shithub: cstory

Download patch

ref: 3bb0435c2757ca5436804cbb8f4fd5b32ba2361a
parent: f90d45cb7352367817a2d3253dfc9ed749491861
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Jan 24 12:32:45 EST 2019

Overhauled font system

Now with super-sexy accurate subpixel rendering and Japanese support

--- a/Makefile
+++ b/Makefile
@@ -15,8 +15,8 @@
 CXXFLAGS += -DFIX_BUGS
 endif
 
-CXXFLAGS += `sdl2-config --cflags`
-LIBS += `sdl2-config --static-libs` -lSDL2_ttf -lfreetype -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10
+CXXFLAGS += `sdl2-config --cflags` `pkg-config freetype2 --cflags`
+LIBS += `sdl2-config --static-libs` -lfreetype -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10 -liconv
 
 # For an accurate result to the original's code, compile in alphabetical order
 SOURCES = \
@@ -27,6 +27,7 @@
 	Escape \
 	Fade \
 	Flags \
+	Font \
 	Game \
 	Generic \
 	GenericLoad \
binary files /dev/null b/build/data/cour.ttf differ
binary files a/build/data/font.ttf /dev/null differ
binary files /dev/null b/build/data/msgothic.ttc differ
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -7,10 +7,11 @@
 #include <SDL_render.h>
 #include <SDL_rwops.h>
 #include <SDL_timer.h>
-#include <SDL_ttf.h>
+
 #include "WindowsWrapper.h"
 
 #include "Draw.h"
+#include "Font.h"
 #include "Tags.h"
 #include "Resource.h"
 
@@ -19,8 +20,7 @@
 
 SURFACE surf[SURFACE_ID_MAX];
 
-TTF_Font *gFont;
-double gFontXStretch; //This is something normally done by DirectX, but... well... we're not using DirectX.
+FontObject *gFont;
 
 #define FRAMERATE 20
 
@@ -371,140 +371,43 @@
 
 void InitTextObject()
 {
-	//Initialize SDL_TTF
-	if(!TTF_WasInit() && TTF_Init() < 0)
-	{
-		printf("TTF_Init: %s\n", TTF_GetError());
-		return;
-	}
-	
-	//If font already exists, delete
-	if (gFont)
-		TTF_CloseFont(gFont);
-	
 	//Get font size
 	unsigned int fontWidth, fontHeight;
 	if (gWindowScale == 1)
 	{
-		fontWidth = 5;
-		fontHeight = 10;
+		fontWidth = 6;
+		fontHeight = 12;
 	}
 	else
 	{
 		fontWidth = 5 * gWindowScale;
-		fontHeight = 8 * gWindowScale + (gWindowScale >> 1);
+		fontHeight = 10 * gWindowScale;
 	}
 	
 	//Open Font.ttf
 	char path[PATH_LENGTH];
-	sprintf(path, "%s/Font.ttf", gDataPath);
-	
-	gFont = TTF_OpenFont(path, fontHeight);
-	if(!gFont)
-	{
-		printf("TTF_OpenFont: %s\n", TTF_GetError());
-		return;
-	}
-	
-	//Get the average width of the font, and make it so the average width is the font width above.
-	char string[0xE1];
-	for (int i = 0; i < 0xE0; i++)
-		string[i] = i + 0x20;
-	string[0xE1] = 0;
-	
-	int width, height;
-	if (TTF_SizeText(gFont, string, &width, &height))
-	{
-		printf("TTF_SizeText: %s\n", TTF_GetError());
-		return;
-	}
-	
-	gFontXStretch = (double)fontWidth / ((double)width / (double)0xE0);
+#ifdef JAPANESE
+	sprintf(path, "%s/msgothic.ttc", gDataPath);
+#else
+	sprintf(path, "%s/cour.ttf", gDataPath);
+#endif
+
+	gFont = LoadFont(fontWidth, fontHeight, path);
 }
 
 void PutText(int x, int y, const char *text, uint32_t color)
 {
-	SDL_Color textColor = {(uint8_t)((color & 0xFF0000) >> 16), (uint8_t)((color & 0xFF00) >> 8), (uint8_t)(color & 0xFF)};
-	SDL_Color backColor = {0, 0, 0};
-	
-	//Draw text
-	SDL_Surface *textSurface = TTF_RenderText_Shaded(gFont, text, textColor, backColor);
-	
-	if (!textSurface)
-	{
-		printf("TTF_RenderText_Shaded: %s\n", TTF_GetError());
-		return;
-	}
-	
-	SDL_SetColorKey(textSurface, SDL_TRUE, 0x000000);
-	
-	//Convert to texture
-	SDL_Texture *textTexture = SDL_CreateTextureFromSurface(gRenderer, textSurface);
-	
-	if (!textTexture)
-	{
-		printf("Failed to convert SDL_Surface to SDL_Texture to draw text: %s\nTTF Error: %s\n", text, TTF_GetError());
-		return;
-	}
-	
-	//Draw to screen
-	SDL_Rect destRect = {x * gWindowScale, y * gWindowScale, (int)(textSurface->w * gFontXStretch), textSurface->h};
-	SDL_RenderCopy(gRenderer, textTexture, NULL, &destRect);
-	
-	//Destroy surface and texture
-	SDL_FreeSurface(textSurface);
-	SDL_DestroyTexture(textTexture);
+	DrawText(gFont, gRenderer, NULL, x * gWindowScale, y * gWindowScale, color, text, strlen(text));
 }
 
 void PutText2(int x, int y, const char *text, uint32_t color, int surf_no)
 {
-	SDL_Color textColor = {(uint8_t)((color & 0xFF0000) >> 16), (uint8_t)((color & 0xFF00) >> 8), (uint8_t)(color & 0xFF)};
-	SDL_Color backColor = {0, 0, 0};
-	
-	//Draw text
-	SDL_Surface *textSurface = TTF_RenderText_Shaded(gFont, text, textColor, backColor);
-	
-	if (!textSurface)
-	{
-		printf("TTF_RenderText_Shaded: %s\n", TTF_GetError());
-		return;
-	}
-	
-	SDL_SetColorKey(textSurface, SDL_TRUE, 0x000000);
-	
-	//Convert to texture
-	SDL_Texture *textTexture = SDL_CreateTextureFromSurface(gRenderer, textSurface);
-	
-	if (!textTexture)
-	{
-		printf("Failed to convert SDL_Surface to SDL_Texture to draw text: %s\nTTF Error: %s\n", text, TTF_GetError());
-		return;
-	}
-	
-	//Target surface
-	if (!surf[surf_no].texture)
-	{
-		printf("Tried to draw text to surface %s, which doesn't exist\n", surf_no);
-		return;
-	}
-	
-	SDL_SetRenderTarget(gRenderer, surf[surf_no].texture);
-	
-	//Draw to screen
-	SDL_Rect destRect = {x * gWindowScale, y * gWindowScale, (int)(textSurface->w * gFontXStretch), textSurface->h};
-	SDL_RenderCopy(gRenderer, textTexture, NULL, &destRect);
-	
-	//Destroy surface and texture
-	SDL_FreeSurface(textSurface);
-	SDL_DestroyTexture(textTexture);
-	
-	//Stop targetting surface
-	SDL_SetRenderTarget(gRenderer, NULL);
+	DrawText(gFont, gRenderer, surf[surf_no].texture, x * gWindowScale, y * gWindowScale, color, text, strlen(text));
 }
 
 void EndTextObject()
 {
 	//Destroy font
-	TTF_CloseFont(gFont);
+	UnloadFont(gFont);
 	gFont = nullptr;
 }
--- /dev/null
+++ b/src/Font.cpp
@@ -1,0 +1,258 @@
+#include "Font.h"
+
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdlib.h>
+
+#include <iconv.h>
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_LCD_FILTER_H
+#include FT_BITMAP_H
+
+#include "SDL.h"
+
+// Uncomment for that authentic pre-Windows Vista feel
+//#define DISABLE_FONT_ANTIALIASING
+
+#undef MIN
+#undef MAX
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+#define MAX(a,b) ((a) > (b) ? (a) : (b))
+
+static unsigned long UTF8ToCode(const unsigned char *string, unsigned int *bytes_read)
+{
+	unsigned int length;
+	unsigned long charcode;
+
+	if ((string[0] & 0x80) == 0)
+	{
+		length = 1;
+		charcode = string[0] & 0x7F;
+	}
+	else if ((string[0] & 0xE0) == 0xC0)
+	{
+		length = 2;
+		charcode = ((string[0] & ~0xE0) << 6) | (string[1] & 0x3F);
+	}
+	else if ((string[0] & 0xF0) == 0xE0)
+	{
+		length = 3;
+		charcode = ((string[0] & ~0xF0) << (6 * 2)) | ((string[1] & 0x3F) << 6) | (string[2] & 0x3F);
+	}
+	else //if (string[0] & 0xF8 == 0xF0)
+	{
+		length = 4;
+		charcode = ((string[0] & ~0xF8) << (6 * 3)) | ((string[1] & 0x3F) << (6 * 2)) | ((string[2] & 0x3F) << 6) | (string[3] & 0x3F);
+	}
+
+	if (bytes_read)
+		*bytes_read = length;
+
+	return charcode;
+}
+
+FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *font_filename)
+{
+	FontObject *font_object = (FontObject*)malloc(sizeof(FontObject));
+
+	FT_Init_FreeType(&font_object->library);
+
+#ifndef DISABLE_FONT_ANTIALIASING
+	font_object->lcd_mode = FT_Library_SetLcdFilter(font_object->library, FT_LCD_FILTER_DEFAULT) != FT_Err_Unimplemented_Feature;
+#endif
+
+	FT_New_Face(font_object->library, font_filename, 0, &font_object->face);
+
+	unsigned int best_cell_width = 0;
+	unsigned int best_cell_height = 0;
+	unsigned int best_pixel_width = 0;
+	unsigned int best_pixel_height = 0;
+
+	for (unsigned int i = 0;; ++i)
+	{
+		FT_Set_Pixel_Sizes(font_object->face, i, i);
+
+		const unsigned int current_cell_width = font_object->face->size->metrics.max_advance / 64;
+		const unsigned int current_cell_height = font_object->face->size->metrics.height / 64;
+
+		if (current_cell_width > cell_width && current_cell_height > cell_height)
+		{
+			break;
+		}
+		else
+		{
+			if (current_cell_width <= cell_width)
+			{
+				best_pixel_width = i;
+				best_cell_width = current_cell_width;
+			}
+			if (current_cell_height <= cell_height)
+			{
+				best_pixel_height = i;
+				best_cell_height = current_cell_height;
+			}
+		}
+	}
+
+#ifdef JAPANESE
+	best_pixel_width = 0;	// Cheap hack to make the font square
+#endif
+
+	FT_Set_Pixel_Sizes(font_object->face, best_pixel_width, best_pixel_height);
+
+#ifdef JAPANESE
+	font_object->conv = iconv_open("UTF-8", "SHIFT-JIS");
+#endif
+
+	return font_object;
+}
+
+void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length)
+{
+	const unsigned char colours[3] = {(unsigned char)(colour >> 16), (unsigned char)(colour >> 8), (unsigned char)colour};
+
+	SDL_Texture *old_render_target = SDL_GetRenderTarget(renderer);
+	SDL_SetRenderTarget(renderer, texture);
+
+	int surface_width, surface_height;
+	SDL_GetRendererOutputSize(renderer, &surface_width, &surface_height);
+
+	SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGBA32);
+	SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
+	unsigned char (*surface_buffer)[surface->pitch / 4][4] = (unsigned char (*)[surface->pitch / 4][4])surface->pixels;
+
+	FT_Face face = font_object->face;
+
+	unsigned int pen_x = 0;
+
+	const unsigned char *string_pointer = (unsigned char*)string;
+	const unsigned char *string_end = (unsigned char*)string + string_length;
+
+	while (string_pointer != string_end)
+	{
+#ifdef JAPANESE
+		size_t out_size = 4;
+		unsigned char out_buffer[4];	// Max UTF-8 length is four bytes
+		unsigned char *out_pointer = out_buffer;
+
+		size_t in_size = ((*string_pointer >= 0x81 && *string_pointer <= 0x9F) || (*string_pointer >= 0xE0 && *string_pointer <= 0xEF)) ? 2 : 1;
+		unsigned char in_buffer[2];
+		unsigned char *in_pointer = in_buffer;
+
+		for (size_t i = 0; i < in_size; ++i)
+			in_buffer[i] = string_pointer[i];
+
+		string_pointer += in_size;
+	
+		iconv(font_object->conv, (char**)&in_pointer, &in_size, (char**)&out_pointer, &out_size);
+
+		const unsigned long val = UTF8ToCode(out_buffer, NULL);
+#else
+		unsigned int bytes_read;
+		const unsigned long val = UTF8ToCode(string_pointer, &bytes_read);
+		string_pointer += bytes_read;
+#endif
+
+		unsigned int glyph_index = FT_Get_Char_Index(face, val);
+
+#ifndef DISABLE_FONT_ANTIALIASING
+		FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | (font_object->lcd_mode ? FT_LOAD_TARGET_LCD : 0));
+#else
+		FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | FT_LOAD_MONOCHROME);
+#endif
+
+		FT_Bitmap converted;
+		FT_Bitmap_New(&converted);
+		FT_Bitmap_Convert(font_object->library, &face->glyph->bitmap, &converted, 1);
+
+		const int letter_x = x + pen_x + face->glyph->bitmap_left;
+		const int letter_y = y + ((FT_MulFix(face->ascender, face->size->metrics.y_scale) + (64 - 1)) / 64) - (face->glyph->metrics.horiBearingY / 64);
+
+		for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + converted.rows, surface_height); ++iy)
+		{
+			if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_LCD)
+			{
+				for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width / 3, surface_width); ++ix)
+				{
+					unsigned char (*font_buffer)[converted.pitch / 3][3] = (unsigned char (*)[converted.pitch / 3][3])converted.buffer;
+
+					unsigned char *font_pixel = font_buffer[iy][ix];
+					unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
+
+					if (font_pixel[0] || font_pixel[1] || font_pixel[2])
+					{
+						for (unsigned int j = 0; j < 3; ++j)
+						{
+							unsigned char colour_accumulator = surface_pixel[j];
+
+							colour_accumulator = ((colours[j] * font_pixel[j]) / 0xFF) + ((colour_accumulator * (0xFF - font_pixel[j])) / 0xFF);	// Alpha blending
+							colour_accumulator = 255.0 * pow((colour_accumulator / 255.0), 1.0 / 1.8);						// Gamma correction
+
+							surface_pixel[j] = colour_accumulator;
+						}
+
+						surface_pixel[3] = 0xFF;
+					}
+				}
+			}
+			else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY)
+			{
+				for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
+				{
+					unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
+
+					const double raw_alpha = (double)font_buffer[iy][ix] / (converted.num_grays - 1);
+					const double alpha = pow(raw_alpha, 1.0 / 1.8);			// Gamma-corrected
+
+					unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
+
+					if (alpha)
+					{
+						for (unsigned int j = 0; j < 3; ++j)
+							surface_pixel[j] = (colours[j] * alpha) + (surface_pixel[j] * (1.0 - alpha));	// Alpha blending
+
+						surface_pixel[3] = 0xFF;
+					}
+				}
+			}
+			else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
+			{
+				for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
+				{
+					unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
+
+					unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
+
+					if (font_buffer[iy][ix])
+					{
+						for (unsigned int j = 0; j < 3; ++j)
+							surface_pixel[j] = colours[j];
+
+						surface_pixel[3] = 0xFF;
+					}
+				}
+			}
+		}
+
+		FT_Bitmap_Done(font_object->library, &converted);
+
+		pen_x += face->glyph->advance.x / 64;
+	}
+
+	SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(renderer, surface);
+	SDL_FreeSurface(surface);
+	SDL_RenderCopy(renderer, screen_texture, NULL, NULL);
+	SDL_DestroyTexture(screen_texture);
+	SDL_SetRenderTarget(renderer, old_render_target);
+}
+
+void UnloadFont(FontObject *font_object)
+{
+#ifdef JAPANESE
+	iconv_close(font_object->conv);
+#endif
+	FT_Done_Face(font_object->face);
+	FT_Done_FreeType(font_object->library);
+}
--- /dev/null
+++ b/src/Font.h
@@ -1,0 +1,24 @@
+#pragma once
+
+#include <iconv.h>
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#include "SDL.h"
+
+typedef struct FontObject
+{
+	FT_Library library;
+	FT_Face face;
+#ifndef DISABLE_FONT_ANTIALIASING
+	bool lcd_mode;
+#endif
+#ifdef JAPANESE
+	iconv_t conv;
+#endif
+} FontObject;
+
+FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *font_filename);
+void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length);
+void UnloadFont(FontObject *font_object);
--- a/src/MapName.cpp
+++ b/src/MapName.cpp
@@ -16,7 +16,7 @@
 	
 	//Handle "Studio Pixel presents" text in the intro
 	#ifdef JAPANESE
-	char presentText[24] = "開発室Pixel presents\x00\x01\x01\x01";
+	char presentText[24] = "�J����Pixel presents";
 	#else
 	char presentText[24] = "  Studio Pixel presents";
 	#endif