ref: 38a00ec88a41f3f12edce32753933eac78cb7a20
parent: 3a837a109082ddff8363aa01a8cbc3fe23c66a5d
author: Gabriel Ravier <gabravier@gmail.com>
date: Tue Sep 17 07:09:29 EDT 2019
More tabs to spaces for trailing comments Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -104,13 +104,13 @@
while (i < ARMS_MAX)
{
if (gArmsData[i].code == code1)
- break; // Found
+ break; // Found
++i;
}
if (i == ARMS_MAX)
- return FALSE; // Not found
+ return FALSE; // Not found
// Initialize new weapon replacing old one, but adding the maximum ammunition to that of the old weapon.
gArmsData[i].level = 1;