ref: 3a08ad500654024b2c37cd0892ef2cb79960c001
parent: f54e325b9e712da371df86037939d6f696a40480
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Feb 12 09:30:07 EST 2019
Fixed 3x window upscaling SDL's upscaler is stupid, and wound up being off-by one... on an *integer-factor upscale*
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -189,21 +189,51 @@
{
if (create_surface == false || MakeSurface_Generic(surface->w, surface->h, surf_no))
{
- SDL_Surface *converted_surface = SDL_ConvertSurface(surface, surf[surf_no].surface->format, 0);
-
- if (converted_surface == NULL)
+ if (gWindowScale == 1)
{
- printf("Couldn't convert bitmap to surface format (surface id %d)\nSDL Error: %s\n", surf_no, SDL_GetError());
- }
- else
- {
- SDL_Rect dst_rect = {0, 0, converted_surface->w * gWindowScale, converted_surface->h * gWindowScale};
- SDL_BlitScaled(converted_surface, NULL, surf[surf_no].surface, &dst_rect);
- SDL_FreeSurface(converted_surface);
+ SDL_Rect dst_rect = {0, 0, surface->w, surface->h};
+ SDL_BlitSurface(surface, NULL, surf[surf_no].surface, &dst_rect);
surf[surf_no].needs_updating = true;
printf(" ^ Successfully loaded\n");
success = true;
}
+ else
+ {
+ SDL_Surface *converted_surface = SDL_ConvertSurface(surface, surf[surf_no].surface->format, 0);
+
+ if (converted_surface == NULL)
+ {
+ printf("Couldn't convert bitmap to surface format (surface id %d)\nSDL Error: %s\n", surf_no, SDL_GetError());
+ }
+ else
+ {
+ // Upscale the bitmap to the game's native resolution (SDL_BlitScaled is buggy, so we have to do it on our own)
+ const unsigned char (*src_pixels)[converted_surface->pitch] = (unsigned char(*)[converted_surface->pitch])converted_surface->pixels;
+ unsigned char (*dst_pixels)[surf[surf_no].surface->pitch] = (unsigned char(*)[surf[surf_no].surface->pitch])surf[surf_no].surface->pixels;
+
+ for (int h = 0; h < converted_surface->h; ++h)
+ {
+ const unsigned long *src_row = (unsigned long*)src_pixels[h];
+ unsigned long *dst_row = (unsigned long*)dst_pixels[h * gWindowScale];
+
+ for (int w = 0; w < converted_surface->w; ++w)
+ {
+ const unsigned long src_pixel = *src_row++;
+
+ for (int i = 0; i < gWindowScale; ++i)
+ *dst_row++ = src_pixel;
+ }
+
+ for (int i = 1; i < gWindowScale; ++i)
+ memcpy(dst_pixels[(h * gWindowScale) + i], dst_pixels[h * gWindowScale], surf[surf_no].surface->w * sizeof(unsigned long));
+ }
+
+ SDL_FreeSurface(converted_surface);
+ surf[surf_no].needs_updating = true;
+ printf(" ^ Successfully loaded\n");
+ success = true;
+ }
+ }
}
SDL_FreeSurface(surface);
@@ -329,7 +359,6 @@
SDL_Rect frameRect = RectToSDLRect(rect);
frameRect = {frameRect.x * gWindowScale, frameRect.y * gWindowScale, frameRect.w * gWindowScale, frameRect.h * gWindowScale};
-
//Get dest rect
SDL_Rect destRect = {x * gWindowScale, y * gWindowScale, frameRect.w, frameRect.h};