shithub: cstory

Download patch

ref: 3ce23e87aa0c64942fc3925418f251fa653364d1
parent: 6c96f243d1aecb2207fd02fbfbacb993d4676313
parent: 766f24188fb502e2d3dcefb400d16bdfdf3a281c
author: Gabriel Ravier <31440290+GabrielRavier@users.noreply.github.com>
date: Mon Sep 9 15:22:09 EDT 2019

Merge Clownacy/master into master (#26)

Merge Clownacy/master into master

--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -11,6 +11,7 @@
 option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
 option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
 option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
+set(RENDERER "Texture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'Texture' for SDL2's hardware-accelerated Texture API, 'Surface' for SDL2's software-rendered Surface API, and 'Software' for a handwritten software renderer")
 
 project(CSE2 LANGUAGES C CXX)
 
@@ -155,6 +156,7 @@
 	src/ValueView.cpp
 	src/ValueView.h
 	src/WindowsWrapper.h
+	src/Backends/Rendering.h
 )
 
 set(RESOURCES
@@ -244,9 +246,21 @@
 	target_compile_definitions(CSE2 PRIVATE NONPORTABLE)
 endif()
 
+if(RENDERER MATCHES "OpenGL3")
+	target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
+elseif(RENDERER MATCHES "Texture")
+	target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLTexture.cpp")
+elseif(RENDERER MATCHES "Surface")
+	target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLSurface.cpp")
+elseif(RENDERER MATCHES "Software")
+	target_sources(CSE2 PRIVATE "src/Backends/Rendering/Software.cpp")
+else()
+	message(FATAL_ERROR "Invalid RENDERER selected")
+endif()
+
 # Make some tweaks if we're targetting Windows
 if(WIN32)
-	target_sources(CSE2 PRIVATE "res/ICON/ICON.rc")
+	target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/ICON/ICON.rc")
 	target_compile_definitions(CSE2 PRIVATE WINDOWS)
 	set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES)	# Disable the console window
 else()
@@ -272,10 +286,12 @@
 	SOURCE_DIR "${CMAKE_SOURCE_DIR}/bin2h"
 	DOWNLOAD_COMMAND ""
 	UPDATE_COMMAND ""
+	BUILD_BYPRODUCTS "<INSTALL_DIR>/bin/bin2h"
 	CMAKE_ARGS
 		-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
 		-DCMAKE_BUILD_TYPE=Release
-		-DCMAKE_CONFIGURATION_TYPES=Release
+	INSTALL_COMMAND
+		${CMAKE_COMMAND} --build . --config Release --target install
 )
 
 ExternalProject_Get_Property(bin2h INSTALL_DIR)
@@ -312,6 +328,9 @@
 	CXX_EXTENSIONS OFF
 )
 
+# Include directory for third-party software
+target_include_directories(CSE2 PRIVATE "external")
+
 # Name debug builds "CSE2_debug", to distinguish them
 set_target_properties(CSE2 PROPERTIES DEBUG_OUTPUT_NAME "CSE2_debug")
 
@@ -388,6 +407,24 @@
 	target_link_libraries(CSE2 freetype)
 endif()
 
+if(RENDERER MATCHES "OpenGL3")
+	if(NOT FORCE_LOCAL_LIBS)
+		find_package(GLEW)
+	endif()
+
+	if(TARGET GLEW::GLEW)
+		message(STATUS "Using system GLEW")
+		target_link_libraries(CSE2 GLEW::GLEW)
+	else()
+		# Compile it ourselves
+		message(STATUS "Using local GLEW")
+		target_sources(CSE2 PRIVATE "external/glew/glew.c" "external/glew/GL/glew.h")
+		target_include_directories(CSE2 PRIVATE "external/glew")
+	endif()
+
+	find_package(OpenGL REQUIRED)
+	target_link_libraries(CSE2 OpenGL::GL)
+endif()
 
 ##
 # DoConfig
--- a/DoConfig/DoConfig.cpp
+++ b/DoConfig/DoConfig.cpp
@@ -111,8 +111,6 @@
 	}
 }
 
-const unsigned int button_lookup[8] = {0, 1, 2, 5, 3, 4, 6, 7};
-
 void read_Config(){
 	std::fstream fd;
 	fd.open("Config.dat", std::ios::in | std::ios::binary);
@@ -141,7 +139,8 @@
 	for(char i=0;i<8;i++){
 		const unsigned long button = CharsToLong(config.buttons[i]);
 		if(button<9 && button>0){
-			joyRows[button_lookup[i]]->value(button-1);
+			const unsigned int button_lookup[6] = {0, 1, 2, 4, 5, 3};
+			joyRows[i]->value(button_lookup[button-1]);
 		}
 	}
 }
@@ -154,7 +153,8 @@
 	LongToChars(displaychoice->value(), config.display);
 	LongToChars(joychoice->value(), config.useJoy);
 	for(char i =0;i<8;i++){
-		LongToChars(joyRows[button_lookup[i]]->value()+1, config.buttons[i]);
+		const unsigned int button_lookup[6] = {0, 1, 2, 5, 3, 4};
+		LongToChars(button_lookup[joyRows[i]->value()]+1, config.buttons[i]);
 	}
 	std::fstream fd;
 	fd.open("Config.dat", std::ios::out | std::ios::binary);
--- a/Makefile
+++ b/Makefile
@@ -4,13 +4,18 @@
 BUILD_DIRECTORY = game
 ASSETS_DIRECTORY = assets
 
+# Default options
+RENDERER ?= Texture
+
 ifeq ($(RELEASE), 1)
 	CXXFLAGS = -O3 -flto
 	LDFLAGS = -s
 	FILENAME_DEF = CSE2
+	DOCONFIG_FILENAME_DEF = DoConfig
 else
 	CXXFLAGS = -Og -g3
 	FILENAME_DEF = CSE2_debug
+	DOCONFIG_FILENAME_DEF = DoConfig_debug
 endif
 
 ifeq ($(JAPANESE), 1)
@@ -22,6 +27,7 @@
 endif
 
 FILENAME ?= $(FILENAME_DEF)
+DOCONFIG_FILENAME ?= $(DOCONFIG_FILENAME_DEF)
 
 ifeq ($(FIX_BUGS), 1)
 	CXXFLAGS += -DFIX_BUGS
@@ -40,7 +46,7 @@
 	CXXFLAGS += -DRASPBERRY_PI
 endif
 
-CXXFLAGS += -std=c++98 `pkg-config sdl2 --cflags` `pkg-config freetype2 --cflags` -MMD -MP -MF $@.d
+CXXFLAGS += -std=c++98 -Iexternal `pkg-config sdl2 --cflags` `pkg-config freetype2 --cflags` -MMD -MP -MF $@.d
 
 ifeq ($(STATIC), 1)
 	LDFLAGS += -static
@@ -51,77 +57,77 @@
 
 # For an accurate result to the original's code, compile in alphabetical order
 SOURCES = \
-	ArmsItem \
-	Back \
-	Boss \
-	BossAlmo1 \
-	BossAlmo2 \
-	BossBallos \
-	BossFrog \
-	BossIronH \
-	BossLife \
-	BossOhm \
-	BossPress \
-	BossTwinD \
-	BossX \
-	BulHit \
-	Bullet \
-	Caret \
-	Config \
-	Draw \
-	Ending \
-	Escape \
-	Fade \
-	File \
-	Flags \
-	Flash \
-	Font \
-	Frame \
-	Game \
-	Generic \
-	GenericLoad \
-	Input \
-	KeyControl \
-	Main \
-	Map \
-	MapName \
-	MiniMap \
-	MyChar \
-	MycHit \
-	MycParam \
-	NpcAct000 \
-	NpcAct020 \
-	NpcAct040 \
-	NpcAct060 \
-	NpcAct080 \
-	NpcAct100 \
-	NpcAct120 \
-	NpcAct140 \
-	NpcAct160 \
-	NpcAct180 \
-	NpcAct200 \
-	NpcAct220 \
-	NpcAct240 \
-	NpcAct260 \
-	NpcAct280 \
-	NpcAct300 \
-	NpcAct320 \
-	NpcAct340 \
-	NpChar \
-	NpcHit \
-	NpcTbl \
-	Organya \
-	PixTone \
-	Profile \
-	Resource \
-	SelStage \
-	Shoot \
-	Sound \
-	Stage \
-	Star \
-	TextScr \
-	Triangle \
-	ValueView
+	src/ArmsItem \
+	src/Back \
+	src/Boss \
+	src/BossAlmo1 \
+	src/BossAlmo2 \
+	src/BossBallos \
+	src/BossFrog \
+	src/BossIronH \
+	src/BossLife \
+	src/BossOhm \
+	src/BossPress \
+	src/BossTwinD \
+	src/BossX \
+	src/BulHit \
+	src/Bullet \
+	src/Caret \
+	src/Config \
+	src/Draw \
+	src/Ending \
+	src/Escape \
+	src/Fade \
+	src/File \
+	src/Flags \
+	src/Flash \
+	src/Font \
+	src/Frame \
+	src/Game \
+	src/Generic \
+	src/GenericLoad \
+	src/Input \
+	src/KeyControl \
+	src/Main \
+	src/Map \
+	src/MapName \
+	src/MiniMap \
+	src/MyChar \
+	src/MycHit \
+	src/MycParam \
+	src/NpcAct000 \
+	src/NpcAct020 \
+	src/NpcAct040 \
+	src/NpcAct060 \
+	src/NpcAct080 \
+	src/NpcAct100 \
+	src/NpcAct120 \
+	src/NpcAct140 \
+	src/NpcAct160 \
+	src/NpcAct180 \
+	src/NpcAct200 \
+	src/NpcAct220 \
+	src/NpcAct240 \
+	src/NpcAct260 \
+	src/NpcAct280 \
+	src/NpcAct300 \
+	src/NpcAct320 \
+	src/NpcAct340 \
+	src/NpChar \
+	src/NpcHit \
+	src/NpcTbl \
+	src/Organya \
+	src/PixTone \
+	src/Profile \
+	src/Resource \
+	src/SelStage \
+	src/Shoot \
+	src/Sound \
+	src/Stage \
+	src/Star \
+	src/TextScr \
+	src/Triangle \
+	src/ValueView
 
 RESOURCES = \
 	BITMAP/Credit01.bmp \
@@ -202,6 +208,32 @@
 	RESOURCES += ICON/ICON_MINI.bmp
 endif
 
+ifeq ($(RENDERER), OpenGL3)
+	SOURCES += src/Backends/Rendering/OpenGL3
+	CXXFLAGS += `pkg-config glew --cflags`
+
+	ifeq ($(STATIC), 1)
+		CXXFLAGS += -DGLEW_STATIC
+		LIBS += `pkg-config glew --libs --static`
+	else
+		LIBS += `pkg-config glew --libs`
+	endif
+
+	ifeq ($(WINDOWS), 1)
+		LIBS += -lopengl32
+	else
+		LIBS += -lGL
+	endif
+else ifeq ($(RENDERER), Texture)
+	SOURCES += src/Backends/Rendering/SDLTexture
+else ifeq ($(RENDERER), Surface)
+	SOURCES += src/Backends/Rendering/SDLSurface
+else ifeq ($(RENDERER), Software)
+	SOURCES += src/Backends/Rendering/Software
+else
+	@echo Invalid RENDERER selected; this build will fail
+endif
+
 OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
 DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
 
@@ -209,10 +241,11 @@
 	OBJECTS += obj/$(FILENAME)/win_icon.o
 endif
 
-all: $(BUILD_DIRECTORY)/$(FILENAME) $(BUILD_DIRECTORY)/data
+all: $(BUILD_DIRECTORY)/$(FILENAME) $(BUILD_DIRECTORY)/data $(BUILD_DIRECTORY)/$(DOCONFIG_FILENAME)
 	@echo Finished
 
 $(BUILD_DIRECTORY)/data: $(DATA_DIRECTORY)
+	@mkdir -p $(@D)
 	@rm -rf $(BUILD_DIRECTORY)/data
 	@cp -r $(DATA_DIRECTORY) $(BUILD_DIRECTORY)/data
 
@@ -221,7 +254,7 @@
 	@echo Linking $@
 	@$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LIBS)
 
-obj/$(FILENAME)/%.o: src/%.cpp
+obj/$(FILENAME)/%.o: %.cpp
 	@mkdir -p $(@D)
 	@echo Compiling $<
 	@$(CXX) $(CXXFLAGS) $< -o $@ -c
@@ -243,9 +276,18 @@
 
 include $(wildcard $(DEPENDENCIES))
 
-obj/$(FILENAME)/win_icon.o: res/ICON/ICON.rc res/ICON/0.ico res/ICON/ICON_MINI.ico
+obj/$(FILENAME)/win_icon.o: $(ASSETS_DIRECTORY)/resources/ICON/ICON.rc $(ASSETS_DIRECTORY)/resources/ICON/0.ico $(ASSETS_DIRECTORY)/resources/ICON/ICON_MINI.ico
 	@mkdir -p $(@D)
 	@windres $< $@
+
+$(BUILD_DIRECTORY)/$(DOCONFIG_FILENAME): DoConfig/DoConfig.cpp
+	@mkdir -p $(@D)
+	@echo Linking $@
+ifeq ($(STATIC), 1)
+	@$(CXX) -O3 -s -std=c++98 -static $^ -o $@ `fltk-config --cxxflags --libs --ldstaticflags`
+else
+	@$(CXX) -O3 -s -std=c++98 $^ -o $@ `fltk-config --cxxflags --libs --ldflags`
+endif
 
 # TODO
 clean:
--- a/README.md
+++ b/README.md
@@ -11,6 +11,7 @@
 * SDL2
 * FreeType
 * FLTK
+* GLEW (if the OpenGL rendering backend is selected)
 
 ## Building
 
@@ -29,6 +30,10 @@
 * `-DFIX_BUGS=ON` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt))
 * `-DNONPORTABLE=ON` - Enable bits of code that aren't portable, but are what the original game used
 * `-DFORCE_LOCAL_LIBS=ON` - Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
+* `-DRENDERER=OpenGL3` - Use the hardware-accelerated OpenGL 3.2 renderer
+* `-DRENDERER=Texture` - Use the hardware-accelerated SDL2 Texture API renderer (default)
+* `-DRENDERER=Surface` - Use the software-rendered SDL2 Surface API renderer
+* `-DRENDERER=Software` - Use a handwritten software renderer
 
 Then compile CSE2 with this command:
 
@@ -53,6 +58,10 @@
 * `WINDOWS=1` - Enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything)
 * `RASPBERRY_PI=1` - Enable tweaks to improve performance on Raspberry Pis
 * `NONPORTABLE=1` - Enable bits of code that aren't portable, but are what the original game used
+* `RENDERER=OpenGL3` - Use the hardware-accelerated OpenGL 3.2 renderer
+* `RENDERER=Texture` - Use the hardware-accelerated SDL2 Texture API renderer (default)
+* `RENDERER=Surface` - Use the software-rendered SDL2 Surface API renderer
+* `RENDERER=Software` - Use a hand-written software renderer
 
 ### Visual Studio .NET 2003
 
--- a/external/SDL2/Android.mk
+++ b/external/SDL2/Android.mk
@@ -20,6 +20,7 @@
 	$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
 	$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
 	$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
 	$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
@@ -53,12 +54,30 @@
 LOCAL_SHARED_LIBRARIES := hidapi
 
 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
-LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
+LOCAL_CFLAGS += \
+	-Wall -Wextra \
+	-Wdocumentation \
+	-Wdocumentation-unknown-command \
+	-Wmissing-prototypes \
+	-Wunreachable-code-break \
+	-Wunneeded-internal-declaration \
+	-Wmissing-variable-declarations \
+	-Wfloat-conversion \
+	-Wshorten-64-to-32 \
+	-Wunreachable-code-return
 
+# Warnings we haven't fixed (yet)
+LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
+ 
+
+LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
+
 ifeq ($(NDK_DEBUG),1)
     cmd-strip :=
 endif
 
+LOCAL_STATIC_LIBRARIES := cpufeatures
+
 include $(BUILD_SHARED_LIBRARY)
 
 ###########################
@@ -108,3 +127,6 @@
 LOCAL_LDLIBS := -llog
 
 include $(BUILD_SHARED_LIBRARY)
+
+$(call import-module,android/cpufeatures)
+
--- a/external/SDL2/CMakeLists.txt
+++ b/external/SDL2/CMakeLists.txt
@@ -3,7 +3,7 @@
 endif()
 
 cmake_minimum_required(VERSION 2.8.11)
-project(SDL2 C)
+project(SDL2 C CXX)
 
 # !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
 # !!! FIXME:  for the SDL2 shared library (so you get an
@@ -42,9 +42,9 @@
 # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
 set(SDL_MAJOR_VERSION 2)
 set(SDL_MINOR_VERSION 0)
-set(SDL_MICRO_VERSION 9)
+set(SDL_MICRO_VERSION 10)
 set(SDL_INTERFACE_AGE 0)
-set(SDL_BINARY_AGE 9)
+set(SDL_BINARY_AGE 10)
 set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
 # the following should match the versions in Xcode project file:
 set(DYLIB_CURRENT_VERSION 10.0.0)
@@ -64,7 +64,7 @@
 set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}")
 set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}")
 
-message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}")
+#message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}")
 
 # General settings & flags
 set(LIBRARY_OUTPUT_DIRECTORY "build")
@@ -155,6 +155,20 @@
   set(OPT_DEF_LIBC ON)
 endif()
 
+# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
+#  so we'll just use libusb when it's available. Except that libusb
+#  requires root permissions to open devices, so that's not generally
+#  useful, and we'll disable this by default on Unix. Windows and macOS
+#  can use it without root access, though, so enable by default there.
+if(WINDOWS OR APPLE OR ANDROID)
+  set(HIDAPI_SKIP_LIBUSB TRUE)
+else()
+  set(HIDAPI_SKIP_LIBUSB FALSE)
+endif()
+if (HIDAPI_SKIP_LIBUSB)
+  set(OPT_DEF_HIDAPI ON)
+endif()
+
 # Compiler info
 if(CMAKE_COMPILER_IS_GNUCC)
   set(USE_GCC TRUE)
@@ -264,8 +278,23 @@
   set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
 endif()
 
+# When defined, respect CMake's BUILD_SHARED_LIBS setting:
+set(SDL_STATIC_ENABLED_BY_DEFAULT ON)
 if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
+  # ...unless decided already (as for EMSCRIPTEN)
+
+  set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
+
+  if (NOT DEFINED BUILD_SHARED_LIBS)
+    # No preference? Build both, just like the AC/AM configure
     set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
+
+  elseif (BUILD_SHARED_LIBS)
+    # In this case, we assume the user wants a shared lib and don't build
+    # the static one
+    set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
+    set(SDL_STATIC_ENABLED_BY_DEFAULT OFF)
+  endif()
 endif()
 
 set(SDL_SUBSYSTEMS
@@ -326,8 +355,6 @@
 set_option(VIDEO_WAYLAND       "Use Wayland video driver" ${UNIX_SYS})
 dep_option(WAYLAND_SHARED      "Dynamically load Wayland support" ON "VIDEO_WAYLAND" OFF)
 dep_option(VIDEO_WAYLAND_QT_TOUCH  "QtWayland server support for Wayland video driver" ON "VIDEO_WAYLAND" OFF)
-set_option(VIDEO_MIR           "Use Mir video driver" ${UNIX_SYS})
-dep_option(MIR_SHARED          "Dynamically load Mir support" ON "VIDEO_MIR" OFF)
 set_option(VIDEO_RPI           "Use Raspberry Pi video driver" ${UNIX_SYS})
 dep_option(X11_SHARED          "Dynamically load X11 support" ON "VIDEO_X11" OFF)
 set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
@@ -343,11 +370,12 @@
 dep_option(VIDEO_VULKAN        "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
 set_option(VIDEO_KMSDRM        "Use KMS DRM video driver" ${UNIX_SYS})
 dep_option(KMSDRM_SHARED       "Dynamically load KMS DRM support" ON "VIDEO_KMSDRM" OFF)
+option_string(BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" "OFF")
+option_string(FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" "OFF")
+set_option(HIDAPI              "Use HIDAPI for low level joystick drivers" ${OPT_DEF_HIDAPI})
 
-# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
-# The options below are for compatibility to configure's default behaviour.
 set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
-set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
+set(SDL_STATIC ${SDL_STATIC_ENABLED_BY_DEFAULT} CACHE BOOL "Build a static version of the library")
 
 dep_option(SDL_STATIC_PIC      "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
 set_option(SDL_TEST            "Build the test directory" OFF)
@@ -386,6 +414,14 @@
 endif()
 set(HAVE_ASSERTIONS ${ASSERTIONS})
 
+if(NOT BACKGROUNDING_SIGNAL STREQUAL "OFF")
+  add_definitions("-DSDL_BACKGROUNDING_SIGNAL=${BACKGROUNDING_SIGNAL}")
+endif()
+
+if(NOT FOREGROUNDING_SIGNAL STREQUAL "OFF")
+  add_definitions("-DSDL_FOREGROUNDING_SIGNAL=${FOREGROUNDING_SIGNAL}")
+endif()
+
 # Compiler option evaluation
 if(USE_GCC OR USE_CLANG)
   # Check for -Wall first, so later things can override pieces of it.
@@ -397,6 +433,11 @@
     endif()
   endif()
 
+  check_c_compiler_flag(-fno-strict-aliasing HAVE_GCC_NO_STRICT_ALIASING)
+  if(HAVE_GCC_NO_STRICT_ALIASING)
+    list(APPEND EXTRA_CFLAGS "-fno-strict-aliasing")
+  endif()
+
   check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
   if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
     check_c_compiler_flag(-Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
@@ -691,7 +732,7 @@
             _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
             atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
             vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp
-            nanosleep sysconf sysctlbyname getauxval poll
+            nanosleep sysconf sysctlbyname getauxval poll _Exit
             )
       string(TOUPPER ${_FN} _UPPER)
       set(_HAVEVAR "HAVE_${_UPPER}")
@@ -763,7 +804,7 @@
   file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
   set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
 endif()
-# TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird:
+# TODO: in configure.ac, the test for LOADSO and SDL_DLOPEN is a bit weird:
 # if LOADSO is not wanted, SDL_LOADSO_DISABLED is set
 # If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(),
 # SDL_LOADSO_DISABLED will not be set, regardless of the LOADSO settings
@@ -802,6 +843,7 @@
   endif()
 endif()
 
+# Platform-specific options and settings
 if(ANDROID)
   file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
   set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
@@ -837,6 +879,7 @@
     set(HAVE_SDL_HAPTIC TRUE)
   endif()
   if(SDL_JOYSTICK)
+    CheckHIDAPI()
     set(SDL_JOYSTICK_ANDROID 1)
     file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
     set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
@@ -883,6 +926,8 @@
     if(VIDEO_OPENGLES)
       set(SDL_VIDEO_OPENGL_EGL 1)
       set(HAVE_VIDEO_OPENGLES TRUE)
+      set(SDL_VIDEO_OPENGL_ES 1)
+      set(SDL_VIDEO_RENDER_OGL_ES 1)
       set(SDL_VIDEO_OPENGL_ES2 1)
       set(SDL_VIDEO_RENDER_OGL_ES2 1)
 
@@ -908,10 +953,7 @@
 
   CheckPTHREAD()
 
-endif()
-
-# Platform-specific options and settings
-if(EMSCRIPTEN)
+elseif(EMSCRIPTEN)
   # Hide noisy warnings that intend to aid mostly during initial stages of porting a new
   # project. Uncomment at will for verbose cross-compiling -I/../ path info.
   add_definitions(-Wno-warn-absolute-paths)
@@ -963,6 +1005,7 @@
       set(SDL_VIDEO_RENDER_OGL_ES2 1)
     endif()
   endif()
+
 elseif(UNIX AND NOT APPLE AND NOT ANDROID)
   if(SDL_AUDIO)
     if(SYSV5 OR SOLARIS OR HPUX)
@@ -997,7 +1040,6 @@
     # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
     CheckRPI()
     CheckX11()
-    CheckMir()
     CheckDirectFB()
     CheckOpenGLX11()
     CheckOpenGLESX11()
@@ -1087,6 +1129,7 @@
 
   if(SDL_JOYSTICK)
     CheckUSBHID()   # seems to be BSD specific - limit the test to BSD only?
+    CheckHIDAPI()
     if(LINUX AND NOT ANDROID)
       set(SDL_JOYSTICK_LINUX 1)
       file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
@@ -1292,9 +1335,9 @@
   endif()
 
   # Libraries for Win32 native and MinGW
-  list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32)
+  list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
 
-  # TODO: in configure.in the check for timers is set on
+  # TODO: in configure.ac the check for timers is set on
   # cygwin | mingw32* - does this include mingw32CE?
   if(SDL_TIMERS)
     set(SDL_TIMER_WINDOWS 1)
@@ -1330,6 +1373,10 @@
   endif()
 
   if(SDL_JOYSTICK)
+    CheckHIDAPI()
+    if(HAVE_HIDAPI)
+      set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/windows/hid.c)
+    endif()
     file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c)
     set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
     if(HAVE_DINPUT_H)
@@ -1375,6 +1422,7 @@
     set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
     list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
   endif()
+
 elseif(APPLE)
   # TODO: rework this all for proper MacOS X, iOS and Darwin support
 
@@ -1412,6 +1460,14 @@
   endif()
 
   if(SDL_JOYSTICK)
+    CheckHIDAPI()
+    if(HAVE_HIDAPI)
+      if(IOS)
+        set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/ios/hid.m)
+      else()
+        set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/mac/hid.c)
+      endif()
+    endif()
     set(SDL_JOYSTICK_IOKIT 1)
     if (IOS)
       file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
@@ -1524,6 +1580,7 @@
   endif()
 
   CheckPTHREAD()
+
 elseif(HAIKU)
   if(SDL_VIDEO)
     set(SDL_VIDEO_DRIVER_HAIKU 1)
@@ -1562,7 +1619,7 @@
 endif()
 
 # Dummies
-# configure.in does it differently:
+# configure.ac does it differently:
 # if not have X
 #   if enable_X {  SDL_X_DISABLED = 1 }
 #   [add dummy sources]
@@ -1769,6 +1826,20 @@
   endif()
 endif()
 
+if(ANDROID)
+  if(HAVE_HIDAPI)
+    add_library(hidapi SHARED ${SDL2_SOURCE_DIR}/src/hidapi/android/hid.cpp)
+  endif()
+
+  if(MSVC AND NOT LIBC)
+    # Don't try to link with the default set of libraries.
+    set_target_properties(hidapi PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
+    set_target_properties(hidapi PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
+    set_target_properties(hidapi PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
+  endif()
+  target_link_libraries(hidapi log)
+endif()
+
 if(SDL_STATIC)
   set (BUILD_SHARED_LIBS FALSE)
   add_library(SDL2-static STATIC ${SOURCE_FILES})
@@ -1812,9 +1883,7 @@
   RUNTIME DESTINATION bin)
 
 ##### Export files #####
-if (APPLE)
-  set(PKG_PREFIX "SDL2.framework/Resources")
-elseif (WINDOWS)
+if (WINDOWS)
   set(PKG_PREFIX "cmake")
 else ()
   set(PKG_PREFIX "lib/cmake/SDL2")
@@ -1862,8 +1931,8 @@
     if(NOT ANDROID)
         install(CODE "
           execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
-            \"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\")"
-            WORKING_DIR "${SDL2_BINARY_DIR}")
+            \"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\"
+            WORKING_DIRECTORY \"${SDL2_BINARY_DIR}\")")
         install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
     endif()
   endif()
--- a/external/SDL2/COPYING.txt
+++ b/external/SDL2/COPYING.txt
@@ -1,6 +1,6 @@
 
 Simple DirectMedia Layer
-Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
   
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/Makefile.in
+++ b/external/SDL2/Makefile.in
@@ -44,7 +44,9 @@
 
 WAYLAND_SCANNER = @WAYLAND_SCANNER@
 
-SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
+INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
+
+SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
 GEN_DIST = SDL2.spec
 
 ifneq ($V,1)
@@ -125,9 +127,9 @@
 LT_REVISION = @LT_REVISION@
 LT_LDFLAGS  = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
 
-all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
+all: $(srcdir)/configure Makefile $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
 
-$(srcdir)/configure: $(srcdir)/configure.in
+$(srcdir)/configure: $(srcdir)/configure.ac
 	@echo "Warning, configure is out of date, please re-run autogen.sh"
 
 Makefile: $(srcdir)/Makefile.in
@@ -135,8 +137,9 @@
 
 Makefile.in:;
 
-$(objects):
-	$(SHELL) $(auxdir)/mkinstalldirs $@
+$(objects)/.created:
+	$(SHELL) $(auxdir)/mkinstalldirs $(objects)
+	touch $@
 
 update-revision:
 	$(SHELL) $(auxdir)/updaterev.sh
@@ -154,8 +157,11 @@
 
 install: all install-bin install-hdrs install-lib install-data
 install-bin:
+ifeq ($(INSTALL_SDL2_CONFIG),TRUE)
 	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
 	$(INSTALL) -m 755 sdl2-config $(DESTDIR)$(bindir)/sdl2-config
+endif
+
 install-hdrs: update-revision
 	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL2
 	for file in $(HDRS) $(SDLTEST_HDRS); do \
@@ -178,8 +184,10 @@
 	$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
 	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
 	$(INSTALL) -m 644 sdl2.pc $(DESTDIR)$(libdir)/pkgconfig
+ifeq ($(INSTALL_SDL2_CONFIG),TRUE)
 	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/cmake/SDL2
 	$(INSTALL) -m 644 sdl2-config.cmake $(DESTDIR)$(libdir)/cmake/SDL2
+endif
 
 uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data
 uninstall-bin:
--- a/external/SDL2/Makefile.os2
+++ b/external/SDL2/Makefile.os2
@@ -2,7 +2,7 @@
 # wmake -f Makefile.os2
 
 LIBNAME = SDL2
-VERSION = 2.0.9
+VERSION = 2.0.10
 DESCRIPTION = Simple DirectMedia Layer 2
 
 LIBHOME = .
@@ -15,7 +15,8 @@
 INCPATH+= -I"$(LIBHOME)/h"
 INCPATH+= -Iinclude
 
-LIBS = mmpm2.lib libuls.lib libconv.lib
+LIBM = libm.lib
+LIBS = mmpm2.lib libuls.lib libconv.lib $(LIBM)
 
 CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
 # max warnings:
@@ -24,9 +25,13 @@
 CFLAGS+= -bd
 # the include paths :
 CFLAGS+= $(INCPATH)
-# building SDL itself:
+# building SDL itself (for DECLSPEC):
 CFLAGS+= -DBUILD_SDL
 
+MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
+       k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
+       s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
+
 SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
 SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c
 SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
@@ -56,6 +61,7 @@
 SRCS+= SDL_dynapi.c
 
 OBJS = $(SRCS:.c=.obj)
+MOBJS= $(MSRCS:.c=.obj)
 
 .extensions:
 .extensions: .lib .dll .obj .c .asm
@@ -66,7 +72,7 @@
 
 all: $(DLLFILE) $(LIBFILE) .symbolic
 
-$(DLLFILE): $(OBJS) $(LNKFILE)
+$(DLLFILE): $(OBJS) $(LIBM) $(LNKFILE)
     @echo * Linking: $@
     wlink @$(LNKFILE)
 
@@ -95,6 +101,10 @@
 SDL_RLEaccel.obj: SDL_RLEaccel.c
     wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
 
+.c: ./src/libm;
+$(LIBM): $(MOBJS)
+    wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
+
 $(LNKFILE):
     @echo * Creating linker file: $@
     @%create $@
@@ -118,6 +128,7 @@
     @if exist *.obj rm *.obj
     @if exist *.err rm *.err
     @if exist $(LNKFILE) rm $(LNKFILE)
+    @if exist $(LIBM) rm $(LIBM)
 
 distclean: .SYMBOLIC clean
     @if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
--- a/external/SDL2/SDL2.spec
+++ b/external/SDL2/SDL2.spec
@@ -1,6 +1,6 @@
 Summary: Simple DirectMedia Layer
 Name: SDL2
-Version: 2.0.9
+Version: 2.0.10
 Release: 2
 Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
 URL: http://www.libsdl.org/
@@ -74,7 +74,8 @@
 %{_libdir}/lib*.la
 %{_libdir}/lib*.%{__soext}
 %{_includedir}/*/*.h
-%{_libdir}/pkgconfig/*
+%{_libdir}/cmake/*
+%{_libdir}/pkgconfig/SDL2/*
 %{_datadir}/aclocal/*
 
 %changelog
--- a/external/SDL2/SDL2.spec.in
+++ b/external/SDL2/SDL2.spec.in
@@ -74,7 +74,8 @@
 %{_libdir}/lib*.la
 %{_libdir}/lib*.%{__soext}
 %{_includedir}/*/*.h
-%{_libdir}/pkgconfig/*
+%{_libdir}/cmake/*
+%{_libdir}/pkgconfig/SDL2/*
 %{_datadir}/aclocal/*
 
 %changelog
--- a/external/SDL2/VisualC/SDL/SDL.vcxproj
+++ b/external/SDL2/VisualC/SDL/SDL.vcxproj
@@ -80,18 +80,6 @@
     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
   </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
-  </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <PreBuildEvent>
       <Command>
@@ -551,4 +539,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
\ No newline at end of file
+</Project>
--- a/external/SDL2/VisualC/tests/testgesture/testgesture.vcxproj
+++ b/external/SDL2/VisualC/tests/testgesture/testgesture.vcxproj
@@ -189,6 +189,12 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
+    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+      <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testgesture.c" />
--- a/external/SDL2/WhatsNew.txt
+++ b/external/SDL2/WhatsNew.txt
@@ -2,6 +2,38 @@
 This is a list of major changes in SDL's version history.
 
 ---------------------------------------------------------------------------
+2.0.10:
+---------------------------------------------------------------------------
+
+General:
+* The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward
+* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU
+* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API.
+* Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode.
+* The SDL rendering API now uses batched rendering by default, for improved performance
+* Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering
+* Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer.
+* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes
+* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings
+* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events
+* Improved handling of malformed WAVE and BMP files, fixing potential security exploits
+
+Linux:
+* Removed the Mir video driver in favor of Wayland
+
+iOS / tvOS:
+* Added support for Xbox and PS4 wireless controllers in iOS 13 and tvOS 13
+* Added support for text input using Bluetooth keyboards
+
+Android:
+* Added low latency audio using OpenSL ES
+* Removed SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH (replaced by SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS)
+  SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=1, should be replaced by setting both previous hints to 0.
+  SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=0, should be replaced by setting both previous hints to 1.
+* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether the event loop will block itself when the app is paused.
+
+
+---------------------------------------------------------------------------
 2.0.9:
 ---------------------------------------------------------------------------
 
--- a/external/SDL2/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj
+++ b/external/SDL2/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj
@@ -10,6 +10,13 @@
 		1D3623EC0D0F72F000981E51 /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D3623EB0D0F72F000981E51 /* CoreGraphics.framework */; };
 		1D60589F0D05DD5A006BFB54 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D30AB110D05D00D00671497 /* Foundation.framework */; };
 		1DF5F4E00D08C38300B7A737 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1DF5F4DF0D08C38300B7A737 /* UIKit.framework */; };
+		F3F7590022AC5EC7001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3F758FF22AC5EC7001D97F2 /* Metal.framework */; };
+		F3F7590122AC5F00001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3F758FF22AC5EC7001D97F2 /* Metal.framework */; };
+		F3F7590222AC5F3D001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3F758FF22AC5EC7001D97F2 /* Metal.framework */; };
+		F3F7590322AC5F71001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3F758FF22AC5EC7001D97F2 /* Metal.framework */; };
+		F3F7590422AC5F8D001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3F758FF22AC5EC7001D97F2 /* Metal.framework */; };
+		F3F7590522AC5FB3001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3F758FF22AC5EC7001D97F2 /* Metal.framework */; };
+		F3F7590622AC5FD1001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F3F758FF22AC5EC7001D97F2 /* Metal.framework */; };
 		FA30DEB01BBF5A8F009C397F /* common.c in Sources */ = {isa = PBXBuildFile; fileRef = FD77A0060E26BC0500F39101 /* common.c */; };
 		FA30DEB11BBF5A93009C397F /* happy.c in Sources */ = {isa = PBXBuildFile; fileRef = FD77A0080E26BC0500F39101 /* happy.c */; };
 		FA30DEB31BBF5AD7009C397F /* icon.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FDB651CC0E43D19800F688B5 /* icon.bmp */; };
@@ -40,7 +47,6 @@
 		FA8B4BA91967073D00F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; };
 		FABA34D41D8B5E5600915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; };
 		FABA34D61D8B5E5A00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; };
-		FABA34D81D8B5E7700915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D71D8B5E7700915323 /* AVFoundation.framework */; };
 		FABA34D91D8B5E7B00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; };
 		FABA34DA1D8B5E7F00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; };
 		FABA34DB1D8B5E8500915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; };
@@ -197,6 +203,34 @@
 			remoteGlobalIDString = FD6526620DE8FCCB002AD96B;
 			remoteInfo = libSDL;
 		};
+		F3F758F722AC5E8F001D97F2 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = FD1B48920E313154007AB34E /* SDL.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = 52ED1E5C222889500061FCE0;
+			remoteInfo = "libSDL-iOS-dylib";
+		};
+		F3F758F922AC5E8F001D97F2 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = FD1B48920E313154007AB34E /* SDL.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = F3E3C7572241389A007D243C;
+			remoteInfo = "libSDL-tvOS-dylib";
+		};
+		F3F758FB22AC5E8F001D97F2 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = FD1B48920E313154007AB34E /* SDL.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = F3E3C65222406928007D243C;
+			remoteInfo = "libSDLmain-iOS";
+		};
+		F3F758FD22AC5E8F001D97F2 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = FD1B48920E313154007AB34E /* SDL.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = F3E3C75F224138AE007D243C;
+			remoteInfo = "libSDLmain-tvOS";
+		};
 		FA30DEAB1BBF59D9009C397F /* PBXContainerItemProxy */ = {
 			isa = PBXContainerItemProxy;
 			containerPortal = FD1B48920E313154007AB34E /* SDL.xcodeproj */;
@@ -226,6 +260,7 @@
 		1D6058910D05DD3D006BFB54 /* Rectangles.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = Rectangles.app; sourceTree = BUILT_PRODUCTS_DIR; };
 		1DF5F4DF0D08C38300B7A737 /* UIKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = UIKit.framework; path = System/Library/Frameworks/UIKit.framework; sourceTree = SDKROOT; };
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+				FDB652080E43D1F300F688B5 /* AudioToolbox.framework in Frameworks */,
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-				FDB652030E43D1F300F688B5 /* UIKit.framework in Frameworks */,
-				FDB652040E43D1F300F688B5 /* CoreGraphics.framework in Frameworks */,
+				FAE0E9711BAF96BB0098DFA4 /* GameController.framework in Frameworks */,
+				F3F7590622AC5FD1001D97F2 /* Metal.framework in Frameworks */,
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-				FDB652070E43D1F300F688B5 /* CoreAudio.framework in Frameworks */,
-				FDB652080E43D1F300F688B5 /* AudioToolbox.framework in Frameworks */,
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-				FDC202E60E107B1200ABAC90 /* Foundation.framework in Frameworks */,
-				FDC202E70E107B1200ABAC90 /* UIKit.framework in Frameworks */,
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+				FA8B4BA61967072100F8EB7C /* CoreMotion.framework in Frameworks */,
+				FDC202E60E107B1200ABAC90 /* Foundation.framework in Frameworks */,
+				FAE0E96E1BAF96B10098DFA4 /* GameController.framework in Frameworks */,
+				F3F7590322AC5F71001D97F2 /* Metal.framework in Frameworks */,
 				FDC202E90E107B1200ABAC90 /* OpenGLES.framework in Frameworks */,
 				FDC202EA0E107B1200ABAC90 /* QuartzCore.framework in Frameworks */,
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+				FDC52EDA0E2843D6008D768C /* AudioToolbox.framework in Frameworks */,
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-				FDC52ED50E2843D6008D768C /* UIKit.framework in Frameworks */,
-				FDC52ED60E2843D6008D768C /* CoreGraphics.framework in Frameworks */,
+				FAE0E9701BAF96B80098DFA4 /* GameController.framework in Frameworks */,
+				F3F7590522AC5FB3001D97F2 /* Metal.framework in Frameworks */,
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-				FDC52ED90E2843D6008D768C /* CoreAudio.framework in Frameworks */,
-				FDC52EDA0E2843D6008D768C /* AudioToolbox.framework in Frameworks */,
+				FDC52ED50E2843D6008D768C /* UIKit.framework in Frameworks */,
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-				FAE0E96F1BAF96B50098DFA4 /* GameController.framework in Frameworks */,
+				FDF0D7230E12D31800247964 /* AudioToolbox.framework in Frameworks */,
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-				FDF0D69D0E12D05400247964 /* UIKit.framework in Frameworks */,
-				FDF0D69E0E12D05400247964 /* CoreGraphics.framework in Frameworks */,
+				FAE0E96F1BAF96B50098DFA4 /* GameController.framework in Frameworks */,
+				F3F7590422AC5F8D001D97F2 /* Metal.framework in Frameworks */,
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-				FDF0D71E0E12D2AB00247964 /* CoreAudio.framework in Frameworks */,
-				FDF0D7230E12D31800247964 /* AudioToolbox.framework in Frameworks */,
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@@ -455,6 +496,7 @@
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 			isa = PBXGroup;
 			children = (
+				F3F758FF22AC5EC7001D97F2 /* Metal.framework */,
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@@ -474,7 +516,11 @@
 			isa = PBXGroup;
 			children = (
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+				F3F758F822AC5E8F001D97F2 /* libSDL2.dylib */,
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+				F3F758FA22AC5E8F001D97F2 /* libSDL2.dylib */,
+				F3F758FC22AC5E8F001D97F2 /* libSDLmain.a */,
+				F3F758FE22AC5E8F001D97F2 /* libSDLmain.a */,
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 			name = Products;
 			sourceTree = "<group>";
@@ -725,6 +771,34 @@
 /* End PBXProject section */
 
 /* Begin PBXReferenceProxy section */
+		F3F758F822AC5E8F001D97F2 /* libSDL2.dylib */ = {
+			isa = PBXReferenceProxy;
+			fileType = archive.ar;
+			path = libSDL2.dylib;
+			remoteRef = F3F758F722AC5E8F001D97F2 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
+		F3F758FA22AC5E8F001D97F2 /* libSDL2.dylib */ = {
+			isa = PBXReferenceProxy;
+			fileType = archive.ar;
+			path = libSDL2.dylib;
+			remoteRef = F3F758F922AC5E8F001D97F2 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
+		F3F758FC22AC5E8F001D97F2 /* libSDLmain.a */ = {
+			isa = PBXReferenceProxy;
+			fileType = archive.ar;
+			path = libSDLmain.a;
+			remoteRef = F3F758FB22AC5E8F001D97F2 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
+		F3F758FE22AC5E8F001D97F2 /* libSDLmain.a */ = {
+			isa = PBXReferenceProxy;
+			fileType = archive.ar;
+			path = libSDLmain.a;
+			remoteRef = F3F758FD22AC5E8F001D97F2 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
 		FA30DEAC1BBF59D9009C397F /* libSDL2.a */ = {
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 			fileType = archive.ar;
@@ -957,6 +1031,7 @@
 		1D6058940D05DD3E006BFB54 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Rectangles;
 				PRODUCT_NAME = Rectangles;
@@ -966,6 +1041,7 @@
 		1D6058950D05DD3E006BFB54 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Rectangles;
 				PRODUCT_NAME = Rectangles;
@@ -1089,6 +1165,7 @@
 		FD15FCB50E086866003BDF25 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				GCC_DYNAMIC_NO_PIC = NO;
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
@@ -1100,6 +1177,7 @@
 		FD15FCB60E086866003BDF25 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
 				PRODUCT_NAME = Happy;
@@ -1110,6 +1188,7 @@
 		FD5F9BE70E0DEBEB008E885B /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
 				PRODUCT_NAME = Accel;
@@ -1120,6 +1199,7 @@
 		FD5F9BE80E0DEBEB008E885B /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
 				PRODUCT_NAME = Accel;
@@ -1130,6 +1210,7 @@
 		FDB6520A0E43D1F300F688B5 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
 				PRODUCT_NAME = Keyboard;
@@ -1140,6 +1221,7 @@
 		FDB6520B0E43D1F300F688B5 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
 				PRODUCT_NAME = Keyboard;
@@ -1150,6 +1232,7 @@
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 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
 				PRODUCT_NAME = Touch;
@@ -1160,6 +1243,7 @@
 		FDC202ED0E107B1200ABAC90 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
 				PRODUCT_NAME = Touch;
@@ -1194,6 +1278,7 @@
 		FDF0D6A20E12D05400247964 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
 				PRODUCT_NAME = Mixer;
@@ -1204,6 +1289,7 @@
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 			isa = XCBuildConfiguration;
 			buildSettings = {
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 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
 				PRODUCT_NAME = Mixer;
--- a/external/SDL2/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
+++ b/external/SDL2/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
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+		F3E3C657224069CE007D243C /* SDL_uikit_main.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_uikit_main.c; sourceTree = "<group>"; };
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+				52ED1E7E22288BF00061FCE0 /* Metal.framework in Frameworks */,
+				52ED1E7C22288BE70061FCE0 /* CoreMotion.framework in Frameworks */,
+				52ED1E7A22288BDD0061FCE0 /* GameController.framework in Frameworks */,
+				52ED1E7822288BCA0061FCE0 /* UIKit.framework in Frameworks */,
+				52ED1E7622288BC10061FCE0 /* CoreGraphics.framework in Frameworks */,
+				52ED1E7422288BB70061FCE0 /* CoreBluetooth.framework in Frameworks */,
+				52ED1E7222288BAC0061FCE0 /* AVFoundation.framework in Frameworks */,
+				52ED1E7022288BA20061FCE0 /* AudioToolbox.framework in Frameworks */,
+				52ED1E6E22288B960061FCE0 /* CoreAudio.framework in Frameworks */,
+				52ED1E6C22288B8C0061FCE0 /* QuartzCore.framework in Frameworks */,
+			);
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+		};
+		F3E3C7482241389A007D243C /* Frameworks */ = {
+			isa = PBXFrameworksBuildPhase;
+			buildActionMask = 2147483647;
+			files = (
+				F3E3C7492241389A007D243C /* OpenGLES.framework in Frameworks */,
+				F3E3C74A2241389A007D243C /* Metal.framework in Frameworks */,
+				F3E3C74C2241389A007D243C /* GameController.framework in Frameworks */,
+				F3E3C74D2241389A007D243C /* UIKit.framework in Frameworks */,
+				F3E3C74E2241389A007D243C /* CoreGraphics.framework in Frameworks */,
+				F3E3C74F2241389A007D243C /* CoreBluetooth.framework in Frameworks */,
+				F3E3C7502241389A007D243C /* AVFoundation.framework in Frameworks */,
+				F3E3C7512241389A007D243C /* AudioToolbox.framework in Frameworks */,
+				F3E3C7522241389A007D243C /* CoreAudio.framework in Frameworks */,
+				F3E3C7532241389A007D243C /* QuartzCore.framework in Frameworks */,
+			);
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 			children = (
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 				FAB598141BB5C1B100BE72C5 /* libSDL2.a */,
+				52ED1E5C222889500061FCE0 /* libSDL2.dylib */,
+				F3E3C65222406928007D243C /* libSDLmain.a */,
+				F3E3C7572241389A007D243C /* libSDL2.dylib */,
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@@ -768,11 +1319,30 @@
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 				FD99B8BD0DD52E6D00FB1D6B /* Library Source */,
 				19C28FACFE9D520D11CA2CBB /* Products */,
+				52ED1E6A22288B8C0061FCE0 /* Frameworks */,
 			);
 			name = CustomTemplate;
 			sourceTree = "<group>";
 			usesTabs = 0;
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+		52ED1E6A22288B8C0061FCE0 /* Frameworks */ = {
+			isa = PBXGroup;
+			children = (
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+				52ED1E7D22288BF00061FCE0 /* Metal.framework */,
+				52ED1E7B22288BE70061FCE0 /* CoreMotion.framework */,
+				52ED1E7922288BDD0061FCE0 /* GameController.framework */,
+				52ED1E7722288BCA0061FCE0 /* UIKit.framework */,
+				52ED1E7522288BC10061FCE0 /* CoreGraphics.framework */,
+				52ED1E7322288BB70061FCE0 /* CoreBluetooth.framework */,
+				52ED1E7122288BAC0061FCE0 /* AVFoundation.framework */,
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+			);
+			name = Frameworks;
+			sourceTree = "<group>";
+		};
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 			isa = PBXGroup;
 			children = (
@@ -898,6 +1468,22 @@
 			path = hidapi;
 			sourceTree = "<group>";
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+			children = (
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+			sourceTree = "<group>";
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+			sourceTree = "<group>";
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@@ -1262,6 +1849,278 @@
 /* End PBXGroup section */
 
 /* Begin PBXHeadersBuildPhase section */
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@@ -2016,6 +3357,15 @@
 			defaultConfigurationIsVisible = 0;
 			defaultConfigurationName = Release;
 		};
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 			buildConfigurations = (
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--- /dev/null
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--- /dev/null
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@@ -1,0 +1,80 @@
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--- /dev/null
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@@ -1,0 +1,80 @@
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--- /dev/null
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--- /dev/null
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+      </BuildActionEntries>
+   </BuildAction>
+   <TestAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      shouldUseLaunchSchemeArgsEnv = "YES">
+      <Testables>
+      </Testables>
+      <AdditionalOptions>
+      </AdditionalOptions>
+   </TestAction>
+   <LaunchAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      launchStyle = "0"
+      useCustomWorkingDirectory = "NO"
+      ignoresPersistentStateOnLaunch = "NO"
+      debugDocumentVersioning = "YES"
+      debugServiceExtension = "internal"
+      allowLocationSimulation = "YES">
+      <MacroExpansion>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "F3E3C56022406928007D243C"
+            BuildableName = "libSDLmain.a"
+            BlueprintName = "libSDLmain-iOS"
+            ReferencedContainer = "container:SDL.xcodeproj">
+         </BuildableReference>
+      </MacroExpansion>
+      <AdditionalOptions>
+      </AdditionalOptions>
+   </LaunchAction>
+   <ProfileAction
+      buildConfiguration = "Release"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      savedToolIdentifier = ""
+      useCustomWorkingDirectory = "NO"
+      debugDocumentVersioning = "YES">
+      <MacroExpansion>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "F3E3C56022406928007D243C"
+            BuildableName = "libSDLmain.a"
+            BlueprintName = "libSDLmain-iOS"
+            ReferencedContainer = "container:SDL.xcodeproj">
+         </BuildableReference>
+      </MacroExpansion>
+   </ProfileAction>
+   <AnalyzeAction
+      buildConfiguration = "Debug">
+   </AnalyzeAction>
+   <ArchiveAction
+      buildConfiguration = "Release"
+      revealArchiveInOrganizer = "YES">
+   </ArchiveAction>
+</Scheme>
--- /dev/null
+++ b/external/SDL2/Xcode-iOS/SDL/SDL.xcodeproj/xcshareddata/xcschemes/libSDLmain-tvOS.xcscheme
@@ -1,0 +1,80 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+   LastUpgradeVersion = "1020"
+   version = "1.3">
+   <BuildAction
+      parallelizeBuildables = "YES"
+      buildImplicitDependencies = "YES">
+      <BuildActionEntries>
+         <BuildActionEntry
+            buildForTesting = "YES"
+            buildForRunning = "YES"
+            buildForProfiling = "YES"
+            buildForArchiving = "YES"
+            buildForAnalyzing = "YES">
+            <BuildableReference
+               BuildableIdentifier = "primary"
+               BlueprintIdentifier = "F3E3C758224138AE007D243C"
+               BuildableName = "libSDLmain.a"
+               BlueprintName = "libSDLmain-tvOS"
+               ReferencedContainer = "container:SDL.xcodeproj">
+            </BuildableReference>
+         </BuildActionEntry>
+      </BuildActionEntries>
+   </BuildAction>
+   <TestAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      shouldUseLaunchSchemeArgsEnv = "YES">
+      <Testables>
+      </Testables>
+      <AdditionalOptions>
+      </AdditionalOptions>
+   </TestAction>
+   <LaunchAction
+      buildConfiguration = "Debug"
+      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+      launchStyle = "0"
+      useCustomWorkingDirectory = "NO"
+      ignoresPersistentStateOnLaunch = "NO"
+      debugDocumentVersioning = "YES"
+      debugServiceExtension = "internal"
+      allowLocationSimulation = "YES">
+      <MacroExpansion>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "F3E3C758224138AE007D243C"
+            BuildableName = "libSDLmain.a"
+            BlueprintName = "libSDLmain-tvOS"
+            ReferencedContainer = "container:SDL.xcodeproj">
+         </BuildableReference>
+      </MacroExpansion>
+      <AdditionalOptions>
+      </AdditionalOptions>
+   </LaunchAction>
+   <ProfileAction
+      buildConfiguration = "Release"
+      shouldUseLaunchSchemeArgsEnv = "YES"
+      savedToolIdentifier = ""
+      useCustomWorkingDirectory = "NO"
+      debugDocumentVersioning = "YES">
+      <MacroExpansion>
+         <BuildableReference
+            BuildableIdentifier = "primary"
+            BlueprintIdentifier = "F3E3C758224138AE007D243C"
+            BuildableName = "libSDLmain.a"
+            BlueprintName = "libSDLmain-tvOS"
+            ReferencedContainer = "container:SDL.xcodeproj">
+         </BuildableReference>
+      </MacroExpansion>
+   </ProfileAction>
+   <AnalyzeAction
+      buildConfiguration = "Debug">
+   </AnalyzeAction>
+   <ArchiveAction
+      buildConfiguration = "Release"
+      revealArchiveInOrganizer = "YES">
+   </ArchiveAction>
+</Scheme>
--- a/external/SDL2/Xcode-iOS/Test/Info.plist
+++ b/external/SDL2/Xcode-iOS/Test/Info.plist
@@ -11,7 +11,7 @@
 	<key>CFBundleIconFile</key>
 	<string></string>
 	<key>CFBundleIdentifier</key>
-	<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
+	<string>com.yourcompany.${PRODUCT_NAME}</string>
 	<key>CFBundleInfoDictionaryVersion</key>
 	<string>6.0</string>
 	<key>CFBundleName</key>
--- a/external/SDL2/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
+++ b/external/SDL2/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
@@ -84,6 +84,32 @@
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+		F3F758D322AC561A001D97F2 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; };
+		F3F758D422AC575F001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758D522AC57D8001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758D622AC5811001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758D922AC596E001D97F2 /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FA3D992B1BC4E619002C96C8 /* libSDL2.a */; };
+		F3F758DA22AC59A5001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758DB22AC5A1B001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758DC22AC5A46001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758DD22AC5A6C001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758DE22AC5ABB001D97F2 /* testgamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = FA0EF2221BAF43DE000E07A6 /* testgamecontroller.c */; };
+		F3F758DF22AC5B94001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758E022AC5BB6001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758E122AC5BE9001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758E222AC5C12001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758E322AC5C34001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758E422AC5C83001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758E522AC5CA5001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758E622AC5CC5001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758E722AC5CFE001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758E822AC5D1B001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758E922AC5D51001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758EA22AC5D6B001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758EB22AC5D8B001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758EC22AC5DA6001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758ED22AC5DC5001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
+		F3F758EE22AC5DE1001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; };
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@@ -172,7 +195,6 @@
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@@ -387,6 +409,34 @@
 			remoteGlobalIDString = AA1EE4461760589B0029C7A5;
 			remoteInfo = SDL2test;
 		};
+		F3F758C922AC55B5001D97F2 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = 52ED1E5C222889500061FCE0;
+			remoteInfo = "libSDL-iOS-dylib";
+		};
+		F3F758CB22AC55B5001D97F2 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = F3E3C7572241389A007D243C;
+			remoteInfo = "libSDL-tvOS-dylib";
+		};
+		F3F758CD22AC55B5001D97F2 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = F3E3C65222406928007D243C;
+			remoteInfo = "libSDLmain-iOS";
+		};
+		F3F758CF22AC55B5001D97F2 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = F3E3C75F224138AE007D243C;
+			remoteInfo = "libSDLmain-tvOS";
+		};
 		FA3D992A1BC4E619002C96C8 /* PBXContainerItemProxy */ = {
 			isa = PBXContainerItemProxy;
 			containerPortal = FD1B48AC0E3131CA007AB34E /* SDL.xcodeproj */;
@@ -435,6 +485,7 @@
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+		F3F758D722AC58A1001D97F2 /* Metal.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Metal.framework; path = Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS12.2.sdk/System/Library/Frameworks/Metal.framework; sourceTree = DEVELOPER_DIR; };
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@@ -504,17 +555,19 @@
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 			files = (
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 				046CEF7B13254F23007AD51D /* libSDL2.a in Frameworks */,
-				FA684F841BAF1A5C00DCFD1A /* GameController.framework in Frameworks */,
-				FA8B4BD1196766C900F8EB7C /* CoreMotion.framework in Frameworks */,
 				046CEF7C13254F23007AD51D /* AudioToolbox.framework in Frameworks */,
+				FABA34B51D8B5B8400915323 /* AVFoundation.framework in Frameworks */,
+				046CEF8213254F23007AD51D /* CoreAudio.framework in Frameworks */,
+				046CEF7F13254F23007AD51D /* CoreGraphics.framework in Frameworks */,
+				FA8B4BD1196766C900F8EB7C /* CoreMotion.framework in Frameworks */,
+				046CEF8113254F23007AD51D /* Foundation.framework in Frameworks */,
+				FA684F841BAF1A5C00DCFD1A /* GameController.framework in Frameworks */,
+				F3F758DF22AC5B94001D97F2 /* Metal.framework in Frameworks */,
 				046CEF7D13254F23007AD51D /* QuartzCore.framework in Frameworks */,
 				046CEF7E13254F23007AD51D /* OpenGLES.framework in Frameworks */,
-				046CEF7F13254F23007AD51D /* CoreGraphics.framework in Frameworks */,
 				046CEF8013254F23007AD51D /* UIKit.framework in Frameworks */,
-				046CEF8113254F23007AD51D /* Foundation.framework in Frameworks */,
-				046CEF8213254F23007AD51D /* CoreAudio.framework in Frameworks */,
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@@ -522,18 +575,19 @@
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-				FA684F7B1BAF1A4400DCFD1A /* GameController.framework in Frameworks */,
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-				047A63E413285C3200CD7973 /* QuartzCore.framework in Frameworks */,
-				047A63E513285C3200CD7973 /* OpenGLES.framework in Frameworks */,
+				FABA34B01D8B5B6400915323 /* AVFoundation.framework in Frameworks */,
+				047A63E913285C3200CD7973 /* CoreAudio.framework in Frameworks */,
 				047A63E613285C3200CD7973 /* CoreGraphics.framework in Frameworks */,
-				047A63E713285C3200CD7973 /* UIKit.framework in Frameworks */,
+				FA8B4BAD1967076F00F8EB7C /* CoreMotion.framework in Frameworks */,
 				047A63E813285C3200CD7973 /* Foundation.framework in Frameworks */,
-				047A63E913285C3200CD7973 /* CoreAudio.framework in Frameworks */,
+				FA684F7B1BAF1A4400DCFD1A /* GameController.framework in Frameworks */,
+				F3F758D422AC575F001D97F2 /* Metal.framework in Frameworks */,
+				047A63E513285C3200CD7973 /* OpenGLES.framework in Frameworks */,
+				047A63E413285C3200CD7973 /* QuartzCore.framework in Frameworks */,
+				047A63E713285C3200CD7973 /* UIKit.framework in Frameworks */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
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@@ -541,18 +595,19 @@
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-				FA8B4BE0196766F400F8EB7C /* CoreMotion.framework in Frameworks */,
 				FDA8A89F0E2D111A00EA573E /* AudioToolbox.framework in Frameworks */,
+				FABA34C41D8B5BCB00915323 /* AVFoundation.framework in Frameworks */,
+				FDA8A8A50E2D111A00EA573E /* CoreAudio.framework in Frameworks */,
+				FDA8A8A20E2D111A00EA573E /* CoreGraphics.framework in Frameworks */,
+				FA8B4BE0196766F400F8EB7C /* CoreMotion.framework in Frameworks */,
+				FDA8A8A40E2D111A00EA573E /* Foundation.framework in Frameworks */,
+				FA684F931BAF1A8A00DCFD1A /* GameController.framework in Frameworks */,
+				F3F758EC22AC5DA6001D97F2 /* Metal.framework in Frameworks */,
 				FDA8A8A00E2D111A00EA573E /* QuartzCore.framework in Frameworks */,
 				FDA8A8A10E2D111A00EA573E /* OpenGLES.framework in Frameworks */,
-				FDA8A8A20E2D111A00EA573E /* CoreGraphics.framework in Frameworks */,
 				FDA8A8A30E2D111A00EA573E /* UIKit.framework in Frameworks */,
-				FDA8A8A40E2D111A00EA573E /* Foundation.framework in Frameworks */,
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+			path = libSDLmain.a;
+			remoteRef = F3F758CF22AC55B5001D97F2 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
 		FA3D992B1BC4E619002C96C8 /* libSDL2.a */ = {
 			isa = PBXReferenceProxy;
 			fileType = archive.ar;
@@ -1985,7 +2089,6 @@
 			buildActionMask = 2147483647;
 			files = (
 				047A63F113285CD100CD7973 /* checkkeys.c in Sources */,
-				FABA34941D8B578200915323 /* testaudiocapture.c in Sources */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -2034,7 +2137,7 @@
 			isa = PBXSourcesBuildPhase;
 			buildActionMask = 2147483647;
 			files = (
-				FABA34AF1D8B59F800915323 /* testaudiocapture.c in Sources */,
+				F3F758DE22AC5ABB001D97F2 /* testgamecontroller.c in Sources */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -2212,6 +2315,7 @@
 		046CEF8413254F23007AD51D /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testgesture;
 			};
@@ -2220,6 +2324,7 @@
 		046CEF8513254F23007AD51D /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testgesture;
 			};
@@ -2228,6 +2333,7 @@
 		047A63EB13285C3200CD7973 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = checkkeys;
 			};
@@ -2236,6 +2342,7 @@
 		047A63EC13285C3200CD7973 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = checkkeys;
 			};
@@ -2244,6 +2351,7 @@
 		1D6058940D05DD3E006BFB54 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testwm2;
 			};
@@ -2252,6 +2360,7 @@
 		1D6058950D05DD3E006BFB54 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testwm2;
 			};
@@ -2260,6 +2369,7 @@
 		56ED050B118A8FE400A56AA6 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testpower;
 			};
@@ -2268,6 +2378,7 @@
 		56ED050C118A8FE400A56AA6 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testpower;
 			};
@@ -2276,7 +2387,7 @@
 		AA13B3241FB8AEBC00D9FEE6 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				DEVELOPMENT_TEAM = EH385AYQ6F;
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = "$(TARGET_NAME)";
 			};
@@ -2285,7 +2396,7 @@
 		AA13B3251FB8AEBC00D9FEE6 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				DEVELOPMENT_TEAM = EH385AYQ6F;
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = "$(TARGET_NAME)";
 			};
@@ -2294,6 +2405,7 @@
 		AAE7DEEA14CBB1E100DF1A0E /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testscale;
 			};
@@ -2302,6 +2414,7 @@
 		AAE7DEEB14CBB1E100DF1A0E /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testscale;
 			};
@@ -2310,6 +2423,7 @@
 		AAE7DFAF14CBB54E00DF1A0E /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testrendertarget;
 			};
@@ -2318,6 +2432,7 @@
 		AAE7DFB014CBB54E00DF1A0E /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testrendertarget;
 			};
@@ -2374,6 +2489,7 @@
 				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
 				COPY_PHASE_STRIP = NO;
 				DEBUG_INFORMATION_FORMAT = dwarf;
+				DEVELOPMENT_TEAM = "";
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				ENABLE_TESTABILITY = YES;
 				GCC_C_LANGUAGE_STANDARD = gnu99;
@@ -2418,6 +2534,7 @@
 				CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
 				COPY_PHASE_STRIP = NO;
 				DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
+				DEVELOPMENT_TEAM = "";
 				ENABLE_NS_ASSERTIONS = NO;
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				GCC_C_LANGUAGE_STANDARD = gnu99;
@@ -2442,6 +2559,7 @@
 		FABA348F1D8B575200915323 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = "$(TARGET_NAME)";
 			};
@@ -2450,6 +2568,7 @@
 		FABA34901D8B575200915323 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = "$(TARGET_NAME)";
 			};
@@ -2464,7 +2583,6 @@
 				SDKROOT = appletvos;
 				SUPPORTED_PLATFORMS = "appletvsimulator appletvos";
 				TVOS_DEPLOYMENT_TARGET = 9.0;
-				VALID_ARCHS = arm64;
 			};
 			name = Debug;
 		};
@@ -2477,7 +2595,6 @@
 				SDKROOT = appletvos;
 				SUPPORTED_PLATFORMS = "appletvsimulator appletvos";
 				TVOS_DEPLOYMENT_TARGET = 9.0;
-				VALID_ARCHS = arm64;
 			};
 			name = Release;
 		};
@@ -2484,6 +2601,7 @@
 		FAE0E9911BAF9B230098DFA4 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = "$(TARGET_NAME)";
 			};
@@ -2492,6 +2610,7 @@
 		FAE0E9921BAF9B230098DFA4 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = "$(TARGET_NAME)";
 			};
@@ -2500,6 +2619,7 @@
 		FDA8AAB90E2D330F00EA573E /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = loopwav;
 			};
@@ -2508,6 +2628,7 @@
 		FDA8AABA0E2D330F00EA573E /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = loopwav;
 			};
@@ -2516,6 +2637,7 @@
 		FDAAC3CB0E2D47E6001DB1D8 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testaudioinfo;
 			};
@@ -2524,6 +2646,7 @@
 		FDAAC3CC0E2D47E6001DB1D8 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testaudioinfo;
 			};
@@ -2532,6 +2655,7 @@
 		FDAAC5990E2D5429001DB1D8 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testerror;
 			};
@@ -2540,6 +2664,7 @@
 		FDAAC59A0E2D5429001DB1D8 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testerror;
 			};
@@ -2548,6 +2673,7 @@
 		FDAAC5C70E2D55B5001DB1D8 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testfile;
 			};
@@ -2556,6 +2682,7 @@
 		FDAAC5C80E2D55B5001DB1D8 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testfile;
 			};
@@ -2564,6 +2691,7 @@
 		FDAAC6240E2D5914001DB1D8 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testgles;
 			};
@@ -2572,6 +2700,7 @@
 		FDAAC6250E2D5914001DB1D8 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testgles;
 			};
@@ -2580,6 +2709,7 @@
 		FDC42FFE0F0D866D009C87E1 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = torturethread;
 			};
@@ -2588,6 +2718,7 @@
 		FDC42FFF0F0D866D009C87E1 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = torturethread;
 			};
@@ -2596,6 +2727,7 @@
 		FDD2C1080E2E4F4B00B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testthread;
 			};
@@ -2604,6 +2736,7 @@
 		FDD2C1090E2E4F4B00B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testthread;
 			};
@@ -2612,6 +2745,7 @@
 		FDD2C17F0E2E52C000B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testiconv;
 			};
@@ -2620,6 +2754,7 @@
 		FDD2C1800E2E52C000B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testiconv;
 			};
@@ -2628,6 +2763,7 @@
 		FDD2C1A30E2E534F00B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testjoystick;
 			};
@@ -2636,6 +2772,7 @@
 		FDD2C1A40E2E534F00B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testjoystick;
 			};
@@ -2644,6 +2781,7 @@
 		FDD2C45C0E2E773800B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testkeys;
 			};
@@ -2652,6 +2790,7 @@
 		FDD2C45D0E2E773800B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testkeys;
 			};
@@ -2660,6 +2799,7 @@
 		FDD2C47A0E2E77D700B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testlock;
 			};
@@ -2668,6 +2808,7 @@
 		FDD2C47B0E2E77D700B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testlock;
 			};
@@ -2676,6 +2817,7 @@
 		FDD2C5090E2E7F4800B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testplatform;
 			};
@@ -2684,6 +2826,7 @@
 		FDD2C50A0E2E7F4800B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testplatform;
 			};
@@ -2692,6 +2835,7 @@
 		FDD2C5270E2E807600B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testsem;
 			};
@@ -2700,6 +2844,7 @@
 		FDD2C5280E2E807600B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testsem;
 			};
@@ -2708,6 +2853,7 @@
 		FDD2C54C0E2E80E400B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testsprite2;
 			};
@@ -2716,6 +2862,7 @@
 		FDD2C54D0E2E80E400B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testsprite2;
 			};
@@ -2724,6 +2871,7 @@
 		FDD2C5850E2E8C7400B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testtimer;
 			};
@@ -2732,6 +2880,7 @@
 		FDD2C5860E2E8C7400B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testtimer;
 			};
@@ -2740,6 +2889,7 @@
 		FDD2C5C30E2E8CFC00B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testver;
 			};
@@ -2748,6 +2898,7 @@
 		FDD2C5C40E2E8CFC00B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = testver;
 			};
@@ -2756,6 +2907,7 @@
 		FDD2C6F20E2E959E00B7A85F /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = torturethread;
 			};
@@ -2764,6 +2916,7 @@
 		FDD2C6F30E2E959E00B7A85F /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
+				DEVELOPMENT_TEAM = "";
 				INFOPLIST_FILE = Info.plist;
 				PRODUCT_NAME = torturethread;
 			};
--- a/external/SDL2/Xcode/SDL/Info-Framework.plist
+++ b/external/SDL2/Xcode/SDL/Info-Framework.plist
@@ -19,10 +19,10 @@
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>
-	<string>2.0.9</string>
+	<string>2.0.10</string>
 	<key>CFBundleSignature</key>
 	<string>SDLX</string>
 	<key>CFBundleVersion</key>
-	<string>2.0.9</string>
+	<string>2.0.10</string>
 </dict>
 </plist>
--- a/external/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj
+++ b/external/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj
@@ -468,9 +468,6 @@
 		A704171A20F09AC900A82227 /* SDL_hidapi_switch.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */; };
 		A704171B20F09AC900A82227 /* SDL_hidapi_switch.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */; };
 		A704171C20F09AC900A82227 /* SDL_hidapi_switch.c in Sources */ = {isa = PBXBuildFile; fileRef = A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */; };
-		A704171D20F09AC900A82227 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A704171020F09AC900A82227 /* controller_type.h */; };
-		A704171E20F09AC900A82227 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A704171020F09AC900A82227 /* controller_type.h */; };
-		A704171F20F09AC900A82227 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A704171020F09AC900A82227 /* controller_type.h */; };
 		A704172020F09AC900A82227 /* SDL_hidapi_ps4.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */; };
 		A704172120F09AC900A82227 /* SDL_hidapi_ps4.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */; };
 		A704172220F09AC900A82227 /* SDL_hidapi_ps4.c in Sources */ = {isa = PBXBuildFile; fileRef = A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */; };
@@ -1158,7 +1155,6 @@
 		A704170D20F09AC800A82227 /* SDL_hidapijoystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapijoystick.c; sourceTree = "<group>"; };
 		A704170E20F09AC800A82227 /* SDL_hidapijoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_hidapijoystick_c.h; sourceTree = "<group>"; };
 		A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_switch.c; sourceTree = "<group>"; };
-		A704171020F09AC900A82227 /* controller_type.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_type.h; sourceTree = "<group>"; };
 		A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_ps4.c; sourceTree = "<group>"; };
 		A704171220F09AC900A82227 /* SDL_hidapi_xboxone.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_xboxone.c; sourceTree = "<group>"; };
 		A704171320F09AC900A82227 /* SDL_hidapi_xbox360.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_xbox360.c; sourceTree = "<group>"; };
@@ -1932,7 +1928,6 @@
 		A704170C20F09AA600A82227 /* hidapi */ = {
 			isa = PBXGroup;
 			children = (
-				A704171020F09AC900A82227 /* controller_type.h */,
 				A704171120F09AC900A82227 /* SDL_hidapi_ps4.c */,
 				A704170F20F09AC800A82227 /* SDL_hidapi_switch.c */,
 				A704171320F09AC900A82227 /* SDL_hidapi_xbox360.c */,
@@ -2163,7 +2158,6 @@
 				04BD01F912E6671800899322 /* SDL_x11window.h in Headers */,
 				041B2CA612FA0D680087D585 /* SDL_sysrender.h in Headers */,
 				AA9A7F161FB0209D00FED37F /* SDL_yuv_c.h in Headers */,
-				A704171D20F09AC900A82227 /* controller_type.h in Headers */,
 				04409B9312FA97ED00FB9AA8 /* SDL_yuv_sw_c.h in Headers */,
 				04F7803912FB748500FC43C0 /* SDL_nullframebuffer_c.h in Headers */,
 				04F7804A12FB74A200FC43C0 /* SDL_blendfillrect.h in Headers */,
@@ -2215,7 +2209,6 @@
 				AA75581F1595D4D800BBD41B /* SDL_joystick.h in Headers */,
 				AA7558211595D4D800BBD41B /* SDL_keyboard.h in Headers */,
 				AA7558231595D4D800BBD41B /* SDL_keycode.h in Headers */,
-				A704171E20F09AC900A82227 /* controller_type.h in Headers */,
 				AA7558251595D4D800BBD41B /* SDL_loadso.h in Headers */,
 				AA7558271595D4D800BBD41B /* SDL_log.h in Headers */,
 				AA7558291595D4D800BBD41B /* SDL_main.h in Headers */,
@@ -2386,7 +2379,6 @@
 				DB313FD917554B71006C0E22 /* SDL_joystick.h in Headers */,
 				DB313FDA17554B71006C0E22 /* SDL_keyboard.h in Headers */,
 				DB313FDB17554B71006C0E22 /* SDL_keycode.h in Headers */,
-				A704171F20F09AC900A82227 /* controller_type.h in Headers */,
 				DB313FDC17554B71006C0E22 /* SDL_loadso.h in Headers */,
 				DB313FDD17554B71006C0E22 /* SDL_log.h in Headers */,
 				DB313FDE17554B71006C0E22 /* SDL_main.h in Headers */,
@@ -2674,7 +2666,7 @@
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 			shellPath = /bin/sh;
-			shellScript = "# Sign framework\nif [ \"$SDL_CODESIGN_IDENTITY\" != \"\" ]; then\n    codesign --force --deep --sign \"$SDL_CODESIGN_IDENTITY\" $TARGET_BUILD_DIR/SDL2.framework/Versions/A\nfi\n\n# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\nxcrun CpMac -r $TARGET_BUILD_DIR/SDL2.framework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL2 -srcfolder build/dmg-tmp build/SDL2.dmg\n\n# clean up\nrm -rf build/dmg-tmp";
+			shellScript = "# Sign framework\nif [ \"$SDL_CODESIGN_IDENTITY\" != \"\" ]; then\n    codesign --force --deep --sign \"$SDL_CODESIGN_IDENTITY\" $TARGET_BUILD_DIR/SDL2.framework/Versions/A || exit $?\nfi\n\n# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\ncp -r $TARGET_BUILD_DIR/SDL2.framework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL2 -srcfolder build/dmg-tmp build/SDL2.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n";
 		};
 /* End PBXShellScriptBuildPhase section */
 
@@ -3160,7 +3152,7 @@
 				CLANG_LINK_OBJC_RUNTIME = NO;
 				COMBINE_HIDPI_IMAGES = YES;
 				DYLIB_COMPATIBILITY_VERSION = 1.0.0;
-				DYLIB_CURRENT_VERSION = 10.0.0;
+				DYLIB_CURRENT_VERSION = 11.0.0;
 				FRAMEWORK_SEARCH_PATHS = (
 					"$(inherited)",
 					"$(PROJECT_DIR)",
@@ -3259,7 +3251,7 @@
 				CLANG_LINK_OBJC_RUNTIME = NO;
 				COMBINE_HIDPI_IMAGES = YES;
 				DYLIB_COMPATIBILITY_VERSION = 1.0.0;
-				DYLIB_CURRENT_VERSION = 10.0.0;
+				DYLIB_CURRENT_VERSION = 11.0.0;
 				FRAMEWORK_SEARCH_PATHS = (
 					"$(inherited)",
 					"$(PROJECT_DIR)",
--- a/external/SDL2/Xcode/SDL/pkg-support/resources/License.txt
+++ b/external/SDL2/Xcode/SDL/pkg-support/resources/License.txt
@@ -1,6 +1,6 @@
 
 Simple DirectMedia Layer
-Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
   
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages
--- /dev/null
+++ b/external/SDL2/acinclude/pkg_config.m4
@@ -1,0 +1,133 @@
+# PKG_PROG_PKG_CONFIG([MIN-VERSION])
+# ----------------------------------
+AC_DEFUN([PKG_PROG_PKG_CONFIG],
+[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
+m4_pattern_allow([^PKG_CONFIG(_PATH)?$])
+AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])
+AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path])
+AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path])
+
+if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
+	AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
+fi
+if test -n "$PKG_CONFIG"; then
+	_pkg_min_version=m4_default([$1], [0.9.0])
+	AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
+	if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
+		AC_MSG_RESULT([yes])
+	else
+		AC_MSG_RESULT([no])
+		PKG_CONFIG=""
+	fi
+fi[]dnl
+])# PKG_PROG_PKG_CONFIG
+
+# PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
+#
+# Check to see whether a particular set of modules exists.  Similar
+# to PKG_CHECK_MODULES(), but does not set variables or print errors.
+#
+# Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
+# only at the first occurence in configure.ac, so if the first place
+# it's called might be skipped (such as if it is within an "if", you
+# have to call PKG_CHECK_EXISTS manually
+# --------------------------------------------------------------
+AC_DEFUN([PKG_CHECK_EXISTS],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+if test -n "$PKG_CONFIG" && \
+    AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
+  m4_default([$2], [:])
+m4_ifvaln([$3], [else
+  $3])dnl
+fi])
+
+# _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
+# ---------------------------------------------
+m4_define([_PKG_CONFIG],
+[if test -n "$$1"; then
+    pkg_cv_[]$1="$$1"
+ elif test -n "$PKG_CONFIG"; then
+    PKG_CHECK_EXISTS([$3],
+                     [pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`],
+		     [pkg_failed=yes])
+ else
+    pkg_failed=untried
+fi[]dnl
+])# _PKG_CONFIG
+
+# _PKG_SHORT_ERRORS_SUPPORTED
+# -----------------------------
+AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi[]dnl
+])# _PKG_SHORT_ERRORS_SUPPORTED
+
+
+# PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
+# [ACTION-IF-NOT-FOUND])
+#
+#
+# Note that if there is a possibility the first call to
+# PKG_CHECK_MODULES might not happen, you should be sure to include an
+# explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
+#
+#
+# --------------------------------------------------------------
+AC_DEFUN([PKG_CHECK_MODULES],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
+AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
+
+pkg_failed=no
+AC_MSG_CHECKING([for $1])
+
+_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
+_PKG_CONFIG([$1][_LIBS], [libs], [$2])
+
+m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
+and $1[]_LIBS to avoid the need to call pkg-config.
+See the pkg-config man page for more details.])
+
+if test $pkg_failed = yes; then
+   	AC_MSG_RESULT([no])
+        _PKG_SHORT_ERRORS_SUPPORTED
+        if test $_pkg_short_errors_supported = yes; then
+	        $1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "$2" 2>&1`
+        else 
+	        $1[]_PKG_ERRORS=`$PKG_CONFIG --print-errors "$2" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
+
+	m4_default([$4], [AC_MSG_ERROR(
+[Package requirements ($2) were not met:
+
+$$1_PKG_ERRORS
+
+Consider adjusting the PKG_CONFIG_PATH environment variable if you
+installed software in a non-standard prefix.
+
+_PKG_TEXT])dnl
+        ])
+elif test $pkg_failed = untried; then
+     	AC_MSG_RESULT([no])
+	m4_default([$4], [AC_MSG_FAILURE(
+[The pkg-config script could not be found or is too old.  Make sure it
+is in your PATH or set the PKG_CONFIG environment variable to the full
+path to pkg-config.
+
+_PKG_TEXT
+
+To get pkg-config, see <http://pkg-config.freedesktop.org/>.])dnl
+        ])
+else
+	$1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
+	$1[]_LIBS=$pkg_cv_[]$1[]_LIBS
+        AC_MSG_RESULT([yes])
+	$3
+fi[]dnl
+])# PKG_CHECK_MODULES
--- a/external/SDL2/android-project/app/build.gradle
+++ b/external/SDL2/android-project/app/build.gradle
@@ -13,13 +13,13 @@
         if (buildAsApplication) {
             applicationId "org.libsdl.app"
         }
-        minSdkVersion 14
+        minSdkVersion 16
         targetSdkVersion 26
         versionCode 1
         versionName "1.0"
         externalNativeBuild {
             ndkBuild {
-                arguments "APP_PLATFORM=android-14"
+                arguments "APP_PLATFORM=android-16"
                 abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
             }
         }
--- a/external/SDL2/android-project/app/jni/Application.mk
+++ b/external/SDL2/android-project/app/jni/Application.mk
@@ -7,4 +7,4 @@
 APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
 
 # Min runtime API level
-APP_PLATFORM=android-14
+APP_PLATFORM=android-16
--- a/external/SDL2/android-project/app/src/main/AndroidManifest.xml
+++ b/external/SDL2/android-project/app/src/main/AndroidManifest.xml
@@ -54,7 +54,9 @@
      
         <activity android:name="SDLActivity"
             android:label="@string/app_name"
-            android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
+            android:alwaysRetainTaskState="true"
+            android:launchMode="singleInstance"
+            android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
             >
             <intent-filter>
                 <action android:name="android.intent.action.MAIN" />
--- a/external/SDL2/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java
+++ b/external/SDL2/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java
@@ -12,12 +12,11 @@
 import android.os.Handler;
 import android.os.Looper;
 import android.util.Log;
+import android.os.*;
 
 //import com.android.internal.util.HexDump;
 
 import java.lang.Runnable;
-import java.lang.reflect.InvocationTargetException;
-import java.lang.reflect.Method;
 import java.util.Arrays;
 import java.util.LinkedList;
 import java.util.UUID;
@@ -186,10 +185,13 @@
     // Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
     // of TRANSPORT_LE.  Let's force ourselves to connect low energy.
     private BluetoothGatt connectGatt(boolean managed) {
-        try {
-            Method m = mDevice.getClass().getDeclaredMethod("connectGatt", Context.class, boolean.class, BluetoothGattCallback.class, int.class);
-            return (BluetoothGatt) m.invoke(mDevice, mManager.getContext(), managed, this, TRANSPORT_LE);
-        } catch (Exception e) {
+        if (Build.VERSION.SDK_INT >= 23) {
+            try {
+                return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
+            } catch (Exception e) {
+                return mDevice.connectGatt(mManager.getContext(), managed, this);
+            }
+        } else {
             return mDevice.connectGatt(mManager.getContext(), managed, this);
         }
     }
--- a/external/SDL2/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java
+++ b/external/SDL2/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java
@@ -411,7 +411,7 @@
 
         if (mIsChromebook) {
             mHandler = new Handler(Looper.getMainLooper());
-            mLastBluetoothDevices = new ArrayList<>();
+            mLastBluetoothDevices = new ArrayList<BluetoothDevice>();
 
             // final HIDDeviceManager finalThis = this;
             // mHandler.postDelayed(new Runnable() {
@@ -439,8 +439,8 @@
             return;
         }
 
-        ArrayList<BluetoothDevice> disconnected = new ArrayList<>();
-        ArrayList<BluetoothDevice> connected = new ArrayList<>();
+        ArrayList<BluetoothDevice> disconnected = new ArrayList<BluetoothDevice>();
+        ArrayList<BluetoothDevice> connected = new ArrayList<BluetoothDevice>();
 
         List<BluetoothDevice> currentConnected = mBluetoothManager.getConnectedDevices(BluetoothProfile.GATT);
 
--- a/external/SDL2/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/external/SDL2/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -37,7 +37,8 @@
 public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
     private static final String TAG = "SDL";
 
-    public static boolean mIsResumedCalled, mIsSurfaceReady, mHasFocus;
+    public static boolean mIsResumedCalled, mHasFocus;
+    public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24);
 
     // Cursor types
     private static final int SDL_SYSTEM_CURSOR_NONE = -1;
@@ -70,15 +71,9 @@
     public static NativeState mNextNativeState;
     public static NativeState mCurrentNativeState;
 
-    public static boolean mExitCalledFromJava;
-
     /** If shared libraries (e.g. SDL or the native application) could not be loaded. */
     public static boolean mBrokenLibraries;
 
-    // If we want to separate mouse and touch events.
-    //  This is only toggled in native code when a hint is set!
-    public static boolean mSeparateMouseAndTouch;
-
     // Main components
     protected static SDLActivity mSingleton;
     protected static SDLSurface mSurface;
@@ -86,7 +81,7 @@
     protected static boolean mScreenKeyboardShown;
     protected static ViewGroup mLayout;
     protected static SDLClipboardHandler mClipboardHandler;
-    protected static Hashtable<Integer, Object> mCursors;
+    protected static Hashtable<Integer, PointerIcon> mCursors;
     protected static int mLastCursorID;
     protected static SDLGenericMotionListener_API12 mMotionListener;
     protected static HIDDeviceManager mHIDDeviceManager;
@@ -98,7 +93,7 @@
         if (mMotionListener == null) {
             if (Build.VERSION.SDK_INT >= 26) {
                 mMotionListener = new SDLGenericMotionListener_API26();
-            } else 
+            } else
             if (Build.VERSION.SDK_INT >= 24) {
                 mMotionListener = new SDLGenericMotionListener_API24();
             } else {
@@ -142,6 +137,7 @@
      */
     protected String[] getLibraries() {
         return new String[] {
+            "hidapi",
             "SDL2",
             // "SDL2_image",
             // "SDL2_mixer",
@@ -176,13 +172,11 @@
         mTextEdit = null;
         mLayout = null;
         mClipboardHandler = null;
-        mCursors = new Hashtable<Integer, Object>();
+        mCursors = new Hashtable<Integer, PointerIcon>();
         mLastCursorID = 0;
         mSDLThread = null;
-        mExitCalledFromJava = false;
         mBrokenLibraries = false;
         mIsResumedCalled = false;
-        mIsSurfaceReady = false;
         mHasFocus = true;
         mNextNativeState = NativeState.INIT;
         mCurrentNativeState = NativeState.INIT;
@@ -196,6 +190,12 @@
         Log.v(TAG, "onCreate()");
         super.onCreate(savedInstanceState);
 
+        try {
+            Thread.currentThread().setName("SDLActivity");
+        } catch (Exception e) {
+            Log.v(TAG, "modify thread properties failed " + e.toString());
+        }
+
         // Load shared libraries
         String errorMsgBrokenLib = "";
         try {
@@ -243,12 +243,7 @@
         mSingleton = this;
         SDL.setContext(this);
 
-        if (Build.VERSION.SDK_INT >= 11) {
-            mClipboardHandler = new SDLClipboardHandler_API11();
-        } else {
-            /* Before API 11, no clipboard notification (eg no SDL_CLIPBOARDUPDATE) */
-            mClipboardHandler = new SDLClipboardHandler_Old();
-        }
+        mClipboardHandler = new SDLClipboardHandler_API11();
 
         mHIDDeviceManager = HIDDeviceManager.acquire(this);
 
@@ -260,6 +255,7 @@
 
         // Get our current screen orientation and pass it down.
         mCurrentOrientation = SDLActivity.getCurrentOrientation();
+        // Only record current orientation
         SDLActivity.onNativeOrientationChanged(mCurrentOrientation);
 
         setContentView(mLayout);
@@ -279,16 +275,12 @@
         }
     }
 
-    // Events
-    @Override
-    protected void onPause() {
-        Log.v(TAG, "onPause()");
-        super.onPause();
+    protected void pauseNativeThread() {
         mNextNativeState = NativeState.PAUSED;
         mIsResumedCalled = false;
 
         if (SDLActivity.mBrokenLibraries) {
-           return;
+            return;
         }
 
         if (mHIDDeviceManager != null) {
@@ -298,10 +290,7 @@
         SDLActivity.handleNativeState();
     }
 
-    @Override
-    protected void onResume() {
-        Log.v(TAG, "onResume()");
-        super.onResume();
+    protected void resumeNativeThread() {
         mNextNativeState = NativeState.RESUMED;
         mIsResumedCalled = true;
 
@@ -316,6 +305,43 @@
         SDLActivity.handleNativeState();
     }
 
+    // Events
+    @Override
+    protected void onPause() {
+        Log.v(TAG, "onPause()");
+        super.onPause();
+        if (!mHasMultiWindow) {
+            pauseNativeThread();
+        }
+    }
+
+    @Override
+    protected void onResume() {
+        Log.v(TAG, "onResume()");
+        super.onResume();
+        if (!mHasMultiWindow) {
+            resumeNativeThread();
+        }
+    }
+
+    @Override
+    protected void onStop() {
+        Log.v(TAG, "onStop()");
+        super.onStop();
+        if (mHasMultiWindow) {
+            pauseNativeThread();
+        }
+    }
+
+    @Override
+    protected void onStart() {
+        Log.v(TAG, "onStart()");
+        super.onStart();
+        if (mHasMultiWindow) {
+            resumeNativeThread();
+        }
+    }
+
     public static int getCurrentOrientation() {
         final Context context = SDLActivity.getContext();
         final Display display = ((WindowManager) context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
@@ -326,15 +352,15 @@
             case Surface.ROTATION_0:
                 result = SDL_ORIENTATION_PORTRAIT;
                 break;
-    
+
             case Surface.ROTATION_90:
                 result = SDL_ORIENTATION_LANDSCAPE;
                 break;
-    
+
             case Surface.ROTATION_180:
                 result = SDL_ORIENTATION_PORTRAIT_FLIPPED;
                 break;
-    
+
             case Surface.ROTATION_270:
                 result = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
                 break;
@@ -352,15 +378,21 @@
            return;
         }
 
-        SDLActivity.mHasFocus = hasFocus;
+        mHasFocus = hasFocus;
         if (hasFocus) {
            mNextNativeState = NativeState.RESUMED;
            SDLActivity.getMotionListener().reclaimRelativeMouseModeIfNeeded();
+
+           SDLActivity.handleNativeState();
+           nativeFocusChanged(true);
+
         } else {
-           mNextNativeState = NativeState.PAUSED;
+           nativeFocusChanged(false);
+           if (!mHasMultiWindow) {
+               mNextNativeState = NativeState.PAUSED;
+               SDLActivity.handleNativeState();
+           }
         }
-
-        SDLActivity.handleNativeState();
     }
 
     @Override
@@ -386,34 +418,25 @@
 
         if (SDLActivity.mBrokenLibraries) {
            super.onDestroy();
-           // Reset everything in case the user re opens the app
-           SDLActivity.initialize();
            return;
         }
 
-        mNextNativeState = NativeState.PAUSED;
-        SDLActivity.handleNativeState();
+        if (SDLActivity.mSDLThread != null) {
 
-        // Send a quit message to the application
-        SDLActivity.mExitCalledFromJava = true;
-        SDLActivity.nativeQuit();
+            // Send Quit event to "SDLThread" thread
+            SDLActivity.nativeSendQuit();
 
-        // Now wait for the SDL thread to quit
-        if (SDLActivity.mSDLThread != null) {
+            // Wait for "SDLThread" thread to end
             try {
                 SDLActivity.mSDLThread.join();
             } catch(Exception e) {
-                Log.v(TAG, "Problem stopping thread: " + e);
+                Log.v(TAG, "Problem stopping SDLThread: " + e);
             }
-            SDLActivity.mSDLThread = null;
-
-            //Log.v(TAG, "Finished waiting for SDL thread");
         }
 
-        super.onDestroy();
+        SDLActivity.nativeQuit();
 
-        // Reset everything in case the user re opens the app
-        SDLActivity.initialize();
+        super.onDestroy();
     }
 
     @Override
@@ -490,9 +513,12 @@
 
         // Try a transition to paused state
         if (mNextNativeState == NativeState.PAUSED) {
-            nativePause();
-            if (mSurface != null)
+            if (mSDLThread != null) {
+                nativePause();
+            }
+            if (mSurface != null) {
                 mSurface.handlePause();
+            }
             mCurrentNativeState = mNextNativeState;
             return;
         }
@@ -499,7 +525,7 @@
 
         // Try a transition to resumed state
         if (mNextNativeState == NativeState.RESUMED) {
-            if (mIsSurfaceReady && mHasFocus && mIsResumedCalled) {
+            if (mSurface.mIsSurfaceReady && mHasFocus && mIsResumedCalled) {
                 if (mSDLThread == null) {
                     // This is the entry point to the C app.
                     // Start up the C app thread and enable sensor input for the first time
@@ -508,28 +534,24 @@
                     mSDLThread = new Thread(new SDLMain(), "SDLThread");
                     mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
                     mSDLThread.start();
+
+                    // No nativeResume(), don't signal Android_ResumeSem
+                    mSurface.handleResume();
+                } else {
+                    nativeResume();
+                    mSurface.handleResume();
                 }
 
-                nativeResume();
-                mSurface.handleResume();
                 mCurrentNativeState = mNextNativeState;
             }
         }
     }
 
-    /* The native thread has finished */
-    public static void handleNativeExit() {
-        SDLActivity.mSDLThread = null;
-        if (mSingleton != null) {
-            mSingleton.finish();
-        }
-    }
-
-
     // Messages from the SDLMain thread
     static final int COMMAND_CHANGE_TITLE = 1;
     static final int COMMAND_CHANGE_WINDOW_STYLE = 2;
     static final int COMMAND_TEXTEDIT_HIDE = 3;
+    static final int COMMAND_CHANGE_SURFACEVIEW_FORMAT = 4;
     static final int COMMAND_SET_KEEP_SCREEN_ON = 5;
 
     protected static final int COMMAND_USER = 0x8000;
@@ -584,7 +606,7 @@
                                         View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
                                         View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
                                         View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.INVISIBLE;
-                            window.getDecorView().setSystemUiVisibility(flags);        
+                            window.getDecorView().setSystemUiVisibility(flags);
                             window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
                             window.clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
                             SDLActivity.mFullscreenModeActive = true;
@@ -609,7 +631,7 @@
 
                     InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
                     imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0);
-                    
+
                     mScreenKeyboardShown = false;
                 }
                 break;
@@ -627,6 +649,32 @@
                 }
                 break;
             }
+            case COMMAND_CHANGE_SURFACEVIEW_FORMAT:
+            {
+                int format = (Integer) msg.obj;
+                int pf;
+
+                if (SDLActivity.mSurface == null) {
+                    return;
+                }
+
+                SurfaceHolder holder = SDLActivity.mSurface.getHolder();
+                if (holder == null) {
+                    return;
+                }
+
+                if (format == 1) {
+                    pf = PixelFormat.RGBA_8888;
+                } else if (format == 2) {
+                    pf = PixelFormat.RGBX_8888;
+                } else {
+                    pf = PixelFormat.RGB_565;
+                }
+
+                holder.setFormat(pf);
+
+                break;
+            }
             default:
                 if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) {
                     Log.e(TAG, "error handling message, command is " + msg.arg1);
@@ -650,14 +698,14 @@
             // or 500ms have passed.
 
             boolean bShouldWait = false;
-            
+
             if (data instanceof Integer) {
                 // Let's figure out if we're already laid out fullscreen or not.
                 Display display = ((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
                 android.util.DisplayMetrics realMetrics = new android.util.DisplayMetrics();
                 display.getRealMetrics( realMetrics );
-        
-                boolean bFullscreenLayout = ((realMetrics.widthPixels == mSurface.getWidth()) && 
+
+                boolean bFullscreenLayout = ((realMetrics.widthPixels == mSurface.getWidth()) &&
                                              (realMetrics.heightPixels == mSurface.getHeight()));
 
                 if (((Integer)data).intValue() == 1) {
@@ -682,7 +730,7 @@
                 // size we need, instead of grabbing a size that's still got
                 // the navigation and/or status bars before they're hidden.
                 //
-                // We'll wait for up to half a second, because some devices 
+                // We'll wait for up to half a second, because some devices
                 // take a surprisingly long time for the surface resize, but
                 // then we'll just give up and return.
                 //
@@ -704,13 +752,17 @@
     public static native int nativeSetupJNI();
     public static native int nativeRunMain(String library, String function, Object arguments);
     public static native void nativeLowMemory();
+    public static native void nativeSendQuit();
     public static native void nativeQuit();
     public static native void nativePause();
     public static native void nativeResume();
+    public static native void nativeFocusChanged(boolean hasFocus);
     public static native void onNativeDropFile(String filename);
-    public static native void onNativeResize(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, int format, float rate);
+    public static native void nativeSetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, int format, float rate);
+    public static native void onNativeResize();
     public static native void onNativeKeyDown(int keycode);
     public static native void onNativeKeyUp(int keycode);
+    public static native boolean onNativeSoftReturnKey();
     public static native void onNativeKeyboardFocusLost();
     public static native void onNativeMouse(int button, int action, float x, float y, boolean relative);
     public static native void onNativeTouch(int touchDevId, int pointerFingerId,
@@ -718,11 +770,13 @@
                                             float y, float p);
     public static native void onNativeAccel(float x, float y, float z);
     public static native void onNativeClipboardChanged();
+    public static native void onNativeSurfaceCreated();
     public static native void onNativeSurfaceChanged();
     public static native void onNativeSurfaceDestroyed();
     public static native String nativeGetHint(String name);
     public static native void nativeSetenv(String name, String value);
     public static native void onNativeOrientationChanged(int orientation);
+    public static native void nativeAddTouch(int touchId, String name);
 
     /**
      * This method is called by SDL using JNI.
@@ -743,7 +797,7 @@
     /**
      * This method is called by SDL using JNI.
      * This is a static method for JNI convenience, it calls a non-static method
-     * so that is can be overridden  
+     * so that is can be overridden
      */
     public static void setOrientation(int w, int h, boolean resizable, String hint)
     {
@@ -751,11 +805,11 @@
             mSingleton.setOrientationBis(w, h, resizable, hint);
         }
     }
-   
+
     /**
      * This can be overridden
      */
-    public void setOrientationBis(int w, int h, boolean resizable, String hint) 
+    public void setOrientationBis(int w, int h, boolean resizable, String hint)
     {
         int orientation = -1;
 
@@ -795,7 +849,46 @@
     /**
      * This method is called by SDL using JNI.
      */
-    public static boolean isScreenKeyboardShown() 
+    public static void minimizeWindow() {
+
+        if (mSingleton == null) {
+            return;
+        }
+
+        Intent startMain = new Intent(Intent.ACTION_MAIN);
+        startMain.addCategory(Intent.CATEGORY_HOME);
+        startMain.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
+        mSingleton.startActivity(startMain);
+    }
+
+    /**
+     * This method is called by SDL using JNI.
+     */
+    public static boolean shouldMinimizeOnFocusLoss() {
+/*
+        if (Build.VERSION.SDK_INT >= 24) {
+            if (mSingleton == null) {
+                return true;
+            }
+
+            if (mSingleton.isInMultiWindowMode()) {
+                return false;
+            }
+
+            if (mSingleton.isInPictureInPictureMode()) {
+                return false;
+            }
+        }
+
+        return true;
+*/
+        return false;
+    }
+
+    /**
+     * This method is called by SDL using JNI.
+     */
+    public static boolean isScreenKeyboardShown()
     {
         if (mTextEdit == null) {
             return false;
@@ -820,7 +913,7 @@
             return false;
         }
 
-        // DeX mode in Samsung Experience 9.0 and earlier doesn't support relative mice properly under 
+        // DeX mode in Samsung Experience 9.0 and earlier doesn't support relative mice properly under
         // Android 7 APIs, and simply returns no data under Android 8 APIs.
         //
         // This is fixed in Samsung Experience 9.5, which corresponds to Android 8.1.0, and
@@ -902,7 +995,7 @@
      */
     public static boolean isChromebook() {
         return getContext().getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
-    }    
+    }
 
     /**
      * This method is called by SDL using JNI.
@@ -948,7 +1041,7 @@
                 }
             }
             /* environment variables set! */
-            return true; 
+            return true;
         } catch (Exception e) {
            Log.v("SDL", "exception " + e.toString());
         }
@@ -956,7 +1049,7 @@
     }
 
     // This method is called by SDLControllerManager's API 26 Generic Motion Handler.
-    public static View getContentView() 
+    public static View getContentView()
     {
         return mSingleton.mLayout;
     }
@@ -976,6 +1069,14 @@
             this.y = y;
             this.w = w;
             this.h = h;
+
+            /* Minimum size of 1 pixel, so it takes focus. */
+            if (this.w <= 0) {
+                this.w = 1;
+            }
+            if (this.h + HEIGHT_PADDING <= 0) {
+                this.h = 1 - HEIGHT_PADDING;
+            }
         }
 
         @Override
@@ -1011,12 +1112,10 @@
     }
 
     public static boolean isTextInputEvent(KeyEvent event) {
-      
+
         // Key pressed with Ctrl should be sent as SDL_KEYDOWN/SDL_KEYUP and not SDL_TEXTINPUT
-        if (Build.VERSION.SDK_INT >= 11) {
-            if (event.isCtrlPressed()) {
-                return false;
-            }  
+        if (event.isCtrlPressed()) {
+            return false;
         }
 
         return event.isPrintingKey() || event.getKeyCode() == KeyEvent.KEYCODE_SPACE;
@@ -1032,23 +1131,28 @@
         return SDLActivity.mSurface.getNativeSurface();
     }
 
+    /**
+     * This method is called by SDL using JNI.
+     */
+    public static void setSurfaceViewFormat(int format) {
+        mSingleton.sendCommand(COMMAND_CHANGE_SURFACEVIEW_FORMAT, format);
+        return;
+    }
+
     // Input
 
     /**
      * This method is called by SDL using JNI.
-     * @return an array which may be empty but is never null.
      */
-    public static int[] inputGetInputDeviceIds(int sources) {
+    public static void initTouch() {
         int[] ids = InputDevice.getDeviceIds();
-        int[] filtered = new int[ids.length];
-        int used = 0;
+
         for (int i = 0; i < ids.length; ++i) {
             InputDevice device = InputDevice.getDevice(ids[i]);
-            if ((device != null) && ((device.getSources() & sources) != 0)) {
-                filtered[used++] = device.getId();
+            if (device != null && (device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) != 0) {
+                nativeAddTouch(device.getId(), device.getName());
             }
         }
-        return Arrays.copyOf(filtered, used);
     }
 
     // APK expansion files support
@@ -1341,7 +1445,7 @@
     };
 
     public void onSystemUiVisibilityChange(int visibility) {
-        if (SDLActivity.mFullscreenModeActive && (visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0 || (visibility & View.SYSTEM_UI_FLAG_HIDE_NAVIGATION) == 0) {
+        if (SDLActivity.mFullscreenModeActive && ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0 || (visibility & View.SYSTEM_UI_FLAG_HIDE_NAVIGATION) == 0)) {
 
             Handler handler = getWindow().getDecorView().getHandler();
             if (handler != null) {
@@ -1350,7 +1454,7 @@
             }
 
         }
-    }    
+    }
 
     /**
      * This method is called by SDL using JNI.
@@ -1379,13 +1483,14 @@
     public static int createCustomCursor(int[] colors, int width, int height, int hotSpotX, int hotSpotY) {
         Bitmap bitmap = Bitmap.createBitmap(colors, width, height, Bitmap.Config.ARGB_8888);
         ++mLastCursorID;
-        // This requires API 24, so use reflection to implement this
-        try {
-            Class PointerIconClass = Class.forName("android.view.PointerIcon");
-            Class[] arg_types = new Class[] { Bitmap.class, float.class, float.class };
-            Method create = PointerIconClass.getMethod("create", arg_types);
-            mCursors.put(mLastCursorID, create.invoke(null, bitmap, hotSpotX, hotSpotY));
-        } catch (Exception e) {
+
+        if (Build.VERSION.SDK_INT >= 24) {
+            try {
+                mCursors.put(mLastCursorID, PointerIcon.create(bitmap, hotSpotX, hotSpotY));
+            } catch (Exception e) {
+                return 0;
+            }
+        } else {
             return 0;
         }
         return mLastCursorID;
@@ -1395,12 +1500,14 @@
      * This method is called by SDL using JNI.
      */
     public static boolean setCustomCursor(int cursorID) {
-        // This requires API 24, so use reflection to implement this
-        try {
-            Class PointerIconClass = Class.forName("android.view.PointerIcon");
-            Method setPointerIcon = SDLSurface.class.getMethod("setPointerIcon", PointerIconClass);
-            setPointerIcon.invoke(mSurface, mCursors.get(cursorID));
-        } catch (Exception e) {
+
+        if (Build.VERSION.SDK_INT >= 24) {
+            try {
+                mSurface.setPointerIcon(mCursors.get(cursorID));
+            } catch (Exception e) {
+                return false;
+            }
+        } else {
             return false;
         }
         return true;
@@ -1449,15 +1556,12 @@
             cursor_type = 1002; //PointerIcon.TYPE_HAND;
             break;
         }
-        // This requires API 24, so use reflection to implement this
-        try {
-            Class PointerIconClass = Class.forName("android.view.PointerIcon");
-            Class[] arg_types = new Class[] { Context.class, int.class };
-            Method getSystemIcon = PointerIconClass.getMethod("getSystemIcon", arg_types);
-            Method setPointerIcon = SDLSurface.class.getMethod("setPointerIcon", PointerIconClass);
-            setPointerIcon.invoke(mSurface, getSystemIcon.invoke(null, SDL.getContext(), cursor_type));
-        } catch (Exception e) {
-            return false;
+        if (Build.VERSION.SDK_INT >= 24) {
+            try {
+                mSurface.setPointerIcon(PointerIcon.getSystemIcon(SDL.getContext(), cursor_type));
+            } catch (Exception e) {
+                return false;
+            }
         }
         return true;
     }
@@ -1474,14 +1578,24 @@
         String function = SDLActivity.mSingleton.getMainFunction();
         String[] arguments = SDLActivity.mSingleton.getArguments();
 
+        try {
+            android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_DISPLAY);
+        } catch (Exception e) {
+            Log.v("SDL", "modify thread properties failed " + e.toString());
+        }
+
         Log.v("SDL", "Running main function " + function + " from library " + library);
+
         SDLActivity.nativeRunMain(library, function, arguments);
 
         Log.v("SDL", "Finished main function");
 
-        // Native thread has finished, let's finish the Activity
-        if (!SDLActivity.mExitCalledFromJava) {
-            SDLActivity.handleNativeExit();
+        if (SDLActivity.mSingleton.isFinishing()) {
+            // Activity is already being destroyed
+        } else {
+            // Let's finish the Activity
+            SDLActivity.mSDLThread = null;
+            SDLActivity.mSingleton.finish();
         }
     }
 }
@@ -1497,12 +1611,15 @@
     View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
 
     // Sensors
-    protected static SensorManager mSensorManager;
-    protected static Display mDisplay;
+    protected SensorManager mSensorManager;
+    protected Display mDisplay;
 
     // Keep track of the surface size to normalize touch events
-    protected static float mWidth, mHeight;
+    protected float mWidth, mHeight;
 
+    // Is SurfaceView ready for rendering
+    public boolean mIsSurfaceReady;
+
     // Startup
     public SDLSurface(Context context) {
         super(context);
@@ -1517,13 +1634,13 @@
         mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
         mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
 
-        if (Build.VERSION.SDK_INT >= 12) {
-            setOnGenericMotionListener(SDLActivity.getMotionListener());
-        }
+        setOnGenericMotionListener(SDLActivity.getMotionListener());
 
         // Some arbitrary defaults to avoid a potential division by zero
         mWidth = 1.0f;
         mHeight = 1.0f;
+
+        mIsSurfaceReady = false;
     }
 
     public void handlePause() {
@@ -1547,7 +1664,7 @@
     @Override
     public void surfaceCreated(SurfaceHolder holder) {
         Log.v("SDL", "surfaceCreated()");
-        holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+        SDLActivity.onNativeSurfaceCreated();
     }
 
     // Called when we lose the surface
@@ -1559,7 +1676,7 @@
         SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
         SDLActivity.handleNativeState();
 
-        SDLActivity.mIsSurfaceReady = false;
+        mIsSurfaceReady = false;
         SDLActivity.onNativeSurfaceDestroyed();
     }
 
@@ -1575,23 +1692,6 @@
 
         int sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565 by default
         switch (format) {
-        case PixelFormat.A_8:
-            Log.v("SDL", "pixel format A_8");
-            break;
-        case PixelFormat.LA_88:
-            Log.v("SDL", "pixel format LA_88");
-            break;
-        case PixelFormat.L_8:
-            Log.v("SDL", "pixel format L_8");
-            break;
-        case PixelFormat.RGBA_4444:
-            Log.v("SDL", "pixel format RGBA_4444");
-            sdlFormat = 0x15421002; // SDL_PIXELFORMAT_RGBA4444
-            break;
-        case PixelFormat.RGBA_5551:
-            Log.v("SDL", "pixel format RGBA_5551");
-            sdlFormat = 0x15441002; // SDL_PIXELFORMAT_RGBA5551
-            break;
         case PixelFormat.RGBA_8888:
             Log.v("SDL", "pixel format RGBA_8888");
             sdlFormat = 0x16462004; // SDL_PIXELFORMAT_RGBA8888
@@ -1600,10 +1700,6 @@
             Log.v("SDL", "pixel format RGBX_8888");
             sdlFormat = 0x16261804; // SDL_PIXELFORMAT_RGBX8888
             break;
-        case PixelFormat.RGB_332:
-            Log.v("SDL", "pixel format RGB_332");
-            sdlFormat = 0x14110801; // SDL_PIXELFORMAT_RGB332
-            break;
         case PixelFormat.RGB_565:
             Log.v("SDL", "pixel format RGB_565");
             sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565
@@ -1640,8 +1736,11 @@
 
         Log.v("SDL", "Window size: " + width + "x" + height);
         Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
-        SDLActivity.onNativeResize(width, height, nDeviceWidth, nDeviceHeight, sdlFormat, mDisplay.getRefreshRate());
+        SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, sdlFormat, mDisplay.getRefreshRate());
+        SDLActivity.onNativeResize();
 
+        // Prevent a screen distortion glitch,
+        // for instance when the device is in Landscape and a Portrait App is resumed.
         boolean skip = false;
         int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
 
@@ -1671,18 +1770,29 @@
            }
         }
 
+        // Don't skip in MultiWindow.
         if (skip) {
+            if (Build.VERSION.SDK_INT >= 24) {
+                if (SDLActivity.mSingleton.isInMultiWindowMode()) {
+                    Log.v("SDL", "Don't skip in Multi-Window");
+                    skip = false;
+                }
+            }
+        }
+
+        if (skip) {
            Log.v("SDL", "Skip .. Surface is not ready.");
-           SDLActivity.mIsSurfaceReady = false;
+           mIsSurfaceReady = false;
            return;
         }
 
-        /* Surface is ready */
-        SDLActivity.mIsSurfaceReady = true;
-
         /* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
         SDLActivity.onNativeSurfaceChanged();
 
+        /* Surface is ready */
+        mIsSurfaceReady = true;
+
+        SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
         SDLActivity.handleNativeState();
     }
 
@@ -1689,6 +1799,10 @@
     // Key events
     @Override
     public boolean onKey(View  v, int keyCode, KeyEvent event) {
+
+        int deviceId = event.getDeviceId();
+        int source = event.getSource();
+
         // Dispatch the different events depending on where they come from
         // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
         // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
@@ -1696,20 +1810,25 @@
         // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
         // SOURCE_JOYSTICK, while its key events arrive from the keyboard source
         // So, retrieve the device itself and check all of its sources
-        if (SDLControllerManager.isDeviceSDLJoystick(event.getDeviceId())) {
+        if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
             // Note that we process events with specific key codes here
             if (event.getAction() == KeyEvent.ACTION_DOWN) {
-                if (SDLControllerManager.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
+                if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
                     return true;
                 }
             } else if (event.getAction() == KeyEvent.ACTION_UP) {
-                if (SDLControllerManager.onNativePadUp(event.getDeviceId(), keyCode) == 0) {
+                if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
                     return true;
                 }
             }
         }
 
-        if ((event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
+        if (source == InputDevice.SOURCE_UNKNOWN) {
+            InputDevice device = InputDevice.getDevice(deviceId);
+            source = device.getSources();
+        }
+
+        if ((source & InputDevice.SOURCE_KEYBOARD) != 0) {
             if (event.getAction() == KeyEvent.ACTION_DOWN) {
                 //Log.v("SDL", "key down: " + keyCode);
                 if (SDLActivity.isTextInputEvent(event)) {
@@ -1725,7 +1844,7 @@
             }
         }
 
-        if ((event.getSource() & InputDevice.SOURCE_MOUSE) != 0) {
+        if ((source & InputDevice.SOURCE_MOUSE) != 0) {
             // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
             // they are ignored here because sending them as mouse input to SDL is messy
             if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
@@ -1754,17 +1873,14 @@
         int i = -1;
         float x,y,p;
 
-        // !!! FIXME: dump this SDK check after 2.0.4 ships and require API14.
         // 12290 = Samsung DeX mode desktop mouse
-        if ((event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == 12290) && SDLActivity.mSeparateMouseAndTouch) {
-            if (Build.VERSION.SDK_INT < 14) {
-                mouseButton = 1; // all mouse buttons are the left button
-            } else {
-                try {
-                    mouseButton = (Integer) event.getClass().getMethod("getButtonState").invoke(event);
-                } catch(Exception e) {
-                    mouseButton = 1;    // oh well.
-                }
+        // 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
+        // 0x2   = SOURCE_CLASS_POINTER
+        if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
+            try {
+                mouseButton = (Integer) event.getClass().getMethod("getButtonState").invoke(event);
+            } catch(Exception e) {
+                mouseButton = 1;    // oh well.
             }
 
             // We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
@@ -1862,7 +1978,7 @@
             // Since we may have an orientation set, we won't receive onConfigurationChanged events.
             // We thus should check here.
             int newOrientation = SDLActivity.SDL_ORIENTATION_UNKNOWN;
-    
+
             float x, y;
             switch (mDisplay.getRotation()) {
                 case Surface.ROTATION_90:
@@ -1876,8 +1992,8 @@
                     newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
                     break;
                 case Surface.ROTATION_180:
-                    x = -event.values[1];
-                    y = -event.values[0];
+                    x = -event.values[0];
+                    y = -event.values[1];
                     newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
                     break;
                 default:
@@ -1896,7 +2012,7 @@
                                       y / SensorManager.GRAVITY_EARTH,
                                       event.values[2] / SensorManager.GRAVITY_EARTH);
 
-            
+
         }
     }
 
@@ -1964,7 +2080,7 @@
 
     @Override
     public boolean onKey(View v, int keyCode, KeyEvent event) {
-        /* 
+        /*
          * This handles the hardware keyboard input
          */
         if (event.getAction() == KeyEvent.ACTION_DOWN) {
@@ -2032,14 +2148,8 @@
          */
 
         if (event.getKeyCode() == KeyEvent.KEYCODE_ENTER) {
-            String imeHide = SDLActivity.nativeGetHint("SDL_RETURN_KEY_HIDES_IME");
-            if ((imeHide != null) && imeHide.equals("1")) {
-                Context c = SDL.getContext();
-                if (c instanceof SDLActivity) {
-                    SDLActivity activity = (SDLActivity)c;
-                    activity.sendCommand(SDLActivity.COMMAND_TEXTEDIT_HIDE, null);
-                    return true;
-                }
+            if (SDLActivity.onNativeSoftReturnKey()) {
+                return true;
             }
         }
 
@@ -2052,6 +2162,11 @@
 
         for (int i = 0; i < text.length(); i++) {
             char c = text.charAt(i);
+            if (c == '\n') {
+                if (SDLActivity.onNativeSoftReturnKey()) {
+                    return true;
+                }
+            }
             nativeGenerateScancodeForUnichar(c);
         }
 
@@ -2084,7 +2199,7 @@
             while (beforeLength-- > 0) {
                boolean ret_key = sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
                               && sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
-               ret = ret && ret_key; 
+               ret = ret && ret_key;
             }
             return ret;
         }
@@ -2103,7 +2218,7 @@
 
 
 class SDLClipboardHandler_API11 implements
-    SDLClipboardHandler, 
+    SDLClipboardHandler,
     android.content.ClipboardManager.OnPrimaryClipChangedListener {
 
     protected android.content.ClipboardManager mClipMgr;
@@ -2134,41 +2249,11 @@
        mClipMgr.setText(string);
        mClipMgr.addPrimaryClipChangedListener(this);
     }
-    
+
     @Override
     public void onPrimaryClipChanged() {
         SDLActivity.onNativeClipboardChanged();
     }
 
-}
-
-class SDLClipboardHandler_Old implements
-    SDLClipboardHandler {
-   
-    protected android.text.ClipboardManager mClipMgrOld;
-  
-    SDLClipboardHandler_Old() {
-       mClipMgrOld = (android.text.ClipboardManager) SDL.getContext().getSystemService(Context.CLIPBOARD_SERVICE);
-    }
-
-    @Override
-    public boolean clipboardHasText() {
-       return mClipMgrOld.hasText();
-    }
-
-    @Override
-    public String clipboardGetText() {
-       CharSequence text;
-       text = mClipMgrOld.getText();
-       if (text != null) {
-          return text.toString();
-       }
-       return null;
-    }
-
-    @Override
-    public void clipboardSetText(String string) {
-       mClipMgrOld.setText(string);
-    }
 }
 
--- a/external/SDL2/android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java
+++ b/external/SDL2/android-project/app/src/main/java/org/libsdl/app/SDLAudioManager.java
@@ -73,7 +73,7 @@
             sampleSize = 2;
             break;
         }
- 
+
         if (isCapture) {
             switch (desiredChannels) {
             case 1:
@@ -298,7 +298,7 @@
             Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
             return;
         }
-        
+
         for (int i = 0; i < buffer.length; ) {
             int result = mAudioTrack.write(buffer, i, buffer.length - i);
             if (result > 0) {
@@ -361,6 +361,25 @@
             mAudioRecord.stop();
             mAudioRecord.release();
             mAudioRecord = null;
+        }
+    }
+
+    /** This method is called by SDL using JNI. */
+    public static void audioSetThreadPriority(boolean iscapture, int device_id) {
+        try {
+
+            /* Set thread name */
+            if (iscapture) {
+                Thread.currentThread().setName("SDLAudioC" + device_id);
+            } else {
+                Thread.currentThread().setName("SDLAudioP" + device_id);
+            }
+
+            /* Set thread priority */
+            android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_AUDIO);
+
+        } catch (Exception e) {
+            Log.v(TAG, "modify thread properties failed " + e.toString());
         }
     }
 
--- a/external/SDL2/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java
+++ b/external/SDL2/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java
@@ -39,12 +39,8 @@
         if (mJoystickHandler == null) {
             if (Build.VERSION.SDK_INT >= 19) {
                 mJoystickHandler = new SDLJoystickHandler_API19();
-            } else if (Build.VERSION.SDK_INT >= 16) {
-                mJoystickHandler = new SDLJoystickHandler_API16();
-            } else if (Build.VERSION.SDK_INT >= 12) {
-                mJoystickHandler = new SDLJoystickHandler_API12();
             } else {
-                mJoystickHandler = new SDLJoystickHandler();
+                mJoystickHandler = new SDLJoystickHandler_API16();
             }
         }
 
@@ -103,8 +99,8 @@
 
         /* This is called for every button press, so let's not spam the logs */
         /**
-        if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) {
-            Log.v(TAG, "Input device " + device.getName() + " is a joystick.");
+        if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
+            Log.v(TAG, "Input device " + device.getName() + " has class joystick.");
         }
         if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
             Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
@@ -114,7 +110,7 @@
         }
         **/
 
-        return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) ||
+        return ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ||
                 ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
                 ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
         );
@@ -122,7 +118,6 @@
 
 }
 
-/* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */
 class SDLJoystickHandler {
 
     /**
@@ -142,7 +137,7 @@
 }
 
 /* Actual joystick functionality available for API >= 12 devices */
-class SDLJoystickHandler_API12 extends SDLJoystickHandler {
+class SDLJoystickHandler_API16 extends SDLJoystickHandler {
 
     static class SDLJoystick {
         public int device_id;
@@ -174,7 +169,7 @@
 
     private ArrayList<SDLJoystick> mJoysticks;
 
-    public SDLJoystickHandler_API12() {
+    public SDLJoystickHandler_API16() {
 
         mJoysticks = new ArrayList<SDLJoystick>();
     }
@@ -278,6 +273,12 @@
     }
 
     public String getJoystickDescriptor(InputDevice joystickDevice) {
+        String desc = joystickDevice.getDescriptor();
+
+        if (desc != null && !desc.isEmpty()) {
+            return desc;
+        }
+
         return joystickDevice.getName();
     }
     public int getProductId(InputDevice joystickDevice) {
@@ -291,20 +292,6 @@
     }
 }
 
-class SDLJoystickHandler_API16 extends SDLJoystickHandler_API12 {
-
-    @Override
-    public String getJoystickDescriptor(InputDevice joystickDevice) {
-        String desc = joystickDevice.getDescriptor();
-
-        if (desc != null && !desc.isEmpty()) {
-            return desc;
-        }
-
-        return super.getJoystickDescriptor(joystickDevice);
-    }
-}
-
 class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
 
     @Override
@@ -482,21 +469,18 @@
         // so the first controller seen by SDL matches what the receiver
         // considers to be the first controller
 
-        if (Build.VERSION.SDK_INT >= 16)
-        {
-            for (int i = deviceIds.length - 1; i > -1; i--) {
-                SDLHaptic haptic = getHaptic(deviceIds[i]);
-                if (haptic == null) {
-                    InputDevice device = InputDevice.getDevice(deviceIds[i]);
-                    Vibrator vib = device.getVibrator();
-                    if (vib.hasVibrator()) {
-                        haptic = new SDLHaptic();
-                        haptic.device_id = deviceIds[i];
-                        haptic.name = device.getName();
-                        haptic.vib = vib;
-                        mHaptics.add(haptic);
-                        SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
-                    }
+        for (int i = deviceIds.length - 1; i > -1; i--) {
+            SDLHaptic haptic = getHaptic(deviceIds[i]);
+            if (haptic == null) {
+                InputDevice device = InputDevice.getDevice(deviceIds[i]);
+                Vibrator vib = device.getVibrator();
+                if (vib.hasVibrator()) {
+                    haptic = new SDLHaptic();
+                    haptic.device_id = deviceIds[i];
+                    haptic.name = device.getName();
+                    haptic.vib = vib;
+                    mHaptics.add(haptic);
+                    SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
                 }
             }
         }
@@ -504,11 +488,7 @@
         /* Check VIBRATOR_SERVICE */
         Vibrator vib = (Vibrator) SDL.getContext().getSystemService(Context.VIBRATOR_SERVICE);
         if (vib != null) {
-            if (Build.VERSION.SDK_INT >= 11) {
-                hasVibratorService = vib.hasVibrator();
-            } else {
-                hasVibratorService = true;
-            }
+            hasVibratorService = vib.hasVibrator();
 
             if (hasVibratorService) {
                 SDLHaptic haptic = getHaptic(deviceId_VIBRATOR_SERVICE);
@@ -575,9 +555,6 @@
                 return SDLControllerManager.handleJoystickMotionEvent(event);
 
             case InputDevice.SOURCE_MOUSE:
-                if (!SDLActivity.mSeparateMouseAndTouch) {
-                    break;
-                }
                 action = event.getActionMasked();
                 switch (action) {
                     case MotionEvent.ACTION_SCROLL:
@@ -640,51 +617,22 @@
 
     @Override
     public boolean onGenericMotion(View v, MotionEvent event) {
-        float x, y;
-        int action;
 
-        switch ( event.getSource() ) {
-            case InputDevice.SOURCE_JOYSTICK:
-            case InputDevice.SOURCE_GAMEPAD:
-            case InputDevice.SOURCE_DPAD:
-                return SDLControllerManager.handleJoystickMotionEvent(event);
-
-            case InputDevice.SOURCE_MOUSE:
-                if (!SDLActivity.mSeparateMouseAndTouch) {
-                    break;
-                }
-                action = event.getActionMasked();
-                switch (action) {
-                    case MotionEvent.ACTION_SCROLL:
-                        x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
-                        y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
-                        SDLActivity.onNativeMouse(0, action, x, y, false);
-                        return true;
-
-                    case MotionEvent.ACTION_HOVER_MOVE:
-                        if (mRelativeModeEnabled) {
-                            x = event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
-                            y = event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
-                        }
-                        else {
-                            x = event.getX(0);
-                            y = event.getY(0);
-                        }
-
-                        SDLActivity.onNativeMouse(0, action, x, y, mRelativeModeEnabled);
-                        return true;
-
-                    default:
-                        break;
+        // Handle relative mouse mode
+        if (mRelativeModeEnabled) {
+            if (event.getSource() == InputDevice.SOURCE_MOUSE) {
+                int action = event.getActionMasked();
+                if (action == MotionEvent.ACTION_HOVER_MOVE) {
+                    float x = event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
+                    float y = event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
+                    SDLActivity.onNativeMouse(0, action, x, y, true);
+                    return true;
                 }
-                break;
-
-            default:
-                break;
+            }
         }
 
-        // Event was not managed
-        return false;
+        // Event was not managed, call SDLGenericMotionListener_API12 method
+        return super.onGenericMotion(v, event);
     }
 
     @Override
@@ -741,11 +689,8 @@
                 return SDLControllerManager.handleJoystickMotionEvent(event);
 
             case InputDevice.SOURCE_MOUSE:
-            case 12290: // DeX desktop mouse cursor is a separate non-standard input type.
-                if (!SDLActivity.mSeparateMouseAndTouch) {
-                    break;
-                }
-
+            // DeX desktop mouse cursor is a separate non-standard input type.
+            case InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN:
                 action = event.getActionMasked();
                 switch (action) {
                     case MotionEvent.ACTION_SCROLL:
@@ -766,9 +711,6 @@
                 break;
 
             case InputDevice.SOURCE_MOUSE_RELATIVE:
-                if (!SDLActivity.mSeparateMouseAndTouch) {
-                    break;
-                }
                 action = event.getActionMasked();
                 switch (action) {
                     case MotionEvent.ACTION_SCROLL:
@@ -843,4 +785,4 @@
         // Relative mouse in capture mode will only have relative for X/Y
         return event.getY(0);
     }
-}
\ No newline at end of file
+}
--- a/external/SDL2/build-scripts/androidbuildlibs.sh
+++ b/external/SDL2/build-scripts/androidbuildlibs.sh
@@ -69,6 +69,6 @@
   NDK_LIBS_OUT=$lib \
   APP_BUILD_SCRIPT=Android.mk \
   APP_ABI="armeabi-v7a arm64-v8a x86 x86_64" \
-  APP_PLATFORM=android-14 \
+  APP_PLATFORM=android-16 \
   APP_MODULES="SDL2 SDL2_main" \
   $ndk_args
--- a/external/SDL2/build-scripts/ltmain.sh
+++ b/external/SDL2/build-scripts/ltmain.sh
@@ -7404,11 +7404,8 @@
 	  # Darwin ld doesn't like 0 for these options...
 	  func_arith $current + 1
 	  minor_current=$func_arith_result
-	  #xlcverstring="${wl}-compatibility_version ${wl}$minor_current ${wl}-current_version ${wl}$minor_current.$revision"
-	  #verstring="-compatibility_version $minor_current -current_version $minor_current.$revision"
-	  # make the compatibility version match the Xcode project files, i.e. 1.0
-	  xlcverstring="${wl}-compatibility_version 1.0 ${wl}-current_version ${wl}$minor_current.$revision"
-	  verstring="-compatibility_version 1.0 -current_version $minor_current.$revision"
+	  xlcverstring="${wl}-compatibility_version ${wl}$minor_current ${wl}-current_version ${wl}$minor_current.$revision"
+	  verstring="-compatibility_version $minor_current -current_version $minor_current.$revision"
 	  ;;
 
 	freebsd-aout)
--- /dev/null
+++ b/external/SDL2/build-scripts/os2-buildbot.sh
@@ -1,0 +1,42 @@
+#!/bin/bash
+
+# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
+#  x86 Linux to OS/2, using OpenWatcom.
+
+# The final zipfile can be unpacked on any machine that supports OpenWatcom
+#  (Windows, Linux, OS/2, etc). Point the compiler at the include directory
+#  and link against the SDL2.lib file. Ship the SDL2.dll with your app.
+
+if [ -z "$WATCOM" ]; then
+    echo "This script expects \$WATCOM to be set to the OpenWatcom install dir." 1>&2
+    echo "This is often something like '/usr/local/share/watcom'" 1>&2
+    exit 1
+fi
+
+export PATH="$WATCOM/binl:$PATH"
+
+ZIPFILE="$1"
+if [ -z $1 ]; then
+    ZIPFILE=sdl-os2.zip
+fi
+ZIPDIR=SDL2-os2
+
+set -e
+set -x
+
+cd `dirname "$0"`
+cd ..
+
+rm -f $ZIPFILE
+wmake -f Makefile.os2
+rm -rf $ZIPDIR
+mkdir $ZIPDIR
+chmod a+r SDL2.lib SDL2.dll
+mv SDL2.lib SDL2.dll $ZIPDIR/
+cp -R include $ZIPDIR/
+zip -9r "$ZIPFILE" $ZIPDIR
+
+wmake -f Makefile.os2 distclean
+
+set +x
+echo "All done. Final installable is in $ZIPFILE ...";
--- a/external/SDL2/build-scripts/raspberrypi-buildbot.sh
+++ b/external/SDL2/build-scripts/raspberrypi-buildbot.sh
@@ -42,7 +42,7 @@
 export CC="ccache /opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux -L$SYSROOT/opt/vc/lib"
 # -L$SYSROOT/usr/lib/arm-linux-gnueabihf"
 # !!! FIXME: shouldn't have to --disable-* things here.
-../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd --disable-video-mir --disable-video-wayland
+../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd --disable-video-wayland
 $MAKE
 $MAKE install
 # Fix up a few things to a real install path on a real Raspberry Pi...
--- a/external/SDL2/build-scripts/winrtbuild.ps1
+++ b/external/SDL2/build-scripts/winrtbuild.ps1
@@ -39,7 +39,7 @@
 #
 
 # Base version of SDL, used for packaging purposes
-$SDLVersion = "2.0.9"
+$SDLVersion = "2.0.10"
 
 # Gets the .bat file that sets up an MSBuild environment, given one of
 # Visual Studio's, "PlatformToolset"s.
--- a/external/SDL2/cmake/sdlchecks.cmake
+++ b/external/SDL2/cmake/sdlchecks.cmake
@@ -564,46 +564,6 @@
   endif()
 endmacro()
 
-# Requires:
-# - EGL
-# - PkgCheckModules
-# Optional:
-# - MIR_SHARED opt
-# - HAVE_DLOPEN opt
-macro(CheckMir)
-    if(VIDEO_MIR)
-        find_library(MIR_LIB mirclient mircommon egl)
-        pkg_check_modules(MIR_TOOLKIT mirclient>=0.26 mircommon)
-        pkg_check_modules(EGL egl)
-        pkg_check_modules(XKB xkbcommon)
-
-        if (MIR_LIB AND MIR_TOOLKIT_FOUND AND EGL_FOUND AND XKB_FOUND)
-            set(HAVE_VIDEO_MIR TRUE)
-            set(HAVE_SDL_VIDEO TRUE)
-
-            file(GLOB MIR_SOURCES ${SDL2_SOURCE_DIR}/src/video/mir/*.c)
-            set(SOURCE_FILES ${SOURCE_FILES} ${MIR_SOURCES})
-            set(SDL_VIDEO_DRIVER_MIR 1)
-
-            list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CFLAGS} ${XKB_CFLAGS})
-
-            if(MIR_SHARED)
-                if(NOT HAVE_DLOPEN)
-                    message_warn("You must have SDL_LoadObject() support for dynamic Mir loading")
-                else()
-                    FindLibraryAndSONAME(mirclient)
-                    FindLibraryAndSONAME(xkbcommon)
-                    set(SDL_VIDEO_DRIVER_MIR_DYNAMIC "\"${MIRCLIENT_LIB_SONAME}\"")
-                    set(SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON "\"${XKBCOMMON_LIB_SONAME}\"")
-                    set(HAVE_MIR_SHARED TRUE)
-                endif()
-            else()
-                set(EXTRA_LIBS ${MIR_TOOLKIT_LIBRARIES} ${EXTRA_LIBS})
-            endif()
-        endif()
-    endif()
-endmacro()
-
 macro(WaylandProtocolGen _SCANNER _XML _PROTL)
     set(_WAYLAND_PROT_C_CODE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-protocol.c")
     set(_WAYLAND_PROT_H_CODE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-client-protocol.h")
@@ -1104,6 +1064,37 @@
     set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}")
   endif()
 endmacro()
+
+# Check for HIDAPI joystick drivers. This is currently a Unix thing, not Windows or macOS!
+macro(CheckHIDAPI)
+  if(HIDAPI)
+    if(HIDAPI_SKIP_LIBUSB)
+      set(HAVE_HIDAPI TRUE)
+    else()
+      set(HAVE_HIDAPI FALSE)
+      pkg_check_modules(LIBUSB libusb)
+      if (LIBUSB_FOUND)
+        check_include_file(libusb.h HAVE_LIBUSB_H)
+        if (HAVE_LIBUSB_H)
+          set(HAVE_HIDAPI TRUE)
+        endif()
+      endif()
+    endif()
+
+    if(HAVE_HIDAPI)
+      set(SDL_JOYSTICK_HIDAPI 1)
+      set(HAVE_SDL_JOYSTICK TRUE)
+      file(GLOB HIDAPI_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/hidapi/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${HIDAPI_SOURCES})
+      set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LIBUSB_CFLAGS} -I${SDL2_SOURCE_DIR}/src/hidapi/hidapi")
+      if(NOT HIDAPI_SKIP_LIBUSB)
+        set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/libusb/hid.c)
+        list(APPEND EXTRA_LIBS ${LIBUSB_LIBS})
+      endif()
+    endif()
+  endif()
+endmacro()
+
 
 # Requires:
 # - n/a
--- a/external/SDL2/configure
+++ b/external/SDL2/configure
@@ -651,22 +651,46 @@
 SDL_STATIC_LIBS
 SDL_LIBS
 SDL_CFLAGS
-DIRECTFBCONFIG
+INSTALL_SDL2_CONFIG
+LIBUSB_LIBS
+LIBUSB_CFLAGS
+FCITX_LIBS
+FCITX_CFLAGS
+IBUS_LIBS
+IBUS_CFLAGS
+DBUS_LIBS
+DBUS_CFLAGS
+LIBGBM_LIBS
+LIBGBM_CFLAGS
+LIBDRM_LIBS
+LIBDRM_CFLAGS
+DIRECTFB_LIBS
+DIRECTFB_CFLAGS
 X_EXTRA_LIBS
 X_LIBS
 X_PRE_LIBS
 X_CFLAGS
 XMKMF
+RPI_LIBS
+RPI_CFLAGS
+FUSIONSOUND_LIBS
+FUSIONSOUND_CFLAGS
 ARTSCONFIG
+PULSEAUDIO_LIBS
+PULSEAUDIO_CFLAGS
 ESD_LIBS
 ESD_CFLAGS
 ESD_CONFIG
-PKG_CONFIG
+JACK_LIBS
+JACK_CFLAGS
 ALSA_LIBS
 ALSA_CFLAGS
 POW_LIB
 LIBOBJS
 ALLOCA
+PKG_CONFIG_LIBDIR
+PKG_CONFIG_PATH
+PKG_CONFIG
 WINDRES
 SET_MAKE
 INSTALL_DATA
@@ -831,8 +855,6 @@
 enable_video_wayland
 enable_video_wayland_qt_touch
 enable_wayland_shared
-enable_video_mir
-enable_mir_shared
 enable_video_rpi
 enable_video_x11
 with_x
@@ -872,7 +894,10 @@
 enable_hidapi
 enable_clock_gettime
 enable_rpath
+enable_backgrounding_signal
+enable_foregrounding_signal
 enable_render_d3d
+enable_sdl2_config
 '
       ac_precious_vars='build_alias
 host_alias
@@ -887,7 +912,32 @@
 CXXFLAGS
 CCC
 CXXCPP
-XMKMF'
+PKG_CONFIG
+PKG_CONFIG_PATH
+PKG_CONFIG_LIBDIR
+JACK_CFLAGS
+JACK_LIBS
+PULSEAUDIO_CFLAGS
+PULSEAUDIO_LIBS
+FUSIONSOUND_CFLAGS
+FUSIONSOUND_LIBS
+RPI_CFLAGS
+RPI_LIBS
+XMKMF
+DIRECTFB_CFLAGS
+DIRECTFB_LIBS
+LIBDRM_CFLAGS
+LIBDRM_LIBS
+LIBGBM_CFLAGS
+LIBGBM_LIBS
+DBUS_CFLAGS
+DBUS_LIBS
+IBUS_CFLAGS
+IBUS_LIBS
+FCITX_CFLAGS
+FCITX_LIBS
+LIBUSB_CFLAGS
+LIBUSB_LIBS'
 
 
 # Initialize some variables set by options.
@@ -1576,8 +1626,6 @@
                           QtWayland server support for Wayland video driver
                           [[default=yes]]
   --enable-wayland-shared dynamically load Wayland support [[default=maybe]]
-  --enable-video-mir      use Mir video driver [[default=no]]
-  --enable-mir-shared     dynamically load Mir support [[default=maybe]]
   --enable-video-rpi      use Raspberry Pi video driver [[default=yes]]
   --enable-video-x11      use X11 video driver [[default=yes]]
   --enable-x11-shared     dynamically load X11 support [[default=maybe]]
@@ -1627,11 +1675,18 @@
   --enable-wasapi         use the Windows WASAPI audio driver [[default=yes]]
   --enable-sdl-dlopen     use dlopen for shared object loading [[default=yes]]
   --enable-hidapi         use HIDAPI for low level joystick drivers
-                          [[default=no]]
+                          [[default=maybe]]
   --enable-clock_gettime  use clock_gettime() instead of gettimeofday() on
                           UNIX [[default=yes]]
   --enable-rpath          use an rpath when linking SDL [[default=yes]]
+  --enable-backgrounding-signal
+                          number to use for magic backgrounding signal or 'no'
+                          [[default=no]]
+  --enable-foregrounding-signal
+                          number to use for magic foregrounding signal or 'no'
+                          [[default=no]]
   --enable-render-d3d     enable the Direct3D render driver [[default=yes]]
+  --enable-sdl2-config    Install sdl2-config [default=yes]
 
 Optional Packages:
   --with-PACKAGE[=ARG]    use PACKAGE [ARG=yes]
@@ -1659,7 +1714,44 @@
   CXX         C++ compiler command
   CXXFLAGS    C++ compiler flags
   CXXCPP      C++ preprocessor
+  PKG_CONFIG  path to pkg-config utility
+  PKG_CONFIG_PATH
+              directories to add to pkg-config's search path
+  PKG_CONFIG_LIBDIR
+              path overriding pkg-config's built-in search path
+  JACK_CFLAGS C compiler flags for JACK, overriding pkg-config
+  JACK_LIBS   linker flags for JACK, overriding pkg-config
+  PULSEAUDIO_CFLAGS
+              C compiler flags for PULSEAUDIO, overriding pkg-config
+  PULSEAUDIO_LIBS
+              linker flags for PULSEAUDIO, overriding pkg-config
+  FUSIONSOUND_CFLAGS
+              C compiler flags for FUSIONSOUND, overriding pkg-config
+  FUSIONSOUND_LIBS
+              linker flags for FUSIONSOUND, overriding pkg-config
+  RPI_CFLAGS  C compiler flags for RPI, overriding pkg-config
+  RPI_LIBS    linker flags for RPI, overriding pkg-config
   XMKMF       Path to xmkmf, Makefile generator for X Window System
+  DIRECTFB_CFLAGS
+              C compiler flags for DIRECTFB, overriding pkg-config
+  DIRECTFB_LIBS
+              linker flags for DIRECTFB, overriding pkg-config
+  LIBDRM_CFLAGS
+              C compiler flags for LIBDRM, overriding pkg-config
+  LIBDRM_LIBS linker flags for LIBDRM, overriding pkg-config
+  LIBGBM_CFLAGS
+              C compiler flags for LIBGBM, overriding pkg-config
+  LIBGBM_LIBS linker flags for LIBGBM, overriding pkg-config
+  DBUS_CFLAGS C compiler flags for DBUS, overriding pkg-config
+  DBUS_LIBS   linker flags for DBUS, overriding pkg-config
+  IBUS_CFLAGS C compiler flags for IBUS, overriding pkg-config
+  IBUS_LIBS   linker flags for IBUS, overriding pkg-config
+  FCITX_CFLAGS
+              C compiler flags for FCITX, overriding pkg-config
+  FCITX_LIBS  linker flags for FCITX, overriding pkg-config
+  LIBUSB_CFLAGS
+              C compiler flags for LIBUSB, overriding pkg-config
+  LIBUSB_LIBS linker flags for LIBUSB, overriding pkg-config
 
 Use these variables to override the choices made by `configure' or to help
 it to find libraries and programs with nonstandard names/locations.
@@ -2719,9 +2811,9 @@
 #
 SDL_MAJOR_VERSION=2
 SDL_MINOR_VERSION=0
-SDL_MICRO_VERSION=9
+SDL_MICRO_VERSION=10
 SDL_INTERFACE_AGE=0
-SDL_BINARY_AGE=9
+SDL_BINARY_AGE=10
 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
 
 
@@ -15679,6 +15771,125 @@
 fi
 
 
+
+
+
+
+
+if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
+	if test -n "$ac_tool_prefix"; then
+  # Extract the first word of "${ac_tool_prefix}pkg-config", so it can be a program name with args.
+set dummy ${ac_tool_prefix}pkg-config; ac_word=$2
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
+$as_echo_n "checking for $ac_word... " >&6; }
+if ${ac_cv_path_PKG_CONFIG+:} false; then :
+  $as_echo_n "(cached) " >&6
+else
+  case $PKG_CONFIG in
+  [\\/]* | ?:[\\/]*)
+  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
+  ;;
+  *)
+  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+  IFS=$as_save_IFS
+  test -z "$as_dir" && as_dir=.
+    for ac_exec_ext in '' $ac_executable_extensions; do
+  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
+    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
+    break 2
+  fi
+done
+  done
+IFS=$as_save_IFS
+
+  ;;
+esac
+fi
+PKG_CONFIG=$ac_cv_path_PKG_CONFIG
+if test -n "$PKG_CONFIG"; then
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
+$as_echo "$PKG_CONFIG" >&6; }
+else
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+fi
+
+
+fi
+if test -z "$ac_cv_path_PKG_CONFIG"; then
+  ac_pt_PKG_CONFIG=$PKG_CONFIG
+  # Extract the first word of "pkg-config", so it can be a program name with args.
+set dummy pkg-config; ac_word=$2
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
+$as_echo_n "checking for $ac_word... " >&6; }
+if ${ac_cv_path_ac_pt_PKG_CONFIG+:} false; then :
+  $as_echo_n "(cached) " >&6
+else
+  case $ac_pt_PKG_CONFIG in
+  [\\/]* | ?:[\\/]*)
+  ac_cv_path_ac_pt_PKG_CONFIG="$ac_pt_PKG_CONFIG" # Let the user override the test with a path.
+  ;;
+  *)
+  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+  IFS=$as_save_IFS
+  test -z "$as_dir" && as_dir=.
+    for ac_exec_ext in '' $ac_executable_extensions; do
+  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+    ac_cv_path_ac_pt_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
+    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
+    break 2
+  fi
+done
+  done
+IFS=$as_save_IFS
+
+  ;;
+esac
+fi
+ac_pt_PKG_CONFIG=$ac_cv_path_ac_pt_PKG_CONFIG
+if test -n "$ac_pt_PKG_CONFIG"; then
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_pt_PKG_CONFIG" >&5
+$as_echo "$ac_pt_PKG_CONFIG" >&6; }
+else
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+fi
+
+  if test "x$ac_pt_PKG_CONFIG" = x; then
+    PKG_CONFIG=""
+  else
+    case $cross_compiling:$ac_tool_warned in
+yes:)
+{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5
+$as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;}
+ac_tool_warned=yes ;;
+esac
+    PKG_CONFIG=$ac_pt_PKG_CONFIG
+  fi
+else
+  PKG_CONFIG="$ac_cv_path_PKG_CONFIG"
+fi
+
+fi
+if test -n "$PKG_CONFIG"; then
+	_pkg_min_version=0.9.0
+	{ $as_echo "$as_me:${as_lineno-$LINENO}: checking pkg-config is at least version $_pkg_min_version" >&5
+$as_echo_n "checking pkg-config is at least version $_pkg_min_version... " >&6; }
+	if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
+		{ $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	else
+		{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+		PKG_CONFIG=""
+	fi
+fi
+
 case "$host" in
     *-*-mingw32*)
         # Except on msys, where make can't handle full pathnames (bug 1972)
@@ -15790,6 +16001,14 @@
             return
         fi
     done
+    # Try again, this time allowing more than one version digit after the .so
+    for path in $env_lib_path $gcc_bin_path $gcc_lib_path $host_lib_path; do
+        lib=`ls -- $path/$1 2>/dev/null | sed -e 's,.*/,,' | sort | tail -1`
+        if test x$lib != x; then
+            echo $lib
+            return
+        fi
+    done
 }
 
 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for an ANSI C-conforming const" >&5
@@ -16063,6 +16282,108 @@
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_no_undefined" >&5
 $as_echo "$have_no_undefined" >&6; }
 
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for linker option --dynamicbase" >&5
+$as_echo_n "checking for linker option --dynamicbase... " >&6; }
+have_dynamicbase=no
+case "$host" in
+    *)
+        save_LDFLAGS="$LDFLAGS"
+        LDFLAGS="$LDFLAGS -Wl,--dynamicbase"
+        cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+
+
+int
+main ()
+{
+
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_c_try_link "$LINENO"; then :
+
+        have_dynamicbase=yes
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--dynamicbase"
+
+fi
+rm -f core conftest.err conftest.$ac_objext \
+    conftest$ac_exeext conftest.$ac_ext
+        LDFLAGS="$save_LDFLAGS"
+        ;;
+esac
+{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_dynamicbase" >&5
+$as_echo "$have_dynamicbase" >&6; }
+
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for linker option --nxcompat" >&5
+$as_echo_n "checking for linker option --nxcompat... " >&6; }
+have_nxcompat=no
+case "$host" in
+    *)
+        save_LDFLAGS="$LDFLAGS"
+        LDFLAGS="$LDFLAGS -Wl,--nxcompat"
+        cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+
+
+int
+main ()
+{
+
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_c_try_link "$LINENO"; then :
+
+        have_nxcompat=yes
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--nxcompat"
+
+fi
+rm -f core conftest.err conftest.$ac_objext \
+    conftest$ac_exeext conftest.$ac_ext
+        LDFLAGS="$save_LDFLAGS"
+        ;;
+esac
+{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_nxcompat" >&5
+$as_echo "$have_nxcompat" >&6; }
+
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for linker option --high-entropy-va" >&5
+$as_echo_n "checking for linker option --high-entropy-va... " >&6; }
+have_high_entropy_va=no
+case "$host" in
+    *)
+        save_LDFLAGS="$LDFLAGS"
+        LDFLAGS="$LDFLAGS -Wl,--high-entropy-va"
+        cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+
+
+int
+main ()
+{
+
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_c_try_link "$LINENO"; then :
+
+        have_high_entropy_va=yes
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--high-entropy-va"
+
+fi
+rm -f core conftest.err conftest.$ac_objext \
+    conftest$ac_exeext conftest.$ac_ext
+        LDFLAGS="$save_LDFLAGS"
+        ;;
+esac
+{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_high_entropy_va" >&5
+$as_echo "$have_high_entropy_va" >&6; }
+
 # Check whether --enable-libc was given.
 if test "${enable_libc+set}" = set; then :
   enableval=$enable_libc;
@@ -16651,7 +16972,7 @@
 rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
 fi
 
-    for ac_func in malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove wcslen wcscmp strlen strlcpy strlcat _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval poll
+    for ac_func in malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove wcslen wcscmp strlen strlcpy strlcat _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval poll _Exit
 do :
   as_ac_var=`$as_echo "ac_cv_func_$ac_func" | $as_tr_sh`
 ac_fn_c_check_func "$LINENO" "$ac_func" "$as_ac_var"
@@ -17951,63 +18272,76 @@
 fi
 
     if test x$enable_audio = xyes -a x$enable_jack = xyes; then
-        audio_jack=no
 
-        JACK_REQUIRED_VERSION=0.125
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for JACK" >&5
+$as_echo_n "checking for JACK... " >&6; }
 
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
+if test -n "$JACK_CFLAGS"; then
+    pkg_cv_JACK_CFLAGS="$JACK_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"jack >= 0.125\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "jack >= 0.125") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_JACK_CFLAGS=`$PKG_CONFIG --cflags "jack >= 0.125" 2>/dev/null`
 else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
-
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
+  pkg_failed=yes
 fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+ else
+    pkg_failed=untried
+fi
+if test -n "$JACK_LIBS"; then
+    pkg_cv_JACK_LIBS="$JACK_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"jack >= 0.125\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "jack >= 0.125") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_JACK_LIBS=`$PKG_CONFIG --libs "jack >= 0.125" 2>/dev/null`
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  pkg_failed=yes
 fi
+ else
+    pkg_failed=untried
+fi
 
 
-        { $as_echo "$as_me:${as_lineno-$LINENO}: checking for JACK $JACK_REQUIRED_VERSION support" >&5
-$as_echo_n "checking for JACK $JACK_REQUIRED_VERSION support... " >&6; }
-        if test x$PKG_CONFIG != xno; then
-        if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $JACK_REQUIRED_VERSION jack; then
-                JACK_CFLAGS=`$PKG_CONFIG --cflags jack`
-                JACK_LIBS=`$PKG_CONFIG --libs jack`
-                audio_jack=yes
-            fi
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        JACK_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "jack >= 0.125" 2>&1`
+        else
+	        JACK_PKG_ERRORS=`$PKG_CONFIG --print-errors "jack >= 0.125" 2>&1`
         fi
-        { $as_echo "$as_me:${as_lineno-$LINENO}: result: $audio_jack" >&5
-$as_echo "$audio_jack" >&6; }
+	# Put the nasty error message in config.log where it belongs
+	echo "$JACK_PKG_ERRORS" >&5
 
+	audio_jack=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	audio_jack=no
+else
+	JACK_CFLAGS=$pkg_cv_JACK_CFLAGS
+	JACK_LIBS=$pkg_cv_JACK_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	audio_jack=yes
+fi
+
         if test x$audio_jack = xyes; then
             # Check whether --enable-jack-shared was given.
 if test "${enable_jack_shared+set}" = set; then :
@@ -18349,63 +18683,76 @@
 fi
 
     if test x$enable_audio = xyes -a x$enable_pulseaudio = xyes; then
-        audio_pulseaudio=no
 
-        PULSEAUDIO_REQUIRED_VERSION=0.9
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for PULSEAUDIO" >&5
+$as_echo_n "checking for PULSEAUDIO... " >&6; }
 
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
+if test -n "$PULSEAUDIO_CFLAGS"; then
+    pkg_cv_PULSEAUDIO_CFLAGS="$PULSEAUDIO_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libpulse-simple >= 0.9\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "libpulse-simple >= 0.9") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_PULSEAUDIO_CFLAGS=`$PKG_CONFIG --cflags "libpulse-simple >= 0.9" 2>/dev/null`
 else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
-
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
+  pkg_failed=yes
 fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+ else
+    pkg_failed=untried
+fi
+if test -n "$PULSEAUDIO_LIBS"; then
+    pkg_cv_PULSEAUDIO_LIBS="$PULSEAUDIO_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libpulse-simple >= 0.9\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "libpulse-simple >= 0.9") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_PULSEAUDIO_LIBS=`$PKG_CONFIG --libs "libpulse-simple >= 0.9" 2>/dev/null`
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  pkg_failed=yes
 fi
+ else
+    pkg_failed=untried
+fi
 
 
-        { $as_echo "$as_me:${as_lineno-$LINENO}: checking for PulseAudio $PULSEAUDIO_REQUIRED_VERSION support" >&5
-$as_echo_n "checking for PulseAudio $PULSEAUDIO_REQUIRED_VERSION support... " >&6; }
-        if test x$PKG_CONFIG != xno; then
-            if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $PULSEAUDIO_REQUIRED_VERSION libpulse-simple; then
-                PULSEAUDIO_CFLAGS=`$PKG_CONFIG --cflags libpulse-simple`
-                PULSEAUDIO_LIBS=`$PKG_CONFIG --libs libpulse-simple`
-                audio_pulseaudio=yes
-            fi
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        PULSEAUDIO_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "libpulse-simple >= 0.9" 2>&1`
+        else
+	        PULSEAUDIO_PKG_ERRORS=`$PKG_CONFIG --print-errors "libpulse-simple >= 0.9" 2>&1`
         fi
-        { $as_echo "$as_me:${as_lineno-$LINENO}: result: $audio_pulseaudio" >&5
-$as_echo "$audio_pulseaudio" >&6; }
+	# Put the nasty error message in config.log where it belongs
+	echo "$PULSEAUDIO_PKG_ERRORS" >&5
 
+	audio_pulseaudio=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	audio_pulseaudio=no
+else
+	PULSEAUDIO_CFLAGS=$pkg_cv_PULSEAUDIO_CFLAGS
+	PULSEAUDIO_LIBS=$pkg_cv_PULSEAUDIO_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	audio_pulseaudio=yes
+fi
+
         if test x$audio_pulseaudio = xyes; then
             # Check whether --enable-pulseaudio-shared was given.
 if test "${enable_pulseaudio_shared+set}" = set; then :
@@ -18807,63 +19154,76 @@
 fi
 
     if test x$enable_audio = xyes -a x$enable_fusionsound = xyes; then
-        fusionsound=no
 
-        FUSIONSOUND_REQUIRED_VERSION=1.1.1
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for FUSIONSOUND" >&5
+$as_echo_n "checking for FUSIONSOUND... " >&6; }
 
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
+if test -n "$FUSIONSOUND_CFLAGS"; then
+    pkg_cv_FUSIONSOUND_CFLAGS="$FUSIONSOUND_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"fusionsound >= 1.1.1\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "fusionsound >= 1.1.1") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_FUSIONSOUND_CFLAGS=`$PKG_CONFIG --cflags "fusionsound >= 1.1.1" 2>/dev/null`
 else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
-
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
+  pkg_failed=yes
 fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+ else
+    pkg_failed=untried
+fi
+if test -n "$FUSIONSOUND_LIBS"; then
+    pkg_cv_FUSIONSOUND_LIBS="$FUSIONSOUND_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"fusionsound >= 1.1.1\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "fusionsound >= 1.1.1") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_FUSIONSOUND_LIBS=`$PKG_CONFIG --libs "fusionsound >= 1.1.1" 2>/dev/null`
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  pkg_failed=yes
 fi
+ else
+    pkg_failed=untried
+fi
 
 
-        { $as_echo "$as_me:${as_lineno-$LINENO}: checking for FusionSound $FUSIONSOUND_REQUIRED_VERSION support" >&5
-$as_echo_n "checking for FusionSound $FUSIONSOUND_REQUIRED_VERSION support... " >&6; }
-        if test x$PKG_CONFIG != xno; then
-            if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $FUSIONSOUND_REQUIRED_VERSION fusionsound; then
-                FUSIONSOUND_CFLAGS=`$PKG_CONFIG --cflags fusionsound`
-                FUSIONSOUND_LIBS=`$PKG_CONFIG --libs fusionsound`
-                fusionsound=yes
-            fi
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        FUSIONSOUND_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "fusionsound >= 1.1.1" 2>&1`
+        else
+	        FUSIONSOUND_PKG_ERRORS=`$PKG_CONFIG --print-errors "fusionsound >= 1.1.1" 2>&1`
         fi
-        { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fusionsound" >&5
-$as_echo "$fusionsound" >&6; }
+	# Put the nasty error message in config.log where it belongs
+	echo "$FUSIONSOUND_PKG_ERRORS" >&5
 
+	fusionsound=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	fusionsound=no
+else
+	FUSIONSOUND_CFLAGS=$pkg_cv_FUSIONSOUND_CFLAGS
+	FUSIONSOUND_LIBS=$pkg_cv_FUSIONSOUND_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	fusionsound=yes
+fi
+
         if test x$fusionsound = xyes; then
 
 $as_echo "#define SDL_AUDIO_DRIVER_FUSIONSOUND 1" >>confdefs.h
@@ -19036,6 +19396,43 @@
     fi
 }
 
+CheckNoStrictAliasing()
+{
+    { $as_echo "$as_me:${as_lineno-$LINENO}: checking for GCC -fno-strict-aliasing option" >&5
+$as_echo_n "checking for GCC -fno-strict-aliasing option... " >&6; }
+    have_gcc_no_strict_aliasing=no
+
+    save_CFLAGS="$CFLAGS"
+    CFLAGS="$save_CFLAGS -fno-strict-aliasing"
+    cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+
+    int x = 0;
+
+int
+main ()
+{
+
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_c_try_compile "$LINENO"; then :
+
+    have_gcc_no_strict_aliasing=yes
+
+fi
+rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+    { $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_gcc_no_strict_aliasing" >&5
+$as_echo "$have_gcc_no_strict_aliasing" >&6; }
+    CFLAGS="$save_CFLAGS"
+
+    if test x$have_gcc_no_strict_aliasing = xyes; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -fno-strict-aliasing"
+    fi
+}
+
 CheckStackBoundary()
 {
     { $as_echo "$as_me:${as_lineno-$LINENO}: checking for GCC -mpreferred-stack-boundary option" >&5
@@ -19180,52 +19577,10 @@
 
 
     if test x$enable_video = xyes -a x$enable_video_wayland = xyes; then
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
-
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
-fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
-else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-fi
-
-
         { $as_echo "$as_me:${as_lineno-$LINENO}: checking for Wayland support" >&5
 $as_echo_n "checking for Wayland support... " >&6; }
         video_wayland=no
-        if  test x$PKG_CONFIG != xno && \
-            test x$video_opengl_egl = xyes && \
+        if  test x$video_opengl_egl = xyes && \
             test x$video_opengles_v2 = xyes; then
             if $PKG_CONFIG --exists wayland-client wayland-scanner wayland-protocols wayland-egl wayland-cursor egl xkbcommon ; then
                 WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon`
@@ -19320,152 +19675,7 @@
     fi
 }
 
-CheckMir()
-{
-    # Check whether --enable-video-mir was given.
-if test "${enable_video_mir+set}" = set; then :
-  enableval=$enable_video_mir;
-else
-  enable_video_mir=no
-fi
 
-
-    if test x$enable_video = xyes -a x$enable_video_mir = xyes; then
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
-
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
-fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
-else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-fi
-
-
-        { $as_echo "$as_me:${as_lineno-$LINENO}: checking for Mir support" >&5
-$as_echo_n "checking for Mir support... " >&6; }
-        video_mir=no
-        if test x$PKG_CONFIG != xno; then
-            if $PKG_CONFIG --exists mirclient egl xkbcommon ; then
-                MIR_CFLAGS=`$PKG_CONFIG --cflags mirclient egl xkbcommon`
-                MIR_LIBS=`$PKG_CONFIG --libs mirclient egl xkbcommon`
-                save_CFLAGS="$CFLAGS"
-                CFLAGS="$save_CFLAGS $MIR_CFLAGS"
-
-                                cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h.  */
-
-                #include <mir_toolkit/mir_client_library.h>
-
-int
-main ()
-{
-
-                    MirWindowAttrib attrib = mir_window_attrib_state
-
-  ;
-  return 0;
-}
-_ACEOF
-if ac_fn_c_try_compile "$LINENO"; then :
-
-                video_mir=yes
-
-fi
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-                CFLAGS="$save_CFLAGS"
-            fi
-        fi
-        { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_mir" >&5
-$as_echo "$video_mir" >&6; }
-
-        if test x$video_mir = xyes; then
-
-$as_echo "#define SDL_VIDEO_DRIVER_MIR 1" >>confdefs.h
-
-            SOURCES="$SOURCES $srcdir/src/video/mir/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $MIR_CFLAGS"
-            # Check whether --enable-mir-shared was given.
-if test "${enable_mir_shared+set}" = set; then :
-  enableval=$enable_mir_shared;
-else
-  enable_mir_shared=maybe
-fi
-
-
-                        case "$host" in
-                *)
-                    mirclient_lib=`find_lib "libmirclient.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`
-                    xkbcommon_lib=`find_lib "libxkbcommon.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`
-                    ;;
-            esac
-
-            if test x$enable_mir_shared = xmaybe; then
-                enable_mir_shared=yes
-            fi
-            if test x$have_loadso != xyes && \
-               test x$enable_mir_shared = xyes; then
-                { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have SDL_LoadObject() support for dynamic Mir loading" >&5
-$as_echo "$as_me: WARNING: You must have SDL_LoadObject() support for dynamic Mir loading" >&2;}
-                enable_mir_shared=no
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_mir_shared = xyes && \
-               test x$mirclient_lib != x && \
-               test x$xkbcommon_lib != x; then
-                echo "-- dynamic libmirclient -> $mirclient_lib"
-                echo "-- dynamic libxkbcommon -> $xkbcommon_lib"
-
-cat >>confdefs.h <<_ACEOF
-#define SDL_VIDEO_DRIVER_MIR_DYNAMIC "$mirclient_lib"
-_ACEOF
-
-
-cat >>confdefs.h <<_ACEOF
-#define SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON "$xkbcommon_lib"
-_ACEOF
-
-                SUMMARY_video="${SUMMARY_video} mir(dynamic)"
-            else
-                enable_mir_shared=no
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $MIR_LIBS"
-                SUMMARY_video="${SUMMARY_video} mir"
-            fi
-            have_video=yes
-        fi
-    fi
-}
-
 CheckNativeClient()
 {
         cat confdefs.h - <<_ACEOF >conftest.$ac_ext
@@ -19528,63 +19738,91 @@
 fi
 
     if test x$enable_video = xyes -a x$enable_video_rpi = xyes; then
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
 
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for RPI" >&5
+$as_echo_n "checking for RPI... " >&6; }
+
+if test -n "$RPI_CFLAGS"; then
+    pkg_cv_RPI_CFLAGS="$RPI_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"bcm_host brcmegl\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "bcm_host brcmegl") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_RPI_CFLAGS=`$PKG_CONFIG --cflags "bcm_host brcmegl" 2>/dev/null`
+else
+  pkg_failed=yes
 fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+ else
+    pkg_failed=untried
+fi
+if test -n "$RPI_LIBS"; then
+    pkg_cv_RPI_LIBS="$RPI_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"bcm_host brcmegl\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "bcm_host brcmegl") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_RPI_LIBS=`$PKG_CONFIG --libs "bcm_host brcmegl" 2>/dev/null`
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  pkg_failed=yes
 fi
+ else
+    pkg_failed=untried
+fi
 
 
-        if test x$PKG_CONFIG != xno && $PKG_CONFIG --exists bcm_host; then
-            RPI_CFLAGS=`$PKG_CONFIG --cflags bcm_host brcmegl`
-            RPI_LDFLAGS=`$PKG_CONFIG --libs bcm_host brcmegl`
-        elif test x$ARCH = xnetbsd; then
-            RPI_CFLAGS="-I/usr/pkg/include -I/usr/pkg/include/interface/vcos/pthreads -I/usr/pkg/include/interface/vmcs_host/linux"
-            RPI_LDFLAGS="-Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lbcm_host"
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        RPI_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "bcm_host brcmegl" 2>&1`
         else
-            RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux"
-            RPI_LDFLAGS="-Wl,-rpath,/opt/vc/lib -L/opt/vc/lib -lbcm_host"
+	        RPI_PKG_ERRORS=`$PKG_CONFIG --print-errors "bcm_host brcmegl" 2>&1`
         fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$RPI_PKG_ERRORS" >&5
 
+	video_rpi=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	video_rpi=no
+else
+	RPI_CFLAGS=$pkg_cv_RPI_CFLAGS
+	RPI_LIBS=$pkg_cv_RPI_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	video_rpi=yes
+fi
+
+        if test x$video_rpi = xno; then
+            if test x$ARCH = xnetbsd; then
+                RPI_CFLAGS="-I/usr/pkg/include -I/usr/pkg/include/interface/vcos/pthreads -I/usr/pkg/include/interface/vmcs_host/linux"
+                RPI_LIBS="-Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lbcm_host"
+            else
+                RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux"
+                RPI_LIBS="-Wl,-rpath,/opt/vc/lib -L/opt/vc/lib -lbcm_host"
+            fi
+        fi
+
         # Save the original compiler flags and libraries
         ac_save_cflags="$CFLAGS"; ac_save_libs="$LIBS"
 
         # Add the Raspberry Pi compiler flags and libraries
-        CFLAGS="$CFLAGS $RPI_CFLAGS"; LIBS="$LIBS $RPI_LDFLAGS"
+        CFLAGS="$CFLAGS $RPI_CFLAGS"; LIBS="$LIBS $RPI_LIBS"
 
         { $as_echo "$as_me:${as_lineno-$LINENO}: checking for Raspberry Pi" >&5
 $as_echo_n "checking for Raspberry Pi... " >&6; }
@@ -19621,7 +19859,7 @@
             CFLAGS="$CFLAGS $RPI_CFLAGS"
             SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS"
             EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS"
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS $RPI_LDFLAGS"
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS $RPI_LIBS"
             SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c"
 
 $as_echo "#define SDL_VIDEO_DRIVER_RPI 1" >>confdefs.h
@@ -21357,118 +21595,76 @@
 fi
 
     if test x$enable_video = xyes -a x$enable_video_directfb = xyes; then
-        video_directfb=no
 
-        DIRECTFB_REQUIRED_VERSION=1.0.0
-        for ac_prog in directfb-config
-do
-  # Extract the first word of "$ac_prog", so it can be a program name with args.
-set dummy $ac_prog; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_DIRECTFBCONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $DIRECTFBCONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_DIRECTFBCONFIG="$DIRECTFBCONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-as_dummy="$prefix/bin:$PATH"
-for as_dir in $as_dummy
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_DIRECTFBCONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for DIRECTFB" >&5
+$as_echo_n "checking for DIRECTFB... " >&6; }
 
-  ;;
-esac
+if test -n "$DIRECTFB_CFLAGS"; then
+    pkg_cv_DIRECTFB_CFLAGS="$DIRECTFB_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"directfb >= 1.0.0\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "directfb >= 1.0.0") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_DIRECTFB_CFLAGS=`$PKG_CONFIG --cflags "directfb >= 1.0.0" 2>/dev/null`
+else
+  pkg_failed=yes
 fi
-DIRECTFBCONFIG=$ac_cv_path_DIRECTFBCONFIG
-if test -n "$DIRECTFBCONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $DIRECTFBCONFIG" >&5
-$as_echo "$DIRECTFBCONFIG" >&6; }
+ else
+    pkg_failed=untried
+fi
+if test -n "$DIRECTFB_LIBS"; then
+    pkg_cv_DIRECTFB_LIBS="$DIRECTFB_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"directfb >= 1.0.0\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "directfb >= 1.0.0") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_DIRECTFB_LIBS=`$PKG_CONFIG --libs "directfb >= 1.0.0" 2>/dev/null`
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  pkg_failed=yes
 fi
+ else
+    pkg_failed=untried
+fi
 
 
-  test -n "$DIRECTFBCONFIG" && break
-done
-test -n "$DIRECTFBCONFIG" || DIRECTFBCONFIG="no"
 
-        if test x$DIRECTFBCONFIG = xno; then
-            # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
 
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
-fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+        _pkg_short_errors_supported=no
 fi
-
-
-            if test x$PKG_CONFIG != xno; then
-                if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $DIRECTFB_REQUIRED_VERSION directfb; then
-                    DIRECTFB_CFLAGS=`$PKG_CONFIG --cflags directfb`
-                    DIRECTFB_LIBS=`$PKG_CONFIG --libs directfb`
-                    DIRECTFB_PREFIX=`$PKG_CONFIG --variable=prefix directfb`
-                    video_directfb=yes
-                fi
-            fi
+        if test $_pkg_short_errors_supported = yes; then
+	        DIRECTFB_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "directfb >= 1.0.0" 2>&1`
         else
-            set -- `echo $DIRECTFB_REQUIRED_VERSION | sed 's/\./ /g'`
-            NEED_VERSION=`expr $1 \* 10000 + $2 \* 100 + $3`
-            set -- `$DIRECTFBCONFIG --version | sed 's/\./ /g'`
-            HAVE_VERSION=`expr $1 \* 10000 + $2 \* 100 + $3`
-            if test $HAVE_VERSION -ge $NEED_VERSION; then
-                DIRECTFB_CFLAGS=`$DIRECTFBCONFIG --cflags`
-                DIRECTFB_LIBS=`$DIRECTFBCONFIG --libs`
-                DIRECTFB_PREFIX=`$DIRECTFBCONFIG --prefix`
-                video_directfb=yes
-            fi
+	        DIRECTFB_PKG_ERRORS=`$PKG_CONFIG --print-errors "directfb >= 1.0.0" 2>&1`
         fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$DIRECTFB_PKG_ERRORS" >&5
+
+	video_directfb=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	video_directfb=no
+else
+	DIRECTFB_CFLAGS=$pkg_cv_DIRECTFB_CFLAGS
+	DIRECTFB_LIBS=$pkg_cv_DIRECTFB_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	video_directfb=yes
+fi
+
         if test x$video_directfb = xyes; then
             # SuSE 11.1 installs directfb-config without directfb-devel
             save_CPPFLAGS="$CPPFLAGS"
@@ -21484,10 +21680,6 @@
             CPPFLAGS="$save_CPPFLAGS"
             video_directfb=$have_directfb_hdr
         fi
-        { $as_echo "$as_me:${as_lineno-$LINENO}: checking for DirectFB $DIRECTFB_REQUIRED_VERSION support" >&5
-$as_echo_n "checking for DirectFB $DIRECTFB_REQUIRED_VERSION support... " >&6; }
-        { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_directfb" >&5
-$as_echo "$video_directfb" >&6; }
 
         if test x$video_directfb = xyes; then
             # Check whether --enable-directfb-shared was given.
@@ -21553,82 +21745,152 @@
 
     if test x$enable_video = xyes -a x$enable_video_kmsdrm = xyes; then
         video_kmsdrm=no
-        libdrm_avail=no
-        libgbm_avail=no
 
-        LIBDRM_REQUIRED_VERSION=2.4.46
-        LIBGBM_REQUIRED_VERSION=9.0.0
 
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for LIBDRM" >&5
+$as_echo_n "checking for LIBDRM... " >&6; }
 
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
+if test -n "$LIBDRM_CFLAGS"; then
+    pkg_cv_LIBDRM_CFLAGS="$LIBDRM_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdrm >= 2.4.46\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "libdrm >= 2.4.46") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_LIBDRM_CFLAGS=`$PKG_CONFIG --cflags "libdrm >= 2.4.46" 2>/dev/null`
+else
+  pkg_failed=yes
 fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+ else
+    pkg_failed=untried
+fi
+if test -n "$LIBDRM_LIBS"; then
+    pkg_cv_LIBDRM_LIBS="$LIBDRM_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdrm >= 2.4.46\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "libdrm >= 2.4.46") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_LIBDRM_LIBS=`$PKG_CONFIG --libs "libdrm >= 2.4.46" 2>/dev/null`
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+
+
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
 $as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
 fi
+        if test $_pkg_short_errors_supported = yes; then
+	        LIBDRM_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "libdrm >= 2.4.46" 2>&1`
+        else
+	        LIBDRM_PKG_ERRORS=`$PKG_CONFIG --print-errors "libdrm >= 2.4.46" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$LIBDRM_PKG_ERRORS" >&5
 
+	libdrm_avail=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	libdrm_avail=no
+else
+	LIBDRM_CFLAGS=$pkg_cv_LIBDRM_CFLAGS
+	LIBDRM_LIBS=$pkg_cv_LIBDRM_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	libdrm_avail=yes
+fi
 
-        if test x$PKG_CONFIG != xno; then
-            if $PKG_CONFIG --atleast-pkgconfig-version 0.7; then
-                if $PKG_CONFIG --atleast-version $LIBDRM_REQUIRED_VERSION libdrm; then
-                    LIBDRM_CFLAGS=`$PKG_CONFIG --cflags libdrm`
-                    LIBDRM_LIBS=`$PKG_CONFIG --libs libdrm`
-                    LIBDRM_PREFIX=`$PKG_CONFIG --variable=prefix libdrm`
-                    libdrm_avail=yes
-                fi
-                if $PKG_CONFIG --atleast-version $LIBGBM_REQUIRED_VERSION gbm; then
-                    LIBGBM_CFLAGS=`$PKG_CONFIG --cflags gbm`
-                    LIBGBM_LIBS=`$PKG_CONFIG --libs gbm`
-                    LIBGBM_PREFIX=`$PKG_CONFIG --variable=prefix gbm`
-                    libgbm_avail=yes
-                fi
-                if test x$libdrm_avail = xyes -a x$libgbm_avail = xyes; then
-                    video_kmsdrm=yes
-                fi
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for LIBGBM" >&5
+$as_echo_n "checking for LIBGBM... " >&6; }
+
+if test -n "$LIBGBM_CFLAGS"; then
+    pkg_cv_LIBGBM_CFLAGS="$LIBGBM_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"gbm >= 9.0.0\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "gbm >= 9.0.0") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_LIBGBM_CFLAGS=`$PKG_CONFIG --cflags "gbm >= 9.0.0" 2>/dev/null`
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+if test -n "$LIBGBM_LIBS"; then
+    pkg_cv_LIBGBM_LIBS="$LIBGBM_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"gbm >= 9.0.0\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "gbm >= 9.0.0") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_LIBGBM_LIBS=`$PKG_CONFIG --libs "gbm >= 9.0.0" 2>/dev/null`
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
 
-                { $as_echo "$as_me:${as_lineno-$LINENO}: checking for libdrm $LIBDRM_REQUIRED_VERSION library for kmsdrm support" >&5
-$as_echo_n "checking for libdrm $LIBDRM_REQUIRED_VERSION library for kmsdrm support... " >&6; }
-                { $as_echo "$as_me:${as_lineno-$LINENO}: result: $libdrm_avail" >&5
-$as_echo "$libdrm_avail" >&6; }
-                { $as_echo "$as_me:${as_lineno-$LINENO}: checking for libgbm $LIBGBM_REQUIRED_VERSION library for kmsdrm support" >&5
-$as_echo_n "checking for libgbm $LIBGBM_REQUIRED_VERSION library for kmsdrm support... " >&6; }
-                { $as_echo "$as_me:${as_lineno-$LINENO}: result: $libgbm_avail" >&5
-$as_echo "$libgbm_avail" >&6; }
 
-                if test x$video_kmsdrm = xyes; then
-                    # Check whether --enable-kmsdrm-shared was given.
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        LIBGBM_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "gbm >= 9.0.0" 2>&1`
+        else
+	        LIBGBM_PKG_ERRORS=`$PKG_CONFIG --print-errors "gbm >= 9.0.0" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$LIBGBM_PKG_ERRORS" >&5
+
+	libgbm_avail=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	libgbm_avail=no
+else
+	LIBGBM_CFLAGS=$pkg_cv_LIBGBM_CFLAGS
+	LIBGBM_LIBS=$pkg_cv_LIBGBM_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	libgbm_avail=yes
+fi
+
+        if test x$libdrm_avail = xyes -a x$libgbm_avail = xyes; then
+            video_kmsdrm=yes
+        fi
+
+        if test x$video_kmsdrm = xyes; then
+            # Check whether --enable-kmsdrm-shared was given.
 if test "${enable_kmsdrm_shared+set}" = set; then :
   enableval=$enable_kmsdrm_shared;
 else
@@ -21639,22 +21901,22 @@
 
 $as_echo "#define SDL_VIDEO_DRIVER_KMSDRM 1" >>confdefs.h
 
-                    SOURCES="$SOURCES $srcdir/src/video/kmsdrm/*.c"
-                    EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBDRM_CFLAGS $LIBGBM_CFLAGS"
+            SOURCES="$SOURCES $srcdir/src/video/kmsdrm/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBDRM_CFLAGS $LIBGBM_CFLAGS"
 
-                    { $as_echo "$as_me:${as_lineno-$LINENO}: checking for kmsdrm dynamic loading support" >&5
+            { $as_echo "$as_me:${as_lineno-$LINENO}: checking for kmsdrm dynamic loading support" >&5
 $as_echo_n "checking for kmsdrm dynamic loading support... " >&6; }
-                    kmsdrm_shared=no
-                    drm_lib=`find_lib "libdrm.so.*" "$DRM_LIBS"`
-                    gbm_lib=`find_lib "libgbm.so.*" "$DRM_LIBS"`
-                    if test x$have_loadso != xyes && \
-                       test x$enable_kmsdrm_shared = xyes; then
-                        { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have SDL_LoadObject() support for dynamic kmsdrm loading" >&5
+            kmsdrm_shared=no
+            drm_lib=`find_lib "libdrm.so.*" "$DRM_LIBS"`
+            gbm_lib=`find_lib "libgbm.so.*" "$DRM_LIBS"`
+            if test x$have_loadso != xyes && \
+               test x$enable_kmsdrm_shared = xyes; then
+                { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have SDL_LoadObject() support for dynamic kmsdrm loading" >&5
 $as_echo "$as_me: WARNING: You must have SDL_LoadObject() support for dynamic kmsdrm loading" >&2;}
-                    fi
-                    if test x$have_loadso = xyes && \
-                       test x$enable_kmsdrm_shared = xyes && test x$drm_lib != x && test x$gbm_lib != x; then
-                        kmsdrm_shared=yes
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_kmsdrm_shared = xyes && test x$drm_lib != x && test x$gbm_lib != x; then
+                kmsdrm_shared=yes
 
 cat >>confdefs.h <<_ACEOF
 #define SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC "$drm_lib"
@@ -21670,16 +21932,14 @@
 #define HAVE_KMSDRM_SHARED "TRUE"
 _ACEOF
 
-                        SUMMARY_video="${SUMMARY_video} kmsdrm(dynamic)"
-                    else
-                        EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBDRM_LIBS $LIBGBM_LIBS"
-                        SUMMARY_video="${SUMMARY_video} kmsdrm"
-                    fi
-                    { $as_echo "$as_me:${as_lineno-$LINENO}: result: $kmsdrm_shared" >&5
-$as_echo "$kmsdrm_shared" >&6; }
-                    have_video=yes
-                fi
+                SUMMARY_video="${SUMMARY_video} kmsdrm(dynamic)"
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBDRM_LIBS $LIBGBM_LIBS"
+                SUMMARY_video="${SUMMARY_video} kmsdrm"
             fi
+            { $as_echo "$as_me:${as_lineno-$LINENO}: result: $kmsdrm_shared" >&5
+$as_echo "$kmsdrm_shared" >&6; }
+            have_video=yes
         fi
     fi
 }
@@ -21814,6 +22074,7 @@
 
           #define LINUX
           #define EGL_API_FB
+          #define MESA_EGL_NO_X11_HEADERS
           #include <EGL/egl.h>
           #include <EGL/eglext.h>
 
@@ -22352,52 +22613,78 @@
 fi
 
     if test x$enable_dbus = xyes; then
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
 
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for DBUS" >&5
+$as_echo_n "checking for DBUS... " >&6; }
+
+if test -n "$DBUS_CFLAGS"; then
+    pkg_cv_DBUS_CFLAGS="$DBUS_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"dbus-1\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "dbus-1") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_DBUS_CFLAGS=`$PKG_CONFIG --cflags "dbus-1" 2>/dev/null`
+else
+  pkg_failed=yes
 fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+ else
+    pkg_failed=untried
+fi
+if test -n "$DBUS_LIBS"; then
+    pkg_cv_DBUS_LIBS="$DBUS_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"dbus-1\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "dbus-1") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_DBUS_LIBS=`$PKG_CONFIG --libs "dbus-1" 2>/dev/null`
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  pkg_failed=yes
 fi
+ else
+    pkg_failed=untried
+fi
 
 
-        if test x$PKG_CONFIG != xno; then
-            DBUS_CFLAGS=`$PKG_CONFIG --cflags dbus-1`
-            save_CFLAGS="$CFLAGS"
-            CFLAGS="$save_CFLAGS $DBUS_CFLAGS"
-            ac_fn_c_check_header_mongrel "$LINENO" "dbus/dbus.h" "ac_cv_header_dbus_dbus_h" "$ac_includes_default"
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        DBUS_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "dbus-1" 2>&1`
+        else
+	        DBUS_PKG_ERRORS=`$PKG_CONFIG --print-errors "dbus-1" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$DBUS_PKG_ERRORS" >&5
+
+	have_dbus=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	have_dbus=no
+else
+	DBUS_CFLAGS=$pkg_cv_DBUS_CFLAGS
+	DBUS_LIBS=$pkg_cv_DBUS_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	have_dbus=yes
+fi
+        save_CFLAGS="$CFLAGS"
+        CFLAGS="$save_CFLAGS $DBUS_CFLAGS"
+        ac_fn_c_check_header_mongrel "$LINENO" "dbus/dbus.h" "ac_cv_header_dbus_dbus_h" "$ac_includes_default"
 if test "x$ac_cv_header_dbus_dbus_h" = xyes; then :
   have_dbus_dbus_h_hdr=yes
 else
@@ -22405,14 +22692,13 @@
 fi
 
 
-            CFLAGS="$save_CFLAGS"
-            if test x$have_dbus_dbus_h_hdr = xyes; then
+        CFLAGS="$save_CFLAGS"
+        if test x$have_dbus_dbus_h_hdr = xyes; then
 
 $as_echo "#define HAVE_DBUS_DBUS_H 1" >>confdefs.h
 
-                EXTRA_CFLAGS="$EXTRA_CFLAGS $DBUS_CFLAGS"
-                SOURCES="$SOURCES $srcdir/src/core/linux/SDL_dbus.c"
-            fi
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $DBUS_CFLAGS"
+            SOURCES="$SOURCES $srcdir/src/core/linux/SDL_dbus.c"
         fi
     fi
 }
@@ -22444,52 +22730,78 @@
 fi
 
     if test x$enable_ibus = xyes; then
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
 
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for IBUS" >&5
+$as_echo_n "checking for IBUS... " >&6; }
+
+if test -n "$IBUS_CFLAGS"; then
+    pkg_cv_IBUS_CFLAGS="$IBUS_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"ibus-1.0\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "ibus-1.0") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_IBUS_CFLAGS=`$PKG_CONFIG --cflags "ibus-1.0" 2>/dev/null`
+else
+  pkg_failed=yes
 fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+ else
+    pkg_failed=untried
+fi
+if test -n "$IBUS_LIBS"; then
+    pkg_cv_IBUS_LIBS="$IBUS_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"ibus-1.0\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "ibus-1.0") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_IBUS_LIBS=`$PKG_CONFIG --libs "ibus-1.0" 2>/dev/null`
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  pkg_failed=yes
 fi
+ else
+    pkg_failed=untried
+fi
 
 
-        if test x$PKG_CONFIG != xno; then
-            IBUS_CFLAGS=`$PKG_CONFIG --cflags ibus-1.0`
-            save_CFLAGS="$CFLAGS"
-            CFLAGS="$save_CFLAGS $IBUS_CFLAGS"
-            ac_fn_c_check_header_mongrel "$LINENO" "ibus-1.0/ibus.h" "ac_cv_header_ibus_1_0_ibus_h" "$ac_includes_default"
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        IBUS_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "ibus-1.0" 2>&1`
+        else
+	        IBUS_PKG_ERRORS=`$PKG_CONFIG --print-errors "ibus-1.0" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$IBUS_PKG_ERRORS" >&5
+
+	have_ibus=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	have_ibus=no
+else
+	IBUS_CFLAGS=$pkg_cv_IBUS_CFLAGS
+	IBUS_LIBS=$pkg_cv_IBUS_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	have_ibus=yes
+fi
+        save_CFLAGS="$CFLAGS"
+        CFLAGS="$save_CFLAGS $IBUS_CFLAGS"
+        ac_fn_c_check_header_mongrel "$LINENO" "ibus-1.0/ibus.h" "ac_cv_header_ibus_1_0_ibus_h" "$ac_includes_default"
 if test "x$ac_cv_header_ibus_1_0_ibus_h" = xyes; then :
   have_ibus_ibus_h_hdr=yes
 else
@@ -22497,7 +22809,7 @@
 fi
 
 
-            ac_fn_c_check_header_mongrel "$LINENO" "sys/inotify.h" "ac_cv_header_sys_inotify_h" "$ac_includes_default"
+        ac_fn_c_check_header_mongrel "$LINENO" "sys/inotify.h" "ac_cv_header_sys_inotify_h" "$ac_includes_default"
 if test "x$ac_cv_header_sys_inotify_h" = xyes; then :
   have_inotify_inotify_h_hdr=yes
 else
@@ -22505,27 +22817,26 @@
 fi
 
 
-            CFLAGS="$save_CFLAGS"
-            if test x$have_ibus_ibus_h_hdr = xyes; then
-                if test x$enable_ime != xyes; then
-                    { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: IME support is required for IBus." >&5
+        CFLAGS="$save_CFLAGS"
+        if test x$have_ibus_ibus_h_hdr = xyes; then
+            if test x$enable_ime != xyes; then
+                { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: IME support is required for IBus." >&5
 $as_echo "$as_me: WARNING: IME support is required for IBus." >&2;}
-                    have_ibus_ibus_h_hdr=no
-                elif test x$enable_dbus != xyes; then
-                    { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: DBus support is required for IBus." >&5
+                have_ibus_ibus_h_hdr=no
+            elif test x$enable_dbus != xyes; then
+                { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: DBus support is required for IBus." >&5
 $as_echo "$as_me: WARNING: DBus support is required for IBus." >&2;}
-                    have_ibus_ibus_h_hdr=no
-                elif test x$have_inotify_inotify_h_hdr != xyes; then
-                    { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: INotify support is required for IBus." >&5
+                have_ibus_ibus_h_hdr=no
+            elif test x$have_inotify_inotify_h_hdr != xyes; then
+                { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: INotify support is required for IBus." >&5
 $as_echo "$as_me: WARNING: INotify support is required for IBus." >&2;}
-                    have_ibus_ibus_h_hdr=no
-                else
+                have_ibus_ibus_h_hdr=no
+            else
 
 $as_echo "#define HAVE_IBUS_IBUS_H 1" >>confdefs.h
 
-                    EXTRA_CFLAGS="$EXTRA_CFLAGS $IBUS_CFLAGS"
-                    SOURCES="$SOURCES $srcdir/src/core/linux/SDL_ibus.c"
-               fi
+                EXTRA_CFLAGS="$EXTRA_CFLAGS $IBUS_CFLAGS"
+                SOURCES="$SOURCES $srcdir/src/core/linux/SDL_ibus.c"
             fi
         fi
     fi
@@ -22541,51 +22852,77 @@
 fi
 
     if test x$enable_fcitx = xyes; then
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
 
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for FCITX" >&5
+$as_echo_n "checking for FCITX... " >&6; }
+
+if test -n "$FCITX_CFLAGS"; then
+    pkg_cv_FCITX_CFLAGS="$FCITX_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"fcitx\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "fcitx") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_FCITX_CFLAGS=`$PKG_CONFIG --cflags "fcitx" 2>/dev/null`
+else
+  pkg_failed=yes
 fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+ else
+    pkg_failed=untried
+fi
+if test -n "$FCITX_LIBS"; then
+    pkg_cv_FCITX_LIBS="$FCITX_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"fcitx\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "fcitx") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_FCITX_LIBS=`$PKG_CONFIG --libs "fcitx" 2>/dev/null`
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  pkg_failed=yes
 fi
+ else
+    pkg_failed=untried
+fi
 
 
-        if test x$PKG_CONFIG != xno; then
-            FCITX_CFLAGS=`$PKG_CONFIG --cflags fcitx`
-            CFLAGS="$CFLAGS $FCITX_CFLAGS"
-            ac_fn_c_check_header_mongrel "$LINENO" "fcitx/frontend.h" "ac_cv_header_fcitx_frontend_h" "$ac_includes_default"
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        FCITX_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "fcitx" 2>&1`
+        else
+	        FCITX_PKG_ERRORS=`$PKG_CONFIG --print-errors "fcitx" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$FCITX_PKG_ERRORS" >&5
+
+	have_fcitx=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	have_fcitx=no
+else
+	FCITX_CFLAGS=$pkg_cv_FCITX_CFLAGS
+	FCITX_LIBS=$pkg_cv_FCITX_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	have_fcitx=yes
+fi
+        CFLAGS="$CFLAGS $FCITX_CFLAGS"
+        ac_fn_c_check_header_mongrel "$LINENO" "fcitx/frontend.h" "ac_cv_header_fcitx_frontend_h" "$ac_includes_default"
 if test "x$ac_cv_header_fcitx_frontend_h" = xyes; then :
   have_fcitx_frontend_h_hdr=yes
 else
@@ -22593,23 +22930,22 @@
 fi
 
 
-            CFLAGS="$save_CFLAGS"
-            if test x$have_fcitx_frontend_h_hdr = xyes; then
-                if test x$enable_ime != xyes; then
-                    { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: IME support is required for fcitx." >&5
+        CFLAGS="$save_CFLAGS"
+        if test x$have_fcitx_frontend_h_hdr = xyes; then
+            if test x$enable_ime != xyes; then
+                { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: IME support is required for fcitx." >&5
 $as_echo "$as_me: WARNING: IME support is required for fcitx." >&2;}
-                    have_fcitx_frontend_h_hdr=no
-                elif test x$enable_dbus != xyes; then
-                    { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: DBus support is required for fcitx." >&5
+                have_fcitx_frontend_h_hdr=no
+            elif test x$enable_dbus != xyes; then
+                { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: DBus support is required for fcitx." >&5
 $as_echo "$as_me: WARNING: DBus support is required for fcitx." >&2;}
-                    have_fcitx_frontend_h_hdr=no
-                else
+                have_fcitx_frontend_h_hdr=no
+            else
 
 $as_echo "#define HAVE_FCITX_FRONTEND_H 1" >>confdefs.h
 
-                    EXTRA_CFLAGS="$EXTRA_CFLAGS $FCITX_CFLAGS"
-                    SOURCES="$SOURCES $srcdir/src/core/linux/SDL_fcitx.c"
-               fi
+                EXTRA_CFLAGS="$EXTRA_CFLAGS $FCITX_CFLAGS"
+                SOURCES="$SOURCES $srcdir/src/core/linux/SDL_fcitx.c"
             fi
         fi
     fi
@@ -23240,9 +23576,6 @@
 
         fi
 
-        SUMMARY_video="${SUMMARY_video} directx"
-        SUMMARY_audio="${SUMMARY_audio} directx"
-
         # FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
         # FIXME:  ...so force it off for now.
         case "$host" in
@@ -23774,59 +24107,101 @@
     # so we'll just use libusb when it's available.
     #
     # Except that libusb requires root permissions to open devices, so that's not generally useful, and we'll disable this by default.
+    #
+    #  On macOS and Windows, where you don't need libusb or root, we default to yes.
+    skiplibusb=no
+    case "$host" in
+        *-*-cygwin* | *-*-mingw32* | *-*-darwin* )
+            skiplibusb=yes
+            ;;
+    esac
+
     # Check whether --enable-hidapi was given.
 if test "${enable_hidapi+set}" = set; then :
   enableval=$enable_hidapi;
 else
-  enable_hidapi=no
+  enable_hidapi=maybe
 fi
 
+    hidapi_support=no
+
+    if test x$enable_hidapi = xmaybe; then
+      enable_hidapi=$skiplibusb
+    fi
+
     if test x$enable_joystick = xyes -a x$enable_hidapi = xyes; then
-        hidapi_support=no
-        # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
+        if test x$skiplibusb = xyes; then
+            hidapi_support=yes
+        else
 
-  test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no"
-  ;;
-esac
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for LIBUSB" >&5
+$as_echo_n "checking for LIBUSB... " >&6; }
+
+if test -n "$LIBUSB_CFLAGS"; then
+    pkg_cv_LIBUSB_CFLAGS="$LIBUSB_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libusb-1.0\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "libusb-1.0") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_LIBUSB_CFLAGS=`$PKG_CONFIG --cflags "libusb-1.0" 2>/dev/null`
+else
+  pkg_failed=yes
 fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+ else
+    pkg_failed=untried
+fi
+if test -n "$LIBUSB_LIBS"; then
+    pkg_cv_LIBUSB_LIBS="$LIBUSB_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libusb-1.0\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "libusb-1.0") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_LIBUSB_LIBS=`$PKG_CONFIG --libs "libusb-1.0" 2>/dev/null`
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  pkg_failed=yes
 fi
+ else
+    pkg_failed=untried
+fi
 
 
-        if test x$PKG_CONFIG != xno; then
-            LIBUSB_CFLAGS=`$PKG_CONFIG --cflags libusb-1.0`
-            LIBUSB_LDFLAGS=`$PKG_CONFIG --libs libusb-1.0`
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        LIBUSB_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "libusb-1.0" 2>&1`
+        else
+	        LIBUSB_PKG_ERRORS=`$PKG_CONFIG --print-errors "libusb-1.0" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$LIBUSB_PKG_ERRORS" >&5
+
+	have_libusb=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	have_libusb=no
+else
+	LIBUSB_CFLAGS=$pkg_cv_LIBUSB_CFLAGS
+	LIBUSB_LIBS=$pkg_cv_LIBUSB_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	have_libusb=yes
+fi
             save_CFLAGS="$CFLAGS"
             CFLAGS="$save_CFLAGS $LIBUSB_CFLAGS"
             ac_fn_c_check_header_mongrel "$LINENO" "libusb.h" "ac_cv_header_libusb_h" "$ac_includes_default"
@@ -23836,18 +24211,25 @@
 
 
             CFLAGS="$save_CFLAGS"
+            if test x$have_libusb_h = xyes; then
+                hidapi_support=yes
+            fi
         fi
-        if test x$have_libusb_h = xyes; then
-            hidapi_support=yes
 
+        if test x$hidapi_support = xyes; then
+
 $as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
 
             EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
             SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
-            SOURCES="$SOURCES $srcdir/src/hidapi/libusb/hid.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LDFLAGS"
+
+            if test x$skiplibusb = xno; then
+                SOURCES="$SOURCES $srcdir/src/hidapi/libusb/hid.c"
+                EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LIBS"
+            fi
         fi
+
         { $as_echo "$as_me:${as_lineno-$LINENO}: checking for hidapi support" >&5
 $as_echo_n "checking for hidapi support... " >&6; }
         { $as_echo "$as_me:${as_lineno-$LINENO}: result: $hidapi_support" >&5
@@ -23985,8 +24367,38 @@
 
 }
 
+CheckEventSignals()
+{
+    # Check whether --enable-backgrounding-signal was given.
+if test "${enable_backgrounding_signal+set}" = set; then :
+  enableval=$enable_backgrounding_signal;
+else
+  enable_backgrounding_signal=no
+fi
+
+    if test x$enable_backgrounding_signal != xno; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -DSDL_BACKGROUNDING_SIGNAL=$enable_backgrounding_signal"
+    fi
+
+    # Check whether --enable-foregrounding-signal was given.
+if test "${enable_foregrounding_signal+set}" = set; then :
+  enableval=$enable_foregrounding_signal;
+else
+  enable_foregrounding_signal=no
+fi
+
+    if test x$enable_foregrounding_signal != xno; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -DSDL_FOREGROUNDING_SIGNAL=$enable_foregrounding_signal"
+    fi
+}
+
+
+
 CheckWarnAll
+CheckNoStrictAliasing
 
+CheckEventSignals
+
 case "$host" in
     *-*-linux*|*-*-uclinux*|*-*-gnu*|*-*-k*bsd*-gnu|*-*-bsdi*|*-*-freebsd*|*-*-dragonfly*|*-*-netbsd*|*-*-openbsd*|*-*-sysv5*|*-*-solaris*|*-*-hpux*|*-*-aix*|*-*-minix*|*-*-nto*)
         case "$host" in
@@ -24051,8 +24463,8 @@
         CheckOpenGLX11
         CheckOpenGLESX11
         CheckVulkan
-        CheckMir
         CheckWayland
+        CheckInputEvents
         CheckLibUDev
         CheckDBus
         CheckIME
@@ -24060,7 +24472,6 @@
         CheckFcitx
         case $ARCH in
           linux)
-              CheckInputEvents
               CheckInputKD
           ;;
         esac
@@ -24222,6 +24633,7 @@
             SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev*.c"
         fi
         # Set up other core UNIX files
+        SOURCES="$SOURCES $srcdir/src/core/linux/SDL_threadprio.c"
         SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
         ;;
     *-*-cygwin* | *-*-mingw32*)
@@ -24244,6 +24656,7 @@
         CheckWINDOWSGLES
         CheckVulkan
         CheckDIRECTX
+        CheckHIDAPI
 
         # Set up the core platform files
         SOURCES="$SOURCES $srcdir/src/core/windows/*.c"
@@ -24266,11 +24679,13 @@
 
 $as_echo "#define SDL_VIDEO_RENDER_D3D 1" >>confdefs.h
 
+                SUMMARY_video="${SUMMARY_video} d3d9"
             fi
             if test x$enable_render_d3d = xyes -a x$have_d3d11 = xyes; then
 
 $as_echo "#define SDL_VIDEO_RENDER_D3D11 1" >>confdefs.h
 
+                SUMMARY_video="${SUMMARY_video} d3d11"
             fi
         fi
         # Set up files for the audio library
@@ -24278,11 +24693,13 @@
 
 $as_echo "#define SDL_AUDIO_DRIVER_WINMM 1" >>confdefs.h
 
+            SUMMARY_audio="${SUMMARY_audio} winmm"
             SOURCES="$SOURCES $srcdir/src/audio/winmm/*.c"
             if test x$have_dsound = xyes; then
 
 $as_echo "#define SDL_AUDIO_DRIVER_DSOUND 1" >>confdefs.h
 
+                SUMMARY_audio="${SUMMARY_audio} directsound"
                 SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
             fi
             if test x$have_wasapi = xyes -a x$enable_wasapi = xyes; then
@@ -24313,14 +24730,11 @@
 $as_echo "#define SDL_JOYSTICK_WINMM 1" >>confdefs.h
 
             fi
-
-$as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
-
             SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
-            SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
-            SOURCES="$SOURCES $srcdir/src/hidapi/windows/hid.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
             have_joystick=yes
+            if test x$hidapi_support = xyes; then
+                SOURCES="$SOURCES $srcdir/src/hidapi/windows/hid.c"
+            fi
         fi
         if test x$enable_haptic = xyes; then
             if test x$have_dinput = xyes -o x$have_xinput = xyes; then
@@ -24644,6 +25058,7 @@
         CheckOpenGLX11
         CheckVulkan
         CheckPTHREAD
+        CheckHIDAPI
 
         # Set up files for the audio library
         if test x$enable_audio = xyes; then
@@ -24660,14 +25075,11 @@
 
 $as_echo "#define SDL_JOYSTICK_IOKIT 1" >>confdefs.h
 
-
-$as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
-
             SOURCES="$SOURCES $srcdir/src/joystick/darwin/*.c"
-            SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
-            SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
             have_joystick=yes
+            if test x$hidapi_support = xyes; then
+                SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
+            fi
         fi
         # Set up files for the haptic library
         if test x$enable_haptic = xyes; then
@@ -24809,11 +25221,35 @@
         ;;
     *)
         as_fn_error $? "
-*** Unsupported host:  Please add to configure.in
+*** Unsupported host:  Please add to configure.ac
         " "$LINENO" 5
         ;;
 esac
 
+# Check whether to install sdl2-config
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether to install sdl2-config" >&5
+$as_echo_n "checking whether to install sdl2-config... " >&6; }
+# Check whether --enable-sdl2-config was given.
+if test "${enable_sdl2_config+set}" = set; then :
+  enableval=$enable_sdl2_config; case "${enableval}" in
+        yes) enable_sdl2_config="TRUE" ;;
+        no) enable_sdl2_config="FALSE" ;;
+        *) as_fn_error $? "bad value '${enableval}' for --enable-sdl2-config" "$LINENO" 5 ;;
+    esac
+else
+  enable_sdl2_config="TRUE"
+fi
+
+if test "$enable_sdl2_config" = "TRUE"; then
+    { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+else
+    { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+fi
+INSTALL_SDL2_CONFIG=$enable_sdl2_config
+
+
 # Verify that we have all the platform specific files we need
 
 if test x$have_joystick != xyes; then
@@ -24906,7 +25342,7 @@
 for EXT in asm cc m c S; do
     OBJECTS=`echo "$OBJECTS" | sed 's,[^ ]*/\([^ ]*\)\.'$EXT',$(objects)/\1.lo,g'`
     DEPENDS=`echo "$DEPENDS" | sed "s,^\\([^ ]*\\)/\\([^ ]*\\)\\.$EXT\\$,\\\\
-\\$(objects)/\\2.lo: \\1/\\2.$EXT\\\\
+\\$(objects)/\\2.lo: \\1/\\2.$EXT \\$(objects)/.created\\\\
 	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
 done
 
@@ -24923,7 +25359,7 @@
 SDLMAIN_DEPENDS=`echo $SDLMAIN_SOURCES`
 SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[^ ]*/\([^ ]*\)\.c,$(objects)/\1.lo,g'`
 SDLMAIN_DEPENDS=`echo "$SDLMAIN_DEPENDS" | sed "s,\\([^ ]*\\)/\\([^ ]*\\)\\.c,\\\\
-\\$(objects)/\\2.lo: \\1/\\2.c\\\\
+\\$(objects)/\\2.lo: \\1/\\2.c \\$(objects)/.created\\\\
 	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
 
 SDLTEST_OBJECTS=`echo $SDLTEST_SOURCES`
@@ -24930,7 +25366,7 @@
 SDLTEST_DEPENDS=`echo $SDLTEST_SOURCES`
 SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[^ ]*/\([^ ]*\)\.c,$(objects)/\1.lo,g'`
 SDLTEST_DEPENDS=`echo "$SDLTEST_DEPENDS" | sed "s,\\([^ ]*\\)/\\([^ ]*\\)\\.c,\\\\
-\\$(objects)/\\2.lo: \\1/\\2.c\\\\
+\\$(objects)/\\2.lo: \\1/\\2.c \\$(objects)/.created\\\\
 	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
 
 # Set runtime shared library paths as needed
--- /dev/null
+++ b/external/SDL2/configure.ac
@@ -1,0 +1,4225 @@
+dnl Process this file with autoconf to produce a configure script.
+AC_INIT(README.txt)
+AC_CONFIG_HEADER(include/SDL_config.h)
+AC_CONFIG_AUX_DIR(build-scripts)
+AC_CONFIG_MACRO_DIR([acinclude])
+
+dnl Save the CFLAGS to see whether they were passed in or generated
+orig_CFLAGS="$CFLAGS"
+
+dnl Set various version strings - taken gratefully from the GTk sources
+#
+# Making releases:
+# Edit include/SDL_version.h and change the version, then:
+#   SDL_MICRO_VERSION += 1;
+#   SDL_INTERFACE_AGE += 1;
+#   SDL_BINARY_AGE += 1;
+# if any functions have been added, set SDL_INTERFACE_AGE to 0.
+# if backwards compatibility has been broken,
+# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
+#
+SDL_MAJOR_VERSION=2
+SDL_MINOR_VERSION=0
+SDL_MICRO_VERSION=10
+SDL_INTERFACE_AGE=0
+SDL_BINARY_AGE=10
+SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
+
+AC_SUBST(SDL_MAJOR_VERSION)
+AC_SUBST(SDL_MINOR_VERSION)
+AC_SUBST(SDL_MICRO_VERSION)
+AC_SUBST(SDL_INTERFACE_AGE)
+AC_SUBST(SDL_BINARY_AGE)
+AC_SUBST(SDL_VERSION)
+
+# libtool versioning
+LT_INIT([win32-dll])
+
+LT_RELEASE=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION
+LT_CURRENT=`expr $SDL_MICRO_VERSION - $SDL_INTERFACE_AGE`
+LT_REVISION=$SDL_INTERFACE_AGE
+LT_AGE=`expr $SDL_BINARY_AGE - $SDL_INTERFACE_AGE`
+m4_pattern_allow([^LT_])
+
+AC_SUBST(LT_RELEASE)
+AC_SUBST(LT_CURRENT)
+AC_SUBST(LT_REVISION)
+AC_SUBST(LT_AGE)
+
+dnl Detect the canonical build and host environments
+dnl AC_CANONICAL_HOST
+
+dnl Check for tools
+AC_PROG_LIBTOOL
+AC_PROG_CC
+AC_PROG_CXX
+AC_PROG_INSTALL
+AC_PROG_MAKE_SET
+AC_CHECK_TOOL(WINDRES, [windres], [:])
+PKG_PROG_PKG_CONFIG
+
+dnl Make sure that srcdir is a full pathname
+case "$host" in
+    *-*-mingw32*)
+        # Except on msys, where make can't handle full pathnames (bug 1972)
+        ;;
+    *)
+        srcdir=`cd $srcdir && pwd`
+        ;;
+esac
+
+dnl Set up the compiler and linker flags
+INCLUDE="-I$srcdir/include -idirafter $srcdir/src/video/khronos"
+if test x$srcdir != x.; then
+    INCLUDE="-Iinclude $INCLUDE"
+elif test -d .hg; then
+    AC_MSG_ERROR([
+*** When building from Mercurial you should configure and build in a
+    separate directory so you don't clobber SDL_config.h, SDL_revision.h
+])
+fi
+BASE_CFLAGS=""
+BASE_LDFLAGS=""
+case "$host" in
+    *-*-cygwin*)
+        # We build SDL on cygwin without the UNIX emulation layer
+        save_CFLAGS="$CFLAGS"
+        have_no_cygwin=no
+        AC_MSG_CHECKING(for GCC -mno-cygwin option)
+        CFLAGS="$save_CFLAGS -mno-cygwin"
+
+        AC_TRY_COMPILE([
+        ],[
+        ],[
+        have_no_cygwin=yes
+        ])
+        AC_MSG_RESULT($have_no_cygwin)
+        CFLAGS="$save_CFLAGS"
+
+        if test x$have_no_cygwin = xyes; then
+            BASE_CFLAGS="-mno-cygwin"
+            BASE_LDFLAGS="-mno-cygwin"
+        fi
+        BASE_CFLAGS="$BASE_CFLAGS -I/usr/include/mingw"
+        ;;
+esac
+# Uncomment the following line if you want to force SDL and applications
+# built with it to be compiled for a particular architecture.
+#AX_GCC_ARCHFLAG([no], [BASE_CFLAGS="$BASE_CFLAGS $ax_cv_gcc_archflag]")
+BUILD_CFLAGS="$CFLAGS $CPPFLAGS -DUSING_GENERATED_CONFIG_H"
+# The default optimization for SDL is -O3 (Bug #31)
+if test "x$orig_CFLAGS" = x; then
+    BUILD_CFLAGS=`echo $BUILD_CFLAGS | sed 's/-O2/-O3/'`
+fi
+EXTRA_CFLAGS="$INCLUDE $BASE_CFLAGS"
+BUILD_LDFLAGS="$LDFLAGS"
+EXTRA_LDFLAGS="$BASE_LDFLAGS"
+## These are common directories to find software packages
+#for path in /usr/freeware /usr/pkg /usr/X11R6 /usr/local; do
+#    if test -d $path/include; then
+#        EXTRA_CFLAGS="$EXTRA_CFLAGS -I$path/include"
+#    fi
+#    if test -d $path/lib; then
+#        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -L$path/lib"
+#    fi
+#done
+SDL_CFLAGS="$BASE_CFLAGS"
+SDL_LIBS="-lSDL2"
+if test "x$BASE_LDFLAGS" != x; then
+    SDL_LIBS="$SDL_LIBS $BASE_LDFLAGS"
+fi
+if test "x$EXTRA_CFLAGS" != x; then
+    CPPFLAGS="$CPPFLAGS $EXTRA_CFLAGS"
+    CFLAGS="$CFLAGS $EXTRA_CFLAGS"
+fi
+if test "x$EXTRA_LDFLAGS" != x; then
+    LDFLAGS="$LDFLAGS $EXTRA_LDFLAGS"
+fi
+
+dnl set this to use on systems that use lib64 instead of lib
+base_libdir=`echo \${libdir} | sed 's/.*\/\(.*\)/\1/; q'`
+
+dnl Function to find a library in the compiler search path
+find_lib()
+{
+    gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
+    gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
+    env_lib_path=[`echo $LIBS $LDFLAGS $* | sed 's/-L[ ]*//g'`]
+    if test "$cross_compiling" = yes; then
+        host_lib_path=""
+    else
+        host_lib_path="/usr/$base_libdir /usr/local/$base_libdir"
+    fi
+    for path in $env_lib_path $gcc_bin_path $gcc_lib_path $host_lib_path; do
+        lib=[`ls -- $path/$1 2>/dev/null | sed -e '/\.so\..*\./d' -e 's,.*/,,' | sort | tail -1`]
+        if test x$lib != x; then
+            echo $lib
+            return
+        fi
+    done
+    # Try again, this time allowing more than one version digit after the .so
+    for path in $env_lib_path $gcc_bin_path $gcc_lib_path $host_lib_path; do
+        lib=[`ls -- $path/$1 2>/dev/null | sed -e 's,.*/,,' | sort | tail -1`]
+        if test x$lib != x; then
+            echo $lib
+            return
+        fi
+    done
+}
+
+dnl Check for compiler characteristics
+AC_C_CONST
+AC_C_INLINE
+AC_C_VOLATILE
+
+dnl See whether we want assertions for debugging/sanity checking SDL itself.
+AC_ARG_ENABLE(assertions,
+AS_HELP_STRING([--enable-assertions],
+               [Enable internal sanity checks (auto/disabled/release/enabled/paranoid) [[default=auto]]]),
+              , enable_assertions=auto)
+case "$enable_assertions" in
+    auto) # Use optimization settings to determine assertion level
+        ;;
+    disabled)
+        AC_DEFINE(SDL_DEFAULT_ASSERT_LEVEL, 0, [ ])
+        ;;
+    release)
+        AC_DEFINE(SDL_DEFAULT_ASSERT_LEVEL, 1, [ ])
+        ;;
+    enabled)
+        AC_DEFINE(SDL_DEFAULT_ASSERT_LEVEL, 2, [ ])
+        ;;
+    paranoid)
+        AC_DEFINE(SDL_DEFAULT_ASSERT_LEVEL, 3, [ ])
+        ;;
+    *)
+        AC_MSG_ERROR([*** unknown assertion level. stop.])
+        ;;
+esac
+
+dnl See whether we can use gcc style dependency tracking
+AC_ARG_ENABLE(dependency-tracking,
+AS_HELP_STRING([--enable-dependency-tracking],
+               [Use gcc -MMD -MT dependency tracking [[default=yes]]]),
+              , enable_dependency_tracking=yes)
+if test x$enable_dependency_tracking = xyes; then
+    have_gcc_mmd_mt=no
+    AC_MSG_CHECKING(for GCC -MMD -MT option)
+    AC_TRY_COMPILE([
+    #if !defined(__GNUC__) || __GNUC__ < 3
+    #error Dependency tracking requires GCC 3.0 or newer
+    #endif
+    ],[
+    ],[
+    have_gcc_mmd_mt=yes
+    ])
+    AC_MSG_RESULT($have_gcc_mmd_mt)
+
+    if test x$have_gcc_mmd_mt = xyes; then
+        DEPENDENCY_TRACKING_OPTIONS="-MMD -MT \$@"
+    fi
+fi
+
+AC_MSG_CHECKING(for linker option --no-undefined)
+have_no_undefined=no
+case "$host" in
+    dnl Skip this on platforms where it is just simply busted.
+    *-*-openbsd*)
+        ;;
+
+    *)
+        save_LDFLAGS="$LDFLAGS"
+        LDFLAGS="$LDFLAGS -Wl,--no-undefined"
+        AC_TRY_LINK([
+        ],[
+        ],[
+        have_no_undefined=yes
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--no-undefined"
+        ])
+        LDFLAGS="$save_LDFLAGS"
+        ;;
+esac
+AC_MSG_RESULT($have_no_undefined)
+
+AC_MSG_CHECKING(for linker option --dynamicbase)
+have_dynamicbase=no
+case "$host" in
+    *)
+        save_LDFLAGS="$LDFLAGS"
+        LDFLAGS="$LDFLAGS -Wl,--dynamicbase"
+        AC_TRY_LINK([
+        ],[
+        ],[
+        have_dynamicbase=yes
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--dynamicbase"
+        ])
+        LDFLAGS="$save_LDFLAGS"
+        ;;
+esac
+AC_MSG_RESULT($have_dynamicbase)
+
+AC_MSG_CHECKING(for linker option --nxcompat)
+have_nxcompat=no
+case "$host" in
+    *)
+        save_LDFLAGS="$LDFLAGS"
+        LDFLAGS="$LDFLAGS -Wl,--nxcompat"
+        AC_TRY_LINK([
+        ],[
+        ],[
+        have_nxcompat=yes
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--nxcompat"
+        ])
+        LDFLAGS="$save_LDFLAGS"
+        ;;
+esac
+AC_MSG_RESULT($have_nxcompat)
+
+AC_MSG_CHECKING(for linker option --high-entropy-va)
+have_high_entropy_va=no
+case "$host" in
+    *)
+        save_LDFLAGS="$LDFLAGS"
+        LDFLAGS="$LDFLAGS -Wl,--high-entropy-va"
+        AC_TRY_LINK([
+        ],[
+        ],[
+        have_high_entropy_va=yes
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--high-entropy-va"
+        ])
+        LDFLAGS="$save_LDFLAGS"
+        ;;
+esac
+AC_MSG_RESULT($have_high_entropy_va)
+
+dnl See whether we are allowed to use the system C library
+AC_ARG_ENABLE(libc,
+AS_HELP_STRING([--enable-libc], [Use the system C library [[default=yes]]]),
+              , enable_libc=yes)
+if test x$enable_libc = xyes; then
+    AC_DEFINE(HAVE_LIBC, 1, [ ])
+
+    dnl Check for C library headers
+    AC_HEADER_STDC
+    AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h)
+
+    dnl Check for typedefs, structures, etc.
+    AC_TYPE_SIZE_T
+
+    dnl Check for defines
+    AC_CHECK_DEFINE(M_PI, math.h)
+
+    dnl Checks for library functions.
+    case "$host" in
+    *-*-cygwin* | *-*-mingw32*)
+        ;;
+    *)
+        AC_FUNC_ALLOCA
+        ;;
+    esac
+
+    AC_FUNC_MEMCMP
+    if test x$ac_cv_func_memcmp_working = xyes; then
+        AC_DEFINE(HAVE_MEMCMP, 1, [ ])
+    fi
+    AC_FUNC_STRTOD
+    if test x$ac_cv_func_strtod = xyes; then
+        AC_DEFINE(HAVE_STRTOD, 1, [ ])
+    fi
+    AC_CHECK_FUNC(mprotect,
+        AC_TRY_COMPILE([
+          #include <sys/types.h>
+          #include <sys/mman.h>
+        ],[
+        ],[
+        AC_DEFINE(HAVE_MPROTECT, 1, [ ])
+        ]),
+    )
+    AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove wcslen wcscmp strlen strlcpy strlcat _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval poll _Exit)
+
+    AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"])
+    AC_CHECK_FUNCS(acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf copysign copysignf cos cosf exp expf fabs fabsf floor floorf fmod fmodf log logf log10 log10f pow powf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
+
+    AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
+    AC_CHECK_FUNCS(iconv)
+
+    AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], 1, [ ])], ,[#include <signal.h>])
+
+    dnl Check for additional non-standard headers
+    AC_CHECK_HEADERS(libunwind.h)
+fi
+
+dnl AC_CHECK_SIZEOF(void*)
+
+dnl See whether we can use gcc atomic operations on this architecture
+AC_ARG_ENABLE(gcc-atomics,
+AS_HELP_STRING([--enable-gcc-atomics],
+               [Use gcc builtin atomics [[default=yes]]]),
+              , enable_gcc_atomics=yes)
+if test x$enable_gcc_atomics = xyes; then
+    have_gcc_atomics=no
+    AC_MSG_CHECKING(for GCC builtin atomic operations)
+    AC_TRY_LINK([
+    ],[
+    int a;
+    void *x, *y, *z;
+    __sync_lock_test_and_set(&a, 4);
+    __sync_lock_test_and_set(&x, y);
+    __sync_fetch_and_add(&a, 1);
+    __sync_bool_compare_and_swap(&a, 5, 10);
+    __sync_bool_compare_and_swap(&x, y, z);
+    ],[
+    have_gcc_atomics=yes
+    ])
+    AC_MSG_RESULT($have_gcc_atomics)
+
+    if test x$have_gcc_atomics = xyes; then
+        AC_DEFINE(HAVE_GCC_ATOMICS, 1, [ ])
+    else
+        # See if we have the minimum operation needed for GCC atomics
+        AC_TRY_LINK([
+        ],[
+        int a;
+        __sync_lock_test_and_set(&a, 1);
+        __sync_lock_release(&a);
+        ],[
+        have_gcc_sync_lock_test_and_set=yes
+        ])
+        if test x$have_gcc_sync_lock_test_and_set = xyes; then
+            AC_DEFINE(HAVE_GCC_SYNC_LOCK_TEST_AND_SET, 1, [ ])
+        fi
+    fi
+fi
+
+# Standard C sources
+SOURCES="$SOURCES $srcdir/src/*.c"
+SOURCES="$SOURCES $srcdir/src/atomic/*.c"
+SOURCES="$SOURCES $srcdir/src/audio/*.c"
+SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c"
+SOURCES="$SOURCES $srcdir/src/dynapi/*.c"
+SOURCES="$SOURCES $srcdir/src/events/*.c"
+SOURCES="$SOURCES $srcdir/src/file/*.c"
+SOURCES="$SOURCES $srcdir/src/haptic/*.c"
+SOURCES="$SOURCES $srcdir/src/joystick/*.c"
+SOURCES="$SOURCES $srcdir/src/libm/*.c"
+SOURCES="$SOURCES $srcdir/src/power/*.c"
+#SOURCES="$SOURCES $srcdir/src/filesystem/*.c"
+SOURCES="$SOURCES $srcdir/src/render/*.c"
+SOURCES="$SOURCES $srcdir/src/render/*/*.c"
+SOURCES="$SOURCES $srcdir/src/sensor/*.c"
+SOURCES="$SOURCES $srcdir/src/stdlib/*.c"
+SOURCES="$SOURCES $srcdir/src/thread/*.c"
+SOURCES="$SOURCES $srcdir/src/timer/*.c"
+SOURCES="$SOURCES $srcdir/src/video/*.c"
+SOURCES="$SOURCES $srcdir/src/video/yuv2rgb/*.c"
+
+dnl Enable/disable various subsystems of the SDL library
+
+AC_ARG_ENABLE(atomic,
+AS_HELP_STRING([--enable-atomic], [Enable the atomic operations subsystem [[default=yes]]]),
+              , enable_atomic=yes)
+if test x$enable_atomic != xyes; then
+    AC_DEFINE(SDL_ATOMIC_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} atomic"
+fi
+AC_ARG_ENABLE(audio,
+AS_HELP_STRING([--enable-audio], [Enable the audio subsystem [[default=yes]]]),
+              , enable_audio=yes)
+if test x$enable_audio != xyes; then
+    AC_DEFINE(SDL_AUDIO_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} audio"
+fi
+AC_ARG_ENABLE(video,
+AS_HELP_STRING([--enable-video], [Enable the video subsystem [[default=yes]]]),
+              , enable_video=yes)
+if test x$enable_video != xyes; then
+    AC_DEFINE(SDL_VIDEO_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} video"
+fi
+AC_ARG_ENABLE(render,
+AS_HELP_STRING([--enable-render], [Enable the render subsystem [[default=yes]]]),
+              , enable_render=yes)
+if test x$enable_render != xyes; then
+    AC_DEFINE(SDL_RENDER_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} render"
+fi
+AC_ARG_ENABLE(events,
+AS_HELP_STRING([--enable-events], [Enable the events subsystem [[default=yes]]]),
+              , enable_events=yes)
+if test x$enable_events != xyes; then
+    AC_DEFINE(SDL_EVENTS_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} events"
+fi
+AC_ARG_ENABLE(joystick,
+AS_HELP_STRING([--enable-joystick], [Enable the joystick subsystem [[default=yes]]]),
+              , enable_joystick=yes)
+if test x$enable_joystick != xyes; then
+    AC_DEFINE(SDL_JOYSTICK_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} joystick"
+fi
+AC_ARG_ENABLE(haptic,
+AS_HELP_STRING([--enable-haptic], [Enable the haptic (force feedback) subsystem [[default=yes]]]),
+              , enable_haptic=yes)
+if test x$enable_haptic != xyes; then
+    AC_DEFINE(SDL_HAPTIC_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} haptic"
+fi
+AC_ARG_ENABLE(sensor,
+AS_HELP_STRING([--enable-sensor], [Enable the sensor subsystem [[default=yes]]]),
+              , enable_sensor=yes)
+if test x$enable_sensor != xyes; then
+    AC_DEFINE(SDL_SENSOR_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} sensor"
+fi
+AC_ARG_ENABLE(power,
+AS_HELP_STRING([--enable-power], [Enable the power subsystem [[default=yes]]]),
+              , enable_power=yes)
+if test x$enable_power != xyes; then
+    AC_DEFINE(SDL_POWER_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} power"
+fi
+AC_ARG_ENABLE(filesystem,
+AS_HELP_STRING([--enable-filesystem], [Enable the filesystem subsystem [[default=yes]]]),
+              , enable_filesystem=yes)
+if test x$enable_filesystem != xyes; then
+    AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} filesystem"
+fi
+AC_ARG_ENABLE(threads,
+AS_HELP_STRING([--enable-threads], [Enable the threading subsystem [[default=yes]]]),
+              , enable_threads=yes)
+if test x$enable_threads != xyes; then
+    AC_DEFINE(SDL_THREADS_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} threads"
+fi
+AC_ARG_ENABLE(timers,
+AS_HELP_STRING([--enable-timers], [Enable the timer subsystem [[default=yes]]]),
+              , enable_timers=yes)
+if test x$enable_timers != xyes; then
+    AC_DEFINE(SDL_TIMERS_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} timers"
+fi
+AC_ARG_ENABLE(file,
+AS_HELP_STRING([--enable-file], [Enable the file subsystem [[default=yes]]]),
+              , enable_file=yes)
+if test x$enable_file != xyes; then
+    AC_DEFINE(SDL_FILE_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} file"
+fi
+AC_ARG_ENABLE(loadso,
+AS_HELP_STRING([--enable-loadso], [Enable the shared object loading subsystem [[default=yes]]]),
+              , enable_loadso=yes)
+if test x$enable_loadso != xyes; then
+    AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} loadso"
+fi
+AC_ARG_ENABLE(cpuinfo,
+AS_HELP_STRING([--enable-cpuinfo], [Enable the cpuinfo subsystem [[default=yes]]]),
+              , enable_cpuinfo=yes)
+if test x$enable_cpuinfo != xyes; then
+    AC_DEFINE(SDL_CPUINFO_DISABLED, 1, [ ])
+else
+    SUMMARY_modules="${SUMMARY_modules} cpuinfo"
+fi
+AC_ARG_ENABLE(assembly,
+AS_HELP_STRING([--enable-assembly], [Enable assembly routines [[default=yes]]]),
+              , enable_assembly=yes)
+if test x$enable_assembly = xyes; then
+    SUMMARY_modules="${SUMMARY_modules} assembly"
+
+    AC_DEFINE(SDL_ASSEMBLY_ROUTINES, 1, [ ])
+
+    # Make sure that we don't generate floating point code that would
+    # cause illegal instruction exceptions on older processors
+    case "$host" in
+        *-*-darwin*)
+            # Don't need to worry about Apple hardware, it's all SSE capable
+            default_ssemath=yes
+            ;;
+        *64-*-*)
+            # x86 64-bit architectures all have SSE instructions
+            default_ssemath=yes
+            ;;
+        *)
+            default_ssemath=no
+            ;;
+    esac
+    AC_ARG_ENABLE(ssemath,
+AS_HELP_STRING([--enable-ssemath], [Allow GCC to use SSE floating point math [[default=maybe]]]),
+                  , enable_ssemath=$default_ssemath)
+    if test x$enable_ssemath = xno; then
+        if test x$have_gcc_sse = xyes -o x$have_gcc_sse2 = xyes -o x$have_gcc_sse3 = xyes; then
+            EXTRA_CFLAGS="$EXTRA_CFLAGS -mfpmath=387"
+        fi
+    fi
+
+    dnl Check for various instruction support
+    AC_ARG_ENABLE(mmx,
+AS_HELP_STRING([--enable-mmx], [use MMX assembly routines [[default=yes]]]),
+                  , enable_mmx=yes)
+    if test x$enable_mmx = xyes; then
+        save_CFLAGS="$CFLAGS"
+        have_gcc_mmx=no
+        AC_MSG_CHECKING(for GCC -mmmx option)
+        mmx_CFLAGS="-mmmx"
+        CFLAGS="$save_CFLAGS $mmx_CFLAGS"
+
+        AC_TRY_COMPILE([
+        #ifdef __MINGW32__
+        #include <_mingw.h>
+        #ifdef __MINGW64_VERSION_MAJOR
+        #include <intrin.h>
+        #else
+        #include <mmintrin.h>
+        #endif
+        #else
+        #include <mmintrin.h>
+        #endif
+        #ifndef __MMX__
+        #error Assembler CPP flag not enabled
+        #endif
+        ],[
+        ],[
+        have_gcc_mmx=yes
+        ])
+        AC_MSG_RESULT($have_gcc_mmx)
+        CFLAGS="$save_CFLAGS"
+
+        if test x$have_gcc_mmx = xyes; then
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $mmx_CFLAGS"
+            SUMMARY_math="${SUMMARY_math} mmx"
+        fi
+    fi
+
+    AC_ARG_ENABLE(3dnow,
+AS_HELP_STRING([--enable-3dnow], [use 3DNow! assembly routines [[default=yes]]]),
+                  , enable_3dnow=yes)
+    if test x$enable_3dnow = xyes; then
+        save_CFLAGS="$CFLAGS"
+        have_gcc_3dnow=no
+        AC_MSG_CHECKING(for GCC -m3dnow option)
+        amd3dnow_CFLAGS="-m3dnow"
+        CFLAGS="$save_CFLAGS $amd3dnow_CFLAGS"
+
+        AC_TRY_LINK([
+        #include <mm3dnow.h>
+        #ifndef __3dNOW__
+        #error Assembler CPP flag not enabled
+        #endif
+        ],[
+        void *p = 0;
+        _m_prefetch(p);
+        ],[
+        have_gcc_3dnow=yes
+        ])
+        AC_MSG_RESULT($have_gcc_3dnow)
+        CFLAGS="$save_CFLAGS"
+
+        if test x$have_gcc_3dnow = xyes; then
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $amd3dnow_CFLAGS"
+            SUMMARY_math="${SUMMARY_math} 3dnow"
+        fi
+    fi
+
+    AC_ARG_ENABLE(sse,
+AS_HELP_STRING([--enable-sse], [use SSE assembly routines [[default=yes]]]),
+                  , enable_sse=yes)
+    if test x$enable_sse = xyes; then
+        save_CFLAGS="$CFLAGS"
+        have_gcc_sse=no
+        AC_MSG_CHECKING(for GCC -msse option)
+        sse_CFLAGS="-msse"
+        CFLAGS="$save_CFLAGS $sse_CFLAGS"
+
+        AC_TRY_COMPILE([
+        #ifdef __MINGW32__
+        #include <_mingw.h>
+        #ifdef __MINGW64_VERSION_MAJOR
+        #include <intrin.h>
+        #else
+        #include <xmmintrin.h>
+        #endif
+        #else
+        #include <xmmintrin.h>
+        #endif
+        #ifndef __SSE__
+        #error Assembler CPP flag not enabled
+        #endif
+        ],[
+        ],[
+        have_gcc_sse=yes
+        ])
+        AC_MSG_RESULT($have_gcc_sse)
+        CFLAGS="$save_CFLAGS"
+
+        if test x$have_gcc_sse = xyes; then
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $sse_CFLAGS"
+            SUMMARY_math="${SUMMARY_math} sse"
+        fi
+    fi
+
+    AC_ARG_ENABLE(sse2,
+AS_HELP_STRING([--enable-sse2], [use SSE2 assembly routines [[default=maybe]]]),
+                  , enable_sse2=$default_ssemath)
+    if test x$enable_sse2 = xyes; then
+        save_CFLAGS="$CFLAGS"
+        have_gcc_sse2=no
+        AC_MSG_CHECKING(for GCC -msse2 option)
+        sse2_CFLAGS="-msse2"
+        CFLAGS="$save_CFLAGS $sse2_CFLAGS"
+
+        AC_TRY_COMPILE([
+        #ifdef __MINGW32__
+        #include <_mingw.h>
+        #ifdef __MINGW64_VERSION_MAJOR
+        #include <intrin.h>
+        #else
+        #include <emmintrin.h>
+        #endif
+        #else
+        #include <emmintrin.h>
+        #endif
+        #ifndef __SSE2__
+        #error Assembler CPP flag not enabled
+        #endif
+        ],[
+        ],[
+        have_gcc_sse2=yes
+        ])
+        AC_MSG_RESULT($have_gcc_sse2)
+        CFLAGS="$save_CFLAGS"
+
+        if test x$have_gcc_sse2 = xyes; then
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $sse2_CFLAGS"
+            SUMMARY_math="${SUMMARY_math} sse2"
+        fi
+    fi
+
+    AC_ARG_ENABLE(sse3,
+AS_HELP_STRING([--enable-sse3], [use SSE3 assembly routines [[default=maybe]]]),
+                  , enable_sse3=$default_ssemath)
+    if test x$enable_sse3 = xyes; then
+        save_CFLAGS="$CFLAGS"
+        have_gcc_sse3=no
+        AC_MSG_CHECKING(for GCC -msse3 option)
+        sse3_CFLAGS="-msse3"
+        CFLAGS="$save_CFLAGS $sse3_CFLAGS"
+
+        AC_TRY_COMPILE([
+        #ifdef __MINGW32__
+        #include <_mingw.h>
+        #ifdef __MINGW64_VERSION_MAJOR
+        #include <intrin.h>
+        #else
+        #include <pmmintrin.h>
+        #endif
+        #else
+        #include <pmmintrin.h>
+        #endif
+        #ifndef __SSE2__
+        #error Assembler CPP flag not enabled
+        #endif
+        ],[
+        ],[
+        have_gcc_sse3=yes
+        ])
+        AC_MSG_RESULT($have_gcc_sse3)
+        CFLAGS="$save_CFLAGS"
+
+        if test x$have_gcc_sse3 = xyes; then
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $sse3_CFLAGS"
+            SUMMARY_math="${SUMMARY_math} sse3"
+        fi
+    fi
+
+    AC_CHECK_HEADER(immintrin.h,
+                    have_immintrin_h_hdr=yes,
+                    have_immintrin_h_hdr=no)
+    if test x$have_immintrin_h_hdr = xyes; then
+        AC_DEFINE(HAVE_IMMINTRIN_H, 1, [ ])
+    fi
+
+    AC_ARG_ENABLE(altivec,
+AS_HELP_STRING([--enable-altivec], [use Altivec assembly routines [[default=yes]]]),
+                  , enable_altivec=yes)
+    if test x$enable_altivec = xyes; then
+        save_CFLAGS="$CFLAGS"
+        have_gcc_altivec=no
+        have_altivec_h_hdr=no
+        altivec_CFLAGS="-maltivec"
+        CFLAGS="$save_CFLAGS $altivec_CFLAGS"
+
+        AC_MSG_CHECKING(for Altivec with GCC altivec.h and -maltivec option)
+        AC_TRY_COMPILE([
+        #include <altivec.h>
+        vector unsigned int vzero() {
+            return vec_splat_u32(0);
+        }
+        ],[
+        ],[
+        have_gcc_altivec=yes
+        have_altivec_h_hdr=yes
+        ])
+        AC_MSG_RESULT($have_gcc_altivec)
+
+        if test x$have_gcc_altivec = xno; then
+            AC_MSG_CHECKING(for Altivec with GCC -maltivec option)
+            AC_TRY_COMPILE([
+            vector unsigned int vzero() {
+                return vec_splat_u32(0);
+            }
+            ],[
+            ],[
+            have_gcc_altivec=yes
+            ])
+            AC_MSG_RESULT($have_gcc_altivec)
+        fi
+
+        if test x$have_gcc_altivec = xno; then
+            AC_MSG_CHECKING(for Altivec with GCC altivec.h and -faltivec option)
+            altivec_CFLAGS="-faltivec"
+            CFLAGS="$save_CFLAGS $altivec_CFLAGS"
+            AC_TRY_COMPILE([
+            #include <altivec.h>
+            vector unsigned int vzero() {
+                return vec_splat_u32(0);
+            }
+            ],[
+            ],[
+            have_gcc_altivec=yes
+            have_altivec_h_hdr=yes
+            ])
+            AC_MSG_RESULT($have_gcc_altivec)
+        fi
+
+        if test x$have_gcc_altivec = xno; then
+            AC_MSG_CHECKING(for Altivec with GCC -faltivec option)
+            AC_TRY_COMPILE([
+            vector unsigned int vzero() {
+                return vec_splat_u32(0);
+            }
+            ],[
+            ],[
+            have_gcc_altivec=yes
+            ])
+            AC_MSG_RESULT($have_gcc_altivec)
+        fi
+        CFLAGS="$save_CFLAGS"
+
+        if test x$have_gcc_altivec = xyes; then
+            AC_DEFINE(SDL_ALTIVEC_BLITTERS, 1, [ ])
+            if test x$have_altivec_h_hdr = xyes; then
+              AC_DEFINE(HAVE_ALTIVEC_H, 1, [ ])
+            fi
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $altivec_CFLAGS"
+            SUMMARY_math="${SUMMARY_math} altivec"
+        fi
+    fi
+fi
+
+dnl See if the OSS audio interface is supported
+CheckOSS()
+{
+    AC_ARG_ENABLE(oss,
+AS_HELP_STRING([--enable-oss], [support the OSS audio API [[default=maybe]]]),
+                  , enable_oss=maybe)
+
+    # OpenBSD "has" OSS, but it's not really for app use. They want you to
+    #  use sndio instead. So on there, we default to disabled. You can force
+    #  it on if you really want, though.
+    if test x$enable_oss = xmaybe; then
+        enable_oss=yes
+        case "$host" in
+            *-*-openbsd*)
+                enable_oss=no;;
+        esac
+    fi
+
+    if test x$enable_audio = xyes -a x$enable_oss = xyes; then
+        AC_MSG_CHECKING(for OSS audio support)
+        have_oss=no
+        if test x$have_oss != xyes; then
+            AC_TRY_COMPILE([
+              #include <sys/soundcard.h>
+            ],[
+              int arg = SNDCTL_DSP_SETFRAGMENT;
+            ],[
+            have_oss=yes
+            ])
+        fi
+        if test x$have_oss != xyes; then
+            AC_TRY_COMPILE([
+              #include <soundcard.h>
+            ],[
+              int arg = SNDCTL_DSP_SETFRAGMENT;
+            ],[
+            have_oss=yes
+            AC_DEFINE(SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H, 1, [ ])
+            ])
+        fi
+        AC_MSG_RESULT($have_oss)
+        if test x$have_oss = xyes; then
+            SUMMARY_audio="${SUMMARY_audio} oss"
+            AC_DEFINE(SDL_AUDIO_DRIVER_OSS, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/dsp/*.c"
+            have_audio=yes
+
+            # We may need to link with ossaudio emulation library
+            case "$host" in
+                *-*-openbsd*|*-*-netbsd*)
+                    EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lossaudio";;
+            esac
+        fi
+    fi
+}
+
+dnl See if the ALSA audio interface is supported
+CheckALSA()
+{
+    AC_ARG_ENABLE(alsa,
+AS_HELP_STRING([--enable-alsa], [support the ALSA audio API [[default=yes]]]),
+                  , enable_alsa=yes)
+    if test x$enable_audio = xyes -a x$enable_alsa = xyes; then
+        AM_PATH_ALSA(1.0.11, have_alsa=yes, have_alsa=no)
+        # Restore all flags from before the ALSA detection runs
+        CFLAGS="$alsa_save_CFLAGS"
+        LDFLAGS="$alsa_save_LDFLAGS"
+        LIBS="$alsa_save_LIBS"
+        if test x$have_alsa = xyes; then
+            AC_ARG_ENABLE(alsa-shared,
+AS_HELP_STRING([--enable-alsa-shared], [dynamically load ALSA audio support [[default=yes]]]),
+                          , enable_alsa_shared=yes)
+            alsa_lib=[`find_lib "libasound.so.*" "$ALSA_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+
+            AC_DEFINE(SDL_AUDIO_DRIVER_ALSA, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/alsa/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $ALSA_CFLAGS"
+            if test x$have_loadso != xyes && \
+               test x$enable_alsa_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic ALSA loading])
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_alsa_shared = xyes && test x$alsa_lib != x; then
+                echo "-- dynamic libasound -> $alsa_lib"
+                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ALSA_DYNAMIC, "$alsa_lib", [ ])
+                SUMMARY_audio="${SUMMARY_audio} alsa(dynamic)"
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ALSA_LIBS"
+                SUMMARY_audio="${SUMMARY_audio} alsa"
+            fi
+            have_audio=yes
+        fi
+    fi
+}
+
+dnl Find JACK Audio
+CheckJACK()
+{
+    AC_ARG_ENABLE(jack,
+AS_HELP_STRING([--enable-jack], [use JACK audio [[default=yes]]]),
+                  , enable_jack=yes)
+    if test x$enable_audio = xyes -a x$enable_jack = xyes; then
+        PKG_CHECK_MODULES([JACK], [jack >= 0.125], audio_jack=yes, audio_jack=no)
+
+        if test x$audio_jack = xyes; then
+            AC_ARG_ENABLE(jack-shared,
+AS_HELP_STRING([--enable-jack-shared], [dynamically load JACK audio support [[default=yes]]]),
+                          , enable_jack_shared=yes)
+            jack_lib=[`find_lib "libjack.so.*" "$JACK_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+
+            AC_DEFINE(SDL_AUDIO_DRIVER_JACK, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/jack/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $JACK_CFLAGS"
+            if test x$have_loadso != xyes && \
+               test x$enable_jack_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic JACK audio loading])
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_jack_shared = xyes && test x$jack_lib != x; then
+                echo "-- dynamic libjack -> $jack_lib"
+                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_JACK_DYNAMIC, "$jack_lib", [ ])
+                SUMMARY_audio="${SUMMARY_audio} jack(dynamic)"
+
+                case "$host" in
+                    # On Solaris, jack must be linked deferred explicitly
+                    # to prevent undefined symbol failures.
+                    *-*-solaris*)
+                        JACK_LIBS=`echo $JACK_LIBS | sed 's/\-l/-Wl,-l/g'`
+                        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-zdeferred $JACK_LIBS -Wl,-znodeferred"
+                esac
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $JACK_LIBS"
+                SUMMARY_audio="${SUMMARY_audio} jack"
+            fi
+            have_audio=yes
+        fi
+    fi
+}
+
+dnl Find the ESD includes and libraries
+CheckESD()
+{
+    AC_ARG_ENABLE(esd,
+AS_HELP_STRING([--enable-esd], [support the Enlightened Sound Daemon [[default=yes]]]),
+                  , enable_esd=yes)
+    if test x$enable_audio = xyes -a x$enable_esd = xyes; then
+        AM_PATH_ESD(0.2.8, have_esd=yes, have_esd=no)
+        if test x$have_esd = xyes; then
+            AC_ARG_ENABLE(esd-shared,
+AS_HELP_STRING([--enable-esd-shared], [dynamically load ESD audio support [[default=yes]]]),
+                          , enable_esd_shared=yes)
+            esd_lib=[`find_lib "libesd.so.*" "$ESD_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+
+            AC_DEFINE(SDL_AUDIO_DRIVER_ESD, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/esd/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $ESD_CFLAGS"
+            if test x$have_loadso != xyes && \
+               test x$enable_esd_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic ESD loading])
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_esd_shared = xyes && test x$esd_lib != x; then
+                echo "-- dynamic libesd -> $esd_lib"
+                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ESD_DYNAMIC, "$esd_lib", [ ])
+                SUMMARY_audio="${SUMMARY_audio} esd(dynamic)"
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ESD_LIBS"
+                SUMMARY_audio="${SUMMARY_audio} esd"
+            fi
+            have_audio=yes
+        fi
+    fi
+}
+
+dnl Find PulseAudio
+CheckPulseAudio()
+{
+    AC_ARG_ENABLE(pulseaudio,
+AS_HELP_STRING([--enable-pulseaudio], [use PulseAudio [[default=yes]]]),
+                  , enable_pulseaudio=yes)
+    if test x$enable_audio = xyes -a x$enable_pulseaudio = xyes; then
+        PKG_CHECK_MODULES([PULSEAUDIO], [libpulse-simple >= 0.9], audio_pulseaudio=yes, audio_pulseaudio=no)
+
+        if test x$audio_pulseaudio = xyes; then
+            AC_ARG_ENABLE(pulseaudio-shared,
+AS_HELP_STRING([--enable-pulseaudio-shared], [dynamically load PulseAudio support [[default=yes]]]),
+                          , enable_pulseaudio_shared=yes)
+            pulseaudio_lib=[`find_lib "libpulse-simple.so.*" "$PULSEAUDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+
+            AC_DEFINE(SDL_AUDIO_DRIVER_PULSEAUDIO, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/pulseaudio/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $PULSEAUDIO_CFLAGS"
+            if test x$have_loadso != xyes && \
+               test x$enable_pulseaudio_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic PulseAudio loading])
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_pulseaudio_shared = xyes && test x$pulseaudio_lib != x; then
+                echo "-- dynamic libpulse-simple -> $pulseaudio_lib"
+                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC, "$pulseaudio_lib", [ ])
+                SUMMARY_audio="${SUMMARY_audio} pulse(dynamic)"
+
+                case "$host" in
+                    # On Solaris, pulseaudio must be linked deferred explicitly
+                    # to prevent undefined symbol failures.
+                    *-*-solaris*)
+                        PULSEAUDIO_LIBS=`echo $PULSEAUDIO_LIBS | sed 's/\-l/-Wl,-l/g'`
+                        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-zdeferred $PULSEAUDIO_LIBS -Wl,-znodeferred"
+                esac
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $PULSEAUDIO_LIBS"
+                SUMMARY_audio="${SUMMARY_audio} pulse"
+            fi
+            have_audio=yes
+        fi
+    fi
+}
+
+CheckARTSC()
+{
+    AC_ARG_ENABLE(arts,
+AS_HELP_STRING([--enable-arts], [support the Analog Real Time Synthesizer [[default=yes]]]),
+                  , enable_arts=yes)
+    if test x$enable_audio = xyes -a x$enable_arts = xyes; then
+        AC_PATH_PROG(ARTSCONFIG, artsc-config)
+        if test x$ARTSCONFIG = x -o x$ARTSCONFIG = x'"$ARTSCONFIG"'; then
+            : # arts isn't installed
+        else
+            ARTS_CFLAGS=`$ARTSCONFIG --cflags`
+            ARTS_LIBS=`$ARTSCONFIG --libs`
+            AC_MSG_CHECKING(for aRts development environment)
+            audio_arts=no
+            save_CFLAGS="$CFLAGS"
+            CFLAGS="$CFLAGS $ARTS_CFLAGS"
+            AC_TRY_COMPILE([
+             #include <artsc.h>
+            ],[
+             arts_stream_t stream;
+            ],[
+            audio_arts=yes
+            ])
+            CFLAGS="$save_CFLAGS"
+            AC_MSG_RESULT($audio_arts)
+            if test x$audio_arts = xyes; then
+                AC_ARG_ENABLE(arts-shared,
+AS_HELP_STRING([--enable-arts-shared], [dynamically load aRts audio support [[default=yes]]]),
+                              , enable_arts_shared=yes)
+                arts_lib=[`find_lib "libartsc.so.*" "$ARTS_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+
+                AC_DEFINE(SDL_AUDIO_DRIVER_ARTS, 1, [ ])
+                SOURCES="$SOURCES $srcdir/src/audio/arts/*.c"
+                EXTRA_CFLAGS="$EXTRA_CFLAGS $ARTS_CFLAGS"
+                if test x$have_loadso != xyes && \
+                   test x$enable_arts_shared = xyes; then
+                    AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic ARTS loading])
+                fi
+                if test x$have_loadso = xyes && \
+                   test x$enable_arts_shared = xyes && test x$arts_lib != x; then
+                    echo "-- dynamic libartsc -> $arts_lib"
+                    AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ARTS_DYNAMIC, "$arts_lib", [ ])
+                    SUMMARY_audio="${SUMMARY_audio} arts(dynamic)"
+                else
+                    EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ARTS_LIBS"
+                    SUMMARY_audio="${SUMMARY_audio} arts"
+                fi
+                have_audio=yes
+            fi
+        fi
+    fi
+}
+
+dnl See if the NAS audio interface is supported
+CheckNAS()
+{
+    AC_ARG_ENABLE(nas,
+AS_HELP_STRING([--enable-nas], [support the NAS audio API [[default=yes]]]),
+                  , enable_nas=yes)
+    if test x$enable_audio = xyes -a x$enable_nas = xyes; then
+        AC_CHECK_HEADER(audio/audiolib.h, have_nas_hdr=yes)
+        AC_CHECK_LIB(audio, AuOpenServer, have_nas_lib=yes)
+
+        AC_MSG_CHECKING(for NAS audio support)
+        have_nas=no
+
+        if test x$have_nas_hdr = xyes -a x$have_nas_lib = xyes; then
+            have_nas=yes
+            NAS_LIBS="-laudio"
+
+        elif test -r /usr/X11R6/include/audio/audiolib.h; then
+            have_nas=yes
+            NAS_CFLAGS="-I/usr/X11R6/include/"
+            NAS_LIBS="-L/usr/X11R6/lib -laudio -lXt"
+
+        fi
+
+        AC_MSG_RESULT($have_nas)
+
+        if test x$have_nas = xyes; then
+            AC_ARG_ENABLE(nas-shared,
+AS_HELP_STRING([--enable-nas-shared], [dynamically load NAS audio support [[default=yes]]]),
+                          , enable_nas_shared=yes)
+            nas_lib=[`find_lib "libaudio.so.*" "$NAS_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+
+            if test x$have_loadso != xyes && \
+               test x$enable_nas_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic NAS loading])
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_nas_shared = xyes && test x$nas_lib != x; then
+                echo "-- dynamic libaudio -> $nas_lib"
+                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_NAS_DYNAMIC, "$nas_lib", [ ])
+                SUMMARY_audio="${SUMMARY_audio} nas(dynamic)"
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $NAS_LIBS"
+                SUMMARY_audio="${SUMMARY_audio} nas"
+            fi
+
+            AC_DEFINE(SDL_AUDIO_DRIVER_NAS, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/nas/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $NAS_CFLAGS"
+            have_audio=yes
+        fi
+    fi
+}
+
+dnl See if the sndio audio interface is supported
+CheckSNDIO()
+{
+    AC_ARG_ENABLE(sndio,
+AS_HELP_STRING([--enable-sndio], [support the sndio audio API [[default=yes]]]),
+                  , enable_sndio=yes)
+    if test x$enable_audio = xyes -a x$enable_sndio = xyes; then
+        AC_CHECK_HEADER(sndio.h, have_sndio_hdr=yes)
+        AC_CHECK_LIB(sndio, sio_open, have_sndio_lib=yes)
+
+        AC_MSG_CHECKING(for sndio audio support)
+        have_sndio=no
+
+        if test x$have_sndio_hdr = xyes -a x$have_sndio_lib = xyes; then
+            have_sndio=yes
+            SNDIO_LIBS="-lsndio"
+        fi
+
+        AC_MSG_RESULT($have_sndio)
+
+        if test x$have_sndio = xyes; then
+            AC_ARG_ENABLE(sndio-shared,
+AS_HELP_STRING([--enable-sndio-shared], [dynamically load sndio audio support [[default=yes]]]),
+                          , enable_sndio_shared=yes)
+            sndio_lib=[`find_lib "libsndio.so.*" "$SNDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+
+            if test x$have_loadso != xyes && \
+               test x$enable_sndio_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic sndio loading])
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_sndio_shared = xyes && test x$sndio_lib != x; then
+                echo "-- dynamic libsndio -> $sndio_lib"
+                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC, "$sndio_lib", [ ])
+                SUMMARY_audio="${SUMMARY_audio} sndio(dynamic)"
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $SNDIO_LIBS"
+                SUMMARY_audio="${SUMMARY_audio} sndio"
+            fi
+
+            AC_DEFINE(SDL_AUDIO_DRIVER_SNDIO, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/sndio/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $SNDIO_CFLAGS"
+            have_audio=yes
+        fi
+    fi
+}
+
+dnl Find FusionSound
+CheckFusionSound()
+{
+    AC_ARG_ENABLE(fusionsound,
+AS_HELP_STRING([--enable-fusionsound], [use FusionSound audio driver [[default=no]]]),
+                  , enable_fusionsound=no)
+    if test x$enable_audio = xyes -a x$enable_fusionsound = xyes; then
+        PKG_CHECK_MODULES([FUSIONSOUND], [fusionsound >= 1.1.1], fusionsound=yes, fusionsound=no)
+
+        if test x$fusionsound = xyes; then
+            AC_DEFINE(SDL_AUDIO_DRIVER_FUSIONSOUND, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/fusionsound/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $FUSIONSOUND_CFLAGS"
+            
+            AC_ARG_ENABLE(fusionsound-shared,
+AS_HELP_STRING([--enable-fusionsound-shared], [dynamically load fusionsound audio support [[default=yes]]]),
+                          , enable_fusionsound_shared=yes)
+            fusionsound_shared=no
+            AC_MSG_CHECKING(for FusionSound dynamic loading support)
+            if test x$have_loadso != xyes && \
+               test x$enable_fusionsound_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic fusionsound loading])
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_fusionsound_shared = xyes; then
+                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC, "libfusionsound.so", [ ])
+                fusionsound_shared=yes
+                SUMMARY_audio="${SUMMARY_audio} fusionsound(dynamic)"
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FUSIONSOUND_LIBS"
+                SUMMARY_audio="${SUMMARY_audio} fusionsound"
+            fi
+            AC_MSG_RESULT($fusionsound_shared)
+            
+            have_audio=yes
+        fi
+    fi
+}
+
+dnl rcg07142001 See if the user wants the disk writer audio driver...
+CheckDiskAudio()
+{
+    AC_ARG_ENABLE(diskaudio,
+AS_HELP_STRING([--enable-diskaudio], [support the disk writer audio driver [[default=yes]]]),
+                  , enable_diskaudio=yes)
+    if test x$enable_audio = xyes -a x$enable_diskaudio = xyes; then
+        AC_DEFINE(SDL_AUDIO_DRIVER_DISK, 1, [ ])
+        SOURCES="$SOURCES $srcdir/src/audio/disk/*.c"
+        SUMMARY_audio="${SUMMARY_audio} disk"
+    fi
+}
+
+dnl rcg03142006 See if the user wants the dummy audio driver...
+CheckDummyAudio()
+{
+    AC_ARG_ENABLE(dummyaudio,
+AS_HELP_STRING([--enable-dummyaudio], [support the dummy audio driver [[default=yes]]]),
+                  , enable_dummyaudio=yes)
+    if test x$enable_audio = xyes -a x$enable_dummyaudio = xyes; then
+        AC_DEFINE(SDL_AUDIO_DRIVER_DUMMY, 1, [ ])
+        SOURCES="$SOURCES $srcdir/src/audio/dummy/*.c"
+        SUMMARY_audio="${SUMMARY_audio} dummy"
+    fi
+}
+
+dnl See if libsamplerate is available
+CheckLibSampleRate()
+{
+    AC_ARG_ENABLE(libsamplerate,
+AS_HELP_STRING([--enable-libsamplerate], [use libsamplerate for audio rate conversion [[default=yes]]]),
+                  , enable_libsamplerate=yes)
+    if test x$enable_libsamplerate = xyes; then
+        AC_CHECK_HEADER(samplerate.h,
+                        have_samplerate_h_hdr=yes,
+                        have_samplerate_h_hdr=no)
+        if test x$have_samplerate_h_hdr = xyes; then
+            AC_DEFINE(HAVE_LIBSAMPLERATE_H, 1, [ ])
+
+            AC_ARG_ENABLE(libsamplerate-shared,
+AS_HELP_STRING([--enable-libsamplerate-shared], [dynamically load libsamplerate [[default=yes]]]),
+                          , enable_libsamplerate_shared=yes)
+
+            samplerate_lib=[`find_lib "libsamplerate.so.*" "" | sed 's/.*\/\(.*\)/\1/; q'`]
+
+            if test x$have_loadso != xyes && \
+               test x$enable_libsamplerate_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic libsamplerate loading])
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_libsamplerate_shared = xyes && test x$samplerate_lib != x; then
+                echo "-- dynamic libsamplerate -> $samplerate_lib"
+                AC_DEFINE_UNQUOTED(SDL_LIBSAMPLERATE_DYNAMIC, "$samplerate_lib", [ ])
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lsamplerate"
+            fi
+        fi
+    fi
+}
+
+dnl See if GCC's -fvisibility=hidden is supported (gcc4 and later, usually).
+dnl  Details of this flag are here: http://gcc.gnu.org/wiki/Visibility
+CheckVisibilityHidden()
+{
+    AC_MSG_CHECKING(for GCC -fvisibility=hidden option)
+    have_gcc_fvisibility=no
+
+    visibility_CFLAGS="-fvisibility=hidden"
+    save_CFLAGS="$CFLAGS"
+    CFLAGS="$save_CFLAGS $visibility_CFLAGS -Werror"
+    AC_TRY_COMPILE([
+    #if !defined(__GNUC__) || __GNUC__ < 4
+    #error SDL only uses visibility attributes in GCC 4 or newer
+    #endif
+    ],[
+    ],[
+    have_gcc_fvisibility=yes
+    ])
+    AC_MSG_RESULT($have_gcc_fvisibility)
+    CFLAGS="$save_CFLAGS"
+
+    if test x$have_gcc_fvisibility = xyes; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS $visibility_CFLAGS"
+    fi
+}
+
+dnl See if GCC's -fno-strict-aliasingis supported.
+dnl  Reference: https://bugzilla.libsdl.org/show_bug.cgi?id=4254
+CheckNoStrictAliasing()
+{
+    AC_MSG_CHECKING(for GCC -fno-strict-aliasing option)
+    have_gcc_no_strict_aliasing=no
+
+    save_CFLAGS="$CFLAGS"
+    CFLAGS="$save_CFLAGS -fno-strict-aliasing"
+    AC_TRY_COMPILE([
+    int x = 0;
+    ],[
+    ],[
+    have_gcc_no_strict_aliasing=yes
+    ])
+    AC_MSG_RESULT($have_gcc_no_strict_aliasing)
+    CFLAGS="$save_CFLAGS"
+
+    if test x$have_gcc_no_strict_aliasing = xyes; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -fno-strict-aliasing"
+    fi
+}
+
+dnl See if GCC's -mpreferred-stack-boundary is supported.
+dnl  Reference: http://bugzilla.libsdl.org/show_bug.cgi?id=1296
+CheckStackBoundary()
+{
+    AC_MSG_CHECKING(for GCC -mpreferred-stack-boundary option)
+    have_gcc_preferred_stack_boundary=no
+
+    save_CFLAGS="$CFLAGS"
+    CFLAGS="$save_CFLAGS -mpreferred-stack-boundary=2"
+    AC_TRY_COMPILE([
+    int x = 0;
+    ],[
+    ],[
+    have_gcc_preferred_stack_boundary=yes
+    ])
+    AC_MSG_RESULT($have_gcc_preferred_stack_boundary)
+    CFLAGS="$save_CFLAGS"
+
+    if test x$have_gcc_preferred_stack_boundary = xyes; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -mpreferred-stack-boundary=2"
+    fi
+}
+
+dnl See if GCC's -Wdeclaration-after-statement is supported.
+dnl  This lets us catch things that would fail on a C89 compiler when using
+dnl  a modern GCC.
+CheckDeclarationAfterStatement()
+{
+    AC_MSG_CHECKING(for GCC -Wdeclaration-after-statement option)
+    have_gcc_declaration_after_statement=no
+
+    save_CFLAGS="$CFLAGS"
+    CFLAGS="$save_CFLAGS -Wdeclaration-after-statement -Werror=declaration-after-statement"
+    AC_TRY_COMPILE([
+    int x = 0;
+    ],[
+    ],[
+    have_gcc_declaration_after_statement=yes
+    ])
+    AC_MSG_RESULT($have_gcc_declaration_after_statement)
+    CFLAGS="$save_CFLAGS"
+
+    if test x$have_gcc_declaration_after_statement = xyes; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -Wdeclaration-after-statement -Werror=declaration-after-statement"
+    fi
+}
+
+dnl See if GCC's -Wall is supported.
+CheckWarnAll()
+{
+    AC_MSG_CHECKING(for GCC -Wall option)
+    have_gcc_Wall=no
+
+    save_CFLAGS="$CFLAGS"
+    CFLAGS="$save_CFLAGS -Wall"
+    AC_TRY_COMPILE([
+    int x = 0;
+    ],[
+    ],[
+    have_gcc_Wall=yes
+    ])
+    AC_MSG_RESULT($have_gcc_Wall)
+    CFLAGS="$save_CFLAGS"
+
+    if test x$have_gcc_Wall = xyes; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -Wall"
+
+        dnl Haiku headers use multicharacter constants all over the place. Ignore these warnings when using -Wall.
+        AC_MSG_CHECKING(for necessary GCC -Wno-multichar option)
+        need_gcc_Wno_multichar=no
+        case "$host" in
+            *-*-haiku*)
+                need_gcc_Wno_multichar=yes
+                ;;
+        esac
+        AC_MSG_RESULT($need_gcc_Wno_multichar)
+        if test x$need_gcc_Wno_multichar = xyes; then
+            EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-multichar"
+        fi
+    fi
+}
+
+dnl Check for Wayland
+CheckWayland()
+{
+    AC_ARG_ENABLE(video-wayland,
+AS_HELP_STRING([--enable-video-wayland], [use Wayland video driver [[default=yes]]]),
+                  ,enable_video_wayland=yes)
+
+    AC_ARG_ENABLE(video-wayland-qt-touch,
+AS_HELP_STRING([--enable-video-wayland-qt-touch], [QtWayland server support for Wayland video driver [[default=yes]]]),
+                  ,enable_video_wayland_qt_touch=yes)
+
+    if test x$enable_video = xyes -a x$enable_video_wayland = xyes; then
+        AC_MSG_CHECKING(for Wayland support)
+        video_wayland=no
+        if  test x$video_opengl_egl = xyes && \
+            test x$video_opengles_v2 = xyes; then
+            if $PKG_CONFIG --exists wayland-client wayland-scanner wayland-protocols wayland-egl wayland-cursor egl xkbcommon ; then
+                WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon`
+                WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon`
+                WAYLAND_SCANNER=`$PKG_CONFIG --variable=wayland_scanner wayland-scanner`
+                video_wayland=yes
+            fi
+        fi
+        AC_MSG_RESULT($video_wayland)
+
+        if test x$video_wayland = xyes; then
+            AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND, 1, [ ])
+            if test x$enable_video_wayland_qt_touch = xyes; then
+                AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH, 1, [ ])
+            fi
+
+            WAYLAND_SOURCES="$srcdir/src/video/wayland/*.c"
+            SOURCES="$SOURCES $WAYLAND_SOURCES"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS -I\$(gen)"
+            AC_ARG_ENABLE(wayland-shared,
+AS_HELP_STRING([--enable-wayland-shared], [dynamically load Wayland support [[default=maybe]]]),
+                          , enable_wayland_shared=maybe)
+
+            dnl FIXME: Do BSD and OS X need special cases?
+            case "$host" in
+                *)
+                    wayland_client_lib=[`find_lib "libwayland-client.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    wayland_egl_lib=[`find_lib "libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    if test x$wayland_egl_lib = x; then
+                        dnl This works in Ubuntu 13.10, maybe others
+                        wayland_egl_lib=[`find_lib "mesa-egl/libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    fi
+                    wayland_cursor_lib=[`find_lib "libwayland-cursor.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    xkbcommon_lib=[`find_lib "libxkbcommon.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    ;;
+            esac
+
+            if test x$enable_wayland_shared = xmaybe; then
+                enable_wayland_shared=yes
+            fi
+            if test x$have_loadso != xyes && \
+               test x$enable_wayland_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic Wayland loading])
+                enable_wayland_shared=no
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_wayland_shared = xyes && \
+               test x$wayland_client_lib != x && \
+               test x$wayland_egl_lib != x && \
+               test x$wayland_cursor_lib != x && \
+               test x$xkbcommon_lib != x; then
+                echo "-- dynamic libwayland-client -> $wayland_client_lib"
+                echo "-- dynamic libwayland-egl -> $wayland_egl_lib"
+                echo "-- dynamic libwayland-cursor -> $wayland_cursor_lib"
+                echo "-- dynamic libxkbcommon -> $xkbcommon_lib"
+                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC, "$wayland_client_lib", [ ])
+                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL, "$wayland_egl_lib", [ ])
+                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR, "$wayland_cursor_lib", [ ])
+                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON, "$xkbcommon_lib", [ ])
+                SUMMARY_video="${SUMMARY_video} wayland(dynamic)"
+            else
+                enable_wayland_shared=no
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $WAYLAND_LIBS"
+                SUMMARY_video="${SUMMARY_video} wayland"
+            fi
+            have_video=yes
+        fi
+    fi
+}
+
+
+dnl Check for Native Client stuff
+CheckNativeClient()
+{
+        AC_TRY_COMPILE([
+          #if !defined(__native_client__)
+          #error "NO NACL"
+          #endif
+        ],[
+        ],[
+        AC_DEFINE(SDL_VIDEO_DRIVER_NACL, 1, [ ])
+        AC_DEFINE(SDL_AUDIO_DRIVER_NACL, 1, [ ])
+        AC_DEFINE(HAVE_POW, 1, [ ])
+        AC_DEFINE(HAVE_OPENGLES2, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
+
+        SDL_LIBS="-lppapi_simple -lppapi_gles2 $SDL_LIBS"
+
+        SDLMAIN_SOURCES="$srcdir/src/main/nacl/*.c"
+        SOURCES="$SOURCES $srcdir/src/audio/nacl/*.c"
+        SUMMARY_audio="${SUMMARY_audio} nacl"
+        SOURCES="$SOURCES $srcdir/src/video/nacl/*.c"
+        SUMMARY_video="${SUMMARY_video} nacl opengles2"
+        ])
+}
+
+
+CheckRPI()
+{
+    AC_ARG_ENABLE(video-rpi,
+AS_HELP_STRING([--enable-video-rpi], [use Raspberry Pi video driver [[default=yes]]]),
+                  , enable_video_rpi=yes)
+    if test x$enable_video = xyes -a x$enable_video_rpi = xyes; then
+        PKG_CHECK_MODULES([RPI], [bcm_host brcmegl], video_rpi=yes, video_rpi=no)
+
+        if test x$video_rpi = xno; then
+            if test x$ARCH = xnetbsd; then
+                RPI_CFLAGS="-I/usr/pkg/include -I/usr/pkg/include/interface/vcos/pthreads -I/usr/pkg/include/interface/vmcs_host/linux"
+                RPI_LIBS="-Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lbcm_host"
+            else
+                RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux"
+                RPI_LIBS="-Wl,-rpath,/opt/vc/lib -L/opt/vc/lib -lbcm_host"
+            fi
+        fi
+
+        # Save the original compiler flags and libraries
+        ac_save_cflags="$CFLAGS"; ac_save_libs="$LIBS"
+
+        # Add the Raspberry Pi compiler flags and libraries
+        CFLAGS="$CFLAGS $RPI_CFLAGS"; LIBS="$LIBS $RPI_LIBS"
+
+        AC_MSG_CHECKING(for Raspberry Pi)
+        have_video_rpi=no
+        AC_TRY_LINK([
+          #include <bcm_host.h>
+        ],[
+          bcm_host_init();
+        ],[
+        have_video_rpi=yes
+        ],[
+        ])
+        AC_MSG_RESULT($have_video_rpi)
+
+        # Restore the compiler flags and libraries
+        CFLAGS="$ac_save_cflags"; LIBS="$ac_save_libs"
+        
+        if test x$have_video_rpi = xyes; then
+            CFLAGS="$CFLAGS $RPI_CFLAGS"
+            SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS"
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS $RPI_LIBS"
+            SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c"
+            AC_DEFINE(SDL_VIDEO_DRIVER_RPI, 1, [ ])
+            SUMMARY_video="${SUMMARY_video} rpi"
+        fi
+    fi
+}
+
+dnl Find the X11 include and library directories
+CheckX11()
+{
+    AC_ARG_ENABLE(video-x11,
+AS_HELP_STRING([--enable-video-x11], [use X11 video driver [[default=yes]]]),
+                  , enable_video_x11=yes)
+    if test x$enable_video = xyes -a x$enable_video_x11 = xyes; then
+        case "$host" in
+            *-*-darwin*)
+                # This isn't necessary for X11, but fixes GLX detection
+                if test "x$x_includes" = xNONE && \
+                   test "x$x_libraries" = xNONE && \
+                   test -d /usr/X11R6/include && \
+                   test -d /usr/X11R6/lib; then
+                    x_includes="/usr/X11R6/include"
+                    x_libraries="/usr/X11R6/lib"
+                fi
+                ;;
+        esac
+        AC_PATH_X
+        AC_PATH_XTRA
+        if test x$have_x = xyes; then
+            AC_ARG_ENABLE(x11-shared,
+AS_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=maybe]]]),
+                          , enable_x11_shared=maybe)
+
+            case "$host" in
+                *-*-darwin*)
+                    x11_lib='/usr/X11R6/lib/libX11.6.dylib'
+                    x11ext_lib='/usr/X11R6/lib/libXext.6.dylib'
+                    xcursor_lib='/usr/X11R6/lib/libXcursor.1.dylib'
+                    xinerama_lib='/usr/X11R6/lib/libXinerama.1.dylib'
+                    xinput_lib='/usr/X11R6/lib/libXi.6.dylib'
+                    xrandr_lib='/usr/X11R6/lib/libXrandr.2.dylib'
+                    xrender_lib='/usr/X11R6/lib/libXrender.1.dylib'
+                    xss_lib='/usr/X11R6/lib/libXss.1.dylib'
+                    xvidmode_lib='/usr/X11R6/lib/libXxf86vm.1.dylib'
+                    ;;
+                *-*-openbsd*)
+                    x11_lib='libX11.so'
+                    x11ext_lib='libXext.so'
+                    xcursor_lib='libXcursor.so'
+                    xinerama_lib='libXinerama.so'
+                    xinput_lib='libXi.so'
+                    xrandr_lib='libXrandr.so'
+                    xrender_lib='libXrender.so'
+                    xss_lib='libXss.so'
+                    xvidmode_lib='libXxf86vm.so'
+                    ;;
+                *)
+                    x11_lib=[`find_lib "libX11.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    x11ext_lib=[`find_lib "libXext.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    xcursor_lib=[`find_lib "libXcursor.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    xinerama_lib=[`find_lib "libXinerama.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    xinput_lib=[`find_lib "libXi.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    xrandr_lib=[`find_lib "libXrandr.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    xrender_lib=[`find_lib "libXrender.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    xss_lib=[`find_lib "libXss.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    xvidmode_lib=[`find_lib "libXxf86vm.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
+                    ;;
+            esac
+
+            if test x$ac_cv_func_shmat != xyes; then
+                X_CFLAGS="$X_CFLAGS -DNO_SHARED_MEMORY"
+            fi
+            CFLAGS="$CFLAGS $X_CFLAGS"
+            LDFLAGS="$LDFLAGS $X_LIBS"
+
+            AC_CHECK_HEADER(X11/extensions/Xext.h,
+                            have_xext_h_hdr=yes,
+                            have_xext_h_hdr=no,
+                            [#include <X11/Xlib.h>
+                             #include <X11/Xproto.h>
+                            ])
+            if test x$have_xext_h_hdr != xyes; then
+               AC_MSG_ERROR([
+*** Missing Xext.h, maybe you need to install the libxext-dev package?
+               ])
+            fi
+
+            AC_DEFINE(SDL_VIDEO_DRIVER_X11, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/video/x11/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $X_CFLAGS"
+
+            # Needed so SDL applications can include SDL_syswm.h
+            SDL_CFLAGS="$SDL_CFLAGS $X_CFLAGS"
+
+            if test x$enable_x11_shared = xmaybe; then
+                enable_x11_shared=yes
+            fi
+            if test x$have_loadso != xyes && \
+               test x$enable_x11_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic X11 loading])
+                enable_x11_shared=no
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_x11_shared = xyes && test x$x11_lib != x && test x$x11ext_lib != x; then
+                echo "-- dynamic libX11 -> $x11_lib"
+                echo "-- dynamic libX11ext -> $x11ext_lib"
+                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC, "$x11_lib", [ ])
+                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT, "$x11ext_lib", [ ])
+                SUMMARY_video="${SUMMARY_video} x11(dynamic)"
+            else
+                enable_x11_shared=no
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $X_LIBS -lX11 -lXext"
+                SUMMARY_video="${SUMMARY_video} x11"
+            fi
+            have_video=yes
+
+            AC_MSG_CHECKING(for const parameter to XextAddDisplay)
+            have_const_param_XextAddDisplay=no
+            AC_TRY_COMPILE([
+              #include <X11/Xlib.h>
+              #include <X11/Xproto.h>
+              #include <X11/extensions/Xext.h>
+              #include <X11/extensions/extutil.h>
+              extern XExtDisplayInfo* XextAddDisplay(XExtensionInfo* a,Display* b,_Xconst char* c,XExtensionHooks* d,int e,XPointer f);
+            ],[
+            ],[
+            have_const_param_XextAddDisplay=yes
+            AC_DEFINE([SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY], 1, [ ])
+            ])
+            AC_MSG_RESULT($have_const_param_XextAddDisplay)
+
+            dnl AC_CHECK_LIB(X11, XGetEventData, AC_DEFINE(SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS, 1, [Have XGenericEvent]))
+            AC_MSG_CHECKING([for XGenericEvent])
+            have_XGenericEvent=no
+            AC_TRY_COMPILE([
+                #include <X11/Xlib.h>
+            ],[
+Display *display;
+XEvent event;
+XGenericEventCookie *cookie = &event.xcookie;
+XNextEvent(display, &event);
+XGetEventData(display, cookie);
+XFreeEventData(display, cookie);
+            ],[
+                have_XGenericEvent=yes
+                AC_DEFINE([SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS], 1, [ ])
+            ])
+            AC_MSG_RESULT($have_XGenericEvent)
+
+            AC_CHECK_LIB(X11, XkbKeycodeToKeysym, AC_DEFINE(SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM, 1, [Have XkbKeycodeToKeysym]))
+
+            AC_ARG_ENABLE(video-x11-xcursor,
+AS_HELP_STRING([--enable-video-x11-xcursor], [enable X11 Xcursor support [[default=yes]]]),
+                            , enable_video_x11_xcursor=yes)
+            if test x$enable_video_x11_xcursor = xyes; then
+                definitely_enable_video_x11_xcursor=no
+                AC_CHECK_HEADER(X11/Xcursor/Xcursor.h,
+                                have_xcursor_h_hdr=yes,
+                                have_xcursor_h_hdr=no,
+                                [#include <X11/Xlib.h>
+                                ])
+                if test x$have_xcursor_h_hdr = xyes; then
+                    if test x$enable_x11_shared = xyes && test x$xcursor_lib != x ; then
+                        echo "-- dynamic libXcursor -> $xcursor_lib"
+                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR, "$xcursor_lib", [ ])
+                        definitely_enable_video_x11_xcursor=yes
+                    else
+                        AC_CHECK_LIB(Xcursor, XcursorImageCreate, have_xcursor_lib=yes)
+                        if test x$have_xcursor_lib = xyes ; then
+                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXcursor"
+                            definitely_enable_video_x11_xcursor=yes
+                        fi
+                    fi
+                fi
+            fi
+            if test x$definitely_enable_video_x11_xcursor = xyes; then
+                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XCURSOR, 1, [ ])
+                SUMMARY_video_x11="${SUMMARY_video_x11} xcursor"
+            fi
+            AC_ARG_ENABLE(video-x11-xdbe,
+AS_HELP_STRING([--enable-video-x11-xdbe], [enable X11 Xdbe support [[default=yes]]]),
+                            , enable_video_x11_xdbe=yes)
+            if test x$enable_video_x11_xdbe = xyes; then
+                AC_CHECK_HEADER(X11/extensions/Xdbe.h,
+                                have_dbe_h_hdr=yes,
+                                have_dbe_h_hdr=no,
+                                [#include <X11/Xlib.h>
+                                ])
+                if test x$have_dbe_h_hdr = xyes; then
+                    AC_DEFINE(SDL_VIDEO_DRIVER_X11_XDBE, 1, [ ])
+                    SUMMARY_video_x11="${SUMMARY_video_x11} xdbe"
+                fi
+            fi
+            AC_ARG_ENABLE(video-x11-xinerama,
+AS_HELP_STRING([--enable-video-x11-xinerama], [enable X11 Xinerama support [[default=yes]]]),
+                            , enable_video_x11_xinerama=yes)
+            if test x$enable_video_x11_xinerama = xyes; then
+                definitely_enable_video_x11_xinerama=no
+                AC_CHECK_HEADER(X11/extensions/Xinerama.h,
+                                have_xinerama_h_hdr=yes,
+                                have_xinerama_h_hdr=no,
+                                [#include <X11/Xlib.h>
+                                ])
+                if test x$have_xinerama_h_hdr = xyes; then
+                    if test x$enable_x11_shared = xyes && test x$xinerama_lib != x ; then
+                        echo "-- dynamic libXinerama -> $xinerama_lib"
+                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA, "$xinerama_lib", [ ])
+                        definitely_enable_video_x11_xinerama=yes
+                    else
+                        AC_CHECK_LIB(Xinerama, XineramaQueryExtension, have_xinerama_lib=yes)
+                        if test x$have_xinerama_lib = xyes ; then
+                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXinerama"
+                            definitely_enable_video_x11_xinerama=yes
+                        fi
+                    fi
+                fi
+            fi
+            if test x$definitely_enable_video_x11_xinerama = xyes; then
+                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINERAMA, 1, [ ])
+                SUMMARY_video_x11="${SUMMARY_video_x11} xinerama"
+            fi
+            AC_ARG_ENABLE(video-x11-xinput,
+AS_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for manymouse, tablets, etc [[default=yes]]]),
+                            , enable_video_x11_xinput=yes)
+            if test x$enable_video_x11_xinput = xyes; then
+                definitely_enable_video_x11_xinput=no
+                AC_CHECK_HEADER(X11/extensions/XInput2.h,
+                                have_xinput_h_hdr=yes,
+                                have_xinput_h_hdr=no,
+                                [#include <X11/Xlib.h>
+                                ])
+                if test x$have_xinput_h_hdr = xyes; then
+                    if test x$enable_x11_shared = xyes && test x$xinput_lib != x ; then
+                        echo "-- dynamic libXi -> $xinput_lib"
+                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2, "$xinput_lib", [ ])
+                        definitely_enable_video_x11_xinput=yes
+                    else
+                        AC_CHECK_LIB(Xi, XOpenDevice, have_xinput_lib=yes)
+                        if test x$have_xinput_lib = xyes ; then
+                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXi"
+                            definitely_enable_video_x11_xinput=yes
+                        fi
+                    fi
+                fi
+            fi
+            if test x$definitely_enable_video_x11_xinput = xyes; then
+                SUMMARY_video_x11="${SUMMARY_video_x11} xinput2"
+                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2, 1, [ ])
+                AC_MSG_CHECKING(for xinput2 multitouch)
+                have_xinput2_multitouch=no
+                AC_TRY_COMPILE([
+                    #include <X11/Xlib.h>
+                    #include <X11/Xproto.h>
+                    #include <X11/extensions/XInput2.h>
+                    ],[
+int event_type = XI_TouchBegin;
+XITouchClassInfo *t;
+                    ],[
+                    have_xinput2_multitouch=yes
+                    AC_DEFINE([SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH], 1, [])
+                    SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
+                    ])
+                AC_MSG_RESULT($have_xinput2_multitouch)
+            fi
+            AC_ARG_ENABLE(video-x11-xrandr,
+AS_HELP_STRING([--enable-video-x11-xrandr], [enable X11 Xrandr extension for fullscreen [[default=yes]]]),
+                            , enable_video_x11_xrandr=yes)
+            if test x$enable_video_x11_xrandr = xyes; then
+                dnl XRRScreenResources is only present in Xrandr >= 1.2, we use that as a test.
+                definitely_enable_video_x11_xrandr=no
+                have_xrandr_h_hdr=no
+                AC_TRY_COMPILE([
+                #include <X11/Xlib.h>
+                #include <X11/extensions/Xrandr.h>
+                ],[
+                XRRScreenResources *res = NULL;
+                ],[
+                have_xrandr_h_hdr=yes
+                ])
+                if test x$have_xrandr_h_hdr = xyes; then
+                    if test x$enable_x11_shared = xyes && test x$xrandr_lib != x ; then
+                        echo "-- dynamic libXrandr -> $xrandr_lib"
+                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR, "$xrandr_lib", [ ])
+                        definitely_enable_video_x11_xrandr=yes
+                    else
+                        AC_CHECK_LIB(Xrandr, XRRQueryExtension, have_xrandr_lib=yes)
+                        if test x$have_xrandr_lib = xyes ; then
+                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXrandr"
+                            definitely_enable_video_x11_xrandr=yes
+                        fi
+                    fi
+                fi
+            fi
+            if test x$definitely_enable_video_x11_xrandr = xyes; then
+                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XRANDR, 1, [ ])
+                SUMMARY_video_x11="${SUMMARY_video_x11} xrandr"
+            fi
+            AC_ARG_ENABLE(video-x11-scrnsaver,
+AS_HELP_STRING([--enable-video-x11-scrnsaver], [enable X11 screensaver extension [[default=yes]]]),
+                            , enable_video_x11_scrnsaver=yes)
+            if test x$enable_video_x11_scrnsaver = xyes; then
+                AC_CHECK_HEADER(X11/extensions/scrnsaver.h,
+                                have_scrnsaver_h_hdr=yes,
+                                have_scrnsaver_h_hdr=no,
+                                [#include <X11/Xlib.h>
+                                ])
+                if test x$have_scrnsaver_h_hdr = xyes; then
+                    if test x$enable_x11_shared = xyes && test x$xss_lib != x ; then
+                        echo "-- dynamic libXss -> $xss_lib"
+                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS, "$xss_lib", [ ])
+                        definitely_enable_video_x11_scrnsaver=yes
+                    else
+                        AC_CHECK_LIB(Xss, XScreenSaverSuspend, have_xss_lib=yes)
+                        if test x$have_xss_lib = xyes ; then
+                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXss"
+                            definitely_enable_video_x11_scrnsaver=yes
+                        fi
+                    fi
+                fi
+            fi
+            if test x$definitely_enable_video_x11_scrnsaver = xyes; then
+                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSCRNSAVER, 1, [ ])
+                SUMMARY_video_x11="${SUMMARY_video_x11} xscrnsaver"
+            fi
+            AC_ARG_ENABLE(video-x11-xshape,
+AS_HELP_STRING([--enable-video-x11-xshape], [enable X11 XShape support [[default=yes]]]),
+                            , enable_video_x11_xshape=yes)
+            if test x$enable_video_x11_xshape = xyes; then
+                AC_CHECK_HEADER(X11/extensions/shape.h,
+                                have_shape_h_hdr=yes,
+                                have_shape_h_hdr=no,
+                                [#include <X11/Xlib.h>
+                                ])
+                if test x$have_shape_h_hdr = xyes; then
+                    AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSHAPE, 1, [ ])
+                    SUMMARY_video_x11="${SUMMARY_video_x11} xshape"
+                fi
+            fi
+            AC_ARG_ENABLE(video-x11-vm,
+AS_HELP_STRING([--enable-video-x11-vm], [use X11 VM extension for fullscreen [[default=yes]]]),
+                            , enable_video_x11_vm=yes)
+            if test x$enable_video_x11_vm = xyes; then
+                definitely_enable_video_x11_vm=no
+                AC_CHECK_HEADER(X11/extensions/xf86vmode.h,
+                                have_vm_h_hdr=yes,
+                                have_vm_h_hdr=no,
+                                [#include <X11/Xlib.h>
+                                ])
+                if test x$have_vm_h_hdr = xyes; then
+                    if test x$enable_x11_shared = xyes && test x$xvidmode_lib != x ; then
+                        echo "-- dynamic libXxf86vm -> $xvidmode_lib"
+                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE, "$xvidmode_lib", [ ])
+                        definitely_enable_video_x11_vm=yes
+                    else
+                        AC_CHECK_LIB(Xxf86vm, XF86VidModeQueryVersion, have_vm_lib=yes)
+                        if test x$have_vm_lib = xyes ; then
+                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXxf86vm"
+                            definitely_enable_video_x11_vm=yes
+                        fi
+                    fi
+                fi
+            fi
+            if test x$definitely_enable_video_x11_vm = xyes; then
+                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XVIDMODE, 1, [ ])
+                SUMMARY_video_x11="${SUMMARY_video_x11} xvidmode"
+            fi
+        fi
+    fi
+}
+
+dnl Set up the Vivante video driver if enabled
+CheckVivanteVideo()
+{
+    AC_ARG_ENABLE(video-vivante,
+AS_HELP_STRING([--enable-video-vivante], [use Vivante EGL video driver [[default=yes]]]),
+                  , enable_video_vivante=yes)
+    if test x$enable_video = xyes -a x$enable_video_vivante = xyes; then
+        AC_MSG_CHECKING(for Vivante VDK API)
+        have_vivante_vdk=no
+        AC_TRY_COMPILE([
+          #define LINUX
+          #define EGL_API_FB
+          #include <gc_vdk.h>
+        ],[
+        ],[
+        have_vivante_vdk=yes
+        ])
+        AC_MSG_RESULT($have_vivante_vdk)
+
+        AC_MSG_CHECKING(for Vivante FB API)
+        have_vivante_egl=no
+        AC_TRY_COMPILE([
+          #define LINUX
+          #define EGL_API_FB
+          #include <EGL/eglvivante.h>
+        ],[
+        ],[
+        have_vivante_egl=yes
+        ])
+        AC_MSG_RESULT($have_vivante_egl)
+
+        if test x$have_vivante_vdk = xyes -o x$have_vivante_egl = xyes; then
+            AC_DEFINE(SDL_VIDEO_DRIVER_VIVANTE, 1, [ ])
+            EXTRA_CFLAGS="$EXTRA_CFLAGS -DLINUX -DEGL_API_FB"
+            if test x$have_vivante_vdk = xyes; then
+                AC_DEFINE(SDL_VIDEO_DRIVER_VIVANTE_VDK, 1, [ ])
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lVDK"
+            fi
+            SOURCES="$SOURCES $srcdir/src/video/vivante/*.c"
+            SUMMARY_video="${SUMMARY_video} vivante"
+            have_video=yes
+        fi
+    fi
+}
+
+dnl Set up the Haiku video driver if enabled
+CheckHaikuVideo()
+{
+    if test x$enable_video = xyes; then
+        AC_DEFINE(SDL_VIDEO_DRIVER_HAIKU, 1, [ ])
+        SOURCES="$SOURCES $srcdir/src/video/haiku/*.cc"
+        have_video=yes
+        SUMMARY_video="${SUMMARY_video} haiku"
+    fi
+}
+
+dnl Set up the Cocoa video driver for Mac OS X (but not Darwin)
+CheckCOCOA()
+{
+    AC_ARG_ENABLE(video-cocoa,
+AS_HELP_STRING([--enable-video-cocoa], [use Cocoa video driver [[default=yes]]]),
+                  , enable_video_cocoa=yes)
+    if test x$enable_video = xyes -a x$enable_video_cocoa = xyes; then
+        save_CFLAGS="$CFLAGS"
+        dnl Work around that we don't have Objective-C support in autoconf
+        CFLAGS="$CFLAGS -x objective-c"
+        AC_MSG_CHECKING(for Cocoa framework)
+        have_cocoa=no
+        AC_TRY_COMPILE([
+          #import <Cocoa/Cocoa.h>
+        ],[
+        ],[
+        have_cocoa=yes
+        ])
+        AC_MSG_RESULT($have_cocoa)
+        CFLAGS="$save_CFLAGS"
+        if test x$have_cocoa = xyes; then
+            AC_DEFINE(SDL_VIDEO_DRIVER_COCOA, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/video/cocoa/*.m"
+            SUMMARY_video="${SUMMARY_video} cocoa"
+            have_video=yes
+        fi
+    fi
+}
+
+CheckMETAL()
+{
+    AC_ARG_ENABLE(render-metal,
+AS_HELP_STRING([--enable-render-metal], [enable the Metal render driver [[default=yes]]]),
+                                , enable_render_metal=yes)
+    if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
+        save_CFLAGS="$CFLAGS"
+        dnl Work around that we don't have Objective-C support in autoconf
+        CFLAGS="$CFLAGS -x objective-c"
+        AC_MSG_CHECKING(for Metal framework)
+        have_metal=no
+        AC_TRY_COMPILE([
+          #import <Cocoa/Cocoa.h>
+          #import <Metal/Metal.h>
+          #import <QuartzCore/CAMetalLayer.h>
+
+          #if !TARGET_CPU_X86_64
+          #error Metal doesn't work on this configuration
+          #endif
+        ],[
+        ],[
+        have_metal=yes
+        ])
+        CFLAGS="$save_CFLAGS"
+        AC_MSG_RESULT($have_metal)
+        if test x$have_metal = xyes; then
+            AC_DEFINE(SDL_VIDEO_RENDER_METAL, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/render/metal/*.m"
+            SUMMARY_video="${SUMMARY_video} metal"
+        else
+            enable_render_metal=no
+        fi
+    fi
+}
+
+
+dnl Find DirectFB
+CheckDirectFB()
+{
+    AC_ARG_ENABLE(video-directfb,
+AS_HELP_STRING([--enable-video-directfb], [use DirectFB video driver [[default=no]]]),
+                  , enable_video_directfb=no)
+    if test x$enable_video = xyes -a x$enable_video_directfb = xyes; then
+        PKG_CHECK_MODULES([DIRECTFB], [directfb >= 1.0.0], video_directfb=yes, video_directfb=no)
+
+        if test x$video_directfb = xyes; then
+            # SuSE 11.1 installs directfb-config without directfb-devel
+            save_CPPFLAGS="$CPPFLAGS"
+            CPPFLAGS="$CPPFLAGS $DIRECTFB_CFLAGS"
+            AC_CHECK_HEADER(directfb.h, have_directfb_hdr=yes, have_directfb_hdr=no)
+            CPPFLAGS="$save_CPPFLAGS"
+            video_directfb=$have_directfb_hdr
+        fi
+
+        if test x$video_directfb = xyes; then
+            AC_ARG_ENABLE(directfb-shared,
+AS_HELP_STRING([--enable-directfb-shared], [dynamically load directfb support [[default=yes]]]),
+                              , enable_directfb_shared=yes)
+
+            AC_DEFINE(SDL_VIDEO_DRIVER_DIRECTFB, 1, [ ])
+            AC_DEFINE(SDL_VIDEO_RENDER_DIRECTFB, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/video/directfb/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $DIRECTFB_CFLAGS"
+
+            AC_MSG_CHECKING(for directfb dynamic loading support)
+            directfb_shared=no
+            directfb_lib=[`find_lib "libdirectfb*.so.*" "$DIRECTFB_LIBS"`]
+            # | sed 's/.*\/\(.*\)/\1/; q'`]
+AC_MSG_WARN("directfb $directfb_lib")
+            if test x$have_loadso != xyes && \
+               test x$enable_directfb_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic directfb loading])
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_directfb_shared = xyes && test x$directfb_lib != x; then
+                directfb_shared=yes
+                echo "-- $directfb_lib_spec -> $directfb_lib"
+                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC, "$directfb_lib", [ ])
+                SUMMARY_video="${SUMMARY_video} directfb(dynamic)"
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DIRECTFB_LIBS"
+                SUMMARY_video="${SUMMARY_video} directfb"
+            fi
+            AC_MSG_RESULT($directfb_shared)
+            SDL_CFLAGS="$SDL_CFLAGS $DIRECTFB_CFLAGS"
+            have_video=yes
+        fi
+    fi
+}
+
+dnl Find KMSDRM
+CheckKMSDRM()
+{
+    AC_ARG_ENABLE(video-kmsdrm,
+AS_HELP_STRING([--enable-video-kmsdrm], [use KMSDRM video driver [[default=no]]]),
+                  , enable_video_kmsdrm=no)
+
+    if test x$enable_video = xyes -a x$enable_video_kmsdrm = xyes; then
+        video_kmsdrm=no
+
+        PKG_CHECK_MODULES([LIBDRM], [libdrm >= 2.4.46], libdrm_avail=yes, libdrm_avail=no)
+        PKG_CHECK_MODULES([LIBGBM], [gbm >= 9.0.0], libgbm_avail=yes, libgbm_avail=no)
+
+        if test x$libdrm_avail = xyes -a x$libgbm_avail = xyes; then
+            video_kmsdrm=yes
+        fi
+
+        if test x$video_kmsdrm = xyes; then
+            AC_ARG_ENABLE(kmsdrm-shared,
+AS_HELP_STRING([--enable-kmsdrm-shared], [dynamically load kmsdrm support [[default=yes]]]),
+                , enable_kmsdrm_shared=yes)
+
+            AC_DEFINE(SDL_VIDEO_DRIVER_KMSDRM, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/video/kmsdrm/*.c"
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBDRM_CFLAGS $LIBGBM_CFLAGS"
+
+            AC_MSG_CHECKING(for kmsdrm dynamic loading support)
+            kmsdrm_shared=no
+            drm_lib=[`find_lib "libdrm.so.*" "$DRM_LIBS"`]
+            gbm_lib=[`find_lib "libgbm.so.*" "$DRM_LIBS"`]
+            if test x$have_loadso != xyes && \
+               test x$enable_kmsdrm_shared = xyes; then
+                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic kmsdrm loading])
+            fi
+            if test x$have_loadso = xyes && \
+               test x$enable_kmsdrm_shared = xyes && test x$drm_lib != x && test x$gbm_lib != x; then
+                kmsdrm_shared=yes
+                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC, "$drm_lib", [ ])
+                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM, "$gbm_lib", [ ])
+                AC_DEFINE_UNQUOTED(HAVE_KMSDRM_SHARED, "TRUE", [ ])
+                SUMMARY_video="${SUMMARY_video} kmsdrm(dynamic)"
+            else
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBDRM_LIBS $LIBGBM_LIBS"
+                SUMMARY_video="${SUMMARY_video} kmsdrm"
+            fi
+            AC_MSG_RESULT($kmsdrm_shared)
+            have_video=yes
+        fi
+    fi
+}
+
+dnl rcg04172001 Set up the Null video driver.
+CheckDummyVideo()
+{
+    AC_ARG_ENABLE(video-dummy,
+AS_HELP_STRING([--enable-video-dummy], [use dummy video driver [[default=yes]]]),
+                  , enable_video_dummy=yes)
+    if test x$enable_video_dummy = xyes; then
+        AC_DEFINE(SDL_VIDEO_DRIVER_DUMMY, 1, [ ])
+        SOURCES="$SOURCES $srcdir/src/video/dummy/*.c"
+        have_video=yes
+        SUMMARY_video="${SUMMARY_video} dummy"
+    fi
+}
+
+dnl Set up the QNX video driver if enabled
+CheckQNXVideo()
+{
+    if test x$enable_video = xyes; then
+        AC_DEFINE(SDL_VIDEO_DRIVER_QNX, 1, [ ])
+        SOURCES="$SOURCES $srcdir/src/video/qnx/*.c"
+        have_video=yes
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lscreen -lEGL -lGLESv2"
+        SUMMARY_video="${SUMMARY_video} qnx"
+    fi
+}
+
+dnl Set up the QNX audio driver if enabled
+CheckQNXAudio()
+{
+    if test x$enable_audio = xyes; then
+        AC_DEFINE(SDL_AUDIO_DRIVER_QSA, 1, [ ])
+        SOURCES="$SOURCES $srcdir/src/audio/qsa/*.c"
+        have_audio=yes
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lasound"
+        SUMMARY_audio="${SUMMARY_audio} qsa"
+    fi
+}
+
+dnl Check to see if OpenGL support is desired
+AC_ARG_ENABLE(video-opengl,
+AS_HELP_STRING([--enable-video-opengl], [include OpenGL support [[default=yes]]]),
+              , enable_video_opengl=yes)
+
+dnl Find OpenGL
+CheckOpenGLX11()
+{
+    if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
+        AC_MSG_CHECKING(for OpenGL (GLX) support)
+        video_opengl=no
+        AC_TRY_COMPILE([
+         #include <GL/gl.h>
+         #include <GL/glx.h>
+        ],[
+        ],[
+        video_opengl=yes
+        ])
+        AC_MSG_RESULT($video_opengl)
+        if test x$video_opengl = xyes; then
+            AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
+            AC_DEFINE(SDL_VIDEO_OPENGL_GLX, 1, [ ])
+            AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
+            SUMMARY_video="${SUMMARY_video} opengl"
+        fi
+    fi
+}
+
+dnl Check to see if OpenGL ES support is desired
+AC_ARG_ENABLE(video-opengles,
+AS_HELP_STRING([--enable-video-opengles], [include OpenGL ES support [[default=yes]]]),
+              , enable_video_opengles=yes)
+AC_ARG_ENABLE(video-opengles1,
+AS_HELP_STRING([--enable-video-opengles1], [include OpenGL ES 1.1 support [[default=yes]]]),
+              , enable_video_opengles1=yes)
+AC_ARG_ENABLE(video-opengles2,
+AS_HELP_STRING([--enable-video-opengles2], [include OpenGL ES 2.0 support [[default=yes]]]),
+              , enable_video_opengles2=yes)
+
+dnl Find OpenGL ES
+CheckOpenGLESX11()
+{
+    if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
+        AC_MSG_CHECKING(for EGL support)
+        video_opengl_egl=no
+        AC_TRY_COMPILE([
+          #define LINUX
+          #define EGL_API_FB
+          #define MESA_EGL_NO_X11_HEADERS
+          #include <EGL/egl.h>
+          #include <EGL/eglext.h>
+        ],[
+        ],[
+        video_opengl_egl=yes
+        ])
+        AC_MSG_RESULT($video_opengl_egl)
+        if test x$video_opengl_egl = xyes; then
+            AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
+        fi
+            
+        if test x$enable_video_opengles1 = xyes; then
+            AC_MSG_CHECKING(for OpenGL ES v1 headers)
+            video_opengles_v1=no
+            AC_TRY_COMPILE([
+             #include <GLES/gl.h>
+             #include <GLES/glext.h>
+            ],[
+            ],[
+            video_opengles_v1=yes
+            ])
+            AC_MSG_RESULT($video_opengles_v1)
+            if test x$video_opengles_v1 = xyes; then
+                AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
+                AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
+                SUMMARY_video="${SUMMARY_video} opengl_es1"
+            fi
+        fi
+        
+        if test x$enable_video_opengles2 = xyes; then
+            AC_MSG_CHECKING(for OpenGL ES v2 headers)
+            video_opengles_v2=no
+            AC_TRY_COMPILE([
+             #include <GLES2/gl2.h>
+             #include <GLES2/gl2ext.h>
+            ],[
+            ],[
+            video_opengles_v2=yes
+            ])
+            AC_MSG_RESULT($video_opengles_v2)
+            if test x$video_opengles_v2 = xyes; then
+                AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
+                AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
+                SUMMARY_video="${SUMMARY_video} opengl_es2"
+            fi
+        fi
+    fi
+}
+
+dnl Check for Windows OpenGL
+CheckWINDOWSGL()
+{
+    if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
+        AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_OPENGL_WGL, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
+        SUMMARY_video="${SUMMARY_video} opengl"
+    fi
+}
+
+dnl Check for Windows OpenGL
+CheckWINDOWSGLES()
+{
+    if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
+
+        AC_MSG_CHECKING(for EGL support)
+        video_opengl_egl=no
+        AC_TRY_COMPILE([
+         #include <EGL/egl.h>
+        ],[
+        ],[
+        video_opengl_egl=yes
+        ])
+        AC_MSG_RESULT($video_opengl_egl)
+        if test x$video_opengl_egl = xyes; then
+            AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
+            AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
+            SUMMARY_video="${SUMMARY_video} opengl_es1"
+        fi
+       
+        AC_MSG_CHECKING(for OpenGL ES v2 headers)
+        video_opengles_v2=no
+        AC_TRY_COMPILE([
+         #include <GLES2/gl2.h>
+         #include <GLES2/gl2ext.h>
+        ],[
+        ],[
+        video_opengles_v2=yes
+        ])
+        AC_MSG_RESULT($video_opengles_v2)
+        if test x$video_opengles_v2 = xyes; then
+            AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
+            AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
+            AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
+            SUMMARY_video="${SUMMARY_video} opengl_es2"
+        fi
+    fi
+}
+
+dnl Check for Haiku OpenGL
+CheckHaikuGL()
+{
+    if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
+        AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_OPENGL_HAIKU, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lGL"
+        SUMMARY_video="${SUMMARY_video} opengl"
+    fi
+}
+
+dnl Check for MacOS OpenGL
+CheckMacGL()
+{
+    if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
+        AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_OPENGL_CGL, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
+        SUMMARY_video="${SUMMARY_video} opengl"
+    fi
+}
+
+dnl Check for MacOS OpenGLES
+CheckMacGLES()
+{
+    if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
+        video_opengl_egl=yes
+        AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
+        video_opengles_v2=yes
+        AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
+        SUMMARY_video="${SUMMARY_video} opengl_es2"
+    fi
+}
+
+CheckEmscriptenGLES()
+{
+    if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
+        AC_MSG_CHECKING(for EGL support)
+        video_opengl_egl=no
+        AC_TRY_COMPILE([
+         #include <EGL/egl.h>
+        ],[
+        ],[
+        video_opengl_egl=yes
+        ])
+        AC_MSG_RESULT($video_opengl_egl)
+        if test x$video_opengl_egl = xyes; then
+            AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
+        fi
+
+        AC_MSG_CHECKING(for OpenGL ES v2 headers)
+        video_opengles_v2=no
+        AC_TRY_COMPILE([
+         #include <GLES2/gl2.h>
+         #include <GLES2/gl2ext.h>
+        ],[
+        ],[
+        video_opengles_v2=yes
+        ])
+        AC_MSG_RESULT($video_opengles_v2)
+        if test x$video_opengles_v2 = xyes; then
+            AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
+            AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
+            SUMMARY_video="${SUMMARY_video} opengl_es2"
+        fi
+    fi
+}
+
+dnl Check to see if Vulkan support is desired
+AC_ARG_ENABLE(video-vulkan,
+AS_HELP_STRING([--enable-video-vulkan], [include Vulkan support [[default=yes]]]),
+              , enable_video_vulkan=yes)
+
+dnl Find Vulkan Header
+CheckVulkan()
+{
+    if test x$enable_video = xyes -a x$enable_video_vulkan = xyes; then
+        case "$host" in
+            *-*-android*)
+                AC_TRY_COMPILE([
+                  #if defined(__ARM_ARCH) && __ARM_ARCH < 7
+                  #error Vulkan doesn't work on this configuration
+                  #endif
+                ],[
+                ],[
+                ],[
+                    enable_video_vulkan=no
+                ])
+                ;;
+            *-*-darwin*)
+                save_CFLAGS="$CFLAGS"
+                dnl Work around that we don't have Objective-C support in autoconf
+                CFLAGS="$CFLAGS -x objective-c"
+                AC_TRY_COMPILE([
+                  #include <Cocoa/Cocoa.h>
+                  #include <Metal/Metal.h>
+                  #include <QuartzCore/CAMetalLayer.h>
+
+                  #if !TARGET_CPU_X86_64
+                  #error Vulkan doesn't work on this configuration
+                  #endif
+                ],[
+                ],[
+                ],[
+                    enable_video_vulkan=no
+                ])
+                CFLAGS="$save_CFLAGS"
+                ;;
+            *)
+                ;;
+        esac
+        if test x$enable_video_vulkan = xno; then
+            # For reasons I am totally unable to see, I get an undefined macro error if
+            # I put this in the AC_TRY_COMPILE.
+            AC_MSG_WARN([Vulkan does not work on this configuration.])
+        fi
+    fi
+    if test x$enable_video_vulkan = xyes; then
+        AC_DEFINE(SDL_VIDEO_VULKAN, 1, [ ])
+        SUMMARY_video="${SUMMARY_video} vulkan"
+    fi
+}
+
+dnl See if we can use the new unified event interface in Linux 2.4
+CheckInputEvents()
+{
+    dnl Check for Linux 2.4 unified input event interface support
+        AC_MSG_CHECKING(for Linux 2.4 unified input interface)
+        use_input_events=no
+        AC_TRY_COMPILE([
+          #include <linux/input.h>
+        ],[
+          #ifndef EVIOCGNAME
+          #error EVIOCGNAME() ioctl not available
+          #endif
+        ],[
+        use_input_events=yes
+        ])
+        AC_MSG_RESULT($use_input_events)
+        if test x$use_input_events = xyes; then
+            AC_DEFINE(SDL_INPUT_LINUXEV, 1, [ ])
+            SUMMARY_input="${SUMMARY_input} linuxev"
+        fi
+}
+
+dnl See if we can use the kernel kd.h header
+CheckInputKD()
+{
+
+    AC_MSG_CHECKING(for Linux kd.h)
+    use_input_kd=no
+    AC_TRY_COMPILE([
+      #include <linux/kd.h>
+      #include <linux/keyboard.h>
+    ],[
+        struct kbentry kbe;
+        kbe.kb_table = KG_CTRL;
+        ioctl(0, KDGKBENT, &kbe);
+    ],[
+    use_input_kd=yes
+    ])
+    AC_MSG_RESULT($use_input_kd)
+    if test x$use_input_kd = xyes; then
+        AC_DEFINE(SDL_INPUT_LINUXKD, 1, [ ])
+        SUMMARY_input="${SUMMARY_input} linuxkd"
+    fi
+}
+
+dnl See if the platform offers libudev for device enumeration and hotplugging.
+CheckLibUDev()
+{
+    AC_ARG_ENABLE(libudev,
+AS_HELP_STRING([--enable-libudev], [enable libudev support [[default=yes]]]),
+                        , enable_libudev=yes)
+    if test x$enable_libudev = xyes; then
+        AC_CHECK_HEADER(libudev.h,
+                        have_libudev_h_hdr=yes,
+                        have_libudev_h_hdr=no)
+        if test x$have_libudev_h_hdr = xyes; then
+            AC_DEFINE(HAVE_LIBUDEV_H, 1, [ ])
+
+            udev_lib=[`find_lib "libudev.so.*" "" | sed 's/.*\/\(.*\)/\1/; q'`]
+            if test x$udev_lib != x; then
+                echo "-- dynamic udev -> $udev_lib"
+                AC_DEFINE_UNQUOTED(SDL_UDEV_DYNAMIC, "$udev_lib", [ ])
+            fi
+        fi
+    fi
+}
+
+dnl See if the platform offers libdbus for various IPC techniques.
+CheckDBus()
+{
+    AC_ARG_ENABLE(dbus,
+AS_HELP_STRING([--enable-dbus], [enable D-Bus support [[default=yes]]]),
+                        , enable_dbus=yes)
+    if test x$enable_dbus = xyes; then
+        PKG_CHECK_MODULES([DBUS], [dbus-1], have_dbus=yes, have_dbus=no)
+        save_CFLAGS="$CFLAGS"
+        CFLAGS="$save_CFLAGS $DBUS_CFLAGS"
+        AC_CHECK_HEADER(dbus/dbus.h,
+                        have_dbus_dbus_h_hdr=yes,
+                        have_dbus_dbus_h_hdr=no)
+        CFLAGS="$save_CFLAGS"
+        if test x$have_dbus_dbus_h_hdr = xyes; then
+            AC_DEFINE(HAVE_DBUS_DBUS_H, 1, [ ])
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $DBUS_CFLAGS"
+            SOURCES="$SOURCES $srcdir/src/core/linux/SDL_dbus.c"
+        fi
+    fi
+}
+
+dnl See if the platform wanna IME support.
+CheckIME()
+{
+    AC_ARG_ENABLE(ime,
+AS_HELP_STRING([--enable-ime], [enable IME support [[default=yes]]]),
+                  , enable_ime=yes)
+    if test x$enable_ime = xyes; then
+        AC_DEFINE(SDL_USE_IME, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/core/linux/SDL_ime.c"
+    fi
+}
+
+dnl See if the platform has libibus IME support.
+CheckIBus()
+{
+    AC_ARG_ENABLE(ibus,
+AS_HELP_STRING([--enable-ibus], [enable IBus support [[default=yes]]]),
+                  , enable_ibus=yes)
+    if test x$enable_ibus = xyes; then
+        PKG_CHECK_MODULES([IBUS], [ibus-1.0], have_ibus=yes, have_ibus=no)
+        save_CFLAGS="$CFLAGS"
+        CFLAGS="$save_CFLAGS $IBUS_CFLAGS"
+        AC_CHECK_HEADER(ibus-1.0/ibus.h,
+                        have_ibus_ibus_h_hdr=yes,
+                        have_ibus_ibus_h_hdr=no)
+        AC_CHECK_HEADER(sys/inotify.h,
+                        have_inotify_inotify_h_hdr=yes,
+                        have_inotify_inotify_h_hdr=no)
+        CFLAGS="$save_CFLAGS"
+        if test x$have_ibus_ibus_h_hdr = xyes; then
+            if test x$enable_ime != xyes; then
+                AC_MSG_WARN([IME support is required for IBus.])
+                have_ibus_ibus_h_hdr=no
+            elif test x$enable_dbus != xyes; then
+                AC_MSG_WARN([DBus support is required for IBus.])
+                have_ibus_ibus_h_hdr=no
+            elif test x$have_inotify_inotify_h_hdr != xyes; then
+                AC_MSG_WARN([INotify support is required for IBus.])
+                have_ibus_ibus_h_hdr=no
+            else
+                AC_DEFINE(HAVE_IBUS_IBUS_H, 1, [ ])
+                EXTRA_CFLAGS="$EXTRA_CFLAGS $IBUS_CFLAGS"
+                SOURCES="$SOURCES $srcdir/src/core/linux/SDL_ibus.c"
+            fi
+        fi
+    fi
+}
+
+dnl See if the platform has fcitx IME support.
+CheckFcitx()
+{
+    AC_ARG_ENABLE(fcitx,
+AS_HELP_STRING([--enable-fcitx], [enable fcitx support [[default=yes]]]),
+                  , enable_fcitx=yes)
+    if test x$enable_fcitx = xyes; then
+        PKG_CHECK_MODULES([FCITX], [fcitx], have_fcitx=yes, have_fcitx=no)
+        CFLAGS="$CFLAGS $FCITX_CFLAGS"
+        AC_CHECK_HEADER(fcitx/frontend.h,
+                        have_fcitx_frontend_h_hdr=yes,
+                        have_fcitx_frontend_h_hdr=no)
+        CFLAGS="$save_CFLAGS"
+        if test x$have_fcitx_frontend_h_hdr = xyes; then
+            if test x$enable_ime != xyes; then
+                AC_MSG_WARN([IME support is required for fcitx.])
+                have_fcitx_frontend_h_hdr=no
+            elif test x$enable_dbus != xyes; then
+                AC_MSG_WARN([DBus support is required for fcitx.])
+                have_fcitx_frontend_h_hdr=no
+            else
+                AC_DEFINE(HAVE_FCITX_FRONTEND_H, 1, [ ])
+                EXTRA_CFLAGS="$EXTRA_CFLAGS $FCITX_CFLAGS"
+                SOURCES="$SOURCES $srcdir/src/core/linux/SDL_fcitx.c"
+            fi
+        fi
+    fi
+}
+
+dnl See if we can use the Touchscreen input library
+CheckTslib()
+{
+    AC_ARG_ENABLE(input-tslib,
+AS_HELP_STRING([--enable-input-tslib], [use the Touchscreen library for input [[default=yes]]]),
+                  , enable_input_tslib=yes)
+    if test x$enable_input_tslib = xyes; then
+        AC_MSG_CHECKING(for Touchscreen library support)
+        enable_input_tslib=no
+        AC_TRY_COMPILE([
+          #include "tslib.h"
+        ],[
+        ],[
+        enable_input_tslib=yes
+        ])
+        AC_MSG_RESULT($enable_input_tslib)
+        if test x$enable_input_tslib = xyes; then
+            AC_DEFINE(SDL_INPUT_TSLIB, 1, [ ])
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lts"
+            SUMMARY_input="${SUMMARY_input} ts"
+        fi
+    fi
+}
+
+dnl See what type of thread model to use on Linux and Solaris
+CheckPTHREAD()
+{
+    dnl Check for pthread support
+    AC_ARG_ENABLE(pthreads,
+AS_HELP_STRING([--enable-pthreads], [use POSIX threads for multi-threading [[default=yes]]]),
+                  , enable_pthreads=yes)
+    dnl This is used on Linux for glibc binary compatibility (Doh!)
+    AC_ARG_ENABLE(pthread-sem,
+AS_HELP_STRING([--enable-pthread-sem], [use pthread semaphores [[default=yes]]]),
+                  , enable_pthread_sem=yes)
+    case "$host" in
+         *-*-android*)
+            pthread_cflags="-D_REENTRANT -D_THREAD_SAFE"
+            pthread_lib=""
+            ;;
+        *-*-linux*|*-*-uclinux*)
+            pthread_cflags="-D_REENTRANT"
+            pthread_lib="-lpthread"
+            ;;
+        *-*-bsdi*)
+            pthread_cflags="-D_REENTRANT -D_THREAD_SAFE"
+            pthread_lib=""
+            ;;
+        *-*-darwin*)
+            pthread_cflags="-D_THREAD_SAFE"
+# causes Carbon.p complaints?
+#            pthread_cflags="-D_REENTRANT -D_THREAD_SAFE"
+            ;;
+        *-*-freebsd*|*-*-dragonfly*)
+            pthread_cflags="-D_REENTRANT -D_THREAD_SAFE"
+            pthread_lib="-pthread"
+            ;;
+        *-*-netbsd*)
+            pthread_cflags="-D_REENTRANT -D_THREAD_SAFE"
+            pthread_lib="-lpthread"
+            ;;
+        *-*-openbsd*)
+            pthread_cflags="-D_REENTRANT"
+            pthread_lib="-pthread"
+            ;;
+        *-*-solaris2.9)
+            # From Solaris 9+, posix4's preferred name is rt.
+            pthread_cflags="-D_REENTRANT"
+            pthread_lib="-lpthread -lrt"
+            ;;
+        *-*-solaris2.10)
+            # Solaris 10+ merged pthread into libc.
+            pthread_cflags="-D_REENTRANT"
+            pthread_lib="-lrt"
+            ;;
+        *-*-solaris*)
+            # Solaris 11+ merged rt into libc.
+            pthread_cflags="-D_REENTRANT"
+            pthread_lib=""
+            ;;
+        *-*-sysv5*)
+            pthread_cflags="-D_REENTRANT -Kthread"
+            pthread_lib=""
+            ;;
+        *-*-aix*)
+            pthread_cflags="-D_REENTRANT -mthreads"
+            pthread_lib="-lpthread"
+            ;;
+        *-*-hpux11*)
+            pthread_cflags="-D_REENTRANT"
+            pthread_lib="-L/usr/lib -lpthread"
+            ;;
+        *-*-haiku*)
+            pthread_cflags="-D_REENTRANT"
+            pthread_lib=""
+            ;;
+        *-*-nto*)
+            pthread_cflags="-D_REENTRANT"
+            pthread_lib=""
+            ;;
+        *)
+            pthread_cflags="-D_REENTRANT"
+            pthread_lib="-lpthread"
+            ;;
+    esac
+    if test x$enable_threads = xyes -a x$enable_pthreads = xyes; then
+        # Save the original compiler flags and libraries
+        ac_save_cflags="$CFLAGS"; ac_save_libs="$LIBS"
+        # Add the pthread compiler flags and libraries
+        CFLAGS="$CFLAGS $pthread_cflags"; LIBS="$LIBS $pthread_lib"
+        # Check to see if we have pthread support on this system
+        AC_MSG_CHECKING(for pthreads)
+        use_pthreads=no
+        AC_TRY_LINK([
+         #include <pthread.h>
+        ],[
+         pthread_attr_t type;
+         pthread_attr_init(&type);
+        ],[
+        use_pthreads=yes
+        ])
+        AC_MSG_RESULT($use_pthreads)
+        # Restore the compiler flags and libraries
+        CFLAGS="$ac_save_cflags"; LIBS="$ac_save_libs"
+
+        # Do futher testing if we have pthread support...
+        if test x$use_pthreads = xyes; then
+            AC_DEFINE(SDL_THREAD_PTHREAD, 1, [ ])
+            EXTRA_CFLAGS="$EXTRA_CFLAGS $pthread_cflags"
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS $pthread_lib"
+            SDL_CFLAGS="$SDL_CFLAGS $pthread_cflags"
+
+            # Save the original compiler flags and libraries
+            ac_save_cflags="$CFLAGS"; ac_save_libs="$LIBS"
+            # Add the pthread compiler flags and libraries
+            CFLAGS="$CFLAGS $pthread_cflags"; LIBS="$LIBS $pthread_lib"
+
+            # Check to see if recursive mutexes are available
+            AC_MSG_CHECKING(for recursive mutexes)
+            has_recursive_mutexes=no
+            if test x$has_recursive_mutexes = xno; then
+                AC_TRY_LINK([
+                  #define _GNU_SOURCE 1
+                  #include <pthread.h>
+                ],[
+                  pthread_mutexattr_t attr;
+                  pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+                ],[
+                has_recursive_mutexes=yes
+                AC_DEFINE(SDL_THREAD_PTHREAD_RECURSIVE_MUTEX, 1, [ ])
+                ])
+            fi
+            if test x$has_recursive_mutexes = xno; then
+                AC_TRY_LINK([
+                  #define _GNU_SOURCE 1
+                  #include <pthread.h>
+                ],[
+                  pthread_mutexattr_t attr;
+                  pthread_mutexattr_setkind_np(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
+                ],[
+                has_recursive_mutexes=yes
+                AC_DEFINE(SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP, 1, [ ])
+                ])
+            fi
+            AC_MSG_RESULT($has_recursive_mutexes)
+
+            # Check to see if pthread semaphore support is missing
+            if test x$enable_pthread_sem = xyes; then
+                AC_MSG_CHECKING(for pthread semaphores)
+                have_pthread_sem=no
+                AC_TRY_COMPILE([
+                  #include <pthread.h>
+                  #include <semaphore.h>
+                ],[
+                ],[
+                have_pthread_sem=yes
+                ])
+                AC_MSG_RESULT($have_pthread_sem)
+            fi
+            if test x$have_pthread_sem = xyes; then
+                AC_MSG_CHECKING(for sem_timedwait)
+                have_sem_timedwait=no
+                AC_TRY_LINK([
+                  #include <pthread.h>
+                  #include <semaphore.h>
+                ],[
+                  sem_timedwait(NULL, NULL);
+                ],[
+                have_sem_timedwait=yes
+                AC_DEFINE([HAVE_SEM_TIMEDWAIT], 1, [ ])
+                ])
+                AC_MSG_RESULT($have_sem_timedwait)
+            fi
+
+            AC_CHECK_HEADER(pthread_np.h, have_pthread_np_h=yes, have_pthread_np_h=no, [ #include <pthread.h> ])
+            if test x$have_pthread_np_h = xyes; then
+                AC_DEFINE(HAVE_PTHREAD_NP_H, 1, [ ])
+            fi
+
+            # Check to see if pthread naming is available
+            AC_MSG_CHECKING(for pthread_setname_np)
+            AC_TRY_LINK_FUNC(pthread_setname_np, [
+              has_pthread_setname_np=yes
+              AC_DEFINE(HAVE_PTHREAD_SETNAME_NP, 1, [ ])
+            ],[
+              has_pthread_setname_np=no
+            ])
+            AC_MSG_RESULT($has_pthread_setname_np)
+
+            AC_MSG_CHECKING(for pthread_set_name_np)
+            AC_TRY_LINK_FUNC(pthread_set_name_np, [
+              has_pthread_set_name_np=yes
+              AC_DEFINE(HAVE_PTHREAD_SET_NAME_NP, 1, [ ])
+            ],[
+              has_pthread_set_name_np=no
+            ])
+            AC_MSG_RESULT($has_pthread_set_name_np)
+
+            # Restore the compiler flags and libraries
+            CFLAGS="$ac_save_cflags"; LIBS="$ac_save_libs"
+
+            # Basic thread creation functions
+            SOURCES="$SOURCES $srcdir/src/thread/pthread/SDL_systhread.c"
+
+            # Semaphores
+            # We can fake these with mutexes and condition variables if necessary
+            if test x$have_pthread_sem = xyes; then
+                SOURCES="$SOURCES $srcdir/src/thread/pthread/SDL_syssem.c"
+            else
+                SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_syssem.c"
+            fi
+
+            # Mutexes
+            # We can fake these with semaphores if necessary
+            SOURCES="$SOURCES $srcdir/src/thread/pthread/SDL_sysmutex.c"
+
+            # Condition variables
+            # We can fake these with semaphores and mutexes if necessary
+            SOURCES="$SOURCES $srcdir/src/thread/pthread/SDL_syscond.c"
+
+            # Thread local storage
+            SOURCES="$SOURCES $srcdir/src/thread/pthread/SDL_systls.c"
+
+            have_threads=yes
+        fi
+    fi
+}
+
+dnl Determine whether the compiler can produce Windows executables
+CheckWINDOWS()
+{
+    AC_MSG_CHECKING(Windows compiler)
+    have_win32_gcc=no
+    AC_TRY_COMPILE([
+     #include <windows.h>
+    ],[
+    ],[
+    have_win32_gcc=yes
+    ])
+    AC_MSG_RESULT($have_win32_gcc)
+    if test x$have_win32_gcc != xyes; then
+       AC_MSG_ERROR([
+*** Your compiler ($CC) does not produce Windows executables!
+       ])
+    fi
+
+    AC_MSG_CHECKING(Windows CE)
+    have_wince=no
+    AC_TRY_COMPILE([
+#if !defined(_WIN32_WCE) && !defined(__MINGW32CE__)
+#error This is not Windows CE
+#endif
+    ],[
+    ],[
+    have_wince=yes
+       AC_MSG_ERROR([
+*** Sorry, Windows CE is no longer supported.
+       ])
+    ])
+    AC_MSG_RESULT($have_wince)
+
+    # This fixes Windows stack alignment with newer GCC
+    CheckStackBoundary
+}
+
+dnl Find the DirectX includes and libraries
+CheckDIRECTX()
+{
+    AC_ARG_ENABLE(directx,
+AS_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[default=yes]]]),
+                  , enable_directx=yes)
+    if test x$enable_directx = xyes; then
+        AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
+        AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
+        AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
+        AC_CHECK_HEADER(dsound.h, have_dsound=yes)
+        AC_CHECK_HEADER(dinput.h, have_dinput=yes)
+        AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
+        AC_CHECK_HEADER(xinput.h, have_xinput=yes)
+        AC_TRY_COMPILE([
+#include <windows.h>
+#include <xinput.h>
+XINPUT_GAMEPAD_EX x1;
+        ],[],[have_xinput_gamepadex=yes])
+        AC_TRY_COMPILE([
+#include <windows.h>
+#include <xinput.h>
+XINPUT_STATE_EX s1;
+        ],[],[have_xinput_stateex=yes])
+
+        if test x$have_ddraw = xyes; then
+            AC_DEFINE(HAVE_DDRAW_H, 1, [ ])
+        fi
+        if test x$have_dinput = xyes; then
+            AC_DEFINE(HAVE_DINPUT_H, 1, [ ])
+        fi
+        if test x$have_dsound = xyes; then
+            AC_DEFINE(HAVE_DSOUND_H, 1, [ ])
+        fi
+        if test x$have_dxgi = xyes; then
+            AC_DEFINE(HAVE_DXGI_H, 1, [ ])
+        fi
+        if test x$have_xinput = xyes; then
+            AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
+        fi
+        if test x$have_xinput_gamepadex = xyes; then
+            AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
+        fi
+        if test x$have_xinput_stateex = xyes; then
+            AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
+        fi
+
+        # FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
+        # FIXME:  ...so force it off for now.
+        case "$host" in
+            *-*-cygwin*)
+            have_dinput=false
+            ;;
+        esac
+    fi
+
+    AC_CHECK_HEADER(mmdeviceapi.h, have_wasapi=yes)
+    if test x$have_wasapi = xyes; then
+        AC_DEFINE(HAVE_MMDEVICEAPI_H,1,[])
+    fi
+    AC_CHECK_HEADER(audioclient.h,,have_wasapi=no)
+    if test x$have_wasapi = xyes; then
+        AC_DEFINE(HAVE_AUDIOCLIENT_H,1,[])
+    fi
+
+    AC_CHECK_HEADER(endpointvolume.h,AC_DEFINE(HAVE_ENDPOINTVOLUME_H,1,[]))
+
+    AC_ARG_ENABLE(wasapi,
+AS_HELP_STRING([--enable-wasapi], [use the Windows WASAPI audio driver [[default=yes]]]),
+                                , enable_wasapi=yes)
+}
+
+dnl Check for the dlfcn.h interface for dynamically loading objects
+CheckDLOPEN()
+{
+    AC_ARG_ENABLE(sdl-dlopen,
+AS_HELP_STRING([--enable-sdl-dlopen], [use dlopen for shared object loading [[default=yes]]]),
+                  , enable_sdl_dlopen=yes)
+    if test x$enable_sdl_dlopen = xyes; then
+        AC_MSG_CHECKING(for dlopen)
+        have_dlopen=no
+        AC_TRY_COMPILE([
+         #include <dlfcn.h>
+        ],[
+         void *handle = dlopen("", RTLD_NOW);
+         const char *loaderror = (char *) dlerror();
+        ],[
+        have_dlopen=yes
+        ])
+        AC_MSG_RESULT($have_dlopen)
+
+        if test x$have_dlopen = xyes; then
+            AC_CHECK_LIB(c, dlopen, EXTRA_LDFLAGS="$EXTRA_LDFLAGS",
+               AC_CHECK_LIB(dl, dlopen, EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldl",
+                  AC_CHECK_LIB(ltdl, dlopen, EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lltdl")))
+            AC_DEFINE(SDL_LOADSO_DLOPEN, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/loadso/dlopen/*.c"
+            have_loadso=yes
+        fi
+    fi
+}
+
+dnl Check for the usbhid(3) library on *BSD
+CheckUSBHID()
+{
+    case "$host" in
+        *-*-*bsd*)
+            if test x$enable_joystick = xyes; then
+                AC_CHECK_LIB(usbhid, hid_init, have_libusbhid=yes)
+                if test x$have_libusbhid = xyes; then
+                    AC_CHECK_HEADER(usbhid.h, [USB_CFLAGS="-DHAVE_USBHID_H"])
+                    AC_CHECK_HEADER(libusbhid.h, [USB_CFLAGS="-DHAVE_LIBUSBHID_H"])
+                    USB_LIBS="$USB_LIBS -lusbhid"
+                else
+                    AC_CHECK_HEADER(usb.h, [USB_CFLAGS="-DHAVE_USB_H"])
+                    AC_CHECK_HEADER(libusb.h, [USB_CFLAGS="-DHAVE_LIBUSB_H"])
+                    AC_CHECK_LIB(usb, hid_init, [USB_LIBS="$USB_LIBS -lusb"])
+                fi
+                    
+                save_CFLAGS="$CFLAGS"
+                CFLAGS="$CFLAGS $USB_CFLAGS"
+
+                AC_MSG_CHECKING(for usbhid)
+                have_usbhid=no
+                AC_TRY_COMPILE([
+                  #include <sys/types.h>
+                  #if defined(HAVE_USB_H)
+                  #include <usb.h>
+                  #endif
+                  #ifdef __DragonFly__
+                  # include <bus/usb/usb.h>
+                  # include <bus/usb/usbhid.h>
+                  #else
+                  # include <dev/usb/usb.h>
+                  # include <dev/usb/usbhid.h>
+                  #endif
+                  #if defined(HAVE_USBHID_H)
+                  #include <usbhid.h>
+                  #elif defined(HAVE_LIBUSB_H)
+                  #include <libusb.h>
+                  #elif defined(HAVE_LIBUSBHID_H)
+                  #include <libusbhid.h>
+                  #endif
+                ],[
+                  struct report_desc *repdesc;
+                  struct usb_ctl_report *repbuf;
+                  hid_kind_t hidkind;
+                ],[
+                have_usbhid=yes
+                ])
+                AC_MSG_RESULT($have_usbhid)
+
+                if test x$have_usbhid = xyes; then
+                    AC_MSG_CHECKING(for ucr_data member of usb_ctl_report)
+                    have_usbhid_ucr_data=no
+                    AC_TRY_COMPILE([
+                      #include <sys/types.h>
+                      #if defined(HAVE_USB_H)
+                      #include <usb.h>
+                      #endif
+                      #ifdef __DragonFly__
+                      # include <bus/usb/usb.h>
+                      # include <bus/usb/usbhid.h>
+                      #else
+                      # include <dev/usb/usb.h>
+                      # include <dev/usb/usbhid.h>
+                      #endif
+                      #if defined(HAVE_USBHID_H)
+                      #include <usbhid.h>
+                      #elif defined(HAVE_LIBUSB_H)
+                      #include <libusb.h>
+                      #elif defined(HAVE_LIBUSBHID_H)
+                      #include <libusbhid.h>
+                      #endif
+                    ],[
+                      struct usb_ctl_report buf;
+                      if (buf.ucr_data) { }
+                    ],[
+                    have_usbhid_ucr_data=yes
+                    ])
+                    if test x$have_usbhid_ucr_data = xyes; then
+                        USB_CFLAGS="$USB_CFLAGS -DUSBHID_UCR_DATA"
+                    fi
+                    AC_MSG_RESULT($have_usbhid_ucr_data)
+                    
+                    AC_MSG_CHECKING(for new usbhid API)
+                    have_usbhid_new=no
+                    AC_TRY_COMPILE([
+                      #include <sys/types.h>
+                      #if defined(HAVE_USB_H)
+                      #include <usb.h>
+                      #endif
+                      #ifdef __DragonFly__
+                      #include <bus/usb/usb.h>
+                      #include <bus/usb/usbhid.h>
+                      #else
+                      #include <dev/usb/usb.h>
+                      #include <dev/usb/usbhid.h>
+                      #endif
+                      #if defined(HAVE_USBHID_H)
+                      #include <usbhid.h>
+                      #elif defined(HAVE_LIBUSB_H)
+                      #include <libusb.h>
+                      #elif defined(HAVE_LIBUSBHID_H)
+                      #include <libusbhid.h>
+                      #endif
+                    ],[
+                      report_desc_t d;
+                      hid_start_parse(d, 1, 1);
+                    ],[
+                    have_usbhid_new=yes
+                    ])
+                    if test x$have_usbhid_new = xyes; then
+                        USB_CFLAGS="$USB_CFLAGS -DUSBHID_NEW"
+                    fi
+                    AC_MSG_RESULT($have_usbhid_new)
+
+                    AC_MSG_CHECKING(for struct joystick in machine/joystick.h)
+                    have_machine_joystick=no
+                    AC_TRY_COMPILE([
+                      #include <machine/joystick.h>
+                    ],[
+                      struct joystick t;
+                    ],[
+                    have_machine_joystick=yes
+                    ])
+                    if test x$have_machine_joystick = xyes; then
+                        AC_DEFINE(SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H, 1, [ ])
+                    fi
+                    AC_MSG_RESULT($have_machine_joystick)
+
+                    AC_DEFINE(SDL_JOYSTICK_USBHID, 1, [ ])
+                    SOURCES="$SOURCES $srcdir/src/joystick/bsd/*.c"
+                    EXTRA_CFLAGS="$EXTRA_CFLAGS $USB_CFLAGS"
+                    EXTRA_LDFLAGS="$EXTRA_LDFLAGS $USB_LIBS"
+                    have_joystick=yes
+                fi
+                CFLAGS="$save_CFLAGS"
+            fi
+        ;;
+    esac
+}
+
+dnl Check for HIDAPI joystick drivers
+CheckHIDAPI()
+{
+    # The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
+    # so we'll just use libusb when it's available.
+    #
+    # Except that libusb requires root permissions to open devices, so that's not generally useful, and we'll disable this by default.
+    #
+    #  On macOS and Windows, where you don't need libusb or root, we default to yes.
+    skiplibusb=no
+    case "$host" in
+        *-*-cygwin* | *-*-mingw32* | *-*-darwin* )
+            skiplibusb=yes
+            ;;
+    esac
+
+    AC_ARG_ENABLE(hidapi,
+AS_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[default=maybe]]]),
+                  , enable_hidapi=maybe)
+    hidapi_support=no
+
+    if test x$enable_hidapi = xmaybe; then
+      enable_hidapi=$skiplibusb
+    fi
+
+    if test x$enable_joystick = xyes -a x$enable_hidapi = xyes; then
+        if test x$skiplibusb = xyes; then
+            hidapi_support=yes
+        else
+            PKG_CHECK_MODULES([LIBUSB], [libusb-1.0], have_libusb=yes, have_libusb=no)
+            save_CFLAGS="$CFLAGS"
+            CFLAGS="$save_CFLAGS $LIBUSB_CFLAGS"
+            AC_CHECK_HEADER(libusb.h, have_libusb_h=yes)
+            CFLAGS="$save_CFLAGS"
+            if test x$have_libusb_h = xyes; then
+                hidapi_support=yes
+            fi
+        fi
+
+        if test x$hidapi_support = xyes; then
+            AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
+            EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
+            SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
+
+            if test x$skiplibusb = xno; then
+                SOURCES="$SOURCES $srcdir/src/hidapi/libusb/hid.c"
+                EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LIBS"
+            fi
+        fi
+
+        AC_MSG_CHECKING(for hidapi support)
+        AC_MSG_RESULT($hidapi_support)
+    fi
+}
+
+dnl Check for clock_gettime()
+CheckClockGettime()
+{
+    AC_ARG_ENABLE(clock_gettime,
+AS_HELP_STRING([--enable-clock_gettime], [use clock_gettime() instead of gettimeofday() on UNIX [[default=yes]]]),
+                  , enable_clock_gettime=yes)
+    if test x$enable_clock_gettime = xyes; then
+        AC_CHECK_LIB(rt, clock_gettime, have_clock_gettime=yes)
+        if test x$have_clock_gettime = xyes; then
+            AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lrt"
+        else
+            AC_CHECK_LIB(c, clock_gettime, have_clock_gettime=yes)
+            if test x$have_clock_gettime = xyes; then
+               AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
+               EXTRA_LDFLAGS="$EXTRA_LDFLAGS"
+            fi
+        fi
+    fi
+}
+
+dnl Check for a valid linux/version.h
+CheckLinuxVersion()
+{
+    AC_CHECK_HEADER(linux/version.h, have_linux_version_h=yes)
+    if test x$have_linux_version_h = xyes; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -DHAVE_LINUX_VERSION_H"
+    fi
+}
+
+dnl Check if we want to use RPATH
+CheckRPATH()
+{
+    AC_ARG_ENABLE(rpath,
+AS_HELP_STRING([--enable-rpath], [use an rpath when linking SDL [[default=yes]]]),
+                  , enable_rpath=yes)
+}
+
+dnl Check if we want to use custom signals to fake iOS/Android's backgrounding
+dnl  events. These could be useful if you're building a custom embedded
+dnl  environment, etc, but most people don't need this.
+CheckEventSignals()
+{
+    AC_ARG_ENABLE(backgrounding-signal,
+AS_HELP_STRING([--enable-backgrounding-signal], [number to use for magic backgrounding signal or 'no' [[default=no]]]),
+                  , enable_backgrounding_signal=no)
+    if test x$enable_backgrounding_signal != xno; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -DSDL_BACKGROUNDING_SIGNAL=$enable_backgrounding_signal"
+    fi
+
+    AC_ARG_ENABLE(foregrounding-signal,
+AS_HELP_STRING([--enable-foregrounding-signal], [number to use for magic foregrounding signal or 'no' [[default=no]]]),
+                  , enable_foregrounding_signal=no)
+    if test x$enable_foregrounding_signal != xno; then
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -DSDL_FOREGROUNDING_SIGNAL=$enable_foregrounding_signal"
+    fi
+}
+
+
+
+dnl Do this on all platforms, before everything else (other things might want to override it).
+CheckWarnAll
+CheckNoStrictAliasing
+
+dnl Do this for every platform, but for some it doesn't mean anything, but better to catch it here anyhow.
+CheckEventSignals
+
+dnl Set up the configuration based on the host platform!
+case "$host" in
+    *-*-linux*|*-*-uclinux*|*-*-gnu*|*-*-k*bsd*-gnu|*-*-bsdi*|*-*-freebsd*|*-*-dragonfly*|*-*-netbsd*|*-*-openbsd*|*-*-sysv5*|*-*-solaris*|*-*-hpux*|*-*-aix*|*-*-minix*|*-*-nto*)
+        case "$host" in
+            *-*-android*)
+                # Android
+                ARCH=android
+                ANDROID_CFLAGS="-DGL_GLEXT_PROTOTYPES"
+                CFLAGS="$CFLAGS $ANDROID_CFLAGS"
+                SDL_CFLAGS="$SDL_CFLAGS $ANDROID_CFLAGS"
+                EXTRA_CFLAGS="$EXTRA_CFLAGS $ANDROID_CFLAGS"
+                EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldl -lGLESv1_CM -lGLESv2 -llog -landroid"
+                SDLMAIN_SOURCES="$srcdir/src/main/android/*.c"
+
+                if test x$enable_video = xyes; then
+                    SOURCES="$SOURCES $srcdir/src/core/android/*.c $srcdir/src/video/android/*.c"
+                    # FIXME: confdefs? Not AC_DEFINE?
+                    $as_echo "#define SDL_VIDEO_DRIVER_ANDROID 1" >>confdefs.h
+                    SUMMARY_video="${SUMMARY_video} android"
+                fi
+                ;;
+            *-*-linux*)         ARCH=linux ;;
+            *-*-uclinux*)       ARCH=linux ;;
+            *-*-kfreebsd*-gnu)  ARCH=kfreebsd-gnu ;;
+            *-*-knetbsd*-gnu)   ARCH=knetbsd-gnu ;;
+            *-*-kopenbsd*-gnu)  ARCH=kopenbsd-gnu ;;
+            *-*-gnu*)           ARCH=gnu ;; # must be last of the gnu variants
+            *-*-bsdi*)          ARCH=bsdi ;;
+            *-*-freebsd*)       ARCH=freebsd ;;
+            *-*-dragonfly*)     ARCH=freebsd ;;
+            *-*-netbsd*)        ARCH=netbsd ;;
+            *-*-openbsd*)       ARCH=openbsd ;;
+            *-*-sysv5*)         ARCH=sysv5 ;;
+            *-*-solaris*)       ARCH=solaris ;;
+            *-*-hpux*)          ARCH=hpux ;;
+            *-*-aix*)           ARCH=aix ;;
+            *-*-minix*)         ARCH=minix ;;
+            *-*-nto*)           ARCH=nto
+                CheckQNXVideo
+                ;;
+        esac
+        CheckVisibilityHidden
+        CheckDeclarationAfterStatement
+        CheckDummyVideo
+        CheckDiskAudio
+        CheckDummyAudio
+        CheckDLOPEN
+        CheckOSS
+        CheckALSA
+        CheckPulseAudio
+        CheckJACK
+        CheckARTSC
+        CheckESD
+        CheckNAS
+        CheckSNDIO
+        CheckFusionSound
+        CheckLibSampleRate
+        # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
+        CheckRPI
+        CheckX11
+        CheckDirectFB
+        CheckKMSDRM
+        CheckOpenGLX11
+        CheckOpenGLESX11
+        CheckVulkan
+        CheckWayland
+        CheckInputEvents
+        CheckLibUDev
+        CheckDBus
+        CheckIME
+        CheckIBus
+        CheckFcitx
+        case $ARCH in
+          linux)
+              CheckInputKD
+          ;;
+        esac
+        CheckTslib
+        CheckUSBHID
+        CheckHIDAPI
+        CheckPTHREAD
+        CheckClockGettime
+        CheckLinuxVersion
+        CheckRPATH
+        CheckVivanteVideo
+
+        # Set up files for the audio library
+        if test x$enable_audio = xyes; then
+          case $ARCH in
+            sysv5|solaris|hpux)
+                AC_DEFINE(SDL_AUDIO_DRIVER_SUNAUDIO, 1, [ ])
+                SOURCES="$SOURCES $srcdir/src/audio/sun/*.c"
+                SUMMARY_audio="${SUMMARY_audio} sun"
+                have_audio=yes
+            ;;
+            netbsd)  # Don't use this on OpenBSD, it's busted.
+                AC_DEFINE(SDL_AUDIO_DRIVER_NETBSD, 1, [ ])
+                SOURCES="$SOURCES $srcdir/src/audio/netbsd/*.c"
+                SUMMARY_audio="${SUMMARY_audio} netbsd"
+                have_audio=yes
+            ;;
+            aix)
+                AC_DEFINE(SDL_AUDIO_DRIVER_PAUDIO, 1, [ ])
+                SOURCES="$SOURCES $srcdir/src/audio/paudio/*.c"
+                SUMMARY_audio="${SUMMARY_audio} paudio"
+                have_audio=yes
+            ;;
+            android)
+                AC_DEFINE(SDL_AUDIO_DRIVER_ANDROID, 1, [ ])
+                SOURCES="$SOURCES $srcdir/src/audio/android/*.c"
+                SUMMARY_audio="${SUMMARY_audio} android"
+                have_audio=yes
+            ;;
+            nto)
+                CheckQNXAudio
+            ;;
+          esac
+        fi
+        # Set up files for the joystick library
+        if test x$enable_joystick = xyes; then
+          case $ARCH in
+            linux)
+                AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
+                SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
+                SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
+                have_joystick=yes
+            ;;
+            android)
+                AC_DEFINE(SDL_JOYSTICK_ANDROID, 1, [ ])
+                SOURCES="$SOURCES $srcdir/src/joystick/android/*.c"
+                SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
+                have_joystick=yes
+            ;;
+          esac
+        fi
+        # Set up files for the haptic library
+        if test x$enable_haptic = xyes; then
+          case $ARCH in
+            linux)
+                if test x$use_input_events = xyes; then
+                    AC_DEFINE(SDL_HAPTIC_LINUX, 1, [ ])
+                    SOURCES="$SOURCES $srcdir/src/haptic/linux/*.c"
+                    have_haptic=yes
+                fi
+            ;;
+            android)
+                AC_DEFINE(SDL_HAPTIC_ANDROID, 1, [ ])
+                SOURCES="$SOURCES $srcdir/src/haptic/android/*.c"
+                have_haptic=yes
+            ;;
+          esac
+        fi
+        # Set up files for the sensor library
+        if test x$enable_sensor = xyes; then
+          case $ARCH in
+            android)
+                AC_DEFINE(SDL_SENSOR_ANDROID, 1, [ ])
+                SOURCES="$SOURCES $srcdir/src/sensor/android/*.c"
+                have_sensor=yes
+            ;;
+          esac
+        fi
+        # Set up files for the power library
+        if test x$enable_power = xyes; then
+             case $ARCH in
+               linux)
+                   AC_DEFINE(SDL_POWER_LINUX, 1, [ ])
+                   SOURCES="$SOURCES $srcdir/src/power/linux/*.c"
+                   have_power=yes
+               ;;
+               android)
+                   AC_DEFINE(SDL_POWER_ANDROID, 1, [ ])
+                   SOURCES="$SOURCES $srcdir/src/power/android/*.c"
+                   have_power=yes
+               ;;
+             esac
+        fi
+        # Set up files for the filesystem library
+        if test x$enable_filesystem = xyes; then
+             case $ARCH in
+               android)
+                   AC_DEFINE(SDL_FILESYSTEM_ANDROID, 1, [ ])
+                   SOURCES="$SOURCES $srcdir/src/filesystem/android/*.c"
+                   have_filesystem=yes
+               ;;
+               *)
+                   AC_DEFINE(SDL_FILESYSTEM_UNIX, 1, [ ])
+                   SOURCES="$SOURCES $srcdir/src/filesystem/unix/*.c"
+                   have_filesystem=yes
+               ;;
+             esac
+        fi
+        # Set up files for the timer library
+        if test x$enable_timers = xyes; then
+            AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
+            have_timers=yes
+        fi
+        # Set up files for udev hotplugging support
+        if test x$enable_libudev = xyes && test x$have_libudev_h_hdr = xyes; then
+            SOURCES="$SOURCES $srcdir/src/core/linux/SDL_udev.c"               
+        fi
+        # Set up files for evdev input
+        if test x$use_input_events = xyes; then
+            SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev*.c"
+        fi       
+        # Set up other core UNIX files
+        SOURCES="$SOURCES $srcdir/src/core/linux/SDL_threadprio.c"
+        SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
+        ;;
+    *-*-cygwin* | *-*-mingw32*)
+        ARCH=win32
+        if test "$build" != "$host"; then # cross-compiling
+            # Default cross-compile location
+            ac_default_prefix=/usr/local/cross-tools/$host
+        else
+            # Look for the location of the tools and install there
+            if test "$BUILD_PREFIX" != ""; then
+                ac_default_prefix=$BUILD_PREFIX
+            fi
+        fi
+        CheckDeclarationAfterStatement
+        CheckDummyVideo
+        CheckDiskAudio
+        CheckDummyAudio
+        CheckWINDOWS
+        CheckWINDOWSGL
+        CheckWINDOWSGLES
+        CheckVulkan
+        CheckDIRECTX
+        CheckHIDAPI
+
+        # Set up the core platform files
+        SOURCES="$SOURCES $srcdir/src/core/windows/*.c"
+
+        # Set up files for the video library
+        if test x$enable_video = xyes; then
+            AC_DEFINE(SDL_VIDEO_DRIVER_WINDOWS, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/video/windows/*.c"
+            have_video=yes
+            AC_ARG_ENABLE(render-d3d,
+AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[default=yes]]]),
+                                , enable_render_d3d=yes)
+            if test x$enable_render_d3d = xyes -a x$have_d3d = xyes; then
+                AC_DEFINE(SDL_VIDEO_RENDER_D3D, 1, [ ])
+                SUMMARY_video="${SUMMARY_video} d3d9"
+            fi
+            if test x$enable_render_d3d = xyes -a x$have_d3d11 = xyes; then
+                AC_DEFINE(SDL_VIDEO_RENDER_D3D11, 1, [ ])
+                SUMMARY_video="${SUMMARY_video} d3d11"
+            fi
+        fi
+        # Set up files for the audio library
+        if test x$enable_audio = xyes; then
+            AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])
+            SUMMARY_audio="${SUMMARY_audio} winmm"
+            SOURCES="$SOURCES $srcdir/src/audio/winmm/*.c"
+            if test x$have_dsound = xyes; then
+                AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
+                SUMMARY_audio="${SUMMARY_audio} directsound"
+                SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
+            fi
+            if test x$have_wasapi = xyes -a x$enable_wasapi = xyes; then
+                AC_DEFINE(SDL_AUDIO_DRIVER_WASAPI, 1, [ ])
+                SUMMARY_audio="${SUMMARY_audio} wasapi"
+                SOURCES="$SOURCES $srcdir/src/audio/wasapi/*.c"
+            fi
+            have_audio=yes
+        fi
+        # Set up files for the joystick library
+        if test x$enable_joystick = xyes; then
+            if test x$have_dinput = xyes -o x$have_xinput = xyes; then
+                if test x$have_xinput = xyes; then
+                    AC_DEFINE(SDL_JOYSTICK_XINPUT, 1, [ ])
+                fi
+                if test x$have_dinput = xyes; then
+                    AC_DEFINE(SDL_JOYSTICK_DINPUT, 1, [ ])
+                    EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
+                fi
+            else
+                AC_DEFINE(SDL_JOYSTICK_WINMM, 1, [ ])
+            fi
+            SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
+            have_joystick=yes
+            if test x$hidapi_support = xyes; then
+                SOURCES="$SOURCES $srcdir/src/hidapi/windows/hid.c"
+            fi
+        fi
+        if test x$enable_haptic = xyes; then
+            if test x$have_dinput = xyes -o x$have_xinput = xyes; then
+                if test x$have_xinput = xyes; then
+                    AC_DEFINE(SDL_HAPTIC_XINPUT, 1, [ ])
+                fi
+                if test x$have_dinput = xyes; then
+                    AC_DEFINE(SDL_HAPTIC_DINPUT, 1, [ ])
+                fi
+                SOURCES="$SOURCES $srcdir/src/haptic/windows/*.c"
+                have_haptic=yes
+            fi
+        fi
+        if test x$enable_power = xyes; then
+            AC_DEFINE(SDL_POWER_WINDOWS, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/power/windows/SDL_syspower.c"
+            have_power=yes
+        fi
+        if test x$enable_filesystem = xyes; then
+            AC_DEFINE(SDL_FILESYSTEM_WINDOWS, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/filesystem/windows/SDL_sysfilesystem.c"
+            have_filesystem=yes
+        fi
+        # Set up files for the thread library
+        if test x$enable_threads = xyes; then
+            AC_DEFINE(SDL_THREAD_WINDOWS, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/thread/windows/*.c"
+            SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_syscond.c"
+            have_threads=yes
+        fi
+        # Set up files for the timer library
+        if test x$enable_timers = xyes; then
+            AC_DEFINE(SDL_TIMER_WINDOWS, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/timer/windows/*.c"
+            have_timers=yes
+        fi
+        # Set up files for the shared object loading library
+        if test x$enable_loadso = xyes; then
+            AC_DEFINE(SDL_LOADSO_WINDOWS, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/loadso/windows/*.c"
+            have_loadso=yes
+        fi
+        # Set up the system libraries we need
+        if test -f /lib/w32api/libuuid.a; then
+            LIBUUID=/lib/w32api/libuuid.a
+        else
+            LIBUUID=-luuid
+        fi
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion $LIBUUID -static-libgcc"
+        # The Windows platform requires special setup
+        VERSION_SOURCES="$srcdir/src/main/windows/*.rc"
+        SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c"
+        SDL_CFLAGS="$SDL_CFLAGS -Dmain=SDL_main"
+        SDL_LIBS="-lSDL2main $SDL_LIBS -mwindows"
+
+        # Check to see if this is a mingw or cygwin build
+        have_mingw32=
+        AC_CHECK_LIB(mingw32, main, [have_mingw32=yes])
+        if test x$have_mingw32 = xyes; then
+            SDL_LIBS="-lmingw32 $SDL_LIBS"
+        else
+            SDL_LIBS="-lcygwin $SDL_LIBS"
+        fi
+        ;;
+
+    dnl BeOS support removed after SDL 2.0.1. Haiku still works.  --ryan.
+    *-*-beos*)
+        AC_MSG_ERROR([
+*** BeOS support has been removed as of SDL 2.0.2.
+        ])
+        ;;
+
+    *-*-haiku*)
+        ARCH=haiku
+        ac_default_prefix=/boot/system
+        CheckDummyVideo
+        CheckDiskAudio
+        CheckDummyAudio
+        CheckDLOPEN
+        CheckHaikuVideo
+        CheckHaikuGL
+        CheckPTHREAD
+
+        # Set up files for the audio library
+        if test x$enable_audio = xyes; then
+            AC_DEFINE(SDL_AUDIO_DRIVER_HAIKU, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/haiku/*.cc"
+            SUMMARY_audio="${SUMMARY_audio} haiku"
+            have_audio=yes
+        fi
+        # Set up files for the joystick library
+        if test x$enable_joystick = xyes; then
+            AC_DEFINE(SDL_JOYSTICK_HAIKU, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/joystick/haiku/*.cc"
+            have_joystick=yes
+        fi
+        # Set up files for the timer library
+        if test x$enable_timers = xyes; then
+            AC_DEFINE(SDL_TIMER_HAIKU, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/timer/haiku/*.c"
+            have_timers=yes
+        fi
+        # Set up files for the system power library
+        if test x$enable_power = xyes; then
+            AC_DEFINE(SDL_POWER_HAIKU, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/power/haiku/*.c"
+            have_power=yes
+        fi
+        # Set up files for the system filesystem library
+        if test x$enable_filesystem = xyes; then
+            AC_DEFINE(SDL_FILESYSTEM_HAIKU, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/filesystem/haiku/*.cc"
+            have_filesystem=yes
+        fi
+        # The Haiku platform requires special setup.
+        SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
+        # Haiku's x86 spins use libstdc++.r4.so (for binary compat?), but
+        #  other spins, like x86-64, use a more standard "libstdc++.so.*"
+        AC_CHECK_FILE("/boot/system/lib/libstdc++.r4.so", EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lstdc++.r4", EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lstdc++")
+        ;;
+    arm*-apple-darwin*|*-ios-*)
+        ARCH=ios
+
+        CheckVisibilityHidden
+        CheckDeclarationAfterStatement
+        CheckDummyVideo
+        CheckDiskAudio
+        CheckDummyAudio
+        CheckDLOPEN
+        CheckMETAL
+        CheckVulkan
+        CheckPTHREAD
+
+        # Set up files for the audio library
+        if test x$enable_audio = xyes; then
+            AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
+            SUMMARY_audio="${SUMMARY_audio} coreaudio"
+            have_audio=yes
+        fi
+        # Set up files for the joystick library
+        if test x$enable_joystick = xyes; then
+            AC_DEFINE(SDL_JOYSTICK_MFI, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m"
+            SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
+            have_joystick=yes
+        fi
+        # Set up files for the haptic library
+        #if test x$enable_haptic = xyes; then
+        #    SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
+        #    have_haptic=yes
+        #    EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
+        #fi
+        # Set up files for the power library
+        if test x$enable_power = xyes; then
+            AC_DEFINE(SDL_POWER_UIKIT, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/power/uikit/*.m"
+            have_power=yes
+        fi
+        # Set up files for the filesystem library
+        if test x$enable_filesystem = xyes; then
+            SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
+            have_filesystem=yes
+        fi
+        # Set up additional files for the file library
+        if test x$enable_file = xyes; then
+            AC_DEFINE(SDL_FILESYSTEM_COCOA, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
+        fi
+        # Set up files for the timer library
+        if test x$enable_timers = xyes; then
+            AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
+            have_timers=yes
+        fi
+        # Set up other core UNIX files
+        SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
+        # The iOS platform requires special setup.
+        AC_DEFINE(SDL_VIDEO_DRIVER_UIKIT, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
+        AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
+        SOURCES="$SOURCES $srcdir/src/video/uikit/*.m"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm -liconv -lobjc"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AudioToolbox"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreGraphics"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreMotion"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Foundation"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,GameController"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,OpenGLES"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,QuartzCore"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,UIKit"
+
+        if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Metal"
+        fi
+        ;;
+    *-*-darwin* )
+        # This could be either full "Mac OS X", or plain "Darwin" which is
+        # just the OS X kernel sans upper layers like Carbon and Cocoa.
+        # Next line is broken, and a few files below require Mac OS X (full)
+        ARCH=macosx
+
+        # Mac OS X builds with both the Carbon and OSX APIs at the moment
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -DTARGET_API_MAC_CARBON"
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -DTARGET_API_MAC_OSX"
+
+        CheckVisibilityHidden
+        CheckDeclarationAfterStatement
+        CheckDummyVideo
+        CheckDiskAudio
+        CheckDummyAudio
+        CheckDLOPEN
+        CheckCOCOA
+        CheckMETAL
+        CheckX11
+        CheckMacGL
+        CheckMacGLES
+        CheckOpenGLX11
+        CheckVulkan
+        CheckPTHREAD
+        CheckHIDAPI
+
+        # Set up files for the audio library
+        if test x$enable_audio = xyes; then
+            AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox"
+            SUMMARY_audio="${SUMMARY_audio} coreaudio"
+            have_audio=yes
+        fi
+        # Set up files for the joystick library
+        if test x$enable_joystick = xyes; then
+            AC_DEFINE(SDL_JOYSTICK_IOKIT, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/joystick/darwin/*.c"
+            have_joystick=yes
+            if test x$hidapi_support = xyes; then
+                SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
+            fi
+        fi
+        # Set up files for the haptic library
+        if test x$enable_haptic = xyes; then
+            AC_DEFINE(SDL_HAPTIC_IOKIT, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
+            have_haptic=yes
+        fi
+        # Set up files for the power library
+        if test x$enable_power = xyes; then
+            AC_DEFINE(SDL_POWER_MACOSX, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/power/macosx/*.c"
+            have_power=yes
+        fi
+        # Set up files for the filesystem library
+        if test x$enable_filesystem = xyes; then
+            AC_DEFINE(SDL_FILESYSTEM_COCOA, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
+            have_filesystem=yes
+        fi
+        # Set up files for the timer library
+        if test x$enable_timers = xyes; then
+            AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
+            have_timers=yes
+        fi
+        # Set up additional files for the file library
+        if test x$enable_file = xyes; then
+            SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
+        fi
+        # Set up other core UNIX files
+        SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
+        # The Mac OS X platform requires special setup.
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreVideo"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit"
+
+        if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,Metal"
+        fi
+        ;;
+    *-nacl|*-pnacl)
+        ARCH=nacl
+        CheckNativeClient
+        CheckDummyAudio
+        CheckDummyVideo
+        CheckInputEvents
+        CheckPTHREAD
+
+        # Set up files for the timer library
+        if test x$enable_timers = xyes; then
+            AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
+            have_timers=yes
+        fi
+        
+        if test x$enable_filesystem = xyes; then
+            AC_DEFINE(SDL_FILESYSTEM_NACL, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/filesystem/nacl/*.c"
+            have_filesystem=yes
+        fi
+        ;;
+    *-*-emscripten* )
+        if test x$enable_video = xyes; then
+            AC_DEFINE(SDL_VIDEO_DRIVER_EMSCRIPTEN, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/video/emscripten/*.c"
+            have_video=yes
+            SUMMARY_video="${SUMMARY_video} emscripten"
+        fi
+
+        if test x$enable_audio = xyes; then
+            AC_DEFINE(SDL_AUDIO_DRIVER_EMSCRIPTEN, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/audio/emscripten/*.c"
+            have_audio=yes
+            SUMMARY_audio="${SUMMARY_audio} emscripten"
+        fi
+
+        CheckVisibilityHidden
+        CheckDeclarationAfterStatement
+        CheckDummyVideo
+        CheckDiskAudio
+        CheckDummyAudio
+        CheckDLOPEN
+        CheckClockGettime
+        CheckEmscriptenGLES
+
+         # Set up files for the power library
+        if test x$enable_power = xyes; then
+            AC_DEFINE(SDL_POWER_EMSCRIPTEN, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/power/emscripten/*.c"
+            have_power=yes
+        fi
+        
+        # Set up files for the power library
+        if test x$enable_joystick = xyes; then
+            AC_DEFINE(SDL_JOYSTICK_EMSCRIPTEN, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/joystick/emscripten/*.c"
+            have_joystick=yes
+        fi
+
+        # Set up files for the filesystem library
+        if test x$enable_filesystem = xyes; then
+            AC_DEFINE(SDL_FILESYSTEM_EMSCRIPTEN, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/filesystem/emscripten/*.c"
+            have_filesystem=yes
+        fi
+        # Set up files for the timer library
+        if test x$enable_timers = xyes; then
+            AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
+            SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
+            have_timers=yes
+        fi
+        ;;
+    *)
+        AC_MSG_ERROR([
+*** Unsupported host:  Please add to configure.ac
+        ])
+        ;;
+esac
+
+# Check whether to install sdl2-config
+AC_MSG_CHECKING(whether to install sdl2-config)
+AC_ARG_ENABLE([sdl2-config],
+    AS_HELP_STRING([--enable-sdl2-config], [Install sdl2-config [default=yes]]),
+    [case "${enableval}" in
+        yes) enable_sdl2_config="TRUE" ;;
+        no) enable_sdl2_config="FALSE" ;;
+        *) AC_MSG_ERROR([bad value '${enableval}' for --enable-sdl2-config]) ;;
+    esac], [enable_sdl2_config="TRUE"])
+if test "$enable_sdl2_config" = "TRUE"; then
+    AC_MSG_RESULT(yes)
+else
+    AC_MSG_RESULT(no)
+fi
+AC_SUBST([INSTALL_SDL2_CONFIG], [$enable_sdl2_config])
+
+# Verify that we have all the platform specific files we need
+
+if test x$have_joystick != xyes; then
+    if test x$enable_joystick = xyes; then
+        AC_DEFINE(SDL_JOYSTICK_DUMMY, 1, [ ])
+    fi
+    SOURCES="$SOURCES $srcdir/src/joystick/dummy/*.c"
+fi
+if test x$have_haptic != xyes; then
+    if test x$enable_haptic = xyes; then
+        AC_DEFINE(SDL_HAPTIC_DUMMY, 1, [ ])
+    fi
+    SOURCES="$SOURCES $srcdir/src/haptic/dummy/*.c"
+fi
+if test x$have_sensor != xyes; then
+    if test x$enable_sensor = xyes; then
+        AC_DEFINE(SDL_SENSOR_DUMMY, 1, [ ])
+    fi
+    SOURCES="$SOURCES $srcdir/src/sensor/dummy/*.c"
+fi
+if test x$have_threads != xyes; then
+    if test x$enable_threads = xyes; then
+        AC_DEFINE(SDL_THREADS_DISABLED, 1, [ ])
+    fi
+    SOURCES="$SOURCES $srcdir/src/thread/generic/*.c"
+fi
+if test x$have_timers != xyes; then
+    if test x$enable_timers = xyes; then
+        AC_DEFINE(SDL_TIMERS_DISABLED, 1, [ ])
+    fi
+    SOURCES="$SOURCES $srcdir/src/timer/dummy/*.c"
+fi
+if test x$have_filesystem != xyes; then
+    if test x$enable_filesystem = xyes; then
+        AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ])
+    fi
+    SOURCES="$SOURCES $srcdir/src/filesystem/dummy/*.c"
+fi
+if test x$have_loadso != xyes; then
+    if test x$enable_loadso = xyes; then
+        AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ])
+    fi
+    SOURCES="$SOURCES $srcdir/src/loadso/dummy/*.c"
+fi
+if test x$SDLMAIN_SOURCES = x; then
+    SDLMAIN_SOURCES="$srcdir/src/main/dummy/*.c"
+fi
+SDLTEST_SOURCES="$srcdir/src/test/*.c"
+
+if test x$video_wayland = xyes; then
+    WAYLAND_PROTOCOLS=`cd $srcdir/wayland-protocols ; for p in *.xml ; do echo -n "\$p" |sed 's,\\.xml\$, ,g' ; done`
+    WAYLAND_PROTOCOLS_SOURCES=`for p in $WAYLAND_PROTOCOLS ; do echo -n "\\$(gen)/\$p-protocol.c " ; done`
+    WAYLAND_PROTOCOLS_HEADERS=`for p in $WAYLAND_PROTOCOLS ; do echo -n "\\$(gen)/\$p-client-protocol.h " ; done`
+    GEN_SOURCES="$GEN_SOURCES $WAYLAND_PROTOCOLS_SOURCES"
+    GEN_HEADERS="$GEN_HEADERS $WAYLAND_PROTOCOLS_HEADERS"
+
+    WAYLAND_PROTOCOLS_DEPENDS=`for p in $WAYLAND_PROTOCOLS ; do\
+        echo ;\
+        echo "\\$(gen)/\$p-client-protocol.h: \\$(srcdir)/wayland-protocols/\$p.xml" ;\
+        echo "	@\\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)" ;\
+        echo "	\\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) client-header \\$< \\$@" ;\
+        echo ;\
+        echo "\\$(gen)/\$p-protocol.c: \\$(srcdir)/wayland-protocols/\$p.xml" ;\
+        echo "	@\\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)" ;\
+        echo "	\\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) code \\$< \\$@" ;\
+        echo ;\
+        echo "\\$(objects)/\$p-protocol.lo: \\$(gen)/\$p-protocol.c \\$(gen)/\$p-client-protocol.h" ;\
+        echo "	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@" ;\
+        done ;\
+        echo ;\
+        for s in $WAYLAND_SOURCES ; do echo -n "\$s:" ; for p in $WAYLAND_PROTOCOLS ; do echo -n " \\$(gen)/\$p-client-protocol.h" ; done ; echo ; done ; echo`
+fi
+
+OBJECTS=`echo $SOURCES`
+DEPENDS=`echo $SOURCES | tr ' ' '\n'`
+for EXT in asm cc m c S; do
+    OBJECTS=`echo "$OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.'$EXT',$(objects)/\1.lo,g'`
+    DEPENDS=`echo "$DEPENDS" | sed "s,^\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.$EXT\\$,\\\\
+\\$(objects)/\\2.lo: \\1/\\2.$EXT \\$(objects)/.created\\\\
+	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
+done
+
+GEN_OBJECTS=`echo "$GEN_SOURCES" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
+
+VERSION_OBJECTS=`echo $VERSION_SOURCES`
+VERSION_DEPENDS=`echo $VERSION_SOURCES`
+VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.o,g'`
+VERSION_DEPENDS=`echo "$VERSION_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.rc,\\\\
+\\$(objects)/\\2.o: \\1/\\2.rc\\\\
+	\\$(WINDRES) \\$< \\$@,g"`
+
+SDLMAIN_OBJECTS=`echo $SDLMAIN_SOURCES`
+SDLMAIN_DEPENDS=`echo $SDLMAIN_SOURCES`
+SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
+SDLMAIN_DEPENDS=`echo "$SDLMAIN_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
+\\$(objects)/\\2.lo: \\1/\\2.c \\$(objects)/.created\\\\
+	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
+
+SDLTEST_OBJECTS=`echo $SDLTEST_SOURCES`
+SDLTEST_DEPENDS=`echo $SDLTEST_SOURCES`
+SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
+SDLTEST_DEPENDS=`echo "$SDLTEST_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
+\\$(objects)/\\2.lo: \\1/\\2.c \\$(objects)/.created\\\\
+	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
+
+# Set runtime shared library paths as needed
+
+if test "x$enable_rpath" = "xyes"; then
+  if test $ARCH = bsdi -o $ARCH = freebsd -o $ARCH = linux -o $ARCH = netbsd; then
+    SDL_RLD_FLAGS="-Wl,-rpath,\${libdir}"
+
+    AC_MSG_CHECKING(for linker option --enable-new-dtags)
+    have_enable_new_dtags=no
+    save_LDFLAGS="$LDFLAGS"
+    LDFLAGS="$LDFLAGS -Wl,--enable-new-dtags"
+    AC_TRY_LINK([
+    ],[
+    ],[
+    have_enable_new_dtags=yes
+    SDL_RLD_FLAGS="$SDL_RLD_FLAGS -Wl,--enable-new-dtags"
+    ])
+    LDFLAGS="$save_LDFLAGS"
+    AC_MSG_RESULT($have_enable_new_dtags)
+  fi
+  if test $ARCH = solaris; then
+    SDL_RLD_FLAGS="-R\${libdir}"
+  fi
+else
+  SDL_RLD_FLAGS=""
+fi
+
+SDL_STATIC_LIBS="$SDL_LIBS $EXTRA_LDFLAGS"
+
+dnl Expand the cflags and libraries needed by apps using SDL
+AC_SUBST(SDL_CFLAGS)
+AC_SUBST(SDL_LIBS)
+AC_SUBST(SDL_STATIC_LIBS)
+AC_SUBST(SDL_RLD_FLAGS)
+if test x$enable_shared = xyes; then
+    ENABLE_SHARED_TRUE=
+    ENABLE_SHARED_FALSE="#"
+else
+    ENABLE_SHARED_TRUE="#"
+    ENABLE_SHARED_FALSE=
+fi
+if test x$enable_static = xyes; then
+    ENABLE_STATIC_TRUE=
+    ENABLE_STATIC_FALSE="#"
+else
+    ENABLE_STATIC_TRUE="#"
+    ENABLE_STATIC_FALSE=
+fi
+AC_SUBST(ENABLE_SHARED_TRUE)
+AC_SUBST(ENABLE_SHARED_FALSE)
+AC_SUBST(ENABLE_STATIC_TRUE)
+AC_SUBST(ENABLE_STATIC_FALSE)
+
+dnl Expand the sources and objects needed to build the library
+AC_SUBST(ac_aux_dir)
+AC_SUBST(INCLUDE)
+AC_SUBST(OBJECTS)
+AC_SUBST(GEN_HEADERS)
+AC_SUBST(GEN_OBJECTS)
+AC_SUBST(VERSION_OBJECTS)
+AC_SUBST(SDLMAIN_OBJECTS)
+AC_SUBST(SDLTEST_OBJECTS)
+AC_SUBST(BUILD_CFLAGS)
+AC_SUBST(EXTRA_CFLAGS)
+AC_SUBST(BUILD_LDFLAGS)
+AC_SUBST(EXTRA_LDFLAGS)
+AC_SUBST(WINDRES)
+AC_SUBST(WAYLAND_SCANNER)
+
+cat >Makefile.rules <<__EOF__
+
+# Build rules for objects
+-include \$(OBJECTS:.lo=.d)
+
+# Special dependency for SDL.c, since it depends on SDL_revision.h
+$srcdir/src/SDL.c: update-revision
+$DEPENDS
+$VERSION_DEPENDS
+$SDLMAIN_DEPENDS
+$SDLTEST_DEPENDS
+$WAYLAND_PROTOCOLS_DEPENDS
+__EOF__
+
+AC_CONFIG_FILES([
+    Makefile:Makefile.in:Makefile.rules sdl2-config sdl2-config.cmake SDL2.spec sdl2.pc
+])
+AC_CONFIG_COMMANDS([sdl2_config],[chmod a+x sdl2-config])
+
+SUMMARY="SDL2 Configure Summary:\n"
+if test x$enable_shared = xyes; then
+    SUMMARY="${SUMMARY}Building Shared Libraries\n"
+fi
+if test x$enable_static = xyes; then
+    SUMMARY="${SUMMARY}Building Static Libraries\n"
+fi
+SUMMARY="${SUMMARY}Enabled modules :${SUMMARY_modules}\n"
+SUMMARY="${SUMMARY}Assembly Math   :${SUMMARY_math}\n" 
+SUMMARY="${SUMMARY}Audio drivers   :${SUMMARY_audio}\n"
+SUMMARY="${SUMMARY}Video drivers   :${SUMMARY_video}\n"
+if test x$have_x = xyes; then
+    SUMMARY="${SUMMARY}X11 libraries   :${SUMMARY_video_x11}\n"
+fi
+SUMMARY="${SUMMARY}Input drivers   :${SUMMARY_input}\n"
+if test x$have_samplerate_h_hdr = xyes; then
+    SUMMARY="${SUMMARY}Using libsamplerate : YES\n"
+else
+    SUMMARY="${SUMMARY}Using libsamplerate : NO\n"
+fi
+if test x$have_libudev_h_hdr = xyes; then
+    SUMMARY="${SUMMARY}Using libudev       : YES\n"
+else
+    SUMMARY="${SUMMARY}Using libudev       : NO\n"
+fi
+if test x$have_dbus_dbus_h_hdr = xyes; then
+    SUMMARY="${SUMMARY}Using dbus          : YES\n"
+else
+    SUMMARY="${SUMMARY}Using dbus          : NO\n"
+fi
+if test x$enable_ime = xyes; then
+    SUMMARY="${SUMMARY}Using ime           : YES\n"
+else
+    SUMMARY="${SUMMARY}Using ime           : NO\n"
+fi
+if test x$have_ibus_ibus_h_hdr = xyes; then
+    SUMMARY="${SUMMARY}Using ibus          : YES\n"
+else
+    SUMMARY="${SUMMARY}Using ibus          : NO\n"
+fi
+if test x$have_fcitx_frontend_h_hdr = xyes; then
+    SUMMARY="${SUMMARY}Using fcitx         : YES\n"
+else
+    SUMMARY="${SUMMARY}Using fcitx         : NO\n"
+fi
+AC_CONFIG_COMMANDS([summary], [echo -en "$SUMMARY"], [SUMMARY="$SUMMARY"])
+
+AC_OUTPUT
--- a/external/SDL2/configure.in
+++ /dev/null
@@ -1,4250 +1,0 @@
-dnl Process this file with autoconf to produce a configure script.
-AC_INIT(README.txt)
-AC_CONFIG_HEADER(include/SDL_config.h)
-AC_CONFIG_AUX_DIR(build-scripts)
-AC_CONFIG_MACRO_DIR([acinclude])
-
-dnl Save the CFLAGS to see whether they were passed in or generated
-orig_CFLAGS="$CFLAGS"
-
-dnl Set various version strings - taken gratefully from the GTk sources
-#
-# Making releases:
-# Edit include/SDL_version.h and change the version, then:
-#   SDL_MICRO_VERSION += 1;
-#   SDL_INTERFACE_AGE += 1;
-#   SDL_BINARY_AGE += 1;
-# if any functions have been added, set SDL_INTERFACE_AGE to 0.
-# if backwards compatibility has been broken,
-# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
-#
-SDL_MAJOR_VERSION=2
-SDL_MINOR_VERSION=0
-SDL_MICRO_VERSION=9
-SDL_INTERFACE_AGE=0
-SDL_BINARY_AGE=9
-SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
-
-AC_SUBST(SDL_MAJOR_VERSION)
-AC_SUBST(SDL_MINOR_VERSION)
-AC_SUBST(SDL_MICRO_VERSION)
-AC_SUBST(SDL_INTERFACE_AGE)
-AC_SUBST(SDL_BINARY_AGE)
-AC_SUBST(SDL_VERSION)
-
-# libtool versioning
-LT_INIT([win32-dll])
-
-LT_RELEASE=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION
-LT_CURRENT=`expr $SDL_MICRO_VERSION - $SDL_INTERFACE_AGE`
-LT_REVISION=$SDL_INTERFACE_AGE
-LT_AGE=`expr $SDL_BINARY_AGE - $SDL_INTERFACE_AGE`
-m4_pattern_allow([^LT_])
-
-AC_SUBST(LT_RELEASE)
-AC_SUBST(LT_CURRENT)
-AC_SUBST(LT_REVISION)
-AC_SUBST(LT_AGE)
-
-dnl Detect the canonical build and host environments
-dnl AC_CANONICAL_HOST
-
-dnl Check for tools
-AC_PROG_LIBTOOL
-AC_PROG_CC
-AC_PROG_CXX
-AC_PROG_INSTALL
-AC_PROG_MAKE_SET
-AC_CHECK_TOOL(WINDRES, [windres], [:])
-
-dnl Make sure that srcdir is a full pathname
-case "$host" in
-    *-*-mingw32*)
-        # Except on msys, where make can't handle full pathnames (bug 1972)
-        ;;
-    *)
-        srcdir=`cd $srcdir && pwd`
-        ;;
-esac
-
-dnl Set up the compiler and linker flags
-INCLUDE="-I$srcdir/include -idirafter $srcdir/src/video/khronos"
-if test x$srcdir != x.; then
-    INCLUDE="-Iinclude $INCLUDE"
-elif test -d .hg; then
-    AC_MSG_ERROR([
-*** When building from Mercurial you should configure and build in a
-    separate directory so you don't clobber SDL_config.h, SDL_revision.h
-])
-fi
-BASE_CFLAGS=""
-BASE_LDFLAGS=""
-case "$host" in
-    *-*-cygwin*)
-        # We build SDL on cygwin without the UNIX emulation layer
-        save_CFLAGS="$CFLAGS"
-        have_no_cygwin=no
-        AC_MSG_CHECKING(for GCC -mno-cygwin option)
-        CFLAGS="$save_CFLAGS -mno-cygwin"
-
-        AC_TRY_COMPILE([
-        ],[
-        ],[
-        have_no_cygwin=yes
-        ])
-        AC_MSG_RESULT($have_no_cygwin)
-        CFLAGS="$save_CFLAGS"
-
-        if test x$have_no_cygwin = xyes; then
-            BASE_CFLAGS="-mno-cygwin"
-            BASE_LDFLAGS="-mno-cygwin"
-        fi
-        BASE_CFLAGS="$BASE_CFLAGS -I/usr/include/mingw"
-        ;;
-esac
-# Uncomment the following line if you want to force SDL and applications
-# built with it to be compiled for a particular architecture.
-#AX_GCC_ARCHFLAG([no], [BASE_CFLAGS="$BASE_CFLAGS $ax_cv_gcc_archflag]")
-BUILD_CFLAGS="$CFLAGS $CPPFLAGS -DUSING_GENERATED_CONFIG_H"
-# The default optimization for SDL is -O3 (Bug #31)
-if test "x$orig_CFLAGS" = x; then
-    BUILD_CFLAGS=`echo $BUILD_CFLAGS | sed 's/-O2/-O3/'`
-fi
-EXTRA_CFLAGS="$INCLUDE $BASE_CFLAGS"
-BUILD_LDFLAGS="$LDFLAGS"
-EXTRA_LDFLAGS="$BASE_LDFLAGS"
-## These are common directories to find software packages
-#for path in /usr/freeware /usr/pkg /usr/X11R6 /usr/local; do
-#    if test -d $path/include; then
-#        EXTRA_CFLAGS="$EXTRA_CFLAGS -I$path/include"
-#    fi
-#    if test -d $path/lib; then
-#        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -L$path/lib"
-#    fi
-#done
-SDL_CFLAGS="$BASE_CFLAGS"
-SDL_LIBS="-lSDL2"
-if test "x$BASE_LDFLAGS" != x; then
-    SDL_LIBS="$SDL_LIBS $BASE_LDFLAGS"
-fi
-if test "x$EXTRA_CFLAGS" != x; then
-    CPPFLAGS="$CPPFLAGS $EXTRA_CFLAGS"
-    CFLAGS="$CFLAGS $EXTRA_CFLAGS"
-fi
-if test "x$EXTRA_LDFLAGS" != x; then
-    LDFLAGS="$LDFLAGS $EXTRA_LDFLAGS"
-fi
-
-dnl set this to use on systems that use lib64 instead of lib
-base_libdir=`echo \${libdir} | sed 's/.*\/\(.*\)/\1/; q'`
-
-dnl Function to find a library in the compiler search path
-find_lib()
-{
-    gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
-    gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
-    env_lib_path=[`echo $LIBS $LDFLAGS $* | sed 's/-L[ ]*//g'`]
-    if test "$cross_compiling" = yes; then
-        host_lib_path=""
-    else
-        host_lib_path="/usr/$base_libdir /usr/local/$base_libdir"
-    fi
-    for path in $env_lib_path $gcc_bin_path $gcc_lib_path $host_lib_path; do
-        lib=[`ls -- $path/$1 2>/dev/null | sed -e '/\.so\..*\./d' -e 's,.*/,,' | sort | tail -1`]
-        if test x$lib != x; then
-            echo $lib
-            return
-        fi
-    done
-}
-
-dnl Check for compiler characteristics
-AC_C_CONST
-AC_C_INLINE
-AC_C_VOLATILE
-
-dnl See whether we want assertions for debugging/sanity checking SDL itself.
-AC_ARG_ENABLE(assertions,
-AC_HELP_STRING([--enable-assertions],
-               [Enable internal sanity checks (auto/disabled/release/enabled/paranoid) [[default=auto]]]),
-              , enable_assertions=auto)
-case "$enable_assertions" in
-    auto) # Use optimization settings to determine assertion level
-        ;;
-    disabled)
-        AC_DEFINE(SDL_DEFAULT_ASSERT_LEVEL, 0, [ ])
-        ;;
-    release)
-        AC_DEFINE(SDL_DEFAULT_ASSERT_LEVEL, 1, [ ])
-        ;;
-    enabled)
-        AC_DEFINE(SDL_DEFAULT_ASSERT_LEVEL, 2, [ ])
-        ;;
-    paranoid)
-        AC_DEFINE(SDL_DEFAULT_ASSERT_LEVEL, 3, [ ])
-        ;;
-    *)
-        AC_MSG_ERROR([*** unknown assertion level. stop.])
-        ;;
-esac
-
-dnl See whether we can use gcc style dependency tracking
-AC_ARG_ENABLE(dependency-tracking,
-AC_HELP_STRING([--enable-dependency-tracking],
-               [Use gcc -MMD -MT dependency tracking [[default=yes]]]),
-              , enable_dependency_tracking=yes)
-if test x$enable_dependency_tracking = xyes; then
-    have_gcc_mmd_mt=no
-    AC_MSG_CHECKING(for GCC -MMD -MT option)
-    AC_TRY_COMPILE([
-    #if !defined(__GNUC__) || __GNUC__ < 3
-    #error Dependency tracking requires GCC 3.0 or newer
-    #endif
-    ],[
-    ],[
-    have_gcc_mmd_mt=yes
-    ])
-    AC_MSG_RESULT($have_gcc_mmd_mt)
-
-    if test x$have_gcc_mmd_mt = xyes; then
-        DEPENDENCY_TRACKING_OPTIONS="-MMD -MT \$@"
-    fi
-fi
-
-AC_MSG_CHECKING(for linker option --no-undefined)
-have_no_undefined=no
-case "$host" in
-    dnl Skip this on platforms where it is just simply busted.
-    *-*-openbsd*)
-        ;;
-
-    *)
-        save_LDFLAGS="$LDFLAGS"
-        LDFLAGS="$LDFLAGS -Wl,--no-undefined"
-        AC_TRY_LINK([
-        ],[
-        ],[
-        have_no_undefined=yes
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--no-undefined"
-        ])
-        LDFLAGS="$save_LDFLAGS"
-        ;;
-esac
-AC_MSG_RESULT($have_no_undefined)
-
-dnl See whether we are allowed to use the system C library
-AC_ARG_ENABLE(libc,
-AC_HELP_STRING([--enable-libc], [Use the system C library [[default=yes]]]),
-              , enable_libc=yes)
-if test x$enable_libc = xyes; then
-    AC_DEFINE(HAVE_LIBC, 1, [ ])
-
-    dnl Check for C library headers
-    AC_HEADER_STDC
-    AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h)
-
-    dnl Check for typedefs, structures, etc.
-    AC_TYPE_SIZE_T
-
-    dnl Check for defines
-    AC_CHECK_DEFINE(M_PI, math.h)
-
-    dnl Checks for library functions.
-    case "$host" in
-    *-*-cygwin* | *-*-mingw32*)
-        ;;
-    *)
-        AC_FUNC_ALLOCA
-        ;;
-    esac
-
-    AC_FUNC_MEMCMP
-    if test x$ac_cv_func_memcmp_working = xyes; then
-        AC_DEFINE(HAVE_MEMCMP, 1, [ ])
-    fi
-    AC_FUNC_STRTOD
-    if test x$ac_cv_func_strtod = xyes; then
-        AC_DEFINE(HAVE_STRTOD, 1, [ ])
-    fi
-    AC_CHECK_FUNC(mprotect,
-        AC_TRY_COMPILE([
-          #include <sys/types.h>
-          #include <sys/mman.h>
-        ],[
-        ],[
-        AC_DEFINE(HAVE_MPROTECT, 1, [ ])
-        ]),
-    )
-    AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove wcslen wcscmp strlen strlcpy strlcat _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval poll)
-
-    AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"])
-    AC_CHECK_FUNCS(acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf copysign copysignf cos cosf exp expf fabs fabsf floor floorf fmod fmodf log logf log10 log10f pow powf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
-
-    AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
-    AC_CHECK_FUNCS(iconv)
-
-    AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], 1, [ ])], ,[#include <signal.h>])
-
-    dnl Check for additional non-standard headers
-    AC_CHECK_HEADERS(libunwind.h)
-fi
-
-dnl AC_CHECK_SIZEOF(void*)
-
-dnl See whether we can use gcc atomic operations on this architecture
-AC_ARG_ENABLE(gcc-atomics,
-AC_HELP_STRING([--enable-gcc-atomics],
-               [Use gcc builtin atomics [[default=yes]]]),
-              , enable_gcc_atomics=yes)
-if test x$enable_gcc_atomics = xyes; then
-    have_gcc_atomics=no
-    AC_MSG_CHECKING(for GCC builtin atomic operations)
-    AC_TRY_LINK([
-    ],[
-    int a;
-    void *x, *y, *z;
-    __sync_lock_test_and_set(&a, 4);
-    __sync_lock_test_and_set(&x, y);
-    __sync_fetch_and_add(&a, 1);
-    __sync_bool_compare_and_swap(&a, 5, 10);
-    __sync_bool_compare_and_swap(&x, y, z);
-    ],[
-    have_gcc_atomics=yes
-    ])
-    AC_MSG_RESULT($have_gcc_atomics)
-
-    if test x$have_gcc_atomics = xyes; then
-        AC_DEFINE(HAVE_GCC_ATOMICS, 1, [ ])
-    else
-        # See if we have the minimum operation needed for GCC atomics
-        AC_TRY_LINK([
-        ],[
-        int a;
-        __sync_lock_test_and_set(&a, 1);
-        __sync_lock_release(&a);
-        ],[
-        have_gcc_sync_lock_test_and_set=yes
-        ])
-        if test x$have_gcc_sync_lock_test_and_set = xyes; then
-            AC_DEFINE(HAVE_GCC_SYNC_LOCK_TEST_AND_SET, 1, [ ])
-        fi
-    fi
-fi
-
-# Standard C sources
-SOURCES="$SOURCES $srcdir/src/*.c"
-SOURCES="$SOURCES $srcdir/src/atomic/*.c"
-SOURCES="$SOURCES $srcdir/src/audio/*.c"
-SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c"
-SOURCES="$SOURCES $srcdir/src/dynapi/*.c"
-SOURCES="$SOURCES $srcdir/src/events/*.c"
-SOURCES="$SOURCES $srcdir/src/file/*.c"
-SOURCES="$SOURCES $srcdir/src/haptic/*.c"
-SOURCES="$SOURCES $srcdir/src/joystick/*.c"
-SOURCES="$SOURCES $srcdir/src/libm/*.c"
-SOURCES="$SOURCES $srcdir/src/power/*.c"
-#SOURCES="$SOURCES $srcdir/src/filesystem/*.c"
-SOURCES="$SOURCES $srcdir/src/render/*.c"
-SOURCES="$SOURCES $srcdir/src/render/*/*.c"
-SOURCES="$SOURCES $srcdir/src/sensor/*.c"
-SOURCES="$SOURCES $srcdir/src/stdlib/*.c"
-SOURCES="$SOURCES $srcdir/src/thread/*.c"
-SOURCES="$SOURCES $srcdir/src/timer/*.c"
-SOURCES="$SOURCES $srcdir/src/video/*.c"
-SOURCES="$SOURCES $srcdir/src/video/yuv2rgb/*.c"
-
-dnl Enable/disable various subsystems of the SDL library
-
-AC_ARG_ENABLE(atomic,
-AC_HELP_STRING([--enable-atomic], [Enable the atomic operations subsystem [[default=yes]]]),
-              , enable_atomic=yes)
-if test x$enable_atomic != xyes; then
-    AC_DEFINE(SDL_ATOMIC_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} atomic"
-fi
-AC_ARG_ENABLE(audio,
-AC_HELP_STRING([--enable-audio], [Enable the audio subsystem [[default=yes]]]),
-              , enable_audio=yes)
-if test x$enable_audio != xyes; then
-    AC_DEFINE(SDL_AUDIO_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} audio"
-fi
-AC_ARG_ENABLE(video,
-AC_HELP_STRING([--enable-video], [Enable the video subsystem [[default=yes]]]),
-              , enable_video=yes)
-if test x$enable_video != xyes; then
-    AC_DEFINE(SDL_VIDEO_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} video"
-fi
-AC_ARG_ENABLE(render,
-AC_HELP_STRING([--enable-render], [Enable the render subsystem [[default=yes]]]),
-              , enable_render=yes)
-if test x$enable_render != xyes; then
-    AC_DEFINE(SDL_RENDER_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} render"
-fi
-AC_ARG_ENABLE(events,
-AC_HELP_STRING([--enable-events], [Enable the events subsystem [[default=yes]]]),
-              , enable_events=yes)
-if test x$enable_events != xyes; then
-    AC_DEFINE(SDL_EVENTS_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} events"
-fi
-AC_ARG_ENABLE(joystick,
-AC_HELP_STRING([--enable-joystick], [Enable the joystick subsystem [[default=yes]]]),
-              , enable_joystick=yes)
-if test x$enable_joystick != xyes; then
-    AC_DEFINE(SDL_JOYSTICK_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} joystick"
-fi
-AC_ARG_ENABLE(haptic,
-AC_HELP_STRING([--enable-haptic], [Enable the haptic (force feedback) subsystem [[default=yes]]]),
-              , enable_haptic=yes)
-if test x$enable_haptic != xyes; then
-    AC_DEFINE(SDL_HAPTIC_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} haptic"
-fi
-AC_ARG_ENABLE(sensor,
-AC_HELP_STRING([--enable-sensor], [Enable the sensor subsystem [[default=yes]]]),
-              , enable_sensor=yes)
-if test x$enable_sensor != xyes; then
-    AC_DEFINE(SDL_SENSOR_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} sensor"
-fi
-AC_ARG_ENABLE(power,
-AC_HELP_STRING([--enable-power], [Enable the power subsystem [[default=yes]]]),
-              , enable_power=yes)
-if test x$enable_power != xyes; then
-    AC_DEFINE(SDL_POWER_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} power"
-fi
-AC_ARG_ENABLE(filesystem,
-AC_HELP_STRING([--enable-filesystem], [Enable the filesystem subsystem [[default=yes]]]),
-              , enable_filesystem=yes)
-if test x$enable_filesystem != xyes; then
-    AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} filesystem"
-fi
-AC_ARG_ENABLE(threads,
-AC_HELP_STRING([--enable-threads], [Enable the threading subsystem [[default=yes]]]),
-              , enable_threads=yes)
-if test x$enable_threads != xyes; then
-    AC_DEFINE(SDL_THREADS_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} threads"
-fi
-AC_ARG_ENABLE(timers,
-AC_HELP_STRING([--enable-timers], [Enable the timer subsystem [[default=yes]]]),
-              , enable_timers=yes)
-if test x$enable_timers != xyes; then
-    AC_DEFINE(SDL_TIMERS_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} timers"
-fi
-AC_ARG_ENABLE(file,
-AC_HELP_STRING([--enable-file], [Enable the file subsystem [[default=yes]]]),
-              , enable_file=yes)
-if test x$enable_file != xyes; then
-    AC_DEFINE(SDL_FILE_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} file"
-fi
-AC_ARG_ENABLE(loadso,
-AC_HELP_STRING([--enable-loadso], [Enable the shared object loading subsystem [[default=yes]]]),
-              , enable_loadso=yes)
-if test x$enable_loadso != xyes; then
-    AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} loadso"
-fi
-AC_ARG_ENABLE(cpuinfo,
-AC_HELP_STRING([--enable-cpuinfo], [Enable the cpuinfo subsystem [[default=yes]]]),
-              , enable_cpuinfo=yes)
-if test x$enable_cpuinfo != xyes; then
-    AC_DEFINE(SDL_CPUINFO_DISABLED, 1, [ ])
-else
-    SUMMARY_modules="${SUMMARY_modules} cpuinfo"
-fi
-AC_ARG_ENABLE(assembly,
-AC_HELP_STRING([--enable-assembly], [Enable assembly routines [[default=yes]]]),
-              , enable_assembly=yes)
-if test x$enable_assembly = xyes; then
-    SUMMARY_modules="${SUMMARY_modules} assembly"
-
-    AC_DEFINE(SDL_ASSEMBLY_ROUTINES, 1, [ ])
-
-    # Make sure that we don't generate floating point code that would
-    # cause illegal instruction exceptions on older processors
-    case "$host" in
-        *-*-darwin*)
-            # Don't need to worry about Apple hardware, it's all SSE capable
-            default_ssemath=yes
-            ;;
-        *64-*-*)
-            # x86 64-bit architectures all have SSE instructions
-            default_ssemath=yes
-            ;;
-        *)
-            default_ssemath=no
-            ;;
-    esac
-    AC_ARG_ENABLE(ssemath,
-AC_HELP_STRING([--enable-ssemath], [Allow GCC to use SSE floating point math [[default=maybe]]]),
-                  , enable_ssemath=$default_ssemath)
-    if test x$enable_ssemath = xno; then
-        if test x$have_gcc_sse = xyes -o x$have_gcc_sse2 = xyes -o x$have_gcc_sse3 = xyes; then
-            EXTRA_CFLAGS="$EXTRA_CFLAGS -mfpmath=387"
-        fi
-    fi
-
-    dnl Check for various instruction support
-    AC_ARG_ENABLE(mmx,
-AC_HELP_STRING([--enable-mmx], [use MMX assembly routines [[default=yes]]]),
-                  , enable_mmx=yes)
-    if test x$enable_mmx = xyes; then
-        save_CFLAGS="$CFLAGS"
-        have_gcc_mmx=no
-        AC_MSG_CHECKING(for GCC -mmmx option)
-        mmx_CFLAGS="-mmmx"
-        CFLAGS="$save_CFLAGS $mmx_CFLAGS"
-
-        AC_TRY_COMPILE([
-        #ifdef __MINGW32__
-        #include <_mingw.h>
-        #ifdef __MINGW64_VERSION_MAJOR
-        #include <intrin.h>
-        #else
-        #include <mmintrin.h>
-        #endif
-        #else
-        #include <mmintrin.h>
-        #endif
-        #ifndef __MMX__
-        #error Assembler CPP flag not enabled
-        #endif
-        ],[
-        ],[
-        have_gcc_mmx=yes
-        ])
-        AC_MSG_RESULT($have_gcc_mmx)
-        CFLAGS="$save_CFLAGS"
-
-        if test x$have_gcc_mmx = xyes; then
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $mmx_CFLAGS"
-            SUMMARY_math="${SUMMARY_math} mmx"
-        fi
-    fi
-
-    AC_ARG_ENABLE(3dnow,
-AC_HELP_STRING([--enable-3dnow], [use 3DNow! assembly routines [[default=yes]]]),
-                  , enable_3dnow=yes)
-    if test x$enable_3dnow = xyes; then
-        save_CFLAGS="$CFLAGS"
-        have_gcc_3dnow=no
-        AC_MSG_CHECKING(for GCC -m3dnow option)
-        amd3dnow_CFLAGS="-m3dnow"
-        CFLAGS="$save_CFLAGS $amd3dnow_CFLAGS"
-
-        AC_TRY_LINK([
-        #include <mm3dnow.h>
-        #ifndef __3dNOW__
-        #error Assembler CPP flag not enabled
-        #endif
-        ],[
-        void *p = 0;
-        _m_prefetch(p);
-        ],[
-        have_gcc_3dnow=yes
-        ])
-        AC_MSG_RESULT($have_gcc_3dnow)
-        CFLAGS="$save_CFLAGS"
-
-        if test x$have_gcc_3dnow = xyes; then
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $amd3dnow_CFLAGS"
-            SUMMARY_math="${SUMMARY_math} 3dnow"
-        fi
-    fi
-
-    AC_ARG_ENABLE(sse,
-AC_HELP_STRING([--enable-sse], [use SSE assembly routines [[default=yes]]]),
-                  , enable_sse=yes)
-    if test x$enable_sse = xyes; then
-        save_CFLAGS="$CFLAGS"
-        have_gcc_sse=no
-        AC_MSG_CHECKING(for GCC -msse option)
-        sse_CFLAGS="-msse"
-        CFLAGS="$save_CFLAGS $sse_CFLAGS"
-
-        AC_TRY_COMPILE([
-        #ifdef __MINGW32__
-        #include <_mingw.h>
-        #ifdef __MINGW64_VERSION_MAJOR
-        #include <intrin.h>
-        #else
-        #include <xmmintrin.h>
-        #endif
-        #else
-        #include <xmmintrin.h>
-        #endif
-        #ifndef __SSE__
-        #error Assembler CPP flag not enabled
-        #endif
-        ],[
-        ],[
-        have_gcc_sse=yes
-        ])
-        AC_MSG_RESULT($have_gcc_sse)
-        CFLAGS="$save_CFLAGS"
-
-        if test x$have_gcc_sse = xyes; then
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $sse_CFLAGS"
-            SUMMARY_math="${SUMMARY_math} sse"
-        fi
-    fi
-
-    AC_ARG_ENABLE(sse2,
-AC_HELP_STRING([--enable-sse2], [use SSE2 assembly routines [[default=maybe]]]),
-                  , enable_sse2=$default_ssemath)
-    if test x$enable_sse2 = xyes; then
-        save_CFLAGS="$CFLAGS"
-        have_gcc_sse2=no
-        AC_MSG_CHECKING(for GCC -msse2 option)
-        sse2_CFLAGS="-msse2"
-        CFLAGS="$save_CFLAGS $sse2_CFLAGS"
-
-        AC_TRY_COMPILE([
-        #ifdef __MINGW32__
-        #include <_mingw.h>
-        #ifdef __MINGW64_VERSION_MAJOR
-        #include <intrin.h>
-        #else
-        #include <emmintrin.h>
-        #endif
-        #else
-        #include <emmintrin.h>
-        #endif
-        #ifndef __SSE2__
-        #error Assembler CPP flag not enabled
-        #endif
-        ],[
-        ],[
-        have_gcc_sse2=yes
-        ])
-        AC_MSG_RESULT($have_gcc_sse2)
-        CFLAGS="$save_CFLAGS"
-
-        if test x$have_gcc_sse2 = xyes; then
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $sse2_CFLAGS"
-            SUMMARY_math="${SUMMARY_math} sse2"
-        fi
-    fi
-
-    AC_ARG_ENABLE(sse3,
-AC_HELP_STRING([--enable-sse3], [use SSE3 assembly routines [[default=maybe]]]),
-                  , enable_sse3=$default_ssemath)
-    if test x$enable_sse3 = xyes; then
-        save_CFLAGS="$CFLAGS"
-        have_gcc_sse3=no
-        AC_MSG_CHECKING(for GCC -msse3 option)
-        sse3_CFLAGS="-msse3"
-        CFLAGS="$save_CFLAGS $sse3_CFLAGS"
-
-        AC_TRY_COMPILE([
-        #ifdef __MINGW32__
-        #include <_mingw.h>
-        #ifdef __MINGW64_VERSION_MAJOR
-        #include <intrin.h>
-        #else
-        #include <pmmintrin.h>
-        #endif
-        #else
-        #include <pmmintrin.h>
-        #endif
-        #ifndef __SSE2__
-        #error Assembler CPP flag not enabled
-        #endif
-        ],[
-        ],[
-        have_gcc_sse3=yes
-        ])
-        AC_MSG_RESULT($have_gcc_sse3)
-        CFLAGS="$save_CFLAGS"
-
-        if test x$have_gcc_sse3 = xyes; then
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $sse3_CFLAGS"
-            SUMMARY_math="${SUMMARY_math} sse3"
-        fi
-    fi
-
-    AC_CHECK_HEADER(immintrin.h,
-                    have_immintrin_h_hdr=yes,
-                    have_immintrin_h_hdr=no)
-    if test x$have_immintrin_h_hdr = xyes; then
-        AC_DEFINE(HAVE_IMMINTRIN_H, 1, [ ])
-    fi
-
-    AC_ARG_ENABLE(altivec,
-AC_HELP_STRING([--enable-altivec], [use Altivec assembly routines [[default=yes]]]),
-                  , enable_altivec=yes)
-    if test x$enable_altivec = xyes; then
-        save_CFLAGS="$CFLAGS"
-        have_gcc_altivec=no
-        have_altivec_h_hdr=no
-        altivec_CFLAGS="-maltivec"
-        CFLAGS="$save_CFLAGS $altivec_CFLAGS"
-
-        AC_MSG_CHECKING(for Altivec with GCC altivec.h and -maltivec option)
-        AC_TRY_COMPILE([
-        #include <altivec.h>
-        vector unsigned int vzero() {
-            return vec_splat_u32(0);
-        }
-        ],[
-        ],[
-        have_gcc_altivec=yes
-        have_altivec_h_hdr=yes
-        ])
-        AC_MSG_RESULT($have_gcc_altivec)
-
-        if test x$have_gcc_altivec = xno; then
-            AC_MSG_CHECKING(for Altivec with GCC -maltivec option)
-            AC_TRY_COMPILE([
-            vector unsigned int vzero() {
-                return vec_splat_u32(0);
-            }
-            ],[
-            ],[
-            have_gcc_altivec=yes
-            ])
-            AC_MSG_RESULT($have_gcc_altivec)
-        fi
-
-        if test x$have_gcc_altivec = xno; then
-            AC_MSG_CHECKING(for Altivec with GCC altivec.h and -faltivec option)
-            altivec_CFLAGS="-faltivec"
-            CFLAGS="$save_CFLAGS $altivec_CFLAGS"
-            AC_TRY_COMPILE([
-            #include <altivec.h>
-            vector unsigned int vzero() {
-                return vec_splat_u32(0);
-            }
-            ],[
-            ],[
-            have_gcc_altivec=yes
-            have_altivec_h_hdr=yes
-            ])
-            AC_MSG_RESULT($have_gcc_altivec)
-        fi
-
-        if test x$have_gcc_altivec = xno; then
-            AC_MSG_CHECKING(for Altivec with GCC -faltivec option)
-            AC_TRY_COMPILE([
-            vector unsigned int vzero() {
-                return vec_splat_u32(0);
-            }
-            ],[
-            ],[
-            have_gcc_altivec=yes
-            ])
-            AC_MSG_RESULT($have_gcc_altivec)
-        fi
-        CFLAGS="$save_CFLAGS"
-
-        if test x$have_gcc_altivec = xyes; then
-            AC_DEFINE(SDL_ALTIVEC_BLITTERS, 1, [ ])
-            if test x$have_altivec_h_hdr = xyes; then
-              AC_DEFINE(HAVE_ALTIVEC_H, 1, [ ])
-            fi
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $altivec_CFLAGS"
-            SUMMARY_math="${SUMMARY_math} altivec"
-        fi
-    fi
-fi
-
-dnl See if the OSS audio interface is supported
-CheckOSS()
-{
-    AC_ARG_ENABLE(oss,
-AC_HELP_STRING([--enable-oss], [support the OSS audio API [[default=maybe]]]),
-                  , enable_oss=maybe)
-
-    # OpenBSD "has" OSS, but it's not really for app use. They want you to
-    #  use sndio instead. So on there, we default to disabled. You can force
-    #  it on if you really want, though.
-    if test x$enable_oss = xmaybe; then
-        enable_oss=yes
-        case "$host" in
-            *-*-openbsd*)
-                enable_oss=no;;
-        esac
-    fi
-
-    if test x$enable_audio = xyes -a x$enable_oss = xyes; then
-        AC_MSG_CHECKING(for OSS audio support)
-        have_oss=no
-        if test x$have_oss != xyes; then
-            AC_TRY_COMPILE([
-              #include <sys/soundcard.h>
-            ],[
-              int arg = SNDCTL_DSP_SETFRAGMENT;
-            ],[
-            have_oss=yes
-            ])
-        fi
-        if test x$have_oss != xyes; then
-            AC_TRY_COMPILE([
-              #include <soundcard.h>
-            ],[
-              int arg = SNDCTL_DSP_SETFRAGMENT;
-            ],[
-            have_oss=yes
-            AC_DEFINE(SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H, 1, [ ])
-            ])
-        fi
-        AC_MSG_RESULT($have_oss)
-        if test x$have_oss = xyes; then
-            SUMMARY_audio="${SUMMARY_audio} oss"
-            AC_DEFINE(SDL_AUDIO_DRIVER_OSS, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/dsp/*.c"
-            have_audio=yes
-
-            # We may need to link with ossaudio emulation library
-            case "$host" in
-                *-*-openbsd*|*-*-netbsd*)
-                    EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lossaudio";;
-            esac
-        fi
-    fi
-}
-
-dnl See if the ALSA audio interface is supported
-CheckALSA()
-{
-    AC_ARG_ENABLE(alsa,
-AC_HELP_STRING([--enable-alsa], [support the ALSA audio API [[default=yes]]]),
-                  , enable_alsa=yes)
-    if test x$enable_audio = xyes -a x$enable_alsa = xyes; then
-        AM_PATH_ALSA(1.0.11, have_alsa=yes, have_alsa=no)
-        # Restore all flags from before the ALSA detection runs
-        CFLAGS="$alsa_save_CFLAGS"
-        LDFLAGS="$alsa_save_LDFLAGS"
-        LIBS="$alsa_save_LIBS"
-        if test x$have_alsa = xyes; then
-            AC_ARG_ENABLE(alsa-shared,
-AC_HELP_STRING([--enable-alsa-shared], [dynamically load ALSA audio support [[default=yes]]]),
-                          , enable_alsa_shared=yes)
-            alsa_lib=[`find_lib "libasound.so.*" "$ALSA_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-
-            AC_DEFINE(SDL_AUDIO_DRIVER_ALSA, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/alsa/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $ALSA_CFLAGS"
-            if test x$have_loadso != xyes && \
-               test x$enable_alsa_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic ALSA loading])
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_alsa_shared = xyes && test x$alsa_lib != x; then
-                echo "-- dynamic libasound -> $alsa_lib"
-                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ALSA_DYNAMIC, "$alsa_lib", [ ])
-                SUMMARY_audio="${SUMMARY_audio} alsa(dynamic)"
-            else
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ALSA_LIBS"
-                SUMMARY_audio="${SUMMARY_audio} alsa"
-            fi
-            have_audio=yes
-        fi
-    fi
-}
-
-dnl Find JACK Audio
-CheckJACK()
-{
-    AC_ARG_ENABLE(jack,
-AC_HELP_STRING([--enable-jack], [use JACK audio [[default=yes]]]),
-                  , enable_jack=yes)
-    if test x$enable_audio = xyes -a x$enable_jack = xyes; then
-        audio_jack=no
-
-        JACK_REQUIRED_VERSION=0.125
-
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        AC_MSG_CHECKING(for JACK $JACK_REQUIRED_VERSION support)
-        if test x$PKG_CONFIG != xno; then
-        if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $JACK_REQUIRED_VERSION jack; then
-                JACK_CFLAGS=`$PKG_CONFIG --cflags jack`
-                JACK_LIBS=`$PKG_CONFIG --libs jack`
-                audio_jack=yes
-            fi
-        fi
-        AC_MSG_RESULT($audio_jack)
-
-        if test x$audio_jack = xyes; then
-            AC_ARG_ENABLE(jack-shared,
-AC_HELP_STRING([--enable-jack-shared], [dynamically load JACK audio support [[default=yes]]]),
-                          , enable_jack_shared=yes)
-            jack_lib=[`find_lib "libjack.so.*" "$JACK_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-
-            AC_DEFINE(SDL_AUDIO_DRIVER_JACK, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/jack/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $JACK_CFLAGS"
-            if test x$have_loadso != xyes && \
-               test x$enable_jack_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic JACK audio loading])
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_jack_shared = xyes && test x$jack_lib != x; then
-                echo "-- dynamic libjack -> $jack_lib"
-                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_JACK_DYNAMIC, "$jack_lib", [ ])
-                SUMMARY_audio="${SUMMARY_audio} jack(dynamic)"
-
-                case "$host" in
-                    # On Solaris, jack must be linked deferred explicitly
-                    # to prevent undefined symbol failures.
-                    *-*-solaris*)
-                        JACK_LIBS=`echo $JACK_LIBS | sed 's/\-l/-Wl,-l/g'`
-                        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-zdeferred $JACK_LIBS -Wl,-znodeferred"
-                esac
-            else
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $JACK_LIBS"
-                SUMMARY_audio="${SUMMARY_audio} jack"
-            fi
-            have_audio=yes
-        fi
-    fi
-}
-
-dnl Find the ESD includes and libraries
-CheckESD()
-{
-    AC_ARG_ENABLE(esd,
-AC_HELP_STRING([--enable-esd], [support the Enlightened Sound Daemon [[default=yes]]]),
-                  , enable_esd=yes)
-    if test x$enable_audio = xyes -a x$enable_esd = xyes; then
-        AM_PATH_ESD(0.2.8, have_esd=yes, have_esd=no)
-        if test x$have_esd = xyes; then
-            AC_ARG_ENABLE(esd-shared,
-AC_HELP_STRING([--enable-esd-shared], [dynamically load ESD audio support [[default=yes]]]),
-                          , enable_esd_shared=yes)
-            esd_lib=[`find_lib "libesd.so.*" "$ESD_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-
-            AC_DEFINE(SDL_AUDIO_DRIVER_ESD, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/esd/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $ESD_CFLAGS"
-            if test x$have_loadso != xyes && \
-               test x$enable_esd_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic ESD loading])
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_esd_shared = xyes && test x$esd_lib != x; then
-                echo "-- dynamic libesd -> $esd_lib"
-                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ESD_DYNAMIC, "$esd_lib", [ ])
-                SUMMARY_audio="${SUMMARY_audio} esd(dynamic)"
-            else
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ESD_LIBS"
-                SUMMARY_audio="${SUMMARY_audio} esd"
-            fi
-            have_audio=yes
-        fi
-    fi
-}
-
-dnl Find PulseAudio
-CheckPulseAudio()
-{
-    AC_ARG_ENABLE(pulseaudio,
-AC_HELP_STRING([--enable-pulseaudio], [use PulseAudio [[default=yes]]]),
-                  , enable_pulseaudio=yes)
-    if test x$enable_audio = xyes -a x$enable_pulseaudio = xyes; then
-        audio_pulseaudio=no
-
-        PULSEAUDIO_REQUIRED_VERSION=0.9
-
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        AC_MSG_CHECKING(for PulseAudio $PULSEAUDIO_REQUIRED_VERSION support)
-        if test x$PKG_CONFIG != xno; then
-            if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $PULSEAUDIO_REQUIRED_VERSION libpulse-simple; then
-                PULSEAUDIO_CFLAGS=`$PKG_CONFIG --cflags libpulse-simple`
-                PULSEAUDIO_LIBS=`$PKG_CONFIG --libs libpulse-simple`
-                audio_pulseaudio=yes
-            fi
-        fi
-        AC_MSG_RESULT($audio_pulseaudio)
-
-        if test x$audio_pulseaudio = xyes; then
-            AC_ARG_ENABLE(pulseaudio-shared,
-AC_HELP_STRING([--enable-pulseaudio-shared], [dynamically load PulseAudio support [[default=yes]]]),
-                          , enable_pulseaudio_shared=yes)
-            pulseaudio_lib=[`find_lib "libpulse-simple.so.*" "$PULSEAUDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-
-            AC_DEFINE(SDL_AUDIO_DRIVER_PULSEAUDIO, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/pulseaudio/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $PULSEAUDIO_CFLAGS"
-            if test x$have_loadso != xyes && \
-               test x$enable_pulseaudio_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic PulseAudio loading])
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_pulseaudio_shared = xyes && test x$pulseaudio_lib != x; then
-                echo "-- dynamic libpulse-simple -> $pulseaudio_lib"
-                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC, "$pulseaudio_lib", [ ])
-                SUMMARY_audio="${SUMMARY_audio} pulse(dynamic)"
-
-                case "$host" in
-                    # On Solaris, pulseaudio must be linked deferred explicitly
-                    # to prevent undefined symbol failures.
-                    *-*-solaris*)
-                        PULSEAUDIO_LIBS=`echo $PULSEAUDIO_LIBS | sed 's/\-l/-Wl,-l/g'`
-                        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-zdeferred $PULSEAUDIO_LIBS -Wl,-znodeferred"
-                esac
-            else
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $PULSEAUDIO_LIBS"
-                SUMMARY_audio="${SUMMARY_audio} pulse"
-            fi
-            have_audio=yes
-        fi
-    fi
-}
-
-CheckARTSC()
-{
-    AC_ARG_ENABLE(arts,
-AC_HELP_STRING([--enable-arts], [support the Analog Real Time Synthesizer [[default=yes]]]),
-                  , enable_arts=yes)
-    if test x$enable_audio = xyes -a x$enable_arts = xyes; then
-        AC_PATH_PROG(ARTSCONFIG, artsc-config)
-        if test x$ARTSCONFIG = x -o x$ARTSCONFIG = x'"$ARTSCONFIG"'; then
-            : # arts isn't installed
-        else
-            ARTS_CFLAGS=`$ARTSCONFIG --cflags`
-            ARTS_LIBS=`$ARTSCONFIG --libs`
-            AC_MSG_CHECKING(for aRts development environment)
-            audio_arts=no
-            save_CFLAGS="$CFLAGS"
-            CFLAGS="$CFLAGS $ARTS_CFLAGS"
-            AC_TRY_COMPILE([
-             #include <artsc.h>
-            ],[
-             arts_stream_t stream;
-            ],[
-            audio_arts=yes
-            ])
-            CFLAGS="$save_CFLAGS"
-            AC_MSG_RESULT($audio_arts)
-            if test x$audio_arts = xyes; then
-                AC_ARG_ENABLE(arts-shared,
-AC_HELP_STRING([--enable-arts-shared], [dynamically load aRts audio support [[default=yes]]]),
-                              , enable_arts_shared=yes)
-                arts_lib=[`find_lib "libartsc.so.*" "$ARTS_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-
-                AC_DEFINE(SDL_AUDIO_DRIVER_ARTS, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/audio/arts/*.c"
-                EXTRA_CFLAGS="$EXTRA_CFLAGS $ARTS_CFLAGS"
-                if test x$have_loadso != xyes && \
-                   test x$enable_arts_shared = xyes; then
-                    AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic ARTS loading])
-                fi
-                if test x$have_loadso = xyes && \
-                   test x$enable_arts_shared = xyes && test x$arts_lib != x; then
-                    echo "-- dynamic libartsc -> $arts_lib"
-                    AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ARTS_DYNAMIC, "$arts_lib", [ ])
-                    SUMMARY_audio="${SUMMARY_audio} arts(dynamic)"
-                else
-                    EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ARTS_LIBS"
-                    SUMMARY_audio="${SUMMARY_audio} arts"
-                fi
-                have_audio=yes
-            fi
-        fi
-    fi
-}
-
-dnl See if the NAS audio interface is supported
-CheckNAS()
-{
-    AC_ARG_ENABLE(nas,
-AC_HELP_STRING([--enable-nas], [support the NAS audio API [[default=yes]]]),
-                  , enable_nas=yes)
-    if test x$enable_audio = xyes -a x$enable_nas = xyes; then
-        AC_CHECK_HEADER(audio/audiolib.h, have_nas_hdr=yes)
-        AC_CHECK_LIB(audio, AuOpenServer, have_nas_lib=yes)
-
-        AC_MSG_CHECKING(for NAS audio support)
-        have_nas=no
-
-        if test x$have_nas_hdr = xyes -a x$have_nas_lib = xyes; then
-            have_nas=yes
-            NAS_LIBS="-laudio"
-
-        elif test -r /usr/X11R6/include/audio/audiolib.h; then
-            have_nas=yes
-            NAS_CFLAGS="-I/usr/X11R6/include/"
-            NAS_LIBS="-L/usr/X11R6/lib -laudio -lXt"
-
-        fi
-
-        AC_MSG_RESULT($have_nas)
-
-        if test x$have_nas = xyes; then
-            AC_ARG_ENABLE(nas-shared,
-AC_HELP_STRING([--enable-nas-shared], [dynamically load NAS audio support [[default=yes]]]),
-                          , enable_nas_shared=yes)
-            nas_lib=[`find_lib "libaudio.so.*" "$NAS_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-
-            if test x$have_loadso != xyes && \
-               test x$enable_nas_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic NAS loading])
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_nas_shared = xyes && test x$nas_lib != x; then
-                echo "-- dynamic libaudio -> $nas_lib"
-                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_NAS_DYNAMIC, "$nas_lib", [ ])
-                SUMMARY_audio="${SUMMARY_audio} nas(dynamic)"
-            else
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $NAS_LIBS"
-                SUMMARY_audio="${SUMMARY_audio} nas"
-            fi
-
-            AC_DEFINE(SDL_AUDIO_DRIVER_NAS, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/nas/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $NAS_CFLAGS"
-            have_audio=yes
-        fi
-    fi
-}
-
-dnl See if the sndio audio interface is supported
-CheckSNDIO()
-{
-    AC_ARG_ENABLE(sndio,
-AC_HELP_STRING([--enable-sndio], [support the sndio audio API [[default=yes]]]),
-                  , enable_sndio=yes)
-    if test x$enable_audio = xyes -a x$enable_sndio = xyes; then
-        AC_CHECK_HEADER(sndio.h, have_sndio_hdr=yes)
-        AC_CHECK_LIB(sndio, sio_open, have_sndio_lib=yes)
-
-        AC_MSG_CHECKING(for sndio audio support)
-        have_sndio=no
-
-        if test x$have_sndio_hdr = xyes -a x$have_sndio_lib = xyes; then
-            have_sndio=yes
-            SNDIO_LIBS="-lsndio"
-        fi
-
-        AC_MSG_RESULT($have_sndio)
-
-        if test x$have_sndio = xyes; then
-            AC_ARG_ENABLE(sndio-shared,
-AC_HELP_STRING([--enable-sndio-shared], [dynamically load sndio audio support [[default=yes]]]),
-                          , enable_sndio_shared=yes)
-            sndio_lib=[`find_lib "libsndio.so.*" "$SNDIO_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-
-            if test x$have_loadso != xyes && \
-               test x$enable_sndio_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic sndio loading])
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_sndio_shared = xyes && test x$sndio_lib != x; then
-                echo "-- dynamic libsndio -> $sndio_lib"
-                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC, "$sndio_lib", [ ])
-                SUMMARY_audio="${SUMMARY_audio} sndio(dynamic)"
-            else
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $SNDIO_LIBS"
-                SUMMARY_audio="${SUMMARY_audio} sndio"
-            fi
-
-            AC_DEFINE(SDL_AUDIO_DRIVER_SNDIO, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/sndio/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $SNDIO_CFLAGS"
-            have_audio=yes
-        fi
-    fi
-}
-
-dnl Find FusionSound
-CheckFusionSound()
-{
-    AC_ARG_ENABLE(fusionsound,
-AC_HELP_STRING([--enable-fusionsound], [use FusionSound audio driver [[default=no]]]),
-                  , enable_fusionsound=no)
-    if test x$enable_audio = xyes -a x$enable_fusionsound = xyes; then
-        fusionsound=no
-
-        FUSIONSOUND_REQUIRED_VERSION=1.1.1
-
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        AC_MSG_CHECKING(for FusionSound $FUSIONSOUND_REQUIRED_VERSION support)
-        if test x$PKG_CONFIG != xno; then
-            if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $FUSIONSOUND_REQUIRED_VERSION fusionsound; then
-                FUSIONSOUND_CFLAGS=`$PKG_CONFIG --cflags fusionsound`
-                FUSIONSOUND_LIBS=`$PKG_CONFIG --libs fusionsound`
-                fusionsound=yes
-            fi
-        fi
-        AC_MSG_RESULT($fusionsound)
-
-        if test x$fusionsound = xyes; then
-            AC_DEFINE(SDL_AUDIO_DRIVER_FUSIONSOUND, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/fusionsound/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $FUSIONSOUND_CFLAGS"
-            
-            AC_ARG_ENABLE(fusionsound-shared,
-AC_HELP_STRING([--enable-fusionsound-shared], [dynamically load fusionsound audio support [[default=yes]]]),
-                          , enable_fusionsound_shared=yes)
-            fusionsound_shared=no
-            AC_MSG_CHECKING(for FusionSound dynamic loading support)
-            if test x$have_loadso != xyes && \
-               test x$enable_fusionsound_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic fusionsound loading])
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_fusionsound_shared = xyes; then
-                AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC, "libfusionsound.so", [ ])
-                fusionsound_shared=yes
-                SUMMARY_audio="${SUMMARY_audio} fusionsound(dynamic)"
-            else
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FUSIONSOUND_LIBS"
-                SUMMARY_audio="${SUMMARY_audio} fusionsound"
-            fi
-            AC_MSG_RESULT($fusionsound_shared)
-            
-            have_audio=yes
-        fi
-    fi
-}
-
-dnl rcg07142001 See if the user wants the disk writer audio driver...
-CheckDiskAudio()
-{
-    AC_ARG_ENABLE(diskaudio,
-AC_HELP_STRING([--enable-diskaudio], [support the disk writer audio driver [[default=yes]]]),
-                  , enable_diskaudio=yes)
-    if test x$enable_audio = xyes -a x$enable_diskaudio = xyes; then
-        AC_DEFINE(SDL_AUDIO_DRIVER_DISK, 1, [ ])
-        SOURCES="$SOURCES $srcdir/src/audio/disk/*.c"
-        SUMMARY_audio="${SUMMARY_audio} disk"
-    fi
-}
-
-dnl rcg03142006 See if the user wants the dummy audio driver...
-CheckDummyAudio()
-{
-    AC_ARG_ENABLE(dummyaudio,
-AC_HELP_STRING([--enable-dummyaudio], [support the dummy audio driver [[default=yes]]]),
-                  , enable_dummyaudio=yes)
-    if test x$enable_audio = xyes -a x$enable_dummyaudio = xyes; then
-        AC_DEFINE(SDL_AUDIO_DRIVER_DUMMY, 1, [ ])
-        SOURCES="$SOURCES $srcdir/src/audio/dummy/*.c"
-        SUMMARY_audio="${SUMMARY_audio} dummy"
-    fi
-}
-
-dnl See if libsamplerate is available
-CheckLibSampleRate()
-{
-    AC_ARG_ENABLE(libsamplerate,
-AC_HELP_STRING([--enable-libsamplerate], [use libsamplerate for audio rate conversion [[default=yes]]]),
-                  , enable_libsamplerate=yes)
-    if test x$enable_libsamplerate = xyes; then
-        AC_CHECK_HEADER(samplerate.h,
-                        have_samplerate_h_hdr=yes,
-                        have_samplerate_h_hdr=no)
-        if test x$have_samplerate_h_hdr = xyes; then
-            AC_DEFINE(HAVE_LIBSAMPLERATE_H, 1, [ ])
-
-            AC_ARG_ENABLE(libsamplerate-shared,
-AC_HELP_STRING([--enable-libsamplerate-shared], [dynamically load libsamplerate [[default=yes]]]),
-                          , enable_libsamplerate_shared=yes)
-
-            samplerate_lib=[`find_lib "libsamplerate.so.*" "" | sed 's/.*\/\(.*\)/\1/; q'`]
-
-            if test x$have_loadso != xyes && \
-               test x$enable_libsamplerate_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic libsamplerate loading])
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_libsamplerate_shared = xyes && test x$samplerate_lib != x; then
-                echo "-- dynamic libsamplerate -> $samplerate_lib"
-                AC_DEFINE_UNQUOTED(SDL_LIBSAMPLERATE_DYNAMIC, "$samplerate_lib", [ ])
-            else
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lsamplerate"
-            fi
-        fi
-    fi
-}
-
-dnl See if GCC's -fvisibility=hidden is supported (gcc4 and later, usually).
-dnl  Details of this flag are here: http://gcc.gnu.org/wiki/Visibility
-CheckVisibilityHidden()
-{
-    AC_MSG_CHECKING(for GCC -fvisibility=hidden option)
-    have_gcc_fvisibility=no
-
-    visibility_CFLAGS="-fvisibility=hidden"
-    save_CFLAGS="$CFLAGS"
-    CFLAGS="$save_CFLAGS $visibility_CFLAGS -Werror"
-    AC_TRY_COMPILE([
-    #if !defined(__GNUC__) || __GNUC__ < 4
-    #error SDL only uses visibility attributes in GCC 4 or newer
-    #endif
-    ],[
-    ],[
-    have_gcc_fvisibility=yes
-    ])
-    AC_MSG_RESULT($have_gcc_fvisibility)
-    CFLAGS="$save_CFLAGS"
-
-    if test x$have_gcc_fvisibility = xyes; then
-        EXTRA_CFLAGS="$EXTRA_CFLAGS $visibility_CFLAGS"
-    fi
-}
-
-dnl See if GCC's -mpreferred-stack-boundary is supported.
-dnl  Reference: http://bugzilla.libsdl.org/show_bug.cgi?id=1296
-CheckStackBoundary()
-{
-    AC_MSG_CHECKING(for GCC -mpreferred-stack-boundary option)
-    have_gcc_preferred_stack_boundary=no
-
-    save_CFLAGS="$CFLAGS"
-    CFLAGS="$save_CFLAGS -mpreferred-stack-boundary=2"
-    AC_TRY_COMPILE([
-    int x = 0;
-    ],[
-    ],[
-    have_gcc_preferred_stack_boundary=yes
-    ])
-    AC_MSG_RESULT($have_gcc_preferred_stack_boundary)
-    CFLAGS="$save_CFLAGS"
-
-    if test x$have_gcc_preferred_stack_boundary = xyes; then
-        EXTRA_CFLAGS="$EXTRA_CFLAGS -mpreferred-stack-boundary=2"
-    fi
-}
-
-dnl See if GCC's -Wdeclaration-after-statement is supported.
-dnl  This lets us catch things that would fail on a C89 compiler when using
-dnl  a modern GCC.
-CheckDeclarationAfterStatement()
-{
-    AC_MSG_CHECKING(for GCC -Wdeclaration-after-statement option)
-    have_gcc_declaration_after_statement=no
-
-    save_CFLAGS="$CFLAGS"
-    CFLAGS="$save_CFLAGS -Wdeclaration-after-statement -Werror=declaration-after-statement"
-    AC_TRY_COMPILE([
-    int x = 0;
-    ],[
-    ],[
-    have_gcc_declaration_after_statement=yes
-    ])
-    AC_MSG_RESULT($have_gcc_declaration_after_statement)
-    CFLAGS="$save_CFLAGS"
-
-    if test x$have_gcc_declaration_after_statement = xyes; then
-        EXTRA_CFLAGS="$EXTRA_CFLAGS -Wdeclaration-after-statement -Werror=declaration-after-statement"
-    fi
-}
-
-dnl See if GCC's -Wall is supported.
-CheckWarnAll()
-{
-    AC_MSG_CHECKING(for GCC -Wall option)
-    have_gcc_Wall=no
-
-    save_CFLAGS="$CFLAGS"
-    CFLAGS="$save_CFLAGS -Wall"
-    AC_TRY_COMPILE([
-    int x = 0;
-    ],[
-    ],[
-    have_gcc_Wall=yes
-    ])
-    AC_MSG_RESULT($have_gcc_Wall)
-    CFLAGS="$save_CFLAGS"
-
-    if test x$have_gcc_Wall = xyes; then
-        EXTRA_CFLAGS="$EXTRA_CFLAGS -Wall"
-
-        dnl Haiku headers use multicharacter constants all over the place. Ignore these warnings when using -Wall.
-        AC_MSG_CHECKING(for necessary GCC -Wno-multichar option)
-        need_gcc_Wno_multichar=no
-        case "$host" in
-            *-*-haiku*)
-                need_gcc_Wno_multichar=yes
-                ;;
-        esac
-        AC_MSG_RESULT($need_gcc_Wno_multichar)
-        if test x$need_gcc_Wno_multichar = xyes; then
-            EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-multichar"
-        fi
-    fi
-}
-
-dnl Check for Wayland
-CheckWayland()
-{
-    AC_ARG_ENABLE(video-wayland,
-AC_HELP_STRING([--enable-video-wayland], [use Wayland video driver [[default=yes]]]),
-                  ,enable_video_wayland=yes)
-
-    AC_ARG_ENABLE(video-wayland-qt-touch,
-AC_HELP_STRING([--enable-video-wayland-qt-touch], [QtWayland server support for Wayland video driver [[default=yes]]]),
-                  ,enable_video_wayland_qt_touch=yes)
-
-    if test x$enable_video = xyes -a x$enable_video_wayland = xyes; then
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        AC_MSG_CHECKING(for Wayland support)
-        video_wayland=no
-        if  test x$PKG_CONFIG != xno && \
-            test x$video_opengl_egl = xyes && \
-            test x$video_opengles_v2 = xyes; then
-            if $PKG_CONFIG --exists wayland-client wayland-scanner wayland-protocols wayland-egl wayland-cursor egl xkbcommon ; then
-                WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon`
-                WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon`
-                WAYLAND_SCANNER=`$PKG_CONFIG --variable=wayland_scanner wayland-scanner`
-                video_wayland=yes
-            fi
-        fi
-        AC_MSG_RESULT($video_wayland)
-
-        if test x$video_wayland = xyes; then
-            AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND, 1, [ ])
-            if test x$enable_video_wayland_qt_touch = xyes; then
-                AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH, 1, [ ])
-            fi
-
-            WAYLAND_SOURCES="$srcdir/src/video/wayland/*.c"
-            SOURCES="$SOURCES $WAYLAND_SOURCES"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS -I\$(gen)"
-            AC_ARG_ENABLE(wayland-shared,
-AC_HELP_STRING([--enable-wayland-shared], [dynamically load Wayland support [[default=maybe]]]),
-                          , enable_wayland_shared=maybe)
-
-            dnl FIXME: Do BSD and OS X need special cases?
-            case "$host" in
-                *)
-                    wayland_client_lib=[`find_lib "libwayland-client.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    wayland_egl_lib=[`find_lib "libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    if test x$wayland_egl_lib = x; then
-                        dnl This works in Ubuntu 13.10, maybe others
-                        wayland_egl_lib=[`find_lib "mesa-egl/libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    fi
-                    wayland_cursor_lib=[`find_lib "libwayland-cursor.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    xkbcommon_lib=[`find_lib "libxkbcommon.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    ;;
-            esac
-
-            if test x$enable_wayland_shared = xmaybe; then
-                enable_wayland_shared=yes
-            fi
-            if test x$have_loadso != xyes && \
-               test x$enable_wayland_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic Wayland loading])
-                enable_wayland_shared=no
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_wayland_shared = xyes && \
-               test x$wayland_client_lib != x && \
-               test x$wayland_egl_lib != x && \
-               test x$wayland_cursor_lib != x && \
-               test x$xkbcommon_lib != x; then
-                echo "-- dynamic libwayland-client -> $wayland_client_lib"
-                echo "-- dynamic libwayland-egl -> $wayland_egl_lib"
-                echo "-- dynamic libwayland-cursor -> $wayland_cursor_lib"
-                echo "-- dynamic libxkbcommon -> $xkbcommon_lib"
-                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC, "$wayland_client_lib", [ ])
-                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL, "$wayland_egl_lib", [ ])
-                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR, "$wayland_cursor_lib", [ ])
-                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON, "$xkbcommon_lib", [ ])
-                SUMMARY_video="${SUMMARY_video} wayland(dynamic)"
-            else
-                enable_wayland_shared=no
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $WAYLAND_LIBS"
-                SUMMARY_video="${SUMMARY_video} wayland"
-            fi
-            have_video=yes
-        fi
-    fi
-}
-
-dnl Check for Mir
-CheckMir()
-{
-    AC_ARG_ENABLE(video-mir,
-AC_HELP_STRING([--enable-video-mir], [use Mir video driver [[default=no]]]),
-                  ,enable_video_mir=no)
-
-    if test x$enable_video = xyes -a x$enable_video_mir = xyes; then
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        AC_MSG_CHECKING(for Mir support)
-        video_mir=no
-        if test x$PKG_CONFIG != xno; then
-            if $PKG_CONFIG --exists mirclient egl xkbcommon ; then
-                MIR_CFLAGS=`$PKG_CONFIG --cflags mirclient egl xkbcommon`
-                MIR_LIBS=`$PKG_CONFIG --libs mirclient egl xkbcommon`
-                save_CFLAGS="$CFLAGS"
-                CFLAGS="$save_CFLAGS $MIR_CFLAGS"
-
-                dnl This will disable Mir if >= v0.26 is not available
-                AC_TRY_COMPILE([
-                #include <mir_toolkit/mir_client_library.h>
-                ],[
-                    MirWindowAttrib attrib = mir_window_attrib_state
-                ],[
-                video_mir=yes
-                ])
-                CFLAGS="$save_CFLAGS"
-            fi
-        fi
-        AC_MSG_RESULT($video_mir)
-
-        if test x$video_mir = xyes; then
-            AC_DEFINE(SDL_VIDEO_DRIVER_MIR, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/video/mir/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $MIR_CFLAGS"
-            AC_ARG_ENABLE(mir-shared,
-AC_HELP_STRING([--enable-mir-shared], [dynamically load Mir support [[default=maybe]]]),
-                          , enable_mir_shared=maybe)
-
-            dnl FIXME: Do BSD and OS X need special cases?
-            case "$host" in
-                *)
-                    mirclient_lib=[`find_lib "libmirclient.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    xkbcommon_lib=[`find_lib "libxkbcommon.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    ;;
-            esac
-
-            if test x$enable_mir_shared = xmaybe; then
-                enable_mir_shared=yes
-            fi
-            if test x$have_loadso != xyes && \
-               test x$enable_mir_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic Mir loading])
-                enable_mir_shared=no
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_mir_shared = xyes && \
-               test x$mirclient_lib != x && \
-               test x$xkbcommon_lib != x; then
-                echo "-- dynamic libmirclient -> $mirclient_lib"
-                echo "-- dynamic libxkbcommon -> $xkbcommon_lib"
-                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_MIR_DYNAMIC, "$mirclient_lib", [ ])
-                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON, "$xkbcommon_lib", [ ])
-                SUMMARY_video="${SUMMARY_video} mir(dynamic)"
-            else
-                enable_mir_shared=no
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $MIR_LIBS"
-                SUMMARY_video="${SUMMARY_video} mir"
-            fi
-            have_video=yes
-        fi
-    fi
-}
-
-dnl Check for Native Client stuff
-CheckNativeClient()
-{
-        AC_TRY_COMPILE([
-          #if !defined(__native_client__)
-          #error "NO NACL"
-          #endif
-        ],[
-        ],[
-        AC_DEFINE(SDL_VIDEO_DRIVER_NACL, 1, [ ])
-        AC_DEFINE(SDL_AUDIO_DRIVER_NACL, 1, [ ])
-        AC_DEFINE(HAVE_POW, 1, [ ])
-        AC_DEFINE(HAVE_OPENGLES2, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
-
-        SDL_LIBS="-lppapi_simple -lppapi_gles2 $SDL_LIBS"
-
-        SDLMAIN_SOURCES="$srcdir/src/main/nacl/*.c"
-        SOURCES="$SOURCES $srcdir/src/audio/nacl/*.c"
-        SUMMARY_audio="${SUMMARY_audio} nacl"
-        SOURCES="$SOURCES $srcdir/src/video/nacl/*.c"
-        SUMMARY_video="${SUMMARY_video} nacl opengles2"
-        ])
-}
-
-
-CheckRPI()
-{
-    AC_ARG_ENABLE(video-rpi,
-AC_HELP_STRING([--enable-video-rpi], [use Raspberry Pi video driver [[default=yes]]]),
-                  , enable_video_rpi=yes)
-    if test x$enable_video = xyes -a x$enable_video_rpi = xyes; then
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        if test x$PKG_CONFIG != xno && $PKG_CONFIG --exists bcm_host; then
-            RPI_CFLAGS=`$PKG_CONFIG --cflags bcm_host brcmegl`
-            RPI_LDFLAGS=`$PKG_CONFIG --libs bcm_host brcmegl`
-        elif test x$ARCH = xnetbsd; then
-            RPI_CFLAGS="-I/usr/pkg/include -I/usr/pkg/include/interface/vcos/pthreads -I/usr/pkg/include/interface/vmcs_host/linux"
-            RPI_LDFLAGS="-Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lbcm_host"
-        else
-            RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux"
-            RPI_LDFLAGS="-Wl,-rpath,/opt/vc/lib -L/opt/vc/lib -lbcm_host"
-        fi
-
-        # Save the original compiler flags and libraries
-        ac_save_cflags="$CFLAGS"; ac_save_libs="$LIBS"
-
-        # Add the Raspberry Pi compiler flags and libraries
-        CFLAGS="$CFLAGS $RPI_CFLAGS"; LIBS="$LIBS $RPI_LDFLAGS"
-
-        AC_MSG_CHECKING(for Raspberry Pi)
-        have_video_rpi=no
-        AC_TRY_LINK([
-          #include <bcm_host.h>
-        ],[
-          bcm_host_init();
-        ],[
-        have_video_rpi=yes
-        ],[
-        ])
-        AC_MSG_RESULT($have_video_rpi)
-
-        # Restore the compiler flags and libraries
-        CFLAGS="$ac_save_cflags"; LIBS="$ac_save_libs"
-        
-        if test x$have_video_rpi = xyes; then
-            CFLAGS="$CFLAGS $RPI_CFLAGS"
-            SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS"
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS $RPI_LDFLAGS"
-            SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c"
-            AC_DEFINE(SDL_VIDEO_DRIVER_RPI, 1, [ ])
-            SUMMARY_video="${SUMMARY_video} rpi"
-        fi
-    fi
-}
-
-dnl Find the X11 include and library directories
-CheckX11()
-{
-    AC_ARG_ENABLE(video-x11,
-AC_HELP_STRING([--enable-video-x11], [use X11 video driver [[default=yes]]]),
-                  , enable_video_x11=yes)
-    if test x$enable_video = xyes -a x$enable_video_x11 = xyes; then
-        case "$host" in
-            *-*-darwin*)
-                # This isn't necessary for X11, but fixes GLX detection
-                if test "x$x_includes" = xNONE && \
-                   test "x$x_libraries" = xNONE && \
-                   test -d /usr/X11R6/include && \
-                   test -d /usr/X11R6/lib; then
-                    x_includes="/usr/X11R6/include"
-                    x_libraries="/usr/X11R6/lib"
-                fi
-                ;;
-        esac
-        AC_PATH_X
-        AC_PATH_XTRA
-        if test x$have_x = xyes; then
-            AC_ARG_ENABLE(x11-shared,
-AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=maybe]]]),
-                          , enable_x11_shared=maybe)
-
-            case "$host" in
-                *-*-darwin*)
-                    x11_lib='/usr/X11R6/lib/libX11.6.dylib'
-                    x11ext_lib='/usr/X11R6/lib/libXext.6.dylib'
-                    xcursor_lib='/usr/X11R6/lib/libXcursor.1.dylib'
-                    xinerama_lib='/usr/X11R6/lib/libXinerama.1.dylib'
-                    xinput_lib='/usr/X11R6/lib/libXi.6.dylib'
-                    xrandr_lib='/usr/X11R6/lib/libXrandr.2.dylib'
-                    xrender_lib='/usr/X11R6/lib/libXrender.1.dylib'
-                    xss_lib='/usr/X11R6/lib/libXss.1.dylib'
-                    xvidmode_lib='/usr/X11R6/lib/libXxf86vm.1.dylib'
-                    ;;
-                *-*-openbsd*)
-                    x11_lib='libX11.so'
-                    x11ext_lib='libXext.so'
-                    xcursor_lib='libXcursor.so'
-                    xinerama_lib='libXinerama.so'
-                    xinput_lib='libXi.so'
-                    xrandr_lib='libXrandr.so'
-                    xrender_lib='libXrender.so'
-                    xss_lib='libXss.so'
-                    xvidmode_lib='libXxf86vm.so'
-                    ;;
-                *)
-                    x11_lib=[`find_lib "libX11.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    x11ext_lib=[`find_lib "libXext.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    xcursor_lib=[`find_lib "libXcursor.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    xinerama_lib=[`find_lib "libXinerama.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    xinput_lib=[`find_lib "libXi.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    xrandr_lib=[`find_lib "libXrandr.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    xrender_lib=[`find_lib "libXrender.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    xss_lib=[`find_lib "libXss.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    xvidmode_lib=[`find_lib "libXxf86vm.so.*" "$X_LIBS -L/usr/X11/$base_libdir -L/usr/X11R6/$base_libdir" | sed 's/.*\/\(.*\)/\1/; q'`]
-                    ;;
-            esac
-
-            if test x$ac_cv_func_shmat != xyes; then
-                X_CFLAGS="$X_CFLAGS -DNO_SHARED_MEMORY"
-            fi
-            CFLAGS="$CFLAGS $X_CFLAGS"
-            LDFLAGS="$LDFLAGS $X_LIBS"
-
-            AC_CHECK_HEADER(X11/extensions/Xext.h,
-                            have_xext_h_hdr=yes,
-                            have_xext_h_hdr=no,
-                            [#include <X11/Xlib.h>
-                             #include <X11/Xproto.h>
-                            ])
-            if test x$have_xext_h_hdr != xyes; then
-               AC_MSG_ERROR([
-*** Missing Xext.h, maybe you need to install the libxext-dev package?
-               ])
-            fi
-
-            AC_DEFINE(SDL_VIDEO_DRIVER_X11, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/video/x11/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $X_CFLAGS"
-
-            # Needed so SDL applications can include SDL_syswm.h
-            SDL_CFLAGS="$SDL_CFLAGS $X_CFLAGS"
-
-            if test x$enable_x11_shared = xmaybe; then
-                enable_x11_shared=yes
-            fi
-            if test x$have_loadso != xyes && \
-               test x$enable_x11_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic X11 loading])
-                enable_x11_shared=no
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_x11_shared = xyes && test x$x11_lib != x && test x$x11ext_lib != x; then
-                echo "-- dynamic libX11 -> $x11_lib"
-                echo "-- dynamic libX11ext -> $x11ext_lib"
-                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC, "$x11_lib", [ ])
-                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT, "$x11ext_lib", [ ])
-                SUMMARY_video="${SUMMARY_video} x11(dynamic)"
-            else
-                enable_x11_shared=no
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $X_LIBS -lX11 -lXext"
-                SUMMARY_video="${SUMMARY_video} x11"
-            fi
-            have_video=yes
-
-            AC_MSG_CHECKING(for const parameter to XextAddDisplay)
-            have_const_param_XextAddDisplay=no
-            AC_TRY_COMPILE([
-              #include <X11/Xlib.h>
-              #include <X11/Xproto.h>
-              #include <X11/extensions/Xext.h>
-              #include <X11/extensions/extutil.h>
-              extern XExtDisplayInfo* XextAddDisplay(XExtensionInfo* a,Display* b,_Xconst char* c,XExtensionHooks* d,int e,XPointer f);
-            ],[
-            ],[
-            have_const_param_XextAddDisplay=yes
-            AC_DEFINE([SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY], 1, [ ])
-            ])
-            AC_MSG_RESULT($have_const_param_XextAddDisplay)
-
-            dnl AC_CHECK_LIB(X11, XGetEventData, AC_DEFINE(SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS, 1, [Have XGenericEvent]))
-            AC_MSG_CHECKING([for XGenericEvent])
-            have_XGenericEvent=no
-            AC_TRY_COMPILE([
-                #include <X11/Xlib.h>
-            ],[
-Display *display;
-XEvent event;
-XGenericEventCookie *cookie = &event.xcookie;
-XNextEvent(display, &event);
-XGetEventData(display, cookie);
-XFreeEventData(display, cookie);
-            ],[
-                have_XGenericEvent=yes
-                AC_DEFINE([SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS], 1, [ ])
-            ])
-            AC_MSG_RESULT($have_XGenericEvent)
-
-            AC_CHECK_LIB(X11, XkbKeycodeToKeysym, AC_DEFINE(SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM, 1, [Have XkbKeycodeToKeysym]))
-
-            AC_ARG_ENABLE(video-x11-xcursor,
-AC_HELP_STRING([--enable-video-x11-xcursor], [enable X11 Xcursor support [[default=yes]]]),
-                            , enable_video_x11_xcursor=yes)
-            if test x$enable_video_x11_xcursor = xyes; then
-                definitely_enable_video_x11_xcursor=no
-                AC_CHECK_HEADER(X11/Xcursor/Xcursor.h,
-                                have_xcursor_h_hdr=yes,
-                                have_xcursor_h_hdr=no,
-                                [#include <X11/Xlib.h>
-                                ])
-                if test x$have_xcursor_h_hdr = xyes; then
-                    if test x$enable_x11_shared = xyes && test x$xcursor_lib != x ; then
-                        echo "-- dynamic libXcursor -> $xcursor_lib"
-                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR, "$xcursor_lib", [ ])
-                        definitely_enable_video_x11_xcursor=yes
-                    else
-                        AC_CHECK_LIB(Xcursor, XcursorImageCreate, have_xcursor_lib=yes)
-                        if test x$have_xcursor_lib = xyes ; then
-                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXcursor"
-                            definitely_enable_video_x11_xcursor=yes
-                        fi
-                    fi
-                fi
-            fi
-            if test x$definitely_enable_video_x11_xcursor = xyes; then
-                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XCURSOR, 1, [ ])
-                SUMMARY_video_x11="${SUMMARY_video_x11} xcursor"
-            fi
-            AC_ARG_ENABLE(video-x11-xdbe,
-AC_HELP_STRING([--enable-video-x11-xdbe], [enable X11 Xdbe support [[default=yes]]]),
-                            , enable_video_x11_xdbe=yes)
-            if test x$enable_video_x11_xdbe = xyes; then
-                AC_CHECK_HEADER(X11/extensions/Xdbe.h,
-                                have_dbe_h_hdr=yes,
-                                have_dbe_h_hdr=no,
-                                [#include <X11/Xlib.h>
-                                ])
-                if test x$have_dbe_h_hdr = xyes; then
-                    AC_DEFINE(SDL_VIDEO_DRIVER_X11_XDBE, 1, [ ])
-                    SUMMARY_video_x11="${SUMMARY_video_x11} xdbe"
-                fi
-            fi
-            AC_ARG_ENABLE(video-x11-xinerama,
-AC_HELP_STRING([--enable-video-x11-xinerama], [enable X11 Xinerama support [[default=yes]]]),
-                            , enable_video_x11_xinerama=yes)
-            if test x$enable_video_x11_xinerama = xyes; then
-                definitely_enable_video_x11_xinerama=no
-                AC_CHECK_HEADER(X11/extensions/Xinerama.h,
-                                have_xinerama_h_hdr=yes,
-                                have_xinerama_h_hdr=no,
-                                [#include <X11/Xlib.h>
-                                ])
-                if test x$have_xinerama_h_hdr = xyes; then
-                    if test x$enable_x11_shared = xyes && test x$xinerama_lib != x ; then
-                        echo "-- dynamic libXinerama -> $xinerama_lib"
-                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA, "$xinerama_lib", [ ])
-                        definitely_enable_video_x11_xinerama=yes
-                    else
-                        AC_CHECK_LIB(Xinerama, XineramaQueryExtension, have_xinerama_lib=yes)
-                        if test x$have_xinerama_lib = xyes ; then
-                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXinerama"
-                            definitely_enable_video_x11_xinerama=yes
-                        fi
-                    fi
-                fi
-            fi
-            if test x$definitely_enable_video_x11_xinerama = xyes; then
-                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINERAMA, 1, [ ])
-                SUMMARY_video_x11="${SUMMARY_video_x11} xinerama"
-            fi
-            AC_ARG_ENABLE(video-x11-xinput,
-AC_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for manymouse, tablets, etc [[default=yes]]]),
-                            , enable_video_x11_xinput=yes)
-            if test x$enable_video_x11_xinput = xyes; then
-                definitely_enable_video_x11_xinput=no
-                AC_CHECK_HEADER(X11/extensions/XInput2.h,
-                                have_xinput_h_hdr=yes,
-                                have_xinput_h_hdr=no,
-                                [#include <X11/Xlib.h>
-                                ])
-                if test x$have_xinput_h_hdr = xyes; then
-                    if test x$enable_x11_shared = xyes && test x$xinput_lib != x ; then
-                        echo "-- dynamic libXi -> $xinput_lib"
-                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2, "$xinput_lib", [ ])
-                        definitely_enable_video_x11_xinput=yes
-                    else
-                        AC_CHECK_LIB(Xi, XOpenDevice, have_xinput_lib=yes)
-                        if test x$have_xinput_lib = xyes ; then
-                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXi"
-                            definitely_enable_video_x11_xinput=yes
-                        fi
-                    fi
-                fi
-            fi
-            if test x$definitely_enable_video_x11_xinput = xyes; then
-                SUMMARY_video_x11="${SUMMARY_video_x11} xinput2"
-                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2, 1, [ ])
-                AC_MSG_CHECKING(for xinput2 multitouch)
-                have_xinput2_multitouch=no
-                AC_TRY_COMPILE([
-                    #include <X11/Xlib.h>
-                    #include <X11/Xproto.h>
-                    #include <X11/extensions/XInput2.h>
-                    ],[
-int event_type = XI_TouchBegin;
-XITouchClassInfo *t;
-                    ],[
-                    have_xinput2_multitouch=yes
-                    AC_DEFINE([SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH], 1, [])
-                    SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
-                    ])
-                AC_MSG_RESULT($have_xinput2_multitouch)
-            fi
-            AC_ARG_ENABLE(video-x11-xrandr,
-AC_HELP_STRING([--enable-video-x11-xrandr], [enable X11 Xrandr extension for fullscreen [[default=yes]]]),
-                            , enable_video_x11_xrandr=yes)
-            if test x$enable_video_x11_xrandr = xyes; then
-                dnl XRRScreenResources is only present in Xrandr >= 1.2, we use that as a test.
-                definitely_enable_video_x11_xrandr=no
-                have_xrandr_h_hdr=no
-                AC_TRY_COMPILE([
-                #include <X11/Xlib.h>
-                #include <X11/extensions/Xrandr.h>
-                ],[
-                XRRScreenResources *res = NULL;
-                ],[
-                have_xrandr_h_hdr=yes
-                ])
-                if test x$have_xrandr_h_hdr = xyes; then
-                    if test x$enable_x11_shared = xyes && test x$xrandr_lib != x ; then
-                        echo "-- dynamic libXrandr -> $xrandr_lib"
-                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR, "$xrandr_lib", [ ])
-                        definitely_enable_video_x11_xrandr=yes
-                    else
-                        AC_CHECK_LIB(Xrandr, XRRQueryExtension, have_xrandr_lib=yes)
-                        if test x$have_xrandr_lib = xyes ; then
-                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXrandr"
-                            definitely_enable_video_x11_xrandr=yes
-                        fi
-                    fi
-                fi
-            fi
-            if test x$definitely_enable_video_x11_xrandr = xyes; then
-                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XRANDR, 1, [ ])
-                SUMMARY_video_x11="${SUMMARY_video_x11} xrandr"
-            fi
-            AC_ARG_ENABLE(video-x11-scrnsaver,
-AC_HELP_STRING([--enable-video-x11-scrnsaver], [enable X11 screensaver extension [[default=yes]]]),
-                            , enable_video_x11_scrnsaver=yes)
-            if test x$enable_video_x11_scrnsaver = xyes; then
-                AC_CHECK_HEADER(X11/extensions/scrnsaver.h,
-                                have_scrnsaver_h_hdr=yes,
-                                have_scrnsaver_h_hdr=no,
-                                [#include <X11/Xlib.h>
-                                ])
-                if test x$have_scrnsaver_h_hdr = xyes; then
-                    if test x$enable_x11_shared = xyes && test x$xss_lib != x ; then
-                        echo "-- dynamic libXss -> $xss_lib"
-                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS, "$xss_lib", [ ])
-                        definitely_enable_video_x11_scrnsaver=yes
-                    else
-                        AC_CHECK_LIB(Xss, XScreenSaverSuspend, have_xss_lib=yes)
-                        if test x$have_xss_lib = xyes ; then
-                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXss"
-                            definitely_enable_video_x11_scrnsaver=yes
-                        fi
-                    fi
-                fi
-            fi
-            if test x$definitely_enable_video_x11_scrnsaver = xyes; then
-                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSCRNSAVER, 1, [ ])
-                SUMMARY_video_x11="${SUMMARY_video_x11} xscrnsaver"
-            fi
-            AC_ARG_ENABLE(video-x11-xshape,
-AC_HELP_STRING([--enable-video-x11-xshape], [enable X11 XShape support [[default=yes]]]),
-                            , enable_video_x11_xshape=yes)
-            if test x$enable_video_x11_xshape = xyes; then
-                AC_CHECK_HEADER(X11/extensions/shape.h,
-                                have_shape_h_hdr=yes,
-                                have_shape_h_hdr=no,
-                                [#include <X11/Xlib.h>
-                                ])
-                if test x$have_shape_h_hdr = xyes; then
-                    AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSHAPE, 1, [ ])
-                    SUMMARY_video_x11="${SUMMARY_video_x11} xshape"
-                fi
-            fi
-            AC_ARG_ENABLE(video-x11-vm,
-AC_HELP_STRING([--enable-video-x11-vm], [use X11 VM extension for fullscreen [[default=yes]]]),
-                            , enable_video_x11_vm=yes)
-            if test x$enable_video_x11_vm = xyes; then
-                definitely_enable_video_x11_vm=no
-                AC_CHECK_HEADER(X11/extensions/xf86vmode.h,
-                                have_vm_h_hdr=yes,
-                                have_vm_h_hdr=no,
-                                [#include <X11/Xlib.h>
-                                ])
-                if test x$have_vm_h_hdr = xyes; then
-                    if test x$enable_x11_shared = xyes && test x$xvidmode_lib != x ; then
-                        echo "-- dynamic libXxf86vm -> $xvidmode_lib"
-                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE, "$xvidmode_lib", [ ])
-                        definitely_enable_video_x11_vm=yes
-                    else
-                        AC_CHECK_LIB(Xxf86vm, XF86VidModeQueryVersion, have_vm_lib=yes)
-                        if test x$have_vm_lib = xyes ; then
-                            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lXxf86vm"
-                            definitely_enable_video_x11_vm=yes
-                        fi
-                    fi
-                fi
-            fi
-            if test x$definitely_enable_video_x11_vm = xyes; then
-                AC_DEFINE(SDL_VIDEO_DRIVER_X11_XVIDMODE, 1, [ ])
-                SUMMARY_video_x11="${SUMMARY_video_x11} xvidmode"
-            fi
-        fi
-    fi
-}
-
-dnl Set up the Vivante video driver if enabled
-CheckVivanteVideo()
-{
-    AC_ARG_ENABLE(video-vivante,
-AC_HELP_STRING([--enable-video-vivante], [use Vivante EGL video driver [[default=yes]]]),
-                  , enable_video_vivante=yes)
-    if test x$enable_video = xyes -a x$enable_video_vivante = xyes; then
-        AC_MSG_CHECKING(for Vivante VDK API)
-        have_vivante_vdk=no
-        AC_TRY_COMPILE([
-          #define LINUX
-          #define EGL_API_FB
-          #include <gc_vdk.h>
-        ],[
-        ],[
-        have_vivante_vdk=yes
-        ])
-        AC_MSG_RESULT($have_vivante_vdk)
-
-        AC_MSG_CHECKING(for Vivante FB API)
-        have_vivante_egl=no
-        AC_TRY_COMPILE([
-          #define LINUX
-          #define EGL_API_FB
-          #include <EGL/eglvivante.h>
-        ],[
-        ],[
-        have_vivante_egl=yes
-        ])
-        AC_MSG_RESULT($have_vivante_egl)
-
-        if test x$have_vivante_vdk = xyes -o x$have_vivante_egl = xyes; then
-            AC_DEFINE(SDL_VIDEO_DRIVER_VIVANTE, 1, [ ])
-            EXTRA_CFLAGS="$EXTRA_CFLAGS -DLINUX -DEGL_API_FB"
-            if test x$have_vivante_vdk = xyes; then
-                AC_DEFINE(SDL_VIDEO_DRIVER_VIVANTE_VDK, 1, [ ])
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lVDK"
-            fi
-            SOURCES="$SOURCES $srcdir/src/video/vivante/*.c"
-            SUMMARY_video="${SUMMARY_video} vivante"
-            have_video=yes
-        fi
-    fi
-}
-
-dnl Set up the Haiku video driver if enabled
-CheckHaikuVideo()
-{
-    if test x$enable_video = xyes; then
-        AC_DEFINE(SDL_VIDEO_DRIVER_HAIKU, 1, [ ])
-        SOURCES="$SOURCES $srcdir/src/video/haiku/*.cc"
-        have_video=yes
-        SUMMARY_video="${SUMMARY_video} haiku"
-    fi
-}
-
-dnl Set up the Cocoa video driver for Mac OS X (but not Darwin)
-CheckCOCOA()
-{
-    AC_ARG_ENABLE(video-cocoa,
-AC_HELP_STRING([--enable-video-cocoa], [use Cocoa video driver [[default=yes]]]),
-                  , enable_video_cocoa=yes)
-    if test x$enable_video = xyes -a x$enable_video_cocoa = xyes; then
-        save_CFLAGS="$CFLAGS"
-        dnl Work around that we don't have Objective-C support in autoconf
-        CFLAGS="$CFLAGS -x objective-c"
-        AC_MSG_CHECKING(for Cocoa framework)
-        have_cocoa=no
-        AC_TRY_COMPILE([
-          #import <Cocoa/Cocoa.h>
-        ],[
-        ],[
-        have_cocoa=yes
-        ])
-        AC_MSG_RESULT($have_cocoa)
-        CFLAGS="$save_CFLAGS"
-        if test x$have_cocoa = xyes; then
-            AC_DEFINE(SDL_VIDEO_DRIVER_COCOA, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/video/cocoa/*.m"
-            SUMMARY_video="${SUMMARY_video} cocoa"
-            have_video=yes
-        fi
-    fi
-}
-
-CheckMETAL()
-{
-    AC_ARG_ENABLE(render-metal,
-AC_HELP_STRING([--enable-render-metal], [enable the Metal render driver [[default=yes]]]),
-                                , enable_render_metal=yes)
-    if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
-        save_CFLAGS="$CFLAGS"
-        dnl Work around that we don't have Objective-C support in autoconf
-        CFLAGS="$CFLAGS -x objective-c"
-        AC_MSG_CHECKING(for Metal framework)
-        have_metal=no
-        AC_TRY_COMPILE([
-          #import <Cocoa/Cocoa.h>
-          #import <Metal/Metal.h>
-          #import <QuartzCore/CAMetalLayer.h>
-
-          #if !TARGET_CPU_X86_64
-          #error Metal doesn't work on this configuration
-          #endif
-        ],[
-        ],[
-        have_metal=yes
-        ])
-        CFLAGS="$save_CFLAGS"
-        AC_MSG_RESULT($have_metal)
-        if test x$have_metal = xyes; then
-            AC_DEFINE(SDL_VIDEO_RENDER_METAL, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/render/metal/*.m"
-            SUMMARY_video="${SUMMARY_video} metal"
-        else
-            enable_render_metal=no
-        fi
-    fi
-}
-
-
-dnl Find DirectFB
-CheckDirectFB()
-{
-    AC_ARG_ENABLE(video-directfb,
-AC_HELP_STRING([--enable-video-directfb], [use DirectFB video driver [[default=no]]]),
-                  , enable_video_directfb=no)
-    if test x$enable_video = xyes -a x$enable_video_directfb = xyes; then
-        video_directfb=no
-
-        DIRECTFB_REQUIRED_VERSION=1.0.0
-        AC_PATH_PROGS(DIRECTFBCONFIG, directfb-config, no, [$prefix/bin:$PATH])
-        if test x$DIRECTFBCONFIG = xno; then
-            AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-            if test x$PKG_CONFIG != xno; then
-                if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $DIRECTFB_REQUIRED_VERSION directfb; then
-                    DIRECTFB_CFLAGS=`$PKG_CONFIG --cflags directfb`
-                    DIRECTFB_LIBS=`$PKG_CONFIG --libs directfb`
-                    DIRECTFB_PREFIX=`$PKG_CONFIG --variable=prefix directfb`
-                    video_directfb=yes
-                fi
-            fi
-        else
-            set -- `echo $DIRECTFB_REQUIRED_VERSION | sed 's/\./ /g'`
-            NEED_VERSION=`expr $1 \* 10000 + $2 \* 100 + $3`
-            set -- `$DIRECTFBCONFIG --version | sed 's/\./ /g'`
-            HAVE_VERSION=`expr $1 \* 10000 + $2 \* 100 + $3`
-            if test $HAVE_VERSION -ge $NEED_VERSION; then
-                DIRECTFB_CFLAGS=`$DIRECTFBCONFIG --cflags`
-                DIRECTFB_LIBS=`$DIRECTFBCONFIG --libs`
-                DIRECTFB_PREFIX=`$DIRECTFBCONFIG --prefix`
-                video_directfb=yes
-            fi
-        fi
-        if test x$video_directfb = xyes; then
-            # SuSE 11.1 installs directfb-config without directfb-devel
-            save_CPPFLAGS="$CPPFLAGS"
-            CPPFLAGS="$CPPFLAGS $DIRECTFB_CFLAGS"
-            AC_CHECK_HEADER(directfb.h, have_directfb_hdr=yes, have_directfb_hdr=no)
-            CPPFLAGS="$save_CPPFLAGS"
-            video_directfb=$have_directfb_hdr
-        fi
-        AC_MSG_CHECKING(for DirectFB $DIRECTFB_REQUIRED_VERSION support)
-        AC_MSG_RESULT($video_directfb)
-
-        if test x$video_directfb = xyes; then
-            AC_ARG_ENABLE(directfb-shared,
-AC_HELP_STRING([--enable-directfb-shared], [dynamically load directfb support [[default=yes]]]),
-                              , enable_directfb_shared=yes)
-
-            AC_DEFINE(SDL_VIDEO_DRIVER_DIRECTFB, 1, [ ])
-            AC_DEFINE(SDL_VIDEO_RENDER_DIRECTFB, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/video/directfb/*.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $DIRECTFB_CFLAGS"
-
-            AC_MSG_CHECKING(for directfb dynamic loading support)
-            directfb_shared=no
-            directfb_lib=[`find_lib "libdirectfb*.so.*" "$DIRECTFB_LIBS"`]
-            # | sed 's/.*\/\(.*\)/\1/; q'`]
-AC_MSG_WARN("directfb $directfb_lib")
-            if test x$have_loadso != xyes && \
-               test x$enable_directfb_shared = xyes; then
-                AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic directfb loading])
-            fi
-            if test x$have_loadso = xyes && \
-               test x$enable_directfb_shared = xyes && test x$directfb_lib != x; then
-                directfb_shared=yes
-                echo "-- $directfb_lib_spec -> $directfb_lib"
-                AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC, "$directfb_lib", [ ])
-                SUMMARY_video="${SUMMARY_video} directfb(dynamic)"
-            else
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DIRECTFB_LIBS"
-                SUMMARY_video="${SUMMARY_video} directfb"
-            fi
-            AC_MSG_RESULT($directfb_shared)
-            SDL_CFLAGS="$SDL_CFLAGS $DIRECTFB_CFLAGS"
-            have_video=yes
-        fi
-    fi
-}
-
-dnl Find KMSDRM
-CheckKMSDRM()
-{
-    AC_ARG_ENABLE(video-kmsdrm,
-AC_HELP_STRING([--enable-video-kmsdrm], [use KMSDRM video driver [[default=no]]]),
-                  , enable_video_kmsdrm=no)
-
-    if test x$enable_video = xyes -a x$enable_video_kmsdrm = xyes; then
-        video_kmsdrm=no
-        libdrm_avail=no
-        libgbm_avail=no
-
-        LIBDRM_REQUIRED_VERSION=2.4.46
-        LIBGBM_REQUIRED_VERSION=9.0.0
-
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        if test x$PKG_CONFIG != xno; then
-            if $PKG_CONFIG --atleast-pkgconfig-version 0.7; then
-                if $PKG_CONFIG --atleast-version $LIBDRM_REQUIRED_VERSION libdrm; then
-                    LIBDRM_CFLAGS=`$PKG_CONFIG --cflags libdrm`
-                    LIBDRM_LIBS=`$PKG_CONFIG --libs libdrm`
-                    LIBDRM_PREFIX=`$PKG_CONFIG --variable=prefix libdrm`
-                    libdrm_avail=yes
-                fi
-                if $PKG_CONFIG --atleast-version $LIBGBM_REQUIRED_VERSION gbm; then
-                    LIBGBM_CFLAGS=`$PKG_CONFIG --cflags gbm`
-                    LIBGBM_LIBS=`$PKG_CONFIG --libs gbm`
-                    LIBGBM_PREFIX=`$PKG_CONFIG --variable=prefix gbm`
-                    libgbm_avail=yes
-                fi
-                if test x$libdrm_avail = xyes -a x$libgbm_avail = xyes; then
-                    video_kmsdrm=yes
-                fi
- 
-                AC_MSG_CHECKING(for libdrm $LIBDRM_REQUIRED_VERSION library for kmsdrm support)
-                AC_MSG_RESULT($libdrm_avail)
-                AC_MSG_CHECKING(for libgbm $LIBGBM_REQUIRED_VERSION library for kmsdrm support)
-                AC_MSG_RESULT($libgbm_avail)
-
-                if test x$video_kmsdrm = xyes; then
-                    AC_ARG_ENABLE(kmsdrm-shared,
-AC_HELP_STRING([--enable-kmsdrm-shared], [dynamically load kmsdrm support [[default=yes]]]),
-                              , enable_kmsdrm_shared=yes)
-
-                    AC_DEFINE(SDL_VIDEO_DRIVER_KMSDRM, 1, [ ])
-                    SOURCES="$SOURCES $srcdir/src/video/kmsdrm/*.c"
-                    EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBDRM_CFLAGS $LIBGBM_CFLAGS"
-
-                    AC_MSG_CHECKING(for kmsdrm dynamic loading support)
-                    kmsdrm_shared=no
-                    drm_lib=[`find_lib "libdrm.so.*" "$DRM_LIBS"`]
-                    gbm_lib=[`find_lib "libgbm.so.*" "$DRM_LIBS"`]
-                    if test x$have_loadso != xyes && \
-                       test x$enable_kmsdrm_shared = xyes; then
-                        AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic kmsdrm loading])
-                    fi
-                    if test x$have_loadso = xyes && \
-                       test x$enable_kmsdrm_shared = xyes && test x$drm_lib != x && test x$gbm_lib != x; then
-                        kmsdrm_shared=yes
-                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC, "$drm_lib", [ ])
-                        AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM, "$gbm_lib", [ ])
-                        AC_DEFINE_UNQUOTED(HAVE_KMSDRM_SHARED, "TRUE", [ ])
-                        SUMMARY_video="${SUMMARY_video} kmsdrm(dynamic)"
-                    else
-                        EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBDRM_LIBS $LIBGBM_LIBS"
-                        SUMMARY_video="${SUMMARY_video} kmsdrm"
-                    fi
-                    AC_MSG_RESULT($kmsdrm_shared)
-                    have_video=yes
-                fi
-            fi
-        fi
-    fi
-}
-
-dnl rcg04172001 Set up the Null video driver.
-CheckDummyVideo()
-{
-    AC_ARG_ENABLE(video-dummy,
-AC_HELP_STRING([--enable-video-dummy], [use dummy video driver [[default=yes]]]),
-                  , enable_video_dummy=yes)
-    if test x$enable_video_dummy = xyes; then
-        AC_DEFINE(SDL_VIDEO_DRIVER_DUMMY, 1, [ ])
-        SOURCES="$SOURCES $srcdir/src/video/dummy/*.c"
-        have_video=yes
-        SUMMARY_video="${SUMMARY_video} dummy"
-    fi
-}
-
-dnl Set up the QNX video driver if enabled
-CheckQNXVideo()
-{
-    if test x$enable_video = xyes; then
-        AC_DEFINE(SDL_VIDEO_DRIVER_QNX, 1, [ ])
-        SOURCES="$SOURCES $srcdir/src/video/qnx/*.c"
-        have_video=yes
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lscreen -lEGL -lGLESv2"
-        SUMMARY_video="${SUMMARY_video} qnx"
-    fi
-}
-
-dnl Set up the QNX audio driver if enabled
-CheckQNXAudio()
-{
-    if test x$enable_audio = xyes; then
-        AC_DEFINE(SDL_AUDIO_DRIVER_QSA, 1, [ ])
-        SOURCES="$SOURCES $srcdir/src/audio/qsa/*.c"
-        have_audio=yes
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lasound"
-        SUMMARY_audio="${SUMMARY_audio} qsa"
-    fi
-}
-
-dnl Check to see if OpenGL support is desired
-AC_ARG_ENABLE(video-opengl,
-AC_HELP_STRING([--enable-video-opengl], [include OpenGL support [[default=yes]]]),
-              , enable_video_opengl=yes)
-
-dnl Find OpenGL
-CheckOpenGLX11()
-{
-    if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
-        AC_MSG_CHECKING(for OpenGL (GLX) support)
-        video_opengl=no
-        AC_TRY_COMPILE([
-         #include <GL/gl.h>
-         #include <GL/glx.h>
-        ],[
-        ],[
-        video_opengl=yes
-        ])
-        AC_MSG_RESULT($video_opengl)
-        if test x$video_opengl = xyes; then
-            AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
-            AC_DEFINE(SDL_VIDEO_OPENGL_GLX, 1, [ ])
-            AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
-            SUMMARY_video="${SUMMARY_video} opengl"
-        fi
-    fi
-}
-
-dnl Check to see if OpenGL ES support is desired
-AC_ARG_ENABLE(video-opengles,
-AC_HELP_STRING([--enable-video-opengles], [include OpenGL ES support [[default=yes]]]),
-              , enable_video_opengles=yes)
-AC_ARG_ENABLE(video-opengles1,
-AC_HELP_STRING([--enable-video-opengles1], [include OpenGL ES 1.1 support [[default=yes]]]),
-              , enable_video_opengles1=yes)
-AC_ARG_ENABLE(video-opengles2,
-AC_HELP_STRING([--enable-video-opengles2], [include OpenGL ES 2.0 support [[default=yes]]]),
-              , enable_video_opengles2=yes)
-
-dnl Find OpenGL ES
-CheckOpenGLESX11()
-{
-    if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
-        AC_MSG_CHECKING(for EGL support)
-        video_opengl_egl=no
-        AC_TRY_COMPILE([
-          #define LINUX
-          #define EGL_API_FB
-          #include <EGL/egl.h>
-          #include <EGL/eglext.h>
-        ],[
-        ],[
-        video_opengl_egl=yes
-        ])
-        AC_MSG_RESULT($video_opengl_egl)
-        if test x$video_opengl_egl = xyes; then
-            AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
-        fi
-            
-        if test x$enable_video_opengles1 = xyes; then
-            AC_MSG_CHECKING(for OpenGL ES v1 headers)
-            video_opengles_v1=no
-            AC_TRY_COMPILE([
-             #include <GLES/gl.h>
-             #include <GLES/glext.h>
-            ],[
-            ],[
-            video_opengles_v1=yes
-            ])
-            AC_MSG_RESULT($video_opengles_v1)
-            if test x$video_opengles_v1 = xyes; then
-                AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
-                AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
-                SUMMARY_video="${SUMMARY_video} opengl_es1"
-            fi
-        fi
-        
-        if test x$enable_video_opengles2 = xyes; then
-            AC_MSG_CHECKING(for OpenGL ES v2 headers)
-            video_opengles_v2=no
-            AC_TRY_COMPILE([
-             #include <GLES2/gl2.h>
-             #include <GLES2/gl2ext.h>
-            ],[
-            ],[
-            video_opengles_v2=yes
-            ])
-            AC_MSG_RESULT($video_opengles_v2)
-            if test x$video_opengles_v2 = xyes; then
-                AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
-                AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
-                SUMMARY_video="${SUMMARY_video} opengl_es2"
-            fi
-        fi
-    fi
-}
-
-dnl Check for Windows OpenGL
-CheckWINDOWSGL()
-{
-    if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
-        AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_OPENGL_WGL, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
-        SUMMARY_video="${SUMMARY_video} opengl"
-    fi
-}
-
-dnl Check for Windows OpenGL
-CheckWINDOWSGLES()
-{
-    if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
-
-        AC_MSG_CHECKING(for EGL support)
-        video_opengl_egl=no
-        AC_TRY_COMPILE([
-         #include <EGL/egl.h>
-        ],[
-        ],[
-        video_opengl_egl=yes
-        ])
-        AC_MSG_RESULT($video_opengl_egl)
-        if test x$video_opengl_egl = xyes; then
-            AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
-            AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
-            SUMMARY_video="${SUMMARY_video} opengl_es1"
-        fi
-       
-        AC_MSG_CHECKING(for OpenGL ES v2 headers)
-        video_opengles_v2=no
-        AC_TRY_COMPILE([
-         #include <GLES2/gl2.h>
-         #include <GLES2/gl2ext.h>
-        ],[
-        ],[
-        video_opengles_v2=yes
-        ])
-        AC_MSG_RESULT($video_opengles_v2)
-        if test x$video_opengles_v2 = xyes; then
-            AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
-            AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
-            AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
-            SUMMARY_video="${SUMMARY_video} opengl_es2"
-        fi
-    fi
-}
-
-dnl Check for Haiku OpenGL
-CheckHaikuGL()
-{
-    if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
-        AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_OPENGL_HAIKU, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lGL"
-        SUMMARY_video="${SUMMARY_video} opengl"
-    fi
-}
-
-dnl Check for MacOS OpenGL
-CheckMacGL()
-{
-    if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
-        AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_OPENGL_CGL, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
-        SUMMARY_video="${SUMMARY_video} opengl"
-    fi
-}
-
-dnl Check for MacOS OpenGLES
-CheckMacGLES()
-{
-    if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
-        video_opengl_egl=yes
-        AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
-        video_opengles_v2=yes
-        AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
-        SUMMARY_video="${SUMMARY_video} opengl_es2"
-    fi
-}
-
-CheckEmscriptenGLES()
-{
-    if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
-        AC_MSG_CHECKING(for EGL support)
-        video_opengl_egl=no
-        AC_TRY_COMPILE([
-         #include <EGL/egl.h>
-        ],[
-        ],[
-        video_opengl_egl=yes
-        ])
-        AC_MSG_RESULT($video_opengl_egl)
-        if test x$video_opengl_egl = xyes; then
-            AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
-        fi
-
-        AC_MSG_CHECKING(for OpenGL ES v2 headers)
-        video_opengles_v2=no
-        AC_TRY_COMPILE([
-         #include <GLES2/gl2.h>
-         #include <GLES2/gl2ext.h>
-        ],[
-        ],[
-        video_opengles_v2=yes
-        ])
-        AC_MSG_RESULT($video_opengles_v2)
-        if test x$video_opengles_v2 = xyes; then
-            AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
-            AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
-            SUMMARY_video="${SUMMARY_video} opengl_es2"
-        fi
-    fi
-}
-
-dnl Check to see if Vulkan support is desired
-AC_ARG_ENABLE(video-vulkan,
-AC_HELP_STRING([--enable-video-vulkan], [include Vulkan support [[default=yes]]]),
-              , enable_video_vulkan=yes)
-
-dnl Find Vulkan Header
-CheckVulkan()
-{
-    if test x$enable_video = xyes -a x$enable_video_vulkan = xyes; then
-        case "$host" in
-            *-*-android*)
-                AC_TRY_COMPILE([
-                  #if defined(__ARM_ARCH) && __ARM_ARCH < 7
-                  #error Vulkan doesn't work on this configuration
-                  #endif
-                ],[
-                ],[
-                ],[
-                    enable_video_vulkan=no
-                ])
-                ;;
-            *-*-darwin*)
-                save_CFLAGS="$CFLAGS"
-                dnl Work around that we don't have Objective-C support in autoconf
-                CFLAGS="$CFLAGS -x objective-c"
-                AC_TRY_COMPILE([
-                  #include <Cocoa/Cocoa.h>
-                  #include <Metal/Metal.h>
-                  #include <QuartzCore/CAMetalLayer.h>
-
-                  #if !TARGET_CPU_X86_64
-                  #error Vulkan doesn't work on this configuration
-                  #endif
-                ],[
-                ],[
-                ],[
-                    enable_video_vulkan=no
-                ])
-                CFLAGS="$save_CFLAGS"
-                ;;
-            *)
-                ;;
-        esac
-        if test x$enable_video_vulkan = xno; then
-            # For reasons I am totally unable to see, I get an undefined macro error if
-            # I put this in the AC_TRY_COMPILE.
-            AC_MSG_WARN([Vulkan does not work on this configuration.])
-        fi
-    fi
-    if test x$enable_video_vulkan = xyes; then
-        AC_DEFINE(SDL_VIDEO_VULKAN, 1, [ ])
-        SUMMARY_video="${SUMMARY_video} vulkan"
-    fi
-}
-
-dnl See if we can use the new unified event interface in Linux 2.4
-CheckInputEvents()
-{
-    dnl Check for Linux 2.4 unified input event interface support
-        AC_MSG_CHECKING(for Linux 2.4 unified input interface)
-        use_input_events=no
-        AC_TRY_COMPILE([
-          #include <linux/input.h>
-        ],[
-          #ifndef EVIOCGNAME
-          #error EVIOCGNAME() ioctl not available
-          #endif
-        ],[
-        use_input_events=yes
-        ])
-        AC_MSG_RESULT($use_input_events)
-        if test x$use_input_events = xyes; then
-            AC_DEFINE(SDL_INPUT_LINUXEV, 1, [ ])
-            SUMMARY_input="${SUMMARY_input} linuxev"
-        fi
-}
-
-dnl See if we can use the kernel kd.h header
-CheckInputKD()
-{
-
-    AC_MSG_CHECKING(for Linux kd.h)
-    use_input_kd=no
-    AC_TRY_COMPILE([
-      #include <linux/kd.h>
-      #include <linux/keyboard.h>
-    ],[
-        struct kbentry kbe;
-        kbe.kb_table = KG_CTRL;
-        ioctl(0, KDGKBENT, &kbe);
-    ],[
-    use_input_kd=yes
-    ])
-    AC_MSG_RESULT($use_input_kd)
-    if test x$use_input_kd = xyes; then
-        AC_DEFINE(SDL_INPUT_LINUXKD, 1, [ ])
-        SUMMARY_input="${SUMMARY_input} linuxkd"
-    fi
-}
-
-dnl See if the platform offers libudev for device enumeration and hotplugging.
-CheckLibUDev()
-{
-    AC_ARG_ENABLE(libudev,
-AC_HELP_STRING([--enable-libudev], [enable libudev support [[default=yes]]]),
-                        , enable_libudev=yes)
-    if test x$enable_libudev = xyes; then
-        AC_CHECK_HEADER(libudev.h,
-                        have_libudev_h_hdr=yes,
-                        have_libudev_h_hdr=no)
-        if test x$have_libudev_h_hdr = xyes; then
-            AC_DEFINE(HAVE_LIBUDEV_H, 1, [ ])
-
-            udev_lib=[`find_lib "libudev.so.*" "" | sed 's/.*\/\(.*\)/\1/; q'`]
-            if test x$udev_lib != x; then
-                echo "-- dynamic udev -> $udev_lib"
-                AC_DEFINE_UNQUOTED(SDL_UDEV_DYNAMIC, "$udev_lib", [ ])
-            fi
-        fi
-    fi
-}
-
-dnl See if the platform offers libdbus for various IPC techniques.
-CheckDBus()
-{
-    AC_ARG_ENABLE(dbus,
-AC_HELP_STRING([--enable-dbus], [enable D-Bus support [[default=yes]]]),
-                        , enable_dbus=yes)
-    if test x$enable_dbus = xyes; then
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        if test x$PKG_CONFIG != xno; then
-            DBUS_CFLAGS=`$PKG_CONFIG --cflags dbus-1`
-            save_CFLAGS="$CFLAGS"
-            CFLAGS="$save_CFLAGS $DBUS_CFLAGS"
-            AC_CHECK_HEADER(dbus/dbus.h,
-                            have_dbus_dbus_h_hdr=yes,
-                            have_dbus_dbus_h_hdr=no)
-            CFLAGS="$save_CFLAGS"
-            if test x$have_dbus_dbus_h_hdr = xyes; then
-                AC_DEFINE(HAVE_DBUS_DBUS_H, 1, [ ])
-                EXTRA_CFLAGS="$EXTRA_CFLAGS $DBUS_CFLAGS"
-                SOURCES="$SOURCES $srcdir/src/core/linux/SDL_dbus.c"
-            fi
-        fi
-    fi
-}
-
-dnl See if the platform wanna IME support.
-CheckIME()
-{
-    AC_ARG_ENABLE(ime,
-AC_HELP_STRING([--enable-ime], [enable IME support [[default=yes]]]),
-                  , enable_ime=yes)
-    if test x$enable_ime = xyes; then
-        AC_DEFINE(SDL_USE_IME, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/core/linux/SDL_ime.c"
-    fi
-}
-
-dnl See if the platform has libibus IME support.
-CheckIBus()
-{
-    AC_ARG_ENABLE(ibus,
-AC_HELP_STRING([--enable-ibus], [enable IBus support [[default=yes]]]),
-                  , enable_ibus=yes)
-    if test x$enable_ibus = xyes; then
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        if test x$PKG_CONFIG != xno; then
-            IBUS_CFLAGS=`$PKG_CONFIG --cflags ibus-1.0`
-            save_CFLAGS="$CFLAGS"
-            CFLAGS="$save_CFLAGS $IBUS_CFLAGS"
-            AC_CHECK_HEADER(ibus-1.0/ibus.h,
-                            have_ibus_ibus_h_hdr=yes,
-                            have_ibus_ibus_h_hdr=no)
-            AC_CHECK_HEADER(sys/inotify.h,
-                            have_inotify_inotify_h_hdr=yes,
-                            have_inotify_inotify_h_hdr=no)
-            CFLAGS="$save_CFLAGS"
-            if test x$have_ibus_ibus_h_hdr = xyes; then
-                if test x$enable_ime != xyes; then
-                    AC_MSG_WARN([IME support is required for IBus.])
-                    have_ibus_ibus_h_hdr=no
-                elif test x$enable_dbus != xyes; then
-                    AC_MSG_WARN([DBus support is required for IBus.])
-                    have_ibus_ibus_h_hdr=no
-                elif test x$have_inotify_inotify_h_hdr != xyes; then
-                    AC_MSG_WARN([INotify support is required for IBus.])
-                    have_ibus_ibus_h_hdr=no
-                else
-                    AC_DEFINE(HAVE_IBUS_IBUS_H, 1, [ ])
-                    EXTRA_CFLAGS="$EXTRA_CFLAGS $IBUS_CFLAGS"
-                    SOURCES="$SOURCES $srcdir/src/core/linux/SDL_ibus.c"
-               fi
-            fi
-        fi
-    fi
-}
-
-dnl See if the platform has fcitx IME support.
-CheckFcitx()
-{
-    AC_ARG_ENABLE(fcitx,
-AC_HELP_STRING([--enable-fcitx], [enable fcitx support [[default=yes]]]),
-                  , enable_fcitx=yes)
-    if test x$enable_fcitx = xyes; then
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        if test x$PKG_CONFIG != xno; then
-            FCITX_CFLAGS=`$PKG_CONFIG --cflags fcitx`
-            CFLAGS="$CFLAGS $FCITX_CFLAGS"
-            AC_CHECK_HEADER(fcitx/frontend.h,
-                            have_fcitx_frontend_h_hdr=yes,
-                            have_fcitx_frontend_h_hdr=no)
-            CFLAGS="$save_CFLAGS"
-            if test x$have_fcitx_frontend_h_hdr = xyes; then
-                if test x$enable_ime != xyes; then
-                    AC_MSG_WARN([IME support is required for fcitx.])
-                    have_fcitx_frontend_h_hdr=no
-                elif test x$enable_dbus != xyes; then
-                    AC_MSG_WARN([DBus support is required for fcitx.])
-                    have_fcitx_frontend_h_hdr=no
-                else
-                    AC_DEFINE(HAVE_FCITX_FRONTEND_H, 1, [ ])
-                    EXTRA_CFLAGS="$EXTRA_CFLAGS $FCITX_CFLAGS"
-                    SOURCES="$SOURCES $srcdir/src/core/linux/SDL_fcitx.c"
-               fi
-            fi
-        fi
-    fi
-}
-
-dnl See if we can use the Touchscreen input library
-CheckTslib()
-{
-    AC_ARG_ENABLE(input-tslib,
-AC_HELP_STRING([--enable-input-tslib], [use the Touchscreen library for input [[default=yes]]]),
-                  , enable_input_tslib=yes)
-    if test x$enable_input_tslib = xyes; then
-        AC_MSG_CHECKING(for Touchscreen library support)
-        enable_input_tslib=no
-        AC_TRY_COMPILE([
-          #include "tslib.h"
-        ],[
-        ],[
-        enable_input_tslib=yes
-        ])
-        AC_MSG_RESULT($enable_input_tslib)
-        if test x$enable_input_tslib = xyes; then
-            AC_DEFINE(SDL_INPUT_TSLIB, 1, [ ])
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lts"
-            SUMMARY_input="${SUMMARY_input} ts"
-        fi
-    fi
-}
-
-dnl See what type of thread model to use on Linux and Solaris
-CheckPTHREAD()
-{
-    dnl Check for pthread support
-    AC_ARG_ENABLE(pthreads,
-AC_HELP_STRING([--enable-pthreads], [use POSIX threads for multi-threading [[default=yes]]]),
-                  , enable_pthreads=yes)
-    dnl This is used on Linux for glibc binary compatibility (Doh!)
-    AC_ARG_ENABLE(pthread-sem,
-AC_HELP_STRING([--enable-pthread-sem], [use pthread semaphores [[default=yes]]]),
-                  , enable_pthread_sem=yes)
-    case "$host" in
-         *-*-android*)
-            pthread_cflags="-D_REENTRANT -D_THREAD_SAFE"
-            pthread_lib=""
-            ;;
-        *-*-linux*|*-*-uclinux*)
-            pthread_cflags="-D_REENTRANT"
-            pthread_lib="-lpthread"
-            ;;
-        *-*-bsdi*)
-            pthread_cflags="-D_REENTRANT -D_THREAD_SAFE"
-            pthread_lib=""
-            ;;
-        *-*-darwin*)
-            pthread_cflags="-D_THREAD_SAFE"
-# causes Carbon.p complaints?
-#            pthread_cflags="-D_REENTRANT -D_THREAD_SAFE"
-            ;;
-        *-*-freebsd*|*-*-dragonfly*)
-            pthread_cflags="-D_REENTRANT -D_THREAD_SAFE"
-            pthread_lib="-pthread"
-            ;;
-        *-*-netbsd*)
-            pthread_cflags="-D_REENTRANT -D_THREAD_SAFE"
-            pthread_lib="-lpthread"
-            ;;
-        *-*-openbsd*)
-            pthread_cflags="-D_REENTRANT"
-            pthread_lib="-pthread"
-            ;;
-        *-*-solaris2.9)
-            # From Solaris 9+, posix4's preferred name is rt.
-            pthread_cflags="-D_REENTRANT"
-            pthread_lib="-lpthread -lrt"
-            ;;
-        *-*-solaris2.10)
-            # Solaris 10+ merged pthread into libc.
-            pthread_cflags="-D_REENTRANT"
-            pthread_lib="-lrt"
-            ;;
-        *-*-solaris*)
-            # Solaris 11+ merged rt into libc.
-            pthread_cflags="-D_REENTRANT"
-            pthread_lib=""
-            ;;
-        *-*-sysv5*)
-            pthread_cflags="-D_REENTRANT -Kthread"
-            pthread_lib=""
-            ;;
-        *-*-aix*)
-            pthread_cflags="-D_REENTRANT -mthreads"
-            pthread_lib="-lpthread"
-            ;;
-        *-*-hpux11*)
-            pthread_cflags="-D_REENTRANT"
-            pthread_lib="-L/usr/lib -lpthread"
-            ;;
-        *-*-haiku*)
-            pthread_cflags="-D_REENTRANT"
-            pthread_lib=""
-            ;;
-        *-*-nto*)
-            pthread_cflags="-D_REENTRANT"
-            pthread_lib=""
-            ;;
-        *)
-            pthread_cflags="-D_REENTRANT"
-            pthread_lib="-lpthread"
-            ;;
-    esac
-    if test x$enable_threads = xyes -a x$enable_pthreads = xyes; then
-        # Save the original compiler flags and libraries
-        ac_save_cflags="$CFLAGS"; ac_save_libs="$LIBS"
-        # Add the pthread compiler flags and libraries
-        CFLAGS="$CFLAGS $pthread_cflags"; LIBS="$LIBS $pthread_lib"
-        # Check to see if we have pthread support on this system
-        AC_MSG_CHECKING(for pthreads)
-        use_pthreads=no
-        AC_TRY_LINK([
-         #include <pthread.h>
-        ],[
-         pthread_attr_t type;
-         pthread_attr_init(&type);
-        ],[
-        use_pthreads=yes
-        ])
-        AC_MSG_RESULT($use_pthreads)
-        # Restore the compiler flags and libraries
-        CFLAGS="$ac_save_cflags"; LIBS="$ac_save_libs"
-
-        # Do futher testing if we have pthread support...
-        if test x$use_pthreads = xyes; then
-            AC_DEFINE(SDL_THREAD_PTHREAD, 1, [ ])
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $pthread_cflags"
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS $pthread_lib"
-            SDL_CFLAGS="$SDL_CFLAGS $pthread_cflags"
-
-            # Save the original compiler flags and libraries
-            ac_save_cflags="$CFLAGS"; ac_save_libs="$LIBS"
-            # Add the pthread compiler flags and libraries
-            CFLAGS="$CFLAGS $pthread_cflags"; LIBS="$LIBS $pthread_lib"
-
-            # Check to see if recursive mutexes are available
-            AC_MSG_CHECKING(for recursive mutexes)
-            has_recursive_mutexes=no
-            if test x$has_recursive_mutexes = xno; then
-                AC_TRY_LINK([
-                  #define _GNU_SOURCE 1
-                  #include <pthread.h>
-                ],[
-                  pthread_mutexattr_t attr;
-                  pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
-                ],[
-                has_recursive_mutexes=yes
-                AC_DEFINE(SDL_THREAD_PTHREAD_RECURSIVE_MUTEX, 1, [ ])
-                ])
-            fi
-            if test x$has_recursive_mutexes = xno; then
-                AC_TRY_LINK([
-                  #define _GNU_SOURCE 1
-                  #include <pthread.h>
-                ],[
-                  pthread_mutexattr_t attr;
-                  pthread_mutexattr_setkind_np(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
-                ],[
-                has_recursive_mutexes=yes
-                AC_DEFINE(SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP, 1, [ ])
-                ])
-            fi
-            AC_MSG_RESULT($has_recursive_mutexes)
-
-            # Check to see if pthread semaphore support is missing
-            if test x$enable_pthread_sem = xyes; then
-                AC_MSG_CHECKING(for pthread semaphores)
-                have_pthread_sem=no
-                AC_TRY_COMPILE([
-                  #include <pthread.h>
-                  #include <semaphore.h>
-                ],[
-                ],[
-                have_pthread_sem=yes
-                ])
-                AC_MSG_RESULT($have_pthread_sem)
-            fi
-            if test x$have_pthread_sem = xyes; then
-                AC_MSG_CHECKING(for sem_timedwait)
-                have_sem_timedwait=no
-                AC_TRY_LINK([
-                  #include <pthread.h>
-                  #include <semaphore.h>
-                ],[
-                  sem_timedwait(NULL, NULL);
-                ],[
-                have_sem_timedwait=yes
-                AC_DEFINE([HAVE_SEM_TIMEDWAIT], 1, [ ])
-                ])
-                AC_MSG_RESULT($have_sem_timedwait)
-            fi
-
-            AC_CHECK_HEADER(pthread_np.h, have_pthread_np_h=yes, have_pthread_np_h=no, [ #include <pthread.h> ])
-            if test x$have_pthread_np_h = xyes; then
-                AC_DEFINE(HAVE_PTHREAD_NP_H, 1, [ ])
-            fi
-
-            # Check to see if pthread naming is available
-            AC_MSG_CHECKING(for pthread_setname_np)
-            AC_TRY_LINK_FUNC(pthread_setname_np, [
-              has_pthread_setname_np=yes
-              AC_DEFINE(HAVE_PTHREAD_SETNAME_NP, 1, [ ])
-            ],[
-              has_pthread_setname_np=no
-            ])
-            AC_MSG_RESULT($has_pthread_setname_np)
-
-            AC_MSG_CHECKING(for pthread_set_name_np)
-            AC_TRY_LINK_FUNC(pthread_set_name_np, [
-              has_pthread_set_name_np=yes
-              AC_DEFINE(HAVE_PTHREAD_SET_NAME_NP, 1, [ ])
-            ],[
-              has_pthread_set_name_np=no
-            ])
-            AC_MSG_RESULT($has_pthread_set_name_np)
-
-            # Restore the compiler flags and libraries
-            CFLAGS="$ac_save_cflags"; LIBS="$ac_save_libs"
-
-            # Basic thread creation functions
-            SOURCES="$SOURCES $srcdir/src/thread/pthread/SDL_systhread.c"
-
-            # Semaphores
-            # We can fake these with mutexes and condition variables if necessary
-            if test x$have_pthread_sem = xyes; then
-                SOURCES="$SOURCES $srcdir/src/thread/pthread/SDL_syssem.c"
-            else
-                SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_syssem.c"
-            fi
-
-            # Mutexes
-            # We can fake these with semaphores if necessary
-            SOURCES="$SOURCES $srcdir/src/thread/pthread/SDL_sysmutex.c"
-
-            # Condition variables
-            # We can fake these with semaphores and mutexes if necessary
-            SOURCES="$SOURCES $srcdir/src/thread/pthread/SDL_syscond.c"
-
-            # Thread local storage
-            SOURCES="$SOURCES $srcdir/src/thread/pthread/SDL_systls.c"
-
-            have_threads=yes
-        fi
-    fi
-}
-
-dnl Determine whether the compiler can produce Windows executables
-CheckWINDOWS()
-{
-    AC_MSG_CHECKING(Windows compiler)
-    have_win32_gcc=no
-    AC_TRY_COMPILE([
-     #include <windows.h>
-    ],[
-    ],[
-    have_win32_gcc=yes
-    ])
-    AC_MSG_RESULT($have_win32_gcc)
-    if test x$have_win32_gcc != xyes; then
-       AC_MSG_ERROR([
-*** Your compiler ($CC) does not produce Windows executables!
-       ])
-    fi
-
-    AC_MSG_CHECKING(Windows CE)
-    have_wince=no
-    AC_TRY_COMPILE([
-#if !defined(_WIN32_WCE) && !defined(__MINGW32CE__)
-#error This is not Windows CE
-#endif
-    ],[
-    ],[
-    have_wince=yes
-       AC_MSG_ERROR([
-*** Sorry, Windows CE is no longer supported.
-       ])
-    ])
-    AC_MSG_RESULT($have_wince)
-
-    # This fixes Windows stack alignment with newer GCC
-    CheckStackBoundary
-}
-
-dnl Find the DirectX includes and libraries
-CheckDIRECTX()
-{
-    AC_ARG_ENABLE(directx,
-AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[default=yes]]]),
-                  , enable_directx=yes)
-    if test x$enable_directx = xyes; then
-        AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
-        AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
-        AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
-        AC_CHECK_HEADER(dsound.h, have_dsound=yes)
-        AC_CHECK_HEADER(dinput.h, have_dinput=yes)
-        AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
-        AC_CHECK_HEADER(xinput.h, have_xinput=yes)
-        AC_TRY_COMPILE([
-#include <windows.h>
-#include <xinput.h>
-XINPUT_GAMEPAD_EX x1;
-        ],[],[have_xinput_gamepadex=yes])
-        AC_TRY_COMPILE([
-#include <windows.h>
-#include <xinput.h>
-XINPUT_STATE_EX s1;
-        ],[],[have_xinput_stateex=yes])
-
-        if test x$have_ddraw = xyes; then
-            AC_DEFINE(HAVE_DDRAW_H, 1, [ ])
-        fi
-        if test x$have_dinput = xyes; then
-            AC_DEFINE(HAVE_DINPUT_H, 1, [ ])
-        fi
-        if test x$have_dsound = xyes; then
-            AC_DEFINE(HAVE_DSOUND_H, 1, [ ])
-        fi
-        if test x$have_dxgi = xyes; then
-            AC_DEFINE(HAVE_DXGI_H, 1, [ ])
-        fi
-        if test x$have_xinput = xyes; then
-            AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
-        fi
-        if test x$have_xinput_gamepadex = xyes; then
-            AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
-        fi
-        if test x$have_xinput_stateex = xyes; then
-            AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
-        fi
-
-        SUMMARY_video="${SUMMARY_video} directx"
-        SUMMARY_audio="${SUMMARY_audio} directx"
-
-        # FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
-        # FIXME:  ...so force it off for now.
-        case "$host" in
-            *-*-cygwin*)
-            have_dinput=false
-            ;;
-        esac
-    fi
-
-    AC_CHECK_HEADER(mmdeviceapi.h, have_wasapi=yes)
-    if test x$have_wasapi = xyes; then
-        AC_DEFINE(HAVE_MMDEVICEAPI_H,1,[])
-    fi
-    AC_CHECK_HEADER(audioclient.h,,have_wasapi=no)
-    if test x$have_wasapi = xyes; then
-        AC_DEFINE(HAVE_AUDIOCLIENT_H,1,[])
-    fi
-
-    AC_CHECK_HEADER(endpointvolume.h,AC_DEFINE(HAVE_ENDPOINTVOLUME_H,1,[]))
-
-    AC_ARG_ENABLE(wasapi,
-AC_HELP_STRING([--enable-wasapi], [use the Windows WASAPI audio driver [[default=yes]]]),
-                                , enable_wasapi=yes)
-}
-
-dnl Check for the dlfcn.h interface for dynamically loading objects
-CheckDLOPEN()
-{
-    AC_ARG_ENABLE(sdl-dlopen,
-AC_HELP_STRING([--enable-sdl-dlopen], [use dlopen for shared object loading [[default=yes]]]),
-                  , enable_sdl_dlopen=yes)
-    if test x$enable_sdl_dlopen = xyes; then
-        AC_MSG_CHECKING(for dlopen)
-        have_dlopen=no
-        AC_TRY_COMPILE([
-         #include <dlfcn.h>
-        ],[
-         void *handle = dlopen("", RTLD_NOW);
-         const char *loaderror = (char *) dlerror();
-        ],[
-        have_dlopen=yes
-        ])
-        AC_MSG_RESULT($have_dlopen)
-
-        if test x$have_dlopen = xyes; then
-            AC_CHECK_LIB(c, dlopen, EXTRA_LDFLAGS="$EXTRA_LDFLAGS",
-               AC_CHECK_LIB(dl, dlopen, EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldl",
-                  AC_CHECK_LIB(ltdl, dlopen, EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lltdl")))
-            AC_DEFINE(SDL_LOADSO_DLOPEN, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/loadso/dlopen/*.c"
-            have_loadso=yes
-        fi
-    fi
-}
-
-dnl Check for the usbhid(3) library on *BSD
-CheckUSBHID()
-{
-    case "$host" in
-        *-*-*bsd*)
-            if test x$enable_joystick = xyes; then
-                AC_CHECK_LIB(usbhid, hid_init, have_libusbhid=yes)
-                if test x$have_libusbhid = xyes; then
-                    AC_CHECK_HEADER(usbhid.h, [USB_CFLAGS="-DHAVE_USBHID_H"])
-                    AC_CHECK_HEADER(libusbhid.h, [USB_CFLAGS="-DHAVE_LIBUSBHID_H"])
-                    USB_LIBS="$USB_LIBS -lusbhid"
-                else
-                    AC_CHECK_HEADER(usb.h, [USB_CFLAGS="-DHAVE_USB_H"])
-                    AC_CHECK_HEADER(libusb.h, [USB_CFLAGS="-DHAVE_LIBUSB_H"])
-                    AC_CHECK_LIB(usb, hid_init, [USB_LIBS="$USB_LIBS -lusb"])
-                fi
-                    
-                save_CFLAGS="$CFLAGS"
-                CFLAGS="$CFLAGS $USB_CFLAGS"
-
-                AC_MSG_CHECKING(for usbhid)
-                have_usbhid=no
-                AC_TRY_COMPILE([
-                  #include <sys/types.h>
-                  #if defined(HAVE_USB_H)
-                  #include <usb.h>
-                  #endif
-                  #ifdef __DragonFly__
-                  # include <bus/usb/usb.h>
-                  # include <bus/usb/usbhid.h>
-                  #else
-                  # include <dev/usb/usb.h>
-                  # include <dev/usb/usbhid.h>
-                  #endif
-                  #if defined(HAVE_USBHID_H)
-                  #include <usbhid.h>
-                  #elif defined(HAVE_LIBUSB_H)
-                  #include <libusb.h>
-                  #elif defined(HAVE_LIBUSBHID_H)
-                  #include <libusbhid.h>
-                  #endif
-                ],[
-                  struct report_desc *repdesc;
-                  struct usb_ctl_report *repbuf;
-                  hid_kind_t hidkind;
-                ],[
-                have_usbhid=yes
-                ])
-                AC_MSG_RESULT($have_usbhid)
-
-                if test x$have_usbhid = xyes; then
-                    AC_MSG_CHECKING(for ucr_data member of usb_ctl_report)
-                    have_usbhid_ucr_data=no
-                    AC_TRY_COMPILE([
-                      #include <sys/types.h>
-                      #if defined(HAVE_USB_H)
-                      #include <usb.h>
-                      #endif
-                      #ifdef __DragonFly__
-                      # include <bus/usb/usb.h>
-                      # include <bus/usb/usbhid.h>
-                      #else
-                      # include <dev/usb/usb.h>
-                      # include <dev/usb/usbhid.h>
-                      #endif
-                      #if defined(HAVE_USBHID_H)
-                      #include <usbhid.h>
-                      #elif defined(HAVE_LIBUSB_H)
-                      #include <libusb.h>
-                      #elif defined(HAVE_LIBUSBHID_H)
-                      #include <libusbhid.h>
-                      #endif
-                    ],[
-                      struct usb_ctl_report buf;
-                      if (buf.ucr_data) { }
-                    ],[
-                    have_usbhid_ucr_data=yes
-                    ])
-                    if test x$have_usbhid_ucr_data = xyes; then
-                        USB_CFLAGS="$USB_CFLAGS -DUSBHID_UCR_DATA"
-                    fi
-                    AC_MSG_RESULT($have_usbhid_ucr_data)
-                    
-                    AC_MSG_CHECKING(for new usbhid API)
-                    have_usbhid_new=no
-                    AC_TRY_COMPILE([
-                      #include <sys/types.h>
-                      #if defined(HAVE_USB_H)
-                      #include <usb.h>
-                      #endif
-                      #ifdef __DragonFly__
-                      #include <bus/usb/usb.h>
-                      #include <bus/usb/usbhid.h>
-                      #else
-                      #include <dev/usb/usb.h>
-                      #include <dev/usb/usbhid.h>
-                      #endif
-                      #if defined(HAVE_USBHID_H)
-                      #include <usbhid.h>
-                      #elif defined(HAVE_LIBUSB_H)
-                      #include <libusb.h>
-                      #elif defined(HAVE_LIBUSBHID_H)
-                      #include <libusbhid.h>
-                      #endif
-                    ],[
-                      report_desc_t d;
-                      hid_start_parse(d, 1, 1);
-                    ],[
-                    have_usbhid_new=yes
-                    ])
-                    if test x$have_usbhid_new = xyes; then
-                        USB_CFLAGS="$USB_CFLAGS -DUSBHID_NEW"
-                    fi
-                    AC_MSG_RESULT($have_usbhid_new)
-
-                    AC_MSG_CHECKING(for struct joystick in machine/joystick.h)
-                    have_machine_joystick=no
-                    AC_TRY_COMPILE([
-                      #include <machine/joystick.h>
-                    ],[
-                      struct joystick t;
-                    ],[
-                    have_machine_joystick=yes
-                    ])
-                    if test x$have_machine_joystick = xyes; then
-                        AC_DEFINE(SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H, 1, [ ])
-                    fi
-                    AC_MSG_RESULT($have_machine_joystick)
-
-                    AC_DEFINE(SDL_JOYSTICK_USBHID, 1, [ ])
-                    SOURCES="$SOURCES $srcdir/src/joystick/bsd/*.c"
-                    EXTRA_CFLAGS="$EXTRA_CFLAGS $USB_CFLAGS"
-                    EXTRA_LDFLAGS="$EXTRA_LDFLAGS $USB_LIBS"
-                    have_joystick=yes
-                fi
-                CFLAGS="$save_CFLAGS"
-            fi
-        ;;
-    esac
-}
-
-dnl Check for HIDAPI joystick drivers
-CheckHIDAPI()
-{
-    # The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
-    # so we'll just use libusb when it's available.
-    #
-    # Except that libusb requires root permissions to open devices, so that's not generally useful, and we'll disable this by default.
-    AC_ARG_ENABLE(hidapi,
-AC_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[default=no]]]),
-                  , enable_hidapi=no)
-    if test x$enable_joystick = xyes -a x$enable_hidapi = xyes; then
-        hidapi_support=no
-        AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
-        if test x$PKG_CONFIG != xno; then
-            LIBUSB_CFLAGS=`$PKG_CONFIG --cflags libusb-1.0`
-            LIBUSB_LDFLAGS=`$PKG_CONFIG --libs libusb-1.0`
-            save_CFLAGS="$CFLAGS"
-            CFLAGS="$save_CFLAGS $LIBUSB_CFLAGS"
-            AC_CHECK_HEADER(libusb.h, have_libusb_h=yes)
-            CFLAGS="$save_CFLAGS"
-        fi
-        if test x$have_libusb_h = xyes; then
-            hidapi_support=yes
-            AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
-            EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
-            SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
-            SOURCES="$SOURCES $srcdir/src/hidapi/libusb/hid.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LDFLAGS"
-        fi
-        AC_MSG_CHECKING(for hidapi support)
-        AC_MSG_RESULT($hidapi_support)
-    fi
-}
-
-dnl Check for clock_gettime()
-CheckClockGettime()
-{
-    AC_ARG_ENABLE(clock_gettime,
-AC_HELP_STRING([--enable-clock_gettime], [use clock_gettime() instead of gettimeofday() on UNIX [[default=yes]]]),
-                  , enable_clock_gettime=yes)
-    if test x$enable_clock_gettime = xyes; then
-        AC_CHECK_LIB(rt, clock_gettime, have_clock_gettime=yes)
-        if test x$have_clock_gettime = xyes; then
-            AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lrt"
-        else
-            AC_CHECK_LIB(c, clock_gettime, have_clock_gettime=yes)
-            if test x$have_clock_gettime = xyes; then
-               AC_DEFINE(HAVE_CLOCK_GETTIME, 1, [ ])
-               EXTRA_LDFLAGS="$EXTRA_LDFLAGS"
-            fi
-        fi
-    fi
-}
-
-dnl Check for a valid linux/version.h
-CheckLinuxVersion()
-{
-    AC_CHECK_HEADER(linux/version.h, have_linux_version_h=yes)
-    if test x$have_linux_version_h = xyes; then
-        EXTRA_CFLAGS="$EXTRA_CFLAGS -DHAVE_LINUX_VERSION_H"
-    fi
-}
-
-dnl Check if we want to use RPATH
-CheckRPATH()
-{
-    AC_ARG_ENABLE(rpath,
-AC_HELP_STRING([--enable-rpath], [use an rpath when linking SDL [[default=yes]]]),
-                  , enable_rpath=yes)
-}
-
-dnl Do this on all platforms, before everything else (other things might want to override it).
-CheckWarnAll
-
-dnl Set up the configuration based on the host platform!
-case "$host" in
-    *-*-linux*|*-*-uclinux*|*-*-gnu*|*-*-k*bsd*-gnu|*-*-bsdi*|*-*-freebsd*|*-*-dragonfly*|*-*-netbsd*|*-*-openbsd*|*-*-sysv5*|*-*-solaris*|*-*-hpux*|*-*-aix*|*-*-minix*|*-*-nto*)
-        case "$host" in
-            *-*-android*)
-                # Android
-                ARCH=android
-                ANDROID_CFLAGS="-DGL_GLEXT_PROTOTYPES"
-                CFLAGS="$CFLAGS $ANDROID_CFLAGS"
-                SDL_CFLAGS="$SDL_CFLAGS $ANDROID_CFLAGS"
-                EXTRA_CFLAGS="$EXTRA_CFLAGS $ANDROID_CFLAGS"
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldl -lGLESv1_CM -lGLESv2 -llog -landroid"
-                SDLMAIN_SOURCES="$srcdir/src/main/android/*.c"
-
-                if test x$enable_video = xyes; then
-                    SOURCES="$SOURCES $srcdir/src/core/android/*.c $srcdir/src/video/android/*.c"
-                    # FIXME: confdefs? Not AC_DEFINE?
-                    $as_echo "#define SDL_VIDEO_DRIVER_ANDROID 1" >>confdefs.h
-                    SUMMARY_video="${SUMMARY_video} android"
-                fi
-                ;;
-            *-*-linux*)         ARCH=linux ;;
-            *-*-uclinux*)       ARCH=linux ;;
-            *-*-kfreebsd*-gnu)  ARCH=kfreebsd-gnu ;;
-            *-*-knetbsd*-gnu)   ARCH=knetbsd-gnu ;;
-            *-*-kopenbsd*-gnu)  ARCH=kopenbsd-gnu ;;
-            *-*-gnu*)           ARCH=gnu ;; # must be last of the gnu variants
-            *-*-bsdi*)          ARCH=bsdi ;;
-            *-*-freebsd*)       ARCH=freebsd ;;
-            *-*-dragonfly*)     ARCH=freebsd ;;
-            *-*-netbsd*)        ARCH=netbsd ;;
-            *-*-openbsd*)       ARCH=openbsd ;;
-            *-*-sysv5*)         ARCH=sysv5 ;;
-            *-*-solaris*)       ARCH=solaris ;;
-            *-*-hpux*)          ARCH=hpux ;;
-            *-*-aix*)           ARCH=aix ;;
-            *-*-minix*)         ARCH=minix ;;
-            *-*-nto*)           ARCH=nto
-                CheckQNXVideo
-                ;;
-        esac
-        CheckVisibilityHidden
-        CheckDeclarationAfterStatement
-        CheckDummyVideo
-        CheckDiskAudio
-        CheckDummyAudio
-        CheckDLOPEN
-        CheckOSS
-        CheckALSA
-        CheckPulseAudio
-        CheckJACK
-        CheckARTSC
-        CheckESD
-        CheckNAS
-        CheckSNDIO
-        CheckFusionSound
-        CheckLibSampleRate
-        # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
-        CheckRPI
-        CheckX11
-        CheckDirectFB
-        CheckKMSDRM
-        CheckOpenGLX11
-        CheckOpenGLESX11
-        CheckVulkan
-        CheckMir
-        CheckWayland
-        CheckLibUDev
-        CheckDBus
-        CheckIME
-        CheckIBus
-        CheckFcitx
-        case $ARCH in
-          linux)
-              CheckInputEvents
-              CheckInputKD
-          ;;
-        esac
-        CheckTslib
-        CheckUSBHID
-        CheckHIDAPI
-        CheckPTHREAD
-        CheckClockGettime
-        CheckLinuxVersion
-        CheckRPATH
-        CheckVivanteVideo
-
-        # Set up files for the audio library
-        if test x$enable_audio = xyes; then
-          case $ARCH in
-            sysv5|solaris|hpux)
-                AC_DEFINE(SDL_AUDIO_DRIVER_SUNAUDIO, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/audio/sun/*.c"
-                SUMMARY_audio="${SUMMARY_audio} sun"
-                have_audio=yes
-            ;;
-            netbsd)  # Don't use this on OpenBSD, it's busted.
-                AC_DEFINE(SDL_AUDIO_DRIVER_NETBSD, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/audio/netbsd/*.c"
-                SUMMARY_audio="${SUMMARY_audio} netbsd"
-                have_audio=yes
-            ;;
-            aix)
-                AC_DEFINE(SDL_AUDIO_DRIVER_PAUDIO, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/audio/paudio/*.c"
-                SUMMARY_audio="${SUMMARY_audio} paudio"
-                have_audio=yes
-            ;;
-            android)
-                AC_DEFINE(SDL_AUDIO_DRIVER_ANDROID, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/audio/android/*.c"
-                SUMMARY_audio="${SUMMARY_audio} android"
-                have_audio=yes
-            ;;
-            nto)
-                CheckQNXAudio
-            ;;
-          esac
-        fi
-        # Set up files for the joystick library
-        if test x$enable_joystick = xyes; then
-          case $ARCH in
-            linux)
-                AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
-                SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
-                have_joystick=yes
-            ;;
-            android)
-                AC_DEFINE(SDL_JOYSTICK_ANDROID, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/joystick/android/*.c"
-                SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
-                have_joystick=yes
-            ;;
-          esac
-        fi
-        # Set up files for the haptic library
-        if test x$enable_haptic = xyes; then
-          case $ARCH in
-            linux)
-                if test x$use_input_events = xyes; then
-                    AC_DEFINE(SDL_HAPTIC_LINUX, 1, [ ])
-                    SOURCES="$SOURCES $srcdir/src/haptic/linux/*.c"
-                    have_haptic=yes
-                fi
-            ;;
-            android)
-                AC_DEFINE(SDL_HAPTIC_ANDROID, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/haptic/android/*.c"
-                have_haptic=yes
-            ;;
-          esac
-        fi
-        # Set up files for the sensor library
-        if test x$enable_sensor = xyes; then
-          case $ARCH in
-            android)
-                AC_DEFINE(SDL_SENSOR_ANDROID, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/sensor/android/*.c"
-                have_sensor=yes
-            ;;
-          esac
-        fi
-        # Set up files for the power library
-        if test x$enable_power = xyes; then
-             case $ARCH in
-               linux)
-                   AC_DEFINE(SDL_POWER_LINUX, 1, [ ])
-                   SOURCES="$SOURCES $srcdir/src/power/linux/*.c"
-                   have_power=yes
-               ;;
-               android)
-                   AC_DEFINE(SDL_POWER_ANDROID, 1, [ ])
-                   SOURCES="$SOURCES $srcdir/src/power/android/*.c"
-                   have_power=yes
-               ;;
-             esac
-        fi
-        # Set up files for the filesystem library
-        if test x$enable_filesystem = xyes; then
-             case $ARCH in
-               android)
-                   AC_DEFINE(SDL_FILESYSTEM_ANDROID, 1, [ ])
-                   SOURCES="$SOURCES $srcdir/src/filesystem/android/*.c"
-                   have_filesystem=yes
-               ;;
-               *)
-                   AC_DEFINE(SDL_FILESYSTEM_UNIX, 1, [ ])
-                   SOURCES="$SOURCES $srcdir/src/filesystem/unix/*.c"
-                   have_filesystem=yes
-               ;;
-             esac
-        fi
-        # Set up files for the timer library
-        if test x$enable_timers = xyes; then
-            AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
-            have_timers=yes
-        fi
-        # Set up files for udev hotplugging support
-        if test x$enable_libudev = xyes && test x$have_libudev_h_hdr = xyes; then
-            SOURCES="$SOURCES $srcdir/src/core/linux/SDL_udev.c"               
-        fi
-        # Set up files for evdev input
-        if test x$use_input_events = xyes; then
-            SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev*.c"
-        fi       
-        # Set up other core UNIX files
-        SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
-        ;;
-    *-*-cygwin* | *-*-mingw32*)
-        ARCH=win32
-        if test "$build" != "$host"; then # cross-compiling
-            # Default cross-compile location
-            ac_default_prefix=/usr/local/cross-tools/$host
-        else
-            # Look for the location of the tools and install there
-            if test "$BUILD_PREFIX" != ""; then
-                ac_default_prefix=$BUILD_PREFIX
-            fi
-        fi
-        CheckDeclarationAfterStatement
-        CheckDummyVideo
-        CheckDiskAudio
-        CheckDummyAudio
-        CheckWINDOWS
-        CheckWINDOWSGL
-        CheckWINDOWSGLES
-        CheckVulkan
-        CheckDIRECTX
-
-        # Set up the core platform files
-        SOURCES="$SOURCES $srcdir/src/core/windows/*.c"
-
-        # Set up files for the video library
-        if test x$enable_video = xyes; then
-            AC_DEFINE(SDL_VIDEO_DRIVER_WINDOWS, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/video/windows/*.c"
-            have_video=yes
-            AC_ARG_ENABLE(render-d3d,
-AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[default=yes]]]),
-                                , enable_render_d3d=yes)
-            if test x$enable_render_d3d = xyes -a x$have_d3d = xyes; then
-                AC_DEFINE(SDL_VIDEO_RENDER_D3D, 1, [ ])
-            fi
-            if test x$enable_render_d3d = xyes -a x$have_d3d11 = xyes; then
-                AC_DEFINE(SDL_VIDEO_RENDER_D3D11, 1, [ ])
-            fi
-        fi
-        # Set up files for the audio library
-        if test x$enable_audio = xyes; then
-            AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/winmm/*.c"
-            if test x$have_dsound = xyes; then
-                AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
-            fi
-            if test x$have_wasapi = xyes -a x$enable_wasapi = xyes; then
-                AC_DEFINE(SDL_AUDIO_DRIVER_WASAPI, 1, [ ])
-                SUMMARY_audio="${SUMMARY_audio} wasapi"
-                SOURCES="$SOURCES $srcdir/src/audio/wasapi/*.c"
-            fi
-            have_audio=yes
-        fi
-        # Set up files for the joystick library
-        if test x$enable_joystick = xyes; then
-            if test x$have_dinput = xyes -o x$have_xinput = xyes; then
-                if test x$have_xinput = xyes; then
-                    AC_DEFINE(SDL_JOYSTICK_XINPUT, 1, [ ])
-                fi
-                if test x$have_dinput = xyes; then
-                    AC_DEFINE(SDL_JOYSTICK_DINPUT, 1, [ ])
-                    EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
-                fi
-            else
-                AC_DEFINE(SDL_JOYSTICK_WINMM, 1, [ ])
-            fi
-            AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
-            SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
-            SOURCES="$SOURCES $srcdir/src/hidapi/windows/hid.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
-            have_joystick=yes
-        fi
-        if test x$enable_haptic = xyes; then
-            if test x$have_dinput = xyes -o x$have_xinput = xyes; then
-                if test x$have_xinput = xyes; then
-                    AC_DEFINE(SDL_HAPTIC_XINPUT, 1, [ ])
-                fi
-                if test x$have_dinput = xyes; then
-                    AC_DEFINE(SDL_HAPTIC_DINPUT, 1, [ ])
-                fi
-                SOURCES="$SOURCES $srcdir/src/haptic/windows/*.c"
-                have_haptic=yes
-            fi
-        fi
-        if test x$enable_power = xyes; then
-            AC_DEFINE(SDL_POWER_WINDOWS, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/power/windows/SDL_syspower.c"
-            have_power=yes
-        fi
-        if test x$enable_filesystem = xyes; then
-            AC_DEFINE(SDL_FILESYSTEM_WINDOWS, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/filesystem/windows/SDL_sysfilesystem.c"
-            have_filesystem=yes
-        fi
-        # Set up files for the thread library
-        if test x$enable_threads = xyes; then
-            AC_DEFINE(SDL_THREAD_WINDOWS, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/thread/windows/*.c"
-            SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_syscond.c"
-            have_threads=yes
-        fi
-        # Set up files for the timer library
-        if test x$enable_timers = xyes; then
-            AC_DEFINE(SDL_TIMER_WINDOWS, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/timer/windows/*.c"
-            have_timers=yes
-        fi
-        # Set up files for the shared object loading library
-        if test x$enable_loadso = xyes; then
-            AC_DEFINE(SDL_LOADSO_WINDOWS, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/loadso/windows/*.c"
-            have_loadso=yes
-        fi
-        # Set up the system libraries we need
-        if test -f /lib/w32api/libuuid.a; then
-            LIBUUID=/lib/w32api/libuuid.a
-        else
-            LIBUUID=-luuid
-        fi
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion $LIBUUID -static-libgcc"
-        # The Windows platform requires special setup
-        VERSION_SOURCES="$srcdir/src/main/windows/*.rc"
-        SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c"
-        SDL_CFLAGS="$SDL_CFLAGS -Dmain=SDL_main"
-        SDL_LIBS="-lSDL2main $SDL_LIBS -mwindows"
-
-        # Check to see if this is a mingw or cygwin build
-        have_mingw32=
-        AC_CHECK_LIB(mingw32, main, [have_mingw32=yes])
-        if test x$have_mingw32 = xyes; then
-            SDL_LIBS="-lmingw32 $SDL_LIBS"
-        else
-            SDL_LIBS="-lcygwin $SDL_LIBS"
-        fi
-        ;;
-
-    dnl BeOS support removed after SDL 2.0.1. Haiku still works.  --ryan.
-    *-*-beos*)
-        AC_MSG_ERROR([
-*** BeOS support has been removed as of SDL 2.0.2.
-        ])
-        ;;
-
-    *-*-haiku*)
-        ARCH=haiku
-        ac_default_prefix=/boot/system
-        CheckDummyVideo
-        CheckDiskAudio
-        CheckDummyAudio
-        CheckDLOPEN
-        CheckHaikuVideo
-        CheckHaikuGL
-        CheckPTHREAD
-
-        # Set up files for the audio library
-        if test x$enable_audio = xyes; then
-            AC_DEFINE(SDL_AUDIO_DRIVER_HAIKU, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/haiku/*.cc"
-            SUMMARY_audio="${SUMMARY_audio} haiku"
-            have_audio=yes
-        fi
-        # Set up files for the joystick library
-        if test x$enable_joystick = xyes; then
-            AC_DEFINE(SDL_JOYSTICK_HAIKU, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/joystick/haiku/*.cc"
-            have_joystick=yes
-        fi
-        # Set up files for the timer library
-        if test x$enable_timers = xyes; then
-            AC_DEFINE(SDL_TIMER_HAIKU, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/timer/haiku/*.c"
-            have_timers=yes
-        fi
-        # Set up files for the system power library
-        if test x$enable_power = xyes; then
-            AC_DEFINE(SDL_POWER_HAIKU, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/power/haiku/*.c"
-            have_power=yes
-        fi
-        # Set up files for the system filesystem library
-        if test x$enable_filesystem = xyes; then
-            AC_DEFINE(SDL_FILESYSTEM_HAIKU, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/filesystem/haiku/*.cc"
-            have_filesystem=yes
-        fi
-        # The Haiku platform requires special setup.
-        SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
-        # Haiku's x86 spins use libstdc++.r4.so (for binary compat?), but
-        #  other spins, like x86-64, use a more standard "libstdc++.so.*"
-        AC_CHECK_FILE("/boot/system/lib/libstdc++.r4.so", EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lstdc++.r4", EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lstdc++")
-        ;;
-    arm*-apple-darwin*|*-ios-*)
-        ARCH=ios
-
-        CheckVisibilityHidden
-        CheckDeclarationAfterStatement
-        CheckDummyVideo
-        CheckDiskAudio
-        CheckDummyAudio
-        CheckDLOPEN
-        CheckMETAL
-        CheckVulkan
-        CheckPTHREAD
-
-        # Set up files for the audio library
-        if test x$enable_audio = xyes; then
-            AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
-            SUMMARY_audio="${SUMMARY_audio} coreaudio"
-            have_audio=yes
-        fi
-        # Set up files for the joystick library
-        if test x$enable_joystick = xyes; then
-            AC_DEFINE(SDL_JOYSTICK_MFI, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m"
-            SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
-            have_joystick=yes
-        fi
-        # Set up files for the haptic library
-        #if test x$enable_haptic = xyes; then
-        #    SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
-        #    have_haptic=yes
-        #    EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
-        #fi
-        # Set up files for the power library
-        if test x$enable_power = xyes; then
-            AC_DEFINE(SDL_POWER_UIKIT, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/power/uikit/*.m"
-            have_power=yes
-        fi
-        # Set up files for the filesystem library
-        if test x$enable_filesystem = xyes; then
-            SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
-            have_filesystem=yes
-        fi
-        # Set up additional files for the file library
-        if test x$enable_file = xyes; then
-            AC_DEFINE(SDL_FILESYSTEM_COCOA, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
-        fi
-        # Set up files for the timer library
-        if test x$enable_timers = xyes; then
-            AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
-            have_timers=yes
-        fi
-        # Set up other core UNIX files
-        SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
-        # The iOS platform requires special setup.
-        AC_DEFINE(SDL_VIDEO_DRIVER_UIKIT, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
-        AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
-        SOURCES="$SOURCES $srcdir/src/video/uikit/*.m"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm -liconv -lobjc"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AudioToolbox"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreGraphics"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreMotion"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Foundation"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,GameController"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,OpenGLES"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,QuartzCore"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,UIKit"
-
-        if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Metal"
-        fi
-        ;;
-    *-*-darwin* )
-        # This could be either full "Mac OS X", or plain "Darwin" which is
-        # just the OS X kernel sans upper layers like Carbon and Cocoa.
-        # Next line is broken, and a few files below require Mac OS X (full)
-        ARCH=macosx
-
-        # Mac OS X builds with both the Carbon and OSX APIs at the moment
-        EXTRA_CFLAGS="$EXTRA_CFLAGS -DTARGET_API_MAC_CARBON"
-        EXTRA_CFLAGS="$EXTRA_CFLAGS -DTARGET_API_MAC_OSX"
-
-        CheckVisibilityHidden
-        CheckDeclarationAfterStatement
-        CheckDummyVideo
-        CheckDiskAudio
-        CheckDummyAudio
-        CheckDLOPEN
-        CheckCOCOA
-        CheckMETAL
-        CheckX11
-        CheckMacGL
-        CheckMacGLES
-        CheckOpenGLX11
-        CheckVulkan
-        CheckPTHREAD
-
-        # Set up files for the audio library
-        if test x$enable_audio = xyes; then
-            AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox"
-            SUMMARY_audio="${SUMMARY_audio} coreaudio"
-            have_audio=yes
-        fi
-        # Set up files for the joystick library
-        if test x$enable_joystick = xyes; then
-            AC_DEFINE(SDL_JOYSTICK_IOKIT, 1, [ ])
-            AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/joystick/darwin/*.c"
-            SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
-            SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
-            EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
-            have_joystick=yes
-        fi
-        # Set up files for the haptic library
-        if test x$enable_haptic = xyes; then
-            AC_DEFINE(SDL_HAPTIC_IOKIT, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
-            have_haptic=yes
-        fi
-        # Set up files for the power library
-        if test x$enable_power = xyes; then
-            AC_DEFINE(SDL_POWER_MACOSX, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/power/macosx/*.c"
-            have_power=yes
-        fi
-        # Set up files for the filesystem library
-        if test x$enable_filesystem = xyes; then
-            AC_DEFINE(SDL_FILESYSTEM_COCOA, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
-            have_filesystem=yes
-        fi
-        # Set up files for the timer library
-        if test x$enable_timers = xyes; then
-            AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
-            have_timers=yes
-        fi
-        # Set up additional files for the file library
-        if test x$enable_file = xyes; then
-            SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
-        fi
-        # Set up other core UNIX files
-        SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
-        # The Mac OS X platform requires special setup.
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreVideo"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit"
-
-        if test x$enable_render = xyes -a x$enable_render_metal = xyes; then
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,Metal"
-        fi
-        ;;
-    *-nacl|*-pnacl)
-        ARCH=nacl
-        CheckNativeClient
-        CheckDummyAudio
-        CheckDummyVideo
-        CheckInputEvents
-        CheckPTHREAD
-        
-        # Set up files for the timer library
-        if test x$enable_timers = xyes; then
-            AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
-            have_timers=yes
-        fi
-        
-        if test x$enable_filesystem = xyes; then
-            AC_DEFINE(SDL_FILESYSTEM_NACL, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/filesystem/nacl/*.c"
-            have_filesystem=yes
-        fi
-        ;;
-    *-*-emscripten* )
-        if test x$enable_video = xyes; then
-            AC_DEFINE(SDL_VIDEO_DRIVER_EMSCRIPTEN, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/video/emscripten/*.c"
-            have_video=yes
-            SUMMARY_video="${SUMMARY_video} emscripten"
-        fi
-
-        if test x$enable_audio = xyes; then
-            AC_DEFINE(SDL_AUDIO_DRIVER_EMSCRIPTEN, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/audio/emscripten/*.c"
-            have_audio=yes
-            SUMMARY_audio="${SUMMARY_audio} emscripten"
-        fi
-
-        CheckVisibilityHidden
-        CheckDeclarationAfterStatement
-        CheckDummyVideo
-        CheckDiskAudio
-        CheckDummyAudio
-        CheckDLOPEN
-        CheckClockGettime
-        CheckEmscriptenGLES
-
-         # Set up files for the power library
-        if test x$enable_power = xyes; then
-            AC_DEFINE(SDL_POWER_EMSCRIPTEN, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/power/emscripten/*.c"
-            have_power=yes
-        fi
-        
-        # Set up files for the power library
-        if test x$enable_joystick = xyes; then
-            AC_DEFINE(SDL_JOYSTICK_EMSCRIPTEN, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/joystick/emscripten/*.c"
-            have_joystick=yes
-        fi
-
-        # Set up files for the filesystem library
-        if test x$enable_filesystem = xyes; then
-            AC_DEFINE(SDL_FILESYSTEM_EMSCRIPTEN, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/filesystem/emscripten/*.c"
-            have_filesystem=yes
-        fi
-        # Set up files for the timer library
-        if test x$enable_timers = xyes; then
-            AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
-            SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
-            have_timers=yes
-        fi
-        ;;
-    *)
-        AC_MSG_ERROR([
-*** Unsupported host:  Please add to configure.in
-        ])
-        ;;
-esac
-
-# Verify that we have all the platform specific files we need
-
-if test x$have_joystick != xyes; then
-    if test x$enable_joystick = xyes; then
-        AC_DEFINE(SDL_JOYSTICK_DUMMY, 1, [ ])
-    fi
-    SOURCES="$SOURCES $srcdir/src/joystick/dummy/*.c"
-fi
-if test x$have_haptic != xyes; then
-    if test x$enable_haptic = xyes; then
-        AC_DEFINE(SDL_HAPTIC_DUMMY, 1, [ ])
-    fi
-    SOURCES="$SOURCES $srcdir/src/haptic/dummy/*.c"
-fi
-if test x$have_sensor != xyes; then
-    if test x$enable_sensor = xyes; then
-        AC_DEFINE(SDL_SENSOR_DUMMY, 1, [ ])
-    fi
-    SOURCES="$SOURCES $srcdir/src/sensor/dummy/*.c"
-fi
-if test x$have_threads != xyes; then
-    if test x$enable_threads = xyes; then
-        AC_DEFINE(SDL_THREADS_DISABLED, 1, [ ])
-    fi
-    SOURCES="$SOURCES $srcdir/src/thread/generic/*.c"
-fi
-if test x$have_timers != xyes; then
-    if test x$enable_timers = xyes; then
-        AC_DEFINE(SDL_TIMERS_DISABLED, 1, [ ])
-    fi
-    SOURCES="$SOURCES $srcdir/src/timer/dummy/*.c"
-fi
-if test x$have_filesystem != xyes; then
-    if test x$enable_filesystem = xyes; then
-        AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ])
-    fi
-    SOURCES="$SOURCES $srcdir/src/filesystem/dummy/*.c"
-fi
-if test x$have_loadso != xyes; then
-    if test x$enable_loadso = xyes; then
-        AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ])
-    fi
-    SOURCES="$SOURCES $srcdir/src/loadso/dummy/*.c"
-fi
-if test x$SDLMAIN_SOURCES = x; then
-    SDLMAIN_SOURCES="$srcdir/src/main/dummy/*.c"
-fi
-SDLTEST_SOURCES="$srcdir/src/test/*.c"
-
-if test x$video_wayland = xyes; then
-    WAYLAND_PROTOCOLS=`cd $srcdir/wayland-protocols ; for p in *.xml ; do echo -n "\$p" |sed 's,\\.xml\$, ,g' ; done`
-    WAYLAND_PROTOCOLS_SOURCES=`for p in $WAYLAND_PROTOCOLS ; do echo -n "\\$(gen)/\$p-protocol.c " ; done`
-    WAYLAND_PROTOCOLS_HEADERS=`for p in $WAYLAND_PROTOCOLS ; do echo -n "\\$(gen)/\$p-client-protocol.h " ; done`
-    GEN_SOURCES="$GEN_SOURCES $WAYLAND_PROTOCOLS_SOURCES"
-    GEN_HEADERS="$GEN_HEADERS $WAYLAND_PROTOCOLS_HEADERS"
-
-    WAYLAND_PROTOCOLS_DEPENDS=`for p in $WAYLAND_PROTOCOLS ; do\
-        echo ;\
-        echo "\\$(gen)/\$p-client-protocol.h: \\$(srcdir)/wayland-protocols/\$p.xml" ;\
-        echo "	@\\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)" ;\
-        echo "	\\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) client-header \\$< \\$@" ;\
-        echo ;\
-        echo "\\$(gen)/\$p-protocol.c: \\$(srcdir)/wayland-protocols/\$p.xml" ;\
-        echo "	@\\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)" ;\
-        echo "	\\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) code \\$< \\$@" ;\
-        echo ;\
-        echo "\\$(objects)/\$p-protocol.lo: \\$(gen)/\$p-protocol.c \\$(gen)/\$p-client-protocol.h" ;\
-        echo "	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@" ;\
-        done ;\
-        echo ;\
-        for s in $WAYLAND_SOURCES ; do echo -n "\$s:" ; for p in $WAYLAND_PROTOCOLS ; do echo -n " \\$(gen)/\$p-client-protocol.h" ; done ; echo ; done ; echo`
-fi
-
-OBJECTS=`echo $SOURCES`
-DEPENDS=`echo $SOURCES | tr ' ' '\n'`
-for EXT in asm cc m c S; do
-    OBJECTS=`echo "$OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.'$EXT',$(objects)/\1.lo,g'`
-    DEPENDS=`echo "$DEPENDS" | sed "s,^\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.$EXT\\$,\\\\
-\\$(objects)/\\2.lo: \\1/\\2.$EXT\\\\
-	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
-done
-
-GEN_OBJECTS=`echo "$GEN_SOURCES" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
-
-VERSION_OBJECTS=`echo $VERSION_SOURCES`
-VERSION_DEPENDS=`echo $VERSION_SOURCES`
-VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.o,g'`
-VERSION_DEPENDS=`echo "$VERSION_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.rc,\\\\
-\\$(objects)/\\2.o: \\1/\\2.rc\\\\
-	\\$(WINDRES) \\$< \\$@,g"`
-
-SDLMAIN_OBJECTS=`echo $SDLMAIN_SOURCES`
-SDLMAIN_DEPENDS=`echo $SDLMAIN_SOURCES`
-SDLMAIN_OBJECTS=`echo "$SDLMAIN_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
-SDLMAIN_DEPENDS=`echo "$SDLMAIN_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
-\\$(objects)/\\2.lo: \\1/\\2.c\\\\
-	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
-
-SDLTEST_OBJECTS=`echo $SDLTEST_SOURCES`
-SDLTEST_DEPENDS=`echo $SDLTEST_SOURCES`
-SDLTEST_OBJECTS=`echo "$SDLTEST_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'`
-SDLTEST_DEPENDS=`echo "$SDLTEST_DEPENDS" | sed "s,\\([[^ ]]*\\)/\\([[^ ]]*\\)\\.c,\\\\
-\\$(objects)/\\2.lo: \\1/\\2.c\\\\
-	\\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"`
-
-# Set runtime shared library paths as needed
-
-if test "x$enable_rpath" = "xyes"; then
-  if test $ARCH = bsdi -o $ARCH = freebsd -o $ARCH = linux -o $ARCH = netbsd; then
-    SDL_RLD_FLAGS="-Wl,-rpath,\${libdir}"
-
-    AC_MSG_CHECKING(for linker option --enable-new-dtags)
-    have_enable_new_dtags=no
-    save_LDFLAGS="$LDFLAGS"
-    LDFLAGS="$LDFLAGS -Wl,--enable-new-dtags"
-    AC_TRY_LINK([
-    ],[
-    ],[
-    have_enable_new_dtags=yes
-    SDL_RLD_FLAGS="$SDL_RLD_FLAGS -Wl,--enable-new-dtags"
-    ])
-    LDFLAGS="$save_LDFLAGS"
-    AC_MSG_RESULT($have_enable_new_dtags)
-  fi
-  if test $ARCH = solaris; then
-    SDL_RLD_FLAGS="-R\${libdir}"
-  fi
-else
-  SDL_RLD_FLAGS=""
-fi
-
-SDL_STATIC_LIBS="$SDL_LIBS $EXTRA_LDFLAGS"
-
-dnl Expand the cflags and libraries needed by apps using SDL
-AC_SUBST(SDL_CFLAGS)
-AC_SUBST(SDL_LIBS)
-AC_SUBST(SDL_STATIC_LIBS)
-AC_SUBST(SDL_RLD_FLAGS)
-if test x$enable_shared = xyes; then
-    ENABLE_SHARED_TRUE=
-    ENABLE_SHARED_FALSE="#"
-else
-    ENABLE_SHARED_TRUE="#"
-    ENABLE_SHARED_FALSE=
-fi
-if test x$enable_static = xyes; then
-    ENABLE_STATIC_TRUE=
-    ENABLE_STATIC_FALSE="#"
-else
-    ENABLE_STATIC_TRUE="#"
-    ENABLE_STATIC_FALSE=
-fi
-AC_SUBST(ENABLE_SHARED_TRUE)
-AC_SUBST(ENABLE_SHARED_FALSE)
-AC_SUBST(ENABLE_STATIC_TRUE)
-AC_SUBST(ENABLE_STATIC_FALSE)
-
-dnl Expand the sources and objects needed to build the library
-AC_SUBST(ac_aux_dir)
-AC_SUBST(INCLUDE)
-AC_SUBST(OBJECTS)
-AC_SUBST(GEN_HEADERS)
-AC_SUBST(GEN_OBJECTS)
-AC_SUBST(VERSION_OBJECTS)
-AC_SUBST(SDLMAIN_OBJECTS)
-AC_SUBST(SDLTEST_OBJECTS)
-AC_SUBST(BUILD_CFLAGS)
-AC_SUBST(EXTRA_CFLAGS)
-AC_SUBST(BUILD_LDFLAGS)
-AC_SUBST(EXTRA_LDFLAGS)
-AC_SUBST(WINDRES)
-AC_SUBST(WAYLAND_SCANNER)
-
-cat >Makefile.rules <<__EOF__
-
-# Build rules for objects
--include \$(OBJECTS:.lo=.d)
-
-# Special dependency for SDL.c, since it depends on SDL_revision.h
-$srcdir/src/SDL.c: update-revision
-$DEPENDS
-$VERSION_DEPENDS
-$SDLMAIN_DEPENDS
-$SDLTEST_DEPENDS
-$WAYLAND_PROTOCOLS_DEPENDS
-__EOF__
-
-AC_CONFIG_FILES([
-    Makefile:Makefile.in:Makefile.rules sdl2-config sdl2-config.cmake SDL2.spec sdl2.pc
-])
-AC_CONFIG_COMMANDS([sdl2_config],[chmod a+x sdl2-config])
-
-SUMMARY="SDL2 Configure Summary:\n"
-if test x$enable_shared = xyes; then
-    SUMMARY="${SUMMARY}Building Shared Libraries\n"
-fi
-if test x$enable_static = xyes; then
-    SUMMARY="${SUMMARY}Building Static Libraries\n"
-fi
-SUMMARY="${SUMMARY}Enabled modules :${SUMMARY_modules}\n"
-SUMMARY="${SUMMARY}Assembly Math   :${SUMMARY_math}\n" 
-SUMMARY="${SUMMARY}Audio drivers   :${SUMMARY_audio}\n"
-SUMMARY="${SUMMARY}Video drivers   :${SUMMARY_video}\n"
-if test x$have_x = xyes; then
-    SUMMARY="${SUMMARY}X11 libraries   :${SUMMARY_video_x11}\n"
-fi
-SUMMARY="${SUMMARY}Input drivers   :${SUMMARY_input}\n"
-if test x$have_samplerate_h_hdr = xyes; then
-    SUMMARY="${SUMMARY}Using libsamplerate : YES\n"
-else
-    SUMMARY="${SUMMARY}Using libsamplerate : NO\n"
-fi
-if test x$have_libudev_h_hdr = xyes; then
-    SUMMARY="${SUMMARY}Using libudev       : YES\n"
-else
-    SUMMARY="${SUMMARY}Using libudev       : NO\n"
-fi
-if test x$have_dbus_dbus_h_hdr = xyes; then
-    SUMMARY="${SUMMARY}Using dbus          : YES\n"
-else
-    SUMMARY="${SUMMARY}Using dbus          : NO\n"
-fi
-if test x$enable_ime = xyes; then
-    SUMMARY="${SUMMARY}Using ime           : YES\n"
-else
-    SUMMARY="${SUMMARY}Using ime           : NO\n"
-fi
-if test x$have_ibus_ibus_h_hdr = xyes; then
-    SUMMARY="${SUMMARY}Using ibus          : YES\n"
-else
-    SUMMARY="${SUMMARY}Using ibus          : NO\n"
-fi
-if test x$have_fcitx_frontend_h_hdr = xyes; then
-    SUMMARY="${SUMMARY}Using fcitx         : YES\n"
-else
-    SUMMARY="${SUMMARY}Using fcitx         : NO\n"
-fi
-AC_CONFIG_COMMANDS([summary], [echo -en "$SUMMARY"], [SUMMARY="$SUMMARY"])
-
-AC_OUTPUT
--- a/external/SDL2/debian/changelog
+++ b/external/SDL2/debian/changelog
@@ -1,3 +1,9 @@
+libsdl2 (2.0.10) UNRELEASED; urgency=low
+
+  * Updated SDL to version 2.0.10
+
+ -- Sam Lantinga <slouken@libsdl.org>  Mon, 17 Jun 2018 08:48:47 -0800
+
 libsdl2 (2.0.9) UNRELEASED; urgency=low
 
   * Updated SDL to version 2.0.9
--- a/external/SDL2/debian/copyright
+++ b/external/SDL2/debian/copyright
@@ -4,7 +4,7 @@
 Source: http://www.libsdl.org/
 
 Files: *
-Copyright: 1997-2018 Sam Lantinga <slouken@libsdl.org>
+Copyright: 1997-2019 Sam Lantinga <slouken@libsdl.org>
 License: zlib/libpng
 
 Files: src/libm/*
@@ -12,7 +12,7 @@
 License: SunPro
 
 Files: src/main/windows/SDL_windows_main.c
-Copyright: 2018 Sam Lantinga
+Copyright: 2019 Sam Lantinga
 License: PublicDomain_Sam_Lantinga
 Comment: SDL_main.c, placed in the public domain by Sam Lantinga  4/13/98
 
@@ -32,7 +32,7 @@
 License: BrownUn_UnCalifornia_ErikCorry
 
 Files: src/test/SDL_test_md5.c
-Copyright: 1997-2018 Sam Lantinga <slouken@libsdl.org>
+Copyright: 1997-2019 Sam Lantinga <slouken@libsdl.org>
            1990 RSA Data Security, Inc.
 License: zlib/libpng and RSA_Data_Security
 
@@ -46,12 +46,12 @@
 License: MIT/X11
 
 Files: test/testhaptic.c
-Copyright: 1997-2018 Sam Lantinga <slouken@libsdl.org>
+Copyright: 1997-2019 Sam Lantinga <slouken@libsdl.org>
            2008 Edgar Simo Serra
 License: BSD_3_clause
 
 Files: test/testrumble.c
-Copyright: 1997-2018 Sam Lantinga <slouken@libsdl.org>
+Copyright: 1997-2019 Sam Lantinga <slouken@libsdl.org>
            2011 Edgar Simo Serra
 License: BSD_3_clause
 
@@ -169,7 +169,7 @@
  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 Comment:
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
   .
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/debian/rules
+++ b/external/SDL2/debian/rules
@@ -4,9 +4,22 @@
 DEB_HOST_MULTIARCH ?= $(shell dpkg-architecture -qDEB_HOST_MULTIARCH)
 
 confflags = --disable-rpath --disable-video-directfb \
-            --disable-nas --disable-esd --disable-arts \
-            --disable-alsa-shared --disable-pulseaudio-shared \
-            --disable-x11-shared
+            --disable-nas --disable-esd --disable-arts
+
+# These flags can be used to create a package directly linking with external libraries and having the appropriate package dependencies
+#confflags += --disable-alsa-shared
+#confflags += --disable-arts-shared
+#confflags += --disable-directfb-shared
+#confflags += --disable-esd-shared
+#confflags += --disable-fusionsound-shared
+#confflags += --disable-jack-shared
+#confflags += --disable-kmsdrm-shared
+#confflags += --disable-libsamplerate-shared
+#confflags += --disable-nas-shared
+#confflags += --disable-pulseaudio-shared
+#confflags += --disable-sndio-shared
+#confflags += --disable-wayland-shared
+#confflags += --disable-x11-shared
 
 %:
 	dh $@ --parallel
--- a/external/SDL2/docs/README-android.md
+++ b/external/SDL2/docs/README-android.md
@@ -20,7 +20,7 @@
 Android NDK r15c or later
 https://developer.android.com/tools/sdk/ndk/index.html
 
-Minimum API level supported by SDL: 14 (Android 4.0.1)
+Minimum API level supported by SDL: 16 (Android 4.1)
 
 
 ================================================================================
@@ -174,7 +174,7 @@
  Pause / Resume behaviour
 ================================================================================
 
-If SDL is compiled with SDL_ANDROID_BLOCK_ON_PAUSE defined (the default),
+If SDL_HINT_ANDROID_BLOCK_ON_PAUSE hint is set (the default),
 the event loop will block itself when the app is paused (ie, when the user
 returns to the main Android dashboard). Blocking is better in terms of battery
 use, and it allows your app to spring back to life instantaneously after resume
@@ -380,13 +380,13 @@
 
 
 ================================================================================
- Why is API level 14 the minimum required?
+ Why is API level 16 the minimum required?
 ================================================================================
 
-The latest NDK toolchain doesn't support targeting earlier than API level 14.
+The latest NDK toolchain doesn't support targeting earlier than API level 16.
 As of this writing, according to https://developer.android.com/about/dashboards/index.html
-about 99% of the Android devices accessing Google Play support API level 14 or
-higher (October 2017).
+about 99% of the Android devices accessing Google Play support API level 16 or
+higher (January 2018).
 
 
 ================================================================================
@@ -407,6 +407,24 @@
 
 Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html
 
+
+================================================================================
+ Ending your application
+================================================================================
+
+Two legitimate ways:
+
+- return from your main() function. Java side will automatically terminate the
+Activity by calling Activity.finish().
+
+- Android OS can decide to terminate your application by calling onDestroy()
+(see Activity life cycle). Your application will receive a SDL_QUIT event you 
+can handle to save things and quit.
+
+Don't call exit() as it stops the activity badly.
+
+NB: "Back button" can be handled as a SDL_KEYDOWN/UP events, with Keycode
+SDLK_AC_BACK, for any purpose.
 
 ================================================================================
  Known issues
--- a/external/SDL2/docs/README-linux.md
+++ b/external/SDL2/docs/README-linux.md
@@ -25,9 +25,6 @@
 Ubuntu 16.04+ can also add "libwayland-dev libxkbcommon-dev wayland-protocols"
 to that command line for Wayland support.
 
-Ubuntu 16.10 can also add "libmirclient-dev libxkbcommon-dev" to that command
-line for Mir support.
-
 NOTES:
 - This includes all the audio targets except arts, because Ubuntu pulled the 
   artsc0-dev package, but in theory SDL still supports it.
--- a/external/SDL2/docs/README-macosx.md
+++ b/external/SDL2/docs/README-macosx.md
@@ -100,7 +100,7 @@
 will be visible to the user in the Finder. Usually it will be the same
 as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME 
 usually is "TestGame". You might also want to use `@PACKAGE@` to use the package
-name as specified in your configure.in file.
+name as specified in your configure.ac file.
 
 If your project builds more than one application, you will have to do a bit
 more. For each of your target applications, you need a separate rule.
--- a/external/SDL2/docs/README-porting.md
+++ b/external/SDL2/docs/README-porting.md
@@ -13,7 +13,7 @@
 
 1. The "UNIX" way:  ./configure; make; make install
 
-   If you have a GNUish system, then you might try this.  Edit configure.in,
+   If you have a GNUish system, then you might try this.  Edit configure.ac,
    take a look at the large section labelled:
 
 	"Set up the configuration based on the host platform!"
--- a/external/SDL2/docs/README-winrt.md
+++ b/external/SDL2/docs/README-winrt.md
@@ -296,7 +296,7 @@
    included, mouse-position reporting may fail if and when the cursor is
    hidden, due to possible bugs/design-oddities in Windows itself.*
 
-To include these files:
+To include these files for C/C++ projects:
 
 1. right-click on your project (again, in Visual C++'s Solution Explorer), 
    navigate to "Add", then choose "Existing Item...".
@@ -313,11 +313,14 @@
 7. change the setting for "Consume Windows Runtime Extension" to "Yes (/ZW)".
 8. click the OK button.  This will close the dialog.
 
-
 **NOTE: C++/CX compilation is currently required in at least one file of your 
 app's project.  This is to make sure that Visual C++'s linker builds a 'Windows 
 Metadata' file (.winmd) for your app.  Not doing so can lead to build errors.**
 
+For non-C++ projects, you will need to call SDL_WinRTRunApp from your language's
+main function, and generate SDL2-WinRTResources.res manually by using `rc` via
+the Developer Command Prompt and including it as a <Win32Resource> within the
+first <PropertyGroup> block in your Visual Studio project file.
 
 ### 6. Add app code and assets ###
 
--- a/external/SDL2/include/SDL.h
+++ b/external/SDL2/include/SDL.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_assert.h
+++ b/external/SDL2/include/SDL_assert.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_atomic.h
+++ b/external/SDL2/include/SDL_atomic.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -162,12 +162,29 @@
 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("dmb ish" : : : "memory")
 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("dmb ish" : : : "memory")
 #elif defined(__GNUC__) && defined(__arm__)
-#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
+#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
+/* Information from:
+   https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
+
+   The Linux kernel provides a helper function which provides the right code for a memory barrier,
+   hard-coded at address 0xffff0fa0
+*/
+typedef void (*SDL_KernelMemoryBarrierFunc)();
+#define SDL_MemoryBarrierRelease()	((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
+#define SDL_MemoryBarrierAcquire()	((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
+#elif 0 /* defined(__QNXNTO__) */
+#include <sys/cpuinline.h>
+
+#define SDL_MemoryBarrierRelease()   __cpu_membarrier()
+#define SDL_MemoryBarrierAcquire()   __cpu_membarrier()
+#else
+#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("dmb ish" : : : "memory")
 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("dmb ish" : : : "memory")
 #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
 #ifdef __thumb__
 /* The mcr instruction isn't available in thumb mode, use real functions */
+#define SDL_MEMORY_BARRIER_USES_FUNCTION
 #define SDL_MemoryBarrierRelease()   SDL_MemoryBarrierReleaseFunction()
 #define SDL_MemoryBarrierAcquire()   SDL_MemoryBarrierAcquireFunction()
 #else
@@ -177,6 +194,7 @@
 #else
 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("" : : : "memory")
 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("" : : : "memory")
+#endif /* __LINUX__ || __ANDROID__ */
 #endif /* __GNUC__ && __arm__ */
 #else
 #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
--- a/external/SDL2/include/SDL_audio.h
+++ b/external/SDL2/include/SDL_audio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -420,23 +420,56 @@
 /* @} *//* Pause audio functions */
 
 /**
- *  This function loads a WAVE from the data source, automatically freeing
- *  that source if \c freesrc is non-zero.  For example, to load a WAVE file,
- *  you could do:
+ *  \brief Load the audio data of a WAVE file into memory
+ *
+ *  Loading a WAVE file requires \c src, \c spec, \c audio_buf and \c audio_len
+ *  to be valid pointers. The entire data portion of the file is then loaded
+ *  into memory and decoded if necessary.
+ *
+ *  If \c freesrc is non-zero, the data source gets automatically closed and
+ *  freed before the function returns.
+ *
+ *  Supported are RIFF WAVE files with the formats PCM (8, 16, 24, and 32 bits),
+ *  IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and
+ *  µ-law (8 bits). Other formats are currently unsupported and cause an error.
+ *
+ *  If this function succeeds, the pointer returned by it is equal to \c spec
+ *  and the pointer to the audio data allocated by the function is written to
+ *  \c audio_buf and its length in bytes to \c audio_len. The \ref SDL_AudioSpec
+ *  members \c freq, \c channels, and \c format are set to the values of the
+ *  audio data in the buffer. The \c samples member is set to a sane default and
+ *  all others are set to zero.
+ *
+ *  It's necessary to use SDL_FreeWAV() to free the audio data returned in
+ *  \c audio_buf when it is no longer used.
+ *
+ *  Because of the underspecification of the Waveform format, there are many
+ *  problematic files in the wild that cause issues with strict decoders. To
+ *  provide compatibility with these files, this decoder is lenient in regards
+ *  to the truncation of the file, the fact chunk, and the size of the RIFF
+ *  chunk. The hints SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION,
+ *  and SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the
+ *  loading process.
+ *
+ *  Any file that is invalid (due to truncation, corruption, or wrong values in
+ *  the headers), too big, or unsupported causes an error. Additionally, any
+ *  critical I/O error from the data source will terminate the loading process
+ *  with an error. The function returns NULL on error and in all cases (with the
+ *  exception of \c src being NULL), an appropriate error message will be set.
+ *
+ *  It is required that the data source supports seeking.
+ *
+ *  Example:
  *  \code
  *      SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
  *  \endcode
  *
- *  If this function succeeds, it returns the given SDL_AudioSpec,
- *  filled with the audio data format of the wave data, and sets
- *  \c *audio_buf to a malloc()'d buffer containing the audio data,
- *  and sets \c *audio_len to the length of that audio buffer, in bytes.
- *  You need to free the audio buffer with SDL_FreeWAV() when you are
- *  done with it.
- *
- *  This function returns NULL and sets the SDL error message if the
- *  wave file cannot be opened, uses an unknown data format, or is
- *  corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
+ *  \param src The data source with the WAVE data
+ *  \param freesrc A integer value that makes the function close the data source if non-zero
+ *  \param spec A pointer filled with the audio format of the audio data
+ *  \param audio_buf A pointer filled with the audio data allocated by the function
+ *  \param audio_len A pointer filled with the length of the audio data buffer in bytes
+ *  \return NULL on error, or non-NULL on success.
  */
 extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
                                                       int freesrc,
--- a/external/SDL2/include/SDL_bits.h
+++ b/external/SDL2/include/SDL_bits.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -99,6 +99,15 @@
 
     return msbIndex;
 #endif
+}
+
+SDL_FORCE_INLINE SDL_bool
+SDL_HasExactlyOneBitSet32(Uint32 x)
+{
+    if (x && !(x & (x - 1))) {
+        return SDL_TRUE;
+    }
+    return SDL_FALSE;
 }
 
 /* Ends C function definitions when using C++ */
--- a/external/SDL2/include/SDL_blendmode.h
+++ b/external/SDL2/include/SDL_blendmode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -90,12 +90,12 @@
 /**
  *  \brief Create a custom blend mode, which may or may not be supported by a given renderer
  *
- *  \param srcColorFactor
- *  \param dstColorFactor
- *  \param colorOperation
- *  \param srcAlphaFactor
- *  \param dstAlphaFactor
- *  \param alphaOperation
+ *  \param srcColorFactor source color factor
+ *  \param dstColorFactor destination color factor
+ *  \param colorOperation color operation
+ *  \param srcAlphaFactor source alpha factor
+ *  \param dstAlphaFactor destination alpha factor
+ *  \param alphaOperation alpha operation
  *
  *  The result of the blend mode operation will be:
  *      dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
--- a/external/SDL2/include/SDL_clipboard.h
+++ b/external/SDL2/include/SDL_clipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_config.h
+++ b/external/SDL2/include/SDL_config.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_config.h.cmake
+++ b/external/SDL2/include/SDL_config.h.cmake
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -184,6 +184,7 @@
 #cmakedefine HAVE_SEM_TIMEDWAIT 1
 #cmakedefine HAVE_GETAUXVAL 1
 #cmakedefine HAVE_POLL 1
+#cmakedefine HAVE__EXIT 1
 
 #elif __WIN32__
 #cmakedefine HAVE_STDARG_H 1
@@ -285,6 +286,7 @@
 #cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
 #cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
 #cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
+#cmakedefine SDL_JOYSTICK_HIDAPI @SDL_JOYSTICK_HIDAPI@
 #cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
 #cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
 #cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
@@ -339,9 +341,6 @@
 #cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@
 #cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
 
-#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@
-#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@
-#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@
 #cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@
 #cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
 #cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
--- a/external/SDL2/include/SDL_config.h.in
+++ b/external/SDL2/include/SDL_config.h.in
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -189,6 +189,7 @@
 #undef HAVE_SEM_TIMEDWAIT
 #undef HAVE_GETAUXVAL
 #undef HAVE_POLL
+#undef HAVE__EXIT
 
 #else
 #define HAVE_STDARG_H   1
@@ -327,9 +328,6 @@
 #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
 #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
 #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
-#undef SDL_VIDEO_DRIVER_MIR
-#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC
-#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON
 #undef SDL_VIDEO_DRIVER_X11
 #undef SDL_VIDEO_DRIVER_RPI
 #undef SDL_VIDEO_DRIVER_KMSDRM
--- a/external/SDL2/include/SDL_config_android.h
+++ b/external/SDL2/include/SDL_config_android.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -130,6 +130,7 @@
 
 /* Enable various audio drivers */
 #define SDL_AUDIO_DRIVER_ANDROID    1
+#define SDL_AUDIO_DRIVER_OPENSLES   1
 #define SDL_AUDIO_DRIVER_DUMMY  1
 
 /* Enable various input drivers */
--- a/external/SDL2/include/SDL_config_iphoneos.h
+++ b/external/SDL2/include/SDL_config_iphoneos.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_config_macosx.h
+++ b/external/SDL2/include/SDL_config_macosx.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -218,7 +218,7 @@
 #endif
 
 /* Enable Vulkan support */
-/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */
+/* Metal/Vulkan Portability only supported on 64-bit architectures with 10.11+ */
 #if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
 #define SDL_VIDEO_VULKAN 1
 #else
--- a/external/SDL2/include/SDL_config_minimal.h
+++ b/external/SDL2/include/SDL_config_minimal.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_config_os2.h
+++ b/external/SDL2/include/SDL_config_os2.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_config_pandora.h
+++ b/external/SDL2/include/SDL_config_pandora.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_config_psp.h
+++ b/external/SDL2/include/SDL_config_psp.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_config_windows.h
+++ b/external/SDL2/include/SDL_config_windows.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_config_winrt.h
+++ b/external/SDL2/include/SDL_config_winrt.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_config_wiz.h
+++ b/external/SDL2/include/SDL_config_wiz.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_copying.h
+++ b/external/SDL2/include/SDL_copying.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_cpuinfo.h
+++ b/external/SDL2/include/SDL_cpuinfo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -41,25 +41,44 @@
 #else
 #include <intrin.h>
 #ifndef _WIN64
+#ifndef __MMX__
 #define __MMX__
+#endif
+#ifndef __3dNOW__
 #define __3dNOW__
 #endif
+#endif
+#ifndef __SSE__
 #define __SSE__
+#endif
+#ifndef __SSE2__
 #define __SSE2__
+#endif
 #endif /* __clang__ */
 #elif defined(__MINGW64_VERSION_MAJOR)
 #include <intrin.h>
 #else
-#ifdef __ALTIVEC__
-#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H)
+/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
+#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
 #include <altivec.h>
-#undef pixel
-#undef bool
 #endif
+#if !defined(SDL_DISABLE_ARM_NEON_H)
+#  if defined(__ARM_NEON)
+#    include <arm_neon.h>
+#  elif defined(__WINDOWS__) || defined(__WINRT__)
+/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
+#    if defined(_M_ARM)
+#      include <armintr.h>
+#      include <arm_neon.h>
+#      define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
+#    endif
+#    if defined (_M_ARM64)
+#      include <armintr.h>
+#      include <arm_neon.h>
+#      define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
+#    endif
+#  endif
 #endif
-#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H)
-#include <arm_neon.h>
-#endif
 #if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
 #include <mm3dnow.h>
 #endif
@@ -177,6 +196,69 @@
  */
 extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
 
+/**
+ * \brief Report the alignment this system needs for SIMD allocations.
+ *
+ * This will return the minimum number of bytes to which a pointer must be
+ *  aligned to be compatible with SIMD instructions on the current machine.
+ *  For example, if the machine supports SSE only, it will return 16, but if
+ *  it supports AVX-512F, it'll return 64 (etc). This only reports values for
+ *  instruction sets SDL knows about, so if your SDL build doesn't have
+ *  SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
+ *  not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
+ *  Plan accordingly.
+ */
+extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
+
+/**
+ * \brief Allocate memory in a SIMD-friendly way.
+ *
+ * This will allocate a block of memory that is suitable for use with SIMD
+ *  instructions. Specifically, it will be properly aligned and padded for
+ *  the system's supported vector instructions.
+ *
+ * The memory returned will be padded such that it is safe to read or write
+ *  an incomplete vector at the end of the memory block. This can be useful
+ *  so you don't have to drop back to a scalar fallback at the end of your
+ *  SIMD processing loop to deal with the final elements without overflowing
+ *  the allocated buffer.
+ *
+ * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free()
+ *  or delete[], etc.
+ *
+ * Note that SDL will only deal with SIMD instruction sets it is aware of;
+ *  for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
+ *  (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
+ *  know that AVX-512 wants 64. To be clear: if you can't decide to use an
+ *  instruction set with an SDL_Has*() function, don't use that instruction
+ *  set with memory allocated through here.
+ *
+ * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
+ *  out of memory.
+ *
+ *  \param len The length, in bytes, of the block to allocated. The actual
+ *             allocated block might be larger due to padding, etc.
+ * \return Pointer to newly-allocated block, NULL if out of memory.
+ *
+ * \sa SDL_SIMDAlignment
+ * \sa SDL_SIMDFree
+ */
+extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
+
+/**
+ * \brief Deallocate memory obtained from SDL_SIMDAlloc
+ *
+ * It is not valid to use this function on a pointer from anything but
+ *  SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
+ *  SDL_malloc, memalign, new[], etc.
+ *
+ * However, SDL_SIMDFree(NULL) is a legal no-op.
+ *
+ * \sa SDL_SIMDAlloc
+ */
+extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
+
+/* vi: set ts=4 sw=4 expandtab: */
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
 }
--- a/external/SDL2/include/SDL_egl.h
+++ b/external/SDL2/include/SDL_egl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_endian.h
+++ b/external/SDL2/include/SDL_endian.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_error.h
+++ b/external/SDL2/include/SDL_error.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_events.h
+++ b/external/SDL2/include/SDL_events.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -593,6 +593,9 @@
     */
     Uint8 padding[56];
 } SDL_Event;
+
+/* Make sure we haven't broken binary compatibility */
+SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56);
 
 
 /* Function prototypes */
--- a/external/SDL2/include/SDL_filesystem.h
+++ b/external/SDL2/include/SDL_filesystem.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_gamecontroller.h
+++ b/external/SDL2/include/SDL_gamecontroller.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_gesture.h
+++ b/external/SDL2/include/SDL_gesture.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_haptic.h
+++ b/external/SDL2/include/SDL_haptic.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_hints.h
+++ b/external/SDL2/include/SDL_hints.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -316,6 +316,16 @@
 #define SDL_HINT_TOUCH_MOUSE_EVENTS    "SDL_TOUCH_MOUSE_EVENTS"
 
 /**
+ *  \brief  A variable controlling whether mouse events should generate synthetic touch events
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Mouse events will not generate touch events (default for desktop platforms)
+ *    "1"       - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS)
+ */
+
+#define SDL_HINT_MOUSE_TOUCH_EVENTS    "SDL_MOUSE_TOUCH_EVENTS"
+
+/**
  *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
  *
  */
@@ -437,6 +447,16 @@
 #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
 
 /**
+ *  \brief  A variable that lets you provide a file with extra gamecontroller db entries.
+ *
+ *  The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h
+ *
+ *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
+ *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
+ */
+#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
+
+/**
  *  \brief  A variable containing a list of devices to skip when scanning for game controllers.
  *
  *  The format of the string is a comma separated list of USB VID/PID pairs
@@ -836,19 +856,7 @@
  */
 #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
 
- /**
- * \brief A variable to control whether mouse and touch events are to be treated together or separately
- *
- * The variable can be set to the following values:
- *   "0"       - Mouse events will be handled as touch events, and touch will raise fake mouse
- *               events. This is the behaviour of SDL <= 2.0.3. (default)
- *   "1"       - Mouse events will be handled separately from pure touch events.
- *
- * The value of this hint is used at runtime, so it can be changed at any time.
- */
-#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
-
- /**
+/**
  * \brief A variable to control whether we trap the Android back button to handle it manually.
  *        This is necessary for the right mouse button to work on some Android devices, or
  *        to be able to trap the back button for use in your code reliably.  If set to true,
@@ -865,6 +873,17 @@
  */
 #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
 
+/**
+ * \brief A variable to control whether the event loop will block itself when the app is paused.
+ *
+ * The variable can be set to the following values:
+ *   "0"       - Non blocking.
+ *   "1"       - Blocking. (default)
+ *
+ * The value should be set before SDL is initialized.
+ */
+#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
+
  /**
  * \brief A variable to control whether the return key on the soft keyboard
  *        should hide the soft keyboard on Android and iOS.
@@ -1042,6 +1061,118 @@
  *  https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html
  */
 #define SDL_HINT_AUDIO_CATEGORY   "SDL_AUDIO_CATEGORY"
+
+/**
+ *  \brief  A variable controlling whether the 2D render API is compatible or efficient.
+ *
+ *  This variable can be set to the following values:
+ *
+ *    "0"     - Don't use batching to make rendering more efficient.
+ *    "1"     - Use batching, but might cause problems if app makes its own direct OpenGL calls.
+ *
+ *  Up to SDL 2.0.9, the render API would draw immediately when requested. Now
+ *  it batches up draw requests and sends them all to the GPU only when forced
+ *  to (during SDL_RenderPresent, when changing render targets, by updating a
+ *  texture that the batch needs, etc). This is significantly more efficient,
+ *  but it can cause problems for apps that expect to render on top of the
+ *  render API's output. As such, SDL will disable batching if a specific
+ *  render backend is requested (since this might indicate that the app is
+ *  planning to use the underlying graphics API directly). This hint can
+ *  be used to explicitly request batching in this instance. It is a contract
+ *  that you will either never use the underlying graphics API directly, or
+ *  if you do, you will call SDL_RenderFlush() before you do so any current
+ *  batch goes to the GPU before your work begins. Not following this contract
+ *  will result in undefined behavior.
+ */
+#define SDL_HINT_RENDER_BATCHING  "SDL_RENDER_BATCHING"
+
+
+/**
+ *  \brief  A variable controlling whether SDL logs all events pushed onto its internal queue.
+ *
+ *  This variable can be set to the following values:
+ *
+ *    "0"     - Don't log any events (default)
+ *    "1"     - Log all events except mouse and finger motion, which are pretty spammy.
+ *    "2"     - Log all events.
+ *
+ *  This is generally meant to be used to debug SDL itself, but can be useful
+ *  for application developers that need better visibility into what is going
+ *  on in the event queue. Logged events are sent through SDL_Log(), which
+ *  means by default they appear on stdout on most platforms or maybe
+ *  OutputDebugString() on Windows, and can be funneled by the app with
+ *  SDL_LogSetOutputFunction(), etc.
+ *
+ *  This hint can be toggled on and off at runtime, if you only need to log
+ *  events for a small subset of program execution.
+ */
+#define SDL_HINT_EVENT_LOGGING   "SDL_EVENT_LOGGING"
+
+
+
+/**
+ *  \brief  Controls how the size of the RIFF chunk affects the loading of a WAVE file.
+ *
+ *  The size of the RIFF chunk (which includes all the sub-chunks of the WAVE
+ *  file) is not always reliable. In case the size is wrong, it's possible to
+ *  just ignore it and step through the chunks until a fixed limit is reached.
+ *
+ *  Note that files that have trailing data unrelated to the WAVE file or
+ *  corrupt files may slow down the loading process without a reliable boundary.
+ *  By default, SDL stops after 10000 chunks to prevent wasting time. Use the
+ *  environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value.
+ *
+ *  This variable can be set to the following values:
+ *
+ *    "force"        - Always use the RIFF chunk size as a boundary for the chunk search
+ *    "ignorezero"   - Like "force", but a zero size searches up to 4 GiB (default)
+ *    "ignore"       - Ignore the RIFF chunk size and always search up to 4 GiB
+ *    "maximum"      - Search for chunks until the end of file (not recommended)
+ */
+#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE   "SDL_WAVE_RIFF_CHUNK_SIZE"
+
+/**
+ *  \brief  Controls how a truncated WAVE file is handled.
+ *
+ *  A WAVE file is considered truncated if any of the chunks are incomplete or
+ *  the data chunk size is not a multiple of the block size. By default, SDL
+ *  decodes until the first incomplete block, as most applications seem to do.
+ *
+ *  This variable can be set to the following values:
+ *
+ *    "verystrict" - Raise an error if the file is truncated
+ *    "strict"     - Like "verystrict", but the size of the RIFF chunk is ignored
+ *    "dropframe"  - Decode until the first incomplete sample frame
+ *    "dropblock"  - Decode until the first incomplete block (default)
+ */
+#define SDL_HINT_WAVE_TRUNCATION   "SDL_WAVE_TRUNCATION"
+
+/**
+ *  \brief  Controls how the fact chunk affects the loading of a WAVE file.
+ *
+ *  The fact chunk stores information about the number of samples of a WAVE
+ *  file. The Standards Update from Microsoft notes that this value can be used
+ *  to 'determine the length of the data in seconds'. This is especially useful
+ *  for compressed formats (for which this is a mandatory chunk) if they produce
+ *  multiple sample frames per block and truncating the block is not allowed.
+ *  The fact chunk can exactly specify how many sample frames there should be
+ *  in this case.
+ *
+ *  Unfortunately, most application seem to ignore the fact chunk and so SDL
+ *  ignores it by default as well.
+ *
+ *  This variable can be set to the following values:
+ *
+ *    "truncate"    - Use the number of samples to truncate the wave data if
+ *                    the fact chunk is present and valid
+ *    "strict"      - Like "truncate", but raise an error if the fact chunk
+ *                    is invalid, not present for non-PCM formats, or if the
+ *                    data chunk doesn't have that many samples
+ *    "ignorezero"  - Like "truncate", but ignore fact chunk if the number of
+ *                    samples is zero
+ *    "ignore"      - Ignore fact chunk entirely (default)
+ */
+#define SDL_HINT_WAVE_FACT_CHUNK   "SDL_WAVE_FACT_CHUNK"
 
 /**
  *  \brief  An enumeration of hint priorities
--- a/external/SDL2/include/SDL_joystick.h
+++ b/external/SDL2/include/SDL_joystick.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_keyboard.h
+++ b/external/SDL2/include/SDL_keyboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_keycode.h
+++ b/external/SDL2/include/SDL_keycode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_loadso.h
+++ b/external/SDL2/include/SDL_loadso.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_log.h
+++ b/external/SDL2/include/SDL_log.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_main.h
+++ b/external/SDL2/include/SDL_main.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -55,6 +55,10 @@
 /* On iOS SDL provides a main function that creates an application delegate
    and starts the iOS application run loop.
 
+   If you link with SDL dynamically on iOS, the main function can't be in a
+   shared library, so you need to link with libSDLmain.a, which includes a
+   stub main function that calls into the shared library to start execution.
+
    See src/video/uikit/SDL_uikitappdelegate.m for more details.
  */
 #define SDL_MAIN_NEEDED
@@ -82,12 +86,6 @@
 #endif
 #endif /* SDL_MAIN_HANDLED */
 
-#ifdef __cplusplus
-#define C_LINKAGE   "C"
-#else
-#define C_LINKAGE
-#endif /* __cplusplus */
-
 #ifndef SDLMAIN_DECLSPEC
 #define SDLMAIN_DECLSPEC
 #endif
@@ -111,12 +109,6 @@
 #define main    SDL_main
 #endif
 
-/**
- *  The prototype for the application's main() function
- */
-extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
-
-
 #include "begin_code.h"
 #ifdef __cplusplus
 extern "C" {
@@ -123,6 +115,13 @@
 #endif
 
 /**
+ *  The prototype for the application's main() function
+ */
+typedef int (*SDL_main_func)(int argc, char *argv[]);
+extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
+
+
+/**
  *  This is called by the real SDL main function to let the rest of the
  *  library know that initialization was done properly.
  *
@@ -136,8 +135,7 @@
 /**
  *  This can be called to set the application class at startup
  */
-extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
-                                            void *hInst);
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 
 #endif /* __WIN32__ */
@@ -153,9 +151,23 @@
  *  \return 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more
  *      information on the failure.
  */
-extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
+extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
 
 #endif /* __WINRT__ */
+
+#if defined(__IPHONEOS__)
+
+/**
+ *  \brief Initializes and launches an SDL application.
+ *
+ *  \param argc The argc parameter from the application's main() function
+ *  \param argv The argv parameter from the application's main() function
+ *  \param mainFunction The SDL app's C-style main().
+ *  \return the return value from mainFunction
+ */
+extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
+
+#endif /* __IPHONEOS__ */
 
 
 #ifdef __cplusplus
--- a/external/SDL2/include/SDL_messagebox.h
+++ b/external/SDL2/include/SDL_messagebox.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_mouse.h
+++ b/external/SDL2/include/SDL_mouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_mutex.h
+++ b/external/SDL2/include/SDL_mutex.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_name.h
+++ b/external/SDL2/include/SDL_name.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_opengl.h
+++ b/external/SDL2/include/SDL_opengl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_opengles.h
+++ b/external/SDL2/include/SDL_opengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_opengles2.h
+++ b/external/SDL2/include/SDL_opengles2.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_pixels.h
+++ b/external/SDL2/include/SDL_pixels.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -168,7 +168,7 @@
     ((format) && (SDL_PIXELFLAG(format) != 1))
 
 /* Note: If you modify this list, update SDL_GetPixelFormatName() */
-enum
+typedef enum
 {
     SDL_PIXELFORMAT_UNKNOWN,
     SDL_PIXELFORMAT_INDEX1LSB =
@@ -290,7 +290,7 @@
         SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
     SDL_PIXELFORMAT_EXTERNAL_OES =      /**< Android video texture format */
         SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
-};
+} SDL_PixelFormatEnum;
 
 typedef struct SDL_Color
 {
--- a/external/SDL2/include/SDL_platform.h
+++ b/external/SDL2/include/SDL_platform.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_power.h
+++ b/external/SDL2/include/SDL_power.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_quit.h
+++ b/external/SDL2/include/SDL_quit.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_rect.h
+++ b/external/SDL2/include/SDL_rect.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -40,7 +40,7 @@
 #endif
 
 /**
- *  \brief  The structure that defines a point
+ *  \brief  The structure that defines a point (integer)
  *
  *  \sa SDL_EnclosePoints
  *  \sa SDL_PointInRect
@@ -52,8 +52,21 @@
 } SDL_Point;
 
 /**
- *  \brief A rectangle, with the origin at the upper left.
+ *  \brief  The structure that defines a point (floating point)
  *
+ *  \sa SDL_EnclosePoints
+ *  \sa SDL_PointInRect
+ */
+typedef struct SDL_FPoint
+{
+    float x;
+    float y;
+} SDL_FPoint;
+
+
+/**
+ *  \brief A rectangle, with the origin at the upper left (integer).
+ *
  *  \sa SDL_RectEmpty
  *  \sa SDL_RectEquals
  *  \sa SDL_HasIntersection
@@ -66,6 +79,19 @@
     int x, y;
     int w, h;
 } SDL_Rect;
+
+
+/**
+ *  \brief A rectangle, with the origin at the upper left (floating point).
+ */
+typedef struct SDL_FRect
+{
+    float x;
+    float y;
+    float w;
+    float h;
+} SDL_FRect;
+
 
 /**
  *  \brief Returns true if point resides inside a rectangle.
--- a/external/SDL2/include/SDL_render.h
+++ b/external/SDL2/include/SDL_render.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -835,7 +835,149 @@
                                            const SDL_Point *center,
                                            const SDL_RendererFlip flip);
 
+
 /**
+ *  \brief Draw a point on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw a point.
+ *  \param x The x coordinate of the point.
+ *  \param y The y coordinate of the point.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
+                                                 float x, float y);
+
+/**
+ *  \brief Draw multiple points on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw multiple points.
+ *  \param points The points to draw
+ *  \param count The number of points to draw
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
+                                                  const SDL_FPoint * points,
+                                                  int count);
+
+/**
+ *  \brief Draw a line on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw a line.
+ *  \param x1 The x coordinate of the start point.
+ *  \param y1 The y coordinate of the start point.
+ *  \param x2 The x coordinate of the end point.
+ *  \param y2 The y coordinate of the end point.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
+                                                float x1, float y1, float x2, float y2);
+
+/**
+ *  \brief Draw a series of connected lines on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw multiple lines.
+ *  \param points The points along the lines
+ *  \param count The number of points, drawing count-1 lines
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
+                                                const SDL_FPoint * points,
+                                                int count);
+
+/**
+ *  \brief Draw a rectangle on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw a rectangle.
+ *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
+                                               const SDL_FRect * rect);
+
+/**
+ *  \brief Draw some number of rectangles on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw multiple rectangles.
+ *  \param rects A pointer to an array of destination rectangles.
+ *  \param count The number of rectangles.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
+                                                 const SDL_FRect * rects,
+                                                 int count);
+
+/**
+ *  \brief Fill a rectangle on the current rendering target with the drawing color.
+ *
+ *  \param renderer The renderer which should fill a rectangle.
+ *  \param rect A pointer to the destination rectangle, or NULL for the entire
+ *              rendering target.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
+                                                const SDL_FRect * rect);
+
+/**
+ *  \brief Fill some number of rectangles on the current rendering target with the drawing color.
+ *
+ *  \param renderer The renderer which should fill multiple rectangles.
+ *  \param rects A pointer to an array of destination rectangles.
+ *  \param count The number of rectangles.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
+                                                 const SDL_FRect * rects,
+                                                 int count);
+
+/**
+ *  \brief Copy a portion of the texture to the current rendering target.
+ *
+ *  \param renderer The renderer which should copy parts of a texture.
+ *  \param texture The source texture.
+ *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
+ *                   texture.
+ *  \param dstrect   A pointer to the destination rectangle, or NULL for the
+ *                   entire rendering target.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
+                                            SDL_Texture * texture,
+                                            const SDL_Rect * srcrect,
+                                            const SDL_FRect * dstrect);
+
+/**
+ *  \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
+ *
+ *  \param renderer The renderer which should copy parts of a texture.
+ *  \param texture The source texture.
+ *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
+ *                   texture.
+ *  \param dstrect   A pointer to the destination rectangle, or NULL for the
+ *                   entire rendering target.
+ *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
+ *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
+ *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
+                                            SDL_Texture * texture,
+                                            const SDL_Rect * srcrect,
+                                            const SDL_FRect * dstrect,
+                                            const double angle,
+                                            const SDL_FPoint *center,
+                                            const SDL_RendererFlip flip);
+
+/**
  *  \brief Read pixels from the current rendering target.
  *
  *  \param renderer The renderer from which pixels should be read.
@@ -875,6 +1017,31 @@
  *  \sa SDL_CreateRenderer()
  */
 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
+
+/**
+ *  \brief Force the rendering context to flush any pending commands to the
+ *         underlying rendering API.
+ *
+ *  You do not need to (and in fact, shouldn't) call this function unless
+ *  you are planning to call into OpenGL/Direct3D/Metal/whatever directly
+ *  in addition to using an SDL_Renderer.
+ *
+ *  This is for a very-specific case: if you are using SDL's render API,
+ *  you asked for a specific renderer backend (OpenGL, Direct3D, etc),
+ *  you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
+ *  OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
+ *  this applies, you should call SDL_RenderFlush() between calls to SDL's
+ *  render API and the low-level API you're using in cooperation.
+ *
+ *  In all other cases, you can ignore this function. This is only here to
+ *  get maximum performance out of a specific situation. In all other cases,
+ *  SDL will do the right thing, perhaps at a performance loss.
+ *
+ *  This function is first available in SDL 2.0.10, and is not needed in
+ *  2.0.9 and earlier, as earlier versions did not queue rendering commands
+ *  at all, instead flushing them to the OS immediately.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
 
 
 /**
--- a/external/SDL2/include/SDL_revision.h
+++ b/external/SDL2/include/SDL_revision.h
@@ -1,2 +1,2 @@
-#define SDL_REVISION "hg-12373:8feb5da6f2fb"
-#define SDL_REVISION_NUMBER 12373
+#define SDL_REVISION "hg-12952:bc90ce38f1e2"
+#define SDL_REVISION_NUMBER 12952
--- a/external/SDL2/include/SDL_rwops.h
+++ b/external/SDL2/include/SDL_rwops.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -176,21 +176,50 @@
 #define RW_SEEK_END 2       /**< Seek relative to the end of data */
 
 /**
- *  \name Read/write macros
+ *  Return the size of the file in this rwops, or -1 if unknown
+ */
+extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
+
+/**
+ *  Seek to \c offset relative to \c whence, one of stdio's whence values:
+ *  RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
  *
- *  Macros to easily read and write from an SDL_RWops structure.
+ *  \return the final offset in the data stream, or -1 on error.
  */
-/* @{ */
-#define SDL_RWsize(ctx)         (ctx)->size(ctx)
-#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
-#define SDL_RWtell(ctx)         (ctx)->seek(ctx, 0, RW_SEEK_CUR)
-#define SDL_RWread(ctx, ptr, size, n)   (ctx)->read(ctx, ptr, size, n)
-#define SDL_RWwrite(ctx, ptr, size, n)  (ctx)->write(ctx, ptr, size, n)
-#define SDL_RWclose(ctx)        (ctx)->close(ctx)
-/* @} *//* Read/write macros */
+extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context,
+                                          Sint64 offset, int whence);
 
+/**
+ *  Return the current offset in the data stream, or -1 on error.
+ */
+extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context);
 
 /**
+ *  Read up to \c maxnum objects each of size \c size from the data
+ *  stream to the area pointed at by \c ptr.
+ *
+ *  \return the number of objects read, or 0 at error or end of file.
+ */
+extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
+                                          void *ptr, size_t size, size_t maxnum);
+
+/**
+ *  Write exactly \c num objects each of size \c size from the area
+ *  pointed at by \c ptr to data stream.
+ *
+ *  \return the number of objects written, or 0 at error or end of file.
+ */
+extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context,
+                                           const void *ptr, size_t size, size_t num);
+
+/**
+ *  Close and free an allocated SDL_RWops structure.
+ *
+ *  \return 0 if successful or -1 on write error when flushing data.
+ */
+extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context);
+
+/**
  *  Load all the data from an SDL data stream.
  *
  *  The data is allocated with a zero byte at the end (null terminated)
@@ -209,9 +238,17 @@
 /**
  *  Load an entire file.
  *
- *  Convenience macro.
+ *  The data is allocated with a zero byte at the end (null terminated)
+ *
+ *  If \c datasize is not NULL, it is filled with the size of the data read.
+ *
+ *  If \c freesrc is non-zero, the stream will be closed after being read.
+ *
+ *  The data should be freed with SDL_free().
+ *
+ *  \return the data, or NULL if there was an error.
  */
-#define SDL_LoadFile(file, datasize)   SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1)
+extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
 
 /**
  *  \name Read endian functions
--- a/external/SDL2/include/SDL_scancode.h
+++ b/external/SDL2/include/SDL_scancode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -38,7 +38,7 @@
  *  SDL_Event structure.
  *
  *  The values in this enumeration are based on the USB usage page standard:
- *  http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
+ *  https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf
  */
 typedef enum
 {
--- a/external/SDL2/include/SDL_sensor.h
+++ b/external/SDL2/include/SDL_sensor.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,8 +26,8 @@
  *
  */
 
-#ifndef _SDL_sensor_h
-#define _SDL_sensor_h
+#ifndef SDL_sensor_h_
+#define SDL_sensor_h_
 
 #include "SDL_stdinc.h"
 #include "SDL_error.h"
@@ -246,6 +246,6 @@
 #endif
 #include "close_code.h"
 
-#endif /* _SDL_sensor_h */
+#endif /* SDL_sensor_h_ */
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/include/SDL_shape.h
+++ b/external/SDL2/include/SDL_shape.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_stdinc.h
+++ b/external/SDL2/include/SDL_stdinc.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_surface.h
+++ b/external/SDL2/include/SDL_surface.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -53,6 +53,7 @@
 #define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
 #define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
 #define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
+#define SDL_SIMD_ALIGNED    0x00000008  /**< Surface uses aligned memory */
 /* @} *//* Surface flags */
 
 /**
--- a/external/SDL2/include/SDL_system.h
+++ b/external/SDL2/include/SDL_system.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_syswm.h
+++ b/external/SDL2/include/SDL_syswm.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -34,7 +34,7 @@
 #include "SDL_version.h"
 
 /**
- *  \file SDL_syswm.h
+ *  \brief SDL_syswm.h
  *
  *  Your application has access to a special type of event ::SDL_SYSWMEVENT,
  *  which contains window-manager specific information and arrives whenever
@@ -41,10 +41,10 @@
  *  an unhandled window event occurs.  This event is ignored by default, but
  *  you can enable it with SDL_EventState().
  */
-#ifdef SDL_PROTOTYPES_ONLY
 struct SDL_SysWMinfo;
-#else
 
+#if !defined(SDL_PROTOTYPES_ONLY)
+
 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
 #ifndef WIN32_LEAN_AND_MEAN
 #define WIN32_LEAN_AND_MEAN
@@ -103,7 +103,9 @@
 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
 #include "SDL_egl.h"
 #endif
+#endif /* SDL_PROTOTYPES_ONLY */
 
+
 #include "begin_code.h"
 /* Set up for C function definitions, even when using C++ */
 #ifdef __cplusplus
@@ -110,6 +112,7 @@
 extern "C" {
 #endif
 
+#if !defined(SDL_PROTOTYPES_ONLY)
 /**
  *  These are the various supported windowing subsystems
  */
@@ -122,7 +125,7 @@
     SDL_SYSWM_COCOA,
     SDL_SYSWM_UIKIT,
     SDL_SYSWM_WAYLAND,
-    SDL_SYSWM_MIR,
+    SDL_SYSWM_MIR,  /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
     SDL_SYSWM_WINRT,
     SDL_SYSWM_ANDROID,
     SDL_SYSWM_VIVANTE,
@@ -257,11 +260,11 @@
             struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
         } wl;
 #endif
-#if defined(SDL_VIDEO_DRIVER_MIR)
+#if defined(SDL_VIDEO_DRIVER_MIR)  /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
         struct
         {
-            struct MirConnection *connection;  /**< Mir display server connection */
-            struct MirSurface *surface;  /**< Mir surface */
+            void *connection;  /**< Mir display server connection */
+            void *surface;  /**< Mir surface */
         } mir;
 #endif
 
--- a/external/SDL2/include/SDL_test.h
+++ b/external/SDL2/include/SDL_test.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_test_assert.h
+++ b/external/SDL2/include/SDL_test_assert.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_test_common.h
+++ b/external/SDL2/include/SDL_test_common.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -140,14 +140,20 @@
  */
 int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
 
+
 /**
- * \brief Returns common usage information
+ * \brief Logs command line usage info.
  *
- * \param state The common state describing the test window to create.
+ * This logs the appropriate command line options for the subsystems in use
+ *  plus other common options, and then any application-specific options.
+ *  This uses the SDL_Log() function and splits up output to be friendly to
+ *  80-character-wide terminals.
  *
- * \returns String with usage information
+ * \param state The common state describing the test window for the app.
+ * \param argv0 argv[0], as passed to main/SDL_main.
+ * \param options an array of strings for application specific options. The last element of the array should be NULL.
  */
-const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
+void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options);
 
 /**
  * \brief Open test window.
@@ -157,6 +163,17 @@
  * \returns True if initialization succeeded, false otherwise
  */
 SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
+
+/**
+ * \brief Easy argument handling when test app doesn't need any custom args.
+ *
+ * \param state The common state describing the test window to create.
+ * \param argc argc, as supplied to SDL_main
+ * \param argv argv, as supplied to SDL_main
+ *
+ * \returns False if app should quit, true otherwise.
+ */
+SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
 
 /**
  * \brief Common event handler for test windows.
--- a/external/SDL2/include/SDL_test_compare.h
+++ b/external/SDL2/include/SDL_test_compare.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_test_crc32.h
+++ b/external/SDL2/include/SDL_test_crc32.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_test_font.h
+++ b/external/SDL2/include/SDL_test_font.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_test_fuzzer.h
+++ b/external/SDL2/include/SDL_test_fuzzer.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_test_harness.h
+++ b/external/SDL2/include/SDL_test_harness.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_test_images.h
+++ b/external/SDL2/include/SDL_test_images.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_test_log.h
+++ b/external/SDL2/include/SDL_test_log.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_test_md5.h
+++ b/external/SDL2/include/SDL_test_md5.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_test_memory.h
+++ b/external/SDL2/include/SDL_test_memory.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -42,7 +42,7 @@
  * 
  * \note This should be called before any other SDL functions for complete tracking coverage
  */
-int SDLTest_TrackAllocations();
+int SDLTest_TrackAllocations(void);
 
 /**
  * \brief Print a log of any outstanding allocations
@@ -49,7 +49,7 @@
  *
  * \note This can be called after SDL_Quit()
  */
-void SDLTest_LogAllocations();
+void SDLTest_LogAllocations(void);
 
 
 /* Ends C function definitions when using C++ */
--- a/external/SDL2/include/SDL_test_random.h
+++ b/external/SDL2/include/SDL_test_random.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_thread.h
+++ b/external/SDL2/include/SDL_thread.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_timer.h
+++ b/external/SDL2/include/SDL_timer.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_touch.h
+++ b/external/SDL2/include/SDL_touch.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -41,6 +41,14 @@
 typedef Sint64 SDL_TouchID;
 typedef Sint64 SDL_FingerID;
 
+typedef enum
+{
+    SDL_TOUCH_DEVICE_INVALID = -1,
+    SDL_TOUCH_DEVICE_DIRECT,            /* touch screen with window-relative coordinates */
+    SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
+    SDL_TOUCH_DEVICE_INDIRECT_RELATIVE  /* trackpad with screen cursor-relative coordinates */
+} SDL_TouchDeviceType;
+
 typedef struct SDL_Finger
 {
     SDL_FingerID id;
@@ -52,7 +60,10 @@
 /* Used as the device ID for mouse events simulated with touch input */
 #define SDL_TOUCH_MOUSEID ((Uint32)-1)
 
+/* Used as the SDL_TouchID for touch events simulated with mouse input */
+#define SDL_MOUSE_TOUCHID ((Sint64)-1)
 
+
 /* Function prototypes */
 
 /**
@@ -64,6 +75,11 @@
  *  \brief Get the touch ID with the given index, or 0 if the index is invalid.
  */
 extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
+
+/**
+ * \brief Get the type of the given touch device.
+ */
+extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
 
 /**
  *  \brief Get the number of active fingers for a given touch device.
--- a/external/SDL2/include/SDL_types.h
+++ b/external/SDL2/include/SDL_types.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_version.h
+++ b/external/SDL2/include/SDL_version.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -59,7 +59,7 @@
 */
 #define SDL_MAJOR_VERSION   2
 #define SDL_MINOR_VERSION   0
-#define SDL_PATCHLEVEL      9
+#define SDL_PATCHLEVEL      10
 
 /**
  *  \brief Macro to determine SDL version program was compiled against.
--- a/external/SDL2/include/SDL_video.h
+++ b/external/SDL2/include/SDL_video.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/include/SDL_vulkan.h
+++ b/external/SDL2/include/SDL_vulkan.h
@@ -98,8 +98,8 @@
  *        applications to link with libvulkan (and historically MoltenVK was
  *        provided as a static library). If it is not found then, on macOS, SDL
  *        will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
- *        \c MoltenVK.framework/MoltenVK and \c libMoltenVK.dylib in that order.
- *        On iOS SDL will attempt to load \c libMoltenVK.dylib. Applications
+ *        followed by \c libvulkan.dylib, in that order.
+ *        On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
  *        using a dynamic framework or .dylib must ensure it is included in its
  *        application bundle.
  *
@@ -153,7 +153,7 @@
  *  is smaller than the number of required extensions, \c SDL_FALSE will be
  *  returned instead of \c SDL_TRUE, to indicate that not all the required
  *  extensions were returned.
- * 
+ *
  *  \note If \c window is not NULL, it will be checked against its creation
  *        flags to ensure that the Vulkan flag is present. This parameter
  *        will be removed in a future major release.
--- a/external/SDL2/include/begin_code.h
+++ b/external/SDL2/include/begin_code.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -106,6 +106,9 @@
 #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
 #ifdef _MSC_VER
 #pragma warning(disable: 4103)
+#endif
+#ifdef __clang__
+#pragma clang diagnostic ignored "-Wpragma-pack"
 #endif
 #ifdef __BORLANDC__
 #pragma nopackwarning
--- a/external/SDL2/include/close_code.h
+++ b/external/SDL2/include/close_code.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,6 +26,9 @@
  *  after you finish any function and structure declarations in your headers
  */
 
+#ifndef _begin_code_h
+#error close_code.h included without matching begin_code.h
+#endif
 #undef _begin_code_h
 
 /* Reset structure packing at previous byte alignment */
--- a/external/SDL2/sdl2.m4
+++ b/external/SDL2/sdl2.m4
@@ -74,7 +74,7 @@
         done
       fi
 
-      if test -d $sdl_framework; then
+      if test x"$sdl_framework" != x && test -d "$sdl_framework"; then
         AC_MSG_RESULT($sdl_framework)
         sdl_framework_dir=`dirname $sdl_framework`
         SDL_CFLAGS="-F$sdl_framework_dir -Wl,-framework,SDL2 -I$sdl_framework/include"
--- a/external/SDL2/src/SDL.c
+++ b/external/SDL2/src/SDL.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -139,10 +139,9 @@
     if ((flags & SDL_INIT_EVENTS)) {
 #if !SDL_EVENTS_DISABLED
         if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
-            if (SDL_StartEventLoop() < 0) {
+            if (SDL_EventsInit() < 0) {
                 return (-1);
             }
-            SDL_QuitInit();
         }
         SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
 #else
@@ -333,8 +332,7 @@
 #if !SDL_EVENTS_DISABLED
     if ((flags & SDL_INIT_EVENTS)) {
         if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
-            SDL_QuitQuit();
-            SDL_StopEventLoop();
+            SDL_EventsQuit();
         }
         SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
     }
@@ -347,6 +345,12 @@
     int i;
     int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
     Uint32 initialized = 0;
+
+    /* Fast path for checking one flag */
+    if (SDL_HasExactlyOneBitSet32(flags)) {
+        int subsystem_index = SDL_MostSignificantBitIndex32(flags);
+        return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
+    }
 
     if (!flags) {
         flags = SDL_INIT_EVERYTHING;
--- a/external/SDL2/src/SDL_assert.c
+++ b/external/SDL2/src/SDL_assert.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -123,7 +123,7 @@
 #if defined(__WATCOMC__)
 #pragma aux SDL_ExitProcess aborts;
 #endif
-static void SDL_ExitProcess(int exitcode)
+static SDL_NORETURN void SDL_ExitProcess(int exitcode)
 {
 #ifdef __WIN32__
     /* "if you do not know the state of all threads in your process, it is
@@ -130,11 +130,17 @@
        better to call TerminateProcess than ExitProcess"
        https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
     TerminateProcess(GetCurrentProcess(), exitcode);
-
+    /* MingW doesn't have TerminateProcess marked as noreturn, so add an
+       ExitProcess here that will never be reached but make MingW happy. */
+    ExitProcess(exitcode);
 #elif defined(__EMSCRIPTEN__)
     emscripten_cancel_main_loop();  /* this should "kill" the app. */
     emscripten_force_exit(exitcode);  /* this should "kill" the app. */
     exit(exitcode);
+#elif defined(__HAIKU__)  /* Haiku has _Exit, but it's not marked noreturn. */
+    _exit(exitcode);
+#elif defined(HAVE__EXIT) /* Upper case _Exit() */
+    _Exit(exitcode);
 #else
     _exit(exitcode);
 #endif
@@ -144,7 +150,7 @@
 #if defined(__WATCOMC__)
 #pragma aux SDL_AbortAssertion aborts;
 #endif
-static void SDL_AbortAssertion(void)
+static SDL_NORETURN void SDL_AbortAssertion(void)
 {
     SDL_Quit();
     SDL_ExitProcess(42);
@@ -178,6 +184,7 @@
 
     (void) userdata;  /* unused in default handler. */
 
+    /* !!! FIXME: why is this using SDL_stack_alloc and not just "char message[SDL_MAX_LOG_MESSAGE];" ? */
     message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE);
     if (!message) {
         /* Uh oh, we're in real trouble now... */
@@ -249,7 +256,7 @@
             SDL_bool okay = SDL_TRUE;
             char *buf = (char *) EM_ASM_INT({
                 var str =
-                    Pointer_stringify($0) + '\n\n' +
+                    UTF8ToString($0) + '\n\n' +
                     'Abort/Retry/Ignore/AlwaysIgnore? [ariA] :';
                 var reply = window.prompt(str, "i");
                 if (reply === null) {
@@ -369,10 +376,6 @@
 
     switch (state)
     {
-        case SDL_ASSERTION_ABORT:
-            SDL_AbortAssertion();
-            return SDL_ASSERTION_IGNORE;  /* shouldn't return, but oh well. */
-
         case SDL_ASSERTION_ALWAYS_IGNORE:
             state = SDL_ASSERTION_IGNORE;
             data->always_ignore = 1;
@@ -382,6 +385,10 @@
         case SDL_ASSERTION_RETRY:
         case SDL_ASSERTION_BREAK:
             break;  /* macro handles these. */
+
+        case SDL_ASSERTION_ABORT:
+            SDL_AbortAssertion();
+            /*break;  ...shouldn't return, but oh well. */
     }
 
     assertion_running--;
--- a/external/SDL2/src/SDL_assert_c.h
+++ b/external/SDL2/src/SDL_assert_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/SDL_dataqueue.c
+++ b/external/SDL2/src/SDL_dataqueue.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/SDL_dataqueue.h
+++ b/external/SDL2/src/SDL_dataqueue.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/SDL_error.c
+++ b/external/SDL2/src/SDL_error.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -81,7 +81,7 @@
                 case 0:        /* Malformed format string.. */
                     --fmt;
                     break;
-                case 'i': case 'd': case 'u':
+                case 'i': case 'd': case 'u': case 'x': case 'X':
                     error->args[error->argc++].value_l = va_arg(ap, long);
                     break;
                 }
@@ -234,7 +234,7 @@
                     *spot++ = *fmt++;
                     *spot++ = '\0';
                     switch (spot[-2]) {
-                    case 'i': case 'd': case 'u':
+                    case 'i': case 'd': case 'u': case 'x': case 'X':
                       len = SDL_snprintf(msg, maxlen, tmp,
                                          error->args[argi++].value_l);
                       if (len > 0) {
--- a/external/SDL2/src/SDL_error_c.h
+++ b/external/SDL2/src/SDL_error_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/SDL_hints.c
+++ b/external/SDL2/src/SDL_hints.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/SDL_internal.h
+++ b/external/SDL2/src/SDL_internal.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -34,6 +34,10 @@
 #else
 #define SDL_VARIABLE_LENGTH_ARRAY
 #endif
+
+#define SDL_MAX_SMALL_ALLOC_STACKSIZE 128
+#define SDL_small_alloc(type, count, pisstack) ( (*(pisstack) = ((sizeof(type)*(count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL_stack_alloc(type, count) : (type*)SDL_malloc(sizeof(type)*(count))) )
+#define SDL_small_free(ptr, isstack) if ((isstack)) { SDL_stack_free(ptr); } else { SDL_free(ptr); }
 
 #include "dynapi/SDL_dynapi.h"
 
--- a/external/SDL2/src/SDL_log.c
+++ b/external/SDL2/src/SDL_log.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -282,6 +282,7 @@
         return;
     }
 
+    /* !!! FIXME: why not just "char message[SDL_MAX_LOG_MESSAGE];" ? */
     message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE);
     if (!message) {
         return;
@@ -321,6 +322,7 @@
         char *output;
         size_t length;
         LPTSTR tstr;
+        SDL_bool isstack;
 
 #if !defined(HAVE_STDIO_H) && !defined(__WINRT__)
         BOOL attachResult;
@@ -364,7 +366,7 @@
 #endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */
 
         length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1;
-        output = SDL_stack_alloc(char, length);
+        output = SDL_small_alloc(char, length, &isstack);
         SDL_snprintf(output, length, "%s: %s\r\n", SDL_priority_prefixes[priority], message);
         tstr = WIN_UTF8ToString(output);
         
@@ -389,7 +391,7 @@
 #endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */
 
         SDL_free(tstr);
-        SDL_stack_free(output);
+        SDL_small_free(output, isstack);
     }
 #elif defined(__ANDROID__)
     {
@@ -398,13 +400,13 @@
         SDL_snprintf(tag, SDL_arraysize(tag), "SDL/%s", GetCategoryPrefix(category));
         __android_log_write(SDL_android_priority[priority], tag, message);
     }
-#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA)
-    /* Technically we don't need SDL_VIDEO_DRIVER_COCOA, but that's where this function is defined for now.
+#elif defined(__APPLE__) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT))
+    /* Technically we don't need Cocoa/UIKit, but that's where this function is defined for now.
     */
     extern void SDL_NSLog(const char *text);
     {
         char *text;
-
+        /* !!! FIXME: why not just "char text[SDL_MAX_LOG_MESSAGE];" ? */
         text = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE);
         if (text) {
             SDL_snprintf(text, SDL_MAX_LOG_MESSAGE, "%s: %s", SDL_priority_prefixes[priority], message);
--- a/external/SDL2/src/atomic/SDL_atomic.c
+++ b/external/SDL2/src/atomic/SDL_atomic.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -288,6 +288,10 @@
     return value;
 #endif
 }
+
+#ifdef SDL_MEMORY_BARRIER_USES_FUNCTION
+#error This file should be built in arm mode so the mcr instruction is available for memory barriers
+#endif
 
 void
 SDL_MemoryBarrierReleaseFunction(void)
--- a/external/SDL2/src/atomic/SDL_spinlock.c
+++ b/external/SDL2/src/atomic/SDL_spinlock.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/SDL_audio.c
+++ b/external/SDL2/src/audio/SDL_audio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -89,6 +89,9 @@
 #if SDL_AUDIO_DRIVER_FUSIONSOUND
     &FUSIONSOUND_bootstrap,
 #endif
+#if SDL_AUDIO_DRIVER_OPENSLES
+    &openslES_bootstrap,
+#endif
 #if SDL_AUDIO_DRIVER_ANDROID
     &ANDROIDAUDIO_bootstrap,
 #endif
@@ -245,12 +248,6 @@
 {                               /* no-op. */
 }
 
-static int
-SDL_AudioGetPendingBytes_Default(_THIS)
-{
-    return 0;
-}
-
 static Uint8 *
 SDL_AudioGetDeviceBuf_Default(_THIS)
 {
@@ -358,7 +355,6 @@
     FILL_STUB(BeginLoopIteration);
     FILL_STUB(WaitDevice);
     FILL_STUB(PlayDevice);
-    FILL_STUB(GetPendingBytes);
     FILL_STUB(GetDeviceBuf);
     FILL_STUB(CaptureFromDevice);
     FILL_STUB(FlushCapture);
@@ -651,12 +647,10 @@
     }
 
     /* Nothing to do unless we're set up for queueing. */
-    if (device->callbackspec.callback == SDL_BufferQueueDrainCallback) {
+    if (device->callbackspec.callback == SDL_BufferQueueDrainCallback ||
+        device->callbackspec.callback == SDL_BufferQueueFillCallback)
+    {
         current_audio.impl.LockDevice(device);
-        retval = ((Uint32) SDL_CountDataQueue(device->buffer_queue)) + current_audio.impl.GetPendingBytes(device);
-        current_audio.impl.UnlockDevice(device);
-    } else if (device->callbackspec.callback == SDL_BufferQueueFillCallback) {
-        current_audio.impl.LockDevice(device);
         retval = (Uint32) SDL_CountDataQueue(device->buffer_queue);
         current_audio.impl.UnlockDevice(device);
     }
@@ -695,8 +689,16 @@
 
     SDL_assert(!device->iscapture);
 
+#if SDL_AUDIO_DRIVER_ANDROID
+    {
+        /* Set thread priority to THREAD_PRIORITY_AUDIO */
+        extern void Android_JNI_AudioSetThreadPriority(int, int);
+        Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
+    }
+#else
     /* The audio mixing is always a high priority thread */
     SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
+#endif
 
     /* Perform any thread setup */
     device->threadid = SDL_ThreadID();
@@ -792,8 +794,16 @@
 
     SDL_assert(device->iscapture);
 
+#if SDL_AUDIO_DRIVER_ANDROID
+    {
+        /* Set thread priority to THREAD_PRIORITY_AUDIO */
+        extern void Android_JNI_AudioSetThreadPriority(int, int);
+        Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
+    }
+#else
     /* The audio mixing is always a high priority thread */
     SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
+#endif
 
     /* Perform any thread setup */
     device->threadid = SDL_ThreadID();
@@ -876,8 +886,6 @@
             SDL_UnlockMutex(device->mixer_lock);
         }
     }
-
-    current_audio.impl.PrepareToClose(device);
 
     current_audio.impl.FlushCapture(device);
 
--- a/external/SDL2/src/audio/SDL_audio_c.h
+++ b/external/SDL2/src/audio/SDL_audio_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/SDL_audiocvt.c
+++ b/external/SDL2/src/audio/SDL_audiocvt.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -718,9 +718,15 @@
     /* !!! FIXME: remove this if we can get the resampler to work in-place again. */
     float *dst = (float *) (cvt->buf + srclen);
     const int dstlen = (cvt->len * cvt->len_mult) - srclen;
-    const int paddingsamples = (ResamplerPadding(inrate, outrate) * chans);
+    const int requestedpadding = ResamplerPadding(inrate, outrate);
+    int paddingsamples;
     float *padding;
 
+    if (requestedpadding < SDL_MAX_SINT32 / chans) {
+        paddingsamples = requestedpadding * chans;
+    } else {
+        paddingsamples = 0;
+    }
     SDL_assert(format == AUDIO_F32SYS);
 
     /* we keep no streaming state here, so pad with silence on both ends. */
@@ -889,10 +895,14 @@
         return SDL_SetError("Invalid source channels");
     } else if (!SDL_SupportedChannelCount(dst_channels)) {
         return SDL_SetError("Invalid destination channels");
-    } else if (src_rate == 0) {
-        return SDL_SetError("Source rate is zero");
-    } else if (dst_rate == 0) {
-        return SDL_SetError("Destination rate is zero");
+    } else if (src_rate <= 0) {
+        return SDL_SetError("Source rate is equal to or less than zero");
+    } else if (dst_rate <= 0) {
+        return SDL_SetError("Destination rate is equal to or less than zero");
+    } else if (src_rate >= SDL_MAX_SINT32 / RESAMPLER_SAMPLES_PER_ZERO_CROSSING) {
+        return SDL_SetError("Source rate is too high");
+    } else if (dst_rate >= SDL_MAX_SINT32 / RESAMPLER_SAMPLES_PER_ZERO_CROSSING) {
+        return SDL_SetError("Destination rate is too high");
     }
 
 #if DEBUG_CONVERT
--- a/external/SDL2/src/audio/SDL_audiodev.c
+++ b/external/SDL2/src/audio/SDL_audiodev.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/SDL_audiodev_c.h
+++ b/external/SDL2/src/audio/SDL_audiodev_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/SDL_audiotypecvt.c
+++ b/external/SDL2/src/audio/SDL_audiotypecvt.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -25,8 +25,7 @@
 #include "SDL_cpuinfo.h"
 #include "SDL_assert.h"
 
-/* !!! FIXME: disabled until we fix https://bugzilla.libsdl.org/show_bug.cgi?id=4186 */
-#if 0 /*def __ARM_NEON__*/
+#ifdef __ARM_NEON
 #define HAVE_NEON_INTRINSICS 1
 #endif
 
@@ -526,9 +525,9 @@
     }
 
     SDL_assert(!i || ((((size_t) dst) & 15) == 0));
-    SDL_assert(!i || ((((size_t) src) & 15) == 0));
 
-    {
+    /* Make sure src is aligned too. */
+    if ((((size_t) src) & 15) == 0) {
         /* Aligned! Do SSE blocks as long as we have 16 bytes available. */
         const __m128 divby8388607 = _mm_set1_ps(DIVBY8388607);
         const __m128i *mmsrc = (const __m128i *) src;
@@ -926,16 +925,16 @@
         /* Aligned! Do NEON blocks as long as we have 16 bytes available. */
         const uint8_t *mmsrc = (const uint8_t *) src;
         const float32x4_t divby128 = vdupq_n_f32(DIVBY128);
-        const float32x4_t one = vdupq_n_f32(1.0f);
+        const float32x4_t negone = vdupq_n_f32(-1.0f);
         while (i >= 16) {   /* 16 * 8-bit */
             const uint8x16_t bytes = vld1q_u8(mmsrc);  /* get 16 uint8 into a NEON register. */
             const uint16x8_t uint16hi = vmovl_u8(vget_high_u8(bytes));  /* convert top 8 bytes to 8 uint16 */
             const uint16x8_t uint16lo = vmovl_u8(vget_low_u8(bytes));   /* convert bottom 8 bytes to 8 uint16 */
             /* split uint16 to two uint32, then convert to float, then multiply to normalize, subtract to adjust for sign, store. */
-            vst1q_f32(dst, vmlsq_f32(vcvtq_f32_u32(vmovl_u16(vget_high_u16(uint16hi))), divby128, one));
-            vst1q_f32(dst+4, vmlsq_f32(vcvtq_f32_u32(vmovl_u16(vget_low_u16(uint16hi))), divby128, one));
-            vst1q_f32(dst+8, vmlsq_f32(vcvtq_f32_u32(vmovl_u16(vget_high_u16(uint16lo))), divby128, one));
-            vst1q_f32(dst+12, vmlsq_f32(vcvtq_f32_u32(vmovl_u16(vget_low_u16(uint16lo))), divby128, one));
+            vst1q_f32(dst, vmlaq_f32(negone, vcvtq_f32_u32(vmovl_u16(vget_high_u16(uint16hi))), divby128));
+            vst1q_f32(dst+4, vmlaq_f32(negone, vcvtq_f32_u32(vmovl_u16(vget_low_u16(uint16hi))), divby128));
+            vst1q_f32(dst+8, vmlaq_f32(negone, vcvtq_f32_u32(vmovl_u16(vget_high_u16(uint16lo))), divby128));
+            vst1q_f32(dst+12, vmlaq_f32(negone, vcvtq_f32_u32(vmovl_u16(vget_low_u16(uint16lo))), divby128));
             i -= 16; mmsrc -= 16; dst -= 16;
         }
 
@@ -1021,12 +1020,12 @@
     if ((((size_t) src) & 15) == 0) {
         /* Aligned! Do NEON blocks as long as we have 16 bytes available. */
         const float32x4_t divby32768 = vdupq_n_f32(DIVBY32768);
-        const float32x4_t one = vdupq_n_f32(1.0f);
+        const float32x4_t negone = vdupq_n_f32(-1.0f);
         while (i >= 8) {   /* 8 * 16-bit */
             const uint16x8_t uints = vld1q_u16((uint16_t const *) src);  /* get 8 uint16 into a NEON register. */
             /* split uint16 to two int32, then convert to float, then multiply to normalize, subtract for sign, store. */
-            vst1q_f32(dst, vmlsq_f32(one, vcvtq_f32_u32(vmovl_u16(vget_low_u16(uints))), divby32768));
-            vst1q_f32(dst+4, vmlsq_f32(one, vcvtq_f32_u32(vmovl_u16(vget_high_u16(uints))), divby32768));
+            vst1q_f32(dst, vmlaq_f32(negone, vcvtq_f32_u32(vmovl_u16(vget_low_u16(uints))), divby32768));
+            vst1q_f32(dst+4, vmlaq_f32(negone, vcvtq_f32_u32(vmovl_u16(vget_high_u16(uints))), divby32768));
             i -= 8; src -= 8; dst -= 8;
         }
     }
@@ -1060,9 +1059,9 @@
     }
 
     SDL_assert(!i || ((((size_t) dst) & 15) == 0));
-    SDL_assert(!i || ((((size_t) src) & 15) == 0));
 
-    {
+    /* Make sure src is aligned too. */
+    if ((((size_t) src) & 15) == 0) {
         /* Aligned! Do NEON blocks as long as we have 16 bytes available. */
         const float32x4_t divby8388607 = vdupq_n_f32(DIVBY8388607);
         const int32_t *mmsrc = (const int32_t *) src;
@@ -1341,7 +1340,7 @@
         if (sample >= 1.0f) {
             *dst = 2147483647;
         } else if (sample <= -1.0f) {
-            *dst = -2147483648;
+            *dst = (-2147483647) - 1;
         } else {
             *dst = ((Sint32)(sample * 8388607.0f)) << 8;
         }
@@ -1369,7 +1368,7 @@
         if (sample >= 1.0f) {
             *dst = 2147483647;
         } else if (sample <= -1.0f) {
-            *dst = -2147483648;
+            *dst = (-2147483647) - 1;
         } else {
             *dst = ((Sint32)(sample * 8388607.0f)) << 8;
         }
--- a/external/SDL2/src/audio/SDL_mixer.c
+++ b/external/SDL2/src/audio/SDL_mixer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/SDL_sysaudio.h
+++ b/external/SDL2/src/audio/SDL_sysaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -71,7 +71,6 @@
     void (*BeginLoopIteration)(_THIS);  /* Called by audio thread at top of loop */
     void (*WaitDevice) (_THIS);
     void (*PlayDevice) (_THIS);
-    int (*GetPendingBytes) (_THIS);
     Uint8 *(*GetDeviceBuf) (_THIS);
     int (*CaptureFromDevice) (_THIS, void *buffer, int buflen);
     void (*FlushCapture) (_THIS);
@@ -204,6 +203,7 @@
 extern AudioBootStrap DISKAUDIO_bootstrap;
 extern AudioBootStrap DUMMYAUDIO_bootstrap;
 extern AudioBootStrap FUSIONSOUND_bootstrap;
+extern AudioBootStrap openslES_bootstrap;
 extern AudioBootStrap ANDROIDAUDIO_bootstrap;
 extern AudioBootStrap PSPAUDIO_bootstrap;
 extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
--- a/external/SDL2/src/audio/SDL_wave.c
+++ b/external/SDL2/src/audio/SDL_wave.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -20,248 +20,855 @@
 */
 #include "../SDL_internal.h"
 
+#ifdef HAVE_LIMITS_H
+#include <limits.h>
+#else
+#ifndef SIZE_MAX
+#define SIZE_MAX ((size_t)-1)
+#endif
+#ifndef INT_MAX
+/* Make a lucky guess. */
+#define INT_MAX SDL_MAX_SINT32
+#endif
+#endif
+
 /* Microsoft WAVE file loading routines */
 
+#include "SDL_log.h"
+#include "SDL_hints.h"
 #include "SDL_audio.h"
 #include "SDL_wave.h"
 
+/* Reads the value stored at the location of the f1 pointer, multiplies it
+ * with the second argument and then stores the result to f1.
+ * Returns 0 on success, or -1 if the multiplication overflows, in which case f1
+ * does not get modified.
+ */
+static int
+SafeMult(size_t *f1, size_t f2)
+{
+    if (*f1 > 0 && SIZE_MAX / *f1 <= f2) {
+        return -1;
+    }
+    *f1 *= f2;
+    return 0;
+}
 
-static int ReadChunk(SDL_RWops * src, Chunk * chunk);
+typedef struct ADPCM_DecoderState
+{
+    Uint32 channels;        /* Number of channels. */
+    size_t blocksize;       /* Size of an ADPCM block in bytes. */
+    size_t blockheadersize; /* Size of an ADPCM block header in bytes. */
+    size_t samplesperblock; /* Number of samples per channel in an ADPCM block. */
+    size_t framesize;       /* Size of a sample frame (16-bit PCM) in bytes. */
+    Sint64 framestotal;     /* Total number of sample frames. */
+    Sint64 framesleft;      /* Number of sample frames still to be decoded. */
+    void *ddata;            /* Decoder data from initialization. */
+    void *cstate;           /* Decoding state for each channel. */
 
-struct MS_ADPCM_decodestate
+    /* ADPCM data. */
+    struct {
+        Uint8 *data;
+        size_t size;
+        size_t pos;
+    } input;
+
+    /* Current ADPCM block in the ADPCM data above. */
+    struct {
+        Uint8 *data;
+        size_t size;
+        size_t pos;
+    } block;
+
+    /* Decoded 16-bit PCM data. */
+    struct {
+        Sint16 *data;
+        size_t size;
+        size_t pos;
+    } output;
+} ADPCM_DecoderState;
+
+typedef struct MS_ADPCM_CoeffData
 {
-    Uint8 hPredictor;
-    Uint16 iDelta;
-    Sint16 iSamp1;
-    Sint16 iSamp2;
-};
-static struct MS_ADPCM_decoder
+    Uint16 coeffcount;
+    Sint16 *coeff;
+    Sint16 aligndummy; /* Has to be last member. */
+} MS_ADPCM_CoeffData;
+
+typedef struct MS_ADPCM_ChannelState
 {
-    WaveFMT wavefmt;
-    Uint16 wSamplesPerBlock;
-    Uint16 wNumCoef;
-    Sint16 aCoeff[7][2];
-    /* * * */
-    struct MS_ADPCM_decodestate state[2];
-} MS_ADPCM_state;
+    Uint16 delta;
+    Sint16 coeff1;
+    Sint16 coeff2;
+} MS_ADPCM_ChannelState;
 
+#ifdef SDL_WAVE_DEBUG_LOG_FORMAT
+static void
+WaveDebugLogFormat(WaveFile *file)
+{
+    WaveFormat *format = &file->format;
+    const char *fmtstr = "WAVE file: %s, %u Hz, %s, %u bits, %u %s/s";
+    const char *waveformat, *wavechannel, *wavebpsunit = "B";
+    Uint32 wavebps = format->byterate;
+    char channelstr[64];
+
+    SDL_zero(channelstr);
+
+    switch (format->encoding) {
+    case PCM_CODE:
+        waveformat = "PCM";
+        break;
+    case IEEE_FLOAT_CODE:
+        waveformat = "IEEE Float";
+        break;
+    case ALAW_CODE:
+        waveformat = "A-law";
+        break;
+    case MULAW_CODE:
+        waveformat = "\xc2\xb5-law";
+        break;
+    case MS_ADPCM_CODE:
+        waveformat = "MS ADPCM";
+        break;
+    case IMA_ADPCM_CODE:
+        waveformat = "IMA ADPCM";
+        break;
+    default:
+        waveformat = "Unknown";
+        break;
+    }
+
+#define SDL_WAVE_DEBUG_CHANNELCFG(STR, CODE) case CODE: wavechannel = STR; break;
+#define SDL_WAVE_DEBUG_CHANNELSTR(STR, CODE) if (format->channelmask & CODE) { \
+    SDL_strlcat(channelstr, channelstr[0] ? "-" STR : STR, sizeof(channelstr));}
+
+    if (format->formattag == EXTENSIBLE_CODE && format->channelmask > 0) {
+        switch (format->channelmask) {
+            SDL_WAVE_DEBUG_CHANNELCFG("1.0 Mono",         0x4)
+            SDL_WAVE_DEBUG_CHANNELCFG("1.1 Mono",         0xc)
+            SDL_WAVE_DEBUG_CHANNELCFG("2.0 Stereo",       0x3)
+            SDL_WAVE_DEBUG_CHANNELCFG("2.1 Stereo",       0xb)
+            SDL_WAVE_DEBUG_CHANNELCFG("3.0 Stereo",       0x7)
+            SDL_WAVE_DEBUG_CHANNELCFG("3.1 Stereo",       0xf)
+            SDL_WAVE_DEBUG_CHANNELCFG("3.0 Surround",     0x103)
+            SDL_WAVE_DEBUG_CHANNELCFG("3.1 Surround",     0x10b)
+            SDL_WAVE_DEBUG_CHANNELCFG("4.0 Quad",         0x33)
+            SDL_WAVE_DEBUG_CHANNELCFG("4.1 Quad",         0x3b)
+            SDL_WAVE_DEBUG_CHANNELCFG("4.0 Surround",     0x107)
+            SDL_WAVE_DEBUG_CHANNELCFG("4.1 Surround",     0x10f)
+            SDL_WAVE_DEBUG_CHANNELCFG("5.0",              0x37)
+            SDL_WAVE_DEBUG_CHANNELCFG("5.1",              0x3f)
+            SDL_WAVE_DEBUG_CHANNELCFG("5.0 Side",         0x607)
+            SDL_WAVE_DEBUG_CHANNELCFG("5.1 Side",         0x60f)
+            SDL_WAVE_DEBUG_CHANNELCFG("6.0",              0x137)
+            SDL_WAVE_DEBUG_CHANNELCFG("6.1",              0x13f)
+            SDL_WAVE_DEBUG_CHANNELCFG("6.0 Side",         0x707)
+            SDL_WAVE_DEBUG_CHANNELCFG("6.1 Side",         0x70f)
+            SDL_WAVE_DEBUG_CHANNELCFG("7.0",              0xf7)
+            SDL_WAVE_DEBUG_CHANNELCFG("7.1",              0xff)
+            SDL_WAVE_DEBUG_CHANNELCFG("7.0 Side",         0x6c7)
+            SDL_WAVE_DEBUG_CHANNELCFG("7.1 Side",         0x6cf)
+            SDL_WAVE_DEBUG_CHANNELCFG("7.0 Surround",     0x637)
+            SDL_WAVE_DEBUG_CHANNELCFG("7.1 Surround",     0x63f)
+            SDL_WAVE_DEBUG_CHANNELCFG("9.0 Surround",     0x5637)
+            SDL_WAVE_DEBUG_CHANNELCFG("9.1 Surround",     0x563f)
+            SDL_WAVE_DEBUG_CHANNELCFG("11.0 Surround",    0x56f7)
+            SDL_WAVE_DEBUG_CHANNELCFG("11.1 Surround",    0x56ff)
+        default:
+            SDL_WAVE_DEBUG_CHANNELSTR("FL",  0x1)
+            SDL_WAVE_DEBUG_CHANNELSTR("FR",  0x2)
+            SDL_WAVE_DEBUG_CHANNELSTR("FC",  0x4)
+            SDL_WAVE_DEBUG_CHANNELSTR("LF",  0x8)
+            SDL_WAVE_DEBUG_CHANNELSTR("BL",  0x10)
+            SDL_WAVE_DEBUG_CHANNELSTR("BR",  0x20)
+            SDL_WAVE_DEBUG_CHANNELSTR("FLC", 0x40)
+            SDL_WAVE_DEBUG_CHANNELSTR("FRC", 0x80)
+            SDL_WAVE_DEBUG_CHANNELSTR("BC",  0x100)
+            SDL_WAVE_DEBUG_CHANNELSTR("SL",  0x200)
+            SDL_WAVE_DEBUG_CHANNELSTR("SR",  0x400)
+            SDL_WAVE_DEBUG_CHANNELSTR("TC",  0x800)
+            SDL_WAVE_DEBUG_CHANNELSTR("TFL", 0x1000)
+            SDL_WAVE_DEBUG_CHANNELSTR("TFC", 0x2000)
+            SDL_WAVE_DEBUG_CHANNELSTR("TFR", 0x4000)
+            SDL_WAVE_DEBUG_CHANNELSTR("TBL", 0x8000)
+            SDL_WAVE_DEBUG_CHANNELSTR("TBC", 0x10000)
+            SDL_WAVE_DEBUG_CHANNELSTR("TBR", 0x20000)
+            break;
+        }
+    } else {
+        switch (format->channels) {
+        default:
+            if (SDL_snprintf(channelstr, sizeof(channelstr), "%u channels", format->channels) >= 0) {
+                wavechannel = channelstr;
+                break;
+            }
+        case 0:
+            wavechannel = "Unknown";
+            break;
+        case 1:
+            wavechannel = "Mono";
+            break;
+        case 2:
+            wavechannel = "Setero";
+            break;
+        }
+    }
+
+#undef SDL_WAVE_DEBUG_CHANNELCFG
+#undef SDL_WAVE_DEBUG_CHANNELSTR
+
+    if (wavebps >= 1024) {
+        wavebpsunit = "KiB";
+        wavebps = wavebps / 1024 + (wavebps & 0x3ff ? 1 : 0);
+    }
+
+    SDL_LogDebug(SDL_LOG_CATEGORY_AUDIO, fmtstr, waveformat, format->frequency, wavechannel, format->bitspersample, wavebps, wavebpsunit);
+}
+#endif
+
+#ifdef SDL_WAVE_DEBUG_DUMP_FORMAT
+static void
+WaveDebugDumpFormat(WaveFile *file, Uint32 rifflen, Uint32 fmtlen, Uint32 datalen)
+{
+    WaveFormat *format = &file->format;
+    const char *fmtstr1 = "WAVE chunk dump:\n"
+        "-------------------------------------------\n"
+        "RIFF                            %11u\n"
+        "-------------------------------------------\n"
+        "    fmt                         %11u\n"
+        "        wFormatTag                   0x%04x\n"
+        "        nChannels               %11u\n"
+        "        nSamplesPerSec          %11u\n"
+        "        nAvgBytesPerSec         %11u\n"
+        "        nBlockAlign             %11u\n";
+    const char *fmtstr2 = "        wBitsPerSample          %11u\n";
+    const char *fmtstr3 = "        cbSize                  %11u\n";
+    const char *fmtstr4a = "        wValidBitsPerSample     %11u\n";
+    const char *fmtstr4b = "        wSamplesPerBlock        %11u\n";
+    const char *fmtstr5 = "        dwChannelMask            0x%08x\n"
+        "        SubFormat\n"
+        "        %08x-%04x-%04x-%02x%02x%02x%02x%02x%02x%02x%02x\n";
+    const char *fmtstr6 = "-------------------------------------------\n"
+        " fact\n"
+        "  dwSampleLength                %11u\n";
+    const char *fmtstr7 = "-------------------------------------------\n"
+        " data                           %11u\n"
+        "-------------------------------------------\n";
+    char *dumpstr;
+    size_t dumppos = 0;
+    const size_t bufsize = 1024;
+    int res;
+
+    dumpstr = SDL_malloc(bufsize);
+    if (dumpstr == NULL) {
+        return;
+    }
+    dumpstr[0] = 0;
+
+    res = SDL_snprintf(dumpstr, bufsize, fmtstr1, rifflen, fmtlen, format->formattag, format->channels, format->frequency, format->byterate, format->blockalign);
+    dumppos += res > 0 ? res : 0;
+    if (fmtlen >= 16) {
+        res = SDL_snprintf(dumpstr + dumppos, bufsize - dumppos, fmtstr2, format->bitspersample);
+        dumppos += res > 0 ? res : 0;
+    }
+    if (fmtlen >= 18) {
+        res = SDL_snprintf(dumpstr + dumppos, bufsize - dumppos, fmtstr3, format->extsize);
+        dumppos += res > 0 ? res : 0;
+    }
+    if (format->formattag == EXTENSIBLE_CODE && fmtlen >= 40 && format->extsize >= 22) {
+        const Uint8 *g = format->subformat;
+        const Uint32 g1 = g[0] | ((Uint32)g[1] << 8) | ((Uint32)g[2] << 16) | ((Uint32)g[3] << 24);
+        const Uint32 g2 = g[4] | ((Uint32)g[5] << 8);
+        const Uint32 g3 = g[6] | ((Uint32)g[7] << 8);
+
+        switch (format->encoding) {
+        default:
+            res = SDL_snprintf(dumpstr + dumppos, bufsize - dumppos, fmtstr4a, format->validsamplebits);
+            dumppos += res > 0 ? res : 0;
+            break;
+        case MS_ADPCM_CODE:
+        case IMA_ADPCM_CODE:
+            res = SDL_snprintf(dumpstr + dumppos, bufsize - dumppos, fmtstr4b, format->samplesperblock);
+            dumppos += res > 0 ? res : 0;
+            break;
+        }
+        res = SDL_snprintf(dumpstr + dumppos, bufsize - dumppos, fmtstr5, format->channelmask, g1, g2, g3, g[8], g[9], g[10], g[11], g[12], g[13], g[14], g[15]);
+        dumppos += res > 0 ? res : 0;
+    } else {
+        switch (format->encoding) {
+        case MS_ADPCM_CODE:
+        case IMA_ADPCM_CODE:
+            if (fmtlen >= 20 && format->extsize >= 2) {
+                res = SDL_snprintf(dumpstr + dumppos, bufsize - dumppos, fmtstr4b, format->samplesperblock);
+                dumppos += res > 0 ? res : 0;
+            }
+            break;
+        }
+    }
+    if (file->fact.status >= 1) {
+        res = SDL_snprintf(dumpstr + dumppos, bufsize - dumppos, fmtstr6, file->fact.samplelength);
+        dumppos += res > 0 ? res : 0;
+    }
+    res = SDL_snprintf(dumpstr + dumppos, bufsize - dumppos, fmtstr7, datalen);
+    dumppos += res > 0 ? res : 0;
+
+    SDL_LogDebug(SDL_LOG_CATEGORY_AUDIO, "%s", dumpstr);
+
+    free(dumpstr);
+}
+#endif
+
+static Sint64
+WaveAdjustToFactValue(WaveFile *file, Sint64 sampleframes)
+{
+    if (file->fact.status == 2) {
+        if (file->facthint == FactStrict && sampleframes < file->fact.samplelength) {
+            return SDL_SetError("Invalid number of sample frames in WAVE fact chunk (too many)");
+        } else if (sampleframes > file->fact.samplelength) {
+            return file->fact.samplelength;
+        }
+    }
+
+    return sampleframes;
+}
+
 static int
-InitMS_ADPCM(WaveFMT * format)
+MS_ADPCM_CalculateSampleFrames(WaveFile *file, size_t datalength)
 {
-    Uint8 *rogue_feel;
-    int i;
+    WaveFormat *format = &file->format;
+    const size_t blockheadersize = (size_t)file->format.channels * 7;
+    const size_t availableblocks = datalength / file->format.blockalign;
+    const size_t blockframebitsize = (size_t)file->format.bitspersample * file->format.channels;
+    const size_t trailingdata = datalength % file->format.blockalign;
 
-    /* Set the rogue pointer to the MS_ADPCM specific data */
-    MS_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
-    MS_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
-    MS_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
-    MS_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
-    MS_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
-    MS_ADPCM_state.wavefmt.bitspersample =
-        SDL_SwapLE16(format->bitspersample);
-    rogue_feel = (Uint8 *) format + sizeof(*format);
-    if (sizeof(*format) == 16) {
-        /* const Uint16 extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]); */
-        rogue_feel += sizeof(Uint16);
+    if (file->trunchint == TruncVeryStrict || file->trunchint == TruncStrict) {
+        /* The size of the data chunk must be a multiple of the block size. */
+        if (datalength < blockheadersize || trailingdata > 0) {
+            return SDL_SetError("Truncated MS ADPCM block");
+        }
     }
-    MS_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1] << 8) | rogue_feel[0]);
-    rogue_feel += sizeof(Uint16);
-    MS_ADPCM_state.wNumCoef = ((rogue_feel[1] << 8) | rogue_feel[0]);
-    rogue_feel += sizeof(Uint16);
-    if (MS_ADPCM_state.wNumCoef != 7) {
-        SDL_SetError("Unknown set of MS_ADPCM coefficients");
-        return (-1);
+
+    /* Calculate number of sample frames that will be decoded. */
+    file->sampleframes = (Sint64)availableblocks * format->samplesperblock;
+    if (trailingdata > 0) {
+        /* The last block is truncated. Check if we can get any samples out of it. */
+        if (file->trunchint == TruncDropFrame) {
+            /* Drop incomplete sample frame. */
+            if (trailingdata >= blockheadersize) {
+                size_t trailingsamples = 2 + (trailingdata - blockheadersize) * 8 / blockframebitsize;
+                if (trailingsamples > format->samplesperblock) {
+                    trailingsamples = format->samplesperblock;
+                }
+                file->sampleframes += trailingsamples;
+            }
+        }
     }
-    for (i = 0; i < MS_ADPCM_state.wNumCoef; ++i) {
-        MS_ADPCM_state.aCoeff[i][0] = ((rogue_feel[1] << 8) | rogue_feel[0]);
-        rogue_feel += sizeof(Uint16);
-        MS_ADPCM_state.aCoeff[i][1] = ((rogue_feel[1] << 8) | rogue_feel[0]);
-        rogue_feel += sizeof(Uint16);
+
+    file->sampleframes = WaveAdjustToFactValue(file, file->sampleframes);
+    if (file->sampleframes < 0) {
+        return -1;
     }
-    return (0);
+
+    return 0;
 }
 
-static Sint32
-MS_ADPCM_nibble(struct MS_ADPCM_decodestate *state,
-                Uint8 nybble, Sint16 * coeff)
+static int
+MS_ADPCM_Init(WaveFile *file, size_t datalength)
 {
-    const Sint32 max_audioval = ((1 << (16 - 1)) - 1);
-    const Sint32 min_audioval = -(1 << (16 - 1));
-    const Sint32 adaptive[] = {
+    WaveFormat *format = &file->format;
+    WaveChunk *chunk = &file->chunk;
+    const size_t blockheadersize = (size_t)format->channels * 7;
+    const size_t blockdatasize = (size_t)format->blockalign - blockheadersize;
+    const size_t blockframebitsize = (size_t)format->bitspersample * format->channels;
+    const size_t blockdatasamples = (blockdatasize * 8) / blockframebitsize;
+    const Sint16 presetcoeffs[14] = {256, 0, 512, -256, 0, 0, 192, 64, 240, 0, 460, -208, 392, -232};
+    size_t i, coeffcount;
+    MS_ADPCM_CoeffData *coeffdata;
+
+    /* Sanity checks. */
+
+    /* While it's clear how IMA ADPCM handles more than two channels, the nibble
+     * order of MS ADPCM makes it awkward. The Standards Update does not talk
+     * about supporting more than stereo anyway.
+     */
+    if (format->channels > 2) {
+        return SDL_SetError("Invalid number of channels");
+    }
+
+    if (format->bitspersample != 4) {
+        return SDL_SetError("Invalid MS ADPCM bits per sample of %u", (unsigned int)format->bitspersample);
+    }
+
+    /* The block size must be big enough to contain the block header. */
+    if (format->blockalign < blockheadersize) {
+        return SDL_SetError("Invalid MS ADPCM block size (nBlockAlign)");
+    }
+
+    if (format->formattag == EXTENSIBLE_CODE) {
+        /* Does have a GUID (like all format tags), but there's no specification
+         * for how the data is packed into the extensible header. Making
+         * assumptions here could lead to new formats nobody wants to support.
+         */
+        return SDL_SetError("MS ADPCM with the extensible header is not supported");
+    }
+
+    /* There are wSamplesPerBlock, wNumCoef, and at least 7 coefficient pairs in
+     * the extended part of the header.
+     */
+    if (chunk->size < 22) {
+        return SDL_SetError("Could not read MS ADPCM format header");
+    }
+
+    format->samplesperblock = chunk->data[18] | ((Uint16)chunk->data[19] << 8);
+    /* Number of coefficient pairs. A pair has two 16-bit integers. */
+    coeffcount = chunk->data[20] | ((size_t)chunk->data[21] << 8);
+    /* bPredictor, the integer offset into the coefficients array, is only
+     * 8 bits. It can only address the first 256 coefficients. Let's limit
+     * the count number here.
+     */
+    if (coeffcount > 256) {
+        coeffcount = 256;
+    }
+
+    if (chunk->size < 22 + coeffcount * 4) {
+        return SDL_SetError("Could not read custom coefficients in MS ADPCM format header");
+    } else if (format->extsize < 4 + coeffcount * 4) {
+        return SDL_SetError("Invalid MS ADPCM format header (too small)");
+    } else if (coeffcount < 7) {
+        return SDL_SetError("Missing required coefficients in MS ADPCM format header");
+    }
+
+    coeffdata = (MS_ADPCM_CoeffData *)SDL_malloc(sizeof(MS_ADPCM_CoeffData) + coeffcount * 4);
+    file->decoderdata = coeffdata; /* Freed in cleanup. */
+    if (coeffdata == NULL) {
+        return SDL_OutOfMemory();
+    }
+    coeffdata->coeff = &coeffdata->aligndummy;
+    coeffdata->coeffcount = (Uint16)coeffcount;
+
+    /* Copy the 16-bit pairs. */
+    for (i = 0; i < coeffcount * 2; i++) {
+        Sint32 c = chunk->data[22 + i * 2] | ((Sint32)chunk->data[23 + i * 2] << 8);
+        if (c >= 0x8000) {
+            c -= 0x10000;
+        }
+        if (i < 14 && c != presetcoeffs[i]) {
+            return SDL_SetError("Wrong preset coefficients in MS ADPCM format header");
+        }
+        coeffdata->coeff[i] = (Sint16)c;
+    }
+
+    /* Technically, wSamplesPerBlock is required, but we have all the
+     * information in the other fields to calculate it, if it's zero.
+     */
+    if (format->samplesperblock == 0) {
+        /* Let's be nice to the encoders that didn't know how to fill this.
+         * The Standards Update calculates it this way:
+         *
+         *   x = Block size (in bits) minus header size (in bits)
+         *   y = Bit depth multiplied by channel count
+         *   z = Number of samples per channel in block header
+         *   wSamplesPerBlock = x / y + z
+         */
+        format->samplesperblock = (Uint32)blockdatasamples + 2;
+    }
+
+    /* nBlockAlign can be in conflict with wSamplesPerBlock. For example, if
+     * the number of samples doesn't fit into the block. The Standards Update
+     * also describes wSamplesPerBlock with a formula that makes it necessary to
+     * always fill the block with the maximum amount of samples, but this is not
+     * enforced here as there are no compatibility issues.
+     * A truncated block header with just one sample is not supported.
+     */
+    if (format->samplesperblock == 1 || blockdatasamples < format->samplesperblock - 2) {
+        return SDL_SetError("Invalid number of samples per MS ADPCM block (wSamplesPerBlock)");
+    }
+
+    if (MS_ADPCM_CalculateSampleFrames(file, datalength) < 0) {
+        return -1;
+    }
+
+    return 0;
+}
+
+static Sint16
+MS_ADPCM_ProcessNibble(MS_ADPCM_ChannelState *cstate, Sint32 sample1, Sint32 sample2, Uint8 nybble)
+{
+    const Sint32 max_audioval = 32767;
+    const Sint32 min_audioval = -32768;
+    const Uint16 max_deltaval = 65535;
+    const Uint16 adaptive[] = {
         230, 230, 230, 230, 307, 409, 512, 614,
         768, 614, 512, 409, 307, 230, 230, 230
     };
-    Sint32 new_sample, delta;
+    Sint32 new_sample;
+    Sint32 errordelta;
+    Uint32 delta = cstate->delta;
 
-    new_sample = ((state->iSamp1 * coeff[0]) +
-                  (state->iSamp2 * coeff[1])) / 256;
-    if (nybble & 0x08) {
-        new_sample += state->iDelta * (nybble - 0x10);
-    } else {
-        new_sample += state->iDelta * nybble;
-    }
+    new_sample = (sample1 * cstate->coeff1 + sample2 * cstate->coeff2) / 256;
+    /* The nibble is a signed 4-bit error delta. */
+    errordelta = (Sint32)nybble - (nybble >= 0x08 ? 0x10 : 0);
+    new_sample += (Sint32)delta * errordelta;
     if (new_sample < min_audioval) {
         new_sample = min_audioval;
     } else if (new_sample > max_audioval) {
         new_sample = max_audioval;
     }
-    delta = ((Sint32) state->iDelta * adaptive[nybble]) / 256;
+    delta = (delta * adaptive[nybble]) / 256;
     if (delta < 16) {
         delta = 16;
+    } else if (delta > max_deltaval) {
+        /* This issue is not described in the Standards Update and therefore
+         * undefined. It seems sensible to prevent overflows with a limit.
+         */
+        delta = max_deltaval;
     }
-    state->iDelta = (Uint16) delta;
-    state->iSamp2 = state->iSamp1;
-    state->iSamp1 = (Sint16) new_sample;
-    return (new_sample);
+
+    cstate->delta = (Uint16)delta;
+    return (Sint16)new_sample;
 }
 
 static int
-MS_ADPCM_decode(Uint8 ** audio_buf, Uint32 * audio_len)
+MS_ADPCM_DecodeBlockHeader(ADPCM_DecoderState *state)
 {
-    struct MS_ADPCM_decodestate *state[2];
-    Uint8 *freeable, *encoded, *decoded;
-    Sint32 encoded_len, samplesleft;
-    Sint8 nybble;
-    Uint8 stereo;
-    Sint16 *coeff[2];
-    Sint32 new_sample;
+    Uint8 coeffindex;
+    const Uint32 channels = state->channels;
+    Sint32 sample;
+    Uint32 c;
+    MS_ADPCM_ChannelState *cstate = (MS_ADPCM_ChannelState *)state->cstate;
+    MS_ADPCM_CoeffData *ddata = (MS_ADPCM_CoeffData *)state->ddata;
 
-    /* Allocate the proper sized output buffer */
-    encoded_len = *audio_len;
-    encoded = *audio_buf;
-    freeable = *audio_buf;
-    *audio_len = (encoded_len / MS_ADPCM_state.wavefmt.blockalign) *
-        MS_ADPCM_state.wSamplesPerBlock *
-        MS_ADPCM_state.wavefmt.channels * sizeof(Sint16);
-    *audio_buf = (Uint8 *) SDL_malloc(*audio_len);
-    if (*audio_buf == NULL) {
-        return SDL_OutOfMemory();
-    }
-    decoded = *audio_buf;
+    for (c = 0; c < channels; c++) {
+        size_t o = c;
 
-    /* Get ready... Go! */
-    stereo = (MS_ADPCM_state.wavefmt.channels == 2);
-    state[0] = &MS_ADPCM_state.state[0];
-    state[1] = &MS_ADPCM_state.state[stereo];
-    while (encoded_len >= MS_ADPCM_state.wavefmt.blockalign) {
-        /* Grab the initial information for this block */
-        state[0]->hPredictor = *encoded++;
-        if (stereo) {
-            state[1]->hPredictor = *encoded++;
+        /* Load the coefficient pair into the channel state. */
+        coeffindex = state->block.data[o];
+        if (coeffindex > ddata->coeffcount) {
+            return SDL_SetError("Invalid MS ADPCM coefficient index in block header");
         }
-        state[0]->iDelta = ((encoded[1] << 8) | encoded[0]);
-        encoded += sizeof(Sint16);
-        if (stereo) {
-            state[1]->iDelta = ((encoded[1] << 8) | encoded[0]);
-            encoded += sizeof(Sint16);
+        cstate[c].coeff1 = ddata->coeff[coeffindex * 2];
+        cstate[c].coeff2 = ddata->coeff[coeffindex * 2 + 1];
+
+        /* Initial delta value. */
+        o = channels + c * 2;
+        cstate[c].delta = state->block.data[o] | ((Uint16)state->block.data[o + 1] << 8);
+
+        /* Load the samples from the header. Interestingly, the sample later in
+         * the output stream comes first.
+         */
+        o = channels * 3 + c * 2;
+        sample = state->block.data[o] | ((Sint32)state->block.data[o + 1] << 8);
+        if (sample >= 0x8000) {
+            sample -= 0x10000;
         }
-        state[0]->iSamp1 = ((encoded[1] << 8) | encoded[0]);
-        encoded += sizeof(Sint16);
-        if (stereo) {
-            state[1]->iSamp1 = ((encoded[1] << 8) | encoded[0]);
-            encoded += sizeof(Sint16);
+        state->output.data[state->output.pos + channels] = (Sint16)sample;
+
+        o = channels * 5 + c * 2;
+        sample = state->block.data[o] | ((Sint32)state->block.data[o + 1] << 8);
+        if (sample >= 0x8000) {
+            sample -= 0x10000;
         }
-        state[0]->iSamp2 = ((encoded[1] << 8) | encoded[0]);
-        encoded += sizeof(Sint16);
-        if (stereo) {
-            state[1]->iSamp2 = ((encoded[1] << 8) | encoded[0]);
-            encoded += sizeof(Sint16);
+        state->output.data[state->output.pos] = (Sint16)sample;
+
+        state->output.pos++;
+    }
+
+    state->block.pos += state->blockheadersize;
+
+    /* Skip second sample frame that came from the header. */
+    state->output.pos += state->channels;
+
+    /* Header provided two sample frames. */
+    state->framesleft -= 2;
+
+    return 0;
+}
+
+/* Decodes the data of the MS ADPCM block. Decoding will stop if a block is too
+ * short, returning with none or partially decoded data. The partial data
+ * will always contain full sample frames (same sample count for each channel).
+ * Incomplete sample frames are discarded.
+ */
+static int
+MS_ADPCM_DecodeBlockData(ADPCM_DecoderState *state)
+{
+    Uint16 nybble = 0;
+    Sint16 sample1, sample2;
+    const Uint32 channels = state->channels;
+    Uint32 c;
+    MS_ADPCM_ChannelState *cstate = (MS_ADPCM_ChannelState *)state->cstate;
+
+    size_t blockpos = state->block.pos;
+    size_t blocksize = state->block.size;
+
+    size_t outpos = state->output.pos;
+
+    Sint64 blockframesleft = state->samplesperblock - 2;
+    if (blockframesleft > state->framesleft) {
+        blockframesleft = state->framesleft;
+    }
+
+    while (blockframesleft > 0) {
+        for (c = 0; c < channels; c++) {
+            if (nybble & 0x4000) {
+                nybble <<= 4;
+            } else if (blockpos < blocksize) {
+                nybble = state->block.data[blockpos++] | 0x4000;
+            } else {
+                /* Out of input data. Drop the incomplete frame and return. */
+                state->output.pos = outpos - c;
+                return -1;
+            }
+
+            /* Load previous samples which may come from the block header. */
+            sample1 = state->output.data[outpos - channels];
+            sample2 = state->output.data[outpos - channels * 2];
+
+            sample1 = MS_ADPCM_ProcessNibble(cstate + c, sample1, sample2, (nybble >> 4) & 0x0f);
+            state->output.data[outpos++] = sample1;
         }
-        coeff[0] = MS_ADPCM_state.aCoeff[state[0]->hPredictor];
-        coeff[1] = MS_ADPCM_state.aCoeff[state[1]->hPredictor];
 
-        /* Store the two initial samples we start with */
-        decoded[0] = state[0]->iSamp2 & 0xFF;
-        decoded[1] = state[0]->iSamp2 >> 8;
-        decoded += 2;
-        if (stereo) {
-            decoded[0] = state[1]->iSamp2 & 0xFF;
-            decoded[1] = state[1]->iSamp2 >> 8;
-            decoded += 2;
+        state->framesleft--;
+        blockframesleft--;
+    }
+
+    state->output.pos = outpos;
+
+    return 0;
+}
+
+static int
+MS_ADPCM_Decode(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
+{
+    int result;
+    size_t bytesleft, outputsize;
+    WaveChunk *chunk = &file->chunk;
+    ADPCM_DecoderState state;
+    MS_ADPCM_ChannelState cstate[2];
+
+    SDL_zero(state);
+    SDL_zero(cstate);
+
+    if (chunk->size != chunk->length) {
+        /* Could not read everything. Recalculate number of sample frames. */
+        if (MS_ADPCM_CalculateSampleFrames(file, chunk->size) < 0) {
+            return -1;
         }
-        decoded[0] = state[0]->iSamp1 & 0xFF;
-        decoded[1] = state[0]->iSamp1 >> 8;
-        decoded += 2;
-        if (stereo) {
-            decoded[0] = state[1]->iSamp1 & 0xFF;
-            decoded[1] = state[1]->iSamp1 >> 8;
-            decoded += 2;
-        }
+    }
 
-        /* Decode and store the other samples in this block */
-        samplesleft = (MS_ADPCM_state.wSamplesPerBlock - 2) *
-            MS_ADPCM_state.wavefmt.channels;
-        while (samplesleft > 0) {
-            nybble = (*encoded) >> 4;
-            new_sample = MS_ADPCM_nibble(state[0], nybble, coeff[0]);
-            decoded[0] = new_sample & 0xFF;
-            new_sample >>= 8;
-            decoded[1] = new_sample & 0xFF;
-            decoded += 2;
+    /* Nothing to decode, nothing to return. */
+    if (file->sampleframes == 0) {
+        *audio_buf = NULL;
+        *audio_len = 0;
+        return 0;
+    }
 
-            nybble = (*encoded) & 0x0F;
-            new_sample = MS_ADPCM_nibble(state[1], nybble, coeff[1]);
-            decoded[0] = new_sample & 0xFF;
-            new_sample >>= 8;
-            decoded[1] = new_sample & 0xFF;
-            decoded += 2;
+    state.blocksize = file->format.blockalign;
+    state.channels = file->format.channels;
+    state.blockheadersize = (size_t)state.channels * 7;
+    state.samplesperblock = file->format.samplesperblock;
+    state.framesize = state.channels * sizeof(Sint16);
+    state.ddata = file->decoderdata;
+    state.framestotal = file->sampleframes;
+    state.framesleft = state.framestotal;
 
-            ++encoded;
-            samplesleft -= 2;
+    state.input.data = chunk->data;
+    state.input.size = chunk->size;
+    state.input.pos = 0;
+
+    /* The output size in bytes. May get modified if data is truncated. */
+    outputsize = (size_t)state.framestotal;
+    if (SafeMult(&outputsize, state.framesize)) {
+        return SDL_OutOfMemory();
+    } else if (outputsize > SDL_MAX_UINT32 || state.framestotal > SIZE_MAX) {
+        return SDL_SetError("WAVE file too big");
+    }
+
+    state.output.pos = 0;
+    state.output.size = outputsize / sizeof(Sint16);
+    state.output.data = (Sint16 *)SDL_malloc(outputsize);
+    if (state.output.data == NULL) {
+        return SDL_OutOfMemory();
+    }
+
+    state.cstate = &cstate;
+
+    /* Decode block by block. A truncated block will stop the decoding. */
+    bytesleft = state.input.size - state.input.pos;
+    while (state.framesleft > 0 && bytesleft >= state.blockheadersize) {
+        state.block.data = state.input.data + state.input.pos;
+        state.block.size = bytesleft < state.blocksize ? bytesleft : state.blocksize;
+        state.block.pos = 0;
+
+        if (state.output.size - state.output.pos < (Uint64)state.framesleft * state.channels) {
+            /* Somehow didn't allocate enough space for the output. */
+            SDL_free(state.output.data);
+            return SDL_SetError("Unexpected overflow in MS ADPCM decoder");
         }
-        encoded_len -= MS_ADPCM_state.wavefmt.blockalign;
+
+        /* Initialize decoder with the values from the block header. */
+        result = MS_ADPCM_DecodeBlockHeader(&state);
+        if (result == -1) {
+            SDL_free(state.output.data);
+            return -1;
+        }
+
+        /* Decode the block data. It stores the samples directly in the output. */
+        result = MS_ADPCM_DecodeBlockData(&state);
+        if (result == -1) {
+            /* Unexpected end. Stop decoding and return partial data if necessary. */
+            if (file->trunchint == TruncVeryStrict || file->trunchint == TruncVeryStrict) {
+                SDL_free(state.output.data);
+                return SDL_SetError("Truncated data chunk");
+            } else if (file->trunchint != TruncDropFrame) {
+                state.output.pos -= state.output.pos % (state.samplesperblock * state.channels);
+            }
+            outputsize = state.output.pos * sizeof(Sint16); /* Can't overflow, is always smaller. */
+            break;
+        }
+
+        state.input.pos += state.block.size;
+        bytesleft = state.input.size - state.input.pos;
     }
-    SDL_free(freeable);
-    return (0);
+
+    *audio_buf = (Uint8 *)state.output.data;
+    *audio_len = (Uint32)outputsize;
+
+    return 0;
 }
 
-struct IMA_ADPCM_decodestate
+static int
+IMA_ADPCM_CalculateSampleFrames(WaveFile *file, size_t datalength)
 {
-    Sint32 sample;
-    Sint8 index;
-};
-static struct IMA_ADPCM_decoder
-{
-    WaveFMT wavefmt;
-    Uint16 wSamplesPerBlock;
-    /* * * */
-    struct IMA_ADPCM_decodestate state[2];
-} IMA_ADPCM_state;
+    WaveFormat *format = &file->format;
+    const size_t blockheadersize = (size_t)format->channels * 4;
+    const size_t subblockframesize = (size_t)format->channels * 4;
+    const size_t availableblocks = datalength / format->blockalign;
+    const size_t trailingdata = datalength % format->blockalign;
 
+    if (file->trunchint == TruncVeryStrict || file->trunchint == TruncStrict) {
+        /* The size of the data chunk must be a multiple of the block size. */
+        if (datalength < blockheadersize || trailingdata > 0) {
+            return SDL_SetError("Truncated IMA ADPCM block");
+        }
+    }
+
+    /* Calculate number of sample frames that will be decoded. */
+    file->sampleframes = (Uint64)availableblocks * format->samplesperblock;
+    if (trailingdata > 0) {
+        /* The last block is truncated. Check if we can get any samples out of it. */
+        if (file->trunchint == TruncDropFrame && trailingdata > blockheadersize - 2) {
+            /* The sample frame in the header of the truncated block is present.
+             * Drop incomplete sample frames.
+             */
+            size_t trailingsamples = 1;
+
+            if (trailingdata > blockheadersize) {
+                /* More data following after the header. */
+                const size_t trailingblockdata = trailingdata - blockheadersize;
+                const size_t trailingsubblockdata = trailingblockdata % subblockframesize;
+                trailingsamples += (trailingblockdata / subblockframesize) * 8;
+                /* Due to the interleaved sub-blocks, the last 4 bytes determine
+                 * how many samples of the truncated sub-block are lost.
+                 */
+                if (trailingsubblockdata > subblockframesize - 4) {
+                    trailingsamples += (trailingsubblockdata % 4) * 2;
+                }
+            }
+
+            if (trailingsamples > format->samplesperblock) {
+                trailingsamples = format->samplesperblock;
+            }
+            file->sampleframes += trailingsamples;
+        }
+    }
+
+    file->sampleframes = WaveAdjustToFactValue(file, file->sampleframes);
+    if (file->sampleframes < 0) {
+        return -1;
+    }
+
+    return 0;
+}
+
 static int
-InitIMA_ADPCM(WaveFMT * format)
+IMA_ADPCM_Init(WaveFile *file, size_t datalength)
 {
-    Uint8 *rogue_feel;
+    WaveFormat *format = &file->format;
+    WaveChunk *chunk = &file->chunk;
+    const size_t blockheadersize = (size_t)format->channels * 4;
+    const size_t blockdatasize = (size_t)format->blockalign - blockheadersize;
+    const size_t blockframebitsize = (size_t)format->bitspersample * format->channels;
+    const size_t blockdatasamples = (blockdatasize * 8) / blockframebitsize;
 
-    /* Set the rogue pointer to the IMA_ADPCM specific data */
-    IMA_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
-    IMA_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
-    IMA_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
-    IMA_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
-    IMA_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
-    IMA_ADPCM_state.wavefmt.bitspersample =
-        SDL_SwapLE16(format->bitspersample);
-    rogue_feel = (Uint8 *) format + sizeof(*format);
-    if (sizeof(*format) == 16) {
-        /* const Uint16 extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]); */
-        rogue_feel += sizeof(Uint16);
+    /* Sanity checks. */
+
+    /* IMA ADPCM can also have 3-bit samples, but it's not supported by SDL at this time. */
+    if (format->bitspersample == 3) {
+        return SDL_SetError("3-bit IMA ADPCM currently not supported");
+    } else if (format->bitspersample != 4) {
+        return SDL_SetError("Invalid IMA ADPCM bits per sample of %u", (unsigned int)format->bitspersample);
     }
-    IMA_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1] << 8) | rogue_feel[0]);
-    return (0);
+
+    /* The block size is required to be a multiple of 4 and it must be able to
+     * hold a block header.
+     */
+    if (format->blockalign < blockheadersize || format->blockalign % 4) {
+        return SDL_SetError("Invalid IMA ADPCM block size (nBlockAlign)");
+    }
+
+    if (format->formattag == EXTENSIBLE_CODE) {
+        /* There's no specification for this, but it's basically the same
+         * format because the extensible header has wSampePerBlocks too.
+         */
+    } else  {
+        /* The Standards Update says there 'should' be 2 bytes for wSamplesPerBlock. */
+        if (chunk->size >= 20 && format->extsize >= 2) {
+            format->samplesperblock = chunk->data[18] | ((Uint16)chunk->data[19] << 8);
+        }
+    }
+
+    if (format->samplesperblock == 0) {
+        /* Field zero? No problem. We just assume the encoder packed the block.
+         * The specification calculates it this way:
+         *
+         *   x = Block size (in bits) minus header size (in bits)
+         *   y = Bit depth multiplied by channel count
+         *   z = Number of samples per channel in header
+         *   wSamplesPerBlock = x / y + z
+         */
+        format->samplesperblock = (Uint32)blockdatasamples + 1;
+    }
+
+    /* nBlockAlign can be in conflict with wSamplesPerBlock. For example, if
+     * the number of samples doesn't fit into the block. The Standards Update
+     * also describes wSamplesPerBlock with a formula that makes it necessary
+     * to always fill the block with the maximum amount of samples, but this is
+     * not enforced here as there are no compatibility issues.
+     */
+    if (blockdatasamples < format->samplesperblock - 1) {
+        return SDL_SetError("Invalid number of samples per IMA ADPCM block (wSamplesPerBlock)");
+    }
+
+    if (IMA_ADPCM_CalculateSampleFrames(file, datalength) < 0) {
+        return -1;
+    }
+
+    return 0;
 }
 
-static Sint32
-IMA_ADPCM_nibble(struct IMA_ADPCM_decodestate *state, Uint8 nybble)
+static Sint16
+IMA_ADPCM_ProcessNibble(Sint8 *cindex, Sint16 lastsample, Uint8 nybble)
 {
-    const Sint32 max_audioval = ((1 << (16 - 1)) - 1);
-    const Sint32 min_audioval = -(1 << (16 - 1));
-    const int index_table[16] = {
+    const Sint32 max_audioval = 32767;
+    const Sint32 min_audioval = -32768;
+    const Sint8 index_table_4b[16] = {
         -1, -1, -1, -1,
         2, 4, 6, 8,
         -1, -1, -1, -1,
         2, 4, 6, 8
     };
-    const Sint32 step_table[89] = {
+    const Uint16 step_table[89] = {
         7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31,
         34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130,
         143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408,
@@ -271,398 +878,1267 @@
         9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350,
         22385, 24623, 27086, 29794, 32767
     };
-    Sint32 delta, step;
+    Uint32 step;
+    Sint32 sample, delta;
+    Sint8 index = *cindex;
 
-    /* Compute difference and new sample value */
-    if (state->index > 88) {
-        state->index = 88;
-    } else if (state->index < 0) {
-        state->index = 0;
+    /* Clamp index into valid range. */
+    if (index > 88) {
+        index = 88;
+    } else if (index < 0) {
+        index = 0;
     }
+
     /* explicit cast to avoid gcc warning about using 'char' as array index */
-    step = step_table[(int)state->index];
+    step = step_table[(size_t)index];
+
+    /* Update index value */
+    *cindex = index + index_table_4b[nybble];
+
+    /* This calculation uses shifts and additions because multiplications were
+     * much slower back then. Sadly, this can't just be replaced with an actual
+     * multiplication now as the old algorithm drops some bits. The closest
+     * approximation I could find is something like this:
+     * (nybble & 0x8 ? -1 : 1) * ((nybble & 0x7) * step / 4 + step / 8)
+     */
     delta = step >> 3;
     if (nybble & 0x04)
         delta += step;
     if (nybble & 0x02)
-        delta += (step >> 1);
+        delta += step >> 1;
     if (nybble & 0x01)
-        delta += (step >> 2);
+        delta += step >> 2;
     if (nybble & 0x08)
         delta = -delta;
-    state->sample += delta;
 
-    /* Update index value */
-    state->index += index_table[nybble];
+    sample = lastsample + delta;
 
     /* Clamp output sample */
-    if (state->sample > max_audioval) {
-        state->sample = max_audioval;
-    } else if (state->sample < min_audioval) {
-        state->sample = min_audioval;
+    if (sample > max_audioval) {
+        sample = max_audioval;
+    } else if (sample < min_audioval) {
+        sample = min_audioval;
     }
-    return (state->sample);
+
+    return (Sint16)sample;
 }
 
-/* Fill the decode buffer with a channel block of data (8 samples) */
-static void
-Fill_IMA_ADPCM_block(Uint8 * decoded, Uint8 * encoded,
-                     int channel, int numchannels,
-                     struct IMA_ADPCM_decodestate *state)
+static int
+IMA_ADPCM_DecodeBlockHeader(ADPCM_DecoderState *state)
 {
-    int i;
-    Sint8 nybble;
-    Sint32 new_sample;
+    Sint16 step;
+    Uint32 c;
+    Uint8 *cstate = state->cstate;
 
-    decoded += (channel * 2);
-    for (i = 0; i < 4; ++i) {
-        nybble = (*encoded) & 0x0F;
-        new_sample = IMA_ADPCM_nibble(state, nybble);
-        decoded[0] = new_sample & 0xFF;
-        new_sample >>= 8;
-        decoded[1] = new_sample & 0xFF;
-        decoded += 2 * numchannels;
+    for (c = 0; c < state->channels; c++) {
+        size_t o = state->block.pos + c * 4;
 
-        nybble = (*encoded) >> 4;
-        new_sample = IMA_ADPCM_nibble(state, nybble);
-        decoded[0] = new_sample & 0xFF;
-        new_sample >>= 8;
-        decoded[1] = new_sample & 0xFF;
-        decoded += 2 * numchannels;
+        /* Extract the sample from the header. */
+        Sint32 sample = state->block.data[o] | ((Sint32)state->block.data[o + 1] << 8);
+        if (sample >= 0x8000) {
+            sample -= 0x10000;
+        }
+        state->output.data[state->output.pos++] = (Sint16)sample;
 
-        ++encoded;
+        /* Channel step index. */
+        step = (Sint16)state->block.data[o + 2];
+        cstate[c] = (Sint8)(step > 0x80 ? step - 0x100 : step);
+
+        /* Reserved byte in block header, should be 0. */
+        if (state->block.data[o + 3] != 0) {
+            /* Uh oh, corrupt data?  Buggy code? */ ;
+        }
     }
+
+    state->block.pos += state->blockheadersize;
+
+    /* Header provided one sample frame. */
+    state->framesleft--;
+
+    return 0;
 }
 
+/* Decodes the data of the IMA ADPCM block. Decoding will stop if a block is too
+ * short, returning with none or partially decoded data. The partial data always
+ * contains full sample frames (same sample count for each channel).
+ * Incomplete sample frames are discarded.
+ */
 static int
-IMA_ADPCM_decode(Uint8 ** audio_buf, Uint32 * audio_len)
+IMA_ADPCM_DecodeBlockData(ADPCM_DecoderState *state)
 {
-    struct IMA_ADPCM_decodestate *state;
-    Uint8 *freeable, *encoded, *decoded;
-    Sint32 encoded_len, samplesleft;
-    unsigned int c, channels;
+    size_t i;
+    int retval = 0;
+    const Uint32 channels = state->channels;
+    const size_t subblockframesize = channels * 4;
+    Uint64 bytesrequired;
+    Uint32 c;
 
-    /* Check to make sure we have enough variables in the state array */
-    channels = IMA_ADPCM_state.wavefmt.channels;
-    if (channels > SDL_arraysize(IMA_ADPCM_state.state)) {
-        SDL_SetError("IMA ADPCM decoder can only handle %u channels",
-                     (unsigned int)SDL_arraysize(IMA_ADPCM_state.state));
-        return (-1);
+    size_t blockpos = state->block.pos;
+    size_t blocksize = state->block.size;
+    size_t blockleft = blocksize - blockpos;
+
+    size_t outpos = state->output.pos;
+
+    Sint64 blockframesleft = state->samplesperblock - 1;
+    if (blockframesleft > state->framesleft) {
+        blockframesleft = state->framesleft;
     }
-    state = IMA_ADPCM_state.state;
 
-    /* Allocate the proper sized output buffer */
-    encoded_len = *audio_len;
-    encoded = *audio_buf;
-    freeable = *audio_buf;
-    *audio_len = (encoded_len / IMA_ADPCM_state.wavefmt.blockalign) *
-        IMA_ADPCM_state.wSamplesPerBlock *
-        IMA_ADPCM_state.wavefmt.channels * sizeof(Sint16);
-    *audio_buf = (Uint8 *) SDL_malloc(*audio_len);
-    if (*audio_buf == NULL) {
+    bytesrequired = (blockframesleft + 7) / 8 * subblockframesize;
+    if (blockleft < bytesrequired) {
+        /* Data truncated. Calculate how many samples we can get out if it. */
+        const size_t guaranteedframes = blockleft / subblockframesize;
+        const size_t remainingbytes = blockleft % subblockframesize;
+        blockframesleft = guaranteedframes;
+        if (remainingbytes > subblockframesize - 4) {
+            blockframesleft += (remainingbytes % 4) * 2;
+        }
+        /* Signal the truncation. */
+        retval = -1;
+    }
+
+    /* Each channel has their nibbles packed into 32-bit blocks. These blocks
+     * are interleaved and make up the data part of the ADPCM block. This loop
+     * decodes the samples as they come from the input data and puts them at
+     * the appropriate places in the output data.
+     */
+    while (blockframesleft > 0) {
+        const size_t subblocksamples = blockframesleft < 8 ? (size_t)blockframesleft : 8;
+
+        for (c = 0; c < channels; c++) {
+            Uint8 nybble = 0;
+            /* Load previous sample which may come from the block header. */
+            Sint16 sample = state->output.data[outpos + c - channels];
+
+            for (i = 0; i < subblocksamples; i++) {
+                if (i & 1) {
+                    nybble >>= 4;
+                } else {
+                    nybble = state->block.data[blockpos++];
+                }
+
+                sample = IMA_ADPCM_ProcessNibble((Sint8 *)state->cstate + c, sample, nybble & 0x0f);
+                state->output.data[outpos + c + i * channels] = sample;
+            }
+        }
+
+        outpos += channels * subblocksamples;
+        state->framesleft -= subblocksamples;
+        blockframesleft -= subblocksamples;
+    }
+
+    state->block.pos = blockpos;
+    state->output.pos = outpos;
+
+    return retval;
+}
+
+static int
+IMA_ADPCM_Decode(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
+{
+    int result;
+    size_t bytesleft, outputsize;
+    WaveChunk *chunk = &file->chunk;
+    ADPCM_DecoderState state;
+    Sint8 *cstate;
+
+    if (chunk->size != chunk->length) {
+        /* Could not read everything. Recalculate number of sample frames. */
+        if (IMA_ADPCM_CalculateSampleFrames(file, chunk->size) < 0) {
+            return -1;
+        }
+    }
+
+    /* Nothing to decode, nothing to return. */
+    if (file->sampleframes == 0) {
+        *audio_buf = NULL;
+        *audio_len = 0;
+        return 0;
+    }
+
+    SDL_zero(state);
+    state.channels = file->format.channels;
+    state.blocksize = file->format.blockalign;
+    state.blockheadersize = (size_t)state.channels * 4;
+    state.samplesperblock = file->format.samplesperblock;
+    state.framesize = state.channels * sizeof(Sint16);
+    state.framestotal = file->sampleframes;
+    state.framesleft = state.framestotal;
+
+    state.input.data = chunk->data;
+    state.input.size = chunk->size;
+    state.input.pos = 0;
+
+    /* The output size in bytes. May get modified if data is truncated. */
+    outputsize = (size_t)state.framestotal;
+    if (SafeMult(&outputsize, state.framesize)) {
         return SDL_OutOfMemory();
+    } else if (outputsize > SDL_MAX_UINT32 || state.framestotal > SIZE_MAX) {
+        return SDL_SetError("WAVE file too big");
     }
-    decoded = *audio_buf;
 
-    /* Get ready... Go! */
-    while (encoded_len >= IMA_ADPCM_state.wavefmt.blockalign) {
-        /* Grab the initial information for this block */
-        for (c = 0; c < channels; ++c) {
-            /* Fill the state information for this block */
-            state[c].sample = ((encoded[1] << 8) | encoded[0]);
-            encoded += 2;
-            if (state[c].sample & 0x8000) {
-                state[c].sample -= 0x10000;
+    state.output.pos = 0;
+    state.output.size = outputsize / sizeof(Sint16);
+    state.output.data = (Sint16 *)SDL_malloc(outputsize);
+    if (state.output.data == NULL) {
+        return SDL_OutOfMemory();
+    }
+
+    cstate = (Sint8 *)SDL_calloc(state.channels, sizeof(Sint8));
+    if (cstate == NULL) {
+        SDL_free(state.output.data);
+        return SDL_OutOfMemory();
+    }
+    state.cstate = cstate;
+
+    /* Decode block by block. A truncated block will stop the decoding. */
+    bytesleft = state.input.size - state.input.pos;
+    while (state.framesleft > 0 && bytesleft >= state.blockheadersize) {
+        state.block.data = state.input.data + state.input.pos;
+        state.block.size = bytesleft < state.blocksize ? bytesleft : state.blocksize;
+        state.block.pos = 0;
+
+        if (state.output.size - state.output.pos < (Uint64)state.framesleft * state.channels) {
+            /* Somehow didn't allocate enough space for the output. */
+            SDL_free(state.output.data);
+            SDL_free(cstate);
+            return SDL_SetError("Unexpected overflow in IMA ADPCM decoder");
+        }
+
+        /* Initialize decoder with the values from the block header. */
+        result = IMA_ADPCM_DecodeBlockHeader(&state);
+        if (result == 0) {
+            /* Decode the block data. It stores the samples directly in the output. */
+            result = IMA_ADPCM_DecodeBlockData(&state);
+        }
+
+        if (result == -1) {
+            /* Unexpected end. Stop decoding and return partial data if necessary. */
+            if (file->trunchint == TruncVeryStrict || file->trunchint == TruncVeryStrict) {
+                SDL_free(state.output.data);
+                SDL_free(cstate);
+                return SDL_SetError("Truncated data chunk");
+            } else if (file->trunchint != TruncDropFrame) {
+                state.output.pos -= state.output.pos % (state.samplesperblock * state.channels);
             }
-            state[c].index = *encoded++;
-            /* Reserved byte in buffer header, should be 0 */
-            if (*encoded++ != 0) {
-                /* Uh oh, corrupt data?  Buggy code? */ ;
+            outputsize = state.output.pos * sizeof(Sint16); /* Can't overflow, is always smaller. */
+            break;
+        }
+
+        state.input.pos += state.block.size;
+        bytesleft = state.input.size - state.input.pos;
+    }
+
+    *audio_buf = (Uint8 *)state.output.data;
+    *audio_len = (Uint32)outputsize;
+
+    SDL_free(cstate);
+
+    return 0;
+}
+
+static int
+LAW_Init(WaveFile *file, size_t datalength)
+{
+    WaveFormat *format = &file->format;
+
+    /* Standards Update requires this to be 8. */
+    if (format->bitspersample != 8) {
+        return SDL_SetError("Invalid companded bits per sample of %u", (unsigned int)format->bitspersample);
+    }
+
+    /* Not going to bother with weird padding. */
+    if (format->blockalign != format->channels) {
+        return SDL_SetError("Unsupported block alignment");
+    }
+
+    if ((file->trunchint == TruncVeryStrict || file->trunchint == TruncStrict)) {
+        if (format->blockalign > 1 && datalength % format->blockalign) {
+            return SDL_SetError("Truncated data chunk in WAVE file");
+        }
+    }
+
+    file->sampleframes = WaveAdjustToFactValue(file, datalength / format->blockalign);
+    if (file->sampleframes < 0) {
+        return -1;
+    }
+
+    return 0;
+}
+
+static int
+LAW_Decode(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
+{
+#ifdef SDL_WAVE_LAW_LUT
+    const Sint16 alaw_lut[256] = {
+        -5504, -5248, -6016, -5760, -4480, -4224, -4992, -4736, -7552, -7296, -8064, -7808, -6528, -6272, -7040, -6784, -2752,
+        -2624, -3008, -2880, -2240, -2112, -2496, -2368, -3776, -3648, -4032, -3904, -3264, -3136, -3520, -3392, -22016,
+        -20992, -24064, -23040, -17920, -16896, -19968, -18944, -30208, -29184, -32256, -31232, -26112, -25088, -28160, -27136, -11008,
+        -10496, -12032, -11520, -8960, -8448, -9984, -9472, -15104, -14592, -16128, -15616, -13056, -12544, -14080, -13568, -344,
+        -328, -376, -360, -280, -264, -312, -296, -472, -456, -504, -488, -408, -392, -440, -424, -88,
+        -72, -120, -104, -24, -8, -56, -40, -216, -200, -248, -232, -152, -136, -184, -168, -1376,
+        -1312, -1504, -1440, -1120, -1056, -1248, -1184, -1888, -1824, -2016, -1952, -1632, -1568, -1760, -1696, -688,
+        -656, -752, -720, -560, -528, -624, -592, -944, -912, -1008, -976, -816, -784, -880, -848, 5504,
+        5248, 6016, 5760, 4480, 4224, 4992, 4736, 7552, 7296, 8064, 7808, 6528, 6272, 7040, 6784, 2752,
+        2624, 3008, 2880, 2240, 2112, 2496, 2368, 3776, 3648, 4032, 3904, 3264, 3136, 3520, 3392, 22016,
+        20992, 24064, 23040, 17920, 16896, 19968, 18944, 30208, 29184, 32256, 31232, 26112, 25088, 28160, 27136, 11008,
+        10496, 12032, 11520, 8960, 8448, 9984, 9472, 15104, 14592, 16128, 15616, 13056, 12544, 14080, 13568, 344,
+        328, 376, 360, 280, 264, 312, 296, 472, 456, 504, 488, 408, 392, 440, 424, 88,
+        72, 120, 104, 24, 8, 56, 40, 216, 200, 248, 232, 152, 136, 184, 168, 1376,
+        1312, 1504, 1440, 1120, 1056, 1248, 1184, 1888, 1824, 2016, 1952, 1632, 1568, 1760, 1696, 688,
+        656, 752, 720, 560, 528, 624, 592, 944, 912, 1008, 976, 816, 784, 880, 848
+    };
+    const Sint16 mulaw_lut[256] = {
+        -32124, -31100, -30076, -29052, -28028, -27004, -25980, -24956, -23932, -22908, -21884, -20860, -19836, -18812, -17788, -16764, -15996,
+        -15484, -14972, -14460, -13948, -13436, -12924, -12412, -11900, -11388, -10876, -10364, -9852, -9340, -8828, -8316, -7932,
+        -7676, -7420, -7164, -6908, -6652, -6396, -6140, -5884, -5628, -5372, -5116, -4860, -4604, -4348, -4092, -3900,
+        -3772, -3644, -3516, -3388, -3260, -3132, -3004, -2876, -2748, -2620, -2492, -2364, -2236, -2108, -1980, -1884,
+        -1820, -1756, -1692, -1628, -1564, -1500, -1436, -1372, -1308, -1244, -1180, -1116, -1052, -988, -924, -876,
+        -844, -812, -780, -748, -716, -684, -652, -620, -588, -556, -524, -492, -460, -428, -396, -372,
+        -356, -340, -324, -308, -292, -276, -260, -244, -228, -212, -196, -180, -164, -148, -132, -120,
+        -112, -104, -96, -88, -80, -72, -64, -56, -48, -40, -32, -24, -16, -8, 0, 32124,
+        31100, 30076, 29052, 28028, 27004, 25980, 24956, 23932, 22908, 21884, 20860, 19836, 18812, 17788, 16764, 15996,
+        15484, 14972, 14460, 13948, 13436, 12924, 12412, 11900, 11388, 10876, 10364, 9852, 9340, 8828, 8316, 7932,
+        7676, 7420, 7164, 6908, 6652, 6396, 6140, 5884, 5628, 5372, 5116, 4860, 4604, 4348, 4092, 3900,
+        3772, 3644, 3516, 3388, 3260, 3132, 3004, 2876, 2748, 2620, 2492, 2364, 2236, 2108, 1980, 1884,
+        1820, 1756, 1692, 1628, 1564, 1500, 1436, 1372, 1308, 1244, 1180, 1116, 1052, 988, 924, 876,
+        844, 812, 780, 748, 716, 684, 652, 620, 588, 556, 524, 492, 460, 428, 396, 372,
+        356, 340, 324, 308, 292, 276, 260, 244, 228, 212, 196, 180, 164, 148, 132, 120,
+        112, 104, 96, 88, 80, 72, 64, 56, 48, 40, 32, 24, 16, 8, 0
+    };
+#endif
+
+    WaveFormat *format = &file->format;
+    WaveChunk *chunk = &file->chunk;
+    size_t i, sample_count, expanded_len;
+    Uint8 *src;
+    Sint16 *dst;
+
+    if (chunk->length != chunk->size) {
+        file->sampleframes = WaveAdjustToFactValue(file, chunk->size / format->blockalign);
+        if (file->sampleframes < 0) {
+            return -1;
+        }
+    }
+
+    /* Nothing to decode, nothing to return. */
+    if (file->sampleframes == 0) {
+        *audio_buf = NULL;
+        *audio_len = 0;
+        return 0;
+    }
+
+    sample_count = (size_t)file->sampleframes;
+    if (SafeMult(&sample_count, format->channels)) {
+        return SDL_OutOfMemory();
+    }
+
+    expanded_len = sample_count;
+    if (SafeMult(&expanded_len, sizeof(Sint16))) {
+        return SDL_OutOfMemory();
+    } else if (expanded_len > SDL_MAX_UINT32 || file->sampleframes > SIZE_MAX) {
+        return SDL_SetError("WAVE file too big");
+    }
+
+    /* 1 to avoid allocating zero bytes, to keep static analysis happy. */
+    src = (Uint8 *)SDL_realloc(chunk->data, expanded_len ? expanded_len : 1);
+    if (src == NULL) {
+        return SDL_OutOfMemory();
+    }
+    chunk->data = NULL;
+    chunk->size = 0;
+
+    dst = (Sint16 *)src;
+
+    /* Work backwards, since we're expanding in-place. SDL_AudioSpec.format will
+     * inform the caller about the byte order.
+     */
+    i = sample_count;
+    switch (file->format.encoding) {
+#ifdef SDL_WAVE_LAW_LUT
+    case ALAW_CODE:
+        while (i--) {
+            dst[i] = alaw_lut[src[i]];
+        }
+        break;
+    case MULAW_CODE:
+        while (i--) {
+            dst[i] = mulaw_lut[src[i]];
+        }
+        break;
+#else
+    case ALAW_CODE:
+        while (i--) {
+            Uint8 nibble = src[i];
+            Uint8 exponent = (nibble & 0x7f) ^ 0x55;
+            Sint16 mantissa = exponent & 0xf;
+
+            exponent >>= 4;
+            if (exponent > 0) {
+                mantissa |= 0x10;
             }
+            mantissa = (mantissa << 4) | 0x8;
+            if (exponent > 1) {
+                mantissa <<= exponent - 1;
+            }
 
-            /* Store the initial sample we start with */
-            decoded[0] = (Uint8) (state[c].sample & 0xFF);
-            decoded[1] = (Uint8) (state[c].sample >> 8);
-            decoded += 2;
+            dst[i] = nibble & 0x80 ? mantissa : -mantissa;
         }
+        break;
+    case MULAW_CODE:
+        while (i--) {
+            Uint8 nibble = ~src[i];
+            Sint16 mantissa = nibble & 0xf;
+            Uint8 exponent = (nibble >> 4) & 0x7;
+            Sint16 step = 4 << (exponent + 1);
 
-        /* Decode and store the other samples in this block */
-        samplesleft = (IMA_ADPCM_state.wSamplesPerBlock - 1) * channels;
-        while (samplesleft > 0) {
-            for (c = 0; c < channels; ++c) {
-                Fill_IMA_ADPCM_block(decoded, encoded,
-                                     c, channels, &state[c]);
-                encoded += 4;
-                samplesleft -= 8;
-            }
-            decoded += (channels * 8 * 2);
+            mantissa = (0x80 << exponent) + step * mantissa + step / 2 - 132;
+
+            dst[i] = nibble & 0x80 ? -mantissa : mantissa;
         }
-        encoded_len -= IMA_ADPCM_state.wavefmt.blockalign;
+        break;
+#endif
+    default:
+        SDL_free(src);
+        return SDL_SetError("Unknown companded encoding");
     }
-    SDL_free(freeable);
-    return (0);
+
+    *audio_buf = src;
+    *audio_len = (Uint32)expanded_len;
+
+    return 0;
 }
 
+static int
+PCM_Init(WaveFile *file, size_t datalength)
+{
+    WaveFormat *format = &file->format;
 
+    if (format->encoding == PCM_CODE) {
+        switch (format->bitspersample) {
+        case 8:
+        case 16:
+        case 24:
+        case 32:
+            /* These are supported. */
+            break;
+        default:
+            return SDL_SetError("%u-bit PCM format not supported", (unsigned int)format->bitspersample);
+        }
+    } else if (format->encoding == IEEE_FLOAT_CODE) {
+        if (format->bitspersample != 32) {
+            return SDL_SetError("%u-bit IEEE floating-point format not supported", (unsigned int)format->bitspersample);
+        }
+    }
+
+    /* It wouldn't be that hard to support more exotic block sizes, but
+     * the most common formats should do for now.
+     */
+    if (format->blockalign * 8 != format->channels * format->bitspersample) {
+        return SDL_SetError("Unsupported block alignment");
+    }
+
+    if ((file->trunchint == TruncVeryStrict || file->trunchint == TruncStrict)) {
+        if (format->blockalign > 1 && datalength % format->blockalign) {
+            return SDL_SetError("Truncated data chunk in WAVE file");
+        }
+    }
+
+    file->sampleframes = WaveAdjustToFactValue(file, datalength / format->blockalign);
+    if (file->sampleframes < 0) {
+        return -1;
+    }
+
+    return 0;
+}
+
 static int
-ConvertSint24ToSint32(Uint8 ** audio_buf, Uint32 * audio_len)
+PCM_ConvertSint24ToSint32(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
 {
-    const double DIVBY8388608 = 0.00000011920928955078125;
-    const Uint32 original_len = *audio_len;
-    const Uint32 samples = original_len / 3;
-    const Uint32 expanded_len = samples * sizeof (Uint32);
-    Uint8 *ptr = (Uint8 *) SDL_realloc(*audio_buf, expanded_len);
-    const Uint8 *src;
-    Uint32 *dst;
-    Uint32 i;
+    WaveFormat *format = &file->format;
+    WaveChunk *chunk = &file->chunk;
+    size_t i, expanded_len, sample_count;
+    Uint8 *ptr;
 
-    if (!ptr) {
+    sample_count = (size_t)file->sampleframes;
+    if (SafeMult(&sample_count, format->channels)) {
         return SDL_OutOfMemory();
     }
 
+    expanded_len = sample_count;
+    if (SafeMult(&expanded_len, sizeof(Sint32))) {
+        return SDL_OutOfMemory();
+    } else if (expanded_len > SDL_MAX_UINT32 || file->sampleframes > SIZE_MAX) {
+        return SDL_SetError("WAVE file too big");
+    }
+
+    /* 1 to avoid allocating zero bytes, to keep static analysis happy. */
+    ptr = (Uint8 *)SDL_realloc(chunk->data, expanded_len ? expanded_len : 1);
+    if (ptr == NULL) {
+        return SDL_OutOfMemory();
+    }
+
+    /* This pointer is now invalid. */
+    chunk->data = NULL;
+    chunk->size = 0;
+
     *audio_buf = ptr;
-    *audio_len = expanded_len;
+    *audio_len = (Uint32)expanded_len;
 
     /* work from end to start, since we're expanding in-place. */
-    src = (ptr + original_len) - 3;
-    dst = ((Uint32 *) (ptr + expanded_len)) - 1;
-    for (i = 0; i < samples; i++) {
-        /* There's probably a faster way to do all this. */
-        const Sint32 converted = ((Sint32) ( (((Uint32) src[2]) << 24) |
-                                             (((Uint32) src[1]) << 16) |
-                                             (((Uint32) src[0]) << 8) )) >> 8;
-        const double scaled = (((double) converted) * DIVBY8388608);
-        src -= 3;
-        *(dst--) = (Sint32) (scaled * 2147483647.0);
+    for (i = sample_count; i > 0; i--) {
+        const size_t o = i - 1;
+        uint8_t b[4];
+
+        b[0] = 0;
+        b[1] = ptr[o * 3];
+        b[2] = ptr[o * 3 + 1];
+        b[3] = ptr[o * 3 + 2];
+
+        ptr[o * 4 + 0] = b[0];
+        ptr[o * 4 + 1] = b[1];
+        ptr[o * 4 + 2] = b[2];
+        ptr[o * 4 + 3] = b[3];
     }
 
     return 0;
 }
 
+static int
+PCM_Decode(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
+{
+    WaveFormat *format = &file->format;
+    WaveChunk *chunk = &file->chunk;
+    size_t outputsize;
 
-/* GUIDs that are used by WAVE_FORMAT_EXTENSIBLE */
-static const Uint8 extensible_pcm_guid[16] = { 1, 0, 0, 0, 0, 0, 16, 0, 128, 0, 0, 170, 0, 56, 155, 113 };
-static const Uint8 extensible_ieee_guid[16] = { 3, 0, 0, 0, 0, 0, 16, 0, 128, 0, 0, 170, 0, 56, 155, 113 };
+    if (chunk->length != chunk->size) {
+        file->sampleframes = WaveAdjustToFactValue(file, chunk->size / format->blockalign);
+        if (file->sampleframes < 0) {
+            return -1;
+        }
+    }
 
-SDL_AudioSpec *
-SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
-               SDL_AudioSpec * spec, Uint8 ** audio_buf, Uint32 * audio_len)
+    /* Nothing to decode, nothing to return. */
+    if (file->sampleframes == 0) {
+        *audio_buf = NULL;
+        *audio_len = 0;
+        return 0;
+    }
+
+    /* 24-bit samples get shifted to 32 bits. */
+    if (format->encoding == PCM_CODE && format->bitspersample == 24) {
+        return PCM_ConvertSint24ToSint32(file, audio_buf, audio_len);
+    }
+
+    outputsize = (size_t)file->sampleframes;
+    if (SafeMult(&outputsize, format->blockalign)) {
+        return SDL_OutOfMemory();
+    } else if (outputsize > SDL_MAX_UINT32 || file->sampleframes > SIZE_MAX) {
+        return SDL_SetError("WAVE file too big");
+    }
+
+    *audio_buf = chunk->data;
+    *audio_len = (Uint32)outputsize;
+
+    /* This pointer is going to be returned to the caller. Prevent free in cleanup. */
+    chunk->data = NULL;
+    chunk->size = 0;
+
+    return 0;
+}
+
+static WaveRiffSizeHint
+WaveGetRiffSizeHint()
 {
-    int was_error;
-    Chunk chunk;
-    int lenread;
-    int IEEE_float_encoded, MS_ADPCM_encoded, IMA_ADPCM_encoded;
-    int samplesize;
+    const char *hint = SDL_GetHint(SDL_HINT_WAVE_RIFF_CHUNK_SIZE);
 
-    /* WAV magic header */
-    Uint32 RIFFchunk;
-    Uint32 wavelen = 0;
-    Uint32 WAVEmagic;
-    Uint32 headerDiff = 0;
+    if (hint != NULL) {
+        if (SDL_strcmp(hint, "force") == 0) {
+            return RiffSizeForce;
+        } else if (SDL_strcmp(hint, "ignore") == 0) {
+            return RiffSizeIgnore;
+        } else if (SDL_strcmp(hint, "ignorezero") == 0) {
+            return RiffSizeIgnoreZero;
+        } else if (SDL_strcmp(hint, "maximum") == 0) {
+            return RiffSizeMaximum;
+        }
+    }
 
-    /* FMT chunk */
-    WaveFMT *format = NULL;
-    WaveExtensibleFMT *ext = NULL;
+    return RiffSizeNoHint;
+}
 
-    SDL_zero(chunk);
+static WaveTruncationHint
+WaveGetTruncationHint()
+{
+    const char *hint = SDL_GetHint(SDL_HINT_WAVE_TRUNCATION);
 
-    /* Make sure we are passed a valid data source */
-    was_error = 0;
-    if (src == NULL) {
-        was_error = 1;
-        goto done;
+    if (hint != NULL) {
+        if (SDL_strcmp(hint, "verystrict") == 0) {
+            return TruncVeryStrict;
+        } else if (SDL_strcmp(hint, "strict") == 0) {
+            return TruncStrict;
+        } else if (SDL_strcmp(hint, "dropframe") == 0) {
+            return TruncDropFrame;
+        } else if (SDL_strcmp(hint, "dropblock") == 0) {
+            return TruncDropBlock;
+        }
     }
 
-    /* Check the magic header */
-    RIFFchunk = SDL_ReadLE32(src);
-    wavelen = SDL_ReadLE32(src);
-    if (wavelen == WAVE) {      /* The RIFFchunk has already been read */
-        WAVEmagic = wavelen;
-        wavelen = RIFFchunk;
-        RIFFchunk = RIFF;
-    } else {
-        WAVEmagic = SDL_ReadLE32(src);
+    return TruncNoHint;
+}
+
+static WaveFactChunkHint
+WaveGetFactChunkHint()
+{
+    const char *hint = SDL_GetHint(SDL_HINT_WAVE_FACT_CHUNK);
+
+    if (hint != NULL) {
+        if (SDL_strcmp(hint, "truncate") == 0) {
+            return FactTruncate;
+        } else if (SDL_strcmp(hint, "strict") == 0) {
+            return FactStrict;
+        } else if (SDL_strcmp(hint, "ignorezero") == 0) {
+            return FactIgnoreZero;
+        } else if (SDL_strcmp(hint, "ignore") == 0) {
+            return FactIgnore;
+        }
     }
-    if ((RIFFchunk != RIFF) || (WAVEmagic != WAVE)) {
-        SDL_SetError("Unrecognized file type (not WAVE)");
-        was_error = 1;
-        goto done;
+
+    return FactNoHint;
+}
+
+static void
+WaveFreeChunkData(WaveChunk *chunk)
+{
+    if (chunk->data != NULL) {
+        SDL_free(chunk->data);
+        chunk->data = NULL;
     }
-    headerDiff += sizeof(Uint32);       /* for WAVE */
+    chunk->size = 0;
+}
 
-    /* Read the audio data format chunk */
-    chunk.data = NULL;
-    do {
-        SDL_free(chunk.data);
-        chunk.data = NULL;
-        lenread = ReadChunk(src, &chunk);
-        if (lenread < 0) {
-            was_error = 1;
-            goto done;
+static int
+WaveNextChunk(SDL_RWops *src, WaveChunk *chunk)
+{
+    Uint32 chunkheader[2];
+    Sint64 nextposition = chunk->position + chunk->length;
+
+    /* Data is no longer valid after this function returns. */
+    WaveFreeChunkData(chunk);
+
+    /* Error on overflows. */
+    if (SDL_MAX_SINT64 - chunk->length < chunk->position || SDL_MAX_SINT64 - 8 < nextposition) {
+        return -1;
+    }
+
+    /* RIFF chunks have a 2-byte alignment. Skip padding byte. */
+    if (chunk->length & 1) {
+        nextposition++;
+    }
+
+    if (SDL_RWseek(src, nextposition, RW_SEEK_SET) != nextposition) {
+        /* Not sure how we ended up here. Just abort. */
+        return -2;
+    } else if (SDL_RWread(src, chunkheader, 4, 2) != 2) {
+        return -1;
+    }
+
+    chunk->fourcc = SDL_SwapLE32(chunkheader[0]);
+    chunk->length = SDL_SwapLE32(chunkheader[1]);
+    chunk->position = nextposition + 8;
+
+    return 0;
+}
+
+static int
+WaveReadPartialChunkData(SDL_RWops *src, WaveChunk *chunk, size_t length)
+{
+    WaveFreeChunkData(chunk);
+
+    if (length > chunk->length) {
+        length = chunk->length;
+    }
+
+    if (length > 0) {
+        chunk->data = SDL_malloc(length);
+        if (chunk->data == NULL) {
+            return SDL_OutOfMemory();
         }
-        /* 2 Uint32's for chunk header+len, plus the lenread */
-        headerDiff += lenread + 2 * sizeof(Uint32);
-    } while ((chunk.magic == FACT) || (chunk.magic == LIST) || (chunk.magic == BEXT) || (chunk.magic == JUNK));
 
-    /* Decode the audio data format */
-    format = (WaveFMT *) chunk.data;
-    if (chunk.magic != FMT) {
-        SDL_SetError("Complex WAVE files not supported");
-        was_error = 1;
-        goto done;
+        if (SDL_RWseek(src, chunk->position, RW_SEEK_SET) != chunk->position) {
+            /* Not sure how we ended up here. Just abort. */
+            return -2;
+        }
+
+        chunk->size = SDL_RWread(src, chunk->data, 1, length);
+        if (chunk->size != length) {
+            /* Expected to be handled by the caller. */
+        }
     }
-    IEEE_float_encoded = MS_ADPCM_encoded = IMA_ADPCM_encoded = 0;
-    switch (SDL_SwapLE16(format->encoding)) {
+
+    return 0;
+}
+
+static int
+WaveReadChunkData(SDL_RWops *src, WaveChunk *chunk)
+{
+    return WaveReadPartialChunkData(src, chunk, chunk->length);
+}
+
+typedef struct WaveExtensibleGUID {
+    Uint16 encoding;
+    Uint8 guid[16];
+} WaveExtensibleGUID;
+
+/* Some of the GUIDs that are used by WAVEFORMATEXTENSIBLE. */
+#define WAVE_FORMATTAG_GUID(tag) {(tag) & 0xff, (tag) >> 8, 0, 0, 0, 0, 16, 0, 128, 0, 0, 170, 0, 56, 155, 113}
+static WaveExtensibleGUID extensible_guids[] = {
+    {PCM_CODE,        WAVE_FORMATTAG_GUID(PCM_CODE)},
+    {MS_ADPCM_CODE,   WAVE_FORMATTAG_GUID(MS_ADPCM_CODE)},
+    {IEEE_FLOAT_CODE, WAVE_FORMATTAG_GUID(IEEE_FLOAT_CODE)},
+    {ALAW_CODE,       WAVE_FORMATTAG_GUID(ALAW_CODE)},
+    {MULAW_CODE,      WAVE_FORMATTAG_GUID(MULAW_CODE)},
+    {IMA_ADPCM_CODE,  WAVE_FORMATTAG_GUID(IMA_ADPCM_CODE)}
+};
+
+static Uint16
+WaveGetFormatGUIDEncoding(WaveFormat *format)
+{
+    size_t i;
+    for (i = 0; i < SDL_arraysize(extensible_guids); i++) {
+        if (SDL_memcmp(format->subformat, extensible_guids[i].guid, 16) == 0) {
+            return extensible_guids[i].encoding;
+        }
+    }
+    return UNKNOWN_CODE;
+}
+
+static int
+WaveReadFormat(WaveFile *file)
+{
+    WaveChunk *chunk = &file->chunk;
+    WaveFormat *format = &file->format;
+    SDL_RWops *fmtsrc;
+    size_t fmtlen = chunk->size;
+
+    if (fmtlen > SDL_MAX_SINT32) {
+        /* Limit given by SDL_RWFromConstMem. */
+        return SDL_SetError("Data of WAVE fmt chunk too big");
+    }
+    fmtsrc = SDL_RWFromConstMem(chunk->data, (int)chunk->size);
+    if (fmtsrc == NULL) {
+        return SDL_OutOfMemory();
+    }
+
+    format->formattag = SDL_ReadLE16(fmtsrc);
+    format->encoding = format->formattag;
+    format->channels = SDL_ReadLE16(fmtsrc);
+    format->frequency = SDL_ReadLE32(fmtsrc);
+    format->byterate = SDL_ReadLE32(fmtsrc);
+    format->blockalign = SDL_ReadLE16(fmtsrc);
+
+    /* This is PCM specific in the first version of the specification. */
+    if (fmtlen >= 16) {
+        format->bitspersample = SDL_ReadLE16(fmtsrc);
+    } else if (format->encoding == PCM_CODE) {
+        SDL_RWclose(fmtsrc);
+        return SDL_SetError("Missing wBitsPerSample field in WAVE fmt chunk");
+    }
+
+    /* The earlier versions also don't have this field. */
+    if (fmtlen >= 18) {
+        format->extsize = SDL_ReadLE16(fmtsrc);
+    }
+
+    if (format->formattag == EXTENSIBLE_CODE) {
+        /* note that this ignores channel masks, smaller valid bit counts
+         * inside a larger container, and most subtypes. This is just enough
+         * to get things that didn't really _need_ WAVE_FORMAT_EXTENSIBLE
+         * to be useful working when they use this format flag.
+         */
+
+        /* Extensible header must be at least 22 bytes. */
+        if (fmtlen < 40 || format->extsize < 22) {
+            SDL_RWclose(fmtsrc);
+            return SDL_SetError("Extensible WAVE header too small");
+        }
+
+        format->validsamplebits = SDL_ReadLE16(fmtsrc);
+        format->samplesperblock = format->validsamplebits;
+        format->channelmask = SDL_ReadLE32(fmtsrc);
+        SDL_RWread(fmtsrc, format->subformat, 1, 16);
+        format->encoding = WaveGetFormatGUIDEncoding(format);
+    }
+
+    SDL_RWclose(fmtsrc);
+
+    return 0;
+}
+
+static int
+WaveCheckFormat(WaveFile *file, size_t datalength)
+{
+    WaveFormat *format = &file->format;
+
+    /* Check for some obvious issues. */
+
+    if (format->channels == 0) {
+        return SDL_SetError("Invalid number of channels");
+    } else if (format->channels > 255) {
+        /* Limit given by SDL_AudioSpec.channels. */
+        return SDL_SetError("Number of channels exceeds limit of 255");
+    }
+
+    if (format->frequency == 0) {
+        return SDL_SetError("Invalid sample rate");
+    } else if (format->frequency > INT_MAX) {
+        /* Limit given by SDL_AudioSpec.freq. */
+        return SDL_SetError("Sample rate exceeds limit of %d", INT_MAX);
+    }
+
+    /* Reject invalid fact chunks in strict mode. */
+    if (file->facthint == FactStrict && file->fact.status == -1) {
+        return SDL_SetError("Invalid fact chunk in WAVE file");
+    }
+
+    /* Check for issues common to all encodings. Some unsupported formats set
+     * the bits per sample to zero. These fall through to the 'unsupported
+     * format' error.
+     */
+    switch (format->encoding) {
+    case IEEE_FLOAT_CODE:
+    case ALAW_CODE:
+    case MULAW_CODE:
+    case MS_ADPCM_CODE:
+    case IMA_ADPCM_CODE:
+        /* These formats require a fact chunk. */
+        if (file->facthint == FactStrict && file->fact.status <= 0) {
+            return SDL_SetError("Missing fact chunk in WAVE file");
+        }
+        /* fallthrough */
     case PCM_CODE:
-        /* We can understand this */
-        break;
+        /* All supported formats require a non-zero bit depth. */
+        if (file->chunk.size < 16) {
+            return SDL_SetError("Missing wBitsPerSample field in WAVE fmt chunk");
+        } else if (format->bitspersample == 0) {
+            return SDL_SetError("Invalid bits per sample");
+        }
+
+        /* All supported formats must have a proper block size. */
+        if (format->blockalign == 0) {
+            return SDL_SetError("Invalid block alignment");
+        }
+
+        /* If the fact chunk is valid and the appropriate hint is set, the
+         * decoders will use the number of sample frames from the fact chunk.
+         */
+        if (file->fact.status == 1) {
+            WaveFactChunkHint hint = file->facthint;
+            Uint32 samples = file->fact.samplelength;
+            if (hint == FactTruncate || hint == FactStrict || (hint == FactIgnoreZero && samples > 0)) {
+                file->fact.status = 2;
+            }
+        }
+    }
+
+    /* Check the format for encoding specific issues and initialize decoders. */
+    switch (format->encoding) {
+    case PCM_CODE:
     case IEEE_FLOAT_CODE:
-        IEEE_float_encoded = 1;
-        /* We can understand this */
+        if (PCM_Init(file, datalength) < 0) {
+            return -1;
+        }
         break;
+    case ALAW_CODE:
+    case MULAW_CODE:
+        if (LAW_Init(file, datalength) < 0) {
+            return -1;
+        }
+        break;
     case MS_ADPCM_CODE:
-        /* Try to understand this */
-        if (InitMS_ADPCM(format) < 0) {
-            was_error = 1;
-            goto done;
+        if (MS_ADPCM_Init(file, datalength) < 0) {
+            return -1;
         }
-        MS_ADPCM_encoded = 1;
         break;
     case IMA_ADPCM_CODE:
-        /* Try to understand this */
-        if (InitIMA_ADPCM(format) < 0) {
-            was_error = 1;
-            goto done;
+        if (IMA_ADPCM_Init(file, datalength) < 0) {
+            return -1;
         }
-        IMA_ADPCM_encoded = 1;
         break;
-    case EXTENSIBLE_CODE:
-        /* note that this ignores channel masks, smaller valid bit counts
-           inside a larger container, and most subtypes. This is just enough
-           to get things that didn't really _need_ WAVE_FORMAT_EXTENSIBLE
-           to be useful working when they use this format flag. */
-        ext = (WaveExtensibleFMT *) format;
-        if (SDL_SwapLE16(ext->size) < 22) {
-            SDL_SetError("bogus extended .wav header");
-            was_error = 1;
-            goto done;
+    case MPEG_CODE:
+    case MPEGLAYER3_CODE:
+        return SDL_SetError("MPEG formats not supported");
+    default:
+        if (format->formattag == EXTENSIBLE_CODE) {
+            const char *errstr = "Unknown WAVE format GUID: %08x-%04x-%04x-%02x%02x%02x%02x%02x%02x%02x%02x";
+            const Uint8 *g = format->subformat;
+            const Uint32 g1 = g[0] | ((Uint32)g[1] << 8) | ((Uint32)g[2] << 16) | ((Uint32)g[3] << 24);
+            const Uint32 g2 = g[4] | ((Uint32)g[5] << 8);
+            const Uint32 g3 = g[6] | ((Uint32)g[7] << 8);
+            return SDL_SetError(errstr, g1, g2, g3, g[8], g[9], g[10], g[11], g[12], g[13], g[14], g[15]);
         }
-        if (SDL_memcmp(ext->subformat, extensible_pcm_guid, 16) == 0) {
-            break;  /* cool. */
-        } else if (SDL_memcmp(ext->subformat, extensible_ieee_guid, 16) == 0) {
-            IEEE_float_encoded = 1;
-            break;
+        return SDL_SetError("Unknown WAVE format tag: 0x%04x", (unsigned int)format->encoding);
+    }
+
+    return 0;
+}
+
+static int
+WaveLoad(SDL_RWops *src, WaveFile *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
+{
+    int result;
+    Uint32 chunkcount = 0;
+    Uint32 chunkcountlimit = 10000;
+    char *envchunkcountlimit;
+    Sint64 RIFFstart, RIFFend, lastchunkpos;
+    SDL_bool RIFFlengthknown = SDL_FALSE;
+    WaveFormat *format = &file->format;
+    WaveChunk *chunk = &file->chunk;
+    WaveChunk RIFFchunk;
+    WaveChunk fmtchunk;
+    WaveChunk datachunk;
+
+    SDL_zero(RIFFchunk);
+    SDL_zero(fmtchunk);
+    SDL_zero(datachunk);
+
+    envchunkcountlimit = SDL_getenv("SDL_WAVE_CHUNK_LIMIT");
+    if (envchunkcountlimit != NULL) {
+        unsigned int count;
+        if (SDL_sscanf(envchunkcountlimit, "%u", &count) == 1) {
+            chunkcountlimit = count <= SDL_MAX_UINT32 ? count : SDL_MAX_UINT32;
         }
+    }
+
+    RIFFstart = SDL_RWtell(src);
+    if (RIFFstart < 0) {
+        return SDL_SetError("Could not seek in file");
+    }
+
+    RIFFchunk.position = RIFFstart;
+    if (WaveNextChunk(src, &RIFFchunk) < 0) {
+        return SDL_SetError("Could not read RIFF header");
+    }
+
+    /* Check main WAVE file identifiers. */
+    if (RIFFchunk.fourcc == RIFF) {
+        Uint32 formtype;
+        /* Read the form type. "WAVE" expected. */
+        if (SDL_RWread(src, &formtype, sizeof(Uint32), 1) != 1) {
+            return SDL_SetError("Could not read RIFF form type");
+        } else if (SDL_SwapLE32(formtype) != WAVE) {
+            return SDL_SetError("RIFF form type is not WAVE (not a Waveform file)");
+        }
+    } else if (RIFFchunk.fourcc == WAVE) {
+        /* RIFF chunk missing or skipped. Length unknown. */
+        RIFFchunk.position = 0;
+        RIFFchunk.length = 0;
+    } else {
+        return SDL_SetError("Could not find RIFF or WAVE identifiers (not a Waveform file)");
+    }
+
+    /* The 4-byte form type is immediately followed by the first chunk.*/
+    chunk->position = RIFFchunk.position + 4;
+
+    /* Use the RIFF chunk size to limit the search for the chunks. This is not
+     * always reliable and the hint can be used to tune the behavior. By
+     * default, it will never search past 4 GiB.
+     */
+    switch (file->riffhint) {
+    case RiffSizeIgnore:
+        RIFFend = RIFFchunk.position + SDL_MAX_UINT32;
         break;
-    case MP3_CODE:
-        SDL_SetError("MPEG Layer 3 data not supported");
-        was_error = 1;
-        goto done;
     default:
-        SDL_SetError("Unknown WAVE data format: 0x%.4x",
-                     SDL_SwapLE16(format->encoding));
-        was_error = 1;
-        goto done;
+    case RiffSizeIgnoreZero:
+        if (RIFFchunk.length == 0) {
+            RIFFend = RIFFchunk.position + SDL_MAX_UINT32;
+            break;
+        }
+        /* fallthrough */
+    case RiffSizeForce:
+        RIFFend = RIFFchunk.position + RIFFchunk.length;
+        RIFFlengthknown = SDL_TRUE;
+        break;
+    case RiffSizeMaximum:
+        RIFFend = SDL_MAX_SINT64;
+        break;
     }
-    SDL_zerop(spec);
-    spec->freq = SDL_SwapLE32(format->frequency);
 
-    if (IEEE_float_encoded) {
-        if ((SDL_SwapLE16(format->bitspersample)) != 32) {
-            was_error = 1;
-        } else {
-            spec->format = AUDIO_F32;
+    /* Step through all chunks and save information on the fmt, data, and fact
+     * chunks. Ignore the chunks we don't know as per specification. This
+     * currently also ignores cue, list, and slnt chunks.
+     */
+    while ((Uint64)RIFFend > (Uint64)chunk->position + chunk->length + (chunk->length & 1)) {
+        /* Abort after too many chunks or else corrupt files may waste time. */
+        if (chunkcount++ >= chunkcountlimit) {
+            return SDL_SetError("Chunk count in WAVE file exceeds limit of %u", chunkcountlimit);
         }
-    } else {
-        switch (SDL_SwapLE16(format->bitspersample)) {
-        case 4:
-            if (MS_ADPCM_encoded || IMA_ADPCM_encoded) {
-                spec->format = AUDIO_S16;
-            } else {
-                was_error = 1;
+
+        result = WaveNextChunk(src, chunk);
+        if (result == -1) {
+            /* Unexpected EOF. Corrupt file or I/O issues. */
+            if (file->trunchint == TruncVeryStrict) {
+                return SDL_SetError("Unexpected end of WAVE file");
             }
+            /* Let the checks after this loop sort this issue out. */
             break;
-        case 8:
-            spec->format = AUDIO_U8;
-            break;
-        case 16:
-            spec->format = AUDIO_S16;
-            break;
-        case 24:  /* convert this. */
-            spec->format = AUDIO_S32;
-            break;
-        case 32:
-            spec->format = AUDIO_S32;
-            break;
-        default:
-            was_error = 1;
-            break;
+        } else if (result == -2) {
+            return SDL_SetError("Could not seek to WAVE chunk header");
         }
-    }
+
+        if (chunk->fourcc == FMT) {
+            if (fmtchunk.fourcc == FMT) {
+                /* Multiple fmt chunks. Ignore or error? */
+            } else {
+                /* The fmt chunk must occur before the data chunk. */
+                if (datachunk.fourcc == DATA) {
+                    return SDL_SetError("fmt chunk after data chunk in WAVE file");
+                }
+                fmtchunk = *chunk;
+            }
+        } else if (chunk->fourcc == DATA) {
+            /* Only use the first data chunk. Handling the wavl list madness
+             * may require a different approach.
+             */
+            if (datachunk.fourcc != DATA) {
+                datachunk = *chunk;
+            }
+        } else if (chunk->fourcc == FACT) {
+            /* The fact chunk data must be at least 4 bytes for the
+             * dwSampleLength field. Ignore all fact chunks after the first one.
+             */
+            if (file->fact.status == 0) {
+                if (chunk->length < 4) {
+                    file->fact.status = -1;
+                } else {
+                    /* Let's use src directly, it's just too convenient. */
+                    Sint64 position = SDL_RWseek(src, chunk->position, RW_SEEK_SET);
+                    Uint32 samplelength;
+                    if (position == chunk->position && SDL_RWread(src, &samplelength, sizeof(Uint32), 1) == 1) {
+                        file->fact.status = 1;
+                        file->fact.samplelength = SDL_SwapLE32(samplelength);
+                    } else {
+                        file->fact.status = -1;
+                    }
+                }
+            }
+        }
 
-    if (was_error) {
-        SDL_SetError("Unknown %d-bit PCM data format",
-                     SDL_SwapLE16(format->bitspersample));
-        goto done;
+        /* Go through all chunks in verystrict mode or stop the search early if
+         * all required chunks were found.
+         */
+        if (file->trunchint == TruncVeryStrict) {
+            if ((Uint64)RIFFend < (Uint64)chunk->position + chunk->length) {
+                return SDL_SetError("RIFF size truncates chunk");
+            }
+        } else if (fmtchunk.fourcc == FMT && datachunk.fourcc == DATA) {
+            if (file->fact.status == 1 || file->facthint == FactIgnore || file->facthint == FactNoHint) {
+                break;
+            }
+        }
     }
-    spec->channels = (Uint8) SDL_SwapLE16(format->channels);
-    spec->samples = 4096;       /* Good default buffer size */
 
-    /* Read the audio data chunk */
-    *audio_buf = NULL;
-    do {
-        SDL_free(*audio_buf);
-        *audio_buf = NULL;
-        lenread = ReadChunk(src, &chunk);
-        if (lenread < 0) {
-            was_error = 1;
-            goto done;
+    /* Save the position after the last chunk. This position will be used if the
+     * RIFF length is unknown.
+     */
+    lastchunkpos = chunk->position + chunk->length;
+
+    /* The fmt chunk is mandatory. */
+    if (fmtchunk.fourcc != FMT) {
+        return SDL_SetError("Missing fmt chunk in WAVE file");
+    }
+    /* A data chunk must be present. */
+    if (datachunk.fourcc != DATA) {
+        return SDL_SetError("Missing data chunk in WAVE file");
+    }
+    /* Check if the last chunk has all of its data in verystrict mode. */
+    if (file->trunchint == TruncVeryStrict) {
+        /* data chunk is handled later. */
+        if (chunk->fourcc != DATA && chunk->length > 0) {
+            Uint8 tmp;
+            Uint64 position = (Uint64)chunk->position + chunk->length - 1;
+            if (position > SDL_MAX_SINT64 || SDL_RWseek(src, (Sint64)position, RW_SEEK_SET) != (Sint64)position) {
+                return SDL_SetError("Could not seek to WAVE chunk data");
+            } else if (SDL_RWread(src, &tmp, 1, 1) != 1) {
+                return SDL_SetError("RIFF size truncates chunk");
+            }
         }
-        *audio_len = lenread;
-        *audio_buf = chunk.data;
-        if (chunk.magic != DATA)
-            headerDiff += lenread + 2 * sizeof(Uint32);
-    } while (chunk.magic != DATA);
-    headerDiff += 2 * sizeof(Uint32);   /* for the data chunk and len */
+    }
 
-    if (MS_ADPCM_encoded) {
-        if (MS_ADPCM_decode(audio_buf, audio_len) < 0) {
-            was_error = 1;
-            goto done;
+    /* Process fmt chunk. */
+    *chunk = fmtchunk;
+
+    /* No need to read more than 1046 bytes of the fmt chunk data with the
+     * formats that are currently supported. (1046 because of MS ADPCM coefficients)
+     */
+    if (WaveReadPartialChunkData(src, chunk, 1046) < 0) {
+        return SDL_SetError("Could not read data of WAVE fmt chunk");
+    }
+
+    /* The fmt chunk data must be at least 14 bytes to include all common fields.
+     * It usually is 16 and larger depending on the header and encoding.
+     */
+    if (chunk->length < 14) {
+        return SDL_SetError("Invalid WAVE fmt chunk length (too small)");
+    } else if (chunk->size < 14) {
+        return SDL_SetError("Could not read data of WAVE fmt chunk");
+    } else if (WaveReadFormat(file) < 0) {
+        return -1;
+    } else if (WaveCheckFormat(file, (size_t)datachunk.length) < 0) {
+        return -1;
+    }
+
+#ifdef SDL_WAVE_DEBUG_LOG_FORMAT
+    WaveDebugLogFormat(file);
+#endif
+#ifdef SDL_WAVE_DEBUG_DUMP_FORMAT
+    WaveDebugDumpFormat(file, RIFFchunk.length, fmtchunk.length, datachunk.length);
+#endif
+
+    WaveFreeChunkData(chunk);
+
+    /* Process data chunk. */
+    *chunk = datachunk;
+
+    if (chunk->length > 0) {
+        result = WaveReadChunkData(src, chunk);
+        if (result == -1) {
+            return -1;
+        } else if (result == -2) {
+            return SDL_SetError("Could not seek data of WAVE data chunk");
         }
     }
-    if (IMA_ADPCM_encoded) {
-        if (IMA_ADPCM_decode(audio_buf, audio_len) < 0) {
-            was_error = 1;
-            goto done;
+
+    if (chunk->length != chunk->size) {
+        /* I/O issues or corrupt file. */
+        if (file->trunchint == TruncVeryStrict || file->trunchint == TruncStrict) {
+            return SDL_SetError("Could not read data of WAVE data chunk");
         }
+        /* The decoders handle this truncation. */
     }
 
-    if (SDL_SwapLE16(format->bitspersample) == 24) {
-        if (ConvertSint24ToSint32(audio_buf, audio_len) < 0) {
-            was_error = 1;
-            goto done;
+    /* Decode or convert the data if necessary. */
+    switch (format->encoding) {
+    case PCM_CODE:
+    case IEEE_FLOAT_CODE:
+        if (PCM_Decode(file, audio_buf, audio_len) < 0) {
+            return -1;
         }
+        break;
+    case ALAW_CODE:
+    case MULAW_CODE:
+        if (LAW_Decode(file, audio_buf, audio_len) < 0) {
+            return -1;
+        }
+        break;
+    case MS_ADPCM_CODE:
+        if (MS_ADPCM_Decode(file, audio_buf, audio_len) < 0) {
+            return -1;
+        }
+        break;
+    case IMA_ADPCM_CODE:
+        if (IMA_ADPCM_Decode(file, audio_buf, audio_len) < 0) {
+            return -1;
+        }
+        break;
     }
 
-    /* Don't return a buffer that isn't a multiple of samplesize */
-    samplesize = ((SDL_AUDIO_BITSIZE(spec->format)) / 8) * spec->channels;
-    *audio_len &= ~(samplesize - 1);
+    /* Setting up the SDL_AudioSpec. All unsupported formats were filtered out
+     * by checks earlier in this function.
+     */
+    SDL_zerop(spec);
+    spec->freq = format->frequency;
+    spec->channels = (Uint8)format->channels;
+    spec->samples = 4096;       /* Good default buffer size */
 
-  done:
-    SDL_free(format);
-    if (src) {
-        if (freesrc) {
-            SDL_RWclose(src);
-        } else {
-            /* seek to the end of the file (given by the RIFF chunk) */
-            SDL_RWseek(src, wavelen - chunk.length - headerDiff, RW_SEEK_CUR);
+    switch (format->encoding) {
+    case MS_ADPCM_CODE:
+    case IMA_ADPCM_CODE:
+    case ALAW_CODE:
+    case MULAW_CODE:
+        /* These can be easily stored in the byte order of the system. */
+        spec->format = AUDIO_S16SYS;
+        break;
+    case IEEE_FLOAT_CODE:
+        spec->format = AUDIO_F32LSB;
+        break;
+    case PCM_CODE:
+        switch (format->bitspersample) {
+        case 8:
+            spec->format = AUDIO_U8;
+            break;
+        case 16:
+            spec->format = AUDIO_S16LSB;
+            break;
+        case 24: /* Has been shifted to 32 bits. */
+        case 32:
+            spec->format = AUDIO_S32LSB;
+            break;
+        default:
+            /* Just in case something unexpected happened in the checks. */
+            return SDL_SetError("Unexpected %u-bit PCM data format", (unsigned int)format->bitspersample);
         }
+        break;
     }
-    if (was_error) {
+
+    /* Report the end position back to the cleanup code. */
+    if (RIFFlengthknown) {
+        chunk->position = RIFFend;
+    } else {
+        chunk->position = lastchunkpos;
+    }
+
+    return 0;
+}
+
+SDL_AudioSpec *
+SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
+{
+    int result;
+    WaveFile file;
+
+    SDL_zero(file);
+
+    /* Make sure we are passed a valid data source */
+    if (src == NULL) {
+        /* Error may come from RWops. */
+        return NULL;
+    } else if (spec == NULL) {
+        SDL_InvalidParamError("spec");
+        return NULL;
+    } else if (audio_buf == NULL) {
+        SDL_InvalidParamError("audio_buf");
+        return NULL;
+    } else if (audio_len == NULL) {
+        SDL_InvalidParamError("audio_len");
+        return NULL;
+    }
+
+    *audio_buf = NULL;
+    *audio_len = 0;
+
+    file.riffhint = WaveGetRiffSizeHint();
+    file.trunchint = WaveGetTruncationHint();
+    file.facthint = WaveGetFactChunkHint();
+
+    result = WaveLoad(src, &file, spec, audio_buf, audio_len);
+    if (result < 0) {
+        SDL_free(*audio_buf);
         spec = NULL;
+        audio_buf = NULL;
+        audio_len = 0;
     }
-    return (spec);
+
+    /* Cleanup */
+    if (freesrc) {
+        SDL_RWclose(src);
+    } else {
+        SDL_RWseek(src, file.chunk.position, RW_SEEK_SET);
+    }
+    WaveFreeChunkData(&file.chunk);
+    SDL_free(file.decoderdata);
+
+    return spec;
 }
 
 /* Since the WAV memory is allocated in the shared library, it must also
@@ -669,26 +2145,9 @@
    be freed here.  (Necessary under Win32, VC++)
  */
 void
-SDL_FreeWAV(Uint8 * audio_buf)
+SDL_FreeWAV(Uint8 *audio_buf)
 {
     SDL_free(audio_buf);
-}
-
-static int
-ReadChunk(SDL_RWops * src, Chunk * chunk)
-{
-    chunk->magic = SDL_ReadLE32(src);
-    chunk->length = SDL_ReadLE32(src);
-    chunk->data = (Uint8 *) SDL_malloc(chunk->length);
-    if (chunk->data == NULL) {
-        return SDL_OutOfMemory();
-    }
-    if (SDL_RWread(src, chunk->data, chunk->length, 1) != 1) {
-        SDL_free(chunk->data);
-        chunk->data = NULL;
-        return SDL_Error(SDL_EFREAD);
-    }
-    return (chunk->length);
 }
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/audio/SDL_wave.h
+++ b/external/SDL2/src/audio/SDL_wave.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -20,11 +20,12 @@
 */
 #include "../SDL_internal.h"
 
-/* WAVE files are little-endian */
+/* RIFF WAVE files are little-endian */
 
 /*******************************************/
 /* Define values for Microsoft WAVE format */
 /*******************************************/
+/* FOURCC */
 #define RIFF            0x46464952      /* "RIFF" */
 #define WAVE            0x45564157      /* "WAVE" */
 #define FACT            0x74636166      /* "fact" */
@@ -33,45 +34,116 @@
 #define JUNK            0x4B4E554A      /* "JUNK" */
 #define FMT             0x20746D66      /* "fmt " */
 #define DATA            0x61746164      /* "data" */
+/* Format tags */
+#define UNKNOWN_CODE    0x0000
 #define PCM_CODE        0x0001
 #define MS_ADPCM_CODE   0x0002
 #define IEEE_FLOAT_CODE 0x0003
+#define ALAW_CODE       0x0006
+#define MULAW_CODE      0x0007
 #define IMA_ADPCM_CODE  0x0011
-#define MP3_CODE        0x0055
+#define MPEG_CODE       0x0050
+#define MPEGLAYER3_CODE 0x0055
 #define EXTENSIBLE_CODE 0xFFFE
-#define WAVE_MONO       1
-#define WAVE_STEREO     2
 
-/* Normally, these three chunks come consecutively in a WAVE file */
-typedef struct WaveFMT
+/* Stores the WAVE format information. */
+typedef struct WaveFormat
 {
-/* Not saved in the chunk we read:
-    Uint32  FMTchunk;
-    Uint32  fmtlen;
-*/
-    Uint16 encoding;
-    Uint16 channels;            /* 1 = mono, 2 = stereo */
-    Uint32 frequency;           /* One of 11025, 22050, or 44100 Hz */
-    Uint32 byterate;            /* Average bytes per second */
-    Uint16 blockalign;          /* Bytes per sample block */
-    Uint16 bitspersample;       /* One of 8, 12, 16, or 4 for ADPCM */
-} WaveFMT;
+    Uint16 formattag;       /* Raw value of the first field in the fmt chunk data. */
+    Uint16 encoding;        /* Actual encoding, possibly from the extensible header. */
+    Uint16 channels;        /* Number of channels. */
+    Uint32 frequency;       /* Sampling rate in Hz. */
+    Uint32 byterate;        /* Average bytes per second. */
+    Uint16 blockalign;      /* Bytes per block. */
+    Uint16 bitspersample;   /* Currently supported are 8, 16, 24, 32, and 4 for ADPCM. */
 
-/* The general chunk found in the WAVE file */
-typedef struct Chunk
+    /* Extra information size. Number of extra bytes starting at byte 18 in the
+     * fmt chunk data. This is at least 22 for the extensible header.
+     */
+    Uint16 extsize;
+
+    /* Extensible WAVE header fields */
+    Uint16 validsamplebits;
+    Uint32 samplesperblock; /* For compressed formats. Can be zero. Actually 16 bits in the header. */
+    Uint32 channelmask;
+    Uint8 subformat[16];    /* A format GUID. */
+} WaveFormat;
+
+/* Stores information on the fact chunk. */
+typedef struct WaveFact {
+    /* Represents the state of the fact chunk in the WAVE file.
+     * Set to -1 if the fact chunk is invalid.
+     * Set to 0 if the fact chunk is not present
+     * Set to 1 if the fact chunk is present and valid.
+     * Set to 2 if samplelength is going to be used as the number of sample frames.
+     */
+    Sint32 status;
+
+    /* Version 1 of the RIFF specification calls the field in the fact chunk
+     * dwFileSize. The Standards Update then calls it dwSampleLength and specifies
+     * that it is 'the length of the data in samples'. WAVE files from Windows
+     * with this chunk have it set to the samples per channel (sample frames).
+     * This is useful to truncate compressed audio to a specific sample count
+     * because a compressed block is usually decoded to a fixed number of
+     * sample frames.
+     */
+    Uint32 samplelength; /* Raw sample length value from the fact chunk. */
+} WaveFact;
+
+/* Generic struct for the chunks in the WAVE file. */
+typedef struct WaveChunk
 {
-    Uint32 magic;
-    Uint32 length;
-    Uint8 *data;
-} Chunk;
+    Uint32 fourcc;   /* FOURCC of the chunk. */
+    Uint32 length;   /* Size of the chunk data. */
+    Sint64 position; /* Position of the data in the stream. */
+    Uint8 *data;     /* When allocated, this points to the chunk data. length is used for the malloc size. */
+    size_t size;     /* Number of bytes in data that could be read from the stream. Can be smaller than length. */
+} WaveChunk;
 
-typedef struct WaveExtensibleFMT
+/* Controls how the size of the RIFF chunk affects the loading of a WAVE file. */
+typedef enum WaveRiffSizeHint {
+    RiffSizeNoHint,
+    RiffSizeForce,
+    RiffSizeIgnoreZero,
+    RiffSizeIgnore,
+    RiffSizeMaximum
+} WaveRiffSizeHint;
+
+/* Controls how a truncated WAVE file is handled. */
+typedef enum WaveTruncationHint {
+    TruncNoHint,
+    TruncVeryStrict,
+    TruncStrict,
+    TruncDropFrame,
+    TruncDropBlock
+} WaveTruncationHint;
+
+/* Controls how the fact chunk affects the loading of a WAVE file. */
+typedef enum WaveFactChunkHint {
+    FactNoHint,
+    FactTruncate,
+    FactStrict,
+    FactIgnoreZero,
+    FactIgnore
+} WaveFactChunkHint;
+
+typedef struct WaveFile
 {
-    WaveFMT format;
-    Uint16 size;
-    Uint16 validbits;
-    Uint32 channelmask;
-    Uint8 subformat[16];  /* a GUID. */
-} WaveExtensibleFMT;
+    WaveChunk chunk;
+    WaveFormat format;
+    WaveFact fact;
+
+    /* Number of sample frames that will be decoded. Calculated either with the
+     * size of the data chunk or, if the appropriate hint is enabled, with the
+     * sample length value from the fact chunk.
+     */
+    Sint64 sampleframes;
+
+    void *decoderdata;   /* Some decoders require extra data for a state. */
+
+    WaveRiffSizeHint riffhint;
+    WaveTruncationHint trunchint;
+    WaveFactChunkHint facthint;
+} WaveFile;
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/audio/alsa/SDL_alsa_audio.c
+++ b/external/SDL2/src/audio/alsa/SDL_alsa_audio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -72,8 +72,10 @@
   (snd_pcm_t *, snd_pcm_hw_params_t *, snd_pcm_uframes_t *, int *);
 static int (*ALSA_snd_pcm_hw_params_get_period_size)
   (const snd_pcm_hw_params_t *, snd_pcm_uframes_t *, int *);
-static int (*ALSA_snd_pcm_hw_params_set_periods_near)
+static int (*ALSA_snd_pcm_hw_params_set_periods_min)
   (snd_pcm_t *, snd_pcm_hw_params_t *, unsigned int *, int *);
+static int (*ALSA_snd_pcm_hw_params_set_periods_first)
+  (snd_pcm_t *, snd_pcm_hw_params_t *, unsigned int *, int *);
 static int (*ALSA_snd_pcm_hw_params_get_periods)
   (const snd_pcm_hw_params_t *, unsigned int *, int *);
 static int (*ALSA_snd_pcm_hw_params_set_buffer_size_near)
@@ -148,7 +150,8 @@
     SDL_ALSA_SYM(snd_pcm_hw_params_set_rate_near);
     SDL_ALSA_SYM(snd_pcm_hw_params_set_period_size_near);
     SDL_ALSA_SYM(snd_pcm_hw_params_get_period_size);
-    SDL_ALSA_SYM(snd_pcm_hw_params_set_periods_near);
+    SDL_ALSA_SYM(snd_pcm_hw_params_set_periods_min);
+    SDL_ALSA_SYM(snd_pcm_hw_params_set_periods_first);
     SDL_ALSA_SYM(snd_pcm_hw_params_get_periods);
     SDL_ALSA_SYM(snd_pcm_hw_params_set_buffer_size_near);
     SDL_ALSA_SYM(snd_pcm_hw_params_get_buffer_size);
@@ -462,14 +465,14 @@
 {
     int status;
     snd_pcm_hw_params_t *hwparams;
-    snd_pcm_uframes_t bufsize;
     snd_pcm_uframes_t persize;
+    unsigned int periods;
 
     /* Copy the hardware parameters for this setup */
     snd_pcm_hw_params_alloca(&hwparams);
     ALSA_snd_pcm_hw_params_copy(hwparams, params);
 
-    /* Prioritize matching the period size to the requested buffer size */
+    /* Attempt to match the period size to the requested buffer size */
     persize = this->spec.samples;
     status = ALSA_snd_pcm_hw_params_set_period_size_near(
                 this->hidden->pcm_handle, hwparams, &persize, NULL);
@@ -477,14 +480,20 @@
         return(-1);
     }
 
-    /* Next try to restrict the parameters to having only two periods */
-    bufsize = this->spec.samples * 2;
-    status = ALSA_snd_pcm_hw_params_set_buffer_size_near(
-                    this->hidden->pcm_handle, hwparams, &bufsize);
+    /* Need to at least double buffer */
+    periods = 2;
+    status = ALSA_snd_pcm_hw_params_set_periods_min(
+                this->hidden->pcm_handle, hwparams, &periods, NULL);
     if ( status < 0 ) {
         return(-1);
     }
 
+    status = ALSA_snd_pcm_hw_params_set_periods_first(
+                this->hidden->pcm_handle, hwparams, &periods, NULL);
+    if ( status < 0 ) {
+        return(-1);
+    }
+
     /* "set" the hardware with the desired parameters */
     status = ALSA_snd_pcm_hw_params(this->hidden->pcm_handle, hwparams);
     if ( status < 0 ) {
@@ -495,9 +504,9 @@
 
     /* This is useful for debugging */
     if ( SDL_getenv("SDL_AUDIO_ALSA_DEBUG") ) {
-        unsigned int periods = 0;
+        snd_pcm_uframes_t bufsize;
 
-        ALSA_snd_pcm_hw_params_get_periods(hwparams, &periods, NULL);
+        ALSA_snd_pcm_hw_params_get_buffer_size(hwparams, &bufsize);
 
         fprintf(stderr,
             "ALSA: period size = %ld, periods = %u, buffer size = %lu\n",
@@ -788,7 +797,7 @@
         ALSA_Device *seen;
         ALSA_Device *prev;
 
-        if (ALSA_snd_device_name_hint(-1, "pcm", &hints) != -1) {
+        if (ALSA_snd_device_name_hint(-1, "pcm", &hints) == 0) {
             int i, j;
             const char *match = NULL;
             int bestmatch = 0xFFFF;
--- a/external/SDL2/src/audio/alsa/SDL_alsa_audio.h
+++ b/external/SDL2/src/audio/alsa/SDL_alsa_audio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/android/SDL_androidaudio.c
+++ b/external/SDL2/src/audio/android/SDL_androidaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/android/SDL_androidaudio.h
+++ b/external/SDL2/src/audio/android/SDL_androidaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/arts/SDL_artsaudio.c
+++ b/external/SDL2/src/audio/arts/SDL_artsaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/arts/SDL_artsaudio.h
+++ b/external/SDL2/src/audio/arts/SDL_artsaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/coreaudio/SDL_coreaudio.h
+++ b/external/SDL2/src/audio/coreaudio/SDL_coreaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -45,14 +45,16 @@
 
 struct SDL_PrivateAudioData
 {
+    SDL_Thread *thread;
     AudioQueueRef audioQueue;
-    int numAudioBuffers;
     AudioQueueBufferRef *audioBuffer;
     void *buffer;
+    UInt32 bufferOffset;
     UInt32 bufferSize;
     AudioStreamBasicDescription strdesc;
-    SDL_bool refill;
-    SDL_AudioStream *capturestream;
+    SDL_sem *ready_semaphore;
+    char *thread_error;
+    SDL_atomic_t shutdown;
 #if MACOSX_COREAUDIO
     AudioDeviceID deviceID;
 #else
--- a/external/SDL2/src/audio/coreaudio/SDL_coreaudio.m
+++ b/external/SDL2/src/audio/coreaudio/SDL_coreaudio.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,7 +26,6 @@
 
 #include "SDL_audio.h"
 #include "SDL_hints.h"
-#include "SDL_timer.h"
 #include "../SDL_audio_c.h"
 #include "../SDL_sysaudio.h"
 #include "SDL_coreaudio.h"
@@ -377,15 +376,16 @@
             /* An interruption end notification is not guaranteed to be sent if
              we were previously interrupted... resuming if needed when the app
              becomes active seems to be the way to go. */
+			// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications.  johna
             [center addObserver:listener
                        selector:@selector(applicationBecameActive:)
                            name:UIApplicationDidBecomeActiveNotification
-                         object:session];
+                         object:nil];
 
             [center addObserver:listener
                        selector:@selector(applicationBecameActive:)
                            name:UIApplicationWillEnterForegroundNotification
-                         object:session];
+                         object:nil];
 
             this->hidden->interruption_listener = CFBridgingRetain(listener);
         } else {
@@ -410,27 +410,43 @@
 outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
 {
     SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
-    SDL_assert(inBuffer->mAudioDataBytesCapacity == this->hidden->bufferSize);
-    SDL_memcpy(inBuffer->mAudioData, this->hidden->buffer, this->hidden->bufferSize);
-    SDL_memset(this->hidden->buffer, '\0', this->hidden->bufferSize);  /* zero out in case we have to fill again without new data. */
-    inBuffer->mAudioDataByteSize = this->hidden->bufferSize;
-    AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
-    this->hidden->refill = SDL_TRUE;
-}
+    if (SDL_AtomicGet(&this->hidden->shutdown)) {
+        return;  /* don't do anything. */
+    }
 
-static Uint8 *
-COREAUDIO_GetDeviceBuf(_THIS)
-{
-    return this->hidden->buffer;
-}
+    if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
+        /* Supply silence if audio is not enabled or paused */
+        SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
+    } else {
+        UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
+        Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
 
-static void
-COREAUDIO_WaitDevice(_THIS)
-{
-    while (SDL_AtomicGet(&this->enabled) && !this->hidden->refill) {
-        CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
+        while (remaining > 0) {
+            UInt32 len;
+            if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
+                /* Generate the data */
+                SDL_LockMutex(this->mixer_lock);
+                (*this->callbackspec.callback)(this->callbackspec.userdata,
+                            this->hidden->buffer, this->hidden->bufferSize);
+                SDL_UnlockMutex(this->mixer_lock);
+                this->hidden->bufferOffset = 0;
+            }
+
+            len = this->hidden->bufferSize - this->hidden->bufferOffset;
+            if (len > remaining) {
+                len = remaining;
+            }
+            SDL_memcpy(ptr, (char *)this->hidden->buffer +
+                       this->hidden->bufferOffset, len);
+            ptr = ptr + len;
+            remaining -= len;
+            this->hidden->bufferOffset += len;
+        }
     }
-    this->hidden->refill = SDL_FALSE;
+
+    AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
+
+    inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
 }
 
 static void
@@ -439,49 +455,39 @@
               const AudioStreamPacketDescription *inPacketDescs )
 {
     SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
-    if (SDL_AtomicGet(&this->enabled)) {
-        SDL_AudioStream *stream = this->hidden->capturestream;
-        if (SDL_AudioStreamPut(stream, inBuffer->mAudioData, inBuffer->mAudioDataByteSize) == -1) {
-            /* yikes, out of memory or something. I guess drop the buffer. Our WASAPI target kills the device in this case, though */
-        }
-        AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
-        this->hidden->refill = SDL_TRUE;
+
+    if (SDL_AtomicGet(&this->shutdown)) {
+        return;  /* don't do anything. */
     }
-}
 
-static int
-COREAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
-{
-    SDL_AudioStream *stream = this->hidden->capturestream;
-    while (SDL_AtomicGet(&this->enabled)) {
-        const int avail = SDL_AudioStreamAvailable(stream);
-        if (avail > 0) {
-            const int cpy = SDL_min(buflen, avail);
-            SDL_AudioStreamGet(stream, buffer, cpy);
-            return cpy;
-        }
+    /* ignore unless we're active. */
+    if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) {
+        const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
+        UInt32 remaining = inBuffer->mAudioDataByteSize;
+        while (remaining > 0) {
+            UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
+            if (len > remaining) {
+                len = remaining;
+            }
 
-        /* wait for more data, try again. */
-        while (SDL_AtomicGet(&this->enabled) && !this->hidden->refill) {
-            CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
+            SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
+            ptr += len;
+            remaining -= len;
+            this->hidden->bufferOffset += len;
+
+            if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
+                SDL_LockMutex(this->mixer_lock);
+                (*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize);
+                SDL_UnlockMutex(this->mixer_lock);
+                this->hidden->bufferOffset = 0;
+            }
         }
-        this->hidden->refill = SDL_FALSE;
     }
 
-    return 0;  /* not enabled, giving up. */
+    AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
 }
 
-static void
-COREAUDIO_FlushCapture(_THIS)
-{
-    while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, 1) == kCFRunLoopRunHandledSource) {
-        /* spin. */
-    }
-    this->hidden->refill = SDL_FALSE;
-    SDL_AudioStreamClear(this->hidden->capturestream);
-}
 
-
 #if MACOSX_COREAUDIO
 static const AudioObjectPropertyAddress alive_address =
 {
@@ -536,16 +542,25 @@
     update_audio_session(this, SDL_FALSE);
 #endif
 
+    /* if callback fires again, feed silence; don't call into the app. */
+    SDL_AtomicSet(&this->paused, 1);
+
     if (this->hidden->audioQueue) {
         AudioQueueDispose(this->hidden->audioQueue, 1);
     }
 
-    if (this->hidden->capturestream) {
-        SDL_FreeAudioStream(this->hidden->capturestream);
+    if (this->hidden->thread) {
+        SDL_AtomicSet(&this->hidden->shutdown, 1);
+        SDL_WaitThread(this->hidden->thread, NULL);
     }
 
+    if (this->hidden->ready_semaphore) {
+        SDL_DestroySemaphore(this->hidden->ready_semaphore);
+    }
+
     /* AudioQueueDispose() frees the actual buffer objects. */
     SDL_free(this->hidden->audioBuffer);
+    SDL_free(this->hidden->thread_error);
     SDL_free(this->hidden->buffer);
     SDL_free(this->hidden);
 
@@ -611,8 +626,6 @@
 }
 #endif
 
-
-/* this all happens in the audio thread, since it needs a separate runloop. */
 static int
 prepare_audioqueue(_THIS)
 {
@@ -652,6 +665,19 @@
 }
 #endif
 
+    /* Calculate the final parameters for this audio specification */
+    SDL_CalculateAudioSpec(&this->spec);
+
+    /* Allocate a sample buffer */
+    this->hidden->bufferSize = this->spec.size;
+    this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
+
+    this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
+    if (this->hidden->buffer == NULL) {
+        SDL_OutOfMemory();
+        return 0;
+    }
+
     /* Make sure we can feed the device a minimum amount of time */
     double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
 #if defined(__IPHONEOS__)
@@ -666,7 +692,6 @@
         numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2);
     }
 
-    this->hidden->numAudioBuffers = numAudioBuffers;
     this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers);
     if (this->hidden->audioBuffer == NULL) {
         SDL_OutOfMemory();
@@ -693,23 +718,31 @@
     return 1;
 }
 
-static void
-COREAUDIO_ThreadInit(_THIS)
+static int
+audioqueue_thread(void *arg)
 {
+    SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
     const int rc = prepare_audioqueue(this);
     if (!rc) {
-        /* !!! FIXME: do this in RunAudio, and maybe block OpenDevice until ThreadInit finishes, too, to report an opening error */
-        SDL_OpenedAudioDeviceDisconnected(this);  /* oh well. */
+        this->hidden->thread_error = SDL_strdup(SDL_GetError());
+        SDL_SemPost(this->hidden->ready_semaphore);
+        return 0;
     }
-}
 
-static void
-COREAUDIO_PrepareToClose(_THIS)
-{
-    /* run long enough to queue some silence, so we know our actual audio
-       has been played */
-    CFRunLoopRunInMode(kCFRunLoopDefaultMode, (((this->spec.samples * 1000) / this->spec.freq) * 2) / 1000.0f, 0);
-    AudioQueueStop(this->hidden->audioQueue, 1);
+    SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
+
+    /* init was successful, alert parent thread and start running... */
+    SDL_SemPost(this->hidden->ready_semaphore);
+    while (!SDL_AtomicGet(&this->hidden->shutdown)) {
+        CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
+    }
+
+    if (!this->iscapture) {  /* Drain off any pending playback. */
+        const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8)) / this->spec.channels) / ((CFTimeInterval) this->spec.freq)) * 2.0;
+        CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0);
+    }
+
+    return 0;
 }
 
 static int
@@ -796,23 +829,28 @@
     }
 #endif
 
-    /* Calculate the final parameters for this audio specification */
-    SDL_CalculateAudioSpec(&this->spec);
+    /* This has to init in a new thread so it can get its own CFRunLoop. :/ */
+    SDL_AtomicSet(&this->hidden->shutdown, 0);
+    this->hidden->ready_semaphore = SDL_CreateSemaphore(0);
+    if (!this->hidden->ready_semaphore) {
+        return -1;  /* oh well. */
+    }
 
-    if (iscapture) {
-        this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq);
-        if (!this->hidden->capturestream) {
-            return -1;  /* already set SDL_Error */
-        }
-    } else {
-        this->hidden->bufferSize = this->spec.size;
-        this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
-        if (this->hidden->buffer == NULL) {
-            return SDL_OutOfMemory();
-        }
+    this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024, this);
+    if (!this->hidden->thread) {
+        return -1;
     }
 
-    return 0;
+    SDL_SemWait(this->hidden->ready_semaphore);
+    SDL_DestroySemaphore(this->hidden->ready_semaphore);
+    this->hidden->ready_semaphore = NULL;
+
+    if ((this->hidden->thread != NULL) && (this->hidden->thread_error != NULL)) {
+        SDL_SetError("%s", this->hidden->thread_error);
+        return -1;
+    }
+
+    return (this->hidden->thread != NULL) ? 0 : -1;
 }
 
 static void
@@ -832,12 +870,6 @@
     impl->OpenDevice = COREAUDIO_OpenDevice;
     impl->CloseDevice = COREAUDIO_CloseDevice;
     impl->Deinitialize = COREAUDIO_Deinitialize;
-    impl->ThreadInit = COREAUDIO_ThreadInit;
-    impl->WaitDevice = COREAUDIO_WaitDevice;
-    impl->GetDeviceBuf = COREAUDIO_GetDeviceBuf;
-    impl->PrepareToClose = COREAUDIO_PrepareToClose;
-    impl->CaptureFromDevice = COREAUDIO_CaptureFromDevice;
-    impl->FlushCapture = COREAUDIO_FlushCapture;
 
 #if MACOSX_COREAUDIO
     impl->DetectDevices = COREAUDIO_DetectDevices;
@@ -847,6 +879,7 @@
     impl->OnlyHasDefaultCaptureDevice = 1;
 #endif
 
+    impl->ProvidesOwnCallbackThread = 1;
     impl->HasCaptureSupport = 1;
 
     return 1;   /* this audio target is available. */
--- a/external/SDL2/src/audio/directsound/SDL_directsound.c
+++ b/external/SDL2/src/audio/directsound/SDL_directsound.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/directsound/SDL_directsound.h
+++ b/external/SDL2/src/audio/directsound/SDL_directsound.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/disk/SDL_diskaudio.c
+++ b/external/SDL2/src/audio/disk/SDL_diskaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/disk/SDL_diskaudio.h
+++ b/external/SDL2/src/audio/disk/SDL_diskaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/dsp/SDL_dspaudio.c
+++ b/external/SDL2/src/audio/dsp/SDL_dspaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/dsp/SDL_dspaudio.h
+++ b/external/SDL2/src/audio/dsp/SDL_dspaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/dummy/SDL_dummyaudio.c
+++ b/external/SDL2/src/audio/dummy/SDL_dummyaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/dummy/SDL_dummyaudio.h
+++ b/external/SDL2/src/audio/dummy/SDL_dummyaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/emscripten/SDL_emscriptenaudio.c
+++ b/external/SDL2/src/audio/emscripten/SDL_emscriptenaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -35,6 +35,7 @@
 {
     const int framelen = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
     EM_ASM_ARGS({
+        var SDL2 = Module['SDL2'];
         var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels'];
         for (var c = 0; c < numChannels; ++c) {
             var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c);
@@ -100,6 +101,7 @@
     }
 
     EM_ASM_ARGS({
+        var SDL2 = Module['SDL2'];
         var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
         for (var c = 0; c < numChannels; ++c) {
             var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c);
@@ -145,6 +147,7 @@
 EMSCRIPTENAUDIO_CloseDevice(_THIS)
 {
     EM_ASM_({
+        var SDL2 = Module['SDL2'];
         if ($0) {
             if (SDL2.capture.silenceTimer !== undefined) {
                 clearTimeout(SDL2.capture.silenceTimer);
@@ -196,11 +199,12 @@
 
     /* based on parts of library_sdl.js */
 
-    /* create context (TODO: this puts stuff in the global namespace...)*/
+    /* create context */
     result = EM_ASM_INT({
-        if(typeof(SDL2) === 'undefined') {
-            SDL2 = {};
+        if(typeof(Module['SDL2']) === 'undefined') {
+            Module['SDL2'] = {};
         }
+        var SDL2 = Module['SDL2'];
         if (!$0) {
             SDL2.audio = {};
         } else {
@@ -246,9 +250,13 @@
     }
     SDL_zerop(this->hidden);
 #endif
+    this->hidden = (struct SDL_PrivateAudioData *)0x1;
 
     /* limit to native freq */
-    this->spec.freq = EM_ASM_INT_V({ return SDL2.audioContext.sampleRate; });
+    this->spec.freq = EM_ASM_INT_V({
+      var SDL2 = Module['SDL2'];
+      return SDL2.audioContext.sampleRate;
+    });
 
     SDL_CalculateAudioSpec(&this->spec);
 
@@ -270,6 +278,7 @@
            to be honest. */
 
         EM_ASM_({
+            var SDL2 = Module['SDL2'];
             var have_microphone = function(stream) {
                 //console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
                 if (SDL2.capture.silenceTimer !== undefined) {
@@ -282,7 +291,7 @@
                     if ((SDL2 === undefined) || (SDL2.capture === undefined)) { return; }
                     audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0);
                     SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer;
-                    Runtime.dynCall('vi', $2, [$3]);
+                    dynCall('vi', $2, [$3]);
                 };
                 SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode);
                 SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination);
@@ -298,7 +307,7 @@
             SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0);
             var silence_callback = function() {
                 SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer;
-                Runtime.dynCall('vi', $2, [$3]);
+                dynCall('vi', $2, [$3]);
             };
 
             SDL2.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000);
@@ -312,11 +321,12 @@
     } else {
         /* setup a ScriptProcessorNode */
         EM_ASM_ARGS({
+            var SDL2 = Module['SDL2'];
             SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
             SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
                 if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; }
                 SDL2.audio.currentOutputBuffer = e['outputBuffer'];
-                Runtime.dynCall('vi', $2, [$3]);
+                dynCall('vi', $2, [$3]);
             };
             SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']);
         }, this->spec.channels, this->spec.samples, HandleAudioProcess, this);
--- a/external/SDL2/src/audio/emscripten/SDL_emscriptenaudio.h
+++ b/external/SDL2/src/audio/emscripten/SDL_emscriptenaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/esd/SDL_esdaudio.c
+++ b/external/SDL2/src/audio/esd/SDL_esdaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/esd/SDL_esdaudio.h
+++ b/external/SDL2/src/audio/esd/SDL_esdaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/fusionsound/SDL_fsaudio.c
+++ b/external/SDL2/src/audio/fusionsound/SDL_fsaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/fusionsound/SDL_fsaudio.h
+++ b/external/SDL2/src/audio/fusionsound/SDL_fsaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/haiku/SDL_haikuaudio.cc
+++ b/external/SDL2/src/audio/haiku/SDL_haikuaudio.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/haiku/SDL_haikuaudio.h
+++ b/external/SDL2/src/audio/haiku/SDL_haikuaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/jack/SDL_jackaudio.c
+++ b/external/SDL2/src/audio/jack/SDL_jackaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/jack/SDL_jackaudio.h
+++ b/external/SDL2/src/audio/jack/SDL_jackaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/nacl/SDL_naclaudio.c
+++ b/external/SDL2/src/audio/nacl/SDL_naclaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/nacl/SDL_naclaudio.h
+++ b/external/SDL2/src/audio/nacl/SDL_naclaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/nas/SDL_nasaudio.c
+++ b/external/SDL2/src/audio/nas/SDL_nasaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/nas/SDL_nasaudio.h
+++ b/external/SDL2/src/audio/nas/SDL_nasaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/netbsd/SDL_netbsdaudio.c
+++ b/external/SDL2/src/audio/netbsd/SDL_netbsdaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -43,13 +43,8 @@
 #include "../SDL_audiodev_c.h"
 #include "SDL_netbsdaudio.h"
 
-/* Use timer for synchronization */
-/* #define USE_TIMER_SYNC */
-
 /* #define DEBUG_AUDIO */
-/* #define DEBUG_AUDIO_STREAM */
 
-
 static void
 NETBSDAUDIO_DetectDevices(void)
 {
@@ -63,7 +58,7 @@
 #ifdef DEBUG_AUDIO
     /* *INDENT-OFF* */
     audio_info_t info;
-    const audio_prinfo *prinfo;
+    const struct audio_prinfo *prinfo;
 
     if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
         fprintf(stderr, "AUDIO_GETINFO failed.\n");
@@ -70,7 +65,7 @@
         return;
     }
 
-    prinfo = this->iscapture ? &info.play : &info.record;
+    prinfo = this->iscapture ? &info.record : &info.play;
 
     fprintf(stderr, "\n"
             "[%s info]\n"
@@ -115,90 +110,37 @@
             (info.mode == AUMODE_PLAY) ? "PLAY"
             : (info.mode = AUMODE_RECORD) ? "RECORD"
             : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?"));
+
+    fprintf(stderr, "\n"
+            "[audio spec]\n"
+            "format		:   0x%x\n"
+            "size		:   %u\n"
+            "",
+            this->spec.format,
+            this->spec.size);
     /* *INDENT-ON* */
 #endif /* DEBUG_AUDIO */
 }
 
 
-/* This function waits until it is possible to write a full sound buffer */
 static void
-NETBSDAUDIO_WaitDevice(_THIS)
+NETBSDAUDIO_PlayDevice(_THIS)
 {
-#ifndef USE_BLOCKING_WRITES     /* Not necessary when using blocking writes */
-    /* See if we need to use timed audio synchronization */
-    if (this->hidden->frame_ticks) {
-        /* Use timer for general audio synchronization */
-        Sint32 ticks;
+    struct SDL_PrivateAudioData *h = this->hidden;
+    int written;
 
-        ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
-        if (ticks > 0) {
-            SDL_Delay(ticks);
-        }
-    } else {
-        /* Use SDL_IOReady() for audio synchronization */
-#ifdef DEBUG_AUDIO
-        fprintf(stderr, "Waiting for audio to get ready\n");
-#endif
-        if (SDL_IOReady(this->hidden->audio_fd, SDL_TRUE, 10 * 1000)
-            <= 0) {
-            const char *message =
-                "Audio timeout - buggy audio driver? (disabled)";
-            /* In general we should never print to the screen,
-               but in this case we have no other way of letting
-               the user know what happened.
-             */
-            fprintf(stderr, "SDL: %s\n", message);
-            SDL_OpenedAudioDeviceDisconnected(this);
-            /* Don't try to close - may hang */
-            this->hidden->audio_fd = -1;
-#ifdef DEBUG_AUDIO
-            fprintf(stderr, "Done disabling audio\n");
-#endif
-        }
-#ifdef DEBUG_AUDIO
-        fprintf(stderr, "Ready!\n");
-#endif
+    /* Write the audio data */
+    written = write(h->audio_fd, h->mixbuf, h->mixlen);
+    if (written == -1) {
+        /* Non recoverable error has occurred. It should be reported!!! */
+        SDL_OpenedAudioDeviceDisconnected(this);
+        perror("audio");
+        return;
     }
-#endif /* !USE_BLOCKING_WRITES */
-}
 
-static void
-NETBSDAUDIO_PlayDevice(_THIS)
-{
-    int written, p = 0;
-
-    /* Write the audio data, checking for EAGAIN on broken audio drivers */
-    do {
-        written = write(this->hidden->audio_fd,
-                        &this->hidden->mixbuf[p], this->hidden->mixlen - p);
-
-        if (written > 0)
-            p += written;
-        if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) {
-            /* Non recoverable error has occurred. It should be reported!!! */
-            perror("audio");
-            break;
-        }
-
 #ifdef DEBUG_AUDIO
-        fprintf(stderr, "Wrote %d bytes of audio data\n", written);
+    fprintf(stderr, "Wrote %d bytes of audio data\n", written);
 #endif
-
-        if (p < this->hidden->mixlen
-            || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) {
-            SDL_Delay(1);       /* Let a little CPU time go by */
-        }
-    } while (p < this->hidden->mixlen);
-
-    /* If timer synchronization is enabled, set the next write frame */
-    if (this->hidden->frame_ticks) {
-        this->hidden->next_frame += this->hidden->frame_ticks;
-    }
-
-    /* If we couldn't write, assume fatal error for now */
-    if (written < 0) {
-        SDL_OpenedAudioDeviceDisconnected(this);
-    }
 }
 
 static Uint8 *
@@ -212,28 +154,19 @@
 NETBSDAUDIO_CaptureFromDevice(_THIS, void *_buffer, int buflen)
 {
     Uint8 *buffer = (Uint8 *) _buffer;
-    int br, p = 0;
+    int br;
 
-    /* Capture the audio data, checking for EAGAIN on broken audio drivers */
-    do {
-        br = read(this->hidden->audio_fd, buffer + p, buflen - p);
-        if (br > 0)
-            p += br;
-        if (br == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) {
-            /* Non recoverable error has occurred. It should be reported!!! */
-            perror("audio");
-            return p ? p : -1;
-        }
+    br = read(this->hidden->audio_fd, buffer, buflen);
+    if (br == -1) {
+        /* Non recoverable error has occurred. It should be reported!!! */
+        perror("audio");
+        return -1;
+    }
 
 #ifdef DEBUG_AUDIO
-        fprintf(stderr, "Captured %d bytes of audio data\n", br);
+    fprintf(stderr, "Captured %d bytes of audio data\n", br);
 #endif
-
-        if (p < buflen
-            || ((br < 0) && ((errno == 0) || (errno == EAGAIN)))) {
-            SDL_Delay(1);       /* Let a little CPU time go by */
-        }
-    } while (p < buflen);
+    return 0;
 }
 
 static void
@@ -271,10 +204,9 @@
 static int
 NETBSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
-    const int flags = iscapture ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT;
     SDL_AudioFormat format = 0;
     audio_info_t info;
-    audio_prinfo *prinfo = iscapture ? &info.play : &info.record;
+    struct audio_prinfo *prinfo = iscapture ? &info.record : &info.play;
 
     /* We don't care what the devname is...we'll try to open anything. */
     /*  ...but default to first name in the list... */
@@ -294,7 +226,7 @@
     SDL_zerop(this->hidden);
 
     /* Open the audio device */
-    this->hidden->audio_fd = open(devname, flags, 0);
+    this->hidden->audio_fd = open(devname, iscapture ? O_RDONLY : O_WRONLY);
     if (this->hidden->audio_fd < 0) {
         return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
     }
@@ -301,18 +233,9 @@
 
     AUDIO_INITINFO(&info);
 
-    /* Calculate the final parameters for this audio specification */
-    SDL_CalculateAudioSpec(&this->spec);
+    prinfo->encoding = AUDIO_ENCODING_NONE;
 
-    /* Set to play mode */
-    info.mode = iscapture ? AUMODE_RECORD : AUMODE_PLAY;
-    if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) < 0) {
-        return SDL_SetError("Couldn't put device into play mode");
-    }
-
-    AUDIO_INITINFO(&info);
-    for (format = SDL_FirstAudioFormat(this->spec.format);
-         format; format = SDL_NextAudioFormat()) {
+    for (format = SDL_FirstAudioFormat(this->spec.format); format;) {
         switch (format) {
         case AUDIO_U8:
             prinfo->encoding = AUDIO_ENCODING_ULINEAR;
@@ -338,34 +261,33 @@
             prinfo->encoding = AUDIO_ENCODING_ULINEAR_BE;
             prinfo->precision = 16;
             break;
-        default:
-            continue;
         }
-
-        if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) {
+        if (prinfo->encoding != AUDIO_ENCODING_NONE) {
             break;
         }
+        format = SDL_NextAudioFormat();
     }
 
-    if (!format) {
+    if (prinfo->encoding == AUDIO_ENCODING_NONE) {
         return SDL_SetError("No supported encoding for 0x%x", this->spec.format);
     }
 
     this->spec.format = format;
 
-    AUDIO_INITINFO(&info);
-    prinfo->channels = this->spec.channels;
-    if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == -1) {
-        this->spec.channels = 1;
-    }
-    AUDIO_INITINFO(&info);
-    prinfo->sample_rate = this->spec.freq;
+    /* Calculate spec parameters based on our chosen format */
+    SDL_CalculateAudioSpec(&this->spec);
+
+    info.mode = iscapture ? AUMODE_RECORD : AUMODE_PLAY;
     info.blocksize = this->spec.size;
     info.hiwat = 5;
     info.lowat = 3;
+    prinfo->sample_rate = this->spec.freq;
+    prinfo->channels = this->spec.channels;
     (void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info);
+
     (void) ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info);
     this->spec.freq = prinfo->sample_rate;
+    this->spec.channels = prinfo->channels;
 
     if (!iscapture) {
         /* Allocate mixing buffer */
@@ -390,7 +312,6 @@
     impl->DetectDevices = NETBSDAUDIO_DetectDevices;
     impl->OpenDevice = NETBSDAUDIO_OpenDevice;
     impl->PlayDevice = NETBSDAUDIO_PlayDevice;
-    impl->WaitDevice = NETBSDAUDIO_WaitDevice;
     impl->GetDeviceBuf = NETBSDAUDIO_GetDeviceBuf;
     impl->CloseDevice = NETBSDAUDIO_CloseDevice;
     impl->CaptureFromDevice = NETBSDAUDIO_CaptureFromDevice;
--- a/external/SDL2/src/audio/netbsd/SDL_netbsdaudio.h
+++ b/external/SDL2/src/audio/netbsd/SDL_netbsdaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- /dev/null
+++ b/external/SDL2/src/audio/openslES/SDL_openslES.c
@@ -1,0 +1,643 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_OPENSLES
+
+/* For more discussion of low latency audio on Android, see this:
+   https://googlesamples.github.io/android-audio-high-performance/guides/opensl_es.html
+*/
+
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "SDL_openslES.h"
+
+/* for native audio */
+#include <SLES/OpenSLES.h>
+#include <SLES/OpenSLES_Android.h>
+
+#include <android/log.h>
+
+#define LOG_TAG "SDL_openslES"
+
+#if 0
+#define LOGE(...)  __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
+#define LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
+//#define LOGV(...)  __android_log_print(ANDROID_LOG_VERBOSE,LOG_TAG,__VA_ARGS__)
+#define LOGV(...)
+#else
+#define LOGE(...)
+#define LOGI(...)
+#define LOGV(...)
+#endif
+
+/* engine interfaces */
+static SLObjectItf engineObject = NULL;
+static SLEngineItf engineEngine = NULL;
+
+/* output mix interfaces */
+static SLObjectItf outputMixObject = NULL;
+// static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;
+
+/* aux effect on the output mix, used by the buffer queue player */
+/* static const SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR; */
+
+/* buffer queue player interfaces */
+static SLObjectItf                   bqPlayerObject      = NULL;
+static SLPlayItf                     bqPlayerPlay        = NULL;
+static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue = NULL;
+#if 0
+static SLEffectSendItf               bqPlayerEffectSend  = NULL;
+static SLMuteSoloItf                 bqPlayerMuteSolo    = NULL;
+static SLVolumeItf                   bqPlayerVolume      = NULL;
+#endif
+
+#if 0
+/* recorder interfaces TODO */
+static SLObjectItf                   recorderObject = NULL;
+static SLRecordItf                   recorderRecord;
+static SLAndroidSimpleBufferQueueItf recorderBufferQueue;
+#endif
+
+/* pointer and size of the next player buffer to enqueue, and number of remaining buffers */
+#if 0
+static short      *nextBuffer;
+static unsigned    nextSize;
+static int         nextCount;
+#endif
+
+// static SDL_AudioDevice* audioDevice = NULL;
+
+#if 0
+static const char *sldevaudiorecorderstr = "SLES Audio Recorder";
+static const char *sldevaudioplayerstr   = "SLES Audio Player";
+
+#define  SLES_DEV_AUDIO_RECORDER  sldevaudiorecorderstr
+#define  SLES_DEV_AUDIO_PLAYER  sldevaudioplayerstr
+static void openslES_DetectDevices( int iscapture )
+{
+  LOGI( "openSLES_DetectDevices()" );
+    if ( iscapture )
+            addfn( SLES_DEV_AUDIO_RECORDER );
+  else
+            addfn( SLES_DEV_AUDIO_PLAYER );
+  return;
+}
+#endif
+
+static void openslES_DestroyEngine();
+
+static int
+openslES_CreateEngine()
+{
+    SLresult result;
+
+    LOGI("openSLES_CreateEngine()");
+
+    /* create engine */
+    result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("slCreateEngine failed");
+        goto error;
+    }
+
+    LOGI("slCreateEngine OK");
+
+    /* realize the engine */
+    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("RealizeEngine failed");
+        goto error;
+    }
+
+    LOGI("RealizeEngine OK");
+
+    /* get the engine interface, which is needed in order to create other objects */
+    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("EngineGetInterface failed");
+        goto error;
+    }
+
+    LOGI("EngineGetInterface OK");
+
+    /* create output mix, with environmental reverb specified as a non-required interface */
+    /* const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB }; */
+    /* const SLboolean req[1] = { SL_BOOLEAN_FALSE }; */
+
+    const SLInterfaceID ids[1] = { SL_IID_VOLUME };
+    const SLboolean req[1] = { SL_BOOLEAN_FALSE };
+    result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
+
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("CreateOutputMix failed");
+        goto error;
+    }
+    LOGI("CreateOutputMix OK");
+
+    /* realize the output mix */
+    result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("RealizeOutputMix failed");
+        goto error;
+    }
+    return 1;
+
+error:
+    openslES_DestroyEngine();
+    return 0;
+}
+
+static void openslES_DestroyPCMPlayer(_THIS);
+static void openslES_DestroyPCMRecorder(_THIS);
+
+static void openslES_DestroyEngine()
+{
+    LOGI("openslES_DestroyEngine()");
+
+//        openslES_DestroyPCMPlayer(this);
+//    openslES_DestroyPCMRecorder(this);
+
+    /* destroy output mix object, and invalidate all associated interfaces */
+    if (outputMixObject != NULL) {
+        (*outputMixObject)->Destroy(outputMixObject);
+        outputMixObject = NULL;
+        /* outputMixEnvironmentalReverb = NULL; */
+    }
+
+    /* destroy engine object, and invalidate all associated interfaces */
+    if (engineObject != NULL) {
+        (*engineObject)->Destroy(engineObject);
+        engineObject = NULL;
+        engineEngine = NULL;
+    }
+
+    return;
+}
+
+/* this callback handler is called every time a buffer finishes playing */
+static void
+bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
+{
+    struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) context;
+    LOGV("SLES: Playback Callmeback");
+    SDL_SemPost(audiodata->playsem);
+    return;
+}
+
+static int
+openslES_CreatePCMRecorder(_THIS)
+{
+/*    struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden; */
+
+    LOGE("openslES_CreatePCMRecorder not implimented yet!");
+    return SDL_SetError("openslES_CreatePCMRecorder not implimented yet!");
+}
+
+static void
+openslES_DestroyPCMRecorder(_THIS)
+{
+/*    struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden; */
+
+    return;
+}
+
+static int
+openslES_CreatePCMPlayer(_THIS)
+{
+    struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
+    SLDataFormat_PCM format_pcm;
+    SLresult result;
+    int i;
+
+    /* If we want to add floating point audio support (requires API level 21)
+       it can be done as described here:
+        https://developer.android.com/ndk/guides/audio/opensl/android-extensions.html#floating-point
+    */
+#if 1
+    /* Just go with signed 16-bit audio as it's the most compatible */
+    this->spec.format = AUDIO_S16SYS;
+#else
+    SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
+    while (test_format != 0) {
+        if (SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format)) {
+            break;
+        }
+        test_format = SDL_NextAudioFormat();
+    }
+
+    if (test_format == 0) {
+        /* Didn't find a compatible format : */
+        LOGI( "No compatible audio format, using signed 16-bit audio" );
+        test_format = AUDIO_S16SYS;
+    }
+    this->spec.format = test_format;
+#endif
+
+    /* Update the fragment size as size in bytes */
+    SDL_CalculateAudioSpec(&this->spec);
+
+    LOGI("Try to open %u hz %u bit chan %u %s samples %u",
+          this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
+          this->spec.channels, (this->spec.format & 0x1000) ? "BE" : "LE", this->spec.samples);
+
+    /* configure audio source */
+    SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, NUM_BUFFERS };
+
+    format_pcm.formatType    = SL_DATAFORMAT_PCM;
+    format_pcm.numChannels   = this->spec.channels;
+    format_pcm.samplesPerSec = this->spec.freq * 1000;  /* / kilo Hz to milli Hz */
+    format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
+    format_pcm.containerSize = SDL_AUDIO_BITSIZE(this->spec.format);
+
+    if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) {
+        format_pcm.endianness = SL_BYTEORDER_BIGENDIAN;
+    } else {
+        format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
+    }
+
+/*
+#define SL_SPEAKER_FRONT_LEFT            ((SLuint32) 0x00000001)
+#define SL_SPEAKER_FRONT_RIGHT           ((SLuint32) 0x00000002)
+#define SL_SPEAKER_FRONT_CENTER          ((SLuint32) 0x00000004)
+#define SL_SPEAKER_LOW_FREQUENCY         ((SLuint32) 0x00000008)
+#define SL_SPEAKER_BACK_LEFT             ((SLuint32) 0x00000010)
+#define SL_SPEAKER_BACK_RIGHT            ((SLuint32) 0x00000020)
+#define SL_SPEAKER_FRONT_LEFT_OF_CENTER  ((SLuint32) 0x00000040)
+#define SL_SPEAKER_FRONT_RIGHT_OF_CENTER ((SLuint32) 0x00000080)
+#define SL_SPEAKER_BACK_CENTER           ((SLuint32) 0x00000100)
+#define SL_SPEAKER_SIDE_LEFT             ((SLuint32) 0x00000200)
+#define SL_SPEAKER_SIDE_RIGHT            ((SLuint32) 0x00000400)
+#define SL_SPEAKER_TOP_CENTER            ((SLuint32) 0x00000800)
+#define SL_SPEAKER_TOP_FRONT_LEFT        ((SLuint32) 0x00001000)
+#define SL_SPEAKER_TOP_FRONT_CENTER      ((SLuint32) 0x00002000)
+#define SL_SPEAKER_TOP_FRONT_RIGHT       ((SLuint32) 0x00004000)
+#define SL_SPEAKER_TOP_BACK_LEFT         ((SLuint32) 0x00008000)
+#define SL_SPEAKER_TOP_BACK_CENTER       ((SLuint32) 0x00010000)
+#define SL_SPEAKER_TOP_BACK_RIGHT        ((SLuint32) 0x00020000)
+*/
+#define SL_ANDROID_SPEAKER_STEREO (SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT)
+#define SL_ANDROID_SPEAKER_QUAD (SL_ANDROID_SPEAKER_STEREO | SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT)
+#define SL_ANDROID_SPEAKER_5DOT1 (SL_ANDROID_SPEAKER_QUAD | SL_SPEAKER_FRONT_CENTER  | SL_SPEAKER_LOW_FREQUENCY)
+#define SL_ANDROID_SPEAKER_7DOT1 (SL_ANDROID_SPEAKER_5DOT1 | SL_SPEAKER_SIDE_LEFT | SL_SPEAKER_SIDE_RIGHT)
+
+    switch (this->spec.channels)
+    {
+    case 1:
+        format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT;
+        break;
+    case 2:
+        format_pcm.channelMask = SL_ANDROID_SPEAKER_STEREO;
+        break;
+    case 3:
+        format_pcm.channelMask = SL_ANDROID_SPEAKER_STEREO | SL_SPEAKER_FRONT_CENTER;
+        break;
+    case 4:
+        format_pcm.channelMask = SL_ANDROID_SPEAKER_QUAD;
+        break;
+    case 5:
+        format_pcm.channelMask = SL_ANDROID_SPEAKER_QUAD | SL_SPEAKER_FRONT_CENTER;
+        break;
+    case 6:
+        format_pcm.channelMask = SL_ANDROID_SPEAKER_5DOT1;
+        break;
+    case 7:
+        format_pcm.channelMask = SL_ANDROID_SPEAKER_5DOT1 | SL_SPEAKER_BACK_CENTER;
+        break;
+    case 8:
+        format_pcm.channelMask = SL_ANDROID_SPEAKER_7DOT1;
+        break;
+    default:
+        /* Unknown number of channels, fall back to stereo */
+        this->spec.channels = 2;
+        format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
+        break;
+    }
+
+    SLDataSource audioSrc = { &loc_bufq, &format_pcm };
+
+    /* configure audio sink */
+    SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject };
+    SLDataSink audioSnk = { &loc_outmix, NULL };
+
+    /* create audio player */
+    const SLInterfaceID ids[2] = {
+        SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
+        SL_IID_VOLUME
+    };
+
+    const SLboolean req[2] = {
+        SL_BOOLEAN_TRUE,
+        SL_BOOLEAN_FALSE,
+    };
+
+    result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("CreateAudioPlayer failed");
+        goto failed;
+    }
+
+    /* realize the player */
+    result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("RealizeAudioPlayer failed");
+        goto failed;
+    }
+
+    /* get the play interface */
+    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("SL_IID_PLAY interface get failed");
+        goto failed;
+    }
+
+    /* get the buffer queue interface */
+    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("SL_IID_BUFFERQUEUE interface get failed");
+        goto failed;
+    }
+
+    /* register callback on the buffer queue */
+    /* context is '(SDL_PrivateAudioData *)this->hidden' */
+    result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, this->hidden);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("RegisterCallback failed");
+        goto failed;
+    }
+
+#if 0
+    /* get the effect send interface */
+    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_EFFECTSEND, &bqPlayerEffectSend);
+    if (SL_RESULT_SUCCESS != result)
+    {
+
+        LOGE("SL_IID_EFFECTSEND interface get failed");
+        goto failed;
+    }
+#endif
+
+#if 0   /* mute/solo is not supported for sources that are known to be mono, as this is */
+    /* get the mute/solo interface */
+    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);
+    assert(SL_RESULT_SUCCESS == result);
+    (void) result;
+#endif
+
+#if 0
+    /* get the volume interface */
+    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("SL_IID_VOLUME interface get failed");
+        /* goto failed; */
+    }
+#endif
+
+    /* Create the audio buffer semaphore */
+    audiodata->playsem = SDL_CreateSemaphore(NUM_BUFFERS - 1);
+    if (!audiodata->playsem) {
+        LOGE("cannot create Semaphore!");
+        goto failed;
+    }
+
+    /* Create the sound buffers */
+    audiodata->mixbuff = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
+    if (audiodata->mixbuff == NULL) {
+        LOGE("mixbuffer allocate - out of memory");
+        goto failed;
+    }
+
+    for (i = 0; i < NUM_BUFFERS; i++) {
+        audiodata->pmixbuff[i] = audiodata->mixbuff + i * this->spec.size;
+    }
+
+    /* set the player's state to playing */
+    result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("Play set state failed");
+        goto failed;
+    }
+
+    return 0;
+
+failed:
+
+    openslES_DestroyPCMPlayer(this);
+
+    return SDL_SetError("Open device failed!");
+}
+
+static void
+openslES_DestroyPCMPlayer(_THIS)
+{
+    struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
+    SLresult result;
+
+    /* set the player's state to 'stopped' */
+    if (bqPlayerPlay != NULL) {
+        result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_STOPPED);
+        if (SL_RESULT_SUCCESS != result) {
+            SDL_SetError("Stopped set state failed");
+        }
+    }
+
+    /* destroy buffer queue audio player object, and invalidate all associated interfaces */
+    if (bqPlayerObject != NULL) {
+
+        (*bqPlayerObject)->Destroy(bqPlayerObject);
+
+        bqPlayerObject = NULL;
+        bqPlayerPlay = NULL;
+        bqPlayerBufferQueue = NULL;
+#if 0
+        bqPlayerEffectSend = NULL;
+        bqPlayerMuteSolo = NULL;
+        bqPlayerVolume = NULL;
+#endif
+    }
+
+    if (audiodata->playsem) {
+        SDL_DestroySemaphore(audiodata->playsem);
+        audiodata->playsem = NULL;
+    }
+
+    if (audiodata->mixbuff) {
+        SDL_free(audiodata->mixbuff);
+    }
+
+    return;
+}
+
+static int
+openslES_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+    this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
+    if (this->hidden == NULL) {
+        return SDL_OutOfMemory();
+    }
+
+    if (iscapture) {
+        LOGI("openslES_OpenDevice( ) %s for capture", devname);
+        return openslES_CreatePCMRecorder(this);
+    } else {
+        LOGI("openslES_OpenDevice( ) %s for playing", devname);
+        return openslES_CreatePCMPlayer(this);
+    }
+}
+
+static void
+openslES_CloseDevice(_THIS)
+{
+    /* struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden; */
+
+    if (this->iscapture) {
+        LOGI("openslES_CloseDevice( ) for capture");
+        openslES_DestroyPCMRecorder(this);
+    } else {
+        LOGI("openslES_CloseDevice( ) for playing");
+        openslES_DestroyPCMPlayer(this);
+    }
+
+    SDL_free(this->hidden);
+
+    return;
+}
+
+static void
+openslES_WaitDevice(_THIS)
+{
+    struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
+
+    LOGV("openslES_WaitDevice( )");
+
+    /* Wait for an audio chunk to finish */
+    /* WaitForSingleObject(this->hidden->audio_sem, INFINITE); */
+    SDL_SemWait(audiodata->playsem);
+
+    return;
+}
+
+/*/           n   playn sem */
+/* getbuf     0   -     1 */
+/* fill buff  0   -     1 */
+/* play       0 - 0     1 */
+/* wait       1   0     0 */
+/* getbuf     1   0     0 */
+/* fill buff  1   0     0 */
+/* play       0   0     0 */
+/* wait */
+/* */
+/* okay.. */
+
+static Uint8 *
+openslES_GetDeviceBuf(_THIS)
+{
+    struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
+
+    LOGV("openslES_GetDeviceBuf( )");
+    return audiodata->pmixbuff[audiodata->next_buffer];
+}
+
+static void
+openslES_PlayDevice(_THIS)
+{
+    struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
+    SLresult result;
+
+    LOGV("======openslES_PlayDevice( )======");
+
+    /* Queue it up */
+    result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, audiodata->pmixbuff[audiodata->next_buffer], this->spec.size);
+
+    audiodata->next_buffer++;
+    if (audiodata->next_buffer >= NUM_BUFFERS) {
+        audiodata->next_buffer = 0;
+    }
+
+    /* If Enqueue fails, callback won't be called.
+     * Post the semphore, not to run out of buffer */
+    if (SL_RESULT_SUCCESS != result) {
+        SDL_SemPost(audiodata->playsem);
+    }
+
+    return;
+}
+
+static int
+openslES_Init(SDL_AudioDriverImpl * impl)
+{
+    LOGI("openslES_Init() called");
+
+    if (!openslES_CreateEngine()) {
+        return 0;
+    }
+
+    LOGI("openslES_Init() - set pointers");
+
+    /* Set the function pointers */
+    /* impl->DetectDevices = openslES_DetectDevices; */
+    impl->OpenDevice    = openslES_OpenDevice;
+    impl->CloseDevice   = openslES_CloseDevice;
+    impl->PlayDevice    = openslES_PlayDevice;
+    impl->GetDeviceBuf  = openslES_GetDeviceBuf;
+    impl->Deinitialize  = openslES_DestroyEngine;
+    impl->WaitDevice    = openslES_WaitDevice;
+
+    /* and the capabilities */
+    impl->HasCaptureSupport             = 0;        /* TODO */
+    impl->OnlyHasDefaultOutputDevice    = 1;
+    /* impl->OnlyHasDefaultInputDevice  = 1; */
+
+    LOGI("openslES_Init() - succes");
+
+    /* this audio target is available. */
+    return 1;
+}
+
+AudioBootStrap openslES_bootstrap = {
+    "openslES", "opensl ES audio driver", openslES_Init, 0
+};
+
+void openslES_ResumeDevices()
+{
+    if (bqPlayerPlay != NULL) {
+        /* set the player's state to 'playing' */
+        SLresult result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
+        if (SL_RESULT_SUCCESS != result) {
+            SDL_SetError("openslES_ResumeDevices failed");
+        }
+    }
+}
+
+void openslES_PauseDevices()
+{
+    if (bqPlayerPlay != NULL) {
+        /* set the player's state to 'paused' */
+        SLresult result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PAUSED);
+        if (SL_RESULT_SUCCESS != result) {
+            SDL_SetError("openslES_PauseDevices failed");
+        }
+    }
+}
+
+#endif /* SDL_AUDIO_DRIVER_OPENSLES */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/external/SDL2/src/audio/openslES/SDL_openslES.h
@@ -1,0 +1,50 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef _SDL_openslesaudio_h
+#define _SDL_openslesaudio_h
+
+#include "../SDL_sysaudio.h"
+
+/* Hidden "this" pointer for the audio functions */
+#define _THIS   SDL_AudioDevice *this
+
+#define NUM_BUFFERS 2           /* -- Don't lower this! */
+
+struct SDL_PrivateAudioData
+{
+    /* The file descriptor for the audio device */
+    Uint8   *mixbuff;
+    int      next_buffer;
+    Uint8   *pmixbuff[NUM_BUFFERS];
+    SDL_sem *playsem;
+#if 0
+    SDL_sem *recsem;
+#endif
+};
+
+void openslES_ResumeDevices(void);
+void openslES_PauseDevices(void);
+
+#endif /* _SDL_openslesaudio_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/audio/paudio/SDL_paudio.c
+++ b/external/SDL2/src/audio/paudio/SDL_paudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/paudio/SDL_paudio.h
+++ b/external/SDL2/src/audio/paudio/SDL_paudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/psp/SDL_pspaudio.c
+++ b/external/SDL2/src/audio/psp/SDL_pspaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/psp/SDL_pspaudio.h
+++ b/external/SDL2/src/audio/psp/SDL_pspaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/pulseaudio/SDL_pulseaudio.c
+++ b/external/SDL2/src/audio/pulseaudio/SDL_pulseaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/pulseaudio/SDL_pulseaudio.h
+++ b/external/SDL2/src/audio/pulseaudio/SDL_pulseaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/qsa/SDL_qsa_audio.c
+++ b/external/SDL2/src/audio/qsa/SDL_qsa_audio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/qsa/SDL_qsa_audio.h
+++ b/external/SDL2/src/audio/qsa/SDL_qsa_audio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/sndio/SDL_sndioaudio.c
+++ b/external/SDL2/src/audio/sndio/SDL_sndioaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/sndio/SDL_sndioaudio.h
+++ b/external/SDL2/src/audio/sndio/SDL_sndioaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/sun/SDL_sunaudio.c
+++ b/external/SDL2/src/audio/sun/SDL_sunaudio.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/sun/SDL_sunaudio.h
+++ b/external/SDL2/src/audio/sun/SDL_sunaudio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/wasapi/SDL_wasapi.c
+++ b/external/SDL2/src/audio/wasapi/SDL_wasapi.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -161,21 +161,6 @@
     WASAPI_EnumerateEndpoints();
 }
 
-static int
-WASAPI_GetPendingBytes(_THIS)
-{
-    UINT32 frames = 0;
-
-    /* it's okay to fail here; we'll deal with failures in the audio thread. */
-    /* FIXME: need a lock around checking this->hidden->client */
-    if (this->hidden->client != NULL) {  /* definitely activated? */
-        if (FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
-            return 0;  /* oh well. */
-        }
-    }
-    return ((int) frames) * this->hidden->framesize;
-}
-
 static SDL_INLINE SDL_bool
 WasapiFailed(_THIS, const HRESULT err)
 {
@@ -327,8 +312,8 @@
 WASAPI_WaitDevice(_THIS)
 {
     while (RecoverWasapiIfLost(this) && this->hidden->client && this->hidden->event) {
-        /*SDL_Log("WAITDEVICE");*/
-        if (WaitForSingleObjectEx(this->hidden->event, INFINITE, FALSE) == WAIT_OBJECT_0) {
+        DWORD waitResult = WaitForSingleObjectEx(this->hidden->event, 200, FALSE);
+        if (waitResult == WAIT_OBJECT_0) {
             const UINT32 maxpadding = this->spec.samples;
             UINT32 padding = 0;
             if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) {
@@ -337,7 +322,7 @@
                     break;
                 }
             }
-        } else {
+        } else if (waitResult != WAIT_TIMEOUT) {
             /*SDL_Log("WASAPI FAILED EVENT!");*/
             IAudioClient_Stop(this->hidden->client);
             SDL_OpenedAudioDeviceDisconnected(this);
@@ -765,7 +750,6 @@
     impl->OpenDevice = WASAPI_OpenDevice;
     impl->PlayDevice = WASAPI_PlayDevice;
     impl->WaitDevice = WASAPI_WaitDevice;
-    impl->GetPendingBytes = WASAPI_GetPendingBytes;
     impl->GetDeviceBuf = WASAPI_GetDeviceBuf;
     impl->CaptureFromDevice = WASAPI_CaptureFromDevice;
     impl->FlushCapture = WASAPI_FlushCapture;
--- a/external/SDL2/src/audio/wasapi/SDL_wasapi.h
+++ b/external/SDL2/src/audio/wasapi/SDL_wasapi.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c
+++ b/external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp
+++ b/external/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/winmm/SDL_winmm.c
+++ b/external/SDL2/src/audio/winmm/SDL_winmm.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/audio/winmm/SDL_winmm.h
+++ b/external/SDL2/src/audio/winmm/SDL_winmm.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/android/SDL_android.c
+++ b/external/SDL2/src/core/android/SDL_android.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -24,6 +24,7 @@
 #include "SDL_hints.h"
 #include "SDL_log.h"
 #include "SDL_main.h"
+#include "SDL_timer.h"
 
 #ifdef __ANDROID__
 
@@ -42,17 +43,12 @@
 #include "../../haptic/android/SDL_syshaptic_c.h"
 
 #include <android/log.h>
+#include <sys/system_properties.h>
 #include <pthread.h>
 #include <sys/types.h>
 #include <unistd.h>
 #include <dlfcn.h>
-/* #define LOG_TAG "SDL_android" */
-/* #define LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) */
-/* #define LOGE(...)  __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) */
-#define LOGI(...) do {} while (0)
-#define LOGE(...) do {} while (0)
 
-
 #define SDL_JAVA_PREFIX                                 org_libsdl_app
 #define CONCAT1(prefix, class, function)                CONCAT2(prefix, class, function)
 #define CONCAT2(prefix, class, function)                Java_ ## prefix ## _ ## class ## _ ## function
@@ -68,92 +64,111 @@
 
 /* Java class SDLActivity */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetupJNI)(
-        JNIEnv* mEnv, jclass cls);
+        JNIEnv *env, jclass cls);
 
 JNIEXPORT int JNICALL SDL_JAVA_INTERFACE(nativeRunMain)(
-        JNIEnv* env, jclass cls,
+        JNIEnv *env, jclass cls,
         jstring library, jstring function, jobject array);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeDropFile)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jstring filename);
 
-JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeResize)(
-        JNIEnv* env, jclass jcls,
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetScreenResolution)(
+        JNIEnv *env, jclass jcls,
         jint surfaceWidth, jint surfaceHeight,
         jint deviceWidth, jint deviceHeight, jint format, jfloat rate);
 
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeResize)(
+        JNIEnv *env, jclass cls);
+
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceCreated)(
+        JNIEnv *env, jclass jcls);
+
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceChanged)(
-        JNIEnv* env, jclass jcls);
+        JNIEnv *env, jclass jcls);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceDestroyed)(
-        JNIEnv* env, jclass jcls);
+        JNIEnv *env, jclass jcls);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeKeyDown)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint keycode);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeKeyUp)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint keycode);
 
+JNIEXPORT jboolean JNICALL SDL_JAVA_INTERFACE(onNativeSoftReturnKey)(
+        JNIEnv *env, jclass jcls);
+
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeKeyboardFocusLost)(
-        JNIEnv* env, jclass jcls);
+        JNIEnv *env, jclass jcls);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeTouch)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint touch_device_id_in, jint pointer_finger_id_in,
         jint action, jfloat x, jfloat y, jfloat p);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeMouse)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint button, jint action, jfloat x, jfloat y, jboolean relative);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeAccel)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jfloat x, jfloat y, jfloat z);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeClipboardChanged)(
-        JNIEnv* env, jclass jcls);
+        JNIEnv *env, jclass jcls);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeLowMemory)(
-        JNIEnv* env, jclass cls);
+        JNIEnv *env, jclass cls);
 
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSendQuit)(
+        JNIEnv *env, jclass cls);
+
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeQuit)(
-        JNIEnv* env, jclass cls);
+        JNIEnv *env, jclass cls);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativePause)(
-        JNIEnv* env, jclass cls);
+        JNIEnv *env, jclass cls);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeResume)(
-        JNIEnv* env, jclass cls);
+        JNIEnv *env, jclass cls);
 
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeFocusChanged)(
+        JNIEnv *env, jclass cls, jboolean hasFocus);
+
 JNIEXPORT jstring JNICALL SDL_JAVA_INTERFACE(nativeGetHint)(
-        JNIEnv* env, jclass cls,
+        JNIEnv *env, jclass cls,
         jstring name);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetenv)(
-        JNIEnv* env, jclass cls,
+        JNIEnv *env, jclass cls,
         jstring name, jstring value);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeEnvironmentVariablesSet)(
-        JNIEnv* env, jclass cls);
+        JNIEnv *env, jclass cls);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeOrientationChanged)(
-        JNIEnv* env, jclass cls,
+        JNIEnv *env, jclass cls,
         jint orientation);
 
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeAddTouch)(
+        JNIEnv* env, jclass cls,
+        jint touchId, jstring name);
+
 /* Java class SDLInputConnection */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE_INPUT_CONNECTION(nativeCommitText)(
-        JNIEnv* env, jclass cls,
+        JNIEnv *env, jclass cls,
         jstring text, jint newCursorPosition);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE_INPUT_CONNECTION(nativeGenerateScancodeForUnichar)(
-        JNIEnv* env, jclass cls,
+        JNIEnv *env, jclass cls,
         jchar chUnicode);
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE_INPUT_CONNECTION(nativeSetComposingText)(
-        JNIEnv* env, jclass cls,
+        JNIEnv *env, jclass cls,
         jstring text, jint newCursorPosition);
 
 /* Java class SDLAudioManager */
@@ -165,36 +180,36 @@
         JNIEnv *env, jclass jcls);
 
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint device_id, jint keycode);
 
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadUp)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint device_id, jint keycode);
 
 JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativeJoy)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint device_id, jint axis, jfloat value);
 
 JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativeHat)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint device_id, jint hat_id, jint x, jint y);
 
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeAddJoystick)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint device_id, jstring device_name, jstring device_desc, jint vendor_id, jint product_id,
         jboolean is_accelerometer, jint button_mask, jint naxes, jint nhats, jint nballs);
 
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeRemoveJoystick)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint device_id);
 
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeAddHaptic)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint device_id, jstring device_name);
 
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeRemoveHaptic)(
-        JNIEnv* env, jclass jcls,
+        JNIEnv *env, jclass jcls,
         jint device_id);
 
 
@@ -202,7 +217,6 @@
 /* Uncomment this to log messages entering and exiting methods in this file */
 /* #define DEBUG_JNI */
 
-static void Android_JNI_ThreadDestroyed(void*);
 static void checkJNIReady(void);
 
 /*******************************************************************************
@@ -215,7 +229,8 @@
                                Globals
 *******************************************************************************/
 static pthread_key_t mThreadKey;
-static JavaVM* mJavaVM;
+static pthread_once_t key_once = PTHREAD_ONCE_INIT;
+static JavaVM *mJavaVM = NULL;
 
 /* Main activity */
 static jclass mActivityClass;
@@ -222,9 +237,12 @@
 
 /* method signatures */
 static jmethodID midGetNativeSurface;
+static jmethodID midSetSurfaceViewFormat;
 static jmethodID midSetActivityTitle;
 static jmethodID midSetWindowStyle;
 static jmethodID midSetOrientation;
+static jmethodID midMinimizeWindow;
+static jmethodID midShouldMinimizeOnFocusLoss;
 static jmethodID midGetContext;
 static jmethodID midIsTablet;
 static jmethodID midIsAndroidTV;
@@ -231,7 +249,7 @@
 static jmethodID midIsChromebook;
 static jmethodID midIsDeXMode;
 static jmethodID midManualBackButton;
-static jmethodID midInputGetInputDeviceIds;
+static jmethodID midInitTouch;
 static jmethodID midSendMessage;
 static jmethodID midShowTextInput;
 static jmethodID midIsScreenKeyboardShown;
@@ -261,6 +279,7 @@
 static jmethodID midCaptureReadShortBuffer;
 static jmethodID midCaptureReadFloatBuffer;
 static jmethodID midCaptureClose;
+static jmethodID midAudioSetThreadPriority;
 
 /* controller manager */
 static jclass mControllerManagerClass;
@@ -271,10 +290,8 @@
 static jmethodID midHapticRun;
 static jmethodID midHapticStop;
 
-/* static fields */
-static jfieldID fidSeparateMouseAndTouch;
-
 /* Accelerometer data storage */
+static SDL_DisplayOrientation displayOrientation;
 static float fLastAccelerometer[3];
 static SDL_bool bHasNewData;
 
@@ -284,98 +301,245 @@
                  Functions called by JNI
 *******************************************************************************/
 
-/* Library init */
-JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved)
+/* From http://developer.android.com/guide/practices/jni.html
+ * All threads are Linux threads, scheduled by the kernel.
+ * They're usually started from managed code (using Thread.start), but they can also be created elsewhere and then
+ * attached to the JavaVM. For example, a thread started with pthread_create can be attached with the
+ * JNI AttachCurrentThread or AttachCurrentThreadAsDaemon functions. Until a thread is attached, it has no JNIEnv,
+ * and cannot make JNI calls.
+ * Attaching a natively-created thread causes a java.lang.Thread object to be constructed and added to the "main"
+ * ThreadGroup, making it visible to the debugger. Calling AttachCurrentThread on an already-attached thread
+ * is a no-op.
+ * Note: You can call this function any number of times for the same thread, there's no harm in it
+ */
+
+/* From http://developer.android.com/guide/practices/jni.html
+ * Threads attached through JNI must call DetachCurrentThread before they exit. If coding this directly is awkward,
+ * in Android 2.0 (Eclair) and higher you can use pthread_key_create to define a destructor function that will be
+ * called before the thread exits, and call DetachCurrentThread from there. (Use that key with pthread_setspecific
+ * to store the JNIEnv in thread-local-storage; that way it'll be passed into your destructor as the argument.)
+ * Note: The destructor is not called unless the stored value is != NULL
+ * Note: You can call this function any number of times for the same thread, there's no harm in it
+ *       (except for some lost CPU cycles)
+ */
+
+/* Set local storage value */
+static int
+Android_JNI_SetEnv(JNIEnv *env) {
+    int status = pthread_setspecific(mThreadKey, env);
+    if (status < 0) {
+        __android_log_print(ANDROID_LOG_ERROR, "SDL", "Failed pthread_setspecific() in Android_JNI_SetEnv() (err=%d)", status);
+    }
+    return status;
+}
+
+/* Get local storage value */
+JNIEnv* Android_JNI_GetEnv(void)
 {
+    /* Get JNIEnv from the Thread local storage */
+    JNIEnv *env = pthread_getspecific(mThreadKey);
+    if (env == NULL) {
+        /* If it fails, try to attach ! (e.g the thread isn't created with SDL_CreateThread() */
+        int status;
+
+        /* There should be a JVM */
+        if (mJavaVM == NULL) {
+            __android_log_print(ANDROID_LOG_ERROR, "SDL", "Failed, there is no JavaVM");
+            return NULL;
+        }
+
+        /* Attach the current thread to the JVM and get a JNIEnv.
+         * It will be detached by pthread_create destructor 'Android_JNI_ThreadDestroyed' */
+        status = (*mJavaVM)->AttachCurrentThread(mJavaVM, &env, NULL);
+        if (status < 0) {
+            __android_log_print(ANDROID_LOG_ERROR, "SDL", "Failed to attach current thread (err=%d)", status);
+            return NULL;
+        }
+
+        /* Save JNIEnv into the Thread local storage */
+        if (Android_JNI_SetEnv(env) < 0) {
+            return NULL;
+        }
+    }
+
+    return env;
+}
+
+/* Set up an external thread for using JNI with Android_JNI_GetEnv() */
+int Android_JNI_SetupThread(void)
+{
     JNIEnv *env;
-    mJavaVM = vm;
-    LOGI("JNI_OnLoad called");
-    if ((*mJavaVM)->GetEnv(mJavaVM, (void**) &env, JNI_VERSION_1_4) != JNI_OK) {
-        LOGE("Failed to get the environment using GetEnv()");
-        return -1;
+    int status;
+
+    /* There should be a JVM */
+    if (mJavaVM == NULL) {
+        __android_log_print(ANDROID_LOG_ERROR, "SDL", "Failed, there is no JavaVM");
+        return 0;
     }
-    /*
-     * Create mThreadKey so we can keep track of the JNIEnv assigned to each thread
-     * Refer to http://developer.android.com/guide/practices/design/jni.html for the rationale behind this
-     */
-    if (pthread_key_create(&mThreadKey, Android_JNI_ThreadDestroyed) != 0) {
-        __android_log_print(ANDROID_LOG_ERROR, "SDL", "Error initializing pthread key");
+
+    /* Attach the current thread to the JVM and get a JNIEnv.
+     * It will be detached by pthread_create destructor 'Android_JNI_ThreadDestroyed' */
+    status = (*mJavaVM)->AttachCurrentThread(mJavaVM, &env, NULL);
+    if (status < 0) {
+        __android_log_print(ANDROID_LOG_ERROR, "SDL", "Failed to attach current thread (err=%d)", status);
+        return 0;
     }
-    Android_JNI_SetupThread();
 
+    /* Save JNIEnv into the Thread local storage */
+    if (Android_JNI_SetEnv(env) < 0) {
+        return 0;
+    }
+
+    return 1;
+}
+
+/* Destructor called for each thread where mThreadKey is not NULL */
+static void
+Android_JNI_ThreadDestroyed(void *value)
+{
+    /* The thread is being destroyed, detach it from the Java VM and set the mThreadKey value to NULL as required */
+    JNIEnv *env = (JNIEnv *) value;
+    if (env != NULL) {
+        (*mJavaVM)->DetachCurrentThread(mJavaVM);
+        Android_JNI_SetEnv(NULL);
+    }
+}
+
+/* Creation of local storage mThreadKey */
+static void
+Android_JNI_CreateKey(void)
+{
+    int status = pthread_key_create(&mThreadKey, Android_JNI_ThreadDestroyed);
+    if (status < 0) {
+        __android_log_print(ANDROID_LOG_ERROR, "SDL", "Error initializing mThreadKey with pthread_key_create() (err=%d)", status);
+    }
+}
+
+static void
+Android_JNI_CreateKey_once(void)
+{
+    int status = pthread_once(&key_once, Android_JNI_CreateKey);
+    if (status < 0) {
+        __android_log_print(ANDROID_LOG_ERROR, "SDL", "Error initializing mThreadKey with pthread_once() (err=%d)", status);
+    }
+}
+
+/* Library init */
+JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *vm, void *reserved)
+{
+    mJavaVM = vm;
     return JNI_VERSION_1_4;
 }
 
-void checkJNIReady()
+void checkJNIReady(void)
 {
     if (!mActivityClass || !mAudioManagerClass || !mControllerManagerClass) {
-        // We aren't fully initialized, let's just return.
+        /* We aren't fully initialized, let's just return. */
         return;
     }
 
-    SDL_SetMainReady();    
+    SDL_SetMainReady();
 }
 
 /* Activity initialization -- called before SDL_main() to initialize JNI bindings */
-JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetupJNI)(JNIEnv* mEnv, jclass cls)
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetupJNI)(JNIEnv *env, jclass cls)
 {
     __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativeSetupJNI()");
 
-    Android_JNI_SetupThread();
+    /*
+     * Create mThreadKey so we can keep track of the JNIEnv assigned to each thread
+     * Refer to http://developer.android.com/guide/practices/design/jni.html for the rationale behind this
+     */
+    Android_JNI_CreateKey_once();
 
-    mActivityClass = (jclass)((*mEnv)->NewGlobalRef(mEnv, cls));
+    /* Save JNIEnv of SDLActivity */
+    Android_JNI_SetEnv(env);
 
-    midGetNativeSurface = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    if (mJavaVM == NULL) {
+        __android_log_print(ANDROID_LOG_ERROR, "SDL", "failed to found a JavaVM");
+    }
+
+    /* Use a mutex to prevent concurrency issues between Java Activity and Native thread code, when using 'Android_Window'.
+     * (Eg. Java sending Touch events, while native code is destroying the main SDL_Window. )
+     */
+    if (Android_ActivityMutex == NULL) {
+        Android_ActivityMutex = SDL_CreateMutex(); /* Could this be created twice if onCreate() is called a second time ? */
+    }
+
+    if (Android_ActivityMutex == NULL) {
+        __android_log_print(ANDROID_LOG_ERROR, "SDL", "failed to create Android_ActivityMutex mutex");
+    }
+
+
+    Android_PauseSem = SDL_CreateSemaphore(0);
+    if (Android_PauseSem == NULL) {
+        __android_log_print(ANDROID_LOG_ERROR, "SDL", "failed to create Android_PauseSem semaphore");
+    }
+
+    Android_ResumeSem = SDL_CreateSemaphore(0);
+    if (Android_ResumeSem == NULL) {
+        __android_log_print(ANDROID_LOG_ERROR, "SDL", "failed to create Android_ResumeSem semaphore");
+    }
+
+    mActivityClass = (jclass)((*env)->NewGlobalRef(env, cls));
+
+    midGetNativeSurface = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "getNativeSurface","()Landroid/view/Surface;");
-    midSetActivityTitle = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midSetSurfaceViewFormat = (*env)->GetStaticMethodID(env, mActivityClass,
+                                "setSurfaceViewFormat","(I)V");
+    midSetActivityTitle = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "setActivityTitle","(Ljava/lang/String;)Z");
-    midSetWindowStyle = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midSetWindowStyle = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "setWindowStyle","(Z)V");
-    midSetOrientation = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midSetOrientation = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "setOrientation","(IIZLjava/lang/String;)V");
-    midGetContext = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midMinimizeWindow = (*env)->GetStaticMethodID(env, mActivityClass,
+                                "minimizeWindow","()V");
+    midShouldMinimizeOnFocusLoss = (*env)->GetStaticMethodID(env, mActivityClass,
+                                "shouldMinimizeOnFocusLoss","()Z");
+    midGetContext = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "getContext","()Landroid/content/Context;");
-    midIsTablet = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midIsTablet = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "isTablet", "()Z");
-    midIsAndroidTV = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midIsAndroidTV = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "isAndroidTV","()Z");
-    midIsChromebook = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midIsChromebook = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "isChromebook", "()Z");
-    midIsDeXMode = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midIsDeXMode = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "isDeXMode", "()Z");
-    midManualBackButton = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midManualBackButton = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "manualBackButton", "()V");
-    midInputGetInputDeviceIds = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
-                                "inputGetInputDeviceIds", "(I)[I");
-    midSendMessage = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midInitTouch = (*env)->GetStaticMethodID(env, mActivityClass,
+                                "initTouch", "()V");
+    midSendMessage = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "sendMessage", "(II)Z");
-    midShowTextInput =  (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midShowTextInput =  (*env)->GetStaticMethodID(env, mActivityClass,
                                 "showTextInput", "(IIII)Z");
-    midIsScreenKeyboardShown = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midIsScreenKeyboardShown = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "isScreenKeyboardShown","()Z");
-    midClipboardSetText = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midClipboardSetText = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "clipboardSetText", "(Ljava/lang/String;)V");
-    midClipboardGetText = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midClipboardGetText = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "clipboardGetText", "()Ljava/lang/String;");
-    midClipboardHasText = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midClipboardHasText = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "clipboardHasText", "()Z");
-    midOpenAPKExpansionInputStream = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midOpenAPKExpansionInputStream = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "openAPKExpansionInputStream", "(Ljava/lang/String;)Ljava/io/InputStream;");
 
-    midGetManifestEnvironmentVariables = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+    midGetManifestEnvironmentVariables = (*env)->GetStaticMethodID(env, mActivityClass,
                                 "getManifestEnvironmentVariables", "()Z");
 
-    midGetDisplayDPI = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "getDisplayDPI", "()Landroid/util/DisplayMetrics;");
-    midCreateCustomCursor = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "createCustomCursor", "([IIIII)I");
-    midSetCustomCursor = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "setCustomCursor", "(I)Z");
-    midSetSystemCursor = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "setSystemCursor", "(I)Z");
+    midGetDisplayDPI = (*env)->GetStaticMethodID(env, mActivityClass, "getDisplayDPI", "()Landroid/util/DisplayMetrics;");
+    midCreateCustomCursor = (*env)->GetStaticMethodID(env, mActivityClass, "createCustomCursor", "([IIIII)I");
+    midSetCustomCursor = (*env)->GetStaticMethodID(env, mActivityClass, "setCustomCursor", "(I)Z");
+    midSetSystemCursor = (*env)->GetStaticMethodID(env, mActivityClass, "setSystemCursor", "(I)Z");
 
-    midSupportsRelativeMouse = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "supportsRelativeMouse", "()Z");
-    midSetRelativeMouseEnabled = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "setRelativeMouseEnabled", "(Z)Z");
+    midSupportsRelativeMouse = (*env)->GetStaticMethodID(env, mActivityClass, "supportsRelativeMouse", "()Z");
+    midSetRelativeMouseEnabled = (*env)->GetStaticMethodID(env, mActivityClass, "setRelativeMouseEnabled", "(Z)Z");
 
 
-    if (!midGetNativeSurface ||
-       !midSetActivityTitle || !midSetWindowStyle || !midSetOrientation || !midGetContext || !midIsTablet || !midIsAndroidTV || !midInputGetInputDeviceIds ||
+    if (!midGetNativeSurface || !midSetSurfaceViewFormat ||
+       !midSetActivityTitle || !midSetWindowStyle || !midSetOrientation || !midMinimizeWindow || !midShouldMinimizeOnFocusLoss || !midGetContext || !midIsTablet || !midIsAndroidTV || !midInitTouch ||
        !midSendMessage || !midShowTextInput || !midIsScreenKeyboardShown ||
        !midClipboardSetText || !midClipboardGetText || !midClipboardHasText ||
        !midOpenAPKExpansionInputStream || !midGetManifestEnvironmentVariables || !midGetDisplayDPI ||
@@ -384,47 +548,41 @@
         __android_log_print(ANDROID_LOG_WARN, "SDL", "Missing some Java callbacks, do you have the latest version of SDLActivity.java?");
     }
 
-    fidSeparateMouseAndTouch = (*mEnv)->GetStaticFieldID(mEnv, mActivityClass, "mSeparateMouseAndTouch", "Z");
-
-    if (!fidSeparateMouseAndTouch) {
-        __android_log_print(ANDROID_LOG_WARN, "SDL", "Missing some Java static fields, do you have the latest version of SDLActivity.java?");
-    }
-
     checkJNIReady();
 }
 
 /* Audio initialization -- called before SDL_main() to initialize JNI bindings */
-JNIEXPORT void JNICALL SDL_JAVA_AUDIO_INTERFACE(nativeSetupJNI)(JNIEnv* mEnv, jclass cls)
+JNIEXPORT void JNICALL SDL_JAVA_AUDIO_INTERFACE(nativeSetupJNI)(JNIEnv *env, jclass cls)
 {
     __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "AUDIO nativeSetupJNI()");
 
-    Android_JNI_SetupThread();
+    mAudioManagerClass = (jclass)((*env)->NewGlobalRef(env, cls));
 
-    mAudioManagerClass = (jclass)((*mEnv)->NewGlobalRef(mEnv, cls));
-
-    midAudioOpen = (*mEnv)->GetStaticMethodID(mEnv, mAudioManagerClass,
+    midAudioOpen = (*env)->GetStaticMethodID(env, mAudioManagerClass,
                                 "audioOpen", "(IIII)[I");
-    midAudioWriteByteBuffer = (*mEnv)->GetStaticMethodID(mEnv, mAudioManagerClass,
+    midAudioWriteByteBuffer = (*env)->GetStaticMethodID(env, mAudioManagerClass,
                                 "audioWriteByteBuffer", "([B)V");
-    midAudioWriteShortBuffer = (*mEnv)->GetStaticMethodID(mEnv, mAudioManagerClass,
+    midAudioWriteShortBuffer = (*env)->GetStaticMethodID(env, mAudioManagerClass,
                                 "audioWriteShortBuffer", "([S)V");
-    midAudioWriteFloatBuffer = (*mEnv)->GetStaticMethodID(mEnv, mAudioManagerClass,
+    midAudioWriteFloatBuffer = (*env)->GetStaticMethodID(env, mAudioManagerClass,
                                 "audioWriteFloatBuffer", "([F)V");
-    midAudioClose = (*mEnv)->GetStaticMethodID(mEnv, mAudioManagerClass,
+    midAudioClose = (*env)->GetStaticMethodID(env, mAudioManagerClass,
                                 "audioClose", "()V");
-    midCaptureOpen = (*mEnv)->GetStaticMethodID(mEnv, mAudioManagerClass,
+    midCaptureOpen = (*env)->GetStaticMethodID(env, mAudioManagerClass,
                                 "captureOpen", "(IIII)[I");
-    midCaptureReadByteBuffer = (*mEnv)->GetStaticMethodID(mEnv, mAudioManagerClass,
+    midCaptureReadByteBuffer = (*env)->GetStaticMethodID(env, mAudioManagerClass,
                                 "captureReadByteBuffer", "([BZ)I");
-    midCaptureReadShortBuffer = (*mEnv)->GetStaticMethodID(mEnv, mAudioManagerClass,
+    midCaptureReadShortBuffer = (*env)->GetStaticMethodID(env, mAudioManagerClass,
                                 "captureReadShortBuffer", "([SZ)I");
-    midCaptureReadFloatBuffer = (*mEnv)->GetStaticMethodID(mEnv, mAudioManagerClass,
+    midCaptureReadFloatBuffer = (*env)->GetStaticMethodID(env, mAudioManagerClass,
                                 "captureReadFloatBuffer", "([FZ)I");
-    midCaptureClose = (*mEnv)->GetStaticMethodID(mEnv, mAudioManagerClass,
+    midCaptureClose = (*env)->GetStaticMethodID(env, mAudioManagerClass,
                                 "captureClose", "()V");
+    midAudioSetThreadPriority = (*env)->GetStaticMethodID(env, mAudioManagerClass,
+                                "audioSetThreadPriority", "(ZI)V");
 
     if (!midAudioOpen || !midAudioWriteByteBuffer || !midAudioWriteShortBuffer || !midAudioWriteFloatBuffer || !midAudioClose ||
-       !midCaptureOpen || !midCaptureReadByteBuffer || !midCaptureReadShortBuffer || !midCaptureReadFloatBuffer || !midCaptureClose) {
+       !midCaptureOpen || !midCaptureReadByteBuffer || !midCaptureReadShortBuffer || !midCaptureReadFloatBuffer || !midCaptureClose || !midAudioSetThreadPriority) {
         __android_log_print(ANDROID_LOG_WARN, "SDL", "Missing some Java callbacks, do you have the latest version of SDLAudioManager.java?");
     }
 
@@ -432,21 +590,19 @@
 }
 
 /* Controller initialization -- called before SDL_main() to initialize JNI bindings */
-JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeSetupJNI)(JNIEnv* mEnv, jclass cls)
+JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeSetupJNI)(JNIEnv *env, jclass cls)
 {
     __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "CONTROLLER nativeSetupJNI()");
 
-    Android_JNI_SetupThread();
+    mControllerManagerClass = (jclass)((*env)->NewGlobalRef(env, cls));
 
-    mControllerManagerClass = (jclass)((*mEnv)->NewGlobalRef(mEnv, cls));
-
-    midPollInputDevices = (*mEnv)->GetStaticMethodID(mEnv, mControllerManagerClass,
+    midPollInputDevices = (*env)->GetStaticMethodID(env, mControllerManagerClass,
                                 "pollInputDevices", "()V");
-    midPollHapticDevices = (*mEnv)->GetStaticMethodID(mEnv, mControllerManagerClass,
+    midPollHapticDevices = (*env)->GetStaticMethodID(env, mControllerManagerClass,
                                 "pollHapticDevices", "()V");
-    midHapticRun = (*mEnv)->GetStaticMethodID(mEnv, mControllerManagerClass,
+    midHapticRun = (*env)->GetStaticMethodID(env, mControllerManagerClass,
                                 "hapticRun", "(IFI)V");
-    midHapticStop = (*mEnv)->GetStaticMethodID(mEnv, mControllerManagerClass,
+    midHapticStop = (*env)->GetStaticMethodID(env, mControllerManagerClass,
                                 "hapticStop", "(I)V");
 
     if (!midPollInputDevices || !midPollHapticDevices || !midHapticRun || !midHapticStop) {
@@ -460,7 +616,7 @@
 typedef int (*SDL_main_func)(int argc, char *argv[]);
 
 /* Start up the SDL app */
-JNIEXPORT int JNICALL SDL_JAVA_INTERFACE(nativeRunMain)(JNIEnv* env, jclass cls, jstring library, jstring function, jobject array)
+JNIEXPORT int JNICALL SDL_JAVA_INTERFACE(nativeRunMain)(JNIEnv *env, jclass cls, jstring library, jstring function, jobject array)
 {
     int status = -1;
     const char *library_file;
@@ -468,6 +624,9 @@
 
     __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativeRunMain()");
 
+    /* Save JNIEnv of SDLThread */
+    Android_JNI_SetEnv(env);
+
     library_file = (*env)->GetStringUTFChars(env, library, NULL);
     library_handle = dlopen(library_file, RTLD_GLOBAL);
     if (library_handle) {
@@ -481,10 +640,11 @@
             int argc;
             int len;
             char **argv;
+            SDL_bool isstack;
 
             /* Prepare the arguments. */
             len = (*env)->GetArrayLength(env, array);
-            argv = SDL_stack_alloc(char*, 1 + len + 1);
+            argv = SDL_small_alloc(char *, 1 + len + 1, &isstack);  /* !!! FIXME: check for NULL */
             argc = 0;
             /* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works.
                https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start
@@ -491,8 +651,8 @@
              */
             argv[argc++] = SDL_strdup("app_process");
             for (i = 0; i < len; ++i) {
-                const char* utf;
-                char* arg = NULL;
+                const char *utf;
+                char *arg = NULL;
                 jstring string = (*env)->GetObjectArrayElement(env, array, i);
                 if (string) {
                     utf = (*env)->GetStringUTFChars(env, string, 0);
@@ -517,7 +677,7 @@
             for (i = 0; i < argc; ++i) {
                 SDL_free(argv[i]);
             }
-            SDL_stack_free(argv);
+            SDL_small_free(argv, isstack);
 
         } else {
             __android_log_print(ANDROID_LOG_ERROR, "SDL", "nativeRunMain(): Couldn't find function %s in library %s", function_name, library_file);
@@ -531,6 +691,10 @@
     }
     (*env)->ReleaseStringUTFChars(env, library, library_file);
 
+    /* This is a Java thread, it doesn't need to be Detached from the JVM.
+     * Set to mThreadKey value to NULL not to call pthread_create destructor 'Android_JNI_ThreadDestroyed' */
+    Android_JNI_SetEnv(NULL);
+
     /* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
     /* exit(status); */
 
@@ -539,7 +703,7 @@
 
 /* Drop file */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeDropFile)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jstring filename)
 {
     const char *path = (*env)->GetStringUTFChars(env, filename, NULL);
@@ -548,26 +712,92 @@
     SDL_SendDropComplete(NULL);
 }
 
-/* Resize */
-JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeResize)(
-                                    JNIEnv* env, jclass jcls,
+/* Lock / Unlock Mutex */
+void Android_ActivityMutex_Lock() {
+    SDL_LockMutex(Android_ActivityMutex);
+}
+
+void Android_ActivityMutex_Unlock() {
+    SDL_UnlockMutex(Android_ActivityMutex);
+}
+
+/* Lock the Mutex when the Activity is in its 'Running' state */
+void Android_ActivityMutex_Lock_Running() {
+    int pauseSignaled = 0;
+    int resumeSignaled = 0;
+
+retry:
+
+    SDL_LockMutex(Android_ActivityMutex);
+
+    pauseSignaled = SDL_SemValue(Android_PauseSem);
+    resumeSignaled = SDL_SemValue(Android_ResumeSem);
+
+    if (pauseSignaled > resumeSignaled) {
+        SDL_UnlockMutex(Android_ActivityMutex);
+        SDL_Delay(50);
+        goto retry;
+    }
+}
+
+/* Set screen resolution */
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetScreenResolution)(
+                                    JNIEnv *env, jclass jcls,
                                     jint surfaceWidth, jint surfaceHeight,
                                     jint deviceWidth, jint deviceHeight, jint format, jfloat rate)
 {
+    SDL_LockMutex(Android_ActivityMutex);
+
     Android_SetScreenResolution(surfaceWidth, surfaceHeight, deviceWidth, deviceHeight, format, rate);
+
+    SDL_UnlockMutex(Android_ActivityMutex);
 }
 
+/* Resize */
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeResize)(
+                                    JNIEnv *env, jclass jcls)
+{
+    SDL_LockMutex(Android_ActivityMutex);
+
+    if (Android_Window)
+    {
+        Android_SendResize(Android_Window);
+    }
+
+    SDL_UnlockMutex(Android_ActivityMutex);
+}
+
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeOrientationChanged)(
                                     JNIEnv *env, jclass jcls,
                                     jint orientation)
 {
-    SDL_VideoDisplay *display = SDL_GetDisplay(0);
-    SDL_SendDisplayEvent(display, SDL_DISPLAYEVENT_ORIENTATION, orientation);
+    SDL_LockMutex(Android_ActivityMutex);
+
+    displayOrientation = (SDL_DisplayOrientation)orientation;
+
+    if (Android_Window)
+    {
+        SDL_VideoDisplay *display = SDL_GetDisplay(0);
+        SDL_SendDisplayEvent(display, SDL_DISPLAYEVENT_ORIENTATION, orientation);
+    }
+
+    SDL_UnlockMutex(Android_ActivityMutex);
 }
 
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeAddTouch)(
+        JNIEnv* env, jclass cls,
+        jint touchId, jstring name)
+{
+    const char *utfname = (*env)->GetStringUTFChars(env, name, NULL);
+
+    SDL_AddTouch((SDL_TouchID) touchId, SDL_TOUCH_DEVICE_DIRECT, utfname);
+
+    (*env)->ReleaseStringUTFChars(env, name, utfname);
+}
+
 /* Paddown */
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadDown)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jint device_id, jint keycode)
 {
     return Android_OnPadDown(device_id, keycode);
@@ -575,7 +805,7 @@
 
 /* Padup */
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativePadUp)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jint device_id, jint keycode)
 {
     return Android_OnPadUp(device_id, keycode);
@@ -583,7 +813,7 @@
 
 /* Joy */
 JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativeJoy)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jint device_id, jint axis, jfloat value)
 {
     Android_OnJoy(device_id, axis, value);
@@ -591,7 +821,7 @@
 
 /* POV Hat */
 JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativeHat)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jint device_id, jint hat_id, jint x, jint y)
 {
     Android_OnHat(device_id, hat_id, x, y);
@@ -599,7 +829,7 @@
 
 
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeAddJoystick)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jint device_id, jstring device_name, jstring device_desc,
                                     jint vendor_id, jint product_id, jboolean is_accelerometer,
                                     jint button_mask, jint naxes, jint nhats, jint nballs)
@@ -617,7 +847,7 @@
 }
 
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeRemoveJoystick)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jint device_id)
 {
     return Android_RemoveJoystick(device_id);
@@ -624,7 +854,7 @@
 }
 
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeAddHaptic)(
-    JNIEnv* env, jclass jcls, jint device_id, jstring device_name)
+    JNIEnv *env, jclass jcls, jint device_id, jstring device_name)
 {
     int retval;
     const char *name = (*env)->GetStringUTFChars(env, device_name, NULL);
@@ -637,68 +867,85 @@
 }
 
 JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeRemoveHaptic)(
-    JNIEnv* env, jclass jcls, jint device_id)
+    JNIEnv *env, jclass jcls, jint device_id)
 {
     return Android_RemoveHaptic(device_id);
 }
 
-
-/* Surface Created */
-JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceChanged)(JNIEnv* env, jclass jcls)
+/* Called from surfaceCreated() */
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceCreated)(JNIEnv *env, jclass jcls)
 {
-    SDL_WindowData *data;
-    SDL_VideoDevice *_this;
+    SDL_LockMutex(Android_ActivityMutex);
 
-    if (Android_Window == NULL || Android_Window->driverdata == NULL ) {
-        return;
+    if (Android_Window)
+    {
+        SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
+
+        data->native_window = Android_JNI_GetNativeWindow();
+        if (data->native_window == NULL) {
+            SDL_SetError("Could not fetch native window from UI thread");
+        }
     }
 
-    _this =  SDL_GetVideoDevice();
-    data =  (SDL_WindowData *) Android_Window->driverdata;
+    SDL_UnlockMutex(Android_ActivityMutex);
+}
 
-    /* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
-    if (data->egl_surface == EGL_NO_SURFACE) {
-        if(data->native_window) {
-            ANativeWindow_release(data->native_window);
+/* Called from surfaceChanged() */
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceChanged)(JNIEnv *env, jclass jcls)
+{
+    SDL_LockMutex(Android_ActivityMutex);
+
+    if (Android_Window)
+    {
+        SDL_VideoDevice *_this = SDL_GetVideoDevice();
+        SDL_WindowData  *data  = (SDL_WindowData *) Android_Window->driverdata;
+
+        /* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
+        if (data->egl_surface == EGL_NO_SURFACE) {
+            data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window);
         }
-        data->native_window = Android_JNI_GetNativeWindow();
-        data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window);
+
+        /* GL Context handling is done in the event loop because this function is run from the Java thread */
     }
 
-    /* GL Context handling is done in the event loop because this function is run from the Java thread */
-
+    SDL_UnlockMutex(Android_ActivityMutex);
 }
 
-/* Surface Destroyed */
-JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceDestroyed)(JNIEnv* env, jclass jcls)
+/* Called from surfaceDestroyed() */
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceDestroyed)(JNIEnv *env, jclass jcls)
 {
-    /* We have to clear the current context and destroy the egl surface here
-     * Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
-     * Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
-     */
-    SDL_WindowData *data;
-    SDL_VideoDevice *_this;
+    SDL_LockMutex(Android_ActivityMutex);
 
-    if (Android_Window == NULL || Android_Window->driverdata == NULL ) {
-        return;
-    }
+    if (Android_Window)
+    {
+        SDL_VideoDevice *_this = SDL_GetVideoDevice();
+        SDL_WindowData  *data  = (SDL_WindowData *) Android_Window->driverdata;
 
-    _this =  SDL_GetVideoDevice();
-    data = (SDL_WindowData *) Android_Window->driverdata;
+        /* We have to clear the current context and destroy the egl surface here
+         * Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
+         * Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
+         */
 
-    if (data->egl_surface != EGL_NO_SURFACE) {
-        SDL_EGL_MakeCurrent(_this, NULL, NULL);
-        SDL_EGL_DestroySurface(_this, data->egl_surface);
-        data->egl_surface = EGL_NO_SURFACE;
-    }
+        if (data->egl_surface != EGL_NO_SURFACE) {
+            SDL_EGL_MakeCurrent(_this, NULL, NULL);
+            SDL_EGL_DestroySurface(_this, data->egl_surface);
+            data->egl_surface = EGL_NO_SURFACE;
+        }
 
-    /* GL Context handling is done in the event loop because this function is run from the Java thread */
+        if (data->native_window) {
+            ANativeWindow_release(data->native_window);
+        }
+        data->native_window = NULL;
 
+        /* GL Context handling is done in the event loop because this function is run from the Java thread */
+    }
+
+    SDL_UnlockMutex(Android_ActivityMutex);
 }
 
 /* Keydown */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeKeyDown)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jint keycode)
 {
     Android_OnKeyDown(keycode);
@@ -706,15 +953,26 @@
 
 /* Keyup */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeKeyUp)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jint keycode)
 {
     Android_OnKeyUp(keycode);
 }
 
+/* Virtual keyboard return key might stop text input */
+JNIEXPORT jboolean JNICALL SDL_JAVA_INTERFACE(onNativeSoftReturnKey)(
+                                    JNIEnv *env, jclass jcls)
+{
+    if (SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, SDL_FALSE)) {
+        SDL_StopTextInput();
+        return JNI_TRUE;
+    }
+    return JNI_FALSE;
+}
+
 /* Keyboard Focus Lost */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeKeyboardFocusLost)(
-                                    JNIEnv* env, jclass jcls)
+                                    JNIEnv *env, jclass jcls)
 {
     /* Calling SDL_StopTextInput will take care of hiding the keyboard and cleaning up the DummyText widget */
     SDL_StopTextInput();
@@ -723,24 +981,32 @@
 
 /* Touch */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeTouch)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jint touch_device_id_in, jint pointer_finger_id_in,
                                     jint action, jfloat x, jfloat y, jfloat p)
 {
-    Android_OnTouch(touch_device_id_in, pointer_finger_id_in, action, x, y, p);
+    SDL_LockMutex(Android_ActivityMutex);
+
+    Android_OnTouch(Android_Window, touch_device_id_in, pointer_finger_id_in, action, x, y, p);
+
+    SDL_UnlockMutex(Android_ActivityMutex);
 }
 
 /* Mouse */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeMouse)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jint button, jint action, jfloat x, jfloat y, jboolean relative)
 {
-    Android_OnMouse(button, action, x, y, relative);
+    SDL_LockMutex(Android_ActivityMutex);
+
+    Android_OnMouse(Android_Window, button, action, x, y, relative);
+
+    SDL_UnlockMutex(Android_ActivityMutex);
 }
 
 /* Accelerometer */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeAccel)(
-                                    JNIEnv* env, jclass jcls,
+                                    JNIEnv *env, jclass jcls,
                                     jfloat x, jfloat y, jfloat z)
 {
     fLastAccelerometer[0] = x;
@@ -751,7 +1017,7 @@
 
 /* Clipboard */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeClipboardChanged)(
-                                    JNIEnv* env, jclass jcls)
+                                    JNIEnv *env, jclass jcls)
 {
     SDL_SendClipboardUpdate();
 }
@@ -758,66 +1024,121 @@
 
 /* Low memory */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeLowMemory)(
-                                    JNIEnv* env, jclass cls)
+                                    JNIEnv *env, jclass cls)
 {
     SDL_SendAppEvent(SDL_APP_LOWMEMORY);
 }
 
-/* Quit */
-JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeQuit)(
-                                    JNIEnv* env, jclass cls)
+/* Send Quit event to "SDLThread" thread */
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSendQuit)(
+                                    JNIEnv *env, jclass cls)
 {
     /* Discard previous events. The user should have handled state storage
-     * in SDL_APP_WILLENTERBACKGROUND. After nativeQuit() is called, no
+     * in SDL_APP_WILLENTERBACKGROUND. After nativeSendQuit() is called, no
      * events other than SDL_QUIT and SDL_APP_TERMINATING should fire */
     SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
     /* Inject a SDL_QUIT event */
     SDL_SendQuit();
     SDL_SendAppEvent(SDL_APP_TERMINATING);
+    /* Robustness: clear any pending Pause */
+    while (SDL_SemTryWait(Android_PauseSem) == 0) {
+        /* empty */
+    }
     /* Resume the event loop so that the app can catch SDL_QUIT which
      * should now be the top event in the event queue. */
-    if (!SDL_SemValue(Android_ResumeSem)) SDL_SemPost(Android_ResumeSem);
+    SDL_SemPost(Android_ResumeSem);
 }
 
+/* Activity ends */
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeQuit)(
+                                    JNIEnv *env, jclass cls)
+{
+    const char *str;
+
+    if (Android_ActivityMutex) {
+        SDL_DestroyMutex(Android_ActivityMutex);
+        Android_ActivityMutex = NULL;
+    }
+
+    if (Android_PauseSem) {
+        SDL_DestroySemaphore(Android_PauseSem);
+        Android_PauseSem = NULL;
+    }
+
+    if (Android_ResumeSem) {
+        SDL_DestroySemaphore(Android_ResumeSem);
+        Android_ResumeSem = NULL;
+    }
+
+    str = SDL_GetError();
+    if (str && str[0]) {
+        __android_log_print(ANDROID_LOG_ERROR, "SDL", "SDLActivity thread ends (error=%s)", str);
+    } else {
+        __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDLActivity thread ends");
+    }
+}
+
 /* Pause */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativePause)(
-                                    JNIEnv* env, jclass cls)
+                                    JNIEnv *env, jclass cls)
 {
+    SDL_LockMutex(Android_ActivityMutex);
+
     __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativePause()");
 
     if (Android_Window) {
-        SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
         SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
         SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
         SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
-
-        /* *After* sending the relevant events, signal the pause semaphore
-         * so the event loop knows to pause and (optionally) block itself */
-        if (!SDL_SemValue(Android_PauseSem)) SDL_SemPost(Android_PauseSem);
     }
+
+    /* *After* sending the relevant events, signal the pause semaphore
+     * so the event loop knows to pause and (optionally) block itself.
+     * Sometimes 2 pauses can be queued (eg pause/resume/pause), so it's
+     * always increased. */
+    SDL_SemPost(Android_PauseSem);
+
+    SDL_UnlockMutex(Android_ActivityMutex);
 }
 
 /* Resume */
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeResume)(
-                                    JNIEnv* env, jclass cls)
+                                    JNIEnv *env, jclass cls)
 {
+    SDL_LockMutex(Android_ActivityMutex);
+
     __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativeResume()");
 
     if (Android_Window) {
         SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
         SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
-        SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
         SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESTORED, 0, 0);
-        /* Signal the resume semaphore so the event loop knows to resume and restore the GL Context
-         * We can't restore the GL Context here because it needs to be done on the SDL main thread
-         * and this function will be called from the Java thread instead.
-         */
-        if (!SDL_SemValue(Android_ResumeSem)) SDL_SemPost(Android_ResumeSem);
     }
+
+    /* Signal the resume semaphore so the event loop knows to resume and restore the GL Context
+     * We can't restore the GL Context here because it needs to be done on the SDL main thread
+     * and this function will be called from the Java thread instead.
+     */
+    SDL_SemPost(Android_ResumeSem);
+
+    SDL_UnlockMutex(Android_ActivityMutex);
 }
 
+JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeFocusChanged)(
+                                    JNIEnv *env, jclass cls, jboolean hasFocus)
+{
+    SDL_LockMutex(Android_ActivityMutex);
+
+    if (Android_Window) {
+        __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativeFocusChanged()");
+        SDL_SendWindowEvent(Android_Window, (hasFocus ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST), 0, 0);
+    } 
+
+    SDL_UnlockMutex(Android_ActivityMutex);
+}
+
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE_INPUT_CONNECTION(nativeCommitText)(
-                                    JNIEnv* env, jclass cls,
+                                    JNIEnv *env, jclass cls,
                                     jstring text, jint newCursorPosition)
 {
     const char *utftext = (*env)->GetStringUTFChars(env, text, NULL);
@@ -828,13 +1149,13 @@
 }
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE_INPUT_CONNECTION(nativeGenerateScancodeForUnichar)(
-                                    JNIEnv* env, jclass cls,
+                                    JNIEnv *env, jclass cls,
                                     jchar chUnicode)
 {
     SDL_Scancode code = SDL_SCANCODE_UNKNOWN;
     uint16_t mod = 0;
 
-    // We do not care about bigger than 127.
+    /* We do not care about bigger than 127. */
     if (chUnicode < 127) {
         AndroidKeyInfo info = unicharToAndroidKeyInfoTable[chUnicode];
         code = info.code;
@@ -856,9 +1177,8 @@
     }
 }
 
-
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE_INPUT_CONNECTION(nativeSetComposingText)(
-                                    JNIEnv* env, jclass cls,
+                                    JNIEnv *env, jclass cls,
                                     jstring text, jint newCursorPosition)
 {
     const char *utftext = (*env)->GetStringUTFChars(env, text, NULL);
@@ -869,7 +1189,7 @@
 }
 
 JNIEXPORT jstring JNICALL SDL_JAVA_INTERFACE(nativeGetHint)(
-                                    JNIEnv* env, jclass cls,
+                                    JNIEnv *env, jclass cls,
                                     jstring name)
 {
     const char *utfname = (*env)->GetStringUTFChars(env, name, NULL);
@@ -882,7 +1202,7 @@
 }
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetenv)(
-                                    JNIEnv* env, jclass cls,
+                                    JNIEnv *env, jclass cls,
                                     jstring name, jstring value)
 {
     const char *utfname = (*env)->GetStringUTFChars(env, name, NULL);
@@ -899,7 +1219,7 @@
              Functions called by SDL into Java
 *******************************************************************************/
 
-static int s_active = 0;
+static SDL_atomic_t s_active;
 struct LocalReferenceHolder
 {
     JNIEnv *m_env;
@@ -924,7 +1244,7 @@
         SDL_SetError("Failed to allocate enough JVM local references");
         return SDL_FALSE;
     }
-    ++s_active;
+    SDL_AtomicIncRef(&s_active);
     refholder->m_env = env;
     return SDL_TRUE;
 }
@@ -935,54 +1255,83 @@
     SDL_Log("Leaving function %s", refholder->m_func);
 #endif
     if (refholder->m_env) {
-        JNIEnv* env = refholder->m_env;
+        JNIEnv *env = refholder->m_env;
         (*env)->PopLocalFrame(env, NULL);
-        --s_active;
+        SDL_AtomicDecRef(&s_active);
     }
 }
 
-static SDL_bool LocalReferenceHolder_IsActive(void)
-{
-    return s_active > 0;
-}
-
 ANativeWindow* Android_JNI_GetNativeWindow(void)
 {
-    ANativeWindow* anw;
+    ANativeWindow *anw = NULL;
     jobject s;
     JNIEnv *env = Android_JNI_GetEnv();
 
     s = (*env)->CallStaticObjectMethod(env, mActivityClass, midGetNativeSurface);
-    anw = ANativeWindow_fromSurface(env, s);
-    (*env)->DeleteLocalRef(env, s);
+    if (s) {
+        anw = ANativeWindow_fromSurface(env, s);
+        (*env)->DeleteLocalRef(env, s);
+    }
 
     return anw;
 }
 
+void Android_JNI_SetSurfaceViewFormat(int format)
+{
+    JNIEnv *env = Android_JNI_GetEnv();
+    int new_format = 0;
+
+    /* Format from android/native_window.h,
+     * convert to temporary arbitrary values,
+     * then to java PixelFormat */
+    if (format == WINDOW_FORMAT_RGBA_8888) {
+        new_format = 1;
+    } else if (format == WINDOW_FORMAT_RGBX_8888) {
+        new_format = 2;
+    } else if (format == WINDOW_FORMAT_RGB_565) {
+        /* Default */
+        new_format = 0;
+    }
+
+    (*env)->CallStaticVoidMethod(env, mActivityClass, midSetSurfaceViewFormat, new_format);
+}
+
 void Android_JNI_SetActivityTitle(const char *title)
 {
-    JNIEnv *mEnv = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
 
-    jstring jtitle = (jstring)((*mEnv)->NewStringUTF(mEnv, title));
-    (*mEnv)->CallStaticBooleanMethod(mEnv, mActivityClass, midSetActivityTitle, jtitle);
-    (*mEnv)->DeleteLocalRef(mEnv, jtitle);
+    jstring jtitle = (jstring)((*env)->NewStringUTF(env, title));
+    (*env)->CallStaticBooleanMethod(env, mActivityClass, midSetActivityTitle, jtitle);
+    (*env)->DeleteLocalRef(env, jtitle);
 }
 
 void Android_JNI_SetWindowStyle(SDL_bool fullscreen)
 {
-    JNIEnv *mEnv = Android_JNI_GetEnv();
-    (*mEnv)->CallStaticVoidMethod(mEnv, mActivityClass, midSetWindowStyle, fullscreen ? 1 : 0);
+    JNIEnv *env = Android_JNI_GetEnv();
+    (*env)->CallStaticVoidMethod(env, mActivityClass, midSetWindowStyle, fullscreen ? 1 : 0);
 }
 
 void Android_JNI_SetOrientation(int w, int h, int resizable, const char *hint)
 {
-    JNIEnv *mEnv = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
 
-    jstring jhint = (jstring)((*mEnv)->NewStringUTF(mEnv, (hint ? hint : "")));
-    (*mEnv)->CallStaticVoidMethod(mEnv, mActivityClass, midSetOrientation, w, h, (resizable? 1 : 0), jhint);
-    (*mEnv)->DeleteLocalRef(mEnv, jhint);
+    jstring jhint = (jstring)((*env)->NewStringUTF(env, (hint ? hint : "")));
+    (*env)->CallStaticVoidMethod(env, mActivityClass, midSetOrientation, w, h, (resizable? 1 : 0), jhint);
+    (*env)->DeleteLocalRef(env, jhint);
 }
 
+void Android_JNI_MinizeWindow()
+{
+    JNIEnv *env = Android_JNI_GetEnv();
+    (*env)->CallStaticVoidMethod(env, mActivityClass, midMinimizeWindow);
+}
+
+SDL_bool Android_JNI_ShouldMinimizeOnFocusLoss()
+{
+    JNIEnv *env = Android_JNI_GetEnv();
+    return (*env)->CallStaticBooleanMethod(env, mActivityClass, midShouldMinimizeOnFocusLoss);
+}
+
 SDL_bool Android_JNI_GetAccelerometerValues(float values[3])
 {
     int i;
@@ -999,63 +1348,12 @@
     return retval;
 }
 
-static void Android_JNI_ThreadDestroyed(void* value)
-{
-    /* The thread is being destroyed, detach it from the Java VM and set the mThreadKey value to NULL as required */
-    JNIEnv *env = (JNIEnv*) value;
-    if (env != NULL) {
-        (*mJavaVM)->DetachCurrentThread(mJavaVM);
-        pthread_setspecific(mThreadKey, NULL);
-    }
-}
-
-JNIEnv* Android_JNI_GetEnv(void)
-{
-    /* From http://developer.android.com/guide/practices/jni.html
-     * All threads are Linux threads, scheduled by the kernel.
-     * They're usually started from managed code (using Thread.start), but they can also be created elsewhere and then
-     * attached to the JavaVM. For example, a thread started with pthread_create can be attached with the
-     * JNI AttachCurrentThread or AttachCurrentThreadAsDaemon functions. Until a thread is attached, it has no JNIEnv,
-     * and cannot make JNI calls.
-     * Attaching a natively-created thread causes a java.lang.Thread object to be constructed and added to the "main"
-     * ThreadGroup, making it visible to the debugger. Calling AttachCurrentThread on an already-attached thread
-     * is a no-op.
-     * Note: You can call this function any number of times for the same thread, there's no harm in it
-     */
-
-    JNIEnv *env;
-    int status = (*mJavaVM)->AttachCurrentThread(mJavaVM, &env, NULL);
-    if(status < 0) {
-        LOGE("failed to attach current thread");
-        return 0;
-    }
-
-    /* From http://developer.android.com/guide/practices/jni.html
-     * Threads attached through JNI must call DetachCurrentThread before they exit. If coding this directly is awkward,
-     * in Android 2.0 (Eclair) and higher you can use pthread_key_create to define a destructor function that will be
-     * called before the thread exits, and call DetachCurrentThread from there. (Use that key with pthread_setspecific
-     * to store the JNIEnv in thread-local-storage; that way it'll be passed into your destructor as the argument.)
-     * Note: The destructor is not called unless the stored value is != NULL
-     * Note: You can call this function any number of times for the same thread, there's no harm in it
-     *       (except for some lost CPU cycles)
-     */
-    pthread_setspecific(mThreadKey, (void*) env);
-
-    return env;
-}
-
-int Android_JNI_SetupThread(void)
-{
-    Android_JNI_GetEnv();
-    return 1;
-}
-
 /*
  * Audio support
  */
 static int audioBufferFormat = 0;
 static jobject audioBuffer = NULL;
-static void* audioBufferPinned = NULL;
+static void *audioBufferPinned = NULL;
 static int captureBufferFormat = 0;
 static jobject captureBuffer = NULL;
 
@@ -1070,11 +1368,6 @@
 
     JNIEnv *env = Android_JNI_GetEnv();
 
-    if (!env) {
-        LOGE("callback_handler: failed to attach current thread");
-    }
-    Android_JNI_SetupThread();
-
     switch (spec->format) {
     case AUDIO_U8:
         audioformat = ENCODING_PCM_8BIT;
@@ -1194,6 +1487,11 @@
     return 0;
 }
 
+SDL_DisplayOrientation Android_JNI_GetDisplayOrientation(void)
+{
+    return displayOrientation;
+}
+
 int Android_JNI_GetDisplayDPI(float *ddpi, float *xdpi, float *ydpi)
 {
     JNIEnv *env = Android_JNI_GetEnv();
@@ -1233,20 +1531,20 @@
 
 void Android_JNI_WriteAudioBuffer(void)
 {
-    JNIEnv *mAudioEnv = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
 
     switch (audioBufferFormat) {
     case ENCODING_PCM_8BIT:
-        (*mAudioEnv)->ReleaseByteArrayElements(mAudioEnv, (jbyteArray)audioBuffer, (jbyte *)audioBufferPinned, JNI_COMMIT);
-        (*mAudioEnv)->CallStaticVoidMethod(mAudioEnv, mAudioManagerClass, midAudioWriteByteBuffer, (jbyteArray)audioBuffer);
+        (*env)->ReleaseByteArrayElements(env, (jbyteArray)audioBuffer, (jbyte *)audioBufferPinned, JNI_COMMIT);
+        (*env)->CallStaticVoidMethod(env, mAudioManagerClass, midAudioWriteByteBuffer, (jbyteArray)audioBuffer);
         break;
     case ENCODING_PCM_16BIT:
-        (*mAudioEnv)->ReleaseShortArrayElements(mAudioEnv, (jshortArray)audioBuffer, (jshort *)audioBufferPinned, JNI_COMMIT);
-        (*mAudioEnv)->CallStaticVoidMethod(mAudioEnv, mAudioManagerClass, midAudioWriteShortBuffer, (jshortArray)audioBuffer);
+        (*env)->ReleaseShortArrayElements(env, (jshortArray)audioBuffer, (jshort *)audioBufferPinned, JNI_COMMIT);
+        (*env)->CallStaticVoidMethod(env, mAudioManagerClass, midAudioWriteShortBuffer, (jshortArray)audioBuffer);
         break;
     case ENCODING_PCM_FLOAT:
-        (*mAudioEnv)->ReleaseFloatArrayElements(mAudioEnv, (jfloatArray)audioBuffer, (jfloat *)audioBufferPinned, JNI_COMMIT);
-        (*mAudioEnv)->CallStaticVoidMethod(mAudioEnv, mAudioManagerClass, midAudioWriteFloatBuffer, (jfloatArray)audioBuffer);
+        (*env)->ReleaseFloatArrayElements(env, (jfloatArray)audioBuffer, (jfloat *)audioBufferPinned, JNI_COMMIT);
+        (*env)->CallStaticVoidMethod(env, mAudioManagerClass, midAudioWriteFloatBuffer, (jfloatArray)audioBuffer);
         break;
     default:
         __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: unhandled audio buffer format");
@@ -1260,7 +1558,7 @@
 {
     JNIEnv *env = Android_JNI_GetEnv();
     jboolean isCopy = JNI_FALSE;
-    jint br;
+    jint br = -1;
 
     switch (captureBufferFormat) {
     case ENCODING_PCM_8BIT:
@@ -1364,45 +1662,52 @@
     }
 }
 
+void Android_JNI_AudioSetThreadPriority(int iscapture, int device_id)
+{
+    JNIEnv *env = Android_JNI_GetEnv();
+    (*env)->CallStaticVoidMethod(env, mAudioManagerClass, midAudioSetThreadPriority, iscapture, device_id);
+}
+
 /* Test for an exception and call SDL_SetError with its detail if one occurs */
 /* If the parameter silent is truthy then SDL_SetError() will not be called. */
 static SDL_bool Android_JNI_ExceptionOccurred(SDL_bool silent)
 {
-    JNIEnv *mEnv = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
     jthrowable exception;
 
-    SDL_assert(LocalReferenceHolder_IsActive());
+    /* Detect mismatch LocalReferenceHolder_Init/Cleanup */
+    SDL_assert(SDL_AtomicGet(&s_active) > 0);
 
-    exception = (*mEnv)->ExceptionOccurred(mEnv);
+    exception = (*env)->ExceptionOccurred(env);
     if (exception != NULL) {
         jmethodID mid;
 
         /* Until this happens most JNI operations have undefined behaviour */
-        (*mEnv)->ExceptionClear(mEnv);
+        (*env)->ExceptionClear(env);
 
         if (!silent) {
-            jclass exceptionClass = (*mEnv)->GetObjectClass(mEnv, exception);
-            jclass classClass = (*mEnv)->FindClass(mEnv, "java/lang/Class");
+            jclass exceptionClass = (*env)->GetObjectClass(env, exception);
+            jclass classClass = (*env)->FindClass(env, "java/lang/Class");
             jstring exceptionName;
-            const char* exceptionNameUTF8;
+            const char *exceptionNameUTF8;
             jstring exceptionMessage;
 
-            mid = (*mEnv)->GetMethodID(mEnv, classClass, "getName", "()Ljava/lang/String;");
-            exceptionName = (jstring)(*mEnv)->CallObjectMethod(mEnv, exceptionClass, mid);
-            exceptionNameUTF8 = (*mEnv)->GetStringUTFChars(mEnv, exceptionName, 0);
+            mid = (*env)->GetMethodID(env, classClass, "getName", "()Ljava/lang/String;");
+            exceptionName = (jstring)(*env)->CallObjectMethod(env, exceptionClass, mid);
+            exceptionNameUTF8 = (*env)->GetStringUTFChars(env, exceptionName, 0);
 
-            mid = (*mEnv)->GetMethodID(mEnv, exceptionClass, "getMessage", "()Ljava/lang/String;");
-            exceptionMessage = (jstring)(*mEnv)->CallObjectMethod(mEnv, exception, mid);
+            mid = (*env)->GetMethodID(env, exceptionClass, "getMessage", "()Ljava/lang/String;");
+            exceptionMessage = (jstring)(*env)->CallObjectMethod(env, exception, mid);
 
             if (exceptionMessage != NULL) {
-                const char* exceptionMessageUTF8 = (*mEnv)->GetStringUTFChars(mEnv, exceptionMessage, 0);
+                const char *exceptionMessageUTF8 = (*env)->GetStringUTFChars(env, exceptionMessage, 0);
                 SDL_SetError("%s: %s", exceptionNameUTF8, exceptionMessageUTF8);
-                (*mEnv)->ReleaseStringUTFChars(mEnv, exceptionMessage, exceptionMessageUTF8);
+                (*env)->ReleaseStringUTFChars(env, exceptionMessage, exceptionMessageUTF8);
             } else {
                 SDL_SetError("%s", exceptionNameUTF8);
             }
 
-            (*mEnv)->ReleaseStringUTFChars(mEnv, exceptionName, exceptionNameUTF8);
+            (*env)->ReleaseStringUTFChars(env, exceptionName, exceptionNameUTF8);
         }
 
         return SDL_TRUE;
@@ -1411,7 +1716,7 @@
     return SDL_FALSE;
 }
 
-static int Internal_Android_JNI_FileOpen(SDL_RWops* ctx)
+static int Internal_Android_JNI_FileOpen(SDL_RWops *ctx)
 {
     struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
 
@@ -1428,8 +1733,8 @@
     jclass fdCls;
     jfieldID descriptor;
 
-    JNIEnv *mEnv = Android_JNI_GetEnv();
-    if (!LocalReferenceHolder_Init(&refs, mEnv)) {
+    JNIEnv *env = Android_JNI_GetEnv();
+    if (!LocalReferenceHolder_Init(&refs, env)) {
         goto failure;
     }
 
@@ -1437,40 +1742,40 @@
     ctx->hidden.androidio.position = 0;
 
     /* context = SDLActivity.getContext(); */
-    context = (*mEnv)->CallStaticObjectMethod(mEnv, mActivityClass, midGetContext);
+    context = (*env)->CallStaticObjectMethod(env, mActivityClass, midGetContext);
 
     /* assetManager = context.getAssets(); */
-    mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, context),
+    mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, context),
             "getAssets", "()Landroid/content/res/AssetManager;");
-    assetManager = (*mEnv)->CallObjectMethod(mEnv, context, mid);
+    assetManager = (*env)->CallObjectMethod(env, context, mid);
 
     /* First let's try opening the file to obtain an AssetFileDescriptor.
     * This method reads the files directly from the APKs using standard *nix calls
     */
-    mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, assetManager), "openFd", "(Ljava/lang/String;)Landroid/content/res/AssetFileDescriptor;");
-    inputStream = (*mEnv)->CallObjectMethod(mEnv, assetManager, mid, fileNameJString);
+    mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, assetManager), "openFd", "(Ljava/lang/String;)Landroid/content/res/AssetFileDescriptor;");
+    inputStream = (*env)->CallObjectMethod(env, assetManager, mid, fileNameJString);
     if (Android_JNI_ExceptionOccurred(SDL_TRUE)) {
         goto fallback;
     }
 
-    mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, inputStream), "getStartOffset", "()J");
-    ctx->hidden.androidio.offset = (*mEnv)->CallLongMethod(mEnv, inputStream, mid);
+    mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, inputStream), "getStartOffset", "()J");
+    ctx->hidden.androidio.offset = (long)(*env)->CallLongMethod(env, inputStream, mid);
     if (Android_JNI_ExceptionOccurred(SDL_TRUE)) {
         goto fallback;
     }
 
-    mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, inputStream), "getDeclaredLength", "()J");
-    ctx->hidden.androidio.size = (*mEnv)->CallLongMethod(mEnv, inputStream, mid);
+    mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, inputStream), "getDeclaredLength", "()J");
+    ctx->hidden.androidio.size = (long)(*env)->CallLongMethod(env, inputStream, mid);
     if (Android_JNI_ExceptionOccurred(SDL_TRUE)) {
         goto fallback;
     }
 
-    mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, inputStream), "getFileDescriptor", "()Ljava/io/FileDescriptor;");
-    fd = (*mEnv)->CallObjectMethod(mEnv, inputStream, mid);
-    fdCls = (*mEnv)->GetObjectClass(mEnv, fd);
-    descriptor = (*mEnv)->GetFieldID(mEnv, fdCls, "descriptor", "I");
-    ctx->hidden.androidio.fd = (*mEnv)->GetIntField(mEnv, fd, descriptor);
-    ctx->hidden.androidio.assetFileDescriptorRef = (*mEnv)->NewGlobalRef(mEnv, inputStream);
+    mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, inputStream), "getFileDescriptor", "()Ljava/io/FileDescriptor;");
+    fd = (*env)->CallObjectMethod(env, inputStream, mid);
+    fdCls = (*env)->GetObjectClass(env, fd);
+    descriptor = (*env)->GetFieldID(env, fdCls, "descriptor", "I");
+    ctx->hidden.androidio.fd = (*env)->GetIntField(env, fd, descriptor);
+    ctx->hidden.androidio.assetFileDescriptorRef = (*env)->NewGlobalRef(env, inputStream);
 
     /* Seek to the correct offset in the file. */
     lseek(ctx->hidden.androidio.fd, (off_t)ctx->hidden.androidio.offset, SEEK_SET);
@@ -1484,12 +1789,12 @@
         ctx->hidden.androidio.assetFileDescriptorRef = NULL;
 
         /* inputStream = assetManager.open(<filename>); */
-        mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, assetManager),
+        mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, assetManager),
                 "open", "(Ljava/lang/String;I)Ljava/io/InputStream;");
-        inputStream = (*mEnv)->CallObjectMethod(mEnv, assetManager, mid, fileNameJString, 1 /* ACCESS_RANDOM */);
+        inputStream = (*env)->CallObjectMethod(env, assetManager, mid, fileNameJString, 1 /* ACCESS_RANDOM */);
         if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
             /* Try fallback to APK expansion files */
-            inputStream = (*mEnv)->CallStaticObjectMethod(mEnv, mActivityClass, midOpenAPKExpansionInputStream, fileNameJString);
+            inputStream = (*env)->CallStaticObjectMethod(env, mActivityClass, midOpenAPKExpansionInputStream, fileNameJString);
 
             /* Exception is checked first because it always needs to be cleared.
              * If no exception occurred then the last SDL error message is kept.
@@ -1499,7 +1804,7 @@
             }
         }
 
-        ctx->hidden.androidio.inputStreamRef = (*mEnv)->NewGlobalRef(mEnv, inputStream);
+        ctx->hidden.androidio.inputStreamRef = (*env)->NewGlobalRef(env, inputStream);
 
         /* Despite all the visible documentation on [Asset]InputStream claiming
          * that the .available() method is not guaranteed to return the entire file
@@ -1509,29 +1814,29 @@
         */
 
         /* size = inputStream.available(); */
-        mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, inputStream),
+        mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, inputStream),
                 "available", "()I");
-        ctx->hidden.androidio.size = (long)(*mEnv)->CallIntMethod(mEnv, inputStream, mid);
+        ctx->hidden.androidio.size = (long)(*env)->CallIntMethod(env, inputStream, mid);
         if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
             goto failure;
         }
 
         /* readableByteChannel = Channels.newChannel(inputStream); */
-        channels = (*mEnv)->FindClass(mEnv, "java/nio/channels/Channels");
-        mid = (*mEnv)->GetStaticMethodID(mEnv, channels,
+        channels = (*env)->FindClass(env, "java/nio/channels/Channels");
+        mid = (*env)->GetStaticMethodID(env, channels,
                 "newChannel",
                 "(Ljava/io/InputStream;)Ljava/nio/channels/ReadableByteChannel;");
-        readableByteChannel = (*mEnv)->CallStaticObjectMethod(
-                mEnv, channels, mid, inputStream);
+        readableByteChannel = (*env)->CallStaticObjectMethod(
+                env, channels, mid, inputStream);
         if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
             goto failure;
         }
 
         ctx->hidden.androidio.readableByteChannelRef =
-            (*mEnv)->NewGlobalRef(mEnv, readableByteChannel);
+            (*env)->NewGlobalRef(env, readableByteChannel);
 
         /* Store .read id for reading purposes */
-        mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, readableByteChannel),
+        mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, readableByteChannel),
                 "read", "(Ljava/nio/ByteBuffer;)I");
         ctx->hidden.androidio.readMethod = mid;
     }
@@ -1540,18 +1845,18 @@
 failure:
         result = -1;
 
-        (*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.fileNameRef);
+        (*env)->DeleteGlobalRef(env, (jobject)ctx->hidden.androidio.fileNameRef);
 
         if(ctx->hidden.androidio.inputStreamRef != NULL) {
-            (*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.inputStreamRef);
+            (*env)->DeleteGlobalRef(env, (jobject)ctx->hidden.androidio.inputStreamRef);
         }
 
         if(ctx->hidden.androidio.readableByteChannelRef != NULL) {
-            (*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.readableByteChannelRef);
+            (*env)->DeleteGlobalRef(env, (jobject)ctx->hidden.androidio.readableByteChannelRef);
         }
 
         if(ctx->hidden.androidio.assetFileDescriptorRef != NULL) {
-            (*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.assetFileDescriptorRef);
+            (*env)->DeleteGlobalRef(env, (jobject)ctx->hidden.androidio.assetFileDescriptorRef);
         }
 
     }
@@ -1560,15 +1865,15 @@
     return result;
 }
 
-int Android_JNI_FileOpen(SDL_RWops* ctx,
-        const char* fileName, const char* mode)
+int Android_JNI_FileOpen(SDL_RWops *ctx,
+        const char *fileName, const char *mode)
 {
     struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
-    JNIEnv *mEnv = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
     int retval;
     jstring fileNameJString;
 
-    if (!LocalReferenceHolder_Init(&refs, mEnv)) {
+    if (!LocalReferenceHolder_Init(&refs, env)) {
         LocalReferenceHolder_Cleanup(&refs);
         return -1;
     }
@@ -1578,8 +1883,8 @@
         return -1;
     }
 
-    fileNameJString = (*mEnv)->NewStringUTF(mEnv, fileName);
-    ctx->hidden.androidio.fileNameRef = (*mEnv)->NewGlobalRef(mEnv, fileNameJString);
+    fileNameJString = (*env)->NewStringUTF(env, fileName);
+    ctx->hidden.androidio.fileNameRef = (*env)->NewGlobalRef(env, fileNameJString);
     ctx->hidden.androidio.inputStreamRef = NULL;
     ctx->hidden.androidio.readableByteChannelRef = NULL;
     ctx->hidden.androidio.readMethod = NULL;
@@ -1590,7 +1895,7 @@
     return retval;
 }
 
-size_t Android_JNI_FileRead(SDL_RWops* ctx, void* buffer,
+size_t Android_JNI_FileRead(SDL_RWops *ctx, void *buffer,
         size_t size, size_t maxnum)
 {
     struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
@@ -1613,7 +1918,7 @@
         jlong bytesRemaining = (jlong) (size * maxnum);
         jlong bytesMax = (jlong) (ctx->hidden.androidio.size -  ctx->hidden.androidio.position);
         int bytesRead = 0;
-        JNIEnv *mEnv;
+        JNIEnv *env;
         jobject readableByteChannel;
         jmethodID readMethod;
         jobject byteBuffer;
@@ -1621,8 +1926,8 @@
         /* Don't read more bytes than those that remain in the file, otherwise we get an exception */
         if (bytesRemaining >  bytesMax) bytesRemaining = bytesMax;
 
-        mEnv = Android_JNI_GetEnv();
-        if (!LocalReferenceHolder_Init(&refs, mEnv)) {
+        env = Android_JNI_GetEnv();
+        if (!LocalReferenceHolder_Init(&refs, env)) {
             LocalReferenceHolder_Cleanup(&refs);
             return 0;
         }
@@ -1629,11 +1934,11 @@
 
         readableByteChannel = (jobject)ctx->hidden.androidio.readableByteChannelRef;
         readMethod = (jmethodID)ctx->hidden.androidio.readMethod;
-        byteBuffer = (*mEnv)->NewDirectByteBuffer(mEnv, buffer, bytesRemaining);
+        byteBuffer = (*env)->NewDirectByteBuffer(env, buffer, bytesRemaining);
 
         while (bytesRemaining > 0) {
             /* result = readableByteChannel.read(...); */
-            int result = (*mEnv)->CallIntMethod(mEnv, readableByteChannel, readMethod, byteBuffer);
+            int result = (*env)->CallIntMethod(env, readableByteChannel, readMethod, byteBuffer);
 
             if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
                 LocalReferenceHolder_Cleanup(&refs);
@@ -1653,7 +1958,7 @@
     }
 }
 
-size_t Android_JNI_FileWrite(SDL_RWops* ctx, const void* buffer,
+size_t Android_JNI_FileWrite(SDL_RWops *ctx, const void *buffer,
         size_t size, size_t num)
 {
     SDL_SetError("Cannot write to Android package filesystem");
@@ -1660,14 +1965,14 @@
     return 0;
 }
 
-static int Internal_Android_JNI_FileClose(SDL_RWops* ctx, SDL_bool release)
+static int Internal_Android_JNI_FileClose(SDL_RWops *ctx, SDL_bool release)
 {
     struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
 
     int result = 0;
-    JNIEnv *mEnv = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
 
-    if (!LocalReferenceHolder_Init(&refs, mEnv)) {
+    if (!LocalReferenceHolder_Init(&refs, env)) {
         LocalReferenceHolder_Cleanup(&refs);
         return SDL_SetError("Failed to allocate enough JVM local references");
     }
@@ -1674,15 +1979,15 @@
 
     if (ctx) {
         if (release) {
-            (*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.fileNameRef);
+            (*env)->DeleteGlobalRef(env, (jobject)ctx->hidden.androidio.fileNameRef);
         }
 
         if (ctx->hidden.androidio.assetFileDescriptorRef) {
             jobject inputStream = (jobject)ctx->hidden.androidio.assetFileDescriptorRef;
-            jmethodID mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, inputStream),
+            jmethodID mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, inputStream),
                     "close", "()V");
-            (*mEnv)->CallVoidMethod(mEnv, inputStream, mid);
-            (*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.assetFileDescriptorRef);
+            (*env)->CallVoidMethod(env, inputStream, mid);
+            (*env)->DeleteGlobalRef(env, (jobject)ctx->hidden.androidio.assetFileDescriptorRef);
             if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
                 result = -1;
             }
@@ -1691,11 +1996,11 @@
             jobject inputStream = (jobject)ctx->hidden.androidio.inputStreamRef;
 
             /* inputStream.close(); */
-            jmethodID mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, inputStream),
+            jmethodID mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, inputStream),
                     "close", "()V");
-            (*mEnv)->CallVoidMethod(mEnv, inputStream, mid);
-            (*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.inputStreamRef);
-            (*mEnv)->DeleteGlobalRef(mEnv, (jobject)ctx->hidden.androidio.readableByteChannelRef);
+            (*env)->CallVoidMethod(env, inputStream, mid);
+            (*env)->DeleteGlobalRef(env, (jobject)ctx->hidden.androidio.inputStreamRef);
+            (*env)->DeleteGlobalRef(env, (jobject)ctx->hidden.androidio.readableByteChannelRef);
             if (Android_JNI_ExceptionOccurred(SDL_FALSE)) {
                 result = -1;
             }
@@ -1711,12 +2016,12 @@
 }
 
 
-Sint64 Android_JNI_FileSize(SDL_RWops* ctx)
+Sint64 Android_JNI_FileSize(SDL_RWops *ctx)
 {
     return ctx->hidden.androidio.size;
 }
 
-Sint64 Android_JNI_FileSeek(SDL_RWops* ctx, Sint64 offset, int whence)
+Sint64 Android_JNI_FileSeek(SDL_RWops *ctx, Sint64 offset, int whence)
 {
     if (ctx->hidden.androidio.assetFileDescriptorRef) {
         off_t ret;
@@ -1778,7 +2083,7 @@
                 if (amount > movement) {
                     amount = movement;
                 }
-                result = Android_JNI_FileRead(ctx, buffer, 1, amount);
+                result = Android_JNI_FileRead(ctx, buffer, 1, (size_t)amount);
                 if (result <= 0) {
                     /* Failed to read/skip the required amount, so fail */
                     return -1;
@@ -1800,14 +2105,14 @@
 
 }
 
-int Android_JNI_FileClose(SDL_RWops* ctx)
+int Android_JNI_FileClose(SDL_RWops *ctx)
 {
     return Internal_Android_JNI_FileClose(ctx, SDL_TRUE);
 }
 
-int Android_JNI_SetClipboardText(const char* text)
+int Android_JNI_SetClipboardText(const char *text)
 {
-    JNIEnv* env = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
     jstring string = (*env)->NewStringUTF(env, text);
     (*env)->CallStaticVoidMethod(env, mActivityClass, midClipboardSetText, string);
     (*env)->DeleteLocalRef(env, string);
@@ -1816,13 +2121,13 @@
 
 char* Android_JNI_GetClipboardText(void)
 {
-    JNIEnv* env = Android_JNI_GetEnv();
-    char* text = NULL;
+    JNIEnv *env = Android_JNI_GetEnv();
+    char *text = NULL;
     jstring string;
-    
+
     string = (*env)->CallStaticObjectMethod(env, mActivityClass, midClipboardGetText);
     if (string) {
-        const char* utf = (*env)->GetStringUTFChars(env, string, 0);
+        const char *utf = (*env)->GetStringUTFChars(env, string, 0);
         if (utf) {
             text = SDL_strdup(utf);
             (*env)->ReleaseStringUTFChars(env, string, utf);
@@ -1829,13 +2134,13 @@
         }
         (*env)->DeleteLocalRef(env, string);
     }
-    
+
     return (text == NULL) ? SDL_strdup("") : text;
 }
 
 SDL_bool Android_JNI_HasClipboardText(void)
 {
-    JNIEnv* env = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
     jboolean retval = (*env)->CallStaticBooleanMethod(env, mActivityClass, midClipboardHasText);
     return (retval == JNI_TRUE) ? SDL_TRUE : SDL_FALSE;
 }
@@ -1844,10 +2149,10 @@
  * returns truthy or falsy value in plugged, charged and battery
  * returns the value in seconds and percent or -1 if not available
  */
-int Android_JNI_GetPowerInfo(int* plugged, int* charged, int* battery, int* seconds, int* percent)
+int Android_JNI_GetPowerInfo(int *plugged, int *charged, int *battery, int *seconds, int *percent)
 {
     struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
-    JNIEnv* env = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
     jmethodID mid;
     jobject context;
     jstring action;
@@ -1961,38 +2266,12 @@
     return 0;
 }
 
-/* returns number of found touch devices as return value and ids in parameter ids */
-int Android_JNI_GetTouchDeviceIds(int **ids) {
-    JNIEnv *env = Android_JNI_GetEnv();
-    jint sources = 4098; /* == InputDevice.SOURCE_TOUCHSCREEN */
-    jintArray array = (jintArray) (*env)->CallStaticObjectMethod(env, mActivityClass, midInputGetInputDeviceIds, sources);
-    int number = 0;
-    *ids = NULL;
-    if (array) {
-        number = (int) (*env)->GetArrayLength(env, array);
-        if (0 < number) {
-            jint* elements = (*env)->GetIntArrayElements(env, array, NULL);
-            if (elements) {
-                int i;
-                *ids = SDL_malloc(number * sizeof (**ids));
-                for (i = 0; i < number; ++i) { /* not assuming sizeof (jint) == sizeof (int) */
-                    (*ids)[i] = elements[i];
-                }
-                (*env)->ReleaseIntArrayElements(env, array, elements, JNI_ABORT);
-            }
-        }
-        (*env)->DeleteLocalRef(env, array);
-    }
-    return number;
-}
+/* Add all touch devices */
+void Android_JNI_InitTouch() {
+     JNIEnv *env = Android_JNI_GetEnv();
+    (*env)->CallStaticVoidMethod(env, mActivityClass, midInitTouch);
+}
 
-/* sets the mSeparateMouseAndTouch field */
-void Android_JNI_SetSeparateMouseAndTouch(SDL_bool new_value)
-{
-    JNIEnv *env = Android_JNI_GetEnv();
-    (*env)->SetStaticBooleanField(env, mActivityClass, fidSeparateMouseAndTouch, new_value ? JNI_TRUE : JNI_FALSE);
-}
-
 void Android_JNI_PollInputDevices(void)
 {
     JNIEnv *env = Android_JNI_GetEnv();
@@ -2051,11 +2330,11 @@
     Android_JNI_SendMessage(COMMAND_TEXTEDIT_HIDE, 0);
 }
 
-SDL_bool Android_JNI_IsScreenKeyboardShown()
+SDL_bool Android_JNI_IsScreenKeyboardShown(void)
 {
-    JNIEnv *mEnv = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
     jboolean is_shown = 0;
-    is_shown = (*mEnv)->CallStaticBooleanMethod(mEnv, mActivityClass, midIsScreenKeyboardShown);
+    is_shown = (*env)->CallStaticBooleanMethod(env, mActivityClass, midIsScreenKeyboardShown);
     return is_shown;
 }
 
@@ -2170,6 +2449,18 @@
     return (*env)->CallStaticObjectMethod(env, mActivityClass, midGetContext);
 }
 
+int SDL_GetAndroidSDKVersion(void)
+{
+    static int sdk_version;
+    if (!sdk_version) {
+        char sdk[PROP_VALUE_MAX] = {0};
+        if (__system_property_get("ro.build.version.sdk", sdk) != 0) {
+            sdk_version = SDL_atoi(sdk);
+        }
+    }
+    return sdk_version;
+}
+
 SDL_bool SDL_IsAndroidTablet(void)
 {
     JNIEnv *env = Android_JNI_GetEnv();
@@ -2356,14 +2647,14 @@
 
 int Android_JNI_CreateCustomCursor(SDL_Surface *surface, int hot_x, int hot_y)
 {
-    JNIEnv *mEnv = Android_JNI_GetEnv();
+    JNIEnv *env = Android_JNI_GetEnv();
     int custom_cursor = 0;
     jintArray pixels;
-    pixels = (*mEnv)->NewIntArray(mEnv, surface->w * surface->h);
+    pixels = (*env)->NewIntArray(env, surface->w * surface->h);
     if (pixels) {
-        (*mEnv)->SetIntArrayRegion(mEnv, pixels, 0, surface->w * surface->h, (int *)surface->pixels);
-        custom_cursor = (*mEnv)->CallStaticIntMethod(mEnv, mActivityClass, midCreateCustomCursor, pixels, surface->w, surface->h, hot_x, hot_y);
-        (*mEnv)->DeleteLocalRef(mEnv, pixels);
+        (*env)->SetIntArrayRegion(env, pixels, 0, surface->w * surface->h, (int *)surface->pixels);
+        custom_cursor = (*env)->CallStaticIntMethod(env, mActivityClass, midCreateCustomCursor, pixels, surface->w, surface->h, hot_x, hot_y);
+        (*env)->DeleteLocalRef(env, pixels);
     } else {
         SDL_OutOfMemory();
     }
@@ -2373,26 +2664,26 @@
 
 SDL_bool Android_JNI_SetCustomCursor(int cursorID)
 {
-    JNIEnv *mEnv = Android_JNI_GetEnv();
-    return (*mEnv)->CallStaticBooleanMethod(mEnv, mActivityClass, midSetCustomCursor, cursorID);
+    JNIEnv *env = Android_JNI_GetEnv();
+    return (*env)->CallStaticBooleanMethod(env, mActivityClass, midSetCustomCursor, cursorID);
 }
 
 SDL_bool Android_JNI_SetSystemCursor(int cursorID)
 {
-    JNIEnv *mEnv = Android_JNI_GetEnv();
-    return (*mEnv)->CallStaticBooleanMethod(mEnv, mActivityClass, midSetSystemCursor, cursorID);
+    JNIEnv *env = Android_JNI_GetEnv();
+    return (*env)->CallStaticBooleanMethod(env, mActivityClass, midSetSystemCursor, cursorID);
 }
 
-SDL_bool Android_JNI_SupportsRelativeMouse()
+SDL_bool Android_JNI_SupportsRelativeMouse(void)
 {
-    JNIEnv *mEnv = Android_JNI_GetEnv();
-    return (*mEnv)->CallStaticBooleanMethod(mEnv, mActivityClass, midSupportsRelativeMouse);
+    JNIEnv *env = Android_JNI_GetEnv();
+    return (*env)->CallStaticBooleanMethod(env, mActivityClass, midSupportsRelativeMouse);
 }
 
 SDL_bool Android_JNI_SetRelativeMouseEnabled(SDL_bool enabled)
 {
-    JNIEnv *mEnv = Android_JNI_GetEnv();
-    return (*mEnv)->CallStaticBooleanMethod(mEnv, mActivityClass, midSetRelativeMouseEnabled, (enabled == 1));
+    JNIEnv *env = Android_JNI_GetEnv();
+    return (*env)->CallStaticBooleanMethod(env, mActivityClass, midSetRelativeMouseEnabled, (enabled == 1));
 }
 
 
--- a/external/SDL2/src/core/android/SDL_android.h
+++ b/external/SDL2/src/core/android/SDL_android.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -33,11 +33,14 @@
 
 #include "SDL_audio.h"
 #include "SDL_rect.h"
+#include "SDL_video.h"
 
 /* Interface from the SDL library into the Android Java activity */
 extern void Android_JNI_SetActivityTitle(const char *title);
 extern void Android_JNI_SetWindowStyle(SDL_bool fullscreen);
 extern void Android_JNI_SetOrientation(int w, int h, int resizable, const char *hint);
+extern void Android_JNI_MinizeWindow(void);
+extern SDL_bool Android_JNI_ShouldMinimizeOnFocusLoss(void);
 
 extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);
 extern void Android_JNI_ShowTextInput(SDL_Rect *inputRect);
@@ -44,7 +47,9 @@
 extern void Android_JNI_HideTextInput(void);
 extern SDL_bool Android_JNI_IsScreenKeyboardShown(void);
 extern ANativeWindow* Android_JNI_GetNativeWindow(void);
+extern void Android_JNI_SetSurfaceViewFormat(int format);
 
+extern SDL_DisplayOrientation Android_JNI_GetDisplayOrientation(void);
 extern int Android_JNI_GetDisplayDPI(float *ddpi, float *xdpi, float *ydpi);
 
 /* Audio support */
@@ -54,10 +59,11 @@
 extern int Android_JNI_CaptureAudioBuffer(void *buffer, int buflen);
 extern void Android_JNI_FlushCapturedAudio(void);
 extern void Android_JNI_CloseAudioDevice(const int iscapture);
+extern void Android_JNI_AudioSetThreadPriority(int iscapture, int device_id);
 
 /* Detecting device type */
-extern SDL_bool Android_IsDeXMode();
-extern SDL_bool Android_IsChromebook();
+extern SDL_bool Android_IsDeXMode(void);
+extern SDL_bool Android_IsChromebook(void);
 
 #include "SDL_rwops.h"
 
@@ -91,9 +97,7 @@
 void Android_JNI_SuspendScreenSaver(SDL_bool suspend);
 
 /* Touch support */
-int Android_JNI_InitTouch(void);
-void Android_JNI_SetSeparateMouseAndTouch(SDL_bool new_value);
-int Android_JNI_GetTouchDeviceIds(int **ids);
+void Android_JNI_InitTouch(void);
 
 /* Threads */
 #include <jni.h>
@@ -120,10 +124,16 @@
 SDL_bool Android_JNI_SetRelativeMouseEnabled(SDL_bool enabled);
 
 
+int SDL_GetAndroidSDKVersion(void);
+
 SDL_bool SDL_IsAndroidTablet(void);
 SDL_bool SDL_IsAndroidTV(void);
 SDL_bool SDL_IsChromebook(void);
 SDL_bool SDL_IsDeXMode(void);
+
+void Android_ActivityMutex_Lock(void);
+void Android_ActivityMutex_Unlock(void);
+void Android_ActivityMutex_Lock_Running(void);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
--- a/external/SDL2/src/core/android/keyinfotable.h
+++ b/external/SDL2/src/core/android/keyinfotable.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_dbus.c
+++ b/external/SDL2/src/core/linux/SDL_dbus.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -310,7 +310,11 @@
 void
 SDL_DBus_ScreensaverTickle(void)
 {
-    SDL_DBus_CallVoidMethod("org.gnome.ScreenSaver", "/org/gnome/ScreenSaver", "org.gnome.ScreenSaver", "SimulateUserActivity", DBUS_TYPE_INVALID);
+    if (screensaver_cookie == 0) {  /* no need to tickle if we're inhibiting. */
+        /* org.gnome.ScreenSaver is the legacy interface, but it'll either do nothing or just be a second harmless tickle on newer systems, so we leave it for now. */
+        SDL_DBus_CallVoidMethod("org.gnome.ScreenSaver", "/org/gnome/ScreenSaver", "org.gnome.ScreenSaver", "SimulateUserActivity", DBUS_TYPE_INVALID);
+        SDL_DBus_CallVoidMethod("org.freedesktop.ScreenSaver", "/org/freedesktop/ScreenSaver", "org.freedesktop.ScreenSaver", "SimulateUserActivity", DBUS_TYPE_INVALID);
+    }
 }
 
 SDL_bool
--- a/external/SDL2/src/core/linux/SDL_dbus.h
+++ b/external/SDL2/src/core/linux/SDL_dbus.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_evdev.c
+++ b/external/SDL2/src/core/linux/SDL_evdev.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -55,6 +55,7 @@
 #define ABS_MT_POSITION_X   0x35
 #define ABS_MT_POSITION_Y   0x36
 #define ABS_MT_TRACKING_ID  0x39
+#define ABS_MT_PRESSURE     0x3a
 #endif
 
 typedef struct SDL_evdevlist_item
@@ -74,6 +75,7 @@
 
         int min_x, max_x, range_x;
         int min_y, max_y, range_y;
+        int min_pressure, max_pressure, range_pressure;
 
         int max_slots;
         int current_slot;
@@ -85,8 +87,9 @@
                 EVDEV_TOUCH_SLOTDELTA_MOVE
             } delta;
             int tracking_id;
-            int x, y;
+            int x, y, pressure;
         } * slots;
+
     } * touchscreen_data;
 
     struct SDL_evdevlist_item *next;
@@ -126,6 +129,14 @@
     SDL_BUTTON_X2 + 3           /*  BTN_TASK        0x117 */
 };
 
+static int
+SDL_EVDEV_SetRelativeMouseMode(SDL_bool enabled)
+{
+    /* Mice already send relative events through this interface */
+    return 0;
+}
+
+
 int
 SDL_EVDEV_Init(void)
 {
@@ -159,6 +170,8 @@
         _this->kbd = SDL_EVDEV_kbd_init();
     }
 
+    SDL_GetMouse()->SetRelativeMouseMode = SDL_EVDEV_SetRelativeMouseMode;
+
     _this->ref_count += 1;
 
     return 0;
@@ -229,7 +242,7 @@
     SDL_Scancode scan_code;
     int mouse_button;
     SDL_Mouse *mouse;
-    float norm_x, norm_y;
+    float norm_x, norm_y, norm_pressure;
 
     if (!_this) {
         return;
@@ -264,6 +277,20 @@
                         break;
                     }
 
+                    /* BTH_TOUCH event value 1 indicates there is contact with
+                       a touchscreen or trackpad (earlist finger's current
+                       position is sent in EV_ABS ABS_X/ABS_Y, switching to
+                       next finger after earlist is released) */
+                    if (item->is_touchscreen && events[i].code == BTN_TOUCH) {
+                        if (item->touchscreen_data->max_slots == 1) {
+                            if (events[i].value)
+                                item->touchscreen_data->slots[0].delta = EVDEV_TOUCH_SLOTDELTA_DOWN;
+                            else
+                                item->touchscreen_data->slots[0].delta = EVDEV_TOUCH_SLOTDELTA_UP;
+                        }
+                        break;
+                    }
+
                     /* Probably keyboard */
                     scan_code = SDL_EVDEV_translate_keycode(events[i].code);
                     if (scan_code != SDL_SCANCODE_UNKNOWN) {
@@ -308,15 +335,29 @@
                             item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE;
                         }
                         break;
-                    case ABS_X:
-                        if (item->is_touchscreen) /* FIXME: temp hack */
+                    case ABS_MT_PRESSURE:
+                        if (!item->is_touchscreen) /* FIXME: temp hack */
                             break;
-                        SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events[i].value, mouse->y);
+                        item->touchscreen_data->slots[item->touchscreen_data->current_slot].pressure = events[i].value;
+                        if (item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta == EVDEV_TOUCH_SLOTDELTA_NONE) {
+                            item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE;
+                        }
                         break;
+                    case ABS_X:
+                        if (item->is_touchscreen) {
+                            if (item->touchscreen_data->max_slots != 1)
+                                break;
+                            item->touchscreen_data->slots[0].x = events[i].value;
+                        } else
+                            SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events[i].value, mouse->y);
+                        break;
                     case ABS_Y:
-                        if (item->is_touchscreen) /* FIXME: temp hack */
-                            break;
-                        SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, mouse->x, events[i].value);
+                        if (item->is_touchscreen) {
+                            if (item->touchscreen_data->max_slots != 1)
+                                break;
+                            item->touchscreen_data->slots[0].y = events[i].value;
+                        } else
+                            SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, mouse->x, events[i].value);
                         break;
                     default:
                         break;
@@ -352,18 +393,26 @@
                             norm_y = (float)(item->touchscreen_data->slots[j].y - item->touchscreen_data->min_y) /
                                 (float)item->touchscreen_data->range_y;
 
+                            if (item->touchscreen_data->range_pressure > 0) {
+                                norm_pressure = (float)(item->touchscreen_data->slots[j].pressure - item->touchscreen_data->min_pressure) /
+                                    (float)item->touchscreen_data->range_pressure;
+                            } else {
+                                /* This touchscreen does not support pressure */
+                                norm_pressure = 1.0f;
+                            }
+
                             switch(item->touchscreen_data->slots[j].delta) {
                             case EVDEV_TOUCH_SLOTDELTA_DOWN:
-                                SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_TRUE, norm_x, norm_y, 1.0f);
+                                SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_TRUE, norm_x, norm_y, norm_pressure);
                                 item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
                                 break;
                             case EVDEV_TOUCH_SLOTDELTA_UP:
-                                SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_FALSE, norm_x, norm_y, 1.0f);
+                                SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_FALSE, norm_x, norm_y, norm_pressure);
                                 item->touchscreen_data->slots[j].tracking_id = -1;
                                 item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
                                 break;
                             case EVDEV_TOUCH_SLOTDELTA_MOVE:
-                                SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, norm_x, norm_y, 1.0f);
+                                SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, norm_x, norm_y, norm_pressure);
                                 item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
                                 break;
                             default:
@@ -398,9 +447,15 @@
         scancode = linux_scancode_table[keycode];
 
     if (scancode == SDL_SCANCODE_UNKNOWN) {
-        SDL_Log("The key you just pressed is not recognized by SDL. To help "
-            "get this fixed, please report this to the SDL forums/mailing list "
-            "<https://discourse.libsdl.org/> EVDEV KeyCode %d", keycode);
+        /* BTN_TOUCH is handled elsewhere, but we might still end up here if
+           you get an unexpected BTN_TOUCH from something SDL believes is not
+           a touch device. In this case, we'd rather not get a misleading
+           SDL_Log message about an unknown key. */
+        if (keycode != BTN_TOUCH) {
+            SDL_Log("The key you just pressed is not recognized by SDL. To help "
+                "get this fixed, please report this to the SDL forums/mailing list "
+                "<https://discourse.libsdl.org/> EVDEV KeyCode %d", keycode);
+        }
     }
 
     return scancode;
@@ -411,6 +466,7 @@
 SDL_EVDEV_init_touchscreen(SDL_evdevlist_item* item)
 {
     int ret, i;
+    unsigned long xreq, yreq;
     char name[64];
     struct input_absinfo abs_info;
 
@@ -433,17 +489,34 @@
         return SDL_OutOfMemory();
     }
 
-    ret = ioctl(item->fd, EVIOCGABS(ABS_MT_POSITION_X), &abs_info);
+    ret = ioctl(item->fd, EVIOCGABS(ABS_MT_SLOT), &abs_info);
     if (ret < 0) {
         SDL_free(item->touchscreen_data->name);
         SDL_free(item->touchscreen_data);
         return SDL_SetError("Failed to get evdev touchscreen limits");
     }
+
+    if (abs_info.maximum == 0) {
+        item->touchscreen_data->max_slots = 1;
+        xreq = EVIOCGABS(ABS_X);
+        yreq = EVIOCGABS(ABS_Y);
+    } else {
+        item->touchscreen_data->max_slots = abs_info.maximum + 1;
+        xreq = EVIOCGABS(ABS_MT_POSITION_X);
+        yreq = EVIOCGABS(ABS_MT_POSITION_Y);
+    }
+
+    ret = ioctl(item->fd, xreq, &abs_info);
+    if (ret < 0) {
+        SDL_free(item->touchscreen_data->name);
+        SDL_free(item->touchscreen_data);
+        return SDL_SetError("Failed to get evdev touchscreen limits");
+    }
     item->touchscreen_data->min_x = abs_info.minimum;
     item->touchscreen_data->max_x = abs_info.maximum;
     item->touchscreen_data->range_x = abs_info.maximum - abs_info.minimum;
 
-    ret = ioctl(item->fd, EVIOCGABS(ABS_MT_POSITION_Y), &abs_info);
+    ret = ioctl(item->fd, yreq, &abs_info);
     if (ret < 0) {
         SDL_free(item->touchscreen_data->name);
         SDL_free(item->touchscreen_data);
@@ -453,13 +526,15 @@
     item->touchscreen_data->max_y = abs_info.maximum;
     item->touchscreen_data->range_y = abs_info.maximum - abs_info.minimum;
 
-    ret = ioctl(item->fd, EVIOCGABS(ABS_MT_SLOT), &abs_info);
+    ret = ioctl(item->fd, EVIOCGABS(ABS_MT_PRESSURE), &abs_info);
     if (ret < 0) {
         SDL_free(item->touchscreen_data->name);
         SDL_free(item->touchscreen_data);
         return SDL_SetError("Failed to get evdev touchscreen limits");
     }
-    item->touchscreen_data->max_slots = abs_info.maximum + 1;
+    item->touchscreen_data->min_pressure = abs_info.minimum;
+    item->touchscreen_data->max_pressure = abs_info.maximum;
+    item->touchscreen_data->range_pressure = abs_info.maximum - abs_info.minimum;
 
     item->touchscreen_data->slots = SDL_calloc(
         item->touchscreen_data->max_slots,
@@ -475,6 +550,7 @@
     }
 
     ret = SDL_AddTouch(item->fd, /* I guess our fd is unique enough */
+        SDL_TOUCH_DEVICE_DIRECT,
         item->touchscreen_data->name);
     if (ret < 0) {
         SDL_free(item->touchscreen_data->slots);
@@ -512,8 +588,8 @@
      *
      * this is the structure we're trying to emulate
      */
-    __u32* mt_req_code;
-    __s32* mt_req_values;
+    Uint32* mt_req_code;
+    Sint32* mt_req_values;
     size_t mt_req_size;
 
     /* TODO: sync devices other than touchscreen */
@@ -528,7 +604,7 @@
         return;
     }
 
-    mt_req_values = (__s32*)mt_req_code + 1;
+    mt_req_values = (Sint32*)mt_req_code + 1;
 
     *mt_req_code = ABS_MT_TRACKING_ID;
     ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
@@ -585,6 +661,24 @@
         if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
             item->touchscreen_data->slots[i].y != mt_req_values[i]) {
             item->touchscreen_data->slots[i].y = mt_req_values[i];
+            if (item->touchscreen_data->slots[i].delta ==
+                EVDEV_TOUCH_SLOTDELTA_NONE) {
+                item->touchscreen_data->slots[i].delta =
+                    EVDEV_TOUCH_SLOTDELTA_MOVE;
+            }
+        }
+    }
+
+    *mt_req_code = ABS_MT_PRESSURE;
+    ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
+    if (ret < 0) {
+        SDL_free(mt_req_code);
+        return;
+    }
+    for(i = 0; i < item->touchscreen_data->max_slots; i++) {
+        if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
+            item->touchscreen_data->slots[i].pressure != mt_req_values[i]) {
+            item->touchscreen_data->slots[i].pressure = mt_req_values[i];
             if (item->touchscreen_data->slots[i].delta ==
                 EVDEV_TOUCH_SLOTDELTA_NONE) {
                 item->touchscreen_data->slots[i].delta =
--- a/external/SDL2/src/core/linux/SDL_evdev.h
+++ b/external/SDL2/src/core/linux/SDL_evdev.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_evdev_kbd.c
+++ b/external/SDL2/src/core/linux/SDL_evdev_kbd.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -216,7 +216,6 @@
     }
     kbd_cleanup_state = NULL;
 
-    fprintf(stderr, "(SDL restoring keyboard) ");
     ioctl(kbd->console_fd, KDSKBMODE, kbd->old_kbd_mode);
 }
 
@@ -345,7 +344,7 @@
     SDL_EVDEV_keyboard_state *kbd;
     int i;
     char flag_state;
-    char shift_state[2] = {TIOCL_GETSHIFTSTATE, 0};
+    char shift_state[ sizeof (long) ] = {TIOCL_GETSHIFTSTATE, 0};
 
     kbd = (SDL_EVDEV_keyboard_state *)SDL_calloc(1, sizeof(*kbd));
     if (!kbd) {
@@ -510,17 +509,19 @@
 
 static int vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
 {
-    return ((kbd->ledflagstate >> flag) & 1);
+    return (kbd->ledflagstate & flag) != 0;
 }
 
 static void set_vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
 {
-    kbd->ledflagstate |= 1 << flag;
+    kbd->ledflagstate |= flag;
+    ioctl(kbd->console_fd, KDSETLED, (unsigned long)(kbd->ledflagstate));
 }
 
 static void clr_vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
 {
-    kbd->ledflagstate &= ~(1 << flag);
+    kbd->ledflagstate &= ~flag;
+    ioctl(kbd->console_fd, KDSETLED, (unsigned long)(kbd->ledflagstate));
 }
 
 static void chg_vc_kbd_lock(SDL_EVDEV_keyboard_state *kbd, int flag)
@@ -535,7 +536,8 @@
 
 static void chg_vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
 {
-    kbd->ledflagstate ^= 1 << flag;
+    kbd->ledflagstate ^= flag;
+    ioctl(kbd->console_fd, KDSETLED, (unsigned long)(kbd->ledflagstate));
 }
 
 /*
--- a/external/SDL2/src/core/linux/SDL_evdev_kbd.h
+++ b/external/SDL2/src/core/linux/SDL_evdev_kbd.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_evdev_kbd_default_accents.h
+++ b/external/SDL2/src/core/linux/SDL_evdev_kbd_default_accents.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_evdev_kbd_default_keymap.h
+++ b/external/SDL2/src/core/linux/SDL_evdev_kbd_default_keymap.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_fcitx.c
+++ b/external/SDL2/src/core/linux/SDL_fcitx.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_fcitx.h
+++ b/external/SDL2/src/core/linux/SDL_fcitx.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_ibus.c
+++ b/external/SDL2/src/core/linux/SDL_ibus.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_ibus.h
+++ b/external/SDL2/src/core/linux/SDL_ibus.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_ime.c
+++ b/external/SDL2/src/core/linux/SDL_ime.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_ime.h
+++ b/external/SDL2/src/core/linux/SDL_ime.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- /dev/null
+++ b/external/SDL2/src/core/linux/SDL_threadprio.c
@@ -1,0 +1,113 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef __LINUX__
+
+#include "SDL_stdinc.h"
+
+#if !SDL_THREADS_DISABLED
+#include <sys/time.h>
+#include <sys/resource.h>
+#include <pthread.h>
+#include "SDL_system.h"
+
+#if SDL_USE_LIBDBUS
+#include "SDL_dbus.h"
+/* d-bus queries to org.freedesktop.RealtimeKit1. */
+#define RTKIT_DBUS_NODE "org.freedesktop.RealtimeKit1"
+#define RTKIT_DBUS_PATH "/org/freedesktop/RealtimeKit1"
+#define RTKIT_DBUS_INTERFACE "org.freedesktop.RealtimeKit1"
+
+static pthread_once_t rtkit_initialize_once = PTHREAD_ONCE_INIT;
+static Sint32 rtkit_min_nice_level = -20;
+
+static void
+rtkit_initialize()
+{
+    SDL_DBusContext *dbus = SDL_DBus_GetContext();
+
+    /* Try getting minimum nice level: this is often greater than PRIO_MIN (-20). */
+    if (!dbus || !SDL_DBus_QueryPropertyOnConnection(dbus->system_conn, RTKIT_DBUS_NODE, RTKIT_DBUS_PATH, RTKIT_DBUS_INTERFACE, "MinNiceLevel",
+                                            DBUS_TYPE_INT32, &rtkit_min_nice_level)) {
+        rtkit_min_nice_level = -20;
+    }
+}
+
+static SDL_bool
+rtkit_setpriority(pid_t thread, int nice_level)
+{
+    Uint64 ui64 = (Uint64)thread;
+    Sint32 si32 = (Sint32)nice_level;
+    SDL_DBusContext *dbus = SDL_DBus_GetContext();
+
+    pthread_once(&rtkit_initialize_once, rtkit_initialize);
+
+    if (si32 < rtkit_min_nice_level)
+        si32 = rtkit_min_nice_level;
+
+    if (!dbus || !SDL_DBus_CallMethodOnConnection(dbus->system_conn,
+            RTKIT_DBUS_NODE, RTKIT_DBUS_PATH, RTKIT_DBUS_INTERFACE, "MakeThreadHighPriority",
+            DBUS_TYPE_UINT64, &ui64, DBUS_TYPE_INT32, &si32, DBUS_TYPE_INVALID,
+            DBUS_TYPE_INVALID)) {
+        return SDL_FALSE;
+    }
+    return SDL_TRUE;
+}
+#endif /* dbus */
+#endif /* threads */
+
+
+/* this is a public symbol, so it has to exist even if threads are disabled. */
+int
+SDL_LinuxSetThreadPriority(Sint64 threadID, int priority)
+{
+#if SDL_THREADS_DISABLED
+    return SDL_Unsupported();
+#else
+    if (setpriority(PRIO_PROCESS, (id_t)threadID, priority) == 0) {
+        return 0;
+    }
+
+#if SDL_USE_LIBDBUS
+    /* Note that this fails if you're trying to set high priority
+       and you don't have root permission. BUT DON'T RUN AS ROOT!
+
+       You can grant the ability to increase thread priority by
+       running the following command on your application binary:
+          sudo setcap 'cap_sys_nice=eip' <application>
+
+       Let's try setting priority with RealtimeKit...
+
+       README and sample code at: http://git.0pointer.net/rtkit.git
+    */
+    if (rtkit_setpriority((pid_t)threadID, priority)) {
+        return 0;
+    }
+#endif
+
+    return SDL_SetError("setpriority() failed");
+#endif
+}
+
+#endif  /* __LINUX__ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/core/linux/SDL_udev.c
+++ b/external/SDL2/src/core/linux/SDL_udev.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/linux/SDL_udev.h
+++ b/external/SDL2/src/core/linux/SDL_udev.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/unix/SDL_poll.c
+++ b/external/SDL2/src/core/unix/SDL_poll.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/unix/SDL_poll.h
+++ b/external/SDL2/src/core/unix/SDL_poll.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/windows/SDL_directx.h
+++ b/external/SDL2/src/core/windows/SDL_directx.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/windows/SDL_windows.c
+++ b/external/SDL2/src/core/windows/SDL_windows.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/windows/SDL_windows.h
+++ b/external/SDL2/src/core/windows/SDL_windows.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/windows/SDL_xinput.c
+++ b/external/SDL2/src/core/windows/SDL_xinput.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/windows/SDL_xinput.h
+++ b/external/SDL2/src/core/windows/SDL_xinput.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/winrt/SDL_winrtapp_common.cpp
+++ b/external/SDL2/src/core/winrt/SDL_winrtapp_common.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -20,6 +20,7 @@
 */
 #include "../../SDL_internal.h"
 
+#include "SDL_main.h"
 #include "SDL_system.h"
 #include "SDL_winrtapp_direct3d.h"
 #include "SDL_winrtapp_xaml.h"
@@ -29,7 +30,7 @@
 int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
 
 extern "C" DECLSPEC int
-SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
+SDL_WinRTRunApp(SDL_main_func mainFunction, void * xamlBackgroundPanel)
 {
     if (xamlBackgroundPanel) {
         return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
@@ -63,4 +64,4 @@
 #endif
 
     return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
-}
\ No newline at end of file
+}
--- a/external/SDL2/src/core/winrt/SDL_winrtapp_common.h
+++ b/external/SDL2/src/core/winrt/SDL_winrtapp_common.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/winrt/SDL_winrtapp_direct3d.cpp
+++ b/external/SDL2/src/core/winrt/SDL_winrtapp_direct3d.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/winrt/SDL_winrtapp_direct3d.h
+++ b/external/SDL2/src/core/winrt/SDL_winrtapp_direct3d.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/winrt/SDL_winrtapp_xaml.cpp
+++ b/external/SDL2/src/core/winrt/SDL_winrtapp_xaml.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/core/winrt/SDL_winrtapp_xaml.h
+++ b/external/SDL2/src/core/winrt/SDL_winrtapp_xaml.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/cpuinfo/SDL_cpuinfo.c
+++ b/external/SDL2/src/cpuinfo/SDL_cpuinfo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -22,10 +22,9 @@
 #include "SDL_config.h"
 #else
 #include "../SDL_internal.h"
-#include "SDL_simd.h"
 #endif
 
-#if defined(__WIN32__)
+#if defined(__WIN32__) || defined(__WINRT__)
 #include "../core/windows/SDL_windows.h"
 #endif
 #if defined(__OS2__)
@@ -78,6 +77,12 @@
 #endif
 #endif
 
+#if defined(__ANDROID__) && defined(__ARM_ARCH) && !defined(HAVE_GETAUXVAL)
+#if __ARM_ARCH < 8
+#include <cpu-features.h>
+#endif
+#endif
+
 #define CPU_HAS_RDTSC   (1 << 0)
 #define CPU_HAS_ALTIVEC (1 << 1)
 #define CPU_HAS_MMX     (1 << 2)
@@ -320,7 +325,7 @@
     return altivec;
 }
 
-#if (defined(__LINUX__) || defined(__ANDROID__)) && defined(__ARM_ARCH) && !defined(HAVE_GETAUXVAL)
+#if defined(__LINUX__) && defined(__ARM_ARCH) && !defined(HAVE_GETAUXVAL)
 static int
 readProcAuxvForNeon(void)
 {
@@ -346,8 +351,18 @@
 {
 /* The way you detect NEON is a privileged instruction on ARM, so you have
    query the OS kernel in a platform-specific way. :/ */
-#if defined(SDL_CPUINFO_DISABLED) || !defined(__ARM_ARCH)
-    return 0;  /* disabled or not an ARM CPU at all. */
+#if defined(SDL_CPUINFO_DISABLED)
+   return 0; /* disabled */
+#elif (defined(__WINDOWS__) || defined(__WINRT__)) && (defined(_M_ARM) || defined(_M_ARM64))
+/* Visual Studio, for ARM, doesn't define __ARM_ARCH. Handle this first. */
+/* Seems to have been removed */
+#  if !defined(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE)
+#    define PF_ARM_NEON_INSTRUCTIONS_AVAILABLE 19
+#  endif
+/* All WinRT ARM devices are required to support NEON, but just in case. */
+    return IsProcessorFeaturePresent(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE) != 0;
+#elif !defined(__ARM_ARCH)
+    return 0;  /* not an ARM CPU at all. */
 #elif __ARM_ARCH >= 8
     return 1;  /* ARMv8 always has non-optional NEON support. */
 #elif defined(__APPLE__) && (__ARM_ARCH >= 7)
@@ -359,11 +374,20 @@
     return SYSPAGE_ENTRY(cpuinfo)->flags & ARM_CPU_FLAG_NEON;
 #elif (defined(__LINUX__) || defined(__ANDROID__)) && defined(HAVE_GETAUXVAL)
     return ((getauxval(AT_HWCAP) & HWCAP_NEON) == HWCAP_NEON);
-#elif (defined(__LINUX__) || defined(__ANDROID__))
-    return readProcAuxvForNeon();   /* Android offers a static library for this, but it just parses /proc/self/auxv */
-#elif (defined(__WINDOWS__) || defined(__WINRT__)) && defined(_M_ARM)
-    /* All WinRT ARM devices are required to support NEON, but just in case. */
-    return IsProcessorFeaturePresent(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE) != 0;
+#elif defined(__LINUX__)
+    return readProcAuxvForNeon();
+#elif defined(__ANDROID__)
+    /* Use NDK cpufeatures to read either /proc/self/auxv or /proc/cpuinfo */
+    {
+        AndroidCpuFamily cpu_family = android_getCpuFamily();
+        if (cpu_family == ANDROID_CPU_FAMILY_ARM) {
+            uint64_t cpu_features = android_getCpuFeatures();
+            if ((cpu_features & ANDROID_CPU_ARM_FEATURE_NEON) != 0) {
+                return 1;
+            }
+        }
+        return 0;
+    }
 #else
 #warning SDL_HasNEON is not implemented for this ARM platform. Write me.
     return 0;
--- a/external/SDL2/src/cpuinfo/SDL_simd.h
+++ /dev/null
@@ -1,88 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "SDL.h"
-#include "../SDL_internal.h"
-
-/**
- * \brief Report the alignment this system needs for SIMD allocations.
- *
- * This will return the minimum number of bytes to which a pointer must be
- *  aligned to be compatible with SIMD instructions on the current machine.
- *  For example, if the machine supports SSE only, it will return 16, but if
- *  it supports AVX-512F, it'll return 64 (etc). This only reports values for
- *  instruction sets SDL knows about, so if your SDL build doesn't have
- *  SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
- *  not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
- *  Plan accordingly.
- */
-extern size_t SDL_SIMDGetAlignment(void);
-
-/**
- * \brief Allocate memory in a SIMD-friendly way.
- *
- * This will allocate a block of memory that is suitable for use with SIMD
- *  instructions. Specifically, it will be properly aligned and padded for
- *  the system's supported vector instructions.
- *
- * The memory returned will be padded such that it is safe to read or write
- *  an incomplete vector at the end of the memory block. This can be useful
- *  so you don't have to drop back to a scalar fallback at the end of your
- *  SIMD processing loop to deal with the final elements without overflowing
- *  the allocated buffer.
- *
- * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free()
- *  or delete[], etc.
- *
- * Note that SDL will only deal with SIMD instruction sets it is aware of;
- *  for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
- *  (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
- *  know that AVX-512 wants 64. To be clear: if you can't decide to use an
- *  instruction set with an SDL_Has*() function, don't use that instruction
- *  set with memory allocated through here.
- *
- * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
- *  out of memory.
- *
- *  \param len The length, in bytes, of the block to allocated. The actual
- *             allocated block might be larger due to padding, etc.
- * \return Pointer to newly-allocated block, NULL if out of memory.
- *
- * \sa SDL_SIMDAlignment
- * \sa SDL_SIMDFree
- */
-extern void * SDL_SIMDAlloc(const size_t len);
-
-/**
- * \brief Deallocate memory obtained from SDL_SIMDAlloc
- *
- * It is not valid to use this function on a pointer from anything but
- *  SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
- *  SDL_malloc, memalign, new[], etc.
- *
- * However, SDL_SIMDFree(NULL) is a legal no-op.
- *
- * \sa SDL_SIMDAlloc
- */
-extern void SDL_SIMDFree(void *ptr);
-
-/* vi: set ts=4 sw=4 expandtab: */
-
--- a/external/SDL2/src/dynapi/SDL_dynapi.c
+++ b/external/SDL2/src/dynapi/SDL_dynapi.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/dynapi/SDL_dynapi.h
+++ b/external/SDL2/src/dynapi/SDL_dynapi.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/dynapi/SDL_dynapi_overrides.h
+++ b/external/SDL2/src/dynapi/SDL_dynapi_overrides.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -701,3 +701,26 @@
 #define SDL_JoystickGetDevicePlayerIndex SDL_JoystickGetDevicePlayerIndex_REAL
 #define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_REAL
 #define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL
+#define SDL_RenderFlush SDL_RenderFlush_REAL
+#define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL
+#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL
+#define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL
+#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL
+#define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL
+#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL
+#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
+#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL
+#define SDL_RenderCopyF SDL_RenderCopyF_REAL
+#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
+#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
+#define SDL_UIKitRunApp SDL_UIKitRunApp_REAL
+#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
+#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL
+#define SDL_SIMDFree SDL_SIMDFree_REAL
+#define SDL_RWsize SDL_RWsize_REAL
+#define SDL_RWseek SDL_RWseek_REAL
+#define SDL_RWtell SDL_RWtell_REAL
+#define SDL_RWread SDL_RWread_REAL
+#define SDL_RWwrite SDL_RWwrite_REAL
+#define SDL_RWclose SDL_RWclose_REAL
+#define SDL_LoadFile SDL_LoadFile_REAL
--- a/external/SDL2/src/dynapi/SDL_dynapi_procs.h
+++ b/external/SDL2/src/dynapi/SDL_dynapi_procs.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -755,3 +755,28 @@
 SDL_DYNAPI_PROC(int,SDL_JoystickGetDevicePlayerIndex,(int a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_JoystickGetPlayerIndex,(SDL_Joystick *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GameControllerGetPlayerIndex,(SDL_GameController *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_RenderDrawPointF,(SDL_Renderer *a, float b, float c),(a,b,c),return)
+SDL_DYNAPI_PROC(int,SDL_RenderDrawPointsF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
+SDL_DYNAPI_PROC(int,SDL_RenderDrawLineF,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(int,SDL_RenderDrawLinesF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
+SDL_DYNAPI_PROC(int,SDL_RenderDrawRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
+SDL_DYNAPI_PROC(int,SDL_RenderDrawRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
+SDL_DYNAPI_PROC(int,SDL_RenderFillRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
+SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
+SDL_DYNAPI_PROC(int,SDL_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(int,SDL_RenderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
+SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
+#ifdef __IPHONEOS__
+SDL_DYNAPI_PROC(int,SDL_UIKitRunApp,(int a, char *b, SDL_main_func c),(a,b,c),return)
+#endif
+SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
+SDL_DYNAPI_PROC(void*,SDL_SIMDAlloc,(const size_t a),(a),return)
+SDL_DYNAPI_PROC(void,SDL_SIMDFree,(void *a),(a),)
+SDL_DYNAPI_PROC(Sint64,SDL_RWsize,(SDL_RWops *a),(a),return)
+SDL_DYNAPI_PROC(Sint64,SDL_RWseek,(SDL_RWops *a, Sint64 b, int c),(a,b,c),return)
+SDL_DYNAPI_PROC(Sint64,SDL_RWtell,(SDL_RWops *a),(a),return)
+SDL_DYNAPI_PROC(size_t,SDL_RWread,(SDL_RWops *a, void *b, size_t c, size_t d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(size_t,SDL_RWwrite,(SDL_RWops *a, const void *b, size_t c, size_t d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(int,SDL_RWclose,(SDL_RWops *a),(a),return)
+SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
--- a/external/SDL2/src/dynapi/gendynapi.pl
+++ b/external/SDL2/src/dynapi/gendynapi.pl
@@ -1,7 +1,7 @@
 #!/usr/bin/perl -w
 
 #  Simple DirectMedia Layer
-#  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+#  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 #
 #  This software is provided 'as-is', without any express or implied
 #  warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_clipboardevents.c
+++ b/external/SDL2/src/events/SDL_clipboardevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_clipboardevents_c.h
+++ b/external/SDL2/src/events/SDL_clipboardevents_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_displayevents.c
+++ b/external/SDL2/src/events/SDL_displayevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_displayevents_c.h
+++ b/external/SDL2/src/events/SDL_displayevents_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_dropevents.c
+++ b/external/SDL2/src/events/SDL_dropevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_dropevents_c.h
+++ b/external/SDL2/src/events/SDL_dropevents_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_events.c
+++ b/external/SDL2/src/events/SDL_events.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -33,8 +33,6 @@
 #include "../video/SDL_sysvideo.h"
 #include "SDL_syswm.h"
 
-/*#define SDL_DEBUG_EVENTS 1*/
-
 /* An arbitrary limit so we don't have unbounded growth */
 #define SDL_MAX_QUEUED_EVENTS   65535
 
@@ -87,32 +85,53 @@
 } SDL_EventQ = { NULL, { 1 }, { 0 }, 0, NULL, NULL, NULL, NULL, NULL };
 
 
-#ifdef SDL_DEBUG_EVENTS
+/* 0 (default) means no logging, 1 means logging, 2 means logging with mouse and finger motion */
+static int SDL_DoEventLogging = 0;
 
-/* this is to make printf() calls cleaner. */
-#define uint unsigned int
+static void SDLCALL
+SDL_EventLoggingChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
+{
+    SDL_DoEventLogging = (hint && *hint) ? SDL_max(SDL_min(SDL_atoi(hint), 2), 0) : 0;
+}
 
 static void
-SDL_DebugPrintEvent(const SDL_Event *event)
+SDL_LogEvent(const SDL_Event *event)
 {
+    char name[32];
+    char details[128];
+
+    /* mouse/finger motion are spammy, ignore these if they aren't demanded. */
+    if ( (SDL_DoEventLogging < 2) &&
+            ( (event->type == SDL_MOUSEMOTION) ||
+              (event->type == SDL_FINGERMOTION) ) ) {
+        return;
+    }
+
+    /* this is to make SDL_snprintf() calls cleaner. */
+    #define uint unsigned int
+
+    name[0] = '\0';
+    details[0] = '\0';
+
     /* !!! FIXME: This code is kinda ugly, sorry. */
-    printf("SDL EVENT: ");
 
     if ((event->type >= SDL_USEREVENT) && (event->type <= SDL_LASTEVENT)) {
-        printf("SDL_USEREVENT");
+        char plusstr[16];
+        SDL_strlcpy(name, "SDL_USEREVENT", sizeof (name));
         if (event->type > SDL_USEREVENT) {
-            printf("+%u", ((uint) event->type) - SDL_USEREVENT);
+            SDL_snprintf(plusstr, sizeof (plusstr), "+%u", ((uint) event->type) - SDL_USEREVENT);
+        } else {
+            plusstr[0] = '\0';
         }
-        printf(" (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
-                (uint) event->user.timestamp, (uint) event->user.windowID,
+        SDL_snprintf(details, sizeof (details), "%s (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
+                plusstr, (uint) event->user.timestamp, (uint) event->user.windowID,
                 (int) event->user.code, event->user.data1, event->user.data2);
-        return;
     }
 
     switch (event->type) {
-        #define SDL_EVENT_CASE(x) case x: printf("%s", #x);
-        SDL_EVENT_CASE(SDL_FIRSTEVENT) printf("(THIS IS PROBABLY A BUG!)"); break;
-        SDL_EVENT_CASE(SDL_QUIT) printf("(timestamp=%u)", (uint) event->quit.timestamp); break;
+        #define SDL_EVENT_CASE(x) case x: SDL_strlcpy(name, #x, sizeof (name));
+        SDL_EVENT_CASE(SDL_FIRSTEVENT) SDL_strlcpy(details, " (THIS IS PROBABLY A BUG!)", sizeof (details)); break;
+        SDL_EVENT_CASE(SDL_QUIT) SDL_snprintf(details, sizeof (details), " (timestamp=%u)", (uint) event->quit.timestamp); break;
         SDL_EVENT_CASE(SDL_APP_TERMINATING) break;
         SDL_EVENT_CASE(SDL_APP_LOWMEMORY) break;
         SDL_EVENT_CASE(SDL_APP_WILLENTERBACKGROUND) break;
@@ -123,15 +142,12 @@
         SDL_EVENT_CASE(SDL_CLIPBOARDUPDATE) break;
         SDL_EVENT_CASE(SDL_RENDER_TARGETS_RESET) break;
         SDL_EVENT_CASE(SDL_RENDER_DEVICE_RESET) break;
-        #undef SDL_EVENT_CASE
 
-        #define SDL_EVENT_CASE(x) case x: printf("%s ", #x);
-
-        SDL_EVENT_CASE(SDL_WINDOWEVENT)
-            printf("(timestamp=%u windowid=%u event=", (uint) event->window.timestamp, (uint) event->window.windowID);
+        SDL_EVENT_CASE(SDL_WINDOWEVENT) {
+            char name2[64];
             switch(event->window.event) {
-                case SDL_WINDOWEVENT_NONE: printf("none(THIS IS PROBABLY A BUG!)"); break;
-                #define SDL_WINDOWEVENT_CASE(x) case x: printf("%s", #x); break
+                case SDL_WINDOWEVENT_NONE: SDL_strlcpy(name2, "SDL_WINDOWEVENT_NONE (THIS IS PROBABLY A BUG!)", sizeof (name2)); break;
+                #define SDL_WINDOWEVENT_CASE(x) case x: SDL_strlcpy(name2, #x, sizeof (name2)); break
                 SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SHOWN);
                 SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIDDEN);
                 SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_EXPOSED);
@@ -149,18 +165,20 @@
                 SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_TAKE_FOCUS);
                 SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIT_TEST);
                 #undef SDL_WINDOWEVENT_CASE
-                default: printf("UNKNOWN(bug? fixme?)"); break;
+                default: SDL_strlcpy(name2, "UNKNOWN (bug? fixme?)", sizeof (name2)); break;
             }
-            printf(" data1=%d data2=%d)", (int) event->window.data1, (int) event->window.data2);
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)",
+                        (uint) event->window.timestamp, (uint) event->window.windowID, name2, (int) event->window.data1, (int) event->window.data2);
             break;
+        }
 
         SDL_EVENT_CASE(SDL_SYSWMEVENT)
-            printf("(timestamp=%u)", (uint) event->syswm.timestamp);
             /* !!! FIXME: we don't delve further at the moment. */
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u)", (uint) event->syswm.timestamp);
             break;
 
         #define PRINT_KEY_EVENT(event) \
-            printf("(timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
                 (uint) event->key.timestamp, (uint) event->key.windowID, \
                 event->key.state == SDL_PRESSED ? "pressed" : "released", \
                 event->key.repeat ? "true" : "false", \
@@ -172,18 +190,18 @@
         #undef PRINT_KEY_EVENT
 
         SDL_EVENT_CASE(SDL_TEXTEDITING)
-            printf("(timestamp=%u windowid=%u text='%s' start=%d length=%d)",
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u text='%s' start=%d length=%d)",
                 (uint) event->edit.timestamp, (uint) event->edit.windowID,
                 event->edit.text, (int) event->edit.start, (int) event->edit.length);
             break;
 
         SDL_EVENT_CASE(SDL_TEXTINPUT)
-            printf("(timestamp=%u windowid=%u text='%s')", (uint) event->text.timestamp, (uint) event->text.windowID, event->text.text);
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u text='%s')", (uint) event->text.timestamp, (uint) event->text.windowID, event->text.text);
             break;
 
 
         SDL_EVENT_CASE(SDL_MOUSEMOTION)
-            printf("(timestamp=%u windowid=%u which=%u state=%u x=%d y=%d xrel=%d yrel=%d)",
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u which=%u state=%u x=%d y=%d xrel=%d yrel=%d)",
                     (uint) event->motion.timestamp, (uint) event->motion.windowID,
                     (uint) event->motion.which, (uint) event->motion.state,
                     (int) event->motion.x, (int) event->motion.y,
@@ -191,7 +209,7 @@
             break;
 
         #define PRINT_MBUTTON_EVENT(event) \
-            printf("(timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \
                     (uint) event->button.timestamp, (uint) event->button.windowID, \
                     (uint) event->button.which, (uint) event->button.button, \
                     event->button.state == SDL_PRESSED ? "pressed" : "released", \
@@ -202,7 +220,7 @@
 
 
         SDL_EVENT_CASE(SDL_MOUSEWHEEL)
-            printf("(timestamp=%u windowid=%u which=%u x=%d y=%d direction=%s)",
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u windowid=%u which=%u x=%d y=%d direction=%s)",
                     (uint) event->wheel.timestamp, (uint) event->wheel.windowID,
                     (uint) event->wheel.which, (int) event->wheel.x, (int) event->wheel.y,
                     event->wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
@@ -209,25 +227,25 @@
             break;
 
         SDL_EVENT_CASE(SDL_JOYAXISMOTION)
-            printf("(timestamp=%u which=%d axis=%u value=%d)",
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d axis=%u value=%d)",
                 (uint) event->jaxis.timestamp, (int) event->jaxis.which,
                 (uint) event->jaxis.axis, (int) event->jaxis.value);
             break;
 
         SDL_EVENT_CASE(SDL_JOYBALLMOTION)
-            printf("(timestamp=%u which=%d ball=%u xrel=%d yrel=%d)",
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d ball=%u xrel=%d yrel=%d)",
                 (uint) event->jball.timestamp, (int) event->jball.which,
                 (uint) event->jball.ball, (int) event->jball.xrel, (int) event->jball.yrel);
             break;
 
         SDL_EVENT_CASE(SDL_JOYHATMOTION)
-            printf("(timestamp=%u which=%d hat=%u value=%u)",
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d hat=%u value=%u)",
                 (uint) event->jhat.timestamp, (int) event->jhat.which,
                 (uint) event->jhat.hat, (uint) event->jhat.value);
             break;
 
         #define PRINT_JBUTTON_EVENT(event) \
-            printf("(timestamp=%u which=%d button=%u state=%s)", \
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d button=%u state=%s)", \
                 (uint) event->jbutton.timestamp, (int) event->jbutton.which, \
                 (uint) event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released")
         SDL_EVENT_CASE(SDL_JOYBUTTONDOWN) PRINT_JBUTTON_EVENT(event); break;
@@ -234,19 +252,19 @@
         SDL_EVENT_CASE(SDL_JOYBUTTONUP) PRINT_JBUTTON_EVENT(event); break;
         #undef PRINT_JBUTTON_EVENT
 
-        #define PRINT_JOYDEV_EVENT(event) printf("(timestamp=%u which=%d)", (uint) event->jdevice.timestamp, (int) event->jdevice.which)
+        #define PRINT_JOYDEV_EVENT(event) SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d)", (uint) event->jdevice.timestamp, (int) event->jdevice.which)
         SDL_EVENT_CASE(SDL_JOYDEVICEADDED) PRINT_JOYDEV_EVENT(event); break;
         SDL_EVENT_CASE(SDL_JOYDEVICEREMOVED) PRINT_JOYDEV_EVENT(event); break;
         #undef PRINT_JOYDEV_EVENT
 
         SDL_EVENT_CASE(SDL_CONTROLLERAXISMOTION)
-            printf("(timestamp=%u which=%d axis=%u value=%d)",
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d axis=%u value=%d)",
                 (uint) event->caxis.timestamp, (int) event->caxis.which,
                 (uint) event->caxis.axis, (int) event->caxis.value);
             break;
 
         #define PRINT_CBUTTON_EVENT(event) \
-            printf("(timestamp=%u which=%d button=%u state=%s)", \
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d button=%u state=%s)", \
                 (uint) event->cbutton.timestamp, (int) event->cbutton.which, \
                 (uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released")
         SDL_EVENT_CASE(SDL_CONTROLLERBUTTONDOWN) PRINT_CBUTTON_EVENT(event); break;
@@ -253,7 +271,7 @@
         SDL_EVENT_CASE(SDL_CONTROLLERBUTTONUP) PRINT_CBUTTON_EVENT(event); break;
         #undef PRINT_CBUTTON_EVENT
 
-        #define PRINT_CONTROLLERDEV_EVENT(event) printf("(timestamp=%u which=%d)", (uint) event->cdevice.timestamp, (int) event->cdevice.which)
+        #define PRINT_CONTROLLERDEV_EVENT(event) SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%d)", (uint) event->cdevice.timestamp, (int) event->cdevice.which)
         SDL_EVENT_CASE(SDL_CONTROLLERDEVICEADDED) PRINT_CONTROLLERDEV_EVENT(event); break;
         SDL_EVENT_CASE(SDL_CONTROLLERDEVICEREMOVED) PRINT_CONTROLLERDEV_EVENT(event); break;
         SDL_EVENT_CASE(SDL_CONTROLLERDEVICEREMAPPED) PRINT_CONTROLLERDEV_EVENT(event); break;
@@ -260,9 +278,9 @@
         #undef PRINT_CONTROLLERDEV_EVENT
 
         #define PRINT_FINGER_EVENT(event) \
-            printf("(timestamp=%u touchid=%lld fingerid=%lld x=%f y=%f dx=%f dy=%f pressure=%f)", \
-                (uint) event->tfinger.timestamp, (long long) event->tfinger.touchId, \
-                (long long) event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" fingerid=%"SDL_PRIs64" x=%f y=%f dx=%f dy=%f pressure=%f)", \
+                (uint) event->tfinger.timestamp, event->tfinger.touchId, \
+                event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
                 event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
         SDL_EVENT_CASE(SDL_FINGERDOWN) PRINT_FINGER_EVENT(event); break;
         SDL_EVENT_CASE(SDL_FINGERUP) PRINT_FINGER_EVENT(event); break;
@@ -270,9 +288,9 @@
         #undef PRINT_FINGER_EVENT
 
         #define PRINT_DOLLAR_EVENT(event) \
-            printf("(timestamp=%u touchid=%lld gestureid=%lld numfingers=%u error=%f x=%f y=%f)", \
-                (uint) event->dgesture.timestamp, (long long) event->dgesture.touchId, \
-                (long long) event->dgesture.gestureId, (uint) event->dgesture.numFingers, \
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" gestureid=%"SDL_PRIs64" numfingers=%u error=%f x=%f y=%f)", \
+                (uint) event->dgesture.timestamp, event->dgesture.touchId, \
+                event->dgesture.gestureId, (uint) event->dgesture.numFingers, \
                 event->dgesture.error, event->dgesture.x, event->dgesture.y);
         SDL_EVENT_CASE(SDL_DOLLARGESTURE) PRINT_DOLLAR_EVENT(event); break;
         SDL_EVENT_CASE(SDL_DOLLARRECORD) PRINT_DOLLAR_EVENT(event); break;
@@ -279,13 +297,13 @@
         #undef PRINT_DOLLAR_EVENT
 
         SDL_EVENT_CASE(SDL_MULTIGESTURE)
-            printf("(timestamp=%u touchid=%lld dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
-                (uint) event->mgesture.timestamp, (long long) event->mgesture.touchId,
+            SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
+                (uint) event->mgesture.timestamp, event->mgesture.touchId,
                 event->mgesture.dTheta, event->mgesture.dDist,
                 event->mgesture.x, event->mgesture.y, (uint) event->mgesture.numFingers);
             break;
 
-        #define PRINT_DROP_EVENT(event) printf("(file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint) event->drop.timestamp, (uint) event->drop.windowID)
+        #define PRINT_DROP_EVENT(event) SDL_snprintf(details, sizeof (details), " (file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint) event->drop.timestamp, (uint) event->drop.windowID)
         SDL_EVENT_CASE(SDL_DROPFILE) PRINT_DROP_EVENT(event); break;
         SDL_EVENT_CASE(SDL_DROPTEXT) PRINT_DROP_EVENT(event); break;
         SDL_EVENT_CASE(SDL_DROPBEGIN) PRINT_DROP_EVENT(event); break;
@@ -292,7 +310,7 @@
         SDL_EVENT_CASE(SDL_DROPCOMPLETE) PRINT_DROP_EVENT(event); break;
         #undef PRINT_DROP_EVENT
 
-        #define PRINT_AUDIODEV_EVENT(event) printf("(timestamp=%u which=%u iscapture=%s)", (uint) event->adevice.timestamp, (uint) event->adevice.which, event->adevice.iscapture ? "true" : "false");
+        #define PRINT_AUDIODEV_EVENT(event) SDL_snprintf(details, sizeof (details), " (timestamp=%u which=%u iscapture=%s)", (uint) event->adevice.timestamp, (uint) event->adevice.which, event->adevice.iscapture ? "true" : "false");
         SDL_EVENT_CASE(SDL_AUDIODEVICEADDED) PRINT_AUDIODEV_EVENT(event); break;
         SDL_EVENT_CASE(SDL_AUDIODEVICEREMOVED) PRINT_AUDIODEV_EVENT(event); break;
         #undef PRINT_AUDIODEV_EVENT
@@ -300,14 +318,19 @@
         #undef SDL_EVENT_CASE
 
         default:
-            printf("UNKNOWN SDL EVENT #%u! (Bug? FIXME?)", (uint) event->type);
+            if (!name[0]) {
+                SDL_strlcpy(name, "UNKNOWN", sizeof (name));
+                SDL_snprintf(details, sizeof (details), " #%u! (Bug? FIXME?)", (uint) event->type);
+            }
             break;
     }
 
-    printf("\n");
+    if (name[0]) {
+        SDL_Log("SDL EVENT: %s%s", name, details);
+    }
+
+    #undef uint
 }
-#undef uint
-#endif
 
 
 
@@ -451,9 +474,9 @@
         SDL_EventQ.free = entry->next;
     }
 
-    #ifdef SDL_DEBUG_EVENTS
-    SDL_DebugPrintEvent(event);
-    #endif
+    if (SDL_DoEventLogging) {
+        SDL_LogEvent(event);
+    }
 
     entry->event = *event;
     if (event->type == SDL_SYSWMEVENT) {
@@ -666,7 +689,7 @@
     }
 #endif
 
-    SDL_SendPendingQuit();  /* in case we had a signal handler fire, etc. */
+    SDL_SendPendingSignalEvents();  /* in case we had a signal handler fire, etc. */
 }
 
 /* Public functions */
@@ -973,6 +996,28 @@
 SDL_SendKeymapChangedEvent(void)
 {
     return SDL_SendAppEvent(SDL_KEYMAPCHANGED);
+}
+
+int
+SDL_EventsInit(void)
+{
+    SDL_AddHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
+    if (SDL_StartEventLoop() < 0) {
+        SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
+        return -1;
+    }
+
+    SDL_QuitInit();
+
+    return 0;
+}
+
+void
+SDL_EventsQuit(void)
+{
+    SDL_QuitQuit();
+    SDL_StopEventLoop();
+    SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
 }
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/events/SDL_events_c.h
+++ b/external/SDL2/src/events/SDL_events_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -47,11 +47,15 @@
 extern int SDL_SendSysWMEvent(SDL_SysWMmsg * message);
 extern int SDL_SendKeymapChangedEvent(void);
 
-extern int SDL_QuitInit(void);
 extern int SDL_SendQuit(void);
-extern void SDL_QuitQuit(void);
 
-extern void SDL_SendPendingQuit(void);
+extern int SDL_EventsInit(void);
+extern void SDL_EventsQuit(void);
+
+extern void SDL_SendPendingSignalEvents(void);
+
+extern int SDL_QuitInit(void);
+extern void SDL_QuitQuit(void);
 
 #endif /* SDL_events_c_h_ */
 
--- a/external/SDL2/src/events/SDL_gesture.c
+++ b/external/SDL2/src/events/SDL_gesture.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -279,6 +279,7 @@
 }
 
 
+#if defined(ENABLE_DOLLAR)
 static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang)
 {
     /*  SDL_FloatPoint p[DOLLARNPOINTS]; */
@@ -444,6 +445,7 @@
     }
     return bestDiff;
 }
+#endif
 
 int SDL_GestureAddTouch(SDL_TouchID touchId)
 {
@@ -509,6 +511,7 @@
     return SDL_PushEvent(&event) > 0;
 }
 
+#if defined(ENABLE_DOLLAR)
 static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
                           SDL_GestureID gestureId,float error)
 {
@@ -533,14 +536,17 @@
     event.dgesture.gestureId = gestureId;
     return SDL_PushEvent(&event) > 0;
 }
+#endif
 
 
 void SDL_GestureProcessEvent(SDL_Event* event)
 {
     float x,y;
+#if defined(ENABLE_DOLLAR)
     int index;
     int i;
     float pathDx, pathDy;
+#endif
     SDL_FloatPoint lastP;
     SDL_FloatPoint lastCentroid;
     float lDist;
@@ -561,11 +567,13 @@
 
         /* Finger Up */
         if (event->type == SDL_FINGERUP) {
+#if defined(ENABLE_DOLLAR)
             SDL_FloatPoint path[DOLLARNPOINTS];
+#endif
 
             inTouch->numDownFingers--;
 
-#ifdef ENABLE_DOLLAR
+#if defined(ENABLE_DOLLAR)
             if (inTouch->recording) {
                 inTouch->recording = SDL_FALSE;
                 dollarNormalize(&inTouch->dollarPath,path);
@@ -610,7 +618,7 @@
         else if (event->type == SDL_FINGERMOTION) {
             float dx = event->tfinger.dx;
             float dy = event->tfinger.dy;
-#ifdef ENABLE_DOLLAR
+#if defined(ENABLE_DOLLAR)
             SDL_DollarPath* path = &inTouch->dollarPath;
             if (path->numPoints < MAXPATHSIZE) {
                 path->p[path->numPoints].x = inTouch->centroid.x;
@@ -687,7 +695,7 @@
             /* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
                  inTouch->centroid.x,inTouch->centroid.y); */
 
-#ifdef ENABLE_DOLLAR
+#if defined(ENABLE_DOLLAR)
             inTouch->dollarPath.length = 0;
             inTouch->dollarPath.p[0].x = x;
             inTouch->dollarPath.p[0].y = y;
--- a/external/SDL2/src/events/SDL_gesture_c.h
+++ b/external/SDL2/src/events/SDL_gesture_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_keyboard.c
+++ b/external/SDL2/src/events/SDL_keyboard.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_keyboard_c.h
+++ b/external/SDL2/src/events/SDL_keyboard_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_mouse.c
+++ b/external/SDL2/src/events/SDL_mouse.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -28,6 +28,9 @@
 #include "SDL_events.h"
 #include "SDL_events_c.h"
 #include "../video/SDL_sysvideo.h"
+#ifdef __WIN32__
+#include "../core/windows/SDL_windows.h"    // For GetDoubleClickTime()
+#endif
 
 /* #define DEBUG_MOUSE */
 
@@ -34,6 +37,9 @@
 /* The mouse state */
 static SDL_Mouse SDL_mouse;
 
+/* for mapping mouse events to touch */
+static SDL_bool track_mouse_down = SDL_FALSE;
+
 static int
 SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);
 
@@ -101,6 +107,29 @@
     }
 }
 
+static void SDLCALL
+SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
+{
+    SDL_Mouse *mouse = (SDL_Mouse *)userdata;
+
+    if (hint == NULL || *hint == '\0') {
+        /* Default */
+#if defined(__ANDROID__) || (defined(__IPHONEOS__) && !defined(__TVOS__))
+        mouse->mouse_touch_events = SDL_TRUE;
+#else
+        mouse->mouse_touch_events = SDL_FALSE;
+#endif
+    } else if (*hint == '1' || SDL_strcasecmp(hint, "true") == 0) {
+        mouse->mouse_touch_events = SDL_TRUE;
+    } else {
+        mouse->mouse_touch_events = SDL_FALSE;
+    }
+
+    if (mouse->mouse_touch_events) {
+        SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
+    }
+}
+
 /* Public functions */
 int
 SDL_MouseInit(void)
@@ -124,6 +153,11 @@
     SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
                         SDL_TouchMouseEventsChanged, mouse);
 
+    SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
+                        SDL_MouseTouchEventsChanged, mouse);
+
+    mouse->was_touch_mouse_events = SDL_FALSE; /* no touch to mouse movement event pending */
+
     mouse->cursor_shown = SDL_TRUE;
 
     return (0);
@@ -212,7 +246,7 @@
 
 /* Check to see if we need to synthesize focus events */
 static SDL_bool
-SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
+SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate, SDL_bool send_mouse_motion)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
     SDL_bool inWindow = SDL_TRUE;
@@ -243,7 +277,9 @@
 #ifdef DEBUG_MOUSE
             printf("Mouse left window, synthesizing move & focus lost event\n");
 #endif
-            SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
+            if (send_mouse_motion) {
+                SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
+            }
             SDL_SetMouseFocus(NULL);
         }
         return SDL_FALSE;
@@ -254,7 +290,9 @@
         printf("Mouse entered window, synthesizing focus gain & move event\n");
 #endif
         SDL_SetMouseFocus(window);
-        SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
+        if (send_mouse_motion) {
+            SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
+        }
     }
     return SDL_TRUE;
 }
@@ -264,7 +302,7 @@
 {
     if (window && !relative) {
         SDL_Mouse *mouse = SDL_GetMouse();
-        if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate)) {
+        if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate, (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) {
             return 0;
         }
     }
@@ -295,10 +333,24 @@
     int xrel;
     int yrel;
 
-    if (mouseID == SDL_TOUCH_MOUSEID && !mouse->touch_mouse_events) {
-        return 0;
+    /* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
+    if (mouse->mouse_touch_events) {
+        if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
+            if (window) {
+                float fx = (float)x / (float)window->w;
+                float fy = (float)y / (float)window->h;
+                SDL_SendTouchMotion(SDL_MOUSE_TOUCHID, 0, fx, fy, 1.0f);
+            }
+        }
     }
 
+    /* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
+    if (mouse->touch_mouse_events == 0) {
+        if (mouseID == SDL_TOUCH_MOUSEID) {
+            return 0;
+        }
+    }
+
     if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
         int center_x = 0, center_y = 0;
         SDL_GetWindowSize(window, &center_x, &center_y);
@@ -400,6 +452,8 @@
         event.motion.type = SDL_MOUSEMOTION;
         event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
         event.motion.which = mouseID;
+        /* Set us pending (or clear during a normal mouse movement event) as having triggered */
+        mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID)? SDL_TRUE : SDL_FALSE;
         event.motion.state = mouse->buttonstate;
         event.motion.x = mouse->x;
         event.motion.y = mouse->y;
@@ -444,10 +498,29 @@
     Uint32 type;
     Uint32 buttonstate = mouse->buttonstate;
 
-    if (mouseID == SDL_TOUCH_MOUSEID && !mouse->touch_mouse_events) {
-        return 0;
+    /* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
+    if (mouse->mouse_touch_events) {
+        if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
+            if (state == SDL_PRESSED) {
+                track_mouse_down = SDL_TRUE;
+            } else {
+                track_mouse_down = SDL_FALSE;
+            }
+            if (window) {
+                float fx = (float)mouse->x / (float)window->w;
+                float fy = (float)mouse->y / (float)window->h;
+                SDL_SendTouch(SDL_MOUSE_TOUCHID, 0, track_mouse_down, fx, fy, 1.0f);
+            }
+        }
     }
 
+    /* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
+    if (mouse->touch_mouse_events == 0) {
+        if (mouseID == SDL_TOUCH_MOUSEID) {
+            return 0;
+        }
+    }
+
     /* Figure out which event to perform */
     switch (state) {
     case SDL_PRESSED:
@@ -465,7 +538,7 @@
 
     /* We do this after calculating buttonstate so button presses gain focus */
     if (window && state == SDL_PRESSED) {
-        SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
+        SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
     }
 
     if (buttonstate == mouse->buttonstate) {
@@ -515,9 +588,9 @@
 
     /* We do this after dispatching event so button releases can lose focus */
     if (window && state == SDL_RELEASED) {
-        SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
+        SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
     }
-    
+
     return posted;
 }
 
@@ -545,7 +618,7 @@
         SDL_SetMouseFocus(window);
     }
 
-    if (!x && !y) {
+    if (x == 0.0f && y == 0.0f) {
         return 0;
     }
 
@@ -607,6 +680,7 @@
         cursor = next;
     }
     mouse->cursors = NULL;
+    mouse->cur_cursor = NULL;
 
     if (mouse->def_cursor && mouse->FreeCursor) {
         mouse->FreeCursor(mouse->def_cursor);
@@ -713,9 +787,9 @@
 static SDL_bool
 ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
 {
-    if (!mouse->SetRelativeMouseMode) {
-        SDL_assert(mouse->WarpMouse);   /* Need this functionality for relative mode warp implementation */
-        return SDL_TRUE;
+    if (!mouse->WarpMouse) {
+        /* Need this functionality for relative mode warp implementation */
+        return SDL_FALSE;
     }
 
     return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
@@ -731,20 +805,12 @@
         return 0;
     }
 
-    if (enabled && focusWindow) {
-        /* Center it in the focused window to prevent clicks from going through
-         * to background windows.
-         */
-        SDL_SetMouseFocus(focusWindow);
-        SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
-    }
-
     /* Set the relative mode */
     if (!enabled && mouse->relative_mode_warp) {
         mouse->relative_mode_warp = SDL_FALSE;
     } else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
         mouse->relative_mode_warp = SDL_TRUE;
-    } else if (mouse->SetRelativeMouseMode(enabled) < 0) {
+    } else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) {
         if (enabled) {
             /* Fall back to warp mode if native relative mode failed */
             if (!mouse->WarpMouse) {
@@ -756,6 +822,14 @@
     mouse->relative_mode = enabled;
     mouse->scale_accum_x = 0.0f;
     mouse->scale_accum_y = 0.0f;
+
+    if (enabled && focusWindow) {
+        /* Center it in the focused window to prevent clicks from going through
+         * to background windows.
+         */
+        SDL_SetMouseFocus(focusWindow);
+        SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
+    }
 
     if (mouse->focus) {
         SDL_UpdateWindowGrab(mouse->focus);
--- a/external/SDL2/src/events/SDL_mouse_c.h
+++ b/external/SDL2/src/events/SDL_mouse_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -93,6 +93,8 @@
     Uint32 double_click_time;
     int double_click_radius;
     SDL_bool touch_mouse_events;
+    SDL_bool mouse_touch_events;
+    SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */
 
     /* Data for double-click tracking */
     int num_clickstates;
--- a/external/SDL2/src/events/SDL_quit.c
+++ b/external/SDL2/src/events/SDL_quit.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -31,10 +31,22 @@
 #include "SDL_events.h"
 #include "SDL_events_c.h"
 
+#if defined(HAVE_SIGNAL_H) || defined(HAVE_SIGACTION)
+#define HAVE_SIGNAL_SUPPORT 1
+#endif
+
+#ifdef HAVE_SIGNAL_SUPPORT
 static SDL_bool disable_signals = SDL_FALSE;
 static SDL_bool send_quit_pending = SDL_FALSE;
 
-#ifdef HAVE_SIGNAL_H
+#ifdef SDL_BACKGROUNDING_SIGNAL
+static SDL_bool send_backgrounding_pending = SDL_FALSE;
+#endif
+
+#ifdef SDL_FOREGROUNDING_SIGNAL
+static SDL_bool send_foregrounding_pending = SDL_FALSE;
+#endif
+
 static void
 SDL_HandleSIG(int sig)
 {
@@ -43,17 +55,30 @@
 
     /* Send a quit event next time the event loop pumps. */
     /* We can't send it in signal handler; malloc() might be interrupted! */
-    send_quit_pending = SDL_TRUE;
+    if ((sig == SIGINT) || (sig == SIGTERM)) {
+        send_quit_pending = SDL_TRUE;
+    }
+
+    #ifdef SDL_BACKGROUNDING_SIGNAL
+    else if (sig == SDL_BACKGROUNDING_SIGNAL) {
+        send_backgrounding_pending = SDL_TRUE;
+    }
+    #endif
+
+    #ifdef SDL_FOREGROUNDING_SIGNAL
+    else if (sig == SDL_FOREGROUNDING_SIGNAL) {
+        send_foregrounding_pending = SDL_TRUE;
+    }
+    #endif
 }
-#endif /* HAVE_SIGNAL_H */
 
-/* Public functions */
-static int
-SDL_QuitInit_Internal(void)
+static void
+SDL_EventSignal_Init(const int sig)
 {
 #ifdef HAVE_SIGACTION
     struct sigaction action;
-    sigaction(SIGINT, NULL, &action);
+
+    sigaction(sig, NULL, &action);
 #ifdef HAVE_SA_SIGACTION
     if ( action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL ) {
 #else
@@ -60,76 +85,115 @@
     if ( action.sa_handler == SIG_DFL ) {
 #endif
         action.sa_handler = SDL_HandleSIG;
-        sigaction(SIGINT, &action, NULL);
+        sigaction(sig, &action, NULL);
     }
-    sigaction(SIGTERM, NULL, &action);
-
-#ifdef HAVE_SA_SIGACTION
-    if ( action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL ) {
-#else
-    if ( action.sa_handler == SIG_DFL ) {
+#elif HAVE_SIGNAL_H
+    void (*ohandler) (int) = signal(sig, SDL_HandleSIG);
+    if (ohandler != SIG_DFL) {
+        signal(sig, ohandler);
+    }
 #endif
-        action.sa_handler = SDL_HandleSIG;
-        sigaction(SIGTERM, &action, NULL);
+}
+
+static void
+SDL_EventSignal_Quit(const int sig)
+{
+#ifdef HAVE_SIGACTION
+    struct sigaction action;
+    sigaction(sig, NULL, &action);
+    if ( action.sa_handler == SDL_HandleSIG ) {
+        action.sa_handler = SIG_DFL;
+        sigaction(sig, &action, NULL);
     }
 #elif HAVE_SIGNAL_H
-    void (*ohandler) (int);
+    void (*ohandler) (int) = signal(sig, SIG_DFL);
+    if (ohandler != SDL_HandleSIG) {
+        signal(sig, ohandler);
+    }
+#endif /* HAVE_SIGNAL_H */
+}
 
+/* Public functions */
+static int
+SDL_QuitInit_Internal(void)
+{
     /* Both SIGINT and SIGTERM are translated into quit interrupts */
-    ohandler = signal(SIGINT, SDL_HandleSIG);
-    if (ohandler != SIG_DFL)
-        signal(SIGINT, ohandler);
-    ohandler = signal(SIGTERM, SDL_HandleSIG);
-    if (ohandler != SIG_DFL)
-        signal(SIGTERM, ohandler);
-#endif /* HAVE_SIGNAL_H */
+    /* and SDL can be built to simulate iOS/Android semantics with arbitrary signals. */
+    SDL_EventSignal_Init(SIGINT);
+    SDL_EventSignal_Init(SIGTERM);
 
+    #ifdef SDL_BACKGROUNDING_SIGNAL
+    SDL_EventSignal_Init(SDL_BACKGROUNDING_SIGNAL);
+    #endif
+
+    #ifdef SDL_FOREGROUNDING_SIGNAL
+    SDL_EventSignal_Init(SDL_FOREGROUNDING_SIGNAL);
+    #endif
+
     /* That's it! */
     return 0;
 }
 
+static void
+SDL_QuitQuit_Internal(void)
+{
+    SDL_EventSignal_Quit(SIGINT);
+    SDL_EventSignal_Quit(SIGTERM);
+
+    #ifdef SDL_BACKGROUNDING_SIGNAL
+    SDL_EventSignal_Quit(SDL_BACKGROUNDING_SIGNAL);
+    #endif
+
+    #ifdef SDL_FOREGROUNDING_SIGNAL
+    SDL_EventSignal_Quit(SDL_FOREGROUNDING_SIGNAL);
+    #endif
+}
+#endif
+
 int
 SDL_QuitInit(void)
 {
+#ifdef HAVE_SIGNAL_SUPPORT
     if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
         return SDL_QuitInit_Internal();
     }
+#endif
     return 0;
 }
 
-static void
-SDL_QuitQuit_Internal(void)
+void
+SDL_QuitQuit(void)
 {
-#ifdef HAVE_SIGACTION
-    struct sigaction action;
-    sigaction(SIGINT, NULL, &action);
-    if ( action.sa_handler == SDL_HandleSIG ) {
-        action.sa_handler = SIG_DFL;
-        sigaction(SIGINT, &action, NULL);
+#ifdef HAVE_SIGNAL_SUPPORT
+    if (!disable_signals) {
+        SDL_QuitQuit_Internal();
     }
-    sigaction(SIGTERM, NULL, &action);
-    if ( action.sa_handler == SDL_HandleSIG ) {
-        action.sa_handler = SIG_DFL;
-        sigaction(SIGTERM, &action, NULL);
-    }
-#elif HAVE_SIGNAL_H
-    void (*ohandler) (int);
-
-    ohandler = signal(SIGINT, SIG_DFL);
-    if (ohandler != SDL_HandleSIG)
-        signal(SIGINT, ohandler);
-    ohandler = signal(SIGTERM, SIG_DFL);
-    if (ohandler != SDL_HandleSIG)
-        signal(SIGTERM, ohandler);
-#endif /* HAVE_SIGNAL_H */
+#endif
 }
 
 void
-SDL_QuitQuit(void)
+SDL_SendPendingSignalEvents(void)
 {
-    if (!disable_signals) {
-        SDL_QuitQuit_Internal();
+#ifdef HAVE_SIGNAL_SUPPORT
+    if (send_quit_pending) {
+        SDL_SendQuit();
+        SDL_assert(!send_quit_pending);
     }
+
+    #ifdef SDL_BACKGROUNDING_SIGNAL
+    if (send_backgrounding_pending) {
+        send_backgrounding_pending = SDL_FALSE;
+        SDL_OnApplicationWillResignActive();
+    }
+    #endif
+
+    #ifdef SDL_FOREGROUNDING_SIGNAL
+    if (send_foregrounding_pending) {
+        send_foregrounding_pending = SDL_FALSE;
+        SDL_OnApplicationDidBecomeActive();
+    }
+    #endif
+#endif
 }
 
 /* This function returns 1 if it's okay to close the application window */
@@ -136,17 +200,10 @@
 int
 SDL_SendQuit(void)
 {
+#ifdef HAVE_SIGNAL_SUPPORT
     send_quit_pending = SDL_FALSE;
+#endif
     return SDL_SendAppEvent(SDL_QUIT);
-}
-
-void
-SDL_SendPendingQuit(void)
-{
-    if (send_quit_pending) {
-        SDL_SendQuit();
-        SDL_assert(!send_quit_pending);
-    }
 }
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/events/SDL_sysevents.h
+++ b/external/SDL2/src/events/SDL_sysevents.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/SDL_touch.c
+++ b/external/SDL2/src/events/SDL_touch.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -31,7 +31,16 @@
 static int SDL_num_touch = 0;
 static SDL_Touch **SDL_touchDevices = NULL;
 
+/* for mapping touch events to mice */
 
+#define SYNTHESIZE_TOUCH_TO_MOUSE 1
+
+#if SYNTHESIZE_TOUCH_TO_MOUSE
+static SDL_bool finger_touching = SDL_FALSE;
+static SDL_FingerID track_fingerid;
+static SDL_TouchID  track_touchid;
+#endif
+
 /* Public functions */
 int
 SDL_TouchInit(void)
@@ -86,6 +95,16 @@
     return SDL_touchDevices[index];
 }
 
+SDL_TouchDeviceType
+SDL_GetTouchDeviceType(SDL_TouchID id)
+{
+    SDL_Touch *touch = SDL_GetTouch(id);
+    if (touch) {
+        return touch->type;
+    }
+    return SDL_TOUCH_DEVICE_INVALID;
+}
+
 static int
 SDL_GetFingerIndex(const SDL_Touch * touch, SDL_FingerID fingerid)
 {
@@ -133,7 +152,7 @@
 }
 
 int
-SDL_AddTouch(SDL_TouchID touchID, const char *name)
+SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name)
 {
     SDL_Touch **touchDevices;
     int index;
@@ -163,6 +182,7 @@
 
     /* we're setting the touch properties */
     SDL_touchDevices[index]->id = touchID;
+    SDL_touchDevices[index]->type = type;
     SDL_touchDevices[index]->num_fingers = 0;
     SDL_touchDevices[index]->max_fingers = 0;
     SDL_touchDevices[index]->fingers = NULL;
@@ -224,6 +244,7 @@
 {
     int posted;
     SDL_Finger *finger;
+    SDL_Mouse *mouse;
 
     SDL_Touch* touch = SDL_GetTouch(id);
     if (!touch) {
@@ -230,6 +251,65 @@
         return -1;
     }
 
+    mouse = SDL_GetMouse();
+
+#if SYNTHESIZE_TOUCH_TO_MOUSE
+    /* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
+    {
+        if (mouse->touch_mouse_events) {
+            /* FIXME: maybe we should only restrict to a few SDL_TouchDeviceType */
+            if (id != SDL_MOUSE_TOUCHID) {
+                SDL_Window *window = SDL_GetMouseFocus();
+                if (window == NULL) {
+                    /* Mouse focus may have been lost by e.g. the window resizing
+                     * due to device orientation change while the mouse state is
+                     * pressed (because its position is now out of the window).
+                     * SendMouse* will update mouse focus again after that, but
+                     * if those are never called then SDL might think the
+                     * 'mouse' has no focus at all. */
+                    window = SDL_GetKeyboardFocus();
+                }
+                if (window) {
+                    if (down) {
+                        if (finger_touching == SDL_FALSE) {
+                            int pos_x = (int)(x * (float)window->w);
+                            int pos_y = (int)(y * (float)window->h);
+                            if (pos_x < 0) pos_x = 0;
+                            if (pos_x > window->w - 1) pos_x = window->w - 1;
+                            if (pos_y < 0) pos_y = 0;
+                            if (pos_y > window->h - 1) pos_y = window->h - 1;
+                            SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
+                            SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
+                        }
+                    } else {
+                        if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
+                            SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
+                        }
+                    }
+                }
+                if (down) {
+                    if (finger_touching == SDL_FALSE) {
+                        finger_touching = SDL_TRUE;
+                        track_touchid = id;
+                        track_fingerid = fingerid;
+                    }
+                } else {
+                    if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
+                        finger_touching = SDL_FALSE;
+                    }
+                }
+            }
+        }
+    }
+#endif
+
+    /* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
+    if (mouse->mouse_touch_events == 0) {
+        if (id == SDL_MOUSE_TOUCHID) {
+            return 0;
+        }
+    }
+
     finger = SDL_GetFinger(touch, fingerid);
     if (down) {
         if (finger) {
@@ -286,6 +366,7 @@
 {
     SDL_Touch *touch;
     SDL_Finger *finger;
+    SDL_Mouse *mouse;
     int posted;
     float xrel, yrel, prel;
 
@@ -294,6 +375,37 @@
         return -1;
     }
 
+    mouse = SDL_GetMouse();
+
+#if SYNTHESIZE_TOUCH_TO_MOUSE
+    /* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
+    {
+        if (mouse->touch_mouse_events) {
+            if (id != SDL_MOUSE_TOUCHID) {
+                SDL_Window *window = SDL_GetMouseFocus();
+                if (window) {
+                    if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
+                        int pos_x = (int)(x * (float)window->w);
+                        int pos_y = (int)(y * (float)window->h);
+                        if (pos_x < 0) pos_x = 0;
+                        if (pos_x > window->w - 1) pos_x = window->w - 1;
+                        if (pos_y < 0) pos_y = 0;
+                        if (pos_y > window->h - 1) pos_y = window->h - 1;
+                        SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
+                    }
+                }
+            }
+        }
+    }
+#endif
+
+    /* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
+    if (mouse->mouse_touch_events == 0) {
+        if (id == SDL_MOUSE_TOUCHID) {
+            return 0;
+        }
+    }
+
     finger = SDL_GetFinger(touch,fingerid);
     if (!finger) {
         return SDL_SendTouch(id, fingerid, SDL_TRUE, x, y, pressure);
@@ -304,7 +416,7 @@
     prel = pressure - finger->pressure;
 
     /* Drop events that don't change state */
-    if (!xrel && !yrel && !prel) {
+    if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) {
 #if 0
         printf("Touch event didn't change state - dropped!\n");
 #endif
--- a/external/SDL2/src/events/SDL_touch_c.h
+++ b/external/SDL2/src/events/SDL_touch_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -27,6 +27,7 @@
 typedef struct SDL_Touch
 {
     SDL_TouchID id;
+    SDL_TouchDeviceType type;
     int num_fingers;
     int max_fingers;
     SDL_Finger** fingers;
@@ -37,7 +38,7 @@
 extern int SDL_TouchInit(void);
 
 /* Add a touch, returning the index of the touch, or -1 if there was an error. */
-extern int SDL_AddTouch(SDL_TouchID id, const char *name);
+extern int SDL_AddTouch(SDL_TouchID id, SDL_TouchDeviceType type, const char *name);
 
 /* Get the touch with a given id */
 extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);
--- a/external/SDL2/src/events/SDL_windowevents.c
+++ b/external/SDL2/src/events/SDL_windowevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -84,7 +84,7 @@
         if (window->flags & SDL_WINDOW_SHOWN) {
             return 0;
         }
-        window->flags &= ~SDL_WINDOW_HIDDEN;
+        window->flags &= ~(SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED);
         window->flags |= SDL_WINDOW_SHOWN;
         SDL_OnWindowShown(window);
         break;
--- a/external/SDL2/src/events/SDL_windowevents_c.h
+++ b/external/SDL2/src/events/SDL_windowevents_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/blank_cursor.h
+++ b/external/SDL2/src/events/blank_cursor.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/default_cursor.h
+++ b/external/SDL2/src/events/default_cursor.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/scancodes_darwin.h
+++ b/external/SDL2/src/events/scancodes_darwin.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/scancodes_linux.h
+++ b/external/SDL2/src/events/scancodes_linux.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/scancodes_windows.h
+++ b/external/SDL2/src/events/scancodes_windows.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/events/scancodes_xfree86.h
+++ b/external/SDL2/src/events/scancodes_xfree86.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/file/SDL_rwops.c
+++ b/external/SDL2/src/file/SDL_rwops.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -528,6 +528,7 @@
         char *path;
         FILE *fp;
 
+        /* !!! FIXME: why not just "char path[PATH_MAX];" ? */
         path = SDL_stack_alloc(char, PATH_MAX);
         if (path) {
             SDL_snprintf(path, PATH_MAX, "%s/%s",
@@ -749,6 +750,48 @@
         SDL_RWclose(src);
     }
     return data;
+}
+
+void *
+SDL_LoadFile(const char *file, size_t *datasize)
+{
+   return SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1);
+}
+
+Sint64
+SDL_RWsize(SDL_RWops *context)
+{
+    return context->size(context);
+}
+
+Sint64
+SDL_RWseek(SDL_RWops *context, Sint64 offset, int whence)
+{
+    return context->seek(context, offset, whence);
+}
+
+Sint64
+SDL_RWtell(SDL_RWops *context)
+{
+    return context->seek(context, 0, RW_SEEK_CUR);
+}
+
+size_t
+SDL_RWread(SDL_RWops *context, void *ptr, size_t size, size_t maxnum)
+{
+    return context->read(context, ptr, size, maxnum);
+}
+
+size_t
+SDL_RWwrite(SDL_RWops *context, const void *ptr, size_t size, size_t num)
+{
+    return context->write(context, ptr, size, num);
+}
+
+int
+SDL_RWclose(SDL_RWops *context)
+{
+    return context->close(context);
 }
 
 /* Functions for dynamically reading and writing endian-specific values */
--- a/external/SDL2/src/file/cocoa/SDL_rwopsbundlesupport.h
+++ b/external/SDL2/src/file/cocoa/SDL_rwopsbundlesupport.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/file/cocoa/SDL_rwopsbundlesupport.m
+++ b/external/SDL2/src/file/cocoa/SDL_rwopsbundlesupport.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/filesystem/android/SDL_sysfilesystem.c
+++ b/external/SDL2/src/filesystem/android/SDL_sysfilesystem.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/filesystem/cocoa/SDL_sysfilesystem.m
+++ b/external/SDL2/src/filesystem/cocoa/SDL_sysfilesystem.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -32,6 +32,7 @@
 #include "SDL_error.h"
 #include "SDL_stdinc.h"
 #include "SDL_filesystem.h"
+#include "SDL_log.h"
 
 char *
 SDL_GetBasePath(void)
@@ -80,7 +81,27 @@
     }
 
     char *retval = NULL;
+#if !TARGET_OS_TV
     NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
+#else
+    /* tvOS does not have persistent local storage!
+     * The only place on-device where we can store data is
+     * a cache directory that the OS can empty at any time.
+     *
+     * It's therefore very likely that save data will be erased
+     * between sessions. If you want your app's save data to
+     * actually stick around, you'll need to use iCloud storage.
+     */
+
+    static SDL_bool shown = SDL_FALSE;
+    if (!shown)
+    {
+        shown = SDL_TRUE;
+        SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "tvOS does not have persistent local storage! Use iCloud storage if you want your data to persist between sessions.\n");
+    }
+
+    NSArray *array = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
+#endif /* !TARGET_OS_TV */
 
     if ([array count] > 0) {  /* we only want the first item in the list. */
         NSString *str = [array objectAtIndex:0];
--- a/external/SDL2/src/filesystem/dummy/SDL_sysfilesystem.c
+++ b/external/SDL2/src/filesystem/dummy/SDL_sysfilesystem.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/filesystem/emscripten/SDL_sysfilesystem.c
+++ b/external/SDL2/src/filesystem/emscripten/SDL_sysfilesystem.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc
+++ b/external/SDL2/src/filesystem/haiku/SDL_sysfilesystem.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/filesystem/nacl/SDL_sysfilesystem.c
+++ b/external/SDL2/src/filesystem/nacl/SDL_sysfilesystem.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/filesystem/unix/SDL_sysfilesystem.c
+++ b/external/SDL2/src/filesystem/unix/SDL_sysfilesystem.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/filesystem/windows/SDL_sysfilesystem.c
+++ b/external/SDL2/src/filesystem/windows/SDL_sysfilesystem.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/filesystem/winrt/SDL_sysfilesystem.cpp
+++ b/external/SDL2/src/filesystem/winrt/SDL_sysfilesystem.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/SDL_haptic.c
+++ b/external/SDL2/src/haptic/SDL_haptic.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,7 +26,11 @@
 #include "SDL_assert.h"
 
 /* Global for SDL_windowshaptic.c */
+#if (defined(SDL_HAPTIC_DINPUT) && SDL_HAPTIC_DINPUT) || (defined(SDL_HAPTIC_XINPUT) && SDL_HAPTIC_XINPUT)
 SDL_Haptic *SDL_haptics = NULL;
+#else 
+static SDL_Haptic *SDL_haptics = NULL;
+#endif
 
 /*
  * Initializes the Haptic devices.
--- a/external/SDL2/src/haptic/SDL_haptic_c.h
+++ b/external/SDL2/src/haptic/SDL_haptic_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/SDL_syshaptic.h
+++ b/external/SDL2/src/haptic/SDL_syshaptic.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/android/SDL_syshaptic.c
+++ b/external/SDL2/src/haptic/android/SDL_syshaptic.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/darwin/SDL_syshaptic.c
+++ b/external/SDL2/src/haptic/darwin/SDL_syshaptic.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/darwin/SDL_syshaptic_c.h
+++ b/external/SDL2/src/haptic/darwin/SDL_syshaptic_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/dummy/SDL_syshaptic.c
+++ b/external/SDL2/src/haptic/dummy/SDL_syshaptic.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/linux/SDL_syshaptic.c
+++ b/external/SDL2/src/haptic/linux/SDL_syshaptic.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -801,8 +801,7 @@
         else if (periodic->type == SDL_HAPTIC_SAWTOOTHDOWN)
             dest->u.periodic.waveform = FF_SAW_DOWN;
         dest->u.periodic.period = CLAMP(periodic->period);
-        /* Linux expects 0-65535, so multiply by 2 */
-        dest->u.periodic.magnitude = CLAMP(periodic->magnitude) * 2;
+        dest->u.periodic.magnitude = periodic->magnitude;
         dest->u.periodic.offset = periodic->offset;
         /* Linux phase is defined in interval "[0x0000, 0x10000[", corresponds with "[0deg, 360deg[" phase shift. */
         dest->u.periodic.phase = ((Uint32)periodic->phase * 0x10000U) / 36000;
--- a/external/SDL2/src/haptic/windows/SDL_dinputhaptic.c
+++ b/external/SDL2/src/haptic/windows/SDL_dinputhaptic.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h
+++ b/external/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/windows/SDL_windowshaptic.c
+++ b/external/SDL2/src/haptic/windows/SDL_windowshaptic.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/windows/SDL_windowshaptic_c.h
+++ b/external/SDL2/src/haptic/windows/SDL_windowshaptic_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/windows/SDL_xinputhaptic.c
+++ b/external/SDL2/src/haptic/windows/SDL_xinputhaptic.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h
+++ b/external/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/hidapi/android/hid.cpp
+++ b/external/SDL2/src/hidapi/android/hid.cpp
@@ -1027,11 +1027,14 @@
 
 int  HID_API_EXPORT HID_API_CALL hid_write(hid_device *device, const unsigned char *data, size_t length)
 {
-	LOGV( "hid_write id=%d length=%u", device->m_nId, length );
-	hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
-	if ( pDevice )
+	if ( device )
 	{
-		return pDevice->SendOutputReport( data, length );
+		LOGV( "hid_write id=%d length=%u", device->m_nId, length );
+		hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
+		if ( pDevice )
+		{
+			return pDevice->SendOutputReport( data, length );
+		}
 	}
 	return -1; // Controller was disconnected
 }
@@ -1039,13 +1042,16 @@
 // TODO: Implement timeout?
 int HID_API_EXPORT HID_API_CALL hid_read_timeout(hid_device *device, unsigned char *data, size_t length, int milliseconds)
 {
-//	LOGV( "hid_read_timeout id=%d length=%u timeout=%d", device->m_nId, length, milliseconds );
-	hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
-	if ( pDevice )
+	if ( device )
 	{
-		return pDevice->GetInput( data, length );
+//		LOGV( "hid_read_timeout id=%d length=%u timeout=%d", device->m_nId, length, milliseconds );
+		hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
+		if ( pDevice )
+		{
+			return pDevice->GetInput( data, length );
+		}
+		LOGV( "controller was disconnected" );
 	}
-	LOGV( "controller was disconnected" );
 	return -1; // Controller was disconnected
 }
 
@@ -1064,11 +1070,14 @@
 
 int HID_API_EXPORT HID_API_CALL hid_send_feature_report(hid_device *device, const unsigned char *data, size_t length)
 {
-	LOGV( "hid_send_feature_report id=%d length=%u", device->m_nId, length );
-	hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
-	if ( pDevice )
+	if ( device )
 	{
-		return pDevice->SendFeatureReport( data, length );
+		LOGV( "hid_send_feature_report id=%d length=%u", device->m_nId, length );
+		hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
+		if ( pDevice )
+		{
+			return pDevice->SendFeatureReport( data, length );
+		}
 	}
 	return -1; // Controller was disconnected
 }
@@ -1077,11 +1086,14 @@
 // Synchronous operation. Will block until completed.
 int HID_API_EXPORT HID_API_CALL hid_get_feature_report(hid_device *device, unsigned char *data, size_t length)
 {
-	LOGV( "hid_get_feature_report id=%d length=%u", device->m_nId, length );
-	hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
-	if ( pDevice )
+	if ( device )
 	{
-		return pDevice->GetFeatureReport( data, length );
+		LOGV( "hid_get_feature_report id=%d length=%u", device->m_nId, length );
+		hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
+		if ( pDevice )
+		{
+			return pDevice->GetFeatureReport( data, length );
+		}
 	}
 	return -1; // Controller was disconnected
 }
@@ -1089,32 +1101,37 @@
 
 void HID_API_EXPORT HID_API_CALL hid_close(hid_device *device)
 {
-	LOGV( "hid_close id=%d", device->m_nId );
-	hid_mutex_guard r( &g_DevicesRefCountMutex );
-	LOGD("Decrementing device %d (%p), refCount = %d\n", device->m_nId, device, device->m_nDeviceRefCount - 1);
-	if ( --device->m_nDeviceRefCount == 0 )
+	if ( device )
 	{
-		hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
-		if ( pDevice )
+		LOGV( "hid_close id=%d", device->m_nId );
+		hid_mutex_guard r( &g_DevicesRefCountMutex );
+		LOGD("Decrementing device %d (%p), refCount = %d\n", device->m_nId, device, device->m_nDeviceRefCount - 1);
+		if ( --device->m_nDeviceRefCount == 0 )
 		{
-			pDevice->Close( true );
+			hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
+			if ( pDevice )
+			{
+				pDevice->Close( true );
+			}
+			else
+			{
+				delete device;
+			}
+			LOGD("Deleted device %p\n", device);
 		}
-		else
-		{
-			delete device;
-		}
-		LOGD("Deleted device %p\n", device);
 	}
-
 }
 
 int HID_API_EXPORT_CALL hid_get_manufacturer_string(hid_device *device, wchar_t *string, size_t maxlen)
 {
-	hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
-	if ( pDevice )
+	if ( device )
 	{
-		wcsncpy( string, pDevice->GetDeviceInfo()->manufacturer_string, maxlen );
-		return 0;
+		hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
+		if ( pDevice )
+		{
+			wcsncpy( string, pDevice->GetDeviceInfo()->manufacturer_string, maxlen );
+			return 0;
+		}
 	}
 	return -1;
 }
@@ -1121,11 +1138,14 @@
 
 int HID_API_EXPORT_CALL hid_get_product_string(hid_device *device, wchar_t *string, size_t maxlen)
 {
-	hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
-	if ( pDevice )
+	if ( device )
 	{
-		wcsncpy( string, pDevice->GetDeviceInfo()->product_string, maxlen );
-		return 0;
+		hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
+		if ( pDevice )
+		{
+			wcsncpy( string, pDevice->GetDeviceInfo()->product_string, maxlen );
+			return 0;
+		}
 	}
 	return -1;
 }
@@ -1132,11 +1152,14 @@
 
 int HID_API_EXPORT_CALL hid_get_serial_number_string(hid_device *device, wchar_t *string, size_t maxlen)
 {
-	hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
-	if ( pDevice )
+	if ( device )
 	{
-		wcsncpy( string, pDevice->GetDeviceInfo()->serial_number, maxlen );
-		return 0;
+		hid_device_ref<CHIDDevice> pDevice = FindDevice( device->m_nId );
+		if ( pDevice )
+		{
+			wcsncpy( string, pDevice->GetDeviceInfo()->serial_number, maxlen );
+			return 0;
+		}
 	}
 	return -1;
 }
--- a/external/SDL2/src/hidapi/linux/hid.c
+++ b/external/SDL2/src/hidapi/linux/hid.c
@@ -547,7 +547,7 @@
 			struct hid_device_info *tmp;
 
 			/* VID/PID match. Create the record. */
-			tmp = (struct hid_device_info *)malloc(sizeof(struct hid_device_info));
+			tmp = (struct hid_device_info *)calloc(1, sizeof(struct hid_device_info));
 			if (cur_dev) {
 				cur_dev->next = tmp;
 			}
--- a/external/SDL2/src/hidapi/mac/hid.c
+++ b/external/SDL2/src/hidapi/mac/hid.c
@@ -121,16 +121,17 @@
 	pthread_barrier_t barrier; /* Ensures correct startup sequence */
 	pthread_barrier_t shutdown_barrier; /* Ensures correct shutdown sequence */
 	int shutdown_thread;
-	
-	hid_device *next;
 };
 
-/* Static list of all the devices open. This way when a device gets
- disconnected, its hid_device structure can be marked as disconnected
- from hid_device_removal_callback(). */
-static hid_device *device_list = NULL;
-static pthread_mutex_t device_list_mutex = PTHREAD_MUTEX_INITIALIZER;
+struct hid_device_list_node
+{
+	struct hid_device_ *dev;
+	struct hid_device_list_node *next;
+};
 
+static 	IOHIDManagerRef hid_mgr = 0x0;
+static 	struct hid_device_list_node *device_list = 0x0;
+
 static hid_device *new_hid_device(void)
 {
 	hid_device *dev = (hid_device*)calloc(1, sizeof(hid_device));
@@ -144,7 +145,6 @@
 	dev->input_report_buf = NULL;
 	dev->input_reports = NULL;
 	dev->shutdown_thread = 0;
-	dev->next = NULL;
 	
 	/* Thread objects */
 	pthread_mutex_init(&dev->mutex, NULL);
@@ -152,22 +152,6 @@
 	pthread_barrier_init(&dev->barrier, NULL, 2);
 	pthread_barrier_init(&dev->shutdown_barrier, NULL, 2);
 	
-	/* Add the new record to the device_list. */
-	pthread_mutex_lock(&device_list_mutex);
-	if (!device_list)
-		device_list = dev;
-	else {
-		hid_device *d = device_list;
-		while (d) {
-			if (!d->next) {
-				d->next = dev;
-				break;
-			}
-			d = d->next;
-		}
-	}
-	pthread_mutex_unlock(&device_list_mutex);
-	
 	return dev;
 }
 
@@ -193,6 +177,25 @@
 	if (dev->source)
 		CFRelease(dev->source);
 	free(dev->input_report_buf);
+
+	if (device_list) {
+    	if (device_list->dev == dev) {
+    		device_list = device_list->next;
+    	}
+    	else {
+    		struct hid_device_list_node *node = device_list;
+    		while (node) {
+    			if (node->next && node->next->dev == dev) {
+    				struct hid_device_list_node *new_next = node->next->next;
+    				free(node->next);
+    				node->next = new_next;
+    				break;
+    			}
+
+    			node = node->next;
+    		}
+    	}
+	}
 	
 	/* Clean up the thread objects */
 	pthread_barrier_destroy(&dev->shutdown_barrier);
@@ -200,31 +203,10 @@
 	pthread_cond_destroy(&dev->condition);
 	pthread_mutex_destroy(&dev->mutex);
 	
-	/* Remove it from the device list. */
-	pthread_mutex_lock(&device_list_mutex);
-	hid_device *d = device_list;
-	if (d == dev) {
-		device_list = d->next;
-	}
-	else {
-		while (d) {
-			if (d->next == dev) {
-				d->next = d->next->next;
-				break;
-			}
-			
-			d = d->next;
-		}
-	}
-	pthread_mutex_unlock(&device_list_mutex);
-	
 	/* Free the structure itself. */
 	free(dev);
 }
 
-static 	IOHIDManagerRef hid_mgr = 0x0;
-
-
 #if 0
 static void register_error(hid_device *device, const char *op)
 {
@@ -490,7 +472,7 @@
 			size_t len;
 			
 			/* VID/PID match. Create the record. */
-			tmp = (struct hid_device_info *)malloc(sizeof(struct hid_device_info));
+			tmp = (struct hid_device_info *)calloc(1, sizeof(struct hid_device_info));
 			if (cur_dev) {
 				cur_dev->next = tmp;
 			}
@@ -588,20 +570,27 @@
 }
 
 static void hid_device_removal_callback(void *context, IOReturn result,
-                                        void *sender, IOHIDDeviceRef dev_ref)
+                                        void *sender)
 {
 	/* Stop the Run Loop for this device. */
-	pthread_mutex_lock(&device_list_mutex);
-	hid_device *d = device_list;
-	while (d) {
-		if (d->device_handle == dev_ref) {
-			d->disconnected = 1;
-			CFRunLoopStop(d->run_loop);
+	hid_device *dev = (hid_device *)context;
+
+	// The device removal callback is sometimes called even after being
+	// unregistered, leading to a crash when trying to access fields in
+	// the already freed hid_device. We keep a linked list of all created
+	// hid_device's so that the one being removed can be checked against
+	// the list to see if it really hasn't been closed yet and needs to
+	// be dealt with here.
+	struct hid_device_list_node *node = device_list;
+	while (node) {
+		if (node->dev == dev) {
+			dev->disconnected = 1;
+			CFRunLoopStop(dev->run_loop);
+			break;
 		}
-		
-		d = d->next;
+
+		node = node->next;
 	}
-	pthread_mutex_unlock(&device_list_mutex);
 }
 
 /* The Run Loop calls this function for each input report received.
@@ -777,8 +766,13 @@
 				IOHIDDeviceRegisterInputReportCallback(
 													   os_dev, dev->input_report_buf, dev->max_input_report_len,
 													   &hid_report_callback, dev);
-				IOHIDManagerRegisterDeviceRemovalCallback(hid_mgr, hid_device_removal_callback, NULL);
-				
+				IOHIDDeviceRegisterRemovalCallback(dev->device_handle, hid_device_removal_callback, dev);
+
+				struct hid_device_list_node *node = (struct hid_device_list_node *)calloc(1, sizeof(struct hid_device_list_node));
+				node->dev = dev;
+				node->next = device_list;
+				device_list = node;
+
 				/* Start the read thread */
 				pthread_create(&dev->thread, NULL, read_thread, dev);
 				
@@ -1048,7 +1042,7 @@
 		IOHIDDeviceRegisterInputReportCallback(
 											   dev->device_handle, dev->input_report_buf, dev->max_input_report_len,
 											   NULL, dev);
-		IOHIDManagerRegisterDeviceRemovalCallback(hid_mgr, NULL, dev);
+		IOHIDDeviceRegisterRemovalCallback(dev->device_handle, NULL, dev);
 		IOHIDDeviceUnscheduleFromRunLoop(dev->device_handle, dev->run_loop, dev->run_loop_mode);
 		IOHIDDeviceScheduleWithRunLoop(dev->device_handle, CFRunLoopGetMain(), kCFRunLoopDefaultMode);
 	}
--- a/external/SDL2/src/hidapi/windows/hid.c
+++ b/external/SDL2/src/hidapi/windows/hid.c
@@ -296,6 +296,12 @@
 	return 0;
 }
 
+int hid_blacklist(unsigned short vendor_id, unsigned short product_id)
+{
+	return vendor_id == 0x1B1C && // (Corsair)
+		product_id == 0x1B3D; // Gaming keyboard?  Causes deadlock when asking for device details
+}
+
 struct hid_device_info HID_API_EXPORT * HID_API_CALL hid_enumerate(unsigned short vendor_id, unsigned short product_id)
 {
 	BOOL res;
@@ -309,7 +315,6 @@
 	SP_DEVICE_INTERFACE_DETAIL_DATA_A *device_interface_detail_data = NULL;
 	HDEVINFO device_info_set = INVALID_HANDLE_VALUE;
 	int device_index = 0;
-	int i;
 
 	if (hid_init() < 0)
 		return NULL;
@@ -373,12 +378,16 @@
 
 		/* Make sure this device is of Setup Class "HIDClass" and has a
 		   driver bound to it. */
-		for (i = 0; ; i++) {
+		/* In the main HIDAPI tree this is a loop which will erroneously open 
+			devices that aren't HID class. Please preserve this delta if we ever
+			update to take new changes */
+		{
 			char driver_name[256];
 
 			/* Populate devinfo_data. This function will return failure
 			   when there are no more interfaces left. */
-			res = SetupDiEnumDeviceInfo(device_info_set, i, &devinfo_data);
+			res = SetupDiEnumDeviceInfo(device_info_set, device_index, &devinfo_data);
+
 			if (!res)
 				goto cont;
 
@@ -391,9 +400,13 @@
 				/* See if there's a driver bound. */
 				res = SetupDiGetDeviceRegistryPropertyA(device_info_set, &devinfo_data,
 				           SPDRP_DRIVER, NULL, (PBYTE)driver_name, sizeof(driver_name), NULL);
-				if (res)
-					break;
+				if (!res)
+					goto cont;
 			}
+			else
+			{
+				goto cont;
+			}
 		}
 
 		//wprintf(L"HandleName: %s\n", device_interface_detail_data->DevicePath);
@@ -417,7 +430,8 @@
 		/* Check the VID/PID to see if we should add this
 		   device to the enumeration list. */
 		if ((vendor_id == 0x0 || attrib.VendorID == vendor_id) &&
-		    (product_id == 0x0 || attrib.ProductID == product_id)) {
+		    (product_id == 0x0 || attrib.ProductID == product_id) &&
+			!hid_blacklist(attrib.VendorID, attrib.ProductID)) {
 
 			#define WSTR_LEN 512
 			const char *str;
--- a/external/SDL2/src/joystick/SDL_gamecontroller.c
+++ b/external/SDL2/src/joystick/SDL_gamecontroller.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -202,6 +202,7 @@
 {
     int i, num_events;
     SDL_Event *events;
+    SDL_bool isstack;
 
     num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
     if (num_events <= 0) {
@@ -208,7 +209,7 @@
         return;
     }
 
-    events = SDL_stack_alloc(SDL_Event, num_events);
+    events = SDL_small_alloc(SDL_Event, num_events, &isstack);
     if (!events) {
         return;
     }
@@ -219,7 +220,7 @@
     }
     SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
 
-    SDL_stack_free(events);
+    SDL_small_free(events, isstack);
 }
 
 static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
@@ -675,8 +676,10 @@
         pchPos++;
     }
 
-    SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
-
+    /* No more values if the string was terminated by a comma. Don't report an error. */
+    if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') {
+        SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
+    }
 }
 
 /*
@@ -994,6 +997,17 @@
     if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
         SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
     }
+
+    /* Remove trailing comma */
+    {
+        int pos = (int)SDL_strlen(mapping_string) - 1;
+        if (pos >= 0) {
+            if (mapping_string[pos] == ',') {
+                mapping_string[pos] = '\0';
+            }
+        }
+    }
+
     return SDL_PrivateAddMappingForGUID(guid, mapping_string,
                       &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
 }
@@ -1014,7 +1028,7 @@
             /* The Linux driver xpad.c maps the wireless dpad to buttons */
             SDL_bool existing;
             mapping = SDL_PrivateAddMappingForGUID(guid,
-"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3",
                           &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
         }
     }
@@ -1307,15 +1321,17 @@
 
 /*
  * Fill the given buffer with the expected controller mapping filepath. 
- * Usually this will just be CONTROLLER_MAPPING_FILE, but for Android,
- * we want to get the internal storage path.
+ * Usually this will just be SDL_HINT_GAMECONTROLLERCONFIG_FILE, but for
+ * Android, we want to get the internal storage path.
  */
 static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size)
 {
-#ifdef CONTROLLER_MAPPING_FILE
-#define STRING(X) SDL_STRINGIFY_ARG(X)
-    return SDL_strlcpy(path, STRING(CONTROLLER_MAPPING_FILE), size) < size;
-#elif defined(__ANDROID__)
+    const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE);
+    if (hint && *hint) {
+        return SDL_strlcpy(path, hint, size) < size;
+    }
+
+#if defined(__ANDROID__)
     return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
 #else
     return SDL_FALSE;
@@ -1465,6 +1481,13 @@
     Uint16 version;
     Uint32 vidpid;
 
+#if defined(__LINUX__)
+    if (name && SDL_strstr(name, "Wireless Controller Motion Sensors")) {
+        /* Don't treat the PS4 motion controls as a separate game controller */
+        return SDL_TRUE;
+    }
+#endif
+
     if (SDL_allowed_controllers.num_entries == 0 &&
         SDL_ignored_controllers.num_entries == 0) {
         return SDL_FALSE;
@@ -1635,6 +1658,8 @@
                         float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
                         value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
                     }
+                } else {
+                    value = 0;
                 }
             } else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
                 value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
--- a/external/SDL2/src/joystick/SDL_gamecontrollerdb.h
+++ b/external/SDL2/src/joystick/SDL_gamecontrollerdb.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -206,6 +206,8 @@
     "03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
     "03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+    "03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
+    "03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
     "030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
     "030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
     "030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
@@ -262,6 +264,7 @@
     "03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
     "03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
     "03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
+    "030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
     "03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
     "03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
     "03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
@@ -321,6 +324,7 @@
     "03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
     "03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
     "03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+    "03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
     "0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
     "03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,",
     "03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
@@ -341,6 +345,7 @@
     "03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
     "03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
     "03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,",
+    "030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
     "050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,",
     "050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,",
     "030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
@@ -368,11 +373,13 @@
     "05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,",
     "05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
     "05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,",
+    "05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,",
     "030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
     "03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
+    "03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
     "03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
     "03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
     "03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
@@ -384,7 +391,7 @@
     "03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
     "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
     "030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
-    "030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+    "030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
     "03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
     "030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
@@ -403,6 +410,7 @@
     "030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
     "03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
+    "03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,platform:Linux,start:b5,x:b3,y:b2,",
     "03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,",
     "030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
     "03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
@@ -445,6 +453,7 @@
     "030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
     "03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
     "03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+    "030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,platform:Linux,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,",
     "050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
     "050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
     "05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
@@ -463,7 +472,7 @@
     "030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
     "030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
     "050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
-    "050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+    "050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
     "050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
     "05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
     "060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
@@ -479,6 +488,7 @@
     "050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
     "050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
     "050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
+    "030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
     "03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,",
     "030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -486,6 +496,7 @@
     "03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
     "03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
     "03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+    "03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
     "030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -536,6 +547,7 @@
     "03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,",
     "03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
     "05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
+    "030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
     "030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -547,6 +559,7 @@
     "0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
     "030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
+    "030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
     "05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
@@ -568,6 +581,8 @@
     "050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
     "050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
     "050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
+    "050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
+    "050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
     "050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
     "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
     "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
@@ -576,11 +591,14 @@
     "050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
 #endif
 #if defined(SDL_JOYSTICK_MFI)
-    "05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
-    "05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
-    "05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
+    "05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
+    "05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
+    "05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
+    "050000004c050000cc090000df070000,DUALSHOCK 4 Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
+    "05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
     "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
     "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+    "050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
 #endif
 #if defined(SDL_JOYSTICK_EMSCRIPTEN)
     "default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
--- a/external/SDL2/src/joystick/SDL_joystick.c
+++ b/external/SDL2/src/joystick/SDL_joystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -323,6 +323,7 @@
     joystick->instance_id = instance_id;
     joystick->attached = SDL_TRUE;
     joystick->player_index = -1;
+    joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
 
     if (driver->Open(joystick, device_index) < 0) {
         SDL_free(joystick);
@@ -360,7 +361,6 @@
         SDL_UnlockJoysticks();
         return NULL;
     }
-    joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
 
     /* If this joystick is known to have all zero centered axes, skip the auto-centering code */
     if (SDL_JoystickAxesCenteredAtZero(joystick)) {
@@ -699,9 +699,12 @@
     int i;
 
     /* Make sure we're not getting called in the middle of updating joysticks */
-    SDL_assert(!SDL_updating_joystick);
-
     SDL_LockJoysticks();
+    while (SDL_updating_joystick) {
+        SDL_UnlockJoysticks();
+        SDL_Delay(1);
+        SDL_LockJoysticks();
+    }
 
     /* Stop the event polling */
     while (SDL_joysticks) {
@@ -724,8 +727,9 @@
                         SDL_JoystickAllowBackgroundEventsChanged, NULL);
 
     if (SDL_joystick_lock) {
-        SDL_DestroyMutex(SDL_joystick_lock);
+        SDL_mutex *mutex = SDL_joystick_lock;
         SDL_joystick_lock = NULL;
+        SDL_DestroyMutex(mutex);
     }
 
     SDL_GameControllerQuitMappings();
@@ -777,6 +781,7 @@
 {
     int i, num_events;
     SDL_Event *events;
+    SDL_bool isstack;
 
     num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
     if (num_events <= 0) {
@@ -783,7 +788,7 @@
         return;
     }
 
-    events = SDL_stack_alloc(SDL_Event, num_events);
+    events = SDL_small_alloc(SDL_Event, num_events, &isstack);
     if (!events) {
         return;
     }
@@ -794,7 +799,7 @@
     }
     SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
 
-    SDL_stack_free(events);
+    SDL_small_free(events, isstack);
 }
 
 void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
@@ -1015,6 +1020,10 @@
     int i;
     SDL_Joystick *joystick;
 
+    if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
+        return;
+    }
+
     SDL_LockJoysticks();
 
     if (SDL_updating_joystick) {
@@ -1030,7 +1039,10 @@
 
     for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
         if (joystick->attached) {
-            joystick->driver->Update(joystick);
+            /* This should always be true, but seeing a crash in the wild...? */
+            if (joystick->driver) {
+                joystick->driver->Update(joystick);
+            }
 
             if (joystick->delayed_guide_button) {
                 SDL_GameControllerHandleDelayedGuideButton(joystick);
@@ -1154,13 +1166,17 @@
 SDL_bool
 SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
 {
-    return (GuessControllerType(vendor, product) == k_eControllerType_SwitchProController);
+    EControllerType eType = GuessControllerType(vendor, product);
+    return (eType == k_eControllerType_SwitchProController ||
+            eType == k_eControllerType_SwitchInputOnlyController);
 }
 
 SDL_bool
 SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
 {
-    return BIsSteamController(GuessControllerType(vendor, product));
+    EControllerType eType = GuessControllerType(vendor, product);
+    return (eType == k_eControllerType_SteamController ||
+            eType == k_eControllerType_SteamControllerV2);
 }
 
 SDL_bool
@@ -1342,10 +1358,120 @@
 
 SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
 {
+    /* This list is taken from:
+       https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py
+     */
+    static Uint32 joystick_blacklist[] = {
+        /* Microsoft Microsoft Wireless Optical Desktop® 2.10 */
+        /* Microsoft Wireless Desktop - Comfort Edition */
+        MAKE_VIDPID(0x045e, 0x009d),
+
+        /* Microsoft Microsoft® Digital Media Pro Keyboard */
+        /* Microsoft Corp. Digital Media Pro Keyboard */
+        MAKE_VIDPID(0x045e, 0x00b0),
+
+        /* Microsoft Microsoft® Digital Media Keyboard */
+        /* Microsoft Corp. Digital Media Keyboard 1.0A */
+        MAKE_VIDPID(0x045e, 0x00b4),
+
+        /* Microsoft Microsoft® Digital Media Keyboard 3000 */
+        MAKE_VIDPID(0x045e, 0x0730),
+
+        /* Microsoft Microsoft® 2.4GHz Transceiver v6.0 */
+        /* Microsoft Microsoft® 2.4GHz Transceiver v8.0 */
+        /* Microsoft Corp. Nano Transceiver v1.0 for Bluetooth */
+        /* Microsoft Wireless Mobile Mouse 1000 */
+        /* Microsoft Wireless Desktop 3000 */
+        MAKE_VIDPID(0x045e, 0x0745),
+
+        /* Microsoft® SideWinder(TM) 2.4GHz Transceiver */
+        MAKE_VIDPID(0x045e, 0x0748),
+
+        /* Microsoft Corp. Wired Keyboard 600 */
+        MAKE_VIDPID(0x045e, 0x0750),
+
+        /* Microsoft Corp. Sidewinder X4 keyboard */
+        MAKE_VIDPID(0x045e, 0x0768),
+
+        /* Microsoft Corp. Arc Touch Mouse Transceiver */
+        MAKE_VIDPID(0x045e, 0x0773),
+
+        /* Microsoft® 2.4GHz Transceiver v9.0 */
+        /* Microsoft® Nano Transceiver v2.1 */
+        /* Microsoft Sculpt Ergonomic Keyboard (5KV-00001) */
+        MAKE_VIDPID(0x045e, 0x07a5),
+
+        /* Microsoft® Nano Transceiver v1.0 */
+        /* Microsoft Wireless Keyboard 800 */
+        MAKE_VIDPID(0x045e, 0x07b2),
+
+        /* Microsoft® Nano Transceiver v2.0 */
+        MAKE_VIDPID(0x045e, 0x0800),
+
+        MAKE_VIDPID(0x046d, 0xc30a),  /* Logitech, Inc. iTouch Composite keboard */
+
+        MAKE_VIDPID(0x04d9, 0xa0df),  /* Tek Syndicate Mouse (E-Signal USB Gaming Mouse) */
+
+        /* List of Wacom devices at: http://linuxwacom.sourceforge.net/wiki/index.php/Device_IDs */
+        MAKE_VIDPID(0x056a, 0x0010),  /* Wacom ET-0405 Graphire */
+        MAKE_VIDPID(0x056a, 0x0011),  /* Wacom ET-0405A Graphire2 (4x5) */
+        MAKE_VIDPID(0x056a, 0x0012),  /* Wacom ET-0507A Graphire2 (5x7) */
+        MAKE_VIDPID(0x056a, 0x0013),  /* Wacom CTE-430 Graphire3 (4x5) */
+        MAKE_VIDPID(0x056a, 0x0014),  /* Wacom CTE-630 Graphire3 (6x8) */
+        MAKE_VIDPID(0x056a, 0x0015),  /* Wacom CTE-440 Graphire4 (4x5) */
+        MAKE_VIDPID(0x056a, 0x0016),  /* Wacom CTE-640 Graphire4 (6x8) */
+        MAKE_VIDPID(0x056a, 0x0017),  /* Wacom CTE-450 Bamboo Fun (4x5) */
+        MAKE_VIDPID(0x056a, 0x0018),  /* Wacom CTE-650 Bamboo Fun 6x8 */
+        MAKE_VIDPID(0x056a, 0x0019),  /* Wacom CTE-631 Bamboo One */
+        MAKE_VIDPID(0x056a, 0x00d1),  /* Wacom Bamboo Pen and Touch CTH-460 */
+        MAKE_VIDPID(0x056a, 0x030e),  /* Wacom Intuos Pen (S) CTL-480 */
+
+        MAKE_VIDPID(0x09da, 0x054f),  /* A4 Tech Co., G7 750 mouse */
+        MAKE_VIDPID(0x09da, 0x1410),  /* A4 Tech Co., Ltd Bloody AL9 mouse */
+        MAKE_VIDPID(0x09da, 0x3043),  /* A4 Tech Co., Ltd Bloody R8A Gaming Mouse */
+        MAKE_VIDPID(0x09da, 0x31b5),  /* A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse */
+        MAKE_VIDPID(0x09da, 0x3997),  /* A4 Tech Co., Ltd Bloody RT7 Terminator Wireless */
+        MAKE_VIDPID(0x09da, 0x3f8b),  /* A4 Tech Co., Ltd Bloody V8 mouse */
+        MAKE_VIDPID(0x09da, 0x51f4),  /* Modecom MC-5006 Keyboard */
+        MAKE_VIDPID(0x09da, 0x5589),  /* A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse */
+        MAKE_VIDPID(0x09da, 0x7b22),  /* A4 Tech Co., Ltd Bloody V5 */
+        MAKE_VIDPID(0x09da, 0x7f2d),  /* A4 Tech Co., Ltd Bloody R3 mouse */
+        MAKE_VIDPID(0x09da, 0x8090),  /* A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse */
+        MAKE_VIDPID(0x09da, 0x9033),  /* A4 Tech Co., X7 X-705K */
+        MAKE_VIDPID(0x09da, 0x9066),  /* A4 Tech Co., Sharkoon Fireglider Optical */
+        MAKE_VIDPID(0x09da, 0x9090),  /* A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse */
+        MAKE_VIDPID(0x09da, 0x90c0),  /* A4 Tech Co., Ltd X7 G800V keyboard */
+        MAKE_VIDPID(0x09da, 0xf012),  /* A4 Tech Co., Ltd Bloody V7 mouse */
+        MAKE_VIDPID(0x09da, 0xf32a),  /* A4 Tech Co., Ltd Bloody B540 keyboard */
+        MAKE_VIDPID(0x09da, 0xf613),  /* A4 Tech Co., Ltd Bloody V2 mouse */
+        MAKE_VIDPID(0x09da, 0xf624),  /* A4 Tech Co., Ltd Bloody B120 Keyboard */
+
+        MAKE_VIDPID(0x1b1c, 0x1b3c),  /* Corsair Harpoon RGB gaming mouse */
+
+        MAKE_VIDPID(0x1d57, 0xad03),  /* [T3] 2.4GHz and IR Air Mouse Remote Control */
+
+        MAKE_VIDPID(0x1e7d, 0x2e4a),  /* Roccat Tyon Mouse */
+
+        MAKE_VIDPID(0x20a0, 0x422d),  /* Winkeyless.kr Keyboards */
+
+        MAKE_VIDPID(0x2516, 0x001f),  /* Cooler Master Storm Mizar Mouse */
+        MAKE_VIDPID(0x2516, 0x0028),  /* Cooler Master Storm Alcor Mouse */
+    };
+
+    unsigned int i;
+    Uint32 id;
     Uint16 vendor;
     Uint16 product;
 
     SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
+
+    /* Check the joystick blacklist */
+    id = MAKE_VIDPID(vendor, product);
+    for (i = 0; i < SDL_arraysize(joystick_blacklist); ++i) {
+        if (id == joystick_blacklist[i]) {
+            return SDL_TRUE;
+        }
+    }
 
     if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) {
         return SDL_TRUE;
--- a/external/SDL2/src/joystick/SDL_joystick_c.h
+++ b/external/SDL2/src/joystick/SDL_joystick_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/SDL_sysjoystick.h
+++ b/external/SDL2/src/joystick/SDL_sysjoystick.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/android/SDL_sysjoystick.c
+++ b/external/SDL2/src/joystick/android/SDL_sysjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -83,7 +83,7 @@
     return r ^ (Uint32)0xFF000000L;
 }
 
-static Uint32 crc32(const void *data, int count)
+static Uint32 crc32(const void *data, size_t count)
 {
     Uint32 crc = 0;
     int i;
--- a/external/SDL2/src/joystick/android/SDL_sysjoystick_c.h
+++ b/external/SDL2/src/joystick/android/SDL_sysjoystick_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/bsd/SDL_sysjoystick.c
+++ b/external/SDL2/src/joystick/bsd/SDL_sysjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -80,7 +80,50 @@
 #define MAX_JOY_JOYS    2
 #define MAX_JOYS    (MAX_UHID_JOYS + MAX_JOY_JOYS)
 
+#ifdef __OpenBSD__
 
+#define HUG_DPAD_UP         0x90
+#define HUG_DPAD_DOWN       0x91
+#define HUG_DPAD_RIGHT      0x92
+#define HUG_DPAD_LEFT       0x93
+
+#define HAT_CENTERED        0x00
+#define HAT_UP              0x01
+#define HAT_RIGHT           0x02
+#define HAT_DOWN            0x04
+#define HAT_LEFT            0x08
+#define HAT_RIGHTUP         (HAT_RIGHT|HAT_UP)
+#define HAT_RIGHTDOWN       (HAT_RIGHT|HAT_DOWN)
+#define HAT_LEFTUP          (HAT_LEFT|HAT_UP)
+#define HAT_LEFTDOWN        (HAT_LEFT|HAT_DOWN)
+
+/* calculate the value from the state of the dpad */
+int
+dpad_to_sdl(Sint32 *dpad)
+{
+    if (dpad[2]) {
+        if (dpad[0])
+            return HAT_RIGHTUP;
+        else if (dpad[1])
+            return HAT_RIGHTDOWN;
+        else
+            return HAT_RIGHT;
+    } else if (dpad[3]) {
+        if (dpad[0])
+            return HAT_LEFTUP;
+        else if (dpad[1])
+            return HAT_LEFTDOWN;
+        else
+            return HAT_LEFT;
+    } else if (dpad[0]) {
+        return HAT_UP;
+    } else if (dpad[1]) {
+        return HAT_DOWN;
+    }
+    return HAT_CENTERED;
+}
+#endif
+
 struct report
 {
 #if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)
@@ -299,6 +342,10 @@
     struct hid_item hitem;
     struct hid_data *hdata;
     struct report *rep = NULL;
+#if defined(__NetBSD__)
+    usb_device_descriptor_t udd;
+    struct usb_string_desc usd;
+#endif
     int fd;
     int i;
 
@@ -350,8 +397,6 @@
         rep->rid = -1;          /* XXX */
     }
 #if defined(__NetBSD__)
-    usb_device_descriptor_t udd;
-    struct usb_string_desc usd;
     if (ioctl(fd, USB_GET_DEVICE_DESC, &udd) == -1)
         goto desc_failed;
 
@@ -432,7 +477,11 @@
                     int joyaxe = usage_to_joyaxe(usage);
                     if (joyaxe >= 0) {
                         hw->axis_map[joyaxe] = 1;
-                    } else if (usage == HUG_HAT_SWITCH) {
+                    } else if (usage == HUG_HAT_SWITCH
+#ifdef __OpenBSD__
+                               || usage == HUG_DPAD_UP
+#endif
+                               ) {
                         joy->nhats++;
                     }
                     break;
@@ -485,6 +534,9 @@
     struct report *rep;
     int nbutton, naxe = -1;
     Sint32 v;
+#ifdef __OpenBSD__
+    Sint32 dpad[4] = {0, 0, 0, 0};
+#endif
 
 #if defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__)
     struct joystick gameport;
@@ -570,6 +622,24 @@
                                                    hatval_to_sdl(v) -
                                                    hitem.logical_minimum);
                         }
+#ifdef __OpenBSD__
+                        else if (usage == HUG_DPAD_UP) {
+                            dpad[0] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
+                            SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
+                        }
+                        else if (usage == HUG_DPAD_DOWN) {
+                            dpad[1] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
+                            SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
+                        }
+                        else if (usage == HUG_DPAD_RIGHT) {
+                            dpad[2] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
+                            SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
+                        }
+                        else if (usage == HUG_DPAD_LEFT) {
+                            dpad[3] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
+                            SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
+                        }
+#endif
                         break;
                     }
                 case HUP_BUTTON:
--- a/external/SDL2/src/joystick/controller_type.h
+++ b/external/SDL2/src/joystick/controller_type.h
@@ -57,6 +57,7 @@
 	k_eControllerType_SwitchJoyConPair = 41,
     k_eControllerType_SwitchInputOnlyController = 42,
 	k_eControllerType_MobileTouch = 43,
+	k_eControllerType_XInputSwitchController = 44,  // Client-side only, used to mark Switch-compatible controllers as not supporting Switch controller protocol
 	k_eControllerType_LastController,			// Don't add game controllers below this enumeration - this enumeration can change value
 
 	// Keyboards and Mice
@@ -64,11 +65,6 @@
 	k_eControllertype_GenericMouse = 800,
 } EControllerType;
 
-static inline SDL_bool BIsSteamController( EControllerType eType )
-{
-	return ( eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2 );
-}
-
 #define MAKE_CONTROLLER_ID( nVID, nPID )	(unsigned int)( nVID << 16 | nPID )
 typedef struct
 {
@@ -152,6 +148,9 @@
 	{ MAKE_CONTROLLER_ID( 0x0e6f, 0x6302 ), k_eControllerType_PS3Controller },		// From SDL
 	{ MAKE_CONTROLLER_ID( 0x056e, 0x200f ), k_eControllerType_PS3Controller },		// From SDL
 	{ MAKE_CONTROLLER_ID( 0x0e6f, 0x1314 ), k_eControllerType_PS3Controller },		// PDP Afterglow Wireless PS3 controller
+	{ MAKE_CONTROLLER_ID( 0x0738, 0x3180 ), k_eControllerType_PS3Controller },		// Mad Catz Alpha PS3 mode
+	{ MAKE_CONTROLLER_ID( 0x0738, 0x8180 ), k_eControllerType_PS3Controller },		// Mad Catz Alpha PS4 mode (no touchpad on device)
+	{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0203 ), k_eControllerType_PS3Controller },		// Victrix Pro FS (PS4 peripheral but no trackpad/lightbar)
 
 	{ MAKE_CONTROLLER_ID( 0x054c, 0x05c4 ), k_eControllerType_PS4Controller },		// Sony PS4 Controller
 	{ MAKE_CONTROLLER_ID( 0x054c, 0x09cc ), k_eControllerType_PS4Controller },		// Sony PS4 Slim Controller
@@ -185,6 +184,7 @@
 	{ MAKE_CONTROLLER_ID( 0x1532, 0x1004 ), k_eControllerType_PS4Controller },		// Razer Raiju 2 Ultimate USB - untested and added for razer
 	{ MAKE_CONTROLLER_ID( 0x1532, 0x1009 ), k_eControllerType_PS4Controller },		// Razer Raiju 2 Ultimate BT - untested and added for razer
 	{ MAKE_CONTROLLER_ID( 0x1532, 0x1008 ), k_eControllerType_PS4Controller },		// Razer Panthera Evo Fightstick - untested and added for razer
+	{ MAKE_CONTROLLER_ID( 0x9886, 0x0025 ), k_eControllerType_PS4Controller },		// Astro C40
 
 	{ MAKE_CONTROLLER_ID( 0x056e, 0x2004 ), k_eControllerType_XBox360Controller },	// Elecom JC-U3613M
 	{ MAKE_CONTROLLER_ID( 0x06a3, 0xf51a ), k_eControllerType_XBox360Controller },	// Saitek P3600
@@ -319,6 +319,8 @@
 	{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafc ), k_eControllerType_XBox360Controller },	// Afterglow Gamepad 1
 	{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafe ), k_eControllerType_XBox360Controller },	// Rock Candy Gamepad for Xbox 360
 	{ MAKE_CONTROLLER_ID( 0x24c6, 0xfafd ), k_eControllerType_XBox360Controller },	// Afterglow Gamepad 3
+	{ MAKE_CONTROLLER_ID( 0x0955, 0x7210 ), k_eControllerType_XBox360Controller },	// Nvidia Shield local controller
+	{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0205 ), k_eControllerType_XBoxOneController },	// Victrix Pro FS Xbox One Edition
 	
 	// These have been added via Minidump for unrecognized Xinput controller assert
 	{ MAKE_CONTROLLER_ID( 0x0000, 0x0000 ), k_eControllerType_XBox360Controller },	// Unknown Controller
@@ -361,6 +363,24 @@
 	{ MAKE_CONTROLLER_ID( 0x0079, 0x189c ), k_eControllerType_XBox360Controller },	// Unknown Controller
 	{ MAKE_CONTROLLER_ID( 0x0079, 0x1874 ), k_eControllerType_XBox360Controller },	// Unknown Controller
 
+	{ MAKE_CONTROLLER_ID( 0x2f24, 0x0050 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0x24c6, 0x581a ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0x2f24, 0x2e ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0x9886, 0x24 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0x2f24, 0x91 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0xe6f, 0x2a4 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0x1430, 0x719 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0xf0d, 0xed ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0x3eb, 0xff02 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0xf0d, 0xc0 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0xe6f, 0x152 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0xe6f, 0x2a7 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0xe6f, 0x2a6 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0x46d, 0x1007 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0xe6f, 0x2b8 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0xe6f, 0x2a8 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0x2c22, 0x2503 ), k_eControllerType_XBoxOneController },	// Unknown Controller
+	{ MAKE_CONTROLLER_ID( 0x79, 0x18a1 ), k_eControllerType_XBoxOneController },	// Unknown Controller
 	{ MAKE_CONTROLLER_ID( 0x1038, 0xb360 ), k_eControllerType_XBox360Controller },	// SteelSeries Nimbus/Stratus XL
 
 																					
@@ -384,8 +404,13 @@
 	{ MAKE_CONTROLLER_ID( 0x057e, 0x2009 ), k_eControllerType_SwitchProController },        // Nintendo Switch Pro Controller
     
     { MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController },  // HORIPAD for Nintendo Switch
-    { MAKE_CONTROLLER_ID( 0x20d6, 0xa711 ), k_eControllerType_SwitchInputOnlyController },  // PowerA Wired Controller Plus
     { MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController },  // HORI Pokken Tournament DX Pro Pad
+    { MAKE_CONTROLLER_ID( 0x0f0d, 0x00f6 ), k_eControllerType_SwitchProController },        // HORI Wireless Switch Pad
+	{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController },     // HORI Battle Pad. Is a Switch controller but shows up through XInput on Windows.
+    { MAKE_CONTROLLER_ID( 0x20d6, 0xa711 ), k_eControllerType_SwitchInputOnlyController },  // PowerA Wired Controller Plus/PowerA Wired Controller Nintendo GameCube Style
+    { MAKE_CONTROLLER_ID( 0x0e6f, 0x0185 ), k_eControllerType_SwitchInputOnlyController },  // PDP Wired Fight Pad Pro for Nintendo Switch
+	{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0180 ), k_eControllerType_SwitchInputOnlyController },  // PDP Faceoff Wired Pro Controller for Nintendo Switch
+	{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0181 ), k_eControllerType_SwitchInputOnlyController },  // PDP Faceoff Deluxe Wired Pro Controller for Nintendo Switch
 
 
 	// Valve products - don't add to public list
@@ -392,21 +417,13 @@
     { MAKE_CONTROLLER_ID( 0x0000, 0x11fb ), k_eControllerType_MobileTouch },		// Streaming mobile touch virtual controls
 	{ MAKE_CONTROLLER_ID( 0x28de, 0x1101 ), k_eControllerType_SteamController },	// Valve Legacy Steam Controller (CHELL)
 	{ MAKE_CONTROLLER_ID( 0x28de, 0x1102 ), k_eControllerType_SteamController },	// Valve wired Steam Controller (D0G)
-	{ MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamControllerV2 },	// Valve Bluetooth Steam Controller (D0G)
-	{ MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamControllerV2 },	// Valve Bluetooth Steam Controller (D0G)
+	{ MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamController },	// Valve Bluetooth Steam Controller (D0G)
+	{ MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamController },	// Valve Bluetooth Steam Controller (D0G)
 	{ MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController },	// Valve wireless Steam Controller
-	{ MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamController },	// Valve wired Steam Controller (HEADCRAB)
+	{ MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamControllerV2 },	// Valve wired Steam Controller (HEADCRAB)
+	{ MAKE_CONTROLLER_ID( 0x28de, 0x1202 ), k_eControllerType_SteamControllerV2 },	// Valve Bluetooth Steam Controller (HEADCRAB)
 };
 
-
-#if 0  /* these are currently unused, so #if 0'd out to prevent compiler warnings for now */
-static inline const ControllerDescription_t * GetControllerArray( int* nLength /* Out */)
-{
-	*nLength = sizeof( arrControllers ) / sizeof( arrControllers[0] );
-	return arrControllers;
-}
-#endif
-
 static inline EControllerType GuessControllerType( int nVID, int nPID )
 {
 	unsigned int unDeviceID = MAKE_CONTROLLER_ID( nVID, nPID );
@@ -418,10 +435,12 @@
 			return arrControllers[ iIndex ].m_eControllerType;
 		}
 	}
-#undef MAKE_CONTROLLER_ID
 
 	return k_eControllerType_UnknownNonSteamController;
+
 }
+
+#undef MAKE_CONTROLLER_ID
 
 #endif // CONSTANTS_H
 
--- a/external/SDL2/src/joystick/darwin/SDL_sysjoystick.c
+++ b/external/SDL2/src/joystick/darwin/SDL_sysjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h
+++ b/external/SDL2/src/joystick/darwin/SDL_sysjoystick_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/dummy/SDL_sysjoystick.c
+++ b/external/SDL2/src/joystick/dummy/SDL_sysjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/emscripten/SDL_sysjoystick.c
+++ b/external/SDL2/src/joystick/emscripten/SDL_sysjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -97,7 +97,7 @@
 
     ++numjoysticks;
 
-    SDL_PrivateJoystickAdded(numjoysticks - 1);
+    SDL_PrivateJoystickAdded(item->device_instance);
 
 #ifdef DEBUG_JOYSTICK
     SDL_Log("Number of joysticks is %d", numjoysticks);
@@ -189,13 +189,16 @@
     EmscriptenGamepadEvent gamepadState;
 
     numjoysticks = 0;
-    numjs = emscripten_get_num_gamepads();
 
+    retval = emscripten_sample_gamepad_data();
+
     /* Check if gamepad is supported by browser */
-    if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
+    if (retval == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
         return SDL_SetError("Gamepads not supported");
     }
 
+    numjs = emscripten_get_num_gamepads();
+
     /* handle already connected gamepads */
     if (numjs > 0) {
         for(i = 0; i < numjs; i++) {
@@ -334,6 +337,8 @@
     EmscriptenGamepadEvent gamepadState;
     SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
     int i, result, buttonState;
+
+    emscripten_sample_gamepad_data();
 
     if (item) {
         result = emscripten_get_gamepad_status(item->index, &gamepadState);
--- a/external/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h
+++ b/external/SDL2/src/joystick/emscripten/SDL_sysjoystick_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/haiku/SDL_haikujoystick.cc
+++ b/external/SDL2/src/joystick/haiku/SDL_haikujoystick.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c
+++ b/external/SDL2/src/joystick/hidapi/SDL_hidapi_ps4.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -318,7 +318,7 @@
     HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0);
 
     /* Initialize the joystick capabilities */
-    joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
+    joystick->nbuttons = 16;
     joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
     joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
 
@@ -473,6 +473,7 @@
         Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
 
         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
     }
 
     axis = ((int)packet->ucTriggerLeft * 257) - 32768;
--- a/external/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c
+++ b/external/SDL2/src/joystick/hidapi/SDL_hidapi_switch.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
+++ b/external/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -252,6 +252,10 @@
 #if defined(__MACOSX__) || defined(__WIN32__)
     if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
         /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
+        return SDL_FALSE;
+    }
+    if (vendor_id == 0x045e && product_id == 0x02e0) {
+        /* This is the old Bluetooth Xbox One S firmware, which isn't supported by this driver */
         return SDL_FALSE;
     }
     return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
--- a/external/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c
+++ b/external/SDL2/src/joystick/hidapi/SDL_hidapi_xboxone.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c
+++ b/external/SDL2/src/joystick/hidapi/SDL_hidapijoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h
+++ b/external/SDL2/src/joystick/hidapi/SDL_hidapijoystick_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m
+++ b/external/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -48,6 +48,29 @@
 
 static id connectObserver = nil;
 static id disconnectObserver = nil;
+
+#include <Availability.h>
+#include <objc/message.h>
+
+/* remove compilation warnings for strict builds by defining these selectors, even though
+ * they are only ever used indirectly through objc_msgSend
+ */
+@interface GCExtendedGamepad (SDL)
+#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 121000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 121000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1401000)
+@property (nonatomic, readonly, nullable) GCControllerButtonInput *leftThumbstickButton;
+@property (nonatomic, readonly, nullable) GCControllerButtonInput *rightThumbstickButton;
+#endif
+#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 130000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1500000)
+@property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
+@property (nonatomic, readonly, nullable) GCControllerButtonInput *buttonOptions;
+#endif
+@end
+@interface GCMicroGamepad (SDL)
+#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 130000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1500000)
+@property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
+#endif
+@end
+
 #endif /* SDL_JOYSTICK_MFI */
 
 #if !TARGET_OS_TV
@@ -82,10 +105,11 @@
 {
 #ifdef SDL_JOYSTICK_MFI
     const Uint16 VENDOR_APPLE = 0x05AC;
+    const Uint16 VENDOR_MICROSOFT = 0x045e;
+    const Uint16 VENDOR_SONY = 0x054C;
     Uint16 *guid16 = (Uint16 *)device->guid.data;
     Uint16 vendor = 0;
     Uint16 product = 0;
-    Uint16 version = 0;
     Uint8 subtype = 0;
 
     const char *name = NULL;
@@ -104,28 +128,104 @@
     device->name = SDL_strdup(name);
 
     if (controller.extendedGamepad) {
-        vendor = VENDOR_APPLE;
-        product = 1;
-        subtype = 1;
+        GCExtendedGamepad *gamepad = controller.extendedGamepad;
+        int nbuttons = 0;
+
+        /* These buttons are part of the original MFi spec */
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_X);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_Y);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
+        nbuttons += 6;
+
+        /* These buttons are available on some newer controllers */
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunguarded-availability-new"
+        if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK);
+            ++nbuttons;
+        }
+        if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK);
+            ++nbuttons;
+        }
+        if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_BACK);
+            ++nbuttons;
+        }
+        if ([gamepad respondsToSelector:@selector(buttonMenu)] && gamepad.buttonMenu) {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
+            ++nbuttons;
+        } else {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
+            ++nbuttons;
+            device->uses_pause_handler = SDL_TRUE;
+        }
+#pragma clang diagnostic pop
+
+        if ([controller.vendorName containsString: @"Xbox"]) {
+            vendor = VENDOR_MICROSOFT;
+            product = 0x02E0; /* Assume Xbox One S BLE Controller unless/until GCController flows VID/PID */
+        } else if ([controller.vendorName containsString: @"DUALSHOCK"]) {
+            vendor = VENDOR_SONY;
+            product = 0x09CC; /* Assume DS4 Slim unless/until GCController flows VID/PID */
+        } else {
+            vendor = VENDOR_APPLE;
+            product = 1;
+            subtype = 1;
+        }
+
         device->naxes = 6; /* 2 thumbsticks and 2 triggers */
         device->nhats = 1; /* d-pad */
-        device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
+        device->nbuttons = nbuttons;
+
     } else if (controller.gamepad) {
+        int nbuttons = 0;
+
+        /* These buttons are part of the original MFi spec */
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_X);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_Y);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
+        nbuttons += 7;
+        device->uses_pause_handler = SDL_TRUE;
+
         vendor = VENDOR_APPLE;
         product = 2;
         subtype = 2;
         device->naxes = 0; /* no traditional analog inputs */
         device->nhats = 1; /* d-pad */
-        device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
+        device->nbuttons = nbuttons;
     }
 #if TARGET_OS_TV
     else if (controller.microGamepad) {
+        GCMicroGamepad *gamepad = controller.microGamepad;
+        int nbuttons = 0;
+
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B); /* Button X on microGamepad */
+        nbuttons += 2;
+
+        if ([gamepad respondsToSelector:@selector(buttonMenu)] && gamepad.buttonMenu) {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
+            ++nbuttons;
+        } else {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
+            ++nbuttons;
+            device->uses_pause_handler = SDL_TRUE;
+        }
+
         vendor = VENDOR_APPLE;
         product = 3;
         subtype = 3;
         device->naxes = 2; /* treat the touch surface as two axes */
         device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
-        device->nbuttons = 3; /* AX, pause button */
+        device->nbuttons = nbuttons;
 
         controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
     }
@@ -139,13 +239,15 @@
     *guid16++ = 0;
     *guid16++ = SDL_SwapLE16(product);
     *guid16++ = 0;
-    *guid16++ = SDL_SwapLE16(version);
-    *guid16++ = 0;
 
-    /* Note that this is an MFI controller and what subtype it is */
-    device->guid.data[14] = 'm';
-    device->guid.data[15] = subtype;
+    *guid16++ = SDL_SwapLE16(device->button_mask);
 
+    if (subtype != 0) {
+        /* Note that this is an MFI controller and what subtype it is */
+        device->guid.data[14] = 'm';
+        device->guid.data[15] = subtype;
+    }
+
     /* This will be set when the first button press of the controller is
      * detected. */
     controller.playerIndex = -1;
@@ -361,7 +463,8 @@
 static int
 IOS_JoystickGetDevicePlayerIndex(int device_index)
 {
-    return -1;
+    SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
+    return device ? (int)device->controller.playerIndex : -1;
 }
 
 static SDL_JoystickGUID
@@ -415,12 +518,14 @@
 #endif /* !TARGET_OS_TV */
         } else {
 #ifdef SDL_JOYSTICK_MFI
-            GCController *controller = device->controller;
-            controller.controllerPausedHandler = ^(GCController *c) {
-                if (joystick->hwdata) {
-                    ++joystick->hwdata->num_pause_presses;
-                }
-            };
+            if (device->uses_pause_handler) {
+                GCController *controller = device->controller;
+                controller.controllerPausedHandler = ^(GCController *c) {
+                    if (joystick->hwdata) {
+                        ++joystick->hwdata->num_pause_presses;
+                    }
+                };
+            }
 #endif /* SDL_JOYSTICK_MFI */
         }
     }
@@ -510,6 +615,7 @@
         Uint8 hatstate = SDL_HAT_CENTERED;
         int i;
         int updateplayerindex = 0;
+        int pause_button_index = 0;
 
         if (controller.extendedGamepad) {
             GCExtendedGamepad *gamepad = controller.extendedGamepad;
@@ -525,13 +631,40 @@
             };
 
             /* Button order matches the XInput Windows mappings. */
-            Uint8 buttons[] = {
-                gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
-                gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
-                gamepad.leftShoulder.isPressed,
-                gamepad.rightShoulder.isPressed,
-            };
+            Uint8 buttons[joystick->nbuttons];
+            int button_count = 0;
 
+            /* These buttons are part of the original MFi spec */
+            buttons[button_count++] = gamepad.buttonA.isPressed;
+            buttons[button_count++] = gamepad.buttonB.isPressed;
+            buttons[button_count++] = gamepad.buttonX.isPressed;
+            buttons[button_count++] = gamepad.buttonY.isPressed;
+            buttons[button_count++] = gamepad.leftShoulder.isPressed;
+            buttons[button_count++] = gamepad.rightShoulder.isPressed;
+
+            /* These buttons are available on some newer controllers */
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunguarded-availability-new"
+            if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
+                buttons[button_count++] = gamepad.leftThumbstickButton.isPressed;
+            }
+            if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
+                buttons[button_count++] = gamepad.rightThumbstickButton.isPressed;
+            }
+            if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
+                buttons[button_count++] = gamepad.buttonOptions.isPressed;
+            }
+            /* This must be the last button, so we can optionally handle it with pause_button_index below */
+            if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
+                if (joystick->hwdata->uses_pause_handler) {
+                    pause_button_index = button_count;
+                    buttons[button_count++] = joystick->delayed_guide_button;
+                } else {
+                    buttons[button_count++] = gamepad.buttonMenu.isPressed;
+                }
+            }
+#pragma clang diagnostic pop
+
             hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
 
             for (i = 0; i < SDL_arraysize(axes); i++) {
@@ -544,7 +677,7 @@
                 SDL_PrivateJoystickAxis(joystick, i, axes[i]);
             }
 
-            for (i = 0; i < SDL_arraysize(buttons); i++) {
+            for (i = 0; i < button_count; i++) {
                 updateplayerindex |= (joystick->buttons[i] != buttons[i]);
                 SDL_PrivateJoystickButton(joystick, i, buttons[i]);
             }
@@ -552,16 +685,20 @@
             GCGamepad *gamepad = controller.gamepad;
 
             /* Button order matches the XInput Windows mappings. */
-            Uint8 buttons[] = {
-                gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
-                gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
-                gamepad.leftShoulder.isPressed,
-                gamepad.rightShoulder.isPressed,
-            };
+            Uint8 buttons[joystick->nbuttons];
+            int button_count = 0;
+            buttons[button_count++] = gamepad.buttonA.isPressed;
+            buttons[button_count++] = gamepad.buttonB.isPressed;
+            buttons[button_count++] = gamepad.buttonX.isPressed;
+            buttons[button_count++] = gamepad.buttonY.isPressed;
+            buttons[button_count++] = gamepad.leftShoulder.isPressed;
+            buttons[button_count++] = gamepad.rightShoulder.isPressed;
+            pause_button_index = button_count;
+            buttons[button_count++] = joystick->delayed_guide_button;
 
             hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
 
-            for (i = 0; i < SDL_arraysize(buttons); i++) {
+            for (i = 0; i < button_count; i++) {
                 updateplayerindex |= (joystick->buttons[i] != buttons[i]);
                 SDL_PrivateJoystickButton(joystick, i, buttons[i]);
             }
@@ -580,12 +717,24 @@
                 SDL_PrivateJoystickAxis(joystick, i, axes[i]);
             }
 
-            Uint8 buttons[] = {
-                gamepad.buttonA.isPressed,
-                gamepad.buttonX.isPressed,
-            };
+            Uint8 buttons[joystick->nbuttons];
+            int button_count = 0;
+            buttons[button_count++] = gamepad.buttonA.isPressed;
+            buttons[button_count++] = gamepad.buttonX.isPressed;
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunguarded-availability-new"
+            /* This must be the last button, so we can optionally handle it with pause_button_index below */
+            if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
+                if (joystick->hwdata->uses_pause_handler) {
+                    pause_button_index = button_count;
+                    buttons[button_count++] = joystick->delayed_guide_button;
+                } else {
+                    buttons[button_count++] = gamepad.buttonMenu.isPressed;
+                }
+            }
+#pragma clang diagnostic pop
 
-            for (i = 0; i < SDL_arraysize(buttons); i++) {
+            for (i = 0; i < button_count; i++) {
                 updateplayerindex |= (joystick->buttons[i] != buttons[i]);
                 SDL_PrivateJoystickButton(joystick, i, buttons[i]);
             }
@@ -597,13 +746,14 @@
             SDL_PrivateJoystickHat(joystick, 0, hatstate);
         }
 
-        for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
-            const Uint8 pausebutton = joystick->nbuttons - 1; /* The pause button is always last. */
-            SDL_PrivateJoystickButton(joystick, pausebutton, SDL_PRESSED);
-            SDL_PrivateJoystickButton(joystick, pausebutton, SDL_RELEASED);
-            updateplayerindex = YES;
+        if (joystick->hwdata->uses_pause_handler) {
+            for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
+                SDL_PrivateJoystickButton(joystick, pause_button_index, SDL_PRESSED);
+                SDL_PrivateJoystickButton(joystick, pause_button_index, SDL_RELEASED);
+                updateplayerindex = YES;
+            }
+            joystick->hwdata->num_pause_presses = 0;
         }
-        joystick->hwdata->num_pause_presses = 0;
 
         if (updateplayerindex && controller.playerIndex == -1) {
             BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO};
--- a/external/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h
+++ b/external/SDL2/src/joystick/iphoneos/SDL_sysjoystick_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -34,6 +34,7 @@
     SDL_bool remote;
 
     GCController __unsafe_unretained *controller;
+    SDL_bool uses_pause_handler;
     int num_pause_presses;
     Uint32 pause_button_down_time;
 
@@ -45,6 +46,7 @@
     int naxes;
     int nbuttons;
     int nhats;
+    Uint16 button_mask;
 
     struct joystick_hwdata *next;
 } joystick_hwdata;
--- a/external/SDL2/src/joystick/linux/SDL_sysjoystick.c
+++ b/external/SDL2/src/joystick/linux/SDL_sysjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -34,11 +34,13 @@
 #include <limits.h>             /* For the definition of PATH_MAX */
 #include <sys/ioctl.h>
 #include <unistd.h>
+#include <dirent.h>
 #include <linux/joystick.h>
 
 #include "SDL_assert.h"
 #include "SDL_joystick.h"
 #include "SDL_endian.h"
+#include "SDL_timer.h"
 #include "../../events/SDL_events_c.h"
 #include "../SDL_sysjoystick.h"
 #include "../SDL_joystick_c.h"
@@ -56,10 +58,8 @@
 static int MaybeAddDevice(const char *path);
 #if SDL_USE_LIBUDEV
 static int MaybeRemoveDevice(const char *path);
-static void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath);
 #endif /* SDL_USE_LIBUDEV */
 
-
 /* A linked list of available joysticks */
 typedef struct SDL_joylist_item
 {
@@ -79,6 +79,9 @@
 static SDL_joylist_item *SDL_joylist_tail = NULL;
 static int numjoysticks = 0;
 
+#if !SDL_USE_LIBUDEV
+static Uint32 last_joy_detect_time = 0;
+#endif
 
 #define test_bit(nr, addr) \
     (((1UL << ((nr) % (sizeof(long) * 8))) & ((addr)[(nr) / (sizeof(long) * 8)])) != 0)
@@ -87,101 +90,7 @@
 static int
 IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *guid)
 {
-    /* This list is taken from:
-       https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py
-     */
-    static Uint32 joystick_blacklist[] = {
-        /* Microsoft Microsoft Wireless Optical Desktop® 2.10 */
-        /* Microsoft Wireless Desktop - Comfort Edition */
-        MAKE_VIDPID(0x045e, 0x009d),
-
-        /* Microsoft Microsoft® Digital Media Pro Keyboard */
-        /* Microsoft Corp. Digital Media Pro Keyboard */
-        MAKE_VIDPID(0x045e, 0x00b0),
-
-        /* Microsoft Microsoft® Digital Media Keyboard */
-        /* Microsoft Corp. Digital Media Keyboard 1.0A */
-        MAKE_VIDPID(0x045e, 0x00b4),
-
-        /* Microsoft Microsoft® Digital Media Keyboard 3000 */
-        MAKE_VIDPID(0x045e, 0x0730),
-
-        /* Microsoft Microsoft® 2.4GHz Transceiver v6.0 */
-        /* Microsoft Microsoft® 2.4GHz Transceiver v8.0 */
-        /* Microsoft Corp. Nano Transceiver v1.0 for Bluetooth */
-        /* Microsoft Wireless Mobile Mouse 1000 */
-        /* Microsoft Wireless Desktop 3000 */
-        MAKE_VIDPID(0x045e, 0x0745),
-
-        /* Microsoft® SideWinder(TM) 2.4GHz Transceiver */
-        MAKE_VIDPID(0x045e, 0x0748),
-
-        /* Microsoft Corp. Wired Keyboard 600 */
-        MAKE_VIDPID(0x045e, 0x0750),
-
-        /* Microsoft Corp. Sidewinder X4 keyboard */
-        MAKE_VIDPID(0x045e, 0x0768),
-
-        /* Microsoft Corp. Arc Touch Mouse Transceiver */
-        MAKE_VIDPID(0x045e, 0x0773),
-
-        /* Microsoft® 2.4GHz Transceiver v9.0 */
-        /* Microsoft® Nano Transceiver v2.1 */
-        /* Microsoft Sculpt Ergonomic Keyboard (5KV-00001) */
-        MAKE_VIDPID(0x045e, 0x07a5),
-
-        /* Microsoft® Nano Transceiver v1.0 */
-        /* Microsoft Wireless Keyboard 800 */
-        MAKE_VIDPID(0x045e, 0x07b2),
-
-        /* Microsoft® Nano Transceiver v2.0 */
-        MAKE_VIDPID(0x045e, 0x0800),
-
-        /* List of Wacom devices at: http://linuxwacom.sourceforge.net/wiki/index.php/Device_IDs */
-        MAKE_VIDPID(0x056a, 0x0010),  /* Wacom ET-0405 Graphire */
-        MAKE_VIDPID(0x056a, 0x0011),  /* Wacom ET-0405A Graphire2 (4x5) */
-        MAKE_VIDPID(0x056a, 0x0012),  /* Wacom ET-0507A Graphire2 (5x7) */
-        MAKE_VIDPID(0x056a, 0x0013),  /* Wacom CTE-430 Graphire3 (4x5) */
-        MAKE_VIDPID(0x056a, 0x0014),  /* Wacom CTE-630 Graphire3 (6x8) */
-        MAKE_VIDPID(0x056a, 0x0015),  /* Wacom CTE-440 Graphire4 (4x5) */
-        MAKE_VIDPID(0x056a, 0x0016),  /* Wacom CTE-640 Graphire4 (6x8) */
-        MAKE_VIDPID(0x056a, 0x0017),  /* Wacom CTE-450 Bamboo Fun (4x5) */
-        MAKE_VIDPID(0x056a, 0x0016),  /* Wacom CTE-640 Graphire 4 6x8 */
-        MAKE_VIDPID(0x056a, 0x0017),  /* Wacom CTE-450 Bamboo Fun 4x5 */
-        MAKE_VIDPID(0x056a, 0x0018),  /* Wacom CTE-650 Bamboo Fun 6x8 */
-        MAKE_VIDPID(0x056a, 0x0019),  /* Wacom CTE-631 Bamboo One */
-        MAKE_VIDPID(0x056a, 0x00d1),  /* Wacom Bamboo Pen and Touch CTH-460 */
-
-        MAKE_VIDPID(0x09da, 0x054f),  /* A4 Tech Co., G7 750 mouse */
-        MAKE_VIDPID(0x09da, 0x3043),  /* A4 Tech Co., Ltd Bloody R8A Gaming Mouse */
-        MAKE_VIDPID(0x09da, 0x31b5),  /* A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse */
-        MAKE_VIDPID(0x09da, 0x3997),  /* A4 Tech Co., Ltd Bloody RT7 Terminator Wireless */
-        MAKE_VIDPID(0x09da, 0x3f8b),  /* A4 Tech Co., Ltd Bloody V8 mouse */
-        MAKE_VIDPID(0x09da, 0x51f4),  /* Modecom MC-5006 Keyboard */
-        MAKE_VIDPID(0x09da, 0x5589),  /* A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse */
-        MAKE_VIDPID(0x09da, 0x7b22),  /* A4 Tech Co., Ltd Bloody V5 */
-        MAKE_VIDPID(0x09da, 0x7f2d),  /* A4 Tech Co., Ltd Bloody R3 mouse */
-        MAKE_VIDPID(0x09da, 0x8090),  /* A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse */
-        MAKE_VIDPID(0x09da, 0x9066),  /* A4 Tech Co., Sharkoon Fireglider Optical */
-        MAKE_VIDPID(0x09da, 0x9090),  /* A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse */
-        MAKE_VIDPID(0x09da, 0x90c0),  /* A4 Tech Co., Ltd X7 G800V keyboard */
-        MAKE_VIDPID(0x09da, 0xf012),  /* A4 Tech Co., Ltd Bloody V7 mouse */
-        MAKE_VIDPID(0x09da, 0xf32a),  /* A4 Tech Co., Ltd Bloody B540 keyboard */
-        MAKE_VIDPID(0x09da, 0xf613),  /* A4 Tech Co., Ltd Bloody V2 mouse */
-        MAKE_VIDPID(0x09da, 0xf624),  /* A4 Tech Co., Ltd Bloody B120 Keyboard */
-
-        MAKE_VIDPID(0x1d57, 0xad03),  /* [T3] 2.4GHz and IR Air Mouse Remote Control */
-
-        MAKE_VIDPID(0x1e7d, 0x2e4a),  /* Roccat Tyon Mouse */
-
-        MAKE_VIDPID(0x20a0, 0x422d),  /* Winkeyless.kr Keyboards */
-
-        MAKE_VIDPID(0x2516, 0x001f),  /* Cooler Master Storm Mizar Mouse */
-        MAKE_VIDPID(0x2516, 0x0028),  /* Cooler Master Storm Alcor Mouse */
-    };
     struct input_id inpid;
-    int i;
-    Uint32 id;
     Uint16 *guid16 = (Uint16 *)guid->data;
 
 #if !SDL_USE_LIBUDEV
@@ -217,14 +126,6 @@
     }
 #endif
 
-    /* Check the joystick blacklist */
-    id = MAKE_VIDPID(inpid.vendor, inpid.product);
-    for (i = 0; i < SDL_arraysize(joystick_blacklist); ++i) {
-        if (id == joystick_blacklist[i]) {
-            return 0;
-        }
-    }
-
 #ifdef DEBUG_JOYSTICK
     printf("Joystick: %s, bustype = %d, vendor = 0x%.4x, product = 0x%.4x, version = %d\n", namebuf, inpid.bustype, inpid.vendor, inpid.product, inpid.version);
 #endif
@@ -279,8 +180,6 @@
 }
 #endif /* SDL_USE_LIBUDEV */
 
-
-/* !!! FIXME: I would love to dump this code and use libudev instead. */
 static int
 MaybeAddDevice(const char *path)
 {
@@ -356,7 +255,6 @@
 }
 
 #if SDL_USE_LIBUDEV
-/* !!! FIXME: I would love to dump this code and use libudev instead. */
 static int
 MaybeRemoveDevice(const char *path)
 {
@@ -401,45 +299,46 @@
 }
 #endif
 
-#if ! SDL_USE_LIBUDEV
-static int
-JoystickInitWithoutUdev(void)
+static void
+HandlePendingRemovals(void)
 {
-    int i;
-    char path[PATH_MAX];
+    SDL_joylist_item *prev = NULL;
+    SDL_joylist_item *item = SDL_joylist;
 
-    /* !!! FIXME: only finds sticks if they're called /dev/input/event[0..31] */
-    /* !!! FIXME:  we could at least readdir() through /dev/input...? */
-    /* !!! FIXME:  (or delete this and rely on libudev?) */
-    for (i = 0; i < 32; i++) {
-        SDL_snprintf(path, SDL_arraysize(path), "/dev/input/event%d", i);
-        MaybeAddDevice(path);
-    }
+    while (item != NULL) {
+        if (item->hwdata && item->hwdata->gone) {
+            item->hwdata->item = NULL;
 
-    return 0;
-}
-#endif
+            if (prev != NULL) {
+                prev->next = item->next;
+            } else {
+                SDL_assert(SDL_joylist == item);
+                SDL_joylist = item->next;
+            }
+            if (item == SDL_joylist_tail) {
+                SDL_joylist_tail = prev;
+            }
 
-#if SDL_USE_LIBUDEV
-static int
-JoystickInitWithUdev(void)
-{
-    if (SDL_UDEV_Init() < 0) {
-        return SDL_SetError("Could not initialize UDEV");
-    }
+            /* Need to decrement the joystick count before we post the event */
+            --numjoysticks;
 
-    /* Set up the udev callback */
-    if (SDL_UDEV_AddCallback(joystick_udev_callback) < 0) {
-        SDL_UDEV_Quit();
-        return SDL_SetError("Could not set up joystick <-> udev callback");
-    }
-    
-    /* Force a scan to build the initial device list */
-    SDL_UDEV_Scan();
+            SDL_PrivateJoystickRemoved(item->device_instance);
 
-    return 0;
+            SDL_free(item->path);
+            SDL_free(item->name);
+            SDL_free(item);
+
+            if (prev != NULL) {
+                item = prev->next;
+            } else {
+                item = SDL_joylist;
+            }
+        } else {
+            prev = item;
+            item = item->next;
+        }
+    }
 }
-#endif
 
 static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
 {
@@ -512,6 +411,42 @@
     }
 }
 
+static void
+LINUX_JoystickDetect(void)
+{
+#if SDL_USE_LIBUDEV
+    SDL_UDEV_Poll();
+#else
+    const Uint32 SDL_JOY_DETECT_INTERVAL_MS = 3000;  /* Update every 3 seconds */
+    Uint32 now = SDL_GetTicks();
+
+    if (!last_joy_detect_time || SDL_TICKS_PASSED(now, last_joy_detect_time + SDL_JOY_DETECT_INTERVAL_MS)) {
+        DIR *folder;
+        struct dirent *dent;
+
+        folder = opendir("/dev/input");
+        if (folder) {
+            while ((dent = readdir(folder))) {
+                int len = SDL_strlen(dent->d_name);
+                if (len > 5 && SDL_strncmp(dent->d_name, "event", 5) == 0) {
+                    char path[PATH_MAX];
+                    SDL_snprintf(path, SDL_arraysize(path), "/dev/input/%s", dent->d_name);
+                    MaybeAddDevice(path);
+                }
+            }
+
+            closedir(folder);
+        }
+
+        last_joy_detect_time = now;
+    }
+#endif
+
+    HandlePendingRemovals();
+
+    SDL_UpdateSteamControllers();
+}
+
 static int
 LINUX_JoystickInit(void)
 {
@@ -535,10 +470,24 @@
                              SteamControllerDisconnectedCallback);
 
 #if SDL_USE_LIBUDEV
-    return JoystickInitWithUdev();
-#else 
-    return JoystickInitWithoutUdev();
+    if (SDL_UDEV_Init() < 0) {
+        return SDL_SetError("Could not initialize UDEV");
+    }
+
+    /* Set up the udev callback */
+    if (SDL_UDEV_AddCallback(joystick_udev_callback) < 0) {
+        SDL_UDEV_Quit();
+        return SDL_SetError("Could not set up joystick <-> udev callback");
+    }
+
+    /* Force a scan to build the initial device list */
+    SDL_UDEV_Scan();
+#else
+    /* Report all devices currently present */
+    LINUX_JoystickDetect();
 #endif
+
+    return 0;
 }
 
 static int
@@ -547,16 +496,6 @@
     return numjoysticks;
 }
 
-static void
-LINUX_JoystickDetect(void)
-{
-#if SDL_USE_LIBUDEV
-    SDL_UDEV_Poll();
-#endif
-
-    SDL_UpdateSteamControllers();
-}
-
 static SDL_joylist_item *
 JoystickByDevIndex(int device_index)
 {
@@ -711,17 +650,18 @@
         for (i = ABS_HAT0X; i <= ABS_HAT3Y; i += 2) {
             if (test_bit(i, absbit) || test_bit(i + 1, absbit)) {
                 struct input_absinfo absinfo;
+                int hat_index = (i - ABS_HAT0X) / 2;
 
                 if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
                     continue;
                 }
 #ifdef DEBUG_INPUT_EVENTS
-                printf("Joystick has hat %d\n", (i - ABS_HAT0X) / 2);
+                printf("Joystick has hat %d\n", hat_index);
                 printf("Values = { %d, %d, %d, %d, %d }\n",
                        absinfo.value, absinfo.minimum, absinfo.maximum,
                        absinfo.fuzz, absinfo.flat);
 #endif /* DEBUG_INPUT_EVENTS */
-                ++joystick->nhats;
+                joystick->hwdata->hats_indices[joystick->nhats++] = hat_index;
             }
         }
         if (test_bit(REL_X, relbit) || test_bit(REL_Y, relbit)) {
@@ -776,6 +716,7 @@
     joystick->hwdata->guid = item->guid;
     joystick->hwdata->effect.id = -1;
     joystick->hwdata->m_bSteamController = item->m_bSteamController;
+    SDL_memset(joystick->hwdata->abs_map, 0xFF, sizeof(joystick->hwdata->abs_map));
 
     if (item->m_bSteamController) {
         joystick->hwdata->fd = -1;
@@ -874,8 +815,7 @@
     if (value != the_hat->axis[axis]) {
         the_hat->axis[axis] = value;
         SDL_PrivateJoystickHat(stick, hat,
-                               position_map[the_hat->
-                                            axis[1]][the_hat->axis[0]]);
+                               position_map[the_hat->axis[1]][the_hat->axis[0]]);
     }
 }
 
@@ -919,36 +859,26 @@
 PollAllValues(SDL_Joystick * joystick)
 {
     struct input_absinfo absinfo;
-    int a, b = 0;
+    int i;
 
     /* Poll all axis */
-    for (a = ABS_X; b < ABS_MAX; a++) {
-        switch (a) {
-        case ABS_HAT0X:
-        case ABS_HAT0Y:
-        case ABS_HAT1X:
-        case ABS_HAT1Y:
-        case ABS_HAT2X:
-        case ABS_HAT2Y:
-        case ABS_HAT3X:
-        case ABS_HAT3Y:
-            /* ingore hats */
-            break;
-        default:
-            if (joystick->hwdata->abs_correct[b].used) {
-                if (ioctl(joystick->hwdata->fd, EVIOCGABS(a), &absinfo) >= 0) {
-                    absinfo.value = AxisCorrect(joystick, b, absinfo.value);
+    for (i = ABS_X; i < ABS_MAX; i++) {
+        if (i == ABS_HAT0X) {
+            i = ABS_HAT3Y;
+            continue;
+        }
+        if (joystick->hwdata->abs_correct[i].used) {
+            if (ioctl(joystick->hwdata->fd, EVIOCGABS(i), &absinfo) >= 0) {
+                absinfo.value = AxisCorrect(joystick, i, absinfo.value);
 
 #ifdef DEBUG_INPUT_EVENTS
-                    printf("Joystick : Re-read Axis %d (%d) val= %d\n",
-                        joystick->hwdata->abs_map[b], a, absinfo.value);
+                printf("Joystick : Re-read Axis %d (%d) val= %d\n",
+                    joystick->hwdata->abs_map[i], i, absinfo.value);
 #endif
-                    SDL_PrivateJoystickAxis(joystick,
-                            joystick->hwdata->abs_map[b],
-                            absinfo.value);
-                }
+                SDL_PrivateJoystickAxis(joystick,
+                        joystick->hwdata->abs_map[i],
+                        absinfo.value);
             }
-            b++;
         }
     }
 }
@@ -986,14 +916,16 @@
                 case ABS_HAT3X:
                 case ABS_HAT3Y:
                     code -= ABS_HAT0X;
-                    HandleHat(joystick, code / 2, code % 2, events[i].value);
+                    HandleHat(joystick, joystick->hwdata->hats_indices[code / 2], code % 2, events[i].value);
                     break;
                 default:
-                    events[i].value =
-                        AxisCorrect(joystick, code, events[i].value);
-                    SDL_PrivateJoystickAxis(joystick,
-                                            joystick->hwdata->abs_map[code],
-                                            events[i].value);
+                    if (joystick->hwdata->abs_map[code] != 0xFF) {
+                        events[i].value =
+                            AxisCorrect(joystick, code, events[i].value);
+                        SDL_PrivateJoystickAxis(joystick,
+                                                joystick->hwdata->abs_map[code],
+                                                events[i].value);
+                    }
                     break;
                 }
                 break;
@@ -1023,6 +955,11 @@
                 break;
             }
         }
+    }
+
+    if (errno == ENODEV) {
+        /* We have to wait until the JoystickDetect callback to remove this */
+        joystick->hwdata->gone = SDL_TRUE;
     }
 }
 
--- a/external/SDL2/src/joystick/linux/SDL_sysjoystick_c.h
+++ b/external/SDL2/src/joystick/linux/SDL_sysjoystick_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -62,6 +62,11 @@
 
     /* Steam Controller support */
     SDL_bool m_bSteamController;
+    /* 4 = (ABS_HAT3X-ABS_HAT0X)/2 (see input-event-codes.h in kernel) */
+    int hats_indices[4];
+
+    /* Set when gamepad is pending removal due to ENODEV read error */
+    SDL_bool gone;
 };
 
 #endif /* SDL_sysjoystick_c_h_ */
--- a/external/SDL2/src/joystick/psp/SDL_sysjoystick.c
+++ b/external/SDL2/src/joystick/psp/SDL_sysjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/steam/SDL_steamcontroller.c
+++ b/external/SDL2/src/joystick/steam/SDL_steamcontroller.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/steam/SDL_steamcontroller.h
+++ b/external/SDL2/src/joystick/steam/SDL_steamcontroller.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/windows/SDL_dinputjoystick.c
+++ b/external/SDL2/src/joystick/windows/SDL_dinputjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h
+++ b/external/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/windows/SDL_mmjoystick.c
+++ b/external/SDL2/src/joystick/windows/SDL_mmjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/windows/SDL_windowsjoystick.c
+++ b/external/SDL2/src/joystick/windows/SDL_windowsjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h
+++ b/external/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/windows/SDL_xinputjoystick.c
+++ b/external/SDL2/src/joystick/windows/SDL_xinputjoystick.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h
+++ b/external/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/libm/e_exp.c
+++ b/external/SDL2/src/libm/e_exp.c
@@ -75,6 +75,10 @@
 #include "math_libm.h"
 #include "math_private.h"
 
+#ifdef __WATCOMC__ /* Watcom defines huge=__huge */
+#undef huge
+#endif
+
 static const double
 one	= 1.0,
 halF[2]	= {0.5,-0.5,},
--- a/external/SDL2/src/libm/e_pow.c
+++ b/external/SDL2/src/libm/e_pow.c
@@ -63,6 +63,10 @@
 #pragma warning ( disable : 4756 )
 #endif
 
+#ifdef __WATCOMC__ /* Watcom defines huge=__huge */
+#undef huge
+#endif
+
 static const double
 bp[] = {1.0, 1.5,},
 dp_h[] = { 0.0, 5.84962487220764160156e-01,}, /* 0x3FE2B803, 0x40000000 */
--- a/external/SDL2/src/libm/math_libm.h
+++ b/external/SDL2/src/libm/math_libm.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/libm/s_atan.c
+++ b/external/SDL2/src/libm/s_atan.c
@@ -60,6 +60,10 @@
   1.62858201153657823623e-02, /* 0x3F90AD3A, 0xE322DA11 */
 };
 
+#ifdef __WATCOMC__ /* Watcom defines huge=__huge */
+#undef huge
+#endif
+
 static const double
 one   = 1.0,
 huge   = 1.0e300;
--- a/external/SDL2/src/libm/s_floor.c
+++ b/external/SDL2/src/libm/s_floor.c
@@ -24,6 +24,10 @@
 #include "math_libm.h"
 #include "math_private.h"
 
+#ifdef __WATCOMC__ /* Watcom defines huge=__huge */
+#undef huge
+#endif
+
 static const double huge = 1.0e300;
 
 double floor(double x)
--- a/external/SDL2/src/libm/s_scalbn.c
+++ b/external/SDL2/src/libm/s_scalbn.c
@@ -20,6 +20,10 @@
 #include "math_private.h"
 #include <limits.h>
 
+#ifdef __WATCOMC__ /* Watcom defines huge=__huge */
+#undef huge
+#endif
+
 static const double
 two54  = 1.80143985094819840000e+16, /* 0x43500000, 0x00000000 */
 twom54 = 5.55111512312578270212e-17, /* 0x3C900000, 0x00000000 */
--- a/external/SDL2/src/loadso/dlopen/SDL_sysloadso.c
+++ b/external/SDL2/src/loadso/dlopen/SDL_sysloadso.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -61,12 +61,13 @@
     void *symbol = dlsym(handle, name);
     if (symbol == NULL) {
         /* append an underscore for platforms that need that. */
+        SDL_bool isstack;
         size_t len = 1 + SDL_strlen(name) + 1;
-        char *_name = SDL_stack_alloc(char, len);
+        char *_name = SDL_small_alloc(char, len, &isstack);
         _name[0] = '_';
         SDL_strlcpy(&_name[1], name, len);
         symbol = dlsym(handle, _name);
-        SDL_stack_free(_name);
+        SDL_small_free(_name, isstack);
         if (symbol == NULL) {
             SDL_SetError("Failed loading %s: %s", name,
                          (const char *) dlerror());
--- a/external/SDL2/src/loadso/dummy/SDL_sysloadso.c
+++ b/external/SDL2/src/loadso/dummy/SDL_sysloadso.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/loadso/windows/SDL_sysloadso.c
+++ b/external/SDL2/src/loadso/windows/SDL_sysloadso.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/main/haiku/SDL_BApp.h
+++ b/external/SDL2/src/main/haiku/SDL_BApp.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/main/haiku/SDL_BeApp.cc
+++ b/external/SDL2/src/main/haiku/SDL_BeApp.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/main/haiku/SDL_BeApp.h
+++ b/external/SDL2/src/main/haiku/SDL_BeApp.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/main/nacl/SDL_nacl_main.c
+++ b/external/SDL2/src/main/nacl/SDL_nacl_main.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- /dev/null
+++ b/external/SDL2/src/main/uikit/SDL_uikit_main.c
@@ -1,0 +1,19 @@
+/*
+    SDL_uiki_main.c, placed in the public domain by Sam Lantinga  3/18/2019
+*/
+#include "../../SDL_internal.h"
+
+/* Include the SDL main definition header */
+#include "SDL_main.h"
+
+#ifdef main
+#undef main
+#endif
+
+int
+main(int argc, char *argv[])
+{
+    return SDL_UIKitRunApp(argc, argv, SDL_main);
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/main/windows/version.rc
+++ b/external/SDL2/src/main/windows/version.rc
@@ -9,8 +9,8 @@
 //
 
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,0,9,0
- PRODUCTVERSION 2,0,9,0
+ FILEVERSION 2,0,10,0
+ PRODUCTVERSION 2,0,10,0
  FILEFLAGSMASK 0x3fL
  FILEFLAGS 0x0L
  FILEOS 0x40004L
@@ -23,12 +23,12 @@
         BEGIN
             VALUE "CompanyName", "\0"
             VALUE "FileDescription", "SDL\0"
-            VALUE "FileVersion", "2, 0, 9, 0\0"
+            VALUE "FileVersion", "2, 0, 10, 0\0"
             VALUE "InternalName", "SDL\0"
-            VALUE "LegalCopyright", "Copyright � 2018 Sam Lantinga\0"
+            VALUE "LegalCopyright", "Copyright � 2019 Sam Lantinga\0"
             VALUE "OriginalFilename", "SDL2.dll\0"
             VALUE "ProductName", "Simple DirectMedia Layer\0"
-            VALUE "ProductVersion", "2, 0, 9, 0\0"
+            VALUE "ProductVersion", "2, 0, 10, 0\0"
         END
     END
     BLOCK "VarFileInfo"
--- a/external/SDL2/src/power/SDL_power.c
+++ b/external/SDL2/src/power/SDL_power.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/SDL_syspower.h
+++ b/external/SDL2/src/power/SDL_syspower.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/android/SDL_syspower.c
+++ b/external/SDL2/src/power/android/SDL_syspower.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/emscripten/SDL_syspower.c
+++ b/external/SDL2/src/power/emscripten/SDL_syspower.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/haiku/SDL_syspower.c
+++ b/external/SDL2/src/power/haiku/SDL_syspower.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/linux/SDL_syspower.c
+++ b/external/SDL2/src/power/linux/SDL_syspower.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/macosx/SDL_syspower.c
+++ b/external/SDL2/src/power/macosx/SDL_syspower.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/psp/SDL_syspower.c
+++ b/external/SDL2/src/power/psp/SDL_syspower.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/uikit/SDL_syspower.h
+++ b/external/SDL2/src/power/uikit/SDL_syspower.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/uikit/SDL_syspower.m
+++ b/external/SDL2/src/power/uikit/SDL_syspower.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/windows/SDL_syspower.c
+++ b/external/SDL2/src/power/windows/SDL_syspower.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/power/winrt/SDL_syspower.cpp
+++ b/external/SDL2/src/power/winrt/SDL_syspower.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/SDL_d3dmath.c
+++ b/external/SDL2/src/render/SDL_d3dmath.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/SDL_d3dmath.h
+++ b/external/SDL2/src/render/SDL_d3dmath.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/SDL_render.c
+++ b/external/SDL2/src/render/SDL_render.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -29,6 +29,9 @@
 #include "SDL_sysrender.h"
 #include "software/SDL_render_sw_c.h"
 
+#if defined(__ANDROID__)
+#  include "../core/android/SDL_android.h"
+#endif
 
 #define SDL_WINDOWRENDERDATA    "_SDL_WindowRenderData"
 
@@ -80,6 +83,9 @@
 #if SDL_VIDEO_RENDER_D3D11
     &D3D11_RenderDriver,
 #endif
+#if SDL_VIDEO_RENDER_METAL
+    &METAL_RenderDriver,
+#endif
 #if SDL_VIDEO_RENDER_OGL
     &GL_RenderDriver,
 #endif
@@ -92,9 +98,6 @@
 #if SDL_VIDEO_RENDER_DIRECTFB
     &DirectFB_RenderDriver,
 #endif
-#if SDL_VIDEO_RENDER_METAL
-    &METAL_RenderDriver,
-#endif
 #if SDL_VIDEO_RENDER_PSP
     &PSP_RenderDriver,
 #endif
@@ -105,6 +108,519 @@
 static char renderer_magic;
 static char texture_magic;
 
+static SDL_INLINE void
+DebugLogRenderCommands(const SDL_RenderCommand *cmd)
+{
+#if 0
+    unsigned int i = 1;
+    SDL_Log("Render commands to flush:");
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_NO_OP:
+                SDL_Log(" %u. no-op", i++);
+                break;
+
+            case SDL_RENDERCMD_SETVIEWPORT:
+                SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})", i++,
+                        (unsigned int) cmd->data.viewport.first,
+                        cmd->data.viewport.rect.x, cmd->data.viewport.rect.y,
+                        cmd->data.viewport.rect.w, cmd->data.viewport.rect.h);
+                break;
+
+            case SDL_RENDERCMD_SETCLIPRECT:
+                SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})", i++,
+                        cmd->data.cliprect.enabled ? "true" : "false",
+                        cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y,
+                        cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h);
+                break;
+
+            case SDL_RENDERCMD_SETDRAWCOLOR:
+                SDL_Log(" %u. set draw color (first=%u, r=%d, g=%d, b=%d, a=%d)", i++,
+                        (unsigned int) cmd->data.color.first,
+                        (int) cmd->data.color.r, (int) cmd->data.color.g,
+                        (int) cmd->data.color.b, (int) cmd->data.color.a);
+                break;
+
+            case SDL_RENDERCMD_CLEAR:
+                SDL_Log(" %u. clear (first=%u, r=%d, g=%d, b=%d, a=%d)", i++,
+                        (unsigned int) cmd->data.color.first,
+                        (int) cmd->data.color.r, (int) cmd->data.color.g,
+                        (int) cmd->data.color.b, (int) cmd->data.color.a);
+                break;
+
+            case SDL_RENDERCMD_DRAW_POINTS:
+                SDL_Log(" %u. draw points (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++,
+                        (unsigned int) cmd->data.draw.first,
+                        (unsigned int) cmd->data.draw.count,
+                        (int) cmd->data.draw.r, (int) cmd->data.draw.g,
+                        (int) cmd->data.draw.b, (int) cmd->data.draw.a,
+                        (int) cmd->data.draw.blend);
+                break;
+
+            case SDL_RENDERCMD_DRAW_LINES:
+                SDL_Log(" %u. draw lines (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++,
+                        (unsigned int) cmd->data.draw.first,
+                        (unsigned int) cmd->data.draw.count,
+                        (int) cmd->data.draw.r, (int) cmd->data.draw.g,
+                        (int) cmd->data.draw.b, (int) cmd->data.draw.a,
+                        (int) cmd->data.draw.blend);
+                break;
+
+            case SDL_RENDERCMD_FILL_RECTS:
+                SDL_Log(" %u. fill rects (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++,
+                        (unsigned int) cmd->data.draw.first,
+                        (unsigned int) cmd->data.draw.count,
+                        (int) cmd->data.draw.r, (int) cmd->data.draw.g,
+                        (int) cmd->data.draw.b, (int) cmd->data.draw.a,
+                        (int) cmd->data.draw.blend);
+                break;
+
+            case SDL_RENDERCMD_COPY:
+                SDL_Log(" %u. copy (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, tex=%p)", i++,
+                        (unsigned int) cmd->data.draw.first,
+                        (unsigned int) cmd->data.draw.count,
+                        (int) cmd->data.draw.r, (int) cmd->data.draw.g,
+                        (int) cmd->data.draw.b, (int) cmd->data.draw.a,
+                        (int) cmd->data.draw.blend, cmd->data.draw.texture);
+                break;
+
+
+            case SDL_RENDERCMD_COPY_EX:
+                SDL_Log(" %u. copyex (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, tex=%p)", i++,
+                        (unsigned int) cmd->data.draw.first,
+                        (unsigned int) cmd->data.draw.count,
+                        (int) cmd->data.draw.r, (int) cmd->data.draw.g,
+                        (int) cmd->data.draw.b, (int) cmd->data.draw.a,
+                        (int) cmd->data.draw.blend, cmd->data.draw.texture);
+                break;
+        }
+        cmd = cmd->next;
+    }
+#endif
+}
+
+static int
+FlushRenderCommands(SDL_Renderer *renderer)
+{
+    SDL_AllocVertGap *prevgap = &renderer->vertex_data_gaps;
+    SDL_AllocVertGap *gap = prevgap;
+    int retval;
+
+    SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL));
+
+    if (renderer->render_commands == NULL) {  /* nothing to do! */
+        SDL_assert(renderer->vertex_data_used == 0);
+        return 0;
+    }
+
+    DebugLogRenderCommands(renderer->render_commands);
+
+    retval = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used);
+
+    while (gap) {
+        prevgap = gap;
+        gap = gap->next;
+    }
+    prevgap->next = renderer->vertex_data_gaps_pool;
+    renderer->vertex_data_gaps_pool = renderer->vertex_data_gaps.next;
+    renderer->vertex_data_gaps.next = NULL;
+
+    /* Move the whole render command queue to the unused pool so we can reuse them next time. */
+    if (renderer->render_commands_tail != NULL) {
+        renderer->render_commands_tail->next = renderer->render_commands_pool;
+        renderer->render_commands_pool = renderer->render_commands;
+        renderer->render_commands_tail = NULL;
+        renderer->render_commands = NULL;
+    }
+    renderer->vertex_data_used = 0;
+    renderer->render_command_generation++;
+    renderer->color_queued = SDL_FALSE;
+    renderer->viewport_queued = SDL_FALSE;
+    renderer->cliprect_queued = SDL_FALSE;
+    return retval;
+}
+
+static int
+FlushRenderCommandsIfTextureNeeded(SDL_Texture *texture)
+{
+    SDL_Renderer *renderer = texture->renderer;
+    if (texture->last_command_generation == renderer->render_command_generation) {
+        /* the current command queue depends on this texture, flush the queue now before it changes */
+        return FlushRenderCommands(renderer);
+    }
+    return 0;
+}
+
+static SDL_INLINE int
+FlushRenderCommandsIfNotBatching(SDL_Renderer *renderer)
+{
+    return renderer->batching ? 0 : FlushRenderCommands(renderer);
+}
+
+int
+SDL_RenderFlush(SDL_Renderer * renderer)
+{
+    return FlushRenderCommands(renderer);
+}
+
+static SDL_AllocVertGap *
+AllocateVertexGap(SDL_Renderer *renderer)
+{
+    SDL_AllocVertGap *retval = renderer->vertex_data_gaps_pool;
+    if (retval) {
+        renderer->vertex_data_gaps_pool = retval->next;
+        retval->next = NULL;
+    } else {
+        retval = (SDL_AllocVertGap *) SDL_malloc(sizeof (SDL_AllocVertGap));
+        if (!retval) {
+            SDL_OutOfMemory();
+        }
+    }
+    return retval;
+}
+
+
+void *
+SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset)
+{
+    const size_t needed = renderer->vertex_data_used + numbytes + alignment;
+    size_t aligner, aligned;
+    void *retval;
+
+    SDL_AllocVertGap *prevgap = &renderer->vertex_data_gaps;
+    SDL_AllocVertGap *gap = prevgap->next;
+    while (gap) {
+        const size_t gapoffset = gap->offset;
+        aligner = (alignment && ((gap->offset % alignment) != 0)) ? (alignment - (gap->offset % alignment)) : 0;
+        aligned = gapoffset + aligner;
+
+        /* Can we use this gap? */
+        if ((aligner < gap->len) && ((gap->len - aligner) >= numbytes)) {
+            /* we either finished this gap off, trimmed the left, trimmed the right, or split it into two gaps. */
+            if (gap->len == numbytes) {  /* finished it off, remove it */
+                SDL_assert(aligned == gapoffset);
+                prevgap->next = gap->next;
+                gap->next = renderer->vertex_data_gaps_pool;
+                renderer->vertex_data_gaps_pool = gap;
+            } else if (aligned == gapoffset) {  /* trimmed the left */
+                gap->offset += numbytes;
+                gap->len -= numbytes;
+            } else if (((aligned - gapoffset) + numbytes) == gap->len) {  /* trimmed the right */
+                gap->len -= numbytes;
+            } else {  /* split into two gaps */
+                SDL_AllocVertGap *newgap = AllocateVertexGap(renderer);
+                if (!newgap) {
+                    return NULL;
+                }
+                newgap->offset = aligned + numbytes;
+                newgap->len = gap->len - (aligner + numbytes);
+                newgap->next = gap->next;
+                // gap->offset doesn't change.
+                gap->len = aligner;
+                gap->next = newgap;
+            }
+
+            if (offset) {
+                *offset = aligned;
+            }
+            return ((Uint8 *) renderer->vertex_data) + aligned;
+        }
+
+        /* Try the next gap */
+        prevgap = gap;
+        gap = gap->next;
+    }
+
+    /* no gaps with enough space; get a new piece of the vertex buffer */
+    while (needed > renderer->vertex_data_allocation) {
+        const size_t current_allocation = renderer->vertex_data ? renderer->vertex_data_allocation : 1024;
+        const size_t newsize = current_allocation * 2;
+        void *ptr = SDL_realloc(renderer->vertex_data, newsize);
+        if (ptr == NULL) {
+            SDL_OutOfMemory();
+            return NULL;
+        }
+        renderer->vertex_data = ptr;
+        renderer->vertex_data_allocation = newsize;
+    }
+
+    aligner = (alignment && ((renderer->vertex_data_used % alignment) != 0)) ? (alignment - (renderer->vertex_data_used % alignment)) : 0;
+    aligned = renderer->vertex_data_used + aligner;
+
+    retval = ((Uint8 *) renderer->vertex_data) + aligned;
+    if (offset) {
+        *offset = aligned;
+    }
+
+    if (aligner) {  /* made a new gap... */
+        SDL_AllocVertGap *newgap = AllocateVertexGap(renderer);
+        if (newgap) {  /* just let it slide as lost space if malloc fails. */
+            newgap->offset = renderer->vertex_data_used;
+            newgap->len = aligner;
+            newgap->next = NULL;
+            prevgap->next = newgap;
+        }
+    }
+
+    renderer->vertex_data_used += aligner + numbytes;
+
+    return retval;
+}
+
+static SDL_RenderCommand *
+AllocateRenderCommand(SDL_Renderer *renderer)
+{
+    SDL_RenderCommand *retval = NULL;
+
+    /* !!! FIXME: are there threading limitations in SDL's render API? If not, we need to mutex this. */
+    retval = renderer->render_commands_pool;
+    if (retval != NULL) {
+        renderer->render_commands_pool = retval->next;
+        retval->next = NULL;
+    } else {
+        retval = SDL_calloc(1, sizeof (*retval));
+        if (!retval) {
+            SDL_OutOfMemory();
+            return NULL;
+        }
+    }
+
+    SDL_assert((renderer->render_commands == NULL) == (renderer->render_commands_tail == NULL));
+    if (renderer->render_commands_tail != NULL) {
+        renderer->render_commands_tail->next = retval;
+    } else {
+        renderer->render_commands = retval;
+    }
+    renderer->render_commands_tail = retval;
+
+    return retval;
+}
+
+static int
+QueueCmdSetViewport(SDL_Renderer *renderer)
+{
+    int retval = 0;
+    if (!renderer->viewport_queued || (SDL_memcmp(&renderer->viewport, &renderer->last_queued_viewport, sizeof (SDL_Rect)) != 0)) {
+        SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
+        retval = -1;
+        if (cmd != NULL) {
+            cmd->command = SDL_RENDERCMD_SETVIEWPORT;
+            cmd->data.viewport.first = 0;  /* render backend will fill this in. */
+            SDL_memcpy(&cmd->data.viewport.rect, &renderer->viewport, sizeof (renderer->viewport));
+            retval = renderer->QueueSetViewport(renderer, cmd);
+            if (retval < 0) {
+                cmd->command = SDL_RENDERCMD_NO_OP;
+            } else {
+                SDL_memcpy(&renderer->last_queued_viewport, &renderer->viewport, sizeof (SDL_Rect));
+                renderer->viewport_queued = SDL_TRUE;
+            }
+        }
+    }
+    return retval;
+}
+
+static int
+QueueCmdSetClipRect(SDL_Renderer *renderer)
+{
+    int retval = 0;
+    if ((!renderer->cliprect_queued) ||
+         (renderer->clipping_enabled != renderer->last_queued_cliprect_enabled) ||
+         (SDL_memcmp(&renderer->clip_rect, &renderer->last_queued_cliprect, sizeof (SDL_Rect)) != 0)) {
+        SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
+        if (cmd == NULL) {
+            retval = -1;
+        } else {
+            cmd->command = SDL_RENDERCMD_SETCLIPRECT;
+            cmd->data.cliprect.enabled = renderer->clipping_enabled;
+            SDL_memcpy(&cmd->data.cliprect.rect, &renderer->clip_rect, sizeof (cmd->data.cliprect.rect));
+            SDL_memcpy(&renderer->last_queued_cliprect, &renderer->clip_rect, sizeof (SDL_Rect));
+            renderer->last_queued_cliprect_enabled = renderer->clipping_enabled;
+            renderer->cliprect_queued = SDL_TRUE;
+        }
+    }
+    return retval;
+}
+
+static int
+QueueCmdSetDrawColor(SDL_Renderer *renderer, const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
+{
+    const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
+    int retval = 0;
+    
+    if (!renderer->color_queued || (color != renderer->last_queued_color)) {
+        SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
+        retval = -1;
+
+        if (cmd != NULL) {
+            cmd->command = SDL_RENDERCMD_SETDRAWCOLOR;
+            cmd->data.color.first = 0;  /* render backend will fill this in. */
+            cmd->data.color.r = r;
+            cmd->data.color.g = g;
+            cmd->data.color.b = b;
+            cmd->data.color.a = a;
+            retval = renderer->QueueSetDrawColor(renderer, cmd);
+            if (retval < 0) {
+                cmd->command = SDL_RENDERCMD_NO_OP;
+            } else {
+                renderer->last_queued_color = color;
+                renderer->color_queued = SDL_TRUE;
+            }
+        }
+    }
+    return retval;
+}
+
+static int
+QueueCmdClear(SDL_Renderer *renderer)
+{
+    SDL_RenderCommand *cmd = AllocateRenderCommand(renderer);
+    if (cmd == NULL) {
+        return -1;
+    }
+
+    cmd->command = SDL_RENDERCMD_CLEAR;
+    cmd->data.color.first = 0;
+    cmd->data.color.r = renderer->r;
+    cmd->data.color.g = renderer->g;
+    cmd->data.color.b = renderer->b;
+    cmd->data.color.a = renderer->a;
+    return 0;
+}
+
+static int
+PrepQueueCmdDraw(SDL_Renderer *renderer, const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
+{
+    int retval = 0;
+    if (retval == 0) {
+        retval = QueueCmdSetDrawColor(renderer, r, g, b, a);
+    }
+    if (retval == 0) {
+        retval = QueueCmdSetViewport(renderer);
+    }
+    if (retval == 0) {
+        retval = QueueCmdSetClipRect(renderer);
+    }
+    return retval;
+}
+
+static SDL_RenderCommand *
+PrepQueueCmdDrawSolid(SDL_Renderer *renderer, const SDL_RenderCommandType cmdtype)
+{
+    /* !!! FIXME: drop this draw if viewport w or h is zero. */
+    SDL_RenderCommand *cmd = NULL;
+    if (PrepQueueCmdDraw(renderer, renderer->r, renderer->g, renderer->b, renderer->a) == 0) {
+        cmd = AllocateRenderCommand(renderer);
+        if (cmd != NULL) {
+            cmd->command = cmdtype;
+            cmd->data.draw.first = 0;  /* render backend will fill this in. */
+            cmd->data.draw.count = 0;  /* render backend will fill this in. */
+            cmd->data.draw.r = renderer->r;
+            cmd->data.draw.g = renderer->g;
+            cmd->data.draw.b = renderer->b;
+            cmd->data.draw.a = renderer->a;
+            cmd->data.draw.blend = renderer->blendMode;
+            cmd->data.draw.texture = NULL;  /* no texture. */
+        }
+    }
+    return cmd;
+}
+
+static int
+QueueCmdDrawPoints(SDL_Renderer *renderer, const SDL_FPoint * points, const int count)
+{
+    SDL_RenderCommand *cmd = PrepQueueCmdDrawSolid(renderer, SDL_RENDERCMD_DRAW_POINTS);
+    int retval = -1;
+    if (cmd != NULL) {
+        retval = renderer->QueueDrawPoints(renderer, cmd, points, count);
+        if (retval < 0) {
+            cmd->command = SDL_RENDERCMD_NO_OP;
+        }
+    }
+    return retval;
+}
+
+static int
+QueueCmdDrawLines(SDL_Renderer *renderer, const SDL_FPoint * points, const int count)
+{
+    SDL_RenderCommand *cmd = PrepQueueCmdDrawSolid(renderer, SDL_RENDERCMD_DRAW_LINES);
+    int retval = -1;
+    if (cmd != NULL) {
+        retval = renderer->QueueDrawLines(renderer, cmd, points, count);
+        if (retval < 0) {
+            cmd->command = SDL_RENDERCMD_NO_OP;
+        }
+    }
+    return retval;
+}
+
+static int
+QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int count)
+{
+    SDL_RenderCommand *cmd = PrepQueueCmdDrawSolid(renderer, SDL_RENDERCMD_FILL_RECTS);
+    int retval = -1;
+    if (cmd != NULL) {
+        retval = renderer->QueueFillRects(renderer, cmd, rects, count);
+        if (retval < 0) {
+            cmd->command = SDL_RENDERCMD_NO_OP;
+        }
+    }
+    return retval;
+}
+
+static SDL_RenderCommand *
+PrepQueueCmdDrawTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_RenderCommandType cmdtype)
+{
+    /* !!! FIXME: drop this draw if viewport w or h is zero. */
+    SDL_RenderCommand *cmd = NULL;
+    if (PrepQueueCmdDraw(renderer, texture->r, texture->g, texture->b, texture->a) == 0) {
+        cmd = AllocateRenderCommand(renderer);
+        if (cmd != NULL) {
+            cmd->command = cmdtype;
+            cmd->data.draw.first = 0;  /* render backend will fill this in. */
+            cmd->data.draw.count = 0;  /* render backend will fill this in. */
+            cmd->data.draw.r = texture->r;
+            cmd->data.draw.g = texture->g;
+            cmd->data.draw.b = texture->b;
+            cmd->data.draw.a = texture->a;
+            cmd->data.draw.blend = texture->blendMode;
+            cmd->data.draw.texture = texture;
+        }
+    }
+    return cmd;
+}
+
+static int
+QueueCmdCopy(SDL_Renderer *renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+    SDL_RenderCommand *cmd = PrepQueueCmdDrawTexture(renderer, texture, SDL_RENDERCMD_COPY);
+    int retval = -1;
+    if (cmd != NULL) {
+        retval = renderer->QueueCopy(renderer, cmd, texture, srcrect, dstrect);
+        if (retval < 0) {
+            cmd->command = SDL_RENDERCMD_NO_OP;
+        }
+    }
+    return retval;
+}
+
+static int
+QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture * texture,
+               const SDL_Rect * srcquad, const SDL_FRect * dstrect,
+               const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+{
+    SDL_RenderCommand *cmd = PrepQueueCmdDrawTexture(renderer, texture, SDL_RENDERCMD_COPY_EX);
+    int retval = -1;
+    SDL_assert(renderer->QueueCopyEx != NULL);  /* should have caught at higher level. */
+    if (cmd != NULL) {
+        retval = renderer->QueueCopyEx(renderer, cmd, texture, srcquad, dstrect, angle, center, flip);
+        if (retval < 0) {
+            cmd->command = SDL_RENDERCMD_NO_OP;
+        }
+    }
+    return retval;
+}
+
+
 static int UpdateLogicalSize(SDL_Renderer *renderer);
 
 int
@@ -183,7 +699,8 @@
                         renderer->viewport.y = 0;
                         renderer->viewport.w = w;
                         renderer->viewport.h = h;
-                        renderer->UpdateViewport(renderer);
+                        QueueCmdSetViewport(renderer);
+                        FlushRenderCommandsIfNotBatching(renderer);
                     }
                 }
 
@@ -300,6 +817,20 @@
     return 0;
 }
 
+static SDL_INLINE
+void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
+{
+    /* all of these functions are required to be implemented, even as no-ops, so we don't
+        have to check that they aren't NULL over and over. */
+    SDL_assert(renderer->QueueSetViewport != NULL);
+    SDL_assert(renderer->QueueSetDrawColor != NULL);
+    SDL_assert(renderer->QueueDrawPoints != NULL);
+    SDL_assert(renderer->QueueDrawLines != NULL);
+    SDL_assert(renderer->QueueFillRects != NULL);
+    SDL_assert(renderer->QueueCopy != NULL);
+    SDL_assert(renderer->RunCommandQueue != NULL);
+}
+
 SDL_Renderer *
 SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
 {
@@ -306,16 +837,21 @@
 #if !SDL_RENDER_DISABLED
     SDL_Renderer *renderer = NULL;
     int n = SDL_GetNumRenderDrivers();
+    SDL_bool batching = SDL_TRUE;
     const char *hint;
 
+#if defined(__ANDROID__)
+    Android_ActivityMutex_Lock_Running();
+#endif
+
     if (!window) {
         SDL_SetError("Invalid window");
-        return NULL;
+        goto error;
     }
 
     if (SDL_GetRenderer(window)) {
         SDL_SetError("Renderer already associated with window");
-        return NULL;
+        goto error;
     }
 
     if (SDL_GetHint(SDL_HINT_RENDER_VSYNC)) {
@@ -335,6 +871,9 @@
                 if (SDL_strcasecmp(hint, driver->info.name) == 0) {
                     /* Create a new renderer instance */
                     renderer = driver->CreateRenderer(window, flags);
+                    if (renderer) {
+                        batching = SDL_FALSE;
+                    }
                     break;
                 }
             }
@@ -356,53 +895,81 @@
         }
         if (index == n) {
             SDL_SetError("Couldn't find matching render driver");
-            return NULL;
+            goto error;
         }
     } else {
         if (index >= SDL_GetNumRenderDrivers()) {
             SDL_SetError("index must be -1 or in the range of 0 - %d",
                          SDL_GetNumRenderDrivers() - 1);
-            return NULL;
+            goto error;
         }
         /* Create a new renderer instance */
         renderer = render_drivers[index]->CreateRenderer(window, flags);
+        batching = SDL_FALSE;
     }
 
-    if (renderer) {
-        renderer->magic = &renderer_magic;
-        renderer->window = window;
-        renderer->target_mutex = SDL_CreateMutex();
-        renderer->scale.x = 1.0f;
-        renderer->scale.y = 1.0f;
-        renderer->dpi_scale.x = 1.0f;
-        renderer->dpi_scale.y = 1.0f;
+    if (!renderer) {
+        goto error;
+    }
 
-        if (window && renderer->GetOutputSize) {
-            int window_w, window_h;
-            int output_w, output_h;
-            if (renderer->GetOutputSize(renderer, &output_w, &output_h) == 0) {
-                SDL_GetWindowSize(renderer->window, &window_w, &window_h);
-                renderer->dpi_scale.x = (float)window_w / output_w;
-                renderer->dpi_scale.y = (float)window_h / output_h;
-            }
-        }
+    VerifyDrawQueueFunctions(renderer);
 
-        if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
-            renderer->hidden = SDL_TRUE;
-        } else {
-            renderer->hidden = SDL_FALSE;
-        }
+    /* let app/user override batching decisions. */
+    if (renderer->always_batch) {
+        batching = SDL_TRUE;
+    } else if (SDL_GetHint(SDL_HINT_RENDER_BATCHING)) {
+        batching = SDL_GetHintBoolean(SDL_HINT_RENDER_BATCHING, SDL_TRUE);
+    }
 
-        SDL_SetWindowData(window, SDL_WINDOWRENDERDATA, renderer);
+    renderer->batching = batching;
+    renderer->magic = &renderer_magic;
+    renderer->window = window;
+    renderer->target_mutex = SDL_CreateMutex();
+    renderer->scale.x = 1.0f;
+    renderer->scale.y = 1.0f;
+    renderer->dpi_scale.x = 1.0f;
+    renderer->dpi_scale.y = 1.0f;
 
-        SDL_RenderSetViewport(renderer, NULL);
+    /* new textures start at zero, so we start at 1 so first render doesn't flush by accident. */
+    renderer->render_command_generation = 1;
 
-        SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
+    if (window && renderer->GetOutputSize) {
+        int window_w, window_h;
+        int output_w, output_h;
+        if (renderer->GetOutputSize(renderer, &output_w, &output_h) == 0) {
+            SDL_GetWindowSize(renderer->window, &window_w, &window_h);
+            renderer->dpi_scale.x = (float)window_w / output_w;
+            renderer->dpi_scale.y = (float)window_h / output_h;
+        }
+    }
 
-        SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
-                    "Created renderer: %s", renderer->info.name);
+    if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
+        renderer->hidden = SDL_TRUE;
+    } else {
+        renderer->hidden = SDL_FALSE;
     }
+
+    SDL_SetWindowData(window, SDL_WINDOWRENDERDATA, renderer);
+
+    SDL_RenderSetViewport(renderer, NULL);
+
+    SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
+
+    SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
+                "Created renderer: %s", renderer->info.name);
+
+#if defined(__ANDROID__)
+    Android_ActivityMutex_Unlock();
+#endif
     return renderer;
+
+error:
+
+#if defined(__ANDROID__)
+    Android_ActivityMutex_Unlock();
+#endif
+    return NULL;
+
 #else
     SDL_SetError("SDL not built with rendering support");
     return NULL;
@@ -418,11 +985,15 @@
     renderer = SW_CreateRendererForSurface(surface);
 
     if (renderer) {
+        VerifyDrawQueueFunctions(renderer);
         renderer->magic = &renderer_magic;
         renderer->target_mutex = SDL_CreateMutex();
         renderer->scale.x = 1.0f;
         renderer->scale.y = 1.0f;
 
+        /* new textures start at zero, so we start at 1 so first render doesn't flush by accident. */
+        renderer->render_command_generation = 1;
+
         SDL_RenderSetViewport(renderer, NULL);
     }
     return renderer;
@@ -637,8 +1208,9 @@
 {
     const SDL_PixelFormat *fmt;
     SDL_bool needAlpha;
-    Uint32 i;
-    Uint32 format;
+    SDL_bool direct_update;
+    int i;
+    Uint32 format = SDL_PIXELFORMAT_UNKNOWN;
     SDL_Texture *texture;
 
     CHECK_RENDERER_MAGIC(renderer, NULL);
@@ -655,15 +1227,58 @@
     } else {
         needAlpha = SDL_FALSE;
     }
-    format = renderer->info.texture_formats[0];
-    for (i = 0; i < renderer->info.num_texture_formats; ++i) {
-        if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
-            SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
-            format = renderer->info.texture_formats[i];
-            break;
+
+    /* If Palette contains alpha values, promotes to alpha format */
+    if (fmt->palette) {
+        for (i = 0; i < fmt->palette->ncolors; i++) {
+            Uint8 alpha_value = fmt->palette->colors[i].a;
+            if (alpha_value != 0 || alpha_value != SDL_ALPHA_OPAQUE) {
+                needAlpha = SDL_TRUE;
+                break;
+            }
         }
     }
 
+    /* Try to have the best pixel format for the texture */
+    /* No alpha, but a colorkey => promote to alpha */
+    if (!fmt->Amask && SDL_HasColorKey(surface)) {
+        if (fmt->format == SDL_PIXELFORMAT_RGB888) {
+            for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
+                if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) {
+                    format = SDL_PIXELFORMAT_ARGB8888;
+                    break;
+                }
+            }
+        } else if (fmt->format == SDL_PIXELFORMAT_BGR888) {
+            for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
+                if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) {
+                    format = SDL_PIXELFORMAT_ABGR8888;
+                    break;
+                }
+            }
+        }
+    } else {
+        /* Exact match would be fine */
+        for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
+            if (renderer->info.texture_formats[i] == fmt->format) {
+                format = fmt->format;
+                break;
+            }
+        }
+    }
+
+    /* Fallback, choose a valid pixel format */
+    if (format == SDL_PIXELFORMAT_UNKNOWN) {
+        format = renderer->info.texture_formats[0];
+        for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
+            if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
+                    SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
+                format = renderer->info.texture_formats[i];
+                break;
+            }
+        }
+    }
+
     texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
                                 surface->w, surface->h);
     if (!texture) {
@@ -671,6 +1286,20 @@
     }
 
     if (format == surface->format->format) {
+        if (surface->format->Amask && SDL_HasColorKey(surface)) {
+            /* Surface and Renderer formats are identicals. 
+             * Intermediate conversion is needed to convert color key to alpha (SDL_ConvertColorkeyToAlpha()). */
+            direct_update = SDL_FALSE;
+        } else {
+            /* Update Texture directly */
+            direct_update = SDL_TRUE;
+        }
+    } else {
+        /* Surface and Renderer formats are differents, it needs an intermediate conversion. */
+        direct_update = SDL_FALSE;
+    }
+
+    if (direct_update) {
         if (SDL_MUSTLOCK(surface)) {
             SDL_LockSurface(surface);
             SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
@@ -744,11 +1373,8 @@
 int
 SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
 {
-    SDL_Renderer *renderer;
-
     CHECK_TEXTURE_MAGIC(texture, -1);
 
-    renderer = texture->renderer;
     if (r < 255 || g < 255 || b < 255) {
         texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
     } else {
@@ -759,11 +1385,8 @@
     texture->b = b;
     if (texture->native) {
         return SDL_SetTextureColorMod(texture->native, r, g, b);
-    } else if (renderer->SetTextureColorMod) {
-        return renderer->SetTextureColorMod(renderer, texture);
-    } else {
-        return 0;
     }
+    return 0;
 }
 
 int
@@ -787,11 +1410,8 @@
 int
 SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
 {
-    SDL_Renderer *renderer;
-
     CHECK_TEXTURE_MAGIC(texture, -1);
 
-    renderer = texture->renderer;
     if (alpha < 255) {
         texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
     } else {
@@ -800,11 +1420,8 @@
     texture->a = alpha;
     if (texture->native) {
         return SDL_SetTextureAlphaMod(texture->native, alpha);
-    } else if (renderer->SetTextureAlphaMod) {
-        return renderer->SetTextureAlphaMod(renderer, texture);
-    } else {
-        return 0;
     }
+    return 0;
 }
 
 int
@@ -832,11 +1449,8 @@
     texture->blendMode = blendMode;
     if (texture->native) {
         return SDL_SetTextureBlendMode(texture->native, blendMode);
-    } else if (renderer->SetTextureBlendMode) {
-        return renderer->SetTextureBlendMode(renderer, texture);
-    } else {
-        return 0;
     }
+    return 0;
 }
 
 int
@@ -941,7 +1555,6 @@
 SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
                   const void *pixels, int pitch)
 {
-    SDL_Renderer *renderer;
     SDL_Rect full_rect;
 
     CHECK_TEXTURE_MAGIC(texture, -1);
@@ -968,7 +1581,10 @@
     } else if (texture->native) {
         return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
     } else {
-        renderer = texture->renderer;
+        SDL_Renderer *renderer = texture->renderer;
+        if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
+            return -1;
+        }
         return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
     }
 }
@@ -1078,6 +1694,9 @@
         renderer = texture->renderer;
         SDL_assert(renderer->UpdateTextureYUV);
         if (renderer->UpdateTextureYUV) {
+            if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
+                return -1;
+            }
             return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
         } else {
             return SDL_Unsupported();
@@ -1108,7 +1727,6 @@
 SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
                 void **pixels, int *pitch)
 {
-    SDL_Renderer *renderer;
     SDL_Rect full_rect;
 
     CHECK_TEXTURE_MAGIC(texture, -1);
@@ -1126,11 +1744,18 @@
     }
 
     if (texture->yuv) {
+        if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
+            return -1;
+        }
         return SDL_LockTextureYUV(texture, rect, pixels, pitch);
     } else if (texture->native) {
+        /* Calls a real SDL_LockTexture/SDL_UnlockTexture on unlock, flushing then. */
         return SDL_LockTextureNative(texture, rect, pixels, pitch);
     } else {
-        renderer = texture->renderer;
+        SDL_Renderer *renderer = texture->renderer;
+        if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
+            return -1;
+        }
         return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
     }
 }
@@ -1180,8 +1805,6 @@
 void
 SDL_UnlockTexture(SDL_Texture * texture)
 {
-    SDL_Renderer *renderer;
-
     CHECK_TEXTURE_MAGIC(texture, );
 
     if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
@@ -1192,7 +1815,7 @@
     } else if (texture->native) {
         SDL_UnlockTextureNative(texture);
     } else {
-        renderer = texture->renderer;
+        SDL_Renderer *renderer = texture->renderer;
         renderer->UnlockTexture(renderer, texture);
     }
 }
@@ -1217,6 +1840,8 @@
         return 0;
     }
 
+    FlushRenderCommands(renderer);  /* time to send everything to the GPU! */
+
     /* texture == NULL is valid and means reset the target to the window */
     if (texture) {
         CHECK_TEXTURE_MAGIC(texture, -1);
@@ -1272,15 +1897,15 @@
 
     SDL_UnlockMutex(renderer->target_mutex);
 
-    if (renderer->UpdateViewport(renderer) < 0) {
+    if (QueueCmdSetViewport(renderer) < 0) {
         return -1;
     }
-    if (renderer->UpdateClipRect(renderer) < 0) {
+    if (QueueCmdSetClipRect(renderer) < 0) {
         return -1;
     }
 
     /* All set! */
-    return 0;
+    return FlushRenderCommandsIfNotBatching(renderer);
 }
 
 SDL_Texture *
@@ -1452,6 +2077,7 @@
 int
 SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
 {
+    int retval;
     CHECK_RENDERER_MAGIC(renderer, -1);
 
     if (rect) {
@@ -1466,7 +2092,8 @@
             return -1;
         }
     }
-    return renderer->UpdateViewport(renderer);
+    retval = QueueCmdSetViewport(renderer);
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
 }
 
 void
@@ -1485,6 +2112,7 @@
 int
 SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
 {
+    int retval;
     CHECK_RENDERER_MAGIC(renderer, -1)
 
     if (rect) {
@@ -1497,7 +2125,9 @@
         renderer->clipping_enabled = SDL_FALSE;
         SDL_zero(renderer->clip_rect);
     }
-    return renderer->UpdateClipRect(renderer);
+
+    retval = QueueCmdSetClipRect(renderer);
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
 }
 
 void
@@ -1601,37 +2231,47 @@
 int
 SDL_RenderClear(SDL_Renderer * renderer)
 {
+    int retval;
     CHECK_RENDERER_MAGIC(renderer, -1);
-
-    /* Don't draw while we're hidden */
-    if (renderer->hidden) {
-        return 0;
-    }
-    return renderer->RenderClear(renderer);
+    retval = QueueCmdClear(renderer);
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
 }
 
+
+/* !!! FIXME: delete all the duplicate code for the integer versions in 2.1,
+   !!! FIXME:  making the floating point versions the only available APIs. */
+
 int
 SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)
 {
-    SDL_Point point;
+    SDL_FPoint fpoint;
+    fpoint.x = (float) x;
+    fpoint.y = (float) y;
+    return SDL_RenderDrawPointsF(renderer, &fpoint, 1);
+}
 
-    point.x = x;
-    point.y = y;
-    return SDL_RenderDrawPoints(renderer, &point, 1);
+int
+SDL_RenderDrawPointF(SDL_Renderer * renderer, float x, float y)
+{
+    SDL_FPoint fpoint;
+    fpoint.x = x;
+    fpoint.y = y;
+    return SDL_RenderDrawPointsF(renderer, &fpoint, 1);
 }
 
 static int
 RenderDrawPointsWithRects(SDL_Renderer * renderer,
-                     const SDL_Point * points, int count)
+                          const SDL_Point * points, const int count)
 {
-    SDL_FRect *frects;
+    int retval = -1;
+    SDL_bool isstack;
+    SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack);
     int i;
-    int status;
 
-    frects = SDL_stack_alloc(SDL_FRect, count);
     if (!frects) {
         return SDL_OutOfMemory();
     }
+
     for (i = 0; i < count; ++i) {
         frects[i].x = points[i].x * renderer->scale.x;
         frects[i].y = points[i].y * renderer->scale.y;
@@ -1639,11 +2279,11 @@
         frects[i].h = renderer->scale.y;
     }
 
-    status = renderer->RenderFillRects(renderer, frects, count);
+    retval = QueueCmdFillRects(renderer, frects, count);
 
-    SDL_stack_free(frects);
+    SDL_small_free(frects, isstack);
 
-    return status;
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
 }
 
 int
@@ -1652,7 +2292,8 @@
 {
     SDL_FPoint *fpoints;
     int i;
-    int status;
+    int retval;
+    SDL_bool isstack;
 
     CHECK_RENDERER_MAGIC(renderer, -1);
 
@@ -1672,7 +2313,7 @@
         return RenderDrawPointsWithRects(renderer, points, count);
     }
 
-    fpoints = SDL_stack_alloc(SDL_FPoint, count);
+    fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
     if (!fpoints) {
         return SDL_OutOfMemory();
     }
@@ -1681,46 +2322,125 @@
         fpoints[i].y = points[i].y * renderer->scale.y;
     }
 
-    status = renderer->RenderDrawPoints(renderer, fpoints, count);
+    retval = QueueCmdDrawPoints(renderer, fpoints, count);
 
-    SDL_stack_free(fpoints);
+    SDL_small_free(fpoints, isstack);
 
-    return status;
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
 }
 
+static int
+RenderDrawPointsWithRectsF(SDL_Renderer * renderer,
+                           const SDL_FPoint * fpoints, const int count)
+{
+    int retval = -1;
+    SDL_bool isstack;
+    SDL_FRect *frects = SDL_small_alloc(SDL_FRect, count, &isstack);
+    int i;
+
+    if (!frects) {
+        return SDL_OutOfMemory();
+    }
+
+    for (i = 0; i < count; ++i) {
+        frects[i].x = fpoints[i].x * renderer->scale.x;
+        frects[i].y = fpoints[i].y * renderer->scale.y;
+        frects[i].w = renderer->scale.x;
+        frects[i].h = renderer->scale.y;
+    }
+
+    retval = QueueCmdFillRects(renderer, frects, count);
+
+    SDL_small_free(frects, isstack);
+
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
+}
+
 int
+SDL_RenderDrawPointsF(SDL_Renderer * renderer,
+                      const SDL_FPoint * points, int count)
+{
+    SDL_FPoint *fpoints;
+    int i;
+    int retval;
+    SDL_bool isstack;
+
+    CHECK_RENDERER_MAGIC(renderer, -1);
+
+    if (!points) {
+        return SDL_SetError("SDL_RenderDrawFPoints(): Passed NULL points");
+    }
+    if (count < 1) {
+        return 0;
+    }
+
+    /* Don't draw while we're hidden */
+    if (renderer->hidden) {
+        return 0;
+    }
+
+    if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
+        return RenderDrawPointsWithRectsF(renderer, points, count);
+    }
+
+    fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
+    if (!fpoints) {
+        return SDL_OutOfMemory();
+    }
+    for (i = 0; i < count; ++i) {
+        fpoints[i].x = points[i].x * renderer->scale.x;
+        fpoints[i].y = points[i].y * renderer->scale.y;
+    }
+
+    retval = QueueCmdDrawPoints(renderer, fpoints, count);
+
+    SDL_small_free(fpoints, isstack);
+
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
+}
+
+int
 SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
 {
-    SDL_Point points[2];
+    SDL_FPoint points[2];
+    points[0].x = (float) x1;
+    points[0].y = (float) y1;
+    points[1].x = (float) x2;
+    points[1].y = (float) y2;
+    return SDL_RenderDrawLinesF(renderer, points, 2);
+}
 
+int
+SDL_RenderDrawLineF(SDL_Renderer * renderer, float x1, float y1, float x2, float y2)
+{
+    SDL_FPoint points[2];
     points[0].x = x1;
     points[0].y = y1;
     points[1].x = x2;
     points[1].y = y2;
-    return SDL_RenderDrawLines(renderer, points, 2);
+    return SDL_RenderDrawLinesF(renderer, points, 2);
 }
 
 static int
 RenderDrawLinesWithRects(SDL_Renderer * renderer,
-                     const SDL_Point * points, int count)
+                     const SDL_Point * points, const int count)
 {
     SDL_FRect *frect;
     SDL_FRect *frects;
     SDL_FPoint fpoints[2];
-    int i, nrects;
-    int status;
+    int i, nrects = 0;
+    int retval = 0;
+    SDL_bool isstack;
 
-    frects = SDL_stack_alloc(SDL_FRect, count-1);
+    frects = SDL_small_alloc(SDL_FRect, count-1, &isstack);
     if (!frects) {
         return SDL_OutOfMemory();
     }
 
-    status = 0;
-    nrects = 0;
     for (i = 0; i < count-1; ++i) {
         if (points[i].x == points[i+1].x) {
-            int minY = SDL_min(points[i].y, points[i+1].y);
-            int maxY = SDL_max(points[i].y, points[i+1].y);
+            const int minY = SDL_min(points[i].y, points[i+1].y);
+            const int maxY = SDL_max(points[i].y, points[i+1].y);
 
             frect = &frects[nrects++];
             frect->x = points[i].x * renderer->scale.x;
@@ -1728,8 +2448,8 @@
             frect->w = renderer->scale.x;
             frect->h = (maxY - minY + 1) * renderer->scale.y;
         } else if (points[i].y == points[i+1].y) {
-            int minX = SDL_min(points[i].x, points[i+1].x);
-            int maxX = SDL_max(points[i].x, points[i+1].x);
+            const int minX = SDL_min(points[i].x, points[i+1].x);
+            const int maxX = SDL_max(points[i].x, points[i+1].x);
 
             frect = &frects[nrects++];
             frect->x = minX * renderer->scale.x;
@@ -1742,20 +2462,75 @@
             fpoints[0].y = points[i].y * renderer->scale.y;
             fpoints[1].x = points[i+1].x * renderer->scale.x;
             fpoints[1].y = points[i+1].y * renderer->scale.y;
-            status += renderer->RenderDrawLines(renderer, fpoints, 2);
+            retval += QueueCmdDrawLines(renderer, fpoints, 2);
         }
     }
 
-    status += renderer->RenderFillRects(renderer, frects, nrects);
+    retval += QueueCmdFillRects(renderer, frects, nrects);
 
-    SDL_stack_free(frects);
+    SDL_small_free(frects, isstack);
 
-    if (status < 0) {
-        status = -1;
+    if (retval < 0) {
+        retval = -1;
     }
-    return status;
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
 }
 
+static int
+RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
+                          const SDL_FPoint * points, const int count)
+{
+    SDL_FRect *frect;
+    SDL_FRect *frects;
+    SDL_FPoint fpoints[2];
+    int i, nrects = 0;
+    int retval = 0;
+    SDL_bool isstack;
+
+    frects = SDL_small_alloc(SDL_FRect, count-1, &isstack);
+    if (!frects) {
+        return SDL_OutOfMemory();
+    }
+
+    for (i = 0; i < count-1; ++i) {
+        if (points[i].x == points[i+1].x) {
+            const int minY = (int)SDL_min(points[i].y, points[i+1].y);
+            const int maxY = (int)SDL_max(points[i].y, points[i+1].y);
+
+            frect = &frects[nrects++];
+            frect->x = points[i].x * renderer->scale.x;
+            frect->y = minY * renderer->scale.y;
+            frect->w = renderer->scale.x;
+            frect->h = (maxY - minY + 1) * renderer->scale.y;
+        } else if (points[i].y == points[i+1].y) {
+            const int minX = (int)SDL_min(points[i].x, points[i+1].x);
+            const int maxX = (int)SDL_max(points[i].x, points[i+1].x);
+
+            frect = &frects[nrects++];
+            frect->x = minX * renderer->scale.x;
+            frect->y = points[i].y * renderer->scale.y;
+            frect->w = (maxX - minX + 1) * renderer->scale.x;
+            frect->h = renderer->scale.y;
+        } else {
+            /* FIXME: We can't use a rect for this line... */
+            fpoints[0].x = points[i].x * renderer->scale.x;
+            fpoints[0].y = points[i].y * renderer->scale.y;
+            fpoints[1].x = points[i+1].x * renderer->scale.x;
+            fpoints[1].y = points[i+1].y * renderer->scale.y;
+            retval += QueueCmdDrawLines(renderer, fpoints, 2);
+        }
+    }
+
+    retval += QueueCmdFillRects(renderer, frects, nrects);
+
+    SDL_small_free(frects, isstack);
+
+    if (retval < 0) {
+        retval = -1;
+    }
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
+}
+
 int
 SDL_RenderDrawLines(SDL_Renderer * renderer,
                     const SDL_Point * points, int count)
@@ -1762,7 +2537,8 @@
 {
     SDL_FPoint *fpoints;
     int i;
-    int status;
+    int retval;
+    SDL_bool isstack;
 
     CHECK_RENDERER_MAGIC(renderer, -1);
 
@@ -1782,7 +2558,7 @@
         return RenderDrawLinesWithRects(renderer, points, count);
     }
 
-    fpoints = SDL_stack_alloc(SDL_FPoint, count);
+    fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
     if (!fpoints) {
         return SDL_OutOfMemory();
     }
@@ -1791,27 +2567,90 @@
         fpoints[i].y = points[i].y * renderer->scale.y;
     }
 
-    status = renderer->RenderDrawLines(renderer, fpoints, count);
+    retval = QueueCmdDrawLines(renderer, fpoints, count);
 
-    SDL_stack_free(fpoints);
+    SDL_small_free(fpoints, isstack);
 
-    return status;
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
 }
 
 int
+SDL_RenderDrawLinesF(SDL_Renderer * renderer,
+                     const SDL_FPoint * points, int count)
+{
+    SDL_FPoint *fpoints;
+    int i;
+    int retval;
+    SDL_bool isstack;
+
+    CHECK_RENDERER_MAGIC(renderer, -1);
+
+    if (!points) {
+        return SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
+    }
+    if (count < 2) {
+        return 0;
+    }
+
+    /* Don't draw while we're hidden */
+    if (renderer->hidden) {
+        return 0;
+    }
+
+    if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
+        return RenderDrawLinesWithRectsF(renderer, points, count);
+    }
+
+    fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
+    if (!fpoints) {
+        return SDL_OutOfMemory();
+    }
+    for (i = 0; i < count; ++i) {
+        fpoints[i].x = points[i].x * renderer->scale.x;
+        fpoints[i].y = points[i].y * renderer->scale.y;
+    }
+
+    retval = QueueCmdDrawLines(renderer, fpoints, count);
+
+    SDL_small_free(fpoints, isstack);
+
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
+}
+
+int
 SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
 {
-    SDL_Rect full_rect;
-    SDL_Point points[5];
+    SDL_FRect frect;
+    SDL_FRect *prect = NULL;
 
+    if (rect) {
+        frect.x = (float) rect->x;
+        frect.y = (float) rect->y;
+        frect.w = (float) rect->w;
+        frect.h = (float) rect->h;
+        prect = &frect;
+    }
+
+    return SDL_RenderDrawRectF(renderer, prect);
+}
+
+int
+SDL_RenderDrawRectF(SDL_Renderer * renderer, const SDL_FRect * rect)
+{
+    SDL_FRect frect;
+    SDL_FPoint points[5];
+
     CHECK_RENDERER_MAGIC(renderer, -1);
 
     /* If 'rect' == NULL, then outline the whole surface */
     if (!rect) {
-        SDL_RenderGetViewport(renderer, &full_rect);
-        full_rect.x = 0;
-        full_rect.y = 0;
-        rect = &full_rect;
+        SDL_Rect r;
+        SDL_RenderGetViewport(renderer, &r);
+        frect.x = 0.0f;
+        frect.y = 0.0f;
+        frect.w = (float) r.w;
+        frect.h = (float) r.h;
+        rect = &frect;
     }
 
     points[0].x = rect->x;
@@ -1824,7 +2663,7 @@
     points[3].y = rect->y+rect->h-1;
     points[4].x = rect->x;
     points[4].y = rect->y;
-    return SDL_RenderDrawLines(renderer, points, 5);
+    return SDL_RenderDrawLinesF(renderer, points, 5);
 }
 
 int
@@ -1856,20 +2695,77 @@
 }
 
 int
+SDL_RenderDrawRectsF(SDL_Renderer * renderer,
+                     const SDL_FRect * rects, int count)
+{
+    int i;
+
+    CHECK_RENDERER_MAGIC(renderer, -1);
+
+    if (!rects) {
+        return SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
+    }
+    if (count < 1) {
+        return 0;
+    }
+
+    /* Don't draw while we're hidden */
+    if (renderer->hidden) {
+        return 0;
+    }
+
+    for (i = 0; i < count; ++i) {
+        if (SDL_RenderDrawRectF(renderer, &rects[i]) < 0) {
+            return -1;
+        }
+    }
+    return 0;
+}
+
+int
 SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
 {
-    SDL_Rect full_rect = { 0, 0, 0, 0 };
+    SDL_FRect frect;
 
     CHECK_RENDERER_MAGIC(renderer, -1);
 
     /* If 'rect' == NULL, then outline the whole surface */
+    if (rect) {
+        frect.x = (float) rect->x;
+        frect.y = (float) rect->y;
+        frect.w = (float) rect->w;
+        frect.h = (float) rect->h;
+    } else {
+        SDL_Rect r;
+        SDL_zero(r);
+        SDL_RenderGetViewport(renderer, &r);
+        frect.x = 0.0f;
+        frect.y = 0.0f;
+        frect.w = (float) r.w;
+        frect.h = (float) r.h;
+    }
+    return SDL_RenderFillRectsF(renderer, &frect, 1);
+}
+
+int
+SDL_RenderFillRectF(SDL_Renderer * renderer, const SDL_FRect * rect)
+{
+    SDL_FRect frect;
+
+    CHECK_RENDERER_MAGIC(renderer, -1);
+
+    /* If 'rect' == NULL, then outline the whole surface */
     if (!rect) {
-        SDL_RenderGetViewport(renderer, &full_rect);
-        full_rect.x = 0;
-        full_rect.y = 0;
-        rect = &full_rect;
+        SDL_Rect r;
+        SDL_zero(r);
+        SDL_RenderGetViewport(renderer, &r);
+        frect.x = 0.0f;
+        frect.y = 0.0f;
+        frect.w = (float) r.w;
+        frect.h = (float) r.h;
+        rect = &frect;
     }
-    return SDL_RenderFillRects(renderer, rect, 1);
+    return SDL_RenderFillRectsF(renderer, rect, 1);
 }
 
 int
@@ -1878,7 +2774,8 @@
 {
     SDL_FRect *frects;
     int i;
-    int status;
+    int retval;
+    SDL_bool isstack;
 
     CHECK_RENDERER_MAGIC(renderer, -1);
 
@@ -1894,7 +2791,7 @@
         return 0;
     }
 
-    frects = SDL_stack_alloc(SDL_FRect, count);
+    frects = SDL_small_alloc(SDL_FRect, count, &isstack);
     if (!frects) {
         return SDL_OutOfMemory();
     }
@@ -1905,21 +2802,133 @@
         frects[i].h = rects[i].h * renderer->scale.y;
     }
 
-    status = renderer->RenderFillRects(renderer, frects, count);
+    retval = QueueCmdFillRects(renderer, frects, count);
 
-    SDL_stack_free(frects);
+    SDL_small_free(frects, isstack);
 
-    return status;
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
 }
 
 int
+SDL_RenderFillRectsF(SDL_Renderer * renderer,
+                     const SDL_FRect * rects, int count)
+{
+    SDL_FRect *frects;
+    int i;
+    int retval;
+    SDL_bool isstack;
+
+    CHECK_RENDERER_MAGIC(renderer, -1);
+
+    if (!rects) {
+        return SDL_SetError("SDL_RenderFillFRects(): Passed NULL rects");
+    }
+    if (count < 1) {
+        return 0;
+    }
+
+    /* Don't draw while we're hidden */
+    if (renderer->hidden) {
+        return 0;
+    }
+
+    frects = SDL_small_alloc(SDL_FRect, count, &isstack);
+    if (!frects) {
+        return SDL_OutOfMemory();
+    }
+    for (i = 0; i < count; ++i) {
+        frects[i].x = rects[i].x * renderer->scale.x;
+        frects[i].y = rects[i].y * renderer->scale.y;
+        frects[i].w = rects[i].w * renderer->scale.x;
+        frects[i].h = rects[i].h * renderer->scale.y;
+    }
+
+    retval = QueueCmdFillRects(renderer, frects, count);
+
+    SDL_small_free(frects, isstack);
+
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
+}
+
+/* !!! FIXME: move this to a public API if we want to do float versions of all of these later */
+SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
+{
+    return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
+}
+
+/* !!! FIXME: move this to a public API if we want to do float versions of all of these later */
+static SDL_bool
+SDL_HasIntersectionF(const SDL_FRect * A, const SDL_FRect * B)
+{
+    float Amin, Amax, Bmin, Bmax;
+
+    if (!A) {
+        SDL_InvalidParamError("A");
+        return SDL_FALSE;
+    }
+
+    if (!B) {
+        SDL_InvalidParamError("B");
+        return SDL_FALSE;
+    }
+
+    /* Special cases for empty rects */
+    if (SDL_FRectEmpty(A) || SDL_FRectEmpty(B)) {
+        return SDL_FALSE;
+    }
+
+    /* Horizontal intersection */
+    Amin = A->x;
+    Amax = Amin + A->w;
+    Bmin = B->x;
+    Bmax = Bmin + B->w;
+    if (Bmin > Amin)
+        Amin = Bmin;
+    if (Bmax < Amax)
+        Amax = Bmax;
+    if (Amax <= Amin)
+        return SDL_FALSE;
+
+    /* Vertical intersection */
+    Amin = A->y;
+    Amax = Amin + A->h;
+    Bmin = B->y;
+    Bmax = Bmin + B->h;
+    if (Bmin > Amin)
+        Amin = Bmin;
+    if (Bmax < Amax)
+        Amax = Bmax;
+    if (Amax <= Amin)
+        return SDL_FALSE;
+
+    return SDL_TRUE;
+}
+
+int
 SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * srcrect, const SDL_Rect * dstrect)
 {
-    SDL_Rect real_srcrect = { 0, 0, 0, 0 };
-    SDL_Rect real_dstrect = { 0, 0, 0, 0 };
-    SDL_FRect frect;
+    SDL_FRect dstfrect;
+    SDL_FRect *pdstfrect = NULL;
+    if (dstrect) {
+        dstfrect.x = (float) dstrect->x;
+        dstfrect.y = (float) dstrect->y;
+        dstfrect.w = (float) dstrect->w;
+        dstfrect.h = (float) dstrect->h;
+        pdstfrect = &dstfrect;
+    }
+    return SDL_RenderCopyF(renderer, texture, srcrect, pdstfrect);
+}
 
+int
+SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
+                const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+    SDL_Rect real_srcrect;
+    SDL_FRect real_dstrect;
+    SDL_Rect r;
+    int retval;
+
     CHECK_RENDERER_MAGIC(renderer, -1);
     CHECK_TEXTURE_MAGIC(texture, -1);
 
@@ -1942,11 +2951,14 @@
         }
     }
 
-    SDL_RenderGetViewport(renderer, &real_dstrect);
-    real_dstrect.x = 0;
-    real_dstrect.y = 0;
+    SDL_zero(r);
+    SDL_RenderGetViewport(renderer, &r);
+    real_dstrect.x = 0.0f;
+    real_dstrect.y = 0.0f;
+    real_dstrect.w = (float) r.w;
+    real_dstrect.h = (float) r.h;
     if (dstrect) {
-        if (!SDL_HasIntersection(dstrect, &real_dstrect)) {
+        if (!SDL_HasIntersectionF(dstrect, &real_dstrect)) {
             return 0;
         }
         real_dstrect = *dstrect;
@@ -1956,28 +2968,56 @@
         texture = texture->native;
     }
 
-    frect.x = real_dstrect.x * renderer->scale.x;
-    frect.y = real_dstrect.y * renderer->scale.y;
-    frect.w = real_dstrect.w * renderer->scale.x;
-    frect.h = real_dstrect.h * renderer->scale.y;
+    real_dstrect.x *= renderer->scale.x;
+    real_dstrect.y *= renderer->scale.y;
+    real_dstrect.w *= renderer->scale.x;
+    real_dstrect.h *= renderer->scale.y;
 
-    return renderer->RenderCopy(renderer, texture, &real_srcrect, &frect);
+    texture->last_command_generation = renderer->render_command_generation;
+
+    retval = QueueCmdCopy(renderer, texture, &real_srcrect, &real_dstrect);
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
 }
 
-
 int
 SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * srcrect, const SDL_Rect * dstrect,
                const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
 {
-    SDL_Rect real_srcrect = { 0, 0, 0, 0 };
-    SDL_Rect real_dstrect = { 0, 0, 0, 0 };
-    SDL_Point real_center;
-    SDL_FRect frect;
+    SDL_FRect dstfrect;
+    SDL_FRect *pdstfrect = NULL;
     SDL_FPoint fcenter;
+    SDL_FPoint *pfcenter = NULL;
 
+    if (dstrect) {
+        dstfrect.x = (float) dstrect->x;
+        dstfrect.y = (float) dstrect->y;
+        dstfrect.w = (float) dstrect->w;
+        dstfrect.h = (float) dstrect->h;
+        pdstfrect = &dstfrect;
+    }
+
+    if (center) {
+        fcenter.x = (float) center->x;
+        fcenter.y = (float) center->y;
+        pfcenter = &fcenter;
+    }
+
+    return SDL_RenderCopyExF(renderer, texture, srcrect, pdstfrect, angle, pfcenter, flip);
+}
+
+int
+SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
+               const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+               const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+{
+    SDL_Rect real_srcrect;
+    SDL_FRect real_dstrect;
+    SDL_FPoint real_center;
+    int retval;
+
     if (flip == SDL_FLIP_NONE && (int)(angle/360) == angle/360) { /* fast path when we don't need rotation or flipping */
-        return SDL_RenderCopy(renderer, texture, srcrect, dstrect);
+        return SDL_RenderCopyF(renderer, texture, srcrect, dstrect);
     }
 
     CHECK_RENDERER_MAGIC(renderer, -1);
@@ -1986,7 +3026,7 @@
     if (renderer != texture->renderer) {
         return SDL_SetError("Texture was not created with this renderer");
     }
-    if (!renderer->RenderCopyEx) {
+    if (!renderer->QueueCopyEx) {
         return SDL_SetError("Renderer does not support RenderCopyEx");
     }
 
@@ -2009,9 +3049,13 @@
     if (dstrect) {
         real_dstrect = *dstrect;
     } else {
-        SDL_RenderGetViewport(renderer, &real_dstrect);
-        real_dstrect.x = 0;
-        real_dstrect.y = 0;
+        SDL_Rect r;
+        SDL_zero(r);
+        SDL_RenderGetViewport(renderer, &r);
+        real_dstrect.x = 0.0f;
+        real_dstrect.y = 0.0f;
+        real_dstrect.w = (float) r.w;
+        real_dstrect.h = (float) r.h;
     }
 
     if (texture->native) {
@@ -2021,19 +3065,22 @@
     if (center) {
         real_center = *center;
     } else {
-        real_center.x = real_dstrect.w/2;
-        real_center.y = real_dstrect.h/2;
+        real_center.x = real_dstrect.w / 2.0f;
+        real_center.y = real_dstrect.h / 2.0f;
     }
 
-    frect.x = real_dstrect.x * renderer->scale.x;
-    frect.y = real_dstrect.y * renderer->scale.y;
-    frect.w = real_dstrect.w * renderer->scale.x;
-    frect.h = real_dstrect.h * renderer->scale.y;
+    real_dstrect.x *= renderer->scale.x;
+    real_dstrect.y *= renderer->scale.y;
+    real_dstrect.w *= renderer->scale.x;
+    real_dstrect.h *= renderer->scale.y;
 
-    fcenter.x = real_center.x * renderer->scale.x;
-    fcenter.y = real_center.y * renderer->scale.y;
+    real_center.x *= renderer->scale.x;
+    real_center.y *= renderer->scale.y;
 
-    return renderer->RenderCopyEx(renderer, texture, &real_srcrect, &frect, angle, &fcenter, flip);
+    texture->last_command_generation = renderer->render_command_generation;
+
+    retval = QueueCmdCopyEx(renderer, texture, &real_srcrect, &real_dstrect, angle, &real_center, flip);
+    return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
 }
 
 int
@@ -2048,6 +3095,8 @@
         return SDL_Unsupported();
     }
 
+    FlushRenderCommands(renderer);  /* we need to render before we read the results. */
+
     if (!format) {
         format = SDL_GetWindowPixelFormat(renderer->window);
     }
@@ -2078,7 +3127,9 @@
 {
     CHECK_RENDERER_MAGIC(renderer, );
 
-    /* Don't draw while we're hidden */
+    FlushRenderCommands(renderer);  /* time to send everything to the GPU! */
+
+    /* Don't present while we're hidden */
     if (renderer->hidden) {
         return;
     }
@@ -2094,7 +3145,9 @@
 
     renderer = texture->renderer;
     if (texture == renderer->target) {
-        SDL_SetRenderTarget(renderer, NULL);
+        SDL_SetRenderTarget(renderer, NULL);  /* implies command queue flush */
+    } else {
+        FlushRenderCommandsIfTextureNeeded(texture);
     }
 
     texture->magic = NULL;
@@ -2123,10 +3176,43 @@
 void
 SDL_DestroyRenderer(SDL_Renderer * renderer)
 {
+    SDL_RenderCommand *cmd;
+    SDL_AllocVertGap *gap;
+    SDL_AllocVertGap *nextgap;
+
     CHECK_RENDERER_MAGIC(renderer, );
 
     SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
 
+    if (renderer->render_commands_tail != NULL) {
+        renderer->render_commands_tail->next = renderer->render_commands_pool;
+        cmd = renderer->render_commands;
+    } else {
+        cmd = renderer->render_commands_pool;
+    }
+
+    renderer->render_commands_pool = NULL;
+    renderer->render_commands_tail = NULL;
+    renderer->render_commands = NULL;
+
+    while (cmd != NULL) {
+        SDL_RenderCommand *next = cmd->next;
+        SDL_free(cmd);
+        cmd = next;
+    }
+
+    SDL_free(renderer->vertex_data);
+
+    for (gap = renderer->vertex_data_gaps.next; gap; gap = nextgap) {
+        nextgap = gap->next;
+        SDL_free(gap);
+    }
+
+    for (gap = renderer->vertex_data_gaps_pool; gap; gap = nextgap) {
+        nextgap = gap->next;
+        SDL_free(gap);
+    }
+
     /* Free existing textures for this renderer */
     while (renderer->textures) {
         SDL_Texture *tex = renderer->textures; (void) tex;
@@ -2158,6 +3244,7 @@
     if (texture->native) {
         return SDL_GL_BindTexture(texture->native, texw, texh);
     } else if (renderer && renderer->GL_BindTexture) {
+        FlushRenderCommandsIfTextureNeeded(texture);  /* in case the app is going to mess with it. */
         return renderer->GL_BindTexture(renderer, texture, texw, texh);
     } else {
         return SDL_Unsupported();
@@ -2173,6 +3260,7 @@
     if (texture->native) {
         return SDL_GL_UnbindTexture(texture->native);
     } else if (renderer && renderer->GL_UnbindTexture) {
+        FlushRenderCommandsIfTextureNeeded(texture);  /* in case the app messed with it. */
         return renderer->GL_UnbindTexture(renderer, texture);
     }
 
@@ -2185,6 +3273,7 @@
     CHECK_RENDERER_MAGIC(renderer, NULL);
 
     if (renderer->GetMetalLayer) {
+        FlushRenderCommands(renderer);  /* in case the app is going to mess with it. */
         return renderer->GetMetalLayer(renderer);
     }
     return NULL;
@@ -2196,6 +3285,7 @@
     CHECK_RENDERER_MAGIC(renderer, NULL);
 
     if (renderer->GetMetalCommandEncoder) {
+        FlushRenderCommands(renderer);  /* in case the app is going to mess with it. */
         return renderer->GetMetalCommandEncoder(renderer);
     }
     return NULL;
--- a/external/SDL2/src/render/SDL_sysrender.h
+++ b/external/SDL2/src/render/SDL_sysrender.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -39,20 +39,6 @@
     SDL_ScaleModeBest
 } SDL_ScaleMode;
 
-typedef struct
-{
-    float x;
-    float y;
-} SDL_FPoint;
-
-typedef struct
-{
-    float x;
-    float y;
-    float w;
-    float h;
-} SDL_FRect;
-
 /* Define the SDL texture structure */
 struct SDL_Texture
 {
@@ -75,6 +61,8 @@
     int pitch;
     SDL_Rect locked_rect;
 
+    Uint32 last_command_generation; /* last command queue generation this texture was in. */
+
     void *driverdata;           /**< Driver specific texture representation */
 
     SDL_Texture *prev;
@@ -81,6 +69,55 @@
     SDL_Texture *next;
 };
 
+typedef enum
+{
+    SDL_RENDERCMD_NO_OP,
+    SDL_RENDERCMD_SETVIEWPORT,
+    SDL_RENDERCMD_SETCLIPRECT,
+    SDL_RENDERCMD_SETDRAWCOLOR,
+    SDL_RENDERCMD_CLEAR,
+    SDL_RENDERCMD_DRAW_POINTS,
+    SDL_RENDERCMD_DRAW_LINES,
+    SDL_RENDERCMD_FILL_RECTS,
+    SDL_RENDERCMD_COPY,
+    SDL_RENDERCMD_COPY_EX
+} SDL_RenderCommandType;
+
+typedef struct SDL_RenderCommand
+{
+    SDL_RenderCommandType command;
+    union {
+        struct {
+            size_t first;
+            SDL_Rect rect;
+        } viewport;
+        struct {
+            SDL_bool enabled;
+            SDL_Rect rect;
+        } cliprect;
+        struct {
+            size_t first;
+            size_t count;
+            Uint8 r, g, b, a;
+            SDL_BlendMode blend;
+            SDL_Texture *texture;
+        } draw;
+        struct {
+            size_t first;
+            Uint8 r, g, b, a;
+        } color;
+    } data;
+    struct SDL_RenderCommand *next;
+} SDL_RenderCommand;
+
+typedef struct SDL_AllocVertGap
+{
+    size_t offset;
+    size_t len;
+    struct SDL_AllocVertGap *next;
+} SDL_AllocVertGap;
+
+
 /* Define the SDL renderer structure */
 struct SDL_Renderer
 {
@@ -90,12 +127,20 @@
     int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h);
     SDL_bool (*SupportsBlendMode)(SDL_Renderer * renderer, SDL_BlendMode blendMode);
     int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
-    int (*SetTextureColorMod) (SDL_Renderer * renderer,
-                               SDL_Texture * texture);
-    int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
-                               SDL_Texture * texture);
-    int (*SetTextureBlendMode) (SDL_Renderer * renderer,
-                                SDL_Texture * texture);
+    int (*QueueSetViewport) (SDL_Renderer * renderer, SDL_RenderCommand *cmd);
+    int (*QueueSetDrawColor) (SDL_Renderer * renderer, SDL_RenderCommand *cmd);
+    int (*QueueDrawPoints) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points,
+                             int count);
+    int (*QueueDrawLines) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points,
+                            int count);
+    int (*QueueFillRects) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects,
+                            int count);
+    int (*QueueCopy) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                       const SDL_Rect * srcrect, const SDL_FRect * dstrect);
+    int (*QueueCopyEx) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                        const SDL_Rect * srcquad, const SDL_FRect * dstrect,
+                        const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
+    int (*RunCommandQueue) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
     int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
                           const SDL_Rect * rect, const void *pixels,
                           int pitch);
@@ -108,20 +153,6 @@
                         const SDL_Rect * rect, void **pixels, int *pitch);
     void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
     int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
-    int (*UpdateViewport) (SDL_Renderer * renderer);
-    int (*UpdateClipRect) (SDL_Renderer * renderer);
-    int (*RenderClear) (SDL_Renderer * renderer);
-    int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_FPoint * points,
-                             int count);
-    int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_FPoint * points,
-                            int count);
-    int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_FRect * rects,
-                            int count);
-    int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
-                       const SDL_Rect * srcrect, const SDL_FRect * dstrect);
-    int (*RenderCopyEx) (SDL_Renderer * renderer, SDL_Texture * texture,
-                       const SDL_Rect * srcquad, const SDL_FRect * dstrect,
-                       const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
     int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
                              Uint32 format, void * pixels, int pitch);
     void (*RenderPresent) (SDL_Renderer * renderer);
@@ -178,6 +209,26 @@
     Uint8 r, g, b, a;                   /**< Color for drawing operations values */
     SDL_BlendMode blendMode;            /**< The drawing blend mode */
 
+    SDL_bool always_batch;
+    SDL_bool batching;
+    SDL_RenderCommand *render_commands;
+    SDL_RenderCommand *render_commands_tail;
+    SDL_RenderCommand *render_commands_pool;
+    Uint32 render_command_generation;
+    Uint32 last_queued_color;
+    SDL_Rect last_queued_viewport;
+    SDL_Rect last_queued_cliprect;
+    SDL_bool last_queued_cliprect_enabled;
+    SDL_bool color_queued;
+    SDL_bool viewport_queued;
+    SDL_bool cliprect_queued;
+
+    void *vertex_data;
+    size_t vertex_data_used;
+    size_t vertex_data_allocation;
+    SDL_AllocVertGap vertex_data_gaps;
+    SDL_AllocVertGap *vertex_data_gaps_pool;
+
     void *driverdata;
 };
 
@@ -208,6 +259,11 @@
 extern SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode);
 extern SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode);
 extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode);
+
+/* drivers call this during their Queue*() methods to make space in a array that are used
+   for a vertex buffer during RunCommandQueue(). Pointers returned here are only valid until
+   the next call, because it might be in an array that gets realloc()'d. */
+extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset);
 
 #endif /* SDL_sysrender_h_ */
 
--- a/external/SDL2/src/render/SDL_yuv_sw.c
+++ b/external/SDL2/src/render/SDL_yuv_sw.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/SDL_yuv_sw_c.h
+++ b/external/SDL2/src/render/SDL_yuv_sw_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/direct3d/SDL_render_d3d.c
+++ b/external/SDL2/src/render/direct3d/SDL_render_d3d.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -30,6 +30,8 @@
 #include "SDL_hints.h"
 #include "SDL_loadso.h"
 #include "SDL_syswm.h"
+#include "SDL_log.h"
+#include "SDL_assert.h"
 #include "../SDL_sysrender.h"
 #include "../SDL_d3dmath.h"
 #include "../../video/windows/SDL_windowsvideo.h"
@@ -41,61 +43,23 @@
 
 #include "SDL_shaders_d3d.h"
 
+typedef struct
+{
+    SDL_Rect viewport;
+    SDL_bool viewport_dirty;
+    SDL_Texture *texture;
+    SDL_BlendMode blend;
+    SDL_bool cliprect_enabled;
+    SDL_bool cliprect_enabled_dirty;
+    SDL_Rect cliprect;
+    SDL_bool cliprect_dirty;
+    SDL_bool is_copy_ex;
+    LPDIRECT3DPIXELSHADER9 shader;
+} D3D_DrawStateCache;
 
+
 /* Direct3D renderer implementation */
 
-static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
-static void D3D_WindowEvent(SDL_Renderer * renderer,
-                            const SDL_WindowEvent *event);
-static SDL_bool D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
-static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                             const SDL_Rect * rect, const void *pixels,
-                             int pitch);
-static int D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
-                                const SDL_Rect * rect,
-                                const Uint8 *Yplane, int Ypitch,
-                                const Uint8 *Uplane, int Upitch,
-                                const Uint8 *Vplane, int Vpitch);
-static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                           const SDL_Rect * rect, void **pixels, int *pitch);
-static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int D3D_SetRenderTargetInternal(SDL_Renderer * renderer, SDL_Texture * texture);
-static int D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
-static int D3D_UpdateViewport(SDL_Renderer * renderer);
-static int D3D_UpdateClipRect(SDL_Renderer * renderer);
-static int D3D_RenderClear(SDL_Renderer * renderer);
-static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
-                                const SDL_FPoint * points, int count);
-static int D3D_RenderDrawLines(SDL_Renderer * renderer,
-                               const SDL_FPoint * points, int count);
-static int D3D_RenderFillRects(SDL_Renderer * renderer,
-                               const SDL_FRect * rects, int count);
-static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                          const SDL_Rect * srcrect, const SDL_FRect * dstrect);
-static int D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                          const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                          const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
-static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                                Uint32 format, void * pixels, int pitch);
-static void D3D_RenderPresent(SDL_Renderer * renderer);
-static void D3D_DestroyTexture(SDL_Renderer * renderer,
-                               SDL_Texture * texture);
-static void D3D_DestroyRenderer(SDL_Renderer * renderer);
-
-
-SDL_RenderDriver D3D_RenderDriver = {
-    D3D_CreateRenderer,
-    {
-     "direct3d",
-     (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
-     1,
-     {SDL_PIXELFORMAT_ARGB8888},
-     0,
-     0}
-};
-
 typedef struct
 {
     void* d3dDLL;
@@ -111,6 +75,11 @@
     IDirect3DSurface9 *currentRenderTarget;
     void* d3dxDLL;
     LPDIRECT3DPIXELSHADER9 shaders[NUM_SHADERS];
+    LPDIRECT3DVERTEXBUFFER9 vertexBuffers[8];
+    size_t vertexBufferSize[8];
+    int currentVertexBuffer;
+    SDL_bool reportedVboProblem;
+    D3D_DrawStateCache drawstate;
 } D3D_RenderData;
 
 typedef struct
@@ -265,9 +234,8 @@
     D3DMATRIX matrix;
 
     IDirect3DDevice9 *device = data->device;
-
-    IDirect3DDevice9_SetVertexShader(device, NULL);
     IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
+    IDirect3DDevice9_SetVertexShader(device, NULL);
     IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
     IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
     IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
@@ -300,21 +268,10 @@
                                           D3DTOP_DISABLE);
 
     /* Set an identity world and view matrix */
+    SDL_zero(matrix);
     matrix.m[0][0] = 1.0f;
-    matrix.m[0][1] = 0.0f;
-    matrix.m[0][2] = 0.0f;
-    matrix.m[0][3] = 0.0f;
-    matrix.m[1][0] = 0.0f;
     matrix.m[1][1] = 1.0f;
-    matrix.m[1][2] = 0.0f;
-    matrix.m[1][3] = 0.0f;
-    matrix.m[2][0] = 0.0f;
-    matrix.m[2][1] = 0.0f;
     matrix.m[2][2] = 1.0f;
-    matrix.m[2][3] = 0.0f;
-    matrix.m[3][0] = 0.0f;
-    matrix.m[3][1] = 0.0f;
-    matrix.m[3][2] = 0.0f;
     matrix.m[3][3] = 1.0f;
     IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &matrix);
     IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &matrix);
@@ -326,64 +283,8 @@
     data->beginScene = SDL_TRUE;
 }
 
-static int
-D3D_Reset(SDL_Renderer * renderer)
-{
-    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-    HRESULT result;
-    SDL_Texture *texture;
+static int D3D_Reset(SDL_Renderer * renderer);
 
-    /* Release the default render target before reset */
-    if (data->defaultRenderTarget) {
-        IDirect3DSurface9_Release(data->defaultRenderTarget);
-        data->defaultRenderTarget = NULL;
-    }
-    if (data->currentRenderTarget != NULL) {
-        IDirect3DSurface9_Release(data->currentRenderTarget);
-        data->currentRenderTarget = NULL;
-    }
-
-    /* Release application render targets */
-    for (texture = renderer->textures; texture; texture = texture->next) {
-        if (texture->access == SDL_TEXTUREACCESS_TARGET) {
-            D3D_DestroyTexture(renderer, texture);
-        } else {
-            D3D_RecreateTexture(renderer, texture);
-        }
-    }
-
-    result = IDirect3DDevice9_Reset(data->device, &data->pparams);
-    if (FAILED(result)) {
-        if (result == D3DERR_DEVICELOST) {
-            /* Don't worry about it, we'll reset later... */
-            return 0;
-        } else {
-            return D3D_SetError("Reset()", result);
-        }
-    }
-
-    /* Allocate application render targets */
-    for (texture = renderer->textures; texture; texture = texture->next) {
-        if (texture->access == SDL_TEXTUREACCESS_TARGET) {
-            D3D_CreateTexture(renderer, texture);
-        }
-    }
-
-    IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
-    D3D_InitRenderState(data);
-    D3D_SetRenderTargetInternal(renderer, renderer->target);
-    D3D_UpdateViewport(renderer);
-
-    /* Let the application know that render targets were reset */
-    {
-        SDL_Event event;
-        event.type = SDL_RENDER_TARGETS_RESET;
-        SDL_PushEvent(&event);
-    }
-
-    return 0;
-}
-
 static int
 D3D_ActivateRenderer(SDL_Renderer * renderer)
 {
@@ -431,177 +332,6 @@
     return 0;
 }
 
-SDL_Renderer *
-D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
-{
-    SDL_Renderer *renderer;
-    D3D_RenderData *data;
-    SDL_SysWMinfo windowinfo;
-    HRESULT result;
-    D3DPRESENT_PARAMETERS pparams;
-    IDirect3DSwapChain9 *chain;
-    D3DCAPS9 caps;
-    DWORD device_flags;
-    Uint32 window_flags;
-    int w, h;
-    SDL_DisplayMode fullscreen_mode;
-    int displayIndex;
-
-    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
-    if (!renderer) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
-    if (!data) {
-        SDL_free(renderer);
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    if (!D3D_LoadDLL(&data->d3dDLL, &data->d3d)) {
-        SDL_free(renderer);
-        SDL_free(data);
-        SDL_SetError("Unable to create Direct3D interface");
-        return NULL;
-    }
-
-    renderer->WindowEvent = D3D_WindowEvent;
-    renderer->SupportsBlendMode = D3D_SupportsBlendMode;
-    renderer->CreateTexture = D3D_CreateTexture;
-    renderer->UpdateTexture = D3D_UpdateTexture;
-    renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
-    renderer->LockTexture = D3D_LockTexture;
-    renderer->UnlockTexture = D3D_UnlockTexture;
-    renderer->SetRenderTarget = D3D_SetRenderTarget;
-    renderer->UpdateViewport = D3D_UpdateViewport;
-    renderer->UpdateClipRect = D3D_UpdateClipRect;
-    renderer->RenderClear = D3D_RenderClear;
-    renderer->RenderDrawPoints = D3D_RenderDrawPoints;
-    renderer->RenderDrawLines = D3D_RenderDrawLines;
-    renderer->RenderFillRects = D3D_RenderFillRects;
-    renderer->RenderCopy = D3D_RenderCopy;
-    renderer->RenderCopyEx = D3D_RenderCopyEx;
-    renderer->RenderReadPixels = D3D_RenderReadPixels;
-    renderer->RenderPresent = D3D_RenderPresent;
-    renderer->DestroyTexture = D3D_DestroyTexture;
-    renderer->DestroyRenderer = D3D_DestroyRenderer;
-    renderer->info = D3D_RenderDriver.info;
-    renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
-    renderer->driverdata = data;
-
-    SDL_VERSION(&windowinfo.version);
-    SDL_GetWindowWMInfo(window, &windowinfo);
-
-    window_flags = SDL_GetWindowFlags(window);
-    SDL_GetWindowSize(window, &w, &h);
-    SDL_GetWindowDisplayMode(window, &fullscreen_mode);
-
-    SDL_zero(pparams);
-    pparams.hDeviceWindow = windowinfo.info.win.window;
-    pparams.BackBufferWidth = w;
-    pparams.BackBufferHeight = h;
-    pparams.BackBufferCount = 1;
-    pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
-    if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
-        pparams.Windowed = FALSE;
-        pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
-        pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
-    } else {
-        pparams.Windowed = TRUE;
-        pparams.BackBufferFormat = D3DFMT_UNKNOWN;
-        pparams.FullScreen_RefreshRateInHz = 0;
-    }
-    if (flags & SDL_RENDERER_PRESENTVSYNC) {
-        pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
-    } else {
-        pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
-    }
-
-    /* Get the adapter for the display that the window is on */
-    displayIndex = SDL_GetWindowDisplayIndex(window);
-    data->adapter = SDL_Direct3D9GetAdapterIndex(displayIndex);
-
-    IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
-
-    device_flags = D3DCREATE_FPU_PRESERVE;
-    if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
-        device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
-    } else {
-        device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
-    }
-
-    if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
-        device_flags |= D3DCREATE_MULTITHREADED;
-    }
-
-    result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
-                                     D3DDEVTYPE_HAL,
-                                     pparams.hDeviceWindow,
-                                     device_flags,
-                                     &pparams, &data->device);
-    if (FAILED(result)) {
-        D3D_DestroyRenderer(renderer);
-        D3D_SetError("CreateDevice()", result);
-        return NULL;
-    }
-
-    /* Get presentation parameters to fill info */
-    result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
-    if (FAILED(result)) {
-        D3D_DestroyRenderer(renderer);
-        D3D_SetError("GetSwapChain()", result);
-        return NULL;
-    }
-    result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
-    if (FAILED(result)) {
-        IDirect3DSwapChain9_Release(chain);
-        D3D_DestroyRenderer(renderer);
-        D3D_SetError("GetPresentParameters()", result);
-        return NULL;
-    }
-    IDirect3DSwapChain9_Release(chain);
-    if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
-        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
-    }
-    data->pparams = pparams;
-
-    IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
-    renderer->info.max_texture_width = caps.MaxTextureWidth;
-    renderer->info.max_texture_height = caps.MaxTextureHeight;
-    if (caps.NumSimultaneousRTs >= 2) {
-        renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
-    }
-
-    if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND) {
-        data->enableSeparateAlphaBlend = SDL_TRUE;
-    }
-
-    /* Store the default render target */
-    IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
-    data->currentRenderTarget = NULL;
-
-    /* Set up parameters for rendering */
-    D3D_InitRenderState(data);
-
-    if (caps.MaxSimultaneousTextures >= 3) {
-        int i;
-        for (i = 0; i < SDL_arraysize(data->shaders); ++i) {
-            result = D3D9_CreatePixelShader(data->device, (D3D9_Shader)i, &data->shaders[i]);
-            if (FAILED(result)) {
-                D3D_SetError("CreatePixelShader()", result);
-            }
-        }
-        if (data->shaders[SHADER_YUV_JPEG] && data->shaders[SHADER_YUV_BT601] && data->shaders[SHADER_YUV_BT709]) {
-            renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
-            renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
-        }
-    }
-    return renderer;
-}
-
 static void
 D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
 {
@@ -702,33 +432,6 @@
 }
 
 static int
-D3D_BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD sampler)
-{
-    HRESULT result;
-
-    if (texture->dirty && texture->staging) {
-        if (!texture->texture) {
-            result = IDirect3DDevice9_CreateTexture(device, texture->w, texture->h, 1, texture->usage,
-                PixelFormatToD3DFMT(texture->format), D3DPOOL_DEFAULT, &texture->texture, NULL);
-            if (FAILED(result)) {
-                return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
-            }
-        }
-
-        result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
-        if (FAILED(result)) {
-            return D3D_SetError("UpdateTexture()", result);
-        }
-        texture->dirty = SDL_FALSE;
-    }
-    result = IDirect3DDevice9_SetTexture(device, sampler, (IDirect3DBaseTexture9 *)texture->texture);
-    if (FAILED(result)) {
-        return D3D_SetError("SetTexture()", result);
-    }
-    return 0;
-}
-
-static int
 D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture)
 {
     if (texture->texture) {
@@ -987,7 +690,7 @@
 static void
 D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
 {
-    /*D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;*/
+    D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
     D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
 
     if (!texturedata) {
@@ -1003,6 +706,9 @@
     } else {
         IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
         texturedata->texture.dirty = SDL_TRUE;
+        if (data->drawstate.texture == texture) {
+            data->drawstate.texture = NULL;
+        }
    }
 }
 
@@ -1072,330 +778,261 @@
     return D3D_SetRenderTargetInternal(renderer, texture);
 }
 
-static int
-D3D_UpdateViewport(SDL_Renderer * renderer)
-{
-    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-    D3DVIEWPORT9 viewport;
-    D3DMATRIX matrix;
 
-    /* Set the viewport */
-    viewport.X = renderer->viewport.x;
-    viewport.Y = renderer->viewport.y;
-    viewport.Width = renderer->viewport.w;
-    viewport.Height = renderer->viewport.h;
-    viewport.MinZ = 0.0f;
-    viewport.MaxZ = 1.0f;
-    IDirect3DDevice9_SetViewport(data->device, &viewport);
-
-    /* Set an orthographic projection matrix */
-    if (renderer->viewport.w && renderer->viewport.h) {
-        matrix.m[0][0] = 2.0f / renderer->viewport.w;
-        matrix.m[0][1] = 0.0f;
-        matrix.m[0][2] = 0.0f;
-        matrix.m[0][3] = 0.0f;
-        matrix.m[1][0] = 0.0f;
-        matrix.m[1][1] = -2.0f / renderer->viewport.h;
-        matrix.m[1][2] = 0.0f;
-        matrix.m[1][3] = 0.0f;
-        matrix.m[2][0] = 0.0f;
-        matrix.m[2][1] = 0.0f;
-        matrix.m[2][2] = 1.0f;
-        matrix.m[2][3] = 0.0f;
-        matrix.m[3][0] = -1.0f;
-        matrix.m[3][1] = 1.0f;
-        matrix.m[3][2] = 0.0f;
-        matrix.m[3][3] = 1.0f;
-        IDirect3DDevice9_SetTransform(data->device, D3DTS_PROJECTION, &matrix);
-    }
-
-    return 0;
-}
-
 static int
-D3D_UpdateClipRect(SDL_Renderer * renderer)
+D3D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
 {
-    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-
-    if (renderer->clipping_enabled) {
-        const SDL_Rect *rect = &renderer->clip_rect;
-        RECT r;
-        HRESULT result;
-
-        IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE);
-        r.left = renderer->viewport.x + rect->x;
-        r.top = renderer->viewport.y + rect->y;
-        r.right = renderer->viewport.x + rect->x + rect->w;
-        r.bottom = renderer->viewport.y + rect->y + rect->h;
-
-        result = IDirect3DDevice9_SetScissorRect(data->device, &r);
-        if (result != D3D_OK) {
-            D3D_SetError("SetScissor()", result);
-            return -1;
-        }
-    } else {
-        IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
-    }
-    return 0;
+    return 0;  /* nothing to do in this backend. */
 }
 
 static int
-D3D_RenderClear(SDL_Renderer * renderer)
+D3D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
 {
-    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-    DWORD color;
-    HRESULT result;
-    int BackBufferWidth, BackBufferHeight;
+    const DWORD color = D3DCOLOR_ARGB(cmd->data.draw.a, cmd->data.draw.r, cmd->data.draw.g, cmd->data.draw.b);
+    const size_t vertslen = count * sizeof (Vertex);
+    Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first);
+    int i;
 
-    if (D3D_ActivateRenderer(renderer) < 0) {
+    if (!verts) {
         return -1;
     }
 
-    color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
+    SDL_memset(verts, '\0', vertslen);
+    cmd->data.draw.count = count;
 
-    if (renderer->target) {
-        BackBufferWidth = renderer->target->w;
-        BackBufferHeight = renderer->target->h;
-    } else {
-        BackBufferWidth = data->pparams.BackBufferWidth;
-        BackBufferHeight = data->pparams.BackBufferHeight;
+    for (i = 0; i < count; i++, verts++, points++) {
+        verts->x = points->x;
+        verts->y = points->y;
+        verts->color = color;
     }
 
-    if (renderer->clipping_enabled) {
-        IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
-    }
-
-    /* Don't reset the viewport if we don't have to! */
-    if (!renderer->viewport.x && !renderer->viewport.y &&
-        renderer->viewport.w == BackBufferWidth &&
-        renderer->viewport.h == BackBufferHeight) {
-        result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
-    } else {
-        D3DVIEWPORT9 viewport;
-
-        /* Clear is defined to clear the entire render target */
-        viewport.X = 0;
-        viewport.Y = 0;
-        viewport.Width = BackBufferWidth;
-        viewport.Height = BackBufferHeight;
-        viewport.MinZ = 0.0f;
-        viewport.MaxZ = 1.0f;
-        IDirect3DDevice9_SetViewport(data->device, &viewport);
-
-        result = IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
-
-        /* Reset the viewport */
-        viewport.X = renderer->viewport.x;
-        viewport.Y = renderer->viewport.y;
-        viewport.Width = renderer->viewport.w;
-        viewport.Height = renderer->viewport.h;
-        viewport.MinZ = 0.0f;
-        viewport.MaxZ = 1.0f;
-        IDirect3DDevice9_SetViewport(data->device, &viewport);
-    }
-
-    if (renderer->clipping_enabled) {
-        IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE);
-    }
-
-    if (FAILED(result)) {
-        return D3D_SetError("Clear()", result);
-    }
     return 0;
 }
 
-static void
-D3D_SetBlendMode(D3D_RenderData * data, SDL_BlendMode blendMode)
-{
-    if (blendMode == SDL_BLENDMODE_NONE) {
-        IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, FALSE);
-    } else {
-        IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, TRUE);
-        IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
-                                        GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)));
-        IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
-                                        GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)));
-        if (data->enableSeparateAlphaBlend) {
-            IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
-                                            GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)));
-            IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
-                                            GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
-        }
-    }
-}
-
 static int
-D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
-                     int count)
+D3D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
 {
-    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-    DWORD color;
-    Vertex *vertices;
+    const DWORD color = D3DCOLOR_ARGB(cmd->data.draw.a, cmd->data.draw.r, cmd->data.draw.g, cmd->data.draw.b);
+    const size_t vertslen = count * sizeof (Vertex) * 4;
+    Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first);
     int i;
-    HRESULT result;
 
-    if (D3D_ActivateRenderer(renderer) < 0) {
+    if (!verts) {
         return -1;
     }
 
-    D3D_SetBlendMode(data, renderer->blendMode);
+    SDL_memset(verts, '\0', vertslen);
+    cmd->data.draw.count = count;
 
-    result =
-        IDirect3DDevice9_SetTexture(data->device, 0,
-                                    (IDirect3DBaseTexture9 *) 0);
-    if (FAILED(result)) {
-        return D3D_SetError("SetTexture()", result);
-    }
+    for (i = 0; i < count; i++) {
+        const SDL_FRect *rect = &rects[i];
+        const float minx = rect->x;
+        const float maxx = rect->x + rect->w;
+        const float miny = rect->y;
+        const float maxy = rect->y + rect->h;
 
-    color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
+        verts->x = minx;
+        verts->y = miny;
+        verts->color = color;
+        verts++;
 
-    vertices = SDL_stack_alloc(Vertex, count);
-    for (i = 0; i < count; ++i) {
-        vertices[i].x = points[i].x;
-        vertices[i].y = points[i].y;
-        vertices[i].z = 0.0f;
-        vertices[i].color = color;
-        vertices[i].u = 0.0f;
-        vertices[i].v = 0.0f;
+        verts->x = maxx;
+        verts->y = miny;
+        verts->color = color;
+        verts++;
+
+        verts->x = maxx;
+        verts->y = maxy;
+        verts->color = color;
+        verts++;
+
+        verts->x = minx;
+        verts->y = maxy;
+        verts->color = color;
+        verts++;
     }
-    result =
-        IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
-                                         vertices, sizeof(*vertices));
-    SDL_stack_free(vertices);
-    if (FAILED(result)) {
-        return D3D_SetError("DrawPrimitiveUP()", result);
-    }
+
     return 0;
 }
 
 static int
-D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
-                    int count)
+D3D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                          const SDL_Rect * srcrect, const SDL_FRect * dstrect)
 {
-    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-    DWORD color;
-    Vertex *vertices;
-    int i;
-    HRESULT result;
+    const DWORD color = D3DCOLOR_ARGB(cmd->data.draw.a, cmd->data.draw.r, cmd->data.draw.g, cmd->data.draw.b);
+    float minx, miny, maxx, maxy;
+    float minu, maxu, minv, maxv;
+    const size_t vertslen = sizeof (Vertex) * 4;
+    Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first);
 
-    if (D3D_ActivateRenderer(renderer) < 0) {
+    if (!verts) {
         return -1;
     }
 
-    D3D_SetBlendMode(data, renderer->blendMode);
+    cmd->data.draw.count = 1;
 
-    result =
-        IDirect3DDevice9_SetTexture(data->device, 0,
-                                    (IDirect3DBaseTexture9 *) 0);
-    if (FAILED(result)) {
-        return D3D_SetError("SetTexture()", result);
-    }
+    minx = dstrect->x - 0.5f;
+    miny = dstrect->y - 0.5f;
+    maxx = dstrect->x + dstrect->w - 0.5f;
+    maxy = dstrect->y + dstrect->h - 0.5f;
 
-    color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
+    minu = (float) srcrect->x / texture->w;
+    maxu = (float) (srcrect->x + srcrect->w) / texture->w;
+    minv = (float) srcrect->y / texture->h;
+    maxv = (float) (srcrect->y + srcrect->h) / texture->h;
 
-    vertices = SDL_stack_alloc(Vertex, count);
-    for (i = 0; i < count; ++i) {
-        vertices[i].x = points[i].x;
-        vertices[i].y = points[i].y;
-        vertices[i].z = 0.0f;
-        vertices[i].color = color;
-        vertices[i].u = 0.0f;
-        vertices[i].v = 0.0f;
-    }
-    result =
-        IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
-                                         vertices, sizeof(*vertices));
+    verts->x = minx;
+    verts->y = miny;
+    verts->z = 0.0f;
+    verts->color = color;
+    verts->u = minu;
+    verts->v = minv;
+    verts++;
 
-    /* DirectX 9 has the same line rasterization semantics as GDI,
-       so we need to close the endpoint of the line */
-    if (count == 2 ||
-        points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
-        vertices[0].x = points[count-1].x;
-        vertices[0].y = points[count-1].y;
-        result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
-    }
+    verts->x = maxx;
+    verts->y = miny;
+    verts->z = 0.0f;
+    verts->color = color;
+    verts->u = maxu;
+    verts->v = minv;
+    verts++;
 
-    SDL_stack_free(vertices);
-    if (FAILED(result)) {
-        return D3D_SetError("DrawPrimitiveUP()", result);
-    }
+    verts->x = maxx;
+    verts->y = maxy;
+    verts->z = 0.0f;
+    verts->color = color;
+    verts->u = maxu;
+    verts->v = maxv;
+    verts++;
+
+    verts->x = minx;
+    verts->y = maxy;
+    verts->z = 0.0f;
+    verts->color = color;
+    verts->u = minu;
+    verts->v = maxv;
+    verts++;
+
     return 0;
 }
 
 static int
-D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
-                    int count)
+D3D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                        const SDL_Rect * srcquad, const SDL_FRect * dstrect,
+                        const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
 {
-    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-    DWORD color;
-    int i;
+    const DWORD color = D3DCOLOR_ARGB(cmd->data.draw.a, cmd->data.draw.r, cmd->data.draw.g, cmd->data.draw.b);
     float minx, miny, maxx, maxy;
-    Vertex vertices[4];
-    HRESULT result;
+    float minu, maxu, minv, maxv;
+    const size_t vertslen = sizeof (Vertex) * 5;
+    Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first);
 
-    if (D3D_ActivateRenderer(renderer) < 0) {
+    if (!verts) {
         return -1;
     }
 
-    D3D_SetBlendMode(data, renderer->blendMode);
+    cmd->data.draw.count = 1;
 
-    result =
-        IDirect3DDevice9_SetTexture(data->device, 0,
-                                    (IDirect3DBaseTexture9 *) 0);
-    if (FAILED(result)) {
-        return D3D_SetError("SetTexture()", result);
+    minx = -center->x;
+    maxx = dstrect->w - center->x;
+    miny = -center->y;
+    maxy = dstrect->h - center->y;
+
+    if (flip & SDL_FLIP_HORIZONTAL) {
+        minu = (float) (srcquad->x + srcquad->w) / texture->w;
+        maxu = (float) srcquad->x / texture->w;
+    } else {
+        minu = (float) srcquad->x / texture->w;
+        maxu = (float) (srcquad->x + srcquad->w) / texture->w;
     }
 
-    color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
+    if (flip & SDL_FLIP_VERTICAL) {
+        minv = (float) (srcquad->y + srcquad->h) / texture->h;
+        maxv = (float) srcquad->y / texture->h;
+    } else {
+        minv = (float) srcquad->y / texture->h;
+        maxv = (float) (srcquad->y + srcquad->h) / texture->h;
+    }
 
-    for (i = 0; i < count; ++i) {
-        const SDL_FRect *rect = &rects[i];
+    verts->x = minx;
+    verts->y = miny;
+    verts->z = 0.0f;
+    verts->color = color;
+    verts->u = minu;
+    verts->v = minv;
+    verts++;
 
-        minx = rect->x;
-        miny = rect->y;
-        maxx = rect->x + rect->w;
-        maxy = rect->y + rect->h;
+    verts->x = maxx;
+    verts->y = miny;
+    verts->z = 0.0f;
+    verts->color = color;
+    verts->u = maxu;
+    verts->v = minv;
+    verts++;
 
-        vertices[0].x = minx;
-        vertices[0].y = miny;
-        vertices[0].z = 0.0f;
-        vertices[0].color = color;
-        vertices[0].u = 0.0f;
-        vertices[0].v = 0.0f;
+    verts->x = maxx;
+    verts->y = maxy;
+    verts->z = 0.0f;
+    verts->color = color;
+    verts->u = maxu;
+    verts->v = maxv;
+    verts++;
 
-        vertices[1].x = maxx;
-        vertices[1].y = miny;
-        vertices[1].z = 0.0f;
-        vertices[1].color = color;
-        vertices[1].u = 0.0f;
-        vertices[1].v = 0.0f;
+    verts->x = minx;
+    verts->y = maxy;
+    verts->z = 0.0f;
+    verts->color = color;
+    verts->u = minu;
+    verts->v = maxv;
+    verts++;
 
-        vertices[2].x = maxx;
-        vertices[2].y = maxy;
-        vertices[2].z = 0.0f;
-        vertices[2].color = color;
-        vertices[2].u = 0.0f;
-        vertices[2].v = 0.0f;
+    verts->x = dstrect->x + center->x - 0.5f;  /* X translation */
+    verts->y = dstrect->y + center->y - 0.5f;  /* Y translation */
+    verts->z = (float)(M_PI * (float) angle / 180.0f);  /* rotation */
+    verts->color = 0;
+    verts->u = 0.0f;
+    verts->v = 0.0f;
+    verts++;
 
-        vertices[3].x = minx;
-        vertices[3].y = maxy;
-        vertices[3].z = 0.0f;
-        vertices[3].color = color;
-        vertices[3].u = 0.0f;
-        vertices[3].v = 0.0f;
+    return 0;
+}
 
-        result =
-            IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN,
-                                             2, vertices, sizeof(*vertices));
+static int
+UpdateDirtyTexture(IDirect3DDevice9 *device, D3D_TextureRep *texture)
+{
+    if (texture->dirty && texture->staging) {
+        HRESULT result;
+        if (!texture->texture) {
+            result = IDirect3DDevice9_CreateTexture(device, texture->w, texture->h, 1, texture->usage,
+                PixelFormatToD3DFMT(texture->format), D3DPOOL_DEFAULT, &texture->texture, NULL);
+            if (FAILED(result)) {
+                return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result);
+            }
+        }
+
+        result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture);
         if (FAILED(result)) {
-            return D3D_SetError("DrawPrimitiveUP()", result);
+            return D3D_SetError("UpdateTexture()", result);
         }
+        texture->dirty = SDL_FALSE;
     }
     return 0;
 }
 
+static int
+BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD sampler)
+{
+    HRESULT result;
+    UpdateDirtyTexture(device, texture);
+    result = IDirect3DDevice9_SetTexture(device, sampler, (IDirect3DBaseTexture9 *)texture->texture);
+    if (FAILED(result)) {
+        return D3D_SetError("SetTexture()", result);
+    }
+    return 0;
+}
+
 static void
-D3D_UpdateTextureScaleMode(D3D_RenderData *data, D3D_TextureData *texturedata, unsigned index)
+UpdateTextureScaleMode(D3D_RenderData *data, D3D_TextureData *texturedata, unsigned index)
 {
     if (texturedata->scaleMode != data->scaleMode[index]) {
         IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER,
@@ -1411,22 +1048,20 @@
 }
 
 static int
-D3D_RenderSetupTextureState(SDL_Renderer * renderer, SDL_Texture * texture, LPDIRECT3DPIXELSHADER9 *shader)
+SetupTextureState(D3D_RenderData *data, SDL_Texture * texture, LPDIRECT3DPIXELSHADER9 *shader)
 {
-    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-    D3D_TextureData *texturedata;
+    D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
 
-    *shader = NULL;
+    SDL_assert(*shader == NULL);
 
-    texturedata = (D3D_TextureData *)texture->driverdata;
     if (!texturedata) {
         SDL_SetError("Texture is not currently available");
         return -1;
     }
 
-    D3D_UpdateTextureScaleMode(data, texturedata, 0);
+    UpdateTextureScaleMode(data, texturedata, 0);
 
-    if (D3D_BindTextureRep(data->device, &texturedata->texture, 0) < 0) {
+    if (BindTextureRep(data->device, &texturedata->texture, 0) < 0) {
         return -1;
     }
 
@@ -1445,13 +1080,13 @@
             return SDL_SetError("Unsupported YUV conversion mode");
         }
 
-        D3D_UpdateTextureScaleMode(data, texturedata, 1);
-        D3D_UpdateTextureScaleMode(data, texturedata, 2);
+        UpdateTextureScaleMode(data, texturedata, 1);
+        UpdateTextureScaleMode(data, texturedata, 2);
 
-        if (D3D_BindTextureRep(data->device, &texturedata->utexture, 1) < 0) {
+        if (BindTextureRep(data->device, &texturedata->utexture, 1) < 0) {
             return -1;
         }
-        if (D3D_BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) {
+        if (BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) {
             return -1;
         }
     }
@@ -1459,193 +1094,332 @@
 }
 
 static int
-D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-               const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
 {
-    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-    LPDIRECT3DPIXELSHADER9 shader;
-    float minx, miny, maxx, maxy;
-    float minu, maxu, minv, maxv;
-    DWORD color;
-    Vertex vertices[4];
-    HRESULT result;
+    const SDL_bool was_copy_ex = data->drawstate.is_copy_ex;
+    const SDL_bool is_copy_ex = (cmd->command == SDL_RENDERCMD_COPY_EX);
+    SDL_Texture *texture = cmd->data.draw.texture;
+    const SDL_BlendMode blend = cmd->data.draw.blend;
 
-    if (D3D_ActivateRenderer(renderer) < 0) {
-        return -1;
-    }
+    if (texture != data->drawstate.texture) {
+        D3D_TextureData *oldtexturedata = data->drawstate.texture ? (D3D_TextureData *) data->drawstate.texture->driverdata : NULL;
+        D3D_TextureData *newtexturedata = texture ? (D3D_TextureData *) texture->driverdata : NULL;
+        LPDIRECT3DPIXELSHADER9 shader = NULL;
 
-    minx = dstrect->x - 0.5f;
-    miny = dstrect->y - 0.5f;
-    maxx = dstrect->x + dstrect->w - 0.5f;
-    maxy = dstrect->y + dstrect->h - 0.5f;
+        /* disable any enabled textures we aren't going to use, let SetupTextureState() do the rest. */
+        if (texture == NULL) {
+            IDirect3DDevice9_SetTexture(data->device, 0, NULL);
+        }
+        if ((!newtexturedata || !newtexturedata->yuv) && (oldtexturedata && oldtexturedata->yuv)) {
+            IDirect3DDevice9_SetTexture(data->device, 1, NULL);
+            IDirect3DDevice9_SetTexture(data->device, 2, NULL);
+        }
+        if (texture && SetupTextureState(data, texture, &shader) < 0) {
+            return -1;
+        }
 
-    minu = (float) srcrect->x / texture->w;
-    maxu = (float) (srcrect->x + srcrect->w) / texture->w;
-    minv = (float) srcrect->y / texture->h;
-    maxv = (float) (srcrect->y + srcrect->h) / texture->h;
+        if (shader != data->drawstate.shader) {
+            const HRESULT result = IDirect3DDevice9_SetPixelShader(data->device, shader);
+            if (FAILED(result)) {
+                return D3D_SetError("IDirect3DDevice9_SetPixelShader()", result);
+            }
+            data->drawstate.shader = shader;
+        }
 
-    color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
+        data->drawstate.texture = texture;
+    } else if (texture) {
+        D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
+        UpdateDirtyTexture(data->device, &texturedata->texture);
+        if (texturedata->yuv) {
+            UpdateDirtyTexture(data->device, &texturedata->utexture);
+            UpdateDirtyTexture(data->device, &texturedata->vtexture);
+        }
+    }
 
-    vertices[0].x = minx;
-    vertices[0].y = miny;
-    vertices[0].z = 0.0f;
-    vertices[0].color = color;
-    vertices[0].u = minu;
-    vertices[0].v = minv;
+    if (blend != data->drawstate.blend) {
+        if (blend == SDL_BLENDMODE_NONE) {
+            IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, FALSE);
+        } else {
+            IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, TRUE);
+            IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
+                                            GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)));
+            IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
+                                            GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)));
+            if (data->enableSeparateAlphaBlend) {
+                IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
+                                                GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)));
+                IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
+                                                GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
+            }
+        }
 
-    vertices[1].x = maxx;
-    vertices[1].y = miny;
-    vertices[1].z = 0.0f;
-    vertices[1].color = color;
-    vertices[1].u = maxu;
-    vertices[1].v = minv;
+        data->drawstate.blend = blend;
+    }
 
-    vertices[2].x = maxx;
-    vertices[2].y = maxy;
-    vertices[2].z = 0.0f;
-    vertices[2].color = color;
-    vertices[2].u = maxu;
-    vertices[2].v = maxv;
+    if (is_copy_ex != was_copy_ex) {
+        if (!is_copy_ex) {  /* SDL_RENDERCMD_COPY_EX will set this, we only want to reset it here if necessary. */
+            const Float4X4 d3dmatrix = MatrixIdentity();
+            IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*) &d3dmatrix);
+        }
+        data->drawstate.is_copy_ex = is_copy_ex;
+    }
 
-    vertices[3].x = minx;
-    vertices[3].y = maxy;
-    vertices[3].z = 0.0f;
-    vertices[3].color = color;
-    vertices[3].u = minu;
-    vertices[3].v = maxv;
+    if (data->drawstate.viewport_dirty) {
+        const SDL_Rect *viewport = &data->drawstate.viewport;
+        const D3DVIEWPORT9 d3dviewport = { viewport->x, viewport->y, viewport->w, viewport->h, 0.0f, 1.0f };
+        IDirect3DDevice9_SetViewport(data->device, &d3dviewport);
 
-    D3D_SetBlendMode(data, texture->blendMode);
+        /* Set an orthographic projection matrix */
+        if (viewport->w && viewport->h) {
+            D3DMATRIX d3dmatrix;
+            SDL_zero(d3dmatrix);
+            d3dmatrix.m[0][0] = 2.0f / viewport->w;
+            d3dmatrix.m[1][1] = -2.0f / viewport->h;
+            d3dmatrix.m[2][2] = 1.0f;
+            d3dmatrix.m[3][0] = -1.0f;
+            d3dmatrix.m[3][1] = 1.0f;
+            d3dmatrix.m[3][3] = 1.0f;
+            IDirect3DDevice9_SetTransform(data->device, D3DTS_PROJECTION, &d3dmatrix);
+        }
 
-    if (D3D_RenderSetupTextureState(renderer, texture, &shader) < 0) {
-        return -1;
+        data->drawstate.viewport_dirty = SDL_FALSE;
     }
-    
-    if (shader) {
-        result = IDirect3DDevice9_SetPixelShader(data->device, shader);
-        if (FAILED(result)) {
-            return D3D_SetError("SetShader()", result);
-        }
+
+    if (data->drawstate.cliprect_enabled_dirty) {
+        IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, data->drawstate.cliprect_enabled ? TRUE : FALSE);
+        data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
     }
-    result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
-                                              vertices, sizeof(*vertices));
-    if (FAILED(result)) {
-        D3D_SetError("DrawPrimitiveUP()", result);
+
+    if (data->drawstate.cliprect_dirty) {
+        const SDL_Rect *viewport = &data->drawstate.viewport;
+        const SDL_Rect *rect = &data->drawstate.cliprect;
+        const RECT d3drect = { viewport->x + rect->x, viewport->y + rect->y, viewport->x + rect->x + rect->w, viewport->y + rect->y + rect->h };
+        IDirect3DDevice9_SetScissorRect(data->device, &d3drect);
+        data->drawstate.cliprect_dirty = SDL_FALSE;
     }
-    if (shader) {
-        IDirect3DDevice9_SetPixelShader(data->device, NULL);
-    }
-    return FAILED(result) ? -1 : 0;
+
+    return 0;
 }
 
-
 static int
-D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-               const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-               const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
+D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
 {
     D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
-    LPDIRECT3DPIXELSHADER9 shader = NULL;
-    float minx, miny, maxx, maxy;
-    float minu, maxu, minv, maxv;
-    float centerx, centery;
-    DWORD color;
-    Vertex vertices[4];
-    Float4X4 modelMatrix;
-    HRESULT result;
+    const int vboidx = data->currentVertexBuffer;
+    IDirect3DVertexBuffer9 *vbo = NULL;
+    const SDL_bool istarget = renderer->target != NULL;
+    size_t i;
 
     if (D3D_ActivateRenderer(renderer) < 0) {
         return -1;
     }
 
-    centerx = center->x;
-    centery = center->y;
+    /* upload the new VBO data for this set of commands. */
+    vbo = data->vertexBuffers[vboidx];
+    if (!vbo || (data->vertexBufferSize[vboidx] < vertsize)) {
+        const DWORD usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
+        const DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;
+        if (vbo) {
+            IDirect3DVertexBuffer9_Release(vbo);
+        }
 
-    minx = -centerx;
-    maxx = dstrect->w - centerx;
-    miny = -centery;
-    maxy = dstrect->h - centery;
+        if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) {
+            vbo = NULL;
+        }
+        data->vertexBuffers[vboidx] = vbo;
+        data->vertexBufferSize[vboidx] = vbo ? vertsize : 0;
+    }
 
-    minu = (float) srcrect->x / texture->w;
-    maxu = (float) (srcrect->x + srcrect->w) / texture->w;
-    minv = (float) srcrect->y / texture->h;
-    maxv = (float) (srcrect->y + srcrect->h) / texture->h;
+    if (vbo) {
+        void *ptr;
+        if (FAILED(IDirect3DVertexBuffer9_Lock(vbo, 0, (UINT) vertsize, &ptr, D3DLOCK_DISCARD))) {
+            vbo = NULL;  /* oh well, we'll do immediate mode drawing.  :(  */
+        } else {
+            SDL_memcpy(ptr, vertices, vertsize);
+            if (FAILED(IDirect3DVertexBuffer9_Unlock(vbo))) {
+                vbo = NULL;  /* oh well, we'll do immediate mode drawing.  :(  */
+            }
+        }
+    }
 
-    if (flip & SDL_FLIP_HORIZONTAL) {
-        float tmp = maxu;
-        maxu = minu;
-        minu = tmp;
+    /* cycle through a few VBOs so D3D has some time with the data before we replace it. */
+    if (vbo) {
+        data->currentVertexBuffer++;
+        if (data->currentVertexBuffer >= SDL_arraysize(data->vertexBuffers)) {
+            data->currentVertexBuffer = 0;
+        }
+    } else if (!data->reportedVboProblem) {
+        SDL_LogError(SDL_LOG_CATEGORY_RENDER, "SDL failed to get a vertex buffer for this Direct3D 9 rendering batch!");
+        SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Dropping back to a slower method.");
+        SDL_LogError(SDL_LOG_CATEGORY_RENDER, "This might be a brief hiccup, but if performance is bad, this is probably why.");
+        SDL_LogError(SDL_LOG_CATEGORY_RENDER, "This error will not be logged again for this renderer.");
+        data->reportedVboProblem = SDL_TRUE;
     }
-    if (flip & SDL_FLIP_VERTICAL) {
-        float tmp = maxv;
-        maxv = minv;
-        minv = tmp;
-    }
 
-    color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
+    IDirect3DDevice9_SetStreamSource(data->device, 0, vbo, 0, sizeof (Vertex));
 
-    vertices[0].x = minx;
-    vertices[0].y = miny;
-    vertices[0].z = 0.0f;
-    vertices[0].color = color;
-    vertices[0].u = minu;
-    vertices[0].v = minv;
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_SETDRAWCOLOR: {
+                /* currently this is sent with each vertex, but if we move to
+                   shaders, we can put this in a uniform here and reduce vertex
+                   buffer bandwidth */
+                break;
+            }
 
-    vertices[1].x = maxx;
-    vertices[1].y = miny;
-    vertices[1].z = 0.0f;
-    vertices[1].color = color;
-    vertices[1].u = maxu;
-    vertices[1].v = minv;
+            case SDL_RENDERCMD_SETVIEWPORT: {
+                SDL_Rect *viewport = &data->drawstate.viewport;
+                if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
+                    data->drawstate.viewport_dirty = SDL_TRUE;
+                }
+                break;
+            }
 
-    vertices[2].x = maxx;
-    vertices[2].y = maxy;
-    vertices[2].z = 0.0f;
-    vertices[2].color = color;
-    vertices[2].u = maxu;
-    vertices[2].v = maxv;
+            case SDL_RENDERCMD_SETCLIPRECT: {
+                const SDL_Rect *rect = &cmd->data.cliprect.rect;
+                if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
+                    data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
+                    data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                }
 
-    vertices[3].x = minx;
-    vertices[3].y = maxy;
-    vertices[3].z = 0.0f;
-    vertices[3].color = color;
-    vertices[3].u = minu;
-    vertices[3].v = maxv;
+                if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
+                    data->drawstate.cliprect_dirty = SDL_TRUE;
+                }
+                break;
+            }
 
-    D3D_SetBlendMode(data, texture->blendMode);
+            case SDL_RENDERCMD_CLEAR: {
+                const DWORD color = D3DCOLOR_ARGB(cmd->data.color.a, cmd->data.color.r, cmd->data.color.g, cmd->data.color.b);
+                const SDL_Rect *viewport = &data->drawstate.viewport;
+                const int backw = istarget ? renderer->target->w : data->pparams.BackBufferWidth;
+                const int backh = istarget ? renderer->target->h : data->pparams.BackBufferHeight;
 
-    if (D3D_RenderSetupTextureState(renderer, texture, &shader) < 0) {
-        return -1;
-    }
+                if (data->drawstate.cliprect_enabled) {
+                    IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
+                    data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                }
+
+                /* Don't reset the viewport if we don't have to! */
+                if (!viewport->x && !viewport->y && (viewport->w == backw) && (viewport->h == backh)) {
+                    IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
+                } else {
+                    /* Clear is defined to clear the entire render target */
+                    const D3DVIEWPORT9 wholeviewport = { 0, 0, backw, backh, 0.0f, 1.0f };
+                    IDirect3DDevice9_SetViewport(data->device, &wholeviewport);
+                    data->drawstate.viewport_dirty = SDL_TRUE;
+                    IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
+                }
+
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_POINTS: {
+                const size_t count = cmd->data.draw.count;
+                const size_t first = cmd->data.draw.first;
+                SetDrawState(data, cmd);
+                if (vbo) {
+                    IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, (UINT) (first / sizeof (Vertex)), (UINT) count);
+                } else {
+                    const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
+                    IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, (UINT) count, verts, sizeof (Vertex));
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_LINES: {
+                const size_t count = cmd->data.draw.count;
+                const size_t first = cmd->data.draw.first;
+                const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
+
+                /* DirectX 9 has the same line rasterization semantics as GDI,
+                   so we need to close the endpoint of the line with a second draw call. */
+                const SDL_bool close_endpoint = ((count == 2) || (verts[0].x != verts[count-1].x) || (verts[0].y != verts[count-1].y));
+
+                SetDrawState(data, cmd);
+
+                if (vbo) {
+                    IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_LINESTRIP, (UINT) (first / sizeof (Vertex)), (UINT) (count - 1));
+                    if (close_endpoint) {
+                        IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, (UINT) ((first / sizeof (Vertex)) + (count - 1)), 1);
+                    }
+                } else {
+                    IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, (UINT) (count - 1), verts, sizeof (Vertex));
+                    if (close_endpoint) {
+                        IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, &verts[count-1], sizeof (Vertex));
+                    }
+                }
+                break;
+            }
 
-    /* Rotate and translate */
-    modelMatrix = MatrixMultiply(
-            MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)),
-            MatrixTranslation(dstrect->x + center->x - 0.5f, dstrect->y + center->y - 0.5f, 0));
-    IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&modelMatrix);
-    
-    if (shader) {
-        result = IDirect3DDevice9_SetPixelShader(data->device, shader);
-        if (FAILED(result)) {
-            D3D_SetError("SetShader()", result);
-            goto done;
-        }
-    }
-    result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
-                                              vertices, sizeof(*vertices));
-    if (FAILED(result)) {
-        D3D_SetError("DrawPrimitiveUP()", result);
-    }
-done:
-    if (shader) {
-        IDirect3DDevice9_SetPixelShader(data->device, NULL);
-    }
+            case SDL_RENDERCMD_FILL_RECTS: {
+                const size_t count = cmd->data.draw.count;
+                const size_t first = cmd->data.draw.first;
+                SetDrawState(data, cmd);
+                if (vbo) {
+                    size_t offset = 0;
+                    for (i = 0; i < count; ++i, offset += 4) {
+                        IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, (UINT) ((first / sizeof (Vertex)) + offset), 2);
+                    }
+                } else {
+                    const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
+                    for (i = 0; i < count; ++i, verts += 4) {
+                        IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2, verts, sizeof (Vertex));
+                    }
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_COPY: {
+                const size_t count = cmd->data.draw.count;
+                const size_t first = cmd->data.draw.first;
+                SetDrawState(data, cmd);
+                if (vbo) {
+                    size_t offset = 0;
+                    for (i = 0; i < count; ++i, offset += 4) {
+                        IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, (UINT) ((first / sizeof (Vertex)) + offset), 2);
+                    }
+                } else {
+                    const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
+                    for (i = 0; i < count; ++i, verts += 4) {
+                        IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2, verts, sizeof (Vertex));
+                    }
+                }
+                break;
+            }
 
-    modelMatrix = MatrixIdentity();
-    IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&modelMatrix);
+            case SDL_RENDERCMD_COPY_EX: {
+                const size_t first = cmd->data.draw.first;
+                const Vertex *verts = (Vertex *) (((Uint8 *) vertices) + first);
+                const Vertex *transvert = verts + 4;
+                const float translatex = transvert->x;
+                const float translatey = transvert->y;
+                const float rotation = transvert->z;
+                const Float4X4 d3dmatrix = MatrixMultiply(MatrixRotationZ(rotation), MatrixTranslation(translatex, translatey, 0));
+                SetDrawState(data, cmd);
 
-    return FAILED(result) ? -1 : 0;
-}
+                IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&d3dmatrix);
+
+                if (vbo) {
+                    IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLEFAN, (UINT) (first / sizeof (Vertex)), 2);
+                } else {
+                    IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2, verts, sizeof (Vertex));
+                }
+                break;
+            }
 
+            case SDL_RENDERCMD_NO_OP:
+                break;
+        }
+
+        cmd = cmd->next;
+    }
+
+    return 0;
+}
+
+
 static int
 D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                      Uint32 format, void * pixels, int pitch)
@@ -1734,11 +1508,17 @@
 static void
 D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
 {
+    D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
     D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
 
+    if (renderdata->drawstate.texture == texture) {
+        renderdata->drawstate.texture = NULL;
+    }
+
     if (!data) {
         return;
     }
+
     D3D_DestroyTextureRep(&data->texture);
     D3D_DestroyTextureRep(&data->utexture);
     D3D_DestroyTextureRep(&data->vtexture);
@@ -1770,6 +1550,13 @@
                 data->shaders[i] = NULL;
             }
         }
+        /* Release all vertex buffers */
+        for (i = 0; i < SDL_arraysize(data->vertexBuffers); ++i) {
+            if (data->vertexBuffers[i]) {
+                IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]);
+            }
+            data->vertexBuffers[i] = NULL;
+        }
         if (data->device) {
             IDirect3DDevice9_Release(data->device);
             data->device = NULL;
@@ -1782,6 +1569,266 @@
     }
     SDL_free(renderer);
 }
+
+static int
+D3D_Reset(SDL_Renderer * renderer)
+{
+    D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
+    const Float4X4 d3dmatrix = MatrixIdentity();
+    HRESULT result;
+    SDL_Texture *texture;
+    int i;
+
+    /* Release the default render target before reset */
+    if (data->defaultRenderTarget) {
+        IDirect3DSurface9_Release(data->defaultRenderTarget);
+        data->defaultRenderTarget = NULL;
+    }
+    if (data->currentRenderTarget != NULL) {
+        IDirect3DSurface9_Release(data->currentRenderTarget);
+        data->currentRenderTarget = NULL;
+    }
+
+    /* Release application render targets */
+    for (texture = renderer->textures; texture; texture = texture->next) {
+        if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+            D3D_DestroyTexture(renderer, texture);
+        } else {
+            D3D_RecreateTexture(renderer, texture);
+        }
+    }
+
+    /* Release all vertex buffers */
+    for (i = 0; i < SDL_arraysize(data->vertexBuffers); ++i) {
+        if (data->vertexBuffers[i]) {
+            IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]);
+        }
+        data->vertexBuffers[i] = NULL;
+    }
+
+    result = IDirect3DDevice9_Reset(data->device, &data->pparams);
+    if (FAILED(result)) {
+        if (result == D3DERR_DEVICELOST) {
+            /* Don't worry about it, we'll reset later... */
+            return 0;
+        } else {
+            return D3D_SetError("Reset()", result);
+        }
+    }
+
+    /* Allocate application render targets */
+    for (texture = renderer->textures; texture; texture = texture->next) {
+        if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+            D3D_CreateTexture(renderer, texture);
+        }
+    }
+
+    IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
+    D3D_InitRenderState(data);
+    D3D_SetRenderTargetInternal(renderer, renderer->target);
+    data->drawstate.viewport_dirty = SDL_TRUE;
+    data->drawstate.cliprect_dirty = SDL_TRUE;
+    data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+    data->drawstate.texture = NULL;
+    data->drawstate.shader = NULL;
+    data->drawstate.blend = SDL_BLENDMODE_INVALID;
+    data->drawstate.is_copy_ex = SDL_FALSE;
+    IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&d3dmatrix);
+
+    /* Let the application know that render targets were reset */
+    {
+        SDL_Event event;
+        event.type = SDL_RENDER_TARGETS_RESET;
+        SDL_PushEvent(&event);
+    }
+
+    return 0;
+}
+
+SDL_Renderer *
+D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    SDL_Renderer *renderer;
+    D3D_RenderData *data;
+    SDL_SysWMinfo windowinfo;
+    HRESULT result;
+    D3DPRESENT_PARAMETERS pparams;
+    IDirect3DSwapChain9 *chain;
+    D3DCAPS9 caps;
+    DWORD device_flags;
+    Uint32 window_flags;
+    int w, h;
+    SDL_DisplayMode fullscreen_mode;
+    int displayIndex;
+
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
+    if (!data) {
+        SDL_free(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    if (!D3D_LoadDLL(&data->d3dDLL, &data->d3d)) {
+        SDL_free(renderer);
+        SDL_free(data);
+        SDL_SetError("Unable to create Direct3D interface");
+        return NULL;
+    }
+
+    renderer->WindowEvent = D3D_WindowEvent;
+    renderer->SupportsBlendMode = D3D_SupportsBlendMode;
+    renderer->CreateTexture = D3D_CreateTexture;
+    renderer->UpdateTexture = D3D_UpdateTexture;
+    renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
+    renderer->LockTexture = D3D_LockTexture;
+    renderer->UnlockTexture = D3D_UnlockTexture;
+    renderer->SetRenderTarget = D3D_SetRenderTarget;
+    renderer->QueueSetViewport = D3D_QueueSetViewport;
+    renderer->QueueSetDrawColor = D3D_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
+    renderer->QueueDrawPoints = D3D_QueueDrawPoints;
+    renderer->QueueDrawLines = D3D_QueueDrawPoints;  /* lines and points queue vertices the same way. */
+    renderer->QueueFillRects = D3D_QueueFillRects;
+    renderer->QueueCopy = D3D_QueueCopy;
+    renderer->QueueCopyEx = D3D_QueueCopyEx;
+    renderer->RunCommandQueue = D3D_RunCommandQueue;
+    renderer->RenderReadPixels = D3D_RenderReadPixels;
+    renderer->RenderPresent = D3D_RenderPresent;
+    renderer->DestroyTexture = D3D_DestroyTexture;
+    renderer->DestroyRenderer = D3D_DestroyRenderer;
+    renderer->info = D3D_RenderDriver.info;
+    renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+    renderer->driverdata = data;
+
+    SDL_VERSION(&windowinfo.version);
+    SDL_GetWindowWMInfo(window, &windowinfo);
+
+    window_flags = SDL_GetWindowFlags(window);
+    SDL_GetWindowSize(window, &w, &h);
+    SDL_GetWindowDisplayMode(window, &fullscreen_mode);
+
+    SDL_zero(pparams);
+    pparams.hDeviceWindow = windowinfo.info.win.window;
+    pparams.BackBufferWidth = w;
+    pparams.BackBufferHeight = h;
+    pparams.BackBufferCount = 1;
+    pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+    if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
+        pparams.Windowed = FALSE;
+        pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
+        pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
+    } else {
+        pparams.Windowed = TRUE;
+        pparams.BackBufferFormat = D3DFMT_UNKNOWN;
+        pparams.FullScreen_RefreshRateInHz = 0;
+    }
+    if (flags & SDL_RENDERER_PRESENTVSYNC) {
+        pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+    } else {
+        pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+    }
+
+    /* Get the adapter for the display that the window is on */
+    displayIndex = SDL_GetWindowDisplayIndex(window);
+    data->adapter = SDL_Direct3D9GetAdapterIndex(displayIndex);
+
+    IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
+
+    device_flags = D3DCREATE_FPU_PRESERVE;
+    if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
+        device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
+    } else {
+        device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+    }
+
+    if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
+        device_flags |= D3DCREATE_MULTITHREADED;
+    }
+
+    result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
+                                     D3DDEVTYPE_HAL,
+                                     pparams.hDeviceWindow,
+                                     device_flags,
+                                     &pparams, &data->device);
+    if (FAILED(result)) {
+        D3D_DestroyRenderer(renderer);
+        D3D_SetError("CreateDevice()", result);
+        return NULL;
+    }
+
+    /* Get presentation parameters to fill info */
+    result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
+    if (FAILED(result)) {
+        D3D_DestroyRenderer(renderer);
+        D3D_SetError("GetSwapChain()", result);
+        return NULL;
+    }
+    result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
+    if (FAILED(result)) {
+        IDirect3DSwapChain9_Release(chain);
+        D3D_DestroyRenderer(renderer);
+        D3D_SetError("GetPresentParameters()", result);
+        return NULL;
+    }
+    IDirect3DSwapChain9_Release(chain);
+    if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
+        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+    }
+    data->pparams = pparams;
+
+    IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
+    renderer->info.max_texture_width = caps.MaxTextureWidth;
+    renderer->info.max_texture_height = caps.MaxTextureHeight;
+    if (caps.NumSimultaneousRTs >= 2) {
+        renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
+    }
+
+    if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND) {
+        data->enableSeparateAlphaBlend = SDL_TRUE;
+    }
+
+    /* Store the default render target */
+    IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
+    data->currentRenderTarget = NULL;
+
+    /* Set up parameters for rendering */
+    D3D_InitRenderState(data);
+
+    if (caps.MaxSimultaneousTextures >= 3) {
+        int i;
+        for (i = 0; i < SDL_arraysize(data->shaders); ++i) {
+            result = D3D9_CreatePixelShader(data->device, (D3D9_Shader)i, &data->shaders[i]);
+            if (FAILED(result)) {
+                D3D_SetError("CreatePixelShader()", result);
+            }
+        }
+        if (data->shaders[SHADER_YUV_JPEG] && data->shaders[SHADER_YUV_BT601] && data->shaders[SHADER_YUV_BT709]) {
+            renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
+            renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
+        }
+    }
+
+    data->drawstate.blend = SDL_BLENDMODE_INVALID;
+
+    return renderer;
+}
+
+SDL_RenderDriver D3D_RenderDriver = {
+    D3D_CreateRenderer,
+    {
+     "direct3d",
+     (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
+     1,
+     {SDL_PIXELFORMAT_ARGB8888},
+     0,
+     0}
+};
 #endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
 
 #ifdef __WIN32__
--- a/external/SDL2/src/render/direct3d/SDL_shaders_d3d.c
+++ b/external/SDL2/src/render/direct3d/SDL_shaders_d3d.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/direct3d/SDL_shaders_d3d.h
+++ b/external/SDL2/src/render/direct3d/SDL_shaders_d3d.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/direct3d11/SDL_render_d3d11.c
+++ b/external/SDL2/src/render/direct3d11/SDL_render_d3d11.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -56,6 +56,9 @@
 #define SAFE_RELEASE(X) if ((X)) { IUnknown_Release(SDL_static_cast(IUnknown*, X)); X = NULL; }
 
 
+/* !!! FIXME: vertex buffer bandwidth could be significantly lower; move color to a uniform, only use UV coords
+   !!! FIXME:  when textures are needed, and don't ever pass Z, since it's always zero. */
+
 /* Vertex shader, common values */
 typedef struct
 {
@@ -120,7 +123,8 @@
     ID3D11RenderTargetView *mainRenderTargetView;
     ID3D11RenderTargetView *currentOffscreenRenderTargetView;
     ID3D11InputLayout *inputLayout;
-    ID3D11Buffer *vertexBuffer;
+    ID3D11Buffer *vertexBuffers[8];
+    size_t vertexBufferSizes[8];
     ID3D11VertexShader *vertexShader;
     ID3D11PixelShader *pixelShaders[NUM_SHADERS];
     int blendModesCount;
@@ -145,6 +149,14 @@
     ID3D11PixelShader *currentShader;
     ID3D11ShaderResourceView *currentShaderResource;
     ID3D11SamplerState *currentSampler;
+    SDL_bool cliprectDirty;
+    SDL_bool currentCliprectEnabled;
+    SDL_Rect currentCliprect;
+    SDL_Rect currentViewport;
+    int currentViewportRotation;
+    SDL_bool viewportDirty;
+    Float4X4 identity;
+    int currentVertexBuffer;
 } D3D11_RenderData;
 
 
@@ -175,76 +187,7 @@
 #endif
 
 
-/* Direct3D 11.1 renderer implementation */
-static SDL_Renderer *D3D11_CreateRenderer(SDL_Window * window, Uint32 flags);
-static void D3D11_WindowEvent(SDL_Renderer * renderer,
-                            const SDL_WindowEvent *event);
-static SDL_bool D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
-static int D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                             const SDL_Rect * rect, const void *srcPixels,
-                             int srcPitch);
-static int D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
-                                  const SDL_Rect * rect,
-                                  const Uint8 *Yplane, int Ypitch,
-                                  const Uint8 *Uplane, int Upitch,
-                                  const Uint8 *Vplane, int Vpitch);
-static int D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                             const SDL_Rect * rect, void **pixels, int *pitch);
-static void D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
-static int D3D11_UpdateViewport(SDL_Renderer * renderer);
-static int D3D11_UpdateClipRect(SDL_Renderer * renderer);
-static int D3D11_RenderClear(SDL_Renderer * renderer);
-static int D3D11_RenderDrawPoints(SDL_Renderer * renderer,
-                                  const SDL_FPoint * points, int count);
-static int D3D11_RenderDrawLines(SDL_Renderer * renderer,
-                                 const SDL_FPoint * points, int count);
-static int D3D11_RenderFillRects(SDL_Renderer * renderer,
-                                 const SDL_FRect * rects, int count);
-static int D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                            const SDL_Rect * srcrect, const SDL_FRect * dstrect);
-static int D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                              const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                              const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
-static int D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                                  Uint32 format, void * pixels, int pitch);
-static void D3D11_RenderPresent(SDL_Renderer * renderer);
-static void D3D11_DestroyTexture(SDL_Renderer * renderer,
-                                 SDL_Texture * texture);
-static void D3D11_DestroyRenderer(SDL_Renderer * renderer);
 
-/* Direct3D 11.1 Internal Functions */
-static HRESULT D3D11_CreateDeviceResources(SDL_Renderer * renderer);
-static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer);
-static HRESULT D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer);
-static HRESULT D3D11_HandleDeviceLost(SDL_Renderer * renderer);
-static void D3D11_ReleaseMainRenderTargetView(SDL_Renderer * renderer);
-
-SDL_RenderDriver D3D11_RenderDriver = {
-    D3D11_CreateRenderer,
-    {
-        "direct3d11",
-        (
-            SDL_RENDERER_ACCELERATED |
-            SDL_RENDERER_PRESENTVSYNC |
-            SDL_RENDERER_TARGETTEXTURE
-        ),                          /* flags.  see SDL_RendererFlags */
-        6,                          /* num_texture_formats */
-        {                           /* texture_formats */
-            SDL_PIXELFORMAT_ARGB8888,
-            SDL_PIXELFORMAT_RGB888,
-            SDL_PIXELFORMAT_YV12,
-            SDL_PIXELFORMAT_IYUV,
-            SDL_PIXELFORMAT_NV12,
-            SDL_PIXELFORMAT_NV21
-        },
-        0,                          /* max_texture_width: will be filled in later */
-        0                           /* max_texture_height: will be filled in later */
-    }
-};
-
-
 Uint32
 D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
 {
@@ -276,85 +219,8 @@
     }
 }
 
-SDL_Renderer *
-D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
-{
-    SDL_Renderer *renderer;
-    D3D11_RenderData *data;
+static void D3D11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
 
-    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
-    if (!renderer) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    data = (D3D11_RenderData *) SDL_calloc(1, sizeof(*data));
-    if (!data) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    renderer->WindowEvent = D3D11_WindowEvent;
-    renderer->SupportsBlendMode = D3D11_SupportsBlendMode;
-    renderer->CreateTexture = D3D11_CreateTexture;
-    renderer->UpdateTexture = D3D11_UpdateTexture;
-    renderer->UpdateTextureYUV = D3D11_UpdateTextureYUV;
-    renderer->LockTexture = D3D11_LockTexture;
-    renderer->UnlockTexture = D3D11_UnlockTexture;
-    renderer->SetRenderTarget = D3D11_SetRenderTarget;
-    renderer->UpdateViewport = D3D11_UpdateViewport;
-    renderer->UpdateClipRect = D3D11_UpdateClipRect;
-    renderer->RenderClear = D3D11_RenderClear;
-    renderer->RenderDrawPoints = D3D11_RenderDrawPoints;
-    renderer->RenderDrawLines = D3D11_RenderDrawLines;
-    renderer->RenderFillRects = D3D11_RenderFillRects;
-    renderer->RenderCopy = D3D11_RenderCopy;
-    renderer->RenderCopyEx = D3D11_RenderCopyEx;
-    renderer->RenderReadPixels = D3D11_RenderReadPixels;
-    renderer->RenderPresent = D3D11_RenderPresent;
-    renderer->DestroyTexture = D3D11_DestroyTexture;
-    renderer->DestroyRenderer = D3D11_DestroyRenderer;
-    renderer->info = D3D11_RenderDriver.info;
-    renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
-    renderer->driverdata = data;
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-    /* VSync is required in Windows Phone, at least for Win Phone 8.0 and 8.1.
-     * Failure to use it seems to either result in:
-     *
-     *  - with the D3D11 debug runtime turned OFF, vsync seemingly gets turned
-     *    off (framerate doesn't get capped), but nothing appears on-screen
-     *
-     *  - with the D3D11 debug runtime turned ON, vsync gets automatically
-     *    turned back on, and the following gets output to the debug console:
-     *    
-     *    DXGI ERROR: IDXGISwapChain::Present: Interval 0 is not supported, changed to Interval 1. [ UNKNOWN ERROR #1024: ] 
-     */
-    renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
-#else
-    if ((flags & SDL_RENDERER_PRESENTVSYNC)) {
-        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
-    }
-#endif
-
-    /* HACK: make sure the SDL_Renderer references the SDL_Window data now, in
-     * order to give init functions access to the underlying window handle:
-     */
-    renderer->window = window;
-
-    /* Initialize Direct3D resources */
-    if (FAILED(D3D11_CreateDeviceResources(renderer))) {
-        D3D11_DestroyRenderer(renderer);
-        return NULL;
-    }
-    if (FAILED(D3D11_CreateWindowSizeDependentResources(renderer))) {
-        D3D11_DestroyRenderer(renderer);
-        return NULL;
-    }
-
-    return renderer;
-}
-
 static void
 D3D11_ReleaseAll(SDL_Renderer * renderer)
 {
@@ -378,7 +244,9 @@
         SAFE_RELEASE(data->mainRenderTargetView);
         SAFE_RELEASE(data->currentOffscreenRenderTargetView);
         SAFE_RELEASE(data->inputLayout);
-        SAFE_RELEASE(data->vertexBuffer);
+        for (i = 0; i < SDL_arraysize(data->vertexBuffers); ++i) {
+            SAFE_RELEASE(data->vertexBuffers[i]);
+        }
         SAFE_RELEASE(data->vertexShader);
         for (i = 0; i < SDL_arraysize(data->pixelShaders); ++i) {
             SAFE_RELEASE(data->pixelShaders[i]);
@@ -477,7 +345,7 @@
     }
 }
 
-static SDL_bool
+static ID3D11BlendState *
 D3D11_CreateBlendState(SDL_Renderer * renderer, SDL_BlendMode blendMode)
 {
     D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
@@ -506,7 +374,7 @@
     result = ID3D11Device_CreateBlendState(data->d3dDevice, &blendDesc, &blendState);
     if (FAILED(result)) {
         WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBlendState"), result);
-        return SDL_FALSE;
+        return NULL;
     }
 
     blendModes = (D3D11_BlendMode *)SDL_realloc(data->blendModes, (data->blendModesCount + 1) * sizeof(*blendModes));
@@ -513,7 +381,7 @@
     if (!blendModes) {
         SAFE_RELEASE(blendState);
         SDL_OutOfMemory();
-        return SDL_FALSE;
+        return NULL;
     }
     blendModes[data->blendModesCount].blendMode = blendMode;
     blendModes[data->blendModesCount].blendState = blendState;
@@ -520,7 +388,7 @@
     data->blendModes = blendModes;
     ++data->blendModesCount;
 
-    return SDL_TRUE;
+    return blendState;
 }
 
 /* Create resources that depend on the device. */
@@ -964,7 +832,46 @@
     return result;
 }
 
+static void
+D3D11_ReleaseMainRenderTargetView(SDL_Renderer * renderer)
+{
+    D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
+    ID3D11DeviceContext_OMSetRenderTargets(data->d3dContext, 0, NULL, NULL);
+    SAFE_RELEASE(data->mainRenderTargetView);
+}
 
+static HRESULT D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer);
+
+
+HRESULT
+D3D11_HandleDeviceLost(SDL_Renderer * renderer)
+{
+    HRESULT result = S_OK;
+
+    D3D11_ReleaseAll(renderer);
+
+    result = D3D11_CreateDeviceResources(renderer);
+    if (FAILED(result)) {
+        /* D3D11_CreateDeviceResources will set the SDL error */
+        return result;
+    }
+
+    result = D3D11_UpdateForWindowSizeChange(renderer);
+    if (FAILED(result)) {
+        /* D3D11_UpdateForWindowSizeChange will set the SDL error */
+        return result;
+    }
+
+    /* Let the application know that the device has been reset */
+    {
+        SDL_Event event;
+        event.type = SDL_RENDER_DEVICE_RESET;
+        SDL_PushEvent(&event);
+    }
+
+    return S_OK;
+}
+
 /* Initialize all resources that change when the window's size changes. */
 static HRESULT
 D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
@@ -1066,11 +973,7 @@
         goto done;
     }
 
-    if (D3D11_UpdateViewport(renderer) != 0) {
-        /* D3D11_UpdateViewport will set the SDL error if it fails. */
-        result = E_FAIL;
-        goto done;
-    }
+    data->viewportDirty = SDL_TRUE;
 
 done:
     SAFE_RELEASE(backBuffer);
@@ -1084,35 +987,6 @@
     return D3D11_CreateWindowSizeDependentResources(renderer);
 }
 
-HRESULT
-D3D11_HandleDeviceLost(SDL_Renderer * renderer)
-{
-    HRESULT result = S_OK;
-
-    D3D11_ReleaseAll(renderer);
-
-    result = D3D11_CreateDeviceResources(renderer);
-    if (FAILED(result)) {
-        /* D3D11_CreateDeviceResources will set the SDL error */
-        return result;
-    }
-
-    result = D3D11_UpdateForWindowSizeChange(renderer);
-    if (FAILED(result)) {
-        /* D3D11_UpdateForWindowSizeChange will set the SDL error */
-        return result;
-    }
-
-    /* Let the application know that the device has been reset */
-    {
-        SDL_Event event;
-        event.type = SDL_RENDER_DEVICE_RESET;
-        SDL_PushEvent(&event);
-    }
-
-    return S_OK;
-}
-
 void
 D3D11_Trim(SDL_Renderer * renderer)
 {
@@ -1671,205 +1545,283 @@
     return 0;
 }
 
-static void
-D3D11_SetModelMatrix(SDL_Renderer *renderer, const Float4X4 *matrix)
+static int
+D3D11_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
 {
-    D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
+    return 0;  /* nothing to do in this backend. */
+}
 
-    if (matrix) {
-        data->vertexShaderConstantsData.model = *matrix;
-    } else {
-        data->vertexShaderConstantsData.model = MatrixIdentity();
+static int
+D3D11_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
+{
+    VertexPositionColor *verts = (VertexPositionColor *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertexPositionColor), 0, &cmd->data.draw.first);
+    const float r = (float)(cmd->data.draw.r / 255.0f);
+    const float g = (float)(cmd->data.draw.g / 255.0f);
+    const float b = (float)(cmd->data.draw.b / 255.0f);
+    const float a = (float)(cmd->data.draw.a / 255.0f);
+    int i;
+
+    if (!verts) {
+        return -1;
     }
 
-    ID3D11DeviceContext_UpdateSubresource(data->d3dContext,
-        (ID3D11Resource *)data->vertexShaderConstants,
-        0,
-        NULL,
-        &data->vertexShaderConstantsData,
-        0,
-        0
-        );
+    cmd->data.draw.count = count;
+
+    for (i = 0; i < count; i++) {
+        verts->pos.x = points[i].x + 0.5f;
+        verts->pos.y = points[i].y + 0.5f;
+        verts->pos.z = 0.0f;
+        verts->tex.x = 0.0f;
+        verts->tex.y = 0.0f;
+        verts->color.x = r;
+        verts->color.y = g;
+        verts->color.z = b;
+        verts->color.w = a;
+        verts++;
+    }
+
+    return 0;
 }
 
 static int
-D3D11_UpdateViewport(SDL_Renderer * renderer)
+D3D11_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
 {
-    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
-    Float4X4 projection;
-    Float4X4 view;
-    SDL_FRect orientationAlignedViewport;
-    BOOL swapDimensions;
-    D3D11_VIEWPORT viewport;
-    const int rotation = D3D11_GetRotationForCurrentRenderTarget(renderer);
+    VertexPositionColor *verts = (VertexPositionColor *) SDL_AllocateRenderVertices(renderer, count * 4 * sizeof (VertexPositionColor), 0, &cmd->data.draw.first);
+    const float r = (float)(cmd->data.draw.r / 255.0f);
+    const float g = (float)(cmd->data.draw.g / 255.0f);
+    const float b = (float)(cmd->data.draw.b / 255.0f);
+    const float a = (float)(cmd->data.draw.a / 255.0f);
+    int i;
 
-    if (renderer->viewport.w == 0 || renderer->viewport.h == 0) {
-        /* If the viewport is empty, assume that it is because
-         * SDL_CreateRenderer is calling it, and will call it again later
-         * with a non-empty viewport.
-         */
-        /* SDL_Log("%s, no viewport was set!\n", __FUNCTION__); */
-        return 0;
+    if (!verts) {
+        return -1;
     }
 
-    /* Make sure the SDL viewport gets rotated to that of the physical display's rotation.
-     * Keep in mind here that the Y-axis will be been inverted (from Direct3D's
-     * default coordinate system) so rotations will be done in the opposite
-     * direction of the DXGI_MODE_ROTATION enumeration.
-     */
-    switch (rotation) {
-        case DXGI_MODE_ROTATION_IDENTITY:
-            projection = MatrixIdentity();
-            break;
-        case DXGI_MODE_ROTATION_ROTATE270:
-            projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f));
-            break;
-        case DXGI_MODE_ROTATION_ROTATE180:
-            projection = MatrixRotationZ(SDL_static_cast(float, M_PI));
-            break;
-        case DXGI_MODE_ROTATION_ROTATE90:
-            projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f));
-            break;
-        default:
-            return SDL_SetError("An unknown DisplayOrientation is being used");
-    }
+    cmd->data.draw.count = count;
 
-    /* Update the view matrix */
-    view.m[0][0] = 2.0f / renderer->viewport.w;
-    view.m[0][1] = 0.0f;
-    view.m[0][2] = 0.0f;
-    view.m[0][3] = 0.0f;
-    view.m[1][0] = 0.0f;
-    view.m[1][1] = -2.0f / renderer->viewport.h;
-    view.m[1][2] = 0.0f;
-    view.m[1][3] = 0.0f;
-    view.m[2][0] = 0.0f;
-    view.m[2][1] = 0.0f;
-    view.m[2][2] = 1.0f;
-    view.m[2][3] = 0.0f;
-    view.m[3][0] = -1.0f;
-    view.m[3][1] = 1.0f;
-    view.m[3][2] = 0.0f;
-    view.m[3][3] = 1.0f;
+    for (i = 0; i < count; i++) {
+        verts->pos.x = rects[i].x;
+        verts->pos.y = rects[i].y;
+        verts->pos.z = 0.0f;
+        verts->tex.x = 0.0f;
+        verts->tex.y = 0.0f;
+        verts->color.x = r;
+        verts->color.y = g;
+        verts->color.z = b;
+        verts->color.w = a;
+        verts++;
 
-    /* Combine the projection + view matrix together now, as both only get
-     * set here (as of this writing, on Dec 26, 2013).  When done, store it
-     * for eventual transfer to the GPU.
-     */
-    data->vertexShaderConstantsData.projectionAndView = MatrixMultiply(
-            view,
-            projection);
+        verts->pos.x = rects[i].x;
+        verts->pos.y = rects[i].y + rects[i].h;
+        verts->pos.z = 0.0f;
+        verts->tex.x = 0.0f;
+        verts->tex.y = 0.0f;
+        verts->color.x = r;
+        verts->color.y = g;
+        verts->color.z = b;
+        verts->color.w = a;
+        verts++;
 
-    /* Reset the model matrix */
-    D3D11_SetModelMatrix(renderer, NULL);
+        verts->pos.x = rects[i].x + rects[i].w;
+        verts->pos.y = rects[i].y;
+        verts->pos.z = 0.0f;
+        verts->tex.x = 0.0f;
+        verts->tex.y = 0.0f;
+        verts->color.x = r;
+        verts->color.y = g;
+        verts->color.z = b;
+        verts->color.w = a;
+        verts++;
 
-    /* Update the Direct3D viewport, which seems to be aligned to the
-     * swap buffer's coordinate space, which is always in either
-     * a landscape mode, for all Windows 8/RT devices, or a portrait mode,
-     * for Windows Phone devices.
-     */
-    swapDimensions = D3D11_IsDisplayRotated90Degrees(rotation);
-    if (swapDimensions) {
-        orientationAlignedViewport.x = (float) renderer->viewport.y;
-        orientationAlignedViewport.y = (float) renderer->viewport.x;
-        orientationAlignedViewport.w = (float) renderer->viewport.h;
-        orientationAlignedViewport.h = (float) renderer->viewport.w;
-    } else {
-        orientationAlignedViewport.x = (float) renderer->viewport.x;
-        orientationAlignedViewport.y = (float) renderer->viewport.y;
-        orientationAlignedViewport.w = (float) renderer->viewport.w;
-        orientationAlignedViewport.h = (float) renderer->viewport.h;
+        verts->pos.x = rects[i].x + rects[i].w;
+        verts->pos.y = rects[i].y + rects[i].h;
+        verts->pos.z = 0.0f;
+        verts->tex.x = 0.0f;
+        verts->tex.y = 0.0f;
+        verts->color.x = r;
+        verts->color.y = g;
+        verts->color.z = b;
+        verts->color.w = a;
+        verts++;
     }
-    /* TODO, WinRT: get custom viewports working with non-Landscape modes (Portrait, PortraitFlipped, and LandscapeFlipped) */
 
-    viewport.TopLeftX = orientationAlignedViewport.x;
-    viewport.TopLeftY = orientationAlignedViewport.y;
-    viewport.Width = orientationAlignedViewport.w;
-    viewport.Height = orientationAlignedViewport.h;
-    viewport.MinDepth = 0.0f;
-    viewport.MaxDepth = 1.0f;
-    /* SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}\n", __FUNCTION__, viewport.TopLeftX, viewport.TopLeftY, viewport.Width, viewport.Height); */
-    ID3D11DeviceContext_RSSetViewports(data->d3dContext, 1, &viewport);
-
     return 0;
 }
 
 static int
-D3D11_UpdateClipRect(SDL_Renderer * renderer)
+D3D11_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+             const SDL_Rect * srcrect, const SDL_FRect * dstrect)
 {
-    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+    VertexPositionColor *verts = (VertexPositionColor *) SDL_AllocateRenderVertices(renderer, 4 * sizeof (VertexPositionColor), 0, &cmd->data.draw.first);
+    const float r = (float)(cmd->data.draw.r / 255.0f);
+    const float g = (float)(cmd->data.draw.g / 255.0f);
+    const float b = (float)(cmd->data.draw.b / 255.0f);
+    const float a = (float)(cmd->data.draw.a / 255.0f);
+    const float minu = (float) srcrect->x / texture->w;
+    const float maxu = (float) (srcrect->x + srcrect->w) / texture->w;
+    const float minv = (float) srcrect->y / texture->h;
+    const float maxv = (float) (srcrect->y + srcrect->h) / texture->h;
 
-    if (!renderer->clipping_enabled) {
-        ID3D11DeviceContext_RSSetScissorRects(data->d3dContext, 0, NULL);
-    } else {
-        D3D11_RECT scissorRect;
-        if (D3D11_GetViewportAlignedD3DRect(renderer, &renderer->clip_rect, &scissorRect, TRUE) != 0) {
-            /* D3D11_GetViewportAlignedD3DRect will have set the SDL error */
-            return -1;
-        }
-        ID3D11DeviceContext_RSSetScissorRects(data->d3dContext, 1, &scissorRect);
+    if (!verts) {
+        return -1;
     }
 
+    cmd->data.draw.count = 1;
+
+    verts->pos.x = dstrect->x;
+    verts->pos.y = dstrect->y;
+    verts->pos.z = 0.0f;
+    verts->tex.x = minu;
+    verts->tex.y = minv;
+    verts->color.x = r;
+    verts->color.y = g;
+    verts->color.z = b;
+    verts->color.w = a;
+    verts++;
+
+    verts->pos.x = dstrect->x;
+    verts->pos.y = dstrect->y + dstrect->h;
+    verts->pos.z = 0.0f;
+    verts->tex.x = minu;
+    verts->tex.y = maxv;
+    verts->color.x = r;
+    verts->color.y = g;
+    verts->color.z = b;
+    verts->color.w = a;
+    verts++;
+
+    verts->pos.x = dstrect->x + dstrect->w;
+    verts->pos.y = dstrect->y;
+    verts->pos.z = 0.0f;
+    verts->tex.x = maxu;
+    verts->tex.y = minv;
+    verts->color.x = r;
+    verts->color.y = g;
+    verts->color.z = b;
+    verts->color.w = a;
+    verts++;
+
+    verts->pos.x = dstrect->x + dstrect->w;
+    verts->pos.y = dstrect->y + dstrect->h;
+    verts->pos.z = 0.0f;
+    verts->tex.x = maxu;
+    verts->tex.y = maxv;
+    verts->color.x = r;
+    verts->color.y = g;
+    verts->color.z = b;
+    verts->color.w = a;
+    verts++;
+
     return 0;
 }
 
-static void
-D3D11_ReleaseMainRenderTargetView(SDL_Renderer * renderer)
+static int
+D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+               const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+               const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
 {
-    D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
-    ID3D11DeviceContext_OMSetRenderTargets(data->d3dContext, 0, NULL, NULL);
-    SAFE_RELEASE(data->mainRenderTargetView);
-}
+    VertexPositionColor *verts = (VertexPositionColor *) SDL_AllocateRenderVertices(renderer, 5 * sizeof (VertexPositionColor), 0, &cmd->data.draw.first);
+    const float r = (float)(cmd->data.draw.r / 255.0f);
+    const float g = (float)(cmd->data.draw.g / 255.0f);
+    const float b = (float)(cmd->data.draw.b / 255.0f);
+    const float a = (float)(cmd->data.draw.a / 255.0f);
+    float minx, miny, maxx, maxy;
+    float minu, maxu, minv, maxv;
 
-static ID3D11RenderTargetView *
-D3D11_GetCurrentRenderTargetView(SDL_Renderer * renderer)
-{
-    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
-    if (data->currentOffscreenRenderTargetView) {
-        return data->currentOffscreenRenderTargetView;
+    if (flip & SDL_FLIP_HORIZONTAL) {
+        minu = (float) srcrect->x / texture->w;
+        maxu = (float) (srcrect->x + srcrect->w) / texture->w;
     } else {
-        return data->mainRenderTargetView;
+        minu = (float) (srcrect->x + srcrect->w) / texture->w;
+        maxu = (float) srcrect->x / texture->w;
     }
-}
 
-static int
-D3D11_RenderClear(SDL_Renderer * renderer)
-{
-    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
-    const float colorRGBA[] = {
-        (renderer->r / 255.0f),
-        (renderer->g / 255.0f),
-        (renderer->b / 255.0f),
-        (renderer->a / 255.0f)
-    };
-    ID3D11DeviceContext_ClearRenderTargetView(data->d3dContext,
-        D3D11_GetCurrentRenderTargetView(renderer),
-        colorRGBA
-        );
+    if (flip & SDL_FLIP_VERTICAL) {
+        minv = (float) srcrect->y / texture->h;
+        maxv = (float) (srcrect->y + srcrect->h) / texture->h;
+    } else {
+        minv = (float) (srcrect->y + srcrect->h) / texture->h;
+        maxv = (float) srcrect->y / texture->h;
+    }
+
+    minx = -center->x;
+    maxx = dstrect->w - center->x;
+    miny = -center->y;
+    maxy = dstrect->h - center->y;
+
+    cmd->data.draw.count = 1;
+
+    verts->pos.x = minx;
+    verts->pos.y = miny;
+    verts->pos.z = 0.0f;
+    verts->tex.x = minu;
+    verts->tex.y = minv;
+    verts->color.x = r;
+    verts->color.y = g;
+    verts->color.z = b;
+    verts->color.w = a;
+    verts++;
+
+    verts->pos.x = minx;
+    verts->pos.y = maxy;
+    verts->pos.z = 0.0f;
+    verts->tex.x = minu;
+    verts->tex.y = maxv;
+    verts->color.x = r;
+    verts->color.y = g;
+    verts->color.z = b;
+    verts->color.w = a;
+    verts++;
+
+    verts->pos.x = maxx;
+    verts->pos.y = miny;
+    verts->pos.z = 0.0f;
+    verts->tex.x = maxu;
+    verts->tex.y = minv;
+    verts->color.x = r;
+    verts->color.y = g;
+    verts->color.z = b;
+    verts->color.w = a;
+    verts++;
+
+    verts->pos.x = maxx;
+    verts->pos.y = maxy;
+    verts->pos.z = 0.0f;
+    verts->tex.x = maxu;
+    verts->tex.y = maxv;
+    verts->color.x = r;
+    verts->color.y = g;
+    verts->color.z = b;
+    verts->color.w = a;
+    verts++;
+
+    verts->pos.x = dstrect->x + center->x;  /* X translation */
+    verts->pos.y = dstrect->y + center->y;  /* Y translation */
+    verts->pos.z = (float)(M_PI * (float) angle / 180.0f);  /* rotation */
+    verts->tex.x = 0.0f;
+    verts->tex.y = 0.0f;
+    verts->color.x = 0;
+    verts->color.y = 0;
+    verts->color.z = 0;
+    verts->color.w = 0;
+    verts++;
+
     return 0;
 }
 
+
 static int
 D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
                          const void * vertexData, size_t dataSizeInBytes)
 {
     D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
-    D3D11_BUFFER_DESC vertexBufferDesc;
     HRESULT result = S_OK;
-    D3D11_SUBRESOURCE_DATA vertexBufferData;
-    const UINT stride = sizeof(VertexPositionColor);
-    const UINT offset = 0;
+    const int vbidx = rendererData->currentVertexBuffer;
 
-    if (rendererData->vertexBuffer) {
-        ID3D11Buffer_GetDesc(rendererData->vertexBuffer, &vertexBufferDesc);
-    } else {
-        SDL_zero(vertexBufferDesc);
-    }
-
-    if (rendererData->vertexBuffer && vertexBufferDesc.ByteWidth >= dataSizeInBytes) {
+    if (rendererData->vertexBuffers[vbidx] && rendererData->vertexBufferSizes[vbidx] >= dataSizeInBytes) {
         D3D11_MAPPED_SUBRESOURCE mappedResource;
         result = ID3D11DeviceContext_Map(rendererData->d3dContext,
-            (ID3D11Resource *)rendererData->vertexBuffer,
+            (ID3D11Resource *)rendererData->vertexBuffers[vbidx],
             0,
             D3D11_MAP_WRITE_DISCARD,
             0,
@@ -1880,10 +1832,16 @@
             return -1;
         }
         SDL_memcpy(mappedResource.pData, vertexData, dataSizeInBytes);
-        ID3D11DeviceContext_Unmap(rendererData->d3dContext, (ID3D11Resource *)rendererData->vertexBuffer, 0);
+        ID3D11DeviceContext_Unmap(rendererData->d3dContext, (ID3D11Resource *)rendererData->vertexBuffers[vbidx], 0);
     } else {
-        SAFE_RELEASE(rendererData->vertexBuffer);
+        D3D11_BUFFER_DESC vertexBufferDesc;
+        D3D11_SUBRESOURCE_DATA vertexBufferData;
+        const UINT stride = sizeof(VertexPositionColor);
+        const UINT offset = 0;
 
+        SAFE_RELEASE(rendererData->vertexBuffers[vbidx]);
+
+        SDL_zero(vertexBufferDesc);
         vertexBufferDesc.ByteWidth = (UINT) dataSizeInBytes;
         vertexBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
         vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
@@ -1897,7 +1855,7 @@
         result = ID3D11Device_CreateBuffer(rendererData->d3dDevice,
             &vertexBufferDesc,
             &vertexBufferData,
-            &rendererData->vertexBuffer
+            &rendererData->vertexBuffers[vbidx]
             );
         if (FAILED(result)) {
             WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBuffer [vertex buffer]"), result);
@@ -1907,21 +1865,140 @@
         ID3D11DeviceContext_IASetVertexBuffers(rendererData->d3dContext,
             0,
             1,
-            &rendererData->vertexBuffer,
+            &rendererData->vertexBuffers[vbidx],
             &stride,
             &offset
             );
     }
 
+    rendererData->currentVertexBuffer++;
+    if (rendererData->currentVertexBuffer >= SDL_arraysize(rendererData->vertexBuffers)) {
+        rendererData->currentVertexBuffer = 0;
+    }
+
     return 0;
 }
 
-static void
-D3D11_RenderStartDrawOp(SDL_Renderer * renderer)
+static int
+D3D11_UpdateViewport(SDL_Renderer * renderer)
 {
+    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
+    const SDL_Rect *viewport = &data->currentViewport;
+    Float4X4 projection;
+    Float4X4 view;
+    SDL_FRect orientationAlignedViewport;
+    BOOL swapDimensions;
+    D3D11_VIEWPORT d3dviewport;
+    const int rotation = D3D11_GetRotationForCurrentRenderTarget(renderer);
+
+    if (viewport->w == 0 || viewport->h == 0) {
+        /* If the viewport is empty, assume that it is because
+         * SDL_CreateRenderer is calling it, and will call it again later
+         * with a non-empty viewport.
+         */
+        /* SDL_Log("%s, no viewport was set!\n", __FUNCTION__); */
+        return -1;
+    }
+
+    /* Make sure the SDL viewport gets rotated to that of the physical display's rotation.
+     * Keep in mind here that the Y-axis will be been inverted (from Direct3D's
+     * default coordinate system) so rotations will be done in the opposite
+     * direction of the DXGI_MODE_ROTATION enumeration.
+     */
+    switch (rotation) {
+        case DXGI_MODE_ROTATION_IDENTITY:
+            projection = MatrixIdentity();
+            break;
+        case DXGI_MODE_ROTATION_ROTATE270:
+            projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f));
+            break;
+        case DXGI_MODE_ROTATION_ROTATE180:
+            projection = MatrixRotationZ(SDL_static_cast(float, M_PI));
+            break;
+        case DXGI_MODE_ROTATION_ROTATE90:
+            projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f));
+            break;
+        default:
+            return SDL_SetError("An unknown DisplayOrientation is being used");
+    }
+
+    /* Update the view matrix */
+    SDL_zero(view);
+    view.m[0][0] = 2.0f / viewport->w;
+    view.m[1][1] = -2.0f / viewport->h;
+    view.m[2][2] = 1.0f;
+    view.m[3][0] = -1.0f;
+    view.m[3][1] = 1.0f;
+    view.m[3][3] = 1.0f;
+
+    /* Combine the projection + view matrix together now, as both only get
+     * set here (as of this writing, on Dec 26, 2013).  When done, store it
+     * for eventual transfer to the GPU.
+     */
+    data->vertexShaderConstantsData.projectionAndView = MatrixMultiply(
+            view,
+            projection);
+
+    /* Update the Direct3D viewport, which seems to be aligned to the
+     * swap buffer's coordinate space, which is always in either
+     * a landscape mode, for all Windows 8/RT devices, or a portrait mode,
+     * for Windows Phone devices.
+     */
+    swapDimensions = D3D11_IsDisplayRotated90Degrees(rotation);
+    if (swapDimensions) {
+        orientationAlignedViewport.x = (float) viewport->y;
+        orientationAlignedViewport.y = (float) viewport->x;
+        orientationAlignedViewport.w = (float) viewport->h;
+        orientationAlignedViewport.h = (float) viewport->w;
+    } else {
+        orientationAlignedViewport.x = (float) viewport->x;
+        orientationAlignedViewport.y = (float) viewport->y;
+        orientationAlignedViewport.w = (float) viewport->w;
+        orientationAlignedViewport.h = (float) viewport->h;
+    }
+    /* TODO, WinRT: get custom viewports working with non-Landscape modes (Portrait, PortraitFlipped, and LandscapeFlipped) */
+
+    d3dviewport.TopLeftX = orientationAlignedViewport.x;
+    d3dviewport.TopLeftY = orientationAlignedViewport.y;
+    d3dviewport.Width = orientationAlignedViewport.w;
+    d3dviewport.Height = orientationAlignedViewport.h;
+    d3dviewport.MinDepth = 0.0f;
+    d3dviewport.MaxDepth = 1.0f;
+    /* SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}\n", __FUNCTION__, d3dviewport.TopLeftX, d3dviewport.TopLeftY, d3dviewport.Width, d3dviewport.Height); */
+    ID3D11DeviceContext_RSSetViewports(data->d3dContext, 1, &d3dviewport);
+
+    data->viewportDirty = SDL_FALSE;
+
+    return 0;
+}
+
+static ID3D11RenderTargetView *
+D3D11_GetCurrentRenderTargetView(SDL_Renderer * renderer)
+{
+    D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
+    if (data->currentOffscreenRenderTargetView) {
+        return data->currentOffscreenRenderTargetView;
+    }
+    else {
+        return data->mainRenderTargetView;
+    }
+}
+
+static int
+D3D11_SetDrawState(SDL_Renderer * renderer, const SDL_RenderCommand *cmd, ID3D11PixelShader * shader,
+                     const int numShaderResources, ID3D11ShaderResourceView ** shaderResources,
+                     ID3D11SamplerState * sampler, const Float4X4 *matrix)
+
+{
     D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
+    const Float4X4 *newmatrix = matrix ? matrix : &rendererData->identity;
     ID3D11RasterizerState *rasterizerState;
     ID3D11RenderTargetView *renderTargetView = D3D11_GetCurrentRenderTargetView(renderer);
+    ID3D11ShaderResourceView *shaderResource;
+    const SDL_BlendMode blendMode = cmd->data.draw.blend;
+    ID3D11BlendState *blendState = NULL;
+    SDL_bool updateSubresource = SDL_FALSE;
+
     if (renderTargetView != rendererData->currentRenderTargetView) {
         ID3D11DeviceContext_OMSetRenderTargets(rendererData->d3dContext,
             1,
@@ -1931,7 +2008,28 @@
         rendererData->currentRenderTargetView = renderTargetView;
     }
 
-    if (!renderer->clipping_enabled) {
+    if (rendererData->viewportDirty) {
+        if (D3D11_UpdateViewport(renderer) == 0) {
+            /* vertexShaderConstantsData.projectionAndView has changed */
+            updateSubresource = SDL_TRUE;
+        }
+    }
+
+    if (rendererData->cliprectDirty) {
+        if (!rendererData->currentCliprectEnabled) {
+            ID3D11DeviceContext_RSSetScissorRects(rendererData->d3dContext, 0, NULL);
+        } else {
+            D3D11_RECT scissorRect;
+            if (D3D11_GetViewportAlignedD3DRect(renderer, &rendererData->currentCliprect, &scissorRect, TRUE) != 0) {
+                /* D3D11_GetViewportAlignedD3DRect will have set the SDL error */
+                return -1;
+            }
+            ID3D11DeviceContext_RSSetScissorRects(rendererData->d3dContext, 1, &scissorRect);
+        }
+        rendererData->cliprectDirty = SDL_FALSE;
+    }
+
+    if (!rendererData->currentCliprectEnabled) {
         rasterizerState = rendererData->mainRasterizer;
     } else {
         rasterizerState = rendererData->clippedRasterizer;
@@ -1940,13 +2038,7 @@
         ID3D11DeviceContext_RSSetState(rendererData->d3dContext, rasterizerState);
         rendererData->currentRasterizerState = rasterizerState;
     }
-}
 
-static void
-D3D11_RenderSetBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
-{
-    D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
-    ID3D11BlendState *blendState = NULL;
     if (blendMode != SDL_BLENDMODE_NONE) {
         int i;
         for (i = 0; i < rendererData->blendModesCount; ++i) {
@@ -1956,11 +2048,10 @@
             }
         }
         if (!blendState) {
-            if (D3D11_CreateBlendState(renderer, blendMode)) {
-                /* Successfully created the blend state, try again */
-                D3D11_RenderSetBlendMode(renderer, blendMode);
+            blendState = D3D11_CreateBlendState(renderer, blendMode);
+            if (!blendState) {
+                return -1;
             }
-            return;
         }
     }
     if (blendState != rendererData->currentBlendState) {
@@ -1967,17 +2058,7 @@
         ID3D11DeviceContext_OMSetBlendState(rendererData->d3dContext, blendState, 0, 0xFFFFFFFF);
         rendererData->currentBlendState = blendState;
     }
-}
 
-static void
-D3D11_SetPixelShader(SDL_Renderer * renderer,
-                     ID3D11PixelShader * shader,
-                     int numShaderResources,
-                     ID3D11ShaderResourceView ** shaderResources,
-                     ID3D11SamplerState * sampler)
-{
-    D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
-    ID3D11ShaderResourceView *shaderResource;
     if (shader != rendererData->currentShader) {
         ID3D11DeviceContext_PSSetShader(rendererData->d3dContext, shader, NULL, 0);
         rendererData->currentShader = shader;
@@ -1995,138 +2076,17 @@
         ID3D11DeviceContext_PSSetSamplers(rendererData->d3dContext, 0, 1, &sampler);
         rendererData->currentSampler = sampler;
     }
-}
 
-static void
-D3D11_RenderFinishDrawOp(SDL_Renderer * renderer,
-                         D3D11_PRIMITIVE_TOPOLOGY primitiveTopology,
-                         UINT vertexCount)
-{
-    D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
-
-    ID3D11DeviceContext_IASetPrimitiveTopology(rendererData->d3dContext, primitiveTopology);
-    ID3D11DeviceContext_Draw(rendererData->d3dContext, vertexCount, 0);
-}
-
-static int
-D3D11_RenderDrawPoints(SDL_Renderer * renderer,
-                       const SDL_FPoint * points, int count)
-{
-    D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
-    float r, g, b, a;
-    VertexPositionColor *vertices;
-    int i;
-
-    r = (float)(renderer->r / 255.0f);
-    g = (float)(renderer->g / 255.0f);
-    b = (float)(renderer->b / 255.0f);
-    a = (float)(renderer->a / 255.0f);
-
-    vertices = SDL_stack_alloc(VertexPositionColor, count);
-    for (i = 0; i < count; ++i) {
-        const VertexPositionColor v = { { points[i].x + 0.5f, points[i].y + 0.5f, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
-        vertices[i] = v;
-    }
-
-    D3D11_RenderStartDrawOp(renderer);
-    D3D11_RenderSetBlendMode(renderer, renderer->blendMode);
-    if (D3D11_UpdateVertexBuffer(renderer, vertices, (unsigned int)count * sizeof(VertexPositionColor)) != 0) {
-        SDL_stack_free(vertices);
-        return -1;
-    }
-
-    D3D11_SetPixelShader(
-        renderer,
-        rendererData->pixelShaders[SHADER_SOLID],
-        0,
-        NULL,
-        NULL);
-
-    D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, count);
-    SDL_stack_free(vertices);
-    return 0;
-}
-
-static int
-D3D11_RenderDrawLines(SDL_Renderer * renderer,
-                      const SDL_FPoint * points, int count)
-{
-    D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
-    float r, g, b, a;
-    VertexPositionColor *vertices;
-    int i;
-
-    r = (float)(renderer->r / 255.0f);
-    g = (float)(renderer->g / 255.0f);
-    b = (float)(renderer->b / 255.0f);
-    a = (float)(renderer->a / 255.0f);
-
-    vertices = SDL_stack_alloc(VertexPositionColor, count);
-    for (i = 0; i < count; ++i) {
-        const VertexPositionColor v = { { points[i].x + 0.5f, points[i].y + 0.5f, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
-        vertices[i] = v;
-    }
-
-    D3D11_RenderStartDrawOp(renderer);
-    D3D11_RenderSetBlendMode(renderer, renderer->blendMode);
-    if (D3D11_UpdateVertexBuffer(renderer, vertices, (unsigned int)count * sizeof(VertexPositionColor)) != 0) {
-        SDL_stack_free(vertices);
-        return -1;
-    }
-
-    D3D11_SetPixelShader(
-        renderer,
-        rendererData->pixelShaders[SHADER_SOLID],
-        0,
-        NULL,
-        NULL);
-
-    D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, count);
-
-    if (points[0].x != points[count - 1].x || points[0].y != points[count - 1].y) {
-        ID3D11DeviceContext_IASetPrimitiveTopology(rendererData->d3dContext, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
-        ID3D11DeviceContext_Draw(rendererData->d3dContext, 1, count - 1);
-    }
-
-    SDL_stack_free(vertices);
-    return 0;
-}
-
-static int
-D3D11_RenderFillRects(SDL_Renderer * renderer,
-                      const SDL_FRect * rects, int count)
-{
-    D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
-    float r, g, b, a;
-    int i;
-
-    r = (float)(renderer->r / 255.0f);
-    g = (float)(renderer->g / 255.0f);
-    b = (float)(renderer->b / 255.0f);
-    a = (float)(renderer->a / 255.0f);
-
-    for (i = 0; i < count; ++i) {
-        VertexPositionColor vertices[] = {
-            { { rects[i].x, rects[i].y, 0.0f },                             { 0.0f, 0.0f}, {r, g, b, a} },
-            { { rects[i].x, rects[i].y + rects[i].h, 0.0f },                { 0.0f, 0.0f }, { r, g, b, a } },
-            { { rects[i].x + rects[i].w, rects[i].y, 0.0f },                { 0.0f, 0.0f }, { r, g, b, a } },
-            { { rects[i].x + rects[i].w, rects[i].y + rects[i].h, 0.0f },   { 0.0f, 0.0f }, { r, g, b, a } },
-        };
-
-        D3D11_RenderStartDrawOp(renderer);
-        D3D11_RenderSetBlendMode(renderer, renderer->blendMode);
-        if (D3D11_UpdateVertexBuffer(renderer, vertices, sizeof(vertices)) != 0) {
-            return -1;
-        }
-
-        D3D11_SetPixelShader(
-            renderer,
-            rendererData->pixelShaders[SHADER_SOLID],
+    if (updateSubresource == SDL_TRUE || SDL_memcmp(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof (*newmatrix)) != 0) {
+        SDL_memcpy(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof (*newmatrix));
+        ID3D11DeviceContext_UpdateSubresource(rendererData->d3dContext,
+            (ID3D11Resource *)rendererData->vertexShaderConstants,
             0,
             NULL,
-            NULL);
-
-        D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, SDL_arraysize(vertices));
+            &rendererData->vertexShaderConstantsData,
+            0,
+            0
+            );
     }
 
     return 0;
@@ -2133,8 +2093,9 @@
 }
 
 static int
-D3D11_RenderSetupSampler(SDL_Renderer * renderer, SDL_Texture * texture)
+D3D11_SetCopyState(SDL_Renderer * renderer, const SDL_RenderCommand *cmd, const Float4X4 *matrix)
 {
+    SDL_Texture *texture = cmd->data.draw.texture;
     D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
     D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
     ID3D11SamplerState *textureSampler;
@@ -2172,12 +2133,8 @@
             return SDL_SetError("Unsupported YUV conversion mode");
         }
 
-        D3D11_SetPixelShader(
-            renderer,
-            rendererData->pixelShaders[shader],
-            SDL_arraysize(shaderResources),
-            shaderResources,
-            textureSampler);
+        return D3D11_SetDrawState(renderer, cmd, rendererData->pixelShaders[shader],
+                                  SDL_arraysize(shaderResources), shaderResources, textureSampler, matrix);
 
     } else if (textureData->nv12) {
         ID3D11ShaderResourceView *shaderResources[] = {
@@ -2200,189 +2157,141 @@
             return SDL_SetError("Unsupported YUV conversion mode");
         }
 
-        D3D11_SetPixelShader(
-            renderer,
-            rendererData->pixelShaders[shader],
-            SDL_arraysize(shaderResources),
-            shaderResources,
-            textureSampler);
+        return D3D11_SetDrawState(renderer, cmd, rendererData->pixelShaders[shader],
+                                  SDL_arraysize(shaderResources), shaderResources, textureSampler, matrix);
 
-    } else {
-        D3D11_SetPixelShader(
-            renderer,
-            rendererData->pixelShaders[SHADER_RGB],
-            1,
-            &textureData->mainTextureResourceView,
-            textureSampler);
     }
 
-    return 0;
+    return D3D11_SetDrawState(renderer, cmd, rendererData->pixelShaders[SHADER_RGB],
+                              1, &textureData->mainTextureResourceView, textureSampler, matrix);
 }
 
+static void
+D3D11_DrawPrimitives(SDL_Renderer * renderer, D3D11_PRIMITIVE_TOPOLOGY primitiveTopology, const size_t vertexStart, const size_t vertexCount)
+{
+    D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+    ID3D11DeviceContext_IASetPrimitiveTopology(rendererData->d3dContext, primitiveTopology);
+    ID3D11DeviceContext_Draw(rendererData->d3dContext, (UINT) vertexCount, (UINT) vertexStart);
+}
+
 static int
-D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                 const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
 {
-    float minu, maxu, minv, maxv;
-    Float4 color;
-    VertexPositionColor vertices[4];
+    D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
+    const int viewportRotation = D3D11_GetRotationForCurrentRenderTarget(renderer);
+    size_t i;
 
-    D3D11_RenderStartDrawOp(renderer);
-    D3D11_RenderSetBlendMode(renderer, texture->blendMode);
-
-    minu = (float) srcrect->x / texture->w;
-    maxu = (float) (srcrect->x + srcrect->w) / texture->w;
-    minv = (float) srcrect->y / texture->h;
-    maxv = (float) (srcrect->y + srcrect->h) / texture->h;
-
-    color.x = 1.0f;     /* red */
-    color.y = 1.0f;     /* green */
-    color.z = 1.0f;     /* blue */
-    color.w = 1.0f;     /* alpha */
-    if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
-        color.x = (float)(texture->r / 255.0f);     /* red */
-        color.y = (float)(texture->g / 255.0f);     /* green */
-        color.z = (float)(texture->b / 255.0f);     /* blue */
+    if (rendererData->currentViewportRotation != viewportRotation) {
+        rendererData->currentViewportRotation = viewportRotation;
+        rendererData->viewportDirty = SDL_TRUE;
     }
-    if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
-        color.w = (float)(texture->a / 255.0f);     /* alpha */
-    }
 
-    vertices[0].pos.x = dstrect->x;
-    vertices[0].pos.y = dstrect->y;
-    vertices[0].pos.z = 0.0f;
-    vertices[0].tex.x = minu;
-    vertices[0].tex.y = minv;
-    vertices[0].color = color;
-
-    vertices[1].pos.x = dstrect->x;
-    vertices[1].pos.y = dstrect->y + dstrect->h;
-    vertices[1].pos.z = 0.0f;
-    vertices[1].tex.x = minu;
-    vertices[1].tex.y = maxv;
-    vertices[1].color = color;
-
-    vertices[2].pos.x = dstrect->x + dstrect->w;
-    vertices[2].pos.y = dstrect->y;
-    vertices[2].pos.z = 0.0f;
-    vertices[2].tex.x = maxu;
-    vertices[2].tex.y = minv;
-    vertices[2].color = color;
-
-    vertices[3].pos.x = dstrect->x + dstrect->w;
-    vertices[3].pos.y = dstrect->y + dstrect->h;
-    vertices[3].pos.z = 0.0f;
-    vertices[3].tex.x = maxu;
-    vertices[3].tex.y = maxv;
-    vertices[3].color = color;
-
-    if (D3D11_UpdateVertexBuffer(renderer, vertices, sizeof(vertices)) != 0) {
+    if (D3D11_UpdateVertexBuffer(renderer, vertices, vertsize) < 0) {
         return -1;
     }
 
-    if (D3D11_RenderSetupSampler(renderer, texture) < 0) {
-        return -1;
-    }
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_SETDRAWCOLOR: {
+                break;  /* this isn't currently used in this render backend. */
+            }
 
-    D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, sizeof(vertices) / sizeof(VertexPositionColor));
+            case SDL_RENDERCMD_SETVIEWPORT: {
+                SDL_Rect *viewport = &rendererData->currentViewport;
+                if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
+                    rendererData->viewportDirty = SDL_TRUE;
+                }
+                break;
+            }
 
-    return 0;
-}
+            case SDL_RENDERCMD_SETCLIPRECT: {
+                const SDL_Rect *rect = &cmd->data.cliprect.rect;
+                if (rendererData->currentCliprectEnabled != cmd->data.cliprect.enabled) {
+                    rendererData->currentCliprectEnabled = cmd->data.cliprect.enabled;
+                    rendererData->cliprectDirty = SDL_TRUE;
+                }
+                if (SDL_memcmp(&rendererData->currentCliprect, rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(&rendererData->currentCliprect, rect, sizeof (SDL_Rect));
+                    rendererData->cliprectDirty = SDL_TRUE;
+                }
+                break;
+            }
 
-static int
-D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                   const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                   const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
-{
-    float minu, maxu, minv, maxv;
-    Float4 color;
-    Float4X4 modelMatrix;
-    float minx, maxx, miny, maxy;
-    VertexPositionColor vertices[4];
+            case SDL_RENDERCMD_CLEAR: {
+                const float colorRGBA[] = {
+                    (cmd->data.color.r / 255.0f),
+                    (cmd->data.color.g / 255.0f),
+                    (cmd->data.color.b / 255.0f),
+                    (cmd->data.color.a / 255.0f)
+                };
+                ID3D11DeviceContext_ClearRenderTargetView(rendererData->d3dContext, D3D11_GetCurrentRenderTargetView(renderer), colorRGBA);
+                break;
+            }
 
-    D3D11_RenderStartDrawOp(renderer);
-    D3D11_RenderSetBlendMode(renderer, texture->blendMode);
+            case SDL_RENDERCMD_DRAW_POINTS: {
+                const size_t count = cmd->data.draw.count;
+                const size_t first = cmd->data.draw.first;
+                const size_t start = first / sizeof (VertexPositionColor);
+                D3D11_SetDrawState(renderer, cmd, rendererData->pixelShaders[SHADER_SOLID], 0, NULL, NULL, NULL);
+                D3D11_DrawPrimitives(renderer, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, start, count);
+                break;
+            }
 
-    minu = (float) srcrect->x / texture->w;
-    maxu = (float) (srcrect->x + srcrect->w) / texture->w;
-    minv = (float) srcrect->y / texture->h;
-    maxv = (float) (srcrect->y + srcrect->h) / texture->h;
+            case SDL_RENDERCMD_DRAW_LINES: {
+                const size_t count = cmd->data.draw.count;
+                const size_t first = cmd->data.draw.first;
+                const size_t start = first / sizeof (VertexPositionColor);
+                const VertexPositionColor *verts = (VertexPositionColor *) (((Uint8 *) vertices) + first);
+                D3D11_SetDrawState(renderer, cmd, rendererData->pixelShaders[SHADER_SOLID], 0, NULL, NULL, NULL);
+                D3D11_DrawPrimitives(renderer, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, start, count);
+                if (verts[0].pos.x != verts[count - 1].pos.x || verts[0].pos.y != verts[count - 1].pos.y) {
+                    D3D11_DrawPrimitives(renderer, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, start + (count-1), 1);
+                }
+                break;
+            }
 
-    color.x = 1.0f;     /* red */
-    color.y = 1.0f;     /* green */
-    color.z = 1.0f;     /* blue */
-    color.w = 1.0f;     /* alpha */
-    if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
-        color.x = (float)(texture->r / 255.0f);     /* red */
-        color.y = (float)(texture->g / 255.0f);     /* green */
-        color.z = (float)(texture->b / 255.0f);     /* blue */
-    }
-    if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
-        color.w = (float)(texture->a / 255.0f);     /* alpha */
-    }
+            case SDL_RENDERCMD_FILL_RECTS: {
+                const size_t count = cmd->data.draw.count;
+                const size_t first = cmd->data.draw.first;
+                const size_t start = first / sizeof (VertexPositionColor);
+                size_t offset = 0;
+                D3D11_SetDrawState(renderer, cmd, rendererData->pixelShaders[SHADER_SOLID], 0, NULL, NULL, NULL);
+                for (i = 0; i < count; i++, offset += 4) {
+                    D3D11_DrawPrimitives(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, start + offset, 4);
+                }
+                break;
+            }
 
-    if (flip & SDL_FLIP_HORIZONTAL) {
-        float tmp = maxu;
-        maxu = minu;
-        minu = tmp;
-    }
-    if (flip & SDL_FLIP_VERTICAL) {
-        float tmp = maxv;
-        maxv = minv;
-        minv = tmp;
-    }
+            case SDL_RENDERCMD_COPY: {
+                const size_t first = cmd->data.draw.first;
+                const size_t start = first / sizeof (VertexPositionColor);
+                D3D11_SetCopyState(renderer, cmd, NULL);
+                D3D11_DrawPrimitives(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, start, 4);
+                break;
+            }
 
-    modelMatrix = MatrixMultiply(
-            MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)),
-            MatrixTranslation(dstrect->x + center->x, dstrect->y + center->y, 0)
-            );
-    D3D11_SetModelMatrix(renderer, &modelMatrix);
+            case SDL_RENDERCMD_COPY_EX: {
+                const size_t first = cmd->data.draw.first;
+                const size_t start = first / sizeof (VertexPositionColor);
+                const VertexPositionColor *verts = (VertexPositionColor *) (((Uint8 *) vertices) + first);
+                const VertexPositionColor *transvert = verts + 4;
+                const float translatex = transvert->pos.x;
+                const float translatey = transvert->pos.y;
+                const float rotation = transvert->pos.z;
+                const Float4X4 matrix = MatrixMultiply(MatrixRotationZ(rotation), MatrixTranslation(translatex, translatey, 0));
+                D3D11_SetCopyState(renderer, cmd, &matrix);
+                D3D11_DrawPrimitives(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, start, 4);
+                break;
+            }
 
-    minx = -center->x;
-    maxx = dstrect->w - center->x;
-    miny = -center->y;
-    maxy = dstrect->h - center->y;
+            case SDL_RENDERCMD_NO_OP:
+                break;
+        }
 
-    vertices[0].pos.x = minx;
-    vertices[0].pos.y = miny;
-    vertices[0].pos.z = 0.0f;
-    vertices[0].tex.x = minu;
-    vertices[0].tex.y = minv;
-    vertices[0].color = color;
-    
-    vertices[1].pos.x = minx;
-    vertices[1].pos.y = maxy;
-    vertices[1].pos.z = 0.0f;
-    vertices[1].tex.x = minu;
-    vertices[1].tex.y = maxv;
-    vertices[1].color = color;
-    
-    vertices[2].pos.x = maxx;
-    vertices[2].pos.y = miny;
-    vertices[2].pos.z = 0.0f;
-    vertices[2].tex.x = maxu;
-    vertices[2].tex.y = minv;
-    vertices[2].color = color;
-    
-    vertices[3].pos.x = maxx;
-    vertices[3].pos.y = maxy;
-    vertices[3].pos.z = 0.0f;
-    vertices[3].tex.x = maxu;
-    vertices[3].tex.y = maxv;
-    vertices[3].color = color;
-
-    if (D3D11_UpdateVertexBuffer(renderer, vertices, sizeof(vertices)) != 0) {
-        return -1;
+        cmd = cmd->next;
     }
 
-    if (D3D11_RenderSetupSampler(renderer, texture) < 0) {
-        return -1;
-    }
-
-    D3D11_RenderFinishDrawOp(renderer, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, sizeof(vertices) / sizeof(VertexPositionColor));
-
-    D3D11_SetModelMatrix(renderer, NULL);
-
     return 0;
 }
 
@@ -2549,6 +2458,110 @@
         }
     }
 }
+
+SDL_Renderer *
+D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    SDL_Renderer *renderer;
+    D3D11_RenderData *data;
+
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    data = (D3D11_RenderData *) SDL_calloc(1, sizeof(*data));
+    if (!data) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    data->identity = MatrixIdentity();
+
+    renderer->WindowEvent = D3D11_WindowEvent;
+    renderer->SupportsBlendMode = D3D11_SupportsBlendMode;
+    renderer->CreateTexture = D3D11_CreateTexture;
+    renderer->UpdateTexture = D3D11_UpdateTexture;
+    renderer->UpdateTextureYUV = D3D11_UpdateTextureYUV;
+    renderer->LockTexture = D3D11_LockTexture;
+    renderer->UnlockTexture = D3D11_UnlockTexture;
+    renderer->SetRenderTarget = D3D11_SetRenderTarget;
+    renderer->QueueSetViewport = D3D11_QueueSetViewport;
+    renderer->QueueSetDrawColor = D3D11_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
+    renderer->QueueDrawPoints = D3D11_QueueDrawPoints;
+    renderer->QueueDrawLines = D3D11_QueueDrawPoints;  /* lines and points queue vertices the same way. */
+    renderer->QueueFillRects = D3D11_QueueFillRects;
+    renderer->QueueCopy = D3D11_QueueCopy;
+    renderer->QueueCopyEx = D3D11_QueueCopyEx;
+    renderer->RunCommandQueue = D3D11_RunCommandQueue;
+    renderer->RenderReadPixels = D3D11_RenderReadPixels;
+    renderer->RenderPresent = D3D11_RenderPresent;
+    renderer->DestroyTexture = D3D11_DestroyTexture;
+    renderer->DestroyRenderer = D3D11_DestroyRenderer;
+    renderer->info = D3D11_RenderDriver.info;
+    renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+    renderer->driverdata = data;
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+    /* VSync is required in Windows Phone, at least for Win Phone 8.0 and 8.1.
+     * Failure to use it seems to either result in:
+     *
+     *  - with the D3D11 debug runtime turned OFF, vsync seemingly gets turned
+     *    off (framerate doesn't get capped), but nothing appears on-screen
+     *
+     *  - with the D3D11 debug runtime turned ON, vsync gets automatically
+     *    turned back on, and the following gets output to the debug console:
+     *    
+     *    DXGI ERROR: IDXGISwapChain::Present: Interval 0 is not supported, changed to Interval 1. [ UNKNOWN ERROR #1024: ] 
+     */
+    renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+#else
+    if ((flags & SDL_RENDERER_PRESENTVSYNC)) {
+        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+    }
+#endif
+
+    /* HACK: make sure the SDL_Renderer references the SDL_Window data now, in
+     * order to give init functions access to the underlying window handle:
+     */
+    renderer->window = window;
+
+    /* Initialize Direct3D resources */
+    if (FAILED(D3D11_CreateDeviceResources(renderer))) {
+        D3D11_DestroyRenderer(renderer);
+        return NULL;
+    }
+    if (FAILED(D3D11_CreateWindowSizeDependentResources(renderer))) {
+        D3D11_DestroyRenderer(renderer);
+        return NULL;
+    }
+
+    return renderer;
+}
+
+SDL_RenderDriver D3D11_RenderDriver = {
+    D3D11_CreateRenderer,
+    {
+        "direct3d11",
+        (
+            SDL_RENDERER_ACCELERATED |
+            SDL_RENDERER_PRESENTVSYNC |
+            SDL_RENDERER_TARGETTEXTURE
+        ),                          /* flags.  see SDL_RendererFlags */
+        6,                          /* num_texture_formats */
+        {                           /* texture_formats */
+            SDL_PIXELFORMAT_ARGB8888,
+            SDL_PIXELFORMAT_RGB888,
+            SDL_PIXELFORMAT_YV12,
+            SDL_PIXELFORMAT_IYUV,
+            SDL_PIXELFORMAT_NV12,
+            SDL_PIXELFORMAT_NV21
+        },
+        0,                          /* max_texture_width: will be filled in later */
+        0                           /* max_texture_height: will be filled in later */
+    }
+};
 
 #endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
 
--- a/external/SDL2/src/render/direct3d11/SDL_render_winrt.cpp
+++ b/external/SDL2/src/render/direct3d11/SDL_render_winrt.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/direct3d11/SDL_render_winrt.h
+++ b/external/SDL2/src/render/direct3d11/SDL_render_winrt.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/direct3d11/SDL_shaders_d3d11.c
+++ b/external/SDL2/src/render/direct3d11/SDL_shaders_d3d11.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h
+++ b/external/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/metal/SDL_render_metal.m
+++ b/external/SDL2/src/render/metal/SDL_render_metal.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -46,64 +46,6 @@
 
 /* Apple Metal renderer implementation */
 
-static SDL_Renderer *METAL_CreateRenderer(SDL_Window * window, Uint32 flags);
-static void METAL_WindowEvent(SDL_Renderer * renderer,
-                           const SDL_WindowEvent *event);
-static int METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
-static SDL_bool METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
-static int METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                            const SDL_Rect * rect, const void *pixels,
-                            int pitch);
-static int METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
-                               const SDL_Rect * rect,
-                               const Uint8 *Yplane, int Ypitch,
-                               const Uint8 *Uplane, int Upitch,
-                               const Uint8 *Vplane, int Vpitch);
-static int METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                          const SDL_Rect * rect, void **pixels, int *pitch);
-static void METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
-static int METAL_UpdateViewport(SDL_Renderer * renderer);
-static int METAL_UpdateClipRect(SDL_Renderer * renderer);
-static int METAL_RenderClear(SDL_Renderer * renderer);
-static int METAL_RenderDrawPoints(SDL_Renderer * renderer,
-                               const SDL_FPoint * points, int count);
-static int METAL_RenderDrawLines(SDL_Renderer * renderer,
-                              const SDL_FPoint * points, int count);
-static int METAL_RenderFillRects(SDL_Renderer * renderer,
-                              const SDL_FRect * rects, int count);
-static int METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                         const SDL_Rect * srcrect, const SDL_FRect * dstrect);
-static int METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                         const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                         const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
-static int METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                               Uint32 pixel_format, void * pixels, int pitch);
-static void METAL_RenderPresent(SDL_Renderer * renderer);
-static void METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static void METAL_DestroyRenderer(SDL_Renderer * renderer);
-static void *METAL_GetMetalLayer(SDL_Renderer * renderer);
-static void *METAL_GetMetalCommandEncoder(SDL_Renderer * renderer);
-
-SDL_RenderDriver METAL_RenderDriver = {
-    METAL_CreateRenderer,
-    {
-        "metal",
-        (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
-        6,
-        {
-            SDL_PIXELFORMAT_ARGB8888,
-            SDL_PIXELFORMAT_ABGR8888,
-            SDL_PIXELFORMAT_YV12,
-            SDL_PIXELFORMAT_IYUV,
-            SDL_PIXELFORMAT_NV12,
-            SDL_PIXELFORMAT_NV21
-        },
-    0, 0,
-    }
-};
-
 /* macOS requires constants in a buffer to have a 256 byte alignment. */
 #ifdef __MACOSX__
 #define CONSTANT_ALIGN 256
@@ -113,13 +55,13 @@
 
 #define ALIGN_CONSTANTS(size) ((size + CONSTANT_ALIGN - 1) & (~(CONSTANT_ALIGN - 1)))
 
+static const size_t CONSTANTS_OFFSET_INVALID = 0xFFFFFFFF;
 static const size_t CONSTANTS_OFFSET_IDENTITY = 0;
 static const size_t CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM = ALIGN_CONSTANTS(CONSTANTS_OFFSET_IDENTITY + sizeof(float) * 16);
 static const size_t CONSTANTS_OFFSET_DECODE_JPEG = ALIGN_CONSTANTS(CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM + sizeof(float) * 16);
 static const size_t CONSTANTS_OFFSET_DECODE_BT601 = ALIGN_CONSTANTS(CONSTANTS_OFFSET_DECODE_JPEG + sizeof(float) * 4 * 4);
 static const size_t CONSTANTS_OFFSET_DECODE_BT709 = ALIGN_CONSTANTS(CONSTANTS_OFFSET_DECODE_BT601 + sizeof(float) * 4 * 4);
-static const size_t CONSTANTS_OFFSET_CLEAR_VERTS = ALIGN_CONSTANTS(CONSTANTS_OFFSET_DECODE_BT709 + sizeof(float) * 4 * 4);
-static const size_t CONSTANTS_LENGTH = CONSTANTS_OFFSET_CLEAR_VERTS + sizeof(float) * 6;
+static const size_t CONSTANTS_LENGTH = CONSTANTS_OFFSET_DECODE_BT709 + sizeof(float) * 4 * 4;
 
 typedef enum SDL_MetalVertexFunction
 {
@@ -175,6 +117,7 @@
     @property (nonatomic, retain) id<MTLSamplerState> mtlsamplernearest;
     @property (nonatomic, retain) id<MTLSamplerState> mtlsamplerlinear;
     @property (nonatomic, retain) id<MTLBuffer> mtlbufconstants;
+    @property (nonatomic, retain) id<MTLBuffer> mtlbufquadindices;
     @property (nonatomic, retain) CAMetalLayer *mtllayer;
     @property (nonatomic, retain) MTLRenderPassDescriptor *mtlpassdesc;
     @property (nonatomic, assign) METAL_ShaderPipelines *activepipelines;
@@ -195,6 +138,7 @@
     [_mtlsamplernearest release];
     [_mtlsamplerlinear release];
     [_mtlbufconstants release];
+    [_mtlbufquadindices release];
     [_mtllayer release];
     [_mtlpassdesc release];
     [super dealloc];
@@ -210,6 +154,10 @@
     @property (nonatomic, assign) BOOL yuv;
     @property (nonatomic, assign) BOOL nv12;
     @property (nonatomic, assign) size_t conversionBufferOffset;
+    @property (nonatomic, assign) BOOL hasdata;
+
+    @property (nonatomic, retain) id<MTLBuffer> lockedbuffer;
+    @property (nonatomic, assign) SDL_Rect lockedrect;
 @end
 
 @implementation METAL_TextureData
@@ -457,248 +405,8 @@
     return MakePipelineState(data, cache, [NSString stringWithFormat:@" (blend=custom 0x%x)", blendmode], blendmode);
 }
 
-static SDL_Renderer *
-METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
-{ @autoreleasepool {
-    SDL_Renderer *renderer = NULL;
-    METAL_RenderData *data = NULL;
-    id<MTLDevice> mtldevice = nil;
-    SDL_SysWMinfo syswm;
-
-    SDL_VERSION(&syswm.version);
-    if (!SDL_GetWindowWMInfo(window, &syswm)) {
-        return NULL;
-    }
-
-    if (IsMetalAvailable(&syswm) == -1) {
-        return NULL;
-    }
-
-    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
-    if (!renderer) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    // !!! FIXME: MTLCopyAllDevices() can find other GPUs on macOS...
-    mtldevice = MTLCreateSystemDefaultDevice();
-
-    if (mtldevice == nil) {
-        SDL_free(renderer);
-        SDL_SetError("Failed to obtain Metal device");
-        return NULL;
-    }
-
-    // !!! FIXME: error checking on all of this.
-    data = [[METAL_RenderData alloc] init];
-
-    renderer->driverdata = (void*)CFBridgingRetain(data);
-    renderer->window = window;
-
-#ifdef __MACOSX__
-    NSView *view = Cocoa_Mtl_AddMetalView(window);
-    CAMetalLayer *layer = (CAMetalLayer *)[view layer];
-
-    layer.device = mtldevice;
-
-    //layer.colorspace = nil;
-
-#else
-    UIView *view = UIKit_Mtl_AddMetalView(window);
-    CAMetalLayer *layer = (CAMetalLayer *)[view layer];
-#endif
-
-    // Necessary for RenderReadPixels.
-    layer.framebufferOnly = NO;
-
-    data.mtldevice = layer.device;
-    data.mtllayer = layer;
-    id<MTLCommandQueue> mtlcmdqueue = [data.mtldevice newCommandQueue];
-    data.mtlcmdqueue = mtlcmdqueue;
-    data.mtlcmdqueue.label = @"SDL Metal Renderer";
-    data.mtlpassdesc = [MTLRenderPassDescriptor renderPassDescriptor];
-
-    NSError *err = nil;
-
-    // The compiled .metallib is embedded in a static array in a header file
-    // but the original shader source code is in SDL_shaders_metal.metal.
-    dispatch_data_t mtllibdata = dispatch_data_create(sdl_metallib, sdl_metallib_len, dispatch_get_global_queue(0, 0), ^{});
-    id<MTLLibrary> mtllibrary = [data.mtldevice newLibraryWithData:mtllibdata error:&err];
-    data.mtllibrary = mtllibrary;
-    SDL_assert(err == nil);
-#if !__has_feature(objc_arc)
-    dispatch_release(mtllibdata);
-#endif
-    data.mtllibrary.label = @"SDL Metal renderer shader library";
-
-    /* Do some shader pipeline state loading up-front rather than on demand. */
-    data.pipelinescount = 0;
-    data.allpipelines = NULL;
-    ChooseShaderPipelines(data, MTLPixelFormatBGRA8Unorm);
-
-    MTLSamplerDescriptor *samplerdesc = [[MTLSamplerDescriptor alloc] init];
-
-    samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
-    samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
-    id<MTLSamplerState> mtlsamplernearest = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
-    data.mtlsamplernearest = mtlsamplernearest;
-
-    samplerdesc.minFilter = MTLSamplerMinMagFilterLinear;
-    samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
-    id<MTLSamplerState> mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
-    data.mtlsamplerlinear = mtlsamplerlinear;
-
-    /* Note: matrices are column major. */
-    float identitytransform[16] = {
-        1.0f, 0.0f, 0.0f, 0.0f,
-        0.0f, 1.0f, 0.0f, 0.0f,
-        0.0f, 0.0f, 1.0f, 0.0f,
-        0.0f, 0.0f, 0.0f, 1.0f,
-    };
-
-    float halfpixeltransform[16] = {
-        1.0f, 0.0f, 0.0f, 0.0f,
-        0.0f, 1.0f, 0.0f, 0.0f,
-        0.0f, 0.0f, 1.0f, 0.0f,
-        0.5f, 0.5f, 0.0f, 1.0f,
-    };
-
-    /* Metal pads float3s to 16 bytes. */
-    float decodetransformJPEG[4*4] = {
-        0.0, -0.501960814, -0.501960814, 0.0, /* offset */
-        1.0000,  0.0000,  1.4020, 0.0,        /* Rcoeff */
-        1.0000, -0.3441, -0.7141, 0.0,        /* Gcoeff */
-        1.0000,  1.7720,  0.0000, 0.0,        /* Bcoeff */
-    };
-
-    float decodetransformBT601[4*4] = {
-        -0.0627451017, -0.501960814, -0.501960814, 0.0, /* offset */
-        1.1644,  0.0000,  1.5960, 0.0,                  /* Rcoeff */
-        1.1644, -0.3918, -0.8130, 0.0,                  /* Gcoeff */
-        1.1644,  2.0172,  0.0000, 0.0,                  /* Bcoeff */
-    };
-
-    float decodetransformBT709[4*4] = {
-        0.0, -0.501960814, -0.501960814, 0.0, /* offset */
-        1.0000,  0.0000,  1.4020, 0.0,        /* Rcoeff */
-        1.0000, -0.3441, -0.7141, 0.0,        /* Gcoeff */
-        1.0000,  1.7720,  0.0000, 0.0,        /* Bcoeff */
-    };
-
-    float clearverts[6] = {0.0f, 0.0f,  0.0f, 2.0f,  2.0f, 0.0f};
-
-    id<MTLBuffer> mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared];
-    mtlbufconstantstaging.label = @"SDL constant staging data";
-
-    id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate];
-    data.mtlbufconstants = mtlbufconstants;
-    data.mtlbufconstants.label = @"SDL constant data";
-
-    char *constantdata = [mtlbufconstantstaging contents];
-    SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform));
-    SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform));
-    SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_JPEG, decodetransformJPEG, sizeof(decodetransformJPEG));
-    SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT601, decodetransformBT601, sizeof(decodetransformBT601));
-    SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT709, decodetransformBT709, sizeof(decodetransformBT709));
-    SDL_memcpy(constantdata + CONSTANTS_OFFSET_CLEAR_VERTS, clearverts, sizeof(clearverts));
-
-    id<MTLCommandBuffer> cmdbuffer = [data.mtlcmdqueue commandBuffer];
-    id<MTLBlitCommandEncoder> blitcmd = [cmdbuffer blitCommandEncoder];
-
-    [blitcmd copyFromBuffer:mtlbufconstantstaging sourceOffset:0 toBuffer:data.mtlbufconstants destinationOffset:0 size:CONSTANTS_LENGTH];
-
-    [blitcmd endEncoding];
-    [cmdbuffer commit];
-
-    // !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
-
-    renderer->WindowEvent = METAL_WindowEvent;
-    renderer->GetOutputSize = METAL_GetOutputSize;
-    renderer->SupportsBlendMode = METAL_SupportsBlendMode;
-    renderer->CreateTexture = METAL_CreateTexture;
-    renderer->UpdateTexture = METAL_UpdateTexture;
-    renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
-    renderer->LockTexture = METAL_LockTexture;
-    renderer->UnlockTexture = METAL_UnlockTexture;
-    renderer->SetRenderTarget = METAL_SetRenderTarget;
-    renderer->UpdateViewport = METAL_UpdateViewport;
-    renderer->UpdateClipRect = METAL_UpdateClipRect;
-    renderer->RenderClear = METAL_RenderClear;
-    renderer->RenderDrawPoints = METAL_RenderDrawPoints;
-    renderer->RenderDrawLines = METAL_RenderDrawLines;
-    renderer->RenderFillRects = METAL_RenderFillRects;
-    renderer->RenderCopy = METAL_RenderCopy;
-    renderer->RenderCopyEx = METAL_RenderCopyEx;
-    renderer->RenderReadPixels = METAL_RenderReadPixels;
-    renderer->RenderPresent = METAL_RenderPresent;
-    renderer->DestroyTexture = METAL_DestroyTexture;
-    renderer->DestroyRenderer = METAL_DestroyRenderer;
-    renderer->GetMetalLayer = METAL_GetMetalLayer;
-    renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
-
-    renderer->info = METAL_RenderDriver.info;
-    renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
-
-#if defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)
-    if (@available(macOS 10.13, *)) {
-        data.mtllayer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
-    } else
-#endif
-    {
-        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
-    }
-
-    /* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
-    int maxtexsize = 4096;
-#if defined(__MACOSX__)
-    maxtexsize = 16384;
-#elif defined(__TVOS__)
-    maxtexsize = 8192;
-#ifdef __TVOS_11_0
-    if (@available(tvOS 11.0, *)) {
-        if ([mtldevice supportsFeatureSet:MTLFeatureSet_tvOS_GPUFamily2_v1]) {
-            maxtexsize = 16384;
-        }
-    }
-#endif
-#else
-#ifdef __IPHONE_11_0
-    if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]) {
-        maxtexsize = 16384;
-    } else
-#endif
-#ifdef __IPHONE_10_0
-    if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) {
-        maxtexsize = 16384;
-    } else
-#endif
-    if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v2] || [mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v2]) {
-        maxtexsize = 8192;
-    } else {
-        maxtexsize = 4096;
-    }
-#endif
-
-    renderer->info.max_texture_width = maxtexsize;
-    renderer->info.max_texture_height = maxtexsize;
-
-#if !__has_feature(objc_arc)
-    [mtlcmdqueue release];
-    [mtllibrary release];
-    [samplerdesc release];
-    [mtlsamplernearest release];
-    [mtlsamplerlinear release];
-    [mtlbufconstants release];
-    [view release];
-    [data release];
-    [mtldevice release];
-#endif
-
-    return renderer;
-}}
-
 static void
-METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load)
+METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load, MTLClearColor *clear_color)
 {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
 
@@ -725,8 +433,8 @@
         SDL_assert(mtltexture);
 
         if (load == MTLLoadActionClear) {
-            MTLClearColor color = MTLClearColorMake(renderer->r/255.0, renderer->g/255.0, renderer->b/255.0, renderer->a/255.0);
-            data.mtlpassdesc.colorAttachments[0].clearColor = color;
+            SDL_assert(clear_color != NULL);
+            data.mtlpassdesc.colorAttachments[0].clearColor = *clear_color;
         }
 
         data.mtlpassdesc.colorAttachments[0].loadAction = load;
@@ -743,9 +451,10 @@
 
         data.activepipelines = ChooseShaderPipelines(data, mtltexture.pixelFormat);
 
-        /* Make sure the viewport and clip rect are set on the new render pass. */
-        METAL_UpdateViewport(renderer);
-        METAL_UpdateClipRect(renderer);
+        // make sure this has a definite place in the queue. This way it will
+        //  execute reliably whether the app tries to make its own command buffers
+        //  or whatever. This means we can _always_ batch rendering commands!
+        [data.mtlcmdbuffer enqueue];
     }
 }
 
@@ -904,54 +613,141 @@
     return 0;
 }}
 
+static void
+METAL_UploadTextureData(id<MTLTexture> texture, SDL_Rect rect, int slice,
+                        const void * pixels, int pitch)
+{
+    [texture replaceRegion:MTLRegionMake2D(rect.x, rect.y, rect.w, rect.h)
+               mipmapLevel:0
+                     slice:slice
+                 withBytes:pixels
+               bytesPerRow:pitch
+             bytesPerImage:0];
+}
+
+static MTLStorageMode
+METAL_GetStorageMode(id<MTLResource> resource)
+{
+    /* iOS 8 does not have this method. */
+    if ([resource respondsToSelector:@selector(storageMode)]) {
+        return resource.storageMode;
+    }
+    return MTLStorageModeShared;
+}
+
 static int
+METAL_UpdateTextureInternal(SDL_Renderer * renderer, METAL_TextureData *texturedata,
+                            id<MTLTexture> texture, SDL_Rect rect, int slice,
+                            const void * pixels, int pitch)
+{
+    METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+    SDL_Rect stagingrect = {0, 0, rect.w, rect.h};
+    MTLTextureDescriptor *desc;
+
+    /* If the texture is managed or shared and this is the first upload, we can
+     * use replaceRegion to upload to it directly. Otherwise we upload the data
+     * to a staging texture and copy that over. */
+    if (!texturedata.hasdata && METAL_GetStorageMode(texture) != MTLStorageModePrivate) {
+        METAL_UploadTextureData(texture, rect, slice, pixels, pitch);
+        return 0;
+    }
+
+    desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:texture.pixelFormat
+                                                              width:rect.w
+                                                             height:rect.h
+                                                          mipmapped:NO];
+
+    if (desc == nil) {
+        return SDL_OutOfMemory();
+    }
+
+    /* TODO: We could have a pool of textures or a MTLHeap we allocate from,
+     * and release a staging texture back to the pool in the command buffer's
+     * completion handler. */
+    id<MTLTexture> stagingtex = [data.mtldevice newTextureWithDescriptor:desc];
+    if (stagingtex == nil) {
+        return SDL_OutOfMemory();
+    }
+
+#if !__has_feature(objc_arc)
+    [stagingtex autorelease];
+#endif
+
+    METAL_UploadTextureData(stagingtex, stagingrect, 0, pixels, pitch);
+
+    if (data.mtlcmdencoder != nil) {
+        [data.mtlcmdencoder endEncoding];
+        data.mtlcmdencoder = nil;
+    }
+
+    if (data.mtlcmdbuffer == nil) {
+        data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
+    }
+
+    id<MTLBlitCommandEncoder> blitcmd = [data.mtlcmdbuffer blitCommandEncoder];
+
+    [blitcmd copyFromTexture:stagingtex
+                 sourceSlice:0
+                 sourceLevel:0
+                sourceOrigin:MTLOriginMake(0, 0, 0)
+                  sourceSize:MTLSizeMake(rect.w, rect.h, 1)
+                   toTexture:texture
+            destinationSlice:slice
+            destinationLevel:0
+           destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)];
+
+    [blitcmd endEncoding];
+
+    /* TODO: This isn't very efficient for the YUV formats, which call
+     * UpdateTextureInternal multiple times in a row. */
+    [data.mtlcmdbuffer commit];
+    data.mtlcmdbuffer = nil;
+
+    return 0;
+}
+
+static int
 METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                 const SDL_Rect * rect, const void *pixels, int pitch)
+                    const SDL_Rect * rect, const void *pixels, int pitch)
 { @autoreleasepool {
     METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
 
-    /* !!! FIXME: replaceRegion does not do any synchronization, so it might
-     * !!! FIXME: stomp on a previous frame's data that's currently being read
-     * !!! FIXME: by the GPU. */
-    [texturedata.mtltexture replaceRegion:MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h)
-                              mipmapLevel:0
-                                withBytes:pixels
-                              bytesPerRow:pitch];
+    if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, pixels, pitch) < 0) {
+        return -1;
+    }
 
     if (texturedata.yuv) {
         int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
         int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
+        int UVpitch = (pitch + 1) / 2;
+        SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
 
         /* Skip to the correct offset into the next texture */
         pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
-        [texturedata.mtltexture_uv replaceRegion:MTLRegionMake2D(rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2)
-                                     mipmapLevel:0
-                                           slice:Uslice
-                                       withBytes:pixels
-                                     bytesPerRow:(pitch + 1) / 2
-                                   bytesPerImage:0];
+        if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Uslice, pixels, UVpitch) < 0) {
+            return -1;
+        }
 
         /* Skip to the correct offset into the next texture */
-        pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1)/2));
-        [texturedata.mtltexture_uv replaceRegion:MTLRegionMake2D(rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2)
-                                     mipmapLevel:0
-                                           slice:Vslice
-                                       withBytes:pixels
-                                     bytesPerRow:(pitch + 1) / 2
-                                   bytesPerImage:0];
+        pixels = (const void*)((const Uint8*)pixels + UVrect.h * UVpitch);
+        if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Vslice, pixels, UVpitch) < 0) {
+            return -1;
+        }
     }
 
     if (texturedata.nv12) {
+        SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
+        int UVpitch = 2 * ((pitch + 1) / 2);
+
         /* Skip to the correct offset into the next texture */
         pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
-        [texturedata.mtltexture_uv replaceRegion:MTLRegionMake2D(rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2)
-                                     mipmapLevel:0
-                                           slice:0
-                                       withBytes:pixels
-                                     bytesPerRow:2 * ((pitch + 1) / 2)
-                                   bytesPerImage:0];
+        if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, 0, pixels, UVpitch) < 0) {
+            return -1;
+        }
     }
 
+    texturedata.hasdata = YES;
+
     return 0;
 }}
 
@@ -965,6 +761,7 @@
     METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
     const int Uslice = 0;
     const int Vslice = 1;
+    SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
 
     /* Bail out if we're supposed to update an empty rectangle */
     if (rect->w <= 0 || rect->h <= 0) {
@@ -971,25 +768,18 @@
         return 0;
     }
 
-    [texturedata.mtltexture replaceRegion:MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h)
-                              mipmapLevel:0
-                                withBytes:Yplane
-                              bytesPerRow:Ypitch];
+    if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture, *rect, 0, Yplane, Ypitch) < 0) {
+        return -1;
+    }
+    if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Uslice, Uplane, Upitch)) {
+        return -1;
+    }
+    if (METAL_UpdateTextureInternal(renderer, texturedata, texturedata.mtltexture_uv, UVrect, Vslice, Vplane, Vpitch)) {
+        return -1;
+    }
 
-    [texturedata.mtltexture_uv replaceRegion:MTLRegionMake2D(rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2)
-                                 mipmapLevel:0
-                                       slice:Uslice
-                                   withBytes:Uplane
-                                 bytesPerRow:Upitch
-                               bytesPerImage:0];
+    texturedata.hasdata = YES;
 
-    [texturedata.mtltexture_uv replaceRegion:MTLRegionMake2D(rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2)
-                                 mipmapLevel:0
-                                       slice:Vslice
-                                   withBytes:Vplane
-                                 bytesPerRow:Vpitch
-                               bytesPerImage:0];
-
     return 0;
 }}
 
@@ -996,16 +786,121 @@
 static int
 METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * rect, void **pixels, int *pitch)
-{
-    return SDL_Unsupported();   // !!! FIXME: write me
-}
+{ @autoreleasepool {
+    METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+    METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
+    int buffersize = 0;
 
+    if (rect->w <= 0 || rect->h <= 0) {
+        return SDL_SetError("Invalid rectangle dimensions for LockTexture.");
+    }
+
+    *pitch = SDL_BYTESPERPIXEL(texture->format) * rect->w;
+
+    if (texturedata.yuv || texturedata.nv12) {
+        buffersize = ((*pitch) * rect->h) + (2 * (*pitch + 1) / 2) * ((rect->h + 1) / 2);
+    } else {
+        buffersize = (*pitch) * rect->h;
+    }
+
+    texturedata.lockedrect = *rect;
+    texturedata.lockedbuffer = [data.mtldevice newBufferWithLength:buffersize options:MTLResourceStorageModeShared];
+    if (texturedata.lockedbuffer == nil) {
+        return SDL_OutOfMemory();
+    }
+
+    *pixels = [texturedata.lockedbuffer contents];
+
+    return 0;
+}}
+
 static void
 METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    // !!! FIXME: write me
-}
+{ @autoreleasepool {
+    METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+    METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
+    SDL_Rect rect = texturedata.lockedrect;
+    int pitch = SDL_BYTESPERPIXEL(texture->format) * rect.w;
+    SDL_Rect UVrect = {rect.x / 2, rect.y / 2, (rect.w + 1) / 2, (rect.h + 1) / 2};
 
+    if (texturedata.lockedbuffer == nil) {
+        return;
+    }
+
+    if (data.mtlcmdencoder != nil) {
+        [data.mtlcmdencoder endEncoding];
+        data.mtlcmdencoder = nil;
+    }
+
+    if (data.mtlcmdbuffer == nil) {
+        data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
+    }
+
+    id<MTLBlitCommandEncoder> blitcmd = [data.mtlcmdbuffer blitCommandEncoder];
+
+    [blitcmd copyFromBuffer:texturedata.lockedbuffer
+               sourceOffset:0
+          sourceBytesPerRow:pitch
+        sourceBytesPerImage:0
+                 sourceSize:MTLSizeMake(rect.w, rect.h, 1)
+                  toTexture:texturedata.mtltexture
+           destinationSlice:0
+           destinationLevel:0
+          destinationOrigin:MTLOriginMake(rect.x, rect.y, 0)];
+
+    if (texturedata.yuv) {
+        int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
+        int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
+        int UVpitch = (pitch + 1) / 2;
+
+        [blitcmd copyFromBuffer:texturedata.lockedbuffer
+                   sourceOffset:rect.h * pitch
+              sourceBytesPerRow:UVpitch
+            sourceBytesPerImage:UVpitch * UVrect.h
+                     sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
+                      toTexture:texturedata.mtltexture_uv
+               destinationSlice:Uslice
+               destinationLevel:0
+              destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
+
+        [blitcmd copyFromBuffer:texturedata.lockedbuffer
+                   sourceOffset:(rect.h * pitch) + UVrect.h * UVpitch
+              sourceBytesPerRow:UVpitch
+            sourceBytesPerImage:UVpitch * UVrect.h
+                     sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
+                      toTexture:texturedata.mtltexture_uv
+               destinationSlice:Vslice
+               destinationLevel:0
+              destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
+    }
+
+    if (texturedata.nv12) {
+        int UVpitch = 2 * ((pitch + 1) / 2);
+
+        [blitcmd copyFromBuffer:texturedata.lockedbuffer
+                   sourceOffset:rect.h * pitch
+              sourceBytesPerRow:UVpitch
+            sourceBytesPerImage:0
+                     sourceSize:MTLSizeMake(UVrect.w, UVrect.h, 1)
+                      toTexture:texturedata.mtltexture_uv
+               destinationSlice:0
+               destinationLevel:0
+              destinationOrigin:MTLOriginMake(UVrect.x, UVrect.y, 0)];
+    }
+
+    [blitcmd endEncoding];
+
+    [data.mtlcmdbuffer commit];
+    data.mtlcmdbuffer = nil;
+
+#if !__has_feature(objc_arc)
+    [texturedata.lockedbuffer release];
+#endif
+
+    texturedata.lockedbuffer = nil;
+    texturedata.hasdata = YES;
+}}
+
 static int
 METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 { @autoreleasepool {
@@ -1027,323 +922,473 @@
     return 0;
 }}
 
+
+// normalize a value from 0.0f to len into 0.0f to 1.0f.
+static inline float
+normtex(const float _val, const float len)
+{
+    return _val / len;
+}
+
 static int
-METAL_SetOrthographicProjection(SDL_Renderer *renderer, int w, int h)
-{ @autoreleasepool {
-    METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
-    float projection[4][4];
+METAL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
+{
+    float projection[4][4];    /* Prepare an orthographic projection */
+    const int w = cmd->data.viewport.rect.w;
+    const int h = cmd->data.viewport.rect.h;
+    const size_t matrixlen = sizeof (projection);
+    float *matrix = (float *) SDL_AllocateRenderVertices(renderer, matrixlen, CONSTANT_ALIGN, &cmd->data.viewport.first);
+    if (!matrix) {
+        return -1;
+    }
 
-    if (!w || !h) {
-        return 0;
+    SDL_memset(projection, '\0', matrixlen);
+    if (w && h) {
+        projection[0][0] = 2.0f / w;
+        projection[1][1] = -2.0f / h;
+        projection[3][0] = -1.0f;
+        projection[3][1] = 1.0f;
+        projection[3][3] = 1.0f;
     }
+    SDL_memcpy(matrix, projection, matrixlen);
 
-    /* Prepare an orthographic projection */
-    projection[0][0] = 2.0f / w;
-    projection[0][1] = 0.0f;
-    projection[0][2] = 0.0f;
-    projection[0][3] = 0.0f;
-    projection[1][0] = 0.0f;
-    projection[1][1] = -2.0f / h;
-    projection[1][2] = 0.0f;
-    projection[1][3] = 0.0f;
-    projection[2][0] = 0.0f;
-    projection[2][1] = 0.0f;
-    projection[2][2] = 0.0f;
-    projection[2][3] = 0.0f;
-    projection[3][0] = -1.0f;
-    projection[3][1] = 1.0f;
-    projection[3][2] = 0.0f;
-    projection[3][3] = 1.0f;
-
-    // !!! FIXME: This should be in a buffer...
-    [data.mtlcmdencoder setVertexBytes:projection length:sizeof(float)*16 atIndex:2];
     return 0;
-}}
+}
 
 static int
-METAL_UpdateViewport(SDL_Renderer * renderer)
-{ @autoreleasepool {
-    METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
-    if (data.mtlcmdencoder) {
-        MTLViewport viewport;
-        viewport.originX = renderer->viewport.x;
-        viewport.originY = renderer->viewport.y;
-        viewport.width = renderer->viewport.w;
-        viewport.height = renderer->viewport.h;
-        viewport.znear = 0.0;
-        viewport.zfar = 1.0;
-        [data.mtlcmdencoder setViewport:viewport];
-        METAL_SetOrthographicProjection(renderer, renderer->viewport.w, renderer->viewport.h);
+METAL_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
+{
+    const size_t vertlen = sizeof (float) * 4;
+    float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, CONSTANT_ALIGN, &cmd->data.color.first);
+    if (!verts) {
+        return -1;
     }
+    *(verts++) = ((float)cmd->data.color.r) / 255.0f;
+    *(verts++) = ((float)cmd->data.color.g) / 255.0f;
+    *(verts++) = ((float)cmd->data.color.b) / 255.0f;
+    *(verts++) = ((float)cmd->data.color.a) / 255.0f;
     return 0;
-}}
+}
 
 static int
-METAL_UpdateClipRect(SDL_Renderer * renderer)
-{ @autoreleasepool {
-    METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
-    if (data.mtlcmdencoder) {
-        MTLScissorRect mtlrect;
-        // !!! FIXME: should this care about the viewport?
-        if (renderer->clipping_enabled) {
-            const SDL_Rect *rect = &renderer->clip_rect;
-            mtlrect.x = renderer->viewport.x + rect->x;
-            mtlrect.y = renderer->viewport.x + rect->y;
-            mtlrect.width = rect->w;
-            mtlrect.height = rect->h;
-        } else {
-            mtlrect.x = renderer->viewport.x;
-            mtlrect.y = renderer->viewport.y;
-            mtlrect.width = renderer->viewport.w;
-            mtlrect.height = renderer->viewport.h;
-        }
-        if (mtlrect.width > 0 && mtlrect.height > 0) {
-            [data.mtlcmdencoder setScissorRect:mtlrect];
-        }
+METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
+{
+    const size_t vertlen = (sizeof (float) * 2) * count;
+    float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
+    if (!verts) {
+        return -1;
     }
+    cmd->data.draw.count = count;
+    SDL_memcpy(verts, points, vertlen);
     return 0;
-}}
+}
 
 static int
-METAL_RenderClear(SDL_Renderer * renderer)
-{ @autoreleasepool {
-    METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+METAL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
+{
+    const size_t vertlen = (sizeof (float) * 8) * count;
+    float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
+    if (!verts) {
+        return -1;
+    }
 
-    /* Since we set up the render command encoder lazily when a draw is
-     * requested, we can do the fast path hardware clear if no draws have
-     * happened since the last SetRenderTarget. */
-    if (data.mtlcmdencoder == nil) {
-        METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionClear);
-    } else {
-        // !!! FIXME: render color should live in a dedicated uniform buffer.
-        const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
+    cmd->data.draw.count = count;
 
-        MTLViewport viewport;  // RenderClear ignores the viewport state, though, so reset that.
-        viewport.originX = viewport.originY = 0.0;
-        viewport.width = data.mtlpassdesc.colorAttachments[0].texture.width;
-        viewport.height = data.mtlpassdesc.colorAttachments[0].texture.height;
-        viewport.znear = 0.0;
-        viewport.zfar = 1.0;
+    /* Quads in the following vertex order (matches the quad index buffer):
+     * 1---3
+     * | \ |
+     * 0---2
+     */
+    for (int i = 0; i < count; i++, rects++) {
+        if ((rects->w <= 0.0f) || (rects->h <= 0.0f)) {
+            cmd->data.draw.count--;
+        } else {
+            *(verts++) = rects->x;
+            *(verts++) = rects->y + rects->h;
+            *(verts++) = rects->x;
+            *(verts++) = rects->y;
+            *(verts++) = rects->x + rects->w;
+            *(verts++) = rects->y + rects->h;
+            *(verts++) = rects->x + rects->w;
+            *(verts++) = rects->y;
+        }
+    }
 
-        // Slow path for clearing: draw a filled fullscreen triangle.
-        METAL_SetOrthographicProjection(renderer, 1, 1);
-        [data.mtlcmdencoder setViewport:viewport];
-        [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, SDL_METAL_FRAGMENT_SOLID, SDL_BLENDMODE_NONE)];
-        [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_CLEAR_VERTS atIndex:0];
-        [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
-        [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
-        [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3];
-
-        // reset the viewport for the rest of our usual drawing work...
-        viewport.originX = renderer->viewport.x;
-        viewport.originY = renderer->viewport.y;
-        viewport.width = renderer->viewport.w;
-        viewport.height = renderer->viewport.h;
-        viewport.znear = 0.0;
-        viewport.zfar = 1.0;
-        [data.mtlcmdencoder setViewport:viewport];
-        METAL_SetOrthographicProjection(renderer, renderer->viewport.w, renderer->viewport.h);
+    if (cmd->data.draw.count == 0) {
+        cmd->command = SDL_RENDERCMD_NO_OP;  // nothing to do, just skip this one later.
     }
 
     return 0;
-}}
-
-// normalize a value from 0.0f to len into 0.0f to 1.0f.
-static inline float
-normtex(const float _val, const float len)
-{
-    return _val / len;
 }
 
 static int
-DrawVerts(SDL_Renderer * renderer, const SDL_FPoint * points, int count,
-          const MTLPrimitiveType primtype)
-{ @autoreleasepool {
-    METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+METAL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+    const float texw = (float) texture->w;
+    const float texh = (float) texture->h;
+    // !!! FIXME: use an index buffer
+    const size_t vertlen = (sizeof (float) * 16);
+    float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
+    if (!verts) {
+        return -1;
+    }
 
-    const size_t vertlen = (sizeof (float) * 2) * count;
-    METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+    cmd->data.draw.count = 1;
 
-    // !!! FIXME: render color should live in a dedicated uniform buffer.
-    const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
+    *(verts++) = dstrect->x;
+    *(verts++) = dstrect->y + dstrect->h;
+    *(verts++) = dstrect->x;
+    *(verts++) = dstrect->y;
+    *(verts++) = dstrect->x + dstrect->w;
+    *(verts++) = dstrect->y + dstrect->h;
+    *(verts++) = dstrect->x + dstrect->w;
+    *(verts++) = dstrect->y;
 
-    [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, SDL_METAL_FRAGMENT_SOLID, renderer->blendMode)];
-    [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
+    *(verts++) = normtex(srcrect->x, texw);
+    *(verts++) = normtex(srcrect->y + srcrect->h, texh);
+    *(verts++) = normtex(srcrect->x, texw);
+    *(verts++) = normtex(srcrect->y, texh);
+    *(verts++) = normtex(srcrect->x + srcrect->w, texw);
+    *(verts++) = normtex(srcrect->y + srcrect->h, texh);
+    *(verts++) = normtex(srcrect->x + srcrect->w, texw);
+    *(verts++) = normtex(srcrect->y, texh);
 
-    [data.mtlcmdencoder setVertexBytes:points length:vertlen atIndex:0];
-    [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM atIndex:3];
-    [data.mtlcmdencoder drawPrimitives:primtype vertexStart:0 vertexCount:count];
-
     return 0;
-}}
-
-static int
-METAL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points, int count)
-{
-    return DrawVerts(renderer, points, count, MTLPrimitiveTypePoint);
 }
 
 static int
-METAL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points, int count)
+METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                  const SDL_Rect * srcquad, const SDL_FRect * dstrect,
+                  const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
 {
-    return DrawVerts(renderer, points, count, MTLPrimitiveTypeLineStrip);
-}
+    const float texw = (float) texture->w;
+    const float texh = (float) texture->h;
+    const float rads = (float)(M_PI * (float) angle / 180.0f);
+    const float c = cosf(rads), s = sinf(rads);
+    float minu, maxu, minv, maxv;
+    const size_t vertlen = (sizeof (float) * 32);
+    float *verts;
 
-static int
-METAL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
-{ @autoreleasepool {
-    METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
-    METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+    // cheat and store this offset in (count) because it needs to be aligned in ways other fields don't and we aren't using count otherwise.
+    verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, CONSTANT_ALIGN, &cmd->data.draw.count);
+    if (!verts) {
+        return -1;
+    }
 
-    // !!! FIXME: render color should live in a dedicated uniform buffer.
-    const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
+    // transform matrix
+    SDL_memset(verts, '\0', sizeof (*verts) * 16);
+    verts[10] = verts[15] = 1.0f;
+    // rotation
+    verts[0] = c;
+    verts[1] = s;
+    verts[4] = -s;
+    verts[5] = c;
 
-    [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, SDL_METAL_FRAGMENT_SOLID, renderer->blendMode)];
-    [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
-    [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
+    // translation
+    verts[12] = dstrect->x + center->x;
+    verts[13] = dstrect->y + center->y;
 
-    for (int i = 0; i < count; i++, rects++) {
-        if ((rects->w <= 0.0f) || (rects->h <= 0.0f)) continue;
+    // rest of the vertices don't need the aggressive alignment. Pack them in.
+    verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
+    if (!verts) {
+        return -1;
+    }
 
-        const float verts[] = {
-            rects->x, rects->y + rects->h,
-            rects->x, rects->y,
-            rects->x + rects->w, rects->y + rects->h,
-            rects->x + rects->w, rects->y
-        };
+    minu = normtex(srcquad->x, texw);
+    maxu = normtex(srcquad->x + srcquad->w, texw);
+    minv = normtex(srcquad->y, texh);
+    maxv = normtex(srcquad->y + srcquad->h, texh);
 
-        [data.mtlcmdencoder setVertexBytes:verts length:sizeof(verts) atIndex:0];
-        [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
+    if (flip & SDL_FLIP_HORIZONTAL) {
+        float tmp = maxu;
+        maxu = minu;
+        minu = tmp;
     }
+    if (flip & SDL_FLIP_VERTICAL) {
+        float tmp = maxv;
+        maxv = minv;
+        minv = tmp;
+    }
 
+    // vertices
+    *(verts++) = -center->x;
+    *(verts++) = dstrect->h - center->y;
+    *(verts++) = -center->x;
+    *(verts++) = -center->y;
+    *(verts++) = dstrect->w - center->x;
+    *(verts++) = dstrect->h - center->y;
+    *(verts++) = dstrect->w - center->x;
+    *(verts++) = -center->y;
+
+    // texcoords
+    *(verts++) = minu;
+    *(verts++) = maxv;
+    *(verts++) = minu;
+    *(verts++) = minv;
+    *(verts++) = maxu;
+    *(verts++) = maxv;
+    *(verts++) = maxu;
+    *(verts++) = minv;
+
     return 0;
-}}
+}
 
+
+typedef struct
+{
+    #if __has_feature(objc_arc)
+    __unsafe_unretained id<MTLRenderPipelineState> pipeline;
+    #else
+    id<MTLRenderPipelineState> pipeline;
+    #endif
+    size_t constants_offset;
+    SDL_Texture *texture;
+    SDL_bool cliprect_dirty;
+    SDL_bool cliprect_enabled;
+    SDL_Rect cliprect;
+    SDL_bool viewport_dirty;
+    SDL_Rect viewport;
+    size_t projection_offset;
+    SDL_bool color_dirty;
+    size_t color_offset;
+} METAL_DrawStateCache;
+
 static void
-METAL_SetupRenderCopy(METAL_RenderData *data, SDL_Texture *texture, METAL_TextureData *texturedata)
+SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const SDL_MetalFragmentFunction shader,
+             const size_t constants_offset, id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
 {
-    float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
-    if (texture->modMode) {
-        color[0] = ((float)texture->r) / 255.0f;
-        color[1] = ((float)texture->g) / 255.0f;
-        color[2] = ((float)texture->b) / 255.0f;
-        color[3] = ((float)texture->a) / 255.0f;
+    METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+    const SDL_BlendMode blend = cmd->data.draw.blend;
+    size_t first = cmd->data.draw.first;
+    id<MTLRenderPipelineState> newpipeline;
+
+    METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL);
+
+    if (statecache->viewport_dirty) {
+        MTLViewport viewport;
+        viewport.originX = statecache->viewport.x;
+        viewport.originY = statecache->viewport.y;
+        viewport.width = statecache->viewport.w;
+        viewport.height = statecache->viewport.h;
+        viewport.znear = 0.0;
+        viewport.zfar = 1.0;
+        [data.mtlcmdencoder setViewport:viewport];
+        [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:statecache->projection_offset atIndex:2];  // projection
+        statecache->viewport_dirty = SDL_FALSE;
     }
 
-    [data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.activepipelines, texturedata.fragmentFunction, texture->blendMode)];
-    [data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
-    [data.mtlcmdencoder setFragmentSamplerState:texturedata.mtlsampler atIndex:0];
+    if (statecache->cliprect_dirty) {
+        MTLScissorRect mtlrect;
+        if (statecache->cliprect_enabled) {
+            const SDL_Rect *rect = &statecache->cliprect;
+            mtlrect.x = statecache->viewport.x + rect->x;
+            mtlrect.y = statecache->viewport.y + rect->y;
+            mtlrect.width = rect->w;
+            mtlrect.height = rect->h;
+        } else {
+            mtlrect.x = statecache->viewport.x;
+            mtlrect.y = statecache->viewport.y;
+            mtlrect.width = statecache->viewport.w;
+            mtlrect.height = statecache->viewport.h;
+        }
+        if (mtlrect.width > 0 && mtlrect.height > 0) {
+            [data.mtlcmdencoder setScissorRect:mtlrect];
+        }
+        statecache->cliprect_dirty = SDL_FALSE;
+    }
 
-    [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
+    if (statecache->color_dirty) {
+        [data.mtlcmdencoder setFragmentBuffer:mtlbufvertex offset:statecache->color_offset atIndex:0];
+        statecache->color_dirty = SDL_FALSE;
+    }
 
-    if (texturedata.yuv || texturedata.nv12) {
-        [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture_uv atIndex:1];
-        [data.mtlcmdencoder setFragmentBuffer:data.mtlbufconstants offset:texturedata.conversionBufferOffset atIndex:1];
+    newpipeline = ChoosePipelineState(data, data.activepipelines, shader, blend);
+    if (newpipeline != statecache->pipeline) {
+        [data.mtlcmdencoder setRenderPipelineState:newpipeline];
+        statecache->pipeline = newpipeline;
     }
+
+    if (constants_offset != statecache->constants_offset) {
+        if (constants_offset != CONSTANTS_OFFSET_INVALID) {
+            [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:constants_offset atIndex:3];
+        }
+        statecache->constants_offset = constants_offset;
+    }
+
+    [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:first atIndex:0];  // position
 }
 
-static int
-METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-              const SDL_Rect * srcrect, const SDL_FRect * dstrect)
-{ @autoreleasepool {
-    METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+static void
+SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, const size_t constants_offset,
+             id<MTLBuffer> mtlbufvertex, METAL_DrawStateCache *statecache)
+{
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+    SDL_Texture *texture = cmd->data.draw.texture;
     METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
-    const float texw = (float) texturedata.mtltexture.width;
-    const float texh = (float) texturedata.mtltexture.height;
 
-    METAL_SetupRenderCopy(data, texture, texturedata);
+    SetDrawState(renderer, cmd, texturedata.fragmentFunction, constants_offset, mtlbufvertex, statecache);
 
-    const float xy[] = {
-        dstrect->x, dstrect->y + dstrect->h,
-        dstrect->x, dstrect->y,
-        dstrect->x + dstrect->w, dstrect->y + dstrect->h,
-        dstrect->x + dstrect->w, dstrect->y
-    };
+    [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:cmd->data.draw.first+(8*sizeof (float)) atIndex:1];  // texcoords
 
-    const float uv[] = {
-        normtex(srcrect->x, texw), normtex(srcrect->y + srcrect->h, texh),
-        normtex(srcrect->x, texw), normtex(srcrect->y, texh),
-        normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y + srcrect->h, texh),
-        normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y, texh)
-    };
+    if (texture != statecache->texture) {
+        METAL_TextureData *oldtexturedata = NULL;
+        if (statecache->texture) {
+            oldtexturedata = (__bridge METAL_TextureData *) statecache->texture->driverdata;
+        }
+        if (!oldtexturedata || (texturedata.mtlsampler != oldtexturedata.mtlsampler)) {
+            [data.mtlcmdencoder setFragmentSamplerState:texturedata.mtlsampler atIndex:0];
+        }
 
-    [data.mtlcmdencoder setVertexBytes:xy length:sizeof(xy) atIndex:0];
-    [data.mtlcmdencoder setVertexBytes:uv length:sizeof(uv) atIndex:1];
-    [data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
-    [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
+        [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
+        if (texturedata.yuv || texturedata.nv12) {
+            [data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture_uv atIndex:1];
+            [data.mtlcmdencoder setFragmentBuffer:data.mtlbufconstants offset:texturedata.conversionBufferOffset atIndex:1];
+        }
+        statecache->texture = texture;
+    }
+}
 
-    return 0;
-}}
-
 static int
-METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-              const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-              const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
 { @autoreleasepool {
-    METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
-    METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
-    const float texw = (float) texturedata.mtltexture.width;
-    const float texh = (float) texturedata.mtltexture.height;
-    float transform[16];
-    float minu, maxu, minv, maxv;
+    METAL_DrawStateCache statecache;
+    id<MTLBuffer> mtlbufvertex = nil;
 
-    METAL_SetupRenderCopy(data, texture, texturedata);
+    statecache.pipeline = nil;
+    statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
+    statecache.texture = NULL;
+    statecache.color_dirty = SDL_TRUE;
+    statecache.cliprect_dirty = SDL_TRUE;
+    statecache.viewport_dirty = SDL_TRUE;
+    statecache.projection_offset = 0;
+    statecache.color_offset = 0;
 
-    minu = normtex(srcrect->x, texw);
-    maxu = normtex(srcrect->x + srcrect->w, texw);
-    minv = normtex(srcrect->y, texh);
-    maxv = normtex(srcrect->y + srcrect->h, texh);
-
-    if (flip & SDL_FLIP_HORIZONTAL) {
-        float tmp = maxu;
-        maxu = minu;
-        minu = tmp;
+    // !!! FIXME: have a ring of pre-made MTLBuffers we cycle through? How expensive is creation?
+    if (vertsize > 0) {
+        /* We can memcpy to a shared buffer from the CPU and read it from the GPU
+         * without any extra copying. It's a bit slower on macOS to read shared
+         * data from the GPU than to read managed/private data, but we avoid the
+         * cost of copying the data and the code's simpler. Apple's best
+         * practices guide recommends this approach for streamed vertex data.
+         * TODO: this buffer is also used for constants. Is performance still
+         * good for those, or should we have a managed buffer for them? */
+        mtlbufvertex = [data.mtldevice newBufferWithLength:vertsize options:MTLResourceStorageModeShared];
+        #if !__has_feature(objc_arc)
+        [mtlbufvertex autorelease];
+        #endif
+        mtlbufvertex.label = @"SDL vertex data";
+        SDL_memcpy([mtlbufvertex contents], vertices, vertsize);
     }
-    if (flip & SDL_FLIP_VERTICAL) {
-        float tmp = maxv;
-        maxv = minv;
-        minv = tmp;
-    }
 
-    const float uv[] = {
-        minu, maxv,
-        minu, minv,
-        maxu, maxv,
-        maxu, minv
-    };
+    // If there's a command buffer here unexpectedly (app requested one?). Commit it so we can start fresh.
+    [data.mtlcmdencoder endEncoding];
+    [data.mtlcmdbuffer commit];
+    data.mtlcmdencoder = nil;
+    data.mtlcmdbuffer = nil;
 
-    const float xy[] = {
-        -center->x, dstrect->h - center->y,
-        -center->x, -center->y,
-        dstrect->w - center->x, dstrect->h - center->y,
-        dstrect->w - center->x, -center->y
-    };
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_SETVIEWPORT: {
+                SDL_memcpy(&statecache.viewport, &cmd->data.viewport.rect, sizeof (statecache.viewport));
+                statecache.projection_offset = cmd->data.viewport.first;
+                statecache.viewport_dirty = SDL_TRUE;
+                break;
+            }
 
-    {
-        float rads = (float)(M_PI * (float) angle / 180.0f);
-        float c = cosf(rads), s = sinf(rads);
-        SDL_memset(transform, 0, sizeof(transform));
+            case SDL_RENDERCMD_SETCLIPRECT: {
+                SDL_memcpy(&statecache.cliprect, &cmd->data.cliprect.rect, sizeof (statecache.cliprect));
+                statecache.cliprect_enabled = cmd->data.cliprect.enabled;
+                statecache.cliprect_dirty = SDL_TRUE;
+                break;
+            }
 
-        transform[10] = transform[15] = 1.0f;
+            case SDL_RENDERCMD_SETDRAWCOLOR: {
+                statecache.color_offset = cmd->data.color.first;
+                statecache.color_dirty = SDL_TRUE;
+                break;
+            }
 
-        /* Rotation */
-        transform[0]  = c;
-        transform[1]  = s;
-        transform[4]  = -s;
-        transform[5]  = c;
+            case SDL_RENDERCMD_CLEAR: {
+                /* If we're already encoding a command buffer, dump it without committing it. We'd just
+                    clear all its work anyhow, and starting a new encoder will let us use a hardware clear
+                    operation via MTLLoadActionClear. */
+                if (data.mtlcmdencoder != nil) {
+                    [data.mtlcmdencoder endEncoding];
 
-        /* Translation */
-        transform[12] = dstrect->x + center->x;
-        transform[13] = dstrect->y + center->y;
-    }
+                    // !!! FIXME: have to commit, or an uncommitted but enqueued buffer will prevent the frame from finishing.
+                    [data.mtlcmdbuffer commit];
+                    data.mtlcmdencoder = nil;
+                    data.mtlcmdbuffer = nil;
+                }
 
-    [data.mtlcmdencoder setVertexBytes:xy length:sizeof(xy) atIndex:0];
-    [data.mtlcmdencoder setVertexBytes:uv length:sizeof(uv) atIndex:1];
-    [data.mtlcmdencoder setVertexBytes:transform length:sizeof(transform) atIndex:3];
-    [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
+                // force all this state to be reconfigured on next command buffer.
+                statecache.pipeline = nil;
+                statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
+                statecache.texture = NULL;
+                statecache.color_dirty = SDL_TRUE;
+                statecache.cliprect_dirty = SDL_TRUE;
+                statecache.viewport_dirty = SDL_TRUE;
 
+                const Uint8 r = cmd->data.color.r;
+                const Uint8 g = cmd->data.color.g;
+                const Uint8 b = cmd->data.color.b;
+                const Uint8 a = cmd->data.color.a;
+                MTLClearColor color = MTLClearColorMake(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
+
+                // get new command encoder, set up with an initial clear operation.
+                METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionClear, &color);
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_POINTS:
+            case SDL_RENDERCMD_DRAW_LINES: {
+                const size_t count = cmd->data.draw.count;
+                const MTLPrimitiveType primtype = (cmd->command == SDL_RENDERCMD_DRAW_POINTS) ? MTLPrimitiveTypePoint : MTLPrimitiveTypeLineStrip;
+                SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, mtlbufvertex, &statecache);
+                [data.mtlcmdencoder drawPrimitives:primtype vertexStart:0 vertexCount:count];
+                break;
+            }
+
+            case SDL_RENDERCMD_FILL_RECTS: {
+                const size_t count = cmd->data.draw.count;
+                const size_t maxcount = UINT16_MAX / 4;
+                SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache);
+                /* Our index buffer has 16 bit indices, so we can only draw 65k
+                 * vertices (16k rects) at a time. */
+                for (size_t i = 0; i < count; i += maxcount) {
+                    /* Set the vertex buffer offset for our current positions.
+                     * The vertex buffer itself was bound in SetDrawState. */
+                    [data.mtlcmdencoder setVertexBufferOffset:cmd->data.draw.first + i*sizeof(float)*8 atIndex:0];
+                    [data.mtlcmdencoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle
+                                                   indexCount:SDL_min(maxcount, count - i) * 6
+                                                    indexType:MTLIndexTypeUInt16
+                                                  indexBuffer:data.mtlbufquadindices
+                                            indexBufferOffset:0];
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_COPY: {
+                SetCopyState(renderer, cmd, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache);
+                [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
+                break;
+            }
+
+            case SDL_RENDERCMD_COPY_EX: {
+                SetCopyState(renderer, cmd, CONSTANTS_OFFSET_INVALID, mtlbufvertex, &statecache);
+                [data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:cmd->data.draw.count atIndex:3];  // transform
+                [data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
+                break;
+            }
+
+            case SDL_RENDERCMD_NO_OP:
+                break;
+        }
+        cmd = cmd->next;
+    }
+
     return 0;
 }}
 
@@ -1352,23 +1397,30 @@
                     Uint32 pixel_format, void * pixels, int pitch)
 { @autoreleasepool {
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
+    METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL);
 
-    /* Make sure we have a valid MTLTexture to read from, and an active command
-     * buffer we can wait for. */
-    METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+    [data.mtlcmdencoder endEncoding];
+    id<MTLTexture> mtltexture = data.mtlpassdesc.colorAttachments[0].texture;
 
-    /* Wait for the current command buffer to finish, so we don't read from the
-     * texture before the GPU finishes rendering to it. */
-    if (data.mtlcmdencoder) {
-        [data.mtlcmdencoder endEncoding];
-        [data.mtlcmdbuffer commit];
-        [data.mtlcmdbuffer waitUntilCompleted];
-
-        data.mtlcmdencoder = nil;
-        data.mtlcmdbuffer = nil;
+#ifdef __MACOSX__
+    /* on macOS with managed-storage textures, we need to tell the driver to
+     * update the CPU-side copy of the texture data.
+     * NOTE: Currently all of our textures are managed on macOS. We'll need some
+     * extra copying for any private textures. */
+    if (METAL_GetStorageMode(mtltexture) == MTLStorageModeManaged) {
+        id<MTLBlitCommandEncoder> blit = [data.mtlcmdbuffer blitCommandEncoder];
+        [blit synchronizeResource:mtltexture];
+        [blit endEncoding];
     }
+#endif
 
-    id<MTLTexture> mtltexture = data.mtlpassdesc.colorAttachments[0].texture;
+    /* Commit the current command buffer and wait until it's completed, to make
+     * sure the GPU has finished rendering to it by the time we read it. */
+    [data.mtlcmdbuffer commit];
+    [data.mtlcmdbuffer waitUntilCompleted];
+    data.mtlcmdencoder = nil;
+    data.mtlcmdbuffer = nil;
+
     MTLRegion mtlregion = MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h);
 
     // we only do BGRA8 or RGBA8 at the moment, so 4 will do.
@@ -1383,13 +1435,6 @@
     const Uint32 temp_format = (mtltexture.pixelFormat == MTLPixelFormatBGRA8Unorm) ? SDL_PIXELFORMAT_ARGB8888 : SDL_PIXELFORMAT_ABGR8888;
     const int status = SDL_ConvertPixels(rect->w, rect->h, temp_format, temp_pixels, temp_pitch, pixel_format, pixels, pitch);
     SDL_free(temp_pixels);
-
-    /* Set up an active command buffer and encoder once we're done. It will use
-     * the same texture that was active before (even if it's part of the swap
-     * chain), since we didn't clear that when waiting for the command buffer to
-     * complete. */
-    METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
-
     return status;
 }}
 
@@ -1445,10 +1490,304 @@
 static void *
 METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
 { @autoreleasepool {
-    METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad);
+    METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL);
     METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
     return (__bridge void*)data.mtlcmdencoder;
 }}
+
+static SDL_Renderer *
+METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
+{ @autoreleasepool {
+    SDL_Renderer *renderer = NULL;
+    METAL_RenderData *data = NULL;
+    id<MTLDevice> mtldevice = nil;
+    SDL_SysWMinfo syswm;
+
+    SDL_VERSION(&syswm.version);
+    if (!SDL_GetWindowWMInfo(window, &syswm)) {
+        return NULL;
+    }
+
+    if (IsMetalAvailable(&syswm) == -1) {
+        return NULL;
+    }
+
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    // !!! FIXME: MTLCopyAllDevices() can find other GPUs on macOS...
+    mtldevice = MTLCreateSystemDefaultDevice();
+
+    if (mtldevice == nil) {
+        SDL_free(renderer);
+        SDL_SetError("Failed to obtain Metal device");
+        return NULL;
+    }
+
+    // !!! FIXME: error checking on all of this.
+    data = [[METAL_RenderData alloc] init];
+
+    renderer->driverdata = (void*)CFBridgingRetain(data);
+    renderer->window = window;
+
+#ifdef __MACOSX__
+    NSView *view = Cocoa_Mtl_AddMetalView(window);
+    CAMetalLayer *layer = (CAMetalLayer *)[view layer];
+
+    layer.device = mtldevice;
+
+    //layer.colorspace = nil;
+
+#else
+    UIView *view = UIKit_Mtl_AddMetalView(window);
+    CAMetalLayer *layer = (CAMetalLayer *)[view layer];
+#endif
+
+    // Necessary for RenderReadPixels.
+    layer.framebufferOnly = NO;
+
+    data.mtldevice = layer.device;
+    data.mtllayer = layer;
+    id<MTLCommandQueue> mtlcmdqueue = [data.mtldevice newCommandQueue];
+    data.mtlcmdqueue = mtlcmdqueue;
+    data.mtlcmdqueue.label = @"SDL Metal Renderer";
+    data.mtlpassdesc = [MTLRenderPassDescriptor renderPassDescriptor];
+
+    NSError *err = nil;
+
+    // The compiled .metallib is embedded in a static array in a header file
+    // but the original shader source code is in SDL_shaders_metal.metal.
+    dispatch_data_t mtllibdata = dispatch_data_create(sdl_metallib, sdl_metallib_len, dispatch_get_global_queue(0, 0), ^{});
+    id<MTLLibrary> mtllibrary = [data.mtldevice newLibraryWithData:mtllibdata error:&err];
+    data.mtllibrary = mtllibrary;
+    SDL_assert(err == nil);
+#if !__has_feature(objc_arc)
+    dispatch_release(mtllibdata);
+#endif
+    data.mtllibrary.label = @"SDL Metal renderer shader library";
+
+    /* Do some shader pipeline state loading up-front rather than on demand. */
+    data.pipelinescount = 0;
+    data.allpipelines = NULL;
+    ChooseShaderPipelines(data, MTLPixelFormatBGRA8Unorm);
+
+    MTLSamplerDescriptor *samplerdesc = [[MTLSamplerDescriptor alloc] init];
+
+    samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
+    samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
+    id<MTLSamplerState> mtlsamplernearest = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
+    data.mtlsamplernearest = mtlsamplernearest;
+
+    samplerdesc.minFilter = MTLSamplerMinMagFilterLinear;
+    samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
+    id<MTLSamplerState> mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
+    data.mtlsamplerlinear = mtlsamplerlinear;
+
+    /* Note: matrices are column major. */
+    float identitytransform[16] = {
+        1.0f, 0.0f, 0.0f, 0.0f,
+        0.0f, 1.0f, 0.0f, 0.0f,
+        0.0f, 0.0f, 1.0f, 0.0f,
+        0.0f, 0.0f, 0.0f, 1.0f,
+    };
+
+    float halfpixeltransform[16] = {
+        1.0f, 0.0f, 0.0f, 0.0f,
+        0.0f, 1.0f, 0.0f, 0.0f,
+        0.0f, 0.0f, 1.0f, 0.0f,
+        0.5f, 0.5f, 0.0f, 1.0f,
+    };
+
+    /* Metal pads float3s to 16 bytes. */
+    float decodetransformJPEG[4*4] = {
+        0.0, -0.501960814, -0.501960814, 0.0, /* offset */
+        1.0000,  0.0000,  1.4020, 0.0,        /* Rcoeff */
+        1.0000, -0.3441, -0.7141, 0.0,        /* Gcoeff */
+        1.0000,  1.7720,  0.0000, 0.0,        /* Bcoeff */
+    };
+
+    float decodetransformBT601[4*4] = {
+        -0.0627451017, -0.501960814, -0.501960814, 0.0, /* offset */
+        1.1644,  0.0000,  1.5960, 0.0,                  /* Rcoeff */
+        1.1644, -0.3918, -0.8130, 0.0,                  /* Gcoeff */
+        1.1644,  2.0172,  0.0000, 0.0,                  /* Bcoeff */
+    };
+
+    float decodetransformBT709[4*4] = {
+        0.0, -0.501960814, -0.501960814, 0.0, /* offset */
+        1.0000,  0.0000,  1.4020, 0.0,        /* Rcoeff */
+        1.0000, -0.3441, -0.7141, 0.0,        /* Gcoeff */
+        1.0000,  1.7720,  0.0000, 0.0,        /* Bcoeff */
+    };
+
+    id<MTLBuffer> mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared];
+    #if !__has_feature(objc_arc)
+    [mtlbufconstantstaging autorelease];
+    #endif
+
+    char *constantdata = [mtlbufconstantstaging contents];
+    SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform));
+    SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform));
+    SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_JPEG, decodetransformJPEG, sizeof(decodetransformJPEG));
+    SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT601, decodetransformBT601, sizeof(decodetransformBT601));
+    SDL_memcpy(constantdata + CONSTANTS_OFFSET_DECODE_BT709, decodetransformBT709, sizeof(decodetransformBT709));
+
+    int quadcount = UINT16_MAX / 4;
+    size_t indicessize = sizeof(UInt16) * quadcount * 6;
+    id<MTLBuffer> mtlbufquadindicesstaging = [data.mtldevice newBufferWithLength:indicessize options:MTLResourceStorageModeShared];
+#if !__has_feature(objc_arc)
+    [mtlbufquadindicesstaging autorelease];
+#endif
+
+    /* Quads in the following vertex order (matches the FillRects vertices):
+     * 1---3
+     * | \ |
+     * 0---2
+     */
+    UInt16 *indexdata = [mtlbufquadindicesstaging contents];
+    for (int i = 0; i < quadcount; i++) {
+        indexdata[i * 6 + 0] = i * 4 + 0;
+        indexdata[i * 6 + 1] = i * 4 + 1;
+        indexdata[i * 6 + 2] = i * 4 + 2;
+
+        indexdata[i * 6 + 3] = i * 4 + 2;
+        indexdata[i * 6 + 4] = i * 4 + 1;
+        indexdata[i * 6 + 5] = i * 4 + 3;
+    }
+
+    id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate];
+    data.mtlbufconstants = mtlbufconstants;
+    data.mtlbufconstants.label = @"SDL constant data";
+
+    id<MTLBuffer> mtlbufquadindices = [data.mtldevice newBufferWithLength:indicessize options:MTLResourceStorageModePrivate];
+    data.mtlbufquadindices = mtlbufquadindices;
+    data.mtlbufquadindices.label = @"SDL quad index buffer";
+
+    id<MTLCommandBuffer> cmdbuffer = [data.mtlcmdqueue commandBuffer];
+    id<MTLBlitCommandEncoder> blitcmd = [cmdbuffer blitCommandEncoder];
+
+    [blitcmd copyFromBuffer:mtlbufconstantstaging sourceOffset:0 toBuffer:mtlbufconstants destinationOffset:0 size:CONSTANTS_LENGTH];
+    [blitcmd copyFromBuffer:mtlbufquadindicesstaging sourceOffset:0 toBuffer:mtlbufquadindices destinationOffset:0 size:indicessize];
+
+    [blitcmd endEncoding];
+    [cmdbuffer commit];
+
+    // !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
+
+    renderer->WindowEvent = METAL_WindowEvent;
+    renderer->GetOutputSize = METAL_GetOutputSize;
+    renderer->SupportsBlendMode = METAL_SupportsBlendMode;
+    renderer->CreateTexture = METAL_CreateTexture;
+    renderer->UpdateTexture = METAL_UpdateTexture;
+    renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
+    renderer->LockTexture = METAL_LockTexture;
+    renderer->UnlockTexture = METAL_UnlockTexture;
+    renderer->SetRenderTarget = METAL_SetRenderTarget;
+    renderer->QueueSetViewport = METAL_QueueSetViewport;
+    renderer->QueueSetDrawColor = METAL_QueueSetDrawColor;
+    renderer->QueueDrawPoints = METAL_QueueDrawPoints;
+    renderer->QueueDrawLines = METAL_QueueDrawPoints;  // lines and points queue the same way.
+    renderer->QueueFillRects = METAL_QueueFillRects;
+    renderer->QueueCopy = METAL_QueueCopy;
+    renderer->QueueCopyEx = METAL_QueueCopyEx;
+    renderer->RunCommandQueue = METAL_RunCommandQueue;
+    renderer->RenderReadPixels = METAL_RenderReadPixels;
+    renderer->RenderPresent = METAL_RenderPresent;
+    renderer->DestroyTexture = METAL_DestroyTexture;
+    renderer->DestroyRenderer = METAL_DestroyRenderer;
+    renderer->GetMetalLayer = METAL_GetMetalLayer;
+    renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
+
+    renderer->info = METAL_RenderDriver.info;
+    renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+
+    renderer->always_batch = SDL_TRUE;
+
+#if defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)
+    if (@available(macOS 10.13, *)) {
+        data.mtllayer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
+        if (data.mtllayer.displaySyncEnabled) {
+            renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+        }
+    } else
+#endif
+    {
+        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+    }
+
+    /* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
+    int maxtexsize = 4096;
+#if defined(__MACOSX__)
+    maxtexsize = 16384;
+#elif defined(__TVOS__)
+    maxtexsize = 8192;
+#ifdef __TVOS_11_0
+    if (@available(tvOS 11.0, *)) {
+        if ([mtldevice supportsFeatureSet:MTLFeatureSet_tvOS_GPUFamily2_v1]) {
+            maxtexsize = 16384;
+        }
+    }
+#endif
+#else
+#ifdef __IPHONE_11_0
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunguarded-availability-new"
+    if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]) {
+        maxtexsize = 16384;
+    } else
+#pragma clang diagnostic pop
+#endif
+#ifdef __IPHONE_10_0
+    if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) {
+        maxtexsize = 16384;
+    } else
+#endif
+    if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v2] || [mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v2]) {
+        maxtexsize = 8192;
+    } else {
+        maxtexsize = 4096;
+    }
+#endif
+
+    renderer->info.max_texture_width = maxtexsize;
+    renderer->info.max_texture_height = maxtexsize;
+
+#if !__has_feature(objc_arc)
+    [mtlcmdqueue release];
+    [mtllibrary release];
+    [samplerdesc release];
+    [mtlsamplernearest release];
+    [mtlsamplerlinear release];
+    [mtlbufconstants release];
+    [mtlbufquadindices release];
+    [view release];
+    [data release];
+    [mtldevice release];
+#endif
+
+    return renderer;
+}}
+
+SDL_RenderDriver METAL_RenderDriver = {
+    METAL_CreateRenderer,
+    {
+        "metal",
+        (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
+        6,
+        {
+            SDL_PIXELFORMAT_ARGB8888,
+            SDL_PIXELFORMAT_ABGR8888,
+            SDL_PIXELFORMAT_YV12,
+            SDL_PIXELFORMAT_IYUV,
+            SDL_PIXELFORMAT_NV12,
+            SDL_PIXELFORMAT_NV21
+        },
+    0, 0,
+    }
+};
 
 #endif /* SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED */
 
--- a/external/SDL2/src/render/opengl/SDL_glfuncs.h
+++ b/external/SDL2/src/render/opengl/SDL_glfuncs.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/opengl/SDL_render_gl.c
+++ b/external/SDL2/src/render/opengl/SDL_render_gl.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -51,57 +51,6 @@
 
 static const float inv255f = 1.0f / 255.0f;
 
-static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
-static void GL_WindowEvent(SDL_Renderer * renderer,
-                           const SDL_WindowEvent *event);
-static int GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
-static SDL_bool GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
-static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                            const SDL_Rect * rect, const void *pixels,
-                            int pitch);
-static int GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
-                               const SDL_Rect * rect,
-                               const Uint8 *Yplane, int Ypitch,
-                               const Uint8 *Uplane, int Upitch,
-                               const Uint8 *Vplane, int Vpitch);
-static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                          const SDL_Rect * rect, void **pixels, int *pitch);
-static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
-static int GL_UpdateViewport(SDL_Renderer * renderer);
-static int GL_UpdateClipRect(SDL_Renderer * renderer);
-static int GL_RenderClear(SDL_Renderer * renderer);
-static int GL_RenderDrawPoints(SDL_Renderer * renderer,
-                               const SDL_FPoint * points, int count);
-static int GL_RenderDrawLines(SDL_Renderer * renderer,
-                              const SDL_FPoint * points, int count);
-static int GL_RenderFillRects(SDL_Renderer * renderer,
-                              const SDL_FRect * rects, int count);
-static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                         const SDL_Rect * srcrect, const SDL_FRect * dstrect);
-static int GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                         const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                         const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
-static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                               Uint32 pixel_format, void * pixels, int pitch);
-static void GL_RenderPresent(SDL_Renderer * renderer);
-static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static void GL_DestroyRenderer(SDL_Renderer * renderer);
-static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
-static int GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
-
-SDL_RenderDriver GL_RenderDriver = {
-    GL_CreateRenderer,
-    {
-     "opengl",
-     (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
-     1,
-     {SDL_PIXELFORMAT_ARGB8888},
-     0,
-     0}
-};
-
 typedef struct GL_FBOList GL_FBOList;
 
 struct GL_FBOList
@@ -113,6 +62,25 @@
 
 typedef struct
 {
+    SDL_bool viewport_dirty;
+    SDL_Rect viewport;
+    SDL_Texture *texture;
+    SDL_Texture *target;
+    int drawablew;
+    int drawableh;
+    SDL_BlendMode blend;
+    GL_Shader shader;
+    SDL_bool cliprect_enabled_dirty;
+    SDL_bool cliprect_enabled;
+    SDL_bool cliprect_dirty;
+    SDL_Rect cliprect;
+    SDL_bool texturing;
+    Uint32 color;
+    Uint32 clear_color;
+} GL_DrawStateCache;
+
+typedef struct
+{
     SDL_GLContext context;
 
     SDL_bool debug_enabled;
@@ -122,14 +90,10 @@
     GLDEBUGPROCARB next_error_callback;
     GLvoid *next_error_userparam;
 
+    GLenum textype;
+
     SDL_bool GL_ARB_texture_non_power_of_two_supported;
     SDL_bool GL_ARB_texture_rectangle_supported;
-    struct {
-        GL_Shader shader;
-        Uint32 color;
-        SDL_BlendMode blendMode;
-    } current;
-
     SDL_bool GL_EXT_framebuffer_object_supported;
     GL_FBOList *framebuffers;
 
@@ -152,12 +116,12 @@
     /* Shader support */
     GL_ShaderContext *shaders;
 
+    GL_DrawStateCache drawstate;
 } GL_RenderData;
 
 typedef struct
 {
     GLuint texture;
-    GLenum type;
     GLfloat texw;
     GLfloat texh;
     GLenum format;
@@ -214,7 +178,7 @@
             data->errors = 0;
             data->error_messages = NULL;
         }
-    } else {
+    } else if (data->glGetError != NULL) {
         while (data->glGetError() != GL_NO_ERROR) {
             continue;
         }
@@ -270,11 +234,12 @@
 #ifdef __SDL_NOGETPROCADDR__
 #define SDL_PROC(ret,func,params) data->func=func;
 #else
+    int retval = 0;
 #define SDL_PROC(ret,func,params) \
     do { \
         data->func = SDL_GL_GetProcAddress(#func); \
         if ( ! data->func ) { \
-            return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \
+            retval = SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \
         } \
     } while ( 0 );
 #endif /* __SDL_NOGETPROCADDR__ */
@@ -281,24 +246,18 @@
 
 #include "SDL_glfuncs.h"
 #undef SDL_PROC
-    return 0;
+    return retval;
 }
 
-static SDL_GLContext SDL_CurrentContext = NULL;
-
 static int
 GL_ActivateRenderer(SDL_Renderer * renderer)
 {
     GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
 
-    if (SDL_CurrentContext != data->context ||
-        SDL_GL_GetCurrentContext() != data->context) {
+    if (SDL_GL_GetCurrentContext() != data->context) {
         if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
             return -1;
         }
-        SDL_CurrentContext = data->context;
-
-        GL_UpdateViewport(renderer);
     }
 
     GL_ClearErrors(renderer);
@@ -306,33 +265,6 @@
     return 0;
 }
 
-/* This is called if we need to invalidate all of the SDL OpenGL state */
-static void
-GL_ResetState(SDL_Renderer *renderer)
-{
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
-
-    if (SDL_GL_GetCurrentContext() == data->context) {
-        GL_UpdateViewport(renderer);
-    } else {
-        GL_ActivateRenderer(renderer);
-    }
-
-    data->current.shader = SHADER_NONE;
-    data->current.color = 0xffffffff;
-    data->current.blendMode = SDL_BLENDMODE_INVALID;
-
-    data->glDisable(GL_DEPTH_TEST);
-    data->glDisable(GL_CULL_FACE);
-    /* This ended up causing video discrepancies between OpenGL and Direct3D */
-    /* data->glEnable(GL_LINE_SMOOTH); */
-
-    data->glMatrixMode(GL_MODELVIEW);
-    data->glLoadIdentity();
-
-    GL_CheckError("", renderer);
-}
-
 static void APIENTRY
 GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam)
 {
@@ -384,210 +316,6 @@
     return result;
 }
 
-SDL_Renderer *
-GL_CreateRenderer(SDL_Window * window, Uint32 flags)
-{
-    SDL_Renderer *renderer;
-    GL_RenderData *data;
-    GLint value;
-    Uint32 window_flags;
-    int profile_mask = 0, major = 0, minor = 0;
-    SDL_bool changed_window = SDL_FALSE;
-
-    SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
-    SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
-    SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
-    
-    window_flags = SDL_GetWindowFlags(window);
-    if (!(window_flags & SDL_WINDOW_OPENGL) ||
-        profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
-
-        changed_window = SDL_TRUE;
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
-
-        if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
-            goto error;
-        }
-    }
-
-    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
-    if (!renderer) {
-        SDL_OutOfMemory();
-        goto error;
-    }
-
-    data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
-    if (!data) {
-        GL_DestroyRenderer(renderer);
-        SDL_OutOfMemory();
-        goto error;
-    }
-
-    renderer->WindowEvent = GL_WindowEvent;
-    renderer->GetOutputSize = GL_GetOutputSize;
-    renderer->SupportsBlendMode = GL_SupportsBlendMode;
-    renderer->CreateTexture = GL_CreateTexture;
-    renderer->UpdateTexture = GL_UpdateTexture;
-    renderer->UpdateTextureYUV = GL_UpdateTextureYUV;
-    renderer->LockTexture = GL_LockTexture;
-    renderer->UnlockTexture = GL_UnlockTexture;
-    renderer->SetRenderTarget = GL_SetRenderTarget;
-    renderer->UpdateViewport = GL_UpdateViewport;
-    renderer->UpdateClipRect = GL_UpdateClipRect;
-    renderer->RenderClear = GL_RenderClear;
-    renderer->RenderDrawPoints = GL_RenderDrawPoints;
-    renderer->RenderDrawLines = GL_RenderDrawLines;
-    renderer->RenderFillRects = GL_RenderFillRects;
-    renderer->RenderCopy = GL_RenderCopy;
-    renderer->RenderCopyEx = GL_RenderCopyEx;
-    renderer->RenderReadPixels = GL_RenderReadPixels;
-    renderer->RenderPresent = GL_RenderPresent;
-    renderer->DestroyTexture = GL_DestroyTexture;
-    renderer->DestroyRenderer = GL_DestroyRenderer;
-    renderer->GL_BindTexture = GL_BindTexture;
-    renderer->GL_UnbindTexture = GL_UnbindTexture;
-    renderer->info = GL_RenderDriver.info;
-    renderer->info.flags = SDL_RENDERER_ACCELERATED;
-    renderer->driverdata = data;
-    renderer->window = window;
-
-    data->context = SDL_GL_CreateContext(window);
-    if (!data->context) {
-        GL_DestroyRenderer(renderer);
-        goto error;
-    }
-    if (SDL_GL_MakeCurrent(window, data->context) < 0) {
-        GL_DestroyRenderer(renderer);
-        goto error;
-    }
-
-    if (GL_LoadFunctions(data) < 0) {
-        GL_DestroyRenderer(renderer);
-        goto error;
-    }
-
-#ifdef __MACOSX__
-    /* Enable multi-threaded rendering */
-    /* Disabled until Ryan finishes his VBO/PBO code...
-       CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
-     */
-#endif
-
-    if (flags & SDL_RENDERER_PRESENTVSYNC) {
-        SDL_GL_SetSwapInterval(1);
-    } else {
-        SDL_GL_SetSwapInterval(0);
-    }
-    if (SDL_GL_GetSwapInterval() > 0) {
-        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
-    }
-
-    /* Check for debug output support */
-    if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) == 0 &&
-        (value & SDL_GL_CONTEXT_DEBUG_FLAG)) {
-        data->debug_enabled = SDL_TRUE;
-    }
-    if (data->debug_enabled && SDL_GL_ExtensionSupported("GL_ARB_debug_output")) {
-        PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
-
-        data->GL_ARB_debug_output_supported = SDL_TRUE;
-        data->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION_ARB, (GLvoid **)(char *)&data->next_error_callback);
-        data->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM_ARB, &data->next_error_userparam);
-        glDebugMessageCallbackARBFunc(GL_HandleDebugMessage, renderer);
-
-        /* Make sure our callback is called when errors actually happen */
-        data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
-    }
-
-    if (SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
-        data->GL_ARB_texture_non_power_of_two_supported = SDL_TRUE;
-    } else if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
-               SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
-        data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
-    }
-    if (data->GL_ARB_texture_rectangle_supported) {
-        data->glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &value);
-        renderer->info.max_texture_width = value;
-        renderer->info.max_texture_height = value;
-    } else {
-        data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
-        renderer->info.max_texture_width = value;
-        renderer->info.max_texture_height = value;
-    }
-
-    /* Check for multitexture support */
-    if (SDL_GL_ExtensionSupported("GL_ARB_multitexture")) {
-        data->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
-        if (data->glActiveTextureARB) {
-            data->GL_ARB_multitexture_supported = SDL_TRUE;
-            data->glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &data->num_texture_units);
-        }
-    }
-
-    /* Check for shader support */
-    if (SDL_GetHintBoolean(SDL_HINT_RENDER_OPENGL_SHADERS, SDL_TRUE)) {
-        data->shaders = GL_CreateShaderContext();
-    }
-    SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
-                data->shaders ? "ENABLED" : "DISABLED");
-
-    /* We support YV12 textures using 3 textures and a shader */
-    if (data->shaders && data->num_texture_units >= 3) {
-        renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
-        renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
-        renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
-        renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
-    }
-
-#ifdef __MACOSX__
-    renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
-#endif
-
-    if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
-        data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
-        data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
-            SDL_GL_GetProcAddress("glGenFramebuffersEXT");
-        data->glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)
-            SDL_GL_GetProcAddress("glDeleteFramebuffersEXT");
-        data->glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
-            SDL_GL_GetProcAddress("glFramebufferTexture2DEXT");
-        data->glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)
-            SDL_GL_GetProcAddress("glBindFramebufferEXT");
-        data->glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
-            SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT");
-        renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
-    }
-    data->framebuffers = NULL;
-
-    /* Set up parameters for rendering */
-    GL_ResetState(renderer);
-
-    return renderer;
-
-error:
-    if (changed_window) {
-        /* Uh oh, better try to put it back... */
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
-        SDL_RecreateWindow(window, window_flags);
-    }
-    return NULL;
-}
-
-static void
-GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
-{
-    if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
-        event->event == SDL_WINDOWEVENT_SHOWN ||
-        event->event == SDL_WINDOWEVENT_HIDDEN) {
-        /* Rebind the context to the window area and update matrices */
-        SDL_CurrentContext = NULL;
-    }
-}
-
 static int
 GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
 {
@@ -678,10 +406,17 @@
 {
     switch (pixel_format) {
     case SDL_PIXELFORMAT_ARGB8888:
+    case SDL_PIXELFORMAT_RGB888:
         *internalFormat = GL_RGBA8;
         *format = GL_BGRA;
         *type = GL_UNSIGNED_INT_8_8_8_8_REV;
         break;
+    case SDL_PIXELFORMAT_ABGR8888:
+    case SDL_PIXELFORMAT_BGR888:
+        *internalFormat = GL_RGBA8;
+        *format = GL_RGBA;
+        *type = GL_UNSIGNED_INT_8_8_8_8_REV;
+        break;
     case SDL_PIXELFORMAT_YV12:
     case SDL_PIXELFORMAT_IYUV:
     case SDL_PIXELFORMAT_NV12:
@@ -707,6 +442,7 @@
 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
 {
     GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
+    const GLenum textype = renderdata->textype;
     GL_TextureData *data;
     GLint internalFormat;
     GLenum format, type;
@@ -715,6 +451,8 @@
 
     GL_ActivateRenderer(renderer);
 
+    renderdata->drawstate.texture = NULL;  /* we trash this state. */
+
     if (texture->access == SDL_TEXTUREACCESS_TARGET &&
         !renderdata->GL_EXT_framebuffer_object_supported) {
         return SDL_SetError("Render targets not supported by OpenGL");
@@ -770,19 +508,16 @@
     texture->driverdata = data;
 
     if (renderdata->GL_ARB_texture_non_power_of_two_supported) {
-        data->type = GL_TEXTURE_2D;
         texture_w = texture->w;
         texture_h = texture->h;
         data->texw = 1.0f;
         data->texh = 1.0f;
     } else if (renderdata->GL_ARB_texture_rectangle_supported) {
-        data->type = GL_TEXTURE_RECTANGLE_ARB;
         texture_w = texture->w;
         texture_h = texture->h;
         data->texw = (GLfloat) texture_w;
         data->texh = (GLfloat) texture_h;
     } else {
-        data->type = GL_TEXTURE_2D;
         texture_w = power_of_2(texture->w);
         texture_h = power_of_2(texture->h);
         data->texw = (GLfloat) (texture->w) / texture_w;
@@ -792,17 +527,17 @@
     data->format = format;
     data->formattype = type;
     scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
-    renderdata->glEnable(data->type);
-    renderdata->glBindTexture(data->type, data->texture);
-    renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
-    renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
+    renderdata->glEnable(textype);
+    renderdata->glBindTexture(textype, data->texture);
+    renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, scaleMode);
+    renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, scaleMode);
     /* According to the spec, CLAMP_TO_EDGE is the default for TEXTURE_RECTANGLE
        and setting it causes an INVALID_ENUM error in the latest NVidia drivers.
     */
-    if (data->type != GL_TEXTURE_RECTANGLE_ARB) {
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
+    if (textype != GL_TEXTURE_RECTANGLE_ARB) {
+        renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_S,
                                     GL_CLAMP_TO_EDGE);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_T,
                                     GL_CLAMP_TO_EDGE);
     }
 #ifdef __MACOSX__
@@ -816,10 +551,10 @@
 #define STORAGE_SHARED_APPLE                0x85BF
 #endif
     if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_STORAGE_HINT_APPLE,
                                     GL_STORAGE_SHARED_APPLE);
     } else {
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_STORAGE_HINT_APPLE,
                                     GL_STORAGE_CACHED_APPLE);
     }
     if (texture->access == SDL_TEXTUREACCESS_STREAMING
@@ -829,7 +564,7 @@
         renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
         renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
                           (data->pitch / SDL_BYTESPERPIXEL(texture->format)));
-        renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
+        renderdata->glTexImage2D(textype, 0, internalFormat, texture_w,
                                  texture_h, 0, format, type, data->pixels);
         renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
     }
@@ -836,10 +571,10 @@
     else
 #endif
     {
-        renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
+        renderdata->glTexImage2D(textype, 0, internalFormat, texture_w,
                                  texture_h, 0, format, type, NULL);
     }
-    renderdata->glDisable(data->type);
+    renderdata->glDisable(textype);
     if (GL_CheckError("glTexImage2D()", renderer) < 0) {
         return -1;
     }
@@ -850,33 +585,33 @@
 
         renderdata->glGenTextures(1, &data->utexture);
         renderdata->glGenTextures(1, &data->vtexture);
-        renderdata->glEnable(data->type);
+        renderdata->glEnable(textype);
 
-        renderdata->glBindTexture(data->type, data->utexture);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
+        renderdata->glBindTexture(textype, data->utexture);
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
                                     scaleMode);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
                                     scaleMode);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_S,
                                     GL_CLAMP_TO_EDGE);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_T,
                                     GL_CLAMP_TO_EDGE);
-        renderdata->glTexImage2D(data->type, 0, internalFormat, (texture_w+1)/2,
+        renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w+1)/2,
                                  (texture_h+1)/2, 0, format, type, NULL);
 
-        renderdata->glBindTexture(data->type, data->vtexture);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
+        renderdata->glBindTexture(textype, data->vtexture);
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
                                     scaleMode);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
                                     scaleMode);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_S,
                                     GL_CLAMP_TO_EDGE);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_T,
                                     GL_CLAMP_TO_EDGE);
-        renderdata->glTexImage2D(data->type, 0, internalFormat, (texture_w+1)/2,
+        renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w+1)/2,
                                  (texture_h+1)/2, 0, format, type, NULL);
 
-        renderdata->glDisable(data->type);
+        renderdata->glDisable(textype);
     }
 
     if (texture->format == SDL_PIXELFORMAT_NV12 ||
@@ -884,20 +619,20 @@
         data->nv12 = SDL_TRUE;
 
         renderdata->glGenTextures(1, &data->utexture);
-        renderdata->glEnable(data->type);
+        renderdata->glEnable(textype);
 
-        renderdata->glBindTexture(data->type, data->utexture);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
+        renderdata->glBindTexture(textype, data->utexture);
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
                                     scaleMode);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
                                     scaleMode);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_S,
                                     GL_CLAMP_TO_EDGE);
-        renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
+        renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_T,
                                     GL_CLAMP_TO_EDGE);
-        renderdata->glTexImage2D(data->type, 0, GL_LUMINANCE_ALPHA, (texture_w+1)/2,
+        renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w+1)/2,
                                  (texture_h+1)/2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
-        renderdata->glDisable(data->type);
+        renderdata->glDisable(textype);
     }
 
     return GL_CheckError("", renderer);
@@ -908,6 +643,7 @@
                  const SDL_Rect * rect, const void *pixels, int pitch)
 {
     GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
+    const GLenum textype = renderdata->textype;
     GL_TextureData *data = (GL_TextureData *) texture->driverdata;
     const int texturebpp = SDL_BYTESPERPIXEL(texture->format);
 
@@ -915,11 +651,13 @@
 
     GL_ActivateRenderer(renderer);
 
-    renderdata->glEnable(data->type);
-    renderdata->glBindTexture(data->type, data->texture);
+    renderdata->drawstate.texture = NULL;  /* we trash this state. */
+
+    renderdata->glEnable(textype);
+    renderdata->glBindTexture(textype, data->texture);
     renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
     renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / texturebpp));
-    renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
+    renderdata->glTexSubImage2D(textype, 0, rect->x, rect->y, rect->w,
                                 rect->h, data->format, data->formattype,
                                 pixels);
     if (data->yuv) {
@@ -928,11 +666,11 @@
         /* Skip to the correct offset into the next texture */
         pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
         if (texture->format == SDL_PIXELFORMAT_YV12) {
-            renderdata->glBindTexture(data->type, data->vtexture);
+            renderdata->glBindTexture(textype, data->vtexture);
         } else {
-            renderdata->glBindTexture(data->type, data->utexture);
+            renderdata->glBindTexture(textype, data->utexture);
         }
-        renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
+        renderdata->glTexSubImage2D(textype, 0, rect->x/2, rect->y/2,
                                     (rect->w+1)/2, (rect->h+1)/2,
                                     data->format, data->formattype, pixels);
 
@@ -939,11 +677,11 @@
         /* Skip to the correct offset into the next texture */
         pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1) / 2));
         if (texture->format == SDL_PIXELFORMAT_YV12) {
-            renderdata->glBindTexture(data->type, data->utexture);
+            renderdata->glBindTexture(textype, data->utexture);
         } else {
-            renderdata->glBindTexture(data->type, data->vtexture);
+            renderdata->glBindTexture(textype, data->vtexture);
         }
-        renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
+        renderdata->glTexSubImage2D(textype, 0, rect->x/2, rect->y/2,
                                     (rect->w+1)/2, (rect->h+1)/2,
                                     data->format, data->formattype, pixels);
     }
@@ -953,12 +691,12 @@
 
         /* Skip to the correct offset into the next texture */
         pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
-        renderdata->glBindTexture(data->type, data->utexture);
-        renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
+        renderdata->glBindTexture(textype, data->utexture);
+        renderdata->glTexSubImage2D(textype, 0, rect->x/2, rect->y/2,
                                     (rect->w + 1)/2, (rect->h + 1)/2,
                                     GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, pixels);
     }
-    renderdata->glDisable(data->type);
+    renderdata->glDisable(textype);
 
     return GL_CheckError("glTexSubImage2D()", renderer);
 }
@@ -971,30 +709,33 @@
                     const Uint8 *Vplane, int Vpitch)
 {
     GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
+    const GLenum textype = renderdata->textype;
     GL_TextureData *data = (GL_TextureData *) texture->driverdata;
 
     GL_ActivateRenderer(renderer);
 
-    renderdata->glEnable(data->type);
-    renderdata->glBindTexture(data->type, data->texture);
+    renderdata->drawstate.texture = NULL;  /* we trash this state. */
+
+    renderdata->glEnable(textype);
+    renderdata->glBindTexture(textype, data->texture);
     renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
     renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Ypitch);
-    renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
+    renderdata->glTexSubImage2D(textype, 0, rect->x, rect->y, rect->w,
                                 rect->h, data->format, data->formattype,
                                 Yplane);
 
     renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Upitch);
-    renderdata->glBindTexture(data->type, data->utexture);
-    renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
+    renderdata->glBindTexture(textype, data->utexture);
+    renderdata->glTexSubImage2D(textype, 0, rect->x/2, rect->y/2,
                                 (rect->w + 1)/2, (rect->h + 1)/2,
                                 data->format, data->formattype, Uplane);
 
     renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Vpitch);
-    renderdata->glBindTexture(data->type, data->vtexture);
-    renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
+    renderdata->glBindTexture(textype, data->vtexture);
+    renderdata->glTexSubImage2D(textype, 0, rect->x/2, rect->y/2,
                                 (rect->w + 1)/2, (rect->h + 1)/2,
                                 data->format, data->formattype, Vplane);
-    renderdata->glDisable(data->type);
+    renderdata->glDisable(textype);
 
     return GL_CheckError("glTexSubImage2D()", renderer);
 }
@@ -1040,6 +781,8 @@
         return SDL_SetError("Render targets not supported by OpenGL");
     }
 
+    data->drawstate.viewport_dirty = SDL_TRUE;
+
     if (texture == NULL) {
         data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
         return 0;
@@ -1048,7 +791,7 @@
     texturedata = (GL_TextureData *) texture->driverdata;
     data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, texturedata->fbo->FBO);
     /* TODO: check if texture pixel format allows this operation */
-    data->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, texturedata->type, texturedata->texture, 0);
+    data->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, data->textype, texturedata->texture, 0);
     /* Check FBO status */
     status = data->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
     if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
@@ -1057,337 +800,71 @@
     return 0;
 }
 
+/* !!! FIXME: all these Queue* calls set up the vertex buffer the way the immediate mode
+   !!! FIXME:  renderer wants it, but this might want to operate differently if we move to
+   !!! FIXME:  VBOs at some point. */
 static int
-GL_UpdateViewport(SDL_Renderer * renderer)
+GL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
 {
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
-
-    if (SDL_CurrentContext != data->context) {
-        /* We'll update the viewport after we rebind the context */
-        return 0;
-    }
-
-    if (renderer->target) {
-        data->glViewport(renderer->viewport.x, renderer->viewport.y,
-                         renderer->viewport.w, renderer->viewport.h);
-    } else {
-        int w, h;
-
-        SDL_GL_GetDrawableSize(renderer->window, &w, &h);
-        data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
-                         renderer->viewport.w, renderer->viewport.h);
-    }
-
-    data->glMatrixMode(GL_PROJECTION);
-    data->glLoadIdentity();
-    if (renderer->viewport.w && renderer->viewport.h) {
-        if (renderer->target) {
-            data->glOrtho((GLdouble) 0,
-                          (GLdouble) renderer->viewport.w,
-                          (GLdouble) 0,
-                          (GLdouble) renderer->viewport.h,
-                           0.0, 1.0);
-        } else {
-            data->glOrtho((GLdouble) 0,
-                          (GLdouble) renderer->viewport.w,
-                          (GLdouble) renderer->viewport.h,
-                          (GLdouble) 0,
-                           0.0, 1.0);
-        }
-    }
-    data->glMatrixMode(GL_MODELVIEW);
-
-    return GL_CheckError("", renderer);
+    return 0;  /* nothing to do in this backend. */
 }
 
 static int
-GL_UpdateClipRect(SDL_Renderer * renderer)
+GL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
 {
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
+    int i;
 
-    if (renderer->clipping_enabled) {
-        const SDL_Rect *rect = &renderer->clip_rect;
-        data->glEnable(GL_SCISSOR_TEST);
-        if (renderer->target) {
-            data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
-        } else {
-            int w, h;
-
-            SDL_GL_GetDrawableSize(renderer->window, &w, &h);
-            data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
-        }
-    } else {
-        data->glDisable(GL_SCISSOR_TEST);
+    if (!verts) {
+        return -1;
     }
-    return 0;
-}
 
-static void
-GL_SetShader(GL_RenderData * data, GL_Shader shader)
-{
-    if (data->shaders && shader != data->current.shader) {
-        GL_SelectShader(data->shaders, shader);
-        data->current.shader = shader;
+    cmd->data.draw.count = count;
+    for (i = 0; i < count; i++) {
+        *(verts++) = 0.5f + points[i].x;
+        *(verts++) = 0.5f + points[i].y;
     }
-}
 
-static void
-GL_SetColor(GL_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
-{
-    Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
-
-    if (color != data->current.color) {
-        data->glColor4f((GLfloat) r * inv255f,
-                        (GLfloat) g * inv255f,
-                        (GLfloat) b * inv255f,
-                        (GLfloat) a * inv255f);
-        data->current.color = color;
-    }
-}
-
-static void
-GL_SetBlendMode(GL_RenderData * data, SDL_BlendMode blendMode)
-{
-    if (blendMode != data->current.blendMode) {
-        if (blendMode == SDL_BLENDMODE_NONE) {
-            data->glDisable(GL_BLEND);
-        } else {
-            data->glEnable(GL_BLEND);
-            data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
-                                      GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
-                                      GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
-                                      GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
-            data->glBlendEquation(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)));
-        }
-        data->current.blendMode = blendMode;
-    }
-}
-
-static void
-GL_SetDrawingState(SDL_Renderer * renderer)
-{
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
-
-    GL_ActivateRenderer(renderer);
-
-    GL_SetColor(data, renderer->r,
-                      renderer->g,
-                      renderer->b,
-                      renderer->a);
-
-    GL_SetBlendMode(data, renderer->blendMode);
-
-    GL_SetShader(data, SHADER_SOLID);
-}
-
-static int
-GL_RenderClear(SDL_Renderer * renderer)
-{
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
-
-    GL_ActivateRenderer(renderer);
-
-    data->glClearColor((GLfloat) renderer->r * inv255f,
-                       (GLfloat) renderer->g * inv255f,
-                       (GLfloat) renderer->b * inv255f,
-                       (GLfloat) renderer->a * inv255f);
-
-    if (renderer->clipping_enabled) {
-        data->glDisable(GL_SCISSOR_TEST);
-    }
-
-    data->glClear(GL_COLOR_BUFFER_BIT);
-
-    if (renderer->clipping_enabled) {
-        data->glEnable(GL_SCISSOR_TEST);
-    }
-
     return 0;
 }
 
 static int
-GL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
-                    int count)
+GL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
 {
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 4 * sizeof (GLfloat), 0, &cmd->data.draw.first);
     int i;
 
-    GL_SetDrawingState(renderer);
-
-    data->glBegin(GL_POINTS);
-    for (i = 0; i < count; ++i) {
-        data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
+    if (!verts) {
+        return -1;
     }
-    data->glEnd();
 
-    return 0;
-}
-
-static int
-GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
-                   int count)
-{
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
-    int i;
-
-    GL_SetDrawingState(renderer);
-
-    if (count > 2 &&
-        points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
-        data->glBegin(GL_LINE_LOOP);
-        /* GL_LINE_LOOP takes care of the final segment */
-        --count;
-        for (i = 0; i < count; ++i) {
-            data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
-        }
-        data->glEnd();
-    } else {
-#if defined(__MACOSX__) || defined(__WIN32__)
-#else
-        int x1, y1, x2, y2;
-#endif
-
-        data->glBegin(GL_LINE_STRIP);
-        for (i = 0; i < count; ++i) {
-            data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
-        }
-        data->glEnd();
-
-        /* The line is half open, so we need one more point to complete it.
-         * http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html
-         * If we have to, we can use vertical line and horizontal line textures
-         * for vertical and horizontal lines, and then create custom textures
-         * for diagonal lines and software render those.  It's terrible, but at
-         * least it would be pixel perfect.
-         */
-        data->glBegin(GL_POINTS);
-#if defined(__MACOSX__) || defined(__WIN32__)
-        /* Mac OS X and Windows seem to always leave the last point open */
-        data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y);
-#else
-        /* Linux seems to leave the right-most or bottom-most point open */
-        x1 = points[0].x;
-        y1 = points[0].y;
-        x2 = points[count-1].x;
-        y2 = points[count-1].y;
-
-        if (x1 > x2) {
-            data->glVertex2f(0.5f + x1, 0.5f + y1);
-        } else if (x2 > x1) {
-            data->glVertex2f(0.5f + x2, 0.5f + y2);
-        }
-        if (y1 > y2) {
-            data->glVertex2f(0.5f + x1, 0.5f + y1);
-        } else if (y2 > y1) {
-            data->glVertex2f(0.5f + x2, 0.5f + y2);
-        }
-#endif
-        data->glEnd();
-    }
-    return GL_CheckError("", renderer);
-}
-
-static int
-GL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
-{
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
-    int i;
-
-    GL_SetDrawingState(renderer);
-
-    for (i = 0; i < count; ++i) {
+    cmd->data.draw.count = count;
+    for (i = 0; i < count; i++) {
         const SDL_FRect *rect = &rects[i];
-
-        data->glRectf(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
+        *(verts++) = rect->x;
+        *(verts++) = rect->y;
+        *(verts++) = rect->x + rect->w;
+        *(verts++) = rect->y + rect->h;
     }
-    return GL_CheckError("", renderer);
-}
 
-static int
-GL_SetupCopy(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
-    GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
-
-    data->glEnable(texturedata->type);
-    if (texturedata->yuv) {
-        data->glActiveTextureARB(GL_TEXTURE2_ARB);
-        data->glBindTexture(texturedata->type, texturedata->vtexture);
-
-        data->glActiveTextureARB(GL_TEXTURE1_ARB);
-        data->glBindTexture(texturedata->type, texturedata->utexture);
-
-        data->glActiveTextureARB(GL_TEXTURE0_ARB);
-    }
-    if (texturedata->nv12) {
-        data->glActiveTextureARB(GL_TEXTURE1_ARB);
-        data->glBindTexture(texturedata->type, texturedata->utexture);
-
-        data->glActiveTextureARB(GL_TEXTURE0_ARB);
-    }
-    data->glBindTexture(texturedata->type, texturedata->texture);
-
-    if (texture->modMode) {
-        GL_SetColor(data, texture->r, texture->g, texture->b, texture->a);
-    } else {
-        GL_SetColor(data, 255, 255, 255, 255);
-    }
-
-    GL_SetBlendMode(data, texture->blendMode);
-
-    if (texturedata->yuv || texturedata->nv12) {
-        switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
-        case SDL_YUV_CONVERSION_JPEG:
-            if (texturedata->yuv) {
-                GL_SetShader(data, SHADER_YUV_JPEG);
-            } else if (texture->format == SDL_PIXELFORMAT_NV12) {
-                GL_SetShader(data, SHADER_NV12_JPEG);
-            } else {
-                GL_SetShader(data, SHADER_NV21_JPEG);
-            }
-            break;
-        case SDL_YUV_CONVERSION_BT601:
-            if (texturedata->yuv) {
-                GL_SetShader(data, SHADER_YUV_BT601);
-            } else if (texture->format == SDL_PIXELFORMAT_NV12) {
-                GL_SetShader(data, SHADER_NV12_BT601);
-            } else {
-                GL_SetShader(data, SHADER_NV21_BT601);
-            }
-            break;
-        case SDL_YUV_CONVERSION_BT709:
-            if (texturedata->yuv) {
-                GL_SetShader(data, SHADER_YUV_BT709);
-            } else if (texture->format == SDL_PIXELFORMAT_NV12) {
-                GL_SetShader(data, SHADER_NV12_BT709);
-            } else {
-                GL_SetShader(data, SHADER_NV21_BT709);
-            }
-            break;
-        default:
-            return SDL_SetError("Unsupported YUV conversion mode");
-        }
-    } else {
-        GL_SetShader(data, SHADER_RGB);
-    }
     return 0;
 }
 
 static int
-GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-              const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+GL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+             const SDL_Rect * srcrect, const SDL_FRect * dstrect)
 {
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
     GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
     GLfloat minx, miny, maxx, maxy;
     GLfloat minu, maxu, minv, maxv;
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 8 * sizeof (GLfloat), 0, &cmd->data.draw.first);
 
-    GL_ActivateRenderer(renderer);
-
-    if (GL_SetupCopy(renderer, texture) < 0) {
+    if (!verts) {
         return -1;
     }
 
+    cmd->data.draw.count = 1;
+
     minx = dstrect->x;
     miny = dstrect->y;
     maxx = dstrect->x + dstrect->w;
@@ -1402,36 +879,30 @@
     maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
     maxv *= texturedata->texh;
 
-    data->glBegin(GL_TRIANGLE_STRIP);
-    data->glTexCoord2f(minu, minv);
-    data->glVertex2f(minx, miny);
-    data->glTexCoord2f(maxu, minv);
-    data->glVertex2f(maxx, miny);
-    data->glTexCoord2f(minu, maxv);
-    data->glVertex2f(minx, maxy);
-    data->glTexCoord2f(maxu, maxv);
-    data->glVertex2f(maxx, maxy);
-    data->glEnd();
-
-    data->glDisable(texturedata->type);
-
-    return GL_CheckError("", renderer);
+    cmd->data.draw.count = 1;
+    *(verts++) = minx;
+    *(verts++) = miny;
+    *(verts++) = maxx;
+    *(verts++) = maxy;
+    *(verts++) = minu;
+    *(verts++) = maxu;
+    *(verts++) = minv;
+    *(verts++) = maxv;
+    return 0;
 }
 
 static int
-GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-              const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-              const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+GL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+               const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+               const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
 {
-    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
     GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
     GLfloat minx, miny, maxx, maxy;
     GLfloat centerx, centery;
     GLfloat minu, maxu, minv, maxv;
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 11 * sizeof (GLfloat), 0, &cmd->data.draw.first);
 
-    GL_ActivateRenderer(renderer);
-
-    if (GL_SetupCopy(renderer, texture) < 0) {
+    if (!verts) {
         return -1;
     }
 
@@ -1465,25 +936,390 @@
     maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
     maxv *= texturedata->texh;
 
-    /* Translate to flip, rotate, translate to position */
-    data->glPushMatrix();
-    data->glTranslatef((GLfloat)dstrect->x + centerx, (GLfloat)dstrect->y + centery, (GLfloat)0.0);
-    data->glRotated(angle, (GLdouble)0.0, (GLdouble)0.0, (GLdouble)1.0);
+    cmd->data.draw.count = 1;
+    *(verts++) = minx;
+    *(verts++) = miny;
+    *(verts++) = maxx;
+    *(verts++) = maxy;
+    *(verts++) = minu;
+    *(verts++) = maxu;
+    *(verts++) = minv;
+    *(verts++) = maxv;
+    *(verts++) = (GLfloat) dstrect->x + centerx;
+    *(verts++) = (GLfloat) dstrect->y + centery;
+    *(verts++) = (GLfloat) angle;
+    return 0;
+}
 
-    data->glBegin(GL_TRIANGLE_STRIP);
-    data->glTexCoord2f(minu, minv);
-    data->glVertex2f(minx, miny);
-    data->glTexCoord2f(maxu, minv);
-    data->glVertex2f(maxx, miny);
-    data->glTexCoord2f(minu, maxv);
-    data->glVertex2f(minx, maxy);
-    data->glTexCoord2f(maxu, maxv);
-    data->glVertex2f(maxx, maxy);
-    data->glEnd();
-    data->glPopMatrix();
+static void
+SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader shader)
+{
+    const SDL_BlendMode blend = cmd->data.draw.blend;
+
+    if (data->drawstate.viewport_dirty) {
+        const SDL_bool istarget = data->drawstate.target != NULL;
+        const SDL_Rect *viewport = &data->drawstate.viewport;
+        data->glMatrixMode(GL_PROJECTION);
+        data->glLoadIdentity();
+        data->glViewport(viewport->x,
+                         istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
+                         viewport->w, viewport->h);
+        if (viewport->w && viewport->h) {
+            data->glOrtho((GLdouble) 0, (GLdouble) viewport->w,
+                          (GLdouble) istarget ? 0 : viewport->h,
+                          (GLdouble) istarget ? viewport->h : 0,
+                          0.0, 1.0);
+        }
+        data->glMatrixMode(GL_MODELVIEW);
+        data->drawstate.viewport_dirty = SDL_FALSE;
+    }
+
+    if (data->drawstate.cliprect_enabled_dirty) {
+        if (!data->drawstate.cliprect_enabled) {
+            data->glDisable(GL_SCISSOR_TEST);
+        } else {
+            data->glEnable(GL_SCISSOR_TEST);
+        }
+        data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
+    }
+
+    if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
+        const SDL_Rect *viewport = &data->drawstate.viewport;
+        const SDL_Rect *rect = &data->drawstate.cliprect;
+        data->glScissor(viewport->x + rect->x,
+                        data->drawstate.target ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
+                        rect->w, rect->h);
+        data->drawstate.cliprect_dirty = SDL_FALSE;
+    }
+
+    if (blend != data->drawstate.blend) {
+        if (blend == SDL_BLENDMODE_NONE) {
+            data->glDisable(GL_BLEND);
+        } else {
+            data->glEnable(GL_BLEND);
+            data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
+                                      GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)),
+                                      GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)),
+                                      GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
+            data->glBlendEquation(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
+        }
+        data->drawstate.blend = blend;
+    }
+
+    if (data->shaders && (shader != data->drawstate.shader)) {
+        GL_SelectShader(data->shaders, shader);
+        data->drawstate.shader = shader;
+    }
+
+    if ((cmd->data.draw.texture != NULL) != data->drawstate.texturing) {
+        if (cmd->data.draw.texture == NULL) {
+            data->glDisable(data->textype);
+            data->drawstate.texturing = SDL_FALSE;
+        } else {
+            data->glEnable(data->textype);
+            data->drawstate.texturing = SDL_TRUE;
+        }
+    }
+}
+
+static void
+SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
+{
+    SDL_Texture *texture = cmd->data.draw.texture;
+    const GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
+    GL_Shader shader;
+
+    if (texture->format == SDL_PIXELFORMAT_ABGR8888 || texture->format == SDL_PIXELFORMAT_ARGB8888) {
+        shader = SHADER_RGBA;
+    } else {
+        shader = SHADER_RGB;
+    }
+
+    if (data->shaders) {
+        if (texturedata->yuv || texturedata->nv12) {
+            switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
+                case SDL_YUV_CONVERSION_JPEG:
+                    if (texturedata->yuv) {
+                        shader = SHADER_YUV_JPEG;
+                    } else if (texture->format == SDL_PIXELFORMAT_NV12) {
+                        shader = SHADER_NV12_JPEG;
+                    } else {
+                        shader = SHADER_NV21_JPEG;
+                    }
+                    break;
+                case SDL_YUV_CONVERSION_BT601:
+                    if (texturedata->yuv) {
+                        shader = SHADER_YUV_BT601;
+                    } else if (texture->format == SDL_PIXELFORMAT_NV12) {
+                        shader = SHADER_NV12_BT601;
+                    } else {
+                        shader = SHADER_NV21_BT601;
+                    }
+                    break;
+                case SDL_YUV_CONVERSION_BT709:
+                    if (texturedata->yuv) {
+                        shader = SHADER_YUV_BT709;
+                    } else if (texture->format == SDL_PIXELFORMAT_NV12) {
+                        shader = SHADER_NV12_BT709;
+                    } else {
+                        shader = SHADER_NV21_BT709;
+                    }
+                    break;
+                default:
+                    SDL_assert(!"unsupported YUV conversion mode");
+                    break;
+            }
+        }
+    }
+
+    SetDrawState(data, cmd, shader);
+
+    if (texture != data->drawstate.texture) {
+        const GLenum textype = data->textype;
+        if (texturedata->yuv) {
+            data->glActiveTextureARB(GL_TEXTURE2_ARB);
+            data->glBindTexture(textype, texturedata->vtexture);
+
+            data->glActiveTextureARB(GL_TEXTURE1_ARB);
+            data->glBindTexture(textype, texturedata->utexture);
+        }
+        if (texturedata->nv12) {
+            data->glActiveTextureARB(GL_TEXTURE1_ARB);
+            data->glBindTexture(textype, texturedata->utexture);
+        }
+        data->glActiveTextureARB(GL_TEXTURE0_ARB);
+        data->glBindTexture(textype, texturedata->texture);
+
+        data->drawstate.texture = texture;
+    }
+}
+
+static int
+GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
+{
+    /* !!! FIXME: it'd be nice to use a vertex buffer instead of immediate mode... */
+    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
+    size_t i;
+
+    if (GL_ActivateRenderer(renderer) < 0) {
+        return -1;
+    }
+
+    data->drawstate.target = renderer->target;
+    if (!data->drawstate.target) {
+        SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
+    }
+
+
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_SETDRAWCOLOR: {
+                const Uint8 r = cmd->data.color.r;
+                const Uint8 g = cmd->data.color.g;
+                const Uint8 b = cmd->data.color.b;
+                const Uint8 a = cmd->data.color.a;
+                const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
+                if (color != data->drawstate.color) {
+                    data->glColor4f((GLfloat) r * inv255f,
+                                    (GLfloat) g * inv255f,
+                                    (GLfloat) b * inv255f,
+                                    (GLfloat) a * inv255f);
+                    data->drawstate.color = color;
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_SETVIEWPORT: {
+                SDL_Rect *viewport = &data->drawstate.viewport;
+                if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
+                    data->drawstate.viewport_dirty = SDL_TRUE;
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_SETCLIPRECT: {
+                const SDL_Rect *rect = &cmd->data.cliprect.rect;
+                if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
+                    data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
+                    data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                }
+                if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
+                    data->drawstate.cliprect_dirty = SDL_TRUE;
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_CLEAR: {
+                const Uint8 r = cmd->data.color.r;
+                const Uint8 g = cmd->data.color.g;
+                const Uint8 b = cmd->data.color.b;
+                const Uint8 a = cmd->data.color.a;
+                const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
+                if (color != data->drawstate.clear_color) {
+                    const GLfloat fr = ((GLfloat) r) * inv255f;
+                    const GLfloat fg = ((GLfloat) g) * inv255f;
+                    const GLfloat fb = ((GLfloat) b) * inv255f;
+                    const GLfloat fa = ((GLfloat) a) * inv255f;
+                    data->glClearColor(fr, fg, fb, fa);
+                    data->drawstate.clear_color = color;
+                }
+
+                if (data->drawstate.cliprect_enabled) {
+                    data->glDisable(GL_SCISSOR_TEST);
+                    data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                }
+
+                data->glClear(GL_COLOR_BUFFER_BIT);
+
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_POINTS: {
+                const size_t count = cmd->data.draw.count;
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                SetDrawState(data, cmd, SHADER_SOLID);
+                data->glBegin(GL_POINTS);
+                for (i = 0; i < count; i++, verts += 2) {
+                    data->glVertex2f(verts[0], verts[1]);
+                }
+                data->glEnd();
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_LINES: {
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const size_t count = cmd->data.draw.count;
+                SetDrawState(data, cmd, SHADER_SOLID);
+                if (count > 2 && (verts[0] == verts[(count-1)*2]) && (verts[1] == verts[(count*2)-1])) {
+                    data->glBegin(GL_LINE_LOOP);
+                    /* GL_LINE_LOOP takes care of the final segment */
+                    for (i = 1; i < count; ++i, verts += 2) {
+                        data->glVertex2f(verts[0], verts[1]);
+                    }
+                    data->glEnd();
+                } else {
+                    #if defined(__MACOSX__) || defined(__WIN32__)
+                    #else
+                    int x1, y1, x2, y2;
+                    #endif
 
-    data->glDisable(texturedata->type);
+                    data->glBegin(GL_LINE_STRIP);
+                    for (i = 0; i < count; ++i, verts += 2) {
+                        data->glVertex2f(verts[0], verts[1]);
+                    }
+                    data->glEnd();
 
+                    /* The line is half open, so we need one more point to complete it.
+                     * http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html
+                     * If we have to, we can use vertical line and horizontal line textures
+                     * for vertical and horizontal lines, and then create custom textures
+                     * for diagonal lines and software render those.  It's terrible, but at
+                     * least it would be pixel perfect.
+                     */
+
+                    data->glBegin(GL_POINTS);
+                    #if defined(__MACOSX__) || defined(__WIN32__)
+                    /* Mac OS X and Windows seem to always leave the last point open */
+                    data->glVertex2f(verts[(count-1)*2], verts[(count*2)-1]);
+                    #else
+                    /* Linux seems to leave the right-most or bottom-most point open */
+                    x1 = verts[0];
+                    y1 = verts[1];
+                    x2 = verts[(count-1)*2];
+                    y2 = verts[(count*2)-1];
+
+                    if (x1 > x2) {
+                        data->glVertex2f(x1, y1);
+                    } else if (x2 > x1) {
+                        data->glVertex2f(x2, y2);
+                    }
+                    if (y1 > y2) {
+                        data->glVertex2f(x1, y1);
+                    } else if (y2 > y1) {
+                        data->glVertex2f(x2, y2);
+                    }
+                    #endif
+                    data->glEnd();
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_FILL_RECTS: {
+                const size_t count = cmd->data.draw.count;
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                SetDrawState(data, cmd, SHADER_SOLID);
+                for (i = 0; i < count; ++i, verts += 4) {
+                    data->glRectf(verts[0], verts[1], verts[2], verts[3]);
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_COPY: {
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const GLfloat minx = verts[0];
+                const GLfloat miny = verts[1];
+                const GLfloat maxx = verts[2];
+                const GLfloat maxy = verts[3];
+                const GLfloat minu = verts[4];
+                const GLfloat maxu = verts[5];
+                const GLfloat minv = verts[6];
+                const GLfloat maxv = verts[7];
+                SetCopyState(data, cmd);
+                data->glBegin(GL_TRIANGLE_STRIP);
+                data->glTexCoord2f(minu, minv);
+                data->glVertex2f(minx, miny);
+                data->glTexCoord2f(maxu, minv);
+                data->glVertex2f(maxx, miny);
+                data->glTexCoord2f(minu, maxv);
+                data->glVertex2f(minx, maxy);
+                data->glTexCoord2f(maxu, maxv);
+                data->glVertex2f(maxx, maxy);
+                data->glEnd();
+                break;
+            }
+
+            case SDL_RENDERCMD_COPY_EX: {
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const GLfloat minx = verts[0];
+                const GLfloat miny = verts[1];
+                const GLfloat maxx = verts[2];
+                const GLfloat maxy = verts[3];
+                const GLfloat minu = verts[4];
+                const GLfloat maxu = verts[5];
+                const GLfloat minv = verts[6];
+                const GLfloat maxv = verts[7];
+                const GLfloat translatex = verts[8];
+                const GLfloat translatey = verts[9];
+                const GLdouble angle = verts[10];
+                SetCopyState(data, cmd);
+
+                /* Translate to flip, rotate, translate to position */
+                data->glPushMatrix();
+                data->glTranslatef(translatex, translatey, 0.0f);
+                data->glRotated(angle, 0.0, 0.0, 1.0);
+                data->glBegin(GL_TRIANGLE_STRIP);
+                data->glTexCoord2f(minu, minv);
+                data->glVertex2f(minx, miny);
+                data->glTexCoord2f(maxu, minv);
+                data->glVertex2f(maxx, miny);
+                data->glTexCoord2f(minu, maxv);
+                data->glVertex2f(minx, maxy);
+                data->glTexCoord2f(maxu, maxv);
+                data->glVertex2f(maxx, maxy);
+                data->glEnd();
+                data->glPopMatrix();
+                break;
+            }
+
+            case SDL_RENDERCMD_NO_OP:
+                break;
+        }
+
+        cmd = cmd->next;
+    }
+
     return GL_CheckError("", renderer);
 }
 
@@ -1534,10 +1370,11 @@
 
     /* Flip the rows to be top-down if necessary */
     if (!renderer->target) {
+        SDL_bool isstack;
         length = rect->w * SDL_BYTESPERPIXEL(temp_format);
         src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
         dst = (Uint8*)temp_pixels;
-        tmp = SDL_stack_alloc(Uint8, length);
+        tmp = SDL_small_alloc(Uint8, length, &isstack);
         rows = rect->h / 2;
         while (rows--) {
             SDL_memcpy(tmp, dst, length);
@@ -1546,7 +1383,7 @@
             dst += temp_pitch;
             src -= temp_pitch;
         }
-        SDL_stack_free(tmp);
+        SDL_small_free(tmp, isstack);
     }
 
     status = SDL_ConvertPixels(rect->w, rect->h,
@@ -1573,6 +1410,13 @@
 
     GL_ActivateRenderer(renderer);
 
+    if (renderdata->drawstate.texture == texture) {
+        renderdata->drawstate.texture = NULL;
+    }
+    if (renderdata->drawstate.target == texture) {
+        renderdata->drawstate.target = NULL;
+    }
+
     if (!data) {
         return;
     }
@@ -1631,20 +1475,25 @@
 {
     GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
     GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
+    const GLenum textype = data->textype;
+
     GL_ActivateRenderer(renderer);
 
-    data->glEnable(texturedata->type);
+    data->glEnable(textype);
     if (texturedata->yuv) {
         data->glActiveTextureARB(GL_TEXTURE2_ARB);
-        data->glBindTexture(texturedata->type, texturedata->vtexture);
+        data->glBindTexture(textype, texturedata->vtexture);
 
         data->glActiveTextureARB(GL_TEXTURE1_ARB);
-        data->glBindTexture(texturedata->type, texturedata->utexture);
+        data->glBindTexture(textype, texturedata->utexture);
 
         data->glActiveTextureARB(GL_TEXTURE0_ARB);
     }
-    data->glBindTexture(texturedata->type, texturedata->texture);
+    data->glBindTexture(textype, texturedata->texture);
 
+    data->drawstate.texturing = SDL_TRUE;
+    data->drawstate.texture = texture;
+
     if(texw) *texw = (float)texturedata->texw;
     if(texh) *texh = (float)texturedata->texh;
 
@@ -1656,22 +1505,259 @@
 {
     GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
     GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
+    const GLenum textype = data->textype;
+
     GL_ActivateRenderer(renderer);
 
     if (texturedata->yuv) {
         data->glActiveTextureARB(GL_TEXTURE2_ARB);
-        data->glDisable(texturedata->type);
+        data->glDisable(textype);
 
         data->glActiveTextureARB(GL_TEXTURE1_ARB);
-        data->glDisable(texturedata->type);
+        data->glDisable(textype);
 
         data->glActiveTextureARB(GL_TEXTURE0_ARB);
     }
 
-    data->glDisable(texturedata->type);
+    data->glDisable(textype);
 
+    data->drawstate.texturing = SDL_FALSE;
+    data->drawstate.texture = NULL;
+
     return 0;
 }
+
+
+SDL_Renderer *
+GL_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    SDL_Renderer *renderer;
+    GL_RenderData *data;
+    GLint value;
+    Uint32 window_flags;
+    int profile_mask = 0, major = 0, minor = 0;
+    SDL_bool changed_window = SDL_FALSE;
+
+    SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
+    SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
+    SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
+
+    window_flags = SDL_GetWindowFlags(window);
+    if (!(window_flags & SDL_WINDOW_OPENGL) ||
+        profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
+
+        changed_window = SDL_TRUE;
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
+
+        if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
+            goto error;
+        }
+    }
+
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        goto error;
+    }
+
+    data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
+    if (!data) {
+        SDL_free(renderer);
+        SDL_OutOfMemory();
+        goto error;
+    }
+
+    renderer->GetOutputSize = GL_GetOutputSize;
+    renderer->SupportsBlendMode = GL_SupportsBlendMode;
+    renderer->CreateTexture = GL_CreateTexture;
+    renderer->UpdateTexture = GL_UpdateTexture;
+    renderer->UpdateTextureYUV = GL_UpdateTextureYUV;
+    renderer->LockTexture = GL_LockTexture;
+    renderer->UnlockTexture = GL_UnlockTexture;
+    renderer->SetRenderTarget = GL_SetRenderTarget;
+    renderer->QueueSetViewport = GL_QueueSetViewport;
+    renderer->QueueSetDrawColor = GL_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
+    renderer->QueueDrawPoints = GL_QueueDrawPoints;
+    renderer->QueueDrawLines = GL_QueueDrawPoints;  /* lines and points queue vertices the same way. */
+    renderer->QueueFillRects = GL_QueueFillRects;
+    renderer->QueueCopy = GL_QueueCopy;
+    renderer->QueueCopyEx = GL_QueueCopyEx;
+    renderer->RunCommandQueue = GL_RunCommandQueue;
+    renderer->RenderReadPixels = GL_RenderReadPixels;
+    renderer->RenderPresent = GL_RenderPresent;
+    renderer->DestroyTexture = GL_DestroyTexture;
+    renderer->DestroyRenderer = GL_DestroyRenderer;
+    renderer->GL_BindTexture = GL_BindTexture;
+    renderer->GL_UnbindTexture = GL_UnbindTexture;
+    renderer->info = GL_RenderDriver.info;
+    renderer->info.flags = SDL_RENDERER_ACCELERATED;
+    renderer->driverdata = data;
+    renderer->window = window;
+
+    data->context = SDL_GL_CreateContext(window);
+    if (!data->context) {
+        SDL_free(renderer);
+        SDL_free(data);
+        goto error;
+    }
+    if (SDL_GL_MakeCurrent(window, data->context) < 0) {
+        SDL_GL_DeleteContext(data->context);
+        SDL_free(renderer);
+        SDL_free(data);
+        goto error;
+    }
+
+    if (GL_LoadFunctions(data) < 0) {
+        SDL_GL_DeleteContext(data->context);
+        SDL_free(renderer);
+        SDL_free(data);
+        goto error;
+    }
+
+#ifdef __MACOSX__
+    /* Enable multi-threaded rendering */
+    /* Disabled until Ryan finishes his VBO/PBO code...
+       CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
+     */
+#endif
+
+    if (flags & SDL_RENDERER_PRESENTVSYNC) {
+        SDL_GL_SetSwapInterval(1);
+    } else {
+        SDL_GL_SetSwapInterval(0);
+    }
+    if (SDL_GL_GetSwapInterval() > 0) {
+        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+    }
+
+    /* Check for debug output support */
+    if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) == 0 &&
+        (value & SDL_GL_CONTEXT_DEBUG_FLAG)) {
+        data->debug_enabled = SDL_TRUE;
+    }
+    if (data->debug_enabled && SDL_GL_ExtensionSupported("GL_ARB_debug_output")) {
+        PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
+
+        data->GL_ARB_debug_output_supported = SDL_TRUE;
+        data->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION_ARB, (GLvoid **)(char *)&data->next_error_callback);
+        data->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM_ARB, &data->next_error_userparam);
+        glDebugMessageCallbackARBFunc(GL_HandleDebugMessage, renderer);
+
+        /* Make sure our callback is called when errors actually happen */
+        data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+    }
+
+    data->textype = GL_TEXTURE_2D;
+    if (SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
+        data->GL_ARB_texture_non_power_of_two_supported = SDL_TRUE;
+    } else if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
+               SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
+        data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
+        data->textype = GL_TEXTURE_RECTANGLE_ARB;
+    }
+    if (data->GL_ARB_texture_rectangle_supported) {
+        data->glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &value);
+        renderer->info.max_texture_width = value;
+        renderer->info.max_texture_height = value;
+    } else {
+        data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
+        renderer->info.max_texture_width = value;
+        renderer->info.max_texture_height = value;
+    }
+
+    /* Check for multitexture support */
+    if (SDL_GL_ExtensionSupported("GL_ARB_multitexture")) {
+        data->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
+        if (data->glActiveTextureARB) {
+            data->GL_ARB_multitexture_supported = SDL_TRUE;
+            data->glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &data->num_texture_units);
+        }
+    }
+
+    /* Check for shader support */
+    if (SDL_GetHintBoolean(SDL_HINT_RENDER_OPENGL_SHADERS, SDL_TRUE)) {
+        data->shaders = GL_CreateShaderContext();
+    }
+    SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
+                data->shaders ? "ENABLED" : "DISABLED");
+
+    /* We support YV12 textures using 3 textures and a shader */
+    if (data->shaders && data->num_texture_units >= 3) {
+        renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
+        renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
+        renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
+        renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
+    }
+
+#ifdef __MACOSX__
+    renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
+#endif
+
+    if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
+        data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
+        data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
+            SDL_GL_GetProcAddress("glGenFramebuffersEXT");
+        data->glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)
+            SDL_GL_GetProcAddress("glDeleteFramebuffersEXT");
+        data->glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
+            SDL_GL_GetProcAddress("glFramebufferTexture2DEXT");
+        data->glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)
+            SDL_GL_GetProcAddress("glBindFramebufferEXT");
+        data->glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
+            SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT");
+        renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
+    }
+    data->framebuffers = NULL;
+
+    /* Set up parameters for rendering */
+    data->glMatrixMode(GL_MODELVIEW);
+    data->glLoadIdentity();
+    data->glDisable(GL_DEPTH_TEST);
+    data->glDisable(GL_CULL_FACE);
+    data->glDisable(GL_SCISSOR_TEST);
+    data->glDisable(data->textype);
+    data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+    data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+    /* This ended up causing video discrepancies between OpenGL and Direct3D */
+    /* data->glEnable(GL_LINE_SMOOTH); */
+
+    data->drawstate.blend = SDL_BLENDMODE_INVALID;
+    data->drawstate.shader = SHADER_INVALID;
+    data->drawstate.color = 0xFFFFFFFF;
+    data->drawstate.clear_color = 0xFFFFFFFF;
+
+    return renderer;
+
+error:
+    if (changed_window) {
+        /* Uh oh, better try to put it back... */
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
+        SDL_RecreateWindow(window, window_flags);
+    }
+    return NULL;
+}
+
+
+SDL_RenderDriver GL_RenderDriver = {
+    GL_CreateRenderer,
+    {
+     "opengl",
+     (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
+     4,
+     {
+         SDL_PIXELFORMAT_ARGB8888,
+         SDL_PIXELFORMAT_ABGR8888,
+         SDL_PIXELFORMAT_RGB888,
+         SDL_PIXELFORMAT_BGR888
+     },
+     0,
+     0}
+};
+
 
 #endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
 
--- a/external/SDL2/src/render/opengl/SDL_shaders_gl.c
+++ b/external/SDL2/src/render/opengl/SDL_shaders_gl.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -240,6 +240,23 @@
 "\n"
 "void main()\n"
 "{\n"
+"    gl_FragColor = texture2D(tex0, v_texCoord);\n"
+"    gl_FragColor.a = 1.0;\n"
+"    gl_FragColor *= v_color;\n"
+"}"
+    },
+
+    /* SHADER_RGBA */
+    {
+        /* vertex shader */
+        TEXTURE_VERTEX_SHADER,
+        /* fragment shader */
+"varying vec4 v_color;\n"
+"varying vec2 v_texCoord;\n"
+"uniform sampler2D tex0;\n"
+"\n"
+"void main()\n"
+"{\n"
 "    gl_FragColor = texture2D(tex0, v_texCoord) * v_color;\n"
 "}"
     },
@@ -340,11 +357,12 @@
     ctx->glCompileShaderARB(shader);
     ctx->glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
     if (status == 0) {
+        SDL_bool isstack;
         GLint length;
         char *info;
 
         ctx->glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
-        info = SDL_stack_alloc(char, length+1);
+        info = SDL_small_alloc(char, length+1, &isstack);
         ctx->glGetInfoLogARB(shader, length, NULL, info);
         SDL_LogError(SDL_LOG_CATEGORY_RENDER,
             "Failed to compile shader:\n%s%s\n%s", defines, source, info);
@@ -352,7 +370,7 @@
         fprintf(stderr,
             "Failed to compile shader:\n%s%s\n%s", defines, source, info);
 #endif
-        SDL_stack_free(info);
+        SDL_small_free(info, isstack);
 
         return SDL_FALSE;
     } else {
--- a/external/SDL2/src/render/opengl/SDL_shaders_gl.h
+++ b/external/SDL2/src/render/opengl/SDL_shaders_gl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -27,9 +27,11 @@
 /* OpenGL shader implementation */
 
 typedef enum {
+    SHADER_INVALID = -1,
     SHADER_NONE,
     SHADER_SOLID,
     SHADER_RGB,
+    SHADER_RGBA,
     SHADER_YUV_JPEG,
     SHADER_YUV_BT601,
     SHADER_YUV_BT709,
--- a/external/SDL2/src/render/opengles/SDL_glesfuncs.h
+++ b/external/SDL2/src/render/opengles/SDL_glesfuncs.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/opengles/SDL_render_gles.c
+++ b/external/SDL2/src/render/opengles/SDL_render_gles.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,8 +26,8 @@
 #include "SDL_opengles.h"
 #include "../SDL_sysrender.h"
 
-/* To prevent unnecessary window recreation, 
- * these should match the defaults selected in SDL_GL_ResetAttributes 
+/* To prevent unnecessary window recreation,
+ * these should match the defaults selected in SDL_GL_ResetAttributes
  */
 
 #define RENDERER_CONTEXT_MAJOR 1
@@ -52,45 +52,6 @@
 
 static const float inv255f = 1.0f / 255.0f;
 
-static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
-static void GLES_WindowEvent(SDL_Renderer * renderer,
-                             const SDL_WindowEvent *event);
-static int GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
-static SDL_bool GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
-static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                              const SDL_Rect * rect, const void *pixels,
-                              int pitch);
-static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                            const SDL_Rect * rect, void **pixels, int *pitch);
-static void GLES_UnlockTexture(SDL_Renderer * renderer,
-                               SDL_Texture * texture);
-static int GLES_SetRenderTarget(SDL_Renderer * renderer,
-                                 SDL_Texture * texture);
-static int GLES_UpdateViewport(SDL_Renderer * renderer);
-static int GLES_UpdateClipRect(SDL_Renderer * renderer);
-static int GLES_RenderClear(SDL_Renderer * renderer);
-static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
-                                 const SDL_FPoint * points, int count);
-static int GLES_RenderDrawLines(SDL_Renderer * renderer,
-                                const SDL_FPoint * points, int count);
-static int GLES_RenderFillRects(SDL_Renderer * renderer,
-                                const SDL_FRect * rects, int count);
-static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                           const SDL_Rect * srcrect,
-                           const SDL_FRect * dstrect);
-static int GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                         const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                         const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
-static int GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                    Uint32 pixel_format, void * pixels, int pitch);
-static void GLES_RenderPresent(SDL_Renderer * renderer);
-static void GLES_DestroyTexture(SDL_Renderer * renderer,
-                                SDL_Texture * texture);
-static void GLES_DestroyRenderer(SDL_Renderer * renderer);
-static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
-static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
-
 typedef struct GLES_FBOList GLES_FBOList;
 
 struct GLES_FBOList
@@ -100,26 +61,27 @@
    GLES_FBOList *next;
 };
 
+typedef struct
+{
+    SDL_Rect viewport;
+    SDL_bool viewport_dirty;
+    SDL_Texture *texture;
+    SDL_Texture *target;
+    int drawablew;
+    int drawableh;
+    SDL_BlendMode blend;
+    SDL_bool cliprect_enabled_dirty;
+    SDL_bool cliprect_enabled;
+    SDL_bool cliprect_dirty;
+    SDL_Rect cliprect;
+    SDL_bool texturing;
+    Uint32 color;
+    Uint32 clear_color;
+} GLES_DrawStateCache;
 
-SDL_RenderDriver GLES_RenderDriver = {
-    GLES_CreateRenderer,
-    {
-     "opengles",
-     (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
-     1,
-     {SDL_PIXELFORMAT_ABGR8888},
-     0,
-     0}
-};
-
 typedef struct
 {
     SDL_GLContext context;
-    struct {
-        Uint32 color;
-        SDL_BlendMode blendMode;
-        SDL_bool tex_coords;
-    } current;
 
 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
 #define SDL_PROC_OES SDL_PROC
@@ -133,6 +95,8 @@
     SDL_bool GL_OES_blend_func_separate_supported;
     SDL_bool GL_OES_blend_equation_separate_supported;
     SDL_bool GL_OES_blend_subtract_supported;
+
+    GLES_DrawStateCache drawstate;
 } GLES_RenderData;
 
 typedef struct
@@ -206,7 +170,7 @@
 #define SDL_PROC_OES(ret,func,params) \
     do { \
         data->func = SDL_GL_GetProcAddress(#func); \
-    } while ( 0 );    
+    } while ( 0 );
 #endif /* __SDL_NOGETPROCADDR__ */
 
 #include "SDL_glesfuncs.h"
@@ -215,8 +179,6 @@
     return 0;
 }
 
-static SDL_GLContext SDL_CurrentContext = NULL;
-
 static GLES_FBOList *
 GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
 {
@@ -241,192 +203,20 @@
 {
     GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
 
-    if (SDL_CurrentContext != data->context) {
+    if (SDL_GL_GetCurrentContext() != data->context) {
         if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
             return -1;
         }
-        SDL_CurrentContext = data->context;
-
-        GLES_UpdateViewport(renderer);
     }
+
     return 0;
 }
 
-/* This is called if we need to invalidate all of the SDL OpenGL state */
 static void
-GLES_ResetState(SDL_Renderer *renderer)
-{
-    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
-
-    if (SDL_CurrentContext == data->context) {
-        GLES_UpdateViewport(renderer);
-    } else {
-        GLES_ActivateRenderer(renderer);
-    }
-
-    data->current.color = 0xffffffff;
-    data->current.blendMode = SDL_BLENDMODE_INVALID;
-    data->current.tex_coords = SDL_FALSE;
-
-    data->glDisable(GL_DEPTH_TEST);
-    data->glDisable(GL_CULL_FACE);
-
-    data->glMatrixMode(GL_MODELVIEW);
-    data->glLoadIdentity();
-
-    data->glEnableClientState(GL_VERTEX_ARRAY);
-    data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-SDL_Renderer *
-GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
-{
-
-    SDL_Renderer *renderer;
-    GLES_RenderData *data;
-    GLint value;
-    Uint32 window_flags;
-    int profile_mask = 0, major = 0, minor = 0;
-    SDL_bool changed_window = SDL_FALSE;
-
-    SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
-    SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
-    SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
-
-    window_flags = SDL_GetWindowFlags(window);
-    if (!(window_flags & SDL_WINDOW_OPENGL) ||
-        profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
-
-        changed_window = SDL_TRUE;
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
-
-        if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
-            goto error;
-        }
-    }
-
-    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
-    if (!renderer) {
-        SDL_OutOfMemory();
-        goto error;
-    }
-
-    data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
-    if (!data) {
-        GLES_DestroyRenderer(renderer);
-        SDL_OutOfMemory();
-        goto error;
-    }
-
-    renderer->WindowEvent = GLES_WindowEvent;
-    renderer->GetOutputSize = GLES_GetOutputSize;
-    renderer->SupportsBlendMode = GLES_SupportsBlendMode;
-    renderer->CreateTexture = GLES_CreateTexture;
-    renderer->UpdateTexture = GLES_UpdateTexture;
-    renderer->LockTexture = GLES_LockTexture;
-    renderer->UnlockTexture = GLES_UnlockTexture;
-    renderer->SetRenderTarget = GLES_SetRenderTarget;
-    renderer->UpdateViewport = GLES_UpdateViewport;
-    renderer->UpdateClipRect = GLES_UpdateClipRect;
-    renderer->RenderClear = GLES_RenderClear;
-    renderer->RenderDrawPoints = GLES_RenderDrawPoints;
-    renderer->RenderDrawLines = GLES_RenderDrawLines;
-    renderer->RenderFillRects = GLES_RenderFillRects;
-    renderer->RenderCopy = GLES_RenderCopy;
-    renderer->RenderCopyEx = GLES_RenderCopyEx;
-    renderer->RenderReadPixels = GLES_RenderReadPixels;
-    renderer->RenderPresent = GLES_RenderPresent;
-    renderer->DestroyTexture = GLES_DestroyTexture;
-    renderer->DestroyRenderer = GLES_DestroyRenderer;
-    renderer->GL_BindTexture = GLES_BindTexture;
-    renderer->GL_UnbindTexture = GLES_UnbindTexture;
-    renderer->info = GLES_RenderDriver.info;
-    renderer->info.flags = SDL_RENDERER_ACCELERATED;
-    renderer->driverdata = data;
-    renderer->window = window;
-
-    data->context = SDL_GL_CreateContext(window);
-    if (!data->context) {
-        GLES_DestroyRenderer(renderer);
-        goto error;
-    }
-    if (SDL_GL_MakeCurrent(window, data->context) < 0) {
-        GLES_DestroyRenderer(renderer);
-        goto error;
-    }
-
-    if (GLES_LoadFunctions(data) < 0) {
-        GLES_DestroyRenderer(renderer);
-        goto error;
-    }
-
-    if (flags & SDL_RENDERER_PRESENTVSYNC) {
-        SDL_GL_SetSwapInterval(1);
-    } else {
-        SDL_GL_SetSwapInterval(0);
-    }
-    if (SDL_GL_GetSwapInterval() > 0) {
-        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
-    }
-
-    value = 0;
-    data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
-    renderer->info.max_texture_width = value;
-    value = 0;
-    data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
-    renderer->info.max_texture_height = value;
-
-    /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
-    if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
-        data->GL_OES_framebuffer_object_supported = SDL_TRUE;
-        renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
-
-        value = 0;
-        data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value);
-        data->window_framebuffer = (GLuint)value;
-    }
-    data->framebuffers = NULL;
-
-    if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) {
-        data->GL_OES_blend_func_separate_supported = SDL_TRUE;
-    }
-    if (SDL_GL_ExtensionSupported("GL_OES_blend_equation_separate")) {
-        data->GL_OES_blend_equation_separate_supported = SDL_TRUE;
-    }
-    if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) {
-        data->GL_OES_blend_subtract_supported = SDL_TRUE;
-    }
-
-    /* Set up parameters for rendering */
-    GLES_ResetState(renderer);
-
-    return renderer;
-
-error:
-    if (changed_window) {
-        /* Uh oh, better try to put it back... */
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
-        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
-        SDL_RecreateWindow(window, window_flags);
-    }
-    return NULL;
-}
-
-static void
 GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
 {
     GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
 
-    if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
-        event->event == SDL_WINDOWEVENT_SHOWN ||
-        event->event == SDL_WINDOWEVENT_HIDDEN) {
-        /* Rebind the context to the window area and update matrices */
-        SDL_CurrentContext = NULL;
-    }
-
     if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
         /* According to Apple documentation, we need to finish drawing NOW! */
         data->glFinish();
@@ -561,7 +351,7 @@
         }
     }
 
-    
+
     if (texture->access == SDL_TEXTUREACCESS_TARGET) {
         if (!renderdata->GL_OES_framebuffer_object_supported) {
             SDL_free(data);
@@ -571,8 +361,8 @@
     } else {
         data->fbo = NULL;
     }
-    
 
+
     renderdata->glGetError();
     renderdata->glEnable(GL_TEXTURE_2D);
     renderdata->glGenTextures(1, &data->texture);
@@ -601,6 +391,8 @@
     renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
                              texture_h, 0, format, type, NULL);
     renderdata->glDisable(GL_TEXTURE_2D);
+    renderdata->drawstate.texture = texture;
+    renderdata->drawstate.texturing = SDL_FALSE;
 
     result = renderdata->glGetError();
     if (result != GL_NO_ERROR) {
@@ -607,7 +399,7 @@
         SDL_free(data);
         return GLES_SetError("glTexImage2D()", result);
     }
-    
+
     texture->driverdata = data;
     return 0;
 }
@@ -664,6 +456,9 @@
     renderdata->glDisable(data->type);
     SDL_free(blob);
 
+    renderdata->drawstate.texture = texture;
+    renderdata->drawstate.texturing = SDL_FALSE;
+
     if (renderdata->glGetError() != GL_NO_ERROR) {
         return SDL_SetError("Failed to update texture");
     }
@@ -708,6 +503,8 @@
         return SDL_SetError("Can't enable render target support in this renderer");
     }
 
+    data->drawstate.viewport_dirty = SDL_TRUE;
+
     if (texture == NULL) {
         data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
         return 0;
@@ -725,428 +522,437 @@
     return 0;
 }
 
+
 static int
-GLES_UpdateViewport(SDL_Renderer * renderer)
+GLES_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
 {
-    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+    return 0;  /* nothing to do in this backend. */
+}
 
-    if (SDL_CurrentContext != data->context) {
-        /* We'll update the viewport after we rebind the context */
-        return 0;
-    }
+static int
+GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
+{
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
+    int i;
 
-    if (renderer->target) {
-        data->glViewport(renderer->viewport.x, renderer->viewport.y,
-                         renderer->viewport.w, renderer->viewport.h);
-    } else {
-        int w, h;
-
-        SDL_GL_GetDrawableSize(renderer->window, &w, &h);
-        data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
-                         renderer->viewport.w, renderer->viewport.h);
+    if (!verts) {
+        return -1;
     }
 
-    data->glMatrixMode(GL_PROJECTION);
-    data->glLoadIdentity();
-    if (renderer->viewport.w && renderer->viewport.h) {
-        if (renderer->target) {
-            data->glOrthof((GLfloat) 0,
-                           (GLfloat) renderer->viewport.w,
-                           (GLfloat) 0,
-                           (GLfloat) renderer->viewport.h,
-                           0.0, 1.0);
-        } else {
-            data->glOrthof((GLfloat) 0,
-                           (GLfloat) renderer->viewport.w,
-                           (GLfloat) renderer->viewport.h,
-                           (GLfloat) 0,
-                           0.0, 1.0);
-        }
+    cmd->data.draw.count = count;
+    for (i = 0; i < count; i++) {
+        *(verts++) = 0.5f + points[i].x;
+        *(verts++) = 0.5f + points[i].y;
     }
-    data->glMatrixMode(GL_MODELVIEW);
 
     return 0;
 }
 
 static int
-GLES_UpdateClipRect(SDL_Renderer * renderer)
+GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
 {
-    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0, &cmd->data.draw.first);
+    int i;
 
-    if (SDL_CurrentContext != data->context) {
-        /* We'll update the clip rect after we rebind the context */
-        return 0;
+    if (!verts) {
+        return -1;
     }
 
-    if (renderer->clipping_enabled) {
-        const SDL_Rect *rect = &renderer->clip_rect;
-        data->glEnable(GL_SCISSOR_TEST);
-        if (renderer->target) {
-            data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
-        } else {
-            int w, h;
+    cmd->data.draw.count = count;
 
-            SDL_GL_GetDrawableSize(renderer->window, &w, &h);
-            data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
-        }
-    } else {
-        data->glDisable(GL_SCISSOR_TEST);
+    for (i = 0; i < count; i++) {
+        const SDL_FRect *rect = &rects[i];
+        const GLfloat minx = rect->x;
+        const GLfloat maxx = rect->x + rect->w;
+        const GLfloat miny = rect->y;
+        const GLfloat maxy = rect->y + rect->h;
+        *(verts++) = minx;
+        *(verts++) = miny;
+        *(verts++) = maxx;
+        *(verts++) = miny;
+        *(verts++) = minx;
+        *(verts++) = maxy;
+        *(verts++) = maxx;
+        *(verts++) = maxy;
     }
+
     return 0;
 }
 
-static void
-GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+static int
+GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                          const SDL_Rect * srcrect, const SDL_FRect * dstrect)
 {
-    Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
+    GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
+    GLfloat minx, miny, maxx, maxy;
+    GLfloat minu, maxu, minv, maxv;
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->data.draw.first);
 
-    if (color != data->current.color) {
-        data->glColor4f((GLfloat) r * inv255f,
-                        (GLfloat) g * inv255f,
-                        (GLfloat) b * inv255f,
-                        (GLfloat) a * inv255f);
-        data->current.color = color;
+    if (!verts) {
+        return -1;
     }
-}
 
-static void
-GLES_SetBlendMode(GLES_RenderData * data, SDL_BlendMode blendMode)
-{
-    if (blendMode != data->current.blendMode) {
-        if (blendMode == SDL_BLENDMODE_NONE) {
-            data->glDisable(GL_BLEND);
-        } else {
-            data->glEnable(GL_BLEND);
-            if (data->GL_OES_blend_func_separate_supported) {
-                data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
-                                             GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
-                                             GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
-                                             GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
-            } else {
-                data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
-                                  GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)));
-            }
-            if (data->GL_OES_blend_equation_separate_supported) {
-                data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)),
-                                                 GetBlendEquation(SDL_GetBlendModeAlphaOperation(blendMode)));
-            } else if (data->GL_OES_blend_subtract_supported) {
-                data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)));
-            }
-        }
-        data->current.blendMode = blendMode;
-    }
-}
+    cmd->data.draw.count = 1;
 
-static void
-GLES_SetTexCoords(GLES_RenderData * data, SDL_bool enabled)
-{
-    if (enabled != data->current.tex_coords) {
-        if (enabled) {
-            data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-        } else {
-            data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-        }
-        data->current.tex_coords = enabled;
-    }
-}
+    minx = dstrect->x;
+    miny = dstrect->y;
+    maxx = dstrect->x + dstrect->w;
+    maxy = dstrect->y + dstrect->h;
 
-static void
-GLES_SetDrawingState(SDL_Renderer * renderer)
-{
-    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+    minu = (GLfloat) srcrect->x / texture->w;
+    minu *= texturedata->texw;
+    maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
+    maxu *= texturedata->texw;
+    minv = (GLfloat) srcrect->y / texture->h;
+    minv *= texturedata->texh;
+    maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
+    maxv *= texturedata->texh;
 
-    GLES_ActivateRenderer(renderer);
+    *(verts++) = minx;
+    *(verts++) = miny;
+    *(verts++) = maxx;
+    *(verts++) = miny;
+    *(verts++) = minx;
+    *(verts++) = maxy;
+    *(verts++) = maxx;
+    *(verts++) = maxy;
 
-    GLES_SetColor(data, (GLfloat) renderer->r,
-                        (GLfloat) renderer->g,
-                        (GLfloat) renderer->b,
-                        (GLfloat) renderer->a);
+    *(verts++) = minu;
+    *(verts++) = minv;
+    *(verts++) = maxu;
+    *(verts++) = minv;
+    *(verts++) = minu;
+    *(verts++) = maxv;
+    *(verts++) = maxu;
+    *(verts++) = maxv;
 
-    GLES_SetBlendMode(data, renderer->blendMode);
-
-    GLES_SetTexCoords(data, SDL_FALSE);
+    return 0;
 }
 
 static int
-GLES_RenderClear(SDL_Renderer * renderer)
+GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                        const SDL_Rect * srcquad, const SDL_FRect * dstrect,
+                        const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
 {
-    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
+    GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
+    GLfloat minx, miny, maxx, maxy;
+    GLfloat centerx, centery;
+    GLfloat minu, maxu, minv, maxv;
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 19 * sizeof (GLfloat), 0, &cmd->data.draw.first);
 
-    GLES_ActivateRenderer(renderer);
-
-    data->glClearColor((GLfloat) renderer->r * inv255f,
-                 (GLfloat) renderer->g * inv255f,
-                 (GLfloat) renderer->b * inv255f,
-                 (GLfloat) renderer->a * inv255f);
-    
-    if (renderer->clipping_enabled) {
-        data->glDisable(GL_SCISSOR_TEST);
+    if (!verts) {
+        return -1;
     }
 
-    data->glClear(GL_COLOR_BUFFER_BIT);
+    centerx = center->x;
+    centery = center->y;
 
-    if (renderer->clipping_enabled) {
-        data->glEnable(GL_SCISSOR_TEST);
+    if (flip & SDL_FLIP_HORIZONTAL) {
+        minx =  dstrect->w - centerx;
+        maxx = -centerx;
     }
+    else {
+        minx = -centerx;
+        maxx =  dstrect->w - centerx;
+    }
 
-    return 0;
-}
+    if (flip & SDL_FLIP_VERTICAL) {
+        miny =  dstrect->h - centery;
+        maxy = -centery;
+    }
+    else {
+        miny = -centery;
+        maxy =  dstrect->h - centery;
+    }
 
-static int
-GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
-                      int count)
-{
-    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
-    GLfloat *vertices;
-    int idx;
+    minu = (GLfloat) srcquad->x / texture->w;
+    minu *= texturedata->texw;
+    maxu = (GLfloat) (srcquad->x + srcquad->w) / texture->w;
+    maxu *= texturedata->texw;
+    minv = (GLfloat) srcquad->y / texture->h;
+    minv *= texturedata->texh;
+    maxv = (GLfloat) (srcquad->y + srcquad->h) / texture->h;
+    maxv *= texturedata->texh;
 
-    GLES_SetDrawingState(renderer);
+    cmd->data.draw.count = 1;
 
-    /* Emit the specified vertices as points */
-    vertices = SDL_stack_alloc(GLfloat, count * 2);
-    for (idx = 0; idx < count; ++idx) {
-        GLfloat x = points[idx].x + 0.5f;
-        GLfloat y = points[idx].y + 0.5f;
+    *(verts++) = minx;
+    *(verts++) = miny;
+    *(verts++) = maxx;
+    *(verts++) = miny;
+    *(verts++) = minx;
+    *(verts++) = maxy;
+    *(verts++) = maxx;
+    *(verts++) = maxy;
 
-        vertices[idx * 2] = x;
-        vertices[(idx * 2) + 1] = y;
-    }
+    *(verts++) = minu;
+    *(verts++) = minv;
+    *(verts++) = maxu;
+    *(verts++) = minv;
+    *(verts++) = minu;
+    *(verts++) = maxv;
+    *(verts++) = maxu;
+    *(verts++) = maxv;
 
-    data->glVertexPointer(2, GL_FLOAT, 0, vertices);
-    data->glDrawArrays(GL_POINTS, 0, count);
-    SDL_stack_free(vertices);
+    *(verts++) = (GLfloat) dstrect->x + centerx;
+    *(verts++) = (GLfloat) dstrect->y + centery;
+    *(verts++) = (GLfloat) angle;
+
     return 0;
 }
 
-static int
-GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
-                     int count)
+static void
+SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
 {
-    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
-    GLfloat *vertices;
-    int idx;
+    const SDL_BlendMode blend = cmd->data.draw.blend;
+    const Uint8 r = cmd->data.draw.r;
+    const Uint8 g = cmd->data.draw.g;
+    const Uint8 b = cmd->data.draw.b;
+    const Uint8 a = cmd->data.draw.a;
+    const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
 
-    GLES_SetDrawingState(renderer);
+    if (color != data->drawstate.color) {
+        const GLfloat fr = ((GLfloat) r) * inv255f;
+        const GLfloat fg = ((GLfloat) g) * inv255f;
+        const GLfloat fb = ((GLfloat) b) * inv255f;
+        const GLfloat fa = ((GLfloat) a) * inv255f;
+        data->glColor4f(fr, fg, fb, fa);
+        data->drawstate.color = color;
+    }
 
-    /* Emit a line strip including the specified vertices */
-    vertices = SDL_stack_alloc(GLfloat, count * 2);
-    for (idx = 0; idx < count; ++idx) {
-        GLfloat x = points[idx].x + 0.5f;
-        GLfloat y = points[idx].y + 0.5f;
+    if (data->drawstate.viewport_dirty) {
+        const SDL_Rect *viewport = &data->drawstate.viewport;
+        const SDL_bool istarget = (data->drawstate.target != NULL);
+        data->glMatrixMode(GL_PROJECTION);
+        data->glLoadIdentity();
+        data->glViewport(viewport->x,
+                         istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
+                         viewport->w, viewport->h);
+        if (viewport->w && viewport->h) {
+            data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
+                           (GLfloat) (istarget ? 0 : viewport->h),
+                           (GLfloat) (istarget ? viewport->h : 0),
+                           0.0, 1.0);
+        }
+        data->glMatrixMode(GL_MODELVIEW);
+        data->drawstate.viewport_dirty = SDL_FALSE;
+    }
 
-        vertices[idx * 2] = x;
-        vertices[(idx * 2) + 1] = y;
+    if (data->drawstate.cliprect_enabled_dirty) {
+        if (data->drawstate.cliprect_enabled) {
+            data->glEnable(GL_SCISSOR_TEST);
+        } else {
+            data->glDisable(GL_SCISSOR_TEST);
+        }
+        data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
     }
 
-    data->glVertexPointer(2, GL_FLOAT, 0, vertices);
-    if (count > 2 &&
-        points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
-        /* GL_LINE_LOOP takes care of the final segment */
-        --count;
-        data->glDrawArrays(GL_LINE_LOOP, 0, count);
-    } else {
-        data->glDrawArrays(GL_LINE_STRIP, 0, count);
-        /* We need to close the endpoint of the line */
-        data->glDrawArrays(GL_POINTS, count-1, 1);
+    if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
+        const SDL_Rect *viewport = &data->drawstate.viewport;
+        const SDL_Rect *rect = &data->drawstate.cliprect;
+        const SDL_bool istarget = (data->drawstate.target != NULL);
+        data->glScissor(viewport->x + rect->x,
+                        istarget ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
+                        rect->w, rect->h);
+        data->drawstate.cliprect_dirty = SDL_FALSE;
     }
-    SDL_stack_free(vertices);
 
-    return 0;
+    if (blend != data->drawstate.blend) {
+        if (blend == SDL_BLENDMODE_NONE) {
+            data->glDisable(GL_BLEND);
+        } else {
+            data->glEnable(GL_BLEND);
+            if (data->GL_OES_blend_func_separate_supported) {
+                data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
+                                             GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)),
+                                             GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)),
+                                             GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
+            } else {
+                data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
+                                  GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)));
+            }
+            if (data->GL_OES_blend_equation_separate_supported) {
+                data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)),
+                                                 GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend)));
+            } else if (data->GL_OES_blend_subtract_supported) {
+                data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
+            }
+        }
+        data->drawstate.blend = blend;
+    }
+
+    if ((cmd->data.draw.texture != NULL) != data->drawstate.texturing) {
+        if (cmd->data.draw.texture == NULL) {
+            data->glDisable(GL_TEXTURE_2D);
+            data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+            data->drawstate.texturing = SDL_FALSE;
+        } else {
+            data->glEnable(GL_TEXTURE_2D);
+            data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+            data->drawstate.texturing = SDL_TRUE;
+        }
+    }
 }
 
-static int
-GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
-                     int count)
+static void
+SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
 {
-    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
-    int i;
+    SDL_Texture *texture = cmd->data.draw.texture;
+    SetDrawState(data, cmd);
 
-    GLES_SetDrawingState(renderer);
-
-    for (i = 0; i < count; ++i) {
-        const SDL_FRect *rect = &rects[i];
-        GLfloat minx = rect->x;
-        GLfloat maxx = rect->x + rect->w;
-        GLfloat miny = rect->y;
-        GLfloat maxy = rect->y + rect->h;
-        GLfloat vertices[8];
-        vertices[0] = minx;
-        vertices[1] = miny;
-        vertices[2] = maxx;
-        vertices[3] = miny;
-        vertices[4] = minx;
-        vertices[5] = maxy;
-        vertices[6] = maxx;
-        vertices[7] = maxy;
-
-        data->glVertexPointer(2, GL_FLOAT, 0, vertices);
-        data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+    if (texture != data->drawstate.texture) {
+        GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
+        data->glBindTexture(GL_TEXTURE_2D, texturedata->texture);
+        data->drawstate.texture = texture;
     }
-
-    return 0;
 }
 
 static int
-GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
 {
     GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
-    GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
-    GLfloat minx, miny, maxx, maxy;
-    GLfloat minu, maxu, minv, maxv;
-    GLfloat vertices[8];
-    GLfloat texCoords[8];
+    size_t i;
 
-    GLES_ActivateRenderer(renderer);
+    if (GLES_ActivateRenderer(renderer) < 0) {
+        return -1;
+    }
 
-    data->glEnable(GL_TEXTURE_2D);
+    data->drawstate.target = renderer->target;
 
-    data->glBindTexture(texturedata->type, texturedata->texture);
-
-    if (texture->modMode) {
-        GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
-    } else {
-        GLES_SetColor(data, 255, 255, 255, 255);
+    if (!renderer->target) {
+        SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
     }
 
-    GLES_SetBlendMode(data, texture->blendMode);
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_SETDRAWCOLOR: {
+                break;  /* not used in this render backend. */
+            }
 
-    GLES_SetTexCoords(data, SDL_TRUE);
+            case SDL_RENDERCMD_SETVIEWPORT: {
+                SDL_Rect *viewport = &data->drawstate.viewport;
+                if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
+                    data->drawstate.viewport_dirty = SDL_TRUE;
+                }
+                break;
+            }
 
-    minx = dstrect->x;
-    miny = dstrect->y;
-    maxx = dstrect->x + dstrect->w;
-    maxy = dstrect->y + dstrect->h;
+            case SDL_RENDERCMD_SETCLIPRECT: {
+                const SDL_Rect *rect = &cmd->data.cliprect.rect;
+                if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
+                    data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
+                    data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                }
+                if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
+                    data->drawstate.cliprect_dirty = SDL_TRUE;
+                }
+                break;
+            }
 
-    minu = (GLfloat) srcrect->x / texture->w;
-    minu *= texturedata->texw;
-    maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
-    maxu *= texturedata->texw;
-    minv = (GLfloat) srcrect->y / texture->h;
-    minv *= texturedata->texh;
-    maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
-    maxv *= texturedata->texh;
+            case SDL_RENDERCMD_CLEAR: {
+                const Uint8 r = cmd->data.color.r;
+                const Uint8 g = cmd->data.color.g;
+                const Uint8 b = cmd->data.color.b;
+                const Uint8 a = cmd->data.color.a;
+                const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
+                if (color != data->drawstate.clear_color) {
+                    const GLfloat fr = ((GLfloat) r) * inv255f;
+                    const GLfloat fg = ((GLfloat) g) * inv255f;
+                    const GLfloat fb = ((GLfloat) b) * inv255f;
+                    const GLfloat fa = ((GLfloat) a) * inv255f;
+                    data->glClearColor(fr, fg, fb, fa);
+                    data->drawstate.clear_color = color;
+                }
 
-    vertices[0] = minx;
-    vertices[1] = miny;
-    vertices[2] = maxx;
-    vertices[3] = miny;
-    vertices[4] = minx;
-    vertices[5] = maxy;
-    vertices[6] = maxx;
-    vertices[7] = maxy;
+                if (data->drawstate.cliprect_enabled) {
+                    data->glDisable(GL_SCISSOR_TEST);
+                    data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                }
 
-    texCoords[0] = minu;
-    texCoords[1] = minv;
-    texCoords[2] = maxu;
-    texCoords[3] = minv;
-    texCoords[4] = minu;
-    texCoords[5] = maxv;
-    texCoords[6] = maxu;
-    texCoords[7] = maxv;
+                data->glClear(GL_COLOR_BUFFER_BIT);
 
-    data->glVertexPointer(2, GL_FLOAT, 0, vertices);
-    data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
-    data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+                break;
+            }
 
-    data->glDisable(GL_TEXTURE_2D);
+            case SDL_RENDERCMD_DRAW_POINTS: {
+                const size_t count = cmd->data.draw.count;
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                SetDrawState(data, cmd);
+                data->glVertexPointer(2, GL_FLOAT, 0, verts);
+                data->glDrawArrays(GL_POINTS, 0, (GLsizei) count);
+                break;
+            }
 
-    return 0;
-}
+            case SDL_RENDERCMD_DRAW_LINES: {
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const size_t count = cmd->data.draw.count;
+                SetDrawState(data, cmd);
+                data->glVertexPointer(2, GL_FLOAT, 0, verts);
+                if (count > 2 && (verts[0] == verts[(count-1)*2]) && (verts[1] == verts[(count*2)-1])) {
+                    /* GL_LINE_LOOP takes care of the final segment */
+                    data->glDrawArrays(GL_LINE_LOOP, 0, (GLsizei) (count - 1));
+                } else {
+                    data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) count);
+                    /* We need to close the endpoint of the line */
+                    data->glDrawArrays(GL_POINTS, (GLsizei) (count - 1), 1);
+                }
+                break;
+            }
 
-static int
-GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
-{
+            case SDL_RENDERCMD_FILL_RECTS: {
+                const size_t count = cmd->data.draw.count;
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                GLsizei offset = 0;
+                SetDrawState(data, cmd);
+                data->glVertexPointer(2, GL_FLOAT, 0, verts);
+                for (i = 0; i < count; ++i, offset += 4) {
+                    data->glDrawArrays(GL_TRIANGLE_STRIP, offset, 4);
+                }
+                break;
+            }
 
-    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
-    GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
-    GLfloat minx, miny, maxx, maxy;
-    GLfloat minu, maxu, minv, maxv;
-    GLfloat centerx, centery;
-    GLfloat vertices[8];
-    GLfloat texCoords[8];
+            case SDL_RENDERCMD_COPY: {
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                SetCopyState(data, cmd);
+                data->glVertexPointer(2, GL_FLOAT, 0, verts);
+                data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
+                data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+                break;
+            }
 
+            case SDL_RENDERCMD_COPY_EX: {
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const GLfloat translatex = verts[16];
+                const GLfloat translatey = verts[17];
+                const GLfloat angle = verts[18];
+                SetCopyState(data, cmd);
+                data->glVertexPointer(2, GL_FLOAT, 0, verts);
+                data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
 
-    GLES_ActivateRenderer(renderer);
+                /* Translate to flip, rotate, translate to position */
+                data->glPushMatrix();
+                data->glTranslatef(translatex, translatey, 0.0f);
+                data->glRotatef(angle, 0.0, 0.0, 1.0);
+                data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+                data->glPopMatrix();
+                break;
+            }
 
-    data->glEnable(GL_TEXTURE_2D);
+            case SDL_RENDERCMD_NO_OP:
+                break;
+        }
 
-    data->glBindTexture(texturedata->type, texturedata->texture);
-
-    if (texture->modMode) {
-        GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
-    } else {
-        GLES_SetColor(data, 255, 255, 255, 255);
+        cmd = cmd->next;
     }
 
-    GLES_SetBlendMode(data, texture->blendMode);
-
-    GLES_SetTexCoords(data, SDL_TRUE);
-
-    centerx = center->x;
-    centery = center->y;
-
-    /* Rotate and translate */
-    data->glPushMatrix();
-    data->glTranslatef(dstrect->x + centerx, dstrect->y + centery, 0.0f);
-    data->glRotatef((GLfloat)angle, 0.0f, 0.0f, 1.0f);
-
-    if (flip & SDL_FLIP_HORIZONTAL) {
-        minx =  dstrect->w - centerx;
-        maxx = -centerx;
-    } else {
-        minx = -centerx;
-        maxx = dstrect->w - centerx;
-    }
-
-    if (flip & SDL_FLIP_VERTICAL) {
-        miny = dstrect->h - centery;
-        maxy = -centery;
-    } else {
-        miny = -centery;
-        maxy = dstrect->h - centery;
-    }
-
-    minu = (GLfloat) srcrect->x / texture->w;
-    minu *= texturedata->texw;
-    maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
-    maxu *= texturedata->texw;
-    minv = (GLfloat) srcrect->y / texture->h;
-    minv *= texturedata->texh;
-    maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
-    maxv *= texturedata->texh;
-
-    vertices[0] = minx;
-    vertices[1] = miny;
-    vertices[2] = maxx;
-    vertices[3] = miny;
-    vertices[4] = minx;
-    vertices[5] = maxy;
-    vertices[6] = maxx;
-    vertices[7] = maxy;
-
-    texCoords[0] = minu;
-    texCoords[1] = minv;
-    texCoords[2] = maxu;
-    texCoords[3] = minv;
-    texCoords[4] = minu;
-    texCoords[5] = maxv;
-    texCoords[6] = maxu;
-    texCoords[7] = maxv;
-    data->glVertexPointer(2, GL_FLOAT, 0, vertices);
-    data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
-    data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-    data->glPopMatrix();
-    data->glDisable(GL_TEXTURE_2D);
-
     return 0;
 }
 
 static int
 GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                    Uint32 pixel_format, void * pixels, int pitch)
+                      Uint32 pixel_format, void * pixels, int pitch)
 {
     GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
     Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
@@ -1173,10 +979,11 @@
 
     /* Flip the rows to be top-down if necessary */
     if (!renderer->target) {
+        SDL_bool isstack;
         length = rect->w * SDL_BYTESPERPIXEL(temp_format);
         src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
         dst = (Uint8*)temp_pixels;
-        tmp = SDL_stack_alloc(Uint8, length);
+        tmp = SDL_small_alloc(Uint8, length, &isstack);
         rows = rect->h / 2;
         while (rows--) {
             SDL_memcpy(tmp, dst, length);
@@ -1185,7 +992,7 @@
             dst += temp_pitch;
             src -= temp_pitch;
         }
-        SDL_stack_free(tmp);
+        SDL_small_free(tmp, isstack);
     }
 
     status = SDL_ConvertPixels(rect->w, rect->h,
@@ -1213,6 +1020,13 @@
 
     GLES_ActivateRenderer(renderer);
 
+    if (renderdata->drawstate.texture == texture) {
+        renderdata->drawstate.texture = NULL;
+    }
+    if (renderdata->drawstate.target == texture) {
+        renderdata->drawstate.target = NULL;
+    }
+
     if (!data) {
         return;
     }
@@ -1253,6 +1067,9 @@
     data->glEnable(GL_TEXTURE_2D);
     data->glBindTexture(texturedata->type, texturedata->texture);
 
+    data->drawstate.texture = texture;
+    data->drawstate.texturing = SDL_TRUE;
+
     if (texw) {
         *texw = (float)texturedata->texw;
     }
@@ -1270,8 +1087,172 @@
     GLES_ActivateRenderer(renderer);
     data->glDisable(texturedata->type);
 
+    data->drawstate.texture = NULL;
+    data->drawstate.texturing = SDL_FALSE;
+
     return 0;
 }
+
+static SDL_Renderer *
+GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    SDL_Renderer *renderer;
+    GLES_RenderData *data;
+    GLint value;
+    Uint32 window_flags;
+    int profile_mask = 0, major = 0, minor = 0;
+    SDL_bool changed_window = SDL_FALSE;
+
+    SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
+    SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
+    SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
+
+    window_flags = SDL_GetWindowFlags(window);
+    if (!(window_flags & SDL_WINDOW_OPENGL) ||
+        profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
+
+        changed_window = SDL_TRUE;
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
+
+        if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
+            goto error;
+        }
+    }
+
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        goto error;
+    }
+
+    data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
+    if (!data) {
+        GLES_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        goto error;
+    }
+
+    renderer->WindowEvent = GLES_WindowEvent;
+    renderer->GetOutputSize = GLES_GetOutputSize;
+    renderer->SupportsBlendMode = GLES_SupportsBlendMode;
+    renderer->CreateTexture = GLES_CreateTexture;
+    renderer->UpdateTexture = GLES_UpdateTexture;
+    renderer->LockTexture = GLES_LockTexture;
+    renderer->UnlockTexture = GLES_UnlockTexture;
+    renderer->SetRenderTarget = GLES_SetRenderTarget;
+    renderer->QueueSetViewport = GLES_QueueSetViewport;
+    renderer->QueueSetDrawColor = GLES_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
+    renderer->QueueDrawPoints = GLES_QueueDrawPoints;
+    renderer->QueueDrawLines = GLES_QueueDrawPoints;  /* lines and points queue vertices the same way. */
+    renderer->QueueFillRects = GLES_QueueFillRects;
+    renderer->QueueCopy = GLES_QueueCopy;
+    renderer->QueueCopyEx = GLES_QueueCopyEx;
+    renderer->RunCommandQueue = GLES_RunCommandQueue;
+    renderer->RenderReadPixels = GLES_RenderReadPixels;
+    renderer->RenderPresent = GLES_RenderPresent;
+    renderer->DestroyTexture = GLES_DestroyTexture;
+    renderer->DestroyRenderer = GLES_DestroyRenderer;
+    renderer->GL_BindTexture = GLES_BindTexture;
+    renderer->GL_UnbindTexture = GLES_UnbindTexture;
+    renderer->info = GLES_RenderDriver.info;
+    renderer->info.flags = SDL_RENDERER_ACCELERATED;
+    renderer->driverdata = data;
+    renderer->window = window;
+
+    data->context = SDL_GL_CreateContext(window);
+    if (!data->context) {
+        GLES_DestroyRenderer(renderer);
+        goto error;
+    }
+    if (SDL_GL_MakeCurrent(window, data->context) < 0) {
+        GLES_DestroyRenderer(renderer);
+        goto error;
+    }
+
+    if (GLES_LoadFunctions(data) < 0) {
+        GLES_DestroyRenderer(renderer);
+        goto error;
+    }
+
+    if (flags & SDL_RENDERER_PRESENTVSYNC) {
+        SDL_GL_SetSwapInterval(1);
+    } else {
+        SDL_GL_SetSwapInterval(0);
+    }
+    if (SDL_GL_GetSwapInterval() > 0) {
+        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+    }
+
+    value = 0;
+    data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
+    renderer->info.max_texture_width = value;
+    value = 0;
+    data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
+    renderer->info.max_texture_height = value;
+
+    /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
+    if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
+        data->GL_OES_framebuffer_object_supported = SDL_TRUE;
+        renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
+
+        value = 0;
+        data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value);
+        data->window_framebuffer = (GLuint)value;
+    }
+    data->framebuffers = NULL;
+
+    if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) {
+        data->GL_OES_blend_func_separate_supported = SDL_TRUE;
+    }
+    if (SDL_GL_ExtensionSupported("GL_OES_blend_equation_separate")) {
+        data->GL_OES_blend_equation_separate_supported = SDL_TRUE;
+    }
+    if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) {
+        data->GL_OES_blend_subtract_supported = SDL_TRUE;
+    }
+
+    /* Set up parameters for rendering */
+    data->glDisable(GL_DEPTH_TEST);
+    data->glDisable(GL_CULL_FACE);
+
+    data->glMatrixMode(GL_MODELVIEW);
+    data->glLoadIdentity();
+
+    data->glEnableClientState(GL_VERTEX_ARRAY);
+    data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+
+    data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+
+    data->drawstate.blend = SDL_BLENDMODE_INVALID;
+    data->drawstate.color = 0xFFFFFFFF;
+    data->drawstate.clear_color = 0xFFFFFFFF;
+
+    return renderer;
+
+error:
+    if (changed_window) {
+        /* Uh oh, better try to put it back... */
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
+        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
+        SDL_RecreateWindow(window, window_flags);
+    }
+    return NULL;
+}
+
+SDL_RenderDriver GLES_RenderDriver = {
+    GLES_CreateRenderer,
+    {
+     "opengles",
+     (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+     1,
+     {SDL_PIXELFORMAT_ABGR8888},
+     0,
+     0
+    }
+};
 
 #endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */
 
--- a/external/SDL2/src/render/opengles2/SDL_gles2funcs.h
+++ b/external/SDL2/src/render/opengles2/SDL_gles2funcs.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -75,6 +75,7 @@
 SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *))
 SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*))
 SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *))
+SDL_PROC(void, glDeleteBuffers, (GLsizei, const GLuint *))
 SDL_PROC(void, glBindBuffer, (GLenum, GLuint))
 SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum))
 SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *))
--- a/external/SDL2/src/render/opengles2/SDL_render_gles2.c
+++ b/external/SDL2/src/render/opengles2/SDL_render_gles2.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -29,21 +29,8 @@
 #include "../../video/SDL_blit.h"
 #include "SDL_shaders_gles2.h"
 
-/* !!! FIXME: Emscripten makes these into WebGL calls, and WebGL doesn't offer
-   !!! FIXME:  client-side arrays (without an Emscripten compatibility hack,
-   !!! FIXME:  at least), but the current VBO code here is dramatically
-   !!! FIXME:  slower on actual iOS devices, even though the iOS Simulator
-   !!! FIXME:  is okay. Some time after 2.0.4 ships, we should revisit this,
-   !!! FIXME:  fix the performance bottleneck, and make everything use VBOs.
-*/
-#ifdef __EMSCRIPTEN__
-#define SDL_GLES2_USE_VBOS 1
-#else
-#define SDL_GLES2_USE_VBOS 0
-#endif
-
 /* To prevent unnecessary window recreation,
- * these should match the defaults selected in SDL_GL_ResetAttributes 
+ * these should match the defaults selected in SDL_GL_ResetAttributes
  */
 #define RENDERER_CONTEXT_MAJOR 2
 #define RENDERER_CONTEXT_MINOR 0
@@ -52,29 +39,6 @@
 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
 
 /*************************************************************************************************
- * Bootstrap data                                                                                *
- *************************************************************************************************/
-
-static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, Uint32 flags);
-
-SDL_RenderDriver GLES2_RenderDriver = {
-    GLES2_CreateRenderer,
-    {
-        "opengles2",
-        (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
-        4,
-        {
-        SDL_PIXELFORMAT_ARGB8888,
-        SDL_PIXELFORMAT_ABGR8888,
-        SDL_PIXELFORMAT_RGB888,
-        SDL_PIXELFORMAT_BGR888
-        },
-        0,
-        0
-    }
-};
-
-/*************************************************************************************************
  * Context structures                                                                            *
  *************************************************************************************************/
 
@@ -109,7 +73,6 @@
     GLES2_ShaderType type;
     const GLES2_ShaderInstance *instance;
     int references;
-    Uint8 modulation_r, modulation_g, modulation_b, modulation_a;
     struct GLES2_ShaderCacheEntry *prev;
     struct GLES2_ShaderCacheEntry *next;
 } GLES2_ShaderCacheEntry;
@@ -126,8 +89,7 @@
     GLES2_ShaderCacheEntry *vertex_shader;
     GLES2_ShaderCacheEntry *fragment_shader;
     GLuint uniform_locations[16];
-    Uint8 color_r, color_g, color_b, color_a;
-    Uint8 modulation_r, modulation_g, modulation_b, modulation_a;
+    Uint32 color;
     GLfloat projection[4][4];
     struct GLES2_ProgramCacheEntry *prev;
     struct GLES2_ProgramCacheEntry *next;
@@ -152,7 +114,6 @@
 {
     GLES2_UNIFORM_PROJECTION,
     GLES2_UNIFORM_TEXTURE,
-    GLES2_UNIFORM_MODULATION,
     GLES2_UNIFORM_COLOR,
     GLES2_UNIFORM_TEXTURE_U,
     GLES2_UNIFORM_TEXTURE_V
@@ -160,6 +121,7 @@
 
 typedef enum
 {
+    GLES2_IMAGESOURCE_INVALID,
     GLES2_IMAGESOURCE_SOLID,
     GLES2_IMAGESOURCE_TEXTURE_ABGR,
     GLES2_IMAGESOURCE_TEXTURE_ARGB,
@@ -171,17 +133,33 @@
     GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES
 } GLES2_ImageSource;
 
-typedef struct GLES2_DriverContext
+typedef struct
 {
+    SDL_Rect viewport;
+    SDL_bool viewport_dirty;
+    SDL_Texture *texture;
+    SDL_Texture *target;
+    SDL_BlendMode blend;
+    SDL_bool cliprect_enabled_dirty;
+    SDL_bool cliprect_enabled;
+    SDL_bool cliprect_dirty;
+    SDL_Rect cliprect;
+    SDL_bool texturing;
+    SDL_bool is_copy_ex;
+    Uint32 color;
+    Uint32 clear_color;
+    int drawablew;
+    int drawableh;
+    GLES2_ProgramCacheEntry *program;
+    GLfloat projection[4][4];
+} GLES2_DrawStateCache;
+
+typedef struct GLES2_RenderData
+{
     SDL_GLContext *context;
 
     SDL_bool debug_enabled;
 
-    struct {
-        SDL_BlendMode blendMode;
-        SDL_bool tex_coords;
-    } current;
-
 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
 #include "SDL_gles2funcs.h"
 #undef SDL_PROC
@@ -192,18 +170,19 @@
     GLenum *shader_formats;
     GLES2_ShaderCache shader_cache;
     GLES2_ProgramCache program_cache;
-    GLES2_ProgramCacheEntry *current_program;
     Uint8 clear_r, clear_g, clear_b, clear_a;
 
-#if SDL_GLES2_USE_VBOS
-    GLuint vertex_buffers[4];
-    GLsizeiptr vertex_buffer_size[4];
-#endif
-} GLES2_DriverContext;
+    GLuint vertex_buffers[8];
+    size_t vertex_buffer_size[8];
+    int current_vertex_buffer;
+    GLES2_DrawStateCache drawstate;
+} GLES2_RenderData;
 
 #define GLES2_MAX_CACHED_PROGRAMS 8
 
+static const float inv255f = 1.0f / 255.0f;
 
+
 SDL_FORCE_INLINE const char*
 GL_TranslateError (GLenum error)
 {
@@ -223,7 +202,7 @@
 SDL_FORCE_INLINE void
 GL_ClearErrors(SDL_Renderer *renderer)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
+    GLES2_RenderData *data = (GLES2_RenderData *) renderer->driverdata;
 
     if (!data->debug_enabled) {
         return;
@@ -236,7 +215,7 @@
 SDL_FORCE_INLINE int
 GL_CheckAllErrors (const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
+    GLES2_RenderData *data = (GLES2_RenderData *) renderer->driverdata;
     int ret = 0;
 
     if (!data->debug_enabled) {
@@ -269,17 +248,7 @@
  * Renderer state APIs                                                                           *
  *************************************************************************************************/
 
-static int GLES2_ActivateRenderer(SDL_Renderer *renderer);
-static void GLES2_WindowEvent(SDL_Renderer * renderer,
-                              const SDL_WindowEvent *event);
-static int GLES2_UpdateViewport(SDL_Renderer * renderer);
-static void GLES2_DestroyRenderer(SDL_Renderer *renderer);
-static int GLES2_SetOrthographicProjection(SDL_Renderer *renderer);
-
-
-static SDL_GLContext SDL_CurrentContext = NULL;
-
-static int GLES2_LoadFunctions(GLES2_DriverContext * data)
+static int GLES2_LoadFunctions(GLES2_RenderData * data)
 {
 #if SDL_VIDEO_DRIVER_UIKIT
 #define __SDL_NOGETPROCADDR__
@@ -307,7 +276,7 @@
 }
 
 static GLES2_FBOList *
-GLES2_GetFBO(GLES2_DriverContext *data, Uint32 w, Uint32 h)
+GLES2_GetFBO(GLES2_RenderData *data, Uint32 w, Uint32 h)
 {
    GLES2_FBOList *result = data->framebuffers;
    while ((result) && ((result->w != w) || (result->h != h)) ) {
@@ -327,18 +296,15 @@
 static int
 GLES2_ActivateRenderer(SDL_Renderer * renderer)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+    GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
 
-    if (SDL_CurrentContext != data->context) {
+    if (SDL_GL_GetCurrentContext() != data->context) {
         /* Null out the current program to ensure we set it again */
-        data->current_program = NULL;
+        data->drawstate.program = NULL;
 
         if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
             return -1;
         }
-        SDL_CurrentContext = data->context;
-
-        GLES2_UpdateViewport(renderer);
     }
 
     GL_ClearErrors(renderer);
@@ -349,15 +315,8 @@
 static void
 GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+    GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
 
-    if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
-        event->event == SDL_WINDOWEVENT_SHOWN ||
-        event->event == SDL_WINDOWEVENT_HIDDEN) {
-        /* Rebind the context to the window area */
-        SDL_CurrentContext = NULL;
-    }
-
     if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
         /* According to Apple documentation, we need to finish drawing NOW! */
         data->glFinish();
@@ -434,538 +393,31 @@
     return SDL_TRUE;
 }
 
-static int
-GLES2_UpdateViewport(SDL_Renderer * renderer)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
 
-    if (SDL_CurrentContext != data->context) {
-        /* We'll update the viewport after we rebind the context */
-        return 0;
-    }
-
-    if (renderer->target) {
-        data->glViewport(renderer->viewport.x, renderer->viewport.y,
-                         renderer->viewport.w, renderer->viewport.h);
-    } else {
-        int w, h;
-
-        SDL_GL_GetDrawableSize(renderer->window, &w, &h);
-        data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
-                         renderer->viewport.w, renderer->viewport.h);
-    }
-
-    if (data->current_program) {
-        GLES2_SetOrthographicProjection(renderer);
-    }
-    return GL_CheckError("", renderer);
-}
-
-static int
-GLES2_UpdateClipRect(SDL_Renderer * renderer)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-
-    if (SDL_CurrentContext != data->context) {
-        /* We'll update the clip rect after we rebind the context */
-        return 0;
-    }
-
-    if (renderer->clipping_enabled) {
-        const SDL_Rect *rect = &renderer->clip_rect;
-        data->glEnable(GL_SCISSOR_TEST);
-        if (renderer->target) {
-            data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
-        } else {
-            int w, h;
-
-            SDL_GL_GetDrawableSize(renderer->window, &w, &h);
-            data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
-        }
-    } else {
-        data->glDisable(GL_SCISSOR_TEST);
-    }
-    return 0;
-}
-
 static void
-GLES2_DestroyRenderer(SDL_Renderer *renderer)
+GLES2_EvictShader(GLES2_RenderData *data, GLES2_ShaderCacheEntry *entry)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-
-    /* Deallocate everything */
-    if (data) {
-        GLES2_ActivateRenderer(renderer);
-
-        {
-            GLES2_ShaderCacheEntry *entry;
-            GLES2_ShaderCacheEntry *next;
-            entry = data->shader_cache.head;
-            while (entry) {
-                data->glDeleteShader(entry->id);
-                next = entry->next;
-                SDL_free(entry);
-                entry = next;
-            }
-        }
-        {
-            GLES2_ProgramCacheEntry *entry;
-            GLES2_ProgramCacheEntry *next;
-            entry = data->program_cache.head;
-            while (entry) {
-                data->glDeleteProgram(entry->id);
-                next = entry->next;
-                SDL_free(entry);
-                entry = next;
-            }
-        }
-        if (data->context) {
-            while (data->framebuffers) {
-                GLES2_FBOList *nextnode = data->framebuffers->next;
-                data->glDeleteFramebuffers(1, &data->framebuffers->FBO);
-                GL_CheckError("", renderer);
-                SDL_free(data->framebuffers);
-                data->framebuffers = nextnode;
-            }
-            SDL_GL_DeleteContext(data->context);
-        }
-        SDL_free(data->shader_formats);
-        SDL_free(data);
+    /* Unlink the shader from the cache */
+    if (entry->next) {
+        entry->next->prev = entry->prev;
     }
-    SDL_free(renderer);
-}
-
-/*************************************************************************************************
- * Texture APIs                                                                                  *
- *************************************************************************************************/
-
-static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
-static int GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
-                               const void *pixels, int pitch);
-static int GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
-                               const SDL_Rect * rect,
-                               const Uint8 *Yplane, int Ypitch,
-                               const Uint8 *Uplane, int Upitch,
-                               const Uint8 *Vplane, int Vpitch);
-static int GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
-                             void **pixels, int *pitch);
-static void GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture);
-static int GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
-static void GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
-
-static int
-GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
-{
-    GLES2_DriverContext *renderdata = (GLES2_DriverContext *)renderer->driverdata;
-    GLES2_TextureData *data;
-    GLenum format;
-    GLenum type;
-    GLenum scaleMode;
-
-    GLES2_ActivateRenderer(renderer);
-
-    /* Determine the corresponding GLES texture format params */
-    switch (texture->format)
-    {
-    case SDL_PIXELFORMAT_ARGB8888:
-    case SDL_PIXELFORMAT_ABGR8888:
-    case SDL_PIXELFORMAT_RGB888:
-    case SDL_PIXELFORMAT_BGR888:
-        format = GL_RGBA;
-        type = GL_UNSIGNED_BYTE;
-        break;
-    case SDL_PIXELFORMAT_IYUV:
-    case SDL_PIXELFORMAT_YV12:
-    case SDL_PIXELFORMAT_NV12:
-    case SDL_PIXELFORMAT_NV21:
-        format = GL_LUMINANCE;
-        type = GL_UNSIGNED_BYTE;
-        break;
-#ifdef GL_TEXTURE_EXTERNAL_OES
-    case SDL_PIXELFORMAT_EXTERNAL_OES:
-        format = GL_NONE;
-        type = GL_NONE;
-        break;
-#endif
-    default:
-        return SDL_SetError("Texture format not supported");
+    if (entry->prev) {
+        entry->prev->next = entry->next;
     }
-
-    if (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES &&
-        texture->access != SDL_TEXTUREACCESS_STATIC) {
-        return SDL_SetError("Unsupported texture access for SDL_PIXELFORMAT_EXTERNAL_OES");
+    if (data->shader_cache.head == entry) {
+        data->shader_cache.head = entry->next;
     }
+    --data->shader_cache.count;
 
-    /* Allocate a texture struct */
-    data = (GLES2_TextureData *)SDL_calloc(1, sizeof(GLES2_TextureData));
-    if (!data) {
-        return SDL_OutOfMemory();
-    }
-    data->texture = 0;
-#ifdef GL_TEXTURE_EXTERNAL_OES
-    data->texture_type = (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES) ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
-#else
-    data->texture_type = GL_TEXTURE_2D;
-#endif
-    data->pixel_format = format;
-    data->pixel_type = type;
-    data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
-    data->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21));
-    data->texture_u = 0;
-    data->texture_v = 0;
-    scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
-
-    /* Allocate a blob for image renderdata */
-    if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
-        size_t size;
-        data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
-        size = texture->h * data->pitch;
-        if (data->yuv) {
-            /* Need to add size for the U and V planes */
-            size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
-        }
-        if (data->nv12) {
-            /* Need to add size for the U/V plane */
-            size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
-        }
-        data->pixel_data = SDL_calloc(1, size);
-        if (!data->pixel_data) {
-            SDL_free(data);
-            return SDL_OutOfMemory();
-        }
-    }
-
-    /* Allocate the texture */
-    GL_CheckError("", renderer);
-
-    if (data->yuv) {
-        renderdata->glGenTextures(1, &data->texture_v);
-        if (GL_CheckError("glGenTexures()", renderer) < 0) {
-            return -1;
-        }
-        renderdata->glActiveTexture(GL_TEXTURE2);
-        renderdata->glBindTexture(data->texture_type, data->texture_v);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-        renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
-
-        renderdata->glGenTextures(1, &data->texture_u);
-        if (GL_CheckError("glGenTexures()", renderer) < 0) {
-            return -1;
-        }
-        renderdata->glActiveTexture(GL_TEXTURE1);
-        renderdata->glBindTexture(data->texture_type, data->texture_u);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-        renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
-        if (GL_CheckError("glTexImage2D()", renderer) < 0) {
-            return -1;
-        }
-    }
-
-    if (data->nv12) {
-        renderdata->glGenTextures(1, &data->texture_u);
-        if (GL_CheckError("glGenTexures()", renderer) < 0) {
-            return -1;
-        }
-        renderdata->glActiveTexture(GL_TEXTURE1);
-        renderdata->glBindTexture(data->texture_type, data->texture_u);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-        renderdata->glTexImage2D(data->texture_type, 0, GL_LUMINANCE_ALPHA, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
-        if (GL_CheckError("glTexImage2D()", renderer) < 0) {
-            return -1;
-        }
-    }
-
-    renderdata->glGenTextures(1, &data->texture);
-    if (GL_CheckError("glGenTexures()", renderer) < 0) {
-        return -1;
-    }
-    texture->driverdata = data;
-    renderdata->glActiveTexture(GL_TEXTURE0);
-    renderdata->glBindTexture(data->texture_type, data->texture);
-    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
-    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
-    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-    if (texture->format != SDL_PIXELFORMAT_EXTERNAL_OES) {
-        renderdata->glTexImage2D(data->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
-        if (GL_CheckError("glTexImage2D()", renderer) < 0) {
-            return -1;
-        }
-    }
-
-    if (texture->access == SDL_TEXTUREACCESS_TARGET) {
-       data->fbo = GLES2_GetFBO(renderer->driverdata, texture->w, texture->h);
-    } else {
-       data->fbo = NULL;
-    }
-
-    return GL_CheckError("", renderer);
+    /* Deallocate the shader */
+    data->glDeleteShader(entry->id);
+    SDL_free(entry);
 }
 
-static int
-GLES2_TexSubImage2D(GLES2_DriverContext *data, GLenum target, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, GLint pitch, GLint bpp)
-{
-    Uint8 *blob = NULL;
-    Uint8 *src;
-    int src_pitch;
-    int y;
-
-    if ((width == 0) || (height == 0) || (bpp == 0)) {
-        return 0;  /* nothing to do */
-    }
-
-    /* Reformat the texture data into a tightly packed array */
-    src_pitch = width * bpp;
-    src = (Uint8 *)pixels;
-    if (pitch != src_pitch) {
-        blob = (Uint8 *)SDL_malloc(src_pitch * height);
-        if (!blob) {
-            return SDL_OutOfMemory();
-        }
-        src = blob;
-        for (y = 0; y < height; ++y)
-        {
-            SDL_memcpy(src, pixels, src_pitch);
-            src += src_pitch;
-            pixels = (Uint8 *)pixels + pitch;
-        }
-        src = blob;
-    }
-
-    data->glTexSubImage2D(target, 0, xoffset, yoffset, width, height, format, type, src);
-    if (blob) {
-        SDL_free(blob);
-    }
-    return 0;
-}
-
-static int
-GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
-                    const void *pixels, int pitch)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
-
-    GLES2_ActivateRenderer(renderer);
-
-    /* Bail out if we're supposed to update an empty rectangle */
-    if (rect->w <= 0 || rect->h <= 0) {
-        return 0;
-    }
-
-    /* Create a texture subimage with the supplied data */
-    data->glBindTexture(tdata->texture_type, tdata->texture);
-    GLES2_TexSubImage2D(data, tdata->texture_type,
-                    rect->x,
-                    rect->y,
-                    rect->w,
-                    rect->h,
-                    tdata->pixel_format,
-                    tdata->pixel_type,
-                    pixels, pitch, SDL_BYTESPERPIXEL(texture->format));
-
-    if (tdata->yuv) {
-        /* Skip to the correct offset into the next texture */
-        pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
-        if (texture->format == SDL_PIXELFORMAT_YV12) {
-            data->glBindTexture(tdata->texture_type, tdata->texture_v);
-        } else {
-            data->glBindTexture(tdata->texture_type, tdata->texture_u);
-        }
-        GLES2_TexSubImage2D(data, tdata->texture_type,
-                rect->x / 2,
-                rect->y / 2,
-                (rect->w + 1) / 2,
-                (rect->h + 1) / 2,
-                tdata->pixel_format,
-                tdata->pixel_type,
-                pixels, (pitch + 1) / 2, 1);
-
-
-        /* Skip to the correct offset into the next texture */
-        pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1)/2));
-        if (texture->format == SDL_PIXELFORMAT_YV12) {
-            data->glBindTexture(tdata->texture_type, tdata->texture_u);
-        } else {
-            data->glBindTexture(tdata->texture_type, tdata->texture_v);
-        }
-        GLES2_TexSubImage2D(data, tdata->texture_type,
-                rect->x / 2,
-                rect->y / 2,
-                (rect->w + 1) / 2,
-                (rect->h + 1) / 2,
-                tdata->pixel_format,
-                tdata->pixel_type,
-                pixels, (pitch + 1) / 2, 1);
-    }
-
-    if (tdata->nv12) {
-        /* Skip to the correct offset into the next texture */
-        pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
-        data->glBindTexture(tdata->texture_type, tdata->texture_u);
-        GLES2_TexSubImage2D(data, tdata->texture_type,
-                rect->x / 2,
-                rect->y / 2,
-                (rect->w + 1) / 2,
-                (rect->h + 1) / 2,
-                GL_LUMINANCE_ALPHA,
-                GL_UNSIGNED_BYTE,
-                pixels, 2 * ((pitch + 1) / 2), 2);
-    }
-
-    return GL_CheckError("glTexSubImage2D()", renderer);
-}
-
-static int
-GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
-                    const SDL_Rect * rect,
-                    const Uint8 *Yplane, int Ypitch,
-                    const Uint8 *Uplane, int Upitch,
-                    const Uint8 *Vplane, int Vpitch)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
-
-    GLES2_ActivateRenderer(renderer);
-
-    /* Bail out if we're supposed to update an empty rectangle */
-    if (rect->w <= 0 || rect->h <= 0) {
-        return 0;
-    }
-
-    data->glBindTexture(tdata->texture_type, tdata->texture_v);
-    GLES2_TexSubImage2D(data, tdata->texture_type,
-                    rect->x / 2,
-                    rect->y / 2,
-                    (rect->w + 1) / 2,
-                    (rect->h + 1) / 2,
-                    tdata->pixel_format,
-                    tdata->pixel_type,
-                    Vplane, Vpitch, 1);
-
-    data->glBindTexture(tdata->texture_type, tdata->texture_u);
-    GLES2_TexSubImage2D(data, tdata->texture_type,
-                    rect->x / 2,
-                    rect->y / 2,
-                    (rect->w + 1) / 2,
-                    (rect->h + 1) / 2,
-                    tdata->pixel_format,
-                    tdata->pixel_type,
-                    Uplane, Upitch, 1);
-
-    data->glBindTexture(tdata->texture_type, tdata->texture);
-    GLES2_TexSubImage2D(data, tdata->texture_type,
-                    rect->x,
-                    rect->y,
-                    rect->w,
-                    rect->h,
-                    tdata->pixel_format,
-                    tdata->pixel_type,
-                    Yplane, Ypitch, 1);
-
-    return GL_CheckError("glTexSubImage2D()", renderer);
-}
-
-static int
-GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
-                  void **pixels, int *pitch)
-{
-    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
-
-    /* Retrieve the buffer/pitch for the specified region */
-    *pixels = (Uint8 *)tdata->pixel_data +
-              (tdata->pitch * rect->y) +
-              (rect->x * SDL_BYTESPERPIXEL(texture->format));
-    *pitch = tdata->pitch;
-
-    return 0;
-}
-
-static void
-GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
-{
-    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
-    SDL_Rect rect;
-
-    /* We do whole texture updates, at least for now */
-    rect.x = 0;
-    rect.y = 0;
-    rect.w = texture->w;
-    rect.h = texture->h;
-    GLES2_UpdateTexture(renderer, texture, &rect, tdata->pixel_data, tdata->pitch);
-}
-
-static int
-GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
-    GLES2_TextureData *texturedata = NULL;
-    GLenum status;
-
-    if (texture == NULL) {
-        data->glBindFramebuffer(GL_FRAMEBUFFER, data->window_framebuffer);
-    } else {
-        texturedata = (GLES2_TextureData *) texture->driverdata;
-        data->glBindFramebuffer(GL_FRAMEBUFFER, texturedata->fbo->FBO);
-        /* TODO: check if texture pixel format allows this operation */
-        data->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texturedata->texture_type, texturedata->texture, 0);
-        /* Check FBO status */
-        status = data->glCheckFramebufferStatus(GL_FRAMEBUFFER);
-        if (status != GL_FRAMEBUFFER_COMPLETE) {
-            return SDL_SetError("glFramebufferTexture2D() failed");
-        }
-    }
-    return 0;
-}
-
-static void
-GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
-
-    GLES2_ActivateRenderer(renderer);
-
-    /* Destroy the texture */
-    if (tdata) {
-        data->glDeleteTextures(1, &tdata->texture);
-        if (tdata->texture_v) {
-            data->glDeleteTextures(1, &tdata->texture_v);
-        }
-        if (tdata->texture_u) {
-            data->glDeleteTextures(1, &tdata->texture_u);
-        }
-        SDL_free(tdata->pixel_data);
-        SDL_free(tdata);
-        texture->driverdata = NULL;
-    }
-}
-
-/*************************************************************************************************
- * Shader management functions                                                                   *
- *************************************************************************************************/
-
-static GLES2_ShaderCacheEntry *GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type);
-static void GLES2_EvictShader(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *entry);
-static GLES2_ProgramCacheEntry *GLES2_CacheProgram(SDL_Renderer *renderer,
-                                                   GLES2_ShaderCacheEntry *vertex,
-                                                   GLES2_ShaderCacheEntry *fragment);
-static int GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, int w, int h);
-
 static GLES2_ProgramCacheEntry *
-GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
+GLES2_CacheProgram(GLES2_RenderData *data, GLES2_ShaderCacheEntry *vertex,
                    GLES2_ShaderCacheEntry *fragment)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
     GLES2_ProgramCacheEntry *entry;
     GLES2_ShaderCacheEntry *shaderEntry;
     GLint linkSuccessful;
@@ -1029,21 +481,27 @@
         data->glGetUniformLocation(entry->id, "u_texture_u");
     entry->uniform_locations[GLES2_UNIFORM_TEXTURE] =
         data->glGetUniformLocation(entry->id, "u_texture");
-    entry->uniform_locations[GLES2_UNIFORM_MODULATION] =
-        data->glGetUniformLocation(entry->id, "u_modulation");
     entry->uniform_locations[GLES2_UNIFORM_COLOR] =
         data->glGetUniformLocation(entry->id, "u_color");
 
-    entry->modulation_r = entry->modulation_g = entry->modulation_b = entry->modulation_a = 255;
-    entry->color_r = entry->color_g = entry->color_b = entry->color_a = 255;
+    entry->color = 0;
 
     data->glUseProgram(entry->id);
-    data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE_V], 2);  /* always texture unit 2. */
-    data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE_U], 1);  /* always texture unit 1. */
-    data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE], 0);  /* always texture unit 0. */
-    data->glUniformMatrix4fv(entry->uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (GLfloat *)entry->projection);
-    data->glUniform4f(entry->uniform_locations[GLES2_UNIFORM_MODULATION], 1.0f, 1.0f, 1.0f, 1.0f);
-    data->glUniform4f(entry->uniform_locations[GLES2_UNIFORM_COLOR], 1.0f, 1.0f, 1.0f, 1.0f);
+    if (entry->uniform_locations[GLES2_UNIFORM_TEXTURE_V] != -1) {
+        data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE_V], 2);  /* always texture unit 2. */
+    }
+    if (entry->uniform_locations[GLES2_UNIFORM_TEXTURE_U] != -1) {
+        data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE_U], 1);  /* always texture unit 1. */
+    }
+    if (entry->uniform_locations[GLES2_UNIFORM_TEXTURE] != -1) {
+        data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE], 0);  /* always texture unit 0. */
+    }
+    if (entry->uniform_locations[GLES2_UNIFORM_PROJECTION] != -1) {
+        data->glUniformMatrix4fv(entry->uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (GLfloat *)entry->projection);
+    }
+    if (entry->uniform_locations[GLES2_UNIFORM_COLOR] != -1) {
+        data->glUniform4f(entry->uniform_locations[GLES2_UNIFORM_COLOR], 0.0f, 0.0f, 0.0f, 0.0f);
+    }
 
     /* Cache the linked program */
     if (data->program_cache.head) {
@@ -1063,16 +521,18 @@
     if (data->program_cache.count > GLES2_MAX_CACHED_PROGRAMS) {
         shaderEntry = data->program_cache.tail->vertex_shader;
         if (--shaderEntry->references <= 0) {
-            GLES2_EvictShader(renderer, shaderEntry);
+            GLES2_EvictShader(data, shaderEntry);
         }
         shaderEntry = data->program_cache.tail->fragment_shader;
         if (--shaderEntry->references <= 0) {
-            GLES2_EvictShader(renderer, shaderEntry);
+            GLES2_EvictShader(data, shaderEntry);
         }
         data->glDeleteProgram(data->program_cache.tail->id);
         data->program_cache.tail = data->program_cache.tail->prev;
-        SDL_free(data->program_cache.tail->next);
-        data->program_cache.tail->next = NULL;
+        if (data->program_cache.tail != NULL) {
+            SDL_free(data->program_cache.tail->next);
+            data->program_cache.tail->next = NULL;
+        }
         --data->program_cache.count;
     }
     return entry;
@@ -1079,9 +539,8 @@
 }
 
 static GLES2_ShaderCacheEntry *
-GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type)
+GLES2_CacheShader(GLES2_RenderData *data, GLES2_ShaderType type)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
     const GLES2_Shader *shader;
     const GLES2_ShaderInstance *instance = NULL;
     GLES2_ShaderCacheEntry *entry = NULL;
@@ -1144,12 +603,13 @@
         compileSuccessful = GL_TRUE;
     }
     if (!compileSuccessful) {
+        SDL_bool isstack = SDL_FALSE;
         char *info = NULL;
         int length = 0;
 
         data->glGetShaderiv(entry->id, GL_INFO_LOG_LENGTH, &length);
         if (length > 0) {
-            info = SDL_stack_alloc(char, length);
+            info = SDL_small_alloc(char, length, &isstack);
             if (info) {
                 data->glGetShaderInfoLog(entry->id, length, &length, info);
             }
@@ -1156,7 +616,7 @@
         }
         if (info) {
             SDL_SetError("Failed to load the shader: %s", info);
-            SDL_stack_free(info);
+            SDL_small_free(info, isstack);
         } else {
             SDL_SetError("Failed to load the shader");
         }
@@ -1175,32 +635,9 @@
     return entry;
 }
 
-static void
-GLES2_EvictShader(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *entry)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-
-    /* Unlink the shader from the cache */
-    if (entry->next) {
-        entry->next->prev = entry->prev;
-    }
-    if (entry->prev) {
-        entry->prev->next = entry->next;
-    }
-    if (data->shader_cache.head == entry) {
-        data->shader_cache.head = entry->next;
-    }
-    --data->shader_cache.count;
-
-    /* Deallocate the shader */
-    data->glDeleteShader(entry->id);
-    SDL_free(entry);
-}
-
 static int
-GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, int w, int h)
+GLES2_SelectProgram(GLES2_RenderData *data, GLES2_ImageSource source, int w, int h)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
     GLES2_ShaderCacheEntry *vertex = NULL;
     GLES2_ShaderCacheEntry *fragment = NULL;
     GLES2_ShaderType vtype, ftype;
@@ -1280,24 +717,24 @@
     }
 
     /* Load the requested shaders */
-    vertex = GLES2_CacheShader(renderer, vtype);
+    vertex = GLES2_CacheShader(data, vtype);
     if (!vertex) {
         goto fault;
     }
-    fragment = GLES2_CacheShader(renderer, ftype);
+    fragment = GLES2_CacheShader(data, ftype);
     if (!fragment) {
         goto fault;
     }
 
     /* Check if we need to change programs at all */
-    if (data->current_program &&
-        data->current_program->vertex_shader == vertex &&
-        data->current_program->fragment_shader == fragment) {
+    if (data->drawstate.program &&
+        data->drawstate.program->vertex_shader == vertex &&
+        data->drawstate.program->fragment_shader == fragment) {
         return 0;
     }
 
     /* Generate a matching program */
-    program = GLES2_CacheProgram(renderer, vertex, fragment);
+    program = GLES2_CacheProgram(data, vertex, fragment);
     if (!program) {
         goto fault;
     }
@@ -1306,361 +743,352 @@
     data->glUseProgram(program->id);
 
     /* Set the current program */
-    data->current_program = program;
+    data->drawstate.program = program;
 
-    /* Activate an orthographic projection */
-    if (GLES2_SetOrthographicProjection(renderer) < 0) {
-        goto fault;
-    }
-
     /* Clean up and return */
     return 0;
 fault:
     if (vertex && vertex->references <= 0) {
-        GLES2_EvictShader(renderer, vertex);
+        GLES2_EvictShader(data, vertex);
     }
     if (fragment && fragment->references <= 0) {
-        GLES2_EvictShader(renderer, fragment);
+        GLES2_EvictShader(data, fragment);
     }
-    data->current_program = NULL;
+    data->drawstate.program = NULL;
     return -1;
 }
 
 static int
-GLES2_SetOrthographicProjection(SDL_Renderer *renderer)
+GLES2_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLfloat projection[4][4];
+    return 0;  /* nothing to do in this backend. */
+}
 
-    if (!renderer->viewport.w || !renderer->viewport.h) {
-        return 0;
-    }
+static int
+GLES2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
+{
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
+    int i;
 
-    /* Prepare an orthographic projection */
-    projection[0][0] = 2.0f / renderer->viewport.w;
-    projection[0][1] = 0.0f;
-    projection[0][2] = 0.0f;
-    projection[0][3] = 0.0f;
-    projection[1][0] = 0.0f;
-    if (renderer->target) {
-        projection[1][1] = 2.0f / renderer->viewport.h;
-    } else {
-        projection[1][1] = -2.0f / renderer->viewport.h;
+    if (!verts) {
+        return -1;
     }
-    projection[1][2] = 0.0f;
-    projection[1][3] = 0.0f;
-    projection[2][0] = 0.0f;
-    projection[2][1] = 0.0f;
-    projection[2][2] = 0.0f;
-    projection[2][3] = 0.0f;
-    projection[3][0] = -1.0f;
-    if (renderer->target) {
-        projection[3][1] = -1.0f;
-    } else {
-        projection[3][1] = 1.0f;
-    }
-    projection[3][2] = 0.0f;
-    projection[3][3] = 1.0f;
 
-    /* Set the projection matrix */
-    if (SDL_memcmp(data->current_program->projection, projection, sizeof (projection)) != 0) {
-        const GLuint locProjection = data->current_program->uniform_locations[GLES2_UNIFORM_PROJECTION];
-        data->glUniformMatrix4fv(locProjection, 1, GL_FALSE, (GLfloat *)projection);
-        SDL_memcpy(data->current_program->projection, projection, sizeof (projection));
+    cmd->data.draw.count = count;
+    for (i = 0; i < count; i++) {
+        *(verts++) = 0.5f + points[i].x;
+        *(verts++) = 0.5f + points[i].y;
     }
 
     return 0;
 }
 
-/*************************************************************************************************
- * Rendering functions                                                                           *
- *************************************************************************************************/
+static int
+GLES2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
+{
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0, &cmd->data.draw.first);
+    int i;
 
-static const float inv255f = 1.0f / 255.0f;
+    if (!verts) {
+        return -1;
+    }
 
-static int GLES2_RenderClear(SDL_Renderer *renderer);
-static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
-static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
-static int GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count);
-static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
-                            const SDL_FRect *dstrect);
-static int GLES2_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                         const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                         const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
-static int GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                    Uint32 pixel_format, void * pixels, int pitch);
-static void GLES2_RenderPresent(SDL_Renderer *renderer);
+    cmd->data.draw.count = count;
+
+    for (i = 0; i < count; i++) {
+        const SDL_FRect *rect = &rects[i];
+        const GLfloat minx = rect->x;
+        const GLfloat maxx = rect->x + rect->w;
+        const GLfloat miny = rect->y;
+        const GLfloat maxy = rect->y + rect->h;
+        *(verts++) = minx;
+        *(verts++) = miny;
+        *(verts++) = maxx;
+        *(verts++) = miny;
+        *(verts++) = minx;
+        *(verts++) = maxy;
+        *(verts++) = maxx;
+        *(verts++) = maxy;
+    }
 
-static SDL_bool
-CompareColors(Uint8 r1, Uint8 g1, Uint8 b1, Uint8 a1,
-              Uint8 r2, Uint8 g2, Uint8 b2, Uint8 a2)
-{
-    Uint32 Pixel1, Pixel2;
-    RGBA8888_FROM_RGBA(Pixel1, r1, g1, b1, a1);
-    RGBA8888_FROM_RGBA(Pixel2, r2, g2, b2, a2);
-    return (Pixel1 == Pixel2);
+    return 0;
 }
 
 static int
-GLES2_RenderClear(SDL_Renderer * renderer)
+GLES2_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                          const SDL_Rect * srcrect, const SDL_FRect * dstrect)
 {
-    Uint8 r, g, b, a;
+    GLfloat minx, miny, maxx, maxy;
+    GLfloat minu, maxu, minv, maxv;
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->data.draw.first);
 
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+    if (!verts) {
+        return -1;
+    }
 
-    GLES2_ActivateRenderer(renderer);
+    cmd->data.draw.count = 1;
 
-    if (!CompareColors(data->clear_r, data->clear_g, data->clear_b, data->clear_a,
-                        renderer->r, renderer->g, renderer->b, renderer->a)) {
+    minx = dstrect->x;
+    miny = dstrect->y;
+    maxx = dstrect->x + dstrect->w;
+    maxy = dstrect->y + dstrect->h;
 
-       /* Select the color to clear with */
-       g = renderer->g;
-       a = renderer->a;
-   
-       if (renderer->target &&
-            (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 ||
-             renderer->target->format == SDL_PIXELFORMAT_RGB888)) {
-           r = renderer->b;
-           b = renderer->r;
-        } else {
-           r = renderer->r;
-           b = renderer->b;
-        }
+    minu = (GLfloat) srcrect->x / texture->w;
+    maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
+    minv = (GLfloat) srcrect->y / texture->h;
+    maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
 
-        data->glClearColor((GLfloat) r * inv255f,
-                     (GLfloat) g * inv255f,
-                     (GLfloat) b * inv255f,
-                     (GLfloat) a * inv255f);
-        data->clear_r = renderer->r;
-        data->clear_g = renderer->g;
-        data->clear_b = renderer->b;
-        data->clear_a = renderer->a;
-    }
+    *(verts++) = minx;
+    *(verts++) = miny;
+    *(verts++) = maxx;
+    *(verts++) = miny;
+    *(verts++) = minx;
+    *(verts++) = maxy;
+    *(verts++) = maxx;
+    *(verts++) = maxy;
 
-    if (renderer->clipping_enabled) {
-        data->glDisable(GL_SCISSOR_TEST);
-    }
+    *(verts++) = minu;
+    *(verts++) = minv;
+    *(verts++) = maxu;
+    *(verts++) = minv;
+    *(verts++) = minu;
+    *(verts++) = maxv;
+    *(verts++) = maxu;
+    *(verts++) = maxv;
 
-    data->glClear(GL_COLOR_BUFFER_BIT);
-
-    if (renderer->clipping_enabled) {
-        data->glEnable(GL_SCISSOR_TEST);
-    }
-
     return 0;
 }
 
-static void
-GLES2_SetBlendMode(GLES2_DriverContext *data, SDL_BlendMode blendMode)
+static int
+GLES2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+                        const SDL_Rect * srcquad, const SDL_FRect * dstrect,
+                        const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
 {
-    if (blendMode != data->current.blendMode) {
-        if (blendMode == SDL_BLENDMODE_NONE) {
-            data->glDisable(GL_BLEND);
-        } else {
-            data->glEnable(GL_BLEND);
-            data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)),
-                                      GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)),
-                                      GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)),
-                                      GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode)));
-            data->glBlendEquationSeparate(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)),
-                                          GetBlendEquation(SDL_GetBlendModeAlphaOperation(blendMode)));
-        }
-        data->current.blendMode = blendMode;
+    /* render expects cos value - 1 (see GLES2_VertexSrc_Default_) */
+    const float radian_angle = (float)(M_PI * (360.0 - angle) / 180.0);
+    const GLfloat s = (GLfloat) SDL_sin(radian_angle);
+    const GLfloat c = (GLfloat) SDL_cos(radian_angle) - 1.0f;
+    const GLfloat centerx = center->x + dstrect->x;
+    const GLfloat centery = center->y + dstrect->y;
+    GLfloat minx, miny, maxx, maxy;
+    GLfloat minu, maxu, minv, maxv;
+    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 32 * sizeof (GLfloat), 0, &cmd->data.draw.first);
+
+    if (!verts) {
+        return -1;
     }
-}
 
-static void
-GLES2_SetTexCoords(GLES2_DriverContext * data, SDL_bool enabled)
-{
-    if (enabled != data->current.tex_coords) {
-        if (enabled) {
-            data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
-        } else {
-            data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
-        }
-        data->current.tex_coords = enabled;
+    if (flip & SDL_FLIP_HORIZONTAL) {
+        minx = dstrect->x + dstrect->w;
+        maxx = dstrect->x;
+    } else {
+        minx = dstrect->x;
+        maxx = dstrect->x + dstrect->w;
     }
-}
 
-static int
-GLES2_SetDrawingState(SDL_Renderer * renderer)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLES2_ProgramCacheEntry *program;
-    Uint8 r, g, b, a;
+    if (flip & SDL_FLIP_VERTICAL) {
+        miny = dstrect->y + dstrect->h;
+        maxy = dstrect->y;
+    } else {
+        miny = dstrect->y;
+        maxy = dstrect->y + dstrect->h;
+    }
 
-    GLES2_ActivateRenderer(renderer);
+    minu = ((GLfloat) srcquad->x) / ((GLfloat) texture->w);
+    maxu = ((GLfloat) (srcquad->x + srcquad->w)) / ((GLfloat) texture->w);
+    minv = ((GLfloat) srcquad->y) / ((GLfloat) texture->h);
+    maxv = ((GLfloat) (srcquad->y + srcquad->h)) / ((GLfloat) texture->h);
 
-    GLES2_SetBlendMode(data, renderer->blendMode);
 
-    GLES2_SetTexCoords(data, SDL_FALSE);
+    cmd->data.draw.count = 1;
 
-    /* Activate an appropriate shader and set the projection matrix */
-    if (GLES2_SelectProgram(renderer, GLES2_IMAGESOURCE_SOLID, 0, 0) < 0) {
-        return -1;
-    }
+    *(verts++) = minx;
+    *(verts++) = miny;
+    *(verts++) = maxx;
+    *(verts++) = miny;
+    *(verts++) = minx;
+    *(verts++) = maxy;
+    *(verts++) = maxx;
+    *(verts++) = maxy;
 
-    /* Select the color to draw with */
-    g = renderer->g;
-    a = renderer->a;
+    *(verts++) = minu;
+    *(verts++) = minv;
+    *(verts++) = maxu;
+    *(verts++) = minv;
+    *(verts++) = minu;
+    *(verts++) = maxv;
+    *(verts++) = maxu;
+    *(verts++) = maxv;
 
-    if (renderer->target &&
-         (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 ||
-         renderer->target->format == SDL_PIXELFORMAT_RGB888)) {
-        r = renderer->b;
-        b = renderer->r;
-     } else {
-        r = renderer->r;
-        b = renderer->b;
-     }
+    *(verts++) = s;
+    *(verts++) = c;
+    *(verts++) = s;
+    *(verts++) = c;
+    *(verts++) = s;
+    *(verts++) = c;
+    *(verts++) = s;
+    *(verts++) = c;
 
-    program = data->current_program;
-    if (!CompareColors(program->color_r, program->color_g, program->color_b, program->color_a, r, g, b, a)) {
-        /* Select the color to draw with */
-        data->glUniform4f(program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255f);
-        program->color_r = r;
-        program->color_g = g;
-        program->color_b = b;
-        program->color_a = a;
-    }
+    *(verts++) = centerx;
+    *(verts++) = centery;
+    *(verts++) = centerx;
+    *(verts++) = centery;
+    *(verts++) = centerx;
+    *(verts++) = centery;
+    *(verts++) = centerx;
+    *(verts++) = centery;
 
     return 0;
 }
 
 static int
-GLES2_UpdateVertexBuffer(SDL_Renderer *renderer, GLES2_Attribute attr,
-                         const void *vertexData, size_t dataSizeInBytes)
+SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_ImageSource imgsrc)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+    const SDL_bool was_copy_ex = data->drawstate.is_copy_ex;
+    const SDL_bool is_copy_ex = (cmd->command == SDL_RENDERCMD_COPY_EX);
+    SDL_Texture *texture = cmd->data.draw.texture;
+    const SDL_BlendMode blend = cmd->data.draw.blend;
+    GLES2_ProgramCacheEntry *program;
 
-#if !SDL_GLES2_USE_VBOS
-    data->glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, vertexData);
-#else
-    if (!data->vertex_buffers[attr]) {
-        data->glGenBuffers(1, &data->vertex_buffers[attr]);
+    SDL_assert((texture != NULL) == (imgsrc != GLES2_IMAGESOURCE_SOLID));
+
+    if (data->drawstate.viewport_dirty) {
+        const SDL_Rect *viewport = &data->drawstate.viewport;
+        data->glViewport(viewport->x,
+                         data->drawstate.target ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
+                         viewport->w, viewport->h);
+        if (viewport->w && viewport->h) {
+            data->drawstate.projection[0][0] = 2.0f / viewport->w;
+            data->drawstate.projection[1][1] = (data->drawstate.target ? 2.0f : -2.0f) / viewport->h;
+            data->drawstate.projection[3][1] = data->drawstate.target ? -1.0f : 1.0f;
+        }
+        data->drawstate.viewport_dirty = SDL_FALSE;
     }
 
-    data->glBindBuffer(GL_ARRAY_BUFFER, data->vertex_buffers[attr]);
+    if (data->drawstate.cliprect_enabled_dirty) {
+        if (!data->drawstate.cliprect_enabled) {
+            data->glDisable(GL_SCISSOR_TEST);
+        } else {
+            data->glEnable(GL_SCISSOR_TEST);
+        }
+        data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
+    }
 
-    if (data->vertex_buffer_size[attr] < dataSizeInBytes) {
-        data->glBufferData(GL_ARRAY_BUFFER, dataSizeInBytes, vertexData, GL_STREAM_DRAW);
-        data->vertex_buffer_size[attr] = dataSizeInBytes;
-    } else {
-        data->glBufferSubData(GL_ARRAY_BUFFER, 0, dataSizeInBytes, vertexData);
+    if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
+        const SDL_Rect *viewport = &data->drawstate.viewport;
+        const SDL_Rect *rect = &data->drawstate.cliprect;
+        data->glScissor(viewport->x + rect->x,
+                        data->drawstate.target ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
+                        rect->w, rect->h);
+        data->drawstate.cliprect_dirty = SDL_FALSE;
     }
 
-    data->glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, 0);
-#endif
+    if (texture != data->drawstate.texture) {
+        if ((texture != NULL) != data->drawstate.texturing) {
+            if (texture == NULL) {
+                data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
+                data->drawstate.texturing = SDL_FALSE;
+            } else {
+                data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
+                data->drawstate.texturing = SDL_TRUE;
+            }
+        }
 
-    return 0;
-}
+        if (texture) {
+            GLES2_TextureData *tdata = (GLES2_TextureData *) texture->driverdata;
+            if (tdata->yuv) {
+                data->glActiveTexture(GL_TEXTURE2);
+                data->glBindTexture(tdata->texture_type, tdata->texture_v);
 
-static int
-GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLfloat *vertices;
-    int idx;
+                data->glActiveTexture(GL_TEXTURE1);
+                data->glBindTexture(tdata->texture_type, tdata->texture_u);
 
-    if (GLES2_SetDrawingState(renderer) < 0) {
-        return -1;
-    }
+                data->glActiveTexture(GL_TEXTURE0);
+            } else if (tdata->nv12) {
+                data->glActiveTexture(GL_TEXTURE1);
+                data->glBindTexture(tdata->texture_type, tdata->texture_u);
 
-    /* Emit the specified vertices as points */
-    vertices = SDL_stack_alloc(GLfloat, count * 2);
-    for (idx = 0; idx < count; ++idx) {
-        GLfloat x = points[idx].x + 0.5f;
-        GLfloat y = points[idx].y + 0.5f;
+                data->glActiveTexture(GL_TEXTURE0);
+            }
+            data->glBindTexture(tdata->texture_type, tdata->texture);
+        }
 
-        vertices[idx * 2] = x;
-        vertices[(idx * 2) + 1] = y;
+        data->drawstate.texture = texture;
     }
-    /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
-    GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, count * 2 * sizeof(GLfloat));
-    data->glDrawArrays(GL_POINTS, 0, count);
-    SDL_stack_free(vertices);
-    return 0;
-}
 
-static int
-GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLfloat *vertices;
-    int idx;
+    if (texture) {
+        data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 8)));
+    }
 
-    if (GLES2_SetDrawingState(renderer) < 0) {
+    if (GLES2_SelectProgram(data, imgsrc, texture ? texture->w : 0, texture ? texture->h : 0) < 0) {
         return -1;
     }
 
-    /* Emit a line strip including the specified vertices */
-    vertices = SDL_stack_alloc(GLfloat, count * 2);
-    for (idx = 0; idx < count; ++idx) {
-        GLfloat x = points[idx].x + 0.5f;
-        GLfloat y = points[idx].y + 0.5f;
+    program = data->drawstate.program;
 
-        vertices[idx * 2] = x;
-        vertices[(idx * 2) + 1] = y;
+    if (program->uniform_locations[GLES2_UNIFORM_PROJECTION] != -1) {
+        if (SDL_memcmp(program->projection, data->drawstate.projection, sizeof (data->drawstate.projection)) != 0) {
+            data->glUniformMatrix4fv(program->uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (GLfloat *)data->drawstate.projection);
+            SDL_memcpy(program->projection, data->drawstate.projection, sizeof (data->drawstate.projection));
+        }
     }
-    /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
-    GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, count * 2 * sizeof(GLfloat));
-    data->glDrawArrays(GL_LINE_STRIP, 0, count);
 
-    /* We need to close the endpoint of the line */
-    if (count == 2 ||
-        points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
-        data->glDrawArrays(GL_POINTS, count-1, 1);
+    if (program->uniform_locations[GLES2_UNIFORM_COLOR] != -1) {
+        if (data->drawstate.color != program->color) {
+            const Uint8 r = (data->drawstate.color >> 16) & 0xFF;
+            const Uint8 g = (data->drawstate.color >> 8) & 0xFF;
+            const Uint8 b = (data->drawstate.color >> 0) & 0xFF;
+            const Uint8 a = (data->drawstate.color >> 24) & 0xFF;
+            data->glUniform4f(program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255f);
+            program->color = data->drawstate.color;
+        }
     }
-    SDL_stack_free(vertices);
 
-    return GL_CheckError("", renderer);
-}
+    if (blend != data->drawstate.blend) {
+        if (blend == SDL_BLENDMODE_NONE) {
+            data->glDisable(GL_BLEND);
+        } else {
+            data->glEnable(GL_BLEND);
+            data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
+                                      GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)),
+                                      GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)),
+                                      GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
+            data->glBlendEquationSeparate(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)),
+                                          GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend)));
+        }
+        data->drawstate.blend = blend;
+    }
 
-static int
-GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLfloat vertices[8];
-    int idx;
+    /* all drawing commands use this */
+    data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) cmd->data.draw.first);
 
-    if (GLES2_SetDrawingState(renderer) < 0) {
-        return -1;
+    if (is_copy_ex != was_copy_ex) {
+        if (is_copy_ex) {
+            data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_ANGLE);
+            data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_CENTER);
+        } else {
+            data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_ANGLE);
+            data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_CENTER);
+        }
+        data->drawstate.is_copy_ex = is_copy_ex;
     }
 
-    /* Emit a line loop for each rectangle */
-    for (idx = 0; idx < count; ++idx) {
-        const SDL_FRect *rect = &rects[idx];
-
-        GLfloat xMin = rect->x;
-        GLfloat xMax = (rect->x + rect->w);
-        GLfloat yMin = rect->y;
-        GLfloat yMax = (rect->y + rect->h);
-
-        vertices[0] = xMin;
-        vertices[1] = yMin;
-        vertices[2] = xMax;
-        vertices[3] = yMin;
-        vertices[4] = xMin;
-        vertices[5] = yMax;
-        vertices[6] = xMax;
-        vertices[7] = yMax;
-        /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
-        GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
-        data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+    if (is_copy_ex) {
+        data->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 16)));
+        data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 24)));
     }
-    return GL_CheckError("", renderer);
+
+    return 0;
 }
 
 static int
-GLES2_SetupCopy(SDL_Renderer *renderer, SDL_Texture *texture)
+SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+    GLES2_RenderData *data = (GLES2_RenderData *) renderer->driverdata;
     GLES2_ImageSource sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
-    GLES2_ProgramCacheEntry *program;
-    Uint8 r, g, b, a;
+    SDL_Texture *texture = cmd->data.draw.texture;
 
-    /* Activate an appropriate shader and set the projection matrix */
+    /* Pick an appropriate shader */
     if (renderer->target) {
         /* Check if we need to do color mapping between the source and render target textures */
         if (renderer->target->format != texture->format) {
@@ -1764,178 +1192,617 @@
         }
     }
 
-    if (GLES2_SelectProgram(renderer, sourceType, texture->w, texture->h) < 0) {
+    return SetDrawState(data, cmd, sourceType);
+}
+
+static int
+GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
+{
+    GLES2_RenderData *data = (GLES2_RenderData *) renderer->driverdata;
+    const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
+    const int vboidx = data->current_vertex_buffer;
+    const GLuint vbo = data->vertex_buffers[vboidx];
+    size_t i;
+
+    if (GLES2_ActivateRenderer(renderer) < 0) {
         return -1;
     }
 
-    /* Select the target texture */
-    if (tdata->yuv) {
-        data->glActiveTexture(GL_TEXTURE2);
-        data->glBindTexture(tdata->texture_type, tdata->texture_v);
+    data->drawstate.target = renderer->target;
+    if (!data->drawstate.target) {
+        SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
+    }
 
-        data->glActiveTexture(GL_TEXTURE1);
-        data->glBindTexture(tdata->texture_type, tdata->texture_u);
-
-        data->glActiveTexture(GL_TEXTURE0);
+    /* upload the new VBO data for this set of commands. */
+    data->glBindBuffer(GL_ARRAY_BUFFER, vbo);
+    if (data->vertex_buffer_size[vboidx] < vertsize) {
+        data->glBufferData(GL_ARRAY_BUFFER, vertsize, vertices, GL_STREAM_DRAW);
+        data->vertex_buffer_size[vboidx] = vertsize;
+    } else {
+        data->glBufferSubData(GL_ARRAY_BUFFER, 0, vertsize, vertices);
     }
-    if (tdata->nv12) {
-        data->glActiveTexture(GL_TEXTURE1);
-        data->glBindTexture(tdata->texture_type, tdata->texture_u);
 
-        data->glActiveTexture(GL_TEXTURE0);
+    /* cycle through a few VBOs so the GL has some time with the data before we replace it. */
+    data->current_vertex_buffer++;
+    if (data->current_vertex_buffer >= SDL_arraysize(data->vertex_buffers)) {
+        data->current_vertex_buffer = 0;
     }
-    data->glBindTexture(tdata->texture_type, tdata->texture);
 
-    /* Configure color modulation */
-    g = texture->g;
-    a = texture->a;
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_SETDRAWCOLOR: {
+                const Uint8 r = colorswap ? cmd->data.color.b : cmd->data.color.r;
+                const Uint8 g = cmd->data.color.g;
+                const Uint8 b = colorswap ? cmd->data.color.r : cmd->data.color.b;
+                const Uint8 a = cmd->data.color.a;
+                data->drawstate.color = ((a << 24) | (r << 16) | (g << 8) | b);
+                break;
+            }
 
-    if (renderer->target &&
-        (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 ||
-         renderer->target->format == SDL_PIXELFORMAT_RGB888)) {
-        r = texture->b;
-        b = texture->r;
-    } else {
-        r = texture->r;
-        b = texture->b;
-    }
+            case SDL_RENDERCMD_SETVIEWPORT: {
+                SDL_Rect *viewport = &data->drawstate.viewport;
+                if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
+                    data->drawstate.viewport_dirty = SDL_TRUE;
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_SETCLIPRECT: {
+                const SDL_Rect *rect = &cmd->data.cliprect.rect;
+                if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
+                    data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
+                    data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                }
+
+                if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
+                    data->drawstate.cliprect_dirty = SDL_TRUE;
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_CLEAR: {
+                const Uint8 r = colorswap ? cmd->data.color.b : cmd->data.color.r;
+                const Uint8 g = cmd->data.color.g;
+                const Uint8 b = colorswap ? cmd->data.color.r : cmd->data.color.b;
+                const Uint8 a = cmd->data.color.a;
+                const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
+                if (color != data->drawstate.clear_color) {
+                    const GLfloat fr = ((GLfloat) r) * inv255f;
+                    const GLfloat fg = ((GLfloat) g) * inv255f;
+                    const GLfloat fb = ((GLfloat) b) * inv255f;
+                    const GLfloat fa = ((GLfloat) a) * inv255f;
+                    data->glClearColor(fr, fg, fb, fa);
+                    data->drawstate.clear_color = color;
+                }
+
+                if (data->drawstate.cliprect_enabled) {
+                    data->glDisable(GL_SCISSOR_TEST);
+                    data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                }
+
+                data->glClear(GL_COLOR_BUFFER_BIT);
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_POINTS: {
+                if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) {
+                    data->glDrawArrays(GL_POINTS, 0, (GLsizei) cmd->data.draw.count);
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_LINES: {
+                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const size_t count = cmd->data.draw.count;
+                if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) {
+                    if (count > 2 && (verts[0] == verts[(count-1)*2]) && (verts[1] == verts[(count*2)-1])) {
+                        /* GL_LINE_LOOP takes care of the final segment */
+                        data->glDrawArrays(GL_LINE_LOOP, 0, (GLsizei) (count - 1));
+                    } else {
+                        data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) count);
+                        /* We need to close the endpoint of the line */
+                        data->glDrawArrays(GL_POINTS, (GLsizei) (count - 1), 1);
+                    }
+                }
+                break;
+            }
 
-    program = data->current_program;
+            case SDL_RENDERCMD_FILL_RECTS: {
+                const size_t count = cmd->data.draw.count;
+                size_t offset = 0;
+                if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) {
+                    for (i = 0; i < count; ++i, offset += 4) {
+                        data->glDrawArrays(GL_TRIANGLE_STRIP, (GLsizei) offset, 4);
+                    }
+                }
+                break;
+            }
 
-    if (!CompareColors(program->modulation_r, program->modulation_g, program->modulation_b, program->modulation_a, r, g, b, a)) {
-        data->glUniform4f(program->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255f);
-        program->modulation_r = r;
-        program->modulation_g = g;
-        program->modulation_b = b;
-        program->modulation_a = a;
+            case SDL_RENDERCMD_COPY:
+            case SDL_RENDERCMD_COPY_EX: {
+                if (SetCopyState(renderer, cmd) == 0) {
+                    data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_NO_OP:
+                break;
+        }
+
+        cmd = cmd->next;
     }
 
-    /* Configure texture blending */
-    GLES2_SetBlendMode(data, texture->blendMode);
+    return GL_CheckError("", renderer);
+}
 
-    GLES2_SetTexCoords(data, SDL_TRUE);
-    return 0;
+static void
+GLES2_DestroyRenderer(SDL_Renderer *renderer)
+{
+    GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
+
+    /* Deallocate everything */
+    if (data) {
+        GLES2_ActivateRenderer(renderer);
+
+        {
+            GLES2_ShaderCacheEntry *entry;
+            GLES2_ShaderCacheEntry *next;
+            entry = data->shader_cache.head;
+            while (entry) {
+                data->glDeleteShader(entry->id);
+                next = entry->next;
+                SDL_free(entry);
+                entry = next;
+            }
+        }
+        {
+            GLES2_ProgramCacheEntry *entry;
+            GLES2_ProgramCacheEntry *next;
+            entry = data->program_cache.head;
+            while (entry) {
+                data->glDeleteProgram(entry->id);
+                next = entry->next;
+                SDL_free(entry);
+                entry = next;
+            }
+        }
+
+        if (data->context) {
+            while (data->framebuffers) {
+                GLES2_FBOList *nextnode = data->framebuffers->next;
+                data->glDeleteFramebuffers(1, &data->framebuffers->FBO);
+                GL_CheckError("", renderer);
+                SDL_free(data->framebuffers);
+                data->framebuffers = nextnode;
+            }
+
+            data->glDeleteBuffers(SDL_arraysize(data->vertex_buffers), data->vertex_buffers);
+            GL_CheckError("", renderer);
+
+            SDL_GL_DeleteContext(data->context);
+        }
+
+        SDL_free(data->shader_formats);
+        SDL_free(data);
+    }
+    SDL_free(renderer);
 }
 
 static int
-GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
-                 const SDL_FRect *dstrect)
+GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLfloat vertices[8];
-    GLfloat texCoords[8];
+    GLES2_RenderData *renderdata = (GLES2_RenderData *)renderer->driverdata;
+    GLES2_TextureData *data;
+    GLenum format;
+    GLenum type;
+    GLenum scaleMode;
 
     GLES2_ActivateRenderer(renderer);
 
-    if (GLES2_SetupCopy(renderer, texture) < 0) {
+    renderdata->drawstate.texture = NULL;  /* we trash this state. */
+
+    /* Determine the corresponding GLES texture format params */
+    switch (texture->format)
+    {
+    case SDL_PIXELFORMAT_ARGB8888:
+    case SDL_PIXELFORMAT_ABGR8888:
+    case SDL_PIXELFORMAT_RGB888:
+    case SDL_PIXELFORMAT_BGR888:
+        format = GL_RGBA;
+        type = GL_UNSIGNED_BYTE;
+        break;
+    case SDL_PIXELFORMAT_IYUV:
+    case SDL_PIXELFORMAT_YV12:
+    case SDL_PIXELFORMAT_NV12:
+    case SDL_PIXELFORMAT_NV21:
+        format = GL_LUMINANCE;
+        type = GL_UNSIGNED_BYTE;
+        break;
+#ifdef GL_TEXTURE_EXTERNAL_OES
+    case SDL_PIXELFORMAT_EXTERNAL_OES:
+        format = GL_NONE;
+        type = GL_NONE;
+        break;
+#endif
+    default:
+        return SDL_SetError("Texture format not supported");
+    }
+
+    if (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES &&
+        texture->access != SDL_TEXTUREACCESS_STATIC) {
+        return SDL_SetError("Unsupported texture access for SDL_PIXELFORMAT_EXTERNAL_OES");
+    }
+
+    /* Allocate a texture struct */
+    data = (GLES2_TextureData *)SDL_calloc(1, sizeof(GLES2_TextureData));
+    if (!data) {
+        return SDL_OutOfMemory();
+    }
+    data->texture = 0;
+#ifdef GL_TEXTURE_EXTERNAL_OES
+    data->texture_type = (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES) ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
+#else
+    data->texture_type = GL_TEXTURE_2D;
+#endif
+    data->pixel_format = format;
+    data->pixel_type = type;
+    data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
+    data->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21));
+    data->texture_u = 0;
+    data->texture_v = 0;
+    scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
+
+    /* Allocate a blob for image renderdata */
+    if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
+        size_t size;
+        data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
+        size = texture->h * data->pitch;
+        if (data->yuv) {
+            /* Need to add size for the U and V planes */
+            size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
+        } else if (data->nv12) {
+            /* Need to add size for the U/V plane */
+            size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
+        }
+        data->pixel_data = SDL_calloc(1, size);
+        if (!data->pixel_data) {
+            SDL_free(data);
+            return SDL_OutOfMemory();
+        }
+    }
+
+    /* Allocate the texture */
+    GL_CheckError("", renderer);
+
+    if (data->yuv) {
+        renderdata->glGenTextures(1, &data->texture_v);
+        if (GL_CheckError("glGenTexures()", renderer) < 0) {
+            return -1;
+        }
+        renderdata->glActiveTexture(GL_TEXTURE2);
+        renderdata->glBindTexture(data->texture_type, data->texture_v);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+        renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
+
+        renderdata->glGenTextures(1, &data->texture_u);
+        if (GL_CheckError("glGenTexures()", renderer) < 0) {
+            return -1;
+        }
+        renderdata->glActiveTexture(GL_TEXTURE1);
+        renderdata->glBindTexture(data->texture_type, data->texture_u);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+        renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
+        if (GL_CheckError("glTexImage2D()", renderer) < 0) {
+            return -1;
+        }
+    } else if (data->nv12) {
+        renderdata->glGenTextures(1, &data->texture_u);
+        if (GL_CheckError("glGenTexures()", renderer) < 0) {
+            return -1;
+        }
+        renderdata->glActiveTexture(GL_TEXTURE1);
+        renderdata->glBindTexture(data->texture_type, data->texture_u);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+        renderdata->glTexImage2D(data->texture_type, 0, GL_LUMINANCE_ALPHA, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
+        if (GL_CheckError("glTexImage2D()", renderer) < 0) {
+            return -1;
+        }
+    }
+
+    renderdata->glGenTextures(1, &data->texture);
+    if (GL_CheckError("glGenTexures()", renderer) < 0) {
         return -1;
     }
+    texture->driverdata = data;
+    renderdata->glActiveTexture(GL_TEXTURE0);
+    renderdata->glBindTexture(data->texture_type, data->texture);
+    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
+    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
+    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    if (texture->format != SDL_PIXELFORMAT_EXTERNAL_OES) {
+        renderdata->glTexImage2D(data->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
+        if (GL_CheckError("glTexImage2D()", renderer) < 0) {
+            return -1;
+        }
+    }
 
-    /* Emit the textured quad */
-    vertices[0] = dstrect->x;
-    vertices[1] = dstrect->y;
-    vertices[2] = (dstrect->x + dstrect->w);
-    vertices[3] = dstrect->y;
-    vertices[4] = dstrect->x;
-    vertices[5] = (dstrect->y + dstrect->h);
-    vertices[6] = (dstrect->x + dstrect->w);
-    vertices[7] = (dstrect->y + dstrect->h);
-    /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
-    GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
-    texCoords[0] = srcrect->x / (GLfloat)texture->w;
-    texCoords[1] = srcrect->y / (GLfloat)texture->h;
-    texCoords[2] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
-    texCoords[3] = srcrect->y / (GLfloat)texture->h;
-    texCoords[4] = srcrect->x / (GLfloat)texture->w;
-    texCoords[5] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
-    texCoords[6] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
-    texCoords[7] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
-    /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);*/
-    GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_TEXCOORD, texCoords, 8 * sizeof(GLfloat));
-    data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+    if (texture->access == SDL_TEXTUREACCESS_TARGET) {
+       data->fbo = GLES2_GetFBO(renderer->driverdata, texture->w, texture->h);
+    } else {
+       data->fbo = NULL;
+    }
 
     return GL_CheckError("", renderer);
 }
 
 static int
-GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
-                 const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, GLint pitch, GLint bpp)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
-    GLfloat vertices[8];
-    GLfloat texCoords[8];
-    GLfloat translate[8];
-    GLfloat fAngle[8];
-    GLfloat tmp;
-    float radian_angle;
+    Uint8 *blob = NULL;
+    Uint8 *src;
+    int src_pitch;
+    int y;
 
+    if ((width == 0) || (height == 0) || (bpp == 0)) {
+        return 0;  /* nothing to do */
+    }
+
+    /* Reformat the texture data into a tightly packed array */
+    src_pitch = width * bpp;
+    src = (Uint8 *)pixels;
+    if (pitch != src_pitch) {
+        blob = (Uint8 *)SDL_malloc(src_pitch * height);
+        if (!blob) {
+            return SDL_OutOfMemory();
+        }
+        src = blob;
+        for (y = 0; y < height; ++y)
+        {
+            SDL_memcpy(src, pixels, src_pitch);
+            src += src_pitch;
+            pixels = (Uint8 *)pixels + pitch;
+        }
+        src = blob;
+    }
+
+    data->glTexSubImage2D(target, 0, xoffset, yoffset, width, height, format, type, src);
+    if (blob) {
+        SDL_free(blob);
+    }
+    return 0;
+}
+
+static int
+GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
+                    const void *pixels, int pitch)
+{
+    GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
+    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+
     GLES2_ActivateRenderer(renderer);
 
-    if (GLES2_SetupCopy(renderer, texture) < 0) {
-        return -1;
+    /* Bail out if we're supposed to update an empty rectangle */
+    if (rect->w <= 0 || rect->h <= 0) {
+        return 0;
     }
 
-    data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_CENTER);
-    data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
+    data->drawstate.texture = NULL;  /* we trash this state. */
 
-    radian_angle = (float)(M_PI * (360.0 - angle) / 180.0);
-    fAngle[0] = fAngle[2] = fAngle[4] = fAngle[6] = (GLfloat)SDL_sin(radian_angle);
-    /* render expects cos value - 1 (see GLES2_VertexSrc_Default_) */
-    fAngle[1] = fAngle[3] = fAngle[5] = fAngle[7] = (GLfloat)SDL_cos(radian_angle) - 1.0f;
-    /* Calculate the center of rotation */
-    translate[0] = translate[2] = translate[4] = translate[6] = (center->x + dstrect->x);
-    translate[1] = translate[3] = translate[5] = translate[7] = (center->y + dstrect->y);
+    /* Create a texture subimage with the supplied data */
+    data->glBindTexture(tdata->texture_type, tdata->texture);
+    GLES2_TexSubImage2D(data, tdata->texture_type,
+                    rect->x,
+                    rect->y,
+                    rect->w,
+                    rect->h,
+                    tdata->pixel_format,
+                    tdata->pixel_type,
+                    pixels, pitch, SDL_BYTESPERPIXEL(texture->format));
 
-    /* Emit the textured quad */
-    vertices[0] = dstrect->x;
-    vertices[1] = dstrect->y;
-    vertices[2] = (dstrect->x + dstrect->w);
-    vertices[3] = dstrect->y;
-    vertices[4] = dstrect->x;
-    vertices[5] = (dstrect->y + dstrect->h);
-    vertices[6] = (dstrect->x + dstrect->w);
-    vertices[7] = (dstrect->y + dstrect->h);
-    if (flip & SDL_FLIP_HORIZONTAL) {
-        tmp = vertices[0];
-        vertices[0] = vertices[4] = vertices[2];
-        vertices[2] = vertices[6] = tmp;
+    if (tdata->yuv) {
+        /* Skip to the correct offset into the next texture */
+        pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
+        if (texture->format == SDL_PIXELFORMAT_YV12) {
+            data->glBindTexture(tdata->texture_type, tdata->texture_v);
+        } else {
+            data->glBindTexture(tdata->texture_type, tdata->texture_u);
+        }
+        GLES2_TexSubImage2D(data, tdata->texture_type,
+                rect->x / 2,
+                rect->y / 2,
+                (rect->w + 1) / 2,
+                (rect->h + 1) / 2,
+                tdata->pixel_format,
+                tdata->pixel_type,
+                pixels, (pitch + 1) / 2, 1);
+
+
+        /* Skip to the correct offset into the next texture */
+        pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1)/2));
+        if (texture->format == SDL_PIXELFORMAT_YV12) {
+            data->glBindTexture(tdata->texture_type, tdata->texture_u);
+        } else {
+            data->glBindTexture(tdata->texture_type, tdata->texture_v);
+        }
+        GLES2_TexSubImage2D(data, tdata->texture_type,
+                rect->x / 2,
+                rect->y / 2,
+                (rect->w + 1) / 2,
+                (rect->h + 1) / 2,
+                tdata->pixel_format,
+                tdata->pixel_type,
+                pixels, (pitch + 1) / 2, 1);
+    } else if (tdata->nv12) {
+        /* Skip to the correct offset into the next texture */
+        pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
+        data->glBindTexture(tdata->texture_type, tdata->texture_u);
+        GLES2_TexSubImage2D(data, tdata->texture_type,
+                rect->x / 2,
+                rect->y / 2,
+                (rect->w + 1) / 2,
+                (rect->h + 1) / 2,
+                GL_LUMINANCE_ALPHA,
+                GL_UNSIGNED_BYTE,
+                pixels, 2 * ((pitch + 1) / 2), 2);
     }
-    if (flip & SDL_FLIP_VERTICAL) {
-        tmp = vertices[1];
-        vertices[1] = vertices[3] = vertices[5];
-        vertices[5] = vertices[7] = tmp;
+
+    return GL_CheckError("glTexSubImage2D()", renderer);
+}
+
+static int
+GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+                    const SDL_Rect * rect,
+                    const Uint8 *Yplane, int Ypitch,
+                    const Uint8 *Uplane, int Upitch,
+                    const Uint8 *Vplane, int Vpitch)
+{
+    GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
+    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+
+    GLES2_ActivateRenderer(renderer);
+
+    /* Bail out if we're supposed to update an empty rectangle */
+    if (rect->w <= 0 || rect->h <= 0) {
+        return 0;
     }
 
-    /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 1, GL_FLOAT, GL_FALSE, 0, &fAngle);
-    data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, translate);
-    data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);*/
+    data->drawstate.texture = NULL;  /* we trash this state. */
 
-    GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_ANGLE, fAngle, 8 * sizeof(GLfloat));
-    GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_CENTER, translate, 8 * sizeof(GLfloat));
-    GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_POSITION, vertices, 8 * sizeof(GLfloat));
+    data->glBindTexture(tdata->texture_type, tdata->texture_v);
+    GLES2_TexSubImage2D(data, tdata->texture_type,
+                    rect->x / 2,
+                    rect->y / 2,
+                    (rect->w + 1) / 2,
+                    (rect->h + 1) / 2,
+                    tdata->pixel_format,
+                    tdata->pixel_type,
+                    Vplane, Vpitch, 1);
 
-    texCoords[0] = srcrect->x / (GLfloat)texture->w;
-    texCoords[1] = srcrect->y / (GLfloat)texture->h;
-    texCoords[2] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
-    texCoords[3] = srcrect->y / (GLfloat)texture->h;
-    texCoords[4] = srcrect->x / (GLfloat)texture->w;
-    texCoords[5] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
-    texCoords[6] = (srcrect->x + srcrect->w) / (GLfloat)texture->w;
-    texCoords[7] = (srcrect->y + srcrect->h) / (GLfloat)texture->h;
-    /*data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, texCoords);*/
-    GLES2_UpdateVertexBuffer(renderer, GLES2_ATTRIBUTE_TEXCOORD, texCoords, 8 * sizeof(GLfloat));
-    data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-    data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_CENTER);
-    data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
+    data->glBindTexture(tdata->texture_type, tdata->texture_u);
+    GLES2_TexSubImage2D(data, tdata->texture_type,
+                    rect->x / 2,
+                    rect->y / 2,
+                    (rect->w + 1) / 2,
+                    (rect->h + 1) / 2,
+                    tdata->pixel_format,
+                    tdata->pixel_type,
+                    Uplane, Upitch, 1);
 
-    return GL_CheckError("", renderer);
+    data->glBindTexture(tdata->texture_type, tdata->texture);
+    GLES2_TexSubImage2D(data, tdata->texture_type,
+                    rect->x,
+                    rect->y,
+                    rect->w,
+                    rect->h,
+                    tdata->pixel_format,
+                    tdata->pixel_type,
+                    Yplane, Ypitch, 1);
+
+    return GL_CheckError("glTexSubImage2D()", renderer);
 }
 
 static int
+GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
+                  void **pixels, int *pitch)
+{
+    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+
+    /* Retrieve the buffer/pitch for the specified region */
+    *pixels = (Uint8 *)tdata->pixel_data +
+              (tdata->pitch * rect->y) +
+              (rect->x * SDL_BYTESPERPIXEL(texture->format));
+    *pitch = tdata->pitch;
+
+    return 0;
+}
+
+static void
+GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+    SDL_Rect rect;
+
+    /* We do whole texture updates, at least for now */
+    rect.x = 0;
+    rect.y = 0;
+    rect.w = texture->w;
+    rect.h = texture->h;
+    GLES2_UpdateTexture(renderer, texture, &rect, tdata->pixel_data, tdata->pitch);
+}
+
+static int
+GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    GLES2_RenderData *data = (GLES2_RenderData *) renderer->driverdata;
+    GLES2_TextureData *texturedata = NULL;
+    GLenum status;
+
+    data->drawstate.viewport_dirty = SDL_TRUE;
+
+    if (texture == NULL) {
+        data->glBindFramebuffer(GL_FRAMEBUFFER, data->window_framebuffer);
+    } else {
+        texturedata = (GLES2_TextureData *) texture->driverdata;
+        data->glBindFramebuffer(GL_FRAMEBUFFER, texturedata->fbo->FBO);
+        /* TODO: check if texture pixel format allows this operation */
+        data->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texturedata->texture_type, texturedata->texture, 0);
+        /* Check FBO status */
+        status = data->glCheckFramebufferStatus(GL_FRAMEBUFFER);
+        if (status != GL_FRAMEBUFFER_COMPLETE) {
+            return SDL_SetError("glFramebufferTexture2D() failed");
+        }
+    }
+    return 0;
+}
+
+static void
+GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
+{
+    GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
+    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
+
+    GLES2_ActivateRenderer(renderer);
+
+    if (data->drawstate.texture == texture) {
+        data->drawstate.texture = NULL;
+    }
+    if (data->drawstate.target == texture) {
+        data->drawstate.target = NULL;
+    }
+
+    /* Destroy the texture */
+    if (tdata) {
+        data->glDeleteTextures(1, &tdata->texture);
+        if (tdata->texture_v) {
+            data->glDeleteTextures(1, &tdata->texture_v);
+        }
+        if (tdata->texture_u) {
+            data->glDeleteTextures(1, &tdata->texture_u);
+        }
+        SDL_free(tdata->pixel_data);
+        SDL_free(tdata);
+        texture->driverdata = NULL;
+    }
+}
+
+static int
 GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                     Uint32 pixel_format, void * pixels, int pitch)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+    GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
     Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
     size_t buflen;
     void *temp_pixels;
@@ -1944,8 +1811,6 @@
     int w, h, length, rows;
     int status;
 
-    GLES2_ActivateRenderer(renderer);
-
     temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
     buflen = (size_t) (rect->h * temp_pitch);
     if (buflen == 0) {
@@ -1967,10 +1832,11 @@
 
     /* Flip the rows to be top-down if necessary */
     if (!renderer->target) {
+        SDL_bool isstack;
         length = rect->w * SDL_BYTESPERPIXEL(temp_format);
         src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
         dst = (Uint8*)temp_pixels;
-        tmp = SDL_stack_alloc(Uint8, length);
+        tmp = SDL_small_alloc(Uint8, length, &isstack);
         rows = rect->h / 2;
         while (rows--) {
             SDL_memcpy(tmp, dst, length);
@@ -1979,7 +1845,7 @@
             dst += temp_pitch;
             src -= temp_pitch;
         }
-        SDL_stack_free(tmp);
+        SDL_small_free(tmp, isstack);
     }
 
     status = SDL_ConvertPixels(rect->w, rect->h,
@@ -1993,8 +1859,6 @@
 static void
 GLES2_RenderPresent(SDL_Renderer *renderer)
 {
-    GLES2_ActivateRenderer(renderer);
-
     /* Tell the video driver to swap buffers */
     SDL_GL_SwapWindow(renderer->window);
 }
@@ -2008,11 +1872,12 @@
 
 static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+    GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
     GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
     GLES2_ActivateRenderer(renderer);
 
     data->glBindTexture(texturedata->texture_type, texturedata->texture);
+    data->drawstate.texture = texture;
 
     if (texw) {
         *texw = 1.0;
@@ -2026,11 +1891,12 @@
 
 static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
 {
-    GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
+    GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
     GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata;
     GLES2_ActivateRenderer(renderer);
 
     data->glBindTexture(texturedata->texture_type, 0);
+    data->drawstate.texture = NULL;
 
     return 0;
 }
@@ -2044,40 +1910,12 @@
 #define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
 #endif
 
-static void
-GLES2_ResetState(SDL_Renderer *renderer)
-{
-    GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
 
-    if (SDL_CurrentContext == data->context) {
-        GLES2_UpdateViewport(renderer);
-    } else {
-        GLES2_ActivateRenderer(renderer);
-    }
-
-    data->current.blendMode = SDL_BLENDMODE_INVALID;
-    data->current.tex_coords = SDL_FALSE;
-
-    data->glActiveTexture(GL_TEXTURE0);
-    data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
-    data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
-    data->glClearColor((GLfloat) data->clear_r * inv255f,
-                        (GLfloat) data->clear_g * inv255f,
-                        (GLfloat) data->clear_b * inv255f,
-                        (GLfloat) data->clear_a * inv255f);
-
-    data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
-    data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
-
-    GL_CheckError("", renderer);
-}
-
 static SDL_Renderer *
 GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
 {
     SDL_Renderer *renderer;
-    GLES2_DriverContext *data;
+    GLES2_RenderData *data;
     GLint nFormats;
 #ifndef ZUNE_HD
     GLboolean hasCompiler;
@@ -2099,6 +1937,7 @@
     }
 
     window_flags = SDL_GetWindowFlags(window);
+
     /* OpenGL ES 3.0 is a superset of OpenGL ES 2.0 */
     if (!(window_flags & SDL_WINDOW_OPENGL) ||
         profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major < RENDERER_CONTEXT_MAJOR) {
@@ -2120,9 +1959,9 @@
         goto error;
     }
 
-    data = (GLES2_DriverContext *)SDL_calloc(1, sizeof(GLES2_DriverContext));
+    data = (GLES2_RenderData *)SDL_calloc(1, sizeof(GLES2_RenderData));
     if (!data) {
-        GLES2_DestroyRenderer(renderer);
+        SDL_free(renderer);
         SDL_OutOfMemory();
         goto error;
     }
@@ -2134,16 +1973,21 @@
     /* Create an OpenGL ES 2.0 context */
     data->context = SDL_GL_CreateContext(window);
     if (!data->context) {
-        GLES2_DestroyRenderer(renderer);
+        SDL_free(renderer);
+        SDL_free(data);
         goto error;
     }
     if (SDL_GL_MakeCurrent(window, data->context) < 0) {
-        GLES2_DestroyRenderer(renderer);
+        SDL_GL_DeleteContext(data->context);
+        SDL_free(renderer);
+        SDL_free(data);
         goto error;
     }
 
     if (GLES2_LoadFunctions(data) < 0) {
-        GLES2_DestroyRenderer(renderer);
+        SDL_GL_DeleteContext(data->context);
+        SDL_free(renderer);
+        SDL_free(data);
         goto error;
     }
 
@@ -2204,6 +2048,9 @@
     }
 #endif /* ZUNE_HD */
 
+    /* we keep a few of these and cycle through them, so data can live for a few frames. */
+    data->glGenBuffers(SDL_arraysize(data->vertex_buffers), data->vertex_buffers);
+
     data->framebuffers = NULL;
     data->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &window_framebuffer);
     data->window_framebuffer = (GLuint)window_framebuffer;
@@ -2218,14 +2065,14 @@
     renderer->LockTexture         = GLES2_LockTexture;
     renderer->UnlockTexture       = GLES2_UnlockTexture;
     renderer->SetRenderTarget     = GLES2_SetRenderTarget;
-    renderer->UpdateViewport      = GLES2_UpdateViewport;
-    renderer->UpdateClipRect      = GLES2_UpdateClipRect;
-    renderer->RenderClear         = GLES2_RenderClear;
-    renderer->RenderDrawPoints    = GLES2_RenderDrawPoints;
-    renderer->RenderDrawLines     = GLES2_RenderDrawLines;
-    renderer->RenderFillRects     = GLES2_RenderFillRects;
-    renderer->RenderCopy          = GLES2_RenderCopy;
-    renderer->RenderCopyEx        = GLES2_RenderCopyEx;
+    renderer->QueueSetViewport    = GLES2_QueueSetViewport;
+    renderer->QueueSetDrawColor   = GLES2_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
+    renderer->QueueDrawPoints     = GLES2_QueueDrawPoints;
+    renderer->QueueDrawLines      = GLES2_QueueDrawPoints;  /* lines and points queue vertices the same way. */
+    renderer->QueueFillRects      = GLES2_QueueFillRects;
+    renderer->QueueCopy           = GLES2_QueueCopy;
+    renderer->QueueCopyEx         = GLES2_QueueCopyEx;
+    renderer->RunCommandQueue     = GLES2_RunCommandQueue;
     renderer->RenderReadPixels    = GLES2_RenderReadPixels;
     renderer->RenderPresent       = GLES2_RenderPresent;
     renderer->DestroyTexture      = GLES2_DestroyTexture;
@@ -2241,8 +2088,24 @@
     renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_EXTERNAL_OES;
 #endif
 
-    GLES2_ResetState(renderer);
+    /* Set up parameters for rendering */
+    data->glActiveTexture(GL_TEXTURE0);
+    data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
+    data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 
+    data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
+    data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
+
+    data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+
+    data->drawstate.blend = SDL_BLENDMODE_INVALID;
+    data->drawstate.color = 0xFFFFFFFF;
+    data->drawstate.clear_color = 0xFFFFFFFF;
+    data->drawstate.projection[3][0] = -1.0f;
+    data->drawstate.projection[3][3] = 1.0f;
+
+    GL_CheckError("", renderer);
+
     return renderer;
 
 error:
@@ -2255,6 +2118,23 @@
     }
     return NULL;
 }
+
+SDL_RenderDriver GLES2_RenderDriver = {
+    GLES2_CreateRenderer,
+    {
+        "opengles2",
+        (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
+        4,
+        {
+        SDL_PIXELFORMAT_ARGB8888,
+        SDL_PIXELFORMAT_ABGR8888,
+        SDL_PIXELFORMAT_RGB888,
+        SDL_PIXELFORMAT_BGR888
+        },
+        0,
+        0
+    }
+};
 
 #endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
 
--- a/external/SDL2/src/render/opengles2/SDL_shaders_gles2.c
+++ b/external/SDL2/src/render/opengles2/SDL_shaders_gles2.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -69,13 +69,13 @@
 static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
     precision mediump float; \
     uniform sampler2D u_texture; \
-    uniform vec4 u_modulation; \
+    uniform vec4 u_color; \
     varying vec2 v_texCoord; \
     \
     void main() \
     { \
         gl_FragColor = texture2D(u_texture, v_texCoord); \
-        gl_FragColor *= u_modulation; \
+        gl_FragColor *= u_color; \
     } \
 ";
 
@@ -83,7 +83,7 @@
 static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
     precision mediump float; \
     uniform sampler2D u_texture; \
-    uniform vec4 u_modulation; \
+    uniform vec4 u_color; \
     varying vec2 v_texCoord; \
     \
     void main() \
@@ -92,7 +92,7 @@
         gl_FragColor = abgr; \
         gl_FragColor.r = abgr.b; \
         gl_FragColor.b = abgr.r; \
-        gl_FragColor *= u_modulation; \
+        gl_FragColor *= u_color; \
     } \
 ";
 
@@ -100,7 +100,7 @@
 static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
     precision mediump float; \
     uniform sampler2D u_texture; \
-    uniform vec4 u_modulation; \
+    uniform vec4 u_color; \
     varying vec2 v_texCoord; \
     \
     void main() \
@@ -110,7 +110,7 @@
         gl_FragColor.r = abgr.b; \
         gl_FragColor.b = abgr.r; \
         gl_FragColor.a = 1.0; \
-        gl_FragColor *= u_modulation; \
+        gl_FragColor *= u_color; \
     } \
 ";
 
@@ -118,7 +118,7 @@
 static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \
     precision mediump float; \
     uniform sampler2D u_texture; \
-    uniform vec4 u_modulation; \
+    uniform vec4 u_color; \
     varying vec2 v_texCoord; \
     \
     void main() \
@@ -126,7 +126,7 @@
         vec4 abgr = texture2D(u_texture, v_texCoord); \
         gl_FragColor = abgr; \
         gl_FragColor.a = 1.0; \
-        gl_FragColor *= u_modulation; \
+        gl_FragColor *= u_color; \
     } \
 ";
 
@@ -163,7 +163,7 @@
 "uniform sampler2D u_texture;\n"                                \
 "uniform sampler2D u_texture_u;\n"                              \
 "uniform sampler2D u_texture_v;\n"                              \
-"uniform vec4 u_modulation;\n"                                  \
+"uniform vec4 u_color;\n"                                  \
 "varying vec2 v_texCoord;\n"                                    \
 "\n"                                                            \
 
@@ -185,7 +185,7 @@
 "\n"                                                            \
 "    // That was easy. :) \n"                                   \
 "    gl_FragColor = vec4(rgb, 1);\n"                            \
-"    gl_FragColor *= u_modulation;\n"                           \
+"    gl_FragColor *= u_color;\n"                           \
 "}"                                                             \
 
 #define NV12_SHADER_BODY                                        \
@@ -205,7 +205,7 @@
 "\n"                                                            \
 "    // That was easy. :) \n"                                   \
 "    gl_FragColor = vec4(rgb, 1);\n"                            \
-"    gl_FragColor *= u_modulation;\n"                           \
+"    gl_FragColor *= u_color;\n"                           \
 "}"                                                             \
 
 #define NV21_SHADER_BODY                                        \
@@ -225,7 +225,7 @@
 "\n"                                                            \
 "    // That was easy. :) \n"                                   \
 "    gl_FragColor = vec4(rgb, 1);\n"                            \
-"    gl_FragColor *= u_modulation;\n"                           \
+"    gl_FragColor *= u_color;\n"                           \
 "}"                                                             \
 
 /* YUV to ABGR conversion */
@@ -284,13 +284,13 @@
     #extension GL_OES_EGL_image_external : require\n\
     precision mediump float; \
     uniform samplerExternalOES u_texture; \
-    uniform vec4 u_modulation; \
+    uniform vec4 u_color; \
     varying vec2 v_texCoord; \
     \
     void main() \
     { \
         gl_FragColor = texture2D(u_texture, v_texCoord); \
-        gl_FragColor *= u_modulation; \
+        gl_FragColor *= u_color; \
     } \
 ";
 
--- a/external/SDL2/src/render/opengles2/SDL_shaders_gles2.h
+++ b/external/SDL2/src/render/opengles2/SDL_shaders_gles2.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/psp/SDL_render_psp.c
+++ b/external/SDL2/src/render/psp/SDL_render_psp.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -23,6 +23,7 @@
 #if SDL_VIDEO_RENDER_PSP
 
 #include "SDL_hints.h"
+#include "SDL_assert.h"
 #include "../SDL_sysrender.h"
 
 #include <pspkernel.h>
@@ -42,74 +43,6 @@
 
 /* PSP renderer implementation, based on the PGE  */
 
-
-extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
-
-
-static SDL_Renderer *PSP_CreateRenderer(SDL_Window * window, Uint32 flags);
-static void PSP_WindowEvent(SDL_Renderer * renderer,
-                             const SDL_WindowEvent *event);
-static int PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int PSP_SetTextureColorMod(SDL_Renderer * renderer,
-                                   SDL_Texture * texture);
-static int PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                              const SDL_Rect * rect, const void *pixels,
-                              int pitch);
-static int PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                            const SDL_Rect * rect, void **pixels, int *pitch);
-static void PSP_UnlockTexture(SDL_Renderer * renderer,
-                               SDL_Texture * texture);
-static int PSP_SetRenderTarget(SDL_Renderer * renderer,
-                                 SDL_Texture * texture);
-static int PSP_UpdateViewport(SDL_Renderer * renderer);
-static int PSP_RenderClear(SDL_Renderer * renderer);
-static int PSP_RenderDrawPoints(SDL_Renderer * renderer,
-                                 const SDL_FPoint * points, int count);
-static int PSP_RenderDrawLines(SDL_Renderer * renderer,
-                                const SDL_FPoint * points, int count);
-static int PSP_RenderFillRects(SDL_Renderer * renderer,
-                                const SDL_FRect * rects, int count);
-static int PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                           const SDL_Rect * srcrect,
-                           const SDL_FRect * dstrect);
-static int PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                    Uint32 pixel_format, void * pixels, int pitch);
-static int PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                         const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                         const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
-static void PSP_RenderPresent(SDL_Renderer * renderer);
-static void PSP_DestroyTexture(SDL_Renderer * renderer,
-                                SDL_Texture * texture);
-static void PSP_DestroyRenderer(SDL_Renderer * renderer);
-
-/*
-SDL_RenderDriver PSP_RenderDriver = {
-    PSP_CreateRenderer,
-    {
-     "PSP",
-     (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
-     1,
-     {SDL_PIXELFORMAT_ABGR8888},
-     0,
-     0}
-};
-*/
-SDL_RenderDriver PSP_RenderDriver = {
-    .CreateRenderer = PSP_CreateRenderer,
-    .info = {
-        .name = "PSP",
-        .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
-        .num_texture_formats = 4,
-        .texture_formats = { [0] = SDL_PIXELFORMAT_BGR565,
-                                                 [1] = SDL_PIXELFORMAT_ABGR1555,
-                                                 [2] = SDL_PIXELFORMAT_ABGR4444,
-                                                 [3] = SDL_PIXELFORMAT_ABGR8888,
-        },
-        .max_texture_width = 512,
-        .max_texture_height = 512,
-     }
-};
-
 #define PSP_SCREEN_WIDTH    480
 #define PSP_SCREEN_HEIGHT   272
 
@@ -169,7 +102,43 @@
 
 } VertTV;
 
+#define PI   3.14159265358979f
 
+#define radToDeg(x) ((x)*180.f/PI)
+#define degToRad(x) ((x)*PI/180.f)
+
+float MathAbs(float x)
+{
+    float result;
+
+    __asm__ volatile (
+        "mtv      %1, S000\n"
+        "vabs.s   S000, S000\n"
+        "mfv      %0, S000\n"
+    : "=r"(result) : "r"(x));
+
+    return result;
+}
+
+void MathSincos(float r, float *s, float *c)
+{
+    __asm__ volatile (
+        "mtv      %2, S002\n"
+        "vcst.s   S003, VFPU_2_PI\n"
+        "vmul.s   S002, S002, S003\n"
+        "vrot.p   C000, S002, [s, c]\n"
+        "mfv      %0, S000\n"
+        "mfv      %1, S001\n"
+    : "=r"(*s), "=r"(*c): "r"(r));
+}
+
+void Swap(float *a, float *b)
+{
+    float n=*a;
+    *a = *b;
+    *b = n;
+}
+
 /* Return next power of 2 */
 static int
 TextureNextPow2(unsigned int w)
@@ -326,123 +295,9 @@
     return 1;
 }
 
-SDL_Renderer *
-PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
-{
-
-    SDL_Renderer *renderer;
-    PSP_RenderData *data;
-        int pixelformat;
-    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
-    if (!renderer) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    data = (PSP_RenderData *) SDL_calloc(1, sizeof(*data));
-    if (!data) {
-        PSP_DestroyRenderer(renderer);
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-
-    renderer->WindowEvent = PSP_WindowEvent;
-    renderer->CreateTexture = PSP_CreateTexture;
-    renderer->SetTextureColorMod = PSP_SetTextureColorMod;
-    renderer->UpdateTexture = PSP_UpdateTexture;
-    renderer->LockTexture = PSP_LockTexture;
-    renderer->UnlockTexture = PSP_UnlockTexture;
-    renderer->SetRenderTarget = PSP_SetRenderTarget;
-    renderer->UpdateViewport = PSP_UpdateViewport;
-    renderer->RenderClear = PSP_RenderClear;
-    renderer->RenderDrawPoints = PSP_RenderDrawPoints;
-    renderer->RenderDrawLines = PSP_RenderDrawLines;
-    renderer->RenderFillRects = PSP_RenderFillRects;
-    renderer->RenderCopy = PSP_RenderCopy;
-    renderer->RenderReadPixels = PSP_RenderReadPixels;
-    renderer->RenderCopyEx = PSP_RenderCopyEx;
-    renderer->RenderPresent = PSP_RenderPresent;
-    renderer->DestroyTexture = PSP_DestroyTexture;
-    renderer->DestroyRenderer = PSP_DestroyRenderer;
-    renderer->info = PSP_RenderDriver.info;
-    renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
-    renderer->driverdata = data;
-    renderer->window = window;
-
-    if (data->initialized != SDL_FALSE)
-        return 0;
-    data->initialized = SDL_TRUE;
-
-    if (flags & SDL_RENDERER_PRESENTVSYNC) {
-        data->vsync = SDL_TRUE;
-    } else {
-        data->vsync = SDL_FALSE;
-    }
-
-    pixelformat=PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window));
-    switch(pixelformat)
-    {
-        case GU_PSM_4444:
-        case GU_PSM_5650:
-        case GU_PSM_5551:
-            data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<1);
-            data->backbuffer =  (unsigned int *)(0);
-            data->bpp = 2;
-            data->psm = pixelformat;
-            break;
-        default:
-            data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<2);
-            data->backbuffer =  (unsigned int *)(0);
-            data->bpp = 4;
-            data->psm = GU_PSM_8888;
-            break;
-    }
-
-    sceGuInit();
-    /* setup GU */
-    sceGuStart(GU_DIRECT, DisplayList);
-    sceGuDrawBuffer(data->psm, data->frontbuffer, PSP_FRAME_BUFFER_WIDTH);
-    sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH);
-
-
-    sceGuOffset(2048 - (PSP_SCREEN_WIDTH>>1), 2048 - (PSP_SCREEN_HEIGHT>>1));
-    sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
-
-    data->frontbuffer = vabsptr(data->frontbuffer);
-    data->backbuffer = vabsptr(data->backbuffer);
-
-    /* Scissoring */
-    sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
-    sceGuEnable(GU_SCISSOR_TEST);
-
-    /* Backface culling */
-    sceGuFrontFace(GU_CCW);
-    sceGuEnable(GU_CULL_FACE);
-
-    /* Texturing */
-    sceGuEnable(GU_TEXTURE_2D);
-    sceGuShadeModel(GU_SMOOTH);
-    sceGuTexWrap(GU_REPEAT, GU_REPEAT);
-
-    /* Blending */
-    sceGuEnable(GU_BLEND);
-    sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
-
-    sceGuTexFilter(GU_LINEAR,GU_LINEAR);
-
-    sceGuFinish();
-    sceGuSync(0,0);
-    sceDisplayWaitVblankStartCB();
-    sceGuDisplay(GU_TRUE);
-
-    return renderer;
-}
-
 static void
 PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
 {
-
 }
 
 
@@ -576,230 +431,100 @@
 static int
 PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 {
-
     return 0;
 }
 
 static int
-PSP_UpdateViewport(SDL_Renderer * renderer)
+PSP_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
 {
-
-    return 0;
+    return 0;  /* nothing to do in this backend. */
 }
 
-
-static void
-PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode)
-{
-    PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
-    if (blendMode != data-> currentBlendMode) {
-        switch (blendMode) {
-        case SDL_BLENDMODE_NONE:
-                sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
-                sceGuDisable(GU_BLEND);
-            break;
-        case SDL_BLENDMODE_BLEND:
-                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
-                sceGuEnable(GU_BLEND);
-                sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
-            break;
-        case SDL_BLENDMODE_ADD:
-                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
-                sceGuEnable(GU_BLEND);
-                sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
-            break;
-        case SDL_BLENDMODE_MOD:
-                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
-                sceGuEnable(GU_BLEND);
-                sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
-            break;
-        }
-        data->currentBlendMode = blendMode;
-    }
-}
-
-
-
 static int
-PSP_RenderClear(SDL_Renderer * renderer)
+PSP_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
 {
-    /* start list */
-    StartDrawing(renderer);
-    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
-    sceGuClearColor(color);
-    sceGuClearDepth(0);
-    sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT|GU_FAST_CLEAR_BIT);
-
-    return 0;
-}
-
-static int
-PSP_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
-                      int count)
-{
-    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+    VertV *verts = (VertV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertV), 4, &cmd->data.draw.first);
     int i;
-    StartDrawing(renderer);
-    VertV* vertices = (VertV*)sceGuGetMemory(count*sizeof(VertV));
 
-    for (i = 0; i < count; ++i) {
-            vertices[i].x = points[i].x;
-            vertices[i].y = points[i].y;
-            vertices[i].z = 0.0f;
+    if (!verts) {
+        return -1;
     }
-    sceGuDisable(GU_TEXTURE_2D);
-    sceGuColor(color);
-    sceGuShadeModel(GU_FLAT);
-    sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
-    sceGuShadeModel(GU_SMOOTH);
-    sceGuEnable(GU_TEXTURE_2D);
 
-    return 0;
-}
+    cmd->data.draw.count = count;
 
-static int
-PSP_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
-                     int count)
-{
-    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
-    int i;
-    StartDrawing(renderer);
-    VertV* vertices = (VertV*)sceGuGetMemory(count*sizeof(VertV));
-
-    for (i = 0; i < count; ++i) {
-            vertices[i].x = points[i].x;
-            vertices[i].y = points[i].y;
-            vertices[i].z = 0.0f;
+    for (i = 0; i < count; i++, verts++, points++) {
+        verts->x = points->x;
+        verts->y = points->y;
+        verts->z = 0.0f;
     }
 
-    sceGuDisable(GU_TEXTURE_2D);
-    sceGuColor(color);
-    sceGuShadeModel(GU_FLAT);
-    sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
-    sceGuShadeModel(GU_SMOOTH);
-    sceGuEnable(GU_TEXTURE_2D);
-
     return 0;
 }
 
 static int
-PSP_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
-                     int count)
+PSP_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
 {
-    int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
+    VertV *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (VertV), 4, &cmd->data.draw.first);
     int i;
-    StartDrawing(renderer);
 
-    for (i = 0; i < count; ++i) {
+    if (!verts) {
+        return -1;
+    }
+
+    cmd->data.draw.count = count;
+    for (i = 0; i < count; i++, rects++) {
         const SDL_FRect *rect = &rects[i];
-        VertV* vertices = (VertV*)sceGuGetMemory((sizeof(VertV)<<1));
-        vertices[0].x = rect->x;
-        vertices[0].y = rect->y;
-        vertices[0].z = 0.0f;
+        verts->x = rect->x;
+        verts->y = rect->y;
+        verts->z = 0.0f;
+        verts++;
 
-        vertices[1].x = rect->x + rect->w;
-        vertices[1].y = rect->y + rect->h;
-        vertices[1].z = 0.0f;
-
-        sceGuDisable(GU_TEXTURE_2D);
-        sceGuColor(color);
-        sceGuShadeModel(GU_FLAT);
-        sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
-        sceGuShadeModel(GU_SMOOTH);
-        sceGuEnable(GU_TEXTURE_2D);
+        verts->x = rect->x + rect->w;
+        verts->y = rect->y + rect->h;
+        verts->z = 0.0f;
+        verts++;
     }
 
     return 0;
 }
 
-
-#define PI   3.14159265358979f
-
-#define radToDeg(x) ((x)*180.f/PI)
-#define degToRad(x) ((x)*PI/180.f)
-
-float MathAbs(float x)
-{
-    float result;
-
-    __asm__ volatile (
-        "mtv      %1, S000\n"
-        "vabs.s   S000, S000\n"
-        "mfv      %0, S000\n"
-    : "=r"(result) : "r"(x));
-
-    return result;
-}
-
-void MathSincos(float r, float *s, float *c)
-{
-    __asm__ volatile (
-        "mtv      %2, S002\n"
-        "vcst.s   S003, VFPU_2_PI\n"
-        "vmul.s   S002, S002, S003\n"
-        "vrot.p   C000, S002, [s, c]\n"
-        "mfv      %0, S000\n"
-        "mfv      %1, S001\n"
-    : "=r"(*s), "=r"(*c): "r"(r));
-}
-
-void Swap(float *a, float *b)
-{
-    float n=*a;
-    *a = *b;
-    *b = n;
-}
-
 static int
-PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+             const SDL_Rect * srcrect, const SDL_FRect * dstrect)
 {
-    float x, y, width, height;
-    float u0, v0, u1, v1;
-    unsigned char alpha;
+    VertTV *verts;
+    const float x = dstrect->x;
+    const float y = dstrect->y;
+    const float width = dstrect->w;
+    const float height = dstrect->h;
 
-    x = dstrect->x;
-    y = dstrect->y;
-    width = dstrect->w;
-    height = dstrect->h;
+    const float u0 = srcrect->x;
+    const float v0 = srcrect->y;
+    const float u1 = srcrect->x + srcrect->w;
+    const float v1 = srcrect->y + srcrect->h;
 
-    u0 = srcrect->x;
-    v0 = srcrect->y;
-    u1 = srcrect->x + srcrect->w;
-    v1 = srcrect->y + srcrect->h;
-
-    alpha = texture->a;
-
-    StartDrawing(renderer);
-    TextureActivate(texture);
-    PSP_SetBlendMode(renderer, renderer->blendMode);
-
-    if(alpha != 255)
-    {
-        sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
-        sceGuColor(GU_RGBA(255, 255, 255, alpha));
-    }else{
-        sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
-        sceGuColor(0xFFFFFFFF);
-    }
-
     if((MathAbs(u1) - MathAbs(u0)) < 64.0f)
     {
-        VertTV* vertices = (VertTV*)sceGuGetMemory((sizeof(VertTV))<<1);
+        verts = (VertTV *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (VertTV), 4, &cmd->data.draw.first);
+        if (!verts) {
+            return -1;
+        }
 
-        vertices[0].u = u0;
-        vertices[0].v = v0;
-        vertices[0].x = x;
-        vertices[0].y = y;
-        vertices[0].z = 0;
+        cmd->data.draw.count = 1;
 
-        vertices[1].u = u1;
-        vertices[1].v = v1;
-        vertices[1].x = x + width;
-        vertices[1].y = y + height;
-        vertices[1].z = 0;
+        verts->u = u0;
+        verts->v = v0;
+        verts->x = x;
+        verts->y = y;
+        verts->z = 0;
+        verts++;
 
-        sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+        verts->u = u1;
+        verts->v = v1;
+        verts->x = x + width;
+        verts->y = y + height;
+        verts->z = 0;
+        verts++;
     }
     else
     {
@@ -806,153 +531,329 @@
         float start, end;
         float curU = u0;
         float curX = x;
-        float endX = x + width;
-        float slice = 64.0f;
+        const float endX = x + width;
+        const float slice = 64.0f;
+        const size_t count = SDL_ceilf(width / slice);
+        size_t i;
         float ustep = (u1 - u0)/width * slice;
 
         if(ustep < 0.0f)
             ustep = -ustep;
 
-        for(start = 0, end = width; start < end; start += slice)
+        cmd->data.draw.count = count;
+
+        verts = (VertTV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertTV), 4, &cmd->data.draw.first);
+        if (!verts) {
+            return -1;
+        }
+
+
+        for(i = 0, start = 0, end = width; i < count; i++, start += slice)
         {
-            VertTV* vertices = (VertTV*)sceGuGetMemory((sizeof(VertTV))<<1);
+            const float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice;
+            const float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep;
 
-            float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice;
-            float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep;
+            SDL_assert(start < end);
 
-            vertices[0].u = curU;
-            vertices[0].v = v0;
-            vertices[0].x = curX;
-            vertices[0].y = y;
-            vertices[0].z = 0;
+            verts->u = curU;
+            verts->v = v0;
+            verts->x = curX;
+            verts->y = y;
+            verts->z = 0;
 
             curU += sourceWidth;
             curX += polyWidth;
 
-            vertices[1].u = curU;
-            vertices[1].v = v1;
-            vertices[1].x = curX;
-            vertices[1].y = (y + height);
-            vertices[1].z = 0;
-
-            sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+            verts->u = curU;
+            verts->v = v1;
+            verts->x = curX;
+            verts->y = (y + height);
+            verts->z = 0;
         }
     }
 
-    if(alpha != 255)
-        sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
     return 0;
 }
 
 static int
-PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                    Uint32 pixel_format, void * pixels, int pitch)
+PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+               const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+               const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+{
+    VertTV *verts = (VertTV *) SDL_AllocateRenderVertices(renderer, 4 * sizeof (VertTV), 4, &cmd->data.draw.first);
+    const float centerx = center->x;
+    const float centery = center->y;
+    const float x = dstrect->x + centerx;
+    const float y = dstrect->y + centery;
+    const float width = dstrect->w - centerx;
+    const float height = dstrect->h - centery;
+    float s, c;
 
+    float u0 = srcrect->x;
+    float v0 = srcrect->y;
+    float u1 = srcrect->x + srcrect->w;
+    float v1 = srcrect->y + srcrect->h;
+
+
+    if (!verts) {
+        return -1;
+    }
+
+    cmd->data.draw.count = 1;
+
+    MathSincos(degToRad(angle), &s, &c);
+
+    const float cw = c * width;
+    const float sw = s * width;
+    const float ch = c * height;
+    const float sh = s * height;
+
+    if (flip & SDL_FLIP_VERTICAL) {
+        Swap(&v0, &v1);
+    }
+
+    if (flip & SDL_FLIP_HORIZONTAL) {
+        Swap(&u0, &u1);
+    }
+
+    verts->u = u0;
+    verts->v = v0;
+    verts->x = x - cw + sh;
+    verts->y = y - sw - ch;
+    verts->z = 0;
+    verts++;
+
+    verts->u = u0;
+    verts->v = v1;
+    verts->x = x - cw - sh;
+    verts->y = y - sw + ch;
+    verts->z = 0;
+    verts++;
+
+    verts->u = u1;
+    verts->v = v1;
+    verts->x = x + cw - sh;
+    verts->y = y + sw + ch;
+    verts->z = 0;
+    verts++;
+
+    verts->u = u1;
+    verts->v = v0;
+    verts->x = x + cw + sh;
+    verts->y = y + sw - ch;
+    verts->z = 0;
+    verts++;
+
+    return 0;
+}
+
+static void
+PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode)
 {
-    return SDL_Unsupported();
+    PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
+    if (blendMode != data-> currentBlendMode) {
+        switch (blendMode) {
+        case SDL_BLENDMODE_NONE:
+                sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+                sceGuDisable(GU_BLEND);
+            break;
+        case SDL_BLENDMODE_BLEND:
+                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+                sceGuEnable(GU_BLEND);
+                sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
+            break;
+        case SDL_BLENDMODE_ADD:
+                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+                sceGuEnable(GU_BLEND);
+                sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
+            break;
+        case SDL_BLENDMODE_MOD:
+                sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
+                sceGuEnable(GU_BLEND);
+                sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
+            break;
+        }
+        data->currentBlendMode = blendMode;
+    }
 }
 
-
 static int
-PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
+PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
 {
-    float x, y, width, height;
-    float u0, v0, u1, v1;
-    unsigned char alpha;
-    float centerx, centery;
+    PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
+    size_t i;
 
-    x = dstrect->x;
-    y = dstrect->y;
-    width = dstrect->w;
-    height = dstrect->h;
+    StartDrawing(renderer);
 
-    u0 = srcrect->x;
-    v0 = srcrect->y;
-    u1 = srcrect->x + srcrect->w;
-    v1 = srcrect->y + srcrect->h;
+    /* note that before the renderer interface change, this would do extrememly small
+       batches with sceGuGetMemory()--a few vertices at a time--and it's not clear that
+       this won't fail if you try to push 100,000 draw calls in a single batch.
+       I don't know what the limits on PSP hardware are. It might be useful to have
+       rendering backends report a reasonable maximum, so the higher level can flush
+       if we appear to be exceeding that. */
+    Uint8 *gpumem = (Uint8 *) sceGuGetMemory(vertsize);
+    if (!gpumem) {
+        return SDL_SetError("Couldn't obtain a %d-byte vertex buffer!", (int) vertsize);
+    }
+    SDL_memcpy(gpumem, vertices, vertsize);
 
-    centerx = center->x;
-    centery = center->y;
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_SETDRAWCOLOR: {
+                break;  /* !!! FIXME: we could cache drawstate like color */
+            }
 
-    alpha = texture->a;
+            case SDL_RENDERCMD_SETVIEWPORT: {
+                SDL_Rect *viewport = &data->drawstate.viewport;
+                if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
+                    data->drawstate.viewport_dirty = SDL_TRUE;
+                }
+                break;
+            }
 
-    StartDrawing(renderer);
-    TextureActivate(texture);
-    PSP_SetBlendMode(renderer, renderer->blendMode);
+            case SDL_RENDERCMD_SETCLIPRECT: {
+                const SDL_Rect *rect = &cmd->data.cliprect.rect;
+                if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
+                    data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
+                    data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                }
+                if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
+                    SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
+                    data->drawstate.cliprect_dirty = SDL_TRUE;
+                }
+                break;
+            }
 
-    if(alpha != 255)
-    {
-        sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
-        sceGuColor(GU_RGBA(255, 255, 255, alpha));
-    }else{
-        sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
-        sceGuColor(0xFFFFFFFF);
-    }
+            case SDL_RENDERCMD_CLEAR: {
+                const Uint8 r = cmd->data.color.r;
+                const Uint8 g = cmd->data.color.g;
+                const Uint8 b = cmd->data.color.b;
+                const Uint8 a = cmd->data.color.a;
+                const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r);
+                /* !!! FIXME: we could cache drawstate like clear color */
+                sceGuClearColor(color);
+                sceGuClearDepth(0);
+                sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT|GU_FAST_CLEAR_BIT);
+                break;
+            }
 
-/*      x += width * 0.5f; */
-/*      y += height * 0.5f; */
-    x += centerx;
-    y += centery;
+            case SDL_RENDERCMD_DRAW_POINTS: {
+                const size_t count = cmd->data.draw.count;
+                const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first);
+                const Uint8 r = cmd->data.draw.r;
+                const Uint8 g = cmd->data.draw.g;
+                const Uint8 b = cmd->data.draw.b;
+                const Uint8 a = cmd->data.draw.a;
+                const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r);
+                /* !!! FIXME: we could cache draw state like color, texturing, etc */
+                sceGuColor(color);
+                sceGuDisable(GU_TEXTURE_2D);
+                sceGuShadeModel(GU_FLAT);
+                sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
+                sceGuShadeModel(GU_SMOOTH);
+                sceGuEnable(GU_TEXTURE_2D);
+                break;
+            }
 
-    float c, s;
+            case SDL_RENDERCMD_DRAW_LINES: {
+                const size_t count = cmd->data.draw.count;
+                const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first);
+                const Uint8 r = cmd->data.draw.r;
+                const Uint8 g = cmd->data.draw.g;
+                const Uint8 b = cmd->data.draw.b;
+                const Uint8 a = cmd->data.draw.a;
+                const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r);
+                /* !!! FIXME: we could cache draw state like color, texturing, etc */
+                sceGuColor(color);
+                sceGuDisable(GU_TEXTURE_2D);
+                sceGuShadeModel(GU_FLAT);
+                sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
+                sceGuShadeModel(GU_SMOOTH);
+                sceGuEnable(GU_TEXTURE_2D);
+                break;
+            }
 
-    MathSincos(degToRad(angle), &s, &c);
+            case SDL_RENDERCMD_FILL_RECTS: {
+                const size_t count = cmd->data.draw.count;
+                const VertV *verts = (VertV *) (gpumem + cmd->data.draw.first);
+                const Uint8 r = cmd->data.draw.r;
+                const Uint8 g = cmd->data.draw.g;
+                const Uint8 b = cmd->data.draw.b;
+                const Uint8 a = cmd->data.draw.a;
+                const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r);
+                /* !!! FIXME: we could cache draw state like color, texturing, etc */
+                sceGuColor(color);
+                sceGuDisable(GU_TEXTURE_2D);
+                sceGuShadeModel(GU_FLAT);
+                sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2 * count, 0, verts);
+                sceGuShadeModel(GU_SMOOTH);
+                sceGuEnable(GU_TEXTURE_2D);
+                break;
+            }
 
-/*      width *= 0.5f; */
-/*      height *= 0.5f; */
-    width  -= centerx;
-    height -= centery;
+            case SDL_RENDERCMD_COPY: {
+                const size_t count = cmd->data.draw.count;
+                const VertTV *verts = (VertTV *) (gpumem + cmd->data.draw.first);
+                const Uint8 alpha = cmd->data.draw.a;
+                TextureActivate(cmd->data.draw.texture);
+                PSP_SetBlendMode(renderer, cmd->data.draw.blend);
 
+                if(alpha != 255) {  /* !!! FIXME: is this right? */
+                    sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+                    sceGuColor(GU_RGBA(255, 255, 255, alpha));
+                } else {
+                    sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+                    sceGuColor(0xFFFFFFFF);
+                }
 
-    float cw = c*width;
-    float sw = s*width;
-    float ch = c*height;
-    float sh = s*height;
+                sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2 * count, 0, verts);
 
-    VertTV* vertices = (VertTV*)sceGuGetMemory(sizeof(VertTV)<<2);
+                if(alpha != 255) {
+                    sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+                }
+                break;
+            }
 
-    vertices[0].u = u0;
-    vertices[0].v = v0;
-    vertices[0].x = x - cw + sh;
-    vertices[0].y = y - sw - ch;
-    vertices[0].z = 0;
+            case SDL_RENDERCMD_COPY_EX: {
+                const VertTV *verts = (VertTV *) (gpumem + cmd->data.draw.first);
+                const Uint8 alpha = cmd->data.draw.a;
+                TextureActivate(cmd->data.draw.texture);
+                PSP_SetBlendMode(renderer, cmd->data.draw.blend);
 
-    vertices[1].u = u0;
-    vertices[1].v = v1;
-    vertices[1].x = x - cw - sh;
-    vertices[1].y = y - sw + ch;
-    vertices[1].z = 0;
+                if(alpha != 255) {  /* !!! FIXME: is this right? */
+                    sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+                    sceGuColor(GU_RGBA(255, 255, 255, alpha));
+                } else {
+                    sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+                    sceGuColor(0xFFFFFFFF);
+                }
 
-    vertices[2].u = u1;
-    vertices[2].v = v1;
-    vertices[2].x = x + cw - sh;
-    vertices[2].y = y + sw + ch;
-    vertices[2].z = 0;
+                sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, verts);
 
-    vertices[3].u = u1;
-    vertices[3].v = v0;
-    vertices[3].x = x + cw + sh;
-    vertices[3].y = y + sw - ch;
-    vertices[3].z = 0;
+                if(alpha != 255) {
+                    sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+                }
+                break;
+            }
 
-    if (flip & SDL_FLIP_VERTICAL) {
-                Swap(&vertices[0].v, &vertices[2].v);
-                Swap(&vertices[1].v, &vertices[3].v);
+            case SDL_RENDERCMD_NO_OP:
+                break;
+        }
+
+        cmd = cmd->next;
     }
-    if (flip & SDL_FLIP_HORIZONTAL) {
-                Swap(&vertices[0].u, &vertices[2].u);
-                Swap(&vertices[1].u, &vertices[3].u);
-    }
 
-    sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, vertices);
-
-    if(alpha != 255)
-        sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
     return 0;
 }
 
+static int
+PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+                    Uint32 pixel_format, void * pixels, int pitch)
+{
+    return SDL_Unsupported();
+}
+
 static void
 PSP_RenderPresent(SDL_Renderer * renderer)
 {
@@ -1009,6 +910,136 @@
     }
     SDL_free(renderer);
 }
+
+SDL_Renderer *
+PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+
+    SDL_Renderer *renderer;
+    PSP_RenderData *data;
+        int pixelformat;
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    data = (PSP_RenderData *) SDL_calloc(1, sizeof(*data));
+    if (!data) {
+        PSP_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+
+    renderer->WindowEvent = PSP_WindowEvent;
+    renderer->CreateTexture = PSP_CreateTexture;
+    renderer->SetTextureColorMod = PSP_SetTextureColorMod;
+    renderer->UpdateTexture = PSP_UpdateTexture;
+    renderer->LockTexture = PSP_LockTexture;
+    renderer->UnlockTexture = PSP_UnlockTexture;
+    renderer->SetRenderTarget = PSP_SetRenderTarget;
+    renderer->QueueSetViewport = PSP_QueueSetViewport;
+    renderer->QueueSetDrawColor = PSP_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
+    renderer->QueueDrawPoints = PSP_QueueDrawPoints;
+    renderer->QueueDrawLines = PSP_QueueDrawPoints;  /* lines and points queue vertices the same way. */
+    renderer->QueueFillRects = PSP_QueueFillRects;
+    renderer->QueueCopy = PSP_QueueCopy;
+    renderer->QueueCopyEx = PSP_QueueCopyEx;
+    renderer->RunCommandQueue = PSP_RunCommandQueue;
+    renderer->RenderReadPixels = PSP_RenderReadPixels;
+    renderer->RenderPresent = PSP_RenderPresent;
+    renderer->DestroyTexture = PSP_DestroyTexture;
+    renderer->DestroyRenderer = PSP_DestroyRenderer;
+    renderer->info = PSP_RenderDriver.info;
+    renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+    renderer->driverdata = data;
+    renderer->window = window;
+
+    if (data->initialized != SDL_FALSE)
+        return 0;
+    data->initialized = SDL_TRUE;
+
+    if (flags & SDL_RENDERER_PRESENTVSYNC) {
+        data->vsync = SDL_TRUE;
+    } else {
+        data->vsync = SDL_FALSE;
+    }
+
+    pixelformat=PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window));
+    switch(pixelformat)
+    {
+        case GU_PSM_4444:
+        case GU_PSM_5650:
+        case GU_PSM_5551:
+            data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<1);
+            data->backbuffer =  (unsigned int *)(0);
+            data->bpp = 2;
+            data->psm = pixelformat;
+            break;
+        default:
+            data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<2);
+            data->backbuffer =  (unsigned int *)(0);
+            data->bpp = 4;
+            data->psm = GU_PSM_8888;
+            break;
+    }
+
+    sceGuInit();
+    /* setup GU */
+    sceGuStart(GU_DIRECT, DisplayList);
+    sceGuDrawBuffer(data->psm, data->frontbuffer, PSP_FRAME_BUFFER_WIDTH);
+    sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH);
+
+
+    sceGuOffset(2048 - (PSP_SCREEN_WIDTH>>1), 2048 - (PSP_SCREEN_HEIGHT>>1));
+    sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+
+    data->frontbuffer = vabsptr(data->frontbuffer);
+    data->backbuffer = vabsptr(data->backbuffer);
+
+    /* Scissoring */
+    sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+    sceGuEnable(GU_SCISSOR_TEST);
+
+    /* Backface culling */
+    sceGuFrontFace(GU_CCW);
+    sceGuEnable(GU_CULL_FACE);
+
+    /* Texturing */
+    sceGuEnable(GU_TEXTURE_2D);
+    sceGuShadeModel(GU_SMOOTH);
+    sceGuTexWrap(GU_REPEAT, GU_REPEAT);
+
+    /* Blending */
+    sceGuEnable(GU_BLEND);
+    sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+
+    sceGuTexFilter(GU_LINEAR,GU_LINEAR);
+
+    sceGuFinish();
+    sceGuSync(0,0);
+    sceDisplayWaitVblankStartCB();
+    sceGuDisplay(GU_TRUE);
+
+    return renderer;
+}
+
+SDL_RenderDriver PSP_RenderDriver = {
+    .CreateRenderer = PSP_CreateRenderer,
+    .info = {
+        .name = "PSP",
+        .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
+        .num_texture_formats = 4,
+        .texture_formats = { [0] = SDL_PIXELFORMAT_BGR565,
+                                                 [1] = SDL_PIXELFORMAT_ABGR1555,
+                                                 [2] = SDL_PIXELFORMAT_ABGR4444,
+                                                 [3] = SDL_PIXELFORMAT_ABGR8888,
+        },
+        .max_texture_width = 512,
+        .max_texture_height = 512,
+     }
+};
 
 #endif /* SDL_VIDEO_RENDER_PSP */
 
--- a/external/SDL2/src/render/software/SDL_blendfillrect.c
+++ b/external/SDL2/src/render/software/SDL_blendfillrect.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_blendfillrect.h
+++ b/external/SDL2/src/render/software/SDL_blendfillrect.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_blendline.c
+++ b/external/SDL2/src/render/software/SDL_blendline.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_blendline.h
+++ b/external/SDL2/src/render/software/SDL_blendline.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_blendpoint.c
+++ b/external/SDL2/src/render/software/SDL_blendpoint.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_blendpoint.h
+++ b/external/SDL2/src/render/software/SDL_blendpoint.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_draw.h
+++ b/external/SDL2/src/render/software/SDL_draw.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_drawline.c
+++ b/external/SDL2/src/render/software/SDL_drawline.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_drawline.h
+++ b/external/SDL2/src/render/software/SDL_drawline.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_drawpoint.c
+++ b/external/SDL2/src/render/software/SDL_drawpoint.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_drawpoint.h
+++ b/external/SDL2/src/render/software/SDL_drawpoint.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_render_sw.c
+++ b/external/SDL2/src/render/software/SDL_render_sw.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -25,6 +25,7 @@
 #include "../SDL_sysrender.h"
 #include "SDL_render_sw_c.h"
 #include "SDL_hints.h"
+#include "SDL_assert.h"
 
 #include "SDL_draw.h"
 #include "SDL_blendfillrect.h"
@@ -36,65 +37,13 @@
 
 /* SDL surface based renderer implementation */
 
-static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
-static void SW_WindowEvent(SDL_Renderer * renderer,
-                           const SDL_WindowEvent *event);
-static int SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
-static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int SW_SetTextureColorMod(SDL_Renderer * renderer,
-                                 SDL_Texture * texture);
-static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
-                                 SDL_Texture * texture);
-static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
-                                  SDL_Texture * texture);
-static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                            const SDL_Rect * rect, const void *pixels,
-                            int pitch);
-static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
-                          const SDL_Rect * rect, void **pixels, int *pitch);
-static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
-static int SW_UpdateViewport(SDL_Renderer * renderer);
-static int SW_UpdateClipRect(SDL_Renderer * renderer);
-static int SW_RenderClear(SDL_Renderer * renderer);
-static int SW_RenderDrawPoints(SDL_Renderer * renderer,
-                               const SDL_FPoint * points, int count);
-static int SW_RenderDrawLines(SDL_Renderer * renderer,
-                              const SDL_FPoint * points, int count);
-static int SW_RenderFillRects(SDL_Renderer * renderer,
-                              const SDL_FRect * rects, int count);
-static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                         const SDL_Rect * srcrect, const SDL_FRect * dstrect);
-static int SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                          const SDL_Rect * srcrect, const SDL_FRect * dstrect,
-                          const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
-static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                               Uint32 format, void * pixels, int pitch);
-static void SW_RenderPresent(SDL_Renderer * renderer);
-static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static void SW_DestroyRenderer(SDL_Renderer * renderer);
+typedef struct
+{
+    const SDL_Rect *viewport;
+    const SDL_Rect *cliprect;
+    SDL_bool surface_cliprect_dirty;
+} SW_DrawStateCache;
 
-
-SDL_RenderDriver SW_RenderDriver = {
-    SW_CreateRenderer,
-    {
-     "software",
-     SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
-     8,
-     {
-      SDL_PIXELFORMAT_ARGB8888,
-      SDL_PIXELFORMAT_ABGR8888,
-      SDL_PIXELFORMAT_RGBA8888,
-      SDL_PIXELFORMAT_BGRA8888,
-      SDL_PIXELFORMAT_RGB888,
-      SDL_PIXELFORMAT_BGR888,
-      SDL_PIXELFORMAT_RGB565,
-      SDL_PIXELFORMAT_RGB555
-     },
-     0,
-     0}
-};
-
 typedef struct
 {
     SDL_Surface *surface;
@@ -114,82 +63,11 @@
         SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
         if (surface) {
             data->surface = data->window = surface;
-
-            SW_UpdateViewport(renderer);
-            SW_UpdateClipRect(renderer);
         }
     }
     return data->surface;
 }
 
-SDL_Renderer *
-SW_CreateRendererForSurface(SDL_Surface * surface)
-{
-    SDL_Renderer *renderer;
-    SW_RenderData *data;
-
-    if (!surface) {
-        SDL_SetError("Can't create renderer for NULL surface");
-        return NULL;
-    }
-
-    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
-    if (!renderer) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
-    if (!data) {
-        SW_DestroyRenderer(renderer);
-        SDL_OutOfMemory();
-        return NULL;
-    }
-    data->surface = surface;
-    data->window = surface;
-
-    renderer->WindowEvent = SW_WindowEvent;
-    renderer->GetOutputSize = SW_GetOutputSize;
-    renderer->CreateTexture = SW_CreateTexture;
-    renderer->SetTextureColorMod = SW_SetTextureColorMod;
-    renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
-    renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
-    renderer->UpdateTexture = SW_UpdateTexture;
-    renderer->LockTexture = SW_LockTexture;
-    renderer->UnlockTexture = SW_UnlockTexture;
-    renderer->SetRenderTarget = SW_SetRenderTarget;
-    renderer->UpdateViewport = SW_UpdateViewport;
-    renderer->UpdateClipRect = SW_UpdateClipRect;
-    renderer->RenderClear = SW_RenderClear;
-    renderer->RenderDrawPoints = SW_RenderDrawPoints;
-    renderer->RenderDrawLines = SW_RenderDrawLines;
-    renderer->RenderFillRects = SW_RenderFillRects;
-    renderer->RenderCopy = SW_RenderCopy;
-    renderer->RenderCopyEx = SW_RenderCopyEx;
-    renderer->RenderReadPixels = SW_RenderReadPixels;
-    renderer->RenderPresent = SW_RenderPresent;
-    renderer->DestroyTexture = SW_DestroyTexture;
-    renderer->DestroyRenderer = SW_DestroyRenderer;
-    renderer->info = SW_RenderDriver.info;
-    renderer->driverdata = data;
-
-    SW_ActivateRenderer(renderer);
-
-    return renderer;
-}
-
-SDL_Renderer *
-SW_CreateRenderer(SDL_Window * window, Uint32 flags)
-{
-    SDL_Surface *surface;
-
-    surface = SDL_GetWindowSurface(window);
-    if (!surface) {
-        return NULL;
-    }
-    return SW_CreateRendererForSurface(surface);
-}
-
 static void
 SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
 {
@@ -204,20 +82,25 @@
 static int
 SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
 {
-    SDL_Surface *surface = SW_ActivateRenderer(renderer);
+    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
 
-    if (surface) {
+    if (data->surface) {
         if (w) {
-            *w = surface->w;
+            *w = data->surface->w;
         }
         if (h) {
-            *h = surface->h;
+            *h = data->surface->h;
         }
         return 0;
-    } else {
-        SDL_SetError("Software renderer doesn't have an output surface");
-        return -1;
     }
+
+    if (renderer->window) {
+        SDL_GetWindowSize(renderer->window, w, h);
+        return 0;
+    }
+
+    SDL_SetError("Software renderer doesn't have an output surface");
+    return -1;
 }
 
 static int
@@ -253,46 +136,6 @@
 }
 
 static int
-SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
-    /* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support
-     * color mod) to avoid potentially frequent RLE encoding/decoding.
-     */
-    if ((texture->r & texture->g & texture->b) != 255) {
-        SDL_SetSurfaceRLE(surface, 0);
-    }
-    return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
-                                  texture->b);
-}
-
-static int
-SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
-    /* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently
-     * disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding.
-     */
-    if (texture->a != 255 && surface->format->Amask) {
-        SDL_SetSurfaceRLE(surface, 0);
-    }
-    return SDL_SetSurfaceAlphaMod(surface, texture->a);
-}
-
-static int
-SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
-    /* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support
-     * them) to avoid potentially frequent RLE encoding/decoding.
-     */
-    if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) {
-        SDL_SetSurfaceRLE(surface, 0);
-    }
-    return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
-}
-
-static int
 SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * rect, const void *pixels, int pitch)
 {
@@ -341,7 +184,7 @@
 {
     SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
 
-    if (texture ) {
+    if (texture) {
         data->surface = (SDL_Surface *) texture->driverdata;
     } else {
         data->surface = data->window;
@@ -350,251 +193,149 @@
 }
 
 static int
-SW_UpdateViewport(SDL_Renderer * renderer)
+SW_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
 {
-    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
-    SDL_Surface *surface = data->surface;
-
-    if (!surface) {
-        /* We'll update the viewport after we recreate the surface */
-        return 0;
-    }
-
-    SDL_SetClipRect(data->surface, &renderer->viewport);
-    return 0;
+    return 0;  /* nothing to do in this backend. */
 }
 
 static int
-SW_UpdateClipRect(SDL_Renderer * renderer)
+SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
 {
-    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
-    SDL_Surface *surface = data->surface;
-    if (surface) {
-        if (renderer->clipping_enabled) {
-            SDL_Rect clip_rect;
-            clip_rect = renderer->clip_rect;
-            clip_rect.x += renderer->viewport.x;
-            clip_rect.y += renderer->viewport.y;
-            SDL_IntersectRect(&renderer->viewport, &clip_rect, &clip_rect);
-            SDL_SetClipRect(surface, &clip_rect);
-        } else {
-            SDL_SetClipRect(surface, &renderer->viewport);
-        }
-    }
-    return 0;
-}
+    SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first);
+    int i;
 
-static int
-SW_RenderClear(SDL_Renderer * renderer)
-{
-    SDL_Surface *surface = SW_ActivateRenderer(renderer);
-    Uint32 color;
-    SDL_Rect clip_rect;
-
-    if (!surface) {
+    if (!verts) {
         return -1;
     }
 
-    color = SDL_MapRGBA(surface->format,
-                        renderer->r, renderer->g, renderer->b, renderer->a);
+    cmd->data.draw.count = count;
 
-    /* By definition the clear ignores the clip rect */
-    clip_rect = surface->clip_rect;
-    SDL_SetClipRect(surface, NULL);
-    SDL_FillRect(surface, NULL, color);
-    SDL_SetClipRect(surface, &clip_rect);
-    return 0;
-}
-
-static int
-SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
-                    int count)
-{
-    SDL_Surface *surface = SW_ActivateRenderer(renderer);
-    SDL_Point *final_points;
-    int i, status;
-
-    if (!surface) {
-        return -1;
-    }
-
-    final_points = SDL_stack_alloc(SDL_Point, count);
-    if (!final_points) {
-        return SDL_OutOfMemory();
-    }
     if (renderer->viewport.x || renderer->viewport.y) {
-        int x = renderer->viewport.x;
-        int y = renderer->viewport.y;
-
-        for (i = 0; i < count; ++i) {
-            final_points[i].x = (int)(x + points[i].x);
-            final_points[i].y = (int)(y + points[i].y);
+        const int x = renderer->viewport.x;
+        const int y = renderer->viewport.y;
+        for (i = 0; i < count; i++, verts++, points++) {
+            verts->x = (int)(x + points->x);
+            verts->y = (int)(y + points->y);
         }
     } else {
-        for (i = 0; i < count; ++i) {
-            final_points[i].x = (int)points[i].x;
-            final_points[i].y = (int)points[i].y;
+        for (i = 0; i < count; i++, verts++, points++) {
+            verts->x = (int)points->x;
+            verts->y = (int)points->y;
         }
     }
 
-    /* Draw the points! */
-    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
-        Uint32 color = SDL_MapRGBA(surface->format,
-                                   renderer->r, renderer->g, renderer->b,
-                                   renderer->a);
-
-        status = SDL_DrawPoints(surface, final_points, count, color);
-    } else {
-        status = SDL_BlendPoints(surface, final_points, count,
-                                renderer->blendMode,
-                                renderer->r, renderer->g, renderer->b,
-                                renderer->a);
-    }
-    SDL_stack_free(final_points);
-
-    return status;
+    return 0;
 }
 
 static int
-SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
-                   int count)
+SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
 {
-    SDL_Surface *surface = SW_ActivateRenderer(renderer);
-    SDL_Point *final_points;
-    int i, status;
+    SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
+    int i;
 
-    if (!surface) {
+    if (!verts) {
         return -1;
     }
 
-    final_points = SDL_stack_alloc(SDL_Point, count);
-    if (!final_points) {
-        return SDL_OutOfMemory();
-    }
+    cmd->data.draw.count = count;
+
     if (renderer->viewport.x || renderer->viewport.y) {
-        int x = renderer->viewport.x;
-        int y = renderer->viewport.y;
+        const int x = renderer->viewport.x;
+        const int y = renderer->viewport.y;
 
-        for (i = 0; i < count; ++i) {
-            final_points[i].x = (int)(x + points[i].x);
-            final_points[i].y = (int)(y + points[i].y);
+        for (i = 0; i < count; i++, verts++, rects++) {
+            verts->x = (int)(x + rects->x);
+            verts->y = (int)(y + rects->y);
+            verts->w = SDL_max((int)rects->w, 1);
+            verts->h = SDL_max((int)rects->h, 1);
         }
     } else {
-        for (i = 0; i < count; ++i) {
-            final_points[i].x = (int)points[i].x;
-            final_points[i].y = (int)points[i].y;
+        for (i = 0; i < count; i++, verts++, rects++) {
+            verts->x = (int)rects->x;
+            verts->y = (int)rects->y;
+            verts->w = SDL_max((int)rects->w, 1);
+            verts->h = SDL_max((int)rects->h, 1);
         }
     }
 
-    /* Draw the lines! */
-    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
-        Uint32 color = SDL_MapRGBA(surface->format,
-                                   renderer->r, renderer->g, renderer->b,
-                                   renderer->a);
-
-        status = SDL_DrawLines(surface, final_points, count, color);
-    } else {
-        status = SDL_BlendLines(surface, final_points, count,
-                                renderer->blendMode,
-                                renderer->r, renderer->g, renderer->b,
-                                renderer->a);
-    }
-    SDL_stack_free(final_points);
-
-    return status;
+    return 0;
 }
 
 static int
-SW_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
+SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+             const SDL_Rect * srcrect, const SDL_FRect * dstrect)
 {
-    SDL_Surface *surface = SW_ActivateRenderer(renderer);
-    SDL_Rect *final_rects;
-    int i, status;
+    SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
 
-    if (!surface) {
+    if (!verts) {
         return -1;
     }
 
-    final_rects = SDL_stack_alloc(SDL_Rect, count);
-    if (!final_rects) {
-        return SDL_OutOfMemory();
-    }
-    if (renderer->viewport.x || renderer->viewport.y) {
-        int x = renderer->viewport.x;
-        int y = renderer->viewport.y;
+    cmd->data.draw.count = 1;
 
-        for (i = 0; i < count; ++i) {
-            final_rects[i].x = (int)(x + rects[i].x);
-            final_rects[i].y = (int)(y + rects[i].y);
-            final_rects[i].w = SDL_max((int)rects[i].w, 1);
-            final_rects[i].h = SDL_max((int)rects[i].h, 1);
-        }
-    } else {
-        for (i = 0; i < count; ++i) {
-            final_rects[i].x = (int)rects[i].x;
-            final_rects[i].y = (int)rects[i].y;
-            final_rects[i].w = SDL_max((int)rects[i].w, 1);
-            final_rects[i].h = SDL_max((int)rects[i].h, 1);
-        }
-    }
+    SDL_memcpy(verts, srcrect, sizeof (SDL_Rect));
+    verts++;
 
-    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
-        Uint32 color = SDL_MapRGBA(surface->format,
-                                   renderer->r, renderer->g, renderer->b,
-                                   renderer->a);
-        status = SDL_FillRects(surface, final_rects, count, color);
+    if (renderer->viewport.x || renderer->viewport.y) {
+        verts->x = (int)(renderer->viewport.x + dstrect->x);
+        verts->y = (int)(renderer->viewport.y + dstrect->y);
     } else {
-        status = SDL_BlendFillRects(surface, final_rects, count,
-                                    renderer->blendMode,
-                                    renderer->r, renderer->g, renderer->b,
-                                    renderer->a);
+        verts->x = (int)dstrect->x;
+        verts->y = (int)dstrect->y;
     }
-    SDL_stack_free(final_rects);
+    verts->w = (int)dstrect->w;
+    verts->h = (int)dstrect->h;
 
-    return status;
+    return 0;
 }
 
+typedef struct CopyExData
+{
+    SDL_Rect srcrect;
+    SDL_Rect dstrect;
+    double angle;
+    SDL_FPoint center;
+    SDL_RendererFlip flip;
+} CopyExData;
+
 static int
-SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-              const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+               const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+               const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
 {
-    SDL_Surface *surface = SW_ActivateRenderer(renderer);
-    SDL_Surface *src = (SDL_Surface *) texture->driverdata;
-    SDL_Rect final_rect;
+    CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first);
 
-    if (!surface) {
+    if (!verts) {
         return -1;
     }
 
+    cmd->data.draw.count = 1;
+
+    SDL_memcpy(&verts->srcrect, srcrect, sizeof (SDL_Rect));
+
     if (renderer->viewport.x || renderer->viewport.y) {
-        final_rect.x = (int)(renderer->viewport.x + dstrect->x);
-        final_rect.y = (int)(renderer->viewport.y + dstrect->y);
+        verts->dstrect.x = (int)(renderer->viewport.x + dstrect->x);
+        verts->dstrect.y = (int)(renderer->viewport.y + dstrect->y);
     } else {
-        final_rect.x = (int)dstrect->x;
-        final_rect.y = (int)dstrect->y;
+        verts->dstrect.x = (int)dstrect->x;
+        verts->dstrect.y = (int)dstrect->y;
     }
-    final_rect.w = (int)dstrect->w;
-    final_rect.h = (int)dstrect->h;
+    verts->dstrect.w = (int)dstrect->w;
+    verts->dstrect.h = (int)dstrect->h;
+    verts->angle = angle;
+    SDL_memcpy(&verts->center, center, sizeof (SDL_FPoint));
+    verts->flip = flip;
 
-    if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) {
-        return SDL_BlitSurface(src, srcrect, surface, &final_rect);
-    } else {
-        /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
-         * to avoid potentially frequent RLE encoding/decoding.
-         */
-        SDL_SetSurfaceRLE(surface, 0);
-        return SDL_BlitScaled(src, srcrect, surface, &final_rect);
-    }
+    return 0;
 }
 
 static int
-SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
-                const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
+                const SDL_Rect * srcrect, const SDL_Rect * final_rect,
                 const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
 {
-    SDL_Surface *surface = SW_ActivateRenderer(renderer);
     SDL_Surface *src = (SDL_Surface *) texture->driverdata;
-    SDL_Rect final_rect, tmp_rect;
+    SDL_Rect tmp_rect;
     SDL_Surface *src_clone, *src_rotated, *src_scaled;
     SDL_Surface *mask = NULL, *mask_rotated = NULL;
     int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
@@ -609,19 +350,10 @@
         return -1;
     }
 
-    if (renderer->viewport.x || renderer->viewport.y) {
-        final_rect.x = (int)(renderer->viewport.x + dstrect->x);
-        final_rect.y = (int)(renderer->viewport.y + dstrect->y);
-    } else {
-        final_rect.x = (int)dstrect->x;
-        final_rect.y = (int)dstrect->y;
-    }
-    final_rect.w = (int)dstrect->w;
-    final_rect.h = (int)dstrect->h;
-
-    tmp_rect = final_rect;
     tmp_rect.x = 0;
     tmp_rect.y = 0;
+    tmp_rect.w = final_rect->w;
+    tmp_rect.h = final_rect->h;
 
     /* It is possible to encounter an RLE encoded surface here and locking it is
      * necessary because this code is going to access the pixel buffer directly.
@@ -653,7 +385,7 @@
     }
 
     /* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
-    if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) {
+    if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) {
         blitRequired = SDL_TRUE;
     }
 
@@ -678,7 +410,7 @@
      * to clear the pixels in the destination surface. The other steps are explained below.
      */
     if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
-        mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
+        mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
                                     0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
         if (mask == NULL) {
             retval = -1;
@@ -692,7 +424,7 @@
      */
     if (!retval && (blitRequired || applyModulation)) {
         SDL_Rect scale_rect = tmp_rect;
-        src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
+        src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
                                           0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
         if (src_scaled == NULL) {
             retval = -1;
@@ -723,32 +455,32 @@
         }
         if (!retval) {
             /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
-            abscenterx = final_rect.x + (int)center->x;
-            abscentery = final_rect.y + (int)center->y;
+            abscenterx = final_rect->x + (int)center->x;
+            abscentery = final_rect->y + (int)center->y;
             /* Compensate the angle inversion to match the behaviour of the other backends */
             sangle = -sangle;
 
             /* Top Left */
-            px = final_rect.x - abscenterx;
-            py = final_rect.y - abscentery;
+            px = final_rect->x - abscenterx;
+            py = final_rect->y - abscentery;
             p1x = px * cangle - py * sangle + abscenterx;
             p1y = px * sangle + py * cangle + abscentery;
 
             /* Top Right */
-            px = final_rect.x + final_rect.w - abscenterx;
-            py = final_rect.y - abscentery;
+            px = final_rect->x + final_rect->w - abscenterx;
+            py = final_rect->y - abscentery;
             p2x = px * cangle - py * sangle + abscenterx;
             p2y = px * sangle + py * cangle + abscentery;
 
             /* Bottom Left */
-            px = final_rect.x - abscenterx;
-            py = final_rect.y + final_rect.h - abscentery;
+            px = final_rect->x - abscenterx;
+            py = final_rect->y + final_rect->h - abscentery;
             p3x = px * cangle - py * sangle + abscenterx;
             p3y = px * sangle + py * cangle + abscentery;
 
             /* Bottom Right */
-            px = final_rect.x + final_rect.w - abscenterx;
-            py = final_rect.y + final_rect.h - abscentery;
+            px = final_rect->x + final_rect->w - abscenterx;
+            py = final_rect->y + final_rect->h - abscentery;
             p4x = px * cangle - py * sangle + abscenterx;
             p4y = px * sangle + py * cangle + abscentery;
 
@@ -824,7 +556,191 @@
     return retval;
 }
 
+static void
+PrepTextureForCopy(const SDL_RenderCommand *cmd)
+{
+    const Uint8 r = cmd->data.draw.r;
+    const Uint8 g = cmd->data.draw.g;
+    const Uint8 b = cmd->data.draw.b;
+    const Uint8 a = cmd->data.draw.a;
+    const SDL_BlendMode blend = cmd->data.draw.blend;
+    SDL_Texture *texture = cmd->data.draw.texture;
+    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+    const SDL_bool colormod = ((r & g & b) != 0xFF);
+    const SDL_bool alphamod = (a != 0xFF);
+    const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD));
+
+    if (colormod || alphamod || blending) {
+        SDL_SetSurfaceRLE(surface, 0);
+    }
+
+    /* !!! FIXME: we can probably avoid some of these calls. */
+    SDL_SetSurfaceColorMod(surface, r, g, b);
+    SDL_SetSurfaceAlphaMod(surface, a);
+    SDL_SetSurfaceBlendMode(surface, blend);
+}
+
+static void
+SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate)
+{
+    if (drawstate->surface_cliprect_dirty) {
+        const SDL_Rect *viewport = drawstate->viewport;
+        const SDL_Rect *cliprect = drawstate->cliprect;
+        SDL_assert(viewport != NULL);  /* the higher level should have forced a SDL_RENDERCMD_SETVIEWPORT */
+
+        if (cliprect != NULL) {
+            SDL_Rect clip_rect;
+            clip_rect.x = cliprect->x + viewport->x;
+            clip_rect.y = cliprect->y + viewport->y;
+            clip_rect.w = cliprect->w;
+            clip_rect.h = cliprect->h;
+            SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
+            SDL_SetClipRect(surface, &clip_rect);
+        } else {
+            SDL_SetClipRect(surface, drawstate->viewport);
+        }
+        drawstate->surface_cliprect_dirty = SDL_FALSE;
+    }
+}
+
 static int
+SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
+{
+    SDL_Surface *surface = SW_ActivateRenderer(renderer);
+    SW_DrawStateCache drawstate;
+
+    if (!surface) {
+        return -1;
+    }
+
+    drawstate.viewport = NULL;
+    drawstate.cliprect = NULL;
+    drawstate.surface_cliprect_dirty = SDL_TRUE;
+
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_SETDRAWCOLOR: {
+                break;  /* Not used in this backend. */
+            }
+
+            case SDL_RENDERCMD_SETVIEWPORT: {
+                drawstate.viewport = &cmd->data.viewport.rect;
+                drawstate.surface_cliprect_dirty = SDL_TRUE;
+                break;
+            }
+
+            case SDL_RENDERCMD_SETCLIPRECT: {
+                drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;                
+                drawstate.surface_cliprect_dirty = SDL_TRUE;
+                break;
+            }
+
+            case SDL_RENDERCMD_CLEAR: {
+                const Uint8 r = cmd->data.color.r;
+                const Uint8 g = cmd->data.color.g;
+                const Uint8 b = cmd->data.color.b;
+                const Uint8 a = cmd->data.color.a;
+                /* By definition the clear ignores the clip rect */
+                SDL_SetClipRect(surface, NULL);
+                SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
+                drawstate.surface_cliprect_dirty = SDL_TRUE;
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_POINTS: {
+                const Uint8 r = cmd->data.draw.r;
+                const Uint8 g = cmd->data.draw.g;
+                const Uint8 b = cmd->data.draw.b;
+                const Uint8 a = cmd->data.draw.a;
+                const int count = (int) cmd->data.draw.count;
+                const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const SDL_BlendMode blend = cmd->data.draw.blend;
+                SetDrawState(surface, &drawstate);
+                if (blend == SDL_BLENDMODE_NONE) {
+                    SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
+                } else {
+                    SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_DRAW_LINES: {
+                const Uint8 r = cmd->data.draw.r;
+                const Uint8 g = cmd->data.draw.g;
+                const Uint8 b = cmd->data.draw.b;
+                const Uint8 a = cmd->data.draw.a;
+                const int count = (int) cmd->data.draw.count;
+                const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const SDL_BlendMode blend = cmd->data.draw.blend;
+                SetDrawState(surface, &drawstate);
+                if (blend == SDL_BLENDMODE_NONE) {
+                    SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
+                } else {
+                    SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_FILL_RECTS: {
+                const Uint8 r = cmd->data.draw.r;
+                const Uint8 g = cmd->data.draw.g;
+                const Uint8 b = cmd->data.draw.b;
+                const Uint8 a = cmd->data.draw.a;
+                const int count = (int) cmd->data.draw.count;
+                const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const SDL_BlendMode blend = cmd->data.draw.blend;
+                SetDrawState(surface, &drawstate);
+                if (blend == SDL_BLENDMODE_NONE) {
+                    SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
+                } else {
+                    SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_COPY: {
+                SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const SDL_Rect *srcrect = verts;
+                SDL_Rect *dstrect = verts + 1;
+                SDL_Texture *texture = cmd->data.draw.texture;
+                SDL_Surface *src = (SDL_Surface *) texture->driverdata;
+
+                SetDrawState(surface, &drawstate);
+
+                PrepTextureForCopy(cmd);
+
+                if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) {
+                    SDL_BlitSurface(src, srcrect, surface, dstrect);
+                } else {
+                    /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
+                     * to avoid potentially frequent RLE encoding/decoding.
+                     */
+                    SDL_SetSurfaceRLE(surface, 0);
+                    SDL_BlitScaled(src, srcrect, surface, dstrect);
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_COPY_EX: {
+                const CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                SetDrawState(surface, &drawstate);
+                PrepTextureForCopy(cmd);
+                SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, &copydata->srcrect,
+                                &copydata->dstrect, copydata->angle, &copydata->center, copydata->flip);
+                break;
+            }
+
+            case SDL_RENDERCMD_NO_OP:
+                break;
+        }
+
+        cmd = cmd->next;
+    }
+
+    return 0;
+}
+
+static int
 SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                     Uint32 format, void * pixels, int pitch)
 {
@@ -881,6 +797,91 @@
     SDL_free(data);
     SDL_free(renderer);
 }
+
+SDL_Renderer *
+SW_CreateRendererForSurface(SDL_Surface * surface)
+{
+    SDL_Renderer *renderer;
+    SW_RenderData *data;
+
+    if (!surface) {
+        SDL_SetError("Can't create renderer for NULL surface");
+        return NULL;
+    }
+
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
+    if (!data) {
+        SW_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    data->surface = surface;
+    data->window = surface;
+
+    renderer->WindowEvent = SW_WindowEvent;
+    renderer->GetOutputSize = SW_GetOutputSize;
+    renderer->CreateTexture = SW_CreateTexture;
+    renderer->UpdateTexture = SW_UpdateTexture;
+    renderer->LockTexture = SW_LockTexture;
+    renderer->UnlockTexture = SW_UnlockTexture;
+    renderer->SetRenderTarget = SW_SetRenderTarget;
+    renderer->QueueSetViewport = SW_QueueSetViewport;
+    renderer->QueueSetDrawColor = SW_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
+    renderer->QueueDrawPoints = SW_QueueDrawPoints;
+    renderer->QueueDrawLines = SW_QueueDrawPoints;  /* lines and points queue vertices the same way. */
+    renderer->QueueFillRects = SW_QueueFillRects;
+    renderer->QueueCopy = SW_QueueCopy;
+    renderer->QueueCopyEx = SW_QueueCopyEx;
+    renderer->RunCommandQueue = SW_RunCommandQueue;
+    renderer->RenderReadPixels = SW_RenderReadPixels;
+    renderer->RenderPresent = SW_RenderPresent;
+    renderer->DestroyTexture = SW_DestroyTexture;
+    renderer->DestroyRenderer = SW_DestroyRenderer;
+    renderer->info = SW_RenderDriver.info;
+    renderer->driverdata = data;
+
+    SW_ActivateRenderer(renderer);
+
+    return renderer;
+}
+
+static SDL_Renderer *
+SW_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    SDL_Surface *surface;
+
+    surface = SDL_GetWindowSurface(window);
+    if (!surface) {
+        return NULL;
+    }
+    return SW_CreateRendererForSurface(surface);
+}
+
+SDL_RenderDriver SW_RenderDriver = {
+    SW_CreateRenderer,
+    {
+     "software",
+     SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
+     8,
+     {
+      SDL_PIXELFORMAT_ARGB8888,
+      SDL_PIXELFORMAT_ABGR8888,
+      SDL_PIXELFORMAT_RGBA8888,
+      SDL_PIXELFORMAT_BGRA8888,
+      SDL_PIXELFORMAT_RGB888,
+      SDL_PIXELFORMAT_BGR888,
+      SDL_PIXELFORMAT_RGB565,
+      SDL_PIXELFORMAT_RGB555
+     },
+     0,
+     0}
+};
 
 #endif /* !SDL_RENDER_DISABLED */
 
--- a/external/SDL2/src/render/software/SDL_render_sw_c.h
+++ b/external/SDL2/src/render/software/SDL_render_sw_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/render/software/SDL_rotate.h
+++ b/external/SDL2/src/render/software/SDL_rotate.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/sensor/SDL_sensor.c
+++ b/external/SDL2/src/sensor/SDL_sensor.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -504,6 +504,10 @@
 {
     int i;
     SDL_Sensor *sensor;
+
+    if (!SDL_WasInit(SDL_INIT_SENSOR)) {
+        return;
+    }
 
     SDL_LockSensors();
 
--- a/external/SDL2/src/sensor/SDL_sensor_c.h
+++ b/external/SDL2/src/sensor/SDL_sensor_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/sensor/SDL_syssensor.h
+++ b/external/SDL2/src/sensor/SDL_syssensor.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/sensor/android/SDL_androidsensor.c
+++ b/external/SDL2/src/sensor/android/SDL_androidsensor.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/sensor/android/SDL_androidsensor.h
+++ b/external/SDL2/src/sensor/android/SDL_androidsensor.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/sensor/coremotion/SDL_coremotionsensor.h
+++ b/external/SDL2/src/sensor/coremotion/SDL_coremotionsensor.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/sensor/coremotion/SDL_coremotionsensor.m
+++ b/external/SDL2/src/sensor/coremotion/SDL_coremotionsensor.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/sensor/dummy/SDL_dummysensor.c
+++ b/external/SDL2/src/sensor/dummy/SDL_dummysensor.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/sensor/dummy/SDL_dummysensor.h
+++ b/external/SDL2/src/sensor/dummy/SDL_dummysensor.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/stdlib/SDL_getenv.c
+++ b/external/SDL2/src/stdlib/SDL_getenv.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/stdlib/SDL_iconv.c
+++ b/external/SDL2/src/stdlib/SDL_iconv.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -37,7 +37,7 @@
    iconv() may or may not use const char ** for the inbuf param.
    If we get this wrong, it's just a warning, so no big deal.
 */
-#if defined(_XGP6) || defined(__APPLE__) || \
+#if defined(_XGP6) || defined(__APPLE__) || defined(__RISCOS__) || \
     defined(__EMSCRIPTEN__) || \
     (defined(__GLIBC__) && ((__GLIBC__ > 2) || (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 2)) || \
     (defined(_NEWLIB_VERSION)))
--- a/external/SDL2/src/stdlib/SDL_malloc.c
+++ b/external/SDL2/src/stdlib/SDL_malloc.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -502,6 +502,14 @@
 #define MMAP_CLEARS 0           /* WINCE and some others apparently don't clear */
 #endif /* WIN32 */
 
+#ifdef __OS2__
+#define INCL_DOS
+#include <os2.h>
+#define HAVE_MMAP 1
+#define HAVE_MORECORE 0
+#define LACKS_SYS_MMAN_H
+#endif  /* __OS2__ */
+
 #if defined(DARWIN) || defined(_DARWIN)
 /* Mac OSX docs advise not to use sbrk; it seems better to use mmap */
 #ifndef HAVE_MORECORE
@@ -1342,7 +1350,7 @@
 #define IS_MMAPPED_BIT       (SIZE_T_ONE)
 #define USE_MMAP_BIT         (SIZE_T_ONE)
 
-#ifndef WIN32
+#if !defined(WIN32) && !defined (__OS2__)
 #define CALL_MUNMAP(a, s)    munmap((a), (s))
 #define MMAP_PROT            (PROT_READ|PROT_WRITE)
 #if !defined(MAP_ANONYMOUS) && defined(MAP_ANON)
@@ -1365,6 +1373,42 @@
 #endif /* MAP_ANONYMOUS */
 
 #define DIRECT_MMAP(s)       CALL_MMAP(s)
+
+#elif defined(__OS2__)
+
+/* OS/2 MMAP via DosAllocMem */
+static void* os2mmap(size_t size) {
+  void* ptr;
+  if (DosAllocMem(&ptr, size, OBJ_ANY|PAG_COMMIT|PAG_READ|PAG_WRITE) &&
+      DosAllocMem(&ptr, size, PAG_COMMIT|PAG_READ|PAG_WRITE))
+    return MFAIL;
+  return ptr;
+}
+
+#define os2direct_mmap(n)     os2mmap(n)
+
+/* This function supports releasing coalesed segments */
+static int os2munmap(void* ptr, size_t size) {
+  while (size) {
+    ULONG ulSize = size;
+    ULONG ulFlags = 0;
+    if (DosQueryMem(ptr, &ulSize, &ulFlags) != 0)
+      return -1;
+    if ((ulFlags & PAG_BASE) == 0 ||(ulFlags & PAG_COMMIT) == 0 ||
+        ulSize > size)
+      return -1;
+    if (DosFreeMem(ptr) != 0)
+      return -1;
+    ptr = ( void * ) ( ( char * ) ptr + ulSize );
+    size -= ulSize;
+  }
+  return 0;
+}
+
+#define CALL_MMAP(s)         os2mmap(s)
+#define CALL_MUNMAP(a, s)    os2munmap((a), (s))
+#define DIRECT_MMAP(s)       os2direct_mmap(s)
+
 #else /* WIN32 */
 
 /* Win32 MMAP via VirtualAlloc */
@@ -1448,7 +1492,7 @@
     unique mparams values are initialized only once.
 */
 
-#ifndef WIN32
+#if !defined(WIN32) && !defined(__OS2__)
 /* By default use posix locks */
 #include <pthread.h>
 #define MLOCK_T pthread_mutex_t
@@ -1462,6 +1506,16 @@
 
 static MLOCK_T magic_init_mutex = PTHREAD_MUTEX_INITIALIZER;
 
+#elif defined(__OS2__)
+#define MLOCK_T HMTX
+#define INITIAL_LOCK(l)      DosCreateMutexSem(0, l, 0, FALSE)
+#define ACQUIRE_LOCK(l)      DosRequestMutexSem(*l, SEM_INDEFINITE_WAIT)
+#define RELEASE_LOCK(l)      DosReleaseMutexSem(*l)
+#if HAVE_MORECORE
+static MLOCK_T morecore_mutex;
+#endif /* HAVE_MORECORE */
+static MLOCK_T magic_init_mutex;
+
 #else /* WIN32 */
 /*
    Because lock-protected regions have bounded times, and there
@@ -2532,10 +2586,15 @@
         }
         RELEASE_MAGIC_INIT_LOCK();
 
-#ifndef WIN32
+#if !defined(WIN32) && !defined(__OS2__)
         mparams.page_size = malloc_getpagesize;
         mparams.granularity = ((DEFAULT_GRANULARITY != 0) ?
                                DEFAULT_GRANULARITY : mparams.page_size);
+#elif defined (__OS2__)
+        /* if low-memory is used, os2munmap() would break
+           if it were anything other than 64k */
+        mparams.page_size = 4096u;
+        mparams.granularity = 65536u;
 #else /* WIN32 */
         {
             SYSTEM_INFO system_info;
--- a/external/SDL2/src/stdlib/SDL_qsort.c
+++ b/external/SDL2/src/stdlib/SDL_qsort.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/stdlib/SDL_stdlib.c
+++ b/external/SDL2/src/stdlib/SDL_stdlib.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/stdlib/SDL_string.c
+++ b/external/SDL2/src/stdlib/SDL_string.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_assert.c
+++ b/external/SDL2/src/test/SDL_test_assert.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_common.c
+++ b/external/SDL2/src/test/SDL_test_common.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,11 +26,22 @@
 
 #include <stdio.h>
 
-#define VIDEO_USAGE \
-"[--video driver] [--renderer driver] [--gldebug] [--info all|video|modes|render|event] [--log all|error|system|audio|video|render|input] [--display N] [--fullscreen | --fullscreen-desktop | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--min-geometry WxH] [--max-geometry WxH] [--logical WxH] [--scale N] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab] [--allow-highdpi]"
+static const char *video_usage[] = {
+    "[--video driver]", "[--renderer driver]", "[--gldebug]",
+    "[--info all|video|modes|render|event]",
+    "[--log all|error|system|audio|video|render|input]", "[--display N]",
+    "[--fullscreen | --fullscreen-desktop | --windows N]", "[--title title]",
+    "[--icon icon.bmp]", "[--center | --position X,Y]", "[--geometry WxH]",
+    "[--min-geometry WxH]", "[--max-geometry WxH]", "[--logical WxH]",
+    "[--scale N]", "[--depth N]", "[--refresh R]", "[--vsync]", "[--noframe]",
+    "[--resize]", "[--minimize]", "[--maximize]", "[--grab]",
+    "[--allow-highdpi]"
+};
 
-#define AUDIO_USAGE \
-"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
+static const char *audio_usage[] = {
+    "[--rate N]", "[--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE]",
+    "[--channels N]", "[--samples N]"
+};
 
 static void SDL_snprintfcat(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... )
 {
@@ -474,21 +485,48 @@
     return 0;
 }
 
-const char *
-SDLTest_CommonUsage(SDLTest_CommonState * state)
+void
+SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options)
 {
-    switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
-    case SDL_INIT_VIDEO:
-        return "[--trackmem] " VIDEO_USAGE;
-    case SDL_INIT_AUDIO:
-        return "[--trackmem] " AUDIO_USAGE;
-    case (SDL_INIT_VIDEO | SDL_INIT_AUDIO):
-        return "[--trackmem] " VIDEO_USAGE " " AUDIO_USAGE;
-    default:
-        return "[--trackmem]";
+    int i;
+
+    SDL_Log("USAGE: %s", argv0);
+    SDL_Log("    %s", "[--trackmem]");
+
+    if (state->flags & SDL_INIT_VIDEO) {
+        for (i = 0; i < SDL_arraysize(video_usage); i++) {
+            SDL_Log("    %s", video_usage[i]);
+        }
     }
+
+    if (state->flags & SDL_INIT_AUDIO) {
+        for (i = 0; i < SDL_arraysize(audio_usage); i++) {
+            SDL_Log("    %s", audio_usage[i]);
+        }
+    }
+
+    if (options) {
+        for (i = 0; options[i] != NULL; i++) {
+            SDL_Log("    %s", options[i]);
+        }
+    }
 }
 
+SDL_bool
+SDLTest_CommonDefaultArgs(SDLTest_CommonState *state, const int argc, char **argv)
+{
+    int i = 1;
+    while (i < argc) {
+        const int consumed = SDLTest_CommonArg(state, i);
+        if (consumed == 0) {
+            SDLTest_CommonLogUsage(state, argv[0], NULL);
+            return SDL_FALSE;
+        }
+        i += consumed;
+    }
+    return SDL_TRUE;
+}
+
 static void
 SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
 {
@@ -999,7 +1037,7 @@
                 }
                 if (state->logical_w && state->logical_h) {
                     SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
-                } else if (state->scale) {
+                } else if (state->scale != 0.) {
                     SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
                 }
                 if (state->verbose & VERBOSE_RENDER) {
--- a/external/SDL2/src/test/SDL_test_compare.c
+++ b/external/SDL2/src/test/SDL_test_compare.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_crc32.c
+++ b/external/SDL2/src/test/SDL_test_crc32.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_font.c
+++ b/external/SDL2/src/test/SDL_test_font.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_fuzzer.c
+++ b/external/SDL2/src/test/SDL_test_fuzzer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_harness.c
+++ b/external/SDL2/src/test/SDL_test_harness.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_imageBlit.c
+++ b/external/SDL2/src/test/SDL_test_imageBlit.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_imageBlitBlend.c
+++ b/external/SDL2/src/test/SDL_test_imageBlitBlend.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_imageFace.c
+++ b/external/SDL2/src/test/SDL_test_imageFace.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_imagePrimitives.c
+++ b/external/SDL2/src/test/SDL_test_imagePrimitives.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_imagePrimitivesBlend.c
+++ b/external/SDL2/src/test/SDL_test_imagePrimitivesBlend.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_log.c
+++ b/external/SDL2/src/test/SDL_test_log.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_md5.c
+++ b/external/SDL2/src/test/SDL_test_md5.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/test/SDL_test_memory.c
+++ b/external/SDL2/src/test/SDL_test_memory.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -109,7 +109,7 @@
             entry->stack[stack_index] = pc;
 
             if (unw_get_proc_name(&cursor, sym, sizeof(sym), &offset) == 0) {
-                snprintf(entry->stack_names[stack_index], sizeof(entry->stack_names[stack_index]), "%s+0x%llx", sym, offset);
+                snprintf(entry->stack_names[stack_index], sizeof(entry->stack_names[stack_index]), "%s+0x%llx", sym, (unsigned long long)offset);
             }
             ++stack_index;
 
--- a/external/SDL2/src/test/SDL_test_random.c
+++ b/external/SDL2/src/test/SDL_test_random.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/SDL_systhread.h
+++ b/external/SDL2/src/thread/SDL_systhread.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/SDL_thread.c
+++ b/external/SDL2/src/thread/SDL_thread.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/SDL_thread_c.h
+++ b/external/SDL2/src/thread/SDL_thread_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/generic/SDL_syscond.c
+++ b/external/SDL2/src/thread/generic/SDL_syscond.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/generic/SDL_sysmutex.c
+++ b/external/SDL2/src/thread/generic/SDL_sysmutex.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/generic/SDL_sysmutex_c.h
+++ b/external/SDL2/src/thread/generic/SDL_sysmutex_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/generic/SDL_syssem.c
+++ b/external/SDL2/src/thread/generic/SDL_syssem.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/generic/SDL_systhread.c
+++ b/external/SDL2/src/thread/generic/SDL_systhread.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/generic/SDL_systhread_c.h
+++ b/external/SDL2/src/thread/generic/SDL_systhread_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/generic/SDL_systls.c
+++ b/external/SDL2/src/thread/generic/SDL_systls.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/psp/SDL_syscond.c
+++ b/external/SDL2/src/thread/psp/SDL_syscond.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/psp/SDL_sysmutex.c
+++ b/external/SDL2/src/thread/psp/SDL_sysmutex.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/psp/SDL_sysmutex_c.h
+++ b/external/SDL2/src/thread/psp/SDL_sysmutex_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/psp/SDL_syssem.c
+++ b/external/SDL2/src/thread/psp/SDL_syssem.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/psp/SDL_systhread.c
+++ b/external/SDL2/src/thread/psp/SDL_systhread.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/psp/SDL_systhread_c.h
+++ b/external/SDL2/src/thread/psp/SDL_systhread_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/pthread/SDL_syscond.c
+++ b/external/SDL2/src/thread/pthread/SDL_syscond.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/pthread/SDL_sysmutex.c
+++ b/external/SDL2/src/thread/pthread/SDL_sysmutex.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/pthread/SDL_sysmutex_c.h
+++ b/external/SDL2/src/thread/pthread/SDL_sysmutex_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/pthread/SDL_syssem.c
+++ b/external/SDL2/src/thread/pthread/SDL_syssem.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/pthread/SDL_systhread.c
+++ b/external/SDL2/src/thread/pthread/SDL_systhread.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -20,6 +20,7 @@
 */
 
 #include "../../SDL_internal.h"
+#include "SDL_system.h"
 
 #include <pthread.h>
 
@@ -183,84 +184,6 @@
 {
     return ((SDL_threadID) pthread_self());
 }
-
-#if __LINUX__
-/* d-bus queries to org.freedesktop.RealtimeKit1. */
-#if SDL_USE_LIBDBUS
-
-#define RTKIT_DBUS_NODE "org.freedesktop.RealtimeKit1"
-#define RTKIT_DBUS_PATH "/org/freedesktop/RealtimeKit1"
-#define RTKIT_DBUS_INTERFACE "org.freedesktop.RealtimeKit1"
-
-static pthread_once_t rtkit_initialize_once = PTHREAD_ONCE_INIT;
-static Sint32 rtkit_min_nice_level = -20;
-
-static void
-rtkit_initialize()
-{
-    SDL_DBusContext *dbus = SDL_DBus_GetContext();
-
-    /* Try getting minimum nice level: this is often greater than PRIO_MIN (-20). */
-    if (!dbus || !SDL_DBus_QueryPropertyOnConnection(dbus->system_conn, RTKIT_DBUS_NODE, RTKIT_DBUS_PATH, RTKIT_DBUS_INTERFACE, "MinNiceLevel",
-                                            DBUS_TYPE_INT32, &rtkit_min_nice_level)) {
-        rtkit_min_nice_level = -20;
-    }
-}
-
-static SDL_bool
-rtkit_setpriority(pid_t thread, int nice_level)
-{
-    Uint64 ui64 = (Uint64)thread;
-    Sint32 si32 = (Sint32)nice_level;
-    SDL_DBusContext *dbus = SDL_DBus_GetContext();
-
-    pthread_once(&rtkit_initialize_once, rtkit_initialize);
-
-    if (si32 < rtkit_min_nice_level)
-        si32 = rtkit_min_nice_level;
-
-    if (!dbus || !SDL_DBus_CallMethodOnConnection(dbus->system_conn,
-            RTKIT_DBUS_NODE, RTKIT_DBUS_PATH, RTKIT_DBUS_INTERFACE, "MakeThreadHighPriority",
-            DBUS_TYPE_UINT64, &ui64, DBUS_TYPE_INT32, &si32, DBUS_TYPE_INVALID,
-            DBUS_TYPE_INVALID)) {
-        return SDL_FALSE;
-    }
-    return SDL_TRUE;
-}
-
-#else
-
-static SDL_bool
-rtkit_setpriority(pid_t thread, int nice_level)
-{
-    return SDL_FALSE;
-}
-
-#endif /* !SDL_USE_LIBDBUS */
-
-int
-SDL_LinuxSetThreadPriority(Sint64 threadID, int priority)
-{
-    if (setpriority(PRIO_PROCESS, (id_t)threadID, priority) < 0) {
-        /* Note that this fails if you're trying to set high priority
-           and you don't have root permission. BUT DON'T RUN AS ROOT!
-
-           You can grant the ability to increase thread priority by
-           running the following command on your application binary:
-               sudo setcap 'cap_sys_nice=eip' <application>
-
-           Let's try setting priority with RealtimeKit...
-
-           README and sample code at:
-             http://git.0pointer.net/rtkit.git
-         */
-        if (rtkit_setpriority((pid_t)threadID, priority) == SDL_FALSE) {
-            return SDL_SetError("setpriority() failed");
-        }
-    }
-    return 0;
-}
-#endif /* __LINUX__ */
 
 int
 SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
--- a/external/SDL2/src/thread/pthread/SDL_systhread_c.h
+++ b/external/SDL2/src/thread/pthread/SDL_systhread_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/pthread/SDL_systls.c
+++ b/external/SDL2/src/thread/pthread/SDL_systls.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/stdcpp/SDL_syscond.cpp
+++ b/external/SDL2/src/thread/stdcpp/SDL_syscond.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/stdcpp/SDL_sysmutex.cpp
+++ b/external/SDL2/src/thread/stdcpp/SDL_sysmutex.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/stdcpp/SDL_sysmutex_c.h
+++ b/external/SDL2/src/thread/stdcpp/SDL_sysmutex_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/stdcpp/SDL_systhread.cpp
+++ b/external/SDL2/src/thread/stdcpp/SDL_systhread.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/stdcpp/SDL_systhread_c.h
+++ b/external/SDL2/src/thread/stdcpp/SDL_systhread_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/windows/SDL_sysmutex.c
+++ b/external/SDL2/src/thread/windows/SDL_sysmutex.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/windows/SDL_syssem.c
+++ b/external/SDL2/src/thread/windows/SDL_syssem.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/windows/SDL_systhread.c
+++ b/external/SDL2/src/thread/windows/SDL_systhread.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/windows/SDL_systhread_c.h
+++ b/external/SDL2/src/thread/windows/SDL_systhread_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/thread/windows/SDL_systls.c
+++ b/external/SDL2/src/thread/windows/SDL_systls.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -27,6 +27,18 @@
 
 #include "SDL_thread.h"
 #include "../SDL_thread_c.h"
+
+#if WINAPI_FAMILY_WINRT
+#include <fibersapi.h>
+
+#ifndef TLS_OUT_OF_INDEXES
+#define TLS_OUT_OF_INDEXES  FLS_OUT_OF_INDEXES
+#endif
+
+#define TlsAlloc()  FlsAlloc(NULL)
+#define TlsSetValue FlsSetValue
+#define TlsGetValue FlsGetValue
+#endif
 
 static DWORD thread_local_storage = TLS_OUT_OF_INDEXES;
 static SDL_bool generic_local_storage = SDL_FALSE;
--- a/external/SDL2/src/timer/SDL_timer.c
+++ b/external/SDL2/src/timer/SDL_timer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/timer/SDL_timer_c.h
+++ b/external/SDL2/src/timer/SDL_timer_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/timer/dummy/SDL_systimer.c
+++ b/external/SDL2/src/timer/dummy/SDL_systimer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/timer/haiku/SDL_systimer.c
+++ b/external/SDL2/src/timer/haiku/SDL_systimer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/timer/psp/SDL_systimer.c
+++ b/external/SDL2/src/timer/psp/SDL_systimer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/timer/unix/SDL_systimer.c
+++ b/external/SDL2/src/timer/unix/SDL_systimer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -112,8 +112,7 @@
 #if HAVE_CLOCK_GETTIME
         struct timespec now;
         clock_gettime(SDL_MONOTONIC_CLOCK, &now);
-        ticks = (now.tv_sec - start_ts.tv_sec) * 1000 + (now.tv_nsec -
-                                                 start_ts.tv_nsec) / 1000000;
+        ticks = (Uint32)((now.tv_sec - start_ts.tv_sec) * 1000 + (now.tv_nsec - start_ts.tv_nsec) / 1000000);
 #elif defined(__APPLE__)
         uint64_t now = mach_absolute_time();
         ticks = (Uint32)((((now - start_mach) * mach_base_info.numer) / mach_base_info.denom) / 1000000);
--- a/external/SDL2/src/timer/windows/SDL_systimer.c
+++ b/external/SDL2/src/timer/windows/SDL_systimer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_RLEaccel.c
+++ b/external/SDL2/src/video/SDL_RLEaccel.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -1220,8 +1220,9 @@
 
     /* Now that we have it encoded, release the original pixels */
     if (!(surface->flags & SDL_PREALLOC)) {
-        SDL_free(surface->pixels);
+        SDL_SIMDFree(surface->pixels);
         surface->pixels = NULL;
+        surface->flags &= ~SDL_SIMD_ALIGNED;
     }
 
     /* realloc the buffer to release unused memory */
@@ -1383,8 +1384,9 @@
 
     /* Now that we have it encoded, release the original pixels */
     if (!(surface->flags & SDL_PREALLOC)) {
-        SDL_free(surface->pixels);
+        SDL_SIMDFree(surface->pixels);
         surface->pixels = NULL;
+        surface->flags &= ~SDL_SIMD_ALIGNED;
     }
 
     /* realloc the buffer to release unused memory */
@@ -1484,10 +1486,11 @@
         uncopy_opaque = uncopy_transl = uncopy_32;
     }
 
-    surface->pixels = SDL_malloc(surface->h * surface->pitch);
+    surface->pixels = SDL_SIMDAlloc(surface->h * surface->pitch);
     if (!surface->pixels) {
         return (SDL_FALSE);
     }
+    surface->flags |= SDL_SIMD_ALIGNED;
     /* fill background with transparent pixels */
     SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
 
@@ -1510,8 +1513,9 @@
             if (run) {
                 srcbuf += uncopy_opaque(dst + ofs, srcbuf, run, df, sf);
                 ofs += run;
-            } else if (!ofs)
-                return (SDL_TRUE);
+            } else if (!ofs) {
+                goto end_function;
+            }
         } while (ofs < w);
 
         /* skip padding if needed */
@@ -1532,7 +1536,8 @@
         } while (ofs < w);
         dst += surface->pitch >> 2;
     }
-    /* Make the compiler happy */
+
+end_function:
     return (SDL_TRUE);
 }
 
@@ -1547,12 +1552,13 @@
                 SDL_Rect full;
 
                 /* re-create the original surface */
-                surface->pixels = SDL_malloc(surface->h * surface->pitch);
+                surface->pixels = SDL_SIMDAlloc(surface->h * surface->pitch);
                 if (!surface->pixels) {
                     /* Oh crap... */
                     surface->flags |= SDL_RLEACCEL;
                     return;
                 }
+                surface->flags |= SDL_SIMD_ALIGNED;
 
                 /* fill it with the background color */
                 SDL_FillRect(surface, NULL, surface->map->info.colorkey);
--- a/external/SDL2/src/video/SDL_RLEaccel_c.h
+++ b/external/SDL2/src/video/SDL_RLEaccel_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_blit.c
+++ b/external/SDL2/src/video/SDL_blit.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_blit.h
+++ b/external/SDL2/src/video/SDL_blit.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_blit_0.c
+++ b/external/SDL2/src/video/SDL_blit_0.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_blit_1.c
+++ b/external/SDL2/src/video/SDL_blit_1.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_blit_A.c
+++ b/external/SDL2/src/video/SDL_blit_A.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -1276,7 +1276,12 @@
         /* Per-pixel alpha blits */
         switch (df->BytesPerPixel) {
         case 1:
-            return BlitNto1PixelAlpha;
+            if (df->palette != NULL) {
+                return BlitNto1PixelAlpha;
+            } else {
+                /* RGB332 has no palette ! */
+                return BlitNtoNPixelAlpha;
+            }
 
         case 2:
                 if (sf->BytesPerPixel == 4 && sf->Amask == 0xff000000
@@ -1326,7 +1331,12 @@
             /* Per-surface alpha blits */
             switch (df->BytesPerPixel) {
             case 1:
-                return BlitNto1SurfaceAlpha;
+                if (df->palette != NULL) {
+                    return BlitNto1SurfaceAlpha;
+                } else {
+                    /* RGB332 has no palette ! */
+                    return BlitNtoNSurfaceAlpha;
+                }
 
             case 2:
                 if (surface->map->identity) {
@@ -1374,7 +1384,13 @@
     case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
         if (sf->Amask == 0) {
             if (df->BytesPerPixel == 1) {
-                return BlitNto1SurfaceAlphaKey;
+
+                if (df->palette != NULL) {
+                    return BlitNto1SurfaceAlphaKey;
+                } else {
+                    /* RGB332 has no palette ! */
+                    return BlitNtoNSurfaceAlphaKey;
+                }
             } else {
                 return BlitNtoNSurfaceAlphaKey;
             }
--- a/external/SDL2/src/video/SDL_blit_N.c
+++ b/external/SDL2/src/video/SDL_blit_N.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -27,6 +27,15 @@
 
 #include "SDL_assert.h"
 
+/* General optimized routines that write char by char */
+#define HAVE_FAST_WRITE_INT8 1
+
+/* On some CPU, it's slower than combining and write a word */
+#if defined(__MIPS__) 
+#  undef  HAVE_FAST_WRITE_INT8
+#  define HAVE_FAST_WRITE_INT8 0
+#endif
+
 /* Functions to blit from N-bit surfaces to other surfaces */
 
 #if SDL_ALTIVEC_BLITTERS
@@ -2149,7 +2158,89 @@
     }
 }
 
+/* permutation for mapping srcfmt to dstfmt, overloading or not the alpha channel */
 static void
+get_permutation(SDL_PixelFormat *srcfmt, SDL_PixelFormat *dstfmt,
+        int *_p0 , int *_p1, int *_p2, int *_p3, int *_alpha_channel)
+{
+    int alpha_channel = 0, p0, p1, p2, p3;
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+    int Pixel = 0x04030201; /* identity permutation */
+#else
+    int Pixel = 0x01020304; /* identity permutation */
+    int srcbpp = srcfmt->BytesPerPixel;
+    int dstbpp = dstfmt->BytesPerPixel;
+#endif
+
+    if (srcfmt->Amask) {
+        RGBA_FROM_PIXEL(Pixel, srcfmt, p0, p1, p2, p3);
+    } else {
+        RGB_FROM_PIXEL(Pixel, srcfmt, p0, p1, p2);
+        p3 = 0;
+    }
+
+    if (dstfmt->Amask) {
+        if (srcfmt->Amask) {
+            PIXEL_FROM_RGBA(Pixel, dstfmt, p0, p1, p2, p3);
+        } else {
+            PIXEL_FROM_RGBA(Pixel, dstfmt, p0, p1, p2, 0);
+        }
+    } else {
+        PIXEL_FROM_RGB(Pixel, dstfmt, p0, p1, p2);
+    }
+
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+    p0 = Pixel & 0xFF;
+    p1 = (Pixel >> 8) & 0xFF;
+    p2 = (Pixel >> 16) & 0xFF;
+    p3 = (Pixel >> 24) & 0xFF;
+#else
+    p3 = Pixel & 0xFF;
+    p2 = (Pixel >> 8) & 0xFF;
+    p1 = (Pixel >> 16) & 0xFF;
+    p0 = (Pixel >> 24) & 0xFF;
+#endif
+
+    if (p0 == 0) {
+        p0 = 1;
+        alpha_channel = 0;
+    } else if (p1 == 0) {
+        p1 = 1;
+        alpha_channel = 1;
+    } else if (p2 == 0) {
+        p2 = 1;
+        alpha_channel = 2;
+    } else if (p3 == 0) {
+        p3 = 1;
+        alpha_channel = 3;
+    }
+
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#else
+    if (srcbpp == 3 && dstbpp == 4) {
+        if (p0 != 1) p0--;
+        if (p1 != 1) p1--;
+        if (p2 != 1) p2--;
+        if (p3 != 1) p3--;
+    } else if (srcbpp == 4 && dstbpp == 3) {
+        p0 = p1;
+        p1 = p2;
+        p2 = p3;
+    }
+#endif
+    *_p0 = p0 - 1;
+    *_p1 = p1 - 1;
+    *_p2 = p2 - 1;
+    *_p3 = p3 - 1;
+
+    if (_alpha_channel) {
+        *_alpha_channel = alpha_channel;
+    }
+    return;
+}
+
+
+static void
 BlitNtoN(SDL_BlitInfo * info)
 {
     int width = info->dst_w;
@@ -2164,6 +2255,90 @@
     int dstbpp = dstfmt->BytesPerPixel;
     unsigned alpha = dstfmt->Amask ? info->a : 0;
 
+#if HAVE_FAST_WRITE_INT8
+    /* Blit with permutation: 4->4 */
+    if (srcbpp == 4 && dstbpp == 4 &&
+        srcfmt->format != SDL_PIXELFORMAT_ARGB2101010 &&
+        dstfmt->format != SDL_PIXELFORMAT_ARGB2101010) {
+
+        /* Find the appropriate permutation */
+        int alpha_channel, p0, p1, p2, p3;
+        get_permutation(srcfmt, dstfmt, &p0, &p1, &p2, &p3, &alpha_channel);
+
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                dst[0] = src[p0];
+                dst[1] = src[p1];
+                dst[2] = src[p2];
+                dst[3] = src[p3];
+                dst[alpha_channel] = alpha;
+                src += 4;
+                dst += 4;
+            }, width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+        return;
+    }
+#endif
+
+    /* Blit with permutation: 4->3 */
+    if (srcbpp == 4 && dstbpp == 3 &&
+        srcfmt->format != SDL_PIXELFORMAT_ARGB2101010) {
+
+        /* Find the appropriate permutation */
+        int p0, p1, p2, p3;
+        get_permutation(srcfmt, dstfmt, &p0, &p1, &p2, &p3, NULL);
+
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                dst[0] = src[p0];
+                dst[1] = src[p1];
+                dst[2] = src[p2];
+                src += 4;
+                dst += 3;
+            }, width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+        return;
+    }
+
+#if HAVE_FAST_WRITE_INT8
+    /* Blit with permutation: 3->4 */
+    if (srcbpp == 3 && dstbpp == 4 &&
+        dstfmt->format != SDL_PIXELFORMAT_ARGB2101010) {
+
+        /* Find the appropriate permutation */
+        int alpha_channel, p0, p1, p2, p3;
+        get_permutation(srcfmt, dstfmt, &p0, &p1, &p2, &p3, &alpha_channel);
+
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                dst[0] = src[p0];
+                dst[1] = src[p1];
+                dst[2] = src[p2];
+                dst[3] = src[p3];
+                dst[alpha_channel] = alpha;
+                src += 3;
+                dst += 4;
+            }, width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+        return;
+    }
+#endif
+
     while (height--) {
         /* *INDENT-OFF* */
         DUFFS_LOOP(
@@ -2199,6 +2374,35 @@
     int dstbpp = dstfmt->BytesPerPixel;
     int c;
 
+#if HAVE_FAST_WRITE_INT8
+    /* Blit with permutation: 4->4 */
+    if (srcbpp == 4 && dstbpp == 4 &&
+        srcfmt->format != SDL_PIXELFORMAT_ARGB2101010 &&
+        dstfmt->format != SDL_PIXELFORMAT_ARGB2101010) {
+
+        /* Find the appropriate permutation */
+        int p0, p1, p2, p3;
+        get_permutation(srcfmt, dstfmt, &p0, &p1, &p2, &p3, NULL);
+
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                dst[0] = src[p0];
+                dst[1] = src[p1];
+                dst[2] = src[p2];
+                dst[3] = src[p3];
+                src += 4;
+                dst += 4;
+            }, width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+        return;
+    }
+#endif
+
     while (height--) {
         for (c = width; c; --c) {
             Uint32 Pixel;
@@ -2329,35 +2533,239 @@
     int dstbpp = dstfmt->BytesPerPixel;
     unsigned alpha = dstfmt->Amask ? info->a : 0;
     Uint32 rgbmask = ~srcfmt->Amask;
+    int sfmt = srcfmt->format;
+    int dfmt = dstfmt->format;
 
     /* Set up some basic variables */
     ckey &= rgbmask;
 
-    /* Fastpath: same source/destination format, no Amask, bpp 32, loop is vectorized. ~10x faster */
-    if (srcfmt->format == dstfmt->format &&
-        (srcfmt->format == SDL_PIXELFORMAT_RGB888 || srcfmt->format == SDL_PIXELFORMAT_BGR888)) {
+    /* BPP 4, same rgb */
+    if (srcbpp == 4 && dstbpp == 4 && srcfmt->Rmask == dstfmt->Rmask && srcfmt->Gmask == dstfmt->Gmask && srcfmt->Bmask == dstfmt->Bmask) {
         Uint32 *src32 = (Uint32*)src;
         Uint32 *dst32 = (Uint32*)dst;
-        srcskip /= sizeof(Uint32);
-        dstskip /= sizeof(Uint32);
+
+        if (dstfmt->Amask) {
+            /* RGB->RGBA, SET_ALPHA */
+            Uint32 mask = info->a << dstfmt->Ashift;
+            while (height--) {
+                /* *INDENT-OFF* */
+                DUFFS_LOOP(
+                {
+                    if ((*src32 & rgbmask) != ckey) {
+                        *dst32 = *src32 | mask;
+                    }
+                    ++dst32;
+                    ++src32;
+                }, width);
+                /* *INDENT-ON* */
+                src32 = (Uint32 *) ((Uint8 *) src32 + srcskip);
+                dst32 = (Uint32 *) ((Uint8 *) dst32 + dstskip);
+            }
+            return;
+        } else {
+            /* RGBA->RGB, NO_ALPHA */
+            Uint32 mask = srcfmt->Rmask | srcfmt->Gmask | srcfmt->Bmask;
+            while (height--) {
+                /* *INDENT-OFF* */
+                DUFFS_LOOP(
+                {
+                    if ((*src32 & rgbmask) != ckey) {
+                        *dst32 = *src32 & mask;
+                    }
+                    ++dst32;
+                    ++src32;
+                }, width);
+                /* *INDENT-ON* */
+                src32 = (Uint32 *) ((Uint8 *) src32 + srcskip);
+                dst32 = (Uint32 *) ((Uint8 *) dst32 + dstskip);
+            }
+            return;
+        }
+    }
+
+#if HAVE_FAST_WRITE_INT8
+    /* Blit with permutation: 4->4 */
+    if (srcbpp == 4 && dstbpp == 4 &&
+        srcfmt->format != SDL_PIXELFORMAT_ARGB2101010 &&
+        dstfmt->format != SDL_PIXELFORMAT_ARGB2101010) {
+
+        /* Find the appropriate permutation */
+        int alpha_channel, p0, p1, p2, p3;
+        get_permutation(srcfmt, dstfmt, &p0, &p1, &p2, &p3, &alpha_channel);
+
         while (height--) {
             /* *INDENT-OFF* */
             DUFFS_LOOP(
             {
-                if (*src32 != ckey) {
-                    *dst32 = *src32;
+                Uint32 *src32 = (Uint32*)src;
+
+                if ((*src32 & rgbmask) != ckey) {
+                    dst[0] = src[p0];
+                    dst[1] = src[p1];
+                    dst[2] = src[p2];
+                    dst[3] = src[p3];
+                    dst[alpha_channel] = alpha;
                 }
-                ++src32;
-                ++dst32;
+                src += 4;
+                dst += 4;
+            }, width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+        return;
+    }
+#endif
+
+    /* BPP 3, same rgb triplet */
+    if ((sfmt == SDL_PIXELFORMAT_RGB24 && dfmt == SDL_PIXELFORMAT_RGB24) ||
+        (sfmt == SDL_PIXELFORMAT_BGR24 && dfmt == SDL_PIXELFORMAT_BGR24)) {
+
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+        Uint8 k0 = ckey & 0xFF;
+        Uint8 k1 = (ckey >> 8)  & 0xFF;
+        Uint8 k2 = (ckey >> 16) & 0xFF;
+#else
+        Uint8 k0 = (ckey >> 16) & 0xFF;
+        Uint8 k1 = (ckey >> 8) & 0xFF;
+        Uint8 k2 = ckey & 0xFF;
+#endif
+
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                Uint8 s0 = src[0];
+                Uint8 s1 = src[1];
+                Uint8 s2 = src[2];
+
+                if (k0 != s0 || k1 != s1 || k2 != s2) {
+                    dst[0] = s0;
+                    dst[1] = s1;
+                    dst[2] = s2;
+                }
+                src += 3;
+                dst += 3;
             },
             width);
             /* *INDENT-ON* */
-            src32 += srcskip;
-            dst32 += dstskip;
+            src += srcskip;
+            dst += dstskip;
         }
         return;
     }
 
+    /* BPP 3, inversed rgb triplet */
+    if ((sfmt == SDL_PIXELFORMAT_RGB24 && dfmt == SDL_PIXELFORMAT_BGR24) ||
+        (sfmt == SDL_PIXELFORMAT_BGR24 && dfmt == SDL_PIXELFORMAT_RGB24)) {
+
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+        Uint8 k0 = ckey & 0xFF;
+        Uint8 k1 = (ckey >> 8)  & 0xFF;
+        Uint8 k2 = (ckey >> 16) & 0xFF;
+#else
+        Uint8 k0 = (ckey >> 16) & 0xFF;
+        Uint8 k1 = (ckey >> 8) & 0xFF;
+        Uint8 k2 = ckey & 0xFF;
+#endif
+
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                Uint8 s0 = src[0];
+                Uint8 s1 = src[1];
+                Uint8 s2 = src[2];
+                if (k0 != s0 || k1 != s1 || k2 != s2) {
+                    /* Inversed RGB */
+                    dst[0] = s2;
+                    dst[1] = s1;
+                    dst[2] = s0;
+                }
+                src += 3;
+                dst += 3;
+            },
+            width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+        return;
+    }
+
+    /* Blit with permutation: 4->3 */
+    if (srcbpp == 4 && dstbpp == 3 &&
+        srcfmt->format != SDL_PIXELFORMAT_ARGB2101010) {
+
+        /* Find the appropriate permutation */
+        int p0, p1, p2, p3;
+        get_permutation(srcfmt, dstfmt, &p0, &p1, &p2, &p3, NULL);
+
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                Uint32 *src32 = (Uint32*)src;
+                if ((*src32 & rgbmask) != ckey) {
+                    dst[0] = src[p0];
+                    dst[1] = src[p1];
+                    dst[2] = src[p2];
+                }
+                src += 4;
+                dst += 3;
+            }, width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+        return;
+    }
+
+#if HAVE_FAST_WRITE_INT8
+    /* Blit with permutation: 3->4 */
+    if (srcbpp == 3 && dstbpp == 4 &&
+        dstfmt->format != SDL_PIXELFORMAT_ARGB2101010) {
+
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+        Uint8 k0 = ckey & 0xFF;
+        Uint8 k1 = (ckey >> 8)  & 0xFF;
+        Uint8 k2 = (ckey >> 16) & 0xFF;
+#else
+        Uint8 k0 = (ckey >> 16) & 0xFF;
+        Uint8 k1 = (ckey >> 8) & 0xFF;
+        Uint8 k2 = ckey  & 0xFF;
+#endif
+
+        /* Find the appropriate permutation */
+        int alpha_channel, p0, p1, p2, p3;
+        get_permutation(srcfmt, dstfmt, &p0, &p1, &p2, &p3, &alpha_channel);
+
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                Uint8 s0 = src[0];
+                Uint8 s1 = src[1];
+                Uint8 s2 = src[2];
+
+                if (k0 != s0 || k1 != s1 || k2 != s2) {
+                    dst[0] = src[p0];
+                    dst[1] = src[p1];
+                    dst[2] = src[p2];
+                    dst[3] = src[p3];
+                    dst[alpha_channel] = alpha;
+                }
+                src += 3;
+                dst += 4;
+            }, width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+        return;
+    }
+#endif
+
     while (height--) {
         /* *INDENT-OFF* */
         DUFFS_LOOP(
@@ -2406,32 +2814,65 @@
     ckey &= rgbmask;
 
     /* Fastpath: same source/destination format, with Amask, bpp 32, loop is vectorized. ~10x faster */
-    if (srcfmt->format == dstfmt->format &&
-        (srcfmt->format == SDL_PIXELFORMAT_ARGB8888 ||
-         srcfmt->format == SDL_PIXELFORMAT_ABGR8888 ||
-         srcfmt->format == SDL_PIXELFORMAT_BGRA8888 ||
-         srcfmt->format == SDL_PIXELFORMAT_RGBA8888)) {
-        Uint32 *src32 = (Uint32*)src;
-        Uint32 *dst32 = (Uint32*)dst;
-        srcskip /= sizeof(Uint32);
-        dstskip /= sizeof(Uint32);
+    if (srcfmt->format == dstfmt->format) {
+
+        if (srcfmt->format == SDL_PIXELFORMAT_ARGB8888 ||
+            srcfmt->format == SDL_PIXELFORMAT_ABGR8888 ||
+            srcfmt->format == SDL_PIXELFORMAT_BGRA8888 ||
+            srcfmt->format == SDL_PIXELFORMAT_RGBA8888) {
+
+            Uint32 *src32 = (Uint32*)src;
+            Uint32 *dst32 = (Uint32*)dst;
+            while (height--) {
+                /* *INDENT-OFF* */
+                DUFFS_LOOP(
+                {
+                    if ((*src32 & rgbmask) != ckey) {
+                        *dst32 = *src32;
+                    }
+                    ++src32;
+                    ++dst32;
+                },
+                width);
+                /* *INDENT-ON* */
+                src32 = (Uint32 *)((Uint8 *)src32 + srcskip);
+                dst32 = (Uint32 *)((Uint8 *)dst32 + dstskip);
+            }
+        }
+        return;
+    }
+
+#if HAVE_FAST_WRITE_INT8
+    /* Blit with permutation: 4->4 */
+    if (srcbpp == 4 && dstbpp == 4 &&
+        srcfmt->format != SDL_PIXELFORMAT_ARGB2101010 &&
+        dstfmt->format != SDL_PIXELFORMAT_ARGB2101010) {
+
+        /* Find the appropriate permutation */
+        int p0, p1, p2, p3;
+        get_permutation(srcfmt, dstfmt, &p0, &p1, &p2, &p3, NULL);
+
         while (height--) {
             /* *INDENT-OFF* */
             DUFFS_LOOP(
             {
+                Uint32 *src32 = (Uint32*)src;
                 if ((*src32 & rgbmask) != ckey) {
-                    *dst32 = *src32;
+                    dst[0] = src[p0];
+                    dst[1] = src[p1];
+                    dst[2] = src[p2];
+                    dst[3] = src[p3];
                 }
-                ++src32;
-                ++dst32;
-            },
-            width);
+                src += 4;
+                dst += 4;
+            }, width);
             /* *INDENT-ON* */
-            src32 += srcskip;
-            dst32 += dstskip;
+            src += srcskip;
+            dst += dstskip;
         }
         return;
     }
+#endif
 
     while (height--) {
         /* *INDENT-OFF* */
@@ -2515,6 +2956,186 @@
     }
 }
 
+/* Blit_3or4_to_3or4__same_rgb: 3 or 4 bpp, same RGB triplet */
+static void
+Blit_3or4_to_3or4__same_rgb(SDL_BlitInfo * info)
+{
+    int width = info->dst_w;
+    int height = info->dst_h;
+    Uint8 *src = info->src;
+    int srcskip = info->src_skip;
+    Uint8 *dst = info->dst;
+    int dstskip = info->dst_skip;
+    SDL_PixelFormat *srcfmt = info->src_fmt;
+    int srcbpp = srcfmt->BytesPerPixel;
+    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    int dstbpp = dstfmt->BytesPerPixel;
+
+    if (dstfmt->Amask) {
+        /* SET_ALPHA */
+        Uint32 mask = info->a << dstfmt->Ashift;
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+        int i0 = 0, i1 = 1, i2 = 2;
+#else
+        int i0 = srcbpp - 1 - 0;
+        int i1 = srcbpp - 1 - 1;
+        int i2 = srcbpp - 1 - 2;
+#endif
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                Uint32 *dst32 = (Uint32*)dst;
+                Uint8 s0 = src[i0];
+                Uint8 s1 = src[i1];
+                Uint8 s2 = src[i2];
+                *dst32 = (s0) | (s1 << 8) | (s2 << 16) | mask;
+                dst += 4;
+                src += srcbpp;
+            }, width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+    } else {
+        /* NO_ALPHA */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+        int i0 = 0, i1 = 1, i2 = 2;
+        int j0 = 0, j1 = 1, j2 = 2;
+#else
+        int i0 = srcbpp - 1 - 0;
+        int i1 = srcbpp - 1 - 1;
+        int i2 = srcbpp - 1 - 2;
+        int j0 = dstbpp - 1 - 0;
+        int j1 = dstbpp - 1 - 1;
+        int j2 = dstbpp - 1 - 2;
+#endif
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                Uint8 s0 = src[i0];
+                Uint8 s1 = src[i1];
+                Uint8 s2 = src[i2];
+                dst[j0] = s0;
+                dst[j1] = s1;
+                dst[j2] = s2;
+                dst += dstbpp;
+                src += srcbpp;
+            }, width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+    }
+    return;
+}
+
+/* Blit_3or4_to_3or4__inversed_rgb: 3 or 4 bpp, inversed RGB triplet */
+static void
+Blit_3or4_to_3or4__inversed_rgb(SDL_BlitInfo * info)
+{
+    int width = info->dst_w;
+    int height = info->dst_h;
+    Uint8 *src = info->src;
+    int srcskip = info->src_skip;
+    Uint8 *dst = info->dst;
+    int dstskip = info->dst_skip;
+    SDL_PixelFormat *srcfmt = info->src_fmt;
+    int srcbpp = srcfmt->BytesPerPixel;
+    SDL_PixelFormat *dstfmt = info->dst_fmt;
+    int dstbpp = dstfmt->BytesPerPixel;
+
+    if (dstfmt->Amask) {
+        if (srcfmt->Amask) {
+            /* COPY_ALPHA */
+            /* Only to switch ABGR8888 <-> ARGB8888 */
+            while (height--) {
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+                int i0 = 0, i1 = 1, i2 = 2, i3 = 3;
+#else
+                int i0 = 3, i1 = 2, i2 = 1, i3 = 0;
+#endif
+                /* *INDENT-OFF* */
+                DUFFS_LOOP(
+                {
+                    Uint32 *dst32 = (Uint32*)dst;
+                    Uint8 s0 = src[i0];
+                    Uint8 s1 = src[i1];
+                    Uint8 s2 = src[i2];
+                    Uint32 alphashift = src[i3] << dstfmt->Ashift;
+                    /* inversed, compared to Blit_3or4_to_3or4__same_rgb */
+                    *dst32 = (s0 << 16) | (s1 << 8) | (s2) | alphashift;
+                    dst += 4;
+                    src += 4;
+                }, width);
+                /* *INDENT-ON* */
+                src += srcskip;
+                dst += dstskip;
+            }
+        } else {
+            /* SET_ALPHA */
+            Uint32 mask = info->a << dstfmt->Ashift;
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+            int i0 = 0, i1 = 1, i2 = 2;
+#else
+            int i0 = srcbpp - 1 - 0;
+            int i1 = srcbpp - 1 - 1;
+            int i2 = srcbpp - 1 - 2;
+#endif
+            while (height--) {
+                /* *INDENT-OFF* */
+                DUFFS_LOOP(
+                {
+                    Uint32 *dst32 = (Uint32*)dst;
+                    Uint8 s0 = src[i0];
+                    Uint8 s1 = src[i1];
+                    Uint8 s2 = src[i2];
+                    /* inversed, compared to Blit_3or4_to_3or4__same_rgb */
+                    *dst32 = (s0 << 16) | (s1 << 8) | (s2) | mask;
+                    dst += 4;
+                    src += srcbpp;
+                }, width);
+                /* *INDENT-ON* */
+                src += srcskip;
+                dst += dstskip;
+            }
+        }
+    } else {
+        /* NO_ALPHA */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+        int i0 = 0, i1 = 1, i2 = 2;
+        int j0 = 2, j1 = 1, j2 = 0;
+#else
+        int i0 = srcbpp - 1 - 0;
+        int i1 = srcbpp - 1 - 1;
+        int i2 = srcbpp - 1 - 2;
+        int j0 = dstbpp - 1 - 2;
+        int j1 = dstbpp - 1 - 1;
+        int j2 = dstbpp - 1 - 0;
+#endif
+        while (height--) {
+            /* *INDENT-OFF* */
+            DUFFS_LOOP(
+            {
+                Uint8 s0 = src[i0];
+                Uint8 s1 = src[i1];
+                Uint8 s2 = src[i2];
+                /* inversed, compared to Blit_3or4_to_3or4__same_rgb */
+                dst[j0] = s0;
+                dst[j1] = s1;
+                dst[j2] = s2;
+                dst += dstbpp;
+                src += srcbpp;
+            }, width);
+            /* *INDENT-ON* */
+            src += srcskip;
+            dst += dstskip;
+        }
+    }
+    return;
+}
+
 /* Normal N to N optimized blitters */
 #define NO_ALPHA   1
 #define SET_ALPHA  2
@@ -2555,6 +3176,37 @@
 };
 
 static const struct blit_table normal_blit_3[] = {
+    /* 3->4 with same rgb triplet */
+    {0x000000FF, 0x0000FF00, 0x00FF0000, 4, 0x000000FF, 0x0000FF00, 0x00FF0000,
+     0, Blit_3or4_to_3or4__same_rgb,
+#if HAVE_FAST_WRITE_INT8
+        NO_ALPHA |
+#endif
+        SET_ALPHA},
+    {0x00FF0000, 0x0000FF00, 0x000000FF, 4, 0x00FF0000, 0x0000FF00, 0x000000FF,
+     0, Blit_3or4_to_3or4__same_rgb,
+#if HAVE_FAST_WRITE_INT8
+        NO_ALPHA |
+#endif
+        SET_ALPHA},
+    /* 3->4 with inversed rgb triplet */
+    {0x000000FF, 0x0000FF00, 0x00FF0000, 4, 0x00FF0000, 0x0000FF00, 0x000000FF,
+     0, Blit_3or4_to_3or4__inversed_rgb,
+#if HAVE_FAST_WRITE_INT8
+        NO_ALPHA |
+#endif
+        SET_ALPHA},
+    {0x00FF0000, 0x0000FF00, 0x000000FF, 4, 0x000000FF, 0x0000FF00, 0x00FF0000,
+     0, Blit_3or4_to_3or4__inversed_rgb,
+#if HAVE_FAST_WRITE_INT8
+        NO_ALPHA |
+#endif
+        SET_ALPHA},
+    /* 3->3 to switch RGB 24 <-> BGR 24 */
+    {0x000000FF, 0x0000FF00, 0x00FF0000, 3, 0x00FF0000, 0x0000FF00, 0x000000FF,
+     0, Blit_3or4_to_3or4__inversed_rgb, NO_ALPHA },
+    {0x00FF0000, 0x0000FF00, 0x000000FF, 3, 0x000000FF, 0x0000FF00, 0x00FF0000,
+     0, Blit_3or4_to_3or4__inversed_rgb, NO_ALPHA },
     /* Default for 24-bit RGB source, never optimized */
     {0, 0, 0, 0, 0, 0, 0, 0, BlitNtoN, 0}
 };
@@ -2571,6 +3223,30 @@
     {0x00000000, 0x00000000, 0x00000000, 2, 0x0000F800, 0x000007E0, 0x0000001F,
      2, Blit_RGB888_RGB565Altivec, NO_ALPHA},
 #endif
+    /* 4->3 with same rgb triplet */
+    {0x000000FF, 0x0000FF00, 0x00FF0000, 3, 0x000000FF, 0x0000FF00, 0x00FF0000,
+     0, Blit_3or4_to_3or4__same_rgb, NO_ALPHA | SET_ALPHA},
+    {0x00FF0000, 0x0000FF00, 0x000000FF, 3, 0x00FF0000, 0x0000FF00, 0x000000FF,
+     0, Blit_3or4_to_3or4__same_rgb, NO_ALPHA | SET_ALPHA},
+    /* 4->3 with inversed rgb triplet */
+    {0x000000FF, 0x0000FF00, 0x00FF0000, 3, 0x00FF0000, 0x0000FF00, 0x000000FF,
+     0, Blit_3or4_to_3or4__inversed_rgb, NO_ALPHA | SET_ALPHA},
+    {0x00FF0000, 0x0000FF00, 0x000000FF, 3, 0x000000FF, 0x0000FF00, 0x00FF0000,
+     0, Blit_3or4_to_3or4__inversed_rgb, NO_ALPHA | SET_ALPHA},
+    /* 4->4 with inversed rgb triplet, and COPY_ALPHA to switch ABGR8888 <-> ARGB8888 */
+    {0x000000FF, 0x0000FF00, 0x00FF0000, 4, 0x00FF0000, 0x0000FF00, 0x000000FF,
+     0, Blit_3or4_to_3or4__inversed_rgb,
+#if HAVE_FAST_WRITE_INT8
+        NO_ALPHA |
+#endif
+        SET_ALPHA | COPY_ALPHA},
+    {0x00FF0000, 0x0000FF00, 0x000000FF, 4, 0x000000FF, 0x0000FF00, 0x00FF0000,
+     0, Blit_3or4_to_3or4__inversed_rgb,
+#if HAVE_FAST_WRITE_INT8
+        NO_ALPHA |
+#endif
+        SET_ALPHA | COPY_ALPHA},
+    /* RGB 888 and RGB 565 */
     {0x00FF0000, 0x0000FF00, 0x000000FF, 2, 0x0000F800, 0x000007E0, 0x0000001F,
      0, Blit_RGB888_RGB565, NO_ALPHA},
     {0x00FF0000, 0x0000FF00, 0x000000FF, 2, 0x00007C00, 0x000003E0, 0x0000001F,
@@ -2623,7 +3299,7 @@
             }
         } else {
             /* Now the meat, choose the blitter we want */
-            int a_need = NO_ALPHA;
+            Uint32 a_need = NO_ALPHA;
             if (dstfmt->Amask)
                 a_need = srcfmt->Amask ? COPY_ALPHA : SET_ALPHA;
             table = normal_blit[srcfmt->BytesPerPixel - 1];
--- a/external/SDL2/src/video/SDL_blit_auto.c
+++ b/external/SDL2/src/video/SDL_blit_auto.c
@@ -1,7 +1,7 @@
 /* DO NOT EDIT!  This file is generated by sdlgenblit.pl */
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_blit_auto.h
+++ b/external/SDL2/src/video/SDL_blit_auto.h
@@ -1,7 +1,7 @@
 /* DO NOT EDIT!  This file is generated by sdlgenblit.pl */
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_blit_copy.c
+++ b/external/SDL2/src/video/SDL_blit_copy.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_blit_copy.h
+++ b/external/SDL2/src/video/SDL_blit_copy.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_blit_slow.c
+++ b/external/SDL2/src/video/SDL_blit_slow.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_blit_slow.h
+++ b/external/SDL2/src/video/SDL_blit_slow.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_bmp.c
+++ b/external/SDL2/src/video/SDL_bmp.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -246,6 +246,14 @@
         ExpandBMP = biBitCount;
         biBitCount = 8;
         break;
+    case 2:
+    case 3:
+    case 5:
+    case 6:
+    case 7:
+		SDL_SetError("%d-bpp BMP images are not supported", biBitCount);
+        was_error = SDL_TRUE;
+        goto done;
     default:
         ExpandBMP = 0;
         break;
@@ -313,6 +321,10 @@
         SDL_assert(biBitCount <= 8);
         if (biClrUsed == 0) {
             biClrUsed = 1 << biBitCount;
+		} else if (biClrUsed > (Uint32)(1 << biBitCount)) {
+			SDL_SetError("BMP file has an invalid number of colors");
+			was_error = SDL_TRUE;
+			goto done;
         }
         if ((int) biClrUsed > palette->ncolors) {
             SDL_Color *colors;
@@ -394,7 +406,12 @@
                             goto done;
                         }
                     }
-                    *(bits + i) = (pixel >> shift);
+                    bits[i] = (pixel >> shift);
+					if (bits[i] >= biClrUsed) {
+						SDL_SetError("A BMP image contains a pixel with a color out of the palette");
+						was_error = SDL_TRUE;
+						goto done;
+					}
                     pixel <<= ExpandBMP;
                 }
             }
@@ -401,12 +418,20 @@
             break;
 
         default:
-            if (SDL_RWread(src, bits, 1, surface->pitch)
-                != surface->pitch) {
+            if (SDL_RWread(src, bits, 1, surface->pitch) != surface->pitch) {
                 SDL_Error(SDL_EFREAD);
                 was_error = SDL_TRUE;
                 goto done;
             }
+			if (biBitCount == 8 && palette && biClrUsed < (Uint32)(1 << biBitCount)) {
+				for (i = 0; i < surface->w; ++i) {
+					if (bits[i] >= biClrUsed) {
+						SDL_SetError("A BMP image contains a pixel with a color out of the palette");
+						was_error = SDL_TRUE;
+						goto done;
+					}
+				}
+			}
 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
             /* Byte-swap the pixels if needed. Note that the 24bpp
                case has already been taken care of above. */
--- a/external/SDL2/src/video/SDL_clipboard.c
+++ b/external/SDL2/src/video/SDL_clipboard.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_egl.c
+++ b/external/SDL2/src/video/SDL_egl.c
@@ -1,6 +1,6 @@
 /*
  *  Simple DirectMedia Layer
- *  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+ *  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
  * 
  *  This software is provided 'as-is', without any express or implied
  *  warranty.  In no event will the authors be held liable for any damages
@@ -27,6 +27,7 @@
 #endif
 #if SDL_VIDEO_DRIVER_ANDROID
 #include <android/native_window.h>
+#include "../core/android/SDL_android.h"
 #endif
 
 #include "SDL_sysvideo.h"
@@ -278,18 +279,32 @@
 
 #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
     d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
-    if (!d3dcompiler) {
+    if (d3dcompiler) {
+        if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
+            if (SDL_LoadObject(d3dcompiler) == NULL) {
+                SDL_ClearError();
+            }
+        }
+    } else {
         if (WIN_IsWindowsVistaOrGreater()) {
-            d3dcompiler = "d3dcompiler_46.dll";
+            /* Try the newer d3d compilers first */
+            const char *d3dcompiler_list[] = {
+                "d3dcompiler_47.dll", "d3dcompiler_46.dll",
+            };
+            int i;
+
+            for (i = 0; i < SDL_arraysize(d3dcompiler_list); ++i) {
+                if (SDL_LoadObject(d3dcompiler_list[i]) != NULL) {
+                    break;
+                }
+                SDL_ClearError();
+            }
         } else {
-            d3dcompiler = "d3dcompiler_43.dll";
+            if (SDL_LoadObject("d3dcompiler_43.dll") == NULL) {
+                SDL_ClearError();
+            }
         }
     }
-    if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
-        if (SDL_LoadObject(d3dcompiler) == NULL) {
-            SDL_ClearError();
-        }
-    }
 #endif
 
 #ifndef SDL_VIDEO_STATIC_ANGLE
@@ -449,6 +464,12 @@
     return 0;
 }
 
+void
+SDL_EGL_SetRequiredVisualId(_THIS, int visual_id) 
+{
+    _this->egl_data->egl_required_visual_id=visual_id;
+}
+
 #ifdef DUMP_EGL_CONFIG
 
 #define ATTRIBUTE(_attr) { _attr, #_attr }
@@ -513,14 +534,8 @@
 /* 64 seems nice. */
     EGLint attribs[64];
     EGLint found_configs = 0, value;
-#ifdef SDL_VIDEO_DRIVER_KMSDRM
-    /* Intel EGL on KMS/DRM (al least) returns invalid configs that confuse the bitdiff search used */
-    /* later in this function, so we simply use the first one when using the KMSDRM driver for now. */
-    EGLConfig configs[1];
-#else
     /* 128 seems even nicer here */
     EGLConfig configs[128];
-#endif
     int i, j, best_bitdiff = -1, bitdiff;
    
     if (!_this->egl_data) {
@@ -603,6 +618,16 @@
     /* From those, we select the one that matches our requirements more closely via a makeshift algorithm */
 
     for (i = 0; i < found_configs; i++ ) {
+        if (_this->egl_data->egl_required_visual_id)
+        {
+            EGLint format;
+            _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
+                                            configs[i], 
+                                            EGL_NATIVE_VISUAL_ID, &format);
+            if (_this->egl_data->egl_required_visual_id != format)
+                continue;
+        }
+
         bitdiff = 0;
         for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) {
             if (attribs[j] == EGL_NONE) {
@@ -875,6 +900,10 @@
                                             EGL_NATIVE_VISUAL_ID, &format);
 
         ANativeWindow_setBuffersGeometry(nw, 0, 0, format);
+
+        /* Update SurfaceView holder format.
+         * May triggers a sequence surfaceDestroyed(), surfaceCreated(), surfaceChanged(). */
+        Android_JNI_SetSurfaceViewFormat(format);
     }
 #endif    
     if (_this->gl_config.framebuffer_srgb_capable) {
--- a/external/SDL2/src/video/SDL_egl_c.h
+++ b/external/SDL2/src/video/SDL_egl_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -37,6 +37,7 @@
     int egl_swapinterval;
     int egl_surfacetype;
     int egl_version_major, egl_version_minor;
+    EGLint egl_required_visual_id;
     
     EGLDisplay(EGLAPIENTRY *eglGetDisplay) (NativeDisplayType display);
     EGLDisplay(EGLAPIENTRY *eglGetPlatformDisplay) (EGLenum platform,
@@ -102,6 +103,7 @@
 extern int SDL_EGL_LoadLibrary(_THIS, const char *path, NativeDisplayType native_display, EGLenum platform);
 extern void *SDL_EGL_GetProcAddress(_THIS, const char *proc);
 extern void SDL_EGL_UnloadLibrary(_THIS);
+extern void SDL_EGL_SetRequiredVisualId(_THIS, int visual_id);
 extern int SDL_EGL_ChooseConfig(_THIS);
 extern int SDL_EGL_SetSwapInterval(_THIS, int interval);
 extern int SDL_EGL_GetSwapInterval(_THIS);
--- a/external/SDL2/src/video/SDL_fillrect.c
+++ b/external/SDL2/src/video/SDL_fillrect.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_pixels.c
+++ b/external/SDL2/src/video/SDL_pixels.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_pixels_c.h
+++ b/external/SDL2/src/video/SDL_pixels_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_rect.c
+++ b/external/SDL2/src/video/SDL_rect.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_rect_c.h
+++ b/external/SDL2/src/video/SDL_rect_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_shape.c
+++ b/external/SDL2/src/video/SDL_shape.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_shape_internals.h
+++ b/external/SDL2/src/video/SDL_shape_internals.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_stretch.c
+++ b/external/SDL2/src/video/SDL_stretch.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_surface.c
+++ b/external/SDL2/src/video/SDL_surface.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -119,12 +119,13 @@
             return NULL;
         }
 
-        surface->pixels = SDL_malloc((size_t)size);
+        surface->pixels = SDL_SIMDAlloc((size_t)size);
         if (!surface->pixels) {
             SDL_FreeSurface(surface);
             SDL_OutOfMemory();
             return NULL;
         }
+        surface->flags |= SDL_SIMD_ALIGNED;
         /* This is important for bitmaps */
         SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
     }
@@ -268,21 +269,7 @@
     if (flag) {
         surface->map->info.flags |= SDL_COPY_COLORKEY;
         surface->map->info.colorkey = key;
-        if (surface->format->palette) {
-            surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT;
-            ++surface->format->palette->version;
-            if (!surface->format->palette->version) {
-                surface->format->palette->version = 1;
-            }
-        }
     } else {
-        if (surface->format->palette) {
-            surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_OPAQUE;
-            ++surface->format->palette->version;
-            if (!surface->format->palette->version) {
-                surface->format->palette->version = 1;
-            }
-        }
         surface->map->info.flags &= ~SDL_COPY_COLORKEY;
     }
     if (surface->map->info.flags != flags) {
@@ -303,7 +290,7 @@
         return SDL_FALSE;
     }
 
-	return SDL_TRUE;
+    return SDL_TRUE;
 }
 
 int
@@ -325,7 +312,7 @@
 
 /* This is a fairly slow function to switch from colorkey to alpha */
 static void
-SDL_ConvertColorkeyToAlpha(SDL_Surface * surface)
+SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
 {
     int x, y;
 
@@ -347,18 +334,32 @@
             Uint16 ckey = (Uint16) surface->map->info.colorkey;
             Uint16 mask = (Uint16) (~surface->format->Amask);
 
-            /* Ignore alpha in colorkey comparison */
-            ckey &= mask;
-            row = (Uint16 *) surface->pixels;
-            for (y = surface->h; y--;) {
-                spot = row;
-                for (x = surface->w; x--;) {
-                    if ((*spot & mask) == ckey) {
-                        *spot &= mask;
+            /* Ignore, or not, alpha in colorkey comparison */
+            if (ignore_alpha) {
+                ckey &= mask;
+                row = (Uint16 *) surface->pixels;
+                for (y = surface->h; y--;) {
+                    spot = row;
+                    for (x = surface->w; x--;) {
+                        if ((*spot & mask) == ckey) {
+                            *spot &= mask;
+                        }
+                        ++spot;
                     }
-                    ++spot;
+                    row += surface->pitch / 2;
                 }
-                row += surface->pitch / 2;
+            } else {
+                row = (Uint16 *) surface->pixels;
+                for (y = surface->h; y--;) {
+                    spot = row;
+                    for (x = surface->w; x--;) {
+                        if (*spot == ckey) {
+                            *spot &= mask;
+                        }
+                        ++spot;
+                    }
+                    row += surface->pitch / 2;
+                }
             }
         }
         break;
@@ -371,18 +372,32 @@
             Uint32 ckey = surface->map->info.colorkey;
             Uint32 mask = ~surface->format->Amask;
 
-            /* Ignore alpha in colorkey comparison */
-            ckey &= mask;
-            row = (Uint32 *) surface->pixels;
-            for (y = surface->h; y--;) {
-                spot = row;
-                for (x = surface->w; x--;) {
-                    if ((*spot & mask) == ckey) {
-                        *spot &= mask;
+            /* Ignore, or not, alpha in colorkey comparison */
+            if (ignore_alpha) {
+                ckey &= mask;
+                row = (Uint32 *) surface->pixels;
+                for (y = surface->h; y--;) {
+                    spot = row;
+                    for (x = surface->w; x--;) {
+                        if ((*spot & mask) == ckey) {
+                            *spot &= mask;
+                        }
+                        ++spot;
                     }
-                    ++spot;
+                    row += surface->pitch / 4;
                 }
-                row += surface->pitch / 4;
+            } else {
+                row = (Uint32 *) surface->pixels;
+                for (y = surface->h; y--;) {
+                    spot = row;
+                    for (x = surface->w; x--;) {
+                        if (*spot == ckey) {
+                            *spot &= mask;
+                        }
+                        ++spot;
+                    }
+                    row += surface->pitch / 4;
+                }
             }
         }
         break;
@@ -943,6 +958,7 @@
     Uint32 copy_flags;
     SDL_Color copy_color;
     SDL_Rect bounds;
+    int ret;
 
     if (!surface) {
         SDL_InvalidParamError("surface");
@@ -1003,7 +1019,7 @@
     bounds.y = 0;
     bounds.w = surface->w;
     bounds.h = surface->h;
-    SDL_LowerBlit(surface, &bounds, convert, &bounds);
+    ret = SDL_LowerBlit(surface, &bounds, convert, &bounds);
 
     /* Clean up the original surface, and update converted surface */
     convert->map->info.r = copy_color.r;
@@ -1021,8 +1037,16 @@
     surface->map->info.a = copy_color.a;
     surface->map->info.flags = copy_flags;
     SDL_InvalidateMap(surface->map);
+
+    /* SDL_LowerBlit failed, and so the conversion */
+    if (ret < 0) {
+        SDL_FreeSurface(convert);
+        return NULL;
+    }
+
     if (copy_flags & SDL_COPY_COLORKEY) {
         SDL_bool set_colorkey_by_color = SDL_FALSE;
+        SDL_bool ignore_alpha          = SDL_TRUE;  /* Ignore, or not, alpha in colorkey comparison */
 
         if (surface->format->palette) {
             if (format->palette &&
@@ -1032,7 +1056,8 @@
                 /* The palette is identical, just set the same colorkey */
                 SDL_SetColorKey(convert, 1, surface->map->info.colorkey);
             } else if (format->Amask) {
-                /* The alpha was set in the destination from the palette */
+                set_colorkey_by_color = SDL_TRUE;
+                ignore_alpha = SDL_FALSE;
             } else {
                 set_colorkey_by_color = SDL_TRUE;
             }
@@ -1055,7 +1080,7 @@
             if (surface->format->palette) {
                 SDL_SetSurfacePalette(tmp, surface->format->palette);
             }
-            
+
             SDL_FillRect(tmp, NULL, surface->map->info.colorkey);
 
             tmp->map->info.flags &= ~SDL_COPY_COLORKEY;
@@ -1073,7 +1098,7 @@
             SDL_SetColorKey(convert, 1, converted_colorkey);
 
             /* This is needed when converting for 3D texture upload */
-            SDL_ConvertColorkeyToAlpha(convert);
+            SDL_ConvertColorkeyToAlpha(convert, ignore_alpha);
         }
     }
     SDL_SetClipRect(convert, &surface->clip_rect);
@@ -1234,7 +1259,13 @@
         SDL_FreeFormat(surface->format);
         surface->format = NULL;
     }
-    if (!(surface->flags & SDL_PREALLOC)) {
+    if (surface->flags & SDL_PREALLOC) {
+        /* Don't free */
+    } else if (surface->flags & SDL_SIMD_ALIGNED) {
+        /* Free aligned */
+        SDL_SIMDFree(surface->pixels);
+    } else {
+        /* Normal */
         SDL_free(surface->pixels);
     }
     if (surface->map) {
--- a/external/SDL2/src/video/SDL_sysvideo.h
+++ b/external/SDL2/src/video/SDL_sysvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -405,7 +405,6 @@
 /* Not all of these are available in a given build. Use #ifdefs, etc. */
 extern VideoBootStrap COCOA_bootstrap;
 extern VideoBootStrap X11_bootstrap;
-extern VideoBootStrap MIR_bootstrap;
 extern VideoBootStrap DirectFB_bootstrap;
 extern VideoBootStrap WINDOWS_bootstrap;
 extern VideoBootStrap WINRT_bootstrap;
--- a/external/SDL2/src/video/SDL_video.c
+++ b/external/SDL2/src/video/SDL_video.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -64,9 +64,6 @@
 #if SDL_VIDEO_DRIVER_X11
     &X11_bootstrap,
 #endif
-#if SDL_VIDEO_DRIVER_MIR
-    &MIR_bootstrap,
-#endif
 #if SDL_VIDEO_DRIVER_WAYLAND
     &Wayland_bootstrap,
 #endif
@@ -1639,6 +1636,7 @@
         window->surface->flags &= ~SDL_DONTFREE;
         SDL_FreeSurface(window->surface);
         window->surface = NULL;
+        window->surface_valid = SDL_FALSE;
     }
     if (_this->DestroyWindowFramebuffer) {
         _this->DestroyWindowFramebuffer(_this, window);
@@ -1656,6 +1654,12 @@
         } else {
             SDL_GL_UnloadLibrary();
         }
+    } else if (window->flags & SDL_WINDOW_OPENGL) {
+        SDL_GL_UnloadLibrary();
+        if (SDL_GL_LoadLibrary(NULL) < 0) {
+            return -1;
+        }
+        loaded_opengl = SDL_TRUE;
     }
 
     if ((window->flags & SDL_WINDOW_VULKAN) != (flags & SDL_WINDOW_VULKAN)) {
@@ -1897,7 +1901,6 @@
         if (_this->SetWindowPosition) {
             _this->SetWindowPosition(_this, window);
         }
-        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
     }
 }
 
@@ -2209,6 +2212,15 @@
     }
 }
 
+static SDL_bool
+CanMinimizeWindow(SDL_Window * window)
+{
+    if (!_this->MinimizeWindow) {
+        return SDL_FALSE;
+    }
+    return SDL_TRUE;
+}
+
 void
 SDL_MinimizeWindow(SDL_Window * window)
 {
@@ -2218,6 +2230,10 @@
         return;
     }
 
+    if (!CanMinimizeWindow(window)) {
+        return;
+    }
+
     SDL_UpdateFullscreenMode(window, SDL_FALSE);
 
     if (_this->MinimizeWindow) {
@@ -2643,6 +2659,15 @@
 #ifdef __MACOSX__
     if (SDL_strcmp(_this->name, "cocoa") == 0) {  /* don't do this for X11, etc */
         if (Cocoa_IsWindowInFullscreenSpace(window)) {
+            return SDL_FALSE;
+        }
+    }
+#endif
+
+#ifdef __ANDROID__
+    {
+        extern SDL_bool Android_JNI_ShouldMinimizeOnFocusLoss(void);
+        if (! Android_JNI_ShouldMinimizeOnFocusLoss()) {
             return SDL_FALSE;
         }
     }
--- a/external/SDL2/src/video/SDL_vulkan_internal.h
+++ b/external/SDL2/src/video/SDL_vulkan_internal.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -38,9 +38,6 @@
 #if SDL_VIDEO_DRIVER_COCOA
 #define VK_USE_PLATFORM_MACOS_MVK
 #endif
-#if SDL_VIDEO_DRIVER_MIR
-#define VK_USE_PLATFORM_MIR_KHR
-#endif
 #if SDL_VIDEO_DRIVER_UIKIT
 #define VK_USE_PLATFORM_IOS_MVK
 #endif
@@ -76,6 +73,13 @@
                                                         unsigned nameCount,
                                                         const char *const *names);
 
+/* Create a surface directly from a display connected to a physical device
+ * using the DisplayKHR extension.
+ * This needs to be passed an instance that was created with the VK_KHR_DISPLAY_EXTENSION_NAME
+ * exension. */
+extern SDL_bool SDL_Vulkan_Display_CreateSurface(void *vkGetInstanceProcAddr,
+                                                 VkInstance instance,
+                                                 VkSurfaceKHR *surface);
 #else
 
 /* No SDL Vulkan support, just include the header for typedefs */
--- a/external/SDL2/src/video/SDL_vulkan_utils.c
+++ b/external/SDL2/src/video/SDL_vulkan_utils.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -22,7 +22,10 @@
 
 #include "SDL_vulkan_internal.h"
 #include "SDL_error.h"
+#include "SDL_log.h"
 
+/* !!! FIXME: this file doesn't match coding standards for SDL (brace position, etc). */
+
 #if SDL_VIDEO_VULKAN
 
 const char *SDL_Vulkan_GetResultString(VkResult result)
@@ -165,6 +168,346 @@
     }
     *userCount = nameCount;
     return SDL_TRUE;
+}
+
+/* Alpha modes, in order of preference */
+static const VkDisplayPlaneAlphaFlagBitsKHR alphaModes[4] = {
+    VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR,
+    VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR,
+    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR,
+    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR,
+};
+
+SDL_bool SDL_Vulkan_Display_CreateSurface(void *vkGetInstanceProcAddr_,
+                                  VkInstance instance,
+                                  VkSurfaceKHR *surface)
+{
+    PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr =
+        (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr_;
+#define VULKAN_INSTANCE_FUNCTION(name)                                           \
+    PFN_##name name = (PFN_##name)vkGetInstanceProcAddr((VkInstance)instance, #name)
+    VULKAN_INSTANCE_FUNCTION(vkEnumeratePhysicalDevices);
+    VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceDisplayPropertiesKHR);
+    VULKAN_INSTANCE_FUNCTION(vkGetDisplayModePropertiesKHR);
+    VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceDisplayPlanePropertiesKHR);
+    VULKAN_INSTANCE_FUNCTION(vkGetDisplayPlaneCapabilitiesKHR);
+    VULKAN_INSTANCE_FUNCTION(vkGetDisplayPlaneSupportedDisplaysKHR);
+    VULKAN_INSTANCE_FUNCTION(vkCreateDisplayPlaneSurfaceKHR);
+#undef VULKAN_INSTANCE_FUNCTION
+    VkDisplaySurfaceCreateInfoKHR createInfo;
+    VkResult result;
+    uint32_t physicalDeviceCount = 0;
+    VkPhysicalDevice *physicalDevices = NULL;
+    uint32_t physicalDeviceIndex;
+    const char *chosenDisplayId;
+    int displayId = 0; /* Counting from physical device 0, display 0 */
+
+    if(!vkEnumeratePhysicalDevices ||
+       !vkGetPhysicalDeviceDisplayPropertiesKHR ||
+       !vkGetDisplayModePropertiesKHR ||
+       !vkGetPhysicalDeviceDisplayPlanePropertiesKHR ||
+       !vkGetDisplayPlaneCapabilitiesKHR ||
+       !vkGetDisplayPlaneSupportedDisplaysKHR ||
+       !vkCreateDisplayPlaneSurfaceKHR)
+    {
+        SDL_SetError(VK_KHR_DISPLAY_EXTENSION_NAME
+                     " extension is not enabled in the Vulkan instance.");
+        goto error;
+    }
+
+    if ((chosenDisplayId = SDL_getenv("SDL_VULKAN_DISPLAY")) != NULL)
+    {
+        displayId = SDL_atoi(chosenDisplayId);
+    }
+
+    /* Enumerate physical devices */
+    result =
+        vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, NULL);
+    if(result != VK_SUCCESS)
+    {
+        SDL_SetError("Could not enumerate Vulkan physical devices");
+        goto error;
+    }
+    if(physicalDeviceCount == 0)
+    {
+        SDL_SetError("No Vulkan physical devices");
+        goto error;
+    }
+    physicalDevices = SDL_malloc(sizeof(VkPhysicalDevice) * physicalDeviceCount);
+    if(!physicalDevices)
+    {
+        SDL_OutOfMemory();
+        goto error;
+    }
+    result =
+        vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices);
+    if(result != VK_SUCCESS)
+    {
+        SDL_SetError("Error enumerating physical devices");
+        goto error;
+    }
+
+    for(physicalDeviceIndex = 0; physicalDeviceIndex < physicalDeviceCount;
+        physicalDeviceIndex++)
+    {
+		VkPhysicalDevice physicalDevice = physicalDevices[physicalDeviceIndex];
+        uint32_t displayPropertiesCount = 0;
+        VkDisplayPropertiesKHR *displayProperties = NULL;
+        uint32_t displayModePropertiesCount = 0;
+        VkDisplayModePropertiesKHR *displayModeProperties = NULL;
+        int bestMatchIndex = -1;
+        uint32_t refreshRate = 0;
+        uint32_t i;
+        uint32_t displayPlanePropertiesCount = 0;
+        int planeIndex = -1;
+        VkDisplayKHR display;
+        VkDisplayPlanePropertiesKHR *displayPlaneProperties = NULL;
+        VkExtent2D extent;
+        VkDisplayPlaneCapabilitiesKHR planeCaps;
+
+        /* Get information about the physical displays */
+        result =
+            vkGetPhysicalDeviceDisplayPropertiesKHR(physicalDevice, &displayPropertiesCount, NULL);
+        if (result != VK_SUCCESS || displayPropertiesCount == 0)
+        {
+            /* This device has no physical device display properties, move on to next. */
+            continue;
+        }
+        SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vulkandisplay: Number of display properties for device %u: %u",
+                physicalDeviceIndex, displayPropertiesCount);
+
+        if ( (displayId < 0) || (((uint32_t) displayId) >= displayPropertiesCount) )
+        {
+            /* Display id specified was higher than number of available displays, move to next physical device. */
+            displayId -= displayPropertiesCount;
+            continue;
+        }
+
+        displayProperties = SDL_malloc(sizeof(VkDisplayPropertiesKHR) * displayPropertiesCount);
+        if(!displayProperties)
+        {
+            SDL_OutOfMemory();
+            goto error;
+        }
+
+        result =
+            vkGetPhysicalDeviceDisplayPropertiesKHR(physicalDevice, &displayPropertiesCount, displayProperties);
+        if (result != VK_SUCCESS || displayPropertiesCount == 0) {
+            SDL_free(displayProperties);
+            SDL_SetError("Error enumerating physical device displays");
+            goto error;
+        }
+
+        display = displayProperties[displayId].display;
+        extent = displayProperties[displayId].physicalResolution;
+        SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vulkandisplay: Display: %s Native resolution: %ux%u",
+                displayProperties[displayId].displayName, extent.width, extent.height);
+
+        SDL_free(displayProperties);
+        displayProperties = NULL;
+
+        /* Get display mode properties for the chosen display */
+        result =
+            vkGetDisplayModePropertiesKHR(physicalDevice, display, &displayModePropertiesCount, NULL);
+        if (result != VK_SUCCESS || displayModePropertiesCount == 0)
+        {
+            SDL_SetError("Error enumerating display modes");
+            goto error;
+        }
+        SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vulkandisplay: Number of display modes: %u", displayModePropertiesCount);
+
+        displayModeProperties = SDL_malloc(sizeof(VkDisplayModePropertiesKHR) * displayModePropertiesCount);
+        if(!displayModeProperties)
+        {
+            SDL_OutOfMemory();
+            goto error;
+        }
+
+        result =
+            vkGetDisplayModePropertiesKHR(physicalDevice, display, &displayModePropertiesCount, displayModeProperties);
+        if (result != VK_SUCCESS || displayModePropertiesCount == 0) {
+            SDL_SetError("Error enumerating display modes");
+            SDL_free(displayModeProperties);
+            goto error;
+        }
+
+        /* Try to find a display mode that matches the native resolution */
+        for (i = 0; i < displayModePropertiesCount; ++i)
+        {
+            if (displayModeProperties[i].parameters.visibleRegion.width == extent.width &&
+                displayModeProperties[i].parameters.visibleRegion.height == extent.height &&
+                displayModeProperties[i].parameters.refreshRate > refreshRate)
+            {
+                bestMatchIndex = i;
+                refreshRate = displayModeProperties[i].parameters.refreshRate;
+            }
+        }
+        if (bestMatchIndex < 0)
+        {
+            SDL_SetError("Found no matching display mode");
+            SDL_free(displayModeProperties);
+            goto error;
+        }
+
+        SDL_zero(createInfo);
+        createInfo.displayMode = displayModeProperties[bestMatchIndex].displayMode;
+        SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vulkandisplay: Matching mode %ux%u with refresh rate %u",
+                displayModeProperties[bestMatchIndex].parameters.visibleRegion.width,
+                displayModeProperties[bestMatchIndex].parameters.visibleRegion.height,
+                refreshRate);
+
+        SDL_free(displayModeProperties);
+        displayModeProperties = NULL;
+
+        /* Try to find a plane index that supports our display */
+        result =
+            vkGetPhysicalDeviceDisplayPlanePropertiesKHR(physicalDevice, &displayPlanePropertiesCount, NULL);
+        if (result != VK_SUCCESS || displayPlanePropertiesCount == 0)
+        {
+            SDL_SetError("Error enumerating display planes");
+            goto error;
+        }
+        SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vulkandisplay: Number of display planes: %u", displayPlanePropertiesCount);
+
+        displayPlaneProperties = SDL_malloc(sizeof(VkDisplayPlanePropertiesKHR) * displayPlanePropertiesCount);
+        if(!displayPlaneProperties)
+        {
+            SDL_OutOfMemory();
+            goto error;
+        }
+
+        result =
+            vkGetPhysicalDeviceDisplayPlanePropertiesKHR(physicalDevice, &displayPlanePropertiesCount, displayPlaneProperties);
+        if (result != VK_SUCCESS || displayPlanePropertiesCount == 0)
+        {
+            SDL_SetError("Error enumerating display plane properties");
+            SDL_free(displayPlaneProperties);
+            goto error;
+        }
+
+        for (i = 0; i < displayPlanePropertiesCount; ++i)
+        {
+            uint32_t planeSupportedDisplaysCount = 0;
+            VkDisplayKHR *planeSupportedDisplays = NULL;
+            uint32_t j;
+
+            /* Check if plane is attached to a display, if not, continue. */
+            if (displayPlaneProperties[i].currentDisplay == VK_NULL_HANDLE)
+                continue;
+
+            /* Check supported displays for this plane. */
+            result =
+                vkGetDisplayPlaneSupportedDisplaysKHR(physicalDevice, i, &planeSupportedDisplaysCount, NULL);
+            if (result != VK_SUCCESS || planeSupportedDisplaysCount == 0)
+            {
+                continue;  /* No supported displays, on to next plane. */
+            }
+            SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vulkandisplay: Number of supported displays for plane %u: %u", i, planeSupportedDisplaysCount);
+
+            planeSupportedDisplays = SDL_malloc(sizeof(VkDisplayKHR) * planeSupportedDisplaysCount);
+            if(!planeSupportedDisplays)
+            {
+                SDL_free(displayPlaneProperties);
+                SDL_OutOfMemory();
+                goto error;
+            }
+
+            result =
+                vkGetDisplayPlaneSupportedDisplaysKHR(physicalDevice, i, &planeSupportedDisplaysCount, planeSupportedDisplays);
+            if (result != VK_SUCCESS || planeSupportedDisplaysCount == 0)
+            {
+                SDL_SetError("Error enumerating supported displays, or no supported displays");
+                SDL_free(planeSupportedDisplays);
+                SDL_free(displayPlaneProperties);
+                goto error;
+            }
+
+            for (j = 0; j < planeSupportedDisplaysCount && planeSupportedDisplays[j] != display; ++j)
+                ;
+
+            SDL_free(planeSupportedDisplays);
+            planeSupportedDisplays = NULL;
+
+            if (j == planeSupportedDisplaysCount)
+            {
+                /* This display is not supported for this plane, move on. */
+                continue;
+            }
+
+            result = vkGetDisplayPlaneCapabilitiesKHR(physicalDevice, createInfo.displayMode, i, &planeCaps);
+            if (result != VK_SUCCESS)
+            {
+                SDL_SetError("Error getting display plane capabilities");
+                SDL_free(displayPlaneProperties);
+                goto error;
+            }
+
+            /* Check if plane fulfills extent requirements. */
+            if (extent.width >= planeCaps.minDstExtent.width && extent.height >= planeCaps.minDstExtent.height &&
+                extent.width <= planeCaps.maxDstExtent.width && extent.height <= planeCaps.maxDstExtent.height)
+            {
+                /* If it does, choose this plane. */
+                SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vulkandisplay: Choosing plane %d, minimum extent %dx%d maximum extent %dx%d", i,
+                        planeCaps.minDstExtent.width, planeCaps.minDstExtent.height,
+                        planeCaps.maxDstExtent.width, planeCaps.maxDstExtent.height);
+                planeIndex = i;
+                break;
+            }
+        }
+
+        if (planeIndex < 0)
+        {
+            SDL_SetError("No plane supports the selected resolution");
+            SDL_free(displayPlaneProperties);
+            goto error;
+        }
+
+        createInfo.planeIndex = planeIndex;
+        createInfo.planeStackIndex = displayPlaneProperties[planeIndex].currentStackIndex;
+        SDL_free(displayPlaneProperties);
+        displayPlaneProperties = NULL;
+
+        /* Find a supported alpha mode. Not all planes support OPAQUE */
+        createInfo.alphaMode = VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR;
+        for (i = 0; i < SDL_arraysize(alphaModes); i++) {
+            if (planeCaps.supportedAlpha & alphaModes[i]) {
+                createInfo.alphaMode = alphaModes[i];
+                break;
+            }
+        }
+        SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vulkandisplay: Chose alpha mode 0x%x", createInfo.alphaMode);
+
+        /* Found a match, finally! Fill in extent, and break from loop */
+        createInfo.imageExtent = extent;
+        break;
+    }
+
+    SDL_free(physicalDevices);
+    physicalDevices = NULL;
+
+    if (physicalDeviceIndex == physicalDeviceCount)
+    {
+        SDL_SetError("No usable displays found or requested display out of range");
+        return SDL_FALSE;
+    }
+
+    createInfo.sType = VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR;
+    createInfo.transform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
+    createInfo.globalAlpha = 1.0f;
+
+    result = vkCreateDisplayPlaneSurfaceKHR(instance, &createInfo,
+                                       NULL, surface);
+    if(result != VK_SUCCESS)
+    {
+        SDL_SetError("vkCreateDisplayPlaneSurfaceKHR failed: %s",
+                     SDL_Vulkan_GetResultString(result));
+        return SDL_FALSE;
+    }
+    SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vulkandisplay: Created surface");
+    return SDL_TRUE;
+error:
+    SDL_free(physicalDevices);
+    return SDL_FALSE;
 }
 
 #endif
--- a/external/SDL2/src/video/SDL_yuv.c
+++ b/external/SDL2/src/video/SDL_yuv.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/SDL_yuv_c.h
+++ b/external/SDL2/src/video/SDL_yuv_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/android/SDL_androidclipboard.c
+++ b/external/SDL2/src/video/android/SDL_androidclipboard.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/android/SDL_androidclipboard.h
+++ b/external/SDL2/src/video/android/SDL_androidclipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/android/SDL_androidevents.c
+++ b/external/SDL2/src/video/android/SDL_androidevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -22,16 +22,15 @@
 
 #if SDL_VIDEO_DRIVER_ANDROID
 
-/* We're going to do this by default */
-#define SDL_ANDROID_BLOCK_ON_PAUSE  1
-
 #include "SDL_androidevents.h"
 #include "SDL_events.h"
+#include "SDL_androidkeyboard.h"
 #include "SDL_androidwindow.h"
 
-#if !SDL_AUDIO_DISABLED
 /* Can't include sysaudio "../../audio/android/SDL_androidaudio.h"
  * because of THIS redefinition */
+
+#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_ANDROID
 extern void ANDROIDAUDIO_ResumeDevices(void);
 extern void ANDROIDAUDIO_PauseDevices(void);
 #else
@@ -39,82 +38,159 @@
 static void ANDROIDAUDIO_PauseDevices(void) {}
 #endif
 
-static void 
-android_egl_context_restore() 
+#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_OPENSLES
+extern void openslES_ResumeDevices(void);
+extern void openslES_PauseDevices(void);
+#else
+static void openslES_ResumeDevices(void) {}
+static void openslES_PauseDevices(void) {}
+#endif
+
+/* Number of 'type' events in the event queue */
+static int
+SDL_NumberOfEvents(Uint32 type)
 {
-    SDL_Event event;
-    SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
-    if (SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context) < 0) {
-        /* The context is no longer valid, create a new one */
-        data->egl_context = (EGLContext) SDL_GL_CreateContext(Android_Window);
-        SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context);
-        event.type = SDL_RENDER_DEVICE_RESET;
-        SDL_PushEvent(&event);
+    return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type);
+}
+
+static void
+android_egl_context_restore(SDL_Window *window)
+{
+    if (window) {
+        SDL_Event event;
+        SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+        if (SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context) < 0) {
+            /* The context is no longer valid, create a new one */
+            data->egl_context = (EGLContext) SDL_GL_CreateContext(window);
+            SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context);
+            event.type = SDL_RENDER_DEVICE_RESET;
+            SDL_PushEvent(&event);
+        }
     }
 }
 
-static void 
-android_egl_context_backup() 
+static void
+android_egl_context_backup(SDL_Window *window)
 {
-    /* Keep a copy of the EGL Context so we can try to restore it when we resume */
-    SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
-    data->egl_context = SDL_GL_GetCurrentContext();
-    /* We need to do this so the EGLSurface can be freed */
-    SDL_GL_MakeCurrent(Android_Window, NULL);
+    if (window) {
+        /* Keep a copy of the EGL Context so we can try to restore it when we resume */
+        SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+        data->egl_context = SDL_GL_GetCurrentContext();
+        /* We need to do this so the EGLSurface can be freed */
+        SDL_GL_MakeCurrent(window, NULL);
+    }
 }
 
+
+/*
+ * Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
+ * When the pause semaphore is signaled, if Android_PumpEvents_Blocking is used, the event loop will block until the resume signal is emitted.
+ *
+ * No polling necessary
+ */
+
 void
-Android_PumpEvents(_THIS)
+Android_PumpEvents_Blocking(_THIS)
 {
-    static int isPaused = 0;
-#if SDL_ANDROID_BLOCK_ON_PAUSE
-    static int isPausing = 0;
-#endif
-    /* No polling necessary */
+    SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
 
-    /*
-     * Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
-     * When the pause semaphore is signaled, if SDL_ANDROID_BLOCK_ON_PAUSE is defined the event loop will block until the resume signal is emitted.
-     */
+    if (videodata->isPaused) {
 
-#if SDL_ANDROID_BLOCK_ON_PAUSE
-    if (isPaused && !isPausing) {
         /* Make sure this is the last thing we do before pausing */
-        android_egl_context_backup();
+        SDL_LockMutex(Android_ActivityMutex);
+        android_egl_context_backup(Android_Window);
+        SDL_UnlockMutex(Android_ActivityMutex);
+
         ANDROIDAUDIO_PauseDevices();
-        if(SDL_SemWait(Android_ResumeSem) == 0) {
-#else
-    if (isPaused) {
-        if(SDL_SemTryWait(Android_ResumeSem) == 0) {
-#endif
-            isPaused = 0;
+        openslES_PauseDevices();
+
+        if (SDL_SemWait(Android_ResumeSem) == 0) {
+
+            videodata->isPaused = 0;
+
             ANDROIDAUDIO_ResumeDevices();
+            openslES_ResumeDevices();
+
             /* Restore the GL Context from here, as this operation is thread dependent */
             if (!SDL_HasEvent(SDL_QUIT)) {
-                android_egl_context_restore();
+                SDL_LockMutex(Android_ActivityMutex);
+                android_egl_context_restore(Android_Window);
+                SDL_UnlockMutex(Android_ActivityMutex);
             }
+
+            /* Make sure SW Keyboard is restored when an app becomes foreground */
+            if (SDL_IsTextInputActive()) {
+                Android_StartTextInput(_this); /* Only showTextInput */
+            }
         }
+    } else {
+        if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
+            /* We've been signaled to pause (potentially several times), but before we block ourselves,
+             * we need to make sure that the very last event (of the first pause sequence, if several)
+             * has reached the app */
+            if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
+                videodata->isPausing = 1;
+            } else {
+                videodata->isPausing = 0;
+                videodata->isPaused = 1;
+            }
+        }
     }
-    else {
-#if SDL_ANDROID_BLOCK_ON_PAUSE
-        if( isPausing || SDL_SemTryWait(Android_PauseSem) == 0 ) {
-            /* We've been signaled to pause, but before we block ourselves, 
-            we need to make sure that certain key events have reached the app */
-            if (SDL_HasEvent(SDL_WINDOWEVENT) || SDL_HasEvent(SDL_APP_WILLENTERBACKGROUND) || SDL_HasEvent(SDL_APP_DIDENTERBACKGROUND) ) {
-                isPausing = 1;
+}
+
+void
+Android_PumpEvents_NonBlocking(_THIS)
+{
+    SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
+    static int backup_context = 0;
+
+    if (videodata->isPaused) {
+
+        if (backup_context) {
+
+            SDL_LockMutex(Android_ActivityMutex);
+            android_egl_context_backup(Android_Window);
+            SDL_UnlockMutex(Android_ActivityMutex);
+
+            ANDROIDAUDIO_PauseDevices();
+            openslES_PauseDevices();
+
+            backup_context = 0;
+        }
+
+
+        if (SDL_SemTryWait(Android_ResumeSem) == 0) {
+
+            videodata->isPaused = 0;
+
+            ANDROIDAUDIO_ResumeDevices();
+            openslES_ResumeDevices();
+
+            /* Restore the GL Context from here, as this operation is thread dependent */
+            if (!SDL_HasEvent(SDL_QUIT)) {
+                SDL_LockMutex(Android_ActivityMutex);
+                android_egl_context_restore(Android_Window);
+                SDL_UnlockMutex(Android_ActivityMutex);
             }
-            else {
-                isPausing = 0;
-                isPaused = 1;
+
+            /* Make sure SW Keyboard is restored when an app becomes foreground */
+            if (SDL_IsTextInputActive()) {
+                Android_StartTextInput(_this); /* Only showTextInput */
             }
         }
-#else
-        if(SDL_SemTryWait(Android_PauseSem) == 0) {
-            android_egl_context_backup();
-            ANDROIDAUDIO_PauseDevices();
-            isPaused = 1;
+    } else {
+        if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
+            /* We've been signaled to pause (potentially several times), but before we block ourselves,
+             * we need to make sure that the very last event (of the first pause sequence, if several)
+             * has reached the app */
+            if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
+                videodata->isPausing = 1;
+            } else {
+                videodata->isPausing = 0;
+                videodata->isPaused = 1;
+                backup_context = 1;
+            }
         }
-#endif
     }
 }
 
--- a/external/SDL2/src/video/android/SDL_androidevents.h
+++ b/external/SDL2/src/video/android/SDL_androidevents.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -22,6 +22,7 @@
 
 #include "SDL_androidvideo.h"
 
-extern void Android_PumpEvents(_THIS);
+extern void Android_PumpEvents_Blocking(_THIS);
+extern void Android_PumpEvents_NonBlocking(_THIS);
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/android/SDL_androidgl.c
+++ b/external/SDL2/src/video/android/SDL_androidgl.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -36,20 +36,49 @@
 
 #include <dlfcn.h>
 
-SDL_EGL_CreateContext_impl(Android)
-SDL_EGL_MakeCurrent_impl(Android)
+int
+Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
+{
+    if (window && context) {
+        return SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context);
+    } else {
+        return SDL_EGL_MakeCurrent(_this, NULL, NULL);
+    }
+}
 
+SDL_GLContext
+Android_GLES_CreateContext(_THIS, SDL_Window * window)
+{
+    SDL_GLContext ret;
+
+    Android_ActivityMutex_Lock_Running();
+
+    ret = SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
+
+    SDL_UnlockMutex(Android_ActivityMutex);
+
+    return ret;
+}
+
 int
 Android_GLES_SwapWindow(_THIS, SDL_Window * window)
 {
+    int retval;
+
+    SDL_LockMutex(Android_ActivityMutex);
+
     /* The following two calls existed in the original Java code
      * If you happen to have a device that's affected by their removal,
      * please report to Bugzilla. -- Gabriel
      */
-    
+
     /*_this->egl_data->eglWaitNative(EGL_CORE_NATIVE_ENGINE);
     _this->egl_data->eglWaitGL();*/
-    return SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
+    retval = SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
+
+    SDL_UnlockMutex(Android_ActivityMutex);
+
+    return retval;
 }
 
 int
--- a/external/SDL2/src/video/android/SDL_androidgl.h
+++ b/external/SDL2/src/video/android/SDL_androidgl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/android/SDL_androidkeyboard.c
+++ b/external/SDL2/src/video/android/SDL_androidkeyboard.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/android/SDL_androidkeyboard.h
+++ b/external/SDL2/src/video/android/SDL_androidkeyboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/android/SDL_androidmessagebox.c
+++ b/external/SDL2/src/video/android/SDL_androidmessagebox.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/android/SDL_androidmessagebox.h
+++ b/external/SDL2/src/video/android/SDL_androidmessagebox.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/android/SDL_androidmouse.c
+++ b/external/SDL2/src/video/android/SDL_androidmouse.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -62,7 +62,7 @@
 
     cursor = SDL_calloc(1, sizeof(*cursor));
     if (cursor) {
-        SDL_AndroidCursorData *data = (SDL_AndroidCursorData*)SDL_calloc(1, sizeof(*data));
+        SDL_AndroidCursorData *data = (SDL_AndroidCursorData *)SDL_calloc(1, sizeof(*data));
         if (data) {
             data->custom_cursor = custom_cursor;
             data->system_cursor = system_cursor;
@@ -141,13 +141,13 @@
 }
 
 static int
-Android_ShowCursor(SDL_Cursor * cursor)
+Android_ShowCursor(SDL_Cursor *cursor)
 {
     if (!cursor) {
         cursor = Android_CreateEmptyCursor();
     }
     if (cursor) {
-        SDL_AndroidCursorData *data = (SDL_AndroidCursorData*)cursor->driverdata;
+        SDL_AndroidCursorData *data = (SDL_AndroidCursorData *)cursor->driverdata;
         if (data->custom_cursor) {
             if (!Android_JNI_SetCustomCursor(data->custom_cursor)) {
                 return SDL_Unsupported();
@@ -220,12 +220,12 @@
 }
 
 void
-Android_OnMouse(int state, int action, float x, float y, SDL_bool relative)
+Android_OnMouse(SDL_Window *window, int state, int action, float x, float y, SDL_bool relative)
 {
     int changes;
     Uint8 button;
 
-    if (!Android_Window) {
+    if (!window) {
         return;
     }
 
@@ -234,8 +234,8 @@
             changes = state & ~last_state;
             button = TranslateButton(changes);
             last_state = state;
-            SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
-            SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, button);
+            SDL_SendMouseMotion(window, 0, relative, (int)x, (int)y);
+            SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
             break;
 
         case ACTION_UP:
@@ -242,17 +242,17 @@
             changes = last_state & ~state;
             button = TranslateButton(changes);
             last_state = state;
-            SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
-            SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, button);
+            SDL_SendMouseMotion(window, 0, relative, (int)x, (int)y);
+            SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
             break;
 
         case ACTION_MOVE:
         case ACTION_HOVER_MOVE:
-            SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
+            SDL_SendMouseMotion(window, 0, relative, (int)x, (int)y);
             break;
 
         case ACTION_SCROLL:
-            SDL_SendMouseWheel(Android_Window, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
+            SDL_SendMouseWheel(window, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
             break;
 
         default:
--- a/external/SDL2/src/video/android/SDL_androidmouse.h
+++ b/external/SDL2/src/video/android/SDL_androidmouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -25,7 +25,7 @@
 #include "SDL_androidvideo.h"
 
 extern void Android_InitMouse(void);
-extern void Android_OnMouse(int button, int action, float x, float y, SDL_bool relative);
+extern void Android_OnMouse(SDL_Window *window, int button, int action, float x, float y, SDL_bool relative);
 extern void Android_QuitMouse(void);
 
 #endif /* SDL_androidmouse_h_ */
--- a/external/SDL2/src/video/android/SDL_androidtouch.c
+++ b/external/SDL2/src/video/android/SDL_androidtouch.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -40,64 +40,28 @@
 #define ACTION_POINTER_DOWN 5
 #define ACTION_POINTER_UP 6
 
-static void Android_GetWindowCoordinates(float x, float y,
-                                         int *window_x, int *window_y)
-{
-    int window_w, window_h;
-
-    SDL_GetWindowSize(Android_Window, &window_w, &window_h);
-    *window_x = (int)(x * window_w);
-    *window_y = (int)(y * window_h);
-}
-
-static SDL_bool separate_mouse_and_touch = SDL_FALSE;
-
-static void SDLCALL
-SeparateEventsHintWatcher(void *userdata, const char *name,
-                          const char *oldValue, const char *newValue)
-{
-    separate_mouse_and_touch = (newValue && (SDL_strcmp(newValue, "1") == 0));
-
-    Android_JNI_SetSeparateMouseAndTouch(separate_mouse_and_touch);
-}
-
 void Android_InitTouch(void)
 {
-    int i;
-    int* ids;
-    const int number = Android_JNI_GetTouchDeviceIds(&ids);
-
-    SDL_AddHintCallback(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH,
-                        SeparateEventsHintWatcher, NULL);
-
-    if (0 < number) {
-        for (i = 0; i < number; ++i) {
-            SDL_AddTouch((SDL_TouchID) ids[i], ""); /* no error handling */
-        }
-        SDL_free(ids);
-    }
+    /* Add all touch devices */
+    Android_JNI_InitTouch();
 }
 
 void Android_QuitTouch(void)
 {
-    SDL_DelHintCallback(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH,
-                        SeparateEventsHintWatcher, NULL);
-    separate_mouse_and_touch = SDL_FALSE;
+    return;
 }
 
-void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p)
+void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p)
 {
     SDL_TouchID touchDeviceId = 0;
     SDL_FingerID fingerId = 0;
-    int window_x, window_y;
-    static SDL_FingerID pointerFingerID = 0;
 
-    if (!Android_Window) {
+    if (!window) {
         return;
     }
 
     touchDeviceId = (SDL_TouchID)touch_device_id_in;
-    if (SDL_AddTouch(touchDeviceId, "") < 0) {
+    if (SDL_AddTouch(touchDeviceId, SDL_TOUCH_DEVICE_DIRECT, "") < 0) {
         SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
     }
 
@@ -104,40 +68,16 @@
     fingerId = (SDL_FingerID)pointer_finger_id_in;
     switch (action) {
         case ACTION_DOWN:
-            /* Primary pointer down */
-            if (!separate_mouse_and_touch) {
-                Android_GetWindowCoordinates(x, y, &window_x, &window_y);
-                /* send moved event */
-                SDL_SendMouseMotion(Android_Window, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
-                /* send mouse down event */
-                SDL_SendMouseButton(Android_Window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
-            }
-            pointerFingerID = fingerId;
         case ACTION_POINTER_DOWN:
-            /* Non primary pointer down */
             SDL_SendTouch(touchDeviceId, fingerId, SDL_TRUE, x, y, p);
             break;
 
         case ACTION_MOVE:
-            if (!pointerFingerID) {
-                if (!separate_mouse_and_touch) {
-                    Android_GetWindowCoordinates(x, y, &window_x, &window_y);
-                    /* send moved event */
-                    SDL_SendMouseMotion(Android_Window, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
-                }
-            }
             SDL_SendTouchMotion(touchDeviceId, fingerId, x, y, p);
             break;
 
         case ACTION_UP:
-            /* Primary pointer up */
-            if (!separate_mouse_and_touch) {
-                /* send mouse up */
-                SDL_SendMouseButton(Android_Window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
-            }
-            pointerFingerID = (SDL_FingerID) 0;
         case ACTION_POINTER_UP:
-            /* Non primary pointer up */
             SDL_SendTouch(touchDeviceId, fingerId, SDL_FALSE, x, y, p);
             break;
 
--- a/external/SDL2/src/video/android/SDL_androidtouch.h
+++ b/external/SDL2/src/video/android/SDL_androidtouch.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -24,6 +24,6 @@
 
 extern void Android_InitTouch(void);
 extern void Android_QuitTouch(void);
-extern void Android_OnTouch( int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p);
+extern void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p);
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/android/SDL_androidvideo.c
+++ b/external/SDL2/src/video/android/SDL_androidvideo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -22,11 +22,11 @@
 
 #if SDL_VIDEO_DRIVER_ANDROID
 
-/* Android SDL video driver implementation
-*/
+/* Android SDL video driver implementation */
 
 #include "SDL_video.h"
 #include "SDL_mouse.h"
+#include "SDL_hints.h"
 #include "../SDL_sysvideo.h"
 #include "../SDL_pixels_c.h"
 #include "../../events/SDL_events_c.h"
@@ -47,7 +47,7 @@
 /* Initialization/Query functions */
 static int Android_VideoInit(_THIS);
 static void Android_VideoQuit(_THIS);
-int Android_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
+int Android_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
 
 #include "../SDL_egl_c.h"
 #define Android_GLES_GetProcAddress SDL_EGL_GetProcAddress
@@ -60,18 +60,16 @@
 
 
 /* These are filled in with real values in Android_SetScreenResolution on init (before SDL_main()) */
-int Android_SurfaceWidth = 0;
-int Android_SurfaceHeight = 0;
-int Android_DeviceWidth = 0;
-int Android_DeviceHeight = 0;
-Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
-static int Android_ScreenRate = 0;
+int Android_SurfaceWidth           = 0;
+int Android_SurfaceHeight          = 0;
+static int Android_DeviceWidth     = 0;
+static int Android_DeviceHeight    = 0;
+static Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
+static int Android_ScreenRate      = 0;
+SDL_sem *Android_PauseSem          = NULL;
+SDL_sem *Android_ResumeSem         = NULL;
+SDL_mutex *Android_ActivityMutex   = NULL;
 
-SDL_sem *Android_PauseSem = NULL, *Android_ResumeSem = NULL;
-
-/* Currently only one window */
-SDL_Window *Android_Window = NULL;
-
 static int
 Android_Available(void)
 {
@@ -85,7 +83,7 @@
 }
 
 static void
-Android_DeleteDevice(SDL_VideoDevice * device)
+Android_DeleteDevice(SDL_VideoDevice *device)
 {
     SDL_free(device->driverdata);
     SDL_free(device);
@@ -96,6 +94,7 @@
 {
     SDL_VideoDevice *device;
     SDL_VideoData *data;
+    SDL_bool block_on_pause;
 
     /* Initialize all variables that we clean on shutdown */
     device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
@@ -104,7 +103,7 @@
         return NULL;
     }
 
-    data = (SDL_VideoData*) SDL_calloc(1, sizeof(SDL_VideoData));
+    data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
     if (!data) {
         SDL_OutOfMemory();
         SDL_free(device);
@@ -116,7 +115,12 @@
     /* Set the function pointers */
     device->VideoInit = Android_VideoInit;
     device->VideoQuit = Android_VideoQuit;
-    device->PumpEvents = Android_PumpEvents;
+    block_on_pause = SDL_GetHintBoolean(SDL_HINT_ANDROID_BLOCK_ON_PAUSE, SDL_TRUE);
+    if (block_on_pause) {
+        device->PumpEvents = Android_PumpEvents_Blocking;
+    } else {
+        device->PumpEvents = Android_PumpEvents_NonBlocking;
+    }
 
     device->GetDisplayDPI = Android_GetDisplayDPI;
 
@@ -123,6 +127,7 @@
     device->CreateSDLWindow = Android_CreateWindow;
     device->SetWindowTitle = Android_SetWindowTitle;
     device->SetWindowFullscreen = Android_SetWindowFullscreen;
+    device->MinimizeWindow = Android_MinimizeWindow;
     device->DestroyWindow = Android_DestroyWindow;
     device->GetWindowWMInfo = Android_GetWindowWMInfo;
 
@@ -175,16 +180,26 @@
 int
 Android_VideoInit(_THIS)
 {
+    SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
+    int display_index;
+    SDL_VideoDisplay *display;
     SDL_DisplayMode mode;
 
-    mode.format = Android_ScreenFormat;
-    mode.w = Android_DeviceWidth;
-    mode.h = Android_DeviceHeight;
-    mode.refresh_rate = Android_ScreenRate;
-    mode.driverdata = NULL;
-    if (SDL_AddBasicVideoDisplay(&mode) < 0) {
+    videodata->isPaused  = SDL_FALSE;
+    videodata->isPausing = SDL_FALSE;
+
+    mode.format          = Android_ScreenFormat;
+    mode.w               = Android_DeviceWidth;
+    mode.h               = Android_DeviceHeight;
+    mode.refresh_rate    = Android_ScreenRate;
+    mode.driverdata      = NULL;
+
+    display_index = SDL_AddBasicVideoDisplay(&mode);
+    if (display_index < 0) {
         return -1;
     }
+    display = SDL_GetDisplay(display_index);
+    display->orientation = Android_JNI_GetDisplayOrientation();    
 
     SDL_AddDisplayMode(&_this->displays[0], &mode);
 
@@ -206,7 +221,7 @@
 }
 
 int
-Android_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi)
+Android_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
 {
     return Android_JNI_GetDisplayDPI(ddpi, hdpi, vdpi);
 }
@@ -214,15 +229,16 @@
 void
 Android_SetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, Uint32 format, float rate)
 {
-    SDL_VideoDevice* device;
-    SDL_VideoDisplay *display;
-    Android_SurfaceWidth = surfaceWidth;
+    Android_SurfaceWidth  = surfaceWidth;
     Android_SurfaceHeight = surfaceHeight;
-    Android_DeviceWidth = deviceWidth;
-    Android_DeviceHeight = deviceHeight;
-    Android_ScreenFormat = format;
-    Android_ScreenRate = rate;
+    Android_DeviceWidth   = deviceWidth;
+    Android_DeviceHeight  = deviceHeight;
+    Android_ScreenFormat  = format;
+    Android_ScreenRate    = (int)rate;
+}
 
+void Android_SendResize(SDL_Window *window)
+{
     /*
       Update the resolution of the desktop mode, so that the window
       can be properly resized. The screen resolution change can for
@@ -229,28 +245,27 @@
       example happen when the Activity enters or exits immersive mode,
       which can happen after VideoInit().
     */
-    device = SDL_GetVideoDevice();
+    SDL_VideoDevice *device = SDL_GetVideoDevice();
     if (device && device->num_displays > 0)
     {
-        display = &device->displays[0];
-        display->desktop_mode.format = Android_ScreenFormat;
-        display->desktop_mode.w = Android_DeviceWidth;
-        display->desktop_mode.h = Android_DeviceHeight;
-        display->desktop_mode.refresh_rate  = Android_ScreenRate;
+        SDL_VideoDisplay *display          = &device->displays[0];
+        display->desktop_mode.format       = Android_ScreenFormat;
+        display->desktop_mode.w            = Android_DeviceWidth;
+        display->desktop_mode.h            = Android_DeviceHeight;
+        display->desktop_mode.refresh_rate = Android_ScreenRate;
     }
 
-    if (Android_Window) {
+    if (window) {
         /* Force the current mode to match the resize otherwise the SDL_WINDOWEVENT_RESTORED event
          * will fall back to the old mode */
-        display = SDL_GetDisplayForWindow(Android_Window);
+        SDL_VideoDisplay *display              = SDL_GetDisplayForWindow(window);
+        display->display_modes[0].format       = Android_ScreenFormat;
+        display->display_modes[0].w            = Android_DeviceWidth;
+        display->display_modes[0].h            = Android_DeviceHeight;
+        display->display_modes[0].refresh_rate = Android_ScreenRate;
+        display->current_mode                  = display->display_modes[0];
 
-        display->display_modes[0].format = format;
-        display->display_modes[0].w = Android_DeviceWidth;
-        display->display_modes[0].h = Android_DeviceHeight;
-        display->display_modes[0].refresh_rate = rate;
-        display->current_mode = display->display_modes[0];
-
-        SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, surfaceWidth, surfaceHeight);
+        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, Android_SurfaceWidth, Android_SurfaceHeight);
     }
 }
 
--- a/external/SDL2/src/video/android/SDL_androidvideo.h
+++ b/external/SDL2/src/video/android/SDL_androidvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -29,22 +29,21 @@
 
 /* Called by the JNI layer when the screen changes size or format */
 extern void Android_SetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, Uint32 format, float rate);
+extern void Android_SendResize(SDL_Window *window);
 
 /* Private display data */
 
 typedef struct SDL_VideoData
 {
-    SDL_Rect        textRect;
+    SDL_Rect textRect;
+    int      isPaused;
+    int      isPausing;
 } SDL_VideoData;
 
 extern int Android_SurfaceWidth;
 extern int Android_SurfaceHeight;
-extern int Android_DeviceWidth;
-extern int Android_DeviceHeight;
-extern Uint32 Android_ScreenFormat;
 extern SDL_sem *Android_PauseSem, *Android_ResumeSem;
-extern SDL_Window *Android_Window;
-
+extern SDL_mutex *Android_ActivityMutex;
 
 #endif /* SDL_androidvideo_h_ */
 
--- a/external/SDL2/src/video/android/SDL_androidvulkan.c
+++ b/external/SDL2/src/video/android/SDL_androidvulkan.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/android/SDL_androidvulkan.h
+++ b/external/SDL2/src/video/android/SDL_androidvulkan.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/android/SDL_androidwindow.c
+++ b/external/SDL2/src/video/android/SDL_androidwindow.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -33,17 +33,21 @@
 #include "SDL_androidwindow.h"
 #include "SDL_hints.h"
 
+/* Currently only one window */
+SDL_Window *Android_Window = NULL;
+
 int
 Android_CreateWindow(_THIS, SDL_Window * window)
 {
     SDL_WindowData *data;
-    
+    int retval = 0;
+
+    Android_ActivityMutex_Lock_Running();
+
     if (Android_Window) {
-        return SDL_SetError("Android only supports one window");
+        retval = SDL_SetError("Android only supports one window");
+        goto endfunction;
     }
-    
-    Android_PauseSem = SDL_CreateSemaphore(0);
-    Android_ResumeSem = SDL_CreateSemaphore(0);
 
     /* Set orientation */
     Android_JNI_SetOrientation(window->w, window->h, window->flags & SDL_WINDOW_RESIZABLE, SDL_GetHint(SDL_HINT_ORIENTATIONS));
@@ -57,22 +61,23 @@
     window->flags &= ~SDL_WINDOW_RESIZABLE;     /* window is NEVER resizeable */
     window->flags &= ~SDL_WINDOW_HIDDEN;
     window->flags |= SDL_WINDOW_SHOWN;          /* only one window on Android */
-    window->flags |= SDL_WINDOW_INPUT_FOCUS;    /* always has input focus */
 
     /* One window, it always has focus */
     SDL_SetMouseFocus(window);
     SDL_SetKeyboardFocus(window);
-    
+
     data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
     if (!data) {
-        return SDL_OutOfMemory();
+        retval = SDL_OutOfMemory();
+        goto endfunction;
     }
-    
+
     data->native_window = Android_JNI_GetNativeWindow();
-    
+
     if (!data->native_window) {
         SDL_free(data);
-        return SDL_SetError("Could not fetch native window");
+        retval = SDL_SetError("Could not fetch native window");
+        goto endfunction;
     }
 
     /* Do not create EGLSurface for Vulkan window since it will then make the window
@@ -83,71 +88,94 @@
         if (data->egl_surface == EGL_NO_SURFACE) {
             ANativeWindow_release(data->native_window);
             SDL_free(data);
-            return SDL_SetError("Could not create GLES window surface");
+            retval = -1;
+            goto endfunction;
         }
     }
 
     window->driverdata = data;
     Android_Window = window;
-    
-    return 0;
+
+endfunction:
+
+    SDL_UnlockMutex(Android_ActivityMutex);
+
+    return retval;
 }
 
 void
-Android_SetWindowTitle(_THIS, SDL_Window * window)
+Android_SetWindowTitle(_THIS, SDL_Window *window)
 {
     Android_JNI_SetActivityTitle(window->title);
 }
 
 void
-Android_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
+Android_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
 {
-    /* If the window is being destroyed don't change visible state */
-    if (!window->is_destroying) {
-        Android_JNI_SetWindowStyle(fullscreen);
-    }
+    SDL_LockMutex(Android_ActivityMutex);
 
-    /* Ensure our size matches reality after we've executed the window style change.
-     *
-     * It is possible that we've set width and height to the full-size display, but on
-     * Samsung DeX or Chromebooks or other windowed Android environemtns, our window may 
-     * still not be the full display size.
-     */
-    if (!SDL_IsDeXMode() && !SDL_IsChromebook()) {
-        return;
-    }
+    if (window == Android_Window) {
 
-    SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
+        /* If the window is being destroyed don't change visible state */
+        if (!window->is_destroying) {
+            Android_JNI_SetWindowStyle(fullscreen);
+        }
 
-    if (!data || !data->native_window) {
-        return;
-    }
+        /* Ensure our size matches reality after we've executed the window style change.
+         *
+         * It is possible that we've set width and height to the full-size display, but on
+         * Samsung DeX or Chromebooks or other windowed Android environemtns, our window may
+         * still not be the full display size.
+         */
+        if (!SDL_IsDeXMode() && !SDL_IsChromebook()) {
+            goto endfunction;
+        }
 
-    int old_w = window->w;
-    int old_h = window->h;
+        SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
 
-    int new_w = ANativeWindow_getWidth(data->native_window);
-    int new_h = ANativeWindow_getHeight(data->native_window);
+        if (!data || !data->native_window) {
+            if (data && !data->native_window) {
+                SDL_SetError("Missing native window");
+            }
+            goto endfunction;
+        }
 
-    if (old_w != new_w || old_h != new_h) {
-        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, new_w, new_h);
+        int old_w = window->w;
+        int old_h = window->h;
+
+        int new_w = ANativeWindow_getWidth(data->native_window);
+        int new_h = ANativeWindow_getHeight(data->native_window);
+
+        if (new_w < 0 || new_h < 0) {
+            SDL_SetError("ANativeWindow_getWidth/Height() fails");
+        }
+
+        if (old_w != new_w || old_h != new_h) {
+            SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, new_w, new_h);
+        }
     }
+
+endfunction:
+
+    SDL_UnlockMutex(Android_ActivityMutex);
 }
 
 void
-Android_DestroyWindow(_THIS, SDL_Window * window)
+Android_MinimizeWindow(_THIS, SDL_Window *window)
 {
-    SDL_WindowData *data;
-    
+    Android_JNI_MinizeWindow();
+}
+
+void
+Android_DestroyWindow(_THIS, SDL_Window *window)
+{
+    SDL_LockMutex(Android_ActivityMutex);
+
     if (window == Android_Window) {
         Android_Window = NULL;
-        if (Android_PauseSem) SDL_DestroySemaphore(Android_PauseSem);
-        if (Android_ResumeSem) SDL_DestroySemaphore(Android_ResumeSem);
-        Android_PauseSem = NULL;
-        Android_ResumeSem = NULL;
-        
-        if(window->driverdata) {
-            data = (SDL_WindowData *) window->driverdata;
+
+        if (window->driverdata) {
+            SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
             if (data->egl_surface != EGL_NO_SURFACE) {
                 SDL_EGL_DestroySurface(_this, data->egl_surface);
             }
@@ -158,10 +186,12 @@
             window->driverdata = NULL;
         }
     }
+
+    SDL_UnlockMutex(Android_ActivityMutex);
 }
 
 SDL_bool
-Android_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
+Android_GetWindowWMInfo(_THIS, SDL_Window *window, SDL_SysWMinfo *info)
 {
     SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
 
--- a/external/SDL2/src/video/android/SDL_androidwindow.h
+++ b/external/SDL2/src/video/android/SDL_androidwindow.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,17 +26,20 @@
 #include "../../core/android/SDL_android.h"
 #include "../SDL_egl_c.h"
 
-extern int Android_CreateWindow(_THIS, SDL_Window * window);
-extern void Android_SetWindowTitle(_THIS, SDL_Window * window);
-extern void Android_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
-extern void Android_DestroyWindow(_THIS, SDL_Window * window);
-extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo * info);
+extern int Android_CreateWindow(_THIS, SDL_Window *window);
+extern void Android_SetWindowTitle(_THIS, SDL_Window *window);
+extern void Android_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen);
+extern void Android_MinimizeWindow(_THIS, SDL_Window *window);
 
+extern void Android_DestroyWindow(_THIS, SDL_Window *window);
+extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info);
+extern SDL_Window *Android_Window;
+
 typedef struct
 {
     EGLSurface egl_surface;
     EGLContext egl_context; /* We use this to preserve the context when losing focus */
-    ANativeWindow* native_window;
+    ANativeWindow *native_window;
     
 } SDL_WindowData;
 
--- a/external/SDL2/src/video/cocoa/SDL_cocoaclipboard.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoaclipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoaclipboard.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoaclipboard.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoaevents.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoaevents.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoaevents.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoaevents.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -275,7 +275,6 @@
     NSMenu *appleMenu;
     NSMenu *serviceMenu;
     NSMenu *windowMenu;
-    NSMenu *viewMenu;
     NSMenuItem *menuItem;
     NSMenu *mainMenu;
 
@@ -342,9 +341,22 @@
     windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
 
     /* Add menu items */
+    [windowMenu addItemWithTitle:@"Close" action:@selector(performClose:) keyEquivalent:@"w"];
+
     [windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
 
     [windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""];
+    
+    /* Add the fullscreen toggle menu option, if supported */
+    if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) {
+        /* Cocoa should update the title to Enter or Exit Full Screen automatically.
+         * But if not, then just fallback to Toggle Full Screen.
+         */
+        menuItem = [[NSMenuItem alloc] initWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"];
+        [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
+        [windowMenu addItem:menuItem];
+        [menuItem release];
+    }
 
     /* Put menu into the menubar */
     menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
@@ -355,25 +367,6 @@
     /* Tell the application object that this is now the window menu */
     [NSApp setWindowsMenu:windowMenu];
     [windowMenu release];
-
-
-    /* Add the fullscreen view toggle menu option, if supported */
-    if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) {
-        /* Create the view menu */
-        viewMenu = [[NSMenu alloc] initWithTitle:@"View"];
-
-        /* Add menu items */
-        menuItem = [viewMenu addItemWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"];
-        [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
-
-        /* Put menu into the menubar */
-        menuItem = [[NSMenuItem alloc] initWithTitle:@"View" action:nil keyEquivalent:@""];
-        [menuItem setSubmenu:viewMenu];
-        [[NSApp mainMenu] addItem:menuItem];
-        [menuItem release];
-
-        [viewMenu release];
-    }
 }
 
 void
--- a/external/SDL2/src/video/cocoa/SDL_cocoakeyboard.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoakeyboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoakeyboard.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoakeyboard.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,6 @@
 #include "../../events/scancodes_darwin.h"
 
 #include <Carbon/Carbon.h>
-#include <IOKit/hid/IOHIDLib.h>
 
 /*#define DEBUG_IME NSLog */
 #define DEBUG_IME(...)
@@ -187,116 +186,7 @@
 
 @end
 
-/*------------------------------------------------------------------------------
-Set up a HID callback to properly detect Caps Lock up/down events.
-Derived from:
-http://stackoverflow.com/questions/7190852/using-iohidmanager-to-get-modifier-key-events
-*/
 
-static IOHIDManagerRef s_hidManager = NULL;
-
-static void
-HIDCallback(void *context, IOReturn result, void *sender, IOHIDValueRef value)
-{
-    if (context != s_hidManager) {
-        /* An old callback, ignore it (related to bug 2157 below) */
-        return;
-    }
-
-    IOHIDElementRef elem = IOHIDValueGetElement(value);
-    if (IOHIDElementGetUsagePage(elem) != kHIDPage_KeyboardOrKeypad
-        || IOHIDElementGetUsage(elem) != kHIDUsage_KeyboardCapsLock) {
-        return;
-    }
-    CFIndex pressed = IOHIDValueGetIntegerValue(value);
-    SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
-}
-
-static CFDictionaryRef
-CreateHIDDeviceMatchingDictionary(UInt32 usagePage, UInt32 usage)
-{
-    CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorDefault,
-        0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
-    if (dict) {
-        CFNumberRef number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usagePage);
-        if (number) {
-            CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), number);
-            CFRelease(number);
-            number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
-            if (number) {
-                CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), number);
-                CFRelease(number);
-                return dict;
-            }
-        }
-        CFRelease(dict);
-    }
-    return NULL;
-}
-
-static void
-QuitHIDCallback()
-{
-    if (!s_hidManager) {
-        return;
-    }
-
-#if 0 /* Releasing here causes a crash on Mac OS X 10.10 and earlier,
-       * so just leak it for now. See bug 2157 for details.
-       */
-    IOHIDManagerUnscheduleFromRunLoop(s_hidManager, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
-    IOHIDManagerRegisterInputValueCallback(s_hidManager, NULL, NULL);
-    IOHIDManagerClose(s_hidManager, 0);
-
-    CFRelease(s_hidManager);
-#endif
-    s_hidManager = NULL;
-}
-
-static void
-InitHIDCallback()
-{
-    s_hidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
-    if (!s_hidManager) {
-        return;
-    }
-    CFDictionaryRef keyboard = NULL, keypad = NULL;
-    CFArrayRef matches = NULL;
-    keyboard = CreateHIDDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard);
-    if (!keyboard) {
-        goto fail;
-    }
-    keypad = CreateHIDDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Keypad);
-    if (!keypad) {
-        goto fail;
-    }
-    CFDictionaryRef matchesList[] = { keyboard, keypad };
-    matches = CFArrayCreate(kCFAllocatorDefault, (const void **)matchesList, 2, NULL);
-    if (!matches) {
-        goto fail;
-    }
-    IOHIDManagerSetDeviceMatchingMultiple(s_hidManager, matches);
-    IOHIDManagerRegisterInputValueCallback(s_hidManager, HIDCallback, s_hidManager);
-    IOHIDManagerScheduleWithRunLoop(s_hidManager, CFRunLoopGetMain(), kCFRunLoopDefaultMode);
-    if (IOHIDManagerOpen(s_hidManager, kIOHIDOptionsTypeNone) == kIOReturnSuccess) {
-        goto cleanup;
-    }
-
-fail:
-    QuitHIDCallback();
-
-cleanup:
-    if (matches) {
-        CFRelease(matches);
-    }
-    if (keypad) {
-        CFRelease(keypad);
-    }
-    if (keyboard) {
-        CFRelease(keyboard);
-    }
-}
-
 /* This is a helper function for HandleModifierSide. This
  * function reverts back to behavior before the distinction between
  * sides was made.
@@ -585,8 +475,6 @@
 
     data->modifierFlags = [NSEvent modifierFlags];
     SDL_ToggleModState(KMOD_CAPS, (data->modifierFlags & NSEventModifierFlagCapsLock) != 0);
-
-    InitHIDCallback();
 }
 
 void
@@ -712,7 +600,6 @@
 void
 Cocoa_QuitKeyboard(_THIS)
 {
-    QuitHIDCallback();
 }
 
 #endif /* SDL_VIDEO_DRIVER_COCOA */
--- a/external/SDL2/src/video/cocoa/SDL_cocoamessagebox.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoamessagebox.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoamessagebox.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoamessagebox.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoametalview.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoametalview.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoametalview.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoametalview.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -121,7 +121,7 @@
     SDL_cocoametalview* metalview = [view viewWithTag:METALVIEW_TAG];
     if (metalview) {
         CAMetalLayer *layer = (CAMetalLayer*)metalview.layer;
-        assert(layer != NULL);
+        SDL_assert(layer != NULL);
         if (w) {
             *w = layer.drawableSize.width;
         }
--- a/external/SDL2/src/video/cocoa/SDL_cocoamodes.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoamodes.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoamodes.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoamodes.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -187,6 +187,7 @@
     CGDisplayErr result;
     CGDirectDisplayID *displays;
     CGDisplayCount numDisplays;
+    SDL_bool isstack;
     int pass, i;
 
     result = CGGetOnlineDisplayList(0, NULL, &numDisplays);
@@ -194,11 +195,11 @@
         CG_SetError("CGGetOnlineDisplayList()", result);
         return;
     }
-    displays = SDL_stack_alloc(CGDirectDisplayID, numDisplays);
+    displays = SDL_small_alloc(CGDirectDisplayID, numDisplays, &isstack);
     result = CGGetOnlineDisplayList(numDisplays, displays, &numDisplays);
     if (result != kCGErrorSuccess) {
         CG_SetError("CGGetOnlineDisplayList()", result);
-        SDL_stack_free(displays);
+        SDL_small_free(displays, isstack);
         return;
     }
 
@@ -260,7 +261,7 @@
             SDL_free(display.name);
         }
     }
-    SDL_stack_free(displays);
+    SDL_small_free(displays, isstack);
 }}
 
 int
@@ -299,13 +300,9 @@
         return -1;
     }
 
-    const CGRect cgrect = CGDisplayBounds(cgdisplay);
     const NSRect frame = [screen visibleFrame];
-
-    // !!! FIXME: I assume -[NSScreen visibleFrame] is relative to the origin of the screen in question and not the whole desktop.
-    // !!! FIXME: The math vs CGDisplayBounds might be incorrect if that's not the case, though. Check this.
-    rect->x = (int)(cgrect.origin.x + frame.origin.x);
-    rect->y = (int)(cgrect.origin.y + frame.origin.y);
+    rect->x = (int)frame.origin.x;
+    rect->y = (int)(CGDisplayPixelsHigh(kCGDirectMainDisplay) - frame.origin.y - frame.size.height);
     rect->w = (int)frame.size.width;
     rect->h = (int)frame.size.height;
 
--- a/external/SDL2/src/video/cocoa/SDL_cocoamouse.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoamouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -25,7 +25,7 @@
 
 #include "SDL_cocoavideo.h"
 
-extern void Cocoa_InitMouse(_THIS);
+extern int Cocoa_InitMouse(_THIS);
 extern void Cocoa_HandleMouseEvent(_THIS, NSEvent * event);
 extern void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent * event);
 extern void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y);
--- a/external/SDL2/src/video/cocoa/SDL_cocoamouse.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoamouse.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -315,14 +315,8 @@
     const NSPoint cocoaLocation = [NSEvent mouseLocation];
     Uint32 retval = 0;
 
-    for (NSScreen *screen in [NSScreen screens]) {
-        NSRect frame = [screen frame];
-        if (NSMouseInRect(cocoaLocation, frame, NO)) {
-            *x = (int) cocoaLocation.x;
-            *y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y);
-            break;
-        }
-    }
+    *x = (int) cocoaLocation.x;
+    *y = (int) (CGDisplayPixelsHigh(kCGDirectMainDisplay) - cocoaLocation.y);
 
     retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
     retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0;
@@ -333,13 +327,16 @@
     return retval;
 }
 
-void
+int
 Cocoa_InitMouse(_THIS)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
+    SDL_MouseData *driverdata = (SDL_MouseData*) SDL_calloc(1, sizeof(SDL_MouseData));
+    if (driverdata == NULL) {
+        return SDL_OutOfMemory();
+    }
 
-    mouse->driverdata = SDL_calloc(1, sizeof(SDL_MouseData));
-
+    mouse->driverdata = driverdata;
     mouse->CreateCursor = Cocoa_CreateCursor;
     mouse->CreateSystemCursor = Cocoa_CreateSystemCursor;
     mouse->ShowCursor = Cocoa_ShowCursor;
@@ -352,12 +349,12 @@
 
     SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
 
-    Cocoa_InitMouseEventTap(mouse->driverdata);
+    Cocoa_InitMouseEventTap(driverdata);
 
-    SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
     const NSPoint location =  [NSEvent mouseLocation];
     driverdata->lastMoveX = location.x;
     driverdata->lastMoveY = location.y;
+    return 0;
 }
 
 void
@@ -381,6 +378,7 @@
         return;  /* can happen when returning from fullscreen Space on shutdown */
     }
 
+    SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
     const SDL_bool seenWarp = driverdata->seenWarp;
     driverdata->seenWarp = NO;
 
@@ -414,7 +412,7 @@
         DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY);
     }
 
-    SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)deltaX, (int)deltaY);
+    SDL_SendMouseMotion(mouse->focus, mouseID, 1, (int)deltaX, (int)deltaY);
 }
 
 void
@@ -421,7 +419,11 @@
 Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
 {
     SDL_Mouse *mouse = SDL_GetMouse();
+    if (!mouse) {
+        return;
+    }
 
+    SDL_MouseID mouseID = mouse->mouseID;
     CGFloat x = -[event deltaX];
     CGFloat y = [event deltaY];
     SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL;
@@ -442,7 +444,8 @@
     } else if (y < 0) {
         y = SDL_floor(y);
     }
-    SDL_SendMouseWheel(window, mouse->mouseID, x, y, direction);
+
+    SDL_SendMouseWheel(window, mouseID, x, y, direction);
 }
 
 void
@@ -466,9 +469,10 @@
     if (mouse) {
         if (mouse->driverdata) {
             Cocoa_QuitMouseEventTap(((SDL_MouseData*)mouse->driverdata));
-        }
 
-        SDL_free(mouse->driverdata);
+            SDL_free(mouse->driverdata);
+            mouse->driverdata = NULL;
+        }
     }
 }
 
--- a/external/SDL2/src/video/cocoa/SDL_cocoamousetap.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoamousetap.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoamousetap.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoamousetap.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoaopengl.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoaopengl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -28,6 +28,12 @@
 #include "SDL_atomic.h"
 #import <Cocoa/Cocoa.h>
 
+/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wdeprecated-declarations"
+#endif
+
 struct SDL_GLDriverData
 {
     int initialized;
@@ -46,7 +52,6 @@
 
 @end
 
-
 /* OpenGL functions */
 extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
 extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
@@ -60,6 +65,10 @@
 extern int Cocoa_GL_GetSwapInterval(_THIS);
 extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
 extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
+
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
 
 #endif /* SDL_VIDEO_OPENGL_CGL */
 
--- a/external/SDL2/src/video/cocoa/SDL_cocoaopengl.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoaopengl.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -36,6 +36,12 @@
 
 #define DEFAULT_OPENGL  "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
 
+/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wdeprecated-declarations"
+#endif
+
 @implementation SDLOpenGLContext : NSOpenGLContext
 
 - (id)initWithFormat:(NSOpenGLPixelFormat *)format
@@ -89,7 +95,19 @@
 
     if (newWindow) {
         SDL_WindowData *windowdata = (SDL_WindowData *)newWindow->driverdata;
+        NSView *contentview = windowdata->sdlContentView;
 
+        /* This should never be nil since sdlContentView is only nil if the
+           window was created via SDL_CreateWindowFrom, and SDL doesn't allow
+           OpenGL contexts to be created in that case. However, it doesn't hurt
+           to check. */
+        if (contentview == nil) {
+            /* Prefer to access the cached content view above instead of this,
+               since as of Xcode 11 + SDK 10.15, [window contentView] causes
+               Apple's Main Thread Checker to output a warning. */
+            contentview = [windowdata->nswindow contentView];
+        }
+
         /* Now sign up for scheduled updates for the new window. */
         NSMutableArray *contexts = windowdata->nscontexts;
         @synchronized (contexts) {
@@ -96,8 +114,8 @@
             [contexts addObject:self];
         }
 
-        if ([self view] != [windowdata->nswindow contentView]) {
-            [self setView:[windowdata->nswindow contentView]];
+        if ([self view] != contentview) {
+            [self setView:contentview];
             if (self == [NSOpenGLContext currentContext]) {
                 [self update];
             } else {
@@ -430,6 +448,11 @@
     [nscontext setWindow:NULL];
     [nscontext release];
 }}
+
+/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
 
 #endif /* SDL_VIDEO_OPENGL_CGL */
 
--- a/external/SDL2/src/video/cocoa/SDL_cocoaopengles.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoaopengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoaopengles.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoaopengles.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoashape.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoashape.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoashape.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoashape.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoavideo.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoavideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -112,6 +112,12 @@
 
 /* Utility functions */
 extern NSImage * Cocoa_CreateImage(SDL_Surface * surface);
+
+/* Fix build with the 10.10 SDK */
+#if MAC_OS_X_VERSION_MAX_ALLOWED < 101100
+#define NSEventSubtypeTouch NSTouchEventSubtype
+#define NSEventSubtypeMouseEvent NSMouseEventSubtype
+#endif
 
 #endif /* SDL_cocoavideo_h_ */
 
--- a/external/SDL2/src/video/cocoa/SDL_cocoavideo.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoavideo.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -168,7 +168,9 @@
 
     Cocoa_InitModes(_this);
     Cocoa_InitKeyboard(_this);
-    Cocoa_InitMouse(_this);
+    if (Cocoa_InitMouse(_this) < 0) {
+        return -1;
+    }
 
     data->allow_spaces = ((floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_TRUE));
 
@@ -250,6 +252,9 @@
  *
  * This doesn't really have aything to do with the interfaces of the SDL video
  *  subsystem, but we need to stuff this into an Objective-C source code file.
+ *
+ * NOTE: This is copypasted in src/video/uikit/SDL_uikitvideo.m! Be sure both
+ *  versions remain identical!
  */
 
 void SDL_NSLog(const char *text)
--- a/external/SDL2/src/video/cocoa/SDL_cocoavulkan.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoavulkan.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/cocoa/SDL_cocoavulkan.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoavulkan.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -19,7 +19,7 @@
   3. This notice may not be removed or altered from any source distribution.
 */
 
-/* 
+/*
  * @author Mark Callow, www.edgewise-consulting.com. Based on Jacob Lifshay's
  * SDL_x11vulkan.c.
  */
@@ -42,6 +42,7 @@
 const char* defaultPaths[] = {
     "vulkan.framework/vulkan",
     "libvulkan.1.dylib",
+    "libvulkan.dylib",
     "MoltenVK.framework/MoltenVK",
     "libMoltenVK.dylib"
 };
@@ -58,7 +59,7 @@
     PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = NULL;
 
     if (_this->vulkan_config.loader_handle) {
-        return SDL_SetError("Vulkan/MoltenVK already loaded");
+        return SDL_SetError("Vulkan Portability library is already loaded.");
     }
 
     /* Load the Vulkan loader library */
@@ -67,9 +68,7 @@
     }
 
     if (!path) {
-        /* MoltenVK framework, currently, v0.17.0, has a static library and is
-         * the recommended way to use the package. There is likely no object to
-         * load. */
+        /* Handle the case where Vulkan Portability is linked statically. */
         vkGetInstanceProcAddr =
          (PFN_vkGetInstanceProcAddr)dlsym(DEFAULT_HANDLE,
                                           "vkGetInstanceProcAddr");
@@ -99,7 +98,7 @@
         }
 
         if (_this->vulkan_config.loader_handle == NULL) {
-            return SDL_SetError("Failed to load Vulkan/MoltenVK library");
+            return SDL_SetError("Failed to load Vulkan Portability library");
         }
 
         SDL_strlcpy(_this->vulkan_config.loader_path, foundPath,
@@ -139,11 +138,11 @@
     }
     SDL_free(extensions);
     if (!hasSurfaceExtension) {
-        SDL_SetError("Installed MoltenVK/Vulkan doesn't implement the "
+        SDL_SetError("Installed Vulkan Portability library doesn't implement the "
                      VK_KHR_SURFACE_EXTENSION_NAME " extension");
         goto fail;
     } else if (!hasMacOSSurfaceExtension) {
-        SDL_SetError("Installed MoltenVK/Vulkan doesn't implement the "
+        SDL_SetError("Installed Vulkan Portability library doesn't implement the "
                      VK_MVK_MACOS_SURFACE_EXTENSION_NAME "extension");
         goto fail;
     }
--- a/external/SDL2/src/video/cocoa/SDL_cocoawindow.h
+++ b/external/SDL2/src/video/cocoa/SDL_cocoawindow.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -113,6 +113,7 @@
 {
     SDL_Window *window;
     NSWindow *nswindow;
+    NSView *sdlContentView; /* nil if window is created via CreateWindowFrom */
     NSMutableArray *nscontexts;
     SDL_bool created;
     SDL_bool inWindowMove;
--- a/external/SDL2/src/video/cocoa/SDL_cocoawindow.m
+++ b/external/SDL2/src/video/cocoa/SDL_cocoawindow.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -54,6 +54,9 @@
 
 #define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
 
+#ifndef MAC_OS_X_VERSION_10_12
+#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
+#endif
 
 @interface SDLWindow : NSWindow <NSDraggingDestination>
 /* These are needed for borderless/fullscreen windows */
@@ -224,6 +227,16 @@
 static void
 ScheduleContextUpdates(SDL_WindowData *data)
 {
+    if (!data || !data->nscontexts) {
+        return;
+    }
+
+    /* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
+    #ifdef __clang__
+    #pragma clang diagnostic push
+    #pragma clang diagnostic ignored "-Wdeprecated-declarations"
+    #endif
+
     NSOpenGLContext *currentContext = [NSOpenGLContext currentContext];
     NSMutableArray *contexts = data->nscontexts;
     @synchronized (contexts) {
@@ -235,6 +248,10 @@
             }
         }
     }
+
+    #ifdef __clang__
+    #pragma clang diagnostic pop
+    #endif
 }
 
 /* !!! FIXME: this should use a hint callback. */
@@ -618,7 +635,7 @@
         y = (int)(window->h - point.y);
 
         if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
-            SDL_SendMouseMotion(window, 0, 0, x, y);
+            SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);
         }
     }
 
@@ -835,8 +852,7 @@
     }
 }
 
-
-/* We'll respond to key events by doing nothing so we don't beep.
+/* We'll respond to key events by mostly doing nothing so we don't beep.
  * We could handle key messages here, but we lose some in the NSApp dispatch,
  * where they get converted to action messages, etc.
  */
@@ -843,6 +859,24 @@
 - (void)flagsChanged:(NSEvent *)theEvent
 {
     /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
+
+    /* Catch capslock in here as a special case:
+       https://developer.apple.com/library/archive/qa/qa1519/_index.html
+       Note that technote's check of keyCode doesn't work. At least on the
+       10.15 beta, capslock comes through here as keycode 255, but it's safe
+       to send duplicate key events; SDL filters them out quickly in
+       SDL_SendKeyboardKey(). */
+
+    /* Also note that SDL_SendKeyboardKey expects all capslock events to be
+       keypresses; it won't toggle the mod state if you send a keyrelease.  */
+    const SDL_bool osenabled = ([theEvent modifierFlags] & NSEventModifierFlagCapsLock) ? SDL_TRUE : SDL_FALSE;
+    const SDL_bool sdlenabled = (SDL_GetModState() & KMOD_CAPS) ? SDL_TRUE : SDL_FALSE;
+    if (!osenabled && sdlenabled) {
+        SDL_ToggleModState(KMOD_CAPS, SDL_FALSE);
+        SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
+    } else if (osenabled && !sdlenabled) {
+        SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
+    }
 }
 - (void)keyDown:(NSEvent *)theEvent
 {
@@ -889,6 +923,12 @@
 
 - (void)mouseDown:(NSEvent *)theEvent
 {
+    const SDL_Mouse *mouse = SDL_GetMouse();
+    if (!mouse) {
+        return;
+    }
+
+    const SDL_MouseID mouseID = mouse->mouseID;
     int button;
     int clicks;
 
@@ -928,7 +968,8 @@
     }
 
     clicks = (int) [theEvent clickCount];
-    SDL_SendMouseButtonClicks(_data->window, 0, SDL_PRESSED, button, clicks);
+
+    SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_PRESSED, button, clicks);
 }
 
 - (void)rightMouseDown:(NSEvent *)theEvent
@@ -943,6 +984,12 @@
 
 - (void)mouseUp:(NSEvent *)theEvent
 {
+    const SDL_Mouse *mouse = SDL_GetMouse();
+    if (!mouse) {
+        return;
+    }
+
+    const SDL_MouseID mouseID = mouse->mouseID;
     int button;
     int clicks;
 
@@ -972,7 +1019,8 @@
     }
 
     clicks = (int) [theEvent clickCount];
-    SDL_SendMouseButtonClicks(_data->window, 0, SDL_RELEASED, button, clicks);
+
+    SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_RELEASED, button, clicks);
 }
 
 - (void)rightMouseUp:(NSEvent *)theEvent
@@ -988,6 +1036,11 @@
 - (void)mouseMoved:(NSEvent *)theEvent
 {
     SDL_Mouse *mouse = SDL_GetMouse();
+    if (!mouse) {
+        return;
+    }
+
+    const SDL_MouseID mouseID = mouse->mouseID;
     SDL_Window *window = _data->window;
     NSPoint point;
     int x, y;
@@ -1035,7 +1088,8 @@
 #endif
         }
     }
-    SDL_SendMouseMotion(window, 0, 0, x, y);
+
+    SDL_SendMouseMotion(window, mouseID, 0, x, y);
 }
 
 - (void)mouseDragged:(NSEvent *)theEvent
@@ -1060,7 +1114,12 @@
 
 - (void)touchesBeganWithEvent:(NSEvent *) theEvent
 {
+    /* probably a MacBook trackpad; make this look like a synthesized event.
+       This is backwards from reality, but better matches user expectations. */
+    const BOOL istrackpad = ([theEvent subtype] == NSEventSubtypeMouseEvent);
+
     NSSet *touches = [theEvent touchesMatchingPhase:NSTouchPhaseAny inView:nil];
+    const SDL_TouchID touchID = istrackpad ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[[touches anyObject] device];
     int existingTouchCount = 0;
 
     for (NSTouch* touch in touches) {
@@ -1069,7 +1128,6 @@
         }
     }
     if (existingTouchCount == 0) {
-        SDL_TouchID touchID = (SDL_TouchID)(intptr_t)[[touches anyObject] device];
         int numFingers = SDL_GetNumTouchFingers(touchID);
         DLog("Reset Lost Fingers: %d", numFingers);
         for (--numFingers; numFingers >= 0; --numFingers) {
@@ -1101,9 +1159,23 @@
 {
     NSSet *touches = [theEvent touchesMatchingPhase:phase inView:nil];
 
+    /* probably a MacBook trackpad; make this look like a synthesized event.
+       This is backwards from reality, but better matches user expectations. */
+    const BOOL istrackpad = ([theEvent subtype] == NSEventSubtypeMouseEvent);
+
     for (NSTouch *touch in touches) {
-        const SDL_TouchID touchId = (SDL_TouchID)(intptr_t)[touch device];
-        if (SDL_AddTouch(touchId, "") < 0) {
+        const SDL_TouchID touchId = istrackpad ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[touch device];
+        SDL_TouchDeviceType devtype = SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE;
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101202 /* Added in the 10.12.2 SDK. */
+        if ([touch respondsToSelector:@selector(type)]) {
+            if ([touch type] == NSTouchTypeDirect) {
+                devtype = SDL_TOUCH_DEVICE_DIRECT;
+            }
+        }
+#endif
+
+        if (SDL_AddTouch(touchId, devtype, "") < 0) {
             return;
         }
 
@@ -1175,7 +1247,7 @@
     /* Force the graphics context to clear to black so we don't get a flash of
        white until the app is ready to draw. In practice on modern macOS, this
        only gets called for window creation and other extraordinary events. */
-    self.layer.backgroundColor = NSColor.blackColor.CGColor;
+    self.layer.backgroundColor = CGColorGetConstantColor(kCGColorBlack);
     ScheduleContextUpdates((SDL_WindowData *) _sdlWindow->driverdata);
     SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
 }
@@ -1235,6 +1307,11 @@
     data->videodata = videodata;
     data->nscontexts = [[NSMutableArray alloc] init];
 
+    /* Only store this for windows created by us since the content view might
+     * get replaced from under us otherwise, and we only need it when the
+     * window is guaranteed to be created by us (OpenGL contexts). */
+    data->sdlContentView = created ? [nswindow contentView] : nil;
+
     /* Create an event listener for the window */
     data->listener = [[Cocoa_WindowListener alloc] init];
 
@@ -1342,6 +1419,13 @@
         return SDL_SetError("%s", [[e reason] UTF8String]);
     }
 
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 /* Added in the 10.12.0 SDK. */
+    /* By default, don't allow users to make our window tabbed in 10.12 or later */
+    if ([nswindow respondsToSelector:@selector(setTabbingMode:)]) {
+        [nswindow setTabbingMode:NSWindowTabbingModeDisallowed];
+    }
+#endif
+
     if (videodata->allow_spaces) {
         SDL_assert(floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6);
         SDL_assert([nswindow respondsToSelector:@selector(toggleFullScreen:)]);
@@ -1357,11 +1441,19 @@
     SDLView *contentView = [[SDLView alloc] initWithFrame:rect];
     [contentView setSDLWindow:window];
 
+    /* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
+    #ifdef __clang__
+    #pragma clang diagnostic push
+    #pragma clang diagnostic ignored "-Wdeprecated-declarations"
+    #endif
     if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
         if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
             [contentView setWantsBestResolutionOpenGLSurface:YES];
         }
     }
+    #ifdef __clang__
+    #pragma clang diagnostic pop
+    #endif
 
 #if SDL_VIDEO_OPENGL_ES2
 #if SDL_VIDEO_OPENGL_EGL
@@ -1795,6 +1887,8 @@
         [data->listener close];
         [data->listener release];
         if (data->created) {
+            /* Release the content view to avoid further updateLayer callbacks */
+            [data->nswindow setContentView:nil];
             [data->nswindow close];
         }
 
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_WM.c
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_WM.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_WM.h
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_WM.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_dyn.c
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_dyn.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_dyn.h
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_dyn.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_events.c
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_events.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_events.h
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_events.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_modes.c
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_modes.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_modes.h
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_modes.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_mouse.c
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_mouse.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_mouse.h
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_mouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.c
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.h
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_render.c
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_render.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -50,96 +50,8 @@
 
 
 #define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL)
-
-
-/* DirectFB renderer implementation */
-
-static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
-                                             Uint32 flags);
-static void DirectFB_ActivateRenderer(SDL_Renderer * renderer);
-static int DirectFB_CreateTexture(SDL_Renderer * renderer,
-                                  SDL_Texture * texture);
-static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
-                                       SDL_Texture * texture,
-                                       void **pixels, int *pitch);
-static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
-                                      SDL_Texture * texture,
-                                      const SDL_Color * colors,
-                                      int firstcolor, int ncolors);
-static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
-                                      SDL_Texture * texture,
-                                      SDL_Color * colors,
-                                      int firstcolor, int ncolors);
-static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
-                                       SDL_Texture * texture);
-static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
-                                       SDL_Texture * texture);
-static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
-                                        SDL_Texture * texture);
-static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
-                                        SDL_Texture * texture);
-static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
-                                  SDL_Texture * texture,
-                                  const SDL_Rect * rect,
-                                  const void *pixels, int pitch);
-static int DirectFB_LockTexture(SDL_Renderer * renderer,
-                                SDL_Texture * texture,
-                                const SDL_Rect * rect,
-                                void **pixels, int *pitch);
-static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
-                                   SDL_Texture * texture);
-static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
-                                  SDL_Texture * texture, int numrects,
-                                  const SDL_Rect * rects);
-static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer);
-static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
-                                const SDL_FPoint * points, int count);
-static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
-                               const SDL_FPoint * points, int count);
-static int DirectFB_RenderDrawRects(SDL_Renderer * renderer,
-        const SDL_Rect ** rects, int count);
-static int DirectFB_RenderFillRects(SDL_Renderer * renderer,
-        const SDL_FRect * rects, int count);
-static int DirectFB_RenderCopy(SDL_Renderer * renderer,
-                               SDL_Texture * texture,
-                               const SDL_Rect * srcrect,
-                               const SDL_FRect * dstrect);
-static void DirectFB_RenderPresent(SDL_Renderer * renderer);
-static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
-                                    SDL_Texture * texture);
-static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);
-static int DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                     Uint32 format, void * pixels, int pitch);
-static int DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
-                      Uint32 format, const void * pixels, int pitch);
-static int DirectFB_UpdateViewport(SDL_Renderer * renderer);
-static int DirectFB_UpdateClipRect(SDL_Renderer * renderer);
-static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
-
-static int PrepareDraw(SDL_Renderer * renderer);
-
-
 #define SDL_DFB_WINDOWSURFACE(win)  IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface;
 
-SDL_RenderDriver DirectFB_RenderDriver = {
-    DirectFB_CreateRenderer,
-    {
-     "directfb",
-     (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
-     /* (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
-      SDL_TEXTUREMODULATE_ALPHA),
-      (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
-      SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
-     (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
-      SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */
-     0,
-     {
-             /* formats filled in later */
-     },
-     0,
-     0}
-};
-
 typedef struct
 {
     SDL_Window *window;
@@ -292,34 +204,36 @@
 }
 
 static int
-DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
+PrepareDraw(SDL_Renderer * renderer, const SDL_RenderCommand *cmd)
 {
-#if USE_DISPLAY_PALETTE
-    DirectFB_RenderData *data = (DirectFB_RenderData *) userdata;
-    SDL_DFB_WINDOWSURFACE(data->window);
-    IDirectFBPalette *surfpal;
+    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+    IDirectFBSurface *destsurf = data->target;
+    Uint8 r = cmd->data.draw.r;
+    Uint8 g = cmd->data.draw.g;
+    Uint8 b = cmd->data.draw.b;
+    Uint8 a = cmd->data.draw.a;
 
-    int i;
-    int ncolors;
-    DFBColor entries[256];
+    SetBlendMode(data, cmd->data.draw.blend, NULL);
+    SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));
 
-    SDL_DFB_CHECKERR(destsurf->GetPalette(destsurf, &surfpal));
-
-    /* FIXME: number of colors */
-    ncolors = (palette->ncolors < 256 ? palette->ncolors : 256);
-
-    for (i = 0; i < ncolors; ++i) {
-        entries[i].r = palette->colors[i].r;
-        entries[i].g = palette->colors[i].g;
-        entries[i].b = palette->colors[i].b;
-        entries[i].a = palette->colors[i].a;
+    switch (renderer->blendMode) {
+    case SDL_BLENDMODE_NONE:
+    /* case SDL_BLENDMODE_MASK: */
+    case SDL_BLENDMODE_BLEND:
+        break;
+    case SDL_BLENDMODE_ADD:
+    case SDL_BLENDMODE_MOD:
+        r = ((int) r * (int) a) / 255;
+        g = ((int) g * (int) a) / 255;
+        b = ((int) b * (int) a) / 255;
+        a = 255;
+        break;
+    case SDL_BLENDMODE_INVALID: break;
     }
-    SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0));
+
+    SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
     return 0;
   error:
-#else
-    SDL_Unsupported();
-#endif
     return -1;
 }
 
@@ -336,126 +250,10 @@
    }
 }
 
-static int
-DirectFB_RenderClear(SDL_Renderer * renderer)
-{
-    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
-    IDirectFBSurface *destsurf = data->target;
-
-    DirectFB_ActivateRenderer(renderer);
-
-    PrepareDraw(renderer);
-
-    destsurf->Clear(destsurf, renderer->r, renderer->g, renderer->b, renderer->a);
-
-    return 0;
-}
-
-SDL_Renderer *
-DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
-{
-    IDirectFBSurface *winsurf = get_dfb_surface(window);
-    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
-    SDL_Renderer *renderer = NULL;
-    DirectFB_RenderData *data = NULL;
-    DFBSurfaceCapabilities scaps;
-
-    if (!winsurf) {
-        return NULL;
-    }
-
-    SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
-    SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
-
-    renderer->WindowEvent = DirectFB_WindowEvent;
-    renderer->CreateTexture = DirectFB_CreateTexture;
-    renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
-    renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
-    renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
-    renderer->UpdateTexture = DirectFB_UpdateTexture;
-    renderer->LockTexture = DirectFB_LockTexture;
-    renderer->RenderClear = DirectFB_RenderClear;
-    renderer->UnlockTexture = DirectFB_UnlockTexture;
-    renderer->RenderDrawPoints = DirectFB_RenderDrawPoints;
-    renderer->RenderDrawLines = DirectFB_RenderDrawLines;
-    /* SetDrawColor - no needed */
-    renderer->RenderFillRects = DirectFB_RenderFillRects;
-
-    renderer->RenderCopy = DirectFB_RenderCopy;
-    renderer->RenderPresent = DirectFB_RenderPresent;
-
-    /* FIXME: Yet to be tested */
-    renderer->RenderReadPixels = DirectFB_RenderReadPixels;
-    /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */
-
-    renderer->DestroyTexture = DirectFB_DestroyTexture;
-    renderer->DestroyRenderer = DirectFB_DestroyRenderer;
-    renderer->UpdateViewport = DirectFB_UpdateViewport;
-    renderer->UpdateClipRect = DirectFB_UpdateClipRect;
-    renderer->SetRenderTarget = DirectFB_SetRenderTarget;
-
-#if 0
-    renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
-    renderer->SetTexturePalette = DirectFB_SetTexturePalette;
-    renderer->GetTexturePalette = DirectFB_GetTexturePalette;
-    renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
-    renderer->DirtyTexture = DirectFB_DirtyTexture;
-    renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode;
-    renderer->RenderDrawRects = DirectFB_RenderDrawRects;
-#endif
-
-    renderer->info = DirectFB_RenderDriver.info;
-    renderer->window = window;      /* SDL window */
-    renderer->driverdata = data;
-
-    renderer->info.flags =
-        SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
-
-    data->window = window;
-    data->target = winsurf;
-
-    data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
-
-    if (flags & SDL_RENDERER_PRESENTVSYNC) {
-        data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
-        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
-    } else
-        data->flipflags |= DSFLIP_ONSYNC;
-
-    SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));
-
-#if 0
-    if (scaps & DSCAPS_DOUBLE)
-        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
-    else if (scaps & DSCAPS_TRIPLE)
-        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
-    else
-        renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
-#endif
-
-    DirectFB_SetSupportedPixelFormats(&renderer->info);
-
-#if 0
-    /* Set up a palette watch on the display palette */
-    if (display-> palette) {
-        SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
-    }
-#endif
-
-    return renderer;
-
-  error:
-    SDL_DFB_FREE(renderer);
-    SDL_DFB_FREE(data);
-    return NULL;
-}
-
 static void
 DirectFB_ActivateRenderer(SDL_Renderer * renderer)
 {
     SDL_DFB_RENDERERDATA(renderer);
-    SDL_Window *window = renderer->window;
-    SDL_DFB_WINDOWDATA(window);
 
     if (renddata->size_changed /* || windata->wm_needs_redraw */) {
         renddata->size_changed = SDL_FALSE;
@@ -462,7 +260,6 @@
     }
 }
 
-
 static int
 DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
 {
@@ -614,127 +411,6 @@
     return -1;
 }
 
-static int
-DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
-                            SDL_Texture * texture, void **pixels, int *pitch)
-{
-    DirectFB_TextureData *texturedata =
-        (DirectFB_TextureData *) texture->driverdata;
-
-    if (texturedata->display) {
-        return -1;
-    } else {
-        *pixels = texturedata->pixels;
-        *pitch = texturedata->pitch;
-    }
-    return 0;
-}
-
-static int
-DirectFB_SetTexturePalette(SDL_Renderer * renderer,
-                           SDL_Texture * texture,
-                           const SDL_Color * colors, int firstcolor,
-                           int ncolors)
-{
-    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
-    if (SDL_ISPIXELFORMAT_INDEXED(data->format)
-        && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
-        DFBColor entries[256];
-        int i;
-
-        if (ncolors > 256)
-            ncolors = 256;
-
-        for (i = 0; i < ncolors; ++i) {
-            entries[i].r = colors[i].r;
-            entries[i].g = colors[i].g;
-            entries[i].b = colors[i].b;
-            entries[i].a = 0xff;
-        }
-        SDL_DFB_CHECKERR(data->
-                         palette->SetEntries(data->palette, entries, ncolors, firstcolor));
-        return 0;
-    } else {
-        return SDL_SetError("YUV textures don't have a palette");
-    }
-  error:
-    return -1;
-}
-
-static int
-DirectFB_GetTexturePalette(SDL_Renderer * renderer,
-                           SDL_Texture * texture, SDL_Color * colors,
-                           int firstcolor, int ncolors)
-{
-    DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
-
-    if (SDL_ISPIXELFORMAT_INDEXED(data->format)
-        && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
-        DFBColor entries[256];
-        int i;
-
-        SDL_DFB_CHECKERR(data->
-                         palette->GetEntries(data->palette, entries, ncolors,
-                                             firstcolor));
-
-        for (i = 0; i < ncolors; ++i) {
-            colors[i].r = entries[i].r;
-            colors[i].g = entries[i].g;
-            colors[i].b = entries[i].b;
-            colors[i].a = SDL_ALPHA_OPAQUE;
-        }
-        return 0;
-    } else {
-        return SDL_SetError("YUV textures don't have a palette");
-    }
-  error:
-    return -1;
-}
-
-static int
-DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    return 0;
-}
-
-static int
-DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    return 0;
-}
-
-static int
-DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-    switch (texture->blendMode) {
-    case SDL_BLENDMODE_NONE:
-    /* case SDL_BLENDMODE_MASK: */
-    case SDL_BLENDMODE_BLEND:
-    case SDL_BLENDMODE_ADD:
-    case SDL_BLENDMODE_MOD:
-        return 0;
-    default:
-        texture->blendMode = SDL_BLENDMODE_NONE;
-        return SDL_Unsupported();
-    }
-}
-
-static int
-DirectFB_SetDrawBlendMode(SDL_Renderer * renderer)
-{
-    switch (renderer->blendMode) {
-    case SDL_BLENDMODE_NONE:
-    /* case SDL_BLENDMODE_MASK: */
-    case SDL_BLENDMODE_BLEND:
-    case SDL_BLENDMODE_ADD:
-    case SDL_BLENDMODE_MOD:
-        return 0;
-    default:
-        renderer->blendMode = SDL_BLENDMODE_NONE;
-        return SDL_Unsupported();
-    }
-}
-
 #if 0
 static int
 DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
@@ -906,263 +582,239 @@
 
 
 static int
-PrepareDraw(SDL_Renderer * renderer)
+DirectFB_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
 {
-    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
-    IDirectFBSurface *destsurf = data->target;
+    return 0;  /* nothing to do in this backend. */
+}
 
-    Uint8 r, g, b, a;
+static int
+DirectFB_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
+{
+    const size_t len = count * sizeof (SDL_FPoint);
+    SDL_FPoint *verts = (SDL_FPoint *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
 
-    r = renderer->r;
-    g = renderer->g;
-    b = renderer->b;
-    a = renderer->a;
-
-    SetBlendMode(data, renderer->blendMode, NULL);
-    SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));
-
-    switch (renderer->blendMode) {
-    case SDL_BLENDMODE_NONE:
-    /* case SDL_BLENDMODE_MASK: */
-    case SDL_BLENDMODE_BLEND:
-        break;
-    case SDL_BLENDMODE_ADD:
-    case SDL_BLENDMODE_MOD:
-        r = ((int) r * (int) a) / 255;
-        g = ((int) g * (int) a) / 255;
-        b = ((int) b * (int) a) / 255;
-        a = 255;
-        break;
+    if (!verts) {
+        return -1;
     }
 
-    SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
+    cmd->data.draw.count = count;
+    SDL_memcpy(verts, points, len);
     return 0;
-  error:
-    return -1;
 }
 
-static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
-                                const SDL_FPoint * points, int count)
+static int
+DirectFB_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
 {
-    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
-    IDirectFBSurface *destsurf = data->target;
-    DFBRegion clip_region;
-    int i;
+    const size_t len = count * sizeof (SDL_FRect);
+    SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
 
-    DirectFB_ActivateRenderer(renderer);
-
-    PrepareDraw(renderer);
-    destsurf->GetClip(destsurf, &clip_region);
-    for (i=0; i < count; i++) {
-        int x = points[i].x + clip_region.x1;
-        int y = points[i].y + clip_region.y1;
-        SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x, y, x, y));
+    if (!verts) {
+        return -1;
     }
+
+    cmd->data.draw.count = count;
+    SDL_memcpy(verts, rects, count);
     return 0;
-  error:
-    return -1;
 }
 
-static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
-                               const SDL_FPoint * points, int count)
+static int
+DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+             const SDL_Rect * srcrect, const SDL_FRect * dstrect)
 {
-    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
-    IDirectFBSurface *destsurf = data->target;
-    DFBRegion clip_region;
-    int i;
+    DFBRectangle *verts = (DFBRectangle *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (DFBRectangle), 0, &cmd->data.draw.first);
 
-    DirectFB_ActivateRenderer(renderer);
+    if (!verts) {
+        return -1;
+    }
 
-    PrepareDraw(renderer);
-    /* Use antialiasing when available */
-#if (DFB_VERSION_ATLEAST(1,2,0))
-    SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS));
-#endif
+    cmd->data.draw.count = 1;
 
-    destsurf->GetClip(destsurf, &clip_region);
-    for (i=0; i < count - 1; i++) {
-        int x1 = points[i].x + clip_region.x1;
-        int y1 = points[i].y + clip_region.y1;
-        int x2 = points[i + 1].x + clip_region.x1;
-        int y2 = points[i + 1].y + clip_region.y1;
-        SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x1, y1, x2, y2));
-    }
+    SDLtoDFBRect(srcrect, verts++);
+    SDLtoDFBRect_Float(dstrect, verts);
 
     return 0;
-  error:
-    return -1;
 }
 
 static int
-DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
+DirectFB_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
+               const SDL_Rect * srcrect, const SDL_FRect * dstrect,
+               const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
 {
-    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
-    IDirectFBSurface *destsurf = data->target;
-    DFBRegion clip_region;
-    int i;
-
-    DirectFB_ActivateRenderer(renderer);
-
-    PrepareDraw(renderer);
-
-    destsurf->GetClip(destsurf, &clip_region);
-    for (i=0; i<count; i++) {
-        SDL_Rect dst = {rects[i]->x, rects[i]->y, rects[i]->w, rects[i]->h};
-        dst.x += clip_region.x1;
-        dst.y += clip_region.y1;
-        SDL_DFB_CHECKERR(destsurf->DrawRectangle(destsurf, dst.x, dst.y,
-                dst.w, dst.h));
-    }
-
-    return 0;
-  error:
-    return -1;
+    return SDL_Unsupported();
 }
 
+
 static int
-DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
+DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
 {
+    /* !!! FIXME: there are probably some good optimization wins in here if someone wants to look it over. */
     DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
     IDirectFBSurface *destsurf = data->target;
     DFBRegion clip_region;
-    int i;
+    size_t i;
 
     DirectFB_ActivateRenderer(renderer);
 
-    PrepareDraw(renderer);
+    SDL_zero(clip_region);  /* in theory, this always gets set before use. */
 
-    destsurf->GetClip(destsurf, &clip_region);
-    for (i=0; i<count; i++) {
-        SDL_Rect dst = {rects[i].x, rects[i].y, rects[i].w, rects[i].h};
-        dst.x += clip_region.x1;
-        dst.y += clip_region.y1;
-        SDL_DFB_CHECKERR(destsurf->FillRectangle(destsurf, dst.x, dst.y,
-                dst.w, dst.h));
-    }
+    while (cmd) {
+        switch (cmd->command) {
+            case SDL_RENDERCMD_SETDRAWCOLOR:
+                break;  /* not used here */
 
-    return 0;
-  error:
-    return -1;
-}
+            case SDL_RENDERCMD_SETVIEWPORT: {
+                const SDL_Rect *viewport = &cmd->data.viewport.rect;
+                clip_region.x1 = viewport->x;
+                clip_region.y1 = viewport->y;
+                clip_region.x2 = clip_region.x1 + viewport->w - 1;
+                clip_region.y2 = clip_region.y1 + viewport->h - 1;
+                destsurf->SetClip(destsurf, &clip_region);
+                break;
+            }
+
+            case SDL_RENDERCMD_SETCLIPRECT: {
+                /* !!! FIXME: how does this SetClip interact with the one in SETVIEWPORT? */
+                if (cmd->data.cliprect.enabled) {
+                    const SDL_Rect *rect = &cmd->data.cliprect.rect;
+                    clip_region.x1 = rect->x;
+                    clip_region.x2 = rect->x + rect->w;
+                    clip_region.y1 = rect->y;
+                    clip_region.y2 = rect->y + rect->h;
+                    destsurf->SetClip(destsurf, &clip_region);
+                }
+                break;
+            }
 
-static int
-DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
-                    const SDL_Rect * srcrect, const SDL_FRect * dstrect)
-{
-    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
-    IDirectFBSurface *destsurf = data->target;
-    DirectFB_TextureData *texturedata =
-        (DirectFB_TextureData *) texture->driverdata;
-    Uint8 alpha, r, g, b;
-    DFBRegion clip_region;
-    DFBRectangle sr, dr;
+            case SDL_RENDERCMD_CLEAR: {
+                const Uint8 r = cmd->data.color.r;
+                const Uint8 g = cmd->data.color.g;
+                const Uint8 b = cmd->data.color.b;
+                const Uint8 a = cmd->data.color.a;
+                destsurf->Clear(destsurf, r, g, b, a);
+                break;
+            }
 
-    DirectFB_ActivateRenderer(renderer);
+            case SDL_RENDERCMD_DRAW_POINTS: {
+                const size_t count = cmd->data.draw.count;
+                const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                PrepareDraw(renderer, cmd);
+                for (i = 0; i < count; i++) {
+                    const int x = points[i].x + clip_region.x1;
+                    const int y = points[i].y + clip_region.y1;
+                    destsurf->DrawLine(destsurf, x, y, x, y);
+                }
+                break;
+            }
 
-    SDLtoDFBRect(srcrect, &sr);
-    SDLtoDFBRect_Float(dstrect, &dr);
+            case SDL_RENDERCMD_DRAW_LINES: {
+                const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const size_t count = cmd->data.draw.count;
 
-    destsurf->GetClip(destsurf, &clip_region);
-    dr.x += clip_region.x1;
-    dr.y += clip_region.y1;
+                PrepareDraw(renderer, cmd);
 
-    if (texturedata->display) {
-        int px, py;
-        SDL_Window *window = renderer->window;
-        IDirectFBWindow *dfbwin = get_dfb_window(window);
-        SDL_DFB_WINDOWDATA(window);
-        SDL_VideoDisplay *display = texturedata->display;
-        DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
+                #if (DFB_VERSION_ATLEAST(1,2,0))  /* !!! FIXME: should this be set once, somewhere else? */
+                destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS);
+                #endif
 
-        SDL_DFB_CHECKERR(dispdata->
-                         vidlayer->SetSourceRectangle(dispdata->vidlayer,
-                                                      sr.x, sr.y, sr.w, sr.h));
-        dfbwin->GetPosition(dfbwin, &px, &py);
-        px += windata->client.x;
-        py += windata->client.y;
-        SDL_DFB_CHECKERR(dispdata->
-                         vidlayer->SetScreenRectangle(dispdata->vidlayer,
-                                                      px + dr.x,
-                                                      py + dr.y,
-                                                      dr.w,
-                                                      dr.h));
-    } else {
-        DFBSurfaceBlittingFlags flags = 0;
+                for (i = 0; i < count - 1; i++) {
+                    const int x1 = points[i].x + clip_region.x1;
+                    const int y1 = points[i].y + clip_region.y1;
+                    const int x2 = points[i + 1].x + clip_region.x1;
+                    const int y2 = points[i + 1].y + clip_region.y1;
+                    destsurf->DrawLine(destsurf, x1, y1, x2, y2);
+                }
+                break;
+            }
 
-#if 0
-        if (texturedata->dirty.list) {
-            SDL_DirtyRect *dirty;
-            void *pixels;
-            int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
-            int pitch = texturedata->pitch;
+            case SDL_RENDERCMD_FILL_RECTS: {
+                const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                const size_t count = cmd->data.draw.count;
 
-            for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
-                SDL_Rect *rect = &dirty->rect;
-                pixels =
-                    (void *) ((Uint8 *) texturedata->pixels +
-                              rect->y * pitch + rect->x * bpp);
-                DirectFB_UpdateTexture(renderer, texture, rect,
-                                       pixels,
-                                       texturedata->pitch);
+                PrepareDraw(renderer, cmd);
+
+                for (i = 0; i < count; i++, rects++) {
+                    destsurf->FillRectangle(destsurf, rects->x + clip_region.x1, rects->y + clip_region.y1, rects->w, rects->h);
+                }
+                break;
             }
-            SDL_ClearDirtyRects(&texturedata->dirty);
-        }
-#endif
-        if (texturedata->isDirty)
-        {
-            SDL_Rect rect;
 
-            rect.x = 0;
-            rect.y = 0;
-            rect.w = texture->w;
-            rect.h = texture->h;
+            case SDL_RENDERCMD_COPY: {
+                SDL_Texture *texture = cmd->data.draw.texture;
+                const Uint8 r = cmd->data.draw.r;
+                const Uint8 g = cmd->data.draw.g;
+                const Uint8 b = cmd->data.draw.b;
+                const Uint8 a = cmd->data.draw.a;
+                DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first);
+                DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata;
+                DFBRectangle *sr = verts++;
+                DFBRectangle *dr = verts;
 
-            DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
-        }
+                dr->x += clip_region.x1;
+                dr->y += clip_region.y1;
 
-        alpha = r = g = b = 0xff;
-        if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
-            alpha = texture->a;
-            flags |= DSBLIT_BLEND_COLORALPHA;
-        }
+                if (texturedata->display) {
+                    int px, py;
+                    SDL_Window *window = renderer->window;
+                    IDirectFBWindow *dfbwin = get_dfb_window(window);
+                    SDL_DFB_WINDOWDATA(window);
+                    SDL_VideoDisplay *display = texturedata->display;
+                    DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
 
-        if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
-            r = texture->r;
-            g = texture->g;
-            b = texture->b;
-            flags |= DSBLIT_COLORIZE;
-        }
-        SDL_DFB_CHECKERR(destsurf->
-                         SetColor(destsurf, r, g, b, alpha));
+                    dispdata->vidlayer->SetSourceRectangle(dispdata->vidlayer, sr->x, sr->y, sr->w, sr->h);
+                    dfbwin->GetPosition(dfbwin, &px, &py);
+                    px += windata->client.x;
+                    py += windata->client.y;
+                    dispdata->vidlayer->SetScreenRectangle(dispdata->vidlayer, px + dr->x, py + dr->y, dr->w, dr->h);
+                } else {
+                    DFBSurfaceBlittingFlags flags = 0;
+                    if (texturedata->isDirty) {
+                        const SDL_Rect rect = { 0, 0, texture->w, texture->h };
+                        DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
+                    }
 
-        /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
+                    if (a != 0xFF) {
+                        flags |= DSBLIT_BLEND_COLORALPHA;
+                    }
 
-        SetBlendMode(data, texture->blendMode, texturedata);
+                    if ((r & g & b) != 0xFF) {
+                        flags |= DSBLIT_COLORIZE;
+                    }
 
-        SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf,
-                                                    data->blitFlags | flags));
+                    destsurf->SetColor(destsurf, r, g, b, a);
 
+                    /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
+
+                    SetBlendMode(data, texture->blendMode, texturedata);
+
+                    destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags);
+
 #if (DFB_VERSION_ATLEAST(1,2,0))
-        SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf,
-                                                    texturedata->
-                                                    render_options));
+                    destsurf->SetRenderOptions(destsurf, texturedata->render_options);
 #endif
 
-        if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
-            SDL_DFB_CHECKERR(destsurf->Blit(destsurf,
-                                            texturedata->surface,
-                                            &sr, dr.x, dr.y));
-        } else {
-            SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf,
-                                                   texturedata->surface,
-                                                   &sr, &dr));
+                    if (sr->w == dr->w && sr->h == dr->h) {
+                        destsurf->Blit(destsurf, texturedata->surface, sr, dr->x, dr->y);
+                    } else {
+                        destsurf->StretchBlit(destsurf, texturedata->surface, sr, dr);
+                    }
+                }
+                break;
+            }
+
+            case SDL_RENDERCMD_COPY_EX:
+                break;  /* unsupported */
+
+            case SDL_RENDERCMD_NO_OP:
+                break;
         }
+
+        cmd = cmd->next;
     }
+
     return 0;
-  error:
-    return -1;
 }
 
+
 static void
 DirectFB_RenderPresent(SDL_Renderer * renderer)
 {
@@ -1226,8 +878,8 @@
 DirectFB_DestroyRenderer(SDL_Renderer * renderer)
 {
     DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
-    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
 #if 0
+    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
     if (display->palette) {
         SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data);
     }
@@ -1238,44 +890,6 @@
 }
 
 static int
-DirectFB_UpdateViewport(SDL_Renderer * renderer)
-{
-    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
-    IDirectFBSurface *winsurf = data->target;
-    DFBRegion dreg;
-
-    dreg.x1 = renderer->viewport.x;
-    dreg.y1 = renderer->viewport.y;
-    dreg.x2 = dreg.x1 + renderer->viewport.w - 1;
-    dreg.y2 = dreg.y1 + renderer->viewport.h - 1;
-
-    winsurf->SetClip(winsurf, &dreg);
-    return 0;
-}
-
-static int
-DirectFB_UpdateClipRect(SDL_Renderer * renderer)
-{
-    const SDL_Rect *rect = &renderer->clip_rect;
-    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
-    IDirectFBSurface *destsurf = get_dfb_surface(data->window);
-    DFBRegion region;
-
-    if (!SDL_RectEmpty(rect)) {
-        region.x1 = rect->x;
-        region.x2 = rect->x + rect->w;
-        region.y1 = rect->y;
-        region.y2 = rect->y + rect->h;
-        SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, &region));
-    } else {
-        SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, NULL));
-    }
-    return 0;
-  error:
-    return -1;
-}
-
-static int
 DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                      Uint32 format, void * pixels, int pitch)
 {
@@ -1329,6 +943,112 @@
     return 0;
 }
 #endif
+
+
+SDL_Renderer *
+DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    IDirectFBSurface *winsurf = get_dfb_surface(window);
+    /*SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);*/
+    SDL_Renderer *renderer = NULL;
+    DirectFB_RenderData *data = NULL;
+    DFBSurfaceCapabilities scaps;
+
+    if (!winsurf) {
+        return NULL;
+    }
+
+    SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
+    SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
+
+    renderer->WindowEvent = DirectFB_WindowEvent;
+    renderer->CreateTexture = DirectFB_CreateTexture;
+    renderer->UpdateTexture = DirectFB_UpdateTexture;
+    renderer->LockTexture = DirectFB_LockTexture;
+    renderer->UnlockTexture = DirectFB_UnlockTexture;
+    renderer->QueueSetViewport = DirectFB_QueueSetViewport;
+    renderer->QueueSetDrawColor = DirectFB_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
+    renderer->QueueDrawPoints = DirectFB_QueueDrawPoints;
+    renderer->QueueDrawLines = DirectFB_QueueDrawPoints;  /* lines and points queue vertices the same way. */
+    renderer->QueueFillRects = DirectFB_QueueFillRects;
+    renderer->QueueCopy = DirectFB_QueueCopy;
+    renderer->QueueCopyEx = DirectFB_QueueCopyEx;
+    renderer->RunCommandQueue = DirectFB_RunCommandQueue;
+    renderer->RenderPresent = DirectFB_RenderPresent;
+
+    /* FIXME: Yet to be tested */
+    renderer->RenderReadPixels = DirectFB_RenderReadPixels;
+    /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */
+
+    renderer->DestroyTexture = DirectFB_DestroyTexture;
+    renderer->DestroyRenderer = DirectFB_DestroyRenderer;
+    renderer->SetRenderTarget = DirectFB_SetRenderTarget;
+
+    renderer->info = DirectFB_RenderDriver.info;
+    renderer->window = window;      /* SDL window */
+    renderer->driverdata = data;
+
+    renderer->info.flags =
+        SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
+
+    data->window = window;
+    data->target = winsurf;
+
+    data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
+
+    if (flags & SDL_RENDERER_PRESENTVSYNC) {
+        data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
+        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+    } else
+        data->flipflags |= DSFLIP_ONSYNC;
+
+    SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));
+
+#if 0
+    if (scaps & DSCAPS_DOUBLE)
+        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
+    else if (scaps & DSCAPS_TRIPLE)
+        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
+    else
+        renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
+#endif
+
+    DirectFB_SetSupportedPixelFormats(&renderer->info);
+
+#if 0
+    /* Set up a palette watch on the display palette */
+    if (display-> palette) {
+        SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
+    }
+#endif
+
+    return renderer;
+
+  error:
+    SDL_DFB_FREE(renderer);
+    SDL_DFB_FREE(data);
+    return NULL;
+}
+
+
+SDL_RenderDriver DirectFB_RenderDriver = {
+    DirectFB_CreateRenderer,
+    {
+     "directfb",
+     (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
+     /* (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
+      SDL_TEXTUREMODULATE_ALPHA),
+      (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
+      SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
+     (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
+      SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */
+     0,
+     {
+             /* formats filled in later */
+     },
+     0,
+     0}
+};
 
 #endif /* SDL_VIDEO_DRIVER_DIRECTFB */
 
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_render.h
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_render.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_shape.c
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_shape.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_shape.h
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_shape.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_video.c
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_video.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_video.h
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_video.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_window.c
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_window.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/directfb/SDL_DirectFB_window.h
+++ b/external/SDL2/src/video/directfb/SDL_DirectFB_window.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/dummy/SDL_nullevents.c
+++ b/external/SDL2/src/video/dummy/SDL_nullevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/dummy/SDL_nullevents_c.h
+++ b/external/SDL2/src/video/dummy/SDL_nullevents_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/dummy/SDL_nullframebuffer.c
+++ b/external/SDL2/src/video/dummy/SDL_nullframebuffer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/dummy/SDL_nullframebuffer_c.h
+++ b/external/SDL2/src/video/dummy/SDL_nullframebuffer_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/dummy/SDL_nullvideo.c
+++ b/external/SDL2/src/video/dummy/SDL_nullvideo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/dummy/SDL_nullvideo.h
+++ b/external/SDL2/src/video/dummy/SDL_nullvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/emscripten/SDL_emscriptenevents.c
+++ b/external/SDL2/src/video/emscripten/SDL_emscriptenevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -317,7 +317,7 @@
 
     /* rescale (in case canvas is being scaled)*/
     double client_w, client_h, xscale, yscale;
-    emscripten_get_element_css_size(NULL, &client_w, &client_h);
+    emscripten_get_element_css_size(window_data->canvas_id, &client_w, &client_h);
     xscale = window_data->window->w / client_w;
     yscale = window_data->window->h / client_h;
 
@@ -330,8 +330,8 @@
         my = residualy;
         residualy -= my;
     } else {
-        mx = mouseEvent->canvasX * xscale;
-        my = mouseEvent->canvasY * yscale;
+        mx = mouseEvent->targetX * xscale;
+        my = mouseEvent->targetY * yscale;
     }
 
     SDL_SendMouseMotion(window_data->window, 0, isPointerLocked, mx, my);
@@ -345,6 +345,7 @@
     Uint8 sdl_button;
     Uint8 sdl_button_state;
     SDL_EventType sdl_event_type;
+    double css_w, css_h;
 
     switch (mouseEvent->button) {
         case 0:
@@ -371,6 +372,14 @@
         sdl_event_type = SDL_MOUSEBUTTONUP;
     }
     SDL_SendMouseButton(window_data->window, 0, sdl_button_state, sdl_button);
+
+    /* Do not consume the event if the mouse is outside of the canvas. */
+    emscripten_get_element_css_size(window_data->canvas_id, &css_w, &css_h);
+    if (mouseEvent->targetX < 0 || mouseEvent->targetX >= css_w ||
+        mouseEvent->targetY < 0 || mouseEvent->targetY >= css_h) {
+        return 0;
+    }
+
     return SDL_GetEventState(sdl_event_type) == SDL_ENABLE;
 }
 
@@ -379,13 +388,13 @@
 {
     SDL_WindowData *window_data = userData;
 
-    int mx = mouseEvent->canvasX, my = mouseEvent->canvasY;
+    int mx = mouseEvent->targetX, my = mouseEvent->targetY;
     const int isPointerLocked = window_data->has_pointer_lock;
 
     if (!isPointerLocked) {
         /* rescale (in case canvas is being scaled)*/
         double client_w, client_h;
-        emscripten_get_element_css_size(NULL, &client_w, &client_h);
+        emscripten_get_element_css_size(window_data->canvas_id, &client_w, &client_h);
 
         mx = mx * (window_data->window->w / client_w);
         my = my * (window_data->window->h / client_h);
@@ -422,64 +431,43 @@
 static EM_BOOL
 Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
 {
-    SDL_WindowData *window_data = userData;
+    SDL_WindowData *window_data = (SDL_WindowData *) userData;
     int i;
     double client_w, client_h;
     int preventDefault = 0;
 
     SDL_TouchID deviceId = 1;
-    if (SDL_AddTouch(deviceId, "") < 0) {
+    if (SDL_AddTouch(deviceId, SDL_TOUCH_DEVICE_DIRECT, "") < 0) {
          return 0;
     }
 
-    emscripten_get_element_css_size(NULL, &client_w, &client_h);
+    emscripten_get_element_css_size(window_data->canvas_id, &client_w, &client_h);
 
     for (i = 0; i < touchEvent->numTouches; i++) {
         SDL_FingerID id;
         float x, y;
-        int mx, my;
 
         if (!touchEvent->touches[i].isChanged)
             continue;
 
         id = touchEvent->touches[i].identifier;
-        x = touchEvent->touches[i].canvasX / client_w;
-        y = touchEvent->touches[i].canvasY / client_h;
+        x = touchEvent->touches[i].targetX / client_w;
+        y = touchEvent->touches[i].targetY / client_h;
 
-        mx = x * window_data->window->w;
-        my = y * window_data->window->h;
-
         if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
-            if (!window_data->finger_touching) {
-                window_data->finger_touching = SDL_TRUE;
-                window_data->first_finger = id;
-                SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, mx, my);
-                SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
-            }
             SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
 
+            /* disable browser scrolling/pinch-to-zoom if app handles touch events */
             if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
                 preventDefault = 1;
             }
         } else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
-            if ((window_data->finger_touching) && (window_data->first_finger == id)) {
-                SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, mx, my);
-            }
             SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
-
-            if (!preventDefault && SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
-                preventDefault = 1;
-            }
         } else {
-            if ((window_data->finger_touching) && (window_data->first_finger == id)) {
-                SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
-                window_data->finger_touching = SDL_FALSE;
-            }
             SDL_SendTouch(deviceId, id, SDL_FALSE, x, y, 1.0f);
 
-            if (!preventDefault && SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
-                preventDefault = 1;
-            }
+            /* block browser's simulated mousedown/mouseup on touchscreen devices */
+            preventDefault = 1;
         }
     }
 
@@ -551,6 +539,8 @@
 Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData)
 {
     SDL_WindowData *window_data = userData;
+    SDL_VideoDisplay *display;
+
     if(fullscreenChangeEvent->isFullscreen)
     {
         window_data->window->flags |= window_data->requested_fullscreen_mode;
@@ -563,6 +553,13 @@
     else
     {
         window_data->window->flags &= ~FULLSCREEN_MASK;
+
+        /* reset fullscreen window if the browser left fullscreen */
+        display = SDL_GetDisplayForWindow(window_data->window);
+
+        if (display->fullscreen_window == window_data->window) {
+            display->fullscreen_window = NULL;
+        }
     }
 
     return 0;
@@ -572,10 +569,14 @@
 Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData)
 {
     SDL_WindowData *window_data = userData;
+    SDL_bool force = SDL_FALSE;
 
     /* update pixel ratio */
     if (window_data->window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
-        window_data->pixel_ratio = emscripten_get_device_pixel_ratio();
+        if (window_data->pixel_ratio != emscripten_get_device_pixel_ratio()) {
+            window_data->pixel_ratio = emscripten_get_device_pixel_ratio();
+            force = SDL_TRUE;
+        }
     }
 
     if(!(window_data->window->flags & FULLSCREEN_MASK))
@@ -587,16 +588,22 @@
             double h = window_data->window->h;
 
             if(window_data->external_size) {
-                emscripten_get_element_css_size(NULL, &w, &h);
+                emscripten_get_element_css_size(window_data->canvas_id, &w, &h);
             }
 
-            emscripten_set_canvas_size(w * window_data->pixel_ratio, h * window_data->pixel_ratio);
+            emscripten_set_canvas_element_size(window_data->canvas_id, w * window_data->pixel_ratio, h * window_data->pixel_ratio);
 
             /* set_canvas_size unsets this */
             if (!window_data->external_size && window_data->pixel_ratio != 1.0f) {
-                emscripten_set_element_css_size(NULL, w, h);
+                emscripten_set_element_css_size(window_data->canvas_id, w, h);
             }
 
+            if (force) {
+               /* force the event to trigger, so pixel ratio changes can be handled */
+               window_data->window->w = 0;
+               window_data->window->h = 0;
+            }
+
             SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
         }
     }
@@ -613,7 +620,7 @@
     if(window_data->fullscreen_resize)
     {
         double css_w, css_h;
-        emscripten_get_element_css_size(NULL, &css_w, &css_h);
+        emscripten_get_element_css_size(window_data->canvas_id, &css_w, &css_h);
         SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, css_w, css_h);
     }
 
@@ -634,37 +641,37 @@
     const char *keyElement;
 
     /* There is only one window and that window is the canvas */
-    emscripten_set_mousemove_callback("#canvas", data, 0, Emscripten_HandleMouseMove);
+    emscripten_set_mousemove_callback(data->canvas_id, data, 0, Emscripten_HandleMouseMove);
 
-    emscripten_set_mousedown_callback("#canvas", data, 0, Emscripten_HandleMouseButton);
-    emscripten_set_mouseup_callback("#document", data, 0, Emscripten_HandleMouseButton);
+    emscripten_set_mousedown_callback(data->canvas_id, data, 0, Emscripten_HandleMouseButton);
+    emscripten_set_mouseup_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, data, 0, Emscripten_HandleMouseButton);
 
-    emscripten_set_mouseenter_callback("#canvas", data, 0, Emscripten_HandleMouseFocus);
-    emscripten_set_mouseleave_callback("#canvas", data, 0, Emscripten_HandleMouseFocus);
+    emscripten_set_mouseenter_callback(data->canvas_id, data, 0, Emscripten_HandleMouseFocus);
+    emscripten_set_mouseleave_callback(data->canvas_id, data, 0, Emscripten_HandleMouseFocus);
 
-    emscripten_set_wheel_callback("#canvas", data, 0, Emscripten_HandleWheel);
+    emscripten_set_wheel_callback(data->canvas_id, data, 0, Emscripten_HandleWheel);
 
-    emscripten_set_focus_callback("#window", data, 0, Emscripten_HandleFocus);
-    emscripten_set_blur_callback("#window", data, 0, Emscripten_HandleFocus);
+    emscripten_set_focus_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, data, 0, Emscripten_HandleFocus);
+    emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, data, 0, Emscripten_HandleFocus);
 
-    emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch);
-    emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
-    emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch);
-    emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch);
+    emscripten_set_touchstart_callback(data->canvas_id, data, 0, Emscripten_HandleTouch);
+    emscripten_set_touchend_callback(data->canvas_id, data, 0, Emscripten_HandleTouch);
+    emscripten_set_touchmove_callback(data->canvas_id, data, 0, Emscripten_HandleTouch);
+    emscripten_set_touchcancel_callback(data->canvas_id, data, 0, Emscripten_HandleTouch);
 
-    emscripten_set_pointerlockchange_callback("#document", data, 0, Emscripten_HandlePointerLockChange);
+    emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, data, 0, Emscripten_HandlePointerLockChange);
 
     /* Keyboard events are awkward */
     keyElement = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
-    if (!keyElement) keyElement = "#window";
+    if (!keyElement) keyElement = EMSCRIPTEN_EVENT_TARGET_WINDOW;
 
     emscripten_set_keydown_callback(keyElement, data, 0, Emscripten_HandleKey);
     emscripten_set_keyup_callback(keyElement, data, 0, Emscripten_HandleKey);
     emscripten_set_keypress_callback(keyElement, data, 0, Emscripten_HandleKeyPress);
 
-    emscripten_set_fullscreenchange_callback("#document", data, 0, Emscripten_HandleFullscreenChange);
+    emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, data, 0, Emscripten_HandleFullscreenChange);
 
-    emscripten_set_resize_callback("#window", data, 0, Emscripten_HandleResize);
+    emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, data, 0, Emscripten_HandleResize);
 
     emscripten_set_visibilitychange_callback(data, 0, Emscripten_HandleVisibilityChange);
 }
@@ -675,29 +682,29 @@
     const char *target;
 
     /* only works due to having one window */
-    emscripten_set_mousemove_callback("#canvas", NULL, 0, NULL);
+    emscripten_set_mousemove_callback(data->canvas_id, NULL, 0, NULL);
 
-    emscripten_set_mousedown_callback("#canvas", NULL, 0, NULL);
-    emscripten_set_mouseup_callback("#document", NULL, 0, NULL);
+    emscripten_set_mousedown_callback(data->canvas_id, NULL, 0, NULL);
+    emscripten_set_mouseup_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL);
 
-    emscripten_set_mouseenter_callback("#canvas", NULL, 0, NULL);
-    emscripten_set_mouseleave_callback("#canvas", NULL, 0, NULL);
+    emscripten_set_mouseenter_callback(data->canvas_id, NULL, 0, NULL);
+    emscripten_set_mouseleave_callback(data->canvas_id, NULL, 0, NULL);
 
-    emscripten_set_wheel_callback("#canvas", NULL, 0, NULL);
+    emscripten_set_wheel_callback(data->canvas_id, NULL, 0, NULL);
 
-    emscripten_set_focus_callback("#window", NULL, 0, NULL);
-    emscripten_set_blur_callback("#window", NULL, 0, NULL);
+    emscripten_set_focus_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
+    emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
 
-    emscripten_set_touchstart_callback("#canvas", NULL, 0, NULL);
-    emscripten_set_touchend_callback("#canvas", NULL, 0, NULL);
-    emscripten_set_touchmove_callback("#canvas", NULL, 0, NULL);
-    emscripten_set_touchcancel_callback("#canvas", NULL, 0, NULL);
+    emscripten_set_touchstart_callback(data->canvas_id, NULL, 0, NULL);
+    emscripten_set_touchend_callback(data->canvas_id, NULL, 0, NULL);
+    emscripten_set_touchmove_callback(data->canvas_id, NULL, 0, NULL);
+    emscripten_set_touchcancel_callback(data->canvas_id, NULL, 0, NULL);
 
-    emscripten_set_pointerlockchange_callback("#document", NULL, 0, NULL);
+    emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL);
 
     target = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
     if (!target) {
-        target = "#window";
+        target = EMSCRIPTEN_EVENT_TARGET_WINDOW;
     }
 
     emscripten_set_keydown_callback(target, NULL, 0, NULL);
@@ -704,9 +711,9 @@
     emscripten_set_keyup_callback(target, NULL, 0, NULL);
     emscripten_set_keypress_callback(target, NULL, 0, NULL);
 
-    emscripten_set_fullscreenchange_callback("#document", NULL, 0, NULL);
+    emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL);
 
-    emscripten_set_resize_callback("#window", NULL, 0, NULL);
+    emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
 
     emscripten_set_visibilitychange_callback(NULL, 0, NULL);
 }
--- a/external/SDL2/src/video/emscripten/SDL_emscriptenevents.h
+++ b/external/SDL2/src/video/emscripten/SDL_emscriptenevents.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/emscripten/SDL_emscriptenframebuffer.c
+++ b/external/SDL2/src/video/emscripten/SDL_emscriptenframebuffer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/emscripten/SDL_emscriptenframebuffer.h
+++ b/external/SDL2/src/video/emscripten/SDL_emscriptenframebuffer.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/emscripten/SDL_emscriptenmouse.c
+++ b/external/SDL2/src/video/emscripten/SDL_emscriptenmouse.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -210,7 +210,7 @@
             if(curdata->system_cursor) {
                 EM_ASM_INT({
                     if (Module['canvas']) {
-                        Module['canvas'].style['cursor'] = Module['Pointer_stringify']($0);
+                        Module['canvas'].style['cursor'] = UTF8ToString($0);
                     }
                     return 0;
                 }, curdata->system_cursor);
--- a/external/SDL2/src/video/emscripten/SDL_emscriptenmouse.h
+++ b/external/SDL2/src/video/emscripten/SDL_emscriptenmouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/emscripten/SDL_emscriptenopengles.c
+++ b/external/SDL2/src/video/emscripten/SDL_emscriptenopengles.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -79,19 +79,6 @@
     }
     
     return 0;
-}
-
-void
-Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
-{
-    /*
-    WebGL contexts can't actually be deleted, so we need to reset it.
-    ES2 renderer resets state on init anyway, clearing the canvas should be enough
-    */
-
-    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
-    SDL_EGL_DeleteContext(_this, context);
 }
 
 SDL_EGL_CreateContext_impl(Emscripten)
--- a/external/SDL2/src/video/emscripten/SDL_emscriptenopengles.h
+++ b/external/SDL2/src/video/emscripten/SDL_emscriptenopengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -34,9 +34,9 @@
 #define Emscripten_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
 #define Emscripten_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
 #define Emscripten_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
+#define Emscripten_GLES_DeleteContext SDL_EGL_DeleteContext
 
 extern int Emscripten_GLES_LoadLibrary(_THIS, const char *path);
-extern void Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context);
 extern SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window * window);
 extern int Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window);
 extern int Emscripten_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
--- a/external/SDL2/src/video/emscripten/SDL_emscriptenvideo.c
+++ b/external/SDL2/src/video/emscripten/SDL_emscriptenvideo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -156,7 +156,6 @@
         return -1;
     }
 
-    SDL_zero(mode);
     SDL_AddDisplayMode(&_this->displays[0], &mode);
 
     Emscripten_InitMouse();
@@ -197,6 +196,8 @@
         return SDL_OutOfMemory();
     }
 
+    wdata->canvas_id = SDL_strdup("#canvas");
+
     if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
         wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
     } else {
@@ -206,26 +207,26 @@
     scaled_w = SDL_floor(window->w * wdata->pixel_ratio);
     scaled_h = SDL_floor(window->h * wdata->pixel_ratio);
 
-    emscripten_set_canvas_size(scaled_w, scaled_h);
+    /* set a fake size to check if there is any CSS sizing the canvas */
+    emscripten_set_canvas_element_size(wdata->canvas_id, 1, 1);
+    emscripten_get_element_css_size(wdata->canvas_id, &css_w, &css_h);
 
-    emscripten_get_element_css_size(NULL, &css_w, &css_h);
+    wdata->external_size = SDL_floor(css_w) != 1 || SDL_floor(css_h) != 1;
 
-    wdata->external_size = SDL_floor(css_w) != scaled_w || SDL_floor(css_h) != scaled_h;
-
     if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) {
         /* external css has resized us */
         scaled_w = css_w * wdata->pixel_ratio;
         scaled_h = css_h * wdata->pixel_ratio;
 
-        emscripten_set_canvas_size(scaled_w, scaled_h);
         SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, css_w, css_h);
     }
+    emscripten_set_canvas_element_size(wdata->canvas_id, scaled_w, scaled_h);
 
     /* if the size is not being controlled by css, we need to scale down for hidpi */
     if (!wdata->external_size) {
         if (wdata->pixel_ratio != 1.0f) {
             /*scale canvas down*/
-            emscripten_set_element_css_size(NULL, window->w, window->h);
+            emscripten_set_element_css_size(wdata->canvas_id, window->w, window->h);
         }
     }
 
@@ -269,11 +270,11 @@
         if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
             data->pixel_ratio = emscripten_get_device_pixel_ratio();
         }
-        emscripten_set_canvas_size(window->w * data->pixel_ratio, window->h * data->pixel_ratio);
+        emscripten_set_canvas_element_size(data->canvas_id, window->w * data->pixel_ratio, window->h * data->pixel_ratio);
 
         /*scale canvas down*/
         if (!data->external_size && data->pixel_ratio != 1.0f) {
-            emscripten_set_element_css_size(NULL, window->w, window->h);
+            emscripten_set_element_css_size(data->canvas_id, window->w, window->h);
         }
     }
 }
@@ -293,6 +294,11 @@
             data->egl_surface = EGL_NO_SURFACE;
         }
 #endif
+
+        /* We can't destroy the canvas, so resize it to zero instead */
+        emscripten_set_canvas_element_size(data->canvas_id, 0, 0);
+        SDL_free(data->canvas_id);
+
         SDL_free(window->driverdata);
         window->driverdata = NULL;
     }
@@ -328,7 +334,7 @@
             data->requested_fullscreen_mode = window->flags & (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
             data->fullscreen_resize = is_desktop_fullscreen;
 
-            res = emscripten_request_fullscreen_strategy(NULL, 1, &strategy);
+            res = emscripten_request_fullscreen_strategy(data->canvas_id, 1, &strategy);
             if(res != EMSCRIPTEN_RESULT_SUCCESS && res != EMSCRIPTEN_RESULT_DEFERRED) {
                 /* unset flags, fullscreen failed */
                 window->flags &= ~(SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
@@ -343,7 +349,7 @@
 Emscripten_SetWindowTitle(_THIS, SDL_Window * window) {
     EM_ASM_INT({
       if (typeof Module['setWindowTitle'] !== 'undefined') {
-        Module['setWindowTitle'](Module['Pointer_stringify']($0));
+        Module['setWindowTitle'](UTF8ToString($0));
       }
       return 0;
     }, window->title);
--- a/external/SDL2/src/video/emscripten/SDL_emscriptenvideo.h
+++ b/external/SDL2/src/video/emscripten/SDL_emscriptenvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -40,6 +40,8 @@
     SDL_Window *window;
     SDL_Surface *surface;
 
+    char *canvas_id;
+
     float pixel_ratio;
 
     SDL_bool external_size;
@@ -46,9 +48,6 @@
 
     int requested_fullscreen_mode;
     SDL_bool fullscreen_resize;
-
-    SDL_bool finger_touching;  /* for mapping touch events to mice */
-    SDL_FingerID first_finger;
 
     SDL_bool has_pointer_lock;
 } SDL_WindowData;
--- a/external/SDL2/src/video/haiku/SDL_BWin.h
+++ b/external/SDL2/src/video/haiku/SDL_BWin.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bclipboard.cc
+++ b/external/SDL2/src/video/haiku/SDL_bclipboard.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bclipboard.h
+++ b/external/SDL2/src/video/haiku/SDL_bclipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bevents.cc
+++ b/external/SDL2/src/video/haiku/SDL_bevents.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bevents.h
+++ b/external/SDL2/src/video/haiku/SDL_bevents.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bframebuffer.cc
+++ b/external/SDL2/src/video/haiku/SDL_bframebuffer.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bframebuffer.h
+++ b/external/SDL2/src/video/haiku/SDL_bframebuffer.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bkeyboard.cc
+++ b/external/SDL2/src/video/haiku/SDL_bkeyboard.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bkeyboard.h
+++ b/external/SDL2/src/video/haiku/SDL_bkeyboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bmodes.cc
+++ b/external/SDL2/src/video/haiku/SDL_bmodes.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bmodes.h
+++ b/external/SDL2/src/video/haiku/SDL_bmodes.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bopengl.cc
+++ b/external/SDL2/src/video/haiku/SDL_bopengl.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bopengl.h
+++ b/external/SDL2/src/video/haiku/SDL_bopengl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bvideo.cc
+++ b/external/SDL2/src/video/haiku/SDL_bvideo.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bvideo.h
+++ b/external/SDL2/src/video/haiku/SDL_bvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bwindow.cc
+++ b/external/SDL2/src/video/haiku/SDL_bwindow.cc
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/haiku/SDL_bwindow.h
+++ b/external/SDL2/src/video/haiku/SDL_bwindow.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vk_icd.h
@@ -1,0 +1,170 @@
+//
+// File: vk_icd.h
+//
+/*
+ * Copyright (c) 2015-2016 The Khronos Group Inc.
+ * Copyright (c) 2015-2016 Valve Corporation
+ * Copyright (c) 2015-2016 LunarG, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#ifndef VKICD_H
+#define VKICD_H
+
+#include "vulkan.h"
+#include <stdbool.h>
+
+// Loader-ICD version negotiation API.  Versions add the following features:
+//   Version 0 - Initial.  Doesn't support vk_icdGetInstanceProcAddr
+//               or vk_icdNegotiateLoaderICDInterfaceVersion.
+//   Version 1 - Add support for vk_icdGetInstanceProcAddr.
+//   Version 2 - Add Loader/ICD Interface version negotiation
+//               via vk_icdNegotiateLoaderICDInterfaceVersion.
+//   Version 3 - Add ICD creation/destruction of KHR_surface objects.
+//   Version 4 - Add unknown physical device extension qyering via
+//               vk_icdGetPhysicalDeviceProcAddr.
+//   Version 5 - Tells ICDs that the loader is now paying attention to the
+//               application version of Vulkan passed into the ApplicationInfo
+//               structure during vkCreateInstance.  This will tell the ICD
+//               that if the loader is older, it should automatically fail a
+//               call for any API version > 1.0.  Otherwise, the loader will
+//               manually determine if it can support the expected version.
+#define CURRENT_LOADER_ICD_INTERFACE_VERSION 5
+#define MIN_SUPPORTED_LOADER_ICD_INTERFACE_VERSION 0
+#define MIN_PHYS_DEV_EXTENSION_ICD_INTERFACE_VERSION 4
+typedef VkResult(VKAPI_PTR *PFN_vkNegotiateLoaderICDInterfaceVersion)(uint32_t *pVersion);
+
+// This is defined in vk_layer.h which will be found by the loader, but if an ICD is building against this
+// file directly, it won't be found.
+#ifndef PFN_GetPhysicalDeviceProcAddr
+typedef PFN_vkVoidFunction(VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char *pName);
+#endif
+
+/*
+ * The ICD must reserve space for a pointer for the loader's dispatch
+ * table, at the start of <each object>.
+ * The ICD must initialize this variable using the SET_LOADER_MAGIC_VALUE macro.
+ */
+
+#define ICD_LOADER_MAGIC 0x01CDC0DE
+
+typedef union {
+    uintptr_t loaderMagic;
+    void *loaderData;
+} VK_LOADER_DATA;
+
+static inline void set_loader_magic_value(void *pNewObject) {
+    VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject;
+    loader_info->loaderMagic = ICD_LOADER_MAGIC;
+}
+
+static inline bool valid_loader_magic_value(void *pNewObject) {
+    const VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject;
+    return (loader_info->loaderMagic & 0xffffffff) == ICD_LOADER_MAGIC;
+}
+
+/*
+ * Windows and Linux ICDs will treat VkSurfaceKHR as a pointer to a struct that
+ * contains the platform-specific connection and surface information.
+ */
+typedef enum {
+    VK_ICD_WSI_PLATFORM_MIR,
+    VK_ICD_WSI_PLATFORM_WAYLAND,
+    VK_ICD_WSI_PLATFORM_WIN32,
+    VK_ICD_WSI_PLATFORM_XCB,
+    VK_ICD_WSI_PLATFORM_XLIB,
+    VK_ICD_WSI_PLATFORM_ANDROID,
+    VK_ICD_WSI_PLATFORM_MACOS,
+    VK_ICD_WSI_PLATFORM_IOS,
+    VK_ICD_WSI_PLATFORM_DISPLAY
+} VkIcdWsiPlatform;
+
+typedef struct {
+    VkIcdWsiPlatform platform;
+} VkIcdSurfaceBase;
+
+#ifdef VK_USE_PLATFORM_MIR_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    MirConnection *connection;
+    MirSurface *mirSurface;
+} VkIcdSurfaceMir;
+#endif  // VK_USE_PLATFORM_MIR_KHR
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    struct wl_display *display;
+    struct wl_surface *surface;
+} VkIcdSurfaceWayland;
+#endif  // VK_USE_PLATFORM_WAYLAND_KHR
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    HINSTANCE hinstance;
+    HWND hwnd;
+} VkIcdSurfaceWin32;
+#endif  // VK_USE_PLATFORM_WIN32_KHR
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    xcb_connection_t *connection;
+    xcb_window_t window;
+} VkIcdSurfaceXcb;
+#endif  // VK_USE_PLATFORM_XCB_KHR
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    Display *dpy;
+    Window window;
+} VkIcdSurfaceXlib;
+#endif  // VK_USE_PLATFORM_XLIB_KHR
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    struct ANativeWindow *window;
+} VkIcdSurfaceAndroid;
+#endif  // VK_USE_PLATFORM_ANDROID_KHR
+
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+typedef struct {
+    VkIcdSurfaceBase base;
+    const void *pView;
+} VkIcdSurfaceMacOS;
+#endif  // VK_USE_PLATFORM_MACOS_MVK
+
+#ifdef VK_USE_PLATFORM_IOS_MVK
+typedef struct {
+    VkIcdSurfaceBase base;
+    const void *pView;
+} VkIcdSurfaceIOS;
+#endif  // VK_USE_PLATFORM_IOS_MVK
+
+typedef struct {
+    VkIcdSurfaceBase base;
+    VkDisplayModeKHR displayMode;
+    uint32_t planeIndex;
+    uint32_t planeStackIndex;
+    VkSurfaceTransformFlagBitsKHR transform;
+    float globalAlpha;
+    VkDisplayPlaneAlphaFlagBitsKHR alphaMode;
+    VkExtent2D imageExtent;
+} VkIcdSurfaceDisplay;
+
+#endif  // VKICD_H
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vk_layer.h
@@ -1,0 +1,195 @@
+//
+// File: vk_layer.h
+//
+/*
+ * Copyright (c) 2015-2017 The Khronos Group Inc.
+ * Copyright (c) 2015-2017 Valve Corporation
+ * Copyright (c) 2015-2017 LunarG, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/* Need to define dispatch table
+ * Core struct can then have ptr to dispatch table at the top
+ * Along with object ptrs for current and next OBJ
+ */
+#pragma once
+
+#include "vulkan.h"
+#if defined(__GNUC__) && __GNUC__ >= 4
+#define VK_LAYER_EXPORT __attribute__((visibility("default")))
+#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)
+#define VK_LAYER_EXPORT __attribute__((visibility("default")))
+#else
+#define VK_LAYER_EXPORT
+#endif
+
+#define MAX_NUM_UNKNOWN_EXTS 250
+
+ // Loader-Layer version negotiation API.  Versions add the following features:
+ //   Versions 0/1 - Initial.  Doesn't support vk_layerGetPhysicalDeviceProcAddr
+ //                  or vk_icdNegotiateLoaderLayerInterfaceVersion.
+ //   Version 2    - Add support for vk_layerGetPhysicalDeviceProcAddr and
+ //                  vk_icdNegotiateLoaderLayerInterfaceVersion.
+#define CURRENT_LOADER_LAYER_INTERFACE_VERSION 2
+#define MIN_SUPPORTED_LOADER_LAYER_INTERFACE_VERSION 1
+
+#define VK_CURRENT_CHAIN_VERSION 1
+
+// Typedef for use in the interfaces below
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName);
+
+// Version negotiation values
+typedef enum VkNegotiateLayerStructType {
+    LAYER_NEGOTIATE_UNINTIALIZED = 0,
+    LAYER_NEGOTIATE_INTERFACE_STRUCT = 1,
+} VkNegotiateLayerStructType;
+
+// Version negotiation structures
+typedef struct VkNegotiateLayerInterface {
+    VkNegotiateLayerStructType sType;
+    void *pNext;
+    uint32_t loaderLayerInterfaceVersion;
+    PFN_vkGetInstanceProcAddr pfnGetInstanceProcAddr;
+    PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr;
+    PFN_GetPhysicalDeviceProcAddr pfnGetPhysicalDeviceProcAddr;
+} VkNegotiateLayerInterface;
+
+// Version negotiation functions
+typedef VkResult (VKAPI_PTR *PFN_vkNegotiateLoaderLayerInterfaceVersion)(VkNegotiateLayerInterface *pVersionStruct);
+
+// Function prototype for unknown physical device extension command
+typedef VkResult(VKAPI_PTR *PFN_PhysDevExt)(VkPhysicalDevice phys_device);
+
+// ------------------------------------------------------------------------------------------------
+// CreateInstance and CreateDevice support structures
+
+/* Sub type of structure for instance and device loader ext of CreateInfo.
+ * When sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO
+ * or sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO
+ * then VkLayerFunction indicates struct type pointed to by pNext
+ */
+typedef enum VkLayerFunction_ {
+    VK_LAYER_LINK_INFO = 0,
+    VK_LOADER_DATA_CALLBACK = 1
+} VkLayerFunction;
+
+typedef struct VkLayerInstanceLink_ {
+    struct VkLayerInstanceLink_ *pNext;
+    PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
+    PFN_GetPhysicalDeviceProcAddr pfnNextGetPhysicalDeviceProcAddr;
+} VkLayerInstanceLink;
+
+/*
+ * When creating the device chain the loader needs to pass
+ * down information about it's device structure needed at
+ * the end of the chain. Passing the data via the
+ * VkLayerDeviceInfo avoids issues with finding the
+ * exact instance being used.
+ */
+typedef struct VkLayerDeviceInfo_ {
+    void *device_info;
+    PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
+} VkLayerDeviceInfo;
+
+typedef VkResult (VKAPI_PTR *PFN_vkSetInstanceLoaderData)(VkInstance instance,
+        void *object);
+typedef VkResult (VKAPI_PTR *PFN_vkSetDeviceLoaderData)(VkDevice device,
+        void *object);
+
+typedef struct {
+    VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO
+    const void *pNext;
+    VkLayerFunction function;
+    union {
+        VkLayerInstanceLink *pLayerInfo;
+        PFN_vkSetInstanceLoaderData pfnSetInstanceLoaderData;
+    } u;
+} VkLayerInstanceCreateInfo;
+
+typedef struct VkLayerDeviceLink_ {
+    struct VkLayerDeviceLink_ *pNext;
+    PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
+    PFN_vkGetDeviceProcAddr pfnNextGetDeviceProcAddr;
+} VkLayerDeviceLink;
+
+typedef struct {
+    VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO
+    const void *pNext;
+    VkLayerFunction function;
+    union {
+        VkLayerDeviceLink *pLayerInfo;
+        PFN_vkSetDeviceLoaderData pfnSetDeviceLoaderData;
+    } u;
+} VkLayerDeviceCreateInfo;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+VKAPI_ATTR VkResult VKAPI_CALL vkNegotiateLoaderLayerInterfaceVersion(VkNegotiateLayerInterface *pVersionStruct);
+
+typedef enum VkChainType {
+    VK_CHAIN_TYPE_UNKNOWN = 0,
+    VK_CHAIN_TYPE_ENUMERATE_INSTANCE_EXTENSION_PROPERTIES = 1,
+    VK_CHAIN_TYPE_ENUMERATE_INSTANCE_LAYER_PROPERTIES = 2,
+    VK_CHAIN_TYPE_ENUMERATE_INSTANCE_VERSION = 3,
+} VkChainType;
+
+typedef struct VkChainHeader {
+    VkChainType type;
+    uint32_t version;
+    uint32_t size;
+} VkChainHeader;
+
+typedef struct VkEnumerateInstanceExtensionPropertiesChain {
+    VkChainHeader header;
+    VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceExtensionPropertiesChain *, const char *, uint32_t *,
+                                      VkExtensionProperties *);
+    const struct VkEnumerateInstanceExtensionPropertiesChain *pNextLink;
+
+#if defined(__cplusplus)
+    inline VkResult CallDown(const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) const {
+        return pfnNextLayer(pNextLink, pLayerName, pPropertyCount, pProperties);
+    }
+#endif
+} VkEnumerateInstanceExtensionPropertiesChain;
+
+typedef struct VkEnumerateInstanceLayerPropertiesChain {
+    VkChainHeader header;
+    VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceLayerPropertiesChain *, uint32_t *, VkLayerProperties *);
+    const struct VkEnumerateInstanceLayerPropertiesChain *pNextLink;
+
+#if defined(__cplusplus)
+    inline VkResult CallDown(uint32_t *pPropertyCount, VkLayerProperties *pProperties) const {
+        return pfnNextLayer(pNextLink, pPropertyCount, pProperties);
+    }
+#endif
+} VkEnumerateInstanceLayerPropertiesChain;
+
+typedef struct VkEnumerateInstanceVersionChain {
+    VkChainHeader header;
+    VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceVersionChain *, uint32_t *);
+    const struct VkEnumerateInstanceVersionChain *pNextLink;
+
+#if defined(__cplusplus)
+    inline VkResult CallDown(uint32_t *pApiVersion) const {
+        return pfnNextLayer(pNextLink, pApiVersion);
+    }
+#endif
+} VkEnumerateInstanceVersionChain;
+
+#ifdef __cplusplus
+}
+#endif
--- a/external/SDL2/src/video/khronos/vulkan/vk_platform.h
+++ b/external/SDL2/src/video/khronos/vulkan/vk_platform.h
@@ -89,32 +89,4 @@
 } // extern "C"
 #endif // __cplusplus
 
-// Platform-specific headers required by platform window system extensions.
-// These are enabled prior to #including "vulkan.h". The same enable then
-// controls inclusion of the extension interfaces in vulkan.h.
-
-#ifdef VK_USE_PLATFORM_ANDROID_KHR
-#include <android/native_window.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_MIR_KHR
-#include <mir_toolkit/client_types.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_WAYLAND_KHR
-#include <wayland-client.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#include <windows.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_XLIB_KHR
-#include <X11/Xlib.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_XCB_KHR
-#include <xcb/xcb.h>
-#endif
-
 #endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vk_sdk_platform.h
@@ -1,0 +1,69 @@
+//
+// File: vk_sdk_platform.h
+//
+/*
+ * Copyright (c) 2015-2016 The Khronos Group Inc.
+ * Copyright (c) 2015-2016 Valve Corporation
+ * Copyright (c) 2015-2016 LunarG, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef VK_SDK_PLATFORM_H
+#define VK_SDK_PLATFORM_H
+
+#if defined(_WIN32)
+#define NOMINMAX
+#ifndef __cplusplus
+#undef inline
+#define inline __inline
+#endif // __cplusplus
+
+#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/)
+// C99:
+// Microsoft didn't implement C99 in Visual Studio; but started adding it with
+// VS2013.  However, VS2013 still didn't have snprintf().  The following is a
+// work-around (Note: The _CRT_SECURE_NO_WARNINGS macro must be set in the
+// "CMakeLists.txt" file).
+// NOTE: This is fixed in Visual Studio 2015.
+#define snprintf _snprintf
+#endif
+
+#define strdup _strdup
+
+#endif // _WIN32
+
+// Check for noexcept support using clang, with fallback to Windows or GCC version numbers
+#ifndef NOEXCEPT
+#if defined(__clang__)
+#if __has_feature(cxx_noexcept)
+#define HAS_NOEXCEPT
+#endif
+#else
+#if defined(__GXX_EXPERIMENTAL_CXX0X__) && __GNUC__ * 10 + __GNUC_MINOR__ >= 46
+#define HAS_NOEXCEPT
+#else
+#if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023026 && defined(_HAS_EXCEPTIONS) && _HAS_EXCEPTIONS
+#define HAS_NOEXCEPT
+#endif
+#endif
+#endif
+
+#ifdef HAS_NOEXCEPT
+#define NOEXCEPT noexcept
+#else
+#define NOEXCEPT
+#endif
+#endif
+
+#endif  // VK_SDK_PLATFORM_H
--- a/external/SDL2/src/video/khronos/vulkan/vulkan.h
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan.h
@@ -1,12 +1,8 @@
 #ifndef VULKAN_H_
 #define VULKAN_H_ 1
 
-#ifdef __cplusplus
-extern "C" {
-#endif
-
 /*
-** Copyright (c) 2015-2017 The Khronos Group Inc.
+** Copyright (c) 2015-2018 The Khronos Group Inc.
 **
 ** Licensed under the Apache License, Version 2.0 (the "License");
 ** you may not use this file except in compliance with the License.
@@ -21,6438 +17,61 @@
 ** limitations under the License.
 */
 
-/*
-** This header is generated from the Khronos Vulkan XML API Registry.
-**
-*/
+#include "vk_platform.h"
+#include "vulkan_core.h"
 
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+#include "vulkan_android.h"
+#endif
 
-#define VK_VERSION_1_0 1
-#include "./vk_platform.h"
-
-#define VK_MAKE_VERSION(major, minor, patch) \
-    (((major) << 22) | ((minor) << 12) | (patch))
-
-// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
-//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0
-
-// Vulkan 1.0 version number
-#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)// Patch version should always be set to 0
-
-#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
-#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
-#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
-// Version of this file
-#define VK_HEADER_VERSION 59
-
-
-#define VK_NULL_HANDLE 0
-        
-
-
-#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
-
-
-#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE)
-#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
-        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
-#else
-        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+#ifdef VK_USE_PLATFORM_FUCHSIA
+#include <zircon/types.h>
+#include "vulkan_fuchsia.h"
 #endif
-#endif
-        
 
-
-typedef uint32_t VkFlags;
-typedef uint32_t VkBool32;
-typedef uint64_t VkDeviceSize;
-typedef uint32_t VkSampleMask;
-
-VK_DEFINE_HANDLE(VkInstance)
-VK_DEFINE_HANDLE(VkPhysicalDevice)
-VK_DEFINE_HANDLE(VkDevice)
-VK_DEFINE_HANDLE(VkQueue)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
-VK_DEFINE_HANDLE(VkCommandBuffer)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
-
-#define VK_LOD_CLAMP_NONE                 1000.0f
-#define VK_REMAINING_MIP_LEVELS           (~0U)
-#define VK_REMAINING_ARRAY_LAYERS         (~0U)
-#define VK_WHOLE_SIZE                     (~0ULL)
-#define VK_ATTACHMENT_UNUSED              (~0U)
-#define VK_TRUE                           1
-#define VK_FALSE                          0
-#define VK_QUEUE_FAMILY_IGNORED           (~0U)
-#define VK_SUBPASS_EXTERNAL               (~0U)
-#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE  256
-#define VK_UUID_SIZE                      16
-#define VK_MAX_MEMORY_TYPES               32
-#define VK_MAX_MEMORY_HEAPS               16
-#define VK_MAX_EXTENSION_NAME_SIZE        256
-#define VK_MAX_DESCRIPTION_SIZE           256
-
-
-typedef enum VkPipelineCacheHeaderVersion {
-    VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
-    VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
-    VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
-    VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1),
-    VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineCacheHeaderVersion;
-
-typedef enum VkResult {
-    VK_SUCCESS = 0,
-    VK_NOT_READY = 1,
-    VK_TIMEOUT = 2,
-    VK_EVENT_SET = 3,
-    VK_EVENT_RESET = 4,
-    VK_INCOMPLETE = 5,
-    VK_ERROR_OUT_OF_HOST_MEMORY = -1,
-    VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
-    VK_ERROR_INITIALIZATION_FAILED = -3,
-    VK_ERROR_DEVICE_LOST = -4,
-    VK_ERROR_MEMORY_MAP_FAILED = -5,
-    VK_ERROR_LAYER_NOT_PRESENT = -6,
-    VK_ERROR_EXTENSION_NOT_PRESENT = -7,
-    VK_ERROR_FEATURE_NOT_PRESENT = -8,
-    VK_ERROR_INCOMPATIBLE_DRIVER = -9,
-    VK_ERROR_TOO_MANY_OBJECTS = -10,
-    VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
-    VK_ERROR_FRAGMENTED_POOL = -12,
-    VK_ERROR_SURFACE_LOST_KHR = -1000000000,
-    VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
-    VK_SUBOPTIMAL_KHR = 1000001003,
-    VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
-    VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
-    VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
-    VK_ERROR_INVALID_SHADER_NV = -1000012000,
-    VK_ERROR_OUT_OF_POOL_MEMORY_KHR = -1000069000,
-    VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = -1000072003,
-    VK_RESULT_BEGIN_RANGE = VK_ERROR_FRAGMENTED_POOL,
-    VK_RESULT_END_RANGE = VK_INCOMPLETE,
-    VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FRAGMENTED_POOL + 1),
-    VK_RESULT_MAX_ENUM = 0x7FFFFFFF
-} VkResult;
-
-typedef enum VkStructureType {
-    VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
-    VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
-    VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
-    VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
-    VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
-    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
-    VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
-    VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
-    VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
-    VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
-    VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
-    VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
-    VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
-    VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
-    VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
-    VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
-    VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
-    VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
-    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
-    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
-    VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
-    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
-    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
-    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
-    VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
-    VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
-    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
-    VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
-    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
-    VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
-    VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
-    VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
-    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
-    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
-    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
-    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
-    VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
-    VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
-    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
-    VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
-    VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
-    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
-    VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
-    VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
-    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
-    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
-    VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
-    VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
-    VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
-    VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
-    VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
-    VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
-    VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
-    VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
-    VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
-    VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
-    VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
-    VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
-    VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
-    VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
-    VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
-    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000,
-    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000,
-    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001,
-    VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002,
-    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000,
-    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
-    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
-    VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000,
-    VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHX = 1000053000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHX = 1000053001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHX = 1000053002,
-    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
-    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
-    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
-    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001,
-    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = 1000059000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = 1000059001,
-    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = 1000059002,
-    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = 1000059003,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = 1000059004,
-    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = 1000059005,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = 1000059006,
-    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = 1000059007,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = 1000059008,
-    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHX = 1000060000,
-    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHX = 1000060001,
-    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHX = 1000060002,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHX = 1000060003,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHX = 1000060004,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHX = 1000060005,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHX = 1000060006,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHX = 1000060007,
-    VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHX = 1000060008,
-    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHX = 1000060009,
-    VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHX = 1000060010,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHX = 1000060011,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHX = 1000060012,
-    VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000,
-    VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHX = 1000070000,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHX = 1000070001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = 1000071000,
-    VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = 1000071001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = 1000071002,
-    VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = 1000071003,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = 1000071004,
-    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = 1000072000,
-    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = 1000072001,
-    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = 1000072002,
-    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000,
-    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001,
-    VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002,
-    VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003,
-    VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000,
-    VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001,
-    VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002,
-    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = 1000076000,
-    VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = 1000076001,
-    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = 1000077000,
-    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000,
-    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001,
-    VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002,
-    VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003,
-    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000,
-    VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = 1000083000,
-    VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
-    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = 1000085000,
-    VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX = 1000086000,
-    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX = 1000086001,
-    VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX = 1000086002,
-    VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX = 1000086003,
-    VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX = 1000086004,
-    VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX = 1000086005,
-    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000,
-    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000,
-    VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
-    VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
-    VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
-    VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
-    VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000,
-    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000,
-    VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001,
-    VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000,
-    VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = 1000112000,
-    VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = 1000112001,
-    VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = 1000113000,
-    VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000,
-    VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001,
-    VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002,
-    VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000,
-    VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
-    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
-    VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = 1000120000,
-    VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000,
-    VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
-    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = 1000127000,
-    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = 1000127001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = 1000130000,
-    VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = 1000130001,
-    VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = 1000146000,
-    VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = 1000146001,
-    VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = 1000146002,
-    VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = 1000146003,
-    VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = 1000146004,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001,
-    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002,
-    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000,
-    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000,
-    VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
-    VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO,
-    VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
-    VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkStructureType;
-
-typedef enum VkSystemAllocationScope {
-    VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
-    VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
-    VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
-    VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
-    VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
-    VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND,
-    VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE,
-    VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1),
-    VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
-} VkSystemAllocationScope;
-
-typedef enum VkInternalAllocationType {
-    VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
-    VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
-    VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
-    VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1),
-    VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkInternalAllocationType;
-
-typedef enum VkFormat {
-    VK_FORMAT_UNDEFINED = 0,
-    VK_FORMAT_R4G4_UNORM_PACK8 = 1,
-    VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
-    VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
-    VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
-    VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
-    VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
-    VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
-    VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
-    VK_FORMAT_R8_UNORM = 9,
-    VK_FORMAT_R8_SNORM = 10,
-    VK_FORMAT_R8_USCALED = 11,
-    VK_FORMAT_R8_SSCALED = 12,
-    VK_FORMAT_R8_UINT = 13,
-    VK_FORMAT_R8_SINT = 14,
-    VK_FORMAT_R8_SRGB = 15,
-    VK_FORMAT_R8G8_UNORM = 16,
-    VK_FORMAT_R8G8_SNORM = 17,
-    VK_FORMAT_R8G8_USCALED = 18,
-    VK_FORMAT_R8G8_SSCALED = 19,
-    VK_FORMAT_R8G8_UINT = 20,
-    VK_FORMAT_R8G8_SINT = 21,
-    VK_FORMAT_R8G8_SRGB = 22,
-    VK_FORMAT_R8G8B8_UNORM = 23,
-    VK_FORMAT_R8G8B8_SNORM = 24,
-    VK_FORMAT_R8G8B8_USCALED = 25,
-    VK_FORMAT_R8G8B8_SSCALED = 26,
-    VK_FORMAT_R8G8B8_UINT = 27,
-    VK_FORMAT_R8G8B8_SINT = 28,
-    VK_FORMAT_R8G8B8_SRGB = 29,
-    VK_FORMAT_B8G8R8_UNORM = 30,
-    VK_FORMAT_B8G8R8_SNORM = 31,
-    VK_FORMAT_B8G8R8_USCALED = 32,
-    VK_FORMAT_B8G8R8_SSCALED = 33,
-    VK_FORMAT_B8G8R8_UINT = 34,
-    VK_FORMAT_B8G8R8_SINT = 35,
-    VK_FORMAT_B8G8R8_SRGB = 36,
-    VK_FORMAT_R8G8B8A8_UNORM = 37,
-    VK_FORMAT_R8G8B8A8_SNORM = 38,
-    VK_FORMAT_R8G8B8A8_USCALED = 39,
-    VK_FORMAT_R8G8B8A8_SSCALED = 40,
-    VK_FORMAT_R8G8B8A8_UINT = 41,
-    VK_FORMAT_R8G8B8A8_SINT = 42,
-    VK_FORMAT_R8G8B8A8_SRGB = 43,
-    VK_FORMAT_B8G8R8A8_UNORM = 44,
-    VK_FORMAT_B8G8R8A8_SNORM = 45,
-    VK_FORMAT_B8G8R8A8_USCALED = 46,
-    VK_FORMAT_B8G8R8A8_SSCALED = 47,
-    VK_FORMAT_B8G8R8A8_UINT = 48,
-    VK_FORMAT_B8G8R8A8_SINT = 49,
-    VK_FORMAT_B8G8R8A8_SRGB = 50,
-    VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
-    VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
-    VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
-    VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
-    VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
-    VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
-    VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
-    VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
-    VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
-    VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
-    VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
-    VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
-    VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
-    VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
-    VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
-    VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
-    VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
-    VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
-    VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
-    VK_FORMAT_R16_UNORM = 70,
-    VK_FORMAT_R16_SNORM = 71,
-    VK_FORMAT_R16_USCALED = 72,
-    VK_FORMAT_R16_SSCALED = 73,
-    VK_FORMAT_R16_UINT = 74,
-    VK_FORMAT_R16_SINT = 75,
-    VK_FORMAT_R16_SFLOAT = 76,
-    VK_FORMAT_R16G16_UNORM = 77,
-    VK_FORMAT_R16G16_SNORM = 78,
-    VK_FORMAT_R16G16_USCALED = 79,
-    VK_FORMAT_R16G16_SSCALED = 80,
-    VK_FORMAT_R16G16_UINT = 81,
-    VK_FORMAT_R16G16_SINT = 82,
-    VK_FORMAT_R16G16_SFLOAT = 83,
-    VK_FORMAT_R16G16B16_UNORM = 84,
-    VK_FORMAT_R16G16B16_SNORM = 85,
-    VK_FORMAT_R16G16B16_USCALED = 86,
-    VK_FORMAT_R16G16B16_SSCALED = 87,
-    VK_FORMAT_R16G16B16_UINT = 88,
-    VK_FORMAT_R16G16B16_SINT = 89,
-    VK_FORMAT_R16G16B16_SFLOAT = 90,
-    VK_FORMAT_R16G16B16A16_UNORM = 91,
-    VK_FORMAT_R16G16B16A16_SNORM = 92,
-    VK_FORMAT_R16G16B16A16_USCALED = 93,
-    VK_FORMAT_R16G16B16A16_SSCALED = 94,
-    VK_FORMAT_R16G16B16A16_UINT = 95,
-    VK_FORMAT_R16G16B16A16_SINT = 96,
-    VK_FORMAT_R16G16B16A16_SFLOAT = 97,
-    VK_FORMAT_R32_UINT = 98,
-    VK_FORMAT_R32_SINT = 99,
-    VK_FORMAT_R32_SFLOAT = 100,
-    VK_FORMAT_R32G32_UINT = 101,
-    VK_FORMAT_R32G32_SINT = 102,
-    VK_FORMAT_R32G32_SFLOAT = 103,
-    VK_FORMAT_R32G32B32_UINT = 104,
-    VK_FORMAT_R32G32B32_SINT = 105,
-    VK_FORMAT_R32G32B32_SFLOAT = 106,
-    VK_FORMAT_R32G32B32A32_UINT = 107,
-    VK_FORMAT_R32G32B32A32_SINT = 108,
-    VK_FORMAT_R32G32B32A32_SFLOAT = 109,
-    VK_FORMAT_R64_UINT = 110,
-    VK_FORMAT_R64_SINT = 111,
-    VK_FORMAT_R64_SFLOAT = 112,
-    VK_FORMAT_R64G64_UINT = 113,
-    VK_FORMAT_R64G64_SINT = 114,
-    VK_FORMAT_R64G64_SFLOAT = 115,
-    VK_FORMAT_R64G64B64_UINT = 116,
-    VK_FORMAT_R64G64B64_SINT = 117,
-    VK_FORMAT_R64G64B64_SFLOAT = 118,
-    VK_FORMAT_R64G64B64A64_UINT = 119,
-    VK_FORMAT_R64G64B64A64_SINT = 120,
-    VK_FORMAT_R64G64B64A64_SFLOAT = 121,
-    VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
-    VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
-    VK_FORMAT_D16_UNORM = 124,
-    VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
-    VK_FORMAT_D32_SFLOAT = 126,
-    VK_FORMAT_S8_UINT = 127,
-    VK_FORMAT_D16_UNORM_S8_UINT = 128,
-    VK_FORMAT_D24_UNORM_S8_UINT = 129,
-    VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
-    VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
-    VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
-    VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
-    VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
-    VK_FORMAT_BC2_UNORM_BLOCK = 135,
-    VK_FORMAT_BC2_SRGB_BLOCK = 136,
-    VK_FORMAT_BC3_UNORM_BLOCK = 137,
-    VK_FORMAT_BC3_SRGB_BLOCK = 138,
-    VK_FORMAT_BC4_UNORM_BLOCK = 139,
-    VK_FORMAT_BC4_SNORM_BLOCK = 140,
-    VK_FORMAT_BC5_UNORM_BLOCK = 141,
-    VK_FORMAT_BC5_SNORM_BLOCK = 142,
-    VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
-    VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
-    VK_FORMAT_BC7_UNORM_BLOCK = 145,
-    VK_FORMAT_BC7_SRGB_BLOCK = 146,
-    VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
-    VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
-    VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
-    VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
-    VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
-    VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
-    VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
-    VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
-    VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
-    VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
-    VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
-    VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
-    VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
-    VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
-    VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
-    VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
-    VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
-    VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
-    VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
-    VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
-    VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
-    VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
-    VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
-    VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
-    VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
-    VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
-    VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
-    VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
-    VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
-    VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
-    VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
-    VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
-    VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
-    VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
-    VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
-    VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
-    VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
-    VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
-    VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000,
-    VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001,
-    VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002,
-    VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003,
-    VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004,
-    VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005,
-    VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006,
-    VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007,
-    VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED,
-    VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
-    VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1),
-    VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
-} VkFormat;
-
-typedef enum VkImageType {
-    VK_IMAGE_TYPE_1D = 0,
-    VK_IMAGE_TYPE_2D = 1,
-    VK_IMAGE_TYPE_3D = 2,
-    VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D,
-    VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D,
-    VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1),
-    VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkImageType;
-
-typedef enum VkImageTiling {
-    VK_IMAGE_TILING_OPTIMAL = 0,
-    VK_IMAGE_TILING_LINEAR = 1,
-    VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL,
-    VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR,
-    VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1),
-    VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
-} VkImageTiling;
-
-typedef enum VkPhysicalDeviceType {
-    VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
-    VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
-    VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
-    VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
-    VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
-    VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER,
-    VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU,
-    VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1),
-    VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkPhysicalDeviceType;
-
-typedef enum VkQueryType {
-    VK_QUERY_TYPE_OCCLUSION = 0,
-    VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
-    VK_QUERY_TYPE_TIMESTAMP = 2,
-    VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
-    VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP,
-    VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1),
-    VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkQueryType;
-
-typedef enum VkSharingMode {
-    VK_SHARING_MODE_EXCLUSIVE = 0,
-    VK_SHARING_MODE_CONCURRENT = 1,
-    VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE,
-    VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT,
-    VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1),
-    VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkSharingMode;
-
-typedef enum VkImageLayout {
-    VK_IMAGE_LAYOUT_UNDEFINED = 0,
-    VK_IMAGE_LAYOUT_GENERAL = 1,
-    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
-    VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
-    VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
-    VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
-    VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
-    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
-    VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
-    VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
-    VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
-    VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
-    VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED,
-    VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1),
-    VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
-} VkImageLayout;
-
-typedef enum VkImageViewType {
-    VK_IMAGE_VIEW_TYPE_1D = 0,
-    VK_IMAGE_VIEW_TYPE_2D = 1,
-    VK_IMAGE_VIEW_TYPE_3D = 2,
-    VK_IMAGE_VIEW_TYPE_CUBE = 3,
-    VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
-    VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
-    VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
-    VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D,
-    VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
-    VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1),
-    VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkImageViewType;
-
-typedef enum VkComponentSwizzle {
-    VK_COMPONENT_SWIZZLE_IDENTITY = 0,
-    VK_COMPONENT_SWIZZLE_ZERO = 1,
-    VK_COMPONENT_SWIZZLE_ONE = 2,
-    VK_COMPONENT_SWIZZLE_R = 3,
-    VK_COMPONENT_SWIZZLE_G = 4,
-    VK_COMPONENT_SWIZZLE_B = 5,
-    VK_COMPONENT_SWIZZLE_A = 6,
-    VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY,
-    VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A,
-    VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1),
-    VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
-} VkComponentSwizzle;
-
-typedef enum VkVertexInputRate {
-    VK_VERTEX_INPUT_RATE_VERTEX = 0,
-    VK_VERTEX_INPUT_RATE_INSTANCE = 1,
-    VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX,
-    VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE,
-    VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1),
-    VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
-} VkVertexInputRate;
-
-typedef enum VkPrimitiveTopology {
-    VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
-    VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
-    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
-    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
-    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
-    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
-    VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
-    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
-    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
-    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
-    VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
-    VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
-    VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
-    VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1),
-    VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
-} VkPrimitiveTopology;
-
-typedef enum VkPolygonMode {
-    VK_POLYGON_MODE_FILL = 0,
-    VK_POLYGON_MODE_LINE = 1,
-    VK_POLYGON_MODE_POINT = 2,
-    VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000,
-    VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL,
-    VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT,
-    VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1),
-    VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkPolygonMode;
-
-typedef enum VkFrontFace {
-    VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
-    VK_FRONT_FACE_CLOCKWISE = 1,
-    VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE,
-    VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE,
-    VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1),
-    VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
-} VkFrontFace;
-
-typedef enum VkCompareOp {
-    VK_COMPARE_OP_NEVER = 0,
-    VK_COMPARE_OP_LESS = 1,
-    VK_COMPARE_OP_EQUAL = 2,
-    VK_COMPARE_OP_LESS_OR_EQUAL = 3,
-    VK_COMPARE_OP_GREATER = 4,
-    VK_COMPARE_OP_NOT_EQUAL = 5,
-    VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
-    VK_COMPARE_OP_ALWAYS = 7,
-    VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER,
-    VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS,
-    VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1),
-    VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
-} VkCompareOp;
-
-typedef enum VkStencilOp {
-    VK_STENCIL_OP_KEEP = 0,
-    VK_STENCIL_OP_ZERO = 1,
-    VK_STENCIL_OP_REPLACE = 2,
-    VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
-    VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
-    VK_STENCIL_OP_INVERT = 5,
-    VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
-    VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
-    VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
-    VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP,
-    VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1),
-    VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
-} VkStencilOp;
-
-typedef enum VkLogicOp {
-    VK_LOGIC_OP_CLEAR = 0,
-    VK_LOGIC_OP_AND = 1,
-    VK_LOGIC_OP_AND_REVERSE = 2,
-    VK_LOGIC_OP_COPY = 3,
-    VK_LOGIC_OP_AND_INVERTED = 4,
-    VK_LOGIC_OP_NO_OP = 5,
-    VK_LOGIC_OP_XOR = 6,
-    VK_LOGIC_OP_OR = 7,
-    VK_LOGIC_OP_NOR = 8,
-    VK_LOGIC_OP_EQUIVALENT = 9,
-    VK_LOGIC_OP_INVERT = 10,
-    VK_LOGIC_OP_OR_REVERSE = 11,
-    VK_LOGIC_OP_COPY_INVERTED = 12,
-    VK_LOGIC_OP_OR_INVERTED = 13,
-    VK_LOGIC_OP_NAND = 14,
-    VK_LOGIC_OP_SET = 15,
-    VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR,
-    VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
-    VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1),
-    VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
-} VkLogicOp;
-
-typedef enum VkBlendFactor {
-    VK_BLEND_FACTOR_ZERO = 0,
-    VK_BLEND_FACTOR_ONE = 1,
-    VK_BLEND_FACTOR_SRC_COLOR = 2,
-    VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
-    VK_BLEND_FACTOR_DST_COLOR = 4,
-    VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
-    VK_BLEND_FACTOR_SRC_ALPHA = 6,
-    VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
-    VK_BLEND_FACTOR_DST_ALPHA = 8,
-    VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
-    VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
-    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
-    VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
-    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
-    VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
-    VK_BLEND_FACTOR_SRC1_COLOR = 15,
-    VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
-    VK_BLEND_FACTOR_SRC1_ALPHA = 17,
-    VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
-    VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO,
-    VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
-    VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1),
-    VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
-} VkBlendFactor;
-
-typedef enum VkBlendOp {
-    VK_BLEND_OP_ADD = 0,
-    VK_BLEND_OP_SUBTRACT = 1,
-    VK_BLEND_OP_REVERSE_SUBTRACT = 2,
-    VK_BLEND_OP_MIN = 3,
-    VK_BLEND_OP_MAX = 4,
-    VK_BLEND_OP_ZERO_EXT = 1000148000,
-    VK_BLEND_OP_SRC_EXT = 1000148001,
-    VK_BLEND_OP_DST_EXT = 1000148002,
-    VK_BLEND_OP_SRC_OVER_EXT = 1000148003,
-    VK_BLEND_OP_DST_OVER_EXT = 1000148004,
-    VK_BLEND_OP_SRC_IN_EXT = 1000148005,
-    VK_BLEND_OP_DST_IN_EXT = 1000148006,
-    VK_BLEND_OP_SRC_OUT_EXT = 1000148007,
-    VK_BLEND_OP_DST_OUT_EXT = 1000148008,
-    VK_BLEND_OP_SRC_ATOP_EXT = 1000148009,
-    VK_BLEND_OP_DST_ATOP_EXT = 1000148010,
-    VK_BLEND_OP_XOR_EXT = 1000148011,
-    VK_BLEND_OP_MULTIPLY_EXT = 1000148012,
-    VK_BLEND_OP_SCREEN_EXT = 1000148013,
-    VK_BLEND_OP_OVERLAY_EXT = 1000148014,
-    VK_BLEND_OP_DARKEN_EXT = 1000148015,
-    VK_BLEND_OP_LIGHTEN_EXT = 1000148016,
-    VK_BLEND_OP_COLORDODGE_EXT = 1000148017,
-    VK_BLEND_OP_COLORBURN_EXT = 1000148018,
-    VK_BLEND_OP_HARDLIGHT_EXT = 1000148019,
-    VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020,
-    VK_BLEND_OP_DIFFERENCE_EXT = 1000148021,
-    VK_BLEND_OP_EXCLUSION_EXT = 1000148022,
-    VK_BLEND_OP_INVERT_EXT = 1000148023,
-    VK_BLEND_OP_INVERT_RGB_EXT = 1000148024,
-    VK_BLEND_OP_LINEARDODGE_EXT = 1000148025,
-    VK_BLEND_OP_LINEARBURN_EXT = 1000148026,
-    VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027,
-    VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028,
-    VK_BLEND_OP_PINLIGHT_EXT = 1000148029,
-    VK_BLEND_OP_HARDMIX_EXT = 1000148030,
-    VK_BLEND_OP_HSL_HUE_EXT = 1000148031,
-    VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032,
-    VK_BLEND_OP_HSL_COLOR_EXT = 1000148033,
-    VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034,
-    VK_BLEND_OP_PLUS_EXT = 1000148035,
-    VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036,
-    VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037,
-    VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038,
-    VK_BLEND_OP_MINUS_EXT = 1000148039,
-    VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040,
-    VK_BLEND_OP_CONTRAST_EXT = 1000148041,
-    VK_BLEND_OP_INVERT_OVG_EXT = 1000148042,
-    VK_BLEND_OP_RED_EXT = 1000148043,
-    VK_BLEND_OP_GREEN_EXT = 1000148044,
-    VK_BLEND_OP_BLUE_EXT = 1000148045,
-    VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD,
-    VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX,
-    VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1),
-    VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
-} VkBlendOp;
-
-typedef enum VkDynamicState {
-    VK_DYNAMIC_STATE_VIEWPORT = 0,
-    VK_DYNAMIC_STATE_SCISSOR = 1,
-    VK_DYNAMIC_STATE_LINE_WIDTH = 2,
-    VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
-    VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
-    VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
-    VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
-    VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
-    VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
-    VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000,
-    VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
-    VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
-    VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
-    VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
-    VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
-} VkDynamicState;
-
-typedef enum VkFilter {
-    VK_FILTER_NEAREST = 0,
-    VK_FILTER_LINEAR = 1,
-    VK_FILTER_CUBIC_IMG = 1000015000,
-    VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST,
-    VK_FILTER_END_RANGE = VK_FILTER_LINEAR,
-    VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1),
-    VK_FILTER_MAX_ENUM = 0x7FFFFFFF
-} VkFilter;
-
-typedef enum VkSamplerMipmapMode {
-    VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
-    VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
-    VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST,
-    VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR,
-    VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1),
-    VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkSamplerMipmapMode;
-
-typedef enum VkSamplerAddressMode {
-    VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
-    VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
-    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
-    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
-    VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
-    VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT,
-    VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
-    VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1),
-    VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkSamplerAddressMode;
-
-typedef enum VkBorderColor {
-    VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
-    VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
-    VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
-    VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
-    VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
-    VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
-    VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
-    VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE,
-    VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1),
-    VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
-} VkBorderColor;
-
-typedef enum VkDescriptorType {
-    VK_DESCRIPTOR_TYPE_SAMPLER = 0,
-    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
-    VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
-    VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
-    VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
-    VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
-    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
-    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
-    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
-    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
-    VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
-    VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
-    VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
-    VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
-    VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkDescriptorType;
-
-typedef enum VkAttachmentLoadOp {
-    VK_ATTACHMENT_LOAD_OP_LOAD = 0,
-    VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
-    VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
-    VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
-    VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
-    VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1),
-    VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
-} VkAttachmentLoadOp;
-
-typedef enum VkAttachmentStoreOp {
-    VK_ATTACHMENT_STORE_OP_STORE = 0,
-    VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
-    VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
-    VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
-    VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1),
-    VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
-} VkAttachmentStoreOp;
-
-typedef enum VkPipelineBindPoint {
-    VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
-    VK_PIPELINE_BIND_POINT_COMPUTE = 1,
-    VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
-    VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
-    VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1),
-    VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineBindPoint;
-
-typedef enum VkCommandBufferLevel {
-    VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
-    VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
-    VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
-    VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY,
-    VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1),
-    VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
-} VkCommandBufferLevel;
-
-typedef enum VkIndexType {
-    VK_INDEX_TYPE_UINT16 = 0,
-    VK_INDEX_TYPE_UINT32 = 1,
-    VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16,
-    VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32,
-    VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1),
-    VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkIndexType;
-
-typedef enum VkSubpassContents {
-    VK_SUBPASS_CONTENTS_INLINE = 0,
-    VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
-    VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE,
-    VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
-    VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1),
-    VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
-} VkSubpassContents;
-
-typedef enum VkObjectType {
-    VK_OBJECT_TYPE_UNKNOWN = 0,
-    VK_OBJECT_TYPE_INSTANCE = 1,
-    VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
-    VK_OBJECT_TYPE_DEVICE = 3,
-    VK_OBJECT_TYPE_QUEUE = 4,
-    VK_OBJECT_TYPE_SEMAPHORE = 5,
-    VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
-    VK_OBJECT_TYPE_FENCE = 7,
-    VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
-    VK_OBJECT_TYPE_BUFFER = 9,
-    VK_OBJECT_TYPE_IMAGE = 10,
-    VK_OBJECT_TYPE_EVENT = 11,
-    VK_OBJECT_TYPE_QUERY_POOL = 12,
-    VK_OBJECT_TYPE_BUFFER_VIEW = 13,
-    VK_OBJECT_TYPE_IMAGE_VIEW = 14,
-    VK_OBJECT_TYPE_SHADER_MODULE = 15,
-    VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
-    VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
-    VK_OBJECT_TYPE_RENDER_PASS = 18,
-    VK_OBJECT_TYPE_PIPELINE = 19,
-    VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
-    VK_OBJECT_TYPE_SAMPLER = 21,
-    VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
-    VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
-    VK_OBJECT_TYPE_FRAMEBUFFER = 24,
-    VK_OBJECT_TYPE_COMMAND_POOL = 25,
-    VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
-    VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
-    VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000,
-    VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001,
-    VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000,
-    VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = 1000085000,
-    VK_OBJECT_TYPE_OBJECT_TABLE_NVX = 1000086000,
-    VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX = 1000086001,
-    VK_OBJECT_TYPE_BEGIN_RANGE = VK_OBJECT_TYPE_UNKNOWN,
-    VK_OBJECT_TYPE_END_RANGE = VK_OBJECT_TYPE_COMMAND_POOL,
-    VK_OBJECT_TYPE_RANGE_SIZE = (VK_OBJECT_TYPE_COMMAND_POOL - VK_OBJECT_TYPE_UNKNOWN + 1),
-    VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkObjectType;
-
-typedef VkFlags VkInstanceCreateFlags;
-
-typedef enum VkFormatFeatureFlagBits {
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
-    VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
-    VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
-    VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
-    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
-    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
-    VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
-    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
-    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
-    VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
-    VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
-    VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
-    VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = 0x00004000,
-    VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = 0x00008000,
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = 0x00010000,
-    VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkFormatFeatureFlagBits;
-typedef VkFlags VkFormatFeatureFlags;
-
-typedef enum VkImageUsageFlagBits {
-    VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
-    VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
-    VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
-    VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
-    VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
-    VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
-    VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
-    VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
-    VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkImageUsageFlagBits;
-typedef VkFlags VkImageUsageFlags;
-
-typedef enum VkImageCreateFlagBits {
-    VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
-    VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
-    VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
-    VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
-    VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
-    VK_IMAGE_CREATE_BIND_SFR_BIT_KHX = 0x00000040,
-    VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = 0x00000020,
-    VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkImageCreateFlagBits;
-typedef VkFlags VkImageCreateFlags;
-
-typedef enum VkSampleCountFlagBits {
-    VK_SAMPLE_COUNT_1_BIT = 0x00000001,
-    VK_SAMPLE_COUNT_2_BIT = 0x00000002,
-    VK_SAMPLE_COUNT_4_BIT = 0x00000004,
-    VK_SAMPLE_COUNT_8_BIT = 0x00000008,
-    VK_SAMPLE_COUNT_16_BIT = 0x00000010,
-    VK_SAMPLE_COUNT_32_BIT = 0x00000020,
-    VK_SAMPLE_COUNT_64_BIT = 0x00000040,
-    VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSampleCountFlagBits;
-typedef VkFlags VkSampleCountFlags;
-
-typedef enum VkQueueFlagBits {
-    VK_QUEUE_GRAPHICS_BIT = 0x00000001,
-    VK_QUEUE_COMPUTE_BIT = 0x00000002,
-    VK_QUEUE_TRANSFER_BIT = 0x00000004,
-    VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
-    VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueueFlagBits;
-typedef VkFlags VkQueueFlags;
-
-typedef enum VkMemoryPropertyFlagBits {
-    VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
-    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
-    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
-    VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
-    VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
-    VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkMemoryPropertyFlagBits;
-typedef VkFlags VkMemoryPropertyFlags;
-
-typedef enum VkMemoryHeapFlagBits {
-    VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
-    VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHX = 0x00000002,
-    VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkMemoryHeapFlagBits;
-typedef VkFlags VkMemoryHeapFlags;
-typedef VkFlags VkDeviceCreateFlags;
-typedef VkFlags VkDeviceQueueCreateFlags;
-
-typedef enum VkPipelineStageFlagBits {
-    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
-    VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
-    VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
-    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
-    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
-    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
-    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
-    VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
-    VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
-    VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
-    VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
-    VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
-    VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
-    VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
-    VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
-    VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
-    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
-    VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX = 0x00020000,
-    VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineStageFlagBits;
-typedef VkFlags VkPipelineStageFlags;
-typedef VkFlags VkMemoryMapFlags;
-
-typedef enum VkImageAspectFlagBits {
-    VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
-    VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
-    VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
-    VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
-    VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkImageAspectFlagBits;
-typedef VkFlags VkImageAspectFlags;
-
-typedef enum VkSparseImageFormatFlagBits {
-    VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
-    VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
-    VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
-    VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSparseImageFormatFlagBits;
-typedef VkFlags VkSparseImageFormatFlags;
-
-typedef enum VkSparseMemoryBindFlagBits {
-    VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
-    VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSparseMemoryBindFlagBits;
-typedef VkFlags VkSparseMemoryBindFlags;
-
-typedef enum VkFenceCreateFlagBits {
-    VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
-    VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkFenceCreateFlagBits;
-typedef VkFlags VkFenceCreateFlags;
-typedef VkFlags VkSemaphoreCreateFlags;
-typedef VkFlags VkEventCreateFlags;
-typedef VkFlags VkQueryPoolCreateFlags;
-
-typedef enum VkQueryPipelineStatisticFlagBits {
-    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
-    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
-    VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
-    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
-    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
-    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
-    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
-    VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
-    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
-    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
-    VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
-    VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueryPipelineStatisticFlagBits;
-typedef VkFlags VkQueryPipelineStatisticFlags;
-
-typedef enum VkQueryResultFlagBits {
-    VK_QUERY_RESULT_64_BIT = 0x00000001,
-    VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
-    VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
-    VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
-    VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueryResultFlagBits;
-typedef VkFlags VkQueryResultFlags;
-
-typedef enum VkBufferCreateFlagBits {
-    VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
-    VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
-    VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
-    VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkBufferCreateFlagBits;
-typedef VkFlags VkBufferCreateFlags;
-
-typedef enum VkBufferUsageFlagBits {
-    VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
-    VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
-    VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
-    VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
-    VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
-    VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
-    VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
-    VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
-    VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
-    VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkBufferUsageFlagBits;
-typedef VkFlags VkBufferUsageFlags;
-typedef VkFlags VkBufferViewCreateFlags;
-typedef VkFlags VkImageViewCreateFlags;
-typedef VkFlags VkShaderModuleCreateFlags;
-typedef VkFlags VkPipelineCacheCreateFlags;
-
-typedef enum VkPipelineCreateFlagBits {
-    VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
-    VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
-    VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
-    VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHX = 0x00000008,
-    VK_PIPELINE_CREATE_DISPATCH_BASE_KHX = 0x00000010,
-    VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineCreateFlagBits;
-typedef VkFlags VkPipelineCreateFlags;
-typedef VkFlags VkPipelineShaderStageCreateFlags;
-
-typedef enum VkShaderStageFlagBits {
-    VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
-    VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
-    VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
-    VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
-    VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
-    VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
-    VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
-    VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
-    VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkShaderStageFlagBits;
-typedef VkFlags VkPipelineVertexInputStateCreateFlags;
-typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
-typedef VkFlags VkPipelineTessellationStateCreateFlags;
-typedef VkFlags VkPipelineViewportStateCreateFlags;
-typedef VkFlags VkPipelineRasterizationStateCreateFlags;
-
-typedef enum VkCullModeFlagBits {
-    VK_CULL_MODE_NONE = 0,
-    VK_CULL_MODE_FRONT_BIT = 0x00000001,
-    VK_CULL_MODE_BACK_BIT = 0x00000002,
-    VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
-    VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCullModeFlagBits;
-typedef VkFlags VkCullModeFlags;
-typedef VkFlags VkPipelineMultisampleStateCreateFlags;
-typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
-typedef VkFlags VkPipelineColorBlendStateCreateFlags;
-
-typedef enum VkColorComponentFlagBits {
-    VK_COLOR_COMPONENT_R_BIT = 0x00000001,
-    VK_COLOR_COMPONENT_G_BIT = 0x00000002,
-    VK_COLOR_COMPONENT_B_BIT = 0x00000004,
-    VK_COLOR_COMPONENT_A_BIT = 0x00000008,
-    VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkColorComponentFlagBits;
-typedef VkFlags VkColorComponentFlags;
-typedef VkFlags VkPipelineDynamicStateCreateFlags;
-typedef VkFlags VkPipelineLayoutCreateFlags;
-typedef VkFlags VkShaderStageFlags;
-typedef VkFlags VkSamplerCreateFlags;
-
-typedef enum VkDescriptorSetLayoutCreateFlagBits {
-    VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001,
-    VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkDescriptorSetLayoutCreateFlagBits;
-typedef VkFlags VkDescriptorSetLayoutCreateFlags;
-
-typedef enum VkDescriptorPoolCreateFlagBits {
-    VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
-    VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkDescriptorPoolCreateFlagBits;
-typedef VkFlags VkDescriptorPoolCreateFlags;
-typedef VkFlags VkDescriptorPoolResetFlags;
-typedef VkFlags VkFramebufferCreateFlags;
-typedef VkFlags VkRenderPassCreateFlags;
-
-typedef enum VkAttachmentDescriptionFlagBits {
-    VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
-    VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkAttachmentDescriptionFlagBits;
-typedef VkFlags VkAttachmentDescriptionFlags;
-
-typedef enum VkSubpassDescriptionFlagBits {
-    VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001,
-    VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002,
-    VK_SUBPASS_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSubpassDescriptionFlagBits;
-typedef VkFlags VkSubpassDescriptionFlags;
-
-typedef enum VkAccessFlagBits {
-    VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
-    VK_ACCESS_INDEX_READ_BIT = 0x00000002,
-    VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
-    VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
-    VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
-    VK_ACCESS_SHADER_READ_BIT = 0x00000020,
-    VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
-    VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
-    VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
-    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
-    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
-    VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
-    VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
-    VK_ACCESS_HOST_READ_BIT = 0x00002000,
-    VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
-    VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
-    VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
-    VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX = 0x00020000,
-    VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX = 0x00040000,
-    VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
-    VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkAccessFlagBits;
-typedef VkFlags VkAccessFlags;
-
-typedef enum VkDependencyFlagBits {
-    VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
-    VK_DEPENDENCY_VIEW_LOCAL_BIT_KHX = 0x00000002,
-    VK_DEPENDENCY_DEVICE_GROUP_BIT_KHX = 0x00000004,
-    VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkDependencyFlagBits;
-typedef VkFlags VkDependencyFlags;
-
-typedef enum VkCommandPoolCreateFlagBits {
-    VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
-    VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
-    VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandPoolCreateFlagBits;
-typedef VkFlags VkCommandPoolCreateFlags;
-
-typedef enum VkCommandPoolResetFlagBits {
-    VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
-    VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandPoolResetFlagBits;
-typedef VkFlags VkCommandPoolResetFlags;
-
-typedef enum VkCommandBufferUsageFlagBits {
-    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
-    VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
-    VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
-    VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandBufferUsageFlagBits;
-typedef VkFlags VkCommandBufferUsageFlags;
-
-typedef enum VkQueryControlFlagBits {
-    VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
-    VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueryControlFlagBits;
-typedef VkFlags VkQueryControlFlags;
-
-typedef enum VkCommandBufferResetFlagBits {
-    VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
-    VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandBufferResetFlagBits;
-typedef VkFlags VkCommandBufferResetFlags;
-
-typedef enum VkStencilFaceFlagBits {
-    VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
-    VK_STENCIL_FACE_BACK_BIT = 0x00000002,
-    VK_STENCIL_FRONT_AND_BACK = 0x00000003,
-    VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkStencilFaceFlagBits;
-typedef VkFlags VkStencilFaceFlags;
-
-typedef struct VkApplicationInfo {
-    VkStructureType    sType;
-    const void*        pNext;
-    const char*        pApplicationName;
-    uint32_t           applicationVersion;
-    const char*        pEngineName;
-    uint32_t           engineVersion;
-    uint32_t           apiVersion;
-} VkApplicationInfo;
-
-typedef struct VkInstanceCreateInfo {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkInstanceCreateFlags       flags;
-    const VkApplicationInfo*    pApplicationInfo;
-    uint32_t                    enabledLayerCount;
-    const char* const*          ppEnabledLayerNames;
-    uint32_t                    enabledExtensionCount;
-    const char* const*          ppEnabledExtensionNames;
-} VkInstanceCreateInfo;
-
-typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
-    void*                                       pUserData,
-    size_t                                      size,
-    size_t                                      alignment,
-    VkSystemAllocationScope                     allocationScope);
-
-typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
-    void*                                       pUserData,
-    void*                                       pOriginal,
-    size_t                                      size,
-    size_t                                      alignment,
-    VkSystemAllocationScope                     allocationScope);
-
-typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
-    void*                                       pUserData,
-    void*                                       pMemory);
-
-typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
-    void*                                       pUserData,
-    size_t                                      size,
-    VkInternalAllocationType                    allocationType,
-    VkSystemAllocationScope                     allocationScope);
-
-typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
-    void*                                       pUserData,
-    size_t                                      size,
-    VkInternalAllocationType                    allocationType,
-    VkSystemAllocationScope                     allocationScope);
-
-typedef struct VkAllocationCallbacks {
-    void*                                   pUserData;
-    PFN_vkAllocationFunction                pfnAllocation;
-    PFN_vkReallocationFunction              pfnReallocation;
-    PFN_vkFreeFunction                      pfnFree;
-    PFN_vkInternalAllocationNotification    pfnInternalAllocation;
-    PFN_vkInternalFreeNotification          pfnInternalFree;
-} VkAllocationCallbacks;
-
-typedef struct VkPhysicalDeviceFeatures {
-    VkBool32    robustBufferAccess;
-    VkBool32    fullDrawIndexUint32;
-    VkBool32    imageCubeArray;
-    VkBool32    independentBlend;
-    VkBool32    geometryShader;
-    VkBool32    tessellationShader;
-    VkBool32    sampleRateShading;
-    VkBool32    dualSrcBlend;
-    VkBool32    logicOp;
-    VkBool32    multiDrawIndirect;
-    VkBool32    drawIndirectFirstInstance;
-    VkBool32    depthClamp;
-    VkBool32    depthBiasClamp;
-    VkBool32    fillModeNonSolid;
-    VkBool32    depthBounds;
-    VkBool32    wideLines;
-    VkBool32    largePoints;
-    VkBool32    alphaToOne;
-    VkBool32    multiViewport;
-    VkBool32    samplerAnisotropy;
-    VkBool32    textureCompressionETC2;
-    VkBool32    textureCompressionASTC_LDR;
-    VkBool32    textureCompressionBC;
-    VkBool32    occlusionQueryPrecise;
-    VkBool32    pipelineStatisticsQuery;
-    VkBool32    vertexPipelineStoresAndAtomics;
-    VkBool32    fragmentStoresAndAtomics;
-    VkBool32    shaderTessellationAndGeometryPointSize;
-    VkBool32    shaderImageGatherExtended;
-    VkBool32    shaderStorageImageExtendedFormats;
-    VkBool32    shaderStorageImageMultisample;
-    VkBool32    shaderStorageImageReadWithoutFormat;
-    VkBool32    shaderStorageImageWriteWithoutFormat;
-    VkBool32    shaderUniformBufferArrayDynamicIndexing;
-    VkBool32    shaderSampledImageArrayDynamicIndexing;
-    VkBool32    shaderStorageBufferArrayDynamicIndexing;
-    VkBool32    shaderStorageImageArrayDynamicIndexing;
-    VkBool32    shaderClipDistance;
-    VkBool32    shaderCullDistance;
-    VkBool32    shaderFloat64;
-    VkBool32    shaderInt64;
-    VkBool32    shaderInt16;
-    VkBool32    shaderResourceResidency;
-    VkBool32    shaderResourceMinLod;
-    VkBool32    sparseBinding;
-    VkBool32    sparseResidencyBuffer;
-    VkBool32    sparseResidencyImage2D;
-    VkBool32    sparseResidencyImage3D;
-    VkBool32    sparseResidency2Samples;
-    VkBool32    sparseResidency4Samples;
-    VkBool32    sparseResidency8Samples;
-    VkBool32    sparseResidency16Samples;
-    VkBool32    sparseResidencyAliased;
-    VkBool32    variableMultisampleRate;
-    VkBool32    inheritedQueries;
-} VkPhysicalDeviceFeatures;
-
-typedef struct VkFormatProperties {
-    VkFormatFeatureFlags    linearTilingFeatures;
-    VkFormatFeatureFlags    optimalTilingFeatures;
-    VkFormatFeatureFlags    bufferFeatures;
-} VkFormatProperties;
-
-typedef struct VkExtent3D {
-    uint32_t    width;
-    uint32_t    height;
-    uint32_t    depth;
-} VkExtent3D;
-
-typedef struct VkImageFormatProperties {
-    VkExtent3D            maxExtent;
-    uint32_t              maxMipLevels;
-    uint32_t              maxArrayLayers;
-    VkSampleCountFlags    sampleCounts;
-    VkDeviceSize          maxResourceSize;
-} VkImageFormatProperties;
-
-typedef struct VkPhysicalDeviceLimits {
-    uint32_t              maxImageDimension1D;
-    uint32_t              maxImageDimension2D;
-    uint32_t              maxImageDimension3D;
-    uint32_t              maxImageDimensionCube;
-    uint32_t              maxImageArrayLayers;
-    uint32_t              maxTexelBufferElements;
-    uint32_t              maxUniformBufferRange;
-    uint32_t              maxStorageBufferRange;
-    uint32_t              maxPushConstantsSize;
-    uint32_t              maxMemoryAllocationCount;
-    uint32_t              maxSamplerAllocationCount;
-    VkDeviceSize          bufferImageGranularity;
-    VkDeviceSize          sparseAddressSpaceSize;
-    uint32_t              maxBoundDescriptorSets;
-    uint32_t              maxPerStageDescriptorSamplers;
-    uint32_t              maxPerStageDescriptorUniformBuffers;
-    uint32_t              maxPerStageDescriptorStorageBuffers;
-    uint32_t              maxPerStageDescriptorSampledImages;
-    uint32_t              maxPerStageDescriptorStorageImages;
-    uint32_t              maxPerStageDescriptorInputAttachments;
-    uint32_t              maxPerStageResources;
-    uint32_t              maxDescriptorSetSamplers;
-    uint32_t              maxDescriptorSetUniformBuffers;
-    uint32_t              maxDescriptorSetUniformBuffersDynamic;
-    uint32_t              maxDescriptorSetStorageBuffers;
-    uint32_t              maxDescriptorSetStorageBuffersDynamic;
-    uint32_t              maxDescriptorSetSampledImages;
-    uint32_t              maxDescriptorSetStorageImages;
-    uint32_t              maxDescriptorSetInputAttachments;
-    uint32_t              maxVertexInputAttributes;
-    uint32_t              maxVertexInputBindings;
-    uint32_t              maxVertexInputAttributeOffset;
-    uint32_t              maxVertexInputBindingStride;
-    uint32_t              maxVertexOutputComponents;
-    uint32_t              maxTessellationGenerationLevel;
-    uint32_t              maxTessellationPatchSize;
-    uint32_t              maxTessellationControlPerVertexInputComponents;
-    uint32_t              maxTessellationControlPerVertexOutputComponents;
-    uint32_t              maxTessellationControlPerPatchOutputComponents;
-    uint32_t              maxTessellationControlTotalOutputComponents;
-    uint32_t              maxTessellationEvaluationInputComponents;
-    uint32_t              maxTessellationEvaluationOutputComponents;
-    uint32_t              maxGeometryShaderInvocations;
-    uint32_t              maxGeometryInputComponents;
-    uint32_t              maxGeometryOutputComponents;
-    uint32_t              maxGeometryOutputVertices;
-    uint32_t              maxGeometryTotalOutputComponents;
-    uint32_t              maxFragmentInputComponents;
-    uint32_t              maxFragmentOutputAttachments;
-    uint32_t              maxFragmentDualSrcAttachments;
-    uint32_t              maxFragmentCombinedOutputResources;
-    uint32_t              maxComputeSharedMemorySize;
-    uint32_t              maxComputeWorkGroupCount[3];
-    uint32_t              maxComputeWorkGroupInvocations;
-    uint32_t              maxComputeWorkGroupSize[3];
-    uint32_t              subPixelPrecisionBits;
-    uint32_t              subTexelPrecisionBits;
-    uint32_t              mipmapPrecisionBits;
-    uint32_t              maxDrawIndexedIndexValue;
-    uint32_t              maxDrawIndirectCount;
-    float                 maxSamplerLodBias;
-    float                 maxSamplerAnisotropy;
-    uint32_t              maxViewports;
-    uint32_t              maxViewportDimensions[2];
-    float                 viewportBoundsRange[2];
-    uint32_t              viewportSubPixelBits;
-    size_t                minMemoryMapAlignment;
-    VkDeviceSize          minTexelBufferOffsetAlignment;
-    VkDeviceSize          minUniformBufferOffsetAlignment;
-    VkDeviceSize          minStorageBufferOffsetAlignment;
-    int32_t               minTexelOffset;
-    uint32_t              maxTexelOffset;
-    int32_t               minTexelGatherOffset;
-    uint32_t              maxTexelGatherOffset;
-    float                 minInterpolationOffset;
-    float                 maxInterpolationOffset;
-    uint32_t              subPixelInterpolationOffsetBits;
-    uint32_t              maxFramebufferWidth;
-    uint32_t              maxFramebufferHeight;
-    uint32_t              maxFramebufferLayers;
-    VkSampleCountFlags    framebufferColorSampleCounts;
-    VkSampleCountFlags    framebufferDepthSampleCounts;
-    VkSampleCountFlags    framebufferStencilSampleCounts;
-    VkSampleCountFlags    framebufferNoAttachmentsSampleCounts;
-    uint32_t              maxColorAttachments;
-    VkSampleCountFlags    sampledImageColorSampleCounts;
-    VkSampleCountFlags    sampledImageIntegerSampleCounts;
-    VkSampleCountFlags    sampledImageDepthSampleCounts;
-    VkSampleCountFlags    sampledImageStencilSampleCounts;
-    VkSampleCountFlags    storageImageSampleCounts;
-    uint32_t              maxSampleMaskWords;
-    VkBool32              timestampComputeAndGraphics;
-    float                 timestampPeriod;
-    uint32_t              maxClipDistances;
-    uint32_t              maxCullDistances;
-    uint32_t              maxCombinedClipAndCullDistances;
-    uint32_t              discreteQueuePriorities;
-    float                 pointSizeRange[2];
-    float                 lineWidthRange[2];
-    float                 pointSizeGranularity;
-    float                 lineWidthGranularity;
-    VkBool32              strictLines;
-    VkBool32              standardSampleLocations;
-    VkDeviceSize          optimalBufferCopyOffsetAlignment;
-    VkDeviceSize          optimalBufferCopyRowPitchAlignment;
-    VkDeviceSize          nonCoherentAtomSize;
-} VkPhysicalDeviceLimits;
-
-typedef struct VkPhysicalDeviceSparseProperties {
-    VkBool32    residencyStandard2DBlockShape;
-    VkBool32    residencyStandard2DMultisampleBlockShape;
-    VkBool32    residencyStandard3DBlockShape;
-    VkBool32    residencyAlignedMipSize;
-    VkBool32    residencyNonResidentStrict;
-} VkPhysicalDeviceSparseProperties;
-
-typedef struct VkPhysicalDeviceProperties {
-    uint32_t                            apiVersion;
-    uint32_t                            driverVersion;
-    uint32_t                            vendorID;
-    uint32_t                            deviceID;
-    VkPhysicalDeviceType                deviceType;
-    char                                deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
-    uint8_t                             pipelineCacheUUID[VK_UUID_SIZE];
-    VkPhysicalDeviceLimits              limits;
-    VkPhysicalDeviceSparseProperties    sparseProperties;
-} VkPhysicalDeviceProperties;
-
-typedef struct VkQueueFamilyProperties {
-    VkQueueFlags    queueFlags;
-    uint32_t        queueCount;
-    uint32_t        timestampValidBits;
-    VkExtent3D      minImageTransferGranularity;
-} VkQueueFamilyProperties;
-
-typedef struct VkMemoryType {
-    VkMemoryPropertyFlags    propertyFlags;
-    uint32_t                 heapIndex;
-} VkMemoryType;
-
-typedef struct VkMemoryHeap {
-    VkDeviceSize         size;
-    VkMemoryHeapFlags    flags;
-} VkMemoryHeap;
-
-typedef struct VkPhysicalDeviceMemoryProperties {
-    uint32_t        memoryTypeCount;
-    VkMemoryType    memoryTypes[VK_MAX_MEMORY_TYPES];
-    uint32_t        memoryHeapCount;
-    VkMemoryHeap    memoryHeaps[VK_MAX_MEMORY_HEAPS];
-} VkPhysicalDeviceMemoryProperties;
-
-typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
-typedef struct VkDeviceQueueCreateInfo {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkDeviceQueueCreateFlags    flags;
-    uint32_t                    queueFamilyIndex;
-    uint32_t                    queueCount;
-    const float*                pQueuePriorities;
-} VkDeviceQueueCreateInfo;
-
-typedef struct VkDeviceCreateInfo {
-    VkStructureType                    sType;
-    const void*                        pNext;
-    VkDeviceCreateFlags                flags;
-    uint32_t                           queueCreateInfoCount;
-    const VkDeviceQueueCreateInfo*     pQueueCreateInfos;
-    uint32_t                           enabledLayerCount;
-    const char* const*                 ppEnabledLayerNames;
-    uint32_t                           enabledExtensionCount;
-    const char* const*                 ppEnabledExtensionNames;
-    const VkPhysicalDeviceFeatures*    pEnabledFeatures;
-} VkDeviceCreateInfo;
-
-typedef struct VkExtensionProperties {
-    char        extensionName[VK_MAX_EXTENSION_NAME_SIZE];
-    uint32_t    specVersion;
-} VkExtensionProperties;
-
-typedef struct VkLayerProperties {
-    char        layerName[VK_MAX_EXTENSION_NAME_SIZE];
-    uint32_t    specVersion;
-    uint32_t    implementationVersion;
-    char        description[VK_MAX_DESCRIPTION_SIZE];
-} VkLayerProperties;
-
-typedef struct VkSubmitInfo {
-    VkStructureType                sType;
-    const void*                    pNext;
-    uint32_t                       waitSemaphoreCount;
-    const VkSemaphore*             pWaitSemaphores;
-    const VkPipelineStageFlags*    pWaitDstStageMask;
-    uint32_t                       commandBufferCount;
-    const VkCommandBuffer*         pCommandBuffers;
-    uint32_t                       signalSemaphoreCount;
-    const VkSemaphore*             pSignalSemaphores;
-} VkSubmitInfo;
-
-typedef struct VkMemoryAllocateInfo {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkDeviceSize       allocationSize;
-    uint32_t           memoryTypeIndex;
-} VkMemoryAllocateInfo;
-
-typedef struct VkMappedMemoryRange {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkDeviceMemory     memory;
-    VkDeviceSize       offset;
-    VkDeviceSize       size;
-} VkMappedMemoryRange;
-
-typedef struct VkMemoryRequirements {
-    VkDeviceSize    size;
-    VkDeviceSize    alignment;
-    uint32_t        memoryTypeBits;
-} VkMemoryRequirements;
-
-typedef struct VkSparseImageFormatProperties {
-    VkImageAspectFlags          aspectMask;
-    VkExtent3D                  imageGranularity;
-    VkSparseImageFormatFlags    flags;
-} VkSparseImageFormatProperties;
-
-typedef struct VkSparseImageMemoryRequirements {
-    VkSparseImageFormatProperties    formatProperties;
-    uint32_t                         imageMipTailFirstLod;
-    VkDeviceSize                     imageMipTailSize;
-    VkDeviceSize                     imageMipTailOffset;
-    VkDeviceSize                     imageMipTailStride;
-} VkSparseImageMemoryRequirements;
-
-typedef struct VkSparseMemoryBind {
-    VkDeviceSize               resourceOffset;
-    VkDeviceSize               size;
-    VkDeviceMemory             memory;
-    VkDeviceSize               memoryOffset;
-    VkSparseMemoryBindFlags    flags;
-} VkSparseMemoryBind;
-
-typedef struct VkSparseBufferMemoryBindInfo {
-    VkBuffer                     buffer;
-    uint32_t                     bindCount;
-    const VkSparseMemoryBind*    pBinds;
-} VkSparseBufferMemoryBindInfo;
-
-typedef struct VkSparseImageOpaqueMemoryBindInfo {
-    VkImage                      image;
-    uint32_t                     bindCount;
-    const VkSparseMemoryBind*    pBinds;
-} VkSparseImageOpaqueMemoryBindInfo;
-
-typedef struct VkImageSubresource {
-    VkImageAspectFlags    aspectMask;
-    uint32_t              mipLevel;
-    uint32_t              arrayLayer;
-} VkImageSubresource;
-
-typedef struct VkOffset3D {
-    int32_t    x;
-    int32_t    y;
-    int32_t    z;
-} VkOffset3D;
-
-typedef struct VkSparseImageMemoryBind {
-    VkImageSubresource         subresource;
-    VkOffset3D                 offset;
-    VkExtent3D                 extent;
-    VkDeviceMemory             memory;
-    VkDeviceSize               memoryOffset;
-    VkSparseMemoryBindFlags    flags;
-} VkSparseImageMemoryBind;
-
-typedef struct VkSparseImageMemoryBindInfo {
-    VkImage                           image;
-    uint32_t                          bindCount;
-    const VkSparseImageMemoryBind*    pBinds;
-} VkSparseImageMemoryBindInfo;
-
-typedef struct VkBindSparseInfo {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    uint32_t                                    waitSemaphoreCount;
-    const VkSemaphore*                          pWaitSemaphores;
-    uint32_t                                    bufferBindCount;
-    const VkSparseBufferMemoryBindInfo*         pBufferBinds;
-    uint32_t                                    imageOpaqueBindCount;
-    const VkSparseImageOpaqueMemoryBindInfo*    pImageOpaqueBinds;
-    uint32_t                                    imageBindCount;
-    const VkSparseImageMemoryBindInfo*          pImageBinds;
-    uint32_t                                    signalSemaphoreCount;
-    const VkSemaphore*                          pSignalSemaphores;
-} VkBindSparseInfo;
-
-typedef struct VkFenceCreateInfo {
-    VkStructureType       sType;
-    const void*           pNext;
-    VkFenceCreateFlags    flags;
-} VkFenceCreateInfo;
-
-typedef struct VkSemaphoreCreateInfo {
-    VkStructureType           sType;
-    const void*               pNext;
-    VkSemaphoreCreateFlags    flags;
-} VkSemaphoreCreateInfo;
-
-typedef struct VkEventCreateInfo {
-    VkStructureType       sType;
-    const void*           pNext;
-    VkEventCreateFlags    flags;
-} VkEventCreateInfo;
-
-typedef struct VkQueryPoolCreateInfo {
-    VkStructureType                  sType;
-    const void*                      pNext;
-    VkQueryPoolCreateFlags           flags;
-    VkQueryType                      queryType;
-    uint32_t                         queryCount;
-    VkQueryPipelineStatisticFlags    pipelineStatistics;
-} VkQueryPoolCreateInfo;
-
-typedef struct VkBufferCreateInfo {
-    VkStructureType        sType;
-    const void*            pNext;
-    VkBufferCreateFlags    flags;
-    VkDeviceSize           size;
-    VkBufferUsageFlags     usage;
-    VkSharingMode          sharingMode;
-    uint32_t               queueFamilyIndexCount;
-    const uint32_t*        pQueueFamilyIndices;
-} VkBufferCreateInfo;
-
-typedef struct VkBufferViewCreateInfo {
-    VkStructureType            sType;
-    const void*                pNext;
-    VkBufferViewCreateFlags    flags;
-    VkBuffer                   buffer;
-    VkFormat                   format;
-    VkDeviceSize               offset;
-    VkDeviceSize               range;
-} VkBufferViewCreateInfo;
-
-typedef struct VkImageCreateInfo {
-    VkStructureType          sType;
-    const void*              pNext;
-    VkImageCreateFlags       flags;
-    VkImageType              imageType;
-    VkFormat                 format;
-    VkExtent3D               extent;
-    uint32_t                 mipLevels;
-    uint32_t                 arrayLayers;
-    VkSampleCountFlagBits    samples;
-    VkImageTiling            tiling;
-    VkImageUsageFlags        usage;
-    VkSharingMode            sharingMode;
-    uint32_t                 queueFamilyIndexCount;
-    const uint32_t*          pQueueFamilyIndices;
-    VkImageLayout            initialLayout;
-} VkImageCreateInfo;
-
-typedef struct VkSubresourceLayout {
-    VkDeviceSize    offset;
-    VkDeviceSize    size;
-    VkDeviceSize    rowPitch;
-    VkDeviceSize    arrayPitch;
-    VkDeviceSize    depthPitch;
-} VkSubresourceLayout;
-
-typedef struct VkComponentMapping {
-    VkComponentSwizzle    r;
-    VkComponentSwizzle    g;
-    VkComponentSwizzle    b;
-    VkComponentSwizzle    a;
-} VkComponentMapping;
-
-typedef struct VkImageSubresourceRange {
-    VkImageAspectFlags    aspectMask;
-    uint32_t              baseMipLevel;
-    uint32_t              levelCount;
-    uint32_t              baseArrayLayer;
-    uint32_t              layerCount;
-} VkImageSubresourceRange;
-
-typedef struct VkImageViewCreateInfo {
-    VkStructureType            sType;
-    const void*                pNext;
-    VkImageViewCreateFlags     flags;
-    VkImage                    image;
-    VkImageViewType            viewType;
-    VkFormat                   format;
-    VkComponentMapping         components;
-    VkImageSubresourceRange    subresourceRange;
-} VkImageViewCreateInfo;
-
-typedef struct VkShaderModuleCreateInfo {
-    VkStructureType              sType;
-    const void*                  pNext;
-    VkShaderModuleCreateFlags    flags;
-    size_t                       codeSize;
-    const uint32_t*              pCode;
-} VkShaderModuleCreateInfo;
-
-typedef struct VkPipelineCacheCreateInfo {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkPipelineCacheCreateFlags    flags;
-    size_t                        initialDataSize;
-    const void*                   pInitialData;
-} VkPipelineCacheCreateInfo;
-
-typedef struct VkSpecializationMapEntry {
-    uint32_t    constantID;
-    uint32_t    offset;
-    size_t      size;
-} VkSpecializationMapEntry;
-
-typedef struct VkSpecializationInfo {
-    uint32_t                           mapEntryCount;
-    const VkSpecializationMapEntry*    pMapEntries;
-    size_t                             dataSize;
-    const void*                        pData;
-} VkSpecializationInfo;
-
-typedef struct VkPipelineShaderStageCreateInfo {
-    VkStructureType                     sType;
-    const void*                         pNext;
-    VkPipelineShaderStageCreateFlags    flags;
-    VkShaderStageFlagBits               stage;
-    VkShaderModule                      module;
-    const char*                         pName;
-    const VkSpecializationInfo*         pSpecializationInfo;
-} VkPipelineShaderStageCreateInfo;
-
-typedef struct VkVertexInputBindingDescription {
-    uint32_t             binding;
-    uint32_t             stride;
-    VkVertexInputRate    inputRate;
-} VkVertexInputBindingDescription;
-
-typedef struct VkVertexInputAttributeDescription {
-    uint32_t    location;
-    uint32_t    binding;
-    VkFormat    format;
-    uint32_t    offset;
-} VkVertexInputAttributeDescription;
-
-typedef struct VkPipelineVertexInputStateCreateInfo {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkPipelineVertexInputStateCreateFlags       flags;
-    uint32_t                                    vertexBindingDescriptionCount;
-    const VkVertexInputBindingDescription*      pVertexBindingDescriptions;
-    uint32_t                                    vertexAttributeDescriptionCount;
-    const VkVertexInputAttributeDescription*    pVertexAttributeDescriptions;
-} VkPipelineVertexInputStateCreateInfo;
-
-typedef struct VkPipelineInputAssemblyStateCreateInfo {
-    VkStructureType                            sType;
-    const void*                                pNext;
-    VkPipelineInputAssemblyStateCreateFlags    flags;
-    VkPrimitiveTopology                        topology;
-    VkBool32                                   primitiveRestartEnable;
-} VkPipelineInputAssemblyStateCreateInfo;
-
-typedef struct VkPipelineTessellationStateCreateInfo {
-    VkStructureType                           sType;
-    const void*                               pNext;
-    VkPipelineTessellationStateCreateFlags    flags;
-    uint32_t                                  patchControlPoints;
-} VkPipelineTessellationStateCreateInfo;
-
-typedef struct VkViewport {
-    float    x;
-    float    y;
-    float    width;
-    float    height;
-    float    minDepth;
-    float    maxDepth;
-} VkViewport;
-
-typedef struct VkOffset2D {
-    int32_t    x;
-    int32_t    y;
-} VkOffset2D;
-
-typedef struct VkExtent2D {
-    uint32_t    width;
-    uint32_t    height;
-} VkExtent2D;
-
-typedef struct VkRect2D {
-    VkOffset2D    offset;
-    VkExtent2D    extent;
-} VkRect2D;
-
-typedef struct VkPipelineViewportStateCreateInfo {
-    VkStructureType                       sType;
-    const void*                           pNext;
-    VkPipelineViewportStateCreateFlags    flags;
-    uint32_t                              viewportCount;
-    const VkViewport*                     pViewports;
-    uint32_t                              scissorCount;
-    const VkRect2D*                       pScissors;
-} VkPipelineViewportStateCreateInfo;
-
-typedef struct VkPipelineRasterizationStateCreateInfo {
-    VkStructureType                            sType;
-    const void*                                pNext;
-    VkPipelineRasterizationStateCreateFlags    flags;
-    VkBool32                                   depthClampEnable;
-    VkBool32                                   rasterizerDiscardEnable;
-    VkPolygonMode                              polygonMode;
-    VkCullModeFlags                            cullMode;
-    VkFrontFace                                frontFace;
-    VkBool32                                   depthBiasEnable;
-    float                                      depthBiasConstantFactor;
-    float                                      depthBiasClamp;
-    float                                      depthBiasSlopeFactor;
-    float                                      lineWidth;
-} VkPipelineRasterizationStateCreateInfo;
-
-typedef struct VkPipelineMultisampleStateCreateInfo {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkPipelineMultisampleStateCreateFlags    flags;
-    VkSampleCountFlagBits                    rasterizationSamples;
-    VkBool32                                 sampleShadingEnable;
-    float                                    minSampleShading;
-    const VkSampleMask*                      pSampleMask;
-    VkBool32                                 alphaToCoverageEnable;
-    VkBool32                                 alphaToOneEnable;
-} VkPipelineMultisampleStateCreateInfo;
-
-typedef struct VkStencilOpState {
-    VkStencilOp    failOp;
-    VkStencilOp    passOp;
-    VkStencilOp    depthFailOp;
-    VkCompareOp    compareOp;
-    uint32_t       compareMask;
-    uint32_t       writeMask;
-    uint32_t       reference;
-} VkStencilOpState;
-
-typedef struct VkPipelineDepthStencilStateCreateInfo {
-    VkStructureType                           sType;
-    const void*                               pNext;
-    VkPipelineDepthStencilStateCreateFlags    flags;
-    VkBool32                                  depthTestEnable;
-    VkBool32                                  depthWriteEnable;
-    VkCompareOp                               depthCompareOp;
-    VkBool32                                  depthBoundsTestEnable;
-    VkBool32                                  stencilTestEnable;
-    VkStencilOpState                          front;
-    VkStencilOpState                          back;
-    float                                     minDepthBounds;
-    float                                     maxDepthBounds;
-} VkPipelineDepthStencilStateCreateInfo;
-
-typedef struct VkPipelineColorBlendAttachmentState {
-    VkBool32                 blendEnable;
-    VkBlendFactor            srcColorBlendFactor;
-    VkBlendFactor            dstColorBlendFactor;
-    VkBlendOp                colorBlendOp;
-    VkBlendFactor            srcAlphaBlendFactor;
-    VkBlendFactor            dstAlphaBlendFactor;
-    VkBlendOp                alphaBlendOp;
-    VkColorComponentFlags    colorWriteMask;
-} VkPipelineColorBlendAttachmentState;
-
-typedef struct VkPipelineColorBlendStateCreateInfo {
-    VkStructureType                               sType;
-    const void*                                   pNext;
-    VkPipelineColorBlendStateCreateFlags          flags;
-    VkBool32                                      logicOpEnable;
-    VkLogicOp                                     logicOp;
-    uint32_t                                      attachmentCount;
-    const VkPipelineColorBlendAttachmentState*    pAttachments;
-    float                                         blendConstants[4];
-} VkPipelineColorBlendStateCreateInfo;
-
-typedef struct VkPipelineDynamicStateCreateInfo {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkPipelineDynamicStateCreateFlags    flags;
-    uint32_t                             dynamicStateCount;
-    const VkDynamicState*                pDynamicStates;
-} VkPipelineDynamicStateCreateInfo;
-
-typedef struct VkGraphicsPipelineCreateInfo {
-    VkStructureType                                  sType;
-    const void*                                      pNext;
-    VkPipelineCreateFlags                            flags;
-    uint32_t                                         stageCount;
-    const VkPipelineShaderStageCreateInfo*           pStages;
-    const VkPipelineVertexInputStateCreateInfo*      pVertexInputState;
-    const VkPipelineInputAssemblyStateCreateInfo*    pInputAssemblyState;
-    const VkPipelineTessellationStateCreateInfo*     pTessellationState;
-    const VkPipelineViewportStateCreateInfo*         pViewportState;
-    const VkPipelineRasterizationStateCreateInfo*    pRasterizationState;
-    const VkPipelineMultisampleStateCreateInfo*      pMultisampleState;
-    const VkPipelineDepthStencilStateCreateInfo*     pDepthStencilState;
-    const VkPipelineColorBlendStateCreateInfo*       pColorBlendState;
-    const VkPipelineDynamicStateCreateInfo*          pDynamicState;
-    VkPipelineLayout                                 layout;
-    VkRenderPass                                     renderPass;
-    uint32_t                                         subpass;
-    VkPipeline                                       basePipelineHandle;
-    int32_t                                          basePipelineIndex;
-} VkGraphicsPipelineCreateInfo;
-
-typedef struct VkComputePipelineCreateInfo {
-    VkStructureType                    sType;
-    const void*                        pNext;
-    VkPipelineCreateFlags              flags;
-    VkPipelineShaderStageCreateInfo    stage;
-    VkPipelineLayout                   layout;
-    VkPipeline                         basePipelineHandle;
-    int32_t                            basePipelineIndex;
-} VkComputePipelineCreateInfo;
-
-typedef struct VkPushConstantRange {
-    VkShaderStageFlags    stageFlags;
-    uint32_t              offset;
-    uint32_t              size;
-} VkPushConstantRange;
-
-typedef struct VkPipelineLayoutCreateInfo {
-    VkStructureType                 sType;
-    const void*                     pNext;
-    VkPipelineLayoutCreateFlags     flags;
-    uint32_t                        setLayoutCount;
-    const VkDescriptorSetLayout*    pSetLayouts;
-    uint32_t                        pushConstantRangeCount;
-    const VkPushConstantRange*      pPushConstantRanges;
-} VkPipelineLayoutCreateInfo;
-
-typedef struct VkSamplerCreateInfo {
-    VkStructureType         sType;
-    const void*             pNext;
-    VkSamplerCreateFlags    flags;
-    VkFilter                magFilter;
-    VkFilter                minFilter;
-    VkSamplerMipmapMode     mipmapMode;
-    VkSamplerAddressMode    addressModeU;
-    VkSamplerAddressMode    addressModeV;
-    VkSamplerAddressMode    addressModeW;
-    float                   mipLodBias;
-    VkBool32                anisotropyEnable;
-    float                   maxAnisotropy;
-    VkBool32                compareEnable;
-    VkCompareOp             compareOp;
-    float                   minLod;
-    float                   maxLod;
-    VkBorderColor           borderColor;
-    VkBool32                unnormalizedCoordinates;
-} VkSamplerCreateInfo;
-
-typedef struct VkDescriptorSetLayoutBinding {
-    uint32_t              binding;
-    VkDescriptorType      descriptorType;
-    uint32_t              descriptorCount;
-    VkShaderStageFlags    stageFlags;
-    const VkSampler*      pImmutableSamplers;
-} VkDescriptorSetLayoutBinding;
-
-typedef struct VkDescriptorSetLayoutCreateInfo {
-    VkStructureType                        sType;
-    const void*                            pNext;
-    VkDescriptorSetLayoutCreateFlags       flags;
-    uint32_t                               bindingCount;
-    const VkDescriptorSetLayoutBinding*    pBindings;
-} VkDescriptorSetLayoutCreateInfo;
-
-typedef struct VkDescriptorPoolSize {
-    VkDescriptorType    type;
-    uint32_t            descriptorCount;
-} VkDescriptorPoolSize;
-
-typedef struct VkDescriptorPoolCreateInfo {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkDescriptorPoolCreateFlags    flags;
-    uint32_t                       maxSets;
-    uint32_t                       poolSizeCount;
-    const VkDescriptorPoolSize*    pPoolSizes;
-} VkDescriptorPoolCreateInfo;
-
-typedef struct VkDescriptorSetAllocateInfo {
-    VkStructureType                 sType;
-    const void*                     pNext;
-    VkDescriptorPool                descriptorPool;
-    uint32_t                        descriptorSetCount;
-    const VkDescriptorSetLayout*    pSetLayouts;
-} VkDescriptorSetAllocateInfo;
-
-typedef struct VkDescriptorImageInfo {
-    VkSampler        sampler;
-    VkImageView      imageView;
-    VkImageLayout    imageLayout;
-} VkDescriptorImageInfo;
-
-typedef struct VkDescriptorBufferInfo {
-    VkBuffer        buffer;
-    VkDeviceSize    offset;
-    VkDeviceSize    range;
-} VkDescriptorBufferInfo;
-
-typedef struct VkWriteDescriptorSet {
-    VkStructureType                  sType;
-    const void*                      pNext;
-    VkDescriptorSet                  dstSet;
-    uint32_t                         dstBinding;
-    uint32_t                         dstArrayElement;
-    uint32_t                         descriptorCount;
-    VkDescriptorType                 descriptorType;
-    const VkDescriptorImageInfo*     pImageInfo;
-    const VkDescriptorBufferInfo*    pBufferInfo;
-    const VkBufferView*              pTexelBufferView;
-} VkWriteDescriptorSet;
-
-typedef struct VkCopyDescriptorSet {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkDescriptorSet    srcSet;
-    uint32_t           srcBinding;
-    uint32_t           srcArrayElement;
-    VkDescriptorSet    dstSet;
-    uint32_t           dstBinding;
-    uint32_t           dstArrayElement;
-    uint32_t           descriptorCount;
-} VkCopyDescriptorSet;
-
-typedef struct VkFramebufferCreateInfo {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkFramebufferCreateFlags    flags;
-    VkRenderPass                renderPass;
-    uint32_t                    attachmentCount;
-    const VkImageView*          pAttachments;
-    uint32_t                    width;
-    uint32_t                    height;
-    uint32_t                    layers;
-} VkFramebufferCreateInfo;
-
-typedef struct VkAttachmentDescription {
-    VkAttachmentDescriptionFlags    flags;
-    VkFormat                        format;
-    VkSampleCountFlagBits           samples;
-    VkAttachmentLoadOp              loadOp;
-    VkAttachmentStoreOp             storeOp;
-    VkAttachmentLoadOp              stencilLoadOp;
-    VkAttachmentStoreOp             stencilStoreOp;
-    VkImageLayout                   initialLayout;
-    VkImageLayout                   finalLayout;
-} VkAttachmentDescription;
-
-typedef struct VkAttachmentReference {
-    uint32_t         attachment;
-    VkImageLayout    layout;
-} VkAttachmentReference;
-
-typedef struct VkSubpassDescription {
-    VkSubpassDescriptionFlags       flags;
-    VkPipelineBindPoint             pipelineBindPoint;
-    uint32_t                        inputAttachmentCount;
-    const VkAttachmentReference*    pInputAttachments;
-    uint32_t                        colorAttachmentCount;
-    const VkAttachmentReference*    pColorAttachments;
-    const VkAttachmentReference*    pResolveAttachments;
-    const VkAttachmentReference*    pDepthStencilAttachment;
-    uint32_t                        preserveAttachmentCount;
-    const uint32_t*                 pPreserveAttachments;
-} VkSubpassDescription;
-
-typedef struct VkSubpassDependency {
-    uint32_t                srcSubpass;
-    uint32_t                dstSubpass;
-    VkPipelineStageFlags    srcStageMask;
-    VkPipelineStageFlags    dstStageMask;
-    VkAccessFlags           srcAccessMask;
-    VkAccessFlags           dstAccessMask;
-    VkDependencyFlags       dependencyFlags;
-} VkSubpassDependency;
-
-typedef struct VkRenderPassCreateInfo {
-    VkStructureType                   sType;
-    const void*                       pNext;
-    VkRenderPassCreateFlags           flags;
-    uint32_t                          attachmentCount;
-    const VkAttachmentDescription*    pAttachments;
-    uint32_t                          subpassCount;
-    const VkSubpassDescription*       pSubpasses;
-    uint32_t                          dependencyCount;
-    const VkSubpassDependency*        pDependencies;
-} VkRenderPassCreateInfo;
-
-typedef struct VkCommandPoolCreateInfo {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkCommandPoolCreateFlags    flags;
-    uint32_t                    queueFamilyIndex;
-} VkCommandPoolCreateInfo;
-
-typedef struct VkCommandBufferAllocateInfo {
-    VkStructureType         sType;
-    const void*             pNext;
-    VkCommandPool           commandPool;
-    VkCommandBufferLevel    level;
-    uint32_t                commandBufferCount;
-} VkCommandBufferAllocateInfo;
-
-typedef struct VkCommandBufferInheritanceInfo {
-    VkStructureType                  sType;
-    const void*                      pNext;
-    VkRenderPass                     renderPass;
-    uint32_t                         subpass;
-    VkFramebuffer                    framebuffer;
-    VkBool32                         occlusionQueryEnable;
-    VkQueryControlFlags              queryFlags;
-    VkQueryPipelineStatisticFlags    pipelineStatistics;
-} VkCommandBufferInheritanceInfo;
-
-typedef struct VkCommandBufferBeginInfo {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkCommandBufferUsageFlags                flags;
-    const VkCommandBufferInheritanceInfo*    pInheritanceInfo;
-} VkCommandBufferBeginInfo;
-
-typedef struct VkBufferCopy {
-    VkDeviceSize    srcOffset;
-    VkDeviceSize    dstOffset;
-    VkDeviceSize    size;
-} VkBufferCopy;
-
-typedef struct VkImageSubresourceLayers {
-    VkImageAspectFlags    aspectMask;
-    uint32_t              mipLevel;
-    uint32_t              baseArrayLayer;
-    uint32_t              layerCount;
-} VkImageSubresourceLayers;
-
-typedef struct VkImageCopy {
-    VkImageSubresourceLayers    srcSubresource;
-    VkOffset3D                  srcOffset;
-    VkImageSubresourceLayers    dstSubresource;
-    VkOffset3D                  dstOffset;
-    VkExtent3D                  extent;
-} VkImageCopy;
-
-typedef struct VkImageBlit {
-    VkImageSubresourceLayers    srcSubresource;
-    VkOffset3D                  srcOffsets[2];
-    VkImageSubresourceLayers    dstSubresource;
-    VkOffset3D                  dstOffsets[2];
-} VkImageBlit;
-
-typedef struct VkBufferImageCopy {
-    VkDeviceSize                bufferOffset;
-    uint32_t                    bufferRowLength;
-    uint32_t                    bufferImageHeight;
-    VkImageSubresourceLayers    imageSubresource;
-    VkOffset3D                  imageOffset;
-    VkExtent3D                  imageExtent;
-} VkBufferImageCopy;
-
-typedef union VkClearColorValue {
-    float       float32[4];
-    int32_t     int32[4];
-    uint32_t    uint32[4];
-} VkClearColorValue;
-
-typedef struct VkClearDepthStencilValue {
-    float       depth;
-    uint32_t    stencil;
-} VkClearDepthStencilValue;
-
-typedef union VkClearValue {
-    VkClearColorValue           color;
-    VkClearDepthStencilValue    depthStencil;
-} VkClearValue;
-
-typedef struct VkClearAttachment {
-    VkImageAspectFlags    aspectMask;
-    uint32_t              colorAttachment;
-    VkClearValue          clearValue;
-} VkClearAttachment;
-
-typedef struct VkClearRect {
-    VkRect2D    rect;
-    uint32_t    baseArrayLayer;
-    uint32_t    layerCount;
-} VkClearRect;
-
-typedef struct VkImageResolve {
-    VkImageSubresourceLayers    srcSubresource;
-    VkOffset3D                  srcOffset;
-    VkImageSubresourceLayers    dstSubresource;
-    VkOffset3D                  dstOffset;
-    VkExtent3D                  extent;
-} VkImageResolve;
-
-typedef struct VkMemoryBarrier {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkAccessFlags      srcAccessMask;
-    VkAccessFlags      dstAccessMask;
-} VkMemoryBarrier;
-
-typedef struct VkBufferMemoryBarrier {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkAccessFlags      srcAccessMask;
-    VkAccessFlags      dstAccessMask;
-    uint32_t           srcQueueFamilyIndex;
-    uint32_t           dstQueueFamilyIndex;
-    VkBuffer           buffer;
-    VkDeviceSize       offset;
-    VkDeviceSize       size;
-} VkBufferMemoryBarrier;
-
-typedef struct VkImageMemoryBarrier {
-    VkStructureType            sType;
-    const void*                pNext;
-    VkAccessFlags              srcAccessMask;
-    VkAccessFlags              dstAccessMask;
-    VkImageLayout              oldLayout;
-    VkImageLayout              newLayout;
-    uint32_t                   srcQueueFamilyIndex;
-    uint32_t                   dstQueueFamilyIndex;
-    VkImage                    image;
-    VkImageSubresourceRange    subresourceRange;
-} VkImageMemoryBarrier;
-
-typedef struct VkRenderPassBeginInfo {
-    VkStructureType        sType;
-    const void*            pNext;
-    VkRenderPass           renderPass;
-    VkFramebuffer          framebuffer;
-    VkRect2D               renderArea;
-    uint32_t               clearValueCount;
-    const VkClearValue*    pClearValues;
-} VkRenderPassBeginInfo;
-
-typedef struct VkDispatchIndirectCommand {
-    uint32_t    x;
-    uint32_t    y;
-    uint32_t    z;
-} VkDispatchIndirectCommand;
-
-typedef struct VkDrawIndexedIndirectCommand {
-    uint32_t    indexCount;
-    uint32_t    instanceCount;
-    uint32_t    firstIndex;
-    int32_t     vertexOffset;
-    uint32_t    firstInstance;
-} VkDrawIndexedIndirectCommand;
-
-typedef struct VkDrawIndirectCommand {
-    uint32_t    vertexCount;
-    uint32_t    instanceCount;
-    uint32_t    firstVertex;
-    uint32_t    firstInstance;
-} VkDrawIndirectCommand;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
-typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties);
-typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
-typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
-typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties);
-typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue);
-typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
-typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
-typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
-typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory);
-typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
-typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
-typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
-typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
-typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
-typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
-typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
-typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
-typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
-typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
-typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore);
-typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent);
-typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
-typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
-typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool);
-typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer);
-typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView);
-typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage);
-typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView);
-typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
-typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
-typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
-typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
-typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout);
-typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler);
-typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout);
-typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool);
-typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
-typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
-typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets);
-typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer);
-typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
-typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool);
-typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
-typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers);
-typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
-typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
-typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
-typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
-typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
-typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
-typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
-typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
-typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]);
-typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
-typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
-typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
-typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
-typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
-typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
-typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
-typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
-typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
-typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData);
-typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
-typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
-typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
-typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
-typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
-typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
-typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
-typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
-typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
-typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
-typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
-typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
-typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
-typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
-typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
-typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
-typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
-    const VkInstanceCreateInfo*                 pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkInstance*                                 pInstance);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
-    VkInstance                                  instance,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(
-    VkInstance                                  instance,
-    uint32_t*                                   pPhysicalDeviceCount,
-    VkPhysicalDevice*                           pPhysicalDevices);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceFeatures*                   pFeatures);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
-    VkPhysicalDevice                            physicalDevice,
-    VkFormat                                    format,
-    VkFormatProperties*                         pFormatProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties(
-    VkPhysicalDevice                            physicalDevice,
-    VkFormat                                    format,
-    VkImageType                                 type,
-    VkImageTiling                               tiling,
-    VkImageUsageFlags                           usage,
-    VkImageCreateFlags                          flags,
-    VkImageFormatProperties*                    pImageFormatProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceProperties*                 pProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t*                                   pQueueFamilyPropertyCount,
-    VkQueueFamilyProperties*                    pQueueFamilyProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceMemoryProperties*           pMemoryProperties);
-
-VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(
-    VkInstance                                  instance,
-    const char*                                 pName);
-
-VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(
-    VkDevice                                    device,
-    const char*                                 pName);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
-    VkPhysicalDevice                            physicalDevice,
-    const VkDeviceCreateInfo*                   pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDevice*                                   pDevice);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(
-    VkDevice                                    device,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(
-    const char*                                 pLayerName,
-    uint32_t*                                   pPropertyCount,
-    VkExtensionProperties*                      pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
-    VkPhysicalDevice                            physicalDevice,
-    const char*                                 pLayerName,
-    uint32_t*                                   pPropertyCount,
-    VkExtensionProperties*                      pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
-    uint32_t*                                   pPropertyCount,
-    VkLayerProperties*                          pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t*                                   pPropertyCount,
-    VkLayerProperties*                          pProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(
-    VkDevice                                    device,
-    uint32_t                                    queueFamilyIndex,
-    uint32_t                                    queueIndex,
-    VkQueue*                                    pQueue);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
-    VkQueue                                     queue,
-    uint32_t                                    submitCount,
-    const VkSubmitInfo*                         pSubmits,
-    VkFence                                     fence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
-    VkQueue                                     queue);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
-    VkDevice                                    device);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(
-    VkDevice                                    device,
-    const VkMemoryAllocateInfo*                 pAllocateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDeviceMemory*                             pMemory);
-
-VKAPI_ATTR void VKAPI_CALL vkFreeMemory(
-    VkDevice                                    device,
-    VkDeviceMemory                              memory,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(
-    VkDevice                                    device,
-    VkDeviceMemory                              memory,
-    VkDeviceSize                                offset,
-    VkDeviceSize                                size,
-    VkMemoryMapFlags                            flags,
-    void**                                      ppData);
-
-VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(
-    VkDevice                                    device,
-    VkDeviceMemory                              memory);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(
-    VkDevice                                    device,
-    uint32_t                                    memoryRangeCount,
-    const VkMappedMemoryRange*                  pMemoryRanges);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(
-    VkDevice                                    device,
-    uint32_t                                    memoryRangeCount,
-    const VkMappedMemoryRange*                  pMemoryRanges);
-
-VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(
-    VkDevice                                    device,
-    VkDeviceMemory                              memory,
-    VkDeviceSize*                               pCommittedMemoryInBytes);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(
-    VkDevice                                    device,
-    VkBuffer                                    buffer,
-    VkDeviceMemory                              memory,
-    VkDeviceSize                                memoryOffset);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(
-    VkDevice                                    device,
-    VkImage                                     image,
-    VkDeviceMemory                              memory,
-    VkDeviceSize                                memoryOffset);
-
-VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(
-    VkDevice                                    device,
-    VkBuffer                                    buffer,
-    VkMemoryRequirements*                       pMemoryRequirements);
-
-VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(
-    VkDevice                                    device,
-    VkImage                                     image,
-    VkMemoryRequirements*                       pMemoryRequirements);
-
-VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
-    VkDevice                                    device,
-    VkImage                                     image,
-    uint32_t*                                   pSparseMemoryRequirementCount,
-    VkSparseImageMemoryRequirements*            pSparseMemoryRequirements);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties(
-    VkPhysicalDevice                            physicalDevice,
-    VkFormat                                    format,
-    VkImageType                                 type,
-    VkSampleCountFlagBits                       samples,
-    VkImageUsageFlags                           usage,
-    VkImageTiling                               tiling,
-    uint32_t*                                   pPropertyCount,
-    VkSparseImageFormatProperties*              pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(
-    VkQueue                                     queue,
-    uint32_t                                    bindInfoCount,
-    const VkBindSparseInfo*                     pBindInfo,
-    VkFence                                     fence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
-    VkDevice                                    device,
-    const VkFenceCreateInfo*                    pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkFence*                                    pFence);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
-    VkDevice                                    device,
-    VkFence                                     fence,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
-    VkDevice                                    device,
-    uint32_t                                    fenceCount,
-    const VkFence*                              pFences);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
-    VkDevice                                    device,
-    VkFence                                     fence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
-    VkDevice                                    device,
-    uint32_t                                    fenceCount,
-    const VkFence*                              pFences,
-    VkBool32                                    waitAll,
-    uint64_t                                    timeout);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
-    VkDevice                                    device,
-    const VkSemaphoreCreateInfo*                pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSemaphore*                                pSemaphore);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
-    VkDevice                                    device,
-    VkSemaphore                                 semaphore,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(
-    VkDevice                                    device,
-    const VkEventCreateInfo*                    pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkEvent*                                    pEvent);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(
-    VkDevice                                    device,
-    VkEvent                                     event,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(
-    VkDevice                                    device,
-    VkEvent                                     event);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(
-    VkDevice                                    device,
-    VkEvent                                     event);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(
-    VkDevice                                    device,
-    VkEvent                                     event);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(
-    VkDevice                                    device,
-    const VkQueryPoolCreateInfo*                pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkQueryPool*                                pQueryPool);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(
-    VkDevice                                    device,
-    VkQueryPool                                 queryPool,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(
-    VkDevice                                    device,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    firstQuery,
-    uint32_t                                    queryCount,
-    size_t                                      dataSize,
-    void*                                       pData,
-    VkDeviceSize                                stride,
-    VkQueryResultFlags                          flags);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(
-    VkDevice                                    device,
-    const VkBufferCreateInfo*                   pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkBuffer*                                   pBuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(
-    VkDevice                                    device,
-    VkBuffer                                    buffer,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(
-    VkDevice                                    device,
-    const VkBufferViewCreateInfo*               pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkBufferView*                               pView);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(
-    VkDevice                                    device,
-    VkBufferView                                bufferView,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(
-    VkDevice                                    device,
-    const VkImageCreateInfo*                    pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkImage*                                    pImage);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyImage(
-    VkDevice                                    device,
-    VkImage                                     image,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(
-    VkDevice                                    device,
-    VkImage                                     image,
-    const VkImageSubresource*                   pSubresource,
-    VkSubresourceLayout*                        pLayout);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(
-    VkDevice                                    device,
-    const VkImageViewCreateInfo*                pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkImageView*                                pView);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(
-    VkDevice                                    device,
-    VkImageView                                 imageView,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(
-    VkDevice                                    device,
-    const VkShaderModuleCreateInfo*             pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkShaderModule*                             pShaderModule);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
-    VkDevice                                    device,
-    VkShaderModule                              shaderModule,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
-    VkDevice                                    device,
-    const VkPipelineCacheCreateInfo*            pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkPipelineCache*                            pPipelineCache);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(
-    VkDevice                                    device,
-    VkPipelineCache                             pipelineCache,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(
-    VkDevice                                    device,
-    VkPipelineCache                             pipelineCache,
-    size_t*                                     pDataSize,
-    void*                                       pData);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(
-    VkDevice                                    device,
-    VkPipelineCache                             dstCache,
-    uint32_t                                    srcCacheCount,
-    const VkPipelineCache*                      pSrcCaches);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(
-    VkDevice                                    device,
-    VkPipelineCache                             pipelineCache,
-    uint32_t                                    createInfoCount,
-    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
-    const VkAllocationCallbacks*                pAllocator,
-    VkPipeline*                                 pPipelines);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(
-    VkDevice                                    device,
-    VkPipelineCache                             pipelineCache,
-    uint32_t                                    createInfoCount,
-    const VkComputePipelineCreateInfo*          pCreateInfos,
-    const VkAllocationCallbacks*                pAllocator,
-    VkPipeline*                                 pPipelines);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(
-    VkDevice                                    device,
-    VkPipeline                                  pipeline,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(
-    VkDevice                                    device,
-    const VkPipelineLayoutCreateInfo*           pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkPipelineLayout*                           pPipelineLayout);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(
-    VkDevice                                    device,
-    VkPipelineLayout                            pipelineLayout,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(
-    VkDevice                                    device,
-    const VkSamplerCreateInfo*                  pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSampler*                                  pSampler);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroySampler(
-    VkDevice                                    device,
-    VkSampler                                   sampler,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(
-    VkDevice                                    device,
-    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDescriptorSetLayout*                      pSetLayout);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(
-    VkDevice                                    device,
-    VkDescriptorSetLayout                       descriptorSetLayout,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(
-    VkDevice                                    device,
-    const VkDescriptorPoolCreateInfo*           pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDescriptorPool*                           pDescriptorPool);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(
-    VkDevice                                    device,
-    VkDescriptorPool                            descriptorPool,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(
-    VkDevice                                    device,
-    VkDescriptorPool                            descriptorPool,
-    VkDescriptorPoolResetFlags                  flags);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(
-    VkDevice                                    device,
-    const VkDescriptorSetAllocateInfo*          pAllocateInfo,
-    VkDescriptorSet*                            pDescriptorSets);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(
-    VkDevice                                    device,
-    VkDescriptorPool                            descriptorPool,
-    uint32_t                                    descriptorSetCount,
-    const VkDescriptorSet*                      pDescriptorSets);
-
-VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(
-    VkDevice                                    device,
-    uint32_t                                    descriptorWriteCount,
-    const VkWriteDescriptorSet*                 pDescriptorWrites,
-    uint32_t                                    descriptorCopyCount,
-    const VkCopyDescriptorSet*                  pDescriptorCopies);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(
-    VkDevice                                    device,
-    const VkFramebufferCreateInfo*              pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkFramebuffer*                              pFramebuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(
-    VkDevice                                    device,
-    VkFramebuffer                               framebuffer,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(
-    VkDevice                                    device,
-    const VkRenderPassCreateInfo*               pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkRenderPass*                               pRenderPass);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(
-    VkDevice                                    device,
-    VkRenderPass                                renderPass,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(
-    VkDevice                                    device,
-    VkRenderPass                                renderPass,
-    VkExtent2D*                                 pGranularity);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(
-    VkDevice                                    device,
-    const VkCommandPoolCreateInfo*              pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkCommandPool*                              pCommandPool);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(
-    VkDevice                                    device,
-    VkCommandPool                               commandPool,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(
-    VkDevice                                    device,
-    VkCommandPool                               commandPool,
-    VkCommandPoolResetFlags                     flags);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
-    VkDevice                                    device,
-    const VkCommandBufferAllocateInfo*          pAllocateInfo,
-    VkCommandBuffer*                            pCommandBuffers);
-
-VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
-    VkDevice                                    device,
-    VkCommandPool                               commandPool,
-    uint32_t                                    commandBufferCount,
-    const VkCommandBuffer*                      pCommandBuffers);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(
-    VkCommandBuffer                             commandBuffer,
-    const VkCommandBufferBeginInfo*             pBeginInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(
-    VkCommandBuffer                             commandBuffer);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkCommandBufferResetFlags                   flags);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineBindPoint                         pipelineBindPoint,
-    VkPipeline                                  pipeline);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    firstViewport,
-    uint32_t                                    viewportCount,
-    const VkViewport*                           pViewports);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    firstScissor,
-    uint32_t                                    scissorCount,
-    const VkRect2D*                             pScissors);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(
-    VkCommandBuffer                             commandBuffer,
-    float                                       lineWidth);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(
-    VkCommandBuffer                             commandBuffer,
-    float                                       depthBiasConstantFactor,
-    float                                       depthBiasClamp,
-    float                                       depthBiasSlopeFactor);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(
-    VkCommandBuffer                             commandBuffer,
-    const float                                 blendConstants[4]);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(
-    VkCommandBuffer                             commandBuffer,
-    float                                       minDepthBounds,
-    float                                       maxDepthBounds);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(
-    VkCommandBuffer                             commandBuffer,
-    VkStencilFaceFlags                          faceMask,
-    uint32_t                                    compareMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(
-    VkCommandBuffer                             commandBuffer,
-    VkStencilFaceFlags                          faceMask,
-    uint32_t                                    writeMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(
-    VkCommandBuffer                             commandBuffer,
-    VkStencilFaceFlags                          faceMask,
-    uint32_t                                    reference);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineBindPoint                         pipelineBindPoint,
-    VkPipelineLayout                            layout,
-    uint32_t                                    firstSet,
-    uint32_t                                    descriptorSetCount,
-    const VkDescriptorSet*                      pDescriptorSets,
-    uint32_t                                    dynamicOffsetCount,
-    const uint32_t*                             pDynamicOffsets);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset,
-    VkIndexType                                 indexType);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    firstBinding,
-    uint32_t                                    bindingCount,
-    const VkBuffer*                             pBuffers,
-    const VkDeviceSize*                         pOffsets);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDraw(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    vertexCount,
-    uint32_t                                    instanceCount,
-    uint32_t                                    firstVertex,
-    uint32_t                                    firstInstance);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    indexCount,
-    uint32_t                                    instanceCount,
-    uint32_t                                    firstIndex,
-    int32_t                                     vertexOffset,
-    uint32_t                                    firstInstance);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset,
-    uint32_t                                    drawCount,
-    uint32_t                                    stride);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset,
-    uint32_t                                    drawCount,
-    uint32_t                                    stride);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    groupCountX,
-    uint32_t                                    groupCountY,
-    uint32_t                                    groupCountZ);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    srcBuffer,
-    VkBuffer                                    dstBuffer,
-    uint32_t                                    regionCount,
-    const VkBufferCopy*                         pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkImage                                     dstImage,
-    VkImageLayout                               dstImageLayout,
-    uint32_t                                    regionCount,
-    const VkImageCopy*                          pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkImage                                     dstImage,
-    VkImageLayout                               dstImageLayout,
-    uint32_t                                    regionCount,
-    const VkImageBlit*                          pRegions,
-    VkFilter                                    filter);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    srcBuffer,
-    VkImage                                     dstImage,
-    VkImageLayout                               dstImageLayout,
-    uint32_t                                    regionCount,
-    const VkBufferImageCopy*                    pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkBuffer                                    dstBuffer,
-    uint32_t                                    regionCount,
-    const VkBufferImageCopy*                    pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    dstBuffer,
-    VkDeviceSize                                dstOffset,
-    VkDeviceSize                                dataSize,
-    const void*                                 pData);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    dstBuffer,
-    VkDeviceSize                                dstOffset,
-    VkDeviceSize                                size,
-    uint32_t                                    data);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     image,
-    VkImageLayout                               imageLayout,
-    const VkClearColorValue*                    pColor,
-    uint32_t                                    rangeCount,
-    const VkImageSubresourceRange*              pRanges);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     image,
-    VkImageLayout                               imageLayout,
-    const VkClearDepthStencilValue*             pDepthStencil,
-    uint32_t                                    rangeCount,
-    const VkImageSubresourceRange*              pRanges);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    attachmentCount,
-    const VkClearAttachment*                    pAttachments,
-    uint32_t                                    rectCount,
-    const VkClearRect*                          pRects);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkImage                                     dstImage,
-    VkImageLayout                               dstImageLayout,
-    uint32_t                                    regionCount,
-    const VkImageResolve*                       pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(
-    VkCommandBuffer                             commandBuffer,
-    VkEvent                                     event,
-    VkPipelineStageFlags                        stageMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(
-    VkCommandBuffer                             commandBuffer,
-    VkEvent                                     event,
-    VkPipelineStageFlags                        stageMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    eventCount,
-    const VkEvent*                              pEvents,
-    VkPipelineStageFlags                        srcStageMask,
-    VkPipelineStageFlags                        dstStageMask,
-    uint32_t                                    memoryBarrierCount,
-    const VkMemoryBarrier*                      pMemoryBarriers,
-    uint32_t                                    bufferMemoryBarrierCount,
-    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
-    uint32_t                                    imageMemoryBarrierCount,
-    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineStageFlags                        srcStageMask,
-    VkPipelineStageFlags                        dstStageMask,
-    VkDependencyFlags                           dependencyFlags,
-    uint32_t                                    memoryBarrierCount,
-    const VkMemoryBarrier*                      pMemoryBarriers,
-    uint32_t                                    bufferMemoryBarrierCount,
-    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
-    uint32_t                                    imageMemoryBarrierCount,
-    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(
-    VkCommandBuffer                             commandBuffer,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    query,
-    VkQueryControlFlags                         flags);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(
-    VkCommandBuffer                             commandBuffer,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    query);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(
-    VkCommandBuffer                             commandBuffer,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    firstQuery,
-    uint32_t                                    queryCount);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineStageFlagBits                     pipelineStage,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    query);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(
-    VkCommandBuffer                             commandBuffer,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    firstQuery,
-    uint32_t                                    queryCount,
-    VkBuffer                                    dstBuffer,
-    VkDeviceSize                                dstOffset,
-    VkDeviceSize                                stride,
-    VkQueryResultFlags                          flags);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineLayout                            layout,
-    VkShaderStageFlags                          stageFlags,
-    uint32_t                                    offset,
-    uint32_t                                    size,
-    const void*                                 pValues);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(
-    VkCommandBuffer                             commandBuffer,
-    const VkRenderPassBeginInfo*                pRenderPassBegin,
-    VkSubpassContents                           contents);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(
-    VkCommandBuffer                             commandBuffer,
-    VkSubpassContents                           contents);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(
-    VkCommandBuffer                             commandBuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    commandBufferCount,
-    const VkCommandBuffer*                      pCommandBuffers);
+#ifdef VK_USE_PLATFORM_IOS_MVK
+#include "vulkan_ios.h"
 #endif
 
-#define VK_KHR_surface 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
 
-#define VK_KHR_SURFACE_SPEC_VERSION       25
-#define VK_KHR_SURFACE_EXTENSION_NAME     "VK_KHR_surface"
-#define VK_COLORSPACE_SRGB_NONLINEAR_KHR  VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
-
-
-typedef enum VkColorSpaceKHR {
-    VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
-    VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001,
-    VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002,
-    VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = 1000104003,
-    VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004,
-    VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005,
-    VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006,
-    VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007,
-    VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008,
-    VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009,
-    VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010,
-    VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011,
-    VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012,
-    VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013,
-    VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014,
-    VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
-    VK_COLOR_SPACE_END_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
-    VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - VK_COLOR_SPACE_SRGB_NONLINEAR_KHR + 1),
-    VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkColorSpaceKHR;
-
-typedef enum VkPresentModeKHR {
-    VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
-    VK_PRESENT_MODE_MAILBOX_KHR = 1,
-    VK_PRESENT_MODE_FIFO_KHR = 2,
-    VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
-    VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000,
-    VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001,
-    VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR,
-    VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR,
-    VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1),
-    VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkPresentModeKHR;
-
-
-typedef enum VkSurfaceTransformFlagBitsKHR {
-    VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
-    VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
-    VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
-    VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
-    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
-    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
-    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
-    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
-    VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
-    VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkSurfaceTransformFlagBitsKHR;
-typedef VkFlags VkSurfaceTransformFlagsKHR;
-
-typedef enum VkCompositeAlphaFlagBitsKHR {
-    VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
-    VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
-    VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
-    VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
-    VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkCompositeAlphaFlagBitsKHR;
-typedef VkFlags VkCompositeAlphaFlagsKHR;
-
-typedef struct VkSurfaceCapabilitiesKHR {
-    uint32_t                         minImageCount;
-    uint32_t                         maxImageCount;
-    VkExtent2D                       currentExtent;
-    VkExtent2D                       minImageExtent;
-    VkExtent2D                       maxImageExtent;
-    uint32_t                         maxImageArrayLayers;
-    VkSurfaceTransformFlagsKHR       supportedTransforms;
-    VkSurfaceTransformFlagBitsKHR    currentTransform;
-    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
-    VkImageUsageFlags                supportedUsageFlags;
-} VkSurfaceCapabilitiesKHR;
-
-typedef struct VkSurfaceFormatKHR {
-    VkFormat           format;
-    VkColorSpaceKHR    colorSpace;
-} VkSurfaceFormatKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR(
-    VkInstance                                  instance,
-    VkSurfaceKHR                                surface,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex,
-    VkSurfaceKHR                                surface,
-    VkBool32*                                   pSupported);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkSurfaceKHR                                surface,
-    VkSurfaceCapabilitiesKHR*                   pSurfaceCapabilities);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkSurfaceKHR                                surface,
-    uint32_t*                                   pSurfaceFormatCount,
-    VkSurfaceFormatKHR*                         pSurfaceFormats);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkSurfaceKHR                                surface,
-    uint32_t*                                   pPresentModeCount,
-    VkPresentModeKHR*                           pPresentModes);
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+#include "vulkan_macos.h"
 #endif
 
-#define VK_KHR_swapchain 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
 
-#define VK_KHR_SWAPCHAIN_SPEC_VERSION     68
-#define VK_KHR_SWAPCHAIN_EXTENSION_NAME   "VK_KHR_swapchain"
-
-
-typedef enum VkSwapchainCreateFlagBitsKHR {
-    VK_SWAPCHAIN_CREATE_BIND_SFR_BIT_KHX = 0x00000001,
-    VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkSwapchainCreateFlagBitsKHR;
-typedef VkFlags VkSwapchainCreateFlagsKHR;
-
-typedef struct VkSwapchainCreateInfoKHR {
-    VkStructureType                  sType;
-    const void*                      pNext;
-    VkSwapchainCreateFlagsKHR        flags;
-    VkSurfaceKHR                     surface;
-    uint32_t                         minImageCount;
-    VkFormat                         imageFormat;
-    VkColorSpaceKHR                  imageColorSpace;
-    VkExtent2D                       imageExtent;
-    uint32_t                         imageArrayLayers;
-    VkImageUsageFlags                imageUsage;
-    VkSharingMode                    imageSharingMode;
-    uint32_t                         queueFamilyIndexCount;
-    const uint32_t*                  pQueueFamilyIndices;
-    VkSurfaceTransformFlagBitsKHR    preTransform;
-    VkCompositeAlphaFlagBitsKHR      compositeAlpha;
-    VkPresentModeKHR                 presentMode;
-    VkBool32                         clipped;
-    VkSwapchainKHR                   oldSwapchain;
-} VkSwapchainCreateInfoKHR;
-
-typedef struct VkPresentInfoKHR {
-    VkStructureType          sType;
-    const void*              pNext;
-    uint32_t                 waitSemaphoreCount;
-    const VkSemaphore*       pWaitSemaphores;
-    uint32_t                 swapchainCount;
-    const VkSwapchainKHR*    pSwapchains;
-    const uint32_t*          pImageIndices;
-    VkResult*                pResults;
-} VkPresentInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain);
-typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages);
-typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex);
-typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR(
-    VkDevice                                    device,
-    const VkSwapchainCreateInfoKHR*             pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSwapchainKHR*                             pSwapchain);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    uint32_t*                                   pSwapchainImageCount,
-    VkImage*                                    pSwapchainImages);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    uint64_t                                    timeout,
-    VkSemaphore                                 semaphore,
-    VkFence                                     fence,
-    uint32_t*                                   pImageIndex);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR(
-    VkQueue                                     queue,
-    const VkPresentInfoKHR*                     pPresentInfo);
+#ifdef VK_USE_PLATFORM_VI_NN
+#include "vulkan_vi.h"
 #endif
 
-#define VK_KHR_display 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
 
-#define VK_KHR_DISPLAY_SPEC_VERSION       21
-#define VK_KHR_DISPLAY_EXTENSION_NAME     "VK_KHR_display"
-
-
-typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
-    VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
-    VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
-    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
-    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
-    VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkDisplayPlaneAlphaFlagBitsKHR;
-typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
-typedef VkFlags VkDisplayModeCreateFlagsKHR;
-typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
-
-typedef struct VkDisplayPropertiesKHR {
-    VkDisplayKHR                  display;
-    const char*                   displayName;
-    VkExtent2D                    physicalDimensions;
-    VkExtent2D                    physicalResolution;
-    VkSurfaceTransformFlagsKHR    supportedTransforms;
-    VkBool32                      planeReorderPossible;
-    VkBool32                      persistentContent;
-} VkDisplayPropertiesKHR;
-
-typedef struct VkDisplayModeParametersKHR {
-    VkExtent2D    visibleRegion;
-    uint32_t      refreshRate;
-} VkDisplayModeParametersKHR;
-
-typedef struct VkDisplayModePropertiesKHR {
-    VkDisplayModeKHR              displayMode;
-    VkDisplayModeParametersKHR    parameters;
-} VkDisplayModePropertiesKHR;
-
-typedef struct VkDisplayModeCreateInfoKHR {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkDisplayModeCreateFlagsKHR    flags;
-    VkDisplayModeParametersKHR     parameters;
-} VkDisplayModeCreateInfoKHR;
-
-typedef struct VkDisplayPlaneCapabilitiesKHR {
-    VkDisplayPlaneAlphaFlagsKHR    supportedAlpha;
-    VkOffset2D                     minSrcPosition;
-    VkOffset2D                     maxSrcPosition;
-    VkExtent2D                     minSrcExtent;
-    VkExtent2D                     maxSrcExtent;
-    VkOffset2D                     minDstPosition;
-    VkOffset2D                     maxDstPosition;
-    VkExtent2D                     minDstExtent;
-    VkExtent2D                     maxDstExtent;
-} VkDisplayPlaneCapabilitiesKHR;
-
-typedef struct VkDisplayPlanePropertiesKHR {
-    VkDisplayKHR    currentDisplay;
-    uint32_t        currentStackIndex;
-} VkDisplayPlanePropertiesKHR;
-
-typedef struct VkDisplaySurfaceCreateInfoKHR {
-    VkStructureType                   sType;
-    const void*                       pNext;
-    VkDisplaySurfaceCreateFlagsKHR    flags;
-    VkDisplayModeKHR                  displayMode;
-    uint32_t                          planeIndex;
-    uint32_t                          planeStackIndex;
-    VkSurfaceTransformFlagBitsKHR     transform;
-    float                             globalAlpha;
-    VkDisplayPlaneAlphaFlagBitsKHR    alphaMode;
-    VkExtent2D                        imageExtent;
-} VkDisplaySurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t*                                   pPropertyCount,
-    VkDisplayPropertiesKHR*                     pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t*                                   pPropertyCount,
-    VkDisplayPlanePropertiesKHR*                pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    planeIndex,
-    uint32_t*                                   pDisplayCount,
-    VkDisplayKHR*                               pDisplays);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkDisplayKHR                                display,
-    uint32_t*                                   pPropertyCount,
-    VkDisplayModePropertiesKHR*                 pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkDisplayKHR                                display,
-    const VkDisplayModeCreateInfoKHR*           pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDisplayModeKHR*                           pMode);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkDisplayModeKHR                            mode,
-    uint32_t                                    planeIndex,
-    VkDisplayPlaneCapabilitiesKHR*              pCapabilities);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR(
-    VkInstance                                  instance,
-    const VkDisplaySurfaceCreateInfoKHR*        pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-#endif
-
-#define VK_KHR_display_swapchain 1
-#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9
-#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain"
-
-typedef struct VkDisplayPresentInfoKHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkRect2D           srcRect;
-    VkRect2D           dstRect;
-    VkBool32           persistent;
-} VkDisplayPresentInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR(
-    VkDevice                                    device,
-    uint32_t                                    swapchainCount,
-    const VkSwapchainCreateInfoKHR*             pCreateInfos,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSwapchainKHR*                             pSwapchains);
-#endif
-
-#ifdef VK_USE_PLATFORM_XLIB_KHR
-#define VK_KHR_xlib_surface 1
-#include <X11/Xlib.h>
-
-#define VK_KHR_XLIB_SURFACE_SPEC_VERSION  6
-#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
-
-typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
-
-typedef struct VkXlibSurfaceCreateInfoKHR {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkXlibSurfaceCreateFlagsKHR    flags;
-    Display*                       dpy;
-    Window                         window;
-} VkXlibSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
-    VkInstance                                  instance,
-    const VkXlibSurfaceCreateInfoKHR*           pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex,
-    Display*                                    dpy,
-    VisualID                                    visualID);
-#endif
-#endif /* VK_USE_PLATFORM_XLIB_KHR */
-
-#ifdef VK_USE_PLATFORM_XCB_KHR
-#define VK_KHR_xcb_surface 1
-#include <xcb/xcb.h>
-
-#define VK_KHR_XCB_SURFACE_SPEC_VERSION   6
-#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface"
-
-typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
-
-typedef struct VkXcbSurfaceCreateInfoKHR {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkXcbSurfaceCreateFlagsKHR    flags;
-    xcb_connection_t*             connection;
-    xcb_window_t                  window;
-} VkXcbSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR(
-    VkInstance                                  instance,
-    const VkXcbSurfaceCreateInfoKHR*            pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex,
-    xcb_connection_t*                           connection,
-    xcb_visualid_t                              visual_id);
-#endif
-#endif /* VK_USE_PLATFORM_XCB_KHR */
-
 #ifdef VK_USE_PLATFORM_WAYLAND_KHR
-#define VK_KHR_wayland_surface 1
 #include <wayland-client.h>
-
-#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 6
-#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface"
-
-typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
-
-typedef struct VkWaylandSurfaceCreateInfoKHR {
-    VkStructureType                   sType;
-    const void*                       pNext;
-    VkWaylandSurfaceCreateFlagsKHR    flags;
-    struct wl_display*                display;
-    struct wl_surface*                surface;
-} VkWaylandSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR(
-    VkInstance                                  instance,
-    const VkWaylandSurfaceCreateInfoKHR*        pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex,
-    struct wl_display*                          display);
+#include "vulkan_wayland.h"
 #endif
-#endif /* VK_USE_PLATFORM_WAYLAND_KHR */
 
-#ifdef VK_USE_PLATFORM_MIR_KHR
-#define VK_KHR_mir_surface 1
-#include <mir_toolkit/client_types.h>
 
-#define VK_KHR_MIR_SURFACE_SPEC_VERSION   4
-#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface"
-
-typedef VkFlags VkMirSurfaceCreateFlagsKHR;
-
-typedef struct VkMirSurfaceCreateInfoKHR {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkMirSurfaceCreateFlagsKHR    flags;
-    MirConnection*                connection;
-    MirSurface*                   mirSurface;
-} VkMirSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR(
-    VkInstance                                  instance,
-    const VkMirSurfaceCreateInfoKHR*            pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex,
-    MirConnection*                              connection);
-#endif
-#endif /* VK_USE_PLATFORM_MIR_KHR */
-
-#ifdef VK_USE_PLATFORM_ANDROID_KHR
-#define VK_KHR_android_surface 1
-#include <android/native_window.h>
-
-#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
-#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
-
-typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
-
-typedef struct VkAndroidSurfaceCreateInfoKHR {
-    VkStructureType                   sType;
-    const void*                       pNext;
-    VkAndroidSurfaceCreateFlagsKHR    flags;
-    ANativeWindow*                    window;
-} VkAndroidSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
-    VkInstance                                  instance,
-    const VkAndroidSurfaceCreateInfoKHR*        pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-#endif
-#endif /* VK_USE_PLATFORM_ANDROID_KHR */
-
 #ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_win32_surface 1
 #include <windows.h>
-
-#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6
-#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
-
-typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
-
-typedef struct VkWin32SurfaceCreateInfoKHR {
-    VkStructureType                 sType;
-    const void*                     pNext;
-    VkWin32SurfaceCreateFlagsKHR    flags;
-    HINSTANCE                       hinstance;
-    HWND                            hwnd;
-} VkWin32SurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
-    VkInstance                                  instance,
-    const VkWin32SurfaceCreateInfoKHR*          pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex);
+#include "vulkan_win32.h"
 #endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
 
-#define VK_KHR_sampler_mirror_clamp_to_edge 1
-#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1
-#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge"
 
-
-#define VK_KHR_get_physical_device_properties2 1
-#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 1
-#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2"
-
-typedef struct VkPhysicalDeviceFeatures2KHR {
-    VkStructureType             sType;
-    void*                       pNext;
-    VkPhysicalDeviceFeatures    features;
-} VkPhysicalDeviceFeatures2KHR;
-
-typedef struct VkPhysicalDeviceProperties2KHR {
-    VkStructureType               sType;
-    void*                         pNext;
-    VkPhysicalDeviceProperties    properties;
-} VkPhysicalDeviceProperties2KHR;
-
-typedef struct VkFormatProperties2KHR {
-    VkStructureType       sType;
-    void*                 pNext;
-    VkFormatProperties    formatProperties;
-} VkFormatProperties2KHR;
-
-typedef struct VkImageFormatProperties2KHR {
-    VkStructureType            sType;
-    void*                      pNext;
-    VkImageFormatProperties    imageFormatProperties;
-} VkImageFormatProperties2KHR;
-
-typedef struct VkPhysicalDeviceImageFormatInfo2KHR {
-    VkStructureType       sType;
-    const void*           pNext;
-    VkFormat              format;
-    VkImageType           type;
-    VkImageTiling         tiling;
-    VkImageUsageFlags     usage;
-    VkImageCreateFlags    flags;
-} VkPhysicalDeviceImageFormatInfo2KHR;
-
-typedef struct VkQueueFamilyProperties2KHR {
-    VkStructureType            sType;
-    void*                      pNext;
-    VkQueueFamilyProperties    queueFamilyProperties;
-} VkQueueFamilyProperties2KHR;
-
-typedef struct VkPhysicalDeviceMemoryProperties2KHR {
-    VkStructureType                     sType;
-    void*                               pNext;
-    VkPhysicalDeviceMemoryProperties    memoryProperties;
-} VkPhysicalDeviceMemoryProperties2KHR;
-
-typedef struct VkSparseImageFormatProperties2KHR {
-    VkStructureType                  sType;
-    void*                            pNext;
-    VkSparseImageFormatProperties    properties;
-} VkSparseImageFormatProperties2KHR;
-
-typedef struct VkPhysicalDeviceSparseImageFormatInfo2KHR {
-    VkStructureType          sType;
-    const void*              pNext;
-    VkFormat                 format;
-    VkImageType              type;
-    VkSampleCountFlagBits    samples;
-    VkImageUsageFlags        usage;
-    VkImageTiling            tiling;
-} VkPhysicalDeviceSparseImageFormatInfo2KHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2KHR* pFeatures);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2KHR* pProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2KHR* pFormatProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2KHR* pImageFormatInfo, VkImageFormatProperties2KHR* pImageFormatProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2KHR* pQueueFamilyProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2KHR* pMemoryProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2KHR* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2KHR* pProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceFeatures2KHR*               pFeatures);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceProperties2KHR*             pProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkFormat                                    format,
-    VkFormatProperties2KHR*                     pFormatProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceImageFormatInfo2KHR*  pImageFormatInfo,
-    VkImageFormatProperties2KHR*                pImageFormatProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t*                                   pQueueFamilyPropertyCount,
-    VkQueueFamilyProperties2KHR*                pQueueFamilyProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceMemoryProperties2KHR*       pMemoryProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceSparseImageFormatInfo2KHR* pFormatInfo,
-    uint32_t*                                   pPropertyCount,
-    VkSparseImageFormatProperties2KHR*          pProperties);
+#ifdef VK_USE_PLATFORM_XCB_KHR
+#include <xcb/xcb.h>
+#include "vulkan_xcb.h"
 #endif
 
-#define VK_KHR_shader_draw_parameters 1
-#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1
-#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters"
 
-
-#define VK_KHR_maintenance1 1
-#define VK_KHR_MAINTENANCE1_SPEC_VERSION  1
-#define VK_KHR_MAINTENANCE1_EXTENSION_NAME "VK_KHR_maintenance1"
-
-typedef VkFlags VkCommandPoolTrimFlagsKHR;
-
-typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlagsKHR flags);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR(
-    VkDevice                                    device,
-    VkCommandPool                               commandPool,
-    VkCommandPoolTrimFlagsKHR                   flags);
-#endif
-
-#define VK_KHR_external_memory_capabilities 1
-#define VK_LUID_SIZE_KHR                  8
-#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_memory_capabilities"
-
-
-typedef enum VkExternalMemoryHandleTypeFlagBitsKHR {
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = 0x00000004,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = 0x00000008,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = 0x00000010,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = 0x00000020,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = 0x00000040,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalMemoryHandleTypeFlagBitsKHR;
-typedef VkFlags VkExternalMemoryHandleTypeFlagsKHR;
-
-typedef enum VkExternalMemoryFeatureFlagBitsKHR {
-    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = 0x00000004,
-    VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalMemoryFeatureFlagBitsKHR;
-typedef VkFlags VkExternalMemoryFeatureFlagsKHR;
-
-typedef struct VkExternalMemoryPropertiesKHR {
-    VkExternalMemoryFeatureFlagsKHR       externalMemoryFeatures;
-    VkExternalMemoryHandleTypeFlagsKHR    exportFromImportedHandleTypes;
-    VkExternalMemoryHandleTypeFlagsKHR    compatibleHandleTypes;
-} VkExternalMemoryPropertiesKHR;
-
-typedef struct VkPhysicalDeviceExternalImageFormatInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-} VkPhysicalDeviceExternalImageFormatInfoKHR;
-
-typedef struct VkExternalImageFormatPropertiesKHR {
-    VkStructureType                  sType;
-    void*                            pNext;
-    VkExternalMemoryPropertiesKHR    externalMemoryProperties;
-} VkExternalImageFormatPropertiesKHR;
-
-typedef struct VkPhysicalDeviceExternalBufferInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkBufferCreateFlags                      flags;
-    VkBufferUsageFlags                       usage;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-} VkPhysicalDeviceExternalBufferInfoKHR;
-
-typedef struct VkExternalBufferPropertiesKHR {
-    VkStructureType                  sType;
-    void*                            pNext;
-    VkExternalMemoryPropertiesKHR    externalMemoryProperties;
-} VkExternalBufferPropertiesKHR;
-
-typedef struct VkPhysicalDeviceIDPropertiesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    uint8_t            deviceUUID[VK_UUID_SIZE];
-    uint8_t            driverUUID[VK_UUID_SIZE];
-    uint8_t            deviceLUID[VK_LUID_SIZE_KHR];
-    uint32_t           deviceNodeMask;
-    VkBool32           deviceLUIDValid;
-} VkPhysicalDeviceIDPropertiesKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfoKHR* pExternalBufferInfo, VkExternalBufferPropertiesKHR* pExternalBufferProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferPropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceExternalBufferInfoKHR* pExternalBufferInfo,
-    VkExternalBufferPropertiesKHR*              pExternalBufferProperties);
-#endif
-
-#define VK_KHR_external_memory 1
-#define VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME "VK_KHR_external_memory"
-#define VK_QUEUE_FAMILY_EXTERNAL_KHR      (~0U-1)
-
-typedef struct VkExternalMemoryImageCreateInfoKHR {
-    VkStructureType                       sType;
-    const void*                           pNext;
-    VkExternalMemoryHandleTypeFlagsKHR    handleTypes;
-} VkExternalMemoryImageCreateInfoKHR;
-
-typedef struct VkExternalMemoryBufferCreateInfoKHR {
-    VkStructureType                       sType;
-    const void*                           pNext;
-    VkExternalMemoryHandleTypeFlagsKHR    handleTypes;
-} VkExternalMemoryBufferCreateInfoKHR;
-
-typedef struct VkExportMemoryAllocateInfoKHR {
-    VkStructureType                       sType;
-    const void*                           pNext;
-    VkExternalMemoryHandleTypeFlagsKHR    handleTypes;
-} VkExportMemoryAllocateInfoKHR;
-
-
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_external_memory_win32 1
-#define VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_KHR_external_memory_win32"
-
-typedef struct VkImportMemoryWin32HandleInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-    HANDLE                                   handle;
-    LPCWSTR                                  name;
-} VkImportMemoryWin32HandleInfoKHR;
-
-typedef struct VkExportMemoryWin32HandleInfoKHR {
-    VkStructureType               sType;
-    const void*                   pNext;
-    const SECURITY_ATTRIBUTES*    pAttributes;
-    DWORD                         dwAccess;
-    LPCWSTR                       name;
-} VkExportMemoryWin32HandleInfoKHR;
-
-typedef struct VkMemoryWin32HandlePropertiesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           memoryTypeBits;
-} VkMemoryWin32HandlePropertiesKHR;
-
-typedef struct VkMemoryGetWin32HandleInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkDeviceMemory                           memory;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-} VkMemoryGetWin32HandleInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleKHR)(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandlePropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBitsKHR handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleKHR(
-    VkDevice                                    device,
-    const VkMemoryGetWin32HandleInfoKHR*        pGetWin32HandleInfo,
-    HANDLE*                                     pHandle);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandlePropertiesKHR(
-    VkDevice                                    device,
-    VkExternalMemoryHandleTypeFlagBitsKHR       handleType,
-    HANDLE                                      handle,
-    VkMemoryWin32HandlePropertiesKHR*           pMemoryWin32HandleProperties);
-#endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHR_external_memory_fd 1
-#define VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME "VK_KHR_external_memory_fd"
-
-typedef struct VkImportMemoryFdInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-    int                                      fd;
-} VkImportMemoryFdInfoKHR;
-
-typedef struct VkMemoryFdPropertiesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           memoryTypeBits;
-} VkMemoryFdPropertiesKHR;
-
-typedef struct VkMemoryGetFdInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkDeviceMemory                           memory;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-} VkMemoryGetFdInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdKHR)(VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd);
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdPropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBitsKHR handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdKHR(
-    VkDevice                                    device,
-    const VkMemoryGetFdInfoKHR*                 pGetFdInfo,
-    int*                                        pFd);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdPropertiesKHR(
-    VkDevice                                    device,
-    VkExternalMemoryHandleTypeFlagBitsKHR       handleType,
-    int                                         fd,
-    VkMemoryFdPropertiesKHR*                    pMemoryFdProperties);
-#endif
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_win32_keyed_mutex 1
-#define VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION 1
-#define VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_KHR_win32_keyed_mutex"
-
-typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR {
-    VkStructureType          sType;
-    const void*              pNext;
-    uint32_t                 acquireCount;
-    const VkDeviceMemory*    pAcquireSyncs;
-    const uint64_t*          pAcquireKeys;
-    const uint32_t*          pAcquireTimeouts;
-    uint32_t                 releaseCount;
-    const VkDeviceMemory*    pReleaseSyncs;
-    const uint64_t*          pReleaseKeys;
-} VkWin32KeyedMutexAcquireReleaseInfoKHR;
-
-
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHR_external_semaphore_capabilities 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_semaphore_capabilities"
-
-
-typedef enum VkExternalSemaphoreHandleTypeFlagBitsKHR {
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = 0x00000004,
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = 0x00000008,
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = 0x00000010,
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalSemaphoreHandleTypeFlagBitsKHR;
-typedef VkFlags VkExternalSemaphoreHandleTypeFlagsKHR;
-
-typedef enum VkExternalSemaphoreFeatureFlagBitsKHR {
-    VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalSemaphoreFeatureFlagBitsKHR;
-typedef VkFlags VkExternalSemaphoreFeatureFlagsKHR;
-
-typedef struct VkPhysicalDeviceExternalSemaphoreInfoKHR {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkExternalSemaphoreHandleTypeFlagBitsKHR    handleType;
-} VkPhysicalDeviceExternalSemaphoreInfoKHR;
-
-typedef struct VkExternalSemaphorePropertiesKHR {
-    VkStructureType                          sType;
-    void*                                    pNext;
-    VkExternalSemaphoreHandleTypeFlagsKHR    exportFromImportedHandleTypes;
-    VkExternalSemaphoreHandleTypeFlagsKHR    compatibleHandleTypes;
-    VkExternalSemaphoreFeatureFlagsKHR       externalSemaphoreFeatures;
-} VkExternalSemaphorePropertiesKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfoKHR* pExternalSemaphoreInfo, VkExternalSemaphorePropertiesKHR* pExternalSemaphoreProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphorePropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceExternalSemaphoreInfoKHR* pExternalSemaphoreInfo,
-    VkExternalSemaphorePropertiesKHR*           pExternalSemaphoreProperties);
-#endif
-
-#define VK_KHR_external_semaphore 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_KHR_external_semaphore"
-
-
-typedef enum VkSemaphoreImportFlagBitsKHR {
-    VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = 0x00000001,
-    VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkSemaphoreImportFlagBitsKHR;
-typedef VkFlags VkSemaphoreImportFlagsKHR;
-
-typedef struct VkExportSemaphoreCreateInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkExternalSemaphoreHandleTypeFlagsKHR    handleTypes;
-} VkExportSemaphoreCreateInfoKHR;
-
-
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_external_semaphore_win32 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME "VK_KHR_external_semaphore_win32"
-
-typedef struct VkImportSemaphoreWin32HandleInfoKHR {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkSemaphore                                 semaphore;
-    VkSemaphoreImportFlagsKHR                   flags;
-    VkExternalSemaphoreHandleTypeFlagBitsKHR    handleType;
-    HANDLE                                      handle;
-    LPCWSTR                                     name;
-} VkImportSemaphoreWin32HandleInfoKHR;
-
-typedef struct VkExportSemaphoreWin32HandleInfoKHR {
-    VkStructureType               sType;
-    const void*                   pNext;
-    const SECURITY_ATTRIBUTES*    pAttributes;
-    DWORD                         dwAccess;
-    LPCWSTR                       name;
-} VkExportSemaphoreWin32HandleInfoKHR;
-
-typedef struct VkD3D12FenceSubmitInfoKHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           waitSemaphoreValuesCount;
-    const uint64_t*    pWaitSemaphoreValues;
-    uint32_t           signalSemaphoreValuesCount;
-    const uint64_t*    pSignalSemaphoreValues;
-} VkD3D12FenceSubmitInfoKHR;
-
-typedef struct VkSemaphoreGetWin32HandleInfoKHR {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkSemaphore                                 semaphore;
-    VkExternalSemaphoreHandleTypeFlagBitsKHR    handleType;
-} VkSemaphoreGetWin32HandleInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreWin32HandleKHR)(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreWin32HandleKHR)(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreWin32HandleKHR(
-    VkDevice                                    device,
-    const VkImportSemaphoreWin32HandleInfoKHR*  pImportSemaphoreWin32HandleInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreWin32HandleKHR(
-    VkDevice                                    device,
-    const VkSemaphoreGetWin32HandleInfoKHR*     pGetWin32HandleInfo,
-    HANDLE*                                     pHandle);
-#endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHR_external_semaphore_fd 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME "VK_KHR_external_semaphore_fd"
-
-typedef struct VkImportSemaphoreFdInfoKHR {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkSemaphore                                 semaphore;
-    VkSemaphoreImportFlagsKHR                   flags;
-    VkExternalSemaphoreHandleTypeFlagBitsKHR    handleType;
-    int                                         fd;
-} VkImportSemaphoreFdInfoKHR;
-
-typedef struct VkSemaphoreGetFdInfoKHR {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkSemaphore                                 semaphore;
-    VkExternalSemaphoreHandleTypeFlagBitsKHR    handleType;
-} VkSemaphoreGetFdInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreFdKHR)(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreFdKHR)(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreFdKHR(
-    VkDevice                                    device,
-    const VkImportSemaphoreFdInfoKHR*           pImportSemaphoreFdInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreFdKHR(
-    VkDevice                                    device,
-    const VkSemaphoreGetFdInfoKHR*              pGetFdInfo,
-    int*                                        pFd);
-#endif
-
-#define VK_KHR_push_descriptor 1
-#define VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION 1
-#define VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME "VK_KHR_push_descriptor"
-
-typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           maxPushDescriptors;
-} VkPhysicalDevicePushDescriptorPropertiesKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetKHR)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetKHR(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineBindPoint                         pipelineBindPoint,
-    VkPipelineLayout                            layout,
-    uint32_t                                    set,
-    uint32_t                                    descriptorWriteCount,
-    const VkWriteDescriptorSet*                 pDescriptorWrites);
-#endif
-
-#define VK_KHR_16bit_storage 1
-#define VK_KHR_16BIT_STORAGE_SPEC_VERSION 1
-#define VK_KHR_16BIT_STORAGE_EXTENSION_NAME "VK_KHR_16bit_storage"
-
-typedef struct VkPhysicalDevice16BitStorageFeaturesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           storageBuffer16BitAccess;
-    VkBool32           uniformAndStorageBuffer16BitAccess;
-    VkBool32           storagePushConstant16;
-    VkBool32           storageInputOutput16;
-} VkPhysicalDevice16BitStorageFeaturesKHR;
-
-
-
-#define VK_KHR_incremental_present 1
-#define VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION 1
-#define VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME "VK_KHR_incremental_present"
-
-typedef struct VkRectLayerKHR {
-    VkOffset2D    offset;
-    VkExtent2D    extent;
-    uint32_t      layer;
-} VkRectLayerKHR;
-
-typedef struct VkPresentRegionKHR {
-    uint32_t                 rectangleCount;
-    const VkRectLayerKHR*    pRectangles;
-} VkPresentRegionKHR;
-
-typedef struct VkPresentRegionsKHR {
-    VkStructureType              sType;
-    const void*                  pNext;
-    uint32_t                     swapchainCount;
-    const VkPresentRegionKHR*    pRegions;
-} VkPresentRegionsKHR;
-
-
-
-#define VK_KHR_descriptor_update_template 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplateKHR)
-
-#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION 1
-#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME "VK_KHR_descriptor_update_template"
-
-
-typedef enum VkDescriptorUpdateTemplateTypeKHR {
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = 0,
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1,
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_BEGIN_RANGE_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR,
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_END_RANGE_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR,
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_RANGE_SIZE_KHR = (VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR + 1),
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkDescriptorUpdateTemplateTypeKHR;
-
-typedef VkFlags VkDescriptorUpdateTemplateCreateFlagsKHR;
-
-typedef struct VkDescriptorUpdateTemplateEntryKHR {
-    uint32_t            dstBinding;
-    uint32_t            dstArrayElement;
-    uint32_t            descriptorCount;
-    VkDescriptorType    descriptorType;
-    size_t              offset;
-    size_t              stride;
-} VkDescriptorUpdateTemplateEntryKHR;
-
-typedef struct VkDescriptorUpdateTemplateCreateInfoKHR {
-    VkStructureType                              sType;
-    void*                                        pNext;
-    VkDescriptorUpdateTemplateCreateFlagsKHR     flags;
-    uint32_t                                     descriptorUpdateEntryCount;
-    const VkDescriptorUpdateTemplateEntryKHR*    pDescriptorUpdateEntries;
-    VkDescriptorUpdateTemplateTypeKHR            templateType;
-    VkDescriptorSetLayout                        descriptorSetLayout;
-    VkPipelineBindPoint                          pipelineBindPoint;
-    VkPipelineLayout                             pipelineLayout;
-    uint32_t                                     set;
-} VkDescriptorUpdateTemplateCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplateKHR)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplateKHR* pDescriptorUpdateTemplate);
-typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplateKHR)(VkDevice device, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplateKHR)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, const void* pData);
-typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetWithTemplateKHR)(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplateKHR(
-    VkDevice                                    device,
-    const VkDescriptorUpdateTemplateCreateInfoKHR* pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDescriptorUpdateTemplateKHR*              pDescriptorUpdateTemplate);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplateKHR(
-    VkDevice                                    device,
-    VkDescriptorUpdateTemplateKHR               descriptorUpdateTemplate,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplateKHR(
-    VkDevice                                    device,
-    VkDescriptorSet                             descriptorSet,
-    VkDescriptorUpdateTemplateKHR               descriptorUpdateTemplate,
-    const void*                                 pData);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetWithTemplateKHR(
-    VkCommandBuffer                             commandBuffer,
-    VkDescriptorUpdateTemplateKHR               descriptorUpdateTemplate,
-    VkPipelineLayout                            layout,
-    uint32_t                                    set,
-    const void*                                 pData);
-#endif
-
-#define VK_KHR_shared_presentable_image 1
-#define VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION 1
-#define VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME "VK_KHR_shared_presentable_image"
-
-typedef struct VkSharedPresentSurfaceCapabilitiesKHR {
-    VkStructureType      sType;
-    void*                pNext;
-    VkImageUsageFlags    sharedPresentSupportedUsageFlags;
-} VkSharedPresentSurfaceCapabilitiesKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainStatusKHR)(VkDevice device, VkSwapchainKHR swapchain);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainStatusKHR(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain);
-#endif
-
-#define VK_KHR_external_fence_capabilities 1
-#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_fence_capabilities"
-
-
-typedef enum VkExternalFenceHandleTypeFlagBitsKHR {
-    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = 0x00000004,
-    VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = 0x00000008,
-    VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalFenceHandleTypeFlagBitsKHR;
-typedef VkFlags VkExternalFenceHandleTypeFlagsKHR;
-
-typedef enum VkExternalFenceFeatureFlagBitsKHR {
-    VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalFenceFeatureFlagBitsKHR;
-typedef VkFlags VkExternalFenceFeatureFlagsKHR;
-
-typedef struct VkPhysicalDeviceExternalFenceInfoKHR {
-    VkStructureType                         sType;
-    const void*                             pNext;
-    VkExternalFenceHandleTypeFlagBitsKHR    handleType;
-} VkPhysicalDeviceExternalFenceInfoKHR;
-
-typedef struct VkExternalFencePropertiesKHR {
-    VkStructureType                      sType;
-    void*                                pNext;
-    VkExternalFenceHandleTypeFlagsKHR    exportFromImportedHandleTypes;
-    VkExternalFenceHandleTypeFlagsKHR    compatibleHandleTypes;
-    VkExternalFenceFeatureFlagsKHR       externalFenceFeatures;
-} VkExternalFencePropertiesKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfoKHR* pExternalFenceInfo, VkExternalFencePropertiesKHR* pExternalFenceProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFencePropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceExternalFenceInfoKHR* pExternalFenceInfo,
-    VkExternalFencePropertiesKHR*               pExternalFenceProperties);
-#endif
-
-#define VK_KHR_external_fence 1
-#define VK_KHR_EXTERNAL_FENCE_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME "VK_KHR_external_fence"
-
-
-typedef enum VkFenceImportFlagBitsKHR {
-    VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = 0x00000001,
-    VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkFenceImportFlagBitsKHR;
-typedef VkFlags VkFenceImportFlagsKHR;
-
-typedef struct VkExportFenceCreateInfoKHR {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkExternalFenceHandleTypeFlagsKHR    handleTypes;
-} VkExportFenceCreateInfoKHR;
-
-
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_external_fence_win32 1
-#define VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME "VK_KHR_external_fence_win32"
-
-typedef struct VkImportFenceWin32HandleInfoKHR {
-    VkStructureType                         sType;
-    const void*                             pNext;
-    VkFence                                 fence;
-    VkFenceImportFlagsKHR                   flags;
-    VkExternalFenceHandleTypeFlagBitsKHR    handleType;
-    HANDLE                                  handle;
-    LPCWSTR                                 name;
-} VkImportFenceWin32HandleInfoKHR;
-
-typedef struct VkExportFenceWin32HandleInfoKHR {
-    VkStructureType               sType;
-    const void*                   pNext;
-    const SECURITY_ATTRIBUTES*    pAttributes;
-    DWORD                         dwAccess;
-    LPCWSTR                       name;
-} VkExportFenceWin32HandleInfoKHR;
-
-typedef struct VkFenceGetWin32HandleInfoKHR {
-    VkStructureType                         sType;
-    const void*                             pNext;
-    VkFence                                 fence;
-    VkExternalFenceHandleTypeFlagBitsKHR    handleType;
-} VkFenceGetWin32HandleInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkImportFenceWin32HandleKHR)(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkGetFenceWin32HandleKHR)(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceWin32HandleKHR(
-    VkDevice                                    device,
-    const VkImportFenceWin32HandleInfoKHR*      pImportFenceWin32HandleInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceWin32HandleKHR(
-    VkDevice                                    device,
-    const VkFenceGetWin32HandleInfoKHR*         pGetWin32HandleInfo,
-    HANDLE*                                     pHandle);
-#endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHR_external_fence_fd 1
-#define VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME "VK_KHR_external_fence_fd"
-
-typedef struct VkImportFenceFdInfoKHR {
-    VkStructureType                         sType;
-    const void*                             pNext;
-    VkFence                                 fence;
-    VkFenceImportFlagsKHR                   flags;
-    VkExternalFenceHandleTypeFlagBitsKHR    handleType;
-    int                                     fd;
-} VkImportFenceFdInfoKHR;
-
-typedef struct VkFenceGetFdInfoKHR {
-    VkStructureType                         sType;
-    const void*                             pNext;
-    VkFence                                 fence;
-    VkExternalFenceHandleTypeFlagBitsKHR    handleType;
-} VkFenceGetFdInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkImportFenceFdKHR)(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkGetFenceFdKHR)(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceFdKHR(
-    VkDevice                                    device,
-    const VkImportFenceFdInfoKHR*               pImportFenceFdInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceFdKHR(
-    VkDevice                                    device,
-    const VkFenceGetFdInfoKHR*                  pGetFdInfo,
-    int*                                        pFd);
-#endif
-
-#define VK_KHR_get_surface_capabilities2 1
-#define VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION 1
-#define VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME "VK_KHR_get_surface_capabilities2"
-
-typedef struct VkPhysicalDeviceSurfaceInfo2KHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkSurfaceKHR       surface;
-} VkPhysicalDeviceSurfaceInfo2KHR;
-
-typedef struct VkSurfaceCapabilities2KHR {
-    VkStructureType             sType;
-    void*                       pNext;
-    VkSurfaceCapabilitiesKHR    surfaceCapabilities;
-} VkSurfaceCapabilities2KHR;
-
-typedef struct VkSurfaceFormat2KHR {
-    VkStructureType       sType;
-    void*                 pNext;
-    VkSurfaceFormatKHR    surfaceFormat;
-} VkSurfaceFormat2KHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormats2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
-    VkSurfaceCapabilities2KHR*                  pSurfaceCapabilities);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormats2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
-    uint32_t*                                   pSurfaceFormatCount,
-    VkSurfaceFormat2KHR*                        pSurfaceFormats);
-#endif
-
-#define VK_KHR_variable_pointers 1
-#define VK_KHR_VARIABLE_POINTERS_SPEC_VERSION 1
-#define VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME "VK_KHR_variable_pointers"
-
-typedef struct VkPhysicalDeviceVariablePointerFeaturesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           variablePointersStorageBuffer;
-    VkBool32           variablePointers;
-} VkPhysicalDeviceVariablePointerFeaturesKHR;
-
-
-
-#define VK_KHR_dedicated_allocation 1
-#define VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION 3
-#define VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_KHR_dedicated_allocation"
-
-typedef struct VkMemoryDedicatedRequirementsKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           prefersDedicatedAllocation;
-    VkBool32           requiresDedicatedAllocation;
-} VkMemoryDedicatedRequirementsKHR;
-
-typedef struct VkMemoryDedicatedAllocateInfoKHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkImage            image;
-    VkBuffer           buffer;
-} VkMemoryDedicatedAllocateInfoKHR;
-
-
-
-#define VK_KHR_storage_buffer_storage_class 1
-#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION 1
-#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME "VK_KHR_storage_buffer_storage_class"
-
-
-#define VK_KHR_relaxed_block_layout 1
-#define VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION 1
-#define VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME "VK_KHR_relaxed_block_layout"
-
-
-#define VK_KHR_get_memory_requirements2 1
-#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION 1
-#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME "VK_KHR_get_memory_requirements2"
-
-typedef struct VkBufferMemoryRequirementsInfo2KHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkBuffer           buffer;
-} VkBufferMemoryRequirementsInfo2KHR;
-
-typedef struct VkImageMemoryRequirementsInfo2KHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkImage            image;
-} VkImageMemoryRequirementsInfo2KHR;
-
-typedef struct VkImageSparseMemoryRequirementsInfo2KHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkImage            image;
-} VkImageSparseMemoryRequirementsInfo2KHR;
-
-typedef struct VkMemoryRequirements2KHR {
-    VkStructureType         sType;
-    void*                   pNext;
-    VkMemoryRequirements    memoryRequirements;
-} VkMemoryRequirements2KHR;
-
-typedef struct VkSparseImageMemoryRequirements2KHR {
-    VkStructureType                    sType;
-    void*                              pNext;
-    VkSparseImageMemoryRequirements    memoryRequirements;
-} VkSparseImageMemoryRequirements2KHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2KHR)(VkDevice device, const VkImageMemoryRequirementsInfo2KHR* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2KHR)(VkDevice device, const VkBufferMemoryRequirementsInfo2KHR* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2KHR)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2KHR* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2KHR* pSparseMemoryRequirements);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2KHR(
-    VkDevice                                    device,
-    const VkImageMemoryRequirementsInfo2KHR*    pInfo,
-    VkMemoryRequirements2KHR*                   pMemoryRequirements);
-
-VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2KHR(
-    VkDevice                                    device,
-    const VkBufferMemoryRequirementsInfo2KHR*   pInfo,
-    VkMemoryRequirements2KHR*                   pMemoryRequirements);
-
-VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2KHR(
-    VkDevice                                    device,
-    const VkImageSparseMemoryRequirementsInfo2KHR* pInfo,
-    uint32_t*                                   pSparseMemoryRequirementCount,
-    VkSparseImageMemoryRequirements2KHR*        pSparseMemoryRequirements);
-#endif
-
-#define VK_EXT_debug_report 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
-
-#define VK_EXT_DEBUG_REPORT_SPEC_VERSION  8
-#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
-#define VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
-#define VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT
-
-
-typedef enum VkDebugReportObjectTypeEXT {
-    VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
-    VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
-    VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
-    VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
-    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
-    VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
-    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
-    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
-    VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
-    VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
-    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
-    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
-    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
-    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
-    VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
-    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
-    VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
-    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
-    VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31,
-    VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = 1000085000,
-    VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,
-    VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT,
-    VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1),
-    VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDebugReportObjectTypeEXT;
-
-
-typedef enum VkDebugReportFlagBitsEXT {
-    VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
-    VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
-    VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
-    VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
-    VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
-    VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDebugReportFlagBitsEXT;
-typedef VkFlags VkDebugReportFlagsEXT;
-
-typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
-    VkDebugReportFlagsEXT                       flags,
-    VkDebugReportObjectTypeEXT                  objectType,
-    uint64_t                                    object,
-    size_t                                      location,
-    int32_t                                     messageCode,
-    const char*                                 pLayerPrefix,
-    const char*                                 pMessage,
-    void*                                       pUserData);
-
-typedef struct VkDebugReportCallbackCreateInfoEXT {
-    VkStructureType                 sType;
-    const void*                     pNext;
-    VkDebugReportFlagsEXT           flags;
-    PFN_vkDebugReportCallbackEXT    pfnCallback;
-    void*                           pUserData;
-} VkDebugReportCallbackCreateInfoEXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
-typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(
-    VkInstance                                  instance,
-    const VkDebugReportCallbackCreateInfoEXT*   pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDebugReportCallbackEXT*                   pCallback);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(
-    VkInstance                                  instance,
-    VkDebugReportCallbackEXT                    callback,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT(
-    VkInstance                                  instance,
-    VkDebugReportFlagsEXT                       flags,
-    VkDebugReportObjectTypeEXT                  objectType,
-    uint64_t                                    object,
-    size_t                                      location,
-    int32_t                                     messageCode,
-    const char*                                 pLayerPrefix,
-    const char*                                 pMessage);
-#endif
-
-#define VK_NV_glsl_shader 1
-#define VK_NV_GLSL_SHADER_SPEC_VERSION    1
-#define VK_NV_GLSL_SHADER_EXTENSION_NAME  "VK_NV_glsl_shader"
-
-
-#define VK_EXT_depth_range_unrestricted 1
-#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION 1
-#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME "VK_EXT_depth_range_unrestricted"
-
-
-#define VK_IMG_filter_cubic 1
-#define VK_IMG_FILTER_CUBIC_SPEC_VERSION  1
-#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic"
-
-
-#define VK_AMD_rasterization_order 1
-#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1
-#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order"
-
-
-typedef enum VkRasterizationOrderAMD {
-    VK_RASTERIZATION_ORDER_STRICT_AMD = 0,
-    VK_RASTERIZATION_ORDER_RELAXED_AMD = 1,
-    VK_RASTERIZATION_ORDER_BEGIN_RANGE_AMD = VK_RASTERIZATION_ORDER_STRICT_AMD,
-    VK_RASTERIZATION_ORDER_END_RANGE_AMD = VK_RASTERIZATION_ORDER_RELAXED_AMD,
-    VK_RASTERIZATION_ORDER_RANGE_SIZE_AMD = (VK_RASTERIZATION_ORDER_RELAXED_AMD - VK_RASTERIZATION_ORDER_STRICT_AMD + 1),
-    VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF
-} VkRasterizationOrderAMD;
-
-typedef struct VkPipelineRasterizationStateRasterizationOrderAMD {
-    VkStructureType            sType;
-    const void*                pNext;
-    VkRasterizationOrderAMD    rasterizationOrder;
-} VkPipelineRasterizationStateRasterizationOrderAMD;
-
-
-
-#define VK_AMD_shader_trinary_minmax 1
-#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1
-#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax"
-
-
-#define VK_AMD_shader_explicit_vertex_parameter 1
-#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1
-#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter"
-
-
-#define VK_EXT_debug_marker 1
-#define VK_EXT_DEBUG_MARKER_SPEC_VERSION  4
-#define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker"
-
-typedef struct VkDebugMarkerObjectNameInfoEXT {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkDebugReportObjectTypeEXT    objectType;
-    uint64_t                      object;
-    const char*                   pObjectName;
-} VkDebugMarkerObjectNameInfoEXT;
-
-typedef struct VkDebugMarkerObjectTagInfoEXT {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkDebugReportObjectTypeEXT    objectType;
-    uint64_t                      object;
-    uint64_t                      tagName;
-    size_t                        tagSize;
-    const void*                   pTag;
-} VkDebugMarkerObjectTagInfoEXT;
-
-typedef struct VkDebugMarkerMarkerInfoEXT {
-    VkStructureType    sType;
-    const void*        pNext;
-    const char*        pMarkerName;
-    float              color[4];
-} VkDebugMarkerMarkerInfoEXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo);
-typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
-typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer);
-typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT(
-    VkDevice                                    device,
-    const VkDebugMarkerObjectTagInfoEXT*        pTagInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT(
-    VkDevice                                    device,
-    const VkDebugMarkerObjectNameInfoEXT*       pNameInfo);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT(
-    VkCommandBuffer                             commandBuffer,
-    const VkDebugMarkerMarkerInfoEXT*           pMarkerInfo);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT(
-    VkCommandBuffer                             commandBuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT(
-    VkCommandBuffer                             commandBuffer,
-    const VkDebugMarkerMarkerInfoEXT*           pMarkerInfo);
-#endif
-
-#define VK_AMD_gcn_shader 1
-#define VK_AMD_GCN_SHADER_SPEC_VERSION    1
-#define VK_AMD_GCN_SHADER_EXTENSION_NAME  "VK_AMD_gcn_shader"
-
-
-#define VK_NV_dedicated_allocation 1
-#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1
-#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation"
-
-typedef struct VkDedicatedAllocationImageCreateInfoNV {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkBool32           dedicatedAllocation;
-} VkDedicatedAllocationImageCreateInfoNV;
-
-typedef struct VkDedicatedAllocationBufferCreateInfoNV {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkBool32           dedicatedAllocation;
-} VkDedicatedAllocationBufferCreateInfoNV;
-
-typedef struct VkDedicatedAllocationMemoryAllocateInfoNV {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkImage            image;
-    VkBuffer           buffer;
-} VkDedicatedAllocationMemoryAllocateInfoNV;
-
-
-
-#define VK_AMD_draw_indirect_count 1
-#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 1
-#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count"
-
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset,
-    VkBuffer                                    countBuffer,
-    VkDeviceSize                                countBufferOffset,
-    uint32_t                                    maxDrawCount,
-    uint32_t                                    stride);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset,
-    VkBuffer                                    countBuffer,
-    VkDeviceSize                                countBufferOffset,
-    uint32_t                                    maxDrawCount,
-    uint32_t                                    stride);
-#endif
-
-#define VK_AMD_negative_viewport_height 1
-#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1
-#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height"
-
-
-#define VK_AMD_gpu_shader_half_float 1
-#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 1
-#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float"
-
-
-#define VK_AMD_shader_ballot 1
-#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1
-#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot"
-
-
-#define VK_AMD_texture_gather_bias_lod 1
-#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION 1
-#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME "VK_AMD_texture_gather_bias_lod"
-
-typedef struct VkTextureLODGatherFormatPropertiesAMD {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           supportsTextureGatherLODBiasAMD;
-} VkTextureLODGatherFormatPropertiesAMD;
-
-
-
-#define VK_KHX_multiview 1
-#define VK_KHX_MULTIVIEW_SPEC_VERSION     1
-#define VK_KHX_MULTIVIEW_EXTENSION_NAME   "VK_KHX_multiview"
-
-typedef struct VkRenderPassMultiviewCreateInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           subpassCount;
-    const uint32_t*    pViewMasks;
-    uint32_t           dependencyCount;
-    const int32_t*     pViewOffsets;
-    uint32_t           correlationMaskCount;
-    const uint32_t*    pCorrelationMasks;
-} VkRenderPassMultiviewCreateInfoKHX;
-
-typedef struct VkPhysicalDeviceMultiviewFeaturesKHX {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           multiview;
-    VkBool32           multiviewGeometryShader;
-    VkBool32           multiviewTessellationShader;
-} VkPhysicalDeviceMultiviewFeaturesKHX;
-
-typedef struct VkPhysicalDeviceMultiviewPropertiesKHX {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           maxMultiviewViewCount;
-    uint32_t           maxMultiviewInstanceIndex;
-} VkPhysicalDeviceMultiviewPropertiesKHX;
-
-
-
-#define VK_IMG_format_pvrtc 1
-#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION  1
-#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc"
-
-
-#define VK_NV_external_memory_capabilities 1
-#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
-#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities"
-
-
-typedef enum VkExternalMemoryHandleTypeFlagBitsNV {
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
-} VkExternalMemoryHandleTypeFlagBitsNV;
-typedef VkFlags VkExternalMemoryHandleTypeFlagsNV;
-
-typedef enum VkExternalMemoryFeatureFlagBitsNV {
-    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001,
-    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002,
-    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004,
-    VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
-} VkExternalMemoryFeatureFlagBitsNV;
-typedef VkFlags VkExternalMemoryFeatureFlagsNV;
-
-typedef struct VkExternalImageFormatPropertiesNV {
-    VkImageFormatProperties              imageFormatProperties;
-    VkExternalMemoryFeatureFlagsNV       externalMemoryFeatures;
-    VkExternalMemoryHandleTypeFlagsNV    exportFromImportedHandleTypes;
-    VkExternalMemoryHandleTypeFlagsNV    compatibleHandleTypes;
-} VkExternalImageFormatPropertiesNV;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
-    VkPhysicalDevice                            physicalDevice,
-    VkFormat                                    format,
-    VkImageType                                 type,
-    VkImageTiling                               tiling,
-    VkImageUsageFlags                           usage,
-    VkImageCreateFlags                          flags,
-    VkExternalMemoryHandleTypeFlagsNV           externalHandleType,
-    VkExternalImageFormatPropertiesNV*          pExternalImageFormatProperties);
-#endif
-
-#define VK_NV_external_memory 1
-#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1
-#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory"
-
-typedef struct VkExternalMemoryImageCreateInfoNV {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
-} VkExternalMemoryImageCreateInfoNV;
-
-typedef struct VkExportMemoryAllocateInfoNV {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
-} VkExportMemoryAllocateInfoNV;
-
-
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_NV_external_memory_win32 1
-#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
-#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32"
-
-typedef struct VkImportMemoryWin32HandleInfoNV {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkExternalMemoryHandleTypeFlagsNV    handleType;
-    HANDLE                               handle;
-} VkImportMemoryWin32HandleInfoNV;
-
-typedef struct VkExportMemoryWin32HandleInfoNV {
-    VkStructureType               sType;
-    const void*                   pNext;
-    const SECURITY_ATTRIBUTES*    pAttributes;
-    DWORD                         dwAccess;
-} VkExportMemoryWin32HandleInfoNV;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV(
-    VkDevice                                    device,
-    VkDeviceMemory                              memory,
-    VkExternalMemoryHandleTypeFlagsNV           handleType,
-    HANDLE*                                     pHandle);
-#endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_NV_win32_keyed_mutex 1
-#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 1
-#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex"
-
-typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
-    VkStructureType          sType;
-    const void*              pNext;
-    uint32_t                 acquireCount;
-    const VkDeviceMemory*    pAcquireSyncs;
-    const uint64_t*          pAcquireKeys;
-    const uint32_t*          pAcquireTimeoutMilliseconds;
-    uint32_t                 releaseCount;
-    const VkDeviceMemory*    pReleaseSyncs;
-    const uint64_t*          pReleaseKeys;
-} VkWin32KeyedMutexAcquireReleaseInfoNV;
-
-
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHX_device_group 1
-#define VK_MAX_DEVICE_GROUP_SIZE_KHX      32
-#define VK_KHX_DEVICE_GROUP_SPEC_VERSION  1
-#define VK_KHX_DEVICE_GROUP_EXTENSION_NAME "VK_KHX_device_group"
-
-
-typedef enum VkPeerMemoryFeatureFlagBitsKHX {
-    VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHX = 0x00000001,
-    VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHX = 0x00000002,
-    VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHX = 0x00000004,
-    VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHX = 0x00000008,
-    VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_KHX = 0x7FFFFFFF
-} VkPeerMemoryFeatureFlagBitsKHX;
-typedef VkFlags VkPeerMemoryFeatureFlagsKHX;
-
-typedef enum VkMemoryAllocateFlagBitsKHX {
-    VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHX = 0x00000001,
-    VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM_KHX = 0x7FFFFFFF
-} VkMemoryAllocateFlagBitsKHX;
-typedef VkFlags VkMemoryAllocateFlagsKHX;
-
-typedef enum VkDeviceGroupPresentModeFlagBitsKHX {
-    VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHX = 0x00000001,
-    VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHX = 0x00000002,
-    VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHX = 0x00000004,
-    VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHX = 0x00000008,
-    VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHX = 0x7FFFFFFF
-} VkDeviceGroupPresentModeFlagBitsKHX;
-typedef VkFlags VkDeviceGroupPresentModeFlagsKHX;
-
-typedef struct VkMemoryAllocateFlagsInfoKHX {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkMemoryAllocateFlagsKHX    flags;
-    uint32_t                    deviceMask;
-} VkMemoryAllocateFlagsInfoKHX;
-
-typedef struct VkBindBufferMemoryInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkBuffer           buffer;
-    VkDeviceMemory     memory;
-    VkDeviceSize       memoryOffset;
-    uint32_t           deviceIndexCount;
-    const uint32_t*    pDeviceIndices;
-} VkBindBufferMemoryInfoKHX;
-
-typedef struct VkBindImageMemoryInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkImage            image;
-    VkDeviceMemory     memory;
-    VkDeviceSize       memoryOffset;
-    uint32_t           deviceIndexCount;
-    const uint32_t*    pDeviceIndices;
-    uint32_t           SFRRectCount;
-    const VkRect2D*    pSFRRects;
-} VkBindImageMemoryInfoKHX;
-
-typedef struct VkDeviceGroupRenderPassBeginInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           deviceMask;
-    uint32_t           deviceRenderAreaCount;
-    const VkRect2D*    pDeviceRenderAreas;
-} VkDeviceGroupRenderPassBeginInfoKHX;
-
-typedef struct VkDeviceGroupCommandBufferBeginInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           deviceMask;
-} VkDeviceGroupCommandBufferBeginInfoKHX;
-
-typedef struct VkDeviceGroupSubmitInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           waitSemaphoreCount;
-    const uint32_t*    pWaitSemaphoreDeviceIndices;
-    uint32_t           commandBufferCount;
-    const uint32_t*    pCommandBufferDeviceMasks;
-    uint32_t           signalSemaphoreCount;
-    const uint32_t*    pSignalSemaphoreDeviceIndices;
-} VkDeviceGroupSubmitInfoKHX;
-
-typedef struct VkDeviceGroupBindSparseInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           resourceDeviceIndex;
-    uint32_t           memoryDeviceIndex;
-} VkDeviceGroupBindSparseInfoKHX;
-
-typedef struct VkDeviceGroupPresentCapabilitiesKHX {
-    VkStructureType                     sType;
-    const void*                         pNext;
-    uint32_t                            presentMask[VK_MAX_DEVICE_GROUP_SIZE_KHX];
-    VkDeviceGroupPresentModeFlagsKHX    modes;
-} VkDeviceGroupPresentCapabilitiesKHX;
-
-typedef struct VkImageSwapchainCreateInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkSwapchainKHR     swapchain;
-} VkImageSwapchainCreateInfoKHX;
-
-typedef struct VkBindImageMemorySwapchainInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkSwapchainKHR     swapchain;
-    uint32_t           imageIndex;
-} VkBindImageMemorySwapchainInfoKHX;
-
-typedef struct VkAcquireNextImageInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkSwapchainKHR     swapchain;
-    uint64_t           timeout;
-    VkSemaphore        semaphore;
-    VkFence            fence;
-    uint32_t           deviceMask;
-} VkAcquireNextImageInfoKHX;
-
-typedef struct VkDeviceGroupPresentInfoKHX {
-    VkStructureType                        sType;
-    const void*                            pNext;
-    uint32_t                               swapchainCount;
-    const uint32_t*                        pDeviceMasks;
-    VkDeviceGroupPresentModeFlagBitsKHX    mode;
-} VkDeviceGroupPresentInfoKHX;
-
-typedef struct VkDeviceGroupSwapchainCreateInfoKHX {
-    VkStructureType                     sType;
-    const void*                         pNext;
-    VkDeviceGroupPresentModeFlagsKHX    modes;
-} VkDeviceGroupSwapchainCreateInfoKHX;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeaturesKHX)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlagsKHX* pPeerMemoryFeatures);
-typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2KHX)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfoKHX* pBindInfos);
-typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2KHX)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfoKHX* pBindInfos);
-typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMaskKHX)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHX)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHX* pDeviceGroupPresentCapabilities);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHX)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHX* pModes);
-typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImage2KHX)(VkDevice device, const VkAcquireNextImageInfoKHX* pAcquireInfo, uint32_t* pImageIndex);
-typedef void (VKAPI_PTR *PFN_vkCmdDispatchBaseKHX)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHX)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeaturesKHX(
-    VkDevice                                    device,
-    uint32_t                                    heapIndex,
-    uint32_t                                    localDeviceIndex,
-    uint32_t                                    remoteDeviceIndex,
-    VkPeerMemoryFeatureFlagsKHX*                pPeerMemoryFeatures);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2KHX(
-    VkDevice                                    device,
-    uint32_t                                    bindInfoCount,
-    const VkBindBufferMemoryInfoKHX*            pBindInfos);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2KHX(
-    VkDevice                                    device,
-    uint32_t                                    bindInfoCount,
-    const VkBindImageMemoryInfoKHX*             pBindInfos);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMaskKHX(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    deviceMask);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupPresentCapabilitiesKHX(
-    VkDevice                                    device,
-    VkDeviceGroupPresentCapabilitiesKHX*        pDeviceGroupPresentCapabilities);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModesKHX(
-    VkDevice                                    device,
-    VkSurfaceKHR                                surface,
-    VkDeviceGroupPresentModeFlagsKHX*           pModes);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImage2KHX(
-    VkDevice                                    device,
-    const VkAcquireNextImageInfoKHX*            pAcquireInfo,
-    uint32_t*                                   pImageIndex);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBaseKHX(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    baseGroupX,
-    uint32_t                                    baseGroupY,
-    uint32_t                                    baseGroupZ,
-    uint32_t                                    groupCountX,
-    uint32_t                                    groupCountY,
-    uint32_t                                    groupCountZ);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDevicePresentRectanglesKHX(
-    VkPhysicalDevice                            physicalDevice,
-    VkSurfaceKHR                                surface,
-    uint32_t*                                   pRectCount,
-    VkRect2D*                                   pRects);
-#endif
-
-#define VK_EXT_validation_flags 1
-#define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 1
-#define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags"
-
-
-typedef enum VkValidationCheckEXT {
-    VK_VALIDATION_CHECK_ALL_EXT = 0,
-    VK_VALIDATION_CHECK_SHADERS_EXT = 1,
-    VK_VALIDATION_CHECK_BEGIN_RANGE_EXT = VK_VALIDATION_CHECK_ALL_EXT,
-    VK_VALIDATION_CHECK_END_RANGE_EXT = VK_VALIDATION_CHECK_SHADERS_EXT,
-    VK_VALIDATION_CHECK_RANGE_SIZE_EXT = (VK_VALIDATION_CHECK_SHADERS_EXT - VK_VALIDATION_CHECK_ALL_EXT + 1),
-    VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkValidationCheckEXT;
-
-typedef struct VkValidationFlagsEXT {
-    VkStructureType          sType;
-    const void*              pNext;
-    uint32_t                 disabledValidationCheckCount;
-    VkValidationCheckEXT*    pDisabledValidationChecks;
-} VkValidationFlagsEXT;
-
-
-
-#ifdef VK_USE_PLATFORM_VI_NN
-#define VK_NN_vi_surface 1
-#define VK_NN_VI_SURFACE_SPEC_VERSION     1
-#define VK_NN_VI_SURFACE_EXTENSION_NAME   "VK_NN_vi_surface"
-
-typedef VkFlags VkViSurfaceCreateFlagsNN;
-
-typedef struct VkViSurfaceCreateInfoNN {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkViSurfaceCreateFlagsNN    flags;
-    void*                       window;
-} VkViSurfaceCreateInfoNN;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN(
-    VkInstance                                  instance,
-    const VkViSurfaceCreateInfoNN*              pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-#endif
-#endif /* VK_USE_PLATFORM_VI_NN */
-
-#define VK_EXT_shader_subgroup_ballot 1
-#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1
-#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot"
-
-
-#define VK_EXT_shader_subgroup_vote 1
-#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1
-#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote"
-
-
-#define VK_KHX_device_group_creation 1
-#define VK_KHX_DEVICE_GROUP_CREATION_SPEC_VERSION 1
-#define VK_KHX_DEVICE_GROUP_CREATION_EXTENSION_NAME "VK_KHX_device_group_creation"
-
-typedef struct VkPhysicalDeviceGroupPropertiesKHX {
-    VkStructureType     sType;
-    void*               pNext;
-    uint32_t            physicalDeviceCount;
-    VkPhysicalDevice    physicalDevices[VK_MAX_DEVICE_GROUP_SIZE_KHX];
-    VkBool32            subsetAllocation;
-} VkPhysicalDeviceGroupPropertiesKHX;
-
-typedef struct VkDeviceGroupDeviceCreateInfoKHX {
-    VkStructureType            sType;
-    const void*                pNext;
-    uint32_t                   physicalDeviceCount;
-    const VkPhysicalDevice*    pPhysicalDevices;
-} VkDeviceGroupDeviceCreateInfoKHX;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroupsKHX)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupPropertiesKHX* pPhysicalDeviceGroupProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroupsKHX(
-    VkInstance                                  instance,
-    uint32_t*                                   pPhysicalDeviceGroupCount,
-    VkPhysicalDeviceGroupPropertiesKHX*         pPhysicalDeviceGroupProperties);
-#endif
-
-#define VK_NVX_device_generated_commands 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkObjectTableNVX)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNVX)
-
-#define VK_NVX_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 3
-#define VK_NVX_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NVX_device_generated_commands"
-
-
-typedef enum VkIndirectCommandsTokenTypeNVX {
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX = 0,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX = 1,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX = 2,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX = 3,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX = 4,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX = 5,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX = 6,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX = 7,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_BEGIN_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_END_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_RANGE_SIZE_NVX = (VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX - VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX + 1),
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
-} VkIndirectCommandsTokenTypeNVX;
-
-typedef enum VkObjectEntryTypeNVX {
-    VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX = 0,
-    VK_OBJECT_ENTRY_TYPE_PIPELINE_NVX = 1,
-    VK_OBJECT_ENTRY_TYPE_INDEX_BUFFER_NVX = 2,
-    VK_OBJECT_ENTRY_TYPE_VERTEX_BUFFER_NVX = 3,
-    VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX = 4,
-    VK_OBJECT_ENTRY_TYPE_BEGIN_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX,
-    VK_OBJECT_ENTRY_TYPE_END_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX,
-    VK_OBJECT_ENTRY_TYPE_RANGE_SIZE_NVX = (VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX - VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX + 1),
-    VK_OBJECT_ENTRY_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
-} VkObjectEntryTypeNVX;
-
-
-typedef enum VkIndirectCommandsLayoutUsageFlagBitsNVX {
-    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX = 0x00000001,
-    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX = 0x00000002,
-    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX = 0x00000004,
-    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX = 0x00000008,
-    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
-} VkIndirectCommandsLayoutUsageFlagBitsNVX;
-typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNVX;
-
-typedef enum VkObjectEntryUsageFlagBitsNVX {
-    VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX = 0x00000001,
-    VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX = 0x00000002,
-    VK_OBJECT_ENTRY_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
-} VkObjectEntryUsageFlagBitsNVX;
-typedef VkFlags VkObjectEntryUsageFlagsNVX;
-
-typedef struct VkDeviceGeneratedCommandsFeaturesNVX {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkBool32           computeBindingPointSupport;
-} VkDeviceGeneratedCommandsFeaturesNVX;
-
-typedef struct VkDeviceGeneratedCommandsLimitsNVX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           maxIndirectCommandsLayoutTokenCount;
-    uint32_t           maxObjectEntryCounts;
-    uint32_t           minSequenceCountBufferOffsetAlignment;
-    uint32_t           minSequenceIndexBufferOffsetAlignment;
-    uint32_t           minCommandsTokenBufferOffsetAlignment;
-} VkDeviceGeneratedCommandsLimitsNVX;
-
-typedef struct VkIndirectCommandsTokenNVX {
-    VkIndirectCommandsTokenTypeNVX    tokenType;
-    VkBuffer                          buffer;
-    VkDeviceSize                      offset;
-} VkIndirectCommandsTokenNVX;
-
-typedef struct VkIndirectCommandsLayoutTokenNVX {
-    VkIndirectCommandsTokenTypeNVX    tokenType;
-    uint32_t                          bindingUnit;
-    uint32_t                          dynamicCount;
-    uint32_t                          divisor;
-} VkIndirectCommandsLayoutTokenNVX;
-
-typedef struct VkIndirectCommandsLayoutCreateInfoNVX {
-    VkStructureType                            sType;
-    const void*                                pNext;
-    VkPipelineBindPoint                        pipelineBindPoint;
-    VkIndirectCommandsLayoutUsageFlagsNVX      flags;
-    uint32_t                                   tokenCount;
-    const VkIndirectCommandsLayoutTokenNVX*    pTokens;
-} VkIndirectCommandsLayoutCreateInfoNVX;
-
-typedef struct VkCmdProcessCommandsInfoNVX {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkObjectTableNVX                     objectTable;
-    VkIndirectCommandsLayoutNVX          indirectCommandsLayout;
-    uint32_t                             indirectCommandsTokenCount;
-    const VkIndirectCommandsTokenNVX*    pIndirectCommandsTokens;
-    uint32_t                             maxSequencesCount;
-    VkCommandBuffer                      targetCommandBuffer;
-    VkBuffer                             sequencesCountBuffer;
-    VkDeviceSize                         sequencesCountOffset;
-    VkBuffer                             sequencesIndexBuffer;
-    VkDeviceSize                         sequencesIndexOffset;
-} VkCmdProcessCommandsInfoNVX;
-
-typedef struct VkCmdReserveSpaceForCommandsInfoNVX {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkObjectTableNVX               objectTable;
-    VkIndirectCommandsLayoutNVX    indirectCommandsLayout;
-    uint32_t                       maxSequencesCount;
-} VkCmdReserveSpaceForCommandsInfoNVX;
-
-typedef struct VkObjectTableCreateInfoNVX {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    uint32_t                             objectCount;
-    const VkObjectEntryTypeNVX*          pObjectEntryTypes;
-    const uint32_t*                      pObjectEntryCounts;
-    const VkObjectEntryUsageFlagsNVX*    pObjectEntryUsageFlags;
-    uint32_t                             maxUniformBuffersPerDescriptor;
-    uint32_t                             maxStorageBuffersPerDescriptor;
-    uint32_t                             maxStorageImagesPerDescriptor;
-    uint32_t                             maxSampledImagesPerDescriptor;
-    uint32_t                             maxPipelineLayouts;
-} VkObjectTableCreateInfoNVX;
-
-typedef struct VkObjectTableEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-} VkObjectTableEntryNVX;
-
-typedef struct VkObjectTablePipelineEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-    VkPipeline                    pipeline;
-} VkObjectTablePipelineEntryNVX;
-
-typedef struct VkObjectTableDescriptorSetEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-    VkPipelineLayout              pipelineLayout;
-    VkDescriptorSet               descriptorSet;
-} VkObjectTableDescriptorSetEntryNVX;
-
-typedef struct VkObjectTableVertexBufferEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-    VkBuffer                      buffer;
-} VkObjectTableVertexBufferEntryNVX;
-
-typedef struct VkObjectTableIndexBufferEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-    VkBuffer                      buffer;
-    VkIndexType                   indexType;
-} VkObjectTableIndexBufferEntryNVX;
-
-typedef struct VkObjectTablePushConstantEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-    VkPipelineLayout              pipelineLayout;
-    VkShaderStageFlags            stageFlags;
-} VkObjectTablePushConstantEntryNVX;
-
-
-typedef void (VKAPI_PTR *PFN_vkCmdProcessCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo);
-typedef void (VKAPI_PTR *PFN_vkCmdReserveSpaceForCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNVX)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout);
-typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNVX)(VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateObjectTableNVX)(VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable);
-typedef void (VKAPI_PTR *PFN_vkDestroyObjectTableNVX)(VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkRegisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const*    ppObjectTableEntries, const uint32_t* pObjectIndices);
-typedef VkResult (VKAPI_PTR *PFN_vkUnregisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX)(VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdProcessCommandsNVX(
-    VkCommandBuffer                             commandBuffer,
-    const VkCmdProcessCommandsInfoNVX*          pProcessCommandsInfo);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdReserveSpaceForCommandsNVX(
-    VkCommandBuffer                             commandBuffer,
-    const VkCmdReserveSpaceForCommandsInfoNVX*  pReserveSpaceInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNVX(
-    VkDevice                                    device,
-    const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkIndirectCommandsLayoutNVX*                pIndirectCommandsLayout);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNVX(
-    VkDevice                                    device,
-    VkIndirectCommandsLayoutNVX                 indirectCommandsLayout,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateObjectTableNVX(
-    VkDevice                                    device,
-    const VkObjectTableCreateInfoNVX*           pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkObjectTableNVX*                           pObjectTable);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyObjectTableNVX(
-    VkDevice                                    device,
-    VkObjectTableNVX                            objectTable,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkRegisterObjectsNVX(
-    VkDevice                                    device,
-    VkObjectTableNVX                            objectTable,
-    uint32_t                                    objectCount,
-    const VkObjectTableEntryNVX* const*         ppObjectTableEntries,
-    const uint32_t*                             pObjectIndices);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkUnregisterObjectsNVX(
-    VkDevice                                    device,
-    VkObjectTableNVX                            objectTable,
-    uint32_t                                    objectCount,
-    const VkObjectEntryTypeNVX*                 pObjectEntryTypes,
-    const uint32_t*                             pObjectIndices);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX(
-    VkPhysicalDevice                            physicalDevice,
-    VkDeviceGeneratedCommandsFeaturesNVX*       pFeatures,
-    VkDeviceGeneratedCommandsLimitsNVX*         pLimits);
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+#include <X11/Xlib.h>
+#include "vulkan_xlib.h"
 #endif
 
-#define VK_NV_clip_space_w_scaling 1
-#define VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION 1
-#define VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME "VK_NV_clip_space_w_scaling"
 
-typedef struct VkViewportWScalingNV {
-    float    xcoeff;
-    float    ycoeff;
-} VkViewportWScalingNV;
-
-typedef struct VkPipelineViewportWScalingStateCreateInfoNV {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkBool32                       viewportWScalingEnable;
-    uint32_t                       viewportCount;
-    const VkViewportWScalingNV*    pViewportWScalings;
-} VkPipelineViewportWScalingStateCreateInfoNV;
-
-
-typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWScalingNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWScalingNV(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    firstViewport,
-    uint32_t                                    viewportCount,
-    const VkViewportWScalingNV*                 pViewportWScalings);
-#endif
-
-#define VK_EXT_direct_mode_display 1
-#define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1
-#define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display"
-
-typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT(
-    VkPhysicalDevice                            physicalDevice,
-    VkDisplayKHR                                display);
-#endif
-
 #ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
-#define VK_EXT_acquire_xlib_display 1
+#include <X11/Xlib.h>
 #include <X11/extensions/Xrandr.h>
-
-#define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1
-#define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display"
-
-typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display);
-typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT(
-    VkPhysicalDevice                            physicalDevice,
-    Display*                                    dpy,
-    VkDisplayKHR                                display);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT(
-    VkPhysicalDevice                            physicalDevice,
-    Display*                                    dpy,
-    RROutput                                    rrOutput,
-    VkDisplayKHR*                               pDisplay);
-#endif
-#endif /* VK_USE_PLATFORM_XLIB_XRANDR_EXT */
-
-#define VK_EXT_display_surface_counter 1
-#define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1
-#define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter"
-#define VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT
-
-
-typedef enum VkSurfaceCounterFlagBitsEXT {
-    VK_SURFACE_COUNTER_VBLANK_EXT = 0x00000001,
-    VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkSurfaceCounterFlagBitsEXT;
-typedef VkFlags VkSurfaceCounterFlagsEXT;
-
-typedef struct VkSurfaceCapabilities2EXT {
-    VkStructureType                  sType;
-    void*                            pNext;
-    uint32_t                         minImageCount;
-    uint32_t                         maxImageCount;
-    VkExtent2D                       currentExtent;
-    VkExtent2D                       minImageExtent;
-    VkExtent2D                       maxImageExtent;
-    uint32_t                         maxImageArrayLayers;
-    VkSurfaceTransformFlagsKHR       supportedTransforms;
-    VkSurfaceTransformFlagBitsKHR    currentTransform;
-    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
-    VkImageUsageFlags                supportedUsageFlags;
-    VkSurfaceCounterFlagsEXT         supportedSurfaceCounters;
-} VkSurfaceCapabilities2EXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT(
-    VkPhysicalDevice                            physicalDevice,
-    VkSurfaceKHR                                surface,
-    VkSurfaceCapabilities2EXT*                  pSurfaceCapabilities);
-#endif
-
-#define VK_EXT_display_control 1
-#define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1
-#define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control"
-
-
-typedef enum VkDisplayPowerStateEXT {
-    VK_DISPLAY_POWER_STATE_OFF_EXT = 0,
-    VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1,
-    VK_DISPLAY_POWER_STATE_ON_EXT = 2,
-    VK_DISPLAY_POWER_STATE_BEGIN_RANGE_EXT = VK_DISPLAY_POWER_STATE_OFF_EXT,
-    VK_DISPLAY_POWER_STATE_END_RANGE_EXT = VK_DISPLAY_POWER_STATE_ON_EXT,
-    VK_DISPLAY_POWER_STATE_RANGE_SIZE_EXT = (VK_DISPLAY_POWER_STATE_ON_EXT - VK_DISPLAY_POWER_STATE_OFF_EXT + 1),
-    VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDisplayPowerStateEXT;
-
-typedef enum VkDeviceEventTypeEXT {
-    VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
-    VK_DEVICE_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT,
-    VK_DEVICE_EVENT_TYPE_END_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT,
-    VK_DEVICE_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT - VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT + 1),
-    VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDeviceEventTypeEXT;
-
-typedef enum VkDisplayEventTypeEXT {
-    VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
-    VK_DISPLAY_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT,
-    VK_DISPLAY_EVENT_TYPE_END_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT,
-    VK_DISPLAY_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT - VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT + 1),
-    VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDisplayEventTypeEXT;
-
-typedef struct VkDisplayPowerInfoEXT {
-    VkStructureType           sType;
-    const void*               pNext;
-    VkDisplayPowerStateEXT    powerState;
-} VkDisplayPowerInfoEXT;
-
-typedef struct VkDeviceEventInfoEXT {
-    VkStructureType         sType;
-    const void*             pNext;
-    VkDeviceEventTypeEXT    deviceEvent;
-} VkDeviceEventInfoEXT;
-
-typedef struct VkDisplayEventInfoEXT {
-    VkStructureType          sType;
-    const void*              pNext;
-    VkDisplayEventTypeEXT    displayEvent;
-} VkDisplayEventInfoEXT;
-
-typedef struct VkSwapchainCounterCreateInfoEXT {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkSurfaceCounterFlagsEXT    surfaceCounters;
-} VkSwapchainCounterCreateInfoEXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
-typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
-typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT(
-    VkDevice                                    device,
-    VkDisplayKHR                                display,
-    const VkDisplayPowerInfoEXT*                pDisplayPowerInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT(
-    VkDevice                                    device,
-    const VkDeviceEventInfoEXT*                 pDeviceEventInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkFence*                                    pFence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT(
-    VkDevice                                    device,
-    VkDisplayKHR                                display,
-    const VkDisplayEventInfoEXT*                pDisplayEventInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkFence*                                    pFence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    VkSurfaceCounterFlagBitsEXT                 counter,
-    uint64_t*                                   pCounterValue);
-#endif
-
-#define VK_GOOGLE_display_timing 1
-#define VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION 1
-#define VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME "VK_GOOGLE_display_timing"
-
-typedef struct VkRefreshCycleDurationGOOGLE {
-    uint64_t    refreshDuration;
-} VkRefreshCycleDurationGOOGLE;
-
-typedef struct VkPastPresentationTimingGOOGLE {
-    uint32_t    presentID;
-    uint64_t    desiredPresentTime;
-    uint64_t    actualPresentTime;
-    uint64_t    earliestPresentTime;
-    uint64_t    presentMargin;
-} VkPastPresentationTimingGOOGLE;
-
-typedef struct VkPresentTimeGOOGLE {
-    uint32_t    presentID;
-    uint64_t    desiredPresentTime;
-} VkPresentTimeGOOGLE;
-
-typedef struct VkPresentTimesInfoGOOGLE {
-    VkStructureType               sType;
-    const void*                   pNext;
-    uint32_t                      swapchainCount;
-    const VkPresentTimeGOOGLE*    pTimes;
-} VkPresentTimesInfoGOOGLE;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetRefreshCycleDurationGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPastPresentationTimingGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetRefreshCycleDurationGOOGLE(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    VkRefreshCycleDurationGOOGLE*               pDisplayTimingProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPastPresentationTimingGOOGLE(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    uint32_t*                                   pPresentationTimingCount,
-    VkPastPresentationTimingGOOGLE*             pPresentationTimings);
-#endif
-
-#define VK_NV_sample_mask_override_coverage 1
-#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION 1
-#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME "VK_NV_sample_mask_override_coverage"
-
-
-#define VK_NV_geometry_shader_passthrough 1
-#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION 1
-#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME "VK_NV_geometry_shader_passthrough"
-
-
-#define VK_NV_viewport_array2 1
-#define VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION 1
-#define VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME "VK_NV_viewport_array2"
-
-
-#define VK_NVX_multiview_per_view_attributes 1
-#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION 1
-#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME "VK_NVX_multiview_per_view_attributes"
-
-typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           perViewPositionAllComponents;
-} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX;
-
-
-
-#define VK_NV_viewport_swizzle 1
-#define VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION 1
-#define VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME "VK_NV_viewport_swizzle"
-
-
-typedef enum VkViewportCoordinateSwizzleNV {
-    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_BEGIN_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_END_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_RANGE_SIZE_NV = (VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV - VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV + 1),
-    VK_VIEWPORT_COORDINATE_SWIZZLE_MAX_ENUM_NV = 0x7FFFFFFF
-} VkViewportCoordinateSwizzleNV;
-
-typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV;
-
-typedef struct VkViewportSwizzleNV {
-    VkViewportCoordinateSwizzleNV    x;
-    VkViewportCoordinateSwizzleNV    y;
-    VkViewportCoordinateSwizzleNV    z;
-    VkViewportCoordinateSwizzleNV    w;
-} VkViewportSwizzleNV;
-
-typedef struct VkPipelineViewportSwizzleStateCreateInfoNV {
-    VkStructureType                                sType;
-    const void*                                    pNext;
-    VkPipelineViewportSwizzleStateCreateFlagsNV    flags;
-    uint32_t                                       viewportCount;
-    const VkViewportSwizzleNV*                     pViewportSwizzles;
-} VkPipelineViewportSwizzleStateCreateInfoNV;
-
-
-
-#define VK_EXT_discard_rectangles 1
-#define VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION 1
-#define VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME "VK_EXT_discard_rectangles"
-
-
-typedef enum VkDiscardRectangleModeEXT {
-    VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0,
-    VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1,
-    VK_DISCARD_RECTANGLE_MODE_BEGIN_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT,
-    VK_DISCARD_RECTANGLE_MODE_END_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT,
-    VK_DISCARD_RECTANGLE_MODE_RANGE_SIZE_EXT = (VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT - VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT + 1),
-    VK_DISCARD_RECTANGLE_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDiscardRectangleModeEXT;
-
-typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT;
-
-typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           maxDiscardRectangles;
-} VkPhysicalDeviceDiscardRectanglePropertiesEXT;
-
-typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT {
-    VkStructureType                                  sType;
-    const void*                                      pNext;
-    VkPipelineDiscardRectangleStateCreateFlagsEXT    flags;
-    VkDiscardRectangleModeEXT                        discardRectangleMode;
-    uint32_t                                         discardRectangleCount;
-    const VkRect2D*                                  pDiscardRectangles;
-} VkPipelineDiscardRectangleStateCreateInfoEXT;
-
-
-typedef void (VKAPI_PTR *PFN_vkCmdSetDiscardRectangleEXT)(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdSetDiscardRectangleEXT(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    firstDiscardRectangle,
-    uint32_t                                    discardRectangleCount,
-    const VkRect2D*                             pDiscardRectangles);
-#endif
-
-#define VK_EXT_swapchain_colorspace 1
-#define VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 3
-#define VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace"
-
-
-#define VK_EXT_hdr_metadata 1
-#define VK_EXT_HDR_METADATA_SPEC_VERSION  1
-#define VK_EXT_HDR_METADATA_EXTENSION_NAME "VK_EXT_hdr_metadata"
-
-typedef struct VkXYColorEXT {
-    float    x;
-    float    y;
-} VkXYColorEXT;
-
-typedef struct VkHdrMetadataEXT {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkXYColorEXT       displayPrimaryRed;
-    VkXYColorEXT       displayPrimaryGreen;
-    VkXYColorEXT       displayPrimaryBlue;
-    VkXYColorEXT       whitePoint;
-    float              maxLuminance;
-    float              minLuminance;
-    float              maxContentLightLevel;
-    float              maxFrameAverageLightLevel;
-} VkHdrMetadataEXT;
-
-
-typedef void (VKAPI_PTR *PFN_vkSetHdrMetadataEXT)(VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkSetHdrMetadataEXT(
-    VkDevice                                    device,
-    uint32_t                                    swapchainCount,
-    const VkSwapchainKHR*                       pSwapchains,
-    const VkHdrMetadataEXT*                     pMetadata);
-#endif
-
-#ifdef VK_USE_PLATFORM_IOS_MVK
-#define VK_MVK_ios_surface 1
-#define VK_MVK_IOS_SURFACE_SPEC_VERSION   2
-#define VK_MVK_IOS_SURFACE_EXTENSION_NAME "VK_MVK_ios_surface"
-
-typedef VkFlags VkIOSSurfaceCreateFlagsMVK;
-
-typedef struct VkIOSSurfaceCreateInfoMVK {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkIOSSurfaceCreateFlagsMVK    flags;
-    const void*                   pView;
-} VkIOSSurfaceCreateInfoMVK;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateIOSSurfaceMVK)(VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateIOSSurfaceMVK(
-    VkInstance                                  instance,
-    const VkIOSSurfaceCreateInfoMVK*            pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-#endif
-#endif /* VK_USE_PLATFORM_IOS_MVK */
-
-#ifdef VK_USE_PLATFORM_MACOS_MVK
-#define VK_MVK_macos_surface 1
-#define VK_MVK_MACOS_SURFACE_SPEC_VERSION 2
-#define VK_MVK_MACOS_SURFACE_EXTENSION_NAME "VK_MVK_macos_surface"
-
-typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
-
-typedef struct VkMacOSSurfaceCreateInfoMVK {
-    VkStructureType                 sType;
-    const void*                     pNext;
-    VkMacOSSurfaceCreateFlagsMVK    flags;
-    const void*                     pView;
-} VkMacOSSurfaceCreateInfoMVK;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateMacOSSurfaceMVK)(VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateMacOSSurfaceMVK(
-    VkInstance                                  instance,
-    const VkMacOSSurfaceCreateInfoMVK*          pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
+#include "vulkan_xlib_xrandr.h"
 #endif
-#endif /* VK_USE_PLATFORM_MACOS_MVK */
 
-#define VK_EXT_sampler_filter_minmax 1
-#define VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION 1
-#define VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME "VK_EXT_sampler_filter_minmax"
-
-
-typedef enum VkSamplerReductionModeEXT {
-    VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = 0,
-    VK_SAMPLER_REDUCTION_MODE_MIN_EXT = 1,
-    VK_SAMPLER_REDUCTION_MODE_MAX_EXT = 2,
-    VK_SAMPLER_REDUCTION_MODE_BEGIN_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT,
-    VK_SAMPLER_REDUCTION_MODE_END_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_MAX_EXT,
-    VK_SAMPLER_REDUCTION_MODE_RANGE_SIZE_EXT = (VK_SAMPLER_REDUCTION_MODE_MAX_EXT - VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT + 1),
-    VK_SAMPLER_REDUCTION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkSamplerReductionModeEXT;
-
-typedef struct VkSamplerReductionModeCreateInfoEXT {
-    VkStructureType              sType;
-    const void*                  pNext;
-    VkSamplerReductionModeEXT    reductionMode;
-} VkSamplerReductionModeCreateInfoEXT;
-
-typedef struct VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           filterMinmaxSingleComponentFormats;
-    VkBool32           filterMinmaxImageComponentMapping;
-} VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT;
-
-
-
-#define VK_AMD_gpu_shader_int16 1
-#define VK_AMD_GPU_SHADER_INT16_SPEC_VERSION 1
-#define VK_AMD_GPU_SHADER_INT16_EXTENSION_NAME "VK_AMD_gpu_shader_int16"
-
-
-#define VK_AMD_mixed_attachment_samples 1
-#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION 1
-#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME "VK_AMD_mixed_attachment_samples"
-
-
-#define VK_EXT_shader_stencil_export 1
-#define VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION 1
-#define VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME "VK_EXT_shader_stencil_export"
-
-
-#define VK_EXT_blend_operation_advanced 1
-#define VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION 2
-#define VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME "VK_EXT_blend_operation_advanced"
-
-
-typedef enum VkBlendOverlapEXT {
-    VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0,
-    VK_BLEND_OVERLAP_DISJOINT_EXT = 1,
-    VK_BLEND_OVERLAP_CONJOINT_EXT = 2,
-    VK_BLEND_OVERLAP_BEGIN_RANGE_EXT = VK_BLEND_OVERLAP_UNCORRELATED_EXT,
-    VK_BLEND_OVERLAP_END_RANGE_EXT = VK_BLEND_OVERLAP_CONJOINT_EXT,
-    VK_BLEND_OVERLAP_RANGE_SIZE_EXT = (VK_BLEND_OVERLAP_CONJOINT_EXT - VK_BLEND_OVERLAP_UNCORRELATED_EXT + 1),
-    VK_BLEND_OVERLAP_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkBlendOverlapEXT;
-
-typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           advancedBlendCoherentOperations;
-} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT;
-
-typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           advancedBlendMaxColorAttachments;
-    VkBool32           advancedBlendIndependentBlend;
-    VkBool32           advancedBlendNonPremultipliedSrcColor;
-    VkBool32           advancedBlendNonPremultipliedDstColor;
-    VkBool32           advancedBlendCorrelatedOverlap;
-    VkBool32           advancedBlendAllOperations;
-} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT;
-
-typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT {
-    VkStructureType      sType;
-    const void*          pNext;
-    VkBool32             srcPremultiplied;
-    VkBool32             dstPremultiplied;
-    VkBlendOverlapEXT    blendOverlap;
-} VkPipelineColorBlendAdvancedStateCreateInfoEXT;
-
-
-
-#define VK_NV_fragment_coverage_to_color 1
-#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION 1
-#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME "VK_NV_fragment_coverage_to_color"
-
-typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV;
-
-typedef struct VkPipelineCoverageToColorStateCreateInfoNV {
-    VkStructureType                                sType;
-    const void*                                    pNext;
-    VkPipelineCoverageToColorStateCreateFlagsNV    flags;
-    VkBool32                                       coverageToColorEnable;
-    uint32_t                                       coverageToColorLocation;
-} VkPipelineCoverageToColorStateCreateInfoNV;
-
-
-
-#define VK_NV_framebuffer_mixed_samples 1
-#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION 1
-#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME "VK_NV_framebuffer_mixed_samples"
-
-
-typedef enum VkCoverageModulationModeNV {
-    VK_COVERAGE_MODULATION_MODE_NONE_NV = 0,
-    VK_COVERAGE_MODULATION_MODE_RGB_NV = 1,
-    VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2,
-    VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3,
-    VK_COVERAGE_MODULATION_MODE_BEGIN_RANGE_NV = VK_COVERAGE_MODULATION_MODE_NONE_NV,
-    VK_COVERAGE_MODULATION_MODE_END_RANGE_NV = VK_COVERAGE_MODULATION_MODE_RGBA_NV,
-    VK_COVERAGE_MODULATION_MODE_RANGE_SIZE_NV = (VK_COVERAGE_MODULATION_MODE_RGBA_NV - VK_COVERAGE_MODULATION_MODE_NONE_NV + 1),
-    VK_COVERAGE_MODULATION_MODE_MAX_ENUM_NV = 0x7FFFFFFF
-} VkCoverageModulationModeNV;
-
-typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV;
-
-typedef struct VkPipelineCoverageModulationStateCreateInfoNV {
-    VkStructureType                                   sType;
-    const void*                                       pNext;
-    VkPipelineCoverageModulationStateCreateFlagsNV    flags;
-    VkCoverageModulationModeNV                        coverageModulationMode;
-    VkBool32                                          coverageModulationTableEnable;
-    uint32_t                                          coverageModulationTableCount;
-    const float*                                      pCoverageModulationTable;
-} VkPipelineCoverageModulationStateCreateInfoNV;
-
-
-
-#define VK_NV_fill_rectangle 1
-#define VK_NV_FILL_RECTANGLE_SPEC_VERSION 1
-#define VK_NV_FILL_RECTANGLE_EXTENSION_NAME "VK_NV_fill_rectangle"
-
-
-#define VK_EXT_post_depth_coverage 1
-#define VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION 1
-#define VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME "VK_EXT_post_depth_coverage"
-
-
-#define VK_EXT_shader_viewport_index_layer 1
-#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION 1
-#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer"
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+#endif // VULKAN_H_
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan.hpp
@@ -1,0 +1,53056 @@
+// Copyright (c) 2015-2018 The Khronos Group Inc.
+// 
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// 
+//     http://www.apache.org/licenses/LICENSE-2.0
+// 
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+// 
+// ---- Exceptions to the Apache 2.0 License: ----
+// 
+// As an exception, if you use this Software to generate code and portions of
+// this Software are embedded into the generated code as a result, you may
+// redistribute such product without providing attribution as would otherwise
+// be required by Sections 4(a), 4(b) and 4(d) of the License.
+// 
+// In addition, if you combine or link code generated by this Software with
+// software that is licensed under the GPLv2 or the LGPL v2.0 or 2.1
+// ("`Combined Software`") and if a court of competent jurisdiction determines
+// that the patent provision (Section 3), the indemnity provision (Section 9)
+// or other Section of the License conflicts with the conditions of the
+// applicable GPL or LGPL license, you may retroactively and prospectively
+// choose to deem waived or otherwise exclude such Section(s) of the License,
+// but only in their entirety and only with respect to the Combined Software.
+//     
+
+// This header is generated from the Khronos Vulkan XML API Registry.
+
+#ifndef VULKAN_HPP
+#define VULKAN_HPP
+
+#include <algorithm>
+#include <array>
+#include <cstddef>
+#include <cstdint>
+#include <cstring>
+#include <initializer_list>
+#include <string>
+#include <system_error>
+#include <tuple>
+#include <type_traits>
+#include <vulkan/vulkan.h>
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+# include <memory>
+# include <vector>
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#if !defined(VULKAN_HPP_ASSERT)
+# include <cassert>
+# define VULKAN_HPP_ASSERT   assert
+#endif
+
+// <tuple> includes <sys/sysmacros.h> through some other header
+// this results in major(x) being resolved to gnu_dev_major(x)
+// which is an expression in a constructor initializer list.
+#if defined(major)
+  #undef major
+#endif
+#if defined(minor)
+  #undef minor
+#endif
+
+// Windows defines MemoryBarrier which is deprecated and collides
+// with the vk::MemoryBarrier struct.
+#ifdef MemoryBarrier
+  #undef MemoryBarrier
+#endif
+
+static_assert( VK_HEADER_VERSION ==  91 , "Wrong VK_HEADER_VERSION!" );
+
+// 32-bit vulkan is not typesafe for handles, so don't allow copy constructors on this platform by default.
+// To enable this feature on 32-bit platforms please define VULKAN_HPP_TYPESAFE_CONVERSION
+#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+# if !defined( VULKAN_HPP_TYPESAFE_CONVERSION )
+#  define VULKAN_HPP_TYPESAFE_CONVERSION
+# endif
+#endif
+
+#if !defined(VULKAN_HPP_HAS_UNRESTRICTED_UNIONS)
+# if defined(__clang__)
+#  if __has_feature(cxx_unrestricted_unions)
+#   define VULKAN_HPP_HAS_UNRESTRICTED_UNIONS
+#  endif
+# elif defined(__GNUC__)
+#  define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__)
+#  if 40600 <= GCC_VERSION
+#   define VULKAN_HPP_HAS_UNRESTRICTED_UNIONS
+#  endif
+# elif defined(_MSC_VER)
+#  if 1900 <= _MSC_VER
+#   define VULKAN_HPP_HAS_UNRESTRICTED_UNIONS
+#  endif
+# endif
+#endif
+
+#if !defined(VULKAN_HPP_INLINE)
+# if defined(__clang___)
+#  if __has_attribute(always_inline)
+#   define VULKAN_HPP_INLINE __attribute__((always_inline)) __inline__
+#  else
+#    define VULKAN_HPP_INLINE inline
+#  endif
+# elif defined(__GNUC__)
+#  define VULKAN_HPP_INLINE __attribute__((always_inline)) __inline__
+# elif defined(_MSC_VER)
+#  define VULKAN_HPP_INLINE inline
+# else
+#  define VULKAN_HPP_INLINE inline
+# endif
+#endif
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+# define VULKAN_HPP_TYPESAFE_EXPLICIT
+#else
+# define VULKAN_HPP_TYPESAFE_EXPLICIT explicit
+#endif
+
+#if defined(_MSC_VER) && (_MSC_VER <= 1800)
+# define VULKAN_HPP_CONSTEXPR
+#else
+# define VULKAN_HPP_CONSTEXPR constexpr
+#endif
+
+
+#if !defined(VULKAN_HPP_NAMESPACE)
+#define VULKAN_HPP_NAMESPACE vk
+#endif
+
+#define VULKAN_HPP_STRINGIFY2(text) #text
+#define VULKAN_HPP_STRINGIFY(text) VULKAN_HPP_STRINGIFY2(text)
+#define VULKAN_HPP_NAMESPACE_STRING VULKAN_HPP_STRINGIFY(VULKAN_HPP_NAMESPACE)
+
+namespace VULKAN_HPP_NAMESPACE
+{
+
+  template <typename FlagBitsType> struct FlagTraits
+  {
+    enum { allFlags = 0 };
+  };
+
+  template <typename BitType, typename MaskType = VkFlags>
+  class Flags
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Flags()
+      : m_mask(0)
+    {
+    }
+
+    Flags(BitType bit)
+      : m_mask(static_cast<MaskType>(bit))
+    {
+    }
+
+    Flags(Flags<BitType> const& rhs)
+      : m_mask(rhs.m_mask)
+    {
+    }
+
+    explicit Flags(MaskType flags)
+      : m_mask(flags)
+    {
+    }
+
+    Flags<BitType> & operator=(Flags<BitType> const& rhs)
+    {
+      m_mask = rhs.m_mask;
+      return *this;
+    }
+
+    Flags<BitType> & operator|=(Flags<BitType> const& rhs)
+    {
+      m_mask |= rhs.m_mask;
+      return *this;
+    }
+
+    Flags<BitType> & operator&=(Flags<BitType> const& rhs)
+    {
+      m_mask &= rhs.m_mask;
+      return *this;
+    }
+
+    Flags<BitType> & operator^=(Flags<BitType> const& rhs)
+    {
+      m_mask ^= rhs.m_mask;
+      return *this;
+    }
+
+    Flags<BitType> operator|(Flags<BitType> const& rhs) const
+    {
+      Flags<BitType> result(*this);
+      result |= rhs;
+      return result;
+    }
+
+    Flags<BitType> operator&(Flags<BitType> const& rhs) const
+    {
+      Flags<BitType> result(*this);
+      result &= rhs;
+      return result;
+    }
+
+    Flags<BitType> operator^(Flags<BitType> const& rhs) const
+    {
+      Flags<BitType> result(*this);
+      result ^= rhs;
+      return result;
+    }
+
+    bool operator!() const
+    {
+      return !m_mask;
+    }
+
+    Flags<BitType> operator~() const
+    {
+      Flags<BitType> result(*this);
+      result.m_mask ^= FlagTraits<BitType>::allFlags;
+      return result;
+    }
+
+    bool operator==(Flags<BitType> const& rhs) const
+    {
+      return m_mask == rhs.m_mask;
+    }
+
+    bool operator!=(Flags<BitType> const& rhs) const
+    {
+      return m_mask != rhs.m_mask;
+    }
+
+    explicit operator bool() const
+    {
+      return !!m_mask;
+    }
+
+    explicit operator MaskType() const
+    {
+        return m_mask;
+    }
+
+  private:
+    MaskType  m_mask;
+  };
+
+  template <typename BitType>
+  Flags<BitType> operator|(BitType bit, Flags<BitType> const& flags)
+  {
+    return flags | bit;
+  }
+
+  template <typename BitType>
+  Flags<BitType> operator&(BitType bit, Flags<BitType> const& flags)
+  {
+    return flags & bit;
+  }
+
+  template <typename BitType>
+  Flags<BitType> operator^(BitType bit, Flags<BitType> const& flags)
+  {
+    return flags ^ bit;
+  }
+
+
+  template <typename RefType>
+  class Optional
+  {
+  public:
+    Optional(RefType & reference) { m_ptr = &reference; }
+    Optional(RefType * ptr) { m_ptr = ptr; }
+    Optional(std::nullptr_t) { m_ptr = nullptr; }
+
+    operator RefType*() const { return m_ptr; }
+    RefType const* operator->() const { return m_ptr; }
+    explicit operator bool() const { return !!m_ptr; }
+
+  private:
+    RefType *m_ptr;
+  };
+
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename T>
+  class ArrayProxy
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR ArrayProxy(std::nullptr_t)
+      : m_count(0)
+      , m_ptr(nullptr)
+    {}
+
+    ArrayProxy(T & ptr)
+      : m_count(1)
+      , m_ptr(&ptr)
+    {}
+
+    ArrayProxy(uint32_t count, T * ptr)
+      : m_count(count)
+      , m_ptr(ptr)
+    {}
+
+    template <size_t N>
+    ArrayProxy(std::array<typename std::remove_const<T>::type, N> & data)
+      : m_count(N)
+      , m_ptr(data.data())
+    {}
+
+    template <size_t N>
+    ArrayProxy(std::array<typename std::remove_const<T>::type, N> const& data)
+      : m_count(N)
+      , m_ptr(data.data())
+    {}
+
+    template <class Allocator = std::allocator<typename std::remove_const<T>::type>>
+    ArrayProxy(std::vector<typename std::remove_const<T>::type, Allocator> & data)
+      : m_count(static_cast<uint32_t>(data.size()))
+      , m_ptr(data.data())
+    {}
+
+    template <class Allocator = std::allocator<typename std::remove_const<T>::type>>
+    ArrayProxy(std::vector<typename std::remove_const<T>::type, Allocator> const& data)
+      : m_count(static_cast<uint32_t>(data.size()))
+      , m_ptr(data.data())
+    {}
+
+    ArrayProxy(std::initializer_list<T> const& data)
+      : m_count(static_cast<uint32_t>(data.end() - data.begin()))
+      , m_ptr(data.begin())
+    {}
+
+    const T * begin() const
+    {
+      return m_ptr;
+    }
+
+    const T * end() const
+    {
+      return m_ptr + m_count;
+    }
+
+    const T & front() const
+    {
+      VULKAN_HPP_ASSERT(m_count && m_ptr);
+      return *m_ptr;
+    }
+
+    const T & back() const
+    {
+      VULKAN_HPP_ASSERT(m_count && m_ptr);
+      return *(m_ptr + m_count - 1);
+    }
+
+    bool empty() const
+    {
+      return (m_count == 0);
+    }
+
+    uint32_t size() const
+    {
+      return m_count;
+    }
+
+    T * data() const
+    {
+      return m_ptr;
+    }
+
+  private:
+    uint32_t  m_count;
+    T *       m_ptr;
+  };
+#endif
+
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+
+  template <typename Type, typename Dispatch> class UniqueHandleTraits;
+
+  template <typename Type, typename Dispatch>
+  class UniqueHandle : public UniqueHandleTraits<Type,Dispatch>::deleter
+  {
+  private:
+    using Deleter = typename UniqueHandleTraits<Type,Dispatch>::deleter;
+  public:
+    explicit UniqueHandle( Type const& value = Type(), Deleter const& deleter = Deleter() )
+      : Deleter( deleter)
+      , m_value( value )
+    {}
+
+    UniqueHandle( UniqueHandle const& ) = delete;
+
+    UniqueHandle( UniqueHandle && other )
+      : Deleter( std::move( static_cast<Deleter&>( other ) ) )
+      , m_value( other.release() )
+    {}
+
+    ~UniqueHandle()
+    {
+      if ( m_value ) this->destroy( m_value );
+    }
+
+    UniqueHandle & operator=( UniqueHandle const& ) = delete;
+
+    UniqueHandle & operator=( UniqueHandle && other )
+    {
+      reset( other.release() );
+      *static_cast<Deleter*>(this) = std::move( static_cast<Deleter&>(other) );
+      return *this;
+    }
+
+    explicit operator bool() const
+    {
+      return m_value.operator bool();
+    }
+
+    Type const* operator->() const
+    {
+      return &m_value;
+    }
+
+    Type * operator->()
+    {
+      return &m_value;
+    }
+
+    Type const& operator*() const
+    {
+      return m_value;
+    }
+
+    Type & operator*()
+    {
+      return m_value;
+    }
+
+    const Type & get() const
+    {
+      return m_value;
+    }
+    
+    Type & get()
+    {
+      return m_value;
+    }
+
+    void reset( Type const& value = Type() )
+    {
+      if ( m_value != value )
+      {
+        if ( m_value ) this->destroy( m_value );
+        m_value = value;
+      }
+    }
+
+    Type release()
+    {
+      Type value = m_value;
+      m_value = nullptr;
+      return value;
+    }
+
+    void swap( UniqueHandle<Type,Dispatch> & rhs )
+    {
+      std::swap(m_value, rhs.m_value);
+      std::swap(static_cast<Deleter&>(*this), static_cast<Deleter&>(rhs));
+    }
+
+  private:
+    Type    m_value;
+  };
+
+  template <typename Type, typename Dispatch>
+  VULKAN_HPP_INLINE void swap( UniqueHandle<Type,Dispatch> & lhs, UniqueHandle<Type,Dispatch> & rhs )
+  {
+    lhs.swap( rhs );
+  }
+#endif
+
+
+
+  template <typename X, typename Y> struct isStructureChainValid { enum { value = false }; };
+
+  template <typename P, typename T>
+  struct TypeList
+  {
+    using list = P;
+    using last = T;
+  };
+
+  template <typename List, typename X>
+  struct extendCheck
+  {
+    static const bool valid = isStructureChainValid<typename List::last, X>::value || extendCheck<typename List::list,X>::valid;
+  };
+
+  template <typename T, typename X>
+  struct extendCheck<TypeList<void,T>,X>
+  {
+    static const bool valid = isStructureChainValid<T, X>::value;
+  };
+
+  template <typename X>
+  struct extendCheck<void,X>
+  {
+    static const bool valid = true;
+  };
+
+  template <class Element>
+  class StructureChainElement
+  {
+  public:
+    explicit operator Element&() { return value; }
+    explicit operator const Element&() const { return value; }
+  private:
+    Element value;
+  };
+
+  template<typename ...StructureElements>
+  class StructureChain : private StructureChainElement<StructureElements>...
+  {
+  public:
+    StructureChain()
+    {
+      link<void, StructureElements...>();  
+    }
+
+    StructureChain(StructureChain const &rhs)
+    {
+      linkAndCopy<void, StructureElements...>(rhs);
+    }
+
+    StructureChain(StructureElements const &... elems)
+    {
+      linkAndCopyElements<void, StructureElements...>(elems...);
+    }
+
+    StructureChain& operator=(StructureChain const &rhs)
+    {
+      linkAndCopy<void, StructureElements...>(rhs);
+      return *this;
+    }
+
+    template<typename ClassType> ClassType& get() { return static_cast<ClassType&>(*this);}
+
+  private:
+    template<typename List, typename X>
+    void link()
+    {
+      static_assert(extendCheck<List, X>::valid, "The structure chain is not valid!");
+    }
+
+    template<typename List, typename X, typename Y, typename ...Z>
+    void link()
+    {
+      static_assert(extendCheck<List,X>::valid, "The structure chain is not valid!");
+      X& x = static_cast<X&>(*this);
+      Y& y = static_cast<Y&>(*this);
+      x.pNext = &y;
+      link<TypeList<List, X>, Y, Z...>();
+    }
+
+    template<typename List, typename X>
+    void linkAndCopy(StructureChain const &rhs)
+    {
+      static_assert(extendCheck<List, X>::valid, "The structure chain is not valid!");
+      static_cast<X&>(*this) = static_cast<X const &>(rhs);
+    }
+
+    template<typename List, typename X, typename Y, typename ...Z>
+    void linkAndCopy(StructureChain const &rhs)
+    {
+      static_assert(extendCheck<List, X>::valid, "The structure chain is not valid!");
+      X& x = static_cast<X&>(*this);
+      Y& y = static_cast<Y&>(*this);
+      x = static_cast<X const &>(rhs);
+      x.pNext = &y;
+      linkAndCopy<TypeList<List, X>, Y, Z...>(rhs);
+    }
+
+    template<typename List, typename X>
+    void linkAndCopyElements(X const &xelem)
+    {
+      static_assert(extendCheck<List, X>::valid, "The structure chain is not valid!");
+      static_cast<X&>(*this) = xelem;
+    }
+
+    template<typename List, typename X, typename Y, typename ...Z>
+    void linkAndCopyElements(X const &xelem, Y const &yelem, Z const &... zelem)
+    {
+      static_assert(extendCheck<List, X>::valid, "The structure chain is not valid!");
+      X& x = static_cast<X&>(*this);
+      Y& y = static_cast<Y&>(*this);
+      x = xelem;
+      x.pNext = &y;
+      linkAndCopyElements<TypeList<List, X>, Y, Z...>(yelem, zelem...);
+    }
+  };
+
+  enum class Result
+  {
+    eSuccess = VK_SUCCESS,
+    eNotReady = VK_NOT_READY,
+    eTimeout = VK_TIMEOUT,
+    eEventSet = VK_EVENT_SET,
+    eEventReset = VK_EVENT_RESET,
+    eIncomplete = VK_INCOMPLETE,
+    eErrorOutOfHostMemory = VK_ERROR_OUT_OF_HOST_MEMORY,
+    eErrorOutOfDeviceMemory = VK_ERROR_OUT_OF_DEVICE_MEMORY,
+    eErrorInitializationFailed = VK_ERROR_INITIALIZATION_FAILED,
+    eErrorDeviceLost = VK_ERROR_DEVICE_LOST,
+    eErrorMemoryMapFailed = VK_ERROR_MEMORY_MAP_FAILED,
+    eErrorLayerNotPresent = VK_ERROR_LAYER_NOT_PRESENT,
+    eErrorExtensionNotPresent = VK_ERROR_EXTENSION_NOT_PRESENT,
+    eErrorFeatureNotPresent = VK_ERROR_FEATURE_NOT_PRESENT,
+    eErrorIncompatibleDriver = VK_ERROR_INCOMPATIBLE_DRIVER,
+    eErrorTooManyObjects = VK_ERROR_TOO_MANY_OBJECTS,
+    eErrorFormatNotSupported = VK_ERROR_FORMAT_NOT_SUPPORTED,
+    eErrorFragmentedPool = VK_ERROR_FRAGMENTED_POOL,
+    eErrorOutOfPoolMemory = VK_ERROR_OUT_OF_POOL_MEMORY,
+    eErrorOutOfPoolMemoryKHR = VK_ERROR_OUT_OF_POOL_MEMORY,
+    eErrorInvalidExternalHandle = VK_ERROR_INVALID_EXTERNAL_HANDLE,
+    eErrorInvalidExternalHandleKHR = VK_ERROR_INVALID_EXTERNAL_HANDLE,
+    eErrorSurfaceLostKHR = VK_ERROR_SURFACE_LOST_KHR,
+    eErrorNativeWindowInUseKHR = VK_ERROR_NATIVE_WINDOW_IN_USE_KHR,
+    eSuboptimalKHR = VK_SUBOPTIMAL_KHR,
+    eErrorOutOfDateKHR = VK_ERROR_OUT_OF_DATE_KHR,
+    eErrorIncompatibleDisplayKHR = VK_ERROR_INCOMPATIBLE_DISPLAY_KHR,
+    eErrorValidationFailedEXT = VK_ERROR_VALIDATION_FAILED_EXT,
+    eErrorInvalidShaderNV = VK_ERROR_INVALID_SHADER_NV,
+    eErrorInvalidDrmFormatModifierPlaneLayoutEXT = VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT,
+    eErrorFragmentationEXT = VK_ERROR_FRAGMENTATION_EXT,
+    eErrorNotPermittedEXT = VK_ERROR_NOT_PERMITTED_EXT
+  };
+
+  VULKAN_HPP_INLINE std::string to_string(Result value)
+  {
+    switch (value)
+    {
+    case Result::eSuccess: return "Success";
+    case Result::eNotReady: return "NotReady";
+    case Result::eTimeout: return "Timeout";
+    case Result::eEventSet: return "EventSet";
+    case Result::eEventReset: return "EventReset";
+    case Result::eIncomplete: return "Incomplete";
+    case Result::eErrorOutOfHostMemory: return "ErrorOutOfHostMemory";
+    case Result::eErrorOutOfDeviceMemory: return "ErrorOutOfDeviceMemory";
+    case Result::eErrorInitializationFailed: return "ErrorInitializationFailed";
+    case Result::eErrorDeviceLost: return "ErrorDeviceLost";
+    case Result::eErrorMemoryMapFailed: return "ErrorMemoryMapFailed";
+    case Result::eErrorLayerNotPresent: return "ErrorLayerNotPresent";
+    case Result::eErrorExtensionNotPresent: return "ErrorExtensionNotPresent";
+    case Result::eErrorFeatureNotPresent: return "ErrorFeatureNotPresent";
+    case Result::eErrorIncompatibleDriver: return "ErrorIncompatibleDriver";
+    case Result::eErrorTooManyObjects: return "ErrorTooManyObjects";
+    case Result::eErrorFormatNotSupported: return "ErrorFormatNotSupported";
+    case Result::eErrorFragmentedPool: return "ErrorFragmentedPool";
+    case Result::eErrorOutOfPoolMemory: return "ErrorOutOfPoolMemory";
+    case Result::eErrorInvalidExternalHandle: return "ErrorInvalidExternalHandle";
+    case Result::eErrorSurfaceLostKHR: return "ErrorSurfaceLostKHR";
+    case Result::eErrorNativeWindowInUseKHR: return "ErrorNativeWindowInUseKHR";
+    case Result::eSuboptimalKHR: return "SuboptimalKHR";
+    case Result::eErrorOutOfDateKHR: return "ErrorOutOfDateKHR";
+    case Result::eErrorIncompatibleDisplayKHR: return "ErrorIncompatibleDisplayKHR";
+    case Result::eErrorValidationFailedEXT: return "ErrorValidationFailedEXT";
+    case Result::eErrorInvalidShaderNV: return "ErrorInvalidShaderNV";
+    case Result::eErrorInvalidDrmFormatModifierPlaneLayoutEXT: return "ErrorInvalidDrmFormatModifierPlaneLayoutEXT";
+    case Result::eErrorFragmentationEXT: return "ErrorFragmentationEXT";
+    case Result::eErrorNotPermittedEXT: return "ErrorNotPermittedEXT";
+    default: return "invalid";
+    }
+  }
+
+#ifndef VULKAN_HPP_NO_EXCEPTIONS
+#if defined(_MSC_VER) && (_MSC_VER == 1800)
+# define noexcept _NOEXCEPT
+#endif
+
+  class ErrorCategoryImpl : public std::error_category
+  {
+    public:
+    virtual const char* name() const noexcept override { return VULKAN_HPP_NAMESPACE_STRING"::Result"; }
+    virtual std::string message(int ev) const override { return to_string(static_cast<Result>(ev)); }
+  };
+
+#if defined(_MSC_VER) && (_MSC_VER == 1800)
+# undef noexcept
+#endif
+
+  VULKAN_HPP_INLINE const std::error_category& errorCategory()
+  {
+    static ErrorCategoryImpl instance;
+    return instance;
+  }
+
+  VULKAN_HPP_INLINE std::error_code make_error_code(Result e)
+  {
+    return std::error_code(static_cast<int>(e), errorCategory());
+  }
+
+  VULKAN_HPP_INLINE std::error_condition make_error_condition(Result e)
+  {
+    return std::error_condition(static_cast<int>(e), errorCategory());
+  }
+
+#if defined(_MSC_VER) && (_MSC_VER == 1800)
+# define noexcept _NOEXCEPT
+#endif
+
+  class Error
+  {
+    public:
+    virtual ~Error() = default;
+
+    virtual const char* what() const noexcept = 0;
+  };
+
+  class LogicError : public Error, public std::logic_error
+  {
+    public:
+    explicit LogicError( const std::string& what )
+      : Error(), std::logic_error(what) {}
+    explicit LogicError( char const * what )
+      : Error(), std::logic_error(what) {}
+    virtual ~LogicError() = default;
+
+    virtual const char* what() const noexcept { return std::logic_error::what(); }
+  };
+
+  class SystemError : public Error, public std::system_error
+  {
+    public:
+    SystemError( std::error_code ec )
+      : Error(), std::system_error(ec) {}
+    SystemError( std::error_code ec, std::string const& what )
+      : Error(), std::system_error(ec, what) {}
+    SystemError( std::error_code ec, char const * what )
+      : Error(), std::system_error(ec, what) {}
+    SystemError( int ev, std::error_category const& ecat )
+      : Error(), std::system_error(ev, ecat) {}
+    SystemError( int ev, std::error_category const& ecat, std::string const& what)
+      : Error(), std::system_error(ev, ecat, what) {}
+    SystemError( int ev, std::error_category const& ecat, char const * what)
+      : Error(), std::system_error(ev, ecat, what) {}
+    virtual ~SystemError() = default;
+
+    virtual const char* what() const noexcept { return std::system_error::what(); }
+  };
+
+#if defined(_MSC_VER) && (_MSC_VER == 1800)
+# undef noexcept
+#endif
+
+  class OutOfHostMemoryError : public SystemError
+  {
+  public:
+    OutOfHostMemoryError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorOutOfHostMemory ), message ) {}
+    OutOfHostMemoryError( char const * message )
+      : SystemError( make_error_code( Result::eErrorOutOfHostMemory ), message ) {}
+  };
+  class OutOfDeviceMemoryError : public SystemError
+  {
+  public:
+    OutOfDeviceMemoryError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorOutOfDeviceMemory ), message ) {}
+    OutOfDeviceMemoryError( char const * message )
+      : SystemError( make_error_code( Result::eErrorOutOfDeviceMemory ), message ) {}
+  };
+  class InitializationFailedError : public SystemError
+  {
+  public:
+    InitializationFailedError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorInitializationFailed ), message ) {}
+    InitializationFailedError( char const * message )
+      : SystemError( make_error_code( Result::eErrorInitializationFailed ), message ) {}
+  };
+  class DeviceLostError : public SystemError
+  {
+  public:
+    DeviceLostError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorDeviceLost ), message ) {}
+    DeviceLostError( char const * message )
+      : SystemError( make_error_code( Result::eErrorDeviceLost ), message ) {}
+  };
+  class MemoryMapFailedError : public SystemError
+  {
+  public:
+    MemoryMapFailedError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorMemoryMapFailed ), message ) {}
+    MemoryMapFailedError( char const * message )
+      : SystemError( make_error_code( Result::eErrorMemoryMapFailed ), message ) {}
+  };
+  class LayerNotPresentError : public SystemError
+  {
+  public:
+    LayerNotPresentError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorLayerNotPresent ), message ) {}
+    LayerNotPresentError( char const * message )
+      : SystemError( make_error_code( Result::eErrorLayerNotPresent ), message ) {}
+  };
+  class ExtensionNotPresentError : public SystemError
+  {
+  public:
+    ExtensionNotPresentError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorExtensionNotPresent ), message ) {}
+    ExtensionNotPresentError( char const * message )
+      : SystemError( make_error_code( Result::eErrorExtensionNotPresent ), message ) {}
+  };
+  class FeatureNotPresentError : public SystemError
+  {
+  public:
+    FeatureNotPresentError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorFeatureNotPresent ), message ) {}
+    FeatureNotPresentError( char const * message )
+      : SystemError( make_error_code( Result::eErrorFeatureNotPresent ), message ) {}
+  };
+  class IncompatibleDriverError : public SystemError
+  {
+  public:
+    IncompatibleDriverError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorIncompatibleDriver ), message ) {}
+    IncompatibleDriverError( char const * message )
+      : SystemError( make_error_code( Result::eErrorIncompatibleDriver ), message ) {}
+  };
+  class TooManyObjectsError : public SystemError
+  {
+  public:
+    TooManyObjectsError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorTooManyObjects ), message ) {}
+    TooManyObjectsError( char const * message )
+      : SystemError( make_error_code( Result::eErrorTooManyObjects ), message ) {}
+  };
+  class FormatNotSupportedError : public SystemError
+  {
+  public:
+    FormatNotSupportedError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorFormatNotSupported ), message ) {}
+    FormatNotSupportedError( char const * message )
+      : SystemError( make_error_code( Result::eErrorFormatNotSupported ), message ) {}
+  };
+  class FragmentedPoolError : public SystemError
+  {
+  public:
+    FragmentedPoolError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorFragmentedPool ), message ) {}
+    FragmentedPoolError( char const * message )
+      : SystemError( make_error_code( Result::eErrorFragmentedPool ), message ) {}
+  };
+  class OutOfPoolMemoryError : public SystemError
+  {
+  public:
+    OutOfPoolMemoryError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorOutOfPoolMemory ), message ) {}
+    OutOfPoolMemoryError( char const * message )
+      : SystemError( make_error_code( Result::eErrorOutOfPoolMemory ), message ) {}
+  };
+  class InvalidExternalHandleError : public SystemError
+  {
+  public:
+    InvalidExternalHandleError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorInvalidExternalHandle ), message ) {}
+    InvalidExternalHandleError( char const * message )
+      : SystemError( make_error_code( Result::eErrorInvalidExternalHandle ), message ) {}
+  };
+  class SurfaceLostKHRError : public SystemError
+  {
+  public:
+    SurfaceLostKHRError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorSurfaceLostKHR ), message ) {}
+    SurfaceLostKHRError( char const * message )
+      : SystemError( make_error_code( Result::eErrorSurfaceLostKHR ), message ) {}
+  };
+  class NativeWindowInUseKHRError : public SystemError
+  {
+  public:
+    NativeWindowInUseKHRError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorNativeWindowInUseKHR ), message ) {}
+    NativeWindowInUseKHRError( char const * message )
+      : SystemError( make_error_code( Result::eErrorNativeWindowInUseKHR ), message ) {}
+  };
+  class OutOfDateKHRError : public SystemError
+  {
+  public:
+    OutOfDateKHRError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorOutOfDateKHR ), message ) {}
+    OutOfDateKHRError( char const * message )
+      : SystemError( make_error_code( Result::eErrorOutOfDateKHR ), message ) {}
+  };
+  class IncompatibleDisplayKHRError : public SystemError
+  {
+  public:
+    IncompatibleDisplayKHRError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorIncompatibleDisplayKHR ), message ) {}
+    IncompatibleDisplayKHRError( char const * message )
+      : SystemError( make_error_code( Result::eErrorIncompatibleDisplayKHR ), message ) {}
+  };
+  class ValidationFailedEXTError : public SystemError
+  {
+  public:
+    ValidationFailedEXTError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorValidationFailedEXT ), message ) {}
+    ValidationFailedEXTError( char const * message )
+      : SystemError( make_error_code( Result::eErrorValidationFailedEXT ), message ) {}
+  };
+  class InvalidShaderNVError : public SystemError
+  {
+  public:
+    InvalidShaderNVError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorInvalidShaderNV ), message ) {}
+    InvalidShaderNVError( char const * message )
+      : SystemError( make_error_code( Result::eErrorInvalidShaderNV ), message ) {}
+  };
+  class InvalidDrmFormatModifierPlaneLayoutEXTError : public SystemError
+  {
+  public:
+    InvalidDrmFormatModifierPlaneLayoutEXTError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorInvalidDrmFormatModifierPlaneLayoutEXT ), message ) {}
+    InvalidDrmFormatModifierPlaneLayoutEXTError( char const * message )
+      : SystemError( make_error_code( Result::eErrorInvalidDrmFormatModifierPlaneLayoutEXT ), message ) {}
+  };
+  class FragmentationEXTError : public SystemError
+  {
+  public:
+    FragmentationEXTError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorFragmentationEXT ), message ) {}
+    FragmentationEXTError( char const * message )
+      : SystemError( make_error_code( Result::eErrorFragmentationEXT ), message ) {}
+  };
+  class NotPermittedEXTError : public SystemError
+  {
+  public:
+    NotPermittedEXTError( std::string const& message )
+      : SystemError( make_error_code( Result::eErrorNotPermittedEXT ), message ) {}
+    NotPermittedEXTError( char const * message )
+      : SystemError( make_error_code( Result::eErrorNotPermittedEXT ), message ) {}
+  };
+
+  VULKAN_HPP_INLINE void throwResultException( Result result, char const * message )
+  {
+    switch ( result )
+    {
+    case Result::eErrorOutOfHostMemory: throw OutOfHostMemoryError ( message );
+    case Result::eErrorOutOfDeviceMemory: throw OutOfDeviceMemoryError ( message );
+    case Result::eErrorInitializationFailed: throw InitializationFailedError ( message );
+    case Result::eErrorDeviceLost: throw DeviceLostError ( message );
+    case Result::eErrorMemoryMapFailed: throw MemoryMapFailedError ( message );
+    case Result::eErrorLayerNotPresent: throw LayerNotPresentError ( message );
+    case Result::eErrorExtensionNotPresent: throw ExtensionNotPresentError ( message );
+    case Result::eErrorFeatureNotPresent: throw FeatureNotPresentError ( message );
+    case Result::eErrorIncompatibleDriver: throw IncompatibleDriverError ( message );
+    case Result::eErrorTooManyObjects: throw TooManyObjectsError ( message );
+    case Result::eErrorFormatNotSupported: throw FormatNotSupportedError ( message );
+    case Result::eErrorFragmentedPool: throw FragmentedPoolError ( message );
+    case Result::eErrorOutOfPoolMemory: throw OutOfPoolMemoryError ( message );
+    case Result::eErrorInvalidExternalHandle: throw InvalidExternalHandleError ( message );
+    case Result::eErrorSurfaceLostKHR: throw SurfaceLostKHRError ( message );
+    case Result::eErrorNativeWindowInUseKHR: throw NativeWindowInUseKHRError ( message );
+    case Result::eErrorOutOfDateKHR: throw OutOfDateKHRError ( message );
+    case Result::eErrorIncompatibleDisplayKHR: throw IncompatibleDisplayKHRError ( message );
+    case Result::eErrorValidationFailedEXT: throw ValidationFailedEXTError ( message );
+    case Result::eErrorInvalidShaderNV: throw InvalidShaderNVError ( message );
+    case Result::eErrorInvalidDrmFormatModifierPlaneLayoutEXT: throw InvalidDrmFormatModifierPlaneLayoutEXTError ( message );
+    case Result::eErrorFragmentationEXT: throw FragmentationEXTError ( message );
+    case Result::eErrorNotPermittedEXT: throw NotPermittedEXTError ( message );
+    default: throw SystemError( make_error_code( result ) );
+    }
+  }
+#endif
+} // namespace VULKAN_HPP_NAMESPACE
+
+namespace std
+{
+  template <>
+  struct is_error_code_enum<VULKAN_HPP_NAMESPACE::Result> : public true_type
+  {};
+}
+
+namespace VULKAN_HPP_NAMESPACE
+{
+
+  template <typename T>
+  struct ResultValue
+  {
+    ResultValue( Result r, T & v )
+      : result( r )
+      , value( v )
+    {}
+
+    ResultValue( Result r, T && v )
+      : result( r )
+      , value( std::move( v ) )
+    {}
+
+    Result  result;
+    T       value;
+
+    operator std::tuple<Result&, T&>() { return std::tuple<Result&, T&>(result, value); }
+  };
+
+  template <typename T>
+  struct ResultValueType
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    typedef ResultValue<T>  type;
+#else
+    typedef T               type;
+#endif
+  };
+
+  template <>
+  struct ResultValueType<void>
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    typedef Result type;
+#else
+    typedef void   type;
+#endif
+  };
+
+  VULKAN_HPP_INLINE ResultValueType<void>::type createResultValue( Result result, char const * message )
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( result == Result::eSuccess );
+    return result;
+#else
+    if ( result != Result::eSuccess )
+    {
+      throwResultException( result, message );
+    }
+#endif
+  }
+
+  template <typename T>
+  VULKAN_HPP_INLINE typename ResultValueType<T>::type createResultValue( Result result, T & data, char const * message )
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( result == Result::eSuccess );
+    return ResultValue<T>( result, data );
+#else
+    if ( result != Result::eSuccess )
+    {
+      throwResultException( result, message );
+    }
+    return std::move( data );
+#endif
+  }
+
+  VULKAN_HPP_INLINE Result createResultValue( Result result, char const * message, std::initializer_list<Result> successCodes )
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( std::find( successCodes.begin(), successCodes.end(), result ) != successCodes.end() );
+#else
+    if ( std::find( successCodes.begin(), successCodes.end(), result ) == successCodes.end() )
+    {
+      throwResultException( result, message );
+    }
+#endif
+    return result;
+  }
+
+  template <typename T>
+  VULKAN_HPP_INLINE ResultValue<T> createResultValue( Result result, T & data, char const * message, std::initializer_list<Result> successCodes )
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( std::find( successCodes.begin(), successCodes.end(), result ) != successCodes.end() );
+#else
+    if ( std::find( successCodes.begin(), successCodes.end(), result ) == successCodes.end() )
+    {
+      throwResultException( result, message );
+    }
+#endif
+    return ResultValue<T>( result, data );
+  }
+
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template <typename T, typename D>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<T,D>>::type createResultValue( Result result, T & data, char const * message, typename UniqueHandleTraits<T,D>::deleter const& deleter )
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( result == Result::eSuccess );
+    return ResultValue<UniqueHandle<T,D>>( result, UniqueHandle<T,D>(data, deleter) );
+#else
+    if ( result != Result::eSuccess )
+    {
+      throwResultException( result, message );
+    }
+    return UniqueHandle<T,D>(data, deleter);
+#endif
+  }
+#endif
+
+class DispatchLoaderStatic
+{
+public:
+  VkResult vkAcquireNextImage2KHR( VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex  ) const
+  {
+    return ::vkAcquireNextImage2KHR( device, pAcquireInfo, pImageIndex);
+  }
+  VkResult vkAcquireNextImageKHR( VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex  ) const
+  {
+    return ::vkAcquireNextImageKHR( device, swapchain, timeout, semaphore, fence, pImageIndex);
+  }
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV
+  VkResult vkAcquireXlibDisplayEXT( VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display  ) const
+  {
+    return ::vkAcquireXlibDisplayEXT( physicalDevice, dpy, display);
+  }
+#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/
+  VkResult vkAllocateCommandBuffers( VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers  ) const
+  {
+    return ::vkAllocateCommandBuffers( device, pAllocateInfo, pCommandBuffers);
+  }
+  VkResult vkAllocateDescriptorSets( VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets  ) const
+  {
+    return ::vkAllocateDescriptorSets( device, pAllocateInfo, pDescriptorSets);
+  }
+  VkResult vkAllocateMemory( VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory  ) const
+  {
+    return ::vkAllocateMemory( device, pAllocateInfo, pAllocator, pMemory);
+  }
+  VkResult vkBeginCommandBuffer( VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo  ) const
+  {
+    return ::vkBeginCommandBuffer( commandBuffer, pBeginInfo);
+  }
+  VkResult vkBindAccelerationStructureMemoryNV( VkDevice device, uint32_t bindInfoCount, const VkBindAccelerationStructureMemoryInfoNV* pBindInfos  ) const
+  {
+    return ::vkBindAccelerationStructureMemoryNV( device, bindInfoCount, pBindInfos);
+  }
+  VkResult vkBindBufferMemory( VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset  ) const
+  {
+    return ::vkBindBufferMemory( device, buffer, memory, memoryOffset);
+  }
+  VkResult vkBindBufferMemory2( VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos  ) const
+  {
+    return ::vkBindBufferMemory2( device, bindInfoCount, pBindInfos);
+  }
+  VkResult vkBindBufferMemory2KHR( VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos  ) const
+  {
+    return ::vkBindBufferMemory2KHR( device, bindInfoCount, pBindInfos);
+  }
+  VkResult vkBindImageMemory( VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset  ) const
+  {
+    return ::vkBindImageMemory( device, image, memory, memoryOffset);
+  }
+  VkResult vkBindImageMemory2( VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos  ) const
+  {
+    return ::vkBindImageMemory2( device, bindInfoCount, pBindInfos);
+  }
+  VkResult vkBindImageMemory2KHR( VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos  ) const
+  {
+    return ::vkBindImageMemory2KHR( device, bindInfoCount, pBindInfos);
+  }
+  void vkCmdBeginConditionalRenderingEXT( VkCommandBuffer commandBuffer, const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin  ) const
+  {
+    return ::vkCmdBeginConditionalRenderingEXT( commandBuffer, pConditionalRenderingBegin);
+  }
+  void vkCmdBeginDebugUtilsLabelEXT( VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo  ) const
+  {
+    return ::vkCmdBeginDebugUtilsLabelEXT( commandBuffer, pLabelInfo);
+  }
+  void vkCmdBeginQuery( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags  ) const
+  {
+    return ::vkCmdBeginQuery( commandBuffer, queryPool, query, flags);
+  }
+  void vkCmdBeginQueryIndexedEXT( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags, uint32_t index  ) const
+  {
+    return ::vkCmdBeginQueryIndexedEXT( commandBuffer, queryPool, query, flags, index);
+  }
+  void vkCmdBeginRenderPass( VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents  ) const
+  {
+    return ::vkCmdBeginRenderPass( commandBuffer, pRenderPassBegin, contents);
+  }
+  void vkCmdBeginRenderPass2KHR( VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfoKHR* pSubpassBeginInfo  ) const
+  {
+    return ::vkCmdBeginRenderPass2KHR( commandBuffer, pRenderPassBegin, pSubpassBeginInfo);
+  }
+  void vkCmdBeginTransformFeedbackEXT( VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets  ) const
+  {
+    return ::vkCmdBeginTransformFeedbackEXT( commandBuffer, firstCounterBuffer, counterBufferCount, pCounterBuffers, pCounterBufferOffsets);
+  }
+  void vkCmdBindDescriptorSets( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets  ) const
+  {
+    return ::vkCmdBindDescriptorSets( commandBuffer, pipelineBindPoint, layout, firstSet, descriptorSetCount, pDescriptorSets, dynamicOffsetCount, pDynamicOffsets);
+  }
+  void vkCmdBindIndexBuffer( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType  ) const
+  {
+    return ::vkCmdBindIndexBuffer( commandBuffer, buffer, offset, indexType);
+  }
+  void vkCmdBindPipeline( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline  ) const
+  {
+    return ::vkCmdBindPipeline( commandBuffer, pipelineBindPoint, pipeline);
+  }
+  void vkCmdBindShadingRateImageNV( VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout  ) const
+  {
+    return ::vkCmdBindShadingRateImageNV( commandBuffer, imageView, imageLayout);
+  }
+  void vkCmdBindTransformFeedbackBuffersEXT( VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes  ) const
+  {
+    return ::vkCmdBindTransformFeedbackBuffersEXT( commandBuffer, firstBinding, bindingCount, pBuffers, pOffsets, pSizes);
+  }
+  void vkCmdBindVertexBuffers( VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets  ) const
+  {
+    return ::vkCmdBindVertexBuffers( commandBuffer, firstBinding, bindingCount, pBuffers, pOffsets);
+  }
+  void vkCmdBlitImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter  ) const
+  {
+    return ::vkCmdBlitImage( commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions, filter);
+  }
+  void vkCmdBuildAccelerationStructureNV( VkCommandBuffer commandBuffer, const VkAccelerationStructureInfoNV* pInfo, VkBuffer instanceData, VkDeviceSize instanceOffset, VkBool32 update, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkBuffer scratch, VkDeviceSize scratchOffset  ) const
+  {
+    return ::vkCmdBuildAccelerationStructureNV( commandBuffer, pInfo, instanceData, instanceOffset, update, dst, src, scratch, scratchOffset);
+  }
+  void vkCmdClearAttachments( VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects  ) const
+  {
+    return ::vkCmdClearAttachments( commandBuffer, attachmentCount, pAttachments, rectCount, pRects);
+  }
+  void vkCmdClearColorImage( VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges  ) const
+  {
+    return ::vkCmdClearColorImage( commandBuffer, image, imageLayout, pColor, rangeCount, pRanges);
+  }
+  void vkCmdClearDepthStencilImage( VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges  ) const
+  {
+    return ::vkCmdClearDepthStencilImage( commandBuffer, image, imageLayout, pDepthStencil, rangeCount, pRanges);
+  }
+  void vkCmdCopyAccelerationStructureNV( VkCommandBuffer commandBuffer, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkCopyAccelerationStructureModeNV mode  ) const
+  {
+    return ::vkCmdCopyAccelerationStructureNV( commandBuffer, dst, src, mode);
+  }
+  void vkCmdCopyBuffer( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions  ) const
+  {
+    return ::vkCmdCopyBuffer( commandBuffer, srcBuffer, dstBuffer, regionCount, pRegions);
+  }
+  void vkCmdCopyBufferToImage( VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions  ) const
+  {
+    return ::vkCmdCopyBufferToImage( commandBuffer, srcBuffer, dstImage, dstImageLayout, regionCount, pRegions);
+  }
+  void vkCmdCopyImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions  ) const
+  {
+    return ::vkCmdCopyImage( commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
+  }
+  void vkCmdCopyImageToBuffer( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions  ) const
+  {
+    return ::vkCmdCopyImageToBuffer( commandBuffer, srcImage, srcImageLayout, dstBuffer, regionCount, pRegions);
+  }
+  void vkCmdCopyQueryPoolResults( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags  ) const
+  {
+    return ::vkCmdCopyQueryPoolResults( commandBuffer, queryPool, firstQuery, queryCount, dstBuffer, dstOffset, stride, flags);
+  }
+  void vkCmdDebugMarkerBeginEXT( VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo  ) const
+  {
+    return ::vkCmdDebugMarkerBeginEXT( commandBuffer, pMarkerInfo);
+  }
+  void vkCmdDebugMarkerEndEXT( VkCommandBuffer commandBuffer  ) const
+  {
+    return ::vkCmdDebugMarkerEndEXT( commandBuffer);
+  }
+  void vkCmdDebugMarkerInsertEXT( VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo  ) const
+  {
+    return ::vkCmdDebugMarkerInsertEXT( commandBuffer, pMarkerInfo);
+  }
+  void vkCmdDispatch( VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ  ) const
+  {
+    return ::vkCmdDispatch( commandBuffer, groupCountX, groupCountY, groupCountZ);
+  }
+  void vkCmdDispatchBase( VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ  ) const
+  {
+    return ::vkCmdDispatchBase( commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ);
+  }
+  void vkCmdDispatchBaseKHR( VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ  ) const
+  {
+    return ::vkCmdDispatchBaseKHR( commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ);
+  }
+  void vkCmdDispatchIndirect( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset  ) const
+  {
+    return ::vkCmdDispatchIndirect( commandBuffer, buffer, offset);
+  }
+  void vkCmdDraw( VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance  ) const
+  {
+    return ::vkCmdDraw( commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance);
+  }
+  void vkCmdDrawIndexed( VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance  ) const
+  {
+    return ::vkCmdDrawIndexed( commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
+  }
+  void vkCmdDrawIndexedIndirect( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride  ) const
+  {
+    return ::vkCmdDrawIndexedIndirect( commandBuffer, buffer, offset, drawCount, stride);
+  }
+  void vkCmdDrawIndexedIndirectCountAMD( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride  ) const
+  {
+    return ::vkCmdDrawIndexedIndirectCountAMD( commandBuffer, buffer, offset, countBuffer, countBufferOffset, maxDrawCount, stride);
+  }
+  void vkCmdDrawIndexedIndirectCountKHR( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride  ) const
+  {
+    return ::vkCmdDrawIndexedIndirectCountKHR( commandBuffer, buffer, offset, countBuffer, countBufferOffset, maxDrawCount, stride);
+  }
+  void vkCmdDrawIndirect( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride  ) const
+  {
+    return ::vkCmdDrawIndirect( commandBuffer, buffer, offset, drawCount, stride);
+  }
+  void vkCmdDrawIndirectByteCountEXT( VkCommandBuffer commandBuffer, uint32_t instanceCount, uint32_t firstInstance, VkBuffer counterBuffer, VkDeviceSize counterBufferOffset, uint32_t counterOffset, uint32_t vertexStride  ) const
+  {
+    return ::vkCmdDrawIndirectByteCountEXT( commandBuffer, instanceCount, firstInstance, counterBuffer, counterBufferOffset, counterOffset, vertexStride);
+  }
+  void vkCmdDrawIndirectCountAMD( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride  ) const
+  {
+    return ::vkCmdDrawIndirectCountAMD( commandBuffer, buffer, offset, countBuffer, countBufferOffset, maxDrawCount, stride);
+  }
+  void vkCmdDrawIndirectCountKHR( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride  ) const
+  {
+    return ::vkCmdDrawIndirectCountKHR( commandBuffer, buffer, offset, countBuffer, countBufferOffset, maxDrawCount, stride);
+  }
+  void vkCmdDrawMeshTasksIndirectCountNV( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride  ) const
+  {
+    return ::vkCmdDrawMeshTasksIndirectCountNV( commandBuffer, buffer, offset, countBuffer, countBufferOffset, maxDrawCount, stride);
+  }
+  void vkCmdDrawMeshTasksIndirectNV( VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride  ) const
+  {
+    return ::vkCmdDrawMeshTasksIndirectNV( commandBuffer, buffer, offset, drawCount, stride);
+  }
+  void vkCmdDrawMeshTasksNV( VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask  ) const
+  {
+    return ::vkCmdDrawMeshTasksNV( commandBuffer, taskCount, firstTask);
+  }
+  void vkCmdEndConditionalRenderingEXT( VkCommandBuffer commandBuffer  ) const
+  {
+    return ::vkCmdEndConditionalRenderingEXT( commandBuffer);
+  }
+  void vkCmdEndDebugUtilsLabelEXT( VkCommandBuffer commandBuffer  ) const
+  {
+    return ::vkCmdEndDebugUtilsLabelEXT( commandBuffer);
+  }
+  void vkCmdEndQuery( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query  ) const
+  {
+    return ::vkCmdEndQuery( commandBuffer, queryPool, query);
+  }
+  void vkCmdEndQueryIndexedEXT( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, uint32_t index  ) const
+  {
+    return ::vkCmdEndQueryIndexedEXT( commandBuffer, queryPool, query, index);
+  }
+  void vkCmdEndRenderPass( VkCommandBuffer commandBuffer  ) const
+  {
+    return ::vkCmdEndRenderPass( commandBuffer);
+  }
+  void vkCmdEndRenderPass2KHR( VkCommandBuffer commandBuffer, const VkSubpassEndInfoKHR* pSubpassEndInfo  ) const
+  {
+    return ::vkCmdEndRenderPass2KHR( commandBuffer, pSubpassEndInfo);
+  }
+  void vkCmdEndTransformFeedbackEXT( VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets  ) const
+  {
+    return ::vkCmdEndTransformFeedbackEXT( commandBuffer, firstCounterBuffer, counterBufferCount, pCounterBuffers, pCounterBufferOffsets);
+  }
+  void vkCmdExecuteCommands( VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers  ) const
+  {
+    return ::vkCmdExecuteCommands( commandBuffer, commandBufferCount, pCommandBuffers);
+  }
+  void vkCmdFillBuffer( VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data  ) const
+  {
+    return ::vkCmdFillBuffer( commandBuffer, dstBuffer, dstOffset, size, data);
+  }
+  void vkCmdInsertDebugUtilsLabelEXT( VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo  ) const
+  {
+    return ::vkCmdInsertDebugUtilsLabelEXT( commandBuffer, pLabelInfo);
+  }
+  void vkCmdNextSubpass( VkCommandBuffer commandBuffer, VkSubpassContents contents  ) const
+  {
+    return ::vkCmdNextSubpass( commandBuffer, contents);
+  }
+  void vkCmdNextSubpass2KHR( VkCommandBuffer commandBuffer, const VkSubpassBeginInfoKHR* pSubpassBeginInfo, const VkSubpassEndInfoKHR* pSubpassEndInfo  ) const
+  {
+    return ::vkCmdNextSubpass2KHR( commandBuffer, pSubpassBeginInfo, pSubpassEndInfo);
+  }
+  void vkCmdPipelineBarrier( VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers  ) const
+  {
+    return ::vkCmdPipelineBarrier( commandBuffer, srcStageMask, dstStageMask, dependencyFlags, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers);
+  }
+  void vkCmdProcessCommandsNVX( VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo  ) const
+  {
+    return ::vkCmdProcessCommandsNVX( commandBuffer, pProcessCommandsInfo);
+  }
+  void vkCmdPushConstants( VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues  ) const
+  {
+    return ::vkCmdPushConstants( commandBuffer, layout, stageFlags, offset, size, pValues);
+  }
+  void vkCmdPushDescriptorSetKHR( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites  ) const
+  {
+    return ::vkCmdPushDescriptorSetKHR( commandBuffer, pipelineBindPoint, layout, set, descriptorWriteCount, pDescriptorWrites);
+  }
+  void vkCmdPushDescriptorSetWithTemplateKHR( VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData  ) const
+  {
+    return ::vkCmdPushDescriptorSetWithTemplateKHR( commandBuffer, descriptorUpdateTemplate, layout, set, pData);
+  }
+  void vkCmdReserveSpaceForCommandsNVX( VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo  ) const
+  {
+    return ::vkCmdReserveSpaceForCommandsNVX( commandBuffer, pReserveSpaceInfo);
+  }
+  void vkCmdResetEvent( VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask  ) const
+  {
+    return ::vkCmdResetEvent( commandBuffer, event, stageMask);
+  }
+  void vkCmdResetQueryPool( VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount  ) const
+  {
+    return ::vkCmdResetQueryPool( commandBuffer, queryPool, firstQuery, queryCount);
+  }
+  void vkCmdResolveImage( VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions  ) const
+  {
+    return ::vkCmdResolveImage( commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
+  }
+  void vkCmdSetBlendConstants( VkCommandBuffer commandBuffer, const float blendConstants[4]  ) const
+  {
+    return ::vkCmdSetBlendConstants( commandBuffer, blendConstants);
+  }
+  void vkCmdSetCheckpointNV( VkCommandBuffer commandBuffer, const void* pCheckpointMarker  ) const
+  {
+    return ::vkCmdSetCheckpointNV( commandBuffer, pCheckpointMarker);
+  }
+  void vkCmdSetCoarseSampleOrderNV( VkCommandBuffer commandBuffer, VkCoarseSampleOrderTypeNV sampleOrderType, uint32_t customSampleOrderCount, const VkCoarseSampleOrderCustomNV* pCustomSampleOrders  ) const
+  {
+    return ::vkCmdSetCoarseSampleOrderNV( commandBuffer, sampleOrderType, customSampleOrderCount, pCustomSampleOrders);
+  }
+  void vkCmdSetDepthBias( VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor  ) const
+  {
+    return ::vkCmdSetDepthBias( commandBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
+  }
+  void vkCmdSetDepthBounds( VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds  ) const
+  {
+    return ::vkCmdSetDepthBounds( commandBuffer, minDepthBounds, maxDepthBounds);
+  }
+  void vkCmdSetDeviceMask( VkCommandBuffer commandBuffer, uint32_t deviceMask  ) const
+  {
+    return ::vkCmdSetDeviceMask( commandBuffer, deviceMask);
+  }
+  void vkCmdSetDeviceMaskKHR( VkCommandBuffer commandBuffer, uint32_t deviceMask  ) const
+  {
+    return ::vkCmdSetDeviceMaskKHR( commandBuffer, deviceMask);
+  }
+  void vkCmdSetDiscardRectangleEXT( VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles  ) const
+  {
+    return ::vkCmdSetDiscardRectangleEXT( commandBuffer, firstDiscardRectangle, discardRectangleCount, pDiscardRectangles);
+  }
+  void vkCmdSetEvent( VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask  ) const
+  {
+    return ::vkCmdSetEvent( commandBuffer, event, stageMask);
+  }
+  void vkCmdSetExclusiveScissorNV( VkCommandBuffer commandBuffer, uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const VkRect2D* pExclusiveScissors  ) const
+  {
+    return ::vkCmdSetExclusiveScissorNV( commandBuffer, firstExclusiveScissor, exclusiveScissorCount, pExclusiveScissors);
+  }
+  void vkCmdSetLineWidth( VkCommandBuffer commandBuffer, float lineWidth  ) const
+  {
+    return ::vkCmdSetLineWidth( commandBuffer, lineWidth);
+  }
+  void vkCmdSetSampleLocationsEXT( VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo  ) const
+  {
+    return ::vkCmdSetSampleLocationsEXT( commandBuffer, pSampleLocationsInfo);
+  }
+  void vkCmdSetScissor( VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors  ) const
+  {
+    return ::vkCmdSetScissor( commandBuffer, firstScissor, scissorCount, pScissors);
+  }
+  void vkCmdSetStencilCompareMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask  ) const
+  {
+    return ::vkCmdSetStencilCompareMask( commandBuffer, faceMask, compareMask);
+  }
+  void vkCmdSetStencilReference( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference  ) const
+  {
+    return ::vkCmdSetStencilReference( commandBuffer, faceMask, reference);
+  }
+  void vkCmdSetStencilWriteMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask  ) const
+  {
+    return ::vkCmdSetStencilWriteMask( commandBuffer, faceMask, writeMask);
+  }
+  void vkCmdSetViewport( VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports  ) const
+  {
+    return ::vkCmdSetViewport( commandBuffer, firstViewport, viewportCount, pViewports);
+  }
+  void vkCmdSetViewportShadingRatePaletteNV( VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkShadingRatePaletteNV* pShadingRatePalettes  ) const
+  {
+    return ::vkCmdSetViewportShadingRatePaletteNV( commandBuffer, firstViewport, viewportCount, pShadingRatePalettes);
+  }
+  void vkCmdSetViewportWScalingNV( VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings  ) const
+  {
+    return ::vkCmdSetViewportWScalingNV( commandBuffer, firstViewport, viewportCount, pViewportWScalings);
+  }
+  void vkCmdTraceRaysNV( VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth  ) const
+  {
+    return ::vkCmdTraceRaysNV( commandBuffer, raygenShaderBindingTableBuffer, raygenShaderBindingOffset, missShaderBindingTableBuffer, missShaderBindingOffset, missShaderBindingStride, hitShaderBindingTableBuffer, hitShaderBindingOffset, hitShaderBindingStride, callableShaderBindingTableBuffer, callableShaderBindingOffset, callableShaderBindingStride, width, height, depth);
+  }
+  void vkCmdUpdateBuffer( VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData  ) const
+  {
+    return ::vkCmdUpdateBuffer( commandBuffer, dstBuffer, dstOffset, dataSize, pData);
+  }
+  void vkCmdWaitEvents( VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers  ) const
+  {
+    return ::vkCmdWaitEvents( commandBuffer, eventCount, pEvents, srcStageMask, dstStageMask, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers);
+  }
+  void vkCmdWriteAccelerationStructuresPropertiesNV( VkCommandBuffer commandBuffer, uint32_t accelerationStructureCount, const VkAccelerationStructureNV* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery  ) const
+  {
+    return ::vkCmdWriteAccelerationStructuresPropertiesNV( commandBuffer, accelerationStructureCount, pAccelerationStructures, queryType, queryPool, firstQuery);
+  }
+  void vkCmdWriteBufferMarkerAMD( VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker  ) const
+  {
+    return ::vkCmdWriteBufferMarkerAMD( commandBuffer, pipelineStage, dstBuffer, dstOffset, marker);
+  }
+  void vkCmdWriteTimestamp( VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query  ) const
+  {
+    return ::vkCmdWriteTimestamp( commandBuffer, pipelineStage, queryPool, query);
+  }
+  VkResult vkCompileDeferredNV( VkDevice device, VkPipeline pipeline, uint32_t shader  ) const
+  {
+    return ::vkCompileDeferredNV( device, pipeline, shader);
+  }
+  VkResult vkCreateAccelerationStructureNV( VkDevice device, const VkAccelerationStructureCreateInfoNV* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkAccelerationStructureNV* pAccelerationStructure  ) const
+  {
+    return ::vkCreateAccelerationStructureNV( device, pCreateInfo, pAllocator, pAccelerationStructure);
+  }
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+  VkResult vkCreateAndroidSurfaceKHR( VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface  ) const
+  {
+    return ::vkCreateAndroidSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface);
+  }
+#endif /*VK_USE_PLATFORM_ANDROID_KHR*/
+  VkResult vkCreateBuffer( VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer  ) const
+  {
+    return ::vkCreateBuffer( device, pCreateInfo, pAllocator, pBuffer);
+  }
+  VkResult vkCreateBufferView( VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView  ) const
+  {
+    return ::vkCreateBufferView( device, pCreateInfo, pAllocator, pView);
+  }
+  VkResult vkCreateCommandPool( VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool  ) const
+  {
+    return ::vkCreateCommandPool( device, pCreateInfo, pAllocator, pCommandPool);
+  }
+  VkResult vkCreateComputePipelines( VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines  ) const
+  {
+    return ::vkCreateComputePipelines( device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
+  }
+  VkResult vkCreateDebugReportCallbackEXT( VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback  ) const
+  {
+    return ::vkCreateDebugReportCallbackEXT( instance, pCreateInfo, pAllocator, pCallback);
+  }
+  VkResult vkCreateDebugUtilsMessengerEXT( VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger  ) const
+  {
+    return ::vkCreateDebugUtilsMessengerEXT( instance, pCreateInfo, pAllocator, pMessenger);
+  }
+  VkResult vkCreateDescriptorPool( VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool  ) const
+  {
+    return ::vkCreateDescriptorPool( device, pCreateInfo, pAllocator, pDescriptorPool);
+  }
+  VkResult vkCreateDescriptorSetLayout( VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout  ) const
+  {
+    return ::vkCreateDescriptorSetLayout( device, pCreateInfo, pAllocator, pSetLayout);
+  }
+  VkResult vkCreateDescriptorUpdateTemplate( VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate  ) const
+  {
+    return ::vkCreateDescriptorUpdateTemplate( device, pCreateInfo, pAllocator, pDescriptorUpdateTemplate);
+  }
+  VkResult vkCreateDescriptorUpdateTemplateKHR( VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate  ) const
+  {
+    return ::vkCreateDescriptorUpdateTemplateKHR( device, pCreateInfo, pAllocator, pDescriptorUpdateTemplate);
+  }
+  VkResult vkCreateDevice( VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice  ) const
+  {
+    return ::vkCreateDevice( physicalDevice, pCreateInfo, pAllocator, pDevice);
+  }
+  VkResult vkCreateDisplayModeKHR( VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode  ) const
+  {
+    return ::vkCreateDisplayModeKHR( physicalDevice, display, pCreateInfo, pAllocator, pMode);
+  }
+  VkResult vkCreateDisplayPlaneSurfaceKHR( VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface  ) const
+  {
+    return ::vkCreateDisplayPlaneSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface);
+  }
+  VkResult vkCreateEvent( VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent  ) const
+  {
+    return ::vkCreateEvent( device, pCreateInfo, pAllocator, pEvent);
+  }
+  VkResult vkCreateFence( VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence  ) const
+  {
+    return ::vkCreateFence( device, pCreateInfo, pAllocator, pFence);
+  }
+  VkResult vkCreateFramebuffer( VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer  ) const
+  {
+    return ::vkCreateFramebuffer( device, pCreateInfo, pAllocator, pFramebuffer);
+  }
+  VkResult vkCreateGraphicsPipelines( VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines  ) const
+  {
+    return ::vkCreateGraphicsPipelines( device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
+  }
+#ifdef VK_USE_PLATFORM_IOS_MVK
+  VkResult vkCreateIOSSurfaceMVK( VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface  ) const
+  {
+    return ::vkCreateIOSSurfaceMVK( instance, pCreateInfo, pAllocator, pSurface);
+  }
+#endif /*VK_USE_PLATFORM_IOS_MVK*/
+  VkResult vkCreateImage( VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage  ) const
+  {
+    return ::vkCreateImage( device, pCreateInfo, pAllocator, pImage);
+  }
+#ifdef VK_USE_PLATFORM_FUCHSIA_FUCHSIA
+  VkResult vkCreateImagePipeSurfaceFUCHSIA( VkInstance instance, const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface  ) const
+  {
+    return ::vkCreateImagePipeSurfaceFUCHSIA( instance, pCreateInfo, pAllocator, pSurface);
+  }
+#endif /*VK_USE_PLATFORM_FUCHSIA_FUCHSIA*/
+  VkResult vkCreateImageView( VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView  ) const
+  {
+    return ::vkCreateImageView( device, pCreateInfo, pAllocator, pView);
+  }
+  VkResult vkCreateIndirectCommandsLayoutNVX( VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout  ) const
+  {
+    return ::vkCreateIndirectCommandsLayoutNVX( device, pCreateInfo, pAllocator, pIndirectCommandsLayout);
+  }
+  VkResult vkCreateInstance( const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance  ) const
+  {
+    return ::vkCreateInstance( pCreateInfo, pAllocator, pInstance);
+  }
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+  VkResult vkCreateMacOSSurfaceMVK( VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface  ) const
+  {
+    return ::vkCreateMacOSSurfaceMVK( instance, pCreateInfo, pAllocator, pSurface);
+  }
+#endif /*VK_USE_PLATFORM_MACOS_MVK*/
+  VkResult vkCreateObjectTableNVX( VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable  ) const
+  {
+    return ::vkCreateObjectTableNVX( device, pCreateInfo, pAllocator, pObjectTable);
+  }
+  VkResult vkCreatePipelineCache( VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache  ) const
+  {
+    return ::vkCreatePipelineCache( device, pCreateInfo, pAllocator, pPipelineCache);
+  }
+  VkResult vkCreatePipelineLayout( VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout  ) const
+  {
+    return ::vkCreatePipelineLayout( device, pCreateInfo, pAllocator, pPipelineLayout);
+  }
+  VkResult vkCreateQueryPool( VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool  ) const
+  {
+    return ::vkCreateQueryPool( device, pCreateInfo, pAllocator, pQueryPool);
+  }
+  VkResult vkCreateRayTracingPipelinesNV( VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoNV* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines  ) const
+  {
+    return ::vkCreateRayTracingPipelinesNV( device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
+  }
+  VkResult vkCreateRenderPass( VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass  ) const
+  {
+    return ::vkCreateRenderPass( device, pCreateInfo, pAllocator, pRenderPass);
+  }
+  VkResult vkCreateRenderPass2KHR( VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass  ) const
+  {
+    return ::vkCreateRenderPass2KHR( device, pCreateInfo, pAllocator, pRenderPass);
+  }
+  VkResult vkCreateSampler( VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler  ) const
+  {
+    return ::vkCreateSampler( device, pCreateInfo, pAllocator, pSampler);
+  }
+  VkResult vkCreateSamplerYcbcrConversion( VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion  ) const
+  {
+    return ::vkCreateSamplerYcbcrConversion( device, pCreateInfo, pAllocator, pYcbcrConversion);
+  }
+  VkResult vkCreateSamplerYcbcrConversionKHR( VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion  ) const
+  {
+    return ::vkCreateSamplerYcbcrConversionKHR( device, pCreateInfo, pAllocator, pYcbcrConversion);
+  }
+  VkResult vkCreateSemaphore( VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore  ) const
+  {
+    return ::vkCreateSemaphore( device, pCreateInfo, pAllocator, pSemaphore);
+  }
+  VkResult vkCreateShaderModule( VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule  ) const
+  {
+    return ::vkCreateShaderModule( device, pCreateInfo, pAllocator, pShaderModule);
+  }
+  VkResult vkCreateSharedSwapchainsKHR( VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains  ) const
+  {
+    return ::vkCreateSharedSwapchainsKHR( device, swapchainCount, pCreateInfos, pAllocator, pSwapchains);
+  }
+  VkResult vkCreateSwapchainKHR( VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain  ) const
+  {
+    return ::vkCreateSwapchainKHR( device, pCreateInfo, pAllocator, pSwapchain);
+  }
+  VkResult vkCreateValidationCacheEXT( VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache  ) const
+  {
+    return ::vkCreateValidationCacheEXT( device, pCreateInfo, pAllocator, pValidationCache);
+  }
+#ifdef VK_USE_PLATFORM_VI_NN
+  VkResult vkCreateViSurfaceNN( VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface  ) const
+  {
+    return ::vkCreateViSurfaceNN( instance, pCreateInfo, pAllocator, pSurface);
+  }
+#endif /*VK_USE_PLATFORM_VI_NN*/
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+  VkResult vkCreateWaylandSurfaceKHR( VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface  ) const
+  {
+    return ::vkCreateWaylandSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface);
+  }
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  VkResult vkCreateWin32SurfaceKHR( VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface  ) const
+  {
+    return ::vkCreateWin32SurfaceKHR( instance, pCreateInfo, pAllocator, pSurface);
+  }
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_XCB_KHR
+  VkResult vkCreateXcbSurfaceKHR( VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface  ) const
+  {
+    return ::vkCreateXcbSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface);
+  }
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+  VkResult vkCreateXlibSurfaceKHR( VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface  ) const
+  {
+    return ::vkCreateXlibSurfaceKHR( instance, pCreateInfo, pAllocator, pSurface);
+  }
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+  VkResult vkDebugMarkerSetObjectNameEXT( VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo  ) const
+  {
+    return ::vkDebugMarkerSetObjectNameEXT( device, pNameInfo);
+  }
+  VkResult vkDebugMarkerSetObjectTagEXT( VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo  ) const
+  {
+    return ::vkDebugMarkerSetObjectTagEXT( device, pTagInfo);
+  }
+  void vkDebugReportMessageEXT( VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage  ) const
+  {
+    return ::vkDebugReportMessageEXT( instance, flags, objectType, object, location, messageCode, pLayerPrefix, pMessage);
+  }
+  void vkDestroyAccelerationStructureNV( VkDevice device, VkAccelerationStructureNV accelerationStructure, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyAccelerationStructureNV( device, accelerationStructure, pAllocator);
+  }
+  void vkDestroyBuffer( VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyBuffer( device, buffer, pAllocator);
+  }
+  void vkDestroyBufferView( VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyBufferView( device, bufferView, pAllocator);
+  }
+  void vkDestroyCommandPool( VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyCommandPool( device, commandPool, pAllocator);
+  }
+  void vkDestroyDebugReportCallbackEXT( VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyDebugReportCallbackEXT( instance, callback, pAllocator);
+  }
+  void vkDestroyDebugUtilsMessengerEXT( VkInstance instance, VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyDebugUtilsMessengerEXT( instance, messenger, pAllocator);
+  }
+  void vkDestroyDescriptorPool( VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyDescriptorPool( device, descriptorPool, pAllocator);
+  }
+  void vkDestroyDescriptorSetLayout( VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyDescriptorSetLayout( device, descriptorSetLayout, pAllocator);
+  }
+  void vkDestroyDescriptorUpdateTemplate( VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyDescriptorUpdateTemplate( device, descriptorUpdateTemplate, pAllocator);
+  }
+  void vkDestroyDescriptorUpdateTemplateKHR( VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyDescriptorUpdateTemplateKHR( device, descriptorUpdateTemplate, pAllocator);
+  }
+  void vkDestroyDevice( VkDevice device, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyDevice( device, pAllocator);
+  }
+  void vkDestroyEvent( VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyEvent( device, event, pAllocator);
+  }
+  void vkDestroyFence( VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyFence( device, fence, pAllocator);
+  }
+  void vkDestroyFramebuffer( VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyFramebuffer( device, framebuffer, pAllocator);
+  }
+  void vkDestroyImage( VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyImage( device, image, pAllocator);
+  }
+  void vkDestroyImageView( VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyImageView( device, imageView, pAllocator);
+  }
+  void vkDestroyIndirectCommandsLayoutNVX( VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyIndirectCommandsLayoutNVX( device, indirectCommandsLayout, pAllocator);
+  }
+  void vkDestroyInstance( VkInstance instance, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyInstance( instance, pAllocator);
+  }
+  void vkDestroyObjectTableNVX( VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyObjectTableNVX( device, objectTable, pAllocator);
+  }
+  void vkDestroyPipeline( VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyPipeline( device, pipeline, pAllocator);
+  }
+  void vkDestroyPipelineCache( VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyPipelineCache( device, pipelineCache, pAllocator);
+  }
+  void vkDestroyPipelineLayout( VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyPipelineLayout( device, pipelineLayout, pAllocator);
+  }
+  void vkDestroyQueryPool( VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyQueryPool( device, queryPool, pAllocator);
+  }
+  void vkDestroyRenderPass( VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyRenderPass( device, renderPass, pAllocator);
+  }
+  void vkDestroySampler( VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroySampler( device, sampler, pAllocator);
+  }
+  void vkDestroySamplerYcbcrConversion( VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroySamplerYcbcrConversion( device, ycbcrConversion, pAllocator);
+  }
+  void vkDestroySamplerYcbcrConversionKHR( VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroySamplerYcbcrConversionKHR( device, ycbcrConversion, pAllocator);
+  }
+  void vkDestroySemaphore( VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroySemaphore( device, semaphore, pAllocator);
+  }
+  void vkDestroyShaderModule( VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyShaderModule( device, shaderModule, pAllocator);
+  }
+  void vkDestroySurfaceKHR( VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroySurfaceKHR( instance, surface, pAllocator);
+  }
+  void vkDestroySwapchainKHR( VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroySwapchainKHR( device, swapchain, pAllocator);
+  }
+  void vkDestroyValidationCacheEXT( VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkDestroyValidationCacheEXT( device, validationCache, pAllocator);
+  }
+  VkResult vkDeviceWaitIdle( VkDevice device  ) const
+  {
+    return ::vkDeviceWaitIdle( device);
+  }
+  VkResult vkDisplayPowerControlEXT( VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo  ) const
+  {
+    return ::vkDisplayPowerControlEXT( device, display, pDisplayPowerInfo);
+  }
+  VkResult vkEndCommandBuffer( VkCommandBuffer commandBuffer  ) const
+  {
+    return ::vkEndCommandBuffer( commandBuffer);
+  }
+  VkResult vkEnumerateDeviceExtensionProperties( VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties  ) const
+  {
+    return ::vkEnumerateDeviceExtensionProperties( physicalDevice, pLayerName, pPropertyCount, pProperties);
+  }
+  VkResult vkEnumerateDeviceLayerProperties( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties  ) const
+  {
+    return ::vkEnumerateDeviceLayerProperties( physicalDevice, pPropertyCount, pProperties);
+  }
+  VkResult vkEnumerateInstanceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties  ) const
+  {
+    return ::vkEnumerateInstanceExtensionProperties( pLayerName, pPropertyCount, pProperties);
+  }
+  VkResult vkEnumerateInstanceLayerProperties( uint32_t* pPropertyCount, VkLayerProperties* pProperties  ) const
+  {
+    return ::vkEnumerateInstanceLayerProperties( pPropertyCount, pProperties);
+  }
+  VkResult vkEnumerateInstanceVersion( uint32_t* pApiVersion  ) const
+  {
+    return ::vkEnumerateInstanceVersion( pApiVersion);
+  }
+  VkResult vkEnumeratePhysicalDeviceGroups( VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties  ) const
+  {
+    return ::vkEnumeratePhysicalDeviceGroups( instance, pPhysicalDeviceGroupCount, pPhysicalDeviceGroupProperties);
+  }
+  VkResult vkEnumeratePhysicalDeviceGroupsKHR( VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties  ) const
+  {
+    return ::vkEnumeratePhysicalDeviceGroupsKHR( instance, pPhysicalDeviceGroupCount, pPhysicalDeviceGroupProperties);
+  }
+  VkResult vkEnumeratePhysicalDevices( VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices  ) const
+  {
+    return ::vkEnumeratePhysicalDevices( instance, pPhysicalDeviceCount, pPhysicalDevices);
+  }
+  VkResult vkFlushMappedMemoryRanges( VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges  ) const
+  {
+    return ::vkFlushMappedMemoryRanges( device, memoryRangeCount, pMemoryRanges);
+  }
+  void vkFreeCommandBuffers( VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers  ) const
+  {
+    return ::vkFreeCommandBuffers( device, commandPool, commandBufferCount, pCommandBuffers);
+  }
+  VkResult vkFreeDescriptorSets( VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets  ) const
+  {
+    return ::vkFreeDescriptorSets( device, descriptorPool, descriptorSetCount, pDescriptorSets);
+  }
+  void vkFreeMemory( VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator  ) const
+  {
+    return ::vkFreeMemory( device, memory, pAllocator);
+  }
+  VkResult vkGetAccelerationStructureHandleNV( VkDevice device, VkAccelerationStructureNV accelerationStructure, size_t dataSize, void* pData  ) const
+  {
+    return ::vkGetAccelerationStructureHandleNV( device, accelerationStructure, dataSize, pData);
+  }
+  void vkGetAccelerationStructureMemoryRequirementsNV( VkDevice device, const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements  ) const
+  {
+    return ::vkGetAccelerationStructureMemoryRequirementsNV( device, pInfo, pMemoryRequirements);
+  }
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  VkResult vkGetAndroidHardwareBufferPropertiesANDROID( VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties  ) const
+  {
+    return ::vkGetAndroidHardwareBufferPropertiesANDROID( device, buffer, pProperties);
+  }
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+  void vkGetBufferMemoryRequirements( VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements  ) const
+  {
+    return ::vkGetBufferMemoryRequirements( device, buffer, pMemoryRequirements);
+  }
+  void vkGetBufferMemoryRequirements2( VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements  ) const
+  {
+    return ::vkGetBufferMemoryRequirements2( device, pInfo, pMemoryRequirements);
+  }
+  void vkGetBufferMemoryRequirements2KHR( VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements  ) const
+  {
+    return ::vkGetBufferMemoryRequirements2KHR( device, pInfo, pMemoryRequirements);
+  }
+  VkResult vkGetCalibratedTimestampsEXT( VkDevice device, uint32_t timestampCount, const VkCalibratedTimestampInfoEXT* pTimestampInfos, uint64_t* pTimestamps, uint64_t* pMaxDeviation  ) const
+  {
+    return ::vkGetCalibratedTimestampsEXT( device, timestampCount, pTimestampInfos, pTimestamps, pMaxDeviation);
+  }
+  void vkGetDescriptorSetLayoutSupport( VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport  ) const
+  {
+    return ::vkGetDescriptorSetLayoutSupport( device, pCreateInfo, pSupport);
+  }
+  void vkGetDescriptorSetLayoutSupportKHR( VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport  ) const
+  {
+    return ::vkGetDescriptorSetLayoutSupportKHR( device, pCreateInfo, pSupport);
+  }
+  void vkGetDeviceGroupPeerMemoryFeatures( VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures  ) const
+  {
+    return ::vkGetDeviceGroupPeerMemoryFeatures( device, heapIndex, localDeviceIndex, remoteDeviceIndex, pPeerMemoryFeatures);
+  }
+  void vkGetDeviceGroupPeerMemoryFeaturesKHR( VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures  ) const
+  {
+    return ::vkGetDeviceGroupPeerMemoryFeaturesKHR( device, heapIndex, localDeviceIndex, remoteDeviceIndex, pPeerMemoryFeatures);
+  }
+  VkResult vkGetDeviceGroupPresentCapabilitiesKHR( VkDevice device, VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities  ) const
+  {
+    return ::vkGetDeviceGroupPresentCapabilitiesKHR( device, pDeviceGroupPresentCapabilities);
+  }
+  VkResult vkGetDeviceGroupSurfacePresentModesKHR( VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR* pModes  ) const
+  {
+    return ::vkGetDeviceGroupSurfacePresentModesKHR( device, surface, pModes);
+  }
+  void vkGetDeviceMemoryCommitment( VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes  ) const
+  {
+    return ::vkGetDeviceMemoryCommitment( device, memory, pCommittedMemoryInBytes);
+  }
+  PFN_vkVoidFunction vkGetDeviceProcAddr( VkDevice device, const char* pName  ) const
+  {
+    return ::vkGetDeviceProcAddr( device, pName);
+  }
+  void vkGetDeviceQueue( VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue  ) const
+  {
+    return ::vkGetDeviceQueue( device, queueFamilyIndex, queueIndex, pQueue);
+  }
+  void vkGetDeviceQueue2( VkDevice device, const VkDeviceQueueInfo2* pQueueInfo, VkQueue* pQueue  ) const
+  {
+    return ::vkGetDeviceQueue2( device, pQueueInfo, pQueue);
+  }
+  VkResult vkGetDisplayModeProperties2KHR( VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModeProperties2KHR* pProperties  ) const
+  {
+    return ::vkGetDisplayModeProperties2KHR( physicalDevice, display, pPropertyCount, pProperties);
+  }
+  VkResult vkGetDisplayModePropertiesKHR( VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties  ) const
+  {
+    return ::vkGetDisplayModePropertiesKHR( physicalDevice, display, pPropertyCount, pProperties);
+  }
+  VkResult vkGetDisplayPlaneCapabilities2KHR( VkPhysicalDevice physicalDevice, const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, VkDisplayPlaneCapabilities2KHR* pCapabilities  ) const
+  {
+    return ::vkGetDisplayPlaneCapabilities2KHR( physicalDevice, pDisplayPlaneInfo, pCapabilities);
+  }
+  VkResult vkGetDisplayPlaneCapabilitiesKHR( VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities  ) const
+  {
+    return ::vkGetDisplayPlaneCapabilitiesKHR( physicalDevice, mode, planeIndex, pCapabilities);
+  }
+  VkResult vkGetDisplayPlaneSupportedDisplaysKHR( VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays  ) const
+  {
+    return ::vkGetDisplayPlaneSupportedDisplaysKHR( physicalDevice, planeIndex, pDisplayCount, pDisplays);
+  }
+  VkResult vkGetEventStatus( VkDevice device, VkEvent event  ) const
+  {
+    return ::vkGetEventStatus( device, event);
+  }
+  VkResult vkGetFenceFdKHR( VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd  ) const
+  {
+    return ::vkGetFenceFdKHR( device, pGetFdInfo, pFd);
+  }
+  VkResult vkGetFenceStatus( VkDevice device, VkFence fence  ) const
+  {
+    return ::vkGetFenceStatus( device, fence);
+  }
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  VkResult vkGetFenceWin32HandleKHR( VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle  ) const
+  {
+    return ::vkGetFenceWin32HandleKHR( device, pGetWin32HandleInfo, pHandle);
+  }
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+  VkResult vkGetImageDrmFormatModifierPropertiesEXT( VkDevice device, VkImage image, VkImageDrmFormatModifierPropertiesEXT* pProperties  ) const
+  {
+    return ::vkGetImageDrmFormatModifierPropertiesEXT( device, image, pProperties);
+  }
+  void vkGetImageMemoryRequirements( VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements  ) const
+  {
+    return ::vkGetImageMemoryRequirements( device, image, pMemoryRequirements);
+  }
+  void vkGetImageMemoryRequirements2( VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements  ) const
+  {
+    return ::vkGetImageMemoryRequirements2( device, pInfo, pMemoryRequirements);
+  }
+  void vkGetImageMemoryRequirements2KHR( VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements  ) const
+  {
+    return ::vkGetImageMemoryRequirements2KHR( device, pInfo, pMemoryRequirements);
+  }
+  void vkGetImageSparseMemoryRequirements( VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements  ) const
+  {
+    return ::vkGetImageSparseMemoryRequirements( device, image, pSparseMemoryRequirementCount, pSparseMemoryRequirements);
+  }
+  void vkGetImageSparseMemoryRequirements2( VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements  ) const
+  {
+    return ::vkGetImageSparseMemoryRequirements2( device, pInfo, pSparseMemoryRequirementCount, pSparseMemoryRequirements);
+  }
+  void vkGetImageSparseMemoryRequirements2KHR( VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements  ) const
+  {
+    return ::vkGetImageSparseMemoryRequirements2KHR( device, pInfo, pSparseMemoryRequirementCount, pSparseMemoryRequirements);
+  }
+  void vkGetImageSubresourceLayout( VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout  ) const
+  {
+    return ::vkGetImageSubresourceLayout( device, image, pSubresource, pLayout);
+  }
+  PFN_vkVoidFunction vkGetInstanceProcAddr( VkInstance instance, const char* pName  ) const
+  {
+    return ::vkGetInstanceProcAddr( instance, pName);
+  }
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  VkResult vkGetMemoryAndroidHardwareBufferANDROID( VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer  ) const
+  {
+    return ::vkGetMemoryAndroidHardwareBufferANDROID( device, pInfo, pBuffer);
+  }
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+  VkResult vkGetMemoryFdKHR( VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd  ) const
+  {
+    return ::vkGetMemoryFdKHR( device, pGetFdInfo, pFd);
+  }
+  VkResult vkGetMemoryFdPropertiesKHR( VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties  ) const
+  {
+    return ::vkGetMemoryFdPropertiesKHR( device, handleType, fd, pMemoryFdProperties);
+  }
+  VkResult vkGetMemoryHostPointerPropertiesEXT( VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties  ) const
+  {
+    return ::vkGetMemoryHostPointerPropertiesEXT( device, handleType, pHostPointer, pMemoryHostPointerProperties);
+  }
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  VkResult vkGetMemoryWin32HandleKHR( VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle  ) const
+  {
+    return ::vkGetMemoryWin32HandleKHR( device, pGetWin32HandleInfo, pHandle);
+  }
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_NV
+  VkResult vkGetMemoryWin32HandleNV( VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle  ) const
+  {
+    return ::vkGetMemoryWin32HandleNV( device, memory, handleType, pHandle);
+  }
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  VkResult vkGetMemoryWin32HandlePropertiesKHR( VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties  ) const
+  {
+    return ::vkGetMemoryWin32HandlePropertiesKHR( device, handleType, handle, pMemoryWin32HandleProperties);
+  }
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+  VkResult vkGetPastPresentationTimingGOOGLE( VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings  ) const
+  {
+    return ::vkGetPastPresentationTimingGOOGLE( device, swapchain, pPresentationTimingCount, pPresentationTimings);
+  }
+  VkResult vkGetPhysicalDeviceCalibrateableTimeDomainsEXT( VkPhysicalDevice physicalDevice, uint32_t* pTimeDomainCount, VkTimeDomainEXT* pTimeDomains  ) const
+  {
+    return ::vkGetPhysicalDeviceCalibrateableTimeDomainsEXT( physicalDevice, pTimeDomainCount, pTimeDomains);
+  }
+  VkResult vkGetPhysicalDeviceDisplayPlaneProperties2KHR( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlaneProperties2KHR* pProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceDisplayPlaneProperties2KHR( physicalDevice, pPropertyCount, pProperties);
+  }
+  VkResult vkGetPhysicalDeviceDisplayPlanePropertiesKHR( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceDisplayPlanePropertiesKHR( physicalDevice, pPropertyCount, pProperties);
+  }
+  VkResult vkGetPhysicalDeviceDisplayProperties2KHR( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayProperties2KHR* pProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceDisplayProperties2KHR( physicalDevice, pPropertyCount, pProperties);
+  }
+  VkResult vkGetPhysicalDeviceDisplayPropertiesKHR( VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceDisplayPropertiesKHR( physicalDevice, pPropertyCount, pProperties);
+  }
+  void vkGetPhysicalDeviceExternalBufferProperties( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceExternalBufferProperties( physicalDevice, pExternalBufferInfo, pExternalBufferProperties);
+  }
+  void vkGetPhysicalDeviceExternalBufferPropertiesKHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceExternalBufferPropertiesKHR( physicalDevice, pExternalBufferInfo, pExternalBufferProperties);
+  }
+  void vkGetPhysicalDeviceExternalFenceProperties( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceExternalFenceProperties( physicalDevice, pExternalFenceInfo, pExternalFenceProperties);
+  }
+  void vkGetPhysicalDeviceExternalFencePropertiesKHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceExternalFencePropertiesKHR( physicalDevice, pExternalFenceInfo, pExternalFenceProperties);
+  }
+  VkResult vkGetPhysicalDeviceExternalImageFormatPropertiesNV( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceExternalImageFormatPropertiesNV( physicalDevice, format, type, tiling, usage, flags, externalHandleType, pExternalImageFormatProperties);
+  }
+  void vkGetPhysicalDeviceExternalSemaphoreProperties( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceExternalSemaphoreProperties( physicalDevice, pExternalSemaphoreInfo, pExternalSemaphoreProperties);
+  }
+  void vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( physicalDevice, pExternalSemaphoreInfo, pExternalSemaphoreProperties);
+  }
+  void vkGetPhysicalDeviceFeatures( VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures  ) const
+  {
+    return ::vkGetPhysicalDeviceFeatures( physicalDevice, pFeatures);
+  }
+  void vkGetPhysicalDeviceFeatures2( VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures  ) const
+  {
+    return ::vkGetPhysicalDeviceFeatures2( physicalDevice, pFeatures);
+  }
+  void vkGetPhysicalDeviceFeatures2KHR( VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures  ) const
+  {
+    return ::vkGetPhysicalDeviceFeatures2KHR( physicalDevice, pFeatures);
+  }
+  void vkGetPhysicalDeviceFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceFormatProperties( physicalDevice, format, pFormatProperties);
+  }
+  void vkGetPhysicalDeviceFormatProperties2( VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceFormatProperties2( physicalDevice, format, pFormatProperties);
+  }
+  void vkGetPhysicalDeviceFormatProperties2KHR( VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceFormatProperties2KHR( physicalDevice, format, pFormatProperties);
+  }
+  void vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits  ) const
+  {
+    return ::vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( physicalDevice, pFeatures, pLimits);
+  }
+  VkResult vkGetPhysicalDeviceImageFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceImageFormatProperties( physicalDevice, format, type, tiling, usage, flags, pImageFormatProperties);
+  }
+  VkResult vkGetPhysicalDeviceImageFormatProperties2( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceImageFormatProperties2( physicalDevice, pImageFormatInfo, pImageFormatProperties);
+  }
+  VkResult vkGetPhysicalDeviceImageFormatProperties2KHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceImageFormatProperties2KHR( physicalDevice, pImageFormatInfo, pImageFormatProperties);
+  }
+  void vkGetPhysicalDeviceMemoryProperties( VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceMemoryProperties( physicalDevice, pMemoryProperties);
+  }
+  void vkGetPhysicalDeviceMemoryProperties2( VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceMemoryProperties2( physicalDevice, pMemoryProperties);
+  }
+  void vkGetPhysicalDeviceMemoryProperties2KHR( VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceMemoryProperties2KHR( physicalDevice, pMemoryProperties);
+  }
+  void vkGetPhysicalDeviceMultisamplePropertiesEXT( VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples, VkMultisamplePropertiesEXT* pMultisampleProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceMultisamplePropertiesEXT( physicalDevice, samples, pMultisampleProperties);
+  }
+  VkResult vkGetPhysicalDevicePresentRectanglesKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects  ) const
+  {
+    return ::vkGetPhysicalDevicePresentRectanglesKHR( physicalDevice, surface, pRectCount, pRects);
+  }
+  void vkGetPhysicalDeviceProperties( VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceProperties( physicalDevice, pProperties);
+  }
+  void vkGetPhysicalDeviceProperties2( VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceProperties2( physicalDevice, pProperties);
+  }
+  void vkGetPhysicalDeviceProperties2KHR( VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceProperties2KHR( physicalDevice, pProperties);
+  }
+  void vkGetPhysicalDeviceQueueFamilyProperties( VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, pQueueFamilyPropertyCount, pQueueFamilyProperties);
+  }
+  void vkGetPhysicalDeviceQueueFamilyProperties2( VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceQueueFamilyProperties2( physicalDevice, pQueueFamilyPropertyCount, pQueueFamilyProperties);
+  }
+  void vkGetPhysicalDeviceQueueFamilyProperties2KHR( VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceQueueFamilyProperties2KHR( physicalDevice, pQueueFamilyPropertyCount, pQueueFamilyProperties);
+  }
+  void vkGetPhysicalDeviceSparseImageFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceSparseImageFormatProperties( physicalDevice, format, type, samples, usage, tiling, pPropertyCount, pProperties);
+  }
+  void vkGetPhysicalDeviceSparseImageFormatProperties2( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceSparseImageFormatProperties2( physicalDevice, pFormatInfo, pPropertyCount, pProperties);
+  }
+  void vkGetPhysicalDeviceSparseImageFormatProperties2KHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties  ) const
+  {
+    return ::vkGetPhysicalDeviceSparseImageFormatProperties2KHR( physicalDevice, pFormatInfo, pPropertyCount, pProperties);
+  }
+  VkResult vkGetPhysicalDeviceSurfaceCapabilities2EXT( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities  ) const
+  {
+    return ::vkGetPhysicalDeviceSurfaceCapabilities2EXT( physicalDevice, surface, pSurfaceCapabilities);
+  }
+  VkResult vkGetPhysicalDeviceSurfaceCapabilities2KHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities  ) const
+  {
+    return ::vkGetPhysicalDeviceSurfaceCapabilities2KHR( physicalDevice, pSurfaceInfo, pSurfaceCapabilities);
+  }
+  VkResult vkGetPhysicalDeviceSurfaceCapabilitiesKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities  ) const
+  {
+    return ::vkGetPhysicalDeviceSurfaceCapabilitiesKHR( physicalDevice, surface, pSurfaceCapabilities);
+  }
+  VkResult vkGetPhysicalDeviceSurfaceFormats2KHR( VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats  ) const
+  {
+    return ::vkGetPhysicalDeviceSurfaceFormats2KHR( physicalDevice, pSurfaceInfo, pSurfaceFormatCount, pSurfaceFormats);
+  }
+  VkResult vkGetPhysicalDeviceSurfaceFormatsKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats  ) const
+  {
+    return ::vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDevice, surface, pSurfaceFormatCount, pSurfaceFormats);
+  }
+  VkResult vkGetPhysicalDeviceSurfacePresentModesKHR( VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes  ) const
+  {
+    return ::vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDevice, surface, pPresentModeCount, pPresentModes);
+  }
+  VkResult vkGetPhysicalDeviceSurfaceSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported  ) const
+  {
+    return ::vkGetPhysicalDeviceSurfaceSupportKHR( physicalDevice, queueFamilyIndex, surface, pSupported);
+  }
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+  VkBool32 vkGetPhysicalDeviceWaylandPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display  ) const
+  {
+    return ::vkGetPhysicalDeviceWaylandPresentationSupportKHR( physicalDevice, queueFamilyIndex, display);
+  }
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  VkBool32 vkGetPhysicalDeviceWin32PresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex  ) const
+  {
+    return ::vkGetPhysicalDeviceWin32PresentationSupportKHR( physicalDevice, queueFamilyIndex);
+  }
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_XCB_KHR
+  VkBool32 vkGetPhysicalDeviceXcbPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id  ) const
+  {
+    return ::vkGetPhysicalDeviceXcbPresentationSupportKHR( physicalDevice, queueFamilyIndex, connection, visual_id);
+  }
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+  VkBool32 vkGetPhysicalDeviceXlibPresentationSupportKHR( VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID  ) const
+  {
+    return ::vkGetPhysicalDeviceXlibPresentationSupportKHR( physicalDevice, queueFamilyIndex, dpy, visualID);
+  }
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+  VkResult vkGetPipelineCacheData( VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData  ) const
+  {
+    return ::vkGetPipelineCacheData( device, pipelineCache, pDataSize, pData);
+  }
+  VkResult vkGetQueryPoolResults( VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags  ) const
+  {
+    return ::vkGetQueryPoolResults( device, queryPool, firstQuery, queryCount, dataSize, pData, stride, flags);
+  }
+  void vkGetQueueCheckpointDataNV( VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointDataNV* pCheckpointData  ) const
+  {
+    return ::vkGetQueueCheckpointDataNV( queue, pCheckpointDataCount, pCheckpointData);
+  }
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV
+  VkResult vkGetRandROutputDisplayEXT( VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay  ) const
+  {
+    return ::vkGetRandROutputDisplayEXT( physicalDevice, dpy, rrOutput, pDisplay);
+  }
+#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/
+  VkResult vkGetRayTracingShaderGroupHandlesNV( VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData  ) const
+  {
+    return ::vkGetRayTracingShaderGroupHandlesNV( device, pipeline, firstGroup, groupCount, dataSize, pData);
+  }
+  VkResult vkGetRefreshCycleDurationGOOGLE( VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties  ) const
+  {
+    return ::vkGetRefreshCycleDurationGOOGLE( device, swapchain, pDisplayTimingProperties);
+  }
+  void vkGetRenderAreaGranularity( VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity  ) const
+  {
+    return ::vkGetRenderAreaGranularity( device, renderPass, pGranularity);
+  }
+  VkResult vkGetSemaphoreFdKHR( VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd  ) const
+  {
+    return ::vkGetSemaphoreFdKHR( device, pGetFdInfo, pFd);
+  }
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  VkResult vkGetSemaphoreWin32HandleKHR( VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle  ) const
+  {
+    return ::vkGetSemaphoreWin32HandleKHR( device, pGetWin32HandleInfo, pHandle);
+  }
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+  VkResult vkGetShaderInfoAMD( VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo  ) const
+  {
+    return ::vkGetShaderInfoAMD( device, pipeline, shaderStage, infoType, pInfoSize, pInfo);
+  }
+  VkResult vkGetSwapchainCounterEXT( VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue  ) const
+  {
+    return ::vkGetSwapchainCounterEXT( device, swapchain, counter, pCounterValue);
+  }
+  VkResult vkGetSwapchainImagesKHR( VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages  ) const
+  {
+    return ::vkGetSwapchainImagesKHR( device, swapchain, pSwapchainImageCount, pSwapchainImages);
+  }
+  VkResult vkGetSwapchainStatusKHR( VkDevice device, VkSwapchainKHR swapchain  ) const
+  {
+    return ::vkGetSwapchainStatusKHR( device, swapchain);
+  }
+  VkResult vkGetValidationCacheDataEXT( VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData  ) const
+  {
+    return ::vkGetValidationCacheDataEXT( device, validationCache, pDataSize, pData);
+  }
+  VkResult vkImportFenceFdKHR( VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo  ) const
+  {
+    return ::vkImportFenceFdKHR( device, pImportFenceFdInfo);
+  }
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  VkResult vkImportFenceWin32HandleKHR( VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo  ) const
+  {
+    return ::vkImportFenceWin32HandleKHR( device, pImportFenceWin32HandleInfo);
+  }
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+  VkResult vkImportSemaphoreFdKHR( VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo  ) const
+  {
+    return ::vkImportSemaphoreFdKHR( device, pImportSemaphoreFdInfo);
+  }
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  VkResult vkImportSemaphoreWin32HandleKHR( VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo  ) const
+  {
+    return ::vkImportSemaphoreWin32HandleKHR( device, pImportSemaphoreWin32HandleInfo);
+  }
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+  VkResult vkInvalidateMappedMemoryRanges( VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges  ) const
+  {
+    return ::vkInvalidateMappedMemoryRanges( device, memoryRangeCount, pMemoryRanges);
+  }
+  VkResult vkMapMemory( VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData  ) const
+  {
+    return ::vkMapMemory( device, memory, offset, size, flags, ppData);
+  }
+  VkResult vkMergePipelineCaches( VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches  ) const
+  {
+    return ::vkMergePipelineCaches( device, dstCache, srcCacheCount, pSrcCaches);
+  }
+  VkResult vkMergeValidationCachesEXT( VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches  ) const
+  {
+    return ::vkMergeValidationCachesEXT( device, dstCache, srcCacheCount, pSrcCaches);
+  }
+  void vkQueueBeginDebugUtilsLabelEXT( VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo  ) const
+  {
+    return ::vkQueueBeginDebugUtilsLabelEXT( queue, pLabelInfo);
+  }
+  VkResult vkQueueBindSparse( VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence  ) const
+  {
+    return ::vkQueueBindSparse( queue, bindInfoCount, pBindInfo, fence);
+  }
+  void vkQueueEndDebugUtilsLabelEXT( VkQueue queue  ) const
+  {
+    return ::vkQueueEndDebugUtilsLabelEXT( queue);
+  }
+  void vkQueueInsertDebugUtilsLabelEXT( VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo  ) const
+  {
+    return ::vkQueueInsertDebugUtilsLabelEXT( queue, pLabelInfo);
+  }
+  VkResult vkQueuePresentKHR( VkQueue queue, const VkPresentInfoKHR* pPresentInfo  ) const
+  {
+    return ::vkQueuePresentKHR( queue, pPresentInfo);
+  }
+  VkResult vkQueueSubmit( VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence  ) const
+  {
+    return ::vkQueueSubmit( queue, submitCount, pSubmits, fence);
+  }
+  VkResult vkQueueWaitIdle( VkQueue queue  ) const
+  {
+    return ::vkQueueWaitIdle( queue);
+  }
+  VkResult vkRegisterDeviceEventEXT( VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence  ) const
+  {
+    return ::vkRegisterDeviceEventEXT( device, pDeviceEventInfo, pAllocator, pFence);
+  }
+  VkResult vkRegisterDisplayEventEXT( VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence  ) const
+  {
+    return ::vkRegisterDisplayEventEXT( device, display, pDisplayEventInfo, pAllocator, pFence);
+  }
+  VkResult vkRegisterObjectsNVX( VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices  ) const
+  {
+    return ::vkRegisterObjectsNVX( device, objectTable, objectCount, ppObjectTableEntries, pObjectIndices);
+  }
+  VkResult vkReleaseDisplayEXT( VkPhysicalDevice physicalDevice, VkDisplayKHR display  ) const
+  {
+    return ::vkReleaseDisplayEXT( physicalDevice, display);
+  }
+  VkResult vkResetCommandBuffer( VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags  ) const
+  {
+    return ::vkResetCommandBuffer( commandBuffer, flags);
+  }
+  VkResult vkResetCommandPool( VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags  ) const
+  {
+    return ::vkResetCommandPool( device, commandPool, flags);
+  }
+  VkResult vkResetDescriptorPool( VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags  ) const
+  {
+    return ::vkResetDescriptorPool( device, descriptorPool, flags);
+  }
+  VkResult vkResetEvent( VkDevice device, VkEvent event  ) const
+  {
+    return ::vkResetEvent( device, event);
+  }
+  VkResult vkResetFences( VkDevice device, uint32_t fenceCount, const VkFence* pFences  ) const
+  {
+    return ::vkResetFences( device, fenceCount, pFences);
+  }
+  VkResult vkSetDebugUtilsObjectNameEXT( VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo  ) const
+  {
+    return ::vkSetDebugUtilsObjectNameEXT( device, pNameInfo);
+  }
+  VkResult vkSetDebugUtilsObjectTagEXT( VkDevice device, const VkDebugUtilsObjectTagInfoEXT* pTagInfo  ) const
+  {
+    return ::vkSetDebugUtilsObjectTagEXT( device, pTagInfo);
+  }
+  VkResult vkSetEvent( VkDevice device, VkEvent event  ) const
+  {
+    return ::vkSetEvent( device, event);
+  }
+  void vkSetHdrMetadataEXT( VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata  ) const
+  {
+    return ::vkSetHdrMetadataEXT( device, swapchainCount, pSwapchains, pMetadata);
+  }
+  void vkSubmitDebugUtilsMessageEXT( VkInstance instance, VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData  ) const
+  {
+    return ::vkSubmitDebugUtilsMessageEXT( instance, messageSeverity, messageTypes, pCallbackData);
+  }
+  void vkTrimCommandPool( VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags  ) const
+  {
+    return ::vkTrimCommandPool( device, commandPool, flags);
+  }
+  void vkTrimCommandPoolKHR( VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags  ) const
+  {
+    return ::vkTrimCommandPoolKHR( device, commandPool, flags);
+  }
+  void vkUnmapMemory( VkDevice device, VkDeviceMemory memory  ) const
+  {
+    return ::vkUnmapMemory( device, memory);
+  }
+  VkResult vkUnregisterObjectsNVX( VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices  ) const
+  {
+    return ::vkUnregisterObjectsNVX( device, objectTable, objectCount, pObjectEntryTypes, pObjectIndices);
+  }
+  void vkUpdateDescriptorSetWithTemplate( VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData  ) const
+  {
+    return ::vkUpdateDescriptorSetWithTemplate( device, descriptorSet, descriptorUpdateTemplate, pData);
+  }
+  void vkUpdateDescriptorSetWithTemplateKHR( VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData  ) const
+  {
+    return ::vkUpdateDescriptorSetWithTemplateKHR( device, descriptorSet, descriptorUpdateTemplate, pData);
+  }
+  void vkUpdateDescriptorSets( VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies  ) const
+  {
+    return ::vkUpdateDescriptorSets( device, descriptorWriteCount, pDescriptorWrites, descriptorCopyCount, pDescriptorCopies);
+  }
+  VkResult vkWaitForFences( VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout  ) const
+  {
+    return ::vkWaitForFences( device, fenceCount, pFences, waitAll, timeout);
+  }
+};
+
+  struct AllocationCallbacks;
+
+  template <typename OwnerType, typename Dispatch>
+  class ObjectDestroy
+  {
+    public:
+      ObjectDestroy( OwnerType owner = OwnerType(), Optional<const AllocationCallbacks> allocationCallbacks = nullptr, Dispatch const &dispatch = Dispatch() )
+        : m_owner( owner )
+        , m_allocationCallbacks( allocationCallbacks )
+        , m_dispatch( &dispatch )
+      {}
+
+      OwnerType getOwner() const { return m_owner; }
+      Optional<const AllocationCallbacks> getAllocator() const { return m_allocationCallbacks; }
+
+    protected:
+      template <typename T>
+      void destroy(T t)
+      {
+        m_owner.destroy( t, m_allocationCallbacks, *m_dispatch );
+      }
+
+    private:
+      OwnerType m_owner;
+      Optional<const AllocationCallbacks> m_allocationCallbacks;
+      Dispatch const* m_dispatch;
+  };
+
+  class NoParent;
+
+  template <typename Dispatch>
+  class ObjectDestroy<NoParent,Dispatch>
+  {
+    public:
+      ObjectDestroy( Optional<const AllocationCallbacks> allocationCallbacks = nullptr, Dispatch const &dispatch = Dispatch() )
+        : m_allocationCallbacks( allocationCallbacks )
+        , m_dispatch( &dispatch )
+      {}
+
+      Optional<const AllocationCallbacks> getAllocator() const { return m_allocationCallbacks; }
+
+    protected:
+      template <typename T>
+      void destroy(T t)
+      {
+        t.destroy( m_allocationCallbacks, *m_dispatch );
+      }
+
+    private:
+      Optional<const AllocationCallbacks> m_allocationCallbacks;
+      Dispatch const* m_dispatch;
+  };
+
+  template <typename OwnerType, typename Dispatch>
+  class ObjectFree
+  {
+    public:
+      ObjectFree( OwnerType owner = OwnerType(), Optional<const AllocationCallbacks> allocationCallbacks = nullptr, Dispatch const &dispatch = Dispatch() )
+        : m_owner( owner )
+        , m_allocationCallbacks( allocationCallbacks )
+        , m_dispatch( &dispatch )
+      {}
+
+      OwnerType getOwner() const { return m_owner; }
+      Optional<const AllocationCallbacks> getAllocator() const { return m_allocationCallbacks; }
+
+    protected:
+      template <typename T>
+      void destroy(T t)
+      {
+        m_owner.free( t, m_allocationCallbacks, *m_dispatch );
+      }
+
+    private:
+      OwnerType m_owner;
+      Optional<const AllocationCallbacks> m_allocationCallbacks;
+      Dispatch const* m_dispatch;
+  };
+
+  template <typename OwnerType, typename PoolType, typename Dispatch>
+  class PoolFree
+  {
+    public:
+      PoolFree( OwnerType owner = OwnerType(), PoolType pool = PoolType(), Dispatch const &dispatch = Dispatch() )
+        : m_owner( owner )
+        , m_pool( pool )
+        , m_dispatch( &dispatch )
+      {}
+
+      OwnerType getOwner() const { return m_owner; }
+      PoolType getPool() const { return m_pool; }
+
+    protected:
+      template <typename T>
+      void destroy(T t)
+      {
+        m_owner.free( m_pool, t, *m_dispatch );
+      }
+
+    private:
+      OwnerType m_owner;
+      PoolType m_pool;
+      Dispatch const* m_dispatch;
+  };
+
+  using SampleMask = uint32_t;
+
+  using Bool32 = uint32_t;
+
+  using DeviceSize = uint64_t;
+
+  enum class FramebufferCreateFlagBits
+  {
+  };
+
+  using FramebufferCreateFlags = Flags<FramebufferCreateFlagBits, VkFramebufferCreateFlags>;
+
+  enum class QueryPoolCreateFlagBits
+  {
+  };
+
+  using QueryPoolCreateFlags = Flags<QueryPoolCreateFlagBits, VkQueryPoolCreateFlags>;
+
+  enum class RenderPassCreateFlagBits
+  {
+  };
+
+  using RenderPassCreateFlags = Flags<RenderPassCreateFlagBits, VkRenderPassCreateFlags>;
+
+  enum class SamplerCreateFlagBits
+  {
+  };
+
+  using SamplerCreateFlags = Flags<SamplerCreateFlagBits, VkSamplerCreateFlags>;
+
+  enum class PipelineLayoutCreateFlagBits
+  {
+  };
+
+  using PipelineLayoutCreateFlags = Flags<PipelineLayoutCreateFlagBits, VkPipelineLayoutCreateFlags>;
+
+  enum class PipelineCacheCreateFlagBits
+  {
+  };
+
+  using PipelineCacheCreateFlags = Flags<PipelineCacheCreateFlagBits, VkPipelineCacheCreateFlags>;
+
+  enum class PipelineDepthStencilStateCreateFlagBits
+  {
+  };
+
+  using PipelineDepthStencilStateCreateFlags = Flags<PipelineDepthStencilStateCreateFlagBits, VkPipelineDepthStencilStateCreateFlags>;
+
+  enum class PipelineDynamicStateCreateFlagBits
+  {
+  };
+
+  using PipelineDynamicStateCreateFlags = Flags<PipelineDynamicStateCreateFlagBits, VkPipelineDynamicStateCreateFlags>;
+
+  enum class PipelineColorBlendStateCreateFlagBits
+  {
+  };
+
+  using PipelineColorBlendStateCreateFlags = Flags<PipelineColorBlendStateCreateFlagBits, VkPipelineColorBlendStateCreateFlags>;
+
+  enum class PipelineMultisampleStateCreateFlagBits
+  {
+  };
+
+  using PipelineMultisampleStateCreateFlags = Flags<PipelineMultisampleStateCreateFlagBits, VkPipelineMultisampleStateCreateFlags>;
+
+  enum class PipelineRasterizationStateCreateFlagBits
+  {
+  };
+
+  using PipelineRasterizationStateCreateFlags = Flags<PipelineRasterizationStateCreateFlagBits, VkPipelineRasterizationStateCreateFlags>;
+
+  enum class PipelineViewportStateCreateFlagBits
+  {
+  };
+
+  using PipelineViewportStateCreateFlags = Flags<PipelineViewportStateCreateFlagBits, VkPipelineViewportStateCreateFlags>;
+
+  enum class PipelineTessellationStateCreateFlagBits
+  {
+  };
+
+  using PipelineTessellationStateCreateFlags = Flags<PipelineTessellationStateCreateFlagBits, VkPipelineTessellationStateCreateFlags>;
+
+  enum class PipelineInputAssemblyStateCreateFlagBits
+  {
+  };
+
+  using PipelineInputAssemblyStateCreateFlags = Flags<PipelineInputAssemblyStateCreateFlagBits, VkPipelineInputAssemblyStateCreateFlags>;
+
+  enum class PipelineVertexInputStateCreateFlagBits
+  {
+  };
+
+  using PipelineVertexInputStateCreateFlags = Flags<PipelineVertexInputStateCreateFlagBits, VkPipelineVertexInputStateCreateFlags>;
+
+  enum class PipelineShaderStageCreateFlagBits
+  {
+  };
+
+  using PipelineShaderStageCreateFlags = Flags<PipelineShaderStageCreateFlagBits, VkPipelineShaderStageCreateFlags>;
+
+  enum class BufferViewCreateFlagBits
+  {
+  };
+
+  using BufferViewCreateFlags = Flags<BufferViewCreateFlagBits, VkBufferViewCreateFlags>;
+
+  enum class InstanceCreateFlagBits
+  {
+  };
+
+  using InstanceCreateFlags = Flags<InstanceCreateFlagBits, VkInstanceCreateFlags>;
+
+  enum class DeviceCreateFlagBits
+  {
+  };
+
+  using DeviceCreateFlags = Flags<DeviceCreateFlagBits, VkDeviceCreateFlags>;
+
+  enum class ImageViewCreateFlagBits
+  {
+  };
+
+  using ImageViewCreateFlags = Flags<ImageViewCreateFlagBits, VkImageViewCreateFlags>;
+
+  enum class SemaphoreCreateFlagBits
+  {
+  };
+
+  using SemaphoreCreateFlags = Flags<SemaphoreCreateFlagBits, VkSemaphoreCreateFlags>;
+
+  enum class ShaderModuleCreateFlagBits
+  {
+  };
+
+  using ShaderModuleCreateFlags = Flags<ShaderModuleCreateFlagBits, VkShaderModuleCreateFlags>;
+
+  enum class EventCreateFlagBits
+  {
+  };
+
+  using EventCreateFlags = Flags<EventCreateFlagBits, VkEventCreateFlags>;
+
+  enum class MemoryMapFlagBits
+  {
+  };
+
+  using MemoryMapFlags = Flags<MemoryMapFlagBits, VkMemoryMapFlags>;
+
+  enum class DescriptorPoolResetFlagBits
+  {
+  };
+
+  using DescriptorPoolResetFlags = Flags<DescriptorPoolResetFlagBits, VkDescriptorPoolResetFlags>;
+
+  enum class DescriptorUpdateTemplateCreateFlagBits
+  {
+  };
+
+  using DescriptorUpdateTemplateCreateFlags = Flags<DescriptorUpdateTemplateCreateFlagBits, VkDescriptorUpdateTemplateCreateFlags>;
+
+  using DescriptorUpdateTemplateCreateFlagsKHR = DescriptorUpdateTemplateCreateFlags;
+
+  enum class DisplayModeCreateFlagBitsKHR
+  {
+  };
+
+  using DisplayModeCreateFlagsKHR = Flags<DisplayModeCreateFlagBitsKHR, VkDisplayModeCreateFlagsKHR>;
+
+  enum class DisplaySurfaceCreateFlagBitsKHR
+  {
+  };
+
+  using DisplaySurfaceCreateFlagsKHR = Flags<DisplaySurfaceCreateFlagBitsKHR, VkDisplaySurfaceCreateFlagsKHR>;
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+  enum class AndroidSurfaceCreateFlagBitsKHR
+  {
+  };
+#endif /*VK_USE_PLATFORM_ANDROID_KHR*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+  using AndroidSurfaceCreateFlagsKHR = Flags<AndroidSurfaceCreateFlagBitsKHR, VkAndroidSurfaceCreateFlagsKHR>;
+#endif /*VK_USE_PLATFORM_ANDROID_KHR*/
+
+#ifdef VK_USE_PLATFORM_VI_NN
+  enum class ViSurfaceCreateFlagBitsNN
+  {
+  };
+#endif /*VK_USE_PLATFORM_VI_NN*/
+
+#ifdef VK_USE_PLATFORM_VI_NN
+  using ViSurfaceCreateFlagsNN = Flags<ViSurfaceCreateFlagBitsNN, VkViSurfaceCreateFlagsNN>;
+#endif /*VK_USE_PLATFORM_VI_NN*/
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+  enum class WaylandSurfaceCreateFlagBitsKHR
+  {
+  };
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+  using WaylandSurfaceCreateFlagsKHR = Flags<WaylandSurfaceCreateFlagBitsKHR, VkWaylandSurfaceCreateFlagsKHR>;
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  enum class Win32SurfaceCreateFlagBitsKHR
+  {
+  };
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  using Win32SurfaceCreateFlagsKHR = Flags<Win32SurfaceCreateFlagBitsKHR, VkWin32SurfaceCreateFlagsKHR>;
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+  enum class XlibSurfaceCreateFlagBitsKHR
+  {
+  };
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+  using XlibSurfaceCreateFlagsKHR = Flags<XlibSurfaceCreateFlagBitsKHR, VkXlibSurfaceCreateFlagsKHR>;
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+  enum class XcbSurfaceCreateFlagBitsKHR
+  {
+  };
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+  using XcbSurfaceCreateFlagsKHR = Flags<XcbSurfaceCreateFlagBitsKHR, VkXcbSurfaceCreateFlagsKHR>;
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+
+#ifdef VK_USE_PLATFORM_IOS_MVK
+  enum class IOSSurfaceCreateFlagBitsMVK
+  {
+  };
+#endif /*VK_USE_PLATFORM_IOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_IOS_MVK
+  using IOSSurfaceCreateFlagsMVK = Flags<IOSSurfaceCreateFlagBitsMVK, VkIOSSurfaceCreateFlagsMVK>;
+#endif /*VK_USE_PLATFORM_IOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+  enum class MacOSSurfaceCreateFlagBitsMVK
+  {
+  };
+#endif /*VK_USE_PLATFORM_MACOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+  using MacOSSurfaceCreateFlagsMVK = Flags<MacOSSurfaceCreateFlagBitsMVK, VkMacOSSurfaceCreateFlagsMVK>;
+#endif /*VK_USE_PLATFORM_MACOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_FUCHSIA_FUCHSIA
+  enum class ImagePipeSurfaceCreateFlagBitsFUCHSIA
+  {
+  };
+#endif /*VK_USE_PLATFORM_FUCHSIA_FUCHSIA*/
+
+#ifdef VK_USE_PLATFORM_FUCHSIA_FUCHSIA
+  using ImagePipeSurfaceCreateFlagsFUCHSIA = Flags<ImagePipeSurfaceCreateFlagBitsFUCHSIA, VkImagePipeSurfaceCreateFlagsFUCHSIA>;
+#endif /*VK_USE_PLATFORM_FUCHSIA_FUCHSIA*/
+
+  enum class CommandPoolTrimFlagBits
+  {
+  };
+
+  using CommandPoolTrimFlags = Flags<CommandPoolTrimFlagBits, VkCommandPoolTrimFlags>;
+
+  using CommandPoolTrimFlagsKHR = CommandPoolTrimFlags;
+
+  enum class PipelineViewportSwizzleStateCreateFlagBitsNV
+  {
+  };
+
+  using PipelineViewportSwizzleStateCreateFlagsNV = Flags<PipelineViewportSwizzleStateCreateFlagBitsNV, VkPipelineViewportSwizzleStateCreateFlagsNV>;
+
+  enum class PipelineDiscardRectangleStateCreateFlagBitsEXT
+  {
+  };
+
+  using PipelineDiscardRectangleStateCreateFlagsEXT = Flags<PipelineDiscardRectangleStateCreateFlagBitsEXT, VkPipelineDiscardRectangleStateCreateFlagsEXT>;
+
+  enum class PipelineCoverageToColorStateCreateFlagBitsNV
+  {
+  };
+
+  using PipelineCoverageToColorStateCreateFlagsNV = Flags<PipelineCoverageToColorStateCreateFlagBitsNV, VkPipelineCoverageToColorStateCreateFlagsNV>;
+
+  enum class PipelineCoverageModulationStateCreateFlagBitsNV
+  {
+  };
+
+  using PipelineCoverageModulationStateCreateFlagsNV = Flags<PipelineCoverageModulationStateCreateFlagBitsNV, VkPipelineCoverageModulationStateCreateFlagsNV>;
+
+  enum class ValidationCacheCreateFlagBitsEXT
+  {
+  };
+
+  using ValidationCacheCreateFlagsEXT = Flags<ValidationCacheCreateFlagBitsEXT, VkValidationCacheCreateFlagsEXT>;
+
+  enum class DebugUtilsMessengerCreateFlagBitsEXT
+  {
+  };
+
+  using DebugUtilsMessengerCreateFlagsEXT = Flags<DebugUtilsMessengerCreateFlagBitsEXT, VkDebugUtilsMessengerCreateFlagsEXT>;
+
+  enum class DebugUtilsMessengerCallbackDataFlagBitsEXT
+  {
+  };
+
+  using DebugUtilsMessengerCallbackDataFlagsEXT = Flags<DebugUtilsMessengerCallbackDataFlagBitsEXT, VkDebugUtilsMessengerCallbackDataFlagsEXT>;
+
+  enum class PipelineRasterizationConservativeStateCreateFlagBitsEXT
+  {
+  };
+
+  using PipelineRasterizationConservativeStateCreateFlagsEXT = Flags<PipelineRasterizationConservativeStateCreateFlagBitsEXT, VkPipelineRasterizationConservativeStateCreateFlagsEXT>;
+
+  enum class PipelineRasterizationStateStreamCreateFlagBitsEXT
+  {
+  };
+
+  using PipelineRasterizationStateStreamCreateFlagsEXT = Flags<PipelineRasterizationStateStreamCreateFlagBitsEXT, VkPipelineRasterizationStateStreamCreateFlagsEXT>;
+
+  class DeviceMemory
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR DeviceMemory()
+      : m_deviceMemory(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR DeviceMemory( std::nullptr_t )
+      : m_deviceMemory(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT DeviceMemory( VkDeviceMemory deviceMemory )
+      : m_deviceMemory( deviceMemory )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    DeviceMemory & operator=(VkDeviceMemory deviceMemory)
+    {
+      m_deviceMemory = deviceMemory;
+      return *this; 
+    }
+#endif
+
+    DeviceMemory & operator=( std::nullptr_t )
+    {
+      m_deviceMemory = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( DeviceMemory const & rhs ) const
+    {
+      return m_deviceMemory == rhs.m_deviceMemory;
+    }
+
+    bool operator!=(DeviceMemory const & rhs ) const
+    {
+      return m_deviceMemory != rhs.m_deviceMemory;
+    }
+
+    bool operator<(DeviceMemory const & rhs ) const
+    {
+      return m_deviceMemory < rhs.m_deviceMemory;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDeviceMemory() const
+    {
+      return m_deviceMemory;
+    }
+
+    explicit operator bool() const
+    {
+      return m_deviceMemory != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_deviceMemory == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkDeviceMemory m_deviceMemory;
+  };
+
+  static_assert( sizeof( DeviceMemory ) == sizeof( VkDeviceMemory ), "handle and wrapper have different size!" );
+
+  class CommandPool
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR CommandPool()
+      : m_commandPool(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR CommandPool( std::nullptr_t )
+      : m_commandPool(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT CommandPool( VkCommandPool commandPool )
+      : m_commandPool( commandPool )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    CommandPool & operator=(VkCommandPool commandPool)
+    {
+      m_commandPool = commandPool;
+      return *this; 
+    }
+#endif
+
+    CommandPool & operator=( std::nullptr_t )
+    {
+      m_commandPool = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( CommandPool const & rhs ) const
+    {
+      return m_commandPool == rhs.m_commandPool;
+    }
+
+    bool operator!=(CommandPool const & rhs ) const
+    {
+      return m_commandPool != rhs.m_commandPool;
+    }
+
+    bool operator<(CommandPool const & rhs ) const
+    {
+      return m_commandPool < rhs.m_commandPool;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkCommandPool() const
+    {
+      return m_commandPool;
+    }
+
+    explicit operator bool() const
+    {
+      return m_commandPool != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_commandPool == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkCommandPool m_commandPool;
+  };
+
+  static_assert( sizeof( CommandPool ) == sizeof( VkCommandPool ), "handle and wrapper have different size!" );
+
+  class Buffer
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Buffer()
+      : m_buffer(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Buffer( std::nullptr_t )
+      : m_buffer(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Buffer( VkBuffer buffer )
+      : m_buffer( buffer )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Buffer & operator=(VkBuffer buffer)
+    {
+      m_buffer = buffer;
+      return *this; 
+    }
+#endif
+
+    Buffer & operator=( std::nullptr_t )
+    {
+      m_buffer = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Buffer const & rhs ) const
+    {
+      return m_buffer == rhs.m_buffer;
+    }
+
+    bool operator!=(Buffer const & rhs ) const
+    {
+      return m_buffer != rhs.m_buffer;
+    }
+
+    bool operator<(Buffer const & rhs ) const
+    {
+      return m_buffer < rhs.m_buffer;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkBuffer() const
+    {
+      return m_buffer;
+    }
+
+    explicit operator bool() const
+    {
+      return m_buffer != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_buffer == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkBuffer m_buffer;
+  };
+
+  static_assert( sizeof( Buffer ) == sizeof( VkBuffer ), "handle and wrapper have different size!" );
+
+  class BufferView
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR BufferView()
+      : m_bufferView(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR BufferView( std::nullptr_t )
+      : m_bufferView(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT BufferView( VkBufferView bufferView )
+      : m_bufferView( bufferView )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    BufferView & operator=(VkBufferView bufferView)
+    {
+      m_bufferView = bufferView;
+      return *this; 
+    }
+#endif
+
+    BufferView & operator=( std::nullptr_t )
+    {
+      m_bufferView = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( BufferView const & rhs ) const
+    {
+      return m_bufferView == rhs.m_bufferView;
+    }
+
+    bool operator!=(BufferView const & rhs ) const
+    {
+      return m_bufferView != rhs.m_bufferView;
+    }
+
+    bool operator<(BufferView const & rhs ) const
+    {
+      return m_bufferView < rhs.m_bufferView;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkBufferView() const
+    {
+      return m_bufferView;
+    }
+
+    explicit operator bool() const
+    {
+      return m_bufferView != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_bufferView == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkBufferView m_bufferView;
+  };
+
+  static_assert( sizeof( BufferView ) == sizeof( VkBufferView ), "handle and wrapper have different size!" );
+
+  class Image
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Image()
+      : m_image(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Image( std::nullptr_t )
+      : m_image(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Image( VkImage image )
+      : m_image( image )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Image & operator=(VkImage image)
+    {
+      m_image = image;
+      return *this; 
+    }
+#endif
+
+    Image & operator=( std::nullptr_t )
+    {
+      m_image = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Image const & rhs ) const
+    {
+      return m_image == rhs.m_image;
+    }
+
+    bool operator!=(Image const & rhs ) const
+    {
+      return m_image != rhs.m_image;
+    }
+
+    bool operator<(Image const & rhs ) const
+    {
+      return m_image < rhs.m_image;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkImage() const
+    {
+      return m_image;
+    }
+
+    explicit operator bool() const
+    {
+      return m_image != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_image == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkImage m_image;
+  };
+
+  static_assert( sizeof( Image ) == sizeof( VkImage ), "handle and wrapper have different size!" );
+
+  class ImageView
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR ImageView()
+      : m_imageView(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR ImageView( std::nullptr_t )
+      : m_imageView(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT ImageView( VkImageView imageView )
+      : m_imageView( imageView )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    ImageView & operator=(VkImageView imageView)
+    {
+      m_imageView = imageView;
+      return *this; 
+    }
+#endif
+
+    ImageView & operator=( std::nullptr_t )
+    {
+      m_imageView = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( ImageView const & rhs ) const
+    {
+      return m_imageView == rhs.m_imageView;
+    }
+
+    bool operator!=(ImageView const & rhs ) const
+    {
+      return m_imageView != rhs.m_imageView;
+    }
+
+    bool operator<(ImageView const & rhs ) const
+    {
+      return m_imageView < rhs.m_imageView;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkImageView() const
+    {
+      return m_imageView;
+    }
+
+    explicit operator bool() const
+    {
+      return m_imageView != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_imageView == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkImageView m_imageView;
+  };
+
+  static_assert( sizeof( ImageView ) == sizeof( VkImageView ), "handle and wrapper have different size!" );
+
+  class ShaderModule
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR ShaderModule()
+      : m_shaderModule(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR ShaderModule( std::nullptr_t )
+      : m_shaderModule(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT ShaderModule( VkShaderModule shaderModule )
+      : m_shaderModule( shaderModule )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    ShaderModule & operator=(VkShaderModule shaderModule)
+    {
+      m_shaderModule = shaderModule;
+      return *this; 
+    }
+#endif
+
+    ShaderModule & operator=( std::nullptr_t )
+    {
+      m_shaderModule = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( ShaderModule const & rhs ) const
+    {
+      return m_shaderModule == rhs.m_shaderModule;
+    }
+
+    bool operator!=(ShaderModule const & rhs ) const
+    {
+      return m_shaderModule != rhs.m_shaderModule;
+    }
+
+    bool operator<(ShaderModule const & rhs ) const
+    {
+      return m_shaderModule < rhs.m_shaderModule;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkShaderModule() const
+    {
+      return m_shaderModule;
+    }
+
+    explicit operator bool() const
+    {
+      return m_shaderModule != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_shaderModule == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkShaderModule m_shaderModule;
+  };
+
+  static_assert( sizeof( ShaderModule ) == sizeof( VkShaderModule ), "handle and wrapper have different size!" );
+
+  class Pipeline
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Pipeline()
+      : m_pipeline(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Pipeline( std::nullptr_t )
+      : m_pipeline(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Pipeline( VkPipeline pipeline )
+      : m_pipeline( pipeline )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Pipeline & operator=(VkPipeline pipeline)
+    {
+      m_pipeline = pipeline;
+      return *this; 
+    }
+#endif
+
+    Pipeline & operator=( std::nullptr_t )
+    {
+      m_pipeline = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Pipeline const & rhs ) const
+    {
+      return m_pipeline == rhs.m_pipeline;
+    }
+
+    bool operator!=(Pipeline const & rhs ) const
+    {
+      return m_pipeline != rhs.m_pipeline;
+    }
+
+    bool operator<(Pipeline const & rhs ) const
+    {
+      return m_pipeline < rhs.m_pipeline;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkPipeline() const
+    {
+      return m_pipeline;
+    }
+
+    explicit operator bool() const
+    {
+      return m_pipeline != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_pipeline == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkPipeline m_pipeline;
+  };
+
+  static_assert( sizeof( Pipeline ) == sizeof( VkPipeline ), "handle and wrapper have different size!" );
+
+  class PipelineLayout
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR PipelineLayout()
+      : m_pipelineLayout(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR PipelineLayout( std::nullptr_t )
+      : m_pipelineLayout(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT PipelineLayout( VkPipelineLayout pipelineLayout )
+      : m_pipelineLayout( pipelineLayout )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    PipelineLayout & operator=(VkPipelineLayout pipelineLayout)
+    {
+      m_pipelineLayout = pipelineLayout;
+      return *this; 
+    }
+#endif
+
+    PipelineLayout & operator=( std::nullptr_t )
+    {
+      m_pipelineLayout = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( PipelineLayout const & rhs ) const
+    {
+      return m_pipelineLayout == rhs.m_pipelineLayout;
+    }
+
+    bool operator!=(PipelineLayout const & rhs ) const
+    {
+      return m_pipelineLayout != rhs.m_pipelineLayout;
+    }
+
+    bool operator<(PipelineLayout const & rhs ) const
+    {
+      return m_pipelineLayout < rhs.m_pipelineLayout;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkPipelineLayout() const
+    {
+      return m_pipelineLayout;
+    }
+
+    explicit operator bool() const
+    {
+      return m_pipelineLayout != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_pipelineLayout == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkPipelineLayout m_pipelineLayout;
+  };
+
+  static_assert( sizeof( PipelineLayout ) == sizeof( VkPipelineLayout ), "handle and wrapper have different size!" );
+
+  class Sampler
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Sampler()
+      : m_sampler(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Sampler( std::nullptr_t )
+      : m_sampler(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Sampler( VkSampler sampler )
+      : m_sampler( sampler )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Sampler & operator=(VkSampler sampler)
+    {
+      m_sampler = sampler;
+      return *this; 
+    }
+#endif
+
+    Sampler & operator=( std::nullptr_t )
+    {
+      m_sampler = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Sampler const & rhs ) const
+    {
+      return m_sampler == rhs.m_sampler;
+    }
+
+    bool operator!=(Sampler const & rhs ) const
+    {
+      return m_sampler != rhs.m_sampler;
+    }
+
+    bool operator<(Sampler const & rhs ) const
+    {
+      return m_sampler < rhs.m_sampler;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkSampler() const
+    {
+      return m_sampler;
+    }
+
+    explicit operator bool() const
+    {
+      return m_sampler != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_sampler == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkSampler m_sampler;
+  };
+
+  static_assert( sizeof( Sampler ) == sizeof( VkSampler ), "handle and wrapper have different size!" );
+
+  class DescriptorSet
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR DescriptorSet()
+      : m_descriptorSet(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR DescriptorSet( std::nullptr_t )
+      : m_descriptorSet(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT DescriptorSet( VkDescriptorSet descriptorSet )
+      : m_descriptorSet( descriptorSet )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    DescriptorSet & operator=(VkDescriptorSet descriptorSet)
+    {
+      m_descriptorSet = descriptorSet;
+      return *this; 
+    }
+#endif
+
+    DescriptorSet & operator=( std::nullptr_t )
+    {
+      m_descriptorSet = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( DescriptorSet const & rhs ) const
+    {
+      return m_descriptorSet == rhs.m_descriptorSet;
+    }
+
+    bool operator!=(DescriptorSet const & rhs ) const
+    {
+      return m_descriptorSet != rhs.m_descriptorSet;
+    }
+
+    bool operator<(DescriptorSet const & rhs ) const
+    {
+      return m_descriptorSet < rhs.m_descriptorSet;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDescriptorSet() const
+    {
+      return m_descriptorSet;
+    }
+
+    explicit operator bool() const
+    {
+      return m_descriptorSet != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_descriptorSet == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkDescriptorSet m_descriptorSet;
+  };
+
+  static_assert( sizeof( DescriptorSet ) == sizeof( VkDescriptorSet ), "handle and wrapper have different size!" );
+
+  class DescriptorSetLayout
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR DescriptorSetLayout()
+      : m_descriptorSetLayout(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR DescriptorSetLayout( std::nullptr_t )
+      : m_descriptorSetLayout(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT DescriptorSetLayout( VkDescriptorSetLayout descriptorSetLayout )
+      : m_descriptorSetLayout( descriptorSetLayout )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    DescriptorSetLayout & operator=(VkDescriptorSetLayout descriptorSetLayout)
+    {
+      m_descriptorSetLayout = descriptorSetLayout;
+      return *this; 
+    }
+#endif
+
+    DescriptorSetLayout & operator=( std::nullptr_t )
+    {
+      m_descriptorSetLayout = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( DescriptorSetLayout const & rhs ) const
+    {
+      return m_descriptorSetLayout == rhs.m_descriptorSetLayout;
+    }
+
+    bool operator!=(DescriptorSetLayout const & rhs ) const
+    {
+      return m_descriptorSetLayout != rhs.m_descriptorSetLayout;
+    }
+
+    bool operator<(DescriptorSetLayout const & rhs ) const
+    {
+      return m_descriptorSetLayout < rhs.m_descriptorSetLayout;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDescriptorSetLayout() const
+    {
+      return m_descriptorSetLayout;
+    }
+
+    explicit operator bool() const
+    {
+      return m_descriptorSetLayout != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_descriptorSetLayout == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkDescriptorSetLayout m_descriptorSetLayout;
+  };
+
+  static_assert( sizeof( DescriptorSetLayout ) == sizeof( VkDescriptorSetLayout ), "handle and wrapper have different size!" );
+
+  class DescriptorPool
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR DescriptorPool()
+      : m_descriptorPool(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR DescriptorPool( std::nullptr_t )
+      : m_descriptorPool(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT DescriptorPool( VkDescriptorPool descriptorPool )
+      : m_descriptorPool( descriptorPool )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    DescriptorPool & operator=(VkDescriptorPool descriptorPool)
+    {
+      m_descriptorPool = descriptorPool;
+      return *this; 
+    }
+#endif
+
+    DescriptorPool & operator=( std::nullptr_t )
+    {
+      m_descriptorPool = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( DescriptorPool const & rhs ) const
+    {
+      return m_descriptorPool == rhs.m_descriptorPool;
+    }
+
+    bool operator!=(DescriptorPool const & rhs ) const
+    {
+      return m_descriptorPool != rhs.m_descriptorPool;
+    }
+
+    bool operator<(DescriptorPool const & rhs ) const
+    {
+      return m_descriptorPool < rhs.m_descriptorPool;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDescriptorPool() const
+    {
+      return m_descriptorPool;
+    }
+
+    explicit operator bool() const
+    {
+      return m_descriptorPool != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_descriptorPool == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkDescriptorPool m_descriptorPool;
+  };
+
+  static_assert( sizeof( DescriptorPool ) == sizeof( VkDescriptorPool ), "handle and wrapper have different size!" );
+
+  class Fence
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Fence()
+      : m_fence(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Fence( std::nullptr_t )
+      : m_fence(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Fence( VkFence fence )
+      : m_fence( fence )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Fence & operator=(VkFence fence)
+    {
+      m_fence = fence;
+      return *this; 
+    }
+#endif
+
+    Fence & operator=( std::nullptr_t )
+    {
+      m_fence = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Fence const & rhs ) const
+    {
+      return m_fence == rhs.m_fence;
+    }
+
+    bool operator!=(Fence const & rhs ) const
+    {
+      return m_fence != rhs.m_fence;
+    }
+
+    bool operator<(Fence const & rhs ) const
+    {
+      return m_fence < rhs.m_fence;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkFence() const
+    {
+      return m_fence;
+    }
+
+    explicit operator bool() const
+    {
+      return m_fence != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_fence == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkFence m_fence;
+  };
+
+  static_assert( sizeof( Fence ) == sizeof( VkFence ), "handle and wrapper have different size!" );
+
+  class Semaphore
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Semaphore()
+      : m_semaphore(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Semaphore( std::nullptr_t )
+      : m_semaphore(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Semaphore( VkSemaphore semaphore )
+      : m_semaphore( semaphore )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Semaphore & operator=(VkSemaphore semaphore)
+    {
+      m_semaphore = semaphore;
+      return *this; 
+    }
+#endif
+
+    Semaphore & operator=( std::nullptr_t )
+    {
+      m_semaphore = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Semaphore const & rhs ) const
+    {
+      return m_semaphore == rhs.m_semaphore;
+    }
+
+    bool operator!=(Semaphore const & rhs ) const
+    {
+      return m_semaphore != rhs.m_semaphore;
+    }
+
+    bool operator<(Semaphore const & rhs ) const
+    {
+      return m_semaphore < rhs.m_semaphore;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkSemaphore() const
+    {
+      return m_semaphore;
+    }
+
+    explicit operator bool() const
+    {
+      return m_semaphore != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_semaphore == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkSemaphore m_semaphore;
+  };
+
+  static_assert( sizeof( Semaphore ) == sizeof( VkSemaphore ), "handle and wrapper have different size!" );
+
+  class Event
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Event()
+      : m_event(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Event( std::nullptr_t )
+      : m_event(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Event( VkEvent event )
+      : m_event( event )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Event & operator=(VkEvent event)
+    {
+      m_event = event;
+      return *this; 
+    }
+#endif
+
+    Event & operator=( std::nullptr_t )
+    {
+      m_event = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Event const & rhs ) const
+    {
+      return m_event == rhs.m_event;
+    }
+
+    bool operator!=(Event const & rhs ) const
+    {
+      return m_event != rhs.m_event;
+    }
+
+    bool operator<(Event const & rhs ) const
+    {
+      return m_event < rhs.m_event;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkEvent() const
+    {
+      return m_event;
+    }
+
+    explicit operator bool() const
+    {
+      return m_event != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_event == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkEvent m_event;
+  };
+
+  static_assert( sizeof( Event ) == sizeof( VkEvent ), "handle and wrapper have different size!" );
+
+  class QueryPool
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR QueryPool()
+      : m_queryPool(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR QueryPool( std::nullptr_t )
+      : m_queryPool(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT QueryPool( VkQueryPool queryPool )
+      : m_queryPool( queryPool )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    QueryPool & operator=(VkQueryPool queryPool)
+    {
+      m_queryPool = queryPool;
+      return *this; 
+    }
+#endif
+
+    QueryPool & operator=( std::nullptr_t )
+    {
+      m_queryPool = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( QueryPool const & rhs ) const
+    {
+      return m_queryPool == rhs.m_queryPool;
+    }
+
+    bool operator!=(QueryPool const & rhs ) const
+    {
+      return m_queryPool != rhs.m_queryPool;
+    }
+
+    bool operator<(QueryPool const & rhs ) const
+    {
+      return m_queryPool < rhs.m_queryPool;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkQueryPool() const
+    {
+      return m_queryPool;
+    }
+
+    explicit operator bool() const
+    {
+      return m_queryPool != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_queryPool == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkQueryPool m_queryPool;
+  };
+
+  static_assert( sizeof( QueryPool ) == sizeof( VkQueryPool ), "handle and wrapper have different size!" );
+
+  class Framebuffer
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Framebuffer()
+      : m_framebuffer(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Framebuffer( std::nullptr_t )
+      : m_framebuffer(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Framebuffer( VkFramebuffer framebuffer )
+      : m_framebuffer( framebuffer )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Framebuffer & operator=(VkFramebuffer framebuffer)
+    {
+      m_framebuffer = framebuffer;
+      return *this; 
+    }
+#endif
+
+    Framebuffer & operator=( std::nullptr_t )
+    {
+      m_framebuffer = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Framebuffer const & rhs ) const
+    {
+      return m_framebuffer == rhs.m_framebuffer;
+    }
+
+    bool operator!=(Framebuffer const & rhs ) const
+    {
+      return m_framebuffer != rhs.m_framebuffer;
+    }
+
+    bool operator<(Framebuffer const & rhs ) const
+    {
+      return m_framebuffer < rhs.m_framebuffer;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkFramebuffer() const
+    {
+      return m_framebuffer;
+    }
+
+    explicit operator bool() const
+    {
+      return m_framebuffer != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_framebuffer == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkFramebuffer m_framebuffer;
+  };
+
+  static_assert( sizeof( Framebuffer ) == sizeof( VkFramebuffer ), "handle and wrapper have different size!" );
+
+  class RenderPass
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR RenderPass()
+      : m_renderPass(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR RenderPass( std::nullptr_t )
+      : m_renderPass(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT RenderPass( VkRenderPass renderPass )
+      : m_renderPass( renderPass )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    RenderPass & operator=(VkRenderPass renderPass)
+    {
+      m_renderPass = renderPass;
+      return *this; 
+    }
+#endif
+
+    RenderPass & operator=( std::nullptr_t )
+    {
+      m_renderPass = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( RenderPass const & rhs ) const
+    {
+      return m_renderPass == rhs.m_renderPass;
+    }
+
+    bool operator!=(RenderPass const & rhs ) const
+    {
+      return m_renderPass != rhs.m_renderPass;
+    }
+
+    bool operator<(RenderPass const & rhs ) const
+    {
+      return m_renderPass < rhs.m_renderPass;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkRenderPass() const
+    {
+      return m_renderPass;
+    }
+
+    explicit operator bool() const
+    {
+      return m_renderPass != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_renderPass == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkRenderPass m_renderPass;
+  };
+
+  static_assert( sizeof( RenderPass ) == sizeof( VkRenderPass ), "handle and wrapper have different size!" );
+
+  class PipelineCache
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR PipelineCache()
+      : m_pipelineCache(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR PipelineCache( std::nullptr_t )
+      : m_pipelineCache(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT PipelineCache( VkPipelineCache pipelineCache )
+      : m_pipelineCache( pipelineCache )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    PipelineCache & operator=(VkPipelineCache pipelineCache)
+    {
+      m_pipelineCache = pipelineCache;
+      return *this; 
+    }
+#endif
+
+    PipelineCache & operator=( std::nullptr_t )
+    {
+      m_pipelineCache = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( PipelineCache const & rhs ) const
+    {
+      return m_pipelineCache == rhs.m_pipelineCache;
+    }
+
+    bool operator!=(PipelineCache const & rhs ) const
+    {
+      return m_pipelineCache != rhs.m_pipelineCache;
+    }
+
+    bool operator<(PipelineCache const & rhs ) const
+    {
+      return m_pipelineCache < rhs.m_pipelineCache;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkPipelineCache() const
+    {
+      return m_pipelineCache;
+    }
+
+    explicit operator bool() const
+    {
+      return m_pipelineCache != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_pipelineCache == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkPipelineCache m_pipelineCache;
+  };
+
+  static_assert( sizeof( PipelineCache ) == sizeof( VkPipelineCache ), "handle and wrapper have different size!" );
+
+  class ObjectTableNVX
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR ObjectTableNVX()
+      : m_objectTableNVX(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR ObjectTableNVX( std::nullptr_t )
+      : m_objectTableNVX(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT ObjectTableNVX( VkObjectTableNVX objectTableNVX )
+      : m_objectTableNVX( objectTableNVX )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    ObjectTableNVX & operator=(VkObjectTableNVX objectTableNVX)
+    {
+      m_objectTableNVX = objectTableNVX;
+      return *this; 
+    }
+#endif
+
+    ObjectTableNVX & operator=( std::nullptr_t )
+    {
+      m_objectTableNVX = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( ObjectTableNVX const & rhs ) const
+    {
+      return m_objectTableNVX == rhs.m_objectTableNVX;
+    }
+
+    bool operator!=(ObjectTableNVX const & rhs ) const
+    {
+      return m_objectTableNVX != rhs.m_objectTableNVX;
+    }
+
+    bool operator<(ObjectTableNVX const & rhs ) const
+    {
+      return m_objectTableNVX < rhs.m_objectTableNVX;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkObjectTableNVX() const
+    {
+      return m_objectTableNVX;
+    }
+
+    explicit operator bool() const
+    {
+      return m_objectTableNVX != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_objectTableNVX == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkObjectTableNVX m_objectTableNVX;
+  };
+
+  static_assert( sizeof( ObjectTableNVX ) == sizeof( VkObjectTableNVX ), "handle and wrapper have different size!" );
+
+  class IndirectCommandsLayoutNVX
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR IndirectCommandsLayoutNVX()
+      : m_indirectCommandsLayoutNVX(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR IndirectCommandsLayoutNVX( std::nullptr_t )
+      : m_indirectCommandsLayoutNVX(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT IndirectCommandsLayoutNVX( VkIndirectCommandsLayoutNVX indirectCommandsLayoutNVX )
+      : m_indirectCommandsLayoutNVX( indirectCommandsLayoutNVX )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    IndirectCommandsLayoutNVX & operator=(VkIndirectCommandsLayoutNVX indirectCommandsLayoutNVX)
+    {
+      m_indirectCommandsLayoutNVX = indirectCommandsLayoutNVX;
+      return *this; 
+    }
+#endif
+
+    IndirectCommandsLayoutNVX & operator=( std::nullptr_t )
+    {
+      m_indirectCommandsLayoutNVX = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( IndirectCommandsLayoutNVX const & rhs ) const
+    {
+      return m_indirectCommandsLayoutNVX == rhs.m_indirectCommandsLayoutNVX;
+    }
+
+    bool operator!=(IndirectCommandsLayoutNVX const & rhs ) const
+    {
+      return m_indirectCommandsLayoutNVX != rhs.m_indirectCommandsLayoutNVX;
+    }
+
+    bool operator<(IndirectCommandsLayoutNVX const & rhs ) const
+    {
+      return m_indirectCommandsLayoutNVX < rhs.m_indirectCommandsLayoutNVX;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkIndirectCommandsLayoutNVX() const
+    {
+      return m_indirectCommandsLayoutNVX;
+    }
+
+    explicit operator bool() const
+    {
+      return m_indirectCommandsLayoutNVX != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_indirectCommandsLayoutNVX == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkIndirectCommandsLayoutNVX m_indirectCommandsLayoutNVX;
+  };
+
+  static_assert( sizeof( IndirectCommandsLayoutNVX ) == sizeof( VkIndirectCommandsLayoutNVX ), "handle and wrapper have different size!" );
+
+  class DescriptorUpdateTemplate
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR DescriptorUpdateTemplate()
+      : m_descriptorUpdateTemplate(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR DescriptorUpdateTemplate( std::nullptr_t )
+      : m_descriptorUpdateTemplate(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT DescriptorUpdateTemplate( VkDescriptorUpdateTemplate descriptorUpdateTemplate )
+      : m_descriptorUpdateTemplate( descriptorUpdateTemplate )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    DescriptorUpdateTemplate & operator=(VkDescriptorUpdateTemplate descriptorUpdateTemplate)
+    {
+      m_descriptorUpdateTemplate = descriptorUpdateTemplate;
+      return *this; 
+    }
+#endif
+
+    DescriptorUpdateTemplate & operator=( std::nullptr_t )
+    {
+      m_descriptorUpdateTemplate = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( DescriptorUpdateTemplate const & rhs ) const
+    {
+      return m_descriptorUpdateTemplate == rhs.m_descriptorUpdateTemplate;
+    }
+
+    bool operator!=(DescriptorUpdateTemplate const & rhs ) const
+    {
+      return m_descriptorUpdateTemplate != rhs.m_descriptorUpdateTemplate;
+    }
+
+    bool operator<(DescriptorUpdateTemplate const & rhs ) const
+    {
+      return m_descriptorUpdateTemplate < rhs.m_descriptorUpdateTemplate;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDescriptorUpdateTemplate() const
+    {
+      return m_descriptorUpdateTemplate;
+    }
+
+    explicit operator bool() const
+    {
+      return m_descriptorUpdateTemplate != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_descriptorUpdateTemplate == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkDescriptorUpdateTemplate m_descriptorUpdateTemplate;
+  };
+
+  static_assert( sizeof( DescriptorUpdateTemplate ) == sizeof( VkDescriptorUpdateTemplate ), "handle and wrapper have different size!" );
+
+  using DescriptorUpdateTemplateKHR = DescriptorUpdateTemplate;
+
+  class SamplerYcbcrConversion
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR SamplerYcbcrConversion()
+      : m_samplerYcbcrConversion(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR SamplerYcbcrConversion( std::nullptr_t )
+      : m_samplerYcbcrConversion(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT SamplerYcbcrConversion( VkSamplerYcbcrConversion samplerYcbcrConversion )
+      : m_samplerYcbcrConversion( samplerYcbcrConversion )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    SamplerYcbcrConversion & operator=(VkSamplerYcbcrConversion samplerYcbcrConversion)
+    {
+      m_samplerYcbcrConversion = samplerYcbcrConversion;
+      return *this; 
+    }
+#endif
+
+    SamplerYcbcrConversion & operator=( std::nullptr_t )
+    {
+      m_samplerYcbcrConversion = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( SamplerYcbcrConversion const & rhs ) const
+    {
+      return m_samplerYcbcrConversion == rhs.m_samplerYcbcrConversion;
+    }
+
+    bool operator!=(SamplerYcbcrConversion const & rhs ) const
+    {
+      return m_samplerYcbcrConversion != rhs.m_samplerYcbcrConversion;
+    }
+
+    bool operator<(SamplerYcbcrConversion const & rhs ) const
+    {
+      return m_samplerYcbcrConversion < rhs.m_samplerYcbcrConversion;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkSamplerYcbcrConversion() const
+    {
+      return m_samplerYcbcrConversion;
+    }
+
+    explicit operator bool() const
+    {
+      return m_samplerYcbcrConversion != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_samplerYcbcrConversion == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkSamplerYcbcrConversion m_samplerYcbcrConversion;
+  };
+
+  static_assert( sizeof( SamplerYcbcrConversion ) == sizeof( VkSamplerYcbcrConversion ), "handle and wrapper have different size!" );
+
+  using SamplerYcbcrConversionKHR = SamplerYcbcrConversion;
+
+  class ValidationCacheEXT
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR ValidationCacheEXT()
+      : m_validationCacheEXT(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR ValidationCacheEXT( std::nullptr_t )
+      : m_validationCacheEXT(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT ValidationCacheEXT( VkValidationCacheEXT validationCacheEXT )
+      : m_validationCacheEXT( validationCacheEXT )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    ValidationCacheEXT & operator=(VkValidationCacheEXT validationCacheEXT)
+    {
+      m_validationCacheEXT = validationCacheEXT;
+      return *this; 
+    }
+#endif
+
+    ValidationCacheEXT & operator=( std::nullptr_t )
+    {
+      m_validationCacheEXT = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( ValidationCacheEXT const & rhs ) const
+    {
+      return m_validationCacheEXT == rhs.m_validationCacheEXT;
+    }
+
+    bool operator!=(ValidationCacheEXT const & rhs ) const
+    {
+      return m_validationCacheEXT != rhs.m_validationCacheEXT;
+    }
+
+    bool operator<(ValidationCacheEXT const & rhs ) const
+    {
+      return m_validationCacheEXT < rhs.m_validationCacheEXT;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkValidationCacheEXT() const
+    {
+      return m_validationCacheEXT;
+    }
+
+    explicit operator bool() const
+    {
+      return m_validationCacheEXT != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_validationCacheEXT == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkValidationCacheEXT m_validationCacheEXT;
+  };
+
+  static_assert( sizeof( ValidationCacheEXT ) == sizeof( VkValidationCacheEXT ), "handle and wrapper have different size!" );
+
+  class AccelerationStructureNV
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR AccelerationStructureNV()
+      : m_accelerationStructureNV(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR AccelerationStructureNV( std::nullptr_t )
+      : m_accelerationStructureNV(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT AccelerationStructureNV( VkAccelerationStructureNV accelerationStructureNV )
+      : m_accelerationStructureNV( accelerationStructureNV )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    AccelerationStructureNV & operator=(VkAccelerationStructureNV accelerationStructureNV)
+    {
+      m_accelerationStructureNV = accelerationStructureNV;
+      return *this; 
+    }
+#endif
+
+    AccelerationStructureNV & operator=( std::nullptr_t )
+    {
+      m_accelerationStructureNV = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( AccelerationStructureNV const & rhs ) const
+    {
+      return m_accelerationStructureNV == rhs.m_accelerationStructureNV;
+    }
+
+    bool operator!=(AccelerationStructureNV const & rhs ) const
+    {
+      return m_accelerationStructureNV != rhs.m_accelerationStructureNV;
+    }
+
+    bool operator<(AccelerationStructureNV const & rhs ) const
+    {
+      return m_accelerationStructureNV < rhs.m_accelerationStructureNV;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkAccelerationStructureNV() const
+    {
+      return m_accelerationStructureNV;
+    }
+
+    explicit operator bool() const
+    {
+      return m_accelerationStructureNV != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_accelerationStructureNV == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkAccelerationStructureNV m_accelerationStructureNV;
+  };
+
+  static_assert( sizeof( AccelerationStructureNV ) == sizeof( VkAccelerationStructureNV ), "handle and wrapper have different size!" );
+
+  class DisplayKHR
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR DisplayKHR()
+      : m_displayKHR(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR DisplayKHR( std::nullptr_t )
+      : m_displayKHR(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT DisplayKHR( VkDisplayKHR displayKHR )
+      : m_displayKHR( displayKHR )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    DisplayKHR & operator=(VkDisplayKHR displayKHR)
+    {
+      m_displayKHR = displayKHR;
+      return *this; 
+    }
+#endif
+
+    DisplayKHR & operator=( std::nullptr_t )
+    {
+      m_displayKHR = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( DisplayKHR const & rhs ) const
+    {
+      return m_displayKHR == rhs.m_displayKHR;
+    }
+
+    bool operator!=(DisplayKHR const & rhs ) const
+    {
+      return m_displayKHR != rhs.m_displayKHR;
+    }
+
+    bool operator<(DisplayKHR const & rhs ) const
+    {
+      return m_displayKHR < rhs.m_displayKHR;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDisplayKHR() const
+    {
+      return m_displayKHR;
+    }
+
+    explicit operator bool() const
+    {
+      return m_displayKHR != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_displayKHR == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkDisplayKHR m_displayKHR;
+  };
+
+  static_assert( sizeof( DisplayKHR ) == sizeof( VkDisplayKHR ), "handle and wrapper have different size!" );
+
+  class DisplayModeKHR
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR DisplayModeKHR()
+      : m_displayModeKHR(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR DisplayModeKHR( std::nullptr_t )
+      : m_displayModeKHR(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT DisplayModeKHR( VkDisplayModeKHR displayModeKHR )
+      : m_displayModeKHR( displayModeKHR )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    DisplayModeKHR & operator=(VkDisplayModeKHR displayModeKHR)
+    {
+      m_displayModeKHR = displayModeKHR;
+      return *this; 
+    }
+#endif
+
+    DisplayModeKHR & operator=( std::nullptr_t )
+    {
+      m_displayModeKHR = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( DisplayModeKHR const & rhs ) const
+    {
+      return m_displayModeKHR == rhs.m_displayModeKHR;
+    }
+
+    bool operator!=(DisplayModeKHR const & rhs ) const
+    {
+      return m_displayModeKHR != rhs.m_displayModeKHR;
+    }
+
+    bool operator<(DisplayModeKHR const & rhs ) const
+    {
+      return m_displayModeKHR < rhs.m_displayModeKHR;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDisplayModeKHR() const
+    {
+      return m_displayModeKHR;
+    }
+
+    explicit operator bool() const
+    {
+      return m_displayModeKHR != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_displayModeKHR == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkDisplayModeKHR m_displayModeKHR;
+  };
+
+  static_assert( sizeof( DisplayModeKHR ) == sizeof( VkDisplayModeKHR ), "handle and wrapper have different size!" );
+
+  class SurfaceKHR
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR SurfaceKHR()
+      : m_surfaceKHR(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR SurfaceKHR( std::nullptr_t )
+      : m_surfaceKHR(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT SurfaceKHR( VkSurfaceKHR surfaceKHR )
+      : m_surfaceKHR( surfaceKHR )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    SurfaceKHR & operator=(VkSurfaceKHR surfaceKHR)
+    {
+      m_surfaceKHR = surfaceKHR;
+      return *this; 
+    }
+#endif
+
+    SurfaceKHR & operator=( std::nullptr_t )
+    {
+      m_surfaceKHR = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( SurfaceKHR const & rhs ) const
+    {
+      return m_surfaceKHR == rhs.m_surfaceKHR;
+    }
+
+    bool operator!=(SurfaceKHR const & rhs ) const
+    {
+      return m_surfaceKHR != rhs.m_surfaceKHR;
+    }
+
+    bool operator<(SurfaceKHR const & rhs ) const
+    {
+      return m_surfaceKHR < rhs.m_surfaceKHR;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkSurfaceKHR() const
+    {
+      return m_surfaceKHR;
+    }
+
+    explicit operator bool() const
+    {
+      return m_surfaceKHR != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_surfaceKHR == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkSurfaceKHR m_surfaceKHR;
+  };
+
+  static_assert( sizeof( SurfaceKHR ) == sizeof( VkSurfaceKHR ), "handle and wrapper have different size!" );
+
+  class SwapchainKHR
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR SwapchainKHR()
+      : m_swapchainKHR(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR SwapchainKHR( std::nullptr_t )
+      : m_swapchainKHR(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT SwapchainKHR( VkSwapchainKHR swapchainKHR )
+      : m_swapchainKHR( swapchainKHR )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    SwapchainKHR & operator=(VkSwapchainKHR swapchainKHR)
+    {
+      m_swapchainKHR = swapchainKHR;
+      return *this; 
+    }
+#endif
+
+    SwapchainKHR & operator=( std::nullptr_t )
+    {
+      m_swapchainKHR = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( SwapchainKHR const & rhs ) const
+    {
+      return m_swapchainKHR == rhs.m_swapchainKHR;
+    }
+
+    bool operator!=(SwapchainKHR const & rhs ) const
+    {
+      return m_swapchainKHR != rhs.m_swapchainKHR;
+    }
+
+    bool operator<(SwapchainKHR const & rhs ) const
+    {
+      return m_swapchainKHR < rhs.m_swapchainKHR;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkSwapchainKHR() const
+    {
+      return m_swapchainKHR;
+    }
+
+    explicit operator bool() const
+    {
+      return m_swapchainKHR != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_swapchainKHR == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkSwapchainKHR m_swapchainKHR;
+  };
+
+  static_assert( sizeof( SwapchainKHR ) == sizeof( VkSwapchainKHR ), "handle and wrapper have different size!" );
+
+  class DebugReportCallbackEXT
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR DebugReportCallbackEXT()
+      : m_debugReportCallbackEXT(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR DebugReportCallbackEXT( std::nullptr_t )
+      : m_debugReportCallbackEXT(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT DebugReportCallbackEXT( VkDebugReportCallbackEXT debugReportCallbackEXT )
+      : m_debugReportCallbackEXT( debugReportCallbackEXT )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    DebugReportCallbackEXT & operator=(VkDebugReportCallbackEXT debugReportCallbackEXT)
+    {
+      m_debugReportCallbackEXT = debugReportCallbackEXT;
+      return *this; 
+    }
+#endif
+
+    DebugReportCallbackEXT & operator=( std::nullptr_t )
+    {
+      m_debugReportCallbackEXT = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( DebugReportCallbackEXT const & rhs ) const
+    {
+      return m_debugReportCallbackEXT == rhs.m_debugReportCallbackEXT;
+    }
+
+    bool operator!=(DebugReportCallbackEXT const & rhs ) const
+    {
+      return m_debugReportCallbackEXT != rhs.m_debugReportCallbackEXT;
+    }
+
+    bool operator<(DebugReportCallbackEXT const & rhs ) const
+    {
+      return m_debugReportCallbackEXT < rhs.m_debugReportCallbackEXT;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDebugReportCallbackEXT() const
+    {
+      return m_debugReportCallbackEXT;
+    }
+
+    explicit operator bool() const
+    {
+      return m_debugReportCallbackEXT != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_debugReportCallbackEXT == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkDebugReportCallbackEXT m_debugReportCallbackEXT;
+  };
+
+  static_assert( sizeof( DebugReportCallbackEXT ) == sizeof( VkDebugReportCallbackEXT ), "handle and wrapper have different size!" );
+
+  class DebugUtilsMessengerEXT
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR DebugUtilsMessengerEXT()
+      : m_debugUtilsMessengerEXT(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR DebugUtilsMessengerEXT( std::nullptr_t )
+      : m_debugUtilsMessengerEXT(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT DebugUtilsMessengerEXT( VkDebugUtilsMessengerEXT debugUtilsMessengerEXT )
+      : m_debugUtilsMessengerEXT( debugUtilsMessengerEXT )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    DebugUtilsMessengerEXT & operator=(VkDebugUtilsMessengerEXT debugUtilsMessengerEXT)
+    {
+      m_debugUtilsMessengerEXT = debugUtilsMessengerEXT;
+      return *this; 
+    }
+#endif
+
+    DebugUtilsMessengerEXT & operator=( std::nullptr_t )
+    {
+      m_debugUtilsMessengerEXT = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( DebugUtilsMessengerEXT const & rhs ) const
+    {
+      return m_debugUtilsMessengerEXT == rhs.m_debugUtilsMessengerEXT;
+    }
+
+    bool operator!=(DebugUtilsMessengerEXT const & rhs ) const
+    {
+      return m_debugUtilsMessengerEXT != rhs.m_debugUtilsMessengerEXT;
+    }
+
+    bool operator<(DebugUtilsMessengerEXT const & rhs ) const
+    {
+      return m_debugUtilsMessengerEXT < rhs.m_debugUtilsMessengerEXT;
+    }
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDebugUtilsMessengerEXT() const
+    {
+      return m_debugUtilsMessengerEXT;
+    }
+
+    explicit operator bool() const
+    {
+      return m_debugUtilsMessengerEXT != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_debugUtilsMessengerEXT == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkDebugUtilsMessengerEXT m_debugUtilsMessengerEXT;
+  };
+
+  static_assert( sizeof( DebugUtilsMessengerEXT ) == sizeof( VkDebugUtilsMessengerEXT ), "handle and wrapper have different size!" );
+
+  struct Offset2D
+  {
+    Offset2D( int32_t x_ = 0,
+              int32_t y_ = 0 )
+      : x( x_ )
+      , y( y_ )
+    {
+    }
+
+    Offset2D( VkOffset2D const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Offset2D ) );
+    }
+
+    Offset2D& operator=( VkOffset2D const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Offset2D ) );
+      return *this;
+    }
+    Offset2D& setX( int32_t x_ )
+    {
+      x = x_;
+      return *this;
+    }
+
+    Offset2D& setY( int32_t y_ )
+    {
+      y = y_;
+      return *this;
+    }
+
+    operator VkOffset2D const&() const
+    {
+      return *reinterpret_cast<const VkOffset2D*>(this);
+    }
+
+    operator VkOffset2D &()
+    {
+      return *reinterpret_cast<VkOffset2D*>(this);
+    }
+
+    bool operator==( Offset2D const& rhs ) const
+    {
+      return ( x == rhs.x )
+          && ( y == rhs.y );
+    }
+
+    bool operator!=( Offset2D const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    int32_t x;
+    int32_t y;
+  };
+  static_assert( sizeof( Offset2D ) == sizeof( VkOffset2D ), "struct and wrapper have different size!" );
+
+  struct Offset3D
+  {
+    Offset3D( int32_t x_ = 0,
+              int32_t y_ = 0,
+              int32_t z_ = 0 )
+      : x( x_ )
+      , y( y_ )
+      , z( z_ )
+    {
+    }
+
+    explicit Offset3D( Offset2D const& offset2D,
+                       int32_t z_ = 0 )
+      : x( offset2D.x )
+      , y( offset2D.y )
+      , z( z_ )
+    {}
+
+    Offset3D( VkOffset3D const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Offset3D ) );
+    }
+
+    Offset3D& operator=( VkOffset3D const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Offset3D ) );
+      return *this;
+    }
+    Offset3D& setX( int32_t x_ )
+    {
+      x = x_;
+      return *this;
+    }
+
+    Offset3D& setY( int32_t y_ )
+    {
+      y = y_;
+      return *this;
+    }
+
+    Offset3D& setZ( int32_t z_ )
+    {
+      z = z_;
+      return *this;
+    }
+
+    operator VkOffset3D const&() const
+    {
+      return *reinterpret_cast<const VkOffset3D*>(this);
+    }
+
+    operator VkOffset3D &()
+    {
+      return *reinterpret_cast<VkOffset3D*>(this);
+    }
+
+    bool operator==( Offset3D const& rhs ) const
+    {
+      return ( x == rhs.x )
+          && ( y == rhs.y )
+          && ( z == rhs.z );
+    }
+
+    bool operator!=( Offset3D const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    int32_t x;
+    int32_t y;
+    int32_t z;
+  };
+  static_assert( sizeof( Offset3D ) == sizeof( VkOffset3D ), "struct and wrapper have different size!" );
+
+  struct Extent2D
+  {
+    Extent2D( uint32_t width_ = 0,
+              uint32_t height_ = 0 )
+      : width( width_ )
+      , height( height_ )
+    {
+    }
+
+    Extent2D( VkExtent2D const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Extent2D ) );
+    }
+
+    Extent2D& operator=( VkExtent2D const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Extent2D ) );
+      return *this;
+    }
+    Extent2D& setWidth( uint32_t width_ )
+    {
+      width = width_;
+      return *this;
+    }
+
+    Extent2D& setHeight( uint32_t height_ )
+    {
+      height = height_;
+      return *this;
+    }
+
+    operator VkExtent2D const&() const
+    {
+      return *reinterpret_cast<const VkExtent2D*>(this);
+    }
+
+    operator VkExtent2D &()
+    {
+      return *reinterpret_cast<VkExtent2D*>(this);
+    }
+
+    bool operator==( Extent2D const& rhs ) const
+    {
+      return ( width == rhs.width )
+          && ( height == rhs.height );
+    }
+
+    bool operator!=( Extent2D const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t width;
+    uint32_t height;
+  };
+  static_assert( sizeof( Extent2D ) == sizeof( VkExtent2D ), "struct and wrapper have different size!" );
+
+  struct Extent3D
+  {
+    Extent3D( uint32_t width_ = 0,
+              uint32_t height_ = 0,
+              uint32_t depth_ = 0 )
+      : width( width_ )
+      , height( height_ )
+      , depth( depth_ )
+    {
+    }
+
+    explicit Extent3D( Extent2D const& extent2D,
+                       uint32_t depth_ = 0 )
+      : width( extent2D.width )
+      , height( extent2D.height )
+      , depth( depth_ )
+    {}
+
+    Extent3D( VkExtent3D const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Extent3D ) );
+    }
+
+    Extent3D& operator=( VkExtent3D const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Extent3D ) );
+      return *this;
+    }
+    Extent3D& setWidth( uint32_t width_ )
+    {
+      width = width_;
+      return *this;
+    }
+
+    Extent3D& setHeight( uint32_t height_ )
+    {
+      height = height_;
+      return *this;
+    }
+
+    Extent3D& setDepth( uint32_t depth_ )
+    {
+      depth = depth_;
+      return *this;
+    }
+
+    operator VkExtent3D const&() const
+    {
+      return *reinterpret_cast<const VkExtent3D*>(this);
+    }
+
+    operator VkExtent3D &()
+    {
+      return *reinterpret_cast<VkExtent3D*>(this);
+    }
+
+    bool operator==( Extent3D const& rhs ) const
+    {
+      return ( width == rhs.width )
+          && ( height == rhs.height )
+          && ( depth == rhs.depth );
+    }
+
+    bool operator!=( Extent3D const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t width;
+    uint32_t height;
+    uint32_t depth;
+  };
+  static_assert( sizeof( Extent3D ) == sizeof( VkExtent3D ), "struct and wrapper have different size!" );
+
+  struct Viewport
+  {
+    Viewport( float x_ = 0,
+              float y_ = 0,
+              float width_ = 0,
+              float height_ = 0,
+              float minDepth_ = 0,
+              float maxDepth_ = 0 )
+      : x( x_ )
+      , y( y_ )
+      , width( width_ )
+      , height( height_ )
+      , minDepth( minDepth_ )
+      , maxDepth( maxDepth_ )
+    {
+    }
+
+    Viewport( VkViewport const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Viewport ) );
+    }
+
+    Viewport& operator=( VkViewport const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Viewport ) );
+      return *this;
+    }
+    Viewport& setX( float x_ )
+    {
+      x = x_;
+      return *this;
+    }
+
+    Viewport& setY( float y_ )
+    {
+      y = y_;
+      return *this;
+    }
+
+    Viewport& setWidth( float width_ )
+    {
+      width = width_;
+      return *this;
+    }
+
+    Viewport& setHeight( float height_ )
+    {
+      height = height_;
+      return *this;
+    }
+
+    Viewport& setMinDepth( float minDepth_ )
+    {
+      minDepth = minDepth_;
+      return *this;
+    }
+
+    Viewport& setMaxDepth( float maxDepth_ )
+    {
+      maxDepth = maxDepth_;
+      return *this;
+    }
+
+    operator VkViewport const&() const
+    {
+      return *reinterpret_cast<const VkViewport*>(this);
+    }
+
+    operator VkViewport &()
+    {
+      return *reinterpret_cast<VkViewport*>(this);
+    }
+
+    bool operator==( Viewport const& rhs ) const
+    {
+      return ( x == rhs.x )
+          && ( y == rhs.y )
+          && ( width == rhs.width )
+          && ( height == rhs.height )
+          && ( minDepth == rhs.minDepth )
+          && ( maxDepth == rhs.maxDepth );
+    }
+
+    bool operator!=( Viewport const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    float x;
+    float y;
+    float width;
+    float height;
+    float minDepth;
+    float maxDepth;
+  };
+  static_assert( sizeof( Viewport ) == sizeof( VkViewport ), "struct and wrapper have different size!" );
+
+  struct Rect2D
+  {
+    Rect2D( Offset2D offset_ = Offset2D(),
+            Extent2D extent_ = Extent2D() )
+      : offset( offset_ )
+      , extent( extent_ )
+    {
+    }
+
+    Rect2D( VkRect2D const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Rect2D ) );
+    }
+
+    Rect2D& operator=( VkRect2D const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Rect2D ) );
+      return *this;
+    }
+    Rect2D& setOffset( Offset2D offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    Rect2D& setExtent( Extent2D extent_ )
+    {
+      extent = extent_;
+      return *this;
+    }
+
+    operator VkRect2D const&() const
+    {
+      return *reinterpret_cast<const VkRect2D*>(this);
+    }
+
+    operator VkRect2D &()
+    {
+      return *reinterpret_cast<VkRect2D*>(this);
+    }
+
+    bool operator==( Rect2D const& rhs ) const
+    {
+      return ( offset == rhs.offset )
+          && ( extent == rhs.extent );
+    }
+
+    bool operator!=( Rect2D const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Offset2D offset;
+    Extent2D extent;
+  };
+  static_assert( sizeof( Rect2D ) == sizeof( VkRect2D ), "struct and wrapper have different size!" );
+
+  struct ClearRect
+  {
+    ClearRect( Rect2D rect_ = Rect2D(),
+               uint32_t baseArrayLayer_ = 0,
+               uint32_t layerCount_ = 0 )
+      : rect( rect_ )
+      , baseArrayLayer( baseArrayLayer_ )
+      , layerCount( layerCount_ )
+    {
+    }
+
+    ClearRect( VkClearRect const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ClearRect ) );
+    }
+
+    ClearRect& operator=( VkClearRect const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ClearRect ) );
+      return *this;
+    }
+    ClearRect& setRect( Rect2D rect_ )
+    {
+      rect = rect_;
+      return *this;
+    }
+
+    ClearRect& setBaseArrayLayer( uint32_t baseArrayLayer_ )
+    {
+      baseArrayLayer = baseArrayLayer_;
+      return *this;
+    }
+
+    ClearRect& setLayerCount( uint32_t layerCount_ )
+    {
+      layerCount = layerCount_;
+      return *this;
+    }
+
+    operator VkClearRect const&() const
+    {
+      return *reinterpret_cast<const VkClearRect*>(this);
+    }
+
+    operator VkClearRect &()
+    {
+      return *reinterpret_cast<VkClearRect*>(this);
+    }
+
+    bool operator==( ClearRect const& rhs ) const
+    {
+      return ( rect == rhs.rect )
+          && ( baseArrayLayer == rhs.baseArrayLayer )
+          && ( layerCount == rhs.layerCount );
+    }
+
+    bool operator!=( ClearRect const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Rect2D rect;
+    uint32_t baseArrayLayer;
+    uint32_t layerCount;
+  };
+  static_assert( sizeof( ClearRect ) == sizeof( VkClearRect ), "struct and wrapper have different size!" );
+
+  struct ExtensionProperties
+  {
+    operator VkExtensionProperties const&() const
+    {
+      return *reinterpret_cast<const VkExtensionProperties*>(this);
+    }
+
+    operator VkExtensionProperties &()
+    {
+      return *reinterpret_cast<VkExtensionProperties*>(this);
+    }
+
+    bool operator==( ExtensionProperties const& rhs ) const
+    {
+      return ( memcmp( extensionName, rhs.extensionName, VK_MAX_EXTENSION_NAME_SIZE * sizeof( char ) ) == 0 )
+          && ( specVersion == rhs.specVersion );
+    }
+
+    bool operator!=( ExtensionProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    char extensionName[VK_MAX_EXTENSION_NAME_SIZE];
+    uint32_t specVersion;
+  };
+  static_assert( sizeof( ExtensionProperties ) == sizeof( VkExtensionProperties ), "struct and wrapper have different size!" );
+
+  struct LayerProperties
+  {
+    operator VkLayerProperties const&() const
+    {
+      return *reinterpret_cast<const VkLayerProperties*>(this);
+    }
+
+    operator VkLayerProperties &()
+    {
+      return *reinterpret_cast<VkLayerProperties*>(this);
+    }
+
+    bool operator==( LayerProperties const& rhs ) const
+    {
+      return ( memcmp( layerName, rhs.layerName, VK_MAX_EXTENSION_NAME_SIZE * sizeof( char ) ) == 0 )
+          && ( specVersion == rhs.specVersion )
+          && ( implementationVersion == rhs.implementationVersion )
+          && ( memcmp( description, rhs.description, VK_MAX_DESCRIPTION_SIZE * sizeof( char ) ) == 0 );
+    }
+
+    bool operator!=( LayerProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    char layerName[VK_MAX_EXTENSION_NAME_SIZE];
+    uint32_t specVersion;
+    uint32_t implementationVersion;
+    char description[VK_MAX_DESCRIPTION_SIZE];
+  };
+  static_assert( sizeof( LayerProperties ) == sizeof( VkLayerProperties ), "struct and wrapper have different size!" );
+
+  struct AllocationCallbacks
+  {
+    AllocationCallbacks( void* pUserData_ = nullptr,
+                         PFN_vkAllocationFunction pfnAllocation_ = nullptr,
+                         PFN_vkReallocationFunction pfnReallocation_ = nullptr,
+                         PFN_vkFreeFunction pfnFree_ = nullptr,
+                         PFN_vkInternalAllocationNotification pfnInternalAllocation_ = nullptr,
+                         PFN_vkInternalFreeNotification pfnInternalFree_ = nullptr )
+      : pUserData( pUserData_ )
+      , pfnAllocation( pfnAllocation_ )
+      , pfnReallocation( pfnReallocation_ )
+      , pfnFree( pfnFree_ )
+      , pfnInternalAllocation( pfnInternalAllocation_ )
+      , pfnInternalFree( pfnInternalFree_ )
+    {
+    }
+
+    AllocationCallbacks( VkAllocationCallbacks const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AllocationCallbacks ) );
+    }
+
+    AllocationCallbacks& operator=( VkAllocationCallbacks const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AllocationCallbacks ) );
+      return *this;
+    }
+    AllocationCallbacks& setPUserData( void* pUserData_ )
+    {
+      pUserData = pUserData_;
+      return *this;
+    }
+
+    AllocationCallbacks& setPfnAllocation( PFN_vkAllocationFunction pfnAllocation_ )
+    {
+      pfnAllocation = pfnAllocation_;
+      return *this;
+    }
+
+    AllocationCallbacks& setPfnReallocation( PFN_vkReallocationFunction pfnReallocation_ )
+    {
+      pfnReallocation = pfnReallocation_;
+      return *this;
+    }
+
+    AllocationCallbacks& setPfnFree( PFN_vkFreeFunction pfnFree_ )
+    {
+      pfnFree = pfnFree_;
+      return *this;
+    }
+
+    AllocationCallbacks& setPfnInternalAllocation( PFN_vkInternalAllocationNotification pfnInternalAllocation_ )
+    {
+      pfnInternalAllocation = pfnInternalAllocation_;
+      return *this;
+    }
+
+    AllocationCallbacks& setPfnInternalFree( PFN_vkInternalFreeNotification pfnInternalFree_ )
+    {
+      pfnInternalFree = pfnInternalFree_;
+      return *this;
+    }
+
+    operator VkAllocationCallbacks const&() const
+    {
+      return *reinterpret_cast<const VkAllocationCallbacks*>(this);
+    }
+
+    operator VkAllocationCallbacks &()
+    {
+      return *reinterpret_cast<VkAllocationCallbacks*>(this);
+    }
+
+    bool operator==( AllocationCallbacks const& rhs ) const
+    {
+      return ( pUserData == rhs.pUserData )
+          && ( pfnAllocation == rhs.pfnAllocation )
+          && ( pfnReallocation == rhs.pfnReallocation )
+          && ( pfnFree == rhs.pfnFree )
+          && ( pfnInternalAllocation == rhs.pfnInternalAllocation )
+          && ( pfnInternalFree == rhs.pfnInternalFree );
+    }
+
+    bool operator!=( AllocationCallbacks const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    void* pUserData;
+    PFN_vkAllocationFunction pfnAllocation;
+    PFN_vkReallocationFunction pfnReallocation;
+    PFN_vkFreeFunction pfnFree;
+    PFN_vkInternalAllocationNotification pfnInternalAllocation;
+    PFN_vkInternalFreeNotification pfnInternalFree;
+  };
+  static_assert( sizeof( AllocationCallbacks ) == sizeof( VkAllocationCallbacks ), "struct and wrapper have different size!" );
+
+  struct MemoryRequirements
+  {
+    operator VkMemoryRequirements const&() const
+    {
+      return *reinterpret_cast<const VkMemoryRequirements*>(this);
+    }
+
+    operator VkMemoryRequirements &()
+    {
+      return *reinterpret_cast<VkMemoryRequirements*>(this);
+    }
+
+    bool operator==( MemoryRequirements const& rhs ) const
+    {
+      return ( size == rhs.size )
+          && ( alignment == rhs.alignment )
+          && ( memoryTypeBits == rhs.memoryTypeBits );
+    }
+
+    bool operator!=( MemoryRequirements const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DeviceSize size;
+    DeviceSize alignment;
+    uint32_t memoryTypeBits;
+  };
+  static_assert( sizeof( MemoryRequirements ) == sizeof( VkMemoryRequirements ), "struct and wrapper have different size!" );
+
+  struct DescriptorBufferInfo
+  {
+    DescriptorBufferInfo( Buffer buffer_ = Buffer(),
+                          DeviceSize offset_ = 0,
+                          DeviceSize range_ = 0 )
+      : buffer( buffer_ )
+      , offset( offset_ )
+      , range( range_ )
+    {
+    }
+
+    DescriptorBufferInfo( VkDescriptorBufferInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorBufferInfo ) );
+    }
+
+    DescriptorBufferInfo& operator=( VkDescriptorBufferInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorBufferInfo ) );
+      return *this;
+    }
+    DescriptorBufferInfo& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    DescriptorBufferInfo& setOffset( DeviceSize offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    DescriptorBufferInfo& setRange( DeviceSize range_ )
+    {
+      range = range_;
+      return *this;
+    }
+
+    operator VkDescriptorBufferInfo const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorBufferInfo*>(this);
+    }
+
+    operator VkDescriptorBufferInfo &()
+    {
+      return *reinterpret_cast<VkDescriptorBufferInfo*>(this);
+    }
+
+    bool operator==( DescriptorBufferInfo const& rhs ) const
+    {
+      return ( buffer == rhs.buffer )
+          && ( offset == rhs.offset )
+          && ( range == rhs.range );
+    }
+
+    bool operator!=( DescriptorBufferInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Buffer buffer;
+    DeviceSize offset;
+    DeviceSize range;
+  };
+  static_assert( sizeof( DescriptorBufferInfo ) == sizeof( VkDescriptorBufferInfo ), "struct and wrapper have different size!" );
+
+  struct SubresourceLayout
+  {
+    operator VkSubresourceLayout const&() const
+    {
+      return *reinterpret_cast<const VkSubresourceLayout*>(this);
+    }
+
+    operator VkSubresourceLayout &()
+    {
+      return *reinterpret_cast<VkSubresourceLayout*>(this);
+    }
+
+    bool operator==( SubresourceLayout const& rhs ) const
+    {
+      return ( offset == rhs.offset )
+          && ( size == rhs.size )
+          && ( rowPitch == rhs.rowPitch )
+          && ( arrayPitch == rhs.arrayPitch )
+          && ( depthPitch == rhs.depthPitch );
+    }
+
+    bool operator!=( SubresourceLayout const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DeviceSize offset;
+    DeviceSize size;
+    DeviceSize rowPitch;
+    DeviceSize arrayPitch;
+    DeviceSize depthPitch;
+  };
+  static_assert( sizeof( SubresourceLayout ) == sizeof( VkSubresourceLayout ), "struct and wrapper have different size!" );
+
+  struct BufferCopy
+  {
+    BufferCopy( DeviceSize srcOffset_ = 0,
+                DeviceSize dstOffset_ = 0,
+                DeviceSize size_ = 0 )
+      : srcOffset( srcOffset_ )
+      , dstOffset( dstOffset_ )
+      , size( size_ )
+    {
+    }
+
+    BufferCopy( VkBufferCopy const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferCopy ) );
+    }
+
+    BufferCopy& operator=( VkBufferCopy const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferCopy ) );
+      return *this;
+    }
+    BufferCopy& setSrcOffset( DeviceSize srcOffset_ )
+    {
+      srcOffset = srcOffset_;
+      return *this;
+    }
+
+    BufferCopy& setDstOffset( DeviceSize dstOffset_ )
+    {
+      dstOffset = dstOffset_;
+      return *this;
+    }
+
+    BufferCopy& setSize( DeviceSize size_ )
+    {
+      size = size_;
+      return *this;
+    }
+
+    operator VkBufferCopy const&() const
+    {
+      return *reinterpret_cast<const VkBufferCopy*>(this);
+    }
+
+    operator VkBufferCopy &()
+    {
+      return *reinterpret_cast<VkBufferCopy*>(this);
+    }
+
+    bool operator==( BufferCopy const& rhs ) const
+    {
+      return ( srcOffset == rhs.srcOffset )
+          && ( dstOffset == rhs.dstOffset )
+          && ( size == rhs.size );
+    }
+
+    bool operator!=( BufferCopy const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DeviceSize srcOffset;
+    DeviceSize dstOffset;
+    DeviceSize size;
+  };
+  static_assert( sizeof( BufferCopy ) == sizeof( VkBufferCopy ), "struct and wrapper have different size!" );
+
+  struct SpecializationMapEntry
+  {
+    SpecializationMapEntry( uint32_t constantID_ = 0,
+                            uint32_t offset_ = 0,
+                            size_t size_ = 0 )
+      : constantID( constantID_ )
+      , offset( offset_ )
+      , size( size_ )
+    {
+    }
+
+    SpecializationMapEntry( VkSpecializationMapEntry const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SpecializationMapEntry ) );
+    }
+
+    SpecializationMapEntry& operator=( VkSpecializationMapEntry const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SpecializationMapEntry ) );
+      return *this;
+    }
+    SpecializationMapEntry& setConstantID( uint32_t constantID_ )
+    {
+      constantID = constantID_;
+      return *this;
+    }
+
+    SpecializationMapEntry& setOffset( uint32_t offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    SpecializationMapEntry& setSize( size_t size_ )
+    {
+      size = size_;
+      return *this;
+    }
+
+    operator VkSpecializationMapEntry const&() const
+    {
+      return *reinterpret_cast<const VkSpecializationMapEntry*>(this);
+    }
+
+    operator VkSpecializationMapEntry &()
+    {
+      return *reinterpret_cast<VkSpecializationMapEntry*>(this);
+    }
+
+    bool operator==( SpecializationMapEntry const& rhs ) const
+    {
+      return ( constantID == rhs.constantID )
+          && ( offset == rhs.offset )
+          && ( size == rhs.size );
+    }
+
+    bool operator!=( SpecializationMapEntry const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t constantID;
+    uint32_t offset;
+    size_t size;
+  };
+  static_assert( sizeof( SpecializationMapEntry ) == sizeof( VkSpecializationMapEntry ), "struct and wrapper have different size!" );
+
+  struct SpecializationInfo
+  {
+    SpecializationInfo( uint32_t mapEntryCount_ = 0,
+                        const SpecializationMapEntry* pMapEntries_ = nullptr,
+                        size_t dataSize_ = 0,
+                        const void* pData_ = nullptr )
+      : mapEntryCount( mapEntryCount_ )
+      , pMapEntries( pMapEntries_ )
+      , dataSize( dataSize_ )
+      , pData( pData_ )
+    {
+    }
+
+    SpecializationInfo( VkSpecializationInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SpecializationInfo ) );
+    }
+
+    SpecializationInfo& operator=( VkSpecializationInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SpecializationInfo ) );
+      return *this;
+    }
+    SpecializationInfo& setMapEntryCount( uint32_t mapEntryCount_ )
+    {
+      mapEntryCount = mapEntryCount_;
+      return *this;
+    }
+
+    SpecializationInfo& setPMapEntries( const SpecializationMapEntry* pMapEntries_ )
+    {
+      pMapEntries = pMapEntries_;
+      return *this;
+    }
+
+    SpecializationInfo& setDataSize( size_t dataSize_ )
+    {
+      dataSize = dataSize_;
+      return *this;
+    }
+
+    SpecializationInfo& setPData( const void* pData_ )
+    {
+      pData = pData_;
+      return *this;
+    }
+
+    operator VkSpecializationInfo const&() const
+    {
+      return *reinterpret_cast<const VkSpecializationInfo*>(this);
+    }
+
+    operator VkSpecializationInfo &()
+    {
+      return *reinterpret_cast<VkSpecializationInfo*>(this);
+    }
+
+    bool operator==( SpecializationInfo const& rhs ) const
+    {
+      return ( mapEntryCount == rhs.mapEntryCount )
+          && ( pMapEntries == rhs.pMapEntries )
+          && ( dataSize == rhs.dataSize )
+          && ( pData == rhs.pData );
+    }
+
+    bool operator!=( SpecializationInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t mapEntryCount;
+    const SpecializationMapEntry* pMapEntries;
+    size_t dataSize;
+    const void* pData;
+  };
+  static_assert( sizeof( SpecializationInfo ) == sizeof( VkSpecializationInfo ), "struct and wrapper have different size!" );
+
+  union ClearColorValue
+  {
+    ClearColorValue( const std::array<float,4>& float32_ = { {0} } )
+    {
+      memcpy( &float32, float32_.data(), 4 * sizeof( float ) );
+    }
+
+    ClearColorValue( const std::array<int32_t,4>& int32_ )
+    {
+      memcpy( &int32, int32_.data(), 4 * sizeof( int32_t ) );
+    }
+
+    ClearColorValue( const std::array<uint32_t,4>& uint32_ )
+    {
+      memcpy( &uint32, uint32_.data(), 4 * sizeof( uint32_t ) );
+    }
+
+    ClearColorValue& setFloat32( std::array<float,4> float32_ )
+    {
+      memcpy( &float32, float32_.data(), 4 * sizeof( float ) );
+      return *this;
+    }
+
+    ClearColorValue& setInt32( std::array<int32_t,4> int32_ )
+    {
+      memcpy( &int32, int32_.data(), 4 * sizeof( int32_t ) );
+      return *this;
+    }
+
+    ClearColorValue& setUint32( std::array<uint32_t,4> uint32_ )
+    {
+      memcpy( &uint32, uint32_.data(), 4 * sizeof( uint32_t ) );
+      return *this;
+    }
+
+    operator VkClearColorValue const&() const
+    {
+      return *reinterpret_cast<const VkClearColorValue*>(this);
+    }
+
+    operator VkClearColorValue &()
+    {
+      return *reinterpret_cast<VkClearColorValue*>(this);
+    }
+
+    float float32[4];
+    int32_t int32[4];
+    uint32_t uint32[4];
+  };
+
+  struct ClearDepthStencilValue
+  {
+    ClearDepthStencilValue( float depth_ = 0,
+                            uint32_t stencil_ = 0 )
+      : depth( depth_ )
+      , stencil( stencil_ )
+    {
+    }
+
+    ClearDepthStencilValue( VkClearDepthStencilValue const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ClearDepthStencilValue ) );
+    }
+
+    ClearDepthStencilValue& operator=( VkClearDepthStencilValue const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ClearDepthStencilValue ) );
+      return *this;
+    }
+    ClearDepthStencilValue& setDepth( float depth_ )
+    {
+      depth = depth_;
+      return *this;
+    }
+
+    ClearDepthStencilValue& setStencil( uint32_t stencil_ )
+    {
+      stencil = stencil_;
+      return *this;
+    }
+
+    operator VkClearDepthStencilValue const&() const
+    {
+      return *reinterpret_cast<const VkClearDepthStencilValue*>(this);
+    }
+
+    operator VkClearDepthStencilValue &()
+    {
+      return *reinterpret_cast<VkClearDepthStencilValue*>(this);
+    }
+
+    bool operator==( ClearDepthStencilValue const& rhs ) const
+    {
+      return ( depth == rhs.depth )
+          && ( stencil == rhs.stencil );
+    }
+
+    bool operator!=( ClearDepthStencilValue const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    float depth;
+    uint32_t stencil;
+  };
+  static_assert( sizeof( ClearDepthStencilValue ) == sizeof( VkClearDepthStencilValue ), "struct and wrapper have different size!" );
+
+  union ClearValue
+  {
+    ClearValue( ClearColorValue color_ = ClearColorValue() )
+    {
+      color = color_;
+    }
+
+    ClearValue( ClearDepthStencilValue depthStencil_ )
+    {
+      depthStencil = depthStencil_;
+    }
+
+    ClearValue& setColor( ClearColorValue color_ )
+    {
+      color = color_;
+      return *this;
+    }
+
+    ClearValue& setDepthStencil( ClearDepthStencilValue depthStencil_ )
+    {
+      depthStencil = depthStencil_;
+      return *this;
+    }
+
+    operator VkClearValue const&() const
+    {
+      return *reinterpret_cast<const VkClearValue*>(this);
+    }
+
+    operator VkClearValue &()
+    {
+      return *reinterpret_cast<VkClearValue*>(this);
+    }
+
+#ifdef VULKAN_HPP_HAS_UNRESTRICTED_UNIONS
+    ClearColorValue color;
+    ClearDepthStencilValue depthStencil;
+#else
+    VkClearColorValue color;
+    VkClearDepthStencilValue depthStencil;
+#endif  // VULKAN_HPP_HAS_UNRESTRICTED_UNIONS
+  };
+
+  struct PhysicalDeviceFeatures
+  {
+    PhysicalDeviceFeatures( Bool32 robustBufferAccess_ = 0,
+                            Bool32 fullDrawIndexUint32_ = 0,
+                            Bool32 imageCubeArray_ = 0,
+                            Bool32 independentBlend_ = 0,
+                            Bool32 geometryShader_ = 0,
+                            Bool32 tessellationShader_ = 0,
+                            Bool32 sampleRateShading_ = 0,
+                            Bool32 dualSrcBlend_ = 0,
+                            Bool32 logicOp_ = 0,
+                            Bool32 multiDrawIndirect_ = 0,
+                            Bool32 drawIndirectFirstInstance_ = 0,
+                            Bool32 depthClamp_ = 0,
+                            Bool32 depthBiasClamp_ = 0,
+                            Bool32 fillModeNonSolid_ = 0,
+                            Bool32 depthBounds_ = 0,
+                            Bool32 wideLines_ = 0,
+                            Bool32 largePoints_ = 0,
+                            Bool32 alphaToOne_ = 0,
+                            Bool32 multiViewport_ = 0,
+                            Bool32 samplerAnisotropy_ = 0,
+                            Bool32 textureCompressionETC2_ = 0,
+                            Bool32 textureCompressionASTC_LDR_ = 0,
+                            Bool32 textureCompressionBC_ = 0,
+                            Bool32 occlusionQueryPrecise_ = 0,
+                            Bool32 pipelineStatisticsQuery_ = 0,
+                            Bool32 vertexPipelineStoresAndAtomics_ = 0,
+                            Bool32 fragmentStoresAndAtomics_ = 0,
+                            Bool32 shaderTessellationAndGeometryPointSize_ = 0,
+                            Bool32 shaderImageGatherExtended_ = 0,
+                            Bool32 shaderStorageImageExtendedFormats_ = 0,
+                            Bool32 shaderStorageImageMultisample_ = 0,
+                            Bool32 shaderStorageImageReadWithoutFormat_ = 0,
+                            Bool32 shaderStorageImageWriteWithoutFormat_ = 0,
+                            Bool32 shaderUniformBufferArrayDynamicIndexing_ = 0,
+                            Bool32 shaderSampledImageArrayDynamicIndexing_ = 0,
+                            Bool32 shaderStorageBufferArrayDynamicIndexing_ = 0,
+                            Bool32 shaderStorageImageArrayDynamicIndexing_ = 0,
+                            Bool32 shaderClipDistance_ = 0,
+                            Bool32 shaderCullDistance_ = 0,
+                            Bool32 shaderFloat64_ = 0,
+                            Bool32 shaderInt64_ = 0,
+                            Bool32 shaderInt16_ = 0,
+                            Bool32 shaderResourceResidency_ = 0,
+                            Bool32 shaderResourceMinLod_ = 0,
+                            Bool32 sparseBinding_ = 0,
+                            Bool32 sparseResidencyBuffer_ = 0,
+                            Bool32 sparseResidencyImage2D_ = 0,
+                            Bool32 sparseResidencyImage3D_ = 0,
+                            Bool32 sparseResidency2Samples_ = 0,
+                            Bool32 sparseResidency4Samples_ = 0,
+                            Bool32 sparseResidency8Samples_ = 0,
+                            Bool32 sparseResidency16Samples_ = 0,
+                            Bool32 sparseResidencyAliased_ = 0,
+                            Bool32 variableMultisampleRate_ = 0,
+                            Bool32 inheritedQueries_ = 0 )
+      : robustBufferAccess( robustBufferAccess_ )
+      , fullDrawIndexUint32( fullDrawIndexUint32_ )
+      , imageCubeArray( imageCubeArray_ )
+      , independentBlend( independentBlend_ )
+      , geometryShader( geometryShader_ )
+      , tessellationShader( tessellationShader_ )
+      , sampleRateShading( sampleRateShading_ )
+      , dualSrcBlend( dualSrcBlend_ )
+      , logicOp( logicOp_ )
+      , multiDrawIndirect( multiDrawIndirect_ )
+      , drawIndirectFirstInstance( drawIndirectFirstInstance_ )
+      , depthClamp( depthClamp_ )
+      , depthBiasClamp( depthBiasClamp_ )
+      , fillModeNonSolid( fillModeNonSolid_ )
+      , depthBounds( depthBounds_ )
+      , wideLines( wideLines_ )
+      , largePoints( largePoints_ )
+      , alphaToOne( alphaToOne_ )
+      , multiViewport( multiViewport_ )
+      , samplerAnisotropy( samplerAnisotropy_ )
+      , textureCompressionETC2( textureCompressionETC2_ )
+      , textureCompressionASTC_LDR( textureCompressionASTC_LDR_ )
+      , textureCompressionBC( textureCompressionBC_ )
+      , occlusionQueryPrecise( occlusionQueryPrecise_ )
+      , pipelineStatisticsQuery( pipelineStatisticsQuery_ )
+      , vertexPipelineStoresAndAtomics( vertexPipelineStoresAndAtomics_ )
+      , fragmentStoresAndAtomics( fragmentStoresAndAtomics_ )
+      , shaderTessellationAndGeometryPointSize( shaderTessellationAndGeometryPointSize_ )
+      , shaderImageGatherExtended( shaderImageGatherExtended_ )
+      , shaderStorageImageExtendedFormats( shaderStorageImageExtendedFormats_ )
+      , shaderStorageImageMultisample( shaderStorageImageMultisample_ )
+      , shaderStorageImageReadWithoutFormat( shaderStorageImageReadWithoutFormat_ )
+      , shaderStorageImageWriteWithoutFormat( shaderStorageImageWriteWithoutFormat_ )
+      , shaderUniformBufferArrayDynamicIndexing( shaderUniformBufferArrayDynamicIndexing_ )
+      , shaderSampledImageArrayDynamicIndexing( shaderSampledImageArrayDynamicIndexing_ )
+      , shaderStorageBufferArrayDynamicIndexing( shaderStorageBufferArrayDynamicIndexing_ )
+      , shaderStorageImageArrayDynamicIndexing( shaderStorageImageArrayDynamicIndexing_ )
+      , shaderClipDistance( shaderClipDistance_ )
+      , shaderCullDistance( shaderCullDistance_ )
+      , shaderFloat64( shaderFloat64_ )
+      , shaderInt64( shaderInt64_ )
+      , shaderInt16( shaderInt16_ )
+      , shaderResourceResidency( shaderResourceResidency_ )
+      , shaderResourceMinLod( shaderResourceMinLod_ )
+      , sparseBinding( sparseBinding_ )
+      , sparseResidencyBuffer( sparseResidencyBuffer_ )
+      , sparseResidencyImage2D( sparseResidencyImage2D_ )
+      , sparseResidencyImage3D( sparseResidencyImage3D_ )
+      , sparseResidency2Samples( sparseResidency2Samples_ )
+      , sparseResidency4Samples( sparseResidency4Samples_ )
+      , sparseResidency8Samples( sparseResidency8Samples_ )
+      , sparseResidency16Samples( sparseResidency16Samples_ )
+      , sparseResidencyAliased( sparseResidencyAliased_ )
+      , variableMultisampleRate( variableMultisampleRate_ )
+      , inheritedQueries( inheritedQueries_ )
+    {
+    }
+
+    PhysicalDeviceFeatures( VkPhysicalDeviceFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceFeatures ) );
+    }
+
+    PhysicalDeviceFeatures& operator=( VkPhysicalDeviceFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceFeatures ) );
+      return *this;
+    }
+    PhysicalDeviceFeatures& setRobustBufferAccess( Bool32 robustBufferAccess_ )
+    {
+      robustBufferAccess = robustBufferAccess_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setFullDrawIndexUint32( Bool32 fullDrawIndexUint32_ )
+    {
+      fullDrawIndexUint32 = fullDrawIndexUint32_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setImageCubeArray( Bool32 imageCubeArray_ )
+    {
+      imageCubeArray = imageCubeArray_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setIndependentBlend( Bool32 independentBlend_ )
+    {
+      independentBlend = independentBlend_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setGeometryShader( Bool32 geometryShader_ )
+    {
+      geometryShader = geometryShader_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setTessellationShader( Bool32 tessellationShader_ )
+    {
+      tessellationShader = tessellationShader_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSampleRateShading( Bool32 sampleRateShading_ )
+    {
+      sampleRateShading = sampleRateShading_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setDualSrcBlend( Bool32 dualSrcBlend_ )
+    {
+      dualSrcBlend = dualSrcBlend_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setLogicOp( Bool32 logicOp_ )
+    {
+      logicOp = logicOp_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setMultiDrawIndirect( Bool32 multiDrawIndirect_ )
+    {
+      multiDrawIndirect = multiDrawIndirect_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setDrawIndirectFirstInstance( Bool32 drawIndirectFirstInstance_ )
+    {
+      drawIndirectFirstInstance = drawIndirectFirstInstance_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setDepthClamp( Bool32 depthClamp_ )
+    {
+      depthClamp = depthClamp_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setDepthBiasClamp( Bool32 depthBiasClamp_ )
+    {
+      depthBiasClamp = depthBiasClamp_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setFillModeNonSolid( Bool32 fillModeNonSolid_ )
+    {
+      fillModeNonSolid = fillModeNonSolid_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setDepthBounds( Bool32 depthBounds_ )
+    {
+      depthBounds = depthBounds_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setWideLines( Bool32 wideLines_ )
+    {
+      wideLines = wideLines_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setLargePoints( Bool32 largePoints_ )
+    {
+      largePoints = largePoints_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setAlphaToOne( Bool32 alphaToOne_ )
+    {
+      alphaToOne = alphaToOne_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setMultiViewport( Bool32 multiViewport_ )
+    {
+      multiViewport = multiViewport_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSamplerAnisotropy( Bool32 samplerAnisotropy_ )
+    {
+      samplerAnisotropy = samplerAnisotropy_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setTextureCompressionETC2( Bool32 textureCompressionETC2_ )
+    {
+      textureCompressionETC2 = textureCompressionETC2_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setTextureCompressionASTC_LDR( Bool32 textureCompressionASTC_LDR_ )
+    {
+      textureCompressionASTC_LDR = textureCompressionASTC_LDR_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setTextureCompressionBC( Bool32 textureCompressionBC_ )
+    {
+      textureCompressionBC = textureCompressionBC_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setOcclusionQueryPrecise( Bool32 occlusionQueryPrecise_ )
+    {
+      occlusionQueryPrecise = occlusionQueryPrecise_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setPipelineStatisticsQuery( Bool32 pipelineStatisticsQuery_ )
+    {
+      pipelineStatisticsQuery = pipelineStatisticsQuery_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setVertexPipelineStoresAndAtomics( Bool32 vertexPipelineStoresAndAtomics_ )
+    {
+      vertexPipelineStoresAndAtomics = vertexPipelineStoresAndAtomics_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setFragmentStoresAndAtomics( Bool32 fragmentStoresAndAtomics_ )
+    {
+      fragmentStoresAndAtomics = fragmentStoresAndAtomics_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderTessellationAndGeometryPointSize( Bool32 shaderTessellationAndGeometryPointSize_ )
+    {
+      shaderTessellationAndGeometryPointSize = shaderTessellationAndGeometryPointSize_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderImageGatherExtended( Bool32 shaderImageGatherExtended_ )
+    {
+      shaderImageGatherExtended = shaderImageGatherExtended_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderStorageImageExtendedFormats( Bool32 shaderStorageImageExtendedFormats_ )
+    {
+      shaderStorageImageExtendedFormats = shaderStorageImageExtendedFormats_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderStorageImageMultisample( Bool32 shaderStorageImageMultisample_ )
+    {
+      shaderStorageImageMultisample = shaderStorageImageMultisample_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderStorageImageReadWithoutFormat( Bool32 shaderStorageImageReadWithoutFormat_ )
+    {
+      shaderStorageImageReadWithoutFormat = shaderStorageImageReadWithoutFormat_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderStorageImageWriteWithoutFormat( Bool32 shaderStorageImageWriteWithoutFormat_ )
+    {
+      shaderStorageImageWriteWithoutFormat = shaderStorageImageWriteWithoutFormat_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderUniformBufferArrayDynamicIndexing( Bool32 shaderUniformBufferArrayDynamicIndexing_ )
+    {
+      shaderUniformBufferArrayDynamicIndexing = shaderUniformBufferArrayDynamicIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderSampledImageArrayDynamicIndexing( Bool32 shaderSampledImageArrayDynamicIndexing_ )
+    {
+      shaderSampledImageArrayDynamicIndexing = shaderSampledImageArrayDynamicIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderStorageBufferArrayDynamicIndexing( Bool32 shaderStorageBufferArrayDynamicIndexing_ )
+    {
+      shaderStorageBufferArrayDynamicIndexing = shaderStorageBufferArrayDynamicIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderStorageImageArrayDynamicIndexing( Bool32 shaderStorageImageArrayDynamicIndexing_ )
+    {
+      shaderStorageImageArrayDynamicIndexing = shaderStorageImageArrayDynamicIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderClipDistance( Bool32 shaderClipDistance_ )
+    {
+      shaderClipDistance = shaderClipDistance_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderCullDistance( Bool32 shaderCullDistance_ )
+    {
+      shaderCullDistance = shaderCullDistance_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderFloat64( Bool32 shaderFloat64_ )
+    {
+      shaderFloat64 = shaderFloat64_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderInt64( Bool32 shaderInt64_ )
+    {
+      shaderInt64 = shaderInt64_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderInt16( Bool32 shaderInt16_ )
+    {
+      shaderInt16 = shaderInt16_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderResourceResidency( Bool32 shaderResourceResidency_ )
+    {
+      shaderResourceResidency = shaderResourceResidency_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setShaderResourceMinLod( Bool32 shaderResourceMinLod_ )
+    {
+      shaderResourceMinLod = shaderResourceMinLod_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSparseBinding( Bool32 sparseBinding_ )
+    {
+      sparseBinding = sparseBinding_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSparseResidencyBuffer( Bool32 sparseResidencyBuffer_ )
+    {
+      sparseResidencyBuffer = sparseResidencyBuffer_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSparseResidencyImage2D( Bool32 sparseResidencyImage2D_ )
+    {
+      sparseResidencyImage2D = sparseResidencyImage2D_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSparseResidencyImage3D( Bool32 sparseResidencyImage3D_ )
+    {
+      sparseResidencyImage3D = sparseResidencyImage3D_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSparseResidency2Samples( Bool32 sparseResidency2Samples_ )
+    {
+      sparseResidency2Samples = sparseResidency2Samples_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSparseResidency4Samples( Bool32 sparseResidency4Samples_ )
+    {
+      sparseResidency4Samples = sparseResidency4Samples_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSparseResidency8Samples( Bool32 sparseResidency8Samples_ )
+    {
+      sparseResidency8Samples = sparseResidency8Samples_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSparseResidency16Samples( Bool32 sparseResidency16Samples_ )
+    {
+      sparseResidency16Samples = sparseResidency16Samples_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setSparseResidencyAliased( Bool32 sparseResidencyAliased_ )
+    {
+      sparseResidencyAliased = sparseResidencyAliased_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setVariableMultisampleRate( Bool32 variableMultisampleRate_ )
+    {
+      variableMultisampleRate = variableMultisampleRate_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures& setInheritedQueries( Bool32 inheritedQueries_ )
+    {
+      inheritedQueries = inheritedQueries_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceFeatures const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceFeatures*>(this);
+    }
+
+    operator VkPhysicalDeviceFeatures &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceFeatures*>(this);
+    }
+
+    bool operator==( PhysicalDeviceFeatures const& rhs ) const
+    {
+      return ( robustBufferAccess == rhs.robustBufferAccess )
+          && ( fullDrawIndexUint32 == rhs.fullDrawIndexUint32 )
+          && ( imageCubeArray == rhs.imageCubeArray )
+          && ( independentBlend == rhs.independentBlend )
+          && ( geometryShader == rhs.geometryShader )
+          && ( tessellationShader == rhs.tessellationShader )
+          && ( sampleRateShading == rhs.sampleRateShading )
+          && ( dualSrcBlend == rhs.dualSrcBlend )
+          && ( logicOp == rhs.logicOp )
+          && ( multiDrawIndirect == rhs.multiDrawIndirect )
+          && ( drawIndirectFirstInstance == rhs.drawIndirectFirstInstance )
+          && ( depthClamp == rhs.depthClamp )
+          && ( depthBiasClamp == rhs.depthBiasClamp )
+          && ( fillModeNonSolid == rhs.fillModeNonSolid )
+          && ( depthBounds == rhs.depthBounds )
+          && ( wideLines == rhs.wideLines )
+          && ( largePoints == rhs.largePoints )
+          && ( alphaToOne == rhs.alphaToOne )
+          && ( multiViewport == rhs.multiViewport )
+          && ( samplerAnisotropy == rhs.samplerAnisotropy )
+          && ( textureCompressionETC2 == rhs.textureCompressionETC2 )
+          && ( textureCompressionASTC_LDR == rhs.textureCompressionASTC_LDR )
+          && ( textureCompressionBC == rhs.textureCompressionBC )
+          && ( occlusionQueryPrecise == rhs.occlusionQueryPrecise )
+          && ( pipelineStatisticsQuery == rhs.pipelineStatisticsQuery )
+          && ( vertexPipelineStoresAndAtomics == rhs.vertexPipelineStoresAndAtomics )
+          && ( fragmentStoresAndAtomics == rhs.fragmentStoresAndAtomics )
+          && ( shaderTessellationAndGeometryPointSize == rhs.shaderTessellationAndGeometryPointSize )
+          && ( shaderImageGatherExtended == rhs.shaderImageGatherExtended )
+          && ( shaderStorageImageExtendedFormats == rhs.shaderStorageImageExtendedFormats )
+          && ( shaderStorageImageMultisample == rhs.shaderStorageImageMultisample )
+          && ( shaderStorageImageReadWithoutFormat == rhs.shaderStorageImageReadWithoutFormat )
+          && ( shaderStorageImageWriteWithoutFormat == rhs.shaderStorageImageWriteWithoutFormat )
+          && ( shaderUniformBufferArrayDynamicIndexing == rhs.shaderUniformBufferArrayDynamicIndexing )
+          && ( shaderSampledImageArrayDynamicIndexing == rhs.shaderSampledImageArrayDynamicIndexing )
+          && ( shaderStorageBufferArrayDynamicIndexing == rhs.shaderStorageBufferArrayDynamicIndexing )
+          && ( shaderStorageImageArrayDynamicIndexing == rhs.shaderStorageImageArrayDynamicIndexing )
+          && ( shaderClipDistance == rhs.shaderClipDistance )
+          && ( shaderCullDistance == rhs.shaderCullDistance )
+          && ( shaderFloat64 == rhs.shaderFloat64 )
+          && ( shaderInt64 == rhs.shaderInt64 )
+          && ( shaderInt16 == rhs.shaderInt16 )
+          && ( shaderResourceResidency == rhs.shaderResourceResidency )
+          && ( shaderResourceMinLod == rhs.shaderResourceMinLod )
+          && ( sparseBinding == rhs.sparseBinding )
+          && ( sparseResidencyBuffer == rhs.sparseResidencyBuffer )
+          && ( sparseResidencyImage2D == rhs.sparseResidencyImage2D )
+          && ( sparseResidencyImage3D == rhs.sparseResidencyImage3D )
+          && ( sparseResidency2Samples == rhs.sparseResidency2Samples )
+          && ( sparseResidency4Samples == rhs.sparseResidency4Samples )
+          && ( sparseResidency8Samples == rhs.sparseResidency8Samples )
+          && ( sparseResidency16Samples == rhs.sparseResidency16Samples )
+          && ( sparseResidencyAliased == rhs.sparseResidencyAliased )
+          && ( variableMultisampleRate == rhs.variableMultisampleRate )
+          && ( inheritedQueries == rhs.inheritedQueries );
+    }
+
+    bool operator!=( PhysicalDeviceFeatures const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Bool32 robustBufferAccess;
+    Bool32 fullDrawIndexUint32;
+    Bool32 imageCubeArray;
+    Bool32 independentBlend;
+    Bool32 geometryShader;
+    Bool32 tessellationShader;
+    Bool32 sampleRateShading;
+    Bool32 dualSrcBlend;
+    Bool32 logicOp;
+    Bool32 multiDrawIndirect;
+    Bool32 drawIndirectFirstInstance;
+    Bool32 depthClamp;
+    Bool32 depthBiasClamp;
+    Bool32 fillModeNonSolid;
+    Bool32 depthBounds;
+    Bool32 wideLines;
+    Bool32 largePoints;
+    Bool32 alphaToOne;
+    Bool32 multiViewport;
+    Bool32 samplerAnisotropy;
+    Bool32 textureCompressionETC2;
+    Bool32 textureCompressionASTC_LDR;
+    Bool32 textureCompressionBC;
+    Bool32 occlusionQueryPrecise;
+    Bool32 pipelineStatisticsQuery;
+    Bool32 vertexPipelineStoresAndAtomics;
+    Bool32 fragmentStoresAndAtomics;
+    Bool32 shaderTessellationAndGeometryPointSize;
+    Bool32 shaderImageGatherExtended;
+    Bool32 shaderStorageImageExtendedFormats;
+    Bool32 shaderStorageImageMultisample;
+    Bool32 shaderStorageImageReadWithoutFormat;
+    Bool32 shaderStorageImageWriteWithoutFormat;
+    Bool32 shaderUniformBufferArrayDynamicIndexing;
+    Bool32 shaderSampledImageArrayDynamicIndexing;
+    Bool32 shaderStorageBufferArrayDynamicIndexing;
+    Bool32 shaderStorageImageArrayDynamicIndexing;
+    Bool32 shaderClipDistance;
+    Bool32 shaderCullDistance;
+    Bool32 shaderFloat64;
+    Bool32 shaderInt64;
+    Bool32 shaderInt16;
+    Bool32 shaderResourceResidency;
+    Bool32 shaderResourceMinLod;
+    Bool32 sparseBinding;
+    Bool32 sparseResidencyBuffer;
+    Bool32 sparseResidencyImage2D;
+    Bool32 sparseResidencyImage3D;
+    Bool32 sparseResidency2Samples;
+    Bool32 sparseResidency4Samples;
+    Bool32 sparseResidency8Samples;
+    Bool32 sparseResidency16Samples;
+    Bool32 sparseResidencyAliased;
+    Bool32 variableMultisampleRate;
+    Bool32 inheritedQueries;
+  };
+  static_assert( sizeof( PhysicalDeviceFeatures ) == sizeof( VkPhysicalDeviceFeatures ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceSparseProperties
+  {
+    operator VkPhysicalDeviceSparseProperties const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceSparseProperties*>(this);
+    }
+
+    operator VkPhysicalDeviceSparseProperties &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceSparseProperties*>(this);
+    }
+
+    bool operator==( PhysicalDeviceSparseProperties const& rhs ) const
+    {
+      return ( residencyStandard2DBlockShape == rhs.residencyStandard2DBlockShape )
+          && ( residencyStandard2DMultisampleBlockShape == rhs.residencyStandard2DMultisampleBlockShape )
+          && ( residencyStandard3DBlockShape == rhs.residencyStandard3DBlockShape )
+          && ( residencyAlignedMipSize == rhs.residencyAlignedMipSize )
+          && ( residencyNonResidentStrict == rhs.residencyNonResidentStrict );
+    }
+
+    bool operator!=( PhysicalDeviceSparseProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Bool32 residencyStandard2DBlockShape;
+    Bool32 residencyStandard2DMultisampleBlockShape;
+    Bool32 residencyStandard3DBlockShape;
+    Bool32 residencyAlignedMipSize;
+    Bool32 residencyNonResidentStrict;
+  };
+  static_assert( sizeof( PhysicalDeviceSparseProperties ) == sizeof( VkPhysicalDeviceSparseProperties ), "struct and wrapper have different size!" );
+
+  struct DrawIndirectCommand
+  {
+    DrawIndirectCommand( uint32_t vertexCount_ = 0,
+                         uint32_t instanceCount_ = 0,
+                         uint32_t firstVertex_ = 0,
+                         uint32_t firstInstance_ = 0 )
+      : vertexCount( vertexCount_ )
+      , instanceCount( instanceCount_ )
+      , firstVertex( firstVertex_ )
+      , firstInstance( firstInstance_ )
+    {
+    }
+
+    DrawIndirectCommand( VkDrawIndirectCommand const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DrawIndirectCommand ) );
+    }
+
+    DrawIndirectCommand& operator=( VkDrawIndirectCommand const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DrawIndirectCommand ) );
+      return *this;
+    }
+    DrawIndirectCommand& setVertexCount( uint32_t vertexCount_ )
+    {
+      vertexCount = vertexCount_;
+      return *this;
+    }
+
+    DrawIndirectCommand& setInstanceCount( uint32_t instanceCount_ )
+    {
+      instanceCount = instanceCount_;
+      return *this;
+    }
+
+    DrawIndirectCommand& setFirstVertex( uint32_t firstVertex_ )
+    {
+      firstVertex = firstVertex_;
+      return *this;
+    }
+
+    DrawIndirectCommand& setFirstInstance( uint32_t firstInstance_ )
+    {
+      firstInstance = firstInstance_;
+      return *this;
+    }
+
+    operator VkDrawIndirectCommand const&() const
+    {
+      return *reinterpret_cast<const VkDrawIndirectCommand*>(this);
+    }
+
+    operator VkDrawIndirectCommand &()
+    {
+      return *reinterpret_cast<VkDrawIndirectCommand*>(this);
+    }
+
+    bool operator==( DrawIndirectCommand const& rhs ) const
+    {
+      return ( vertexCount == rhs.vertexCount )
+          && ( instanceCount == rhs.instanceCount )
+          && ( firstVertex == rhs.firstVertex )
+          && ( firstInstance == rhs.firstInstance );
+    }
+
+    bool operator!=( DrawIndirectCommand const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t vertexCount;
+    uint32_t instanceCount;
+    uint32_t firstVertex;
+    uint32_t firstInstance;
+  };
+  static_assert( sizeof( DrawIndirectCommand ) == sizeof( VkDrawIndirectCommand ), "struct and wrapper have different size!" );
+
+  struct DrawIndexedIndirectCommand
+  {
+    DrawIndexedIndirectCommand( uint32_t indexCount_ = 0,
+                                uint32_t instanceCount_ = 0,
+                                uint32_t firstIndex_ = 0,
+                                int32_t vertexOffset_ = 0,
+                                uint32_t firstInstance_ = 0 )
+      : indexCount( indexCount_ )
+      , instanceCount( instanceCount_ )
+      , firstIndex( firstIndex_ )
+      , vertexOffset( vertexOffset_ )
+      , firstInstance( firstInstance_ )
+    {
+    }
+
+    DrawIndexedIndirectCommand( VkDrawIndexedIndirectCommand const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DrawIndexedIndirectCommand ) );
+    }
+
+    DrawIndexedIndirectCommand& operator=( VkDrawIndexedIndirectCommand const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DrawIndexedIndirectCommand ) );
+      return *this;
+    }
+    DrawIndexedIndirectCommand& setIndexCount( uint32_t indexCount_ )
+    {
+      indexCount = indexCount_;
+      return *this;
+    }
+
+    DrawIndexedIndirectCommand& setInstanceCount( uint32_t instanceCount_ )
+    {
+      instanceCount = instanceCount_;
+      return *this;
+    }
+
+    DrawIndexedIndirectCommand& setFirstIndex( uint32_t firstIndex_ )
+    {
+      firstIndex = firstIndex_;
+      return *this;
+    }
+
+    DrawIndexedIndirectCommand& setVertexOffset( int32_t vertexOffset_ )
+    {
+      vertexOffset = vertexOffset_;
+      return *this;
+    }
+
+    DrawIndexedIndirectCommand& setFirstInstance( uint32_t firstInstance_ )
+    {
+      firstInstance = firstInstance_;
+      return *this;
+    }
+
+    operator VkDrawIndexedIndirectCommand const&() const
+    {
+      return *reinterpret_cast<const VkDrawIndexedIndirectCommand*>(this);
+    }
+
+    operator VkDrawIndexedIndirectCommand &()
+    {
+      return *reinterpret_cast<VkDrawIndexedIndirectCommand*>(this);
+    }
+
+    bool operator==( DrawIndexedIndirectCommand const& rhs ) const
+    {
+      return ( indexCount == rhs.indexCount )
+          && ( instanceCount == rhs.instanceCount )
+          && ( firstIndex == rhs.firstIndex )
+          && ( vertexOffset == rhs.vertexOffset )
+          && ( firstInstance == rhs.firstInstance );
+    }
+
+    bool operator!=( DrawIndexedIndirectCommand const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t indexCount;
+    uint32_t instanceCount;
+    uint32_t firstIndex;
+    int32_t vertexOffset;
+    uint32_t firstInstance;
+  };
+  static_assert( sizeof( DrawIndexedIndirectCommand ) == sizeof( VkDrawIndexedIndirectCommand ), "struct and wrapper have different size!" );
+
+  struct DispatchIndirectCommand
+  {
+    DispatchIndirectCommand( uint32_t x_ = 0,
+                             uint32_t y_ = 0,
+                             uint32_t z_ = 0 )
+      : x( x_ )
+      , y( y_ )
+      , z( z_ )
+    {
+    }
+
+    DispatchIndirectCommand( VkDispatchIndirectCommand const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DispatchIndirectCommand ) );
+    }
+
+    DispatchIndirectCommand& operator=( VkDispatchIndirectCommand const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DispatchIndirectCommand ) );
+      return *this;
+    }
+    DispatchIndirectCommand& setX( uint32_t x_ )
+    {
+      x = x_;
+      return *this;
+    }
+
+    DispatchIndirectCommand& setY( uint32_t y_ )
+    {
+      y = y_;
+      return *this;
+    }
+
+    DispatchIndirectCommand& setZ( uint32_t z_ )
+    {
+      z = z_;
+      return *this;
+    }
+
+    operator VkDispatchIndirectCommand const&() const
+    {
+      return *reinterpret_cast<const VkDispatchIndirectCommand*>(this);
+    }
+
+    operator VkDispatchIndirectCommand &()
+    {
+      return *reinterpret_cast<VkDispatchIndirectCommand*>(this);
+    }
+
+    bool operator==( DispatchIndirectCommand const& rhs ) const
+    {
+      return ( x == rhs.x )
+          && ( y == rhs.y )
+          && ( z == rhs.z );
+    }
+
+    bool operator!=( DispatchIndirectCommand const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t x;
+    uint32_t y;
+    uint32_t z;
+  };
+  static_assert( sizeof( DispatchIndirectCommand ) == sizeof( VkDispatchIndirectCommand ), "struct and wrapper have different size!" );
+
+  struct DisplayPlanePropertiesKHR
+  {
+    operator VkDisplayPlanePropertiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayPlanePropertiesKHR*>(this);
+    }
+
+    operator VkDisplayPlanePropertiesKHR &()
+    {
+      return *reinterpret_cast<VkDisplayPlanePropertiesKHR*>(this);
+    }
+
+    bool operator==( DisplayPlanePropertiesKHR const& rhs ) const
+    {
+      return ( currentDisplay == rhs.currentDisplay )
+          && ( currentStackIndex == rhs.currentStackIndex );
+    }
+
+    bool operator!=( DisplayPlanePropertiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DisplayKHR currentDisplay;
+    uint32_t currentStackIndex;
+  };
+  static_assert( sizeof( DisplayPlanePropertiesKHR ) == sizeof( VkDisplayPlanePropertiesKHR ), "struct and wrapper have different size!" );
+
+  struct DisplayModeParametersKHR
+  {
+    DisplayModeParametersKHR( Extent2D visibleRegion_ = Extent2D(),
+                              uint32_t refreshRate_ = 0 )
+      : visibleRegion( visibleRegion_ )
+      , refreshRate( refreshRate_ )
+    {
+    }
+
+    DisplayModeParametersKHR( VkDisplayModeParametersKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayModeParametersKHR ) );
+    }
+
+    DisplayModeParametersKHR& operator=( VkDisplayModeParametersKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayModeParametersKHR ) );
+      return *this;
+    }
+    DisplayModeParametersKHR& setVisibleRegion( Extent2D visibleRegion_ )
+    {
+      visibleRegion = visibleRegion_;
+      return *this;
+    }
+
+    DisplayModeParametersKHR& setRefreshRate( uint32_t refreshRate_ )
+    {
+      refreshRate = refreshRate_;
+      return *this;
+    }
+
+    operator VkDisplayModeParametersKHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayModeParametersKHR*>(this);
+    }
+
+    operator VkDisplayModeParametersKHR &()
+    {
+      return *reinterpret_cast<VkDisplayModeParametersKHR*>(this);
+    }
+
+    bool operator==( DisplayModeParametersKHR const& rhs ) const
+    {
+      return ( visibleRegion == rhs.visibleRegion )
+          && ( refreshRate == rhs.refreshRate );
+    }
+
+    bool operator!=( DisplayModeParametersKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Extent2D visibleRegion;
+    uint32_t refreshRate;
+  };
+  static_assert( sizeof( DisplayModeParametersKHR ) == sizeof( VkDisplayModeParametersKHR ), "struct and wrapper have different size!" );
+
+  struct DisplayModePropertiesKHR
+  {
+    operator VkDisplayModePropertiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayModePropertiesKHR*>(this);
+    }
+
+    operator VkDisplayModePropertiesKHR &()
+    {
+      return *reinterpret_cast<VkDisplayModePropertiesKHR*>(this);
+    }
+
+    bool operator==( DisplayModePropertiesKHR const& rhs ) const
+    {
+      return ( displayMode == rhs.displayMode )
+          && ( parameters == rhs.parameters );
+    }
+
+    bool operator!=( DisplayModePropertiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DisplayModeKHR displayMode;
+    DisplayModeParametersKHR parameters;
+  };
+  static_assert( sizeof( DisplayModePropertiesKHR ) == sizeof( VkDisplayModePropertiesKHR ), "struct and wrapper have different size!" );
+
+  struct ConformanceVersionKHR
+  {
+    ConformanceVersionKHR( uint8_t major_ = 0,
+                           uint8_t minor_ = 0,
+                           uint8_t subminor_ = 0,
+                           uint8_t patch_ = 0 )
+      : major( major_ )
+      , minor( minor_ )
+      , subminor( subminor_ )
+      , patch( patch_ )
+    {
+    }
+
+    ConformanceVersionKHR( VkConformanceVersionKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ConformanceVersionKHR ) );
+    }
+
+    ConformanceVersionKHR& operator=( VkConformanceVersionKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ConformanceVersionKHR ) );
+      return *this;
+    }
+    ConformanceVersionKHR& setMajor( uint8_t major_ )
+    {
+      major = major_;
+      return *this;
+    }
+
+    ConformanceVersionKHR& setMinor( uint8_t minor_ )
+    {
+      minor = minor_;
+      return *this;
+    }
+
+    ConformanceVersionKHR& setSubminor( uint8_t subminor_ )
+    {
+      subminor = subminor_;
+      return *this;
+    }
+
+    ConformanceVersionKHR& setPatch( uint8_t patch_ )
+    {
+      patch = patch_;
+      return *this;
+    }
+
+    operator VkConformanceVersionKHR const&() const
+    {
+      return *reinterpret_cast<const VkConformanceVersionKHR*>(this);
+    }
+
+    operator VkConformanceVersionKHR &()
+    {
+      return *reinterpret_cast<VkConformanceVersionKHR*>(this);
+    }
+
+    bool operator==( ConformanceVersionKHR const& rhs ) const
+    {
+      return ( major == rhs.major )
+          && ( minor == rhs.minor )
+          && ( subminor == rhs.subminor )
+          && ( patch == rhs.patch );
+    }
+
+    bool operator!=( ConformanceVersionKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint8_t major;
+    uint8_t minor;
+    uint8_t subminor;
+    uint8_t patch;
+  };
+  static_assert( sizeof( ConformanceVersionKHR ) == sizeof( VkConformanceVersionKHR ), "struct and wrapper have different size!" );
+
+  struct RectLayerKHR
+  {
+    RectLayerKHR( Offset2D offset_ = Offset2D(),
+                  Extent2D extent_ = Extent2D(),
+                  uint32_t layer_ = 0 )
+      : offset( offset_ )
+      , extent( extent_ )
+      , layer( layer_ )
+    {
+    }
+
+    explicit RectLayerKHR( Rect2D const& rect2D,
+                           uint32_t layer_ = 0 )
+      : offset( rect2D.offset )
+      , extent( rect2D.extent )
+      , layer( layer_ )
+    {}
+
+    RectLayerKHR( VkRectLayerKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RectLayerKHR ) );
+    }
+
+    RectLayerKHR& operator=( VkRectLayerKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RectLayerKHR ) );
+      return *this;
+    }
+    RectLayerKHR& setOffset( Offset2D offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    RectLayerKHR& setExtent( Extent2D extent_ )
+    {
+      extent = extent_;
+      return *this;
+    }
+
+    RectLayerKHR& setLayer( uint32_t layer_ )
+    {
+      layer = layer_;
+      return *this;
+    }
+
+    operator VkRectLayerKHR const&() const
+    {
+      return *reinterpret_cast<const VkRectLayerKHR*>(this);
+    }
+
+    operator VkRectLayerKHR &()
+    {
+      return *reinterpret_cast<VkRectLayerKHR*>(this);
+    }
+
+    bool operator==( RectLayerKHR const& rhs ) const
+    {
+      return ( offset == rhs.offset )
+          && ( extent == rhs.extent )
+          && ( layer == rhs.layer );
+    }
+
+    bool operator!=( RectLayerKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Offset2D offset;
+    Extent2D extent;
+    uint32_t layer;
+  };
+  static_assert( sizeof( RectLayerKHR ) == sizeof( VkRectLayerKHR ), "struct and wrapper have different size!" );
+
+  struct PresentRegionKHR
+  {
+    PresentRegionKHR( uint32_t rectangleCount_ = 0,
+                      const RectLayerKHR* pRectangles_ = nullptr )
+      : rectangleCount( rectangleCount_ )
+      , pRectangles( pRectangles_ )
+    {
+    }
+
+    PresentRegionKHR( VkPresentRegionKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PresentRegionKHR ) );
+    }
+
+    PresentRegionKHR& operator=( VkPresentRegionKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PresentRegionKHR ) );
+      return *this;
+    }
+    PresentRegionKHR& setRectangleCount( uint32_t rectangleCount_ )
+    {
+      rectangleCount = rectangleCount_;
+      return *this;
+    }
+
+    PresentRegionKHR& setPRectangles( const RectLayerKHR* pRectangles_ )
+    {
+      pRectangles = pRectangles_;
+      return *this;
+    }
+
+    operator VkPresentRegionKHR const&() const
+    {
+      return *reinterpret_cast<const VkPresentRegionKHR*>(this);
+    }
+
+    operator VkPresentRegionKHR &()
+    {
+      return *reinterpret_cast<VkPresentRegionKHR*>(this);
+    }
+
+    bool operator==( PresentRegionKHR const& rhs ) const
+    {
+      return ( rectangleCount == rhs.rectangleCount )
+          && ( pRectangles == rhs.pRectangles );
+    }
+
+    bool operator!=( PresentRegionKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t rectangleCount;
+    const RectLayerKHR* pRectangles;
+  };
+  static_assert( sizeof( PresentRegionKHR ) == sizeof( VkPresentRegionKHR ), "struct and wrapper have different size!" );
+
+  struct XYColorEXT
+  {
+    XYColorEXT( float x_ = 0,
+                float y_ = 0 )
+      : x( x_ )
+      , y( y_ )
+    {
+    }
+
+    XYColorEXT( VkXYColorEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( XYColorEXT ) );
+    }
+
+    XYColorEXT& operator=( VkXYColorEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( XYColorEXT ) );
+      return *this;
+    }
+    XYColorEXT& setX( float x_ )
+    {
+      x = x_;
+      return *this;
+    }
+
+    XYColorEXT& setY( float y_ )
+    {
+      y = y_;
+      return *this;
+    }
+
+    operator VkXYColorEXT const&() const
+    {
+      return *reinterpret_cast<const VkXYColorEXT*>(this);
+    }
+
+    operator VkXYColorEXT &()
+    {
+      return *reinterpret_cast<VkXYColorEXT*>(this);
+    }
+
+    bool operator==( XYColorEXT const& rhs ) const
+    {
+      return ( x == rhs.x )
+          && ( y == rhs.y );
+    }
+
+    bool operator!=( XYColorEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    float x;
+    float y;
+  };
+  static_assert( sizeof( XYColorEXT ) == sizeof( VkXYColorEXT ), "struct and wrapper have different size!" );
+
+  struct RefreshCycleDurationGOOGLE
+  {
+    operator VkRefreshCycleDurationGOOGLE const&() const
+    {
+      return *reinterpret_cast<const VkRefreshCycleDurationGOOGLE*>(this);
+    }
+
+    operator VkRefreshCycleDurationGOOGLE &()
+    {
+      return *reinterpret_cast<VkRefreshCycleDurationGOOGLE*>(this);
+    }
+
+    bool operator==( RefreshCycleDurationGOOGLE const& rhs ) const
+    {
+      return ( refreshDuration == rhs.refreshDuration );
+    }
+
+    bool operator!=( RefreshCycleDurationGOOGLE const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint64_t refreshDuration;
+  };
+  static_assert( sizeof( RefreshCycleDurationGOOGLE ) == sizeof( VkRefreshCycleDurationGOOGLE ), "struct and wrapper have different size!" );
+
+  struct PastPresentationTimingGOOGLE
+  {
+    operator VkPastPresentationTimingGOOGLE const&() const
+    {
+      return *reinterpret_cast<const VkPastPresentationTimingGOOGLE*>(this);
+    }
+
+    operator VkPastPresentationTimingGOOGLE &()
+    {
+      return *reinterpret_cast<VkPastPresentationTimingGOOGLE*>(this);
+    }
+
+    bool operator==( PastPresentationTimingGOOGLE const& rhs ) const
+    {
+      return ( presentID == rhs.presentID )
+          && ( desiredPresentTime == rhs.desiredPresentTime )
+          && ( actualPresentTime == rhs.actualPresentTime )
+          && ( earliestPresentTime == rhs.earliestPresentTime )
+          && ( presentMargin == rhs.presentMargin );
+    }
+
+    bool operator!=( PastPresentationTimingGOOGLE const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t presentID;
+    uint64_t desiredPresentTime;
+    uint64_t actualPresentTime;
+    uint64_t earliestPresentTime;
+    uint64_t presentMargin;
+  };
+  static_assert( sizeof( PastPresentationTimingGOOGLE ) == sizeof( VkPastPresentationTimingGOOGLE ), "struct and wrapper have different size!" );
+
+  struct PresentTimeGOOGLE
+  {
+    PresentTimeGOOGLE( uint32_t presentID_ = 0,
+                       uint64_t desiredPresentTime_ = 0 )
+      : presentID( presentID_ )
+      , desiredPresentTime( desiredPresentTime_ )
+    {
+    }
+
+    PresentTimeGOOGLE( VkPresentTimeGOOGLE const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PresentTimeGOOGLE ) );
+    }
+
+    PresentTimeGOOGLE& operator=( VkPresentTimeGOOGLE const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PresentTimeGOOGLE ) );
+      return *this;
+    }
+    PresentTimeGOOGLE& setPresentID( uint32_t presentID_ )
+    {
+      presentID = presentID_;
+      return *this;
+    }
+
+    PresentTimeGOOGLE& setDesiredPresentTime( uint64_t desiredPresentTime_ )
+    {
+      desiredPresentTime = desiredPresentTime_;
+      return *this;
+    }
+
+    operator VkPresentTimeGOOGLE const&() const
+    {
+      return *reinterpret_cast<const VkPresentTimeGOOGLE*>(this);
+    }
+
+    operator VkPresentTimeGOOGLE &()
+    {
+      return *reinterpret_cast<VkPresentTimeGOOGLE*>(this);
+    }
+
+    bool operator==( PresentTimeGOOGLE const& rhs ) const
+    {
+      return ( presentID == rhs.presentID )
+          && ( desiredPresentTime == rhs.desiredPresentTime );
+    }
+
+    bool operator!=( PresentTimeGOOGLE const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t presentID;
+    uint64_t desiredPresentTime;
+  };
+  static_assert( sizeof( PresentTimeGOOGLE ) == sizeof( VkPresentTimeGOOGLE ), "struct and wrapper have different size!" );
+
+  struct ViewportWScalingNV
+  {
+    ViewportWScalingNV( float xcoeff_ = 0,
+                        float ycoeff_ = 0 )
+      : xcoeff( xcoeff_ )
+      , ycoeff( ycoeff_ )
+    {
+    }
+
+    ViewportWScalingNV( VkViewportWScalingNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ViewportWScalingNV ) );
+    }
+
+    ViewportWScalingNV& operator=( VkViewportWScalingNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ViewportWScalingNV ) );
+      return *this;
+    }
+    ViewportWScalingNV& setXcoeff( float xcoeff_ )
+    {
+      xcoeff = xcoeff_;
+      return *this;
+    }
+
+    ViewportWScalingNV& setYcoeff( float ycoeff_ )
+    {
+      ycoeff = ycoeff_;
+      return *this;
+    }
+
+    operator VkViewportWScalingNV const&() const
+    {
+      return *reinterpret_cast<const VkViewportWScalingNV*>(this);
+    }
+
+    operator VkViewportWScalingNV &()
+    {
+      return *reinterpret_cast<VkViewportWScalingNV*>(this);
+    }
+
+    bool operator==( ViewportWScalingNV const& rhs ) const
+    {
+      return ( xcoeff == rhs.xcoeff )
+          && ( ycoeff == rhs.ycoeff );
+    }
+
+    bool operator!=( ViewportWScalingNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    float xcoeff;
+    float ycoeff;
+  };
+  static_assert( sizeof( ViewportWScalingNV ) == sizeof( VkViewportWScalingNV ), "struct and wrapper have different size!" );
+
+  struct SampleLocationEXT
+  {
+    SampleLocationEXT( float x_ = 0,
+                       float y_ = 0 )
+      : x( x_ )
+      , y( y_ )
+    {
+    }
+
+    SampleLocationEXT( VkSampleLocationEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SampleLocationEXT ) );
+    }
+
+    SampleLocationEXT& operator=( VkSampleLocationEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SampleLocationEXT ) );
+      return *this;
+    }
+    SampleLocationEXT& setX( float x_ )
+    {
+      x = x_;
+      return *this;
+    }
+
+    SampleLocationEXT& setY( float y_ )
+    {
+      y = y_;
+      return *this;
+    }
+
+    operator VkSampleLocationEXT const&() const
+    {
+      return *reinterpret_cast<const VkSampleLocationEXT*>(this);
+    }
+
+    operator VkSampleLocationEXT &()
+    {
+      return *reinterpret_cast<VkSampleLocationEXT*>(this);
+    }
+
+    bool operator==( SampleLocationEXT const& rhs ) const
+    {
+      return ( x == rhs.x )
+          && ( y == rhs.y );
+    }
+
+    bool operator!=( SampleLocationEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    float x;
+    float y;
+  };
+  static_assert( sizeof( SampleLocationEXT ) == sizeof( VkSampleLocationEXT ), "struct and wrapper have different size!" );
+
+  struct ShaderResourceUsageAMD
+  {
+    operator VkShaderResourceUsageAMD const&() const
+    {
+      return *reinterpret_cast<const VkShaderResourceUsageAMD*>(this);
+    }
+
+    operator VkShaderResourceUsageAMD &()
+    {
+      return *reinterpret_cast<VkShaderResourceUsageAMD*>(this);
+    }
+
+    bool operator==( ShaderResourceUsageAMD const& rhs ) const
+    {
+      return ( numUsedVgprs == rhs.numUsedVgprs )
+          && ( numUsedSgprs == rhs.numUsedSgprs )
+          && ( ldsSizePerLocalWorkGroup == rhs.ldsSizePerLocalWorkGroup )
+          && ( ldsUsageSizeInBytes == rhs.ldsUsageSizeInBytes )
+          && ( scratchMemUsageInBytes == rhs.scratchMemUsageInBytes );
+    }
+
+    bool operator!=( ShaderResourceUsageAMD const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t numUsedVgprs;
+    uint32_t numUsedSgprs;
+    uint32_t ldsSizePerLocalWorkGroup;
+    size_t ldsUsageSizeInBytes;
+    size_t scratchMemUsageInBytes;
+  };
+  static_assert( sizeof( ShaderResourceUsageAMD ) == sizeof( VkShaderResourceUsageAMD ), "struct and wrapper have different size!" );
+
+  struct VertexInputBindingDivisorDescriptionEXT
+  {
+    VertexInputBindingDivisorDescriptionEXT( uint32_t binding_ = 0,
+                                             uint32_t divisor_ = 0 )
+      : binding( binding_ )
+      , divisor( divisor_ )
+    {
+    }
+
+    VertexInputBindingDivisorDescriptionEXT( VkVertexInputBindingDivisorDescriptionEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( VertexInputBindingDivisorDescriptionEXT ) );
+    }
+
+    VertexInputBindingDivisorDescriptionEXT& operator=( VkVertexInputBindingDivisorDescriptionEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( VertexInputBindingDivisorDescriptionEXT ) );
+      return *this;
+    }
+    VertexInputBindingDivisorDescriptionEXT& setBinding( uint32_t binding_ )
+    {
+      binding = binding_;
+      return *this;
+    }
+
+    VertexInputBindingDivisorDescriptionEXT& setDivisor( uint32_t divisor_ )
+    {
+      divisor = divisor_;
+      return *this;
+    }
+
+    operator VkVertexInputBindingDivisorDescriptionEXT const&() const
+    {
+      return *reinterpret_cast<const VkVertexInputBindingDivisorDescriptionEXT*>(this);
+    }
+
+    operator VkVertexInputBindingDivisorDescriptionEXT &()
+    {
+      return *reinterpret_cast<VkVertexInputBindingDivisorDescriptionEXT*>(this);
+    }
+
+    bool operator==( VertexInputBindingDivisorDescriptionEXT const& rhs ) const
+    {
+      return ( binding == rhs.binding )
+          && ( divisor == rhs.divisor );
+    }
+
+    bool operator!=( VertexInputBindingDivisorDescriptionEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t binding;
+    uint32_t divisor;
+  };
+  static_assert( sizeof( VertexInputBindingDivisorDescriptionEXT ) == sizeof( VkVertexInputBindingDivisorDescriptionEXT ), "struct and wrapper have different size!" );
+
+  struct CoarseSampleLocationNV
+  {
+    CoarseSampleLocationNV( uint32_t pixelX_ = 0,
+                            uint32_t pixelY_ = 0,
+                            uint32_t sample_ = 0 )
+      : pixelX( pixelX_ )
+      , pixelY( pixelY_ )
+      , sample( sample_ )
+    {
+    }
+
+    CoarseSampleLocationNV( VkCoarseSampleLocationNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CoarseSampleLocationNV ) );
+    }
+
+    CoarseSampleLocationNV& operator=( VkCoarseSampleLocationNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CoarseSampleLocationNV ) );
+      return *this;
+    }
+    CoarseSampleLocationNV& setPixelX( uint32_t pixelX_ )
+    {
+      pixelX = pixelX_;
+      return *this;
+    }
+
+    CoarseSampleLocationNV& setPixelY( uint32_t pixelY_ )
+    {
+      pixelY = pixelY_;
+      return *this;
+    }
+
+    CoarseSampleLocationNV& setSample( uint32_t sample_ )
+    {
+      sample = sample_;
+      return *this;
+    }
+
+    operator VkCoarseSampleLocationNV const&() const
+    {
+      return *reinterpret_cast<const VkCoarseSampleLocationNV*>(this);
+    }
+
+    operator VkCoarseSampleLocationNV &()
+    {
+      return *reinterpret_cast<VkCoarseSampleLocationNV*>(this);
+    }
+
+    bool operator==( CoarseSampleLocationNV const& rhs ) const
+    {
+      return ( pixelX == rhs.pixelX )
+          && ( pixelY == rhs.pixelY )
+          && ( sample == rhs.sample );
+    }
+
+    bool operator!=( CoarseSampleLocationNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t pixelX;
+    uint32_t pixelY;
+    uint32_t sample;
+  };
+  static_assert( sizeof( CoarseSampleLocationNV ) == sizeof( VkCoarseSampleLocationNV ), "struct and wrapper have different size!" );
+
+  struct DrawMeshTasksIndirectCommandNV
+  {
+    DrawMeshTasksIndirectCommandNV( uint32_t taskCount_ = 0,
+                                    uint32_t firstTask_ = 0 )
+      : taskCount( taskCount_ )
+      , firstTask( firstTask_ )
+    {
+    }
+
+    DrawMeshTasksIndirectCommandNV( VkDrawMeshTasksIndirectCommandNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DrawMeshTasksIndirectCommandNV ) );
+    }
+
+    DrawMeshTasksIndirectCommandNV& operator=( VkDrawMeshTasksIndirectCommandNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DrawMeshTasksIndirectCommandNV ) );
+      return *this;
+    }
+    DrawMeshTasksIndirectCommandNV& setTaskCount( uint32_t taskCount_ )
+    {
+      taskCount = taskCount_;
+      return *this;
+    }
+
+    DrawMeshTasksIndirectCommandNV& setFirstTask( uint32_t firstTask_ )
+    {
+      firstTask = firstTask_;
+      return *this;
+    }
+
+    operator VkDrawMeshTasksIndirectCommandNV const&() const
+    {
+      return *reinterpret_cast<const VkDrawMeshTasksIndirectCommandNV*>(this);
+    }
+
+    operator VkDrawMeshTasksIndirectCommandNV &()
+    {
+      return *reinterpret_cast<VkDrawMeshTasksIndirectCommandNV*>(this);
+    }
+
+    bool operator==( DrawMeshTasksIndirectCommandNV const& rhs ) const
+    {
+      return ( taskCount == rhs.taskCount )
+          && ( firstTask == rhs.firstTask );
+    }
+
+    bool operator!=( DrawMeshTasksIndirectCommandNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t taskCount;
+    uint32_t firstTask;
+  };
+  static_assert( sizeof( DrawMeshTasksIndirectCommandNV ) == sizeof( VkDrawMeshTasksIndirectCommandNV ), "struct and wrapper have different size!" );
+
+  enum class ImageLayout
+  {
+    eUndefined = VK_IMAGE_LAYOUT_UNDEFINED,
+    eGeneral = VK_IMAGE_LAYOUT_GENERAL,
+    eColorAttachmentOptimal = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+    eDepthStencilAttachmentOptimal = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+    eDepthStencilReadOnlyOptimal = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,
+    eShaderReadOnlyOptimal = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+    eTransferSrcOptimal = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+    eTransferDstOptimal = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+    ePreinitialized = VK_IMAGE_LAYOUT_PREINITIALIZED,
+    eDepthReadOnlyStencilAttachmentOptimal = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
+    eDepthReadOnlyStencilAttachmentOptimalKHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
+    eDepthAttachmentStencilReadOnlyOptimal = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
+    eDepthAttachmentStencilReadOnlyOptimalKHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
+    ePresentSrcKHR = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
+    eSharedPresentKHR = VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,
+    eShadingRateOptimalNV = VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV
+  };
+
+  struct DescriptorImageInfo
+  {
+    DescriptorImageInfo( Sampler sampler_ = Sampler(),
+                         ImageView imageView_ = ImageView(),
+                         ImageLayout imageLayout_ = ImageLayout::eUndefined )
+      : sampler( sampler_ )
+      , imageView( imageView_ )
+      , imageLayout( imageLayout_ )
+    {
+    }
+
+    DescriptorImageInfo( VkDescriptorImageInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorImageInfo ) );
+    }
+
+    DescriptorImageInfo& operator=( VkDescriptorImageInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorImageInfo ) );
+      return *this;
+    }
+    DescriptorImageInfo& setSampler( Sampler sampler_ )
+    {
+      sampler = sampler_;
+      return *this;
+    }
+
+    DescriptorImageInfo& setImageView( ImageView imageView_ )
+    {
+      imageView = imageView_;
+      return *this;
+    }
+
+    DescriptorImageInfo& setImageLayout( ImageLayout imageLayout_ )
+    {
+      imageLayout = imageLayout_;
+      return *this;
+    }
+
+    operator VkDescriptorImageInfo const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorImageInfo*>(this);
+    }
+
+    operator VkDescriptorImageInfo &()
+    {
+      return *reinterpret_cast<VkDescriptorImageInfo*>(this);
+    }
+
+    bool operator==( DescriptorImageInfo const& rhs ) const
+    {
+      return ( sampler == rhs.sampler )
+          && ( imageView == rhs.imageView )
+          && ( imageLayout == rhs.imageLayout );
+    }
+
+    bool operator!=( DescriptorImageInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Sampler sampler;
+    ImageView imageView;
+    ImageLayout imageLayout;
+  };
+  static_assert( sizeof( DescriptorImageInfo ) == sizeof( VkDescriptorImageInfo ), "struct and wrapper have different size!" );
+
+  struct AttachmentReference
+  {
+    AttachmentReference( uint32_t attachment_ = 0,
+                         ImageLayout layout_ = ImageLayout::eUndefined )
+      : attachment( attachment_ )
+      , layout( layout_ )
+    {
+    }
+
+    AttachmentReference( VkAttachmentReference const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AttachmentReference ) );
+    }
+
+    AttachmentReference& operator=( VkAttachmentReference const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AttachmentReference ) );
+      return *this;
+    }
+    AttachmentReference& setAttachment( uint32_t attachment_ )
+    {
+      attachment = attachment_;
+      return *this;
+    }
+
+    AttachmentReference& setLayout( ImageLayout layout_ )
+    {
+      layout = layout_;
+      return *this;
+    }
+
+    operator VkAttachmentReference const&() const
+    {
+      return *reinterpret_cast<const VkAttachmentReference*>(this);
+    }
+
+    operator VkAttachmentReference &()
+    {
+      return *reinterpret_cast<VkAttachmentReference*>(this);
+    }
+
+    bool operator==( AttachmentReference const& rhs ) const
+    {
+      return ( attachment == rhs.attachment )
+          && ( layout == rhs.layout );
+    }
+
+    bool operator!=( AttachmentReference const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t attachment;
+    ImageLayout layout;
+  };
+  static_assert( sizeof( AttachmentReference ) == sizeof( VkAttachmentReference ), "struct and wrapper have different size!" );
+
+  enum class AttachmentLoadOp
+  {
+    eLoad = VK_ATTACHMENT_LOAD_OP_LOAD,
+    eClear = VK_ATTACHMENT_LOAD_OP_CLEAR,
+    eDontCare = VK_ATTACHMENT_LOAD_OP_DONT_CARE
+  };
+
+  enum class AttachmentStoreOp
+  {
+    eStore = VK_ATTACHMENT_STORE_OP_STORE,
+    eDontCare = VK_ATTACHMENT_STORE_OP_DONT_CARE
+  };
+
+  enum class ImageType
+  {
+    e1D = VK_IMAGE_TYPE_1D,
+    e2D = VK_IMAGE_TYPE_2D,
+    e3D = VK_IMAGE_TYPE_3D
+  };
+
+  enum class ImageTiling
+  {
+    eOptimal = VK_IMAGE_TILING_OPTIMAL,
+    eLinear = VK_IMAGE_TILING_LINEAR,
+    eDrmFormatModifierEXT = VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
+  };
+
+  enum class ImageViewType
+  {
+    e1D = VK_IMAGE_VIEW_TYPE_1D,
+    e2D = VK_IMAGE_VIEW_TYPE_2D,
+    e3D = VK_IMAGE_VIEW_TYPE_3D,
+    eCube = VK_IMAGE_VIEW_TYPE_CUBE,
+    e1DArray = VK_IMAGE_VIEW_TYPE_1D_ARRAY,
+    e2DArray = VK_IMAGE_VIEW_TYPE_2D_ARRAY,
+    eCubeArray = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
+  };
+
+  enum class CommandBufferLevel
+  {
+    ePrimary = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+    eSecondary = VK_COMMAND_BUFFER_LEVEL_SECONDARY
+  };
+
+  enum class ComponentSwizzle
+  {
+    eIdentity = VK_COMPONENT_SWIZZLE_IDENTITY,
+    eZero = VK_COMPONENT_SWIZZLE_ZERO,
+    eOne = VK_COMPONENT_SWIZZLE_ONE,
+    eR = VK_COMPONENT_SWIZZLE_R,
+    eG = VK_COMPONENT_SWIZZLE_G,
+    eB = VK_COMPONENT_SWIZZLE_B,
+    eA = VK_COMPONENT_SWIZZLE_A
+  };
+
+  struct ComponentMapping
+  {
+    ComponentMapping( ComponentSwizzle r_ = ComponentSwizzle::eIdentity,
+                      ComponentSwizzle g_ = ComponentSwizzle::eIdentity,
+                      ComponentSwizzle b_ = ComponentSwizzle::eIdentity,
+                      ComponentSwizzle a_ = ComponentSwizzle::eIdentity )
+      : r( r_ )
+      , g( g_ )
+      , b( b_ )
+      , a( a_ )
+    {
+    }
+
+    ComponentMapping( VkComponentMapping const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ComponentMapping ) );
+    }
+
+    ComponentMapping& operator=( VkComponentMapping const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ComponentMapping ) );
+      return *this;
+    }
+    ComponentMapping& setR( ComponentSwizzle r_ )
+    {
+      r = r_;
+      return *this;
+    }
+
+    ComponentMapping& setG( ComponentSwizzle g_ )
+    {
+      g = g_;
+      return *this;
+    }
+
+    ComponentMapping& setB( ComponentSwizzle b_ )
+    {
+      b = b_;
+      return *this;
+    }
+
+    ComponentMapping& setA( ComponentSwizzle a_ )
+    {
+      a = a_;
+      return *this;
+    }
+
+    operator VkComponentMapping const&() const
+    {
+      return *reinterpret_cast<const VkComponentMapping*>(this);
+    }
+
+    operator VkComponentMapping &()
+    {
+      return *reinterpret_cast<VkComponentMapping*>(this);
+    }
+
+    bool operator==( ComponentMapping const& rhs ) const
+    {
+      return ( r == rhs.r )
+          && ( g == rhs.g )
+          && ( b == rhs.b )
+          && ( a == rhs.a );
+    }
+
+    bool operator!=( ComponentMapping const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ComponentSwizzle r;
+    ComponentSwizzle g;
+    ComponentSwizzle b;
+    ComponentSwizzle a;
+  };
+  static_assert( sizeof( ComponentMapping ) == sizeof( VkComponentMapping ), "struct and wrapper have different size!" );
+
+  enum class DescriptorType
+  {
+    eSampler = VK_DESCRIPTOR_TYPE_SAMPLER,
+    eCombinedImageSampler = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+    eSampledImage = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+    eStorageImage = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
+    eUniformTexelBuffer = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
+    eStorageTexelBuffer = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
+    eUniformBuffer = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+    eStorageBuffer = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+    eUniformBufferDynamic = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
+    eStorageBufferDynamic = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC,
+    eInputAttachment = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
+    eInlineUniformBlockEXT = VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT,
+    eAccelerationStructureNV = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV
+  };
+
+  struct DescriptorPoolSize
+  {
+    DescriptorPoolSize( DescriptorType type_ = DescriptorType::eSampler,
+                        uint32_t descriptorCount_ = 0 )
+      : type( type_ )
+      , descriptorCount( descriptorCount_ )
+    {
+    }
+
+    DescriptorPoolSize( VkDescriptorPoolSize const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorPoolSize ) );
+    }
+
+    DescriptorPoolSize& operator=( VkDescriptorPoolSize const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorPoolSize ) );
+      return *this;
+    }
+    DescriptorPoolSize& setType( DescriptorType type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    DescriptorPoolSize& setDescriptorCount( uint32_t descriptorCount_ )
+    {
+      descriptorCount = descriptorCount_;
+      return *this;
+    }
+
+    operator VkDescriptorPoolSize const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorPoolSize*>(this);
+    }
+
+    operator VkDescriptorPoolSize &()
+    {
+      return *reinterpret_cast<VkDescriptorPoolSize*>(this);
+    }
+
+    bool operator==( DescriptorPoolSize const& rhs ) const
+    {
+      return ( type == rhs.type )
+          && ( descriptorCount == rhs.descriptorCount );
+    }
+
+    bool operator!=( DescriptorPoolSize const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DescriptorType type;
+    uint32_t descriptorCount;
+  };
+  static_assert( sizeof( DescriptorPoolSize ) == sizeof( VkDescriptorPoolSize ), "struct and wrapper have different size!" );
+
+  struct DescriptorUpdateTemplateEntry
+  {
+    DescriptorUpdateTemplateEntry( uint32_t dstBinding_ = 0,
+                                   uint32_t dstArrayElement_ = 0,
+                                   uint32_t descriptorCount_ = 0,
+                                   DescriptorType descriptorType_ = DescriptorType::eSampler,
+                                   size_t offset_ = 0,
+                                   size_t stride_ = 0 )
+      : dstBinding( dstBinding_ )
+      , dstArrayElement( dstArrayElement_ )
+      , descriptorCount( descriptorCount_ )
+      , descriptorType( descriptorType_ )
+      , offset( offset_ )
+      , stride( stride_ )
+    {
+    }
+
+    DescriptorUpdateTemplateEntry( VkDescriptorUpdateTemplateEntry const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorUpdateTemplateEntry ) );
+    }
+
+    DescriptorUpdateTemplateEntry& operator=( VkDescriptorUpdateTemplateEntry const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorUpdateTemplateEntry ) );
+      return *this;
+    }
+    DescriptorUpdateTemplateEntry& setDstBinding( uint32_t dstBinding_ )
+    {
+      dstBinding = dstBinding_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateEntry& setDstArrayElement( uint32_t dstArrayElement_ )
+    {
+      dstArrayElement = dstArrayElement_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateEntry& setDescriptorCount( uint32_t descriptorCount_ )
+    {
+      descriptorCount = descriptorCount_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateEntry& setDescriptorType( DescriptorType descriptorType_ )
+    {
+      descriptorType = descriptorType_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateEntry& setOffset( size_t offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateEntry& setStride( size_t stride_ )
+    {
+      stride = stride_;
+      return *this;
+    }
+
+    operator VkDescriptorUpdateTemplateEntry const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorUpdateTemplateEntry*>(this);
+    }
+
+    operator VkDescriptorUpdateTemplateEntry &()
+    {
+      return *reinterpret_cast<VkDescriptorUpdateTemplateEntry*>(this);
+    }
+
+    bool operator==( DescriptorUpdateTemplateEntry const& rhs ) const
+    {
+      return ( dstBinding == rhs.dstBinding )
+          && ( dstArrayElement == rhs.dstArrayElement )
+          && ( descriptorCount == rhs.descriptorCount )
+          && ( descriptorType == rhs.descriptorType )
+          && ( offset == rhs.offset )
+          && ( stride == rhs.stride );
+    }
+
+    bool operator!=( DescriptorUpdateTemplateEntry const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t dstBinding;
+    uint32_t dstArrayElement;
+    uint32_t descriptorCount;
+    DescriptorType descriptorType;
+    size_t offset;
+    size_t stride;
+  };
+  static_assert( sizeof( DescriptorUpdateTemplateEntry ) == sizeof( VkDescriptorUpdateTemplateEntry ), "struct and wrapper have different size!" );
+
+  using DescriptorUpdateTemplateEntryKHR = DescriptorUpdateTemplateEntry;
+
+  enum class QueryType
+  {
+    eOcclusion = VK_QUERY_TYPE_OCCLUSION,
+    ePipelineStatistics = VK_QUERY_TYPE_PIPELINE_STATISTICS,
+    eTimestamp = VK_QUERY_TYPE_TIMESTAMP,
+    eTransformFeedbackStreamEXT = VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT,
+    eAccelerationStructureCompactedSizeNV = VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV
+  };
+
+  enum class BorderColor
+  {
+    eFloatTransparentBlack = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
+    eIntTransparentBlack = VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
+    eFloatOpaqueBlack = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
+    eIntOpaqueBlack = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
+    eFloatOpaqueWhite = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
+    eIntOpaqueWhite = VK_BORDER_COLOR_INT_OPAQUE_WHITE
+  };
+
+  enum class PipelineBindPoint
+  {
+    eGraphics = VK_PIPELINE_BIND_POINT_GRAPHICS,
+    eCompute = VK_PIPELINE_BIND_POINT_COMPUTE,
+    eRayTracingNV = VK_PIPELINE_BIND_POINT_RAY_TRACING_NV
+  };
+
+  enum class PipelineCacheHeaderVersion
+  {
+    eOne = VK_PIPELINE_CACHE_HEADER_VERSION_ONE
+  };
+
+  enum class PrimitiveTopology
+  {
+    ePointList = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+    eLineList = VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
+    eLineStrip = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
+    eTriangleList = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
+    eTriangleStrip = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+    eTriangleFan = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
+    eLineListWithAdjacency = VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
+    eLineStripWithAdjacency = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
+    eTriangleListWithAdjacency = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
+    eTriangleStripWithAdjacency = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
+    ePatchList = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
+  };
+
+  enum class SharingMode
+  {
+    eExclusive = VK_SHARING_MODE_EXCLUSIVE,
+    eConcurrent = VK_SHARING_MODE_CONCURRENT
+  };
+
+  enum class IndexType
+  {
+    eUint16 = VK_INDEX_TYPE_UINT16,
+    eUint32 = VK_INDEX_TYPE_UINT32,
+    eNoneNV = VK_INDEX_TYPE_NONE_NV
+  };
+
+  enum class Filter
+  {
+    eNearest = VK_FILTER_NEAREST,
+    eLinear = VK_FILTER_LINEAR,
+    eCubicIMG = VK_FILTER_CUBIC_IMG
+  };
+
+  enum class SamplerMipmapMode
+  {
+    eNearest = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+    eLinear = VK_SAMPLER_MIPMAP_MODE_LINEAR
+  };
+
+  enum class SamplerAddressMode
+  {
+    eRepeat = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+    eMirroredRepeat = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
+    eClampToEdge = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+    eClampToBorder = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+    eMirrorClampToEdge = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
+  };
+
+  enum class CompareOp
+  {
+    eNever = VK_COMPARE_OP_NEVER,
+    eLess = VK_COMPARE_OP_LESS,
+    eEqual = VK_COMPARE_OP_EQUAL,
+    eLessOrEqual = VK_COMPARE_OP_LESS_OR_EQUAL,
+    eGreater = VK_COMPARE_OP_GREATER,
+    eNotEqual = VK_COMPARE_OP_NOT_EQUAL,
+    eGreaterOrEqual = VK_COMPARE_OP_GREATER_OR_EQUAL,
+    eAlways = VK_COMPARE_OP_ALWAYS
+  };
+
+  enum class PolygonMode
+  {
+    eFill = VK_POLYGON_MODE_FILL,
+    eLine = VK_POLYGON_MODE_LINE,
+    ePoint = VK_POLYGON_MODE_POINT,
+    eFillRectangleNV = VK_POLYGON_MODE_FILL_RECTANGLE_NV
+  };
+
+  enum class CullModeFlagBits
+  {
+    eNone = VK_CULL_MODE_NONE,
+    eFront = VK_CULL_MODE_FRONT_BIT,
+    eBack = VK_CULL_MODE_BACK_BIT,
+    eFrontAndBack = VK_CULL_MODE_FRONT_AND_BACK
+  };
+
+  using CullModeFlags = Flags<CullModeFlagBits, VkCullModeFlags>;
+
+  VULKAN_HPP_INLINE CullModeFlags operator|( CullModeFlagBits bit0, CullModeFlagBits bit1 )
+  {
+    return CullModeFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE CullModeFlags operator~( CullModeFlagBits bits )
+  {
+    return ~( CullModeFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<CullModeFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(CullModeFlagBits::eNone) | VkFlags(CullModeFlagBits::eFront) | VkFlags(CullModeFlagBits::eBack) | VkFlags(CullModeFlagBits::eFrontAndBack)
+    };
+  };
+
+  enum class FrontFace
+  {
+    eCounterClockwise = VK_FRONT_FACE_COUNTER_CLOCKWISE,
+    eClockwise = VK_FRONT_FACE_CLOCKWISE
+  };
+
+  enum class BlendFactor
+  {
+    eZero = VK_BLEND_FACTOR_ZERO,
+    eOne = VK_BLEND_FACTOR_ONE,
+    eSrcColor = VK_BLEND_FACTOR_SRC_COLOR,
+    eOneMinusSrcColor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
+    eDstColor = VK_BLEND_FACTOR_DST_COLOR,
+    eOneMinusDstColor = VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
+    eSrcAlpha = VK_BLEND_FACTOR_SRC_ALPHA,
+    eOneMinusSrcAlpha = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
+    eDstAlpha = VK_BLEND_FACTOR_DST_ALPHA,
+    eOneMinusDstAlpha = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
+    eConstantColor = VK_BLEND_FACTOR_CONSTANT_COLOR,
+    eOneMinusConstantColor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
+    eConstantAlpha = VK_BLEND_FACTOR_CONSTANT_ALPHA,
+    eOneMinusConstantAlpha = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
+    eSrcAlphaSaturate = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
+    eSrc1Color = VK_BLEND_FACTOR_SRC1_COLOR,
+    eOneMinusSrc1Color = VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
+    eSrc1Alpha = VK_BLEND_FACTOR_SRC1_ALPHA,
+    eOneMinusSrc1Alpha = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
+  };
+
+  enum class BlendOp
+  {
+    eAdd = VK_BLEND_OP_ADD,
+    eSubtract = VK_BLEND_OP_SUBTRACT,
+    eReverseSubtract = VK_BLEND_OP_REVERSE_SUBTRACT,
+    eMin = VK_BLEND_OP_MIN,
+    eMax = VK_BLEND_OP_MAX,
+    eZeroEXT = VK_BLEND_OP_ZERO_EXT,
+    eSrcEXT = VK_BLEND_OP_SRC_EXT,
+    eDstEXT = VK_BLEND_OP_DST_EXT,
+    eSrcOverEXT = VK_BLEND_OP_SRC_OVER_EXT,
+    eDstOverEXT = VK_BLEND_OP_DST_OVER_EXT,
+    eSrcInEXT = VK_BLEND_OP_SRC_IN_EXT,
+    eDstInEXT = VK_BLEND_OP_DST_IN_EXT,
+    eSrcOutEXT = VK_BLEND_OP_SRC_OUT_EXT,
+    eDstOutEXT = VK_BLEND_OP_DST_OUT_EXT,
+    eSrcAtopEXT = VK_BLEND_OP_SRC_ATOP_EXT,
+    eDstAtopEXT = VK_BLEND_OP_DST_ATOP_EXT,
+    eXorEXT = VK_BLEND_OP_XOR_EXT,
+    eMultiplyEXT = VK_BLEND_OP_MULTIPLY_EXT,
+    eScreenEXT = VK_BLEND_OP_SCREEN_EXT,
+    eOverlayEXT = VK_BLEND_OP_OVERLAY_EXT,
+    eDarkenEXT = VK_BLEND_OP_DARKEN_EXT,
+    eLightenEXT = VK_BLEND_OP_LIGHTEN_EXT,
+    eColordodgeEXT = VK_BLEND_OP_COLORDODGE_EXT,
+    eColorburnEXT = VK_BLEND_OP_COLORBURN_EXT,
+    eHardlightEXT = VK_BLEND_OP_HARDLIGHT_EXT,
+    eSoftlightEXT = VK_BLEND_OP_SOFTLIGHT_EXT,
+    eDifferenceEXT = VK_BLEND_OP_DIFFERENCE_EXT,
+    eExclusionEXT = VK_BLEND_OP_EXCLUSION_EXT,
+    eInvertEXT = VK_BLEND_OP_INVERT_EXT,
+    eInvertRgbEXT = VK_BLEND_OP_INVERT_RGB_EXT,
+    eLineardodgeEXT = VK_BLEND_OP_LINEARDODGE_EXT,
+    eLinearburnEXT = VK_BLEND_OP_LINEARBURN_EXT,
+    eVividlightEXT = VK_BLEND_OP_VIVIDLIGHT_EXT,
+    eLinearlightEXT = VK_BLEND_OP_LINEARLIGHT_EXT,
+    ePinlightEXT = VK_BLEND_OP_PINLIGHT_EXT,
+    eHardmixEXT = VK_BLEND_OP_HARDMIX_EXT,
+    eHslHueEXT = VK_BLEND_OP_HSL_HUE_EXT,
+    eHslSaturationEXT = VK_BLEND_OP_HSL_SATURATION_EXT,
+    eHslColorEXT = VK_BLEND_OP_HSL_COLOR_EXT,
+    eHslLuminosityEXT = VK_BLEND_OP_HSL_LUMINOSITY_EXT,
+    ePlusEXT = VK_BLEND_OP_PLUS_EXT,
+    ePlusClampedEXT = VK_BLEND_OP_PLUS_CLAMPED_EXT,
+    ePlusClampedAlphaEXT = VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT,
+    ePlusDarkerEXT = VK_BLEND_OP_PLUS_DARKER_EXT,
+    eMinusEXT = VK_BLEND_OP_MINUS_EXT,
+    eMinusClampedEXT = VK_BLEND_OP_MINUS_CLAMPED_EXT,
+    eContrastEXT = VK_BLEND_OP_CONTRAST_EXT,
+    eInvertOvgEXT = VK_BLEND_OP_INVERT_OVG_EXT,
+    eRedEXT = VK_BLEND_OP_RED_EXT,
+    eGreenEXT = VK_BLEND_OP_GREEN_EXT,
+    eBlueEXT = VK_BLEND_OP_BLUE_EXT
+  };
+
+  enum class StencilOp
+  {
+    eKeep = VK_STENCIL_OP_KEEP,
+    eZero = VK_STENCIL_OP_ZERO,
+    eReplace = VK_STENCIL_OP_REPLACE,
+    eIncrementAndClamp = VK_STENCIL_OP_INCREMENT_AND_CLAMP,
+    eDecrementAndClamp = VK_STENCIL_OP_DECREMENT_AND_CLAMP,
+    eInvert = VK_STENCIL_OP_INVERT,
+    eIncrementAndWrap = VK_STENCIL_OP_INCREMENT_AND_WRAP,
+    eDecrementAndWrap = VK_STENCIL_OP_DECREMENT_AND_WRAP
+  };
+
+  struct StencilOpState
+  {
+    StencilOpState( StencilOp failOp_ = StencilOp::eKeep,
+                    StencilOp passOp_ = StencilOp::eKeep,
+                    StencilOp depthFailOp_ = StencilOp::eKeep,
+                    CompareOp compareOp_ = CompareOp::eNever,
+                    uint32_t compareMask_ = 0,
+                    uint32_t writeMask_ = 0,
+                    uint32_t reference_ = 0 )
+      : failOp( failOp_ )
+      , passOp( passOp_ )
+      , depthFailOp( depthFailOp_ )
+      , compareOp( compareOp_ )
+      , compareMask( compareMask_ )
+      , writeMask( writeMask_ )
+      , reference( reference_ )
+    {
+    }
+
+    StencilOpState( VkStencilOpState const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( StencilOpState ) );
+    }
+
+    StencilOpState& operator=( VkStencilOpState const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( StencilOpState ) );
+      return *this;
+    }
+    StencilOpState& setFailOp( StencilOp failOp_ )
+    {
+      failOp = failOp_;
+      return *this;
+    }
+
+    StencilOpState& setPassOp( StencilOp passOp_ )
+    {
+      passOp = passOp_;
+      return *this;
+    }
+
+    StencilOpState& setDepthFailOp( StencilOp depthFailOp_ )
+    {
+      depthFailOp = depthFailOp_;
+      return *this;
+    }
+
+    StencilOpState& setCompareOp( CompareOp compareOp_ )
+    {
+      compareOp = compareOp_;
+      return *this;
+    }
+
+    StencilOpState& setCompareMask( uint32_t compareMask_ )
+    {
+      compareMask = compareMask_;
+      return *this;
+    }
+
+    StencilOpState& setWriteMask( uint32_t writeMask_ )
+    {
+      writeMask = writeMask_;
+      return *this;
+    }
+
+    StencilOpState& setReference( uint32_t reference_ )
+    {
+      reference = reference_;
+      return *this;
+    }
+
+    operator VkStencilOpState const&() const
+    {
+      return *reinterpret_cast<const VkStencilOpState*>(this);
+    }
+
+    operator VkStencilOpState &()
+    {
+      return *reinterpret_cast<VkStencilOpState*>(this);
+    }
+
+    bool operator==( StencilOpState const& rhs ) const
+    {
+      return ( failOp == rhs.failOp )
+          && ( passOp == rhs.passOp )
+          && ( depthFailOp == rhs.depthFailOp )
+          && ( compareOp == rhs.compareOp )
+          && ( compareMask == rhs.compareMask )
+          && ( writeMask == rhs.writeMask )
+          && ( reference == rhs.reference );
+    }
+
+    bool operator!=( StencilOpState const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    StencilOp failOp;
+    StencilOp passOp;
+    StencilOp depthFailOp;
+    CompareOp compareOp;
+    uint32_t compareMask;
+    uint32_t writeMask;
+    uint32_t reference;
+  };
+  static_assert( sizeof( StencilOpState ) == sizeof( VkStencilOpState ), "struct and wrapper have different size!" );
+
+  enum class LogicOp
+  {
+    eClear = VK_LOGIC_OP_CLEAR,
+    eAnd = VK_LOGIC_OP_AND,
+    eAndReverse = VK_LOGIC_OP_AND_REVERSE,
+    eCopy = VK_LOGIC_OP_COPY,
+    eAndInverted = VK_LOGIC_OP_AND_INVERTED,
+    eNoOp = VK_LOGIC_OP_NO_OP,
+    eXor = VK_LOGIC_OP_XOR,
+    eOr = VK_LOGIC_OP_OR,
+    eNor = VK_LOGIC_OP_NOR,
+    eEquivalent = VK_LOGIC_OP_EQUIVALENT,
+    eInvert = VK_LOGIC_OP_INVERT,
+    eOrReverse = VK_LOGIC_OP_OR_REVERSE,
+    eCopyInverted = VK_LOGIC_OP_COPY_INVERTED,
+    eOrInverted = VK_LOGIC_OP_OR_INVERTED,
+    eNand = VK_LOGIC_OP_NAND,
+    eSet = VK_LOGIC_OP_SET
+  };
+
+  enum class InternalAllocationType
+  {
+    eExecutable = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE
+  };
+
+  enum class SystemAllocationScope
+  {
+    eCommand = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND,
+    eObject = VK_SYSTEM_ALLOCATION_SCOPE_OBJECT,
+    eCache = VK_SYSTEM_ALLOCATION_SCOPE_CACHE,
+    eDevice = VK_SYSTEM_ALLOCATION_SCOPE_DEVICE,
+    eInstance = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE
+  };
+
+  enum class PhysicalDeviceType
+  {
+    eOther = VK_PHYSICAL_DEVICE_TYPE_OTHER,
+    eIntegratedGpu = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU,
+    eDiscreteGpu = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU,
+    eVirtualGpu = VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU,
+    eCpu = VK_PHYSICAL_DEVICE_TYPE_CPU
+  };
+
+  enum class VertexInputRate
+  {
+    eVertex = VK_VERTEX_INPUT_RATE_VERTEX,
+    eInstance = VK_VERTEX_INPUT_RATE_INSTANCE
+  };
+
+  struct VertexInputBindingDescription
+  {
+    VertexInputBindingDescription( uint32_t binding_ = 0,
+                                   uint32_t stride_ = 0,
+                                   VertexInputRate inputRate_ = VertexInputRate::eVertex )
+      : binding( binding_ )
+      , stride( stride_ )
+      , inputRate( inputRate_ )
+    {
+    }
+
+    VertexInputBindingDescription( VkVertexInputBindingDescription const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( VertexInputBindingDescription ) );
+    }
+
+    VertexInputBindingDescription& operator=( VkVertexInputBindingDescription const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( VertexInputBindingDescription ) );
+      return *this;
+    }
+    VertexInputBindingDescription& setBinding( uint32_t binding_ )
+    {
+      binding = binding_;
+      return *this;
+    }
+
+    VertexInputBindingDescription& setStride( uint32_t stride_ )
+    {
+      stride = stride_;
+      return *this;
+    }
+
+    VertexInputBindingDescription& setInputRate( VertexInputRate inputRate_ )
+    {
+      inputRate = inputRate_;
+      return *this;
+    }
+
+    operator VkVertexInputBindingDescription const&() const
+    {
+      return *reinterpret_cast<const VkVertexInputBindingDescription*>(this);
+    }
+
+    operator VkVertexInputBindingDescription &()
+    {
+      return *reinterpret_cast<VkVertexInputBindingDescription*>(this);
+    }
+
+    bool operator==( VertexInputBindingDescription const& rhs ) const
+    {
+      return ( binding == rhs.binding )
+          && ( stride == rhs.stride )
+          && ( inputRate == rhs.inputRate );
+    }
+
+    bool operator!=( VertexInputBindingDescription const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t binding;
+    uint32_t stride;
+    VertexInputRate inputRate;
+  };
+  static_assert( sizeof( VertexInputBindingDescription ) == sizeof( VkVertexInputBindingDescription ), "struct and wrapper have different size!" );
+
+  enum class Format
+  {
+    eUndefined = VK_FORMAT_UNDEFINED,
+    eR4G4UnormPack8 = VK_FORMAT_R4G4_UNORM_PACK8,
+    eR4G4B4A4UnormPack16 = VK_FORMAT_R4G4B4A4_UNORM_PACK16,
+    eB4G4R4A4UnormPack16 = VK_FORMAT_B4G4R4A4_UNORM_PACK16,
+    eR5G6B5UnormPack16 = VK_FORMAT_R5G6B5_UNORM_PACK16,
+    eB5G6R5UnormPack16 = VK_FORMAT_B5G6R5_UNORM_PACK16,
+    eR5G5B5A1UnormPack16 = VK_FORMAT_R5G5B5A1_UNORM_PACK16,
+    eB5G5R5A1UnormPack16 = VK_FORMAT_B5G5R5A1_UNORM_PACK16,
+    eA1R5G5B5UnormPack16 = VK_FORMAT_A1R5G5B5_UNORM_PACK16,
+    eR8Unorm = VK_FORMAT_R8_UNORM,
+    eR8Snorm = VK_FORMAT_R8_SNORM,
+    eR8Uscaled = VK_FORMAT_R8_USCALED,
+    eR8Sscaled = VK_FORMAT_R8_SSCALED,
+    eR8Uint = VK_FORMAT_R8_UINT,
+    eR8Sint = VK_FORMAT_R8_SINT,
+    eR8Srgb = VK_FORMAT_R8_SRGB,
+    eR8G8Unorm = VK_FORMAT_R8G8_UNORM,
+    eR8G8Snorm = VK_FORMAT_R8G8_SNORM,
+    eR8G8Uscaled = VK_FORMAT_R8G8_USCALED,
+    eR8G8Sscaled = VK_FORMAT_R8G8_SSCALED,
+    eR8G8Uint = VK_FORMAT_R8G8_UINT,
+    eR8G8Sint = VK_FORMAT_R8G8_SINT,
+    eR8G8Srgb = VK_FORMAT_R8G8_SRGB,
+    eR8G8B8Unorm = VK_FORMAT_R8G8B8_UNORM,
+    eR8G8B8Snorm = VK_FORMAT_R8G8B8_SNORM,
+    eR8G8B8Uscaled = VK_FORMAT_R8G8B8_USCALED,
+    eR8G8B8Sscaled = VK_FORMAT_R8G8B8_SSCALED,
+    eR8G8B8Uint = VK_FORMAT_R8G8B8_UINT,
+    eR8G8B8Sint = VK_FORMAT_R8G8B8_SINT,
+    eR8G8B8Srgb = VK_FORMAT_R8G8B8_SRGB,
+    eB8G8R8Unorm = VK_FORMAT_B8G8R8_UNORM,
+    eB8G8R8Snorm = VK_FORMAT_B8G8R8_SNORM,
+    eB8G8R8Uscaled = VK_FORMAT_B8G8R8_USCALED,
+    eB8G8R8Sscaled = VK_FORMAT_B8G8R8_SSCALED,
+    eB8G8R8Uint = VK_FORMAT_B8G8R8_UINT,
+    eB8G8R8Sint = VK_FORMAT_B8G8R8_SINT,
+    eB8G8R8Srgb = VK_FORMAT_B8G8R8_SRGB,
+    eR8G8B8A8Unorm = VK_FORMAT_R8G8B8A8_UNORM,
+    eR8G8B8A8Snorm = VK_FORMAT_R8G8B8A8_SNORM,
+    eR8G8B8A8Uscaled = VK_FORMAT_R8G8B8A8_USCALED,
+    eR8G8B8A8Sscaled = VK_FORMAT_R8G8B8A8_SSCALED,
+    eR8G8B8A8Uint = VK_FORMAT_R8G8B8A8_UINT,
+    eR8G8B8A8Sint = VK_FORMAT_R8G8B8A8_SINT,
+    eR8G8B8A8Srgb = VK_FORMAT_R8G8B8A8_SRGB,
+    eB8G8R8A8Unorm = VK_FORMAT_B8G8R8A8_UNORM,
+    eB8G8R8A8Snorm = VK_FORMAT_B8G8R8A8_SNORM,
+    eB8G8R8A8Uscaled = VK_FORMAT_B8G8R8A8_USCALED,
+    eB8G8R8A8Sscaled = VK_FORMAT_B8G8R8A8_SSCALED,
+    eB8G8R8A8Uint = VK_FORMAT_B8G8R8A8_UINT,
+    eB8G8R8A8Sint = VK_FORMAT_B8G8R8A8_SINT,
+    eB8G8R8A8Srgb = VK_FORMAT_B8G8R8A8_SRGB,
+    eA8B8G8R8UnormPack32 = VK_FORMAT_A8B8G8R8_UNORM_PACK32,
+    eA8B8G8R8SnormPack32 = VK_FORMAT_A8B8G8R8_SNORM_PACK32,
+    eA8B8G8R8UscaledPack32 = VK_FORMAT_A8B8G8R8_USCALED_PACK32,
+    eA8B8G8R8SscaledPack32 = VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
+    eA8B8G8R8UintPack32 = VK_FORMAT_A8B8G8R8_UINT_PACK32,
+    eA8B8G8R8SintPack32 = VK_FORMAT_A8B8G8R8_SINT_PACK32,
+    eA8B8G8R8SrgbPack32 = VK_FORMAT_A8B8G8R8_SRGB_PACK32,
+    eA2R10G10B10UnormPack32 = VK_FORMAT_A2R10G10B10_UNORM_PACK32,
+    eA2R10G10B10SnormPack32 = VK_FORMAT_A2R10G10B10_SNORM_PACK32,
+    eA2R10G10B10UscaledPack32 = VK_FORMAT_A2R10G10B10_USCALED_PACK32,
+    eA2R10G10B10SscaledPack32 = VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
+    eA2R10G10B10UintPack32 = VK_FORMAT_A2R10G10B10_UINT_PACK32,
+    eA2R10G10B10SintPack32 = VK_FORMAT_A2R10G10B10_SINT_PACK32,
+    eA2B10G10R10UnormPack32 = VK_FORMAT_A2B10G10R10_UNORM_PACK32,
+    eA2B10G10R10SnormPack32 = VK_FORMAT_A2B10G10R10_SNORM_PACK32,
+    eA2B10G10R10UscaledPack32 = VK_FORMAT_A2B10G10R10_USCALED_PACK32,
+    eA2B10G10R10SscaledPack32 = VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
+    eA2B10G10R10UintPack32 = VK_FORMAT_A2B10G10R10_UINT_PACK32,
+    eA2B10G10R10SintPack32 = VK_FORMAT_A2B10G10R10_SINT_PACK32,
+    eR16Unorm = VK_FORMAT_R16_UNORM,
+    eR16Snorm = VK_FORMAT_R16_SNORM,
+    eR16Uscaled = VK_FORMAT_R16_USCALED,
+    eR16Sscaled = VK_FORMAT_R16_SSCALED,
+    eR16Uint = VK_FORMAT_R16_UINT,
+    eR16Sint = VK_FORMAT_R16_SINT,
+    eR16Sfloat = VK_FORMAT_R16_SFLOAT,
+    eR16G16Unorm = VK_FORMAT_R16G16_UNORM,
+    eR16G16Snorm = VK_FORMAT_R16G16_SNORM,
+    eR16G16Uscaled = VK_FORMAT_R16G16_USCALED,
+    eR16G16Sscaled = VK_FORMAT_R16G16_SSCALED,
+    eR16G16Uint = VK_FORMAT_R16G16_UINT,
+    eR16G16Sint = VK_FORMAT_R16G16_SINT,
+    eR16G16Sfloat = VK_FORMAT_R16G16_SFLOAT,
+    eR16G16B16Unorm = VK_FORMAT_R16G16B16_UNORM,
+    eR16G16B16Snorm = VK_FORMAT_R16G16B16_SNORM,
+    eR16G16B16Uscaled = VK_FORMAT_R16G16B16_USCALED,
+    eR16G16B16Sscaled = VK_FORMAT_R16G16B16_SSCALED,
+    eR16G16B16Uint = VK_FORMAT_R16G16B16_UINT,
+    eR16G16B16Sint = VK_FORMAT_R16G16B16_SINT,
+    eR16G16B16Sfloat = VK_FORMAT_R16G16B16_SFLOAT,
+    eR16G16B16A16Unorm = VK_FORMAT_R16G16B16A16_UNORM,
+    eR16G16B16A16Snorm = VK_FORMAT_R16G16B16A16_SNORM,
+    eR16G16B16A16Uscaled = VK_FORMAT_R16G16B16A16_USCALED,
+    eR16G16B16A16Sscaled = VK_FORMAT_R16G16B16A16_SSCALED,
+    eR16G16B16A16Uint = VK_FORMAT_R16G16B16A16_UINT,
+    eR16G16B16A16Sint = VK_FORMAT_R16G16B16A16_SINT,
+    eR16G16B16A16Sfloat = VK_FORMAT_R16G16B16A16_SFLOAT,
+    eR32Uint = VK_FORMAT_R32_UINT,
+    eR32Sint = VK_FORMAT_R32_SINT,
+    eR32Sfloat = VK_FORMAT_R32_SFLOAT,
+    eR32G32Uint = VK_FORMAT_R32G32_UINT,
+    eR32G32Sint = VK_FORMAT_R32G32_SINT,
+    eR32G32Sfloat = VK_FORMAT_R32G32_SFLOAT,
+    eR32G32B32Uint = VK_FORMAT_R32G32B32_UINT,
+    eR32G32B32Sint = VK_FORMAT_R32G32B32_SINT,
+    eR32G32B32Sfloat = VK_FORMAT_R32G32B32_SFLOAT,
+    eR32G32B32A32Uint = VK_FORMAT_R32G32B32A32_UINT,
+    eR32G32B32A32Sint = VK_FORMAT_R32G32B32A32_SINT,
+    eR32G32B32A32Sfloat = VK_FORMAT_R32G32B32A32_SFLOAT,
+    eR64Uint = VK_FORMAT_R64_UINT,
+    eR64Sint = VK_FORMAT_R64_SINT,
+    eR64Sfloat = VK_FORMAT_R64_SFLOAT,
+    eR64G64Uint = VK_FORMAT_R64G64_UINT,
+    eR64G64Sint = VK_FORMAT_R64G64_SINT,
+    eR64G64Sfloat = VK_FORMAT_R64G64_SFLOAT,
+    eR64G64B64Uint = VK_FORMAT_R64G64B64_UINT,
+    eR64G64B64Sint = VK_FORMAT_R64G64B64_SINT,
+    eR64G64B64Sfloat = VK_FORMAT_R64G64B64_SFLOAT,
+    eR64G64B64A64Uint = VK_FORMAT_R64G64B64A64_UINT,
+    eR64G64B64A64Sint = VK_FORMAT_R64G64B64A64_SINT,
+    eR64G64B64A64Sfloat = VK_FORMAT_R64G64B64A64_SFLOAT,
+    eB10G11R11UfloatPack32 = VK_FORMAT_B10G11R11_UFLOAT_PACK32,
+    eE5B9G9R9UfloatPack32 = VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
+    eD16Unorm = VK_FORMAT_D16_UNORM,
+    eX8D24UnormPack32 = VK_FORMAT_X8_D24_UNORM_PACK32,
+    eD32Sfloat = VK_FORMAT_D32_SFLOAT,
+    eS8Uint = VK_FORMAT_S8_UINT,
+    eD16UnormS8Uint = VK_FORMAT_D16_UNORM_S8_UINT,
+    eD24UnormS8Uint = VK_FORMAT_D24_UNORM_S8_UINT,
+    eD32SfloatS8Uint = VK_FORMAT_D32_SFLOAT_S8_UINT,
+    eBc1RgbUnormBlock = VK_FORMAT_BC1_RGB_UNORM_BLOCK,
+    eBc1RgbSrgbBlock = VK_FORMAT_BC1_RGB_SRGB_BLOCK,
+    eBc1RgbaUnormBlock = VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
+    eBc1RgbaSrgbBlock = VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
+    eBc2UnormBlock = VK_FORMAT_BC2_UNORM_BLOCK,
+    eBc2SrgbBlock = VK_FORMAT_BC2_SRGB_BLOCK,
+    eBc3UnormBlock = VK_FORMAT_BC3_UNORM_BLOCK,
+    eBc3SrgbBlock = VK_FORMAT_BC3_SRGB_BLOCK,
+    eBc4UnormBlock = VK_FORMAT_BC4_UNORM_BLOCK,
+    eBc4SnormBlock = VK_FORMAT_BC4_SNORM_BLOCK,
+    eBc5UnormBlock = VK_FORMAT_BC5_UNORM_BLOCK,
+    eBc5SnormBlock = VK_FORMAT_BC5_SNORM_BLOCK,
+    eBc6HUfloatBlock = VK_FORMAT_BC6H_UFLOAT_BLOCK,
+    eBc6HSfloatBlock = VK_FORMAT_BC6H_SFLOAT_BLOCK,
+    eBc7UnormBlock = VK_FORMAT_BC7_UNORM_BLOCK,
+    eBc7SrgbBlock = VK_FORMAT_BC7_SRGB_BLOCK,
+    eEtc2R8G8B8UnormBlock = VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
+    eEtc2R8G8B8SrgbBlock = VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
+    eEtc2R8G8B8A1UnormBlock = VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
+    eEtc2R8G8B8A1SrgbBlock = VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
+    eEtc2R8G8B8A8UnormBlock = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
+    eEtc2R8G8B8A8SrgbBlock = VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
+    eEacR11UnormBlock = VK_FORMAT_EAC_R11_UNORM_BLOCK,
+    eEacR11SnormBlock = VK_FORMAT_EAC_R11_SNORM_BLOCK,
+    eEacR11G11UnormBlock = VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
+    eEacR11G11SnormBlock = VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
+    eAstc4x4UnormBlock = VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
+    eAstc4x4SrgbBlock = VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
+    eAstc5x4UnormBlock = VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
+    eAstc5x4SrgbBlock = VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
+    eAstc5x5UnormBlock = VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
+    eAstc5x5SrgbBlock = VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
+    eAstc6x5UnormBlock = VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
+    eAstc6x5SrgbBlock = VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
+    eAstc6x6UnormBlock = VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
+    eAstc6x6SrgbBlock = VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
+    eAstc8x5UnormBlock = VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
+    eAstc8x5SrgbBlock = VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
+    eAstc8x6UnormBlock = VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
+    eAstc8x6SrgbBlock = VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
+    eAstc8x8UnormBlock = VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
+    eAstc8x8SrgbBlock = VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
+    eAstc10x5UnormBlock = VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
+    eAstc10x5SrgbBlock = VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
+    eAstc10x6UnormBlock = VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
+    eAstc10x6SrgbBlock = VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
+    eAstc10x8UnormBlock = VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
+    eAstc10x8SrgbBlock = VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
+    eAstc10x10UnormBlock = VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
+    eAstc10x10SrgbBlock = VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
+    eAstc12x10UnormBlock = VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
+    eAstc12x10SrgbBlock = VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
+    eAstc12x12UnormBlock = VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
+    eAstc12x12SrgbBlock = VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
+    eG8B8G8R8422Unorm = VK_FORMAT_G8B8G8R8_422_UNORM,
+    eG8B8G8R8422UnormKHR = VK_FORMAT_G8B8G8R8_422_UNORM,
+    eB8G8R8G8422Unorm = VK_FORMAT_B8G8R8G8_422_UNORM,
+    eB8G8R8G8422UnormKHR = VK_FORMAT_B8G8R8G8_422_UNORM,
+    eG8B8R83Plane420Unorm = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
+    eG8B8R83Plane420UnormKHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
+    eG8B8R82Plane420Unorm = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
+    eG8B8R82Plane420UnormKHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
+    eG8B8R83Plane422Unorm = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
+    eG8B8R83Plane422UnormKHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
+    eG8B8R82Plane422Unorm = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
+    eG8B8R82Plane422UnormKHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
+    eG8B8R83Plane444Unorm = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
+    eG8B8R83Plane444UnormKHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
+    eR10X6UnormPack16 = VK_FORMAT_R10X6_UNORM_PACK16,
+    eR10X6UnormPack16KHR = VK_FORMAT_R10X6_UNORM_PACK16,
+    eR10X6G10X6Unorm2Pack16 = VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
+    eR10X6G10X6Unorm2Pack16KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
+    eR10X6G10X6B10X6A10X6Unorm4Pack16 = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
+    eR10X6G10X6B10X6A10X6Unorm4Pack16KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
+    eG10X6B10X6G10X6R10X6422Unorm4Pack16 = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
+    eG10X6B10X6G10X6R10X6422Unorm4Pack16KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
+    eB10X6G10X6R10X6G10X6422Unorm4Pack16 = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
+    eB10X6G10X6R10X6G10X6422Unorm4Pack16KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
+    eG10X6B10X6R10X63Plane420Unorm3Pack16 = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
+    eG10X6B10X6R10X63Plane420Unorm3Pack16KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
+    eG10X6B10X6R10X62Plane420Unorm3Pack16 = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
+    eG10X6B10X6R10X62Plane420Unorm3Pack16KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
+    eG10X6B10X6R10X63Plane422Unorm3Pack16 = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
+    eG10X6B10X6R10X63Plane422Unorm3Pack16KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
+    eG10X6B10X6R10X62Plane422Unorm3Pack16 = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
+    eG10X6B10X6R10X62Plane422Unorm3Pack16KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
+    eG10X6B10X6R10X63Plane444Unorm3Pack16 = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
+    eG10X6B10X6R10X63Plane444Unorm3Pack16KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
+    eR12X4UnormPack16 = VK_FORMAT_R12X4_UNORM_PACK16,
+    eR12X4UnormPack16KHR = VK_FORMAT_R12X4_UNORM_PACK16,
+    eR12X4G12X4Unorm2Pack16 = VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
+    eR12X4G12X4Unorm2Pack16KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
+    eR12X4G12X4B12X4A12X4Unorm4Pack16 = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
+    eR12X4G12X4B12X4A12X4Unorm4Pack16KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
+    eG12X4B12X4G12X4R12X4422Unorm4Pack16 = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
+    eG12X4B12X4G12X4R12X4422Unorm4Pack16KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
+    eB12X4G12X4R12X4G12X4422Unorm4Pack16 = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
+    eB12X4G12X4R12X4G12X4422Unorm4Pack16KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
+    eG12X4B12X4R12X43Plane420Unorm3Pack16 = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
+    eG12X4B12X4R12X43Plane420Unorm3Pack16KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
+    eG12X4B12X4R12X42Plane420Unorm3Pack16 = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
+    eG12X4B12X4R12X42Plane420Unorm3Pack16KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
+    eG12X4B12X4R12X43Plane422Unorm3Pack16 = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
+    eG12X4B12X4R12X43Plane422Unorm3Pack16KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
+    eG12X4B12X4R12X42Plane422Unorm3Pack16 = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
+    eG12X4B12X4R12X42Plane422Unorm3Pack16KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
+    eG12X4B12X4R12X43Plane444Unorm3Pack16 = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
+    eG12X4B12X4R12X43Plane444Unorm3Pack16KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
+    eG16B16G16R16422Unorm = VK_FORMAT_G16B16G16R16_422_UNORM,
+    eG16B16G16R16422UnormKHR = VK_FORMAT_G16B16G16R16_422_UNORM,
+    eB16G16R16G16422Unorm = VK_FORMAT_B16G16R16G16_422_UNORM,
+    eB16G16R16G16422UnormKHR = VK_FORMAT_B16G16R16G16_422_UNORM,
+    eG16B16R163Plane420Unorm = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
+    eG16B16R163Plane420UnormKHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
+    eG16B16R162Plane420Unorm = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
+    eG16B16R162Plane420UnormKHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
+    eG16B16R163Plane422Unorm = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
+    eG16B16R163Plane422UnormKHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
+    eG16B16R162Plane422Unorm = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
+    eG16B16R162Plane422UnormKHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
+    eG16B16R163Plane444Unorm = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
+    eG16B16R163Plane444UnormKHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
+    ePvrtc12BppUnormBlockIMG = VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
+    ePvrtc14BppUnormBlockIMG = VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
+    ePvrtc22BppUnormBlockIMG = VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
+    ePvrtc24BppUnormBlockIMG = VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
+    ePvrtc12BppSrgbBlockIMG = VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
+    ePvrtc14BppSrgbBlockIMG = VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
+    ePvrtc22BppSrgbBlockIMG = VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
+    ePvrtc24BppSrgbBlockIMG = VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG
+  };
+
+  struct VertexInputAttributeDescription
+  {
+    VertexInputAttributeDescription( uint32_t location_ = 0,
+                                     uint32_t binding_ = 0,
+                                     Format format_ = Format::eUndefined,
+                                     uint32_t offset_ = 0 )
+      : location( location_ )
+      , binding( binding_ )
+      , format( format_ )
+      , offset( offset_ )
+    {
+    }
+
+    VertexInputAttributeDescription( VkVertexInputAttributeDescription const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( VertexInputAttributeDescription ) );
+    }
+
+    VertexInputAttributeDescription& operator=( VkVertexInputAttributeDescription const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( VertexInputAttributeDescription ) );
+      return *this;
+    }
+    VertexInputAttributeDescription& setLocation( uint32_t location_ )
+    {
+      location = location_;
+      return *this;
+    }
+
+    VertexInputAttributeDescription& setBinding( uint32_t binding_ )
+    {
+      binding = binding_;
+      return *this;
+    }
+
+    VertexInputAttributeDescription& setFormat( Format format_ )
+    {
+      format = format_;
+      return *this;
+    }
+
+    VertexInputAttributeDescription& setOffset( uint32_t offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    operator VkVertexInputAttributeDescription const&() const
+    {
+      return *reinterpret_cast<const VkVertexInputAttributeDescription*>(this);
+    }
+
+    operator VkVertexInputAttributeDescription &()
+    {
+      return *reinterpret_cast<VkVertexInputAttributeDescription*>(this);
+    }
+
+    bool operator==( VertexInputAttributeDescription const& rhs ) const
+    {
+      return ( location == rhs.location )
+          && ( binding == rhs.binding )
+          && ( format == rhs.format )
+          && ( offset == rhs.offset );
+    }
+
+    bool operator!=( VertexInputAttributeDescription const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t location;
+    uint32_t binding;
+    Format format;
+    uint32_t offset;
+  };
+  static_assert( sizeof( VertexInputAttributeDescription ) == sizeof( VkVertexInputAttributeDescription ), "struct and wrapper have different size!" );
+
+  enum class StructureType
+  {
+    eApplicationInfo = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+    eInstanceCreateInfo = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
+    eDeviceQueueCreateInfo = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
+    eDeviceCreateInfo = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
+    eSubmitInfo = VK_STRUCTURE_TYPE_SUBMIT_INFO,
+    eMemoryAllocateInfo = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+    eMappedMemoryRange = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
+    eBindSparseInfo = VK_STRUCTURE_TYPE_BIND_SPARSE_INFO,
+    eFenceCreateInfo = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
+    eSemaphoreCreateInfo = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
+    eEventCreateInfo = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO,
+    eQueryPoolCreateInfo = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,
+    eBufferCreateInfo = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+    eBufferViewCreateInfo = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO,
+    eImageCreateInfo = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+    eImageViewCreateInfo = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+    eShaderModuleCreateInfo = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
+    ePipelineCacheCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO,
+    ePipelineShaderStageCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+    ePipelineVertexInputStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+    ePipelineInputAssemblyStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+    ePipelineTessellationStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
+    ePipelineViewportStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+    ePipelineRasterizationStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+    ePipelineMultisampleStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+    ePipelineDepthStencilStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+    ePipelineColorBlendStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+    ePipelineDynamicStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+    eGraphicsPipelineCreateInfo = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+    eComputePipelineCreateInfo = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+    ePipelineLayoutCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+    eSamplerCreateInfo = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+    eDescriptorSetLayoutCreateInfo = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+    eDescriptorPoolCreateInfo = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+    eDescriptorSetAllocateInfo = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+    eWriteDescriptorSet = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+    eCopyDescriptorSet = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET,
+    eFramebufferCreateInfo = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+    eRenderPassCreateInfo = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+    eCommandPoolCreateInfo = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
+    eCommandBufferAllocateInfo = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
+    eCommandBufferInheritanceInfo = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,
+    eCommandBufferBeginInfo = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+    eRenderPassBeginInfo = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+    eBufferMemoryBarrier = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
+    eImageMemoryBarrier = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+    eMemoryBarrier = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
+    eLoaderInstanceCreateInfo = VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO,
+    eLoaderDeviceCreateInfo = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO,
+    ePhysicalDeviceSubgroupProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES,
+    eBindBufferMemoryInfo = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
+    eBindBufferMemoryInfoKHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
+    eBindImageMemoryInfo = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
+    eBindImageMemoryInfoKHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
+    ePhysicalDevice16BitStorageFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES,
+    ePhysicalDevice16BitStorageFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES,
+    eMemoryDedicatedRequirements = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
+    eMemoryDedicatedRequirementsKHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
+    eMemoryDedicatedAllocateInfo = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
+    eMemoryDedicatedAllocateInfoKHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
+    eMemoryAllocateFlagsInfo = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
+    eMemoryAllocateFlagsInfoKHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
+    eDeviceGroupRenderPassBeginInfo = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO,
+    eDeviceGroupRenderPassBeginInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO,
+    eDeviceGroupCommandBufferBeginInfo = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO,
+    eDeviceGroupCommandBufferBeginInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO,
+    eDeviceGroupSubmitInfo = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO,
+    eDeviceGroupSubmitInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO,
+    eDeviceGroupBindSparseInfo = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO,
+    eDeviceGroupBindSparseInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO,
+    eBindBufferMemoryDeviceGroupInfo = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO,
+    eBindBufferMemoryDeviceGroupInfoKHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO,
+    eBindImageMemoryDeviceGroupInfo = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO,
+    eBindImageMemoryDeviceGroupInfoKHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO,
+    ePhysicalDeviceGroupProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES,
+    ePhysicalDeviceGroupPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES,
+    eDeviceGroupDeviceCreateInfo = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO,
+    eDeviceGroupDeviceCreateInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO,
+    eBufferMemoryRequirementsInfo2 = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
+    eBufferMemoryRequirementsInfo2KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
+    eImageMemoryRequirementsInfo2 = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
+    eImageMemoryRequirementsInfo2KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
+    eImageSparseMemoryRequirementsInfo2 = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2,
+    eImageSparseMemoryRequirementsInfo2KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2,
+    eMemoryRequirements2 = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
+    eMemoryRequirements2KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
+    eSparseImageMemoryRequirements2 = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2,
+    eSparseImageMemoryRequirements2KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2,
+    ePhysicalDeviceFeatures2 = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
+    ePhysicalDeviceFeatures2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
+    ePhysicalDeviceProperties2 = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
+    ePhysicalDeviceProperties2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
+    eFormatProperties2 = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2,
+    eFormatProperties2KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2,
+    eImageFormatProperties2 = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2,
+    eImageFormatProperties2KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2,
+    ePhysicalDeviceImageFormatInfo2 = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
+    ePhysicalDeviceImageFormatInfo2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
+    eQueueFamilyProperties2 = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2,
+    eQueueFamilyProperties2KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2,
+    ePhysicalDeviceMemoryProperties2 = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2,
+    ePhysicalDeviceMemoryProperties2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2,
+    eSparseImageFormatProperties2 = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2,
+    eSparseImageFormatProperties2KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2,
+    ePhysicalDeviceSparseImageFormatInfo2 = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2,
+    ePhysicalDeviceSparseImageFormatInfo2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2,
+    ePhysicalDevicePointClippingProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES,
+    ePhysicalDevicePointClippingPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES,
+    eRenderPassInputAttachmentAspectCreateInfo = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO,
+    eRenderPassInputAttachmentAspectCreateInfoKHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO,
+    eImageViewUsageCreateInfo = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
+    eImageViewUsageCreateInfoKHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
+    ePipelineTessellationDomainOriginStateCreateInfo = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO,
+    ePipelineTessellationDomainOriginStateCreateInfoKHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO,
+    eRenderPassMultiviewCreateInfo = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
+    eRenderPassMultiviewCreateInfoKHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
+    ePhysicalDeviceMultiviewFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
+    ePhysicalDeviceMultiviewFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
+    ePhysicalDeviceMultiviewProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES,
+    ePhysicalDeviceMultiviewPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES,
+    ePhysicalDeviceVariablePointerFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES,
+    ePhysicalDeviceVariablePointerFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES,
+    eProtectedSubmitInfo = VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO,
+    ePhysicalDeviceProtectedMemoryFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES,
+    ePhysicalDeviceProtectedMemoryProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES,
+    eDeviceQueueInfo2 = VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2,
+    eSamplerYcbcrConversionCreateInfo = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
+    eSamplerYcbcrConversionCreateInfoKHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
+    eSamplerYcbcrConversionInfo = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
+    eSamplerYcbcrConversionInfoKHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
+    eBindImagePlaneMemoryInfo = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO,
+    eBindImagePlaneMemoryInfoKHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO,
+    eImagePlaneMemoryRequirementsInfo = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO,
+    eImagePlaneMemoryRequirementsInfoKHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO,
+    ePhysicalDeviceSamplerYcbcrConversionFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES,
+    ePhysicalDeviceSamplerYcbcrConversionFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES,
+    eSamplerYcbcrConversionImageFormatProperties = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES,
+    eSamplerYcbcrConversionImageFormatPropertiesKHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES,
+    eDescriptorUpdateTemplateCreateInfo = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
+    eDescriptorUpdateTemplateCreateInfoKHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
+    ePhysicalDeviceExternalImageFormatInfo = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
+    ePhysicalDeviceExternalImageFormatInfoKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
+    eExternalImageFormatProperties = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES,
+    eExternalImageFormatPropertiesKHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES,
+    ePhysicalDeviceExternalBufferInfo = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO,
+    ePhysicalDeviceExternalBufferInfoKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO,
+    eExternalBufferProperties = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES,
+    eExternalBufferPropertiesKHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES,
+    ePhysicalDeviceIdProperties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES,
+    ePhysicalDeviceIdPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES,
+    eExternalMemoryBufferCreateInfo = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO,
+    eExternalMemoryBufferCreateInfoKHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO,
+    eExternalMemoryImageCreateInfo = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
+    eExternalMemoryImageCreateInfoKHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
+    eExportMemoryAllocateInfo = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
+    eExportMemoryAllocateInfoKHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
+    ePhysicalDeviceExternalFenceInfo = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO,
+    ePhysicalDeviceExternalFenceInfoKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO,
+    eExternalFenceProperties = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES,
+    eExternalFencePropertiesKHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES,
+    eExportFenceCreateInfo = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO,
+    eExportFenceCreateInfoKHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO,
+    eExportSemaphoreCreateInfo = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
+    eExportSemaphoreCreateInfoKHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
+    ePhysicalDeviceExternalSemaphoreInfo = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO,
+    ePhysicalDeviceExternalSemaphoreInfoKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO,
+    eExternalSemaphoreProperties = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES,
+    eExternalSemaphorePropertiesKHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES,
+    ePhysicalDeviceMaintenance3Properties = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES,
+    ePhysicalDeviceMaintenance3PropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES,
+    eDescriptorSetLayoutSupport = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT,
+    eDescriptorSetLayoutSupportKHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT,
+    ePhysicalDeviceShaderDrawParameterFeatures = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES,
+    eSwapchainCreateInfoKHR = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
+    ePresentInfoKHR = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
+    eDeviceGroupPresentCapabilitiesKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR,
+    eImageSwapchainCreateInfoKHR = VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR,
+    eBindImageMemorySwapchainInfoKHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR,
+    eAcquireNextImageInfoKHR = VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR,
+    eDeviceGroupPresentInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR,
+    eDeviceGroupSwapchainCreateInfoKHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR,
+    eDisplayModeCreateInfoKHR = VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR,
+    eDisplaySurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR,
+    eDisplayPresentInfoKHR = VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR,
+    eXlibSurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR,
+    eXcbSurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR,
+    eWaylandSurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR,
+    eAndroidSurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR,
+    eWin32SurfaceCreateInfoKHR = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR,
+    eDebugReportCallbackCreateInfoEXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
+    eDebugReportCreateInfoEXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
+    ePipelineRasterizationStateRasterizationOrderAMD = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD,
+    eDebugMarkerObjectNameInfoEXT = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT,
+    eDebugMarkerObjectTagInfoEXT = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT,
+    eDebugMarkerMarkerInfoEXT = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT,
+    eDedicatedAllocationImageCreateInfoNV = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV,
+    eDedicatedAllocationBufferCreateInfoNV = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV,
+    eDedicatedAllocationMemoryAllocateInfoNV = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV,
+    ePhysicalDeviceTransformFeedbackFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT,
+    ePhysicalDeviceTransformFeedbackPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT,
+    ePipelineRasterizationStateStreamCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT,
+    eTextureLodGatherFormatPropertiesAMD = VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD,
+    ePhysicalDeviceCornerSampledImageFeaturesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV,
+    eExternalMemoryImageCreateInfoNV = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV,
+    eExportMemoryAllocateInfoNV = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV,
+    eImportMemoryWin32HandleInfoNV = VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV,
+    eExportMemoryWin32HandleInfoNV = VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV,
+    eWin32KeyedMutexAcquireReleaseInfoNV = VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV,
+    eValidationFlagsEXT = VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT,
+    eViSurfaceCreateInfoNN = VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN,
+    eImageViewAstcDecodeModeEXT = VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT,
+    ePhysicalDeviceAstcDecodeFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT,
+    eImportMemoryWin32HandleInfoKHR = VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR,
+    eExportMemoryWin32HandleInfoKHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR,
+    eMemoryWin32HandlePropertiesKHR = VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR,
+    eMemoryGetWin32HandleInfoKHR = VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR,
+    eImportMemoryFdInfoKHR = VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR,
+    eMemoryFdPropertiesKHR = VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR,
+    eMemoryGetFdInfoKHR = VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR,
+    eWin32KeyedMutexAcquireReleaseInfoKHR = VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR,
+    eImportSemaphoreWin32HandleInfoKHR = VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR,
+    eExportSemaphoreWin32HandleInfoKHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR,
+    eD3D12FenceSubmitInfoKHR = VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR,
+    eSemaphoreGetWin32HandleInfoKHR = VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR,
+    eImportSemaphoreFdInfoKHR = VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR,
+    eSemaphoreGetFdInfoKHR = VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR,
+    ePhysicalDevicePushDescriptorPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR,
+    eCommandBufferInheritanceConditionalRenderingInfoEXT = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT,
+    ePhysicalDeviceConditionalRenderingFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT,
+    eConditionalRenderingBeginInfoEXT = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT,
+    ePresentRegionsKHR = VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR,
+    eObjectTableCreateInfoNVX = VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX,
+    eIndirectCommandsLayoutCreateInfoNVX = VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX,
+    eCmdProcessCommandsInfoNVX = VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX,
+    eCmdReserveSpaceForCommandsInfoNVX = VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX,
+    eDeviceGeneratedCommandsLimitsNVX = VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX,
+    eDeviceGeneratedCommandsFeaturesNVX = VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX,
+    ePipelineViewportWScalingStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV,
+    eSurfaceCapabilities2EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT,
+    eDisplayPowerInfoEXT = VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT,
+    eDeviceEventInfoEXT = VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT,
+    eDisplayEventInfoEXT = VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT,
+    eSwapchainCounterCreateInfoEXT = VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT,
+    ePresentTimesInfoGOOGLE = VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE,
+    ePhysicalDeviceMultiviewPerViewAttributesPropertiesNVX = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX,
+    ePipelineViewportSwizzleStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
+    ePhysicalDeviceDiscardRectanglePropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT,
+    ePipelineDiscardRectangleStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT,
+    ePhysicalDeviceConservativeRasterizationPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT,
+    ePipelineRasterizationConservativeStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT,
+    eHdrMetadataEXT = VK_STRUCTURE_TYPE_HDR_METADATA_EXT,
+    eAttachmentDescription2KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR,
+    eAttachmentReference2KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR,
+    eSubpassDescription2KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR,
+    eSubpassDependency2KHR = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR,
+    eRenderPassCreateInfo2KHR = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR,
+    eSubpassBeginInfoKHR = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR,
+    eSubpassEndInfoKHR = VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR,
+    eSharedPresentSurfaceCapabilitiesKHR = VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR,
+    eImportFenceWin32HandleInfoKHR = VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR,
+    eExportFenceWin32HandleInfoKHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR,
+    eFenceGetWin32HandleInfoKHR = VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR,
+    eImportFenceFdInfoKHR = VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR,
+    eFenceGetFdInfoKHR = VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR,
+    ePhysicalDeviceSurfaceInfo2KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR,
+    eSurfaceCapabilities2KHR = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR,
+    eSurfaceFormat2KHR = VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR,
+    eDisplayProperties2KHR = VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR,
+    eDisplayPlaneProperties2KHR = VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR,
+    eDisplayModeProperties2KHR = VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR,
+    eDisplayPlaneInfo2KHR = VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR,
+    eDisplayPlaneCapabilities2KHR = VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR,
+    eIosSurfaceCreateInfoMVK = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK,
+    eMacosSurfaceCreateInfoMVK = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK,
+    eDebugUtilsObjectNameInfoEXT = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
+    eDebugUtilsObjectTagInfoEXT = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT,
+    eDebugUtilsLabelEXT = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
+    eDebugUtilsMessengerCallbackDataEXT = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT,
+    eDebugUtilsMessengerCreateInfoEXT = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
+    eAndroidHardwareBufferUsageANDROID = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID,
+    eAndroidHardwareBufferPropertiesANDROID = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID,
+    eAndroidHardwareBufferFormatPropertiesANDROID = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID,
+    eImportAndroidHardwareBufferInfoANDROID = VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID,
+    eMemoryGetAndroidHardwareBufferInfoANDROID = VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID,
+    eExternalFormatANDROID = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
+    ePhysicalDeviceSamplerFilterMinmaxPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT,
+    eSamplerReductionModeCreateInfoEXT = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT,
+    ePhysicalDeviceInlineUniformBlockFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT,
+    ePhysicalDeviceInlineUniformBlockPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT,
+    eWriteDescriptorSetInlineUniformBlockEXT = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT,
+    eDescriptorPoolInlineUniformBlockCreateInfoEXT = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT,
+    eSampleLocationsInfoEXT = VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT,
+    eRenderPassSampleLocationsBeginInfoEXT = VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT,
+    ePipelineSampleLocationsStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT,
+    ePhysicalDeviceSampleLocationsPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT,
+    eMultisamplePropertiesEXT = VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT,
+    eImageFormatListCreateInfoKHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR,
+    ePhysicalDeviceBlendOperationAdvancedFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT,
+    ePhysicalDeviceBlendOperationAdvancedPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT,
+    ePipelineColorBlendAdvancedStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT,
+    ePipelineCoverageToColorStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV,
+    ePipelineCoverageModulationStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV,
+    eDrmFormatModifierPropertiesListEXT = VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT,
+    eDrmFormatModifierPropertiesEXT = VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT,
+    ePhysicalDeviceImageDrmFormatModifierInfoEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT,
+    eImageDrmFormatModifierListCreateInfoEXT = VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT,
+    eImageDrmFormatModifierExplicitCreateInfoEXT = VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT,
+    eImageDrmFormatModifierPropertiesEXT = VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT,
+    eValidationCacheCreateInfoEXT = VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT,
+    eShaderModuleValidationCacheCreateInfoEXT = VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT,
+    eDescriptorSetLayoutBindingFlagsCreateInfoEXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
+    ePhysicalDeviceDescriptorIndexingFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
+    ePhysicalDeviceDescriptorIndexingPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT,
+    eDescriptorSetVariableDescriptorCountAllocateInfoEXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT,
+    eDescriptorSetVariableDescriptorCountLayoutSupportEXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT,
+    ePipelineViewportShadingRateImageStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV,
+    ePhysicalDeviceShadingRateImageFeaturesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV,
+    ePhysicalDeviceShadingRateImagePropertiesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV,
+    ePipelineViewportCoarseSampleOrderStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV,
+    eRayTracingPipelineCreateInfoNV = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV,
+    eAccelerationStructureCreateInfoNV = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV,
+    eGeometryNV = VK_STRUCTURE_TYPE_GEOMETRY_NV,
+    eGeometryTrianglesNV = VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV,
+    eGeometryAabbNV = VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV,
+    eBindAccelerationStructureMemoryInfoNV = VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV,
+    eWriteDescriptorSetAccelerationStructureNV = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV,
+    eAccelerationStructureMemoryRequirementsInfoNV = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV,
+    ePhysicalDeviceRayTracingPropertiesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV,
+    eRayTracingShaderGroupCreateInfoNV = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV,
+    eAccelerationStructureInfoNV = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV,
+    ePhysicalDeviceRepresentativeFragmentTestFeaturesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV,
+    ePipelineRepresentativeFragmentTestStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV,
+    eDeviceQueueGlobalPriorityCreateInfoEXT = VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT,
+    ePhysicalDevice8BitStorageFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR,
+    eImportMemoryHostPointerInfoEXT = VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT,
+    eMemoryHostPointerPropertiesEXT = VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT,
+    ePhysicalDeviceExternalMemoryHostPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT,
+    ePhysicalDeviceShaderAtomicInt64FeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR,
+    eCalibratedTimestampInfoEXT = VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT,
+    ePhysicalDeviceShaderCorePropertiesAMD = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD,
+    eDeviceMemoryOverallocationCreateInfoAMD = VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD,
+    ePhysicalDeviceVertexAttributeDivisorPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT,
+    ePipelineVertexInputDivisorStateCreateInfoEXT = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT,
+    ePhysicalDeviceVertexAttributeDivisorFeaturesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT,
+    ePhysicalDeviceDriverPropertiesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR,
+    ePhysicalDeviceComputeShaderDerivativesFeaturesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV,
+    ePhysicalDeviceMeshShaderFeaturesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV,
+    ePhysicalDeviceMeshShaderPropertiesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV,
+    ePhysicalDeviceFragmentShaderBarycentricFeaturesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV,
+    ePhysicalDeviceShaderImageFootprintFeaturesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV,
+    ePipelineViewportExclusiveScissorStateCreateInfoNV = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV,
+    ePhysicalDeviceExclusiveScissorFeaturesNV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV,
+    eCheckpointDataNV = VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV,
+    eQueueFamilyCheckpointPropertiesNV = VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV,
+    ePhysicalDeviceVulkanMemoryModelFeaturesKHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR,
+    ePhysicalDevicePciBusInfoPropertiesEXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT,
+    eImagepipeSurfaceCreateInfoFUCHSIA = VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA
+  };
+
+  struct ApplicationInfo
+  {
+    ApplicationInfo( const char* pApplicationName_ = nullptr,
+                     uint32_t applicationVersion_ = 0,
+                     const char* pEngineName_ = nullptr,
+                     uint32_t engineVersion_ = 0,
+                     uint32_t apiVersion_ = 0 )
+      : pApplicationName( pApplicationName_ )
+      , applicationVersion( applicationVersion_ )
+      , pEngineName( pEngineName_ )
+      , engineVersion( engineVersion_ )
+      , apiVersion( apiVersion_ )
+    {
+    }
+
+    ApplicationInfo( VkApplicationInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ApplicationInfo ) );
+    }
+
+    ApplicationInfo& operator=( VkApplicationInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ApplicationInfo ) );
+      return *this;
+    }
+    ApplicationInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ApplicationInfo& setPApplicationName( const char* pApplicationName_ )
+    {
+      pApplicationName = pApplicationName_;
+      return *this;
+    }
+
+    ApplicationInfo& setApplicationVersion( uint32_t applicationVersion_ )
+    {
+      applicationVersion = applicationVersion_;
+      return *this;
+    }
+
+    ApplicationInfo& setPEngineName( const char* pEngineName_ )
+    {
+      pEngineName = pEngineName_;
+      return *this;
+    }
+
+    ApplicationInfo& setEngineVersion( uint32_t engineVersion_ )
+    {
+      engineVersion = engineVersion_;
+      return *this;
+    }
+
+    ApplicationInfo& setApiVersion( uint32_t apiVersion_ )
+    {
+      apiVersion = apiVersion_;
+      return *this;
+    }
+
+    operator VkApplicationInfo const&() const
+    {
+      return *reinterpret_cast<const VkApplicationInfo*>(this);
+    }
+
+    operator VkApplicationInfo &()
+    {
+      return *reinterpret_cast<VkApplicationInfo*>(this);
+    }
+
+    bool operator==( ApplicationInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( pApplicationName == rhs.pApplicationName )
+          && ( applicationVersion == rhs.applicationVersion )
+          && ( pEngineName == rhs.pEngineName )
+          && ( engineVersion == rhs.engineVersion )
+          && ( apiVersion == rhs.apiVersion );
+    }
+
+    bool operator!=( ApplicationInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eApplicationInfo;
+
+  public:
+    const void* pNext = nullptr;
+    const char* pApplicationName;
+    uint32_t applicationVersion;
+    const char* pEngineName;
+    uint32_t engineVersion;
+    uint32_t apiVersion;
+  };
+  static_assert( sizeof( ApplicationInfo ) == sizeof( VkApplicationInfo ), "struct and wrapper have different size!" );
+
+  struct InstanceCreateInfo
+  {
+    InstanceCreateInfo( InstanceCreateFlags flags_ = InstanceCreateFlags(),
+                        const ApplicationInfo* pApplicationInfo_ = nullptr,
+                        uint32_t enabledLayerCount_ = 0,
+                        const char* const* ppEnabledLayerNames_ = nullptr,
+                        uint32_t enabledExtensionCount_ = 0,
+                        const char* const* ppEnabledExtensionNames_ = nullptr )
+      : flags( flags_ )
+      , pApplicationInfo( pApplicationInfo_ )
+      , enabledLayerCount( enabledLayerCount_ )
+      , ppEnabledLayerNames( ppEnabledLayerNames_ )
+      , enabledExtensionCount( enabledExtensionCount_ )
+      , ppEnabledExtensionNames( ppEnabledExtensionNames_ )
+    {
+    }
+
+    InstanceCreateInfo( VkInstanceCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( InstanceCreateInfo ) );
+    }
+
+    InstanceCreateInfo& operator=( VkInstanceCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( InstanceCreateInfo ) );
+      return *this;
+    }
+    InstanceCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    InstanceCreateInfo& setFlags( InstanceCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    InstanceCreateInfo& setPApplicationInfo( const ApplicationInfo* pApplicationInfo_ )
+    {
+      pApplicationInfo = pApplicationInfo_;
+      return *this;
+    }
+
+    InstanceCreateInfo& setEnabledLayerCount( uint32_t enabledLayerCount_ )
+    {
+      enabledLayerCount = enabledLayerCount_;
+      return *this;
+    }
+
+    InstanceCreateInfo& setPpEnabledLayerNames( const char* const* ppEnabledLayerNames_ )
+    {
+      ppEnabledLayerNames = ppEnabledLayerNames_;
+      return *this;
+    }
+
+    InstanceCreateInfo& setEnabledExtensionCount( uint32_t enabledExtensionCount_ )
+    {
+      enabledExtensionCount = enabledExtensionCount_;
+      return *this;
+    }
+
+    InstanceCreateInfo& setPpEnabledExtensionNames( const char* const* ppEnabledExtensionNames_ )
+    {
+      ppEnabledExtensionNames = ppEnabledExtensionNames_;
+      return *this;
+    }
+
+    operator VkInstanceCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkInstanceCreateInfo*>(this);
+    }
+
+    operator VkInstanceCreateInfo &()
+    {
+      return *reinterpret_cast<VkInstanceCreateInfo*>(this);
+    }
+
+    bool operator==( InstanceCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( pApplicationInfo == rhs.pApplicationInfo )
+          && ( enabledLayerCount == rhs.enabledLayerCount )
+          && ( ppEnabledLayerNames == rhs.ppEnabledLayerNames )
+          && ( enabledExtensionCount == rhs.enabledExtensionCount )
+          && ( ppEnabledExtensionNames == rhs.ppEnabledExtensionNames );
+    }
+
+    bool operator!=( InstanceCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eInstanceCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    InstanceCreateFlags flags;
+    const ApplicationInfo* pApplicationInfo;
+    uint32_t enabledLayerCount;
+    const char* const* ppEnabledLayerNames;
+    uint32_t enabledExtensionCount;
+    const char* const* ppEnabledExtensionNames;
+  };
+  static_assert( sizeof( InstanceCreateInfo ) == sizeof( VkInstanceCreateInfo ), "struct and wrapper have different size!" );
+
+  struct MemoryAllocateInfo
+  {
+    MemoryAllocateInfo( DeviceSize allocationSize_ = 0,
+                        uint32_t memoryTypeIndex_ = 0 )
+      : allocationSize( allocationSize_ )
+      , memoryTypeIndex( memoryTypeIndex_ )
+    {
+    }
+
+    MemoryAllocateInfo( VkMemoryAllocateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryAllocateInfo ) );
+    }
+
+    MemoryAllocateInfo& operator=( VkMemoryAllocateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryAllocateInfo ) );
+      return *this;
+    }
+    MemoryAllocateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    MemoryAllocateInfo& setAllocationSize( DeviceSize allocationSize_ )
+    {
+      allocationSize = allocationSize_;
+      return *this;
+    }
+
+    MemoryAllocateInfo& setMemoryTypeIndex( uint32_t memoryTypeIndex_ )
+    {
+      memoryTypeIndex = memoryTypeIndex_;
+      return *this;
+    }
+
+    operator VkMemoryAllocateInfo const&() const
+    {
+      return *reinterpret_cast<const VkMemoryAllocateInfo*>(this);
+    }
+
+    operator VkMemoryAllocateInfo &()
+    {
+      return *reinterpret_cast<VkMemoryAllocateInfo*>(this);
+    }
+
+    bool operator==( MemoryAllocateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( allocationSize == rhs.allocationSize )
+          && ( memoryTypeIndex == rhs.memoryTypeIndex );
+    }
+
+    bool operator!=( MemoryAllocateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryAllocateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceSize allocationSize;
+    uint32_t memoryTypeIndex;
+  };
+  static_assert( sizeof( MemoryAllocateInfo ) == sizeof( VkMemoryAllocateInfo ), "struct and wrapper have different size!" );
+
+  struct MappedMemoryRange
+  {
+    MappedMemoryRange( DeviceMemory memory_ = DeviceMemory(),
+                       DeviceSize offset_ = 0,
+                       DeviceSize size_ = 0 )
+      : memory( memory_ )
+      , offset( offset_ )
+      , size( size_ )
+    {
+    }
+
+    MappedMemoryRange( VkMappedMemoryRange const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MappedMemoryRange ) );
+    }
+
+    MappedMemoryRange& operator=( VkMappedMemoryRange const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MappedMemoryRange ) );
+      return *this;
+    }
+    MappedMemoryRange& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    MappedMemoryRange& setMemory( DeviceMemory memory_ )
+    {
+      memory = memory_;
+      return *this;
+    }
+
+    MappedMemoryRange& setOffset( DeviceSize offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    MappedMemoryRange& setSize( DeviceSize size_ )
+    {
+      size = size_;
+      return *this;
+    }
+
+    operator VkMappedMemoryRange const&() const
+    {
+      return *reinterpret_cast<const VkMappedMemoryRange*>(this);
+    }
+
+    operator VkMappedMemoryRange &()
+    {
+      return *reinterpret_cast<VkMappedMemoryRange*>(this);
+    }
+
+    bool operator==( MappedMemoryRange const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memory == rhs.memory )
+          && ( offset == rhs.offset )
+          && ( size == rhs.size );
+    }
+
+    bool operator!=( MappedMemoryRange const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMappedMemoryRange;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceMemory memory;
+    DeviceSize offset;
+    DeviceSize size;
+  };
+  static_assert( sizeof( MappedMemoryRange ) == sizeof( VkMappedMemoryRange ), "struct and wrapper have different size!" );
+
+  struct WriteDescriptorSet
+  {
+    WriteDescriptorSet( DescriptorSet dstSet_ = DescriptorSet(),
+                        uint32_t dstBinding_ = 0,
+                        uint32_t dstArrayElement_ = 0,
+                        uint32_t descriptorCount_ = 0,
+                        DescriptorType descriptorType_ = DescriptorType::eSampler,
+                        const DescriptorImageInfo* pImageInfo_ = nullptr,
+                        const DescriptorBufferInfo* pBufferInfo_ = nullptr,
+                        const BufferView* pTexelBufferView_ = nullptr )
+      : dstSet( dstSet_ )
+      , dstBinding( dstBinding_ )
+      , dstArrayElement( dstArrayElement_ )
+      , descriptorCount( descriptorCount_ )
+      , descriptorType( descriptorType_ )
+      , pImageInfo( pImageInfo_ )
+      , pBufferInfo( pBufferInfo_ )
+      , pTexelBufferView( pTexelBufferView_ )
+    {
+    }
+
+    WriteDescriptorSet( VkWriteDescriptorSet const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( WriteDescriptorSet ) );
+    }
+
+    WriteDescriptorSet& operator=( VkWriteDescriptorSet const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( WriteDescriptorSet ) );
+      return *this;
+    }
+    WriteDescriptorSet& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    WriteDescriptorSet& setDstSet( DescriptorSet dstSet_ )
+    {
+      dstSet = dstSet_;
+      return *this;
+    }
+
+    WriteDescriptorSet& setDstBinding( uint32_t dstBinding_ )
+    {
+      dstBinding = dstBinding_;
+      return *this;
+    }
+
+    WriteDescriptorSet& setDstArrayElement( uint32_t dstArrayElement_ )
+    {
+      dstArrayElement = dstArrayElement_;
+      return *this;
+    }
+
+    WriteDescriptorSet& setDescriptorCount( uint32_t descriptorCount_ )
+    {
+      descriptorCount = descriptorCount_;
+      return *this;
+    }
+
+    WriteDescriptorSet& setDescriptorType( DescriptorType descriptorType_ )
+    {
+      descriptorType = descriptorType_;
+      return *this;
+    }
+
+    WriteDescriptorSet& setPImageInfo( const DescriptorImageInfo* pImageInfo_ )
+    {
+      pImageInfo = pImageInfo_;
+      return *this;
+    }
+
+    WriteDescriptorSet& setPBufferInfo( const DescriptorBufferInfo* pBufferInfo_ )
+    {
+      pBufferInfo = pBufferInfo_;
+      return *this;
+    }
+
+    WriteDescriptorSet& setPTexelBufferView( const BufferView* pTexelBufferView_ )
+    {
+      pTexelBufferView = pTexelBufferView_;
+      return *this;
+    }
+
+    operator VkWriteDescriptorSet const&() const
+    {
+      return *reinterpret_cast<const VkWriteDescriptorSet*>(this);
+    }
+
+    operator VkWriteDescriptorSet &()
+    {
+      return *reinterpret_cast<VkWriteDescriptorSet*>(this);
+    }
+
+    bool operator==( WriteDescriptorSet const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( dstSet == rhs.dstSet )
+          && ( dstBinding == rhs.dstBinding )
+          && ( dstArrayElement == rhs.dstArrayElement )
+          && ( descriptorCount == rhs.descriptorCount )
+          && ( descriptorType == rhs.descriptorType )
+          && ( pImageInfo == rhs.pImageInfo )
+          && ( pBufferInfo == rhs.pBufferInfo )
+          && ( pTexelBufferView == rhs.pTexelBufferView );
+    }
+
+    bool operator!=( WriteDescriptorSet const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eWriteDescriptorSet;
+
+  public:
+    const void* pNext = nullptr;
+    DescriptorSet dstSet;
+    uint32_t dstBinding;
+    uint32_t dstArrayElement;
+    uint32_t descriptorCount;
+    DescriptorType descriptorType;
+    const DescriptorImageInfo* pImageInfo;
+    const DescriptorBufferInfo* pBufferInfo;
+    const BufferView* pTexelBufferView;
+  };
+  static_assert( sizeof( WriteDescriptorSet ) == sizeof( VkWriteDescriptorSet ), "struct and wrapper have different size!" );
+
+  struct CopyDescriptorSet
+  {
+    CopyDescriptorSet( DescriptorSet srcSet_ = DescriptorSet(),
+                       uint32_t srcBinding_ = 0,
+                       uint32_t srcArrayElement_ = 0,
+                       DescriptorSet dstSet_ = DescriptorSet(),
+                       uint32_t dstBinding_ = 0,
+                       uint32_t dstArrayElement_ = 0,
+                       uint32_t descriptorCount_ = 0 )
+      : srcSet( srcSet_ )
+      , srcBinding( srcBinding_ )
+      , srcArrayElement( srcArrayElement_ )
+      , dstSet( dstSet_ )
+      , dstBinding( dstBinding_ )
+      , dstArrayElement( dstArrayElement_ )
+      , descriptorCount( descriptorCount_ )
+    {
+    }
+
+    CopyDescriptorSet( VkCopyDescriptorSet const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CopyDescriptorSet ) );
+    }
+
+    CopyDescriptorSet& operator=( VkCopyDescriptorSet const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CopyDescriptorSet ) );
+      return *this;
+    }
+    CopyDescriptorSet& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    CopyDescriptorSet& setSrcSet( DescriptorSet srcSet_ )
+    {
+      srcSet = srcSet_;
+      return *this;
+    }
+
+    CopyDescriptorSet& setSrcBinding( uint32_t srcBinding_ )
+    {
+      srcBinding = srcBinding_;
+      return *this;
+    }
+
+    CopyDescriptorSet& setSrcArrayElement( uint32_t srcArrayElement_ )
+    {
+      srcArrayElement = srcArrayElement_;
+      return *this;
+    }
+
+    CopyDescriptorSet& setDstSet( DescriptorSet dstSet_ )
+    {
+      dstSet = dstSet_;
+      return *this;
+    }
+
+    CopyDescriptorSet& setDstBinding( uint32_t dstBinding_ )
+    {
+      dstBinding = dstBinding_;
+      return *this;
+    }
+
+    CopyDescriptorSet& setDstArrayElement( uint32_t dstArrayElement_ )
+    {
+      dstArrayElement = dstArrayElement_;
+      return *this;
+    }
+
+    CopyDescriptorSet& setDescriptorCount( uint32_t descriptorCount_ )
+    {
+      descriptorCount = descriptorCount_;
+      return *this;
+    }
+
+    operator VkCopyDescriptorSet const&() const
+    {
+      return *reinterpret_cast<const VkCopyDescriptorSet*>(this);
+    }
+
+    operator VkCopyDescriptorSet &()
+    {
+      return *reinterpret_cast<VkCopyDescriptorSet*>(this);
+    }
+
+    bool operator==( CopyDescriptorSet const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( srcSet == rhs.srcSet )
+          && ( srcBinding == rhs.srcBinding )
+          && ( srcArrayElement == rhs.srcArrayElement )
+          && ( dstSet == rhs.dstSet )
+          && ( dstBinding == rhs.dstBinding )
+          && ( dstArrayElement == rhs.dstArrayElement )
+          && ( descriptorCount == rhs.descriptorCount );
+    }
+
+    bool operator!=( CopyDescriptorSet const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eCopyDescriptorSet;
+
+  public:
+    const void* pNext = nullptr;
+    DescriptorSet srcSet;
+    uint32_t srcBinding;
+    uint32_t srcArrayElement;
+    DescriptorSet dstSet;
+    uint32_t dstBinding;
+    uint32_t dstArrayElement;
+    uint32_t descriptorCount;
+  };
+  static_assert( sizeof( CopyDescriptorSet ) == sizeof( VkCopyDescriptorSet ), "struct and wrapper have different size!" );
+
+  struct BufferViewCreateInfo
+  {
+    BufferViewCreateInfo( BufferViewCreateFlags flags_ = BufferViewCreateFlags(),
+                          Buffer buffer_ = Buffer(),
+                          Format format_ = Format::eUndefined,
+                          DeviceSize offset_ = 0,
+                          DeviceSize range_ = 0 )
+      : flags( flags_ )
+      , buffer( buffer_ )
+      , format( format_ )
+      , offset( offset_ )
+      , range( range_ )
+    {
+    }
+
+    BufferViewCreateInfo( VkBufferViewCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferViewCreateInfo ) );
+    }
+
+    BufferViewCreateInfo& operator=( VkBufferViewCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferViewCreateInfo ) );
+      return *this;
+    }
+    BufferViewCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BufferViewCreateInfo& setFlags( BufferViewCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    BufferViewCreateInfo& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    BufferViewCreateInfo& setFormat( Format format_ )
+    {
+      format = format_;
+      return *this;
+    }
+
+    BufferViewCreateInfo& setOffset( DeviceSize offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    BufferViewCreateInfo& setRange( DeviceSize range_ )
+    {
+      range = range_;
+      return *this;
+    }
+
+    operator VkBufferViewCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkBufferViewCreateInfo*>(this);
+    }
+
+    operator VkBufferViewCreateInfo &()
+    {
+      return *reinterpret_cast<VkBufferViewCreateInfo*>(this);
+    }
+
+    bool operator==( BufferViewCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( buffer == rhs.buffer )
+          && ( format == rhs.format )
+          && ( offset == rhs.offset )
+          && ( range == rhs.range );
+    }
+
+    bool operator!=( BufferViewCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBufferViewCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    BufferViewCreateFlags flags;
+    Buffer buffer;
+    Format format;
+    DeviceSize offset;
+    DeviceSize range;
+  };
+  static_assert( sizeof( BufferViewCreateInfo ) == sizeof( VkBufferViewCreateInfo ), "struct and wrapper have different size!" );
+
+  struct ShaderModuleCreateInfo
+  {
+    ShaderModuleCreateInfo( ShaderModuleCreateFlags flags_ = ShaderModuleCreateFlags(),
+                            size_t codeSize_ = 0,
+                            const uint32_t* pCode_ = nullptr )
+      : flags( flags_ )
+      , codeSize( codeSize_ )
+      , pCode( pCode_ )
+    {
+    }
+
+    ShaderModuleCreateInfo( VkShaderModuleCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ShaderModuleCreateInfo ) );
+    }
+
+    ShaderModuleCreateInfo& operator=( VkShaderModuleCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ShaderModuleCreateInfo ) );
+      return *this;
+    }
+    ShaderModuleCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ShaderModuleCreateInfo& setFlags( ShaderModuleCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ShaderModuleCreateInfo& setCodeSize( size_t codeSize_ )
+    {
+      codeSize = codeSize_;
+      return *this;
+    }
+
+    ShaderModuleCreateInfo& setPCode( const uint32_t* pCode_ )
+    {
+      pCode = pCode_;
+      return *this;
+    }
+
+    operator VkShaderModuleCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkShaderModuleCreateInfo*>(this);
+    }
+
+    operator VkShaderModuleCreateInfo &()
+    {
+      return *reinterpret_cast<VkShaderModuleCreateInfo*>(this);
+    }
+
+    bool operator==( ShaderModuleCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( codeSize == rhs.codeSize )
+          && ( pCode == rhs.pCode );
+    }
+
+    bool operator!=( ShaderModuleCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eShaderModuleCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ShaderModuleCreateFlags flags;
+    size_t codeSize;
+    const uint32_t* pCode;
+  };
+  static_assert( sizeof( ShaderModuleCreateInfo ) == sizeof( VkShaderModuleCreateInfo ), "struct and wrapper have different size!" );
+
+  struct DescriptorSetAllocateInfo
+  {
+    DescriptorSetAllocateInfo( DescriptorPool descriptorPool_ = DescriptorPool(),
+                               uint32_t descriptorSetCount_ = 0,
+                               const DescriptorSetLayout* pSetLayouts_ = nullptr )
+      : descriptorPool( descriptorPool_ )
+      , descriptorSetCount( descriptorSetCount_ )
+      , pSetLayouts( pSetLayouts_ )
+    {
+    }
+
+    DescriptorSetAllocateInfo( VkDescriptorSetAllocateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorSetAllocateInfo ) );
+    }
+
+    DescriptorSetAllocateInfo& operator=( VkDescriptorSetAllocateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorSetAllocateInfo ) );
+      return *this;
+    }
+    DescriptorSetAllocateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DescriptorSetAllocateInfo& setDescriptorPool( DescriptorPool descriptorPool_ )
+    {
+      descriptorPool = descriptorPool_;
+      return *this;
+    }
+
+    DescriptorSetAllocateInfo& setDescriptorSetCount( uint32_t descriptorSetCount_ )
+    {
+      descriptorSetCount = descriptorSetCount_;
+      return *this;
+    }
+
+    DescriptorSetAllocateInfo& setPSetLayouts( const DescriptorSetLayout* pSetLayouts_ )
+    {
+      pSetLayouts = pSetLayouts_;
+      return *this;
+    }
+
+    operator VkDescriptorSetAllocateInfo const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorSetAllocateInfo*>(this);
+    }
+
+    operator VkDescriptorSetAllocateInfo &()
+    {
+      return *reinterpret_cast<VkDescriptorSetAllocateInfo*>(this);
+    }
+
+    bool operator==( DescriptorSetAllocateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( descriptorPool == rhs.descriptorPool )
+          && ( descriptorSetCount == rhs.descriptorSetCount )
+          && ( pSetLayouts == rhs.pSetLayouts );
+    }
+
+    bool operator!=( DescriptorSetAllocateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDescriptorSetAllocateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    DescriptorPool descriptorPool;
+    uint32_t descriptorSetCount;
+    const DescriptorSetLayout* pSetLayouts;
+  };
+  static_assert( sizeof( DescriptorSetAllocateInfo ) == sizeof( VkDescriptorSetAllocateInfo ), "struct and wrapper have different size!" );
+
+  struct PipelineVertexInputStateCreateInfo
+  {
+    PipelineVertexInputStateCreateInfo( PipelineVertexInputStateCreateFlags flags_ = PipelineVertexInputStateCreateFlags(),
+                                        uint32_t vertexBindingDescriptionCount_ = 0,
+                                        const VertexInputBindingDescription* pVertexBindingDescriptions_ = nullptr,
+                                        uint32_t vertexAttributeDescriptionCount_ = 0,
+                                        const VertexInputAttributeDescription* pVertexAttributeDescriptions_ = nullptr )
+      : flags( flags_ )
+      , vertexBindingDescriptionCount( vertexBindingDescriptionCount_ )
+      , pVertexBindingDescriptions( pVertexBindingDescriptions_ )
+      , vertexAttributeDescriptionCount( vertexAttributeDescriptionCount_ )
+      , pVertexAttributeDescriptions( pVertexAttributeDescriptions_ )
+    {
+    }
+
+    PipelineVertexInputStateCreateInfo( VkPipelineVertexInputStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineVertexInputStateCreateInfo ) );
+    }
+
+    PipelineVertexInputStateCreateInfo& operator=( VkPipelineVertexInputStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineVertexInputStateCreateInfo ) );
+      return *this;
+    }
+    PipelineVertexInputStateCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineVertexInputStateCreateInfo& setFlags( PipelineVertexInputStateCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineVertexInputStateCreateInfo& setVertexBindingDescriptionCount( uint32_t vertexBindingDescriptionCount_ )
+    {
+      vertexBindingDescriptionCount = vertexBindingDescriptionCount_;
+      return *this;
+    }
+
+    PipelineVertexInputStateCreateInfo& setPVertexBindingDescriptions( const VertexInputBindingDescription* pVertexBindingDescriptions_ )
+    {
+      pVertexBindingDescriptions = pVertexBindingDescriptions_;
+      return *this;
+    }
+
+    PipelineVertexInputStateCreateInfo& setVertexAttributeDescriptionCount( uint32_t vertexAttributeDescriptionCount_ )
+    {
+      vertexAttributeDescriptionCount = vertexAttributeDescriptionCount_;
+      return *this;
+    }
+
+    PipelineVertexInputStateCreateInfo& setPVertexAttributeDescriptions( const VertexInputAttributeDescription* pVertexAttributeDescriptions_ )
+    {
+      pVertexAttributeDescriptions = pVertexAttributeDescriptions_;
+      return *this;
+    }
+
+    operator VkPipelineVertexInputStateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineVertexInputStateCreateInfo*>(this);
+    }
+
+    operator VkPipelineVertexInputStateCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineVertexInputStateCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineVertexInputStateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( vertexBindingDescriptionCount == rhs.vertexBindingDescriptionCount )
+          && ( pVertexBindingDescriptions == rhs.pVertexBindingDescriptions )
+          && ( vertexAttributeDescriptionCount == rhs.vertexAttributeDescriptionCount )
+          && ( pVertexAttributeDescriptions == rhs.pVertexAttributeDescriptions );
+    }
+
+    bool operator!=( PipelineVertexInputStateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineVertexInputStateCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineVertexInputStateCreateFlags flags;
+    uint32_t vertexBindingDescriptionCount;
+    const VertexInputBindingDescription* pVertexBindingDescriptions;
+    uint32_t vertexAttributeDescriptionCount;
+    const VertexInputAttributeDescription* pVertexAttributeDescriptions;
+  };
+  static_assert( sizeof( PipelineVertexInputStateCreateInfo ) == sizeof( VkPipelineVertexInputStateCreateInfo ), "struct and wrapper have different size!" );
+
+  struct PipelineInputAssemblyStateCreateInfo
+  {
+    PipelineInputAssemblyStateCreateInfo( PipelineInputAssemblyStateCreateFlags flags_ = PipelineInputAssemblyStateCreateFlags(),
+                                          PrimitiveTopology topology_ = PrimitiveTopology::ePointList,
+                                          Bool32 primitiveRestartEnable_ = 0 )
+      : flags( flags_ )
+      , topology( topology_ )
+      , primitiveRestartEnable( primitiveRestartEnable_ )
+    {
+    }
+
+    PipelineInputAssemblyStateCreateInfo( VkPipelineInputAssemblyStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineInputAssemblyStateCreateInfo ) );
+    }
+
+    PipelineInputAssemblyStateCreateInfo& operator=( VkPipelineInputAssemblyStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineInputAssemblyStateCreateInfo ) );
+      return *this;
+    }
+    PipelineInputAssemblyStateCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineInputAssemblyStateCreateInfo& setFlags( PipelineInputAssemblyStateCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineInputAssemblyStateCreateInfo& setTopology( PrimitiveTopology topology_ )
+    {
+      topology = topology_;
+      return *this;
+    }
+
+    PipelineInputAssemblyStateCreateInfo& setPrimitiveRestartEnable( Bool32 primitiveRestartEnable_ )
+    {
+      primitiveRestartEnable = primitiveRestartEnable_;
+      return *this;
+    }
+
+    operator VkPipelineInputAssemblyStateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineInputAssemblyStateCreateInfo*>(this);
+    }
+
+    operator VkPipelineInputAssemblyStateCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineInputAssemblyStateCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineInputAssemblyStateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( topology == rhs.topology )
+          && ( primitiveRestartEnable == rhs.primitiveRestartEnable );
+    }
+
+    bool operator!=( PipelineInputAssemblyStateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineInputAssemblyStateCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineInputAssemblyStateCreateFlags flags;
+    PrimitiveTopology topology;
+    Bool32 primitiveRestartEnable;
+  };
+  static_assert( sizeof( PipelineInputAssemblyStateCreateInfo ) == sizeof( VkPipelineInputAssemblyStateCreateInfo ), "struct and wrapper have different size!" );
+
+  struct PipelineTessellationStateCreateInfo
+  {
+    PipelineTessellationStateCreateInfo( PipelineTessellationStateCreateFlags flags_ = PipelineTessellationStateCreateFlags(),
+                                         uint32_t patchControlPoints_ = 0 )
+      : flags( flags_ )
+      , patchControlPoints( patchControlPoints_ )
+    {
+    }
+
+    PipelineTessellationStateCreateInfo( VkPipelineTessellationStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineTessellationStateCreateInfo ) );
+    }
+
+    PipelineTessellationStateCreateInfo& operator=( VkPipelineTessellationStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineTessellationStateCreateInfo ) );
+      return *this;
+    }
+    PipelineTessellationStateCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineTessellationStateCreateInfo& setFlags( PipelineTessellationStateCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineTessellationStateCreateInfo& setPatchControlPoints( uint32_t patchControlPoints_ )
+    {
+      patchControlPoints = patchControlPoints_;
+      return *this;
+    }
+
+    operator VkPipelineTessellationStateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineTessellationStateCreateInfo*>(this);
+    }
+
+    operator VkPipelineTessellationStateCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineTessellationStateCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineTessellationStateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( patchControlPoints == rhs.patchControlPoints );
+    }
+
+    bool operator!=( PipelineTessellationStateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineTessellationStateCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineTessellationStateCreateFlags flags;
+    uint32_t patchControlPoints;
+  };
+  static_assert( sizeof( PipelineTessellationStateCreateInfo ) == sizeof( VkPipelineTessellationStateCreateInfo ), "struct and wrapper have different size!" );
+
+  struct PipelineViewportStateCreateInfo
+  {
+    PipelineViewportStateCreateInfo( PipelineViewportStateCreateFlags flags_ = PipelineViewportStateCreateFlags(),
+                                     uint32_t viewportCount_ = 0,
+                                     const Viewport* pViewports_ = nullptr,
+                                     uint32_t scissorCount_ = 0,
+                                     const Rect2D* pScissors_ = nullptr )
+      : flags( flags_ )
+      , viewportCount( viewportCount_ )
+      , pViewports( pViewports_ )
+      , scissorCount( scissorCount_ )
+      , pScissors( pScissors_ )
+    {
+    }
+
+    PipelineViewportStateCreateInfo( VkPipelineViewportStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportStateCreateInfo ) );
+    }
+
+    PipelineViewportStateCreateInfo& operator=( VkPipelineViewportStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportStateCreateInfo ) );
+      return *this;
+    }
+    PipelineViewportStateCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineViewportStateCreateInfo& setFlags( PipelineViewportStateCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineViewportStateCreateInfo& setViewportCount( uint32_t viewportCount_ )
+    {
+      viewportCount = viewportCount_;
+      return *this;
+    }
+
+    PipelineViewportStateCreateInfo& setPViewports( const Viewport* pViewports_ )
+    {
+      pViewports = pViewports_;
+      return *this;
+    }
+
+    PipelineViewportStateCreateInfo& setScissorCount( uint32_t scissorCount_ )
+    {
+      scissorCount = scissorCount_;
+      return *this;
+    }
+
+    PipelineViewportStateCreateInfo& setPScissors( const Rect2D* pScissors_ )
+    {
+      pScissors = pScissors_;
+      return *this;
+    }
+
+    operator VkPipelineViewportStateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineViewportStateCreateInfo*>(this);
+    }
+
+    operator VkPipelineViewportStateCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineViewportStateCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineViewportStateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( viewportCount == rhs.viewportCount )
+          && ( pViewports == rhs.pViewports )
+          && ( scissorCount == rhs.scissorCount )
+          && ( pScissors == rhs.pScissors );
+    }
+
+    bool operator!=( PipelineViewportStateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineViewportStateCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineViewportStateCreateFlags flags;
+    uint32_t viewportCount;
+    const Viewport* pViewports;
+    uint32_t scissorCount;
+    const Rect2D* pScissors;
+  };
+  static_assert( sizeof( PipelineViewportStateCreateInfo ) == sizeof( VkPipelineViewportStateCreateInfo ), "struct and wrapper have different size!" );
+
+  struct PipelineRasterizationStateCreateInfo
+  {
+    PipelineRasterizationStateCreateInfo( PipelineRasterizationStateCreateFlags flags_ = PipelineRasterizationStateCreateFlags(),
+                                          Bool32 depthClampEnable_ = 0,
+                                          Bool32 rasterizerDiscardEnable_ = 0,
+                                          PolygonMode polygonMode_ = PolygonMode::eFill,
+                                          CullModeFlags cullMode_ = CullModeFlags(),
+                                          FrontFace frontFace_ = FrontFace::eCounterClockwise,
+                                          Bool32 depthBiasEnable_ = 0,
+                                          float depthBiasConstantFactor_ = 0,
+                                          float depthBiasClamp_ = 0,
+                                          float depthBiasSlopeFactor_ = 0,
+                                          float lineWidth_ = 0 )
+      : flags( flags_ )
+      , depthClampEnable( depthClampEnable_ )
+      , rasterizerDiscardEnable( rasterizerDiscardEnable_ )
+      , polygonMode( polygonMode_ )
+      , cullMode( cullMode_ )
+      , frontFace( frontFace_ )
+      , depthBiasEnable( depthBiasEnable_ )
+      , depthBiasConstantFactor( depthBiasConstantFactor_ )
+      , depthBiasClamp( depthBiasClamp_ )
+      , depthBiasSlopeFactor( depthBiasSlopeFactor_ )
+      , lineWidth( lineWidth_ )
+    {
+    }
+
+    PipelineRasterizationStateCreateInfo( VkPipelineRasterizationStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineRasterizationStateCreateInfo ) );
+    }
+
+    PipelineRasterizationStateCreateInfo& operator=( VkPipelineRasterizationStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineRasterizationStateCreateInfo ) );
+      return *this;
+    }
+    PipelineRasterizationStateCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setFlags( PipelineRasterizationStateCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setDepthClampEnable( Bool32 depthClampEnable_ )
+    {
+      depthClampEnable = depthClampEnable_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setRasterizerDiscardEnable( Bool32 rasterizerDiscardEnable_ )
+    {
+      rasterizerDiscardEnable = rasterizerDiscardEnable_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setPolygonMode( PolygonMode polygonMode_ )
+    {
+      polygonMode = polygonMode_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setCullMode( CullModeFlags cullMode_ )
+    {
+      cullMode = cullMode_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setFrontFace( FrontFace frontFace_ )
+    {
+      frontFace = frontFace_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setDepthBiasEnable( Bool32 depthBiasEnable_ )
+    {
+      depthBiasEnable = depthBiasEnable_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setDepthBiasConstantFactor( float depthBiasConstantFactor_ )
+    {
+      depthBiasConstantFactor = depthBiasConstantFactor_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setDepthBiasClamp( float depthBiasClamp_ )
+    {
+      depthBiasClamp = depthBiasClamp_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setDepthBiasSlopeFactor( float depthBiasSlopeFactor_ )
+    {
+      depthBiasSlopeFactor = depthBiasSlopeFactor_;
+      return *this;
+    }
+
+    PipelineRasterizationStateCreateInfo& setLineWidth( float lineWidth_ )
+    {
+      lineWidth = lineWidth_;
+      return *this;
+    }
+
+    operator VkPipelineRasterizationStateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineRasterizationStateCreateInfo*>(this);
+    }
+
+    operator VkPipelineRasterizationStateCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineRasterizationStateCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineRasterizationStateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( depthClampEnable == rhs.depthClampEnable )
+          && ( rasterizerDiscardEnable == rhs.rasterizerDiscardEnable )
+          && ( polygonMode == rhs.polygonMode )
+          && ( cullMode == rhs.cullMode )
+          && ( frontFace == rhs.frontFace )
+          && ( depthBiasEnable == rhs.depthBiasEnable )
+          && ( depthBiasConstantFactor == rhs.depthBiasConstantFactor )
+          && ( depthBiasClamp == rhs.depthBiasClamp )
+          && ( depthBiasSlopeFactor == rhs.depthBiasSlopeFactor )
+          && ( lineWidth == rhs.lineWidth );
+    }
+
+    bool operator!=( PipelineRasterizationStateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineRasterizationStateCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineRasterizationStateCreateFlags flags;
+    Bool32 depthClampEnable;
+    Bool32 rasterizerDiscardEnable;
+    PolygonMode polygonMode;
+    CullModeFlags cullMode;
+    FrontFace frontFace;
+    Bool32 depthBiasEnable;
+    float depthBiasConstantFactor;
+    float depthBiasClamp;
+    float depthBiasSlopeFactor;
+    float lineWidth;
+  };
+  static_assert( sizeof( PipelineRasterizationStateCreateInfo ) == sizeof( VkPipelineRasterizationStateCreateInfo ), "struct and wrapper have different size!" );
+
+  struct PipelineDepthStencilStateCreateInfo
+  {
+    PipelineDepthStencilStateCreateInfo( PipelineDepthStencilStateCreateFlags flags_ = PipelineDepthStencilStateCreateFlags(),
+                                         Bool32 depthTestEnable_ = 0,
+                                         Bool32 depthWriteEnable_ = 0,
+                                         CompareOp depthCompareOp_ = CompareOp::eNever,
+                                         Bool32 depthBoundsTestEnable_ = 0,
+                                         Bool32 stencilTestEnable_ = 0,
+                                         StencilOpState front_ = StencilOpState(),
+                                         StencilOpState back_ = StencilOpState(),
+                                         float minDepthBounds_ = 0,
+                                         float maxDepthBounds_ = 0 )
+      : flags( flags_ )
+      , depthTestEnable( depthTestEnable_ )
+      , depthWriteEnable( depthWriteEnable_ )
+      , depthCompareOp( depthCompareOp_ )
+      , depthBoundsTestEnable( depthBoundsTestEnable_ )
+      , stencilTestEnable( stencilTestEnable_ )
+      , front( front_ )
+      , back( back_ )
+      , minDepthBounds( minDepthBounds_ )
+      , maxDepthBounds( maxDepthBounds_ )
+    {
+    }
+
+    PipelineDepthStencilStateCreateInfo( VkPipelineDepthStencilStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineDepthStencilStateCreateInfo ) );
+    }
+
+    PipelineDepthStencilStateCreateInfo& operator=( VkPipelineDepthStencilStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineDepthStencilStateCreateInfo ) );
+      return *this;
+    }
+    PipelineDepthStencilStateCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineDepthStencilStateCreateInfo& setFlags( PipelineDepthStencilStateCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineDepthStencilStateCreateInfo& setDepthTestEnable( Bool32 depthTestEnable_ )
+    {
+      depthTestEnable = depthTestEnable_;
+      return *this;
+    }
+
+    PipelineDepthStencilStateCreateInfo& setDepthWriteEnable( Bool32 depthWriteEnable_ )
+    {
+      depthWriteEnable = depthWriteEnable_;
+      return *this;
+    }
+
+    PipelineDepthStencilStateCreateInfo& setDepthCompareOp( CompareOp depthCompareOp_ )
+    {
+      depthCompareOp = depthCompareOp_;
+      return *this;
+    }
+
+    PipelineDepthStencilStateCreateInfo& setDepthBoundsTestEnable( Bool32 depthBoundsTestEnable_ )
+    {
+      depthBoundsTestEnable = depthBoundsTestEnable_;
+      return *this;
+    }
+
+    PipelineDepthStencilStateCreateInfo& setStencilTestEnable( Bool32 stencilTestEnable_ )
+    {
+      stencilTestEnable = stencilTestEnable_;
+      return *this;
+    }
+
+    PipelineDepthStencilStateCreateInfo& setFront( StencilOpState front_ )
+    {
+      front = front_;
+      return *this;
+    }
+
+    PipelineDepthStencilStateCreateInfo& setBack( StencilOpState back_ )
+    {
+      back = back_;
+      return *this;
+    }
+
+    PipelineDepthStencilStateCreateInfo& setMinDepthBounds( float minDepthBounds_ )
+    {
+      minDepthBounds = minDepthBounds_;
+      return *this;
+    }
+
+    PipelineDepthStencilStateCreateInfo& setMaxDepthBounds( float maxDepthBounds_ )
+    {
+      maxDepthBounds = maxDepthBounds_;
+      return *this;
+    }
+
+    operator VkPipelineDepthStencilStateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineDepthStencilStateCreateInfo*>(this);
+    }
+
+    operator VkPipelineDepthStencilStateCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineDepthStencilStateCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineDepthStencilStateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( depthTestEnable == rhs.depthTestEnable )
+          && ( depthWriteEnable == rhs.depthWriteEnable )
+          && ( depthCompareOp == rhs.depthCompareOp )
+          && ( depthBoundsTestEnable == rhs.depthBoundsTestEnable )
+          && ( stencilTestEnable == rhs.stencilTestEnable )
+          && ( front == rhs.front )
+          && ( back == rhs.back )
+          && ( minDepthBounds == rhs.minDepthBounds )
+          && ( maxDepthBounds == rhs.maxDepthBounds );
+    }
+
+    bool operator!=( PipelineDepthStencilStateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineDepthStencilStateCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineDepthStencilStateCreateFlags flags;
+    Bool32 depthTestEnable;
+    Bool32 depthWriteEnable;
+    CompareOp depthCompareOp;
+    Bool32 depthBoundsTestEnable;
+    Bool32 stencilTestEnable;
+    StencilOpState front;
+    StencilOpState back;
+    float minDepthBounds;
+    float maxDepthBounds;
+  };
+  static_assert( sizeof( PipelineDepthStencilStateCreateInfo ) == sizeof( VkPipelineDepthStencilStateCreateInfo ), "struct and wrapper have different size!" );
+
+  struct PipelineCacheCreateInfo
+  {
+    PipelineCacheCreateInfo( PipelineCacheCreateFlags flags_ = PipelineCacheCreateFlags(),
+                             size_t initialDataSize_ = 0,
+                             const void* pInitialData_ = nullptr )
+      : flags( flags_ )
+      , initialDataSize( initialDataSize_ )
+      , pInitialData( pInitialData_ )
+    {
+    }
+
+    PipelineCacheCreateInfo( VkPipelineCacheCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineCacheCreateInfo ) );
+    }
+
+    PipelineCacheCreateInfo& operator=( VkPipelineCacheCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineCacheCreateInfo ) );
+      return *this;
+    }
+    PipelineCacheCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineCacheCreateInfo& setFlags( PipelineCacheCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineCacheCreateInfo& setInitialDataSize( size_t initialDataSize_ )
+    {
+      initialDataSize = initialDataSize_;
+      return *this;
+    }
+
+    PipelineCacheCreateInfo& setPInitialData( const void* pInitialData_ )
+    {
+      pInitialData = pInitialData_;
+      return *this;
+    }
+
+    operator VkPipelineCacheCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineCacheCreateInfo*>(this);
+    }
+
+    operator VkPipelineCacheCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineCacheCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineCacheCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( initialDataSize == rhs.initialDataSize )
+          && ( pInitialData == rhs.pInitialData );
+    }
+
+    bool operator!=( PipelineCacheCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineCacheCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineCacheCreateFlags flags;
+    size_t initialDataSize;
+    const void* pInitialData;
+  };
+  static_assert( sizeof( PipelineCacheCreateInfo ) == sizeof( VkPipelineCacheCreateInfo ), "struct and wrapper have different size!" );
+
+  struct SamplerCreateInfo
+  {
+    SamplerCreateInfo( SamplerCreateFlags flags_ = SamplerCreateFlags(),
+                       Filter magFilter_ = Filter::eNearest,
+                       Filter minFilter_ = Filter::eNearest,
+                       SamplerMipmapMode mipmapMode_ = SamplerMipmapMode::eNearest,
+                       SamplerAddressMode addressModeU_ = SamplerAddressMode::eRepeat,
+                       SamplerAddressMode addressModeV_ = SamplerAddressMode::eRepeat,
+                       SamplerAddressMode addressModeW_ = SamplerAddressMode::eRepeat,
+                       float mipLodBias_ = 0,
+                       Bool32 anisotropyEnable_ = 0,
+                       float maxAnisotropy_ = 0,
+                       Bool32 compareEnable_ = 0,
+                       CompareOp compareOp_ = CompareOp::eNever,
+                       float minLod_ = 0,
+                       float maxLod_ = 0,
+                       BorderColor borderColor_ = BorderColor::eFloatTransparentBlack,
+                       Bool32 unnormalizedCoordinates_ = 0 )
+      : flags( flags_ )
+      , magFilter( magFilter_ )
+      , minFilter( minFilter_ )
+      , mipmapMode( mipmapMode_ )
+      , addressModeU( addressModeU_ )
+      , addressModeV( addressModeV_ )
+      , addressModeW( addressModeW_ )
+      , mipLodBias( mipLodBias_ )
+      , anisotropyEnable( anisotropyEnable_ )
+      , maxAnisotropy( maxAnisotropy_ )
+      , compareEnable( compareEnable_ )
+      , compareOp( compareOp_ )
+      , minLod( minLod_ )
+      , maxLod( maxLod_ )
+      , borderColor( borderColor_ )
+      , unnormalizedCoordinates( unnormalizedCoordinates_ )
+    {
+    }
+
+    SamplerCreateInfo( VkSamplerCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SamplerCreateInfo ) );
+    }
+
+    SamplerCreateInfo& operator=( VkSamplerCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SamplerCreateInfo ) );
+      return *this;
+    }
+    SamplerCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setFlags( SamplerCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setMagFilter( Filter magFilter_ )
+    {
+      magFilter = magFilter_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setMinFilter( Filter minFilter_ )
+    {
+      minFilter = minFilter_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setMipmapMode( SamplerMipmapMode mipmapMode_ )
+    {
+      mipmapMode = mipmapMode_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setAddressModeU( SamplerAddressMode addressModeU_ )
+    {
+      addressModeU = addressModeU_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setAddressModeV( SamplerAddressMode addressModeV_ )
+    {
+      addressModeV = addressModeV_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setAddressModeW( SamplerAddressMode addressModeW_ )
+    {
+      addressModeW = addressModeW_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setMipLodBias( float mipLodBias_ )
+    {
+      mipLodBias = mipLodBias_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setAnisotropyEnable( Bool32 anisotropyEnable_ )
+    {
+      anisotropyEnable = anisotropyEnable_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setMaxAnisotropy( float maxAnisotropy_ )
+    {
+      maxAnisotropy = maxAnisotropy_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setCompareEnable( Bool32 compareEnable_ )
+    {
+      compareEnable = compareEnable_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setCompareOp( CompareOp compareOp_ )
+    {
+      compareOp = compareOp_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setMinLod( float minLod_ )
+    {
+      minLod = minLod_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setMaxLod( float maxLod_ )
+    {
+      maxLod = maxLod_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setBorderColor( BorderColor borderColor_ )
+    {
+      borderColor = borderColor_;
+      return *this;
+    }
+
+    SamplerCreateInfo& setUnnormalizedCoordinates( Bool32 unnormalizedCoordinates_ )
+    {
+      unnormalizedCoordinates = unnormalizedCoordinates_;
+      return *this;
+    }
+
+    operator VkSamplerCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkSamplerCreateInfo*>(this);
+    }
+
+    operator VkSamplerCreateInfo &()
+    {
+      return *reinterpret_cast<VkSamplerCreateInfo*>(this);
+    }
+
+    bool operator==( SamplerCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( magFilter == rhs.magFilter )
+          && ( minFilter == rhs.minFilter )
+          && ( mipmapMode == rhs.mipmapMode )
+          && ( addressModeU == rhs.addressModeU )
+          && ( addressModeV == rhs.addressModeV )
+          && ( addressModeW == rhs.addressModeW )
+          && ( mipLodBias == rhs.mipLodBias )
+          && ( anisotropyEnable == rhs.anisotropyEnable )
+          && ( maxAnisotropy == rhs.maxAnisotropy )
+          && ( compareEnable == rhs.compareEnable )
+          && ( compareOp == rhs.compareOp )
+          && ( minLod == rhs.minLod )
+          && ( maxLod == rhs.maxLod )
+          && ( borderColor == rhs.borderColor )
+          && ( unnormalizedCoordinates == rhs.unnormalizedCoordinates );
+    }
+
+    bool operator!=( SamplerCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSamplerCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    SamplerCreateFlags flags;
+    Filter magFilter;
+    Filter minFilter;
+    SamplerMipmapMode mipmapMode;
+    SamplerAddressMode addressModeU;
+    SamplerAddressMode addressModeV;
+    SamplerAddressMode addressModeW;
+    float mipLodBias;
+    Bool32 anisotropyEnable;
+    float maxAnisotropy;
+    Bool32 compareEnable;
+    CompareOp compareOp;
+    float minLod;
+    float maxLod;
+    BorderColor borderColor;
+    Bool32 unnormalizedCoordinates;
+  };
+  static_assert( sizeof( SamplerCreateInfo ) == sizeof( VkSamplerCreateInfo ), "struct and wrapper have different size!" );
+
+  struct CommandBufferAllocateInfo
+  {
+    CommandBufferAllocateInfo( CommandPool commandPool_ = CommandPool(),
+                               CommandBufferLevel level_ = CommandBufferLevel::ePrimary,
+                               uint32_t commandBufferCount_ = 0 )
+      : commandPool( commandPool_ )
+      , level( level_ )
+      , commandBufferCount( commandBufferCount_ )
+    {
+    }
+
+    CommandBufferAllocateInfo( VkCommandBufferAllocateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CommandBufferAllocateInfo ) );
+    }
+
+    CommandBufferAllocateInfo& operator=( VkCommandBufferAllocateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CommandBufferAllocateInfo ) );
+      return *this;
+    }
+    CommandBufferAllocateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    CommandBufferAllocateInfo& setCommandPool( CommandPool commandPool_ )
+    {
+      commandPool = commandPool_;
+      return *this;
+    }
+
+    CommandBufferAllocateInfo& setLevel( CommandBufferLevel level_ )
+    {
+      level = level_;
+      return *this;
+    }
+
+    CommandBufferAllocateInfo& setCommandBufferCount( uint32_t commandBufferCount_ )
+    {
+      commandBufferCount = commandBufferCount_;
+      return *this;
+    }
+
+    operator VkCommandBufferAllocateInfo const&() const
+    {
+      return *reinterpret_cast<const VkCommandBufferAllocateInfo*>(this);
+    }
+
+    operator VkCommandBufferAllocateInfo &()
+    {
+      return *reinterpret_cast<VkCommandBufferAllocateInfo*>(this);
+    }
+
+    bool operator==( CommandBufferAllocateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( commandPool == rhs.commandPool )
+          && ( level == rhs.level )
+          && ( commandBufferCount == rhs.commandBufferCount );
+    }
+
+    bool operator!=( CommandBufferAllocateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eCommandBufferAllocateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    CommandPool commandPool;
+    CommandBufferLevel level;
+    uint32_t commandBufferCount;
+  };
+  static_assert( sizeof( CommandBufferAllocateInfo ) == sizeof( VkCommandBufferAllocateInfo ), "struct and wrapper have different size!" );
+
+  struct RenderPassBeginInfo
+  {
+    RenderPassBeginInfo( RenderPass renderPass_ = RenderPass(),
+                         Framebuffer framebuffer_ = Framebuffer(),
+                         Rect2D renderArea_ = Rect2D(),
+                         uint32_t clearValueCount_ = 0,
+                         const ClearValue* pClearValues_ = nullptr )
+      : renderPass( renderPass_ )
+      , framebuffer( framebuffer_ )
+      , renderArea( renderArea_ )
+      , clearValueCount( clearValueCount_ )
+      , pClearValues( pClearValues_ )
+    {
+    }
+
+    RenderPassBeginInfo( VkRenderPassBeginInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassBeginInfo ) );
+    }
+
+    RenderPassBeginInfo& operator=( VkRenderPassBeginInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassBeginInfo ) );
+      return *this;
+    }
+    RenderPassBeginInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    RenderPassBeginInfo& setRenderPass( RenderPass renderPass_ )
+    {
+      renderPass = renderPass_;
+      return *this;
+    }
+
+    RenderPassBeginInfo& setFramebuffer( Framebuffer framebuffer_ )
+    {
+      framebuffer = framebuffer_;
+      return *this;
+    }
+
+    RenderPassBeginInfo& setRenderArea( Rect2D renderArea_ )
+    {
+      renderArea = renderArea_;
+      return *this;
+    }
+
+    RenderPassBeginInfo& setClearValueCount( uint32_t clearValueCount_ )
+    {
+      clearValueCount = clearValueCount_;
+      return *this;
+    }
+
+    RenderPassBeginInfo& setPClearValues( const ClearValue* pClearValues_ )
+    {
+      pClearValues = pClearValues_;
+      return *this;
+    }
+
+    operator VkRenderPassBeginInfo const&() const
+    {
+      return *reinterpret_cast<const VkRenderPassBeginInfo*>(this);
+    }
+
+    operator VkRenderPassBeginInfo &()
+    {
+      return *reinterpret_cast<VkRenderPassBeginInfo*>(this);
+    }
+
+    bool operator==( RenderPassBeginInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( renderPass == rhs.renderPass )
+          && ( framebuffer == rhs.framebuffer )
+          && ( renderArea == rhs.renderArea )
+          && ( clearValueCount == rhs.clearValueCount )
+          && ( pClearValues == rhs.pClearValues );
+    }
+
+    bool operator!=( RenderPassBeginInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eRenderPassBeginInfo;
+
+  public:
+    const void* pNext = nullptr;
+    RenderPass renderPass;
+    Framebuffer framebuffer;
+    Rect2D renderArea;
+    uint32_t clearValueCount;
+    const ClearValue* pClearValues;
+  };
+  static_assert( sizeof( RenderPassBeginInfo ) == sizeof( VkRenderPassBeginInfo ), "struct and wrapper have different size!" );
+
+  struct EventCreateInfo
+  {
+    EventCreateInfo( EventCreateFlags flags_ = EventCreateFlags() )
+      : flags( flags_ )
+    {
+    }
+
+    EventCreateInfo( VkEventCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( EventCreateInfo ) );
+    }
+
+    EventCreateInfo& operator=( VkEventCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( EventCreateInfo ) );
+      return *this;
+    }
+    EventCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    EventCreateInfo& setFlags( EventCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    operator VkEventCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkEventCreateInfo*>(this);
+    }
+
+    operator VkEventCreateInfo &()
+    {
+      return *reinterpret_cast<VkEventCreateInfo*>(this);
+    }
+
+    bool operator==( EventCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( EventCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eEventCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    EventCreateFlags flags;
+  };
+  static_assert( sizeof( EventCreateInfo ) == sizeof( VkEventCreateInfo ), "struct and wrapper have different size!" );
+
+  struct SemaphoreCreateInfo
+  {
+    SemaphoreCreateInfo( SemaphoreCreateFlags flags_ = SemaphoreCreateFlags() )
+      : flags( flags_ )
+    {
+    }
+
+    SemaphoreCreateInfo( VkSemaphoreCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SemaphoreCreateInfo ) );
+    }
+
+    SemaphoreCreateInfo& operator=( VkSemaphoreCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SemaphoreCreateInfo ) );
+      return *this;
+    }
+    SemaphoreCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SemaphoreCreateInfo& setFlags( SemaphoreCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    operator VkSemaphoreCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkSemaphoreCreateInfo*>(this);
+    }
+
+    operator VkSemaphoreCreateInfo &()
+    {
+      return *reinterpret_cast<VkSemaphoreCreateInfo*>(this);
+    }
+
+    bool operator==( SemaphoreCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( SemaphoreCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSemaphoreCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    SemaphoreCreateFlags flags;
+  };
+  static_assert( sizeof( SemaphoreCreateInfo ) == sizeof( VkSemaphoreCreateInfo ), "struct and wrapper have different size!" );
+
+  struct FramebufferCreateInfo
+  {
+    FramebufferCreateInfo( FramebufferCreateFlags flags_ = FramebufferCreateFlags(),
+                           RenderPass renderPass_ = RenderPass(),
+                           uint32_t attachmentCount_ = 0,
+                           const ImageView* pAttachments_ = nullptr,
+                           uint32_t width_ = 0,
+                           uint32_t height_ = 0,
+                           uint32_t layers_ = 0 )
+      : flags( flags_ )
+      , renderPass( renderPass_ )
+      , attachmentCount( attachmentCount_ )
+      , pAttachments( pAttachments_ )
+      , width( width_ )
+      , height( height_ )
+      , layers( layers_ )
+    {
+    }
+
+    FramebufferCreateInfo( VkFramebufferCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( FramebufferCreateInfo ) );
+    }
+
+    FramebufferCreateInfo& operator=( VkFramebufferCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( FramebufferCreateInfo ) );
+      return *this;
+    }
+    FramebufferCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    FramebufferCreateInfo& setFlags( FramebufferCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    FramebufferCreateInfo& setRenderPass( RenderPass renderPass_ )
+    {
+      renderPass = renderPass_;
+      return *this;
+    }
+
+    FramebufferCreateInfo& setAttachmentCount( uint32_t attachmentCount_ )
+    {
+      attachmentCount = attachmentCount_;
+      return *this;
+    }
+
+    FramebufferCreateInfo& setPAttachments( const ImageView* pAttachments_ )
+    {
+      pAttachments = pAttachments_;
+      return *this;
+    }
+
+    FramebufferCreateInfo& setWidth( uint32_t width_ )
+    {
+      width = width_;
+      return *this;
+    }
+
+    FramebufferCreateInfo& setHeight( uint32_t height_ )
+    {
+      height = height_;
+      return *this;
+    }
+
+    FramebufferCreateInfo& setLayers( uint32_t layers_ )
+    {
+      layers = layers_;
+      return *this;
+    }
+
+    operator VkFramebufferCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkFramebufferCreateInfo*>(this);
+    }
+
+    operator VkFramebufferCreateInfo &()
+    {
+      return *reinterpret_cast<VkFramebufferCreateInfo*>(this);
+    }
+
+    bool operator==( FramebufferCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( renderPass == rhs.renderPass )
+          && ( attachmentCount == rhs.attachmentCount )
+          && ( pAttachments == rhs.pAttachments )
+          && ( width == rhs.width )
+          && ( height == rhs.height )
+          && ( layers == rhs.layers );
+    }
+
+    bool operator!=( FramebufferCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eFramebufferCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    FramebufferCreateFlags flags;
+    RenderPass renderPass;
+    uint32_t attachmentCount;
+    const ImageView* pAttachments;
+    uint32_t width;
+    uint32_t height;
+    uint32_t layers;
+  };
+  static_assert( sizeof( FramebufferCreateInfo ) == sizeof( VkFramebufferCreateInfo ), "struct and wrapper have different size!" );
+
+  struct DisplayModeCreateInfoKHR
+  {
+    DisplayModeCreateInfoKHR( DisplayModeCreateFlagsKHR flags_ = DisplayModeCreateFlagsKHR(),
+                              DisplayModeParametersKHR parameters_ = DisplayModeParametersKHR() )
+      : flags( flags_ )
+      , parameters( parameters_ )
+    {
+    }
+
+    DisplayModeCreateInfoKHR( VkDisplayModeCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayModeCreateInfoKHR ) );
+    }
+
+    DisplayModeCreateInfoKHR& operator=( VkDisplayModeCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayModeCreateInfoKHR ) );
+      return *this;
+    }
+    DisplayModeCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DisplayModeCreateInfoKHR& setFlags( DisplayModeCreateFlagsKHR flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DisplayModeCreateInfoKHR& setParameters( DisplayModeParametersKHR parameters_ )
+    {
+      parameters = parameters_;
+      return *this;
+    }
+
+    operator VkDisplayModeCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayModeCreateInfoKHR*>(this);
+    }
+
+    operator VkDisplayModeCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkDisplayModeCreateInfoKHR*>(this);
+    }
+
+    bool operator==( DisplayModeCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( parameters == rhs.parameters );
+    }
+
+    bool operator!=( DisplayModeCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDisplayModeCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    DisplayModeCreateFlagsKHR flags;
+    DisplayModeParametersKHR parameters;
+  };
+  static_assert( sizeof( DisplayModeCreateInfoKHR ) == sizeof( VkDisplayModeCreateInfoKHR ), "struct and wrapper have different size!" );
+
+  struct DisplayPresentInfoKHR
+  {
+    DisplayPresentInfoKHR( Rect2D srcRect_ = Rect2D(),
+                           Rect2D dstRect_ = Rect2D(),
+                           Bool32 persistent_ = 0 )
+      : srcRect( srcRect_ )
+      , dstRect( dstRect_ )
+      , persistent( persistent_ )
+    {
+    }
+
+    DisplayPresentInfoKHR( VkDisplayPresentInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayPresentInfoKHR ) );
+    }
+
+    DisplayPresentInfoKHR& operator=( VkDisplayPresentInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayPresentInfoKHR ) );
+      return *this;
+    }
+    DisplayPresentInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DisplayPresentInfoKHR& setSrcRect( Rect2D srcRect_ )
+    {
+      srcRect = srcRect_;
+      return *this;
+    }
+
+    DisplayPresentInfoKHR& setDstRect( Rect2D dstRect_ )
+    {
+      dstRect = dstRect_;
+      return *this;
+    }
+
+    DisplayPresentInfoKHR& setPersistent( Bool32 persistent_ )
+    {
+      persistent = persistent_;
+      return *this;
+    }
+
+    operator VkDisplayPresentInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayPresentInfoKHR*>(this);
+    }
+
+    operator VkDisplayPresentInfoKHR &()
+    {
+      return *reinterpret_cast<VkDisplayPresentInfoKHR*>(this);
+    }
+
+    bool operator==( DisplayPresentInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( srcRect == rhs.srcRect )
+          && ( dstRect == rhs.dstRect )
+          && ( persistent == rhs.persistent );
+    }
+
+    bool operator!=( DisplayPresentInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDisplayPresentInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    Rect2D srcRect;
+    Rect2D dstRect;
+    Bool32 persistent;
+  };
+  static_assert( sizeof( DisplayPresentInfoKHR ) == sizeof( VkDisplayPresentInfoKHR ), "struct and wrapper have different size!" );
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+  struct AndroidSurfaceCreateInfoKHR
+  {
+    AndroidSurfaceCreateInfoKHR( AndroidSurfaceCreateFlagsKHR flags_ = AndroidSurfaceCreateFlagsKHR(),
+                                 struct ANativeWindow* window_ = nullptr )
+      : flags( flags_ )
+      , window( window_ )
+    {
+    }
+
+    AndroidSurfaceCreateInfoKHR( VkAndroidSurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AndroidSurfaceCreateInfoKHR ) );
+    }
+
+    AndroidSurfaceCreateInfoKHR& operator=( VkAndroidSurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AndroidSurfaceCreateInfoKHR ) );
+      return *this;
+    }
+    AndroidSurfaceCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    AndroidSurfaceCreateInfoKHR& setFlags( AndroidSurfaceCreateFlagsKHR flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    AndroidSurfaceCreateInfoKHR& setWindow( struct ANativeWindow* window_ )
+    {
+      window = window_;
+      return *this;
+    }
+
+    operator VkAndroidSurfaceCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkAndroidSurfaceCreateInfoKHR*>(this);
+    }
+
+    operator VkAndroidSurfaceCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkAndroidSurfaceCreateInfoKHR*>(this);
+    }
+
+    bool operator==( AndroidSurfaceCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( window == rhs.window );
+    }
+
+    bool operator!=( AndroidSurfaceCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eAndroidSurfaceCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    AndroidSurfaceCreateFlagsKHR flags;
+    struct ANativeWindow* window;
+  };
+  static_assert( sizeof( AndroidSurfaceCreateInfoKHR ) == sizeof( VkAndroidSurfaceCreateInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_ANDROID_KHR*/
+
+#ifdef VK_USE_PLATFORM_VI_NN
+  struct ViSurfaceCreateInfoNN
+  {
+    ViSurfaceCreateInfoNN( ViSurfaceCreateFlagsNN flags_ = ViSurfaceCreateFlagsNN(),
+                           void* window_ = nullptr )
+      : flags( flags_ )
+      , window( window_ )
+    {
+    }
+
+    ViSurfaceCreateInfoNN( VkViSurfaceCreateInfoNN const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ViSurfaceCreateInfoNN ) );
+    }
+
+    ViSurfaceCreateInfoNN& operator=( VkViSurfaceCreateInfoNN const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ViSurfaceCreateInfoNN ) );
+      return *this;
+    }
+    ViSurfaceCreateInfoNN& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ViSurfaceCreateInfoNN& setFlags( ViSurfaceCreateFlagsNN flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ViSurfaceCreateInfoNN& setWindow( void* window_ )
+    {
+      window = window_;
+      return *this;
+    }
+
+    operator VkViSurfaceCreateInfoNN const&() const
+    {
+      return *reinterpret_cast<const VkViSurfaceCreateInfoNN*>(this);
+    }
+
+    operator VkViSurfaceCreateInfoNN &()
+    {
+      return *reinterpret_cast<VkViSurfaceCreateInfoNN*>(this);
+    }
+
+    bool operator==( ViSurfaceCreateInfoNN const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( window == rhs.window );
+    }
+
+    bool operator!=( ViSurfaceCreateInfoNN const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eViSurfaceCreateInfoNN;
+
+  public:
+    const void* pNext = nullptr;
+    ViSurfaceCreateFlagsNN flags;
+    void* window;
+  };
+  static_assert( sizeof( ViSurfaceCreateInfoNN ) == sizeof( VkViSurfaceCreateInfoNN ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_VI_NN*/
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+  struct WaylandSurfaceCreateInfoKHR
+  {
+    WaylandSurfaceCreateInfoKHR( WaylandSurfaceCreateFlagsKHR flags_ = WaylandSurfaceCreateFlagsKHR(),
+                                 struct wl_display* display_ = nullptr,
+                                 struct wl_surface* surface_ = nullptr )
+      : flags( flags_ )
+      , display( display_ )
+      , surface( surface_ )
+    {
+    }
+
+    WaylandSurfaceCreateInfoKHR( VkWaylandSurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( WaylandSurfaceCreateInfoKHR ) );
+    }
+
+    WaylandSurfaceCreateInfoKHR& operator=( VkWaylandSurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( WaylandSurfaceCreateInfoKHR ) );
+      return *this;
+    }
+    WaylandSurfaceCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    WaylandSurfaceCreateInfoKHR& setFlags( WaylandSurfaceCreateFlagsKHR flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    WaylandSurfaceCreateInfoKHR& setDisplay( struct wl_display* display_ )
+    {
+      display = display_;
+      return *this;
+    }
+
+    WaylandSurfaceCreateInfoKHR& setSurface( struct wl_surface* surface_ )
+    {
+      surface = surface_;
+      return *this;
+    }
+
+    operator VkWaylandSurfaceCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkWaylandSurfaceCreateInfoKHR*>(this);
+    }
+
+    operator VkWaylandSurfaceCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkWaylandSurfaceCreateInfoKHR*>(this);
+    }
+
+    bool operator==( WaylandSurfaceCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( display == rhs.display )
+          && ( surface == rhs.surface );
+    }
+
+    bool operator!=( WaylandSurfaceCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eWaylandSurfaceCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    WaylandSurfaceCreateFlagsKHR flags;
+    struct wl_display* display;
+    struct wl_surface* surface;
+  };
+  static_assert( sizeof( WaylandSurfaceCreateInfoKHR ) == sizeof( VkWaylandSurfaceCreateInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct Win32SurfaceCreateInfoKHR
+  {
+    Win32SurfaceCreateInfoKHR( Win32SurfaceCreateFlagsKHR flags_ = Win32SurfaceCreateFlagsKHR(),
+                               HINSTANCE hinstance_ = 0,
+                               HWND hwnd_ = 0 )
+      : flags( flags_ )
+      , hinstance( hinstance_ )
+      , hwnd( hwnd_ )
+    {
+    }
+
+    Win32SurfaceCreateInfoKHR( VkWin32SurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Win32SurfaceCreateInfoKHR ) );
+    }
+
+    Win32SurfaceCreateInfoKHR& operator=( VkWin32SurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Win32SurfaceCreateInfoKHR ) );
+      return *this;
+    }
+    Win32SurfaceCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    Win32SurfaceCreateInfoKHR& setFlags( Win32SurfaceCreateFlagsKHR flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    Win32SurfaceCreateInfoKHR& setHinstance( HINSTANCE hinstance_ )
+    {
+      hinstance = hinstance_;
+      return *this;
+    }
+
+    Win32SurfaceCreateInfoKHR& setHwnd( HWND hwnd_ )
+    {
+      hwnd = hwnd_;
+      return *this;
+    }
+
+    operator VkWin32SurfaceCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkWin32SurfaceCreateInfoKHR*>(this);
+    }
+
+    operator VkWin32SurfaceCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkWin32SurfaceCreateInfoKHR*>(this);
+    }
+
+    bool operator==( Win32SurfaceCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( hinstance == rhs.hinstance )
+          && ( hwnd == rhs.hwnd );
+    }
+
+    bool operator!=( Win32SurfaceCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eWin32SurfaceCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    Win32SurfaceCreateFlagsKHR flags;
+    HINSTANCE hinstance;
+    HWND hwnd;
+  };
+  static_assert( sizeof( Win32SurfaceCreateInfoKHR ) == sizeof( VkWin32SurfaceCreateInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+  struct XlibSurfaceCreateInfoKHR
+  {
+    XlibSurfaceCreateInfoKHR( XlibSurfaceCreateFlagsKHR flags_ = XlibSurfaceCreateFlagsKHR(),
+                              Display* dpy_ = nullptr,
+                              Window window_ = 0 )
+      : flags( flags_ )
+      , dpy( dpy_ )
+      , window( window_ )
+    {
+    }
+
+    XlibSurfaceCreateInfoKHR( VkXlibSurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( XlibSurfaceCreateInfoKHR ) );
+    }
+
+    XlibSurfaceCreateInfoKHR& operator=( VkXlibSurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( XlibSurfaceCreateInfoKHR ) );
+      return *this;
+    }
+    XlibSurfaceCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    XlibSurfaceCreateInfoKHR& setFlags( XlibSurfaceCreateFlagsKHR flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    XlibSurfaceCreateInfoKHR& setDpy( Display* dpy_ )
+    {
+      dpy = dpy_;
+      return *this;
+    }
+
+    XlibSurfaceCreateInfoKHR& setWindow( Window window_ )
+    {
+      window = window_;
+      return *this;
+    }
+
+    operator VkXlibSurfaceCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkXlibSurfaceCreateInfoKHR*>(this);
+    }
+
+    operator VkXlibSurfaceCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkXlibSurfaceCreateInfoKHR*>(this);
+    }
+
+    bool operator==( XlibSurfaceCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( dpy == rhs.dpy )
+          && ( window == rhs.window );
+    }
+
+    bool operator!=( XlibSurfaceCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eXlibSurfaceCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    XlibSurfaceCreateFlagsKHR flags;
+    Display* dpy;
+    Window window;
+  };
+  static_assert( sizeof( XlibSurfaceCreateInfoKHR ) == sizeof( VkXlibSurfaceCreateInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+  struct XcbSurfaceCreateInfoKHR
+  {
+    XcbSurfaceCreateInfoKHR( XcbSurfaceCreateFlagsKHR flags_ = XcbSurfaceCreateFlagsKHR(),
+                             xcb_connection_t* connection_ = nullptr,
+                             xcb_window_t window_ = 0 )
+      : flags( flags_ )
+      , connection( connection_ )
+      , window( window_ )
+    {
+    }
+
+    XcbSurfaceCreateInfoKHR( VkXcbSurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( XcbSurfaceCreateInfoKHR ) );
+    }
+
+    XcbSurfaceCreateInfoKHR& operator=( VkXcbSurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( XcbSurfaceCreateInfoKHR ) );
+      return *this;
+    }
+    XcbSurfaceCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    XcbSurfaceCreateInfoKHR& setFlags( XcbSurfaceCreateFlagsKHR flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    XcbSurfaceCreateInfoKHR& setConnection( xcb_connection_t* connection_ )
+    {
+      connection = connection_;
+      return *this;
+    }
+
+    XcbSurfaceCreateInfoKHR& setWindow( xcb_window_t window_ )
+    {
+      window = window_;
+      return *this;
+    }
+
+    operator VkXcbSurfaceCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkXcbSurfaceCreateInfoKHR*>(this);
+    }
+
+    operator VkXcbSurfaceCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkXcbSurfaceCreateInfoKHR*>(this);
+    }
+
+    bool operator==( XcbSurfaceCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( connection == rhs.connection )
+          && ( window == rhs.window );
+    }
+
+    bool operator!=( XcbSurfaceCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eXcbSurfaceCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    XcbSurfaceCreateFlagsKHR flags;
+    xcb_connection_t* connection;
+    xcb_window_t window;
+  };
+  static_assert( sizeof( XcbSurfaceCreateInfoKHR ) == sizeof( VkXcbSurfaceCreateInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+
+#ifdef VK_USE_PLATFORM_FUCHSIA_FUCHSIA
+  struct ImagePipeSurfaceCreateInfoFUCHSIA
+  {
+    ImagePipeSurfaceCreateInfoFUCHSIA( ImagePipeSurfaceCreateFlagsFUCHSIA flags_ = ImagePipeSurfaceCreateFlagsFUCHSIA(),
+                                       zx_handle_t imagePipeHandle_ = 0 )
+      : flags( flags_ )
+      , imagePipeHandle( imagePipeHandle_ )
+    {
+    }
+
+    ImagePipeSurfaceCreateInfoFUCHSIA( VkImagePipeSurfaceCreateInfoFUCHSIA const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImagePipeSurfaceCreateInfoFUCHSIA ) );
+    }
+
+    ImagePipeSurfaceCreateInfoFUCHSIA& operator=( VkImagePipeSurfaceCreateInfoFUCHSIA const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImagePipeSurfaceCreateInfoFUCHSIA ) );
+      return *this;
+    }
+    ImagePipeSurfaceCreateInfoFUCHSIA& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImagePipeSurfaceCreateInfoFUCHSIA& setFlags( ImagePipeSurfaceCreateFlagsFUCHSIA flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ImagePipeSurfaceCreateInfoFUCHSIA& setImagePipeHandle( zx_handle_t imagePipeHandle_ )
+    {
+      imagePipeHandle = imagePipeHandle_;
+      return *this;
+    }
+
+    operator VkImagePipeSurfaceCreateInfoFUCHSIA const&() const
+    {
+      return *reinterpret_cast<const VkImagePipeSurfaceCreateInfoFUCHSIA*>(this);
+    }
+
+    operator VkImagePipeSurfaceCreateInfoFUCHSIA &()
+    {
+      return *reinterpret_cast<VkImagePipeSurfaceCreateInfoFUCHSIA*>(this);
+    }
+
+    bool operator==( ImagePipeSurfaceCreateInfoFUCHSIA const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( imagePipeHandle == rhs.imagePipeHandle );
+    }
+
+    bool operator!=( ImagePipeSurfaceCreateInfoFUCHSIA const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImagepipeSurfaceCreateInfoFUCHSIA;
+
+  public:
+    const void* pNext = nullptr;
+    ImagePipeSurfaceCreateFlagsFUCHSIA flags;
+    zx_handle_t imagePipeHandle;
+  };
+  static_assert( sizeof( ImagePipeSurfaceCreateInfoFUCHSIA ) == sizeof( VkImagePipeSurfaceCreateInfoFUCHSIA ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_FUCHSIA_FUCHSIA*/
+
+  struct DebugMarkerMarkerInfoEXT
+  {
+    DebugMarkerMarkerInfoEXT( const char* pMarkerName_ = nullptr,
+                              std::array<float,4> const& color_ = { { 0, 0, 0, 0 } } )
+      : pMarkerName( pMarkerName_ )
+    {
+      memcpy( &color, color_.data(), 4 * sizeof( float ) );
+    }
+
+    DebugMarkerMarkerInfoEXT( VkDebugMarkerMarkerInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugMarkerMarkerInfoEXT ) );
+    }
+
+    DebugMarkerMarkerInfoEXT& operator=( VkDebugMarkerMarkerInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugMarkerMarkerInfoEXT ) );
+      return *this;
+    }
+    DebugMarkerMarkerInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DebugMarkerMarkerInfoEXT& setPMarkerName( const char* pMarkerName_ )
+    {
+      pMarkerName = pMarkerName_;
+      return *this;
+    }
+
+    DebugMarkerMarkerInfoEXT& setColor( std::array<float,4> color_ )
+    {
+      memcpy( &color, color_.data(), 4 * sizeof( float ) );
+      return *this;
+    }
+
+    operator VkDebugMarkerMarkerInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDebugMarkerMarkerInfoEXT*>(this);
+    }
+
+    operator VkDebugMarkerMarkerInfoEXT &()
+    {
+      return *reinterpret_cast<VkDebugMarkerMarkerInfoEXT*>(this);
+    }
+
+    bool operator==( DebugMarkerMarkerInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( pMarkerName == rhs.pMarkerName )
+          && ( memcmp( color, rhs.color, 4 * sizeof( float ) ) == 0 );
+    }
+
+    bool operator!=( DebugMarkerMarkerInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDebugMarkerMarkerInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    const char* pMarkerName;
+    float color[4];
+  };
+  static_assert( sizeof( DebugMarkerMarkerInfoEXT ) == sizeof( VkDebugMarkerMarkerInfoEXT ), "struct and wrapper have different size!" );
+
+  struct DedicatedAllocationImageCreateInfoNV
+  {
+    DedicatedAllocationImageCreateInfoNV( Bool32 dedicatedAllocation_ = 0 )
+      : dedicatedAllocation( dedicatedAllocation_ )
+    {
+    }
+
+    DedicatedAllocationImageCreateInfoNV( VkDedicatedAllocationImageCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DedicatedAllocationImageCreateInfoNV ) );
+    }
+
+    DedicatedAllocationImageCreateInfoNV& operator=( VkDedicatedAllocationImageCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DedicatedAllocationImageCreateInfoNV ) );
+      return *this;
+    }
+    DedicatedAllocationImageCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DedicatedAllocationImageCreateInfoNV& setDedicatedAllocation( Bool32 dedicatedAllocation_ )
+    {
+      dedicatedAllocation = dedicatedAllocation_;
+      return *this;
+    }
+
+    operator VkDedicatedAllocationImageCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkDedicatedAllocationImageCreateInfoNV*>(this);
+    }
+
+    operator VkDedicatedAllocationImageCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkDedicatedAllocationImageCreateInfoNV*>(this);
+    }
+
+    bool operator==( DedicatedAllocationImageCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( dedicatedAllocation == rhs.dedicatedAllocation );
+    }
+
+    bool operator!=( DedicatedAllocationImageCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDedicatedAllocationImageCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    Bool32 dedicatedAllocation;
+  };
+  static_assert( sizeof( DedicatedAllocationImageCreateInfoNV ) == sizeof( VkDedicatedAllocationImageCreateInfoNV ), "struct and wrapper have different size!" );
+
+  struct DedicatedAllocationBufferCreateInfoNV
+  {
+    DedicatedAllocationBufferCreateInfoNV( Bool32 dedicatedAllocation_ = 0 )
+      : dedicatedAllocation( dedicatedAllocation_ )
+    {
+    }
+
+    DedicatedAllocationBufferCreateInfoNV( VkDedicatedAllocationBufferCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DedicatedAllocationBufferCreateInfoNV ) );
+    }
+
+    DedicatedAllocationBufferCreateInfoNV& operator=( VkDedicatedAllocationBufferCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DedicatedAllocationBufferCreateInfoNV ) );
+      return *this;
+    }
+    DedicatedAllocationBufferCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DedicatedAllocationBufferCreateInfoNV& setDedicatedAllocation( Bool32 dedicatedAllocation_ )
+    {
+      dedicatedAllocation = dedicatedAllocation_;
+      return *this;
+    }
+
+    operator VkDedicatedAllocationBufferCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkDedicatedAllocationBufferCreateInfoNV*>(this);
+    }
+
+    operator VkDedicatedAllocationBufferCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkDedicatedAllocationBufferCreateInfoNV*>(this);
+    }
+
+    bool operator==( DedicatedAllocationBufferCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( dedicatedAllocation == rhs.dedicatedAllocation );
+    }
+
+    bool operator!=( DedicatedAllocationBufferCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDedicatedAllocationBufferCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    Bool32 dedicatedAllocation;
+  };
+  static_assert( sizeof( DedicatedAllocationBufferCreateInfoNV ) == sizeof( VkDedicatedAllocationBufferCreateInfoNV ), "struct and wrapper have different size!" );
+
+  struct DedicatedAllocationMemoryAllocateInfoNV
+  {
+    DedicatedAllocationMemoryAllocateInfoNV( Image image_ = Image(),
+                                             Buffer buffer_ = Buffer() )
+      : image( image_ )
+      , buffer( buffer_ )
+    {
+    }
+
+    DedicatedAllocationMemoryAllocateInfoNV( VkDedicatedAllocationMemoryAllocateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DedicatedAllocationMemoryAllocateInfoNV ) );
+    }
+
+    DedicatedAllocationMemoryAllocateInfoNV& operator=( VkDedicatedAllocationMemoryAllocateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DedicatedAllocationMemoryAllocateInfoNV ) );
+      return *this;
+    }
+    DedicatedAllocationMemoryAllocateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DedicatedAllocationMemoryAllocateInfoNV& setImage( Image image_ )
+    {
+      image = image_;
+      return *this;
+    }
+
+    DedicatedAllocationMemoryAllocateInfoNV& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    operator VkDedicatedAllocationMemoryAllocateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkDedicatedAllocationMemoryAllocateInfoNV*>(this);
+    }
+
+    operator VkDedicatedAllocationMemoryAllocateInfoNV &()
+    {
+      return *reinterpret_cast<VkDedicatedAllocationMemoryAllocateInfoNV*>(this);
+    }
+
+    bool operator==( DedicatedAllocationMemoryAllocateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( image == rhs.image )
+          && ( buffer == rhs.buffer );
+    }
+
+    bool operator!=( DedicatedAllocationMemoryAllocateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDedicatedAllocationMemoryAllocateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    Image image;
+    Buffer buffer;
+  };
+  static_assert( sizeof( DedicatedAllocationMemoryAllocateInfoNV ) == sizeof( VkDedicatedAllocationMemoryAllocateInfoNV ), "struct and wrapper have different size!" );
+
+#ifdef VK_USE_PLATFORM_WIN32_NV
+  struct ExportMemoryWin32HandleInfoNV
+  {
+    ExportMemoryWin32HandleInfoNV( const SECURITY_ATTRIBUTES* pAttributes_ = nullptr,
+                                   DWORD dwAccess_ = 0 )
+      : pAttributes( pAttributes_ )
+      , dwAccess( dwAccess_ )
+    {
+    }
+
+    ExportMemoryWin32HandleInfoNV( VkExportMemoryWin32HandleInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportMemoryWin32HandleInfoNV ) );
+    }
+
+    ExportMemoryWin32HandleInfoNV& operator=( VkExportMemoryWin32HandleInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportMemoryWin32HandleInfoNV ) );
+      return *this;
+    }
+    ExportMemoryWin32HandleInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExportMemoryWin32HandleInfoNV& setPAttributes( const SECURITY_ATTRIBUTES* pAttributes_ )
+    {
+      pAttributes = pAttributes_;
+      return *this;
+    }
+
+    ExportMemoryWin32HandleInfoNV& setDwAccess( DWORD dwAccess_ )
+    {
+      dwAccess = dwAccess_;
+      return *this;
+    }
+
+    operator VkExportMemoryWin32HandleInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkExportMemoryWin32HandleInfoNV*>(this);
+    }
+
+    operator VkExportMemoryWin32HandleInfoNV &()
+    {
+      return *reinterpret_cast<VkExportMemoryWin32HandleInfoNV*>(this);
+    }
+
+    bool operator==( ExportMemoryWin32HandleInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( pAttributes == rhs.pAttributes )
+          && ( dwAccess == rhs.dwAccess );
+    }
+
+    bool operator!=( ExportMemoryWin32HandleInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExportMemoryWin32HandleInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    const SECURITY_ATTRIBUTES* pAttributes;
+    DWORD dwAccess;
+  };
+  static_assert( sizeof( ExportMemoryWin32HandleInfoNV ) == sizeof( VkExportMemoryWin32HandleInfoNV ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+
+#ifdef VK_USE_PLATFORM_WIN32_NV
+  struct Win32KeyedMutexAcquireReleaseInfoNV
+  {
+    Win32KeyedMutexAcquireReleaseInfoNV( uint32_t acquireCount_ = 0,
+                                         const DeviceMemory* pAcquireSyncs_ = nullptr,
+                                         const uint64_t* pAcquireKeys_ = nullptr,
+                                         const uint32_t* pAcquireTimeoutMilliseconds_ = nullptr,
+                                         uint32_t releaseCount_ = 0,
+                                         const DeviceMemory* pReleaseSyncs_ = nullptr,
+                                         const uint64_t* pReleaseKeys_ = nullptr )
+      : acquireCount( acquireCount_ )
+      , pAcquireSyncs( pAcquireSyncs_ )
+      , pAcquireKeys( pAcquireKeys_ )
+      , pAcquireTimeoutMilliseconds( pAcquireTimeoutMilliseconds_ )
+      , releaseCount( releaseCount_ )
+      , pReleaseSyncs( pReleaseSyncs_ )
+      , pReleaseKeys( pReleaseKeys_ )
+    {
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoNV( VkWin32KeyedMutexAcquireReleaseInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Win32KeyedMutexAcquireReleaseInfoNV ) );
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoNV& operator=( VkWin32KeyedMutexAcquireReleaseInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Win32KeyedMutexAcquireReleaseInfoNV ) );
+      return *this;
+    }
+    Win32KeyedMutexAcquireReleaseInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoNV& setAcquireCount( uint32_t acquireCount_ )
+    {
+      acquireCount = acquireCount_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoNV& setPAcquireSyncs( const DeviceMemory* pAcquireSyncs_ )
+    {
+      pAcquireSyncs = pAcquireSyncs_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoNV& setPAcquireKeys( const uint64_t* pAcquireKeys_ )
+    {
+      pAcquireKeys = pAcquireKeys_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoNV& setPAcquireTimeoutMilliseconds( const uint32_t* pAcquireTimeoutMilliseconds_ )
+    {
+      pAcquireTimeoutMilliseconds = pAcquireTimeoutMilliseconds_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoNV& setReleaseCount( uint32_t releaseCount_ )
+    {
+      releaseCount = releaseCount_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoNV& setPReleaseSyncs( const DeviceMemory* pReleaseSyncs_ )
+    {
+      pReleaseSyncs = pReleaseSyncs_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoNV& setPReleaseKeys( const uint64_t* pReleaseKeys_ )
+    {
+      pReleaseKeys = pReleaseKeys_;
+      return *this;
+    }
+
+    operator VkWin32KeyedMutexAcquireReleaseInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkWin32KeyedMutexAcquireReleaseInfoNV*>(this);
+    }
+
+    operator VkWin32KeyedMutexAcquireReleaseInfoNV &()
+    {
+      return *reinterpret_cast<VkWin32KeyedMutexAcquireReleaseInfoNV*>(this);
+    }
+
+    bool operator==( Win32KeyedMutexAcquireReleaseInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( acquireCount == rhs.acquireCount )
+          && ( pAcquireSyncs == rhs.pAcquireSyncs )
+          && ( pAcquireKeys == rhs.pAcquireKeys )
+          && ( pAcquireTimeoutMilliseconds == rhs.pAcquireTimeoutMilliseconds )
+          && ( releaseCount == rhs.releaseCount )
+          && ( pReleaseSyncs == rhs.pReleaseSyncs )
+          && ( pReleaseKeys == rhs.pReleaseKeys );
+    }
+
+    bool operator!=( Win32KeyedMutexAcquireReleaseInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eWin32KeyedMutexAcquireReleaseInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t acquireCount;
+    const DeviceMemory* pAcquireSyncs;
+    const uint64_t* pAcquireKeys;
+    const uint32_t* pAcquireTimeoutMilliseconds;
+    uint32_t releaseCount;
+    const DeviceMemory* pReleaseSyncs;
+    const uint64_t* pReleaseKeys;
+  };
+  static_assert( sizeof( Win32KeyedMutexAcquireReleaseInfoNV ) == sizeof( VkWin32KeyedMutexAcquireReleaseInfoNV ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+
+  struct DeviceGeneratedCommandsFeaturesNVX
+  {
+    DeviceGeneratedCommandsFeaturesNVX( Bool32 computeBindingPointSupport_ = 0 )
+      : computeBindingPointSupport( computeBindingPointSupport_ )
+    {
+    }
+
+    DeviceGeneratedCommandsFeaturesNVX( VkDeviceGeneratedCommandsFeaturesNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGeneratedCommandsFeaturesNVX ) );
+    }
+
+    DeviceGeneratedCommandsFeaturesNVX& operator=( VkDeviceGeneratedCommandsFeaturesNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGeneratedCommandsFeaturesNVX ) );
+      return *this;
+    }
+    DeviceGeneratedCommandsFeaturesNVX& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceGeneratedCommandsFeaturesNVX& setComputeBindingPointSupport( Bool32 computeBindingPointSupport_ )
+    {
+      computeBindingPointSupport = computeBindingPointSupport_;
+      return *this;
+    }
+
+    operator VkDeviceGeneratedCommandsFeaturesNVX const&() const
+    {
+      return *reinterpret_cast<const VkDeviceGeneratedCommandsFeaturesNVX*>(this);
+    }
+
+    operator VkDeviceGeneratedCommandsFeaturesNVX &()
+    {
+      return *reinterpret_cast<VkDeviceGeneratedCommandsFeaturesNVX*>(this);
+    }
+
+    bool operator==( DeviceGeneratedCommandsFeaturesNVX const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( computeBindingPointSupport == rhs.computeBindingPointSupport );
+    }
+
+    bool operator!=( DeviceGeneratedCommandsFeaturesNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceGeneratedCommandsFeaturesNVX;
+
+  public:
+    const void* pNext = nullptr;
+    Bool32 computeBindingPointSupport;
+  };
+  static_assert( sizeof( DeviceGeneratedCommandsFeaturesNVX ) == sizeof( VkDeviceGeneratedCommandsFeaturesNVX ), "struct and wrapper have different size!" );
+
+  struct DeviceGeneratedCommandsLimitsNVX
+  {
+    DeviceGeneratedCommandsLimitsNVX( uint32_t maxIndirectCommandsLayoutTokenCount_ = 0,
+                                      uint32_t maxObjectEntryCounts_ = 0,
+                                      uint32_t minSequenceCountBufferOffsetAlignment_ = 0,
+                                      uint32_t minSequenceIndexBufferOffsetAlignment_ = 0,
+                                      uint32_t minCommandsTokenBufferOffsetAlignment_ = 0 )
+      : maxIndirectCommandsLayoutTokenCount( maxIndirectCommandsLayoutTokenCount_ )
+      , maxObjectEntryCounts( maxObjectEntryCounts_ )
+      , minSequenceCountBufferOffsetAlignment( minSequenceCountBufferOffsetAlignment_ )
+      , minSequenceIndexBufferOffsetAlignment( minSequenceIndexBufferOffsetAlignment_ )
+      , minCommandsTokenBufferOffsetAlignment( minCommandsTokenBufferOffsetAlignment_ )
+    {
+    }
+
+    DeviceGeneratedCommandsLimitsNVX( VkDeviceGeneratedCommandsLimitsNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGeneratedCommandsLimitsNVX ) );
+    }
+
+    DeviceGeneratedCommandsLimitsNVX& operator=( VkDeviceGeneratedCommandsLimitsNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGeneratedCommandsLimitsNVX ) );
+      return *this;
+    }
+    DeviceGeneratedCommandsLimitsNVX& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceGeneratedCommandsLimitsNVX& setMaxIndirectCommandsLayoutTokenCount( uint32_t maxIndirectCommandsLayoutTokenCount_ )
+    {
+      maxIndirectCommandsLayoutTokenCount = maxIndirectCommandsLayoutTokenCount_;
+      return *this;
+    }
+
+    DeviceGeneratedCommandsLimitsNVX& setMaxObjectEntryCounts( uint32_t maxObjectEntryCounts_ )
+    {
+      maxObjectEntryCounts = maxObjectEntryCounts_;
+      return *this;
+    }
+
+    DeviceGeneratedCommandsLimitsNVX& setMinSequenceCountBufferOffsetAlignment( uint32_t minSequenceCountBufferOffsetAlignment_ )
+    {
+      minSequenceCountBufferOffsetAlignment = minSequenceCountBufferOffsetAlignment_;
+      return *this;
+    }
+
+    DeviceGeneratedCommandsLimitsNVX& setMinSequenceIndexBufferOffsetAlignment( uint32_t minSequenceIndexBufferOffsetAlignment_ )
+    {
+      minSequenceIndexBufferOffsetAlignment = minSequenceIndexBufferOffsetAlignment_;
+      return *this;
+    }
+
+    DeviceGeneratedCommandsLimitsNVX& setMinCommandsTokenBufferOffsetAlignment( uint32_t minCommandsTokenBufferOffsetAlignment_ )
+    {
+      minCommandsTokenBufferOffsetAlignment = minCommandsTokenBufferOffsetAlignment_;
+      return *this;
+    }
+
+    operator VkDeviceGeneratedCommandsLimitsNVX const&() const
+    {
+      return *reinterpret_cast<const VkDeviceGeneratedCommandsLimitsNVX*>(this);
+    }
+
+    operator VkDeviceGeneratedCommandsLimitsNVX &()
+    {
+      return *reinterpret_cast<VkDeviceGeneratedCommandsLimitsNVX*>(this);
+    }
+
+    bool operator==( DeviceGeneratedCommandsLimitsNVX const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxIndirectCommandsLayoutTokenCount == rhs.maxIndirectCommandsLayoutTokenCount )
+          && ( maxObjectEntryCounts == rhs.maxObjectEntryCounts )
+          && ( minSequenceCountBufferOffsetAlignment == rhs.minSequenceCountBufferOffsetAlignment )
+          && ( minSequenceIndexBufferOffsetAlignment == rhs.minSequenceIndexBufferOffsetAlignment )
+          && ( minCommandsTokenBufferOffsetAlignment == rhs.minCommandsTokenBufferOffsetAlignment );
+    }
+
+    bool operator!=( DeviceGeneratedCommandsLimitsNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceGeneratedCommandsLimitsNVX;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t maxIndirectCommandsLayoutTokenCount;
+    uint32_t maxObjectEntryCounts;
+    uint32_t minSequenceCountBufferOffsetAlignment;
+    uint32_t minSequenceIndexBufferOffsetAlignment;
+    uint32_t minCommandsTokenBufferOffsetAlignment;
+  };
+  static_assert( sizeof( DeviceGeneratedCommandsLimitsNVX ) == sizeof( VkDeviceGeneratedCommandsLimitsNVX ), "struct and wrapper have different size!" );
+
+  struct CmdReserveSpaceForCommandsInfoNVX
+  {
+    CmdReserveSpaceForCommandsInfoNVX( ObjectTableNVX objectTable_ = ObjectTableNVX(),
+                                       IndirectCommandsLayoutNVX indirectCommandsLayout_ = IndirectCommandsLayoutNVX(),
+                                       uint32_t maxSequencesCount_ = 0 )
+      : objectTable( objectTable_ )
+      , indirectCommandsLayout( indirectCommandsLayout_ )
+      , maxSequencesCount( maxSequencesCount_ )
+    {
+    }
+
+    CmdReserveSpaceForCommandsInfoNVX( VkCmdReserveSpaceForCommandsInfoNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CmdReserveSpaceForCommandsInfoNVX ) );
+    }
+
+    CmdReserveSpaceForCommandsInfoNVX& operator=( VkCmdReserveSpaceForCommandsInfoNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CmdReserveSpaceForCommandsInfoNVX ) );
+      return *this;
+    }
+    CmdReserveSpaceForCommandsInfoNVX& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    CmdReserveSpaceForCommandsInfoNVX& setObjectTable( ObjectTableNVX objectTable_ )
+    {
+      objectTable = objectTable_;
+      return *this;
+    }
+
+    CmdReserveSpaceForCommandsInfoNVX& setIndirectCommandsLayout( IndirectCommandsLayoutNVX indirectCommandsLayout_ )
+    {
+      indirectCommandsLayout = indirectCommandsLayout_;
+      return *this;
+    }
+
+    CmdReserveSpaceForCommandsInfoNVX& setMaxSequencesCount( uint32_t maxSequencesCount_ )
+    {
+      maxSequencesCount = maxSequencesCount_;
+      return *this;
+    }
+
+    operator VkCmdReserveSpaceForCommandsInfoNVX const&() const
+    {
+      return *reinterpret_cast<const VkCmdReserveSpaceForCommandsInfoNVX*>(this);
+    }
+
+    operator VkCmdReserveSpaceForCommandsInfoNVX &()
+    {
+      return *reinterpret_cast<VkCmdReserveSpaceForCommandsInfoNVX*>(this);
+    }
+
+    bool operator==( CmdReserveSpaceForCommandsInfoNVX const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( objectTable == rhs.objectTable )
+          && ( indirectCommandsLayout == rhs.indirectCommandsLayout )
+          && ( maxSequencesCount == rhs.maxSequencesCount );
+    }
+
+    bool operator!=( CmdReserveSpaceForCommandsInfoNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eCmdReserveSpaceForCommandsInfoNVX;
+
+  public:
+    const void* pNext = nullptr;
+    ObjectTableNVX objectTable;
+    IndirectCommandsLayoutNVX indirectCommandsLayout;
+    uint32_t maxSequencesCount;
+  };
+  static_assert( sizeof( CmdReserveSpaceForCommandsInfoNVX ) == sizeof( VkCmdReserveSpaceForCommandsInfoNVX ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceFeatures2
+  {
+    PhysicalDeviceFeatures2( PhysicalDeviceFeatures features_ = PhysicalDeviceFeatures() )
+      : features( features_ )
+    {
+    }
+
+    PhysicalDeviceFeatures2( VkPhysicalDeviceFeatures2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceFeatures2 ) );
+    }
+
+    PhysicalDeviceFeatures2& operator=( VkPhysicalDeviceFeatures2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceFeatures2 ) );
+      return *this;
+    }
+    PhysicalDeviceFeatures2& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceFeatures2& setFeatures( PhysicalDeviceFeatures features_ )
+    {
+      features = features_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceFeatures2 const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceFeatures2*>(this);
+    }
+
+    operator VkPhysicalDeviceFeatures2 &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceFeatures2*>(this);
+    }
+
+    bool operator==( PhysicalDeviceFeatures2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( features == rhs.features );
+    }
+
+    bool operator!=( PhysicalDeviceFeatures2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceFeatures2;
+
+  public:
+    void* pNext = nullptr;
+    PhysicalDeviceFeatures features;
+  };
+  static_assert( sizeof( PhysicalDeviceFeatures2 ) == sizeof( VkPhysicalDeviceFeatures2 ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceFeatures2KHR = PhysicalDeviceFeatures2;
+
+  struct PhysicalDevicePushDescriptorPropertiesKHR
+  {
+    PhysicalDevicePushDescriptorPropertiesKHR( uint32_t maxPushDescriptors_ = 0 )
+      : maxPushDescriptors( maxPushDescriptors_ )
+    {
+    }
+
+    PhysicalDevicePushDescriptorPropertiesKHR( VkPhysicalDevicePushDescriptorPropertiesKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDevicePushDescriptorPropertiesKHR ) );
+    }
+
+    PhysicalDevicePushDescriptorPropertiesKHR& operator=( VkPhysicalDevicePushDescriptorPropertiesKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDevicePushDescriptorPropertiesKHR ) );
+      return *this;
+    }
+    PhysicalDevicePushDescriptorPropertiesKHR& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDevicePushDescriptorPropertiesKHR& setMaxPushDescriptors( uint32_t maxPushDescriptors_ )
+    {
+      maxPushDescriptors = maxPushDescriptors_;
+      return *this;
+    }
+
+    operator VkPhysicalDevicePushDescriptorPropertiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDevicePushDescriptorPropertiesKHR*>(this);
+    }
+
+    operator VkPhysicalDevicePushDescriptorPropertiesKHR &()
+    {
+      return *reinterpret_cast<VkPhysicalDevicePushDescriptorPropertiesKHR*>(this);
+    }
+
+    bool operator==( PhysicalDevicePushDescriptorPropertiesKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxPushDescriptors == rhs.maxPushDescriptors );
+    }
+
+    bool operator!=( PhysicalDevicePushDescriptorPropertiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDevicePushDescriptorPropertiesKHR;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t maxPushDescriptors;
+  };
+  static_assert( sizeof( PhysicalDevicePushDescriptorPropertiesKHR ) == sizeof( VkPhysicalDevicePushDescriptorPropertiesKHR ), "struct and wrapper have different size!" );
+
+  struct PresentRegionsKHR
+  {
+    PresentRegionsKHR( uint32_t swapchainCount_ = 0,
+                       const PresentRegionKHR* pRegions_ = nullptr )
+      : swapchainCount( swapchainCount_ )
+      , pRegions( pRegions_ )
+    {
+    }
+
+    PresentRegionsKHR( VkPresentRegionsKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PresentRegionsKHR ) );
+    }
+
+    PresentRegionsKHR& operator=( VkPresentRegionsKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PresentRegionsKHR ) );
+      return *this;
+    }
+    PresentRegionsKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PresentRegionsKHR& setSwapchainCount( uint32_t swapchainCount_ )
+    {
+      swapchainCount = swapchainCount_;
+      return *this;
+    }
+
+    PresentRegionsKHR& setPRegions( const PresentRegionKHR* pRegions_ )
+    {
+      pRegions = pRegions_;
+      return *this;
+    }
+
+    operator VkPresentRegionsKHR const&() const
+    {
+      return *reinterpret_cast<const VkPresentRegionsKHR*>(this);
+    }
+
+    operator VkPresentRegionsKHR &()
+    {
+      return *reinterpret_cast<VkPresentRegionsKHR*>(this);
+    }
+
+    bool operator==( PresentRegionsKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( swapchainCount == rhs.swapchainCount )
+          && ( pRegions == rhs.pRegions );
+    }
+
+    bool operator!=( PresentRegionsKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePresentRegionsKHR;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t swapchainCount;
+    const PresentRegionKHR* pRegions;
+  };
+  static_assert( sizeof( PresentRegionsKHR ) == sizeof( VkPresentRegionsKHR ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceVariablePointerFeatures
+  {
+    PhysicalDeviceVariablePointerFeatures( Bool32 variablePointersStorageBuffer_ = 0,
+                                           Bool32 variablePointers_ = 0 )
+      : variablePointersStorageBuffer( variablePointersStorageBuffer_ )
+      , variablePointers( variablePointers_ )
+    {
+    }
+
+    PhysicalDeviceVariablePointerFeatures( VkPhysicalDeviceVariablePointerFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceVariablePointerFeatures ) );
+    }
+
+    PhysicalDeviceVariablePointerFeatures& operator=( VkPhysicalDeviceVariablePointerFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceVariablePointerFeatures ) );
+      return *this;
+    }
+    PhysicalDeviceVariablePointerFeatures& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceVariablePointerFeatures& setVariablePointersStorageBuffer( Bool32 variablePointersStorageBuffer_ )
+    {
+      variablePointersStorageBuffer = variablePointersStorageBuffer_;
+      return *this;
+    }
+
+    PhysicalDeviceVariablePointerFeatures& setVariablePointers( Bool32 variablePointers_ )
+    {
+      variablePointers = variablePointers_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceVariablePointerFeatures const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceVariablePointerFeatures*>(this);
+    }
+
+    operator VkPhysicalDeviceVariablePointerFeatures &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceVariablePointerFeatures*>(this);
+    }
+
+    bool operator==( PhysicalDeviceVariablePointerFeatures const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( variablePointersStorageBuffer == rhs.variablePointersStorageBuffer )
+          && ( variablePointers == rhs.variablePointers );
+    }
+
+    bool operator!=( PhysicalDeviceVariablePointerFeatures const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceVariablePointerFeatures;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 variablePointersStorageBuffer;
+    Bool32 variablePointers;
+  };
+  static_assert( sizeof( PhysicalDeviceVariablePointerFeatures ) == sizeof( VkPhysicalDeviceVariablePointerFeatures ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceVariablePointerFeaturesKHR = PhysicalDeviceVariablePointerFeatures;
+
+  struct PhysicalDeviceIDProperties
+  {
+    operator VkPhysicalDeviceIDProperties const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceIDProperties*>(this);
+    }
+
+    operator VkPhysicalDeviceIDProperties &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceIDProperties*>(this);
+    }
+
+    bool operator==( PhysicalDeviceIDProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memcmp( deviceUUID, rhs.deviceUUID, VK_UUID_SIZE * sizeof( uint8_t ) ) == 0 )
+          && ( memcmp( driverUUID, rhs.driverUUID, VK_UUID_SIZE * sizeof( uint8_t ) ) == 0 )
+          && ( memcmp( deviceLUID, rhs.deviceLUID, VK_LUID_SIZE * sizeof( uint8_t ) ) == 0 )
+          && ( deviceNodeMask == rhs.deviceNodeMask )
+          && ( deviceLUIDValid == rhs.deviceLUIDValid );
+    }
+
+    bool operator!=( PhysicalDeviceIDProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceIdProperties;
+
+  public:
+    void* pNext = nullptr;
+    uint8_t deviceUUID[VK_UUID_SIZE];
+    uint8_t driverUUID[VK_UUID_SIZE];
+    uint8_t deviceLUID[VK_LUID_SIZE];
+    uint32_t deviceNodeMask;
+    Bool32 deviceLUIDValid;
+  };
+  static_assert( sizeof( PhysicalDeviceIDProperties ) == sizeof( VkPhysicalDeviceIDProperties ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceIDPropertiesKHR = PhysicalDeviceIDProperties;
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct ExportMemoryWin32HandleInfoKHR
+  {
+    ExportMemoryWin32HandleInfoKHR( const SECURITY_ATTRIBUTES* pAttributes_ = nullptr,
+                                    DWORD dwAccess_ = 0,
+                                    LPCWSTR name_ = 0 )
+      : pAttributes( pAttributes_ )
+      , dwAccess( dwAccess_ )
+      , name( name_ )
+    {
+    }
+
+    ExportMemoryWin32HandleInfoKHR( VkExportMemoryWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportMemoryWin32HandleInfoKHR ) );
+    }
+
+    ExportMemoryWin32HandleInfoKHR& operator=( VkExportMemoryWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportMemoryWin32HandleInfoKHR ) );
+      return *this;
+    }
+    ExportMemoryWin32HandleInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExportMemoryWin32HandleInfoKHR& setPAttributes( const SECURITY_ATTRIBUTES* pAttributes_ )
+    {
+      pAttributes = pAttributes_;
+      return *this;
+    }
+
+    ExportMemoryWin32HandleInfoKHR& setDwAccess( DWORD dwAccess_ )
+    {
+      dwAccess = dwAccess_;
+      return *this;
+    }
+
+    ExportMemoryWin32HandleInfoKHR& setName( LPCWSTR name_ )
+    {
+      name = name_;
+      return *this;
+    }
+
+    operator VkExportMemoryWin32HandleInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkExportMemoryWin32HandleInfoKHR*>(this);
+    }
+
+    operator VkExportMemoryWin32HandleInfoKHR &()
+    {
+      return *reinterpret_cast<VkExportMemoryWin32HandleInfoKHR*>(this);
+    }
+
+    bool operator==( ExportMemoryWin32HandleInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( pAttributes == rhs.pAttributes )
+          && ( dwAccess == rhs.dwAccess )
+          && ( name == rhs.name );
+    }
+
+    bool operator!=( ExportMemoryWin32HandleInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExportMemoryWin32HandleInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    const SECURITY_ATTRIBUTES* pAttributes;
+    DWORD dwAccess;
+    LPCWSTR name;
+  };
+  static_assert( sizeof( ExportMemoryWin32HandleInfoKHR ) == sizeof( VkExportMemoryWin32HandleInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct MemoryWin32HandlePropertiesKHR
+  {
+    operator VkMemoryWin32HandlePropertiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkMemoryWin32HandlePropertiesKHR*>(this);
+    }
+
+    operator VkMemoryWin32HandlePropertiesKHR &()
+    {
+      return *reinterpret_cast<VkMemoryWin32HandlePropertiesKHR*>(this);
+    }
+
+    bool operator==( MemoryWin32HandlePropertiesKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memoryTypeBits == rhs.memoryTypeBits );
+    }
+
+    bool operator!=( MemoryWin32HandlePropertiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryWin32HandlePropertiesKHR;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t memoryTypeBits;
+  };
+  static_assert( sizeof( MemoryWin32HandlePropertiesKHR ) == sizeof( VkMemoryWin32HandlePropertiesKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+  struct MemoryFdPropertiesKHR
+  {
+    operator VkMemoryFdPropertiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkMemoryFdPropertiesKHR*>(this);
+    }
+
+    operator VkMemoryFdPropertiesKHR &()
+    {
+      return *reinterpret_cast<VkMemoryFdPropertiesKHR*>(this);
+    }
+
+    bool operator==( MemoryFdPropertiesKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memoryTypeBits == rhs.memoryTypeBits );
+    }
+
+    bool operator!=( MemoryFdPropertiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryFdPropertiesKHR;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t memoryTypeBits;
+  };
+  static_assert( sizeof( MemoryFdPropertiesKHR ) == sizeof( VkMemoryFdPropertiesKHR ), "struct and wrapper have different size!" );
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct Win32KeyedMutexAcquireReleaseInfoKHR
+  {
+    Win32KeyedMutexAcquireReleaseInfoKHR( uint32_t acquireCount_ = 0,
+                                          const DeviceMemory* pAcquireSyncs_ = nullptr,
+                                          const uint64_t* pAcquireKeys_ = nullptr,
+                                          const uint32_t* pAcquireTimeouts_ = nullptr,
+                                          uint32_t releaseCount_ = 0,
+                                          const DeviceMemory* pReleaseSyncs_ = nullptr,
+                                          const uint64_t* pReleaseKeys_ = nullptr )
+      : acquireCount( acquireCount_ )
+      , pAcquireSyncs( pAcquireSyncs_ )
+      , pAcquireKeys( pAcquireKeys_ )
+      , pAcquireTimeouts( pAcquireTimeouts_ )
+      , releaseCount( releaseCount_ )
+      , pReleaseSyncs( pReleaseSyncs_ )
+      , pReleaseKeys( pReleaseKeys_ )
+    {
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoKHR( VkWin32KeyedMutexAcquireReleaseInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Win32KeyedMutexAcquireReleaseInfoKHR ) );
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoKHR& operator=( VkWin32KeyedMutexAcquireReleaseInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( Win32KeyedMutexAcquireReleaseInfoKHR ) );
+      return *this;
+    }
+    Win32KeyedMutexAcquireReleaseInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoKHR& setAcquireCount( uint32_t acquireCount_ )
+    {
+      acquireCount = acquireCount_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoKHR& setPAcquireSyncs( const DeviceMemory* pAcquireSyncs_ )
+    {
+      pAcquireSyncs = pAcquireSyncs_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoKHR& setPAcquireKeys( const uint64_t* pAcquireKeys_ )
+    {
+      pAcquireKeys = pAcquireKeys_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoKHR& setPAcquireTimeouts( const uint32_t* pAcquireTimeouts_ )
+    {
+      pAcquireTimeouts = pAcquireTimeouts_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoKHR& setReleaseCount( uint32_t releaseCount_ )
+    {
+      releaseCount = releaseCount_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoKHR& setPReleaseSyncs( const DeviceMemory* pReleaseSyncs_ )
+    {
+      pReleaseSyncs = pReleaseSyncs_;
+      return *this;
+    }
+
+    Win32KeyedMutexAcquireReleaseInfoKHR& setPReleaseKeys( const uint64_t* pReleaseKeys_ )
+    {
+      pReleaseKeys = pReleaseKeys_;
+      return *this;
+    }
+
+    operator VkWin32KeyedMutexAcquireReleaseInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkWin32KeyedMutexAcquireReleaseInfoKHR*>(this);
+    }
+
+    operator VkWin32KeyedMutexAcquireReleaseInfoKHR &()
+    {
+      return *reinterpret_cast<VkWin32KeyedMutexAcquireReleaseInfoKHR*>(this);
+    }
+
+    bool operator==( Win32KeyedMutexAcquireReleaseInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( acquireCount == rhs.acquireCount )
+          && ( pAcquireSyncs == rhs.pAcquireSyncs )
+          && ( pAcquireKeys == rhs.pAcquireKeys )
+          && ( pAcquireTimeouts == rhs.pAcquireTimeouts )
+          && ( releaseCount == rhs.releaseCount )
+          && ( pReleaseSyncs == rhs.pReleaseSyncs )
+          && ( pReleaseKeys == rhs.pReleaseKeys );
+    }
+
+    bool operator!=( Win32KeyedMutexAcquireReleaseInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eWin32KeyedMutexAcquireReleaseInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t acquireCount;
+    const DeviceMemory* pAcquireSyncs;
+    const uint64_t* pAcquireKeys;
+    const uint32_t* pAcquireTimeouts;
+    uint32_t releaseCount;
+    const DeviceMemory* pReleaseSyncs;
+    const uint64_t* pReleaseKeys;
+  };
+  static_assert( sizeof( Win32KeyedMutexAcquireReleaseInfoKHR ) == sizeof( VkWin32KeyedMutexAcquireReleaseInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct ExportSemaphoreWin32HandleInfoKHR
+  {
+    ExportSemaphoreWin32HandleInfoKHR( const SECURITY_ATTRIBUTES* pAttributes_ = nullptr,
+                                       DWORD dwAccess_ = 0,
+                                       LPCWSTR name_ = 0 )
+      : pAttributes( pAttributes_ )
+      , dwAccess( dwAccess_ )
+      , name( name_ )
+    {
+    }
+
+    ExportSemaphoreWin32HandleInfoKHR( VkExportSemaphoreWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportSemaphoreWin32HandleInfoKHR ) );
+    }
+
+    ExportSemaphoreWin32HandleInfoKHR& operator=( VkExportSemaphoreWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportSemaphoreWin32HandleInfoKHR ) );
+      return *this;
+    }
+    ExportSemaphoreWin32HandleInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExportSemaphoreWin32HandleInfoKHR& setPAttributes( const SECURITY_ATTRIBUTES* pAttributes_ )
+    {
+      pAttributes = pAttributes_;
+      return *this;
+    }
+
+    ExportSemaphoreWin32HandleInfoKHR& setDwAccess( DWORD dwAccess_ )
+    {
+      dwAccess = dwAccess_;
+      return *this;
+    }
+
+    ExportSemaphoreWin32HandleInfoKHR& setName( LPCWSTR name_ )
+    {
+      name = name_;
+      return *this;
+    }
+
+    operator VkExportSemaphoreWin32HandleInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkExportSemaphoreWin32HandleInfoKHR*>(this);
+    }
+
+    operator VkExportSemaphoreWin32HandleInfoKHR &()
+    {
+      return *reinterpret_cast<VkExportSemaphoreWin32HandleInfoKHR*>(this);
+    }
+
+    bool operator==( ExportSemaphoreWin32HandleInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( pAttributes == rhs.pAttributes )
+          && ( dwAccess == rhs.dwAccess )
+          && ( name == rhs.name );
+    }
+
+    bool operator!=( ExportSemaphoreWin32HandleInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExportSemaphoreWin32HandleInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    const SECURITY_ATTRIBUTES* pAttributes;
+    DWORD dwAccess;
+    LPCWSTR name;
+  };
+  static_assert( sizeof( ExportSemaphoreWin32HandleInfoKHR ) == sizeof( VkExportSemaphoreWin32HandleInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct D3D12FenceSubmitInfoKHR
+  {
+    D3D12FenceSubmitInfoKHR( uint32_t waitSemaphoreValuesCount_ = 0,
+                             const uint64_t* pWaitSemaphoreValues_ = nullptr,
+                             uint32_t signalSemaphoreValuesCount_ = 0,
+                             const uint64_t* pSignalSemaphoreValues_ = nullptr )
+      : waitSemaphoreValuesCount( waitSemaphoreValuesCount_ )
+      , pWaitSemaphoreValues( pWaitSemaphoreValues_ )
+      , signalSemaphoreValuesCount( signalSemaphoreValuesCount_ )
+      , pSignalSemaphoreValues( pSignalSemaphoreValues_ )
+    {
+    }
+
+    D3D12FenceSubmitInfoKHR( VkD3D12FenceSubmitInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( D3D12FenceSubmitInfoKHR ) );
+    }
+
+    D3D12FenceSubmitInfoKHR& operator=( VkD3D12FenceSubmitInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( D3D12FenceSubmitInfoKHR ) );
+      return *this;
+    }
+    D3D12FenceSubmitInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    D3D12FenceSubmitInfoKHR& setWaitSemaphoreValuesCount( uint32_t waitSemaphoreValuesCount_ )
+    {
+      waitSemaphoreValuesCount = waitSemaphoreValuesCount_;
+      return *this;
+    }
+
+    D3D12FenceSubmitInfoKHR& setPWaitSemaphoreValues( const uint64_t* pWaitSemaphoreValues_ )
+    {
+      pWaitSemaphoreValues = pWaitSemaphoreValues_;
+      return *this;
+    }
+
+    D3D12FenceSubmitInfoKHR& setSignalSemaphoreValuesCount( uint32_t signalSemaphoreValuesCount_ )
+    {
+      signalSemaphoreValuesCount = signalSemaphoreValuesCount_;
+      return *this;
+    }
+
+    D3D12FenceSubmitInfoKHR& setPSignalSemaphoreValues( const uint64_t* pSignalSemaphoreValues_ )
+    {
+      pSignalSemaphoreValues = pSignalSemaphoreValues_;
+      return *this;
+    }
+
+    operator VkD3D12FenceSubmitInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkD3D12FenceSubmitInfoKHR*>(this);
+    }
+
+    operator VkD3D12FenceSubmitInfoKHR &()
+    {
+      return *reinterpret_cast<VkD3D12FenceSubmitInfoKHR*>(this);
+    }
+
+    bool operator==( D3D12FenceSubmitInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( waitSemaphoreValuesCount == rhs.waitSemaphoreValuesCount )
+          && ( pWaitSemaphoreValues == rhs.pWaitSemaphoreValues )
+          && ( signalSemaphoreValuesCount == rhs.signalSemaphoreValuesCount )
+          && ( pSignalSemaphoreValues == rhs.pSignalSemaphoreValues );
+    }
+
+    bool operator!=( D3D12FenceSubmitInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eD3D12FenceSubmitInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t waitSemaphoreValuesCount;
+    const uint64_t* pWaitSemaphoreValues;
+    uint32_t signalSemaphoreValuesCount;
+    const uint64_t* pSignalSemaphoreValues;
+  };
+  static_assert( sizeof( D3D12FenceSubmitInfoKHR ) == sizeof( VkD3D12FenceSubmitInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct ExportFenceWin32HandleInfoKHR
+  {
+    ExportFenceWin32HandleInfoKHR( const SECURITY_ATTRIBUTES* pAttributes_ = nullptr,
+                                   DWORD dwAccess_ = 0,
+                                   LPCWSTR name_ = 0 )
+      : pAttributes( pAttributes_ )
+      , dwAccess( dwAccess_ )
+      , name( name_ )
+    {
+    }
+
+    ExportFenceWin32HandleInfoKHR( VkExportFenceWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportFenceWin32HandleInfoKHR ) );
+    }
+
+    ExportFenceWin32HandleInfoKHR& operator=( VkExportFenceWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportFenceWin32HandleInfoKHR ) );
+      return *this;
+    }
+    ExportFenceWin32HandleInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExportFenceWin32HandleInfoKHR& setPAttributes( const SECURITY_ATTRIBUTES* pAttributes_ )
+    {
+      pAttributes = pAttributes_;
+      return *this;
+    }
+
+    ExportFenceWin32HandleInfoKHR& setDwAccess( DWORD dwAccess_ )
+    {
+      dwAccess = dwAccess_;
+      return *this;
+    }
+
+    ExportFenceWin32HandleInfoKHR& setName( LPCWSTR name_ )
+    {
+      name = name_;
+      return *this;
+    }
+
+    operator VkExportFenceWin32HandleInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkExportFenceWin32HandleInfoKHR*>(this);
+    }
+
+    operator VkExportFenceWin32HandleInfoKHR &()
+    {
+      return *reinterpret_cast<VkExportFenceWin32HandleInfoKHR*>(this);
+    }
+
+    bool operator==( ExportFenceWin32HandleInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( pAttributes == rhs.pAttributes )
+          && ( dwAccess == rhs.dwAccess )
+          && ( name == rhs.name );
+    }
+
+    bool operator!=( ExportFenceWin32HandleInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExportFenceWin32HandleInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    const SECURITY_ATTRIBUTES* pAttributes;
+    DWORD dwAccess;
+    LPCWSTR name;
+  };
+  static_assert( sizeof( ExportFenceWin32HandleInfoKHR ) == sizeof( VkExportFenceWin32HandleInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+  struct PhysicalDeviceMultiviewFeatures
+  {
+    PhysicalDeviceMultiviewFeatures( Bool32 multiview_ = 0,
+                                     Bool32 multiviewGeometryShader_ = 0,
+                                     Bool32 multiviewTessellationShader_ = 0 )
+      : multiview( multiview_ )
+      , multiviewGeometryShader( multiviewGeometryShader_ )
+      , multiviewTessellationShader( multiviewTessellationShader_ )
+    {
+    }
+
+    PhysicalDeviceMultiviewFeatures( VkPhysicalDeviceMultiviewFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceMultiviewFeatures ) );
+    }
+
+    PhysicalDeviceMultiviewFeatures& operator=( VkPhysicalDeviceMultiviewFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceMultiviewFeatures ) );
+      return *this;
+    }
+    PhysicalDeviceMultiviewFeatures& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceMultiviewFeatures& setMultiview( Bool32 multiview_ )
+    {
+      multiview = multiview_;
+      return *this;
+    }
+
+    PhysicalDeviceMultiviewFeatures& setMultiviewGeometryShader( Bool32 multiviewGeometryShader_ )
+    {
+      multiviewGeometryShader = multiviewGeometryShader_;
+      return *this;
+    }
+
+    PhysicalDeviceMultiviewFeatures& setMultiviewTessellationShader( Bool32 multiviewTessellationShader_ )
+    {
+      multiviewTessellationShader = multiviewTessellationShader_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceMultiviewFeatures const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceMultiviewFeatures*>(this);
+    }
+
+    operator VkPhysicalDeviceMultiviewFeatures &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceMultiviewFeatures*>(this);
+    }
+
+    bool operator==( PhysicalDeviceMultiviewFeatures const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( multiview == rhs.multiview )
+          && ( multiviewGeometryShader == rhs.multiviewGeometryShader )
+          && ( multiviewTessellationShader == rhs.multiviewTessellationShader );
+    }
+
+    bool operator!=( PhysicalDeviceMultiviewFeatures const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceMultiviewFeatures;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 multiview;
+    Bool32 multiviewGeometryShader;
+    Bool32 multiviewTessellationShader;
+  };
+  static_assert( sizeof( PhysicalDeviceMultiviewFeatures ) == sizeof( VkPhysicalDeviceMultiviewFeatures ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceMultiviewFeaturesKHR = PhysicalDeviceMultiviewFeatures;
+
+  struct PhysicalDeviceMultiviewProperties
+  {
+    operator VkPhysicalDeviceMultiviewProperties const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceMultiviewProperties*>(this);
+    }
+
+    operator VkPhysicalDeviceMultiviewProperties &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceMultiviewProperties*>(this);
+    }
+
+    bool operator==( PhysicalDeviceMultiviewProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxMultiviewViewCount == rhs.maxMultiviewViewCount )
+          && ( maxMultiviewInstanceIndex == rhs.maxMultiviewInstanceIndex );
+    }
+
+    bool operator!=( PhysicalDeviceMultiviewProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceMultiviewProperties;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t maxMultiviewViewCount;
+    uint32_t maxMultiviewInstanceIndex;
+  };
+  static_assert( sizeof( PhysicalDeviceMultiviewProperties ) == sizeof( VkPhysicalDeviceMultiviewProperties ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceMultiviewPropertiesKHR = PhysicalDeviceMultiviewProperties;
+
+  struct RenderPassMultiviewCreateInfo
+  {
+    RenderPassMultiviewCreateInfo( uint32_t subpassCount_ = 0,
+                                   const uint32_t* pViewMasks_ = nullptr,
+                                   uint32_t dependencyCount_ = 0,
+                                   const int32_t* pViewOffsets_ = nullptr,
+                                   uint32_t correlationMaskCount_ = 0,
+                                   const uint32_t* pCorrelationMasks_ = nullptr )
+      : subpassCount( subpassCount_ )
+      , pViewMasks( pViewMasks_ )
+      , dependencyCount( dependencyCount_ )
+      , pViewOffsets( pViewOffsets_ )
+      , correlationMaskCount( correlationMaskCount_ )
+      , pCorrelationMasks( pCorrelationMasks_ )
+    {
+    }
+
+    RenderPassMultiviewCreateInfo( VkRenderPassMultiviewCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassMultiviewCreateInfo ) );
+    }
+
+    RenderPassMultiviewCreateInfo& operator=( VkRenderPassMultiviewCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassMultiviewCreateInfo ) );
+      return *this;
+    }
+    RenderPassMultiviewCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    RenderPassMultiviewCreateInfo& setSubpassCount( uint32_t subpassCount_ )
+    {
+      subpassCount = subpassCount_;
+      return *this;
+    }
+
+    RenderPassMultiviewCreateInfo& setPViewMasks( const uint32_t* pViewMasks_ )
+    {
+      pViewMasks = pViewMasks_;
+      return *this;
+    }
+
+    RenderPassMultiviewCreateInfo& setDependencyCount( uint32_t dependencyCount_ )
+    {
+      dependencyCount = dependencyCount_;
+      return *this;
+    }
+
+    RenderPassMultiviewCreateInfo& setPViewOffsets( const int32_t* pViewOffsets_ )
+    {
+      pViewOffsets = pViewOffsets_;
+      return *this;
+    }
+
+    RenderPassMultiviewCreateInfo& setCorrelationMaskCount( uint32_t correlationMaskCount_ )
+    {
+      correlationMaskCount = correlationMaskCount_;
+      return *this;
+    }
+
+    RenderPassMultiviewCreateInfo& setPCorrelationMasks( const uint32_t* pCorrelationMasks_ )
+    {
+      pCorrelationMasks = pCorrelationMasks_;
+      return *this;
+    }
+
+    operator VkRenderPassMultiviewCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkRenderPassMultiviewCreateInfo*>(this);
+    }
+
+    operator VkRenderPassMultiviewCreateInfo &()
+    {
+      return *reinterpret_cast<VkRenderPassMultiviewCreateInfo*>(this);
+    }
+
+    bool operator==( RenderPassMultiviewCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( subpassCount == rhs.subpassCount )
+          && ( pViewMasks == rhs.pViewMasks )
+          && ( dependencyCount == rhs.dependencyCount )
+          && ( pViewOffsets == rhs.pViewOffsets )
+          && ( correlationMaskCount == rhs.correlationMaskCount )
+          && ( pCorrelationMasks == rhs.pCorrelationMasks );
+    }
+
+    bool operator!=( RenderPassMultiviewCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eRenderPassMultiviewCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t subpassCount;
+    const uint32_t* pViewMasks;
+    uint32_t dependencyCount;
+    const int32_t* pViewOffsets;
+    uint32_t correlationMaskCount;
+    const uint32_t* pCorrelationMasks;
+  };
+  static_assert( sizeof( RenderPassMultiviewCreateInfo ) == sizeof( VkRenderPassMultiviewCreateInfo ), "struct and wrapper have different size!" );
+
+  using RenderPassMultiviewCreateInfoKHR = RenderPassMultiviewCreateInfo;
+
+  struct BindBufferMemoryInfo
+  {
+    BindBufferMemoryInfo( Buffer buffer_ = Buffer(),
+                          DeviceMemory memory_ = DeviceMemory(),
+                          DeviceSize memoryOffset_ = 0 )
+      : buffer( buffer_ )
+      , memory( memory_ )
+      , memoryOffset( memoryOffset_ )
+    {
+    }
+
+    BindBufferMemoryInfo( VkBindBufferMemoryInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindBufferMemoryInfo ) );
+    }
+
+    BindBufferMemoryInfo& operator=( VkBindBufferMemoryInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindBufferMemoryInfo ) );
+      return *this;
+    }
+    BindBufferMemoryInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BindBufferMemoryInfo& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    BindBufferMemoryInfo& setMemory( DeviceMemory memory_ )
+    {
+      memory = memory_;
+      return *this;
+    }
+
+    BindBufferMemoryInfo& setMemoryOffset( DeviceSize memoryOffset_ )
+    {
+      memoryOffset = memoryOffset_;
+      return *this;
+    }
+
+    operator VkBindBufferMemoryInfo const&() const
+    {
+      return *reinterpret_cast<const VkBindBufferMemoryInfo*>(this);
+    }
+
+    operator VkBindBufferMemoryInfo &()
+    {
+      return *reinterpret_cast<VkBindBufferMemoryInfo*>(this);
+    }
+
+    bool operator==( BindBufferMemoryInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( buffer == rhs.buffer )
+          && ( memory == rhs.memory )
+          && ( memoryOffset == rhs.memoryOffset );
+    }
+
+    bool operator!=( BindBufferMemoryInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBindBufferMemoryInfo;
+
+  public:
+    const void* pNext = nullptr;
+    Buffer buffer;
+    DeviceMemory memory;
+    DeviceSize memoryOffset;
+  };
+  static_assert( sizeof( BindBufferMemoryInfo ) == sizeof( VkBindBufferMemoryInfo ), "struct and wrapper have different size!" );
+
+  using BindBufferMemoryInfoKHR = BindBufferMemoryInfo;
+
+  struct BindBufferMemoryDeviceGroupInfo
+  {
+    BindBufferMemoryDeviceGroupInfo( uint32_t deviceIndexCount_ = 0,
+                                     const uint32_t* pDeviceIndices_ = nullptr )
+      : deviceIndexCount( deviceIndexCount_ )
+      , pDeviceIndices( pDeviceIndices_ )
+    {
+    }
+
+    BindBufferMemoryDeviceGroupInfo( VkBindBufferMemoryDeviceGroupInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindBufferMemoryDeviceGroupInfo ) );
+    }
+
+    BindBufferMemoryDeviceGroupInfo& operator=( VkBindBufferMemoryDeviceGroupInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindBufferMemoryDeviceGroupInfo ) );
+      return *this;
+    }
+    BindBufferMemoryDeviceGroupInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BindBufferMemoryDeviceGroupInfo& setDeviceIndexCount( uint32_t deviceIndexCount_ )
+    {
+      deviceIndexCount = deviceIndexCount_;
+      return *this;
+    }
+
+    BindBufferMemoryDeviceGroupInfo& setPDeviceIndices( const uint32_t* pDeviceIndices_ )
+    {
+      pDeviceIndices = pDeviceIndices_;
+      return *this;
+    }
+
+    operator VkBindBufferMemoryDeviceGroupInfo const&() const
+    {
+      return *reinterpret_cast<const VkBindBufferMemoryDeviceGroupInfo*>(this);
+    }
+
+    operator VkBindBufferMemoryDeviceGroupInfo &()
+    {
+      return *reinterpret_cast<VkBindBufferMemoryDeviceGroupInfo*>(this);
+    }
+
+    bool operator==( BindBufferMemoryDeviceGroupInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( deviceIndexCount == rhs.deviceIndexCount )
+          && ( pDeviceIndices == rhs.pDeviceIndices );
+    }
+
+    bool operator!=( BindBufferMemoryDeviceGroupInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBindBufferMemoryDeviceGroupInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t deviceIndexCount;
+    const uint32_t* pDeviceIndices;
+  };
+  static_assert( sizeof( BindBufferMemoryDeviceGroupInfo ) == sizeof( VkBindBufferMemoryDeviceGroupInfo ), "struct and wrapper have different size!" );
+
+  using BindBufferMemoryDeviceGroupInfoKHR = BindBufferMemoryDeviceGroupInfo;
+
+  struct BindImageMemoryInfo
+  {
+    BindImageMemoryInfo( Image image_ = Image(),
+                         DeviceMemory memory_ = DeviceMemory(),
+                         DeviceSize memoryOffset_ = 0 )
+      : image( image_ )
+      , memory( memory_ )
+      , memoryOffset( memoryOffset_ )
+    {
+    }
+
+    BindImageMemoryInfo( VkBindImageMemoryInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindImageMemoryInfo ) );
+    }
+
+    BindImageMemoryInfo& operator=( VkBindImageMemoryInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindImageMemoryInfo ) );
+      return *this;
+    }
+    BindImageMemoryInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BindImageMemoryInfo& setImage( Image image_ )
+    {
+      image = image_;
+      return *this;
+    }
+
+    BindImageMemoryInfo& setMemory( DeviceMemory memory_ )
+    {
+      memory = memory_;
+      return *this;
+    }
+
+    BindImageMemoryInfo& setMemoryOffset( DeviceSize memoryOffset_ )
+    {
+      memoryOffset = memoryOffset_;
+      return *this;
+    }
+
+    operator VkBindImageMemoryInfo const&() const
+    {
+      return *reinterpret_cast<const VkBindImageMemoryInfo*>(this);
+    }
+
+    operator VkBindImageMemoryInfo &()
+    {
+      return *reinterpret_cast<VkBindImageMemoryInfo*>(this);
+    }
+
+    bool operator==( BindImageMemoryInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( image == rhs.image )
+          && ( memory == rhs.memory )
+          && ( memoryOffset == rhs.memoryOffset );
+    }
+
+    bool operator!=( BindImageMemoryInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBindImageMemoryInfo;
+
+  public:
+    const void* pNext = nullptr;
+    Image image;
+    DeviceMemory memory;
+    DeviceSize memoryOffset;
+  };
+  static_assert( sizeof( BindImageMemoryInfo ) == sizeof( VkBindImageMemoryInfo ), "struct and wrapper have different size!" );
+
+  using BindImageMemoryInfoKHR = BindImageMemoryInfo;
+
+  struct BindImageMemoryDeviceGroupInfo
+  {
+    BindImageMemoryDeviceGroupInfo( uint32_t deviceIndexCount_ = 0,
+                                    const uint32_t* pDeviceIndices_ = nullptr,
+                                    uint32_t splitInstanceBindRegionCount_ = 0,
+                                    const Rect2D* pSplitInstanceBindRegions_ = nullptr )
+      : deviceIndexCount( deviceIndexCount_ )
+      , pDeviceIndices( pDeviceIndices_ )
+      , splitInstanceBindRegionCount( splitInstanceBindRegionCount_ )
+      , pSplitInstanceBindRegions( pSplitInstanceBindRegions_ )
+    {
+    }
+
+    BindImageMemoryDeviceGroupInfo( VkBindImageMemoryDeviceGroupInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindImageMemoryDeviceGroupInfo ) );
+    }
+
+    BindImageMemoryDeviceGroupInfo& operator=( VkBindImageMemoryDeviceGroupInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindImageMemoryDeviceGroupInfo ) );
+      return *this;
+    }
+    BindImageMemoryDeviceGroupInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BindImageMemoryDeviceGroupInfo& setDeviceIndexCount( uint32_t deviceIndexCount_ )
+    {
+      deviceIndexCount = deviceIndexCount_;
+      return *this;
+    }
+
+    BindImageMemoryDeviceGroupInfo& setPDeviceIndices( const uint32_t* pDeviceIndices_ )
+    {
+      pDeviceIndices = pDeviceIndices_;
+      return *this;
+    }
+
+    BindImageMemoryDeviceGroupInfo& setSplitInstanceBindRegionCount( uint32_t splitInstanceBindRegionCount_ )
+    {
+      splitInstanceBindRegionCount = splitInstanceBindRegionCount_;
+      return *this;
+    }
+
+    BindImageMemoryDeviceGroupInfo& setPSplitInstanceBindRegions( const Rect2D* pSplitInstanceBindRegions_ )
+    {
+      pSplitInstanceBindRegions = pSplitInstanceBindRegions_;
+      return *this;
+    }
+
+    operator VkBindImageMemoryDeviceGroupInfo const&() const
+    {
+      return *reinterpret_cast<const VkBindImageMemoryDeviceGroupInfo*>(this);
+    }
+
+    operator VkBindImageMemoryDeviceGroupInfo &()
+    {
+      return *reinterpret_cast<VkBindImageMemoryDeviceGroupInfo*>(this);
+    }
+
+    bool operator==( BindImageMemoryDeviceGroupInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( deviceIndexCount == rhs.deviceIndexCount )
+          && ( pDeviceIndices == rhs.pDeviceIndices )
+          && ( splitInstanceBindRegionCount == rhs.splitInstanceBindRegionCount )
+          && ( pSplitInstanceBindRegions == rhs.pSplitInstanceBindRegions );
+    }
+
+    bool operator!=( BindImageMemoryDeviceGroupInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBindImageMemoryDeviceGroupInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t deviceIndexCount;
+    const uint32_t* pDeviceIndices;
+    uint32_t splitInstanceBindRegionCount;
+    const Rect2D* pSplitInstanceBindRegions;
+  };
+  static_assert( sizeof( BindImageMemoryDeviceGroupInfo ) == sizeof( VkBindImageMemoryDeviceGroupInfo ), "struct and wrapper have different size!" );
+
+  using BindImageMemoryDeviceGroupInfoKHR = BindImageMemoryDeviceGroupInfo;
+
+  struct DeviceGroupRenderPassBeginInfo
+  {
+    DeviceGroupRenderPassBeginInfo( uint32_t deviceMask_ = 0,
+                                    uint32_t deviceRenderAreaCount_ = 0,
+                                    const Rect2D* pDeviceRenderAreas_ = nullptr )
+      : deviceMask( deviceMask_ )
+      , deviceRenderAreaCount( deviceRenderAreaCount_ )
+      , pDeviceRenderAreas( pDeviceRenderAreas_ )
+    {
+    }
+
+    DeviceGroupRenderPassBeginInfo( VkDeviceGroupRenderPassBeginInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupRenderPassBeginInfo ) );
+    }
+
+    DeviceGroupRenderPassBeginInfo& operator=( VkDeviceGroupRenderPassBeginInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupRenderPassBeginInfo ) );
+      return *this;
+    }
+    DeviceGroupRenderPassBeginInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceGroupRenderPassBeginInfo& setDeviceMask( uint32_t deviceMask_ )
+    {
+      deviceMask = deviceMask_;
+      return *this;
+    }
+
+    DeviceGroupRenderPassBeginInfo& setDeviceRenderAreaCount( uint32_t deviceRenderAreaCount_ )
+    {
+      deviceRenderAreaCount = deviceRenderAreaCount_;
+      return *this;
+    }
+
+    DeviceGroupRenderPassBeginInfo& setPDeviceRenderAreas( const Rect2D* pDeviceRenderAreas_ )
+    {
+      pDeviceRenderAreas = pDeviceRenderAreas_;
+      return *this;
+    }
+
+    operator VkDeviceGroupRenderPassBeginInfo const&() const
+    {
+      return *reinterpret_cast<const VkDeviceGroupRenderPassBeginInfo*>(this);
+    }
+
+    operator VkDeviceGroupRenderPassBeginInfo &()
+    {
+      return *reinterpret_cast<VkDeviceGroupRenderPassBeginInfo*>(this);
+    }
+
+    bool operator==( DeviceGroupRenderPassBeginInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( deviceMask == rhs.deviceMask )
+          && ( deviceRenderAreaCount == rhs.deviceRenderAreaCount )
+          && ( pDeviceRenderAreas == rhs.pDeviceRenderAreas );
+    }
+
+    bool operator!=( DeviceGroupRenderPassBeginInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceGroupRenderPassBeginInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t deviceMask;
+    uint32_t deviceRenderAreaCount;
+    const Rect2D* pDeviceRenderAreas;
+  };
+  static_assert( sizeof( DeviceGroupRenderPassBeginInfo ) == sizeof( VkDeviceGroupRenderPassBeginInfo ), "struct and wrapper have different size!" );
+
+  using DeviceGroupRenderPassBeginInfoKHR = DeviceGroupRenderPassBeginInfo;
+
+  struct DeviceGroupCommandBufferBeginInfo
+  {
+    DeviceGroupCommandBufferBeginInfo( uint32_t deviceMask_ = 0 )
+      : deviceMask( deviceMask_ )
+    {
+    }
+
+    DeviceGroupCommandBufferBeginInfo( VkDeviceGroupCommandBufferBeginInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupCommandBufferBeginInfo ) );
+    }
+
+    DeviceGroupCommandBufferBeginInfo& operator=( VkDeviceGroupCommandBufferBeginInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupCommandBufferBeginInfo ) );
+      return *this;
+    }
+    DeviceGroupCommandBufferBeginInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceGroupCommandBufferBeginInfo& setDeviceMask( uint32_t deviceMask_ )
+    {
+      deviceMask = deviceMask_;
+      return *this;
+    }
+
+    operator VkDeviceGroupCommandBufferBeginInfo const&() const
+    {
+      return *reinterpret_cast<const VkDeviceGroupCommandBufferBeginInfo*>(this);
+    }
+
+    operator VkDeviceGroupCommandBufferBeginInfo &()
+    {
+      return *reinterpret_cast<VkDeviceGroupCommandBufferBeginInfo*>(this);
+    }
+
+    bool operator==( DeviceGroupCommandBufferBeginInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( deviceMask == rhs.deviceMask );
+    }
+
+    bool operator!=( DeviceGroupCommandBufferBeginInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceGroupCommandBufferBeginInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t deviceMask;
+  };
+  static_assert( sizeof( DeviceGroupCommandBufferBeginInfo ) == sizeof( VkDeviceGroupCommandBufferBeginInfo ), "struct and wrapper have different size!" );
+
+  using DeviceGroupCommandBufferBeginInfoKHR = DeviceGroupCommandBufferBeginInfo;
+
+  struct DeviceGroupSubmitInfo
+  {
+    DeviceGroupSubmitInfo( uint32_t waitSemaphoreCount_ = 0,
+                           const uint32_t* pWaitSemaphoreDeviceIndices_ = nullptr,
+                           uint32_t commandBufferCount_ = 0,
+                           const uint32_t* pCommandBufferDeviceMasks_ = nullptr,
+                           uint32_t signalSemaphoreCount_ = 0,
+                           const uint32_t* pSignalSemaphoreDeviceIndices_ = nullptr )
+      : waitSemaphoreCount( waitSemaphoreCount_ )
+      , pWaitSemaphoreDeviceIndices( pWaitSemaphoreDeviceIndices_ )
+      , commandBufferCount( commandBufferCount_ )
+      , pCommandBufferDeviceMasks( pCommandBufferDeviceMasks_ )
+      , signalSemaphoreCount( signalSemaphoreCount_ )
+      , pSignalSemaphoreDeviceIndices( pSignalSemaphoreDeviceIndices_ )
+    {
+    }
+
+    DeviceGroupSubmitInfo( VkDeviceGroupSubmitInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupSubmitInfo ) );
+    }
+
+    DeviceGroupSubmitInfo& operator=( VkDeviceGroupSubmitInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupSubmitInfo ) );
+      return *this;
+    }
+    DeviceGroupSubmitInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceGroupSubmitInfo& setWaitSemaphoreCount( uint32_t waitSemaphoreCount_ )
+    {
+      waitSemaphoreCount = waitSemaphoreCount_;
+      return *this;
+    }
+
+    DeviceGroupSubmitInfo& setPWaitSemaphoreDeviceIndices( const uint32_t* pWaitSemaphoreDeviceIndices_ )
+    {
+      pWaitSemaphoreDeviceIndices = pWaitSemaphoreDeviceIndices_;
+      return *this;
+    }
+
+    DeviceGroupSubmitInfo& setCommandBufferCount( uint32_t commandBufferCount_ )
+    {
+      commandBufferCount = commandBufferCount_;
+      return *this;
+    }
+
+    DeviceGroupSubmitInfo& setPCommandBufferDeviceMasks( const uint32_t* pCommandBufferDeviceMasks_ )
+    {
+      pCommandBufferDeviceMasks = pCommandBufferDeviceMasks_;
+      return *this;
+    }
+
+    DeviceGroupSubmitInfo& setSignalSemaphoreCount( uint32_t signalSemaphoreCount_ )
+    {
+      signalSemaphoreCount = signalSemaphoreCount_;
+      return *this;
+    }
+
+    DeviceGroupSubmitInfo& setPSignalSemaphoreDeviceIndices( const uint32_t* pSignalSemaphoreDeviceIndices_ )
+    {
+      pSignalSemaphoreDeviceIndices = pSignalSemaphoreDeviceIndices_;
+      return *this;
+    }
+
+    operator VkDeviceGroupSubmitInfo const&() const
+    {
+      return *reinterpret_cast<const VkDeviceGroupSubmitInfo*>(this);
+    }
+
+    operator VkDeviceGroupSubmitInfo &()
+    {
+      return *reinterpret_cast<VkDeviceGroupSubmitInfo*>(this);
+    }
+
+    bool operator==( DeviceGroupSubmitInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( waitSemaphoreCount == rhs.waitSemaphoreCount )
+          && ( pWaitSemaphoreDeviceIndices == rhs.pWaitSemaphoreDeviceIndices )
+          && ( commandBufferCount == rhs.commandBufferCount )
+          && ( pCommandBufferDeviceMasks == rhs.pCommandBufferDeviceMasks )
+          && ( signalSemaphoreCount == rhs.signalSemaphoreCount )
+          && ( pSignalSemaphoreDeviceIndices == rhs.pSignalSemaphoreDeviceIndices );
+    }
+
+    bool operator!=( DeviceGroupSubmitInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceGroupSubmitInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t waitSemaphoreCount;
+    const uint32_t* pWaitSemaphoreDeviceIndices;
+    uint32_t commandBufferCount;
+    const uint32_t* pCommandBufferDeviceMasks;
+    uint32_t signalSemaphoreCount;
+    const uint32_t* pSignalSemaphoreDeviceIndices;
+  };
+  static_assert( sizeof( DeviceGroupSubmitInfo ) == sizeof( VkDeviceGroupSubmitInfo ), "struct and wrapper have different size!" );
+
+  using DeviceGroupSubmitInfoKHR = DeviceGroupSubmitInfo;
+
+  struct DeviceGroupBindSparseInfo
+  {
+    DeviceGroupBindSparseInfo( uint32_t resourceDeviceIndex_ = 0,
+                               uint32_t memoryDeviceIndex_ = 0 )
+      : resourceDeviceIndex( resourceDeviceIndex_ )
+      , memoryDeviceIndex( memoryDeviceIndex_ )
+    {
+    }
+
+    DeviceGroupBindSparseInfo( VkDeviceGroupBindSparseInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupBindSparseInfo ) );
+    }
+
+    DeviceGroupBindSparseInfo& operator=( VkDeviceGroupBindSparseInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupBindSparseInfo ) );
+      return *this;
+    }
+    DeviceGroupBindSparseInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceGroupBindSparseInfo& setResourceDeviceIndex( uint32_t resourceDeviceIndex_ )
+    {
+      resourceDeviceIndex = resourceDeviceIndex_;
+      return *this;
+    }
+
+    DeviceGroupBindSparseInfo& setMemoryDeviceIndex( uint32_t memoryDeviceIndex_ )
+    {
+      memoryDeviceIndex = memoryDeviceIndex_;
+      return *this;
+    }
+
+    operator VkDeviceGroupBindSparseInfo const&() const
+    {
+      return *reinterpret_cast<const VkDeviceGroupBindSparseInfo*>(this);
+    }
+
+    operator VkDeviceGroupBindSparseInfo &()
+    {
+      return *reinterpret_cast<VkDeviceGroupBindSparseInfo*>(this);
+    }
+
+    bool operator==( DeviceGroupBindSparseInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( resourceDeviceIndex == rhs.resourceDeviceIndex )
+          && ( memoryDeviceIndex == rhs.memoryDeviceIndex );
+    }
+
+    bool operator!=( DeviceGroupBindSparseInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceGroupBindSparseInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t resourceDeviceIndex;
+    uint32_t memoryDeviceIndex;
+  };
+  static_assert( sizeof( DeviceGroupBindSparseInfo ) == sizeof( VkDeviceGroupBindSparseInfo ), "struct and wrapper have different size!" );
+
+  using DeviceGroupBindSparseInfoKHR = DeviceGroupBindSparseInfo;
+
+  struct ImageSwapchainCreateInfoKHR
+  {
+    ImageSwapchainCreateInfoKHR( SwapchainKHR swapchain_ = SwapchainKHR() )
+      : swapchain( swapchain_ )
+    {
+    }
+
+    ImageSwapchainCreateInfoKHR( VkImageSwapchainCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageSwapchainCreateInfoKHR ) );
+    }
+
+    ImageSwapchainCreateInfoKHR& operator=( VkImageSwapchainCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageSwapchainCreateInfoKHR ) );
+      return *this;
+    }
+    ImageSwapchainCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageSwapchainCreateInfoKHR& setSwapchain( SwapchainKHR swapchain_ )
+    {
+      swapchain = swapchain_;
+      return *this;
+    }
+
+    operator VkImageSwapchainCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkImageSwapchainCreateInfoKHR*>(this);
+    }
+
+    operator VkImageSwapchainCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkImageSwapchainCreateInfoKHR*>(this);
+    }
+
+    bool operator==( ImageSwapchainCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( swapchain == rhs.swapchain );
+    }
+
+    bool operator!=( ImageSwapchainCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageSwapchainCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    SwapchainKHR swapchain;
+  };
+  static_assert( sizeof( ImageSwapchainCreateInfoKHR ) == sizeof( VkImageSwapchainCreateInfoKHR ), "struct and wrapper have different size!" );
+
+  struct BindImageMemorySwapchainInfoKHR
+  {
+    BindImageMemorySwapchainInfoKHR( SwapchainKHR swapchain_ = SwapchainKHR(),
+                                     uint32_t imageIndex_ = 0 )
+      : swapchain( swapchain_ )
+      , imageIndex( imageIndex_ )
+    {
+    }
+
+    BindImageMemorySwapchainInfoKHR( VkBindImageMemorySwapchainInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindImageMemorySwapchainInfoKHR ) );
+    }
+
+    BindImageMemorySwapchainInfoKHR& operator=( VkBindImageMemorySwapchainInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindImageMemorySwapchainInfoKHR ) );
+      return *this;
+    }
+    BindImageMemorySwapchainInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BindImageMemorySwapchainInfoKHR& setSwapchain( SwapchainKHR swapchain_ )
+    {
+      swapchain = swapchain_;
+      return *this;
+    }
+
+    BindImageMemorySwapchainInfoKHR& setImageIndex( uint32_t imageIndex_ )
+    {
+      imageIndex = imageIndex_;
+      return *this;
+    }
+
+    operator VkBindImageMemorySwapchainInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkBindImageMemorySwapchainInfoKHR*>(this);
+    }
+
+    operator VkBindImageMemorySwapchainInfoKHR &()
+    {
+      return *reinterpret_cast<VkBindImageMemorySwapchainInfoKHR*>(this);
+    }
+
+    bool operator==( BindImageMemorySwapchainInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( swapchain == rhs.swapchain )
+          && ( imageIndex == rhs.imageIndex );
+    }
+
+    bool operator!=( BindImageMemorySwapchainInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBindImageMemorySwapchainInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    SwapchainKHR swapchain;
+    uint32_t imageIndex;
+  };
+  static_assert( sizeof( BindImageMemorySwapchainInfoKHR ) == sizeof( VkBindImageMemorySwapchainInfoKHR ), "struct and wrapper have different size!" );
+
+  struct AcquireNextImageInfoKHR
+  {
+    AcquireNextImageInfoKHR( SwapchainKHR swapchain_ = SwapchainKHR(),
+                             uint64_t timeout_ = 0,
+                             Semaphore semaphore_ = Semaphore(),
+                             Fence fence_ = Fence(),
+                             uint32_t deviceMask_ = 0 )
+      : swapchain( swapchain_ )
+      , timeout( timeout_ )
+      , semaphore( semaphore_ )
+      , fence( fence_ )
+      , deviceMask( deviceMask_ )
+    {
+    }
+
+    AcquireNextImageInfoKHR( VkAcquireNextImageInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AcquireNextImageInfoKHR ) );
+    }
+
+    AcquireNextImageInfoKHR& operator=( VkAcquireNextImageInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AcquireNextImageInfoKHR ) );
+      return *this;
+    }
+    AcquireNextImageInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    AcquireNextImageInfoKHR& setSwapchain( SwapchainKHR swapchain_ )
+    {
+      swapchain = swapchain_;
+      return *this;
+    }
+
+    AcquireNextImageInfoKHR& setTimeout( uint64_t timeout_ )
+    {
+      timeout = timeout_;
+      return *this;
+    }
+
+    AcquireNextImageInfoKHR& setSemaphore( Semaphore semaphore_ )
+    {
+      semaphore = semaphore_;
+      return *this;
+    }
+
+    AcquireNextImageInfoKHR& setFence( Fence fence_ )
+    {
+      fence = fence_;
+      return *this;
+    }
+
+    AcquireNextImageInfoKHR& setDeviceMask( uint32_t deviceMask_ )
+    {
+      deviceMask = deviceMask_;
+      return *this;
+    }
+
+    operator VkAcquireNextImageInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkAcquireNextImageInfoKHR*>(this);
+    }
+
+    operator VkAcquireNextImageInfoKHR &()
+    {
+      return *reinterpret_cast<VkAcquireNextImageInfoKHR*>(this);
+    }
+
+    bool operator==( AcquireNextImageInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( swapchain == rhs.swapchain )
+          && ( timeout == rhs.timeout )
+          && ( semaphore == rhs.semaphore )
+          && ( fence == rhs.fence )
+          && ( deviceMask == rhs.deviceMask );
+    }
+
+    bool operator!=( AcquireNextImageInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eAcquireNextImageInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    SwapchainKHR swapchain;
+    uint64_t timeout;
+    Semaphore semaphore;
+    Fence fence;
+    uint32_t deviceMask;
+  };
+  static_assert( sizeof( AcquireNextImageInfoKHR ) == sizeof( VkAcquireNextImageInfoKHR ), "struct and wrapper have different size!" );
+
+  struct HdrMetadataEXT
+  {
+    HdrMetadataEXT( XYColorEXT displayPrimaryRed_ = XYColorEXT(),
+                    XYColorEXT displayPrimaryGreen_ = XYColorEXT(),
+                    XYColorEXT displayPrimaryBlue_ = XYColorEXT(),
+                    XYColorEXT whitePoint_ = XYColorEXT(),
+                    float maxLuminance_ = 0,
+                    float minLuminance_ = 0,
+                    float maxContentLightLevel_ = 0,
+                    float maxFrameAverageLightLevel_ = 0 )
+      : displayPrimaryRed( displayPrimaryRed_ )
+      , displayPrimaryGreen( displayPrimaryGreen_ )
+      , displayPrimaryBlue( displayPrimaryBlue_ )
+      , whitePoint( whitePoint_ )
+      , maxLuminance( maxLuminance_ )
+      , minLuminance( minLuminance_ )
+      , maxContentLightLevel( maxContentLightLevel_ )
+      , maxFrameAverageLightLevel( maxFrameAverageLightLevel_ )
+    {
+    }
+
+    HdrMetadataEXT( VkHdrMetadataEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( HdrMetadataEXT ) );
+    }
+
+    HdrMetadataEXT& operator=( VkHdrMetadataEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( HdrMetadataEXT ) );
+      return *this;
+    }
+    HdrMetadataEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    HdrMetadataEXT& setDisplayPrimaryRed( XYColorEXT displayPrimaryRed_ )
+    {
+      displayPrimaryRed = displayPrimaryRed_;
+      return *this;
+    }
+
+    HdrMetadataEXT& setDisplayPrimaryGreen( XYColorEXT displayPrimaryGreen_ )
+    {
+      displayPrimaryGreen = displayPrimaryGreen_;
+      return *this;
+    }
+
+    HdrMetadataEXT& setDisplayPrimaryBlue( XYColorEXT displayPrimaryBlue_ )
+    {
+      displayPrimaryBlue = displayPrimaryBlue_;
+      return *this;
+    }
+
+    HdrMetadataEXT& setWhitePoint( XYColorEXT whitePoint_ )
+    {
+      whitePoint = whitePoint_;
+      return *this;
+    }
+
+    HdrMetadataEXT& setMaxLuminance( float maxLuminance_ )
+    {
+      maxLuminance = maxLuminance_;
+      return *this;
+    }
+
+    HdrMetadataEXT& setMinLuminance( float minLuminance_ )
+    {
+      minLuminance = minLuminance_;
+      return *this;
+    }
+
+    HdrMetadataEXT& setMaxContentLightLevel( float maxContentLightLevel_ )
+    {
+      maxContentLightLevel = maxContentLightLevel_;
+      return *this;
+    }
+
+    HdrMetadataEXT& setMaxFrameAverageLightLevel( float maxFrameAverageLightLevel_ )
+    {
+      maxFrameAverageLightLevel = maxFrameAverageLightLevel_;
+      return *this;
+    }
+
+    operator VkHdrMetadataEXT const&() const
+    {
+      return *reinterpret_cast<const VkHdrMetadataEXT*>(this);
+    }
+
+    operator VkHdrMetadataEXT &()
+    {
+      return *reinterpret_cast<VkHdrMetadataEXT*>(this);
+    }
+
+    bool operator==( HdrMetadataEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( displayPrimaryRed == rhs.displayPrimaryRed )
+          && ( displayPrimaryGreen == rhs.displayPrimaryGreen )
+          && ( displayPrimaryBlue == rhs.displayPrimaryBlue )
+          && ( whitePoint == rhs.whitePoint )
+          && ( maxLuminance == rhs.maxLuminance )
+          && ( minLuminance == rhs.minLuminance )
+          && ( maxContentLightLevel == rhs.maxContentLightLevel )
+          && ( maxFrameAverageLightLevel == rhs.maxFrameAverageLightLevel );
+    }
+
+    bool operator!=( HdrMetadataEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eHdrMetadataEXT;
+
+  public:
+    const void* pNext = nullptr;
+    XYColorEXT displayPrimaryRed;
+    XYColorEXT displayPrimaryGreen;
+    XYColorEXT displayPrimaryBlue;
+    XYColorEXT whitePoint;
+    float maxLuminance;
+    float minLuminance;
+    float maxContentLightLevel;
+    float maxFrameAverageLightLevel;
+  };
+  static_assert( sizeof( HdrMetadataEXT ) == sizeof( VkHdrMetadataEXT ), "struct and wrapper have different size!" );
+
+  struct PresentTimesInfoGOOGLE
+  {
+    PresentTimesInfoGOOGLE( uint32_t swapchainCount_ = 0,
+                            const PresentTimeGOOGLE* pTimes_ = nullptr )
+      : swapchainCount( swapchainCount_ )
+      , pTimes( pTimes_ )
+    {
+    }
+
+    PresentTimesInfoGOOGLE( VkPresentTimesInfoGOOGLE const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PresentTimesInfoGOOGLE ) );
+    }
+
+    PresentTimesInfoGOOGLE& operator=( VkPresentTimesInfoGOOGLE const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PresentTimesInfoGOOGLE ) );
+      return *this;
+    }
+    PresentTimesInfoGOOGLE& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PresentTimesInfoGOOGLE& setSwapchainCount( uint32_t swapchainCount_ )
+    {
+      swapchainCount = swapchainCount_;
+      return *this;
+    }
+
+    PresentTimesInfoGOOGLE& setPTimes( const PresentTimeGOOGLE* pTimes_ )
+    {
+      pTimes = pTimes_;
+      return *this;
+    }
+
+    operator VkPresentTimesInfoGOOGLE const&() const
+    {
+      return *reinterpret_cast<const VkPresentTimesInfoGOOGLE*>(this);
+    }
+
+    operator VkPresentTimesInfoGOOGLE &()
+    {
+      return *reinterpret_cast<VkPresentTimesInfoGOOGLE*>(this);
+    }
+
+    bool operator==( PresentTimesInfoGOOGLE const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( swapchainCount == rhs.swapchainCount )
+          && ( pTimes == rhs.pTimes );
+    }
+
+    bool operator!=( PresentTimesInfoGOOGLE const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePresentTimesInfoGOOGLE;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t swapchainCount;
+    const PresentTimeGOOGLE* pTimes;
+  };
+  static_assert( sizeof( PresentTimesInfoGOOGLE ) == sizeof( VkPresentTimesInfoGOOGLE ), "struct and wrapper have different size!" );
+
+#ifdef VK_USE_PLATFORM_IOS_MVK
+  struct IOSSurfaceCreateInfoMVK
+  {
+    IOSSurfaceCreateInfoMVK( IOSSurfaceCreateFlagsMVK flags_ = IOSSurfaceCreateFlagsMVK(),
+                             const void* pView_ = nullptr )
+      : flags( flags_ )
+      , pView( pView_ )
+    {
+    }
+
+    IOSSurfaceCreateInfoMVK( VkIOSSurfaceCreateInfoMVK const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( IOSSurfaceCreateInfoMVK ) );
+    }
+
+    IOSSurfaceCreateInfoMVK& operator=( VkIOSSurfaceCreateInfoMVK const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( IOSSurfaceCreateInfoMVK ) );
+      return *this;
+    }
+    IOSSurfaceCreateInfoMVK& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    IOSSurfaceCreateInfoMVK& setFlags( IOSSurfaceCreateFlagsMVK flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    IOSSurfaceCreateInfoMVK& setPView( const void* pView_ )
+    {
+      pView = pView_;
+      return *this;
+    }
+
+    operator VkIOSSurfaceCreateInfoMVK const&() const
+    {
+      return *reinterpret_cast<const VkIOSSurfaceCreateInfoMVK*>(this);
+    }
+
+    operator VkIOSSurfaceCreateInfoMVK &()
+    {
+      return *reinterpret_cast<VkIOSSurfaceCreateInfoMVK*>(this);
+    }
+
+    bool operator==( IOSSurfaceCreateInfoMVK const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( pView == rhs.pView );
+    }
+
+    bool operator!=( IOSSurfaceCreateInfoMVK const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eIosSurfaceCreateInfoMVK;
+
+  public:
+    const void* pNext = nullptr;
+    IOSSurfaceCreateFlagsMVK flags;
+    const void* pView;
+  };
+  static_assert( sizeof( IOSSurfaceCreateInfoMVK ) == sizeof( VkIOSSurfaceCreateInfoMVK ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_IOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+  struct MacOSSurfaceCreateInfoMVK
+  {
+    MacOSSurfaceCreateInfoMVK( MacOSSurfaceCreateFlagsMVK flags_ = MacOSSurfaceCreateFlagsMVK(),
+                               const void* pView_ = nullptr )
+      : flags( flags_ )
+      , pView( pView_ )
+    {
+    }
+
+    MacOSSurfaceCreateInfoMVK( VkMacOSSurfaceCreateInfoMVK const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MacOSSurfaceCreateInfoMVK ) );
+    }
+
+    MacOSSurfaceCreateInfoMVK& operator=( VkMacOSSurfaceCreateInfoMVK const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MacOSSurfaceCreateInfoMVK ) );
+      return *this;
+    }
+    MacOSSurfaceCreateInfoMVK& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    MacOSSurfaceCreateInfoMVK& setFlags( MacOSSurfaceCreateFlagsMVK flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    MacOSSurfaceCreateInfoMVK& setPView( const void* pView_ )
+    {
+      pView = pView_;
+      return *this;
+    }
+
+    operator VkMacOSSurfaceCreateInfoMVK const&() const
+    {
+      return *reinterpret_cast<const VkMacOSSurfaceCreateInfoMVK*>(this);
+    }
+
+    operator VkMacOSSurfaceCreateInfoMVK &()
+    {
+      return *reinterpret_cast<VkMacOSSurfaceCreateInfoMVK*>(this);
+    }
+
+    bool operator==( MacOSSurfaceCreateInfoMVK const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( pView == rhs.pView );
+    }
+
+    bool operator!=( MacOSSurfaceCreateInfoMVK const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMacosSurfaceCreateInfoMVK;
+
+  public:
+    const void* pNext = nullptr;
+    MacOSSurfaceCreateFlagsMVK flags;
+    const void* pView;
+  };
+  static_assert( sizeof( MacOSSurfaceCreateInfoMVK ) == sizeof( VkMacOSSurfaceCreateInfoMVK ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_MACOS_MVK*/
+
+  struct PipelineViewportWScalingStateCreateInfoNV
+  {
+    PipelineViewportWScalingStateCreateInfoNV( Bool32 viewportWScalingEnable_ = 0,
+                                               uint32_t viewportCount_ = 0,
+                                               const ViewportWScalingNV* pViewportWScalings_ = nullptr )
+      : viewportWScalingEnable( viewportWScalingEnable_ )
+      , viewportCount( viewportCount_ )
+      , pViewportWScalings( pViewportWScalings_ )
+    {
+    }
+
+    PipelineViewportWScalingStateCreateInfoNV( VkPipelineViewportWScalingStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportWScalingStateCreateInfoNV ) );
+    }
+
+    PipelineViewportWScalingStateCreateInfoNV& operator=( VkPipelineViewportWScalingStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportWScalingStateCreateInfoNV ) );
+      return *this;
+    }
+    PipelineViewportWScalingStateCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineViewportWScalingStateCreateInfoNV& setViewportWScalingEnable( Bool32 viewportWScalingEnable_ )
+    {
+      viewportWScalingEnable = viewportWScalingEnable_;
+      return *this;
+    }
+
+    PipelineViewportWScalingStateCreateInfoNV& setViewportCount( uint32_t viewportCount_ )
+    {
+      viewportCount = viewportCount_;
+      return *this;
+    }
+
+    PipelineViewportWScalingStateCreateInfoNV& setPViewportWScalings( const ViewportWScalingNV* pViewportWScalings_ )
+    {
+      pViewportWScalings = pViewportWScalings_;
+      return *this;
+    }
+
+    operator VkPipelineViewportWScalingStateCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkPipelineViewportWScalingStateCreateInfoNV*>(this);
+    }
+
+    operator VkPipelineViewportWScalingStateCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkPipelineViewportWScalingStateCreateInfoNV*>(this);
+    }
+
+    bool operator==( PipelineViewportWScalingStateCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( viewportWScalingEnable == rhs.viewportWScalingEnable )
+          && ( viewportCount == rhs.viewportCount )
+          && ( pViewportWScalings == rhs.pViewportWScalings );
+    }
+
+    bool operator!=( PipelineViewportWScalingStateCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineViewportWScalingStateCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    Bool32 viewportWScalingEnable;
+    uint32_t viewportCount;
+    const ViewportWScalingNV* pViewportWScalings;
+  };
+  static_assert( sizeof( PipelineViewportWScalingStateCreateInfoNV ) == sizeof( VkPipelineViewportWScalingStateCreateInfoNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceDiscardRectanglePropertiesEXT
+  {
+    PhysicalDeviceDiscardRectanglePropertiesEXT( uint32_t maxDiscardRectangles_ = 0 )
+      : maxDiscardRectangles( maxDiscardRectangles_ )
+    {
+    }
+
+    PhysicalDeviceDiscardRectanglePropertiesEXT( VkPhysicalDeviceDiscardRectanglePropertiesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceDiscardRectanglePropertiesEXT ) );
+    }
+
+    PhysicalDeviceDiscardRectanglePropertiesEXT& operator=( VkPhysicalDeviceDiscardRectanglePropertiesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceDiscardRectanglePropertiesEXT ) );
+      return *this;
+    }
+    PhysicalDeviceDiscardRectanglePropertiesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceDiscardRectanglePropertiesEXT& setMaxDiscardRectangles( uint32_t maxDiscardRectangles_ )
+    {
+      maxDiscardRectangles = maxDiscardRectangles_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceDiscardRectanglePropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceDiscardRectanglePropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceDiscardRectanglePropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceDiscardRectanglePropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceDiscardRectanglePropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxDiscardRectangles == rhs.maxDiscardRectangles );
+    }
+
+    bool operator!=( PhysicalDeviceDiscardRectanglePropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceDiscardRectanglePropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t maxDiscardRectangles;
+  };
+  static_assert( sizeof( PhysicalDeviceDiscardRectanglePropertiesEXT ) == sizeof( VkPhysicalDeviceDiscardRectanglePropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX
+  {
+    operator VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX*>(this);
+    }
+
+    operator VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX*>(this);
+    }
+
+    bool operator==( PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( perViewPositionAllComponents == rhs.perViewPositionAllComponents );
+    }
+
+    bool operator!=( PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceMultiviewPerViewAttributesPropertiesNVX;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 perViewPositionAllComponents;
+  };
+  static_assert( sizeof( PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX ) == sizeof( VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceSurfaceInfo2KHR
+  {
+    PhysicalDeviceSurfaceInfo2KHR( SurfaceKHR surface_ = SurfaceKHR() )
+      : surface( surface_ )
+    {
+    }
+
+    PhysicalDeviceSurfaceInfo2KHR( VkPhysicalDeviceSurfaceInfo2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceSurfaceInfo2KHR ) );
+    }
+
+    PhysicalDeviceSurfaceInfo2KHR& operator=( VkPhysicalDeviceSurfaceInfo2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceSurfaceInfo2KHR ) );
+      return *this;
+    }
+    PhysicalDeviceSurfaceInfo2KHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceSurfaceInfo2KHR& setSurface( SurfaceKHR surface_ )
+    {
+      surface = surface_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceSurfaceInfo2KHR const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceSurfaceInfo2KHR*>(this);
+    }
+
+    operator VkPhysicalDeviceSurfaceInfo2KHR &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceSurfaceInfo2KHR*>(this);
+    }
+
+    bool operator==( PhysicalDeviceSurfaceInfo2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( surface == rhs.surface );
+    }
+
+    bool operator!=( PhysicalDeviceSurfaceInfo2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceSurfaceInfo2KHR;
+
+  public:
+    const void* pNext = nullptr;
+    SurfaceKHR surface;
+  };
+  static_assert( sizeof( PhysicalDeviceSurfaceInfo2KHR ) == sizeof( VkPhysicalDeviceSurfaceInfo2KHR ), "struct and wrapper have different size!" );
+
+  struct DisplayPlaneProperties2KHR
+  {
+    operator VkDisplayPlaneProperties2KHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayPlaneProperties2KHR*>(this);
+    }
+
+    operator VkDisplayPlaneProperties2KHR &()
+    {
+      return *reinterpret_cast<VkDisplayPlaneProperties2KHR*>(this);
+    }
+
+    bool operator==( DisplayPlaneProperties2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( displayPlaneProperties == rhs.displayPlaneProperties );
+    }
+
+    bool operator!=( DisplayPlaneProperties2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDisplayPlaneProperties2KHR;
+
+  public:
+    void* pNext = nullptr;
+    DisplayPlanePropertiesKHR displayPlaneProperties;
+  };
+  static_assert( sizeof( DisplayPlaneProperties2KHR ) == sizeof( VkDisplayPlaneProperties2KHR ), "struct and wrapper have different size!" );
+
+  struct DisplayModeProperties2KHR
+  {
+    operator VkDisplayModeProperties2KHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayModeProperties2KHR*>(this);
+    }
+
+    operator VkDisplayModeProperties2KHR &()
+    {
+      return *reinterpret_cast<VkDisplayModeProperties2KHR*>(this);
+    }
+
+    bool operator==( DisplayModeProperties2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( displayModeProperties == rhs.displayModeProperties );
+    }
+
+    bool operator!=( DisplayModeProperties2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDisplayModeProperties2KHR;
+
+  public:
+    void* pNext = nullptr;
+    DisplayModePropertiesKHR displayModeProperties;
+  };
+  static_assert( sizeof( DisplayModeProperties2KHR ) == sizeof( VkDisplayModeProperties2KHR ), "struct and wrapper have different size!" );
+
+  struct DisplayPlaneInfo2KHR
+  {
+    DisplayPlaneInfo2KHR( DisplayModeKHR mode_ = DisplayModeKHR(),
+                          uint32_t planeIndex_ = 0 )
+      : mode( mode_ )
+      , planeIndex( planeIndex_ )
+    {
+    }
+
+    DisplayPlaneInfo2KHR( VkDisplayPlaneInfo2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayPlaneInfo2KHR ) );
+    }
+
+    DisplayPlaneInfo2KHR& operator=( VkDisplayPlaneInfo2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayPlaneInfo2KHR ) );
+      return *this;
+    }
+    DisplayPlaneInfo2KHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DisplayPlaneInfo2KHR& setMode( DisplayModeKHR mode_ )
+    {
+      mode = mode_;
+      return *this;
+    }
+
+    DisplayPlaneInfo2KHR& setPlaneIndex( uint32_t planeIndex_ )
+    {
+      planeIndex = planeIndex_;
+      return *this;
+    }
+
+    operator VkDisplayPlaneInfo2KHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayPlaneInfo2KHR*>(this);
+    }
+
+    operator VkDisplayPlaneInfo2KHR &()
+    {
+      return *reinterpret_cast<VkDisplayPlaneInfo2KHR*>(this);
+    }
+
+    bool operator==( DisplayPlaneInfo2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( mode == rhs.mode )
+          && ( planeIndex == rhs.planeIndex );
+    }
+
+    bool operator!=( DisplayPlaneInfo2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDisplayPlaneInfo2KHR;
+
+  public:
+    const void* pNext = nullptr;
+    DisplayModeKHR mode;
+    uint32_t planeIndex;
+  };
+  static_assert( sizeof( DisplayPlaneInfo2KHR ) == sizeof( VkDisplayPlaneInfo2KHR ), "struct and wrapper have different size!" );
+
+  struct PhysicalDevice16BitStorageFeatures
+  {
+    PhysicalDevice16BitStorageFeatures( Bool32 storageBuffer16BitAccess_ = 0,
+                                        Bool32 uniformAndStorageBuffer16BitAccess_ = 0,
+                                        Bool32 storagePushConstant16_ = 0,
+                                        Bool32 storageInputOutput16_ = 0 )
+      : storageBuffer16BitAccess( storageBuffer16BitAccess_ )
+      , uniformAndStorageBuffer16BitAccess( uniformAndStorageBuffer16BitAccess_ )
+      , storagePushConstant16( storagePushConstant16_ )
+      , storageInputOutput16( storageInputOutput16_ )
+    {
+    }
+
+    PhysicalDevice16BitStorageFeatures( VkPhysicalDevice16BitStorageFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDevice16BitStorageFeatures ) );
+    }
+
+    PhysicalDevice16BitStorageFeatures& operator=( VkPhysicalDevice16BitStorageFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDevice16BitStorageFeatures ) );
+      return *this;
+    }
+    PhysicalDevice16BitStorageFeatures& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDevice16BitStorageFeatures& setStorageBuffer16BitAccess( Bool32 storageBuffer16BitAccess_ )
+    {
+      storageBuffer16BitAccess = storageBuffer16BitAccess_;
+      return *this;
+    }
+
+    PhysicalDevice16BitStorageFeatures& setUniformAndStorageBuffer16BitAccess( Bool32 uniformAndStorageBuffer16BitAccess_ )
+    {
+      uniformAndStorageBuffer16BitAccess = uniformAndStorageBuffer16BitAccess_;
+      return *this;
+    }
+
+    PhysicalDevice16BitStorageFeatures& setStoragePushConstant16( Bool32 storagePushConstant16_ )
+    {
+      storagePushConstant16 = storagePushConstant16_;
+      return *this;
+    }
+
+    PhysicalDevice16BitStorageFeatures& setStorageInputOutput16( Bool32 storageInputOutput16_ )
+    {
+      storageInputOutput16 = storageInputOutput16_;
+      return *this;
+    }
+
+    operator VkPhysicalDevice16BitStorageFeatures const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDevice16BitStorageFeatures*>(this);
+    }
+
+    operator VkPhysicalDevice16BitStorageFeatures &()
+    {
+      return *reinterpret_cast<VkPhysicalDevice16BitStorageFeatures*>(this);
+    }
+
+    bool operator==( PhysicalDevice16BitStorageFeatures const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( storageBuffer16BitAccess == rhs.storageBuffer16BitAccess )
+          && ( uniformAndStorageBuffer16BitAccess == rhs.uniformAndStorageBuffer16BitAccess )
+          && ( storagePushConstant16 == rhs.storagePushConstant16 )
+          && ( storageInputOutput16 == rhs.storageInputOutput16 );
+    }
+
+    bool operator!=( PhysicalDevice16BitStorageFeatures const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDevice16BitStorageFeatures;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 storageBuffer16BitAccess;
+    Bool32 uniformAndStorageBuffer16BitAccess;
+    Bool32 storagePushConstant16;
+    Bool32 storageInputOutput16;
+  };
+  static_assert( sizeof( PhysicalDevice16BitStorageFeatures ) == sizeof( VkPhysicalDevice16BitStorageFeatures ), "struct and wrapper have different size!" );
+
+  using PhysicalDevice16BitStorageFeaturesKHR = PhysicalDevice16BitStorageFeatures;
+
+  struct BufferMemoryRequirementsInfo2
+  {
+    BufferMemoryRequirementsInfo2( Buffer buffer_ = Buffer() )
+      : buffer( buffer_ )
+    {
+    }
+
+    BufferMemoryRequirementsInfo2( VkBufferMemoryRequirementsInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferMemoryRequirementsInfo2 ) );
+    }
+
+    BufferMemoryRequirementsInfo2& operator=( VkBufferMemoryRequirementsInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferMemoryRequirementsInfo2 ) );
+      return *this;
+    }
+    BufferMemoryRequirementsInfo2& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BufferMemoryRequirementsInfo2& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    operator VkBufferMemoryRequirementsInfo2 const&() const
+    {
+      return *reinterpret_cast<const VkBufferMemoryRequirementsInfo2*>(this);
+    }
+
+    operator VkBufferMemoryRequirementsInfo2 &()
+    {
+      return *reinterpret_cast<VkBufferMemoryRequirementsInfo2*>(this);
+    }
+
+    bool operator==( BufferMemoryRequirementsInfo2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( buffer == rhs.buffer );
+    }
+
+    bool operator!=( BufferMemoryRequirementsInfo2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBufferMemoryRequirementsInfo2;
+
+  public:
+    const void* pNext = nullptr;
+    Buffer buffer;
+  };
+  static_assert( sizeof( BufferMemoryRequirementsInfo2 ) == sizeof( VkBufferMemoryRequirementsInfo2 ), "struct and wrapper have different size!" );
+
+  using BufferMemoryRequirementsInfo2KHR = BufferMemoryRequirementsInfo2;
+
+  struct ImageMemoryRequirementsInfo2
+  {
+    ImageMemoryRequirementsInfo2( Image image_ = Image() )
+      : image( image_ )
+    {
+    }
+
+    ImageMemoryRequirementsInfo2( VkImageMemoryRequirementsInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageMemoryRequirementsInfo2 ) );
+    }
+
+    ImageMemoryRequirementsInfo2& operator=( VkImageMemoryRequirementsInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageMemoryRequirementsInfo2 ) );
+      return *this;
+    }
+    ImageMemoryRequirementsInfo2& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageMemoryRequirementsInfo2& setImage( Image image_ )
+    {
+      image = image_;
+      return *this;
+    }
+
+    operator VkImageMemoryRequirementsInfo2 const&() const
+    {
+      return *reinterpret_cast<const VkImageMemoryRequirementsInfo2*>(this);
+    }
+
+    operator VkImageMemoryRequirementsInfo2 &()
+    {
+      return *reinterpret_cast<VkImageMemoryRequirementsInfo2*>(this);
+    }
+
+    bool operator==( ImageMemoryRequirementsInfo2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( image == rhs.image );
+    }
+
+    bool operator!=( ImageMemoryRequirementsInfo2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageMemoryRequirementsInfo2;
+
+  public:
+    const void* pNext = nullptr;
+    Image image;
+  };
+  static_assert( sizeof( ImageMemoryRequirementsInfo2 ) == sizeof( VkImageMemoryRequirementsInfo2 ), "struct and wrapper have different size!" );
+
+  using ImageMemoryRequirementsInfo2KHR = ImageMemoryRequirementsInfo2;
+
+  struct ImageSparseMemoryRequirementsInfo2
+  {
+    ImageSparseMemoryRequirementsInfo2( Image image_ = Image() )
+      : image( image_ )
+    {
+    }
+
+    ImageSparseMemoryRequirementsInfo2( VkImageSparseMemoryRequirementsInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageSparseMemoryRequirementsInfo2 ) );
+    }
+
+    ImageSparseMemoryRequirementsInfo2& operator=( VkImageSparseMemoryRequirementsInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageSparseMemoryRequirementsInfo2 ) );
+      return *this;
+    }
+    ImageSparseMemoryRequirementsInfo2& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageSparseMemoryRequirementsInfo2& setImage( Image image_ )
+    {
+      image = image_;
+      return *this;
+    }
+
+    operator VkImageSparseMemoryRequirementsInfo2 const&() const
+    {
+      return *reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>(this);
+    }
+
+    operator VkImageSparseMemoryRequirementsInfo2 &()
+    {
+      return *reinterpret_cast<VkImageSparseMemoryRequirementsInfo2*>(this);
+    }
+
+    bool operator==( ImageSparseMemoryRequirementsInfo2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( image == rhs.image );
+    }
+
+    bool operator!=( ImageSparseMemoryRequirementsInfo2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageSparseMemoryRequirementsInfo2;
+
+  public:
+    const void* pNext = nullptr;
+    Image image;
+  };
+  static_assert( sizeof( ImageSparseMemoryRequirementsInfo2 ) == sizeof( VkImageSparseMemoryRequirementsInfo2 ), "struct and wrapper have different size!" );
+
+  using ImageSparseMemoryRequirementsInfo2KHR = ImageSparseMemoryRequirementsInfo2;
+
+  struct MemoryRequirements2
+  {
+    operator VkMemoryRequirements2 const&() const
+    {
+      return *reinterpret_cast<const VkMemoryRequirements2*>(this);
+    }
+
+    operator VkMemoryRequirements2 &()
+    {
+      return *reinterpret_cast<VkMemoryRequirements2*>(this);
+    }
+
+    bool operator==( MemoryRequirements2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memoryRequirements == rhs.memoryRequirements );
+    }
+
+    bool operator!=( MemoryRequirements2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryRequirements2;
+
+  public:
+    void* pNext = nullptr;
+    MemoryRequirements memoryRequirements;
+  };
+  static_assert( sizeof( MemoryRequirements2 ) == sizeof( VkMemoryRequirements2 ), "struct and wrapper have different size!" );
+
+  using MemoryRequirements2KHR = MemoryRequirements2;
+
+  struct MemoryDedicatedRequirements
+  {
+    operator VkMemoryDedicatedRequirements const&() const
+    {
+      return *reinterpret_cast<const VkMemoryDedicatedRequirements*>(this);
+    }
+
+    operator VkMemoryDedicatedRequirements &()
+    {
+      return *reinterpret_cast<VkMemoryDedicatedRequirements*>(this);
+    }
+
+    bool operator==( MemoryDedicatedRequirements const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( prefersDedicatedAllocation == rhs.prefersDedicatedAllocation )
+          && ( requiresDedicatedAllocation == rhs.requiresDedicatedAllocation );
+    }
+
+    bool operator!=( MemoryDedicatedRequirements const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryDedicatedRequirements;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 prefersDedicatedAllocation;
+    Bool32 requiresDedicatedAllocation;
+  };
+  static_assert( sizeof( MemoryDedicatedRequirements ) == sizeof( VkMemoryDedicatedRequirements ), "struct and wrapper have different size!" );
+
+  using MemoryDedicatedRequirementsKHR = MemoryDedicatedRequirements;
+
+  struct MemoryDedicatedAllocateInfo
+  {
+    MemoryDedicatedAllocateInfo( Image image_ = Image(),
+                                 Buffer buffer_ = Buffer() )
+      : image( image_ )
+      , buffer( buffer_ )
+    {
+    }
+
+    MemoryDedicatedAllocateInfo( VkMemoryDedicatedAllocateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryDedicatedAllocateInfo ) );
+    }
+
+    MemoryDedicatedAllocateInfo& operator=( VkMemoryDedicatedAllocateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryDedicatedAllocateInfo ) );
+      return *this;
+    }
+    MemoryDedicatedAllocateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    MemoryDedicatedAllocateInfo& setImage( Image image_ )
+    {
+      image = image_;
+      return *this;
+    }
+
+    MemoryDedicatedAllocateInfo& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    operator VkMemoryDedicatedAllocateInfo const&() const
+    {
+      return *reinterpret_cast<const VkMemoryDedicatedAllocateInfo*>(this);
+    }
+
+    operator VkMemoryDedicatedAllocateInfo &()
+    {
+      return *reinterpret_cast<VkMemoryDedicatedAllocateInfo*>(this);
+    }
+
+    bool operator==( MemoryDedicatedAllocateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( image == rhs.image )
+          && ( buffer == rhs.buffer );
+    }
+
+    bool operator!=( MemoryDedicatedAllocateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryDedicatedAllocateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    Image image;
+    Buffer buffer;
+  };
+  static_assert( sizeof( MemoryDedicatedAllocateInfo ) == sizeof( VkMemoryDedicatedAllocateInfo ), "struct and wrapper have different size!" );
+
+  using MemoryDedicatedAllocateInfoKHR = MemoryDedicatedAllocateInfo;
+
+  struct SamplerYcbcrConversionInfo
+  {
+    SamplerYcbcrConversionInfo( SamplerYcbcrConversion conversion_ = SamplerYcbcrConversion() )
+      : conversion( conversion_ )
+    {
+    }
+
+    SamplerYcbcrConversionInfo( VkSamplerYcbcrConversionInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SamplerYcbcrConversionInfo ) );
+    }
+
+    SamplerYcbcrConversionInfo& operator=( VkSamplerYcbcrConversionInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SamplerYcbcrConversionInfo ) );
+      return *this;
+    }
+    SamplerYcbcrConversionInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SamplerYcbcrConversionInfo& setConversion( SamplerYcbcrConversion conversion_ )
+    {
+      conversion = conversion_;
+      return *this;
+    }
+
+    operator VkSamplerYcbcrConversionInfo const&() const
+    {
+      return *reinterpret_cast<const VkSamplerYcbcrConversionInfo*>(this);
+    }
+
+    operator VkSamplerYcbcrConversionInfo &()
+    {
+      return *reinterpret_cast<VkSamplerYcbcrConversionInfo*>(this);
+    }
+
+    bool operator==( SamplerYcbcrConversionInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( conversion == rhs.conversion );
+    }
+
+    bool operator!=( SamplerYcbcrConversionInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSamplerYcbcrConversionInfo;
+
+  public:
+    const void* pNext = nullptr;
+    SamplerYcbcrConversion conversion;
+  };
+  static_assert( sizeof( SamplerYcbcrConversionInfo ) == sizeof( VkSamplerYcbcrConversionInfo ), "struct and wrapper have different size!" );
+
+  using SamplerYcbcrConversionInfoKHR = SamplerYcbcrConversionInfo;
+
+  struct PhysicalDeviceSamplerYcbcrConversionFeatures
+  {
+    PhysicalDeviceSamplerYcbcrConversionFeatures( Bool32 samplerYcbcrConversion_ = 0 )
+      : samplerYcbcrConversion( samplerYcbcrConversion_ )
+    {
+    }
+
+    PhysicalDeviceSamplerYcbcrConversionFeatures( VkPhysicalDeviceSamplerYcbcrConversionFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceSamplerYcbcrConversionFeatures ) );
+    }
+
+    PhysicalDeviceSamplerYcbcrConversionFeatures& operator=( VkPhysicalDeviceSamplerYcbcrConversionFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceSamplerYcbcrConversionFeatures ) );
+      return *this;
+    }
+    PhysicalDeviceSamplerYcbcrConversionFeatures& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceSamplerYcbcrConversionFeatures& setSamplerYcbcrConversion( Bool32 samplerYcbcrConversion_ )
+    {
+      samplerYcbcrConversion = samplerYcbcrConversion_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceSamplerYcbcrConversionFeatures const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceSamplerYcbcrConversionFeatures*>(this);
+    }
+
+    operator VkPhysicalDeviceSamplerYcbcrConversionFeatures &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceSamplerYcbcrConversionFeatures*>(this);
+    }
+
+    bool operator==( PhysicalDeviceSamplerYcbcrConversionFeatures const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( samplerYcbcrConversion == rhs.samplerYcbcrConversion );
+    }
+
+    bool operator!=( PhysicalDeviceSamplerYcbcrConversionFeatures const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceSamplerYcbcrConversionFeatures;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 samplerYcbcrConversion;
+  };
+  static_assert( sizeof( PhysicalDeviceSamplerYcbcrConversionFeatures ) == sizeof( VkPhysicalDeviceSamplerYcbcrConversionFeatures ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceSamplerYcbcrConversionFeaturesKHR = PhysicalDeviceSamplerYcbcrConversionFeatures;
+
+  struct SamplerYcbcrConversionImageFormatProperties
+  {
+    operator VkSamplerYcbcrConversionImageFormatProperties const&() const
+    {
+      return *reinterpret_cast<const VkSamplerYcbcrConversionImageFormatProperties*>(this);
+    }
+
+    operator VkSamplerYcbcrConversionImageFormatProperties &()
+    {
+      return *reinterpret_cast<VkSamplerYcbcrConversionImageFormatProperties*>(this);
+    }
+
+    bool operator==( SamplerYcbcrConversionImageFormatProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( combinedImageSamplerDescriptorCount == rhs.combinedImageSamplerDescriptorCount );
+    }
+
+    bool operator!=( SamplerYcbcrConversionImageFormatProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSamplerYcbcrConversionImageFormatProperties;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t combinedImageSamplerDescriptorCount;
+  };
+  static_assert( sizeof( SamplerYcbcrConversionImageFormatProperties ) == sizeof( VkSamplerYcbcrConversionImageFormatProperties ), "struct and wrapper have different size!" );
+
+  using SamplerYcbcrConversionImageFormatPropertiesKHR = SamplerYcbcrConversionImageFormatProperties;
+
+  struct TextureLODGatherFormatPropertiesAMD
+  {
+    operator VkTextureLODGatherFormatPropertiesAMD const&() const
+    {
+      return *reinterpret_cast<const VkTextureLODGatherFormatPropertiesAMD*>(this);
+    }
+
+    operator VkTextureLODGatherFormatPropertiesAMD &()
+    {
+      return *reinterpret_cast<VkTextureLODGatherFormatPropertiesAMD*>(this);
+    }
+
+    bool operator==( TextureLODGatherFormatPropertiesAMD const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( supportsTextureGatherLODBiasAMD == rhs.supportsTextureGatherLODBiasAMD );
+    }
+
+    bool operator!=( TextureLODGatherFormatPropertiesAMD const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eTextureLodGatherFormatPropertiesAMD;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 supportsTextureGatherLODBiasAMD;
+  };
+  static_assert( sizeof( TextureLODGatherFormatPropertiesAMD ) == sizeof( VkTextureLODGatherFormatPropertiesAMD ), "struct and wrapper have different size!" );
+
+  struct ProtectedSubmitInfo
+  {
+    ProtectedSubmitInfo( Bool32 protectedSubmit_ = 0 )
+      : protectedSubmit( protectedSubmit_ )
+    {
+    }
+
+    ProtectedSubmitInfo( VkProtectedSubmitInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ProtectedSubmitInfo ) );
+    }
+
+    ProtectedSubmitInfo& operator=( VkProtectedSubmitInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ProtectedSubmitInfo ) );
+      return *this;
+    }
+    ProtectedSubmitInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ProtectedSubmitInfo& setProtectedSubmit( Bool32 protectedSubmit_ )
+    {
+      protectedSubmit = protectedSubmit_;
+      return *this;
+    }
+
+    operator VkProtectedSubmitInfo const&() const
+    {
+      return *reinterpret_cast<const VkProtectedSubmitInfo*>(this);
+    }
+
+    operator VkProtectedSubmitInfo &()
+    {
+      return *reinterpret_cast<VkProtectedSubmitInfo*>(this);
+    }
+
+    bool operator==( ProtectedSubmitInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( protectedSubmit == rhs.protectedSubmit );
+    }
+
+    bool operator!=( ProtectedSubmitInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eProtectedSubmitInfo;
+
+  public:
+    const void* pNext = nullptr;
+    Bool32 protectedSubmit;
+  };
+  static_assert( sizeof( ProtectedSubmitInfo ) == sizeof( VkProtectedSubmitInfo ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceProtectedMemoryFeatures
+  {
+    PhysicalDeviceProtectedMemoryFeatures( Bool32 protectedMemory_ = 0 )
+      : protectedMemory( protectedMemory_ )
+    {
+    }
+
+    PhysicalDeviceProtectedMemoryFeatures( VkPhysicalDeviceProtectedMemoryFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceProtectedMemoryFeatures ) );
+    }
+
+    PhysicalDeviceProtectedMemoryFeatures& operator=( VkPhysicalDeviceProtectedMemoryFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceProtectedMemoryFeatures ) );
+      return *this;
+    }
+    PhysicalDeviceProtectedMemoryFeatures& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceProtectedMemoryFeatures& setProtectedMemory( Bool32 protectedMemory_ )
+    {
+      protectedMemory = protectedMemory_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceProtectedMemoryFeatures const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceProtectedMemoryFeatures*>(this);
+    }
+
+    operator VkPhysicalDeviceProtectedMemoryFeatures &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceProtectedMemoryFeatures*>(this);
+    }
+
+    bool operator==( PhysicalDeviceProtectedMemoryFeatures const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( protectedMemory == rhs.protectedMemory );
+    }
+
+    bool operator!=( PhysicalDeviceProtectedMemoryFeatures const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceProtectedMemoryFeatures;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 protectedMemory;
+  };
+  static_assert( sizeof( PhysicalDeviceProtectedMemoryFeatures ) == sizeof( VkPhysicalDeviceProtectedMemoryFeatures ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceProtectedMemoryProperties
+  {
+    PhysicalDeviceProtectedMemoryProperties( Bool32 protectedNoFault_ = 0 )
+      : protectedNoFault( protectedNoFault_ )
+    {
+    }
+
+    PhysicalDeviceProtectedMemoryProperties( VkPhysicalDeviceProtectedMemoryProperties const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceProtectedMemoryProperties ) );
+    }
+
+    PhysicalDeviceProtectedMemoryProperties& operator=( VkPhysicalDeviceProtectedMemoryProperties const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceProtectedMemoryProperties ) );
+      return *this;
+    }
+    PhysicalDeviceProtectedMemoryProperties& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceProtectedMemoryProperties& setProtectedNoFault( Bool32 protectedNoFault_ )
+    {
+      protectedNoFault = protectedNoFault_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceProtectedMemoryProperties const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceProtectedMemoryProperties*>(this);
+    }
+
+    operator VkPhysicalDeviceProtectedMemoryProperties &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceProtectedMemoryProperties*>(this);
+    }
+
+    bool operator==( PhysicalDeviceProtectedMemoryProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( protectedNoFault == rhs.protectedNoFault );
+    }
+
+    bool operator!=( PhysicalDeviceProtectedMemoryProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceProtectedMemoryProperties;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 protectedNoFault;
+  };
+  static_assert( sizeof( PhysicalDeviceProtectedMemoryProperties ) == sizeof( VkPhysicalDeviceProtectedMemoryProperties ), "struct and wrapper have different size!" );
+
+  struct PipelineCoverageToColorStateCreateInfoNV
+  {
+    PipelineCoverageToColorStateCreateInfoNV( PipelineCoverageToColorStateCreateFlagsNV flags_ = PipelineCoverageToColorStateCreateFlagsNV(),
+                                              Bool32 coverageToColorEnable_ = 0,
+                                              uint32_t coverageToColorLocation_ = 0 )
+      : flags( flags_ )
+      , coverageToColorEnable( coverageToColorEnable_ )
+      , coverageToColorLocation( coverageToColorLocation_ )
+    {
+    }
+
+    PipelineCoverageToColorStateCreateInfoNV( VkPipelineCoverageToColorStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineCoverageToColorStateCreateInfoNV ) );
+    }
+
+    PipelineCoverageToColorStateCreateInfoNV& operator=( VkPipelineCoverageToColorStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineCoverageToColorStateCreateInfoNV ) );
+      return *this;
+    }
+    PipelineCoverageToColorStateCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineCoverageToColorStateCreateInfoNV& setFlags( PipelineCoverageToColorStateCreateFlagsNV flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineCoverageToColorStateCreateInfoNV& setCoverageToColorEnable( Bool32 coverageToColorEnable_ )
+    {
+      coverageToColorEnable = coverageToColorEnable_;
+      return *this;
+    }
+
+    PipelineCoverageToColorStateCreateInfoNV& setCoverageToColorLocation( uint32_t coverageToColorLocation_ )
+    {
+      coverageToColorLocation = coverageToColorLocation_;
+      return *this;
+    }
+
+    operator VkPipelineCoverageToColorStateCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkPipelineCoverageToColorStateCreateInfoNV*>(this);
+    }
+
+    operator VkPipelineCoverageToColorStateCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkPipelineCoverageToColorStateCreateInfoNV*>(this);
+    }
+
+    bool operator==( PipelineCoverageToColorStateCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( coverageToColorEnable == rhs.coverageToColorEnable )
+          && ( coverageToColorLocation == rhs.coverageToColorLocation );
+    }
+
+    bool operator!=( PipelineCoverageToColorStateCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineCoverageToColorStateCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineCoverageToColorStateCreateFlagsNV flags;
+    Bool32 coverageToColorEnable;
+    uint32_t coverageToColorLocation;
+  };
+  static_assert( sizeof( PipelineCoverageToColorStateCreateInfoNV ) == sizeof( VkPipelineCoverageToColorStateCreateInfoNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceSamplerFilterMinmaxPropertiesEXT
+  {
+    operator VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceSamplerFilterMinmaxPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( filterMinmaxSingleComponentFormats == rhs.filterMinmaxSingleComponentFormats )
+          && ( filterMinmaxImageComponentMapping == rhs.filterMinmaxImageComponentMapping );
+    }
+
+    bool operator!=( PhysicalDeviceSamplerFilterMinmaxPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceSamplerFilterMinmaxPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 filterMinmaxSingleComponentFormats;
+    Bool32 filterMinmaxImageComponentMapping;
+  };
+  static_assert( sizeof( PhysicalDeviceSamplerFilterMinmaxPropertiesEXT ) == sizeof( VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct MultisamplePropertiesEXT
+  {
+    operator VkMultisamplePropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkMultisamplePropertiesEXT*>(this);
+    }
+
+    operator VkMultisamplePropertiesEXT &()
+    {
+      return *reinterpret_cast<VkMultisamplePropertiesEXT*>(this);
+    }
+
+    bool operator==( MultisamplePropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxSampleLocationGridSize == rhs.maxSampleLocationGridSize );
+    }
+
+    bool operator!=( MultisamplePropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMultisamplePropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    Extent2D maxSampleLocationGridSize;
+  };
+  static_assert( sizeof( MultisamplePropertiesEXT ) == sizeof( VkMultisamplePropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceBlendOperationAdvancedFeaturesEXT
+  {
+    PhysicalDeviceBlendOperationAdvancedFeaturesEXT( Bool32 advancedBlendCoherentOperations_ = 0 )
+      : advancedBlendCoherentOperations( advancedBlendCoherentOperations_ )
+    {
+    }
+
+    PhysicalDeviceBlendOperationAdvancedFeaturesEXT( VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceBlendOperationAdvancedFeaturesEXT ) );
+    }
+
+    PhysicalDeviceBlendOperationAdvancedFeaturesEXT& operator=( VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceBlendOperationAdvancedFeaturesEXT ) );
+      return *this;
+    }
+    PhysicalDeviceBlendOperationAdvancedFeaturesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceBlendOperationAdvancedFeaturesEXT& setAdvancedBlendCoherentOperations( Bool32 advancedBlendCoherentOperations_ )
+    {
+      advancedBlendCoherentOperations = advancedBlendCoherentOperations_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceBlendOperationAdvancedFeaturesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( advancedBlendCoherentOperations == rhs.advancedBlendCoherentOperations );
+    }
+
+    bool operator!=( PhysicalDeviceBlendOperationAdvancedFeaturesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceBlendOperationAdvancedFeaturesEXT;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 advancedBlendCoherentOperations;
+  };
+  static_assert( sizeof( PhysicalDeviceBlendOperationAdvancedFeaturesEXT ) == sizeof( VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceBlendOperationAdvancedPropertiesEXT
+  {
+    operator VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceBlendOperationAdvancedPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( advancedBlendMaxColorAttachments == rhs.advancedBlendMaxColorAttachments )
+          && ( advancedBlendIndependentBlend == rhs.advancedBlendIndependentBlend )
+          && ( advancedBlendNonPremultipliedSrcColor == rhs.advancedBlendNonPremultipliedSrcColor )
+          && ( advancedBlendNonPremultipliedDstColor == rhs.advancedBlendNonPremultipliedDstColor )
+          && ( advancedBlendCorrelatedOverlap == rhs.advancedBlendCorrelatedOverlap )
+          && ( advancedBlendAllOperations == rhs.advancedBlendAllOperations );
+    }
+
+    bool operator!=( PhysicalDeviceBlendOperationAdvancedPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceBlendOperationAdvancedPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t advancedBlendMaxColorAttachments;
+    Bool32 advancedBlendIndependentBlend;
+    Bool32 advancedBlendNonPremultipliedSrcColor;
+    Bool32 advancedBlendNonPremultipliedDstColor;
+    Bool32 advancedBlendCorrelatedOverlap;
+    Bool32 advancedBlendAllOperations;
+  };
+  static_assert( sizeof( PhysicalDeviceBlendOperationAdvancedPropertiesEXT ) == sizeof( VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceInlineUniformBlockFeaturesEXT
+  {
+    operator VkPhysicalDeviceInlineUniformBlockFeaturesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceInlineUniformBlockFeaturesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceInlineUniformBlockFeaturesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceInlineUniformBlockFeaturesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceInlineUniformBlockFeaturesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( inlineUniformBlock == rhs.inlineUniformBlock )
+          && ( descriptorBindingInlineUniformBlockUpdateAfterBind == rhs.descriptorBindingInlineUniformBlockUpdateAfterBind );
+    }
+
+    bool operator!=( PhysicalDeviceInlineUniformBlockFeaturesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceInlineUniformBlockFeaturesEXT;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 inlineUniformBlock;
+    Bool32 descriptorBindingInlineUniformBlockUpdateAfterBind;
+  };
+  static_assert( sizeof( PhysicalDeviceInlineUniformBlockFeaturesEXT ) == sizeof( VkPhysicalDeviceInlineUniformBlockFeaturesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceInlineUniformBlockPropertiesEXT
+  {
+    operator VkPhysicalDeviceInlineUniformBlockPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceInlineUniformBlockPropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceInlineUniformBlockPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceInlineUniformBlockPropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceInlineUniformBlockPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxInlineUniformBlockSize == rhs.maxInlineUniformBlockSize )
+          && ( maxPerStageDescriptorInlineUniformBlocks == rhs.maxPerStageDescriptorInlineUniformBlocks )
+          && ( maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks == rhs.maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks )
+          && ( maxDescriptorSetInlineUniformBlocks == rhs.maxDescriptorSetInlineUniformBlocks )
+          && ( maxDescriptorSetUpdateAfterBindInlineUniformBlocks == rhs.maxDescriptorSetUpdateAfterBindInlineUniformBlocks );
+    }
+
+    bool operator!=( PhysicalDeviceInlineUniformBlockPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceInlineUniformBlockPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t maxInlineUniformBlockSize;
+    uint32_t maxPerStageDescriptorInlineUniformBlocks;
+    uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
+    uint32_t maxDescriptorSetInlineUniformBlocks;
+    uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
+  };
+  static_assert( sizeof( PhysicalDeviceInlineUniformBlockPropertiesEXT ) == sizeof( VkPhysicalDeviceInlineUniformBlockPropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct WriteDescriptorSetInlineUniformBlockEXT
+  {
+    WriteDescriptorSetInlineUniformBlockEXT( uint32_t dataSize_ = 0,
+                                             const void* pData_ = nullptr )
+      : dataSize( dataSize_ )
+      , pData( pData_ )
+    {
+    }
+
+    WriteDescriptorSetInlineUniformBlockEXT( VkWriteDescriptorSetInlineUniformBlockEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( WriteDescriptorSetInlineUniformBlockEXT ) );
+    }
+
+    WriteDescriptorSetInlineUniformBlockEXT& operator=( VkWriteDescriptorSetInlineUniformBlockEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( WriteDescriptorSetInlineUniformBlockEXT ) );
+      return *this;
+    }
+    WriteDescriptorSetInlineUniformBlockEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    WriteDescriptorSetInlineUniformBlockEXT& setDataSize( uint32_t dataSize_ )
+    {
+      dataSize = dataSize_;
+      return *this;
+    }
+
+    WriteDescriptorSetInlineUniformBlockEXT& setPData( const void* pData_ )
+    {
+      pData = pData_;
+      return *this;
+    }
+
+    operator VkWriteDescriptorSetInlineUniformBlockEXT const&() const
+    {
+      return *reinterpret_cast<const VkWriteDescriptorSetInlineUniformBlockEXT*>(this);
+    }
+
+    operator VkWriteDescriptorSetInlineUniformBlockEXT &()
+    {
+      return *reinterpret_cast<VkWriteDescriptorSetInlineUniformBlockEXT*>(this);
+    }
+
+    bool operator==( WriteDescriptorSetInlineUniformBlockEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( dataSize == rhs.dataSize )
+          && ( pData == rhs.pData );
+    }
+
+    bool operator!=( WriteDescriptorSetInlineUniformBlockEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eWriteDescriptorSetInlineUniformBlockEXT;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t dataSize;
+    const void* pData;
+  };
+  static_assert( sizeof( WriteDescriptorSetInlineUniformBlockEXT ) == sizeof( VkWriteDescriptorSetInlineUniformBlockEXT ), "struct and wrapper have different size!" );
+
+  struct DescriptorPoolInlineUniformBlockCreateInfoEXT
+  {
+    DescriptorPoolInlineUniformBlockCreateInfoEXT( uint32_t maxInlineUniformBlockBindings_ = 0 )
+      : maxInlineUniformBlockBindings( maxInlineUniformBlockBindings_ )
+    {
+    }
+
+    DescriptorPoolInlineUniformBlockCreateInfoEXT( VkDescriptorPoolInlineUniformBlockCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorPoolInlineUniformBlockCreateInfoEXT ) );
+    }
+
+    DescriptorPoolInlineUniformBlockCreateInfoEXT& operator=( VkDescriptorPoolInlineUniformBlockCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorPoolInlineUniformBlockCreateInfoEXT ) );
+      return *this;
+    }
+    DescriptorPoolInlineUniformBlockCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DescriptorPoolInlineUniformBlockCreateInfoEXT& setMaxInlineUniformBlockBindings( uint32_t maxInlineUniformBlockBindings_ )
+    {
+      maxInlineUniformBlockBindings = maxInlineUniformBlockBindings_;
+      return *this;
+    }
+
+    operator VkDescriptorPoolInlineUniformBlockCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorPoolInlineUniformBlockCreateInfoEXT*>(this);
+    }
+
+    operator VkDescriptorPoolInlineUniformBlockCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkDescriptorPoolInlineUniformBlockCreateInfoEXT*>(this);
+    }
+
+    bool operator==( DescriptorPoolInlineUniformBlockCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxInlineUniformBlockBindings == rhs.maxInlineUniformBlockBindings );
+    }
+
+    bool operator!=( DescriptorPoolInlineUniformBlockCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDescriptorPoolInlineUniformBlockCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t maxInlineUniformBlockBindings;
+  };
+  static_assert( sizeof( DescriptorPoolInlineUniformBlockCreateInfoEXT ) == sizeof( VkDescriptorPoolInlineUniformBlockCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  struct ImageFormatListCreateInfoKHR
+  {
+    ImageFormatListCreateInfoKHR( uint32_t viewFormatCount_ = 0,
+                                  const Format* pViewFormats_ = nullptr )
+      : viewFormatCount( viewFormatCount_ )
+      , pViewFormats( pViewFormats_ )
+    {
+    }
+
+    ImageFormatListCreateInfoKHR( VkImageFormatListCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageFormatListCreateInfoKHR ) );
+    }
+
+    ImageFormatListCreateInfoKHR& operator=( VkImageFormatListCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageFormatListCreateInfoKHR ) );
+      return *this;
+    }
+    ImageFormatListCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageFormatListCreateInfoKHR& setViewFormatCount( uint32_t viewFormatCount_ )
+    {
+      viewFormatCount = viewFormatCount_;
+      return *this;
+    }
+
+    ImageFormatListCreateInfoKHR& setPViewFormats( const Format* pViewFormats_ )
+    {
+      pViewFormats = pViewFormats_;
+      return *this;
+    }
+
+    operator VkImageFormatListCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkImageFormatListCreateInfoKHR*>(this);
+    }
+
+    operator VkImageFormatListCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkImageFormatListCreateInfoKHR*>(this);
+    }
+
+    bool operator==( ImageFormatListCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( viewFormatCount == rhs.viewFormatCount )
+          && ( pViewFormats == rhs.pViewFormats );
+    }
+
+    bool operator!=( ImageFormatListCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageFormatListCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t viewFormatCount;
+    const Format* pViewFormats;
+  };
+  static_assert( sizeof( ImageFormatListCreateInfoKHR ) == sizeof( VkImageFormatListCreateInfoKHR ), "struct and wrapper have different size!" );
+
+  struct ValidationCacheCreateInfoEXT
+  {
+    ValidationCacheCreateInfoEXT( ValidationCacheCreateFlagsEXT flags_ = ValidationCacheCreateFlagsEXT(),
+                                  size_t initialDataSize_ = 0,
+                                  const void* pInitialData_ = nullptr )
+      : flags( flags_ )
+      , initialDataSize( initialDataSize_ )
+      , pInitialData( pInitialData_ )
+    {
+    }
+
+    ValidationCacheCreateInfoEXT( VkValidationCacheCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ValidationCacheCreateInfoEXT ) );
+    }
+
+    ValidationCacheCreateInfoEXT& operator=( VkValidationCacheCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ValidationCacheCreateInfoEXT ) );
+      return *this;
+    }
+    ValidationCacheCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ValidationCacheCreateInfoEXT& setFlags( ValidationCacheCreateFlagsEXT flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ValidationCacheCreateInfoEXT& setInitialDataSize( size_t initialDataSize_ )
+    {
+      initialDataSize = initialDataSize_;
+      return *this;
+    }
+
+    ValidationCacheCreateInfoEXT& setPInitialData( const void* pInitialData_ )
+    {
+      pInitialData = pInitialData_;
+      return *this;
+    }
+
+    operator VkValidationCacheCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkValidationCacheCreateInfoEXT*>(this);
+    }
+
+    operator VkValidationCacheCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkValidationCacheCreateInfoEXT*>(this);
+    }
+
+    bool operator==( ValidationCacheCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( initialDataSize == rhs.initialDataSize )
+          && ( pInitialData == rhs.pInitialData );
+    }
+
+    bool operator!=( ValidationCacheCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eValidationCacheCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    ValidationCacheCreateFlagsEXT flags;
+    size_t initialDataSize;
+    const void* pInitialData;
+  };
+  static_assert( sizeof( ValidationCacheCreateInfoEXT ) == sizeof( VkValidationCacheCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  struct ShaderModuleValidationCacheCreateInfoEXT
+  {
+    ShaderModuleValidationCacheCreateInfoEXT( ValidationCacheEXT validationCache_ = ValidationCacheEXT() )
+      : validationCache( validationCache_ )
+    {
+    }
+
+    ShaderModuleValidationCacheCreateInfoEXT( VkShaderModuleValidationCacheCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ShaderModuleValidationCacheCreateInfoEXT ) );
+    }
+
+    ShaderModuleValidationCacheCreateInfoEXT& operator=( VkShaderModuleValidationCacheCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ShaderModuleValidationCacheCreateInfoEXT ) );
+      return *this;
+    }
+    ShaderModuleValidationCacheCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ShaderModuleValidationCacheCreateInfoEXT& setValidationCache( ValidationCacheEXT validationCache_ )
+    {
+      validationCache = validationCache_;
+      return *this;
+    }
+
+    operator VkShaderModuleValidationCacheCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkShaderModuleValidationCacheCreateInfoEXT*>(this);
+    }
+
+    operator VkShaderModuleValidationCacheCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkShaderModuleValidationCacheCreateInfoEXT*>(this);
+    }
+
+    bool operator==( ShaderModuleValidationCacheCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( validationCache == rhs.validationCache );
+    }
+
+    bool operator!=( ShaderModuleValidationCacheCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eShaderModuleValidationCacheCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    ValidationCacheEXT validationCache;
+  };
+  static_assert( sizeof( ShaderModuleValidationCacheCreateInfoEXT ) == sizeof( VkShaderModuleValidationCacheCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceMaintenance3Properties
+  {
+    operator VkPhysicalDeviceMaintenance3Properties const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceMaintenance3Properties*>(this);
+    }
+
+    operator VkPhysicalDeviceMaintenance3Properties &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceMaintenance3Properties*>(this);
+    }
+
+    bool operator==( PhysicalDeviceMaintenance3Properties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxPerSetDescriptors == rhs.maxPerSetDescriptors )
+          && ( maxMemoryAllocationSize == rhs.maxMemoryAllocationSize );
+    }
+
+    bool operator!=( PhysicalDeviceMaintenance3Properties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceMaintenance3Properties;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t maxPerSetDescriptors;
+    DeviceSize maxMemoryAllocationSize;
+  };
+  static_assert( sizeof( PhysicalDeviceMaintenance3Properties ) == sizeof( VkPhysicalDeviceMaintenance3Properties ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceMaintenance3PropertiesKHR = PhysicalDeviceMaintenance3Properties;
+
+  struct DescriptorSetLayoutSupport
+  {
+    operator VkDescriptorSetLayoutSupport const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorSetLayoutSupport*>(this);
+    }
+
+    operator VkDescriptorSetLayoutSupport &()
+    {
+      return *reinterpret_cast<VkDescriptorSetLayoutSupport*>(this);
+    }
+
+    bool operator==( DescriptorSetLayoutSupport const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( supported == rhs.supported );
+    }
+
+    bool operator!=( DescriptorSetLayoutSupport const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDescriptorSetLayoutSupport;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 supported;
+  };
+  static_assert( sizeof( DescriptorSetLayoutSupport ) == sizeof( VkDescriptorSetLayoutSupport ), "struct and wrapper have different size!" );
+
+  using DescriptorSetLayoutSupportKHR = DescriptorSetLayoutSupport;
+
+  struct PhysicalDeviceShaderDrawParameterFeatures
+  {
+    PhysicalDeviceShaderDrawParameterFeatures( Bool32 shaderDrawParameters_ = 0 )
+      : shaderDrawParameters( shaderDrawParameters_ )
+    {
+    }
+
+    PhysicalDeviceShaderDrawParameterFeatures( VkPhysicalDeviceShaderDrawParameterFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceShaderDrawParameterFeatures ) );
+    }
+
+    PhysicalDeviceShaderDrawParameterFeatures& operator=( VkPhysicalDeviceShaderDrawParameterFeatures const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceShaderDrawParameterFeatures ) );
+      return *this;
+    }
+    PhysicalDeviceShaderDrawParameterFeatures& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceShaderDrawParameterFeatures& setShaderDrawParameters( Bool32 shaderDrawParameters_ )
+    {
+      shaderDrawParameters = shaderDrawParameters_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceShaderDrawParameterFeatures const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceShaderDrawParameterFeatures*>(this);
+    }
+
+    operator VkPhysicalDeviceShaderDrawParameterFeatures &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceShaderDrawParameterFeatures*>(this);
+    }
+
+    bool operator==( PhysicalDeviceShaderDrawParameterFeatures const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( shaderDrawParameters == rhs.shaderDrawParameters );
+    }
+
+    bool operator!=( PhysicalDeviceShaderDrawParameterFeatures const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceShaderDrawParameterFeatures;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 shaderDrawParameters;
+  };
+  static_assert( sizeof( PhysicalDeviceShaderDrawParameterFeatures ) == sizeof( VkPhysicalDeviceShaderDrawParameterFeatures ), "struct and wrapper have different size!" );
+
+  struct DebugUtilsLabelEXT
+  {
+    DebugUtilsLabelEXT( const char* pLabelName_ = nullptr,
+                        std::array<float,4> const& color_ = { { 0, 0, 0, 0 } } )
+      : pLabelName( pLabelName_ )
+    {
+      memcpy( &color, color_.data(), 4 * sizeof( float ) );
+    }
+
+    DebugUtilsLabelEXT( VkDebugUtilsLabelEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugUtilsLabelEXT ) );
+    }
+
+    DebugUtilsLabelEXT& operator=( VkDebugUtilsLabelEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugUtilsLabelEXT ) );
+      return *this;
+    }
+    DebugUtilsLabelEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DebugUtilsLabelEXT& setPLabelName( const char* pLabelName_ )
+    {
+      pLabelName = pLabelName_;
+      return *this;
+    }
+
+    DebugUtilsLabelEXT& setColor( std::array<float,4> color_ )
+    {
+      memcpy( &color, color_.data(), 4 * sizeof( float ) );
+      return *this;
+    }
+
+    operator VkDebugUtilsLabelEXT const&() const
+    {
+      return *reinterpret_cast<const VkDebugUtilsLabelEXT*>(this);
+    }
+
+    operator VkDebugUtilsLabelEXT &()
+    {
+      return *reinterpret_cast<VkDebugUtilsLabelEXT*>(this);
+    }
+
+    bool operator==( DebugUtilsLabelEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( pLabelName == rhs.pLabelName )
+          && ( memcmp( color, rhs.color, 4 * sizeof( float ) ) == 0 );
+    }
+
+    bool operator!=( DebugUtilsLabelEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDebugUtilsLabelEXT;
+
+  public:
+    const void* pNext = nullptr;
+    const char* pLabelName;
+    float color[4];
+  };
+  static_assert( sizeof( DebugUtilsLabelEXT ) == sizeof( VkDebugUtilsLabelEXT ), "struct and wrapper have different size!" );
+
+  struct MemoryHostPointerPropertiesEXT
+  {
+    MemoryHostPointerPropertiesEXT( uint32_t memoryTypeBits_ = 0 )
+      : memoryTypeBits( memoryTypeBits_ )
+    {
+    }
+
+    MemoryHostPointerPropertiesEXT( VkMemoryHostPointerPropertiesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryHostPointerPropertiesEXT ) );
+    }
+
+    MemoryHostPointerPropertiesEXT& operator=( VkMemoryHostPointerPropertiesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryHostPointerPropertiesEXT ) );
+      return *this;
+    }
+    MemoryHostPointerPropertiesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    MemoryHostPointerPropertiesEXT& setMemoryTypeBits( uint32_t memoryTypeBits_ )
+    {
+      memoryTypeBits = memoryTypeBits_;
+      return *this;
+    }
+
+    operator VkMemoryHostPointerPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkMemoryHostPointerPropertiesEXT*>(this);
+    }
+
+    operator VkMemoryHostPointerPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkMemoryHostPointerPropertiesEXT*>(this);
+    }
+
+    bool operator==( MemoryHostPointerPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memoryTypeBits == rhs.memoryTypeBits );
+    }
+
+    bool operator!=( MemoryHostPointerPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryHostPointerPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t memoryTypeBits;
+  };
+  static_assert( sizeof( MemoryHostPointerPropertiesEXT ) == sizeof( VkMemoryHostPointerPropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceExternalMemoryHostPropertiesEXT
+  {
+    PhysicalDeviceExternalMemoryHostPropertiesEXT( DeviceSize minImportedHostPointerAlignment_ = 0 )
+      : minImportedHostPointerAlignment( minImportedHostPointerAlignment_ )
+    {
+    }
+
+    PhysicalDeviceExternalMemoryHostPropertiesEXT( VkPhysicalDeviceExternalMemoryHostPropertiesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExternalMemoryHostPropertiesEXT ) );
+    }
+
+    PhysicalDeviceExternalMemoryHostPropertiesEXT& operator=( VkPhysicalDeviceExternalMemoryHostPropertiesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExternalMemoryHostPropertiesEXT ) );
+      return *this;
+    }
+    PhysicalDeviceExternalMemoryHostPropertiesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceExternalMemoryHostPropertiesEXT& setMinImportedHostPointerAlignment( DeviceSize minImportedHostPointerAlignment_ )
+    {
+      minImportedHostPointerAlignment = minImportedHostPointerAlignment_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceExternalMemoryHostPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceExternalMemoryHostPropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceExternalMemoryHostPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceExternalMemoryHostPropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceExternalMemoryHostPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( minImportedHostPointerAlignment == rhs.minImportedHostPointerAlignment );
+    }
+
+    bool operator!=( PhysicalDeviceExternalMemoryHostPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceExternalMemoryHostPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    DeviceSize minImportedHostPointerAlignment;
+  };
+  static_assert( sizeof( PhysicalDeviceExternalMemoryHostPropertiesEXT ) == sizeof( VkPhysicalDeviceExternalMemoryHostPropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceConservativeRasterizationPropertiesEXT
+  {
+    PhysicalDeviceConservativeRasterizationPropertiesEXT( float primitiveOverestimationSize_ = 0,
+                                                          float maxExtraPrimitiveOverestimationSize_ = 0,
+                                                          float extraPrimitiveOverestimationSizeGranularity_ = 0,
+                                                          Bool32 primitiveUnderestimation_ = 0,
+                                                          Bool32 conservativePointAndLineRasterization_ = 0,
+                                                          Bool32 degenerateTrianglesRasterized_ = 0,
+                                                          Bool32 degenerateLinesRasterized_ = 0,
+                                                          Bool32 fullyCoveredFragmentShaderInputVariable_ = 0,
+                                                          Bool32 conservativeRasterizationPostDepthCoverage_ = 0 )
+      : primitiveOverestimationSize( primitiveOverestimationSize_ )
+      , maxExtraPrimitiveOverestimationSize( maxExtraPrimitiveOverestimationSize_ )
+      , extraPrimitiveOverestimationSizeGranularity( extraPrimitiveOverestimationSizeGranularity_ )
+      , primitiveUnderestimation( primitiveUnderestimation_ )
+      , conservativePointAndLineRasterization( conservativePointAndLineRasterization_ )
+      , degenerateTrianglesRasterized( degenerateTrianglesRasterized_ )
+      , degenerateLinesRasterized( degenerateLinesRasterized_ )
+      , fullyCoveredFragmentShaderInputVariable( fullyCoveredFragmentShaderInputVariable_ )
+      , conservativeRasterizationPostDepthCoverage( conservativeRasterizationPostDepthCoverage_ )
+    {
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT( VkPhysicalDeviceConservativeRasterizationPropertiesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceConservativeRasterizationPropertiesEXT ) );
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& operator=( VkPhysicalDeviceConservativeRasterizationPropertiesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceConservativeRasterizationPropertiesEXT ) );
+      return *this;
+    }
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& setPrimitiveOverestimationSize( float primitiveOverestimationSize_ )
+    {
+      primitiveOverestimationSize = primitiveOverestimationSize_;
+      return *this;
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& setMaxExtraPrimitiveOverestimationSize( float maxExtraPrimitiveOverestimationSize_ )
+    {
+      maxExtraPrimitiveOverestimationSize = maxExtraPrimitiveOverestimationSize_;
+      return *this;
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& setExtraPrimitiveOverestimationSizeGranularity( float extraPrimitiveOverestimationSizeGranularity_ )
+    {
+      extraPrimitiveOverestimationSizeGranularity = extraPrimitiveOverestimationSizeGranularity_;
+      return *this;
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& setPrimitiveUnderestimation( Bool32 primitiveUnderestimation_ )
+    {
+      primitiveUnderestimation = primitiveUnderestimation_;
+      return *this;
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& setConservativePointAndLineRasterization( Bool32 conservativePointAndLineRasterization_ )
+    {
+      conservativePointAndLineRasterization = conservativePointAndLineRasterization_;
+      return *this;
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& setDegenerateTrianglesRasterized( Bool32 degenerateTrianglesRasterized_ )
+    {
+      degenerateTrianglesRasterized = degenerateTrianglesRasterized_;
+      return *this;
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& setDegenerateLinesRasterized( Bool32 degenerateLinesRasterized_ )
+    {
+      degenerateLinesRasterized = degenerateLinesRasterized_;
+      return *this;
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& setFullyCoveredFragmentShaderInputVariable( Bool32 fullyCoveredFragmentShaderInputVariable_ )
+    {
+      fullyCoveredFragmentShaderInputVariable = fullyCoveredFragmentShaderInputVariable_;
+      return *this;
+    }
+
+    PhysicalDeviceConservativeRasterizationPropertiesEXT& setConservativeRasterizationPostDepthCoverage( Bool32 conservativeRasterizationPostDepthCoverage_ )
+    {
+      conservativeRasterizationPostDepthCoverage = conservativeRasterizationPostDepthCoverage_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceConservativeRasterizationPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceConservativeRasterizationPropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceConservativeRasterizationPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceConservativeRasterizationPropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceConservativeRasterizationPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( primitiveOverestimationSize == rhs.primitiveOverestimationSize )
+          && ( maxExtraPrimitiveOverestimationSize == rhs.maxExtraPrimitiveOverestimationSize )
+          && ( extraPrimitiveOverestimationSizeGranularity == rhs.extraPrimitiveOverestimationSizeGranularity )
+          && ( primitiveUnderestimation == rhs.primitiveUnderestimation )
+          && ( conservativePointAndLineRasterization == rhs.conservativePointAndLineRasterization )
+          && ( degenerateTrianglesRasterized == rhs.degenerateTrianglesRasterized )
+          && ( degenerateLinesRasterized == rhs.degenerateLinesRasterized )
+          && ( fullyCoveredFragmentShaderInputVariable == rhs.fullyCoveredFragmentShaderInputVariable )
+          && ( conservativeRasterizationPostDepthCoverage == rhs.conservativeRasterizationPostDepthCoverage );
+    }
+
+    bool operator!=( PhysicalDeviceConservativeRasterizationPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceConservativeRasterizationPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    float primitiveOverestimationSize;
+    float maxExtraPrimitiveOverestimationSize;
+    float extraPrimitiveOverestimationSizeGranularity;
+    Bool32 primitiveUnderestimation;
+    Bool32 conservativePointAndLineRasterization;
+    Bool32 degenerateTrianglesRasterized;
+    Bool32 degenerateLinesRasterized;
+    Bool32 fullyCoveredFragmentShaderInputVariable;
+    Bool32 conservativeRasterizationPostDepthCoverage;
+  };
+  static_assert( sizeof( PhysicalDeviceConservativeRasterizationPropertiesEXT ) == sizeof( VkPhysicalDeviceConservativeRasterizationPropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceShaderCorePropertiesAMD
+  {
+    operator VkPhysicalDeviceShaderCorePropertiesAMD const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceShaderCorePropertiesAMD*>(this);
+    }
+
+    operator VkPhysicalDeviceShaderCorePropertiesAMD &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceShaderCorePropertiesAMD*>(this);
+    }
+
+    bool operator==( PhysicalDeviceShaderCorePropertiesAMD const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( shaderEngineCount == rhs.shaderEngineCount )
+          && ( shaderArraysPerEngineCount == rhs.shaderArraysPerEngineCount )
+          && ( computeUnitsPerShaderArray == rhs.computeUnitsPerShaderArray )
+          && ( simdPerComputeUnit == rhs.simdPerComputeUnit )
+          && ( wavefrontsPerSimd == rhs.wavefrontsPerSimd )
+          && ( wavefrontSize == rhs.wavefrontSize )
+          && ( sgprsPerSimd == rhs.sgprsPerSimd )
+          && ( minSgprAllocation == rhs.minSgprAllocation )
+          && ( maxSgprAllocation == rhs.maxSgprAllocation )
+          && ( sgprAllocationGranularity == rhs.sgprAllocationGranularity )
+          && ( vgprsPerSimd == rhs.vgprsPerSimd )
+          && ( minVgprAllocation == rhs.minVgprAllocation )
+          && ( maxVgprAllocation == rhs.maxVgprAllocation )
+          && ( vgprAllocationGranularity == rhs.vgprAllocationGranularity );
+    }
+
+    bool operator!=( PhysicalDeviceShaderCorePropertiesAMD const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceShaderCorePropertiesAMD;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t shaderEngineCount;
+    uint32_t shaderArraysPerEngineCount;
+    uint32_t computeUnitsPerShaderArray;
+    uint32_t simdPerComputeUnit;
+    uint32_t wavefrontsPerSimd;
+    uint32_t wavefrontSize;
+    uint32_t sgprsPerSimd;
+    uint32_t minSgprAllocation;
+    uint32_t maxSgprAllocation;
+    uint32_t sgprAllocationGranularity;
+    uint32_t vgprsPerSimd;
+    uint32_t minVgprAllocation;
+    uint32_t maxVgprAllocation;
+    uint32_t vgprAllocationGranularity;
+  };
+  static_assert( sizeof( PhysicalDeviceShaderCorePropertiesAMD ) == sizeof( VkPhysicalDeviceShaderCorePropertiesAMD ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceDescriptorIndexingFeaturesEXT
+  {
+    PhysicalDeviceDescriptorIndexingFeaturesEXT( Bool32 shaderInputAttachmentArrayDynamicIndexing_ = 0,
+                                                 Bool32 shaderUniformTexelBufferArrayDynamicIndexing_ = 0,
+                                                 Bool32 shaderStorageTexelBufferArrayDynamicIndexing_ = 0,
+                                                 Bool32 shaderUniformBufferArrayNonUniformIndexing_ = 0,
+                                                 Bool32 shaderSampledImageArrayNonUniformIndexing_ = 0,
+                                                 Bool32 shaderStorageBufferArrayNonUniformIndexing_ = 0,
+                                                 Bool32 shaderStorageImageArrayNonUniformIndexing_ = 0,
+                                                 Bool32 shaderInputAttachmentArrayNonUniformIndexing_ = 0,
+                                                 Bool32 shaderUniformTexelBufferArrayNonUniformIndexing_ = 0,
+                                                 Bool32 shaderStorageTexelBufferArrayNonUniformIndexing_ = 0,
+                                                 Bool32 descriptorBindingUniformBufferUpdateAfterBind_ = 0,
+                                                 Bool32 descriptorBindingSampledImageUpdateAfterBind_ = 0,
+                                                 Bool32 descriptorBindingStorageImageUpdateAfterBind_ = 0,
+                                                 Bool32 descriptorBindingStorageBufferUpdateAfterBind_ = 0,
+                                                 Bool32 descriptorBindingUniformTexelBufferUpdateAfterBind_ = 0,
+                                                 Bool32 descriptorBindingStorageTexelBufferUpdateAfterBind_ = 0,
+                                                 Bool32 descriptorBindingUpdateUnusedWhilePending_ = 0,
+                                                 Bool32 descriptorBindingPartiallyBound_ = 0,
+                                                 Bool32 descriptorBindingVariableDescriptorCount_ = 0,
+                                                 Bool32 runtimeDescriptorArray_ = 0 )
+      : shaderInputAttachmentArrayDynamicIndexing( shaderInputAttachmentArrayDynamicIndexing_ )
+      , shaderUniformTexelBufferArrayDynamicIndexing( shaderUniformTexelBufferArrayDynamicIndexing_ )
+      , shaderStorageTexelBufferArrayDynamicIndexing( shaderStorageTexelBufferArrayDynamicIndexing_ )
+      , shaderUniformBufferArrayNonUniformIndexing( shaderUniformBufferArrayNonUniformIndexing_ )
+      , shaderSampledImageArrayNonUniformIndexing( shaderSampledImageArrayNonUniformIndexing_ )
+      , shaderStorageBufferArrayNonUniformIndexing( shaderStorageBufferArrayNonUniformIndexing_ )
+      , shaderStorageImageArrayNonUniformIndexing( shaderStorageImageArrayNonUniformIndexing_ )
+      , shaderInputAttachmentArrayNonUniformIndexing( shaderInputAttachmentArrayNonUniformIndexing_ )
+      , shaderUniformTexelBufferArrayNonUniformIndexing( shaderUniformTexelBufferArrayNonUniformIndexing_ )
+      , shaderStorageTexelBufferArrayNonUniformIndexing( shaderStorageTexelBufferArrayNonUniformIndexing_ )
+      , descriptorBindingUniformBufferUpdateAfterBind( descriptorBindingUniformBufferUpdateAfterBind_ )
+      , descriptorBindingSampledImageUpdateAfterBind( descriptorBindingSampledImageUpdateAfterBind_ )
+      , descriptorBindingStorageImageUpdateAfterBind( descriptorBindingStorageImageUpdateAfterBind_ )
+      , descriptorBindingStorageBufferUpdateAfterBind( descriptorBindingStorageBufferUpdateAfterBind_ )
+      , descriptorBindingUniformTexelBufferUpdateAfterBind( descriptorBindingUniformTexelBufferUpdateAfterBind_ )
+      , descriptorBindingStorageTexelBufferUpdateAfterBind( descriptorBindingStorageTexelBufferUpdateAfterBind_ )
+      , descriptorBindingUpdateUnusedWhilePending( descriptorBindingUpdateUnusedWhilePending_ )
+      , descriptorBindingPartiallyBound( descriptorBindingPartiallyBound_ )
+      , descriptorBindingVariableDescriptorCount( descriptorBindingVariableDescriptorCount_ )
+      , runtimeDescriptorArray( runtimeDescriptorArray_ )
+    {
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT( VkPhysicalDeviceDescriptorIndexingFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceDescriptorIndexingFeaturesEXT ) );
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& operator=( VkPhysicalDeviceDescriptorIndexingFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceDescriptorIndexingFeaturesEXT ) );
+      return *this;
+    }
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderInputAttachmentArrayDynamicIndexing( Bool32 shaderInputAttachmentArrayDynamicIndexing_ )
+    {
+      shaderInputAttachmentArrayDynamicIndexing = shaderInputAttachmentArrayDynamicIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderUniformTexelBufferArrayDynamicIndexing( Bool32 shaderUniformTexelBufferArrayDynamicIndexing_ )
+    {
+      shaderUniformTexelBufferArrayDynamicIndexing = shaderUniformTexelBufferArrayDynamicIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderStorageTexelBufferArrayDynamicIndexing( Bool32 shaderStorageTexelBufferArrayDynamicIndexing_ )
+    {
+      shaderStorageTexelBufferArrayDynamicIndexing = shaderStorageTexelBufferArrayDynamicIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderUniformBufferArrayNonUniformIndexing( Bool32 shaderUniformBufferArrayNonUniformIndexing_ )
+    {
+      shaderUniformBufferArrayNonUniformIndexing = shaderUniformBufferArrayNonUniformIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderSampledImageArrayNonUniformIndexing( Bool32 shaderSampledImageArrayNonUniformIndexing_ )
+    {
+      shaderSampledImageArrayNonUniformIndexing = shaderSampledImageArrayNonUniformIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderStorageBufferArrayNonUniformIndexing( Bool32 shaderStorageBufferArrayNonUniformIndexing_ )
+    {
+      shaderStorageBufferArrayNonUniformIndexing = shaderStorageBufferArrayNonUniformIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderStorageImageArrayNonUniformIndexing( Bool32 shaderStorageImageArrayNonUniformIndexing_ )
+    {
+      shaderStorageImageArrayNonUniformIndexing = shaderStorageImageArrayNonUniformIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderInputAttachmentArrayNonUniformIndexing( Bool32 shaderInputAttachmentArrayNonUniformIndexing_ )
+    {
+      shaderInputAttachmentArrayNonUniformIndexing = shaderInputAttachmentArrayNonUniformIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderUniformTexelBufferArrayNonUniformIndexing( Bool32 shaderUniformTexelBufferArrayNonUniformIndexing_ )
+    {
+      shaderUniformTexelBufferArrayNonUniformIndexing = shaderUniformTexelBufferArrayNonUniformIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setShaderStorageTexelBufferArrayNonUniformIndexing( Bool32 shaderStorageTexelBufferArrayNonUniformIndexing_ )
+    {
+      shaderStorageTexelBufferArrayNonUniformIndexing = shaderStorageTexelBufferArrayNonUniformIndexing_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingUniformBufferUpdateAfterBind( Bool32 descriptorBindingUniformBufferUpdateAfterBind_ )
+    {
+      descriptorBindingUniformBufferUpdateAfterBind = descriptorBindingUniformBufferUpdateAfterBind_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingSampledImageUpdateAfterBind( Bool32 descriptorBindingSampledImageUpdateAfterBind_ )
+    {
+      descriptorBindingSampledImageUpdateAfterBind = descriptorBindingSampledImageUpdateAfterBind_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingStorageImageUpdateAfterBind( Bool32 descriptorBindingStorageImageUpdateAfterBind_ )
+    {
+      descriptorBindingStorageImageUpdateAfterBind = descriptorBindingStorageImageUpdateAfterBind_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingStorageBufferUpdateAfterBind( Bool32 descriptorBindingStorageBufferUpdateAfterBind_ )
+    {
+      descriptorBindingStorageBufferUpdateAfterBind = descriptorBindingStorageBufferUpdateAfterBind_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingUniformTexelBufferUpdateAfterBind( Bool32 descriptorBindingUniformTexelBufferUpdateAfterBind_ )
+    {
+      descriptorBindingUniformTexelBufferUpdateAfterBind = descriptorBindingUniformTexelBufferUpdateAfterBind_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingStorageTexelBufferUpdateAfterBind( Bool32 descriptorBindingStorageTexelBufferUpdateAfterBind_ )
+    {
+      descriptorBindingStorageTexelBufferUpdateAfterBind = descriptorBindingStorageTexelBufferUpdateAfterBind_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingUpdateUnusedWhilePending( Bool32 descriptorBindingUpdateUnusedWhilePending_ )
+    {
+      descriptorBindingUpdateUnusedWhilePending = descriptorBindingUpdateUnusedWhilePending_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingPartiallyBound( Bool32 descriptorBindingPartiallyBound_ )
+    {
+      descriptorBindingPartiallyBound = descriptorBindingPartiallyBound_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setDescriptorBindingVariableDescriptorCount( Bool32 descriptorBindingVariableDescriptorCount_ )
+    {
+      descriptorBindingVariableDescriptorCount = descriptorBindingVariableDescriptorCount_;
+      return *this;
+    }
+
+    PhysicalDeviceDescriptorIndexingFeaturesEXT& setRuntimeDescriptorArray( Bool32 runtimeDescriptorArray_ )
+    {
+      runtimeDescriptorArray = runtimeDescriptorArray_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceDescriptorIndexingFeaturesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceDescriptorIndexingFeaturesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceDescriptorIndexingFeaturesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceDescriptorIndexingFeaturesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceDescriptorIndexingFeaturesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( shaderInputAttachmentArrayDynamicIndexing == rhs.shaderInputAttachmentArrayDynamicIndexing )
+          && ( shaderUniformTexelBufferArrayDynamicIndexing == rhs.shaderUniformTexelBufferArrayDynamicIndexing )
+          && ( shaderStorageTexelBufferArrayDynamicIndexing == rhs.shaderStorageTexelBufferArrayDynamicIndexing )
+          && ( shaderUniformBufferArrayNonUniformIndexing == rhs.shaderUniformBufferArrayNonUniformIndexing )
+          && ( shaderSampledImageArrayNonUniformIndexing == rhs.shaderSampledImageArrayNonUniformIndexing )
+          && ( shaderStorageBufferArrayNonUniformIndexing == rhs.shaderStorageBufferArrayNonUniformIndexing )
+          && ( shaderStorageImageArrayNonUniformIndexing == rhs.shaderStorageImageArrayNonUniformIndexing )
+          && ( shaderInputAttachmentArrayNonUniformIndexing == rhs.shaderInputAttachmentArrayNonUniformIndexing )
+          && ( shaderUniformTexelBufferArrayNonUniformIndexing == rhs.shaderUniformTexelBufferArrayNonUniformIndexing )
+          && ( shaderStorageTexelBufferArrayNonUniformIndexing == rhs.shaderStorageTexelBufferArrayNonUniformIndexing )
+          && ( descriptorBindingUniformBufferUpdateAfterBind == rhs.descriptorBindingUniformBufferUpdateAfterBind )
+          && ( descriptorBindingSampledImageUpdateAfterBind == rhs.descriptorBindingSampledImageUpdateAfterBind )
+          && ( descriptorBindingStorageImageUpdateAfterBind == rhs.descriptorBindingStorageImageUpdateAfterBind )
+          && ( descriptorBindingStorageBufferUpdateAfterBind == rhs.descriptorBindingStorageBufferUpdateAfterBind )
+          && ( descriptorBindingUniformTexelBufferUpdateAfterBind == rhs.descriptorBindingUniformTexelBufferUpdateAfterBind )
+          && ( descriptorBindingStorageTexelBufferUpdateAfterBind == rhs.descriptorBindingStorageTexelBufferUpdateAfterBind )
+          && ( descriptorBindingUpdateUnusedWhilePending == rhs.descriptorBindingUpdateUnusedWhilePending )
+          && ( descriptorBindingPartiallyBound == rhs.descriptorBindingPartiallyBound )
+          && ( descriptorBindingVariableDescriptorCount == rhs.descriptorBindingVariableDescriptorCount )
+          && ( runtimeDescriptorArray == rhs.runtimeDescriptorArray );
+    }
+
+    bool operator!=( PhysicalDeviceDescriptorIndexingFeaturesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceDescriptorIndexingFeaturesEXT;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 shaderInputAttachmentArrayDynamicIndexing;
+    Bool32 shaderUniformTexelBufferArrayDynamicIndexing;
+    Bool32 shaderStorageTexelBufferArrayDynamicIndexing;
+    Bool32 shaderUniformBufferArrayNonUniformIndexing;
+    Bool32 shaderSampledImageArrayNonUniformIndexing;
+    Bool32 shaderStorageBufferArrayNonUniformIndexing;
+    Bool32 shaderStorageImageArrayNonUniformIndexing;
+    Bool32 shaderInputAttachmentArrayNonUniformIndexing;
+    Bool32 shaderUniformTexelBufferArrayNonUniformIndexing;
+    Bool32 shaderStorageTexelBufferArrayNonUniformIndexing;
+    Bool32 descriptorBindingUniformBufferUpdateAfterBind;
+    Bool32 descriptorBindingSampledImageUpdateAfterBind;
+    Bool32 descriptorBindingStorageImageUpdateAfterBind;
+    Bool32 descriptorBindingStorageBufferUpdateAfterBind;
+    Bool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
+    Bool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
+    Bool32 descriptorBindingUpdateUnusedWhilePending;
+    Bool32 descriptorBindingPartiallyBound;
+    Bool32 descriptorBindingVariableDescriptorCount;
+    Bool32 runtimeDescriptorArray;
+  };
+  static_assert( sizeof( PhysicalDeviceDescriptorIndexingFeaturesEXT ) == sizeof( VkPhysicalDeviceDescriptorIndexingFeaturesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceDescriptorIndexingPropertiesEXT
+  {
+    operator VkPhysicalDeviceDescriptorIndexingPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceDescriptorIndexingPropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceDescriptorIndexingPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceDescriptorIndexingPropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceDescriptorIndexingPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxUpdateAfterBindDescriptorsInAllPools == rhs.maxUpdateAfterBindDescriptorsInAllPools )
+          && ( shaderUniformBufferArrayNonUniformIndexingNative == rhs.shaderUniformBufferArrayNonUniformIndexingNative )
+          && ( shaderSampledImageArrayNonUniformIndexingNative == rhs.shaderSampledImageArrayNonUniformIndexingNative )
+          && ( shaderStorageBufferArrayNonUniformIndexingNative == rhs.shaderStorageBufferArrayNonUniformIndexingNative )
+          && ( shaderStorageImageArrayNonUniformIndexingNative == rhs.shaderStorageImageArrayNonUniformIndexingNative )
+          && ( shaderInputAttachmentArrayNonUniformIndexingNative == rhs.shaderInputAttachmentArrayNonUniformIndexingNative )
+          && ( robustBufferAccessUpdateAfterBind == rhs.robustBufferAccessUpdateAfterBind )
+          && ( quadDivergentImplicitLod == rhs.quadDivergentImplicitLod )
+          && ( maxPerStageDescriptorUpdateAfterBindSamplers == rhs.maxPerStageDescriptorUpdateAfterBindSamplers )
+          && ( maxPerStageDescriptorUpdateAfterBindUniformBuffers == rhs.maxPerStageDescriptorUpdateAfterBindUniformBuffers )
+          && ( maxPerStageDescriptorUpdateAfterBindStorageBuffers == rhs.maxPerStageDescriptorUpdateAfterBindStorageBuffers )
+          && ( maxPerStageDescriptorUpdateAfterBindSampledImages == rhs.maxPerStageDescriptorUpdateAfterBindSampledImages )
+          && ( maxPerStageDescriptorUpdateAfterBindStorageImages == rhs.maxPerStageDescriptorUpdateAfterBindStorageImages )
+          && ( maxPerStageDescriptorUpdateAfterBindInputAttachments == rhs.maxPerStageDescriptorUpdateAfterBindInputAttachments )
+          && ( maxPerStageUpdateAfterBindResources == rhs.maxPerStageUpdateAfterBindResources )
+          && ( maxDescriptorSetUpdateAfterBindSamplers == rhs.maxDescriptorSetUpdateAfterBindSamplers )
+          && ( maxDescriptorSetUpdateAfterBindUniformBuffers == rhs.maxDescriptorSetUpdateAfterBindUniformBuffers )
+          && ( maxDescriptorSetUpdateAfterBindUniformBuffersDynamic == rhs.maxDescriptorSetUpdateAfterBindUniformBuffersDynamic )
+          && ( maxDescriptorSetUpdateAfterBindStorageBuffers == rhs.maxDescriptorSetUpdateAfterBindStorageBuffers )
+          && ( maxDescriptorSetUpdateAfterBindStorageBuffersDynamic == rhs.maxDescriptorSetUpdateAfterBindStorageBuffersDynamic )
+          && ( maxDescriptorSetUpdateAfterBindSampledImages == rhs.maxDescriptorSetUpdateAfterBindSampledImages )
+          && ( maxDescriptorSetUpdateAfterBindStorageImages == rhs.maxDescriptorSetUpdateAfterBindStorageImages )
+          && ( maxDescriptorSetUpdateAfterBindInputAttachments == rhs.maxDescriptorSetUpdateAfterBindInputAttachments );
+    }
+
+    bool operator!=( PhysicalDeviceDescriptorIndexingPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceDescriptorIndexingPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t maxUpdateAfterBindDescriptorsInAllPools;
+    Bool32 shaderUniformBufferArrayNonUniformIndexingNative;
+    Bool32 shaderSampledImageArrayNonUniformIndexingNative;
+    Bool32 shaderStorageBufferArrayNonUniformIndexingNative;
+    Bool32 shaderStorageImageArrayNonUniformIndexingNative;
+    Bool32 shaderInputAttachmentArrayNonUniformIndexingNative;
+    Bool32 robustBufferAccessUpdateAfterBind;
+    Bool32 quadDivergentImplicitLod;
+    uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
+    uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
+    uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
+    uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
+    uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
+    uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
+    uint32_t maxPerStageUpdateAfterBindResources;
+    uint32_t maxDescriptorSetUpdateAfterBindSamplers;
+    uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
+    uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
+    uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
+    uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
+    uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
+    uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
+    uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
+  };
+  static_assert( sizeof( PhysicalDeviceDescriptorIndexingPropertiesEXT ) == sizeof( VkPhysicalDeviceDescriptorIndexingPropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct DescriptorSetVariableDescriptorCountAllocateInfoEXT
+  {
+    DescriptorSetVariableDescriptorCountAllocateInfoEXT( uint32_t descriptorSetCount_ = 0,
+                                                         const uint32_t* pDescriptorCounts_ = nullptr )
+      : descriptorSetCount( descriptorSetCount_ )
+      , pDescriptorCounts( pDescriptorCounts_ )
+    {
+    }
+
+    DescriptorSetVariableDescriptorCountAllocateInfoEXT( VkDescriptorSetVariableDescriptorCountAllocateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorSetVariableDescriptorCountAllocateInfoEXT ) );
+    }
+
+    DescriptorSetVariableDescriptorCountAllocateInfoEXT& operator=( VkDescriptorSetVariableDescriptorCountAllocateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorSetVariableDescriptorCountAllocateInfoEXT ) );
+      return *this;
+    }
+    DescriptorSetVariableDescriptorCountAllocateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DescriptorSetVariableDescriptorCountAllocateInfoEXT& setDescriptorSetCount( uint32_t descriptorSetCount_ )
+    {
+      descriptorSetCount = descriptorSetCount_;
+      return *this;
+    }
+
+    DescriptorSetVariableDescriptorCountAllocateInfoEXT& setPDescriptorCounts( const uint32_t* pDescriptorCounts_ )
+    {
+      pDescriptorCounts = pDescriptorCounts_;
+      return *this;
+    }
+
+    operator VkDescriptorSetVariableDescriptorCountAllocateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorSetVariableDescriptorCountAllocateInfoEXT*>(this);
+    }
+
+    operator VkDescriptorSetVariableDescriptorCountAllocateInfoEXT &()
+    {
+      return *reinterpret_cast<VkDescriptorSetVariableDescriptorCountAllocateInfoEXT*>(this);
+    }
+
+    bool operator==( DescriptorSetVariableDescriptorCountAllocateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( descriptorSetCount == rhs.descriptorSetCount )
+          && ( pDescriptorCounts == rhs.pDescriptorCounts );
+    }
+
+    bool operator!=( DescriptorSetVariableDescriptorCountAllocateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDescriptorSetVariableDescriptorCountAllocateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t descriptorSetCount;
+    const uint32_t* pDescriptorCounts;
+  };
+  static_assert( sizeof( DescriptorSetVariableDescriptorCountAllocateInfoEXT ) == sizeof( VkDescriptorSetVariableDescriptorCountAllocateInfoEXT ), "struct and wrapper have different size!" );
+
+  struct DescriptorSetVariableDescriptorCountLayoutSupportEXT
+  {
+    operator VkDescriptorSetVariableDescriptorCountLayoutSupportEXT const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorSetVariableDescriptorCountLayoutSupportEXT*>(this);
+    }
+
+    operator VkDescriptorSetVariableDescriptorCountLayoutSupportEXT &()
+    {
+      return *reinterpret_cast<VkDescriptorSetVariableDescriptorCountLayoutSupportEXT*>(this);
+    }
+
+    bool operator==( DescriptorSetVariableDescriptorCountLayoutSupportEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxVariableDescriptorCount == rhs.maxVariableDescriptorCount );
+    }
+
+    bool operator!=( DescriptorSetVariableDescriptorCountLayoutSupportEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDescriptorSetVariableDescriptorCountLayoutSupportEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t maxVariableDescriptorCount;
+  };
+  static_assert( sizeof( DescriptorSetVariableDescriptorCountLayoutSupportEXT ) == sizeof( VkDescriptorSetVariableDescriptorCountLayoutSupportEXT ), "struct and wrapper have different size!" );
+
+  struct SubpassEndInfoKHR
+  {
+    SubpassEndInfoKHR(  )
+    {
+    }
+
+    SubpassEndInfoKHR( VkSubpassEndInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassEndInfoKHR ) );
+    }
+
+    SubpassEndInfoKHR& operator=( VkSubpassEndInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassEndInfoKHR ) );
+      return *this;
+    }
+    SubpassEndInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    operator VkSubpassEndInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkSubpassEndInfoKHR*>(this);
+    }
+
+    operator VkSubpassEndInfoKHR &()
+    {
+      return *reinterpret_cast<VkSubpassEndInfoKHR*>(this);
+    }
+
+    bool operator==( SubpassEndInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext );
+    }
+
+    bool operator!=( SubpassEndInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSubpassEndInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+  };
+  static_assert( sizeof( SubpassEndInfoKHR ) == sizeof( VkSubpassEndInfoKHR ), "struct and wrapper have different size!" );
+
+  struct PipelineVertexInputDivisorStateCreateInfoEXT
+  {
+    PipelineVertexInputDivisorStateCreateInfoEXT( uint32_t vertexBindingDivisorCount_ = 0,
+                                                  const VertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors_ = nullptr )
+      : vertexBindingDivisorCount( vertexBindingDivisorCount_ )
+      , pVertexBindingDivisors( pVertexBindingDivisors_ )
+    {
+    }
+
+    PipelineVertexInputDivisorStateCreateInfoEXT( VkPipelineVertexInputDivisorStateCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineVertexInputDivisorStateCreateInfoEXT ) );
+    }
+
+    PipelineVertexInputDivisorStateCreateInfoEXT& operator=( VkPipelineVertexInputDivisorStateCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineVertexInputDivisorStateCreateInfoEXT ) );
+      return *this;
+    }
+    PipelineVertexInputDivisorStateCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineVertexInputDivisorStateCreateInfoEXT& setVertexBindingDivisorCount( uint32_t vertexBindingDivisorCount_ )
+    {
+      vertexBindingDivisorCount = vertexBindingDivisorCount_;
+      return *this;
+    }
+
+    PipelineVertexInputDivisorStateCreateInfoEXT& setPVertexBindingDivisors( const VertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors_ )
+    {
+      pVertexBindingDivisors = pVertexBindingDivisors_;
+      return *this;
+    }
+
+    operator VkPipelineVertexInputDivisorStateCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkPipelineVertexInputDivisorStateCreateInfoEXT*>(this);
+    }
+
+    operator VkPipelineVertexInputDivisorStateCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkPipelineVertexInputDivisorStateCreateInfoEXT*>(this);
+    }
+
+    bool operator==( PipelineVertexInputDivisorStateCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( vertexBindingDivisorCount == rhs.vertexBindingDivisorCount )
+          && ( pVertexBindingDivisors == rhs.pVertexBindingDivisors );
+    }
+
+    bool operator!=( PipelineVertexInputDivisorStateCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineVertexInputDivisorStateCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t vertexBindingDivisorCount;
+    const VertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors;
+  };
+  static_assert( sizeof( PipelineVertexInputDivisorStateCreateInfoEXT ) == sizeof( VkPipelineVertexInputDivisorStateCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceVertexAttributeDivisorPropertiesEXT
+  {
+    PhysicalDeviceVertexAttributeDivisorPropertiesEXT( uint32_t maxVertexAttribDivisor_ = 0 )
+      : maxVertexAttribDivisor( maxVertexAttribDivisor_ )
+    {
+    }
+
+    PhysicalDeviceVertexAttributeDivisorPropertiesEXT( VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceVertexAttributeDivisorPropertiesEXT ) );
+    }
+
+    PhysicalDeviceVertexAttributeDivisorPropertiesEXT& operator=( VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceVertexAttributeDivisorPropertiesEXT ) );
+      return *this;
+    }
+    PhysicalDeviceVertexAttributeDivisorPropertiesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceVertexAttributeDivisorPropertiesEXT& setMaxVertexAttribDivisor( uint32_t maxVertexAttribDivisor_ )
+    {
+      maxVertexAttribDivisor = maxVertexAttribDivisor_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceVertexAttributeDivisorPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxVertexAttribDivisor == rhs.maxVertexAttribDivisor );
+    }
+
+    bool operator!=( PhysicalDeviceVertexAttributeDivisorPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceVertexAttributeDivisorPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t maxVertexAttribDivisor;
+  };
+  static_assert( sizeof( PhysicalDeviceVertexAttributeDivisorPropertiesEXT ) == sizeof( VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDevicePCIBusInfoPropertiesEXT
+  {
+    operator VkPhysicalDevicePCIBusInfoPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDevicePCIBusInfoPropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDevicePCIBusInfoPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDevicePCIBusInfoPropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDevicePCIBusInfoPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( pciDomain == rhs.pciDomain )
+          && ( pciBus == rhs.pciBus )
+          && ( pciDevice == rhs.pciDevice )
+          && ( pciFunction == rhs.pciFunction );
+    }
+
+    bool operator!=( PhysicalDevicePCIBusInfoPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDevicePciBusInfoPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint16_t pciDomain;
+    uint8_t pciBus;
+    uint8_t pciDevice;
+    uint8_t pciFunction;
+  };
+  static_assert( sizeof( PhysicalDevicePCIBusInfoPropertiesEXT ) == sizeof( VkPhysicalDevicePCIBusInfoPropertiesEXT ), "struct and wrapper have different size!" );
+
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  struct ImportAndroidHardwareBufferInfoANDROID
+  {
+    ImportAndroidHardwareBufferInfoANDROID( struct AHardwareBuffer* buffer_ = nullptr )
+      : buffer( buffer_ )
+    {
+    }
+
+    ImportAndroidHardwareBufferInfoANDROID( VkImportAndroidHardwareBufferInfoANDROID const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportAndroidHardwareBufferInfoANDROID ) );
+    }
+
+    ImportAndroidHardwareBufferInfoANDROID& operator=( VkImportAndroidHardwareBufferInfoANDROID const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportAndroidHardwareBufferInfoANDROID ) );
+      return *this;
+    }
+    ImportAndroidHardwareBufferInfoANDROID& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImportAndroidHardwareBufferInfoANDROID& setBuffer( struct AHardwareBuffer* buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    operator VkImportAndroidHardwareBufferInfoANDROID const&() const
+    {
+      return *reinterpret_cast<const VkImportAndroidHardwareBufferInfoANDROID*>(this);
+    }
+
+    operator VkImportAndroidHardwareBufferInfoANDROID &()
+    {
+      return *reinterpret_cast<VkImportAndroidHardwareBufferInfoANDROID*>(this);
+    }
+
+    bool operator==( ImportAndroidHardwareBufferInfoANDROID const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( buffer == rhs.buffer );
+    }
+
+    bool operator!=( ImportAndroidHardwareBufferInfoANDROID const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImportAndroidHardwareBufferInfoANDROID;
+
+  public:
+    const void* pNext = nullptr;
+    struct AHardwareBuffer* buffer;
+  };
+  static_assert( sizeof( ImportAndroidHardwareBufferInfoANDROID ) == sizeof( VkImportAndroidHardwareBufferInfoANDROID ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  struct AndroidHardwareBufferUsageANDROID
+  {
+    operator VkAndroidHardwareBufferUsageANDROID const&() const
+    {
+      return *reinterpret_cast<const VkAndroidHardwareBufferUsageANDROID*>(this);
+    }
+
+    operator VkAndroidHardwareBufferUsageANDROID &()
+    {
+      return *reinterpret_cast<VkAndroidHardwareBufferUsageANDROID*>(this);
+    }
+
+    bool operator==( AndroidHardwareBufferUsageANDROID const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( androidHardwareBufferUsage == rhs.androidHardwareBufferUsage );
+    }
+
+    bool operator!=( AndroidHardwareBufferUsageANDROID const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eAndroidHardwareBufferUsageANDROID;
+
+  public:
+    void* pNext = nullptr;
+    uint64_t androidHardwareBufferUsage;
+  };
+  static_assert( sizeof( AndroidHardwareBufferUsageANDROID ) == sizeof( VkAndroidHardwareBufferUsageANDROID ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  struct AndroidHardwareBufferPropertiesANDROID
+  {
+    operator VkAndroidHardwareBufferPropertiesANDROID const&() const
+    {
+      return *reinterpret_cast<const VkAndroidHardwareBufferPropertiesANDROID*>(this);
+    }
+
+    operator VkAndroidHardwareBufferPropertiesANDROID &()
+    {
+      return *reinterpret_cast<VkAndroidHardwareBufferPropertiesANDROID*>(this);
+    }
+
+    bool operator==( AndroidHardwareBufferPropertiesANDROID const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( allocationSize == rhs.allocationSize )
+          && ( memoryTypeBits == rhs.memoryTypeBits );
+    }
+
+    bool operator!=( AndroidHardwareBufferPropertiesANDROID const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eAndroidHardwareBufferPropertiesANDROID;
+
+  public:
+    void* pNext = nullptr;
+    DeviceSize allocationSize;
+    uint32_t memoryTypeBits;
+  };
+  static_assert( sizeof( AndroidHardwareBufferPropertiesANDROID ) == sizeof( VkAndroidHardwareBufferPropertiesANDROID ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  struct MemoryGetAndroidHardwareBufferInfoANDROID
+  {
+    MemoryGetAndroidHardwareBufferInfoANDROID( DeviceMemory memory_ = DeviceMemory() )
+      : memory( memory_ )
+    {
+    }
+
+    MemoryGetAndroidHardwareBufferInfoANDROID( VkMemoryGetAndroidHardwareBufferInfoANDROID const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryGetAndroidHardwareBufferInfoANDROID ) );
+    }
+
+    MemoryGetAndroidHardwareBufferInfoANDROID& operator=( VkMemoryGetAndroidHardwareBufferInfoANDROID const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryGetAndroidHardwareBufferInfoANDROID ) );
+      return *this;
+    }
+    MemoryGetAndroidHardwareBufferInfoANDROID& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    MemoryGetAndroidHardwareBufferInfoANDROID& setMemory( DeviceMemory memory_ )
+    {
+      memory = memory_;
+      return *this;
+    }
+
+    operator VkMemoryGetAndroidHardwareBufferInfoANDROID const&() const
+    {
+      return *reinterpret_cast<const VkMemoryGetAndroidHardwareBufferInfoANDROID*>(this);
+    }
+
+    operator VkMemoryGetAndroidHardwareBufferInfoANDROID &()
+    {
+      return *reinterpret_cast<VkMemoryGetAndroidHardwareBufferInfoANDROID*>(this);
+    }
+
+    bool operator==( MemoryGetAndroidHardwareBufferInfoANDROID const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memory == rhs.memory );
+    }
+
+    bool operator!=( MemoryGetAndroidHardwareBufferInfoANDROID const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryGetAndroidHardwareBufferInfoANDROID;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceMemory memory;
+  };
+  static_assert( sizeof( MemoryGetAndroidHardwareBufferInfoANDROID ) == sizeof( VkMemoryGetAndroidHardwareBufferInfoANDROID ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+
+  struct CommandBufferInheritanceConditionalRenderingInfoEXT
+  {
+    CommandBufferInheritanceConditionalRenderingInfoEXT( Bool32 conditionalRenderingEnable_ = 0 )
+      : conditionalRenderingEnable( conditionalRenderingEnable_ )
+    {
+    }
+
+    CommandBufferInheritanceConditionalRenderingInfoEXT( VkCommandBufferInheritanceConditionalRenderingInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CommandBufferInheritanceConditionalRenderingInfoEXT ) );
+    }
+
+    CommandBufferInheritanceConditionalRenderingInfoEXT& operator=( VkCommandBufferInheritanceConditionalRenderingInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CommandBufferInheritanceConditionalRenderingInfoEXT ) );
+      return *this;
+    }
+    CommandBufferInheritanceConditionalRenderingInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    CommandBufferInheritanceConditionalRenderingInfoEXT& setConditionalRenderingEnable( Bool32 conditionalRenderingEnable_ )
+    {
+      conditionalRenderingEnable = conditionalRenderingEnable_;
+      return *this;
+    }
+
+    operator VkCommandBufferInheritanceConditionalRenderingInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkCommandBufferInheritanceConditionalRenderingInfoEXT*>(this);
+    }
+
+    operator VkCommandBufferInheritanceConditionalRenderingInfoEXT &()
+    {
+      return *reinterpret_cast<VkCommandBufferInheritanceConditionalRenderingInfoEXT*>(this);
+    }
+
+    bool operator==( CommandBufferInheritanceConditionalRenderingInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( conditionalRenderingEnable == rhs.conditionalRenderingEnable );
+    }
+
+    bool operator!=( CommandBufferInheritanceConditionalRenderingInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eCommandBufferInheritanceConditionalRenderingInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    Bool32 conditionalRenderingEnable;
+  };
+  static_assert( sizeof( CommandBufferInheritanceConditionalRenderingInfoEXT ) == sizeof( VkCommandBufferInheritanceConditionalRenderingInfoEXT ), "struct and wrapper have different size!" );
+
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  struct ExternalFormatANDROID
+  {
+    ExternalFormatANDROID( uint64_t externalFormat_ = 0 )
+      : externalFormat( externalFormat_ )
+    {
+    }
+
+    ExternalFormatANDROID( VkExternalFormatANDROID const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExternalFormatANDROID ) );
+    }
+
+    ExternalFormatANDROID& operator=( VkExternalFormatANDROID const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExternalFormatANDROID ) );
+      return *this;
+    }
+    ExternalFormatANDROID& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExternalFormatANDROID& setExternalFormat( uint64_t externalFormat_ )
+    {
+      externalFormat = externalFormat_;
+      return *this;
+    }
+
+    operator VkExternalFormatANDROID const&() const
+    {
+      return *reinterpret_cast<const VkExternalFormatANDROID*>(this);
+    }
+
+    operator VkExternalFormatANDROID &()
+    {
+      return *reinterpret_cast<VkExternalFormatANDROID*>(this);
+    }
+
+    bool operator==( ExternalFormatANDROID const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( externalFormat == rhs.externalFormat );
+    }
+
+    bool operator!=( ExternalFormatANDROID const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExternalFormatANDROID;
+
+  public:
+    void* pNext = nullptr;
+    uint64_t externalFormat;
+  };
+  static_assert( sizeof( ExternalFormatANDROID ) == sizeof( VkExternalFormatANDROID ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+
+  struct PhysicalDevice8BitStorageFeaturesKHR
+  {
+    PhysicalDevice8BitStorageFeaturesKHR( Bool32 storageBuffer8BitAccess_ = 0,
+                                          Bool32 uniformAndStorageBuffer8BitAccess_ = 0,
+                                          Bool32 storagePushConstant8_ = 0 )
+      : storageBuffer8BitAccess( storageBuffer8BitAccess_ )
+      , uniformAndStorageBuffer8BitAccess( uniformAndStorageBuffer8BitAccess_ )
+      , storagePushConstant8( storagePushConstant8_ )
+    {
+    }
+
+    PhysicalDevice8BitStorageFeaturesKHR( VkPhysicalDevice8BitStorageFeaturesKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDevice8BitStorageFeaturesKHR ) );
+    }
+
+    PhysicalDevice8BitStorageFeaturesKHR& operator=( VkPhysicalDevice8BitStorageFeaturesKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDevice8BitStorageFeaturesKHR ) );
+      return *this;
+    }
+    PhysicalDevice8BitStorageFeaturesKHR& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDevice8BitStorageFeaturesKHR& setStorageBuffer8BitAccess( Bool32 storageBuffer8BitAccess_ )
+    {
+      storageBuffer8BitAccess = storageBuffer8BitAccess_;
+      return *this;
+    }
+
+    PhysicalDevice8BitStorageFeaturesKHR& setUniformAndStorageBuffer8BitAccess( Bool32 uniformAndStorageBuffer8BitAccess_ )
+    {
+      uniformAndStorageBuffer8BitAccess = uniformAndStorageBuffer8BitAccess_;
+      return *this;
+    }
+
+    PhysicalDevice8BitStorageFeaturesKHR& setStoragePushConstant8( Bool32 storagePushConstant8_ )
+    {
+      storagePushConstant8 = storagePushConstant8_;
+      return *this;
+    }
+
+    operator VkPhysicalDevice8BitStorageFeaturesKHR const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDevice8BitStorageFeaturesKHR*>(this);
+    }
+
+    operator VkPhysicalDevice8BitStorageFeaturesKHR &()
+    {
+      return *reinterpret_cast<VkPhysicalDevice8BitStorageFeaturesKHR*>(this);
+    }
+
+    bool operator==( PhysicalDevice8BitStorageFeaturesKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( storageBuffer8BitAccess == rhs.storageBuffer8BitAccess )
+          && ( uniformAndStorageBuffer8BitAccess == rhs.uniformAndStorageBuffer8BitAccess )
+          && ( storagePushConstant8 == rhs.storagePushConstant8 );
+    }
+
+    bool operator!=( PhysicalDevice8BitStorageFeaturesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDevice8BitStorageFeaturesKHR;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 storageBuffer8BitAccess;
+    Bool32 uniformAndStorageBuffer8BitAccess;
+    Bool32 storagePushConstant8;
+  };
+  static_assert( sizeof( PhysicalDevice8BitStorageFeaturesKHR ) == sizeof( VkPhysicalDevice8BitStorageFeaturesKHR ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceConditionalRenderingFeaturesEXT
+  {
+    PhysicalDeviceConditionalRenderingFeaturesEXT( Bool32 conditionalRendering_ = 0,
+                                                   Bool32 inheritedConditionalRendering_ = 0 )
+      : conditionalRendering( conditionalRendering_ )
+      , inheritedConditionalRendering( inheritedConditionalRendering_ )
+    {
+    }
+
+    PhysicalDeviceConditionalRenderingFeaturesEXT( VkPhysicalDeviceConditionalRenderingFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceConditionalRenderingFeaturesEXT ) );
+    }
+
+    PhysicalDeviceConditionalRenderingFeaturesEXT& operator=( VkPhysicalDeviceConditionalRenderingFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceConditionalRenderingFeaturesEXT ) );
+      return *this;
+    }
+    PhysicalDeviceConditionalRenderingFeaturesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceConditionalRenderingFeaturesEXT& setConditionalRendering( Bool32 conditionalRendering_ )
+    {
+      conditionalRendering = conditionalRendering_;
+      return *this;
+    }
+
+    PhysicalDeviceConditionalRenderingFeaturesEXT& setInheritedConditionalRendering( Bool32 inheritedConditionalRendering_ )
+    {
+      inheritedConditionalRendering = inheritedConditionalRendering_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceConditionalRenderingFeaturesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceConditionalRenderingFeaturesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceConditionalRenderingFeaturesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceConditionalRenderingFeaturesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceConditionalRenderingFeaturesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( conditionalRendering == rhs.conditionalRendering )
+          && ( inheritedConditionalRendering == rhs.inheritedConditionalRendering );
+    }
+
+    bool operator!=( PhysicalDeviceConditionalRenderingFeaturesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceConditionalRenderingFeaturesEXT;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 conditionalRendering;
+    Bool32 inheritedConditionalRendering;
+  };
+  static_assert( sizeof( PhysicalDeviceConditionalRenderingFeaturesEXT ) == sizeof( VkPhysicalDeviceConditionalRenderingFeaturesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceVulkanMemoryModelFeaturesKHR
+  {
+    operator VkPhysicalDeviceVulkanMemoryModelFeaturesKHR const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceVulkanMemoryModelFeaturesKHR*>(this);
+    }
+
+    operator VkPhysicalDeviceVulkanMemoryModelFeaturesKHR &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceVulkanMemoryModelFeaturesKHR*>(this);
+    }
+
+    bool operator==( PhysicalDeviceVulkanMemoryModelFeaturesKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( vulkanMemoryModel == rhs.vulkanMemoryModel )
+          && ( vulkanMemoryModelDeviceScope == rhs.vulkanMemoryModelDeviceScope );
+    }
+
+    bool operator!=( PhysicalDeviceVulkanMemoryModelFeaturesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceVulkanMemoryModelFeaturesKHR;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 vulkanMemoryModel;
+    Bool32 vulkanMemoryModelDeviceScope;
+  };
+  static_assert( sizeof( PhysicalDeviceVulkanMemoryModelFeaturesKHR ) == sizeof( VkPhysicalDeviceVulkanMemoryModelFeaturesKHR ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceShaderAtomicInt64FeaturesKHR
+  {
+    PhysicalDeviceShaderAtomicInt64FeaturesKHR( Bool32 shaderBufferInt64Atomics_ = 0,
+                                                Bool32 shaderSharedInt64Atomics_ = 0 )
+      : shaderBufferInt64Atomics( shaderBufferInt64Atomics_ )
+      , shaderSharedInt64Atomics( shaderSharedInt64Atomics_ )
+    {
+    }
+
+    PhysicalDeviceShaderAtomicInt64FeaturesKHR( VkPhysicalDeviceShaderAtomicInt64FeaturesKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceShaderAtomicInt64FeaturesKHR ) );
+    }
+
+    PhysicalDeviceShaderAtomicInt64FeaturesKHR& operator=( VkPhysicalDeviceShaderAtomicInt64FeaturesKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceShaderAtomicInt64FeaturesKHR ) );
+      return *this;
+    }
+    PhysicalDeviceShaderAtomicInt64FeaturesKHR& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceShaderAtomicInt64FeaturesKHR& setShaderBufferInt64Atomics( Bool32 shaderBufferInt64Atomics_ )
+    {
+      shaderBufferInt64Atomics = shaderBufferInt64Atomics_;
+      return *this;
+    }
+
+    PhysicalDeviceShaderAtomicInt64FeaturesKHR& setShaderSharedInt64Atomics( Bool32 shaderSharedInt64Atomics_ )
+    {
+      shaderSharedInt64Atomics = shaderSharedInt64Atomics_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceShaderAtomicInt64FeaturesKHR const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceShaderAtomicInt64FeaturesKHR*>(this);
+    }
+
+    operator VkPhysicalDeviceShaderAtomicInt64FeaturesKHR &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceShaderAtomicInt64FeaturesKHR*>(this);
+    }
+
+    bool operator==( PhysicalDeviceShaderAtomicInt64FeaturesKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( shaderBufferInt64Atomics == rhs.shaderBufferInt64Atomics )
+          && ( shaderSharedInt64Atomics == rhs.shaderSharedInt64Atomics );
+    }
+
+    bool operator!=( PhysicalDeviceShaderAtomicInt64FeaturesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceShaderAtomicInt64FeaturesKHR;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 shaderBufferInt64Atomics;
+    Bool32 shaderSharedInt64Atomics;
+  };
+  static_assert( sizeof( PhysicalDeviceShaderAtomicInt64FeaturesKHR ) == sizeof( VkPhysicalDeviceShaderAtomicInt64FeaturesKHR ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceVertexAttributeDivisorFeaturesEXT
+  {
+    PhysicalDeviceVertexAttributeDivisorFeaturesEXT( Bool32 vertexAttributeInstanceRateDivisor_ = 0,
+                                                     Bool32 vertexAttributeInstanceRateZeroDivisor_ = 0 )
+      : vertexAttributeInstanceRateDivisor( vertexAttributeInstanceRateDivisor_ )
+      , vertexAttributeInstanceRateZeroDivisor( vertexAttributeInstanceRateZeroDivisor_ )
+    {
+    }
+
+    PhysicalDeviceVertexAttributeDivisorFeaturesEXT( VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceVertexAttributeDivisorFeaturesEXT ) );
+    }
+
+    PhysicalDeviceVertexAttributeDivisorFeaturesEXT& operator=( VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceVertexAttributeDivisorFeaturesEXT ) );
+      return *this;
+    }
+    PhysicalDeviceVertexAttributeDivisorFeaturesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceVertexAttributeDivisorFeaturesEXT& setVertexAttributeInstanceRateDivisor( Bool32 vertexAttributeInstanceRateDivisor_ )
+    {
+      vertexAttributeInstanceRateDivisor = vertexAttributeInstanceRateDivisor_;
+      return *this;
+    }
+
+    PhysicalDeviceVertexAttributeDivisorFeaturesEXT& setVertexAttributeInstanceRateZeroDivisor( Bool32 vertexAttributeInstanceRateZeroDivisor_ )
+    {
+      vertexAttributeInstanceRateZeroDivisor = vertexAttributeInstanceRateZeroDivisor_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceVertexAttributeDivisorFeaturesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( vertexAttributeInstanceRateDivisor == rhs.vertexAttributeInstanceRateDivisor )
+          && ( vertexAttributeInstanceRateZeroDivisor == rhs.vertexAttributeInstanceRateZeroDivisor );
+    }
+
+    bool operator!=( PhysicalDeviceVertexAttributeDivisorFeaturesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceVertexAttributeDivisorFeaturesEXT;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 vertexAttributeInstanceRateDivisor;
+    Bool32 vertexAttributeInstanceRateZeroDivisor;
+  };
+  static_assert( sizeof( PhysicalDeviceVertexAttributeDivisorFeaturesEXT ) == sizeof( VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT ), "struct and wrapper have different size!" );
+
+  struct ImageViewASTCDecodeModeEXT
+  {
+    ImageViewASTCDecodeModeEXT( Format decodeMode_ = Format::eUndefined )
+      : decodeMode( decodeMode_ )
+    {
+    }
+
+    ImageViewASTCDecodeModeEXT( VkImageViewASTCDecodeModeEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageViewASTCDecodeModeEXT ) );
+    }
+
+    ImageViewASTCDecodeModeEXT& operator=( VkImageViewASTCDecodeModeEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageViewASTCDecodeModeEXT ) );
+      return *this;
+    }
+    ImageViewASTCDecodeModeEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageViewASTCDecodeModeEXT& setDecodeMode( Format decodeMode_ )
+    {
+      decodeMode = decodeMode_;
+      return *this;
+    }
+
+    operator VkImageViewASTCDecodeModeEXT const&() const
+    {
+      return *reinterpret_cast<const VkImageViewASTCDecodeModeEXT*>(this);
+    }
+
+    operator VkImageViewASTCDecodeModeEXT &()
+    {
+      return *reinterpret_cast<VkImageViewASTCDecodeModeEXT*>(this);
+    }
+
+    bool operator==( ImageViewASTCDecodeModeEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( decodeMode == rhs.decodeMode );
+    }
+
+    bool operator!=( ImageViewASTCDecodeModeEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageViewAstcDecodeModeEXT;
+
+  public:
+    const void* pNext = nullptr;
+    Format decodeMode;
+  };
+  static_assert( sizeof( ImageViewASTCDecodeModeEXT ) == sizeof( VkImageViewASTCDecodeModeEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceASTCDecodeFeaturesEXT
+  {
+    PhysicalDeviceASTCDecodeFeaturesEXT( Bool32 decodeModeSharedExponent_ = 0 )
+      : decodeModeSharedExponent( decodeModeSharedExponent_ )
+    {
+    }
+
+    PhysicalDeviceASTCDecodeFeaturesEXT( VkPhysicalDeviceASTCDecodeFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceASTCDecodeFeaturesEXT ) );
+    }
+
+    PhysicalDeviceASTCDecodeFeaturesEXT& operator=( VkPhysicalDeviceASTCDecodeFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceASTCDecodeFeaturesEXT ) );
+      return *this;
+    }
+    PhysicalDeviceASTCDecodeFeaturesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceASTCDecodeFeaturesEXT& setDecodeModeSharedExponent( Bool32 decodeModeSharedExponent_ )
+    {
+      decodeModeSharedExponent = decodeModeSharedExponent_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceASTCDecodeFeaturesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceASTCDecodeFeaturesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceASTCDecodeFeaturesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceASTCDecodeFeaturesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceASTCDecodeFeaturesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( decodeModeSharedExponent == rhs.decodeModeSharedExponent );
+    }
+
+    bool operator!=( PhysicalDeviceASTCDecodeFeaturesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceAstcDecodeFeaturesEXT;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 decodeModeSharedExponent;
+  };
+  static_assert( sizeof( PhysicalDeviceASTCDecodeFeaturesEXT ) == sizeof( VkPhysicalDeviceASTCDecodeFeaturesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceTransformFeedbackFeaturesEXT
+  {
+    PhysicalDeviceTransformFeedbackFeaturesEXT( Bool32 transformFeedback_ = 0,
+                                                Bool32 geometryStreams_ = 0 )
+      : transformFeedback( transformFeedback_ )
+      , geometryStreams( geometryStreams_ )
+    {
+    }
+
+    PhysicalDeviceTransformFeedbackFeaturesEXT( VkPhysicalDeviceTransformFeedbackFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceTransformFeedbackFeaturesEXT ) );
+    }
+
+    PhysicalDeviceTransformFeedbackFeaturesEXT& operator=( VkPhysicalDeviceTransformFeedbackFeaturesEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceTransformFeedbackFeaturesEXT ) );
+      return *this;
+    }
+    PhysicalDeviceTransformFeedbackFeaturesEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceTransformFeedbackFeaturesEXT& setTransformFeedback( Bool32 transformFeedback_ )
+    {
+      transformFeedback = transformFeedback_;
+      return *this;
+    }
+
+    PhysicalDeviceTransformFeedbackFeaturesEXT& setGeometryStreams( Bool32 geometryStreams_ )
+    {
+      geometryStreams = geometryStreams_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceTransformFeedbackFeaturesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceTransformFeedbackFeaturesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceTransformFeedbackFeaturesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceTransformFeedbackFeaturesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceTransformFeedbackFeaturesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( transformFeedback == rhs.transformFeedback )
+          && ( geometryStreams == rhs.geometryStreams );
+    }
+
+    bool operator!=( PhysicalDeviceTransformFeedbackFeaturesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceTransformFeedbackFeaturesEXT;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 transformFeedback;
+    Bool32 geometryStreams;
+  };
+  static_assert( sizeof( PhysicalDeviceTransformFeedbackFeaturesEXT ) == sizeof( VkPhysicalDeviceTransformFeedbackFeaturesEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceTransformFeedbackPropertiesEXT
+  {
+    operator VkPhysicalDeviceTransformFeedbackPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceTransformFeedbackPropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceTransformFeedbackPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceTransformFeedbackPropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceTransformFeedbackPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxTransformFeedbackStreams == rhs.maxTransformFeedbackStreams )
+          && ( maxTransformFeedbackBuffers == rhs.maxTransformFeedbackBuffers )
+          && ( maxTransformFeedbackBufferSize == rhs.maxTransformFeedbackBufferSize )
+          && ( maxTransformFeedbackStreamDataSize == rhs.maxTransformFeedbackStreamDataSize )
+          && ( maxTransformFeedbackBufferDataSize == rhs.maxTransformFeedbackBufferDataSize )
+          && ( maxTransformFeedbackBufferDataStride == rhs.maxTransformFeedbackBufferDataStride )
+          && ( transformFeedbackQueries == rhs.transformFeedbackQueries )
+          && ( transformFeedbackStreamsLinesTriangles == rhs.transformFeedbackStreamsLinesTriangles )
+          && ( transformFeedbackRasterizationStreamSelect == rhs.transformFeedbackRasterizationStreamSelect )
+          && ( transformFeedbackDraw == rhs.transformFeedbackDraw );
+    }
+
+    bool operator!=( PhysicalDeviceTransformFeedbackPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceTransformFeedbackPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t maxTransformFeedbackStreams;
+    uint32_t maxTransformFeedbackBuffers;
+    DeviceSize maxTransformFeedbackBufferSize;
+    uint32_t maxTransformFeedbackStreamDataSize;
+    uint32_t maxTransformFeedbackBufferDataSize;
+    uint32_t maxTransformFeedbackBufferDataStride;
+    Bool32 transformFeedbackQueries;
+    Bool32 transformFeedbackStreamsLinesTriangles;
+    Bool32 transformFeedbackRasterizationStreamSelect;
+    Bool32 transformFeedbackDraw;
+  };
+  static_assert( sizeof( PhysicalDeviceTransformFeedbackPropertiesEXT ) == sizeof( VkPhysicalDeviceTransformFeedbackPropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct PipelineRasterizationStateStreamCreateInfoEXT
+  {
+    PipelineRasterizationStateStreamCreateInfoEXT( PipelineRasterizationStateStreamCreateFlagsEXT flags_ = PipelineRasterizationStateStreamCreateFlagsEXT(),
+                                                   uint32_t rasterizationStream_ = 0 )
+      : flags( flags_ )
+      , rasterizationStream( rasterizationStream_ )
+    {
+    }
+
+    PipelineRasterizationStateStreamCreateInfoEXT( VkPipelineRasterizationStateStreamCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineRasterizationStateStreamCreateInfoEXT ) );
+    }
+
+    PipelineRasterizationStateStreamCreateInfoEXT& operator=( VkPipelineRasterizationStateStreamCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineRasterizationStateStreamCreateInfoEXT ) );
+      return *this;
+    }
+    PipelineRasterizationStateStreamCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineRasterizationStateStreamCreateInfoEXT& setFlags( PipelineRasterizationStateStreamCreateFlagsEXT flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineRasterizationStateStreamCreateInfoEXT& setRasterizationStream( uint32_t rasterizationStream_ )
+    {
+      rasterizationStream = rasterizationStream_;
+      return *this;
+    }
+
+    operator VkPipelineRasterizationStateStreamCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkPipelineRasterizationStateStreamCreateInfoEXT*>(this);
+    }
+
+    operator VkPipelineRasterizationStateStreamCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkPipelineRasterizationStateStreamCreateInfoEXT*>(this);
+    }
+
+    bool operator==( PipelineRasterizationStateStreamCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( rasterizationStream == rhs.rasterizationStream );
+    }
+
+    bool operator!=( PipelineRasterizationStateStreamCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineRasterizationStateStreamCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineRasterizationStateStreamCreateFlagsEXT flags;
+    uint32_t rasterizationStream;
+  };
+  static_assert( sizeof( PipelineRasterizationStateStreamCreateInfoEXT ) == sizeof( VkPipelineRasterizationStateStreamCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceRepresentativeFragmentTestFeaturesNV
+  {
+    PhysicalDeviceRepresentativeFragmentTestFeaturesNV( Bool32 representativeFragmentTest_ = 0 )
+      : representativeFragmentTest( representativeFragmentTest_ )
+    {
+    }
+
+    PhysicalDeviceRepresentativeFragmentTestFeaturesNV( VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceRepresentativeFragmentTestFeaturesNV ) );
+    }
+
+    PhysicalDeviceRepresentativeFragmentTestFeaturesNV& operator=( VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceRepresentativeFragmentTestFeaturesNV ) );
+      return *this;
+    }
+    PhysicalDeviceRepresentativeFragmentTestFeaturesNV& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceRepresentativeFragmentTestFeaturesNV& setRepresentativeFragmentTest( Bool32 representativeFragmentTest_ )
+    {
+      representativeFragmentTest = representativeFragmentTest_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceRepresentativeFragmentTestFeaturesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( representativeFragmentTest == rhs.representativeFragmentTest );
+    }
+
+    bool operator!=( PhysicalDeviceRepresentativeFragmentTestFeaturesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceRepresentativeFragmentTestFeaturesNV;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 representativeFragmentTest;
+  };
+  static_assert( sizeof( PhysicalDeviceRepresentativeFragmentTestFeaturesNV ) == sizeof( VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV ), "struct and wrapper have different size!" );
+
+  struct PipelineRepresentativeFragmentTestStateCreateInfoNV
+  {
+    PipelineRepresentativeFragmentTestStateCreateInfoNV( Bool32 representativeFragmentTestEnable_ = 0 )
+      : representativeFragmentTestEnable( representativeFragmentTestEnable_ )
+    {
+    }
+
+    PipelineRepresentativeFragmentTestStateCreateInfoNV( VkPipelineRepresentativeFragmentTestStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineRepresentativeFragmentTestStateCreateInfoNV ) );
+    }
+
+    PipelineRepresentativeFragmentTestStateCreateInfoNV& operator=( VkPipelineRepresentativeFragmentTestStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineRepresentativeFragmentTestStateCreateInfoNV ) );
+      return *this;
+    }
+    PipelineRepresentativeFragmentTestStateCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineRepresentativeFragmentTestStateCreateInfoNV& setRepresentativeFragmentTestEnable( Bool32 representativeFragmentTestEnable_ )
+    {
+      representativeFragmentTestEnable = representativeFragmentTestEnable_;
+      return *this;
+    }
+
+    operator VkPipelineRepresentativeFragmentTestStateCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkPipelineRepresentativeFragmentTestStateCreateInfoNV*>(this);
+    }
+
+    operator VkPipelineRepresentativeFragmentTestStateCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkPipelineRepresentativeFragmentTestStateCreateInfoNV*>(this);
+    }
+
+    bool operator==( PipelineRepresentativeFragmentTestStateCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( representativeFragmentTestEnable == rhs.representativeFragmentTestEnable );
+    }
+
+    bool operator!=( PipelineRepresentativeFragmentTestStateCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineRepresentativeFragmentTestStateCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    Bool32 representativeFragmentTestEnable;
+  };
+  static_assert( sizeof( PipelineRepresentativeFragmentTestStateCreateInfoNV ) == sizeof( VkPipelineRepresentativeFragmentTestStateCreateInfoNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceExclusiveScissorFeaturesNV
+  {
+    PhysicalDeviceExclusiveScissorFeaturesNV( Bool32 exclusiveScissor_ = 0 )
+      : exclusiveScissor( exclusiveScissor_ )
+    {
+    }
+
+    PhysicalDeviceExclusiveScissorFeaturesNV( VkPhysicalDeviceExclusiveScissorFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExclusiveScissorFeaturesNV ) );
+    }
+
+    PhysicalDeviceExclusiveScissorFeaturesNV& operator=( VkPhysicalDeviceExclusiveScissorFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExclusiveScissorFeaturesNV ) );
+      return *this;
+    }
+    PhysicalDeviceExclusiveScissorFeaturesNV& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceExclusiveScissorFeaturesNV& setExclusiveScissor( Bool32 exclusiveScissor_ )
+    {
+      exclusiveScissor = exclusiveScissor_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceExclusiveScissorFeaturesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceExclusiveScissorFeaturesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceExclusiveScissorFeaturesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceExclusiveScissorFeaturesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceExclusiveScissorFeaturesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( exclusiveScissor == rhs.exclusiveScissor );
+    }
+
+    bool operator!=( PhysicalDeviceExclusiveScissorFeaturesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceExclusiveScissorFeaturesNV;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 exclusiveScissor;
+  };
+  static_assert( sizeof( PhysicalDeviceExclusiveScissorFeaturesNV ) == sizeof( VkPhysicalDeviceExclusiveScissorFeaturesNV ), "struct and wrapper have different size!" );
+
+  struct PipelineViewportExclusiveScissorStateCreateInfoNV
+  {
+    PipelineViewportExclusiveScissorStateCreateInfoNV( uint32_t exclusiveScissorCount_ = 0,
+                                                       const Rect2D* pExclusiveScissors_ = nullptr )
+      : exclusiveScissorCount( exclusiveScissorCount_ )
+      , pExclusiveScissors( pExclusiveScissors_ )
+    {
+    }
+
+    PipelineViewportExclusiveScissorStateCreateInfoNV( VkPipelineViewportExclusiveScissorStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportExclusiveScissorStateCreateInfoNV ) );
+    }
+
+    PipelineViewportExclusiveScissorStateCreateInfoNV& operator=( VkPipelineViewportExclusiveScissorStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportExclusiveScissorStateCreateInfoNV ) );
+      return *this;
+    }
+    PipelineViewportExclusiveScissorStateCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineViewportExclusiveScissorStateCreateInfoNV& setExclusiveScissorCount( uint32_t exclusiveScissorCount_ )
+    {
+      exclusiveScissorCount = exclusiveScissorCount_;
+      return *this;
+    }
+
+    PipelineViewportExclusiveScissorStateCreateInfoNV& setPExclusiveScissors( const Rect2D* pExclusiveScissors_ )
+    {
+      pExclusiveScissors = pExclusiveScissors_;
+      return *this;
+    }
+
+    operator VkPipelineViewportExclusiveScissorStateCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkPipelineViewportExclusiveScissorStateCreateInfoNV*>(this);
+    }
+
+    operator VkPipelineViewportExclusiveScissorStateCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkPipelineViewportExclusiveScissorStateCreateInfoNV*>(this);
+    }
+
+    bool operator==( PipelineViewportExclusiveScissorStateCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( exclusiveScissorCount == rhs.exclusiveScissorCount )
+          && ( pExclusiveScissors == rhs.pExclusiveScissors );
+    }
+
+    bool operator!=( PipelineViewportExclusiveScissorStateCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineViewportExclusiveScissorStateCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t exclusiveScissorCount;
+    const Rect2D* pExclusiveScissors;
+  };
+  static_assert( sizeof( PipelineViewportExclusiveScissorStateCreateInfoNV ) == sizeof( VkPipelineViewportExclusiveScissorStateCreateInfoNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceCornerSampledImageFeaturesNV
+  {
+    PhysicalDeviceCornerSampledImageFeaturesNV( Bool32 cornerSampledImage_ = 0 )
+      : cornerSampledImage( cornerSampledImage_ )
+    {
+    }
+
+    PhysicalDeviceCornerSampledImageFeaturesNV( VkPhysicalDeviceCornerSampledImageFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceCornerSampledImageFeaturesNV ) );
+    }
+
+    PhysicalDeviceCornerSampledImageFeaturesNV& operator=( VkPhysicalDeviceCornerSampledImageFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceCornerSampledImageFeaturesNV ) );
+      return *this;
+    }
+    PhysicalDeviceCornerSampledImageFeaturesNV& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceCornerSampledImageFeaturesNV& setCornerSampledImage( Bool32 cornerSampledImage_ )
+    {
+      cornerSampledImage = cornerSampledImage_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceCornerSampledImageFeaturesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceCornerSampledImageFeaturesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceCornerSampledImageFeaturesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceCornerSampledImageFeaturesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceCornerSampledImageFeaturesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( cornerSampledImage == rhs.cornerSampledImage );
+    }
+
+    bool operator!=( PhysicalDeviceCornerSampledImageFeaturesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceCornerSampledImageFeaturesNV;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 cornerSampledImage;
+  };
+  static_assert( sizeof( PhysicalDeviceCornerSampledImageFeaturesNV ) == sizeof( VkPhysicalDeviceCornerSampledImageFeaturesNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceComputeShaderDerivativesFeaturesNV
+  {
+    PhysicalDeviceComputeShaderDerivativesFeaturesNV( Bool32 computeDerivativeGroupQuads_ = 0,
+                                                      Bool32 computeDerivativeGroupLinear_ = 0 )
+      : computeDerivativeGroupQuads( computeDerivativeGroupQuads_ )
+      , computeDerivativeGroupLinear( computeDerivativeGroupLinear_ )
+    {
+    }
+
+    PhysicalDeviceComputeShaderDerivativesFeaturesNV( VkPhysicalDeviceComputeShaderDerivativesFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceComputeShaderDerivativesFeaturesNV ) );
+    }
+
+    PhysicalDeviceComputeShaderDerivativesFeaturesNV& operator=( VkPhysicalDeviceComputeShaderDerivativesFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceComputeShaderDerivativesFeaturesNV ) );
+      return *this;
+    }
+    PhysicalDeviceComputeShaderDerivativesFeaturesNV& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceComputeShaderDerivativesFeaturesNV& setComputeDerivativeGroupQuads( Bool32 computeDerivativeGroupQuads_ )
+    {
+      computeDerivativeGroupQuads = computeDerivativeGroupQuads_;
+      return *this;
+    }
+
+    PhysicalDeviceComputeShaderDerivativesFeaturesNV& setComputeDerivativeGroupLinear( Bool32 computeDerivativeGroupLinear_ )
+    {
+      computeDerivativeGroupLinear = computeDerivativeGroupLinear_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceComputeShaderDerivativesFeaturesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceComputeShaderDerivativesFeaturesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceComputeShaderDerivativesFeaturesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceComputeShaderDerivativesFeaturesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceComputeShaderDerivativesFeaturesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( computeDerivativeGroupQuads == rhs.computeDerivativeGroupQuads )
+          && ( computeDerivativeGroupLinear == rhs.computeDerivativeGroupLinear );
+    }
+
+    bool operator!=( PhysicalDeviceComputeShaderDerivativesFeaturesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceComputeShaderDerivativesFeaturesNV;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 computeDerivativeGroupQuads;
+    Bool32 computeDerivativeGroupLinear;
+  };
+  static_assert( sizeof( PhysicalDeviceComputeShaderDerivativesFeaturesNV ) == sizeof( VkPhysicalDeviceComputeShaderDerivativesFeaturesNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceFragmentShaderBarycentricFeaturesNV
+  {
+    PhysicalDeviceFragmentShaderBarycentricFeaturesNV( Bool32 fragmentShaderBarycentric_ = 0 )
+      : fragmentShaderBarycentric( fragmentShaderBarycentric_ )
+    {
+    }
+
+    PhysicalDeviceFragmentShaderBarycentricFeaturesNV( VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceFragmentShaderBarycentricFeaturesNV ) );
+    }
+
+    PhysicalDeviceFragmentShaderBarycentricFeaturesNV& operator=( VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceFragmentShaderBarycentricFeaturesNV ) );
+      return *this;
+    }
+    PhysicalDeviceFragmentShaderBarycentricFeaturesNV& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceFragmentShaderBarycentricFeaturesNV& setFragmentShaderBarycentric( Bool32 fragmentShaderBarycentric_ )
+    {
+      fragmentShaderBarycentric = fragmentShaderBarycentric_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceFragmentShaderBarycentricFeaturesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( fragmentShaderBarycentric == rhs.fragmentShaderBarycentric );
+    }
+
+    bool operator!=( PhysicalDeviceFragmentShaderBarycentricFeaturesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceFragmentShaderBarycentricFeaturesNV;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 fragmentShaderBarycentric;
+  };
+  static_assert( sizeof( PhysicalDeviceFragmentShaderBarycentricFeaturesNV ) == sizeof( VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceShaderImageFootprintFeaturesNV
+  {
+    PhysicalDeviceShaderImageFootprintFeaturesNV( Bool32 imageFootprint_ = 0 )
+      : imageFootprint( imageFootprint_ )
+    {
+    }
+
+    PhysicalDeviceShaderImageFootprintFeaturesNV( VkPhysicalDeviceShaderImageFootprintFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceShaderImageFootprintFeaturesNV ) );
+    }
+
+    PhysicalDeviceShaderImageFootprintFeaturesNV& operator=( VkPhysicalDeviceShaderImageFootprintFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceShaderImageFootprintFeaturesNV ) );
+      return *this;
+    }
+    PhysicalDeviceShaderImageFootprintFeaturesNV& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceShaderImageFootprintFeaturesNV& setImageFootprint( Bool32 imageFootprint_ )
+    {
+      imageFootprint = imageFootprint_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceShaderImageFootprintFeaturesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceShaderImageFootprintFeaturesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceShaderImageFootprintFeaturesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceShaderImageFootprintFeaturesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceShaderImageFootprintFeaturesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( imageFootprint == rhs.imageFootprint );
+    }
+
+    bool operator!=( PhysicalDeviceShaderImageFootprintFeaturesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceShaderImageFootprintFeaturesNV;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 imageFootprint;
+  };
+  static_assert( sizeof( PhysicalDeviceShaderImageFootprintFeaturesNV ) == sizeof( VkPhysicalDeviceShaderImageFootprintFeaturesNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceShadingRateImageFeaturesNV
+  {
+    PhysicalDeviceShadingRateImageFeaturesNV( Bool32 shadingRateImage_ = 0,
+                                              Bool32 shadingRateCoarseSampleOrder_ = 0 )
+      : shadingRateImage( shadingRateImage_ )
+      , shadingRateCoarseSampleOrder( shadingRateCoarseSampleOrder_ )
+    {
+    }
+
+    PhysicalDeviceShadingRateImageFeaturesNV( VkPhysicalDeviceShadingRateImageFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceShadingRateImageFeaturesNV ) );
+    }
+
+    PhysicalDeviceShadingRateImageFeaturesNV& operator=( VkPhysicalDeviceShadingRateImageFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceShadingRateImageFeaturesNV ) );
+      return *this;
+    }
+    PhysicalDeviceShadingRateImageFeaturesNV& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceShadingRateImageFeaturesNV& setShadingRateImage( Bool32 shadingRateImage_ )
+    {
+      shadingRateImage = shadingRateImage_;
+      return *this;
+    }
+
+    PhysicalDeviceShadingRateImageFeaturesNV& setShadingRateCoarseSampleOrder( Bool32 shadingRateCoarseSampleOrder_ )
+    {
+      shadingRateCoarseSampleOrder = shadingRateCoarseSampleOrder_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceShadingRateImageFeaturesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceShadingRateImageFeaturesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceShadingRateImageFeaturesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceShadingRateImageFeaturesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceShadingRateImageFeaturesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( shadingRateImage == rhs.shadingRateImage )
+          && ( shadingRateCoarseSampleOrder == rhs.shadingRateCoarseSampleOrder );
+    }
+
+    bool operator!=( PhysicalDeviceShadingRateImageFeaturesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceShadingRateImageFeaturesNV;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 shadingRateImage;
+    Bool32 shadingRateCoarseSampleOrder;
+  };
+  static_assert( sizeof( PhysicalDeviceShadingRateImageFeaturesNV ) == sizeof( VkPhysicalDeviceShadingRateImageFeaturesNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceShadingRateImagePropertiesNV
+  {
+    operator VkPhysicalDeviceShadingRateImagePropertiesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceShadingRateImagePropertiesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceShadingRateImagePropertiesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceShadingRateImagePropertiesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceShadingRateImagePropertiesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( shadingRateTexelSize == rhs.shadingRateTexelSize )
+          && ( shadingRatePaletteSize == rhs.shadingRatePaletteSize )
+          && ( shadingRateMaxCoarseSamples == rhs.shadingRateMaxCoarseSamples );
+    }
+
+    bool operator!=( PhysicalDeviceShadingRateImagePropertiesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceShadingRateImagePropertiesNV;
+
+  public:
+    void* pNext = nullptr;
+    Extent2D shadingRateTexelSize;
+    uint32_t shadingRatePaletteSize;
+    uint32_t shadingRateMaxCoarseSamples;
+  };
+  static_assert( sizeof( PhysicalDeviceShadingRateImagePropertiesNV ) == sizeof( VkPhysicalDeviceShadingRateImagePropertiesNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceMeshShaderFeaturesNV
+  {
+    PhysicalDeviceMeshShaderFeaturesNV( Bool32 taskShader_ = 0,
+                                        Bool32 meshShader_ = 0 )
+      : taskShader( taskShader_ )
+      , meshShader( meshShader_ )
+    {
+    }
+
+    PhysicalDeviceMeshShaderFeaturesNV( VkPhysicalDeviceMeshShaderFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceMeshShaderFeaturesNV ) );
+    }
+
+    PhysicalDeviceMeshShaderFeaturesNV& operator=( VkPhysicalDeviceMeshShaderFeaturesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceMeshShaderFeaturesNV ) );
+      return *this;
+    }
+    PhysicalDeviceMeshShaderFeaturesNV& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderFeaturesNV& setTaskShader( Bool32 taskShader_ )
+    {
+      taskShader = taskShader_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderFeaturesNV& setMeshShader( Bool32 meshShader_ )
+    {
+      meshShader = meshShader_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceMeshShaderFeaturesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceMeshShaderFeaturesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceMeshShaderFeaturesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceMeshShaderFeaturesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceMeshShaderFeaturesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( taskShader == rhs.taskShader )
+          && ( meshShader == rhs.meshShader );
+    }
+
+    bool operator!=( PhysicalDeviceMeshShaderFeaturesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceMeshShaderFeaturesNV;
+
+  public:
+    void* pNext = nullptr;
+    Bool32 taskShader;
+    Bool32 meshShader;
+  };
+  static_assert( sizeof( PhysicalDeviceMeshShaderFeaturesNV ) == sizeof( VkPhysicalDeviceMeshShaderFeaturesNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceMeshShaderPropertiesNV
+  {
+    PhysicalDeviceMeshShaderPropertiesNV( uint32_t maxDrawMeshTasksCount_ = 0,
+                                          uint32_t maxTaskWorkGroupInvocations_ = 0,
+                                          std::array<uint32_t,3> const& maxTaskWorkGroupSize_ = { { 0, 0, 0 } },
+                                          uint32_t maxTaskTotalMemorySize_ = 0,
+                                          uint32_t maxTaskOutputCount_ = 0,
+                                          uint32_t maxMeshWorkGroupInvocations_ = 0,
+                                          std::array<uint32_t,3> const& maxMeshWorkGroupSize_ = { { 0, 0, 0 } },
+                                          uint32_t maxMeshTotalMemorySize_ = 0,
+                                          uint32_t maxMeshOutputVertices_ = 0,
+                                          uint32_t maxMeshOutputPrimitives_ = 0,
+                                          uint32_t maxMeshMultiviewViewCount_ = 0,
+                                          uint32_t meshOutputPerVertexGranularity_ = 0,
+                                          uint32_t meshOutputPerPrimitiveGranularity_ = 0 )
+      : maxDrawMeshTasksCount( maxDrawMeshTasksCount_ )
+      , maxTaskWorkGroupInvocations( maxTaskWorkGroupInvocations_ )
+      , maxTaskTotalMemorySize( maxTaskTotalMemorySize_ )
+      , maxTaskOutputCount( maxTaskOutputCount_ )
+      , maxMeshWorkGroupInvocations( maxMeshWorkGroupInvocations_ )
+      , maxMeshTotalMemorySize( maxMeshTotalMemorySize_ )
+      , maxMeshOutputVertices( maxMeshOutputVertices_ )
+      , maxMeshOutputPrimitives( maxMeshOutputPrimitives_ )
+      , maxMeshMultiviewViewCount( maxMeshMultiviewViewCount_ )
+      , meshOutputPerVertexGranularity( meshOutputPerVertexGranularity_ )
+      , meshOutputPerPrimitiveGranularity( meshOutputPerPrimitiveGranularity_ )
+    {
+      memcpy( &maxTaskWorkGroupSize, maxTaskWorkGroupSize_.data(), 3 * sizeof( uint32_t ) );
+      memcpy( &maxMeshWorkGroupSize, maxMeshWorkGroupSize_.data(), 3 * sizeof( uint32_t ) );
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV( VkPhysicalDeviceMeshShaderPropertiesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceMeshShaderPropertiesNV ) );
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& operator=( VkPhysicalDeviceMeshShaderPropertiesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceMeshShaderPropertiesNV ) );
+      return *this;
+    }
+    PhysicalDeviceMeshShaderPropertiesNV& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxDrawMeshTasksCount( uint32_t maxDrawMeshTasksCount_ )
+    {
+      maxDrawMeshTasksCount = maxDrawMeshTasksCount_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxTaskWorkGroupInvocations( uint32_t maxTaskWorkGroupInvocations_ )
+    {
+      maxTaskWorkGroupInvocations = maxTaskWorkGroupInvocations_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxTaskWorkGroupSize( std::array<uint32_t,3> maxTaskWorkGroupSize_ )
+    {
+      memcpy( &maxTaskWorkGroupSize, maxTaskWorkGroupSize_.data(), 3 * sizeof( uint32_t ) );
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxTaskTotalMemorySize( uint32_t maxTaskTotalMemorySize_ )
+    {
+      maxTaskTotalMemorySize = maxTaskTotalMemorySize_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxTaskOutputCount( uint32_t maxTaskOutputCount_ )
+    {
+      maxTaskOutputCount = maxTaskOutputCount_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxMeshWorkGroupInvocations( uint32_t maxMeshWorkGroupInvocations_ )
+    {
+      maxMeshWorkGroupInvocations = maxMeshWorkGroupInvocations_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxMeshWorkGroupSize( std::array<uint32_t,3> maxMeshWorkGroupSize_ )
+    {
+      memcpy( &maxMeshWorkGroupSize, maxMeshWorkGroupSize_.data(), 3 * sizeof( uint32_t ) );
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxMeshTotalMemorySize( uint32_t maxMeshTotalMemorySize_ )
+    {
+      maxMeshTotalMemorySize = maxMeshTotalMemorySize_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxMeshOutputVertices( uint32_t maxMeshOutputVertices_ )
+    {
+      maxMeshOutputVertices = maxMeshOutputVertices_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxMeshOutputPrimitives( uint32_t maxMeshOutputPrimitives_ )
+    {
+      maxMeshOutputPrimitives = maxMeshOutputPrimitives_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMaxMeshMultiviewViewCount( uint32_t maxMeshMultiviewViewCount_ )
+    {
+      maxMeshMultiviewViewCount = maxMeshMultiviewViewCount_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMeshOutputPerVertexGranularity( uint32_t meshOutputPerVertexGranularity_ )
+    {
+      meshOutputPerVertexGranularity = meshOutputPerVertexGranularity_;
+      return *this;
+    }
+
+    PhysicalDeviceMeshShaderPropertiesNV& setMeshOutputPerPrimitiveGranularity( uint32_t meshOutputPerPrimitiveGranularity_ )
+    {
+      meshOutputPerPrimitiveGranularity = meshOutputPerPrimitiveGranularity_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceMeshShaderPropertiesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceMeshShaderPropertiesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceMeshShaderPropertiesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceMeshShaderPropertiesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceMeshShaderPropertiesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( maxDrawMeshTasksCount == rhs.maxDrawMeshTasksCount )
+          && ( maxTaskWorkGroupInvocations == rhs.maxTaskWorkGroupInvocations )
+          && ( memcmp( maxTaskWorkGroupSize, rhs.maxTaskWorkGroupSize, 3 * sizeof( uint32_t ) ) == 0 )
+          && ( maxTaskTotalMemorySize == rhs.maxTaskTotalMemorySize )
+          && ( maxTaskOutputCount == rhs.maxTaskOutputCount )
+          && ( maxMeshWorkGroupInvocations == rhs.maxMeshWorkGroupInvocations )
+          && ( memcmp( maxMeshWorkGroupSize, rhs.maxMeshWorkGroupSize, 3 * sizeof( uint32_t ) ) == 0 )
+          && ( maxMeshTotalMemorySize == rhs.maxMeshTotalMemorySize )
+          && ( maxMeshOutputVertices == rhs.maxMeshOutputVertices )
+          && ( maxMeshOutputPrimitives == rhs.maxMeshOutputPrimitives )
+          && ( maxMeshMultiviewViewCount == rhs.maxMeshMultiviewViewCount )
+          && ( meshOutputPerVertexGranularity == rhs.meshOutputPerVertexGranularity )
+          && ( meshOutputPerPrimitiveGranularity == rhs.meshOutputPerPrimitiveGranularity );
+    }
+
+    bool operator!=( PhysicalDeviceMeshShaderPropertiesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceMeshShaderPropertiesNV;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t maxDrawMeshTasksCount;
+    uint32_t maxTaskWorkGroupInvocations;
+    uint32_t maxTaskWorkGroupSize[3];
+    uint32_t maxTaskTotalMemorySize;
+    uint32_t maxTaskOutputCount;
+    uint32_t maxMeshWorkGroupInvocations;
+    uint32_t maxMeshWorkGroupSize[3];
+    uint32_t maxMeshTotalMemorySize;
+    uint32_t maxMeshOutputVertices;
+    uint32_t maxMeshOutputPrimitives;
+    uint32_t maxMeshMultiviewViewCount;
+    uint32_t meshOutputPerVertexGranularity;
+    uint32_t meshOutputPerPrimitiveGranularity;
+  };
+  static_assert( sizeof( PhysicalDeviceMeshShaderPropertiesNV ) == sizeof( VkPhysicalDeviceMeshShaderPropertiesNV ), "struct and wrapper have different size!" );
+
+  struct GeometryTrianglesNV
+  {
+    GeometryTrianglesNV( Buffer vertexData_ = Buffer(),
+                         DeviceSize vertexOffset_ = 0,
+                         uint32_t vertexCount_ = 0,
+                         DeviceSize vertexStride_ = 0,
+                         Format vertexFormat_ = Format::eUndefined,
+                         Buffer indexData_ = Buffer(),
+                         DeviceSize indexOffset_ = 0,
+                         uint32_t indexCount_ = 0,
+                         IndexType indexType_ = IndexType::eUint16,
+                         Buffer transformData_ = Buffer(),
+                         DeviceSize transformOffset_ = 0 )
+      : vertexData( vertexData_ )
+      , vertexOffset( vertexOffset_ )
+      , vertexCount( vertexCount_ )
+      , vertexStride( vertexStride_ )
+      , vertexFormat( vertexFormat_ )
+      , indexData( indexData_ )
+      , indexOffset( indexOffset_ )
+      , indexCount( indexCount_ )
+      , indexType( indexType_ )
+      , transformData( transformData_ )
+      , transformOffset( transformOffset_ )
+    {
+    }
+
+    GeometryTrianglesNV( VkGeometryTrianglesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( GeometryTrianglesNV ) );
+    }
+
+    GeometryTrianglesNV& operator=( VkGeometryTrianglesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( GeometryTrianglesNV ) );
+      return *this;
+    }
+    GeometryTrianglesNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setVertexData( Buffer vertexData_ )
+    {
+      vertexData = vertexData_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setVertexOffset( DeviceSize vertexOffset_ )
+    {
+      vertexOffset = vertexOffset_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setVertexCount( uint32_t vertexCount_ )
+    {
+      vertexCount = vertexCount_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setVertexStride( DeviceSize vertexStride_ )
+    {
+      vertexStride = vertexStride_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setVertexFormat( Format vertexFormat_ )
+    {
+      vertexFormat = vertexFormat_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setIndexData( Buffer indexData_ )
+    {
+      indexData = indexData_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setIndexOffset( DeviceSize indexOffset_ )
+    {
+      indexOffset = indexOffset_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setIndexCount( uint32_t indexCount_ )
+    {
+      indexCount = indexCount_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setIndexType( IndexType indexType_ )
+    {
+      indexType = indexType_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setTransformData( Buffer transformData_ )
+    {
+      transformData = transformData_;
+      return *this;
+    }
+
+    GeometryTrianglesNV& setTransformOffset( DeviceSize transformOffset_ )
+    {
+      transformOffset = transformOffset_;
+      return *this;
+    }
+
+    operator VkGeometryTrianglesNV const&() const
+    {
+      return *reinterpret_cast<const VkGeometryTrianglesNV*>(this);
+    }
+
+    operator VkGeometryTrianglesNV &()
+    {
+      return *reinterpret_cast<VkGeometryTrianglesNV*>(this);
+    }
+
+    bool operator==( GeometryTrianglesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( vertexData == rhs.vertexData )
+          && ( vertexOffset == rhs.vertexOffset )
+          && ( vertexCount == rhs.vertexCount )
+          && ( vertexStride == rhs.vertexStride )
+          && ( vertexFormat == rhs.vertexFormat )
+          && ( indexData == rhs.indexData )
+          && ( indexOffset == rhs.indexOffset )
+          && ( indexCount == rhs.indexCount )
+          && ( indexType == rhs.indexType )
+          && ( transformData == rhs.transformData )
+          && ( transformOffset == rhs.transformOffset );
+    }
+
+    bool operator!=( GeometryTrianglesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eGeometryTrianglesNV;
+
+  public:
+    const void* pNext = nullptr;
+    Buffer vertexData;
+    DeviceSize vertexOffset;
+    uint32_t vertexCount;
+    DeviceSize vertexStride;
+    Format vertexFormat;
+    Buffer indexData;
+    DeviceSize indexOffset;
+    uint32_t indexCount;
+    IndexType indexType;
+    Buffer transformData;
+    DeviceSize transformOffset;
+  };
+  static_assert( sizeof( GeometryTrianglesNV ) == sizeof( VkGeometryTrianglesNV ), "struct and wrapper have different size!" );
+
+  struct GeometryAABBNV
+  {
+    GeometryAABBNV( Buffer aabbData_ = Buffer(),
+                    uint32_t numAABBs_ = 0,
+                    uint32_t stride_ = 0,
+                    DeviceSize offset_ = 0 )
+      : aabbData( aabbData_ )
+      , numAABBs( numAABBs_ )
+      , stride( stride_ )
+      , offset( offset_ )
+    {
+    }
+
+    GeometryAABBNV( VkGeometryAABBNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( GeometryAABBNV ) );
+    }
+
+    GeometryAABBNV& operator=( VkGeometryAABBNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( GeometryAABBNV ) );
+      return *this;
+    }
+    GeometryAABBNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    GeometryAABBNV& setAabbData( Buffer aabbData_ )
+    {
+      aabbData = aabbData_;
+      return *this;
+    }
+
+    GeometryAABBNV& setNumAABBs( uint32_t numAABBs_ )
+    {
+      numAABBs = numAABBs_;
+      return *this;
+    }
+
+    GeometryAABBNV& setStride( uint32_t stride_ )
+    {
+      stride = stride_;
+      return *this;
+    }
+
+    GeometryAABBNV& setOffset( DeviceSize offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    operator VkGeometryAABBNV const&() const
+    {
+      return *reinterpret_cast<const VkGeometryAABBNV*>(this);
+    }
+
+    operator VkGeometryAABBNV &()
+    {
+      return *reinterpret_cast<VkGeometryAABBNV*>(this);
+    }
+
+    bool operator==( GeometryAABBNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( aabbData == rhs.aabbData )
+          && ( numAABBs == rhs.numAABBs )
+          && ( stride == rhs.stride )
+          && ( offset == rhs.offset );
+    }
+
+    bool operator!=( GeometryAABBNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eGeometryAabbNV;
+
+  public:
+    const void* pNext = nullptr;
+    Buffer aabbData;
+    uint32_t numAABBs;
+    uint32_t stride;
+    DeviceSize offset;
+  };
+  static_assert( sizeof( GeometryAABBNV ) == sizeof( VkGeometryAABBNV ), "struct and wrapper have different size!" );
+
+  struct GeometryDataNV
+  {
+    GeometryDataNV( GeometryTrianglesNV triangles_ = GeometryTrianglesNV(),
+                    GeometryAABBNV aabbs_ = GeometryAABBNV() )
+      : triangles( triangles_ )
+      , aabbs( aabbs_ )
+    {
+    }
+
+    GeometryDataNV( VkGeometryDataNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( GeometryDataNV ) );
+    }
+
+    GeometryDataNV& operator=( VkGeometryDataNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( GeometryDataNV ) );
+      return *this;
+    }
+    GeometryDataNV& setTriangles( GeometryTrianglesNV triangles_ )
+    {
+      triangles = triangles_;
+      return *this;
+    }
+
+    GeometryDataNV& setAabbs( GeometryAABBNV aabbs_ )
+    {
+      aabbs = aabbs_;
+      return *this;
+    }
+
+    operator VkGeometryDataNV const&() const
+    {
+      return *reinterpret_cast<const VkGeometryDataNV*>(this);
+    }
+
+    operator VkGeometryDataNV &()
+    {
+      return *reinterpret_cast<VkGeometryDataNV*>(this);
+    }
+
+    bool operator==( GeometryDataNV const& rhs ) const
+    {
+      return ( triangles == rhs.triangles )
+          && ( aabbs == rhs.aabbs );
+    }
+
+    bool operator!=( GeometryDataNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    GeometryTrianglesNV triangles;
+    GeometryAABBNV aabbs;
+  };
+  static_assert( sizeof( GeometryDataNV ) == sizeof( VkGeometryDataNV ), "struct and wrapper have different size!" );
+
+  struct BindAccelerationStructureMemoryInfoNV
+  {
+    BindAccelerationStructureMemoryInfoNV( AccelerationStructureNV accelerationStructure_ = AccelerationStructureNV(),
+                                           DeviceMemory memory_ = DeviceMemory(),
+                                           DeviceSize memoryOffset_ = 0,
+                                           uint32_t deviceIndexCount_ = 0,
+                                           const uint32_t* pDeviceIndices_ = nullptr )
+      : accelerationStructure( accelerationStructure_ )
+      , memory( memory_ )
+      , memoryOffset( memoryOffset_ )
+      , deviceIndexCount( deviceIndexCount_ )
+      , pDeviceIndices( pDeviceIndices_ )
+    {
+    }
+
+    BindAccelerationStructureMemoryInfoNV( VkBindAccelerationStructureMemoryInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindAccelerationStructureMemoryInfoNV ) );
+    }
+
+    BindAccelerationStructureMemoryInfoNV& operator=( VkBindAccelerationStructureMemoryInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindAccelerationStructureMemoryInfoNV ) );
+      return *this;
+    }
+    BindAccelerationStructureMemoryInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BindAccelerationStructureMemoryInfoNV& setAccelerationStructure( AccelerationStructureNV accelerationStructure_ )
+    {
+      accelerationStructure = accelerationStructure_;
+      return *this;
+    }
+
+    BindAccelerationStructureMemoryInfoNV& setMemory( DeviceMemory memory_ )
+    {
+      memory = memory_;
+      return *this;
+    }
+
+    BindAccelerationStructureMemoryInfoNV& setMemoryOffset( DeviceSize memoryOffset_ )
+    {
+      memoryOffset = memoryOffset_;
+      return *this;
+    }
+
+    BindAccelerationStructureMemoryInfoNV& setDeviceIndexCount( uint32_t deviceIndexCount_ )
+    {
+      deviceIndexCount = deviceIndexCount_;
+      return *this;
+    }
+
+    BindAccelerationStructureMemoryInfoNV& setPDeviceIndices( const uint32_t* pDeviceIndices_ )
+    {
+      pDeviceIndices = pDeviceIndices_;
+      return *this;
+    }
+
+    operator VkBindAccelerationStructureMemoryInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkBindAccelerationStructureMemoryInfoNV*>(this);
+    }
+
+    operator VkBindAccelerationStructureMemoryInfoNV &()
+    {
+      return *reinterpret_cast<VkBindAccelerationStructureMemoryInfoNV*>(this);
+    }
+
+    bool operator==( BindAccelerationStructureMemoryInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( accelerationStructure == rhs.accelerationStructure )
+          && ( memory == rhs.memory )
+          && ( memoryOffset == rhs.memoryOffset )
+          && ( deviceIndexCount == rhs.deviceIndexCount )
+          && ( pDeviceIndices == rhs.pDeviceIndices );
+    }
+
+    bool operator!=( BindAccelerationStructureMemoryInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBindAccelerationStructureMemoryInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    AccelerationStructureNV accelerationStructure;
+    DeviceMemory memory;
+    DeviceSize memoryOffset;
+    uint32_t deviceIndexCount;
+    const uint32_t* pDeviceIndices;
+  };
+  static_assert( sizeof( BindAccelerationStructureMemoryInfoNV ) == sizeof( VkBindAccelerationStructureMemoryInfoNV ), "struct and wrapper have different size!" );
+
+  struct WriteDescriptorSetAccelerationStructureNV
+  {
+    WriteDescriptorSetAccelerationStructureNV( uint32_t accelerationStructureCount_ = 0,
+                                               const AccelerationStructureNV* pAccelerationStructures_ = nullptr )
+      : accelerationStructureCount( accelerationStructureCount_ )
+      , pAccelerationStructures( pAccelerationStructures_ )
+    {
+    }
+
+    WriteDescriptorSetAccelerationStructureNV( VkWriteDescriptorSetAccelerationStructureNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( WriteDescriptorSetAccelerationStructureNV ) );
+    }
+
+    WriteDescriptorSetAccelerationStructureNV& operator=( VkWriteDescriptorSetAccelerationStructureNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( WriteDescriptorSetAccelerationStructureNV ) );
+      return *this;
+    }
+    WriteDescriptorSetAccelerationStructureNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    WriteDescriptorSetAccelerationStructureNV& setAccelerationStructureCount( uint32_t accelerationStructureCount_ )
+    {
+      accelerationStructureCount = accelerationStructureCount_;
+      return *this;
+    }
+
+    WriteDescriptorSetAccelerationStructureNV& setPAccelerationStructures( const AccelerationStructureNV* pAccelerationStructures_ )
+    {
+      pAccelerationStructures = pAccelerationStructures_;
+      return *this;
+    }
+
+    operator VkWriteDescriptorSetAccelerationStructureNV const&() const
+    {
+      return *reinterpret_cast<const VkWriteDescriptorSetAccelerationStructureNV*>(this);
+    }
+
+    operator VkWriteDescriptorSetAccelerationStructureNV &()
+    {
+      return *reinterpret_cast<VkWriteDescriptorSetAccelerationStructureNV*>(this);
+    }
+
+    bool operator==( WriteDescriptorSetAccelerationStructureNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( accelerationStructureCount == rhs.accelerationStructureCount )
+          && ( pAccelerationStructures == rhs.pAccelerationStructures );
+    }
+
+    bool operator!=( WriteDescriptorSetAccelerationStructureNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eWriteDescriptorSetAccelerationStructureNV;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t accelerationStructureCount;
+    const AccelerationStructureNV* pAccelerationStructures;
+  };
+  static_assert( sizeof( WriteDescriptorSetAccelerationStructureNV ) == sizeof( VkWriteDescriptorSetAccelerationStructureNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceRayTracingPropertiesNV
+  {
+    PhysicalDeviceRayTracingPropertiesNV( uint32_t shaderGroupHandleSize_ = 0,
+                                          uint32_t maxRecursionDepth_ = 0,
+                                          uint32_t maxShaderGroupStride_ = 0,
+                                          uint32_t shaderGroupBaseAlignment_ = 0,
+                                          uint64_t maxGeometryCount_ = 0,
+                                          uint64_t maxInstanceCount_ = 0,
+                                          uint64_t maxTriangleCount_ = 0,
+                                          uint32_t maxDescriptorSetAccelerationStructures_ = 0 )
+      : shaderGroupHandleSize( shaderGroupHandleSize_ )
+      , maxRecursionDepth( maxRecursionDepth_ )
+      , maxShaderGroupStride( maxShaderGroupStride_ )
+      , shaderGroupBaseAlignment( shaderGroupBaseAlignment_ )
+      , maxGeometryCount( maxGeometryCount_ )
+      , maxInstanceCount( maxInstanceCount_ )
+      , maxTriangleCount( maxTriangleCount_ )
+      , maxDescriptorSetAccelerationStructures( maxDescriptorSetAccelerationStructures_ )
+    {
+    }
+
+    PhysicalDeviceRayTracingPropertiesNV( VkPhysicalDeviceRayTracingPropertiesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceRayTracingPropertiesNV ) );
+    }
+
+    PhysicalDeviceRayTracingPropertiesNV& operator=( VkPhysicalDeviceRayTracingPropertiesNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceRayTracingPropertiesNV ) );
+      return *this;
+    }
+    PhysicalDeviceRayTracingPropertiesNV& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceRayTracingPropertiesNV& setShaderGroupHandleSize( uint32_t shaderGroupHandleSize_ )
+    {
+      shaderGroupHandleSize = shaderGroupHandleSize_;
+      return *this;
+    }
+
+    PhysicalDeviceRayTracingPropertiesNV& setMaxRecursionDepth( uint32_t maxRecursionDepth_ )
+    {
+      maxRecursionDepth = maxRecursionDepth_;
+      return *this;
+    }
+
+    PhysicalDeviceRayTracingPropertiesNV& setMaxShaderGroupStride( uint32_t maxShaderGroupStride_ )
+    {
+      maxShaderGroupStride = maxShaderGroupStride_;
+      return *this;
+    }
+
+    PhysicalDeviceRayTracingPropertiesNV& setShaderGroupBaseAlignment( uint32_t shaderGroupBaseAlignment_ )
+    {
+      shaderGroupBaseAlignment = shaderGroupBaseAlignment_;
+      return *this;
+    }
+
+    PhysicalDeviceRayTracingPropertiesNV& setMaxGeometryCount( uint64_t maxGeometryCount_ )
+    {
+      maxGeometryCount = maxGeometryCount_;
+      return *this;
+    }
+
+    PhysicalDeviceRayTracingPropertiesNV& setMaxInstanceCount( uint64_t maxInstanceCount_ )
+    {
+      maxInstanceCount = maxInstanceCount_;
+      return *this;
+    }
+
+    PhysicalDeviceRayTracingPropertiesNV& setMaxTriangleCount( uint64_t maxTriangleCount_ )
+    {
+      maxTriangleCount = maxTriangleCount_;
+      return *this;
+    }
+
+    PhysicalDeviceRayTracingPropertiesNV& setMaxDescriptorSetAccelerationStructures( uint32_t maxDescriptorSetAccelerationStructures_ )
+    {
+      maxDescriptorSetAccelerationStructures = maxDescriptorSetAccelerationStructures_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceRayTracingPropertiesNV const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceRayTracingPropertiesNV*>(this);
+    }
+
+    operator VkPhysicalDeviceRayTracingPropertiesNV &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceRayTracingPropertiesNV*>(this);
+    }
+
+    bool operator==( PhysicalDeviceRayTracingPropertiesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( shaderGroupHandleSize == rhs.shaderGroupHandleSize )
+          && ( maxRecursionDepth == rhs.maxRecursionDepth )
+          && ( maxShaderGroupStride == rhs.maxShaderGroupStride )
+          && ( shaderGroupBaseAlignment == rhs.shaderGroupBaseAlignment )
+          && ( maxGeometryCount == rhs.maxGeometryCount )
+          && ( maxInstanceCount == rhs.maxInstanceCount )
+          && ( maxTriangleCount == rhs.maxTriangleCount )
+          && ( maxDescriptorSetAccelerationStructures == rhs.maxDescriptorSetAccelerationStructures );
+    }
+
+    bool operator!=( PhysicalDeviceRayTracingPropertiesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceRayTracingPropertiesNV;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t shaderGroupHandleSize;
+    uint32_t maxRecursionDepth;
+    uint32_t maxShaderGroupStride;
+    uint32_t shaderGroupBaseAlignment;
+    uint64_t maxGeometryCount;
+    uint64_t maxInstanceCount;
+    uint64_t maxTriangleCount;
+    uint32_t maxDescriptorSetAccelerationStructures;
+  };
+  static_assert( sizeof( PhysicalDeviceRayTracingPropertiesNV ) == sizeof( VkPhysicalDeviceRayTracingPropertiesNV ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceImageDrmFormatModifierInfoEXT
+  {
+    PhysicalDeviceImageDrmFormatModifierInfoEXT( uint64_t drmFormatModifier_ = 0,
+                                                 SharingMode sharingMode_ = SharingMode::eExclusive,
+                                                 uint32_t queueFamilyIndexCount_ = 0,
+                                                 const uint32_t* pQueueFamilyIndices_ = nullptr )
+      : drmFormatModifier( drmFormatModifier_ )
+      , sharingMode( sharingMode_ )
+      , queueFamilyIndexCount( queueFamilyIndexCount_ )
+      , pQueueFamilyIndices( pQueueFamilyIndices_ )
+    {
+    }
+
+    PhysicalDeviceImageDrmFormatModifierInfoEXT( VkPhysicalDeviceImageDrmFormatModifierInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceImageDrmFormatModifierInfoEXT ) );
+    }
+
+    PhysicalDeviceImageDrmFormatModifierInfoEXT& operator=( VkPhysicalDeviceImageDrmFormatModifierInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceImageDrmFormatModifierInfoEXT ) );
+      return *this;
+    }
+    PhysicalDeviceImageDrmFormatModifierInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceImageDrmFormatModifierInfoEXT& setDrmFormatModifier( uint64_t drmFormatModifier_ )
+    {
+      drmFormatModifier = drmFormatModifier_;
+      return *this;
+    }
+
+    PhysicalDeviceImageDrmFormatModifierInfoEXT& setSharingMode( SharingMode sharingMode_ )
+    {
+      sharingMode = sharingMode_;
+      return *this;
+    }
+
+    PhysicalDeviceImageDrmFormatModifierInfoEXT& setQueueFamilyIndexCount( uint32_t queueFamilyIndexCount_ )
+    {
+      queueFamilyIndexCount = queueFamilyIndexCount_;
+      return *this;
+    }
+
+    PhysicalDeviceImageDrmFormatModifierInfoEXT& setPQueueFamilyIndices( const uint32_t* pQueueFamilyIndices_ )
+    {
+      pQueueFamilyIndices = pQueueFamilyIndices_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceImageDrmFormatModifierInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceImageDrmFormatModifierInfoEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceImageDrmFormatModifierInfoEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceImageDrmFormatModifierInfoEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceImageDrmFormatModifierInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( drmFormatModifier == rhs.drmFormatModifier )
+          && ( sharingMode == rhs.sharingMode )
+          && ( queueFamilyIndexCount == rhs.queueFamilyIndexCount )
+          && ( pQueueFamilyIndices == rhs.pQueueFamilyIndices );
+    }
+
+    bool operator!=( PhysicalDeviceImageDrmFormatModifierInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceImageDrmFormatModifierInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    uint64_t drmFormatModifier;
+    SharingMode sharingMode;
+    uint32_t queueFamilyIndexCount;
+    const uint32_t* pQueueFamilyIndices;
+  };
+  static_assert( sizeof( PhysicalDeviceImageDrmFormatModifierInfoEXT ) == sizeof( VkPhysicalDeviceImageDrmFormatModifierInfoEXT ), "struct and wrapper have different size!" );
+
+  struct ImageDrmFormatModifierListCreateInfoEXT
+  {
+    ImageDrmFormatModifierListCreateInfoEXT( uint32_t drmFormatModifierCount_ = 0,
+                                             const uint64_t* pDrmFormatModifiers_ = nullptr )
+      : drmFormatModifierCount( drmFormatModifierCount_ )
+      , pDrmFormatModifiers( pDrmFormatModifiers_ )
+    {
+    }
+
+    ImageDrmFormatModifierListCreateInfoEXT( VkImageDrmFormatModifierListCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageDrmFormatModifierListCreateInfoEXT ) );
+    }
+
+    ImageDrmFormatModifierListCreateInfoEXT& operator=( VkImageDrmFormatModifierListCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageDrmFormatModifierListCreateInfoEXT ) );
+      return *this;
+    }
+    ImageDrmFormatModifierListCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageDrmFormatModifierListCreateInfoEXT& setDrmFormatModifierCount( uint32_t drmFormatModifierCount_ )
+    {
+      drmFormatModifierCount = drmFormatModifierCount_;
+      return *this;
+    }
+
+    ImageDrmFormatModifierListCreateInfoEXT& setPDrmFormatModifiers( const uint64_t* pDrmFormatModifiers_ )
+    {
+      pDrmFormatModifiers = pDrmFormatModifiers_;
+      return *this;
+    }
+
+    operator VkImageDrmFormatModifierListCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkImageDrmFormatModifierListCreateInfoEXT*>(this);
+    }
+
+    operator VkImageDrmFormatModifierListCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkImageDrmFormatModifierListCreateInfoEXT*>(this);
+    }
+
+    bool operator==( ImageDrmFormatModifierListCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( drmFormatModifierCount == rhs.drmFormatModifierCount )
+          && ( pDrmFormatModifiers == rhs.pDrmFormatModifiers );
+    }
+
+    bool operator!=( ImageDrmFormatModifierListCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageDrmFormatModifierListCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t drmFormatModifierCount;
+    const uint64_t* pDrmFormatModifiers;
+  };
+  static_assert( sizeof( ImageDrmFormatModifierListCreateInfoEXT ) == sizeof( VkImageDrmFormatModifierListCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  struct ImageDrmFormatModifierExplicitCreateInfoEXT
+  {
+    ImageDrmFormatModifierExplicitCreateInfoEXT( uint64_t drmFormatModifier_ = 0,
+                                                 uint32_t drmFormatModifierPlaneCount_ = 0,
+                                                 const SubresourceLayout* pPlaneLayouts_ = nullptr )
+      : drmFormatModifier( drmFormatModifier_ )
+      , drmFormatModifierPlaneCount( drmFormatModifierPlaneCount_ )
+      , pPlaneLayouts( pPlaneLayouts_ )
+    {
+    }
+
+    ImageDrmFormatModifierExplicitCreateInfoEXT( VkImageDrmFormatModifierExplicitCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageDrmFormatModifierExplicitCreateInfoEXT ) );
+    }
+
+    ImageDrmFormatModifierExplicitCreateInfoEXT& operator=( VkImageDrmFormatModifierExplicitCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageDrmFormatModifierExplicitCreateInfoEXT ) );
+      return *this;
+    }
+    ImageDrmFormatModifierExplicitCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageDrmFormatModifierExplicitCreateInfoEXT& setDrmFormatModifier( uint64_t drmFormatModifier_ )
+    {
+      drmFormatModifier = drmFormatModifier_;
+      return *this;
+    }
+
+    ImageDrmFormatModifierExplicitCreateInfoEXT& setDrmFormatModifierPlaneCount( uint32_t drmFormatModifierPlaneCount_ )
+    {
+      drmFormatModifierPlaneCount = drmFormatModifierPlaneCount_;
+      return *this;
+    }
+
+    ImageDrmFormatModifierExplicitCreateInfoEXT& setPPlaneLayouts( const SubresourceLayout* pPlaneLayouts_ )
+    {
+      pPlaneLayouts = pPlaneLayouts_;
+      return *this;
+    }
+
+    operator VkImageDrmFormatModifierExplicitCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkImageDrmFormatModifierExplicitCreateInfoEXT*>(this);
+    }
+
+    operator VkImageDrmFormatModifierExplicitCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkImageDrmFormatModifierExplicitCreateInfoEXT*>(this);
+    }
+
+    bool operator==( ImageDrmFormatModifierExplicitCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( drmFormatModifier == rhs.drmFormatModifier )
+          && ( drmFormatModifierPlaneCount == rhs.drmFormatModifierPlaneCount )
+          && ( pPlaneLayouts == rhs.pPlaneLayouts );
+    }
+
+    bool operator!=( ImageDrmFormatModifierExplicitCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageDrmFormatModifierExplicitCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    uint64_t drmFormatModifier;
+    uint32_t drmFormatModifierPlaneCount;
+    const SubresourceLayout* pPlaneLayouts;
+  };
+  static_assert( sizeof( ImageDrmFormatModifierExplicitCreateInfoEXT ) == sizeof( VkImageDrmFormatModifierExplicitCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  struct ImageDrmFormatModifierPropertiesEXT
+  {
+    operator VkImageDrmFormatModifierPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkImageDrmFormatModifierPropertiesEXT*>(this);
+    }
+
+    operator VkImageDrmFormatModifierPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkImageDrmFormatModifierPropertiesEXT*>(this);
+    }
+
+    bool operator==( ImageDrmFormatModifierPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( drmFormatModifier == rhs.drmFormatModifier );
+    }
+
+    bool operator!=( ImageDrmFormatModifierPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageDrmFormatModifierPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint64_t drmFormatModifier;
+  };
+  static_assert( sizeof( ImageDrmFormatModifierPropertiesEXT ) == sizeof( VkImageDrmFormatModifierPropertiesEXT ), "struct and wrapper have different size!" );
+
+  enum class SubpassContents
+  {
+    eInline = VK_SUBPASS_CONTENTS_INLINE,
+    eSecondaryCommandBuffers = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS
+  };
+
+  struct SubpassBeginInfoKHR
+  {
+    SubpassBeginInfoKHR( SubpassContents contents_ = SubpassContents::eInline )
+      : contents( contents_ )
+    {
+    }
+
+    SubpassBeginInfoKHR( VkSubpassBeginInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassBeginInfoKHR ) );
+    }
+
+    SubpassBeginInfoKHR& operator=( VkSubpassBeginInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassBeginInfoKHR ) );
+      return *this;
+    }
+    SubpassBeginInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SubpassBeginInfoKHR& setContents( SubpassContents contents_ )
+    {
+      contents = contents_;
+      return *this;
+    }
+
+    operator VkSubpassBeginInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkSubpassBeginInfoKHR*>(this);
+    }
+
+    operator VkSubpassBeginInfoKHR &()
+    {
+      return *reinterpret_cast<VkSubpassBeginInfoKHR*>(this);
+    }
+
+    bool operator==( SubpassBeginInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( contents == rhs.contents );
+    }
+
+    bool operator!=( SubpassBeginInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSubpassBeginInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    SubpassContents contents;
+  };
+  static_assert( sizeof( SubpassBeginInfoKHR ) == sizeof( VkSubpassBeginInfoKHR ), "struct and wrapper have different size!" );
+
+  struct PresentInfoKHR
+  {
+    PresentInfoKHR( uint32_t waitSemaphoreCount_ = 0,
+                    const Semaphore* pWaitSemaphores_ = nullptr,
+                    uint32_t swapchainCount_ = 0,
+                    const SwapchainKHR* pSwapchains_ = nullptr,
+                    const uint32_t* pImageIndices_ = nullptr,
+                    Result* pResults_ = nullptr )
+      : waitSemaphoreCount( waitSemaphoreCount_ )
+      , pWaitSemaphores( pWaitSemaphores_ )
+      , swapchainCount( swapchainCount_ )
+      , pSwapchains( pSwapchains_ )
+      , pImageIndices( pImageIndices_ )
+      , pResults( pResults_ )
+    {
+    }
+
+    PresentInfoKHR( VkPresentInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PresentInfoKHR ) );
+    }
+
+    PresentInfoKHR& operator=( VkPresentInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PresentInfoKHR ) );
+      return *this;
+    }
+    PresentInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PresentInfoKHR& setWaitSemaphoreCount( uint32_t waitSemaphoreCount_ )
+    {
+      waitSemaphoreCount = waitSemaphoreCount_;
+      return *this;
+    }
+
+    PresentInfoKHR& setPWaitSemaphores( const Semaphore* pWaitSemaphores_ )
+    {
+      pWaitSemaphores = pWaitSemaphores_;
+      return *this;
+    }
+
+    PresentInfoKHR& setSwapchainCount( uint32_t swapchainCount_ )
+    {
+      swapchainCount = swapchainCount_;
+      return *this;
+    }
+
+    PresentInfoKHR& setPSwapchains( const SwapchainKHR* pSwapchains_ )
+    {
+      pSwapchains = pSwapchains_;
+      return *this;
+    }
+
+    PresentInfoKHR& setPImageIndices( const uint32_t* pImageIndices_ )
+    {
+      pImageIndices = pImageIndices_;
+      return *this;
+    }
+
+    PresentInfoKHR& setPResults( Result* pResults_ )
+    {
+      pResults = pResults_;
+      return *this;
+    }
+
+    operator VkPresentInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkPresentInfoKHR*>(this);
+    }
+
+    operator VkPresentInfoKHR &()
+    {
+      return *reinterpret_cast<VkPresentInfoKHR*>(this);
+    }
+
+    bool operator==( PresentInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( waitSemaphoreCount == rhs.waitSemaphoreCount )
+          && ( pWaitSemaphores == rhs.pWaitSemaphores )
+          && ( swapchainCount == rhs.swapchainCount )
+          && ( pSwapchains == rhs.pSwapchains )
+          && ( pImageIndices == rhs.pImageIndices )
+          && ( pResults == rhs.pResults );
+    }
+
+    bool operator!=( PresentInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePresentInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t waitSemaphoreCount;
+    const Semaphore* pWaitSemaphores;
+    uint32_t swapchainCount;
+    const SwapchainKHR* pSwapchains;
+    const uint32_t* pImageIndices;
+    Result* pResults;
+  };
+  static_assert( sizeof( PresentInfoKHR ) == sizeof( VkPresentInfoKHR ), "struct and wrapper have different size!" );
+
+  enum class DynamicState
+  {
+    eViewport = VK_DYNAMIC_STATE_VIEWPORT,
+    eScissor = VK_DYNAMIC_STATE_SCISSOR,
+    eLineWidth = VK_DYNAMIC_STATE_LINE_WIDTH,
+    eDepthBias = VK_DYNAMIC_STATE_DEPTH_BIAS,
+    eBlendConstants = VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+    eDepthBounds = VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+    eStencilCompareMask = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+    eStencilWriteMask = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+    eStencilReference = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+    eViewportWScalingNV = VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV,
+    eDiscardRectangleEXT = VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT,
+    eSampleLocationsEXT = VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT,
+    eViewportShadingRatePaletteNV = VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV,
+    eViewportCoarseSampleOrderNV = VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV,
+    eExclusiveScissorNV = VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV
+  };
+
+  struct PipelineDynamicStateCreateInfo
+  {
+    PipelineDynamicStateCreateInfo( PipelineDynamicStateCreateFlags flags_ = PipelineDynamicStateCreateFlags(),
+                                    uint32_t dynamicStateCount_ = 0,
+                                    const DynamicState* pDynamicStates_ = nullptr )
+      : flags( flags_ )
+      , dynamicStateCount( dynamicStateCount_ )
+      , pDynamicStates( pDynamicStates_ )
+    {
+    }
+
+    PipelineDynamicStateCreateInfo( VkPipelineDynamicStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineDynamicStateCreateInfo ) );
+    }
+
+    PipelineDynamicStateCreateInfo& operator=( VkPipelineDynamicStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineDynamicStateCreateInfo ) );
+      return *this;
+    }
+    PipelineDynamicStateCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineDynamicStateCreateInfo& setFlags( PipelineDynamicStateCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineDynamicStateCreateInfo& setDynamicStateCount( uint32_t dynamicStateCount_ )
+    {
+      dynamicStateCount = dynamicStateCount_;
+      return *this;
+    }
+
+    PipelineDynamicStateCreateInfo& setPDynamicStates( const DynamicState* pDynamicStates_ )
+    {
+      pDynamicStates = pDynamicStates_;
+      return *this;
+    }
+
+    operator VkPipelineDynamicStateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineDynamicStateCreateInfo*>(this);
+    }
+
+    operator VkPipelineDynamicStateCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineDynamicStateCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineDynamicStateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( dynamicStateCount == rhs.dynamicStateCount )
+          && ( pDynamicStates == rhs.pDynamicStates );
+    }
+
+    bool operator!=( PipelineDynamicStateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineDynamicStateCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineDynamicStateCreateFlags flags;
+    uint32_t dynamicStateCount;
+    const DynamicState* pDynamicStates;
+  };
+  static_assert( sizeof( PipelineDynamicStateCreateInfo ) == sizeof( VkPipelineDynamicStateCreateInfo ), "struct and wrapper have different size!" );
+
+  enum class DescriptorUpdateTemplateType
+  {
+    eDescriptorSet = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
+    eDescriptorSetKHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
+    ePushDescriptorsKHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
+  };
+
+  struct DescriptorUpdateTemplateCreateInfo
+  {
+    DescriptorUpdateTemplateCreateInfo( DescriptorUpdateTemplateCreateFlags flags_ = DescriptorUpdateTemplateCreateFlags(),
+                                        uint32_t descriptorUpdateEntryCount_ = 0,
+                                        const DescriptorUpdateTemplateEntry* pDescriptorUpdateEntries_ = nullptr,
+                                        DescriptorUpdateTemplateType templateType_ = DescriptorUpdateTemplateType::eDescriptorSet,
+                                        DescriptorSetLayout descriptorSetLayout_ = DescriptorSetLayout(),
+                                        PipelineBindPoint pipelineBindPoint_ = PipelineBindPoint::eGraphics,
+                                        PipelineLayout pipelineLayout_ = PipelineLayout(),
+                                        uint32_t set_ = 0 )
+      : flags( flags_ )
+      , descriptorUpdateEntryCount( descriptorUpdateEntryCount_ )
+      , pDescriptorUpdateEntries( pDescriptorUpdateEntries_ )
+      , templateType( templateType_ )
+      , descriptorSetLayout( descriptorSetLayout_ )
+      , pipelineBindPoint( pipelineBindPoint_ )
+      , pipelineLayout( pipelineLayout_ )
+      , set( set_ )
+    {
+    }
+
+    DescriptorUpdateTemplateCreateInfo( VkDescriptorUpdateTemplateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorUpdateTemplateCreateInfo ) );
+    }
+
+    DescriptorUpdateTemplateCreateInfo& operator=( VkDescriptorUpdateTemplateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorUpdateTemplateCreateInfo ) );
+      return *this;
+    }
+    DescriptorUpdateTemplateCreateInfo& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateCreateInfo& setFlags( DescriptorUpdateTemplateCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateCreateInfo& setDescriptorUpdateEntryCount( uint32_t descriptorUpdateEntryCount_ )
+    {
+      descriptorUpdateEntryCount = descriptorUpdateEntryCount_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateCreateInfo& setPDescriptorUpdateEntries( const DescriptorUpdateTemplateEntry* pDescriptorUpdateEntries_ )
+    {
+      pDescriptorUpdateEntries = pDescriptorUpdateEntries_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateCreateInfo& setTemplateType( DescriptorUpdateTemplateType templateType_ )
+    {
+      templateType = templateType_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateCreateInfo& setDescriptorSetLayout( DescriptorSetLayout descriptorSetLayout_ )
+    {
+      descriptorSetLayout = descriptorSetLayout_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateCreateInfo& setPipelineBindPoint( PipelineBindPoint pipelineBindPoint_ )
+    {
+      pipelineBindPoint = pipelineBindPoint_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateCreateInfo& setPipelineLayout( PipelineLayout pipelineLayout_ )
+    {
+      pipelineLayout = pipelineLayout_;
+      return *this;
+    }
+
+    DescriptorUpdateTemplateCreateInfo& setSet( uint32_t set_ )
+    {
+      set = set_;
+      return *this;
+    }
+
+    operator VkDescriptorUpdateTemplateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorUpdateTemplateCreateInfo*>(this);
+    }
+
+    operator VkDescriptorUpdateTemplateCreateInfo &()
+    {
+      return *reinterpret_cast<VkDescriptorUpdateTemplateCreateInfo*>(this);
+    }
+
+    bool operator==( DescriptorUpdateTemplateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( descriptorUpdateEntryCount == rhs.descriptorUpdateEntryCount )
+          && ( pDescriptorUpdateEntries == rhs.pDescriptorUpdateEntries )
+          && ( templateType == rhs.templateType )
+          && ( descriptorSetLayout == rhs.descriptorSetLayout )
+          && ( pipelineBindPoint == rhs.pipelineBindPoint )
+          && ( pipelineLayout == rhs.pipelineLayout )
+          && ( set == rhs.set );
+    }
+
+    bool operator!=( DescriptorUpdateTemplateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDescriptorUpdateTemplateCreateInfo;
+
+  public:
+    void* pNext = nullptr;
+    DescriptorUpdateTemplateCreateFlags flags;
+    uint32_t descriptorUpdateEntryCount;
+    const DescriptorUpdateTemplateEntry* pDescriptorUpdateEntries;
+    DescriptorUpdateTemplateType templateType;
+    DescriptorSetLayout descriptorSetLayout;
+    PipelineBindPoint pipelineBindPoint;
+    PipelineLayout pipelineLayout;
+    uint32_t set;
+  };
+  static_assert( sizeof( DescriptorUpdateTemplateCreateInfo ) == sizeof( VkDescriptorUpdateTemplateCreateInfo ), "struct and wrapper have different size!" );
+
+  using DescriptorUpdateTemplateCreateInfoKHR = DescriptorUpdateTemplateCreateInfo;
+
+  enum class ObjectType
+  {
+    eUnknown = VK_OBJECT_TYPE_UNKNOWN,
+    eInstance = VK_OBJECT_TYPE_INSTANCE,
+    ePhysicalDevice = VK_OBJECT_TYPE_PHYSICAL_DEVICE,
+    eDevice = VK_OBJECT_TYPE_DEVICE,
+    eQueue = VK_OBJECT_TYPE_QUEUE,
+    eSemaphore = VK_OBJECT_TYPE_SEMAPHORE,
+    eCommandBuffer = VK_OBJECT_TYPE_COMMAND_BUFFER,
+    eFence = VK_OBJECT_TYPE_FENCE,
+    eDeviceMemory = VK_OBJECT_TYPE_DEVICE_MEMORY,
+    eBuffer = VK_OBJECT_TYPE_BUFFER,
+    eImage = VK_OBJECT_TYPE_IMAGE,
+    eEvent = VK_OBJECT_TYPE_EVENT,
+    eQueryPool = VK_OBJECT_TYPE_QUERY_POOL,
+    eBufferView = VK_OBJECT_TYPE_BUFFER_VIEW,
+    eImageView = VK_OBJECT_TYPE_IMAGE_VIEW,
+    eShaderModule = VK_OBJECT_TYPE_SHADER_MODULE,
+    ePipelineCache = VK_OBJECT_TYPE_PIPELINE_CACHE,
+    ePipelineLayout = VK_OBJECT_TYPE_PIPELINE_LAYOUT,
+    eRenderPass = VK_OBJECT_TYPE_RENDER_PASS,
+    ePipeline = VK_OBJECT_TYPE_PIPELINE,
+    eDescriptorSetLayout = VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
+    eSampler = VK_OBJECT_TYPE_SAMPLER,
+    eDescriptorPool = VK_OBJECT_TYPE_DESCRIPTOR_POOL,
+    eDescriptorSet = VK_OBJECT_TYPE_DESCRIPTOR_SET,
+    eFramebuffer = VK_OBJECT_TYPE_FRAMEBUFFER,
+    eCommandPool = VK_OBJECT_TYPE_COMMAND_POOL,
+    eSamplerYcbcrConversion = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION,
+    eSamplerYcbcrConversionKHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION,
+    eDescriptorUpdateTemplate = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE,
+    eDescriptorUpdateTemplateKHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE,
+    eSurfaceKHR = VK_OBJECT_TYPE_SURFACE_KHR,
+    eSwapchainKHR = VK_OBJECT_TYPE_SWAPCHAIN_KHR,
+    eDisplayKHR = VK_OBJECT_TYPE_DISPLAY_KHR,
+    eDisplayModeKHR = VK_OBJECT_TYPE_DISPLAY_MODE_KHR,
+    eDebugReportCallbackEXT = VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT,
+    eObjectTableNVX = VK_OBJECT_TYPE_OBJECT_TABLE_NVX,
+    eIndirectCommandsLayoutNVX = VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX,
+    eDebugUtilsMessengerEXT = VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT,
+    eValidationCacheEXT = VK_OBJECT_TYPE_VALIDATION_CACHE_EXT,
+    eAccelerationStructureNV = VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV
+  };
+
+  struct DebugUtilsObjectNameInfoEXT
+  {
+    DebugUtilsObjectNameInfoEXT( ObjectType objectType_ = ObjectType::eUnknown,
+                                 uint64_t objectHandle_ = 0,
+                                 const char* pObjectName_ = nullptr )
+      : objectType( objectType_ )
+      , objectHandle( objectHandle_ )
+      , pObjectName( pObjectName_ )
+    {
+    }
+
+    DebugUtilsObjectNameInfoEXT( VkDebugUtilsObjectNameInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugUtilsObjectNameInfoEXT ) );
+    }
+
+    DebugUtilsObjectNameInfoEXT& operator=( VkDebugUtilsObjectNameInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugUtilsObjectNameInfoEXT ) );
+      return *this;
+    }
+    DebugUtilsObjectNameInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DebugUtilsObjectNameInfoEXT& setObjectType( ObjectType objectType_ )
+    {
+      objectType = objectType_;
+      return *this;
+    }
+
+    DebugUtilsObjectNameInfoEXT& setObjectHandle( uint64_t objectHandle_ )
+    {
+      objectHandle = objectHandle_;
+      return *this;
+    }
+
+    DebugUtilsObjectNameInfoEXT& setPObjectName( const char* pObjectName_ )
+    {
+      pObjectName = pObjectName_;
+      return *this;
+    }
+
+    operator VkDebugUtilsObjectNameInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDebugUtilsObjectNameInfoEXT*>(this);
+    }
+
+    operator VkDebugUtilsObjectNameInfoEXT &()
+    {
+      return *reinterpret_cast<VkDebugUtilsObjectNameInfoEXT*>(this);
+    }
+
+    bool operator==( DebugUtilsObjectNameInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( objectType == rhs.objectType )
+          && ( objectHandle == rhs.objectHandle )
+          && ( pObjectName == rhs.pObjectName );
+    }
+
+    bool operator!=( DebugUtilsObjectNameInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDebugUtilsObjectNameInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    ObjectType objectType;
+    uint64_t objectHandle;
+    const char* pObjectName;
+  };
+  static_assert( sizeof( DebugUtilsObjectNameInfoEXT ) == sizeof( VkDebugUtilsObjectNameInfoEXT ), "struct and wrapper have different size!" );
+
+  struct DebugUtilsObjectTagInfoEXT
+  {
+    DebugUtilsObjectTagInfoEXT( ObjectType objectType_ = ObjectType::eUnknown,
+                                uint64_t objectHandle_ = 0,
+                                uint64_t tagName_ = 0,
+                                size_t tagSize_ = 0,
+                                const void* pTag_ = nullptr )
+      : objectType( objectType_ )
+      , objectHandle( objectHandle_ )
+      , tagName( tagName_ )
+      , tagSize( tagSize_ )
+      , pTag( pTag_ )
+    {
+    }
+
+    DebugUtilsObjectTagInfoEXT( VkDebugUtilsObjectTagInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugUtilsObjectTagInfoEXT ) );
+    }
+
+    DebugUtilsObjectTagInfoEXT& operator=( VkDebugUtilsObjectTagInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugUtilsObjectTagInfoEXT ) );
+      return *this;
+    }
+    DebugUtilsObjectTagInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DebugUtilsObjectTagInfoEXT& setObjectType( ObjectType objectType_ )
+    {
+      objectType = objectType_;
+      return *this;
+    }
+
+    DebugUtilsObjectTagInfoEXT& setObjectHandle( uint64_t objectHandle_ )
+    {
+      objectHandle = objectHandle_;
+      return *this;
+    }
+
+    DebugUtilsObjectTagInfoEXT& setTagName( uint64_t tagName_ )
+    {
+      tagName = tagName_;
+      return *this;
+    }
+
+    DebugUtilsObjectTagInfoEXT& setTagSize( size_t tagSize_ )
+    {
+      tagSize = tagSize_;
+      return *this;
+    }
+
+    DebugUtilsObjectTagInfoEXT& setPTag( const void* pTag_ )
+    {
+      pTag = pTag_;
+      return *this;
+    }
+
+    operator VkDebugUtilsObjectTagInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDebugUtilsObjectTagInfoEXT*>(this);
+    }
+
+    operator VkDebugUtilsObjectTagInfoEXT &()
+    {
+      return *reinterpret_cast<VkDebugUtilsObjectTagInfoEXT*>(this);
+    }
+
+    bool operator==( DebugUtilsObjectTagInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( objectType == rhs.objectType )
+          && ( objectHandle == rhs.objectHandle )
+          && ( tagName == rhs.tagName )
+          && ( tagSize == rhs.tagSize )
+          && ( pTag == rhs.pTag );
+    }
+
+    bool operator!=( DebugUtilsObjectTagInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDebugUtilsObjectTagInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    ObjectType objectType;
+    uint64_t objectHandle;
+    uint64_t tagName;
+    size_t tagSize;
+    const void* pTag;
+  };
+  static_assert( sizeof( DebugUtilsObjectTagInfoEXT ) == sizeof( VkDebugUtilsObjectTagInfoEXT ), "struct and wrapper have different size!" );
+
+  struct DebugUtilsMessengerCallbackDataEXT
+  {
+    DebugUtilsMessengerCallbackDataEXT( DebugUtilsMessengerCallbackDataFlagsEXT flags_ = DebugUtilsMessengerCallbackDataFlagsEXT(),
+                                        const char* pMessageIdName_ = nullptr,
+                                        int32_t messageIdNumber_ = 0,
+                                        const char* pMessage_ = nullptr,
+                                        uint32_t queueLabelCount_ = 0,
+                                        DebugUtilsLabelEXT* pQueueLabels_ = nullptr,
+                                        uint32_t cmdBufLabelCount_ = 0,
+                                        DebugUtilsLabelEXT* pCmdBufLabels_ = nullptr,
+                                        uint32_t objectCount_ = 0,
+                                        DebugUtilsObjectNameInfoEXT* pObjects_ = nullptr )
+      : flags( flags_ )
+      , pMessageIdName( pMessageIdName_ )
+      , messageIdNumber( messageIdNumber_ )
+      , pMessage( pMessage_ )
+      , queueLabelCount( queueLabelCount_ )
+      , pQueueLabels( pQueueLabels_ )
+      , cmdBufLabelCount( cmdBufLabelCount_ )
+      , pCmdBufLabels( pCmdBufLabels_ )
+      , objectCount( objectCount_ )
+      , pObjects( pObjects_ )
+    {
+    }
+
+    DebugUtilsMessengerCallbackDataEXT( VkDebugUtilsMessengerCallbackDataEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugUtilsMessengerCallbackDataEXT ) );
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& operator=( VkDebugUtilsMessengerCallbackDataEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugUtilsMessengerCallbackDataEXT ) );
+      return *this;
+    }
+    DebugUtilsMessengerCallbackDataEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& setFlags( DebugUtilsMessengerCallbackDataFlagsEXT flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& setPMessageIdName( const char* pMessageIdName_ )
+    {
+      pMessageIdName = pMessageIdName_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& setMessageIdNumber( int32_t messageIdNumber_ )
+    {
+      messageIdNumber = messageIdNumber_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& setPMessage( const char* pMessage_ )
+    {
+      pMessage = pMessage_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& setQueueLabelCount( uint32_t queueLabelCount_ )
+    {
+      queueLabelCount = queueLabelCount_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& setPQueueLabels( DebugUtilsLabelEXT* pQueueLabels_ )
+    {
+      pQueueLabels = pQueueLabels_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& setCmdBufLabelCount( uint32_t cmdBufLabelCount_ )
+    {
+      cmdBufLabelCount = cmdBufLabelCount_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& setPCmdBufLabels( DebugUtilsLabelEXT* pCmdBufLabels_ )
+    {
+      pCmdBufLabels = pCmdBufLabels_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& setObjectCount( uint32_t objectCount_ )
+    {
+      objectCount = objectCount_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCallbackDataEXT& setPObjects( DebugUtilsObjectNameInfoEXT* pObjects_ )
+    {
+      pObjects = pObjects_;
+      return *this;
+    }
+
+    operator VkDebugUtilsMessengerCallbackDataEXT const&() const
+    {
+      return *reinterpret_cast<const VkDebugUtilsMessengerCallbackDataEXT*>(this);
+    }
+
+    operator VkDebugUtilsMessengerCallbackDataEXT &()
+    {
+      return *reinterpret_cast<VkDebugUtilsMessengerCallbackDataEXT*>(this);
+    }
+
+    bool operator==( DebugUtilsMessengerCallbackDataEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( pMessageIdName == rhs.pMessageIdName )
+          && ( messageIdNumber == rhs.messageIdNumber )
+          && ( pMessage == rhs.pMessage )
+          && ( queueLabelCount == rhs.queueLabelCount )
+          && ( pQueueLabels == rhs.pQueueLabels )
+          && ( cmdBufLabelCount == rhs.cmdBufLabelCount )
+          && ( pCmdBufLabels == rhs.pCmdBufLabels )
+          && ( objectCount == rhs.objectCount )
+          && ( pObjects == rhs.pObjects );
+    }
+
+    bool operator!=( DebugUtilsMessengerCallbackDataEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDebugUtilsMessengerCallbackDataEXT;
+
+  public:
+    const void* pNext = nullptr;
+    DebugUtilsMessengerCallbackDataFlagsEXT flags;
+    const char* pMessageIdName;
+    int32_t messageIdNumber;
+    const char* pMessage;
+    uint32_t queueLabelCount;
+    DebugUtilsLabelEXT* pQueueLabels;
+    uint32_t cmdBufLabelCount;
+    DebugUtilsLabelEXT* pCmdBufLabels;
+    uint32_t objectCount;
+    DebugUtilsObjectNameInfoEXT* pObjects;
+  };
+  static_assert( sizeof( DebugUtilsMessengerCallbackDataEXT ) == sizeof( VkDebugUtilsMessengerCallbackDataEXT ), "struct and wrapper have different size!" );
+
+  enum class QueueFlagBits
+  {
+    eGraphics = VK_QUEUE_GRAPHICS_BIT,
+    eCompute = VK_QUEUE_COMPUTE_BIT,
+    eTransfer = VK_QUEUE_TRANSFER_BIT,
+    eSparseBinding = VK_QUEUE_SPARSE_BINDING_BIT,
+    eProtected = VK_QUEUE_PROTECTED_BIT
+  };
+
+  using QueueFlags = Flags<QueueFlagBits, VkQueueFlags>;
+
+  VULKAN_HPP_INLINE QueueFlags operator|( QueueFlagBits bit0, QueueFlagBits bit1 )
+  {
+    return QueueFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE QueueFlags operator~( QueueFlagBits bits )
+  {
+    return ~( QueueFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<QueueFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(QueueFlagBits::eGraphics) | VkFlags(QueueFlagBits::eCompute) | VkFlags(QueueFlagBits::eTransfer) | VkFlags(QueueFlagBits::eSparseBinding) | VkFlags(QueueFlagBits::eProtected)
+    };
+  };
+
+  struct QueueFamilyProperties
+  {
+    operator VkQueueFamilyProperties const&() const
+    {
+      return *reinterpret_cast<const VkQueueFamilyProperties*>(this);
+    }
+
+    operator VkQueueFamilyProperties &()
+    {
+      return *reinterpret_cast<VkQueueFamilyProperties*>(this);
+    }
+
+    bool operator==( QueueFamilyProperties const& rhs ) const
+    {
+      return ( queueFlags == rhs.queueFlags )
+          && ( queueCount == rhs.queueCount )
+          && ( timestampValidBits == rhs.timestampValidBits )
+          && ( minImageTransferGranularity == rhs.minImageTransferGranularity );
+    }
+
+    bool operator!=( QueueFamilyProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    QueueFlags queueFlags;
+    uint32_t queueCount;
+    uint32_t timestampValidBits;
+    Extent3D minImageTransferGranularity;
+  };
+  static_assert( sizeof( QueueFamilyProperties ) == sizeof( VkQueueFamilyProperties ), "struct and wrapper have different size!" );
+
+  struct QueueFamilyProperties2
+  {
+    operator VkQueueFamilyProperties2 const&() const
+    {
+      return *reinterpret_cast<const VkQueueFamilyProperties2*>(this);
+    }
+
+    operator VkQueueFamilyProperties2 &()
+    {
+      return *reinterpret_cast<VkQueueFamilyProperties2*>(this);
+    }
+
+    bool operator==( QueueFamilyProperties2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( queueFamilyProperties == rhs.queueFamilyProperties );
+    }
+
+    bool operator!=( QueueFamilyProperties2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eQueueFamilyProperties2;
+
+  public:
+    void* pNext = nullptr;
+    QueueFamilyProperties queueFamilyProperties;
+  };
+  static_assert( sizeof( QueueFamilyProperties2 ) == sizeof( VkQueueFamilyProperties2 ), "struct and wrapper have different size!" );
+
+  using QueueFamilyProperties2KHR = QueueFamilyProperties2;
+
+  enum class DeviceQueueCreateFlagBits
+  {
+    eProtected = VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT
+  };
+
+  using DeviceQueueCreateFlags = Flags<DeviceQueueCreateFlagBits, VkDeviceQueueCreateFlags>;
+
+  VULKAN_HPP_INLINE DeviceQueueCreateFlags operator|( DeviceQueueCreateFlagBits bit0, DeviceQueueCreateFlagBits bit1 )
+  {
+    return DeviceQueueCreateFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE DeviceQueueCreateFlags operator~( DeviceQueueCreateFlagBits bits )
+  {
+    return ~( DeviceQueueCreateFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<DeviceQueueCreateFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(DeviceQueueCreateFlagBits::eProtected)
+    };
+  };
+
+  struct DeviceQueueCreateInfo
+  {
+    DeviceQueueCreateInfo( DeviceQueueCreateFlags flags_ = DeviceQueueCreateFlags(),
+                           uint32_t queueFamilyIndex_ = 0,
+                           uint32_t queueCount_ = 0,
+                           const float* pQueuePriorities_ = nullptr )
+      : flags( flags_ )
+      , queueFamilyIndex( queueFamilyIndex_ )
+      , queueCount( queueCount_ )
+      , pQueuePriorities( pQueuePriorities_ )
+    {
+    }
+
+    DeviceQueueCreateInfo( VkDeviceQueueCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceQueueCreateInfo ) );
+    }
+
+    DeviceQueueCreateInfo& operator=( VkDeviceQueueCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceQueueCreateInfo ) );
+      return *this;
+    }
+    DeviceQueueCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceQueueCreateInfo& setFlags( DeviceQueueCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DeviceQueueCreateInfo& setQueueFamilyIndex( uint32_t queueFamilyIndex_ )
+    {
+      queueFamilyIndex = queueFamilyIndex_;
+      return *this;
+    }
+
+    DeviceQueueCreateInfo& setQueueCount( uint32_t queueCount_ )
+    {
+      queueCount = queueCount_;
+      return *this;
+    }
+
+    DeviceQueueCreateInfo& setPQueuePriorities( const float* pQueuePriorities_ )
+    {
+      pQueuePriorities = pQueuePriorities_;
+      return *this;
+    }
+
+    operator VkDeviceQueueCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkDeviceQueueCreateInfo*>(this);
+    }
+
+    operator VkDeviceQueueCreateInfo &()
+    {
+      return *reinterpret_cast<VkDeviceQueueCreateInfo*>(this);
+    }
+
+    bool operator==( DeviceQueueCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( queueFamilyIndex == rhs.queueFamilyIndex )
+          && ( queueCount == rhs.queueCount )
+          && ( pQueuePriorities == rhs.pQueuePriorities );
+    }
+
+    bool operator!=( DeviceQueueCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceQueueCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceQueueCreateFlags flags;
+    uint32_t queueFamilyIndex;
+    uint32_t queueCount;
+    const float* pQueuePriorities;
+  };
+  static_assert( sizeof( DeviceQueueCreateInfo ) == sizeof( VkDeviceQueueCreateInfo ), "struct and wrapper have different size!" );
+
+  struct DeviceCreateInfo
+  {
+    DeviceCreateInfo( DeviceCreateFlags flags_ = DeviceCreateFlags(),
+                      uint32_t queueCreateInfoCount_ = 0,
+                      const DeviceQueueCreateInfo* pQueueCreateInfos_ = nullptr,
+                      uint32_t enabledLayerCount_ = 0,
+                      const char* const* ppEnabledLayerNames_ = nullptr,
+                      uint32_t enabledExtensionCount_ = 0,
+                      const char* const* ppEnabledExtensionNames_ = nullptr,
+                      const PhysicalDeviceFeatures* pEnabledFeatures_ = nullptr )
+      : flags( flags_ )
+      , queueCreateInfoCount( queueCreateInfoCount_ )
+      , pQueueCreateInfos( pQueueCreateInfos_ )
+      , enabledLayerCount( enabledLayerCount_ )
+      , ppEnabledLayerNames( ppEnabledLayerNames_ )
+      , enabledExtensionCount( enabledExtensionCount_ )
+      , ppEnabledExtensionNames( ppEnabledExtensionNames_ )
+      , pEnabledFeatures( pEnabledFeatures_ )
+    {
+    }
+
+    DeviceCreateInfo( VkDeviceCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceCreateInfo ) );
+    }
+
+    DeviceCreateInfo& operator=( VkDeviceCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceCreateInfo ) );
+      return *this;
+    }
+    DeviceCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceCreateInfo& setFlags( DeviceCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DeviceCreateInfo& setQueueCreateInfoCount( uint32_t queueCreateInfoCount_ )
+    {
+      queueCreateInfoCount = queueCreateInfoCount_;
+      return *this;
+    }
+
+    DeviceCreateInfo& setPQueueCreateInfos( const DeviceQueueCreateInfo* pQueueCreateInfos_ )
+    {
+      pQueueCreateInfos = pQueueCreateInfos_;
+      return *this;
+    }
+
+    DeviceCreateInfo& setEnabledLayerCount( uint32_t enabledLayerCount_ )
+    {
+      enabledLayerCount = enabledLayerCount_;
+      return *this;
+    }
+
+    DeviceCreateInfo& setPpEnabledLayerNames( const char* const* ppEnabledLayerNames_ )
+    {
+      ppEnabledLayerNames = ppEnabledLayerNames_;
+      return *this;
+    }
+
+    DeviceCreateInfo& setEnabledExtensionCount( uint32_t enabledExtensionCount_ )
+    {
+      enabledExtensionCount = enabledExtensionCount_;
+      return *this;
+    }
+
+    DeviceCreateInfo& setPpEnabledExtensionNames( const char* const* ppEnabledExtensionNames_ )
+    {
+      ppEnabledExtensionNames = ppEnabledExtensionNames_;
+      return *this;
+    }
+
+    DeviceCreateInfo& setPEnabledFeatures( const PhysicalDeviceFeatures* pEnabledFeatures_ )
+    {
+      pEnabledFeatures = pEnabledFeatures_;
+      return *this;
+    }
+
+    operator VkDeviceCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkDeviceCreateInfo*>(this);
+    }
+
+    operator VkDeviceCreateInfo &()
+    {
+      return *reinterpret_cast<VkDeviceCreateInfo*>(this);
+    }
+
+    bool operator==( DeviceCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( queueCreateInfoCount == rhs.queueCreateInfoCount )
+          && ( pQueueCreateInfos == rhs.pQueueCreateInfos )
+          && ( enabledLayerCount == rhs.enabledLayerCount )
+          && ( ppEnabledLayerNames == rhs.ppEnabledLayerNames )
+          && ( enabledExtensionCount == rhs.enabledExtensionCount )
+          && ( ppEnabledExtensionNames == rhs.ppEnabledExtensionNames )
+          && ( pEnabledFeatures == rhs.pEnabledFeatures );
+    }
+
+    bool operator!=( DeviceCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceCreateFlags flags;
+    uint32_t queueCreateInfoCount;
+    const DeviceQueueCreateInfo* pQueueCreateInfos;
+    uint32_t enabledLayerCount;
+    const char* const* ppEnabledLayerNames;
+    uint32_t enabledExtensionCount;
+    const char* const* ppEnabledExtensionNames;
+    const PhysicalDeviceFeatures* pEnabledFeatures;
+  };
+  static_assert( sizeof( DeviceCreateInfo ) == sizeof( VkDeviceCreateInfo ), "struct and wrapper have different size!" );
+
+  struct DeviceQueueInfo2
+  {
+    DeviceQueueInfo2( DeviceQueueCreateFlags flags_ = DeviceQueueCreateFlags(),
+                      uint32_t queueFamilyIndex_ = 0,
+                      uint32_t queueIndex_ = 0 )
+      : flags( flags_ )
+      , queueFamilyIndex( queueFamilyIndex_ )
+      , queueIndex( queueIndex_ )
+    {
+    }
+
+    DeviceQueueInfo2( VkDeviceQueueInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceQueueInfo2 ) );
+    }
+
+    DeviceQueueInfo2& operator=( VkDeviceQueueInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceQueueInfo2 ) );
+      return *this;
+    }
+    DeviceQueueInfo2& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceQueueInfo2& setFlags( DeviceQueueCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DeviceQueueInfo2& setQueueFamilyIndex( uint32_t queueFamilyIndex_ )
+    {
+      queueFamilyIndex = queueFamilyIndex_;
+      return *this;
+    }
+
+    DeviceQueueInfo2& setQueueIndex( uint32_t queueIndex_ )
+    {
+      queueIndex = queueIndex_;
+      return *this;
+    }
+
+    operator VkDeviceQueueInfo2 const&() const
+    {
+      return *reinterpret_cast<const VkDeviceQueueInfo2*>(this);
+    }
+
+    operator VkDeviceQueueInfo2 &()
+    {
+      return *reinterpret_cast<VkDeviceQueueInfo2*>(this);
+    }
+
+    bool operator==( DeviceQueueInfo2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( queueFamilyIndex == rhs.queueFamilyIndex )
+          && ( queueIndex == rhs.queueIndex );
+    }
+
+    bool operator!=( DeviceQueueInfo2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceQueueInfo2;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceQueueCreateFlags flags;
+    uint32_t queueFamilyIndex;
+    uint32_t queueIndex;
+  };
+  static_assert( sizeof( DeviceQueueInfo2 ) == sizeof( VkDeviceQueueInfo2 ), "struct and wrapper have different size!" );
+
+  enum class MemoryPropertyFlagBits
+  {
+    eDeviceLocal = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
+    eHostVisible = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
+    eHostCoherent = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
+    eHostCached = VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
+    eLazilyAllocated = VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT,
+    eProtected = VK_MEMORY_PROPERTY_PROTECTED_BIT
+  };
+
+  using MemoryPropertyFlags = Flags<MemoryPropertyFlagBits, VkMemoryPropertyFlags>;
+
+  VULKAN_HPP_INLINE MemoryPropertyFlags operator|( MemoryPropertyFlagBits bit0, MemoryPropertyFlagBits bit1 )
+  {
+    return MemoryPropertyFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE MemoryPropertyFlags operator~( MemoryPropertyFlagBits bits )
+  {
+    return ~( MemoryPropertyFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<MemoryPropertyFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(MemoryPropertyFlagBits::eDeviceLocal) | VkFlags(MemoryPropertyFlagBits::eHostVisible) | VkFlags(MemoryPropertyFlagBits::eHostCoherent) | VkFlags(MemoryPropertyFlagBits::eHostCached) | VkFlags(MemoryPropertyFlagBits::eLazilyAllocated) | VkFlags(MemoryPropertyFlagBits::eProtected)
+    };
+  };
+
+  struct MemoryType
+  {
+    operator VkMemoryType const&() const
+    {
+      return *reinterpret_cast<const VkMemoryType*>(this);
+    }
+
+    operator VkMemoryType &()
+    {
+      return *reinterpret_cast<VkMemoryType*>(this);
+    }
+
+    bool operator==( MemoryType const& rhs ) const
+    {
+      return ( propertyFlags == rhs.propertyFlags )
+          && ( heapIndex == rhs.heapIndex );
+    }
+
+    bool operator!=( MemoryType const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    MemoryPropertyFlags propertyFlags;
+    uint32_t heapIndex;
+  };
+  static_assert( sizeof( MemoryType ) == sizeof( VkMemoryType ), "struct and wrapper have different size!" );
+
+  enum class MemoryHeapFlagBits
+  {
+    eDeviceLocal = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
+    eMultiInstance = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT,
+    eMultiInstanceKHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
+  };
+
+  using MemoryHeapFlags = Flags<MemoryHeapFlagBits, VkMemoryHeapFlags>;
+
+  VULKAN_HPP_INLINE MemoryHeapFlags operator|( MemoryHeapFlagBits bit0, MemoryHeapFlagBits bit1 )
+  {
+    return MemoryHeapFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE MemoryHeapFlags operator~( MemoryHeapFlagBits bits )
+  {
+    return ~( MemoryHeapFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<MemoryHeapFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(MemoryHeapFlagBits::eDeviceLocal) | VkFlags(MemoryHeapFlagBits::eMultiInstance)
+    };
+  };
+
+  struct MemoryHeap
+  {
+    operator VkMemoryHeap const&() const
+    {
+      return *reinterpret_cast<const VkMemoryHeap*>(this);
+    }
+
+    operator VkMemoryHeap &()
+    {
+      return *reinterpret_cast<VkMemoryHeap*>(this);
+    }
+
+    bool operator==( MemoryHeap const& rhs ) const
+    {
+      return ( size == rhs.size )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( MemoryHeap const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DeviceSize size;
+    MemoryHeapFlags flags;
+  };
+  static_assert( sizeof( MemoryHeap ) == sizeof( VkMemoryHeap ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceMemoryProperties
+  {
+    operator VkPhysicalDeviceMemoryProperties const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceMemoryProperties*>(this);
+    }
+
+    operator VkPhysicalDeviceMemoryProperties &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceMemoryProperties*>(this);
+    }
+
+    bool operator==( PhysicalDeviceMemoryProperties const& rhs ) const
+    {
+      return ( memoryTypeCount == rhs.memoryTypeCount )
+          && ( memcmp( memoryTypes, rhs.memoryTypes, VK_MAX_MEMORY_TYPES * sizeof( MemoryType ) ) == 0 )
+          && ( memoryHeapCount == rhs.memoryHeapCount )
+          && ( memcmp( memoryHeaps, rhs.memoryHeaps, VK_MAX_MEMORY_HEAPS * sizeof( MemoryHeap ) ) == 0 );
+    }
+
+    bool operator!=( PhysicalDeviceMemoryProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t memoryTypeCount;
+    MemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
+    uint32_t memoryHeapCount;
+    MemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
+  };
+  static_assert( sizeof( PhysicalDeviceMemoryProperties ) == sizeof( VkPhysicalDeviceMemoryProperties ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceMemoryProperties2
+  {
+    operator VkPhysicalDeviceMemoryProperties2 const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceMemoryProperties2*>(this);
+    }
+
+    operator VkPhysicalDeviceMemoryProperties2 &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceMemoryProperties2*>(this);
+    }
+
+    bool operator==( PhysicalDeviceMemoryProperties2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memoryProperties == rhs.memoryProperties );
+    }
+
+    bool operator!=( PhysicalDeviceMemoryProperties2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceMemoryProperties2;
+
+  public:
+    void* pNext = nullptr;
+    PhysicalDeviceMemoryProperties memoryProperties;
+  };
+  static_assert( sizeof( PhysicalDeviceMemoryProperties2 ) == sizeof( VkPhysicalDeviceMemoryProperties2 ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceMemoryProperties2KHR = PhysicalDeviceMemoryProperties2;
+
+  enum class AccessFlagBits
+  {
+    eIndirectCommandRead = VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
+    eIndexRead = VK_ACCESS_INDEX_READ_BIT,
+    eVertexAttributeRead = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
+    eUniformRead = VK_ACCESS_UNIFORM_READ_BIT,
+    eInputAttachmentRead = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
+    eShaderRead = VK_ACCESS_SHADER_READ_BIT,
+    eShaderWrite = VK_ACCESS_SHADER_WRITE_BIT,
+    eColorAttachmentRead = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
+    eColorAttachmentWrite = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+    eDepthStencilAttachmentRead = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
+    eDepthStencilAttachmentWrite = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
+    eTransferRead = VK_ACCESS_TRANSFER_READ_BIT,
+    eTransferWrite = VK_ACCESS_TRANSFER_WRITE_BIT,
+    eHostRead = VK_ACCESS_HOST_READ_BIT,
+    eHostWrite = VK_ACCESS_HOST_WRITE_BIT,
+    eMemoryRead = VK_ACCESS_MEMORY_READ_BIT,
+    eMemoryWrite = VK_ACCESS_MEMORY_WRITE_BIT,
+    eTransformFeedbackWriteEXT = VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT,
+    eTransformFeedbackCounterReadEXT = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT,
+    eTransformFeedbackCounterWriteEXT = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT,
+    eConditionalRenderingReadEXT = VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT,
+    eCommandProcessReadNVX = VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX,
+    eCommandProcessWriteNVX = VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX,
+    eColorAttachmentReadNoncoherentEXT = VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT,
+    eShadingRateImageReadNV = VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV,
+    eAccelerationStructureReadNV = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV,
+    eAccelerationStructureWriteNV = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV
+  };
+
+  using AccessFlags = Flags<AccessFlagBits, VkAccessFlags>;
+
+  VULKAN_HPP_INLINE AccessFlags operator|( AccessFlagBits bit0, AccessFlagBits bit1 )
+  {
+    return AccessFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE AccessFlags operator~( AccessFlagBits bits )
+  {
+    return ~( AccessFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<AccessFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(AccessFlagBits::eIndirectCommandRead) | VkFlags(AccessFlagBits::eIndexRead) | VkFlags(AccessFlagBits::eVertexAttributeRead) | VkFlags(AccessFlagBits::eUniformRead) | VkFlags(AccessFlagBits::eInputAttachmentRead) | VkFlags(AccessFlagBits::eShaderRead) | VkFlags(AccessFlagBits::eShaderWrite) | VkFlags(AccessFlagBits::eColorAttachmentRead) | VkFlags(AccessFlagBits::eColorAttachmentWrite) | VkFlags(AccessFlagBits::eDepthStencilAttachmentRead) | VkFlags(AccessFlagBits::eDepthStencilAttachmentWrite) | VkFlags(AccessFlagBits::eTransferRead) | VkFlags(AccessFlagBits::eTransferWrite) | VkFlags(AccessFlagBits::eHostRead) | VkFlags(AccessFlagBits::eHostWrite) | VkFlags(AccessFlagBits::eMemoryRead) | VkFlags(AccessFlagBits::eMemoryWrite) | VkFlags(AccessFlagBits::eTransformFeedbackWriteEXT) | VkFlags(AccessFlagBits::eTransformFeedbackCounterReadEXT) | VkFlags(AccessFlagBits::eTransformFeedbackCounterWriteEXT) | VkFlags(AccessFlagBits::eConditionalRenderingReadEXT) | VkFlags(AccessFlagBits::eCommandProcessReadNVX) | VkFlags(AccessFlagBits::eCommandProcessWriteNVX) | VkFlags(AccessFlagBits::eColorAttachmentReadNoncoherentEXT) | VkFlags(AccessFlagBits::eShadingRateImageReadNV) | VkFlags(AccessFlagBits::eAccelerationStructureReadNV) | VkFlags(AccessFlagBits::eAccelerationStructureWriteNV)
+    };
+  };
+
+  struct MemoryBarrier
+  {
+    MemoryBarrier( AccessFlags srcAccessMask_ = AccessFlags(),
+                   AccessFlags dstAccessMask_ = AccessFlags() )
+      : srcAccessMask( srcAccessMask_ )
+      , dstAccessMask( dstAccessMask_ )
+    {
+    }
+
+    MemoryBarrier( VkMemoryBarrier const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryBarrier ) );
+    }
+
+    MemoryBarrier& operator=( VkMemoryBarrier const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryBarrier ) );
+      return *this;
+    }
+    MemoryBarrier& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    MemoryBarrier& setSrcAccessMask( AccessFlags srcAccessMask_ )
+    {
+      srcAccessMask = srcAccessMask_;
+      return *this;
+    }
+
+    MemoryBarrier& setDstAccessMask( AccessFlags dstAccessMask_ )
+    {
+      dstAccessMask = dstAccessMask_;
+      return *this;
+    }
+
+    operator VkMemoryBarrier const&() const
+    {
+      return *reinterpret_cast<const VkMemoryBarrier*>(this);
+    }
+
+    operator VkMemoryBarrier &()
+    {
+      return *reinterpret_cast<VkMemoryBarrier*>(this);
+    }
+
+    bool operator==( MemoryBarrier const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( srcAccessMask == rhs.srcAccessMask )
+          && ( dstAccessMask == rhs.dstAccessMask );
+    }
+
+    bool operator!=( MemoryBarrier const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryBarrier;
+
+  public:
+    const void* pNext = nullptr;
+    AccessFlags srcAccessMask;
+    AccessFlags dstAccessMask;
+  };
+  static_assert( sizeof( MemoryBarrier ) == sizeof( VkMemoryBarrier ), "struct and wrapper have different size!" );
+
+  struct BufferMemoryBarrier
+  {
+    BufferMemoryBarrier( AccessFlags srcAccessMask_ = AccessFlags(),
+                         AccessFlags dstAccessMask_ = AccessFlags(),
+                         uint32_t srcQueueFamilyIndex_ = 0,
+                         uint32_t dstQueueFamilyIndex_ = 0,
+                         Buffer buffer_ = Buffer(),
+                         DeviceSize offset_ = 0,
+                         DeviceSize size_ = 0 )
+      : srcAccessMask( srcAccessMask_ )
+      , dstAccessMask( dstAccessMask_ )
+      , srcQueueFamilyIndex( srcQueueFamilyIndex_ )
+      , dstQueueFamilyIndex( dstQueueFamilyIndex_ )
+      , buffer( buffer_ )
+      , offset( offset_ )
+      , size( size_ )
+    {
+    }
+
+    BufferMemoryBarrier( VkBufferMemoryBarrier const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferMemoryBarrier ) );
+    }
+
+    BufferMemoryBarrier& operator=( VkBufferMemoryBarrier const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferMemoryBarrier ) );
+      return *this;
+    }
+    BufferMemoryBarrier& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BufferMemoryBarrier& setSrcAccessMask( AccessFlags srcAccessMask_ )
+    {
+      srcAccessMask = srcAccessMask_;
+      return *this;
+    }
+
+    BufferMemoryBarrier& setDstAccessMask( AccessFlags dstAccessMask_ )
+    {
+      dstAccessMask = dstAccessMask_;
+      return *this;
+    }
+
+    BufferMemoryBarrier& setSrcQueueFamilyIndex( uint32_t srcQueueFamilyIndex_ )
+    {
+      srcQueueFamilyIndex = srcQueueFamilyIndex_;
+      return *this;
+    }
+
+    BufferMemoryBarrier& setDstQueueFamilyIndex( uint32_t dstQueueFamilyIndex_ )
+    {
+      dstQueueFamilyIndex = dstQueueFamilyIndex_;
+      return *this;
+    }
+
+    BufferMemoryBarrier& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    BufferMemoryBarrier& setOffset( DeviceSize offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    BufferMemoryBarrier& setSize( DeviceSize size_ )
+    {
+      size = size_;
+      return *this;
+    }
+
+    operator VkBufferMemoryBarrier const&() const
+    {
+      return *reinterpret_cast<const VkBufferMemoryBarrier*>(this);
+    }
+
+    operator VkBufferMemoryBarrier &()
+    {
+      return *reinterpret_cast<VkBufferMemoryBarrier*>(this);
+    }
+
+    bool operator==( BufferMemoryBarrier const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( srcAccessMask == rhs.srcAccessMask )
+          && ( dstAccessMask == rhs.dstAccessMask )
+          && ( srcQueueFamilyIndex == rhs.srcQueueFamilyIndex )
+          && ( dstQueueFamilyIndex == rhs.dstQueueFamilyIndex )
+          && ( buffer == rhs.buffer )
+          && ( offset == rhs.offset )
+          && ( size == rhs.size );
+    }
+
+    bool operator!=( BufferMemoryBarrier const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBufferMemoryBarrier;
+
+  public:
+    const void* pNext = nullptr;
+    AccessFlags srcAccessMask;
+    AccessFlags dstAccessMask;
+    uint32_t srcQueueFamilyIndex;
+    uint32_t dstQueueFamilyIndex;
+    Buffer buffer;
+    DeviceSize offset;
+    DeviceSize size;
+  };
+  static_assert( sizeof( BufferMemoryBarrier ) == sizeof( VkBufferMemoryBarrier ), "struct and wrapper have different size!" );
+
+  enum class BufferUsageFlagBits
+  {
+    eTransferSrc = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
+    eTransferDst = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
+    eUniformTexelBuffer = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT,
+    eStorageTexelBuffer = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,
+    eUniformBuffer = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
+    eStorageBuffer = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
+    eIndexBuffer = VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
+    eVertexBuffer = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
+    eIndirectBuffer = VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
+    eTransformFeedbackBufferEXT = VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT,
+    eTransformFeedbackCounterBufferEXT = VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT,
+    eConditionalRenderingEXT = VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT,
+    eRayTracingNV = VK_BUFFER_USAGE_RAY_TRACING_BIT_NV
+  };
+
+  using BufferUsageFlags = Flags<BufferUsageFlagBits, VkBufferUsageFlags>;
+
+  VULKAN_HPP_INLINE BufferUsageFlags operator|( BufferUsageFlagBits bit0, BufferUsageFlagBits bit1 )
+  {
+    return BufferUsageFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE BufferUsageFlags operator~( BufferUsageFlagBits bits )
+  {
+    return ~( BufferUsageFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<BufferUsageFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(BufferUsageFlagBits::eTransferSrc) | VkFlags(BufferUsageFlagBits::eTransferDst) | VkFlags(BufferUsageFlagBits::eUniformTexelBuffer) | VkFlags(BufferUsageFlagBits::eStorageTexelBuffer) | VkFlags(BufferUsageFlagBits::eUniformBuffer) | VkFlags(BufferUsageFlagBits::eStorageBuffer) | VkFlags(BufferUsageFlagBits::eIndexBuffer) | VkFlags(BufferUsageFlagBits::eVertexBuffer) | VkFlags(BufferUsageFlagBits::eIndirectBuffer) | VkFlags(BufferUsageFlagBits::eTransformFeedbackBufferEXT) | VkFlags(BufferUsageFlagBits::eTransformFeedbackCounterBufferEXT) | VkFlags(BufferUsageFlagBits::eConditionalRenderingEXT) | VkFlags(BufferUsageFlagBits::eRayTracingNV)
+    };
+  };
+
+  enum class BufferCreateFlagBits
+  {
+    eSparseBinding = VK_BUFFER_CREATE_SPARSE_BINDING_BIT,
+    eSparseResidency = VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT,
+    eSparseAliased = VK_BUFFER_CREATE_SPARSE_ALIASED_BIT,
+    eProtected = VK_BUFFER_CREATE_PROTECTED_BIT
+  };
+
+  using BufferCreateFlags = Flags<BufferCreateFlagBits, VkBufferCreateFlags>;
+
+  VULKAN_HPP_INLINE BufferCreateFlags operator|( BufferCreateFlagBits bit0, BufferCreateFlagBits bit1 )
+  {
+    return BufferCreateFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE BufferCreateFlags operator~( BufferCreateFlagBits bits )
+  {
+    return ~( BufferCreateFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<BufferCreateFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(BufferCreateFlagBits::eSparseBinding) | VkFlags(BufferCreateFlagBits::eSparseResidency) | VkFlags(BufferCreateFlagBits::eSparseAliased) | VkFlags(BufferCreateFlagBits::eProtected)
+    };
+  };
+
+  struct BufferCreateInfo
+  {
+    BufferCreateInfo( BufferCreateFlags flags_ = BufferCreateFlags(),
+                      DeviceSize size_ = 0,
+                      BufferUsageFlags usage_ = BufferUsageFlags(),
+                      SharingMode sharingMode_ = SharingMode::eExclusive,
+                      uint32_t queueFamilyIndexCount_ = 0,
+                      const uint32_t* pQueueFamilyIndices_ = nullptr )
+      : flags( flags_ )
+      , size( size_ )
+      , usage( usage_ )
+      , sharingMode( sharingMode_ )
+      , queueFamilyIndexCount( queueFamilyIndexCount_ )
+      , pQueueFamilyIndices( pQueueFamilyIndices_ )
+    {
+    }
+
+    BufferCreateInfo( VkBufferCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferCreateInfo ) );
+    }
+
+    BufferCreateInfo& operator=( VkBufferCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferCreateInfo ) );
+      return *this;
+    }
+    BufferCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BufferCreateInfo& setFlags( BufferCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    BufferCreateInfo& setSize( DeviceSize size_ )
+    {
+      size = size_;
+      return *this;
+    }
+
+    BufferCreateInfo& setUsage( BufferUsageFlags usage_ )
+    {
+      usage = usage_;
+      return *this;
+    }
+
+    BufferCreateInfo& setSharingMode( SharingMode sharingMode_ )
+    {
+      sharingMode = sharingMode_;
+      return *this;
+    }
+
+    BufferCreateInfo& setQueueFamilyIndexCount( uint32_t queueFamilyIndexCount_ )
+    {
+      queueFamilyIndexCount = queueFamilyIndexCount_;
+      return *this;
+    }
+
+    BufferCreateInfo& setPQueueFamilyIndices( const uint32_t* pQueueFamilyIndices_ )
+    {
+      pQueueFamilyIndices = pQueueFamilyIndices_;
+      return *this;
+    }
+
+    operator VkBufferCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkBufferCreateInfo*>(this);
+    }
+
+    operator VkBufferCreateInfo &()
+    {
+      return *reinterpret_cast<VkBufferCreateInfo*>(this);
+    }
+
+    bool operator==( BufferCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( size == rhs.size )
+          && ( usage == rhs.usage )
+          && ( sharingMode == rhs.sharingMode )
+          && ( queueFamilyIndexCount == rhs.queueFamilyIndexCount )
+          && ( pQueueFamilyIndices == rhs.pQueueFamilyIndices );
+    }
+
+    bool operator!=( BufferCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBufferCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    BufferCreateFlags flags;
+    DeviceSize size;
+    BufferUsageFlags usage;
+    SharingMode sharingMode;
+    uint32_t queueFamilyIndexCount;
+    const uint32_t* pQueueFamilyIndices;
+  };
+  static_assert( sizeof( BufferCreateInfo ) == sizeof( VkBufferCreateInfo ), "struct and wrapper have different size!" );
+
+  enum class ShaderStageFlagBits
+  {
+    eVertex = VK_SHADER_STAGE_VERTEX_BIT,
+    eTessellationControl = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
+    eTessellationEvaluation = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
+    eGeometry = VK_SHADER_STAGE_GEOMETRY_BIT,
+    eFragment = VK_SHADER_STAGE_FRAGMENT_BIT,
+    eCompute = VK_SHADER_STAGE_COMPUTE_BIT,
+    eAllGraphics = VK_SHADER_STAGE_ALL_GRAPHICS,
+    eAll = VK_SHADER_STAGE_ALL,
+    eRaygenNV = VK_SHADER_STAGE_RAYGEN_BIT_NV,
+    eAnyHitNV = VK_SHADER_STAGE_ANY_HIT_BIT_NV,
+    eClosestHitNV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV,
+    eMissNV = VK_SHADER_STAGE_MISS_BIT_NV,
+    eIntersectionNV = VK_SHADER_STAGE_INTERSECTION_BIT_NV,
+    eCallableNV = VK_SHADER_STAGE_CALLABLE_BIT_NV,
+    eTaskNV = VK_SHADER_STAGE_TASK_BIT_NV,
+    eMeshNV = VK_SHADER_STAGE_MESH_BIT_NV
+  };
+
+  using ShaderStageFlags = Flags<ShaderStageFlagBits, VkShaderStageFlags>;
+
+  VULKAN_HPP_INLINE ShaderStageFlags operator|( ShaderStageFlagBits bit0, ShaderStageFlagBits bit1 )
+  {
+    return ShaderStageFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ShaderStageFlags operator~( ShaderStageFlagBits bits )
+  {
+    return ~( ShaderStageFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ShaderStageFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ShaderStageFlagBits::eVertex) | VkFlags(ShaderStageFlagBits::eTessellationControl) | VkFlags(ShaderStageFlagBits::eTessellationEvaluation) | VkFlags(ShaderStageFlagBits::eGeometry) | VkFlags(ShaderStageFlagBits::eFragment) | VkFlags(ShaderStageFlagBits::eCompute) | VkFlags(ShaderStageFlagBits::eAllGraphics) | VkFlags(ShaderStageFlagBits::eAll) | VkFlags(ShaderStageFlagBits::eRaygenNV) | VkFlags(ShaderStageFlagBits::eAnyHitNV) | VkFlags(ShaderStageFlagBits::eClosestHitNV) | VkFlags(ShaderStageFlagBits::eMissNV) | VkFlags(ShaderStageFlagBits::eIntersectionNV) | VkFlags(ShaderStageFlagBits::eCallableNV) | VkFlags(ShaderStageFlagBits::eTaskNV) | VkFlags(ShaderStageFlagBits::eMeshNV)
+    };
+  };
+
+  struct DescriptorSetLayoutBinding
+  {
+    DescriptorSetLayoutBinding( uint32_t binding_ = 0,
+                                DescriptorType descriptorType_ = DescriptorType::eSampler,
+                                uint32_t descriptorCount_ = 0,
+                                ShaderStageFlags stageFlags_ = ShaderStageFlags(),
+                                const Sampler* pImmutableSamplers_ = nullptr )
+      : binding( binding_ )
+      , descriptorType( descriptorType_ )
+      , descriptorCount( descriptorCount_ )
+      , stageFlags( stageFlags_ )
+      , pImmutableSamplers( pImmutableSamplers_ )
+    {
+    }
+
+    DescriptorSetLayoutBinding( VkDescriptorSetLayoutBinding const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorSetLayoutBinding ) );
+    }
+
+    DescriptorSetLayoutBinding& operator=( VkDescriptorSetLayoutBinding const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorSetLayoutBinding ) );
+      return *this;
+    }
+    DescriptorSetLayoutBinding& setBinding( uint32_t binding_ )
+    {
+      binding = binding_;
+      return *this;
+    }
+
+    DescriptorSetLayoutBinding& setDescriptorType( DescriptorType descriptorType_ )
+    {
+      descriptorType = descriptorType_;
+      return *this;
+    }
+
+    DescriptorSetLayoutBinding& setDescriptorCount( uint32_t descriptorCount_ )
+    {
+      descriptorCount = descriptorCount_;
+      return *this;
+    }
+
+    DescriptorSetLayoutBinding& setStageFlags( ShaderStageFlags stageFlags_ )
+    {
+      stageFlags = stageFlags_;
+      return *this;
+    }
+
+    DescriptorSetLayoutBinding& setPImmutableSamplers( const Sampler* pImmutableSamplers_ )
+    {
+      pImmutableSamplers = pImmutableSamplers_;
+      return *this;
+    }
+
+    operator VkDescriptorSetLayoutBinding const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorSetLayoutBinding*>(this);
+    }
+
+    operator VkDescriptorSetLayoutBinding &()
+    {
+      return *reinterpret_cast<VkDescriptorSetLayoutBinding*>(this);
+    }
+
+    bool operator==( DescriptorSetLayoutBinding const& rhs ) const
+    {
+      return ( binding == rhs.binding )
+          && ( descriptorType == rhs.descriptorType )
+          && ( descriptorCount == rhs.descriptorCount )
+          && ( stageFlags == rhs.stageFlags )
+          && ( pImmutableSamplers == rhs.pImmutableSamplers );
+    }
+
+    bool operator!=( DescriptorSetLayoutBinding const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t binding;
+    DescriptorType descriptorType;
+    uint32_t descriptorCount;
+    ShaderStageFlags stageFlags;
+    const Sampler* pImmutableSamplers;
+  };
+  static_assert( sizeof( DescriptorSetLayoutBinding ) == sizeof( VkDescriptorSetLayoutBinding ), "struct and wrapper have different size!" );
+
+  struct PipelineShaderStageCreateInfo
+  {
+    PipelineShaderStageCreateInfo( PipelineShaderStageCreateFlags flags_ = PipelineShaderStageCreateFlags(),
+                                   ShaderStageFlagBits stage_ = ShaderStageFlagBits::eVertex,
+                                   ShaderModule module_ = ShaderModule(),
+                                   const char* pName_ = nullptr,
+                                   const SpecializationInfo* pSpecializationInfo_ = nullptr )
+      : flags( flags_ )
+      , stage( stage_ )
+      , module( module_ )
+      , pName( pName_ )
+      , pSpecializationInfo( pSpecializationInfo_ )
+    {
+    }
+
+    PipelineShaderStageCreateInfo( VkPipelineShaderStageCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineShaderStageCreateInfo ) );
+    }
+
+    PipelineShaderStageCreateInfo& operator=( VkPipelineShaderStageCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineShaderStageCreateInfo ) );
+      return *this;
+    }
+    PipelineShaderStageCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineShaderStageCreateInfo& setFlags( PipelineShaderStageCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineShaderStageCreateInfo& setStage( ShaderStageFlagBits stage_ )
+    {
+      stage = stage_;
+      return *this;
+    }
+
+    PipelineShaderStageCreateInfo& setModule( ShaderModule module_ )
+    {
+      module = module_;
+      return *this;
+    }
+
+    PipelineShaderStageCreateInfo& setPName( const char* pName_ )
+    {
+      pName = pName_;
+      return *this;
+    }
+
+    PipelineShaderStageCreateInfo& setPSpecializationInfo( const SpecializationInfo* pSpecializationInfo_ )
+    {
+      pSpecializationInfo = pSpecializationInfo_;
+      return *this;
+    }
+
+    operator VkPipelineShaderStageCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineShaderStageCreateInfo*>(this);
+    }
+
+    operator VkPipelineShaderStageCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineShaderStageCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineShaderStageCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( stage == rhs.stage )
+          && ( module == rhs.module )
+          && ( pName == rhs.pName )
+          && ( pSpecializationInfo == rhs.pSpecializationInfo );
+    }
+
+    bool operator!=( PipelineShaderStageCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineShaderStageCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineShaderStageCreateFlags flags;
+    ShaderStageFlagBits stage;
+    ShaderModule module;
+    const char* pName;
+    const SpecializationInfo* pSpecializationInfo;
+  };
+  static_assert( sizeof( PipelineShaderStageCreateInfo ) == sizeof( VkPipelineShaderStageCreateInfo ), "struct and wrapper have different size!" );
+
+  struct PushConstantRange
+  {
+    PushConstantRange( ShaderStageFlags stageFlags_ = ShaderStageFlags(),
+                       uint32_t offset_ = 0,
+                       uint32_t size_ = 0 )
+      : stageFlags( stageFlags_ )
+      , offset( offset_ )
+      , size( size_ )
+    {
+    }
+
+    PushConstantRange( VkPushConstantRange const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PushConstantRange ) );
+    }
+
+    PushConstantRange& operator=( VkPushConstantRange const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PushConstantRange ) );
+      return *this;
+    }
+    PushConstantRange& setStageFlags( ShaderStageFlags stageFlags_ )
+    {
+      stageFlags = stageFlags_;
+      return *this;
+    }
+
+    PushConstantRange& setOffset( uint32_t offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    PushConstantRange& setSize( uint32_t size_ )
+    {
+      size = size_;
+      return *this;
+    }
+
+    operator VkPushConstantRange const&() const
+    {
+      return *reinterpret_cast<const VkPushConstantRange*>(this);
+    }
+
+    operator VkPushConstantRange &()
+    {
+      return *reinterpret_cast<VkPushConstantRange*>(this);
+    }
+
+    bool operator==( PushConstantRange const& rhs ) const
+    {
+      return ( stageFlags == rhs.stageFlags )
+          && ( offset == rhs.offset )
+          && ( size == rhs.size );
+    }
+
+    bool operator!=( PushConstantRange const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ShaderStageFlags stageFlags;
+    uint32_t offset;
+    uint32_t size;
+  };
+  static_assert( sizeof( PushConstantRange ) == sizeof( VkPushConstantRange ), "struct and wrapper have different size!" );
+
+  struct PipelineLayoutCreateInfo
+  {
+    PipelineLayoutCreateInfo( PipelineLayoutCreateFlags flags_ = PipelineLayoutCreateFlags(),
+                              uint32_t setLayoutCount_ = 0,
+                              const DescriptorSetLayout* pSetLayouts_ = nullptr,
+                              uint32_t pushConstantRangeCount_ = 0,
+                              const PushConstantRange* pPushConstantRanges_ = nullptr )
+      : flags( flags_ )
+      , setLayoutCount( setLayoutCount_ )
+      , pSetLayouts( pSetLayouts_ )
+      , pushConstantRangeCount( pushConstantRangeCount_ )
+      , pPushConstantRanges( pPushConstantRanges_ )
+    {
+    }
+
+    PipelineLayoutCreateInfo( VkPipelineLayoutCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineLayoutCreateInfo ) );
+    }
+
+    PipelineLayoutCreateInfo& operator=( VkPipelineLayoutCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineLayoutCreateInfo ) );
+      return *this;
+    }
+    PipelineLayoutCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineLayoutCreateInfo& setFlags( PipelineLayoutCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineLayoutCreateInfo& setSetLayoutCount( uint32_t setLayoutCount_ )
+    {
+      setLayoutCount = setLayoutCount_;
+      return *this;
+    }
+
+    PipelineLayoutCreateInfo& setPSetLayouts( const DescriptorSetLayout* pSetLayouts_ )
+    {
+      pSetLayouts = pSetLayouts_;
+      return *this;
+    }
+
+    PipelineLayoutCreateInfo& setPushConstantRangeCount( uint32_t pushConstantRangeCount_ )
+    {
+      pushConstantRangeCount = pushConstantRangeCount_;
+      return *this;
+    }
+
+    PipelineLayoutCreateInfo& setPPushConstantRanges( const PushConstantRange* pPushConstantRanges_ )
+    {
+      pPushConstantRanges = pPushConstantRanges_;
+      return *this;
+    }
+
+    operator VkPipelineLayoutCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineLayoutCreateInfo*>(this);
+    }
+
+    operator VkPipelineLayoutCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineLayoutCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineLayoutCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( setLayoutCount == rhs.setLayoutCount )
+          && ( pSetLayouts == rhs.pSetLayouts )
+          && ( pushConstantRangeCount == rhs.pushConstantRangeCount )
+          && ( pPushConstantRanges == rhs.pPushConstantRanges );
+    }
+
+    bool operator!=( PipelineLayoutCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineLayoutCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineLayoutCreateFlags flags;
+    uint32_t setLayoutCount;
+    const DescriptorSetLayout* pSetLayouts;
+    uint32_t pushConstantRangeCount;
+    const PushConstantRange* pPushConstantRanges;
+  };
+  static_assert( sizeof( PipelineLayoutCreateInfo ) == sizeof( VkPipelineLayoutCreateInfo ), "struct and wrapper have different size!" );
+
+  struct ShaderStatisticsInfoAMD
+  {
+    operator VkShaderStatisticsInfoAMD const&() const
+    {
+      return *reinterpret_cast<const VkShaderStatisticsInfoAMD*>(this);
+    }
+
+    operator VkShaderStatisticsInfoAMD &()
+    {
+      return *reinterpret_cast<VkShaderStatisticsInfoAMD*>(this);
+    }
+
+    bool operator==( ShaderStatisticsInfoAMD const& rhs ) const
+    {
+      return ( shaderStageMask == rhs.shaderStageMask )
+          && ( resourceUsage == rhs.resourceUsage )
+          && ( numPhysicalVgprs == rhs.numPhysicalVgprs )
+          && ( numPhysicalSgprs == rhs.numPhysicalSgprs )
+          && ( numAvailableVgprs == rhs.numAvailableVgprs )
+          && ( numAvailableSgprs == rhs.numAvailableSgprs )
+          && ( memcmp( computeWorkGroupSize, rhs.computeWorkGroupSize, 3 * sizeof( uint32_t ) ) == 0 );
+    }
+
+    bool operator!=( ShaderStatisticsInfoAMD const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ShaderStageFlags shaderStageMask;
+    ShaderResourceUsageAMD resourceUsage;
+    uint32_t numPhysicalVgprs;
+    uint32_t numPhysicalSgprs;
+    uint32_t numAvailableVgprs;
+    uint32_t numAvailableSgprs;
+    uint32_t computeWorkGroupSize[3];
+  };
+  static_assert( sizeof( ShaderStatisticsInfoAMD ) == sizeof( VkShaderStatisticsInfoAMD ), "struct and wrapper have different size!" );
+
+  enum class ImageUsageFlagBits
+  {
+    eTransferSrc = VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+    eTransferDst = VK_IMAGE_USAGE_TRANSFER_DST_BIT,
+    eSampled = VK_IMAGE_USAGE_SAMPLED_BIT,
+    eStorage = VK_IMAGE_USAGE_STORAGE_BIT,
+    eColorAttachment = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+    eDepthStencilAttachment = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
+    eTransientAttachment = VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
+    eInputAttachment = VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,
+    eShadingRateImageNV = VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV
+  };
+
+  using ImageUsageFlags = Flags<ImageUsageFlagBits, VkImageUsageFlags>;
+
+  VULKAN_HPP_INLINE ImageUsageFlags operator|( ImageUsageFlagBits bit0, ImageUsageFlagBits bit1 )
+  {
+    return ImageUsageFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ImageUsageFlags operator~( ImageUsageFlagBits bits )
+  {
+    return ~( ImageUsageFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ImageUsageFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ImageUsageFlagBits::eTransferSrc) | VkFlags(ImageUsageFlagBits::eTransferDst) | VkFlags(ImageUsageFlagBits::eSampled) | VkFlags(ImageUsageFlagBits::eStorage) | VkFlags(ImageUsageFlagBits::eColorAttachment) | VkFlags(ImageUsageFlagBits::eDepthStencilAttachment) | VkFlags(ImageUsageFlagBits::eTransientAttachment) | VkFlags(ImageUsageFlagBits::eInputAttachment) | VkFlags(ImageUsageFlagBits::eShadingRateImageNV)
+    };
+  };
+
+  struct SharedPresentSurfaceCapabilitiesKHR
+  {
+    operator VkSharedPresentSurfaceCapabilitiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkSharedPresentSurfaceCapabilitiesKHR*>(this);
+    }
+
+    operator VkSharedPresentSurfaceCapabilitiesKHR &()
+    {
+      return *reinterpret_cast<VkSharedPresentSurfaceCapabilitiesKHR*>(this);
+    }
+
+    bool operator==( SharedPresentSurfaceCapabilitiesKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( sharedPresentSupportedUsageFlags == rhs.sharedPresentSupportedUsageFlags );
+    }
+
+    bool operator!=( SharedPresentSurfaceCapabilitiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSharedPresentSurfaceCapabilitiesKHR;
+
+  public:
+    void* pNext = nullptr;
+    ImageUsageFlags sharedPresentSupportedUsageFlags;
+  };
+  static_assert( sizeof( SharedPresentSurfaceCapabilitiesKHR ) == sizeof( VkSharedPresentSurfaceCapabilitiesKHR ), "struct and wrapper have different size!" );
+
+  struct ImageViewUsageCreateInfo
+  {
+    ImageViewUsageCreateInfo( ImageUsageFlags usage_ = ImageUsageFlags() )
+      : usage( usage_ )
+    {
+    }
+
+    ImageViewUsageCreateInfo( VkImageViewUsageCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageViewUsageCreateInfo ) );
+    }
+
+    ImageViewUsageCreateInfo& operator=( VkImageViewUsageCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageViewUsageCreateInfo ) );
+      return *this;
+    }
+    ImageViewUsageCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageViewUsageCreateInfo& setUsage( ImageUsageFlags usage_ )
+    {
+      usage = usage_;
+      return *this;
+    }
+
+    operator VkImageViewUsageCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkImageViewUsageCreateInfo*>(this);
+    }
+
+    operator VkImageViewUsageCreateInfo &()
+    {
+      return *reinterpret_cast<VkImageViewUsageCreateInfo*>(this);
+    }
+
+    bool operator==( ImageViewUsageCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( usage == rhs.usage );
+    }
+
+    bool operator!=( ImageViewUsageCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageViewUsageCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ImageUsageFlags usage;
+  };
+  static_assert( sizeof( ImageViewUsageCreateInfo ) == sizeof( VkImageViewUsageCreateInfo ), "struct and wrapper have different size!" );
+
+  using ImageViewUsageCreateInfoKHR = ImageViewUsageCreateInfo;
+
+  enum class ImageCreateFlagBits
+  {
+    eSparseBinding = VK_IMAGE_CREATE_SPARSE_BINDING_BIT,
+    eSparseResidency = VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT,
+    eSparseAliased = VK_IMAGE_CREATE_SPARSE_ALIASED_BIT,
+    eMutableFormat = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
+    eCubeCompatible = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT,
+    eAlias = VK_IMAGE_CREATE_ALIAS_BIT,
+    eAliasKHR = VK_IMAGE_CREATE_ALIAS_BIT,
+    eSplitInstanceBindRegions = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT,
+    eSplitInstanceBindRegionsKHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT,
+    e2DArrayCompatible = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT,
+    e2DArrayCompatibleKHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT,
+    eBlockTexelViewCompatible = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT,
+    eBlockTexelViewCompatibleKHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT,
+    eExtendedUsage = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT,
+    eExtendedUsageKHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT,
+    eProtected = VK_IMAGE_CREATE_PROTECTED_BIT,
+    eDisjoint = VK_IMAGE_CREATE_DISJOINT_BIT,
+    eDisjointKHR = VK_IMAGE_CREATE_DISJOINT_BIT,
+    eCornerSampledNV = VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV,
+    eSampleLocationsCompatibleDepthEXT = VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
+  };
+
+  using ImageCreateFlags = Flags<ImageCreateFlagBits, VkImageCreateFlags>;
+
+  VULKAN_HPP_INLINE ImageCreateFlags operator|( ImageCreateFlagBits bit0, ImageCreateFlagBits bit1 )
+  {
+    return ImageCreateFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ImageCreateFlags operator~( ImageCreateFlagBits bits )
+  {
+    return ~( ImageCreateFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ImageCreateFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ImageCreateFlagBits::eSparseBinding) | VkFlags(ImageCreateFlagBits::eSparseResidency) | VkFlags(ImageCreateFlagBits::eSparseAliased) | VkFlags(ImageCreateFlagBits::eMutableFormat) | VkFlags(ImageCreateFlagBits::eCubeCompatible) | VkFlags(ImageCreateFlagBits::eAlias) | VkFlags(ImageCreateFlagBits::eSplitInstanceBindRegions) | VkFlags(ImageCreateFlagBits::e2DArrayCompatible) | VkFlags(ImageCreateFlagBits::eBlockTexelViewCompatible) | VkFlags(ImageCreateFlagBits::eExtendedUsage) | VkFlags(ImageCreateFlagBits::eProtected) | VkFlags(ImageCreateFlagBits::eDisjoint) | VkFlags(ImageCreateFlagBits::eCornerSampledNV) | VkFlags(ImageCreateFlagBits::eSampleLocationsCompatibleDepthEXT)
+    };
+  };
+
+  struct PhysicalDeviceImageFormatInfo2
+  {
+    PhysicalDeviceImageFormatInfo2( Format format_ = Format::eUndefined,
+                                    ImageType type_ = ImageType::e1D,
+                                    ImageTiling tiling_ = ImageTiling::eOptimal,
+                                    ImageUsageFlags usage_ = ImageUsageFlags(),
+                                    ImageCreateFlags flags_ = ImageCreateFlags() )
+      : format( format_ )
+      , type( type_ )
+      , tiling( tiling_ )
+      , usage( usage_ )
+      , flags( flags_ )
+    {
+    }
+
+    PhysicalDeviceImageFormatInfo2( VkPhysicalDeviceImageFormatInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceImageFormatInfo2 ) );
+    }
+
+    PhysicalDeviceImageFormatInfo2& operator=( VkPhysicalDeviceImageFormatInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceImageFormatInfo2 ) );
+      return *this;
+    }
+    PhysicalDeviceImageFormatInfo2& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceImageFormatInfo2& setFormat( Format format_ )
+    {
+      format = format_;
+      return *this;
+    }
+
+    PhysicalDeviceImageFormatInfo2& setType( ImageType type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    PhysicalDeviceImageFormatInfo2& setTiling( ImageTiling tiling_ )
+    {
+      tiling = tiling_;
+      return *this;
+    }
+
+    PhysicalDeviceImageFormatInfo2& setUsage( ImageUsageFlags usage_ )
+    {
+      usage = usage_;
+      return *this;
+    }
+
+    PhysicalDeviceImageFormatInfo2& setFlags( ImageCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceImageFormatInfo2 const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceImageFormatInfo2*>(this);
+    }
+
+    operator VkPhysicalDeviceImageFormatInfo2 &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceImageFormatInfo2*>(this);
+    }
+
+    bool operator==( PhysicalDeviceImageFormatInfo2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( format == rhs.format )
+          && ( type == rhs.type )
+          && ( tiling == rhs.tiling )
+          && ( usage == rhs.usage )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( PhysicalDeviceImageFormatInfo2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceImageFormatInfo2;
+
+  public:
+    const void* pNext = nullptr;
+    Format format;
+    ImageType type;
+    ImageTiling tiling;
+    ImageUsageFlags usage;
+    ImageCreateFlags flags;
+  };
+  static_assert( sizeof( PhysicalDeviceImageFormatInfo2 ) == sizeof( VkPhysicalDeviceImageFormatInfo2 ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceImageFormatInfo2KHR = PhysicalDeviceImageFormatInfo2;
+
+  enum class PipelineCreateFlagBits
+  {
+    eDisableOptimization = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT,
+    eAllowDerivatives = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT,
+    eDerivative = VK_PIPELINE_CREATE_DERIVATIVE_BIT,
+    eViewIndexFromDeviceIndex = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT,
+    eViewIndexFromDeviceIndexKHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT,
+    eDispatchBase = VK_PIPELINE_CREATE_DISPATCH_BASE,
+    eDispatchBaseKHR = VK_PIPELINE_CREATE_DISPATCH_BASE,
+    eDeferCompileNV = VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV
+  };
+
+  using PipelineCreateFlags = Flags<PipelineCreateFlagBits, VkPipelineCreateFlags>;
+
+  VULKAN_HPP_INLINE PipelineCreateFlags operator|( PipelineCreateFlagBits bit0, PipelineCreateFlagBits bit1 )
+  {
+    return PipelineCreateFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE PipelineCreateFlags operator~( PipelineCreateFlagBits bits )
+  {
+    return ~( PipelineCreateFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<PipelineCreateFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(PipelineCreateFlagBits::eDisableOptimization) | VkFlags(PipelineCreateFlagBits::eAllowDerivatives) | VkFlags(PipelineCreateFlagBits::eDerivative) | VkFlags(PipelineCreateFlagBits::eViewIndexFromDeviceIndex) | VkFlags(PipelineCreateFlagBits::eDispatchBase) | VkFlags(PipelineCreateFlagBits::eDeferCompileNV)
+    };
+  };
+
+  struct ComputePipelineCreateInfo
+  {
+    ComputePipelineCreateInfo( PipelineCreateFlags flags_ = PipelineCreateFlags(),
+                               PipelineShaderStageCreateInfo stage_ = PipelineShaderStageCreateInfo(),
+                               PipelineLayout layout_ = PipelineLayout(),
+                               Pipeline basePipelineHandle_ = Pipeline(),
+                               int32_t basePipelineIndex_ = 0 )
+      : flags( flags_ )
+      , stage( stage_ )
+      , layout( layout_ )
+      , basePipelineHandle( basePipelineHandle_ )
+      , basePipelineIndex( basePipelineIndex_ )
+    {
+    }
+
+    ComputePipelineCreateInfo( VkComputePipelineCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ComputePipelineCreateInfo ) );
+    }
+
+    ComputePipelineCreateInfo& operator=( VkComputePipelineCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ComputePipelineCreateInfo ) );
+      return *this;
+    }
+    ComputePipelineCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ComputePipelineCreateInfo& setFlags( PipelineCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ComputePipelineCreateInfo& setStage( PipelineShaderStageCreateInfo stage_ )
+    {
+      stage = stage_;
+      return *this;
+    }
+
+    ComputePipelineCreateInfo& setLayout( PipelineLayout layout_ )
+    {
+      layout = layout_;
+      return *this;
+    }
+
+    ComputePipelineCreateInfo& setBasePipelineHandle( Pipeline basePipelineHandle_ )
+    {
+      basePipelineHandle = basePipelineHandle_;
+      return *this;
+    }
+
+    ComputePipelineCreateInfo& setBasePipelineIndex( int32_t basePipelineIndex_ )
+    {
+      basePipelineIndex = basePipelineIndex_;
+      return *this;
+    }
+
+    operator VkComputePipelineCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkComputePipelineCreateInfo*>(this);
+    }
+
+    operator VkComputePipelineCreateInfo &()
+    {
+      return *reinterpret_cast<VkComputePipelineCreateInfo*>(this);
+    }
+
+    bool operator==( ComputePipelineCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( stage == rhs.stage )
+          && ( layout == rhs.layout )
+          && ( basePipelineHandle == rhs.basePipelineHandle )
+          && ( basePipelineIndex == rhs.basePipelineIndex );
+    }
+
+    bool operator!=( ComputePipelineCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eComputePipelineCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineCreateFlags flags;
+    PipelineShaderStageCreateInfo stage;
+    PipelineLayout layout;
+    Pipeline basePipelineHandle;
+    int32_t basePipelineIndex;
+  };
+  static_assert( sizeof( ComputePipelineCreateInfo ) == sizeof( VkComputePipelineCreateInfo ), "struct and wrapper have different size!" );
+
+  enum class ColorComponentFlagBits
+  {
+    eR = VK_COLOR_COMPONENT_R_BIT,
+    eG = VK_COLOR_COMPONENT_G_BIT,
+    eB = VK_COLOR_COMPONENT_B_BIT,
+    eA = VK_COLOR_COMPONENT_A_BIT
+  };
+
+  using ColorComponentFlags = Flags<ColorComponentFlagBits, VkColorComponentFlags>;
+
+  VULKAN_HPP_INLINE ColorComponentFlags operator|( ColorComponentFlagBits bit0, ColorComponentFlagBits bit1 )
+  {
+    return ColorComponentFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ColorComponentFlags operator~( ColorComponentFlagBits bits )
+  {
+    return ~( ColorComponentFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ColorComponentFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ColorComponentFlagBits::eR) | VkFlags(ColorComponentFlagBits::eG) | VkFlags(ColorComponentFlagBits::eB) | VkFlags(ColorComponentFlagBits::eA)
+    };
+  };
+
+  struct PipelineColorBlendAttachmentState
+  {
+    PipelineColorBlendAttachmentState( Bool32 blendEnable_ = 0,
+                                       BlendFactor srcColorBlendFactor_ = BlendFactor::eZero,
+                                       BlendFactor dstColorBlendFactor_ = BlendFactor::eZero,
+                                       BlendOp colorBlendOp_ = BlendOp::eAdd,
+                                       BlendFactor srcAlphaBlendFactor_ = BlendFactor::eZero,
+                                       BlendFactor dstAlphaBlendFactor_ = BlendFactor::eZero,
+                                       BlendOp alphaBlendOp_ = BlendOp::eAdd,
+                                       ColorComponentFlags colorWriteMask_ = ColorComponentFlags() )
+      : blendEnable( blendEnable_ )
+      , srcColorBlendFactor( srcColorBlendFactor_ )
+      , dstColorBlendFactor( dstColorBlendFactor_ )
+      , colorBlendOp( colorBlendOp_ )
+      , srcAlphaBlendFactor( srcAlphaBlendFactor_ )
+      , dstAlphaBlendFactor( dstAlphaBlendFactor_ )
+      , alphaBlendOp( alphaBlendOp_ )
+      , colorWriteMask( colorWriteMask_ )
+    {
+    }
+
+    PipelineColorBlendAttachmentState( VkPipelineColorBlendAttachmentState const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineColorBlendAttachmentState ) );
+    }
+
+    PipelineColorBlendAttachmentState& operator=( VkPipelineColorBlendAttachmentState const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineColorBlendAttachmentState ) );
+      return *this;
+    }
+    PipelineColorBlendAttachmentState& setBlendEnable( Bool32 blendEnable_ )
+    {
+      blendEnable = blendEnable_;
+      return *this;
+    }
+
+    PipelineColorBlendAttachmentState& setSrcColorBlendFactor( BlendFactor srcColorBlendFactor_ )
+    {
+      srcColorBlendFactor = srcColorBlendFactor_;
+      return *this;
+    }
+
+    PipelineColorBlendAttachmentState& setDstColorBlendFactor( BlendFactor dstColorBlendFactor_ )
+    {
+      dstColorBlendFactor = dstColorBlendFactor_;
+      return *this;
+    }
+
+    PipelineColorBlendAttachmentState& setColorBlendOp( BlendOp colorBlendOp_ )
+    {
+      colorBlendOp = colorBlendOp_;
+      return *this;
+    }
+
+    PipelineColorBlendAttachmentState& setSrcAlphaBlendFactor( BlendFactor srcAlphaBlendFactor_ )
+    {
+      srcAlphaBlendFactor = srcAlphaBlendFactor_;
+      return *this;
+    }
+
+    PipelineColorBlendAttachmentState& setDstAlphaBlendFactor( BlendFactor dstAlphaBlendFactor_ )
+    {
+      dstAlphaBlendFactor = dstAlphaBlendFactor_;
+      return *this;
+    }
+
+    PipelineColorBlendAttachmentState& setAlphaBlendOp( BlendOp alphaBlendOp_ )
+    {
+      alphaBlendOp = alphaBlendOp_;
+      return *this;
+    }
+
+    PipelineColorBlendAttachmentState& setColorWriteMask( ColorComponentFlags colorWriteMask_ )
+    {
+      colorWriteMask = colorWriteMask_;
+      return *this;
+    }
+
+    operator VkPipelineColorBlendAttachmentState const&() const
+    {
+      return *reinterpret_cast<const VkPipelineColorBlendAttachmentState*>(this);
+    }
+
+    operator VkPipelineColorBlendAttachmentState &()
+    {
+      return *reinterpret_cast<VkPipelineColorBlendAttachmentState*>(this);
+    }
+
+    bool operator==( PipelineColorBlendAttachmentState const& rhs ) const
+    {
+      return ( blendEnable == rhs.blendEnable )
+          && ( srcColorBlendFactor == rhs.srcColorBlendFactor )
+          && ( dstColorBlendFactor == rhs.dstColorBlendFactor )
+          && ( colorBlendOp == rhs.colorBlendOp )
+          && ( srcAlphaBlendFactor == rhs.srcAlphaBlendFactor )
+          && ( dstAlphaBlendFactor == rhs.dstAlphaBlendFactor )
+          && ( alphaBlendOp == rhs.alphaBlendOp )
+          && ( colorWriteMask == rhs.colorWriteMask );
+    }
+
+    bool operator!=( PipelineColorBlendAttachmentState const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Bool32 blendEnable;
+    BlendFactor srcColorBlendFactor;
+    BlendFactor dstColorBlendFactor;
+    BlendOp colorBlendOp;
+    BlendFactor srcAlphaBlendFactor;
+    BlendFactor dstAlphaBlendFactor;
+    BlendOp alphaBlendOp;
+    ColorComponentFlags colorWriteMask;
+  };
+  static_assert( sizeof( PipelineColorBlendAttachmentState ) == sizeof( VkPipelineColorBlendAttachmentState ), "struct and wrapper have different size!" );
+
+  struct PipelineColorBlendStateCreateInfo
+  {
+    PipelineColorBlendStateCreateInfo( PipelineColorBlendStateCreateFlags flags_ = PipelineColorBlendStateCreateFlags(),
+                                       Bool32 logicOpEnable_ = 0,
+                                       LogicOp logicOp_ = LogicOp::eClear,
+                                       uint32_t attachmentCount_ = 0,
+                                       const PipelineColorBlendAttachmentState* pAttachments_ = nullptr,
+                                       std::array<float,4> const& blendConstants_ = { { 0, 0, 0, 0 } } )
+      : flags( flags_ )
+      , logicOpEnable( logicOpEnable_ )
+      , logicOp( logicOp_ )
+      , attachmentCount( attachmentCount_ )
+      , pAttachments( pAttachments_ )
+    {
+      memcpy( &blendConstants, blendConstants_.data(), 4 * sizeof( float ) );
+    }
+
+    PipelineColorBlendStateCreateInfo( VkPipelineColorBlendStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineColorBlendStateCreateInfo ) );
+    }
+
+    PipelineColorBlendStateCreateInfo& operator=( VkPipelineColorBlendStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineColorBlendStateCreateInfo ) );
+      return *this;
+    }
+    PipelineColorBlendStateCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineColorBlendStateCreateInfo& setFlags( PipelineColorBlendStateCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineColorBlendStateCreateInfo& setLogicOpEnable( Bool32 logicOpEnable_ )
+    {
+      logicOpEnable = logicOpEnable_;
+      return *this;
+    }
+
+    PipelineColorBlendStateCreateInfo& setLogicOp( LogicOp logicOp_ )
+    {
+      logicOp = logicOp_;
+      return *this;
+    }
+
+    PipelineColorBlendStateCreateInfo& setAttachmentCount( uint32_t attachmentCount_ )
+    {
+      attachmentCount = attachmentCount_;
+      return *this;
+    }
+
+    PipelineColorBlendStateCreateInfo& setPAttachments( const PipelineColorBlendAttachmentState* pAttachments_ )
+    {
+      pAttachments = pAttachments_;
+      return *this;
+    }
+
+    PipelineColorBlendStateCreateInfo& setBlendConstants( std::array<float,4> blendConstants_ )
+    {
+      memcpy( &blendConstants, blendConstants_.data(), 4 * sizeof( float ) );
+      return *this;
+    }
+
+    operator VkPipelineColorBlendStateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineColorBlendStateCreateInfo*>(this);
+    }
+
+    operator VkPipelineColorBlendStateCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineColorBlendStateCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineColorBlendStateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( logicOpEnable == rhs.logicOpEnable )
+          && ( logicOp == rhs.logicOp )
+          && ( attachmentCount == rhs.attachmentCount )
+          && ( pAttachments == rhs.pAttachments )
+          && ( memcmp( blendConstants, rhs.blendConstants, 4 * sizeof( float ) ) == 0 );
+    }
+
+    bool operator!=( PipelineColorBlendStateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineColorBlendStateCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineColorBlendStateCreateFlags flags;
+    Bool32 logicOpEnable;
+    LogicOp logicOp;
+    uint32_t attachmentCount;
+    const PipelineColorBlendAttachmentState* pAttachments;
+    float blendConstants[4];
+  };
+  static_assert( sizeof( PipelineColorBlendStateCreateInfo ) == sizeof( VkPipelineColorBlendStateCreateInfo ), "struct and wrapper have different size!" );
+
+  enum class FenceCreateFlagBits
+  {
+    eSignaled = VK_FENCE_CREATE_SIGNALED_BIT
+  };
+
+  using FenceCreateFlags = Flags<FenceCreateFlagBits, VkFenceCreateFlags>;
+
+  VULKAN_HPP_INLINE FenceCreateFlags operator|( FenceCreateFlagBits bit0, FenceCreateFlagBits bit1 )
+  {
+    return FenceCreateFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE FenceCreateFlags operator~( FenceCreateFlagBits bits )
+  {
+    return ~( FenceCreateFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<FenceCreateFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(FenceCreateFlagBits::eSignaled)
+    };
+  };
+
+  struct FenceCreateInfo
+  {
+    FenceCreateInfo( FenceCreateFlags flags_ = FenceCreateFlags() )
+      : flags( flags_ )
+    {
+    }
+
+    FenceCreateInfo( VkFenceCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( FenceCreateInfo ) );
+    }
+
+    FenceCreateInfo& operator=( VkFenceCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( FenceCreateInfo ) );
+      return *this;
+    }
+    FenceCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    FenceCreateInfo& setFlags( FenceCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    operator VkFenceCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkFenceCreateInfo*>(this);
+    }
+
+    operator VkFenceCreateInfo &()
+    {
+      return *reinterpret_cast<VkFenceCreateInfo*>(this);
+    }
+
+    bool operator==( FenceCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( FenceCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eFenceCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    FenceCreateFlags flags;
+  };
+  static_assert( sizeof( FenceCreateInfo ) == sizeof( VkFenceCreateInfo ), "struct and wrapper have different size!" );
+
+  enum class FormatFeatureFlagBits
+  {
+    eSampledImage = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,
+    eStorageImage = VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT,
+    eStorageImageAtomic = VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT,
+    eUniformTexelBuffer = VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT,
+    eStorageTexelBuffer = VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT,
+    eStorageTexelBufferAtomic = VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT,
+    eVertexBuffer = VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT,
+    eColorAttachment = VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT,
+    eColorAttachmentBlend = VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT,
+    eDepthStencilAttachment = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT,
+    eBlitSrc = VK_FORMAT_FEATURE_BLIT_SRC_BIT,
+    eBlitDst = VK_FORMAT_FEATURE_BLIT_DST_BIT,
+    eSampledImageFilterLinear = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT,
+    eTransferSrc = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT,
+    eTransferSrcKHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT,
+    eTransferDst = VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
+    eTransferDstKHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
+    eMidpointChromaSamples = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT,
+    eMidpointChromaSamplesKHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT,
+    eSampledImageYcbcrConversionLinearFilter = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT,
+    eSampledImageYcbcrConversionLinearFilterKHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT,
+    eSampledImageYcbcrConversionSeparateReconstructionFilter = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT,
+    eSampledImageYcbcrConversionSeparateReconstructionFilterKHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT,
+    eSampledImageYcbcrConversionChromaReconstructionExplicit = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT,
+    eSampledImageYcbcrConversionChromaReconstructionExplicitKHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT,
+    eSampledImageYcbcrConversionChromaReconstructionExplicitForceable = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT,
+    eSampledImageYcbcrConversionChromaReconstructionExplicitForceableKHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT,
+    eDisjoint = VK_FORMAT_FEATURE_DISJOINT_BIT,
+    eDisjointKHR = VK_FORMAT_FEATURE_DISJOINT_BIT,
+    eCositedChromaSamples = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT,
+    eCositedChromaSamplesKHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT,
+    eSampledImageFilterCubicIMG = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG,
+    eSampledImageFilterMinmaxEXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT
+  };
+
+  using FormatFeatureFlags = Flags<FormatFeatureFlagBits, VkFormatFeatureFlags>;
+
+  VULKAN_HPP_INLINE FormatFeatureFlags operator|( FormatFeatureFlagBits bit0, FormatFeatureFlagBits bit1 )
+  {
+    return FormatFeatureFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE FormatFeatureFlags operator~( FormatFeatureFlagBits bits )
+  {
+    return ~( FormatFeatureFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<FormatFeatureFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(FormatFeatureFlagBits::eSampledImage) | VkFlags(FormatFeatureFlagBits::eStorageImage) | VkFlags(FormatFeatureFlagBits::eStorageImageAtomic) | VkFlags(FormatFeatureFlagBits::eUniformTexelBuffer) | VkFlags(FormatFeatureFlagBits::eStorageTexelBuffer) | VkFlags(FormatFeatureFlagBits::eStorageTexelBufferAtomic) | VkFlags(FormatFeatureFlagBits::eVertexBuffer) | VkFlags(FormatFeatureFlagBits::eColorAttachment) | VkFlags(FormatFeatureFlagBits::eColorAttachmentBlend) | VkFlags(FormatFeatureFlagBits::eDepthStencilAttachment) | VkFlags(FormatFeatureFlagBits::eBlitSrc) | VkFlags(FormatFeatureFlagBits::eBlitDst) | VkFlags(FormatFeatureFlagBits::eSampledImageFilterLinear) | VkFlags(FormatFeatureFlagBits::eTransferSrc) | VkFlags(FormatFeatureFlagBits::eTransferDst) | VkFlags(FormatFeatureFlagBits::eMidpointChromaSamples) | VkFlags(FormatFeatureFlagBits::eSampledImageYcbcrConversionLinearFilter) | VkFlags(FormatFeatureFlagBits::eSampledImageYcbcrConversionSeparateReconstructionFilter) | VkFlags(FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicit) | VkFlags(FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicitForceable) | VkFlags(FormatFeatureFlagBits::eDisjoint) | VkFlags(FormatFeatureFlagBits::eCositedChromaSamples) | VkFlags(FormatFeatureFlagBits::eSampledImageFilterCubicIMG) | VkFlags(FormatFeatureFlagBits::eSampledImageFilterMinmaxEXT)
+    };
+  };
+
+  struct FormatProperties
+  {
+    operator VkFormatProperties const&() const
+    {
+      return *reinterpret_cast<const VkFormatProperties*>(this);
+    }
+
+    operator VkFormatProperties &()
+    {
+      return *reinterpret_cast<VkFormatProperties*>(this);
+    }
+
+    bool operator==( FormatProperties const& rhs ) const
+    {
+      return ( linearTilingFeatures == rhs.linearTilingFeatures )
+          && ( optimalTilingFeatures == rhs.optimalTilingFeatures )
+          && ( bufferFeatures == rhs.bufferFeatures );
+    }
+
+    bool operator!=( FormatProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    FormatFeatureFlags linearTilingFeatures;
+    FormatFeatureFlags optimalTilingFeatures;
+    FormatFeatureFlags bufferFeatures;
+  };
+  static_assert( sizeof( FormatProperties ) == sizeof( VkFormatProperties ), "struct and wrapper have different size!" );
+
+  struct FormatProperties2
+  {
+    operator VkFormatProperties2 const&() const
+    {
+      return *reinterpret_cast<const VkFormatProperties2*>(this);
+    }
+
+    operator VkFormatProperties2 &()
+    {
+      return *reinterpret_cast<VkFormatProperties2*>(this);
+    }
+
+    bool operator==( FormatProperties2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( formatProperties == rhs.formatProperties );
+    }
+
+    bool operator!=( FormatProperties2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eFormatProperties2;
+
+  public:
+    void* pNext = nullptr;
+    FormatProperties formatProperties;
+  };
+  static_assert( sizeof( FormatProperties2 ) == sizeof( VkFormatProperties2 ), "struct and wrapper have different size!" );
+
+  using FormatProperties2KHR = FormatProperties2;
+
+  struct DrmFormatModifierPropertiesEXT
+  {
+    operator VkDrmFormatModifierPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkDrmFormatModifierPropertiesEXT*>(this);
+    }
+
+    operator VkDrmFormatModifierPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkDrmFormatModifierPropertiesEXT*>(this);
+    }
+
+    bool operator==( DrmFormatModifierPropertiesEXT const& rhs ) const
+    {
+      return ( drmFormatModifier == rhs.drmFormatModifier )
+          && ( drmFormatModifierPlaneCount == rhs.drmFormatModifierPlaneCount )
+          && ( drmFormatModifierTilingFeatures == rhs.drmFormatModifierTilingFeatures );
+    }
+
+    bool operator!=( DrmFormatModifierPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint64_t drmFormatModifier;
+    uint32_t drmFormatModifierPlaneCount;
+    FormatFeatureFlags drmFormatModifierTilingFeatures;
+  };
+  static_assert( sizeof( DrmFormatModifierPropertiesEXT ) == sizeof( VkDrmFormatModifierPropertiesEXT ), "struct and wrapper have different size!" );
+
+  struct DrmFormatModifierPropertiesListEXT
+  {
+    DrmFormatModifierPropertiesListEXT( uint32_t drmFormatModifierCount_ = 0,
+                                        DrmFormatModifierPropertiesEXT* pDrmFormatModifierProperties_ = nullptr )
+      : drmFormatModifierCount( drmFormatModifierCount_ )
+      , pDrmFormatModifierProperties( pDrmFormatModifierProperties_ )
+    {
+    }
+
+    DrmFormatModifierPropertiesListEXT( VkDrmFormatModifierPropertiesListEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DrmFormatModifierPropertiesListEXT ) );
+    }
+
+    DrmFormatModifierPropertiesListEXT& operator=( VkDrmFormatModifierPropertiesListEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DrmFormatModifierPropertiesListEXT ) );
+      return *this;
+    }
+    DrmFormatModifierPropertiesListEXT& setPNext( void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DrmFormatModifierPropertiesListEXT& setDrmFormatModifierCount( uint32_t drmFormatModifierCount_ )
+    {
+      drmFormatModifierCount = drmFormatModifierCount_;
+      return *this;
+    }
+
+    DrmFormatModifierPropertiesListEXT& setPDrmFormatModifierProperties( DrmFormatModifierPropertiesEXT* pDrmFormatModifierProperties_ )
+    {
+      pDrmFormatModifierProperties = pDrmFormatModifierProperties_;
+      return *this;
+    }
+
+    operator VkDrmFormatModifierPropertiesListEXT const&() const
+    {
+      return *reinterpret_cast<const VkDrmFormatModifierPropertiesListEXT*>(this);
+    }
+
+    operator VkDrmFormatModifierPropertiesListEXT &()
+    {
+      return *reinterpret_cast<VkDrmFormatModifierPropertiesListEXT*>(this);
+    }
+
+    bool operator==( DrmFormatModifierPropertiesListEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( drmFormatModifierCount == rhs.drmFormatModifierCount )
+          && ( pDrmFormatModifierProperties == rhs.pDrmFormatModifierProperties );
+    }
+
+    bool operator!=( DrmFormatModifierPropertiesListEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDrmFormatModifierPropertiesListEXT;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t drmFormatModifierCount;
+    DrmFormatModifierPropertiesEXT* pDrmFormatModifierProperties;
+  };
+  static_assert( sizeof( DrmFormatModifierPropertiesListEXT ) == sizeof( VkDrmFormatModifierPropertiesListEXT ), "struct and wrapper have different size!" );
+
+  enum class QueryControlFlagBits
+  {
+    ePrecise = VK_QUERY_CONTROL_PRECISE_BIT
+  };
+
+  using QueryControlFlags = Flags<QueryControlFlagBits, VkQueryControlFlags>;
+
+  VULKAN_HPP_INLINE QueryControlFlags operator|( QueryControlFlagBits bit0, QueryControlFlagBits bit1 )
+  {
+    return QueryControlFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE QueryControlFlags operator~( QueryControlFlagBits bits )
+  {
+    return ~( QueryControlFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<QueryControlFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(QueryControlFlagBits::ePrecise)
+    };
+  };
+
+  enum class QueryResultFlagBits
+  {
+    e64 = VK_QUERY_RESULT_64_BIT,
+    eWait = VK_QUERY_RESULT_WAIT_BIT,
+    eWithAvailability = VK_QUERY_RESULT_WITH_AVAILABILITY_BIT,
+    ePartial = VK_QUERY_RESULT_PARTIAL_BIT
+  };
+
+  using QueryResultFlags = Flags<QueryResultFlagBits, VkQueryResultFlags>;
+
+  VULKAN_HPP_INLINE QueryResultFlags operator|( QueryResultFlagBits bit0, QueryResultFlagBits bit1 )
+  {
+    return QueryResultFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE QueryResultFlags operator~( QueryResultFlagBits bits )
+  {
+    return ~( QueryResultFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<QueryResultFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(QueryResultFlagBits::e64) | VkFlags(QueryResultFlagBits::eWait) | VkFlags(QueryResultFlagBits::eWithAvailability) | VkFlags(QueryResultFlagBits::ePartial)
+    };
+  };
+
+  enum class CommandBufferUsageFlagBits
+  {
+    eOneTimeSubmit = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
+    eRenderPassContinue = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT,
+    eSimultaneousUse = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT
+  };
+
+  using CommandBufferUsageFlags = Flags<CommandBufferUsageFlagBits, VkCommandBufferUsageFlags>;
+
+  VULKAN_HPP_INLINE CommandBufferUsageFlags operator|( CommandBufferUsageFlagBits bit0, CommandBufferUsageFlagBits bit1 )
+  {
+    return CommandBufferUsageFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE CommandBufferUsageFlags operator~( CommandBufferUsageFlagBits bits )
+  {
+    return ~( CommandBufferUsageFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<CommandBufferUsageFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(CommandBufferUsageFlagBits::eOneTimeSubmit) | VkFlags(CommandBufferUsageFlagBits::eRenderPassContinue) | VkFlags(CommandBufferUsageFlagBits::eSimultaneousUse)
+    };
+  };
+
+  enum class QueryPipelineStatisticFlagBits
+  {
+    eInputAssemblyVertices = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT,
+    eInputAssemblyPrimitives = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT,
+    eVertexShaderInvocations = VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT,
+    eGeometryShaderInvocations = VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT,
+    eGeometryShaderPrimitives = VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT,
+    eClippingInvocations = VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT,
+    eClippingPrimitives = VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT,
+    eFragmentShaderInvocations = VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT,
+    eTessellationControlShaderPatches = VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT,
+    eTessellationEvaluationShaderInvocations = VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT,
+    eComputeShaderInvocations = VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT
+  };
+
+  using QueryPipelineStatisticFlags = Flags<QueryPipelineStatisticFlagBits, VkQueryPipelineStatisticFlags>;
+
+  VULKAN_HPP_INLINE QueryPipelineStatisticFlags operator|( QueryPipelineStatisticFlagBits bit0, QueryPipelineStatisticFlagBits bit1 )
+  {
+    return QueryPipelineStatisticFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE QueryPipelineStatisticFlags operator~( QueryPipelineStatisticFlagBits bits )
+  {
+    return ~( QueryPipelineStatisticFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<QueryPipelineStatisticFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(QueryPipelineStatisticFlagBits::eInputAssemblyVertices) | VkFlags(QueryPipelineStatisticFlagBits::eInputAssemblyPrimitives) | VkFlags(QueryPipelineStatisticFlagBits::eVertexShaderInvocations) | VkFlags(QueryPipelineStatisticFlagBits::eGeometryShaderInvocations) | VkFlags(QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives) | VkFlags(QueryPipelineStatisticFlagBits::eClippingInvocations) | VkFlags(QueryPipelineStatisticFlagBits::eClippingPrimitives) | VkFlags(QueryPipelineStatisticFlagBits::eFragmentShaderInvocations) | VkFlags(QueryPipelineStatisticFlagBits::eTessellationControlShaderPatches) | VkFlags(QueryPipelineStatisticFlagBits::eTessellationEvaluationShaderInvocations) | VkFlags(QueryPipelineStatisticFlagBits::eComputeShaderInvocations)
+    };
+  };
+
+  struct CommandBufferInheritanceInfo
+  {
+    CommandBufferInheritanceInfo( RenderPass renderPass_ = RenderPass(),
+                                  uint32_t subpass_ = 0,
+                                  Framebuffer framebuffer_ = Framebuffer(),
+                                  Bool32 occlusionQueryEnable_ = 0,
+                                  QueryControlFlags queryFlags_ = QueryControlFlags(),
+                                  QueryPipelineStatisticFlags pipelineStatistics_ = QueryPipelineStatisticFlags() )
+      : renderPass( renderPass_ )
+      , subpass( subpass_ )
+      , framebuffer( framebuffer_ )
+      , occlusionQueryEnable( occlusionQueryEnable_ )
+      , queryFlags( queryFlags_ )
+      , pipelineStatistics( pipelineStatistics_ )
+    {
+    }
+
+    CommandBufferInheritanceInfo( VkCommandBufferInheritanceInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CommandBufferInheritanceInfo ) );
+    }
+
+    CommandBufferInheritanceInfo& operator=( VkCommandBufferInheritanceInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CommandBufferInheritanceInfo ) );
+      return *this;
+    }
+    CommandBufferInheritanceInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    CommandBufferInheritanceInfo& setRenderPass( RenderPass renderPass_ )
+    {
+      renderPass = renderPass_;
+      return *this;
+    }
+
+    CommandBufferInheritanceInfo& setSubpass( uint32_t subpass_ )
+    {
+      subpass = subpass_;
+      return *this;
+    }
+
+    CommandBufferInheritanceInfo& setFramebuffer( Framebuffer framebuffer_ )
+    {
+      framebuffer = framebuffer_;
+      return *this;
+    }
+
+    CommandBufferInheritanceInfo& setOcclusionQueryEnable( Bool32 occlusionQueryEnable_ )
+    {
+      occlusionQueryEnable = occlusionQueryEnable_;
+      return *this;
+    }
+
+    CommandBufferInheritanceInfo& setQueryFlags( QueryControlFlags queryFlags_ )
+    {
+      queryFlags = queryFlags_;
+      return *this;
+    }
+
+    CommandBufferInheritanceInfo& setPipelineStatistics( QueryPipelineStatisticFlags pipelineStatistics_ )
+    {
+      pipelineStatistics = pipelineStatistics_;
+      return *this;
+    }
+
+    operator VkCommandBufferInheritanceInfo const&() const
+    {
+      return *reinterpret_cast<const VkCommandBufferInheritanceInfo*>(this);
+    }
+
+    operator VkCommandBufferInheritanceInfo &()
+    {
+      return *reinterpret_cast<VkCommandBufferInheritanceInfo*>(this);
+    }
+
+    bool operator==( CommandBufferInheritanceInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( renderPass == rhs.renderPass )
+          && ( subpass == rhs.subpass )
+          && ( framebuffer == rhs.framebuffer )
+          && ( occlusionQueryEnable == rhs.occlusionQueryEnable )
+          && ( queryFlags == rhs.queryFlags )
+          && ( pipelineStatistics == rhs.pipelineStatistics );
+    }
+
+    bool operator!=( CommandBufferInheritanceInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eCommandBufferInheritanceInfo;
+
+  public:
+    const void* pNext = nullptr;
+    RenderPass renderPass;
+    uint32_t subpass;
+    Framebuffer framebuffer;
+    Bool32 occlusionQueryEnable;
+    QueryControlFlags queryFlags;
+    QueryPipelineStatisticFlags pipelineStatistics;
+  };
+  static_assert( sizeof( CommandBufferInheritanceInfo ) == sizeof( VkCommandBufferInheritanceInfo ), "struct and wrapper have different size!" );
+
+  struct CommandBufferBeginInfo
+  {
+    CommandBufferBeginInfo( CommandBufferUsageFlags flags_ = CommandBufferUsageFlags(),
+                            const CommandBufferInheritanceInfo* pInheritanceInfo_ = nullptr )
+      : flags( flags_ )
+      , pInheritanceInfo( pInheritanceInfo_ )
+    {
+    }
+
+    CommandBufferBeginInfo( VkCommandBufferBeginInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CommandBufferBeginInfo ) );
+    }
+
+    CommandBufferBeginInfo& operator=( VkCommandBufferBeginInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CommandBufferBeginInfo ) );
+      return *this;
+    }
+    CommandBufferBeginInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    CommandBufferBeginInfo& setFlags( CommandBufferUsageFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    CommandBufferBeginInfo& setPInheritanceInfo( const CommandBufferInheritanceInfo* pInheritanceInfo_ )
+    {
+      pInheritanceInfo = pInheritanceInfo_;
+      return *this;
+    }
+
+    operator VkCommandBufferBeginInfo const&() const
+    {
+      return *reinterpret_cast<const VkCommandBufferBeginInfo*>(this);
+    }
+
+    operator VkCommandBufferBeginInfo &()
+    {
+      return *reinterpret_cast<VkCommandBufferBeginInfo*>(this);
+    }
+
+    bool operator==( CommandBufferBeginInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( pInheritanceInfo == rhs.pInheritanceInfo );
+    }
+
+    bool operator!=( CommandBufferBeginInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eCommandBufferBeginInfo;
+
+  public:
+    const void* pNext = nullptr;
+    CommandBufferUsageFlags flags;
+    const CommandBufferInheritanceInfo* pInheritanceInfo;
+  };
+  static_assert( sizeof( CommandBufferBeginInfo ) == sizeof( VkCommandBufferBeginInfo ), "struct and wrapper have different size!" );
+
+  struct QueryPoolCreateInfo
+  {
+    QueryPoolCreateInfo( QueryPoolCreateFlags flags_ = QueryPoolCreateFlags(),
+                         QueryType queryType_ = QueryType::eOcclusion,
+                         uint32_t queryCount_ = 0,
+                         QueryPipelineStatisticFlags pipelineStatistics_ = QueryPipelineStatisticFlags() )
+      : flags( flags_ )
+      , queryType( queryType_ )
+      , queryCount( queryCount_ )
+      , pipelineStatistics( pipelineStatistics_ )
+    {
+    }
+
+    QueryPoolCreateInfo( VkQueryPoolCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( QueryPoolCreateInfo ) );
+    }
+
+    QueryPoolCreateInfo& operator=( VkQueryPoolCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( QueryPoolCreateInfo ) );
+      return *this;
+    }
+    QueryPoolCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    QueryPoolCreateInfo& setFlags( QueryPoolCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    QueryPoolCreateInfo& setQueryType( QueryType queryType_ )
+    {
+      queryType = queryType_;
+      return *this;
+    }
+
+    QueryPoolCreateInfo& setQueryCount( uint32_t queryCount_ )
+    {
+      queryCount = queryCount_;
+      return *this;
+    }
+
+    QueryPoolCreateInfo& setPipelineStatistics( QueryPipelineStatisticFlags pipelineStatistics_ )
+    {
+      pipelineStatistics = pipelineStatistics_;
+      return *this;
+    }
+
+    operator VkQueryPoolCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkQueryPoolCreateInfo*>(this);
+    }
+
+    operator VkQueryPoolCreateInfo &()
+    {
+      return *reinterpret_cast<VkQueryPoolCreateInfo*>(this);
+    }
+
+    bool operator==( QueryPoolCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( queryType == rhs.queryType )
+          && ( queryCount == rhs.queryCount )
+          && ( pipelineStatistics == rhs.pipelineStatistics );
+    }
+
+    bool operator!=( QueryPoolCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eQueryPoolCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    QueryPoolCreateFlags flags;
+    QueryType queryType;
+    uint32_t queryCount;
+    QueryPipelineStatisticFlags pipelineStatistics;
+  };
+  static_assert( sizeof( QueryPoolCreateInfo ) == sizeof( VkQueryPoolCreateInfo ), "struct and wrapper have different size!" );
+
+  enum class ImageAspectFlagBits
+  {
+    eColor = VK_IMAGE_ASPECT_COLOR_BIT,
+    eDepth = VK_IMAGE_ASPECT_DEPTH_BIT,
+    eStencil = VK_IMAGE_ASPECT_STENCIL_BIT,
+    eMetadata = VK_IMAGE_ASPECT_METADATA_BIT,
+    ePlane0 = VK_IMAGE_ASPECT_PLANE_0_BIT,
+    ePlane0KHR = VK_IMAGE_ASPECT_PLANE_0_BIT,
+    ePlane1 = VK_IMAGE_ASPECT_PLANE_1_BIT,
+    ePlane1KHR = VK_IMAGE_ASPECT_PLANE_1_BIT,
+    ePlane2 = VK_IMAGE_ASPECT_PLANE_2_BIT,
+    ePlane2KHR = VK_IMAGE_ASPECT_PLANE_2_BIT,
+    eMemoryPlane0EXT = VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT,
+    eMemoryPlane1EXT = VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT,
+    eMemoryPlane2EXT = VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT,
+    eMemoryPlane3EXT = VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT
+  };
+
+  using ImageAspectFlags = Flags<ImageAspectFlagBits, VkImageAspectFlags>;
+
+  VULKAN_HPP_INLINE ImageAspectFlags operator|( ImageAspectFlagBits bit0, ImageAspectFlagBits bit1 )
+  {
+    return ImageAspectFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ImageAspectFlags operator~( ImageAspectFlagBits bits )
+  {
+    return ~( ImageAspectFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ImageAspectFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ImageAspectFlagBits::eColor) | VkFlags(ImageAspectFlagBits::eDepth) | VkFlags(ImageAspectFlagBits::eStencil) | VkFlags(ImageAspectFlagBits::eMetadata) | VkFlags(ImageAspectFlagBits::ePlane0) | VkFlags(ImageAspectFlagBits::ePlane1) | VkFlags(ImageAspectFlagBits::ePlane2) | VkFlags(ImageAspectFlagBits::eMemoryPlane0EXT) | VkFlags(ImageAspectFlagBits::eMemoryPlane1EXT) | VkFlags(ImageAspectFlagBits::eMemoryPlane2EXT) | VkFlags(ImageAspectFlagBits::eMemoryPlane3EXT)
+    };
+  };
+
+  struct ImageSubresource
+  {
+    ImageSubresource( ImageAspectFlags aspectMask_ = ImageAspectFlags(),
+                      uint32_t mipLevel_ = 0,
+                      uint32_t arrayLayer_ = 0 )
+      : aspectMask( aspectMask_ )
+      , mipLevel( mipLevel_ )
+      , arrayLayer( arrayLayer_ )
+    {
+    }
+
+    ImageSubresource( VkImageSubresource const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageSubresource ) );
+    }
+
+    ImageSubresource& operator=( VkImageSubresource const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageSubresource ) );
+      return *this;
+    }
+    ImageSubresource& setAspectMask( ImageAspectFlags aspectMask_ )
+    {
+      aspectMask = aspectMask_;
+      return *this;
+    }
+
+    ImageSubresource& setMipLevel( uint32_t mipLevel_ )
+    {
+      mipLevel = mipLevel_;
+      return *this;
+    }
+
+    ImageSubresource& setArrayLayer( uint32_t arrayLayer_ )
+    {
+      arrayLayer = arrayLayer_;
+      return *this;
+    }
+
+    operator VkImageSubresource const&() const
+    {
+      return *reinterpret_cast<const VkImageSubresource*>(this);
+    }
+
+    operator VkImageSubresource &()
+    {
+      return *reinterpret_cast<VkImageSubresource*>(this);
+    }
+
+    bool operator==( ImageSubresource const& rhs ) const
+    {
+      return ( aspectMask == rhs.aspectMask )
+          && ( mipLevel == rhs.mipLevel )
+          && ( arrayLayer == rhs.arrayLayer );
+    }
+
+    bool operator!=( ImageSubresource const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ImageAspectFlags aspectMask;
+    uint32_t mipLevel;
+    uint32_t arrayLayer;
+  };
+  static_assert( sizeof( ImageSubresource ) == sizeof( VkImageSubresource ), "struct and wrapper have different size!" );
+
+  struct ImageSubresourceLayers
+  {
+    ImageSubresourceLayers( ImageAspectFlags aspectMask_ = ImageAspectFlags(),
+                            uint32_t mipLevel_ = 0,
+                            uint32_t baseArrayLayer_ = 0,
+                            uint32_t layerCount_ = 0 )
+      : aspectMask( aspectMask_ )
+      , mipLevel( mipLevel_ )
+      , baseArrayLayer( baseArrayLayer_ )
+      , layerCount( layerCount_ )
+    {
+    }
+
+    ImageSubresourceLayers( VkImageSubresourceLayers const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageSubresourceLayers ) );
+    }
+
+    ImageSubresourceLayers& operator=( VkImageSubresourceLayers const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageSubresourceLayers ) );
+      return *this;
+    }
+    ImageSubresourceLayers& setAspectMask( ImageAspectFlags aspectMask_ )
+    {
+      aspectMask = aspectMask_;
+      return *this;
+    }
+
+    ImageSubresourceLayers& setMipLevel( uint32_t mipLevel_ )
+    {
+      mipLevel = mipLevel_;
+      return *this;
+    }
+
+    ImageSubresourceLayers& setBaseArrayLayer( uint32_t baseArrayLayer_ )
+    {
+      baseArrayLayer = baseArrayLayer_;
+      return *this;
+    }
+
+    ImageSubresourceLayers& setLayerCount( uint32_t layerCount_ )
+    {
+      layerCount = layerCount_;
+      return *this;
+    }
+
+    operator VkImageSubresourceLayers const&() const
+    {
+      return *reinterpret_cast<const VkImageSubresourceLayers*>(this);
+    }
+
+    operator VkImageSubresourceLayers &()
+    {
+      return *reinterpret_cast<VkImageSubresourceLayers*>(this);
+    }
+
+    bool operator==( ImageSubresourceLayers const& rhs ) const
+    {
+      return ( aspectMask == rhs.aspectMask )
+          && ( mipLevel == rhs.mipLevel )
+          && ( baseArrayLayer == rhs.baseArrayLayer )
+          && ( layerCount == rhs.layerCount );
+    }
+
+    bool operator!=( ImageSubresourceLayers const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ImageAspectFlags aspectMask;
+    uint32_t mipLevel;
+    uint32_t baseArrayLayer;
+    uint32_t layerCount;
+  };
+  static_assert( sizeof( ImageSubresourceLayers ) == sizeof( VkImageSubresourceLayers ), "struct and wrapper have different size!" );
+
+  struct ImageSubresourceRange
+  {
+    ImageSubresourceRange( ImageAspectFlags aspectMask_ = ImageAspectFlags(),
+                           uint32_t baseMipLevel_ = 0,
+                           uint32_t levelCount_ = 0,
+                           uint32_t baseArrayLayer_ = 0,
+                           uint32_t layerCount_ = 0 )
+      : aspectMask( aspectMask_ )
+      , baseMipLevel( baseMipLevel_ )
+      , levelCount( levelCount_ )
+      , baseArrayLayer( baseArrayLayer_ )
+      , layerCount( layerCount_ )
+    {
+    }
+
+    ImageSubresourceRange( VkImageSubresourceRange const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageSubresourceRange ) );
+    }
+
+    ImageSubresourceRange& operator=( VkImageSubresourceRange const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageSubresourceRange ) );
+      return *this;
+    }
+    ImageSubresourceRange& setAspectMask( ImageAspectFlags aspectMask_ )
+    {
+      aspectMask = aspectMask_;
+      return *this;
+    }
+
+    ImageSubresourceRange& setBaseMipLevel( uint32_t baseMipLevel_ )
+    {
+      baseMipLevel = baseMipLevel_;
+      return *this;
+    }
+
+    ImageSubresourceRange& setLevelCount( uint32_t levelCount_ )
+    {
+      levelCount = levelCount_;
+      return *this;
+    }
+
+    ImageSubresourceRange& setBaseArrayLayer( uint32_t baseArrayLayer_ )
+    {
+      baseArrayLayer = baseArrayLayer_;
+      return *this;
+    }
+
+    ImageSubresourceRange& setLayerCount( uint32_t layerCount_ )
+    {
+      layerCount = layerCount_;
+      return *this;
+    }
+
+    operator VkImageSubresourceRange const&() const
+    {
+      return *reinterpret_cast<const VkImageSubresourceRange*>(this);
+    }
+
+    operator VkImageSubresourceRange &()
+    {
+      return *reinterpret_cast<VkImageSubresourceRange*>(this);
+    }
+
+    bool operator==( ImageSubresourceRange const& rhs ) const
+    {
+      return ( aspectMask == rhs.aspectMask )
+          && ( baseMipLevel == rhs.baseMipLevel )
+          && ( levelCount == rhs.levelCount )
+          && ( baseArrayLayer == rhs.baseArrayLayer )
+          && ( layerCount == rhs.layerCount );
+    }
+
+    bool operator!=( ImageSubresourceRange const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ImageAspectFlags aspectMask;
+    uint32_t baseMipLevel;
+    uint32_t levelCount;
+    uint32_t baseArrayLayer;
+    uint32_t layerCount;
+  };
+  static_assert( sizeof( ImageSubresourceRange ) == sizeof( VkImageSubresourceRange ), "struct and wrapper have different size!" );
+
+  struct ImageMemoryBarrier
+  {
+    ImageMemoryBarrier( AccessFlags srcAccessMask_ = AccessFlags(),
+                        AccessFlags dstAccessMask_ = AccessFlags(),
+                        ImageLayout oldLayout_ = ImageLayout::eUndefined,
+                        ImageLayout newLayout_ = ImageLayout::eUndefined,
+                        uint32_t srcQueueFamilyIndex_ = 0,
+                        uint32_t dstQueueFamilyIndex_ = 0,
+                        Image image_ = Image(),
+                        ImageSubresourceRange subresourceRange_ = ImageSubresourceRange() )
+      : srcAccessMask( srcAccessMask_ )
+      , dstAccessMask( dstAccessMask_ )
+      , oldLayout( oldLayout_ )
+      , newLayout( newLayout_ )
+      , srcQueueFamilyIndex( srcQueueFamilyIndex_ )
+      , dstQueueFamilyIndex( dstQueueFamilyIndex_ )
+      , image( image_ )
+      , subresourceRange( subresourceRange_ )
+    {
+    }
+
+    ImageMemoryBarrier( VkImageMemoryBarrier const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageMemoryBarrier ) );
+    }
+
+    ImageMemoryBarrier& operator=( VkImageMemoryBarrier const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageMemoryBarrier ) );
+      return *this;
+    }
+    ImageMemoryBarrier& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageMemoryBarrier& setSrcAccessMask( AccessFlags srcAccessMask_ )
+    {
+      srcAccessMask = srcAccessMask_;
+      return *this;
+    }
+
+    ImageMemoryBarrier& setDstAccessMask( AccessFlags dstAccessMask_ )
+    {
+      dstAccessMask = dstAccessMask_;
+      return *this;
+    }
+
+    ImageMemoryBarrier& setOldLayout( ImageLayout oldLayout_ )
+    {
+      oldLayout = oldLayout_;
+      return *this;
+    }
+
+    ImageMemoryBarrier& setNewLayout( ImageLayout newLayout_ )
+    {
+      newLayout = newLayout_;
+      return *this;
+    }
+
+    ImageMemoryBarrier& setSrcQueueFamilyIndex( uint32_t srcQueueFamilyIndex_ )
+    {
+      srcQueueFamilyIndex = srcQueueFamilyIndex_;
+      return *this;
+    }
+
+    ImageMemoryBarrier& setDstQueueFamilyIndex( uint32_t dstQueueFamilyIndex_ )
+    {
+      dstQueueFamilyIndex = dstQueueFamilyIndex_;
+      return *this;
+    }
+
+    ImageMemoryBarrier& setImage( Image image_ )
+    {
+      image = image_;
+      return *this;
+    }
+
+    ImageMemoryBarrier& setSubresourceRange( ImageSubresourceRange subresourceRange_ )
+    {
+      subresourceRange = subresourceRange_;
+      return *this;
+    }
+
+    operator VkImageMemoryBarrier const&() const
+    {
+      return *reinterpret_cast<const VkImageMemoryBarrier*>(this);
+    }
+
+    operator VkImageMemoryBarrier &()
+    {
+      return *reinterpret_cast<VkImageMemoryBarrier*>(this);
+    }
+
+    bool operator==( ImageMemoryBarrier const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( srcAccessMask == rhs.srcAccessMask )
+          && ( dstAccessMask == rhs.dstAccessMask )
+          && ( oldLayout == rhs.oldLayout )
+          && ( newLayout == rhs.newLayout )
+          && ( srcQueueFamilyIndex == rhs.srcQueueFamilyIndex )
+          && ( dstQueueFamilyIndex == rhs.dstQueueFamilyIndex )
+          && ( image == rhs.image )
+          && ( subresourceRange == rhs.subresourceRange );
+    }
+
+    bool operator!=( ImageMemoryBarrier const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageMemoryBarrier;
+
+  public:
+    const void* pNext = nullptr;
+    AccessFlags srcAccessMask;
+    AccessFlags dstAccessMask;
+    ImageLayout oldLayout;
+    ImageLayout newLayout;
+    uint32_t srcQueueFamilyIndex;
+    uint32_t dstQueueFamilyIndex;
+    Image image;
+    ImageSubresourceRange subresourceRange;
+  };
+  static_assert( sizeof( ImageMemoryBarrier ) == sizeof( VkImageMemoryBarrier ), "struct and wrapper have different size!" );
+
+  struct ImageViewCreateInfo
+  {
+    ImageViewCreateInfo( ImageViewCreateFlags flags_ = ImageViewCreateFlags(),
+                         Image image_ = Image(),
+                         ImageViewType viewType_ = ImageViewType::e1D,
+                         Format format_ = Format::eUndefined,
+                         ComponentMapping components_ = ComponentMapping(),
+                         ImageSubresourceRange subresourceRange_ = ImageSubresourceRange() )
+      : flags( flags_ )
+      , image( image_ )
+      , viewType( viewType_ )
+      , format( format_ )
+      , components( components_ )
+      , subresourceRange( subresourceRange_ )
+    {
+    }
+
+    ImageViewCreateInfo( VkImageViewCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageViewCreateInfo ) );
+    }
+
+    ImageViewCreateInfo& operator=( VkImageViewCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageViewCreateInfo ) );
+      return *this;
+    }
+    ImageViewCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageViewCreateInfo& setFlags( ImageViewCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ImageViewCreateInfo& setImage( Image image_ )
+    {
+      image = image_;
+      return *this;
+    }
+
+    ImageViewCreateInfo& setViewType( ImageViewType viewType_ )
+    {
+      viewType = viewType_;
+      return *this;
+    }
+
+    ImageViewCreateInfo& setFormat( Format format_ )
+    {
+      format = format_;
+      return *this;
+    }
+
+    ImageViewCreateInfo& setComponents( ComponentMapping components_ )
+    {
+      components = components_;
+      return *this;
+    }
+
+    ImageViewCreateInfo& setSubresourceRange( ImageSubresourceRange subresourceRange_ )
+    {
+      subresourceRange = subresourceRange_;
+      return *this;
+    }
+
+    operator VkImageViewCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkImageViewCreateInfo*>(this);
+    }
+
+    operator VkImageViewCreateInfo &()
+    {
+      return *reinterpret_cast<VkImageViewCreateInfo*>(this);
+    }
+
+    bool operator==( ImageViewCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( image == rhs.image )
+          && ( viewType == rhs.viewType )
+          && ( format == rhs.format )
+          && ( components == rhs.components )
+          && ( subresourceRange == rhs.subresourceRange );
+    }
+
+    bool operator!=( ImageViewCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageViewCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ImageViewCreateFlags flags;
+    Image image;
+    ImageViewType viewType;
+    Format format;
+    ComponentMapping components;
+    ImageSubresourceRange subresourceRange;
+  };
+  static_assert( sizeof( ImageViewCreateInfo ) == sizeof( VkImageViewCreateInfo ), "struct and wrapper have different size!" );
+
+  struct ImageCopy
+  {
+    ImageCopy( ImageSubresourceLayers srcSubresource_ = ImageSubresourceLayers(),
+               Offset3D srcOffset_ = Offset3D(),
+               ImageSubresourceLayers dstSubresource_ = ImageSubresourceLayers(),
+               Offset3D dstOffset_ = Offset3D(),
+               Extent3D extent_ = Extent3D() )
+      : srcSubresource( srcSubresource_ )
+      , srcOffset( srcOffset_ )
+      , dstSubresource( dstSubresource_ )
+      , dstOffset( dstOffset_ )
+      , extent( extent_ )
+    {
+    }
+
+    ImageCopy( VkImageCopy const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageCopy ) );
+    }
+
+    ImageCopy& operator=( VkImageCopy const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageCopy ) );
+      return *this;
+    }
+    ImageCopy& setSrcSubresource( ImageSubresourceLayers srcSubresource_ )
+    {
+      srcSubresource = srcSubresource_;
+      return *this;
+    }
+
+    ImageCopy& setSrcOffset( Offset3D srcOffset_ )
+    {
+      srcOffset = srcOffset_;
+      return *this;
+    }
+
+    ImageCopy& setDstSubresource( ImageSubresourceLayers dstSubresource_ )
+    {
+      dstSubresource = dstSubresource_;
+      return *this;
+    }
+
+    ImageCopy& setDstOffset( Offset3D dstOffset_ )
+    {
+      dstOffset = dstOffset_;
+      return *this;
+    }
+
+    ImageCopy& setExtent( Extent3D extent_ )
+    {
+      extent = extent_;
+      return *this;
+    }
+
+    operator VkImageCopy const&() const
+    {
+      return *reinterpret_cast<const VkImageCopy*>(this);
+    }
+
+    operator VkImageCopy &()
+    {
+      return *reinterpret_cast<VkImageCopy*>(this);
+    }
+
+    bool operator==( ImageCopy const& rhs ) const
+    {
+      return ( srcSubresource == rhs.srcSubresource )
+          && ( srcOffset == rhs.srcOffset )
+          && ( dstSubresource == rhs.dstSubresource )
+          && ( dstOffset == rhs.dstOffset )
+          && ( extent == rhs.extent );
+    }
+
+    bool operator!=( ImageCopy const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ImageSubresourceLayers srcSubresource;
+    Offset3D srcOffset;
+    ImageSubresourceLayers dstSubresource;
+    Offset3D dstOffset;
+    Extent3D extent;
+  };
+  static_assert( sizeof( ImageCopy ) == sizeof( VkImageCopy ), "struct and wrapper have different size!" );
+
+  struct ImageBlit
+  {
+    ImageBlit( ImageSubresourceLayers srcSubresource_ = ImageSubresourceLayers(),
+               std::array<Offset3D,2> const& srcOffsets_ = { { Offset3D(), Offset3D() } },
+               ImageSubresourceLayers dstSubresource_ = ImageSubresourceLayers(),
+               std::array<Offset3D,2> const& dstOffsets_ = { { Offset3D(), Offset3D() } } )
+      : srcSubresource( srcSubresource_ )
+      , dstSubresource( dstSubresource_ )
+    {
+      memcpy( &srcOffsets, srcOffsets_.data(), 2 * sizeof( Offset3D ) );
+      memcpy( &dstOffsets, dstOffsets_.data(), 2 * sizeof( Offset3D ) );
+    }
+
+    ImageBlit( VkImageBlit const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageBlit ) );
+    }
+
+    ImageBlit& operator=( VkImageBlit const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageBlit ) );
+      return *this;
+    }
+    ImageBlit& setSrcSubresource( ImageSubresourceLayers srcSubresource_ )
+    {
+      srcSubresource = srcSubresource_;
+      return *this;
+    }
+
+    ImageBlit& setSrcOffsets( std::array<Offset3D,2> srcOffsets_ )
+    {
+      memcpy( &srcOffsets, srcOffsets_.data(), 2 * sizeof( Offset3D ) );
+      return *this;
+    }
+
+    ImageBlit& setDstSubresource( ImageSubresourceLayers dstSubresource_ )
+    {
+      dstSubresource = dstSubresource_;
+      return *this;
+    }
+
+    ImageBlit& setDstOffsets( std::array<Offset3D,2> dstOffsets_ )
+    {
+      memcpy( &dstOffsets, dstOffsets_.data(), 2 * sizeof( Offset3D ) );
+      return *this;
+    }
+
+    operator VkImageBlit const&() const
+    {
+      return *reinterpret_cast<const VkImageBlit*>(this);
+    }
+
+    operator VkImageBlit &()
+    {
+      return *reinterpret_cast<VkImageBlit*>(this);
+    }
+
+    bool operator==( ImageBlit const& rhs ) const
+    {
+      return ( srcSubresource == rhs.srcSubresource )
+          && ( memcmp( srcOffsets, rhs.srcOffsets, 2 * sizeof( Offset3D ) ) == 0 )
+          && ( dstSubresource == rhs.dstSubresource )
+          && ( memcmp( dstOffsets, rhs.dstOffsets, 2 * sizeof( Offset3D ) ) == 0 );
+    }
+
+    bool operator!=( ImageBlit const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ImageSubresourceLayers srcSubresource;
+    Offset3D srcOffsets[2];
+    ImageSubresourceLayers dstSubresource;
+    Offset3D dstOffsets[2];
+  };
+  static_assert( sizeof( ImageBlit ) == sizeof( VkImageBlit ), "struct and wrapper have different size!" );
+
+  struct BufferImageCopy
+  {
+    BufferImageCopy( DeviceSize bufferOffset_ = 0,
+                     uint32_t bufferRowLength_ = 0,
+                     uint32_t bufferImageHeight_ = 0,
+                     ImageSubresourceLayers imageSubresource_ = ImageSubresourceLayers(),
+                     Offset3D imageOffset_ = Offset3D(),
+                     Extent3D imageExtent_ = Extent3D() )
+      : bufferOffset( bufferOffset_ )
+      , bufferRowLength( bufferRowLength_ )
+      , bufferImageHeight( bufferImageHeight_ )
+      , imageSubresource( imageSubresource_ )
+      , imageOffset( imageOffset_ )
+      , imageExtent( imageExtent_ )
+    {
+    }
+
+    BufferImageCopy( VkBufferImageCopy const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferImageCopy ) );
+    }
+
+    BufferImageCopy& operator=( VkBufferImageCopy const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BufferImageCopy ) );
+      return *this;
+    }
+    BufferImageCopy& setBufferOffset( DeviceSize bufferOffset_ )
+    {
+      bufferOffset = bufferOffset_;
+      return *this;
+    }
+
+    BufferImageCopy& setBufferRowLength( uint32_t bufferRowLength_ )
+    {
+      bufferRowLength = bufferRowLength_;
+      return *this;
+    }
+
+    BufferImageCopy& setBufferImageHeight( uint32_t bufferImageHeight_ )
+    {
+      bufferImageHeight = bufferImageHeight_;
+      return *this;
+    }
+
+    BufferImageCopy& setImageSubresource( ImageSubresourceLayers imageSubresource_ )
+    {
+      imageSubresource = imageSubresource_;
+      return *this;
+    }
+
+    BufferImageCopy& setImageOffset( Offset3D imageOffset_ )
+    {
+      imageOffset = imageOffset_;
+      return *this;
+    }
+
+    BufferImageCopy& setImageExtent( Extent3D imageExtent_ )
+    {
+      imageExtent = imageExtent_;
+      return *this;
+    }
+
+    operator VkBufferImageCopy const&() const
+    {
+      return *reinterpret_cast<const VkBufferImageCopy*>(this);
+    }
+
+    operator VkBufferImageCopy &()
+    {
+      return *reinterpret_cast<VkBufferImageCopy*>(this);
+    }
+
+    bool operator==( BufferImageCopy const& rhs ) const
+    {
+      return ( bufferOffset == rhs.bufferOffset )
+          && ( bufferRowLength == rhs.bufferRowLength )
+          && ( bufferImageHeight == rhs.bufferImageHeight )
+          && ( imageSubresource == rhs.imageSubresource )
+          && ( imageOffset == rhs.imageOffset )
+          && ( imageExtent == rhs.imageExtent );
+    }
+
+    bool operator!=( BufferImageCopy const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DeviceSize bufferOffset;
+    uint32_t bufferRowLength;
+    uint32_t bufferImageHeight;
+    ImageSubresourceLayers imageSubresource;
+    Offset3D imageOffset;
+    Extent3D imageExtent;
+  };
+  static_assert( sizeof( BufferImageCopy ) == sizeof( VkBufferImageCopy ), "struct and wrapper have different size!" );
+
+  struct ImageResolve
+  {
+    ImageResolve( ImageSubresourceLayers srcSubresource_ = ImageSubresourceLayers(),
+                  Offset3D srcOffset_ = Offset3D(),
+                  ImageSubresourceLayers dstSubresource_ = ImageSubresourceLayers(),
+                  Offset3D dstOffset_ = Offset3D(),
+                  Extent3D extent_ = Extent3D() )
+      : srcSubresource( srcSubresource_ )
+      , srcOffset( srcOffset_ )
+      , dstSubresource( dstSubresource_ )
+      , dstOffset( dstOffset_ )
+      , extent( extent_ )
+    {
+    }
+
+    ImageResolve( VkImageResolve const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageResolve ) );
+    }
+
+    ImageResolve& operator=( VkImageResolve const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageResolve ) );
+      return *this;
+    }
+    ImageResolve& setSrcSubresource( ImageSubresourceLayers srcSubresource_ )
+    {
+      srcSubresource = srcSubresource_;
+      return *this;
+    }
+
+    ImageResolve& setSrcOffset( Offset3D srcOffset_ )
+    {
+      srcOffset = srcOffset_;
+      return *this;
+    }
+
+    ImageResolve& setDstSubresource( ImageSubresourceLayers dstSubresource_ )
+    {
+      dstSubresource = dstSubresource_;
+      return *this;
+    }
+
+    ImageResolve& setDstOffset( Offset3D dstOffset_ )
+    {
+      dstOffset = dstOffset_;
+      return *this;
+    }
+
+    ImageResolve& setExtent( Extent3D extent_ )
+    {
+      extent = extent_;
+      return *this;
+    }
+
+    operator VkImageResolve const&() const
+    {
+      return *reinterpret_cast<const VkImageResolve*>(this);
+    }
+
+    operator VkImageResolve &()
+    {
+      return *reinterpret_cast<VkImageResolve*>(this);
+    }
+
+    bool operator==( ImageResolve const& rhs ) const
+    {
+      return ( srcSubresource == rhs.srcSubresource )
+          && ( srcOffset == rhs.srcOffset )
+          && ( dstSubresource == rhs.dstSubresource )
+          && ( dstOffset == rhs.dstOffset )
+          && ( extent == rhs.extent );
+    }
+
+    bool operator!=( ImageResolve const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ImageSubresourceLayers srcSubresource;
+    Offset3D srcOffset;
+    ImageSubresourceLayers dstSubresource;
+    Offset3D dstOffset;
+    Extent3D extent;
+  };
+  static_assert( sizeof( ImageResolve ) == sizeof( VkImageResolve ), "struct and wrapper have different size!" );
+
+  struct ClearAttachment
+  {
+    ClearAttachment( ImageAspectFlags aspectMask_ = ImageAspectFlags(),
+                     uint32_t colorAttachment_ = 0,
+                     ClearValue clearValue_ = ClearValue() )
+      : aspectMask( aspectMask_ )
+      , colorAttachment( colorAttachment_ )
+      , clearValue( clearValue_ )
+    {
+    }
+
+    ClearAttachment( VkClearAttachment const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ClearAttachment ) );
+    }
+
+    ClearAttachment& operator=( VkClearAttachment const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ClearAttachment ) );
+      return *this;
+    }
+    ClearAttachment& setAspectMask( ImageAspectFlags aspectMask_ )
+    {
+      aspectMask = aspectMask_;
+      return *this;
+    }
+
+    ClearAttachment& setColorAttachment( uint32_t colorAttachment_ )
+    {
+      colorAttachment = colorAttachment_;
+      return *this;
+    }
+
+    ClearAttachment& setClearValue( ClearValue clearValue_ )
+    {
+      clearValue = clearValue_;
+      return *this;
+    }
+
+    operator VkClearAttachment const&() const
+    {
+      return *reinterpret_cast<const VkClearAttachment*>(this);
+    }
+
+    operator VkClearAttachment &()
+    {
+      return *reinterpret_cast<VkClearAttachment*>(this);
+    }
+
+    ImageAspectFlags aspectMask;
+    uint32_t colorAttachment;
+    ClearValue clearValue;
+  };
+  static_assert( sizeof( ClearAttachment ) == sizeof( VkClearAttachment ), "struct and wrapper have different size!" );
+
+  struct InputAttachmentAspectReference
+  {
+    InputAttachmentAspectReference( uint32_t subpass_ = 0,
+                                    uint32_t inputAttachmentIndex_ = 0,
+                                    ImageAspectFlags aspectMask_ = ImageAspectFlags() )
+      : subpass( subpass_ )
+      , inputAttachmentIndex( inputAttachmentIndex_ )
+      , aspectMask( aspectMask_ )
+    {
+    }
+
+    InputAttachmentAspectReference( VkInputAttachmentAspectReference const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( InputAttachmentAspectReference ) );
+    }
+
+    InputAttachmentAspectReference& operator=( VkInputAttachmentAspectReference const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( InputAttachmentAspectReference ) );
+      return *this;
+    }
+    InputAttachmentAspectReference& setSubpass( uint32_t subpass_ )
+    {
+      subpass = subpass_;
+      return *this;
+    }
+
+    InputAttachmentAspectReference& setInputAttachmentIndex( uint32_t inputAttachmentIndex_ )
+    {
+      inputAttachmentIndex = inputAttachmentIndex_;
+      return *this;
+    }
+
+    InputAttachmentAspectReference& setAspectMask( ImageAspectFlags aspectMask_ )
+    {
+      aspectMask = aspectMask_;
+      return *this;
+    }
+
+    operator VkInputAttachmentAspectReference const&() const
+    {
+      return *reinterpret_cast<const VkInputAttachmentAspectReference*>(this);
+    }
+
+    operator VkInputAttachmentAspectReference &()
+    {
+      return *reinterpret_cast<VkInputAttachmentAspectReference*>(this);
+    }
+
+    bool operator==( InputAttachmentAspectReference const& rhs ) const
+    {
+      return ( subpass == rhs.subpass )
+          && ( inputAttachmentIndex == rhs.inputAttachmentIndex )
+          && ( aspectMask == rhs.aspectMask );
+    }
+
+    bool operator!=( InputAttachmentAspectReference const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t subpass;
+    uint32_t inputAttachmentIndex;
+    ImageAspectFlags aspectMask;
+  };
+  static_assert( sizeof( InputAttachmentAspectReference ) == sizeof( VkInputAttachmentAspectReference ), "struct and wrapper have different size!" );
+
+  using InputAttachmentAspectReferenceKHR = InputAttachmentAspectReference;
+
+  struct RenderPassInputAttachmentAspectCreateInfo
+  {
+    RenderPassInputAttachmentAspectCreateInfo( uint32_t aspectReferenceCount_ = 0,
+                                               const InputAttachmentAspectReference* pAspectReferences_ = nullptr )
+      : aspectReferenceCount( aspectReferenceCount_ )
+      , pAspectReferences( pAspectReferences_ )
+    {
+    }
+
+    RenderPassInputAttachmentAspectCreateInfo( VkRenderPassInputAttachmentAspectCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassInputAttachmentAspectCreateInfo ) );
+    }
+
+    RenderPassInputAttachmentAspectCreateInfo& operator=( VkRenderPassInputAttachmentAspectCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassInputAttachmentAspectCreateInfo ) );
+      return *this;
+    }
+    RenderPassInputAttachmentAspectCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    RenderPassInputAttachmentAspectCreateInfo& setAspectReferenceCount( uint32_t aspectReferenceCount_ )
+    {
+      aspectReferenceCount = aspectReferenceCount_;
+      return *this;
+    }
+
+    RenderPassInputAttachmentAspectCreateInfo& setPAspectReferences( const InputAttachmentAspectReference* pAspectReferences_ )
+    {
+      pAspectReferences = pAspectReferences_;
+      return *this;
+    }
+
+    operator VkRenderPassInputAttachmentAspectCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkRenderPassInputAttachmentAspectCreateInfo*>(this);
+    }
+
+    operator VkRenderPassInputAttachmentAspectCreateInfo &()
+    {
+      return *reinterpret_cast<VkRenderPassInputAttachmentAspectCreateInfo*>(this);
+    }
+
+    bool operator==( RenderPassInputAttachmentAspectCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( aspectReferenceCount == rhs.aspectReferenceCount )
+          && ( pAspectReferences == rhs.pAspectReferences );
+    }
+
+    bool operator!=( RenderPassInputAttachmentAspectCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eRenderPassInputAttachmentAspectCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t aspectReferenceCount;
+    const InputAttachmentAspectReference* pAspectReferences;
+  };
+  static_assert( sizeof( RenderPassInputAttachmentAspectCreateInfo ) == sizeof( VkRenderPassInputAttachmentAspectCreateInfo ), "struct and wrapper have different size!" );
+
+  using RenderPassInputAttachmentAspectCreateInfoKHR = RenderPassInputAttachmentAspectCreateInfo;
+
+  struct BindImagePlaneMemoryInfo
+  {
+    BindImagePlaneMemoryInfo( ImageAspectFlagBits planeAspect_ = ImageAspectFlagBits::eColor )
+      : planeAspect( planeAspect_ )
+    {
+    }
+
+    BindImagePlaneMemoryInfo( VkBindImagePlaneMemoryInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindImagePlaneMemoryInfo ) );
+    }
+
+    BindImagePlaneMemoryInfo& operator=( VkBindImagePlaneMemoryInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindImagePlaneMemoryInfo ) );
+      return *this;
+    }
+    BindImagePlaneMemoryInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BindImagePlaneMemoryInfo& setPlaneAspect( ImageAspectFlagBits planeAspect_ )
+    {
+      planeAspect = planeAspect_;
+      return *this;
+    }
+
+    operator VkBindImagePlaneMemoryInfo const&() const
+    {
+      return *reinterpret_cast<const VkBindImagePlaneMemoryInfo*>(this);
+    }
+
+    operator VkBindImagePlaneMemoryInfo &()
+    {
+      return *reinterpret_cast<VkBindImagePlaneMemoryInfo*>(this);
+    }
+
+    bool operator==( BindImagePlaneMemoryInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( planeAspect == rhs.planeAspect );
+    }
+
+    bool operator!=( BindImagePlaneMemoryInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBindImagePlaneMemoryInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ImageAspectFlagBits planeAspect;
+  };
+  static_assert( sizeof( BindImagePlaneMemoryInfo ) == sizeof( VkBindImagePlaneMemoryInfo ), "struct and wrapper have different size!" );
+
+  using BindImagePlaneMemoryInfoKHR = BindImagePlaneMemoryInfo;
+
+  struct ImagePlaneMemoryRequirementsInfo
+  {
+    ImagePlaneMemoryRequirementsInfo( ImageAspectFlagBits planeAspect_ = ImageAspectFlagBits::eColor )
+      : planeAspect( planeAspect_ )
+    {
+    }
+
+    ImagePlaneMemoryRequirementsInfo( VkImagePlaneMemoryRequirementsInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImagePlaneMemoryRequirementsInfo ) );
+    }
+
+    ImagePlaneMemoryRequirementsInfo& operator=( VkImagePlaneMemoryRequirementsInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImagePlaneMemoryRequirementsInfo ) );
+      return *this;
+    }
+    ImagePlaneMemoryRequirementsInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImagePlaneMemoryRequirementsInfo& setPlaneAspect( ImageAspectFlagBits planeAspect_ )
+    {
+      planeAspect = planeAspect_;
+      return *this;
+    }
+
+    operator VkImagePlaneMemoryRequirementsInfo const&() const
+    {
+      return *reinterpret_cast<const VkImagePlaneMemoryRequirementsInfo*>(this);
+    }
+
+    operator VkImagePlaneMemoryRequirementsInfo &()
+    {
+      return *reinterpret_cast<VkImagePlaneMemoryRequirementsInfo*>(this);
+    }
+
+    bool operator==( ImagePlaneMemoryRequirementsInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( planeAspect == rhs.planeAspect );
+    }
+
+    bool operator!=( ImagePlaneMemoryRequirementsInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImagePlaneMemoryRequirementsInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ImageAspectFlagBits planeAspect;
+  };
+  static_assert( sizeof( ImagePlaneMemoryRequirementsInfo ) == sizeof( VkImagePlaneMemoryRequirementsInfo ), "struct and wrapper have different size!" );
+
+  using ImagePlaneMemoryRequirementsInfoKHR = ImagePlaneMemoryRequirementsInfo;
+
+  struct AttachmentReference2KHR
+  {
+    AttachmentReference2KHR( uint32_t attachment_ = 0,
+                             ImageLayout layout_ = ImageLayout::eUndefined,
+                             ImageAspectFlags aspectMask_ = ImageAspectFlags() )
+      : attachment( attachment_ )
+      , layout( layout_ )
+      , aspectMask( aspectMask_ )
+    {
+    }
+
+    AttachmentReference2KHR( VkAttachmentReference2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AttachmentReference2KHR ) );
+    }
+
+    AttachmentReference2KHR& operator=( VkAttachmentReference2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AttachmentReference2KHR ) );
+      return *this;
+    }
+    AttachmentReference2KHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    AttachmentReference2KHR& setAttachment( uint32_t attachment_ )
+    {
+      attachment = attachment_;
+      return *this;
+    }
+
+    AttachmentReference2KHR& setLayout( ImageLayout layout_ )
+    {
+      layout = layout_;
+      return *this;
+    }
+
+    AttachmentReference2KHR& setAspectMask( ImageAspectFlags aspectMask_ )
+    {
+      aspectMask = aspectMask_;
+      return *this;
+    }
+
+    operator VkAttachmentReference2KHR const&() const
+    {
+      return *reinterpret_cast<const VkAttachmentReference2KHR*>(this);
+    }
+
+    operator VkAttachmentReference2KHR &()
+    {
+      return *reinterpret_cast<VkAttachmentReference2KHR*>(this);
+    }
+
+    bool operator==( AttachmentReference2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( attachment == rhs.attachment )
+          && ( layout == rhs.layout )
+          && ( aspectMask == rhs.aspectMask );
+    }
+
+    bool operator!=( AttachmentReference2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eAttachmentReference2KHR;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t attachment;
+    ImageLayout layout;
+    ImageAspectFlags aspectMask;
+  };
+  static_assert( sizeof( AttachmentReference2KHR ) == sizeof( VkAttachmentReference2KHR ), "struct and wrapper have different size!" );
+
+  enum class SparseImageFormatFlagBits
+  {
+    eSingleMiptail = VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT,
+    eAlignedMipSize = VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT,
+    eNonstandardBlockSize = VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT
+  };
+
+  using SparseImageFormatFlags = Flags<SparseImageFormatFlagBits, VkSparseImageFormatFlags>;
+
+  VULKAN_HPP_INLINE SparseImageFormatFlags operator|( SparseImageFormatFlagBits bit0, SparseImageFormatFlagBits bit1 )
+  {
+    return SparseImageFormatFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE SparseImageFormatFlags operator~( SparseImageFormatFlagBits bits )
+  {
+    return ~( SparseImageFormatFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<SparseImageFormatFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(SparseImageFormatFlagBits::eSingleMiptail) | VkFlags(SparseImageFormatFlagBits::eAlignedMipSize) | VkFlags(SparseImageFormatFlagBits::eNonstandardBlockSize)
+    };
+  };
+
+  struct SparseImageFormatProperties
+  {
+    operator VkSparseImageFormatProperties const&() const
+    {
+      return *reinterpret_cast<const VkSparseImageFormatProperties*>(this);
+    }
+
+    operator VkSparseImageFormatProperties &()
+    {
+      return *reinterpret_cast<VkSparseImageFormatProperties*>(this);
+    }
+
+    bool operator==( SparseImageFormatProperties const& rhs ) const
+    {
+      return ( aspectMask == rhs.aspectMask )
+          && ( imageGranularity == rhs.imageGranularity )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( SparseImageFormatProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ImageAspectFlags aspectMask;
+    Extent3D imageGranularity;
+    SparseImageFormatFlags flags;
+  };
+  static_assert( sizeof( SparseImageFormatProperties ) == sizeof( VkSparseImageFormatProperties ), "struct and wrapper have different size!" );
+
+  struct SparseImageMemoryRequirements
+  {
+    operator VkSparseImageMemoryRequirements const&() const
+    {
+      return *reinterpret_cast<const VkSparseImageMemoryRequirements*>(this);
+    }
+
+    operator VkSparseImageMemoryRequirements &()
+    {
+      return *reinterpret_cast<VkSparseImageMemoryRequirements*>(this);
+    }
+
+    bool operator==( SparseImageMemoryRequirements const& rhs ) const
+    {
+      return ( formatProperties == rhs.formatProperties )
+          && ( imageMipTailFirstLod == rhs.imageMipTailFirstLod )
+          && ( imageMipTailSize == rhs.imageMipTailSize )
+          && ( imageMipTailOffset == rhs.imageMipTailOffset )
+          && ( imageMipTailStride == rhs.imageMipTailStride );
+    }
+
+    bool operator!=( SparseImageMemoryRequirements const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    SparseImageFormatProperties formatProperties;
+    uint32_t imageMipTailFirstLod;
+    DeviceSize imageMipTailSize;
+    DeviceSize imageMipTailOffset;
+    DeviceSize imageMipTailStride;
+  };
+  static_assert( sizeof( SparseImageMemoryRequirements ) == sizeof( VkSparseImageMemoryRequirements ), "struct and wrapper have different size!" );
+
+  struct SparseImageFormatProperties2
+  {
+    operator VkSparseImageFormatProperties2 const&() const
+    {
+      return *reinterpret_cast<const VkSparseImageFormatProperties2*>(this);
+    }
+
+    operator VkSparseImageFormatProperties2 &()
+    {
+      return *reinterpret_cast<VkSparseImageFormatProperties2*>(this);
+    }
+
+    bool operator==( SparseImageFormatProperties2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( properties == rhs.properties );
+    }
+
+    bool operator!=( SparseImageFormatProperties2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSparseImageFormatProperties2;
+
+  public:
+    void* pNext = nullptr;
+    SparseImageFormatProperties properties;
+  };
+  static_assert( sizeof( SparseImageFormatProperties2 ) == sizeof( VkSparseImageFormatProperties2 ), "struct and wrapper have different size!" );
+
+  using SparseImageFormatProperties2KHR = SparseImageFormatProperties2;
+
+  struct SparseImageMemoryRequirements2
+  {
+    operator VkSparseImageMemoryRequirements2 const&() const
+    {
+      return *reinterpret_cast<const VkSparseImageMemoryRequirements2*>(this);
+    }
+
+    operator VkSparseImageMemoryRequirements2 &()
+    {
+      return *reinterpret_cast<VkSparseImageMemoryRequirements2*>(this);
+    }
+
+    bool operator==( SparseImageMemoryRequirements2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memoryRequirements == rhs.memoryRequirements );
+    }
+
+    bool operator!=( SparseImageMemoryRequirements2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSparseImageMemoryRequirements2;
+
+  public:
+    void* pNext = nullptr;
+    SparseImageMemoryRequirements memoryRequirements;
+  };
+  static_assert( sizeof( SparseImageMemoryRequirements2 ) == sizeof( VkSparseImageMemoryRequirements2 ), "struct and wrapper have different size!" );
+
+  using SparseImageMemoryRequirements2KHR = SparseImageMemoryRequirements2;
+
+  enum class SparseMemoryBindFlagBits
+  {
+    eMetadata = VK_SPARSE_MEMORY_BIND_METADATA_BIT
+  };
+
+  using SparseMemoryBindFlags = Flags<SparseMemoryBindFlagBits, VkSparseMemoryBindFlags>;
+
+  VULKAN_HPP_INLINE SparseMemoryBindFlags operator|( SparseMemoryBindFlagBits bit0, SparseMemoryBindFlagBits bit1 )
+  {
+    return SparseMemoryBindFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE SparseMemoryBindFlags operator~( SparseMemoryBindFlagBits bits )
+  {
+    return ~( SparseMemoryBindFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<SparseMemoryBindFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(SparseMemoryBindFlagBits::eMetadata)
+    };
+  };
+
+  struct SparseMemoryBind
+  {
+    SparseMemoryBind( DeviceSize resourceOffset_ = 0,
+                      DeviceSize size_ = 0,
+                      DeviceMemory memory_ = DeviceMemory(),
+                      DeviceSize memoryOffset_ = 0,
+                      SparseMemoryBindFlags flags_ = SparseMemoryBindFlags() )
+      : resourceOffset( resourceOffset_ )
+      , size( size_ )
+      , memory( memory_ )
+      , memoryOffset( memoryOffset_ )
+      , flags( flags_ )
+    {
+    }
+
+    SparseMemoryBind( VkSparseMemoryBind const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SparseMemoryBind ) );
+    }
+
+    SparseMemoryBind& operator=( VkSparseMemoryBind const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SparseMemoryBind ) );
+      return *this;
+    }
+    SparseMemoryBind& setResourceOffset( DeviceSize resourceOffset_ )
+    {
+      resourceOffset = resourceOffset_;
+      return *this;
+    }
+
+    SparseMemoryBind& setSize( DeviceSize size_ )
+    {
+      size = size_;
+      return *this;
+    }
+
+    SparseMemoryBind& setMemory( DeviceMemory memory_ )
+    {
+      memory = memory_;
+      return *this;
+    }
+
+    SparseMemoryBind& setMemoryOffset( DeviceSize memoryOffset_ )
+    {
+      memoryOffset = memoryOffset_;
+      return *this;
+    }
+
+    SparseMemoryBind& setFlags( SparseMemoryBindFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    operator VkSparseMemoryBind const&() const
+    {
+      return *reinterpret_cast<const VkSparseMemoryBind*>(this);
+    }
+
+    operator VkSparseMemoryBind &()
+    {
+      return *reinterpret_cast<VkSparseMemoryBind*>(this);
+    }
+
+    bool operator==( SparseMemoryBind const& rhs ) const
+    {
+      return ( resourceOffset == rhs.resourceOffset )
+          && ( size == rhs.size )
+          && ( memory == rhs.memory )
+          && ( memoryOffset == rhs.memoryOffset )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( SparseMemoryBind const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DeviceSize resourceOffset;
+    DeviceSize size;
+    DeviceMemory memory;
+    DeviceSize memoryOffset;
+    SparseMemoryBindFlags flags;
+  };
+  static_assert( sizeof( SparseMemoryBind ) == sizeof( VkSparseMemoryBind ), "struct and wrapper have different size!" );
+
+  struct SparseImageMemoryBind
+  {
+    SparseImageMemoryBind( ImageSubresource subresource_ = ImageSubresource(),
+                           Offset3D offset_ = Offset3D(),
+                           Extent3D extent_ = Extent3D(),
+                           DeviceMemory memory_ = DeviceMemory(),
+                           DeviceSize memoryOffset_ = 0,
+                           SparseMemoryBindFlags flags_ = SparseMemoryBindFlags() )
+      : subresource( subresource_ )
+      , offset( offset_ )
+      , extent( extent_ )
+      , memory( memory_ )
+      , memoryOffset( memoryOffset_ )
+      , flags( flags_ )
+    {
+    }
+
+    SparseImageMemoryBind( VkSparseImageMemoryBind const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SparseImageMemoryBind ) );
+    }
+
+    SparseImageMemoryBind& operator=( VkSparseImageMemoryBind const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SparseImageMemoryBind ) );
+      return *this;
+    }
+    SparseImageMemoryBind& setSubresource( ImageSubresource subresource_ )
+    {
+      subresource = subresource_;
+      return *this;
+    }
+
+    SparseImageMemoryBind& setOffset( Offset3D offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    SparseImageMemoryBind& setExtent( Extent3D extent_ )
+    {
+      extent = extent_;
+      return *this;
+    }
+
+    SparseImageMemoryBind& setMemory( DeviceMemory memory_ )
+    {
+      memory = memory_;
+      return *this;
+    }
+
+    SparseImageMemoryBind& setMemoryOffset( DeviceSize memoryOffset_ )
+    {
+      memoryOffset = memoryOffset_;
+      return *this;
+    }
+
+    SparseImageMemoryBind& setFlags( SparseMemoryBindFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    operator VkSparseImageMemoryBind const&() const
+    {
+      return *reinterpret_cast<const VkSparseImageMemoryBind*>(this);
+    }
+
+    operator VkSparseImageMemoryBind &()
+    {
+      return *reinterpret_cast<VkSparseImageMemoryBind*>(this);
+    }
+
+    bool operator==( SparseImageMemoryBind const& rhs ) const
+    {
+      return ( subresource == rhs.subresource )
+          && ( offset == rhs.offset )
+          && ( extent == rhs.extent )
+          && ( memory == rhs.memory )
+          && ( memoryOffset == rhs.memoryOffset )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( SparseImageMemoryBind const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ImageSubresource subresource;
+    Offset3D offset;
+    Extent3D extent;
+    DeviceMemory memory;
+    DeviceSize memoryOffset;
+    SparseMemoryBindFlags flags;
+  };
+  static_assert( sizeof( SparseImageMemoryBind ) == sizeof( VkSparseImageMemoryBind ), "struct and wrapper have different size!" );
+
+  struct SparseBufferMemoryBindInfo
+  {
+    SparseBufferMemoryBindInfo( Buffer buffer_ = Buffer(),
+                                uint32_t bindCount_ = 0,
+                                const SparseMemoryBind* pBinds_ = nullptr )
+      : buffer( buffer_ )
+      , bindCount( bindCount_ )
+      , pBinds( pBinds_ )
+    {
+    }
+
+    SparseBufferMemoryBindInfo( VkSparseBufferMemoryBindInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SparseBufferMemoryBindInfo ) );
+    }
+
+    SparseBufferMemoryBindInfo& operator=( VkSparseBufferMemoryBindInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SparseBufferMemoryBindInfo ) );
+      return *this;
+    }
+    SparseBufferMemoryBindInfo& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    SparseBufferMemoryBindInfo& setBindCount( uint32_t bindCount_ )
+    {
+      bindCount = bindCount_;
+      return *this;
+    }
+
+    SparseBufferMemoryBindInfo& setPBinds( const SparseMemoryBind* pBinds_ )
+    {
+      pBinds = pBinds_;
+      return *this;
+    }
+
+    operator VkSparseBufferMemoryBindInfo const&() const
+    {
+      return *reinterpret_cast<const VkSparseBufferMemoryBindInfo*>(this);
+    }
+
+    operator VkSparseBufferMemoryBindInfo &()
+    {
+      return *reinterpret_cast<VkSparseBufferMemoryBindInfo*>(this);
+    }
+
+    bool operator==( SparseBufferMemoryBindInfo const& rhs ) const
+    {
+      return ( buffer == rhs.buffer )
+          && ( bindCount == rhs.bindCount )
+          && ( pBinds == rhs.pBinds );
+    }
+
+    bool operator!=( SparseBufferMemoryBindInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Buffer buffer;
+    uint32_t bindCount;
+    const SparseMemoryBind* pBinds;
+  };
+  static_assert( sizeof( SparseBufferMemoryBindInfo ) == sizeof( VkSparseBufferMemoryBindInfo ), "struct and wrapper have different size!" );
+
+  struct SparseImageOpaqueMemoryBindInfo
+  {
+    SparseImageOpaqueMemoryBindInfo( Image image_ = Image(),
+                                     uint32_t bindCount_ = 0,
+                                     const SparseMemoryBind* pBinds_ = nullptr )
+      : image( image_ )
+      , bindCount( bindCount_ )
+      , pBinds( pBinds_ )
+    {
+    }
+
+    SparseImageOpaqueMemoryBindInfo( VkSparseImageOpaqueMemoryBindInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SparseImageOpaqueMemoryBindInfo ) );
+    }
+
+    SparseImageOpaqueMemoryBindInfo& operator=( VkSparseImageOpaqueMemoryBindInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SparseImageOpaqueMemoryBindInfo ) );
+      return *this;
+    }
+    SparseImageOpaqueMemoryBindInfo& setImage( Image image_ )
+    {
+      image = image_;
+      return *this;
+    }
+
+    SparseImageOpaqueMemoryBindInfo& setBindCount( uint32_t bindCount_ )
+    {
+      bindCount = bindCount_;
+      return *this;
+    }
+
+    SparseImageOpaqueMemoryBindInfo& setPBinds( const SparseMemoryBind* pBinds_ )
+    {
+      pBinds = pBinds_;
+      return *this;
+    }
+
+    operator VkSparseImageOpaqueMemoryBindInfo const&() const
+    {
+      return *reinterpret_cast<const VkSparseImageOpaqueMemoryBindInfo*>(this);
+    }
+
+    operator VkSparseImageOpaqueMemoryBindInfo &()
+    {
+      return *reinterpret_cast<VkSparseImageOpaqueMemoryBindInfo*>(this);
+    }
+
+    bool operator==( SparseImageOpaqueMemoryBindInfo const& rhs ) const
+    {
+      return ( image == rhs.image )
+          && ( bindCount == rhs.bindCount )
+          && ( pBinds == rhs.pBinds );
+    }
+
+    bool operator!=( SparseImageOpaqueMemoryBindInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Image image;
+    uint32_t bindCount;
+    const SparseMemoryBind* pBinds;
+  };
+  static_assert( sizeof( SparseImageOpaqueMemoryBindInfo ) == sizeof( VkSparseImageOpaqueMemoryBindInfo ), "struct and wrapper have different size!" );
+
+  struct SparseImageMemoryBindInfo
+  {
+    SparseImageMemoryBindInfo( Image image_ = Image(),
+                               uint32_t bindCount_ = 0,
+                               const SparseImageMemoryBind* pBinds_ = nullptr )
+      : image( image_ )
+      , bindCount( bindCount_ )
+      , pBinds( pBinds_ )
+    {
+    }
+
+    SparseImageMemoryBindInfo( VkSparseImageMemoryBindInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SparseImageMemoryBindInfo ) );
+    }
+
+    SparseImageMemoryBindInfo& operator=( VkSparseImageMemoryBindInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SparseImageMemoryBindInfo ) );
+      return *this;
+    }
+    SparseImageMemoryBindInfo& setImage( Image image_ )
+    {
+      image = image_;
+      return *this;
+    }
+
+    SparseImageMemoryBindInfo& setBindCount( uint32_t bindCount_ )
+    {
+      bindCount = bindCount_;
+      return *this;
+    }
+
+    SparseImageMemoryBindInfo& setPBinds( const SparseImageMemoryBind* pBinds_ )
+    {
+      pBinds = pBinds_;
+      return *this;
+    }
+
+    operator VkSparseImageMemoryBindInfo const&() const
+    {
+      return *reinterpret_cast<const VkSparseImageMemoryBindInfo*>(this);
+    }
+
+    operator VkSparseImageMemoryBindInfo &()
+    {
+      return *reinterpret_cast<VkSparseImageMemoryBindInfo*>(this);
+    }
+
+    bool operator==( SparseImageMemoryBindInfo const& rhs ) const
+    {
+      return ( image == rhs.image )
+          && ( bindCount == rhs.bindCount )
+          && ( pBinds == rhs.pBinds );
+    }
+
+    bool operator!=( SparseImageMemoryBindInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Image image;
+    uint32_t bindCount;
+    const SparseImageMemoryBind* pBinds;
+  };
+  static_assert( sizeof( SparseImageMemoryBindInfo ) == sizeof( VkSparseImageMemoryBindInfo ), "struct and wrapper have different size!" );
+
+  struct BindSparseInfo
+  {
+    BindSparseInfo( uint32_t waitSemaphoreCount_ = 0,
+                    const Semaphore* pWaitSemaphores_ = nullptr,
+                    uint32_t bufferBindCount_ = 0,
+                    const SparseBufferMemoryBindInfo* pBufferBinds_ = nullptr,
+                    uint32_t imageOpaqueBindCount_ = 0,
+                    const SparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds_ = nullptr,
+                    uint32_t imageBindCount_ = 0,
+                    const SparseImageMemoryBindInfo* pImageBinds_ = nullptr,
+                    uint32_t signalSemaphoreCount_ = 0,
+                    const Semaphore* pSignalSemaphores_ = nullptr )
+      : waitSemaphoreCount( waitSemaphoreCount_ )
+      , pWaitSemaphores( pWaitSemaphores_ )
+      , bufferBindCount( bufferBindCount_ )
+      , pBufferBinds( pBufferBinds_ )
+      , imageOpaqueBindCount( imageOpaqueBindCount_ )
+      , pImageOpaqueBinds( pImageOpaqueBinds_ )
+      , imageBindCount( imageBindCount_ )
+      , pImageBinds( pImageBinds_ )
+      , signalSemaphoreCount( signalSemaphoreCount_ )
+      , pSignalSemaphores( pSignalSemaphores_ )
+    {
+    }
+
+    BindSparseInfo( VkBindSparseInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindSparseInfo ) );
+    }
+
+    BindSparseInfo& operator=( VkBindSparseInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BindSparseInfo ) );
+      return *this;
+    }
+    BindSparseInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    BindSparseInfo& setWaitSemaphoreCount( uint32_t waitSemaphoreCount_ )
+    {
+      waitSemaphoreCount = waitSemaphoreCount_;
+      return *this;
+    }
+
+    BindSparseInfo& setPWaitSemaphores( const Semaphore* pWaitSemaphores_ )
+    {
+      pWaitSemaphores = pWaitSemaphores_;
+      return *this;
+    }
+
+    BindSparseInfo& setBufferBindCount( uint32_t bufferBindCount_ )
+    {
+      bufferBindCount = bufferBindCount_;
+      return *this;
+    }
+
+    BindSparseInfo& setPBufferBinds( const SparseBufferMemoryBindInfo* pBufferBinds_ )
+    {
+      pBufferBinds = pBufferBinds_;
+      return *this;
+    }
+
+    BindSparseInfo& setImageOpaqueBindCount( uint32_t imageOpaqueBindCount_ )
+    {
+      imageOpaqueBindCount = imageOpaqueBindCount_;
+      return *this;
+    }
+
+    BindSparseInfo& setPImageOpaqueBinds( const SparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds_ )
+    {
+      pImageOpaqueBinds = pImageOpaqueBinds_;
+      return *this;
+    }
+
+    BindSparseInfo& setImageBindCount( uint32_t imageBindCount_ )
+    {
+      imageBindCount = imageBindCount_;
+      return *this;
+    }
+
+    BindSparseInfo& setPImageBinds( const SparseImageMemoryBindInfo* pImageBinds_ )
+    {
+      pImageBinds = pImageBinds_;
+      return *this;
+    }
+
+    BindSparseInfo& setSignalSemaphoreCount( uint32_t signalSemaphoreCount_ )
+    {
+      signalSemaphoreCount = signalSemaphoreCount_;
+      return *this;
+    }
+
+    BindSparseInfo& setPSignalSemaphores( const Semaphore* pSignalSemaphores_ )
+    {
+      pSignalSemaphores = pSignalSemaphores_;
+      return *this;
+    }
+
+    operator VkBindSparseInfo const&() const
+    {
+      return *reinterpret_cast<const VkBindSparseInfo*>(this);
+    }
+
+    operator VkBindSparseInfo &()
+    {
+      return *reinterpret_cast<VkBindSparseInfo*>(this);
+    }
+
+    bool operator==( BindSparseInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( waitSemaphoreCount == rhs.waitSemaphoreCount )
+          && ( pWaitSemaphores == rhs.pWaitSemaphores )
+          && ( bufferBindCount == rhs.bufferBindCount )
+          && ( pBufferBinds == rhs.pBufferBinds )
+          && ( imageOpaqueBindCount == rhs.imageOpaqueBindCount )
+          && ( pImageOpaqueBinds == rhs.pImageOpaqueBinds )
+          && ( imageBindCount == rhs.imageBindCount )
+          && ( pImageBinds == rhs.pImageBinds )
+          && ( signalSemaphoreCount == rhs.signalSemaphoreCount )
+          && ( pSignalSemaphores == rhs.pSignalSemaphores );
+    }
+
+    bool operator!=( BindSparseInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eBindSparseInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t waitSemaphoreCount;
+    const Semaphore* pWaitSemaphores;
+    uint32_t bufferBindCount;
+    const SparseBufferMemoryBindInfo* pBufferBinds;
+    uint32_t imageOpaqueBindCount;
+    const SparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds;
+    uint32_t imageBindCount;
+    const SparseImageMemoryBindInfo* pImageBinds;
+    uint32_t signalSemaphoreCount;
+    const Semaphore* pSignalSemaphores;
+  };
+  static_assert( sizeof( BindSparseInfo ) == sizeof( VkBindSparseInfo ), "struct and wrapper have different size!" );
+
+  enum class PipelineStageFlagBits
+  {
+    eTopOfPipe = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+    eDrawIndirect = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT,
+    eVertexInput = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
+    eVertexShader = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
+    eTessellationControlShader = VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT,
+    eTessellationEvaluationShader = VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT,
+    eGeometryShader = VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT,
+    eFragmentShader = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+    eEarlyFragmentTests = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
+    eLateFragmentTests = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
+    eColorAttachmentOutput = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+    eComputeShader = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+    eTransfer = VK_PIPELINE_STAGE_TRANSFER_BIT,
+    eBottomOfPipe = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
+    eHost = VK_PIPELINE_STAGE_HOST_BIT,
+    eAllGraphics = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
+    eAllCommands = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+    eTransformFeedbackEXT = VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
+    eConditionalRenderingEXT = VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT,
+    eCommandProcessNVX = VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX,
+    eShadingRateImageNV = VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV,
+    eRayTracingShaderNV = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV,
+    eAccelerationStructureBuildNV = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV,
+    eTaskShaderNV = VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV,
+    eMeshShaderNV = VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV
+  };
+
+  using PipelineStageFlags = Flags<PipelineStageFlagBits, VkPipelineStageFlags>;
+
+  VULKAN_HPP_INLINE PipelineStageFlags operator|( PipelineStageFlagBits bit0, PipelineStageFlagBits bit1 )
+  {
+    return PipelineStageFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE PipelineStageFlags operator~( PipelineStageFlagBits bits )
+  {
+    return ~( PipelineStageFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<PipelineStageFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(PipelineStageFlagBits::eTopOfPipe) | VkFlags(PipelineStageFlagBits::eDrawIndirect) | VkFlags(PipelineStageFlagBits::eVertexInput) | VkFlags(PipelineStageFlagBits::eVertexShader) | VkFlags(PipelineStageFlagBits::eTessellationControlShader) | VkFlags(PipelineStageFlagBits::eTessellationEvaluationShader) | VkFlags(PipelineStageFlagBits::eGeometryShader) | VkFlags(PipelineStageFlagBits::eFragmentShader) | VkFlags(PipelineStageFlagBits::eEarlyFragmentTests) | VkFlags(PipelineStageFlagBits::eLateFragmentTests) | VkFlags(PipelineStageFlagBits::eColorAttachmentOutput) | VkFlags(PipelineStageFlagBits::eComputeShader) | VkFlags(PipelineStageFlagBits::eTransfer) | VkFlags(PipelineStageFlagBits::eBottomOfPipe) | VkFlags(PipelineStageFlagBits::eHost) | VkFlags(PipelineStageFlagBits::eAllGraphics) | VkFlags(PipelineStageFlagBits::eAllCommands) | VkFlags(PipelineStageFlagBits::eTransformFeedbackEXT) | VkFlags(PipelineStageFlagBits::eConditionalRenderingEXT) | VkFlags(PipelineStageFlagBits::eCommandProcessNVX) | VkFlags(PipelineStageFlagBits::eShadingRateImageNV) | VkFlags(PipelineStageFlagBits::eRayTracingShaderNV) | VkFlags(PipelineStageFlagBits::eAccelerationStructureBuildNV) | VkFlags(PipelineStageFlagBits::eTaskShaderNV) | VkFlags(PipelineStageFlagBits::eMeshShaderNV)
+    };
+  };
+
+  struct QueueFamilyCheckpointPropertiesNV
+  {
+    operator VkQueueFamilyCheckpointPropertiesNV const&() const
+    {
+      return *reinterpret_cast<const VkQueueFamilyCheckpointPropertiesNV*>(this);
+    }
+
+    operator VkQueueFamilyCheckpointPropertiesNV &()
+    {
+      return *reinterpret_cast<VkQueueFamilyCheckpointPropertiesNV*>(this);
+    }
+
+    bool operator==( QueueFamilyCheckpointPropertiesNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( checkpointExecutionStageMask == rhs.checkpointExecutionStageMask );
+    }
+
+    bool operator!=( QueueFamilyCheckpointPropertiesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eQueueFamilyCheckpointPropertiesNV;
+
+  public:
+    void* pNext = nullptr;
+    PipelineStageFlags checkpointExecutionStageMask;
+  };
+  static_assert( sizeof( QueueFamilyCheckpointPropertiesNV ) == sizeof( VkQueueFamilyCheckpointPropertiesNV ), "struct and wrapper have different size!" );
+
+  struct CheckpointDataNV
+  {
+    operator VkCheckpointDataNV const&() const
+    {
+      return *reinterpret_cast<const VkCheckpointDataNV*>(this);
+    }
+
+    operator VkCheckpointDataNV &()
+    {
+      return *reinterpret_cast<VkCheckpointDataNV*>(this);
+    }
+
+    bool operator==( CheckpointDataNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( stage == rhs.stage )
+          && ( pCheckpointMarker == rhs.pCheckpointMarker );
+    }
+
+    bool operator!=( CheckpointDataNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eCheckpointDataNV;
+
+  public:
+    void* pNext = nullptr;
+    PipelineStageFlagBits stage;
+    void* pCheckpointMarker;
+  };
+  static_assert( sizeof( CheckpointDataNV ) == sizeof( VkCheckpointDataNV ), "struct and wrapper have different size!" );
+
+  enum class CommandPoolCreateFlagBits
+  {
+    eTransient = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
+    eResetCommandBuffer = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
+    eProtected = VK_COMMAND_POOL_CREATE_PROTECTED_BIT
+  };
+
+  using CommandPoolCreateFlags = Flags<CommandPoolCreateFlagBits, VkCommandPoolCreateFlags>;
+
+  VULKAN_HPP_INLINE CommandPoolCreateFlags operator|( CommandPoolCreateFlagBits bit0, CommandPoolCreateFlagBits bit1 )
+  {
+    return CommandPoolCreateFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE CommandPoolCreateFlags operator~( CommandPoolCreateFlagBits bits )
+  {
+    return ~( CommandPoolCreateFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<CommandPoolCreateFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(CommandPoolCreateFlagBits::eTransient) | VkFlags(CommandPoolCreateFlagBits::eResetCommandBuffer) | VkFlags(CommandPoolCreateFlagBits::eProtected)
+    };
+  };
+
+  struct CommandPoolCreateInfo
+  {
+    CommandPoolCreateInfo( CommandPoolCreateFlags flags_ = CommandPoolCreateFlags(),
+                           uint32_t queueFamilyIndex_ = 0 )
+      : flags( flags_ )
+      , queueFamilyIndex( queueFamilyIndex_ )
+    {
+    }
+
+    CommandPoolCreateInfo( VkCommandPoolCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CommandPoolCreateInfo ) );
+    }
+
+    CommandPoolCreateInfo& operator=( VkCommandPoolCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CommandPoolCreateInfo ) );
+      return *this;
+    }
+    CommandPoolCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    CommandPoolCreateInfo& setFlags( CommandPoolCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    CommandPoolCreateInfo& setQueueFamilyIndex( uint32_t queueFamilyIndex_ )
+    {
+      queueFamilyIndex = queueFamilyIndex_;
+      return *this;
+    }
+
+    operator VkCommandPoolCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkCommandPoolCreateInfo*>(this);
+    }
+
+    operator VkCommandPoolCreateInfo &()
+    {
+      return *reinterpret_cast<VkCommandPoolCreateInfo*>(this);
+    }
+
+    bool operator==( CommandPoolCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( queueFamilyIndex == rhs.queueFamilyIndex );
+    }
+
+    bool operator!=( CommandPoolCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eCommandPoolCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    CommandPoolCreateFlags flags;
+    uint32_t queueFamilyIndex;
+  };
+  static_assert( sizeof( CommandPoolCreateInfo ) == sizeof( VkCommandPoolCreateInfo ), "struct and wrapper have different size!" );
+
+  enum class CommandPoolResetFlagBits
+  {
+    eReleaseResources = VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT
+  };
+
+  using CommandPoolResetFlags = Flags<CommandPoolResetFlagBits, VkCommandPoolResetFlags>;
+
+  VULKAN_HPP_INLINE CommandPoolResetFlags operator|( CommandPoolResetFlagBits bit0, CommandPoolResetFlagBits bit1 )
+  {
+    return CommandPoolResetFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE CommandPoolResetFlags operator~( CommandPoolResetFlagBits bits )
+  {
+    return ~( CommandPoolResetFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<CommandPoolResetFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(CommandPoolResetFlagBits::eReleaseResources)
+    };
+  };
+
+  enum class CommandBufferResetFlagBits
+  {
+    eReleaseResources = VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT
+  };
+
+  using CommandBufferResetFlags = Flags<CommandBufferResetFlagBits, VkCommandBufferResetFlags>;
+
+  VULKAN_HPP_INLINE CommandBufferResetFlags operator|( CommandBufferResetFlagBits bit0, CommandBufferResetFlagBits bit1 )
+  {
+    return CommandBufferResetFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE CommandBufferResetFlags operator~( CommandBufferResetFlagBits bits )
+  {
+    return ~( CommandBufferResetFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<CommandBufferResetFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(CommandBufferResetFlagBits::eReleaseResources)
+    };
+  };
+
+  enum class SampleCountFlagBits
+  {
+    e1 = VK_SAMPLE_COUNT_1_BIT,
+    e2 = VK_SAMPLE_COUNT_2_BIT,
+    e4 = VK_SAMPLE_COUNT_4_BIT,
+    e8 = VK_SAMPLE_COUNT_8_BIT,
+    e16 = VK_SAMPLE_COUNT_16_BIT,
+    e32 = VK_SAMPLE_COUNT_32_BIT,
+    e64 = VK_SAMPLE_COUNT_64_BIT
+  };
+
+  using SampleCountFlags = Flags<SampleCountFlagBits, VkSampleCountFlags>;
+
+  VULKAN_HPP_INLINE SampleCountFlags operator|( SampleCountFlagBits bit0, SampleCountFlagBits bit1 )
+  {
+    return SampleCountFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE SampleCountFlags operator~( SampleCountFlagBits bits )
+  {
+    return ~( SampleCountFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<SampleCountFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(SampleCountFlagBits::e1) | VkFlags(SampleCountFlagBits::e2) | VkFlags(SampleCountFlagBits::e4) | VkFlags(SampleCountFlagBits::e8) | VkFlags(SampleCountFlagBits::e16) | VkFlags(SampleCountFlagBits::e32) | VkFlags(SampleCountFlagBits::e64)
+    };
+  };
+
+  struct ImageFormatProperties
+  {
+    operator VkImageFormatProperties const&() const
+    {
+      return *reinterpret_cast<const VkImageFormatProperties*>(this);
+    }
+
+    operator VkImageFormatProperties &()
+    {
+      return *reinterpret_cast<VkImageFormatProperties*>(this);
+    }
+
+    bool operator==( ImageFormatProperties const& rhs ) const
+    {
+      return ( maxExtent == rhs.maxExtent )
+          && ( maxMipLevels == rhs.maxMipLevels )
+          && ( maxArrayLayers == rhs.maxArrayLayers )
+          && ( sampleCounts == rhs.sampleCounts )
+          && ( maxResourceSize == rhs.maxResourceSize );
+    }
+
+    bool operator!=( ImageFormatProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Extent3D maxExtent;
+    uint32_t maxMipLevels;
+    uint32_t maxArrayLayers;
+    SampleCountFlags sampleCounts;
+    DeviceSize maxResourceSize;
+  };
+  static_assert( sizeof( ImageFormatProperties ) == sizeof( VkImageFormatProperties ), "struct and wrapper have different size!" );
+
+  struct ImageCreateInfo
+  {
+    ImageCreateInfo( ImageCreateFlags flags_ = ImageCreateFlags(),
+                     ImageType imageType_ = ImageType::e1D,
+                     Format format_ = Format::eUndefined,
+                     Extent3D extent_ = Extent3D(),
+                     uint32_t mipLevels_ = 0,
+                     uint32_t arrayLayers_ = 0,
+                     SampleCountFlagBits samples_ = SampleCountFlagBits::e1,
+                     ImageTiling tiling_ = ImageTiling::eOptimal,
+                     ImageUsageFlags usage_ = ImageUsageFlags(),
+                     SharingMode sharingMode_ = SharingMode::eExclusive,
+                     uint32_t queueFamilyIndexCount_ = 0,
+                     const uint32_t* pQueueFamilyIndices_ = nullptr,
+                     ImageLayout initialLayout_ = ImageLayout::eUndefined )
+      : flags( flags_ )
+      , imageType( imageType_ )
+      , format( format_ )
+      , extent( extent_ )
+      , mipLevels( mipLevels_ )
+      , arrayLayers( arrayLayers_ )
+      , samples( samples_ )
+      , tiling( tiling_ )
+      , usage( usage_ )
+      , sharingMode( sharingMode_ )
+      , queueFamilyIndexCount( queueFamilyIndexCount_ )
+      , pQueueFamilyIndices( pQueueFamilyIndices_ )
+      , initialLayout( initialLayout_ )
+    {
+    }
+
+    ImageCreateInfo( VkImageCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageCreateInfo ) );
+    }
+
+    ImageCreateInfo& operator=( VkImageCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImageCreateInfo ) );
+      return *this;
+    }
+    ImageCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImageCreateInfo& setFlags( ImageCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ImageCreateInfo& setImageType( ImageType imageType_ )
+    {
+      imageType = imageType_;
+      return *this;
+    }
+
+    ImageCreateInfo& setFormat( Format format_ )
+    {
+      format = format_;
+      return *this;
+    }
+
+    ImageCreateInfo& setExtent( Extent3D extent_ )
+    {
+      extent = extent_;
+      return *this;
+    }
+
+    ImageCreateInfo& setMipLevels( uint32_t mipLevels_ )
+    {
+      mipLevels = mipLevels_;
+      return *this;
+    }
+
+    ImageCreateInfo& setArrayLayers( uint32_t arrayLayers_ )
+    {
+      arrayLayers = arrayLayers_;
+      return *this;
+    }
+
+    ImageCreateInfo& setSamples( SampleCountFlagBits samples_ )
+    {
+      samples = samples_;
+      return *this;
+    }
+
+    ImageCreateInfo& setTiling( ImageTiling tiling_ )
+    {
+      tiling = tiling_;
+      return *this;
+    }
+
+    ImageCreateInfo& setUsage( ImageUsageFlags usage_ )
+    {
+      usage = usage_;
+      return *this;
+    }
+
+    ImageCreateInfo& setSharingMode( SharingMode sharingMode_ )
+    {
+      sharingMode = sharingMode_;
+      return *this;
+    }
+
+    ImageCreateInfo& setQueueFamilyIndexCount( uint32_t queueFamilyIndexCount_ )
+    {
+      queueFamilyIndexCount = queueFamilyIndexCount_;
+      return *this;
+    }
+
+    ImageCreateInfo& setPQueueFamilyIndices( const uint32_t* pQueueFamilyIndices_ )
+    {
+      pQueueFamilyIndices = pQueueFamilyIndices_;
+      return *this;
+    }
+
+    ImageCreateInfo& setInitialLayout( ImageLayout initialLayout_ )
+    {
+      initialLayout = initialLayout_;
+      return *this;
+    }
+
+    operator VkImageCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkImageCreateInfo*>(this);
+    }
+
+    operator VkImageCreateInfo &()
+    {
+      return *reinterpret_cast<VkImageCreateInfo*>(this);
+    }
+
+    bool operator==( ImageCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( imageType == rhs.imageType )
+          && ( format == rhs.format )
+          && ( extent == rhs.extent )
+          && ( mipLevels == rhs.mipLevels )
+          && ( arrayLayers == rhs.arrayLayers )
+          && ( samples == rhs.samples )
+          && ( tiling == rhs.tiling )
+          && ( usage == rhs.usage )
+          && ( sharingMode == rhs.sharingMode )
+          && ( queueFamilyIndexCount == rhs.queueFamilyIndexCount )
+          && ( pQueueFamilyIndices == rhs.pQueueFamilyIndices )
+          && ( initialLayout == rhs.initialLayout );
+    }
+
+    bool operator!=( ImageCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ImageCreateFlags flags;
+    ImageType imageType;
+    Format format;
+    Extent3D extent;
+    uint32_t mipLevels;
+    uint32_t arrayLayers;
+    SampleCountFlagBits samples;
+    ImageTiling tiling;
+    ImageUsageFlags usage;
+    SharingMode sharingMode;
+    uint32_t queueFamilyIndexCount;
+    const uint32_t* pQueueFamilyIndices;
+    ImageLayout initialLayout;
+  };
+  static_assert( sizeof( ImageCreateInfo ) == sizeof( VkImageCreateInfo ), "struct and wrapper have different size!" );
+
+  struct PipelineMultisampleStateCreateInfo
+  {
+    PipelineMultisampleStateCreateInfo( PipelineMultisampleStateCreateFlags flags_ = PipelineMultisampleStateCreateFlags(),
+                                        SampleCountFlagBits rasterizationSamples_ = SampleCountFlagBits::e1,
+                                        Bool32 sampleShadingEnable_ = 0,
+                                        float minSampleShading_ = 0,
+                                        const SampleMask* pSampleMask_ = nullptr,
+                                        Bool32 alphaToCoverageEnable_ = 0,
+                                        Bool32 alphaToOneEnable_ = 0 )
+      : flags( flags_ )
+      , rasterizationSamples( rasterizationSamples_ )
+      , sampleShadingEnable( sampleShadingEnable_ )
+      , minSampleShading( minSampleShading_ )
+      , pSampleMask( pSampleMask_ )
+      , alphaToCoverageEnable( alphaToCoverageEnable_ )
+      , alphaToOneEnable( alphaToOneEnable_ )
+    {
+    }
+
+    PipelineMultisampleStateCreateInfo( VkPipelineMultisampleStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineMultisampleStateCreateInfo ) );
+    }
+
+    PipelineMultisampleStateCreateInfo& operator=( VkPipelineMultisampleStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineMultisampleStateCreateInfo ) );
+      return *this;
+    }
+    PipelineMultisampleStateCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineMultisampleStateCreateInfo& setFlags( PipelineMultisampleStateCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineMultisampleStateCreateInfo& setRasterizationSamples( SampleCountFlagBits rasterizationSamples_ )
+    {
+      rasterizationSamples = rasterizationSamples_;
+      return *this;
+    }
+
+    PipelineMultisampleStateCreateInfo& setSampleShadingEnable( Bool32 sampleShadingEnable_ )
+    {
+      sampleShadingEnable = sampleShadingEnable_;
+      return *this;
+    }
+
+    PipelineMultisampleStateCreateInfo& setMinSampleShading( float minSampleShading_ )
+    {
+      minSampleShading = minSampleShading_;
+      return *this;
+    }
+
+    PipelineMultisampleStateCreateInfo& setPSampleMask( const SampleMask* pSampleMask_ )
+    {
+      pSampleMask = pSampleMask_;
+      return *this;
+    }
+
+    PipelineMultisampleStateCreateInfo& setAlphaToCoverageEnable( Bool32 alphaToCoverageEnable_ )
+    {
+      alphaToCoverageEnable = alphaToCoverageEnable_;
+      return *this;
+    }
+
+    PipelineMultisampleStateCreateInfo& setAlphaToOneEnable( Bool32 alphaToOneEnable_ )
+    {
+      alphaToOneEnable = alphaToOneEnable_;
+      return *this;
+    }
+
+    operator VkPipelineMultisampleStateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineMultisampleStateCreateInfo*>(this);
+    }
+
+    operator VkPipelineMultisampleStateCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineMultisampleStateCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineMultisampleStateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( rasterizationSamples == rhs.rasterizationSamples )
+          && ( sampleShadingEnable == rhs.sampleShadingEnable )
+          && ( minSampleShading == rhs.minSampleShading )
+          && ( pSampleMask == rhs.pSampleMask )
+          && ( alphaToCoverageEnable == rhs.alphaToCoverageEnable )
+          && ( alphaToOneEnable == rhs.alphaToOneEnable );
+    }
+
+    bool operator!=( PipelineMultisampleStateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineMultisampleStateCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineMultisampleStateCreateFlags flags;
+    SampleCountFlagBits rasterizationSamples;
+    Bool32 sampleShadingEnable;
+    float minSampleShading;
+    const SampleMask* pSampleMask;
+    Bool32 alphaToCoverageEnable;
+    Bool32 alphaToOneEnable;
+  };
+  static_assert( sizeof( PipelineMultisampleStateCreateInfo ) == sizeof( VkPipelineMultisampleStateCreateInfo ), "struct and wrapper have different size!" );
+
+  struct GraphicsPipelineCreateInfo
+  {
+    GraphicsPipelineCreateInfo( PipelineCreateFlags flags_ = PipelineCreateFlags(),
+                                uint32_t stageCount_ = 0,
+                                const PipelineShaderStageCreateInfo* pStages_ = nullptr,
+                                const PipelineVertexInputStateCreateInfo* pVertexInputState_ = nullptr,
+                                const PipelineInputAssemblyStateCreateInfo* pInputAssemblyState_ = nullptr,
+                                const PipelineTessellationStateCreateInfo* pTessellationState_ = nullptr,
+                                const PipelineViewportStateCreateInfo* pViewportState_ = nullptr,
+                                const PipelineRasterizationStateCreateInfo* pRasterizationState_ = nullptr,
+                                const PipelineMultisampleStateCreateInfo* pMultisampleState_ = nullptr,
+                                const PipelineDepthStencilStateCreateInfo* pDepthStencilState_ = nullptr,
+                                const PipelineColorBlendStateCreateInfo* pColorBlendState_ = nullptr,
+                                const PipelineDynamicStateCreateInfo* pDynamicState_ = nullptr,
+                                PipelineLayout layout_ = PipelineLayout(),
+                                RenderPass renderPass_ = RenderPass(),
+                                uint32_t subpass_ = 0,
+                                Pipeline basePipelineHandle_ = Pipeline(),
+                                int32_t basePipelineIndex_ = 0 )
+      : flags( flags_ )
+      , stageCount( stageCount_ )
+      , pStages( pStages_ )
+      , pVertexInputState( pVertexInputState_ )
+      , pInputAssemblyState( pInputAssemblyState_ )
+      , pTessellationState( pTessellationState_ )
+      , pViewportState( pViewportState_ )
+      , pRasterizationState( pRasterizationState_ )
+      , pMultisampleState( pMultisampleState_ )
+      , pDepthStencilState( pDepthStencilState_ )
+      , pColorBlendState( pColorBlendState_ )
+      , pDynamicState( pDynamicState_ )
+      , layout( layout_ )
+      , renderPass( renderPass_ )
+      , subpass( subpass_ )
+      , basePipelineHandle( basePipelineHandle_ )
+      , basePipelineIndex( basePipelineIndex_ )
+    {
+    }
+
+    GraphicsPipelineCreateInfo( VkGraphicsPipelineCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( GraphicsPipelineCreateInfo ) );
+    }
+
+    GraphicsPipelineCreateInfo& operator=( VkGraphicsPipelineCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( GraphicsPipelineCreateInfo ) );
+      return *this;
+    }
+    GraphicsPipelineCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setFlags( PipelineCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setStageCount( uint32_t stageCount_ )
+    {
+      stageCount = stageCount_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setPStages( const PipelineShaderStageCreateInfo* pStages_ )
+    {
+      pStages = pStages_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setPVertexInputState( const PipelineVertexInputStateCreateInfo* pVertexInputState_ )
+    {
+      pVertexInputState = pVertexInputState_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setPInputAssemblyState( const PipelineInputAssemblyStateCreateInfo* pInputAssemblyState_ )
+    {
+      pInputAssemblyState = pInputAssemblyState_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setPTessellationState( const PipelineTessellationStateCreateInfo* pTessellationState_ )
+    {
+      pTessellationState = pTessellationState_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setPViewportState( const PipelineViewportStateCreateInfo* pViewportState_ )
+    {
+      pViewportState = pViewportState_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setPRasterizationState( const PipelineRasterizationStateCreateInfo* pRasterizationState_ )
+    {
+      pRasterizationState = pRasterizationState_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setPMultisampleState( const PipelineMultisampleStateCreateInfo* pMultisampleState_ )
+    {
+      pMultisampleState = pMultisampleState_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setPDepthStencilState( const PipelineDepthStencilStateCreateInfo* pDepthStencilState_ )
+    {
+      pDepthStencilState = pDepthStencilState_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setPColorBlendState( const PipelineColorBlendStateCreateInfo* pColorBlendState_ )
+    {
+      pColorBlendState = pColorBlendState_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setPDynamicState( const PipelineDynamicStateCreateInfo* pDynamicState_ )
+    {
+      pDynamicState = pDynamicState_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setLayout( PipelineLayout layout_ )
+    {
+      layout = layout_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setRenderPass( RenderPass renderPass_ )
+    {
+      renderPass = renderPass_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setSubpass( uint32_t subpass_ )
+    {
+      subpass = subpass_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setBasePipelineHandle( Pipeline basePipelineHandle_ )
+    {
+      basePipelineHandle = basePipelineHandle_;
+      return *this;
+    }
+
+    GraphicsPipelineCreateInfo& setBasePipelineIndex( int32_t basePipelineIndex_ )
+    {
+      basePipelineIndex = basePipelineIndex_;
+      return *this;
+    }
+
+    operator VkGraphicsPipelineCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkGraphicsPipelineCreateInfo*>(this);
+    }
+
+    operator VkGraphicsPipelineCreateInfo &()
+    {
+      return *reinterpret_cast<VkGraphicsPipelineCreateInfo*>(this);
+    }
+
+    bool operator==( GraphicsPipelineCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( stageCount == rhs.stageCount )
+          && ( pStages == rhs.pStages )
+          && ( pVertexInputState == rhs.pVertexInputState )
+          && ( pInputAssemblyState == rhs.pInputAssemblyState )
+          && ( pTessellationState == rhs.pTessellationState )
+          && ( pViewportState == rhs.pViewportState )
+          && ( pRasterizationState == rhs.pRasterizationState )
+          && ( pMultisampleState == rhs.pMultisampleState )
+          && ( pDepthStencilState == rhs.pDepthStencilState )
+          && ( pColorBlendState == rhs.pColorBlendState )
+          && ( pDynamicState == rhs.pDynamicState )
+          && ( layout == rhs.layout )
+          && ( renderPass == rhs.renderPass )
+          && ( subpass == rhs.subpass )
+          && ( basePipelineHandle == rhs.basePipelineHandle )
+          && ( basePipelineIndex == rhs.basePipelineIndex );
+    }
+
+    bool operator!=( GraphicsPipelineCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eGraphicsPipelineCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineCreateFlags flags;
+    uint32_t stageCount;
+    const PipelineShaderStageCreateInfo* pStages;
+    const PipelineVertexInputStateCreateInfo* pVertexInputState;
+    const PipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
+    const PipelineTessellationStateCreateInfo* pTessellationState;
+    const PipelineViewportStateCreateInfo* pViewportState;
+    const PipelineRasterizationStateCreateInfo* pRasterizationState;
+    const PipelineMultisampleStateCreateInfo* pMultisampleState;
+    const PipelineDepthStencilStateCreateInfo* pDepthStencilState;
+    const PipelineColorBlendStateCreateInfo* pColorBlendState;
+    const PipelineDynamicStateCreateInfo* pDynamicState;
+    PipelineLayout layout;
+    RenderPass renderPass;
+    uint32_t subpass;
+    Pipeline basePipelineHandle;
+    int32_t basePipelineIndex;
+  };
+  static_assert( sizeof( GraphicsPipelineCreateInfo ) == sizeof( VkGraphicsPipelineCreateInfo ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceLimits
+  {
+    operator VkPhysicalDeviceLimits const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceLimits*>(this);
+    }
+
+    operator VkPhysicalDeviceLimits &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceLimits*>(this);
+    }
+
+    bool operator==( PhysicalDeviceLimits const& rhs ) const
+    {
+      return ( maxImageDimension1D == rhs.maxImageDimension1D )
+          && ( maxImageDimension2D == rhs.maxImageDimension2D )
+          && ( maxImageDimension3D == rhs.maxImageDimension3D )
+          && ( maxImageDimensionCube == rhs.maxImageDimensionCube )
+          && ( maxImageArrayLayers == rhs.maxImageArrayLayers )
+          && ( maxTexelBufferElements == rhs.maxTexelBufferElements )
+          && ( maxUniformBufferRange == rhs.maxUniformBufferRange )
+          && ( maxStorageBufferRange == rhs.maxStorageBufferRange )
+          && ( maxPushConstantsSize == rhs.maxPushConstantsSize )
+          && ( maxMemoryAllocationCount == rhs.maxMemoryAllocationCount )
+          && ( maxSamplerAllocationCount == rhs.maxSamplerAllocationCount )
+          && ( bufferImageGranularity == rhs.bufferImageGranularity )
+          && ( sparseAddressSpaceSize == rhs.sparseAddressSpaceSize )
+          && ( maxBoundDescriptorSets == rhs.maxBoundDescriptorSets )
+          && ( maxPerStageDescriptorSamplers == rhs.maxPerStageDescriptorSamplers )
+          && ( maxPerStageDescriptorUniformBuffers == rhs.maxPerStageDescriptorUniformBuffers )
+          && ( maxPerStageDescriptorStorageBuffers == rhs.maxPerStageDescriptorStorageBuffers )
+          && ( maxPerStageDescriptorSampledImages == rhs.maxPerStageDescriptorSampledImages )
+          && ( maxPerStageDescriptorStorageImages == rhs.maxPerStageDescriptorStorageImages )
+          && ( maxPerStageDescriptorInputAttachments == rhs.maxPerStageDescriptorInputAttachments )
+          && ( maxPerStageResources == rhs.maxPerStageResources )
+          && ( maxDescriptorSetSamplers == rhs.maxDescriptorSetSamplers )
+          && ( maxDescriptorSetUniformBuffers == rhs.maxDescriptorSetUniformBuffers )
+          && ( maxDescriptorSetUniformBuffersDynamic == rhs.maxDescriptorSetUniformBuffersDynamic )
+          && ( maxDescriptorSetStorageBuffers == rhs.maxDescriptorSetStorageBuffers )
+          && ( maxDescriptorSetStorageBuffersDynamic == rhs.maxDescriptorSetStorageBuffersDynamic )
+          && ( maxDescriptorSetSampledImages == rhs.maxDescriptorSetSampledImages )
+          && ( maxDescriptorSetStorageImages == rhs.maxDescriptorSetStorageImages )
+          && ( maxDescriptorSetInputAttachments == rhs.maxDescriptorSetInputAttachments )
+          && ( maxVertexInputAttributes == rhs.maxVertexInputAttributes )
+          && ( maxVertexInputBindings == rhs.maxVertexInputBindings )
+          && ( maxVertexInputAttributeOffset == rhs.maxVertexInputAttributeOffset )
+          && ( maxVertexInputBindingStride == rhs.maxVertexInputBindingStride )
+          && ( maxVertexOutputComponents == rhs.maxVertexOutputComponents )
+          && ( maxTessellationGenerationLevel == rhs.maxTessellationGenerationLevel )
+          && ( maxTessellationPatchSize == rhs.maxTessellationPatchSize )
+          && ( maxTessellationControlPerVertexInputComponents == rhs.maxTessellationControlPerVertexInputComponents )
+          && ( maxTessellationControlPerVertexOutputComponents == rhs.maxTessellationControlPerVertexOutputComponents )
+          && ( maxTessellationControlPerPatchOutputComponents == rhs.maxTessellationControlPerPatchOutputComponents )
+          && ( maxTessellationControlTotalOutputComponents == rhs.maxTessellationControlTotalOutputComponents )
+          && ( maxTessellationEvaluationInputComponents == rhs.maxTessellationEvaluationInputComponents )
+          && ( maxTessellationEvaluationOutputComponents == rhs.maxTessellationEvaluationOutputComponents )
+          && ( maxGeometryShaderInvocations == rhs.maxGeometryShaderInvocations )
+          && ( maxGeometryInputComponents == rhs.maxGeometryInputComponents )
+          && ( maxGeometryOutputComponents == rhs.maxGeometryOutputComponents )
+          && ( maxGeometryOutputVertices == rhs.maxGeometryOutputVertices )
+          && ( maxGeometryTotalOutputComponents == rhs.maxGeometryTotalOutputComponents )
+          && ( maxFragmentInputComponents == rhs.maxFragmentInputComponents )
+          && ( maxFragmentOutputAttachments == rhs.maxFragmentOutputAttachments )
+          && ( maxFragmentDualSrcAttachments == rhs.maxFragmentDualSrcAttachments )
+          && ( maxFragmentCombinedOutputResources == rhs.maxFragmentCombinedOutputResources )
+          && ( maxComputeSharedMemorySize == rhs.maxComputeSharedMemorySize )
+          && ( memcmp( maxComputeWorkGroupCount, rhs.maxComputeWorkGroupCount, 3 * sizeof( uint32_t ) ) == 0 )
+          && ( maxComputeWorkGroupInvocations == rhs.maxComputeWorkGroupInvocations )
+          && ( memcmp( maxComputeWorkGroupSize, rhs.maxComputeWorkGroupSize, 3 * sizeof( uint32_t ) ) == 0 )
+          && ( subPixelPrecisionBits == rhs.subPixelPrecisionBits )
+          && ( subTexelPrecisionBits == rhs.subTexelPrecisionBits )
+          && ( mipmapPrecisionBits == rhs.mipmapPrecisionBits )
+          && ( maxDrawIndexedIndexValue == rhs.maxDrawIndexedIndexValue )
+          && ( maxDrawIndirectCount == rhs.maxDrawIndirectCount )
+          && ( maxSamplerLodBias == rhs.maxSamplerLodBias )
+          && ( maxSamplerAnisotropy == rhs.maxSamplerAnisotropy )
+          && ( maxViewports == rhs.maxViewports )
+          && ( memcmp( maxViewportDimensions, rhs.maxViewportDimensions, 2 * sizeof( uint32_t ) ) == 0 )
+          && ( memcmp( viewportBoundsRange, rhs.viewportBoundsRange, 2 * sizeof( float ) ) == 0 )
+          && ( viewportSubPixelBits == rhs.viewportSubPixelBits )
+          && ( minMemoryMapAlignment == rhs.minMemoryMapAlignment )
+          && ( minTexelBufferOffsetAlignment == rhs.minTexelBufferOffsetAlignment )
+          && ( minUniformBufferOffsetAlignment == rhs.minUniformBufferOffsetAlignment )
+          && ( minStorageBufferOffsetAlignment == rhs.minStorageBufferOffsetAlignment )
+          && ( minTexelOffset == rhs.minTexelOffset )
+          && ( maxTexelOffset == rhs.maxTexelOffset )
+          && ( minTexelGatherOffset == rhs.minTexelGatherOffset )
+          && ( maxTexelGatherOffset == rhs.maxTexelGatherOffset )
+          && ( minInterpolationOffset == rhs.minInterpolationOffset )
+          && ( maxInterpolationOffset == rhs.maxInterpolationOffset )
+          && ( subPixelInterpolationOffsetBits == rhs.subPixelInterpolationOffsetBits )
+          && ( maxFramebufferWidth == rhs.maxFramebufferWidth )
+          && ( maxFramebufferHeight == rhs.maxFramebufferHeight )
+          && ( maxFramebufferLayers == rhs.maxFramebufferLayers )
+          && ( framebufferColorSampleCounts == rhs.framebufferColorSampleCounts )
+          && ( framebufferDepthSampleCounts == rhs.framebufferDepthSampleCounts )
+          && ( framebufferStencilSampleCounts == rhs.framebufferStencilSampleCounts )
+          && ( framebufferNoAttachmentsSampleCounts == rhs.framebufferNoAttachmentsSampleCounts )
+          && ( maxColorAttachments == rhs.maxColorAttachments )
+          && ( sampledImageColorSampleCounts == rhs.sampledImageColorSampleCounts )
+          && ( sampledImageIntegerSampleCounts == rhs.sampledImageIntegerSampleCounts )
+          && ( sampledImageDepthSampleCounts == rhs.sampledImageDepthSampleCounts )
+          && ( sampledImageStencilSampleCounts == rhs.sampledImageStencilSampleCounts )
+          && ( storageImageSampleCounts == rhs.storageImageSampleCounts )
+          && ( maxSampleMaskWords == rhs.maxSampleMaskWords )
+          && ( timestampComputeAndGraphics == rhs.timestampComputeAndGraphics )
+          && ( timestampPeriod == rhs.timestampPeriod )
+          && ( maxClipDistances == rhs.maxClipDistances )
+          && ( maxCullDistances == rhs.maxCullDistances )
+          && ( maxCombinedClipAndCullDistances == rhs.maxCombinedClipAndCullDistances )
+          && ( discreteQueuePriorities == rhs.discreteQueuePriorities )
+          && ( memcmp( pointSizeRange, rhs.pointSizeRange, 2 * sizeof( float ) ) == 0 )
+          && ( memcmp( lineWidthRange, rhs.lineWidthRange, 2 * sizeof( float ) ) == 0 )
+          && ( pointSizeGranularity == rhs.pointSizeGranularity )
+          && ( lineWidthGranularity == rhs.lineWidthGranularity )
+          && ( strictLines == rhs.strictLines )
+          && ( standardSampleLocations == rhs.standardSampleLocations )
+          && ( optimalBufferCopyOffsetAlignment == rhs.optimalBufferCopyOffsetAlignment )
+          && ( optimalBufferCopyRowPitchAlignment == rhs.optimalBufferCopyRowPitchAlignment )
+          && ( nonCoherentAtomSize == rhs.nonCoherentAtomSize );
+    }
+
+    bool operator!=( PhysicalDeviceLimits const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t maxImageDimension1D;
+    uint32_t maxImageDimension2D;
+    uint32_t maxImageDimension3D;
+    uint32_t maxImageDimensionCube;
+    uint32_t maxImageArrayLayers;
+    uint32_t maxTexelBufferElements;
+    uint32_t maxUniformBufferRange;
+    uint32_t maxStorageBufferRange;
+    uint32_t maxPushConstantsSize;
+    uint32_t maxMemoryAllocationCount;
+    uint32_t maxSamplerAllocationCount;
+    DeviceSize bufferImageGranularity;
+    DeviceSize sparseAddressSpaceSize;
+    uint32_t maxBoundDescriptorSets;
+    uint32_t maxPerStageDescriptorSamplers;
+    uint32_t maxPerStageDescriptorUniformBuffers;
+    uint32_t maxPerStageDescriptorStorageBuffers;
+    uint32_t maxPerStageDescriptorSampledImages;
+    uint32_t maxPerStageDescriptorStorageImages;
+    uint32_t maxPerStageDescriptorInputAttachments;
+    uint32_t maxPerStageResources;
+    uint32_t maxDescriptorSetSamplers;
+    uint32_t maxDescriptorSetUniformBuffers;
+    uint32_t maxDescriptorSetUniformBuffersDynamic;
+    uint32_t maxDescriptorSetStorageBuffers;
+    uint32_t maxDescriptorSetStorageBuffersDynamic;
+    uint32_t maxDescriptorSetSampledImages;
+    uint32_t maxDescriptorSetStorageImages;
+    uint32_t maxDescriptorSetInputAttachments;
+    uint32_t maxVertexInputAttributes;
+    uint32_t maxVertexInputBindings;
+    uint32_t maxVertexInputAttributeOffset;
+    uint32_t maxVertexInputBindingStride;
+    uint32_t maxVertexOutputComponents;
+    uint32_t maxTessellationGenerationLevel;
+    uint32_t maxTessellationPatchSize;
+    uint32_t maxTessellationControlPerVertexInputComponents;
+    uint32_t maxTessellationControlPerVertexOutputComponents;
+    uint32_t maxTessellationControlPerPatchOutputComponents;
+    uint32_t maxTessellationControlTotalOutputComponents;
+    uint32_t maxTessellationEvaluationInputComponents;
+    uint32_t maxTessellationEvaluationOutputComponents;
+    uint32_t maxGeometryShaderInvocations;
+    uint32_t maxGeometryInputComponents;
+    uint32_t maxGeometryOutputComponents;
+    uint32_t maxGeometryOutputVertices;
+    uint32_t maxGeometryTotalOutputComponents;
+    uint32_t maxFragmentInputComponents;
+    uint32_t maxFragmentOutputAttachments;
+    uint32_t maxFragmentDualSrcAttachments;
+    uint32_t maxFragmentCombinedOutputResources;
+    uint32_t maxComputeSharedMemorySize;
+    uint32_t maxComputeWorkGroupCount[3];
+    uint32_t maxComputeWorkGroupInvocations;
+    uint32_t maxComputeWorkGroupSize[3];
+    uint32_t subPixelPrecisionBits;
+    uint32_t subTexelPrecisionBits;
+    uint32_t mipmapPrecisionBits;
+    uint32_t maxDrawIndexedIndexValue;
+    uint32_t maxDrawIndirectCount;
+    float maxSamplerLodBias;
+    float maxSamplerAnisotropy;
+    uint32_t maxViewports;
+    uint32_t maxViewportDimensions[2];
+    float viewportBoundsRange[2];
+    uint32_t viewportSubPixelBits;
+    size_t minMemoryMapAlignment;
+    DeviceSize minTexelBufferOffsetAlignment;
+    DeviceSize minUniformBufferOffsetAlignment;
+    DeviceSize minStorageBufferOffsetAlignment;
+    int32_t minTexelOffset;
+    uint32_t maxTexelOffset;
+    int32_t minTexelGatherOffset;
+    uint32_t maxTexelGatherOffset;
+    float minInterpolationOffset;
+    float maxInterpolationOffset;
+    uint32_t subPixelInterpolationOffsetBits;
+    uint32_t maxFramebufferWidth;
+    uint32_t maxFramebufferHeight;
+    uint32_t maxFramebufferLayers;
+    SampleCountFlags framebufferColorSampleCounts;
+    SampleCountFlags framebufferDepthSampleCounts;
+    SampleCountFlags framebufferStencilSampleCounts;
+    SampleCountFlags framebufferNoAttachmentsSampleCounts;
+    uint32_t maxColorAttachments;
+    SampleCountFlags sampledImageColorSampleCounts;
+    SampleCountFlags sampledImageIntegerSampleCounts;
+    SampleCountFlags sampledImageDepthSampleCounts;
+    SampleCountFlags sampledImageStencilSampleCounts;
+    SampleCountFlags storageImageSampleCounts;
+    uint32_t maxSampleMaskWords;
+    Bool32 timestampComputeAndGraphics;
+    float timestampPeriod;
+    uint32_t maxClipDistances;
+    uint32_t maxCullDistances;
+    uint32_t maxCombinedClipAndCullDistances;
+    uint32_t discreteQueuePriorities;
+    float pointSizeRange[2];
+    float lineWidthRange[2];
+    float pointSizeGranularity;
+    float lineWidthGranularity;
+    Bool32 strictLines;
+    Bool32 standardSampleLocations;
+    DeviceSize optimalBufferCopyOffsetAlignment;
+    DeviceSize optimalBufferCopyRowPitchAlignment;
+    DeviceSize nonCoherentAtomSize;
+  };
+  static_assert( sizeof( PhysicalDeviceLimits ) == sizeof( VkPhysicalDeviceLimits ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceProperties
+  {
+    operator VkPhysicalDeviceProperties const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceProperties*>(this);
+    }
+
+    operator VkPhysicalDeviceProperties &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceProperties*>(this);
+    }
+
+    bool operator==( PhysicalDeviceProperties const& rhs ) const
+    {
+      return ( apiVersion == rhs.apiVersion )
+          && ( driverVersion == rhs.driverVersion )
+          && ( vendorID == rhs.vendorID )
+          && ( deviceID == rhs.deviceID )
+          && ( deviceType == rhs.deviceType )
+          && ( memcmp( deviceName, rhs.deviceName, VK_MAX_PHYSICAL_DEVICE_NAME_SIZE * sizeof( char ) ) == 0 )
+          && ( memcmp( pipelineCacheUUID, rhs.pipelineCacheUUID, VK_UUID_SIZE * sizeof( uint8_t ) ) == 0 )
+          && ( limits == rhs.limits )
+          && ( sparseProperties == rhs.sparseProperties );
+    }
+
+    bool operator!=( PhysicalDeviceProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t apiVersion;
+    uint32_t driverVersion;
+    uint32_t vendorID;
+    uint32_t deviceID;
+    PhysicalDeviceType deviceType;
+    char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
+    uint8_t pipelineCacheUUID[VK_UUID_SIZE];
+    PhysicalDeviceLimits limits;
+    PhysicalDeviceSparseProperties sparseProperties;
+  };
+  static_assert( sizeof( PhysicalDeviceProperties ) == sizeof( VkPhysicalDeviceProperties ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceProperties2
+  {
+    operator VkPhysicalDeviceProperties2 const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceProperties2*>(this);
+    }
+
+    operator VkPhysicalDeviceProperties2 &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceProperties2*>(this);
+    }
+
+    bool operator==( PhysicalDeviceProperties2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( properties == rhs.properties );
+    }
+
+    bool operator!=( PhysicalDeviceProperties2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceProperties2;
+
+  public:
+    void* pNext = nullptr;
+    PhysicalDeviceProperties properties;
+  };
+  static_assert( sizeof( PhysicalDeviceProperties2 ) == sizeof( VkPhysicalDeviceProperties2 ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceProperties2KHR = PhysicalDeviceProperties2;
+
+  struct ImageFormatProperties2
+  {
+    operator VkImageFormatProperties2 const&() const
+    {
+      return *reinterpret_cast<const VkImageFormatProperties2*>(this);
+    }
+
+    operator VkImageFormatProperties2 &()
+    {
+      return *reinterpret_cast<VkImageFormatProperties2*>(this);
+    }
+
+    bool operator==( ImageFormatProperties2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( imageFormatProperties == rhs.imageFormatProperties );
+    }
+
+    bool operator!=( ImageFormatProperties2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImageFormatProperties2;
+
+  public:
+    void* pNext = nullptr;
+    ImageFormatProperties imageFormatProperties;
+  };
+  static_assert( sizeof( ImageFormatProperties2 ) == sizeof( VkImageFormatProperties2 ), "struct and wrapper have different size!" );
+
+  using ImageFormatProperties2KHR = ImageFormatProperties2;
+
+  struct PhysicalDeviceSparseImageFormatInfo2
+  {
+    PhysicalDeviceSparseImageFormatInfo2( Format format_ = Format::eUndefined,
+                                          ImageType type_ = ImageType::e1D,
+                                          SampleCountFlagBits samples_ = SampleCountFlagBits::e1,
+                                          ImageUsageFlags usage_ = ImageUsageFlags(),
+                                          ImageTiling tiling_ = ImageTiling::eOptimal )
+      : format( format_ )
+      , type( type_ )
+      , samples( samples_ )
+      , usage( usage_ )
+      , tiling( tiling_ )
+    {
+    }
+
+    PhysicalDeviceSparseImageFormatInfo2( VkPhysicalDeviceSparseImageFormatInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceSparseImageFormatInfo2 ) );
+    }
+
+    PhysicalDeviceSparseImageFormatInfo2& operator=( VkPhysicalDeviceSparseImageFormatInfo2 const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceSparseImageFormatInfo2 ) );
+      return *this;
+    }
+    PhysicalDeviceSparseImageFormatInfo2& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceSparseImageFormatInfo2& setFormat( Format format_ )
+    {
+      format = format_;
+      return *this;
+    }
+
+    PhysicalDeviceSparseImageFormatInfo2& setType( ImageType type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    PhysicalDeviceSparseImageFormatInfo2& setSamples( SampleCountFlagBits samples_ )
+    {
+      samples = samples_;
+      return *this;
+    }
+
+    PhysicalDeviceSparseImageFormatInfo2& setUsage( ImageUsageFlags usage_ )
+    {
+      usage = usage_;
+      return *this;
+    }
+
+    PhysicalDeviceSparseImageFormatInfo2& setTiling( ImageTiling tiling_ )
+    {
+      tiling = tiling_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceSparseImageFormatInfo2 const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>(this);
+    }
+
+    operator VkPhysicalDeviceSparseImageFormatInfo2 &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceSparseImageFormatInfo2*>(this);
+    }
+
+    bool operator==( PhysicalDeviceSparseImageFormatInfo2 const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( format == rhs.format )
+          && ( type == rhs.type )
+          && ( samples == rhs.samples )
+          && ( usage == rhs.usage )
+          && ( tiling == rhs.tiling );
+    }
+
+    bool operator!=( PhysicalDeviceSparseImageFormatInfo2 const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceSparseImageFormatInfo2;
+
+  public:
+    const void* pNext = nullptr;
+    Format format;
+    ImageType type;
+    SampleCountFlagBits samples;
+    ImageUsageFlags usage;
+    ImageTiling tiling;
+  };
+  static_assert( sizeof( PhysicalDeviceSparseImageFormatInfo2 ) == sizeof( VkPhysicalDeviceSparseImageFormatInfo2 ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceSparseImageFormatInfo2KHR = PhysicalDeviceSparseImageFormatInfo2;
+
+  struct SampleLocationsInfoEXT
+  {
+    SampleLocationsInfoEXT( SampleCountFlagBits sampleLocationsPerPixel_ = SampleCountFlagBits::e1,
+                            Extent2D sampleLocationGridSize_ = Extent2D(),
+                            uint32_t sampleLocationsCount_ = 0,
+                            const SampleLocationEXT* pSampleLocations_ = nullptr )
+      : sampleLocationsPerPixel( sampleLocationsPerPixel_ )
+      , sampleLocationGridSize( sampleLocationGridSize_ )
+      , sampleLocationsCount( sampleLocationsCount_ )
+      , pSampleLocations( pSampleLocations_ )
+    {
+    }
+
+    SampleLocationsInfoEXT( VkSampleLocationsInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SampleLocationsInfoEXT ) );
+    }
+
+    SampleLocationsInfoEXT& operator=( VkSampleLocationsInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SampleLocationsInfoEXT ) );
+      return *this;
+    }
+    SampleLocationsInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SampleLocationsInfoEXT& setSampleLocationsPerPixel( SampleCountFlagBits sampleLocationsPerPixel_ )
+    {
+      sampleLocationsPerPixel = sampleLocationsPerPixel_;
+      return *this;
+    }
+
+    SampleLocationsInfoEXT& setSampleLocationGridSize( Extent2D sampleLocationGridSize_ )
+    {
+      sampleLocationGridSize = sampleLocationGridSize_;
+      return *this;
+    }
+
+    SampleLocationsInfoEXT& setSampleLocationsCount( uint32_t sampleLocationsCount_ )
+    {
+      sampleLocationsCount = sampleLocationsCount_;
+      return *this;
+    }
+
+    SampleLocationsInfoEXT& setPSampleLocations( const SampleLocationEXT* pSampleLocations_ )
+    {
+      pSampleLocations = pSampleLocations_;
+      return *this;
+    }
+
+    operator VkSampleLocationsInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkSampleLocationsInfoEXT*>(this);
+    }
+
+    operator VkSampleLocationsInfoEXT &()
+    {
+      return *reinterpret_cast<VkSampleLocationsInfoEXT*>(this);
+    }
+
+    bool operator==( SampleLocationsInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( sampleLocationsPerPixel == rhs.sampleLocationsPerPixel )
+          && ( sampleLocationGridSize == rhs.sampleLocationGridSize )
+          && ( sampleLocationsCount == rhs.sampleLocationsCount )
+          && ( pSampleLocations == rhs.pSampleLocations );
+    }
+
+    bool operator!=( SampleLocationsInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSampleLocationsInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    SampleCountFlagBits sampleLocationsPerPixel;
+    Extent2D sampleLocationGridSize;
+    uint32_t sampleLocationsCount;
+    const SampleLocationEXT* pSampleLocations;
+  };
+  static_assert( sizeof( SampleLocationsInfoEXT ) == sizeof( VkSampleLocationsInfoEXT ), "struct and wrapper have different size!" );
+
+  struct AttachmentSampleLocationsEXT
+  {
+    AttachmentSampleLocationsEXT( uint32_t attachmentIndex_ = 0,
+                                  SampleLocationsInfoEXT sampleLocationsInfo_ = SampleLocationsInfoEXT() )
+      : attachmentIndex( attachmentIndex_ )
+      , sampleLocationsInfo( sampleLocationsInfo_ )
+    {
+    }
+
+    AttachmentSampleLocationsEXT( VkAttachmentSampleLocationsEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AttachmentSampleLocationsEXT ) );
+    }
+
+    AttachmentSampleLocationsEXT& operator=( VkAttachmentSampleLocationsEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AttachmentSampleLocationsEXT ) );
+      return *this;
+    }
+    AttachmentSampleLocationsEXT& setAttachmentIndex( uint32_t attachmentIndex_ )
+    {
+      attachmentIndex = attachmentIndex_;
+      return *this;
+    }
+
+    AttachmentSampleLocationsEXT& setSampleLocationsInfo( SampleLocationsInfoEXT sampleLocationsInfo_ )
+    {
+      sampleLocationsInfo = sampleLocationsInfo_;
+      return *this;
+    }
+
+    operator VkAttachmentSampleLocationsEXT const&() const
+    {
+      return *reinterpret_cast<const VkAttachmentSampleLocationsEXT*>(this);
+    }
+
+    operator VkAttachmentSampleLocationsEXT &()
+    {
+      return *reinterpret_cast<VkAttachmentSampleLocationsEXT*>(this);
+    }
+
+    bool operator==( AttachmentSampleLocationsEXT const& rhs ) const
+    {
+      return ( attachmentIndex == rhs.attachmentIndex )
+          && ( sampleLocationsInfo == rhs.sampleLocationsInfo );
+    }
+
+    bool operator!=( AttachmentSampleLocationsEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t attachmentIndex;
+    SampleLocationsInfoEXT sampleLocationsInfo;
+  };
+  static_assert( sizeof( AttachmentSampleLocationsEXT ) == sizeof( VkAttachmentSampleLocationsEXT ), "struct and wrapper have different size!" );
+
+  struct SubpassSampleLocationsEXT
+  {
+    SubpassSampleLocationsEXT( uint32_t subpassIndex_ = 0,
+                               SampleLocationsInfoEXT sampleLocationsInfo_ = SampleLocationsInfoEXT() )
+      : subpassIndex( subpassIndex_ )
+      , sampleLocationsInfo( sampleLocationsInfo_ )
+    {
+    }
+
+    SubpassSampleLocationsEXT( VkSubpassSampleLocationsEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassSampleLocationsEXT ) );
+    }
+
+    SubpassSampleLocationsEXT& operator=( VkSubpassSampleLocationsEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassSampleLocationsEXT ) );
+      return *this;
+    }
+    SubpassSampleLocationsEXT& setSubpassIndex( uint32_t subpassIndex_ )
+    {
+      subpassIndex = subpassIndex_;
+      return *this;
+    }
+
+    SubpassSampleLocationsEXT& setSampleLocationsInfo( SampleLocationsInfoEXT sampleLocationsInfo_ )
+    {
+      sampleLocationsInfo = sampleLocationsInfo_;
+      return *this;
+    }
+
+    operator VkSubpassSampleLocationsEXT const&() const
+    {
+      return *reinterpret_cast<const VkSubpassSampleLocationsEXT*>(this);
+    }
+
+    operator VkSubpassSampleLocationsEXT &()
+    {
+      return *reinterpret_cast<VkSubpassSampleLocationsEXT*>(this);
+    }
+
+    bool operator==( SubpassSampleLocationsEXT const& rhs ) const
+    {
+      return ( subpassIndex == rhs.subpassIndex )
+          && ( sampleLocationsInfo == rhs.sampleLocationsInfo );
+    }
+
+    bool operator!=( SubpassSampleLocationsEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t subpassIndex;
+    SampleLocationsInfoEXT sampleLocationsInfo;
+  };
+  static_assert( sizeof( SubpassSampleLocationsEXT ) == sizeof( VkSubpassSampleLocationsEXT ), "struct and wrapper have different size!" );
+
+  struct RenderPassSampleLocationsBeginInfoEXT
+  {
+    RenderPassSampleLocationsBeginInfoEXT( uint32_t attachmentInitialSampleLocationsCount_ = 0,
+                                           const AttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations_ = nullptr,
+                                           uint32_t postSubpassSampleLocationsCount_ = 0,
+                                           const SubpassSampleLocationsEXT* pPostSubpassSampleLocations_ = nullptr )
+      : attachmentInitialSampleLocationsCount( attachmentInitialSampleLocationsCount_ )
+      , pAttachmentInitialSampleLocations( pAttachmentInitialSampleLocations_ )
+      , postSubpassSampleLocationsCount( postSubpassSampleLocationsCount_ )
+      , pPostSubpassSampleLocations( pPostSubpassSampleLocations_ )
+    {
+    }
+
+    RenderPassSampleLocationsBeginInfoEXT( VkRenderPassSampleLocationsBeginInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassSampleLocationsBeginInfoEXT ) );
+    }
+
+    RenderPassSampleLocationsBeginInfoEXT& operator=( VkRenderPassSampleLocationsBeginInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassSampleLocationsBeginInfoEXT ) );
+      return *this;
+    }
+    RenderPassSampleLocationsBeginInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    RenderPassSampleLocationsBeginInfoEXT& setAttachmentInitialSampleLocationsCount( uint32_t attachmentInitialSampleLocationsCount_ )
+    {
+      attachmentInitialSampleLocationsCount = attachmentInitialSampleLocationsCount_;
+      return *this;
+    }
+
+    RenderPassSampleLocationsBeginInfoEXT& setPAttachmentInitialSampleLocations( const AttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations_ )
+    {
+      pAttachmentInitialSampleLocations = pAttachmentInitialSampleLocations_;
+      return *this;
+    }
+
+    RenderPassSampleLocationsBeginInfoEXT& setPostSubpassSampleLocationsCount( uint32_t postSubpassSampleLocationsCount_ )
+    {
+      postSubpassSampleLocationsCount = postSubpassSampleLocationsCount_;
+      return *this;
+    }
+
+    RenderPassSampleLocationsBeginInfoEXT& setPPostSubpassSampleLocations( const SubpassSampleLocationsEXT* pPostSubpassSampleLocations_ )
+    {
+      pPostSubpassSampleLocations = pPostSubpassSampleLocations_;
+      return *this;
+    }
+
+    operator VkRenderPassSampleLocationsBeginInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkRenderPassSampleLocationsBeginInfoEXT*>(this);
+    }
+
+    operator VkRenderPassSampleLocationsBeginInfoEXT &()
+    {
+      return *reinterpret_cast<VkRenderPassSampleLocationsBeginInfoEXT*>(this);
+    }
+
+    bool operator==( RenderPassSampleLocationsBeginInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( attachmentInitialSampleLocationsCount == rhs.attachmentInitialSampleLocationsCount )
+          && ( pAttachmentInitialSampleLocations == rhs.pAttachmentInitialSampleLocations )
+          && ( postSubpassSampleLocationsCount == rhs.postSubpassSampleLocationsCount )
+          && ( pPostSubpassSampleLocations == rhs.pPostSubpassSampleLocations );
+    }
+
+    bool operator!=( RenderPassSampleLocationsBeginInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eRenderPassSampleLocationsBeginInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t attachmentInitialSampleLocationsCount;
+    const AttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations;
+    uint32_t postSubpassSampleLocationsCount;
+    const SubpassSampleLocationsEXT* pPostSubpassSampleLocations;
+  };
+  static_assert( sizeof( RenderPassSampleLocationsBeginInfoEXT ) == sizeof( VkRenderPassSampleLocationsBeginInfoEXT ), "struct and wrapper have different size!" );
+
+  struct PipelineSampleLocationsStateCreateInfoEXT
+  {
+    PipelineSampleLocationsStateCreateInfoEXT( Bool32 sampleLocationsEnable_ = 0,
+                                               SampleLocationsInfoEXT sampleLocationsInfo_ = SampleLocationsInfoEXT() )
+      : sampleLocationsEnable( sampleLocationsEnable_ )
+      , sampleLocationsInfo( sampleLocationsInfo_ )
+    {
+    }
+
+    PipelineSampleLocationsStateCreateInfoEXT( VkPipelineSampleLocationsStateCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineSampleLocationsStateCreateInfoEXT ) );
+    }
+
+    PipelineSampleLocationsStateCreateInfoEXT& operator=( VkPipelineSampleLocationsStateCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineSampleLocationsStateCreateInfoEXT ) );
+      return *this;
+    }
+    PipelineSampleLocationsStateCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineSampleLocationsStateCreateInfoEXT& setSampleLocationsEnable( Bool32 sampleLocationsEnable_ )
+    {
+      sampleLocationsEnable = sampleLocationsEnable_;
+      return *this;
+    }
+
+    PipelineSampleLocationsStateCreateInfoEXT& setSampleLocationsInfo( SampleLocationsInfoEXT sampleLocationsInfo_ )
+    {
+      sampleLocationsInfo = sampleLocationsInfo_;
+      return *this;
+    }
+
+    operator VkPipelineSampleLocationsStateCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkPipelineSampleLocationsStateCreateInfoEXT*>(this);
+    }
+
+    operator VkPipelineSampleLocationsStateCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkPipelineSampleLocationsStateCreateInfoEXT*>(this);
+    }
+
+    bool operator==( PipelineSampleLocationsStateCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( sampleLocationsEnable == rhs.sampleLocationsEnable )
+          && ( sampleLocationsInfo == rhs.sampleLocationsInfo );
+    }
+
+    bool operator!=( PipelineSampleLocationsStateCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineSampleLocationsStateCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    Bool32 sampleLocationsEnable;
+    SampleLocationsInfoEXT sampleLocationsInfo;
+  };
+  static_assert( sizeof( PipelineSampleLocationsStateCreateInfoEXT ) == sizeof( VkPipelineSampleLocationsStateCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceSampleLocationsPropertiesEXT
+  {
+    operator VkPhysicalDeviceSampleLocationsPropertiesEXT const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceSampleLocationsPropertiesEXT*>(this);
+    }
+
+    operator VkPhysicalDeviceSampleLocationsPropertiesEXT &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceSampleLocationsPropertiesEXT*>(this);
+    }
+
+    bool operator==( PhysicalDeviceSampleLocationsPropertiesEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( sampleLocationSampleCounts == rhs.sampleLocationSampleCounts )
+          && ( maxSampleLocationGridSize == rhs.maxSampleLocationGridSize )
+          && ( memcmp( sampleLocationCoordinateRange, rhs.sampleLocationCoordinateRange, 2 * sizeof( float ) ) == 0 )
+          && ( sampleLocationSubPixelBits == rhs.sampleLocationSubPixelBits )
+          && ( variableSampleLocations == rhs.variableSampleLocations );
+    }
+
+    bool operator!=( PhysicalDeviceSampleLocationsPropertiesEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceSampleLocationsPropertiesEXT;
+
+  public:
+    void* pNext = nullptr;
+    SampleCountFlags sampleLocationSampleCounts;
+    Extent2D maxSampleLocationGridSize;
+    float sampleLocationCoordinateRange[2];
+    uint32_t sampleLocationSubPixelBits;
+    Bool32 variableSampleLocations;
+  };
+  static_assert( sizeof( PhysicalDeviceSampleLocationsPropertiesEXT ) == sizeof( VkPhysicalDeviceSampleLocationsPropertiesEXT ), "struct and wrapper have different size!" );
+
+  enum class AttachmentDescriptionFlagBits
+  {
+    eMayAlias = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT
+  };
+
+  using AttachmentDescriptionFlags = Flags<AttachmentDescriptionFlagBits, VkAttachmentDescriptionFlags>;
+
+  VULKAN_HPP_INLINE AttachmentDescriptionFlags operator|( AttachmentDescriptionFlagBits bit0, AttachmentDescriptionFlagBits bit1 )
+  {
+    return AttachmentDescriptionFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE AttachmentDescriptionFlags operator~( AttachmentDescriptionFlagBits bits )
+  {
+    return ~( AttachmentDescriptionFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<AttachmentDescriptionFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(AttachmentDescriptionFlagBits::eMayAlias)
+    };
+  };
+
+  struct AttachmentDescription
+  {
+    AttachmentDescription( AttachmentDescriptionFlags flags_ = AttachmentDescriptionFlags(),
+                           Format format_ = Format::eUndefined,
+                           SampleCountFlagBits samples_ = SampleCountFlagBits::e1,
+                           AttachmentLoadOp loadOp_ = AttachmentLoadOp::eLoad,
+                           AttachmentStoreOp storeOp_ = AttachmentStoreOp::eStore,
+                           AttachmentLoadOp stencilLoadOp_ = AttachmentLoadOp::eLoad,
+                           AttachmentStoreOp stencilStoreOp_ = AttachmentStoreOp::eStore,
+                           ImageLayout initialLayout_ = ImageLayout::eUndefined,
+                           ImageLayout finalLayout_ = ImageLayout::eUndefined )
+      : flags( flags_ )
+      , format( format_ )
+      , samples( samples_ )
+      , loadOp( loadOp_ )
+      , storeOp( storeOp_ )
+      , stencilLoadOp( stencilLoadOp_ )
+      , stencilStoreOp( stencilStoreOp_ )
+      , initialLayout( initialLayout_ )
+      , finalLayout( finalLayout_ )
+    {
+    }
+
+    AttachmentDescription( VkAttachmentDescription const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AttachmentDescription ) );
+    }
+
+    AttachmentDescription& operator=( VkAttachmentDescription const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AttachmentDescription ) );
+      return *this;
+    }
+    AttachmentDescription& setFlags( AttachmentDescriptionFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    AttachmentDescription& setFormat( Format format_ )
+    {
+      format = format_;
+      return *this;
+    }
+
+    AttachmentDescription& setSamples( SampleCountFlagBits samples_ )
+    {
+      samples = samples_;
+      return *this;
+    }
+
+    AttachmentDescription& setLoadOp( AttachmentLoadOp loadOp_ )
+    {
+      loadOp = loadOp_;
+      return *this;
+    }
+
+    AttachmentDescription& setStoreOp( AttachmentStoreOp storeOp_ )
+    {
+      storeOp = storeOp_;
+      return *this;
+    }
+
+    AttachmentDescription& setStencilLoadOp( AttachmentLoadOp stencilLoadOp_ )
+    {
+      stencilLoadOp = stencilLoadOp_;
+      return *this;
+    }
+
+    AttachmentDescription& setStencilStoreOp( AttachmentStoreOp stencilStoreOp_ )
+    {
+      stencilStoreOp = stencilStoreOp_;
+      return *this;
+    }
+
+    AttachmentDescription& setInitialLayout( ImageLayout initialLayout_ )
+    {
+      initialLayout = initialLayout_;
+      return *this;
+    }
+
+    AttachmentDescription& setFinalLayout( ImageLayout finalLayout_ )
+    {
+      finalLayout = finalLayout_;
+      return *this;
+    }
+
+    operator VkAttachmentDescription const&() const
+    {
+      return *reinterpret_cast<const VkAttachmentDescription*>(this);
+    }
+
+    operator VkAttachmentDescription &()
+    {
+      return *reinterpret_cast<VkAttachmentDescription*>(this);
+    }
+
+    bool operator==( AttachmentDescription const& rhs ) const
+    {
+      return ( flags == rhs.flags )
+          && ( format == rhs.format )
+          && ( samples == rhs.samples )
+          && ( loadOp == rhs.loadOp )
+          && ( storeOp == rhs.storeOp )
+          && ( stencilLoadOp == rhs.stencilLoadOp )
+          && ( stencilStoreOp == rhs.stencilStoreOp )
+          && ( initialLayout == rhs.initialLayout )
+          && ( finalLayout == rhs.finalLayout );
+    }
+
+    bool operator!=( AttachmentDescription const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    AttachmentDescriptionFlags flags;
+    Format format;
+    SampleCountFlagBits samples;
+    AttachmentLoadOp loadOp;
+    AttachmentStoreOp storeOp;
+    AttachmentLoadOp stencilLoadOp;
+    AttachmentStoreOp stencilStoreOp;
+    ImageLayout initialLayout;
+    ImageLayout finalLayout;
+  };
+  static_assert( sizeof( AttachmentDescription ) == sizeof( VkAttachmentDescription ), "struct and wrapper have different size!" );
+
+  struct AttachmentDescription2KHR
+  {
+    AttachmentDescription2KHR( AttachmentDescriptionFlags flags_ = AttachmentDescriptionFlags(),
+                               Format format_ = Format::eUndefined,
+                               SampleCountFlagBits samples_ = SampleCountFlagBits::e1,
+                               AttachmentLoadOp loadOp_ = AttachmentLoadOp::eLoad,
+                               AttachmentStoreOp storeOp_ = AttachmentStoreOp::eStore,
+                               AttachmentLoadOp stencilLoadOp_ = AttachmentLoadOp::eLoad,
+                               AttachmentStoreOp stencilStoreOp_ = AttachmentStoreOp::eStore,
+                               ImageLayout initialLayout_ = ImageLayout::eUndefined,
+                               ImageLayout finalLayout_ = ImageLayout::eUndefined )
+      : flags( flags_ )
+      , format( format_ )
+      , samples( samples_ )
+      , loadOp( loadOp_ )
+      , storeOp( storeOp_ )
+      , stencilLoadOp( stencilLoadOp_ )
+      , stencilStoreOp( stencilStoreOp_ )
+      , initialLayout( initialLayout_ )
+      , finalLayout( finalLayout_ )
+    {
+    }
+
+    AttachmentDescription2KHR( VkAttachmentDescription2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AttachmentDescription2KHR ) );
+    }
+
+    AttachmentDescription2KHR& operator=( VkAttachmentDescription2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AttachmentDescription2KHR ) );
+      return *this;
+    }
+    AttachmentDescription2KHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    AttachmentDescription2KHR& setFlags( AttachmentDescriptionFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    AttachmentDescription2KHR& setFormat( Format format_ )
+    {
+      format = format_;
+      return *this;
+    }
+
+    AttachmentDescription2KHR& setSamples( SampleCountFlagBits samples_ )
+    {
+      samples = samples_;
+      return *this;
+    }
+
+    AttachmentDescription2KHR& setLoadOp( AttachmentLoadOp loadOp_ )
+    {
+      loadOp = loadOp_;
+      return *this;
+    }
+
+    AttachmentDescription2KHR& setStoreOp( AttachmentStoreOp storeOp_ )
+    {
+      storeOp = storeOp_;
+      return *this;
+    }
+
+    AttachmentDescription2KHR& setStencilLoadOp( AttachmentLoadOp stencilLoadOp_ )
+    {
+      stencilLoadOp = stencilLoadOp_;
+      return *this;
+    }
+
+    AttachmentDescription2KHR& setStencilStoreOp( AttachmentStoreOp stencilStoreOp_ )
+    {
+      stencilStoreOp = stencilStoreOp_;
+      return *this;
+    }
+
+    AttachmentDescription2KHR& setInitialLayout( ImageLayout initialLayout_ )
+    {
+      initialLayout = initialLayout_;
+      return *this;
+    }
+
+    AttachmentDescription2KHR& setFinalLayout( ImageLayout finalLayout_ )
+    {
+      finalLayout = finalLayout_;
+      return *this;
+    }
+
+    operator VkAttachmentDescription2KHR const&() const
+    {
+      return *reinterpret_cast<const VkAttachmentDescription2KHR*>(this);
+    }
+
+    operator VkAttachmentDescription2KHR &()
+    {
+      return *reinterpret_cast<VkAttachmentDescription2KHR*>(this);
+    }
+
+    bool operator==( AttachmentDescription2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( format == rhs.format )
+          && ( samples == rhs.samples )
+          && ( loadOp == rhs.loadOp )
+          && ( storeOp == rhs.storeOp )
+          && ( stencilLoadOp == rhs.stencilLoadOp )
+          && ( stencilStoreOp == rhs.stencilStoreOp )
+          && ( initialLayout == rhs.initialLayout )
+          && ( finalLayout == rhs.finalLayout );
+    }
+
+    bool operator!=( AttachmentDescription2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eAttachmentDescription2KHR;
+
+  public:
+    const void* pNext = nullptr;
+    AttachmentDescriptionFlags flags;
+    Format format;
+    SampleCountFlagBits samples;
+    AttachmentLoadOp loadOp;
+    AttachmentStoreOp storeOp;
+    AttachmentLoadOp stencilLoadOp;
+    AttachmentStoreOp stencilStoreOp;
+    ImageLayout initialLayout;
+    ImageLayout finalLayout;
+  };
+  static_assert( sizeof( AttachmentDescription2KHR ) == sizeof( VkAttachmentDescription2KHR ), "struct and wrapper have different size!" );
+
+  enum class StencilFaceFlagBits
+  {
+    eFront = VK_STENCIL_FACE_FRONT_BIT,
+    eBack = VK_STENCIL_FACE_BACK_BIT,
+    eVkStencilFrontAndBack = VK_STENCIL_FRONT_AND_BACK
+  };
+
+  using StencilFaceFlags = Flags<StencilFaceFlagBits, VkStencilFaceFlags>;
+
+  VULKAN_HPP_INLINE StencilFaceFlags operator|( StencilFaceFlagBits bit0, StencilFaceFlagBits bit1 )
+  {
+    return StencilFaceFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE StencilFaceFlags operator~( StencilFaceFlagBits bits )
+  {
+    return ~( StencilFaceFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<StencilFaceFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(StencilFaceFlagBits::eFront) | VkFlags(StencilFaceFlagBits::eBack) | VkFlags(StencilFaceFlagBits::eVkStencilFrontAndBack)
+    };
+  };
+
+  enum class DescriptorPoolCreateFlagBits
+  {
+    eFreeDescriptorSet = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
+    eUpdateAfterBindEXT = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT
+  };
+
+  using DescriptorPoolCreateFlags = Flags<DescriptorPoolCreateFlagBits, VkDescriptorPoolCreateFlags>;
+
+  VULKAN_HPP_INLINE DescriptorPoolCreateFlags operator|( DescriptorPoolCreateFlagBits bit0, DescriptorPoolCreateFlagBits bit1 )
+  {
+    return DescriptorPoolCreateFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE DescriptorPoolCreateFlags operator~( DescriptorPoolCreateFlagBits bits )
+  {
+    return ~( DescriptorPoolCreateFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<DescriptorPoolCreateFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(DescriptorPoolCreateFlagBits::eFreeDescriptorSet) | VkFlags(DescriptorPoolCreateFlagBits::eUpdateAfterBindEXT)
+    };
+  };
+
+  struct DescriptorPoolCreateInfo
+  {
+    DescriptorPoolCreateInfo( DescriptorPoolCreateFlags flags_ = DescriptorPoolCreateFlags(),
+                              uint32_t maxSets_ = 0,
+                              uint32_t poolSizeCount_ = 0,
+                              const DescriptorPoolSize* pPoolSizes_ = nullptr )
+      : flags( flags_ )
+      , maxSets( maxSets_ )
+      , poolSizeCount( poolSizeCount_ )
+      , pPoolSizes( pPoolSizes_ )
+    {
+    }
+
+    DescriptorPoolCreateInfo( VkDescriptorPoolCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorPoolCreateInfo ) );
+    }
+
+    DescriptorPoolCreateInfo& operator=( VkDescriptorPoolCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorPoolCreateInfo ) );
+      return *this;
+    }
+    DescriptorPoolCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DescriptorPoolCreateInfo& setFlags( DescriptorPoolCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DescriptorPoolCreateInfo& setMaxSets( uint32_t maxSets_ )
+    {
+      maxSets = maxSets_;
+      return *this;
+    }
+
+    DescriptorPoolCreateInfo& setPoolSizeCount( uint32_t poolSizeCount_ )
+    {
+      poolSizeCount = poolSizeCount_;
+      return *this;
+    }
+
+    DescriptorPoolCreateInfo& setPPoolSizes( const DescriptorPoolSize* pPoolSizes_ )
+    {
+      pPoolSizes = pPoolSizes_;
+      return *this;
+    }
+
+    operator VkDescriptorPoolCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorPoolCreateInfo*>(this);
+    }
+
+    operator VkDescriptorPoolCreateInfo &()
+    {
+      return *reinterpret_cast<VkDescriptorPoolCreateInfo*>(this);
+    }
+
+    bool operator==( DescriptorPoolCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( maxSets == rhs.maxSets )
+          && ( poolSizeCount == rhs.poolSizeCount )
+          && ( pPoolSizes == rhs.pPoolSizes );
+    }
+
+    bool operator!=( DescriptorPoolCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDescriptorPoolCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    DescriptorPoolCreateFlags flags;
+    uint32_t maxSets;
+    uint32_t poolSizeCount;
+    const DescriptorPoolSize* pPoolSizes;
+  };
+  static_assert( sizeof( DescriptorPoolCreateInfo ) == sizeof( VkDescriptorPoolCreateInfo ), "struct and wrapper have different size!" );
+
+  enum class DependencyFlagBits
+  {
+    eByRegion = VK_DEPENDENCY_BY_REGION_BIT,
+    eDeviceGroup = VK_DEPENDENCY_DEVICE_GROUP_BIT,
+    eDeviceGroupKHR = VK_DEPENDENCY_DEVICE_GROUP_BIT,
+    eViewLocal = VK_DEPENDENCY_VIEW_LOCAL_BIT,
+    eViewLocalKHR = VK_DEPENDENCY_VIEW_LOCAL_BIT
+  };
+
+  using DependencyFlags = Flags<DependencyFlagBits, VkDependencyFlags>;
+
+  VULKAN_HPP_INLINE DependencyFlags operator|( DependencyFlagBits bit0, DependencyFlagBits bit1 )
+  {
+    return DependencyFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE DependencyFlags operator~( DependencyFlagBits bits )
+  {
+    return ~( DependencyFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<DependencyFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(DependencyFlagBits::eByRegion) | VkFlags(DependencyFlagBits::eDeviceGroup) | VkFlags(DependencyFlagBits::eViewLocal)
+    };
+  };
+
+  struct SubpassDependency
+  {
+    SubpassDependency( uint32_t srcSubpass_ = 0,
+                       uint32_t dstSubpass_ = 0,
+                       PipelineStageFlags srcStageMask_ = PipelineStageFlags(),
+                       PipelineStageFlags dstStageMask_ = PipelineStageFlags(),
+                       AccessFlags srcAccessMask_ = AccessFlags(),
+                       AccessFlags dstAccessMask_ = AccessFlags(),
+                       DependencyFlags dependencyFlags_ = DependencyFlags() )
+      : srcSubpass( srcSubpass_ )
+      , dstSubpass( dstSubpass_ )
+      , srcStageMask( srcStageMask_ )
+      , dstStageMask( dstStageMask_ )
+      , srcAccessMask( srcAccessMask_ )
+      , dstAccessMask( dstAccessMask_ )
+      , dependencyFlags( dependencyFlags_ )
+    {
+    }
+
+    SubpassDependency( VkSubpassDependency const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassDependency ) );
+    }
+
+    SubpassDependency& operator=( VkSubpassDependency const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassDependency ) );
+      return *this;
+    }
+    SubpassDependency& setSrcSubpass( uint32_t srcSubpass_ )
+    {
+      srcSubpass = srcSubpass_;
+      return *this;
+    }
+
+    SubpassDependency& setDstSubpass( uint32_t dstSubpass_ )
+    {
+      dstSubpass = dstSubpass_;
+      return *this;
+    }
+
+    SubpassDependency& setSrcStageMask( PipelineStageFlags srcStageMask_ )
+    {
+      srcStageMask = srcStageMask_;
+      return *this;
+    }
+
+    SubpassDependency& setDstStageMask( PipelineStageFlags dstStageMask_ )
+    {
+      dstStageMask = dstStageMask_;
+      return *this;
+    }
+
+    SubpassDependency& setSrcAccessMask( AccessFlags srcAccessMask_ )
+    {
+      srcAccessMask = srcAccessMask_;
+      return *this;
+    }
+
+    SubpassDependency& setDstAccessMask( AccessFlags dstAccessMask_ )
+    {
+      dstAccessMask = dstAccessMask_;
+      return *this;
+    }
+
+    SubpassDependency& setDependencyFlags( DependencyFlags dependencyFlags_ )
+    {
+      dependencyFlags = dependencyFlags_;
+      return *this;
+    }
+
+    operator VkSubpassDependency const&() const
+    {
+      return *reinterpret_cast<const VkSubpassDependency*>(this);
+    }
+
+    operator VkSubpassDependency &()
+    {
+      return *reinterpret_cast<VkSubpassDependency*>(this);
+    }
+
+    bool operator==( SubpassDependency const& rhs ) const
+    {
+      return ( srcSubpass == rhs.srcSubpass )
+          && ( dstSubpass == rhs.dstSubpass )
+          && ( srcStageMask == rhs.srcStageMask )
+          && ( dstStageMask == rhs.dstStageMask )
+          && ( srcAccessMask == rhs.srcAccessMask )
+          && ( dstAccessMask == rhs.dstAccessMask )
+          && ( dependencyFlags == rhs.dependencyFlags );
+    }
+
+    bool operator!=( SubpassDependency const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t srcSubpass;
+    uint32_t dstSubpass;
+    PipelineStageFlags srcStageMask;
+    PipelineStageFlags dstStageMask;
+    AccessFlags srcAccessMask;
+    AccessFlags dstAccessMask;
+    DependencyFlags dependencyFlags;
+  };
+  static_assert( sizeof( SubpassDependency ) == sizeof( VkSubpassDependency ), "struct and wrapper have different size!" );
+
+  struct SubpassDependency2KHR
+  {
+    SubpassDependency2KHR( uint32_t srcSubpass_ = 0,
+                           uint32_t dstSubpass_ = 0,
+                           PipelineStageFlags srcStageMask_ = PipelineStageFlags(),
+                           PipelineStageFlags dstStageMask_ = PipelineStageFlags(),
+                           AccessFlags srcAccessMask_ = AccessFlags(),
+                           AccessFlags dstAccessMask_ = AccessFlags(),
+                           DependencyFlags dependencyFlags_ = DependencyFlags(),
+                           int32_t viewOffset_ = 0 )
+      : srcSubpass( srcSubpass_ )
+      , dstSubpass( dstSubpass_ )
+      , srcStageMask( srcStageMask_ )
+      , dstStageMask( dstStageMask_ )
+      , srcAccessMask( srcAccessMask_ )
+      , dstAccessMask( dstAccessMask_ )
+      , dependencyFlags( dependencyFlags_ )
+      , viewOffset( viewOffset_ )
+    {
+    }
+
+    SubpassDependency2KHR( VkSubpassDependency2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassDependency2KHR ) );
+    }
+
+    SubpassDependency2KHR& operator=( VkSubpassDependency2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassDependency2KHR ) );
+      return *this;
+    }
+    SubpassDependency2KHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SubpassDependency2KHR& setSrcSubpass( uint32_t srcSubpass_ )
+    {
+      srcSubpass = srcSubpass_;
+      return *this;
+    }
+
+    SubpassDependency2KHR& setDstSubpass( uint32_t dstSubpass_ )
+    {
+      dstSubpass = dstSubpass_;
+      return *this;
+    }
+
+    SubpassDependency2KHR& setSrcStageMask( PipelineStageFlags srcStageMask_ )
+    {
+      srcStageMask = srcStageMask_;
+      return *this;
+    }
+
+    SubpassDependency2KHR& setDstStageMask( PipelineStageFlags dstStageMask_ )
+    {
+      dstStageMask = dstStageMask_;
+      return *this;
+    }
+
+    SubpassDependency2KHR& setSrcAccessMask( AccessFlags srcAccessMask_ )
+    {
+      srcAccessMask = srcAccessMask_;
+      return *this;
+    }
+
+    SubpassDependency2KHR& setDstAccessMask( AccessFlags dstAccessMask_ )
+    {
+      dstAccessMask = dstAccessMask_;
+      return *this;
+    }
+
+    SubpassDependency2KHR& setDependencyFlags( DependencyFlags dependencyFlags_ )
+    {
+      dependencyFlags = dependencyFlags_;
+      return *this;
+    }
+
+    SubpassDependency2KHR& setViewOffset( int32_t viewOffset_ )
+    {
+      viewOffset = viewOffset_;
+      return *this;
+    }
+
+    operator VkSubpassDependency2KHR const&() const
+    {
+      return *reinterpret_cast<const VkSubpassDependency2KHR*>(this);
+    }
+
+    operator VkSubpassDependency2KHR &()
+    {
+      return *reinterpret_cast<VkSubpassDependency2KHR*>(this);
+    }
+
+    bool operator==( SubpassDependency2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( srcSubpass == rhs.srcSubpass )
+          && ( dstSubpass == rhs.dstSubpass )
+          && ( srcStageMask == rhs.srcStageMask )
+          && ( dstStageMask == rhs.dstStageMask )
+          && ( srcAccessMask == rhs.srcAccessMask )
+          && ( dstAccessMask == rhs.dstAccessMask )
+          && ( dependencyFlags == rhs.dependencyFlags )
+          && ( viewOffset == rhs.viewOffset );
+    }
+
+    bool operator!=( SubpassDependency2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSubpassDependency2KHR;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t srcSubpass;
+    uint32_t dstSubpass;
+    PipelineStageFlags srcStageMask;
+    PipelineStageFlags dstStageMask;
+    AccessFlags srcAccessMask;
+    AccessFlags dstAccessMask;
+    DependencyFlags dependencyFlags;
+    int32_t viewOffset;
+  };
+  static_assert( sizeof( SubpassDependency2KHR ) == sizeof( VkSubpassDependency2KHR ), "struct and wrapper have different size!" );
+
+  enum class PresentModeKHR
+  {
+    eImmediate = VK_PRESENT_MODE_IMMEDIATE_KHR,
+    eMailbox = VK_PRESENT_MODE_MAILBOX_KHR,
+    eFifo = VK_PRESENT_MODE_FIFO_KHR,
+    eFifoRelaxed = VK_PRESENT_MODE_FIFO_RELAXED_KHR,
+    eSharedDemandRefresh = VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR,
+    eSharedContinuousRefresh = VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
+  };
+
+  enum class ColorSpaceKHR
+  {
+    eSrgbNonlinear = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+    eVkColorspaceSrgbNonlinear = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+    eDisplayP3NonlinearEXT = VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT,
+    eExtendedSrgbLinearEXT = VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT,
+    eDciP3LinearEXT = VK_COLOR_SPACE_DCI_P3_LINEAR_EXT,
+    eDciP3NonlinearEXT = VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT,
+    eBt709LinearEXT = VK_COLOR_SPACE_BT709_LINEAR_EXT,
+    eBt709NonlinearEXT = VK_COLOR_SPACE_BT709_NONLINEAR_EXT,
+    eBt2020LinearEXT = VK_COLOR_SPACE_BT2020_LINEAR_EXT,
+    eHdr10St2084EXT = VK_COLOR_SPACE_HDR10_ST2084_EXT,
+    eDolbyvisionEXT = VK_COLOR_SPACE_DOLBYVISION_EXT,
+    eHdr10HlgEXT = VK_COLOR_SPACE_HDR10_HLG_EXT,
+    eAdobergbLinearEXT = VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT,
+    eAdobergbNonlinearEXT = VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT,
+    ePassThroughEXT = VK_COLOR_SPACE_PASS_THROUGH_EXT,
+    eExtendedSrgbNonlinearEXT = VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT
+  };
+
+  struct SurfaceFormatKHR
+  {
+    operator VkSurfaceFormatKHR const&() const
+    {
+      return *reinterpret_cast<const VkSurfaceFormatKHR*>(this);
+    }
+
+    operator VkSurfaceFormatKHR &()
+    {
+      return *reinterpret_cast<VkSurfaceFormatKHR*>(this);
+    }
+
+    bool operator==( SurfaceFormatKHR const& rhs ) const
+    {
+      return ( format == rhs.format )
+          && ( colorSpace == rhs.colorSpace );
+    }
+
+    bool operator!=( SurfaceFormatKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    Format format;
+    ColorSpaceKHR colorSpace;
+  };
+  static_assert( sizeof( SurfaceFormatKHR ) == sizeof( VkSurfaceFormatKHR ), "struct and wrapper have different size!" );
+
+  struct SurfaceFormat2KHR
+  {
+    operator VkSurfaceFormat2KHR const&() const
+    {
+      return *reinterpret_cast<const VkSurfaceFormat2KHR*>(this);
+    }
+
+    operator VkSurfaceFormat2KHR &()
+    {
+      return *reinterpret_cast<VkSurfaceFormat2KHR*>(this);
+    }
+
+    bool operator==( SurfaceFormat2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( surfaceFormat == rhs.surfaceFormat );
+    }
+
+    bool operator!=( SurfaceFormat2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSurfaceFormat2KHR;
+
+  public:
+    void* pNext = nullptr;
+    SurfaceFormatKHR surfaceFormat;
+  };
+  static_assert( sizeof( SurfaceFormat2KHR ) == sizeof( VkSurfaceFormat2KHR ), "struct and wrapper have different size!" );
+
+  enum class DisplayPlaneAlphaFlagBitsKHR
+  {
+    eOpaque = VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR,
+    eGlobal = VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR,
+    ePerPixel = VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR,
+    ePerPixelPremultiplied = VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR
+  };
+
+  using DisplayPlaneAlphaFlagsKHR = Flags<DisplayPlaneAlphaFlagBitsKHR, VkDisplayPlaneAlphaFlagsKHR>;
+
+  VULKAN_HPP_INLINE DisplayPlaneAlphaFlagsKHR operator|( DisplayPlaneAlphaFlagBitsKHR bit0, DisplayPlaneAlphaFlagBitsKHR bit1 )
+  {
+    return DisplayPlaneAlphaFlagsKHR( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE DisplayPlaneAlphaFlagsKHR operator~( DisplayPlaneAlphaFlagBitsKHR bits )
+  {
+    return ~( DisplayPlaneAlphaFlagsKHR( bits ) );
+  }
+
+  template <> struct FlagTraits<DisplayPlaneAlphaFlagBitsKHR>
+  {
+    enum
+    {
+      allFlags = VkFlags(DisplayPlaneAlphaFlagBitsKHR::eOpaque) | VkFlags(DisplayPlaneAlphaFlagBitsKHR::eGlobal) | VkFlags(DisplayPlaneAlphaFlagBitsKHR::ePerPixel) | VkFlags(DisplayPlaneAlphaFlagBitsKHR::ePerPixelPremultiplied)
+    };
+  };
+
+  struct DisplayPlaneCapabilitiesKHR
+  {
+    operator VkDisplayPlaneCapabilitiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayPlaneCapabilitiesKHR*>(this);
+    }
+
+    operator VkDisplayPlaneCapabilitiesKHR &()
+    {
+      return *reinterpret_cast<VkDisplayPlaneCapabilitiesKHR*>(this);
+    }
+
+    bool operator==( DisplayPlaneCapabilitiesKHR const& rhs ) const
+    {
+      return ( supportedAlpha == rhs.supportedAlpha )
+          && ( minSrcPosition == rhs.minSrcPosition )
+          && ( maxSrcPosition == rhs.maxSrcPosition )
+          && ( minSrcExtent == rhs.minSrcExtent )
+          && ( maxSrcExtent == rhs.maxSrcExtent )
+          && ( minDstPosition == rhs.minDstPosition )
+          && ( maxDstPosition == rhs.maxDstPosition )
+          && ( minDstExtent == rhs.minDstExtent )
+          && ( maxDstExtent == rhs.maxDstExtent );
+    }
+
+    bool operator!=( DisplayPlaneCapabilitiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DisplayPlaneAlphaFlagsKHR supportedAlpha;
+    Offset2D minSrcPosition;
+    Offset2D maxSrcPosition;
+    Extent2D minSrcExtent;
+    Extent2D maxSrcExtent;
+    Offset2D minDstPosition;
+    Offset2D maxDstPosition;
+    Extent2D minDstExtent;
+    Extent2D maxDstExtent;
+  };
+  static_assert( sizeof( DisplayPlaneCapabilitiesKHR ) == sizeof( VkDisplayPlaneCapabilitiesKHR ), "struct and wrapper have different size!" );
+
+  struct DisplayPlaneCapabilities2KHR
+  {
+    operator VkDisplayPlaneCapabilities2KHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayPlaneCapabilities2KHR*>(this);
+    }
+
+    operator VkDisplayPlaneCapabilities2KHR &()
+    {
+      return *reinterpret_cast<VkDisplayPlaneCapabilities2KHR*>(this);
+    }
+
+    bool operator==( DisplayPlaneCapabilities2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( capabilities == rhs.capabilities );
+    }
+
+    bool operator!=( DisplayPlaneCapabilities2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDisplayPlaneCapabilities2KHR;
+
+  public:
+    void* pNext = nullptr;
+    DisplayPlaneCapabilitiesKHR capabilities;
+  };
+  static_assert( sizeof( DisplayPlaneCapabilities2KHR ) == sizeof( VkDisplayPlaneCapabilities2KHR ), "struct and wrapper have different size!" );
+
+  enum class CompositeAlphaFlagBitsKHR
+  {
+    eOpaque = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
+    ePreMultiplied = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
+    ePostMultiplied = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
+    eInherit = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR
+  };
+
+  using CompositeAlphaFlagsKHR = Flags<CompositeAlphaFlagBitsKHR, VkCompositeAlphaFlagsKHR>;
+
+  VULKAN_HPP_INLINE CompositeAlphaFlagsKHR operator|( CompositeAlphaFlagBitsKHR bit0, CompositeAlphaFlagBitsKHR bit1 )
+  {
+    return CompositeAlphaFlagsKHR( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE CompositeAlphaFlagsKHR operator~( CompositeAlphaFlagBitsKHR bits )
+  {
+    return ~( CompositeAlphaFlagsKHR( bits ) );
+  }
+
+  template <> struct FlagTraits<CompositeAlphaFlagBitsKHR>
+  {
+    enum
+    {
+      allFlags = VkFlags(CompositeAlphaFlagBitsKHR::eOpaque) | VkFlags(CompositeAlphaFlagBitsKHR::ePreMultiplied) | VkFlags(CompositeAlphaFlagBitsKHR::ePostMultiplied) | VkFlags(CompositeAlphaFlagBitsKHR::eInherit)
+    };
+  };
+
+  enum class SurfaceTransformFlagBitsKHR
+  {
+    eIdentity = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
+    eRotate90 = VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR,
+    eRotate180 = VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR,
+    eRotate270 = VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR,
+    eHorizontalMirror = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR,
+    eHorizontalMirrorRotate90 = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR,
+    eHorizontalMirrorRotate180 = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR,
+    eHorizontalMirrorRotate270 = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR,
+    eInherit = VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR
+  };
+
+  using SurfaceTransformFlagsKHR = Flags<SurfaceTransformFlagBitsKHR, VkSurfaceTransformFlagsKHR>;
+
+  VULKAN_HPP_INLINE SurfaceTransformFlagsKHR operator|( SurfaceTransformFlagBitsKHR bit0, SurfaceTransformFlagBitsKHR bit1 )
+  {
+    return SurfaceTransformFlagsKHR( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE SurfaceTransformFlagsKHR operator~( SurfaceTransformFlagBitsKHR bits )
+  {
+    return ~( SurfaceTransformFlagsKHR( bits ) );
+  }
+
+  template <> struct FlagTraits<SurfaceTransformFlagBitsKHR>
+  {
+    enum
+    {
+      allFlags = VkFlags(SurfaceTransformFlagBitsKHR::eIdentity) | VkFlags(SurfaceTransformFlagBitsKHR::eRotate90) | VkFlags(SurfaceTransformFlagBitsKHR::eRotate180) | VkFlags(SurfaceTransformFlagBitsKHR::eRotate270) | VkFlags(SurfaceTransformFlagBitsKHR::eHorizontalMirror) | VkFlags(SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate90) | VkFlags(SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate180) | VkFlags(SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate270) | VkFlags(SurfaceTransformFlagBitsKHR::eInherit)
+    };
+  };
+
+  struct DisplayPropertiesKHR
+  {
+    operator VkDisplayPropertiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayPropertiesKHR*>(this);
+    }
+
+    operator VkDisplayPropertiesKHR &()
+    {
+      return *reinterpret_cast<VkDisplayPropertiesKHR*>(this);
+    }
+
+    bool operator==( DisplayPropertiesKHR const& rhs ) const
+    {
+      return ( display == rhs.display )
+          && ( displayName == rhs.displayName )
+          && ( physicalDimensions == rhs.physicalDimensions )
+          && ( physicalResolution == rhs.physicalResolution )
+          && ( supportedTransforms == rhs.supportedTransforms )
+          && ( planeReorderPossible == rhs.planeReorderPossible )
+          && ( persistentContent == rhs.persistentContent );
+    }
+
+    bool operator!=( DisplayPropertiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    DisplayKHR display;
+    const char* displayName;
+    Extent2D physicalDimensions;
+    Extent2D physicalResolution;
+    SurfaceTransformFlagsKHR supportedTransforms;
+    Bool32 planeReorderPossible;
+    Bool32 persistentContent;
+  };
+  static_assert( sizeof( DisplayPropertiesKHR ) == sizeof( VkDisplayPropertiesKHR ), "struct and wrapper have different size!" );
+
+  struct DisplaySurfaceCreateInfoKHR
+  {
+    DisplaySurfaceCreateInfoKHR( DisplaySurfaceCreateFlagsKHR flags_ = DisplaySurfaceCreateFlagsKHR(),
+                                 DisplayModeKHR displayMode_ = DisplayModeKHR(),
+                                 uint32_t planeIndex_ = 0,
+                                 uint32_t planeStackIndex_ = 0,
+                                 SurfaceTransformFlagBitsKHR transform_ = SurfaceTransformFlagBitsKHR::eIdentity,
+                                 float globalAlpha_ = 0,
+                                 DisplayPlaneAlphaFlagBitsKHR alphaMode_ = DisplayPlaneAlphaFlagBitsKHR::eOpaque,
+                                 Extent2D imageExtent_ = Extent2D() )
+      : flags( flags_ )
+      , displayMode( displayMode_ )
+      , planeIndex( planeIndex_ )
+      , planeStackIndex( planeStackIndex_ )
+      , transform( transform_ )
+      , globalAlpha( globalAlpha_ )
+      , alphaMode( alphaMode_ )
+      , imageExtent( imageExtent_ )
+    {
+    }
+
+    DisplaySurfaceCreateInfoKHR( VkDisplaySurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplaySurfaceCreateInfoKHR ) );
+    }
+
+    DisplaySurfaceCreateInfoKHR& operator=( VkDisplaySurfaceCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplaySurfaceCreateInfoKHR ) );
+      return *this;
+    }
+    DisplaySurfaceCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DisplaySurfaceCreateInfoKHR& setFlags( DisplaySurfaceCreateFlagsKHR flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DisplaySurfaceCreateInfoKHR& setDisplayMode( DisplayModeKHR displayMode_ )
+    {
+      displayMode = displayMode_;
+      return *this;
+    }
+
+    DisplaySurfaceCreateInfoKHR& setPlaneIndex( uint32_t planeIndex_ )
+    {
+      planeIndex = planeIndex_;
+      return *this;
+    }
+
+    DisplaySurfaceCreateInfoKHR& setPlaneStackIndex( uint32_t planeStackIndex_ )
+    {
+      planeStackIndex = planeStackIndex_;
+      return *this;
+    }
+
+    DisplaySurfaceCreateInfoKHR& setTransform( SurfaceTransformFlagBitsKHR transform_ )
+    {
+      transform = transform_;
+      return *this;
+    }
+
+    DisplaySurfaceCreateInfoKHR& setGlobalAlpha( float globalAlpha_ )
+    {
+      globalAlpha = globalAlpha_;
+      return *this;
+    }
+
+    DisplaySurfaceCreateInfoKHR& setAlphaMode( DisplayPlaneAlphaFlagBitsKHR alphaMode_ )
+    {
+      alphaMode = alphaMode_;
+      return *this;
+    }
+
+    DisplaySurfaceCreateInfoKHR& setImageExtent( Extent2D imageExtent_ )
+    {
+      imageExtent = imageExtent_;
+      return *this;
+    }
+
+    operator VkDisplaySurfaceCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplaySurfaceCreateInfoKHR*>(this);
+    }
+
+    operator VkDisplaySurfaceCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkDisplaySurfaceCreateInfoKHR*>(this);
+    }
+
+    bool operator==( DisplaySurfaceCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( displayMode == rhs.displayMode )
+          && ( planeIndex == rhs.planeIndex )
+          && ( planeStackIndex == rhs.planeStackIndex )
+          && ( transform == rhs.transform )
+          && ( globalAlpha == rhs.globalAlpha )
+          && ( alphaMode == rhs.alphaMode )
+          && ( imageExtent == rhs.imageExtent );
+    }
+
+    bool operator!=( DisplaySurfaceCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDisplaySurfaceCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    DisplaySurfaceCreateFlagsKHR flags;
+    DisplayModeKHR displayMode;
+    uint32_t planeIndex;
+    uint32_t planeStackIndex;
+    SurfaceTransformFlagBitsKHR transform;
+    float globalAlpha;
+    DisplayPlaneAlphaFlagBitsKHR alphaMode;
+    Extent2D imageExtent;
+  };
+  static_assert( sizeof( DisplaySurfaceCreateInfoKHR ) == sizeof( VkDisplaySurfaceCreateInfoKHR ), "struct and wrapper have different size!" );
+
+  struct SurfaceCapabilitiesKHR
+  {
+    operator VkSurfaceCapabilitiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkSurfaceCapabilitiesKHR*>(this);
+    }
+
+    operator VkSurfaceCapabilitiesKHR &()
+    {
+      return *reinterpret_cast<VkSurfaceCapabilitiesKHR*>(this);
+    }
+
+    bool operator==( SurfaceCapabilitiesKHR const& rhs ) const
+    {
+      return ( minImageCount == rhs.minImageCount )
+          && ( maxImageCount == rhs.maxImageCount )
+          && ( currentExtent == rhs.currentExtent )
+          && ( minImageExtent == rhs.minImageExtent )
+          && ( maxImageExtent == rhs.maxImageExtent )
+          && ( maxImageArrayLayers == rhs.maxImageArrayLayers )
+          && ( supportedTransforms == rhs.supportedTransforms )
+          && ( currentTransform == rhs.currentTransform )
+          && ( supportedCompositeAlpha == rhs.supportedCompositeAlpha )
+          && ( supportedUsageFlags == rhs.supportedUsageFlags );
+    }
+
+    bool operator!=( SurfaceCapabilitiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t minImageCount;
+    uint32_t maxImageCount;
+    Extent2D currentExtent;
+    Extent2D minImageExtent;
+    Extent2D maxImageExtent;
+    uint32_t maxImageArrayLayers;
+    SurfaceTransformFlagsKHR supportedTransforms;
+    SurfaceTransformFlagBitsKHR currentTransform;
+    CompositeAlphaFlagsKHR supportedCompositeAlpha;
+    ImageUsageFlags supportedUsageFlags;
+  };
+  static_assert( sizeof( SurfaceCapabilitiesKHR ) == sizeof( VkSurfaceCapabilitiesKHR ), "struct and wrapper have different size!" );
+
+  struct SurfaceCapabilities2KHR
+  {
+    operator VkSurfaceCapabilities2KHR const&() const
+    {
+      return *reinterpret_cast<const VkSurfaceCapabilities2KHR*>(this);
+    }
+
+    operator VkSurfaceCapabilities2KHR &()
+    {
+      return *reinterpret_cast<VkSurfaceCapabilities2KHR*>(this);
+    }
+
+    bool operator==( SurfaceCapabilities2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( surfaceCapabilities == rhs.surfaceCapabilities );
+    }
+
+    bool operator!=( SurfaceCapabilities2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSurfaceCapabilities2KHR;
+
+  public:
+    void* pNext = nullptr;
+    SurfaceCapabilitiesKHR surfaceCapabilities;
+  };
+  static_assert( sizeof( SurfaceCapabilities2KHR ) == sizeof( VkSurfaceCapabilities2KHR ), "struct and wrapper have different size!" );
+
+  struct DisplayProperties2KHR
+  {
+    operator VkDisplayProperties2KHR const&() const
+    {
+      return *reinterpret_cast<const VkDisplayProperties2KHR*>(this);
+    }
+
+    operator VkDisplayProperties2KHR &()
+    {
+      return *reinterpret_cast<VkDisplayProperties2KHR*>(this);
+    }
+
+    bool operator==( DisplayProperties2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( displayProperties == rhs.displayProperties );
+    }
+
+    bool operator!=( DisplayProperties2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDisplayProperties2KHR;
+
+  public:
+    void* pNext = nullptr;
+    DisplayPropertiesKHR displayProperties;
+  };
+  static_assert( sizeof( DisplayProperties2KHR ) == sizeof( VkDisplayProperties2KHR ), "struct and wrapper have different size!" );
+
+  enum class TimeDomainEXT
+  {
+    eDevice = VK_TIME_DOMAIN_DEVICE_EXT,
+    eClockMonotonic = VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT,
+    eClockMonotonicRaw = VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT,
+    eQueryPerformanceCounter = VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT
+  };
+
+  struct CalibratedTimestampInfoEXT
+  {
+    CalibratedTimestampInfoEXT( TimeDomainEXT timeDomain_ = TimeDomainEXT::eDevice )
+      : timeDomain( timeDomain_ )
+    {
+    }
+
+    CalibratedTimestampInfoEXT( VkCalibratedTimestampInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CalibratedTimestampInfoEXT ) );
+    }
+
+    CalibratedTimestampInfoEXT& operator=( VkCalibratedTimestampInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CalibratedTimestampInfoEXT ) );
+      return *this;
+    }
+    CalibratedTimestampInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    CalibratedTimestampInfoEXT& setTimeDomain( TimeDomainEXT timeDomain_ )
+    {
+      timeDomain = timeDomain_;
+      return *this;
+    }
+
+    operator VkCalibratedTimestampInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkCalibratedTimestampInfoEXT*>(this);
+    }
+
+    operator VkCalibratedTimestampInfoEXT &()
+    {
+      return *reinterpret_cast<VkCalibratedTimestampInfoEXT*>(this);
+    }
+
+    bool operator==( CalibratedTimestampInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( timeDomain == rhs.timeDomain );
+    }
+
+    bool operator!=( CalibratedTimestampInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eCalibratedTimestampInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    TimeDomainEXT timeDomain;
+  };
+  static_assert( sizeof( CalibratedTimestampInfoEXT ) == sizeof( VkCalibratedTimestampInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class DebugReportFlagBitsEXT
+  {
+    eInformation = VK_DEBUG_REPORT_INFORMATION_BIT_EXT,
+    eWarning = VK_DEBUG_REPORT_WARNING_BIT_EXT,
+    ePerformanceWarning = VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
+    eError = VK_DEBUG_REPORT_ERROR_BIT_EXT,
+    eDebug = VK_DEBUG_REPORT_DEBUG_BIT_EXT
+  };
+
+  using DebugReportFlagsEXT = Flags<DebugReportFlagBitsEXT, VkDebugReportFlagsEXT>;
+
+  VULKAN_HPP_INLINE DebugReportFlagsEXT operator|( DebugReportFlagBitsEXT bit0, DebugReportFlagBitsEXT bit1 )
+  {
+    return DebugReportFlagsEXT( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE DebugReportFlagsEXT operator~( DebugReportFlagBitsEXT bits )
+  {
+    return ~( DebugReportFlagsEXT( bits ) );
+  }
+
+  template <> struct FlagTraits<DebugReportFlagBitsEXT>
+  {
+    enum
+    {
+      allFlags = VkFlags(DebugReportFlagBitsEXT::eInformation) | VkFlags(DebugReportFlagBitsEXT::eWarning) | VkFlags(DebugReportFlagBitsEXT::ePerformanceWarning) | VkFlags(DebugReportFlagBitsEXT::eError) | VkFlags(DebugReportFlagBitsEXT::eDebug)
+    };
+  };
+
+  struct DebugReportCallbackCreateInfoEXT
+  {
+    DebugReportCallbackCreateInfoEXT( DebugReportFlagsEXT flags_ = DebugReportFlagsEXT(),
+                                      PFN_vkDebugReportCallbackEXT pfnCallback_ = nullptr,
+                                      void* pUserData_ = nullptr )
+      : flags( flags_ )
+      , pfnCallback( pfnCallback_ )
+      , pUserData( pUserData_ )
+    {
+    }
+
+    DebugReportCallbackCreateInfoEXT( VkDebugReportCallbackCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugReportCallbackCreateInfoEXT ) );
+    }
+
+    DebugReportCallbackCreateInfoEXT& operator=( VkDebugReportCallbackCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugReportCallbackCreateInfoEXT ) );
+      return *this;
+    }
+    DebugReportCallbackCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DebugReportCallbackCreateInfoEXT& setFlags( DebugReportFlagsEXT flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DebugReportCallbackCreateInfoEXT& setPfnCallback( PFN_vkDebugReportCallbackEXT pfnCallback_ )
+    {
+      pfnCallback = pfnCallback_;
+      return *this;
+    }
+
+    DebugReportCallbackCreateInfoEXT& setPUserData( void* pUserData_ )
+    {
+      pUserData = pUserData_;
+      return *this;
+    }
+
+    operator VkDebugReportCallbackCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDebugReportCallbackCreateInfoEXT*>(this);
+    }
+
+    operator VkDebugReportCallbackCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkDebugReportCallbackCreateInfoEXT*>(this);
+    }
+
+    bool operator==( DebugReportCallbackCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( pfnCallback == rhs.pfnCallback )
+          && ( pUserData == rhs.pUserData );
+    }
+
+    bool operator!=( DebugReportCallbackCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDebugReportCallbackCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    DebugReportFlagsEXT flags;
+    PFN_vkDebugReportCallbackEXT pfnCallback;
+    void* pUserData;
+  };
+  static_assert( sizeof( DebugReportCallbackCreateInfoEXT ) == sizeof( VkDebugReportCallbackCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class DebugReportObjectTypeEXT
+  {
+    eUnknown = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,
+    eInstance = VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT,
+    ePhysicalDevice = VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT,
+    eDevice = VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT,
+    eQueue = VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT,
+    eSemaphore = VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT,
+    eCommandBuffer = VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT,
+    eFence = VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT,
+    eDeviceMemory = VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT,
+    eBuffer = VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT,
+    eImage = VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
+    eEvent = VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT,
+    eQueryPool = VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT,
+    eBufferView = VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT,
+    eImageView = VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT,
+    eShaderModule = VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
+    ePipelineCache = VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT,
+    ePipelineLayout = VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT,
+    eRenderPass = VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT,
+    ePipeline = VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT,
+    eDescriptorSetLayout = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT,
+    eSampler = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT,
+    eDescriptorPool = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT,
+    eDescriptorSet = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT,
+    eFramebuffer = VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT,
+    eCommandPool = VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT,
+    eSurfaceKhr = VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT,
+    eSwapchainKhr = VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT,
+    eDebugReportCallbackExt = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
+    eDebugReport = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
+    eDisplayKhr = VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT,
+    eDisplayModeKhr = VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT,
+    eObjectTableNvx = VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT,
+    eIndirectCommandsLayoutNvx = VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT,
+    eValidationCacheExt = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
+    eValidationCache = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
+    eSamplerYcbcrConversion = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT,
+    eSamplerYcbcrConversionKHR = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT,
+    eDescriptorUpdateTemplate = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT,
+    eDescriptorUpdateTemplateKHR = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT,
+    eAccelerationStructureNV = VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT
+  };
+
+  struct DebugMarkerObjectNameInfoEXT
+  {
+    DebugMarkerObjectNameInfoEXT( DebugReportObjectTypeEXT objectType_ = DebugReportObjectTypeEXT::eUnknown,
+                                  uint64_t object_ = 0,
+                                  const char* pObjectName_ = nullptr )
+      : objectType( objectType_ )
+      , object( object_ )
+      , pObjectName( pObjectName_ )
+    {
+    }
+
+    DebugMarkerObjectNameInfoEXT( VkDebugMarkerObjectNameInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugMarkerObjectNameInfoEXT ) );
+    }
+
+    DebugMarkerObjectNameInfoEXT& operator=( VkDebugMarkerObjectNameInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugMarkerObjectNameInfoEXT ) );
+      return *this;
+    }
+    DebugMarkerObjectNameInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DebugMarkerObjectNameInfoEXT& setObjectType( DebugReportObjectTypeEXT objectType_ )
+    {
+      objectType = objectType_;
+      return *this;
+    }
+
+    DebugMarkerObjectNameInfoEXT& setObject( uint64_t object_ )
+    {
+      object = object_;
+      return *this;
+    }
+
+    DebugMarkerObjectNameInfoEXT& setPObjectName( const char* pObjectName_ )
+    {
+      pObjectName = pObjectName_;
+      return *this;
+    }
+
+    operator VkDebugMarkerObjectNameInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDebugMarkerObjectNameInfoEXT*>(this);
+    }
+
+    operator VkDebugMarkerObjectNameInfoEXT &()
+    {
+      return *reinterpret_cast<VkDebugMarkerObjectNameInfoEXT*>(this);
+    }
+
+    bool operator==( DebugMarkerObjectNameInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( objectType == rhs.objectType )
+          && ( object == rhs.object )
+          && ( pObjectName == rhs.pObjectName );
+    }
+
+    bool operator!=( DebugMarkerObjectNameInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDebugMarkerObjectNameInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    DebugReportObjectTypeEXT objectType;
+    uint64_t object;
+    const char* pObjectName;
+  };
+  static_assert( sizeof( DebugMarkerObjectNameInfoEXT ) == sizeof( VkDebugMarkerObjectNameInfoEXT ), "struct and wrapper have different size!" );
+
+  struct DebugMarkerObjectTagInfoEXT
+  {
+    DebugMarkerObjectTagInfoEXT( DebugReportObjectTypeEXT objectType_ = DebugReportObjectTypeEXT::eUnknown,
+                                 uint64_t object_ = 0,
+                                 uint64_t tagName_ = 0,
+                                 size_t tagSize_ = 0,
+                                 const void* pTag_ = nullptr )
+      : objectType( objectType_ )
+      , object( object_ )
+      , tagName( tagName_ )
+      , tagSize( tagSize_ )
+      , pTag( pTag_ )
+    {
+    }
+
+    DebugMarkerObjectTagInfoEXT( VkDebugMarkerObjectTagInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugMarkerObjectTagInfoEXT ) );
+    }
+
+    DebugMarkerObjectTagInfoEXT& operator=( VkDebugMarkerObjectTagInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugMarkerObjectTagInfoEXT ) );
+      return *this;
+    }
+    DebugMarkerObjectTagInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DebugMarkerObjectTagInfoEXT& setObjectType( DebugReportObjectTypeEXT objectType_ )
+    {
+      objectType = objectType_;
+      return *this;
+    }
+
+    DebugMarkerObjectTagInfoEXT& setObject( uint64_t object_ )
+    {
+      object = object_;
+      return *this;
+    }
+
+    DebugMarkerObjectTagInfoEXT& setTagName( uint64_t tagName_ )
+    {
+      tagName = tagName_;
+      return *this;
+    }
+
+    DebugMarkerObjectTagInfoEXT& setTagSize( size_t tagSize_ )
+    {
+      tagSize = tagSize_;
+      return *this;
+    }
+
+    DebugMarkerObjectTagInfoEXT& setPTag( const void* pTag_ )
+    {
+      pTag = pTag_;
+      return *this;
+    }
+
+    operator VkDebugMarkerObjectTagInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDebugMarkerObjectTagInfoEXT*>(this);
+    }
+
+    operator VkDebugMarkerObjectTagInfoEXT &()
+    {
+      return *reinterpret_cast<VkDebugMarkerObjectTagInfoEXT*>(this);
+    }
+
+    bool operator==( DebugMarkerObjectTagInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( objectType == rhs.objectType )
+          && ( object == rhs.object )
+          && ( tagName == rhs.tagName )
+          && ( tagSize == rhs.tagSize )
+          && ( pTag == rhs.pTag );
+    }
+
+    bool operator!=( DebugMarkerObjectTagInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDebugMarkerObjectTagInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    DebugReportObjectTypeEXT objectType;
+    uint64_t object;
+    uint64_t tagName;
+    size_t tagSize;
+    const void* pTag;
+  };
+  static_assert( sizeof( DebugMarkerObjectTagInfoEXT ) == sizeof( VkDebugMarkerObjectTagInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class RasterizationOrderAMD
+  {
+    eStrict = VK_RASTERIZATION_ORDER_STRICT_AMD,
+    eRelaxed = VK_RASTERIZATION_ORDER_RELAXED_AMD
+  };
+
+  struct PipelineRasterizationStateRasterizationOrderAMD
+  {
+    PipelineRasterizationStateRasterizationOrderAMD( RasterizationOrderAMD rasterizationOrder_ = RasterizationOrderAMD::eStrict )
+      : rasterizationOrder( rasterizationOrder_ )
+    {
+    }
+
+    PipelineRasterizationStateRasterizationOrderAMD( VkPipelineRasterizationStateRasterizationOrderAMD const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineRasterizationStateRasterizationOrderAMD ) );
+    }
+
+    PipelineRasterizationStateRasterizationOrderAMD& operator=( VkPipelineRasterizationStateRasterizationOrderAMD const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineRasterizationStateRasterizationOrderAMD ) );
+      return *this;
+    }
+    PipelineRasterizationStateRasterizationOrderAMD& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineRasterizationStateRasterizationOrderAMD& setRasterizationOrder( RasterizationOrderAMD rasterizationOrder_ )
+    {
+      rasterizationOrder = rasterizationOrder_;
+      return *this;
+    }
+
+    operator VkPipelineRasterizationStateRasterizationOrderAMD const&() const
+    {
+      return *reinterpret_cast<const VkPipelineRasterizationStateRasterizationOrderAMD*>(this);
+    }
+
+    operator VkPipelineRasterizationStateRasterizationOrderAMD &()
+    {
+      return *reinterpret_cast<VkPipelineRasterizationStateRasterizationOrderAMD*>(this);
+    }
+
+    bool operator==( PipelineRasterizationStateRasterizationOrderAMD const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( rasterizationOrder == rhs.rasterizationOrder );
+    }
+
+    bool operator!=( PipelineRasterizationStateRasterizationOrderAMD const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineRasterizationStateRasterizationOrderAMD;
+
+  public:
+    const void* pNext = nullptr;
+    RasterizationOrderAMD rasterizationOrder;
+  };
+  static_assert( sizeof( PipelineRasterizationStateRasterizationOrderAMD ) == sizeof( VkPipelineRasterizationStateRasterizationOrderAMD ), "struct and wrapper have different size!" );
+
+  enum class ExternalMemoryHandleTypeFlagBitsNV
+  {
+    eOpaqueWin32 = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV,
+    eOpaqueWin32Kmt = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV,
+    eD3D11Image = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV,
+    eD3D11ImageKmt = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV
+  };
+
+  using ExternalMemoryHandleTypeFlagsNV = Flags<ExternalMemoryHandleTypeFlagBitsNV, VkExternalMemoryHandleTypeFlagsNV>;
+
+  VULKAN_HPP_INLINE ExternalMemoryHandleTypeFlagsNV operator|( ExternalMemoryHandleTypeFlagBitsNV bit0, ExternalMemoryHandleTypeFlagBitsNV bit1 )
+  {
+    return ExternalMemoryHandleTypeFlagsNV( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ExternalMemoryHandleTypeFlagsNV operator~( ExternalMemoryHandleTypeFlagBitsNV bits )
+  {
+    return ~( ExternalMemoryHandleTypeFlagsNV( bits ) );
+  }
+
+  template <> struct FlagTraits<ExternalMemoryHandleTypeFlagBitsNV>
+  {
+    enum
+    {
+      allFlags = VkFlags(ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32) | VkFlags(ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32Kmt) | VkFlags(ExternalMemoryHandleTypeFlagBitsNV::eD3D11Image) | VkFlags(ExternalMemoryHandleTypeFlagBitsNV::eD3D11ImageKmt)
+    };
+  };
+
+  struct ExternalMemoryImageCreateInfoNV
+  {
+    ExternalMemoryImageCreateInfoNV( ExternalMemoryHandleTypeFlagsNV handleTypes_ = ExternalMemoryHandleTypeFlagsNV() )
+      : handleTypes( handleTypes_ )
+    {
+    }
+
+    ExternalMemoryImageCreateInfoNV( VkExternalMemoryImageCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExternalMemoryImageCreateInfoNV ) );
+    }
+
+    ExternalMemoryImageCreateInfoNV& operator=( VkExternalMemoryImageCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExternalMemoryImageCreateInfoNV ) );
+      return *this;
+    }
+    ExternalMemoryImageCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExternalMemoryImageCreateInfoNV& setHandleTypes( ExternalMemoryHandleTypeFlagsNV handleTypes_ )
+    {
+      handleTypes = handleTypes_;
+      return *this;
+    }
+
+    operator VkExternalMemoryImageCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkExternalMemoryImageCreateInfoNV*>(this);
+    }
+
+    operator VkExternalMemoryImageCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkExternalMemoryImageCreateInfoNV*>(this);
+    }
+
+    bool operator==( ExternalMemoryImageCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleTypes == rhs.handleTypes );
+    }
+
+    bool operator!=( ExternalMemoryImageCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExternalMemoryImageCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalMemoryHandleTypeFlagsNV handleTypes;
+  };
+  static_assert( sizeof( ExternalMemoryImageCreateInfoNV ) == sizeof( VkExternalMemoryImageCreateInfoNV ), "struct and wrapper have different size!" );
+
+  struct ExportMemoryAllocateInfoNV
+  {
+    ExportMemoryAllocateInfoNV( ExternalMemoryHandleTypeFlagsNV handleTypes_ = ExternalMemoryHandleTypeFlagsNV() )
+      : handleTypes( handleTypes_ )
+    {
+    }
+
+    ExportMemoryAllocateInfoNV( VkExportMemoryAllocateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportMemoryAllocateInfoNV ) );
+    }
+
+    ExportMemoryAllocateInfoNV& operator=( VkExportMemoryAllocateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportMemoryAllocateInfoNV ) );
+      return *this;
+    }
+    ExportMemoryAllocateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExportMemoryAllocateInfoNV& setHandleTypes( ExternalMemoryHandleTypeFlagsNV handleTypes_ )
+    {
+      handleTypes = handleTypes_;
+      return *this;
+    }
+
+    operator VkExportMemoryAllocateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkExportMemoryAllocateInfoNV*>(this);
+    }
+
+    operator VkExportMemoryAllocateInfoNV &()
+    {
+      return *reinterpret_cast<VkExportMemoryAllocateInfoNV*>(this);
+    }
+
+    bool operator==( ExportMemoryAllocateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleTypes == rhs.handleTypes );
+    }
+
+    bool operator!=( ExportMemoryAllocateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExportMemoryAllocateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalMemoryHandleTypeFlagsNV handleTypes;
+  };
+  static_assert( sizeof( ExportMemoryAllocateInfoNV ) == sizeof( VkExportMemoryAllocateInfoNV ), "struct and wrapper have different size!" );
+
+#ifdef VK_USE_PLATFORM_WIN32_NV
+  struct ImportMemoryWin32HandleInfoNV
+  {
+    ImportMemoryWin32HandleInfoNV( ExternalMemoryHandleTypeFlagsNV handleType_ = ExternalMemoryHandleTypeFlagsNV(),
+                                   HANDLE handle_ = 0 )
+      : handleType( handleType_ )
+      , handle( handle_ )
+    {
+    }
+
+    ImportMemoryWin32HandleInfoNV( VkImportMemoryWin32HandleInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportMemoryWin32HandleInfoNV ) );
+    }
+
+    ImportMemoryWin32HandleInfoNV& operator=( VkImportMemoryWin32HandleInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportMemoryWin32HandleInfoNV ) );
+      return *this;
+    }
+    ImportMemoryWin32HandleInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImportMemoryWin32HandleInfoNV& setHandleType( ExternalMemoryHandleTypeFlagsNV handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    ImportMemoryWin32HandleInfoNV& setHandle( HANDLE handle_ )
+    {
+      handle = handle_;
+      return *this;
+    }
+
+    operator VkImportMemoryWin32HandleInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkImportMemoryWin32HandleInfoNV*>(this);
+    }
+
+    operator VkImportMemoryWin32HandleInfoNV &()
+    {
+      return *reinterpret_cast<VkImportMemoryWin32HandleInfoNV*>(this);
+    }
+
+    bool operator==( ImportMemoryWin32HandleInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleType == rhs.handleType )
+          && ( handle == rhs.handle );
+    }
+
+    bool operator!=( ImportMemoryWin32HandleInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImportMemoryWin32HandleInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalMemoryHandleTypeFlagsNV handleType;
+    HANDLE handle;
+  };
+  static_assert( sizeof( ImportMemoryWin32HandleInfoNV ) == sizeof( VkImportMemoryWin32HandleInfoNV ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+
+  enum class ExternalMemoryFeatureFlagBitsNV
+  {
+    eDedicatedOnly = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV,
+    eExportable = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV,
+    eImportable = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV
+  };
+
+  using ExternalMemoryFeatureFlagsNV = Flags<ExternalMemoryFeatureFlagBitsNV, VkExternalMemoryFeatureFlagsNV>;
+
+  VULKAN_HPP_INLINE ExternalMemoryFeatureFlagsNV operator|( ExternalMemoryFeatureFlagBitsNV bit0, ExternalMemoryFeatureFlagBitsNV bit1 )
+  {
+    return ExternalMemoryFeatureFlagsNV( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ExternalMemoryFeatureFlagsNV operator~( ExternalMemoryFeatureFlagBitsNV bits )
+  {
+    return ~( ExternalMemoryFeatureFlagsNV( bits ) );
+  }
+
+  template <> struct FlagTraits<ExternalMemoryFeatureFlagBitsNV>
+  {
+    enum
+    {
+      allFlags = VkFlags(ExternalMemoryFeatureFlagBitsNV::eDedicatedOnly) | VkFlags(ExternalMemoryFeatureFlagBitsNV::eExportable) | VkFlags(ExternalMemoryFeatureFlagBitsNV::eImportable)
+    };
+  };
+
+  struct ExternalImageFormatPropertiesNV
+  {
+    operator VkExternalImageFormatPropertiesNV const&() const
+    {
+      return *reinterpret_cast<const VkExternalImageFormatPropertiesNV*>(this);
+    }
+
+    operator VkExternalImageFormatPropertiesNV &()
+    {
+      return *reinterpret_cast<VkExternalImageFormatPropertiesNV*>(this);
+    }
+
+    bool operator==( ExternalImageFormatPropertiesNV const& rhs ) const
+    {
+      return ( imageFormatProperties == rhs.imageFormatProperties )
+          && ( externalMemoryFeatures == rhs.externalMemoryFeatures )
+          && ( exportFromImportedHandleTypes == rhs.exportFromImportedHandleTypes )
+          && ( compatibleHandleTypes == rhs.compatibleHandleTypes );
+    }
+
+    bool operator!=( ExternalImageFormatPropertiesNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ImageFormatProperties imageFormatProperties;
+    ExternalMemoryFeatureFlagsNV externalMemoryFeatures;
+    ExternalMemoryHandleTypeFlagsNV exportFromImportedHandleTypes;
+    ExternalMemoryHandleTypeFlagsNV compatibleHandleTypes;
+  };
+  static_assert( sizeof( ExternalImageFormatPropertiesNV ) == sizeof( VkExternalImageFormatPropertiesNV ), "struct and wrapper have different size!" );
+
+  enum class ValidationCheckEXT
+  {
+    eAll = VK_VALIDATION_CHECK_ALL_EXT,
+    eShaders = VK_VALIDATION_CHECK_SHADERS_EXT
+  };
+
+  struct ValidationFlagsEXT
+  {
+    ValidationFlagsEXT( uint32_t disabledValidationCheckCount_ = 0,
+                        const ValidationCheckEXT* pDisabledValidationChecks_ = nullptr )
+      : disabledValidationCheckCount( disabledValidationCheckCount_ )
+      , pDisabledValidationChecks( pDisabledValidationChecks_ )
+    {
+    }
+
+    ValidationFlagsEXT( VkValidationFlagsEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ValidationFlagsEXT ) );
+    }
+
+    ValidationFlagsEXT& operator=( VkValidationFlagsEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ValidationFlagsEXT ) );
+      return *this;
+    }
+    ValidationFlagsEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ValidationFlagsEXT& setDisabledValidationCheckCount( uint32_t disabledValidationCheckCount_ )
+    {
+      disabledValidationCheckCount = disabledValidationCheckCount_;
+      return *this;
+    }
+
+    ValidationFlagsEXT& setPDisabledValidationChecks( const ValidationCheckEXT* pDisabledValidationChecks_ )
+    {
+      pDisabledValidationChecks = pDisabledValidationChecks_;
+      return *this;
+    }
+
+    operator VkValidationFlagsEXT const&() const
+    {
+      return *reinterpret_cast<const VkValidationFlagsEXT*>(this);
+    }
+
+    operator VkValidationFlagsEXT &()
+    {
+      return *reinterpret_cast<VkValidationFlagsEXT*>(this);
+    }
+
+    bool operator==( ValidationFlagsEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( disabledValidationCheckCount == rhs.disabledValidationCheckCount )
+          && ( pDisabledValidationChecks == rhs.pDisabledValidationChecks );
+    }
+
+    bool operator!=( ValidationFlagsEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eValidationFlagsEXT;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t disabledValidationCheckCount;
+    const ValidationCheckEXT* pDisabledValidationChecks;
+  };
+  static_assert( sizeof( ValidationFlagsEXT ) == sizeof( VkValidationFlagsEXT ), "struct and wrapper have different size!" );
+
+  enum class SubgroupFeatureFlagBits
+  {
+    eBasic = VK_SUBGROUP_FEATURE_BASIC_BIT,
+    eVote = VK_SUBGROUP_FEATURE_VOTE_BIT,
+    eArithmetic = VK_SUBGROUP_FEATURE_ARITHMETIC_BIT,
+    eBallot = VK_SUBGROUP_FEATURE_BALLOT_BIT,
+    eShuffle = VK_SUBGROUP_FEATURE_SHUFFLE_BIT,
+    eShuffleRelative = VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT,
+    eClustered = VK_SUBGROUP_FEATURE_CLUSTERED_BIT,
+    eQuad = VK_SUBGROUP_FEATURE_QUAD_BIT,
+    ePartitionedNV = VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV
+  };
+
+  using SubgroupFeatureFlags = Flags<SubgroupFeatureFlagBits, VkSubgroupFeatureFlags>;
+
+  VULKAN_HPP_INLINE SubgroupFeatureFlags operator|( SubgroupFeatureFlagBits bit0, SubgroupFeatureFlagBits bit1 )
+  {
+    return SubgroupFeatureFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE SubgroupFeatureFlags operator~( SubgroupFeatureFlagBits bits )
+  {
+    return ~( SubgroupFeatureFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<SubgroupFeatureFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(SubgroupFeatureFlagBits::eBasic) | VkFlags(SubgroupFeatureFlagBits::eVote) | VkFlags(SubgroupFeatureFlagBits::eArithmetic) | VkFlags(SubgroupFeatureFlagBits::eBallot) | VkFlags(SubgroupFeatureFlagBits::eShuffle) | VkFlags(SubgroupFeatureFlagBits::eShuffleRelative) | VkFlags(SubgroupFeatureFlagBits::eClustered) | VkFlags(SubgroupFeatureFlagBits::eQuad) | VkFlags(SubgroupFeatureFlagBits::ePartitionedNV)
+    };
+  };
+
+  struct PhysicalDeviceSubgroupProperties
+  {
+    operator VkPhysicalDeviceSubgroupProperties const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceSubgroupProperties*>(this);
+    }
+
+    operator VkPhysicalDeviceSubgroupProperties &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceSubgroupProperties*>(this);
+    }
+
+    bool operator==( PhysicalDeviceSubgroupProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( subgroupSize == rhs.subgroupSize )
+          && ( supportedStages == rhs.supportedStages )
+          && ( supportedOperations == rhs.supportedOperations )
+          && ( quadOperationsInAllStages == rhs.quadOperationsInAllStages );
+    }
+
+    bool operator!=( PhysicalDeviceSubgroupProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceSubgroupProperties;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t subgroupSize;
+    ShaderStageFlags supportedStages;
+    SubgroupFeatureFlags supportedOperations;
+    Bool32 quadOperationsInAllStages;
+  };
+  static_assert( sizeof( PhysicalDeviceSubgroupProperties ) == sizeof( VkPhysicalDeviceSubgroupProperties ), "struct and wrapper have different size!" );
+
+  enum class IndirectCommandsLayoutUsageFlagBitsNVX
+  {
+    eUnorderedSequences = VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX,
+    eSparseSequences = VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX,
+    eEmptyExecutions = VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX,
+    eIndexedSequences = VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX
+  };
+
+  using IndirectCommandsLayoutUsageFlagsNVX = Flags<IndirectCommandsLayoutUsageFlagBitsNVX, VkIndirectCommandsLayoutUsageFlagsNVX>;
+
+  VULKAN_HPP_INLINE IndirectCommandsLayoutUsageFlagsNVX operator|( IndirectCommandsLayoutUsageFlagBitsNVX bit0, IndirectCommandsLayoutUsageFlagBitsNVX bit1 )
+  {
+    return IndirectCommandsLayoutUsageFlagsNVX( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE IndirectCommandsLayoutUsageFlagsNVX operator~( IndirectCommandsLayoutUsageFlagBitsNVX bits )
+  {
+    return ~( IndirectCommandsLayoutUsageFlagsNVX( bits ) );
+  }
+
+  template <> struct FlagTraits<IndirectCommandsLayoutUsageFlagBitsNVX>
+  {
+    enum
+    {
+      allFlags = VkFlags(IndirectCommandsLayoutUsageFlagBitsNVX::eUnorderedSequences) | VkFlags(IndirectCommandsLayoutUsageFlagBitsNVX::eSparseSequences) | VkFlags(IndirectCommandsLayoutUsageFlagBitsNVX::eEmptyExecutions) | VkFlags(IndirectCommandsLayoutUsageFlagBitsNVX::eIndexedSequences)
+    };
+  };
+
+  enum class ObjectEntryUsageFlagBitsNVX
+  {
+    eGraphics = VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX,
+    eCompute = VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX
+  };
+
+  using ObjectEntryUsageFlagsNVX = Flags<ObjectEntryUsageFlagBitsNVX, VkObjectEntryUsageFlagsNVX>;
+
+  VULKAN_HPP_INLINE ObjectEntryUsageFlagsNVX operator|( ObjectEntryUsageFlagBitsNVX bit0, ObjectEntryUsageFlagBitsNVX bit1 )
+  {
+    return ObjectEntryUsageFlagsNVX( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ObjectEntryUsageFlagsNVX operator~( ObjectEntryUsageFlagBitsNVX bits )
+  {
+    return ~( ObjectEntryUsageFlagsNVX( bits ) );
+  }
+
+  template <> struct FlagTraits<ObjectEntryUsageFlagBitsNVX>
+  {
+    enum
+    {
+      allFlags = VkFlags(ObjectEntryUsageFlagBitsNVX::eGraphics) | VkFlags(ObjectEntryUsageFlagBitsNVX::eCompute)
+    };
+  };
+
+  enum class IndirectCommandsTokenTypeNVX
+  {
+    ePipeline = VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX,
+    eDescriptorSet = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX,
+    eIndexBuffer = VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX,
+    eVertexBuffer = VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX,
+    ePushConstant = VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX,
+    eDrawIndexed = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX,
+    eDraw = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX,
+    eDispatch = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX
+  };
+
+  struct IndirectCommandsTokenNVX
+  {
+    IndirectCommandsTokenNVX( IndirectCommandsTokenTypeNVX tokenType_ = IndirectCommandsTokenTypeNVX::ePipeline,
+                              Buffer buffer_ = Buffer(),
+                              DeviceSize offset_ = 0 )
+      : tokenType( tokenType_ )
+      , buffer( buffer_ )
+      , offset( offset_ )
+    {
+    }
+
+    IndirectCommandsTokenNVX( VkIndirectCommandsTokenNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( IndirectCommandsTokenNVX ) );
+    }
+
+    IndirectCommandsTokenNVX& operator=( VkIndirectCommandsTokenNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( IndirectCommandsTokenNVX ) );
+      return *this;
+    }
+    IndirectCommandsTokenNVX& setTokenType( IndirectCommandsTokenTypeNVX tokenType_ )
+    {
+      tokenType = tokenType_;
+      return *this;
+    }
+
+    IndirectCommandsTokenNVX& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    IndirectCommandsTokenNVX& setOffset( DeviceSize offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    operator VkIndirectCommandsTokenNVX const&() const
+    {
+      return *reinterpret_cast<const VkIndirectCommandsTokenNVX*>(this);
+    }
+
+    operator VkIndirectCommandsTokenNVX &()
+    {
+      return *reinterpret_cast<VkIndirectCommandsTokenNVX*>(this);
+    }
+
+    bool operator==( IndirectCommandsTokenNVX const& rhs ) const
+    {
+      return ( tokenType == rhs.tokenType )
+          && ( buffer == rhs.buffer )
+          && ( offset == rhs.offset );
+    }
+
+    bool operator!=( IndirectCommandsTokenNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    IndirectCommandsTokenTypeNVX tokenType;
+    Buffer buffer;
+    DeviceSize offset;
+  };
+  static_assert( sizeof( IndirectCommandsTokenNVX ) == sizeof( VkIndirectCommandsTokenNVX ), "struct and wrapper have different size!" );
+
+  struct IndirectCommandsLayoutTokenNVX
+  {
+    IndirectCommandsLayoutTokenNVX( IndirectCommandsTokenTypeNVX tokenType_ = IndirectCommandsTokenTypeNVX::ePipeline,
+                                    uint32_t bindingUnit_ = 0,
+                                    uint32_t dynamicCount_ = 0,
+                                    uint32_t divisor_ = 0 )
+      : tokenType( tokenType_ )
+      , bindingUnit( bindingUnit_ )
+      , dynamicCount( dynamicCount_ )
+      , divisor( divisor_ )
+    {
+    }
+
+    IndirectCommandsLayoutTokenNVX( VkIndirectCommandsLayoutTokenNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( IndirectCommandsLayoutTokenNVX ) );
+    }
+
+    IndirectCommandsLayoutTokenNVX& operator=( VkIndirectCommandsLayoutTokenNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( IndirectCommandsLayoutTokenNVX ) );
+      return *this;
+    }
+    IndirectCommandsLayoutTokenNVX& setTokenType( IndirectCommandsTokenTypeNVX tokenType_ )
+    {
+      tokenType = tokenType_;
+      return *this;
+    }
+
+    IndirectCommandsLayoutTokenNVX& setBindingUnit( uint32_t bindingUnit_ )
+    {
+      bindingUnit = bindingUnit_;
+      return *this;
+    }
+
+    IndirectCommandsLayoutTokenNVX& setDynamicCount( uint32_t dynamicCount_ )
+    {
+      dynamicCount = dynamicCount_;
+      return *this;
+    }
+
+    IndirectCommandsLayoutTokenNVX& setDivisor( uint32_t divisor_ )
+    {
+      divisor = divisor_;
+      return *this;
+    }
+
+    operator VkIndirectCommandsLayoutTokenNVX const&() const
+    {
+      return *reinterpret_cast<const VkIndirectCommandsLayoutTokenNVX*>(this);
+    }
+
+    operator VkIndirectCommandsLayoutTokenNVX &()
+    {
+      return *reinterpret_cast<VkIndirectCommandsLayoutTokenNVX*>(this);
+    }
+
+    bool operator==( IndirectCommandsLayoutTokenNVX const& rhs ) const
+    {
+      return ( tokenType == rhs.tokenType )
+          && ( bindingUnit == rhs.bindingUnit )
+          && ( dynamicCount == rhs.dynamicCount )
+          && ( divisor == rhs.divisor );
+    }
+
+    bool operator!=( IndirectCommandsLayoutTokenNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    IndirectCommandsTokenTypeNVX tokenType;
+    uint32_t bindingUnit;
+    uint32_t dynamicCount;
+    uint32_t divisor;
+  };
+  static_assert( sizeof( IndirectCommandsLayoutTokenNVX ) == sizeof( VkIndirectCommandsLayoutTokenNVX ), "struct and wrapper have different size!" );
+
+  struct IndirectCommandsLayoutCreateInfoNVX
+  {
+    IndirectCommandsLayoutCreateInfoNVX( PipelineBindPoint pipelineBindPoint_ = PipelineBindPoint::eGraphics,
+                                         IndirectCommandsLayoutUsageFlagsNVX flags_ = IndirectCommandsLayoutUsageFlagsNVX(),
+                                         uint32_t tokenCount_ = 0,
+                                         const IndirectCommandsLayoutTokenNVX* pTokens_ = nullptr )
+      : pipelineBindPoint( pipelineBindPoint_ )
+      , flags( flags_ )
+      , tokenCount( tokenCount_ )
+      , pTokens( pTokens_ )
+    {
+    }
+
+    IndirectCommandsLayoutCreateInfoNVX( VkIndirectCommandsLayoutCreateInfoNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( IndirectCommandsLayoutCreateInfoNVX ) );
+    }
+
+    IndirectCommandsLayoutCreateInfoNVX& operator=( VkIndirectCommandsLayoutCreateInfoNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( IndirectCommandsLayoutCreateInfoNVX ) );
+      return *this;
+    }
+    IndirectCommandsLayoutCreateInfoNVX& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    IndirectCommandsLayoutCreateInfoNVX& setPipelineBindPoint( PipelineBindPoint pipelineBindPoint_ )
+    {
+      pipelineBindPoint = pipelineBindPoint_;
+      return *this;
+    }
+
+    IndirectCommandsLayoutCreateInfoNVX& setFlags( IndirectCommandsLayoutUsageFlagsNVX flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    IndirectCommandsLayoutCreateInfoNVX& setTokenCount( uint32_t tokenCount_ )
+    {
+      tokenCount = tokenCount_;
+      return *this;
+    }
+
+    IndirectCommandsLayoutCreateInfoNVX& setPTokens( const IndirectCommandsLayoutTokenNVX* pTokens_ )
+    {
+      pTokens = pTokens_;
+      return *this;
+    }
+
+    operator VkIndirectCommandsLayoutCreateInfoNVX const&() const
+    {
+      return *reinterpret_cast<const VkIndirectCommandsLayoutCreateInfoNVX*>(this);
+    }
+
+    operator VkIndirectCommandsLayoutCreateInfoNVX &()
+    {
+      return *reinterpret_cast<VkIndirectCommandsLayoutCreateInfoNVX*>(this);
+    }
+
+    bool operator==( IndirectCommandsLayoutCreateInfoNVX const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( pipelineBindPoint == rhs.pipelineBindPoint )
+          && ( flags == rhs.flags )
+          && ( tokenCount == rhs.tokenCount )
+          && ( pTokens == rhs.pTokens );
+    }
+
+    bool operator!=( IndirectCommandsLayoutCreateInfoNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eIndirectCommandsLayoutCreateInfoNVX;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineBindPoint pipelineBindPoint;
+    IndirectCommandsLayoutUsageFlagsNVX flags;
+    uint32_t tokenCount;
+    const IndirectCommandsLayoutTokenNVX* pTokens;
+  };
+  static_assert( sizeof( IndirectCommandsLayoutCreateInfoNVX ) == sizeof( VkIndirectCommandsLayoutCreateInfoNVX ), "struct and wrapper have different size!" );
+
+  enum class ObjectEntryTypeNVX
+  {
+    eDescriptorSet = VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX,
+    ePipeline = VK_OBJECT_ENTRY_TYPE_PIPELINE_NVX,
+    eIndexBuffer = VK_OBJECT_ENTRY_TYPE_INDEX_BUFFER_NVX,
+    eVertexBuffer = VK_OBJECT_ENTRY_TYPE_VERTEX_BUFFER_NVX,
+    ePushConstant = VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX
+  };
+
+  struct ObjectTableCreateInfoNVX
+  {
+    ObjectTableCreateInfoNVX( uint32_t objectCount_ = 0,
+                              const ObjectEntryTypeNVX* pObjectEntryTypes_ = nullptr,
+                              const uint32_t* pObjectEntryCounts_ = nullptr,
+                              const ObjectEntryUsageFlagsNVX* pObjectEntryUsageFlags_ = nullptr,
+                              uint32_t maxUniformBuffersPerDescriptor_ = 0,
+                              uint32_t maxStorageBuffersPerDescriptor_ = 0,
+                              uint32_t maxStorageImagesPerDescriptor_ = 0,
+                              uint32_t maxSampledImagesPerDescriptor_ = 0,
+                              uint32_t maxPipelineLayouts_ = 0 )
+      : objectCount( objectCount_ )
+      , pObjectEntryTypes( pObjectEntryTypes_ )
+      , pObjectEntryCounts( pObjectEntryCounts_ )
+      , pObjectEntryUsageFlags( pObjectEntryUsageFlags_ )
+      , maxUniformBuffersPerDescriptor( maxUniformBuffersPerDescriptor_ )
+      , maxStorageBuffersPerDescriptor( maxStorageBuffersPerDescriptor_ )
+      , maxStorageImagesPerDescriptor( maxStorageImagesPerDescriptor_ )
+      , maxSampledImagesPerDescriptor( maxSampledImagesPerDescriptor_ )
+      , maxPipelineLayouts( maxPipelineLayouts_ )
+    {
+    }
+
+    ObjectTableCreateInfoNVX( VkObjectTableCreateInfoNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTableCreateInfoNVX ) );
+    }
+
+    ObjectTableCreateInfoNVX& operator=( VkObjectTableCreateInfoNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTableCreateInfoNVX ) );
+      return *this;
+    }
+    ObjectTableCreateInfoNVX& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ObjectTableCreateInfoNVX& setObjectCount( uint32_t objectCount_ )
+    {
+      objectCount = objectCount_;
+      return *this;
+    }
+
+    ObjectTableCreateInfoNVX& setPObjectEntryTypes( const ObjectEntryTypeNVX* pObjectEntryTypes_ )
+    {
+      pObjectEntryTypes = pObjectEntryTypes_;
+      return *this;
+    }
+
+    ObjectTableCreateInfoNVX& setPObjectEntryCounts( const uint32_t* pObjectEntryCounts_ )
+    {
+      pObjectEntryCounts = pObjectEntryCounts_;
+      return *this;
+    }
+
+    ObjectTableCreateInfoNVX& setPObjectEntryUsageFlags( const ObjectEntryUsageFlagsNVX* pObjectEntryUsageFlags_ )
+    {
+      pObjectEntryUsageFlags = pObjectEntryUsageFlags_;
+      return *this;
+    }
+
+    ObjectTableCreateInfoNVX& setMaxUniformBuffersPerDescriptor( uint32_t maxUniformBuffersPerDescriptor_ )
+    {
+      maxUniformBuffersPerDescriptor = maxUniformBuffersPerDescriptor_;
+      return *this;
+    }
+
+    ObjectTableCreateInfoNVX& setMaxStorageBuffersPerDescriptor( uint32_t maxStorageBuffersPerDescriptor_ )
+    {
+      maxStorageBuffersPerDescriptor = maxStorageBuffersPerDescriptor_;
+      return *this;
+    }
+
+    ObjectTableCreateInfoNVX& setMaxStorageImagesPerDescriptor( uint32_t maxStorageImagesPerDescriptor_ )
+    {
+      maxStorageImagesPerDescriptor = maxStorageImagesPerDescriptor_;
+      return *this;
+    }
+
+    ObjectTableCreateInfoNVX& setMaxSampledImagesPerDescriptor( uint32_t maxSampledImagesPerDescriptor_ )
+    {
+      maxSampledImagesPerDescriptor = maxSampledImagesPerDescriptor_;
+      return *this;
+    }
+
+    ObjectTableCreateInfoNVX& setMaxPipelineLayouts( uint32_t maxPipelineLayouts_ )
+    {
+      maxPipelineLayouts = maxPipelineLayouts_;
+      return *this;
+    }
+
+    operator VkObjectTableCreateInfoNVX const&() const
+    {
+      return *reinterpret_cast<const VkObjectTableCreateInfoNVX*>(this);
+    }
+
+    operator VkObjectTableCreateInfoNVX &()
+    {
+      return *reinterpret_cast<VkObjectTableCreateInfoNVX*>(this);
+    }
+
+    bool operator==( ObjectTableCreateInfoNVX const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( objectCount == rhs.objectCount )
+          && ( pObjectEntryTypes == rhs.pObjectEntryTypes )
+          && ( pObjectEntryCounts == rhs.pObjectEntryCounts )
+          && ( pObjectEntryUsageFlags == rhs.pObjectEntryUsageFlags )
+          && ( maxUniformBuffersPerDescriptor == rhs.maxUniformBuffersPerDescriptor )
+          && ( maxStorageBuffersPerDescriptor == rhs.maxStorageBuffersPerDescriptor )
+          && ( maxStorageImagesPerDescriptor == rhs.maxStorageImagesPerDescriptor )
+          && ( maxSampledImagesPerDescriptor == rhs.maxSampledImagesPerDescriptor )
+          && ( maxPipelineLayouts == rhs.maxPipelineLayouts );
+    }
+
+    bool operator!=( ObjectTableCreateInfoNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eObjectTableCreateInfoNVX;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t objectCount;
+    const ObjectEntryTypeNVX* pObjectEntryTypes;
+    const uint32_t* pObjectEntryCounts;
+    const ObjectEntryUsageFlagsNVX* pObjectEntryUsageFlags;
+    uint32_t maxUniformBuffersPerDescriptor;
+    uint32_t maxStorageBuffersPerDescriptor;
+    uint32_t maxStorageImagesPerDescriptor;
+    uint32_t maxSampledImagesPerDescriptor;
+    uint32_t maxPipelineLayouts;
+  };
+  static_assert( sizeof( ObjectTableCreateInfoNVX ) == sizeof( VkObjectTableCreateInfoNVX ), "struct and wrapper have different size!" );
+
+  struct ObjectTableEntryNVX
+  {
+    ObjectTableEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet,
+                         ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX() )
+      : type( type_ )
+      , flags( flags_ )
+    {
+    }
+
+    ObjectTableEntryNVX( VkObjectTableEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTableEntryNVX ) );
+    }
+
+    ObjectTableEntryNVX& operator=( VkObjectTableEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTableEntryNVX ) );
+      return *this;
+    }
+    ObjectTableEntryNVX& setType( ObjectEntryTypeNVX type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    ObjectTableEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    operator VkObjectTableEntryNVX const&() const
+    {
+      return *reinterpret_cast<const VkObjectTableEntryNVX*>(this);
+    }
+
+    operator VkObjectTableEntryNVX &()
+    {
+      return *reinterpret_cast<VkObjectTableEntryNVX*>(this);
+    }
+
+    bool operator==( ObjectTableEntryNVX const& rhs ) const
+    {
+      return ( type == rhs.type )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( ObjectTableEntryNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ObjectEntryTypeNVX type;
+    ObjectEntryUsageFlagsNVX flags;
+  };
+  static_assert( sizeof( ObjectTableEntryNVX ) == sizeof( VkObjectTableEntryNVX ), "struct and wrapper have different size!" );
+
+  struct ObjectTablePipelineEntryNVX
+  {
+    ObjectTablePipelineEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet,
+                                 ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX(),
+                                 Pipeline pipeline_ = Pipeline() )
+      : type( type_ )
+      , flags( flags_ )
+      , pipeline( pipeline_ )
+    {
+    }
+
+    explicit ObjectTablePipelineEntryNVX( ObjectTableEntryNVX const& objectTableEntryNVX,
+                                          Pipeline pipeline_ = Pipeline() )
+      : type( objectTableEntryNVX.type )
+      , flags( objectTableEntryNVX.flags )
+      , pipeline( pipeline_ )
+    {}
+
+    ObjectTablePipelineEntryNVX( VkObjectTablePipelineEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTablePipelineEntryNVX ) );
+    }
+
+    ObjectTablePipelineEntryNVX& operator=( VkObjectTablePipelineEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTablePipelineEntryNVX ) );
+      return *this;
+    }
+    ObjectTablePipelineEntryNVX& setType( ObjectEntryTypeNVX type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    ObjectTablePipelineEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ObjectTablePipelineEntryNVX& setPipeline( Pipeline pipeline_ )
+    {
+      pipeline = pipeline_;
+      return *this;
+    }
+
+    operator VkObjectTablePipelineEntryNVX const&() const
+    {
+      return *reinterpret_cast<const VkObjectTablePipelineEntryNVX*>(this);
+    }
+
+    operator VkObjectTablePipelineEntryNVX &()
+    {
+      return *reinterpret_cast<VkObjectTablePipelineEntryNVX*>(this);
+    }
+
+    bool operator==( ObjectTablePipelineEntryNVX const& rhs ) const
+    {
+      return ( type == rhs.type )
+          && ( flags == rhs.flags )
+          && ( pipeline == rhs.pipeline );
+    }
+
+    bool operator!=( ObjectTablePipelineEntryNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ObjectEntryTypeNVX type;
+    ObjectEntryUsageFlagsNVX flags;
+    Pipeline pipeline;
+  };
+  static_assert( sizeof( ObjectTablePipelineEntryNVX ) == sizeof( VkObjectTablePipelineEntryNVX ), "struct and wrapper have different size!" );
+
+  struct ObjectTableDescriptorSetEntryNVX
+  {
+    ObjectTableDescriptorSetEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet,
+                                      ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX(),
+                                      PipelineLayout pipelineLayout_ = PipelineLayout(),
+                                      DescriptorSet descriptorSet_ = DescriptorSet() )
+      : type( type_ )
+      , flags( flags_ )
+      , pipelineLayout( pipelineLayout_ )
+      , descriptorSet( descriptorSet_ )
+    {
+    }
+
+    explicit ObjectTableDescriptorSetEntryNVX( ObjectTableEntryNVX const& objectTableEntryNVX,
+                                               PipelineLayout pipelineLayout_ = PipelineLayout(),
+                                               DescriptorSet descriptorSet_ = DescriptorSet() )
+      : type( objectTableEntryNVX.type )
+      , flags( objectTableEntryNVX.flags )
+      , pipelineLayout( pipelineLayout_ )
+      , descriptorSet( descriptorSet_ )
+    {}
+
+    ObjectTableDescriptorSetEntryNVX( VkObjectTableDescriptorSetEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTableDescriptorSetEntryNVX ) );
+    }
+
+    ObjectTableDescriptorSetEntryNVX& operator=( VkObjectTableDescriptorSetEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTableDescriptorSetEntryNVX ) );
+      return *this;
+    }
+    ObjectTableDescriptorSetEntryNVX& setType( ObjectEntryTypeNVX type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    ObjectTableDescriptorSetEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ObjectTableDescriptorSetEntryNVX& setPipelineLayout( PipelineLayout pipelineLayout_ )
+    {
+      pipelineLayout = pipelineLayout_;
+      return *this;
+    }
+
+    ObjectTableDescriptorSetEntryNVX& setDescriptorSet( DescriptorSet descriptorSet_ )
+    {
+      descriptorSet = descriptorSet_;
+      return *this;
+    }
+
+    operator VkObjectTableDescriptorSetEntryNVX const&() const
+    {
+      return *reinterpret_cast<const VkObjectTableDescriptorSetEntryNVX*>(this);
+    }
+
+    operator VkObjectTableDescriptorSetEntryNVX &()
+    {
+      return *reinterpret_cast<VkObjectTableDescriptorSetEntryNVX*>(this);
+    }
+
+    bool operator==( ObjectTableDescriptorSetEntryNVX const& rhs ) const
+    {
+      return ( type == rhs.type )
+          && ( flags == rhs.flags )
+          && ( pipelineLayout == rhs.pipelineLayout )
+          && ( descriptorSet == rhs.descriptorSet );
+    }
+
+    bool operator!=( ObjectTableDescriptorSetEntryNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ObjectEntryTypeNVX type;
+    ObjectEntryUsageFlagsNVX flags;
+    PipelineLayout pipelineLayout;
+    DescriptorSet descriptorSet;
+  };
+  static_assert( sizeof( ObjectTableDescriptorSetEntryNVX ) == sizeof( VkObjectTableDescriptorSetEntryNVX ), "struct and wrapper have different size!" );
+
+  struct ObjectTableVertexBufferEntryNVX
+  {
+    ObjectTableVertexBufferEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet,
+                                     ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX(),
+                                     Buffer buffer_ = Buffer() )
+      : type( type_ )
+      , flags( flags_ )
+      , buffer( buffer_ )
+    {
+    }
+
+    explicit ObjectTableVertexBufferEntryNVX( ObjectTableEntryNVX const& objectTableEntryNVX,
+                                              Buffer buffer_ = Buffer() )
+      : type( objectTableEntryNVX.type )
+      , flags( objectTableEntryNVX.flags )
+      , buffer( buffer_ )
+    {}
+
+    ObjectTableVertexBufferEntryNVX( VkObjectTableVertexBufferEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTableVertexBufferEntryNVX ) );
+    }
+
+    ObjectTableVertexBufferEntryNVX& operator=( VkObjectTableVertexBufferEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTableVertexBufferEntryNVX ) );
+      return *this;
+    }
+    ObjectTableVertexBufferEntryNVX& setType( ObjectEntryTypeNVX type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    ObjectTableVertexBufferEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ObjectTableVertexBufferEntryNVX& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    operator VkObjectTableVertexBufferEntryNVX const&() const
+    {
+      return *reinterpret_cast<const VkObjectTableVertexBufferEntryNVX*>(this);
+    }
+
+    operator VkObjectTableVertexBufferEntryNVX &()
+    {
+      return *reinterpret_cast<VkObjectTableVertexBufferEntryNVX*>(this);
+    }
+
+    bool operator==( ObjectTableVertexBufferEntryNVX const& rhs ) const
+    {
+      return ( type == rhs.type )
+          && ( flags == rhs.flags )
+          && ( buffer == rhs.buffer );
+    }
+
+    bool operator!=( ObjectTableVertexBufferEntryNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ObjectEntryTypeNVX type;
+    ObjectEntryUsageFlagsNVX flags;
+    Buffer buffer;
+  };
+  static_assert( sizeof( ObjectTableVertexBufferEntryNVX ) == sizeof( VkObjectTableVertexBufferEntryNVX ), "struct and wrapper have different size!" );
+
+  struct ObjectTableIndexBufferEntryNVX
+  {
+    ObjectTableIndexBufferEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet,
+                                    ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX(),
+                                    Buffer buffer_ = Buffer(),
+                                    IndexType indexType_ = IndexType::eUint16 )
+      : type( type_ )
+      , flags( flags_ )
+      , buffer( buffer_ )
+      , indexType( indexType_ )
+    {
+    }
+
+    explicit ObjectTableIndexBufferEntryNVX( ObjectTableEntryNVX const& objectTableEntryNVX,
+                                             Buffer buffer_ = Buffer(),
+                                             IndexType indexType_ = IndexType::eUint16 )
+      : type( objectTableEntryNVX.type )
+      , flags( objectTableEntryNVX.flags )
+      , buffer( buffer_ )
+      , indexType( indexType_ )
+    {}
+
+    ObjectTableIndexBufferEntryNVX( VkObjectTableIndexBufferEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTableIndexBufferEntryNVX ) );
+    }
+
+    ObjectTableIndexBufferEntryNVX& operator=( VkObjectTableIndexBufferEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTableIndexBufferEntryNVX ) );
+      return *this;
+    }
+    ObjectTableIndexBufferEntryNVX& setType( ObjectEntryTypeNVX type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    ObjectTableIndexBufferEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ObjectTableIndexBufferEntryNVX& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    ObjectTableIndexBufferEntryNVX& setIndexType( IndexType indexType_ )
+    {
+      indexType = indexType_;
+      return *this;
+    }
+
+    operator VkObjectTableIndexBufferEntryNVX const&() const
+    {
+      return *reinterpret_cast<const VkObjectTableIndexBufferEntryNVX*>(this);
+    }
+
+    operator VkObjectTableIndexBufferEntryNVX &()
+    {
+      return *reinterpret_cast<VkObjectTableIndexBufferEntryNVX*>(this);
+    }
+
+    bool operator==( ObjectTableIndexBufferEntryNVX const& rhs ) const
+    {
+      return ( type == rhs.type )
+          && ( flags == rhs.flags )
+          && ( buffer == rhs.buffer )
+          && ( indexType == rhs.indexType );
+    }
+
+    bool operator!=( ObjectTableIndexBufferEntryNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ObjectEntryTypeNVX type;
+    ObjectEntryUsageFlagsNVX flags;
+    Buffer buffer;
+    IndexType indexType;
+  };
+  static_assert( sizeof( ObjectTableIndexBufferEntryNVX ) == sizeof( VkObjectTableIndexBufferEntryNVX ), "struct and wrapper have different size!" );
+
+  struct ObjectTablePushConstantEntryNVX
+  {
+    ObjectTablePushConstantEntryNVX( ObjectEntryTypeNVX type_ = ObjectEntryTypeNVX::eDescriptorSet,
+                                     ObjectEntryUsageFlagsNVX flags_ = ObjectEntryUsageFlagsNVX(),
+                                     PipelineLayout pipelineLayout_ = PipelineLayout(),
+                                     ShaderStageFlags stageFlags_ = ShaderStageFlags() )
+      : type( type_ )
+      , flags( flags_ )
+      , pipelineLayout( pipelineLayout_ )
+      , stageFlags( stageFlags_ )
+    {
+    }
+
+    explicit ObjectTablePushConstantEntryNVX( ObjectTableEntryNVX const& objectTableEntryNVX,
+                                              PipelineLayout pipelineLayout_ = PipelineLayout(),
+                                              ShaderStageFlags stageFlags_ = ShaderStageFlags() )
+      : type( objectTableEntryNVX.type )
+      , flags( objectTableEntryNVX.flags )
+      , pipelineLayout( pipelineLayout_ )
+      , stageFlags( stageFlags_ )
+    {}
+
+    ObjectTablePushConstantEntryNVX( VkObjectTablePushConstantEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTablePushConstantEntryNVX ) );
+    }
+
+    ObjectTablePushConstantEntryNVX& operator=( VkObjectTablePushConstantEntryNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ObjectTablePushConstantEntryNVX ) );
+      return *this;
+    }
+    ObjectTablePushConstantEntryNVX& setType( ObjectEntryTypeNVX type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    ObjectTablePushConstantEntryNVX& setFlags( ObjectEntryUsageFlagsNVX flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ObjectTablePushConstantEntryNVX& setPipelineLayout( PipelineLayout pipelineLayout_ )
+    {
+      pipelineLayout = pipelineLayout_;
+      return *this;
+    }
+
+    ObjectTablePushConstantEntryNVX& setStageFlags( ShaderStageFlags stageFlags_ )
+    {
+      stageFlags = stageFlags_;
+      return *this;
+    }
+
+    operator VkObjectTablePushConstantEntryNVX const&() const
+    {
+      return *reinterpret_cast<const VkObjectTablePushConstantEntryNVX*>(this);
+    }
+
+    operator VkObjectTablePushConstantEntryNVX &()
+    {
+      return *reinterpret_cast<VkObjectTablePushConstantEntryNVX*>(this);
+    }
+
+    bool operator==( ObjectTablePushConstantEntryNVX const& rhs ) const
+    {
+      return ( type == rhs.type )
+          && ( flags == rhs.flags )
+          && ( pipelineLayout == rhs.pipelineLayout )
+          && ( stageFlags == rhs.stageFlags );
+    }
+
+    bool operator!=( ObjectTablePushConstantEntryNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ObjectEntryTypeNVX type;
+    ObjectEntryUsageFlagsNVX flags;
+    PipelineLayout pipelineLayout;
+    ShaderStageFlags stageFlags;
+  };
+  static_assert( sizeof( ObjectTablePushConstantEntryNVX ) == sizeof( VkObjectTablePushConstantEntryNVX ), "struct and wrapper have different size!" );
+
+  enum class DescriptorSetLayoutCreateFlagBits
+  {
+    ePushDescriptorKHR = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
+    eUpdateAfterBindPoolEXT = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT
+  };
+
+  using DescriptorSetLayoutCreateFlags = Flags<DescriptorSetLayoutCreateFlagBits, VkDescriptorSetLayoutCreateFlags>;
+
+  VULKAN_HPP_INLINE DescriptorSetLayoutCreateFlags operator|( DescriptorSetLayoutCreateFlagBits bit0, DescriptorSetLayoutCreateFlagBits bit1 )
+  {
+    return DescriptorSetLayoutCreateFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE DescriptorSetLayoutCreateFlags operator~( DescriptorSetLayoutCreateFlagBits bits )
+  {
+    return ~( DescriptorSetLayoutCreateFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<DescriptorSetLayoutCreateFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR) | VkFlags(DescriptorSetLayoutCreateFlagBits::eUpdateAfterBindPoolEXT)
+    };
+  };
+
+  struct DescriptorSetLayoutCreateInfo
+  {
+    DescriptorSetLayoutCreateInfo( DescriptorSetLayoutCreateFlags flags_ = DescriptorSetLayoutCreateFlags(),
+                                   uint32_t bindingCount_ = 0,
+                                   const DescriptorSetLayoutBinding* pBindings_ = nullptr )
+      : flags( flags_ )
+      , bindingCount( bindingCount_ )
+      , pBindings( pBindings_ )
+    {
+    }
+
+    DescriptorSetLayoutCreateInfo( VkDescriptorSetLayoutCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorSetLayoutCreateInfo ) );
+    }
+
+    DescriptorSetLayoutCreateInfo& operator=( VkDescriptorSetLayoutCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorSetLayoutCreateInfo ) );
+      return *this;
+    }
+    DescriptorSetLayoutCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DescriptorSetLayoutCreateInfo& setFlags( DescriptorSetLayoutCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DescriptorSetLayoutCreateInfo& setBindingCount( uint32_t bindingCount_ )
+    {
+      bindingCount = bindingCount_;
+      return *this;
+    }
+
+    DescriptorSetLayoutCreateInfo& setPBindings( const DescriptorSetLayoutBinding* pBindings_ )
+    {
+      pBindings = pBindings_;
+      return *this;
+    }
+
+    operator VkDescriptorSetLayoutCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorSetLayoutCreateInfo*>(this);
+    }
+
+    operator VkDescriptorSetLayoutCreateInfo &()
+    {
+      return *reinterpret_cast<VkDescriptorSetLayoutCreateInfo*>(this);
+    }
+
+    bool operator==( DescriptorSetLayoutCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( bindingCount == rhs.bindingCount )
+          && ( pBindings == rhs.pBindings );
+    }
+
+    bool operator!=( DescriptorSetLayoutCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDescriptorSetLayoutCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    DescriptorSetLayoutCreateFlags flags;
+    uint32_t bindingCount;
+    const DescriptorSetLayoutBinding* pBindings;
+  };
+  static_assert( sizeof( DescriptorSetLayoutCreateInfo ) == sizeof( VkDescriptorSetLayoutCreateInfo ), "struct and wrapper have different size!" );
+
+  enum class ExternalMemoryHandleTypeFlagBits
+  {
+    eOpaqueFd = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
+    eOpaqueFdKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
+    eOpaqueWin32 = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    eOpaqueWin32KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    eOpaqueWin32Kmt = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    eOpaqueWin32KmtKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    eD3D11Texture = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT,
+    eD3D11TextureKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT,
+    eD3D11TextureKmt = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT,
+    eD3D11TextureKmtKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT,
+    eD3D12Heap = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT,
+    eD3D12HeapKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT,
+    eD3D12Resource = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT,
+    eD3D12ResourceKHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT,
+    eDmaBufEXT = VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT,
+    eAndroidHardwareBufferANDROID = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID,
+    eHostAllocationEXT = VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT,
+    eHostMappedForeignMemoryEXT = VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT
+  };
+
+  using ExternalMemoryHandleTypeFlags = Flags<ExternalMemoryHandleTypeFlagBits, VkExternalMemoryHandleTypeFlags>;
+
+  VULKAN_HPP_INLINE ExternalMemoryHandleTypeFlags operator|( ExternalMemoryHandleTypeFlagBits bit0, ExternalMemoryHandleTypeFlagBits bit1 )
+  {
+    return ExternalMemoryHandleTypeFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ExternalMemoryHandleTypeFlags operator~( ExternalMemoryHandleTypeFlagBits bits )
+  {
+    return ~( ExternalMemoryHandleTypeFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ExternalMemoryHandleTypeFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ExternalMemoryHandleTypeFlagBits::eOpaqueFd) | VkFlags(ExternalMemoryHandleTypeFlagBits::eOpaqueWin32) | VkFlags(ExternalMemoryHandleTypeFlagBits::eOpaqueWin32Kmt) | VkFlags(ExternalMemoryHandleTypeFlagBits::eD3D11Texture) | VkFlags(ExternalMemoryHandleTypeFlagBits::eD3D11TextureKmt) | VkFlags(ExternalMemoryHandleTypeFlagBits::eD3D12Heap) | VkFlags(ExternalMemoryHandleTypeFlagBits::eD3D12Resource) | VkFlags(ExternalMemoryHandleTypeFlagBits::eDmaBufEXT) | VkFlags(ExternalMemoryHandleTypeFlagBits::eAndroidHardwareBufferANDROID) | VkFlags(ExternalMemoryHandleTypeFlagBits::eHostAllocationEXT) | VkFlags(ExternalMemoryHandleTypeFlagBits::eHostMappedForeignMemoryEXT)
+    };
+  };
+
+  using ExternalMemoryHandleTypeFlagsKHR = ExternalMemoryHandleTypeFlags;
+
+  struct PhysicalDeviceExternalImageFormatInfo
+  {
+    PhysicalDeviceExternalImageFormatInfo( ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd )
+      : handleType( handleType_ )
+    {
+    }
+
+    PhysicalDeviceExternalImageFormatInfo( VkPhysicalDeviceExternalImageFormatInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExternalImageFormatInfo ) );
+    }
+
+    PhysicalDeviceExternalImageFormatInfo& operator=( VkPhysicalDeviceExternalImageFormatInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExternalImageFormatInfo ) );
+      return *this;
+    }
+    PhysicalDeviceExternalImageFormatInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceExternalImageFormatInfo& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceExternalImageFormatInfo const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceExternalImageFormatInfo*>(this);
+    }
+
+    operator VkPhysicalDeviceExternalImageFormatInfo &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceExternalImageFormatInfo*>(this);
+    }
+
+    bool operator==( PhysicalDeviceExternalImageFormatInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleType == rhs.handleType );
+    }
+
+    bool operator!=( PhysicalDeviceExternalImageFormatInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceExternalImageFormatInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalMemoryHandleTypeFlagBits handleType;
+  };
+  static_assert( sizeof( PhysicalDeviceExternalImageFormatInfo ) == sizeof( VkPhysicalDeviceExternalImageFormatInfo ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceExternalImageFormatInfoKHR = PhysicalDeviceExternalImageFormatInfo;
+
+  struct PhysicalDeviceExternalBufferInfo
+  {
+    PhysicalDeviceExternalBufferInfo( BufferCreateFlags flags_ = BufferCreateFlags(),
+                                      BufferUsageFlags usage_ = BufferUsageFlags(),
+                                      ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd )
+      : flags( flags_ )
+      , usage( usage_ )
+      , handleType( handleType_ )
+    {
+    }
+
+    PhysicalDeviceExternalBufferInfo( VkPhysicalDeviceExternalBufferInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExternalBufferInfo ) );
+    }
+
+    PhysicalDeviceExternalBufferInfo& operator=( VkPhysicalDeviceExternalBufferInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExternalBufferInfo ) );
+      return *this;
+    }
+    PhysicalDeviceExternalBufferInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceExternalBufferInfo& setFlags( BufferCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PhysicalDeviceExternalBufferInfo& setUsage( BufferUsageFlags usage_ )
+    {
+      usage = usage_;
+      return *this;
+    }
+
+    PhysicalDeviceExternalBufferInfo& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceExternalBufferInfo const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceExternalBufferInfo*>(this);
+    }
+
+    operator VkPhysicalDeviceExternalBufferInfo &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceExternalBufferInfo*>(this);
+    }
+
+    bool operator==( PhysicalDeviceExternalBufferInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( usage == rhs.usage )
+          && ( handleType == rhs.handleType );
+    }
+
+    bool operator!=( PhysicalDeviceExternalBufferInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceExternalBufferInfo;
+
+  public:
+    const void* pNext = nullptr;
+    BufferCreateFlags flags;
+    BufferUsageFlags usage;
+    ExternalMemoryHandleTypeFlagBits handleType;
+  };
+  static_assert( sizeof( PhysicalDeviceExternalBufferInfo ) == sizeof( VkPhysicalDeviceExternalBufferInfo ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceExternalBufferInfoKHR = PhysicalDeviceExternalBufferInfo;
+
+  struct ExternalMemoryImageCreateInfo
+  {
+    ExternalMemoryImageCreateInfo( ExternalMemoryHandleTypeFlags handleTypes_ = ExternalMemoryHandleTypeFlags() )
+      : handleTypes( handleTypes_ )
+    {
+    }
+
+    ExternalMemoryImageCreateInfo( VkExternalMemoryImageCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExternalMemoryImageCreateInfo ) );
+    }
+
+    ExternalMemoryImageCreateInfo& operator=( VkExternalMemoryImageCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExternalMemoryImageCreateInfo ) );
+      return *this;
+    }
+    ExternalMemoryImageCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExternalMemoryImageCreateInfo& setHandleTypes( ExternalMemoryHandleTypeFlags handleTypes_ )
+    {
+      handleTypes = handleTypes_;
+      return *this;
+    }
+
+    operator VkExternalMemoryImageCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkExternalMemoryImageCreateInfo*>(this);
+    }
+
+    operator VkExternalMemoryImageCreateInfo &()
+    {
+      return *reinterpret_cast<VkExternalMemoryImageCreateInfo*>(this);
+    }
+
+    bool operator==( ExternalMemoryImageCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleTypes == rhs.handleTypes );
+    }
+
+    bool operator!=( ExternalMemoryImageCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExternalMemoryImageCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalMemoryHandleTypeFlags handleTypes;
+  };
+  static_assert( sizeof( ExternalMemoryImageCreateInfo ) == sizeof( VkExternalMemoryImageCreateInfo ), "struct and wrapper have different size!" );
+
+  using ExternalMemoryImageCreateInfoKHR = ExternalMemoryImageCreateInfo;
+
+  struct ExternalMemoryBufferCreateInfo
+  {
+    ExternalMemoryBufferCreateInfo( ExternalMemoryHandleTypeFlags handleTypes_ = ExternalMemoryHandleTypeFlags() )
+      : handleTypes( handleTypes_ )
+    {
+    }
+
+    ExternalMemoryBufferCreateInfo( VkExternalMemoryBufferCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExternalMemoryBufferCreateInfo ) );
+    }
+
+    ExternalMemoryBufferCreateInfo& operator=( VkExternalMemoryBufferCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExternalMemoryBufferCreateInfo ) );
+      return *this;
+    }
+    ExternalMemoryBufferCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExternalMemoryBufferCreateInfo& setHandleTypes( ExternalMemoryHandleTypeFlags handleTypes_ )
+    {
+      handleTypes = handleTypes_;
+      return *this;
+    }
+
+    operator VkExternalMemoryBufferCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkExternalMemoryBufferCreateInfo*>(this);
+    }
+
+    operator VkExternalMemoryBufferCreateInfo &()
+    {
+      return *reinterpret_cast<VkExternalMemoryBufferCreateInfo*>(this);
+    }
+
+    bool operator==( ExternalMemoryBufferCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleTypes == rhs.handleTypes );
+    }
+
+    bool operator!=( ExternalMemoryBufferCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExternalMemoryBufferCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalMemoryHandleTypeFlags handleTypes;
+  };
+  static_assert( sizeof( ExternalMemoryBufferCreateInfo ) == sizeof( VkExternalMemoryBufferCreateInfo ), "struct and wrapper have different size!" );
+
+  using ExternalMemoryBufferCreateInfoKHR = ExternalMemoryBufferCreateInfo;
+
+  struct ExportMemoryAllocateInfo
+  {
+    ExportMemoryAllocateInfo( ExternalMemoryHandleTypeFlags handleTypes_ = ExternalMemoryHandleTypeFlags() )
+      : handleTypes( handleTypes_ )
+    {
+    }
+
+    ExportMemoryAllocateInfo( VkExportMemoryAllocateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportMemoryAllocateInfo ) );
+    }
+
+    ExportMemoryAllocateInfo& operator=( VkExportMemoryAllocateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportMemoryAllocateInfo ) );
+      return *this;
+    }
+    ExportMemoryAllocateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExportMemoryAllocateInfo& setHandleTypes( ExternalMemoryHandleTypeFlags handleTypes_ )
+    {
+      handleTypes = handleTypes_;
+      return *this;
+    }
+
+    operator VkExportMemoryAllocateInfo const&() const
+    {
+      return *reinterpret_cast<const VkExportMemoryAllocateInfo*>(this);
+    }
+
+    operator VkExportMemoryAllocateInfo &()
+    {
+      return *reinterpret_cast<VkExportMemoryAllocateInfo*>(this);
+    }
+
+    bool operator==( ExportMemoryAllocateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleTypes == rhs.handleTypes );
+    }
+
+    bool operator!=( ExportMemoryAllocateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExportMemoryAllocateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalMemoryHandleTypeFlags handleTypes;
+  };
+  static_assert( sizeof( ExportMemoryAllocateInfo ) == sizeof( VkExportMemoryAllocateInfo ), "struct and wrapper have different size!" );
+
+  using ExportMemoryAllocateInfoKHR = ExportMemoryAllocateInfo;
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct ImportMemoryWin32HandleInfoKHR
+  {
+    ImportMemoryWin32HandleInfoKHR( ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd,
+                                    HANDLE handle_ = 0,
+                                    LPCWSTR name_ = 0 )
+      : handleType( handleType_ )
+      , handle( handle_ )
+      , name( name_ )
+    {
+    }
+
+    ImportMemoryWin32HandleInfoKHR( VkImportMemoryWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportMemoryWin32HandleInfoKHR ) );
+    }
+
+    ImportMemoryWin32HandleInfoKHR& operator=( VkImportMemoryWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportMemoryWin32HandleInfoKHR ) );
+      return *this;
+    }
+    ImportMemoryWin32HandleInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImportMemoryWin32HandleInfoKHR& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    ImportMemoryWin32HandleInfoKHR& setHandle( HANDLE handle_ )
+    {
+      handle = handle_;
+      return *this;
+    }
+
+    ImportMemoryWin32HandleInfoKHR& setName( LPCWSTR name_ )
+    {
+      name = name_;
+      return *this;
+    }
+
+    operator VkImportMemoryWin32HandleInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkImportMemoryWin32HandleInfoKHR*>(this);
+    }
+
+    operator VkImportMemoryWin32HandleInfoKHR &()
+    {
+      return *reinterpret_cast<VkImportMemoryWin32HandleInfoKHR*>(this);
+    }
+
+    bool operator==( ImportMemoryWin32HandleInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleType == rhs.handleType )
+          && ( handle == rhs.handle )
+          && ( name == rhs.name );
+    }
+
+    bool operator!=( ImportMemoryWin32HandleInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImportMemoryWin32HandleInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalMemoryHandleTypeFlagBits handleType;
+    HANDLE handle;
+    LPCWSTR name;
+  };
+  static_assert( sizeof( ImportMemoryWin32HandleInfoKHR ) == sizeof( VkImportMemoryWin32HandleInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct MemoryGetWin32HandleInfoKHR
+  {
+    MemoryGetWin32HandleInfoKHR( DeviceMemory memory_ = DeviceMemory(),
+                                 ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd )
+      : memory( memory_ )
+      , handleType( handleType_ )
+    {
+    }
+
+    MemoryGetWin32HandleInfoKHR( VkMemoryGetWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryGetWin32HandleInfoKHR ) );
+    }
+
+    MemoryGetWin32HandleInfoKHR& operator=( VkMemoryGetWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryGetWin32HandleInfoKHR ) );
+      return *this;
+    }
+    MemoryGetWin32HandleInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    MemoryGetWin32HandleInfoKHR& setMemory( DeviceMemory memory_ )
+    {
+      memory = memory_;
+      return *this;
+    }
+
+    MemoryGetWin32HandleInfoKHR& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    operator VkMemoryGetWin32HandleInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkMemoryGetWin32HandleInfoKHR*>(this);
+    }
+
+    operator VkMemoryGetWin32HandleInfoKHR &()
+    {
+      return *reinterpret_cast<VkMemoryGetWin32HandleInfoKHR*>(this);
+    }
+
+    bool operator==( MemoryGetWin32HandleInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memory == rhs.memory )
+          && ( handleType == rhs.handleType );
+    }
+
+    bool operator!=( MemoryGetWin32HandleInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryGetWin32HandleInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceMemory memory;
+    ExternalMemoryHandleTypeFlagBits handleType;
+  };
+  static_assert( sizeof( MemoryGetWin32HandleInfoKHR ) == sizeof( VkMemoryGetWin32HandleInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+  struct ImportMemoryFdInfoKHR
+  {
+    ImportMemoryFdInfoKHR( ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd,
+                           int fd_ = 0 )
+      : handleType( handleType_ )
+      , fd( fd_ )
+    {
+    }
+
+    ImportMemoryFdInfoKHR( VkImportMemoryFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportMemoryFdInfoKHR ) );
+    }
+
+    ImportMemoryFdInfoKHR& operator=( VkImportMemoryFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportMemoryFdInfoKHR ) );
+      return *this;
+    }
+    ImportMemoryFdInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImportMemoryFdInfoKHR& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    ImportMemoryFdInfoKHR& setFd( int fd_ )
+    {
+      fd = fd_;
+      return *this;
+    }
+
+    operator VkImportMemoryFdInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkImportMemoryFdInfoKHR*>(this);
+    }
+
+    operator VkImportMemoryFdInfoKHR &()
+    {
+      return *reinterpret_cast<VkImportMemoryFdInfoKHR*>(this);
+    }
+
+    bool operator==( ImportMemoryFdInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleType == rhs.handleType )
+          && ( fd == rhs.fd );
+    }
+
+    bool operator!=( ImportMemoryFdInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImportMemoryFdInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalMemoryHandleTypeFlagBits handleType;
+    int fd;
+  };
+  static_assert( sizeof( ImportMemoryFdInfoKHR ) == sizeof( VkImportMemoryFdInfoKHR ), "struct and wrapper have different size!" );
+
+  struct MemoryGetFdInfoKHR
+  {
+    MemoryGetFdInfoKHR( DeviceMemory memory_ = DeviceMemory(),
+                        ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd )
+      : memory( memory_ )
+      , handleType( handleType_ )
+    {
+    }
+
+    MemoryGetFdInfoKHR( VkMemoryGetFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryGetFdInfoKHR ) );
+    }
+
+    MemoryGetFdInfoKHR& operator=( VkMemoryGetFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryGetFdInfoKHR ) );
+      return *this;
+    }
+    MemoryGetFdInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    MemoryGetFdInfoKHR& setMemory( DeviceMemory memory_ )
+    {
+      memory = memory_;
+      return *this;
+    }
+
+    MemoryGetFdInfoKHR& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    operator VkMemoryGetFdInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkMemoryGetFdInfoKHR*>(this);
+    }
+
+    operator VkMemoryGetFdInfoKHR &()
+    {
+      return *reinterpret_cast<VkMemoryGetFdInfoKHR*>(this);
+    }
+
+    bool operator==( MemoryGetFdInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memory == rhs.memory )
+          && ( handleType == rhs.handleType );
+    }
+
+    bool operator!=( MemoryGetFdInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryGetFdInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceMemory memory;
+    ExternalMemoryHandleTypeFlagBits handleType;
+  };
+  static_assert( sizeof( MemoryGetFdInfoKHR ) == sizeof( VkMemoryGetFdInfoKHR ), "struct and wrapper have different size!" );
+
+  struct ImportMemoryHostPointerInfoEXT
+  {
+    ImportMemoryHostPointerInfoEXT( ExternalMemoryHandleTypeFlagBits handleType_ = ExternalMemoryHandleTypeFlagBits::eOpaqueFd,
+                                    void* pHostPointer_ = nullptr )
+      : handleType( handleType_ )
+      , pHostPointer( pHostPointer_ )
+    {
+    }
+
+    ImportMemoryHostPointerInfoEXT( VkImportMemoryHostPointerInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportMemoryHostPointerInfoEXT ) );
+    }
+
+    ImportMemoryHostPointerInfoEXT& operator=( VkImportMemoryHostPointerInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportMemoryHostPointerInfoEXT ) );
+      return *this;
+    }
+    ImportMemoryHostPointerInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImportMemoryHostPointerInfoEXT& setHandleType( ExternalMemoryHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    ImportMemoryHostPointerInfoEXT& setPHostPointer( void* pHostPointer_ )
+    {
+      pHostPointer = pHostPointer_;
+      return *this;
+    }
+
+    operator VkImportMemoryHostPointerInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkImportMemoryHostPointerInfoEXT*>(this);
+    }
+
+    operator VkImportMemoryHostPointerInfoEXT &()
+    {
+      return *reinterpret_cast<VkImportMemoryHostPointerInfoEXT*>(this);
+    }
+
+    bool operator==( ImportMemoryHostPointerInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleType == rhs.handleType )
+          && ( pHostPointer == rhs.pHostPointer );
+    }
+
+    bool operator!=( ImportMemoryHostPointerInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImportMemoryHostPointerInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalMemoryHandleTypeFlagBits handleType;
+    void* pHostPointer;
+  };
+  static_assert( sizeof( ImportMemoryHostPointerInfoEXT ) == sizeof( VkImportMemoryHostPointerInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class ExternalMemoryFeatureFlagBits
+  {
+    eDedicatedOnly = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT,
+    eDedicatedOnlyKHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT,
+    eExportable = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT,
+    eExportableKHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT,
+    eImportable = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT,
+    eImportableKHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT
+  };
+
+  using ExternalMemoryFeatureFlags = Flags<ExternalMemoryFeatureFlagBits, VkExternalMemoryFeatureFlags>;
+
+  VULKAN_HPP_INLINE ExternalMemoryFeatureFlags operator|( ExternalMemoryFeatureFlagBits bit0, ExternalMemoryFeatureFlagBits bit1 )
+  {
+    return ExternalMemoryFeatureFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ExternalMemoryFeatureFlags operator~( ExternalMemoryFeatureFlagBits bits )
+  {
+    return ~( ExternalMemoryFeatureFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ExternalMemoryFeatureFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ExternalMemoryFeatureFlagBits::eDedicatedOnly) | VkFlags(ExternalMemoryFeatureFlagBits::eExportable) | VkFlags(ExternalMemoryFeatureFlagBits::eImportable)
+    };
+  };
+
+  using ExternalMemoryFeatureFlagsKHR = ExternalMemoryFeatureFlags;
+
+  struct ExternalMemoryProperties
+  {
+    operator VkExternalMemoryProperties const&() const
+    {
+      return *reinterpret_cast<const VkExternalMemoryProperties*>(this);
+    }
+
+    operator VkExternalMemoryProperties &()
+    {
+      return *reinterpret_cast<VkExternalMemoryProperties*>(this);
+    }
+
+    bool operator==( ExternalMemoryProperties const& rhs ) const
+    {
+      return ( externalMemoryFeatures == rhs.externalMemoryFeatures )
+          && ( exportFromImportedHandleTypes == rhs.exportFromImportedHandleTypes )
+          && ( compatibleHandleTypes == rhs.compatibleHandleTypes );
+    }
+
+    bool operator!=( ExternalMemoryProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ExternalMemoryFeatureFlags externalMemoryFeatures;
+    ExternalMemoryHandleTypeFlags exportFromImportedHandleTypes;
+    ExternalMemoryHandleTypeFlags compatibleHandleTypes;
+  };
+  static_assert( sizeof( ExternalMemoryProperties ) == sizeof( VkExternalMemoryProperties ), "struct and wrapper have different size!" );
+
+  using ExternalMemoryPropertiesKHR = ExternalMemoryProperties;
+
+  struct ExternalImageFormatProperties
+  {
+    operator VkExternalImageFormatProperties const&() const
+    {
+      return *reinterpret_cast<const VkExternalImageFormatProperties*>(this);
+    }
+
+    operator VkExternalImageFormatProperties &()
+    {
+      return *reinterpret_cast<VkExternalImageFormatProperties*>(this);
+    }
+
+    bool operator==( ExternalImageFormatProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( externalMemoryProperties == rhs.externalMemoryProperties );
+    }
+
+    bool operator!=( ExternalImageFormatProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExternalImageFormatProperties;
+
+  public:
+    void* pNext = nullptr;
+    ExternalMemoryProperties externalMemoryProperties;
+  };
+  static_assert( sizeof( ExternalImageFormatProperties ) == sizeof( VkExternalImageFormatProperties ), "struct and wrapper have different size!" );
+
+  using ExternalImageFormatPropertiesKHR = ExternalImageFormatProperties;
+
+  struct ExternalBufferProperties
+  {
+    operator VkExternalBufferProperties const&() const
+    {
+      return *reinterpret_cast<const VkExternalBufferProperties*>(this);
+    }
+
+    operator VkExternalBufferProperties &()
+    {
+      return *reinterpret_cast<VkExternalBufferProperties*>(this);
+    }
+
+    bool operator==( ExternalBufferProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( externalMemoryProperties == rhs.externalMemoryProperties );
+    }
+
+    bool operator!=( ExternalBufferProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExternalBufferProperties;
+
+  public:
+    void* pNext = nullptr;
+    ExternalMemoryProperties externalMemoryProperties;
+  };
+  static_assert( sizeof( ExternalBufferProperties ) == sizeof( VkExternalBufferProperties ), "struct and wrapper have different size!" );
+
+  using ExternalBufferPropertiesKHR = ExternalBufferProperties;
+
+  enum class ExternalSemaphoreHandleTypeFlagBits
+  {
+    eOpaqueFd = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT,
+    eOpaqueFdKHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT,
+    eOpaqueWin32 = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    eOpaqueWin32KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    eOpaqueWin32Kmt = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    eOpaqueWin32KmtKHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    eD3D12Fence = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
+    eD3D12FenceKHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
+    eSyncFd = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
+    eSyncFdKHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT
+  };
+
+  using ExternalSemaphoreHandleTypeFlags = Flags<ExternalSemaphoreHandleTypeFlagBits, VkExternalSemaphoreHandleTypeFlags>;
+
+  VULKAN_HPP_INLINE ExternalSemaphoreHandleTypeFlags operator|( ExternalSemaphoreHandleTypeFlagBits bit0, ExternalSemaphoreHandleTypeFlagBits bit1 )
+  {
+    return ExternalSemaphoreHandleTypeFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ExternalSemaphoreHandleTypeFlags operator~( ExternalSemaphoreHandleTypeFlagBits bits )
+  {
+    return ~( ExternalSemaphoreHandleTypeFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ExternalSemaphoreHandleTypeFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd) | VkFlags(ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32) | VkFlags(ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32Kmt) | VkFlags(ExternalSemaphoreHandleTypeFlagBits::eD3D12Fence) | VkFlags(ExternalSemaphoreHandleTypeFlagBits::eSyncFd)
+    };
+  };
+
+  using ExternalSemaphoreHandleTypeFlagsKHR = ExternalSemaphoreHandleTypeFlags;
+
+  struct PhysicalDeviceExternalSemaphoreInfo
+  {
+    PhysicalDeviceExternalSemaphoreInfo( ExternalSemaphoreHandleTypeFlagBits handleType_ = ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd )
+      : handleType( handleType_ )
+    {
+    }
+
+    PhysicalDeviceExternalSemaphoreInfo( VkPhysicalDeviceExternalSemaphoreInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExternalSemaphoreInfo ) );
+    }
+
+    PhysicalDeviceExternalSemaphoreInfo& operator=( VkPhysicalDeviceExternalSemaphoreInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExternalSemaphoreInfo ) );
+      return *this;
+    }
+    PhysicalDeviceExternalSemaphoreInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceExternalSemaphoreInfo& setHandleType( ExternalSemaphoreHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceExternalSemaphoreInfo const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceExternalSemaphoreInfo*>(this);
+    }
+
+    operator VkPhysicalDeviceExternalSemaphoreInfo &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceExternalSemaphoreInfo*>(this);
+    }
+
+    bool operator==( PhysicalDeviceExternalSemaphoreInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleType == rhs.handleType );
+    }
+
+    bool operator!=( PhysicalDeviceExternalSemaphoreInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceExternalSemaphoreInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalSemaphoreHandleTypeFlagBits handleType;
+  };
+  static_assert( sizeof( PhysicalDeviceExternalSemaphoreInfo ) == sizeof( VkPhysicalDeviceExternalSemaphoreInfo ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceExternalSemaphoreInfoKHR = PhysicalDeviceExternalSemaphoreInfo;
+
+  struct ExportSemaphoreCreateInfo
+  {
+    ExportSemaphoreCreateInfo( ExternalSemaphoreHandleTypeFlags handleTypes_ = ExternalSemaphoreHandleTypeFlags() )
+      : handleTypes( handleTypes_ )
+    {
+    }
+
+    ExportSemaphoreCreateInfo( VkExportSemaphoreCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportSemaphoreCreateInfo ) );
+    }
+
+    ExportSemaphoreCreateInfo& operator=( VkExportSemaphoreCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportSemaphoreCreateInfo ) );
+      return *this;
+    }
+    ExportSemaphoreCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExportSemaphoreCreateInfo& setHandleTypes( ExternalSemaphoreHandleTypeFlags handleTypes_ )
+    {
+      handleTypes = handleTypes_;
+      return *this;
+    }
+
+    operator VkExportSemaphoreCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkExportSemaphoreCreateInfo*>(this);
+    }
+
+    operator VkExportSemaphoreCreateInfo &()
+    {
+      return *reinterpret_cast<VkExportSemaphoreCreateInfo*>(this);
+    }
+
+    bool operator==( ExportSemaphoreCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleTypes == rhs.handleTypes );
+    }
+
+    bool operator!=( ExportSemaphoreCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExportSemaphoreCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalSemaphoreHandleTypeFlags handleTypes;
+  };
+  static_assert( sizeof( ExportSemaphoreCreateInfo ) == sizeof( VkExportSemaphoreCreateInfo ), "struct and wrapper have different size!" );
+
+  using ExportSemaphoreCreateInfoKHR = ExportSemaphoreCreateInfo;
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct SemaphoreGetWin32HandleInfoKHR
+  {
+    SemaphoreGetWin32HandleInfoKHR( Semaphore semaphore_ = Semaphore(),
+                                    ExternalSemaphoreHandleTypeFlagBits handleType_ = ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd )
+      : semaphore( semaphore_ )
+      , handleType( handleType_ )
+    {
+    }
+
+    SemaphoreGetWin32HandleInfoKHR( VkSemaphoreGetWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SemaphoreGetWin32HandleInfoKHR ) );
+    }
+
+    SemaphoreGetWin32HandleInfoKHR& operator=( VkSemaphoreGetWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SemaphoreGetWin32HandleInfoKHR ) );
+      return *this;
+    }
+    SemaphoreGetWin32HandleInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SemaphoreGetWin32HandleInfoKHR& setSemaphore( Semaphore semaphore_ )
+    {
+      semaphore = semaphore_;
+      return *this;
+    }
+
+    SemaphoreGetWin32HandleInfoKHR& setHandleType( ExternalSemaphoreHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    operator VkSemaphoreGetWin32HandleInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkSemaphoreGetWin32HandleInfoKHR*>(this);
+    }
+
+    operator VkSemaphoreGetWin32HandleInfoKHR &()
+    {
+      return *reinterpret_cast<VkSemaphoreGetWin32HandleInfoKHR*>(this);
+    }
+
+    bool operator==( SemaphoreGetWin32HandleInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( semaphore == rhs.semaphore )
+          && ( handleType == rhs.handleType );
+    }
+
+    bool operator!=( SemaphoreGetWin32HandleInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSemaphoreGetWin32HandleInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    Semaphore semaphore;
+    ExternalSemaphoreHandleTypeFlagBits handleType;
+  };
+  static_assert( sizeof( SemaphoreGetWin32HandleInfoKHR ) == sizeof( VkSemaphoreGetWin32HandleInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+  struct SemaphoreGetFdInfoKHR
+  {
+    SemaphoreGetFdInfoKHR( Semaphore semaphore_ = Semaphore(),
+                           ExternalSemaphoreHandleTypeFlagBits handleType_ = ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd )
+      : semaphore( semaphore_ )
+      , handleType( handleType_ )
+    {
+    }
+
+    SemaphoreGetFdInfoKHR( VkSemaphoreGetFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SemaphoreGetFdInfoKHR ) );
+    }
+
+    SemaphoreGetFdInfoKHR& operator=( VkSemaphoreGetFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SemaphoreGetFdInfoKHR ) );
+      return *this;
+    }
+    SemaphoreGetFdInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SemaphoreGetFdInfoKHR& setSemaphore( Semaphore semaphore_ )
+    {
+      semaphore = semaphore_;
+      return *this;
+    }
+
+    SemaphoreGetFdInfoKHR& setHandleType( ExternalSemaphoreHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    operator VkSemaphoreGetFdInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkSemaphoreGetFdInfoKHR*>(this);
+    }
+
+    operator VkSemaphoreGetFdInfoKHR &()
+    {
+      return *reinterpret_cast<VkSemaphoreGetFdInfoKHR*>(this);
+    }
+
+    bool operator==( SemaphoreGetFdInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( semaphore == rhs.semaphore )
+          && ( handleType == rhs.handleType );
+    }
+
+    bool operator!=( SemaphoreGetFdInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSemaphoreGetFdInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    Semaphore semaphore;
+    ExternalSemaphoreHandleTypeFlagBits handleType;
+  };
+  static_assert( sizeof( SemaphoreGetFdInfoKHR ) == sizeof( VkSemaphoreGetFdInfoKHR ), "struct and wrapper have different size!" );
+
+  enum class ExternalSemaphoreFeatureFlagBits
+  {
+    eExportable = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT,
+    eExportableKHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT,
+    eImportable = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT,
+    eImportableKHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT
+  };
+
+  using ExternalSemaphoreFeatureFlags = Flags<ExternalSemaphoreFeatureFlagBits, VkExternalSemaphoreFeatureFlags>;
+
+  VULKAN_HPP_INLINE ExternalSemaphoreFeatureFlags operator|( ExternalSemaphoreFeatureFlagBits bit0, ExternalSemaphoreFeatureFlagBits bit1 )
+  {
+    return ExternalSemaphoreFeatureFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ExternalSemaphoreFeatureFlags operator~( ExternalSemaphoreFeatureFlagBits bits )
+  {
+    return ~( ExternalSemaphoreFeatureFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ExternalSemaphoreFeatureFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ExternalSemaphoreFeatureFlagBits::eExportable) | VkFlags(ExternalSemaphoreFeatureFlagBits::eImportable)
+    };
+  };
+
+  using ExternalSemaphoreFeatureFlagsKHR = ExternalSemaphoreFeatureFlags;
+
+  struct ExternalSemaphoreProperties
+  {
+    operator VkExternalSemaphoreProperties const&() const
+    {
+      return *reinterpret_cast<const VkExternalSemaphoreProperties*>(this);
+    }
+
+    operator VkExternalSemaphoreProperties &()
+    {
+      return *reinterpret_cast<VkExternalSemaphoreProperties*>(this);
+    }
+
+    bool operator==( ExternalSemaphoreProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( exportFromImportedHandleTypes == rhs.exportFromImportedHandleTypes )
+          && ( compatibleHandleTypes == rhs.compatibleHandleTypes )
+          && ( externalSemaphoreFeatures == rhs.externalSemaphoreFeatures );
+    }
+
+    bool operator!=( ExternalSemaphoreProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExternalSemaphoreProperties;
+
+  public:
+    void* pNext = nullptr;
+    ExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes;
+    ExternalSemaphoreHandleTypeFlags compatibleHandleTypes;
+    ExternalSemaphoreFeatureFlags externalSemaphoreFeatures;
+  };
+  static_assert( sizeof( ExternalSemaphoreProperties ) == sizeof( VkExternalSemaphoreProperties ), "struct and wrapper have different size!" );
+
+  using ExternalSemaphorePropertiesKHR = ExternalSemaphoreProperties;
+
+  enum class SemaphoreImportFlagBits
+  {
+    eTemporary = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT,
+    eTemporaryKHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT
+  };
+
+  using SemaphoreImportFlags = Flags<SemaphoreImportFlagBits, VkSemaphoreImportFlags>;
+
+  VULKAN_HPP_INLINE SemaphoreImportFlags operator|( SemaphoreImportFlagBits bit0, SemaphoreImportFlagBits bit1 )
+  {
+    return SemaphoreImportFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE SemaphoreImportFlags operator~( SemaphoreImportFlagBits bits )
+  {
+    return ~( SemaphoreImportFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<SemaphoreImportFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(SemaphoreImportFlagBits::eTemporary)
+    };
+  };
+
+  using SemaphoreImportFlagsKHR = SemaphoreImportFlags;
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct ImportSemaphoreWin32HandleInfoKHR
+  {
+    ImportSemaphoreWin32HandleInfoKHR( Semaphore semaphore_ = Semaphore(),
+                                       SemaphoreImportFlags flags_ = SemaphoreImportFlags(),
+                                       ExternalSemaphoreHandleTypeFlagBits handleType_ = ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd,
+                                       HANDLE handle_ = 0,
+                                       LPCWSTR name_ = 0 )
+      : semaphore( semaphore_ )
+      , flags( flags_ )
+      , handleType( handleType_ )
+      , handle( handle_ )
+      , name( name_ )
+    {
+    }
+
+    ImportSemaphoreWin32HandleInfoKHR( VkImportSemaphoreWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportSemaphoreWin32HandleInfoKHR ) );
+    }
+
+    ImportSemaphoreWin32HandleInfoKHR& operator=( VkImportSemaphoreWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportSemaphoreWin32HandleInfoKHR ) );
+      return *this;
+    }
+    ImportSemaphoreWin32HandleInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImportSemaphoreWin32HandleInfoKHR& setSemaphore( Semaphore semaphore_ )
+    {
+      semaphore = semaphore_;
+      return *this;
+    }
+
+    ImportSemaphoreWin32HandleInfoKHR& setFlags( SemaphoreImportFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ImportSemaphoreWin32HandleInfoKHR& setHandleType( ExternalSemaphoreHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    ImportSemaphoreWin32HandleInfoKHR& setHandle( HANDLE handle_ )
+    {
+      handle = handle_;
+      return *this;
+    }
+
+    ImportSemaphoreWin32HandleInfoKHR& setName( LPCWSTR name_ )
+    {
+      name = name_;
+      return *this;
+    }
+
+    operator VkImportSemaphoreWin32HandleInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkImportSemaphoreWin32HandleInfoKHR*>(this);
+    }
+
+    operator VkImportSemaphoreWin32HandleInfoKHR &()
+    {
+      return *reinterpret_cast<VkImportSemaphoreWin32HandleInfoKHR*>(this);
+    }
+
+    bool operator==( ImportSemaphoreWin32HandleInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( semaphore == rhs.semaphore )
+          && ( flags == rhs.flags )
+          && ( handleType == rhs.handleType )
+          && ( handle == rhs.handle )
+          && ( name == rhs.name );
+    }
+
+    bool operator!=( ImportSemaphoreWin32HandleInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImportSemaphoreWin32HandleInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    Semaphore semaphore;
+    SemaphoreImportFlags flags;
+    ExternalSemaphoreHandleTypeFlagBits handleType;
+    HANDLE handle;
+    LPCWSTR name;
+  };
+  static_assert( sizeof( ImportSemaphoreWin32HandleInfoKHR ) == sizeof( VkImportSemaphoreWin32HandleInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+  struct ImportSemaphoreFdInfoKHR
+  {
+    ImportSemaphoreFdInfoKHR( Semaphore semaphore_ = Semaphore(),
+                              SemaphoreImportFlags flags_ = SemaphoreImportFlags(),
+                              ExternalSemaphoreHandleTypeFlagBits handleType_ = ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd,
+                              int fd_ = 0 )
+      : semaphore( semaphore_ )
+      , flags( flags_ )
+      , handleType( handleType_ )
+      , fd( fd_ )
+    {
+    }
+
+    ImportSemaphoreFdInfoKHR( VkImportSemaphoreFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportSemaphoreFdInfoKHR ) );
+    }
+
+    ImportSemaphoreFdInfoKHR& operator=( VkImportSemaphoreFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportSemaphoreFdInfoKHR ) );
+      return *this;
+    }
+    ImportSemaphoreFdInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImportSemaphoreFdInfoKHR& setSemaphore( Semaphore semaphore_ )
+    {
+      semaphore = semaphore_;
+      return *this;
+    }
+
+    ImportSemaphoreFdInfoKHR& setFlags( SemaphoreImportFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ImportSemaphoreFdInfoKHR& setHandleType( ExternalSemaphoreHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    ImportSemaphoreFdInfoKHR& setFd( int fd_ )
+    {
+      fd = fd_;
+      return *this;
+    }
+
+    operator VkImportSemaphoreFdInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkImportSemaphoreFdInfoKHR*>(this);
+    }
+
+    operator VkImportSemaphoreFdInfoKHR &()
+    {
+      return *reinterpret_cast<VkImportSemaphoreFdInfoKHR*>(this);
+    }
+
+    bool operator==( ImportSemaphoreFdInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( semaphore == rhs.semaphore )
+          && ( flags == rhs.flags )
+          && ( handleType == rhs.handleType )
+          && ( fd == rhs.fd );
+    }
+
+    bool operator!=( ImportSemaphoreFdInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImportSemaphoreFdInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    Semaphore semaphore;
+    SemaphoreImportFlags flags;
+    ExternalSemaphoreHandleTypeFlagBits handleType;
+    int fd;
+  };
+  static_assert( sizeof( ImportSemaphoreFdInfoKHR ) == sizeof( VkImportSemaphoreFdInfoKHR ), "struct and wrapper have different size!" );
+
+  enum class ExternalFenceHandleTypeFlagBits
+  {
+    eOpaqueFd = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT,
+    eOpaqueFdKHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT,
+    eOpaqueWin32 = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    eOpaqueWin32KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    eOpaqueWin32Kmt = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    eOpaqueWin32KmtKHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    eSyncFd = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT,
+    eSyncFdKHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT
+  };
+
+  using ExternalFenceHandleTypeFlags = Flags<ExternalFenceHandleTypeFlagBits, VkExternalFenceHandleTypeFlags>;
+
+  VULKAN_HPP_INLINE ExternalFenceHandleTypeFlags operator|( ExternalFenceHandleTypeFlagBits bit0, ExternalFenceHandleTypeFlagBits bit1 )
+  {
+    return ExternalFenceHandleTypeFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ExternalFenceHandleTypeFlags operator~( ExternalFenceHandleTypeFlagBits bits )
+  {
+    return ~( ExternalFenceHandleTypeFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ExternalFenceHandleTypeFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ExternalFenceHandleTypeFlagBits::eOpaqueFd) | VkFlags(ExternalFenceHandleTypeFlagBits::eOpaqueWin32) | VkFlags(ExternalFenceHandleTypeFlagBits::eOpaqueWin32Kmt) | VkFlags(ExternalFenceHandleTypeFlagBits::eSyncFd)
+    };
+  };
+
+  using ExternalFenceHandleTypeFlagsKHR = ExternalFenceHandleTypeFlags;
+
+  struct PhysicalDeviceExternalFenceInfo
+  {
+    PhysicalDeviceExternalFenceInfo( ExternalFenceHandleTypeFlagBits handleType_ = ExternalFenceHandleTypeFlagBits::eOpaqueFd )
+      : handleType( handleType_ )
+    {
+    }
+
+    PhysicalDeviceExternalFenceInfo( VkPhysicalDeviceExternalFenceInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExternalFenceInfo ) );
+    }
+
+    PhysicalDeviceExternalFenceInfo& operator=( VkPhysicalDeviceExternalFenceInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PhysicalDeviceExternalFenceInfo ) );
+      return *this;
+    }
+    PhysicalDeviceExternalFenceInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PhysicalDeviceExternalFenceInfo& setHandleType( ExternalFenceHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    operator VkPhysicalDeviceExternalFenceInfo const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceExternalFenceInfo*>(this);
+    }
+
+    operator VkPhysicalDeviceExternalFenceInfo &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceExternalFenceInfo*>(this);
+    }
+
+    bool operator==( PhysicalDeviceExternalFenceInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleType == rhs.handleType );
+    }
+
+    bool operator!=( PhysicalDeviceExternalFenceInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceExternalFenceInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalFenceHandleTypeFlagBits handleType;
+  };
+  static_assert( sizeof( PhysicalDeviceExternalFenceInfo ) == sizeof( VkPhysicalDeviceExternalFenceInfo ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceExternalFenceInfoKHR = PhysicalDeviceExternalFenceInfo;
+
+  struct ExportFenceCreateInfo
+  {
+    ExportFenceCreateInfo( ExternalFenceHandleTypeFlags handleTypes_ = ExternalFenceHandleTypeFlags() )
+      : handleTypes( handleTypes_ )
+    {
+    }
+
+    ExportFenceCreateInfo( VkExportFenceCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportFenceCreateInfo ) );
+    }
+
+    ExportFenceCreateInfo& operator=( VkExportFenceCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ExportFenceCreateInfo ) );
+      return *this;
+    }
+    ExportFenceCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ExportFenceCreateInfo& setHandleTypes( ExternalFenceHandleTypeFlags handleTypes_ )
+    {
+      handleTypes = handleTypes_;
+      return *this;
+    }
+
+    operator VkExportFenceCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkExportFenceCreateInfo*>(this);
+    }
+
+    operator VkExportFenceCreateInfo &()
+    {
+      return *reinterpret_cast<VkExportFenceCreateInfo*>(this);
+    }
+
+    bool operator==( ExportFenceCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( handleTypes == rhs.handleTypes );
+    }
+
+    bool operator!=( ExportFenceCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExportFenceCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    ExternalFenceHandleTypeFlags handleTypes;
+  };
+  static_assert( sizeof( ExportFenceCreateInfo ) == sizeof( VkExportFenceCreateInfo ), "struct and wrapper have different size!" );
+
+  using ExportFenceCreateInfoKHR = ExportFenceCreateInfo;
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct FenceGetWin32HandleInfoKHR
+  {
+    FenceGetWin32HandleInfoKHR( Fence fence_ = Fence(),
+                                ExternalFenceHandleTypeFlagBits handleType_ = ExternalFenceHandleTypeFlagBits::eOpaqueFd )
+      : fence( fence_ )
+      , handleType( handleType_ )
+    {
+    }
+
+    FenceGetWin32HandleInfoKHR( VkFenceGetWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( FenceGetWin32HandleInfoKHR ) );
+    }
+
+    FenceGetWin32HandleInfoKHR& operator=( VkFenceGetWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( FenceGetWin32HandleInfoKHR ) );
+      return *this;
+    }
+    FenceGetWin32HandleInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    FenceGetWin32HandleInfoKHR& setFence( Fence fence_ )
+    {
+      fence = fence_;
+      return *this;
+    }
+
+    FenceGetWin32HandleInfoKHR& setHandleType( ExternalFenceHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    operator VkFenceGetWin32HandleInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkFenceGetWin32HandleInfoKHR*>(this);
+    }
+
+    operator VkFenceGetWin32HandleInfoKHR &()
+    {
+      return *reinterpret_cast<VkFenceGetWin32HandleInfoKHR*>(this);
+    }
+
+    bool operator==( FenceGetWin32HandleInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( fence == rhs.fence )
+          && ( handleType == rhs.handleType );
+    }
+
+    bool operator!=( FenceGetWin32HandleInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eFenceGetWin32HandleInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    Fence fence;
+    ExternalFenceHandleTypeFlagBits handleType;
+  };
+  static_assert( sizeof( FenceGetWin32HandleInfoKHR ) == sizeof( VkFenceGetWin32HandleInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+  struct FenceGetFdInfoKHR
+  {
+    FenceGetFdInfoKHR( Fence fence_ = Fence(),
+                       ExternalFenceHandleTypeFlagBits handleType_ = ExternalFenceHandleTypeFlagBits::eOpaqueFd )
+      : fence( fence_ )
+      , handleType( handleType_ )
+    {
+    }
+
+    FenceGetFdInfoKHR( VkFenceGetFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( FenceGetFdInfoKHR ) );
+    }
+
+    FenceGetFdInfoKHR& operator=( VkFenceGetFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( FenceGetFdInfoKHR ) );
+      return *this;
+    }
+    FenceGetFdInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    FenceGetFdInfoKHR& setFence( Fence fence_ )
+    {
+      fence = fence_;
+      return *this;
+    }
+
+    FenceGetFdInfoKHR& setHandleType( ExternalFenceHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    operator VkFenceGetFdInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkFenceGetFdInfoKHR*>(this);
+    }
+
+    operator VkFenceGetFdInfoKHR &()
+    {
+      return *reinterpret_cast<VkFenceGetFdInfoKHR*>(this);
+    }
+
+    bool operator==( FenceGetFdInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( fence == rhs.fence )
+          && ( handleType == rhs.handleType );
+    }
+
+    bool operator!=( FenceGetFdInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eFenceGetFdInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    Fence fence;
+    ExternalFenceHandleTypeFlagBits handleType;
+  };
+  static_assert( sizeof( FenceGetFdInfoKHR ) == sizeof( VkFenceGetFdInfoKHR ), "struct and wrapper have different size!" );
+
+  enum class ExternalFenceFeatureFlagBits
+  {
+    eExportable = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT,
+    eExportableKHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT,
+    eImportable = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT,
+    eImportableKHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT
+  };
+
+  using ExternalFenceFeatureFlags = Flags<ExternalFenceFeatureFlagBits, VkExternalFenceFeatureFlags>;
+
+  VULKAN_HPP_INLINE ExternalFenceFeatureFlags operator|( ExternalFenceFeatureFlagBits bit0, ExternalFenceFeatureFlagBits bit1 )
+  {
+    return ExternalFenceFeatureFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ExternalFenceFeatureFlags operator~( ExternalFenceFeatureFlagBits bits )
+  {
+    return ~( ExternalFenceFeatureFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<ExternalFenceFeatureFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(ExternalFenceFeatureFlagBits::eExportable) | VkFlags(ExternalFenceFeatureFlagBits::eImportable)
+    };
+  };
+
+  using ExternalFenceFeatureFlagsKHR = ExternalFenceFeatureFlags;
+
+  struct ExternalFenceProperties
+  {
+    operator VkExternalFenceProperties const&() const
+    {
+      return *reinterpret_cast<const VkExternalFenceProperties*>(this);
+    }
+
+    operator VkExternalFenceProperties &()
+    {
+      return *reinterpret_cast<VkExternalFenceProperties*>(this);
+    }
+
+    bool operator==( ExternalFenceProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( exportFromImportedHandleTypes == rhs.exportFromImportedHandleTypes )
+          && ( compatibleHandleTypes == rhs.compatibleHandleTypes )
+          && ( externalFenceFeatures == rhs.externalFenceFeatures );
+    }
+
+    bool operator!=( ExternalFenceProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eExternalFenceProperties;
+
+  public:
+    void* pNext = nullptr;
+    ExternalFenceHandleTypeFlags exportFromImportedHandleTypes;
+    ExternalFenceHandleTypeFlags compatibleHandleTypes;
+    ExternalFenceFeatureFlags externalFenceFeatures;
+  };
+  static_assert( sizeof( ExternalFenceProperties ) == sizeof( VkExternalFenceProperties ), "struct and wrapper have different size!" );
+
+  using ExternalFencePropertiesKHR = ExternalFenceProperties;
+
+  enum class FenceImportFlagBits
+  {
+    eTemporary = VK_FENCE_IMPORT_TEMPORARY_BIT,
+    eTemporaryKHR = VK_FENCE_IMPORT_TEMPORARY_BIT
+  };
+
+  using FenceImportFlags = Flags<FenceImportFlagBits, VkFenceImportFlags>;
+
+  VULKAN_HPP_INLINE FenceImportFlags operator|( FenceImportFlagBits bit0, FenceImportFlagBits bit1 )
+  {
+    return FenceImportFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE FenceImportFlags operator~( FenceImportFlagBits bits )
+  {
+    return ~( FenceImportFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<FenceImportFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(FenceImportFlagBits::eTemporary)
+    };
+  };
+
+  using FenceImportFlagsKHR = FenceImportFlags;
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  struct ImportFenceWin32HandleInfoKHR
+  {
+    ImportFenceWin32HandleInfoKHR( Fence fence_ = Fence(),
+                                   FenceImportFlags flags_ = FenceImportFlags(),
+                                   ExternalFenceHandleTypeFlagBits handleType_ = ExternalFenceHandleTypeFlagBits::eOpaqueFd,
+                                   HANDLE handle_ = 0,
+                                   LPCWSTR name_ = 0 )
+      : fence( fence_ )
+      , flags( flags_ )
+      , handleType( handleType_ )
+      , handle( handle_ )
+      , name( name_ )
+    {
+    }
+
+    ImportFenceWin32HandleInfoKHR( VkImportFenceWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportFenceWin32HandleInfoKHR ) );
+    }
+
+    ImportFenceWin32HandleInfoKHR& operator=( VkImportFenceWin32HandleInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportFenceWin32HandleInfoKHR ) );
+      return *this;
+    }
+    ImportFenceWin32HandleInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImportFenceWin32HandleInfoKHR& setFence( Fence fence_ )
+    {
+      fence = fence_;
+      return *this;
+    }
+
+    ImportFenceWin32HandleInfoKHR& setFlags( FenceImportFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ImportFenceWin32HandleInfoKHR& setHandleType( ExternalFenceHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    ImportFenceWin32HandleInfoKHR& setHandle( HANDLE handle_ )
+    {
+      handle = handle_;
+      return *this;
+    }
+
+    ImportFenceWin32HandleInfoKHR& setName( LPCWSTR name_ )
+    {
+      name = name_;
+      return *this;
+    }
+
+    operator VkImportFenceWin32HandleInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkImportFenceWin32HandleInfoKHR*>(this);
+    }
+
+    operator VkImportFenceWin32HandleInfoKHR &()
+    {
+      return *reinterpret_cast<VkImportFenceWin32HandleInfoKHR*>(this);
+    }
+
+    bool operator==( ImportFenceWin32HandleInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( fence == rhs.fence )
+          && ( flags == rhs.flags )
+          && ( handleType == rhs.handleType )
+          && ( handle == rhs.handle )
+          && ( name == rhs.name );
+    }
+
+    bool operator!=( ImportFenceWin32HandleInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImportFenceWin32HandleInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    Fence fence;
+    FenceImportFlags flags;
+    ExternalFenceHandleTypeFlagBits handleType;
+    HANDLE handle;
+    LPCWSTR name;
+  };
+  static_assert( sizeof( ImportFenceWin32HandleInfoKHR ) == sizeof( VkImportFenceWin32HandleInfoKHR ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+  struct ImportFenceFdInfoKHR
+  {
+    ImportFenceFdInfoKHR( Fence fence_ = Fence(),
+                          FenceImportFlags flags_ = FenceImportFlags(),
+                          ExternalFenceHandleTypeFlagBits handleType_ = ExternalFenceHandleTypeFlagBits::eOpaqueFd,
+                          int fd_ = 0 )
+      : fence( fence_ )
+      , flags( flags_ )
+      , handleType( handleType_ )
+      , fd( fd_ )
+    {
+    }
+
+    ImportFenceFdInfoKHR( VkImportFenceFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportFenceFdInfoKHR ) );
+    }
+
+    ImportFenceFdInfoKHR& operator=( VkImportFenceFdInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ImportFenceFdInfoKHR ) );
+      return *this;
+    }
+    ImportFenceFdInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ImportFenceFdInfoKHR& setFence( Fence fence_ )
+    {
+      fence = fence_;
+      return *this;
+    }
+
+    ImportFenceFdInfoKHR& setFlags( FenceImportFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    ImportFenceFdInfoKHR& setHandleType( ExternalFenceHandleTypeFlagBits handleType_ )
+    {
+      handleType = handleType_;
+      return *this;
+    }
+
+    ImportFenceFdInfoKHR& setFd( int fd_ )
+    {
+      fd = fd_;
+      return *this;
+    }
+
+    operator VkImportFenceFdInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkImportFenceFdInfoKHR*>(this);
+    }
+
+    operator VkImportFenceFdInfoKHR &()
+    {
+      return *reinterpret_cast<VkImportFenceFdInfoKHR*>(this);
+    }
+
+    bool operator==( ImportFenceFdInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( fence == rhs.fence )
+          && ( flags == rhs.flags )
+          && ( handleType == rhs.handleType )
+          && ( fd == rhs.fd );
+    }
+
+    bool operator!=( ImportFenceFdInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eImportFenceFdInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    Fence fence;
+    FenceImportFlags flags;
+    ExternalFenceHandleTypeFlagBits handleType;
+    int fd;
+  };
+  static_assert( sizeof( ImportFenceFdInfoKHR ) == sizeof( VkImportFenceFdInfoKHR ), "struct and wrapper have different size!" );
+
+  enum class SurfaceCounterFlagBitsEXT
+  {
+    eVblank = VK_SURFACE_COUNTER_VBLANK_EXT
+  };
+
+  using SurfaceCounterFlagsEXT = Flags<SurfaceCounterFlagBitsEXT, VkSurfaceCounterFlagsEXT>;
+
+  VULKAN_HPP_INLINE SurfaceCounterFlagsEXT operator|( SurfaceCounterFlagBitsEXT bit0, SurfaceCounterFlagBitsEXT bit1 )
+  {
+    return SurfaceCounterFlagsEXT( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE SurfaceCounterFlagsEXT operator~( SurfaceCounterFlagBitsEXT bits )
+  {
+    return ~( SurfaceCounterFlagsEXT( bits ) );
+  }
+
+  template <> struct FlagTraits<SurfaceCounterFlagBitsEXT>
+  {
+    enum
+    {
+      allFlags = VkFlags(SurfaceCounterFlagBitsEXT::eVblank)
+    };
+  };
+
+  struct SurfaceCapabilities2EXT
+  {
+    operator VkSurfaceCapabilities2EXT const&() const
+    {
+      return *reinterpret_cast<const VkSurfaceCapabilities2EXT*>(this);
+    }
+
+    operator VkSurfaceCapabilities2EXT &()
+    {
+      return *reinterpret_cast<VkSurfaceCapabilities2EXT*>(this);
+    }
+
+    bool operator==( SurfaceCapabilities2EXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( minImageCount == rhs.minImageCount )
+          && ( maxImageCount == rhs.maxImageCount )
+          && ( currentExtent == rhs.currentExtent )
+          && ( minImageExtent == rhs.minImageExtent )
+          && ( maxImageExtent == rhs.maxImageExtent )
+          && ( maxImageArrayLayers == rhs.maxImageArrayLayers )
+          && ( supportedTransforms == rhs.supportedTransforms )
+          && ( currentTransform == rhs.currentTransform )
+          && ( supportedCompositeAlpha == rhs.supportedCompositeAlpha )
+          && ( supportedUsageFlags == rhs.supportedUsageFlags )
+          && ( supportedSurfaceCounters == rhs.supportedSurfaceCounters );
+    }
+
+    bool operator!=( SurfaceCapabilities2EXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSurfaceCapabilities2EXT;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t minImageCount;
+    uint32_t maxImageCount;
+    Extent2D currentExtent;
+    Extent2D minImageExtent;
+    Extent2D maxImageExtent;
+    uint32_t maxImageArrayLayers;
+    SurfaceTransformFlagsKHR supportedTransforms;
+    SurfaceTransformFlagBitsKHR currentTransform;
+    CompositeAlphaFlagsKHR supportedCompositeAlpha;
+    ImageUsageFlags supportedUsageFlags;
+    SurfaceCounterFlagsEXT supportedSurfaceCounters;
+  };
+  static_assert( sizeof( SurfaceCapabilities2EXT ) == sizeof( VkSurfaceCapabilities2EXT ), "struct and wrapper have different size!" );
+
+  struct SwapchainCounterCreateInfoEXT
+  {
+    SwapchainCounterCreateInfoEXT( SurfaceCounterFlagsEXT surfaceCounters_ = SurfaceCounterFlagsEXT() )
+      : surfaceCounters( surfaceCounters_ )
+    {
+    }
+
+    SwapchainCounterCreateInfoEXT( VkSwapchainCounterCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SwapchainCounterCreateInfoEXT ) );
+    }
+
+    SwapchainCounterCreateInfoEXT& operator=( VkSwapchainCounterCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SwapchainCounterCreateInfoEXT ) );
+      return *this;
+    }
+    SwapchainCounterCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SwapchainCounterCreateInfoEXT& setSurfaceCounters( SurfaceCounterFlagsEXT surfaceCounters_ )
+    {
+      surfaceCounters = surfaceCounters_;
+      return *this;
+    }
+
+    operator VkSwapchainCounterCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkSwapchainCounterCreateInfoEXT*>(this);
+    }
+
+    operator VkSwapchainCounterCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkSwapchainCounterCreateInfoEXT*>(this);
+    }
+
+    bool operator==( SwapchainCounterCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( surfaceCounters == rhs.surfaceCounters );
+    }
+
+    bool operator!=( SwapchainCounterCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSwapchainCounterCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    SurfaceCounterFlagsEXT surfaceCounters;
+  };
+  static_assert( sizeof( SwapchainCounterCreateInfoEXT ) == sizeof( VkSwapchainCounterCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class DisplayPowerStateEXT
+  {
+    eOff = VK_DISPLAY_POWER_STATE_OFF_EXT,
+    eSuspend = VK_DISPLAY_POWER_STATE_SUSPEND_EXT,
+    eOn = VK_DISPLAY_POWER_STATE_ON_EXT
+  };
+
+  struct DisplayPowerInfoEXT
+  {
+    DisplayPowerInfoEXT( DisplayPowerStateEXT powerState_ = DisplayPowerStateEXT::eOff )
+      : powerState( powerState_ )
+    {
+    }
+
+    DisplayPowerInfoEXT( VkDisplayPowerInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayPowerInfoEXT ) );
+    }
+
+    DisplayPowerInfoEXT& operator=( VkDisplayPowerInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayPowerInfoEXT ) );
+      return *this;
+    }
+    DisplayPowerInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DisplayPowerInfoEXT& setPowerState( DisplayPowerStateEXT powerState_ )
+    {
+      powerState = powerState_;
+      return *this;
+    }
+
+    operator VkDisplayPowerInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDisplayPowerInfoEXT*>(this);
+    }
+
+    operator VkDisplayPowerInfoEXT &()
+    {
+      return *reinterpret_cast<VkDisplayPowerInfoEXT*>(this);
+    }
+
+    bool operator==( DisplayPowerInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( powerState == rhs.powerState );
+    }
+
+    bool operator!=( DisplayPowerInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDisplayPowerInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    DisplayPowerStateEXT powerState;
+  };
+  static_assert( sizeof( DisplayPowerInfoEXT ) == sizeof( VkDisplayPowerInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class DeviceEventTypeEXT
+  {
+    eDisplayHotplug = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT
+  };
+
+  struct DeviceEventInfoEXT
+  {
+    DeviceEventInfoEXT( DeviceEventTypeEXT deviceEvent_ = DeviceEventTypeEXT::eDisplayHotplug )
+      : deviceEvent( deviceEvent_ )
+    {
+    }
+
+    DeviceEventInfoEXT( VkDeviceEventInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceEventInfoEXT ) );
+    }
+
+    DeviceEventInfoEXT& operator=( VkDeviceEventInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceEventInfoEXT ) );
+      return *this;
+    }
+    DeviceEventInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceEventInfoEXT& setDeviceEvent( DeviceEventTypeEXT deviceEvent_ )
+    {
+      deviceEvent = deviceEvent_;
+      return *this;
+    }
+
+    operator VkDeviceEventInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDeviceEventInfoEXT*>(this);
+    }
+
+    operator VkDeviceEventInfoEXT &()
+    {
+      return *reinterpret_cast<VkDeviceEventInfoEXT*>(this);
+    }
+
+    bool operator==( DeviceEventInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( deviceEvent == rhs.deviceEvent );
+    }
+
+    bool operator!=( DeviceEventInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceEventInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceEventTypeEXT deviceEvent;
+  };
+  static_assert( sizeof( DeviceEventInfoEXT ) == sizeof( VkDeviceEventInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class DisplayEventTypeEXT
+  {
+    eFirstPixelOut = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT
+  };
+
+  struct DisplayEventInfoEXT
+  {
+    DisplayEventInfoEXT( DisplayEventTypeEXT displayEvent_ = DisplayEventTypeEXT::eFirstPixelOut )
+      : displayEvent( displayEvent_ )
+    {
+    }
+
+    DisplayEventInfoEXT( VkDisplayEventInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayEventInfoEXT ) );
+    }
+
+    DisplayEventInfoEXT& operator=( VkDisplayEventInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DisplayEventInfoEXT ) );
+      return *this;
+    }
+    DisplayEventInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DisplayEventInfoEXT& setDisplayEvent( DisplayEventTypeEXT displayEvent_ )
+    {
+      displayEvent = displayEvent_;
+      return *this;
+    }
+
+    operator VkDisplayEventInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDisplayEventInfoEXT*>(this);
+    }
+
+    operator VkDisplayEventInfoEXT &()
+    {
+      return *reinterpret_cast<VkDisplayEventInfoEXT*>(this);
+    }
+
+    bool operator==( DisplayEventInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( displayEvent == rhs.displayEvent );
+    }
+
+    bool operator!=( DisplayEventInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDisplayEventInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    DisplayEventTypeEXT displayEvent;
+  };
+  static_assert( sizeof( DisplayEventInfoEXT ) == sizeof( VkDisplayEventInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class PeerMemoryFeatureFlagBits
+  {
+    eCopySrc = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT,
+    eCopySrcKHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT,
+    eCopyDst = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT,
+    eCopyDstKHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT,
+    eGenericSrc = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT,
+    eGenericSrcKHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT,
+    eGenericDst = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT,
+    eGenericDstKHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT
+  };
+
+  using PeerMemoryFeatureFlags = Flags<PeerMemoryFeatureFlagBits, VkPeerMemoryFeatureFlags>;
+
+  VULKAN_HPP_INLINE PeerMemoryFeatureFlags operator|( PeerMemoryFeatureFlagBits bit0, PeerMemoryFeatureFlagBits bit1 )
+  {
+    return PeerMemoryFeatureFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE PeerMemoryFeatureFlags operator~( PeerMemoryFeatureFlagBits bits )
+  {
+    return ~( PeerMemoryFeatureFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<PeerMemoryFeatureFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(PeerMemoryFeatureFlagBits::eCopySrc) | VkFlags(PeerMemoryFeatureFlagBits::eCopyDst) | VkFlags(PeerMemoryFeatureFlagBits::eGenericSrc) | VkFlags(PeerMemoryFeatureFlagBits::eGenericDst)
+    };
+  };
+
+  using PeerMemoryFeatureFlagsKHR = PeerMemoryFeatureFlags;
+
+  enum class MemoryAllocateFlagBits
+  {
+    eDeviceMask = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT,
+    eDeviceMaskKHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT
+  };
+
+  using MemoryAllocateFlags = Flags<MemoryAllocateFlagBits, VkMemoryAllocateFlags>;
+
+  VULKAN_HPP_INLINE MemoryAllocateFlags operator|( MemoryAllocateFlagBits bit0, MemoryAllocateFlagBits bit1 )
+  {
+    return MemoryAllocateFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE MemoryAllocateFlags operator~( MemoryAllocateFlagBits bits )
+  {
+    return ~( MemoryAllocateFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<MemoryAllocateFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(MemoryAllocateFlagBits::eDeviceMask)
+    };
+  };
+
+  using MemoryAllocateFlagsKHR = MemoryAllocateFlags;
+
+  struct MemoryAllocateFlagsInfo
+  {
+    MemoryAllocateFlagsInfo( MemoryAllocateFlags flags_ = MemoryAllocateFlags(),
+                             uint32_t deviceMask_ = 0 )
+      : flags( flags_ )
+      , deviceMask( deviceMask_ )
+    {
+    }
+
+    MemoryAllocateFlagsInfo( VkMemoryAllocateFlagsInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryAllocateFlagsInfo ) );
+    }
+
+    MemoryAllocateFlagsInfo& operator=( VkMemoryAllocateFlagsInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( MemoryAllocateFlagsInfo ) );
+      return *this;
+    }
+    MemoryAllocateFlagsInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    MemoryAllocateFlagsInfo& setFlags( MemoryAllocateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    MemoryAllocateFlagsInfo& setDeviceMask( uint32_t deviceMask_ )
+    {
+      deviceMask = deviceMask_;
+      return *this;
+    }
+
+    operator VkMemoryAllocateFlagsInfo const&() const
+    {
+      return *reinterpret_cast<const VkMemoryAllocateFlagsInfo*>(this);
+    }
+
+    operator VkMemoryAllocateFlagsInfo &()
+    {
+      return *reinterpret_cast<VkMemoryAllocateFlagsInfo*>(this);
+    }
+
+    bool operator==( MemoryAllocateFlagsInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( deviceMask == rhs.deviceMask );
+    }
+
+    bool operator!=( MemoryAllocateFlagsInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eMemoryAllocateFlagsInfo;
+
+  public:
+    const void* pNext = nullptr;
+    MemoryAllocateFlags flags;
+    uint32_t deviceMask;
+  };
+  static_assert( sizeof( MemoryAllocateFlagsInfo ) == sizeof( VkMemoryAllocateFlagsInfo ), "struct and wrapper have different size!" );
+
+  using MemoryAllocateFlagsInfoKHR = MemoryAllocateFlagsInfo;
+
+  enum class DeviceGroupPresentModeFlagBitsKHR
+  {
+    eLocal = VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR,
+    eRemote = VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR,
+    eSum = VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR,
+    eLocalMultiDevice = VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR
+  };
+
+  using DeviceGroupPresentModeFlagsKHR = Flags<DeviceGroupPresentModeFlagBitsKHR, VkDeviceGroupPresentModeFlagsKHR>;
+
+  VULKAN_HPP_INLINE DeviceGroupPresentModeFlagsKHR operator|( DeviceGroupPresentModeFlagBitsKHR bit0, DeviceGroupPresentModeFlagBitsKHR bit1 )
+  {
+    return DeviceGroupPresentModeFlagsKHR( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE DeviceGroupPresentModeFlagsKHR operator~( DeviceGroupPresentModeFlagBitsKHR bits )
+  {
+    return ~( DeviceGroupPresentModeFlagsKHR( bits ) );
+  }
+
+  template <> struct FlagTraits<DeviceGroupPresentModeFlagBitsKHR>
+  {
+    enum
+    {
+      allFlags = VkFlags(DeviceGroupPresentModeFlagBitsKHR::eLocal) | VkFlags(DeviceGroupPresentModeFlagBitsKHR::eRemote) | VkFlags(DeviceGroupPresentModeFlagBitsKHR::eSum) | VkFlags(DeviceGroupPresentModeFlagBitsKHR::eLocalMultiDevice)
+    };
+  };
+
+  struct DeviceGroupPresentCapabilitiesKHR
+  {
+    operator VkDeviceGroupPresentCapabilitiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkDeviceGroupPresentCapabilitiesKHR*>(this);
+    }
+
+    operator VkDeviceGroupPresentCapabilitiesKHR &()
+    {
+      return *reinterpret_cast<VkDeviceGroupPresentCapabilitiesKHR*>(this);
+    }
+
+    bool operator==( DeviceGroupPresentCapabilitiesKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( memcmp( presentMask, rhs.presentMask, VK_MAX_DEVICE_GROUP_SIZE * sizeof( uint32_t ) ) == 0 )
+          && ( modes == rhs.modes );
+    }
+
+    bool operator!=( DeviceGroupPresentCapabilitiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceGroupPresentCapabilitiesKHR;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t presentMask[VK_MAX_DEVICE_GROUP_SIZE];
+    DeviceGroupPresentModeFlagsKHR modes;
+  };
+  static_assert( sizeof( DeviceGroupPresentCapabilitiesKHR ) == sizeof( VkDeviceGroupPresentCapabilitiesKHR ), "struct and wrapper have different size!" );
+
+  struct DeviceGroupPresentInfoKHR
+  {
+    DeviceGroupPresentInfoKHR( uint32_t swapchainCount_ = 0,
+                               const uint32_t* pDeviceMasks_ = nullptr,
+                               DeviceGroupPresentModeFlagBitsKHR mode_ = DeviceGroupPresentModeFlagBitsKHR::eLocal )
+      : swapchainCount( swapchainCount_ )
+      , pDeviceMasks( pDeviceMasks_ )
+      , mode( mode_ )
+    {
+    }
+
+    DeviceGroupPresentInfoKHR( VkDeviceGroupPresentInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupPresentInfoKHR ) );
+    }
+
+    DeviceGroupPresentInfoKHR& operator=( VkDeviceGroupPresentInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupPresentInfoKHR ) );
+      return *this;
+    }
+    DeviceGroupPresentInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceGroupPresentInfoKHR& setSwapchainCount( uint32_t swapchainCount_ )
+    {
+      swapchainCount = swapchainCount_;
+      return *this;
+    }
+
+    DeviceGroupPresentInfoKHR& setPDeviceMasks( const uint32_t* pDeviceMasks_ )
+    {
+      pDeviceMasks = pDeviceMasks_;
+      return *this;
+    }
+
+    DeviceGroupPresentInfoKHR& setMode( DeviceGroupPresentModeFlagBitsKHR mode_ )
+    {
+      mode = mode_;
+      return *this;
+    }
+
+    operator VkDeviceGroupPresentInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkDeviceGroupPresentInfoKHR*>(this);
+    }
+
+    operator VkDeviceGroupPresentInfoKHR &()
+    {
+      return *reinterpret_cast<VkDeviceGroupPresentInfoKHR*>(this);
+    }
+
+    bool operator==( DeviceGroupPresentInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( swapchainCount == rhs.swapchainCount )
+          && ( pDeviceMasks == rhs.pDeviceMasks )
+          && ( mode == rhs.mode );
+    }
+
+    bool operator!=( DeviceGroupPresentInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceGroupPresentInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t swapchainCount;
+    const uint32_t* pDeviceMasks;
+    DeviceGroupPresentModeFlagBitsKHR mode;
+  };
+  static_assert( sizeof( DeviceGroupPresentInfoKHR ) == sizeof( VkDeviceGroupPresentInfoKHR ), "struct and wrapper have different size!" );
+
+  struct DeviceGroupSwapchainCreateInfoKHR
+  {
+    DeviceGroupSwapchainCreateInfoKHR( DeviceGroupPresentModeFlagsKHR modes_ = DeviceGroupPresentModeFlagsKHR() )
+      : modes( modes_ )
+    {
+    }
+
+    DeviceGroupSwapchainCreateInfoKHR( VkDeviceGroupSwapchainCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupSwapchainCreateInfoKHR ) );
+    }
+
+    DeviceGroupSwapchainCreateInfoKHR& operator=( VkDeviceGroupSwapchainCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupSwapchainCreateInfoKHR ) );
+      return *this;
+    }
+    DeviceGroupSwapchainCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceGroupSwapchainCreateInfoKHR& setModes( DeviceGroupPresentModeFlagsKHR modes_ )
+    {
+      modes = modes_;
+      return *this;
+    }
+
+    operator VkDeviceGroupSwapchainCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkDeviceGroupSwapchainCreateInfoKHR*>(this);
+    }
+
+    operator VkDeviceGroupSwapchainCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkDeviceGroupSwapchainCreateInfoKHR*>(this);
+    }
+
+    bool operator==( DeviceGroupSwapchainCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( modes == rhs.modes );
+    }
+
+    bool operator!=( DeviceGroupSwapchainCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceGroupSwapchainCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceGroupPresentModeFlagsKHR modes;
+  };
+  static_assert( sizeof( DeviceGroupSwapchainCreateInfoKHR ) == sizeof( VkDeviceGroupSwapchainCreateInfoKHR ), "struct and wrapper have different size!" );
+
+  enum class SwapchainCreateFlagBitsKHR
+  {
+    eSplitInstanceBindRegions = VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR,
+    eProtected = VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR
+  };
+
+  using SwapchainCreateFlagsKHR = Flags<SwapchainCreateFlagBitsKHR, VkSwapchainCreateFlagsKHR>;
+
+  VULKAN_HPP_INLINE SwapchainCreateFlagsKHR operator|( SwapchainCreateFlagBitsKHR bit0, SwapchainCreateFlagBitsKHR bit1 )
+  {
+    return SwapchainCreateFlagsKHR( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE SwapchainCreateFlagsKHR operator~( SwapchainCreateFlagBitsKHR bits )
+  {
+    return ~( SwapchainCreateFlagsKHR( bits ) );
+  }
+
+  template <> struct FlagTraits<SwapchainCreateFlagBitsKHR>
+  {
+    enum
+    {
+      allFlags = VkFlags(SwapchainCreateFlagBitsKHR::eSplitInstanceBindRegions) | VkFlags(SwapchainCreateFlagBitsKHR::eProtected)
+    };
+  };
+
+  struct SwapchainCreateInfoKHR
+  {
+    SwapchainCreateInfoKHR( SwapchainCreateFlagsKHR flags_ = SwapchainCreateFlagsKHR(),
+                            SurfaceKHR surface_ = SurfaceKHR(),
+                            uint32_t minImageCount_ = 0,
+                            Format imageFormat_ = Format::eUndefined,
+                            ColorSpaceKHR imageColorSpace_ = ColorSpaceKHR::eSrgbNonlinear,
+                            Extent2D imageExtent_ = Extent2D(),
+                            uint32_t imageArrayLayers_ = 0,
+                            ImageUsageFlags imageUsage_ = ImageUsageFlags(),
+                            SharingMode imageSharingMode_ = SharingMode::eExclusive,
+                            uint32_t queueFamilyIndexCount_ = 0,
+                            const uint32_t* pQueueFamilyIndices_ = nullptr,
+                            SurfaceTransformFlagBitsKHR preTransform_ = SurfaceTransformFlagBitsKHR::eIdentity,
+                            CompositeAlphaFlagBitsKHR compositeAlpha_ = CompositeAlphaFlagBitsKHR::eOpaque,
+                            PresentModeKHR presentMode_ = PresentModeKHR::eImmediate,
+                            Bool32 clipped_ = 0,
+                            SwapchainKHR oldSwapchain_ = SwapchainKHR() )
+      : flags( flags_ )
+      , surface( surface_ )
+      , minImageCount( minImageCount_ )
+      , imageFormat( imageFormat_ )
+      , imageColorSpace( imageColorSpace_ )
+      , imageExtent( imageExtent_ )
+      , imageArrayLayers( imageArrayLayers_ )
+      , imageUsage( imageUsage_ )
+      , imageSharingMode( imageSharingMode_ )
+      , queueFamilyIndexCount( queueFamilyIndexCount_ )
+      , pQueueFamilyIndices( pQueueFamilyIndices_ )
+      , preTransform( preTransform_ )
+      , compositeAlpha( compositeAlpha_ )
+      , presentMode( presentMode_ )
+      , clipped( clipped_ )
+      , oldSwapchain( oldSwapchain_ )
+    {
+    }
+
+    SwapchainCreateInfoKHR( VkSwapchainCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SwapchainCreateInfoKHR ) );
+    }
+
+    SwapchainCreateInfoKHR& operator=( VkSwapchainCreateInfoKHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SwapchainCreateInfoKHR ) );
+      return *this;
+    }
+    SwapchainCreateInfoKHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setFlags( SwapchainCreateFlagsKHR flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setSurface( SurfaceKHR surface_ )
+    {
+      surface = surface_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setMinImageCount( uint32_t minImageCount_ )
+    {
+      minImageCount = minImageCount_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setImageFormat( Format imageFormat_ )
+    {
+      imageFormat = imageFormat_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setImageColorSpace( ColorSpaceKHR imageColorSpace_ )
+    {
+      imageColorSpace = imageColorSpace_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setImageExtent( Extent2D imageExtent_ )
+    {
+      imageExtent = imageExtent_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setImageArrayLayers( uint32_t imageArrayLayers_ )
+    {
+      imageArrayLayers = imageArrayLayers_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setImageUsage( ImageUsageFlags imageUsage_ )
+    {
+      imageUsage = imageUsage_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setImageSharingMode( SharingMode imageSharingMode_ )
+    {
+      imageSharingMode = imageSharingMode_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setQueueFamilyIndexCount( uint32_t queueFamilyIndexCount_ )
+    {
+      queueFamilyIndexCount = queueFamilyIndexCount_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setPQueueFamilyIndices( const uint32_t* pQueueFamilyIndices_ )
+    {
+      pQueueFamilyIndices = pQueueFamilyIndices_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setPreTransform( SurfaceTransformFlagBitsKHR preTransform_ )
+    {
+      preTransform = preTransform_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setCompositeAlpha( CompositeAlphaFlagBitsKHR compositeAlpha_ )
+    {
+      compositeAlpha = compositeAlpha_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setPresentMode( PresentModeKHR presentMode_ )
+    {
+      presentMode = presentMode_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setClipped( Bool32 clipped_ )
+    {
+      clipped = clipped_;
+      return *this;
+    }
+
+    SwapchainCreateInfoKHR& setOldSwapchain( SwapchainKHR oldSwapchain_ )
+    {
+      oldSwapchain = oldSwapchain_;
+      return *this;
+    }
+
+    operator VkSwapchainCreateInfoKHR const&() const
+    {
+      return *reinterpret_cast<const VkSwapchainCreateInfoKHR*>(this);
+    }
+
+    operator VkSwapchainCreateInfoKHR &()
+    {
+      return *reinterpret_cast<VkSwapchainCreateInfoKHR*>(this);
+    }
+
+    bool operator==( SwapchainCreateInfoKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( surface == rhs.surface )
+          && ( minImageCount == rhs.minImageCount )
+          && ( imageFormat == rhs.imageFormat )
+          && ( imageColorSpace == rhs.imageColorSpace )
+          && ( imageExtent == rhs.imageExtent )
+          && ( imageArrayLayers == rhs.imageArrayLayers )
+          && ( imageUsage == rhs.imageUsage )
+          && ( imageSharingMode == rhs.imageSharingMode )
+          && ( queueFamilyIndexCount == rhs.queueFamilyIndexCount )
+          && ( pQueueFamilyIndices == rhs.pQueueFamilyIndices )
+          && ( preTransform == rhs.preTransform )
+          && ( compositeAlpha == rhs.compositeAlpha )
+          && ( presentMode == rhs.presentMode )
+          && ( clipped == rhs.clipped )
+          && ( oldSwapchain == rhs.oldSwapchain );
+    }
+
+    bool operator!=( SwapchainCreateInfoKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSwapchainCreateInfoKHR;
+
+  public:
+    const void* pNext = nullptr;
+    SwapchainCreateFlagsKHR flags;
+    SurfaceKHR surface;
+    uint32_t minImageCount;
+    Format imageFormat;
+    ColorSpaceKHR imageColorSpace;
+    Extent2D imageExtent;
+    uint32_t imageArrayLayers;
+    ImageUsageFlags imageUsage;
+    SharingMode imageSharingMode;
+    uint32_t queueFamilyIndexCount;
+    const uint32_t* pQueueFamilyIndices;
+    SurfaceTransformFlagBitsKHR preTransform;
+    CompositeAlphaFlagBitsKHR compositeAlpha;
+    PresentModeKHR presentMode;
+    Bool32 clipped;
+    SwapchainKHR oldSwapchain;
+  };
+  static_assert( sizeof( SwapchainCreateInfoKHR ) == sizeof( VkSwapchainCreateInfoKHR ), "struct and wrapper have different size!" );
+
+  enum class ViewportCoordinateSwizzleNV
+  {
+    ePositiveX = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV,
+    eNegativeX = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV,
+    ePositiveY = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV,
+    eNegativeY = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV,
+    ePositiveZ = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV,
+    eNegativeZ = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV,
+    ePositiveW = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV,
+    eNegativeW = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV
+  };
+
+  struct ViewportSwizzleNV
+  {
+    ViewportSwizzleNV( ViewportCoordinateSwizzleNV x_ = ViewportCoordinateSwizzleNV::ePositiveX,
+                       ViewportCoordinateSwizzleNV y_ = ViewportCoordinateSwizzleNV::ePositiveX,
+                       ViewportCoordinateSwizzleNV z_ = ViewportCoordinateSwizzleNV::ePositiveX,
+                       ViewportCoordinateSwizzleNV w_ = ViewportCoordinateSwizzleNV::ePositiveX )
+      : x( x_ )
+      , y( y_ )
+      , z( z_ )
+      , w( w_ )
+    {
+    }
+
+    ViewportSwizzleNV( VkViewportSwizzleNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ViewportSwizzleNV ) );
+    }
+
+    ViewportSwizzleNV& operator=( VkViewportSwizzleNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ViewportSwizzleNV ) );
+      return *this;
+    }
+    ViewportSwizzleNV& setX( ViewportCoordinateSwizzleNV x_ )
+    {
+      x = x_;
+      return *this;
+    }
+
+    ViewportSwizzleNV& setY( ViewportCoordinateSwizzleNV y_ )
+    {
+      y = y_;
+      return *this;
+    }
+
+    ViewportSwizzleNV& setZ( ViewportCoordinateSwizzleNV z_ )
+    {
+      z = z_;
+      return *this;
+    }
+
+    ViewportSwizzleNV& setW( ViewportCoordinateSwizzleNV w_ )
+    {
+      w = w_;
+      return *this;
+    }
+
+    operator VkViewportSwizzleNV const&() const
+    {
+      return *reinterpret_cast<const VkViewportSwizzleNV*>(this);
+    }
+
+    operator VkViewportSwizzleNV &()
+    {
+      return *reinterpret_cast<VkViewportSwizzleNV*>(this);
+    }
+
+    bool operator==( ViewportSwizzleNV const& rhs ) const
+    {
+      return ( x == rhs.x )
+          && ( y == rhs.y )
+          && ( z == rhs.z )
+          && ( w == rhs.w );
+    }
+
+    bool operator!=( ViewportSwizzleNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ViewportCoordinateSwizzleNV x;
+    ViewportCoordinateSwizzleNV y;
+    ViewportCoordinateSwizzleNV z;
+    ViewportCoordinateSwizzleNV w;
+  };
+  static_assert( sizeof( ViewportSwizzleNV ) == sizeof( VkViewportSwizzleNV ), "struct and wrapper have different size!" );
+
+  struct PipelineViewportSwizzleStateCreateInfoNV
+  {
+    PipelineViewportSwizzleStateCreateInfoNV( PipelineViewportSwizzleStateCreateFlagsNV flags_ = PipelineViewportSwizzleStateCreateFlagsNV(),
+                                              uint32_t viewportCount_ = 0,
+                                              const ViewportSwizzleNV* pViewportSwizzles_ = nullptr )
+      : flags( flags_ )
+      , viewportCount( viewportCount_ )
+      , pViewportSwizzles( pViewportSwizzles_ )
+    {
+    }
+
+    PipelineViewportSwizzleStateCreateInfoNV( VkPipelineViewportSwizzleStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportSwizzleStateCreateInfoNV ) );
+    }
+
+    PipelineViewportSwizzleStateCreateInfoNV& operator=( VkPipelineViewportSwizzleStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportSwizzleStateCreateInfoNV ) );
+      return *this;
+    }
+    PipelineViewportSwizzleStateCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineViewportSwizzleStateCreateInfoNV& setFlags( PipelineViewportSwizzleStateCreateFlagsNV flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineViewportSwizzleStateCreateInfoNV& setViewportCount( uint32_t viewportCount_ )
+    {
+      viewportCount = viewportCount_;
+      return *this;
+    }
+
+    PipelineViewportSwizzleStateCreateInfoNV& setPViewportSwizzles( const ViewportSwizzleNV* pViewportSwizzles_ )
+    {
+      pViewportSwizzles = pViewportSwizzles_;
+      return *this;
+    }
+
+    operator VkPipelineViewportSwizzleStateCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkPipelineViewportSwizzleStateCreateInfoNV*>(this);
+    }
+
+    operator VkPipelineViewportSwizzleStateCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkPipelineViewportSwizzleStateCreateInfoNV*>(this);
+    }
+
+    bool operator==( PipelineViewportSwizzleStateCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( viewportCount == rhs.viewportCount )
+          && ( pViewportSwizzles == rhs.pViewportSwizzles );
+    }
+
+    bool operator!=( PipelineViewportSwizzleStateCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineViewportSwizzleStateCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineViewportSwizzleStateCreateFlagsNV flags;
+    uint32_t viewportCount;
+    const ViewportSwizzleNV* pViewportSwizzles;
+  };
+  static_assert( sizeof( PipelineViewportSwizzleStateCreateInfoNV ) == sizeof( VkPipelineViewportSwizzleStateCreateInfoNV ), "struct and wrapper have different size!" );
+
+  enum class DiscardRectangleModeEXT
+  {
+    eInclusive = VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT,
+    eExclusive = VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT
+  };
+
+  struct PipelineDiscardRectangleStateCreateInfoEXT
+  {
+    PipelineDiscardRectangleStateCreateInfoEXT( PipelineDiscardRectangleStateCreateFlagsEXT flags_ = PipelineDiscardRectangleStateCreateFlagsEXT(),
+                                                DiscardRectangleModeEXT discardRectangleMode_ = DiscardRectangleModeEXT::eInclusive,
+                                                uint32_t discardRectangleCount_ = 0,
+                                                const Rect2D* pDiscardRectangles_ = nullptr )
+      : flags( flags_ )
+      , discardRectangleMode( discardRectangleMode_ )
+      , discardRectangleCount( discardRectangleCount_ )
+      , pDiscardRectangles( pDiscardRectangles_ )
+    {
+    }
+
+    PipelineDiscardRectangleStateCreateInfoEXT( VkPipelineDiscardRectangleStateCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineDiscardRectangleStateCreateInfoEXT ) );
+    }
+
+    PipelineDiscardRectangleStateCreateInfoEXT& operator=( VkPipelineDiscardRectangleStateCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineDiscardRectangleStateCreateInfoEXT ) );
+      return *this;
+    }
+    PipelineDiscardRectangleStateCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineDiscardRectangleStateCreateInfoEXT& setFlags( PipelineDiscardRectangleStateCreateFlagsEXT flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineDiscardRectangleStateCreateInfoEXT& setDiscardRectangleMode( DiscardRectangleModeEXT discardRectangleMode_ )
+    {
+      discardRectangleMode = discardRectangleMode_;
+      return *this;
+    }
+
+    PipelineDiscardRectangleStateCreateInfoEXT& setDiscardRectangleCount( uint32_t discardRectangleCount_ )
+    {
+      discardRectangleCount = discardRectangleCount_;
+      return *this;
+    }
+
+    PipelineDiscardRectangleStateCreateInfoEXT& setPDiscardRectangles( const Rect2D* pDiscardRectangles_ )
+    {
+      pDiscardRectangles = pDiscardRectangles_;
+      return *this;
+    }
+
+    operator VkPipelineDiscardRectangleStateCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkPipelineDiscardRectangleStateCreateInfoEXT*>(this);
+    }
+
+    operator VkPipelineDiscardRectangleStateCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkPipelineDiscardRectangleStateCreateInfoEXT*>(this);
+    }
+
+    bool operator==( PipelineDiscardRectangleStateCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( discardRectangleMode == rhs.discardRectangleMode )
+          && ( discardRectangleCount == rhs.discardRectangleCount )
+          && ( pDiscardRectangles == rhs.pDiscardRectangles );
+    }
+
+    bool operator!=( PipelineDiscardRectangleStateCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineDiscardRectangleStateCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineDiscardRectangleStateCreateFlagsEXT flags;
+    DiscardRectangleModeEXT discardRectangleMode;
+    uint32_t discardRectangleCount;
+    const Rect2D* pDiscardRectangles;
+  };
+  static_assert( sizeof( PipelineDiscardRectangleStateCreateInfoEXT ) == sizeof( VkPipelineDiscardRectangleStateCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class SubpassDescriptionFlagBits
+  {
+    ePerViewAttributesNVX = VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX,
+    ePerViewPositionXOnlyNVX = VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX
+  };
+
+  using SubpassDescriptionFlags = Flags<SubpassDescriptionFlagBits, VkSubpassDescriptionFlags>;
+
+  VULKAN_HPP_INLINE SubpassDescriptionFlags operator|( SubpassDescriptionFlagBits bit0, SubpassDescriptionFlagBits bit1 )
+  {
+    return SubpassDescriptionFlags( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE SubpassDescriptionFlags operator~( SubpassDescriptionFlagBits bits )
+  {
+    return ~( SubpassDescriptionFlags( bits ) );
+  }
+
+  template <> struct FlagTraits<SubpassDescriptionFlagBits>
+  {
+    enum
+    {
+      allFlags = VkFlags(SubpassDescriptionFlagBits::ePerViewAttributesNVX) | VkFlags(SubpassDescriptionFlagBits::ePerViewPositionXOnlyNVX)
+    };
+  };
+
+  struct SubpassDescription
+  {
+    SubpassDescription( SubpassDescriptionFlags flags_ = SubpassDescriptionFlags(),
+                        PipelineBindPoint pipelineBindPoint_ = PipelineBindPoint::eGraphics,
+                        uint32_t inputAttachmentCount_ = 0,
+                        const AttachmentReference* pInputAttachments_ = nullptr,
+                        uint32_t colorAttachmentCount_ = 0,
+                        const AttachmentReference* pColorAttachments_ = nullptr,
+                        const AttachmentReference* pResolveAttachments_ = nullptr,
+                        const AttachmentReference* pDepthStencilAttachment_ = nullptr,
+                        uint32_t preserveAttachmentCount_ = 0,
+                        const uint32_t* pPreserveAttachments_ = nullptr )
+      : flags( flags_ )
+      , pipelineBindPoint( pipelineBindPoint_ )
+      , inputAttachmentCount( inputAttachmentCount_ )
+      , pInputAttachments( pInputAttachments_ )
+      , colorAttachmentCount( colorAttachmentCount_ )
+      , pColorAttachments( pColorAttachments_ )
+      , pResolveAttachments( pResolveAttachments_ )
+      , pDepthStencilAttachment( pDepthStencilAttachment_ )
+      , preserveAttachmentCount( preserveAttachmentCount_ )
+      , pPreserveAttachments( pPreserveAttachments_ )
+    {
+    }
+
+    SubpassDescription( VkSubpassDescription const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassDescription ) );
+    }
+
+    SubpassDescription& operator=( VkSubpassDescription const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassDescription ) );
+      return *this;
+    }
+    SubpassDescription& setFlags( SubpassDescriptionFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    SubpassDescription& setPipelineBindPoint( PipelineBindPoint pipelineBindPoint_ )
+    {
+      pipelineBindPoint = pipelineBindPoint_;
+      return *this;
+    }
+
+    SubpassDescription& setInputAttachmentCount( uint32_t inputAttachmentCount_ )
+    {
+      inputAttachmentCount = inputAttachmentCount_;
+      return *this;
+    }
+
+    SubpassDescription& setPInputAttachments( const AttachmentReference* pInputAttachments_ )
+    {
+      pInputAttachments = pInputAttachments_;
+      return *this;
+    }
+
+    SubpassDescription& setColorAttachmentCount( uint32_t colorAttachmentCount_ )
+    {
+      colorAttachmentCount = colorAttachmentCount_;
+      return *this;
+    }
+
+    SubpassDescription& setPColorAttachments( const AttachmentReference* pColorAttachments_ )
+    {
+      pColorAttachments = pColorAttachments_;
+      return *this;
+    }
+
+    SubpassDescription& setPResolveAttachments( const AttachmentReference* pResolveAttachments_ )
+    {
+      pResolveAttachments = pResolveAttachments_;
+      return *this;
+    }
+
+    SubpassDescription& setPDepthStencilAttachment( const AttachmentReference* pDepthStencilAttachment_ )
+    {
+      pDepthStencilAttachment = pDepthStencilAttachment_;
+      return *this;
+    }
+
+    SubpassDescription& setPreserveAttachmentCount( uint32_t preserveAttachmentCount_ )
+    {
+      preserveAttachmentCount = preserveAttachmentCount_;
+      return *this;
+    }
+
+    SubpassDescription& setPPreserveAttachments( const uint32_t* pPreserveAttachments_ )
+    {
+      pPreserveAttachments = pPreserveAttachments_;
+      return *this;
+    }
+
+    operator VkSubpassDescription const&() const
+    {
+      return *reinterpret_cast<const VkSubpassDescription*>(this);
+    }
+
+    operator VkSubpassDescription &()
+    {
+      return *reinterpret_cast<VkSubpassDescription*>(this);
+    }
+
+    bool operator==( SubpassDescription const& rhs ) const
+    {
+      return ( flags == rhs.flags )
+          && ( pipelineBindPoint == rhs.pipelineBindPoint )
+          && ( inputAttachmentCount == rhs.inputAttachmentCount )
+          && ( pInputAttachments == rhs.pInputAttachments )
+          && ( colorAttachmentCount == rhs.colorAttachmentCount )
+          && ( pColorAttachments == rhs.pColorAttachments )
+          && ( pResolveAttachments == rhs.pResolveAttachments )
+          && ( pDepthStencilAttachment == rhs.pDepthStencilAttachment )
+          && ( preserveAttachmentCount == rhs.preserveAttachmentCount )
+          && ( pPreserveAttachments == rhs.pPreserveAttachments );
+    }
+
+    bool operator!=( SubpassDescription const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    SubpassDescriptionFlags flags;
+    PipelineBindPoint pipelineBindPoint;
+    uint32_t inputAttachmentCount;
+    const AttachmentReference* pInputAttachments;
+    uint32_t colorAttachmentCount;
+    const AttachmentReference* pColorAttachments;
+    const AttachmentReference* pResolveAttachments;
+    const AttachmentReference* pDepthStencilAttachment;
+    uint32_t preserveAttachmentCount;
+    const uint32_t* pPreserveAttachments;
+  };
+  static_assert( sizeof( SubpassDescription ) == sizeof( VkSubpassDescription ), "struct and wrapper have different size!" );
+
+  struct RenderPassCreateInfo
+  {
+    RenderPassCreateInfo( RenderPassCreateFlags flags_ = RenderPassCreateFlags(),
+                          uint32_t attachmentCount_ = 0,
+                          const AttachmentDescription* pAttachments_ = nullptr,
+                          uint32_t subpassCount_ = 0,
+                          const SubpassDescription* pSubpasses_ = nullptr,
+                          uint32_t dependencyCount_ = 0,
+                          const SubpassDependency* pDependencies_ = nullptr )
+      : flags( flags_ )
+      , attachmentCount( attachmentCount_ )
+      , pAttachments( pAttachments_ )
+      , subpassCount( subpassCount_ )
+      , pSubpasses( pSubpasses_ )
+      , dependencyCount( dependencyCount_ )
+      , pDependencies( pDependencies_ )
+    {
+    }
+
+    RenderPassCreateInfo( VkRenderPassCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassCreateInfo ) );
+    }
+
+    RenderPassCreateInfo& operator=( VkRenderPassCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassCreateInfo ) );
+      return *this;
+    }
+    RenderPassCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    RenderPassCreateInfo& setFlags( RenderPassCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    RenderPassCreateInfo& setAttachmentCount( uint32_t attachmentCount_ )
+    {
+      attachmentCount = attachmentCount_;
+      return *this;
+    }
+
+    RenderPassCreateInfo& setPAttachments( const AttachmentDescription* pAttachments_ )
+    {
+      pAttachments = pAttachments_;
+      return *this;
+    }
+
+    RenderPassCreateInfo& setSubpassCount( uint32_t subpassCount_ )
+    {
+      subpassCount = subpassCount_;
+      return *this;
+    }
+
+    RenderPassCreateInfo& setPSubpasses( const SubpassDescription* pSubpasses_ )
+    {
+      pSubpasses = pSubpasses_;
+      return *this;
+    }
+
+    RenderPassCreateInfo& setDependencyCount( uint32_t dependencyCount_ )
+    {
+      dependencyCount = dependencyCount_;
+      return *this;
+    }
+
+    RenderPassCreateInfo& setPDependencies( const SubpassDependency* pDependencies_ )
+    {
+      pDependencies = pDependencies_;
+      return *this;
+    }
+
+    operator VkRenderPassCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkRenderPassCreateInfo*>(this);
+    }
+
+    operator VkRenderPassCreateInfo &()
+    {
+      return *reinterpret_cast<VkRenderPassCreateInfo*>(this);
+    }
+
+    bool operator==( RenderPassCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( attachmentCount == rhs.attachmentCount )
+          && ( pAttachments == rhs.pAttachments )
+          && ( subpassCount == rhs.subpassCount )
+          && ( pSubpasses == rhs.pSubpasses )
+          && ( dependencyCount == rhs.dependencyCount )
+          && ( pDependencies == rhs.pDependencies );
+    }
+
+    bool operator!=( RenderPassCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eRenderPassCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    RenderPassCreateFlags flags;
+    uint32_t attachmentCount;
+    const AttachmentDescription* pAttachments;
+    uint32_t subpassCount;
+    const SubpassDescription* pSubpasses;
+    uint32_t dependencyCount;
+    const SubpassDependency* pDependencies;
+  };
+  static_assert( sizeof( RenderPassCreateInfo ) == sizeof( VkRenderPassCreateInfo ), "struct and wrapper have different size!" );
+
+  struct SubpassDescription2KHR
+  {
+    SubpassDescription2KHR( SubpassDescriptionFlags flags_ = SubpassDescriptionFlags(),
+                            PipelineBindPoint pipelineBindPoint_ = PipelineBindPoint::eGraphics,
+                            uint32_t viewMask_ = 0,
+                            uint32_t inputAttachmentCount_ = 0,
+                            const AttachmentReference2KHR* pInputAttachments_ = nullptr,
+                            uint32_t colorAttachmentCount_ = 0,
+                            const AttachmentReference2KHR* pColorAttachments_ = nullptr,
+                            const AttachmentReference2KHR* pResolveAttachments_ = nullptr,
+                            const AttachmentReference2KHR* pDepthStencilAttachment_ = nullptr,
+                            uint32_t preserveAttachmentCount_ = 0,
+                            const uint32_t* pPreserveAttachments_ = nullptr )
+      : flags( flags_ )
+      , pipelineBindPoint( pipelineBindPoint_ )
+      , viewMask( viewMask_ )
+      , inputAttachmentCount( inputAttachmentCount_ )
+      , pInputAttachments( pInputAttachments_ )
+      , colorAttachmentCount( colorAttachmentCount_ )
+      , pColorAttachments( pColorAttachments_ )
+      , pResolveAttachments( pResolveAttachments_ )
+      , pDepthStencilAttachment( pDepthStencilAttachment_ )
+      , preserveAttachmentCount( preserveAttachmentCount_ )
+      , pPreserveAttachments( pPreserveAttachments_ )
+    {
+    }
+
+    SubpassDescription2KHR( VkSubpassDescription2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassDescription2KHR ) );
+    }
+
+    SubpassDescription2KHR& operator=( VkSubpassDescription2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubpassDescription2KHR ) );
+      return *this;
+    }
+    SubpassDescription2KHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setFlags( SubpassDescriptionFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setPipelineBindPoint( PipelineBindPoint pipelineBindPoint_ )
+    {
+      pipelineBindPoint = pipelineBindPoint_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setViewMask( uint32_t viewMask_ )
+    {
+      viewMask = viewMask_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setInputAttachmentCount( uint32_t inputAttachmentCount_ )
+    {
+      inputAttachmentCount = inputAttachmentCount_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setPInputAttachments( const AttachmentReference2KHR* pInputAttachments_ )
+    {
+      pInputAttachments = pInputAttachments_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setColorAttachmentCount( uint32_t colorAttachmentCount_ )
+    {
+      colorAttachmentCount = colorAttachmentCount_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setPColorAttachments( const AttachmentReference2KHR* pColorAttachments_ )
+    {
+      pColorAttachments = pColorAttachments_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setPResolveAttachments( const AttachmentReference2KHR* pResolveAttachments_ )
+    {
+      pResolveAttachments = pResolveAttachments_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setPDepthStencilAttachment( const AttachmentReference2KHR* pDepthStencilAttachment_ )
+    {
+      pDepthStencilAttachment = pDepthStencilAttachment_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setPreserveAttachmentCount( uint32_t preserveAttachmentCount_ )
+    {
+      preserveAttachmentCount = preserveAttachmentCount_;
+      return *this;
+    }
+
+    SubpassDescription2KHR& setPPreserveAttachments( const uint32_t* pPreserveAttachments_ )
+    {
+      pPreserveAttachments = pPreserveAttachments_;
+      return *this;
+    }
+
+    operator VkSubpassDescription2KHR const&() const
+    {
+      return *reinterpret_cast<const VkSubpassDescription2KHR*>(this);
+    }
+
+    operator VkSubpassDescription2KHR &()
+    {
+      return *reinterpret_cast<VkSubpassDescription2KHR*>(this);
+    }
+
+    bool operator==( SubpassDescription2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( pipelineBindPoint == rhs.pipelineBindPoint )
+          && ( viewMask == rhs.viewMask )
+          && ( inputAttachmentCount == rhs.inputAttachmentCount )
+          && ( pInputAttachments == rhs.pInputAttachments )
+          && ( colorAttachmentCount == rhs.colorAttachmentCount )
+          && ( pColorAttachments == rhs.pColorAttachments )
+          && ( pResolveAttachments == rhs.pResolveAttachments )
+          && ( pDepthStencilAttachment == rhs.pDepthStencilAttachment )
+          && ( preserveAttachmentCount == rhs.preserveAttachmentCount )
+          && ( pPreserveAttachments == rhs.pPreserveAttachments );
+    }
+
+    bool operator!=( SubpassDescription2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSubpassDescription2KHR;
+
+  public:
+    const void* pNext = nullptr;
+    SubpassDescriptionFlags flags;
+    PipelineBindPoint pipelineBindPoint;
+    uint32_t viewMask;
+    uint32_t inputAttachmentCount;
+    const AttachmentReference2KHR* pInputAttachments;
+    uint32_t colorAttachmentCount;
+    const AttachmentReference2KHR* pColorAttachments;
+    const AttachmentReference2KHR* pResolveAttachments;
+    const AttachmentReference2KHR* pDepthStencilAttachment;
+    uint32_t preserveAttachmentCount;
+    const uint32_t* pPreserveAttachments;
+  };
+  static_assert( sizeof( SubpassDescription2KHR ) == sizeof( VkSubpassDescription2KHR ), "struct and wrapper have different size!" );
+
+  struct RenderPassCreateInfo2KHR
+  {
+    RenderPassCreateInfo2KHR( RenderPassCreateFlags flags_ = RenderPassCreateFlags(),
+                              uint32_t attachmentCount_ = 0,
+                              const AttachmentDescription2KHR* pAttachments_ = nullptr,
+                              uint32_t subpassCount_ = 0,
+                              const SubpassDescription2KHR* pSubpasses_ = nullptr,
+                              uint32_t dependencyCount_ = 0,
+                              const SubpassDependency2KHR* pDependencies_ = nullptr,
+                              uint32_t correlatedViewMaskCount_ = 0,
+                              const uint32_t* pCorrelatedViewMasks_ = nullptr )
+      : flags( flags_ )
+      , attachmentCount( attachmentCount_ )
+      , pAttachments( pAttachments_ )
+      , subpassCount( subpassCount_ )
+      , pSubpasses( pSubpasses_ )
+      , dependencyCount( dependencyCount_ )
+      , pDependencies( pDependencies_ )
+      , correlatedViewMaskCount( correlatedViewMaskCount_ )
+      , pCorrelatedViewMasks( pCorrelatedViewMasks_ )
+    {
+    }
+
+    RenderPassCreateInfo2KHR( VkRenderPassCreateInfo2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassCreateInfo2KHR ) );
+    }
+
+    RenderPassCreateInfo2KHR& operator=( VkRenderPassCreateInfo2KHR const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RenderPassCreateInfo2KHR ) );
+      return *this;
+    }
+    RenderPassCreateInfo2KHR& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    RenderPassCreateInfo2KHR& setFlags( RenderPassCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    RenderPassCreateInfo2KHR& setAttachmentCount( uint32_t attachmentCount_ )
+    {
+      attachmentCount = attachmentCount_;
+      return *this;
+    }
+
+    RenderPassCreateInfo2KHR& setPAttachments( const AttachmentDescription2KHR* pAttachments_ )
+    {
+      pAttachments = pAttachments_;
+      return *this;
+    }
+
+    RenderPassCreateInfo2KHR& setSubpassCount( uint32_t subpassCount_ )
+    {
+      subpassCount = subpassCount_;
+      return *this;
+    }
+
+    RenderPassCreateInfo2KHR& setPSubpasses( const SubpassDescription2KHR* pSubpasses_ )
+    {
+      pSubpasses = pSubpasses_;
+      return *this;
+    }
+
+    RenderPassCreateInfo2KHR& setDependencyCount( uint32_t dependencyCount_ )
+    {
+      dependencyCount = dependencyCount_;
+      return *this;
+    }
+
+    RenderPassCreateInfo2KHR& setPDependencies( const SubpassDependency2KHR* pDependencies_ )
+    {
+      pDependencies = pDependencies_;
+      return *this;
+    }
+
+    RenderPassCreateInfo2KHR& setCorrelatedViewMaskCount( uint32_t correlatedViewMaskCount_ )
+    {
+      correlatedViewMaskCount = correlatedViewMaskCount_;
+      return *this;
+    }
+
+    RenderPassCreateInfo2KHR& setPCorrelatedViewMasks( const uint32_t* pCorrelatedViewMasks_ )
+    {
+      pCorrelatedViewMasks = pCorrelatedViewMasks_;
+      return *this;
+    }
+
+    operator VkRenderPassCreateInfo2KHR const&() const
+    {
+      return *reinterpret_cast<const VkRenderPassCreateInfo2KHR*>(this);
+    }
+
+    operator VkRenderPassCreateInfo2KHR &()
+    {
+      return *reinterpret_cast<VkRenderPassCreateInfo2KHR*>(this);
+    }
+
+    bool operator==( RenderPassCreateInfo2KHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( attachmentCount == rhs.attachmentCount )
+          && ( pAttachments == rhs.pAttachments )
+          && ( subpassCount == rhs.subpassCount )
+          && ( pSubpasses == rhs.pSubpasses )
+          && ( dependencyCount == rhs.dependencyCount )
+          && ( pDependencies == rhs.pDependencies )
+          && ( correlatedViewMaskCount == rhs.correlatedViewMaskCount )
+          && ( pCorrelatedViewMasks == rhs.pCorrelatedViewMasks );
+    }
+
+    bool operator!=( RenderPassCreateInfo2KHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eRenderPassCreateInfo2KHR;
+
+  public:
+    const void* pNext = nullptr;
+    RenderPassCreateFlags flags;
+    uint32_t attachmentCount;
+    const AttachmentDescription2KHR* pAttachments;
+    uint32_t subpassCount;
+    const SubpassDescription2KHR* pSubpasses;
+    uint32_t dependencyCount;
+    const SubpassDependency2KHR* pDependencies;
+    uint32_t correlatedViewMaskCount;
+    const uint32_t* pCorrelatedViewMasks;
+  };
+  static_assert( sizeof( RenderPassCreateInfo2KHR ) == sizeof( VkRenderPassCreateInfo2KHR ), "struct and wrapper have different size!" );
+
+  enum class PointClippingBehavior
+  {
+    eAllClipPlanes = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
+    eAllClipPlanesKHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
+    eUserClipPlanesOnly = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY,
+    eUserClipPlanesOnlyKHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
+  };
+
+  struct PhysicalDevicePointClippingProperties
+  {
+    operator VkPhysicalDevicePointClippingProperties const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDevicePointClippingProperties*>(this);
+    }
+
+    operator VkPhysicalDevicePointClippingProperties &()
+    {
+      return *reinterpret_cast<VkPhysicalDevicePointClippingProperties*>(this);
+    }
+
+    bool operator==( PhysicalDevicePointClippingProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( pointClippingBehavior == rhs.pointClippingBehavior );
+    }
+
+    bool operator!=( PhysicalDevicePointClippingProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDevicePointClippingProperties;
+
+  public:
+    void* pNext = nullptr;
+    PointClippingBehavior pointClippingBehavior;
+  };
+  static_assert( sizeof( PhysicalDevicePointClippingProperties ) == sizeof( VkPhysicalDevicePointClippingProperties ), "struct and wrapper have different size!" );
+
+  using PhysicalDevicePointClippingPropertiesKHR = PhysicalDevicePointClippingProperties;
+
+  enum class SamplerReductionModeEXT
+  {
+    eWeightedAverage = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT,
+    eMin = VK_SAMPLER_REDUCTION_MODE_MIN_EXT,
+    eMax = VK_SAMPLER_REDUCTION_MODE_MAX_EXT
+  };
+
+  struct SamplerReductionModeCreateInfoEXT
+  {
+    SamplerReductionModeCreateInfoEXT( SamplerReductionModeEXT reductionMode_ = SamplerReductionModeEXT::eWeightedAverage )
+      : reductionMode( reductionMode_ )
+    {
+    }
+
+    SamplerReductionModeCreateInfoEXT( VkSamplerReductionModeCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SamplerReductionModeCreateInfoEXT ) );
+    }
+
+    SamplerReductionModeCreateInfoEXT& operator=( VkSamplerReductionModeCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SamplerReductionModeCreateInfoEXT ) );
+      return *this;
+    }
+    SamplerReductionModeCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SamplerReductionModeCreateInfoEXT& setReductionMode( SamplerReductionModeEXT reductionMode_ )
+    {
+      reductionMode = reductionMode_;
+      return *this;
+    }
+
+    operator VkSamplerReductionModeCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkSamplerReductionModeCreateInfoEXT*>(this);
+    }
+
+    operator VkSamplerReductionModeCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkSamplerReductionModeCreateInfoEXT*>(this);
+    }
+
+    bool operator==( SamplerReductionModeCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( reductionMode == rhs.reductionMode );
+    }
+
+    bool operator!=( SamplerReductionModeCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSamplerReductionModeCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    SamplerReductionModeEXT reductionMode;
+  };
+  static_assert( sizeof( SamplerReductionModeCreateInfoEXT ) == sizeof( VkSamplerReductionModeCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class TessellationDomainOrigin
+  {
+    eUpperLeft = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT,
+    eUpperLeftKHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT,
+    eLowerLeft = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT,
+    eLowerLeftKHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT
+  };
+
+  struct PipelineTessellationDomainOriginStateCreateInfo
+  {
+    PipelineTessellationDomainOriginStateCreateInfo( TessellationDomainOrigin domainOrigin_ = TessellationDomainOrigin::eUpperLeft )
+      : domainOrigin( domainOrigin_ )
+    {
+    }
+
+    PipelineTessellationDomainOriginStateCreateInfo( VkPipelineTessellationDomainOriginStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineTessellationDomainOriginStateCreateInfo ) );
+    }
+
+    PipelineTessellationDomainOriginStateCreateInfo& operator=( VkPipelineTessellationDomainOriginStateCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineTessellationDomainOriginStateCreateInfo ) );
+      return *this;
+    }
+    PipelineTessellationDomainOriginStateCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineTessellationDomainOriginStateCreateInfo& setDomainOrigin( TessellationDomainOrigin domainOrigin_ )
+    {
+      domainOrigin = domainOrigin_;
+      return *this;
+    }
+
+    operator VkPipelineTessellationDomainOriginStateCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkPipelineTessellationDomainOriginStateCreateInfo*>(this);
+    }
+
+    operator VkPipelineTessellationDomainOriginStateCreateInfo &()
+    {
+      return *reinterpret_cast<VkPipelineTessellationDomainOriginStateCreateInfo*>(this);
+    }
+
+    bool operator==( PipelineTessellationDomainOriginStateCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( domainOrigin == rhs.domainOrigin );
+    }
+
+    bool operator!=( PipelineTessellationDomainOriginStateCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineTessellationDomainOriginStateCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    TessellationDomainOrigin domainOrigin;
+  };
+  static_assert( sizeof( PipelineTessellationDomainOriginStateCreateInfo ) == sizeof( VkPipelineTessellationDomainOriginStateCreateInfo ), "struct and wrapper have different size!" );
+
+  using PipelineTessellationDomainOriginStateCreateInfoKHR = PipelineTessellationDomainOriginStateCreateInfo;
+
+  enum class SamplerYcbcrModelConversion
+  {
+    eRgbIdentity = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY,
+    eRgbIdentityKHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY,
+    eYcbcrIdentity = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
+    eYcbcrIdentityKHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
+    eYcbcr709 = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
+    eYcbcr709KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
+    eYcbcr601 = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601,
+    eYcbcr601KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601,
+    eYcbcr2020 = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
+    eYcbcr2020KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020
+  };
+
+  enum class SamplerYcbcrRange
+  {
+    eItuFull = VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
+    eItuFullKHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
+    eItuNarrow = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
+    eItuNarrowKHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW
+  };
+
+  enum class ChromaLocation
+  {
+    eCositedEven = VK_CHROMA_LOCATION_COSITED_EVEN,
+    eCositedEvenKHR = VK_CHROMA_LOCATION_COSITED_EVEN,
+    eMidpoint = VK_CHROMA_LOCATION_MIDPOINT,
+    eMidpointKHR = VK_CHROMA_LOCATION_MIDPOINT
+  };
+
+  struct SamplerYcbcrConversionCreateInfo
+  {
+    SamplerYcbcrConversionCreateInfo( Format format_ = Format::eUndefined,
+                                      SamplerYcbcrModelConversion ycbcrModel_ = SamplerYcbcrModelConversion::eRgbIdentity,
+                                      SamplerYcbcrRange ycbcrRange_ = SamplerYcbcrRange::eItuFull,
+                                      ComponentMapping components_ = ComponentMapping(),
+                                      ChromaLocation xChromaOffset_ = ChromaLocation::eCositedEven,
+                                      ChromaLocation yChromaOffset_ = ChromaLocation::eCositedEven,
+                                      Filter chromaFilter_ = Filter::eNearest,
+                                      Bool32 forceExplicitReconstruction_ = 0 )
+      : format( format_ )
+      , ycbcrModel( ycbcrModel_ )
+      , ycbcrRange( ycbcrRange_ )
+      , components( components_ )
+      , xChromaOffset( xChromaOffset_ )
+      , yChromaOffset( yChromaOffset_ )
+      , chromaFilter( chromaFilter_ )
+      , forceExplicitReconstruction( forceExplicitReconstruction_ )
+    {
+    }
+
+    SamplerYcbcrConversionCreateInfo( VkSamplerYcbcrConversionCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SamplerYcbcrConversionCreateInfo ) );
+    }
+
+    SamplerYcbcrConversionCreateInfo& operator=( VkSamplerYcbcrConversionCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SamplerYcbcrConversionCreateInfo ) );
+      return *this;
+    }
+    SamplerYcbcrConversionCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SamplerYcbcrConversionCreateInfo& setFormat( Format format_ )
+    {
+      format = format_;
+      return *this;
+    }
+
+    SamplerYcbcrConversionCreateInfo& setYcbcrModel( SamplerYcbcrModelConversion ycbcrModel_ )
+    {
+      ycbcrModel = ycbcrModel_;
+      return *this;
+    }
+
+    SamplerYcbcrConversionCreateInfo& setYcbcrRange( SamplerYcbcrRange ycbcrRange_ )
+    {
+      ycbcrRange = ycbcrRange_;
+      return *this;
+    }
+
+    SamplerYcbcrConversionCreateInfo& setComponents( ComponentMapping components_ )
+    {
+      components = components_;
+      return *this;
+    }
+
+    SamplerYcbcrConversionCreateInfo& setXChromaOffset( ChromaLocation xChromaOffset_ )
+    {
+      xChromaOffset = xChromaOffset_;
+      return *this;
+    }
+
+    SamplerYcbcrConversionCreateInfo& setYChromaOffset( ChromaLocation yChromaOffset_ )
+    {
+      yChromaOffset = yChromaOffset_;
+      return *this;
+    }
+
+    SamplerYcbcrConversionCreateInfo& setChromaFilter( Filter chromaFilter_ )
+    {
+      chromaFilter = chromaFilter_;
+      return *this;
+    }
+
+    SamplerYcbcrConversionCreateInfo& setForceExplicitReconstruction( Bool32 forceExplicitReconstruction_ )
+    {
+      forceExplicitReconstruction = forceExplicitReconstruction_;
+      return *this;
+    }
+
+    operator VkSamplerYcbcrConversionCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkSamplerYcbcrConversionCreateInfo*>(this);
+    }
+
+    operator VkSamplerYcbcrConversionCreateInfo &()
+    {
+      return *reinterpret_cast<VkSamplerYcbcrConversionCreateInfo*>(this);
+    }
+
+    bool operator==( SamplerYcbcrConversionCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( format == rhs.format )
+          && ( ycbcrModel == rhs.ycbcrModel )
+          && ( ycbcrRange == rhs.ycbcrRange )
+          && ( components == rhs.components )
+          && ( xChromaOffset == rhs.xChromaOffset )
+          && ( yChromaOffset == rhs.yChromaOffset )
+          && ( chromaFilter == rhs.chromaFilter )
+          && ( forceExplicitReconstruction == rhs.forceExplicitReconstruction );
+    }
+
+    bool operator!=( SamplerYcbcrConversionCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSamplerYcbcrConversionCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    Format format;
+    SamplerYcbcrModelConversion ycbcrModel;
+    SamplerYcbcrRange ycbcrRange;
+    ComponentMapping components;
+    ChromaLocation xChromaOffset;
+    ChromaLocation yChromaOffset;
+    Filter chromaFilter;
+    Bool32 forceExplicitReconstruction;
+  };
+  static_assert( sizeof( SamplerYcbcrConversionCreateInfo ) == sizeof( VkSamplerYcbcrConversionCreateInfo ), "struct and wrapper have different size!" );
+
+  using SamplerYcbcrConversionCreateInfoKHR = SamplerYcbcrConversionCreateInfo;
+
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  struct AndroidHardwareBufferFormatPropertiesANDROID
+  {
+    operator VkAndroidHardwareBufferFormatPropertiesANDROID const&() const
+    {
+      return *reinterpret_cast<const VkAndroidHardwareBufferFormatPropertiesANDROID*>(this);
+    }
+
+    operator VkAndroidHardwareBufferFormatPropertiesANDROID &()
+    {
+      return *reinterpret_cast<VkAndroidHardwareBufferFormatPropertiesANDROID*>(this);
+    }
+
+    bool operator==( AndroidHardwareBufferFormatPropertiesANDROID const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( format == rhs.format )
+          && ( externalFormat == rhs.externalFormat )
+          && ( formatFeatures == rhs.formatFeatures )
+          && ( samplerYcbcrConversionComponents == rhs.samplerYcbcrConversionComponents )
+          && ( suggestedYcbcrModel == rhs.suggestedYcbcrModel )
+          && ( suggestedYcbcrRange == rhs.suggestedYcbcrRange )
+          && ( suggestedXChromaOffset == rhs.suggestedXChromaOffset )
+          && ( suggestedYChromaOffset == rhs.suggestedYChromaOffset );
+    }
+
+    bool operator!=( AndroidHardwareBufferFormatPropertiesANDROID const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eAndroidHardwareBufferFormatPropertiesANDROID;
+
+  public:
+    void* pNext = nullptr;
+    Format format;
+    uint64_t externalFormat;
+    FormatFeatureFlags formatFeatures;
+    ComponentMapping samplerYcbcrConversionComponents;
+    SamplerYcbcrModelConversion suggestedYcbcrModel;
+    SamplerYcbcrRange suggestedYcbcrRange;
+    ChromaLocation suggestedXChromaOffset;
+    ChromaLocation suggestedYChromaOffset;
+  };
+  static_assert( sizeof( AndroidHardwareBufferFormatPropertiesANDROID ) == sizeof( VkAndroidHardwareBufferFormatPropertiesANDROID ), "struct and wrapper have different size!" );
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+
+  enum class BlendOverlapEXT
+  {
+    eUncorrelated = VK_BLEND_OVERLAP_UNCORRELATED_EXT,
+    eDisjoint = VK_BLEND_OVERLAP_DISJOINT_EXT,
+    eConjoint = VK_BLEND_OVERLAP_CONJOINT_EXT
+  };
+
+  struct PipelineColorBlendAdvancedStateCreateInfoEXT
+  {
+    PipelineColorBlendAdvancedStateCreateInfoEXT( Bool32 srcPremultiplied_ = 0,
+                                                  Bool32 dstPremultiplied_ = 0,
+                                                  BlendOverlapEXT blendOverlap_ = BlendOverlapEXT::eUncorrelated )
+      : srcPremultiplied( srcPremultiplied_ )
+      , dstPremultiplied( dstPremultiplied_ )
+      , blendOverlap( blendOverlap_ )
+    {
+    }
+
+    PipelineColorBlendAdvancedStateCreateInfoEXT( VkPipelineColorBlendAdvancedStateCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineColorBlendAdvancedStateCreateInfoEXT ) );
+    }
+
+    PipelineColorBlendAdvancedStateCreateInfoEXT& operator=( VkPipelineColorBlendAdvancedStateCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineColorBlendAdvancedStateCreateInfoEXT ) );
+      return *this;
+    }
+    PipelineColorBlendAdvancedStateCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineColorBlendAdvancedStateCreateInfoEXT& setSrcPremultiplied( Bool32 srcPremultiplied_ )
+    {
+      srcPremultiplied = srcPremultiplied_;
+      return *this;
+    }
+
+    PipelineColorBlendAdvancedStateCreateInfoEXT& setDstPremultiplied( Bool32 dstPremultiplied_ )
+    {
+      dstPremultiplied = dstPremultiplied_;
+      return *this;
+    }
+
+    PipelineColorBlendAdvancedStateCreateInfoEXT& setBlendOverlap( BlendOverlapEXT blendOverlap_ )
+    {
+      blendOverlap = blendOverlap_;
+      return *this;
+    }
+
+    operator VkPipelineColorBlendAdvancedStateCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkPipelineColorBlendAdvancedStateCreateInfoEXT*>(this);
+    }
+
+    operator VkPipelineColorBlendAdvancedStateCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkPipelineColorBlendAdvancedStateCreateInfoEXT*>(this);
+    }
+
+    bool operator==( PipelineColorBlendAdvancedStateCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( srcPremultiplied == rhs.srcPremultiplied )
+          && ( dstPremultiplied == rhs.dstPremultiplied )
+          && ( blendOverlap == rhs.blendOverlap );
+    }
+
+    bool operator!=( PipelineColorBlendAdvancedStateCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineColorBlendAdvancedStateCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    Bool32 srcPremultiplied;
+    Bool32 dstPremultiplied;
+    BlendOverlapEXT blendOverlap;
+  };
+  static_assert( sizeof( PipelineColorBlendAdvancedStateCreateInfoEXT ) == sizeof( VkPipelineColorBlendAdvancedStateCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class CoverageModulationModeNV
+  {
+    eNone = VK_COVERAGE_MODULATION_MODE_NONE_NV,
+    eRgb = VK_COVERAGE_MODULATION_MODE_RGB_NV,
+    eAlpha = VK_COVERAGE_MODULATION_MODE_ALPHA_NV,
+    eRgba = VK_COVERAGE_MODULATION_MODE_RGBA_NV
+  };
+
+  struct PipelineCoverageModulationStateCreateInfoNV
+  {
+    PipelineCoverageModulationStateCreateInfoNV( PipelineCoverageModulationStateCreateFlagsNV flags_ = PipelineCoverageModulationStateCreateFlagsNV(),
+                                                 CoverageModulationModeNV coverageModulationMode_ = CoverageModulationModeNV::eNone,
+                                                 Bool32 coverageModulationTableEnable_ = 0,
+                                                 uint32_t coverageModulationTableCount_ = 0,
+                                                 const float* pCoverageModulationTable_ = nullptr )
+      : flags( flags_ )
+      , coverageModulationMode( coverageModulationMode_ )
+      , coverageModulationTableEnable( coverageModulationTableEnable_ )
+      , coverageModulationTableCount( coverageModulationTableCount_ )
+      , pCoverageModulationTable( pCoverageModulationTable_ )
+    {
+    }
+
+    PipelineCoverageModulationStateCreateInfoNV( VkPipelineCoverageModulationStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineCoverageModulationStateCreateInfoNV ) );
+    }
+
+    PipelineCoverageModulationStateCreateInfoNV& operator=( VkPipelineCoverageModulationStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineCoverageModulationStateCreateInfoNV ) );
+      return *this;
+    }
+    PipelineCoverageModulationStateCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineCoverageModulationStateCreateInfoNV& setFlags( PipelineCoverageModulationStateCreateFlagsNV flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineCoverageModulationStateCreateInfoNV& setCoverageModulationMode( CoverageModulationModeNV coverageModulationMode_ )
+    {
+      coverageModulationMode = coverageModulationMode_;
+      return *this;
+    }
+
+    PipelineCoverageModulationStateCreateInfoNV& setCoverageModulationTableEnable( Bool32 coverageModulationTableEnable_ )
+    {
+      coverageModulationTableEnable = coverageModulationTableEnable_;
+      return *this;
+    }
+
+    PipelineCoverageModulationStateCreateInfoNV& setCoverageModulationTableCount( uint32_t coverageModulationTableCount_ )
+    {
+      coverageModulationTableCount = coverageModulationTableCount_;
+      return *this;
+    }
+
+    PipelineCoverageModulationStateCreateInfoNV& setPCoverageModulationTable( const float* pCoverageModulationTable_ )
+    {
+      pCoverageModulationTable = pCoverageModulationTable_;
+      return *this;
+    }
+
+    operator VkPipelineCoverageModulationStateCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkPipelineCoverageModulationStateCreateInfoNV*>(this);
+    }
+
+    operator VkPipelineCoverageModulationStateCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkPipelineCoverageModulationStateCreateInfoNV*>(this);
+    }
+
+    bool operator==( PipelineCoverageModulationStateCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( coverageModulationMode == rhs.coverageModulationMode )
+          && ( coverageModulationTableEnable == rhs.coverageModulationTableEnable )
+          && ( coverageModulationTableCount == rhs.coverageModulationTableCount )
+          && ( pCoverageModulationTable == rhs.pCoverageModulationTable );
+    }
+
+    bool operator!=( PipelineCoverageModulationStateCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineCoverageModulationStateCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineCoverageModulationStateCreateFlagsNV flags;
+    CoverageModulationModeNV coverageModulationMode;
+    Bool32 coverageModulationTableEnable;
+    uint32_t coverageModulationTableCount;
+    const float* pCoverageModulationTable;
+  };
+  static_assert( sizeof( PipelineCoverageModulationStateCreateInfoNV ) == sizeof( VkPipelineCoverageModulationStateCreateInfoNV ), "struct and wrapper have different size!" );
+
+  enum class ValidationCacheHeaderVersionEXT
+  {
+    eOne = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT
+  };
+
+  enum class ShaderInfoTypeAMD
+  {
+    eStatistics = VK_SHADER_INFO_TYPE_STATISTICS_AMD,
+    eBinary = VK_SHADER_INFO_TYPE_BINARY_AMD,
+    eDisassembly = VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD
+  };
+
+  enum class QueueGlobalPriorityEXT
+  {
+    eLow = VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT,
+    eMedium = VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT,
+    eHigh = VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT,
+    eRealtime = VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT
+  };
+
+  struct DeviceQueueGlobalPriorityCreateInfoEXT
+  {
+    DeviceQueueGlobalPriorityCreateInfoEXT( QueueGlobalPriorityEXT globalPriority_ = QueueGlobalPriorityEXT::eLow )
+      : globalPriority( globalPriority_ )
+    {
+    }
+
+    DeviceQueueGlobalPriorityCreateInfoEXT( VkDeviceQueueGlobalPriorityCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceQueueGlobalPriorityCreateInfoEXT ) );
+    }
+
+    DeviceQueueGlobalPriorityCreateInfoEXT& operator=( VkDeviceQueueGlobalPriorityCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceQueueGlobalPriorityCreateInfoEXT ) );
+      return *this;
+    }
+    DeviceQueueGlobalPriorityCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceQueueGlobalPriorityCreateInfoEXT& setGlobalPriority( QueueGlobalPriorityEXT globalPriority_ )
+    {
+      globalPriority = globalPriority_;
+      return *this;
+    }
+
+    operator VkDeviceQueueGlobalPriorityCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDeviceQueueGlobalPriorityCreateInfoEXT*>(this);
+    }
+
+    operator VkDeviceQueueGlobalPriorityCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkDeviceQueueGlobalPriorityCreateInfoEXT*>(this);
+    }
+
+    bool operator==( DeviceQueueGlobalPriorityCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( globalPriority == rhs.globalPriority );
+    }
+
+    bool operator!=( DeviceQueueGlobalPriorityCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceQueueGlobalPriorityCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    QueueGlobalPriorityEXT globalPriority;
+  };
+  static_assert( sizeof( DeviceQueueGlobalPriorityCreateInfoEXT ) == sizeof( VkDeviceQueueGlobalPriorityCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class DebugUtilsMessageSeverityFlagBitsEXT
+  {
+    eVerbose = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT,
+    eInfo = VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT,
+    eWarning = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
+    eError = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT
+  };
+
+  using DebugUtilsMessageSeverityFlagsEXT = Flags<DebugUtilsMessageSeverityFlagBitsEXT, VkDebugUtilsMessageSeverityFlagsEXT>;
+
+  VULKAN_HPP_INLINE DebugUtilsMessageSeverityFlagsEXT operator|( DebugUtilsMessageSeverityFlagBitsEXT bit0, DebugUtilsMessageSeverityFlagBitsEXT bit1 )
+  {
+    return DebugUtilsMessageSeverityFlagsEXT( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE DebugUtilsMessageSeverityFlagsEXT operator~( DebugUtilsMessageSeverityFlagBitsEXT bits )
+  {
+    return ~( DebugUtilsMessageSeverityFlagsEXT( bits ) );
+  }
+
+  template <> struct FlagTraits<DebugUtilsMessageSeverityFlagBitsEXT>
+  {
+    enum
+    {
+      allFlags = VkFlags(DebugUtilsMessageSeverityFlagBitsEXT::eVerbose) | VkFlags(DebugUtilsMessageSeverityFlagBitsEXT::eInfo) | VkFlags(DebugUtilsMessageSeverityFlagBitsEXT::eWarning) | VkFlags(DebugUtilsMessageSeverityFlagBitsEXT::eError)
+    };
+  };
+
+  enum class DebugUtilsMessageTypeFlagBitsEXT
+  {
+    eGeneral = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT,
+    eValidation = VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
+    ePerformance = VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT
+  };
+
+  using DebugUtilsMessageTypeFlagsEXT = Flags<DebugUtilsMessageTypeFlagBitsEXT, VkDebugUtilsMessageTypeFlagsEXT>;
+
+  VULKAN_HPP_INLINE DebugUtilsMessageTypeFlagsEXT operator|( DebugUtilsMessageTypeFlagBitsEXT bit0, DebugUtilsMessageTypeFlagBitsEXT bit1 )
+  {
+    return DebugUtilsMessageTypeFlagsEXT( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE DebugUtilsMessageTypeFlagsEXT operator~( DebugUtilsMessageTypeFlagBitsEXT bits )
+  {
+    return ~( DebugUtilsMessageTypeFlagsEXT( bits ) );
+  }
+
+  template <> struct FlagTraits<DebugUtilsMessageTypeFlagBitsEXT>
+  {
+    enum
+    {
+      allFlags = VkFlags(DebugUtilsMessageTypeFlagBitsEXT::eGeneral) | VkFlags(DebugUtilsMessageTypeFlagBitsEXT::eValidation) | VkFlags(DebugUtilsMessageTypeFlagBitsEXT::ePerformance)
+    };
+  };
+
+  struct DebugUtilsMessengerCreateInfoEXT
+  {
+    DebugUtilsMessengerCreateInfoEXT( DebugUtilsMessengerCreateFlagsEXT flags_ = DebugUtilsMessengerCreateFlagsEXT(),
+                                      DebugUtilsMessageSeverityFlagsEXT messageSeverity_ = DebugUtilsMessageSeverityFlagsEXT(),
+                                      DebugUtilsMessageTypeFlagsEXT messageType_ = DebugUtilsMessageTypeFlagsEXT(),
+                                      PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback_ = nullptr,
+                                      void* pUserData_ = nullptr )
+      : flags( flags_ )
+      , messageSeverity( messageSeverity_ )
+      , messageType( messageType_ )
+      , pfnUserCallback( pfnUserCallback_ )
+      , pUserData( pUserData_ )
+    {
+    }
+
+    DebugUtilsMessengerCreateInfoEXT( VkDebugUtilsMessengerCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugUtilsMessengerCreateInfoEXT ) );
+    }
+
+    DebugUtilsMessengerCreateInfoEXT& operator=( VkDebugUtilsMessengerCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DebugUtilsMessengerCreateInfoEXT ) );
+      return *this;
+    }
+    DebugUtilsMessengerCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCreateInfoEXT& setFlags( DebugUtilsMessengerCreateFlagsEXT flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCreateInfoEXT& setMessageSeverity( DebugUtilsMessageSeverityFlagsEXT messageSeverity_ )
+    {
+      messageSeverity = messageSeverity_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCreateInfoEXT& setMessageType( DebugUtilsMessageTypeFlagsEXT messageType_ )
+    {
+      messageType = messageType_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCreateInfoEXT& setPfnUserCallback( PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback_ )
+    {
+      pfnUserCallback = pfnUserCallback_;
+      return *this;
+    }
+
+    DebugUtilsMessengerCreateInfoEXT& setPUserData( void* pUserData_ )
+    {
+      pUserData = pUserData_;
+      return *this;
+    }
+
+    operator VkDebugUtilsMessengerCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDebugUtilsMessengerCreateInfoEXT*>(this);
+    }
+
+    operator VkDebugUtilsMessengerCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkDebugUtilsMessengerCreateInfoEXT*>(this);
+    }
+
+    bool operator==( DebugUtilsMessengerCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( messageSeverity == rhs.messageSeverity )
+          && ( messageType == rhs.messageType )
+          && ( pfnUserCallback == rhs.pfnUserCallback )
+          && ( pUserData == rhs.pUserData );
+    }
+
+    bool operator!=( DebugUtilsMessengerCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDebugUtilsMessengerCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    DebugUtilsMessengerCreateFlagsEXT flags;
+    DebugUtilsMessageSeverityFlagsEXT messageSeverity;
+    DebugUtilsMessageTypeFlagsEXT messageType;
+    PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback;
+    void* pUserData;
+  };
+  static_assert( sizeof( DebugUtilsMessengerCreateInfoEXT ) == sizeof( VkDebugUtilsMessengerCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class ConservativeRasterizationModeEXT
+  {
+    eDisabled = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT,
+    eOverestimate = VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT,
+    eUnderestimate = VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
+  };
+
+  struct PipelineRasterizationConservativeStateCreateInfoEXT
+  {
+    PipelineRasterizationConservativeStateCreateInfoEXT( PipelineRasterizationConservativeStateCreateFlagsEXT flags_ = PipelineRasterizationConservativeStateCreateFlagsEXT(),
+                                                         ConservativeRasterizationModeEXT conservativeRasterizationMode_ = ConservativeRasterizationModeEXT::eDisabled,
+                                                         float extraPrimitiveOverestimationSize_ = 0 )
+      : flags( flags_ )
+      , conservativeRasterizationMode( conservativeRasterizationMode_ )
+      , extraPrimitiveOverestimationSize( extraPrimitiveOverestimationSize_ )
+    {
+    }
+
+    PipelineRasterizationConservativeStateCreateInfoEXT( VkPipelineRasterizationConservativeStateCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineRasterizationConservativeStateCreateInfoEXT ) );
+    }
+
+    PipelineRasterizationConservativeStateCreateInfoEXT& operator=( VkPipelineRasterizationConservativeStateCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineRasterizationConservativeStateCreateInfoEXT ) );
+      return *this;
+    }
+    PipelineRasterizationConservativeStateCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineRasterizationConservativeStateCreateInfoEXT& setFlags( PipelineRasterizationConservativeStateCreateFlagsEXT flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    PipelineRasterizationConservativeStateCreateInfoEXT& setConservativeRasterizationMode( ConservativeRasterizationModeEXT conservativeRasterizationMode_ )
+    {
+      conservativeRasterizationMode = conservativeRasterizationMode_;
+      return *this;
+    }
+
+    PipelineRasterizationConservativeStateCreateInfoEXT& setExtraPrimitiveOverestimationSize( float extraPrimitiveOverestimationSize_ )
+    {
+      extraPrimitiveOverestimationSize = extraPrimitiveOverestimationSize_;
+      return *this;
+    }
+
+    operator VkPipelineRasterizationConservativeStateCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkPipelineRasterizationConservativeStateCreateInfoEXT*>(this);
+    }
+
+    operator VkPipelineRasterizationConservativeStateCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkPipelineRasterizationConservativeStateCreateInfoEXT*>(this);
+    }
+
+    bool operator==( PipelineRasterizationConservativeStateCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( conservativeRasterizationMode == rhs.conservativeRasterizationMode )
+          && ( extraPrimitiveOverestimationSize == rhs.extraPrimitiveOverestimationSize );
+    }
+
+    bool operator!=( PipelineRasterizationConservativeStateCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineRasterizationConservativeStateCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineRasterizationConservativeStateCreateFlagsEXT flags;
+    ConservativeRasterizationModeEXT conservativeRasterizationMode;
+    float extraPrimitiveOverestimationSize;
+  };
+  static_assert( sizeof( PipelineRasterizationConservativeStateCreateInfoEXT ) == sizeof( VkPipelineRasterizationConservativeStateCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class DescriptorBindingFlagBitsEXT
+  {
+    eUpdateAfterBind = VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT,
+    eUpdateUnusedWhilePending = VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT,
+    ePartiallyBound = VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT,
+    eVariableDescriptorCount = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT
+  };
+
+  using DescriptorBindingFlagsEXT = Flags<DescriptorBindingFlagBitsEXT, VkDescriptorBindingFlagsEXT>;
+
+  VULKAN_HPP_INLINE DescriptorBindingFlagsEXT operator|( DescriptorBindingFlagBitsEXT bit0, DescriptorBindingFlagBitsEXT bit1 )
+  {
+    return DescriptorBindingFlagsEXT( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE DescriptorBindingFlagsEXT operator~( DescriptorBindingFlagBitsEXT bits )
+  {
+    return ~( DescriptorBindingFlagsEXT( bits ) );
+  }
+
+  template <> struct FlagTraits<DescriptorBindingFlagBitsEXT>
+  {
+    enum
+    {
+      allFlags = VkFlags(DescriptorBindingFlagBitsEXT::eUpdateAfterBind) | VkFlags(DescriptorBindingFlagBitsEXT::eUpdateUnusedWhilePending) | VkFlags(DescriptorBindingFlagBitsEXT::ePartiallyBound) | VkFlags(DescriptorBindingFlagBitsEXT::eVariableDescriptorCount)
+    };
+  };
+
+  struct DescriptorSetLayoutBindingFlagsCreateInfoEXT
+  {
+    DescriptorSetLayoutBindingFlagsCreateInfoEXT( uint32_t bindingCount_ = 0,
+                                                  const DescriptorBindingFlagsEXT* pBindingFlags_ = nullptr )
+      : bindingCount( bindingCount_ )
+      , pBindingFlags( pBindingFlags_ )
+    {
+    }
+
+    DescriptorSetLayoutBindingFlagsCreateInfoEXT( VkDescriptorSetLayoutBindingFlagsCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorSetLayoutBindingFlagsCreateInfoEXT ) );
+    }
+
+    DescriptorSetLayoutBindingFlagsCreateInfoEXT& operator=( VkDescriptorSetLayoutBindingFlagsCreateInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DescriptorSetLayoutBindingFlagsCreateInfoEXT ) );
+      return *this;
+    }
+    DescriptorSetLayoutBindingFlagsCreateInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DescriptorSetLayoutBindingFlagsCreateInfoEXT& setBindingCount( uint32_t bindingCount_ )
+    {
+      bindingCount = bindingCount_;
+      return *this;
+    }
+
+    DescriptorSetLayoutBindingFlagsCreateInfoEXT& setPBindingFlags( const DescriptorBindingFlagsEXT* pBindingFlags_ )
+    {
+      pBindingFlags = pBindingFlags_;
+      return *this;
+    }
+
+    operator VkDescriptorSetLayoutBindingFlagsCreateInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkDescriptorSetLayoutBindingFlagsCreateInfoEXT*>(this);
+    }
+
+    operator VkDescriptorSetLayoutBindingFlagsCreateInfoEXT &()
+    {
+      return *reinterpret_cast<VkDescriptorSetLayoutBindingFlagsCreateInfoEXT*>(this);
+    }
+
+    bool operator==( DescriptorSetLayoutBindingFlagsCreateInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( bindingCount == rhs.bindingCount )
+          && ( pBindingFlags == rhs.pBindingFlags );
+    }
+
+    bool operator!=( DescriptorSetLayoutBindingFlagsCreateInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDescriptorSetLayoutBindingFlagsCreateInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t bindingCount;
+    const DescriptorBindingFlagsEXT* pBindingFlags;
+  };
+  static_assert( sizeof( DescriptorSetLayoutBindingFlagsCreateInfoEXT ) == sizeof( VkDescriptorSetLayoutBindingFlagsCreateInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class VendorId
+  {
+    eViv = VK_VENDOR_ID_VIV,
+    eVsi = VK_VENDOR_ID_VSI,
+    eKazan = VK_VENDOR_ID_KAZAN
+  };
+
+  enum class DriverIdKHR
+  {
+    eAmdProprietary = VK_DRIVER_ID_AMD_PROPRIETARY_KHR,
+    eAmdOpenSource = VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR,
+    eMesaRadv = VK_DRIVER_ID_MESA_RADV_KHR,
+    eNvidiaProprietary = VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR,
+    eIntelProprietaryWindows = VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
+    eIntelOpenSourceMesa = VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR,
+    eImaginationProprietary = VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR,
+    eQualcommProprietary = VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR,
+    eArmProprietary = VK_DRIVER_ID_ARM_PROPRIETARY_KHR
+  };
+
+  struct PhysicalDeviceDriverPropertiesKHR
+  {
+    operator VkPhysicalDeviceDriverPropertiesKHR const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceDriverPropertiesKHR*>(this);
+    }
+
+    operator VkPhysicalDeviceDriverPropertiesKHR &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceDriverPropertiesKHR*>(this);
+    }
+
+    bool operator==( PhysicalDeviceDriverPropertiesKHR const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( driverID == rhs.driverID )
+          && ( memcmp( driverName, rhs.driverName, VK_MAX_DRIVER_NAME_SIZE_KHR * sizeof( char ) ) == 0 )
+          && ( memcmp( driverInfo, rhs.driverInfo, VK_MAX_DRIVER_INFO_SIZE_KHR * sizeof( char ) ) == 0 )
+          && ( conformanceVersion == rhs.conformanceVersion );
+    }
+
+    bool operator!=( PhysicalDeviceDriverPropertiesKHR const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceDriverPropertiesKHR;
+
+  public:
+    void* pNext = nullptr;
+    DriverIdKHR driverID;
+    char driverName[VK_MAX_DRIVER_NAME_SIZE_KHR];
+    char driverInfo[VK_MAX_DRIVER_INFO_SIZE_KHR];
+    ConformanceVersionKHR conformanceVersion;
+  };
+  static_assert( sizeof( PhysicalDeviceDriverPropertiesKHR ) == sizeof( VkPhysicalDeviceDriverPropertiesKHR ), "struct and wrapper have different size!" );
+
+  enum class ConditionalRenderingFlagBitsEXT
+  {
+    eInverted = VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT
+  };
+
+  using ConditionalRenderingFlagsEXT = Flags<ConditionalRenderingFlagBitsEXT, VkConditionalRenderingFlagsEXT>;
+
+  VULKAN_HPP_INLINE ConditionalRenderingFlagsEXT operator|( ConditionalRenderingFlagBitsEXT bit0, ConditionalRenderingFlagBitsEXT bit1 )
+  {
+    return ConditionalRenderingFlagsEXT( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE ConditionalRenderingFlagsEXT operator~( ConditionalRenderingFlagBitsEXT bits )
+  {
+    return ~( ConditionalRenderingFlagsEXT( bits ) );
+  }
+
+  template <> struct FlagTraits<ConditionalRenderingFlagBitsEXT>
+  {
+    enum
+    {
+      allFlags = VkFlags(ConditionalRenderingFlagBitsEXT::eInverted)
+    };
+  };
+
+  struct ConditionalRenderingBeginInfoEXT
+  {
+    ConditionalRenderingBeginInfoEXT( Buffer buffer_ = Buffer(),
+                                      DeviceSize offset_ = 0,
+                                      ConditionalRenderingFlagsEXT flags_ = ConditionalRenderingFlagsEXT() )
+      : buffer( buffer_ )
+      , offset( offset_ )
+      , flags( flags_ )
+    {
+    }
+
+    ConditionalRenderingBeginInfoEXT( VkConditionalRenderingBeginInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ConditionalRenderingBeginInfoEXT ) );
+    }
+
+    ConditionalRenderingBeginInfoEXT& operator=( VkConditionalRenderingBeginInfoEXT const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ConditionalRenderingBeginInfoEXT ) );
+      return *this;
+    }
+    ConditionalRenderingBeginInfoEXT& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    ConditionalRenderingBeginInfoEXT& setBuffer( Buffer buffer_ )
+    {
+      buffer = buffer_;
+      return *this;
+    }
+
+    ConditionalRenderingBeginInfoEXT& setOffset( DeviceSize offset_ )
+    {
+      offset = offset_;
+      return *this;
+    }
+
+    ConditionalRenderingBeginInfoEXT& setFlags( ConditionalRenderingFlagsEXT flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    operator VkConditionalRenderingBeginInfoEXT const&() const
+    {
+      return *reinterpret_cast<const VkConditionalRenderingBeginInfoEXT*>(this);
+    }
+
+    operator VkConditionalRenderingBeginInfoEXT &()
+    {
+      return *reinterpret_cast<VkConditionalRenderingBeginInfoEXT*>(this);
+    }
+
+    bool operator==( ConditionalRenderingBeginInfoEXT const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( buffer == rhs.buffer )
+          && ( offset == rhs.offset )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( ConditionalRenderingBeginInfoEXT const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eConditionalRenderingBeginInfoEXT;
+
+  public:
+    const void* pNext = nullptr;
+    Buffer buffer;
+    DeviceSize offset;
+    ConditionalRenderingFlagsEXT flags;
+  };
+  static_assert( sizeof( ConditionalRenderingBeginInfoEXT ) == sizeof( VkConditionalRenderingBeginInfoEXT ), "struct and wrapper have different size!" );
+
+  enum class ShadingRatePaletteEntryNV
+  {
+    eNoInvocations = VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV,
+    e16InvocationsPerPixel = VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV,
+    e8InvocationsPerPixel = VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV,
+    e4InvocationsPerPixel = VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV,
+    e2InvocationsPerPixel = VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV,
+    e1InvocationPerPixel = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV,
+    e1InvocationPer2X1Pixels = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV,
+    e1InvocationPer1X2Pixels = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV,
+    e1InvocationPer2X2Pixels = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV,
+    e1InvocationPer4X2Pixels = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV,
+    e1InvocationPer2X4Pixels = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV,
+    e1InvocationPer4X4Pixels = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV
+  };
+
+  struct ShadingRatePaletteNV
+  {
+    ShadingRatePaletteNV( uint32_t shadingRatePaletteEntryCount_ = 0,
+                          const ShadingRatePaletteEntryNV* pShadingRatePaletteEntries_ = nullptr )
+      : shadingRatePaletteEntryCount( shadingRatePaletteEntryCount_ )
+      , pShadingRatePaletteEntries( pShadingRatePaletteEntries_ )
+    {
+    }
+
+    ShadingRatePaletteNV( VkShadingRatePaletteNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ShadingRatePaletteNV ) );
+    }
+
+    ShadingRatePaletteNV& operator=( VkShadingRatePaletteNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( ShadingRatePaletteNV ) );
+      return *this;
+    }
+    ShadingRatePaletteNV& setShadingRatePaletteEntryCount( uint32_t shadingRatePaletteEntryCount_ )
+    {
+      shadingRatePaletteEntryCount = shadingRatePaletteEntryCount_;
+      return *this;
+    }
+
+    ShadingRatePaletteNV& setPShadingRatePaletteEntries( const ShadingRatePaletteEntryNV* pShadingRatePaletteEntries_ )
+    {
+      pShadingRatePaletteEntries = pShadingRatePaletteEntries_;
+      return *this;
+    }
+
+    operator VkShadingRatePaletteNV const&() const
+    {
+      return *reinterpret_cast<const VkShadingRatePaletteNV*>(this);
+    }
+
+    operator VkShadingRatePaletteNV &()
+    {
+      return *reinterpret_cast<VkShadingRatePaletteNV*>(this);
+    }
+
+    bool operator==( ShadingRatePaletteNV const& rhs ) const
+    {
+      return ( shadingRatePaletteEntryCount == rhs.shadingRatePaletteEntryCount )
+          && ( pShadingRatePaletteEntries == rhs.pShadingRatePaletteEntries );
+    }
+
+    bool operator!=( ShadingRatePaletteNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    uint32_t shadingRatePaletteEntryCount;
+    const ShadingRatePaletteEntryNV* pShadingRatePaletteEntries;
+  };
+  static_assert( sizeof( ShadingRatePaletteNV ) == sizeof( VkShadingRatePaletteNV ), "struct and wrapper have different size!" );
+
+  struct PipelineViewportShadingRateImageStateCreateInfoNV
+  {
+    PipelineViewportShadingRateImageStateCreateInfoNV( Bool32 shadingRateImageEnable_ = 0,
+                                                       uint32_t viewportCount_ = 0,
+                                                       const ShadingRatePaletteNV* pShadingRatePalettes_ = nullptr )
+      : shadingRateImageEnable( shadingRateImageEnable_ )
+      , viewportCount( viewportCount_ )
+      , pShadingRatePalettes( pShadingRatePalettes_ )
+    {
+    }
+
+    PipelineViewportShadingRateImageStateCreateInfoNV( VkPipelineViewportShadingRateImageStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportShadingRateImageStateCreateInfoNV ) );
+    }
+
+    PipelineViewportShadingRateImageStateCreateInfoNV& operator=( VkPipelineViewportShadingRateImageStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportShadingRateImageStateCreateInfoNV ) );
+      return *this;
+    }
+    PipelineViewportShadingRateImageStateCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineViewportShadingRateImageStateCreateInfoNV& setShadingRateImageEnable( Bool32 shadingRateImageEnable_ )
+    {
+      shadingRateImageEnable = shadingRateImageEnable_;
+      return *this;
+    }
+
+    PipelineViewportShadingRateImageStateCreateInfoNV& setViewportCount( uint32_t viewportCount_ )
+    {
+      viewportCount = viewportCount_;
+      return *this;
+    }
+
+    PipelineViewportShadingRateImageStateCreateInfoNV& setPShadingRatePalettes( const ShadingRatePaletteNV* pShadingRatePalettes_ )
+    {
+      pShadingRatePalettes = pShadingRatePalettes_;
+      return *this;
+    }
+
+    operator VkPipelineViewportShadingRateImageStateCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkPipelineViewportShadingRateImageStateCreateInfoNV*>(this);
+    }
+
+    operator VkPipelineViewportShadingRateImageStateCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkPipelineViewportShadingRateImageStateCreateInfoNV*>(this);
+    }
+
+    bool operator==( PipelineViewportShadingRateImageStateCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( shadingRateImageEnable == rhs.shadingRateImageEnable )
+          && ( viewportCount == rhs.viewportCount )
+          && ( pShadingRatePalettes == rhs.pShadingRatePalettes );
+    }
+
+    bool operator!=( PipelineViewportShadingRateImageStateCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineViewportShadingRateImageStateCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    Bool32 shadingRateImageEnable;
+    uint32_t viewportCount;
+    const ShadingRatePaletteNV* pShadingRatePalettes;
+  };
+  static_assert( sizeof( PipelineViewportShadingRateImageStateCreateInfoNV ) == sizeof( VkPipelineViewportShadingRateImageStateCreateInfoNV ), "struct and wrapper have different size!" );
+
+  struct CoarseSampleOrderCustomNV
+  {
+    CoarseSampleOrderCustomNV( ShadingRatePaletteEntryNV shadingRate_ = ShadingRatePaletteEntryNV::eNoInvocations,
+                               uint32_t sampleCount_ = 0,
+                               uint32_t sampleLocationCount_ = 0,
+                               const CoarseSampleLocationNV* pSampleLocations_ = nullptr )
+      : shadingRate( shadingRate_ )
+      , sampleCount( sampleCount_ )
+      , sampleLocationCount( sampleLocationCount_ )
+      , pSampleLocations( pSampleLocations_ )
+    {
+    }
+
+    CoarseSampleOrderCustomNV( VkCoarseSampleOrderCustomNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CoarseSampleOrderCustomNV ) );
+    }
+
+    CoarseSampleOrderCustomNV& operator=( VkCoarseSampleOrderCustomNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CoarseSampleOrderCustomNV ) );
+      return *this;
+    }
+    CoarseSampleOrderCustomNV& setShadingRate( ShadingRatePaletteEntryNV shadingRate_ )
+    {
+      shadingRate = shadingRate_;
+      return *this;
+    }
+
+    CoarseSampleOrderCustomNV& setSampleCount( uint32_t sampleCount_ )
+    {
+      sampleCount = sampleCount_;
+      return *this;
+    }
+
+    CoarseSampleOrderCustomNV& setSampleLocationCount( uint32_t sampleLocationCount_ )
+    {
+      sampleLocationCount = sampleLocationCount_;
+      return *this;
+    }
+
+    CoarseSampleOrderCustomNV& setPSampleLocations( const CoarseSampleLocationNV* pSampleLocations_ )
+    {
+      pSampleLocations = pSampleLocations_;
+      return *this;
+    }
+
+    operator VkCoarseSampleOrderCustomNV const&() const
+    {
+      return *reinterpret_cast<const VkCoarseSampleOrderCustomNV*>(this);
+    }
+
+    operator VkCoarseSampleOrderCustomNV &()
+    {
+      return *reinterpret_cast<VkCoarseSampleOrderCustomNV*>(this);
+    }
+
+    bool operator==( CoarseSampleOrderCustomNV const& rhs ) const
+    {
+      return ( shadingRate == rhs.shadingRate )
+          && ( sampleCount == rhs.sampleCount )
+          && ( sampleLocationCount == rhs.sampleLocationCount )
+          && ( pSampleLocations == rhs.pSampleLocations );
+    }
+
+    bool operator!=( CoarseSampleOrderCustomNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    ShadingRatePaletteEntryNV shadingRate;
+    uint32_t sampleCount;
+    uint32_t sampleLocationCount;
+    const CoarseSampleLocationNV* pSampleLocations;
+  };
+  static_assert( sizeof( CoarseSampleOrderCustomNV ) == sizeof( VkCoarseSampleOrderCustomNV ), "struct and wrapper have different size!" );
+
+  enum class CoarseSampleOrderTypeNV
+  {
+    eDefault = VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV,
+    eCustom = VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV,
+    ePixelMajor = VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV,
+    eSampleMajor = VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV
+  };
+
+  struct PipelineViewportCoarseSampleOrderStateCreateInfoNV
+  {
+    PipelineViewportCoarseSampleOrderStateCreateInfoNV( CoarseSampleOrderTypeNV sampleOrderType_ = CoarseSampleOrderTypeNV::eDefault,
+                                                        uint32_t customSampleOrderCount_ = 0,
+                                                        const CoarseSampleOrderCustomNV* pCustomSampleOrders_ = nullptr )
+      : sampleOrderType( sampleOrderType_ )
+      , customSampleOrderCount( customSampleOrderCount_ )
+      , pCustomSampleOrders( pCustomSampleOrders_ )
+    {
+    }
+
+    PipelineViewportCoarseSampleOrderStateCreateInfoNV( VkPipelineViewportCoarseSampleOrderStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportCoarseSampleOrderStateCreateInfoNV ) );
+    }
+
+    PipelineViewportCoarseSampleOrderStateCreateInfoNV& operator=( VkPipelineViewportCoarseSampleOrderStateCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( PipelineViewportCoarseSampleOrderStateCreateInfoNV ) );
+      return *this;
+    }
+    PipelineViewportCoarseSampleOrderStateCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    PipelineViewportCoarseSampleOrderStateCreateInfoNV& setSampleOrderType( CoarseSampleOrderTypeNV sampleOrderType_ )
+    {
+      sampleOrderType = sampleOrderType_;
+      return *this;
+    }
+
+    PipelineViewportCoarseSampleOrderStateCreateInfoNV& setCustomSampleOrderCount( uint32_t customSampleOrderCount_ )
+    {
+      customSampleOrderCount = customSampleOrderCount_;
+      return *this;
+    }
+
+    PipelineViewportCoarseSampleOrderStateCreateInfoNV& setPCustomSampleOrders( const CoarseSampleOrderCustomNV* pCustomSampleOrders_ )
+    {
+      pCustomSampleOrders = pCustomSampleOrders_;
+      return *this;
+    }
+
+    operator VkPipelineViewportCoarseSampleOrderStateCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkPipelineViewportCoarseSampleOrderStateCreateInfoNV*>(this);
+    }
+
+    operator VkPipelineViewportCoarseSampleOrderStateCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkPipelineViewportCoarseSampleOrderStateCreateInfoNV*>(this);
+    }
+
+    bool operator==( PipelineViewportCoarseSampleOrderStateCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( sampleOrderType == rhs.sampleOrderType )
+          && ( customSampleOrderCount == rhs.customSampleOrderCount )
+          && ( pCustomSampleOrders == rhs.pCustomSampleOrders );
+    }
+
+    bool operator!=( PipelineViewportCoarseSampleOrderStateCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePipelineViewportCoarseSampleOrderStateCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    CoarseSampleOrderTypeNV sampleOrderType;
+    uint32_t customSampleOrderCount;
+    const CoarseSampleOrderCustomNV* pCustomSampleOrders;
+  };
+  static_assert( sizeof( PipelineViewportCoarseSampleOrderStateCreateInfoNV ) == sizeof( VkPipelineViewportCoarseSampleOrderStateCreateInfoNV ), "struct and wrapper have different size!" );
+
+  enum class GeometryInstanceFlagBitsNV
+  {
+    eTriangleCullDisable = VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV,
+    eTriangleFrontCounterclockwise = VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_NV,
+    eForceOpaque = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV,
+    eForceNoOpaque = VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NV
+  };
+
+  using GeometryInstanceFlagsNV = Flags<GeometryInstanceFlagBitsNV, VkGeometryInstanceFlagsNV>;
+
+  VULKAN_HPP_INLINE GeometryInstanceFlagsNV operator|( GeometryInstanceFlagBitsNV bit0, GeometryInstanceFlagBitsNV bit1 )
+  {
+    return GeometryInstanceFlagsNV( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE GeometryInstanceFlagsNV operator~( GeometryInstanceFlagBitsNV bits )
+  {
+    return ~( GeometryInstanceFlagsNV( bits ) );
+  }
+
+  template <> struct FlagTraits<GeometryInstanceFlagBitsNV>
+  {
+    enum
+    {
+      allFlags = VkFlags(GeometryInstanceFlagBitsNV::eTriangleCullDisable) | VkFlags(GeometryInstanceFlagBitsNV::eTriangleFrontCounterclockwise) | VkFlags(GeometryInstanceFlagBitsNV::eForceOpaque) | VkFlags(GeometryInstanceFlagBitsNV::eForceNoOpaque)
+    };
+  };
+
+  enum class GeometryFlagBitsNV
+  {
+    eOpaque = VK_GEOMETRY_OPAQUE_BIT_NV,
+    eNoDuplicateAnyHitInvocation = VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV
+  };
+
+  using GeometryFlagsNV = Flags<GeometryFlagBitsNV, VkGeometryFlagsNV>;
+
+  VULKAN_HPP_INLINE GeometryFlagsNV operator|( GeometryFlagBitsNV bit0, GeometryFlagBitsNV bit1 )
+  {
+    return GeometryFlagsNV( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE GeometryFlagsNV operator~( GeometryFlagBitsNV bits )
+  {
+    return ~( GeometryFlagsNV( bits ) );
+  }
+
+  template <> struct FlagTraits<GeometryFlagBitsNV>
+  {
+    enum
+    {
+      allFlags = VkFlags(GeometryFlagBitsNV::eOpaque) | VkFlags(GeometryFlagBitsNV::eNoDuplicateAnyHitInvocation)
+    };
+  };
+
+  enum class BuildAccelerationStructureFlagBitsNV
+  {
+    eAllowUpdate = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV,
+    eAllowCompaction = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV,
+    ePreferFastTrace = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV,
+    ePreferFastBuild = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV,
+    eLowMemory = VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV
+  };
+
+  using BuildAccelerationStructureFlagsNV = Flags<BuildAccelerationStructureFlagBitsNV, VkBuildAccelerationStructureFlagsNV>;
+
+  VULKAN_HPP_INLINE BuildAccelerationStructureFlagsNV operator|( BuildAccelerationStructureFlagBitsNV bit0, BuildAccelerationStructureFlagBitsNV bit1 )
+  {
+    return BuildAccelerationStructureFlagsNV( bit0 ) | bit1;
+  }
+
+  VULKAN_HPP_INLINE BuildAccelerationStructureFlagsNV operator~( BuildAccelerationStructureFlagBitsNV bits )
+  {
+    return ~( BuildAccelerationStructureFlagsNV( bits ) );
+  }
+
+  template <> struct FlagTraits<BuildAccelerationStructureFlagBitsNV>
+  {
+    enum
+    {
+      allFlags = VkFlags(BuildAccelerationStructureFlagBitsNV::eAllowUpdate) | VkFlags(BuildAccelerationStructureFlagBitsNV::eAllowCompaction) | VkFlags(BuildAccelerationStructureFlagBitsNV::ePreferFastTrace) | VkFlags(BuildAccelerationStructureFlagBitsNV::ePreferFastBuild) | VkFlags(BuildAccelerationStructureFlagBitsNV::eLowMemory)
+    };
+  };
+
+  enum class CopyAccelerationStructureModeNV
+  {
+    eClone = VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV,
+    eCompact = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV
+  };
+
+  enum class AccelerationStructureTypeNV
+  {
+    eTopLevel = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV,
+    eBottomLevel = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV
+  };
+
+  enum class GeometryTypeNV
+  {
+    eTriangles = VK_GEOMETRY_TYPE_TRIANGLES_NV,
+    eAabbs = VK_GEOMETRY_TYPE_AABBS_NV
+  };
+
+  struct GeometryNV
+  {
+    GeometryNV( GeometryTypeNV geometryType_ = GeometryTypeNV::eTriangles,
+                GeometryDataNV geometry_ = GeometryDataNV(),
+                GeometryFlagsNV flags_ = GeometryFlagsNV() )
+      : geometryType( geometryType_ )
+      , geometry( geometry_ )
+      , flags( flags_ )
+    {
+    }
+
+    GeometryNV( VkGeometryNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( GeometryNV ) );
+    }
+
+    GeometryNV& operator=( VkGeometryNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( GeometryNV ) );
+      return *this;
+    }
+    GeometryNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    GeometryNV& setGeometryType( GeometryTypeNV geometryType_ )
+    {
+      geometryType = geometryType_;
+      return *this;
+    }
+
+    GeometryNV& setGeometry( GeometryDataNV geometry_ )
+    {
+      geometry = geometry_;
+      return *this;
+    }
+
+    GeometryNV& setFlags( GeometryFlagsNV flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    operator VkGeometryNV const&() const
+    {
+      return *reinterpret_cast<const VkGeometryNV*>(this);
+    }
+
+    operator VkGeometryNV &()
+    {
+      return *reinterpret_cast<VkGeometryNV*>(this);
+    }
+
+    bool operator==( GeometryNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( geometryType == rhs.geometryType )
+          && ( geometry == rhs.geometry )
+          && ( flags == rhs.flags );
+    }
+
+    bool operator!=( GeometryNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eGeometryNV;
+
+  public:
+    const void* pNext = nullptr;
+    GeometryTypeNV geometryType;
+    GeometryDataNV geometry;
+    GeometryFlagsNV flags;
+  };
+  static_assert( sizeof( GeometryNV ) == sizeof( VkGeometryNV ), "struct and wrapper have different size!" );
+
+  struct AccelerationStructureInfoNV
+  {
+    AccelerationStructureInfoNV( AccelerationStructureTypeNV type_ = AccelerationStructureTypeNV::eTopLevel,
+                                 BuildAccelerationStructureFlagsNV flags_ = BuildAccelerationStructureFlagsNV(),
+                                 uint32_t instanceCount_ = 0,
+                                 uint32_t geometryCount_ = 0,
+                                 const GeometryNV* pGeometries_ = nullptr )
+      : type( type_ )
+      , flags( flags_ )
+      , instanceCount( instanceCount_ )
+      , geometryCount( geometryCount_ )
+      , pGeometries( pGeometries_ )
+    {
+    }
+
+    AccelerationStructureInfoNV( VkAccelerationStructureInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AccelerationStructureInfoNV ) );
+    }
+
+    AccelerationStructureInfoNV& operator=( VkAccelerationStructureInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AccelerationStructureInfoNV ) );
+      return *this;
+    }
+    AccelerationStructureInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    AccelerationStructureInfoNV& setType( AccelerationStructureTypeNV type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    AccelerationStructureInfoNV& setFlags( BuildAccelerationStructureFlagsNV flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    AccelerationStructureInfoNV& setInstanceCount( uint32_t instanceCount_ )
+    {
+      instanceCount = instanceCount_;
+      return *this;
+    }
+
+    AccelerationStructureInfoNV& setGeometryCount( uint32_t geometryCount_ )
+    {
+      geometryCount = geometryCount_;
+      return *this;
+    }
+
+    AccelerationStructureInfoNV& setPGeometries( const GeometryNV* pGeometries_ )
+    {
+      pGeometries = pGeometries_;
+      return *this;
+    }
+
+    operator VkAccelerationStructureInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkAccelerationStructureInfoNV*>(this);
+    }
+
+    operator VkAccelerationStructureInfoNV &()
+    {
+      return *reinterpret_cast<VkAccelerationStructureInfoNV*>(this);
+    }
+
+    bool operator==( AccelerationStructureInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( type == rhs.type )
+          && ( flags == rhs.flags )
+          && ( instanceCount == rhs.instanceCount )
+          && ( geometryCount == rhs.geometryCount )
+          && ( pGeometries == rhs.pGeometries );
+    }
+
+    bool operator!=( AccelerationStructureInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eAccelerationStructureInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    AccelerationStructureTypeNV type;
+    BuildAccelerationStructureFlagsNV flags;
+    uint32_t instanceCount;
+    uint32_t geometryCount;
+    const GeometryNV* pGeometries;
+  };
+  static_assert( sizeof( AccelerationStructureInfoNV ) == sizeof( VkAccelerationStructureInfoNV ), "struct and wrapper have different size!" );
+
+  struct AccelerationStructureCreateInfoNV
+  {
+    AccelerationStructureCreateInfoNV( DeviceSize compactedSize_ = 0,
+                                       AccelerationStructureInfoNV info_ = AccelerationStructureInfoNV() )
+      : compactedSize( compactedSize_ )
+      , info( info_ )
+    {
+    }
+
+    AccelerationStructureCreateInfoNV( VkAccelerationStructureCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AccelerationStructureCreateInfoNV ) );
+    }
+
+    AccelerationStructureCreateInfoNV& operator=( VkAccelerationStructureCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AccelerationStructureCreateInfoNV ) );
+      return *this;
+    }
+    AccelerationStructureCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    AccelerationStructureCreateInfoNV& setCompactedSize( DeviceSize compactedSize_ )
+    {
+      compactedSize = compactedSize_;
+      return *this;
+    }
+
+    AccelerationStructureCreateInfoNV& setInfo( AccelerationStructureInfoNV info_ )
+    {
+      info = info_;
+      return *this;
+    }
+
+    operator VkAccelerationStructureCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkAccelerationStructureCreateInfoNV*>(this);
+    }
+
+    operator VkAccelerationStructureCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkAccelerationStructureCreateInfoNV*>(this);
+    }
+
+    bool operator==( AccelerationStructureCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( compactedSize == rhs.compactedSize )
+          && ( info == rhs.info );
+    }
+
+    bool operator!=( AccelerationStructureCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eAccelerationStructureCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    DeviceSize compactedSize;
+    AccelerationStructureInfoNV info;
+  };
+  static_assert( sizeof( AccelerationStructureCreateInfoNV ) == sizeof( VkAccelerationStructureCreateInfoNV ), "struct and wrapper have different size!" );
+
+  enum class AccelerationStructureMemoryRequirementsTypeNV
+  {
+    eObject = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV,
+    eBuildScratch = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV,
+    eUpdateScratch = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV
+  };
+
+  struct AccelerationStructureMemoryRequirementsInfoNV
+  {
+    AccelerationStructureMemoryRequirementsInfoNV( AccelerationStructureMemoryRequirementsTypeNV type_ = AccelerationStructureMemoryRequirementsTypeNV::eObject,
+                                                   AccelerationStructureNV accelerationStructure_ = AccelerationStructureNV() )
+      : type( type_ )
+      , accelerationStructure( accelerationStructure_ )
+    {
+    }
+
+    AccelerationStructureMemoryRequirementsInfoNV( VkAccelerationStructureMemoryRequirementsInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AccelerationStructureMemoryRequirementsInfoNV ) );
+    }
+
+    AccelerationStructureMemoryRequirementsInfoNV& operator=( VkAccelerationStructureMemoryRequirementsInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( AccelerationStructureMemoryRequirementsInfoNV ) );
+      return *this;
+    }
+    AccelerationStructureMemoryRequirementsInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    AccelerationStructureMemoryRequirementsInfoNV& setType( AccelerationStructureMemoryRequirementsTypeNV type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    AccelerationStructureMemoryRequirementsInfoNV& setAccelerationStructure( AccelerationStructureNV accelerationStructure_ )
+    {
+      accelerationStructure = accelerationStructure_;
+      return *this;
+    }
+
+    operator VkAccelerationStructureMemoryRequirementsInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkAccelerationStructureMemoryRequirementsInfoNV*>(this);
+    }
+
+    operator VkAccelerationStructureMemoryRequirementsInfoNV &()
+    {
+      return *reinterpret_cast<VkAccelerationStructureMemoryRequirementsInfoNV*>(this);
+    }
+
+    bool operator==( AccelerationStructureMemoryRequirementsInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( type == rhs.type )
+          && ( accelerationStructure == rhs.accelerationStructure );
+    }
+
+    bool operator!=( AccelerationStructureMemoryRequirementsInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eAccelerationStructureMemoryRequirementsInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    AccelerationStructureMemoryRequirementsTypeNV type;
+    AccelerationStructureNV accelerationStructure;
+  };
+  static_assert( sizeof( AccelerationStructureMemoryRequirementsInfoNV ) == sizeof( VkAccelerationStructureMemoryRequirementsInfoNV ), "struct and wrapper have different size!" );
+
+  enum class RayTracingShaderGroupTypeNV
+  {
+    eGeneral = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV,
+    eTrianglesHitGroup = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV,
+    eProceduralHitGroup = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV
+  };
+
+  struct RayTracingShaderGroupCreateInfoNV
+  {
+    RayTracingShaderGroupCreateInfoNV( RayTracingShaderGroupTypeNV type_ = RayTracingShaderGroupTypeNV::eGeneral,
+                                       uint32_t generalShader_ = 0,
+                                       uint32_t closestHitShader_ = 0,
+                                       uint32_t anyHitShader_ = 0,
+                                       uint32_t intersectionShader_ = 0 )
+      : type( type_ )
+      , generalShader( generalShader_ )
+      , closestHitShader( closestHitShader_ )
+      , anyHitShader( anyHitShader_ )
+      , intersectionShader( intersectionShader_ )
+    {
+    }
+
+    RayTracingShaderGroupCreateInfoNV( VkRayTracingShaderGroupCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RayTracingShaderGroupCreateInfoNV ) );
+    }
+
+    RayTracingShaderGroupCreateInfoNV& operator=( VkRayTracingShaderGroupCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RayTracingShaderGroupCreateInfoNV ) );
+      return *this;
+    }
+    RayTracingShaderGroupCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    RayTracingShaderGroupCreateInfoNV& setType( RayTracingShaderGroupTypeNV type_ )
+    {
+      type = type_;
+      return *this;
+    }
+
+    RayTracingShaderGroupCreateInfoNV& setGeneralShader( uint32_t generalShader_ )
+    {
+      generalShader = generalShader_;
+      return *this;
+    }
+
+    RayTracingShaderGroupCreateInfoNV& setClosestHitShader( uint32_t closestHitShader_ )
+    {
+      closestHitShader = closestHitShader_;
+      return *this;
+    }
+
+    RayTracingShaderGroupCreateInfoNV& setAnyHitShader( uint32_t anyHitShader_ )
+    {
+      anyHitShader = anyHitShader_;
+      return *this;
+    }
+
+    RayTracingShaderGroupCreateInfoNV& setIntersectionShader( uint32_t intersectionShader_ )
+    {
+      intersectionShader = intersectionShader_;
+      return *this;
+    }
+
+    operator VkRayTracingShaderGroupCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkRayTracingShaderGroupCreateInfoNV*>(this);
+    }
+
+    operator VkRayTracingShaderGroupCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkRayTracingShaderGroupCreateInfoNV*>(this);
+    }
+
+    bool operator==( RayTracingShaderGroupCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( type == rhs.type )
+          && ( generalShader == rhs.generalShader )
+          && ( closestHitShader == rhs.closestHitShader )
+          && ( anyHitShader == rhs.anyHitShader )
+          && ( intersectionShader == rhs.intersectionShader );
+    }
+
+    bool operator!=( RayTracingShaderGroupCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eRayTracingShaderGroupCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    RayTracingShaderGroupTypeNV type;
+    uint32_t generalShader;
+    uint32_t closestHitShader;
+    uint32_t anyHitShader;
+    uint32_t intersectionShader;
+  };
+  static_assert( sizeof( RayTracingShaderGroupCreateInfoNV ) == sizeof( VkRayTracingShaderGroupCreateInfoNV ), "struct and wrapper have different size!" );
+
+  struct RayTracingPipelineCreateInfoNV
+  {
+    RayTracingPipelineCreateInfoNV( PipelineCreateFlags flags_ = PipelineCreateFlags(),
+                                    uint32_t stageCount_ = 0,
+                                    const PipelineShaderStageCreateInfo* pStages_ = nullptr,
+                                    uint32_t groupCount_ = 0,
+                                    const RayTracingShaderGroupCreateInfoNV* pGroups_ = nullptr,
+                                    uint32_t maxRecursionDepth_ = 0,
+                                    PipelineLayout layout_ = PipelineLayout(),
+                                    Pipeline basePipelineHandle_ = Pipeline(),
+                                    int32_t basePipelineIndex_ = 0 )
+      : flags( flags_ )
+      , stageCount( stageCount_ )
+      , pStages( pStages_ )
+      , groupCount( groupCount_ )
+      , pGroups( pGroups_ )
+      , maxRecursionDepth( maxRecursionDepth_ )
+      , layout( layout_ )
+      , basePipelineHandle( basePipelineHandle_ )
+      , basePipelineIndex( basePipelineIndex_ )
+    {
+    }
+
+    RayTracingPipelineCreateInfoNV( VkRayTracingPipelineCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RayTracingPipelineCreateInfoNV ) );
+    }
+
+    RayTracingPipelineCreateInfoNV& operator=( VkRayTracingPipelineCreateInfoNV const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( RayTracingPipelineCreateInfoNV ) );
+      return *this;
+    }
+    RayTracingPipelineCreateInfoNV& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    RayTracingPipelineCreateInfoNV& setFlags( PipelineCreateFlags flags_ )
+    {
+      flags = flags_;
+      return *this;
+    }
+
+    RayTracingPipelineCreateInfoNV& setStageCount( uint32_t stageCount_ )
+    {
+      stageCount = stageCount_;
+      return *this;
+    }
+
+    RayTracingPipelineCreateInfoNV& setPStages( const PipelineShaderStageCreateInfo* pStages_ )
+    {
+      pStages = pStages_;
+      return *this;
+    }
+
+    RayTracingPipelineCreateInfoNV& setGroupCount( uint32_t groupCount_ )
+    {
+      groupCount = groupCount_;
+      return *this;
+    }
+
+    RayTracingPipelineCreateInfoNV& setPGroups( const RayTracingShaderGroupCreateInfoNV* pGroups_ )
+    {
+      pGroups = pGroups_;
+      return *this;
+    }
+
+    RayTracingPipelineCreateInfoNV& setMaxRecursionDepth( uint32_t maxRecursionDepth_ )
+    {
+      maxRecursionDepth = maxRecursionDepth_;
+      return *this;
+    }
+
+    RayTracingPipelineCreateInfoNV& setLayout( PipelineLayout layout_ )
+    {
+      layout = layout_;
+      return *this;
+    }
+
+    RayTracingPipelineCreateInfoNV& setBasePipelineHandle( Pipeline basePipelineHandle_ )
+    {
+      basePipelineHandle = basePipelineHandle_;
+      return *this;
+    }
+
+    RayTracingPipelineCreateInfoNV& setBasePipelineIndex( int32_t basePipelineIndex_ )
+    {
+      basePipelineIndex = basePipelineIndex_;
+      return *this;
+    }
+
+    operator VkRayTracingPipelineCreateInfoNV const&() const
+    {
+      return *reinterpret_cast<const VkRayTracingPipelineCreateInfoNV*>(this);
+    }
+
+    operator VkRayTracingPipelineCreateInfoNV &()
+    {
+      return *reinterpret_cast<VkRayTracingPipelineCreateInfoNV*>(this);
+    }
+
+    bool operator==( RayTracingPipelineCreateInfoNV const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( flags == rhs.flags )
+          && ( stageCount == rhs.stageCount )
+          && ( pStages == rhs.pStages )
+          && ( groupCount == rhs.groupCount )
+          && ( pGroups == rhs.pGroups )
+          && ( maxRecursionDepth == rhs.maxRecursionDepth )
+          && ( layout == rhs.layout )
+          && ( basePipelineHandle == rhs.basePipelineHandle )
+          && ( basePipelineIndex == rhs.basePipelineIndex );
+    }
+
+    bool operator!=( RayTracingPipelineCreateInfoNV const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eRayTracingPipelineCreateInfoNV;
+
+  public:
+    const void* pNext = nullptr;
+    PipelineCreateFlags flags;
+    uint32_t stageCount;
+    const PipelineShaderStageCreateInfo* pStages;
+    uint32_t groupCount;
+    const RayTracingShaderGroupCreateInfoNV* pGroups;
+    uint32_t maxRecursionDepth;
+    PipelineLayout layout;
+    Pipeline basePipelineHandle;
+    int32_t basePipelineIndex;
+  };
+  static_assert( sizeof( RayTracingPipelineCreateInfoNV ) == sizeof( VkRayTracingPipelineCreateInfoNV ), "struct and wrapper have different size!" );
+
+  enum class MemoryOverallocationBehaviorAMD
+  {
+    eDefault = VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD,
+    eAllowed = VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD,
+    eDisallowed = VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD
+  };
+
+  struct DeviceMemoryOverallocationCreateInfoAMD
+  {
+    DeviceMemoryOverallocationCreateInfoAMD( MemoryOverallocationBehaviorAMD overallocationBehavior_ = MemoryOverallocationBehaviorAMD::eDefault )
+      : overallocationBehavior( overallocationBehavior_ )
+    {
+    }
+
+    DeviceMemoryOverallocationCreateInfoAMD( VkDeviceMemoryOverallocationCreateInfoAMD const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceMemoryOverallocationCreateInfoAMD ) );
+    }
+
+    DeviceMemoryOverallocationCreateInfoAMD& operator=( VkDeviceMemoryOverallocationCreateInfoAMD const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceMemoryOverallocationCreateInfoAMD ) );
+      return *this;
+    }
+    DeviceMemoryOverallocationCreateInfoAMD& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceMemoryOverallocationCreateInfoAMD& setOverallocationBehavior( MemoryOverallocationBehaviorAMD overallocationBehavior_ )
+    {
+      overallocationBehavior = overallocationBehavior_;
+      return *this;
+    }
+
+    operator VkDeviceMemoryOverallocationCreateInfoAMD const&() const
+    {
+      return *reinterpret_cast<const VkDeviceMemoryOverallocationCreateInfoAMD*>(this);
+    }
+
+    operator VkDeviceMemoryOverallocationCreateInfoAMD &()
+    {
+      return *reinterpret_cast<VkDeviceMemoryOverallocationCreateInfoAMD*>(this);
+    }
+
+    bool operator==( DeviceMemoryOverallocationCreateInfoAMD const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( overallocationBehavior == rhs.overallocationBehavior );
+    }
+
+    bool operator!=( DeviceMemoryOverallocationCreateInfoAMD const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceMemoryOverallocationCreateInfoAMD;
+
+  public:
+    const void* pNext = nullptr;
+    MemoryOverallocationBehaviorAMD overallocationBehavior;
+  };
+  static_assert( sizeof( DeviceMemoryOverallocationCreateInfoAMD ) == sizeof( VkDeviceMemoryOverallocationCreateInfoAMD ), "struct and wrapper have different size!" );
+
+  template<typename Dispatch = DispatchLoaderStatic>
+  Result enumerateInstanceVersion( uint32_t* pApiVersion, Dispatch const &d = Dispatch() );
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch = DispatchLoaderStatic>
+  ResultValueType<uint32_t>::type enumerateInstanceVersion(Dispatch const &d = Dispatch() );
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result enumerateInstanceVersion( uint32_t* pApiVersion, Dispatch const &d)
+  {
+    return static_cast<Result>( d.vkEnumerateInstanceVersion( pApiVersion ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<uint32_t>::type enumerateInstanceVersion(Dispatch const &d )
+  {
+    uint32_t apiVersion;
+    Result result = static_cast<Result>( d.vkEnumerateInstanceVersion( &apiVersion ) );
+    return createResultValue( result, apiVersion, VULKAN_HPP_NAMESPACE_STRING"::enumerateInstanceVersion" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+
+  template<typename Dispatch = DispatchLoaderStatic>
+  Result enumerateInstanceLayerProperties( uint32_t* pPropertyCount, LayerProperties* pProperties, Dispatch const &d = Dispatch() );
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator = std::allocator<LayerProperties>, typename Dispatch = DispatchLoaderStatic> 
+  typename ResultValueType<std::vector<LayerProperties,Allocator>>::type enumerateInstanceLayerProperties(Dispatch const &d = Dispatch() );
+  template <typename Allocator = std::allocator<LayerProperties>, typename Dispatch = DispatchLoaderStatic> 
+  typename ResultValueType<std::vector<LayerProperties,Allocator>>::type enumerateInstanceLayerProperties(Allocator const& vectorAllocator, Dispatch const &d );
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result enumerateInstanceLayerProperties( uint32_t* pPropertyCount, LayerProperties* pProperties, Dispatch const &d)
+  {
+    return static_cast<Result>( d.vkEnumerateInstanceLayerProperties( pPropertyCount, reinterpret_cast<VkLayerProperties*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<LayerProperties,Allocator>>::type enumerateInstanceLayerProperties(Dispatch const &d )
+  {
+    std::vector<LayerProperties,Allocator> properties;
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumerateInstanceLayerProperties( &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkEnumerateInstanceLayerProperties( &propertyCount, reinterpret_cast<VkLayerProperties*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::enumerateInstanceLayerProperties" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<LayerProperties,Allocator>>::type enumerateInstanceLayerProperties(Allocator const& vectorAllocator, Dispatch const &d )
+  {
+    std::vector<LayerProperties,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumerateInstanceLayerProperties( &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkEnumerateInstanceLayerProperties( &propertyCount, reinterpret_cast<VkLayerProperties*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::enumerateInstanceLayerProperties" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+
+  template<typename Dispatch = DispatchLoaderStatic>
+  Result enumerateInstanceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, ExtensionProperties* pProperties, Dispatch const &d = Dispatch() );
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator = std::allocator<ExtensionProperties>, typename Dispatch = DispatchLoaderStatic> 
+  typename ResultValueType<std::vector<ExtensionProperties,Allocator>>::type enumerateInstanceExtensionProperties( Optional<const std::string> layerName = nullptr, Dispatch const &d = Dispatch() );
+  template <typename Allocator = std::allocator<ExtensionProperties>, typename Dispatch = DispatchLoaderStatic> 
+  typename ResultValueType<std::vector<ExtensionProperties,Allocator>>::type enumerateInstanceExtensionProperties( Optional<const std::string> layerName, Allocator const& vectorAllocator, Dispatch const &d );
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result enumerateInstanceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, ExtensionProperties* pProperties, Dispatch const &d)
+  {
+    return static_cast<Result>( d.vkEnumerateInstanceExtensionProperties( pLayerName, pPropertyCount, reinterpret_cast<VkExtensionProperties*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<ExtensionProperties,Allocator>>::type enumerateInstanceExtensionProperties( Optional<const std::string> layerName, Dispatch const &d )
+  {
+    std::vector<ExtensionProperties,Allocator> properties;
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumerateInstanceExtensionProperties( layerName ? layerName->c_str() : nullptr, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkEnumerateInstanceExtensionProperties( layerName ? layerName->c_str() : nullptr, &propertyCount, reinterpret_cast<VkExtensionProperties*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::enumerateInstanceExtensionProperties" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<ExtensionProperties,Allocator>>::type enumerateInstanceExtensionProperties( Optional<const std::string> layerName, Allocator const& vectorAllocator, Dispatch const &d )
+  {
+    std::vector<ExtensionProperties,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumerateInstanceExtensionProperties( layerName ? layerName->c_str() : nullptr, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkEnumerateInstanceExtensionProperties( layerName ? layerName->c_str() : nullptr, &propertyCount, reinterpret_cast<VkExtensionProperties*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::enumerateInstanceExtensionProperties" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+
+  // forward declarations
+  struct CmdProcessCommandsInfoNVX;
+
+  class CommandBuffer
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR CommandBuffer()
+      : m_commandBuffer(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR CommandBuffer( std::nullptr_t )
+      : m_commandBuffer(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT CommandBuffer( VkCommandBuffer commandBuffer )
+      : m_commandBuffer( commandBuffer )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    CommandBuffer & operator=(VkCommandBuffer commandBuffer)
+    {
+      m_commandBuffer = commandBuffer;
+      return *this; 
+    }
+#endif
+
+    CommandBuffer & operator=( std::nullptr_t )
+    {
+      m_commandBuffer = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( CommandBuffer const & rhs ) const
+    {
+      return m_commandBuffer == rhs.m_commandBuffer;
+    }
+
+    bool operator!=(CommandBuffer const & rhs ) const
+    {
+      return m_commandBuffer != rhs.m_commandBuffer;
+    }
+
+    bool operator<(CommandBuffer const & rhs ) const
+    {
+      return m_commandBuffer < rhs.m_commandBuffer;
+    }
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result begin( const CommandBufferBeginInfo* pBeginInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type begin( const CommandBufferBeginInfo & beginInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result end(Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type end(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result reset( CommandBufferResetFlags flags, Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type reset( CommandBufferResetFlags flags, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void bindPipeline( PipelineBindPoint pipelineBindPoint, Pipeline pipeline, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setViewport( uint32_t firstViewport, uint32_t viewportCount, const Viewport* pViewports, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setViewport( uint32_t firstViewport, ArrayProxy<const Viewport> viewports, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setScissor( uint32_t firstScissor, uint32_t scissorCount, const Rect2D* pScissors, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setScissor( uint32_t firstScissor, ArrayProxy<const Rect2D> scissors, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setLineWidth( float lineWidth, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setBlendConstants( const float blendConstants[4], Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setDepthBounds( float minDepthBounds, float maxDepthBounds, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setStencilCompareMask( StencilFaceFlags faceMask, uint32_t compareMask, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setStencilWriteMask( StencilFaceFlags faceMask, uint32_t writeMask, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setStencilReference( StencilFaceFlags faceMask, uint32_t reference, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void bindDescriptorSets( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void bindDescriptorSets( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t firstSet, ArrayProxy<const DescriptorSet> descriptorSets, ArrayProxy<const uint32_t> dynamicOffsets, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void bindIndexBuffer( Buffer buffer, DeviceSize offset, IndexType indexType, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void bindVertexBuffers( uint32_t firstBinding, uint32_t bindingCount, const Buffer* pBuffers, const DeviceSize* pOffsets, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void bindVertexBuffers( uint32_t firstBinding, ArrayProxy<const Buffer> buffers, ArrayProxy<const DeviceSize> offsets, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void draw( uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawIndexed( uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawIndexedIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void dispatch( uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void dispatchIndirect( Buffer buffer, DeviceSize offset, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void copyBuffer( Buffer srcBuffer, Buffer dstBuffer, uint32_t regionCount, const BufferCopy* pRegions, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void copyBuffer( Buffer srcBuffer, Buffer dstBuffer, ArrayProxy<const BufferCopy> regions, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void copyImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageCopy* pRegions, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void copyImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy<const ImageCopy> regions, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void blitImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageBlit* pRegions, Filter filter, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void blitImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy<const ImageBlit> regions, Filter filter, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void copyBufferToImage( Buffer srcBuffer, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const BufferImageCopy* pRegions, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void copyBufferToImage( Buffer srcBuffer, Image dstImage, ImageLayout dstImageLayout, ArrayProxy<const BufferImageCopy> regions, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void copyImageToBuffer( Image srcImage, ImageLayout srcImageLayout, Buffer dstBuffer, uint32_t regionCount, const BufferImageCopy* pRegions, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void copyImageToBuffer( Image srcImage, ImageLayout srcImageLayout, Buffer dstBuffer, ArrayProxy<const BufferImageCopy> regions, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void updateBuffer( Buffer dstBuffer, DeviceSize dstOffset, DeviceSize dataSize, const void* pData, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename T, typename Dispatch = DispatchLoaderStatic>
+    void updateBuffer( Buffer dstBuffer, DeviceSize dstOffset, ArrayProxy<const T> data, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void fillBuffer( Buffer dstBuffer, DeviceSize dstOffset, DeviceSize size, uint32_t data, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void clearColorImage( Image image, ImageLayout imageLayout, const ClearColorValue* pColor, uint32_t rangeCount, const ImageSubresourceRange* pRanges, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void clearColorImage( Image image, ImageLayout imageLayout, const ClearColorValue & color, ArrayProxy<const ImageSubresourceRange> ranges, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void clearDepthStencilImage( Image image, ImageLayout imageLayout, const ClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const ImageSubresourceRange* pRanges, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void clearDepthStencilImage( Image image, ImageLayout imageLayout, const ClearDepthStencilValue & depthStencil, ArrayProxy<const ImageSubresourceRange> ranges, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void clearAttachments( uint32_t attachmentCount, const ClearAttachment* pAttachments, uint32_t rectCount, const ClearRect* pRects, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void clearAttachments( ArrayProxy<const ClearAttachment> attachments, ArrayProxy<const ClearRect> rects, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void resolveImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageResolve* pRegions, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void resolveImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy<const ImageResolve> regions, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void resetEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void waitEvents( uint32_t eventCount, const Event* pEvents, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const MemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const BufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const ImageMemoryBarrier* pImageMemoryBarriers, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void waitEvents( ArrayProxy<const Event> events, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, ArrayProxy<const MemoryBarrier> memoryBarriers, ArrayProxy<const BufferMemoryBarrier> bufferMemoryBarriers, ArrayProxy<const ImageMemoryBarrier> imageMemoryBarriers, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void pipelineBarrier( PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, DependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const MemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const BufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const ImageMemoryBarrier* pImageMemoryBarriers, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void pipelineBarrier( PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, DependencyFlags dependencyFlags, ArrayProxy<const MemoryBarrier> memoryBarriers, ArrayProxy<const BufferMemoryBarrier> bufferMemoryBarriers, ArrayProxy<const ImageMemoryBarrier> imageMemoryBarriers, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginQuery( QueryPool queryPool, uint32_t query, QueryControlFlags flags, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void endQuery( QueryPool queryPool, uint32_t query, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginConditionalRenderingEXT( const ConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginConditionalRenderingEXT( const ConditionalRenderingBeginInfoEXT & conditionalRenderingBegin, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void endConditionalRenderingEXT(Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void resetQueryPool( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void writeTimestamp( PipelineStageFlagBits pipelineStage, QueryPool queryPool, uint32_t query, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void copyQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Buffer dstBuffer, DeviceSize dstOffset, DeviceSize stride, QueryResultFlags flags, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void pushConstants( PipelineLayout layout, ShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename T, typename Dispatch = DispatchLoaderStatic>
+    void pushConstants( PipelineLayout layout, ShaderStageFlags stageFlags, uint32_t offset, ArrayProxy<const T> values, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginRenderPass( const RenderPassBeginInfo* pRenderPassBegin, SubpassContents contents, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginRenderPass( const RenderPassBeginInfo & renderPassBegin, SubpassContents contents, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void nextSubpass( SubpassContents contents, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void endRenderPass(Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void executeCommands( uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void executeCommands( ArrayProxy<const CommandBuffer> commandBuffers, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void debugMarkerBeginEXT( const DebugMarkerMarkerInfoEXT* pMarkerInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void debugMarkerBeginEXT( const DebugMarkerMarkerInfoEXT & markerInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void debugMarkerEndEXT(Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void debugMarkerInsertEXT( const DebugMarkerMarkerInfoEXT* pMarkerInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void debugMarkerInsertEXT( const DebugMarkerMarkerInfoEXT & markerInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawIndexedIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void processCommandsNVX( const CmdProcessCommandsInfoNVX* pProcessCommandsInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void processCommandsNVX( const CmdProcessCommandsInfoNVX & processCommandsInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void reserveSpaceForCommandsNVX( const CmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void reserveSpaceForCommandsNVX( const CmdReserveSpaceForCommandsInfoNVX & reserveSpaceInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void pushDescriptorSetKHR( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const WriteDescriptorSet* pDescriptorWrites, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void pushDescriptorSetKHR( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t set, ArrayProxy<const WriteDescriptorSet> descriptorWrites, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setDeviceMask( uint32_t deviceMask, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setDeviceMaskKHR( uint32_t deviceMask, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void dispatchBase( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void dispatchBaseKHR( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void pushDescriptorSetWithTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, PipelineLayout layout, uint32_t set, const void* pData, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setViewportWScalingNV( uint32_t firstViewport, uint32_t viewportCount, const ViewportWScalingNV* pViewportWScalings, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setViewportWScalingNV( uint32_t firstViewport, ArrayProxy<const ViewportWScalingNV> viewportWScalings, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setDiscardRectangleEXT( uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const Rect2D* pDiscardRectangles, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setDiscardRectangleEXT( uint32_t firstDiscardRectangle, ArrayProxy<const Rect2D> discardRectangles, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setSampleLocationsEXT( const SampleLocationsInfoEXT* pSampleLocationsInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setSampleLocationsEXT( const SampleLocationsInfoEXT & sampleLocationsInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void endDebugUtilsLabelEXT(Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void writeBufferMarkerAMD( PipelineStageFlagBits pipelineStage, Buffer dstBuffer, DeviceSize dstOffset, uint32_t marker, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginRenderPass2KHR( const RenderPassBeginInfo* pRenderPassBegin, const SubpassBeginInfoKHR* pSubpassBeginInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginRenderPass2KHR( const RenderPassBeginInfo & renderPassBegin, const SubpassBeginInfoKHR & subpassBeginInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void nextSubpass2KHR( const SubpassBeginInfoKHR* pSubpassBeginInfo, const SubpassEndInfoKHR* pSubpassEndInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void nextSubpass2KHR( const SubpassBeginInfoKHR & subpassBeginInfo, const SubpassEndInfoKHR & subpassEndInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void endRenderPass2KHR( const SubpassEndInfoKHR* pSubpassEndInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void endRenderPass2KHR( const SubpassEndInfoKHR & subpassEndInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawIndexedIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setCheckpointNV( const void* pCheckpointMarker, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void bindTransformFeedbackBuffersEXT( uint32_t firstBinding, uint32_t bindingCount, const Buffer* pBuffers, const DeviceSize* pOffsets, const DeviceSize* pSizes, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void bindTransformFeedbackBuffersEXT( uint32_t firstBinding, ArrayProxy<const Buffer> buffers, ArrayProxy<const DeviceSize> offsets, ArrayProxy<const DeviceSize> sizes, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginTransformFeedbackEXT( uint32_t firstCounterBuffer, uint32_t counterBufferCount, const Buffer* pCounterBuffers, const DeviceSize* pCounterBufferOffsets, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginTransformFeedbackEXT( uint32_t firstCounterBuffer, ArrayProxy<const Buffer> counterBuffers, ArrayProxy<const DeviceSize> counterBufferOffsets, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void endTransformFeedbackEXT( uint32_t firstCounterBuffer, uint32_t counterBufferCount, const Buffer* pCounterBuffers, const DeviceSize* pCounterBufferOffsets, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void endTransformFeedbackEXT( uint32_t firstCounterBuffer, ArrayProxy<const Buffer> counterBuffers, ArrayProxy<const DeviceSize> counterBufferOffsets, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginQueryIndexedEXT( QueryPool queryPool, uint32_t query, QueryControlFlags flags, uint32_t index, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void endQueryIndexedEXT( QueryPool queryPool, uint32_t query, uint32_t index, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawIndirectByteCountEXT( uint32_t instanceCount, uint32_t firstInstance, Buffer counterBuffer, DeviceSize counterBufferOffset, uint32_t counterOffset, uint32_t vertexStride, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setExclusiveScissorNV( uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const Rect2D* pExclusiveScissors, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setExclusiveScissorNV( uint32_t firstExclusiveScissor, ArrayProxy<const Rect2D> exclusiveScissors, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void bindShadingRateImageNV( ImageView imageView, ImageLayout imageLayout, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setViewportShadingRatePaletteNV( uint32_t firstViewport, uint32_t viewportCount, const ShadingRatePaletteNV* pShadingRatePalettes, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setViewportShadingRatePaletteNV( uint32_t firstViewport, ArrayProxy<const ShadingRatePaletteNV> shadingRatePalettes, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setCoarseSampleOrderNV( CoarseSampleOrderTypeNV sampleOrderType, uint32_t customSampleOrderCount, const CoarseSampleOrderCustomNV* pCustomSampleOrders, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setCoarseSampleOrderNV( CoarseSampleOrderTypeNV sampleOrderType, ArrayProxy<const CoarseSampleOrderCustomNV> customSampleOrders, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawMeshTasksNV( uint32_t taskCount, uint32_t firstTask, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawMeshTasksIndirectNV( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void drawMeshTasksIndirectCountNV( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void copyAccelerationStructureNV( AccelerationStructureNV dst, AccelerationStructureNV src, CopyAccelerationStructureModeNV mode, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void writeAccelerationStructuresPropertiesNV( uint32_t accelerationStructureCount, const AccelerationStructureNV* pAccelerationStructures, QueryType queryType, QueryPool queryPool, uint32_t firstQuery, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void writeAccelerationStructuresPropertiesNV( ArrayProxy<const AccelerationStructureNV> accelerationStructures, QueryType queryType, QueryPool queryPool, uint32_t firstQuery, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void buildAccelerationStructureNV( const AccelerationStructureInfoNV* pInfo, Buffer instanceData, DeviceSize instanceOffset, Bool32 update, AccelerationStructureNV dst, AccelerationStructureNV src, Buffer scratch, DeviceSize scratchOffset, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void buildAccelerationStructureNV( const AccelerationStructureInfoNV & info, Buffer instanceData, DeviceSize instanceOffset, Bool32 update, AccelerationStructureNV dst, AccelerationStructureNV src, Buffer scratch, DeviceSize scratchOffset, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void traceRaysNV( Buffer raygenShaderBindingTableBuffer, DeviceSize raygenShaderBindingOffset, Buffer missShaderBindingTableBuffer, DeviceSize missShaderBindingOffset, DeviceSize missShaderBindingStride, Buffer hitShaderBindingTableBuffer, DeviceSize hitShaderBindingOffset, DeviceSize hitShaderBindingStride, Buffer callableShaderBindingTableBuffer, DeviceSize callableShaderBindingOffset, DeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth, Dispatch const &d = Dispatch() ) const;
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkCommandBuffer() const
+    {
+      return m_commandBuffer;
+    }
+
+    explicit operator bool() const
+    {
+      return m_commandBuffer != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_commandBuffer == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkCommandBuffer m_commandBuffer;
+  };
+
+  static_assert( sizeof( CommandBuffer ) == sizeof( VkCommandBuffer ), "handle and wrapper have different size!" );
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result CommandBuffer::begin( const CommandBufferBeginInfo* pBeginInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkBeginCommandBuffer( m_commandBuffer, reinterpret_cast<const VkCommandBufferBeginInfo*>( pBeginInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type CommandBuffer::begin( const CommandBufferBeginInfo & beginInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkBeginCommandBuffer( m_commandBuffer, reinterpret_cast<const VkCommandBufferBeginInfo*>( &beginInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::CommandBuffer::begin" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result CommandBuffer::end(Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkEndCommandBuffer( m_commandBuffer ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type CommandBuffer::end(Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkEndCommandBuffer( m_commandBuffer ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::CommandBuffer::end" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result CommandBuffer::reset( CommandBufferResetFlags flags, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkResetCommandBuffer( m_commandBuffer, static_cast<VkCommandBufferResetFlags>( flags ) ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type CommandBuffer::reset( CommandBufferResetFlags flags, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkResetCommandBuffer( m_commandBuffer, static_cast<VkCommandBufferResetFlags>( flags ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::CommandBuffer::reset" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindPipeline( PipelineBindPoint pipelineBindPoint, Pipeline pipeline, Dispatch const &d) const
+  {
+    d.vkCmdBindPipeline( m_commandBuffer, static_cast<VkPipelineBindPoint>( pipelineBindPoint ), static_cast<VkPipeline>( pipeline ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindPipeline( PipelineBindPoint pipelineBindPoint, Pipeline pipeline, Dispatch const &d ) const
+  {
+    d.vkCmdBindPipeline( m_commandBuffer, static_cast<VkPipelineBindPoint>( pipelineBindPoint ), static_cast<VkPipeline>( pipeline ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setViewport( uint32_t firstViewport, uint32_t viewportCount, const Viewport* pViewports, Dispatch const &d) const
+  {
+    d.vkCmdSetViewport( m_commandBuffer, firstViewport, viewportCount, reinterpret_cast<const VkViewport*>( pViewports ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setViewport( uint32_t firstViewport, ArrayProxy<const Viewport> viewports, Dispatch const &d ) const
+  {
+    d.vkCmdSetViewport( m_commandBuffer, firstViewport, viewports.size() , reinterpret_cast<const VkViewport*>( viewports.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setScissor( uint32_t firstScissor, uint32_t scissorCount, const Rect2D* pScissors, Dispatch const &d) const
+  {
+    d.vkCmdSetScissor( m_commandBuffer, firstScissor, scissorCount, reinterpret_cast<const VkRect2D*>( pScissors ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setScissor( uint32_t firstScissor, ArrayProxy<const Rect2D> scissors, Dispatch const &d ) const
+  {
+    d.vkCmdSetScissor( m_commandBuffer, firstScissor, scissors.size() , reinterpret_cast<const VkRect2D*>( scissors.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setLineWidth( float lineWidth, Dispatch const &d) const
+  {
+    d.vkCmdSetLineWidth( m_commandBuffer, lineWidth );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setLineWidth( float lineWidth, Dispatch const &d ) const
+  {
+    d.vkCmdSetLineWidth( m_commandBuffer, lineWidth );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor, Dispatch const &d) const
+  {
+    d.vkCmdSetDepthBias( m_commandBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor, Dispatch const &d ) const
+  {
+    d.vkCmdSetDepthBias( m_commandBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setBlendConstants( const float blendConstants[4], Dispatch const &d) const
+  {
+    d.vkCmdSetBlendConstants( m_commandBuffer, blendConstants );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setBlendConstants( const float blendConstants[4], Dispatch const &d ) const
+  {
+    d.vkCmdSetBlendConstants( m_commandBuffer, blendConstants );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setDepthBounds( float minDepthBounds, float maxDepthBounds, Dispatch const &d) const
+  {
+    d.vkCmdSetDepthBounds( m_commandBuffer, minDepthBounds, maxDepthBounds );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setDepthBounds( float minDepthBounds, float maxDepthBounds, Dispatch const &d ) const
+  {
+    d.vkCmdSetDepthBounds( m_commandBuffer, minDepthBounds, maxDepthBounds );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setStencilCompareMask( StencilFaceFlags faceMask, uint32_t compareMask, Dispatch const &d) const
+  {
+    d.vkCmdSetStencilCompareMask( m_commandBuffer, static_cast<VkStencilFaceFlags>( faceMask ), compareMask );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setStencilCompareMask( StencilFaceFlags faceMask, uint32_t compareMask, Dispatch const &d ) const
+  {
+    d.vkCmdSetStencilCompareMask( m_commandBuffer, static_cast<VkStencilFaceFlags>( faceMask ), compareMask );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setStencilWriteMask( StencilFaceFlags faceMask, uint32_t writeMask, Dispatch const &d) const
+  {
+    d.vkCmdSetStencilWriteMask( m_commandBuffer, static_cast<VkStencilFaceFlags>( faceMask ), writeMask );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setStencilWriteMask( StencilFaceFlags faceMask, uint32_t writeMask, Dispatch const &d ) const
+  {
+    d.vkCmdSetStencilWriteMask( m_commandBuffer, static_cast<VkStencilFaceFlags>( faceMask ), writeMask );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setStencilReference( StencilFaceFlags faceMask, uint32_t reference, Dispatch const &d) const
+  {
+    d.vkCmdSetStencilReference( m_commandBuffer, static_cast<VkStencilFaceFlags>( faceMask ), reference );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setStencilReference( StencilFaceFlags faceMask, uint32_t reference, Dispatch const &d ) const
+  {
+    d.vkCmdSetStencilReference( m_commandBuffer, static_cast<VkStencilFaceFlags>( faceMask ), reference );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindDescriptorSets( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets, Dispatch const &d) const
+  {
+    d.vkCmdBindDescriptorSets( m_commandBuffer, static_cast<VkPipelineBindPoint>( pipelineBindPoint ), static_cast<VkPipelineLayout>( layout ), firstSet, descriptorSetCount, reinterpret_cast<const VkDescriptorSet*>( pDescriptorSets ), dynamicOffsetCount, pDynamicOffsets );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindDescriptorSets( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t firstSet, ArrayProxy<const DescriptorSet> descriptorSets, ArrayProxy<const uint32_t> dynamicOffsets, Dispatch const &d ) const
+  {
+    d.vkCmdBindDescriptorSets( m_commandBuffer, static_cast<VkPipelineBindPoint>( pipelineBindPoint ), static_cast<VkPipelineLayout>( layout ), firstSet, descriptorSets.size() , reinterpret_cast<const VkDescriptorSet*>( descriptorSets.data() ), dynamicOffsets.size() , dynamicOffsets.data() );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindIndexBuffer( Buffer buffer, DeviceSize offset, IndexType indexType, Dispatch const &d) const
+  {
+    d.vkCmdBindIndexBuffer( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkIndexType>( indexType ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindIndexBuffer( Buffer buffer, DeviceSize offset, IndexType indexType, Dispatch const &d ) const
+  {
+    d.vkCmdBindIndexBuffer( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkIndexType>( indexType ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindVertexBuffers( uint32_t firstBinding, uint32_t bindingCount, const Buffer* pBuffers, const DeviceSize* pOffsets, Dispatch const &d) const
+  {
+    d.vkCmdBindVertexBuffers( m_commandBuffer, firstBinding, bindingCount, reinterpret_cast<const VkBuffer*>( pBuffers ), pOffsets );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindVertexBuffers( uint32_t firstBinding, ArrayProxy<const Buffer> buffers, ArrayProxy<const DeviceSize> offsets, Dispatch const &d ) const
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( buffers.size() == offsets.size() );
+#else
+    if ( buffers.size() != offsets.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::CommandBuffer::bindVertexBuffers: buffers.size() != offsets.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+    d.vkCmdBindVertexBuffers( m_commandBuffer, firstBinding, buffers.size() , reinterpret_cast<const VkBuffer*>( buffers.data() ), offsets.data() );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::draw( uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance, Dispatch const &d) const
+  {
+    d.vkCmdDraw( m_commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::draw( uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance, Dispatch const &d ) const
+  {
+    d.vkCmdDraw( m_commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndexed( uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance, Dispatch const &d) const
+  {
+    d.vkCmdDrawIndexed( m_commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndexed( uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance, Dispatch const &d ) const
+  {
+    d.vkCmdDrawIndexed( m_commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d) const
+  {
+    d.vkCmdDrawIndirect( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, drawCount, stride );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d ) const
+  {
+    d.vkCmdDrawIndirect( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, drawCount, stride );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d) const
+  {
+    d.vkCmdDrawIndexedIndirect( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, drawCount, stride );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirect( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d ) const
+  {
+    d.vkCmdDrawIndexedIndirect( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, drawCount, stride );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::dispatch( uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d) const
+  {
+    d.vkCmdDispatch( m_commandBuffer, groupCountX, groupCountY, groupCountZ );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::dispatch( uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d ) const
+  {
+    d.vkCmdDispatch( m_commandBuffer, groupCountX, groupCountY, groupCountZ );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::dispatchIndirect( Buffer buffer, DeviceSize offset, Dispatch const &d) const
+  {
+    d.vkCmdDispatchIndirect( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::dispatchIndirect( Buffer buffer, DeviceSize offset, Dispatch const &d ) const
+  {
+    d.vkCmdDispatchIndirect( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyBuffer( Buffer srcBuffer, Buffer dstBuffer, uint32_t regionCount, const BufferCopy* pRegions, Dispatch const &d) const
+  {
+    d.vkCmdCopyBuffer( m_commandBuffer, static_cast<VkBuffer>( srcBuffer ), static_cast<VkBuffer>( dstBuffer ), regionCount, reinterpret_cast<const VkBufferCopy*>( pRegions ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyBuffer( Buffer srcBuffer, Buffer dstBuffer, ArrayProxy<const BufferCopy> regions, Dispatch const &d ) const
+  {
+    d.vkCmdCopyBuffer( m_commandBuffer, static_cast<VkBuffer>( srcBuffer ), static_cast<VkBuffer>( dstBuffer ), regions.size() , reinterpret_cast<const VkBufferCopy*>( regions.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageCopy* pRegions, Dispatch const &d) const
+  {
+    d.vkCmdCopyImage( m_commandBuffer, static_cast<VkImage>( srcImage ), static_cast<VkImageLayout>( srcImageLayout ), static_cast<VkImage>( dstImage ), static_cast<VkImageLayout>( dstImageLayout ), regionCount, reinterpret_cast<const VkImageCopy*>( pRegions ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy<const ImageCopy> regions, Dispatch const &d ) const
+  {
+    d.vkCmdCopyImage( m_commandBuffer, static_cast<VkImage>( srcImage ), static_cast<VkImageLayout>( srcImageLayout ), static_cast<VkImage>( dstImage ), static_cast<VkImageLayout>( dstImageLayout ), regions.size() , reinterpret_cast<const VkImageCopy*>( regions.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::blitImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageBlit* pRegions, Filter filter, Dispatch const &d) const
+  {
+    d.vkCmdBlitImage( m_commandBuffer, static_cast<VkImage>( srcImage ), static_cast<VkImageLayout>( srcImageLayout ), static_cast<VkImage>( dstImage ), static_cast<VkImageLayout>( dstImageLayout ), regionCount, reinterpret_cast<const VkImageBlit*>( pRegions ), static_cast<VkFilter>( filter ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::blitImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy<const ImageBlit> regions, Filter filter, Dispatch const &d ) const
+  {
+    d.vkCmdBlitImage( m_commandBuffer, static_cast<VkImage>( srcImage ), static_cast<VkImageLayout>( srcImageLayout ), static_cast<VkImage>( dstImage ), static_cast<VkImageLayout>( dstImageLayout ), regions.size() , reinterpret_cast<const VkImageBlit*>( regions.data() ), static_cast<VkFilter>( filter ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyBufferToImage( Buffer srcBuffer, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const BufferImageCopy* pRegions, Dispatch const &d) const
+  {
+    d.vkCmdCopyBufferToImage( m_commandBuffer, static_cast<VkBuffer>( srcBuffer ), static_cast<VkImage>( dstImage ), static_cast<VkImageLayout>( dstImageLayout ), regionCount, reinterpret_cast<const VkBufferImageCopy*>( pRegions ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyBufferToImage( Buffer srcBuffer, Image dstImage, ImageLayout dstImageLayout, ArrayProxy<const BufferImageCopy> regions, Dispatch const &d ) const
+  {
+    d.vkCmdCopyBufferToImage( m_commandBuffer, static_cast<VkBuffer>( srcBuffer ), static_cast<VkImage>( dstImage ), static_cast<VkImageLayout>( dstImageLayout ), regions.size() , reinterpret_cast<const VkBufferImageCopy*>( regions.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyImageToBuffer( Image srcImage, ImageLayout srcImageLayout, Buffer dstBuffer, uint32_t regionCount, const BufferImageCopy* pRegions, Dispatch const &d) const
+  {
+    d.vkCmdCopyImageToBuffer( m_commandBuffer, static_cast<VkImage>( srcImage ), static_cast<VkImageLayout>( srcImageLayout ), static_cast<VkBuffer>( dstBuffer ), regionCount, reinterpret_cast<const VkBufferImageCopy*>( pRegions ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyImageToBuffer( Image srcImage, ImageLayout srcImageLayout, Buffer dstBuffer, ArrayProxy<const BufferImageCopy> regions, Dispatch const &d ) const
+  {
+    d.vkCmdCopyImageToBuffer( m_commandBuffer, static_cast<VkImage>( srcImage ), static_cast<VkImageLayout>( srcImageLayout ), static_cast<VkBuffer>( dstBuffer ), regions.size() , reinterpret_cast<const VkBufferImageCopy*>( regions.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::updateBuffer( Buffer dstBuffer, DeviceSize dstOffset, DeviceSize dataSize, const void* pData, Dispatch const &d) const
+  {
+    d.vkCmdUpdateBuffer( m_commandBuffer, static_cast<VkBuffer>( dstBuffer ), dstOffset, dataSize, pData );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename T, typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::updateBuffer( Buffer dstBuffer, DeviceSize dstOffset, ArrayProxy<const T> data, Dispatch const &d ) const
+  {
+    d.vkCmdUpdateBuffer( m_commandBuffer, static_cast<VkBuffer>( dstBuffer ), dstOffset, data.size() * sizeof( T ) , reinterpret_cast<const void*>( data.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::fillBuffer( Buffer dstBuffer, DeviceSize dstOffset, DeviceSize size, uint32_t data, Dispatch const &d) const
+  {
+    d.vkCmdFillBuffer( m_commandBuffer, static_cast<VkBuffer>( dstBuffer ), dstOffset, size, data );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::fillBuffer( Buffer dstBuffer, DeviceSize dstOffset, DeviceSize size, uint32_t data, Dispatch const &d ) const
+  {
+    d.vkCmdFillBuffer( m_commandBuffer, static_cast<VkBuffer>( dstBuffer ), dstOffset, size, data );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::clearColorImage( Image image, ImageLayout imageLayout, const ClearColorValue* pColor, uint32_t rangeCount, const ImageSubresourceRange* pRanges, Dispatch const &d) const
+  {
+    d.vkCmdClearColorImage( m_commandBuffer, static_cast<VkImage>( image ), static_cast<VkImageLayout>( imageLayout ), reinterpret_cast<const VkClearColorValue*>( pColor ), rangeCount, reinterpret_cast<const VkImageSubresourceRange*>( pRanges ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::clearColorImage( Image image, ImageLayout imageLayout, const ClearColorValue & color, ArrayProxy<const ImageSubresourceRange> ranges, Dispatch const &d ) const
+  {
+    d.vkCmdClearColorImage( m_commandBuffer, static_cast<VkImage>( image ), static_cast<VkImageLayout>( imageLayout ), reinterpret_cast<const VkClearColorValue*>( &color ), ranges.size() , reinterpret_cast<const VkImageSubresourceRange*>( ranges.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::clearDepthStencilImage( Image image, ImageLayout imageLayout, const ClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const ImageSubresourceRange* pRanges, Dispatch const &d) const
+  {
+    d.vkCmdClearDepthStencilImage( m_commandBuffer, static_cast<VkImage>( image ), static_cast<VkImageLayout>( imageLayout ), reinterpret_cast<const VkClearDepthStencilValue*>( pDepthStencil ), rangeCount, reinterpret_cast<const VkImageSubresourceRange*>( pRanges ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::clearDepthStencilImage( Image image, ImageLayout imageLayout, const ClearDepthStencilValue & depthStencil, ArrayProxy<const ImageSubresourceRange> ranges, Dispatch const &d ) const
+  {
+    d.vkCmdClearDepthStencilImage( m_commandBuffer, static_cast<VkImage>( image ), static_cast<VkImageLayout>( imageLayout ), reinterpret_cast<const VkClearDepthStencilValue*>( &depthStencil ), ranges.size() , reinterpret_cast<const VkImageSubresourceRange*>( ranges.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::clearAttachments( uint32_t attachmentCount, const ClearAttachment* pAttachments, uint32_t rectCount, const ClearRect* pRects, Dispatch const &d) const
+  {
+    d.vkCmdClearAttachments( m_commandBuffer, attachmentCount, reinterpret_cast<const VkClearAttachment*>( pAttachments ), rectCount, reinterpret_cast<const VkClearRect*>( pRects ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::clearAttachments( ArrayProxy<const ClearAttachment> attachments, ArrayProxy<const ClearRect> rects, Dispatch const &d ) const
+  {
+    d.vkCmdClearAttachments( m_commandBuffer, attachments.size() , reinterpret_cast<const VkClearAttachment*>( attachments.data() ), rects.size() , reinterpret_cast<const VkClearRect*>( rects.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::resolveImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, uint32_t regionCount, const ImageResolve* pRegions, Dispatch const &d) const
+  {
+    d.vkCmdResolveImage( m_commandBuffer, static_cast<VkImage>( srcImage ), static_cast<VkImageLayout>( srcImageLayout ), static_cast<VkImage>( dstImage ), static_cast<VkImageLayout>( dstImageLayout ), regionCount, reinterpret_cast<const VkImageResolve*>( pRegions ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::resolveImage( Image srcImage, ImageLayout srcImageLayout, Image dstImage, ImageLayout dstImageLayout, ArrayProxy<const ImageResolve> regions, Dispatch const &d ) const
+  {
+    d.vkCmdResolveImage( m_commandBuffer, static_cast<VkImage>( srcImage ), static_cast<VkImageLayout>( srcImageLayout ), static_cast<VkImage>( dstImage ), static_cast<VkImageLayout>( dstImageLayout ), regions.size() , reinterpret_cast<const VkImageResolve*>( regions.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d) const
+  {
+    d.vkCmdSetEvent( m_commandBuffer, static_cast<VkEvent>( event ), static_cast<VkPipelineStageFlags>( stageMask ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d ) const
+  {
+    d.vkCmdSetEvent( m_commandBuffer, static_cast<VkEvent>( event ), static_cast<VkPipelineStageFlags>( stageMask ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::resetEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d) const
+  {
+    d.vkCmdResetEvent( m_commandBuffer, static_cast<VkEvent>( event ), static_cast<VkPipelineStageFlags>( stageMask ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::resetEvent( Event event, PipelineStageFlags stageMask, Dispatch const &d ) const
+  {
+    d.vkCmdResetEvent( m_commandBuffer, static_cast<VkEvent>( event ), static_cast<VkPipelineStageFlags>( stageMask ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::waitEvents( uint32_t eventCount, const Event* pEvents, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const MemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const BufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const ImageMemoryBarrier* pImageMemoryBarriers, Dispatch const &d) const
+  {
+    d.vkCmdWaitEvents( m_commandBuffer, eventCount, reinterpret_cast<const VkEvent*>( pEvents ), static_cast<VkPipelineStageFlags>( srcStageMask ), static_cast<VkPipelineStageFlags>( dstStageMask ), memoryBarrierCount, reinterpret_cast<const VkMemoryBarrier*>( pMemoryBarriers ), bufferMemoryBarrierCount, reinterpret_cast<const VkBufferMemoryBarrier*>( pBufferMemoryBarriers ), imageMemoryBarrierCount, reinterpret_cast<const VkImageMemoryBarrier*>( pImageMemoryBarriers ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::waitEvents( ArrayProxy<const Event> events, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, ArrayProxy<const MemoryBarrier> memoryBarriers, ArrayProxy<const BufferMemoryBarrier> bufferMemoryBarriers, ArrayProxy<const ImageMemoryBarrier> imageMemoryBarriers, Dispatch const &d ) const
+  {
+    d.vkCmdWaitEvents( m_commandBuffer, events.size() , reinterpret_cast<const VkEvent*>( events.data() ), static_cast<VkPipelineStageFlags>( srcStageMask ), static_cast<VkPipelineStageFlags>( dstStageMask ), memoryBarriers.size() , reinterpret_cast<const VkMemoryBarrier*>( memoryBarriers.data() ), bufferMemoryBarriers.size() , reinterpret_cast<const VkBufferMemoryBarrier*>( bufferMemoryBarriers.data() ), imageMemoryBarriers.size() , reinterpret_cast<const VkImageMemoryBarrier*>( imageMemoryBarriers.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::pipelineBarrier( PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, DependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const MemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const BufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const ImageMemoryBarrier* pImageMemoryBarriers, Dispatch const &d) const
+  {
+    d.vkCmdPipelineBarrier( m_commandBuffer, static_cast<VkPipelineStageFlags>( srcStageMask ), static_cast<VkPipelineStageFlags>( dstStageMask ), static_cast<VkDependencyFlags>( dependencyFlags ), memoryBarrierCount, reinterpret_cast<const VkMemoryBarrier*>( pMemoryBarriers ), bufferMemoryBarrierCount, reinterpret_cast<const VkBufferMemoryBarrier*>( pBufferMemoryBarriers ), imageMemoryBarrierCount, reinterpret_cast<const VkImageMemoryBarrier*>( pImageMemoryBarriers ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::pipelineBarrier( PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, DependencyFlags dependencyFlags, ArrayProxy<const MemoryBarrier> memoryBarriers, ArrayProxy<const BufferMemoryBarrier> bufferMemoryBarriers, ArrayProxy<const ImageMemoryBarrier> imageMemoryBarriers, Dispatch const &d ) const
+  {
+    d.vkCmdPipelineBarrier( m_commandBuffer, static_cast<VkPipelineStageFlags>( srcStageMask ), static_cast<VkPipelineStageFlags>( dstStageMask ), static_cast<VkDependencyFlags>( dependencyFlags ), memoryBarriers.size() , reinterpret_cast<const VkMemoryBarrier*>( memoryBarriers.data() ), bufferMemoryBarriers.size() , reinterpret_cast<const VkBufferMemoryBarrier*>( bufferMemoryBarriers.data() ), imageMemoryBarriers.size() , reinterpret_cast<const VkImageMemoryBarrier*>( imageMemoryBarriers.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginQuery( QueryPool queryPool, uint32_t query, QueryControlFlags flags, Dispatch const &d) const
+  {
+    d.vkCmdBeginQuery( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), query, static_cast<VkQueryControlFlags>( flags ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginQuery( QueryPool queryPool, uint32_t query, QueryControlFlags flags, Dispatch const &d ) const
+  {
+    d.vkCmdBeginQuery( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), query, static_cast<VkQueryControlFlags>( flags ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endQuery( QueryPool queryPool, uint32_t query, Dispatch const &d) const
+  {
+    d.vkCmdEndQuery( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), query );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endQuery( QueryPool queryPool, uint32_t query, Dispatch const &d ) const
+  {
+    d.vkCmdEndQuery( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), query );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginConditionalRenderingEXT( const ConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin, Dispatch const &d) const
+  {
+    d.vkCmdBeginConditionalRenderingEXT( m_commandBuffer, reinterpret_cast<const VkConditionalRenderingBeginInfoEXT*>( pConditionalRenderingBegin ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginConditionalRenderingEXT( const ConditionalRenderingBeginInfoEXT & conditionalRenderingBegin, Dispatch const &d ) const
+  {
+    d.vkCmdBeginConditionalRenderingEXT( m_commandBuffer, reinterpret_cast<const VkConditionalRenderingBeginInfoEXT*>( &conditionalRenderingBegin ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endConditionalRenderingEXT(Dispatch const &d) const
+  {
+    d.vkCmdEndConditionalRenderingEXT( m_commandBuffer );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endConditionalRenderingEXT(Dispatch const &d ) const
+  {
+    d.vkCmdEndConditionalRenderingEXT( m_commandBuffer );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::resetQueryPool( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Dispatch const &d) const
+  {
+    d.vkCmdResetQueryPool( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), firstQuery, queryCount );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::resetQueryPool( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Dispatch const &d ) const
+  {
+    d.vkCmdResetQueryPool( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), firstQuery, queryCount );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::writeTimestamp( PipelineStageFlagBits pipelineStage, QueryPool queryPool, uint32_t query, Dispatch const &d) const
+  {
+    d.vkCmdWriteTimestamp( m_commandBuffer, static_cast<VkPipelineStageFlagBits>( pipelineStage ), static_cast<VkQueryPool>( queryPool ), query );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::writeTimestamp( PipelineStageFlagBits pipelineStage, QueryPool queryPool, uint32_t query, Dispatch const &d ) const
+  {
+    d.vkCmdWriteTimestamp( m_commandBuffer, static_cast<VkPipelineStageFlagBits>( pipelineStage ), static_cast<VkQueryPool>( queryPool ), query );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Buffer dstBuffer, DeviceSize dstOffset, DeviceSize stride, QueryResultFlags flags, Dispatch const &d) const
+  {
+    d.vkCmdCopyQueryPoolResults( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), firstQuery, queryCount, static_cast<VkBuffer>( dstBuffer ), dstOffset, stride, static_cast<VkQueryResultFlags>( flags ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, Buffer dstBuffer, DeviceSize dstOffset, DeviceSize stride, QueryResultFlags flags, Dispatch const &d ) const
+  {
+    d.vkCmdCopyQueryPoolResults( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), firstQuery, queryCount, static_cast<VkBuffer>( dstBuffer ), dstOffset, stride, static_cast<VkQueryResultFlags>( flags ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::pushConstants( PipelineLayout layout, ShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues, Dispatch const &d) const
+  {
+    d.vkCmdPushConstants( m_commandBuffer, static_cast<VkPipelineLayout>( layout ), static_cast<VkShaderStageFlags>( stageFlags ), offset, size, pValues );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename T, typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::pushConstants( PipelineLayout layout, ShaderStageFlags stageFlags, uint32_t offset, ArrayProxy<const T> values, Dispatch const &d ) const
+  {
+    d.vkCmdPushConstants( m_commandBuffer, static_cast<VkPipelineLayout>( layout ), static_cast<VkShaderStageFlags>( stageFlags ), offset, values.size() * sizeof( T ) , reinterpret_cast<const void*>( values.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginRenderPass( const RenderPassBeginInfo* pRenderPassBegin, SubpassContents contents, Dispatch const &d) const
+  {
+    d.vkCmdBeginRenderPass( m_commandBuffer, reinterpret_cast<const VkRenderPassBeginInfo*>( pRenderPassBegin ), static_cast<VkSubpassContents>( contents ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginRenderPass( const RenderPassBeginInfo & renderPassBegin, SubpassContents contents, Dispatch const &d ) const
+  {
+    d.vkCmdBeginRenderPass( m_commandBuffer, reinterpret_cast<const VkRenderPassBeginInfo*>( &renderPassBegin ), static_cast<VkSubpassContents>( contents ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::nextSubpass( SubpassContents contents, Dispatch const &d) const
+  {
+    d.vkCmdNextSubpass( m_commandBuffer, static_cast<VkSubpassContents>( contents ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::nextSubpass( SubpassContents contents, Dispatch const &d ) const
+  {
+    d.vkCmdNextSubpass( m_commandBuffer, static_cast<VkSubpassContents>( contents ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endRenderPass(Dispatch const &d) const
+  {
+    d.vkCmdEndRenderPass( m_commandBuffer );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endRenderPass(Dispatch const &d ) const
+  {
+    d.vkCmdEndRenderPass( m_commandBuffer );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::executeCommands( uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d) const
+  {
+    d.vkCmdExecuteCommands( m_commandBuffer, commandBufferCount, reinterpret_cast<const VkCommandBuffer*>( pCommandBuffers ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::executeCommands( ArrayProxy<const CommandBuffer> commandBuffers, Dispatch const &d ) const
+  {
+    d.vkCmdExecuteCommands( m_commandBuffer, commandBuffers.size() , reinterpret_cast<const VkCommandBuffer*>( commandBuffers.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::debugMarkerBeginEXT( const DebugMarkerMarkerInfoEXT* pMarkerInfo, Dispatch const &d) const
+  {
+    d.vkCmdDebugMarkerBeginEXT( m_commandBuffer, reinterpret_cast<const VkDebugMarkerMarkerInfoEXT*>( pMarkerInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::debugMarkerBeginEXT( const DebugMarkerMarkerInfoEXT & markerInfo, Dispatch const &d ) const
+  {
+    d.vkCmdDebugMarkerBeginEXT( m_commandBuffer, reinterpret_cast<const VkDebugMarkerMarkerInfoEXT*>( &markerInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::debugMarkerEndEXT(Dispatch const &d) const
+  {
+    d.vkCmdDebugMarkerEndEXT( m_commandBuffer );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::debugMarkerEndEXT(Dispatch const &d ) const
+  {
+    d.vkCmdDebugMarkerEndEXT( m_commandBuffer );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::debugMarkerInsertEXT( const DebugMarkerMarkerInfoEXT* pMarkerInfo, Dispatch const &d) const
+  {
+    d.vkCmdDebugMarkerInsertEXT( m_commandBuffer, reinterpret_cast<const VkDebugMarkerMarkerInfoEXT*>( pMarkerInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::debugMarkerInsertEXT( const DebugMarkerMarkerInfoEXT & markerInfo, Dispatch const &d ) const
+  {
+    d.vkCmdDebugMarkerInsertEXT( m_commandBuffer, reinterpret_cast<const VkDebugMarkerMarkerInfoEXT*>( &markerInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d) const
+  {
+    d.vkCmdDrawIndirectCountAMD( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkBuffer>( countBuffer ), countBufferOffset, maxDrawCount, stride );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d ) const
+  {
+    d.vkCmdDrawIndirectCountAMD( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkBuffer>( countBuffer ), countBufferOffset, maxDrawCount, stride );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d) const
+  {
+    d.vkCmdDrawIndexedIndirectCountAMD( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkBuffer>( countBuffer ), countBufferOffset, maxDrawCount, stride );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirectCountAMD( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d ) const
+  {
+    d.vkCmdDrawIndexedIndirectCountAMD( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkBuffer>( countBuffer ), countBufferOffset, maxDrawCount, stride );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::processCommandsNVX( const CmdProcessCommandsInfoNVX* pProcessCommandsInfo, Dispatch const &d) const
+  {
+    d.vkCmdProcessCommandsNVX( m_commandBuffer, reinterpret_cast<const VkCmdProcessCommandsInfoNVX*>( pProcessCommandsInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::processCommandsNVX( const CmdProcessCommandsInfoNVX & processCommandsInfo, Dispatch const &d ) const
+  {
+    d.vkCmdProcessCommandsNVX( m_commandBuffer, reinterpret_cast<const VkCmdProcessCommandsInfoNVX*>( &processCommandsInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::reserveSpaceForCommandsNVX( const CmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo, Dispatch const &d) const
+  {
+    d.vkCmdReserveSpaceForCommandsNVX( m_commandBuffer, reinterpret_cast<const VkCmdReserveSpaceForCommandsInfoNVX*>( pReserveSpaceInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::reserveSpaceForCommandsNVX( const CmdReserveSpaceForCommandsInfoNVX & reserveSpaceInfo, Dispatch const &d ) const
+  {
+    d.vkCmdReserveSpaceForCommandsNVX( m_commandBuffer, reinterpret_cast<const VkCmdReserveSpaceForCommandsInfoNVX*>( &reserveSpaceInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::pushDescriptorSetKHR( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const WriteDescriptorSet* pDescriptorWrites, Dispatch const &d) const
+  {
+    d.vkCmdPushDescriptorSetKHR( m_commandBuffer, static_cast<VkPipelineBindPoint>( pipelineBindPoint ), static_cast<VkPipelineLayout>( layout ), set, descriptorWriteCount, reinterpret_cast<const VkWriteDescriptorSet*>( pDescriptorWrites ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::pushDescriptorSetKHR( PipelineBindPoint pipelineBindPoint, PipelineLayout layout, uint32_t set, ArrayProxy<const WriteDescriptorSet> descriptorWrites, Dispatch const &d ) const
+  {
+    d.vkCmdPushDescriptorSetKHR( m_commandBuffer, static_cast<VkPipelineBindPoint>( pipelineBindPoint ), static_cast<VkPipelineLayout>( layout ), set, descriptorWrites.size() , reinterpret_cast<const VkWriteDescriptorSet*>( descriptorWrites.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setDeviceMask( uint32_t deviceMask, Dispatch const &d) const
+  {
+    d.vkCmdSetDeviceMask( m_commandBuffer, deviceMask );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setDeviceMask( uint32_t deviceMask, Dispatch const &d ) const
+  {
+    d.vkCmdSetDeviceMask( m_commandBuffer, deviceMask );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setDeviceMaskKHR( uint32_t deviceMask, Dispatch const &d) const
+  {
+    d.vkCmdSetDeviceMaskKHR( m_commandBuffer, deviceMask );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setDeviceMaskKHR( uint32_t deviceMask, Dispatch const &d ) const
+  {
+    d.vkCmdSetDeviceMaskKHR( m_commandBuffer, deviceMask );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::dispatchBase( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d) const
+  {
+    d.vkCmdDispatchBase( m_commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::dispatchBase( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d ) const
+  {
+    d.vkCmdDispatchBase( m_commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::dispatchBaseKHR( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d) const
+  {
+    d.vkCmdDispatchBaseKHR( m_commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::dispatchBaseKHR( uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, Dispatch const &d ) const
+  {
+    d.vkCmdDispatchBaseKHR( m_commandBuffer, baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::pushDescriptorSetWithTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, PipelineLayout layout, uint32_t set, const void* pData, Dispatch const &d) const
+  {
+    d.vkCmdPushDescriptorSetWithTemplateKHR( m_commandBuffer, static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), static_cast<VkPipelineLayout>( layout ), set, pData );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::pushDescriptorSetWithTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, PipelineLayout layout, uint32_t set, const void* pData, Dispatch const &d ) const
+  {
+    d.vkCmdPushDescriptorSetWithTemplateKHR( m_commandBuffer, static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), static_cast<VkPipelineLayout>( layout ), set, pData );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setViewportWScalingNV( uint32_t firstViewport, uint32_t viewportCount, const ViewportWScalingNV* pViewportWScalings, Dispatch const &d) const
+  {
+    d.vkCmdSetViewportWScalingNV( m_commandBuffer, firstViewport, viewportCount, reinterpret_cast<const VkViewportWScalingNV*>( pViewportWScalings ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setViewportWScalingNV( uint32_t firstViewport, ArrayProxy<const ViewportWScalingNV> viewportWScalings, Dispatch const &d ) const
+  {
+    d.vkCmdSetViewportWScalingNV( m_commandBuffer, firstViewport, viewportWScalings.size() , reinterpret_cast<const VkViewportWScalingNV*>( viewportWScalings.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setDiscardRectangleEXT( uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const Rect2D* pDiscardRectangles, Dispatch const &d) const
+  {
+    d.vkCmdSetDiscardRectangleEXT( m_commandBuffer, firstDiscardRectangle, discardRectangleCount, reinterpret_cast<const VkRect2D*>( pDiscardRectangles ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setDiscardRectangleEXT( uint32_t firstDiscardRectangle, ArrayProxy<const Rect2D> discardRectangles, Dispatch const &d ) const
+  {
+    d.vkCmdSetDiscardRectangleEXT( m_commandBuffer, firstDiscardRectangle, discardRectangles.size() , reinterpret_cast<const VkRect2D*>( discardRectangles.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setSampleLocationsEXT( const SampleLocationsInfoEXT* pSampleLocationsInfo, Dispatch const &d) const
+  {
+    d.vkCmdSetSampleLocationsEXT( m_commandBuffer, reinterpret_cast<const VkSampleLocationsInfoEXT*>( pSampleLocationsInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setSampleLocationsEXT( const SampleLocationsInfoEXT & sampleLocationsInfo, Dispatch const &d ) const
+  {
+    d.vkCmdSetSampleLocationsEXT( m_commandBuffer, reinterpret_cast<const VkSampleLocationsInfoEXT*>( &sampleLocationsInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d) const
+  {
+    d.vkCmdBeginDebugUtilsLabelEXT( m_commandBuffer, reinterpret_cast<const VkDebugUtilsLabelEXT*>( pLabelInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d ) const
+  {
+    d.vkCmdBeginDebugUtilsLabelEXT( m_commandBuffer, reinterpret_cast<const VkDebugUtilsLabelEXT*>( &labelInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endDebugUtilsLabelEXT(Dispatch const &d) const
+  {
+    d.vkCmdEndDebugUtilsLabelEXT( m_commandBuffer );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endDebugUtilsLabelEXT(Dispatch const &d ) const
+  {
+    d.vkCmdEndDebugUtilsLabelEXT( m_commandBuffer );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d) const
+  {
+    d.vkCmdInsertDebugUtilsLabelEXT( m_commandBuffer, reinterpret_cast<const VkDebugUtilsLabelEXT*>( pLabelInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d ) const
+  {
+    d.vkCmdInsertDebugUtilsLabelEXT( m_commandBuffer, reinterpret_cast<const VkDebugUtilsLabelEXT*>( &labelInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::writeBufferMarkerAMD( PipelineStageFlagBits pipelineStage, Buffer dstBuffer, DeviceSize dstOffset, uint32_t marker, Dispatch const &d) const
+  {
+    d.vkCmdWriteBufferMarkerAMD( m_commandBuffer, static_cast<VkPipelineStageFlagBits>( pipelineStage ), static_cast<VkBuffer>( dstBuffer ), dstOffset, marker );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::writeBufferMarkerAMD( PipelineStageFlagBits pipelineStage, Buffer dstBuffer, DeviceSize dstOffset, uint32_t marker, Dispatch const &d ) const
+  {
+    d.vkCmdWriteBufferMarkerAMD( m_commandBuffer, static_cast<VkPipelineStageFlagBits>( pipelineStage ), static_cast<VkBuffer>( dstBuffer ), dstOffset, marker );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginRenderPass2KHR( const RenderPassBeginInfo* pRenderPassBegin, const SubpassBeginInfoKHR* pSubpassBeginInfo, Dispatch const &d) const
+  {
+    d.vkCmdBeginRenderPass2KHR( m_commandBuffer, reinterpret_cast<const VkRenderPassBeginInfo*>( pRenderPassBegin ), reinterpret_cast<const VkSubpassBeginInfoKHR*>( pSubpassBeginInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginRenderPass2KHR( const RenderPassBeginInfo & renderPassBegin, const SubpassBeginInfoKHR & subpassBeginInfo, Dispatch const &d ) const
+  {
+    d.vkCmdBeginRenderPass2KHR( m_commandBuffer, reinterpret_cast<const VkRenderPassBeginInfo*>( &renderPassBegin ), reinterpret_cast<const VkSubpassBeginInfoKHR*>( &subpassBeginInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::nextSubpass2KHR( const SubpassBeginInfoKHR* pSubpassBeginInfo, const SubpassEndInfoKHR* pSubpassEndInfo, Dispatch const &d) const
+  {
+    d.vkCmdNextSubpass2KHR( m_commandBuffer, reinterpret_cast<const VkSubpassBeginInfoKHR*>( pSubpassBeginInfo ), reinterpret_cast<const VkSubpassEndInfoKHR*>( pSubpassEndInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::nextSubpass2KHR( const SubpassBeginInfoKHR & subpassBeginInfo, const SubpassEndInfoKHR & subpassEndInfo, Dispatch const &d ) const
+  {
+    d.vkCmdNextSubpass2KHR( m_commandBuffer, reinterpret_cast<const VkSubpassBeginInfoKHR*>( &subpassBeginInfo ), reinterpret_cast<const VkSubpassEndInfoKHR*>( &subpassEndInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endRenderPass2KHR( const SubpassEndInfoKHR* pSubpassEndInfo, Dispatch const &d) const
+  {
+    d.vkCmdEndRenderPass2KHR( m_commandBuffer, reinterpret_cast<const VkSubpassEndInfoKHR*>( pSubpassEndInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endRenderPass2KHR( const SubpassEndInfoKHR & subpassEndInfo, Dispatch const &d ) const
+  {
+    d.vkCmdEndRenderPass2KHR( m_commandBuffer, reinterpret_cast<const VkSubpassEndInfoKHR*>( &subpassEndInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d) const
+  {
+    d.vkCmdDrawIndirectCountKHR( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkBuffer>( countBuffer ), countBufferOffset, maxDrawCount, stride );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d ) const
+  {
+    d.vkCmdDrawIndirectCountKHR( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkBuffer>( countBuffer ), countBufferOffset, maxDrawCount, stride );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d) const
+  {
+    d.vkCmdDrawIndexedIndirectCountKHR( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkBuffer>( countBuffer ), countBufferOffset, maxDrawCount, stride );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndexedIndirectCountKHR( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d ) const
+  {
+    d.vkCmdDrawIndexedIndirectCountKHR( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkBuffer>( countBuffer ), countBufferOffset, maxDrawCount, stride );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setCheckpointNV( const void* pCheckpointMarker, Dispatch const &d) const
+  {
+    d.vkCmdSetCheckpointNV( m_commandBuffer, pCheckpointMarker );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setCheckpointNV( const void* pCheckpointMarker, Dispatch const &d ) const
+  {
+    d.vkCmdSetCheckpointNV( m_commandBuffer, pCheckpointMarker );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindTransformFeedbackBuffersEXT( uint32_t firstBinding, uint32_t bindingCount, const Buffer* pBuffers, const DeviceSize* pOffsets, const DeviceSize* pSizes, Dispatch const &d) const
+  {
+    d.vkCmdBindTransformFeedbackBuffersEXT( m_commandBuffer, firstBinding, bindingCount, reinterpret_cast<const VkBuffer*>( pBuffers ), pOffsets, pSizes );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindTransformFeedbackBuffersEXT( uint32_t firstBinding, ArrayProxy<const Buffer> buffers, ArrayProxy<const DeviceSize> offsets, ArrayProxy<const DeviceSize> sizes, Dispatch const &d ) const
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( buffers.size() == offsets.size() );
+#else
+    if ( buffers.size() != offsets.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::CommandBuffer::bindTransformFeedbackBuffersEXT: buffers.size() != offsets.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( buffers.size() == sizes.size() );
+#else
+    if ( buffers.size() != sizes.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::CommandBuffer::bindTransformFeedbackBuffersEXT: buffers.size() != sizes.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( offsets.size() == sizes.size() );
+#else
+    if ( offsets.size() != sizes.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::CommandBuffer::bindTransformFeedbackBuffersEXT: offsets.size() != sizes.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+    d.vkCmdBindTransformFeedbackBuffersEXT( m_commandBuffer, firstBinding, buffers.size() , reinterpret_cast<const VkBuffer*>( buffers.data() ), offsets.data(), sizes.data() );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginTransformFeedbackEXT( uint32_t firstCounterBuffer, uint32_t counterBufferCount, const Buffer* pCounterBuffers, const DeviceSize* pCounterBufferOffsets, Dispatch const &d) const
+  {
+    d.vkCmdBeginTransformFeedbackEXT( m_commandBuffer, firstCounterBuffer, counterBufferCount, reinterpret_cast<const VkBuffer*>( pCounterBuffers ), pCounterBufferOffsets );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginTransformFeedbackEXT( uint32_t firstCounterBuffer, ArrayProxy<const Buffer> counterBuffers, ArrayProxy<const DeviceSize> counterBufferOffsets, Dispatch const &d ) const
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( counterBuffers.size() == counterBufferOffsets.size() );
+#else
+    if ( counterBuffers.size() != counterBufferOffsets.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::CommandBuffer::beginTransformFeedbackEXT: counterBuffers.size() != counterBufferOffsets.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+    d.vkCmdBeginTransformFeedbackEXT( m_commandBuffer, firstCounterBuffer, counterBuffers.size() , reinterpret_cast<const VkBuffer*>( counterBuffers.data() ), counterBufferOffsets.data() );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endTransformFeedbackEXT( uint32_t firstCounterBuffer, uint32_t counterBufferCount, const Buffer* pCounterBuffers, const DeviceSize* pCounterBufferOffsets, Dispatch const &d) const
+  {
+    d.vkCmdEndTransformFeedbackEXT( m_commandBuffer, firstCounterBuffer, counterBufferCount, reinterpret_cast<const VkBuffer*>( pCounterBuffers ), pCounterBufferOffsets );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endTransformFeedbackEXT( uint32_t firstCounterBuffer, ArrayProxy<const Buffer> counterBuffers, ArrayProxy<const DeviceSize> counterBufferOffsets, Dispatch const &d ) const
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( counterBuffers.size() == counterBufferOffsets.size() );
+#else
+    if ( counterBuffers.size() != counterBufferOffsets.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::CommandBuffer::endTransformFeedbackEXT: counterBuffers.size() != counterBufferOffsets.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+    d.vkCmdEndTransformFeedbackEXT( m_commandBuffer, firstCounterBuffer, counterBuffers.size() , reinterpret_cast<const VkBuffer*>( counterBuffers.data() ), counterBufferOffsets.data() );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginQueryIndexedEXT( QueryPool queryPool, uint32_t query, QueryControlFlags flags, uint32_t index, Dispatch const &d) const
+  {
+    d.vkCmdBeginQueryIndexedEXT( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), query, static_cast<VkQueryControlFlags>( flags ), index );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::beginQueryIndexedEXT( QueryPool queryPool, uint32_t query, QueryControlFlags flags, uint32_t index, Dispatch const &d ) const
+  {
+    d.vkCmdBeginQueryIndexedEXT( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), query, static_cast<VkQueryControlFlags>( flags ), index );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endQueryIndexedEXT( QueryPool queryPool, uint32_t query, uint32_t index, Dispatch const &d) const
+  {
+    d.vkCmdEndQueryIndexedEXT( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), query, index );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::endQueryIndexedEXT( QueryPool queryPool, uint32_t query, uint32_t index, Dispatch const &d ) const
+  {
+    d.vkCmdEndQueryIndexedEXT( m_commandBuffer, static_cast<VkQueryPool>( queryPool ), query, index );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndirectByteCountEXT( uint32_t instanceCount, uint32_t firstInstance, Buffer counterBuffer, DeviceSize counterBufferOffset, uint32_t counterOffset, uint32_t vertexStride, Dispatch const &d) const
+  {
+    d.vkCmdDrawIndirectByteCountEXT( m_commandBuffer, instanceCount, firstInstance, static_cast<VkBuffer>( counterBuffer ), counterBufferOffset, counterOffset, vertexStride );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawIndirectByteCountEXT( uint32_t instanceCount, uint32_t firstInstance, Buffer counterBuffer, DeviceSize counterBufferOffset, uint32_t counterOffset, uint32_t vertexStride, Dispatch const &d ) const
+  {
+    d.vkCmdDrawIndirectByteCountEXT( m_commandBuffer, instanceCount, firstInstance, static_cast<VkBuffer>( counterBuffer ), counterBufferOffset, counterOffset, vertexStride );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setExclusiveScissorNV( uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const Rect2D* pExclusiveScissors, Dispatch const &d) const
+  {
+    d.vkCmdSetExclusiveScissorNV( m_commandBuffer, firstExclusiveScissor, exclusiveScissorCount, reinterpret_cast<const VkRect2D*>( pExclusiveScissors ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setExclusiveScissorNV( uint32_t firstExclusiveScissor, ArrayProxy<const Rect2D> exclusiveScissors, Dispatch const &d ) const
+  {
+    d.vkCmdSetExclusiveScissorNV( m_commandBuffer, firstExclusiveScissor, exclusiveScissors.size() , reinterpret_cast<const VkRect2D*>( exclusiveScissors.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindShadingRateImageNV( ImageView imageView, ImageLayout imageLayout, Dispatch const &d) const
+  {
+    d.vkCmdBindShadingRateImageNV( m_commandBuffer, static_cast<VkImageView>( imageView ), static_cast<VkImageLayout>( imageLayout ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::bindShadingRateImageNV( ImageView imageView, ImageLayout imageLayout, Dispatch const &d ) const
+  {
+    d.vkCmdBindShadingRateImageNV( m_commandBuffer, static_cast<VkImageView>( imageView ), static_cast<VkImageLayout>( imageLayout ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setViewportShadingRatePaletteNV( uint32_t firstViewport, uint32_t viewportCount, const ShadingRatePaletteNV* pShadingRatePalettes, Dispatch const &d) const
+  {
+    d.vkCmdSetViewportShadingRatePaletteNV( m_commandBuffer, firstViewport, viewportCount, reinterpret_cast<const VkShadingRatePaletteNV*>( pShadingRatePalettes ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setViewportShadingRatePaletteNV( uint32_t firstViewport, ArrayProxy<const ShadingRatePaletteNV> shadingRatePalettes, Dispatch const &d ) const
+  {
+    d.vkCmdSetViewportShadingRatePaletteNV( m_commandBuffer, firstViewport, shadingRatePalettes.size() , reinterpret_cast<const VkShadingRatePaletteNV*>( shadingRatePalettes.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setCoarseSampleOrderNV( CoarseSampleOrderTypeNV sampleOrderType, uint32_t customSampleOrderCount, const CoarseSampleOrderCustomNV* pCustomSampleOrders, Dispatch const &d) const
+  {
+    d.vkCmdSetCoarseSampleOrderNV( m_commandBuffer, static_cast<VkCoarseSampleOrderTypeNV>( sampleOrderType ), customSampleOrderCount, reinterpret_cast<const VkCoarseSampleOrderCustomNV*>( pCustomSampleOrders ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::setCoarseSampleOrderNV( CoarseSampleOrderTypeNV sampleOrderType, ArrayProxy<const CoarseSampleOrderCustomNV> customSampleOrders, Dispatch const &d ) const
+  {
+    d.vkCmdSetCoarseSampleOrderNV( m_commandBuffer, static_cast<VkCoarseSampleOrderTypeNV>( sampleOrderType ), customSampleOrders.size() , reinterpret_cast<const VkCoarseSampleOrderCustomNV*>( customSampleOrders.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawMeshTasksNV( uint32_t taskCount, uint32_t firstTask, Dispatch const &d) const
+  {
+    d.vkCmdDrawMeshTasksNV( m_commandBuffer, taskCount, firstTask );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawMeshTasksNV( uint32_t taskCount, uint32_t firstTask, Dispatch const &d ) const
+  {
+    d.vkCmdDrawMeshTasksNV( m_commandBuffer, taskCount, firstTask );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawMeshTasksIndirectNV( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d) const
+  {
+    d.vkCmdDrawMeshTasksIndirectNV( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, drawCount, stride );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawMeshTasksIndirectNV( Buffer buffer, DeviceSize offset, uint32_t drawCount, uint32_t stride, Dispatch const &d ) const
+  {
+    d.vkCmdDrawMeshTasksIndirectNV( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, drawCount, stride );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawMeshTasksIndirectCountNV( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d) const
+  {
+    d.vkCmdDrawMeshTasksIndirectCountNV( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkBuffer>( countBuffer ), countBufferOffset, maxDrawCount, stride );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::drawMeshTasksIndirectCountNV( Buffer buffer, DeviceSize offset, Buffer countBuffer, DeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride, Dispatch const &d ) const
+  {
+    d.vkCmdDrawMeshTasksIndirectCountNV( m_commandBuffer, static_cast<VkBuffer>( buffer ), offset, static_cast<VkBuffer>( countBuffer ), countBufferOffset, maxDrawCount, stride );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyAccelerationStructureNV( AccelerationStructureNV dst, AccelerationStructureNV src, CopyAccelerationStructureModeNV mode, Dispatch const &d) const
+  {
+    d.vkCmdCopyAccelerationStructureNV( m_commandBuffer, static_cast<VkAccelerationStructureNV>( dst ), static_cast<VkAccelerationStructureNV>( src ), static_cast<VkCopyAccelerationStructureModeNV>( mode ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::copyAccelerationStructureNV( AccelerationStructureNV dst, AccelerationStructureNV src, CopyAccelerationStructureModeNV mode, Dispatch const &d ) const
+  {
+    d.vkCmdCopyAccelerationStructureNV( m_commandBuffer, static_cast<VkAccelerationStructureNV>( dst ), static_cast<VkAccelerationStructureNV>( src ), static_cast<VkCopyAccelerationStructureModeNV>( mode ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::writeAccelerationStructuresPropertiesNV( uint32_t accelerationStructureCount, const AccelerationStructureNV* pAccelerationStructures, QueryType queryType, QueryPool queryPool, uint32_t firstQuery, Dispatch const &d) const
+  {
+    d.vkCmdWriteAccelerationStructuresPropertiesNV( m_commandBuffer, accelerationStructureCount, reinterpret_cast<const VkAccelerationStructureNV*>( pAccelerationStructures ), static_cast<VkQueryType>( queryType ), static_cast<VkQueryPool>( queryPool ), firstQuery );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::writeAccelerationStructuresPropertiesNV( ArrayProxy<const AccelerationStructureNV> accelerationStructures, QueryType queryType, QueryPool queryPool, uint32_t firstQuery, Dispatch const &d ) const
+  {
+    d.vkCmdWriteAccelerationStructuresPropertiesNV( m_commandBuffer, accelerationStructures.size() , reinterpret_cast<const VkAccelerationStructureNV*>( accelerationStructures.data() ), static_cast<VkQueryType>( queryType ), static_cast<VkQueryPool>( queryPool ), firstQuery );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::buildAccelerationStructureNV( const AccelerationStructureInfoNV* pInfo, Buffer instanceData, DeviceSize instanceOffset, Bool32 update, AccelerationStructureNV dst, AccelerationStructureNV src, Buffer scratch, DeviceSize scratchOffset, Dispatch const &d) const
+  {
+    d.vkCmdBuildAccelerationStructureNV( m_commandBuffer, reinterpret_cast<const VkAccelerationStructureInfoNV*>( pInfo ), static_cast<VkBuffer>( instanceData ), instanceOffset, update, static_cast<VkAccelerationStructureNV>( dst ), static_cast<VkAccelerationStructureNV>( src ), static_cast<VkBuffer>( scratch ), scratchOffset );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::buildAccelerationStructureNV( const AccelerationStructureInfoNV & info, Buffer instanceData, DeviceSize instanceOffset, Bool32 update, AccelerationStructureNV dst, AccelerationStructureNV src, Buffer scratch, DeviceSize scratchOffset, Dispatch const &d ) const
+  {
+    d.vkCmdBuildAccelerationStructureNV( m_commandBuffer, reinterpret_cast<const VkAccelerationStructureInfoNV*>( &info ), static_cast<VkBuffer>( instanceData ), instanceOffset, update, static_cast<VkAccelerationStructureNV>( dst ), static_cast<VkAccelerationStructureNV>( src ), static_cast<VkBuffer>( scratch ), scratchOffset );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::traceRaysNV( Buffer raygenShaderBindingTableBuffer, DeviceSize raygenShaderBindingOffset, Buffer missShaderBindingTableBuffer, DeviceSize missShaderBindingOffset, DeviceSize missShaderBindingStride, Buffer hitShaderBindingTableBuffer, DeviceSize hitShaderBindingOffset, DeviceSize hitShaderBindingStride, Buffer callableShaderBindingTableBuffer, DeviceSize callableShaderBindingOffset, DeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth, Dispatch const &d) const
+  {
+    d.vkCmdTraceRaysNV( m_commandBuffer, static_cast<VkBuffer>( raygenShaderBindingTableBuffer ), raygenShaderBindingOffset, static_cast<VkBuffer>( missShaderBindingTableBuffer ), missShaderBindingOffset, missShaderBindingStride, static_cast<VkBuffer>( hitShaderBindingTableBuffer ), hitShaderBindingOffset, hitShaderBindingStride, static_cast<VkBuffer>( callableShaderBindingTableBuffer ), callableShaderBindingOffset, callableShaderBindingStride, width, height, depth );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void CommandBuffer::traceRaysNV( Buffer raygenShaderBindingTableBuffer, DeviceSize raygenShaderBindingOffset, Buffer missShaderBindingTableBuffer, DeviceSize missShaderBindingOffset, DeviceSize missShaderBindingStride, Buffer hitShaderBindingTableBuffer, DeviceSize hitShaderBindingOffset, DeviceSize hitShaderBindingStride, Buffer callableShaderBindingTableBuffer, DeviceSize callableShaderBindingOffset, DeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth, Dispatch const &d ) const
+  {
+    d.vkCmdTraceRaysNV( m_commandBuffer, static_cast<VkBuffer>( raygenShaderBindingTableBuffer ), raygenShaderBindingOffset, static_cast<VkBuffer>( missShaderBindingTableBuffer ), missShaderBindingOffset, missShaderBindingStride, static_cast<VkBuffer>( hitShaderBindingTableBuffer ), hitShaderBindingOffset, hitShaderBindingStride, static_cast<VkBuffer>( callableShaderBindingTableBuffer ), callableShaderBindingOffset, callableShaderBindingStride, width, height, depth );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  struct SubmitInfo
+  {
+    SubmitInfo( uint32_t waitSemaphoreCount_ = 0,
+                const Semaphore* pWaitSemaphores_ = nullptr,
+                const PipelineStageFlags* pWaitDstStageMask_ = nullptr,
+                uint32_t commandBufferCount_ = 0,
+                const CommandBuffer* pCommandBuffers_ = nullptr,
+                uint32_t signalSemaphoreCount_ = 0,
+                const Semaphore* pSignalSemaphores_ = nullptr )
+      : waitSemaphoreCount( waitSemaphoreCount_ )
+      , pWaitSemaphores( pWaitSemaphores_ )
+      , pWaitDstStageMask( pWaitDstStageMask_ )
+      , commandBufferCount( commandBufferCount_ )
+      , pCommandBuffers( pCommandBuffers_ )
+      , signalSemaphoreCount( signalSemaphoreCount_ )
+      , pSignalSemaphores( pSignalSemaphores_ )
+    {
+    }
+
+    SubmitInfo( VkSubmitInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubmitInfo ) );
+    }
+
+    SubmitInfo& operator=( VkSubmitInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( SubmitInfo ) );
+      return *this;
+    }
+    SubmitInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    SubmitInfo& setWaitSemaphoreCount( uint32_t waitSemaphoreCount_ )
+    {
+      waitSemaphoreCount = waitSemaphoreCount_;
+      return *this;
+    }
+
+    SubmitInfo& setPWaitSemaphores( const Semaphore* pWaitSemaphores_ )
+    {
+      pWaitSemaphores = pWaitSemaphores_;
+      return *this;
+    }
+
+    SubmitInfo& setPWaitDstStageMask( const PipelineStageFlags* pWaitDstStageMask_ )
+    {
+      pWaitDstStageMask = pWaitDstStageMask_;
+      return *this;
+    }
+
+    SubmitInfo& setCommandBufferCount( uint32_t commandBufferCount_ )
+    {
+      commandBufferCount = commandBufferCount_;
+      return *this;
+    }
+
+    SubmitInfo& setPCommandBuffers( const CommandBuffer* pCommandBuffers_ )
+    {
+      pCommandBuffers = pCommandBuffers_;
+      return *this;
+    }
+
+    SubmitInfo& setSignalSemaphoreCount( uint32_t signalSemaphoreCount_ )
+    {
+      signalSemaphoreCount = signalSemaphoreCount_;
+      return *this;
+    }
+
+    SubmitInfo& setPSignalSemaphores( const Semaphore* pSignalSemaphores_ )
+    {
+      pSignalSemaphores = pSignalSemaphores_;
+      return *this;
+    }
+
+    operator VkSubmitInfo const&() const
+    {
+      return *reinterpret_cast<const VkSubmitInfo*>(this);
+    }
+
+    operator VkSubmitInfo &()
+    {
+      return *reinterpret_cast<VkSubmitInfo*>(this);
+    }
+
+    bool operator==( SubmitInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( waitSemaphoreCount == rhs.waitSemaphoreCount )
+          && ( pWaitSemaphores == rhs.pWaitSemaphores )
+          && ( pWaitDstStageMask == rhs.pWaitDstStageMask )
+          && ( commandBufferCount == rhs.commandBufferCount )
+          && ( pCommandBuffers == rhs.pCommandBuffers )
+          && ( signalSemaphoreCount == rhs.signalSemaphoreCount )
+          && ( pSignalSemaphores == rhs.pSignalSemaphores );
+    }
+
+    bool operator!=( SubmitInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eSubmitInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t waitSemaphoreCount;
+    const Semaphore* pWaitSemaphores;
+    const PipelineStageFlags* pWaitDstStageMask;
+    uint32_t commandBufferCount;
+    const CommandBuffer* pCommandBuffers;
+    uint32_t signalSemaphoreCount;
+    const Semaphore* pSignalSemaphores;
+  };
+  static_assert( sizeof( SubmitInfo ) == sizeof( VkSubmitInfo ), "struct and wrapper have different size!" );
+
+  class Queue
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Queue()
+      : m_queue(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Queue( std::nullptr_t )
+      : m_queue(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Queue( VkQueue queue )
+      : m_queue( queue )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Queue & operator=(VkQueue queue)
+    {
+      m_queue = queue;
+      return *this; 
+    }
+#endif
+
+    Queue & operator=( std::nullptr_t )
+    {
+      m_queue = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Queue const & rhs ) const
+    {
+      return m_queue == rhs.m_queue;
+    }
+
+    bool operator!=(Queue const & rhs ) const
+    {
+      return m_queue != rhs.m_queue;
+    }
+
+    bool operator<(Queue const & rhs ) const
+    {
+      return m_queue < rhs.m_queue;
+    }
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result submit( uint32_t submitCount, const SubmitInfo* pSubmits, Fence fence, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type submit( ArrayProxy<const SubmitInfo> submits, Fence fence, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result waitIdle(Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type waitIdle(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result bindSparse( uint32_t bindInfoCount, const BindSparseInfo* pBindInfo, Fence fence, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type bindSparse( ArrayProxy<const BindSparseInfo> bindInfo, Fence fence, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result presentKHR( const PresentInfoKHR* pPresentInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result presentKHR( const PresentInfoKHR & presentInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void endDebugUtilsLabelEXT(Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getCheckpointDataNV( uint32_t* pCheckpointDataCount, CheckpointDataNV* pCheckpointData, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<CheckpointDataNV>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<CheckpointDataNV,Allocator> getCheckpointDataNV(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<CheckpointDataNV>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<CheckpointDataNV,Allocator> getCheckpointDataNV(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkQueue() const
+    {
+      return m_queue;
+    }
+
+    explicit operator bool() const
+    {
+      return m_queue != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_queue == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkQueue m_queue;
+  };
+
+  static_assert( sizeof( Queue ) == sizeof( VkQueue ), "handle and wrapper have different size!" );
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Queue::submit( uint32_t submitCount, const SubmitInfo* pSubmits, Fence fence, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkQueueSubmit( m_queue, submitCount, reinterpret_cast<const VkSubmitInfo*>( pSubmits ), static_cast<VkFence>( fence ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Queue::submit( ArrayProxy<const SubmitInfo> submits, Fence fence, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkQueueSubmit( m_queue, submits.size() , reinterpret_cast<const VkSubmitInfo*>( submits.data() ), static_cast<VkFence>( fence ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Queue::submit" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Queue::waitIdle(Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkQueueWaitIdle( m_queue ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Queue::waitIdle(Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkQueueWaitIdle( m_queue ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Queue::waitIdle" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Queue::bindSparse( uint32_t bindInfoCount, const BindSparseInfo* pBindInfo, Fence fence, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkQueueBindSparse( m_queue, bindInfoCount, reinterpret_cast<const VkBindSparseInfo*>( pBindInfo ), static_cast<VkFence>( fence ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Queue::bindSparse( ArrayProxy<const BindSparseInfo> bindInfo, Fence fence, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkQueueBindSparse( m_queue, bindInfo.size() , reinterpret_cast<const VkBindSparseInfo*>( bindInfo.data() ), static_cast<VkFence>( fence ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Queue::bindSparse" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Queue::presentKHR( const PresentInfoKHR* pPresentInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkQueuePresentKHR( m_queue, reinterpret_cast<const VkPresentInfoKHR*>( pPresentInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Queue::presentKHR( const PresentInfoKHR & presentInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkQueuePresentKHR( m_queue, reinterpret_cast<const VkPresentInfoKHR*>( &presentInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Queue::presentKHR", { Result::eSuccess, Result::eSuboptimalKHR } );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Queue::beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d) const
+  {
+    d.vkQueueBeginDebugUtilsLabelEXT( m_queue, reinterpret_cast<const VkDebugUtilsLabelEXT*>( pLabelInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Queue::beginDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d ) const
+  {
+    d.vkQueueBeginDebugUtilsLabelEXT( m_queue, reinterpret_cast<const VkDebugUtilsLabelEXT*>( &labelInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Queue::endDebugUtilsLabelEXT(Dispatch const &d) const
+  {
+    d.vkQueueEndDebugUtilsLabelEXT( m_queue );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Queue::endDebugUtilsLabelEXT(Dispatch const &d ) const
+  {
+    d.vkQueueEndDebugUtilsLabelEXT( m_queue );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Queue::insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT* pLabelInfo, Dispatch const &d) const
+  {
+    d.vkQueueInsertDebugUtilsLabelEXT( m_queue, reinterpret_cast<const VkDebugUtilsLabelEXT*>( pLabelInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Queue::insertDebugUtilsLabelEXT( const DebugUtilsLabelEXT & labelInfo, Dispatch const &d ) const
+  {
+    d.vkQueueInsertDebugUtilsLabelEXT( m_queue, reinterpret_cast<const VkDebugUtilsLabelEXT*>( &labelInfo ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Queue::getCheckpointDataNV( uint32_t* pCheckpointDataCount, CheckpointDataNV* pCheckpointData, Dispatch const &d) const
+  {
+    d.vkGetQueueCheckpointDataNV( m_queue, pCheckpointDataCount, reinterpret_cast<VkCheckpointDataNV*>( pCheckpointData ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<CheckpointDataNV,Allocator> Queue::getCheckpointDataNV(Dispatch const &d ) const
+  {
+    std::vector<CheckpointDataNV,Allocator> checkpointData;
+    uint32_t checkpointDataCount;
+    d.vkGetQueueCheckpointDataNV( m_queue, &checkpointDataCount, nullptr );
+    checkpointData.resize( checkpointDataCount );
+    d.vkGetQueueCheckpointDataNV( m_queue, &checkpointDataCount, reinterpret_cast<VkCheckpointDataNV*>( checkpointData.data() ) );
+    return checkpointData;
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<CheckpointDataNV,Allocator> Queue::getCheckpointDataNV(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<CheckpointDataNV,Allocator> checkpointData( vectorAllocator );
+    uint32_t checkpointDataCount;
+    d.vkGetQueueCheckpointDataNV( m_queue, &checkpointDataCount, nullptr );
+    checkpointData.resize( checkpointDataCount );
+    d.vkGetQueueCheckpointDataNV( m_queue, &checkpointDataCount, reinterpret_cast<VkCheckpointDataNV*>( checkpointData.data() ) );
+    return checkpointData;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  class Device;
+
+  template <typename Dispatch> class UniqueHandleTraits<AccelerationStructureNV,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueAccelerationStructureNV = UniqueHandle<AccelerationStructureNV,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<Buffer,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueBuffer = UniqueHandle<Buffer,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<BufferView,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueBufferView = UniqueHandle<BufferView,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<CommandBuffer,Dispatch> {public: using deleter = PoolFree<Device, CommandPool,Dispatch>; };
+  using UniqueCommandBuffer = UniqueHandle<CommandBuffer,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<CommandPool,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueCommandPool = UniqueHandle<CommandPool,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<DescriptorPool,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueDescriptorPool = UniqueHandle<DescriptorPool,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<DescriptorSet,Dispatch> {public: using deleter = PoolFree<Device, DescriptorPool,Dispatch>; };
+  using UniqueDescriptorSet = UniqueHandle<DescriptorSet,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<DescriptorSetLayout,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueDescriptorSetLayout = UniqueHandle<DescriptorSetLayout,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<DescriptorUpdateTemplate,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueDescriptorUpdateTemplate = UniqueHandle<DescriptorUpdateTemplate,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<DeviceMemory,Dispatch> {public: using deleter = ObjectFree<Device,Dispatch>; };
+  using UniqueDeviceMemory = UniqueHandle<DeviceMemory,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<Event,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueEvent = UniqueHandle<Event,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<Fence,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueFence = UniqueHandle<Fence,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<Framebuffer,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueFramebuffer = UniqueHandle<Framebuffer,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<Image,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueImage = UniqueHandle<Image,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<ImageView,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueImageView = UniqueHandle<ImageView,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<IndirectCommandsLayoutNVX,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueIndirectCommandsLayoutNVX = UniqueHandle<IndirectCommandsLayoutNVX,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<ObjectTableNVX,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueObjectTableNVX = UniqueHandle<ObjectTableNVX,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<Pipeline,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniquePipeline = UniqueHandle<Pipeline,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<PipelineCache,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniquePipelineCache = UniqueHandle<PipelineCache,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<PipelineLayout,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniquePipelineLayout = UniqueHandle<PipelineLayout,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<QueryPool,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueQueryPool = UniqueHandle<QueryPool,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<RenderPass,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueRenderPass = UniqueHandle<RenderPass,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<Sampler,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueSampler = UniqueHandle<Sampler,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<SamplerYcbcrConversion,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueSamplerYcbcrConversion = UniqueHandle<SamplerYcbcrConversion,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<Semaphore,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueSemaphore = UniqueHandle<Semaphore,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<ShaderModule,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueShaderModule = UniqueHandle<ShaderModule,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<SwapchainKHR,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueSwapchainKHR = UniqueHandle<SwapchainKHR,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<ValidationCacheEXT,Dispatch> {public: using deleter = ObjectDestroy<Device,Dispatch>; };
+  using UniqueValidationCacheEXT = UniqueHandle<ValidationCacheEXT,DispatchLoaderStatic>;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+
+  class Device
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Device()
+      : m_device(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Device( std::nullptr_t )
+      : m_device(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Device( VkDevice device )
+      : m_device( device )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Device & operator=(VkDevice device)
+    {
+      m_device = device;
+      return *this; 
+    }
+#endif
+
+    Device & operator=( std::nullptr_t )
+    {
+      m_device = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Device const & rhs ) const
+    {
+      return m_device == rhs.m_device;
+    }
+
+    bool operator!=(Device const & rhs ) const
+    {
+      return m_device != rhs.m_device;
+    }
+
+    bool operator<(Device const & rhs ) const
+    {
+      return m_device < rhs.m_device;
+    }
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    PFN_vkVoidFunction getProcAddr( const char* pName, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PFN_vkVoidFunction getProcAddr( const std::string & name, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getQueue( uint32_t queueFamilyIndex, uint32_t queueIndex, Queue* pQueue, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Queue getQueue( uint32_t queueFamilyIndex, uint32_t queueIndex, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result waitIdle(Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type waitIdle(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result allocateMemory( const MemoryAllocateInfo* pAllocateInfo, const AllocationCallbacks* pAllocator, DeviceMemory* pMemory, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DeviceMemory>::type allocateMemory( const MemoryAllocateInfo & allocateInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<DeviceMemory,Dispatch>>::type allocateMemoryUnique( const MemoryAllocateInfo & allocateInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void freeMemory( DeviceMemory memory, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void freeMemory( DeviceMemory memory, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void free( DeviceMemory memory, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void free( DeviceMemory memory, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result mapMemory( DeviceMemory memory, DeviceSize offset, DeviceSize size, MemoryMapFlags flags, void** ppData, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void*>::type mapMemory( DeviceMemory memory, DeviceSize offset, DeviceSize size, MemoryMapFlags flags = MemoryMapFlags(), Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void unmapMemory( DeviceMemory memory, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result flushMappedMemoryRanges( uint32_t memoryRangeCount, const MappedMemoryRange* pMemoryRanges, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type flushMappedMemoryRanges( ArrayProxy<const MappedMemoryRange> memoryRanges, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result invalidateMappedMemoryRanges( uint32_t memoryRangeCount, const MappedMemoryRange* pMemoryRanges, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type invalidateMappedMemoryRanges( ArrayProxy<const MappedMemoryRange> memoryRanges, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getMemoryCommitment( DeviceMemory memory, DeviceSize* pCommittedMemoryInBytes, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    DeviceSize getMemoryCommitment( DeviceMemory memory, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getBufferMemoryRequirements( Buffer buffer, MemoryRequirements* pMemoryRequirements, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    MemoryRequirements getBufferMemoryRequirements( Buffer buffer, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result bindBufferMemory( Buffer buffer, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type bindBufferMemory( Buffer buffer, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getImageMemoryRequirements( Image image, MemoryRequirements* pMemoryRequirements, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    MemoryRequirements getImageMemoryRequirements( Image image, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result bindImageMemory( Image image, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type bindImageMemory( Image image, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getImageSparseMemoryRequirements( Image image, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements* pSparseMemoryRequirements, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<SparseImageMemoryRequirements>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageMemoryRequirements,Allocator> getImageSparseMemoryRequirements( Image image, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<SparseImageMemoryRequirements>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageMemoryRequirements,Allocator> getImageSparseMemoryRequirements( Image image, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createFence( const FenceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Fence>::type createFence( const FenceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Fence,Dispatch>>::type createFenceUnique( const FenceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyFence( Fence fence, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyFence( Fence fence, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Fence fence, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Fence fence, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result resetFences( uint32_t fenceCount, const Fence* pFences, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type resetFences( ArrayProxy<const Fence> fences, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getFenceStatus( Fence fence, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result waitForFences( uint32_t fenceCount, const Fence* pFences, Bool32 waitAll, uint64_t timeout, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result waitForFences( ArrayProxy<const Fence> fences, Bool32 waitAll, uint64_t timeout, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createSemaphore( const SemaphoreCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Semaphore* pSemaphore, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Semaphore>::type createSemaphore( const SemaphoreCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Semaphore,Dispatch>>::type createSemaphoreUnique( const SemaphoreCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySemaphore( Semaphore semaphore, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySemaphore( Semaphore semaphore, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Semaphore semaphore, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Semaphore semaphore, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createEvent( const EventCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Event* pEvent, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Event>::type createEvent( const EventCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Event,Dispatch>>::type createEventUnique( const EventCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyEvent( Event event, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyEvent( Event event, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Event event, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Event event, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getEventStatus( Event event, Dispatch const &d = Dispatch() ) const;
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result setEvent( Event event, Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type setEvent( Event event, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result resetEvent( Event event, Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type resetEvent( Event event, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createQueryPool( const QueryPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, QueryPool* pQueryPool, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<QueryPool>::type createQueryPool( const QueryPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<QueryPool,Dispatch>>::type createQueryPoolUnique( const QueryPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyQueryPool( QueryPool queryPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyQueryPool( QueryPool queryPool, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( QueryPool queryPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( QueryPool queryPool, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, DeviceSize stride, QueryResultFlags flags, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename T, typename Dispatch = DispatchLoaderStatic>
+    Result getQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, ArrayProxy<T> data, DeviceSize stride, QueryResultFlags flags, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createBuffer( const BufferCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Buffer* pBuffer, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Buffer>::type createBuffer( const BufferCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Buffer,Dispatch>>::type createBufferUnique( const BufferCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyBuffer( Buffer buffer, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyBuffer( Buffer buffer, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Buffer buffer, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Buffer buffer, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createBufferView( const BufferViewCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, BufferView* pView, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<BufferView>::type createBufferView( const BufferViewCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<BufferView,Dispatch>>::type createBufferViewUnique( const BufferViewCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyBufferView( BufferView bufferView, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyBufferView( BufferView bufferView, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( BufferView bufferView, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( BufferView bufferView, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createImage( const ImageCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Image* pImage, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Image>::type createImage( const ImageCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Image,Dispatch>>::type createImageUnique( const ImageCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyImage( Image image, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyImage( Image image, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Image image, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Image image, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getImageSubresourceLayout( Image image, const ImageSubresource* pSubresource, SubresourceLayout* pLayout, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    SubresourceLayout getImageSubresourceLayout( Image image, const ImageSubresource & subresource, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createImageView( const ImageViewCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, ImageView* pView, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<ImageView>::type createImageView( const ImageViewCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<ImageView,Dispatch>>::type createImageViewUnique( const ImageViewCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyImageView( ImageView imageView, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyImageView( ImageView imageView, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( ImageView imageView, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( ImageView imageView, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createShaderModule( const ShaderModuleCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, ShaderModule* pShaderModule, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<ShaderModule>::type createShaderModule( const ShaderModuleCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<ShaderModule,Dispatch>>::type createShaderModuleUnique( const ShaderModuleCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyShaderModule( ShaderModule shaderModule, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyShaderModule( ShaderModule shaderModule, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( ShaderModule shaderModule, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( ShaderModule shaderModule, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createPipelineCache( const PipelineCacheCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, PipelineCache* pPipelineCache, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<PipelineCache>::type createPipelineCache( const PipelineCacheCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<PipelineCache,Dispatch>>::type createPipelineCacheUnique( const PipelineCacheCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyPipelineCache( PipelineCache pipelineCache, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyPipelineCache( PipelineCache pipelineCache, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( PipelineCache pipelineCache, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( PipelineCache pipelineCache, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getPipelineCacheData( PipelineCache pipelineCache, size_t* pDataSize, void* pData, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<uint8_t>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<uint8_t,Allocator>>::type getPipelineCacheData( PipelineCache pipelineCache, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<uint8_t>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<uint8_t,Allocator>>::type getPipelineCacheData( PipelineCache pipelineCache, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result mergePipelineCaches( PipelineCache dstCache, uint32_t srcCacheCount, const PipelineCache* pSrcCaches, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type mergePipelineCaches( PipelineCache dstCache, ArrayProxy<const PipelineCache> srcCaches, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createGraphicsPipelines( PipelineCache pipelineCache, uint32_t createInfoCount, const GraphicsPipelineCreateInfo* pCreateInfos, const AllocationCallbacks* pAllocator, Pipeline* pPipelines, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<Pipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<Pipeline,Allocator>>::type createGraphicsPipelines( PipelineCache pipelineCache, ArrayProxy<const GraphicsPipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<Pipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<Pipeline,Allocator>>::type createGraphicsPipelines( PipelineCache pipelineCache, ArrayProxy<const GraphicsPipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const;
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Pipeline>::type createGraphicsPipeline( PipelineCache pipelineCache, const GraphicsPipelineCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template <typename Allocator = std::allocator<UniquePipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type createGraphicsPipelinesUnique( PipelineCache pipelineCache, ArrayProxy<const GraphicsPipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<UniquePipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type createGraphicsPipelinesUnique( PipelineCache pipelineCache, ArrayProxy<const GraphicsPipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const;
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Pipeline,Dispatch>>::type createGraphicsPipelineUnique( PipelineCache pipelineCache, const GraphicsPipelineCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createComputePipelines( PipelineCache pipelineCache, uint32_t createInfoCount, const ComputePipelineCreateInfo* pCreateInfos, const AllocationCallbacks* pAllocator, Pipeline* pPipelines, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<Pipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<Pipeline,Allocator>>::type createComputePipelines( PipelineCache pipelineCache, ArrayProxy<const ComputePipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<Pipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<Pipeline,Allocator>>::type createComputePipelines( PipelineCache pipelineCache, ArrayProxy<const ComputePipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const;
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Pipeline>::type createComputePipeline( PipelineCache pipelineCache, const ComputePipelineCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template <typename Allocator = std::allocator<UniquePipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type createComputePipelinesUnique( PipelineCache pipelineCache, ArrayProxy<const ComputePipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<UniquePipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type createComputePipelinesUnique( PipelineCache pipelineCache, ArrayProxy<const ComputePipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const;
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Pipeline,Dispatch>>::type createComputePipelineUnique( PipelineCache pipelineCache, const ComputePipelineCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyPipeline( Pipeline pipeline, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyPipeline( Pipeline pipeline, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Pipeline pipeline, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Pipeline pipeline, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createPipelineLayout( const PipelineLayoutCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, PipelineLayout* pPipelineLayout, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<PipelineLayout>::type createPipelineLayout( const PipelineLayoutCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<PipelineLayout,Dispatch>>::type createPipelineLayoutUnique( const PipelineLayoutCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyPipelineLayout( PipelineLayout pipelineLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyPipelineLayout( PipelineLayout pipelineLayout, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( PipelineLayout pipelineLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( PipelineLayout pipelineLayout, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createSampler( const SamplerCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Sampler* pSampler, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Sampler>::type createSampler( const SamplerCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Sampler,Dispatch>>::type createSamplerUnique( const SamplerCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySampler( Sampler sampler, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySampler( Sampler sampler, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Sampler sampler, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Sampler sampler, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createDescriptorSetLayout( const DescriptorSetLayoutCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorSetLayout* pSetLayout, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DescriptorSetLayout>::type createDescriptorSetLayout( const DescriptorSetLayoutCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<DescriptorSetLayout,Dispatch>>::type createDescriptorSetLayoutUnique( const DescriptorSetLayoutCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDescriptorSetLayout( DescriptorSetLayout descriptorSetLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDescriptorSetLayout( DescriptorSetLayout descriptorSetLayout, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( DescriptorSetLayout descriptorSetLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( DescriptorSetLayout descriptorSetLayout, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createDescriptorPool( const DescriptorPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorPool* pDescriptorPool, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DescriptorPool>::type createDescriptorPool( const DescriptorPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<DescriptorPool,Dispatch>>::type createDescriptorPoolUnique( const DescriptorPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDescriptorPool( DescriptorPool descriptorPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDescriptorPool( DescriptorPool descriptorPool, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( DescriptorPool descriptorPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( DescriptorPool descriptorPool, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result resetDescriptorPool( DescriptorPool descriptorPool, DescriptorPoolResetFlags flags = DescriptorPoolResetFlags(), Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type resetDescriptorPool( DescriptorPool descriptorPool, DescriptorPoolResetFlags flags = DescriptorPoolResetFlags(), Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result allocateDescriptorSets( const DescriptorSetAllocateInfo* pAllocateInfo, DescriptorSet* pDescriptorSets, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<DescriptorSet>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DescriptorSet,Allocator>>::type allocateDescriptorSets( const DescriptorSetAllocateInfo & allocateInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<DescriptorSet>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DescriptorSet,Allocator>>::type allocateDescriptorSets( const DescriptorSetAllocateInfo & allocateInfo, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template <typename Allocator = std::allocator<UniqueDescriptorSet>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<DescriptorSet,Dispatch>,Allocator>>::type allocateDescriptorSetsUnique( const DescriptorSetAllocateInfo & allocateInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<UniqueDescriptorSet>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<DescriptorSet,Dispatch>,Allocator>>::type allocateDescriptorSetsUnique( const DescriptorSetAllocateInfo & allocateInfo, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result freeDescriptorSets( DescriptorPool descriptorPool, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type freeDescriptorSets( DescriptorPool descriptorPool, ArrayProxy<const DescriptorSet> descriptorSets, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result free( DescriptorPool descriptorPool, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type free( DescriptorPool descriptorPool, ArrayProxy<const DescriptorSet> descriptorSets, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void updateDescriptorSets( uint32_t descriptorWriteCount, const WriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const CopyDescriptorSet* pDescriptorCopies, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void updateDescriptorSets( ArrayProxy<const WriteDescriptorSet> descriptorWrites, ArrayProxy<const CopyDescriptorSet> descriptorCopies, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createFramebuffer( const FramebufferCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Framebuffer* pFramebuffer, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Framebuffer>::type createFramebuffer( const FramebufferCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Framebuffer,Dispatch>>::type createFramebufferUnique( const FramebufferCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyFramebuffer( Framebuffer framebuffer, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyFramebuffer( Framebuffer framebuffer, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Framebuffer framebuffer, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Framebuffer framebuffer, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createRenderPass( const RenderPassCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, RenderPass* pRenderPass, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<RenderPass>::type createRenderPass( const RenderPassCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<RenderPass,Dispatch>>::type createRenderPassUnique( const RenderPassCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyRenderPass( RenderPass renderPass, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyRenderPass( RenderPass renderPass, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( RenderPass renderPass, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( RenderPass renderPass, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getRenderAreaGranularity( RenderPass renderPass, Extent2D* pGranularity, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Extent2D getRenderAreaGranularity( RenderPass renderPass, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createCommandPool( const CommandPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, CommandPool* pCommandPool, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<CommandPool>::type createCommandPool( const CommandPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<CommandPool,Dispatch>>::type createCommandPoolUnique( const CommandPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyCommandPool( CommandPool commandPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyCommandPool( CommandPool commandPool, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( CommandPool commandPool, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( CommandPool commandPool, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result resetCommandPool( CommandPool commandPool, CommandPoolResetFlags flags, Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type resetCommandPool( CommandPool commandPool, CommandPoolResetFlags flags, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result allocateCommandBuffers( const CommandBufferAllocateInfo* pAllocateInfo, CommandBuffer* pCommandBuffers, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<CommandBuffer>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<CommandBuffer,Allocator>>::type allocateCommandBuffers( const CommandBufferAllocateInfo & allocateInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<CommandBuffer>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<CommandBuffer,Allocator>>::type allocateCommandBuffers( const CommandBufferAllocateInfo & allocateInfo, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template <typename Allocator = std::allocator<UniqueCommandBuffer>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<CommandBuffer,Dispatch>,Allocator>>::type allocateCommandBuffersUnique( const CommandBufferAllocateInfo & allocateInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<UniqueCommandBuffer>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<CommandBuffer,Dispatch>,Allocator>>::type allocateCommandBuffersUnique( const CommandBufferAllocateInfo & allocateInfo, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void freeCommandBuffers( CommandPool commandPool, uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void freeCommandBuffers( CommandPool commandPool, ArrayProxy<const CommandBuffer> commandBuffers, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void free( CommandPool commandPool, uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void free( CommandPool commandPool, ArrayProxy<const CommandBuffer> commandBuffers, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createSharedSwapchainsKHR( uint32_t swapchainCount, const SwapchainCreateInfoKHR* pCreateInfos, const AllocationCallbacks* pAllocator, SwapchainKHR* pSwapchains, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<SwapchainKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<SwapchainKHR,Allocator>>::type createSharedSwapchainsKHR( ArrayProxy<const SwapchainCreateInfoKHR> createInfos, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<SwapchainKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<SwapchainKHR,Allocator>>::type createSharedSwapchainsKHR( ArrayProxy<const SwapchainCreateInfoKHR> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const;
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SwapchainKHR>::type createSharedSwapchainKHR( const SwapchainCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template <typename Allocator = std::allocator<UniqueSwapchainKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<SwapchainKHR,Dispatch>,Allocator>>::type createSharedSwapchainsKHRUnique( ArrayProxy<const SwapchainCreateInfoKHR> createInfos, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<UniqueSwapchainKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<SwapchainKHR,Dispatch>,Allocator>>::type createSharedSwapchainsKHRUnique( ArrayProxy<const SwapchainCreateInfoKHR> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const;
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SwapchainKHR,Dispatch>>::type createSharedSwapchainKHRUnique( const SwapchainCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createSwapchainKHR( const SwapchainCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SwapchainKHR* pSwapchain, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SwapchainKHR>::type createSwapchainKHR( const SwapchainCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SwapchainKHR,Dispatch>>::type createSwapchainKHRUnique( const SwapchainCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySwapchainKHR( SwapchainKHR swapchain, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySwapchainKHR( SwapchainKHR swapchain, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( SwapchainKHR swapchain, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( SwapchainKHR swapchain, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSwapchainImagesKHR( SwapchainKHR swapchain, uint32_t* pSwapchainImageCount, Image* pSwapchainImages, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<Image>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<Image,Allocator>>::type getSwapchainImagesKHR( SwapchainKHR swapchain, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<Image>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<Image,Allocator>>::type getSwapchainImagesKHR( SwapchainKHR swapchain, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result acquireNextImageKHR( SwapchainKHR swapchain, uint64_t timeout, Semaphore semaphore, Fence fence, uint32_t* pImageIndex, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValue<uint32_t> acquireNextImageKHR( SwapchainKHR swapchain, uint64_t timeout, Semaphore semaphore, Fence fence, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result debugMarkerSetObjectNameEXT( const DebugMarkerObjectNameInfoEXT* pNameInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type debugMarkerSetObjectNameEXT( const DebugMarkerObjectNameInfoEXT & nameInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result debugMarkerSetObjectTagEXT( const DebugMarkerObjectTagInfoEXT* pTagInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type debugMarkerSetObjectTagEXT( const DebugMarkerObjectTagInfoEXT & tagInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_WIN32_NV
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getMemoryWin32HandleNV( DeviceMemory memory, ExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<HANDLE>::type getMemoryWin32HandleNV( DeviceMemory memory, ExternalMemoryHandleTypeFlagsNV handleType, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createIndirectCommandsLayoutNVX( const IndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const AllocationCallbacks* pAllocator, IndirectCommandsLayoutNVX* pIndirectCommandsLayout, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<IndirectCommandsLayoutNVX>::type createIndirectCommandsLayoutNVX( const IndirectCommandsLayoutCreateInfoNVX & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<IndirectCommandsLayoutNVX,Dispatch>>::type createIndirectCommandsLayoutNVXUnique( const IndirectCommandsLayoutCreateInfoNVX & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyIndirectCommandsLayoutNVX( IndirectCommandsLayoutNVX indirectCommandsLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyIndirectCommandsLayoutNVX( IndirectCommandsLayoutNVX indirectCommandsLayout, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( IndirectCommandsLayoutNVX indirectCommandsLayout, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( IndirectCommandsLayoutNVX indirectCommandsLayout, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createObjectTableNVX( const ObjectTableCreateInfoNVX* pCreateInfo, const AllocationCallbacks* pAllocator, ObjectTableNVX* pObjectTable, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<ObjectTableNVX>::type createObjectTableNVX( const ObjectTableCreateInfoNVX & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<ObjectTableNVX,Dispatch>>::type createObjectTableNVXUnique( const ObjectTableCreateInfoNVX & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyObjectTableNVX( ObjectTableNVX objectTable, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyObjectTableNVX( ObjectTableNVX objectTable, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( ObjectTableNVX objectTable, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( ObjectTableNVX objectTable, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result registerObjectsNVX( ObjectTableNVX objectTable, uint32_t objectCount, const ObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type registerObjectsNVX( ObjectTableNVX objectTable, ArrayProxy<const ObjectTableEntryNVX* const> pObjectTableEntries, ArrayProxy<const uint32_t> objectIndices, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result unregisterObjectsNVX( ObjectTableNVX objectTable, uint32_t objectCount, const ObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type unregisterObjectsNVX( ObjectTableNVX objectTable, ArrayProxy<const ObjectEntryTypeNVX> objectEntryTypes, ArrayProxy<const uint32_t> objectIndices, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void trimCommandPool( CommandPool commandPool, CommandPoolTrimFlags flags = CommandPoolTrimFlags(), Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void trimCommandPoolKHR( CommandPool commandPool, CommandPoolTrimFlags flags = CommandPoolTrimFlags(), Dispatch const &d = Dispatch() ) const;
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getMemoryWin32HandleKHR( const MemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<HANDLE>::type getMemoryWin32HandleKHR( const MemoryGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getMemoryWin32HandlePropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, MemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<MemoryWin32HandlePropertiesKHR>::type getMemoryWin32HandlePropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getMemoryFdKHR( const MemoryGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<int>::type getMemoryFdKHR( const MemoryGetFdInfoKHR & getFdInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getMemoryFdPropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, int fd, MemoryFdPropertiesKHR* pMemoryFdProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<MemoryFdPropertiesKHR>::type getMemoryFdPropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, int fd, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSemaphoreWin32HandleKHR( const SemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<HANDLE>::type getSemaphoreWin32HandleKHR( const SemaphoreGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result importSemaphoreWin32HandleKHR( const ImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type importSemaphoreWin32HandleKHR( const ImportSemaphoreWin32HandleInfoKHR & importSemaphoreWin32HandleInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSemaphoreFdKHR( const SemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<int>::type getSemaphoreFdKHR( const SemaphoreGetFdInfoKHR & getFdInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result importSemaphoreFdKHR( const ImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type importSemaphoreFdKHR( const ImportSemaphoreFdInfoKHR & importSemaphoreFdInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getFenceWin32HandleKHR( const FenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<HANDLE>::type getFenceWin32HandleKHR( const FenceGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result importFenceWin32HandleKHR( const ImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type importFenceWin32HandleKHR( const ImportFenceWin32HandleInfoKHR & importFenceWin32HandleInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getFenceFdKHR( const FenceGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<int>::type getFenceFdKHR( const FenceGetFdInfoKHR & getFdInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result importFenceFdKHR( const ImportFenceFdInfoKHR* pImportFenceFdInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type importFenceFdKHR( const ImportFenceFdInfoKHR & importFenceFdInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result displayPowerControlEXT( DisplayKHR display, const DisplayPowerInfoEXT* pDisplayPowerInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type displayPowerControlEXT( DisplayKHR display, const DisplayPowerInfoEXT & displayPowerInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result registerEventEXT( const DeviceEventInfoEXT* pDeviceEventInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Fence>::type registerEventEXT( const DeviceEventInfoEXT & deviceEventInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result registerDisplayEventEXT( DisplayKHR display, const DisplayEventInfoEXT* pDisplayEventInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Fence>::type registerDisplayEventEXT( DisplayKHR display, const DisplayEventInfoEXT & displayEventInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSwapchainCounterEXT( SwapchainKHR swapchain, SurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<uint64_t>::type getSwapchainCounterEXT( SwapchainKHR swapchain, SurfaceCounterFlagBitsEXT counter, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getGroupPeerMemoryFeatures( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, PeerMemoryFeatureFlags* pPeerMemoryFeatures, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PeerMemoryFeatureFlags getGroupPeerMemoryFeatures( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getGroupPeerMemoryFeaturesKHR( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, PeerMemoryFeatureFlags* pPeerMemoryFeatures, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PeerMemoryFeatureFlags getGroupPeerMemoryFeaturesKHR( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result bindBufferMemory2( uint32_t bindInfoCount, const BindBufferMemoryInfo* pBindInfos, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type bindBufferMemory2( ArrayProxy<const BindBufferMemoryInfo> bindInfos, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result bindBufferMemory2KHR( uint32_t bindInfoCount, const BindBufferMemoryInfo* pBindInfos, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type bindBufferMemory2KHR( ArrayProxy<const BindBufferMemoryInfo> bindInfos, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result bindImageMemory2( uint32_t bindInfoCount, const BindImageMemoryInfo* pBindInfos, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type bindImageMemory2( ArrayProxy<const BindImageMemoryInfo> bindInfos, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result bindImageMemory2KHR( uint32_t bindInfoCount, const BindImageMemoryInfo* pBindInfos, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type bindImageMemory2KHR( ArrayProxy<const BindImageMemoryInfo> bindInfos, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getGroupPresentCapabilitiesKHR( DeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DeviceGroupPresentCapabilitiesKHR>::type getGroupPresentCapabilitiesKHR(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getGroupSurfacePresentModesKHR( SurfaceKHR surface, DeviceGroupPresentModeFlagsKHR* pModes, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DeviceGroupPresentModeFlagsKHR>::type getGroupSurfacePresentModesKHR( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result acquireNextImage2KHR( const AcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValue<uint32_t> acquireNextImage2KHR( const AcquireNextImageInfoKHR & acquireInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createDescriptorUpdateTemplate( const DescriptorUpdateTemplateCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorUpdateTemplate* pDescriptorUpdateTemplate, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DescriptorUpdateTemplate>::type createDescriptorUpdateTemplate( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<DescriptorUpdateTemplate,Dispatch>>::type createDescriptorUpdateTemplateUnique( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createDescriptorUpdateTemplateKHR( const DescriptorUpdateTemplateCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorUpdateTemplate* pDescriptorUpdateTemplate, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DescriptorUpdateTemplate>::type createDescriptorUpdateTemplateKHR( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<DescriptorUpdateTemplate,Dispatch>>::type createDescriptorUpdateTemplateKHRUnique( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDescriptorUpdateTemplate( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDescriptorUpdateTemplate( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDescriptorUpdateTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDescriptorUpdateTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void updateDescriptorSetWithTemplate( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void updateDescriptorSetWithTemplateKHR( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setHdrMetadataEXT( uint32_t swapchainCount, const SwapchainKHR* pSwapchains, const HdrMetadataEXT* pMetadata, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void setHdrMetadataEXT( ArrayProxy<const SwapchainKHR> swapchains, ArrayProxy<const HdrMetadataEXT> metadata, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSwapchainStatusKHR( SwapchainKHR swapchain, Dispatch const &d = Dispatch() ) const;
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getRefreshCycleDurationGOOGLE( SwapchainKHR swapchain, RefreshCycleDurationGOOGLE* pDisplayTimingProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<RefreshCycleDurationGOOGLE>::type getRefreshCycleDurationGOOGLE( SwapchainKHR swapchain, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getPastPresentationTimingGOOGLE( SwapchainKHR swapchain, uint32_t* pPresentationTimingCount, PastPresentationTimingGOOGLE* pPresentationTimings, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<PastPresentationTimingGOOGLE>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<PastPresentationTimingGOOGLE,Allocator>>::type getPastPresentationTimingGOOGLE( SwapchainKHR swapchain, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<PastPresentationTimingGOOGLE>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<PastPresentationTimingGOOGLE,Allocator>>::type getPastPresentationTimingGOOGLE( SwapchainKHR swapchain, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    MemoryRequirements2 getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    MemoryRequirements2 getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    MemoryRequirements2 getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    MemoryRequirements2 getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getImageSparseMemoryRequirements2( const ImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements2* pSparseMemoryRequirements, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<SparseImageMemoryRequirements2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageMemoryRequirements2,Allocator> getImageSparseMemoryRequirements2( const ImageSparseMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<SparseImageMemoryRequirements2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageMemoryRequirements2,Allocator> getImageSparseMemoryRequirements2( const ImageSparseMemoryRequirementsInfo2 & info, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getImageSparseMemoryRequirements2KHR( const ImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements2* pSparseMemoryRequirements, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<SparseImageMemoryRequirements2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageMemoryRequirements2,Allocator> getImageSparseMemoryRequirements2KHR( const ImageSparseMemoryRequirementsInfo2 & info, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<SparseImageMemoryRequirements2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageMemoryRequirements2,Allocator> getImageSparseMemoryRequirements2KHR( const ImageSparseMemoryRequirementsInfo2 & info, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createSamplerYcbcrConversion( const SamplerYcbcrConversionCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, SamplerYcbcrConversion* pYcbcrConversion, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SamplerYcbcrConversion>::type createSamplerYcbcrConversion( const SamplerYcbcrConversionCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SamplerYcbcrConversion,Dispatch>>::type createSamplerYcbcrConversionUnique( const SamplerYcbcrConversionCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createSamplerYcbcrConversionKHR( const SamplerYcbcrConversionCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, SamplerYcbcrConversion* pYcbcrConversion, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SamplerYcbcrConversion>::type createSamplerYcbcrConversionKHR( const SamplerYcbcrConversionCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SamplerYcbcrConversion,Dispatch>>::type createSamplerYcbcrConversionKHRUnique( const SamplerYcbcrConversionCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySamplerYcbcrConversion( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySamplerYcbcrConversion( SamplerYcbcrConversion ycbcrConversion, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( SamplerYcbcrConversion ycbcrConversion, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySamplerYcbcrConversionKHR( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySamplerYcbcrConversionKHR( SamplerYcbcrConversion ycbcrConversion, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getQueue2( const DeviceQueueInfo2* pQueueInfo, Queue* pQueue, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Queue getQueue2( const DeviceQueueInfo2 & queueInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createValidationCacheEXT( const ValidationCacheCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, ValidationCacheEXT* pValidationCache, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<ValidationCacheEXT>::type createValidationCacheEXT( const ValidationCacheCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<ValidationCacheEXT,Dispatch>>::type createValidationCacheEXTUnique( const ValidationCacheCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyValidationCacheEXT( ValidationCacheEXT validationCache, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyValidationCacheEXT( ValidationCacheEXT validationCache, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( ValidationCacheEXT validationCache, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( ValidationCacheEXT validationCache, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getValidationCacheDataEXT( ValidationCacheEXT validationCache, size_t* pDataSize, void* pData, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<uint8_t>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<uint8_t,Allocator>>::type getValidationCacheDataEXT( ValidationCacheEXT validationCache, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<uint8_t>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<uint8_t,Allocator>>::type getValidationCacheDataEXT( ValidationCacheEXT validationCache, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result mergeValidationCachesEXT( ValidationCacheEXT dstCache, uint32_t srcCacheCount, const ValidationCacheEXT* pSrcCaches, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type mergeValidationCachesEXT( ValidationCacheEXT dstCache, ArrayProxy<const ValidationCacheEXT> srcCaches, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo* pCreateInfo, DescriptorSetLayoutSupport* pSupport, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    DescriptorSetLayoutSupport getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo* pCreateInfo, DescriptorSetLayoutSupport* pSupport, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    DescriptorSetLayoutSupport getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getShaderInfoAMD( Pipeline pipeline, ShaderStageFlagBits shaderStage, ShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<uint8_t>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<uint8_t,Allocator>>::type getShaderInfoAMD( Pipeline pipeline, ShaderStageFlagBits shaderStage, ShaderInfoTypeAMD infoType, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<uint8_t>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<uint8_t,Allocator>>::type getShaderInfoAMD( Pipeline pipeline, ShaderStageFlagBits shaderStage, ShaderInfoTypeAMD infoType, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getCalibratedTimestampsEXT( uint32_t timestampCount, const CalibratedTimestampInfoEXT* pTimestampInfos, uint64_t* pTimestamps, uint64_t* pMaxDeviation, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<uint64_t>::type getCalibratedTimestampsEXT( ArrayProxy<const CalibratedTimestampInfoEXT> timestampInfos, ArrayProxy<uint64_t> timestamps, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result setDebugUtilsObjectNameEXT( const DebugUtilsObjectNameInfoEXT* pNameInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type setDebugUtilsObjectNameEXT( const DebugUtilsObjectNameInfoEXT & nameInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result setDebugUtilsObjectTagEXT( const DebugUtilsObjectTagInfoEXT* pTagInfo, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type setDebugUtilsObjectTagEXT( const DebugUtilsObjectTagInfoEXT & tagInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getMemoryHostPointerPropertiesEXT( ExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, MemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<MemoryHostPointerPropertiesEXT>::type getMemoryHostPointerPropertiesEXT( ExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createRenderPass2KHR( const RenderPassCreateInfo2KHR* pCreateInfo, const AllocationCallbacks* pAllocator, RenderPass* pRenderPass, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<RenderPass>::type createRenderPass2KHR( const RenderPassCreateInfo2KHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<RenderPass,Dispatch>>::type createRenderPass2KHRUnique( const RenderPassCreateInfo2KHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer* buffer, AndroidHardwareBufferPropertiesANDROID* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<AndroidHardwareBufferPropertiesANDROID>::type getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer & buffer, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<StructureChain<X, Y, Z...>>::type getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer & buffer, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getMemoryAndroidHardwareBufferANDROID( const MemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<struct AHardwareBuffer*>::type getMemoryAndroidHardwareBufferANDROID( const MemoryGetAndroidHardwareBufferInfoANDROID & info, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result compileDeferredNV( Pipeline pipeline, uint32_t shader, Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type compileDeferredNV( Pipeline pipeline, uint32_t shader, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createAccelerationStructureNV( const AccelerationStructureCreateInfoNV* pCreateInfo, const AllocationCallbacks* pAllocator, AccelerationStructureNV* pAccelerationStructure, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<AccelerationStructureNV>::type createAccelerationStructureNV( const AccelerationStructureCreateInfoNV & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<AccelerationStructureNV,Dispatch>>::type createAccelerationStructureNVUnique( const AccelerationStructureCreateInfoNV & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyAccelerationStructureNV( AccelerationStructureNV accelerationStructure, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyAccelerationStructureNV( AccelerationStructureNV accelerationStructure, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( AccelerationStructureNV accelerationStructure, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( AccelerationStructureNV accelerationStructure, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getAccelerationStructureMemoryRequirementsNV( const AccelerationStructureMemoryRequirementsInfoNV* pInfo, MemoryRequirements2KHR* pMemoryRequirements, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    MemoryRequirements2KHR getAccelerationStructureMemoryRequirementsNV( const AccelerationStructureMemoryRequirementsInfoNV & info, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result bindAccelerationStructureMemoryNV( uint32_t bindInfoCount, const BindAccelerationStructureMemoryInfoNV* pBindInfos, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type bindAccelerationStructureMemoryNV( ArrayProxy<const BindAccelerationStructureMemoryInfoNV> bindInfos, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getRayTracingShaderGroupHandlesNV( Pipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename T, typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type getRayTracingShaderGroupHandlesNV( Pipeline pipeline, uint32_t firstGroup, uint32_t groupCount, ArrayProxy<T> data, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getAccelerationStructureHandleNV( AccelerationStructureNV accelerationStructure, size_t dataSize, void* pData, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename T, typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type getAccelerationStructureHandleNV( AccelerationStructureNV accelerationStructure, ArrayProxy<T> data, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createRayTracingPipelinesNV( PipelineCache pipelineCache, uint32_t createInfoCount, const RayTracingPipelineCreateInfoNV* pCreateInfos, const AllocationCallbacks* pAllocator, Pipeline* pPipelines, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<Pipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<Pipeline,Allocator>>::type createRayTracingPipelinesNV( PipelineCache pipelineCache, ArrayProxy<const RayTracingPipelineCreateInfoNV> createInfos, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<Pipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<Pipeline,Allocator>>::type createRayTracingPipelinesNV( PipelineCache pipelineCache, ArrayProxy<const RayTracingPipelineCreateInfoNV> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const;
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Pipeline>::type createRayTracingPipelineNV( PipelineCache pipelineCache, const RayTracingPipelineCreateInfoNV & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template <typename Allocator = std::allocator<UniquePipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type createRayTracingPipelinesNVUnique( PipelineCache pipelineCache, ArrayProxy<const RayTracingPipelineCreateInfoNV> createInfos, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<UniquePipeline>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type createRayTracingPipelinesNVUnique( PipelineCache pipelineCache, ArrayProxy<const RayTracingPipelineCreateInfoNV> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const;
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Pipeline,Dispatch>>::type createRayTracingPipelineNVUnique( PipelineCache pipelineCache, const RayTracingPipelineCreateInfoNV & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getImageDrmFormatModifierPropertiesEXT( Image image, ImageDrmFormatModifierPropertiesEXT* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<ImageDrmFormatModifierPropertiesEXT>::type getImageDrmFormatModifierPropertiesEXT( Image image, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkDevice() const
+    {
+      return m_device;
+    }
+
+    explicit operator bool() const
+    {
+      return m_device != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_device == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkDevice m_device;
+  };
+
+  static_assert( sizeof( Device ) == sizeof( VkDevice ), "handle and wrapper have different size!" );
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PFN_vkVoidFunction Device::getProcAddr( const char* pName, Dispatch const &d) const
+  {
+    return d.vkGetDeviceProcAddr( m_device, pName );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PFN_vkVoidFunction Device::getProcAddr( const std::string & name, Dispatch const &d ) const
+  {
+    return d.vkGetDeviceProcAddr( m_device, name.c_str() );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDevice( m_device, reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDevice( m_device, reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getQueue( uint32_t queueFamilyIndex, uint32_t queueIndex, Queue* pQueue, Dispatch const &d) const
+  {
+    d.vkGetDeviceQueue( m_device, queueFamilyIndex, queueIndex, reinterpret_cast<VkQueue*>( pQueue ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Queue Device::getQueue( uint32_t queueFamilyIndex, uint32_t queueIndex, Dispatch const &d ) const
+  {
+    Queue queue;
+    d.vkGetDeviceQueue( m_device, queueFamilyIndex, queueIndex, reinterpret_cast<VkQueue*>( &queue ) );
+    return queue;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::waitIdle(Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkDeviceWaitIdle( m_device ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::waitIdle(Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkDeviceWaitIdle( m_device ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::waitIdle" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::allocateMemory( const MemoryAllocateInfo* pAllocateInfo, const AllocationCallbacks* pAllocator, DeviceMemory* pMemory, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkAllocateMemory( m_device, reinterpret_cast<const VkMemoryAllocateInfo*>( pAllocateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkDeviceMemory*>( pMemory ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DeviceMemory>::type Device::allocateMemory( const MemoryAllocateInfo & allocateInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DeviceMemory memory;
+    Result result = static_cast<Result>( d.vkAllocateMemory( m_device, reinterpret_cast<const VkMemoryAllocateInfo*>( &allocateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDeviceMemory*>( &memory ) ) );
+    return createResultValue( result, memory, VULKAN_HPP_NAMESPACE_STRING"::Device::allocateMemory" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<DeviceMemory,Dispatch>>::type Device::allocateMemoryUnique( const MemoryAllocateInfo & allocateInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DeviceMemory memory;
+    Result result = static_cast<Result>( d.vkAllocateMemory( m_device, reinterpret_cast<const VkMemoryAllocateInfo*>( &allocateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDeviceMemory*>( &memory ) ) );
+
+    ObjectFree<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<DeviceMemory,Dispatch>( result, memory, VULKAN_HPP_NAMESPACE_STRING"::Device::allocateMemoryUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::freeMemory( DeviceMemory memory, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkFreeMemory( m_device, static_cast<VkDeviceMemory>( memory ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::freeMemory( DeviceMemory memory, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkFreeMemory( m_device, static_cast<VkDeviceMemory>( memory ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::free( DeviceMemory memory, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkFreeMemory( m_device, static_cast<VkDeviceMemory>( memory ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::free( DeviceMemory memory, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkFreeMemory( m_device, static_cast<VkDeviceMemory>( memory ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::mapMemory( DeviceMemory memory, DeviceSize offset, DeviceSize size, MemoryMapFlags flags, void** ppData, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkMapMemory( m_device, static_cast<VkDeviceMemory>( memory ), offset, size, static_cast<VkMemoryMapFlags>( flags ), ppData ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void*>::type Device::mapMemory( DeviceMemory memory, DeviceSize offset, DeviceSize size, MemoryMapFlags flags, Dispatch const &d ) const
+  {
+    void* pData;
+    Result result = static_cast<Result>( d.vkMapMemory( m_device, static_cast<VkDeviceMemory>( memory ), offset, size, static_cast<VkMemoryMapFlags>( flags ), &pData ) );
+    return createResultValue( result, pData, VULKAN_HPP_NAMESPACE_STRING"::Device::mapMemory" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::unmapMemory( DeviceMemory memory, Dispatch const &d) const
+  {
+    d.vkUnmapMemory( m_device, static_cast<VkDeviceMemory>( memory ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::unmapMemory( DeviceMemory memory, Dispatch const &d ) const
+  {
+    d.vkUnmapMemory( m_device, static_cast<VkDeviceMemory>( memory ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::flushMappedMemoryRanges( uint32_t memoryRangeCount, const MappedMemoryRange* pMemoryRanges, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkFlushMappedMemoryRanges( m_device, memoryRangeCount, reinterpret_cast<const VkMappedMemoryRange*>( pMemoryRanges ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::flushMappedMemoryRanges( ArrayProxy<const MappedMemoryRange> memoryRanges, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkFlushMappedMemoryRanges( m_device, memoryRanges.size() , reinterpret_cast<const VkMappedMemoryRange*>( memoryRanges.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::flushMappedMemoryRanges" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::invalidateMappedMemoryRanges( uint32_t memoryRangeCount, const MappedMemoryRange* pMemoryRanges, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkInvalidateMappedMemoryRanges( m_device, memoryRangeCount, reinterpret_cast<const VkMappedMemoryRange*>( pMemoryRanges ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::invalidateMappedMemoryRanges( ArrayProxy<const MappedMemoryRange> memoryRanges, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkInvalidateMappedMemoryRanges( m_device, memoryRanges.size() , reinterpret_cast<const VkMappedMemoryRange*>( memoryRanges.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::invalidateMappedMemoryRanges" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getMemoryCommitment( DeviceMemory memory, DeviceSize* pCommittedMemoryInBytes, Dispatch const &d) const
+  {
+    d.vkGetDeviceMemoryCommitment( m_device, static_cast<VkDeviceMemory>( memory ), pCommittedMemoryInBytes );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE DeviceSize Device::getMemoryCommitment( DeviceMemory memory, Dispatch const &d ) const
+  {
+    DeviceSize committedMemoryInBytes;
+    d.vkGetDeviceMemoryCommitment( m_device, static_cast<VkDeviceMemory>( memory ), &committedMemoryInBytes );
+    return committedMemoryInBytes;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getBufferMemoryRequirements( Buffer buffer, MemoryRequirements* pMemoryRequirements, Dispatch const &d) const
+  {
+    d.vkGetBufferMemoryRequirements( m_device, static_cast<VkBuffer>( buffer ), reinterpret_cast<VkMemoryRequirements*>( pMemoryRequirements ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE MemoryRequirements Device::getBufferMemoryRequirements( Buffer buffer, Dispatch const &d ) const
+  {
+    MemoryRequirements memoryRequirements;
+    d.vkGetBufferMemoryRequirements( m_device, static_cast<VkBuffer>( buffer ), reinterpret_cast<VkMemoryRequirements*>( &memoryRequirements ) );
+    return memoryRequirements;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::bindBufferMemory( Buffer buffer, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkBindBufferMemory( m_device, static_cast<VkBuffer>( buffer ), static_cast<VkDeviceMemory>( memory ), memoryOffset ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::bindBufferMemory( Buffer buffer, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkBindBufferMemory( m_device, static_cast<VkBuffer>( buffer ), static_cast<VkDeviceMemory>( memory ), memoryOffset ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindBufferMemory" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getImageMemoryRequirements( Image image, MemoryRequirements* pMemoryRequirements, Dispatch const &d) const
+  {
+    d.vkGetImageMemoryRequirements( m_device, static_cast<VkImage>( image ), reinterpret_cast<VkMemoryRequirements*>( pMemoryRequirements ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE MemoryRequirements Device::getImageMemoryRequirements( Image image, Dispatch const &d ) const
+  {
+    MemoryRequirements memoryRequirements;
+    d.vkGetImageMemoryRequirements( m_device, static_cast<VkImage>( image ), reinterpret_cast<VkMemoryRequirements*>( &memoryRequirements ) );
+    return memoryRequirements;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::bindImageMemory( Image image, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkBindImageMemory( m_device, static_cast<VkImage>( image ), static_cast<VkDeviceMemory>( memory ), memoryOffset ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::bindImageMemory( Image image, DeviceMemory memory, DeviceSize memoryOffset, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkBindImageMemory( m_device, static_cast<VkImage>( image ), static_cast<VkDeviceMemory>( memory ), memoryOffset ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindImageMemory" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getImageSparseMemoryRequirements( Image image, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements* pSparseMemoryRequirements, Dispatch const &d) const
+  {
+    d.vkGetImageSparseMemoryRequirements( m_device, static_cast<VkImage>( image ), pSparseMemoryRequirementCount, reinterpret_cast<VkSparseImageMemoryRequirements*>( pSparseMemoryRequirements ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageMemoryRequirements,Allocator> Device::getImageSparseMemoryRequirements( Image image, Dispatch const &d ) const
+  {
+    std::vector<SparseImageMemoryRequirements,Allocator> sparseMemoryRequirements;
+    uint32_t sparseMemoryRequirementCount;
+    d.vkGetImageSparseMemoryRequirements( m_device, static_cast<VkImage>( image ), &sparseMemoryRequirementCount, nullptr );
+    sparseMemoryRequirements.resize( sparseMemoryRequirementCount );
+    d.vkGetImageSparseMemoryRequirements( m_device, static_cast<VkImage>( image ), &sparseMemoryRequirementCount, reinterpret_cast<VkSparseImageMemoryRequirements*>( sparseMemoryRequirements.data() ) );
+    return sparseMemoryRequirements;
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageMemoryRequirements,Allocator> Device::getImageSparseMemoryRequirements( Image image, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<SparseImageMemoryRequirements,Allocator> sparseMemoryRequirements( vectorAllocator );
+    uint32_t sparseMemoryRequirementCount;
+    d.vkGetImageSparseMemoryRequirements( m_device, static_cast<VkImage>( image ), &sparseMemoryRequirementCount, nullptr );
+    sparseMemoryRequirements.resize( sparseMemoryRequirementCount );
+    d.vkGetImageSparseMemoryRequirements( m_device, static_cast<VkImage>( image ), &sparseMemoryRequirementCount, reinterpret_cast<VkSparseImageMemoryRequirements*>( sparseMemoryRequirements.data() ) );
+    return sparseMemoryRequirements;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createFence( const FenceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateFence( m_device, reinterpret_cast<const VkFenceCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkFence*>( pFence ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Fence>::type Device::createFence( const FenceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Fence fence;
+    Result result = static_cast<Result>( d.vkCreateFence( m_device, reinterpret_cast<const VkFenceCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkFence*>( &fence ) ) );
+    return createResultValue( result, fence, VULKAN_HPP_NAMESPACE_STRING"::Device::createFence" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Fence,Dispatch>>::type Device::createFenceUnique( const FenceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Fence fence;
+    Result result = static_cast<Result>( d.vkCreateFence( m_device, reinterpret_cast<const VkFenceCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkFence*>( &fence ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<Fence,Dispatch>( result, fence, VULKAN_HPP_NAMESPACE_STRING"::Device::createFenceUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyFence( Fence fence, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyFence( m_device, static_cast<VkFence>( fence ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyFence( Fence fence, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyFence( m_device, static_cast<VkFence>( fence ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Fence fence, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyFence( m_device, static_cast<VkFence>( fence ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Fence fence, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyFence( m_device, static_cast<VkFence>( fence ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::resetFences( uint32_t fenceCount, const Fence* pFences, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkResetFences( m_device, fenceCount, reinterpret_cast<const VkFence*>( pFences ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::resetFences( ArrayProxy<const Fence> fences, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkResetFences( m_device, fences.size() , reinterpret_cast<const VkFence*>( fences.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::resetFences" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getFenceStatus( Fence fence, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetFenceStatus( m_device, static_cast<VkFence>( fence ) ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getFenceStatus( Fence fence, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkGetFenceStatus( m_device, static_cast<VkFence>( fence ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::getFenceStatus", { Result::eSuccess, Result::eNotReady } );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::waitForFences( uint32_t fenceCount, const Fence* pFences, Bool32 waitAll, uint64_t timeout, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkWaitForFences( m_device, fenceCount, reinterpret_cast<const VkFence*>( pFences ), waitAll, timeout ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::waitForFences( ArrayProxy<const Fence> fences, Bool32 waitAll, uint64_t timeout, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkWaitForFences( m_device, fences.size() , reinterpret_cast<const VkFence*>( fences.data() ), waitAll, timeout ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::waitForFences", { Result::eSuccess, Result::eTimeout } );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createSemaphore( const SemaphoreCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Semaphore* pSemaphore, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateSemaphore( m_device, reinterpret_cast<const VkSemaphoreCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSemaphore*>( pSemaphore ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Semaphore>::type Device::createSemaphore( const SemaphoreCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Semaphore semaphore;
+    Result result = static_cast<Result>( d.vkCreateSemaphore( m_device, reinterpret_cast<const VkSemaphoreCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSemaphore*>( &semaphore ) ) );
+    return createResultValue( result, semaphore, VULKAN_HPP_NAMESPACE_STRING"::Device::createSemaphore" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Semaphore,Dispatch>>::type Device::createSemaphoreUnique( const SemaphoreCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Semaphore semaphore;
+    Result result = static_cast<Result>( d.vkCreateSemaphore( m_device, reinterpret_cast<const VkSemaphoreCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSemaphore*>( &semaphore ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<Semaphore,Dispatch>( result, semaphore, VULKAN_HPP_NAMESPACE_STRING"::Device::createSemaphoreUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroySemaphore( Semaphore semaphore, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySemaphore( m_device, static_cast<VkSemaphore>( semaphore ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroySemaphore( Semaphore semaphore, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySemaphore( m_device, static_cast<VkSemaphore>( semaphore ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Semaphore semaphore, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySemaphore( m_device, static_cast<VkSemaphore>( semaphore ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Semaphore semaphore, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySemaphore( m_device, static_cast<VkSemaphore>( semaphore ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createEvent( const EventCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Event* pEvent, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateEvent( m_device, reinterpret_cast<const VkEventCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkEvent*>( pEvent ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Event>::type Device::createEvent( const EventCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Event event;
+    Result result = static_cast<Result>( d.vkCreateEvent( m_device, reinterpret_cast<const VkEventCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkEvent*>( &event ) ) );
+    return createResultValue( result, event, VULKAN_HPP_NAMESPACE_STRING"::Device::createEvent" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Event,Dispatch>>::type Device::createEventUnique( const EventCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Event event;
+    Result result = static_cast<Result>( d.vkCreateEvent( m_device, reinterpret_cast<const VkEventCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkEvent*>( &event ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<Event,Dispatch>( result, event, VULKAN_HPP_NAMESPACE_STRING"::Device::createEventUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyEvent( Event event, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyEvent( m_device, static_cast<VkEvent>( event ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyEvent( Event event, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyEvent( m_device, static_cast<VkEvent>( event ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Event event, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyEvent( m_device, static_cast<VkEvent>( event ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Event event, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyEvent( m_device, static_cast<VkEvent>( event ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getEventStatus( Event event, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetEventStatus( m_device, static_cast<VkEvent>( event ) ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getEventStatus( Event event, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkGetEventStatus( m_device, static_cast<VkEvent>( event ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::getEventStatus", { Result::eEventSet, Result::eEventReset } );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::setEvent( Event event, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkSetEvent( m_device, static_cast<VkEvent>( event ) ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::setEvent( Event event, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkSetEvent( m_device, static_cast<VkEvent>( event ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::setEvent" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::resetEvent( Event event, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkResetEvent( m_device, static_cast<VkEvent>( event ) ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::resetEvent( Event event, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkResetEvent( m_device, static_cast<VkEvent>( event ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::resetEvent" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createQueryPool( const QueryPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, QueryPool* pQueryPool, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateQueryPool( m_device, reinterpret_cast<const VkQueryPoolCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkQueryPool*>( pQueryPool ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<QueryPool>::type Device::createQueryPool( const QueryPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    QueryPool queryPool;
+    Result result = static_cast<Result>( d.vkCreateQueryPool( m_device, reinterpret_cast<const VkQueryPoolCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkQueryPool*>( &queryPool ) ) );
+    return createResultValue( result, queryPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createQueryPool" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<QueryPool,Dispatch>>::type Device::createQueryPoolUnique( const QueryPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    QueryPool queryPool;
+    Result result = static_cast<Result>( d.vkCreateQueryPool( m_device, reinterpret_cast<const VkQueryPoolCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkQueryPool*>( &queryPool ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<QueryPool,Dispatch>( result, queryPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createQueryPoolUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyQueryPool( QueryPool queryPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyQueryPool( m_device, static_cast<VkQueryPool>( queryPool ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyQueryPool( QueryPool queryPool, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyQueryPool( m_device, static_cast<VkQueryPool>( queryPool ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( QueryPool queryPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyQueryPool( m_device, static_cast<VkQueryPool>( queryPool ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( QueryPool queryPool, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyQueryPool( m_device, static_cast<VkQueryPool>( queryPool ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, DeviceSize stride, QueryResultFlags flags, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetQueryPoolResults( m_device, static_cast<VkQueryPool>( queryPool ), firstQuery, queryCount, dataSize, pData, stride, static_cast<VkQueryResultFlags>( flags ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename T, typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getQueryPoolResults( QueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, ArrayProxy<T> data, DeviceSize stride, QueryResultFlags flags, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkGetQueryPoolResults( m_device, static_cast<VkQueryPool>( queryPool ), firstQuery, queryCount, data.size() * sizeof( T ) , reinterpret_cast<void*>( data.data() ), stride, static_cast<VkQueryResultFlags>( flags ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::getQueryPoolResults", { Result::eSuccess, Result::eNotReady } );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createBuffer( const BufferCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Buffer* pBuffer, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateBuffer( m_device, reinterpret_cast<const VkBufferCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkBuffer*>( pBuffer ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Buffer>::type Device::createBuffer( const BufferCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Buffer buffer;
+    Result result = static_cast<Result>( d.vkCreateBuffer( m_device, reinterpret_cast<const VkBufferCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkBuffer*>( &buffer ) ) );
+    return createResultValue( result, buffer, VULKAN_HPP_NAMESPACE_STRING"::Device::createBuffer" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Buffer,Dispatch>>::type Device::createBufferUnique( const BufferCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Buffer buffer;
+    Result result = static_cast<Result>( d.vkCreateBuffer( m_device, reinterpret_cast<const VkBufferCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkBuffer*>( &buffer ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<Buffer,Dispatch>( result, buffer, VULKAN_HPP_NAMESPACE_STRING"::Device::createBufferUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyBuffer( Buffer buffer, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyBuffer( m_device, static_cast<VkBuffer>( buffer ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyBuffer( Buffer buffer, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyBuffer( m_device, static_cast<VkBuffer>( buffer ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Buffer buffer, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyBuffer( m_device, static_cast<VkBuffer>( buffer ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Buffer buffer, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyBuffer( m_device, static_cast<VkBuffer>( buffer ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createBufferView( const BufferViewCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, BufferView* pView, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateBufferView( m_device, reinterpret_cast<const VkBufferViewCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkBufferView*>( pView ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<BufferView>::type Device::createBufferView( const BufferViewCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    BufferView view;
+    Result result = static_cast<Result>( d.vkCreateBufferView( m_device, reinterpret_cast<const VkBufferViewCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkBufferView*>( &view ) ) );
+    return createResultValue( result, view, VULKAN_HPP_NAMESPACE_STRING"::Device::createBufferView" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<BufferView,Dispatch>>::type Device::createBufferViewUnique( const BufferViewCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    BufferView view;
+    Result result = static_cast<Result>( d.vkCreateBufferView( m_device, reinterpret_cast<const VkBufferViewCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkBufferView*>( &view ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<BufferView,Dispatch>( result, view, VULKAN_HPP_NAMESPACE_STRING"::Device::createBufferViewUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyBufferView( BufferView bufferView, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyBufferView( m_device, static_cast<VkBufferView>( bufferView ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyBufferView( BufferView bufferView, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyBufferView( m_device, static_cast<VkBufferView>( bufferView ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( BufferView bufferView, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyBufferView( m_device, static_cast<VkBufferView>( bufferView ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( BufferView bufferView, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyBufferView( m_device, static_cast<VkBufferView>( bufferView ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createImage( const ImageCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Image* pImage, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateImage( m_device, reinterpret_cast<const VkImageCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkImage*>( pImage ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Image>::type Device::createImage( const ImageCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Image image;
+    Result result = static_cast<Result>( d.vkCreateImage( m_device, reinterpret_cast<const VkImageCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkImage*>( &image ) ) );
+    return createResultValue( result, image, VULKAN_HPP_NAMESPACE_STRING"::Device::createImage" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Image,Dispatch>>::type Device::createImageUnique( const ImageCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Image image;
+    Result result = static_cast<Result>( d.vkCreateImage( m_device, reinterpret_cast<const VkImageCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkImage*>( &image ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<Image,Dispatch>( result, image, VULKAN_HPP_NAMESPACE_STRING"::Device::createImageUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyImage( Image image, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyImage( m_device, static_cast<VkImage>( image ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyImage( Image image, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyImage( m_device, static_cast<VkImage>( image ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Image image, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyImage( m_device, static_cast<VkImage>( image ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Image image, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyImage( m_device, static_cast<VkImage>( image ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getImageSubresourceLayout( Image image, const ImageSubresource* pSubresource, SubresourceLayout* pLayout, Dispatch const &d) const
+  {
+    d.vkGetImageSubresourceLayout( m_device, static_cast<VkImage>( image ), reinterpret_cast<const VkImageSubresource*>( pSubresource ), reinterpret_cast<VkSubresourceLayout*>( pLayout ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE SubresourceLayout Device::getImageSubresourceLayout( Image image, const ImageSubresource & subresource, Dispatch const &d ) const
+  {
+    SubresourceLayout layout;
+    d.vkGetImageSubresourceLayout( m_device, static_cast<VkImage>( image ), reinterpret_cast<const VkImageSubresource*>( &subresource ), reinterpret_cast<VkSubresourceLayout*>( &layout ) );
+    return layout;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createImageView( const ImageViewCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, ImageView* pView, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateImageView( m_device, reinterpret_cast<const VkImageViewCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkImageView*>( pView ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<ImageView>::type Device::createImageView( const ImageViewCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    ImageView view;
+    Result result = static_cast<Result>( d.vkCreateImageView( m_device, reinterpret_cast<const VkImageViewCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkImageView*>( &view ) ) );
+    return createResultValue( result, view, VULKAN_HPP_NAMESPACE_STRING"::Device::createImageView" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<ImageView,Dispatch>>::type Device::createImageViewUnique( const ImageViewCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    ImageView view;
+    Result result = static_cast<Result>( d.vkCreateImageView( m_device, reinterpret_cast<const VkImageViewCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkImageView*>( &view ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<ImageView,Dispatch>( result, view, VULKAN_HPP_NAMESPACE_STRING"::Device::createImageViewUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyImageView( ImageView imageView, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyImageView( m_device, static_cast<VkImageView>( imageView ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyImageView( ImageView imageView, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyImageView( m_device, static_cast<VkImageView>( imageView ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( ImageView imageView, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyImageView( m_device, static_cast<VkImageView>( imageView ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( ImageView imageView, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyImageView( m_device, static_cast<VkImageView>( imageView ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createShaderModule( const ShaderModuleCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, ShaderModule* pShaderModule, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateShaderModule( m_device, reinterpret_cast<const VkShaderModuleCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkShaderModule*>( pShaderModule ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<ShaderModule>::type Device::createShaderModule( const ShaderModuleCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    ShaderModule shaderModule;
+    Result result = static_cast<Result>( d.vkCreateShaderModule( m_device, reinterpret_cast<const VkShaderModuleCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkShaderModule*>( &shaderModule ) ) );
+    return createResultValue( result, shaderModule, VULKAN_HPP_NAMESPACE_STRING"::Device::createShaderModule" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<ShaderModule,Dispatch>>::type Device::createShaderModuleUnique( const ShaderModuleCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    ShaderModule shaderModule;
+    Result result = static_cast<Result>( d.vkCreateShaderModule( m_device, reinterpret_cast<const VkShaderModuleCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkShaderModule*>( &shaderModule ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<ShaderModule,Dispatch>( result, shaderModule, VULKAN_HPP_NAMESPACE_STRING"::Device::createShaderModuleUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyShaderModule( ShaderModule shaderModule, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyShaderModule( m_device, static_cast<VkShaderModule>( shaderModule ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyShaderModule( ShaderModule shaderModule, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyShaderModule( m_device, static_cast<VkShaderModule>( shaderModule ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( ShaderModule shaderModule, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyShaderModule( m_device, static_cast<VkShaderModule>( shaderModule ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( ShaderModule shaderModule, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyShaderModule( m_device, static_cast<VkShaderModule>( shaderModule ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createPipelineCache( const PipelineCacheCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, PipelineCache* pPipelineCache, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreatePipelineCache( m_device, reinterpret_cast<const VkPipelineCacheCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkPipelineCache*>( pPipelineCache ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<PipelineCache>::type Device::createPipelineCache( const PipelineCacheCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    PipelineCache pipelineCache;
+    Result result = static_cast<Result>( d.vkCreatePipelineCache( m_device, reinterpret_cast<const VkPipelineCacheCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipelineCache*>( &pipelineCache ) ) );
+    return createResultValue( result, pipelineCache, VULKAN_HPP_NAMESPACE_STRING"::Device::createPipelineCache" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<PipelineCache,Dispatch>>::type Device::createPipelineCacheUnique( const PipelineCacheCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    PipelineCache pipelineCache;
+    Result result = static_cast<Result>( d.vkCreatePipelineCache( m_device, reinterpret_cast<const VkPipelineCacheCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipelineCache*>( &pipelineCache ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<PipelineCache,Dispatch>( result, pipelineCache, VULKAN_HPP_NAMESPACE_STRING"::Device::createPipelineCacheUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyPipelineCache( PipelineCache pipelineCache, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyPipelineCache( m_device, static_cast<VkPipelineCache>( pipelineCache ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyPipelineCache( PipelineCache pipelineCache, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyPipelineCache( m_device, static_cast<VkPipelineCache>( pipelineCache ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( PipelineCache pipelineCache, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyPipelineCache( m_device, static_cast<VkPipelineCache>( pipelineCache ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( PipelineCache pipelineCache, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyPipelineCache( m_device, static_cast<VkPipelineCache>( pipelineCache ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getPipelineCacheData( PipelineCache pipelineCache, size_t* pDataSize, void* pData, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPipelineCacheData( m_device, static_cast<VkPipelineCache>( pipelineCache ), pDataSize, pData ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<uint8_t,Allocator>>::type Device::getPipelineCacheData( PipelineCache pipelineCache, Dispatch const &d ) const
+  {
+    std::vector<uint8_t,Allocator> data;
+    size_t dataSize;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPipelineCacheData( m_device, static_cast<VkPipelineCache>( pipelineCache ), &dataSize, nullptr ) );
+      if ( ( result == Result::eSuccess ) && dataSize )
+      {
+        data.resize( dataSize );
+        result = static_cast<Result>( d.vkGetPipelineCacheData( m_device, static_cast<VkPipelineCache>( pipelineCache ), &dataSize, reinterpret_cast<void*>( data.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( dataSize <= data.size() );
+    data.resize( dataSize );
+    return createResultValue( result, data, VULKAN_HPP_NAMESPACE_STRING"::Device::getPipelineCacheData" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<uint8_t,Allocator>>::type Device::getPipelineCacheData( PipelineCache pipelineCache, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<uint8_t,Allocator> data( vectorAllocator );
+    size_t dataSize;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPipelineCacheData( m_device, static_cast<VkPipelineCache>( pipelineCache ), &dataSize, nullptr ) );
+      if ( ( result == Result::eSuccess ) && dataSize )
+      {
+        data.resize( dataSize );
+        result = static_cast<Result>( d.vkGetPipelineCacheData( m_device, static_cast<VkPipelineCache>( pipelineCache ), &dataSize, reinterpret_cast<void*>( data.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( dataSize <= data.size() );
+    data.resize( dataSize );
+    return createResultValue( result, data, VULKAN_HPP_NAMESPACE_STRING"::Device::getPipelineCacheData" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::mergePipelineCaches( PipelineCache dstCache, uint32_t srcCacheCount, const PipelineCache* pSrcCaches, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkMergePipelineCaches( m_device, static_cast<VkPipelineCache>( dstCache ), srcCacheCount, reinterpret_cast<const VkPipelineCache*>( pSrcCaches ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::mergePipelineCaches( PipelineCache dstCache, ArrayProxy<const PipelineCache> srcCaches, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkMergePipelineCaches( m_device, static_cast<VkPipelineCache>( dstCache ), srcCaches.size() , reinterpret_cast<const VkPipelineCache*>( srcCaches.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::mergePipelineCaches" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createGraphicsPipelines( PipelineCache pipelineCache, uint32_t createInfoCount, const GraphicsPipelineCreateInfo* pCreateInfos, const AllocationCallbacks* pAllocator, Pipeline* pPipelines, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateGraphicsPipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfoCount, reinterpret_cast<const VkGraphicsPipelineCreateInfo*>( pCreateInfos ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkPipeline*>( pPipelines ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<Pipeline,Allocator>>::type Device::createGraphicsPipelines( PipelineCache pipelineCache, ArrayProxy<const GraphicsPipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    std::vector<Pipeline,Allocator> pipelines( createInfos.size() );
+    Result result = static_cast<Result>( d.vkCreateGraphicsPipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkGraphicsPipelineCreateInfo*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( pipelines.data() ) ) );
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING"::Device::createGraphicsPipelines" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<Pipeline,Allocator>>::type Device::createGraphicsPipelines( PipelineCache pipelineCache, ArrayProxy<const GraphicsPipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<Pipeline,Allocator> pipelines( createInfos.size(), vectorAllocator );
+    Result result = static_cast<Result>( d.vkCreateGraphicsPipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkGraphicsPipelineCreateInfo*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( pipelines.data() ) ) );
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING"::Device::createGraphicsPipelines" );
+  }
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Pipeline>::type Device::createGraphicsPipeline( PipelineCache pipelineCache, const GraphicsPipelineCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Pipeline pipeline;
+    Result result = static_cast<Result>( d.vkCreateGraphicsPipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), 1 , reinterpret_cast<const VkGraphicsPipelineCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( &pipeline ) ) );
+    return createResultValue( result, pipeline, VULKAN_HPP_NAMESPACE_STRING"::Device::createGraphicsPipeline" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type Device::createGraphicsPipelinesUnique( PipelineCache pipelineCache, ArrayProxy<const GraphicsPipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    static_assert( sizeof( Pipeline ) <= sizeof( UniquePipeline ), "Pipeline is greater than UniquePipeline!" );
+    std::vector<UniquePipeline, Allocator> pipelines;
+    pipelines.reserve( createInfos.size() );
+    Pipeline* buffer = reinterpret_cast<Pipeline*>( reinterpret_cast<char*>( pipelines.data() ) + createInfos.size() * ( sizeof( UniquePipeline ) - sizeof( Pipeline ) ) );
+    Result result = static_cast<Result>(d.vkCreateGraphicsPipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkGraphicsPipelineCreateInfo*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( buffer ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    for ( size_t i=0 ; i<createInfos.size() ; i++ )
+    {
+      pipelines.push_back( UniquePipeline( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING "::Device::createGraphicsPipelinesUnique" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type Device::createGraphicsPipelinesUnique( PipelineCache pipelineCache, ArrayProxy<const GraphicsPipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    static_assert( sizeof( Pipeline ) <= sizeof( UniquePipeline ), "Pipeline is greater than UniquePipeline!" );
+    std::vector<UniquePipeline, Allocator> pipelines;
+    pipelines.reserve( createInfos.size() );
+    Pipeline* buffer = reinterpret_cast<Pipeline*>( reinterpret_cast<char*>( pipelines.data() ) + createInfos.size() * ( sizeof( UniquePipeline ) - sizeof( Pipeline ) ) );
+    Result result = static_cast<Result>(d.vkCreateGraphicsPipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkGraphicsPipelineCreateInfo*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( buffer ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    for ( size_t i=0 ; i<createInfos.size() ; i++ )
+    {
+      pipelines.push_back( UniquePipeline( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING "::Device::createGraphicsPipelinesUnique" );
+  }
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Pipeline,Dispatch>>::type Device::createGraphicsPipelineUnique( PipelineCache pipelineCache, const GraphicsPipelineCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Pipeline pipeline;
+    Result result = static_cast<Result>( d.vkCreateGraphicsPipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), 1 , reinterpret_cast<const VkGraphicsPipelineCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( &pipeline ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<Pipeline,Dispatch>( result, pipeline, VULKAN_HPP_NAMESPACE_STRING"::Device::createGraphicsPipelineUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createComputePipelines( PipelineCache pipelineCache, uint32_t createInfoCount, const ComputePipelineCreateInfo* pCreateInfos, const AllocationCallbacks* pAllocator, Pipeline* pPipelines, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateComputePipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfoCount, reinterpret_cast<const VkComputePipelineCreateInfo*>( pCreateInfos ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkPipeline*>( pPipelines ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<Pipeline,Allocator>>::type Device::createComputePipelines( PipelineCache pipelineCache, ArrayProxy<const ComputePipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    std::vector<Pipeline,Allocator> pipelines( createInfos.size() );
+    Result result = static_cast<Result>( d.vkCreateComputePipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkComputePipelineCreateInfo*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( pipelines.data() ) ) );
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING"::Device::createComputePipelines" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<Pipeline,Allocator>>::type Device::createComputePipelines( PipelineCache pipelineCache, ArrayProxy<const ComputePipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<Pipeline,Allocator> pipelines( createInfos.size(), vectorAllocator );
+    Result result = static_cast<Result>( d.vkCreateComputePipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkComputePipelineCreateInfo*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( pipelines.data() ) ) );
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING"::Device::createComputePipelines" );
+  }
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Pipeline>::type Device::createComputePipeline( PipelineCache pipelineCache, const ComputePipelineCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Pipeline pipeline;
+    Result result = static_cast<Result>( d.vkCreateComputePipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), 1 , reinterpret_cast<const VkComputePipelineCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( &pipeline ) ) );
+    return createResultValue( result, pipeline, VULKAN_HPP_NAMESPACE_STRING"::Device::createComputePipeline" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type Device::createComputePipelinesUnique( PipelineCache pipelineCache, ArrayProxy<const ComputePipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    static_assert( sizeof( Pipeline ) <= sizeof( UniquePipeline ), "Pipeline is greater than UniquePipeline!" );
+    std::vector<UniquePipeline, Allocator> pipelines;
+    pipelines.reserve( createInfos.size() );
+    Pipeline* buffer = reinterpret_cast<Pipeline*>( reinterpret_cast<char*>( pipelines.data() ) + createInfos.size() * ( sizeof( UniquePipeline ) - sizeof( Pipeline ) ) );
+    Result result = static_cast<Result>(d.vkCreateComputePipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkComputePipelineCreateInfo*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( buffer ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    for ( size_t i=0 ; i<createInfos.size() ; i++ )
+    {
+      pipelines.push_back( UniquePipeline( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING "::Device::createComputePipelinesUnique" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type Device::createComputePipelinesUnique( PipelineCache pipelineCache, ArrayProxy<const ComputePipelineCreateInfo> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    static_assert( sizeof( Pipeline ) <= sizeof( UniquePipeline ), "Pipeline is greater than UniquePipeline!" );
+    std::vector<UniquePipeline, Allocator> pipelines;
+    pipelines.reserve( createInfos.size() );
+    Pipeline* buffer = reinterpret_cast<Pipeline*>( reinterpret_cast<char*>( pipelines.data() ) + createInfos.size() * ( sizeof( UniquePipeline ) - sizeof( Pipeline ) ) );
+    Result result = static_cast<Result>(d.vkCreateComputePipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkComputePipelineCreateInfo*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( buffer ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    for ( size_t i=0 ; i<createInfos.size() ; i++ )
+    {
+      pipelines.push_back( UniquePipeline( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING "::Device::createComputePipelinesUnique" );
+  }
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Pipeline,Dispatch>>::type Device::createComputePipelineUnique( PipelineCache pipelineCache, const ComputePipelineCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Pipeline pipeline;
+    Result result = static_cast<Result>( d.vkCreateComputePipelines( m_device, static_cast<VkPipelineCache>( pipelineCache ), 1 , reinterpret_cast<const VkComputePipelineCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( &pipeline ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<Pipeline,Dispatch>( result, pipeline, VULKAN_HPP_NAMESPACE_STRING"::Device::createComputePipelineUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyPipeline( Pipeline pipeline, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyPipeline( m_device, static_cast<VkPipeline>( pipeline ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyPipeline( Pipeline pipeline, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyPipeline( m_device, static_cast<VkPipeline>( pipeline ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Pipeline pipeline, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyPipeline( m_device, static_cast<VkPipeline>( pipeline ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Pipeline pipeline, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyPipeline( m_device, static_cast<VkPipeline>( pipeline ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createPipelineLayout( const PipelineLayoutCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, PipelineLayout* pPipelineLayout, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreatePipelineLayout( m_device, reinterpret_cast<const VkPipelineLayoutCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkPipelineLayout*>( pPipelineLayout ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<PipelineLayout>::type Device::createPipelineLayout( const PipelineLayoutCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    PipelineLayout pipelineLayout;
+    Result result = static_cast<Result>( d.vkCreatePipelineLayout( m_device, reinterpret_cast<const VkPipelineLayoutCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipelineLayout*>( &pipelineLayout ) ) );
+    return createResultValue( result, pipelineLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createPipelineLayout" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<PipelineLayout,Dispatch>>::type Device::createPipelineLayoutUnique( const PipelineLayoutCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    PipelineLayout pipelineLayout;
+    Result result = static_cast<Result>( d.vkCreatePipelineLayout( m_device, reinterpret_cast<const VkPipelineLayoutCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipelineLayout*>( &pipelineLayout ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<PipelineLayout,Dispatch>( result, pipelineLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createPipelineLayoutUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyPipelineLayout( PipelineLayout pipelineLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyPipelineLayout( m_device, static_cast<VkPipelineLayout>( pipelineLayout ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyPipelineLayout( PipelineLayout pipelineLayout, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyPipelineLayout( m_device, static_cast<VkPipelineLayout>( pipelineLayout ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( PipelineLayout pipelineLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyPipelineLayout( m_device, static_cast<VkPipelineLayout>( pipelineLayout ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( PipelineLayout pipelineLayout, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyPipelineLayout( m_device, static_cast<VkPipelineLayout>( pipelineLayout ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createSampler( const SamplerCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Sampler* pSampler, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateSampler( m_device, reinterpret_cast<const VkSamplerCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSampler*>( pSampler ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Sampler>::type Device::createSampler( const SamplerCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Sampler sampler;
+    Result result = static_cast<Result>( d.vkCreateSampler( m_device, reinterpret_cast<const VkSamplerCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSampler*>( &sampler ) ) );
+    return createResultValue( result, sampler, VULKAN_HPP_NAMESPACE_STRING"::Device::createSampler" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Sampler,Dispatch>>::type Device::createSamplerUnique( const SamplerCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Sampler sampler;
+    Result result = static_cast<Result>( d.vkCreateSampler( m_device, reinterpret_cast<const VkSamplerCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSampler*>( &sampler ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<Sampler,Dispatch>( result, sampler, VULKAN_HPP_NAMESPACE_STRING"::Device::createSamplerUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroySampler( Sampler sampler, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySampler( m_device, static_cast<VkSampler>( sampler ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroySampler( Sampler sampler, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySampler( m_device, static_cast<VkSampler>( sampler ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Sampler sampler, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySampler( m_device, static_cast<VkSampler>( sampler ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Sampler sampler, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySampler( m_device, static_cast<VkSampler>( sampler ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createDescriptorSetLayout( const DescriptorSetLayoutCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorSetLayout* pSetLayout, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateDescriptorSetLayout( m_device, reinterpret_cast<const VkDescriptorSetLayoutCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkDescriptorSetLayout*>( pSetLayout ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DescriptorSetLayout>::type Device::createDescriptorSetLayout( const DescriptorSetLayoutCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DescriptorSetLayout setLayout;
+    Result result = static_cast<Result>( d.vkCreateDescriptorSetLayout( m_device, reinterpret_cast<const VkDescriptorSetLayoutCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDescriptorSetLayout*>( &setLayout ) ) );
+    return createResultValue( result, setLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorSetLayout" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<DescriptorSetLayout,Dispatch>>::type Device::createDescriptorSetLayoutUnique( const DescriptorSetLayoutCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DescriptorSetLayout setLayout;
+    Result result = static_cast<Result>( d.vkCreateDescriptorSetLayout( m_device, reinterpret_cast<const VkDescriptorSetLayoutCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDescriptorSetLayout*>( &setLayout ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<DescriptorSetLayout,Dispatch>( result, setLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorSetLayoutUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyDescriptorSetLayout( DescriptorSetLayout descriptorSetLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDescriptorSetLayout( m_device, static_cast<VkDescriptorSetLayout>( descriptorSetLayout ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyDescriptorSetLayout( DescriptorSetLayout descriptorSetLayout, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDescriptorSetLayout( m_device, static_cast<VkDescriptorSetLayout>( descriptorSetLayout ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( DescriptorSetLayout descriptorSetLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDescriptorSetLayout( m_device, static_cast<VkDescriptorSetLayout>( descriptorSetLayout ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( DescriptorSetLayout descriptorSetLayout, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDescriptorSetLayout( m_device, static_cast<VkDescriptorSetLayout>( descriptorSetLayout ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createDescriptorPool( const DescriptorPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorPool* pDescriptorPool, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateDescriptorPool( m_device, reinterpret_cast<const VkDescriptorPoolCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkDescriptorPool*>( pDescriptorPool ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DescriptorPool>::type Device::createDescriptorPool( const DescriptorPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DescriptorPool descriptorPool;
+    Result result = static_cast<Result>( d.vkCreateDescriptorPool( m_device, reinterpret_cast<const VkDescriptorPoolCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDescriptorPool*>( &descriptorPool ) ) );
+    return createResultValue( result, descriptorPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorPool" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<DescriptorPool,Dispatch>>::type Device::createDescriptorPoolUnique( const DescriptorPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DescriptorPool descriptorPool;
+    Result result = static_cast<Result>( d.vkCreateDescriptorPool( m_device, reinterpret_cast<const VkDescriptorPoolCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDescriptorPool*>( &descriptorPool ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<DescriptorPool,Dispatch>( result, descriptorPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorPoolUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyDescriptorPool( DescriptorPool descriptorPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDescriptorPool( m_device, static_cast<VkDescriptorPool>( descriptorPool ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyDescriptorPool( DescriptorPool descriptorPool, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDescriptorPool( m_device, static_cast<VkDescriptorPool>( descriptorPool ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( DescriptorPool descriptorPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDescriptorPool( m_device, static_cast<VkDescriptorPool>( descriptorPool ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( DescriptorPool descriptorPool, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDescriptorPool( m_device, static_cast<VkDescriptorPool>( descriptorPool ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::resetDescriptorPool( DescriptorPool descriptorPool, DescriptorPoolResetFlags flags, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkResetDescriptorPool( m_device, static_cast<VkDescriptorPool>( descriptorPool ), static_cast<VkDescriptorPoolResetFlags>( flags ) ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::resetDescriptorPool( DescriptorPool descriptorPool, DescriptorPoolResetFlags flags, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkResetDescriptorPool( m_device, static_cast<VkDescriptorPool>( descriptorPool ), static_cast<VkDescriptorPoolResetFlags>( flags ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::resetDescriptorPool" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::allocateDescriptorSets( const DescriptorSetAllocateInfo* pAllocateInfo, DescriptorSet* pDescriptorSets, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkAllocateDescriptorSets( m_device, reinterpret_cast<const VkDescriptorSetAllocateInfo*>( pAllocateInfo ), reinterpret_cast<VkDescriptorSet*>( pDescriptorSets ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DescriptorSet,Allocator>>::type Device::allocateDescriptorSets( const DescriptorSetAllocateInfo & allocateInfo, Dispatch const &d ) const
+  {
+    std::vector<DescriptorSet,Allocator> descriptorSets( allocateInfo.descriptorSetCount );
+    Result result = static_cast<Result>( d.vkAllocateDescriptorSets( m_device, reinterpret_cast<const VkDescriptorSetAllocateInfo*>( &allocateInfo ), reinterpret_cast<VkDescriptorSet*>( descriptorSets.data() ) ) );
+    return createResultValue( result, descriptorSets, VULKAN_HPP_NAMESPACE_STRING"::Device::allocateDescriptorSets" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DescriptorSet,Allocator>>::type Device::allocateDescriptorSets( const DescriptorSetAllocateInfo & allocateInfo, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<DescriptorSet,Allocator> descriptorSets( allocateInfo.descriptorSetCount, vectorAllocator );
+    Result result = static_cast<Result>( d.vkAllocateDescriptorSets( m_device, reinterpret_cast<const VkDescriptorSetAllocateInfo*>( &allocateInfo ), reinterpret_cast<VkDescriptorSet*>( descriptorSets.data() ) ) );
+    return createResultValue( result, descriptorSets, VULKAN_HPP_NAMESPACE_STRING"::Device::allocateDescriptorSets" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<DescriptorSet,Dispatch>,Allocator>>::type Device::allocateDescriptorSetsUnique( const DescriptorSetAllocateInfo & allocateInfo, Dispatch const &d ) const
+  {
+    static_assert( sizeof( DescriptorSet ) <= sizeof( UniqueDescriptorSet ), "DescriptorSet is greater than UniqueDescriptorSet!" );
+    std::vector<UniqueDescriptorSet, Allocator> descriptorSets;
+    descriptorSets.reserve( allocateInfo.descriptorSetCount );
+    DescriptorSet* buffer = reinterpret_cast<DescriptorSet*>( reinterpret_cast<char*>( descriptorSets.data() ) + allocateInfo.descriptorSetCount * ( sizeof( UniqueDescriptorSet ) - sizeof( DescriptorSet ) ) );
+    Result result = static_cast<Result>(d.vkAllocateDescriptorSets( m_device, reinterpret_cast<const VkDescriptorSetAllocateInfo*>( &allocateInfo ), reinterpret_cast<VkDescriptorSet*>( buffer ) ) );
+
+    PoolFree<Device,DescriptorPool,Dispatch> deleter( *this, allocateInfo.descriptorPool, d );
+    for ( size_t i=0 ; i<allocateInfo.descriptorSetCount ; i++ )
+    {
+      descriptorSets.push_back( UniqueDescriptorSet( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, descriptorSets, VULKAN_HPP_NAMESPACE_STRING "::Device::allocateDescriptorSetsUnique" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<DescriptorSet,Dispatch>,Allocator>>::type Device::allocateDescriptorSetsUnique( const DescriptorSetAllocateInfo & allocateInfo, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    static_assert( sizeof( DescriptorSet ) <= sizeof( UniqueDescriptorSet ), "DescriptorSet is greater than UniqueDescriptorSet!" );
+    std::vector<UniqueDescriptorSet, Allocator> descriptorSets;
+    descriptorSets.reserve( allocateInfo.descriptorSetCount );
+    DescriptorSet* buffer = reinterpret_cast<DescriptorSet*>( reinterpret_cast<char*>( descriptorSets.data() ) + allocateInfo.descriptorSetCount * ( sizeof( UniqueDescriptorSet ) - sizeof( DescriptorSet ) ) );
+    Result result = static_cast<Result>(d.vkAllocateDescriptorSets( m_device, reinterpret_cast<const VkDescriptorSetAllocateInfo*>( &allocateInfo ), reinterpret_cast<VkDescriptorSet*>( buffer ) ) );
+
+    PoolFree<Device,DescriptorPool,Dispatch> deleter( *this, allocateInfo.descriptorPool, d );
+    for ( size_t i=0 ; i<allocateInfo.descriptorSetCount ; i++ )
+    {
+      descriptorSets.push_back( UniqueDescriptorSet( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, descriptorSets, VULKAN_HPP_NAMESPACE_STRING "::Device::allocateDescriptorSetsUnique" );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::freeDescriptorSets( DescriptorPool descriptorPool, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkFreeDescriptorSets( m_device, static_cast<VkDescriptorPool>( descriptorPool ), descriptorSetCount, reinterpret_cast<const VkDescriptorSet*>( pDescriptorSets ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::freeDescriptorSets( DescriptorPool descriptorPool, ArrayProxy<const DescriptorSet> descriptorSets, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkFreeDescriptorSets( m_device, static_cast<VkDescriptorPool>( descriptorPool ), descriptorSets.size() , reinterpret_cast<const VkDescriptorSet*>( descriptorSets.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::freeDescriptorSets" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::free( DescriptorPool descriptorPool, uint32_t descriptorSetCount, const DescriptorSet* pDescriptorSets, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkFreeDescriptorSets( m_device, static_cast<VkDescriptorPool>( descriptorPool ), descriptorSetCount, reinterpret_cast<const VkDescriptorSet*>( pDescriptorSets ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::free( DescriptorPool descriptorPool, ArrayProxy<const DescriptorSet> descriptorSets, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkFreeDescriptorSets( m_device, static_cast<VkDescriptorPool>( descriptorPool ), descriptorSets.size() , reinterpret_cast<const VkDescriptorSet*>( descriptorSets.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::free" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::updateDescriptorSets( uint32_t descriptorWriteCount, const WriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const CopyDescriptorSet* pDescriptorCopies, Dispatch const &d) const
+  {
+    d.vkUpdateDescriptorSets( m_device, descriptorWriteCount, reinterpret_cast<const VkWriteDescriptorSet*>( pDescriptorWrites ), descriptorCopyCount, reinterpret_cast<const VkCopyDescriptorSet*>( pDescriptorCopies ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::updateDescriptorSets( ArrayProxy<const WriteDescriptorSet> descriptorWrites, ArrayProxy<const CopyDescriptorSet> descriptorCopies, Dispatch const &d ) const
+  {
+    d.vkUpdateDescriptorSets( m_device, descriptorWrites.size() , reinterpret_cast<const VkWriteDescriptorSet*>( descriptorWrites.data() ), descriptorCopies.size() , reinterpret_cast<const VkCopyDescriptorSet*>( descriptorCopies.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createFramebuffer( const FramebufferCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Framebuffer* pFramebuffer, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateFramebuffer( m_device, reinterpret_cast<const VkFramebufferCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkFramebuffer*>( pFramebuffer ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Framebuffer>::type Device::createFramebuffer( const FramebufferCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Framebuffer framebuffer;
+    Result result = static_cast<Result>( d.vkCreateFramebuffer( m_device, reinterpret_cast<const VkFramebufferCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkFramebuffer*>( &framebuffer ) ) );
+    return createResultValue( result, framebuffer, VULKAN_HPP_NAMESPACE_STRING"::Device::createFramebuffer" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Framebuffer,Dispatch>>::type Device::createFramebufferUnique( const FramebufferCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Framebuffer framebuffer;
+    Result result = static_cast<Result>( d.vkCreateFramebuffer( m_device, reinterpret_cast<const VkFramebufferCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkFramebuffer*>( &framebuffer ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<Framebuffer,Dispatch>( result, framebuffer, VULKAN_HPP_NAMESPACE_STRING"::Device::createFramebufferUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyFramebuffer( Framebuffer framebuffer, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyFramebuffer( m_device, static_cast<VkFramebuffer>( framebuffer ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyFramebuffer( Framebuffer framebuffer, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyFramebuffer( m_device, static_cast<VkFramebuffer>( framebuffer ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Framebuffer framebuffer, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyFramebuffer( m_device, static_cast<VkFramebuffer>( framebuffer ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( Framebuffer framebuffer, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyFramebuffer( m_device, static_cast<VkFramebuffer>( framebuffer ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createRenderPass( const RenderPassCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, RenderPass* pRenderPass, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateRenderPass( m_device, reinterpret_cast<const VkRenderPassCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkRenderPass*>( pRenderPass ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<RenderPass>::type Device::createRenderPass( const RenderPassCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    RenderPass renderPass;
+    Result result = static_cast<Result>( d.vkCreateRenderPass( m_device, reinterpret_cast<const VkRenderPassCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkRenderPass*>( &renderPass ) ) );
+    return createResultValue( result, renderPass, VULKAN_HPP_NAMESPACE_STRING"::Device::createRenderPass" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<RenderPass,Dispatch>>::type Device::createRenderPassUnique( const RenderPassCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    RenderPass renderPass;
+    Result result = static_cast<Result>( d.vkCreateRenderPass( m_device, reinterpret_cast<const VkRenderPassCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkRenderPass*>( &renderPass ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<RenderPass,Dispatch>( result, renderPass, VULKAN_HPP_NAMESPACE_STRING"::Device::createRenderPassUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyRenderPass( RenderPass renderPass, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyRenderPass( m_device, static_cast<VkRenderPass>( renderPass ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyRenderPass( RenderPass renderPass, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyRenderPass( m_device, static_cast<VkRenderPass>( renderPass ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( RenderPass renderPass, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyRenderPass( m_device, static_cast<VkRenderPass>( renderPass ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( RenderPass renderPass, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyRenderPass( m_device, static_cast<VkRenderPass>( renderPass ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getRenderAreaGranularity( RenderPass renderPass, Extent2D* pGranularity, Dispatch const &d) const
+  {
+    d.vkGetRenderAreaGranularity( m_device, static_cast<VkRenderPass>( renderPass ), reinterpret_cast<VkExtent2D*>( pGranularity ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Extent2D Device::getRenderAreaGranularity( RenderPass renderPass, Dispatch const &d ) const
+  {
+    Extent2D granularity;
+    d.vkGetRenderAreaGranularity( m_device, static_cast<VkRenderPass>( renderPass ), reinterpret_cast<VkExtent2D*>( &granularity ) );
+    return granularity;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createCommandPool( const CommandPoolCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, CommandPool* pCommandPool, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateCommandPool( m_device, reinterpret_cast<const VkCommandPoolCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkCommandPool*>( pCommandPool ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<CommandPool>::type Device::createCommandPool( const CommandPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    CommandPool commandPool;
+    Result result = static_cast<Result>( d.vkCreateCommandPool( m_device, reinterpret_cast<const VkCommandPoolCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkCommandPool*>( &commandPool ) ) );
+    return createResultValue( result, commandPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createCommandPool" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<CommandPool,Dispatch>>::type Device::createCommandPoolUnique( const CommandPoolCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    CommandPool commandPool;
+    Result result = static_cast<Result>( d.vkCreateCommandPool( m_device, reinterpret_cast<const VkCommandPoolCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkCommandPool*>( &commandPool ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<CommandPool,Dispatch>( result, commandPool, VULKAN_HPP_NAMESPACE_STRING"::Device::createCommandPoolUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyCommandPool( CommandPool commandPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyCommandPool( m_device, static_cast<VkCommandPool>( commandPool ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyCommandPool( CommandPool commandPool, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyCommandPool( m_device, static_cast<VkCommandPool>( commandPool ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( CommandPool commandPool, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyCommandPool( m_device, static_cast<VkCommandPool>( commandPool ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( CommandPool commandPool, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyCommandPool( m_device, static_cast<VkCommandPool>( commandPool ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::resetCommandPool( CommandPool commandPool, CommandPoolResetFlags flags, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkResetCommandPool( m_device, static_cast<VkCommandPool>( commandPool ), static_cast<VkCommandPoolResetFlags>( flags ) ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::resetCommandPool( CommandPool commandPool, CommandPoolResetFlags flags, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkResetCommandPool( m_device, static_cast<VkCommandPool>( commandPool ), static_cast<VkCommandPoolResetFlags>( flags ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::resetCommandPool" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::allocateCommandBuffers( const CommandBufferAllocateInfo* pAllocateInfo, CommandBuffer* pCommandBuffers, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkAllocateCommandBuffers( m_device, reinterpret_cast<const VkCommandBufferAllocateInfo*>( pAllocateInfo ), reinterpret_cast<VkCommandBuffer*>( pCommandBuffers ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<CommandBuffer,Allocator>>::type Device::allocateCommandBuffers( const CommandBufferAllocateInfo & allocateInfo, Dispatch const &d ) const
+  {
+    std::vector<CommandBuffer,Allocator> commandBuffers( allocateInfo.commandBufferCount );
+    Result result = static_cast<Result>( d.vkAllocateCommandBuffers( m_device, reinterpret_cast<const VkCommandBufferAllocateInfo*>( &allocateInfo ), reinterpret_cast<VkCommandBuffer*>( commandBuffers.data() ) ) );
+    return createResultValue( result, commandBuffers, VULKAN_HPP_NAMESPACE_STRING"::Device::allocateCommandBuffers" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<CommandBuffer,Allocator>>::type Device::allocateCommandBuffers( const CommandBufferAllocateInfo & allocateInfo, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<CommandBuffer,Allocator> commandBuffers( allocateInfo.commandBufferCount, vectorAllocator );
+    Result result = static_cast<Result>( d.vkAllocateCommandBuffers( m_device, reinterpret_cast<const VkCommandBufferAllocateInfo*>( &allocateInfo ), reinterpret_cast<VkCommandBuffer*>( commandBuffers.data() ) ) );
+    return createResultValue( result, commandBuffers, VULKAN_HPP_NAMESPACE_STRING"::Device::allocateCommandBuffers" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<CommandBuffer,Dispatch>,Allocator>>::type Device::allocateCommandBuffersUnique( const CommandBufferAllocateInfo & allocateInfo, Dispatch const &d ) const
+  {
+    static_assert( sizeof( CommandBuffer ) <= sizeof( UniqueCommandBuffer ), "CommandBuffer is greater than UniqueCommandBuffer!" );
+    std::vector<UniqueCommandBuffer, Allocator> commandBuffers;
+    commandBuffers.reserve( allocateInfo.commandBufferCount );
+    CommandBuffer* buffer = reinterpret_cast<CommandBuffer*>( reinterpret_cast<char*>( commandBuffers.data() ) + allocateInfo.commandBufferCount * ( sizeof( UniqueCommandBuffer ) - sizeof( CommandBuffer ) ) );
+    Result result = static_cast<Result>(d.vkAllocateCommandBuffers( m_device, reinterpret_cast<const VkCommandBufferAllocateInfo*>( &allocateInfo ), reinterpret_cast<VkCommandBuffer*>( buffer ) ) );
+
+    PoolFree<Device,CommandPool,Dispatch> deleter( *this, allocateInfo.commandPool, d );
+    for ( size_t i=0 ; i<allocateInfo.commandBufferCount ; i++ )
+    {
+      commandBuffers.push_back( UniqueCommandBuffer( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, commandBuffers, VULKAN_HPP_NAMESPACE_STRING "::Device::allocateCommandBuffersUnique" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<CommandBuffer,Dispatch>,Allocator>>::type Device::allocateCommandBuffersUnique( const CommandBufferAllocateInfo & allocateInfo, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    static_assert( sizeof( CommandBuffer ) <= sizeof( UniqueCommandBuffer ), "CommandBuffer is greater than UniqueCommandBuffer!" );
+    std::vector<UniqueCommandBuffer, Allocator> commandBuffers;
+    commandBuffers.reserve( allocateInfo.commandBufferCount );
+    CommandBuffer* buffer = reinterpret_cast<CommandBuffer*>( reinterpret_cast<char*>( commandBuffers.data() ) + allocateInfo.commandBufferCount * ( sizeof( UniqueCommandBuffer ) - sizeof( CommandBuffer ) ) );
+    Result result = static_cast<Result>(d.vkAllocateCommandBuffers( m_device, reinterpret_cast<const VkCommandBufferAllocateInfo*>( &allocateInfo ), reinterpret_cast<VkCommandBuffer*>( buffer ) ) );
+
+    PoolFree<Device,CommandPool,Dispatch> deleter( *this, allocateInfo.commandPool, d );
+    for ( size_t i=0 ; i<allocateInfo.commandBufferCount ; i++ )
+    {
+      commandBuffers.push_back( UniqueCommandBuffer( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, commandBuffers, VULKAN_HPP_NAMESPACE_STRING "::Device::allocateCommandBuffersUnique" );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::freeCommandBuffers( CommandPool commandPool, uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d) const
+  {
+    d.vkFreeCommandBuffers( m_device, static_cast<VkCommandPool>( commandPool ), commandBufferCount, reinterpret_cast<const VkCommandBuffer*>( pCommandBuffers ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::freeCommandBuffers( CommandPool commandPool, ArrayProxy<const CommandBuffer> commandBuffers, Dispatch const &d ) const
+  {
+    d.vkFreeCommandBuffers( m_device, static_cast<VkCommandPool>( commandPool ), commandBuffers.size() , reinterpret_cast<const VkCommandBuffer*>( commandBuffers.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::free( CommandPool commandPool, uint32_t commandBufferCount, const CommandBuffer* pCommandBuffers, Dispatch const &d) const
+  {
+    d.vkFreeCommandBuffers( m_device, static_cast<VkCommandPool>( commandPool ), commandBufferCount, reinterpret_cast<const VkCommandBuffer*>( pCommandBuffers ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::free( CommandPool commandPool, ArrayProxy<const CommandBuffer> commandBuffers, Dispatch const &d ) const
+  {
+    d.vkFreeCommandBuffers( m_device, static_cast<VkCommandPool>( commandPool ), commandBuffers.size() , reinterpret_cast<const VkCommandBuffer*>( commandBuffers.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createSharedSwapchainsKHR( uint32_t swapchainCount, const SwapchainCreateInfoKHR* pCreateInfos, const AllocationCallbacks* pAllocator, SwapchainKHR* pSwapchains, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateSharedSwapchainsKHR( m_device, swapchainCount, reinterpret_cast<const VkSwapchainCreateInfoKHR*>( pCreateInfos ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSwapchainKHR*>( pSwapchains ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<SwapchainKHR,Allocator>>::type Device::createSharedSwapchainsKHR( ArrayProxy<const SwapchainCreateInfoKHR> createInfos, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    std::vector<SwapchainKHR,Allocator> swapchains( createInfos.size() );
+    Result result = static_cast<Result>( d.vkCreateSharedSwapchainsKHR( m_device, createInfos.size() , reinterpret_cast<const VkSwapchainCreateInfoKHR*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSwapchainKHR*>( swapchains.data() ) ) );
+    return createResultValue( result, swapchains, VULKAN_HPP_NAMESPACE_STRING"::Device::createSharedSwapchainsKHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<SwapchainKHR,Allocator>>::type Device::createSharedSwapchainsKHR( ArrayProxy<const SwapchainCreateInfoKHR> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<SwapchainKHR,Allocator> swapchains( createInfos.size(), vectorAllocator );
+    Result result = static_cast<Result>( d.vkCreateSharedSwapchainsKHR( m_device, createInfos.size() , reinterpret_cast<const VkSwapchainCreateInfoKHR*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSwapchainKHR*>( swapchains.data() ) ) );
+    return createResultValue( result, swapchains, VULKAN_HPP_NAMESPACE_STRING"::Device::createSharedSwapchainsKHR" );
+  }
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SwapchainKHR>::type Device::createSharedSwapchainKHR( const SwapchainCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SwapchainKHR swapchain;
+    Result result = static_cast<Result>( d.vkCreateSharedSwapchainsKHR( m_device, 1 , reinterpret_cast<const VkSwapchainCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSwapchainKHR*>( &swapchain ) ) );
+    return createResultValue( result, swapchain, VULKAN_HPP_NAMESPACE_STRING"::Device::createSharedSwapchainKHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<SwapchainKHR,Dispatch>,Allocator>>::type Device::createSharedSwapchainsKHRUnique( ArrayProxy<const SwapchainCreateInfoKHR> createInfos, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    static_assert( sizeof( SwapchainKHR ) <= sizeof( UniqueSwapchainKHR ), "SwapchainKHR is greater than UniqueSwapchainKHR!" );
+    std::vector<UniqueSwapchainKHR, Allocator> swapchainKHRs;
+    swapchainKHRs.reserve( createInfos.size() );
+    SwapchainKHR* buffer = reinterpret_cast<SwapchainKHR*>( reinterpret_cast<char*>( swapchainKHRs.data() ) + createInfos.size() * ( sizeof( UniqueSwapchainKHR ) - sizeof( SwapchainKHR ) ) );
+    Result result = static_cast<Result>(d.vkCreateSharedSwapchainsKHR( m_device, createInfos.size() , reinterpret_cast<const VkSwapchainCreateInfoKHR*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSwapchainKHR*>( buffer ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    for ( size_t i=0 ; i<createInfos.size() ; i++ )
+    {
+      swapchainKHRs.push_back( UniqueSwapchainKHR( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, swapchainKHRs, VULKAN_HPP_NAMESPACE_STRING "::Device::createSharedSwapchainsKHRUnique" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<SwapchainKHR,Dispatch>,Allocator>>::type Device::createSharedSwapchainsKHRUnique( ArrayProxy<const SwapchainCreateInfoKHR> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    static_assert( sizeof( SwapchainKHR ) <= sizeof( UniqueSwapchainKHR ), "SwapchainKHR is greater than UniqueSwapchainKHR!" );
+    std::vector<UniqueSwapchainKHR, Allocator> swapchainKHRs;
+    swapchainKHRs.reserve( createInfos.size() );
+    SwapchainKHR* buffer = reinterpret_cast<SwapchainKHR*>( reinterpret_cast<char*>( swapchainKHRs.data() ) + createInfos.size() * ( sizeof( UniqueSwapchainKHR ) - sizeof( SwapchainKHR ) ) );
+    Result result = static_cast<Result>(d.vkCreateSharedSwapchainsKHR( m_device, createInfos.size() , reinterpret_cast<const VkSwapchainCreateInfoKHR*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSwapchainKHR*>( buffer ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    for ( size_t i=0 ; i<createInfos.size() ; i++ )
+    {
+      swapchainKHRs.push_back( UniqueSwapchainKHR( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, swapchainKHRs, VULKAN_HPP_NAMESPACE_STRING "::Device::createSharedSwapchainsKHRUnique" );
+  }
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SwapchainKHR,Dispatch>>::type Device::createSharedSwapchainKHRUnique( const SwapchainCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SwapchainKHR swapchain;
+    Result result = static_cast<Result>( d.vkCreateSharedSwapchainsKHR( m_device, 1 , reinterpret_cast<const VkSwapchainCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSwapchainKHR*>( &swapchain ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SwapchainKHR,Dispatch>( result, swapchain, VULKAN_HPP_NAMESPACE_STRING"::Device::createSharedSwapchainKHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createSwapchainKHR( const SwapchainCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SwapchainKHR* pSwapchain, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateSwapchainKHR( m_device, reinterpret_cast<const VkSwapchainCreateInfoKHR*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSwapchainKHR*>( pSwapchain ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SwapchainKHR>::type Device::createSwapchainKHR( const SwapchainCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SwapchainKHR swapchain;
+    Result result = static_cast<Result>( d.vkCreateSwapchainKHR( m_device, reinterpret_cast<const VkSwapchainCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSwapchainKHR*>( &swapchain ) ) );
+    return createResultValue( result, swapchain, VULKAN_HPP_NAMESPACE_STRING"::Device::createSwapchainKHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SwapchainKHR,Dispatch>>::type Device::createSwapchainKHRUnique( const SwapchainCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SwapchainKHR swapchain;
+    Result result = static_cast<Result>( d.vkCreateSwapchainKHR( m_device, reinterpret_cast<const VkSwapchainCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSwapchainKHR*>( &swapchain ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SwapchainKHR,Dispatch>( result, swapchain, VULKAN_HPP_NAMESPACE_STRING"::Device::createSwapchainKHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroySwapchainKHR( SwapchainKHR swapchain, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySwapchainKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroySwapchainKHR( SwapchainKHR swapchain, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySwapchainKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( SwapchainKHR swapchain, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySwapchainKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( SwapchainKHR swapchain, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySwapchainKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getSwapchainImagesKHR( SwapchainKHR swapchain, uint32_t* pSwapchainImageCount, Image* pSwapchainImages, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetSwapchainImagesKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), pSwapchainImageCount, reinterpret_cast<VkImage*>( pSwapchainImages ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<Image,Allocator>>::type Device::getSwapchainImagesKHR( SwapchainKHR swapchain, Dispatch const &d ) const
+  {
+    std::vector<Image,Allocator> swapchainImages;
+    uint32_t swapchainImageCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetSwapchainImagesKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), &swapchainImageCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && swapchainImageCount )
+      {
+        swapchainImages.resize( swapchainImageCount );
+        result = static_cast<Result>( d.vkGetSwapchainImagesKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), &swapchainImageCount, reinterpret_cast<VkImage*>( swapchainImages.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( swapchainImageCount <= swapchainImages.size() );
+    swapchainImages.resize( swapchainImageCount );
+    return createResultValue( result, swapchainImages, VULKAN_HPP_NAMESPACE_STRING"::Device::getSwapchainImagesKHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<Image,Allocator>>::type Device::getSwapchainImagesKHR( SwapchainKHR swapchain, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<Image,Allocator> swapchainImages( vectorAllocator );
+    uint32_t swapchainImageCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetSwapchainImagesKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), &swapchainImageCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && swapchainImageCount )
+      {
+        swapchainImages.resize( swapchainImageCount );
+        result = static_cast<Result>( d.vkGetSwapchainImagesKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), &swapchainImageCount, reinterpret_cast<VkImage*>( swapchainImages.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( swapchainImageCount <= swapchainImages.size() );
+    swapchainImages.resize( swapchainImageCount );
+    return createResultValue( result, swapchainImages, VULKAN_HPP_NAMESPACE_STRING"::Device::getSwapchainImagesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::acquireNextImageKHR( SwapchainKHR swapchain, uint64_t timeout, Semaphore semaphore, Fence fence, uint32_t* pImageIndex, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkAcquireNextImageKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), timeout, static_cast<VkSemaphore>( semaphore ), static_cast<VkFence>( fence ), pImageIndex ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValue<uint32_t> Device::acquireNextImageKHR( SwapchainKHR swapchain, uint64_t timeout, Semaphore semaphore, Fence fence, Dispatch const &d ) const
+  {
+    uint32_t imageIndex;
+    Result result = static_cast<Result>( d.vkAcquireNextImageKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ), timeout, static_cast<VkSemaphore>( semaphore ), static_cast<VkFence>( fence ), &imageIndex ) );
+    return createResultValue( result, imageIndex, VULKAN_HPP_NAMESPACE_STRING"::Device::acquireNextImageKHR", { Result::eSuccess, Result::eTimeout, Result::eNotReady, Result::eSuboptimalKHR } );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::debugMarkerSetObjectNameEXT( const DebugMarkerObjectNameInfoEXT* pNameInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkDebugMarkerSetObjectNameEXT( m_device, reinterpret_cast<const VkDebugMarkerObjectNameInfoEXT*>( pNameInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::debugMarkerSetObjectNameEXT( const DebugMarkerObjectNameInfoEXT & nameInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkDebugMarkerSetObjectNameEXT( m_device, reinterpret_cast<const VkDebugMarkerObjectNameInfoEXT*>( &nameInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::debugMarkerSetObjectNameEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::debugMarkerSetObjectTagEXT( const DebugMarkerObjectTagInfoEXT* pTagInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkDebugMarkerSetObjectTagEXT( m_device, reinterpret_cast<const VkDebugMarkerObjectTagInfoEXT*>( pTagInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::debugMarkerSetObjectTagEXT( const DebugMarkerObjectTagInfoEXT & tagInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkDebugMarkerSetObjectTagEXT( m_device, reinterpret_cast<const VkDebugMarkerObjectTagInfoEXT*>( &tagInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::debugMarkerSetObjectTagEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_WIN32_NV
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getMemoryWin32HandleNV( DeviceMemory memory, ExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetMemoryWin32HandleNV( m_device, static_cast<VkDeviceMemory>( memory ), static_cast<VkExternalMemoryHandleTypeFlagsNV>( handleType ), pHandle ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<HANDLE>::type Device::getMemoryWin32HandleNV( DeviceMemory memory, ExternalMemoryHandleTypeFlagsNV handleType, Dispatch const &d ) const
+  {
+    HANDLE handle;
+    Result result = static_cast<Result>( d.vkGetMemoryWin32HandleNV( m_device, static_cast<VkDeviceMemory>( memory ), static_cast<VkExternalMemoryHandleTypeFlagsNV>( handleType ), &handle ) );
+    return createResultValue( result, handle, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryWin32HandleNV" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createIndirectCommandsLayoutNVX( const IndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const AllocationCallbacks* pAllocator, IndirectCommandsLayoutNVX* pIndirectCommandsLayout, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateIndirectCommandsLayoutNVX( m_device, reinterpret_cast<const VkIndirectCommandsLayoutCreateInfoNVX*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkIndirectCommandsLayoutNVX*>( pIndirectCommandsLayout ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<IndirectCommandsLayoutNVX>::type Device::createIndirectCommandsLayoutNVX( const IndirectCommandsLayoutCreateInfoNVX & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    IndirectCommandsLayoutNVX indirectCommandsLayout;
+    Result result = static_cast<Result>( d.vkCreateIndirectCommandsLayoutNVX( m_device, reinterpret_cast<const VkIndirectCommandsLayoutCreateInfoNVX*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkIndirectCommandsLayoutNVX*>( &indirectCommandsLayout ) ) );
+    return createResultValue( result, indirectCommandsLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createIndirectCommandsLayoutNVX" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<IndirectCommandsLayoutNVX,Dispatch>>::type Device::createIndirectCommandsLayoutNVXUnique( const IndirectCommandsLayoutCreateInfoNVX & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    IndirectCommandsLayoutNVX indirectCommandsLayout;
+    Result result = static_cast<Result>( d.vkCreateIndirectCommandsLayoutNVX( m_device, reinterpret_cast<const VkIndirectCommandsLayoutCreateInfoNVX*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkIndirectCommandsLayoutNVX*>( &indirectCommandsLayout ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<IndirectCommandsLayoutNVX,Dispatch>( result, indirectCommandsLayout, VULKAN_HPP_NAMESPACE_STRING"::Device::createIndirectCommandsLayoutNVXUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyIndirectCommandsLayoutNVX( IndirectCommandsLayoutNVX indirectCommandsLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyIndirectCommandsLayoutNVX( m_device, static_cast<VkIndirectCommandsLayoutNVX>( indirectCommandsLayout ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyIndirectCommandsLayoutNVX( IndirectCommandsLayoutNVX indirectCommandsLayout, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyIndirectCommandsLayoutNVX( m_device, static_cast<VkIndirectCommandsLayoutNVX>( indirectCommandsLayout ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( IndirectCommandsLayoutNVX indirectCommandsLayout, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyIndirectCommandsLayoutNVX( m_device, static_cast<VkIndirectCommandsLayoutNVX>( indirectCommandsLayout ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( IndirectCommandsLayoutNVX indirectCommandsLayout, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyIndirectCommandsLayoutNVX( m_device, static_cast<VkIndirectCommandsLayoutNVX>( indirectCommandsLayout ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createObjectTableNVX( const ObjectTableCreateInfoNVX* pCreateInfo, const AllocationCallbacks* pAllocator, ObjectTableNVX* pObjectTable, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateObjectTableNVX( m_device, reinterpret_cast<const VkObjectTableCreateInfoNVX*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkObjectTableNVX*>( pObjectTable ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<ObjectTableNVX>::type Device::createObjectTableNVX( const ObjectTableCreateInfoNVX & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    ObjectTableNVX objectTable;
+    Result result = static_cast<Result>( d.vkCreateObjectTableNVX( m_device, reinterpret_cast<const VkObjectTableCreateInfoNVX*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkObjectTableNVX*>( &objectTable ) ) );
+    return createResultValue( result, objectTable, VULKAN_HPP_NAMESPACE_STRING"::Device::createObjectTableNVX" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<ObjectTableNVX,Dispatch>>::type Device::createObjectTableNVXUnique( const ObjectTableCreateInfoNVX & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    ObjectTableNVX objectTable;
+    Result result = static_cast<Result>( d.vkCreateObjectTableNVX( m_device, reinterpret_cast<const VkObjectTableCreateInfoNVX*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkObjectTableNVX*>( &objectTable ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<ObjectTableNVX,Dispatch>( result, objectTable, VULKAN_HPP_NAMESPACE_STRING"::Device::createObjectTableNVXUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyObjectTableNVX( ObjectTableNVX objectTable, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyObjectTableNVX( m_device, static_cast<VkObjectTableNVX>( objectTable ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyObjectTableNVX( ObjectTableNVX objectTable, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyObjectTableNVX( m_device, static_cast<VkObjectTableNVX>( objectTable ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( ObjectTableNVX objectTable, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyObjectTableNVX( m_device, static_cast<VkObjectTableNVX>( objectTable ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( ObjectTableNVX objectTable, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyObjectTableNVX( m_device, static_cast<VkObjectTableNVX>( objectTable ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::registerObjectsNVX( ObjectTableNVX objectTable, uint32_t objectCount, const ObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkRegisterObjectsNVX( m_device, static_cast<VkObjectTableNVX>( objectTable ), objectCount, reinterpret_cast<const VkObjectTableEntryNVX* const*>( ppObjectTableEntries ), pObjectIndices ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::registerObjectsNVX( ObjectTableNVX objectTable, ArrayProxy<const ObjectTableEntryNVX* const> pObjectTableEntries, ArrayProxy<const uint32_t> objectIndices, Dispatch const &d ) const
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( pObjectTableEntries.size() == objectIndices.size() );
+#else
+    if ( pObjectTableEntries.size() != objectIndices.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::Device::registerObjectsNVX: pObjectTableEntries.size() != objectIndices.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+    Result result = static_cast<Result>( d.vkRegisterObjectsNVX( m_device, static_cast<VkObjectTableNVX>( objectTable ), pObjectTableEntries.size() , reinterpret_cast<const VkObjectTableEntryNVX* const*>( pObjectTableEntries.data() ), objectIndices.data() ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::registerObjectsNVX" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::unregisterObjectsNVX( ObjectTableNVX objectTable, uint32_t objectCount, const ObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkUnregisterObjectsNVX( m_device, static_cast<VkObjectTableNVX>( objectTable ), objectCount, reinterpret_cast<const VkObjectEntryTypeNVX*>( pObjectEntryTypes ), pObjectIndices ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::unregisterObjectsNVX( ObjectTableNVX objectTable, ArrayProxy<const ObjectEntryTypeNVX> objectEntryTypes, ArrayProxy<const uint32_t> objectIndices, Dispatch const &d ) const
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( objectEntryTypes.size() == objectIndices.size() );
+#else
+    if ( objectEntryTypes.size() != objectIndices.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::Device::unregisterObjectsNVX: objectEntryTypes.size() != objectIndices.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+    Result result = static_cast<Result>( d.vkUnregisterObjectsNVX( m_device, static_cast<VkObjectTableNVX>( objectTable ), objectEntryTypes.size() , reinterpret_cast<const VkObjectEntryTypeNVX*>( objectEntryTypes.data() ), objectIndices.data() ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::unregisterObjectsNVX" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::trimCommandPool( CommandPool commandPool, CommandPoolTrimFlags flags, Dispatch const &d) const
+  {
+    d.vkTrimCommandPool( m_device, static_cast<VkCommandPool>( commandPool ), static_cast<VkCommandPoolTrimFlags>( flags ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::trimCommandPool( CommandPool commandPool, CommandPoolTrimFlags flags, Dispatch const &d ) const
+  {
+    d.vkTrimCommandPool( m_device, static_cast<VkCommandPool>( commandPool ), static_cast<VkCommandPoolTrimFlags>( flags ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::trimCommandPoolKHR( CommandPool commandPool, CommandPoolTrimFlags flags, Dispatch const &d) const
+  {
+    d.vkTrimCommandPoolKHR( m_device, static_cast<VkCommandPool>( commandPool ), static_cast<VkCommandPoolTrimFlags>( flags ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::trimCommandPoolKHR( CommandPool commandPool, CommandPoolTrimFlags flags, Dispatch const &d ) const
+  {
+    d.vkTrimCommandPoolKHR( m_device, static_cast<VkCommandPool>( commandPool ), static_cast<VkCommandPoolTrimFlags>( flags ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getMemoryWin32HandleKHR( const MemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetMemoryWin32HandleKHR( m_device, reinterpret_cast<const VkMemoryGetWin32HandleInfoKHR*>( pGetWin32HandleInfo ), pHandle ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<HANDLE>::type Device::getMemoryWin32HandleKHR( const MemoryGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d ) const
+  {
+    HANDLE handle;
+    Result result = static_cast<Result>( d.vkGetMemoryWin32HandleKHR( m_device, reinterpret_cast<const VkMemoryGetWin32HandleInfoKHR*>( &getWin32HandleInfo ), &handle ) );
+    return createResultValue( result, handle, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryWin32HandleKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getMemoryWin32HandlePropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, MemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetMemoryWin32HandlePropertiesKHR( m_device, static_cast<VkExternalMemoryHandleTypeFlagBits>( handleType ), handle, reinterpret_cast<VkMemoryWin32HandlePropertiesKHR*>( pMemoryWin32HandleProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<MemoryWin32HandlePropertiesKHR>::type Device::getMemoryWin32HandlePropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, Dispatch const &d ) const
+  {
+    MemoryWin32HandlePropertiesKHR memoryWin32HandleProperties;
+    Result result = static_cast<Result>( d.vkGetMemoryWin32HandlePropertiesKHR( m_device, static_cast<VkExternalMemoryHandleTypeFlagBits>( handleType ), handle, reinterpret_cast<VkMemoryWin32HandlePropertiesKHR*>( &memoryWin32HandleProperties ) ) );
+    return createResultValue( result, memoryWin32HandleProperties, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryWin32HandlePropertiesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getMemoryFdKHR( const MemoryGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetMemoryFdKHR( m_device, reinterpret_cast<const VkMemoryGetFdInfoKHR*>( pGetFdInfo ), pFd ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<int>::type Device::getMemoryFdKHR( const MemoryGetFdInfoKHR & getFdInfo, Dispatch const &d ) const
+  {
+    int fd;
+    Result result = static_cast<Result>( d.vkGetMemoryFdKHR( m_device, reinterpret_cast<const VkMemoryGetFdInfoKHR*>( &getFdInfo ), &fd ) );
+    return createResultValue( result, fd, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryFdKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getMemoryFdPropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, int fd, MemoryFdPropertiesKHR* pMemoryFdProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetMemoryFdPropertiesKHR( m_device, static_cast<VkExternalMemoryHandleTypeFlagBits>( handleType ), fd, reinterpret_cast<VkMemoryFdPropertiesKHR*>( pMemoryFdProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<MemoryFdPropertiesKHR>::type Device::getMemoryFdPropertiesKHR( ExternalMemoryHandleTypeFlagBits handleType, int fd, Dispatch const &d ) const
+  {
+    MemoryFdPropertiesKHR memoryFdProperties;
+    Result result = static_cast<Result>( d.vkGetMemoryFdPropertiesKHR( m_device, static_cast<VkExternalMemoryHandleTypeFlagBits>( handleType ), fd, reinterpret_cast<VkMemoryFdPropertiesKHR*>( &memoryFdProperties ) ) );
+    return createResultValue( result, memoryFdProperties, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryFdPropertiesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getSemaphoreWin32HandleKHR( const SemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetSemaphoreWin32HandleKHR( m_device, reinterpret_cast<const VkSemaphoreGetWin32HandleInfoKHR*>( pGetWin32HandleInfo ), pHandle ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<HANDLE>::type Device::getSemaphoreWin32HandleKHR( const SemaphoreGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d ) const
+  {
+    HANDLE handle;
+    Result result = static_cast<Result>( d.vkGetSemaphoreWin32HandleKHR( m_device, reinterpret_cast<const VkSemaphoreGetWin32HandleInfoKHR*>( &getWin32HandleInfo ), &handle ) );
+    return createResultValue( result, handle, VULKAN_HPP_NAMESPACE_STRING"::Device::getSemaphoreWin32HandleKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::importSemaphoreWin32HandleKHR( const ImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkImportSemaphoreWin32HandleKHR( m_device, reinterpret_cast<const VkImportSemaphoreWin32HandleInfoKHR*>( pImportSemaphoreWin32HandleInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::importSemaphoreWin32HandleKHR( const ImportSemaphoreWin32HandleInfoKHR & importSemaphoreWin32HandleInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkImportSemaphoreWin32HandleKHR( m_device, reinterpret_cast<const VkImportSemaphoreWin32HandleInfoKHR*>( &importSemaphoreWin32HandleInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::importSemaphoreWin32HandleKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getSemaphoreFdKHR( const SemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetSemaphoreFdKHR( m_device, reinterpret_cast<const VkSemaphoreGetFdInfoKHR*>( pGetFdInfo ), pFd ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<int>::type Device::getSemaphoreFdKHR( const SemaphoreGetFdInfoKHR & getFdInfo, Dispatch const &d ) const
+  {
+    int fd;
+    Result result = static_cast<Result>( d.vkGetSemaphoreFdKHR( m_device, reinterpret_cast<const VkSemaphoreGetFdInfoKHR*>( &getFdInfo ), &fd ) );
+    return createResultValue( result, fd, VULKAN_HPP_NAMESPACE_STRING"::Device::getSemaphoreFdKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::importSemaphoreFdKHR( const ImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkImportSemaphoreFdKHR( m_device, reinterpret_cast<const VkImportSemaphoreFdInfoKHR*>( pImportSemaphoreFdInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::importSemaphoreFdKHR( const ImportSemaphoreFdInfoKHR & importSemaphoreFdInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkImportSemaphoreFdKHR( m_device, reinterpret_cast<const VkImportSemaphoreFdInfoKHR*>( &importSemaphoreFdInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::importSemaphoreFdKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getFenceWin32HandleKHR( const FenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetFenceWin32HandleKHR( m_device, reinterpret_cast<const VkFenceGetWin32HandleInfoKHR*>( pGetWin32HandleInfo ), pHandle ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<HANDLE>::type Device::getFenceWin32HandleKHR( const FenceGetWin32HandleInfoKHR & getWin32HandleInfo, Dispatch const &d ) const
+  {
+    HANDLE handle;
+    Result result = static_cast<Result>( d.vkGetFenceWin32HandleKHR( m_device, reinterpret_cast<const VkFenceGetWin32HandleInfoKHR*>( &getWin32HandleInfo ), &handle ) );
+    return createResultValue( result, handle, VULKAN_HPP_NAMESPACE_STRING"::Device::getFenceWin32HandleKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::importFenceWin32HandleKHR( const ImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkImportFenceWin32HandleKHR( m_device, reinterpret_cast<const VkImportFenceWin32HandleInfoKHR*>( pImportFenceWin32HandleInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::importFenceWin32HandleKHR( const ImportFenceWin32HandleInfoKHR & importFenceWin32HandleInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkImportFenceWin32HandleKHR( m_device, reinterpret_cast<const VkImportFenceWin32HandleInfoKHR*>( &importFenceWin32HandleInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::importFenceWin32HandleKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getFenceFdKHR( const FenceGetFdInfoKHR* pGetFdInfo, int* pFd, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetFenceFdKHR( m_device, reinterpret_cast<const VkFenceGetFdInfoKHR*>( pGetFdInfo ), pFd ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<int>::type Device::getFenceFdKHR( const FenceGetFdInfoKHR & getFdInfo, Dispatch const &d ) const
+  {
+    int fd;
+    Result result = static_cast<Result>( d.vkGetFenceFdKHR( m_device, reinterpret_cast<const VkFenceGetFdInfoKHR*>( &getFdInfo ), &fd ) );
+    return createResultValue( result, fd, VULKAN_HPP_NAMESPACE_STRING"::Device::getFenceFdKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::importFenceFdKHR( const ImportFenceFdInfoKHR* pImportFenceFdInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkImportFenceFdKHR( m_device, reinterpret_cast<const VkImportFenceFdInfoKHR*>( pImportFenceFdInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::importFenceFdKHR( const ImportFenceFdInfoKHR & importFenceFdInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkImportFenceFdKHR( m_device, reinterpret_cast<const VkImportFenceFdInfoKHR*>( &importFenceFdInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::importFenceFdKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::displayPowerControlEXT( DisplayKHR display, const DisplayPowerInfoEXT* pDisplayPowerInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkDisplayPowerControlEXT( m_device, static_cast<VkDisplayKHR>( display ), reinterpret_cast<const VkDisplayPowerInfoEXT*>( pDisplayPowerInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::displayPowerControlEXT( DisplayKHR display, const DisplayPowerInfoEXT & displayPowerInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkDisplayPowerControlEXT( m_device, static_cast<VkDisplayKHR>( display ), reinterpret_cast<const VkDisplayPowerInfoEXT*>( &displayPowerInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::displayPowerControlEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::registerEventEXT( const DeviceEventInfoEXT* pDeviceEventInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkRegisterDeviceEventEXT( m_device, reinterpret_cast<const VkDeviceEventInfoEXT*>( pDeviceEventInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkFence*>( pFence ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Fence>::type Device::registerEventEXT( const DeviceEventInfoEXT & deviceEventInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Fence fence;
+    Result result = static_cast<Result>( d.vkRegisterDeviceEventEXT( m_device, reinterpret_cast<const VkDeviceEventInfoEXT*>( &deviceEventInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkFence*>( &fence ) ) );
+    return createResultValue( result, fence, VULKAN_HPP_NAMESPACE_STRING"::Device::registerEventEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::registerDisplayEventEXT( DisplayKHR display, const DisplayEventInfoEXT* pDisplayEventInfo, const AllocationCallbacks* pAllocator, Fence* pFence, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkRegisterDisplayEventEXT( m_device, static_cast<VkDisplayKHR>( display ), reinterpret_cast<const VkDisplayEventInfoEXT*>( pDisplayEventInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkFence*>( pFence ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Fence>::type Device::registerDisplayEventEXT( DisplayKHR display, const DisplayEventInfoEXT & displayEventInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Fence fence;
+    Result result = static_cast<Result>( d.vkRegisterDisplayEventEXT( m_device, static_cast<VkDisplayKHR>( display ), reinterpret_cast<const VkDisplayEventInfoEXT*>( &displayEventInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkFence*>( &fence ) ) );
+    return createResultValue( result, fence, VULKAN_HPP_NAMESPACE_STRING"::Device::registerDisplayEventEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getSwapchainCounterEXT( SwapchainKHR swapchain, SurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetSwapchainCounterEXT( m_device, static_cast<VkSwapchainKHR>( swapchain ), static_cast<VkSurfaceCounterFlagBitsEXT>( counter ), pCounterValue ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<uint64_t>::type Device::getSwapchainCounterEXT( SwapchainKHR swapchain, SurfaceCounterFlagBitsEXT counter, Dispatch const &d ) const
+  {
+    uint64_t counterValue;
+    Result result = static_cast<Result>( d.vkGetSwapchainCounterEXT( m_device, static_cast<VkSwapchainKHR>( swapchain ), static_cast<VkSurfaceCounterFlagBitsEXT>( counter ), &counterValue ) );
+    return createResultValue( result, counterValue, VULKAN_HPP_NAMESPACE_STRING"::Device::getSwapchainCounterEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getGroupPeerMemoryFeatures( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, PeerMemoryFeatureFlags* pPeerMemoryFeatures, Dispatch const &d) const
+  {
+    d.vkGetDeviceGroupPeerMemoryFeatures( m_device, heapIndex, localDeviceIndex, remoteDeviceIndex, reinterpret_cast<VkPeerMemoryFeatureFlags*>( pPeerMemoryFeatures ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PeerMemoryFeatureFlags Device::getGroupPeerMemoryFeatures( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, Dispatch const &d ) const
+  {
+    PeerMemoryFeatureFlags peerMemoryFeatures;
+    d.vkGetDeviceGroupPeerMemoryFeatures( m_device, heapIndex, localDeviceIndex, remoteDeviceIndex, reinterpret_cast<VkPeerMemoryFeatureFlags*>( &peerMemoryFeatures ) );
+    return peerMemoryFeatures;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getGroupPeerMemoryFeaturesKHR( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, PeerMemoryFeatureFlags* pPeerMemoryFeatures, Dispatch const &d) const
+  {
+    d.vkGetDeviceGroupPeerMemoryFeaturesKHR( m_device, heapIndex, localDeviceIndex, remoteDeviceIndex, reinterpret_cast<VkPeerMemoryFeatureFlags*>( pPeerMemoryFeatures ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PeerMemoryFeatureFlags Device::getGroupPeerMemoryFeaturesKHR( uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, Dispatch const &d ) const
+  {
+    PeerMemoryFeatureFlags peerMemoryFeatures;
+    d.vkGetDeviceGroupPeerMemoryFeaturesKHR( m_device, heapIndex, localDeviceIndex, remoteDeviceIndex, reinterpret_cast<VkPeerMemoryFeatureFlags*>( &peerMemoryFeatures ) );
+    return peerMemoryFeatures;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::bindBufferMemory2( uint32_t bindInfoCount, const BindBufferMemoryInfo* pBindInfos, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkBindBufferMemory2( m_device, bindInfoCount, reinterpret_cast<const VkBindBufferMemoryInfo*>( pBindInfos ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::bindBufferMemory2( ArrayProxy<const BindBufferMemoryInfo> bindInfos, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkBindBufferMemory2( m_device, bindInfos.size() , reinterpret_cast<const VkBindBufferMemoryInfo*>( bindInfos.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindBufferMemory2" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::bindBufferMemory2KHR( uint32_t bindInfoCount, const BindBufferMemoryInfo* pBindInfos, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkBindBufferMemory2KHR( m_device, bindInfoCount, reinterpret_cast<const VkBindBufferMemoryInfo*>( pBindInfos ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::bindBufferMemory2KHR( ArrayProxy<const BindBufferMemoryInfo> bindInfos, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkBindBufferMemory2KHR( m_device, bindInfos.size() , reinterpret_cast<const VkBindBufferMemoryInfo*>( bindInfos.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindBufferMemory2KHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::bindImageMemory2( uint32_t bindInfoCount, const BindImageMemoryInfo* pBindInfos, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkBindImageMemory2( m_device, bindInfoCount, reinterpret_cast<const VkBindImageMemoryInfo*>( pBindInfos ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::bindImageMemory2( ArrayProxy<const BindImageMemoryInfo> bindInfos, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkBindImageMemory2( m_device, bindInfos.size() , reinterpret_cast<const VkBindImageMemoryInfo*>( bindInfos.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindImageMemory2" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::bindImageMemory2KHR( uint32_t bindInfoCount, const BindImageMemoryInfo* pBindInfos, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkBindImageMemory2KHR( m_device, bindInfoCount, reinterpret_cast<const VkBindImageMemoryInfo*>( pBindInfos ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::bindImageMemory2KHR( ArrayProxy<const BindImageMemoryInfo> bindInfos, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkBindImageMemory2KHR( m_device, bindInfos.size() , reinterpret_cast<const VkBindImageMemoryInfo*>( bindInfos.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindImageMemory2KHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getGroupPresentCapabilitiesKHR( DeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetDeviceGroupPresentCapabilitiesKHR( m_device, reinterpret_cast<VkDeviceGroupPresentCapabilitiesKHR*>( pDeviceGroupPresentCapabilities ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DeviceGroupPresentCapabilitiesKHR>::type Device::getGroupPresentCapabilitiesKHR(Dispatch const &d ) const
+  {
+    DeviceGroupPresentCapabilitiesKHR deviceGroupPresentCapabilities;
+    Result result = static_cast<Result>( d.vkGetDeviceGroupPresentCapabilitiesKHR( m_device, reinterpret_cast<VkDeviceGroupPresentCapabilitiesKHR*>( &deviceGroupPresentCapabilities ) ) );
+    return createResultValue( result, deviceGroupPresentCapabilities, VULKAN_HPP_NAMESPACE_STRING"::Device::getGroupPresentCapabilitiesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getGroupSurfacePresentModesKHR( SurfaceKHR surface, DeviceGroupPresentModeFlagsKHR* pModes, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetDeviceGroupSurfacePresentModesKHR( m_device, static_cast<VkSurfaceKHR>( surface ), reinterpret_cast<VkDeviceGroupPresentModeFlagsKHR*>( pModes ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DeviceGroupPresentModeFlagsKHR>::type Device::getGroupSurfacePresentModesKHR( SurfaceKHR surface, Dispatch const &d ) const
+  {
+    DeviceGroupPresentModeFlagsKHR modes;
+    Result result = static_cast<Result>( d.vkGetDeviceGroupSurfacePresentModesKHR( m_device, static_cast<VkSurfaceKHR>( surface ), reinterpret_cast<VkDeviceGroupPresentModeFlagsKHR*>( &modes ) ) );
+    return createResultValue( result, modes, VULKAN_HPP_NAMESPACE_STRING"::Device::getGroupSurfacePresentModesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::acquireNextImage2KHR( const AcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkAcquireNextImage2KHR( m_device, reinterpret_cast<const VkAcquireNextImageInfoKHR*>( pAcquireInfo ), pImageIndex ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValue<uint32_t> Device::acquireNextImage2KHR( const AcquireNextImageInfoKHR & acquireInfo, Dispatch const &d ) const
+  {
+    uint32_t imageIndex;
+    Result result = static_cast<Result>( d.vkAcquireNextImage2KHR( m_device, reinterpret_cast<const VkAcquireNextImageInfoKHR*>( &acquireInfo ), &imageIndex ) );
+    return createResultValue( result, imageIndex, VULKAN_HPP_NAMESPACE_STRING"::Device::acquireNextImage2KHR", { Result::eSuccess, Result::eTimeout, Result::eNotReady, Result::eSuboptimalKHR } );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createDescriptorUpdateTemplate( const DescriptorUpdateTemplateCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorUpdateTemplate* pDescriptorUpdateTemplate, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateDescriptorUpdateTemplate( m_device, reinterpret_cast<const VkDescriptorUpdateTemplateCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkDescriptorUpdateTemplate*>( pDescriptorUpdateTemplate ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DescriptorUpdateTemplate>::type Device::createDescriptorUpdateTemplate( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DescriptorUpdateTemplate descriptorUpdateTemplate;
+    Result result = static_cast<Result>( d.vkCreateDescriptorUpdateTemplate( m_device, reinterpret_cast<const VkDescriptorUpdateTemplateCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDescriptorUpdateTemplate*>( &descriptorUpdateTemplate ) ) );
+    return createResultValue( result, descriptorUpdateTemplate, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorUpdateTemplate" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<DescriptorUpdateTemplate,Dispatch>>::type Device::createDescriptorUpdateTemplateUnique( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DescriptorUpdateTemplate descriptorUpdateTemplate;
+    Result result = static_cast<Result>( d.vkCreateDescriptorUpdateTemplate( m_device, reinterpret_cast<const VkDescriptorUpdateTemplateCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDescriptorUpdateTemplate*>( &descriptorUpdateTemplate ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<DescriptorUpdateTemplate,Dispatch>( result, descriptorUpdateTemplate, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorUpdateTemplateUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createDescriptorUpdateTemplateKHR( const DescriptorUpdateTemplateCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, DescriptorUpdateTemplate* pDescriptorUpdateTemplate, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateDescriptorUpdateTemplateKHR( m_device, reinterpret_cast<const VkDescriptorUpdateTemplateCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkDescriptorUpdateTemplate*>( pDescriptorUpdateTemplate ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DescriptorUpdateTemplate>::type Device::createDescriptorUpdateTemplateKHR( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DescriptorUpdateTemplate descriptorUpdateTemplate;
+    Result result = static_cast<Result>( d.vkCreateDescriptorUpdateTemplateKHR( m_device, reinterpret_cast<const VkDescriptorUpdateTemplateCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDescriptorUpdateTemplate*>( &descriptorUpdateTemplate ) ) );
+    return createResultValue( result, descriptorUpdateTemplate, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorUpdateTemplateKHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<DescriptorUpdateTemplate,Dispatch>>::type Device::createDescriptorUpdateTemplateKHRUnique( const DescriptorUpdateTemplateCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DescriptorUpdateTemplate descriptorUpdateTemplate;
+    Result result = static_cast<Result>( d.vkCreateDescriptorUpdateTemplateKHR( m_device, reinterpret_cast<const VkDescriptorUpdateTemplateCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDescriptorUpdateTemplate*>( &descriptorUpdateTemplate ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<DescriptorUpdateTemplate,Dispatch>( result, descriptorUpdateTemplate, VULKAN_HPP_NAMESPACE_STRING"::Device::createDescriptorUpdateTemplateKHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyDescriptorUpdateTemplate( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDescriptorUpdateTemplate( m_device, static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyDescriptorUpdateTemplate( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDescriptorUpdateTemplate( m_device, static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDescriptorUpdateTemplate( m_device, static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDescriptorUpdateTemplate( m_device, static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyDescriptorUpdateTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDescriptorUpdateTemplateKHR( m_device, static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyDescriptorUpdateTemplateKHR( DescriptorUpdateTemplate descriptorUpdateTemplate, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDescriptorUpdateTemplateKHR( m_device, static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::updateDescriptorSetWithTemplate( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d) const
+  {
+    d.vkUpdateDescriptorSetWithTemplate( m_device, static_cast<VkDescriptorSet>( descriptorSet ), static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), pData );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::updateDescriptorSetWithTemplate( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d ) const
+  {
+    d.vkUpdateDescriptorSetWithTemplate( m_device, static_cast<VkDescriptorSet>( descriptorSet ), static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), pData );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::updateDescriptorSetWithTemplateKHR( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d) const
+  {
+    d.vkUpdateDescriptorSetWithTemplateKHR( m_device, static_cast<VkDescriptorSet>( descriptorSet ), static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), pData );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::updateDescriptorSetWithTemplateKHR( DescriptorSet descriptorSet, DescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData, Dispatch const &d ) const
+  {
+    d.vkUpdateDescriptorSetWithTemplateKHR( m_device, static_cast<VkDescriptorSet>( descriptorSet ), static_cast<VkDescriptorUpdateTemplate>( descriptorUpdateTemplate ), pData );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::setHdrMetadataEXT( uint32_t swapchainCount, const SwapchainKHR* pSwapchains, const HdrMetadataEXT* pMetadata, Dispatch const &d) const
+  {
+    d.vkSetHdrMetadataEXT( m_device, swapchainCount, reinterpret_cast<const VkSwapchainKHR*>( pSwapchains ), reinterpret_cast<const VkHdrMetadataEXT*>( pMetadata ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::setHdrMetadataEXT( ArrayProxy<const SwapchainKHR> swapchains, ArrayProxy<const HdrMetadataEXT> metadata, Dispatch const &d ) const
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( swapchains.size() == metadata.size() );
+#else
+    if ( swapchains.size() != metadata.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::Device::setHdrMetadataEXT: swapchains.size() != metadata.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+    d.vkSetHdrMetadataEXT( m_device, swapchains.size() , reinterpret_cast<const VkSwapchainKHR*>( swapchains.data() ), reinterpret_cast<const VkHdrMetadataEXT*>( metadata.data() ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getSwapchainStatusKHR( SwapchainKHR swapchain, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetSwapchainStatusKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ) ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getSwapchainStatusKHR( SwapchainKHR swapchain, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkGetSwapchainStatusKHR( m_device, static_cast<VkSwapchainKHR>( swapchain ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::getSwapchainStatusKHR", { Result::eSuccess, Result::eSuboptimalKHR } );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getRefreshCycleDurationGOOGLE( SwapchainKHR swapchain, RefreshCycleDurationGOOGLE* pDisplayTimingProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetRefreshCycleDurationGOOGLE( m_device, static_cast<VkSwapchainKHR>( swapchain ), reinterpret_cast<VkRefreshCycleDurationGOOGLE*>( pDisplayTimingProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<RefreshCycleDurationGOOGLE>::type Device::getRefreshCycleDurationGOOGLE( SwapchainKHR swapchain, Dispatch const &d ) const
+  {
+    RefreshCycleDurationGOOGLE displayTimingProperties;
+    Result result = static_cast<Result>( d.vkGetRefreshCycleDurationGOOGLE( m_device, static_cast<VkSwapchainKHR>( swapchain ), reinterpret_cast<VkRefreshCycleDurationGOOGLE*>( &displayTimingProperties ) ) );
+    return createResultValue( result, displayTimingProperties, VULKAN_HPP_NAMESPACE_STRING"::Device::getRefreshCycleDurationGOOGLE" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getPastPresentationTimingGOOGLE( SwapchainKHR swapchain, uint32_t* pPresentationTimingCount, PastPresentationTimingGOOGLE* pPresentationTimings, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPastPresentationTimingGOOGLE( m_device, static_cast<VkSwapchainKHR>( swapchain ), pPresentationTimingCount, reinterpret_cast<VkPastPresentationTimingGOOGLE*>( pPresentationTimings ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<PastPresentationTimingGOOGLE,Allocator>>::type Device::getPastPresentationTimingGOOGLE( SwapchainKHR swapchain, Dispatch const &d ) const
+  {
+    std::vector<PastPresentationTimingGOOGLE,Allocator> presentationTimings;
+    uint32_t presentationTimingCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPastPresentationTimingGOOGLE( m_device, static_cast<VkSwapchainKHR>( swapchain ), &presentationTimingCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && presentationTimingCount )
+      {
+        presentationTimings.resize( presentationTimingCount );
+        result = static_cast<Result>( d.vkGetPastPresentationTimingGOOGLE( m_device, static_cast<VkSwapchainKHR>( swapchain ), &presentationTimingCount, reinterpret_cast<VkPastPresentationTimingGOOGLE*>( presentationTimings.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( presentationTimingCount <= presentationTimings.size() );
+    presentationTimings.resize( presentationTimingCount );
+    return createResultValue( result, presentationTimings, VULKAN_HPP_NAMESPACE_STRING"::Device::getPastPresentationTimingGOOGLE" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<PastPresentationTimingGOOGLE,Allocator>>::type Device::getPastPresentationTimingGOOGLE( SwapchainKHR swapchain, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<PastPresentationTimingGOOGLE,Allocator> presentationTimings( vectorAllocator );
+    uint32_t presentationTimingCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPastPresentationTimingGOOGLE( m_device, static_cast<VkSwapchainKHR>( swapchain ), &presentationTimingCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && presentationTimingCount )
+      {
+        presentationTimings.resize( presentationTimingCount );
+        result = static_cast<Result>( d.vkGetPastPresentationTimingGOOGLE( m_device, static_cast<VkSwapchainKHR>( swapchain ), &presentationTimingCount, reinterpret_cast<VkPastPresentationTimingGOOGLE*>( presentationTimings.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( presentationTimingCount <= presentationTimings.size() );
+    presentationTimings.resize( presentationTimingCount );
+    return createResultValue( result, presentationTimings, VULKAN_HPP_NAMESPACE_STRING"::Device::getPastPresentationTimingGOOGLE" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d) const
+  {
+    d.vkGetBufferMemoryRequirements2( m_device, reinterpret_cast<const VkBufferMemoryRequirementsInfo2*>( pInfo ), reinterpret_cast<VkMemoryRequirements2*>( pMemoryRequirements ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE MemoryRequirements2 Device::getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d ) const
+  {
+    MemoryRequirements2 memoryRequirements;
+    d.vkGetBufferMemoryRequirements2( m_device, reinterpret_cast<const VkBufferMemoryRequirementsInfo2*>( &info ), reinterpret_cast<VkMemoryRequirements2*>( &memoryRequirements ) );
+    return memoryRequirements;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> Device::getBufferMemoryRequirements2( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    MemoryRequirements2& memoryRequirements = structureChain.template get<MemoryRequirements2>();
+    d.vkGetBufferMemoryRequirements2( m_device, reinterpret_cast<const VkBufferMemoryRequirementsInfo2*>( &info ), reinterpret_cast<VkMemoryRequirements2*>( &memoryRequirements ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d) const
+  {
+    d.vkGetBufferMemoryRequirements2KHR( m_device, reinterpret_cast<const VkBufferMemoryRequirementsInfo2*>( pInfo ), reinterpret_cast<VkMemoryRequirements2*>( pMemoryRequirements ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE MemoryRequirements2 Device::getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d ) const
+  {
+    MemoryRequirements2 memoryRequirements;
+    d.vkGetBufferMemoryRequirements2KHR( m_device, reinterpret_cast<const VkBufferMemoryRequirementsInfo2*>( &info ), reinterpret_cast<VkMemoryRequirements2*>( &memoryRequirements ) );
+    return memoryRequirements;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> Device::getBufferMemoryRequirements2KHR( const BufferMemoryRequirementsInfo2 & info, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    MemoryRequirements2& memoryRequirements = structureChain.template get<MemoryRequirements2>();
+    d.vkGetBufferMemoryRequirements2KHR( m_device, reinterpret_cast<const VkBufferMemoryRequirementsInfo2*>( &info ), reinterpret_cast<VkMemoryRequirements2*>( &memoryRequirements ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d) const
+  {
+    d.vkGetImageMemoryRequirements2( m_device, reinterpret_cast<const VkImageMemoryRequirementsInfo2*>( pInfo ), reinterpret_cast<VkMemoryRequirements2*>( pMemoryRequirements ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE MemoryRequirements2 Device::getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d ) const
+  {
+    MemoryRequirements2 memoryRequirements;
+    d.vkGetImageMemoryRequirements2( m_device, reinterpret_cast<const VkImageMemoryRequirementsInfo2*>( &info ), reinterpret_cast<VkMemoryRequirements2*>( &memoryRequirements ) );
+    return memoryRequirements;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> Device::getImageMemoryRequirements2( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    MemoryRequirements2& memoryRequirements = structureChain.template get<MemoryRequirements2>();
+    d.vkGetImageMemoryRequirements2( m_device, reinterpret_cast<const VkImageMemoryRequirementsInfo2*>( &info ), reinterpret_cast<VkMemoryRequirements2*>( &memoryRequirements ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2* pInfo, MemoryRequirements2* pMemoryRequirements, Dispatch const &d) const
+  {
+    d.vkGetImageMemoryRequirements2KHR( m_device, reinterpret_cast<const VkImageMemoryRequirementsInfo2*>( pInfo ), reinterpret_cast<VkMemoryRequirements2*>( pMemoryRequirements ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE MemoryRequirements2 Device::getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d ) const
+  {
+    MemoryRequirements2 memoryRequirements;
+    d.vkGetImageMemoryRequirements2KHR( m_device, reinterpret_cast<const VkImageMemoryRequirementsInfo2*>( &info ), reinterpret_cast<VkMemoryRequirements2*>( &memoryRequirements ) );
+    return memoryRequirements;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> Device::getImageMemoryRequirements2KHR( const ImageMemoryRequirementsInfo2 & info, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    MemoryRequirements2& memoryRequirements = structureChain.template get<MemoryRequirements2>();
+    d.vkGetImageMemoryRequirements2KHR( m_device, reinterpret_cast<const VkImageMemoryRequirementsInfo2*>( &info ), reinterpret_cast<VkMemoryRequirements2*>( &memoryRequirements ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getImageSparseMemoryRequirements2( const ImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements2* pSparseMemoryRequirements, Dispatch const &d) const
+  {
+    d.vkGetImageSparseMemoryRequirements2( m_device, reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>( pInfo ), pSparseMemoryRequirementCount, reinterpret_cast<VkSparseImageMemoryRequirements2*>( pSparseMemoryRequirements ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageMemoryRequirements2,Allocator> Device::getImageSparseMemoryRequirements2( const ImageSparseMemoryRequirementsInfo2 & info, Dispatch const &d ) const
+  {
+    std::vector<SparseImageMemoryRequirements2,Allocator> sparseMemoryRequirements;
+    uint32_t sparseMemoryRequirementCount;
+    d.vkGetImageSparseMemoryRequirements2( m_device, reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>( &info ), &sparseMemoryRequirementCount, nullptr );
+    sparseMemoryRequirements.resize( sparseMemoryRequirementCount );
+    d.vkGetImageSparseMemoryRequirements2( m_device, reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>( &info ), &sparseMemoryRequirementCount, reinterpret_cast<VkSparseImageMemoryRequirements2*>( sparseMemoryRequirements.data() ) );
+    return sparseMemoryRequirements;
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageMemoryRequirements2,Allocator> Device::getImageSparseMemoryRequirements2( const ImageSparseMemoryRequirementsInfo2 & info, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<SparseImageMemoryRequirements2,Allocator> sparseMemoryRequirements( vectorAllocator );
+    uint32_t sparseMemoryRequirementCount;
+    d.vkGetImageSparseMemoryRequirements2( m_device, reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>( &info ), &sparseMemoryRequirementCount, nullptr );
+    sparseMemoryRequirements.resize( sparseMemoryRequirementCount );
+    d.vkGetImageSparseMemoryRequirements2( m_device, reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>( &info ), &sparseMemoryRequirementCount, reinterpret_cast<VkSparseImageMemoryRequirements2*>( sparseMemoryRequirements.data() ) );
+    return sparseMemoryRequirements;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getImageSparseMemoryRequirements2KHR( const ImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, SparseImageMemoryRequirements2* pSparseMemoryRequirements, Dispatch const &d) const
+  {
+    d.vkGetImageSparseMemoryRequirements2KHR( m_device, reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>( pInfo ), pSparseMemoryRequirementCount, reinterpret_cast<VkSparseImageMemoryRequirements2*>( pSparseMemoryRequirements ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageMemoryRequirements2,Allocator> Device::getImageSparseMemoryRequirements2KHR( const ImageSparseMemoryRequirementsInfo2 & info, Dispatch const &d ) const
+  {
+    std::vector<SparseImageMemoryRequirements2,Allocator> sparseMemoryRequirements;
+    uint32_t sparseMemoryRequirementCount;
+    d.vkGetImageSparseMemoryRequirements2KHR( m_device, reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>( &info ), &sparseMemoryRequirementCount, nullptr );
+    sparseMemoryRequirements.resize( sparseMemoryRequirementCount );
+    d.vkGetImageSparseMemoryRequirements2KHR( m_device, reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>( &info ), &sparseMemoryRequirementCount, reinterpret_cast<VkSparseImageMemoryRequirements2*>( sparseMemoryRequirements.data() ) );
+    return sparseMemoryRequirements;
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageMemoryRequirements2,Allocator> Device::getImageSparseMemoryRequirements2KHR( const ImageSparseMemoryRequirementsInfo2 & info, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<SparseImageMemoryRequirements2,Allocator> sparseMemoryRequirements( vectorAllocator );
+    uint32_t sparseMemoryRequirementCount;
+    d.vkGetImageSparseMemoryRequirements2KHR( m_device, reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>( &info ), &sparseMemoryRequirementCount, nullptr );
+    sparseMemoryRequirements.resize( sparseMemoryRequirementCount );
+    d.vkGetImageSparseMemoryRequirements2KHR( m_device, reinterpret_cast<const VkImageSparseMemoryRequirementsInfo2*>( &info ), &sparseMemoryRequirementCount, reinterpret_cast<VkSparseImageMemoryRequirements2*>( sparseMemoryRequirements.data() ) );
+    return sparseMemoryRequirements;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createSamplerYcbcrConversion( const SamplerYcbcrConversionCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, SamplerYcbcrConversion* pYcbcrConversion, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateSamplerYcbcrConversion( m_device, reinterpret_cast<const VkSamplerYcbcrConversionCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSamplerYcbcrConversion*>( pYcbcrConversion ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SamplerYcbcrConversion>::type Device::createSamplerYcbcrConversion( const SamplerYcbcrConversionCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SamplerYcbcrConversion ycbcrConversion;
+    Result result = static_cast<Result>( d.vkCreateSamplerYcbcrConversion( m_device, reinterpret_cast<const VkSamplerYcbcrConversionCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSamplerYcbcrConversion*>( &ycbcrConversion ) ) );
+    return createResultValue( result, ycbcrConversion, VULKAN_HPP_NAMESPACE_STRING"::Device::createSamplerYcbcrConversion" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SamplerYcbcrConversion,Dispatch>>::type Device::createSamplerYcbcrConversionUnique( const SamplerYcbcrConversionCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SamplerYcbcrConversion ycbcrConversion;
+    Result result = static_cast<Result>( d.vkCreateSamplerYcbcrConversion( m_device, reinterpret_cast<const VkSamplerYcbcrConversionCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSamplerYcbcrConversion*>( &ycbcrConversion ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SamplerYcbcrConversion,Dispatch>( result, ycbcrConversion, VULKAN_HPP_NAMESPACE_STRING"::Device::createSamplerYcbcrConversionUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createSamplerYcbcrConversionKHR( const SamplerYcbcrConversionCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, SamplerYcbcrConversion* pYcbcrConversion, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateSamplerYcbcrConversionKHR( m_device, reinterpret_cast<const VkSamplerYcbcrConversionCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSamplerYcbcrConversion*>( pYcbcrConversion ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SamplerYcbcrConversion>::type Device::createSamplerYcbcrConversionKHR( const SamplerYcbcrConversionCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SamplerYcbcrConversion ycbcrConversion;
+    Result result = static_cast<Result>( d.vkCreateSamplerYcbcrConversionKHR( m_device, reinterpret_cast<const VkSamplerYcbcrConversionCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSamplerYcbcrConversion*>( &ycbcrConversion ) ) );
+    return createResultValue( result, ycbcrConversion, VULKAN_HPP_NAMESPACE_STRING"::Device::createSamplerYcbcrConversionKHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SamplerYcbcrConversion,Dispatch>>::type Device::createSamplerYcbcrConversionKHRUnique( const SamplerYcbcrConversionCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SamplerYcbcrConversion ycbcrConversion;
+    Result result = static_cast<Result>( d.vkCreateSamplerYcbcrConversionKHR( m_device, reinterpret_cast<const VkSamplerYcbcrConversionCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSamplerYcbcrConversion*>( &ycbcrConversion ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SamplerYcbcrConversion,Dispatch>( result, ycbcrConversion, VULKAN_HPP_NAMESPACE_STRING"::Device::createSamplerYcbcrConversionKHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroySamplerYcbcrConversion( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySamplerYcbcrConversion( m_device, static_cast<VkSamplerYcbcrConversion>( ycbcrConversion ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroySamplerYcbcrConversion( SamplerYcbcrConversion ycbcrConversion, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySamplerYcbcrConversion( m_device, static_cast<VkSamplerYcbcrConversion>( ycbcrConversion ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySamplerYcbcrConversion( m_device, static_cast<VkSamplerYcbcrConversion>( ycbcrConversion ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( SamplerYcbcrConversion ycbcrConversion, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySamplerYcbcrConversion( m_device, static_cast<VkSamplerYcbcrConversion>( ycbcrConversion ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroySamplerYcbcrConversionKHR( SamplerYcbcrConversion ycbcrConversion, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySamplerYcbcrConversionKHR( m_device, static_cast<VkSamplerYcbcrConversion>( ycbcrConversion ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroySamplerYcbcrConversionKHR( SamplerYcbcrConversion ycbcrConversion, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySamplerYcbcrConversionKHR( m_device, static_cast<VkSamplerYcbcrConversion>( ycbcrConversion ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getQueue2( const DeviceQueueInfo2* pQueueInfo, Queue* pQueue, Dispatch const &d) const
+  {
+    d.vkGetDeviceQueue2( m_device, reinterpret_cast<const VkDeviceQueueInfo2*>( pQueueInfo ), reinterpret_cast<VkQueue*>( pQueue ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Queue Device::getQueue2( const DeviceQueueInfo2 & queueInfo, Dispatch const &d ) const
+  {
+    Queue queue;
+    d.vkGetDeviceQueue2( m_device, reinterpret_cast<const VkDeviceQueueInfo2*>( &queueInfo ), reinterpret_cast<VkQueue*>( &queue ) );
+    return queue;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createValidationCacheEXT( const ValidationCacheCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, ValidationCacheEXT* pValidationCache, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateValidationCacheEXT( m_device, reinterpret_cast<const VkValidationCacheCreateInfoEXT*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkValidationCacheEXT*>( pValidationCache ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<ValidationCacheEXT>::type Device::createValidationCacheEXT( const ValidationCacheCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    ValidationCacheEXT validationCache;
+    Result result = static_cast<Result>( d.vkCreateValidationCacheEXT( m_device, reinterpret_cast<const VkValidationCacheCreateInfoEXT*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkValidationCacheEXT*>( &validationCache ) ) );
+    return createResultValue( result, validationCache, VULKAN_HPP_NAMESPACE_STRING"::Device::createValidationCacheEXT" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<ValidationCacheEXT,Dispatch>>::type Device::createValidationCacheEXTUnique( const ValidationCacheCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    ValidationCacheEXT validationCache;
+    Result result = static_cast<Result>( d.vkCreateValidationCacheEXT( m_device, reinterpret_cast<const VkValidationCacheCreateInfoEXT*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkValidationCacheEXT*>( &validationCache ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<ValidationCacheEXT,Dispatch>( result, validationCache, VULKAN_HPP_NAMESPACE_STRING"::Device::createValidationCacheEXTUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyValidationCacheEXT( ValidationCacheEXT validationCache, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyValidationCacheEXT( m_device, static_cast<VkValidationCacheEXT>( validationCache ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyValidationCacheEXT( ValidationCacheEXT validationCache, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyValidationCacheEXT( m_device, static_cast<VkValidationCacheEXT>( validationCache ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( ValidationCacheEXT validationCache, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyValidationCacheEXT( m_device, static_cast<VkValidationCacheEXT>( validationCache ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( ValidationCacheEXT validationCache, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyValidationCacheEXT( m_device, static_cast<VkValidationCacheEXT>( validationCache ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getValidationCacheDataEXT( ValidationCacheEXT validationCache, size_t* pDataSize, void* pData, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetValidationCacheDataEXT( m_device, static_cast<VkValidationCacheEXT>( validationCache ), pDataSize, pData ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<uint8_t,Allocator>>::type Device::getValidationCacheDataEXT( ValidationCacheEXT validationCache, Dispatch const &d ) const
+  {
+    std::vector<uint8_t,Allocator> data;
+    size_t dataSize;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetValidationCacheDataEXT( m_device, static_cast<VkValidationCacheEXT>( validationCache ), &dataSize, nullptr ) );
+      if ( ( result == Result::eSuccess ) && dataSize )
+      {
+        data.resize( dataSize );
+        result = static_cast<Result>( d.vkGetValidationCacheDataEXT( m_device, static_cast<VkValidationCacheEXT>( validationCache ), &dataSize, reinterpret_cast<void*>( data.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( dataSize <= data.size() );
+    data.resize( dataSize );
+    return createResultValue( result, data, VULKAN_HPP_NAMESPACE_STRING"::Device::getValidationCacheDataEXT" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<uint8_t,Allocator>>::type Device::getValidationCacheDataEXT( ValidationCacheEXT validationCache, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<uint8_t,Allocator> data( vectorAllocator );
+    size_t dataSize;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetValidationCacheDataEXT( m_device, static_cast<VkValidationCacheEXT>( validationCache ), &dataSize, nullptr ) );
+      if ( ( result == Result::eSuccess ) && dataSize )
+      {
+        data.resize( dataSize );
+        result = static_cast<Result>( d.vkGetValidationCacheDataEXT( m_device, static_cast<VkValidationCacheEXT>( validationCache ), &dataSize, reinterpret_cast<void*>( data.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( dataSize <= data.size() );
+    data.resize( dataSize );
+    return createResultValue( result, data, VULKAN_HPP_NAMESPACE_STRING"::Device::getValidationCacheDataEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::mergeValidationCachesEXT( ValidationCacheEXT dstCache, uint32_t srcCacheCount, const ValidationCacheEXT* pSrcCaches, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkMergeValidationCachesEXT( m_device, static_cast<VkValidationCacheEXT>( dstCache ), srcCacheCount, reinterpret_cast<const VkValidationCacheEXT*>( pSrcCaches ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::mergeValidationCachesEXT( ValidationCacheEXT dstCache, ArrayProxy<const ValidationCacheEXT> srcCaches, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkMergeValidationCachesEXT( m_device, static_cast<VkValidationCacheEXT>( dstCache ), srcCaches.size() , reinterpret_cast<const VkValidationCacheEXT*>( srcCaches.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::mergeValidationCachesEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo* pCreateInfo, DescriptorSetLayoutSupport* pSupport, Dispatch const &d) const
+  {
+    d.vkGetDescriptorSetLayoutSupport( m_device, reinterpret_cast<const VkDescriptorSetLayoutCreateInfo*>( pCreateInfo ), reinterpret_cast<VkDescriptorSetLayoutSupport*>( pSupport ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE DescriptorSetLayoutSupport Device::getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d ) const
+  {
+    DescriptorSetLayoutSupport support;
+    d.vkGetDescriptorSetLayoutSupport( m_device, reinterpret_cast<const VkDescriptorSetLayoutCreateInfo*>( &createInfo ), reinterpret_cast<VkDescriptorSetLayoutSupport*>( &support ) );
+    return support;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> Device::getDescriptorSetLayoutSupport( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    DescriptorSetLayoutSupport& support = structureChain.template get<DescriptorSetLayoutSupport>();
+    d.vkGetDescriptorSetLayoutSupport( m_device, reinterpret_cast<const VkDescriptorSetLayoutCreateInfo*>( &createInfo ), reinterpret_cast<VkDescriptorSetLayoutSupport*>( &support ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo* pCreateInfo, DescriptorSetLayoutSupport* pSupport, Dispatch const &d) const
+  {
+    d.vkGetDescriptorSetLayoutSupportKHR( m_device, reinterpret_cast<const VkDescriptorSetLayoutCreateInfo*>( pCreateInfo ), reinterpret_cast<VkDescriptorSetLayoutSupport*>( pSupport ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE DescriptorSetLayoutSupport Device::getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d ) const
+  {
+    DescriptorSetLayoutSupport support;
+    d.vkGetDescriptorSetLayoutSupportKHR( m_device, reinterpret_cast<const VkDescriptorSetLayoutCreateInfo*>( &createInfo ), reinterpret_cast<VkDescriptorSetLayoutSupport*>( &support ) );
+    return support;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> Device::getDescriptorSetLayoutSupportKHR( const DescriptorSetLayoutCreateInfo & createInfo, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    DescriptorSetLayoutSupport& support = structureChain.template get<DescriptorSetLayoutSupport>();
+    d.vkGetDescriptorSetLayoutSupportKHR( m_device, reinterpret_cast<const VkDescriptorSetLayoutCreateInfo*>( &createInfo ), reinterpret_cast<VkDescriptorSetLayoutSupport*>( &support ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getShaderInfoAMD( Pipeline pipeline, ShaderStageFlagBits shaderStage, ShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetShaderInfoAMD( m_device, static_cast<VkPipeline>( pipeline ), static_cast<VkShaderStageFlagBits>( shaderStage ), static_cast<VkShaderInfoTypeAMD>( infoType ), pInfoSize, pInfo ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<uint8_t,Allocator>>::type Device::getShaderInfoAMD( Pipeline pipeline, ShaderStageFlagBits shaderStage, ShaderInfoTypeAMD infoType, Dispatch const &d ) const
+  {
+    std::vector<uint8_t,Allocator> info;
+    size_t infoSize;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetShaderInfoAMD( m_device, static_cast<VkPipeline>( pipeline ), static_cast<VkShaderStageFlagBits>( shaderStage ), static_cast<VkShaderInfoTypeAMD>( infoType ), &infoSize, nullptr ) );
+      if ( ( result == Result::eSuccess ) && infoSize )
+      {
+        info.resize( infoSize );
+        result = static_cast<Result>( d.vkGetShaderInfoAMD( m_device, static_cast<VkPipeline>( pipeline ), static_cast<VkShaderStageFlagBits>( shaderStage ), static_cast<VkShaderInfoTypeAMD>( infoType ), &infoSize, reinterpret_cast<void*>( info.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( infoSize <= info.size() );
+    info.resize( infoSize );
+    return createResultValue( result, info, VULKAN_HPP_NAMESPACE_STRING"::Device::getShaderInfoAMD" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<uint8_t,Allocator>>::type Device::getShaderInfoAMD( Pipeline pipeline, ShaderStageFlagBits shaderStage, ShaderInfoTypeAMD infoType, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<uint8_t,Allocator> info( vectorAllocator );
+    size_t infoSize;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetShaderInfoAMD( m_device, static_cast<VkPipeline>( pipeline ), static_cast<VkShaderStageFlagBits>( shaderStage ), static_cast<VkShaderInfoTypeAMD>( infoType ), &infoSize, nullptr ) );
+      if ( ( result == Result::eSuccess ) && infoSize )
+      {
+        info.resize( infoSize );
+        result = static_cast<Result>( d.vkGetShaderInfoAMD( m_device, static_cast<VkPipeline>( pipeline ), static_cast<VkShaderStageFlagBits>( shaderStage ), static_cast<VkShaderInfoTypeAMD>( infoType ), &infoSize, reinterpret_cast<void*>( info.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( infoSize <= info.size() );
+    info.resize( infoSize );
+    return createResultValue( result, info, VULKAN_HPP_NAMESPACE_STRING"::Device::getShaderInfoAMD" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getCalibratedTimestampsEXT( uint32_t timestampCount, const CalibratedTimestampInfoEXT* pTimestampInfos, uint64_t* pTimestamps, uint64_t* pMaxDeviation, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetCalibratedTimestampsEXT( m_device, timestampCount, reinterpret_cast<const VkCalibratedTimestampInfoEXT*>( pTimestampInfos ), pTimestamps, pMaxDeviation ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<uint64_t>::type Device::getCalibratedTimestampsEXT( ArrayProxy<const CalibratedTimestampInfoEXT> timestampInfos, ArrayProxy<uint64_t> timestamps, Dispatch const &d ) const
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( timestampInfos.size() == timestamps.size() );
+#else
+    if ( timestampInfos.size() != timestamps.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::Device::getCalibratedTimestampsEXT: timestampInfos.size() != timestamps.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+    uint64_t maxDeviation;
+    Result result = static_cast<Result>( d.vkGetCalibratedTimestampsEXT( m_device, timestampInfos.size() , reinterpret_cast<const VkCalibratedTimestampInfoEXT*>( timestampInfos.data() ), timestamps.data(), &maxDeviation ) );
+    return createResultValue( result, maxDeviation, VULKAN_HPP_NAMESPACE_STRING"::Device::getCalibratedTimestampsEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::setDebugUtilsObjectNameEXT( const DebugUtilsObjectNameInfoEXT* pNameInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkSetDebugUtilsObjectNameEXT( m_device, reinterpret_cast<const VkDebugUtilsObjectNameInfoEXT*>( pNameInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::setDebugUtilsObjectNameEXT( const DebugUtilsObjectNameInfoEXT & nameInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkSetDebugUtilsObjectNameEXT( m_device, reinterpret_cast<const VkDebugUtilsObjectNameInfoEXT*>( &nameInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::setDebugUtilsObjectNameEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::setDebugUtilsObjectTagEXT( const DebugUtilsObjectTagInfoEXT* pTagInfo, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkSetDebugUtilsObjectTagEXT( m_device, reinterpret_cast<const VkDebugUtilsObjectTagInfoEXT*>( pTagInfo ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::setDebugUtilsObjectTagEXT( const DebugUtilsObjectTagInfoEXT & tagInfo, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkSetDebugUtilsObjectTagEXT( m_device, reinterpret_cast<const VkDebugUtilsObjectTagInfoEXT*>( &tagInfo ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::setDebugUtilsObjectTagEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getMemoryHostPointerPropertiesEXT( ExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, MemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetMemoryHostPointerPropertiesEXT( m_device, static_cast<VkExternalMemoryHandleTypeFlagBits>( handleType ), pHostPointer, reinterpret_cast<VkMemoryHostPointerPropertiesEXT*>( pMemoryHostPointerProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<MemoryHostPointerPropertiesEXT>::type Device::getMemoryHostPointerPropertiesEXT( ExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, Dispatch const &d ) const
+  {
+    MemoryHostPointerPropertiesEXT memoryHostPointerProperties;
+    Result result = static_cast<Result>( d.vkGetMemoryHostPointerPropertiesEXT( m_device, static_cast<VkExternalMemoryHandleTypeFlagBits>( handleType ), pHostPointer, reinterpret_cast<VkMemoryHostPointerPropertiesEXT*>( &memoryHostPointerProperties ) ) );
+    return createResultValue( result, memoryHostPointerProperties, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryHostPointerPropertiesEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createRenderPass2KHR( const RenderPassCreateInfo2KHR* pCreateInfo, const AllocationCallbacks* pAllocator, RenderPass* pRenderPass, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateRenderPass2KHR( m_device, reinterpret_cast<const VkRenderPassCreateInfo2KHR*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkRenderPass*>( pRenderPass ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<RenderPass>::type Device::createRenderPass2KHR( const RenderPassCreateInfo2KHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    RenderPass renderPass;
+    Result result = static_cast<Result>( d.vkCreateRenderPass2KHR( m_device, reinterpret_cast<const VkRenderPassCreateInfo2KHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkRenderPass*>( &renderPass ) ) );
+    return createResultValue( result, renderPass, VULKAN_HPP_NAMESPACE_STRING"::Device::createRenderPass2KHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<RenderPass,Dispatch>>::type Device::createRenderPass2KHRUnique( const RenderPassCreateInfo2KHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    RenderPass renderPass;
+    Result result = static_cast<Result>( d.vkCreateRenderPass2KHR( m_device, reinterpret_cast<const VkRenderPassCreateInfo2KHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkRenderPass*>( &renderPass ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<RenderPass,Dispatch>( result, renderPass, VULKAN_HPP_NAMESPACE_STRING"::Device::createRenderPass2KHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer* buffer, AndroidHardwareBufferPropertiesANDROID* pProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetAndroidHardwareBufferPropertiesANDROID( m_device, buffer, reinterpret_cast<VkAndroidHardwareBufferPropertiesANDROID*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<AndroidHardwareBufferPropertiesANDROID>::type Device::getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer & buffer, Dispatch const &d ) const
+  {
+    AndroidHardwareBufferPropertiesANDROID properties;
+    Result result = static_cast<Result>( d.vkGetAndroidHardwareBufferPropertiesANDROID( m_device, buffer, reinterpret_cast<VkAndroidHardwareBufferPropertiesANDROID*>( &properties ) ) );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::Device::getAndroidHardwareBufferPropertiesANDROID" );
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<StructureChain<X, Y, Z...>>::type Device::getAndroidHardwareBufferPropertiesANDROID( const struct AHardwareBuffer & buffer, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    AndroidHardwareBufferPropertiesANDROID& properties = structureChain.template get<AndroidHardwareBufferPropertiesANDROID>();
+    Result result = static_cast<Result>( d.vkGetAndroidHardwareBufferPropertiesANDROID( m_device, buffer, reinterpret_cast<VkAndroidHardwareBufferPropertiesANDROID*>( &properties ) ) );
+    return createResultValue( result, structureChain, VULKAN_HPP_NAMESPACE_STRING"::Device::getAndroidHardwareBufferPropertiesANDROID" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getMemoryAndroidHardwareBufferANDROID( const MemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetMemoryAndroidHardwareBufferANDROID( m_device, reinterpret_cast<const VkMemoryGetAndroidHardwareBufferInfoANDROID*>( pInfo ), pBuffer ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<struct AHardwareBuffer*>::type Device::getMemoryAndroidHardwareBufferANDROID( const MemoryGetAndroidHardwareBufferInfoANDROID & info, Dispatch const &d ) const
+  {
+    struct AHardwareBuffer* buffer;
+    Result result = static_cast<Result>( d.vkGetMemoryAndroidHardwareBufferANDROID( m_device, reinterpret_cast<const VkMemoryGetAndroidHardwareBufferInfoANDROID*>( &info ), &buffer ) );
+    return createResultValue( result, buffer, VULKAN_HPP_NAMESPACE_STRING"::Device::getMemoryAndroidHardwareBufferANDROID" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::compileDeferredNV( Pipeline pipeline, uint32_t shader, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCompileDeferredNV( m_device, static_cast<VkPipeline>( pipeline ), shader ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::compileDeferredNV( Pipeline pipeline, uint32_t shader, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkCompileDeferredNV( m_device, static_cast<VkPipeline>( pipeline ), shader ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::compileDeferredNV" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createAccelerationStructureNV( const AccelerationStructureCreateInfoNV* pCreateInfo, const AllocationCallbacks* pAllocator, AccelerationStructureNV* pAccelerationStructure, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateAccelerationStructureNV( m_device, reinterpret_cast<const VkAccelerationStructureCreateInfoNV*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkAccelerationStructureNV*>( pAccelerationStructure ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<AccelerationStructureNV>::type Device::createAccelerationStructureNV( const AccelerationStructureCreateInfoNV & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    AccelerationStructureNV accelerationStructure;
+    Result result = static_cast<Result>( d.vkCreateAccelerationStructureNV( m_device, reinterpret_cast<const VkAccelerationStructureCreateInfoNV*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkAccelerationStructureNV*>( &accelerationStructure ) ) );
+    return createResultValue( result, accelerationStructure, VULKAN_HPP_NAMESPACE_STRING"::Device::createAccelerationStructureNV" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<AccelerationStructureNV,Dispatch>>::type Device::createAccelerationStructureNVUnique( const AccelerationStructureCreateInfoNV & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    AccelerationStructureNV accelerationStructure;
+    Result result = static_cast<Result>( d.vkCreateAccelerationStructureNV( m_device, reinterpret_cast<const VkAccelerationStructureCreateInfoNV*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkAccelerationStructureNV*>( &accelerationStructure ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<AccelerationStructureNV,Dispatch>( result, accelerationStructure, VULKAN_HPP_NAMESPACE_STRING"::Device::createAccelerationStructureNVUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyAccelerationStructureNV( AccelerationStructureNV accelerationStructure, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyAccelerationStructureNV( m_device, static_cast<VkAccelerationStructureNV>( accelerationStructure ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroyAccelerationStructureNV( AccelerationStructureNV accelerationStructure, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyAccelerationStructureNV( m_device, static_cast<VkAccelerationStructureNV>( accelerationStructure ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( AccelerationStructureNV accelerationStructure, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyAccelerationStructureNV( m_device, static_cast<VkAccelerationStructureNV>( accelerationStructure ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::destroy( AccelerationStructureNV accelerationStructure, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyAccelerationStructureNV( m_device, static_cast<VkAccelerationStructureNV>( accelerationStructure ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Device::getAccelerationStructureMemoryRequirementsNV( const AccelerationStructureMemoryRequirementsInfoNV* pInfo, MemoryRequirements2KHR* pMemoryRequirements, Dispatch const &d) const
+  {
+    d.vkGetAccelerationStructureMemoryRequirementsNV( m_device, reinterpret_cast<const VkAccelerationStructureMemoryRequirementsInfoNV*>( pInfo ), reinterpret_cast<VkMemoryRequirements2KHR*>( pMemoryRequirements ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE MemoryRequirements2KHR Device::getAccelerationStructureMemoryRequirementsNV( const AccelerationStructureMemoryRequirementsInfoNV & info, Dispatch const &d ) const
+  {
+    MemoryRequirements2KHR memoryRequirements;
+    d.vkGetAccelerationStructureMemoryRequirementsNV( m_device, reinterpret_cast<const VkAccelerationStructureMemoryRequirementsInfoNV*>( &info ), reinterpret_cast<VkMemoryRequirements2KHR*>( &memoryRequirements ) );
+    return memoryRequirements;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::bindAccelerationStructureMemoryNV( uint32_t bindInfoCount, const BindAccelerationStructureMemoryInfoNV* pBindInfos, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkBindAccelerationStructureMemoryNV( m_device, bindInfoCount, reinterpret_cast<const VkBindAccelerationStructureMemoryInfoNV*>( pBindInfos ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::bindAccelerationStructureMemoryNV( ArrayProxy<const BindAccelerationStructureMemoryInfoNV> bindInfos, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkBindAccelerationStructureMemoryNV( m_device, bindInfos.size() , reinterpret_cast<const VkBindAccelerationStructureMemoryInfoNV*>( bindInfos.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::bindAccelerationStructureMemoryNV" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getRayTracingShaderGroupHandlesNV( Pipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetRayTracingShaderGroupHandlesNV( m_device, static_cast<VkPipeline>( pipeline ), firstGroup, groupCount, dataSize, pData ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename T, typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::getRayTracingShaderGroupHandlesNV( Pipeline pipeline, uint32_t firstGroup, uint32_t groupCount, ArrayProxy<T> data, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkGetRayTracingShaderGroupHandlesNV( m_device, static_cast<VkPipeline>( pipeline ), firstGroup, groupCount, data.size() * sizeof( T ) , reinterpret_cast<void*>( data.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::getRayTracingShaderGroupHandlesNV" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getAccelerationStructureHandleNV( AccelerationStructureNV accelerationStructure, size_t dataSize, void* pData, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetAccelerationStructureHandleNV( m_device, static_cast<VkAccelerationStructureNV>( accelerationStructure ), dataSize, pData ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename T, typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type Device::getAccelerationStructureHandleNV( AccelerationStructureNV accelerationStructure, ArrayProxy<T> data, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkGetAccelerationStructureHandleNV( m_device, static_cast<VkAccelerationStructureNV>( accelerationStructure ), data.size() * sizeof( T ) , reinterpret_cast<void*>( data.data() ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::Device::getAccelerationStructureHandleNV" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::createRayTracingPipelinesNV( PipelineCache pipelineCache, uint32_t createInfoCount, const RayTracingPipelineCreateInfoNV* pCreateInfos, const AllocationCallbacks* pAllocator, Pipeline* pPipelines, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateRayTracingPipelinesNV( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfoCount, reinterpret_cast<const VkRayTracingPipelineCreateInfoNV*>( pCreateInfos ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkPipeline*>( pPipelines ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<Pipeline,Allocator>>::type Device::createRayTracingPipelinesNV( PipelineCache pipelineCache, ArrayProxy<const RayTracingPipelineCreateInfoNV> createInfos, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    std::vector<Pipeline,Allocator> pipelines( createInfos.size() );
+    Result result = static_cast<Result>( d.vkCreateRayTracingPipelinesNV( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkRayTracingPipelineCreateInfoNV*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( pipelines.data() ) ) );
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING"::Device::createRayTracingPipelinesNV" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<Pipeline,Allocator>>::type Device::createRayTracingPipelinesNV( PipelineCache pipelineCache, ArrayProxy<const RayTracingPipelineCreateInfoNV> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<Pipeline,Allocator> pipelines( createInfos.size(), vectorAllocator );
+    Result result = static_cast<Result>( d.vkCreateRayTracingPipelinesNV( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkRayTracingPipelineCreateInfoNV*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( pipelines.data() ) ) );
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING"::Device::createRayTracingPipelinesNV" );
+  }
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Pipeline>::type Device::createRayTracingPipelineNV( PipelineCache pipelineCache, const RayTracingPipelineCreateInfoNV & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Pipeline pipeline;
+    Result result = static_cast<Result>( d.vkCreateRayTracingPipelinesNV( m_device, static_cast<VkPipelineCache>( pipelineCache ), 1 , reinterpret_cast<const VkRayTracingPipelineCreateInfoNV*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( &pipeline ) ) );
+    return createResultValue( result, pipeline, VULKAN_HPP_NAMESPACE_STRING"::Device::createRayTracingPipelineNV" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type Device::createRayTracingPipelinesNVUnique( PipelineCache pipelineCache, ArrayProxy<const RayTracingPipelineCreateInfoNV> createInfos, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    static_assert( sizeof( Pipeline ) <= sizeof( UniquePipeline ), "Pipeline is greater than UniquePipeline!" );
+    std::vector<UniquePipeline, Allocator> pipelines;
+    pipelines.reserve( createInfos.size() );
+    Pipeline* buffer = reinterpret_cast<Pipeline*>( reinterpret_cast<char*>( pipelines.data() ) + createInfos.size() * ( sizeof( UniquePipeline ) - sizeof( Pipeline ) ) );
+    Result result = static_cast<Result>(d.vkCreateRayTracingPipelinesNV( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkRayTracingPipelineCreateInfoNV*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( buffer ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    for ( size_t i=0 ; i<createInfos.size() ; i++ )
+    {
+      pipelines.push_back( UniquePipeline( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING "::Device::createRayTracingPipelinesNVUnique" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<UniqueHandle<Pipeline,Dispatch>,Allocator>>::type Device::createRayTracingPipelinesNVUnique( PipelineCache pipelineCache, ArrayProxy<const RayTracingPipelineCreateInfoNV> createInfos, Optional<const AllocationCallbacks> allocator, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    static_assert( sizeof( Pipeline ) <= sizeof( UniquePipeline ), "Pipeline is greater than UniquePipeline!" );
+    std::vector<UniquePipeline, Allocator> pipelines;
+    pipelines.reserve( createInfos.size() );
+    Pipeline* buffer = reinterpret_cast<Pipeline*>( reinterpret_cast<char*>( pipelines.data() ) + createInfos.size() * ( sizeof( UniquePipeline ) - sizeof( Pipeline ) ) );
+    Result result = static_cast<Result>(d.vkCreateRayTracingPipelinesNV( m_device, static_cast<VkPipelineCache>( pipelineCache ), createInfos.size() , reinterpret_cast<const VkRayTracingPipelineCreateInfoNV*>( createInfos.data() ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( buffer ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    for ( size_t i=0 ; i<createInfos.size() ; i++ )
+    {
+      pipelines.push_back( UniquePipeline( buffer[i], deleter ) );
+    }
+
+    return createResultValue( result, pipelines, VULKAN_HPP_NAMESPACE_STRING "::Device::createRayTracingPipelinesNVUnique" );
+  }
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Pipeline,Dispatch>>::type Device::createRayTracingPipelineNVUnique( PipelineCache pipelineCache, const RayTracingPipelineCreateInfoNV & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Pipeline pipeline;
+    Result result = static_cast<Result>( d.vkCreateRayTracingPipelinesNV( m_device, static_cast<VkPipelineCache>( pipelineCache ), 1 , reinterpret_cast<const VkRayTracingPipelineCreateInfoNV*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkPipeline*>( &pipeline ) ) );
+
+    ObjectDestroy<Device,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<Pipeline,Dispatch>( result, pipeline, VULKAN_HPP_NAMESPACE_STRING"::Device::createRayTracingPipelineNVUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Device::getImageDrmFormatModifierPropertiesEXT( Image image, ImageDrmFormatModifierPropertiesEXT* pProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetImageDrmFormatModifierPropertiesEXT( m_device, static_cast<VkImage>( image ), reinterpret_cast<VkImageDrmFormatModifierPropertiesEXT*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<ImageDrmFormatModifierPropertiesEXT>::type Device::getImageDrmFormatModifierPropertiesEXT( Image image, Dispatch const &d ) const
+  {
+    ImageDrmFormatModifierPropertiesEXT properties;
+    Result result = static_cast<Result>( d.vkGetImageDrmFormatModifierPropertiesEXT( m_device, static_cast<VkImage>( image ), reinterpret_cast<VkImageDrmFormatModifierPropertiesEXT*>( &properties ) ) );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::Device::getImageDrmFormatModifierPropertiesEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+
+  template <typename Dispatch> class UniqueHandleTraits<Device,Dispatch> {public: using deleter = ObjectDestroy<NoParent,Dispatch>; };
+  using UniqueDevice = UniqueHandle<Device,DispatchLoaderStatic>;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+
+  class PhysicalDevice
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR PhysicalDevice()
+      : m_physicalDevice(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR PhysicalDevice( std::nullptr_t )
+      : m_physicalDevice(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT PhysicalDevice( VkPhysicalDevice physicalDevice )
+      : m_physicalDevice( physicalDevice )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    PhysicalDevice & operator=(VkPhysicalDevice physicalDevice)
+    {
+      m_physicalDevice = physicalDevice;
+      return *this; 
+    }
+#endif
+
+    PhysicalDevice & operator=( std::nullptr_t )
+    {
+      m_physicalDevice = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( PhysicalDevice const & rhs ) const
+    {
+      return m_physicalDevice == rhs.m_physicalDevice;
+    }
+
+    bool operator!=(PhysicalDevice const & rhs ) const
+    {
+      return m_physicalDevice != rhs.m_physicalDevice;
+    }
+
+    bool operator<(PhysicalDevice const & rhs ) const
+    {
+      return m_physicalDevice < rhs.m_physicalDevice;
+    }
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getProperties( PhysicalDeviceProperties* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PhysicalDeviceProperties getProperties(Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getProperties(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getQueueFamilyProperties( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties* pQueueFamilyProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<QueueFamilyProperties>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<QueueFamilyProperties,Allocator> getQueueFamilyProperties(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<QueueFamilyProperties>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<QueueFamilyProperties,Allocator> getQueueFamilyProperties(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getMemoryProperties( PhysicalDeviceMemoryProperties* pMemoryProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PhysicalDeviceMemoryProperties getMemoryProperties(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getFeatures( PhysicalDeviceFeatures* pFeatures, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PhysicalDeviceFeatures getFeatures(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getFormatProperties( Format format, FormatProperties* pFormatProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    FormatProperties getFormatProperties( Format format, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getImageFormatProperties( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ImageFormatProperties* pImageFormatProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<ImageFormatProperties>::type getImageFormatProperties( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createDevice( const DeviceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Device* pDevice, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Device>::type createDevice( const DeviceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<Device,Dispatch>>::type createDeviceUnique( const DeviceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result enumerateDeviceLayerProperties( uint32_t* pPropertyCount, LayerProperties* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<LayerProperties>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<LayerProperties,Allocator>>::type enumerateDeviceLayerProperties(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<LayerProperties>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<LayerProperties,Allocator>>::type enumerateDeviceLayerProperties(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result enumerateDeviceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, ExtensionProperties* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<ExtensionProperties>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<ExtensionProperties,Allocator>>::type enumerateDeviceExtensionProperties( Optional<const std::string> layerName = nullptr, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<ExtensionProperties>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<ExtensionProperties,Allocator>>::type enumerateDeviceExtensionProperties( Optional<const std::string> layerName, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getSparseImageFormatProperties( Format format, ImageType type, SampleCountFlagBits samples, ImageUsageFlags usage, ImageTiling tiling, uint32_t* pPropertyCount, SparseImageFormatProperties* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<SparseImageFormatProperties>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageFormatProperties,Allocator> getSparseImageFormatProperties( Format format, ImageType type, SampleCountFlagBits samples, ImageUsageFlags usage, ImageTiling tiling, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<SparseImageFormatProperties>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageFormatProperties,Allocator> getSparseImageFormatProperties( Format format, ImageType type, SampleCountFlagBits samples, ImageUsageFlags usage, ImageTiling tiling, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getDisplayPropertiesKHR( uint32_t* pPropertyCount, DisplayPropertiesKHR* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<DisplayPropertiesKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayPropertiesKHR,Allocator>>::type getDisplayPropertiesKHR(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<DisplayPropertiesKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayPropertiesKHR,Allocator>>::type getDisplayPropertiesKHR(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getDisplayPlanePropertiesKHR( uint32_t* pPropertyCount, DisplayPlanePropertiesKHR* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<DisplayPlanePropertiesKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayPlanePropertiesKHR,Allocator>>::type getDisplayPlanePropertiesKHR(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<DisplayPlanePropertiesKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayPlanePropertiesKHR,Allocator>>::type getDisplayPlanePropertiesKHR(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getDisplayPlaneSupportedDisplaysKHR( uint32_t planeIndex, uint32_t* pDisplayCount, DisplayKHR* pDisplays, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<DisplayKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayKHR,Allocator>>::type getDisplayPlaneSupportedDisplaysKHR( uint32_t planeIndex, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<DisplayKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayKHR,Allocator>>::type getDisplayPlaneSupportedDisplaysKHR( uint32_t planeIndex, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getDisplayModePropertiesKHR( DisplayKHR display, uint32_t* pPropertyCount, DisplayModePropertiesKHR* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<DisplayModePropertiesKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayModePropertiesKHR,Allocator>>::type getDisplayModePropertiesKHR( DisplayKHR display, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<DisplayModePropertiesKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayModePropertiesKHR,Allocator>>::type getDisplayModePropertiesKHR( DisplayKHR display, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createDisplayModeKHR( DisplayKHR display, const DisplayModeCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, DisplayModeKHR* pMode, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DisplayModeKHR>::type createDisplayModeKHR( DisplayKHR display, const DisplayModeCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getDisplayPlaneCapabilitiesKHR( DisplayModeKHR mode, uint32_t planeIndex, DisplayPlaneCapabilitiesKHR* pCapabilities, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DisplayPlaneCapabilitiesKHR>::type getDisplayPlaneCapabilitiesKHR( DisplayModeKHR mode, uint32_t planeIndex, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSurfaceSupportKHR( uint32_t queueFamilyIndex, SurfaceKHR surface, Bool32* pSupported, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Bool32>::type getSurfaceSupportKHR( uint32_t queueFamilyIndex, SurfaceKHR surface, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSurfaceCapabilitiesKHR( SurfaceKHR surface, SurfaceCapabilitiesKHR* pSurfaceCapabilities, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceCapabilitiesKHR>::type getSurfaceCapabilitiesKHR( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSurfaceFormatsKHR( SurfaceKHR surface, uint32_t* pSurfaceFormatCount, SurfaceFormatKHR* pSurfaceFormats, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<SurfaceFormatKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<SurfaceFormatKHR,Allocator>>::type getSurfaceFormatsKHR( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<SurfaceFormatKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<SurfaceFormatKHR,Allocator>>::type getSurfaceFormatsKHR( SurfaceKHR surface, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSurfacePresentModesKHR( SurfaceKHR surface, uint32_t* pPresentModeCount, PresentModeKHR* pPresentModes, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<PresentModeKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<PresentModeKHR,Allocator>>::type getSurfacePresentModesKHR( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<PresentModeKHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<PresentModeKHR,Allocator>>::type getSurfacePresentModesKHR( SurfaceKHR surface, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Bool32 getWaylandPresentationSupportKHR( uint32_t queueFamilyIndex, struct wl_display* display, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Bool32 getWaylandPresentationSupportKHR( uint32_t queueFamilyIndex, struct wl_display & display, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Bool32 getWin32PresentationSupportKHR( uint32_t queueFamilyIndex, Dispatch const &d = Dispatch() ) const;
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Bool32 getXlibPresentationSupportKHR( uint32_t queueFamilyIndex, Display* dpy, VisualID visualID, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Bool32 getXlibPresentationSupportKHR( uint32_t queueFamilyIndex, Display & dpy, VisualID visualID, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Bool32 getXcbPresentationSupportKHR( uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Bool32 getXcbPresentationSupportKHR( uint32_t queueFamilyIndex, xcb_connection_t & connection, xcb_visualid_t visual_id, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getExternalImageFormatPropertiesNV( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ExternalMemoryHandleTypeFlagsNV externalHandleType, ExternalImageFormatPropertiesNV* pExternalImageFormatProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<ExternalImageFormatPropertiesNV>::type getExternalImageFormatPropertiesNV( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ExternalMemoryHandleTypeFlagsNV externalHandleType, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getGeneratedCommandsPropertiesNVX( DeviceGeneratedCommandsFeaturesNVX* pFeatures, DeviceGeneratedCommandsLimitsNVX* pLimits, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    DeviceGeneratedCommandsLimitsNVX getGeneratedCommandsPropertiesNVX( DeviceGeneratedCommandsFeaturesNVX & features, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getFeatures2( PhysicalDeviceFeatures2* pFeatures, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PhysicalDeviceFeatures2 getFeatures2(Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getFeatures2(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getFeatures2KHR( PhysicalDeviceFeatures2* pFeatures, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PhysicalDeviceFeatures2 getFeatures2KHR(Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getFeatures2KHR(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getProperties2( PhysicalDeviceProperties2* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PhysicalDeviceProperties2 getProperties2(Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getProperties2(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getProperties2KHR( PhysicalDeviceProperties2* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PhysicalDeviceProperties2 getProperties2KHR(Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getProperties2KHR(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getFormatProperties2( Format format, FormatProperties2* pFormatProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    FormatProperties2 getFormatProperties2( Format format, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getFormatProperties2( Format format, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getFormatProperties2KHR( Format format, FormatProperties2* pFormatProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    FormatProperties2 getFormatProperties2KHR( Format format, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    StructureChain<X, Y, Z...> getFormatProperties2KHR( Format format, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2* pImageFormatInfo, ImageFormatProperties2* pImageFormatProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<ImageFormatProperties2>::type getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<StructureChain<X, Y, Z...>>::type getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2* pImageFormatInfo, ImageFormatProperties2* pImageFormatProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<ImageFormatProperties2>::type getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<StructureChain<X, Y, Z...>>::type getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getQueueFamilyProperties2( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties2* pQueueFamilyProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<QueueFamilyProperties2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<QueueFamilyProperties2,Allocator> getQueueFamilyProperties2(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<QueueFamilyProperties2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<QueueFamilyProperties2,Allocator> getQueueFamilyProperties2(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getQueueFamilyProperties2KHR( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties2* pQueueFamilyProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<QueueFamilyProperties2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<QueueFamilyProperties2,Allocator> getQueueFamilyProperties2KHR(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<QueueFamilyProperties2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<QueueFamilyProperties2,Allocator> getQueueFamilyProperties2KHR(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getMemoryProperties2( PhysicalDeviceMemoryProperties2* pMemoryProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PhysicalDeviceMemoryProperties2 getMemoryProperties2(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getMemoryProperties2KHR( PhysicalDeviceMemoryProperties2* pMemoryProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PhysicalDeviceMemoryProperties2 getMemoryProperties2KHR(Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getSparseImageFormatProperties2( const PhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, SparseImageFormatProperties2* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<SparseImageFormatProperties2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageFormatProperties2,Allocator> getSparseImageFormatProperties2( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<SparseImageFormatProperties2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageFormatProperties2,Allocator> getSparseImageFormatProperties2( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getSparseImageFormatProperties2KHR( const PhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, SparseImageFormatProperties2* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<SparseImageFormatProperties2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageFormatProperties2,Allocator> getSparseImageFormatProperties2KHR( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<SparseImageFormatProperties2>, typename Dispatch = DispatchLoaderStatic> 
+    std::vector<SparseImageFormatProperties2,Allocator> getSparseImageFormatProperties2KHR( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getExternalBufferProperties( const PhysicalDeviceExternalBufferInfo* pExternalBufferInfo, ExternalBufferProperties* pExternalBufferProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ExternalBufferProperties getExternalBufferProperties( const PhysicalDeviceExternalBufferInfo & externalBufferInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getExternalBufferPropertiesKHR( const PhysicalDeviceExternalBufferInfo* pExternalBufferInfo, ExternalBufferProperties* pExternalBufferProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ExternalBufferProperties getExternalBufferPropertiesKHR( const PhysicalDeviceExternalBufferInfo & externalBufferInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getExternalSemaphoreProperties( const PhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, ExternalSemaphoreProperties* pExternalSemaphoreProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ExternalSemaphoreProperties getExternalSemaphoreProperties( const PhysicalDeviceExternalSemaphoreInfo & externalSemaphoreInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getExternalSemaphorePropertiesKHR( const PhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, ExternalSemaphoreProperties* pExternalSemaphoreProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ExternalSemaphoreProperties getExternalSemaphorePropertiesKHR( const PhysicalDeviceExternalSemaphoreInfo & externalSemaphoreInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getExternalFenceProperties( const PhysicalDeviceExternalFenceInfo* pExternalFenceInfo, ExternalFenceProperties* pExternalFenceProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ExternalFenceProperties getExternalFenceProperties( const PhysicalDeviceExternalFenceInfo & externalFenceInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getExternalFencePropertiesKHR( const PhysicalDeviceExternalFenceInfo* pExternalFenceInfo, ExternalFenceProperties* pExternalFenceProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ExternalFenceProperties getExternalFencePropertiesKHR( const PhysicalDeviceExternalFenceInfo & externalFenceInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result releaseDisplayEXT( DisplayKHR display, Dispatch const &d = Dispatch() ) const;
+#else
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<void>::type releaseDisplayEXT( DisplayKHR display, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result acquireXlibDisplayEXT( Display* dpy, DisplayKHR display, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<Display>::type acquireXlibDisplayEXT( DisplayKHR display, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/
+
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getRandROutputDisplayEXT( Display* dpy, RROutput rrOutput, DisplayKHR* pDisplay, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DisplayKHR>::type getRandROutputDisplayEXT( Display & dpy, RROutput rrOutput, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSurfaceCapabilities2EXT( SurfaceKHR surface, SurfaceCapabilities2EXT* pSurfaceCapabilities, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceCapabilities2EXT>::type getSurfaceCapabilities2EXT( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getPresentRectanglesKHR( SurfaceKHR surface, uint32_t* pRectCount, Rect2D* pRects, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<Rect2D>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<Rect2D,Allocator>>::type getPresentRectanglesKHR( SurfaceKHR surface, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<Rect2D>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<Rect2D,Allocator>>::type getPresentRectanglesKHR( SurfaceKHR surface, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void getMultisamplePropertiesEXT( SampleCountFlagBits samples, MultisamplePropertiesEXT* pMultisampleProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    MultisamplePropertiesEXT getMultisamplePropertiesEXT( SampleCountFlagBits samples, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, SurfaceCapabilities2KHR* pSurfaceCapabilities, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceCapabilities2KHR>::type getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename X, typename Y, typename ...Z, typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<StructureChain<X, Y, Z...>>::type getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getSurfaceFormats2KHR( const PhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, SurfaceFormat2KHR* pSurfaceFormats, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<SurfaceFormat2KHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<SurfaceFormat2KHR,Allocator>>::type getSurfaceFormats2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<SurfaceFormat2KHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<SurfaceFormat2KHR,Allocator>>::type getSurfaceFormats2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getDisplayProperties2KHR( uint32_t* pPropertyCount, DisplayProperties2KHR* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<DisplayProperties2KHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayProperties2KHR,Allocator>>::type getDisplayProperties2KHR(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<DisplayProperties2KHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayProperties2KHR,Allocator>>::type getDisplayProperties2KHR(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getDisplayPlaneProperties2KHR( uint32_t* pPropertyCount, DisplayPlaneProperties2KHR* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<DisplayPlaneProperties2KHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayPlaneProperties2KHR,Allocator>>::type getDisplayPlaneProperties2KHR(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<DisplayPlaneProperties2KHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayPlaneProperties2KHR,Allocator>>::type getDisplayPlaneProperties2KHR(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getDisplayModeProperties2KHR( DisplayKHR display, uint32_t* pPropertyCount, DisplayModeProperties2KHR* pProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<DisplayModeProperties2KHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayModeProperties2KHR,Allocator>>::type getDisplayModeProperties2KHR( DisplayKHR display, Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<DisplayModeProperties2KHR>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<DisplayModeProperties2KHR,Allocator>>::type getDisplayModeProperties2KHR( DisplayKHR display, Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getDisplayPlaneCapabilities2KHR( const DisplayPlaneInfo2KHR* pDisplayPlaneInfo, DisplayPlaneCapabilities2KHR* pCapabilities, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DisplayPlaneCapabilities2KHR>::type getDisplayPlaneCapabilities2KHR( const DisplayPlaneInfo2KHR & displayPlaneInfo, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result getCalibrateableTimeDomainsEXT( uint32_t* pTimeDomainCount, TimeDomainEXT* pTimeDomains, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<TimeDomainEXT>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<TimeDomainEXT,Allocator>>::type getCalibrateableTimeDomainsEXT(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<TimeDomainEXT>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<TimeDomainEXT,Allocator>>::type getCalibrateableTimeDomainsEXT(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkPhysicalDevice() const
+    {
+      return m_physicalDevice;
+    }
+
+    explicit operator bool() const
+    {
+      return m_physicalDevice != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_physicalDevice == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkPhysicalDevice m_physicalDevice;
+  };
+
+  static_assert( sizeof( PhysicalDevice ) == sizeof( VkPhysicalDevice ), "handle and wrapper have different size!" );
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getProperties( PhysicalDeviceProperties* pProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceProperties( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceProperties*>( pProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PhysicalDeviceProperties PhysicalDevice::getProperties(Dispatch const &d ) const
+  {
+    PhysicalDeviceProperties properties;
+    d.vkGetPhysicalDeviceProperties( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceProperties*>( &properties ) );
+    return properties;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> PhysicalDevice::getProperties(Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    PhysicalDeviceProperties& properties = structureChain.template get<PhysicalDeviceProperties>();
+    d.vkGetPhysicalDeviceProperties( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceProperties*>( &properties ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getQueueFamilyProperties( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties* pQueueFamilyProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceQueueFamilyProperties( m_physicalDevice, pQueueFamilyPropertyCount, reinterpret_cast<VkQueueFamilyProperties*>( pQueueFamilyProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<QueueFamilyProperties,Allocator> PhysicalDevice::getQueueFamilyProperties(Dispatch const &d ) const
+  {
+    std::vector<QueueFamilyProperties,Allocator> queueFamilyProperties;
+    uint32_t queueFamilyPropertyCount;
+    d.vkGetPhysicalDeviceQueueFamilyProperties( m_physicalDevice, &queueFamilyPropertyCount, nullptr );
+    queueFamilyProperties.resize( queueFamilyPropertyCount );
+    d.vkGetPhysicalDeviceQueueFamilyProperties( m_physicalDevice, &queueFamilyPropertyCount, reinterpret_cast<VkQueueFamilyProperties*>( queueFamilyProperties.data() ) );
+    return queueFamilyProperties;
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<QueueFamilyProperties,Allocator> PhysicalDevice::getQueueFamilyProperties(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<QueueFamilyProperties,Allocator> queueFamilyProperties( vectorAllocator );
+    uint32_t queueFamilyPropertyCount;
+    d.vkGetPhysicalDeviceQueueFamilyProperties( m_physicalDevice, &queueFamilyPropertyCount, nullptr );
+    queueFamilyProperties.resize( queueFamilyPropertyCount );
+    d.vkGetPhysicalDeviceQueueFamilyProperties( m_physicalDevice, &queueFamilyPropertyCount, reinterpret_cast<VkQueueFamilyProperties*>( queueFamilyProperties.data() ) );
+    return queueFamilyProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getMemoryProperties( PhysicalDeviceMemoryProperties* pMemoryProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceMemoryProperties( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceMemoryProperties*>( pMemoryProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PhysicalDeviceMemoryProperties PhysicalDevice::getMemoryProperties(Dispatch const &d ) const
+  {
+    PhysicalDeviceMemoryProperties memoryProperties;
+    d.vkGetPhysicalDeviceMemoryProperties( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceMemoryProperties*>( &memoryProperties ) );
+    return memoryProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getFeatures( PhysicalDeviceFeatures* pFeatures, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceFeatures( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceFeatures*>( pFeatures ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PhysicalDeviceFeatures PhysicalDevice::getFeatures(Dispatch const &d ) const
+  {
+    PhysicalDeviceFeatures features;
+    d.vkGetPhysicalDeviceFeatures( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceFeatures*>( &features ) );
+    return features;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getFormatProperties( Format format, FormatProperties* pFormatProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceFormatProperties( m_physicalDevice, static_cast<VkFormat>( format ), reinterpret_cast<VkFormatProperties*>( pFormatProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE FormatProperties PhysicalDevice::getFormatProperties( Format format, Dispatch const &d ) const
+  {
+    FormatProperties formatProperties;
+    d.vkGetPhysicalDeviceFormatProperties( m_physicalDevice, static_cast<VkFormat>( format ), reinterpret_cast<VkFormatProperties*>( &formatProperties ) );
+    return formatProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getImageFormatProperties( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ImageFormatProperties* pImageFormatProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceImageFormatProperties( m_physicalDevice, static_cast<VkFormat>( format ), static_cast<VkImageType>( type ), static_cast<VkImageTiling>( tiling ), static_cast<VkImageUsageFlags>( usage ), static_cast<VkImageCreateFlags>( flags ), reinterpret_cast<VkImageFormatProperties*>( pImageFormatProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<ImageFormatProperties>::type PhysicalDevice::getImageFormatProperties( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, Dispatch const &d ) const
+  {
+    ImageFormatProperties imageFormatProperties;
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceImageFormatProperties( m_physicalDevice, static_cast<VkFormat>( format ), static_cast<VkImageType>( type ), static_cast<VkImageTiling>( tiling ), static_cast<VkImageUsageFlags>( usage ), static_cast<VkImageCreateFlags>( flags ), reinterpret_cast<VkImageFormatProperties*>( &imageFormatProperties ) ) );
+    return createResultValue( result, imageFormatProperties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getImageFormatProperties" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::createDevice( const DeviceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Device* pDevice, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateDevice( m_physicalDevice, reinterpret_cast<const VkDeviceCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkDevice*>( pDevice ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Device>::type PhysicalDevice::createDevice( const DeviceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Device device;
+    Result result = static_cast<Result>( d.vkCreateDevice( m_physicalDevice, reinterpret_cast<const VkDeviceCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDevice*>( &device ) ) );
+    return createResultValue( result, device, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::createDevice" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Device,Dispatch>>::type PhysicalDevice::createDeviceUnique( const DeviceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    Device device;
+    Result result = static_cast<Result>( d.vkCreateDevice( m_physicalDevice, reinterpret_cast<const VkDeviceCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDevice*>( &device ) ) );
+
+    ObjectDestroy<NoParent,Dispatch> deleter( allocator, d );
+    return createResultValue<Device,Dispatch>( result, device, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::createDeviceUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::enumerateDeviceLayerProperties( uint32_t* pPropertyCount, LayerProperties* pProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkEnumerateDeviceLayerProperties( m_physicalDevice, pPropertyCount, reinterpret_cast<VkLayerProperties*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<LayerProperties,Allocator>>::type PhysicalDevice::enumerateDeviceLayerProperties(Dispatch const &d ) const
+  {
+    std::vector<LayerProperties,Allocator> properties;
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumerateDeviceLayerProperties( m_physicalDevice, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkEnumerateDeviceLayerProperties( m_physicalDevice, &propertyCount, reinterpret_cast<VkLayerProperties*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::enumerateDeviceLayerProperties" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<LayerProperties,Allocator>>::type PhysicalDevice::enumerateDeviceLayerProperties(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<LayerProperties,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumerateDeviceLayerProperties( m_physicalDevice, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkEnumerateDeviceLayerProperties( m_physicalDevice, &propertyCount, reinterpret_cast<VkLayerProperties*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::enumerateDeviceLayerProperties" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::enumerateDeviceExtensionProperties( const char* pLayerName, uint32_t* pPropertyCount, ExtensionProperties* pProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkEnumerateDeviceExtensionProperties( m_physicalDevice, pLayerName, pPropertyCount, reinterpret_cast<VkExtensionProperties*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<ExtensionProperties,Allocator>>::type PhysicalDevice::enumerateDeviceExtensionProperties( Optional<const std::string> layerName, Dispatch const &d ) const
+  {
+    std::vector<ExtensionProperties,Allocator> properties;
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumerateDeviceExtensionProperties( m_physicalDevice, layerName ? layerName->c_str() : nullptr, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkEnumerateDeviceExtensionProperties( m_physicalDevice, layerName ? layerName->c_str() : nullptr, &propertyCount, reinterpret_cast<VkExtensionProperties*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::enumerateDeviceExtensionProperties" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<ExtensionProperties,Allocator>>::type PhysicalDevice::enumerateDeviceExtensionProperties( Optional<const std::string> layerName, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<ExtensionProperties,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumerateDeviceExtensionProperties( m_physicalDevice, layerName ? layerName->c_str() : nullptr, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkEnumerateDeviceExtensionProperties( m_physicalDevice, layerName ? layerName->c_str() : nullptr, &propertyCount, reinterpret_cast<VkExtensionProperties*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::enumerateDeviceExtensionProperties" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getSparseImageFormatProperties( Format format, ImageType type, SampleCountFlagBits samples, ImageUsageFlags usage, ImageTiling tiling, uint32_t* pPropertyCount, SparseImageFormatProperties* pProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceSparseImageFormatProperties( m_physicalDevice, static_cast<VkFormat>( format ), static_cast<VkImageType>( type ), static_cast<VkSampleCountFlagBits>( samples ), static_cast<VkImageUsageFlags>( usage ), static_cast<VkImageTiling>( tiling ), pPropertyCount, reinterpret_cast<VkSparseImageFormatProperties*>( pProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageFormatProperties,Allocator> PhysicalDevice::getSparseImageFormatProperties( Format format, ImageType type, SampleCountFlagBits samples, ImageUsageFlags usage, ImageTiling tiling, Dispatch const &d ) const
+  {
+    std::vector<SparseImageFormatProperties,Allocator> properties;
+    uint32_t propertyCount;
+    d.vkGetPhysicalDeviceSparseImageFormatProperties( m_physicalDevice, static_cast<VkFormat>( format ), static_cast<VkImageType>( type ), static_cast<VkSampleCountFlagBits>( samples ), static_cast<VkImageUsageFlags>( usage ), static_cast<VkImageTiling>( tiling ), &propertyCount, nullptr );
+    properties.resize( propertyCount );
+    d.vkGetPhysicalDeviceSparseImageFormatProperties( m_physicalDevice, static_cast<VkFormat>( format ), static_cast<VkImageType>( type ), static_cast<VkSampleCountFlagBits>( samples ), static_cast<VkImageUsageFlags>( usage ), static_cast<VkImageTiling>( tiling ), &propertyCount, reinterpret_cast<VkSparseImageFormatProperties*>( properties.data() ) );
+    return properties;
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageFormatProperties,Allocator> PhysicalDevice::getSparseImageFormatProperties( Format format, ImageType type, SampleCountFlagBits samples, ImageUsageFlags usage, ImageTiling tiling, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<SparseImageFormatProperties,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    d.vkGetPhysicalDeviceSparseImageFormatProperties( m_physicalDevice, static_cast<VkFormat>( format ), static_cast<VkImageType>( type ), static_cast<VkSampleCountFlagBits>( samples ), static_cast<VkImageUsageFlags>( usage ), static_cast<VkImageTiling>( tiling ), &propertyCount, nullptr );
+    properties.resize( propertyCount );
+    d.vkGetPhysicalDeviceSparseImageFormatProperties( m_physicalDevice, static_cast<VkFormat>( format ), static_cast<VkImageType>( type ), static_cast<VkSampleCountFlagBits>( samples ), static_cast<VkImageUsageFlags>( usage ), static_cast<VkImageTiling>( tiling ), &propertyCount, reinterpret_cast<VkSparseImageFormatProperties*>( properties.data() ) );
+    return properties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPropertiesKHR( uint32_t* pPropertyCount, DisplayPropertiesKHR* pProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceDisplayPropertiesKHR( m_physicalDevice, pPropertyCount, reinterpret_cast<VkDisplayPropertiesKHR*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayPropertiesKHR,Allocator>>::type PhysicalDevice::getDisplayPropertiesKHR(Dispatch const &d ) const
+  {
+    std::vector<DisplayPropertiesKHR,Allocator> properties;
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPropertiesKHR( m_physicalDevice, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPropertiesKHR( m_physicalDevice, &propertyCount, reinterpret_cast<VkDisplayPropertiesKHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPropertiesKHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayPropertiesKHR,Allocator>>::type PhysicalDevice::getDisplayPropertiesKHR(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<DisplayPropertiesKHR,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPropertiesKHR( m_physicalDevice, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPropertiesKHR( m_physicalDevice, &propertyCount, reinterpret_cast<VkDisplayPropertiesKHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPropertiesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPlanePropertiesKHR( uint32_t* pPropertyCount, DisplayPlanePropertiesKHR* pProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceDisplayPlanePropertiesKHR( m_physicalDevice, pPropertyCount, reinterpret_cast<VkDisplayPlanePropertiesKHR*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayPlanePropertiesKHR,Allocator>>::type PhysicalDevice::getDisplayPlanePropertiesKHR(Dispatch const &d ) const
+  {
+    std::vector<DisplayPlanePropertiesKHR,Allocator> properties;
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPlanePropertiesKHR( m_physicalDevice, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPlanePropertiesKHR( m_physicalDevice, &propertyCount, reinterpret_cast<VkDisplayPlanePropertiesKHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlanePropertiesKHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayPlanePropertiesKHR,Allocator>>::type PhysicalDevice::getDisplayPlanePropertiesKHR(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<DisplayPlanePropertiesKHR,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPlanePropertiesKHR( m_physicalDevice, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPlanePropertiesKHR( m_physicalDevice, &propertyCount, reinterpret_cast<VkDisplayPlanePropertiesKHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlanePropertiesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPlaneSupportedDisplaysKHR( uint32_t planeIndex, uint32_t* pDisplayCount, DisplayKHR* pDisplays, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetDisplayPlaneSupportedDisplaysKHR( m_physicalDevice, planeIndex, pDisplayCount, reinterpret_cast<VkDisplayKHR*>( pDisplays ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayKHR,Allocator>>::type PhysicalDevice::getDisplayPlaneSupportedDisplaysKHR( uint32_t planeIndex, Dispatch const &d ) const
+  {
+    std::vector<DisplayKHR,Allocator> displays;
+    uint32_t displayCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetDisplayPlaneSupportedDisplaysKHR( m_physicalDevice, planeIndex, &displayCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && displayCount )
+      {
+        displays.resize( displayCount );
+        result = static_cast<Result>( d.vkGetDisplayPlaneSupportedDisplaysKHR( m_physicalDevice, planeIndex, &displayCount, reinterpret_cast<VkDisplayKHR*>( displays.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( displayCount <= displays.size() );
+    displays.resize( displayCount );
+    return createResultValue( result, displays, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlaneSupportedDisplaysKHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayKHR,Allocator>>::type PhysicalDevice::getDisplayPlaneSupportedDisplaysKHR( uint32_t planeIndex, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<DisplayKHR,Allocator> displays( vectorAllocator );
+    uint32_t displayCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetDisplayPlaneSupportedDisplaysKHR( m_physicalDevice, planeIndex, &displayCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && displayCount )
+      {
+        displays.resize( displayCount );
+        result = static_cast<Result>( d.vkGetDisplayPlaneSupportedDisplaysKHR( m_physicalDevice, planeIndex, &displayCount, reinterpret_cast<VkDisplayKHR*>( displays.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( displayCount <= displays.size() );
+    displays.resize( displayCount );
+    return createResultValue( result, displays, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlaneSupportedDisplaysKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayModePropertiesKHR( DisplayKHR display, uint32_t* pPropertyCount, DisplayModePropertiesKHR* pProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetDisplayModePropertiesKHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), pPropertyCount, reinterpret_cast<VkDisplayModePropertiesKHR*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayModePropertiesKHR,Allocator>>::type PhysicalDevice::getDisplayModePropertiesKHR( DisplayKHR display, Dispatch const &d ) const
+  {
+    std::vector<DisplayModePropertiesKHR,Allocator> properties;
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetDisplayModePropertiesKHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetDisplayModePropertiesKHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), &propertyCount, reinterpret_cast<VkDisplayModePropertiesKHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayModePropertiesKHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayModePropertiesKHR,Allocator>>::type PhysicalDevice::getDisplayModePropertiesKHR( DisplayKHR display, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<DisplayModePropertiesKHR,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetDisplayModePropertiesKHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetDisplayModePropertiesKHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), &propertyCount, reinterpret_cast<VkDisplayModePropertiesKHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayModePropertiesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::createDisplayModeKHR( DisplayKHR display, const DisplayModeCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, DisplayModeKHR* pMode, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateDisplayModeKHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), reinterpret_cast<const VkDisplayModeCreateInfoKHR*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkDisplayModeKHR*>( pMode ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DisplayModeKHR>::type PhysicalDevice::createDisplayModeKHR( DisplayKHR display, const DisplayModeCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DisplayModeKHR mode;
+    Result result = static_cast<Result>( d.vkCreateDisplayModeKHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), reinterpret_cast<const VkDisplayModeCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDisplayModeKHR*>( &mode ) ) );
+    return createResultValue( result, mode, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::createDisplayModeKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPlaneCapabilitiesKHR( DisplayModeKHR mode, uint32_t planeIndex, DisplayPlaneCapabilitiesKHR* pCapabilities, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetDisplayPlaneCapabilitiesKHR( m_physicalDevice, static_cast<VkDisplayModeKHR>( mode ), planeIndex, reinterpret_cast<VkDisplayPlaneCapabilitiesKHR*>( pCapabilities ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DisplayPlaneCapabilitiesKHR>::type PhysicalDevice::getDisplayPlaneCapabilitiesKHR( DisplayModeKHR mode, uint32_t planeIndex, Dispatch const &d ) const
+  {
+    DisplayPlaneCapabilitiesKHR capabilities;
+    Result result = static_cast<Result>( d.vkGetDisplayPlaneCapabilitiesKHR( m_physicalDevice, static_cast<VkDisplayModeKHR>( mode ), planeIndex, reinterpret_cast<VkDisplayPlaneCapabilitiesKHR*>( &capabilities ) ) );
+    return createResultValue( result, capabilities, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlaneCapabilitiesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceSupportKHR( uint32_t queueFamilyIndex, SurfaceKHR surface, Bool32* pSupported, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceSurfaceSupportKHR( m_physicalDevice, queueFamilyIndex, static_cast<VkSurfaceKHR>( surface ), pSupported ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Bool32>::type PhysicalDevice::getSurfaceSupportKHR( uint32_t queueFamilyIndex, SurfaceKHR surface, Dispatch const &d ) const
+  {
+    Bool32 supported;
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceSupportKHR( m_physicalDevice, queueFamilyIndex, static_cast<VkSurfaceKHR>( surface ), &supported ) );
+    return createResultValue( result, supported, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceSupportKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceCapabilitiesKHR( SurfaceKHR surface, SurfaceCapabilitiesKHR* pSurfaceCapabilities, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceSurfaceCapabilitiesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), reinterpret_cast<VkSurfaceCapabilitiesKHR*>( pSurfaceCapabilities ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceCapabilitiesKHR>::type PhysicalDevice::getSurfaceCapabilitiesKHR( SurfaceKHR surface, Dispatch const &d ) const
+  {
+    SurfaceCapabilitiesKHR surfaceCapabilities;
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceCapabilitiesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), reinterpret_cast<VkSurfaceCapabilitiesKHR*>( &surfaceCapabilities ) ) );
+    return createResultValue( result, surfaceCapabilities, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceCapabilitiesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceFormatsKHR( SurfaceKHR surface, uint32_t* pSurfaceFormatCount, SurfaceFormatKHR* pSurfaceFormats, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceSurfaceFormatsKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), pSurfaceFormatCount, reinterpret_cast<VkSurfaceFormatKHR*>( pSurfaceFormats ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<SurfaceFormatKHR,Allocator>>::type PhysicalDevice::getSurfaceFormatsKHR( SurfaceKHR surface, Dispatch const &d ) const
+  {
+    std::vector<SurfaceFormatKHR,Allocator> surfaceFormats;
+    uint32_t surfaceFormatCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceFormatsKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &surfaceFormatCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && surfaceFormatCount )
+      {
+        surfaceFormats.resize( surfaceFormatCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceFormatsKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &surfaceFormatCount, reinterpret_cast<VkSurfaceFormatKHR*>( surfaceFormats.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( surfaceFormatCount <= surfaceFormats.size() );
+    surfaceFormats.resize( surfaceFormatCount );
+    return createResultValue( result, surfaceFormats, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceFormatsKHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<SurfaceFormatKHR,Allocator>>::type PhysicalDevice::getSurfaceFormatsKHR( SurfaceKHR surface, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<SurfaceFormatKHR,Allocator> surfaceFormats( vectorAllocator );
+    uint32_t surfaceFormatCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceFormatsKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &surfaceFormatCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && surfaceFormatCount )
+      {
+        surfaceFormats.resize( surfaceFormatCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceFormatsKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &surfaceFormatCount, reinterpret_cast<VkSurfaceFormatKHR*>( surfaceFormats.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( surfaceFormatCount <= surfaceFormats.size() );
+    surfaceFormats.resize( surfaceFormatCount );
+    return createResultValue( result, surfaceFormats, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceFormatsKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getSurfacePresentModesKHR( SurfaceKHR surface, uint32_t* pPresentModeCount, PresentModeKHR* pPresentModes, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceSurfacePresentModesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), pPresentModeCount, reinterpret_cast<VkPresentModeKHR*>( pPresentModes ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<PresentModeKHR,Allocator>>::type PhysicalDevice::getSurfacePresentModesKHR( SurfaceKHR surface, Dispatch const &d ) const
+  {
+    std::vector<PresentModeKHR,Allocator> presentModes;
+    uint32_t presentModeCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceSurfacePresentModesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &presentModeCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && presentModeCount )
+      {
+        presentModes.resize( presentModeCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceSurfacePresentModesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &presentModeCount, reinterpret_cast<VkPresentModeKHR*>( presentModes.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( presentModeCount <= presentModes.size() );
+    presentModes.resize( presentModeCount );
+    return createResultValue( result, presentModes, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfacePresentModesKHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<PresentModeKHR,Allocator>>::type PhysicalDevice::getSurfacePresentModesKHR( SurfaceKHR surface, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<PresentModeKHR,Allocator> presentModes( vectorAllocator );
+    uint32_t presentModeCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceSurfacePresentModesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &presentModeCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && presentModeCount )
+      {
+        presentModes.resize( presentModeCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceSurfacePresentModesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &presentModeCount, reinterpret_cast<VkPresentModeKHR*>( presentModes.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( presentModeCount <= presentModes.size() );
+    presentModes.resize( presentModeCount );
+    return createResultValue( result, presentModes, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfacePresentModesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Bool32 PhysicalDevice::getWaylandPresentationSupportKHR( uint32_t queueFamilyIndex, struct wl_display* display, Dispatch const &d) const
+  {
+    return d.vkGetPhysicalDeviceWaylandPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, display );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Bool32 PhysicalDevice::getWaylandPresentationSupportKHR( uint32_t queueFamilyIndex, struct wl_display & display, Dispatch const &d ) const
+  {
+    return d.vkGetPhysicalDeviceWaylandPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, &display );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Bool32 PhysicalDevice::getWin32PresentationSupportKHR( uint32_t queueFamilyIndex, Dispatch const &d) const
+  {
+    return d.vkGetPhysicalDeviceWin32PresentationSupportKHR( m_physicalDevice, queueFamilyIndex );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Bool32 PhysicalDevice::getWin32PresentationSupportKHR( uint32_t queueFamilyIndex, Dispatch const &d ) const
+  {
+    return d.vkGetPhysicalDeviceWin32PresentationSupportKHR( m_physicalDevice, queueFamilyIndex );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Bool32 PhysicalDevice::getXlibPresentationSupportKHR( uint32_t queueFamilyIndex, Display* dpy, VisualID visualID, Dispatch const &d) const
+  {
+    return d.vkGetPhysicalDeviceXlibPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, dpy, visualID );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Bool32 PhysicalDevice::getXlibPresentationSupportKHR( uint32_t queueFamilyIndex, Display & dpy, VisualID visualID, Dispatch const &d ) const
+  {
+    return d.vkGetPhysicalDeviceXlibPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, &dpy, visualID );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Bool32 PhysicalDevice::getXcbPresentationSupportKHR( uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id, Dispatch const &d) const
+  {
+    return d.vkGetPhysicalDeviceXcbPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, connection, visual_id );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Bool32 PhysicalDevice::getXcbPresentationSupportKHR( uint32_t queueFamilyIndex, xcb_connection_t & connection, xcb_visualid_t visual_id, Dispatch const &d ) const
+  {
+    return d.vkGetPhysicalDeviceXcbPresentationSupportKHR( m_physicalDevice, queueFamilyIndex, &connection, visual_id );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getExternalImageFormatPropertiesNV( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ExternalMemoryHandleTypeFlagsNV externalHandleType, ExternalImageFormatPropertiesNV* pExternalImageFormatProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceExternalImageFormatPropertiesNV( m_physicalDevice, static_cast<VkFormat>( format ), static_cast<VkImageType>( type ), static_cast<VkImageTiling>( tiling ), static_cast<VkImageUsageFlags>( usage ), static_cast<VkImageCreateFlags>( flags ), static_cast<VkExternalMemoryHandleTypeFlagsNV>( externalHandleType ), reinterpret_cast<VkExternalImageFormatPropertiesNV*>( pExternalImageFormatProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<ExternalImageFormatPropertiesNV>::type PhysicalDevice::getExternalImageFormatPropertiesNV( Format format, ImageType type, ImageTiling tiling, ImageUsageFlags usage, ImageCreateFlags flags, ExternalMemoryHandleTypeFlagsNV externalHandleType, Dispatch const &d ) const
+  {
+    ExternalImageFormatPropertiesNV externalImageFormatProperties;
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceExternalImageFormatPropertiesNV( m_physicalDevice, static_cast<VkFormat>( format ), static_cast<VkImageType>( type ), static_cast<VkImageTiling>( tiling ), static_cast<VkImageUsageFlags>( usage ), static_cast<VkImageCreateFlags>( flags ), static_cast<VkExternalMemoryHandleTypeFlagsNV>( externalHandleType ), reinterpret_cast<VkExternalImageFormatPropertiesNV*>( &externalImageFormatProperties ) ) );
+    return createResultValue( result, externalImageFormatProperties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getExternalImageFormatPropertiesNV" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getGeneratedCommandsPropertiesNVX( DeviceGeneratedCommandsFeaturesNVX* pFeatures, DeviceGeneratedCommandsLimitsNVX* pLimits, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( m_physicalDevice, reinterpret_cast<VkDeviceGeneratedCommandsFeaturesNVX*>( pFeatures ), reinterpret_cast<VkDeviceGeneratedCommandsLimitsNVX*>( pLimits ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE DeviceGeneratedCommandsLimitsNVX PhysicalDevice::getGeneratedCommandsPropertiesNVX( DeviceGeneratedCommandsFeaturesNVX & features, Dispatch const &d ) const
+  {
+    DeviceGeneratedCommandsLimitsNVX limits;
+    d.vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( m_physicalDevice, reinterpret_cast<VkDeviceGeneratedCommandsFeaturesNVX*>( &features ), reinterpret_cast<VkDeviceGeneratedCommandsLimitsNVX*>( &limits ) );
+    return limits;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getFeatures2( PhysicalDeviceFeatures2* pFeatures, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceFeatures2( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceFeatures2*>( pFeatures ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PhysicalDeviceFeatures2 PhysicalDevice::getFeatures2(Dispatch const &d ) const
+  {
+    PhysicalDeviceFeatures2 features;
+    d.vkGetPhysicalDeviceFeatures2( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceFeatures2*>( &features ) );
+    return features;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> PhysicalDevice::getFeatures2(Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    PhysicalDeviceFeatures2& features = structureChain.template get<PhysicalDeviceFeatures2>();
+    d.vkGetPhysicalDeviceFeatures2( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceFeatures2*>( &features ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getFeatures2KHR( PhysicalDeviceFeatures2* pFeatures, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceFeatures2KHR( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceFeatures2*>( pFeatures ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PhysicalDeviceFeatures2 PhysicalDevice::getFeatures2KHR(Dispatch const &d ) const
+  {
+    PhysicalDeviceFeatures2 features;
+    d.vkGetPhysicalDeviceFeatures2KHR( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceFeatures2*>( &features ) );
+    return features;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> PhysicalDevice::getFeatures2KHR(Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    PhysicalDeviceFeatures2& features = structureChain.template get<PhysicalDeviceFeatures2>();
+    d.vkGetPhysicalDeviceFeatures2KHR( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceFeatures2*>( &features ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getProperties2( PhysicalDeviceProperties2* pProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceProperties2( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceProperties2*>( pProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PhysicalDeviceProperties2 PhysicalDevice::getProperties2(Dispatch const &d ) const
+  {
+    PhysicalDeviceProperties2 properties;
+    d.vkGetPhysicalDeviceProperties2( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceProperties2*>( &properties ) );
+    return properties;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> PhysicalDevice::getProperties2(Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    PhysicalDeviceProperties2& properties = structureChain.template get<PhysicalDeviceProperties2>();
+    d.vkGetPhysicalDeviceProperties2( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceProperties2*>( &properties ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getProperties2KHR( PhysicalDeviceProperties2* pProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceProperties2KHR( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceProperties2*>( pProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PhysicalDeviceProperties2 PhysicalDevice::getProperties2KHR(Dispatch const &d ) const
+  {
+    PhysicalDeviceProperties2 properties;
+    d.vkGetPhysicalDeviceProperties2KHR( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceProperties2*>( &properties ) );
+    return properties;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> PhysicalDevice::getProperties2KHR(Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    PhysicalDeviceProperties2& properties = structureChain.template get<PhysicalDeviceProperties2>();
+    d.vkGetPhysicalDeviceProperties2KHR( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceProperties2*>( &properties ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getFormatProperties2( Format format, FormatProperties2* pFormatProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceFormatProperties2( m_physicalDevice, static_cast<VkFormat>( format ), reinterpret_cast<VkFormatProperties2*>( pFormatProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE FormatProperties2 PhysicalDevice::getFormatProperties2( Format format, Dispatch const &d ) const
+  {
+    FormatProperties2 formatProperties;
+    d.vkGetPhysicalDeviceFormatProperties2( m_physicalDevice, static_cast<VkFormat>( format ), reinterpret_cast<VkFormatProperties2*>( &formatProperties ) );
+    return formatProperties;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> PhysicalDevice::getFormatProperties2( Format format, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    FormatProperties2& formatProperties = structureChain.template get<FormatProperties2>();
+    d.vkGetPhysicalDeviceFormatProperties2( m_physicalDevice, static_cast<VkFormat>( format ), reinterpret_cast<VkFormatProperties2*>( &formatProperties ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getFormatProperties2KHR( Format format, FormatProperties2* pFormatProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceFormatProperties2KHR( m_physicalDevice, static_cast<VkFormat>( format ), reinterpret_cast<VkFormatProperties2*>( pFormatProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE FormatProperties2 PhysicalDevice::getFormatProperties2KHR( Format format, Dispatch const &d ) const
+  {
+    FormatProperties2 formatProperties;
+    d.vkGetPhysicalDeviceFormatProperties2KHR( m_physicalDevice, static_cast<VkFormat>( format ), reinterpret_cast<VkFormatProperties2*>( &formatProperties ) );
+    return formatProperties;
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE StructureChain<X, Y, Z...> PhysicalDevice::getFormatProperties2KHR( Format format, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    FormatProperties2& formatProperties = structureChain.template get<FormatProperties2>();
+    d.vkGetPhysicalDeviceFormatProperties2KHR( m_physicalDevice, static_cast<VkFormat>( format ), reinterpret_cast<VkFormatProperties2*>( &formatProperties ) );
+    return structureChain;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2* pImageFormatInfo, ImageFormatProperties2* pImageFormatProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceImageFormatProperties2( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceImageFormatInfo2*>( pImageFormatInfo ), reinterpret_cast<VkImageFormatProperties2*>( pImageFormatProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<ImageFormatProperties2>::type PhysicalDevice::getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d ) const
+  {
+    ImageFormatProperties2 imageFormatProperties;
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceImageFormatProperties2( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceImageFormatInfo2*>( &imageFormatInfo ), reinterpret_cast<VkImageFormatProperties2*>( &imageFormatProperties ) ) );
+    return createResultValue( result, imageFormatProperties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getImageFormatProperties2" );
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<StructureChain<X, Y, Z...>>::type PhysicalDevice::getImageFormatProperties2( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    ImageFormatProperties2& imageFormatProperties = structureChain.template get<ImageFormatProperties2>();
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceImageFormatProperties2( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceImageFormatInfo2*>( &imageFormatInfo ), reinterpret_cast<VkImageFormatProperties2*>( &imageFormatProperties ) ) );
+    return createResultValue( result, structureChain, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getImageFormatProperties2" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2* pImageFormatInfo, ImageFormatProperties2* pImageFormatProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceImageFormatInfo2*>( pImageFormatInfo ), reinterpret_cast<VkImageFormatProperties2*>( pImageFormatProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<ImageFormatProperties2>::type PhysicalDevice::getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d ) const
+  {
+    ImageFormatProperties2 imageFormatProperties;
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceImageFormatInfo2*>( &imageFormatInfo ), reinterpret_cast<VkImageFormatProperties2*>( &imageFormatProperties ) ) );
+    return createResultValue( result, imageFormatProperties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getImageFormatProperties2KHR" );
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<StructureChain<X, Y, Z...>>::type PhysicalDevice::getImageFormatProperties2KHR( const PhysicalDeviceImageFormatInfo2 & imageFormatInfo, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    ImageFormatProperties2& imageFormatProperties = structureChain.template get<ImageFormatProperties2>();
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceImageFormatInfo2*>( &imageFormatInfo ), reinterpret_cast<VkImageFormatProperties2*>( &imageFormatProperties ) ) );
+    return createResultValue( result, structureChain, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getImageFormatProperties2KHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getQueueFamilyProperties2( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties2* pQueueFamilyProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceQueueFamilyProperties2( m_physicalDevice, pQueueFamilyPropertyCount, reinterpret_cast<VkQueueFamilyProperties2*>( pQueueFamilyProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<QueueFamilyProperties2,Allocator> PhysicalDevice::getQueueFamilyProperties2(Dispatch const &d ) const
+  {
+    std::vector<QueueFamilyProperties2,Allocator> queueFamilyProperties;
+    uint32_t queueFamilyPropertyCount;
+    d.vkGetPhysicalDeviceQueueFamilyProperties2( m_physicalDevice, &queueFamilyPropertyCount, nullptr );
+    queueFamilyProperties.resize( queueFamilyPropertyCount );
+    d.vkGetPhysicalDeviceQueueFamilyProperties2( m_physicalDevice, &queueFamilyPropertyCount, reinterpret_cast<VkQueueFamilyProperties2*>( queueFamilyProperties.data() ) );
+    return queueFamilyProperties;
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<QueueFamilyProperties2,Allocator> PhysicalDevice::getQueueFamilyProperties2(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<QueueFamilyProperties2,Allocator> queueFamilyProperties( vectorAllocator );
+    uint32_t queueFamilyPropertyCount;
+    d.vkGetPhysicalDeviceQueueFamilyProperties2( m_physicalDevice, &queueFamilyPropertyCount, nullptr );
+    queueFamilyProperties.resize( queueFamilyPropertyCount );
+    d.vkGetPhysicalDeviceQueueFamilyProperties2( m_physicalDevice, &queueFamilyPropertyCount, reinterpret_cast<VkQueueFamilyProperties2*>( queueFamilyProperties.data() ) );
+    return queueFamilyProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getQueueFamilyProperties2KHR( uint32_t* pQueueFamilyPropertyCount, QueueFamilyProperties2* pQueueFamilyProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceQueueFamilyProperties2KHR( m_physicalDevice, pQueueFamilyPropertyCount, reinterpret_cast<VkQueueFamilyProperties2*>( pQueueFamilyProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<QueueFamilyProperties2,Allocator> PhysicalDevice::getQueueFamilyProperties2KHR(Dispatch const &d ) const
+  {
+    std::vector<QueueFamilyProperties2,Allocator> queueFamilyProperties;
+    uint32_t queueFamilyPropertyCount;
+    d.vkGetPhysicalDeviceQueueFamilyProperties2KHR( m_physicalDevice, &queueFamilyPropertyCount, nullptr );
+    queueFamilyProperties.resize( queueFamilyPropertyCount );
+    d.vkGetPhysicalDeviceQueueFamilyProperties2KHR( m_physicalDevice, &queueFamilyPropertyCount, reinterpret_cast<VkQueueFamilyProperties2*>( queueFamilyProperties.data() ) );
+    return queueFamilyProperties;
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<QueueFamilyProperties2,Allocator> PhysicalDevice::getQueueFamilyProperties2KHR(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<QueueFamilyProperties2,Allocator> queueFamilyProperties( vectorAllocator );
+    uint32_t queueFamilyPropertyCount;
+    d.vkGetPhysicalDeviceQueueFamilyProperties2KHR( m_physicalDevice, &queueFamilyPropertyCount, nullptr );
+    queueFamilyProperties.resize( queueFamilyPropertyCount );
+    d.vkGetPhysicalDeviceQueueFamilyProperties2KHR( m_physicalDevice, &queueFamilyPropertyCount, reinterpret_cast<VkQueueFamilyProperties2*>( queueFamilyProperties.data() ) );
+    return queueFamilyProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getMemoryProperties2( PhysicalDeviceMemoryProperties2* pMemoryProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceMemoryProperties2( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceMemoryProperties2*>( pMemoryProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PhysicalDeviceMemoryProperties2 PhysicalDevice::getMemoryProperties2(Dispatch const &d ) const
+  {
+    PhysicalDeviceMemoryProperties2 memoryProperties;
+    d.vkGetPhysicalDeviceMemoryProperties2( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceMemoryProperties2*>( &memoryProperties ) );
+    return memoryProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getMemoryProperties2KHR( PhysicalDeviceMemoryProperties2* pMemoryProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceMemoryProperties2KHR( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceMemoryProperties2*>( pMemoryProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PhysicalDeviceMemoryProperties2 PhysicalDevice::getMemoryProperties2KHR(Dispatch const &d ) const
+  {
+    PhysicalDeviceMemoryProperties2 memoryProperties;
+    d.vkGetPhysicalDeviceMemoryProperties2KHR( m_physicalDevice, reinterpret_cast<VkPhysicalDeviceMemoryProperties2*>( &memoryProperties ) );
+    return memoryProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getSparseImageFormatProperties2( const PhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, SparseImageFormatProperties2* pProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceSparseImageFormatProperties2( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>( pFormatInfo ), pPropertyCount, reinterpret_cast<VkSparseImageFormatProperties2*>( pProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageFormatProperties2,Allocator> PhysicalDevice::getSparseImageFormatProperties2( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Dispatch const &d ) const
+  {
+    std::vector<SparseImageFormatProperties2,Allocator> properties;
+    uint32_t propertyCount;
+    d.vkGetPhysicalDeviceSparseImageFormatProperties2( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>( &formatInfo ), &propertyCount, nullptr );
+    properties.resize( propertyCount );
+    d.vkGetPhysicalDeviceSparseImageFormatProperties2( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>( &formatInfo ), &propertyCount, reinterpret_cast<VkSparseImageFormatProperties2*>( properties.data() ) );
+    return properties;
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageFormatProperties2,Allocator> PhysicalDevice::getSparseImageFormatProperties2( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<SparseImageFormatProperties2,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    d.vkGetPhysicalDeviceSparseImageFormatProperties2( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>( &formatInfo ), &propertyCount, nullptr );
+    properties.resize( propertyCount );
+    d.vkGetPhysicalDeviceSparseImageFormatProperties2( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>( &formatInfo ), &propertyCount, reinterpret_cast<VkSparseImageFormatProperties2*>( properties.data() ) );
+    return properties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getSparseImageFormatProperties2KHR( const PhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, SparseImageFormatProperties2* pProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceSparseImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>( pFormatInfo ), pPropertyCount, reinterpret_cast<VkSparseImageFormatProperties2*>( pProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageFormatProperties2,Allocator> PhysicalDevice::getSparseImageFormatProperties2KHR( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Dispatch const &d ) const
+  {
+    std::vector<SparseImageFormatProperties2,Allocator> properties;
+    uint32_t propertyCount;
+    d.vkGetPhysicalDeviceSparseImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>( &formatInfo ), &propertyCount, nullptr );
+    properties.resize( propertyCount );
+    d.vkGetPhysicalDeviceSparseImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>( &formatInfo ), &propertyCount, reinterpret_cast<VkSparseImageFormatProperties2*>( properties.data() ) );
+    return properties;
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE std::vector<SparseImageFormatProperties2,Allocator> PhysicalDevice::getSparseImageFormatProperties2KHR( const PhysicalDeviceSparseImageFormatInfo2 & formatInfo, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<SparseImageFormatProperties2,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    d.vkGetPhysicalDeviceSparseImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>( &formatInfo ), &propertyCount, nullptr );
+    properties.resize( propertyCount );
+    d.vkGetPhysicalDeviceSparseImageFormatProperties2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSparseImageFormatInfo2*>( &formatInfo ), &propertyCount, reinterpret_cast<VkSparseImageFormatProperties2*>( properties.data() ) );
+    return properties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getExternalBufferProperties( const PhysicalDeviceExternalBufferInfo* pExternalBufferInfo, ExternalBufferProperties* pExternalBufferProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceExternalBufferProperties( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalBufferInfo*>( pExternalBufferInfo ), reinterpret_cast<VkExternalBufferProperties*>( pExternalBufferProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ExternalBufferProperties PhysicalDevice::getExternalBufferProperties( const PhysicalDeviceExternalBufferInfo & externalBufferInfo, Dispatch const &d ) const
+  {
+    ExternalBufferProperties externalBufferProperties;
+    d.vkGetPhysicalDeviceExternalBufferProperties( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalBufferInfo*>( &externalBufferInfo ), reinterpret_cast<VkExternalBufferProperties*>( &externalBufferProperties ) );
+    return externalBufferProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getExternalBufferPropertiesKHR( const PhysicalDeviceExternalBufferInfo* pExternalBufferInfo, ExternalBufferProperties* pExternalBufferProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceExternalBufferPropertiesKHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalBufferInfo*>( pExternalBufferInfo ), reinterpret_cast<VkExternalBufferProperties*>( pExternalBufferProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ExternalBufferProperties PhysicalDevice::getExternalBufferPropertiesKHR( const PhysicalDeviceExternalBufferInfo & externalBufferInfo, Dispatch const &d ) const
+  {
+    ExternalBufferProperties externalBufferProperties;
+    d.vkGetPhysicalDeviceExternalBufferPropertiesKHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalBufferInfo*>( &externalBufferInfo ), reinterpret_cast<VkExternalBufferProperties*>( &externalBufferProperties ) );
+    return externalBufferProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getExternalSemaphoreProperties( const PhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, ExternalSemaphoreProperties* pExternalSemaphoreProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceExternalSemaphoreProperties( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalSemaphoreInfo*>( pExternalSemaphoreInfo ), reinterpret_cast<VkExternalSemaphoreProperties*>( pExternalSemaphoreProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ExternalSemaphoreProperties PhysicalDevice::getExternalSemaphoreProperties( const PhysicalDeviceExternalSemaphoreInfo & externalSemaphoreInfo, Dispatch const &d ) const
+  {
+    ExternalSemaphoreProperties externalSemaphoreProperties;
+    d.vkGetPhysicalDeviceExternalSemaphoreProperties( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalSemaphoreInfo*>( &externalSemaphoreInfo ), reinterpret_cast<VkExternalSemaphoreProperties*>( &externalSemaphoreProperties ) );
+    return externalSemaphoreProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getExternalSemaphorePropertiesKHR( const PhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, ExternalSemaphoreProperties* pExternalSemaphoreProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalSemaphoreInfo*>( pExternalSemaphoreInfo ), reinterpret_cast<VkExternalSemaphoreProperties*>( pExternalSemaphoreProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ExternalSemaphoreProperties PhysicalDevice::getExternalSemaphorePropertiesKHR( const PhysicalDeviceExternalSemaphoreInfo & externalSemaphoreInfo, Dispatch const &d ) const
+  {
+    ExternalSemaphoreProperties externalSemaphoreProperties;
+    d.vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalSemaphoreInfo*>( &externalSemaphoreInfo ), reinterpret_cast<VkExternalSemaphoreProperties*>( &externalSemaphoreProperties ) );
+    return externalSemaphoreProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getExternalFenceProperties( const PhysicalDeviceExternalFenceInfo* pExternalFenceInfo, ExternalFenceProperties* pExternalFenceProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceExternalFenceProperties( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalFenceInfo*>( pExternalFenceInfo ), reinterpret_cast<VkExternalFenceProperties*>( pExternalFenceProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ExternalFenceProperties PhysicalDevice::getExternalFenceProperties( const PhysicalDeviceExternalFenceInfo & externalFenceInfo, Dispatch const &d ) const
+  {
+    ExternalFenceProperties externalFenceProperties;
+    d.vkGetPhysicalDeviceExternalFenceProperties( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalFenceInfo*>( &externalFenceInfo ), reinterpret_cast<VkExternalFenceProperties*>( &externalFenceProperties ) );
+    return externalFenceProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getExternalFencePropertiesKHR( const PhysicalDeviceExternalFenceInfo* pExternalFenceInfo, ExternalFenceProperties* pExternalFenceProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceExternalFencePropertiesKHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalFenceInfo*>( pExternalFenceInfo ), reinterpret_cast<VkExternalFenceProperties*>( pExternalFenceProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ExternalFenceProperties PhysicalDevice::getExternalFencePropertiesKHR( const PhysicalDeviceExternalFenceInfo & externalFenceInfo, Dispatch const &d ) const
+  {
+    ExternalFenceProperties externalFenceProperties;
+    d.vkGetPhysicalDeviceExternalFencePropertiesKHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceExternalFenceInfo*>( &externalFenceInfo ), reinterpret_cast<VkExternalFenceProperties*>( &externalFenceProperties ) );
+    return externalFenceProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::releaseDisplayEXT( DisplayKHR display, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkReleaseDisplayEXT( m_physicalDevice, static_cast<VkDisplayKHR>( display ) ) );
+  }
+#else
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<void>::type PhysicalDevice::releaseDisplayEXT( DisplayKHR display, Dispatch const &d ) const
+  {
+    Result result = static_cast<Result>( d.vkReleaseDisplayEXT( m_physicalDevice, static_cast<VkDisplayKHR>( display ) ) );
+    return createResultValue( result, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::releaseDisplayEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::acquireXlibDisplayEXT( Display* dpy, DisplayKHR display, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkAcquireXlibDisplayEXT( m_physicalDevice, dpy, static_cast<VkDisplayKHR>( display ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Display>::type PhysicalDevice::acquireXlibDisplayEXT( DisplayKHR display, Dispatch const &d ) const
+  {
+    Display dpy;
+    Result result = static_cast<Result>( d.vkAcquireXlibDisplayEXT( m_physicalDevice, &dpy, static_cast<VkDisplayKHR>( display ) ) );
+    return createResultValue( result, dpy, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::acquireXlibDisplayEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/
+
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getRandROutputDisplayEXT( Display* dpy, RROutput rrOutput, DisplayKHR* pDisplay, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetRandROutputDisplayEXT( m_physicalDevice, dpy, rrOutput, reinterpret_cast<VkDisplayKHR*>( pDisplay ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DisplayKHR>::type PhysicalDevice::getRandROutputDisplayEXT( Display & dpy, RROutput rrOutput, Dispatch const &d ) const
+  {
+    DisplayKHR display;
+    Result result = static_cast<Result>( d.vkGetRandROutputDisplayEXT( m_physicalDevice, &dpy, rrOutput, reinterpret_cast<VkDisplayKHR*>( &display ) ) );
+    return createResultValue( result, display, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getRandROutputDisplayEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceCapabilities2EXT( SurfaceKHR surface, SurfaceCapabilities2EXT* pSurfaceCapabilities, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceSurfaceCapabilities2EXT( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), reinterpret_cast<VkSurfaceCapabilities2EXT*>( pSurfaceCapabilities ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceCapabilities2EXT>::type PhysicalDevice::getSurfaceCapabilities2EXT( SurfaceKHR surface, Dispatch const &d ) const
+  {
+    SurfaceCapabilities2EXT surfaceCapabilities;
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceCapabilities2EXT( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), reinterpret_cast<VkSurfaceCapabilities2EXT*>( &surfaceCapabilities ) ) );
+    return createResultValue( result, surfaceCapabilities, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceCapabilities2EXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getPresentRectanglesKHR( SurfaceKHR surface, uint32_t* pRectCount, Rect2D* pRects, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDevicePresentRectanglesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), pRectCount, reinterpret_cast<VkRect2D*>( pRects ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<Rect2D,Allocator>>::type PhysicalDevice::getPresentRectanglesKHR( SurfaceKHR surface, Dispatch const &d ) const
+  {
+    std::vector<Rect2D,Allocator> rects;
+    uint32_t rectCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDevicePresentRectanglesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &rectCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && rectCount )
+      {
+        rects.resize( rectCount );
+        result = static_cast<Result>( d.vkGetPhysicalDevicePresentRectanglesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &rectCount, reinterpret_cast<VkRect2D*>( rects.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( rectCount <= rects.size() );
+    rects.resize( rectCount );
+    return createResultValue( result, rects, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getPresentRectanglesKHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<Rect2D,Allocator>>::type PhysicalDevice::getPresentRectanglesKHR( SurfaceKHR surface, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<Rect2D,Allocator> rects( vectorAllocator );
+    uint32_t rectCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDevicePresentRectanglesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &rectCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && rectCount )
+      {
+        rects.resize( rectCount );
+        result = static_cast<Result>( d.vkGetPhysicalDevicePresentRectanglesKHR( m_physicalDevice, static_cast<VkSurfaceKHR>( surface ), &rectCount, reinterpret_cast<VkRect2D*>( rects.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( rectCount <= rects.size() );
+    rects.resize( rectCount );
+    return createResultValue( result, rects, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getPresentRectanglesKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void PhysicalDevice::getMultisamplePropertiesEXT( SampleCountFlagBits samples, MultisamplePropertiesEXT* pMultisampleProperties, Dispatch const &d) const
+  {
+    d.vkGetPhysicalDeviceMultisamplePropertiesEXT( m_physicalDevice, static_cast<VkSampleCountFlagBits>( samples ), reinterpret_cast<VkMultisamplePropertiesEXT*>( pMultisampleProperties ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE MultisamplePropertiesEXT PhysicalDevice::getMultisamplePropertiesEXT( SampleCountFlagBits samples, Dispatch const &d ) const
+  {
+    MultisamplePropertiesEXT multisampleProperties;
+    d.vkGetPhysicalDeviceMultisamplePropertiesEXT( m_physicalDevice, static_cast<VkSampleCountFlagBits>( samples ), reinterpret_cast<VkMultisamplePropertiesEXT*>( &multisampleProperties ) );
+    return multisampleProperties;
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, SurfaceCapabilities2KHR* pSurfaceCapabilities, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceSurfaceCapabilities2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSurfaceInfo2KHR*>( pSurfaceInfo ), reinterpret_cast<VkSurfaceCapabilities2KHR*>( pSurfaceCapabilities ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceCapabilities2KHR>::type PhysicalDevice::getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d ) const
+  {
+    SurfaceCapabilities2KHR surfaceCapabilities;
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceCapabilities2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSurfaceInfo2KHR*>( &surfaceInfo ), reinterpret_cast<VkSurfaceCapabilities2KHR*>( &surfaceCapabilities ) ) );
+    return createResultValue( result, surfaceCapabilities, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceCapabilities2KHR" );
+  }
+  template <typename X, typename Y, typename ...Z, typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<StructureChain<X, Y, Z...>>::type PhysicalDevice::getSurfaceCapabilities2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d ) const
+  {
+    StructureChain<X, Y, Z...> structureChain;
+    SurfaceCapabilities2KHR& surfaceCapabilities = structureChain.template get<SurfaceCapabilities2KHR>();
+    Result result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceCapabilities2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSurfaceInfo2KHR*>( &surfaceInfo ), reinterpret_cast<VkSurfaceCapabilities2KHR*>( &surfaceCapabilities ) ) );
+    return createResultValue( result, structureChain, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceCapabilities2KHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getSurfaceFormats2KHR( const PhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, SurfaceFormat2KHR* pSurfaceFormats, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceSurfaceFormats2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSurfaceInfo2KHR*>( pSurfaceInfo ), pSurfaceFormatCount, reinterpret_cast<VkSurfaceFormat2KHR*>( pSurfaceFormats ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<SurfaceFormat2KHR,Allocator>>::type PhysicalDevice::getSurfaceFormats2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Dispatch const &d ) const
+  {
+    std::vector<SurfaceFormat2KHR,Allocator> surfaceFormats;
+    uint32_t surfaceFormatCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceFormats2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSurfaceInfo2KHR*>( &surfaceInfo ), &surfaceFormatCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && surfaceFormatCount )
+      {
+        surfaceFormats.resize( surfaceFormatCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceFormats2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSurfaceInfo2KHR*>( &surfaceInfo ), &surfaceFormatCount, reinterpret_cast<VkSurfaceFormat2KHR*>( surfaceFormats.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( surfaceFormatCount <= surfaceFormats.size() );
+    surfaceFormats.resize( surfaceFormatCount );
+    return createResultValue( result, surfaceFormats, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceFormats2KHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<SurfaceFormat2KHR,Allocator>>::type PhysicalDevice::getSurfaceFormats2KHR( const PhysicalDeviceSurfaceInfo2KHR & surfaceInfo, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<SurfaceFormat2KHR,Allocator> surfaceFormats( vectorAllocator );
+    uint32_t surfaceFormatCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceFormats2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSurfaceInfo2KHR*>( &surfaceInfo ), &surfaceFormatCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && surfaceFormatCount )
+      {
+        surfaceFormats.resize( surfaceFormatCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceSurfaceFormats2KHR( m_physicalDevice, reinterpret_cast<const VkPhysicalDeviceSurfaceInfo2KHR*>( &surfaceInfo ), &surfaceFormatCount, reinterpret_cast<VkSurfaceFormat2KHR*>( surfaceFormats.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( surfaceFormatCount <= surfaceFormats.size() );
+    surfaceFormats.resize( surfaceFormatCount );
+    return createResultValue( result, surfaceFormats, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getSurfaceFormats2KHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayProperties2KHR( uint32_t* pPropertyCount, DisplayProperties2KHR* pProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceDisplayProperties2KHR( m_physicalDevice, pPropertyCount, reinterpret_cast<VkDisplayProperties2KHR*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayProperties2KHR,Allocator>>::type PhysicalDevice::getDisplayProperties2KHR(Dispatch const &d ) const
+  {
+    std::vector<DisplayProperties2KHR,Allocator> properties;
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayProperties2KHR( m_physicalDevice, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayProperties2KHR( m_physicalDevice, &propertyCount, reinterpret_cast<VkDisplayProperties2KHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayProperties2KHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayProperties2KHR,Allocator>>::type PhysicalDevice::getDisplayProperties2KHR(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<DisplayProperties2KHR,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayProperties2KHR( m_physicalDevice, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayProperties2KHR( m_physicalDevice, &propertyCount, reinterpret_cast<VkDisplayProperties2KHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayProperties2KHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPlaneProperties2KHR( uint32_t* pPropertyCount, DisplayPlaneProperties2KHR* pProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceDisplayPlaneProperties2KHR( m_physicalDevice, pPropertyCount, reinterpret_cast<VkDisplayPlaneProperties2KHR*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayPlaneProperties2KHR,Allocator>>::type PhysicalDevice::getDisplayPlaneProperties2KHR(Dispatch const &d ) const
+  {
+    std::vector<DisplayPlaneProperties2KHR,Allocator> properties;
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPlaneProperties2KHR( m_physicalDevice, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPlaneProperties2KHR( m_physicalDevice, &propertyCount, reinterpret_cast<VkDisplayPlaneProperties2KHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlaneProperties2KHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayPlaneProperties2KHR,Allocator>>::type PhysicalDevice::getDisplayPlaneProperties2KHR(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<DisplayPlaneProperties2KHR,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPlaneProperties2KHR( m_physicalDevice, &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceDisplayPlaneProperties2KHR( m_physicalDevice, &propertyCount, reinterpret_cast<VkDisplayPlaneProperties2KHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlaneProperties2KHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayModeProperties2KHR( DisplayKHR display, uint32_t* pPropertyCount, DisplayModeProperties2KHR* pProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetDisplayModeProperties2KHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), pPropertyCount, reinterpret_cast<VkDisplayModeProperties2KHR*>( pProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayModeProperties2KHR,Allocator>>::type PhysicalDevice::getDisplayModeProperties2KHR( DisplayKHR display, Dispatch const &d ) const
+  {
+    std::vector<DisplayModeProperties2KHR,Allocator> properties;
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetDisplayModeProperties2KHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetDisplayModeProperties2KHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), &propertyCount, reinterpret_cast<VkDisplayModeProperties2KHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayModeProperties2KHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<DisplayModeProperties2KHR,Allocator>>::type PhysicalDevice::getDisplayModeProperties2KHR( DisplayKHR display, Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<DisplayModeProperties2KHR,Allocator> properties( vectorAllocator );
+    uint32_t propertyCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetDisplayModeProperties2KHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), &propertyCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && propertyCount )
+      {
+        properties.resize( propertyCount );
+        result = static_cast<Result>( d.vkGetDisplayModeProperties2KHR( m_physicalDevice, static_cast<VkDisplayKHR>( display ), &propertyCount, reinterpret_cast<VkDisplayModeProperties2KHR*>( properties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( propertyCount <= properties.size() );
+    properties.resize( propertyCount );
+    return createResultValue( result, properties, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayModeProperties2KHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getDisplayPlaneCapabilities2KHR( const DisplayPlaneInfo2KHR* pDisplayPlaneInfo, DisplayPlaneCapabilities2KHR* pCapabilities, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetDisplayPlaneCapabilities2KHR( m_physicalDevice, reinterpret_cast<const VkDisplayPlaneInfo2KHR*>( pDisplayPlaneInfo ), reinterpret_cast<VkDisplayPlaneCapabilities2KHR*>( pCapabilities ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DisplayPlaneCapabilities2KHR>::type PhysicalDevice::getDisplayPlaneCapabilities2KHR( const DisplayPlaneInfo2KHR & displayPlaneInfo, Dispatch const &d ) const
+  {
+    DisplayPlaneCapabilities2KHR capabilities;
+    Result result = static_cast<Result>( d.vkGetDisplayPlaneCapabilities2KHR( m_physicalDevice, reinterpret_cast<const VkDisplayPlaneInfo2KHR*>( &displayPlaneInfo ), reinterpret_cast<VkDisplayPlaneCapabilities2KHR*>( &capabilities ) ) );
+    return createResultValue( result, capabilities, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getDisplayPlaneCapabilities2KHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result PhysicalDevice::getCalibrateableTimeDomainsEXT( uint32_t* pTimeDomainCount, TimeDomainEXT* pTimeDomains, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkGetPhysicalDeviceCalibrateableTimeDomainsEXT( m_physicalDevice, pTimeDomainCount, reinterpret_cast<VkTimeDomainEXT*>( pTimeDomains ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<TimeDomainEXT,Allocator>>::type PhysicalDevice::getCalibrateableTimeDomainsEXT(Dispatch const &d ) const
+  {
+    std::vector<TimeDomainEXT,Allocator> timeDomains;
+    uint32_t timeDomainCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceCalibrateableTimeDomainsEXT( m_physicalDevice, &timeDomainCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && timeDomainCount )
+      {
+        timeDomains.resize( timeDomainCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceCalibrateableTimeDomainsEXT( m_physicalDevice, &timeDomainCount, reinterpret_cast<VkTimeDomainEXT*>( timeDomains.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( timeDomainCount <= timeDomains.size() );
+    timeDomains.resize( timeDomainCount );
+    return createResultValue( result, timeDomains, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getCalibrateableTimeDomainsEXT" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<TimeDomainEXT,Allocator>>::type PhysicalDevice::getCalibrateableTimeDomainsEXT(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<TimeDomainEXT,Allocator> timeDomains( vectorAllocator );
+    uint32_t timeDomainCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkGetPhysicalDeviceCalibrateableTimeDomainsEXT( m_physicalDevice, &timeDomainCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && timeDomainCount )
+      {
+        timeDomains.resize( timeDomainCount );
+        result = static_cast<Result>( d.vkGetPhysicalDeviceCalibrateableTimeDomainsEXT( m_physicalDevice, &timeDomainCount, reinterpret_cast<VkTimeDomainEXT*>( timeDomains.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( timeDomainCount <= timeDomains.size() );
+    timeDomains.resize( timeDomainCount );
+    return createResultValue( result, timeDomains, VULKAN_HPP_NAMESPACE_STRING"::PhysicalDevice::getCalibrateableTimeDomainsEXT" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  struct CmdProcessCommandsInfoNVX
+  {
+    CmdProcessCommandsInfoNVX( ObjectTableNVX objectTable_ = ObjectTableNVX(),
+                               IndirectCommandsLayoutNVX indirectCommandsLayout_ = IndirectCommandsLayoutNVX(),
+                               uint32_t indirectCommandsTokenCount_ = 0,
+                               const IndirectCommandsTokenNVX* pIndirectCommandsTokens_ = nullptr,
+                               uint32_t maxSequencesCount_ = 0,
+                               CommandBuffer targetCommandBuffer_ = CommandBuffer(),
+                               Buffer sequencesCountBuffer_ = Buffer(),
+                               DeviceSize sequencesCountOffset_ = 0,
+                               Buffer sequencesIndexBuffer_ = Buffer(),
+                               DeviceSize sequencesIndexOffset_ = 0 )
+      : objectTable( objectTable_ )
+      , indirectCommandsLayout( indirectCommandsLayout_ )
+      , indirectCommandsTokenCount( indirectCommandsTokenCount_ )
+      , pIndirectCommandsTokens( pIndirectCommandsTokens_ )
+      , maxSequencesCount( maxSequencesCount_ )
+      , targetCommandBuffer( targetCommandBuffer_ )
+      , sequencesCountBuffer( sequencesCountBuffer_ )
+      , sequencesCountOffset( sequencesCountOffset_ )
+      , sequencesIndexBuffer( sequencesIndexBuffer_ )
+      , sequencesIndexOffset( sequencesIndexOffset_ )
+    {
+    }
+
+    CmdProcessCommandsInfoNVX( VkCmdProcessCommandsInfoNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CmdProcessCommandsInfoNVX ) );
+    }
+
+    CmdProcessCommandsInfoNVX& operator=( VkCmdProcessCommandsInfoNVX const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( CmdProcessCommandsInfoNVX ) );
+      return *this;
+    }
+    CmdProcessCommandsInfoNVX& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    CmdProcessCommandsInfoNVX& setObjectTable( ObjectTableNVX objectTable_ )
+    {
+      objectTable = objectTable_;
+      return *this;
+    }
+
+    CmdProcessCommandsInfoNVX& setIndirectCommandsLayout( IndirectCommandsLayoutNVX indirectCommandsLayout_ )
+    {
+      indirectCommandsLayout = indirectCommandsLayout_;
+      return *this;
+    }
+
+    CmdProcessCommandsInfoNVX& setIndirectCommandsTokenCount( uint32_t indirectCommandsTokenCount_ )
+    {
+      indirectCommandsTokenCount = indirectCommandsTokenCount_;
+      return *this;
+    }
+
+    CmdProcessCommandsInfoNVX& setPIndirectCommandsTokens( const IndirectCommandsTokenNVX* pIndirectCommandsTokens_ )
+    {
+      pIndirectCommandsTokens = pIndirectCommandsTokens_;
+      return *this;
+    }
+
+    CmdProcessCommandsInfoNVX& setMaxSequencesCount( uint32_t maxSequencesCount_ )
+    {
+      maxSequencesCount = maxSequencesCount_;
+      return *this;
+    }
+
+    CmdProcessCommandsInfoNVX& setTargetCommandBuffer( CommandBuffer targetCommandBuffer_ )
+    {
+      targetCommandBuffer = targetCommandBuffer_;
+      return *this;
+    }
+
+    CmdProcessCommandsInfoNVX& setSequencesCountBuffer( Buffer sequencesCountBuffer_ )
+    {
+      sequencesCountBuffer = sequencesCountBuffer_;
+      return *this;
+    }
+
+    CmdProcessCommandsInfoNVX& setSequencesCountOffset( DeviceSize sequencesCountOffset_ )
+    {
+      sequencesCountOffset = sequencesCountOffset_;
+      return *this;
+    }
+
+    CmdProcessCommandsInfoNVX& setSequencesIndexBuffer( Buffer sequencesIndexBuffer_ )
+    {
+      sequencesIndexBuffer = sequencesIndexBuffer_;
+      return *this;
+    }
+
+    CmdProcessCommandsInfoNVX& setSequencesIndexOffset( DeviceSize sequencesIndexOffset_ )
+    {
+      sequencesIndexOffset = sequencesIndexOffset_;
+      return *this;
+    }
+
+    operator VkCmdProcessCommandsInfoNVX const&() const
+    {
+      return *reinterpret_cast<const VkCmdProcessCommandsInfoNVX*>(this);
+    }
+
+    operator VkCmdProcessCommandsInfoNVX &()
+    {
+      return *reinterpret_cast<VkCmdProcessCommandsInfoNVX*>(this);
+    }
+
+    bool operator==( CmdProcessCommandsInfoNVX const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( objectTable == rhs.objectTable )
+          && ( indirectCommandsLayout == rhs.indirectCommandsLayout )
+          && ( indirectCommandsTokenCount == rhs.indirectCommandsTokenCount )
+          && ( pIndirectCommandsTokens == rhs.pIndirectCommandsTokens )
+          && ( maxSequencesCount == rhs.maxSequencesCount )
+          && ( targetCommandBuffer == rhs.targetCommandBuffer )
+          && ( sequencesCountBuffer == rhs.sequencesCountBuffer )
+          && ( sequencesCountOffset == rhs.sequencesCountOffset )
+          && ( sequencesIndexBuffer == rhs.sequencesIndexBuffer )
+          && ( sequencesIndexOffset == rhs.sequencesIndexOffset );
+    }
+
+    bool operator!=( CmdProcessCommandsInfoNVX const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eCmdProcessCommandsInfoNVX;
+
+  public:
+    const void* pNext = nullptr;
+    ObjectTableNVX objectTable;
+    IndirectCommandsLayoutNVX indirectCommandsLayout;
+    uint32_t indirectCommandsTokenCount;
+    const IndirectCommandsTokenNVX* pIndirectCommandsTokens;
+    uint32_t maxSequencesCount;
+    CommandBuffer targetCommandBuffer;
+    Buffer sequencesCountBuffer;
+    DeviceSize sequencesCountOffset;
+    Buffer sequencesIndexBuffer;
+    DeviceSize sequencesIndexOffset;
+  };
+  static_assert( sizeof( CmdProcessCommandsInfoNVX ) == sizeof( VkCmdProcessCommandsInfoNVX ), "struct and wrapper have different size!" );
+
+  struct PhysicalDeviceGroupProperties
+  {
+    operator VkPhysicalDeviceGroupProperties const&() const
+    {
+      return *reinterpret_cast<const VkPhysicalDeviceGroupProperties*>(this);
+    }
+
+    operator VkPhysicalDeviceGroupProperties &()
+    {
+      return *reinterpret_cast<VkPhysicalDeviceGroupProperties*>(this);
+    }
+
+    bool operator==( PhysicalDeviceGroupProperties const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( physicalDeviceCount == rhs.physicalDeviceCount )
+          && ( memcmp( physicalDevices, rhs.physicalDevices, VK_MAX_DEVICE_GROUP_SIZE * sizeof( PhysicalDevice ) ) == 0 )
+          && ( subsetAllocation == rhs.subsetAllocation );
+    }
+
+    bool operator!=( PhysicalDeviceGroupProperties const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::ePhysicalDeviceGroupProperties;
+
+  public:
+    void* pNext = nullptr;
+    uint32_t physicalDeviceCount;
+    PhysicalDevice physicalDevices[VK_MAX_DEVICE_GROUP_SIZE];
+    Bool32 subsetAllocation;
+  };
+  static_assert( sizeof( PhysicalDeviceGroupProperties ) == sizeof( VkPhysicalDeviceGroupProperties ), "struct and wrapper have different size!" );
+
+  using PhysicalDeviceGroupPropertiesKHR = PhysicalDeviceGroupProperties;
+
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  class Instance;
+
+  template <typename Dispatch> class UniqueHandleTraits<DebugReportCallbackEXT,Dispatch> {public: using deleter = ObjectDestroy<Instance,Dispatch>; };
+  using UniqueDebugReportCallbackEXT = UniqueHandle<DebugReportCallbackEXT,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<DebugUtilsMessengerEXT,Dispatch> {public: using deleter = ObjectDestroy<Instance,Dispatch>; };
+  using UniqueDebugUtilsMessengerEXT = UniqueHandle<DebugUtilsMessengerEXT,DispatchLoaderStatic>;
+  template <typename Dispatch> class UniqueHandleTraits<SurfaceKHR,Dispatch> {public: using deleter = ObjectDestroy<Instance,Dispatch>; };
+  using UniqueSurfaceKHR = UniqueHandle<SurfaceKHR,DispatchLoaderStatic>;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+
+  class Instance
+  {
+  public:
+    VULKAN_HPP_CONSTEXPR Instance()
+      : m_instance(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_CONSTEXPR Instance( std::nullptr_t )
+      : m_instance(VK_NULL_HANDLE)
+    {}
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT Instance( VkInstance instance )
+      : m_instance( instance )
+    {}
+
+#if defined(VULKAN_HPP_TYPESAFE_CONVERSION)
+    Instance & operator=(VkInstance instance)
+    {
+      m_instance = instance;
+      return *this; 
+    }
+#endif
+
+    Instance & operator=( std::nullptr_t )
+    {
+      m_instance = VK_NULL_HANDLE;
+      return *this;
+    }
+
+    bool operator==( Instance const & rhs ) const
+    {
+      return m_instance == rhs.m_instance;
+    }
+
+    bool operator!=(Instance const & rhs ) const
+    {
+      return m_instance != rhs.m_instance;
+    }
+
+    bool operator<(Instance const & rhs ) const
+    {
+      return m_instance < rhs.m_instance;
+    }
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result enumeratePhysicalDevices( uint32_t* pPhysicalDeviceCount, PhysicalDevice* pPhysicalDevices, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<PhysicalDevice>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<PhysicalDevice,Allocator>>::type enumeratePhysicalDevices(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<PhysicalDevice>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<PhysicalDevice,Allocator>>::type enumeratePhysicalDevices(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    PFN_vkVoidFunction getProcAddr( const char* pName, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    PFN_vkVoidFunction getProcAddr( const std::string & name, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createAndroidSurfaceKHR( const AndroidSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceKHR>::type createAndroidSurfaceKHR( const AndroidSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type createAndroidSurfaceKHRUnique( const AndroidSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_ANDROID_KHR*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createDisplayPlaneSurfaceKHR( const DisplaySurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceKHR>::type createDisplayPlaneSurfaceKHR( const DisplaySurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type createDisplayPlaneSurfaceKHRUnique( const DisplaySurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySurfaceKHR( SurfaceKHR surface, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroySurfaceKHR( SurfaceKHR surface, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( SurfaceKHR surface, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( SurfaceKHR surface, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_VI_NN
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createViSurfaceNN( const ViSurfaceCreateInfoNN* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceKHR>::type createViSurfaceNN( const ViSurfaceCreateInfoNN & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type createViSurfaceNNUnique( const ViSurfaceCreateInfoNN & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_VI_NN*/
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createWaylandSurfaceKHR( const WaylandSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceKHR>::type createWaylandSurfaceKHR( const WaylandSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type createWaylandSurfaceKHRUnique( const WaylandSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createWin32SurfaceKHR( const Win32SurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceKHR>::type createWin32SurfaceKHR( const Win32SurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type createWin32SurfaceKHRUnique( const Win32SurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createXlibSurfaceKHR( const XlibSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceKHR>::type createXlibSurfaceKHR( const XlibSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type createXlibSurfaceKHRUnique( const XlibSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createXcbSurfaceKHR( const XcbSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceKHR>::type createXcbSurfaceKHR( const XcbSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type createXcbSurfaceKHRUnique( const XcbSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+
+#ifdef VK_USE_PLATFORM_FUCHSIA_FUCHSIA
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createImagePipeSurfaceFUCHSIA( const ImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceKHR>::type createImagePipeSurfaceFUCHSIA( const ImagePipeSurfaceCreateInfoFUCHSIA & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type createImagePipeSurfaceFUCHSIAUnique( const ImagePipeSurfaceCreateInfoFUCHSIA & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_FUCHSIA_FUCHSIA*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createDebugReportCallbackEXT( const DebugReportCallbackCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, DebugReportCallbackEXT* pCallback, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DebugReportCallbackEXT>::type createDebugReportCallbackEXT( const DebugReportCallbackCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<DebugReportCallbackEXT,Dispatch>>::type createDebugReportCallbackEXTUnique( const DebugReportCallbackCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDebugReportCallbackEXT( DebugReportCallbackEXT callback, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDebugReportCallbackEXT( DebugReportCallbackEXT callback, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( DebugReportCallbackEXT callback, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( DebugReportCallbackEXT callback, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void debugReportMessageEXT( DebugReportFlagsEXT flags, DebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void debugReportMessageEXT( DebugReportFlagsEXT flags, DebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const std::string & layerPrefix, const std::string & message, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result enumeratePhysicalDeviceGroups( uint32_t* pPhysicalDeviceGroupCount, PhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<PhysicalDeviceGroupProperties>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<PhysicalDeviceGroupProperties,Allocator>>::type enumeratePhysicalDeviceGroups(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<PhysicalDeviceGroupProperties>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<PhysicalDeviceGroupProperties,Allocator>>::type enumeratePhysicalDeviceGroups(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result enumeratePhysicalDeviceGroupsKHR( uint32_t* pPhysicalDeviceGroupCount, PhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template <typename Allocator = std::allocator<PhysicalDeviceGroupProperties>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<PhysicalDeviceGroupProperties,Allocator>>::type enumeratePhysicalDeviceGroupsKHR(Dispatch const &d = Dispatch() ) const;
+    template <typename Allocator = std::allocator<PhysicalDeviceGroupProperties>, typename Dispatch = DispatchLoaderStatic> 
+    typename ResultValueType<std::vector<PhysicalDeviceGroupProperties,Allocator>>::type enumeratePhysicalDeviceGroupsKHR(Allocator const& vectorAllocator, Dispatch const &d ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_IOS_MVK
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createIOSSurfaceMVK( const IOSSurfaceCreateInfoMVK* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceKHR>::type createIOSSurfaceMVK( const IOSSurfaceCreateInfoMVK & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type createIOSSurfaceMVKUnique( const IOSSurfaceCreateInfoMVK & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_IOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createMacOSSurfaceMVK( const MacOSSurfaceCreateInfoMVK* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<SurfaceKHR>::type createMacOSSurfaceMVK( const MacOSSurfaceCreateInfoMVK & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type createMacOSSurfaceMVKUnique( const MacOSSurfaceCreateInfoMVK & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_MACOS_MVK*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    Result createDebugUtilsMessengerEXT( const DebugUtilsMessengerCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, DebugUtilsMessengerEXT* pMessenger, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    ResultValueType<DebugUtilsMessengerEXT>::type createDebugUtilsMessengerEXT( const DebugUtilsMessengerCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+    template<typename Dispatch = DispatchLoaderStatic>
+    typename ResultValueType<UniqueHandle<DebugUtilsMessengerEXT,Dispatch>>::type createDebugUtilsMessengerEXTUnique( const DebugUtilsMessengerCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDebugUtilsMessengerEXT( DebugUtilsMessengerEXT messenger, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroyDebugUtilsMessengerEXT( DebugUtilsMessengerEXT messenger, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( DebugUtilsMessengerEXT messenger, const AllocationCallbacks* pAllocator, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void destroy( DebugUtilsMessengerEXT messenger, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+    template<typename Dispatch = DispatchLoaderStatic>
+    void submitDebugUtilsMessageEXT( DebugUtilsMessageSeverityFlagBitsEXT messageSeverity, DebugUtilsMessageTypeFlagsEXT messageTypes, const DebugUtilsMessengerCallbackDataEXT* pCallbackData, Dispatch const &d = Dispatch() ) const;
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+    template<typename Dispatch = DispatchLoaderStatic>
+    void submitDebugUtilsMessageEXT( DebugUtilsMessageSeverityFlagBitsEXT messageSeverity, DebugUtilsMessageTypeFlagsEXT messageTypes, const DebugUtilsMessengerCallbackDataEXT & callbackData, Dispatch const &d = Dispatch() ) const;
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+
+
+    VULKAN_HPP_TYPESAFE_EXPLICIT operator VkInstance() const
+    {
+      return m_instance;
+    }
+
+    explicit operator bool() const
+    {
+      return m_instance != VK_NULL_HANDLE;
+    }
+
+    bool operator!() const
+    {
+      return m_instance == VK_NULL_HANDLE;
+    }
+
+  private:
+    VkInstance m_instance;
+  };
+
+  static_assert( sizeof( Instance ) == sizeof( VkInstance ), "handle and wrapper have different size!" );
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroy( const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyInstance( m_instance, reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroy( Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyInstance( m_instance, reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::enumeratePhysicalDevices( uint32_t* pPhysicalDeviceCount, PhysicalDevice* pPhysicalDevices, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkEnumeratePhysicalDevices( m_instance, pPhysicalDeviceCount, reinterpret_cast<VkPhysicalDevice*>( pPhysicalDevices ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<PhysicalDevice,Allocator>>::type Instance::enumeratePhysicalDevices(Dispatch const &d ) const
+  {
+    std::vector<PhysicalDevice,Allocator> physicalDevices;
+    uint32_t physicalDeviceCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumeratePhysicalDevices( m_instance, &physicalDeviceCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && physicalDeviceCount )
+      {
+        physicalDevices.resize( physicalDeviceCount );
+        result = static_cast<Result>( d.vkEnumeratePhysicalDevices( m_instance, &physicalDeviceCount, reinterpret_cast<VkPhysicalDevice*>( physicalDevices.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( physicalDeviceCount <= physicalDevices.size() );
+    physicalDevices.resize( physicalDeviceCount );
+    return createResultValue( result, physicalDevices, VULKAN_HPP_NAMESPACE_STRING"::Instance::enumeratePhysicalDevices" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<PhysicalDevice,Allocator>>::type Instance::enumeratePhysicalDevices(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<PhysicalDevice,Allocator> physicalDevices( vectorAllocator );
+    uint32_t physicalDeviceCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumeratePhysicalDevices( m_instance, &physicalDeviceCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && physicalDeviceCount )
+      {
+        physicalDevices.resize( physicalDeviceCount );
+        result = static_cast<Result>( d.vkEnumeratePhysicalDevices( m_instance, &physicalDeviceCount, reinterpret_cast<VkPhysicalDevice*>( physicalDevices.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( physicalDeviceCount <= physicalDevices.size() );
+    physicalDevices.resize( physicalDeviceCount );
+    return createResultValue( result, physicalDevices, VULKAN_HPP_NAMESPACE_STRING"::Instance::enumeratePhysicalDevices" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PFN_vkVoidFunction Instance::getProcAddr( const char* pName, Dispatch const &d) const
+  {
+    return d.vkGetInstanceProcAddr( m_instance, pName );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE PFN_vkVoidFunction Instance::getProcAddr( const std::string & name, Dispatch const &d ) const
+  {
+    return d.vkGetInstanceProcAddr( m_instance, name.c_str() );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createAndroidSurfaceKHR( const AndroidSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateAndroidSurfaceKHR( m_instance, reinterpret_cast<const VkAndroidSurfaceCreateInfoKHR*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSurfaceKHR*>( pSurface ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceKHR>::type Instance::createAndroidSurfaceKHR( const AndroidSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateAndroidSurfaceKHR( m_instance, reinterpret_cast<const VkAndroidSurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+    return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createAndroidSurfaceKHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type Instance::createAndroidSurfaceKHRUnique( const AndroidSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateAndroidSurfaceKHR( m_instance, reinterpret_cast<const VkAndroidSurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SurfaceKHR,Dispatch>( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createAndroidSurfaceKHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_ANDROID_KHR*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createDisplayPlaneSurfaceKHR( const DisplaySurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateDisplayPlaneSurfaceKHR( m_instance, reinterpret_cast<const VkDisplaySurfaceCreateInfoKHR*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSurfaceKHR*>( pSurface ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceKHR>::type Instance::createDisplayPlaneSurfaceKHR( const DisplaySurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateDisplayPlaneSurfaceKHR( m_instance, reinterpret_cast<const VkDisplaySurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+    return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDisplayPlaneSurfaceKHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type Instance::createDisplayPlaneSurfaceKHRUnique( const DisplaySurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateDisplayPlaneSurfaceKHR( m_instance, reinterpret_cast<const VkDisplaySurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SurfaceKHR,Dispatch>( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDisplayPlaneSurfaceKHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroySurfaceKHR( SurfaceKHR surface, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySurfaceKHR( m_instance, static_cast<VkSurfaceKHR>( surface ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroySurfaceKHR( SurfaceKHR surface, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySurfaceKHR( m_instance, static_cast<VkSurfaceKHR>( surface ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroy( SurfaceKHR surface, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroySurfaceKHR( m_instance, static_cast<VkSurfaceKHR>( surface ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroy( SurfaceKHR surface, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroySurfaceKHR( m_instance, static_cast<VkSurfaceKHR>( surface ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_VI_NN
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createViSurfaceNN( const ViSurfaceCreateInfoNN* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateViSurfaceNN( m_instance, reinterpret_cast<const VkViSurfaceCreateInfoNN*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSurfaceKHR*>( pSurface ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceKHR>::type Instance::createViSurfaceNN( const ViSurfaceCreateInfoNN & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateViSurfaceNN( m_instance, reinterpret_cast<const VkViSurfaceCreateInfoNN*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+    return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createViSurfaceNN" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type Instance::createViSurfaceNNUnique( const ViSurfaceCreateInfoNN & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateViSurfaceNN( m_instance, reinterpret_cast<const VkViSurfaceCreateInfoNN*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SurfaceKHR,Dispatch>( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createViSurfaceNNUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_VI_NN*/
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createWaylandSurfaceKHR( const WaylandSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateWaylandSurfaceKHR( m_instance, reinterpret_cast<const VkWaylandSurfaceCreateInfoKHR*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSurfaceKHR*>( pSurface ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceKHR>::type Instance::createWaylandSurfaceKHR( const WaylandSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateWaylandSurfaceKHR( m_instance, reinterpret_cast<const VkWaylandSurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+    return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createWaylandSurfaceKHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type Instance::createWaylandSurfaceKHRUnique( const WaylandSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateWaylandSurfaceKHR( m_instance, reinterpret_cast<const VkWaylandSurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SurfaceKHR,Dispatch>( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createWaylandSurfaceKHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createWin32SurfaceKHR( const Win32SurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateWin32SurfaceKHR( m_instance, reinterpret_cast<const VkWin32SurfaceCreateInfoKHR*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSurfaceKHR*>( pSurface ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceKHR>::type Instance::createWin32SurfaceKHR( const Win32SurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateWin32SurfaceKHR( m_instance, reinterpret_cast<const VkWin32SurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+    return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createWin32SurfaceKHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type Instance::createWin32SurfaceKHRUnique( const Win32SurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateWin32SurfaceKHR( m_instance, reinterpret_cast<const VkWin32SurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SurfaceKHR,Dispatch>( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createWin32SurfaceKHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createXlibSurfaceKHR( const XlibSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateXlibSurfaceKHR( m_instance, reinterpret_cast<const VkXlibSurfaceCreateInfoKHR*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSurfaceKHR*>( pSurface ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceKHR>::type Instance::createXlibSurfaceKHR( const XlibSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateXlibSurfaceKHR( m_instance, reinterpret_cast<const VkXlibSurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+    return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createXlibSurfaceKHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type Instance::createXlibSurfaceKHRUnique( const XlibSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateXlibSurfaceKHR( m_instance, reinterpret_cast<const VkXlibSurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SurfaceKHR,Dispatch>( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createXlibSurfaceKHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createXcbSurfaceKHR( const XcbSurfaceCreateInfoKHR* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateXcbSurfaceKHR( m_instance, reinterpret_cast<const VkXcbSurfaceCreateInfoKHR*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSurfaceKHR*>( pSurface ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceKHR>::type Instance::createXcbSurfaceKHR( const XcbSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateXcbSurfaceKHR( m_instance, reinterpret_cast<const VkXcbSurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+    return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createXcbSurfaceKHR" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type Instance::createXcbSurfaceKHRUnique( const XcbSurfaceCreateInfoKHR & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateXcbSurfaceKHR( m_instance, reinterpret_cast<const VkXcbSurfaceCreateInfoKHR*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SurfaceKHR,Dispatch>( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createXcbSurfaceKHRUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+
+#ifdef VK_USE_PLATFORM_FUCHSIA_FUCHSIA
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createImagePipeSurfaceFUCHSIA( const ImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateImagePipeSurfaceFUCHSIA( m_instance, reinterpret_cast<const VkImagePipeSurfaceCreateInfoFUCHSIA*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSurfaceKHR*>( pSurface ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceKHR>::type Instance::createImagePipeSurfaceFUCHSIA( const ImagePipeSurfaceCreateInfoFUCHSIA & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateImagePipeSurfaceFUCHSIA( m_instance, reinterpret_cast<const VkImagePipeSurfaceCreateInfoFUCHSIA*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+    return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createImagePipeSurfaceFUCHSIA" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type Instance::createImagePipeSurfaceFUCHSIAUnique( const ImagePipeSurfaceCreateInfoFUCHSIA & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateImagePipeSurfaceFUCHSIA( m_instance, reinterpret_cast<const VkImagePipeSurfaceCreateInfoFUCHSIA*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SurfaceKHR,Dispatch>( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createImagePipeSurfaceFUCHSIAUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_FUCHSIA_FUCHSIA*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createDebugReportCallbackEXT( const DebugReportCallbackCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, DebugReportCallbackEXT* pCallback, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateDebugReportCallbackEXT( m_instance, reinterpret_cast<const VkDebugReportCallbackCreateInfoEXT*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkDebugReportCallbackEXT*>( pCallback ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DebugReportCallbackEXT>::type Instance::createDebugReportCallbackEXT( const DebugReportCallbackCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DebugReportCallbackEXT callback;
+    Result result = static_cast<Result>( d.vkCreateDebugReportCallbackEXT( m_instance, reinterpret_cast<const VkDebugReportCallbackCreateInfoEXT*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDebugReportCallbackEXT*>( &callback ) ) );
+    return createResultValue( result, callback, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDebugReportCallbackEXT" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<DebugReportCallbackEXT,Dispatch>>::type Instance::createDebugReportCallbackEXTUnique( const DebugReportCallbackCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DebugReportCallbackEXT callback;
+    Result result = static_cast<Result>( d.vkCreateDebugReportCallbackEXT( m_instance, reinterpret_cast<const VkDebugReportCallbackCreateInfoEXT*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDebugReportCallbackEXT*>( &callback ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<DebugReportCallbackEXT,Dispatch>( result, callback, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDebugReportCallbackEXTUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroyDebugReportCallbackEXT( DebugReportCallbackEXT callback, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDebugReportCallbackEXT( m_instance, static_cast<VkDebugReportCallbackEXT>( callback ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroyDebugReportCallbackEXT( DebugReportCallbackEXT callback, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDebugReportCallbackEXT( m_instance, static_cast<VkDebugReportCallbackEXT>( callback ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroy( DebugReportCallbackEXT callback, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDebugReportCallbackEXT( m_instance, static_cast<VkDebugReportCallbackEXT>( callback ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroy( DebugReportCallbackEXT callback, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDebugReportCallbackEXT( m_instance, static_cast<VkDebugReportCallbackEXT>( callback ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::debugReportMessageEXT( DebugReportFlagsEXT flags, DebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, Dispatch const &d) const
+  {
+    d.vkDebugReportMessageEXT( m_instance, static_cast<VkDebugReportFlagsEXT>( flags ), static_cast<VkDebugReportObjectTypeEXT>( objectType ), object, location, messageCode, pLayerPrefix, pMessage );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::debugReportMessageEXT( DebugReportFlagsEXT flags, DebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const std::string & layerPrefix, const std::string & message, Dispatch const &d ) const
+  {
+#ifdef VULKAN_HPP_NO_EXCEPTIONS
+    VULKAN_HPP_ASSERT( layerPrefix.size() == message.size() );
+#else
+    if ( layerPrefix.size() != message.size() )
+    {
+      throw LogicError( VULKAN_HPP_NAMESPACE_STRING "::Instance::debugReportMessageEXT: layerPrefix.size() != message.size()" );
+    }
+#endif  // VULKAN_HPP_NO_EXCEPTIONS
+    d.vkDebugReportMessageEXT( m_instance, static_cast<VkDebugReportFlagsEXT>( flags ), static_cast<VkDebugReportObjectTypeEXT>( objectType ), object, location, messageCode, layerPrefix.c_str(), message.c_str() );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::enumeratePhysicalDeviceGroups( uint32_t* pPhysicalDeviceGroupCount, PhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkEnumeratePhysicalDeviceGroups( m_instance, pPhysicalDeviceGroupCount, reinterpret_cast<VkPhysicalDeviceGroupProperties*>( pPhysicalDeviceGroupProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<PhysicalDeviceGroupProperties,Allocator>>::type Instance::enumeratePhysicalDeviceGroups(Dispatch const &d ) const
+  {
+    std::vector<PhysicalDeviceGroupProperties,Allocator> physicalDeviceGroupProperties;
+    uint32_t physicalDeviceGroupCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumeratePhysicalDeviceGroups( m_instance, &physicalDeviceGroupCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && physicalDeviceGroupCount )
+      {
+        physicalDeviceGroupProperties.resize( physicalDeviceGroupCount );
+        result = static_cast<Result>( d.vkEnumeratePhysicalDeviceGroups( m_instance, &physicalDeviceGroupCount, reinterpret_cast<VkPhysicalDeviceGroupProperties*>( physicalDeviceGroupProperties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( physicalDeviceGroupCount <= physicalDeviceGroupProperties.size() );
+    physicalDeviceGroupProperties.resize( physicalDeviceGroupCount );
+    return createResultValue( result, physicalDeviceGroupProperties, VULKAN_HPP_NAMESPACE_STRING"::Instance::enumeratePhysicalDeviceGroups" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<PhysicalDeviceGroupProperties,Allocator>>::type Instance::enumeratePhysicalDeviceGroups(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<PhysicalDeviceGroupProperties,Allocator> physicalDeviceGroupProperties( vectorAllocator );
+    uint32_t physicalDeviceGroupCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumeratePhysicalDeviceGroups( m_instance, &physicalDeviceGroupCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && physicalDeviceGroupCount )
+      {
+        physicalDeviceGroupProperties.resize( physicalDeviceGroupCount );
+        result = static_cast<Result>( d.vkEnumeratePhysicalDeviceGroups( m_instance, &physicalDeviceGroupCount, reinterpret_cast<VkPhysicalDeviceGroupProperties*>( physicalDeviceGroupProperties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( physicalDeviceGroupCount <= physicalDeviceGroupProperties.size() );
+    physicalDeviceGroupProperties.resize( physicalDeviceGroupCount );
+    return createResultValue( result, physicalDeviceGroupProperties, VULKAN_HPP_NAMESPACE_STRING"::Instance::enumeratePhysicalDeviceGroups" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::enumeratePhysicalDeviceGroupsKHR( uint32_t* pPhysicalDeviceGroupCount, PhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkEnumeratePhysicalDeviceGroupsKHR( m_instance, pPhysicalDeviceGroupCount, reinterpret_cast<VkPhysicalDeviceGroupProperties*>( pPhysicalDeviceGroupProperties ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<PhysicalDeviceGroupProperties,Allocator>>::type Instance::enumeratePhysicalDeviceGroupsKHR(Dispatch const &d ) const
+  {
+    std::vector<PhysicalDeviceGroupProperties,Allocator> physicalDeviceGroupProperties;
+    uint32_t physicalDeviceGroupCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumeratePhysicalDeviceGroupsKHR( m_instance, &physicalDeviceGroupCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && physicalDeviceGroupCount )
+      {
+        physicalDeviceGroupProperties.resize( physicalDeviceGroupCount );
+        result = static_cast<Result>( d.vkEnumeratePhysicalDeviceGroupsKHR( m_instance, &physicalDeviceGroupCount, reinterpret_cast<VkPhysicalDeviceGroupProperties*>( physicalDeviceGroupProperties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( physicalDeviceGroupCount <= physicalDeviceGroupProperties.size() );
+    physicalDeviceGroupProperties.resize( physicalDeviceGroupCount );
+    return createResultValue( result, physicalDeviceGroupProperties, VULKAN_HPP_NAMESPACE_STRING"::Instance::enumeratePhysicalDeviceGroupsKHR" );
+  }
+  template <typename Allocator, typename Dispatch> 
+  VULKAN_HPP_INLINE typename ResultValueType<std::vector<PhysicalDeviceGroupProperties,Allocator>>::type Instance::enumeratePhysicalDeviceGroupsKHR(Allocator const& vectorAllocator, Dispatch const &d ) const
+  {
+    std::vector<PhysicalDeviceGroupProperties,Allocator> physicalDeviceGroupProperties( vectorAllocator );
+    uint32_t physicalDeviceGroupCount;
+    Result result;
+    do
+    {
+      result = static_cast<Result>( d.vkEnumeratePhysicalDeviceGroupsKHR( m_instance, &physicalDeviceGroupCount, nullptr ) );
+      if ( ( result == Result::eSuccess ) && physicalDeviceGroupCount )
+      {
+        physicalDeviceGroupProperties.resize( physicalDeviceGroupCount );
+        result = static_cast<Result>( d.vkEnumeratePhysicalDeviceGroupsKHR( m_instance, &physicalDeviceGroupCount, reinterpret_cast<VkPhysicalDeviceGroupProperties*>( physicalDeviceGroupProperties.data() ) ) );
+      }
+    } while ( result == Result::eIncomplete );
+    VULKAN_HPP_ASSERT( physicalDeviceGroupCount <= physicalDeviceGroupProperties.size() );
+    physicalDeviceGroupProperties.resize( physicalDeviceGroupCount );
+    return createResultValue( result, physicalDeviceGroupProperties, VULKAN_HPP_NAMESPACE_STRING"::Instance::enumeratePhysicalDeviceGroupsKHR" );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+#ifdef VK_USE_PLATFORM_IOS_MVK
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createIOSSurfaceMVK( const IOSSurfaceCreateInfoMVK* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateIOSSurfaceMVK( m_instance, reinterpret_cast<const VkIOSSurfaceCreateInfoMVK*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSurfaceKHR*>( pSurface ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceKHR>::type Instance::createIOSSurfaceMVK( const IOSSurfaceCreateInfoMVK & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateIOSSurfaceMVK( m_instance, reinterpret_cast<const VkIOSSurfaceCreateInfoMVK*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+    return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createIOSSurfaceMVK" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type Instance::createIOSSurfaceMVKUnique( const IOSSurfaceCreateInfoMVK & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateIOSSurfaceMVK( m_instance, reinterpret_cast<const VkIOSSurfaceCreateInfoMVK*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SurfaceKHR,Dispatch>( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createIOSSurfaceMVKUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_IOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createMacOSSurfaceMVK( const MacOSSurfaceCreateInfoMVK* pCreateInfo, const AllocationCallbacks* pAllocator, SurfaceKHR* pSurface, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateMacOSSurfaceMVK( m_instance, reinterpret_cast<const VkMacOSSurfaceCreateInfoMVK*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkSurfaceKHR*>( pSurface ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<SurfaceKHR>::type Instance::createMacOSSurfaceMVK( const MacOSSurfaceCreateInfoMVK & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateMacOSSurfaceMVK( m_instance, reinterpret_cast<const VkMacOSSurfaceCreateInfoMVK*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+    return createResultValue( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createMacOSSurfaceMVK" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<SurfaceKHR,Dispatch>>::type Instance::createMacOSSurfaceMVKUnique( const MacOSSurfaceCreateInfoMVK & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    SurfaceKHR surface;
+    Result result = static_cast<Result>( d.vkCreateMacOSSurfaceMVK( m_instance, reinterpret_cast<const VkMacOSSurfaceCreateInfoMVK*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkSurfaceKHR*>( &surface ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<SurfaceKHR,Dispatch>( result, surface, VULKAN_HPP_NAMESPACE_STRING"::Instance::createMacOSSurfaceMVKUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+#endif /*VK_USE_PLATFORM_MACOS_MVK*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result Instance::createDebugUtilsMessengerEXT( const DebugUtilsMessengerCreateInfoEXT* pCreateInfo, const AllocationCallbacks* pAllocator, DebugUtilsMessengerEXT* pMessenger, Dispatch const &d) const
+  {
+    return static_cast<Result>( d.vkCreateDebugUtilsMessengerEXT( m_instance, reinterpret_cast<const VkDebugUtilsMessengerCreateInfoEXT*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkDebugUtilsMessengerEXT*>( pMessenger ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<DebugUtilsMessengerEXT>::type Instance::createDebugUtilsMessengerEXT( const DebugUtilsMessengerCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DebugUtilsMessengerEXT messenger;
+    Result result = static_cast<Result>( d.vkCreateDebugUtilsMessengerEXT( m_instance, reinterpret_cast<const VkDebugUtilsMessengerCreateInfoEXT*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDebugUtilsMessengerEXT*>( &messenger ) ) );
+    return createResultValue( result, messenger, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDebugUtilsMessengerEXT" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<DebugUtilsMessengerEXT,Dispatch>>::type Instance::createDebugUtilsMessengerEXTUnique( const DebugUtilsMessengerCreateInfoEXT & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    DebugUtilsMessengerEXT messenger;
+    Result result = static_cast<Result>( d.vkCreateDebugUtilsMessengerEXT( m_instance, reinterpret_cast<const VkDebugUtilsMessengerCreateInfoEXT*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkDebugUtilsMessengerEXT*>( &messenger ) ) );
+
+    ObjectDestroy<Instance,Dispatch> deleter( *this, allocator, d );
+    return createResultValue<DebugUtilsMessengerEXT,Dispatch>( result, messenger, VULKAN_HPP_NAMESPACE_STRING"::Instance::createDebugUtilsMessengerEXTUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroyDebugUtilsMessengerEXT( DebugUtilsMessengerEXT messenger, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDebugUtilsMessengerEXT( m_instance, static_cast<VkDebugUtilsMessengerEXT>( messenger ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroyDebugUtilsMessengerEXT( DebugUtilsMessengerEXT messenger, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDebugUtilsMessengerEXT( m_instance, static_cast<VkDebugUtilsMessengerEXT>( messenger ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroy( DebugUtilsMessengerEXT messenger, const AllocationCallbacks* pAllocator, Dispatch const &d) const
+  {
+    d.vkDestroyDebugUtilsMessengerEXT( m_instance, static_cast<VkDebugUtilsMessengerEXT>( messenger ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::destroy( DebugUtilsMessengerEXT messenger, Optional<const AllocationCallbacks> allocator, Dispatch const &d ) const
+  {
+    d.vkDestroyDebugUtilsMessengerEXT( m_instance, static_cast<VkDebugUtilsMessengerEXT>( messenger ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::submitDebugUtilsMessageEXT( DebugUtilsMessageSeverityFlagBitsEXT messageSeverity, DebugUtilsMessageTypeFlagsEXT messageTypes, const DebugUtilsMessengerCallbackDataEXT* pCallbackData, Dispatch const &d) const
+  {
+    d.vkSubmitDebugUtilsMessageEXT( m_instance, static_cast<VkDebugUtilsMessageSeverityFlagBitsEXT>( messageSeverity ), static_cast<VkDebugUtilsMessageTypeFlagsEXT>( messageTypes ), reinterpret_cast<const VkDebugUtilsMessengerCallbackDataEXT*>( pCallbackData ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE void Instance::submitDebugUtilsMessageEXT( DebugUtilsMessageSeverityFlagBitsEXT messageSeverity, DebugUtilsMessageTypeFlagsEXT messageTypes, const DebugUtilsMessengerCallbackDataEXT & callbackData, Dispatch const &d ) const
+  {
+    d.vkSubmitDebugUtilsMessageEXT( m_instance, static_cast<VkDebugUtilsMessageSeverityFlagBitsEXT>( messageSeverity ), static_cast<VkDebugUtilsMessageTypeFlagsEXT>( messageTypes ), reinterpret_cast<const VkDebugUtilsMessengerCallbackDataEXT*>( &callbackData ) );
+  }
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  struct DeviceGroupDeviceCreateInfo
+  {
+    DeviceGroupDeviceCreateInfo( uint32_t physicalDeviceCount_ = 0,
+                                 const PhysicalDevice* pPhysicalDevices_ = nullptr )
+      : physicalDeviceCount( physicalDeviceCount_ )
+      , pPhysicalDevices( pPhysicalDevices_ )
+    {
+    }
+
+    DeviceGroupDeviceCreateInfo( VkDeviceGroupDeviceCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupDeviceCreateInfo ) );
+    }
+
+    DeviceGroupDeviceCreateInfo& operator=( VkDeviceGroupDeviceCreateInfo const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( DeviceGroupDeviceCreateInfo ) );
+      return *this;
+    }
+    DeviceGroupDeviceCreateInfo& setPNext( const void* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    DeviceGroupDeviceCreateInfo& setPhysicalDeviceCount( uint32_t physicalDeviceCount_ )
+    {
+      physicalDeviceCount = physicalDeviceCount_;
+      return *this;
+    }
+
+    DeviceGroupDeviceCreateInfo& setPPhysicalDevices( const PhysicalDevice* pPhysicalDevices_ )
+    {
+      pPhysicalDevices = pPhysicalDevices_;
+      return *this;
+    }
+
+    operator VkDeviceGroupDeviceCreateInfo const&() const
+    {
+      return *reinterpret_cast<const VkDeviceGroupDeviceCreateInfo*>(this);
+    }
+
+    operator VkDeviceGroupDeviceCreateInfo &()
+    {
+      return *reinterpret_cast<VkDeviceGroupDeviceCreateInfo*>(this);
+    }
+
+    bool operator==( DeviceGroupDeviceCreateInfo const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext )
+          && ( physicalDeviceCount == rhs.physicalDeviceCount )
+          && ( pPhysicalDevices == rhs.pPhysicalDevices );
+    }
+
+    bool operator!=( DeviceGroupDeviceCreateInfo const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+  private:
+    StructureType sType = StructureType::eDeviceGroupDeviceCreateInfo;
+
+  public:
+    const void* pNext = nullptr;
+    uint32_t physicalDeviceCount;
+    const PhysicalDevice* pPhysicalDevices;
+  };
+  static_assert( sizeof( DeviceGroupDeviceCreateInfo ) == sizeof( VkDeviceGroupDeviceCreateInfo ), "struct and wrapper have different size!" );
+
+  using DeviceGroupDeviceCreateInfoKHR = DeviceGroupDeviceCreateInfo;
+
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+
+  template <typename Dispatch> class UniqueHandleTraits<Instance,Dispatch> {public: using deleter = ObjectDestroy<NoParent,Dispatch>; };
+  using UniqueInstance = UniqueHandle<Instance,DispatchLoaderStatic>;
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+
+  template<typename Dispatch = DispatchLoaderStatic>
+  Result createInstance( const InstanceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Instance* pInstance, Dispatch const &d = Dispatch() );
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch = DispatchLoaderStatic>
+  ResultValueType<Instance>::type createInstance( const InstanceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() );
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch = DispatchLoaderStatic>
+  typename ResultValueType<UniqueHandle<Instance,Dispatch>>::type createInstanceUnique( const InstanceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator = nullptr, Dispatch const &d = Dispatch() );
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE Result createInstance( const InstanceCreateInfo* pCreateInfo, const AllocationCallbacks* pAllocator, Instance* pInstance, Dispatch const &d)
+  {
+    return static_cast<Result>( d.vkCreateInstance( reinterpret_cast<const VkInstanceCreateInfo*>( pCreateInfo ), reinterpret_cast<const VkAllocationCallbacks*>( pAllocator ), reinterpret_cast<VkInstance*>( pInstance ) ) );
+  }
+#ifndef VULKAN_HPP_DISABLE_ENHANCED_MODE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE ResultValueType<Instance>::type createInstance( const InstanceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d )
+  {
+    Instance instance;
+    Result result = static_cast<Result>( d.vkCreateInstance( reinterpret_cast<const VkInstanceCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkInstance*>( &instance ) ) );
+    return createResultValue( result, instance, VULKAN_HPP_NAMESPACE_STRING"::createInstance" );
+  }
+#ifndef VULKAN_HPP_NO_SMART_HANDLE
+  template<typename Dispatch>
+  VULKAN_HPP_INLINE typename ResultValueType<UniqueHandle<Instance,Dispatch>>::type createInstanceUnique( const InstanceCreateInfo & createInfo, Optional<const AllocationCallbacks> allocator, Dispatch const &d )
+  {
+    Instance instance;
+    Result result = static_cast<Result>( d.vkCreateInstance( reinterpret_cast<const VkInstanceCreateInfo*>( &createInfo ), reinterpret_cast<const VkAllocationCallbacks*>( static_cast<const AllocationCallbacks*>( allocator ) ), reinterpret_cast<VkInstance*>( &instance ) ) );
+
+    ObjectDestroy<NoParent,Dispatch> deleter( allocator, d );
+    return createResultValue<Instance,Dispatch>( result, instance, VULKAN_HPP_NAMESPACE_STRING"::createInstanceUnique", deleter );
+  }
+#endif /*VULKAN_HPP_NO_SMART_HANDLE*/
+#endif /*VULKAN_HPP_DISABLE_ENHANCED_MODE*/
+
+
+  struct BaseOutStructure
+  {
+    BaseOutStructure(  )
+    {
+    }
+
+    BaseOutStructure( VkBaseOutStructure const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BaseOutStructure ) );
+    }
+
+    BaseOutStructure& operator=( VkBaseOutStructure const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BaseOutStructure ) );
+      return *this;
+    }
+    BaseOutStructure& setPNext( struct BaseOutStructure* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    operator VkBaseOutStructure const&() const
+    {
+      return *reinterpret_cast<const VkBaseOutStructure*>(this);
+    }
+
+    operator VkBaseOutStructure &()
+    {
+      return *reinterpret_cast<VkBaseOutStructure*>(this);
+    }
+
+    bool operator==( BaseOutStructure const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext );
+    }
+
+    bool operator!=( BaseOutStructure const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    StructureType sType;
+    struct BaseOutStructure* pNext = nullptr;
+  };
+  static_assert( sizeof( BaseOutStructure ) == sizeof( VkBaseOutStructure ), "struct and wrapper have different size!" );
+
+  struct BaseInStructure
+  {
+    BaseInStructure(  )
+    {
+    }
+
+    BaseInStructure( VkBaseInStructure const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BaseInStructure ) );
+    }
+
+    BaseInStructure& operator=( VkBaseInStructure const & rhs )
+    {
+      memcpy( this, &rhs, sizeof( BaseInStructure ) );
+      return *this;
+    }
+    BaseInStructure& setPNext( const struct BaseInStructure* pNext_ )
+    {
+      pNext = pNext_;
+      return *this;
+    }
+
+    operator VkBaseInStructure const&() const
+    {
+      return *reinterpret_cast<const VkBaseInStructure*>(this);
+    }
+
+    operator VkBaseInStructure &()
+    {
+      return *reinterpret_cast<VkBaseInStructure*>(this);
+    }
+
+    bool operator==( BaseInStructure const& rhs ) const
+    {
+      return ( sType == rhs.sType )
+          && ( pNext == rhs.pNext );
+    }
+
+    bool operator!=( BaseInStructure const& rhs ) const
+    {
+      return !operator==( rhs );
+    }
+
+    StructureType sType;
+    const struct BaseInStructure* pNext = nullptr;
+  };
+  static_assert( sizeof( BaseInStructure ) == sizeof( VkBaseInStructure ), "struct and wrapper have different size!" );
+
+  template <> struct isStructureChainValid<PresentInfoKHR, DisplayPresentInfoKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageCreateInfo, DedicatedAllocationImageCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<BufferCreateInfo, DedicatedAllocationBufferCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<MemoryAllocateInfo, DedicatedAllocationMemoryAllocateInfoNV>{ enum { value = true }; };
+#ifdef VK_USE_PLATFORM_WIN32_NV
+  template <> struct isStructureChainValid<MemoryAllocateInfo, ExportMemoryWin32HandleInfoNV>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+#ifdef VK_USE_PLATFORM_WIN32_NV
+  template <> struct isStructureChainValid<SubmitInfo, Win32KeyedMutexAcquireReleaseInfoNV>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceFeatures2>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDevicePushDescriptorPropertiesKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PresentInfoKHR, PresentRegionsKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceVariablePointerFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceVariablePointerFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceIDProperties>{ enum { value = true }; };
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template <> struct isStructureChainValid<MemoryAllocateInfo, ExportMemoryWin32HandleInfoKHR>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template <> struct isStructureChainValid<SubmitInfo, Win32KeyedMutexAcquireReleaseInfoKHR>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template <> struct isStructureChainValid<SemaphoreCreateInfo, ExportSemaphoreWin32HandleInfoKHR>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template <> struct isStructureChainValid<SubmitInfo, D3D12FenceSubmitInfoKHR>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template <> struct isStructureChainValid<FenceCreateInfo, ExportFenceWin32HandleInfoKHR>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceMultiviewFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceMultiviewFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceMultiviewProperties>{ enum { value = true }; };
+  template <> struct isStructureChainValid<RenderPassCreateInfo, RenderPassMultiviewCreateInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<BindBufferMemoryInfo, BindBufferMemoryDeviceGroupInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<BindImageMemoryInfo, BindImageMemoryDeviceGroupInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<RenderPassBeginInfo, DeviceGroupRenderPassBeginInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<CommandBufferBeginInfo, DeviceGroupCommandBufferBeginInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<SubmitInfo, DeviceGroupSubmitInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<BindSparseInfo, DeviceGroupBindSparseInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageCreateInfo, ImageSwapchainCreateInfoKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<BindImageMemoryInfo, BindImageMemorySwapchainInfoKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PresentInfoKHR, PresentTimesInfoGOOGLE>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineViewportStateCreateInfo, PipelineViewportWScalingStateCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceDiscardRectanglePropertiesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDevice16BitStorageFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDevice16BitStorageFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<MemoryRequirements2, MemoryDedicatedRequirements>{ enum { value = true }; };
+  template <> struct isStructureChainValid<MemoryAllocateInfo, MemoryDedicatedAllocateInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<SamplerCreateInfo, SamplerYcbcrConversionInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageViewCreateInfo, SamplerYcbcrConversionInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceSamplerYcbcrConversionFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceSamplerYcbcrConversionFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageFormatProperties2, SamplerYcbcrConversionImageFormatProperties>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageFormatProperties2, TextureLODGatherFormatPropertiesAMD>{ enum { value = true }; };
+  template <> struct isStructureChainValid<SubmitInfo, ProtectedSubmitInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceProtectedMemoryFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceProtectedMemoryFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceProtectedMemoryProperties>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineMultisampleStateCreateInfo, PipelineCoverageToColorStateCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceSamplerFilterMinmaxPropertiesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceBlendOperationAdvancedFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceBlendOperationAdvancedFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceBlendOperationAdvancedPropertiesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceInlineUniformBlockFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceInlineUniformBlockFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceInlineUniformBlockPropertiesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<WriteDescriptorSet, WriteDescriptorSetInlineUniformBlockEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DescriptorPoolCreateInfo, DescriptorPoolInlineUniformBlockCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageCreateInfo, ImageFormatListCreateInfoKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceImageFormatInfo2, ImageFormatListCreateInfoKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ShaderModuleCreateInfo, ShaderModuleValidationCacheCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceMaintenance3Properties>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceShaderDrawParameterFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceShaderDrawParameterFeatures>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceExternalMemoryHostPropertiesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceConservativeRasterizationPropertiesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceShaderCorePropertiesAMD>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceDescriptorIndexingFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceDescriptorIndexingFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceDescriptorIndexingPropertiesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DescriptorSetAllocateInfo, DescriptorSetVariableDescriptorCountAllocateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DescriptorSetLayoutSupport, DescriptorSetVariableDescriptorCountLayoutSupportEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineVertexInputStateCreateInfo, PipelineVertexInputDivisorStateCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceVertexAttributeDivisorPropertiesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDevicePCIBusInfoPropertiesEXT>{ enum { value = true }; };
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  template <> struct isStructureChainValid<MemoryAllocateInfo, ImportAndroidHardwareBufferInfoANDROID>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  template <> struct isStructureChainValid<ImageFormatProperties2, AndroidHardwareBufferUsageANDROID>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+  template <> struct isStructureChainValid<CommandBufferInheritanceInfo, CommandBufferInheritanceConditionalRenderingInfoEXT>{ enum { value = true }; };
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  template <> struct isStructureChainValid<ImageCreateInfo, ExternalFormatANDROID>{ enum { value = true }; };
+  template <> struct isStructureChainValid<SamplerYcbcrConversionCreateInfo, ExternalFormatANDROID>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDevice8BitStorageFeaturesKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDevice8BitStorageFeaturesKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceConditionalRenderingFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceConditionalRenderingFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceVulkanMemoryModelFeaturesKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceVulkanMemoryModelFeaturesKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceShaderAtomicInt64FeaturesKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceShaderAtomicInt64FeaturesKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceVertexAttributeDivisorFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceVertexAttributeDivisorFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageViewCreateInfo, ImageViewASTCDecodeModeEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceASTCDecodeFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceASTCDecodeFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceTransformFeedbackFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceTransformFeedbackFeaturesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceTransformFeedbackPropertiesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineRasterizationStateCreateInfo, PipelineRasterizationStateStreamCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceRepresentativeFragmentTestFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceRepresentativeFragmentTestFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<GraphicsPipelineCreateInfo, PipelineRepresentativeFragmentTestStateCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceExclusiveScissorFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceExclusiveScissorFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineViewportStateCreateInfo, PipelineViewportExclusiveScissorStateCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceCornerSampledImageFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceCornerSampledImageFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceComputeShaderDerivativesFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceComputeShaderDerivativesFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceFragmentShaderBarycentricFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceFragmentShaderBarycentricFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceShaderImageFootprintFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceShaderImageFootprintFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceShadingRateImageFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceShadingRateImageFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties, PhysicalDeviceShadingRateImagePropertiesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceFeatures2, PhysicalDeviceMeshShaderFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, PhysicalDeviceMeshShaderFeaturesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceMeshShaderPropertiesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<WriteDescriptorSet, WriteDescriptorSetAccelerationStructureNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceRayTracingPropertiesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceImageFormatInfo2, PhysicalDeviceImageDrmFormatModifierInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageCreateInfo, ImageDrmFormatModifierListCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageCreateInfo, ImageDrmFormatModifierExplicitCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<SurfaceCapabilities2KHR, SharedPresentSurfaceCapabilitiesKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageViewCreateInfo, ImageViewUsageCreateInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<FormatProperties2, DrmFormatModifierPropertiesListEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<RenderPassCreateInfo, RenderPassInputAttachmentAspectCreateInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<BindImageMemoryInfo, BindImagePlaneMemoryInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageMemoryRequirementsInfo2, ImagePlaneMemoryRequirementsInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<QueueFamilyProperties2, QueueFamilyCheckpointPropertiesNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageMemoryBarrier, SampleLocationsInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<RenderPassBeginInfo, RenderPassSampleLocationsBeginInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineMultisampleStateCreateInfo, PipelineSampleLocationsStateCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceSampleLocationsPropertiesEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<InstanceCreateInfo, DebugReportCallbackCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineRasterizationStateCreateInfo, PipelineRasterizationStateRasterizationOrderAMD>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageCreateInfo, ExternalMemoryImageCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<MemoryAllocateInfo, ExportMemoryAllocateInfoNV>{ enum { value = true }; };
+#ifdef VK_USE_PLATFORM_WIN32_NV
+  template <> struct isStructureChainValid<MemoryAllocateInfo, ImportMemoryWin32HandleInfoNV>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+  template <> struct isStructureChainValid<InstanceCreateInfo, ValidationFlagsEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceSubgroupProperties>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceImageFormatInfo2, PhysicalDeviceExternalImageFormatInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageCreateInfo, ExternalMemoryImageCreateInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<BufferCreateInfo, ExternalMemoryBufferCreateInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<MemoryAllocateInfo, ExportMemoryAllocateInfo>{ enum { value = true }; };
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  template <> struct isStructureChainValid<MemoryAllocateInfo, ImportMemoryWin32HandleInfoKHR>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+  template <> struct isStructureChainValid<MemoryAllocateInfo, ImportMemoryFdInfoKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<MemoryAllocateInfo, ImportMemoryHostPointerInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<ImageFormatProperties2, ExternalImageFormatProperties>{ enum { value = true }; };
+  template <> struct isStructureChainValid<SemaphoreCreateInfo, ExportSemaphoreCreateInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<FenceCreateInfo, ExportFenceCreateInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<SwapchainCreateInfoKHR, SwapchainCounterCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<MemoryAllocateInfo, MemoryAllocateFlagsInfo>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PresentInfoKHR, DeviceGroupPresentInfoKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<SwapchainCreateInfoKHR, DeviceGroupSwapchainCreateInfoKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineViewportStateCreateInfo, PipelineViewportSwizzleStateCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<GraphicsPipelineCreateInfo, PipelineDiscardRectangleStateCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDevicePointClippingProperties>{ enum { value = true }; };
+  template <> struct isStructureChainValid<SamplerCreateInfo, SamplerReductionModeCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineTessellationStateCreateInfo, PipelineTessellationDomainOriginStateCreateInfo>{ enum { value = true }; };
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+  template <> struct isStructureChainValid<AndroidHardwareBufferPropertiesANDROID, AndroidHardwareBufferFormatPropertiesANDROID>{ enum { value = true }; };
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+  template <> struct isStructureChainValid<PipelineColorBlendStateCreateInfo, PipelineColorBlendAdvancedStateCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineMultisampleStateCreateInfo, PipelineCoverageModulationStateCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceQueueCreateInfo, DeviceQueueGlobalPriorityCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<InstanceCreateInfo, DebugUtilsMessengerCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineRasterizationStateCreateInfo, PipelineRasterizationConservativeStateCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DescriptorSetLayoutCreateInfo, DescriptorSetLayoutBindingFlagsCreateInfoEXT>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PhysicalDeviceProperties2, PhysicalDeviceDriverPropertiesKHR>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineViewportStateCreateInfo, PipelineViewportShadingRateImageStateCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<PipelineViewportStateCreateInfo, PipelineViewportCoarseSampleOrderStateCreateInfoNV>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, DeviceMemoryOverallocationCreateInfoAMD>{ enum { value = true }; };
+  template <> struct isStructureChainValid<DeviceCreateInfo, DeviceGroupDeviceCreateInfo>{ enum { value = true }; };
+  VULKAN_HPP_INLINE std::string to_string(FramebufferCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(FramebufferCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueryPoolCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueryPoolCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(RenderPassCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(RenderPassCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SamplerCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SamplerCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineLayoutCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineLayoutCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineCacheCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineCacheCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineDepthStencilStateCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineDepthStencilStateCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineDynamicStateCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineDynamicStateCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineColorBlendStateCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineColorBlendStateCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineMultisampleStateCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineMultisampleStateCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineRasterizationStateCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineRasterizationStateCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineViewportStateCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineViewportStateCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineTessellationStateCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineTessellationStateCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineInputAssemblyStateCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineInputAssemblyStateCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineVertexInputStateCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineVertexInputStateCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineShaderStageCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineShaderStageCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BufferViewCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BufferViewCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(InstanceCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(InstanceCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DeviceCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DeviceCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageViewCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageViewCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SemaphoreCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SemaphoreCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ShaderModuleCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ShaderModuleCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(EventCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(EventCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(MemoryMapFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(MemoryMapFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorPoolResetFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorPoolResetFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorUpdateTemplateCreateFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorUpdateTemplateCreateFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DisplayModeCreateFlagBitsKHR)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DisplayModeCreateFlagsKHR)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DisplaySurfaceCreateFlagBitsKHR)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DisplaySurfaceCreateFlagsKHR)
+  {
+    return "{}";
+  }
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+  VULKAN_HPP_INLINE std::string to_string(AndroidSurfaceCreateFlagBitsKHR)
+  {
+    return "(void)";
+  }
+#endif /*VK_USE_PLATFORM_ANDROID_KHR*/
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+  VULKAN_HPP_INLINE std::string to_string(AndroidSurfaceCreateFlagsKHR)
+  {
+    return "{}";
+  }
+#endif /*VK_USE_PLATFORM_ANDROID_KHR*/
+
+#ifdef VK_USE_PLATFORM_VI_NN
+  VULKAN_HPP_INLINE std::string to_string(ViSurfaceCreateFlagBitsNN)
+  {
+    return "(void)";
+  }
+#endif /*VK_USE_PLATFORM_VI_NN*/
+
+#ifdef VK_USE_PLATFORM_VI_NN
+  VULKAN_HPP_INLINE std::string to_string(ViSurfaceCreateFlagsNN)
+  {
+    return "{}";
+  }
+#endif /*VK_USE_PLATFORM_VI_NN*/
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+  VULKAN_HPP_INLINE std::string to_string(WaylandSurfaceCreateFlagBitsKHR)
+  {
+    return "(void)";
+  }
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+  VULKAN_HPP_INLINE std::string to_string(WaylandSurfaceCreateFlagsKHR)
+  {
+    return "{}";
+  }
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  VULKAN_HPP_INLINE std::string to_string(Win32SurfaceCreateFlagBitsKHR)
+  {
+    return "(void)";
+  }
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+  VULKAN_HPP_INLINE std::string to_string(Win32SurfaceCreateFlagsKHR)
+  {
+    return "{}";
+  }
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+  VULKAN_HPP_INLINE std::string to_string(XlibSurfaceCreateFlagBitsKHR)
+  {
+    return "(void)";
+  }
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+  VULKAN_HPP_INLINE std::string to_string(XlibSurfaceCreateFlagsKHR)
+  {
+    return "{}";
+  }
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+  VULKAN_HPP_INLINE std::string to_string(XcbSurfaceCreateFlagBitsKHR)
+  {
+    return "(void)";
+  }
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+  VULKAN_HPP_INLINE std::string to_string(XcbSurfaceCreateFlagsKHR)
+  {
+    return "{}";
+  }
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+
+#ifdef VK_USE_PLATFORM_IOS_MVK
+  VULKAN_HPP_INLINE std::string to_string(IOSSurfaceCreateFlagBitsMVK)
+  {
+    return "(void)";
+  }
+#endif /*VK_USE_PLATFORM_IOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_IOS_MVK
+  VULKAN_HPP_INLINE std::string to_string(IOSSurfaceCreateFlagsMVK)
+  {
+    return "{}";
+  }
+#endif /*VK_USE_PLATFORM_IOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+  VULKAN_HPP_INLINE std::string to_string(MacOSSurfaceCreateFlagBitsMVK)
+  {
+    return "(void)";
+  }
+#endif /*VK_USE_PLATFORM_MACOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+  VULKAN_HPP_INLINE std::string to_string(MacOSSurfaceCreateFlagsMVK)
+  {
+    return "{}";
+  }
+#endif /*VK_USE_PLATFORM_MACOS_MVK*/
+
+#ifdef VK_USE_PLATFORM_FUCHSIA_FUCHSIA
+  VULKAN_HPP_INLINE std::string to_string(ImagePipeSurfaceCreateFlagBitsFUCHSIA)
+  {
+    return "(void)";
+  }
+#endif /*VK_USE_PLATFORM_FUCHSIA_FUCHSIA*/
+
+#ifdef VK_USE_PLATFORM_FUCHSIA_FUCHSIA
+  VULKAN_HPP_INLINE std::string to_string(ImagePipeSurfaceCreateFlagsFUCHSIA)
+  {
+    return "{}";
+  }
+#endif /*VK_USE_PLATFORM_FUCHSIA_FUCHSIA*/
+
+  VULKAN_HPP_INLINE std::string to_string(CommandPoolTrimFlagBits)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CommandPoolTrimFlags)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineViewportSwizzleStateCreateFlagBitsNV)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineViewportSwizzleStateCreateFlagsNV)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineDiscardRectangleStateCreateFlagBitsEXT)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineDiscardRectangleStateCreateFlagsEXT)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineCoverageToColorStateCreateFlagBitsNV)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineCoverageToColorStateCreateFlagsNV)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineCoverageModulationStateCreateFlagBitsNV)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineCoverageModulationStateCreateFlagsNV)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ValidationCacheCreateFlagBitsEXT)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ValidationCacheCreateFlagsEXT)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessengerCreateFlagBitsEXT)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessengerCreateFlagsEXT)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessengerCallbackDataFlagBitsEXT)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessengerCallbackDataFlagsEXT)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineRasterizationConservativeStateCreateFlagBitsEXT)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineRasterizationConservativeStateCreateFlagsEXT)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineRasterizationStateStreamCreateFlagBitsEXT)
+  {
+    return "(void)";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineRasterizationStateStreamCreateFlagsEXT)
+  {
+    return "{}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageLayout value)
+  {
+    switch (value)
+    {
+    case ImageLayout::eUndefined: return "Undefined";
+    case ImageLayout::eGeneral: return "General";
+    case ImageLayout::eColorAttachmentOptimal: return "ColorAttachmentOptimal";
+    case ImageLayout::eDepthStencilAttachmentOptimal: return "DepthStencilAttachmentOptimal";
+    case ImageLayout::eDepthStencilReadOnlyOptimal: return "DepthStencilReadOnlyOptimal";
+    case ImageLayout::eShaderReadOnlyOptimal: return "ShaderReadOnlyOptimal";
+    case ImageLayout::eTransferSrcOptimal: return "TransferSrcOptimal";
+    case ImageLayout::eTransferDstOptimal: return "TransferDstOptimal";
+    case ImageLayout::ePreinitialized: return "Preinitialized";
+    case ImageLayout::eDepthReadOnlyStencilAttachmentOptimal: return "DepthReadOnlyStencilAttachmentOptimal";
+    case ImageLayout::eDepthAttachmentStencilReadOnlyOptimal: return "DepthAttachmentStencilReadOnlyOptimal";
+    case ImageLayout::ePresentSrcKHR: return "PresentSrcKHR";
+    case ImageLayout::eSharedPresentKHR: return "SharedPresentKHR";
+    case ImageLayout::eShadingRateOptimalNV: return "ShadingRateOptimalNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(AttachmentLoadOp value)
+  {
+    switch (value)
+    {
+    case AttachmentLoadOp::eLoad: return "Load";
+    case AttachmentLoadOp::eClear: return "Clear";
+    case AttachmentLoadOp::eDontCare: return "DontCare";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(AttachmentStoreOp value)
+  {
+    switch (value)
+    {
+    case AttachmentStoreOp::eStore: return "Store";
+    case AttachmentStoreOp::eDontCare: return "DontCare";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageType value)
+  {
+    switch (value)
+    {
+    case ImageType::e1D: return "1D";
+    case ImageType::e2D: return "2D";
+    case ImageType::e3D: return "3D";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageTiling value)
+  {
+    switch (value)
+    {
+    case ImageTiling::eOptimal: return "Optimal";
+    case ImageTiling::eLinear: return "Linear";
+    case ImageTiling::eDrmFormatModifierEXT: return "DrmFormatModifierEXT";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageViewType value)
+  {
+    switch (value)
+    {
+    case ImageViewType::e1D: return "1D";
+    case ImageViewType::e2D: return "2D";
+    case ImageViewType::e3D: return "3D";
+    case ImageViewType::eCube: return "Cube";
+    case ImageViewType::e1DArray: return "1DArray";
+    case ImageViewType::e2DArray: return "2DArray";
+    case ImageViewType::eCubeArray: return "CubeArray";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CommandBufferLevel value)
+  {
+    switch (value)
+    {
+    case CommandBufferLevel::ePrimary: return "Primary";
+    case CommandBufferLevel::eSecondary: return "Secondary";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ComponentSwizzle value)
+  {
+    switch (value)
+    {
+    case ComponentSwizzle::eIdentity: return "Identity";
+    case ComponentSwizzle::eZero: return "Zero";
+    case ComponentSwizzle::eOne: return "One";
+    case ComponentSwizzle::eR: return "R";
+    case ComponentSwizzle::eG: return "G";
+    case ComponentSwizzle::eB: return "B";
+    case ComponentSwizzle::eA: return "A";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorType value)
+  {
+    switch (value)
+    {
+    case DescriptorType::eSampler: return "Sampler";
+    case DescriptorType::eCombinedImageSampler: return "CombinedImageSampler";
+    case DescriptorType::eSampledImage: return "SampledImage";
+    case DescriptorType::eStorageImage: return "StorageImage";
+    case DescriptorType::eUniformTexelBuffer: return "UniformTexelBuffer";
+    case DescriptorType::eStorageTexelBuffer: return "StorageTexelBuffer";
+    case DescriptorType::eUniformBuffer: return "UniformBuffer";
+    case DescriptorType::eStorageBuffer: return "StorageBuffer";
+    case DescriptorType::eUniformBufferDynamic: return "UniformBufferDynamic";
+    case DescriptorType::eStorageBufferDynamic: return "StorageBufferDynamic";
+    case DescriptorType::eInputAttachment: return "InputAttachment";
+    case DescriptorType::eInlineUniformBlockEXT: return "InlineUniformBlockEXT";
+    case DescriptorType::eAccelerationStructureNV: return "AccelerationStructureNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueryType value)
+  {
+    switch (value)
+    {
+    case QueryType::eOcclusion: return "Occlusion";
+    case QueryType::ePipelineStatistics: return "PipelineStatistics";
+    case QueryType::eTimestamp: return "Timestamp";
+    case QueryType::eTransformFeedbackStreamEXT: return "TransformFeedbackStreamEXT";
+    case QueryType::eAccelerationStructureCompactedSizeNV: return "AccelerationStructureCompactedSizeNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BorderColor value)
+  {
+    switch (value)
+    {
+    case BorderColor::eFloatTransparentBlack: return "FloatTransparentBlack";
+    case BorderColor::eIntTransparentBlack: return "IntTransparentBlack";
+    case BorderColor::eFloatOpaqueBlack: return "FloatOpaqueBlack";
+    case BorderColor::eIntOpaqueBlack: return "IntOpaqueBlack";
+    case BorderColor::eFloatOpaqueWhite: return "FloatOpaqueWhite";
+    case BorderColor::eIntOpaqueWhite: return "IntOpaqueWhite";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineBindPoint value)
+  {
+    switch (value)
+    {
+    case PipelineBindPoint::eGraphics: return "Graphics";
+    case PipelineBindPoint::eCompute: return "Compute";
+    case PipelineBindPoint::eRayTracingNV: return "RayTracingNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineCacheHeaderVersion value)
+  {
+    switch (value)
+    {
+    case PipelineCacheHeaderVersion::eOne: return "One";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PrimitiveTopology value)
+  {
+    switch (value)
+    {
+    case PrimitiveTopology::ePointList: return "PointList";
+    case PrimitiveTopology::eLineList: return "LineList";
+    case PrimitiveTopology::eLineStrip: return "LineStrip";
+    case PrimitiveTopology::eTriangleList: return "TriangleList";
+    case PrimitiveTopology::eTriangleStrip: return "TriangleStrip";
+    case PrimitiveTopology::eTriangleFan: return "TriangleFan";
+    case PrimitiveTopology::eLineListWithAdjacency: return "LineListWithAdjacency";
+    case PrimitiveTopology::eLineStripWithAdjacency: return "LineStripWithAdjacency";
+    case PrimitiveTopology::eTriangleListWithAdjacency: return "TriangleListWithAdjacency";
+    case PrimitiveTopology::eTriangleStripWithAdjacency: return "TriangleStripWithAdjacency";
+    case PrimitiveTopology::ePatchList: return "PatchList";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SharingMode value)
+  {
+    switch (value)
+    {
+    case SharingMode::eExclusive: return "Exclusive";
+    case SharingMode::eConcurrent: return "Concurrent";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(IndexType value)
+  {
+    switch (value)
+    {
+    case IndexType::eUint16: return "Uint16";
+    case IndexType::eUint32: return "Uint32";
+    case IndexType::eNoneNV: return "NoneNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(Filter value)
+  {
+    switch (value)
+    {
+    case Filter::eNearest: return "Nearest";
+    case Filter::eLinear: return "Linear";
+    case Filter::eCubicIMG: return "CubicIMG";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SamplerMipmapMode value)
+  {
+    switch (value)
+    {
+    case SamplerMipmapMode::eNearest: return "Nearest";
+    case SamplerMipmapMode::eLinear: return "Linear";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SamplerAddressMode value)
+  {
+    switch (value)
+    {
+    case SamplerAddressMode::eRepeat: return "Repeat";
+    case SamplerAddressMode::eMirroredRepeat: return "MirroredRepeat";
+    case SamplerAddressMode::eClampToEdge: return "ClampToEdge";
+    case SamplerAddressMode::eClampToBorder: return "ClampToBorder";
+    case SamplerAddressMode::eMirrorClampToEdge: return "MirrorClampToEdge";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CompareOp value)
+  {
+    switch (value)
+    {
+    case CompareOp::eNever: return "Never";
+    case CompareOp::eLess: return "Less";
+    case CompareOp::eEqual: return "Equal";
+    case CompareOp::eLessOrEqual: return "LessOrEqual";
+    case CompareOp::eGreater: return "Greater";
+    case CompareOp::eNotEqual: return "NotEqual";
+    case CompareOp::eGreaterOrEqual: return "GreaterOrEqual";
+    case CompareOp::eAlways: return "Always";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PolygonMode value)
+  {
+    switch (value)
+    {
+    case PolygonMode::eFill: return "Fill";
+    case PolygonMode::eLine: return "Line";
+    case PolygonMode::ePoint: return "Point";
+    case PolygonMode::eFillRectangleNV: return "FillRectangleNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CullModeFlagBits value)
+  {
+    switch (value)
+    {
+    case CullModeFlagBits::eNone: return "None";
+    case CullModeFlagBits::eFront: return "Front";
+    case CullModeFlagBits::eBack: return "Back";
+    case CullModeFlagBits::eFrontAndBack: return "FrontAndBack";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CullModeFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & CullModeFlagBits::eNone) result += "None | ";
+    if (value & CullModeFlagBits::eFront) result += "Front | ";
+    if (value & CullModeFlagBits::eBack) result += "Back | ";
+    if (value & CullModeFlagBits::eFrontAndBack) result += "FrontAndBack | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(FrontFace value)
+  {
+    switch (value)
+    {
+    case FrontFace::eCounterClockwise: return "CounterClockwise";
+    case FrontFace::eClockwise: return "Clockwise";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BlendFactor value)
+  {
+    switch (value)
+    {
+    case BlendFactor::eZero: return "Zero";
+    case BlendFactor::eOne: return "One";
+    case BlendFactor::eSrcColor: return "SrcColor";
+    case BlendFactor::eOneMinusSrcColor: return "OneMinusSrcColor";
+    case BlendFactor::eDstColor: return "DstColor";
+    case BlendFactor::eOneMinusDstColor: return "OneMinusDstColor";
+    case BlendFactor::eSrcAlpha: return "SrcAlpha";
+    case BlendFactor::eOneMinusSrcAlpha: return "OneMinusSrcAlpha";
+    case BlendFactor::eDstAlpha: return "DstAlpha";
+    case BlendFactor::eOneMinusDstAlpha: return "OneMinusDstAlpha";
+    case BlendFactor::eConstantColor: return "ConstantColor";
+    case BlendFactor::eOneMinusConstantColor: return "OneMinusConstantColor";
+    case BlendFactor::eConstantAlpha: return "ConstantAlpha";
+    case BlendFactor::eOneMinusConstantAlpha: return "OneMinusConstantAlpha";
+    case BlendFactor::eSrcAlphaSaturate: return "SrcAlphaSaturate";
+    case BlendFactor::eSrc1Color: return "Src1Color";
+    case BlendFactor::eOneMinusSrc1Color: return "OneMinusSrc1Color";
+    case BlendFactor::eSrc1Alpha: return "Src1Alpha";
+    case BlendFactor::eOneMinusSrc1Alpha: return "OneMinusSrc1Alpha";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BlendOp value)
+  {
+    switch (value)
+    {
+    case BlendOp::eAdd: return "Add";
+    case BlendOp::eSubtract: return "Subtract";
+    case BlendOp::eReverseSubtract: return "ReverseSubtract";
+    case BlendOp::eMin: return "Min";
+    case BlendOp::eMax: return "Max";
+    case BlendOp::eZeroEXT: return "ZeroEXT";
+    case BlendOp::eSrcEXT: return "SrcEXT";
+    case BlendOp::eDstEXT: return "DstEXT";
+    case BlendOp::eSrcOverEXT: return "SrcOverEXT";
+    case BlendOp::eDstOverEXT: return "DstOverEXT";
+    case BlendOp::eSrcInEXT: return "SrcInEXT";
+    case BlendOp::eDstInEXT: return "DstInEXT";
+    case BlendOp::eSrcOutEXT: return "SrcOutEXT";
+    case BlendOp::eDstOutEXT: return "DstOutEXT";
+    case BlendOp::eSrcAtopEXT: return "SrcAtopEXT";
+    case BlendOp::eDstAtopEXT: return "DstAtopEXT";
+    case BlendOp::eXorEXT: return "XorEXT";
+    case BlendOp::eMultiplyEXT: return "MultiplyEXT";
+    case BlendOp::eScreenEXT: return "ScreenEXT";
+    case BlendOp::eOverlayEXT: return "OverlayEXT";
+    case BlendOp::eDarkenEXT: return "DarkenEXT";
+    case BlendOp::eLightenEXT: return "LightenEXT";
+    case BlendOp::eColordodgeEXT: return "ColordodgeEXT";
+    case BlendOp::eColorburnEXT: return "ColorburnEXT";
+    case BlendOp::eHardlightEXT: return "HardlightEXT";
+    case BlendOp::eSoftlightEXT: return "SoftlightEXT";
+    case BlendOp::eDifferenceEXT: return "DifferenceEXT";
+    case BlendOp::eExclusionEXT: return "ExclusionEXT";
+    case BlendOp::eInvertEXT: return "InvertEXT";
+    case BlendOp::eInvertRgbEXT: return "InvertRgbEXT";
+    case BlendOp::eLineardodgeEXT: return "LineardodgeEXT";
+    case BlendOp::eLinearburnEXT: return "LinearburnEXT";
+    case BlendOp::eVividlightEXT: return "VividlightEXT";
+    case BlendOp::eLinearlightEXT: return "LinearlightEXT";
+    case BlendOp::ePinlightEXT: return "PinlightEXT";
+    case BlendOp::eHardmixEXT: return "HardmixEXT";
+    case BlendOp::eHslHueEXT: return "HslHueEXT";
+    case BlendOp::eHslSaturationEXT: return "HslSaturationEXT";
+    case BlendOp::eHslColorEXT: return "HslColorEXT";
+    case BlendOp::eHslLuminosityEXT: return "HslLuminosityEXT";
+    case BlendOp::ePlusEXT: return "PlusEXT";
+    case BlendOp::ePlusClampedEXT: return "PlusClampedEXT";
+    case BlendOp::ePlusClampedAlphaEXT: return "PlusClampedAlphaEXT";
+    case BlendOp::ePlusDarkerEXT: return "PlusDarkerEXT";
+    case BlendOp::eMinusEXT: return "MinusEXT";
+    case BlendOp::eMinusClampedEXT: return "MinusClampedEXT";
+    case BlendOp::eContrastEXT: return "ContrastEXT";
+    case BlendOp::eInvertOvgEXT: return "InvertOvgEXT";
+    case BlendOp::eRedEXT: return "RedEXT";
+    case BlendOp::eGreenEXT: return "GreenEXT";
+    case BlendOp::eBlueEXT: return "BlueEXT";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(StencilOp value)
+  {
+    switch (value)
+    {
+    case StencilOp::eKeep: return "Keep";
+    case StencilOp::eZero: return "Zero";
+    case StencilOp::eReplace: return "Replace";
+    case StencilOp::eIncrementAndClamp: return "IncrementAndClamp";
+    case StencilOp::eDecrementAndClamp: return "DecrementAndClamp";
+    case StencilOp::eInvert: return "Invert";
+    case StencilOp::eIncrementAndWrap: return "IncrementAndWrap";
+    case StencilOp::eDecrementAndWrap: return "DecrementAndWrap";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(LogicOp value)
+  {
+    switch (value)
+    {
+    case LogicOp::eClear: return "Clear";
+    case LogicOp::eAnd: return "And";
+    case LogicOp::eAndReverse: return "AndReverse";
+    case LogicOp::eCopy: return "Copy";
+    case LogicOp::eAndInverted: return "AndInverted";
+    case LogicOp::eNoOp: return "NoOp";
+    case LogicOp::eXor: return "Xor";
+    case LogicOp::eOr: return "Or";
+    case LogicOp::eNor: return "Nor";
+    case LogicOp::eEquivalent: return "Equivalent";
+    case LogicOp::eInvert: return "Invert";
+    case LogicOp::eOrReverse: return "OrReverse";
+    case LogicOp::eCopyInverted: return "CopyInverted";
+    case LogicOp::eOrInverted: return "OrInverted";
+    case LogicOp::eNand: return "Nand";
+    case LogicOp::eSet: return "Set";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(InternalAllocationType value)
+  {
+    switch (value)
+    {
+    case InternalAllocationType::eExecutable: return "Executable";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SystemAllocationScope value)
+  {
+    switch (value)
+    {
+    case SystemAllocationScope::eCommand: return "Command";
+    case SystemAllocationScope::eObject: return "Object";
+    case SystemAllocationScope::eCache: return "Cache";
+    case SystemAllocationScope::eDevice: return "Device";
+    case SystemAllocationScope::eInstance: return "Instance";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PhysicalDeviceType value)
+  {
+    switch (value)
+    {
+    case PhysicalDeviceType::eOther: return "Other";
+    case PhysicalDeviceType::eIntegratedGpu: return "IntegratedGpu";
+    case PhysicalDeviceType::eDiscreteGpu: return "DiscreteGpu";
+    case PhysicalDeviceType::eVirtualGpu: return "VirtualGpu";
+    case PhysicalDeviceType::eCpu: return "Cpu";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(VertexInputRate value)
+  {
+    switch (value)
+    {
+    case VertexInputRate::eVertex: return "Vertex";
+    case VertexInputRate::eInstance: return "Instance";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(Format value)
+  {
+    switch (value)
+    {
+    case Format::eUndefined: return "Undefined";
+    case Format::eR4G4UnormPack8: return "R4G4UnormPack8";
+    case Format::eR4G4B4A4UnormPack16: return "R4G4B4A4UnormPack16";
+    case Format::eB4G4R4A4UnormPack16: return "B4G4R4A4UnormPack16";
+    case Format::eR5G6B5UnormPack16: return "R5G6B5UnormPack16";
+    case Format::eB5G6R5UnormPack16: return "B5G6R5UnormPack16";
+    case Format::eR5G5B5A1UnormPack16: return "R5G5B5A1UnormPack16";
+    case Format::eB5G5R5A1UnormPack16: return "B5G5R5A1UnormPack16";
+    case Format::eA1R5G5B5UnormPack16: return "A1R5G5B5UnormPack16";
+    case Format::eR8Unorm: return "R8Unorm";
+    case Format::eR8Snorm: return "R8Snorm";
+    case Format::eR8Uscaled: return "R8Uscaled";
+    case Format::eR8Sscaled: return "R8Sscaled";
+    case Format::eR8Uint: return "R8Uint";
+    case Format::eR8Sint: return "R8Sint";
+    case Format::eR8Srgb: return "R8Srgb";
+    case Format::eR8G8Unorm: return "R8G8Unorm";
+    case Format::eR8G8Snorm: return "R8G8Snorm";
+    case Format::eR8G8Uscaled: return "R8G8Uscaled";
+    case Format::eR8G8Sscaled: return "R8G8Sscaled";
+    case Format::eR8G8Uint: return "R8G8Uint";
+    case Format::eR8G8Sint: return "R8G8Sint";
+    case Format::eR8G8Srgb: return "R8G8Srgb";
+    case Format::eR8G8B8Unorm: return "R8G8B8Unorm";
+    case Format::eR8G8B8Snorm: return "R8G8B8Snorm";
+    case Format::eR8G8B8Uscaled: return "R8G8B8Uscaled";
+    case Format::eR8G8B8Sscaled: return "R8G8B8Sscaled";
+    case Format::eR8G8B8Uint: return "R8G8B8Uint";
+    case Format::eR8G8B8Sint: return "R8G8B8Sint";
+    case Format::eR8G8B8Srgb: return "R8G8B8Srgb";
+    case Format::eB8G8R8Unorm: return "B8G8R8Unorm";
+    case Format::eB8G8R8Snorm: return "B8G8R8Snorm";
+    case Format::eB8G8R8Uscaled: return "B8G8R8Uscaled";
+    case Format::eB8G8R8Sscaled: return "B8G8R8Sscaled";
+    case Format::eB8G8R8Uint: return "B8G8R8Uint";
+    case Format::eB8G8R8Sint: return "B8G8R8Sint";
+    case Format::eB8G8R8Srgb: return "B8G8R8Srgb";
+    case Format::eR8G8B8A8Unorm: return "R8G8B8A8Unorm";
+    case Format::eR8G8B8A8Snorm: return "R8G8B8A8Snorm";
+    case Format::eR8G8B8A8Uscaled: return "R8G8B8A8Uscaled";
+    case Format::eR8G8B8A8Sscaled: return "R8G8B8A8Sscaled";
+    case Format::eR8G8B8A8Uint: return "R8G8B8A8Uint";
+    case Format::eR8G8B8A8Sint: return "R8G8B8A8Sint";
+    case Format::eR8G8B8A8Srgb: return "R8G8B8A8Srgb";
+    case Format::eB8G8R8A8Unorm: return "B8G8R8A8Unorm";
+    case Format::eB8G8R8A8Snorm: return "B8G8R8A8Snorm";
+    case Format::eB8G8R8A8Uscaled: return "B8G8R8A8Uscaled";
+    case Format::eB8G8R8A8Sscaled: return "B8G8R8A8Sscaled";
+    case Format::eB8G8R8A8Uint: return "B8G8R8A8Uint";
+    case Format::eB8G8R8A8Sint: return "B8G8R8A8Sint";
+    case Format::eB8G8R8A8Srgb: return "B8G8R8A8Srgb";
+    case Format::eA8B8G8R8UnormPack32: return "A8B8G8R8UnormPack32";
+    case Format::eA8B8G8R8SnormPack32: return "A8B8G8R8SnormPack32";
+    case Format::eA8B8G8R8UscaledPack32: return "A8B8G8R8UscaledPack32";
+    case Format::eA8B8G8R8SscaledPack32: return "A8B8G8R8SscaledPack32";
+    case Format::eA8B8G8R8UintPack32: return "A8B8G8R8UintPack32";
+    case Format::eA8B8G8R8SintPack32: return "A8B8G8R8SintPack32";
+    case Format::eA8B8G8R8SrgbPack32: return "A8B8G8R8SrgbPack32";
+    case Format::eA2R10G10B10UnormPack32: return "A2R10G10B10UnormPack32";
+    case Format::eA2R10G10B10SnormPack32: return "A2R10G10B10SnormPack32";
+    case Format::eA2R10G10B10UscaledPack32: return "A2R10G10B10UscaledPack32";
+    case Format::eA2R10G10B10SscaledPack32: return "A2R10G10B10SscaledPack32";
+    case Format::eA2R10G10B10UintPack32: return "A2R10G10B10UintPack32";
+    case Format::eA2R10G10B10SintPack32: return "A2R10G10B10SintPack32";
+    case Format::eA2B10G10R10UnormPack32: return "A2B10G10R10UnormPack32";
+    case Format::eA2B10G10R10SnormPack32: return "A2B10G10R10SnormPack32";
+    case Format::eA2B10G10R10UscaledPack32: return "A2B10G10R10UscaledPack32";
+    case Format::eA2B10G10R10SscaledPack32: return "A2B10G10R10SscaledPack32";
+    case Format::eA2B10G10R10UintPack32: return "A2B10G10R10UintPack32";
+    case Format::eA2B10G10R10SintPack32: return "A2B10G10R10SintPack32";
+    case Format::eR16Unorm: return "R16Unorm";
+    case Format::eR16Snorm: return "R16Snorm";
+    case Format::eR16Uscaled: return "R16Uscaled";
+    case Format::eR16Sscaled: return "R16Sscaled";
+    case Format::eR16Uint: return "R16Uint";
+    case Format::eR16Sint: return "R16Sint";
+    case Format::eR16Sfloat: return "R16Sfloat";
+    case Format::eR16G16Unorm: return "R16G16Unorm";
+    case Format::eR16G16Snorm: return "R16G16Snorm";
+    case Format::eR16G16Uscaled: return "R16G16Uscaled";
+    case Format::eR16G16Sscaled: return "R16G16Sscaled";
+    case Format::eR16G16Uint: return "R16G16Uint";
+    case Format::eR16G16Sint: return "R16G16Sint";
+    case Format::eR16G16Sfloat: return "R16G16Sfloat";
+    case Format::eR16G16B16Unorm: return "R16G16B16Unorm";
+    case Format::eR16G16B16Snorm: return "R16G16B16Snorm";
+    case Format::eR16G16B16Uscaled: return "R16G16B16Uscaled";
+    case Format::eR16G16B16Sscaled: return "R16G16B16Sscaled";
+    case Format::eR16G16B16Uint: return "R16G16B16Uint";
+    case Format::eR16G16B16Sint: return "R16G16B16Sint";
+    case Format::eR16G16B16Sfloat: return "R16G16B16Sfloat";
+    case Format::eR16G16B16A16Unorm: return "R16G16B16A16Unorm";
+    case Format::eR16G16B16A16Snorm: return "R16G16B16A16Snorm";
+    case Format::eR16G16B16A16Uscaled: return "R16G16B16A16Uscaled";
+    case Format::eR16G16B16A16Sscaled: return "R16G16B16A16Sscaled";
+    case Format::eR16G16B16A16Uint: return "R16G16B16A16Uint";
+    case Format::eR16G16B16A16Sint: return "R16G16B16A16Sint";
+    case Format::eR16G16B16A16Sfloat: return "R16G16B16A16Sfloat";
+    case Format::eR32Uint: return "R32Uint";
+    case Format::eR32Sint: return "R32Sint";
+    case Format::eR32Sfloat: return "R32Sfloat";
+    case Format::eR32G32Uint: return "R32G32Uint";
+    case Format::eR32G32Sint: return "R32G32Sint";
+    case Format::eR32G32Sfloat: return "R32G32Sfloat";
+    case Format::eR32G32B32Uint: return "R32G32B32Uint";
+    case Format::eR32G32B32Sint: return "R32G32B32Sint";
+    case Format::eR32G32B32Sfloat: return "R32G32B32Sfloat";
+    case Format::eR32G32B32A32Uint: return "R32G32B32A32Uint";
+    case Format::eR32G32B32A32Sint: return "R32G32B32A32Sint";
+    case Format::eR32G32B32A32Sfloat: return "R32G32B32A32Sfloat";
+    case Format::eR64Uint: return "R64Uint";
+    case Format::eR64Sint: return "R64Sint";
+    case Format::eR64Sfloat: return "R64Sfloat";
+    case Format::eR64G64Uint: return "R64G64Uint";
+    case Format::eR64G64Sint: return "R64G64Sint";
+    case Format::eR64G64Sfloat: return "R64G64Sfloat";
+    case Format::eR64G64B64Uint: return "R64G64B64Uint";
+    case Format::eR64G64B64Sint: return "R64G64B64Sint";
+    case Format::eR64G64B64Sfloat: return "R64G64B64Sfloat";
+    case Format::eR64G64B64A64Uint: return "R64G64B64A64Uint";
+    case Format::eR64G64B64A64Sint: return "R64G64B64A64Sint";
+    case Format::eR64G64B64A64Sfloat: return "R64G64B64A64Sfloat";
+    case Format::eB10G11R11UfloatPack32: return "B10G11R11UfloatPack32";
+    case Format::eE5B9G9R9UfloatPack32: return "E5B9G9R9UfloatPack32";
+    case Format::eD16Unorm: return "D16Unorm";
+    case Format::eX8D24UnormPack32: return "X8D24UnormPack32";
+    case Format::eD32Sfloat: return "D32Sfloat";
+    case Format::eS8Uint: return "S8Uint";
+    case Format::eD16UnormS8Uint: return "D16UnormS8Uint";
+    case Format::eD24UnormS8Uint: return "D24UnormS8Uint";
+    case Format::eD32SfloatS8Uint: return "D32SfloatS8Uint";
+    case Format::eBc1RgbUnormBlock: return "Bc1RgbUnormBlock";
+    case Format::eBc1RgbSrgbBlock: return "Bc1RgbSrgbBlock";
+    case Format::eBc1RgbaUnormBlock: return "Bc1RgbaUnormBlock";
+    case Format::eBc1RgbaSrgbBlock: return "Bc1RgbaSrgbBlock";
+    case Format::eBc2UnormBlock: return "Bc2UnormBlock";
+    case Format::eBc2SrgbBlock: return "Bc2SrgbBlock";
+    case Format::eBc3UnormBlock: return "Bc3UnormBlock";
+    case Format::eBc3SrgbBlock: return "Bc3SrgbBlock";
+    case Format::eBc4UnormBlock: return "Bc4UnormBlock";
+    case Format::eBc4SnormBlock: return "Bc4SnormBlock";
+    case Format::eBc5UnormBlock: return "Bc5UnormBlock";
+    case Format::eBc5SnormBlock: return "Bc5SnormBlock";
+    case Format::eBc6HUfloatBlock: return "Bc6HUfloatBlock";
+    case Format::eBc6HSfloatBlock: return "Bc6HSfloatBlock";
+    case Format::eBc7UnormBlock: return "Bc7UnormBlock";
+    case Format::eBc7SrgbBlock: return "Bc7SrgbBlock";
+    case Format::eEtc2R8G8B8UnormBlock: return "Etc2R8G8B8UnormBlock";
+    case Format::eEtc2R8G8B8SrgbBlock: return "Etc2R8G8B8SrgbBlock";
+    case Format::eEtc2R8G8B8A1UnormBlock: return "Etc2R8G8B8A1UnormBlock";
+    case Format::eEtc2R8G8B8A1SrgbBlock: return "Etc2R8G8B8A1SrgbBlock";
+    case Format::eEtc2R8G8B8A8UnormBlock: return "Etc2R8G8B8A8UnormBlock";
+    case Format::eEtc2R8G8B8A8SrgbBlock: return "Etc2R8G8B8A8SrgbBlock";
+    case Format::eEacR11UnormBlock: return "EacR11UnormBlock";
+    case Format::eEacR11SnormBlock: return "EacR11SnormBlock";
+    case Format::eEacR11G11UnormBlock: return "EacR11G11UnormBlock";
+    case Format::eEacR11G11SnormBlock: return "EacR11G11SnormBlock";
+    case Format::eAstc4x4UnormBlock: return "Astc4x4UnormBlock";
+    case Format::eAstc4x4SrgbBlock: return "Astc4x4SrgbBlock";
+    case Format::eAstc5x4UnormBlock: return "Astc5x4UnormBlock";
+    case Format::eAstc5x4SrgbBlock: return "Astc5x4SrgbBlock";
+    case Format::eAstc5x5UnormBlock: return "Astc5x5UnormBlock";
+    case Format::eAstc5x5SrgbBlock: return "Astc5x5SrgbBlock";
+    case Format::eAstc6x5UnormBlock: return "Astc6x5UnormBlock";
+    case Format::eAstc6x5SrgbBlock: return "Astc6x5SrgbBlock";
+    case Format::eAstc6x6UnormBlock: return "Astc6x6UnormBlock";
+    case Format::eAstc6x6SrgbBlock: return "Astc6x6SrgbBlock";
+    case Format::eAstc8x5UnormBlock: return "Astc8x5UnormBlock";
+    case Format::eAstc8x5SrgbBlock: return "Astc8x5SrgbBlock";
+    case Format::eAstc8x6UnormBlock: return "Astc8x6UnormBlock";
+    case Format::eAstc8x6SrgbBlock: return "Astc8x6SrgbBlock";
+    case Format::eAstc8x8UnormBlock: return "Astc8x8UnormBlock";
+    case Format::eAstc8x8SrgbBlock: return "Astc8x8SrgbBlock";
+    case Format::eAstc10x5UnormBlock: return "Astc10x5UnormBlock";
+    case Format::eAstc10x5SrgbBlock: return "Astc10x5SrgbBlock";
+    case Format::eAstc10x6UnormBlock: return "Astc10x6UnormBlock";
+    case Format::eAstc10x6SrgbBlock: return "Astc10x6SrgbBlock";
+    case Format::eAstc10x8UnormBlock: return "Astc10x8UnormBlock";
+    case Format::eAstc10x8SrgbBlock: return "Astc10x8SrgbBlock";
+    case Format::eAstc10x10UnormBlock: return "Astc10x10UnormBlock";
+    case Format::eAstc10x10SrgbBlock: return "Astc10x10SrgbBlock";
+    case Format::eAstc12x10UnormBlock: return "Astc12x10UnormBlock";
+    case Format::eAstc12x10SrgbBlock: return "Astc12x10SrgbBlock";
+    case Format::eAstc12x12UnormBlock: return "Astc12x12UnormBlock";
+    case Format::eAstc12x12SrgbBlock: return "Astc12x12SrgbBlock";
+    case Format::eG8B8G8R8422Unorm: return "G8B8G8R8422Unorm";
+    case Format::eB8G8R8G8422Unorm: return "B8G8R8G8422Unorm";
+    case Format::eG8B8R83Plane420Unorm: return "G8B8R83Plane420Unorm";
+    case Format::eG8B8R82Plane420Unorm: return "G8B8R82Plane420Unorm";
+    case Format::eG8B8R83Plane422Unorm: return "G8B8R83Plane422Unorm";
+    case Format::eG8B8R82Plane422Unorm: return "G8B8R82Plane422Unorm";
+    case Format::eG8B8R83Plane444Unorm: return "G8B8R83Plane444Unorm";
+    case Format::eR10X6UnormPack16: return "R10X6UnormPack16";
+    case Format::eR10X6G10X6Unorm2Pack16: return "R10X6G10X6Unorm2Pack16";
+    case Format::eR10X6G10X6B10X6A10X6Unorm4Pack16: return "R10X6G10X6B10X6A10X6Unorm4Pack16";
+    case Format::eG10X6B10X6G10X6R10X6422Unorm4Pack16: return "G10X6B10X6G10X6R10X6422Unorm4Pack16";
+    case Format::eB10X6G10X6R10X6G10X6422Unorm4Pack16: return "B10X6G10X6R10X6G10X6422Unorm4Pack16";
+    case Format::eG10X6B10X6R10X63Plane420Unorm3Pack16: return "G10X6B10X6R10X63Plane420Unorm3Pack16";
+    case Format::eG10X6B10X6R10X62Plane420Unorm3Pack16: return "G10X6B10X6R10X62Plane420Unorm3Pack16";
+    case Format::eG10X6B10X6R10X63Plane422Unorm3Pack16: return "G10X6B10X6R10X63Plane422Unorm3Pack16";
+    case Format::eG10X6B10X6R10X62Plane422Unorm3Pack16: return "G10X6B10X6R10X62Plane422Unorm3Pack16";
+    case Format::eG10X6B10X6R10X63Plane444Unorm3Pack16: return "G10X6B10X6R10X63Plane444Unorm3Pack16";
+    case Format::eR12X4UnormPack16: return "R12X4UnormPack16";
+    case Format::eR12X4G12X4Unorm2Pack16: return "R12X4G12X4Unorm2Pack16";
+    case Format::eR12X4G12X4B12X4A12X4Unorm4Pack16: return "R12X4G12X4B12X4A12X4Unorm4Pack16";
+    case Format::eG12X4B12X4G12X4R12X4422Unorm4Pack16: return "G12X4B12X4G12X4R12X4422Unorm4Pack16";
+    case Format::eB12X4G12X4R12X4G12X4422Unorm4Pack16: return "B12X4G12X4R12X4G12X4422Unorm4Pack16";
+    case Format::eG12X4B12X4R12X43Plane420Unorm3Pack16: return "G12X4B12X4R12X43Plane420Unorm3Pack16";
+    case Format::eG12X4B12X4R12X42Plane420Unorm3Pack16: return "G12X4B12X4R12X42Plane420Unorm3Pack16";
+    case Format::eG12X4B12X4R12X43Plane422Unorm3Pack16: return "G12X4B12X4R12X43Plane422Unorm3Pack16";
+    case Format::eG12X4B12X4R12X42Plane422Unorm3Pack16: return "G12X4B12X4R12X42Plane422Unorm3Pack16";
+    case Format::eG12X4B12X4R12X43Plane444Unorm3Pack16: return "G12X4B12X4R12X43Plane444Unorm3Pack16";
+    case Format::eG16B16G16R16422Unorm: return "G16B16G16R16422Unorm";
+    case Format::eB16G16R16G16422Unorm: return "B16G16R16G16422Unorm";
+    case Format::eG16B16R163Plane420Unorm: return "G16B16R163Plane420Unorm";
+    case Format::eG16B16R162Plane420Unorm: return "G16B16R162Plane420Unorm";
+    case Format::eG16B16R163Plane422Unorm: return "G16B16R163Plane422Unorm";
+    case Format::eG16B16R162Plane422Unorm: return "G16B16R162Plane422Unorm";
+    case Format::eG16B16R163Plane444Unorm: return "G16B16R163Plane444Unorm";
+    case Format::ePvrtc12BppUnormBlockIMG: return "Pvrtc12BppUnormBlockIMG";
+    case Format::ePvrtc14BppUnormBlockIMG: return "Pvrtc14BppUnormBlockIMG";
+    case Format::ePvrtc22BppUnormBlockIMG: return "Pvrtc22BppUnormBlockIMG";
+    case Format::ePvrtc24BppUnormBlockIMG: return "Pvrtc24BppUnormBlockIMG";
+    case Format::ePvrtc12BppSrgbBlockIMG: return "Pvrtc12BppSrgbBlockIMG";
+    case Format::ePvrtc14BppSrgbBlockIMG: return "Pvrtc14BppSrgbBlockIMG";
+    case Format::ePvrtc22BppSrgbBlockIMG: return "Pvrtc22BppSrgbBlockIMG";
+    case Format::ePvrtc24BppSrgbBlockIMG: return "Pvrtc24BppSrgbBlockIMG";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(StructureType value)
+  {
+    switch (value)
+    {
+    case StructureType::eApplicationInfo: return "ApplicationInfo";
+    case StructureType::eInstanceCreateInfo: return "InstanceCreateInfo";
+    case StructureType::eDeviceQueueCreateInfo: return "DeviceQueueCreateInfo";
+    case StructureType::eDeviceCreateInfo: return "DeviceCreateInfo";
+    case StructureType::eSubmitInfo: return "SubmitInfo";
+    case StructureType::eMemoryAllocateInfo: return "MemoryAllocateInfo";
+    case StructureType::eMappedMemoryRange: return "MappedMemoryRange";
+    case StructureType::eBindSparseInfo: return "BindSparseInfo";
+    case StructureType::eFenceCreateInfo: return "FenceCreateInfo";
+    case StructureType::eSemaphoreCreateInfo: return "SemaphoreCreateInfo";
+    case StructureType::eEventCreateInfo: return "EventCreateInfo";
+    case StructureType::eQueryPoolCreateInfo: return "QueryPoolCreateInfo";
+    case StructureType::eBufferCreateInfo: return "BufferCreateInfo";
+    case StructureType::eBufferViewCreateInfo: return "BufferViewCreateInfo";
+    case StructureType::eImageCreateInfo: return "ImageCreateInfo";
+    case StructureType::eImageViewCreateInfo: return "ImageViewCreateInfo";
+    case StructureType::eShaderModuleCreateInfo: return "ShaderModuleCreateInfo";
+    case StructureType::ePipelineCacheCreateInfo: return "PipelineCacheCreateInfo";
+    case StructureType::ePipelineShaderStageCreateInfo: return "PipelineShaderStageCreateInfo";
+    case StructureType::ePipelineVertexInputStateCreateInfo: return "PipelineVertexInputStateCreateInfo";
+    case StructureType::ePipelineInputAssemblyStateCreateInfo: return "PipelineInputAssemblyStateCreateInfo";
+    case StructureType::ePipelineTessellationStateCreateInfo: return "PipelineTessellationStateCreateInfo";
+    case StructureType::ePipelineViewportStateCreateInfo: return "PipelineViewportStateCreateInfo";
+    case StructureType::ePipelineRasterizationStateCreateInfo: return "PipelineRasterizationStateCreateInfo";
+    case StructureType::ePipelineMultisampleStateCreateInfo: return "PipelineMultisampleStateCreateInfo";
+    case StructureType::ePipelineDepthStencilStateCreateInfo: return "PipelineDepthStencilStateCreateInfo";
+    case StructureType::ePipelineColorBlendStateCreateInfo: return "PipelineColorBlendStateCreateInfo";
+    case StructureType::ePipelineDynamicStateCreateInfo: return "PipelineDynamicStateCreateInfo";
+    case StructureType::eGraphicsPipelineCreateInfo: return "GraphicsPipelineCreateInfo";
+    case StructureType::eComputePipelineCreateInfo: return "ComputePipelineCreateInfo";
+    case StructureType::ePipelineLayoutCreateInfo: return "PipelineLayoutCreateInfo";
+    case StructureType::eSamplerCreateInfo: return "SamplerCreateInfo";
+    case StructureType::eDescriptorSetLayoutCreateInfo: return "DescriptorSetLayoutCreateInfo";
+    case StructureType::eDescriptorPoolCreateInfo: return "DescriptorPoolCreateInfo";
+    case StructureType::eDescriptorSetAllocateInfo: return "DescriptorSetAllocateInfo";
+    case StructureType::eWriteDescriptorSet: return "WriteDescriptorSet";
+    case StructureType::eCopyDescriptorSet: return "CopyDescriptorSet";
+    case StructureType::eFramebufferCreateInfo: return "FramebufferCreateInfo";
+    case StructureType::eRenderPassCreateInfo: return "RenderPassCreateInfo";
+    case StructureType::eCommandPoolCreateInfo: return "CommandPoolCreateInfo";
+    case StructureType::eCommandBufferAllocateInfo: return "CommandBufferAllocateInfo";
+    case StructureType::eCommandBufferInheritanceInfo: return "CommandBufferInheritanceInfo";
+    case StructureType::eCommandBufferBeginInfo: return "CommandBufferBeginInfo";
+    case StructureType::eRenderPassBeginInfo: return "RenderPassBeginInfo";
+    case StructureType::eBufferMemoryBarrier: return "BufferMemoryBarrier";
+    case StructureType::eImageMemoryBarrier: return "ImageMemoryBarrier";
+    case StructureType::eMemoryBarrier: return "MemoryBarrier";
+    case StructureType::eLoaderInstanceCreateInfo: return "LoaderInstanceCreateInfo";
+    case StructureType::eLoaderDeviceCreateInfo: return "LoaderDeviceCreateInfo";
+    case StructureType::ePhysicalDeviceSubgroupProperties: return "PhysicalDeviceSubgroupProperties";
+    case StructureType::eBindBufferMemoryInfo: return "BindBufferMemoryInfo";
+    case StructureType::eBindImageMemoryInfo: return "BindImageMemoryInfo";
+    case StructureType::ePhysicalDevice16BitStorageFeatures: return "PhysicalDevice16BitStorageFeatures";
+    case StructureType::eMemoryDedicatedRequirements: return "MemoryDedicatedRequirements";
+    case StructureType::eMemoryDedicatedAllocateInfo: return "MemoryDedicatedAllocateInfo";
+    case StructureType::eMemoryAllocateFlagsInfo: return "MemoryAllocateFlagsInfo";
+    case StructureType::eDeviceGroupRenderPassBeginInfo: return "DeviceGroupRenderPassBeginInfo";
+    case StructureType::eDeviceGroupCommandBufferBeginInfo: return "DeviceGroupCommandBufferBeginInfo";
+    case StructureType::eDeviceGroupSubmitInfo: return "DeviceGroupSubmitInfo";
+    case StructureType::eDeviceGroupBindSparseInfo: return "DeviceGroupBindSparseInfo";
+    case StructureType::eBindBufferMemoryDeviceGroupInfo: return "BindBufferMemoryDeviceGroupInfo";
+    case StructureType::eBindImageMemoryDeviceGroupInfo: return "BindImageMemoryDeviceGroupInfo";
+    case StructureType::ePhysicalDeviceGroupProperties: return "PhysicalDeviceGroupProperties";
+    case StructureType::eDeviceGroupDeviceCreateInfo: return "DeviceGroupDeviceCreateInfo";
+    case StructureType::eBufferMemoryRequirementsInfo2: return "BufferMemoryRequirementsInfo2";
+    case StructureType::eImageMemoryRequirementsInfo2: return "ImageMemoryRequirementsInfo2";
+    case StructureType::eImageSparseMemoryRequirementsInfo2: return "ImageSparseMemoryRequirementsInfo2";
+    case StructureType::eMemoryRequirements2: return "MemoryRequirements2";
+    case StructureType::eSparseImageMemoryRequirements2: return "SparseImageMemoryRequirements2";
+    case StructureType::ePhysicalDeviceFeatures2: return "PhysicalDeviceFeatures2";
+    case StructureType::ePhysicalDeviceProperties2: return "PhysicalDeviceProperties2";
+    case StructureType::eFormatProperties2: return "FormatProperties2";
+    case StructureType::eImageFormatProperties2: return "ImageFormatProperties2";
+    case StructureType::ePhysicalDeviceImageFormatInfo2: return "PhysicalDeviceImageFormatInfo2";
+    case StructureType::eQueueFamilyProperties2: return "QueueFamilyProperties2";
+    case StructureType::ePhysicalDeviceMemoryProperties2: return "PhysicalDeviceMemoryProperties2";
+    case StructureType::eSparseImageFormatProperties2: return "SparseImageFormatProperties2";
+    case StructureType::ePhysicalDeviceSparseImageFormatInfo2: return "PhysicalDeviceSparseImageFormatInfo2";
+    case StructureType::ePhysicalDevicePointClippingProperties: return "PhysicalDevicePointClippingProperties";
+    case StructureType::eRenderPassInputAttachmentAspectCreateInfo: return "RenderPassInputAttachmentAspectCreateInfo";
+    case StructureType::eImageViewUsageCreateInfo: return "ImageViewUsageCreateInfo";
+    case StructureType::ePipelineTessellationDomainOriginStateCreateInfo: return "PipelineTessellationDomainOriginStateCreateInfo";
+    case StructureType::eRenderPassMultiviewCreateInfo: return "RenderPassMultiviewCreateInfo";
+    case StructureType::ePhysicalDeviceMultiviewFeatures: return "PhysicalDeviceMultiviewFeatures";
+    case StructureType::ePhysicalDeviceMultiviewProperties: return "PhysicalDeviceMultiviewProperties";
+    case StructureType::ePhysicalDeviceVariablePointerFeatures: return "PhysicalDeviceVariablePointerFeatures";
+    case StructureType::eProtectedSubmitInfo: return "ProtectedSubmitInfo";
+    case StructureType::ePhysicalDeviceProtectedMemoryFeatures: return "PhysicalDeviceProtectedMemoryFeatures";
+    case StructureType::ePhysicalDeviceProtectedMemoryProperties: return "PhysicalDeviceProtectedMemoryProperties";
+    case StructureType::eDeviceQueueInfo2: return "DeviceQueueInfo2";
+    case StructureType::eSamplerYcbcrConversionCreateInfo: return "SamplerYcbcrConversionCreateInfo";
+    case StructureType::eSamplerYcbcrConversionInfo: return "SamplerYcbcrConversionInfo";
+    case StructureType::eBindImagePlaneMemoryInfo: return "BindImagePlaneMemoryInfo";
+    case StructureType::eImagePlaneMemoryRequirementsInfo: return "ImagePlaneMemoryRequirementsInfo";
+    case StructureType::ePhysicalDeviceSamplerYcbcrConversionFeatures: return "PhysicalDeviceSamplerYcbcrConversionFeatures";
+    case StructureType::eSamplerYcbcrConversionImageFormatProperties: return "SamplerYcbcrConversionImageFormatProperties";
+    case StructureType::eDescriptorUpdateTemplateCreateInfo: return "DescriptorUpdateTemplateCreateInfo";
+    case StructureType::ePhysicalDeviceExternalImageFormatInfo: return "PhysicalDeviceExternalImageFormatInfo";
+    case StructureType::eExternalImageFormatProperties: return "ExternalImageFormatProperties";
+    case StructureType::ePhysicalDeviceExternalBufferInfo: return "PhysicalDeviceExternalBufferInfo";
+    case StructureType::eExternalBufferProperties: return "ExternalBufferProperties";
+    case StructureType::ePhysicalDeviceIdProperties: return "PhysicalDeviceIdProperties";
+    case StructureType::eExternalMemoryBufferCreateInfo: return "ExternalMemoryBufferCreateInfo";
+    case StructureType::eExternalMemoryImageCreateInfo: return "ExternalMemoryImageCreateInfo";
+    case StructureType::eExportMemoryAllocateInfo: return "ExportMemoryAllocateInfo";
+    case StructureType::ePhysicalDeviceExternalFenceInfo: return "PhysicalDeviceExternalFenceInfo";
+    case StructureType::eExternalFenceProperties: return "ExternalFenceProperties";
+    case StructureType::eExportFenceCreateInfo: return "ExportFenceCreateInfo";
+    case StructureType::eExportSemaphoreCreateInfo: return "ExportSemaphoreCreateInfo";
+    case StructureType::ePhysicalDeviceExternalSemaphoreInfo: return "PhysicalDeviceExternalSemaphoreInfo";
+    case StructureType::eExternalSemaphoreProperties: return "ExternalSemaphoreProperties";
+    case StructureType::ePhysicalDeviceMaintenance3Properties: return "PhysicalDeviceMaintenance3Properties";
+    case StructureType::eDescriptorSetLayoutSupport: return "DescriptorSetLayoutSupport";
+    case StructureType::ePhysicalDeviceShaderDrawParameterFeatures: return "PhysicalDeviceShaderDrawParameterFeatures";
+    case StructureType::eSwapchainCreateInfoKHR: return "SwapchainCreateInfoKHR";
+    case StructureType::ePresentInfoKHR: return "PresentInfoKHR";
+    case StructureType::eDeviceGroupPresentCapabilitiesKHR: return "DeviceGroupPresentCapabilitiesKHR";
+    case StructureType::eImageSwapchainCreateInfoKHR: return "ImageSwapchainCreateInfoKHR";
+    case StructureType::eBindImageMemorySwapchainInfoKHR: return "BindImageMemorySwapchainInfoKHR";
+    case StructureType::eAcquireNextImageInfoKHR: return "AcquireNextImageInfoKHR";
+    case StructureType::eDeviceGroupPresentInfoKHR: return "DeviceGroupPresentInfoKHR";
+    case StructureType::eDeviceGroupSwapchainCreateInfoKHR: return "DeviceGroupSwapchainCreateInfoKHR";
+    case StructureType::eDisplayModeCreateInfoKHR: return "DisplayModeCreateInfoKHR";
+    case StructureType::eDisplaySurfaceCreateInfoKHR: return "DisplaySurfaceCreateInfoKHR";
+    case StructureType::eDisplayPresentInfoKHR: return "DisplayPresentInfoKHR";
+    case StructureType::eXlibSurfaceCreateInfoKHR: return "XlibSurfaceCreateInfoKHR";
+    case StructureType::eXcbSurfaceCreateInfoKHR: return "XcbSurfaceCreateInfoKHR";
+    case StructureType::eWaylandSurfaceCreateInfoKHR: return "WaylandSurfaceCreateInfoKHR";
+    case StructureType::eAndroidSurfaceCreateInfoKHR: return "AndroidSurfaceCreateInfoKHR";
+    case StructureType::eWin32SurfaceCreateInfoKHR: return "Win32SurfaceCreateInfoKHR";
+    case StructureType::eDebugReportCallbackCreateInfoEXT: return "DebugReportCallbackCreateInfoEXT";
+    case StructureType::ePipelineRasterizationStateRasterizationOrderAMD: return "PipelineRasterizationStateRasterizationOrderAMD";
+    case StructureType::eDebugMarkerObjectNameInfoEXT: return "DebugMarkerObjectNameInfoEXT";
+    case StructureType::eDebugMarkerObjectTagInfoEXT: return "DebugMarkerObjectTagInfoEXT";
+    case StructureType::eDebugMarkerMarkerInfoEXT: return "DebugMarkerMarkerInfoEXT";
+    case StructureType::eDedicatedAllocationImageCreateInfoNV: return "DedicatedAllocationImageCreateInfoNV";
+    case StructureType::eDedicatedAllocationBufferCreateInfoNV: return "DedicatedAllocationBufferCreateInfoNV";
+    case StructureType::eDedicatedAllocationMemoryAllocateInfoNV: return "DedicatedAllocationMemoryAllocateInfoNV";
+    case StructureType::ePhysicalDeviceTransformFeedbackFeaturesEXT: return "PhysicalDeviceTransformFeedbackFeaturesEXT";
+    case StructureType::ePhysicalDeviceTransformFeedbackPropertiesEXT: return "PhysicalDeviceTransformFeedbackPropertiesEXT";
+    case StructureType::ePipelineRasterizationStateStreamCreateInfoEXT: return "PipelineRasterizationStateStreamCreateInfoEXT";
+    case StructureType::eTextureLodGatherFormatPropertiesAMD: return "TextureLodGatherFormatPropertiesAMD";
+    case StructureType::ePhysicalDeviceCornerSampledImageFeaturesNV: return "PhysicalDeviceCornerSampledImageFeaturesNV";
+    case StructureType::eExternalMemoryImageCreateInfoNV: return "ExternalMemoryImageCreateInfoNV";
+    case StructureType::eExportMemoryAllocateInfoNV: return "ExportMemoryAllocateInfoNV";
+    case StructureType::eImportMemoryWin32HandleInfoNV: return "ImportMemoryWin32HandleInfoNV";
+    case StructureType::eExportMemoryWin32HandleInfoNV: return "ExportMemoryWin32HandleInfoNV";
+    case StructureType::eWin32KeyedMutexAcquireReleaseInfoNV: return "Win32KeyedMutexAcquireReleaseInfoNV";
+    case StructureType::eValidationFlagsEXT: return "ValidationFlagsEXT";
+    case StructureType::eViSurfaceCreateInfoNN: return "ViSurfaceCreateInfoNN";
+    case StructureType::eImageViewAstcDecodeModeEXT: return "ImageViewAstcDecodeModeEXT";
+    case StructureType::ePhysicalDeviceAstcDecodeFeaturesEXT: return "PhysicalDeviceAstcDecodeFeaturesEXT";
+    case StructureType::eImportMemoryWin32HandleInfoKHR: return "ImportMemoryWin32HandleInfoKHR";
+    case StructureType::eExportMemoryWin32HandleInfoKHR: return "ExportMemoryWin32HandleInfoKHR";
+    case StructureType::eMemoryWin32HandlePropertiesKHR: return "MemoryWin32HandlePropertiesKHR";
+    case StructureType::eMemoryGetWin32HandleInfoKHR: return "MemoryGetWin32HandleInfoKHR";
+    case StructureType::eImportMemoryFdInfoKHR: return "ImportMemoryFdInfoKHR";
+    case StructureType::eMemoryFdPropertiesKHR: return "MemoryFdPropertiesKHR";
+    case StructureType::eMemoryGetFdInfoKHR: return "MemoryGetFdInfoKHR";
+    case StructureType::eWin32KeyedMutexAcquireReleaseInfoKHR: return "Win32KeyedMutexAcquireReleaseInfoKHR";
+    case StructureType::eImportSemaphoreWin32HandleInfoKHR: return "ImportSemaphoreWin32HandleInfoKHR";
+    case StructureType::eExportSemaphoreWin32HandleInfoKHR: return "ExportSemaphoreWin32HandleInfoKHR";
+    case StructureType::eD3D12FenceSubmitInfoKHR: return "D3D12FenceSubmitInfoKHR";
+    case StructureType::eSemaphoreGetWin32HandleInfoKHR: return "SemaphoreGetWin32HandleInfoKHR";
+    case StructureType::eImportSemaphoreFdInfoKHR: return "ImportSemaphoreFdInfoKHR";
+    case StructureType::eSemaphoreGetFdInfoKHR: return "SemaphoreGetFdInfoKHR";
+    case StructureType::ePhysicalDevicePushDescriptorPropertiesKHR: return "PhysicalDevicePushDescriptorPropertiesKHR";
+    case StructureType::eCommandBufferInheritanceConditionalRenderingInfoEXT: return "CommandBufferInheritanceConditionalRenderingInfoEXT";
+    case StructureType::ePhysicalDeviceConditionalRenderingFeaturesEXT: return "PhysicalDeviceConditionalRenderingFeaturesEXT";
+    case StructureType::eConditionalRenderingBeginInfoEXT: return "ConditionalRenderingBeginInfoEXT";
+    case StructureType::ePresentRegionsKHR: return "PresentRegionsKHR";
+    case StructureType::eObjectTableCreateInfoNVX: return "ObjectTableCreateInfoNVX";
+    case StructureType::eIndirectCommandsLayoutCreateInfoNVX: return "IndirectCommandsLayoutCreateInfoNVX";
+    case StructureType::eCmdProcessCommandsInfoNVX: return "CmdProcessCommandsInfoNVX";
+    case StructureType::eCmdReserveSpaceForCommandsInfoNVX: return "CmdReserveSpaceForCommandsInfoNVX";
+    case StructureType::eDeviceGeneratedCommandsLimitsNVX: return "DeviceGeneratedCommandsLimitsNVX";
+    case StructureType::eDeviceGeneratedCommandsFeaturesNVX: return "DeviceGeneratedCommandsFeaturesNVX";
+    case StructureType::ePipelineViewportWScalingStateCreateInfoNV: return "PipelineViewportWScalingStateCreateInfoNV";
+    case StructureType::eSurfaceCapabilities2EXT: return "SurfaceCapabilities2EXT";
+    case StructureType::eDisplayPowerInfoEXT: return "DisplayPowerInfoEXT";
+    case StructureType::eDeviceEventInfoEXT: return "DeviceEventInfoEXT";
+    case StructureType::eDisplayEventInfoEXT: return "DisplayEventInfoEXT";
+    case StructureType::eSwapchainCounterCreateInfoEXT: return "SwapchainCounterCreateInfoEXT";
+    case StructureType::ePresentTimesInfoGOOGLE: return "PresentTimesInfoGOOGLE";
+    case StructureType::ePhysicalDeviceMultiviewPerViewAttributesPropertiesNVX: return "PhysicalDeviceMultiviewPerViewAttributesPropertiesNVX";
+    case StructureType::ePipelineViewportSwizzleStateCreateInfoNV: return "PipelineViewportSwizzleStateCreateInfoNV";
+    case StructureType::ePhysicalDeviceDiscardRectanglePropertiesEXT: return "PhysicalDeviceDiscardRectanglePropertiesEXT";
+    case StructureType::ePipelineDiscardRectangleStateCreateInfoEXT: return "PipelineDiscardRectangleStateCreateInfoEXT";
+    case StructureType::ePhysicalDeviceConservativeRasterizationPropertiesEXT: return "PhysicalDeviceConservativeRasterizationPropertiesEXT";
+    case StructureType::ePipelineRasterizationConservativeStateCreateInfoEXT: return "PipelineRasterizationConservativeStateCreateInfoEXT";
+    case StructureType::eHdrMetadataEXT: return "HdrMetadataEXT";
+    case StructureType::eAttachmentDescription2KHR: return "AttachmentDescription2KHR";
+    case StructureType::eAttachmentReference2KHR: return "AttachmentReference2KHR";
+    case StructureType::eSubpassDescription2KHR: return "SubpassDescription2KHR";
+    case StructureType::eSubpassDependency2KHR: return "SubpassDependency2KHR";
+    case StructureType::eRenderPassCreateInfo2KHR: return "RenderPassCreateInfo2KHR";
+    case StructureType::eSubpassBeginInfoKHR: return "SubpassBeginInfoKHR";
+    case StructureType::eSubpassEndInfoKHR: return "SubpassEndInfoKHR";
+    case StructureType::eSharedPresentSurfaceCapabilitiesKHR: return "SharedPresentSurfaceCapabilitiesKHR";
+    case StructureType::eImportFenceWin32HandleInfoKHR: return "ImportFenceWin32HandleInfoKHR";
+    case StructureType::eExportFenceWin32HandleInfoKHR: return "ExportFenceWin32HandleInfoKHR";
+    case StructureType::eFenceGetWin32HandleInfoKHR: return "FenceGetWin32HandleInfoKHR";
+    case StructureType::eImportFenceFdInfoKHR: return "ImportFenceFdInfoKHR";
+    case StructureType::eFenceGetFdInfoKHR: return "FenceGetFdInfoKHR";
+    case StructureType::ePhysicalDeviceSurfaceInfo2KHR: return "PhysicalDeviceSurfaceInfo2KHR";
+    case StructureType::eSurfaceCapabilities2KHR: return "SurfaceCapabilities2KHR";
+    case StructureType::eSurfaceFormat2KHR: return "SurfaceFormat2KHR";
+    case StructureType::eDisplayProperties2KHR: return "DisplayProperties2KHR";
+    case StructureType::eDisplayPlaneProperties2KHR: return "DisplayPlaneProperties2KHR";
+    case StructureType::eDisplayModeProperties2KHR: return "DisplayModeProperties2KHR";
+    case StructureType::eDisplayPlaneInfo2KHR: return "DisplayPlaneInfo2KHR";
+    case StructureType::eDisplayPlaneCapabilities2KHR: return "DisplayPlaneCapabilities2KHR";
+    case StructureType::eIosSurfaceCreateInfoMVK: return "IosSurfaceCreateInfoMVK";
+    case StructureType::eMacosSurfaceCreateInfoMVK: return "MacosSurfaceCreateInfoMVK";
+    case StructureType::eDebugUtilsObjectNameInfoEXT: return "DebugUtilsObjectNameInfoEXT";
+    case StructureType::eDebugUtilsObjectTagInfoEXT: return "DebugUtilsObjectTagInfoEXT";
+    case StructureType::eDebugUtilsLabelEXT: return "DebugUtilsLabelEXT";
+    case StructureType::eDebugUtilsMessengerCallbackDataEXT: return "DebugUtilsMessengerCallbackDataEXT";
+    case StructureType::eDebugUtilsMessengerCreateInfoEXT: return "DebugUtilsMessengerCreateInfoEXT";
+    case StructureType::eAndroidHardwareBufferUsageANDROID: return "AndroidHardwareBufferUsageANDROID";
+    case StructureType::eAndroidHardwareBufferPropertiesANDROID: return "AndroidHardwareBufferPropertiesANDROID";
+    case StructureType::eAndroidHardwareBufferFormatPropertiesANDROID: return "AndroidHardwareBufferFormatPropertiesANDROID";
+    case StructureType::eImportAndroidHardwareBufferInfoANDROID: return "ImportAndroidHardwareBufferInfoANDROID";
+    case StructureType::eMemoryGetAndroidHardwareBufferInfoANDROID: return "MemoryGetAndroidHardwareBufferInfoANDROID";
+    case StructureType::eExternalFormatANDROID: return "ExternalFormatANDROID";
+    case StructureType::ePhysicalDeviceSamplerFilterMinmaxPropertiesEXT: return "PhysicalDeviceSamplerFilterMinmaxPropertiesEXT";
+    case StructureType::eSamplerReductionModeCreateInfoEXT: return "SamplerReductionModeCreateInfoEXT";
+    case StructureType::ePhysicalDeviceInlineUniformBlockFeaturesEXT: return "PhysicalDeviceInlineUniformBlockFeaturesEXT";
+    case StructureType::ePhysicalDeviceInlineUniformBlockPropertiesEXT: return "PhysicalDeviceInlineUniformBlockPropertiesEXT";
+    case StructureType::eWriteDescriptorSetInlineUniformBlockEXT: return "WriteDescriptorSetInlineUniformBlockEXT";
+    case StructureType::eDescriptorPoolInlineUniformBlockCreateInfoEXT: return "DescriptorPoolInlineUniformBlockCreateInfoEXT";
+    case StructureType::eSampleLocationsInfoEXT: return "SampleLocationsInfoEXT";
+    case StructureType::eRenderPassSampleLocationsBeginInfoEXT: return "RenderPassSampleLocationsBeginInfoEXT";
+    case StructureType::ePipelineSampleLocationsStateCreateInfoEXT: return "PipelineSampleLocationsStateCreateInfoEXT";
+    case StructureType::ePhysicalDeviceSampleLocationsPropertiesEXT: return "PhysicalDeviceSampleLocationsPropertiesEXT";
+    case StructureType::eMultisamplePropertiesEXT: return "MultisamplePropertiesEXT";
+    case StructureType::eImageFormatListCreateInfoKHR: return "ImageFormatListCreateInfoKHR";
+    case StructureType::ePhysicalDeviceBlendOperationAdvancedFeaturesEXT: return "PhysicalDeviceBlendOperationAdvancedFeaturesEXT";
+    case StructureType::ePhysicalDeviceBlendOperationAdvancedPropertiesEXT: return "PhysicalDeviceBlendOperationAdvancedPropertiesEXT";
+    case StructureType::ePipelineColorBlendAdvancedStateCreateInfoEXT: return "PipelineColorBlendAdvancedStateCreateInfoEXT";
+    case StructureType::ePipelineCoverageToColorStateCreateInfoNV: return "PipelineCoverageToColorStateCreateInfoNV";
+    case StructureType::ePipelineCoverageModulationStateCreateInfoNV: return "PipelineCoverageModulationStateCreateInfoNV";
+    case StructureType::eDrmFormatModifierPropertiesListEXT: return "DrmFormatModifierPropertiesListEXT";
+    case StructureType::eDrmFormatModifierPropertiesEXT: return "DrmFormatModifierPropertiesEXT";
+    case StructureType::ePhysicalDeviceImageDrmFormatModifierInfoEXT: return "PhysicalDeviceImageDrmFormatModifierInfoEXT";
+    case StructureType::eImageDrmFormatModifierListCreateInfoEXT: return "ImageDrmFormatModifierListCreateInfoEXT";
+    case StructureType::eImageDrmFormatModifierExplicitCreateInfoEXT: return "ImageDrmFormatModifierExplicitCreateInfoEXT";
+    case StructureType::eImageDrmFormatModifierPropertiesEXT: return "ImageDrmFormatModifierPropertiesEXT";
+    case StructureType::eValidationCacheCreateInfoEXT: return "ValidationCacheCreateInfoEXT";
+    case StructureType::eShaderModuleValidationCacheCreateInfoEXT: return "ShaderModuleValidationCacheCreateInfoEXT";
+    case StructureType::eDescriptorSetLayoutBindingFlagsCreateInfoEXT: return "DescriptorSetLayoutBindingFlagsCreateInfoEXT";
+    case StructureType::ePhysicalDeviceDescriptorIndexingFeaturesEXT: return "PhysicalDeviceDescriptorIndexingFeaturesEXT";
+    case StructureType::ePhysicalDeviceDescriptorIndexingPropertiesEXT: return "PhysicalDeviceDescriptorIndexingPropertiesEXT";
+    case StructureType::eDescriptorSetVariableDescriptorCountAllocateInfoEXT: return "DescriptorSetVariableDescriptorCountAllocateInfoEXT";
+    case StructureType::eDescriptorSetVariableDescriptorCountLayoutSupportEXT: return "DescriptorSetVariableDescriptorCountLayoutSupportEXT";
+    case StructureType::ePipelineViewportShadingRateImageStateCreateInfoNV: return "PipelineViewportShadingRateImageStateCreateInfoNV";
+    case StructureType::ePhysicalDeviceShadingRateImageFeaturesNV: return "PhysicalDeviceShadingRateImageFeaturesNV";
+    case StructureType::ePhysicalDeviceShadingRateImagePropertiesNV: return "PhysicalDeviceShadingRateImagePropertiesNV";
+    case StructureType::ePipelineViewportCoarseSampleOrderStateCreateInfoNV: return "PipelineViewportCoarseSampleOrderStateCreateInfoNV";
+    case StructureType::eRayTracingPipelineCreateInfoNV: return "RayTracingPipelineCreateInfoNV";
+    case StructureType::eAccelerationStructureCreateInfoNV: return "AccelerationStructureCreateInfoNV";
+    case StructureType::eGeometryNV: return "GeometryNV";
+    case StructureType::eGeometryTrianglesNV: return "GeometryTrianglesNV";
+    case StructureType::eGeometryAabbNV: return "GeometryAabbNV";
+    case StructureType::eBindAccelerationStructureMemoryInfoNV: return "BindAccelerationStructureMemoryInfoNV";
+    case StructureType::eWriteDescriptorSetAccelerationStructureNV: return "WriteDescriptorSetAccelerationStructureNV";
+    case StructureType::eAccelerationStructureMemoryRequirementsInfoNV: return "AccelerationStructureMemoryRequirementsInfoNV";
+    case StructureType::ePhysicalDeviceRayTracingPropertiesNV: return "PhysicalDeviceRayTracingPropertiesNV";
+    case StructureType::eRayTracingShaderGroupCreateInfoNV: return "RayTracingShaderGroupCreateInfoNV";
+    case StructureType::eAccelerationStructureInfoNV: return "AccelerationStructureInfoNV";
+    case StructureType::ePhysicalDeviceRepresentativeFragmentTestFeaturesNV: return "PhysicalDeviceRepresentativeFragmentTestFeaturesNV";
+    case StructureType::ePipelineRepresentativeFragmentTestStateCreateInfoNV: return "PipelineRepresentativeFragmentTestStateCreateInfoNV";
+    case StructureType::eDeviceQueueGlobalPriorityCreateInfoEXT: return "DeviceQueueGlobalPriorityCreateInfoEXT";
+    case StructureType::ePhysicalDevice8BitStorageFeaturesKHR: return "PhysicalDevice8BitStorageFeaturesKHR";
+    case StructureType::eImportMemoryHostPointerInfoEXT: return "ImportMemoryHostPointerInfoEXT";
+    case StructureType::eMemoryHostPointerPropertiesEXT: return "MemoryHostPointerPropertiesEXT";
+    case StructureType::ePhysicalDeviceExternalMemoryHostPropertiesEXT: return "PhysicalDeviceExternalMemoryHostPropertiesEXT";
+    case StructureType::ePhysicalDeviceShaderAtomicInt64FeaturesKHR: return "PhysicalDeviceShaderAtomicInt64FeaturesKHR";
+    case StructureType::eCalibratedTimestampInfoEXT: return "CalibratedTimestampInfoEXT";
+    case StructureType::ePhysicalDeviceShaderCorePropertiesAMD: return "PhysicalDeviceShaderCorePropertiesAMD";
+    case StructureType::eDeviceMemoryOverallocationCreateInfoAMD: return "DeviceMemoryOverallocationCreateInfoAMD";
+    case StructureType::ePhysicalDeviceVertexAttributeDivisorPropertiesEXT: return "PhysicalDeviceVertexAttributeDivisorPropertiesEXT";
+    case StructureType::ePipelineVertexInputDivisorStateCreateInfoEXT: return "PipelineVertexInputDivisorStateCreateInfoEXT";
+    case StructureType::ePhysicalDeviceVertexAttributeDivisorFeaturesEXT: return "PhysicalDeviceVertexAttributeDivisorFeaturesEXT";
+    case StructureType::ePhysicalDeviceDriverPropertiesKHR: return "PhysicalDeviceDriverPropertiesKHR";
+    case StructureType::ePhysicalDeviceComputeShaderDerivativesFeaturesNV: return "PhysicalDeviceComputeShaderDerivativesFeaturesNV";
+    case StructureType::ePhysicalDeviceMeshShaderFeaturesNV: return "PhysicalDeviceMeshShaderFeaturesNV";
+    case StructureType::ePhysicalDeviceMeshShaderPropertiesNV: return "PhysicalDeviceMeshShaderPropertiesNV";
+    case StructureType::ePhysicalDeviceFragmentShaderBarycentricFeaturesNV: return "PhysicalDeviceFragmentShaderBarycentricFeaturesNV";
+    case StructureType::ePhysicalDeviceShaderImageFootprintFeaturesNV: return "PhysicalDeviceShaderImageFootprintFeaturesNV";
+    case StructureType::ePipelineViewportExclusiveScissorStateCreateInfoNV: return "PipelineViewportExclusiveScissorStateCreateInfoNV";
+    case StructureType::ePhysicalDeviceExclusiveScissorFeaturesNV: return "PhysicalDeviceExclusiveScissorFeaturesNV";
+    case StructureType::eCheckpointDataNV: return "CheckpointDataNV";
+    case StructureType::eQueueFamilyCheckpointPropertiesNV: return "QueueFamilyCheckpointPropertiesNV";
+    case StructureType::ePhysicalDeviceVulkanMemoryModelFeaturesKHR: return "PhysicalDeviceVulkanMemoryModelFeaturesKHR";
+    case StructureType::ePhysicalDevicePciBusInfoPropertiesEXT: return "PhysicalDevicePciBusInfoPropertiesEXT";
+    case StructureType::eImagepipeSurfaceCreateInfoFUCHSIA: return "ImagepipeSurfaceCreateInfoFUCHSIA";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SubpassContents value)
+  {
+    switch (value)
+    {
+    case SubpassContents::eInline: return "Inline";
+    case SubpassContents::eSecondaryCommandBuffers: return "SecondaryCommandBuffers";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DynamicState value)
+  {
+    switch (value)
+    {
+    case DynamicState::eViewport: return "Viewport";
+    case DynamicState::eScissor: return "Scissor";
+    case DynamicState::eLineWidth: return "LineWidth";
+    case DynamicState::eDepthBias: return "DepthBias";
+    case DynamicState::eBlendConstants: return "BlendConstants";
+    case DynamicState::eDepthBounds: return "DepthBounds";
+    case DynamicState::eStencilCompareMask: return "StencilCompareMask";
+    case DynamicState::eStencilWriteMask: return "StencilWriteMask";
+    case DynamicState::eStencilReference: return "StencilReference";
+    case DynamicState::eViewportWScalingNV: return "ViewportWScalingNV";
+    case DynamicState::eDiscardRectangleEXT: return "DiscardRectangleEXT";
+    case DynamicState::eSampleLocationsEXT: return "SampleLocationsEXT";
+    case DynamicState::eViewportShadingRatePaletteNV: return "ViewportShadingRatePaletteNV";
+    case DynamicState::eViewportCoarseSampleOrderNV: return "ViewportCoarseSampleOrderNV";
+    case DynamicState::eExclusiveScissorNV: return "ExclusiveScissorNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorUpdateTemplateType value)
+  {
+    switch (value)
+    {
+    case DescriptorUpdateTemplateType::eDescriptorSet: return "DescriptorSet";
+    case DescriptorUpdateTemplateType::ePushDescriptorsKHR: return "PushDescriptorsKHR";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ObjectType value)
+  {
+    switch (value)
+    {
+    case ObjectType::eUnknown: return "Unknown";
+    case ObjectType::eInstance: return "Instance";
+    case ObjectType::ePhysicalDevice: return "PhysicalDevice";
+    case ObjectType::eDevice: return "Device";
+    case ObjectType::eQueue: return "Queue";
+    case ObjectType::eSemaphore: return "Semaphore";
+    case ObjectType::eCommandBuffer: return "CommandBuffer";
+    case ObjectType::eFence: return "Fence";
+    case ObjectType::eDeviceMemory: return "DeviceMemory";
+    case ObjectType::eBuffer: return "Buffer";
+    case ObjectType::eImage: return "Image";
+    case ObjectType::eEvent: return "Event";
+    case ObjectType::eQueryPool: return "QueryPool";
+    case ObjectType::eBufferView: return "BufferView";
+    case ObjectType::eImageView: return "ImageView";
+    case ObjectType::eShaderModule: return "ShaderModule";
+    case ObjectType::ePipelineCache: return "PipelineCache";
+    case ObjectType::ePipelineLayout: return "PipelineLayout";
+    case ObjectType::eRenderPass: return "RenderPass";
+    case ObjectType::ePipeline: return "Pipeline";
+    case ObjectType::eDescriptorSetLayout: return "DescriptorSetLayout";
+    case ObjectType::eSampler: return "Sampler";
+    case ObjectType::eDescriptorPool: return "DescriptorPool";
+    case ObjectType::eDescriptorSet: return "DescriptorSet";
+    case ObjectType::eFramebuffer: return "Framebuffer";
+    case ObjectType::eCommandPool: return "CommandPool";
+    case ObjectType::eSamplerYcbcrConversion: return "SamplerYcbcrConversion";
+    case ObjectType::eDescriptorUpdateTemplate: return "DescriptorUpdateTemplate";
+    case ObjectType::eSurfaceKHR: return "SurfaceKHR";
+    case ObjectType::eSwapchainKHR: return "SwapchainKHR";
+    case ObjectType::eDisplayKHR: return "DisplayKHR";
+    case ObjectType::eDisplayModeKHR: return "DisplayModeKHR";
+    case ObjectType::eDebugReportCallbackEXT: return "DebugReportCallbackEXT";
+    case ObjectType::eObjectTableNVX: return "ObjectTableNVX";
+    case ObjectType::eIndirectCommandsLayoutNVX: return "IndirectCommandsLayoutNVX";
+    case ObjectType::eDebugUtilsMessengerEXT: return "DebugUtilsMessengerEXT";
+    case ObjectType::eValidationCacheEXT: return "ValidationCacheEXT";
+    case ObjectType::eAccelerationStructureNV: return "AccelerationStructureNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueueFlagBits value)
+  {
+    switch (value)
+    {
+    case QueueFlagBits::eGraphics: return "Graphics";
+    case QueueFlagBits::eCompute: return "Compute";
+    case QueueFlagBits::eTransfer: return "Transfer";
+    case QueueFlagBits::eSparseBinding: return "SparseBinding";
+    case QueueFlagBits::eProtected: return "Protected";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueueFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & QueueFlagBits::eGraphics) result += "Graphics | ";
+    if (value & QueueFlagBits::eCompute) result += "Compute | ";
+    if (value & QueueFlagBits::eTransfer) result += "Transfer | ";
+    if (value & QueueFlagBits::eSparseBinding) result += "SparseBinding | ";
+    if (value & QueueFlagBits::eProtected) result += "Protected | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DeviceQueueCreateFlagBits value)
+  {
+    switch (value)
+    {
+    case DeviceQueueCreateFlagBits::eProtected: return "Protected";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DeviceQueueCreateFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & DeviceQueueCreateFlagBits::eProtected) result += "Protected | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(MemoryPropertyFlagBits value)
+  {
+    switch (value)
+    {
+    case MemoryPropertyFlagBits::eDeviceLocal: return "DeviceLocal";
+    case MemoryPropertyFlagBits::eHostVisible: return "HostVisible";
+    case MemoryPropertyFlagBits::eHostCoherent: return "HostCoherent";
+    case MemoryPropertyFlagBits::eHostCached: return "HostCached";
+    case MemoryPropertyFlagBits::eLazilyAllocated: return "LazilyAllocated";
+    case MemoryPropertyFlagBits::eProtected: return "Protected";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(MemoryPropertyFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & MemoryPropertyFlagBits::eDeviceLocal) result += "DeviceLocal | ";
+    if (value & MemoryPropertyFlagBits::eHostVisible) result += "HostVisible | ";
+    if (value & MemoryPropertyFlagBits::eHostCoherent) result += "HostCoherent | ";
+    if (value & MemoryPropertyFlagBits::eHostCached) result += "HostCached | ";
+    if (value & MemoryPropertyFlagBits::eLazilyAllocated) result += "LazilyAllocated | ";
+    if (value & MemoryPropertyFlagBits::eProtected) result += "Protected | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(MemoryHeapFlagBits value)
+  {
+    switch (value)
+    {
+    case MemoryHeapFlagBits::eDeviceLocal: return "DeviceLocal";
+    case MemoryHeapFlagBits::eMultiInstance: return "MultiInstance";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(MemoryHeapFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & MemoryHeapFlagBits::eDeviceLocal) result += "DeviceLocal | ";
+    if (value & MemoryHeapFlagBits::eMultiInstance) result += "MultiInstance | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(AccessFlagBits value)
+  {
+    switch (value)
+    {
+    case AccessFlagBits::eIndirectCommandRead: return "IndirectCommandRead";
+    case AccessFlagBits::eIndexRead: return "IndexRead";
+    case AccessFlagBits::eVertexAttributeRead: return "VertexAttributeRead";
+    case AccessFlagBits::eUniformRead: return "UniformRead";
+    case AccessFlagBits::eInputAttachmentRead: return "InputAttachmentRead";
+    case AccessFlagBits::eShaderRead: return "ShaderRead";
+    case AccessFlagBits::eShaderWrite: return "ShaderWrite";
+    case AccessFlagBits::eColorAttachmentRead: return "ColorAttachmentRead";
+    case AccessFlagBits::eColorAttachmentWrite: return "ColorAttachmentWrite";
+    case AccessFlagBits::eDepthStencilAttachmentRead: return "DepthStencilAttachmentRead";
+    case AccessFlagBits::eDepthStencilAttachmentWrite: return "DepthStencilAttachmentWrite";
+    case AccessFlagBits::eTransferRead: return "TransferRead";
+    case AccessFlagBits::eTransferWrite: return "TransferWrite";
+    case AccessFlagBits::eHostRead: return "HostRead";
+    case AccessFlagBits::eHostWrite: return "HostWrite";
+    case AccessFlagBits::eMemoryRead: return "MemoryRead";
+    case AccessFlagBits::eMemoryWrite: return "MemoryWrite";
+    case AccessFlagBits::eTransformFeedbackWriteEXT: return "TransformFeedbackWriteEXT";
+    case AccessFlagBits::eTransformFeedbackCounterReadEXT: return "TransformFeedbackCounterReadEXT";
+    case AccessFlagBits::eTransformFeedbackCounterWriteEXT: return "TransformFeedbackCounterWriteEXT";
+    case AccessFlagBits::eConditionalRenderingReadEXT: return "ConditionalRenderingReadEXT";
+    case AccessFlagBits::eCommandProcessReadNVX: return "CommandProcessReadNVX";
+    case AccessFlagBits::eCommandProcessWriteNVX: return "CommandProcessWriteNVX";
+    case AccessFlagBits::eColorAttachmentReadNoncoherentEXT: return "ColorAttachmentReadNoncoherentEXT";
+    case AccessFlagBits::eShadingRateImageReadNV: return "ShadingRateImageReadNV";
+    case AccessFlagBits::eAccelerationStructureReadNV: return "AccelerationStructureReadNV";
+    case AccessFlagBits::eAccelerationStructureWriteNV: return "AccelerationStructureWriteNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(AccessFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & AccessFlagBits::eIndirectCommandRead) result += "IndirectCommandRead | ";
+    if (value & AccessFlagBits::eIndexRead) result += "IndexRead | ";
+    if (value & AccessFlagBits::eVertexAttributeRead) result += "VertexAttributeRead | ";
+    if (value & AccessFlagBits::eUniformRead) result += "UniformRead | ";
+    if (value & AccessFlagBits::eInputAttachmentRead) result += "InputAttachmentRead | ";
+    if (value & AccessFlagBits::eShaderRead) result += "ShaderRead | ";
+    if (value & AccessFlagBits::eShaderWrite) result += "ShaderWrite | ";
+    if (value & AccessFlagBits::eColorAttachmentRead) result += "ColorAttachmentRead | ";
+    if (value & AccessFlagBits::eColorAttachmentWrite) result += "ColorAttachmentWrite | ";
+    if (value & AccessFlagBits::eDepthStencilAttachmentRead) result += "DepthStencilAttachmentRead | ";
+    if (value & AccessFlagBits::eDepthStencilAttachmentWrite) result += "DepthStencilAttachmentWrite | ";
+    if (value & AccessFlagBits::eTransferRead) result += "TransferRead | ";
+    if (value & AccessFlagBits::eTransferWrite) result += "TransferWrite | ";
+    if (value & AccessFlagBits::eHostRead) result += "HostRead | ";
+    if (value & AccessFlagBits::eHostWrite) result += "HostWrite | ";
+    if (value & AccessFlagBits::eMemoryRead) result += "MemoryRead | ";
+    if (value & AccessFlagBits::eMemoryWrite) result += "MemoryWrite | ";
+    if (value & AccessFlagBits::eTransformFeedbackWriteEXT) result += "TransformFeedbackWriteEXT | ";
+    if (value & AccessFlagBits::eTransformFeedbackCounterReadEXT) result += "TransformFeedbackCounterReadEXT | ";
+    if (value & AccessFlagBits::eTransformFeedbackCounterWriteEXT) result += "TransformFeedbackCounterWriteEXT | ";
+    if (value & AccessFlagBits::eConditionalRenderingReadEXT) result += "ConditionalRenderingReadEXT | ";
+    if (value & AccessFlagBits::eCommandProcessReadNVX) result += "CommandProcessReadNVX | ";
+    if (value & AccessFlagBits::eCommandProcessWriteNVX) result += "CommandProcessWriteNVX | ";
+    if (value & AccessFlagBits::eColorAttachmentReadNoncoherentEXT) result += "ColorAttachmentReadNoncoherentEXT | ";
+    if (value & AccessFlagBits::eShadingRateImageReadNV) result += "ShadingRateImageReadNV | ";
+    if (value & AccessFlagBits::eAccelerationStructureReadNV) result += "AccelerationStructureReadNV | ";
+    if (value & AccessFlagBits::eAccelerationStructureWriteNV) result += "AccelerationStructureWriteNV | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BufferUsageFlagBits value)
+  {
+    switch (value)
+    {
+    case BufferUsageFlagBits::eTransferSrc: return "TransferSrc";
+    case BufferUsageFlagBits::eTransferDst: return "TransferDst";
+    case BufferUsageFlagBits::eUniformTexelBuffer: return "UniformTexelBuffer";
+    case BufferUsageFlagBits::eStorageTexelBuffer: return "StorageTexelBuffer";
+    case BufferUsageFlagBits::eUniformBuffer: return "UniformBuffer";
+    case BufferUsageFlagBits::eStorageBuffer: return "StorageBuffer";
+    case BufferUsageFlagBits::eIndexBuffer: return "IndexBuffer";
+    case BufferUsageFlagBits::eVertexBuffer: return "VertexBuffer";
+    case BufferUsageFlagBits::eIndirectBuffer: return "IndirectBuffer";
+    case BufferUsageFlagBits::eTransformFeedbackBufferEXT: return "TransformFeedbackBufferEXT";
+    case BufferUsageFlagBits::eTransformFeedbackCounterBufferEXT: return "TransformFeedbackCounterBufferEXT";
+    case BufferUsageFlagBits::eConditionalRenderingEXT: return "ConditionalRenderingEXT";
+    case BufferUsageFlagBits::eRayTracingNV: return "RayTracingNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BufferUsageFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & BufferUsageFlagBits::eTransferSrc) result += "TransferSrc | ";
+    if (value & BufferUsageFlagBits::eTransferDst) result += "TransferDst | ";
+    if (value & BufferUsageFlagBits::eUniformTexelBuffer) result += "UniformTexelBuffer | ";
+    if (value & BufferUsageFlagBits::eStorageTexelBuffer) result += "StorageTexelBuffer | ";
+    if (value & BufferUsageFlagBits::eUniformBuffer) result += "UniformBuffer | ";
+    if (value & BufferUsageFlagBits::eStorageBuffer) result += "StorageBuffer | ";
+    if (value & BufferUsageFlagBits::eIndexBuffer) result += "IndexBuffer | ";
+    if (value & BufferUsageFlagBits::eVertexBuffer) result += "VertexBuffer | ";
+    if (value & BufferUsageFlagBits::eIndirectBuffer) result += "IndirectBuffer | ";
+    if (value & BufferUsageFlagBits::eTransformFeedbackBufferEXT) result += "TransformFeedbackBufferEXT | ";
+    if (value & BufferUsageFlagBits::eTransformFeedbackCounterBufferEXT) result += "TransformFeedbackCounterBufferEXT | ";
+    if (value & BufferUsageFlagBits::eConditionalRenderingEXT) result += "ConditionalRenderingEXT | ";
+    if (value & BufferUsageFlagBits::eRayTracingNV) result += "RayTracingNV | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BufferCreateFlagBits value)
+  {
+    switch (value)
+    {
+    case BufferCreateFlagBits::eSparseBinding: return "SparseBinding";
+    case BufferCreateFlagBits::eSparseResidency: return "SparseResidency";
+    case BufferCreateFlagBits::eSparseAliased: return "SparseAliased";
+    case BufferCreateFlagBits::eProtected: return "Protected";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BufferCreateFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & BufferCreateFlagBits::eSparseBinding) result += "SparseBinding | ";
+    if (value & BufferCreateFlagBits::eSparseResidency) result += "SparseResidency | ";
+    if (value & BufferCreateFlagBits::eSparseAliased) result += "SparseAliased | ";
+    if (value & BufferCreateFlagBits::eProtected) result += "Protected | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ShaderStageFlagBits value)
+  {
+    switch (value)
+    {
+    case ShaderStageFlagBits::eVertex: return "Vertex";
+    case ShaderStageFlagBits::eTessellationControl: return "TessellationControl";
+    case ShaderStageFlagBits::eTessellationEvaluation: return "TessellationEvaluation";
+    case ShaderStageFlagBits::eGeometry: return "Geometry";
+    case ShaderStageFlagBits::eFragment: return "Fragment";
+    case ShaderStageFlagBits::eCompute: return "Compute";
+    case ShaderStageFlagBits::eAllGraphics: return "AllGraphics";
+    case ShaderStageFlagBits::eAll: return "All";
+    case ShaderStageFlagBits::eRaygenNV: return "RaygenNV";
+    case ShaderStageFlagBits::eAnyHitNV: return "AnyHitNV";
+    case ShaderStageFlagBits::eClosestHitNV: return "ClosestHitNV";
+    case ShaderStageFlagBits::eMissNV: return "MissNV";
+    case ShaderStageFlagBits::eIntersectionNV: return "IntersectionNV";
+    case ShaderStageFlagBits::eCallableNV: return "CallableNV";
+    case ShaderStageFlagBits::eTaskNV: return "TaskNV";
+    case ShaderStageFlagBits::eMeshNV: return "MeshNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ShaderStageFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ShaderStageFlagBits::eVertex) result += "Vertex | ";
+    if (value & ShaderStageFlagBits::eTessellationControl) result += "TessellationControl | ";
+    if (value & ShaderStageFlagBits::eTessellationEvaluation) result += "TessellationEvaluation | ";
+    if (value & ShaderStageFlagBits::eGeometry) result += "Geometry | ";
+    if (value & ShaderStageFlagBits::eFragment) result += "Fragment | ";
+    if (value & ShaderStageFlagBits::eCompute) result += "Compute | ";
+    if (value & ShaderStageFlagBits::eAllGraphics) result += "AllGraphics | ";
+    if (value & ShaderStageFlagBits::eAll) result += "All | ";
+    if (value & ShaderStageFlagBits::eRaygenNV) result += "RaygenNV | ";
+    if (value & ShaderStageFlagBits::eAnyHitNV) result += "AnyHitNV | ";
+    if (value & ShaderStageFlagBits::eClosestHitNV) result += "ClosestHitNV | ";
+    if (value & ShaderStageFlagBits::eMissNV) result += "MissNV | ";
+    if (value & ShaderStageFlagBits::eIntersectionNV) result += "IntersectionNV | ";
+    if (value & ShaderStageFlagBits::eCallableNV) result += "CallableNV | ";
+    if (value & ShaderStageFlagBits::eTaskNV) result += "TaskNV | ";
+    if (value & ShaderStageFlagBits::eMeshNV) result += "MeshNV | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageUsageFlagBits value)
+  {
+    switch (value)
+    {
+    case ImageUsageFlagBits::eTransferSrc: return "TransferSrc";
+    case ImageUsageFlagBits::eTransferDst: return "TransferDst";
+    case ImageUsageFlagBits::eSampled: return "Sampled";
+    case ImageUsageFlagBits::eStorage: return "Storage";
+    case ImageUsageFlagBits::eColorAttachment: return "ColorAttachment";
+    case ImageUsageFlagBits::eDepthStencilAttachment: return "DepthStencilAttachment";
+    case ImageUsageFlagBits::eTransientAttachment: return "TransientAttachment";
+    case ImageUsageFlagBits::eInputAttachment: return "InputAttachment";
+    case ImageUsageFlagBits::eShadingRateImageNV: return "ShadingRateImageNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageUsageFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ImageUsageFlagBits::eTransferSrc) result += "TransferSrc | ";
+    if (value & ImageUsageFlagBits::eTransferDst) result += "TransferDst | ";
+    if (value & ImageUsageFlagBits::eSampled) result += "Sampled | ";
+    if (value & ImageUsageFlagBits::eStorage) result += "Storage | ";
+    if (value & ImageUsageFlagBits::eColorAttachment) result += "ColorAttachment | ";
+    if (value & ImageUsageFlagBits::eDepthStencilAttachment) result += "DepthStencilAttachment | ";
+    if (value & ImageUsageFlagBits::eTransientAttachment) result += "TransientAttachment | ";
+    if (value & ImageUsageFlagBits::eInputAttachment) result += "InputAttachment | ";
+    if (value & ImageUsageFlagBits::eShadingRateImageNV) result += "ShadingRateImageNV | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageCreateFlagBits value)
+  {
+    switch (value)
+    {
+    case ImageCreateFlagBits::eSparseBinding: return "SparseBinding";
+    case ImageCreateFlagBits::eSparseResidency: return "SparseResidency";
+    case ImageCreateFlagBits::eSparseAliased: return "SparseAliased";
+    case ImageCreateFlagBits::eMutableFormat: return "MutableFormat";
+    case ImageCreateFlagBits::eCubeCompatible: return "CubeCompatible";
+    case ImageCreateFlagBits::eAlias: return "Alias";
+    case ImageCreateFlagBits::eSplitInstanceBindRegions: return "SplitInstanceBindRegions";
+    case ImageCreateFlagBits::e2DArrayCompatible: return "2DArrayCompatible";
+    case ImageCreateFlagBits::eBlockTexelViewCompatible: return "BlockTexelViewCompatible";
+    case ImageCreateFlagBits::eExtendedUsage: return "ExtendedUsage";
+    case ImageCreateFlagBits::eProtected: return "Protected";
+    case ImageCreateFlagBits::eDisjoint: return "Disjoint";
+    case ImageCreateFlagBits::eCornerSampledNV: return "CornerSampledNV";
+    case ImageCreateFlagBits::eSampleLocationsCompatibleDepthEXT: return "SampleLocationsCompatibleDepthEXT";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageCreateFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ImageCreateFlagBits::eSparseBinding) result += "SparseBinding | ";
+    if (value & ImageCreateFlagBits::eSparseResidency) result += "SparseResidency | ";
+    if (value & ImageCreateFlagBits::eSparseAliased) result += "SparseAliased | ";
+    if (value & ImageCreateFlagBits::eMutableFormat) result += "MutableFormat | ";
+    if (value & ImageCreateFlagBits::eCubeCompatible) result += "CubeCompatible | ";
+    if (value & ImageCreateFlagBits::eAlias) result += "Alias | ";
+    if (value & ImageCreateFlagBits::eSplitInstanceBindRegions) result += "SplitInstanceBindRegions | ";
+    if (value & ImageCreateFlagBits::e2DArrayCompatible) result += "2DArrayCompatible | ";
+    if (value & ImageCreateFlagBits::eBlockTexelViewCompatible) result += "BlockTexelViewCompatible | ";
+    if (value & ImageCreateFlagBits::eExtendedUsage) result += "ExtendedUsage | ";
+    if (value & ImageCreateFlagBits::eProtected) result += "Protected | ";
+    if (value & ImageCreateFlagBits::eDisjoint) result += "Disjoint | ";
+    if (value & ImageCreateFlagBits::eCornerSampledNV) result += "CornerSampledNV | ";
+    if (value & ImageCreateFlagBits::eSampleLocationsCompatibleDepthEXT) result += "SampleLocationsCompatibleDepthEXT | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineCreateFlagBits value)
+  {
+    switch (value)
+    {
+    case PipelineCreateFlagBits::eDisableOptimization: return "DisableOptimization";
+    case PipelineCreateFlagBits::eAllowDerivatives: return "AllowDerivatives";
+    case PipelineCreateFlagBits::eDerivative: return "Derivative";
+    case PipelineCreateFlagBits::eViewIndexFromDeviceIndex: return "ViewIndexFromDeviceIndex";
+    case PipelineCreateFlagBits::eDispatchBase: return "DispatchBase";
+    case PipelineCreateFlagBits::eDeferCompileNV: return "DeferCompileNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineCreateFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & PipelineCreateFlagBits::eDisableOptimization) result += "DisableOptimization | ";
+    if (value & PipelineCreateFlagBits::eAllowDerivatives) result += "AllowDerivatives | ";
+    if (value & PipelineCreateFlagBits::eDerivative) result += "Derivative | ";
+    if (value & PipelineCreateFlagBits::eViewIndexFromDeviceIndex) result += "ViewIndexFromDeviceIndex | ";
+    if (value & PipelineCreateFlagBits::eDispatchBase) result += "DispatchBase | ";
+    if (value & PipelineCreateFlagBits::eDeferCompileNV) result += "DeferCompileNV | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ColorComponentFlagBits value)
+  {
+    switch (value)
+    {
+    case ColorComponentFlagBits::eR: return "R";
+    case ColorComponentFlagBits::eG: return "G";
+    case ColorComponentFlagBits::eB: return "B";
+    case ColorComponentFlagBits::eA: return "A";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ColorComponentFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ColorComponentFlagBits::eR) result += "R | ";
+    if (value & ColorComponentFlagBits::eG) result += "G | ";
+    if (value & ColorComponentFlagBits::eB) result += "B | ";
+    if (value & ColorComponentFlagBits::eA) result += "A | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(FenceCreateFlagBits value)
+  {
+    switch (value)
+    {
+    case FenceCreateFlagBits::eSignaled: return "Signaled";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(FenceCreateFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & FenceCreateFlagBits::eSignaled) result += "Signaled | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(FormatFeatureFlagBits value)
+  {
+    switch (value)
+    {
+    case FormatFeatureFlagBits::eSampledImage: return "SampledImage";
+    case FormatFeatureFlagBits::eStorageImage: return "StorageImage";
+    case FormatFeatureFlagBits::eStorageImageAtomic: return "StorageImageAtomic";
+    case FormatFeatureFlagBits::eUniformTexelBuffer: return "UniformTexelBuffer";
+    case FormatFeatureFlagBits::eStorageTexelBuffer: return "StorageTexelBuffer";
+    case FormatFeatureFlagBits::eStorageTexelBufferAtomic: return "StorageTexelBufferAtomic";
+    case FormatFeatureFlagBits::eVertexBuffer: return "VertexBuffer";
+    case FormatFeatureFlagBits::eColorAttachment: return "ColorAttachment";
+    case FormatFeatureFlagBits::eColorAttachmentBlend: return "ColorAttachmentBlend";
+    case FormatFeatureFlagBits::eDepthStencilAttachment: return "DepthStencilAttachment";
+    case FormatFeatureFlagBits::eBlitSrc: return "BlitSrc";
+    case FormatFeatureFlagBits::eBlitDst: return "BlitDst";
+    case FormatFeatureFlagBits::eSampledImageFilterLinear: return "SampledImageFilterLinear";
+    case FormatFeatureFlagBits::eTransferSrc: return "TransferSrc";
+    case FormatFeatureFlagBits::eTransferDst: return "TransferDst";
+    case FormatFeatureFlagBits::eMidpointChromaSamples: return "MidpointChromaSamples";
+    case FormatFeatureFlagBits::eSampledImageYcbcrConversionLinearFilter: return "SampledImageYcbcrConversionLinearFilter";
+    case FormatFeatureFlagBits::eSampledImageYcbcrConversionSeparateReconstructionFilter: return "SampledImageYcbcrConversionSeparateReconstructionFilter";
+    case FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicit: return "SampledImageYcbcrConversionChromaReconstructionExplicit";
+    case FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicitForceable: return "SampledImageYcbcrConversionChromaReconstructionExplicitForceable";
+    case FormatFeatureFlagBits::eDisjoint: return "Disjoint";
+    case FormatFeatureFlagBits::eCositedChromaSamples: return "CositedChromaSamples";
+    case FormatFeatureFlagBits::eSampledImageFilterCubicIMG: return "SampledImageFilterCubicIMG";
+    case FormatFeatureFlagBits::eSampledImageFilterMinmaxEXT: return "SampledImageFilterMinmaxEXT";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(FormatFeatureFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & FormatFeatureFlagBits::eSampledImage) result += "SampledImage | ";
+    if (value & FormatFeatureFlagBits::eStorageImage) result += "StorageImage | ";
+    if (value & FormatFeatureFlagBits::eStorageImageAtomic) result += "StorageImageAtomic | ";
+    if (value & FormatFeatureFlagBits::eUniformTexelBuffer) result += "UniformTexelBuffer | ";
+    if (value & FormatFeatureFlagBits::eStorageTexelBuffer) result += "StorageTexelBuffer | ";
+    if (value & FormatFeatureFlagBits::eStorageTexelBufferAtomic) result += "StorageTexelBufferAtomic | ";
+    if (value & FormatFeatureFlagBits::eVertexBuffer) result += "VertexBuffer | ";
+    if (value & FormatFeatureFlagBits::eColorAttachment) result += "ColorAttachment | ";
+    if (value & FormatFeatureFlagBits::eColorAttachmentBlend) result += "ColorAttachmentBlend | ";
+    if (value & FormatFeatureFlagBits::eDepthStencilAttachment) result += "DepthStencilAttachment | ";
+    if (value & FormatFeatureFlagBits::eBlitSrc) result += "BlitSrc | ";
+    if (value & FormatFeatureFlagBits::eBlitDst) result += "BlitDst | ";
+    if (value & FormatFeatureFlagBits::eSampledImageFilterLinear) result += "SampledImageFilterLinear | ";
+    if (value & FormatFeatureFlagBits::eTransferSrc) result += "TransferSrc | ";
+    if (value & FormatFeatureFlagBits::eTransferDst) result += "TransferDst | ";
+    if (value & FormatFeatureFlagBits::eMidpointChromaSamples) result += "MidpointChromaSamples | ";
+    if (value & FormatFeatureFlagBits::eSampledImageYcbcrConversionLinearFilter) result += "SampledImageYcbcrConversionLinearFilter | ";
+    if (value & FormatFeatureFlagBits::eSampledImageYcbcrConversionSeparateReconstructionFilter) result += "SampledImageYcbcrConversionSeparateReconstructionFilter | ";
+    if (value & FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicit) result += "SampledImageYcbcrConversionChromaReconstructionExplicit | ";
+    if (value & FormatFeatureFlagBits::eSampledImageYcbcrConversionChromaReconstructionExplicitForceable) result += "SampledImageYcbcrConversionChromaReconstructionExplicitForceable | ";
+    if (value & FormatFeatureFlagBits::eDisjoint) result += "Disjoint | ";
+    if (value & FormatFeatureFlagBits::eCositedChromaSamples) result += "CositedChromaSamples | ";
+    if (value & FormatFeatureFlagBits::eSampledImageFilterCubicIMG) result += "SampledImageFilterCubicIMG | ";
+    if (value & FormatFeatureFlagBits::eSampledImageFilterMinmaxEXT) result += "SampledImageFilterMinmaxEXT | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueryControlFlagBits value)
+  {
+    switch (value)
+    {
+    case QueryControlFlagBits::ePrecise: return "Precise";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueryControlFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & QueryControlFlagBits::ePrecise) result += "Precise | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueryResultFlagBits value)
+  {
+    switch (value)
+    {
+    case QueryResultFlagBits::e64: return "64";
+    case QueryResultFlagBits::eWait: return "Wait";
+    case QueryResultFlagBits::eWithAvailability: return "WithAvailability";
+    case QueryResultFlagBits::ePartial: return "Partial";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueryResultFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & QueryResultFlagBits::e64) result += "64 | ";
+    if (value & QueryResultFlagBits::eWait) result += "Wait | ";
+    if (value & QueryResultFlagBits::eWithAvailability) result += "WithAvailability | ";
+    if (value & QueryResultFlagBits::ePartial) result += "Partial | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CommandBufferUsageFlagBits value)
+  {
+    switch (value)
+    {
+    case CommandBufferUsageFlagBits::eOneTimeSubmit: return "OneTimeSubmit";
+    case CommandBufferUsageFlagBits::eRenderPassContinue: return "RenderPassContinue";
+    case CommandBufferUsageFlagBits::eSimultaneousUse: return "SimultaneousUse";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CommandBufferUsageFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & CommandBufferUsageFlagBits::eOneTimeSubmit) result += "OneTimeSubmit | ";
+    if (value & CommandBufferUsageFlagBits::eRenderPassContinue) result += "RenderPassContinue | ";
+    if (value & CommandBufferUsageFlagBits::eSimultaneousUse) result += "SimultaneousUse | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueryPipelineStatisticFlagBits value)
+  {
+    switch (value)
+    {
+    case QueryPipelineStatisticFlagBits::eInputAssemblyVertices: return "InputAssemblyVertices";
+    case QueryPipelineStatisticFlagBits::eInputAssemblyPrimitives: return "InputAssemblyPrimitives";
+    case QueryPipelineStatisticFlagBits::eVertexShaderInvocations: return "VertexShaderInvocations";
+    case QueryPipelineStatisticFlagBits::eGeometryShaderInvocations: return "GeometryShaderInvocations";
+    case QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives: return "GeometryShaderPrimitives";
+    case QueryPipelineStatisticFlagBits::eClippingInvocations: return "ClippingInvocations";
+    case QueryPipelineStatisticFlagBits::eClippingPrimitives: return "ClippingPrimitives";
+    case QueryPipelineStatisticFlagBits::eFragmentShaderInvocations: return "FragmentShaderInvocations";
+    case QueryPipelineStatisticFlagBits::eTessellationControlShaderPatches: return "TessellationControlShaderPatches";
+    case QueryPipelineStatisticFlagBits::eTessellationEvaluationShaderInvocations: return "TessellationEvaluationShaderInvocations";
+    case QueryPipelineStatisticFlagBits::eComputeShaderInvocations: return "ComputeShaderInvocations";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueryPipelineStatisticFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & QueryPipelineStatisticFlagBits::eInputAssemblyVertices) result += "InputAssemblyVertices | ";
+    if (value & QueryPipelineStatisticFlagBits::eInputAssemblyPrimitives) result += "InputAssemblyPrimitives | ";
+    if (value & QueryPipelineStatisticFlagBits::eVertexShaderInvocations) result += "VertexShaderInvocations | ";
+    if (value & QueryPipelineStatisticFlagBits::eGeometryShaderInvocations) result += "GeometryShaderInvocations | ";
+    if (value & QueryPipelineStatisticFlagBits::eGeometryShaderPrimitives) result += "GeometryShaderPrimitives | ";
+    if (value & QueryPipelineStatisticFlagBits::eClippingInvocations) result += "ClippingInvocations | ";
+    if (value & QueryPipelineStatisticFlagBits::eClippingPrimitives) result += "ClippingPrimitives | ";
+    if (value & QueryPipelineStatisticFlagBits::eFragmentShaderInvocations) result += "FragmentShaderInvocations | ";
+    if (value & QueryPipelineStatisticFlagBits::eTessellationControlShaderPatches) result += "TessellationControlShaderPatches | ";
+    if (value & QueryPipelineStatisticFlagBits::eTessellationEvaluationShaderInvocations) result += "TessellationEvaluationShaderInvocations | ";
+    if (value & QueryPipelineStatisticFlagBits::eComputeShaderInvocations) result += "ComputeShaderInvocations | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageAspectFlagBits value)
+  {
+    switch (value)
+    {
+    case ImageAspectFlagBits::eColor: return "Color";
+    case ImageAspectFlagBits::eDepth: return "Depth";
+    case ImageAspectFlagBits::eStencil: return "Stencil";
+    case ImageAspectFlagBits::eMetadata: return "Metadata";
+    case ImageAspectFlagBits::ePlane0: return "Plane0";
+    case ImageAspectFlagBits::ePlane1: return "Plane1";
+    case ImageAspectFlagBits::ePlane2: return "Plane2";
+    case ImageAspectFlagBits::eMemoryPlane0EXT: return "MemoryPlane0EXT";
+    case ImageAspectFlagBits::eMemoryPlane1EXT: return "MemoryPlane1EXT";
+    case ImageAspectFlagBits::eMemoryPlane2EXT: return "MemoryPlane2EXT";
+    case ImageAspectFlagBits::eMemoryPlane3EXT: return "MemoryPlane3EXT";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ImageAspectFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ImageAspectFlagBits::eColor) result += "Color | ";
+    if (value & ImageAspectFlagBits::eDepth) result += "Depth | ";
+    if (value & ImageAspectFlagBits::eStencil) result += "Stencil | ";
+    if (value & ImageAspectFlagBits::eMetadata) result += "Metadata | ";
+    if (value & ImageAspectFlagBits::ePlane0) result += "Plane0 | ";
+    if (value & ImageAspectFlagBits::ePlane1) result += "Plane1 | ";
+    if (value & ImageAspectFlagBits::ePlane2) result += "Plane2 | ";
+    if (value & ImageAspectFlagBits::eMemoryPlane0EXT) result += "MemoryPlane0EXT | ";
+    if (value & ImageAspectFlagBits::eMemoryPlane1EXT) result += "MemoryPlane1EXT | ";
+    if (value & ImageAspectFlagBits::eMemoryPlane2EXT) result += "MemoryPlane2EXT | ";
+    if (value & ImageAspectFlagBits::eMemoryPlane3EXT) result += "MemoryPlane3EXT | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SparseImageFormatFlagBits value)
+  {
+    switch (value)
+    {
+    case SparseImageFormatFlagBits::eSingleMiptail: return "SingleMiptail";
+    case SparseImageFormatFlagBits::eAlignedMipSize: return "AlignedMipSize";
+    case SparseImageFormatFlagBits::eNonstandardBlockSize: return "NonstandardBlockSize";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SparseImageFormatFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & SparseImageFormatFlagBits::eSingleMiptail) result += "SingleMiptail | ";
+    if (value & SparseImageFormatFlagBits::eAlignedMipSize) result += "AlignedMipSize | ";
+    if (value & SparseImageFormatFlagBits::eNonstandardBlockSize) result += "NonstandardBlockSize | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SparseMemoryBindFlagBits value)
+  {
+    switch (value)
+    {
+    case SparseMemoryBindFlagBits::eMetadata: return "Metadata";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SparseMemoryBindFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & SparseMemoryBindFlagBits::eMetadata) result += "Metadata | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineStageFlagBits value)
+  {
+    switch (value)
+    {
+    case PipelineStageFlagBits::eTopOfPipe: return "TopOfPipe";
+    case PipelineStageFlagBits::eDrawIndirect: return "DrawIndirect";
+    case PipelineStageFlagBits::eVertexInput: return "VertexInput";
+    case PipelineStageFlagBits::eVertexShader: return "VertexShader";
+    case PipelineStageFlagBits::eTessellationControlShader: return "TessellationControlShader";
+    case PipelineStageFlagBits::eTessellationEvaluationShader: return "TessellationEvaluationShader";
+    case PipelineStageFlagBits::eGeometryShader: return "GeometryShader";
+    case PipelineStageFlagBits::eFragmentShader: return "FragmentShader";
+    case PipelineStageFlagBits::eEarlyFragmentTests: return "EarlyFragmentTests";
+    case PipelineStageFlagBits::eLateFragmentTests: return "LateFragmentTests";
+    case PipelineStageFlagBits::eColorAttachmentOutput: return "ColorAttachmentOutput";
+    case PipelineStageFlagBits::eComputeShader: return "ComputeShader";
+    case PipelineStageFlagBits::eTransfer: return "Transfer";
+    case PipelineStageFlagBits::eBottomOfPipe: return "BottomOfPipe";
+    case PipelineStageFlagBits::eHost: return "Host";
+    case PipelineStageFlagBits::eAllGraphics: return "AllGraphics";
+    case PipelineStageFlagBits::eAllCommands: return "AllCommands";
+    case PipelineStageFlagBits::eTransformFeedbackEXT: return "TransformFeedbackEXT";
+    case PipelineStageFlagBits::eConditionalRenderingEXT: return "ConditionalRenderingEXT";
+    case PipelineStageFlagBits::eCommandProcessNVX: return "CommandProcessNVX";
+    case PipelineStageFlagBits::eShadingRateImageNV: return "ShadingRateImageNV";
+    case PipelineStageFlagBits::eRayTracingShaderNV: return "RayTracingShaderNV";
+    case PipelineStageFlagBits::eAccelerationStructureBuildNV: return "AccelerationStructureBuildNV";
+    case PipelineStageFlagBits::eTaskShaderNV: return "TaskShaderNV";
+    case PipelineStageFlagBits::eMeshShaderNV: return "MeshShaderNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PipelineStageFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & PipelineStageFlagBits::eTopOfPipe) result += "TopOfPipe | ";
+    if (value & PipelineStageFlagBits::eDrawIndirect) result += "DrawIndirect | ";
+    if (value & PipelineStageFlagBits::eVertexInput) result += "VertexInput | ";
+    if (value & PipelineStageFlagBits::eVertexShader) result += "VertexShader | ";
+    if (value & PipelineStageFlagBits::eTessellationControlShader) result += "TessellationControlShader | ";
+    if (value & PipelineStageFlagBits::eTessellationEvaluationShader) result += "TessellationEvaluationShader | ";
+    if (value & PipelineStageFlagBits::eGeometryShader) result += "GeometryShader | ";
+    if (value & PipelineStageFlagBits::eFragmentShader) result += "FragmentShader | ";
+    if (value & PipelineStageFlagBits::eEarlyFragmentTests) result += "EarlyFragmentTests | ";
+    if (value & PipelineStageFlagBits::eLateFragmentTests) result += "LateFragmentTests | ";
+    if (value & PipelineStageFlagBits::eColorAttachmentOutput) result += "ColorAttachmentOutput | ";
+    if (value & PipelineStageFlagBits::eComputeShader) result += "ComputeShader | ";
+    if (value & PipelineStageFlagBits::eTransfer) result += "Transfer | ";
+    if (value & PipelineStageFlagBits::eBottomOfPipe) result += "BottomOfPipe | ";
+    if (value & PipelineStageFlagBits::eHost) result += "Host | ";
+    if (value & PipelineStageFlagBits::eAllGraphics) result += "AllGraphics | ";
+    if (value & PipelineStageFlagBits::eAllCommands) result += "AllCommands | ";
+    if (value & PipelineStageFlagBits::eTransformFeedbackEXT) result += "TransformFeedbackEXT | ";
+    if (value & PipelineStageFlagBits::eConditionalRenderingEXT) result += "ConditionalRenderingEXT | ";
+    if (value & PipelineStageFlagBits::eCommandProcessNVX) result += "CommandProcessNVX | ";
+    if (value & PipelineStageFlagBits::eShadingRateImageNV) result += "ShadingRateImageNV | ";
+    if (value & PipelineStageFlagBits::eRayTracingShaderNV) result += "RayTracingShaderNV | ";
+    if (value & PipelineStageFlagBits::eAccelerationStructureBuildNV) result += "AccelerationStructureBuildNV | ";
+    if (value & PipelineStageFlagBits::eTaskShaderNV) result += "TaskShaderNV | ";
+    if (value & PipelineStageFlagBits::eMeshShaderNV) result += "MeshShaderNV | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CommandPoolCreateFlagBits value)
+  {
+    switch (value)
+    {
+    case CommandPoolCreateFlagBits::eTransient: return "Transient";
+    case CommandPoolCreateFlagBits::eResetCommandBuffer: return "ResetCommandBuffer";
+    case CommandPoolCreateFlagBits::eProtected: return "Protected";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CommandPoolCreateFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & CommandPoolCreateFlagBits::eTransient) result += "Transient | ";
+    if (value & CommandPoolCreateFlagBits::eResetCommandBuffer) result += "ResetCommandBuffer | ";
+    if (value & CommandPoolCreateFlagBits::eProtected) result += "Protected | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CommandPoolResetFlagBits value)
+  {
+    switch (value)
+    {
+    case CommandPoolResetFlagBits::eReleaseResources: return "ReleaseResources";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CommandPoolResetFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & CommandPoolResetFlagBits::eReleaseResources) result += "ReleaseResources | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CommandBufferResetFlagBits value)
+  {
+    switch (value)
+    {
+    case CommandBufferResetFlagBits::eReleaseResources: return "ReleaseResources";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CommandBufferResetFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & CommandBufferResetFlagBits::eReleaseResources) result += "ReleaseResources | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SampleCountFlagBits value)
+  {
+    switch (value)
+    {
+    case SampleCountFlagBits::e1: return "1";
+    case SampleCountFlagBits::e2: return "2";
+    case SampleCountFlagBits::e4: return "4";
+    case SampleCountFlagBits::e8: return "8";
+    case SampleCountFlagBits::e16: return "16";
+    case SampleCountFlagBits::e32: return "32";
+    case SampleCountFlagBits::e64: return "64";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SampleCountFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & SampleCountFlagBits::e1) result += "1 | ";
+    if (value & SampleCountFlagBits::e2) result += "2 | ";
+    if (value & SampleCountFlagBits::e4) result += "4 | ";
+    if (value & SampleCountFlagBits::e8) result += "8 | ";
+    if (value & SampleCountFlagBits::e16) result += "16 | ";
+    if (value & SampleCountFlagBits::e32) result += "32 | ";
+    if (value & SampleCountFlagBits::e64) result += "64 | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(AttachmentDescriptionFlagBits value)
+  {
+    switch (value)
+    {
+    case AttachmentDescriptionFlagBits::eMayAlias: return "MayAlias";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(AttachmentDescriptionFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & AttachmentDescriptionFlagBits::eMayAlias) result += "MayAlias | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(StencilFaceFlagBits value)
+  {
+    switch (value)
+    {
+    case StencilFaceFlagBits::eFront: return "Front";
+    case StencilFaceFlagBits::eBack: return "Back";
+    case StencilFaceFlagBits::eVkStencilFrontAndBack: return "VkStencilFrontAndBack";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(StencilFaceFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & StencilFaceFlagBits::eFront) result += "Front | ";
+    if (value & StencilFaceFlagBits::eBack) result += "Back | ";
+    if (value & StencilFaceFlagBits::eVkStencilFrontAndBack) result += "VkStencilFrontAndBack | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorPoolCreateFlagBits value)
+  {
+    switch (value)
+    {
+    case DescriptorPoolCreateFlagBits::eFreeDescriptorSet: return "FreeDescriptorSet";
+    case DescriptorPoolCreateFlagBits::eUpdateAfterBindEXT: return "UpdateAfterBindEXT";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorPoolCreateFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & DescriptorPoolCreateFlagBits::eFreeDescriptorSet) result += "FreeDescriptorSet | ";
+    if (value & DescriptorPoolCreateFlagBits::eUpdateAfterBindEXT) result += "UpdateAfterBindEXT | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DependencyFlagBits value)
+  {
+    switch (value)
+    {
+    case DependencyFlagBits::eByRegion: return "ByRegion";
+    case DependencyFlagBits::eDeviceGroup: return "DeviceGroup";
+    case DependencyFlagBits::eViewLocal: return "ViewLocal";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DependencyFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & DependencyFlagBits::eByRegion) result += "ByRegion | ";
+    if (value & DependencyFlagBits::eDeviceGroup) result += "DeviceGroup | ";
+    if (value & DependencyFlagBits::eViewLocal) result += "ViewLocal | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PresentModeKHR value)
+  {
+    switch (value)
+    {
+    case PresentModeKHR::eImmediate: return "Immediate";
+    case PresentModeKHR::eMailbox: return "Mailbox";
+    case PresentModeKHR::eFifo: return "Fifo";
+    case PresentModeKHR::eFifoRelaxed: return "FifoRelaxed";
+    case PresentModeKHR::eSharedDemandRefresh: return "SharedDemandRefresh";
+    case PresentModeKHR::eSharedContinuousRefresh: return "SharedContinuousRefresh";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ColorSpaceKHR value)
+  {
+    switch (value)
+    {
+    case ColorSpaceKHR::eSrgbNonlinear: return "SrgbNonlinear";
+    case ColorSpaceKHR::eDisplayP3NonlinearEXT: return "DisplayP3NonlinearEXT";
+    case ColorSpaceKHR::eExtendedSrgbLinearEXT: return "ExtendedSrgbLinearEXT";
+    case ColorSpaceKHR::eDciP3LinearEXT: return "DciP3LinearEXT";
+    case ColorSpaceKHR::eDciP3NonlinearEXT: return "DciP3NonlinearEXT";
+    case ColorSpaceKHR::eBt709LinearEXT: return "Bt709LinearEXT";
+    case ColorSpaceKHR::eBt709NonlinearEXT: return "Bt709NonlinearEXT";
+    case ColorSpaceKHR::eBt2020LinearEXT: return "Bt2020LinearEXT";
+    case ColorSpaceKHR::eHdr10St2084EXT: return "Hdr10St2084EXT";
+    case ColorSpaceKHR::eDolbyvisionEXT: return "DolbyvisionEXT";
+    case ColorSpaceKHR::eHdr10HlgEXT: return "Hdr10HlgEXT";
+    case ColorSpaceKHR::eAdobergbLinearEXT: return "AdobergbLinearEXT";
+    case ColorSpaceKHR::eAdobergbNonlinearEXT: return "AdobergbNonlinearEXT";
+    case ColorSpaceKHR::ePassThroughEXT: return "PassThroughEXT";
+    case ColorSpaceKHR::eExtendedSrgbNonlinearEXT: return "ExtendedSrgbNonlinearEXT";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DisplayPlaneAlphaFlagBitsKHR value)
+  {
+    switch (value)
+    {
+    case DisplayPlaneAlphaFlagBitsKHR::eOpaque: return "Opaque";
+    case DisplayPlaneAlphaFlagBitsKHR::eGlobal: return "Global";
+    case DisplayPlaneAlphaFlagBitsKHR::ePerPixel: return "PerPixel";
+    case DisplayPlaneAlphaFlagBitsKHR::ePerPixelPremultiplied: return "PerPixelPremultiplied";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DisplayPlaneAlphaFlagsKHR value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & DisplayPlaneAlphaFlagBitsKHR::eOpaque) result += "Opaque | ";
+    if (value & DisplayPlaneAlphaFlagBitsKHR::eGlobal) result += "Global | ";
+    if (value & DisplayPlaneAlphaFlagBitsKHR::ePerPixel) result += "PerPixel | ";
+    if (value & DisplayPlaneAlphaFlagBitsKHR::ePerPixelPremultiplied) result += "PerPixelPremultiplied | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CompositeAlphaFlagBitsKHR value)
+  {
+    switch (value)
+    {
+    case CompositeAlphaFlagBitsKHR::eOpaque: return "Opaque";
+    case CompositeAlphaFlagBitsKHR::ePreMultiplied: return "PreMultiplied";
+    case CompositeAlphaFlagBitsKHR::ePostMultiplied: return "PostMultiplied";
+    case CompositeAlphaFlagBitsKHR::eInherit: return "Inherit";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CompositeAlphaFlagsKHR value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & CompositeAlphaFlagBitsKHR::eOpaque) result += "Opaque | ";
+    if (value & CompositeAlphaFlagBitsKHR::ePreMultiplied) result += "PreMultiplied | ";
+    if (value & CompositeAlphaFlagBitsKHR::ePostMultiplied) result += "PostMultiplied | ";
+    if (value & CompositeAlphaFlagBitsKHR::eInherit) result += "Inherit | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SurfaceTransformFlagBitsKHR value)
+  {
+    switch (value)
+    {
+    case SurfaceTransformFlagBitsKHR::eIdentity: return "Identity";
+    case SurfaceTransformFlagBitsKHR::eRotate90: return "Rotate90";
+    case SurfaceTransformFlagBitsKHR::eRotate180: return "Rotate180";
+    case SurfaceTransformFlagBitsKHR::eRotate270: return "Rotate270";
+    case SurfaceTransformFlagBitsKHR::eHorizontalMirror: return "HorizontalMirror";
+    case SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate90: return "HorizontalMirrorRotate90";
+    case SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate180: return "HorizontalMirrorRotate180";
+    case SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate270: return "HorizontalMirrorRotate270";
+    case SurfaceTransformFlagBitsKHR::eInherit: return "Inherit";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SurfaceTransformFlagsKHR value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & SurfaceTransformFlagBitsKHR::eIdentity) result += "Identity | ";
+    if (value & SurfaceTransformFlagBitsKHR::eRotate90) result += "Rotate90 | ";
+    if (value & SurfaceTransformFlagBitsKHR::eRotate180) result += "Rotate180 | ";
+    if (value & SurfaceTransformFlagBitsKHR::eRotate270) result += "Rotate270 | ";
+    if (value & SurfaceTransformFlagBitsKHR::eHorizontalMirror) result += "HorizontalMirror | ";
+    if (value & SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate90) result += "HorizontalMirrorRotate90 | ";
+    if (value & SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate180) result += "HorizontalMirrorRotate180 | ";
+    if (value & SurfaceTransformFlagBitsKHR::eHorizontalMirrorRotate270) result += "HorizontalMirrorRotate270 | ";
+    if (value & SurfaceTransformFlagBitsKHR::eInherit) result += "Inherit | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(TimeDomainEXT value)
+  {
+    switch (value)
+    {
+    case TimeDomainEXT::eDevice: return "Device";
+    case TimeDomainEXT::eClockMonotonic: return "ClockMonotonic";
+    case TimeDomainEXT::eClockMonotonicRaw: return "ClockMonotonicRaw";
+    case TimeDomainEXT::eQueryPerformanceCounter: return "QueryPerformanceCounter";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugReportFlagBitsEXT value)
+  {
+    switch (value)
+    {
+    case DebugReportFlagBitsEXT::eInformation: return "Information";
+    case DebugReportFlagBitsEXT::eWarning: return "Warning";
+    case DebugReportFlagBitsEXT::ePerformanceWarning: return "PerformanceWarning";
+    case DebugReportFlagBitsEXT::eError: return "Error";
+    case DebugReportFlagBitsEXT::eDebug: return "Debug";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugReportFlagsEXT value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & DebugReportFlagBitsEXT::eInformation) result += "Information | ";
+    if (value & DebugReportFlagBitsEXT::eWarning) result += "Warning | ";
+    if (value & DebugReportFlagBitsEXT::ePerformanceWarning) result += "PerformanceWarning | ";
+    if (value & DebugReportFlagBitsEXT::eError) result += "Error | ";
+    if (value & DebugReportFlagBitsEXT::eDebug) result += "Debug | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugReportObjectTypeEXT value)
+  {
+    switch (value)
+    {
+    case DebugReportObjectTypeEXT::eUnknown: return "Unknown";
+    case DebugReportObjectTypeEXT::eInstance: return "Instance";
+    case DebugReportObjectTypeEXT::ePhysicalDevice: return "PhysicalDevice";
+    case DebugReportObjectTypeEXT::eDevice: return "Device";
+    case DebugReportObjectTypeEXT::eQueue: return "Queue";
+    case DebugReportObjectTypeEXT::eSemaphore: return "Semaphore";
+    case DebugReportObjectTypeEXT::eCommandBuffer: return "CommandBuffer";
+    case DebugReportObjectTypeEXT::eFence: return "Fence";
+    case DebugReportObjectTypeEXT::eDeviceMemory: return "DeviceMemory";
+    case DebugReportObjectTypeEXT::eBuffer: return "Buffer";
+    case DebugReportObjectTypeEXT::eImage: return "Image";
+    case DebugReportObjectTypeEXT::eEvent: return "Event";
+    case DebugReportObjectTypeEXT::eQueryPool: return "QueryPool";
+    case DebugReportObjectTypeEXT::eBufferView: return "BufferView";
+    case DebugReportObjectTypeEXT::eImageView: return "ImageView";
+    case DebugReportObjectTypeEXT::eShaderModule: return "ShaderModule";
+    case DebugReportObjectTypeEXT::ePipelineCache: return "PipelineCache";
+    case DebugReportObjectTypeEXT::ePipelineLayout: return "PipelineLayout";
+    case DebugReportObjectTypeEXT::eRenderPass: return "RenderPass";
+    case DebugReportObjectTypeEXT::ePipeline: return "Pipeline";
+    case DebugReportObjectTypeEXT::eDescriptorSetLayout: return "DescriptorSetLayout";
+    case DebugReportObjectTypeEXT::eSampler: return "Sampler";
+    case DebugReportObjectTypeEXT::eDescriptorPool: return "DescriptorPool";
+    case DebugReportObjectTypeEXT::eDescriptorSet: return "DescriptorSet";
+    case DebugReportObjectTypeEXT::eFramebuffer: return "Framebuffer";
+    case DebugReportObjectTypeEXT::eCommandPool: return "CommandPool";
+    case DebugReportObjectTypeEXT::eSurfaceKhr: return "SurfaceKhr";
+    case DebugReportObjectTypeEXT::eSwapchainKhr: return "SwapchainKhr";
+    case DebugReportObjectTypeEXT::eDebugReportCallbackExt: return "DebugReportCallbackExt";
+    case DebugReportObjectTypeEXT::eDisplayKhr: return "DisplayKhr";
+    case DebugReportObjectTypeEXT::eDisplayModeKhr: return "DisplayModeKhr";
+    case DebugReportObjectTypeEXT::eObjectTableNvx: return "ObjectTableNvx";
+    case DebugReportObjectTypeEXT::eIndirectCommandsLayoutNvx: return "IndirectCommandsLayoutNvx";
+    case DebugReportObjectTypeEXT::eValidationCacheExt: return "ValidationCacheExt";
+    case DebugReportObjectTypeEXT::eSamplerYcbcrConversion: return "SamplerYcbcrConversion";
+    case DebugReportObjectTypeEXT::eDescriptorUpdateTemplate: return "DescriptorUpdateTemplate";
+    case DebugReportObjectTypeEXT::eAccelerationStructureNV: return "AccelerationStructureNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(RasterizationOrderAMD value)
+  {
+    switch (value)
+    {
+    case RasterizationOrderAMD::eStrict: return "Strict";
+    case RasterizationOrderAMD::eRelaxed: return "Relaxed";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalMemoryHandleTypeFlagBitsNV value)
+  {
+    switch (value)
+    {
+    case ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32: return "OpaqueWin32";
+    case ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32Kmt: return "OpaqueWin32Kmt";
+    case ExternalMemoryHandleTypeFlagBitsNV::eD3D11Image: return "D3D11Image";
+    case ExternalMemoryHandleTypeFlagBitsNV::eD3D11ImageKmt: return "D3D11ImageKmt";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalMemoryHandleTypeFlagsNV value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32) result += "OpaqueWin32 | ";
+    if (value & ExternalMemoryHandleTypeFlagBitsNV::eOpaqueWin32Kmt) result += "OpaqueWin32Kmt | ";
+    if (value & ExternalMemoryHandleTypeFlagBitsNV::eD3D11Image) result += "D3D11Image | ";
+    if (value & ExternalMemoryHandleTypeFlagBitsNV::eD3D11ImageKmt) result += "D3D11ImageKmt | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalMemoryFeatureFlagBitsNV value)
+  {
+    switch (value)
+    {
+    case ExternalMemoryFeatureFlagBitsNV::eDedicatedOnly: return "DedicatedOnly";
+    case ExternalMemoryFeatureFlagBitsNV::eExportable: return "Exportable";
+    case ExternalMemoryFeatureFlagBitsNV::eImportable: return "Importable";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalMemoryFeatureFlagsNV value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ExternalMemoryFeatureFlagBitsNV::eDedicatedOnly) result += "DedicatedOnly | ";
+    if (value & ExternalMemoryFeatureFlagBitsNV::eExportable) result += "Exportable | ";
+    if (value & ExternalMemoryFeatureFlagBitsNV::eImportable) result += "Importable | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ValidationCheckEXT value)
+  {
+    switch (value)
+    {
+    case ValidationCheckEXT::eAll: return "All";
+    case ValidationCheckEXT::eShaders: return "Shaders";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SubgroupFeatureFlagBits value)
+  {
+    switch (value)
+    {
+    case SubgroupFeatureFlagBits::eBasic: return "Basic";
+    case SubgroupFeatureFlagBits::eVote: return "Vote";
+    case SubgroupFeatureFlagBits::eArithmetic: return "Arithmetic";
+    case SubgroupFeatureFlagBits::eBallot: return "Ballot";
+    case SubgroupFeatureFlagBits::eShuffle: return "Shuffle";
+    case SubgroupFeatureFlagBits::eShuffleRelative: return "ShuffleRelative";
+    case SubgroupFeatureFlagBits::eClustered: return "Clustered";
+    case SubgroupFeatureFlagBits::eQuad: return "Quad";
+    case SubgroupFeatureFlagBits::ePartitionedNV: return "PartitionedNV";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SubgroupFeatureFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & SubgroupFeatureFlagBits::eBasic) result += "Basic | ";
+    if (value & SubgroupFeatureFlagBits::eVote) result += "Vote | ";
+    if (value & SubgroupFeatureFlagBits::eArithmetic) result += "Arithmetic | ";
+    if (value & SubgroupFeatureFlagBits::eBallot) result += "Ballot | ";
+    if (value & SubgroupFeatureFlagBits::eShuffle) result += "Shuffle | ";
+    if (value & SubgroupFeatureFlagBits::eShuffleRelative) result += "ShuffleRelative | ";
+    if (value & SubgroupFeatureFlagBits::eClustered) result += "Clustered | ";
+    if (value & SubgroupFeatureFlagBits::eQuad) result += "Quad | ";
+    if (value & SubgroupFeatureFlagBits::ePartitionedNV) result += "PartitionedNV | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(IndirectCommandsLayoutUsageFlagBitsNVX value)
+  {
+    switch (value)
+    {
+    case IndirectCommandsLayoutUsageFlagBitsNVX::eUnorderedSequences: return "UnorderedSequences";
+    case IndirectCommandsLayoutUsageFlagBitsNVX::eSparseSequences: return "SparseSequences";
+    case IndirectCommandsLayoutUsageFlagBitsNVX::eEmptyExecutions: return "EmptyExecutions";
+    case IndirectCommandsLayoutUsageFlagBitsNVX::eIndexedSequences: return "IndexedSequences";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(IndirectCommandsLayoutUsageFlagsNVX value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & IndirectCommandsLayoutUsageFlagBitsNVX::eUnorderedSequences) result += "UnorderedSequences | ";
+    if (value & IndirectCommandsLayoutUsageFlagBitsNVX::eSparseSequences) result += "SparseSequences | ";
+    if (value & IndirectCommandsLayoutUsageFlagBitsNVX::eEmptyExecutions) result += "EmptyExecutions | ";
+    if (value & IndirectCommandsLayoutUsageFlagBitsNVX::eIndexedSequences) result += "IndexedSequences | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ObjectEntryUsageFlagBitsNVX value)
+  {
+    switch (value)
+    {
+    case ObjectEntryUsageFlagBitsNVX::eGraphics: return "Graphics";
+    case ObjectEntryUsageFlagBitsNVX::eCompute: return "Compute";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ObjectEntryUsageFlagsNVX value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ObjectEntryUsageFlagBitsNVX::eGraphics) result += "Graphics | ";
+    if (value & ObjectEntryUsageFlagBitsNVX::eCompute) result += "Compute | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(IndirectCommandsTokenTypeNVX value)
+  {
+    switch (value)
+    {
+    case IndirectCommandsTokenTypeNVX::ePipeline: return "Pipeline";
+    case IndirectCommandsTokenTypeNVX::eDescriptorSet: return "DescriptorSet";
+    case IndirectCommandsTokenTypeNVX::eIndexBuffer: return "IndexBuffer";
+    case IndirectCommandsTokenTypeNVX::eVertexBuffer: return "VertexBuffer";
+    case IndirectCommandsTokenTypeNVX::ePushConstant: return "PushConstant";
+    case IndirectCommandsTokenTypeNVX::eDrawIndexed: return "DrawIndexed";
+    case IndirectCommandsTokenTypeNVX::eDraw: return "Draw";
+    case IndirectCommandsTokenTypeNVX::eDispatch: return "Dispatch";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ObjectEntryTypeNVX value)
+  {
+    switch (value)
+    {
+    case ObjectEntryTypeNVX::eDescriptorSet: return "DescriptorSet";
+    case ObjectEntryTypeNVX::ePipeline: return "Pipeline";
+    case ObjectEntryTypeNVX::eIndexBuffer: return "IndexBuffer";
+    case ObjectEntryTypeNVX::eVertexBuffer: return "VertexBuffer";
+    case ObjectEntryTypeNVX::ePushConstant: return "PushConstant";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorSetLayoutCreateFlagBits value)
+  {
+    switch (value)
+    {
+    case DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR: return "PushDescriptorKHR";
+    case DescriptorSetLayoutCreateFlagBits::eUpdateAfterBindPoolEXT: return "UpdateAfterBindPoolEXT";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorSetLayoutCreateFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR) result += "PushDescriptorKHR | ";
+    if (value & DescriptorSetLayoutCreateFlagBits::eUpdateAfterBindPoolEXT) result += "UpdateAfterBindPoolEXT | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalMemoryHandleTypeFlagBits value)
+  {
+    switch (value)
+    {
+    case ExternalMemoryHandleTypeFlagBits::eOpaqueFd: return "OpaqueFd";
+    case ExternalMemoryHandleTypeFlagBits::eOpaqueWin32: return "OpaqueWin32";
+    case ExternalMemoryHandleTypeFlagBits::eOpaqueWin32Kmt: return "OpaqueWin32Kmt";
+    case ExternalMemoryHandleTypeFlagBits::eD3D11Texture: return "D3D11Texture";
+    case ExternalMemoryHandleTypeFlagBits::eD3D11TextureKmt: return "D3D11TextureKmt";
+    case ExternalMemoryHandleTypeFlagBits::eD3D12Heap: return "D3D12Heap";
+    case ExternalMemoryHandleTypeFlagBits::eD3D12Resource: return "D3D12Resource";
+    case ExternalMemoryHandleTypeFlagBits::eDmaBufEXT: return "DmaBufEXT";
+    case ExternalMemoryHandleTypeFlagBits::eAndroidHardwareBufferANDROID: return "AndroidHardwareBufferANDROID";
+    case ExternalMemoryHandleTypeFlagBits::eHostAllocationEXT: return "HostAllocationEXT";
+    case ExternalMemoryHandleTypeFlagBits::eHostMappedForeignMemoryEXT: return "HostMappedForeignMemoryEXT";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalMemoryHandleTypeFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ExternalMemoryHandleTypeFlagBits::eOpaqueFd) result += "OpaqueFd | ";
+    if (value & ExternalMemoryHandleTypeFlagBits::eOpaqueWin32) result += "OpaqueWin32 | ";
+    if (value & ExternalMemoryHandleTypeFlagBits::eOpaqueWin32Kmt) result += "OpaqueWin32Kmt | ";
+    if (value & ExternalMemoryHandleTypeFlagBits::eD3D11Texture) result += "D3D11Texture | ";
+    if (value & ExternalMemoryHandleTypeFlagBits::eD3D11TextureKmt) result += "D3D11TextureKmt | ";
+    if (value & ExternalMemoryHandleTypeFlagBits::eD3D12Heap) result += "D3D12Heap | ";
+    if (value & ExternalMemoryHandleTypeFlagBits::eD3D12Resource) result += "D3D12Resource | ";
+    if (value & ExternalMemoryHandleTypeFlagBits::eDmaBufEXT) result += "DmaBufEXT | ";
+    if (value & ExternalMemoryHandleTypeFlagBits::eAndroidHardwareBufferANDROID) result += "AndroidHardwareBufferANDROID | ";
+    if (value & ExternalMemoryHandleTypeFlagBits::eHostAllocationEXT) result += "HostAllocationEXT | ";
+    if (value & ExternalMemoryHandleTypeFlagBits::eHostMappedForeignMemoryEXT) result += "HostMappedForeignMemoryEXT | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalMemoryFeatureFlagBits value)
+  {
+    switch (value)
+    {
+    case ExternalMemoryFeatureFlagBits::eDedicatedOnly: return "DedicatedOnly";
+    case ExternalMemoryFeatureFlagBits::eExportable: return "Exportable";
+    case ExternalMemoryFeatureFlagBits::eImportable: return "Importable";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalMemoryFeatureFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ExternalMemoryFeatureFlagBits::eDedicatedOnly) result += "DedicatedOnly | ";
+    if (value & ExternalMemoryFeatureFlagBits::eExportable) result += "Exportable | ";
+    if (value & ExternalMemoryFeatureFlagBits::eImportable) result += "Importable | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalSemaphoreHandleTypeFlagBits value)
+  {
+    switch (value)
+    {
+    case ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd: return "OpaqueFd";
+    case ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32: return "OpaqueWin32";
+    case ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32Kmt: return "OpaqueWin32Kmt";
+    case ExternalSemaphoreHandleTypeFlagBits::eD3D12Fence: return "D3D12Fence";
+    case ExternalSemaphoreHandleTypeFlagBits::eSyncFd: return "SyncFd";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalSemaphoreHandleTypeFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ExternalSemaphoreHandleTypeFlagBits::eOpaqueFd) result += "OpaqueFd | ";
+    if (value & ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32) result += "OpaqueWin32 | ";
+    if (value & ExternalSemaphoreHandleTypeFlagBits::eOpaqueWin32Kmt) result += "OpaqueWin32Kmt | ";
+    if (value & ExternalSemaphoreHandleTypeFlagBits::eD3D12Fence) result += "D3D12Fence | ";
+    if (value & ExternalSemaphoreHandleTypeFlagBits::eSyncFd) result += "SyncFd | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalSemaphoreFeatureFlagBits value)
+  {
+    switch (value)
+    {
+    case ExternalSemaphoreFeatureFlagBits::eExportable: return "Exportable";
+    case ExternalSemaphoreFeatureFlagBits::eImportable: return "Importable";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalSemaphoreFeatureFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ExternalSemaphoreFeatureFlagBits::eExportable) result += "Exportable | ";
+    if (value & ExternalSemaphoreFeatureFlagBits::eImportable) result += "Importable | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SemaphoreImportFlagBits value)
+  {
+    switch (value)
+    {
+    case SemaphoreImportFlagBits::eTemporary: return "Temporary";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SemaphoreImportFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & SemaphoreImportFlagBits::eTemporary) result += "Temporary | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalFenceHandleTypeFlagBits value)
+  {
+    switch (value)
+    {
+    case ExternalFenceHandleTypeFlagBits::eOpaqueFd: return "OpaqueFd";
+    case ExternalFenceHandleTypeFlagBits::eOpaqueWin32: return "OpaqueWin32";
+    case ExternalFenceHandleTypeFlagBits::eOpaqueWin32Kmt: return "OpaqueWin32Kmt";
+    case ExternalFenceHandleTypeFlagBits::eSyncFd: return "SyncFd";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalFenceHandleTypeFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ExternalFenceHandleTypeFlagBits::eOpaqueFd) result += "OpaqueFd | ";
+    if (value & ExternalFenceHandleTypeFlagBits::eOpaqueWin32) result += "OpaqueWin32 | ";
+    if (value & ExternalFenceHandleTypeFlagBits::eOpaqueWin32Kmt) result += "OpaqueWin32Kmt | ";
+    if (value & ExternalFenceHandleTypeFlagBits::eSyncFd) result += "SyncFd | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalFenceFeatureFlagBits value)
+  {
+    switch (value)
+    {
+    case ExternalFenceFeatureFlagBits::eExportable: return "Exportable";
+    case ExternalFenceFeatureFlagBits::eImportable: return "Importable";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ExternalFenceFeatureFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ExternalFenceFeatureFlagBits::eExportable) result += "Exportable | ";
+    if (value & ExternalFenceFeatureFlagBits::eImportable) result += "Importable | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(FenceImportFlagBits value)
+  {
+    switch (value)
+    {
+    case FenceImportFlagBits::eTemporary: return "Temporary";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(FenceImportFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & FenceImportFlagBits::eTemporary) result += "Temporary | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SurfaceCounterFlagBitsEXT value)
+  {
+    switch (value)
+    {
+    case SurfaceCounterFlagBitsEXT::eVblank: return "Vblank";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SurfaceCounterFlagsEXT value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & SurfaceCounterFlagBitsEXT::eVblank) result += "Vblank | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DisplayPowerStateEXT value)
+  {
+    switch (value)
+    {
+    case DisplayPowerStateEXT::eOff: return "Off";
+    case DisplayPowerStateEXT::eSuspend: return "Suspend";
+    case DisplayPowerStateEXT::eOn: return "On";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DeviceEventTypeEXT value)
+  {
+    switch (value)
+    {
+    case DeviceEventTypeEXT::eDisplayHotplug: return "DisplayHotplug";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DisplayEventTypeEXT value)
+  {
+    switch (value)
+    {
+    case DisplayEventTypeEXT::eFirstPixelOut: return "FirstPixelOut";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PeerMemoryFeatureFlagBits value)
+  {
+    switch (value)
+    {
+    case PeerMemoryFeatureFlagBits::eCopySrc: return "CopySrc";
+    case PeerMemoryFeatureFlagBits::eCopyDst: return "CopyDst";
+    case PeerMemoryFeatureFlagBits::eGenericSrc: return "GenericSrc";
+    case PeerMemoryFeatureFlagBits::eGenericDst: return "GenericDst";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PeerMemoryFeatureFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & PeerMemoryFeatureFlagBits::eCopySrc) result += "CopySrc | ";
+    if (value & PeerMemoryFeatureFlagBits::eCopyDst) result += "CopyDst | ";
+    if (value & PeerMemoryFeatureFlagBits::eGenericSrc) result += "GenericSrc | ";
+    if (value & PeerMemoryFeatureFlagBits::eGenericDst) result += "GenericDst | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(MemoryAllocateFlagBits value)
+  {
+    switch (value)
+    {
+    case MemoryAllocateFlagBits::eDeviceMask: return "DeviceMask";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(MemoryAllocateFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & MemoryAllocateFlagBits::eDeviceMask) result += "DeviceMask | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DeviceGroupPresentModeFlagBitsKHR value)
+  {
+    switch (value)
+    {
+    case DeviceGroupPresentModeFlagBitsKHR::eLocal: return "Local";
+    case DeviceGroupPresentModeFlagBitsKHR::eRemote: return "Remote";
+    case DeviceGroupPresentModeFlagBitsKHR::eSum: return "Sum";
+    case DeviceGroupPresentModeFlagBitsKHR::eLocalMultiDevice: return "LocalMultiDevice";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DeviceGroupPresentModeFlagsKHR value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & DeviceGroupPresentModeFlagBitsKHR::eLocal) result += "Local | ";
+    if (value & DeviceGroupPresentModeFlagBitsKHR::eRemote) result += "Remote | ";
+    if (value & DeviceGroupPresentModeFlagBitsKHR::eSum) result += "Sum | ";
+    if (value & DeviceGroupPresentModeFlagBitsKHR::eLocalMultiDevice) result += "LocalMultiDevice | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SwapchainCreateFlagBitsKHR value)
+  {
+    switch (value)
+    {
+    case SwapchainCreateFlagBitsKHR::eSplitInstanceBindRegions: return "SplitInstanceBindRegions";
+    case SwapchainCreateFlagBitsKHR::eProtected: return "Protected";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SwapchainCreateFlagsKHR value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & SwapchainCreateFlagBitsKHR::eSplitInstanceBindRegions) result += "SplitInstanceBindRegions | ";
+    if (value & SwapchainCreateFlagBitsKHR::eProtected) result += "Protected | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ViewportCoordinateSwizzleNV value)
+  {
+    switch (value)
+    {
+    case ViewportCoordinateSwizzleNV::ePositiveX: return "PositiveX";
+    case ViewportCoordinateSwizzleNV::eNegativeX: return "NegativeX";
+    case ViewportCoordinateSwizzleNV::ePositiveY: return "PositiveY";
+    case ViewportCoordinateSwizzleNV::eNegativeY: return "NegativeY";
+    case ViewportCoordinateSwizzleNV::ePositiveZ: return "PositiveZ";
+    case ViewportCoordinateSwizzleNV::eNegativeZ: return "NegativeZ";
+    case ViewportCoordinateSwizzleNV::ePositiveW: return "PositiveW";
+    case ViewportCoordinateSwizzleNV::eNegativeW: return "NegativeW";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DiscardRectangleModeEXT value)
+  {
+    switch (value)
+    {
+    case DiscardRectangleModeEXT::eInclusive: return "Inclusive";
+    case DiscardRectangleModeEXT::eExclusive: return "Exclusive";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SubpassDescriptionFlagBits value)
+  {
+    switch (value)
+    {
+    case SubpassDescriptionFlagBits::ePerViewAttributesNVX: return "PerViewAttributesNVX";
+    case SubpassDescriptionFlagBits::ePerViewPositionXOnlyNVX: return "PerViewPositionXOnlyNVX";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SubpassDescriptionFlags value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & SubpassDescriptionFlagBits::ePerViewAttributesNVX) result += "PerViewAttributesNVX | ";
+    if (value & SubpassDescriptionFlagBits::ePerViewPositionXOnlyNVX) result += "PerViewPositionXOnlyNVX | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(PointClippingBehavior value)
+  {
+    switch (value)
+    {
+    case PointClippingBehavior::eAllClipPlanes: return "AllClipPlanes";
+    case PointClippingBehavior::eUserClipPlanesOnly: return "UserClipPlanesOnly";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SamplerReductionModeEXT value)
+  {
+    switch (value)
+    {
+    case SamplerReductionModeEXT::eWeightedAverage: return "WeightedAverage";
+    case SamplerReductionModeEXT::eMin: return "Min";
+    case SamplerReductionModeEXT::eMax: return "Max";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(TessellationDomainOrigin value)
+  {
+    switch (value)
+    {
+    case TessellationDomainOrigin::eUpperLeft: return "UpperLeft";
+    case TessellationDomainOrigin::eLowerLeft: return "LowerLeft";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SamplerYcbcrModelConversion value)
+  {
+    switch (value)
+    {
+    case SamplerYcbcrModelConversion::eRgbIdentity: return "RgbIdentity";
+    case SamplerYcbcrModelConversion::eYcbcrIdentity: return "YcbcrIdentity";
+    case SamplerYcbcrModelConversion::eYcbcr709: return "Ycbcr709";
+    case SamplerYcbcrModelConversion::eYcbcr601: return "Ycbcr601";
+    case SamplerYcbcrModelConversion::eYcbcr2020: return "Ycbcr2020";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(SamplerYcbcrRange value)
+  {
+    switch (value)
+    {
+    case SamplerYcbcrRange::eItuFull: return "ItuFull";
+    case SamplerYcbcrRange::eItuNarrow: return "ItuNarrow";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ChromaLocation value)
+  {
+    switch (value)
+    {
+    case ChromaLocation::eCositedEven: return "CositedEven";
+    case ChromaLocation::eMidpoint: return "Midpoint";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BlendOverlapEXT value)
+  {
+    switch (value)
+    {
+    case BlendOverlapEXT::eUncorrelated: return "Uncorrelated";
+    case BlendOverlapEXT::eDisjoint: return "Disjoint";
+    case BlendOverlapEXT::eConjoint: return "Conjoint";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CoverageModulationModeNV value)
+  {
+    switch (value)
+    {
+    case CoverageModulationModeNV::eNone: return "None";
+    case CoverageModulationModeNV::eRgb: return "Rgb";
+    case CoverageModulationModeNV::eAlpha: return "Alpha";
+    case CoverageModulationModeNV::eRgba: return "Rgba";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ValidationCacheHeaderVersionEXT value)
+  {
+    switch (value)
+    {
+    case ValidationCacheHeaderVersionEXT::eOne: return "One";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ShaderInfoTypeAMD value)
+  {
+    switch (value)
+    {
+    case ShaderInfoTypeAMD::eStatistics: return "Statistics";
+    case ShaderInfoTypeAMD::eBinary: return "Binary";
+    case ShaderInfoTypeAMD::eDisassembly: return "Disassembly";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(QueueGlobalPriorityEXT value)
+  {
+    switch (value)
+    {
+    case QueueGlobalPriorityEXT::eLow: return "Low";
+    case QueueGlobalPriorityEXT::eMedium: return "Medium";
+    case QueueGlobalPriorityEXT::eHigh: return "High";
+    case QueueGlobalPriorityEXT::eRealtime: return "Realtime";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessageSeverityFlagBitsEXT value)
+  {
+    switch (value)
+    {
+    case DebugUtilsMessageSeverityFlagBitsEXT::eVerbose: return "Verbose";
+    case DebugUtilsMessageSeverityFlagBitsEXT::eInfo: return "Info";
+    case DebugUtilsMessageSeverityFlagBitsEXT::eWarning: return "Warning";
+    case DebugUtilsMessageSeverityFlagBitsEXT::eError: return "Error";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessageSeverityFlagsEXT value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & DebugUtilsMessageSeverityFlagBitsEXT::eVerbose) result += "Verbose | ";
+    if (value & DebugUtilsMessageSeverityFlagBitsEXT::eInfo) result += "Info | ";
+    if (value & DebugUtilsMessageSeverityFlagBitsEXT::eWarning) result += "Warning | ";
+    if (value & DebugUtilsMessageSeverityFlagBitsEXT::eError) result += "Error | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessageTypeFlagBitsEXT value)
+  {
+    switch (value)
+    {
+    case DebugUtilsMessageTypeFlagBitsEXT::eGeneral: return "General";
+    case DebugUtilsMessageTypeFlagBitsEXT::eValidation: return "Validation";
+    case DebugUtilsMessageTypeFlagBitsEXT::ePerformance: return "Performance";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DebugUtilsMessageTypeFlagsEXT value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & DebugUtilsMessageTypeFlagBitsEXT::eGeneral) result += "General | ";
+    if (value & DebugUtilsMessageTypeFlagBitsEXT::eValidation) result += "Validation | ";
+    if (value & DebugUtilsMessageTypeFlagBitsEXT::ePerformance) result += "Performance | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ConservativeRasterizationModeEXT value)
+  {
+    switch (value)
+    {
+    case ConservativeRasterizationModeEXT::eDisabled: return "Disabled";
+    case ConservativeRasterizationModeEXT::eOverestimate: return "Overestimate";
+    case ConservativeRasterizationModeEXT::eUnderestimate: return "Underestimate";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorBindingFlagBitsEXT value)
+  {
+    switch (value)
+    {
+    case DescriptorBindingFlagBitsEXT::eUpdateAfterBind: return "UpdateAfterBind";
+    case DescriptorBindingFlagBitsEXT::eUpdateUnusedWhilePending: return "UpdateUnusedWhilePending";
+    case DescriptorBindingFlagBitsEXT::ePartiallyBound: return "PartiallyBound";
+    case DescriptorBindingFlagBitsEXT::eVariableDescriptorCount: return "VariableDescriptorCount";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DescriptorBindingFlagsEXT value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & DescriptorBindingFlagBitsEXT::eUpdateAfterBind) result += "UpdateAfterBind | ";
+    if (value & DescriptorBindingFlagBitsEXT::eUpdateUnusedWhilePending) result += "UpdateUnusedWhilePending | ";
+    if (value & DescriptorBindingFlagBitsEXT::ePartiallyBound) result += "PartiallyBound | ";
+    if (value & DescriptorBindingFlagBitsEXT::eVariableDescriptorCount) result += "VariableDescriptorCount | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(VendorId value)
+  {
+    switch (value)
+    {
+    case VendorId::eViv: return "Viv";
+    case VendorId::eVsi: return "Vsi";
+    case VendorId::eKazan: return "Kazan";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(DriverIdKHR value)
+  {
+    switch (value)
+    {
+    case DriverIdKHR::eAmdProprietary: return "AmdProprietary";
+    case DriverIdKHR::eAmdOpenSource: return "AmdOpenSource";
+    case DriverIdKHR::eMesaRadv: return "MesaRadv";
+    case DriverIdKHR::eNvidiaProprietary: return "NvidiaProprietary";
+    case DriverIdKHR::eIntelProprietaryWindows: return "IntelProprietaryWindows";
+    case DriverIdKHR::eIntelOpenSourceMesa: return "IntelOpenSourceMesa";
+    case DriverIdKHR::eImaginationProprietary: return "ImaginationProprietary";
+    case DriverIdKHR::eQualcommProprietary: return "QualcommProprietary";
+    case DriverIdKHR::eArmProprietary: return "ArmProprietary";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ConditionalRenderingFlagBitsEXT value)
+  {
+    switch (value)
+    {
+    case ConditionalRenderingFlagBitsEXT::eInverted: return "Inverted";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ConditionalRenderingFlagsEXT value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & ConditionalRenderingFlagBitsEXT::eInverted) result += "Inverted | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(ShadingRatePaletteEntryNV value)
+  {
+    switch (value)
+    {
+    case ShadingRatePaletteEntryNV::eNoInvocations: return "NoInvocations";
+    case ShadingRatePaletteEntryNV::e16InvocationsPerPixel: return "16InvocationsPerPixel";
+    case ShadingRatePaletteEntryNV::e8InvocationsPerPixel: return "8InvocationsPerPixel";
+    case ShadingRatePaletteEntryNV::e4InvocationsPerPixel: return "4InvocationsPerPixel";
+    case ShadingRatePaletteEntryNV::e2InvocationsPerPixel: return "2InvocationsPerPixel";
+    case ShadingRatePaletteEntryNV::e1InvocationPerPixel: return "1InvocationPerPixel";
+    case ShadingRatePaletteEntryNV::e1InvocationPer2X1Pixels: return "1InvocationPer2X1Pixels";
+    case ShadingRatePaletteEntryNV::e1InvocationPer1X2Pixels: return "1InvocationPer1X2Pixels";
+    case ShadingRatePaletteEntryNV::e1InvocationPer2X2Pixels: return "1InvocationPer2X2Pixels";
+    case ShadingRatePaletteEntryNV::e1InvocationPer4X2Pixels: return "1InvocationPer4X2Pixels";
+    case ShadingRatePaletteEntryNV::e1InvocationPer2X4Pixels: return "1InvocationPer2X4Pixels";
+    case ShadingRatePaletteEntryNV::e1InvocationPer4X4Pixels: return "1InvocationPer4X4Pixels";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CoarseSampleOrderTypeNV value)
+  {
+    switch (value)
+    {
+    case CoarseSampleOrderTypeNV::eDefault: return "Default";
+    case CoarseSampleOrderTypeNV::eCustom: return "Custom";
+    case CoarseSampleOrderTypeNV::ePixelMajor: return "PixelMajor";
+    case CoarseSampleOrderTypeNV::eSampleMajor: return "SampleMajor";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(GeometryInstanceFlagBitsNV value)
+  {
+    switch (value)
+    {
+    case GeometryInstanceFlagBitsNV::eTriangleCullDisable: return "TriangleCullDisable";
+    case GeometryInstanceFlagBitsNV::eTriangleFrontCounterclockwise: return "TriangleFrontCounterclockwise";
+    case GeometryInstanceFlagBitsNV::eForceOpaque: return "ForceOpaque";
+    case GeometryInstanceFlagBitsNV::eForceNoOpaque: return "ForceNoOpaque";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(GeometryInstanceFlagsNV value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & GeometryInstanceFlagBitsNV::eTriangleCullDisable) result += "TriangleCullDisable | ";
+    if (value & GeometryInstanceFlagBitsNV::eTriangleFrontCounterclockwise) result += "TriangleFrontCounterclockwise | ";
+    if (value & GeometryInstanceFlagBitsNV::eForceOpaque) result += "ForceOpaque | ";
+    if (value & GeometryInstanceFlagBitsNV::eForceNoOpaque) result += "ForceNoOpaque | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(GeometryFlagBitsNV value)
+  {
+    switch (value)
+    {
+    case GeometryFlagBitsNV::eOpaque: return "Opaque";
+    case GeometryFlagBitsNV::eNoDuplicateAnyHitInvocation: return "NoDuplicateAnyHitInvocation";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(GeometryFlagsNV value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & GeometryFlagBitsNV::eOpaque) result += "Opaque | ";
+    if (value & GeometryFlagBitsNV::eNoDuplicateAnyHitInvocation) result += "NoDuplicateAnyHitInvocation | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BuildAccelerationStructureFlagBitsNV value)
+  {
+    switch (value)
+    {
+    case BuildAccelerationStructureFlagBitsNV::eAllowUpdate: return "AllowUpdate";
+    case BuildAccelerationStructureFlagBitsNV::eAllowCompaction: return "AllowCompaction";
+    case BuildAccelerationStructureFlagBitsNV::ePreferFastTrace: return "PreferFastTrace";
+    case BuildAccelerationStructureFlagBitsNV::ePreferFastBuild: return "PreferFastBuild";
+    case BuildAccelerationStructureFlagBitsNV::eLowMemory: return "LowMemory";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(BuildAccelerationStructureFlagsNV value)
+  {
+    if (!value) return "{}";
+    std::string result;
+    if (value & BuildAccelerationStructureFlagBitsNV::eAllowUpdate) result += "AllowUpdate | ";
+    if (value & BuildAccelerationStructureFlagBitsNV::eAllowCompaction) result += "AllowCompaction | ";
+    if (value & BuildAccelerationStructureFlagBitsNV::ePreferFastTrace) result += "PreferFastTrace | ";
+    if (value & BuildAccelerationStructureFlagBitsNV::ePreferFastBuild) result += "PreferFastBuild | ";
+    if (value & BuildAccelerationStructureFlagBitsNV::eLowMemory) result += "LowMemory | ";
+    return "{" + result.substr(0, result.size() - 3) + "}";
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(CopyAccelerationStructureModeNV value)
+  {
+    switch (value)
+    {
+    case CopyAccelerationStructureModeNV::eClone: return "Clone";
+    case CopyAccelerationStructureModeNV::eCompact: return "Compact";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(AccelerationStructureTypeNV value)
+  {
+    switch (value)
+    {
+    case AccelerationStructureTypeNV::eTopLevel: return "TopLevel";
+    case AccelerationStructureTypeNV::eBottomLevel: return "BottomLevel";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(GeometryTypeNV value)
+  {
+    switch (value)
+    {
+    case GeometryTypeNV::eTriangles: return "Triangles";
+    case GeometryTypeNV::eAabbs: return "Aabbs";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(AccelerationStructureMemoryRequirementsTypeNV value)
+  {
+    switch (value)
+    {
+    case AccelerationStructureMemoryRequirementsTypeNV::eObject: return "Object";
+    case AccelerationStructureMemoryRequirementsTypeNV::eBuildScratch: return "BuildScratch";
+    case AccelerationStructureMemoryRequirementsTypeNV::eUpdateScratch: return "UpdateScratch";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(RayTracingShaderGroupTypeNV value)
+  {
+    switch (value)
+    {
+    case RayTracingShaderGroupTypeNV::eGeneral: return "General";
+    case RayTracingShaderGroupTypeNV::eTrianglesHitGroup: return "TrianglesHitGroup";
+    case RayTracingShaderGroupTypeNV::eProceduralHitGroup: return "ProceduralHitGroup";
+    default: return "invalid";
+    }
+  }
+
+  VULKAN_HPP_INLINE std::string to_string(MemoryOverallocationBehaviorAMD value)
+  {
+    switch (value)
+    {
+    case MemoryOverallocationBehaviorAMD::eDefault: return "Default";
+    case MemoryOverallocationBehaviorAMD::eAllowed: return "Allowed";
+    case MemoryOverallocationBehaviorAMD::eDisallowed: return "Disallowed";
+    default: return "invalid";
+    }
+  }
+
+  class DispatchLoaderDynamic
+  {
+  public:
+    PFN_vkAcquireNextImage2KHR vkAcquireNextImage2KHR = 0;
+    PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR = 0;
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV
+    PFN_vkAcquireXlibDisplayEXT vkAcquireXlibDisplayEXT = 0;
+#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/
+    PFN_vkAllocateCommandBuffers vkAllocateCommandBuffers = 0;
+    PFN_vkAllocateDescriptorSets vkAllocateDescriptorSets = 0;
+    PFN_vkAllocateMemory vkAllocateMemory = 0;
+    PFN_vkBeginCommandBuffer vkBeginCommandBuffer = 0;
+    PFN_vkBindAccelerationStructureMemoryNV vkBindAccelerationStructureMemoryNV = 0;
+    PFN_vkBindBufferMemory vkBindBufferMemory = 0;
+    PFN_vkBindBufferMemory2 vkBindBufferMemory2 = 0;
+    PFN_vkBindBufferMemory2KHR vkBindBufferMemory2KHR = 0;
+    PFN_vkBindImageMemory vkBindImageMemory = 0;
+    PFN_vkBindImageMemory2 vkBindImageMemory2 = 0;
+    PFN_vkBindImageMemory2KHR vkBindImageMemory2KHR = 0;
+    PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT = 0;
+    PFN_vkCmdBeginDebugUtilsLabelEXT vkCmdBeginDebugUtilsLabelEXT = 0;
+    PFN_vkCmdBeginQuery vkCmdBeginQuery = 0;
+    PFN_vkCmdBeginQueryIndexedEXT vkCmdBeginQueryIndexedEXT = 0;
+    PFN_vkCmdBeginRenderPass vkCmdBeginRenderPass = 0;
+    PFN_vkCmdBeginRenderPass2KHR vkCmdBeginRenderPass2KHR = 0;
+    PFN_vkCmdBeginTransformFeedbackEXT vkCmdBeginTransformFeedbackEXT = 0;
+    PFN_vkCmdBindDescriptorSets vkCmdBindDescriptorSets = 0;
+    PFN_vkCmdBindIndexBuffer vkCmdBindIndexBuffer = 0;
+    PFN_vkCmdBindPipeline vkCmdBindPipeline = 0;
+    PFN_vkCmdBindShadingRateImageNV vkCmdBindShadingRateImageNV = 0;
+    PFN_vkCmdBindTransformFeedbackBuffersEXT vkCmdBindTransformFeedbackBuffersEXT = 0;
+    PFN_vkCmdBindVertexBuffers vkCmdBindVertexBuffers = 0;
+    PFN_vkCmdBlitImage vkCmdBlitImage = 0;
+    PFN_vkCmdBuildAccelerationStructureNV vkCmdBuildAccelerationStructureNV = 0;
+    PFN_vkCmdClearAttachments vkCmdClearAttachments = 0;
+    PFN_vkCmdClearColorImage vkCmdClearColorImage = 0;
+    PFN_vkCmdClearDepthStencilImage vkCmdClearDepthStencilImage = 0;
+    PFN_vkCmdCopyAccelerationStructureNV vkCmdCopyAccelerationStructureNV = 0;
+    PFN_vkCmdCopyBuffer vkCmdCopyBuffer = 0;
+    PFN_vkCmdCopyBufferToImage vkCmdCopyBufferToImage = 0;
+    PFN_vkCmdCopyImage vkCmdCopyImage = 0;
+    PFN_vkCmdCopyImageToBuffer vkCmdCopyImageToBuffer = 0;
+    PFN_vkCmdCopyQueryPoolResults vkCmdCopyQueryPoolResults = 0;
+    PFN_vkCmdDebugMarkerBeginEXT vkCmdDebugMarkerBeginEXT = 0;
+    PFN_vkCmdDebugMarkerEndEXT vkCmdDebugMarkerEndEXT = 0;
+    PFN_vkCmdDebugMarkerInsertEXT vkCmdDebugMarkerInsertEXT = 0;
+    PFN_vkCmdDispatch vkCmdDispatch = 0;
+    PFN_vkCmdDispatchBase vkCmdDispatchBase = 0;
+    PFN_vkCmdDispatchBaseKHR vkCmdDispatchBaseKHR = 0;
+    PFN_vkCmdDispatchIndirect vkCmdDispatchIndirect = 0;
+    PFN_vkCmdDraw vkCmdDraw = 0;
+    PFN_vkCmdDrawIndexed vkCmdDrawIndexed = 0;
+    PFN_vkCmdDrawIndexedIndirect vkCmdDrawIndexedIndirect = 0;
+    PFN_vkCmdDrawIndexedIndirectCountAMD vkCmdDrawIndexedIndirectCountAMD = 0;
+    PFN_vkCmdDrawIndexedIndirectCountKHR vkCmdDrawIndexedIndirectCountKHR = 0;
+    PFN_vkCmdDrawIndirect vkCmdDrawIndirect = 0;
+    PFN_vkCmdDrawIndirectByteCountEXT vkCmdDrawIndirectByteCountEXT = 0;
+    PFN_vkCmdDrawIndirectCountAMD vkCmdDrawIndirectCountAMD = 0;
+    PFN_vkCmdDrawIndirectCountKHR vkCmdDrawIndirectCountKHR = 0;
+    PFN_vkCmdDrawMeshTasksIndirectCountNV vkCmdDrawMeshTasksIndirectCountNV = 0;
+    PFN_vkCmdDrawMeshTasksIndirectNV vkCmdDrawMeshTasksIndirectNV = 0;
+    PFN_vkCmdDrawMeshTasksNV vkCmdDrawMeshTasksNV = 0;
+    PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT = 0;
+    PFN_vkCmdEndDebugUtilsLabelEXT vkCmdEndDebugUtilsLabelEXT = 0;
+    PFN_vkCmdEndQuery vkCmdEndQuery = 0;
+    PFN_vkCmdEndQueryIndexedEXT vkCmdEndQueryIndexedEXT = 0;
+    PFN_vkCmdEndRenderPass vkCmdEndRenderPass = 0;
+    PFN_vkCmdEndRenderPass2KHR vkCmdEndRenderPass2KHR = 0;
+    PFN_vkCmdEndTransformFeedbackEXT vkCmdEndTransformFeedbackEXT = 0;
+    PFN_vkCmdExecuteCommands vkCmdExecuteCommands = 0;
+    PFN_vkCmdFillBuffer vkCmdFillBuffer = 0;
+    PFN_vkCmdInsertDebugUtilsLabelEXT vkCmdInsertDebugUtilsLabelEXT = 0;
+    PFN_vkCmdNextSubpass vkCmdNextSubpass = 0;
+    PFN_vkCmdNextSubpass2KHR vkCmdNextSubpass2KHR = 0;
+    PFN_vkCmdPipelineBarrier vkCmdPipelineBarrier = 0;
+    PFN_vkCmdProcessCommandsNVX vkCmdProcessCommandsNVX = 0;
+    PFN_vkCmdPushConstants vkCmdPushConstants = 0;
+    PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR = 0;
+    PFN_vkCmdPushDescriptorSetWithTemplateKHR vkCmdPushDescriptorSetWithTemplateKHR = 0;
+    PFN_vkCmdReserveSpaceForCommandsNVX vkCmdReserveSpaceForCommandsNVX = 0;
+    PFN_vkCmdResetEvent vkCmdResetEvent = 0;
+    PFN_vkCmdResetQueryPool vkCmdResetQueryPool = 0;
+    PFN_vkCmdResolveImage vkCmdResolveImage = 0;
+    PFN_vkCmdSetBlendConstants vkCmdSetBlendConstants = 0;
+    PFN_vkCmdSetCheckpointNV vkCmdSetCheckpointNV = 0;
+    PFN_vkCmdSetCoarseSampleOrderNV vkCmdSetCoarseSampleOrderNV = 0;
+    PFN_vkCmdSetDepthBias vkCmdSetDepthBias = 0;
+    PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds = 0;
+    PFN_vkCmdSetDeviceMask vkCmdSetDeviceMask = 0;
+    PFN_vkCmdSetDeviceMaskKHR vkCmdSetDeviceMaskKHR = 0;
+    PFN_vkCmdSetDiscardRectangleEXT vkCmdSetDiscardRectangleEXT = 0;
+    PFN_vkCmdSetEvent vkCmdSetEvent = 0;
+    PFN_vkCmdSetExclusiveScissorNV vkCmdSetExclusiveScissorNV = 0;
+    PFN_vkCmdSetLineWidth vkCmdSetLineWidth = 0;
+    PFN_vkCmdSetSampleLocationsEXT vkCmdSetSampleLocationsEXT = 0;
+    PFN_vkCmdSetScissor vkCmdSetScissor = 0;
+    PFN_vkCmdSetStencilCompareMask vkCmdSetStencilCompareMask = 0;
+    PFN_vkCmdSetStencilReference vkCmdSetStencilReference = 0;
+    PFN_vkCmdSetStencilWriteMask vkCmdSetStencilWriteMask = 0;
+    PFN_vkCmdSetViewport vkCmdSetViewport = 0;
+    PFN_vkCmdSetViewportShadingRatePaletteNV vkCmdSetViewportShadingRatePaletteNV = 0;
+    PFN_vkCmdSetViewportWScalingNV vkCmdSetViewportWScalingNV = 0;
+    PFN_vkCmdTraceRaysNV vkCmdTraceRaysNV = 0;
+    PFN_vkCmdUpdateBuffer vkCmdUpdateBuffer = 0;
+    PFN_vkCmdWaitEvents vkCmdWaitEvents = 0;
+    PFN_vkCmdWriteAccelerationStructuresPropertiesNV vkCmdWriteAccelerationStructuresPropertiesNV = 0;
+    PFN_vkCmdWriteBufferMarkerAMD vkCmdWriteBufferMarkerAMD = 0;
+    PFN_vkCmdWriteTimestamp vkCmdWriteTimestamp = 0;
+    PFN_vkCompileDeferredNV vkCompileDeferredNV = 0;
+    PFN_vkCreateAccelerationStructureNV vkCreateAccelerationStructureNV = 0;
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+    PFN_vkCreateAndroidSurfaceKHR vkCreateAndroidSurfaceKHR = 0;
+#endif /*VK_USE_PLATFORM_ANDROID_KHR*/
+    PFN_vkCreateBuffer vkCreateBuffer = 0;
+    PFN_vkCreateBufferView vkCreateBufferView = 0;
+    PFN_vkCreateCommandPool vkCreateCommandPool = 0;
+    PFN_vkCreateComputePipelines vkCreateComputePipelines = 0;
+    PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT = 0;
+    PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessengerEXT = 0;
+    PFN_vkCreateDescriptorPool vkCreateDescriptorPool = 0;
+    PFN_vkCreateDescriptorSetLayout vkCreateDescriptorSetLayout = 0;
+    PFN_vkCreateDescriptorUpdateTemplate vkCreateDescriptorUpdateTemplate = 0;
+    PFN_vkCreateDescriptorUpdateTemplateKHR vkCreateDescriptorUpdateTemplateKHR = 0;
+    PFN_vkCreateDevice vkCreateDevice = 0;
+    PFN_vkCreateDisplayModeKHR vkCreateDisplayModeKHR = 0;
+    PFN_vkCreateDisplayPlaneSurfaceKHR vkCreateDisplayPlaneSurfaceKHR = 0;
+    PFN_vkCreateEvent vkCreateEvent = 0;
+    PFN_vkCreateFence vkCreateFence = 0;
+    PFN_vkCreateFramebuffer vkCreateFramebuffer = 0;
+    PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines = 0;
+#ifdef VK_USE_PLATFORM_IOS_MVK
+    PFN_vkCreateIOSSurfaceMVK vkCreateIOSSurfaceMVK = 0;
+#endif /*VK_USE_PLATFORM_IOS_MVK*/
+    PFN_vkCreateImage vkCreateImage = 0;
+#ifdef VK_USE_PLATFORM_FUCHSIA_FUCHSIA
+    PFN_vkCreateImagePipeSurfaceFUCHSIA vkCreateImagePipeSurfaceFUCHSIA = 0;
+#endif /*VK_USE_PLATFORM_FUCHSIA_FUCHSIA*/
+    PFN_vkCreateImageView vkCreateImageView = 0;
+    PFN_vkCreateIndirectCommandsLayoutNVX vkCreateIndirectCommandsLayoutNVX = 0;
+    PFN_vkCreateInstance vkCreateInstance = 0;
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+    PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK = 0;
+#endif /*VK_USE_PLATFORM_MACOS_MVK*/
+    PFN_vkCreateObjectTableNVX vkCreateObjectTableNVX = 0;
+    PFN_vkCreatePipelineCache vkCreatePipelineCache = 0;
+    PFN_vkCreatePipelineLayout vkCreatePipelineLayout = 0;
+    PFN_vkCreateQueryPool vkCreateQueryPool = 0;
+    PFN_vkCreateRayTracingPipelinesNV vkCreateRayTracingPipelinesNV = 0;
+    PFN_vkCreateRenderPass vkCreateRenderPass = 0;
+    PFN_vkCreateRenderPass2KHR vkCreateRenderPass2KHR = 0;
+    PFN_vkCreateSampler vkCreateSampler = 0;
+    PFN_vkCreateSamplerYcbcrConversion vkCreateSamplerYcbcrConversion = 0;
+    PFN_vkCreateSamplerYcbcrConversionKHR vkCreateSamplerYcbcrConversionKHR = 0;
+    PFN_vkCreateSemaphore vkCreateSemaphore = 0;
+    PFN_vkCreateShaderModule vkCreateShaderModule = 0;
+    PFN_vkCreateSharedSwapchainsKHR vkCreateSharedSwapchainsKHR = 0;
+    PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR = 0;
+    PFN_vkCreateValidationCacheEXT vkCreateValidationCacheEXT = 0;
+#ifdef VK_USE_PLATFORM_VI_NN
+    PFN_vkCreateViSurfaceNN vkCreateViSurfaceNN = 0;
+#endif /*VK_USE_PLATFORM_VI_NN*/
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+    PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR = 0;
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR = 0;
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_XCB_KHR
+    PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR = 0;
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+    PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR = 0;
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+    PFN_vkDebugMarkerSetObjectNameEXT vkDebugMarkerSetObjectNameEXT = 0;
+    PFN_vkDebugMarkerSetObjectTagEXT vkDebugMarkerSetObjectTagEXT = 0;
+    PFN_vkDebugReportMessageEXT vkDebugReportMessageEXT = 0;
+    PFN_vkDestroyAccelerationStructureNV vkDestroyAccelerationStructureNV = 0;
+    PFN_vkDestroyBuffer vkDestroyBuffer = 0;
+    PFN_vkDestroyBufferView vkDestroyBufferView = 0;
+    PFN_vkDestroyCommandPool vkDestroyCommandPool = 0;
+    PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallbackEXT = 0;
+    PFN_vkDestroyDebugUtilsMessengerEXT vkDestroyDebugUtilsMessengerEXT = 0;
+    PFN_vkDestroyDescriptorPool vkDestroyDescriptorPool = 0;
+    PFN_vkDestroyDescriptorSetLayout vkDestroyDescriptorSetLayout = 0;
+    PFN_vkDestroyDescriptorUpdateTemplate vkDestroyDescriptorUpdateTemplate = 0;
+    PFN_vkDestroyDescriptorUpdateTemplateKHR vkDestroyDescriptorUpdateTemplateKHR = 0;
+    PFN_vkDestroyDevice vkDestroyDevice = 0;
+    PFN_vkDestroyEvent vkDestroyEvent = 0;
+    PFN_vkDestroyFence vkDestroyFence = 0;
+    PFN_vkDestroyFramebuffer vkDestroyFramebuffer = 0;
+    PFN_vkDestroyImage vkDestroyImage = 0;
+    PFN_vkDestroyImageView vkDestroyImageView = 0;
+    PFN_vkDestroyIndirectCommandsLayoutNVX vkDestroyIndirectCommandsLayoutNVX = 0;
+    PFN_vkDestroyInstance vkDestroyInstance = 0;
+    PFN_vkDestroyObjectTableNVX vkDestroyObjectTableNVX = 0;
+    PFN_vkDestroyPipeline vkDestroyPipeline = 0;
+    PFN_vkDestroyPipelineCache vkDestroyPipelineCache = 0;
+    PFN_vkDestroyPipelineLayout vkDestroyPipelineLayout = 0;
+    PFN_vkDestroyQueryPool vkDestroyQueryPool = 0;
+    PFN_vkDestroyRenderPass vkDestroyRenderPass = 0;
+    PFN_vkDestroySampler vkDestroySampler = 0;
+    PFN_vkDestroySamplerYcbcrConversion vkDestroySamplerYcbcrConversion = 0;
+    PFN_vkDestroySamplerYcbcrConversionKHR vkDestroySamplerYcbcrConversionKHR = 0;
+    PFN_vkDestroySemaphore vkDestroySemaphore = 0;
+    PFN_vkDestroyShaderModule vkDestroyShaderModule = 0;
+    PFN_vkDestroySurfaceKHR vkDestroySurfaceKHR = 0;
+    PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR = 0;
+    PFN_vkDestroyValidationCacheEXT vkDestroyValidationCacheEXT = 0;
+    PFN_vkDeviceWaitIdle vkDeviceWaitIdle = 0;
+    PFN_vkDisplayPowerControlEXT vkDisplayPowerControlEXT = 0;
+    PFN_vkEndCommandBuffer vkEndCommandBuffer = 0;
+    PFN_vkEnumerateDeviceExtensionProperties vkEnumerateDeviceExtensionProperties = 0;
+    PFN_vkEnumerateDeviceLayerProperties vkEnumerateDeviceLayerProperties = 0;
+    PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties = 0;
+    PFN_vkEnumerateInstanceLayerProperties vkEnumerateInstanceLayerProperties = 0;
+    PFN_vkEnumerateInstanceVersion vkEnumerateInstanceVersion = 0;
+    PFN_vkEnumeratePhysicalDeviceGroups vkEnumeratePhysicalDeviceGroups = 0;
+    PFN_vkEnumeratePhysicalDeviceGroupsKHR vkEnumeratePhysicalDeviceGroupsKHR = 0;
+    PFN_vkEnumeratePhysicalDevices vkEnumeratePhysicalDevices = 0;
+    PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges = 0;
+    PFN_vkFreeCommandBuffers vkFreeCommandBuffers = 0;
+    PFN_vkFreeDescriptorSets vkFreeDescriptorSets = 0;
+    PFN_vkFreeMemory vkFreeMemory = 0;
+    PFN_vkGetAccelerationStructureHandleNV vkGetAccelerationStructureHandleNV = 0;
+    PFN_vkGetAccelerationStructureMemoryRequirementsNV vkGetAccelerationStructureMemoryRequirementsNV = 0;
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+    PFN_vkGetAndroidHardwareBufferPropertiesANDROID vkGetAndroidHardwareBufferPropertiesANDROID = 0;
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+    PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements = 0;
+    PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2 = 0;
+    PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR = 0;
+    PFN_vkGetCalibratedTimestampsEXT vkGetCalibratedTimestampsEXT = 0;
+    PFN_vkGetDescriptorSetLayoutSupport vkGetDescriptorSetLayoutSupport = 0;
+    PFN_vkGetDescriptorSetLayoutSupportKHR vkGetDescriptorSetLayoutSupportKHR = 0;
+    PFN_vkGetDeviceGroupPeerMemoryFeatures vkGetDeviceGroupPeerMemoryFeatures = 0;
+    PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR vkGetDeviceGroupPeerMemoryFeaturesKHR = 0;
+    PFN_vkGetDeviceGroupPresentCapabilitiesKHR vkGetDeviceGroupPresentCapabilitiesKHR = 0;
+    PFN_vkGetDeviceGroupSurfacePresentModesKHR vkGetDeviceGroupSurfacePresentModesKHR = 0;
+    PFN_vkGetDeviceMemoryCommitment vkGetDeviceMemoryCommitment = 0;
+    PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr = 0;
+    PFN_vkGetDeviceQueue vkGetDeviceQueue = 0;
+    PFN_vkGetDeviceQueue2 vkGetDeviceQueue2 = 0;
+    PFN_vkGetDisplayModeProperties2KHR vkGetDisplayModeProperties2KHR = 0;
+    PFN_vkGetDisplayModePropertiesKHR vkGetDisplayModePropertiesKHR = 0;
+    PFN_vkGetDisplayPlaneCapabilities2KHR vkGetDisplayPlaneCapabilities2KHR = 0;
+    PFN_vkGetDisplayPlaneCapabilitiesKHR vkGetDisplayPlaneCapabilitiesKHR = 0;
+    PFN_vkGetDisplayPlaneSupportedDisplaysKHR vkGetDisplayPlaneSupportedDisplaysKHR = 0;
+    PFN_vkGetEventStatus vkGetEventStatus = 0;
+    PFN_vkGetFenceFdKHR vkGetFenceFdKHR = 0;
+    PFN_vkGetFenceStatus vkGetFenceStatus = 0;
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    PFN_vkGetFenceWin32HandleKHR vkGetFenceWin32HandleKHR = 0;
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+    PFN_vkGetImageDrmFormatModifierPropertiesEXT vkGetImageDrmFormatModifierPropertiesEXT = 0;
+    PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements = 0;
+    PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2 = 0;
+    PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR = 0;
+    PFN_vkGetImageSparseMemoryRequirements vkGetImageSparseMemoryRequirements = 0;
+    PFN_vkGetImageSparseMemoryRequirements2 vkGetImageSparseMemoryRequirements2 = 0;
+    PFN_vkGetImageSparseMemoryRequirements2KHR vkGetImageSparseMemoryRequirements2KHR = 0;
+    PFN_vkGetImageSubresourceLayout vkGetImageSubresourceLayout = 0;
+    PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = 0;
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+    PFN_vkGetMemoryAndroidHardwareBufferANDROID vkGetMemoryAndroidHardwareBufferANDROID = 0;
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+    PFN_vkGetMemoryFdKHR vkGetMemoryFdKHR = 0;
+    PFN_vkGetMemoryFdPropertiesKHR vkGetMemoryFdPropertiesKHR = 0;
+    PFN_vkGetMemoryHostPointerPropertiesEXT vkGetMemoryHostPointerPropertiesEXT = 0;
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    PFN_vkGetMemoryWin32HandleKHR vkGetMemoryWin32HandleKHR = 0;
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_NV
+    PFN_vkGetMemoryWin32HandleNV vkGetMemoryWin32HandleNV = 0;
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    PFN_vkGetMemoryWin32HandlePropertiesKHR vkGetMemoryWin32HandlePropertiesKHR = 0;
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+    PFN_vkGetPastPresentationTimingGOOGLE vkGetPastPresentationTimingGOOGLE = 0;
+    PFN_vkGetPhysicalDeviceCalibrateableTimeDomainsEXT vkGetPhysicalDeviceCalibrateableTimeDomainsEXT = 0;
+    PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR vkGetPhysicalDeviceDisplayPlaneProperties2KHR = 0;
+    PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR vkGetPhysicalDeviceDisplayPlanePropertiesKHR = 0;
+    PFN_vkGetPhysicalDeviceDisplayProperties2KHR vkGetPhysicalDeviceDisplayProperties2KHR = 0;
+    PFN_vkGetPhysicalDeviceDisplayPropertiesKHR vkGetPhysicalDeviceDisplayPropertiesKHR = 0;
+    PFN_vkGetPhysicalDeviceExternalBufferProperties vkGetPhysicalDeviceExternalBufferProperties = 0;
+    PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR vkGetPhysicalDeviceExternalBufferPropertiesKHR = 0;
+    PFN_vkGetPhysicalDeviceExternalFenceProperties vkGetPhysicalDeviceExternalFenceProperties = 0;
+    PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR vkGetPhysicalDeviceExternalFencePropertiesKHR = 0;
+    PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV vkGetPhysicalDeviceExternalImageFormatPropertiesNV = 0;
+    PFN_vkGetPhysicalDeviceExternalSemaphoreProperties vkGetPhysicalDeviceExternalSemaphoreProperties = 0;
+    PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR vkGetPhysicalDeviceExternalSemaphorePropertiesKHR = 0;
+    PFN_vkGetPhysicalDeviceFeatures vkGetPhysicalDeviceFeatures = 0;
+    PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2 = 0;
+    PFN_vkGetPhysicalDeviceFeatures2KHR vkGetPhysicalDeviceFeatures2KHR = 0;
+    PFN_vkGetPhysicalDeviceFormatProperties vkGetPhysicalDeviceFormatProperties = 0;
+    PFN_vkGetPhysicalDeviceFormatProperties2 vkGetPhysicalDeviceFormatProperties2 = 0;
+    PFN_vkGetPhysicalDeviceFormatProperties2KHR vkGetPhysicalDeviceFormatProperties2KHR = 0;
+    PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX = 0;
+    PFN_vkGetPhysicalDeviceImageFormatProperties vkGetPhysicalDeviceImageFormatProperties = 0;
+    PFN_vkGetPhysicalDeviceImageFormatProperties2 vkGetPhysicalDeviceImageFormatProperties2 = 0;
+    PFN_vkGetPhysicalDeviceImageFormatProperties2KHR vkGetPhysicalDeviceImageFormatProperties2KHR = 0;
+    PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties = 0;
+    PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2 = 0;
+    PFN_vkGetPhysicalDeviceMemoryProperties2KHR vkGetPhysicalDeviceMemoryProperties2KHR = 0;
+    PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT vkGetPhysicalDeviceMultisamplePropertiesEXT = 0;
+    PFN_vkGetPhysicalDevicePresentRectanglesKHR vkGetPhysicalDevicePresentRectanglesKHR = 0;
+    PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties = 0;
+    PFN_vkGetPhysicalDeviceProperties2 vkGetPhysicalDeviceProperties2 = 0;
+    PFN_vkGetPhysicalDeviceProperties2KHR vkGetPhysicalDeviceProperties2KHR = 0;
+    PFN_vkGetPhysicalDeviceQueueFamilyProperties vkGetPhysicalDeviceQueueFamilyProperties = 0;
+    PFN_vkGetPhysicalDeviceQueueFamilyProperties2 vkGetPhysicalDeviceQueueFamilyProperties2 = 0;
+    PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR vkGetPhysicalDeviceQueueFamilyProperties2KHR = 0;
+    PFN_vkGetPhysicalDeviceSparseImageFormatProperties vkGetPhysicalDeviceSparseImageFormatProperties = 0;
+    PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 vkGetPhysicalDeviceSparseImageFormatProperties2 = 0;
+    PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR vkGetPhysicalDeviceSparseImageFormatProperties2KHR = 0;
+    PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT vkGetPhysicalDeviceSurfaceCapabilities2EXT = 0;
+    PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR vkGetPhysicalDeviceSurfaceCapabilities2KHR = 0;
+    PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vkGetPhysicalDeviceSurfaceCapabilitiesKHR = 0;
+    PFN_vkGetPhysicalDeviceSurfaceFormats2KHR vkGetPhysicalDeviceSurfaceFormats2KHR = 0;
+    PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vkGetPhysicalDeviceSurfaceFormatsKHR = 0;
+    PFN_vkGetPhysicalDeviceSurfacePresentModesKHR vkGetPhysicalDeviceSurfacePresentModesKHR = 0;
+    PFN_vkGetPhysicalDeviceSurfaceSupportKHR vkGetPhysicalDeviceSurfaceSupportKHR = 0;
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+    PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR vkGetPhysicalDeviceWaylandPresentationSupportKHR = 0;
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR vkGetPhysicalDeviceWin32PresentationSupportKHR = 0;
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_XCB_KHR
+    PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR vkGetPhysicalDeviceXcbPresentationSupportKHR = 0;
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+    PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR vkGetPhysicalDeviceXlibPresentationSupportKHR = 0;
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+    PFN_vkGetPipelineCacheData vkGetPipelineCacheData = 0;
+    PFN_vkGetQueryPoolResults vkGetQueryPoolResults = 0;
+    PFN_vkGetQueueCheckpointDataNV vkGetQueueCheckpointDataNV = 0;
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV
+    PFN_vkGetRandROutputDisplayEXT vkGetRandROutputDisplayEXT = 0;
+#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/
+    PFN_vkGetRayTracingShaderGroupHandlesNV vkGetRayTracingShaderGroupHandlesNV = 0;
+    PFN_vkGetRefreshCycleDurationGOOGLE vkGetRefreshCycleDurationGOOGLE = 0;
+    PFN_vkGetRenderAreaGranularity vkGetRenderAreaGranularity = 0;
+    PFN_vkGetSemaphoreFdKHR vkGetSemaphoreFdKHR = 0;
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    PFN_vkGetSemaphoreWin32HandleKHR vkGetSemaphoreWin32HandleKHR = 0;
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+    PFN_vkGetShaderInfoAMD vkGetShaderInfoAMD = 0;
+    PFN_vkGetSwapchainCounterEXT vkGetSwapchainCounterEXT = 0;
+    PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR = 0;
+    PFN_vkGetSwapchainStatusKHR vkGetSwapchainStatusKHR = 0;
+    PFN_vkGetValidationCacheDataEXT vkGetValidationCacheDataEXT = 0;
+    PFN_vkImportFenceFdKHR vkImportFenceFdKHR = 0;
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    PFN_vkImportFenceWin32HandleKHR vkImportFenceWin32HandleKHR = 0;
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+    PFN_vkImportSemaphoreFdKHR vkImportSemaphoreFdKHR = 0;
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+    PFN_vkImportSemaphoreWin32HandleKHR vkImportSemaphoreWin32HandleKHR = 0;
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+    PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges = 0;
+    PFN_vkMapMemory vkMapMemory = 0;
+    PFN_vkMergePipelineCaches vkMergePipelineCaches = 0;
+    PFN_vkMergeValidationCachesEXT vkMergeValidationCachesEXT = 0;
+    PFN_vkQueueBeginDebugUtilsLabelEXT vkQueueBeginDebugUtilsLabelEXT = 0;
+    PFN_vkQueueBindSparse vkQueueBindSparse = 0;
+    PFN_vkQueueEndDebugUtilsLabelEXT vkQueueEndDebugUtilsLabelEXT = 0;
+    PFN_vkQueueInsertDebugUtilsLabelEXT vkQueueInsertDebugUtilsLabelEXT = 0;
+    PFN_vkQueuePresentKHR vkQueuePresentKHR = 0;
+    PFN_vkQueueSubmit vkQueueSubmit = 0;
+    PFN_vkQueueWaitIdle vkQueueWaitIdle = 0;
+    PFN_vkRegisterDeviceEventEXT vkRegisterDeviceEventEXT = 0;
+    PFN_vkRegisterDisplayEventEXT vkRegisterDisplayEventEXT = 0;
+    PFN_vkRegisterObjectsNVX vkRegisterObjectsNVX = 0;
+    PFN_vkReleaseDisplayEXT vkReleaseDisplayEXT = 0;
+    PFN_vkResetCommandBuffer vkResetCommandBuffer = 0;
+    PFN_vkResetCommandPool vkResetCommandPool = 0;
+    PFN_vkResetDescriptorPool vkResetDescriptorPool = 0;
+    PFN_vkResetEvent vkResetEvent = 0;
+    PFN_vkResetFences vkResetFences = 0;
+    PFN_vkSetDebugUtilsObjectNameEXT vkSetDebugUtilsObjectNameEXT = 0;
+    PFN_vkSetDebugUtilsObjectTagEXT vkSetDebugUtilsObjectTagEXT = 0;
+    PFN_vkSetEvent vkSetEvent = 0;
+    PFN_vkSetHdrMetadataEXT vkSetHdrMetadataEXT = 0;
+    PFN_vkSubmitDebugUtilsMessageEXT vkSubmitDebugUtilsMessageEXT = 0;
+    PFN_vkTrimCommandPool vkTrimCommandPool = 0;
+    PFN_vkTrimCommandPoolKHR vkTrimCommandPoolKHR = 0;
+    PFN_vkUnmapMemory vkUnmapMemory = 0;
+    PFN_vkUnregisterObjectsNVX vkUnregisterObjectsNVX = 0;
+    PFN_vkUpdateDescriptorSetWithTemplate vkUpdateDescriptorSetWithTemplate = 0;
+    PFN_vkUpdateDescriptorSetWithTemplateKHR vkUpdateDescriptorSetWithTemplateKHR = 0;
+    PFN_vkUpdateDescriptorSets vkUpdateDescriptorSets = 0;
+    PFN_vkWaitForFences vkWaitForFences = 0;
+  public:
+    DispatchLoaderDynamic(Instance instance = Instance(), Device device = Device())
+    {
+      if (instance)
+      {
+        init(instance, device);
+      }
+    }
+
+    void init(Instance instance, Device device = Device())
+    {
+      vkAcquireNextImage2KHR = PFN_vkAcquireNextImage2KHR(device ? device.getProcAddr( "vkAcquireNextImage2KHR") : instance.getProcAddr( "vkAcquireNextImage2KHR"));
+      vkAcquireNextImageKHR = PFN_vkAcquireNextImageKHR(device ? device.getProcAddr( "vkAcquireNextImageKHR") : instance.getProcAddr( "vkAcquireNextImageKHR"));
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV
+      vkAcquireXlibDisplayEXT = PFN_vkAcquireXlibDisplayEXT(instance.getProcAddr( "vkAcquireXlibDisplayEXT"));
+#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/
+      vkAllocateCommandBuffers = PFN_vkAllocateCommandBuffers(device ? device.getProcAddr( "vkAllocateCommandBuffers") : instance.getProcAddr( "vkAllocateCommandBuffers"));
+      vkAllocateDescriptorSets = PFN_vkAllocateDescriptorSets(device ? device.getProcAddr( "vkAllocateDescriptorSets") : instance.getProcAddr( "vkAllocateDescriptorSets"));
+      vkAllocateMemory = PFN_vkAllocateMemory(device ? device.getProcAddr( "vkAllocateMemory") : instance.getProcAddr( "vkAllocateMemory"));
+      vkBeginCommandBuffer = PFN_vkBeginCommandBuffer(device ? device.getProcAddr( "vkBeginCommandBuffer") : instance.getProcAddr( "vkBeginCommandBuffer"));
+      vkBindAccelerationStructureMemoryNV = PFN_vkBindAccelerationStructureMemoryNV(device ? device.getProcAddr( "vkBindAccelerationStructureMemoryNV") : instance.getProcAddr( "vkBindAccelerationStructureMemoryNV"));
+      vkBindBufferMemory = PFN_vkBindBufferMemory(device ? device.getProcAddr( "vkBindBufferMemory") : instance.getProcAddr( "vkBindBufferMemory"));
+      vkBindBufferMemory2 = PFN_vkBindBufferMemory2(device ? device.getProcAddr( "vkBindBufferMemory2") : instance.getProcAddr( "vkBindBufferMemory2"));
+      vkBindBufferMemory2KHR = PFN_vkBindBufferMemory2KHR(device ? device.getProcAddr( "vkBindBufferMemory2KHR") : instance.getProcAddr( "vkBindBufferMemory2KHR"));
+      vkBindImageMemory = PFN_vkBindImageMemory(device ? device.getProcAddr( "vkBindImageMemory") : instance.getProcAddr( "vkBindImageMemory"));
+      vkBindImageMemory2 = PFN_vkBindImageMemory2(device ? device.getProcAddr( "vkBindImageMemory2") : instance.getProcAddr( "vkBindImageMemory2"));
+      vkBindImageMemory2KHR = PFN_vkBindImageMemory2KHR(device ? device.getProcAddr( "vkBindImageMemory2KHR") : instance.getProcAddr( "vkBindImageMemory2KHR"));
+      vkCmdBeginConditionalRenderingEXT = PFN_vkCmdBeginConditionalRenderingEXT(device ? device.getProcAddr( "vkCmdBeginConditionalRenderingEXT") : instance.getProcAddr( "vkCmdBeginConditionalRenderingEXT"));
+      vkCmdBeginDebugUtilsLabelEXT = PFN_vkCmdBeginDebugUtilsLabelEXT(device ? device.getProcAddr( "vkCmdBeginDebugUtilsLabelEXT") : instance.getProcAddr( "vkCmdBeginDebugUtilsLabelEXT"));
+      vkCmdBeginQuery = PFN_vkCmdBeginQuery(device ? device.getProcAddr( "vkCmdBeginQuery") : instance.getProcAddr( "vkCmdBeginQuery"));
+      vkCmdBeginQueryIndexedEXT = PFN_vkCmdBeginQueryIndexedEXT(device ? device.getProcAddr( "vkCmdBeginQueryIndexedEXT") : instance.getProcAddr( "vkCmdBeginQueryIndexedEXT"));
+      vkCmdBeginRenderPass = PFN_vkCmdBeginRenderPass(device ? device.getProcAddr( "vkCmdBeginRenderPass") : instance.getProcAddr( "vkCmdBeginRenderPass"));
+      vkCmdBeginRenderPass2KHR = PFN_vkCmdBeginRenderPass2KHR(device ? device.getProcAddr( "vkCmdBeginRenderPass2KHR") : instance.getProcAddr( "vkCmdBeginRenderPass2KHR"));
+      vkCmdBeginTransformFeedbackEXT = PFN_vkCmdBeginTransformFeedbackEXT(device ? device.getProcAddr( "vkCmdBeginTransformFeedbackEXT") : instance.getProcAddr( "vkCmdBeginTransformFeedbackEXT"));
+      vkCmdBindDescriptorSets = PFN_vkCmdBindDescriptorSets(device ? device.getProcAddr( "vkCmdBindDescriptorSets") : instance.getProcAddr( "vkCmdBindDescriptorSets"));
+      vkCmdBindIndexBuffer = PFN_vkCmdBindIndexBuffer(device ? device.getProcAddr( "vkCmdBindIndexBuffer") : instance.getProcAddr( "vkCmdBindIndexBuffer"));
+      vkCmdBindPipeline = PFN_vkCmdBindPipeline(device ? device.getProcAddr( "vkCmdBindPipeline") : instance.getProcAddr( "vkCmdBindPipeline"));
+      vkCmdBindShadingRateImageNV = PFN_vkCmdBindShadingRateImageNV(device ? device.getProcAddr( "vkCmdBindShadingRateImageNV") : instance.getProcAddr( "vkCmdBindShadingRateImageNV"));
+      vkCmdBindTransformFeedbackBuffersEXT = PFN_vkCmdBindTransformFeedbackBuffersEXT(device ? device.getProcAddr( "vkCmdBindTransformFeedbackBuffersEXT") : instance.getProcAddr( "vkCmdBindTransformFeedbackBuffersEXT"));
+      vkCmdBindVertexBuffers = PFN_vkCmdBindVertexBuffers(device ? device.getProcAddr( "vkCmdBindVertexBuffers") : instance.getProcAddr( "vkCmdBindVertexBuffers"));
+      vkCmdBlitImage = PFN_vkCmdBlitImage(device ? device.getProcAddr( "vkCmdBlitImage") : instance.getProcAddr( "vkCmdBlitImage"));
+      vkCmdBuildAccelerationStructureNV = PFN_vkCmdBuildAccelerationStructureNV(device ? device.getProcAddr( "vkCmdBuildAccelerationStructureNV") : instance.getProcAddr( "vkCmdBuildAccelerationStructureNV"));
+      vkCmdClearAttachments = PFN_vkCmdClearAttachments(device ? device.getProcAddr( "vkCmdClearAttachments") : instance.getProcAddr( "vkCmdClearAttachments"));
+      vkCmdClearColorImage = PFN_vkCmdClearColorImage(device ? device.getProcAddr( "vkCmdClearColorImage") : instance.getProcAddr( "vkCmdClearColorImage"));
+      vkCmdClearDepthStencilImage = PFN_vkCmdClearDepthStencilImage(device ? device.getProcAddr( "vkCmdClearDepthStencilImage") : instance.getProcAddr( "vkCmdClearDepthStencilImage"));
+      vkCmdCopyAccelerationStructureNV = PFN_vkCmdCopyAccelerationStructureNV(device ? device.getProcAddr( "vkCmdCopyAccelerationStructureNV") : instance.getProcAddr( "vkCmdCopyAccelerationStructureNV"));
+      vkCmdCopyBuffer = PFN_vkCmdCopyBuffer(device ? device.getProcAddr( "vkCmdCopyBuffer") : instance.getProcAddr( "vkCmdCopyBuffer"));
+      vkCmdCopyBufferToImage = PFN_vkCmdCopyBufferToImage(device ? device.getProcAddr( "vkCmdCopyBufferToImage") : instance.getProcAddr( "vkCmdCopyBufferToImage"));
+      vkCmdCopyImage = PFN_vkCmdCopyImage(device ? device.getProcAddr( "vkCmdCopyImage") : instance.getProcAddr( "vkCmdCopyImage"));
+      vkCmdCopyImageToBuffer = PFN_vkCmdCopyImageToBuffer(device ? device.getProcAddr( "vkCmdCopyImageToBuffer") : instance.getProcAddr( "vkCmdCopyImageToBuffer"));
+      vkCmdCopyQueryPoolResults = PFN_vkCmdCopyQueryPoolResults(device ? device.getProcAddr( "vkCmdCopyQueryPoolResults") : instance.getProcAddr( "vkCmdCopyQueryPoolResults"));
+      vkCmdDebugMarkerBeginEXT = PFN_vkCmdDebugMarkerBeginEXT(device ? device.getProcAddr( "vkCmdDebugMarkerBeginEXT") : instance.getProcAddr( "vkCmdDebugMarkerBeginEXT"));
+      vkCmdDebugMarkerEndEXT = PFN_vkCmdDebugMarkerEndEXT(device ? device.getProcAddr( "vkCmdDebugMarkerEndEXT") : instance.getProcAddr( "vkCmdDebugMarkerEndEXT"));
+      vkCmdDebugMarkerInsertEXT = PFN_vkCmdDebugMarkerInsertEXT(device ? device.getProcAddr( "vkCmdDebugMarkerInsertEXT") : instance.getProcAddr( "vkCmdDebugMarkerInsertEXT"));
+      vkCmdDispatch = PFN_vkCmdDispatch(device ? device.getProcAddr( "vkCmdDispatch") : instance.getProcAddr( "vkCmdDispatch"));
+      vkCmdDispatchBase = PFN_vkCmdDispatchBase(device ? device.getProcAddr( "vkCmdDispatchBase") : instance.getProcAddr( "vkCmdDispatchBase"));
+      vkCmdDispatchBaseKHR = PFN_vkCmdDispatchBaseKHR(device ? device.getProcAddr( "vkCmdDispatchBaseKHR") : instance.getProcAddr( "vkCmdDispatchBaseKHR"));
+      vkCmdDispatchIndirect = PFN_vkCmdDispatchIndirect(device ? device.getProcAddr( "vkCmdDispatchIndirect") : instance.getProcAddr( "vkCmdDispatchIndirect"));
+      vkCmdDraw = PFN_vkCmdDraw(device ? device.getProcAddr( "vkCmdDraw") : instance.getProcAddr( "vkCmdDraw"));
+      vkCmdDrawIndexed = PFN_vkCmdDrawIndexed(device ? device.getProcAddr( "vkCmdDrawIndexed") : instance.getProcAddr( "vkCmdDrawIndexed"));
+      vkCmdDrawIndexedIndirect = PFN_vkCmdDrawIndexedIndirect(device ? device.getProcAddr( "vkCmdDrawIndexedIndirect") : instance.getProcAddr( "vkCmdDrawIndexedIndirect"));
+      vkCmdDrawIndexedIndirectCountAMD = PFN_vkCmdDrawIndexedIndirectCountAMD(device ? device.getProcAddr( "vkCmdDrawIndexedIndirectCountAMD") : instance.getProcAddr( "vkCmdDrawIndexedIndirectCountAMD"));
+      vkCmdDrawIndexedIndirectCountKHR = PFN_vkCmdDrawIndexedIndirectCountKHR(device ? device.getProcAddr( "vkCmdDrawIndexedIndirectCountKHR") : instance.getProcAddr( "vkCmdDrawIndexedIndirectCountKHR"));
+      vkCmdDrawIndirect = PFN_vkCmdDrawIndirect(device ? device.getProcAddr( "vkCmdDrawIndirect") : instance.getProcAddr( "vkCmdDrawIndirect"));
+      vkCmdDrawIndirectByteCountEXT = PFN_vkCmdDrawIndirectByteCountEXT(device ? device.getProcAddr( "vkCmdDrawIndirectByteCountEXT") : instance.getProcAddr( "vkCmdDrawIndirectByteCountEXT"));
+      vkCmdDrawIndirectCountAMD = PFN_vkCmdDrawIndirectCountAMD(device ? device.getProcAddr( "vkCmdDrawIndirectCountAMD") : instance.getProcAddr( "vkCmdDrawIndirectCountAMD"));
+      vkCmdDrawIndirectCountKHR = PFN_vkCmdDrawIndirectCountKHR(device ? device.getProcAddr( "vkCmdDrawIndirectCountKHR") : instance.getProcAddr( "vkCmdDrawIndirectCountKHR"));
+      vkCmdDrawMeshTasksIndirectCountNV = PFN_vkCmdDrawMeshTasksIndirectCountNV(device ? device.getProcAddr( "vkCmdDrawMeshTasksIndirectCountNV") : instance.getProcAddr( "vkCmdDrawMeshTasksIndirectCountNV"));
+      vkCmdDrawMeshTasksIndirectNV = PFN_vkCmdDrawMeshTasksIndirectNV(device ? device.getProcAddr( "vkCmdDrawMeshTasksIndirectNV") : instance.getProcAddr( "vkCmdDrawMeshTasksIndirectNV"));
+      vkCmdDrawMeshTasksNV = PFN_vkCmdDrawMeshTasksNV(device ? device.getProcAddr( "vkCmdDrawMeshTasksNV") : instance.getProcAddr( "vkCmdDrawMeshTasksNV"));
+      vkCmdEndConditionalRenderingEXT = PFN_vkCmdEndConditionalRenderingEXT(device ? device.getProcAddr( "vkCmdEndConditionalRenderingEXT") : instance.getProcAddr( "vkCmdEndConditionalRenderingEXT"));
+      vkCmdEndDebugUtilsLabelEXT = PFN_vkCmdEndDebugUtilsLabelEXT(device ? device.getProcAddr( "vkCmdEndDebugUtilsLabelEXT") : instance.getProcAddr( "vkCmdEndDebugUtilsLabelEXT"));
+      vkCmdEndQuery = PFN_vkCmdEndQuery(device ? device.getProcAddr( "vkCmdEndQuery") : instance.getProcAddr( "vkCmdEndQuery"));
+      vkCmdEndQueryIndexedEXT = PFN_vkCmdEndQueryIndexedEXT(device ? device.getProcAddr( "vkCmdEndQueryIndexedEXT") : instance.getProcAddr( "vkCmdEndQueryIndexedEXT"));
+      vkCmdEndRenderPass = PFN_vkCmdEndRenderPass(device ? device.getProcAddr( "vkCmdEndRenderPass") : instance.getProcAddr( "vkCmdEndRenderPass"));
+      vkCmdEndRenderPass2KHR = PFN_vkCmdEndRenderPass2KHR(device ? device.getProcAddr( "vkCmdEndRenderPass2KHR") : instance.getProcAddr( "vkCmdEndRenderPass2KHR"));
+      vkCmdEndTransformFeedbackEXT = PFN_vkCmdEndTransformFeedbackEXT(device ? device.getProcAddr( "vkCmdEndTransformFeedbackEXT") : instance.getProcAddr( "vkCmdEndTransformFeedbackEXT"));
+      vkCmdExecuteCommands = PFN_vkCmdExecuteCommands(device ? device.getProcAddr( "vkCmdExecuteCommands") : instance.getProcAddr( "vkCmdExecuteCommands"));
+      vkCmdFillBuffer = PFN_vkCmdFillBuffer(device ? device.getProcAddr( "vkCmdFillBuffer") : instance.getProcAddr( "vkCmdFillBuffer"));
+      vkCmdInsertDebugUtilsLabelEXT = PFN_vkCmdInsertDebugUtilsLabelEXT(device ? device.getProcAddr( "vkCmdInsertDebugUtilsLabelEXT") : instance.getProcAddr( "vkCmdInsertDebugUtilsLabelEXT"));
+      vkCmdNextSubpass = PFN_vkCmdNextSubpass(device ? device.getProcAddr( "vkCmdNextSubpass") : instance.getProcAddr( "vkCmdNextSubpass"));
+      vkCmdNextSubpass2KHR = PFN_vkCmdNextSubpass2KHR(device ? device.getProcAddr( "vkCmdNextSubpass2KHR") : instance.getProcAddr( "vkCmdNextSubpass2KHR"));
+      vkCmdPipelineBarrier = PFN_vkCmdPipelineBarrier(device ? device.getProcAddr( "vkCmdPipelineBarrier") : instance.getProcAddr( "vkCmdPipelineBarrier"));
+      vkCmdProcessCommandsNVX = PFN_vkCmdProcessCommandsNVX(device ? device.getProcAddr( "vkCmdProcessCommandsNVX") : instance.getProcAddr( "vkCmdProcessCommandsNVX"));
+      vkCmdPushConstants = PFN_vkCmdPushConstants(device ? device.getProcAddr( "vkCmdPushConstants") : instance.getProcAddr( "vkCmdPushConstants"));
+      vkCmdPushDescriptorSetKHR = PFN_vkCmdPushDescriptorSetKHR(device ? device.getProcAddr( "vkCmdPushDescriptorSetKHR") : instance.getProcAddr( "vkCmdPushDescriptorSetKHR"));
+      vkCmdPushDescriptorSetWithTemplateKHR = PFN_vkCmdPushDescriptorSetWithTemplateKHR(device ? device.getProcAddr( "vkCmdPushDescriptorSetWithTemplateKHR") : instance.getProcAddr( "vkCmdPushDescriptorSetWithTemplateKHR"));
+      vkCmdReserveSpaceForCommandsNVX = PFN_vkCmdReserveSpaceForCommandsNVX(device ? device.getProcAddr( "vkCmdReserveSpaceForCommandsNVX") : instance.getProcAddr( "vkCmdReserveSpaceForCommandsNVX"));
+      vkCmdResetEvent = PFN_vkCmdResetEvent(device ? device.getProcAddr( "vkCmdResetEvent") : instance.getProcAddr( "vkCmdResetEvent"));
+      vkCmdResetQueryPool = PFN_vkCmdResetQueryPool(device ? device.getProcAddr( "vkCmdResetQueryPool") : instance.getProcAddr( "vkCmdResetQueryPool"));
+      vkCmdResolveImage = PFN_vkCmdResolveImage(device ? device.getProcAddr( "vkCmdResolveImage") : instance.getProcAddr( "vkCmdResolveImage"));
+      vkCmdSetBlendConstants = PFN_vkCmdSetBlendConstants(device ? device.getProcAddr( "vkCmdSetBlendConstants") : instance.getProcAddr( "vkCmdSetBlendConstants"));
+      vkCmdSetCheckpointNV = PFN_vkCmdSetCheckpointNV(device ? device.getProcAddr( "vkCmdSetCheckpointNV") : instance.getProcAddr( "vkCmdSetCheckpointNV"));
+      vkCmdSetCoarseSampleOrderNV = PFN_vkCmdSetCoarseSampleOrderNV(device ? device.getProcAddr( "vkCmdSetCoarseSampleOrderNV") : instance.getProcAddr( "vkCmdSetCoarseSampleOrderNV"));
+      vkCmdSetDepthBias = PFN_vkCmdSetDepthBias(device ? device.getProcAddr( "vkCmdSetDepthBias") : instance.getProcAddr( "vkCmdSetDepthBias"));
+      vkCmdSetDepthBounds = PFN_vkCmdSetDepthBounds(device ? device.getProcAddr( "vkCmdSetDepthBounds") : instance.getProcAddr( "vkCmdSetDepthBounds"));
+      vkCmdSetDeviceMask = PFN_vkCmdSetDeviceMask(device ? device.getProcAddr( "vkCmdSetDeviceMask") : instance.getProcAddr( "vkCmdSetDeviceMask"));
+      vkCmdSetDeviceMaskKHR = PFN_vkCmdSetDeviceMaskKHR(device ? device.getProcAddr( "vkCmdSetDeviceMaskKHR") : instance.getProcAddr( "vkCmdSetDeviceMaskKHR"));
+      vkCmdSetDiscardRectangleEXT = PFN_vkCmdSetDiscardRectangleEXT(device ? device.getProcAddr( "vkCmdSetDiscardRectangleEXT") : instance.getProcAddr( "vkCmdSetDiscardRectangleEXT"));
+      vkCmdSetEvent = PFN_vkCmdSetEvent(device ? device.getProcAddr( "vkCmdSetEvent") : instance.getProcAddr( "vkCmdSetEvent"));
+      vkCmdSetExclusiveScissorNV = PFN_vkCmdSetExclusiveScissorNV(device ? device.getProcAddr( "vkCmdSetExclusiveScissorNV") : instance.getProcAddr( "vkCmdSetExclusiveScissorNV"));
+      vkCmdSetLineWidth = PFN_vkCmdSetLineWidth(device ? device.getProcAddr( "vkCmdSetLineWidth") : instance.getProcAddr( "vkCmdSetLineWidth"));
+      vkCmdSetSampleLocationsEXT = PFN_vkCmdSetSampleLocationsEXT(device ? device.getProcAddr( "vkCmdSetSampleLocationsEXT") : instance.getProcAddr( "vkCmdSetSampleLocationsEXT"));
+      vkCmdSetScissor = PFN_vkCmdSetScissor(device ? device.getProcAddr( "vkCmdSetScissor") : instance.getProcAddr( "vkCmdSetScissor"));
+      vkCmdSetStencilCompareMask = PFN_vkCmdSetStencilCompareMask(device ? device.getProcAddr( "vkCmdSetStencilCompareMask") : instance.getProcAddr( "vkCmdSetStencilCompareMask"));
+      vkCmdSetStencilReference = PFN_vkCmdSetStencilReference(device ? device.getProcAddr( "vkCmdSetStencilReference") : instance.getProcAddr( "vkCmdSetStencilReference"));
+      vkCmdSetStencilWriteMask = PFN_vkCmdSetStencilWriteMask(device ? device.getProcAddr( "vkCmdSetStencilWriteMask") : instance.getProcAddr( "vkCmdSetStencilWriteMask"));
+      vkCmdSetViewport = PFN_vkCmdSetViewport(device ? device.getProcAddr( "vkCmdSetViewport") : instance.getProcAddr( "vkCmdSetViewport"));
+      vkCmdSetViewportShadingRatePaletteNV = PFN_vkCmdSetViewportShadingRatePaletteNV(device ? device.getProcAddr( "vkCmdSetViewportShadingRatePaletteNV") : instance.getProcAddr( "vkCmdSetViewportShadingRatePaletteNV"));
+      vkCmdSetViewportWScalingNV = PFN_vkCmdSetViewportWScalingNV(device ? device.getProcAddr( "vkCmdSetViewportWScalingNV") : instance.getProcAddr( "vkCmdSetViewportWScalingNV"));
+      vkCmdTraceRaysNV = PFN_vkCmdTraceRaysNV(device ? device.getProcAddr( "vkCmdTraceRaysNV") : instance.getProcAddr( "vkCmdTraceRaysNV"));
+      vkCmdUpdateBuffer = PFN_vkCmdUpdateBuffer(device ? device.getProcAddr( "vkCmdUpdateBuffer") : instance.getProcAddr( "vkCmdUpdateBuffer"));
+      vkCmdWaitEvents = PFN_vkCmdWaitEvents(device ? device.getProcAddr( "vkCmdWaitEvents") : instance.getProcAddr( "vkCmdWaitEvents"));
+      vkCmdWriteAccelerationStructuresPropertiesNV = PFN_vkCmdWriteAccelerationStructuresPropertiesNV(device ? device.getProcAddr( "vkCmdWriteAccelerationStructuresPropertiesNV") : instance.getProcAddr( "vkCmdWriteAccelerationStructuresPropertiesNV"));
+      vkCmdWriteBufferMarkerAMD = PFN_vkCmdWriteBufferMarkerAMD(device ? device.getProcAddr( "vkCmdWriteBufferMarkerAMD") : instance.getProcAddr( "vkCmdWriteBufferMarkerAMD"));
+      vkCmdWriteTimestamp = PFN_vkCmdWriteTimestamp(device ? device.getProcAddr( "vkCmdWriteTimestamp") : instance.getProcAddr( "vkCmdWriteTimestamp"));
+      vkCompileDeferredNV = PFN_vkCompileDeferredNV(device ? device.getProcAddr( "vkCompileDeferredNV") : instance.getProcAddr( "vkCompileDeferredNV"));
+      vkCreateAccelerationStructureNV = PFN_vkCreateAccelerationStructureNV(device ? device.getProcAddr( "vkCreateAccelerationStructureNV") : instance.getProcAddr( "vkCreateAccelerationStructureNV"));
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+      vkCreateAndroidSurfaceKHR = PFN_vkCreateAndroidSurfaceKHR(instance.getProcAddr( "vkCreateAndroidSurfaceKHR"));
+#endif /*VK_USE_PLATFORM_ANDROID_KHR*/
+      vkCreateBuffer = PFN_vkCreateBuffer(device ? device.getProcAddr( "vkCreateBuffer") : instance.getProcAddr( "vkCreateBuffer"));
+      vkCreateBufferView = PFN_vkCreateBufferView(device ? device.getProcAddr( "vkCreateBufferView") : instance.getProcAddr( "vkCreateBufferView"));
+      vkCreateCommandPool = PFN_vkCreateCommandPool(device ? device.getProcAddr( "vkCreateCommandPool") : instance.getProcAddr( "vkCreateCommandPool"));
+      vkCreateComputePipelines = PFN_vkCreateComputePipelines(device ? device.getProcAddr( "vkCreateComputePipelines") : instance.getProcAddr( "vkCreateComputePipelines"));
+      vkCreateDebugReportCallbackEXT = PFN_vkCreateDebugReportCallbackEXT(instance.getProcAddr( "vkCreateDebugReportCallbackEXT"));
+      vkCreateDebugUtilsMessengerEXT = PFN_vkCreateDebugUtilsMessengerEXT(instance.getProcAddr( "vkCreateDebugUtilsMessengerEXT"));
+      vkCreateDescriptorPool = PFN_vkCreateDescriptorPool(device ? device.getProcAddr( "vkCreateDescriptorPool") : instance.getProcAddr( "vkCreateDescriptorPool"));
+      vkCreateDescriptorSetLayout = PFN_vkCreateDescriptorSetLayout(device ? device.getProcAddr( "vkCreateDescriptorSetLayout") : instance.getProcAddr( "vkCreateDescriptorSetLayout"));
+      vkCreateDescriptorUpdateTemplate = PFN_vkCreateDescriptorUpdateTemplate(device ? device.getProcAddr( "vkCreateDescriptorUpdateTemplate") : instance.getProcAddr( "vkCreateDescriptorUpdateTemplate"));
+      vkCreateDescriptorUpdateTemplateKHR = PFN_vkCreateDescriptorUpdateTemplateKHR(device ? device.getProcAddr( "vkCreateDescriptorUpdateTemplateKHR") : instance.getProcAddr( "vkCreateDescriptorUpdateTemplateKHR"));
+      vkCreateDevice = PFN_vkCreateDevice(instance.getProcAddr( "vkCreateDevice"));
+      vkCreateDisplayModeKHR = PFN_vkCreateDisplayModeKHR(instance.getProcAddr( "vkCreateDisplayModeKHR"));
+      vkCreateDisplayPlaneSurfaceKHR = PFN_vkCreateDisplayPlaneSurfaceKHR(instance.getProcAddr( "vkCreateDisplayPlaneSurfaceKHR"));
+      vkCreateEvent = PFN_vkCreateEvent(device ? device.getProcAddr( "vkCreateEvent") : instance.getProcAddr( "vkCreateEvent"));
+      vkCreateFence = PFN_vkCreateFence(device ? device.getProcAddr( "vkCreateFence") : instance.getProcAddr( "vkCreateFence"));
+      vkCreateFramebuffer = PFN_vkCreateFramebuffer(device ? device.getProcAddr( "vkCreateFramebuffer") : instance.getProcAddr( "vkCreateFramebuffer"));
+      vkCreateGraphicsPipelines = PFN_vkCreateGraphicsPipelines(device ? device.getProcAddr( "vkCreateGraphicsPipelines") : instance.getProcAddr( "vkCreateGraphicsPipelines"));
+#ifdef VK_USE_PLATFORM_IOS_MVK
+      vkCreateIOSSurfaceMVK = PFN_vkCreateIOSSurfaceMVK(instance.getProcAddr( "vkCreateIOSSurfaceMVK"));
+#endif /*VK_USE_PLATFORM_IOS_MVK*/
+      vkCreateImage = PFN_vkCreateImage(device ? device.getProcAddr( "vkCreateImage") : instance.getProcAddr( "vkCreateImage"));
+#ifdef VK_USE_PLATFORM_FUCHSIA_FUCHSIA
+      vkCreateImagePipeSurfaceFUCHSIA = PFN_vkCreateImagePipeSurfaceFUCHSIA(instance.getProcAddr( "vkCreateImagePipeSurfaceFUCHSIA"));
+#endif /*VK_USE_PLATFORM_FUCHSIA_FUCHSIA*/
+      vkCreateImageView = PFN_vkCreateImageView(device ? device.getProcAddr( "vkCreateImageView") : instance.getProcAddr( "vkCreateImageView"));
+      vkCreateIndirectCommandsLayoutNVX = PFN_vkCreateIndirectCommandsLayoutNVX(device ? device.getProcAddr( "vkCreateIndirectCommandsLayoutNVX") : instance.getProcAddr( "vkCreateIndirectCommandsLayoutNVX"));
+      vkCreateInstance = PFN_vkCreateInstance(instance.getProcAddr( "vkCreateInstance"));
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+      vkCreateMacOSSurfaceMVK = PFN_vkCreateMacOSSurfaceMVK(instance.getProcAddr( "vkCreateMacOSSurfaceMVK"));
+#endif /*VK_USE_PLATFORM_MACOS_MVK*/
+      vkCreateObjectTableNVX = PFN_vkCreateObjectTableNVX(device ? device.getProcAddr( "vkCreateObjectTableNVX") : instance.getProcAddr( "vkCreateObjectTableNVX"));
+      vkCreatePipelineCache = PFN_vkCreatePipelineCache(device ? device.getProcAddr( "vkCreatePipelineCache") : instance.getProcAddr( "vkCreatePipelineCache"));
+      vkCreatePipelineLayout = PFN_vkCreatePipelineLayout(device ? device.getProcAddr( "vkCreatePipelineLayout") : instance.getProcAddr( "vkCreatePipelineLayout"));
+      vkCreateQueryPool = PFN_vkCreateQueryPool(device ? device.getProcAddr( "vkCreateQueryPool") : instance.getProcAddr( "vkCreateQueryPool"));
+      vkCreateRayTracingPipelinesNV = PFN_vkCreateRayTracingPipelinesNV(device ? device.getProcAddr( "vkCreateRayTracingPipelinesNV") : instance.getProcAddr( "vkCreateRayTracingPipelinesNV"));
+      vkCreateRenderPass = PFN_vkCreateRenderPass(device ? device.getProcAddr( "vkCreateRenderPass") : instance.getProcAddr( "vkCreateRenderPass"));
+      vkCreateRenderPass2KHR = PFN_vkCreateRenderPass2KHR(device ? device.getProcAddr( "vkCreateRenderPass2KHR") : instance.getProcAddr( "vkCreateRenderPass2KHR"));
+      vkCreateSampler = PFN_vkCreateSampler(device ? device.getProcAddr( "vkCreateSampler") : instance.getProcAddr( "vkCreateSampler"));
+      vkCreateSamplerYcbcrConversion = PFN_vkCreateSamplerYcbcrConversion(device ? device.getProcAddr( "vkCreateSamplerYcbcrConversion") : instance.getProcAddr( "vkCreateSamplerYcbcrConversion"));
+      vkCreateSamplerYcbcrConversionKHR = PFN_vkCreateSamplerYcbcrConversionKHR(device ? device.getProcAddr( "vkCreateSamplerYcbcrConversionKHR") : instance.getProcAddr( "vkCreateSamplerYcbcrConversionKHR"));
+      vkCreateSemaphore = PFN_vkCreateSemaphore(device ? device.getProcAddr( "vkCreateSemaphore") : instance.getProcAddr( "vkCreateSemaphore"));
+      vkCreateShaderModule = PFN_vkCreateShaderModule(device ? device.getProcAddr( "vkCreateShaderModule") : instance.getProcAddr( "vkCreateShaderModule"));
+      vkCreateSharedSwapchainsKHR = PFN_vkCreateSharedSwapchainsKHR(device ? device.getProcAddr( "vkCreateSharedSwapchainsKHR") : instance.getProcAddr( "vkCreateSharedSwapchainsKHR"));
+      vkCreateSwapchainKHR = PFN_vkCreateSwapchainKHR(device ? device.getProcAddr( "vkCreateSwapchainKHR") : instance.getProcAddr( "vkCreateSwapchainKHR"));
+      vkCreateValidationCacheEXT = PFN_vkCreateValidationCacheEXT(device ? device.getProcAddr( "vkCreateValidationCacheEXT") : instance.getProcAddr( "vkCreateValidationCacheEXT"));
+#ifdef VK_USE_PLATFORM_VI_NN
+      vkCreateViSurfaceNN = PFN_vkCreateViSurfaceNN(instance.getProcAddr( "vkCreateViSurfaceNN"));
+#endif /*VK_USE_PLATFORM_VI_NN*/
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+      vkCreateWaylandSurfaceKHR = PFN_vkCreateWaylandSurfaceKHR(instance.getProcAddr( "vkCreateWaylandSurfaceKHR"));
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+      vkCreateWin32SurfaceKHR = PFN_vkCreateWin32SurfaceKHR(instance.getProcAddr( "vkCreateWin32SurfaceKHR"));
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_XCB_KHR
+      vkCreateXcbSurfaceKHR = PFN_vkCreateXcbSurfaceKHR(instance.getProcAddr( "vkCreateXcbSurfaceKHR"));
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+      vkCreateXlibSurfaceKHR = PFN_vkCreateXlibSurfaceKHR(instance.getProcAddr( "vkCreateXlibSurfaceKHR"));
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+      vkDebugMarkerSetObjectNameEXT = PFN_vkDebugMarkerSetObjectNameEXT(device ? device.getProcAddr( "vkDebugMarkerSetObjectNameEXT") : instance.getProcAddr( "vkDebugMarkerSetObjectNameEXT"));
+      vkDebugMarkerSetObjectTagEXT = PFN_vkDebugMarkerSetObjectTagEXT(device ? device.getProcAddr( "vkDebugMarkerSetObjectTagEXT") : instance.getProcAddr( "vkDebugMarkerSetObjectTagEXT"));
+      vkDebugReportMessageEXT = PFN_vkDebugReportMessageEXT(instance.getProcAddr( "vkDebugReportMessageEXT"));
+      vkDestroyAccelerationStructureNV = PFN_vkDestroyAccelerationStructureNV(device ? device.getProcAddr( "vkDestroyAccelerationStructureNV") : instance.getProcAddr( "vkDestroyAccelerationStructureNV"));
+      vkDestroyBuffer = PFN_vkDestroyBuffer(device ? device.getProcAddr( "vkDestroyBuffer") : instance.getProcAddr( "vkDestroyBuffer"));
+      vkDestroyBufferView = PFN_vkDestroyBufferView(device ? device.getProcAddr( "vkDestroyBufferView") : instance.getProcAddr( "vkDestroyBufferView"));
+      vkDestroyCommandPool = PFN_vkDestroyCommandPool(device ? device.getProcAddr( "vkDestroyCommandPool") : instance.getProcAddr( "vkDestroyCommandPool"));
+      vkDestroyDebugReportCallbackEXT = PFN_vkDestroyDebugReportCallbackEXT(instance.getProcAddr( "vkDestroyDebugReportCallbackEXT"));
+      vkDestroyDebugUtilsMessengerEXT = PFN_vkDestroyDebugUtilsMessengerEXT(instance.getProcAddr( "vkDestroyDebugUtilsMessengerEXT"));
+      vkDestroyDescriptorPool = PFN_vkDestroyDescriptorPool(device ? device.getProcAddr( "vkDestroyDescriptorPool") : instance.getProcAddr( "vkDestroyDescriptorPool"));
+      vkDestroyDescriptorSetLayout = PFN_vkDestroyDescriptorSetLayout(device ? device.getProcAddr( "vkDestroyDescriptorSetLayout") : instance.getProcAddr( "vkDestroyDescriptorSetLayout"));
+      vkDestroyDescriptorUpdateTemplate = PFN_vkDestroyDescriptorUpdateTemplate(device ? device.getProcAddr( "vkDestroyDescriptorUpdateTemplate") : instance.getProcAddr( "vkDestroyDescriptorUpdateTemplate"));
+      vkDestroyDescriptorUpdateTemplateKHR = PFN_vkDestroyDescriptorUpdateTemplateKHR(device ? device.getProcAddr( "vkDestroyDescriptorUpdateTemplateKHR") : instance.getProcAddr( "vkDestroyDescriptorUpdateTemplateKHR"));
+      vkDestroyDevice = PFN_vkDestroyDevice(device ? device.getProcAddr( "vkDestroyDevice") : instance.getProcAddr( "vkDestroyDevice"));
+      vkDestroyEvent = PFN_vkDestroyEvent(device ? device.getProcAddr( "vkDestroyEvent") : instance.getProcAddr( "vkDestroyEvent"));
+      vkDestroyFence = PFN_vkDestroyFence(device ? device.getProcAddr( "vkDestroyFence") : instance.getProcAddr( "vkDestroyFence"));
+      vkDestroyFramebuffer = PFN_vkDestroyFramebuffer(device ? device.getProcAddr( "vkDestroyFramebuffer") : instance.getProcAddr( "vkDestroyFramebuffer"));
+      vkDestroyImage = PFN_vkDestroyImage(device ? device.getProcAddr( "vkDestroyImage") : instance.getProcAddr( "vkDestroyImage"));
+      vkDestroyImageView = PFN_vkDestroyImageView(device ? device.getProcAddr( "vkDestroyImageView") : instance.getProcAddr( "vkDestroyImageView"));
+      vkDestroyIndirectCommandsLayoutNVX = PFN_vkDestroyIndirectCommandsLayoutNVX(device ? device.getProcAddr( "vkDestroyIndirectCommandsLayoutNVX") : instance.getProcAddr( "vkDestroyIndirectCommandsLayoutNVX"));
+      vkDestroyInstance = PFN_vkDestroyInstance(instance.getProcAddr( "vkDestroyInstance"));
+      vkDestroyObjectTableNVX = PFN_vkDestroyObjectTableNVX(device ? device.getProcAddr( "vkDestroyObjectTableNVX") : instance.getProcAddr( "vkDestroyObjectTableNVX"));
+      vkDestroyPipeline = PFN_vkDestroyPipeline(device ? device.getProcAddr( "vkDestroyPipeline") : instance.getProcAddr( "vkDestroyPipeline"));
+      vkDestroyPipelineCache = PFN_vkDestroyPipelineCache(device ? device.getProcAddr( "vkDestroyPipelineCache") : instance.getProcAddr( "vkDestroyPipelineCache"));
+      vkDestroyPipelineLayout = PFN_vkDestroyPipelineLayout(device ? device.getProcAddr( "vkDestroyPipelineLayout") : instance.getProcAddr( "vkDestroyPipelineLayout"));
+      vkDestroyQueryPool = PFN_vkDestroyQueryPool(device ? device.getProcAddr( "vkDestroyQueryPool") : instance.getProcAddr( "vkDestroyQueryPool"));
+      vkDestroyRenderPass = PFN_vkDestroyRenderPass(device ? device.getProcAddr( "vkDestroyRenderPass") : instance.getProcAddr( "vkDestroyRenderPass"));
+      vkDestroySampler = PFN_vkDestroySampler(device ? device.getProcAddr( "vkDestroySampler") : instance.getProcAddr( "vkDestroySampler"));
+      vkDestroySamplerYcbcrConversion = PFN_vkDestroySamplerYcbcrConversion(device ? device.getProcAddr( "vkDestroySamplerYcbcrConversion") : instance.getProcAddr( "vkDestroySamplerYcbcrConversion"));
+      vkDestroySamplerYcbcrConversionKHR = PFN_vkDestroySamplerYcbcrConversionKHR(device ? device.getProcAddr( "vkDestroySamplerYcbcrConversionKHR") : instance.getProcAddr( "vkDestroySamplerYcbcrConversionKHR"));
+      vkDestroySemaphore = PFN_vkDestroySemaphore(device ? device.getProcAddr( "vkDestroySemaphore") : instance.getProcAddr( "vkDestroySemaphore"));
+      vkDestroyShaderModule = PFN_vkDestroyShaderModule(device ? device.getProcAddr( "vkDestroyShaderModule") : instance.getProcAddr( "vkDestroyShaderModule"));
+      vkDestroySurfaceKHR = PFN_vkDestroySurfaceKHR(instance.getProcAddr( "vkDestroySurfaceKHR"));
+      vkDestroySwapchainKHR = PFN_vkDestroySwapchainKHR(device ? device.getProcAddr( "vkDestroySwapchainKHR") : instance.getProcAddr( "vkDestroySwapchainKHR"));
+      vkDestroyValidationCacheEXT = PFN_vkDestroyValidationCacheEXT(device ? device.getProcAddr( "vkDestroyValidationCacheEXT") : instance.getProcAddr( "vkDestroyValidationCacheEXT"));
+      vkDeviceWaitIdle = PFN_vkDeviceWaitIdle(device ? device.getProcAddr( "vkDeviceWaitIdle") : instance.getProcAddr( "vkDeviceWaitIdle"));
+      vkDisplayPowerControlEXT = PFN_vkDisplayPowerControlEXT(device ? device.getProcAddr( "vkDisplayPowerControlEXT") : instance.getProcAddr( "vkDisplayPowerControlEXT"));
+      vkEndCommandBuffer = PFN_vkEndCommandBuffer(device ? device.getProcAddr( "vkEndCommandBuffer") : instance.getProcAddr( "vkEndCommandBuffer"));
+      vkEnumerateDeviceExtensionProperties = PFN_vkEnumerateDeviceExtensionProperties(instance.getProcAddr( "vkEnumerateDeviceExtensionProperties"));
+      vkEnumerateDeviceLayerProperties = PFN_vkEnumerateDeviceLayerProperties(instance.getProcAddr( "vkEnumerateDeviceLayerProperties"));
+      vkEnumerateInstanceExtensionProperties = PFN_vkEnumerateInstanceExtensionProperties(instance.getProcAddr( "vkEnumerateInstanceExtensionProperties"));
+      vkEnumerateInstanceLayerProperties = PFN_vkEnumerateInstanceLayerProperties(instance.getProcAddr( "vkEnumerateInstanceLayerProperties"));
+      vkEnumerateInstanceVersion = PFN_vkEnumerateInstanceVersion(instance.getProcAddr( "vkEnumerateInstanceVersion"));
+      vkEnumeratePhysicalDeviceGroups = PFN_vkEnumeratePhysicalDeviceGroups(instance.getProcAddr( "vkEnumeratePhysicalDeviceGroups"));
+      vkEnumeratePhysicalDeviceGroupsKHR = PFN_vkEnumeratePhysicalDeviceGroupsKHR(instance.getProcAddr( "vkEnumeratePhysicalDeviceGroupsKHR"));
+      vkEnumeratePhysicalDevices = PFN_vkEnumeratePhysicalDevices(instance.getProcAddr( "vkEnumeratePhysicalDevices"));
+      vkFlushMappedMemoryRanges = PFN_vkFlushMappedMemoryRanges(device ? device.getProcAddr( "vkFlushMappedMemoryRanges") : instance.getProcAddr( "vkFlushMappedMemoryRanges"));
+      vkFreeCommandBuffers = PFN_vkFreeCommandBuffers(device ? device.getProcAddr( "vkFreeCommandBuffers") : instance.getProcAddr( "vkFreeCommandBuffers"));
+      vkFreeDescriptorSets = PFN_vkFreeDescriptorSets(device ? device.getProcAddr( "vkFreeDescriptorSets") : instance.getProcAddr( "vkFreeDescriptorSets"));
+      vkFreeMemory = PFN_vkFreeMemory(device ? device.getProcAddr( "vkFreeMemory") : instance.getProcAddr( "vkFreeMemory"));
+      vkGetAccelerationStructureHandleNV = PFN_vkGetAccelerationStructureHandleNV(device ? device.getProcAddr( "vkGetAccelerationStructureHandleNV") : instance.getProcAddr( "vkGetAccelerationStructureHandleNV"));
+      vkGetAccelerationStructureMemoryRequirementsNV = PFN_vkGetAccelerationStructureMemoryRequirementsNV(device ? device.getProcAddr( "vkGetAccelerationStructureMemoryRequirementsNV") : instance.getProcAddr( "vkGetAccelerationStructureMemoryRequirementsNV"));
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+      vkGetAndroidHardwareBufferPropertiesANDROID = PFN_vkGetAndroidHardwareBufferPropertiesANDROID(device ? device.getProcAddr( "vkGetAndroidHardwareBufferPropertiesANDROID") : instance.getProcAddr( "vkGetAndroidHardwareBufferPropertiesANDROID"));
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+      vkGetBufferMemoryRequirements = PFN_vkGetBufferMemoryRequirements(device ? device.getProcAddr( "vkGetBufferMemoryRequirements") : instance.getProcAddr( "vkGetBufferMemoryRequirements"));
+      vkGetBufferMemoryRequirements2 = PFN_vkGetBufferMemoryRequirements2(device ? device.getProcAddr( "vkGetBufferMemoryRequirements2") : instance.getProcAddr( "vkGetBufferMemoryRequirements2"));
+      vkGetBufferMemoryRequirements2KHR = PFN_vkGetBufferMemoryRequirements2KHR(device ? device.getProcAddr( "vkGetBufferMemoryRequirements2KHR") : instance.getProcAddr( "vkGetBufferMemoryRequirements2KHR"));
+      vkGetCalibratedTimestampsEXT = PFN_vkGetCalibratedTimestampsEXT(device ? device.getProcAddr( "vkGetCalibratedTimestampsEXT") : instance.getProcAddr( "vkGetCalibratedTimestampsEXT"));
+      vkGetDescriptorSetLayoutSupport = PFN_vkGetDescriptorSetLayoutSupport(device ? device.getProcAddr( "vkGetDescriptorSetLayoutSupport") : instance.getProcAddr( "vkGetDescriptorSetLayoutSupport"));
+      vkGetDescriptorSetLayoutSupportKHR = PFN_vkGetDescriptorSetLayoutSupportKHR(device ? device.getProcAddr( "vkGetDescriptorSetLayoutSupportKHR") : instance.getProcAddr( "vkGetDescriptorSetLayoutSupportKHR"));
+      vkGetDeviceGroupPeerMemoryFeatures = PFN_vkGetDeviceGroupPeerMemoryFeatures(device ? device.getProcAddr( "vkGetDeviceGroupPeerMemoryFeatures") : instance.getProcAddr( "vkGetDeviceGroupPeerMemoryFeatures"));
+      vkGetDeviceGroupPeerMemoryFeaturesKHR = PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR(device ? device.getProcAddr( "vkGetDeviceGroupPeerMemoryFeaturesKHR") : instance.getProcAddr( "vkGetDeviceGroupPeerMemoryFeaturesKHR"));
+      vkGetDeviceGroupPresentCapabilitiesKHR = PFN_vkGetDeviceGroupPresentCapabilitiesKHR(device ? device.getProcAddr( "vkGetDeviceGroupPresentCapabilitiesKHR") : instance.getProcAddr( "vkGetDeviceGroupPresentCapabilitiesKHR"));
+      vkGetDeviceGroupSurfacePresentModesKHR = PFN_vkGetDeviceGroupSurfacePresentModesKHR(device ? device.getProcAddr( "vkGetDeviceGroupSurfacePresentModesKHR") : instance.getProcAddr( "vkGetDeviceGroupSurfacePresentModesKHR"));
+      vkGetDeviceMemoryCommitment = PFN_vkGetDeviceMemoryCommitment(device ? device.getProcAddr( "vkGetDeviceMemoryCommitment") : instance.getProcAddr( "vkGetDeviceMemoryCommitment"));
+      vkGetDeviceProcAddr = PFN_vkGetDeviceProcAddr(device ? device.getProcAddr( "vkGetDeviceProcAddr") : instance.getProcAddr( "vkGetDeviceProcAddr"));
+      vkGetDeviceQueue = PFN_vkGetDeviceQueue(device ? device.getProcAddr( "vkGetDeviceQueue") : instance.getProcAddr( "vkGetDeviceQueue"));
+      vkGetDeviceQueue2 = PFN_vkGetDeviceQueue2(device ? device.getProcAddr( "vkGetDeviceQueue2") : instance.getProcAddr( "vkGetDeviceQueue2"));
+      vkGetDisplayModeProperties2KHR = PFN_vkGetDisplayModeProperties2KHR(instance.getProcAddr( "vkGetDisplayModeProperties2KHR"));
+      vkGetDisplayModePropertiesKHR = PFN_vkGetDisplayModePropertiesKHR(instance.getProcAddr( "vkGetDisplayModePropertiesKHR"));
+      vkGetDisplayPlaneCapabilities2KHR = PFN_vkGetDisplayPlaneCapabilities2KHR(instance.getProcAddr( "vkGetDisplayPlaneCapabilities2KHR"));
+      vkGetDisplayPlaneCapabilitiesKHR = PFN_vkGetDisplayPlaneCapabilitiesKHR(instance.getProcAddr( "vkGetDisplayPlaneCapabilitiesKHR"));
+      vkGetDisplayPlaneSupportedDisplaysKHR = PFN_vkGetDisplayPlaneSupportedDisplaysKHR(instance.getProcAddr( "vkGetDisplayPlaneSupportedDisplaysKHR"));
+      vkGetEventStatus = PFN_vkGetEventStatus(device ? device.getProcAddr( "vkGetEventStatus") : instance.getProcAddr( "vkGetEventStatus"));
+      vkGetFenceFdKHR = PFN_vkGetFenceFdKHR(device ? device.getProcAddr( "vkGetFenceFdKHR") : instance.getProcAddr( "vkGetFenceFdKHR"));
+      vkGetFenceStatus = PFN_vkGetFenceStatus(device ? device.getProcAddr( "vkGetFenceStatus") : instance.getProcAddr( "vkGetFenceStatus"));
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+      vkGetFenceWin32HandleKHR = PFN_vkGetFenceWin32HandleKHR(device ? device.getProcAddr( "vkGetFenceWin32HandleKHR") : instance.getProcAddr( "vkGetFenceWin32HandleKHR"));
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+      vkGetImageDrmFormatModifierPropertiesEXT = PFN_vkGetImageDrmFormatModifierPropertiesEXT(device ? device.getProcAddr( "vkGetImageDrmFormatModifierPropertiesEXT") : instance.getProcAddr( "vkGetImageDrmFormatModifierPropertiesEXT"));
+      vkGetImageMemoryRequirements = PFN_vkGetImageMemoryRequirements(device ? device.getProcAddr( "vkGetImageMemoryRequirements") : instance.getProcAddr( "vkGetImageMemoryRequirements"));
+      vkGetImageMemoryRequirements2 = PFN_vkGetImageMemoryRequirements2(device ? device.getProcAddr( "vkGetImageMemoryRequirements2") : instance.getProcAddr( "vkGetImageMemoryRequirements2"));
+      vkGetImageMemoryRequirements2KHR = PFN_vkGetImageMemoryRequirements2KHR(device ? device.getProcAddr( "vkGetImageMemoryRequirements2KHR") : instance.getProcAddr( "vkGetImageMemoryRequirements2KHR"));
+      vkGetImageSparseMemoryRequirements = PFN_vkGetImageSparseMemoryRequirements(device ? device.getProcAddr( "vkGetImageSparseMemoryRequirements") : instance.getProcAddr( "vkGetImageSparseMemoryRequirements"));
+      vkGetImageSparseMemoryRequirements2 = PFN_vkGetImageSparseMemoryRequirements2(device ? device.getProcAddr( "vkGetImageSparseMemoryRequirements2") : instance.getProcAddr( "vkGetImageSparseMemoryRequirements2"));
+      vkGetImageSparseMemoryRequirements2KHR = PFN_vkGetImageSparseMemoryRequirements2KHR(device ? device.getProcAddr( "vkGetImageSparseMemoryRequirements2KHR") : instance.getProcAddr( "vkGetImageSparseMemoryRequirements2KHR"));
+      vkGetImageSubresourceLayout = PFN_vkGetImageSubresourceLayout(device ? device.getProcAddr( "vkGetImageSubresourceLayout") : instance.getProcAddr( "vkGetImageSubresourceLayout"));
+      vkGetInstanceProcAddr = PFN_vkGetInstanceProcAddr(instance.getProcAddr( "vkGetInstanceProcAddr"));
+#ifdef VK_USE_PLATFORM_ANDROID_ANDROID
+      vkGetMemoryAndroidHardwareBufferANDROID = PFN_vkGetMemoryAndroidHardwareBufferANDROID(device ? device.getProcAddr( "vkGetMemoryAndroidHardwareBufferANDROID") : instance.getProcAddr( "vkGetMemoryAndroidHardwareBufferANDROID"));
+#endif /*VK_USE_PLATFORM_ANDROID_ANDROID*/
+      vkGetMemoryFdKHR = PFN_vkGetMemoryFdKHR(device ? device.getProcAddr( "vkGetMemoryFdKHR") : instance.getProcAddr( "vkGetMemoryFdKHR"));
+      vkGetMemoryFdPropertiesKHR = PFN_vkGetMemoryFdPropertiesKHR(device ? device.getProcAddr( "vkGetMemoryFdPropertiesKHR") : instance.getProcAddr( "vkGetMemoryFdPropertiesKHR"));
+      vkGetMemoryHostPointerPropertiesEXT = PFN_vkGetMemoryHostPointerPropertiesEXT(device ? device.getProcAddr( "vkGetMemoryHostPointerPropertiesEXT") : instance.getProcAddr( "vkGetMemoryHostPointerPropertiesEXT"));
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+      vkGetMemoryWin32HandleKHR = PFN_vkGetMemoryWin32HandleKHR(device ? device.getProcAddr( "vkGetMemoryWin32HandleKHR") : instance.getProcAddr( "vkGetMemoryWin32HandleKHR"));
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_NV
+      vkGetMemoryWin32HandleNV = PFN_vkGetMemoryWin32HandleNV(device ? device.getProcAddr( "vkGetMemoryWin32HandleNV") : instance.getProcAddr( "vkGetMemoryWin32HandleNV"));
+#endif /*VK_USE_PLATFORM_WIN32_NV*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+      vkGetMemoryWin32HandlePropertiesKHR = PFN_vkGetMemoryWin32HandlePropertiesKHR(device ? device.getProcAddr( "vkGetMemoryWin32HandlePropertiesKHR") : instance.getProcAddr( "vkGetMemoryWin32HandlePropertiesKHR"));
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+      vkGetPastPresentationTimingGOOGLE = PFN_vkGetPastPresentationTimingGOOGLE(device ? device.getProcAddr( "vkGetPastPresentationTimingGOOGLE") : instance.getProcAddr( "vkGetPastPresentationTimingGOOGLE"));
+      vkGetPhysicalDeviceCalibrateableTimeDomainsEXT = PFN_vkGetPhysicalDeviceCalibrateableTimeDomainsEXT(instance.getProcAddr( "vkGetPhysicalDeviceCalibrateableTimeDomainsEXT"));
+      vkGetPhysicalDeviceDisplayPlaneProperties2KHR = PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR(instance.getProcAddr( "vkGetPhysicalDeviceDisplayPlaneProperties2KHR"));
+      vkGetPhysicalDeviceDisplayPlanePropertiesKHR = PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR(instance.getProcAddr( "vkGetPhysicalDeviceDisplayPlanePropertiesKHR"));
+      vkGetPhysicalDeviceDisplayProperties2KHR = PFN_vkGetPhysicalDeviceDisplayProperties2KHR(instance.getProcAddr( "vkGetPhysicalDeviceDisplayProperties2KHR"));
+      vkGetPhysicalDeviceDisplayPropertiesKHR = PFN_vkGetPhysicalDeviceDisplayPropertiesKHR(instance.getProcAddr( "vkGetPhysicalDeviceDisplayPropertiesKHR"));
+      vkGetPhysicalDeviceExternalBufferProperties = PFN_vkGetPhysicalDeviceExternalBufferProperties(instance.getProcAddr( "vkGetPhysicalDeviceExternalBufferProperties"));
+      vkGetPhysicalDeviceExternalBufferPropertiesKHR = PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR(instance.getProcAddr( "vkGetPhysicalDeviceExternalBufferPropertiesKHR"));
+      vkGetPhysicalDeviceExternalFenceProperties = PFN_vkGetPhysicalDeviceExternalFenceProperties(instance.getProcAddr( "vkGetPhysicalDeviceExternalFenceProperties"));
+      vkGetPhysicalDeviceExternalFencePropertiesKHR = PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR(instance.getProcAddr( "vkGetPhysicalDeviceExternalFencePropertiesKHR"));
+      vkGetPhysicalDeviceExternalImageFormatPropertiesNV = PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV(instance.getProcAddr( "vkGetPhysicalDeviceExternalImageFormatPropertiesNV"));
+      vkGetPhysicalDeviceExternalSemaphoreProperties = PFN_vkGetPhysicalDeviceExternalSemaphoreProperties(instance.getProcAddr( "vkGetPhysicalDeviceExternalSemaphoreProperties"));
+      vkGetPhysicalDeviceExternalSemaphorePropertiesKHR = PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR(instance.getProcAddr( "vkGetPhysicalDeviceExternalSemaphorePropertiesKHR"));
+      vkGetPhysicalDeviceFeatures = PFN_vkGetPhysicalDeviceFeatures(instance.getProcAddr( "vkGetPhysicalDeviceFeatures"));
+      vkGetPhysicalDeviceFeatures2 = PFN_vkGetPhysicalDeviceFeatures2(instance.getProcAddr( "vkGetPhysicalDeviceFeatures2"));
+      vkGetPhysicalDeviceFeatures2KHR = PFN_vkGetPhysicalDeviceFeatures2KHR(instance.getProcAddr( "vkGetPhysicalDeviceFeatures2KHR"));
+      vkGetPhysicalDeviceFormatProperties = PFN_vkGetPhysicalDeviceFormatProperties(instance.getProcAddr( "vkGetPhysicalDeviceFormatProperties"));
+      vkGetPhysicalDeviceFormatProperties2 = PFN_vkGetPhysicalDeviceFormatProperties2(instance.getProcAddr( "vkGetPhysicalDeviceFormatProperties2"));
+      vkGetPhysicalDeviceFormatProperties2KHR = PFN_vkGetPhysicalDeviceFormatProperties2KHR(instance.getProcAddr( "vkGetPhysicalDeviceFormatProperties2KHR"));
+      vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX = PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX(instance.getProcAddr( "vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX"));
+      vkGetPhysicalDeviceImageFormatProperties = PFN_vkGetPhysicalDeviceImageFormatProperties(instance.getProcAddr( "vkGetPhysicalDeviceImageFormatProperties"));
+      vkGetPhysicalDeviceImageFormatProperties2 = PFN_vkGetPhysicalDeviceImageFormatProperties2(instance.getProcAddr( "vkGetPhysicalDeviceImageFormatProperties2"));
+      vkGetPhysicalDeviceImageFormatProperties2KHR = PFN_vkGetPhysicalDeviceImageFormatProperties2KHR(instance.getProcAddr( "vkGetPhysicalDeviceImageFormatProperties2KHR"));
+      vkGetPhysicalDeviceMemoryProperties = PFN_vkGetPhysicalDeviceMemoryProperties(instance.getProcAddr( "vkGetPhysicalDeviceMemoryProperties"));
+      vkGetPhysicalDeviceMemoryProperties2 = PFN_vkGetPhysicalDeviceMemoryProperties2(instance.getProcAddr( "vkGetPhysicalDeviceMemoryProperties2"));
+      vkGetPhysicalDeviceMemoryProperties2KHR = PFN_vkGetPhysicalDeviceMemoryProperties2KHR(instance.getProcAddr( "vkGetPhysicalDeviceMemoryProperties2KHR"));
+      vkGetPhysicalDeviceMultisamplePropertiesEXT = PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT(instance.getProcAddr( "vkGetPhysicalDeviceMultisamplePropertiesEXT"));
+      vkGetPhysicalDevicePresentRectanglesKHR = PFN_vkGetPhysicalDevicePresentRectanglesKHR(instance.getProcAddr( "vkGetPhysicalDevicePresentRectanglesKHR"));
+      vkGetPhysicalDeviceProperties = PFN_vkGetPhysicalDeviceProperties(instance.getProcAddr( "vkGetPhysicalDeviceProperties"));
+      vkGetPhysicalDeviceProperties2 = PFN_vkGetPhysicalDeviceProperties2(instance.getProcAddr( "vkGetPhysicalDeviceProperties2"));
+      vkGetPhysicalDeviceProperties2KHR = PFN_vkGetPhysicalDeviceProperties2KHR(instance.getProcAddr( "vkGetPhysicalDeviceProperties2KHR"));
+      vkGetPhysicalDeviceQueueFamilyProperties = PFN_vkGetPhysicalDeviceQueueFamilyProperties(instance.getProcAddr( "vkGetPhysicalDeviceQueueFamilyProperties"));
+      vkGetPhysicalDeviceQueueFamilyProperties2 = PFN_vkGetPhysicalDeviceQueueFamilyProperties2(instance.getProcAddr( "vkGetPhysicalDeviceQueueFamilyProperties2"));
+      vkGetPhysicalDeviceQueueFamilyProperties2KHR = PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR(instance.getProcAddr( "vkGetPhysicalDeviceQueueFamilyProperties2KHR"));
+      vkGetPhysicalDeviceSparseImageFormatProperties = PFN_vkGetPhysicalDeviceSparseImageFormatProperties(instance.getProcAddr( "vkGetPhysicalDeviceSparseImageFormatProperties"));
+      vkGetPhysicalDeviceSparseImageFormatProperties2 = PFN_vkGetPhysicalDeviceSparseImageFormatProperties2(instance.getProcAddr( "vkGetPhysicalDeviceSparseImageFormatProperties2"));
+      vkGetPhysicalDeviceSparseImageFormatProperties2KHR = PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR(instance.getProcAddr( "vkGetPhysicalDeviceSparseImageFormatProperties2KHR"));
+      vkGetPhysicalDeviceSurfaceCapabilities2EXT = PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT(instance.getProcAddr( "vkGetPhysicalDeviceSurfaceCapabilities2EXT"));
+      vkGetPhysicalDeviceSurfaceCapabilities2KHR = PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR(instance.getProcAddr( "vkGetPhysicalDeviceSurfaceCapabilities2KHR"));
+      vkGetPhysicalDeviceSurfaceCapabilitiesKHR = PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR(instance.getProcAddr( "vkGetPhysicalDeviceSurfaceCapabilitiesKHR"));
+      vkGetPhysicalDeviceSurfaceFormats2KHR = PFN_vkGetPhysicalDeviceSurfaceFormats2KHR(instance.getProcAddr( "vkGetPhysicalDeviceSurfaceFormats2KHR"));
+      vkGetPhysicalDeviceSurfaceFormatsKHR = PFN_vkGetPhysicalDeviceSurfaceFormatsKHR(instance.getProcAddr( "vkGetPhysicalDeviceSurfaceFormatsKHR"));
+      vkGetPhysicalDeviceSurfacePresentModesKHR = PFN_vkGetPhysicalDeviceSurfacePresentModesKHR(instance.getProcAddr( "vkGetPhysicalDeviceSurfacePresentModesKHR"));
+      vkGetPhysicalDeviceSurfaceSupportKHR = PFN_vkGetPhysicalDeviceSurfaceSupportKHR(instance.getProcAddr( "vkGetPhysicalDeviceSurfaceSupportKHR"));
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+      vkGetPhysicalDeviceWaylandPresentationSupportKHR = PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR(instance.getProcAddr( "vkGetPhysicalDeviceWaylandPresentationSupportKHR"));
+#endif /*VK_USE_PLATFORM_WAYLAND_KHR*/
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+      vkGetPhysicalDeviceWin32PresentationSupportKHR = PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR(instance.getProcAddr( "vkGetPhysicalDeviceWin32PresentationSupportKHR"));
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+#ifdef VK_USE_PLATFORM_XCB_KHR
+      vkGetPhysicalDeviceXcbPresentationSupportKHR = PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR(instance.getProcAddr( "vkGetPhysicalDeviceXcbPresentationSupportKHR"));
+#endif /*VK_USE_PLATFORM_XCB_KHR*/
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+      vkGetPhysicalDeviceXlibPresentationSupportKHR = PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR(instance.getProcAddr( "vkGetPhysicalDeviceXlibPresentationSupportKHR"));
+#endif /*VK_USE_PLATFORM_XLIB_KHR*/
+      vkGetPipelineCacheData = PFN_vkGetPipelineCacheData(device ? device.getProcAddr( "vkGetPipelineCacheData") : instance.getProcAddr( "vkGetPipelineCacheData"));
+      vkGetQueryPoolResults = PFN_vkGetQueryPoolResults(device ? device.getProcAddr( "vkGetQueryPoolResults") : instance.getProcAddr( "vkGetQueryPoolResults"));
+      vkGetQueueCheckpointDataNV = PFN_vkGetQueueCheckpointDataNV(device ? device.getProcAddr( "vkGetQueueCheckpointDataNV") : instance.getProcAddr( "vkGetQueueCheckpointDataNV"));
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_NV
+      vkGetRandROutputDisplayEXT = PFN_vkGetRandROutputDisplayEXT(instance.getProcAddr( "vkGetRandROutputDisplayEXT"));
+#endif /*VK_USE_PLATFORM_XLIB_XRANDR_NV*/
+      vkGetRayTracingShaderGroupHandlesNV = PFN_vkGetRayTracingShaderGroupHandlesNV(device ? device.getProcAddr( "vkGetRayTracingShaderGroupHandlesNV") : instance.getProcAddr( "vkGetRayTracingShaderGroupHandlesNV"));
+      vkGetRefreshCycleDurationGOOGLE = PFN_vkGetRefreshCycleDurationGOOGLE(device ? device.getProcAddr( "vkGetRefreshCycleDurationGOOGLE") : instance.getProcAddr( "vkGetRefreshCycleDurationGOOGLE"));
+      vkGetRenderAreaGranularity = PFN_vkGetRenderAreaGranularity(device ? device.getProcAddr( "vkGetRenderAreaGranularity") : instance.getProcAddr( "vkGetRenderAreaGranularity"));
+      vkGetSemaphoreFdKHR = PFN_vkGetSemaphoreFdKHR(device ? device.getProcAddr( "vkGetSemaphoreFdKHR") : instance.getProcAddr( "vkGetSemaphoreFdKHR"));
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+      vkGetSemaphoreWin32HandleKHR = PFN_vkGetSemaphoreWin32HandleKHR(device ? device.getProcAddr( "vkGetSemaphoreWin32HandleKHR") : instance.getProcAddr( "vkGetSemaphoreWin32HandleKHR"));
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+      vkGetShaderInfoAMD = PFN_vkGetShaderInfoAMD(device ? device.getProcAddr( "vkGetShaderInfoAMD") : instance.getProcAddr( "vkGetShaderInfoAMD"));
+      vkGetSwapchainCounterEXT = PFN_vkGetSwapchainCounterEXT(device ? device.getProcAddr( "vkGetSwapchainCounterEXT") : instance.getProcAddr( "vkGetSwapchainCounterEXT"));
+      vkGetSwapchainImagesKHR = PFN_vkGetSwapchainImagesKHR(device ? device.getProcAddr( "vkGetSwapchainImagesKHR") : instance.getProcAddr( "vkGetSwapchainImagesKHR"));
+      vkGetSwapchainStatusKHR = PFN_vkGetSwapchainStatusKHR(device ? device.getProcAddr( "vkGetSwapchainStatusKHR") : instance.getProcAddr( "vkGetSwapchainStatusKHR"));
+      vkGetValidationCacheDataEXT = PFN_vkGetValidationCacheDataEXT(device ? device.getProcAddr( "vkGetValidationCacheDataEXT") : instance.getProcAddr( "vkGetValidationCacheDataEXT"));
+      vkImportFenceFdKHR = PFN_vkImportFenceFdKHR(device ? device.getProcAddr( "vkImportFenceFdKHR") : instance.getProcAddr( "vkImportFenceFdKHR"));
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+      vkImportFenceWin32HandleKHR = PFN_vkImportFenceWin32HandleKHR(device ? device.getProcAddr( "vkImportFenceWin32HandleKHR") : instance.getProcAddr( "vkImportFenceWin32HandleKHR"));
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+      vkImportSemaphoreFdKHR = PFN_vkImportSemaphoreFdKHR(device ? device.getProcAddr( "vkImportSemaphoreFdKHR") : instance.getProcAddr( "vkImportSemaphoreFdKHR"));
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+      vkImportSemaphoreWin32HandleKHR = PFN_vkImportSemaphoreWin32HandleKHR(device ? device.getProcAddr( "vkImportSemaphoreWin32HandleKHR") : instance.getProcAddr( "vkImportSemaphoreWin32HandleKHR"));
+#endif /*VK_USE_PLATFORM_WIN32_KHR*/
+      vkInvalidateMappedMemoryRanges = PFN_vkInvalidateMappedMemoryRanges(device ? device.getProcAddr( "vkInvalidateMappedMemoryRanges") : instance.getProcAddr( "vkInvalidateMappedMemoryRanges"));
+      vkMapMemory = PFN_vkMapMemory(device ? device.getProcAddr( "vkMapMemory") : instance.getProcAddr( "vkMapMemory"));
+      vkMergePipelineCaches = PFN_vkMergePipelineCaches(device ? device.getProcAddr( "vkMergePipelineCaches") : instance.getProcAddr( "vkMergePipelineCaches"));
+      vkMergeValidationCachesEXT = PFN_vkMergeValidationCachesEXT(device ? device.getProcAddr( "vkMergeValidationCachesEXT") : instance.getProcAddr( "vkMergeValidationCachesEXT"));
+      vkQueueBeginDebugUtilsLabelEXT = PFN_vkQueueBeginDebugUtilsLabelEXT(device ? device.getProcAddr( "vkQueueBeginDebugUtilsLabelEXT") : instance.getProcAddr( "vkQueueBeginDebugUtilsLabelEXT"));
+      vkQueueBindSparse = PFN_vkQueueBindSparse(device ? device.getProcAddr( "vkQueueBindSparse") : instance.getProcAddr( "vkQueueBindSparse"));
+      vkQueueEndDebugUtilsLabelEXT = PFN_vkQueueEndDebugUtilsLabelEXT(device ? device.getProcAddr( "vkQueueEndDebugUtilsLabelEXT") : instance.getProcAddr( "vkQueueEndDebugUtilsLabelEXT"));
+      vkQueueInsertDebugUtilsLabelEXT = PFN_vkQueueInsertDebugUtilsLabelEXT(device ? device.getProcAddr( "vkQueueInsertDebugUtilsLabelEXT") : instance.getProcAddr( "vkQueueInsertDebugUtilsLabelEXT"));
+      vkQueuePresentKHR = PFN_vkQueuePresentKHR(device ? device.getProcAddr( "vkQueuePresentKHR") : instance.getProcAddr( "vkQueuePresentKHR"));
+      vkQueueSubmit = PFN_vkQueueSubmit(device ? device.getProcAddr( "vkQueueSubmit") : instance.getProcAddr( "vkQueueSubmit"));
+      vkQueueWaitIdle = PFN_vkQueueWaitIdle(device ? device.getProcAddr( "vkQueueWaitIdle") : instance.getProcAddr( "vkQueueWaitIdle"));
+      vkRegisterDeviceEventEXT = PFN_vkRegisterDeviceEventEXT(device ? device.getProcAddr( "vkRegisterDeviceEventEXT") : instance.getProcAddr( "vkRegisterDeviceEventEXT"));
+      vkRegisterDisplayEventEXT = PFN_vkRegisterDisplayEventEXT(device ? device.getProcAddr( "vkRegisterDisplayEventEXT") : instance.getProcAddr( "vkRegisterDisplayEventEXT"));
+      vkRegisterObjectsNVX = PFN_vkRegisterObjectsNVX(device ? device.getProcAddr( "vkRegisterObjectsNVX") : instance.getProcAddr( "vkRegisterObjectsNVX"));
+      vkReleaseDisplayEXT = PFN_vkReleaseDisplayEXT(instance.getProcAddr( "vkReleaseDisplayEXT"));
+      vkResetCommandBuffer = PFN_vkResetCommandBuffer(device ? device.getProcAddr( "vkResetCommandBuffer") : instance.getProcAddr( "vkResetCommandBuffer"));
+      vkResetCommandPool = PFN_vkResetCommandPool(device ? device.getProcAddr( "vkResetCommandPool") : instance.getProcAddr( "vkResetCommandPool"));
+      vkResetDescriptorPool = PFN_vkResetDescriptorPool(device ? device.getProcAddr( "vkResetDescriptorPool") : instance.getProcAddr( "vkResetDescriptorPool"));
+      vkResetEvent = PFN_vkResetEvent(device ? device.getProcAddr( "vkResetEvent") : instance.getProcAddr( "vkResetEvent"));
+      vkResetFences = PFN_vkResetFences(device ? device.getProcAddr( "vkResetFences") : instance.getProcAddr( "vkResetFences"));
+      vkSetDebugUtilsObjectNameEXT = PFN_vkSetDebugUtilsObjectNameEXT(device ? device.getProcAddr( "vkSetDebugUtilsObjectNameEXT") : instance.getProcAddr( "vkSetDebugUtilsObjectNameEXT"));
+      vkSetDebugUtilsObjectTagEXT = PFN_vkSetDebugUtilsObjectTagEXT(device ? device.getProcAddr( "vkSetDebugUtilsObjectTagEXT") : instance.getProcAddr( "vkSetDebugUtilsObjectTagEXT"));
+      vkSetEvent = PFN_vkSetEvent(device ? device.getProcAddr( "vkSetEvent") : instance.getProcAddr( "vkSetEvent"));
+      vkSetHdrMetadataEXT = PFN_vkSetHdrMetadataEXT(device ? device.getProcAddr( "vkSetHdrMetadataEXT") : instance.getProcAddr( "vkSetHdrMetadataEXT"));
+      vkSubmitDebugUtilsMessageEXT = PFN_vkSubmitDebugUtilsMessageEXT(instance.getProcAddr( "vkSubmitDebugUtilsMessageEXT"));
+      vkTrimCommandPool = PFN_vkTrimCommandPool(device ? device.getProcAddr( "vkTrimCommandPool") : instance.getProcAddr( "vkTrimCommandPool"));
+      vkTrimCommandPoolKHR = PFN_vkTrimCommandPoolKHR(device ? device.getProcAddr( "vkTrimCommandPoolKHR") : instance.getProcAddr( "vkTrimCommandPoolKHR"));
+      vkUnmapMemory = PFN_vkUnmapMemory(device ? device.getProcAddr( "vkUnmapMemory") : instance.getProcAddr( "vkUnmapMemory"));
+      vkUnregisterObjectsNVX = PFN_vkUnregisterObjectsNVX(device ? device.getProcAddr( "vkUnregisterObjectsNVX") : instance.getProcAddr( "vkUnregisterObjectsNVX"));
+      vkUpdateDescriptorSetWithTemplate = PFN_vkUpdateDescriptorSetWithTemplate(device ? device.getProcAddr( "vkUpdateDescriptorSetWithTemplate") : instance.getProcAddr( "vkUpdateDescriptorSetWithTemplate"));
+      vkUpdateDescriptorSetWithTemplateKHR = PFN_vkUpdateDescriptorSetWithTemplateKHR(device ? device.getProcAddr( "vkUpdateDescriptorSetWithTemplateKHR") : instance.getProcAddr( "vkUpdateDescriptorSetWithTemplateKHR"));
+      vkUpdateDescriptorSets = PFN_vkUpdateDescriptorSets(device ? device.getProcAddr( "vkUpdateDescriptorSets") : instance.getProcAddr( "vkUpdateDescriptorSets"));
+      vkWaitForFences = PFN_vkWaitForFences(device ? device.getProcAddr( "vkWaitForFences") : instance.getProcAddr( "vkWaitForFences"));
+    }
+  };
+} // namespace VULKAN_HPP_NAMESPACE
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_android.h
@@ -1,0 +1,126 @@
+#ifndef VULKAN_ANDROID_H_
+#define VULKAN_ANDROID_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_android_surface 1
+struct ANativeWindow;
+
+#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
+#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
+
+typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
+
+typedef struct VkAndroidSurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkAndroidSurfaceCreateFlagsKHR    flags;
+    struct ANativeWindow*             window;
+} VkAndroidSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
+    VkInstance                                  instance,
+    const VkAndroidSurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#define VK_ANDROID_external_memory_android_hardware_buffer 1
+struct AHardwareBuffer;
+
+#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_SPEC_VERSION 3
+#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME "VK_ANDROID_external_memory_android_hardware_buffer"
+
+typedef struct VkAndroidHardwareBufferUsageANDROID {
+    VkStructureType    sType;
+    void*              pNext;
+    uint64_t           androidHardwareBufferUsage;
+} VkAndroidHardwareBufferUsageANDROID;
+
+typedef struct VkAndroidHardwareBufferPropertiesANDROID {
+    VkStructureType    sType;
+    void*              pNext;
+    VkDeviceSize       allocationSize;
+    uint32_t           memoryTypeBits;
+} VkAndroidHardwareBufferPropertiesANDROID;
+
+typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID {
+    VkStructureType                  sType;
+    void*                            pNext;
+    VkFormat                         format;
+    uint64_t                         externalFormat;
+    VkFormatFeatureFlags             formatFeatures;
+    VkComponentMapping               samplerYcbcrConversionComponents;
+    VkSamplerYcbcrModelConversion    suggestedYcbcrModel;
+    VkSamplerYcbcrRange              suggestedYcbcrRange;
+    VkChromaLocation                 suggestedXChromaOffset;
+    VkChromaLocation                 suggestedYChromaOffset;
+} VkAndroidHardwareBufferFormatPropertiesANDROID;
+
+typedef struct VkImportAndroidHardwareBufferInfoANDROID {
+    VkStructureType            sType;
+    const void*                pNext;
+    struct AHardwareBuffer*    buffer;
+} VkImportAndroidHardwareBufferInfoANDROID;
+
+typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceMemory     memory;
+} VkMemoryGetAndroidHardwareBufferInfoANDROID;
+
+typedef struct VkExternalFormatANDROID {
+    VkStructureType    sType;
+    void*              pNext;
+    uint64_t           externalFormat;
+} VkExternalFormatANDROID;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetAndroidHardwareBufferPropertiesANDROID)(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryAndroidHardwareBufferANDROID)(VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetAndroidHardwareBufferPropertiesANDROID(
+    VkDevice                                    device,
+    const struct AHardwareBuffer*               buffer,
+    VkAndroidHardwareBufferPropertiesANDROID*   pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryAndroidHardwareBufferANDROID(
+    VkDevice                                    device,
+    const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo,
+    struct AHardwareBuffer**                    pBuffer);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_core.h
@@ -1,0 +1,8823 @@
+#ifndef VULKAN_CORE_H_
+#define VULKAN_CORE_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_VERSION_1_0 1
+#include "vk_platform.h"
+
+#define VK_MAKE_VERSION(major, minor, patch) \
+    (((major) << 22) | ((minor) << 12) | (patch))
+
+// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
+//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0
+
+// Vulkan 1.0 version number
+#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)// Patch version should always be set to 0
+
+#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
+#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
+#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
+// Version of this file
+#define VK_HEADER_VERSION 91
+
+
+#define VK_NULL_HANDLE 0
+
+
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+
+
+#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE)
+#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+#else
+        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+#endif
+#endif
+
+
+typedef uint32_t VkFlags;
+typedef uint32_t VkBool32;
+typedef uint64_t VkDeviceSize;
+typedef uint32_t VkSampleMask;
+
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_HANDLE(VkPhysicalDevice)
+VK_DEFINE_HANDLE(VkDevice)
+VK_DEFINE_HANDLE(VkQueue)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
+VK_DEFINE_HANDLE(VkCommandBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
+
+#define VK_LOD_CLAMP_NONE                 1000.0f
+#define VK_REMAINING_MIP_LEVELS           (~0U)
+#define VK_REMAINING_ARRAY_LAYERS         (~0U)
+#define VK_WHOLE_SIZE                     (~0ULL)
+#define VK_ATTACHMENT_UNUSED              (~0U)
+#define VK_TRUE                           1
+#define VK_FALSE                          0
+#define VK_QUEUE_FAMILY_IGNORED           (~0U)
+#define VK_SUBPASS_EXTERNAL               (~0U)
+#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE  256
+#define VK_UUID_SIZE                      16
+#define VK_MAX_MEMORY_TYPES               32
+#define VK_MAX_MEMORY_HEAPS               16
+#define VK_MAX_EXTENSION_NAME_SIZE        256
+#define VK_MAX_DESCRIPTION_SIZE           256
+
+
+typedef enum VkPipelineCacheHeaderVersion {
+    VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
+    VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
+    VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
+    VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1),
+    VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheHeaderVersion;
+
+typedef enum VkResult {
+    VK_SUCCESS = 0,
+    VK_NOT_READY = 1,
+    VK_TIMEOUT = 2,
+    VK_EVENT_SET = 3,
+    VK_EVENT_RESET = 4,
+    VK_INCOMPLETE = 5,
+    VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+    VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+    VK_ERROR_INITIALIZATION_FAILED = -3,
+    VK_ERROR_DEVICE_LOST = -4,
+    VK_ERROR_MEMORY_MAP_FAILED = -5,
+    VK_ERROR_LAYER_NOT_PRESENT = -6,
+    VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+    VK_ERROR_FEATURE_NOT_PRESENT = -8,
+    VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+    VK_ERROR_TOO_MANY_OBJECTS = -10,
+    VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+    VK_ERROR_FRAGMENTED_POOL = -12,
+    VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
+    VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
+    VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+    VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+    VK_SUBOPTIMAL_KHR = 1000001003,
+    VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+    VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
+    VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+    VK_ERROR_INVALID_SHADER_NV = -1000012000,
+    VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT = -1000158000,
+    VK_ERROR_FRAGMENTATION_EXT = -1000161000,
+    VK_ERROR_NOT_PERMITTED_EXT = -1000174001,
+    VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY,
+    VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE,
+    VK_RESULT_BEGIN_RANGE = VK_ERROR_FRAGMENTED_POOL,
+    VK_RESULT_END_RANGE = VK_INCOMPLETE,
+    VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FRAGMENTED_POOL + 1),
+    VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+
+typedef enum VkStructureType {
+    VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+    VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
+    VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
+    VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
+    VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
+    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
+    VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
+    VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
+    VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
+    VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
+    VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
+    VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
+    VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
+    VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
+    VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
+    VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
+    VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
+    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
+    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
+    VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
+    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
+    VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
+    VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
+    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
+    VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
+    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
+    VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
+    VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
+    VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
+    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
+    VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
+    VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
+    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
+    VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
+    VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
+    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
+    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
+    VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
+    VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
+    VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
+    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
+    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
+    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
+    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006,
+    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
+    VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
+    VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
+    VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002,
+    VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
+    VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
+    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
+    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
+    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
+    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
+    VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
+    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
+    VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = 1000120000,
+    VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
+    VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
+    VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
+    VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
+    VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
+    VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
+    VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
+    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
+    VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = 1000063000,
+    VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
+    VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
+    VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
+    VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
+    VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
+    VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
+    VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
+    VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
+    VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
+    VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
+    VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
+    VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
+    VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000,
+    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000,
+    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001,
+    VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002,
+    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000,
+    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
+    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT = 1000028000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT = 1000028001,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT = 1000028002,
+    VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV = 1000050000,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
+    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001,
+    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000,
+    VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000,
+    VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT = 1000067000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT = 1000067001,
+    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001,
+    VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002,
+    VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003,
+    VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000,
+    VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001,
+    VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002,
+    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000,
+    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000,
+    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001,
+    VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002,
+    VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003,
+    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000,
+    VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001,
+    VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002,
+    VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
+    VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX = 1000086000,
+    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX = 1000086001,
+    VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX = 1000086002,
+    VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX = 1000086003,
+    VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX = 1000086004,
+    VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX = 1000086005,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000,
+    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000,
+    VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
+    VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
+    VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
+    VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
+    VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000,
+    VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001,
+    VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000,
+    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = 1000109000,
+    VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = 1000109001,
+    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = 1000109002,
+    VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = 1000109003,
+    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = 1000109004,
+    VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = 1000109005,
+    VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = 1000109006,
+    VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
+    VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000,
+    VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001,
+    VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002,
+    VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000,
+    VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
+    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
+    VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
+    VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000,
+    VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001,
+    VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002,
+    VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003,
+    VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004,
+    VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000,
+    VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
+    VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000,
+    VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001,
+    VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002,
+    VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003,
+    VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004,
+    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000,
+    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001,
+    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002,
+    VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003,
+    VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004,
+    VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = 1000130000,
+    VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = 1000130001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT = 1000138000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT = 1000138001,
+    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT = 1000138002,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT = 1000138003,
+    VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000,
+    VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001,
+    VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003,
+    VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004,
+    VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = 1000147000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001,
+    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002,
+    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000,
+    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000,
+    VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT = 1000158000,
+    VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT = 1000158002,
+    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT = 1000158003,
+    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT = 1000158004,
+    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158005,
+    VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000,
+    VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = 1000161000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = 1000161001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = 1000161002,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = 1000161003,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = 1000161004,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005,
+    VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV = 1000165000,
+    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV = 1000165001,
+    VK_STRUCTURE_TYPE_GEOMETRY_NV = 1000165003,
+    VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV = 1000165004,
+    VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV = 1000165005,
+    VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV = 1000165006,
+    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV = 1000165007,
+    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV = 1000165008,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV = 1000165009,
+    VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV = 1000165011,
+    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV = 1000165012,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000,
+    VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001,
+    VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = 1000174000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = 1000177000,
+    VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000,
+    VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR = 1000180000,
+    VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT = 1000184000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000,
+    VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD = 1000189000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000,
+    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT = 1000190002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR = 1000196000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = 1000201000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV = 1000202000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV = 1000202001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV = 1000203000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV = 1000204000,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV = 1000205000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV = 1000205002,
+    VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000,
+    VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR = 1000211000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT = 1000212000,
+    VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA = 1000214000,
+    VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
+    VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
+    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2,
+    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO,
+    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
+    VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO,
+    VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO,
+    VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES,
+    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO,
+    VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES,
+    VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES,
+    VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES,
+    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
+    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
+    VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
+    VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
+    VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2,
+    VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
+    VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO,
+    VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES,
+    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT,
+    VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+    VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
+    VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+
+typedef enum VkSystemAllocationScope {
+    VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
+    VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
+    VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
+    VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
+    VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
+    VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND,
+    VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE,
+    VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1),
+    VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
+} VkSystemAllocationScope;
+
+typedef enum VkInternalAllocationType {
+    VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
+    VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
+    VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
+    VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1),
+    VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkInternalAllocationType;
+
+typedef enum VkFormat {
+    VK_FORMAT_UNDEFINED = 0,
+    VK_FORMAT_R4G4_UNORM_PACK8 = 1,
+    VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
+    VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
+    VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
+    VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
+    VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
+    VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
+    VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
+    VK_FORMAT_R8_UNORM = 9,
+    VK_FORMAT_R8_SNORM = 10,
+    VK_FORMAT_R8_USCALED = 11,
+    VK_FORMAT_R8_SSCALED = 12,
+    VK_FORMAT_R8_UINT = 13,
+    VK_FORMAT_R8_SINT = 14,
+    VK_FORMAT_R8_SRGB = 15,
+    VK_FORMAT_R8G8_UNORM = 16,
+    VK_FORMAT_R8G8_SNORM = 17,
+    VK_FORMAT_R8G8_USCALED = 18,
+    VK_FORMAT_R8G8_SSCALED = 19,
+    VK_FORMAT_R8G8_UINT = 20,
+    VK_FORMAT_R8G8_SINT = 21,
+    VK_FORMAT_R8G8_SRGB = 22,
+    VK_FORMAT_R8G8B8_UNORM = 23,
+    VK_FORMAT_R8G8B8_SNORM = 24,
+    VK_FORMAT_R8G8B8_USCALED = 25,
+    VK_FORMAT_R8G8B8_SSCALED = 26,
+    VK_FORMAT_R8G8B8_UINT = 27,
+    VK_FORMAT_R8G8B8_SINT = 28,
+    VK_FORMAT_R8G8B8_SRGB = 29,
+    VK_FORMAT_B8G8R8_UNORM = 30,
+    VK_FORMAT_B8G8R8_SNORM = 31,
+    VK_FORMAT_B8G8R8_USCALED = 32,
+    VK_FORMAT_B8G8R8_SSCALED = 33,
+    VK_FORMAT_B8G8R8_UINT = 34,
+    VK_FORMAT_B8G8R8_SINT = 35,
+    VK_FORMAT_B8G8R8_SRGB = 36,
+    VK_FORMAT_R8G8B8A8_UNORM = 37,
+    VK_FORMAT_R8G8B8A8_SNORM = 38,
+    VK_FORMAT_R8G8B8A8_USCALED = 39,
+    VK_FORMAT_R8G8B8A8_SSCALED = 40,
+    VK_FORMAT_R8G8B8A8_UINT = 41,
+    VK_FORMAT_R8G8B8A8_SINT = 42,
+    VK_FORMAT_R8G8B8A8_SRGB = 43,
+    VK_FORMAT_B8G8R8A8_UNORM = 44,
+    VK_FORMAT_B8G8R8A8_SNORM = 45,
+    VK_FORMAT_B8G8R8A8_USCALED = 46,
+    VK_FORMAT_B8G8R8A8_SSCALED = 47,
+    VK_FORMAT_B8G8R8A8_UINT = 48,
+    VK_FORMAT_B8G8R8A8_SINT = 49,
+    VK_FORMAT_B8G8R8A8_SRGB = 50,
+    VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
+    VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
+    VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
+    VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
+    VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
+    VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
+    VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
+    VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
+    VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
+    VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
+    VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
+    VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
+    VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
+    VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
+    VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
+    VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
+    VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
+    VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
+    VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
+    VK_FORMAT_R16_UNORM = 70,
+    VK_FORMAT_R16_SNORM = 71,
+    VK_FORMAT_R16_USCALED = 72,
+    VK_FORMAT_R16_SSCALED = 73,
+    VK_FORMAT_R16_UINT = 74,
+    VK_FORMAT_R16_SINT = 75,
+    VK_FORMAT_R16_SFLOAT = 76,
+    VK_FORMAT_R16G16_UNORM = 77,
+    VK_FORMAT_R16G16_SNORM = 78,
+    VK_FORMAT_R16G16_USCALED = 79,
+    VK_FORMAT_R16G16_SSCALED = 80,
+    VK_FORMAT_R16G16_UINT = 81,
+    VK_FORMAT_R16G16_SINT = 82,
+    VK_FORMAT_R16G16_SFLOAT = 83,
+    VK_FORMAT_R16G16B16_UNORM = 84,
+    VK_FORMAT_R16G16B16_SNORM = 85,
+    VK_FORMAT_R16G16B16_USCALED = 86,
+    VK_FORMAT_R16G16B16_SSCALED = 87,
+    VK_FORMAT_R16G16B16_UINT = 88,
+    VK_FORMAT_R16G16B16_SINT = 89,
+    VK_FORMAT_R16G16B16_SFLOAT = 90,
+    VK_FORMAT_R16G16B16A16_UNORM = 91,
+    VK_FORMAT_R16G16B16A16_SNORM = 92,
+    VK_FORMAT_R16G16B16A16_USCALED = 93,
+    VK_FORMAT_R16G16B16A16_SSCALED = 94,
+    VK_FORMAT_R16G16B16A16_UINT = 95,
+    VK_FORMAT_R16G16B16A16_SINT = 96,
+    VK_FORMAT_R16G16B16A16_SFLOAT = 97,
+    VK_FORMAT_R32_UINT = 98,
+    VK_FORMAT_R32_SINT = 99,
+    VK_FORMAT_R32_SFLOAT = 100,
+    VK_FORMAT_R32G32_UINT = 101,
+    VK_FORMAT_R32G32_SINT = 102,
+    VK_FORMAT_R32G32_SFLOAT = 103,
+    VK_FORMAT_R32G32B32_UINT = 104,
+    VK_FORMAT_R32G32B32_SINT = 105,
+    VK_FORMAT_R32G32B32_SFLOAT = 106,
+    VK_FORMAT_R32G32B32A32_UINT = 107,
+    VK_FORMAT_R32G32B32A32_SINT = 108,
+    VK_FORMAT_R32G32B32A32_SFLOAT = 109,
+    VK_FORMAT_R64_UINT = 110,
+    VK_FORMAT_R64_SINT = 111,
+    VK_FORMAT_R64_SFLOAT = 112,
+    VK_FORMAT_R64G64_UINT = 113,
+    VK_FORMAT_R64G64_SINT = 114,
+    VK_FORMAT_R64G64_SFLOAT = 115,
+    VK_FORMAT_R64G64B64_UINT = 116,
+    VK_FORMAT_R64G64B64_SINT = 117,
+    VK_FORMAT_R64G64B64_SFLOAT = 118,
+    VK_FORMAT_R64G64B64A64_UINT = 119,
+    VK_FORMAT_R64G64B64A64_SINT = 120,
+    VK_FORMAT_R64G64B64A64_SFLOAT = 121,
+    VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
+    VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
+    VK_FORMAT_D16_UNORM = 124,
+    VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
+    VK_FORMAT_D32_SFLOAT = 126,
+    VK_FORMAT_S8_UINT = 127,
+    VK_FORMAT_D16_UNORM_S8_UINT = 128,
+    VK_FORMAT_D24_UNORM_S8_UINT = 129,
+    VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
+    VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
+    VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
+    VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
+    VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
+    VK_FORMAT_BC2_UNORM_BLOCK = 135,
+    VK_FORMAT_BC2_SRGB_BLOCK = 136,
+    VK_FORMAT_BC3_UNORM_BLOCK = 137,
+    VK_FORMAT_BC3_SRGB_BLOCK = 138,
+    VK_FORMAT_BC4_UNORM_BLOCK = 139,
+    VK_FORMAT_BC4_SNORM_BLOCK = 140,
+    VK_FORMAT_BC5_UNORM_BLOCK = 141,
+    VK_FORMAT_BC5_SNORM_BLOCK = 142,
+    VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
+    VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
+    VK_FORMAT_BC7_UNORM_BLOCK = 145,
+    VK_FORMAT_BC7_SRGB_BLOCK = 146,
+    VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
+    VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
+    VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
+    VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
+    VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
+    VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
+    VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
+    VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
+    VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
+    VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
+    VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
+    VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
+    VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
+    VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
+    VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
+    VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
+    VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
+    VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
+    VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
+    VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
+    VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
+    VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
+    VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
+    VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
+    VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
+    VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
+    VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
+    VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
+    VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
+    VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
+    VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
+    VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
+    VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
+    VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
+    VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
+    VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
+    VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
+    VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
+    VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000,
+    VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001,
+    VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002,
+    VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003,
+    VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004,
+    VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005,
+    VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006,
+    VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007,
+    VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008,
+    VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009,
+    VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010,
+    VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012,
+    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014,
+    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016,
+    VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017,
+    VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018,
+    VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019,
+    VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020,
+    VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022,
+    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024,
+    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026,
+    VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027,
+    VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028,
+    VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029,
+    VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030,
+    VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031,
+    VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032,
+    VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033,
+    VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000,
+    VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001,
+    VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002,
+    VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003,
+    VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004,
+    VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005,
+    VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006,
+    VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007,
+    VK_FORMAT_G8B8G8R8_422_UNORM_KHR = VK_FORMAT_G8B8G8R8_422_UNORM,
+    VK_FORMAT_B8G8R8G8_422_UNORM_KHR = VK_FORMAT_B8G8R8G8_422_UNORM,
+    VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
+    VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
+    VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
+    VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
+    VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
+    VK_FORMAT_R10X6_UNORM_PACK16_KHR = VK_FORMAT_R10X6_UNORM_PACK16,
+    VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
+    VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
+    VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
+    VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
+    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
+    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
+    VK_FORMAT_R12X4_UNORM_PACK16_KHR = VK_FORMAT_R12X4_UNORM_PACK16,
+    VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
+    VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
+    VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
+    VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
+    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
+    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
+    VK_FORMAT_G16B16G16R16_422_UNORM_KHR = VK_FORMAT_G16B16G16R16_422_UNORM,
+    VK_FORMAT_B16G16R16G16_422_UNORM_KHR = VK_FORMAT_B16G16R16G16_422_UNORM,
+    VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
+    VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
+    VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
+    VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
+    VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
+    VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED,
+    VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
+    VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1),
+    VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
+} VkFormat;
+
+typedef enum VkImageType {
+    VK_IMAGE_TYPE_1D = 0,
+    VK_IMAGE_TYPE_2D = 1,
+    VK_IMAGE_TYPE_3D = 2,
+    VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D,
+    VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D,
+    VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1),
+    VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageType;
+
+typedef enum VkImageTiling {
+    VK_IMAGE_TILING_OPTIMAL = 0,
+    VK_IMAGE_TILING_LINEAR = 1,
+    VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000,
+    VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL,
+    VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR,
+    VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1),
+    VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
+} VkImageTiling;
+
+typedef enum VkPhysicalDeviceType {
+    VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
+    VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
+    VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
+    VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
+    VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
+    VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER,
+    VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU,
+    VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1),
+    VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkPhysicalDeviceType;
+
+typedef enum VkQueryType {
+    VK_QUERY_TYPE_OCCLUSION = 0,
+    VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
+    VK_QUERY_TYPE_TIMESTAMP = 2,
+    VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT = 1000028004,
+    VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV = 1000165000,
+    VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
+    VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP,
+    VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1),
+    VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkQueryType;
+
+typedef enum VkSharingMode {
+    VK_SHARING_MODE_EXCLUSIVE = 0,
+    VK_SHARING_MODE_CONCURRENT = 1,
+    VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE,
+    VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT,
+    VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1),
+    VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSharingMode;
+
+typedef enum VkImageLayout {
+    VK_IMAGE_LAYOUT_UNDEFINED = 0,
+    VK_IMAGE_LAYOUT_GENERAL = 1,
+    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
+    VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
+    VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
+    VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
+    VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
+    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
+    VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
+    VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
+    VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
+    VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
+    VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
+    VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = 1000164003,
+    VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
+    VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
+    VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
+    VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED,
+    VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1),
+    VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
+} VkImageLayout;
+
+typedef enum VkImageViewType {
+    VK_IMAGE_VIEW_TYPE_1D = 0,
+    VK_IMAGE_VIEW_TYPE_2D = 1,
+    VK_IMAGE_VIEW_TYPE_3D = 2,
+    VK_IMAGE_VIEW_TYPE_CUBE = 3,
+    VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
+    VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
+    VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
+    VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D,
+    VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
+    VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1),
+    VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageViewType;
+
+typedef enum VkComponentSwizzle {
+    VK_COMPONENT_SWIZZLE_IDENTITY = 0,
+    VK_COMPONENT_SWIZZLE_ZERO = 1,
+    VK_COMPONENT_SWIZZLE_ONE = 2,
+    VK_COMPONENT_SWIZZLE_R = 3,
+    VK_COMPONENT_SWIZZLE_G = 4,
+    VK_COMPONENT_SWIZZLE_B = 5,
+    VK_COMPONENT_SWIZZLE_A = 6,
+    VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY,
+    VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A,
+    VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1),
+    VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
+} VkComponentSwizzle;
+
+typedef enum VkVertexInputRate {
+    VK_VERTEX_INPUT_RATE_VERTEX = 0,
+    VK_VERTEX_INPUT_RATE_INSTANCE = 1,
+    VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX,
+    VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE,
+    VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1),
+    VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
+} VkVertexInputRate;
+
+typedef enum VkPrimitiveTopology {
+    VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
+    VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
+    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
+    VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
+    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
+    VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
+    VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+    VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
+    VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1),
+    VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
+} VkPrimitiveTopology;
+
+typedef enum VkPolygonMode {
+    VK_POLYGON_MODE_FILL = 0,
+    VK_POLYGON_MODE_LINE = 1,
+    VK_POLYGON_MODE_POINT = 2,
+    VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000,
+    VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL,
+    VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT,
+    VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1),
+    VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkPolygonMode;
+
+typedef enum VkFrontFace {
+    VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
+    VK_FRONT_FACE_CLOCKWISE = 1,
+    VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE,
+    VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE,
+    VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1),
+    VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
+} VkFrontFace;
+
+typedef enum VkCompareOp {
+    VK_COMPARE_OP_NEVER = 0,
+    VK_COMPARE_OP_LESS = 1,
+    VK_COMPARE_OP_EQUAL = 2,
+    VK_COMPARE_OP_LESS_OR_EQUAL = 3,
+    VK_COMPARE_OP_GREATER = 4,
+    VK_COMPARE_OP_NOT_EQUAL = 5,
+    VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
+    VK_COMPARE_OP_ALWAYS = 7,
+    VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER,
+    VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS,
+    VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1),
+    VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkCompareOp;
+
+typedef enum VkStencilOp {
+    VK_STENCIL_OP_KEEP = 0,
+    VK_STENCIL_OP_ZERO = 1,
+    VK_STENCIL_OP_REPLACE = 2,
+    VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
+    VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
+    VK_STENCIL_OP_INVERT = 5,
+    VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
+    VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
+    VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
+    VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP,
+    VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1),
+    VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
+} VkStencilOp;
+
+typedef enum VkLogicOp {
+    VK_LOGIC_OP_CLEAR = 0,
+    VK_LOGIC_OP_AND = 1,
+    VK_LOGIC_OP_AND_REVERSE = 2,
+    VK_LOGIC_OP_COPY = 3,
+    VK_LOGIC_OP_AND_INVERTED = 4,
+    VK_LOGIC_OP_NO_OP = 5,
+    VK_LOGIC_OP_XOR = 6,
+    VK_LOGIC_OP_OR = 7,
+    VK_LOGIC_OP_NOR = 8,
+    VK_LOGIC_OP_EQUIVALENT = 9,
+    VK_LOGIC_OP_INVERT = 10,
+    VK_LOGIC_OP_OR_REVERSE = 11,
+    VK_LOGIC_OP_COPY_INVERTED = 12,
+    VK_LOGIC_OP_OR_INVERTED = 13,
+    VK_LOGIC_OP_NAND = 14,
+    VK_LOGIC_OP_SET = 15,
+    VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR,
+    VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
+    VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1),
+    VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
+} VkLogicOp;
+
+typedef enum VkBlendFactor {
+    VK_BLEND_FACTOR_ZERO = 0,
+    VK_BLEND_FACTOR_ONE = 1,
+    VK_BLEND_FACTOR_SRC_COLOR = 2,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
+    VK_BLEND_FACTOR_DST_COLOR = 4,
+    VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
+    VK_BLEND_FACTOR_SRC_ALPHA = 6,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
+    VK_BLEND_FACTOR_DST_ALPHA = 8,
+    VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
+    VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
+    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
+    VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
+    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
+    VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
+    VK_BLEND_FACTOR_SRC1_COLOR = 15,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
+    VK_BLEND_FACTOR_SRC1_ALPHA = 17,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
+    VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO,
+    VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
+    VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1),
+    VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
+} VkBlendFactor;
+
+typedef enum VkBlendOp {
+    VK_BLEND_OP_ADD = 0,
+    VK_BLEND_OP_SUBTRACT = 1,
+    VK_BLEND_OP_REVERSE_SUBTRACT = 2,
+    VK_BLEND_OP_MIN = 3,
+    VK_BLEND_OP_MAX = 4,
+    VK_BLEND_OP_ZERO_EXT = 1000148000,
+    VK_BLEND_OP_SRC_EXT = 1000148001,
+    VK_BLEND_OP_DST_EXT = 1000148002,
+    VK_BLEND_OP_SRC_OVER_EXT = 1000148003,
+    VK_BLEND_OP_DST_OVER_EXT = 1000148004,
+    VK_BLEND_OP_SRC_IN_EXT = 1000148005,
+    VK_BLEND_OP_DST_IN_EXT = 1000148006,
+    VK_BLEND_OP_SRC_OUT_EXT = 1000148007,
+    VK_BLEND_OP_DST_OUT_EXT = 1000148008,
+    VK_BLEND_OP_SRC_ATOP_EXT = 1000148009,
+    VK_BLEND_OP_DST_ATOP_EXT = 1000148010,
+    VK_BLEND_OP_XOR_EXT = 1000148011,
+    VK_BLEND_OP_MULTIPLY_EXT = 1000148012,
+    VK_BLEND_OP_SCREEN_EXT = 1000148013,
+    VK_BLEND_OP_OVERLAY_EXT = 1000148014,
+    VK_BLEND_OP_DARKEN_EXT = 1000148015,
+    VK_BLEND_OP_LIGHTEN_EXT = 1000148016,
+    VK_BLEND_OP_COLORDODGE_EXT = 1000148017,
+    VK_BLEND_OP_COLORBURN_EXT = 1000148018,
+    VK_BLEND_OP_HARDLIGHT_EXT = 1000148019,
+    VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020,
+    VK_BLEND_OP_DIFFERENCE_EXT = 1000148021,
+    VK_BLEND_OP_EXCLUSION_EXT = 1000148022,
+    VK_BLEND_OP_INVERT_EXT = 1000148023,
+    VK_BLEND_OP_INVERT_RGB_EXT = 1000148024,
+    VK_BLEND_OP_LINEARDODGE_EXT = 1000148025,
+    VK_BLEND_OP_LINEARBURN_EXT = 1000148026,
+    VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027,
+    VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028,
+    VK_BLEND_OP_PINLIGHT_EXT = 1000148029,
+    VK_BLEND_OP_HARDMIX_EXT = 1000148030,
+    VK_BLEND_OP_HSL_HUE_EXT = 1000148031,
+    VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032,
+    VK_BLEND_OP_HSL_COLOR_EXT = 1000148033,
+    VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034,
+    VK_BLEND_OP_PLUS_EXT = 1000148035,
+    VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036,
+    VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037,
+    VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038,
+    VK_BLEND_OP_MINUS_EXT = 1000148039,
+    VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040,
+    VK_BLEND_OP_CONTRAST_EXT = 1000148041,
+    VK_BLEND_OP_INVERT_OVG_EXT = 1000148042,
+    VK_BLEND_OP_RED_EXT = 1000148043,
+    VK_BLEND_OP_GREEN_EXT = 1000148044,
+    VK_BLEND_OP_BLUE_EXT = 1000148045,
+    VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD,
+    VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX,
+    VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1),
+    VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
+} VkBlendOp;
+
+typedef enum VkDynamicState {
+    VK_DYNAMIC_STATE_VIEWPORT = 0,
+    VK_DYNAMIC_STATE_SCISSOR = 1,
+    VK_DYNAMIC_STATE_LINE_WIDTH = 2,
+    VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
+    VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
+    VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
+    VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
+    VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
+    VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
+    VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000,
+    VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
+    VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000,
+    VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1000164004,
+    VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1000164006,
+    VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1000205001,
+    VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
+    VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+    VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
+    VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
+} VkDynamicState;
+
+typedef enum VkFilter {
+    VK_FILTER_NEAREST = 0,
+    VK_FILTER_LINEAR = 1,
+    VK_FILTER_CUBIC_IMG = 1000015000,
+    VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST,
+    VK_FILTER_END_RANGE = VK_FILTER_LINEAR,
+    VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1),
+    VK_FILTER_MAX_ENUM = 0x7FFFFFFF
+} VkFilter;
+
+typedef enum VkSamplerMipmapMode {
+    VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
+    VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
+    VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+    VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR,
+    VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1),
+    VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerMipmapMode;
+
+typedef enum VkSamplerAddressMode {
+    VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
+    VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
+    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
+    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
+    VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
+    VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+    VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+    VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1),
+    VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerAddressMode;
+
+typedef enum VkBorderColor {
+    VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
+    VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
+    VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
+    VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
+    VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
+    VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
+    VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
+    VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE,
+    VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1),
+    VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
+} VkBorderColor;
+
+typedef enum VkDescriptorType {
+    VK_DESCRIPTOR_TYPE_SAMPLER = 0,
+    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
+    VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
+    VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
+    VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
+    VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
+    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
+    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
+    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
+    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
+    VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
+    VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = 1000138000,
+    VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000,
+    VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
+    VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
+    VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
+    VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorType;
+
+typedef enum VkAttachmentLoadOp {
+    VK_ATTACHMENT_LOAD_OP_LOAD = 0,
+    VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
+    VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
+    VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
+    VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+    VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1),
+    VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentLoadOp;
+
+typedef enum VkAttachmentStoreOp {
+    VK_ATTACHMENT_STORE_OP_STORE = 0,
+    VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
+    VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
+    VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+    VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1),
+    VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentStoreOp;
+
+typedef enum VkPipelineBindPoint {
+    VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
+    VK_PIPELINE_BIND_POINT_COMPUTE = 1,
+    VK_PIPELINE_BIND_POINT_RAY_TRACING_NV = 1000165000,
+    VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
+    VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
+    VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1),
+    VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineBindPoint;
+
+typedef enum VkCommandBufferLevel {
+    VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
+    VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
+    VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+    VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY,
+    VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1),
+    VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferLevel;
+
+typedef enum VkIndexType {
+    VK_INDEX_TYPE_UINT16 = 0,
+    VK_INDEX_TYPE_UINT32 = 1,
+    VK_INDEX_TYPE_NONE_NV = 1000165000,
+    VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16,
+    VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32,
+    VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1),
+    VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkIndexType;
+
+typedef enum VkSubpassContents {
+    VK_SUBPASS_CONTENTS_INLINE = 0,
+    VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
+    VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE,
+    VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
+    VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1),
+    VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassContents;
+
+typedef enum VkObjectType {
+    VK_OBJECT_TYPE_UNKNOWN = 0,
+    VK_OBJECT_TYPE_INSTANCE = 1,
+    VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
+    VK_OBJECT_TYPE_DEVICE = 3,
+    VK_OBJECT_TYPE_QUEUE = 4,
+    VK_OBJECT_TYPE_SEMAPHORE = 5,
+    VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
+    VK_OBJECT_TYPE_FENCE = 7,
+    VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
+    VK_OBJECT_TYPE_BUFFER = 9,
+    VK_OBJECT_TYPE_IMAGE = 10,
+    VK_OBJECT_TYPE_EVENT = 11,
+    VK_OBJECT_TYPE_QUERY_POOL = 12,
+    VK_OBJECT_TYPE_BUFFER_VIEW = 13,
+    VK_OBJECT_TYPE_IMAGE_VIEW = 14,
+    VK_OBJECT_TYPE_SHADER_MODULE = 15,
+    VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
+    VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
+    VK_OBJECT_TYPE_RENDER_PASS = 18,
+    VK_OBJECT_TYPE_PIPELINE = 19,
+    VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
+    VK_OBJECT_TYPE_SAMPLER = 21,
+    VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
+    VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
+    VK_OBJECT_TYPE_FRAMEBUFFER = 24,
+    VK_OBJECT_TYPE_COMMAND_POOL = 25,
+    VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000,
+    VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000,
+    VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
+    VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
+    VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000,
+    VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001,
+    VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000,
+    VK_OBJECT_TYPE_OBJECT_TABLE_NVX = 1000086000,
+    VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX = 1000086001,
+    VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000,
+    VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000,
+    VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000,
+    VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE,
+    VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION,
+    VK_OBJECT_TYPE_BEGIN_RANGE = VK_OBJECT_TYPE_UNKNOWN,
+    VK_OBJECT_TYPE_END_RANGE = VK_OBJECT_TYPE_COMMAND_POOL,
+    VK_OBJECT_TYPE_RANGE_SIZE = (VK_OBJECT_TYPE_COMMAND_POOL - VK_OBJECT_TYPE_UNKNOWN + 1),
+    VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkObjectType;
+
+typedef enum VkVendorId {
+    VK_VENDOR_ID_VIV = 0x10001,
+    VK_VENDOR_ID_VSI = 0x10002,
+    VK_VENDOR_ID_KAZAN = 0x10003,
+    VK_VENDOR_ID_BEGIN_RANGE = VK_VENDOR_ID_VIV,
+    VK_VENDOR_ID_END_RANGE = VK_VENDOR_ID_KAZAN,
+    VK_VENDOR_ID_RANGE_SIZE = (VK_VENDOR_ID_KAZAN - VK_VENDOR_ID_VIV + 1),
+    VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF
+} VkVendorId;
+
+typedef VkFlags VkInstanceCreateFlags;
+
+typedef enum VkFormatFeatureFlagBits {
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
+    VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
+    VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
+    VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
+    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
+    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
+    VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
+    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
+    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
+    VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
+    VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
+    VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
+    VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 0x00004000,
+    VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 0x00008000,
+    VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000,
+    VK_FORMAT_FEATURE_DISJOINT_BIT = 0x00400000,
+    VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 0x00800000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = 0x00010000,
+    VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT,
+    VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
+    VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT,
+    VK_FORMAT_FEATURE_DISJOINT_BIT_KHR = VK_FORMAT_FEATURE_DISJOINT_BIT,
+    VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT,
+    VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFormatFeatureFlagBits;
+typedef VkFlags VkFormatFeatureFlags;
+
+typedef enum VkImageUsageFlagBits {
+    VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+    VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
+    VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
+    VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
+    VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
+    VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
+    VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
+    VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
+    VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00000100,
+    VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageUsageFlagBits;
+typedef VkFlags VkImageUsageFlags;
+
+typedef enum VkImageCreateFlagBits {
+    VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+    VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+    VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+    VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
+    VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
+    VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400,
+    VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040,
+    VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020,
+    VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080,
+    VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100,
+    VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800,
+    VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200,
+    VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV = 0x00002000,
+    VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
+    VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT,
+    VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT,
+    VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT,
+    VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT,
+    VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT,
+    VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT,
+    VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageCreateFlagBits;
+typedef VkFlags VkImageCreateFlags;
+
+typedef enum VkSampleCountFlagBits {
+    VK_SAMPLE_COUNT_1_BIT = 0x00000001,
+    VK_SAMPLE_COUNT_2_BIT = 0x00000002,
+    VK_SAMPLE_COUNT_4_BIT = 0x00000004,
+    VK_SAMPLE_COUNT_8_BIT = 0x00000008,
+    VK_SAMPLE_COUNT_16_BIT = 0x00000010,
+    VK_SAMPLE_COUNT_32_BIT = 0x00000020,
+    VK_SAMPLE_COUNT_64_BIT = 0x00000040,
+    VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSampleCountFlagBits;
+typedef VkFlags VkSampleCountFlags;
+
+typedef enum VkQueueFlagBits {
+    VK_QUEUE_GRAPHICS_BIT = 0x00000001,
+    VK_QUEUE_COMPUTE_BIT = 0x00000002,
+    VK_QUEUE_TRANSFER_BIT = 0x00000004,
+    VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
+    VK_QUEUE_PROTECTED_BIT = 0x00000010,
+    VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueueFlagBits;
+typedef VkFlags VkQueueFlags;
+
+typedef enum VkMemoryPropertyFlagBits {
+    VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
+    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
+    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
+    VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
+    VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
+    VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020,
+    VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryPropertyFlagBits;
+typedef VkFlags VkMemoryPropertyFlags;
+
+typedef enum VkMemoryHeapFlagBits {
+    VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
+    VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002,
+    VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT,
+    VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryHeapFlagBits;
+typedef VkFlags VkMemoryHeapFlags;
+typedef VkFlags VkDeviceCreateFlags;
+
+typedef enum VkDeviceQueueCreateFlagBits {
+    VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001,
+    VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDeviceQueueCreateFlagBits;
+typedef VkFlags VkDeviceQueueCreateFlags;
+
+typedef enum VkPipelineStageFlagBits {
+    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
+    VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
+    VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
+    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
+    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
+    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
+    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
+    VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
+    VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
+    VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
+    VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
+    VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
+    VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
+    VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
+    VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
+    VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
+    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
+    VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000,
+    VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000,
+    VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX = 0x00020000,
+    VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00400000,
+    VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV = 0x00200000,
+    VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV = 0x02000000,
+    VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV = 0x00080000,
+    VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV = 0x00100000,
+    VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineStageFlagBits;
+typedef VkFlags VkPipelineStageFlags;
+typedef VkFlags VkMemoryMapFlags;
+
+typedef enum VkImageAspectFlagBits {
+    VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
+    VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
+    VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
+    VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
+    VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010,
+    VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020,
+    VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040,
+    VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT = 0x00000080,
+    VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT = 0x00000100,
+    VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT = 0x00000200,
+    VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT = 0x00000400,
+    VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT,
+    VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT,
+    VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT,
+    VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageAspectFlagBits;
+typedef VkFlags VkImageAspectFlags;
+
+typedef enum VkSparseImageFormatFlagBits {
+    VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
+    VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
+    VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
+    VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseImageFormatFlagBits;
+typedef VkFlags VkSparseImageFormatFlags;
+
+typedef enum VkSparseMemoryBindFlagBits {
+    VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
+    VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseMemoryBindFlagBits;
+typedef VkFlags VkSparseMemoryBindFlags;
+
+typedef enum VkFenceCreateFlagBits {
+    VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
+    VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceCreateFlagBits;
+typedef VkFlags VkFenceCreateFlags;
+typedef VkFlags VkSemaphoreCreateFlags;
+typedef VkFlags VkEventCreateFlags;
+typedef VkFlags VkQueryPoolCreateFlags;
+
+typedef enum VkQueryPipelineStatisticFlagBits {
+    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
+    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
+    VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
+    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
+    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
+    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
+    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
+    VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
+    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
+    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
+    VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
+    VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryPipelineStatisticFlagBits;
+typedef VkFlags VkQueryPipelineStatisticFlags;
+
+typedef enum VkQueryResultFlagBits {
+    VK_QUERY_RESULT_64_BIT = 0x00000001,
+    VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
+    VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
+    VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
+    VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryResultFlagBits;
+typedef VkFlags VkQueryResultFlags;
+
+typedef enum VkBufferCreateFlagBits {
+    VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+    VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+    VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+    VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008,
+    VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferCreateFlagBits;
+typedef VkFlags VkBufferCreateFlags;
+
+typedef enum VkBufferUsageFlagBits {
+    VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+    VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
+    VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
+    VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
+    VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
+    VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
+    VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
+    VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
+    VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
+    VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT = 0x00000800,
+    VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT = 0x00001000,
+    VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200,
+    VK_BUFFER_USAGE_RAY_TRACING_BIT_NV = 0x00000400,
+    VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferUsageFlagBits;
+typedef VkFlags VkBufferUsageFlags;
+typedef VkFlags VkBufferViewCreateFlags;
+typedef VkFlags VkImageViewCreateFlags;
+typedef VkFlags VkShaderModuleCreateFlags;
+typedef VkFlags VkPipelineCacheCreateFlags;
+
+typedef enum VkPipelineCreateFlagBits {
+    VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
+    VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
+    VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
+    VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008,
+    VK_PIPELINE_CREATE_DISPATCH_BASE = 0x00000010,
+    VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV = 0x00000020,
+    VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT,
+    VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE,
+    VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCreateFlagBits;
+typedef VkFlags VkPipelineCreateFlags;
+typedef VkFlags VkPipelineShaderStageCreateFlags;
+
+typedef enum VkShaderStageFlagBits {
+    VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
+    VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
+    VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
+    VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
+    VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
+    VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
+    VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
+    VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
+    VK_SHADER_STAGE_RAYGEN_BIT_NV = 0x00000100,
+    VK_SHADER_STAGE_ANY_HIT_BIT_NV = 0x00000200,
+    VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = 0x00000400,
+    VK_SHADER_STAGE_MISS_BIT_NV = 0x00000800,
+    VK_SHADER_STAGE_INTERSECTION_BIT_NV = 0x00001000,
+    VK_SHADER_STAGE_CALLABLE_BIT_NV = 0x00002000,
+    VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
+    VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
+    VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkShaderStageFlagBits;
+typedef VkFlags VkPipelineVertexInputStateCreateFlags;
+typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
+typedef VkFlags VkPipelineTessellationStateCreateFlags;
+typedef VkFlags VkPipelineViewportStateCreateFlags;
+typedef VkFlags VkPipelineRasterizationStateCreateFlags;
+
+typedef enum VkCullModeFlagBits {
+    VK_CULL_MODE_NONE = 0,
+    VK_CULL_MODE_FRONT_BIT = 0x00000001,
+    VK_CULL_MODE_BACK_BIT = 0x00000002,
+    VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
+    VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCullModeFlagBits;
+typedef VkFlags VkCullModeFlags;
+typedef VkFlags VkPipelineMultisampleStateCreateFlags;
+typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
+typedef VkFlags VkPipelineColorBlendStateCreateFlags;
+
+typedef enum VkColorComponentFlagBits {
+    VK_COLOR_COMPONENT_R_BIT = 0x00000001,
+    VK_COLOR_COMPONENT_G_BIT = 0x00000002,
+    VK_COLOR_COMPONENT_B_BIT = 0x00000004,
+    VK_COLOR_COMPONENT_A_BIT = 0x00000008,
+    VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkColorComponentFlagBits;
+typedef VkFlags VkColorComponentFlags;
+typedef VkFlags VkPipelineDynamicStateCreateFlags;
+typedef VkFlags VkPipelineLayoutCreateFlags;
+typedef VkFlags VkShaderStageFlags;
+typedef VkFlags VkSamplerCreateFlags;
+
+typedef enum VkDescriptorSetLayoutCreateFlagBits {
+    VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001,
+    VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT = 0x00000002,
+    VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorSetLayoutCreateFlagBits;
+typedef VkFlags VkDescriptorSetLayoutCreateFlags;
+
+typedef enum VkDescriptorPoolCreateFlagBits {
+    VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
+    VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT = 0x00000002,
+    VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorPoolCreateFlagBits;
+typedef VkFlags VkDescriptorPoolCreateFlags;
+typedef VkFlags VkDescriptorPoolResetFlags;
+typedef VkFlags VkFramebufferCreateFlags;
+typedef VkFlags VkRenderPassCreateFlags;
+
+typedef enum VkAttachmentDescriptionFlagBits {
+    VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
+    VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentDescriptionFlagBits;
+typedef VkFlags VkAttachmentDescriptionFlags;
+
+typedef enum VkSubpassDescriptionFlagBits {
+    VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001,
+    VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002,
+    VK_SUBPASS_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassDescriptionFlagBits;
+typedef VkFlags VkSubpassDescriptionFlags;
+
+typedef enum VkAccessFlagBits {
+    VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
+    VK_ACCESS_INDEX_READ_BIT = 0x00000002,
+    VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
+    VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
+    VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
+    VK_ACCESS_SHADER_READ_BIT = 0x00000020,
+    VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
+    VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
+    VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
+    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
+    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
+    VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
+    VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
+    VK_ACCESS_HOST_READ_BIT = 0x00002000,
+    VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
+    VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
+    VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
+    VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000,
+    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000,
+    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000,
+    VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000,
+    VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX = 0x00020000,
+    VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX = 0x00040000,
+    VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
+    VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000,
+    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = 0x00200000,
+    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = 0x00400000,
+    VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAccessFlagBits;
+typedef VkFlags VkAccessFlags;
+
+typedef enum VkDependencyFlagBits {
+    VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
+    VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004,
+    VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002,
+    VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR = VK_DEPENDENCY_VIEW_LOCAL_BIT,
+    VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR = VK_DEPENDENCY_DEVICE_GROUP_BIT,
+    VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDependencyFlagBits;
+typedef VkFlags VkDependencyFlags;
+
+typedef enum VkCommandPoolCreateFlagBits {
+    VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
+    VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
+    VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004,
+    VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolCreateFlagBits;
+typedef VkFlags VkCommandPoolCreateFlags;
+
+typedef enum VkCommandPoolResetFlagBits {
+    VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+    VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolResetFlagBits;
+typedef VkFlags VkCommandPoolResetFlags;
+
+typedef enum VkCommandBufferUsageFlagBits {
+    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
+    VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
+    VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
+    VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferUsageFlagBits;
+typedef VkFlags VkCommandBufferUsageFlags;
+
+typedef enum VkQueryControlFlagBits {
+    VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
+    VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryControlFlagBits;
+typedef VkFlags VkQueryControlFlags;
+
+typedef enum VkCommandBufferResetFlagBits {
+    VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+    VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferResetFlagBits;
+typedef VkFlags VkCommandBufferResetFlags;
+
+typedef enum VkStencilFaceFlagBits {
+    VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
+    VK_STENCIL_FACE_BACK_BIT = 0x00000002,
+    VK_STENCIL_FRONT_AND_BACK = 0x00000003,
+    VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkStencilFaceFlagBits;
+typedef VkFlags VkStencilFaceFlags;
+
+typedef struct VkApplicationInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    const char*        pApplicationName;
+    uint32_t           applicationVersion;
+    const char*        pEngineName;
+    uint32_t           engineVersion;
+    uint32_t           apiVersion;
+} VkApplicationInfo;
+
+typedef struct VkInstanceCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkInstanceCreateFlags       flags;
+    const VkApplicationInfo*    pApplicationInfo;
+    uint32_t                    enabledLayerCount;
+    const char* const*          ppEnabledLayerNames;
+    uint32_t                    enabledExtensionCount;
+    const char* const*          ppEnabledExtensionNames;
+} VkInstanceCreateInfo;
+
+typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
+    void*                                       pUserData,
+    size_t                                      size,
+    size_t                                      alignment,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
+    void*                                       pUserData,
+    void*                                       pOriginal,
+    size_t                                      size,
+    size_t                                      alignment,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
+    void*                                       pUserData,
+    void*                                       pMemory);
+
+typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
+    void*                                       pUserData,
+    size_t                                      size,
+    VkInternalAllocationType                    allocationType,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
+    void*                                       pUserData,
+    size_t                                      size,
+    VkInternalAllocationType                    allocationType,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef struct VkAllocationCallbacks {
+    void*                                   pUserData;
+    PFN_vkAllocationFunction                pfnAllocation;
+    PFN_vkReallocationFunction              pfnReallocation;
+    PFN_vkFreeFunction                      pfnFree;
+    PFN_vkInternalAllocationNotification    pfnInternalAllocation;
+    PFN_vkInternalFreeNotification          pfnInternalFree;
+} VkAllocationCallbacks;
+
+typedef struct VkPhysicalDeviceFeatures {
+    VkBool32    robustBufferAccess;
+    VkBool32    fullDrawIndexUint32;
+    VkBool32    imageCubeArray;
+    VkBool32    independentBlend;
+    VkBool32    geometryShader;
+    VkBool32    tessellationShader;
+    VkBool32    sampleRateShading;
+    VkBool32    dualSrcBlend;
+    VkBool32    logicOp;
+    VkBool32    multiDrawIndirect;
+    VkBool32    drawIndirectFirstInstance;
+    VkBool32    depthClamp;
+    VkBool32    depthBiasClamp;
+    VkBool32    fillModeNonSolid;
+    VkBool32    depthBounds;
+    VkBool32    wideLines;
+    VkBool32    largePoints;
+    VkBool32    alphaToOne;
+    VkBool32    multiViewport;
+    VkBool32    samplerAnisotropy;
+    VkBool32    textureCompressionETC2;
+    VkBool32    textureCompressionASTC_LDR;
+    VkBool32    textureCompressionBC;
+    VkBool32    occlusionQueryPrecise;
+    VkBool32    pipelineStatisticsQuery;
+    VkBool32    vertexPipelineStoresAndAtomics;
+    VkBool32    fragmentStoresAndAtomics;
+    VkBool32    shaderTessellationAndGeometryPointSize;
+    VkBool32    shaderImageGatherExtended;
+    VkBool32    shaderStorageImageExtendedFormats;
+    VkBool32    shaderStorageImageMultisample;
+    VkBool32    shaderStorageImageReadWithoutFormat;
+    VkBool32    shaderStorageImageWriteWithoutFormat;
+    VkBool32    shaderUniformBufferArrayDynamicIndexing;
+    VkBool32    shaderSampledImageArrayDynamicIndexing;
+    VkBool32    shaderStorageBufferArrayDynamicIndexing;
+    VkBool32    shaderStorageImageArrayDynamicIndexing;
+    VkBool32    shaderClipDistance;
+    VkBool32    shaderCullDistance;
+    VkBool32    shaderFloat64;
+    VkBool32    shaderInt64;
+    VkBool32    shaderInt16;
+    VkBool32    shaderResourceResidency;
+    VkBool32    shaderResourceMinLod;
+    VkBool32    sparseBinding;
+    VkBool32    sparseResidencyBuffer;
+    VkBool32    sparseResidencyImage2D;
+    VkBool32    sparseResidencyImage3D;
+    VkBool32    sparseResidency2Samples;
+    VkBool32    sparseResidency4Samples;
+    VkBool32    sparseResidency8Samples;
+    VkBool32    sparseResidency16Samples;
+    VkBool32    sparseResidencyAliased;
+    VkBool32    variableMultisampleRate;
+    VkBool32    inheritedQueries;
+} VkPhysicalDeviceFeatures;
+
+typedef struct VkFormatProperties {
+    VkFormatFeatureFlags    linearTilingFeatures;
+    VkFormatFeatureFlags    optimalTilingFeatures;
+    VkFormatFeatureFlags    bufferFeatures;
+} VkFormatProperties;
+
+typedef struct VkExtent3D {
+    uint32_t    width;
+    uint32_t    height;
+    uint32_t    depth;
+} VkExtent3D;
+
+typedef struct VkImageFormatProperties {
+    VkExtent3D            maxExtent;
+    uint32_t              maxMipLevels;
+    uint32_t              maxArrayLayers;
+    VkSampleCountFlags    sampleCounts;
+    VkDeviceSize          maxResourceSize;
+} VkImageFormatProperties;
+
+typedef struct VkPhysicalDeviceLimits {
+    uint32_t              maxImageDimension1D;
+    uint32_t              maxImageDimension2D;
+    uint32_t              maxImageDimension3D;
+    uint32_t              maxImageDimensionCube;
+    uint32_t              maxImageArrayLayers;
+    uint32_t              maxTexelBufferElements;
+    uint32_t              maxUniformBufferRange;
+    uint32_t              maxStorageBufferRange;
+    uint32_t              maxPushConstantsSize;
+    uint32_t              maxMemoryAllocationCount;
+    uint32_t              maxSamplerAllocationCount;
+    VkDeviceSize          bufferImageGranularity;
+    VkDeviceSize          sparseAddressSpaceSize;
+    uint32_t              maxBoundDescriptorSets;
+    uint32_t              maxPerStageDescriptorSamplers;
+    uint32_t              maxPerStageDescriptorUniformBuffers;
+    uint32_t              maxPerStageDescriptorStorageBuffers;
+    uint32_t              maxPerStageDescriptorSampledImages;
+    uint32_t              maxPerStageDescriptorStorageImages;
+    uint32_t              maxPerStageDescriptorInputAttachments;
+    uint32_t              maxPerStageResources;
+    uint32_t              maxDescriptorSetSamplers;
+    uint32_t              maxDescriptorSetUniformBuffers;
+    uint32_t              maxDescriptorSetUniformBuffersDynamic;
+    uint32_t              maxDescriptorSetStorageBuffers;
+    uint32_t              maxDescriptorSetStorageBuffersDynamic;
+    uint32_t              maxDescriptorSetSampledImages;
+    uint32_t              maxDescriptorSetStorageImages;
+    uint32_t              maxDescriptorSetInputAttachments;
+    uint32_t              maxVertexInputAttributes;
+    uint32_t              maxVertexInputBindings;
+    uint32_t              maxVertexInputAttributeOffset;
+    uint32_t              maxVertexInputBindingStride;
+    uint32_t              maxVertexOutputComponents;
+    uint32_t              maxTessellationGenerationLevel;
+    uint32_t              maxTessellationPatchSize;
+    uint32_t              maxTessellationControlPerVertexInputComponents;
+    uint32_t              maxTessellationControlPerVertexOutputComponents;
+    uint32_t              maxTessellationControlPerPatchOutputComponents;
+    uint32_t              maxTessellationControlTotalOutputComponents;
+    uint32_t              maxTessellationEvaluationInputComponents;
+    uint32_t              maxTessellationEvaluationOutputComponents;
+    uint32_t              maxGeometryShaderInvocations;
+    uint32_t              maxGeometryInputComponents;
+    uint32_t              maxGeometryOutputComponents;
+    uint32_t              maxGeometryOutputVertices;
+    uint32_t              maxGeometryTotalOutputComponents;
+    uint32_t              maxFragmentInputComponents;
+    uint32_t              maxFragmentOutputAttachments;
+    uint32_t              maxFragmentDualSrcAttachments;
+    uint32_t              maxFragmentCombinedOutputResources;
+    uint32_t              maxComputeSharedMemorySize;
+    uint32_t              maxComputeWorkGroupCount[3];
+    uint32_t              maxComputeWorkGroupInvocations;
+    uint32_t              maxComputeWorkGroupSize[3];
+    uint32_t              subPixelPrecisionBits;
+    uint32_t              subTexelPrecisionBits;
+    uint32_t              mipmapPrecisionBits;
+    uint32_t              maxDrawIndexedIndexValue;
+    uint32_t              maxDrawIndirectCount;
+    float                 maxSamplerLodBias;
+    float                 maxSamplerAnisotropy;
+    uint32_t              maxViewports;
+    uint32_t              maxViewportDimensions[2];
+    float                 viewportBoundsRange[2];
+    uint32_t              viewportSubPixelBits;
+    size_t                minMemoryMapAlignment;
+    VkDeviceSize          minTexelBufferOffsetAlignment;
+    VkDeviceSize          minUniformBufferOffsetAlignment;
+    VkDeviceSize          minStorageBufferOffsetAlignment;
+    int32_t               minTexelOffset;
+    uint32_t              maxTexelOffset;
+    int32_t               minTexelGatherOffset;
+    uint32_t              maxTexelGatherOffset;
+    float                 minInterpolationOffset;
+    float                 maxInterpolationOffset;
+    uint32_t              subPixelInterpolationOffsetBits;
+    uint32_t              maxFramebufferWidth;
+    uint32_t              maxFramebufferHeight;
+    uint32_t              maxFramebufferLayers;
+    VkSampleCountFlags    framebufferColorSampleCounts;
+    VkSampleCountFlags    framebufferDepthSampleCounts;
+    VkSampleCountFlags    framebufferStencilSampleCounts;
+    VkSampleCountFlags    framebufferNoAttachmentsSampleCounts;
+    uint32_t              maxColorAttachments;
+    VkSampleCountFlags    sampledImageColorSampleCounts;
+    VkSampleCountFlags    sampledImageIntegerSampleCounts;
+    VkSampleCountFlags    sampledImageDepthSampleCounts;
+    VkSampleCountFlags    sampledImageStencilSampleCounts;
+    VkSampleCountFlags    storageImageSampleCounts;
+    uint32_t              maxSampleMaskWords;
+    VkBool32              timestampComputeAndGraphics;
+    float                 timestampPeriod;
+    uint32_t              maxClipDistances;
+    uint32_t              maxCullDistances;
+    uint32_t              maxCombinedClipAndCullDistances;
+    uint32_t              discreteQueuePriorities;
+    float                 pointSizeRange[2];
+    float                 lineWidthRange[2];
+    float                 pointSizeGranularity;
+    float                 lineWidthGranularity;
+    VkBool32              strictLines;
+    VkBool32              standardSampleLocations;
+    VkDeviceSize          optimalBufferCopyOffsetAlignment;
+    VkDeviceSize          optimalBufferCopyRowPitchAlignment;
+    VkDeviceSize          nonCoherentAtomSize;
+} VkPhysicalDeviceLimits;
+
+typedef struct VkPhysicalDeviceSparseProperties {
+    VkBool32    residencyStandard2DBlockShape;
+    VkBool32    residencyStandard2DMultisampleBlockShape;
+    VkBool32    residencyStandard3DBlockShape;
+    VkBool32    residencyAlignedMipSize;
+    VkBool32    residencyNonResidentStrict;
+} VkPhysicalDeviceSparseProperties;
+
+typedef struct VkPhysicalDeviceProperties {
+    uint32_t                            apiVersion;
+    uint32_t                            driverVersion;
+    uint32_t                            vendorID;
+    uint32_t                            deviceID;
+    VkPhysicalDeviceType                deviceType;
+    char                                deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
+    uint8_t                             pipelineCacheUUID[VK_UUID_SIZE];
+    VkPhysicalDeviceLimits              limits;
+    VkPhysicalDeviceSparseProperties    sparseProperties;
+} VkPhysicalDeviceProperties;
+
+typedef struct VkQueueFamilyProperties {
+    VkQueueFlags    queueFlags;
+    uint32_t        queueCount;
+    uint32_t        timestampValidBits;
+    VkExtent3D      minImageTransferGranularity;
+} VkQueueFamilyProperties;
+
+typedef struct VkMemoryType {
+    VkMemoryPropertyFlags    propertyFlags;
+    uint32_t                 heapIndex;
+} VkMemoryType;
+
+typedef struct VkMemoryHeap {
+    VkDeviceSize         size;
+    VkMemoryHeapFlags    flags;
+} VkMemoryHeap;
+
+typedef struct VkPhysicalDeviceMemoryProperties {
+    uint32_t        memoryTypeCount;
+    VkMemoryType    memoryTypes[VK_MAX_MEMORY_TYPES];
+    uint32_t        memoryHeapCount;
+    VkMemoryHeap    memoryHeaps[VK_MAX_MEMORY_HEAPS];
+} VkPhysicalDeviceMemoryProperties;
+
+typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
+typedef struct VkDeviceQueueCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkDeviceQueueCreateFlags    flags;
+    uint32_t                    queueFamilyIndex;
+    uint32_t                    queueCount;
+    const float*                pQueuePriorities;
+} VkDeviceQueueCreateInfo;
+
+typedef struct VkDeviceCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkDeviceCreateFlags                flags;
+    uint32_t                           queueCreateInfoCount;
+    const VkDeviceQueueCreateInfo*     pQueueCreateInfos;
+    uint32_t                           enabledLayerCount;
+    const char* const*                 ppEnabledLayerNames;
+    uint32_t                           enabledExtensionCount;
+    const char* const*                 ppEnabledExtensionNames;
+    const VkPhysicalDeviceFeatures*    pEnabledFeatures;
+} VkDeviceCreateInfo;
+
+typedef struct VkExtensionProperties {
+    char        extensionName[VK_MAX_EXTENSION_NAME_SIZE];
+    uint32_t    specVersion;
+} VkExtensionProperties;
+
+typedef struct VkLayerProperties {
+    char        layerName[VK_MAX_EXTENSION_NAME_SIZE];
+    uint32_t    specVersion;
+    uint32_t    implementationVersion;
+    char        description[VK_MAX_DESCRIPTION_SIZE];
+} VkLayerProperties;
+
+typedef struct VkSubmitInfo {
+    VkStructureType                sType;
+    const void*                    pNext;
+    uint32_t                       waitSemaphoreCount;
+    const VkSemaphore*             pWaitSemaphores;
+    const VkPipelineStageFlags*    pWaitDstStageMask;
+    uint32_t                       commandBufferCount;
+    const VkCommandBuffer*         pCommandBuffers;
+    uint32_t                       signalSemaphoreCount;
+    const VkSemaphore*             pSignalSemaphores;
+} VkSubmitInfo;
+
+typedef struct VkMemoryAllocateInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceSize       allocationSize;
+    uint32_t           memoryTypeIndex;
+} VkMemoryAllocateInfo;
+
+typedef struct VkMappedMemoryRange {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceMemory     memory;
+    VkDeviceSize       offset;
+    VkDeviceSize       size;
+} VkMappedMemoryRange;
+
+typedef struct VkMemoryRequirements {
+    VkDeviceSize    size;
+    VkDeviceSize    alignment;
+    uint32_t        memoryTypeBits;
+} VkMemoryRequirements;
+
+typedef struct VkSparseImageFormatProperties {
+    VkImageAspectFlags          aspectMask;
+    VkExtent3D                  imageGranularity;
+    VkSparseImageFormatFlags    flags;
+} VkSparseImageFormatProperties;
+
+typedef struct VkSparseImageMemoryRequirements {
+    VkSparseImageFormatProperties    formatProperties;
+    uint32_t                         imageMipTailFirstLod;
+    VkDeviceSize                     imageMipTailSize;
+    VkDeviceSize                     imageMipTailOffset;
+    VkDeviceSize                     imageMipTailStride;
+} VkSparseImageMemoryRequirements;
+
+typedef struct VkSparseMemoryBind {
+    VkDeviceSize               resourceOffset;
+    VkDeviceSize               size;
+    VkDeviceMemory             memory;
+    VkDeviceSize               memoryOffset;
+    VkSparseMemoryBindFlags    flags;
+} VkSparseMemoryBind;
+
+typedef struct VkSparseBufferMemoryBindInfo {
+    VkBuffer                     buffer;
+    uint32_t                     bindCount;
+    const VkSparseMemoryBind*    pBinds;
+} VkSparseBufferMemoryBindInfo;
+
+typedef struct VkSparseImageOpaqueMemoryBindInfo {
+    VkImage                      image;
+    uint32_t                     bindCount;
+    const VkSparseMemoryBind*    pBinds;
+} VkSparseImageOpaqueMemoryBindInfo;
+
+typedef struct VkImageSubresource {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              mipLevel;
+    uint32_t              arrayLayer;
+} VkImageSubresource;
+
+typedef struct VkOffset3D {
+    int32_t    x;
+    int32_t    y;
+    int32_t    z;
+} VkOffset3D;
+
+typedef struct VkSparseImageMemoryBind {
+    VkImageSubresource         subresource;
+    VkOffset3D                 offset;
+    VkExtent3D                 extent;
+    VkDeviceMemory             memory;
+    VkDeviceSize               memoryOffset;
+    VkSparseMemoryBindFlags    flags;
+} VkSparseImageMemoryBind;
+
+typedef struct VkSparseImageMemoryBindInfo {
+    VkImage                           image;
+    uint32_t                          bindCount;
+    const VkSparseImageMemoryBind*    pBinds;
+} VkSparseImageMemoryBindInfo;
+
+typedef struct VkBindSparseInfo {
+    VkStructureType                             sType;
+    const void*                                 pNext;
+    uint32_t                                    waitSemaphoreCount;
+    const VkSemaphore*                          pWaitSemaphores;
+    uint32_t                                    bufferBindCount;
+    const VkSparseBufferMemoryBindInfo*         pBufferBinds;
+    uint32_t                                    imageOpaqueBindCount;
+    const VkSparseImageOpaqueMemoryBindInfo*    pImageOpaqueBinds;
+    uint32_t                                    imageBindCount;
+    const VkSparseImageMemoryBindInfo*          pImageBinds;
+    uint32_t                                    signalSemaphoreCount;
+    const VkSemaphore*                          pSignalSemaphores;
+} VkBindSparseInfo;
+
+typedef struct VkFenceCreateInfo {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkFenceCreateFlags    flags;
+} VkFenceCreateInfo;
+
+typedef struct VkSemaphoreCreateInfo {
+    VkStructureType           sType;
+    const void*               pNext;
+    VkSemaphoreCreateFlags    flags;
+} VkSemaphoreCreateInfo;
+
+typedef struct VkEventCreateInfo {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkEventCreateFlags    flags;
+} VkEventCreateInfo;
+
+typedef struct VkQueryPoolCreateInfo {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkQueryPoolCreateFlags           flags;
+    VkQueryType                      queryType;
+    uint32_t                         queryCount;
+    VkQueryPipelineStatisticFlags    pipelineStatistics;
+} VkQueryPoolCreateInfo;
+
+typedef struct VkBufferCreateInfo {
+    VkStructureType        sType;
+    const void*            pNext;
+    VkBufferCreateFlags    flags;
+    VkDeviceSize           size;
+    VkBufferUsageFlags     usage;
+    VkSharingMode          sharingMode;
+    uint32_t               queueFamilyIndexCount;
+    const uint32_t*        pQueueFamilyIndices;
+} VkBufferCreateInfo;
+
+typedef struct VkBufferViewCreateInfo {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkBufferViewCreateFlags    flags;
+    VkBuffer                   buffer;
+    VkFormat                   format;
+    VkDeviceSize               offset;
+    VkDeviceSize               range;
+} VkBufferViewCreateInfo;
+
+typedef struct VkImageCreateInfo {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkImageCreateFlags       flags;
+    VkImageType              imageType;
+    VkFormat                 format;
+    VkExtent3D               extent;
+    uint32_t                 mipLevels;
+    uint32_t                 arrayLayers;
+    VkSampleCountFlagBits    samples;
+    VkImageTiling            tiling;
+    VkImageUsageFlags        usage;
+    VkSharingMode            sharingMode;
+    uint32_t                 queueFamilyIndexCount;
+    const uint32_t*          pQueueFamilyIndices;
+    VkImageLayout            initialLayout;
+} VkImageCreateInfo;
+
+typedef struct VkSubresourceLayout {
+    VkDeviceSize    offset;
+    VkDeviceSize    size;
+    VkDeviceSize    rowPitch;
+    VkDeviceSize    arrayPitch;
+    VkDeviceSize    depthPitch;
+} VkSubresourceLayout;
+
+typedef struct VkComponentMapping {
+    VkComponentSwizzle    r;
+    VkComponentSwizzle    g;
+    VkComponentSwizzle    b;
+    VkComponentSwizzle    a;
+} VkComponentMapping;
+
+typedef struct VkImageSubresourceRange {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              baseMipLevel;
+    uint32_t              levelCount;
+    uint32_t              baseArrayLayer;
+    uint32_t              layerCount;
+} VkImageSubresourceRange;
+
+typedef struct VkImageViewCreateInfo {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkImageViewCreateFlags     flags;
+    VkImage                    image;
+    VkImageViewType            viewType;
+    VkFormat                   format;
+    VkComponentMapping         components;
+    VkImageSubresourceRange    subresourceRange;
+} VkImageViewCreateInfo;
+
+typedef struct VkShaderModuleCreateInfo {
+    VkStructureType              sType;
+    const void*                  pNext;
+    VkShaderModuleCreateFlags    flags;
+    size_t                       codeSize;
+    const uint32_t*              pCode;
+} VkShaderModuleCreateInfo;
+
+typedef struct VkPipelineCacheCreateInfo {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkPipelineCacheCreateFlags    flags;
+    size_t                        initialDataSize;
+    const void*                   pInitialData;
+} VkPipelineCacheCreateInfo;
+
+typedef struct VkSpecializationMapEntry {
+    uint32_t    constantID;
+    uint32_t    offset;
+    size_t      size;
+} VkSpecializationMapEntry;
+
+typedef struct VkSpecializationInfo {
+    uint32_t                           mapEntryCount;
+    const VkSpecializationMapEntry*    pMapEntries;
+    size_t                             dataSize;
+    const void*                        pData;
+} VkSpecializationInfo;
+
+typedef struct VkPipelineShaderStageCreateInfo {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    VkPipelineShaderStageCreateFlags    flags;
+    VkShaderStageFlagBits               stage;
+    VkShaderModule                      module;
+    const char*                         pName;
+    const VkSpecializationInfo*         pSpecializationInfo;
+} VkPipelineShaderStageCreateInfo;
+
+typedef struct VkVertexInputBindingDescription {
+    uint32_t             binding;
+    uint32_t             stride;
+    VkVertexInputRate    inputRate;
+} VkVertexInputBindingDescription;
+
+typedef struct VkVertexInputAttributeDescription {
+    uint32_t    location;
+    uint32_t    binding;
+    VkFormat    format;
+    uint32_t    offset;
+} VkVertexInputAttributeDescription;
+
+typedef struct VkPipelineVertexInputStateCreateInfo {
+    VkStructureType                             sType;
+    const void*                                 pNext;
+    VkPipelineVertexInputStateCreateFlags       flags;
+    uint32_t                                    vertexBindingDescriptionCount;
+    const VkVertexInputBindingDescription*      pVertexBindingDescriptions;
+    uint32_t                                    vertexAttributeDescriptionCount;
+    const VkVertexInputAttributeDescription*    pVertexAttributeDescriptions;
+} VkPipelineVertexInputStateCreateInfo;
+
+typedef struct VkPipelineInputAssemblyStateCreateInfo {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineInputAssemblyStateCreateFlags    flags;
+    VkPrimitiveTopology                        topology;
+    VkBool32                                   primitiveRestartEnable;
+} VkPipelineInputAssemblyStateCreateInfo;
+
+typedef struct VkPipelineTessellationStateCreateInfo {
+    VkStructureType                           sType;
+    const void*                               pNext;
+    VkPipelineTessellationStateCreateFlags    flags;
+    uint32_t                                  patchControlPoints;
+} VkPipelineTessellationStateCreateInfo;
+
+typedef struct VkViewport {
+    float    x;
+    float    y;
+    float    width;
+    float    height;
+    float    minDepth;
+    float    maxDepth;
+} VkViewport;
+
+typedef struct VkOffset2D {
+    int32_t    x;
+    int32_t    y;
+} VkOffset2D;
+
+typedef struct VkExtent2D {
+    uint32_t    width;
+    uint32_t    height;
+} VkExtent2D;
+
+typedef struct VkRect2D {
+    VkOffset2D    offset;
+    VkExtent2D    extent;
+} VkRect2D;
+
+typedef struct VkPipelineViewportStateCreateInfo {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkPipelineViewportStateCreateFlags    flags;
+    uint32_t                              viewportCount;
+    const VkViewport*                     pViewports;
+    uint32_t                              scissorCount;
+    const VkRect2D*                       pScissors;
+} VkPipelineViewportStateCreateInfo;
+
+typedef struct VkPipelineRasterizationStateCreateInfo {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineRasterizationStateCreateFlags    flags;
+    VkBool32                                   depthClampEnable;
+    VkBool32                                   rasterizerDiscardEnable;
+    VkPolygonMode                              polygonMode;
+    VkCullModeFlags                            cullMode;
+    VkFrontFace                                frontFace;
+    VkBool32                                   depthBiasEnable;
+    float                                      depthBiasConstantFactor;
+    float                                      depthBiasClamp;
+    float                                      depthBiasSlopeFactor;
+    float                                      lineWidth;
+} VkPipelineRasterizationStateCreateInfo;
+
+typedef struct VkPipelineMultisampleStateCreateInfo {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkPipelineMultisampleStateCreateFlags    flags;
+    VkSampleCountFlagBits                    rasterizationSamples;
+    VkBool32                                 sampleShadingEnable;
+    float                                    minSampleShading;
+    const VkSampleMask*                      pSampleMask;
+    VkBool32                                 alphaToCoverageEnable;
+    VkBool32                                 alphaToOneEnable;
+} VkPipelineMultisampleStateCreateInfo;
+
+typedef struct VkStencilOpState {
+    VkStencilOp    failOp;
+    VkStencilOp    passOp;
+    VkStencilOp    depthFailOp;
+    VkCompareOp    compareOp;
+    uint32_t       compareMask;
+    uint32_t       writeMask;
+    uint32_t       reference;
+} VkStencilOpState;
+
+typedef struct VkPipelineDepthStencilStateCreateInfo {
+    VkStructureType                           sType;
+    const void*                               pNext;
+    VkPipelineDepthStencilStateCreateFlags    flags;
+    VkBool32                                  depthTestEnable;
+    VkBool32                                  depthWriteEnable;
+    VkCompareOp                               depthCompareOp;
+    VkBool32                                  depthBoundsTestEnable;
+    VkBool32                                  stencilTestEnable;
+    VkStencilOpState                          front;
+    VkStencilOpState                          back;
+    float                                     minDepthBounds;
+    float                                     maxDepthBounds;
+} VkPipelineDepthStencilStateCreateInfo;
+
+typedef struct VkPipelineColorBlendAttachmentState {
+    VkBool32                 blendEnable;
+    VkBlendFactor            srcColorBlendFactor;
+    VkBlendFactor            dstColorBlendFactor;
+    VkBlendOp                colorBlendOp;
+    VkBlendFactor            srcAlphaBlendFactor;
+    VkBlendFactor            dstAlphaBlendFactor;
+    VkBlendOp                alphaBlendOp;
+    VkColorComponentFlags    colorWriteMask;
+} VkPipelineColorBlendAttachmentState;
+
+typedef struct VkPipelineColorBlendStateCreateInfo {
+    VkStructureType                               sType;
+    const void*                                   pNext;
+    VkPipelineColorBlendStateCreateFlags          flags;
+    VkBool32                                      logicOpEnable;
+    VkLogicOp                                     logicOp;
+    uint32_t                                      attachmentCount;
+    const VkPipelineColorBlendAttachmentState*    pAttachments;
+    float                                         blendConstants[4];
+} VkPipelineColorBlendStateCreateInfo;
+
+typedef struct VkPipelineDynamicStateCreateInfo {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkPipelineDynamicStateCreateFlags    flags;
+    uint32_t                             dynamicStateCount;
+    const VkDynamicState*                pDynamicStates;
+} VkPipelineDynamicStateCreateInfo;
+
+typedef struct VkGraphicsPipelineCreateInfo {
+    VkStructureType                                  sType;
+    const void*                                      pNext;
+    VkPipelineCreateFlags                            flags;
+    uint32_t                                         stageCount;
+    const VkPipelineShaderStageCreateInfo*           pStages;
+    const VkPipelineVertexInputStateCreateInfo*      pVertexInputState;
+    const VkPipelineInputAssemblyStateCreateInfo*    pInputAssemblyState;
+    const VkPipelineTessellationStateCreateInfo*     pTessellationState;
+    const VkPipelineViewportStateCreateInfo*         pViewportState;
+    const VkPipelineRasterizationStateCreateInfo*    pRasterizationState;
+    const VkPipelineMultisampleStateCreateInfo*      pMultisampleState;
+    const VkPipelineDepthStencilStateCreateInfo*     pDepthStencilState;
+    const VkPipelineColorBlendStateCreateInfo*       pColorBlendState;
+    const VkPipelineDynamicStateCreateInfo*          pDynamicState;
+    VkPipelineLayout                                 layout;
+    VkRenderPass                                     renderPass;
+    uint32_t                                         subpass;
+    VkPipeline                                       basePipelineHandle;
+    int32_t                                          basePipelineIndex;
+} VkGraphicsPipelineCreateInfo;
+
+typedef struct VkComputePipelineCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkPipelineCreateFlags              flags;
+    VkPipelineShaderStageCreateInfo    stage;
+    VkPipelineLayout                   layout;
+    VkPipeline                         basePipelineHandle;
+    int32_t                            basePipelineIndex;
+} VkComputePipelineCreateInfo;
+
+typedef struct VkPushConstantRange {
+    VkShaderStageFlags    stageFlags;
+    uint32_t              offset;
+    uint32_t              size;
+} VkPushConstantRange;
+
+typedef struct VkPipelineLayoutCreateInfo {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkPipelineLayoutCreateFlags     flags;
+    uint32_t                        setLayoutCount;
+    const VkDescriptorSetLayout*    pSetLayouts;
+    uint32_t                        pushConstantRangeCount;
+    const VkPushConstantRange*      pPushConstantRanges;
+} VkPipelineLayoutCreateInfo;
+
+typedef struct VkSamplerCreateInfo {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkSamplerCreateFlags    flags;
+    VkFilter                magFilter;
+    VkFilter                minFilter;
+    VkSamplerMipmapMode     mipmapMode;
+    VkSamplerAddressMode    addressModeU;
+    VkSamplerAddressMode    addressModeV;
+    VkSamplerAddressMode    addressModeW;
+    float                   mipLodBias;
+    VkBool32                anisotropyEnable;
+    float                   maxAnisotropy;
+    VkBool32                compareEnable;
+    VkCompareOp             compareOp;
+    float                   minLod;
+    float                   maxLod;
+    VkBorderColor           borderColor;
+    VkBool32                unnormalizedCoordinates;
+} VkSamplerCreateInfo;
+
+typedef struct VkDescriptorSetLayoutBinding {
+    uint32_t              binding;
+    VkDescriptorType      descriptorType;
+    uint32_t              descriptorCount;
+    VkShaderStageFlags    stageFlags;
+    const VkSampler*      pImmutableSamplers;
+} VkDescriptorSetLayoutBinding;
+
+typedef struct VkDescriptorSetLayoutCreateInfo {
+    VkStructureType                        sType;
+    const void*                            pNext;
+    VkDescriptorSetLayoutCreateFlags       flags;
+    uint32_t                               bindingCount;
+    const VkDescriptorSetLayoutBinding*    pBindings;
+} VkDescriptorSetLayoutCreateInfo;
+
+typedef struct VkDescriptorPoolSize {
+    VkDescriptorType    type;
+    uint32_t            descriptorCount;
+} VkDescriptorPoolSize;
+
+typedef struct VkDescriptorPoolCreateInfo {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkDescriptorPoolCreateFlags    flags;
+    uint32_t                       maxSets;
+    uint32_t                       poolSizeCount;
+    const VkDescriptorPoolSize*    pPoolSizes;
+} VkDescriptorPoolCreateInfo;
+
+typedef struct VkDescriptorSetAllocateInfo {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkDescriptorPool                descriptorPool;
+    uint32_t                        descriptorSetCount;
+    const VkDescriptorSetLayout*    pSetLayouts;
+} VkDescriptorSetAllocateInfo;
+
+typedef struct VkDescriptorImageInfo {
+    VkSampler        sampler;
+    VkImageView      imageView;
+    VkImageLayout    imageLayout;
+} VkDescriptorImageInfo;
+
+typedef struct VkDescriptorBufferInfo {
+    VkBuffer        buffer;
+    VkDeviceSize    offset;
+    VkDeviceSize    range;
+} VkDescriptorBufferInfo;
+
+typedef struct VkWriteDescriptorSet {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkDescriptorSet                  dstSet;
+    uint32_t                         dstBinding;
+    uint32_t                         dstArrayElement;
+    uint32_t                         descriptorCount;
+    VkDescriptorType                 descriptorType;
+    const VkDescriptorImageInfo*     pImageInfo;
+    const VkDescriptorBufferInfo*    pBufferInfo;
+    const VkBufferView*              pTexelBufferView;
+} VkWriteDescriptorSet;
+
+typedef struct VkCopyDescriptorSet {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDescriptorSet    srcSet;
+    uint32_t           srcBinding;
+    uint32_t           srcArrayElement;
+    VkDescriptorSet    dstSet;
+    uint32_t           dstBinding;
+    uint32_t           dstArrayElement;
+    uint32_t           descriptorCount;
+} VkCopyDescriptorSet;
+
+typedef struct VkFramebufferCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkFramebufferCreateFlags    flags;
+    VkRenderPass                renderPass;
+    uint32_t                    attachmentCount;
+    const VkImageView*          pAttachments;
+    uint32_t                    width;
+    uint32_t                    height;
+    uint32_t                    layers;
+} VkFramebufferCreateInfo;
+
+typedef struct VkAttachmentDescription {
+    VkAttachmentDescriptionFlags    flags;
+    VkFormat                        format;
+    VkSampleCountFlagBits           samples;
+    VkAttachmentLoadOp              loadOp;
+    VkAttachmentStoreOp             storeOp;
+    VkAttachmentLoadOp              stencilLoadOp;
+    VkAttachmentStoreOp             stencilStoreOp;
+    VkImageLayout                   initialLayout;
+    VkImageLayout                   finalLayout;
+} VkAttachmentDescription;
+
+typedef struct VkAttachmentReference {
+    uint32_t         attachment;
+    VkImageLayout    layout;
+} VkAttachmentReference;
+
+typedef struct VkSubpassDescription {
+    VkSubpassDescriptionFlags       flags;
+    VkPipelineBindPoint             pipelineBindPoint;
+    uint32_t                        inputAttachmentCount;
+    const VkAttachmentReference*    pInputAttachments;
+    uint32_t                        colorAttachmentCount;
+    const VkAttachmentReference*    pColorAttachments;
+    const VkAttachmentReference*    pResolveAttachments;
+    const VkAttachmentReference*    pDepthStencilAttachment;
+    uint32_t                        preserveAttachmentCount;
+    const uint32_t*                 pPreserveAttachments;
+} VkSubpassDescription;
+
+typedef struct VkSubpassDependency {
+    uint32_t                srcSubpass;
+    uint32_t                dstSubpass;
+    VkPipelineStageFlags    srcStageMask;
+    VkPipelineStageFlags    dstStageMask;
+    VkAccessFlags           srcAccessMask;
+    VkAccessFlags           dstAccessMask;
+    VkDependencyFlags       dependencyFlags;
+} VkSubpassDependency;
+
+typedef struct VkRenderPassCreateInfo {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkRenderPassCreateFlags           flags;
+    uint32_t                          attachmentCount;
+    const VkAttachmentDescription*    pAttachments;
+    uint32_t                          subpassCount;
+    const VkSubpassDescription*       pSubpasses;
+    uint32_t                          dependencyCount;
+    const VkSubpassDependency*        pDependencies;
+} VkRenderPassCreateInfo;
+
+typedef struct VkCommandPoolCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkCommandPoolCreateFlags    flags;
+    uint32_t                    queueFamilyIndex;
+} VkCommandPoolCreateInfo;
+
+typedef struct VkCommandBufferAllocateInfo {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkCommandPool           commandPool;
+    VkCommandBufferLevel    level;
+    uint32_t                commandBufferCount;
+} VkCommandBufferAllocateInfo;
+
+typedef struct VkCommandBufferInheritanceInfo {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkRenderPass                     renderPass;
+    uint32_t                         subpass;
+    VkFramebuffer                    framebuffer;
+    VkBool32                         occlusionQueryEnable;
+    VkQueryControlFlags              queryFlags;
+    VkQueryPipelineStatisticFlags    pipelineStatistics;
+} VkCommandBufferInheritanceInfo;
+
+typedef struct VkCommandBufferBeginInfo {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkCommandBufferUsageFlags                flags;
+    const VkCommandBufferInheritanceInfo*    pInheritanceInfo;
+} VkCommandBufferBeginInfo;
+
+typedef struct VkBufferCopy {
+    VkDeviceSize    srcOffset;
+    VkDeviceSize    dstOffset;
+    VkDeviceSize    size;
+} VkBufferCopy;
+
+typedef struct VkImageSubresourceLayers {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              mipLevel;
+    uint32_t              baseArrayLayer;
+    uint32_t              layerCount;
+} VkImageSubresourceLayers;
+
+typedef struct VkImageCopy {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffset;
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffset;
+    VkExtent3D                  extent;
+} VkImageCopy;
+
+typedef struct VkImageBlit {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffsets[2];
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffsets[2];
+} VkImageBlit;
+
+typedef struct VkBufferImageCopy {
+    VkDeviceSize                bufferOffset;
+    uint32_t                    bufferRowLength;
+    uint32_t                    bufferImageHeight;
+    VkImageSubresourceLayers    imageSubresource;
+    VkOffset3D                  imageOffset;
+    VkExtent3D                  imageExtent;
+} VkBufferImageCopy;
+
+typedef union VkClearColorValue {
+    float       float32[4];
+    int32_t     int32[4];
+    uint32_t    uint32[4];
+} VkClearColorValue;
+
+typedef struct VkClearDepthStencilValue {
+    float       depth;
+    uint32_t    stencil;
+} VkClearDepthStencilValue;
+
+typedef union VkClearValue {
+    VkClearColorValue           color;
+    VkClearDepthStencilValue    depthStencil;
+} VkClearValue;
+
+typedef struct VkClearAttachment {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              colorAttachment;
+    VkClearValue          clearValue;
+} VkClearAttachment;
+
+typedef struct VkClearRect {
+    VkRect2D    rect;
+    uint32_t    baseArrayLayer;
+    uint32_t    layerCount;
+} VkClearRect;
+
+typedef struct VkImageResolve {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffset;
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffset;
+    VkExtent3D                  extent;
+} VkImageResolve;
+
+typedef struct VkMemoryBarrier {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkAccessFlags      srcAccessMask;
+    VkAccessFlags      dstAccessMask;
+} VkMemoryBarrier;
+
+typedef struct VkBufferMemoryBarrier {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkAccessFlags      srcAccessMask;
+    VkAccessFlags      dstAccessMask;
+    uint32_t           srcQueueFamilyIndex;
+    uint32_t           dstQueueFamilyIndex;
+    VkBuffer           buffer;
+    VkDeviceSize       offset;
+    VkDeviceSize       size;
+} VkBufferMemoryBarrier;
+
+typedef struct VkImageMemoryBarrier {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkAccessFlags              srcAccessMask;
+    VkAccessFlags              dstAccessMask;
+    VkImageLayout              oldLayout;
+    VkImageLayout              newLayout;
+    uint32_t                   srcQueueFamilyIndex;
+    uint32_t                   dstQueueFamilyIndex;
+    VkImage                    image;
+    VkImageSubresourceRange    subresourceRange;
+} VkImageMemoryBarrier;
+
+typedef struct VkRenderPassBeginInfo {
+    VkStructureType        sType;
+    const void*            pNext;
+    VkRenderPass           renderPass;
+    VkFramebuffer          framebuffer;
+    VkRect2D               renderArea;
+    uint32_t               clearValueCount;
+    const VkClearValue*    pClearValues;
+} VkRenderPassBeginInfo;
+
+typedef struct VkDispatchIndirectCommand {
+    uint32_t    x;
+    uint32_t    y;
+    uint32_t    z;
+} VkDispatchIndirectCommand;
+
+typedef struct VkDrawIndexedIndirectCommand {
+    uint32_t    indexCount;
+    uint32_t    instanceCount;
+    uint32_t    firstIndex;
+    int32_t     vertexOffset;
+    uint32_t    firstInstance;
+} VkDrawIndexedIndirectCommand;
+
+typedef struct VkDrawIndirectCommand {
+    uint32_t    vertexCount;
+    uint32_t    instanceCount;
+    uint32_t    firstVertex;
+    uint32_t    firstInstance;
+} VkDrawIndirectCommand;
+
+typedef struct VkBaseOutStructure {
+    VkStructureType               sType;
+    struct VkBaseOutStructure*    pNext;
+} VkBaseOutStructure;
+
+typedef struct VkBaseInStructure {
+    VkStructureType                    sType;
+    const struct VkBaseInStructure*    pNext;
+} VkBaseInStructure;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
+typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
+typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
+typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory);
+typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
+typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
+typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore);
+typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent);
+typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage);
+typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
+typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler);
+typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
+typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
+typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers);
+typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
+typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
+typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
+typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
+typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
+typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
+typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
+typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
+    const VkInstanceCreateInfo*                 pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkInstance*                                 pInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
+    VkInstance                                  instance,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(
+    VkInstance                                  instance,
+    uint32_t*                                   pPhysicalDeviceCount,
+    VkPhysicalDevice*                           pPhysicalDevices);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceFeatures*                   pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkFormatProperties*                         pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkImageTiling                               tiling,
+    VkImageUsageFlags                           usage,
+    VkImageCreateFlags                          flags,
+    VkImageFormatProperties*                    pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceProperties*                 pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pQueueFamilyPropertyCount,
+    VkQueueFamilyProperties*                    pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceMemoryProperties*           pMemoryProperties);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(
+    VkInstance                                  instance,
+    const char*                                 pName);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(
+    VkDevice                                    device,
+    const char*                                 pName);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
+    VkPhysicalDevice                            physicalDevice,
+    const VkDeviceCreateInfo*                   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDevice*                                   pDevice);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(
+    VkDevice                                    device,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(
+    const char*                                 pLayerName,
+    uint32_t*                                   pPropertyCount,
+    VkExtensionProperties*                      pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
+    VkPhysicalDevice                            physicalDevice,
+    const char*                                 pLayerName,
+    uint32_t*                                   pPropertyCount,
+    VkExtensionProperties*                      pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
+    uint32_t*                                   pPropertyCount,
+    VkLayerProperties*                          pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkLayerProperties*                          pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(
+    VkDevice                                    device,
+    uint32_t                                    queueFamilyIndex,
+    uint32_t                                    queueIndex,
+    VkQueue*                                    pQueue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
+    VkQueue                                     queue,
+    uint32_t                                    submitCount,
+    const VkSubmitInfo*                         pSubmits,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
+    VkQueue                                     queue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
+    VkDevice                                    device);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(
+    VkDevice                                    device,
+    const VkMemoryAllocateInfo*                 pAllocateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDeviceMemory*                             pMemory);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                offset,
+    VkDeviceSize                                size,
+    VkMemoryMapFlags                            flags,
+    void**                                      ppData);
+
+VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(
+    VkDevice                                    device,
+    uint32_t                                    memoryRangeCount,
+    const VkMappedMemoryRange*                  pMemoryRanges);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(
+    VkDevice                                    device,
+    uint32_t                                    memoryRangeCount,
+    const VkMappedMemoryRange*                  pMemoryRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkDeviceSize*                               pCommittedMemoryInBytes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                memoryOffset);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                memoryOffset);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    VkMemoryRequirements*                       pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkMemoryRequirements*                       pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
+    VkDevice                                    device,
+    VkImage                                     image,
+    uint32_t*                                   pSparseMemoryRequirementCount,
+    VkSparseImageMemoryRequirements*            pSparseMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkSampleCountFlagBits                       samples,
+    VkImageUsageFlags                           usage,
+    VkImageTiling                               tiling,
+    uint32_t*                                   pPropertyCount,
+    VkSparseImageFormatProperties*              pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(
+    VkQueue                                     queue,
+    uint32_t                                    bindInfoCount,
+    const VkBindSparseInfo*                     pBindInfo,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
+    VkDevice                                    device,
+    const VkFenceCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFence*                                    pFence);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
+    VkDevice                                    device,
+    VkFence                                     fence,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
+    VkDevice                                    device,
+    uint32_t                                    fenceCount,
+    const VkFence*                              pFences);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
+    VkDevice                                    device,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
+    VkDevice                                    device,
+    uint32_t                                    fenceCount,
+    const VkFence*                              pFences,
+    VkBool32                                    waitAll,
+    uint64_t                                    timeout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
+    VkDevice                                    device,
+    const VkSemaphoreCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSemaphore*                                pSemaphore);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
+    VkDevice                                    device,
+    VkSemaphore                                 semaphore,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(
+    VkDevice                                    device,
+    const VkEventCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkEvent*                                    pEvent);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(
+    VkDevice                                    device,
+    VkEvent                                     event,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(
+    VkDevice                                    device,
+    const VkQueryPoolCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkQueryPool*                                pQueryPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(
+    VkDevice                                    device,
+    VkQueryPool                                 queryPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(
+    VkDevice                                    device,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount,
+    size_t                                      dataSize,
+    void*                                       pData,
+    VkDeviceSize                                stride,
+    VkQueryResultFlags                          flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(
+    VkDevice                                    device,
+    const VkBufferCreateInfo*                   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkBuffer*                                   pBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(
+    VkDevice                                    device,
+    const VkBufferViewCreateInfo*               pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkBufferView*                               pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(
+    VkDevice                                    device,
+    VkBufferView                                bufferView,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(
+    VkDevice                                    device,
+    const VkImageCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkImage*                                    pImage);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImage(
+    VkDevice                                    device,
+    VkImage                                     image,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(
+    VkDevice                                    device,
+    VkImage                                     image,
+    const VkImageSubresource*                   pSubresource,
+    VkSubresourceLayout*                        pLayout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(
+    VkDevice                                    device,
+    const VkImageViewCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkImageView*                                pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(
+    VkDevice                                    device,
+    VkImageView                                 imageView,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(
+    VkDevice                                    device,
+    const VkShaderModuleCreateInfo*             pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkShaderModule*                             pShaderModule);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
+    VkDevice                                    device,
+    VkShaderModule                              shaderModule,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
+    VkDevice                                    device,
+    const VkPipelineCacheCreateInfo*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipelineCache*                            pPipelineCache);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    size_t*                                     pDataSize,
+    void*                                       pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(
+    VkDevice                                    device,
+    VkPipelineCache                             dstCache,
+    uint32_t                                    srcCacheCount,
+    const VkPipelineCache*                      pSrcCaches);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkComputePipelineCreateInfo*          pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(
+    VkDevice                                    device,
+    const VkPipelineLayoutCreateInfo*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipelineLayout*                           pPipelineLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(
+    VkDevice                                    device,
+    VkPipelineLayout                            pipelineLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(
+    VkDevice                                    device,
+    const VkSamplerCreateInfo*                  pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSampler*                                  pSampler);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySampler(
+    VkDevice                                    device,
+    VkSampler                                   sampler,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(
+    VkDevice                                    device,
+    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorSetLayout*                      pSetLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(
+    VkDevice                                    device,
+    VkDescriptorSetLayout                       descriptorSetLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(
+    VkDevice                                    device,
+    const VkDescriptorPoolCreateInfo*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorPool*                           pDescriptorPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    VkDescriptorPoolResetFlags                  flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(
+    VkDevice                                    device,
+    const VkDescriptorSetAllocateInfo*          pAllocateInfo,
+    VkDescriptorSet*                            pDescriptorSets);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    uint32_t                                    descriptorSetCount,
+    const VkDescriptorSet*                      pDescriptorSets);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(
+    VkDevice                                    device,
+    uint32_t                                    descriptorWriteCount,
+    const VkWriteDescriptorSet*                 pDescriptorWrites,
+    uint32_t                                    descriptorCopyCount,
+    const VkCopyDescriptorSet*                  pDescriptorCopies);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(
+    VkDevice                                    device,
+    const VkFramebufferCreateInfo*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFramebuffer*                              pFramebuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(
+    VkDevice                                    device,
+    VkFramebuffer                               framebuffer,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(
+    VkDevice                                    device,
+    const VkRenderPassCreateInfo*               pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkRenderPass*                               pRenderPass);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(
+    VkDevice                                    device,
+    VkRenderPass                                renderPass,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(
+    VkDevice                                    device,
+    VkRenderPass                                renderPass,
+    VkExtent2D*                                 pGranularity);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(
+    VkDevice                                    device,
+    const VkCommandPoolCreateInfo*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkCommandPool*                              pCommandPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    VkCommandPoolResetFlags                     flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
+    VkDevice                                    device,
+    const VkCommandBufferAllocateInfo*          pAllocateInfo,
+    VkCommandBuffer*                            pCommandBuffers);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    uint32_t                                    commandBufferCount,
+    const VkCommandBuffer*                      pCommandBuffers);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(
+    VkCommandBuffer                             commandBuffer,
+    const VkCommandBufferBeginInfo*             pBeginInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkCommandBufferResetFlags                   flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipeline                                  pipeline);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstViewport,
+    uint32_t                                    viewportCount,
+    const VkViewport*                           pViewports);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstScissor,
+    uint32_t                                    scissorCount,
+    const VkRect2D*                             pScissors);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(
+    VkCommandBuffer                             commandBuffer,
+    float                                       lineWidth);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(
+    VkCommandBuffer                             commandBuffer,
+    float                                       depthBiasConstantFactor,
+    float                                       depthBiasClamp,
+    float                                       depthBiasSlopeFactor);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(
+    VkCommandBuffer                             commandBuffer,
+    const float                                 blendConstants[4]);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(
+    VkCommandBuffer                             commandBuffer,
+    float                                       minDepthBounds,
+    float                                       maxDepthBounds);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    compareMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    writeMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    reference);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipelineLayout                            layout,
+    uint32_t                                    firstSet,
+    uint32_t                                    descriptorSetCount,
+    const VkDescriptorSet*                      pDescriptorSets,
+    uint32_t                                    dynamicOffsetCount,
+    const uint32_t*                             pDynamicOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkIndexType                                 indexType);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstBinding,
+    uint32_t                                    bindingCount,
+    const VkBuffer*                             pBuffers,
+    const VkDeviceSize*                         pOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDraw(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    vertexCount,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstVertex,
+    uint32_t                                    firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    indexCount,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstIndex,
+    int32_t                                     vertexOffset,
+    uint32_t                                    firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    groupCountX,
+    uint32_t                                    groupCountY,
+    uint32_t                                    groupCountZ);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    srcBuffer,
+    VkBuffer                                    dstBuffer,
+    uint32_t                                    regionCount,
+    const VkBufferCopy*                         pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageCopy*                          pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageBlit*                          pRegions,
+    VkFilter                                    filter);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    srcBuffer,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkBufferImageCopy*                    pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkBuffer                                    dstBuffer,
+    uint32_t                                    regionCount,
+    const VkBufferImageCopy*                    pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                dataSize,
+    const void*                                 pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                size,
+    uint32_t                                    data);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     image,
+    VkImageLayout                               imageLayout,
+    const VkClearColorValue*                    pColor,
+    uint32_t                                    rangeCount,
+    const VkImageSubresourceRange*              pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     image,
+    VkImageLayout                               imageLayout,
+    const VkClearDepthStencilValue*             pDepthStencil,
+    uint32_t                                    rangeCount,
+    const VkImageSubresourceRange*              pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    attachmentCount,
+    const VkClearAttachment*                    pAttachments,
+    uint32_t                                    rectCount,
+    const VkClearRect*                          pRects);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageResolve*                       pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(
+    VkCommandBuffer                             commandBuffer,
+    VkEvent                                     event,
+    VkPipelineStageFlags                        stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(
+    VkCommandBuffer                             commandBuffer,
+    VkEvent                                     event,
+    VkPipelineStageFlags                        stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    eventCount,
+    const VkEvent*                              pEvents,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        dstStageMask,
+    uint32_t                                    memoryBarrierCount,
+    const VkMemoryBarrier*                      pMemoryBarriers,
+    uint32_t                                    bufferMemoryBarrierCount,
+    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
+    uint32_t                                    imageMemoryBarrierCount,
+    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        dstStageMask,
+    VkDependencyFlags                           dependencyFlags,
+    uint32_t                                    memoryBarrierCount,
+    const VkMemoryBarrier*                      pMemoryBarriers,
+    uint32_t                                    bufferMemoryBarrierCount,
+    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
+    uint32_t                                    imageMemoryBarrierCount,
+    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query,
+    VkQueryControlFlags                         flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineStageFlagBits                     pipelineStage,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                stride,
+    VkQueryResultFlags                          flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineLayout                            layout,
+    VkShaderStageFlags                          stageFlags,
+    uint32_t                                    offset,
+    uint32_t                                    size,
+    const void*                                 pValues);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(
+    VkCommandBuffer                             commandBuffer,
+    const VkRenderPassBeginInfo*                pRenderPassBegin,
+    VkSubpassContents                           contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(
+    VkCommandBuffer                             commandBuffer,
+    VkSubpassContents                           contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    commandBufferCount,
+    const VkCommandBuffer*                      pCommandBuffers);
+#endif
+
+#define VK_VERSION_1_1 1
+// Vulkan 1.1 version number
+#define VK_API_VERSION_1_1 VK_MAKE_VERSION(1, 1, 0)// Patch version should always be set to 0
+
+
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate)
+
+#define VK_MAX_DEVICE_GROUP_SIZE          32
+#define VK_LUID_SIZE                      8
+#define VK_QUEUE_FAMILY_EXTERNAL          (~0U-1)
+
+
+typedef enum VkPointClippingBehavior {
+    VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0,
+    VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1,
+    VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
+    VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY,
+    VK_POINT_CLIPPING_BEHAVIOR_BEGIN_RANGE = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
+    VK_POINT_CLIPPING_BEHAVIOR_END_RANGE = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY,
+    VK_POINT_CLIPPING_BEHAVIOR_RANGE_SIZE = (VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY - VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES + 1),
+    VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF
+} VkPointClippingBehavior;
+
+typedef enum VkTessellationDomainOrigin {
+    VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0,
+    VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1,
+    VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT,
+    VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT,
+    VK_TESSELLATION_DOMAIN_ORIGIN_BEGIN_RANGE = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT,
+    VK_TESSELLATION_DOMAIN_ORIGIN_END_RANGE = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT,
+    VK_TESSELLATION_DOMAIN_ORIGIN_RANGE_SIZE = (VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT - VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT + 1),
+    VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF
+} VkTessellationDomainOrigin;
+
+typedef enum VkSamplerYcbcrModelConversion {
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_BEGIN_RANGE = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_END_RANGE = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_RANGE_SIZE = (VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 - VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY + 1),
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerYcbcrModelConversion;
+
+typedef enum VkSamplerYcbcrRange {
+    VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
+    VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1,
+    VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
+    VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
+    VK_SAMPLER_YCBCR_RANGE_BEGIN_RANGE = VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
+    VK_SAMPLER_YCBCR_RANGE_END_RANGE = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
+    VK_SAMPLER_YCBCR_RANGE_RANGE_SIZE = (VK_SAMPLER_YCBCR_RANGE_ITU_NARROW - VK_SAMPLER_YCBCR_RANGE_ITU_FULL + 1),
+    VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerYcbcrRange;
+
+typedef enum VkChromaLocation {
+    VK_CHROMA_LOCATION_COSITED_EVEN = 0,
+    VK_CHROMA_LOCATION_MIDPOINT = 1,
+    VK_CHROMA_LOCATION_COSITED_EVEN_KHR = VK_CHROMA_LOCATION_COSITED_EVEN,
+    VK_CHROMA_LOCATION_MIDPOINT_KHR = VK_CHROMA_LOCATION_MIDPOINT,
+    VK_CHROMA_LOCATION_BEGIN_RANGE = VK_CHROMA_LOCATION_COSITED_EVEN,
+    VK_CHROMA_LOCATION_END_RANGE = VK_CHROMA_LOCATION_MIDPOINT,
+    VK_CHROMA_LOCATION_RANGE_SIZE = (VK_CHROMA_LOCATION_MIDPOINT - VK_CHROMA_LOCATION_COSITED_EVEN + 1),
+    VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF
+} VkChromaLocation;
+
+typedef enum VkDescriptorUpdateTemplateType {
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0,
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1,
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_END_RANGE = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET + 1),
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorUpdateTemplateType;
+
+
+typedef enum VkSubgroupFeatureFlagBits {
+    VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001,
+    VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002,
+    VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004,
+    VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008,
+    VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010,
+    VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020,
+    VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040,
+    VK_SUBGROUP_FEATURE_QUAD_BIT = 0x00000080,
+    VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100,
+    VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSubgroupFeatureFlagBits;
+typedef VkFlags VkSubgroupFeatureFlags;
+
+typedef enum VkPeerMemoryFeatureFlagBits {
+    VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001,
+    VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002,
+    VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004,
+    VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008,
+    VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT,
+    VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT,
+    VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT,
+    VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT,
+    VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPeerMemoryFeatureFlagBits;
+typedef VkFlags VkPeerMemoryFeatureFlags;
+
+typedef enum VkMemoryAllocateFlagBits {
+    VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001,
+    VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT,
+    VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryAllocateFlagBits;
+typedef VkFlags VkMemoryAllocateFlags;
+typedef VkFlags VkCommandPoolTrimFlags;
+typedef VkFlags VkDescriptorUpdateTemplateCreateFlags;
+
+typedef enum VkExternalMemoryHandleTypeFlagBits {
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 0x00000008,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 0x00000010,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 0x00000020,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 0x00000040,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID = 0x00000400,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalMemoryHandleTypeFlagBits;
+typedef VkFlags VkExternalMemoryHandleTypeFlags;
+
+typedef enum VkExternalMemoryFeatureFlagBits {
+    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 0x00000001,
+    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 0x00000002,
+    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 0x00000004,
+    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT,
+    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT,
+    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT,
+    VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalMemoryFeatureFlagBits;
+typedef VkFlags VkExternalMemoryFeatureFlags;
+
+typedef enum VkExternalFenceHandleTypeFlagBits {
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000008,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalFenceHandleTypeFlagBits;
+typedef VkFlags VkExternalFenceHandleTypeFlags;
+
+typedef enum VkExternalFenceFeatureFlagBits {
+    VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 0x00000001,
+    VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 0x00000002,
+    VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT,
+    VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT,
+    VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalFenceFeatureFlagBits;
+typedef VkFlags VkExternalFenceFeatureFlags;
+
+typedef enum VkFenceImportFlagBits {
+    VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001,
+    VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = VK_FENCE_IMPORT_TEMPORARY_BIT,
+    VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceImportFlagBits;
+typedef VkFlags VkFenceImportFlags;
+
+typedef enum VkSemaphoreImportFlagBits {
+    VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001,
+    VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT,
+    VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreImportFlagBits;
+typedef VkFlags VkSemaphoreImportFlags;
+
+typedef enum VkExternalSemaphoreHandleTypeFlagBits {
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 0x00000008,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000010,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalSemaphoreHandleTypeFlagBits;
+typedef VkFlags VkExternalSemaphoreHandleTypeFlags;
+
+typedef enum VkExternalSemaphoreFeatureFlagBits {
+    VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 0x00000001,
+    VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 0x00000002,
+    VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT,
+    VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT,
+    VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalSemaphoreFeatureFlagBits;
+typedef VkFlags VkExternalSemaphoreFeatureFlags;
+
+typedef struct VkPhysicalDeviceSubgroupProperties {
+    VkStructureType           sType;
+    void*                     pNext;
+    uint32_t                  subgroupSize;
+    VkShaderStageFlags        supportedStages;
+    VkSubgroupFeatureFlags    supportedOperations;
+    VkBool32                  quadOperationsInAllStages;
+} VkPhysicalDeviceSubgroupProperties;
+
+typedef struct VkBindBufferMemoryInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           buffer;
+    VkDeviceMemory     memory;
+    VkDeviceSize       memoryOffset;
+} VkBindBufferMemoryInfo;
+
+typedef struct VkBindImageMemoryInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+    VkDeviceMemory     memory;
+    VkDeviceSize       memoryOffset;
+} VkBindImageMemoryInfo;
+
+typedef struct VkPhysicalDevice16BitStorageFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           storageBuffer16BitAccess;
+    VkBool32           uniformAndStorageBuffer16BitAccess;
+    VkBool32           storagePushConstant16;
+    VkBool32           storageInputOutput16;
+} VkPhysicalDevice16BitStorageFeatures;
+
+typedef struct VkMemoryDedicatedRequirements {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           prefersDedicatedAllocation;
+    VkBool32           requiresDedicatedAllocation;
+} VkMemoryDedicatedRequirements;
+
+typedef struct VkMemoryDedicatedAllocateInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+    VkBuffer           buffer;
+} VkMemoryDedicatedAllocateInfo;
+
+typedef struct VkMemoryAllocateFlagsInfo {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkMemoryAllocateFlags    flags;
+    uint32_t                 deviceMask;
+} VkMemoryAllocateFlagsInfo;
+
+typedef struct VkDeviceGroupRenderPassBeginInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           deviceMask;
+    uint32_t           deviceRenderAreaCount;
+    const VkRect2D*    pDeviceRenderAreas;
+} VkDeviceGroupRenderPassBeginInfo;
+
+typedef struct VkDeviceGroupCommandBufferBeginInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           deviceMask;
+} VkDeviceGroupCommandBufferBeginInfo;
+
+typedef struct VkDeviceGroupSubmitInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           waitSemaphoreCount;
+    const uint32_t*    pWaitSemaphoreDeviceIndices;
+    uint32_t           commandBufferCount;
+    const uint32_t*    pCommandBufferDeviceMasks;
+    uint32_t           signalSemaphoreCount;
+    const uint32_t*    pSignalSemaphoreDeviceIndices;
+} VkDeviceGroupSubmitInfo;
+
+typedef struct VkDeviceGroupBindSparseInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           resourceDeviceIndex;
+    uint32_t           memoryDeviceIndex;
+} VkDeviceGroupBindSparseInfo;
+
+typedef struct VkBindBufferMemoryDeviceGroupInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           deviceIndexCount;
+    const uint32_t*    pDeviceIndices;
+} VkBindBufferMemoryDeviceGroupInfo;
+
+typedef struct VkBindImageMemoryDeviceGroupInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           deviceIndexCount;
+    const uint32_t*    pDeviceIndices;
+    uint32_t           splitInstanceBindRegionCount;
+    const VkRect2D*    pSplitInstanceBindRegions;
+} VkBindImageMemoryDeviceGroupInfo;
+
+typedef struct VkPhysicalDeviceGroupProperties {
+    VkStructureType     sType;
+    void*               pNext;
+    uint32_t            physicalDeviceCount;
+    VkPhysicalDevice    physicalDevices[VK_MAX_DEVICE_GROUP_SIZE];
+    VkBool32            subsetAllocation;
+} VkPhysicalDeviceGroupProperties;
+
+typedef struct VkDeviceGroupDeviceCreateInfo {
+    VkStructureType            sType;
+    const void*                pNext;
+    uint32_t                   physicalDeviceCount;
+    const VkPhysicalDevice*    pPhysicalDevices;
+} VkDeviceGroupDeviceCreateInfo;
+
+typedef struct VkBufferMemoryRequirementsInfo2 {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           buffer;
+} VkBufferMemoryRequirementsInfo2;
+
+typedef struct VkImageMemoryRequirementsInfo2 {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+} VkImageMemoryRequirementsInfo2;
+
+typedef struct VkImageSparseMemoryRequirementsInfo2 {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+} VkImageSparseMemoryRequirementsInfo2;
+
+typedef struct VkMemoryRequirements2 {
+    VkStructureType         sType;
+    void*                   pNext;
+    VkMemoryRequirements    memoryRequirements;
+} VkMemoryRequirements2;
+
+typedef VkMemoryRequirements2 VkMemoryRequirements2KHR;
+
+typedef struct VkSparseImageMemoryRequirements2 {
+    VkStructureType                    sType;
+    void*                              pNext;
+    VkSparseImageMemoryRequirements    memoryRequirements;
+} VkSparseImageMemoryRequirements2;
+
+typedef struct VkPhysicalDeviceFeatures2 {
+    VkStructureType             sType;
+    void*                       pNext;
+    VkPhysicalDeviceFeatures    features;
+} VkPhysicalDeviceFeatures2;
+
+typedef struct VkPhysicalDeviceProperties2 {
+    VkStructureType               sType;
+    void*                         pNext;
+    VkPhysicalDeviceProperties    properties;
+} VkPhysicalDeviceProperties2;
+
+typedef struct VkFormatProperties2 {
+    VkStructureType       sType;
+    void*                 pNext;
+    VkFormatProperties    formatProperties;
+} VkFormatProperties2;
+
+typedef struct VkImageFormatProperties2 {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkImageFormatProperties    imageFormatProperties;
+} VkImageFormatProperties2;
+
+typedef struct VkPhysicalDeviceImageFormatInfo2 {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkFormat              format;
+    VkImageType           type;
+    VkImageTiling         tiling;
+    VkImageUsageFlags     usage;
+    VkImageCreateFlags    flags;
+} VkPhysicalDeviceImageFormatInfo2;
+
+typedef struct VkQueueFamilyProperties2 {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkQueueFamilyProperties    queueFamilyProperties;
+} VkQueueFamilyProperties2;
+
+typedef struct VkPhysicalDeviceMemoryProperties2 {
+    VkStructureType                     sType;
+    void*                               pNext;
+    VkPhysicalDeviceMemoryProperties    memoryProperties;
+} VkPhysicalDeviceMemoryProperties2;
+
+typedef struct VkSparseImageFormatProperties2 {
+    VkStructureType                  sType;
+    void*                            pNext;
+    VkSparseImageFormatProperties    properties;
+} VkSparseImageFormatProperties2;
+
+typedef struct VkPhysicalDeviceSparseImageFormatInfo2 {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkFormat                 format;
+    VkImageType              type;
+    VkSampleCountFlagBits    samples;
+    VkImageUsageFlags        usage;
+    VkImageTiling            tiling;
+} VkPhysicalDeviceSparseImageFormatInfo2;
+
+typedef struct VkPhysicalDevicePointClippingProperties {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkPointClippingBehavior    pointClippingBehavior;
+} VkPhysicalDevicePointClippingProperties;
+
+typedef struct VkInputAttachmentAspectReference {
+    uint32_t              subpass;
+    uint32_t              inputAttachmentIndex;
+    VkImageAspectFlags    aspectMask;
+} VkInputAttachmentAspectReference;
+
+typedef struct VkRenderPassInputAttachmentAspectCreateInfo {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    uint32_t                                   aspectReferenceCount;
+    const VkInputAttachmentAspectReference*    pAspectReferences;
+} VkRenderPassInputAttachmentAspectCreateInfo;
+
+typedef struct VkImageViewUsageCreateInfo {
+    VkStructureType      sType;
+    const void*          pNext;
+    VkImageUsageFlags    usage;
+} VkImageViewUsageCreateInfo;
+
+typedef struct VkPipelineTessellationDomainOriginStateCreateInfo {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkTessellationDomainOrigin    domainOrigin;
+} VkPipelineTessellationDomainOriginStateCreateInfo;
+
+typedef struct VkRenderPassMultiviewCreateInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           subpassCount;
+    const uint32_t*    pViewMasks;
+    uint32_t           dependencyCount;
+    const int32_t*     pViewOffsets;
+    uint32_t           correlationMaskCount;
+    const uint32_t*    pCorrelationMasks;
+} VkRenderPassMultiviewCreateInfo;
+
+typedef struct VkPhysicalDeviceMultiviewFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           multiview;
+    VkBool32           multiviewGeometryShader;
+    VkBool32           multiviewTessellationShader;
+} VkPhysicalDeviceMultiviewFeatures;
+
+typedef struct VkPhysicalDeviceMultiviewProperties {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxMultiviewViewCount;
+    uint32_t           maxMultiviewInstanceIndex;
+} VkPhysicalDeviceMultiviewProperties;
+
+typedef struct VkPhysicalDeviceVariablePointerFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           variablePointersStorageBuffer;
+    VkBool32           variablePointers;
+} VkPhysicalDeviceVariablePointerFeatures;
+
+typedef struct VkPhysicalDeviceProtectedMemoryFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           protectedMemory;
+} VkPhysicalDeviceProtectedMemoryFeatures;
+
+typedef struct VkPhysicalDeviceProtectedMemoryProperties {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           protectedNoFault;
+} VkPhysicalDeviceProtectedMemoryProperties;
+
+typedef struct VkDeviceQueueInfo2 {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkDeviceQueueCreateFlags    flags;
+    uint32_t                    queueFamilyIndex;
+    uint32_t                    queueIndex;
+} VkDeviceQueueInfo2;
+
+typedef struct VkProtectedSubmitInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           protectedSubmit;
+} VkProtectedSubmitInfo;
+
+typedef struct VkSamplerYcbcrConversionCreateInfo {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkFormat                         format;
+    VkSamplerYcbcrModelConversion    ycbcrModel;
+    VkSamplerYcbcrRange              ycbcrRange;
+    VkComponentMapping               components;
+    VkChromaLocation                 xChromaOffset;
+    VkChromaLocation                 yChromaOffset;
+    VkFilter                         chromaFilter;
+    VkBool32                         forceExplicitReconstruction;
+} VkSamplerYcbcrConversionCreateInfo;
+
+typedef struct VkSamplerYcbcrConversionInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkSamplerYcbcrConversion    conversion;
+} VkSamplerYcbcrConversionInfo;
+
+typedef struct VkBindImagePlaneMemoryInfo {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkImageAspectFlagBits    planeAspect;
+} VkBindImagePlaneMemoryInfo;
+
+typedef struct VkImagePlaneMemoryRequirementsInfo {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkImageAspectFlagBits    planeAspect;
+} VkImagePlaneMemoryRequirementsInfo;
+
+typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           samplerYcbcrConversion;
+} VkPhysicalDeviceSamplerYcbcrConversionFeatures;
+
+typedef struct VkSamplerYcbcrConversionImageFormatProperties {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           combinedImageSamplerDescriptorCount;
+} VkSamplerYcbcrConversionImageFormatProperties;
+
+typedef struct VkDescriptorUpdateTemplateEntry {
+    uint32_t            dstBinding;
+    uint32_t            dstArrayElement;
+    uint32_t            descriptorCount;
+    VkDescriptorType    descriptorType;
+    size_t              offset;
+    size_t              stride;
+} VkDescriptorUpdateTemplateEntry;
+
+typedef struct VkDescriptorUpdateTemplateCreateInfo {
+    VkStructureType                           sType;
+    void*                                     pNext;
+    VkDescriptorUpdateTemplateCreateFlags     flags;
+    uint32_t                                  descriptorUpdateEntryCount;
+    const VkDescriptorUpdateTemplateEntry*    pDescriptorUpdateEntries;
+    VkDescriptorUpdateTemplateType            templateType;
+    VkDescriptorSetLayout                     descriptorSetLayout;
+    VkPipelineBindPoint                       pipelineBindPoint;
+    VkPipelineLayout                          pipelineLayout;
+    uint32_t                                  set;
+} VkDescriptorUpdateTemplateCreateInfo;
+
+typedef struct VkExternalMemoryProperties {
+    VkExternalMemoryFeatureFlags       externalMemoryFeatures;
+    VkExternalMemoryHandleTypeFlags    exportFromImportedHandleTypes;
+    VkExternalMemoryHandleTypeFlags    compatibleHandleTypes;
+} VkExternalMemoryProperties;
+
+typedef struct VkPhysicalDeviceExternalImageFormatInfo {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+} VkPhysicalDeviceExternalImageFormatInfo;
+
+typedef struct VkExternalImageFormatProperties {
+    VkStructureType               sType;
+    void*                         pNext;
+    VkExternalMemoryProperties    externalMemoryProperties;
+} VkExternalImageFormatProperties;
+
+typedef struct VkPhysicalDeviceExternalBufferInfo {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkBufferCreateFlags                   flags;
+    VkBufferUsageFlags                    usage;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+} VkPhysicalDeviceExternalBufferInfo;
+
+typedef struct VkExternalBufferProperties {
+    VkStructureType               sType;
+    void*                         pNext;
+    VkExternalMemoryProperties    externalMemoryProperties;
+} VkExternalBufferProperties;
+
+typedef struct VkPhysicalDeviceIDProperties {
+    VkStructureType    sType;
+    void*              pNext;
+    uint8_t            deviceUUID[VK_UUID_SIZE];
+    uint8_t            driverUUID[VK_UUID_SIZE];
+    uint8_t            deviceLUID[VK_LUID_SIZE];
+    uint32_t           deviceNodeMask;
+    VkBool32           deviceLUIDValid;
+} VkPhysicalDeviceIDProperties;
+
+typedef struct VkExternalMemoryImageCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkExternalMemoryHandleTypeFlags    handleTypes;
+} VkExternalMemoryImageCreateInfo;
+
+typedef struct VkExternalMemoryBufferCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkExternalMemoryHandleTypeFlags    handleTypes;
+} VkExternalMemoryBufferCreateInfo;
+
+typedef struct VkExportMemoryAllocateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkExternalMemoryHandleTypeFlags    handleTypes;
+} VkExportMemoryAllocateInfo;
+
+typedef struct VkPhysicalDeviceExternalFenceInfo {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalFenceHandleTypeFlagBits    handleType;
+} VkPhysicalDeviceExternalFenceInfo;
+
+typedef struct VkExternalFenceProperties {
+    VkStructureType                   sType;
+    void*                             pNext;
+    VkExternalFenceHandleTypeFlags    exportFromImportedHandleTypes;
+    VkExternalFenceHandleTypeFlags    compatibleHandleTypes;
+    VkExternalFenceFeatureFlags       externalFenceFeatures;
+} VkExternalFenceProperties;
+
+typedef struct VkExportFenceCreateInfo {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkExternalFenceHandleTypeFlags    handleTypes;
+} VkExportFenceCreateInfo;
+
+typedef struct VkExportSemaphoreCreateInfo {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkExternalSemaphoreHandleTypeFlags    handleTypes;
+} VkExportSemaphoreCreateInfo;
+
+typedef struct VkPhysicalDeviceExternalSemaphoreInfo {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkExternalSemaphoreHandleTypeFlagBits    handleType;
+} VkPhysicalDeviceExternalSemaphoreInfo;
+
+typedef struct VkExternalSemaphoreProperties {
+    VkStructureType                       sType;
+    void*                                 pNext;
+    VkExternalSemaphoreHandleTypeFlags    exportFromImportedHandleTypes;
+    VkExternalSemaphoreHandleTypeFlags    compatibleHandleTypes;
+    VkExternalSemaphoreFeatureFlags       externalSemaphoreFeatures;
+} VkExternalSemaphoreProperties;
+
+typedef struct VkPhysicalDeviceMaintenance3Properties {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxPerSetDescriptors;
+    VkDeviceSize       maxMemoryAllocationSize;
+} VkPhysicalDeviceMaintenance3Properties;
+
+typedef struct VkDescriptorSetLayoutSupport {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           supported;
+} VkDescriptorSetLayoutSupport;
+
+typedef struct VkPhysicalDeviceShaderDrawParameterFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           shaderDrawParameters;
+} VkPhysicalDeviceShaderDrawParameterFeatures;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion);
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties);
+typedef void (VKAPI_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2* pQueueInfo, VkQueue* pQueue);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion);
+typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties);
+typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceVersion(
+    uint32_t*                                   pApiVersion);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindBufferMemoryInfo*               pBindInfos);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindImageMemoryInfo*                pBindInfos);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeatures(
+    VkDevice                                    device,
+    uint32_t                                    heapIndex,
+    uint32_t                                    localDeviceIndex,
+    uint32_t                                    remoteDeviceIndex,
+    VkPeerMemoryFeatureFlags*                   pPeerMemoryFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMask(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    deviceMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBase(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    baseGroupX,
+    uint32_t                                    baseGroupY,
+    uint32_t                                    baseGroupZ,
+    uint32_t                                    groupCountX,
+    uint32_t                                    groupCountY,
+    uint32_t                                    groupCountZ);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroups(
+    VkInstance                                  instance,
+    uint32_t*                                   pPhysicalDeviceGroupCount,
+    VkPhysicalDeviceGroupProperties*            pPhysicalDeviceGroupProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2(
+    VkDevice                                    device,
+    const VkImageMemoryRequirementsInfo2*       pInfo,
+    VkMemoryRequirements2*                      pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2(
+    VkDevice                                    device,
+    const VkBufferMemoryRequirementsInfo2*      pInfo,
+    VkMemoryRequirements2*                      pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2(
+    VkDevice                                    device,
+    const VkImageSparseMemoryRequirementsInfo2* pInfo,
+    uint32_t*                                   pSparseMemoryRequirementCount,
+    VkSparseImageMemoryRequirements2*           pSparseMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceFeatures2*                  pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceProperties2*                pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkFormatProperties2*                        pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceImageFormatInfo2*     pImageFormatInfo,
+    VkImageFormatProperties2*                   pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pQueueFamilyPropertyCount,
+    VkQueueFamilyProperties2*                   pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceMemoryProperties2*          pMemoryProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo,
+    uint32_t*                                   pPropertyCount,
+    VkSparseImageFormatProperties2*             pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkTrimCommandPool(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    VkCommandPoolTrimFlags                      flags);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue2(
+    VkDevice                                    device,
+    const VkDeviceQueueInfo2*                   pQueueInfo,
+    VkQueue*                                    pQueue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversion(
+    VkDevice                                    device,
+    const VkSamplerYcbcrConversionCreateInfo*   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSamplerYcbcrConversion*                   pYcbcrConversion);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversion(
+    VkDevice                                    device,
+    VkSamplerYcbcrConversion                    ycbcrConversion,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplate(
+    VkDevice                                    device,
+    const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorUpdateTemplate*                 pDescriptorUpdateTemplate);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplate(
+    VkDevice                                    device,
+    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplate(
+    VkDevice                                    device,
+    VkDescriptorSet                             descriptorSet,
+    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
+    const void*                                 pData);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferProperties(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalBufferInfo*   pExternalBufferInfo,
+    VkExternalBufferProperties*                 pExternalBufferProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFenceProperties(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalFenceInfo*    pExternalFenceInfo,
+    VkExternalFenceProperties*                  pExternalFenceProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphoreProperties(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo,
+    VkExternalSemaphoreProperties*              pExternalSemaphoreProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupport(
+    VkDevice                                    device,
+    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
+    VkDescriptorSetLayoutSupport*               pSupport);
+#endif
+
+#define VK_KHR_surface 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+
+#define VK_KHR_SURFACE_SPEC_VERSION       25
+#define VK_KHR_SURFACE_EXTENSION_NAME     "VK_KHR_surface"
+
+
+typedef enum VkColorSpaceKHR {
+    VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
+    VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001,
+    VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002,
+    VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = 1000104003,
+    VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004,
+    VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005,
+    VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006,
+    VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007,
+    VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008,
+    VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009,
+    VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010,
+    VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011,
+    VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012,
+    VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013,
+    VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014,
+    VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+    VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+    VK_COLOR_SPACE_END_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+    VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - VK_COLOR_SPACE_SRGB_NONLINEAR_KHR + 1),
+    VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkColorSpaceKHR;
+
+typedef enum VkPresentModeKHR {
+    VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
+    VK_PRESENT_MODE_MAILBOX_KHR = 1,
+    VK_PRESENT_MODE_FIFO_KHR = 2,
+    VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
+    VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000,
+    VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001,
+    VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR,
+    VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR,
+    VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1),
+    VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPresentModeKHR;
+
+
+typedef enum VkSurfaceTransformFlagBitsKHR {
+    VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
+    VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
+    VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
+    VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
+    VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
+    VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSurfaceTransformFlagBitsKHR;
+typedef VkFlags VkSurfaceTransformFlagsKHR;
+
+typedef enum VkCompositeAlphaFlagBitsKHR {
+    VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+    VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
+    VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
+    VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
+    VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkCompositeAlphaFlagBitsKHR;
+typedef VkFlags VkCompositeAlphaFlagsKHR;
+
+typedef struct VkSurfaceCapabilitiesKHR {
+    uint32_t                         minImageCount;
+    uint32_t                         maxImageCount;
+    VkExtent2D                       currentExtent;
+    VkExtent2D                       minImageExtent;
+    VkExtent2D                       maxImageExtent;
+    uint32_t                         maxImageArrayLayers;
+    VkSurfaceTransformFlagsKHR       supportedTransforms;
+    VkSurfaceTransformFlagBitsKHR    currentTransform;
+    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
+    VkImageUsageFlags                supportedUsageFlags;
+} VkSurfaceCapabilitiesKHR;
+
+typedef struct VkSurfaceFormatKHR {
+    VkFormat           format;
+    VkColorSpaceKHR    colorSpace;
+} VkSurfaceFormatKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR(
+    VkInstance                                  instance,
+    VkSurfaceKHR                                surface,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    VkSurfaceKHR                                surface,
+    VkBool32*                                   pSupported);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    VkSurfaceCapabilitiesKHR*                   pSurfaceCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    uint32_t*                                   pSurfaceFormatCount,
+    VkSurfaceFormatKHR*                         pSurfaceFormats);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    uint32_t*                                   pPresentModeCount,
+    VkPresentModeKHR*                           pPresentModes);
+#endif
+
+#define VK_KHR_swapchain 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
+
+#define VK_KHR_SWAPCHAIN_SPEC_VERSION     70
+#define VK_KHR_SWAPCHAIN_EXTENSION_NAME   "VK_KHR_swapchain"
+
+
+typedef enum VkSwapchainCreateFlagBitsKHR {
+    VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 0x00000001,
+    VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 0x00000002,
+    VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSwapchainCreateFlagBitsKHR;
+typedef VkFlags VkSwapchainCreateFlagsKHR;
+
+typedef enum VkDeviceGroupPresentModeFlagBitsKHR {
+    VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 0x00000001,
+    VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 0x00000002,
+    VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 0x00000004,
+    VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 0x00000008,
+    VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDeviceGroupPresentModeFlagBitsKHR;
+typedef VkFlags VkDeviceGroupPresentModeFlagsKHR;
+
+typedef struct VkSwapchainCreateInfoKHR {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkSwapchainCreateFlagsKHR        flags;
+    VkSurfaceKHR                     surface;
+    uint32_t                         minImageCount;
+    VkFormat                         imageFormat;
+    VkColorSpaceKHR                  imageColorSpace;
+    VkExtent2D                       imageExtent;
+    uint32_t                         imageArrayLayers;
+    VkImageUsageFlags                imageUsage;
+    VkSharingMode                    imageSharingMode;
+    uint32_t                         queueFamilyIndexCount;
+    const uint32_t*                  pQueueFamilyIndices;
+    VkSurfaceTransformFlagBitsKHR    preTransform;
+    VkCompositeAlphaFlagBitsKHR      compositeAlpha;
+    VkPresentModeKHR                 presentMode;
+    VkBool32                         clipped;
+    VkSwapchainKHR                   oldSwapchain;
+} VkSwapchainCreateInfoKHR;
+
+typedef struct VkPresentInfoKHR {
+    VkStructureType          sType;
+    const void*              pNext;
+    uint32_t                 waitSemaphoreCount;
+    const VkSemaphore*       pWaitSemaphores;
+    uint32_t                 swapchainCount;
+    const VkSwapchainKHR*    pSwapchains;
+    const uint32_t*          pImageIndices;
+    VkResult*                pResults;
+} VkPresentInfoKHR;
+
+typedef struct VkImageSwapchainCreateInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkSwapchainKHR     swapchain;
+} VkImageSwapchainCreateInfoKHR;
+
+typedef struct VkBindImageMemorySwapchainInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkSwapchainKHR     swapchain;
+    uint32_t           imageIndex;
+} VkBindImageMemorySwapchainInfoKHR;
+
+typedef struct VkAcquireNextImageInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkSwapchainKHR     swapchain;
+    uint64_t           timeout;
+    VkSemaphore        semaphore;
+    VkFence            fence;
+    uint32_t           deviceMask;
+} VkAcquireNextImageInfoKHR;
+
+typedef struct VkDeviceGroupPresentCapabilitiesKHR {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    uint32_t                            presentMask[VK_MAX_DEVICE_GROUP_SIZE];
+    VkDeviceGroupPresentModeFlagsKHR    modes;
+} VkDeviceGroupPresentCapabilitiesKHR;
+
+typedef struct VkDeviceGroupPresentInfoKHR {
+    VkStructureType                        sType;
+    const void*                            pNext;
+    uint32_t                               swapchainCount;
+    const uint32_t*                        pDeviceMasks;
+    VkDeviceGroupPresentModeFlagBitsKHR    mode;
+} VkDeviceGroupPresentInfoKHR;
+
+typedef struct VkDeviceGroupSwapchainCreateInfoKHR {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    VkDeviceGroupPresentModeFlagsKHR    modes;
+} VkDeviceGroupSwapchainCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain);
+typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex);
+typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR* pModes);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR(
+    VkDevice                                    device,
+    const VkSwapchainCreateInfoKHR*             pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSwapchainKHR*                             pSwapchain);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    uint32_t*                                   pSwapchainImageCount,
+    VkImage*                                    pSwapchainImages);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    uint64_t                                    timeout,
+    VkSemaphore                                 semaphore,
+    VkFence                                     fence,
+    uint32_t*                                   pImageIndex);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR(
+    VkQueue                                     queue,
+    const VkPresentInfoKHR*                     pPresentInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupPresentCapabilitiesKHR(
+    VkDevice                                    device,
+    VkDeviceGroupPresentCapabilitiesKHR*        pDeviceGroupPresentCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModesKHR(
+    VkDevice                                    device,
+    VkSurfaceKHR                                surface,
+    VkDeviceGroupPresentModeFlagsKHR*           pModes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDevicePresentRectanglesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    uint32_t*                                   pRectCount,
+    VkRect2D*                                   pRects);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImage2KHR(
+    VkDevice                                    device,
+    const VkAcquireNextImageInfoKHR*            pAcquireInfo,
+    uint32_t*                                   pImageIndex);
+#endif
+
+#define VK_KHR_display 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
+
+#define VK_KHR_DISPLAY_SPEC_VERSION       21
+#define VK_KHR_DISPLAY_EXTENSION_NAME     "VK_KHR_display"
+
+
+typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
+    VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+    VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
+    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
+    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
+    VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDisplayPlaneAlphaFlagBitsKHR;
+typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
+typedef VkFlags VkDisplayModeCreateFlagsKHR;
+typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
+
+typedef struct VkDisplayPropertiesKHR {
+    VkDisplayKHR                  display;
+    const char*                   displayName;
+    VkExtent2D                    physicalDimensions;
+    VkExtent2D                    physicalResolution;
+    VkSurfaceTransformFlagsKHR    supportedTransforms;
+    VkBool32                      planeReorderPossible;
+    VkBool32                      persistentContent;
+} VkDisplayPropertiesKHR;
+
+typedef struct VkDisplayModeParametersKHR {
+    VkExtent2D    visibleRegion;
+    uint32_t      refreshRate;
+} VkDisplayModeParametersKHR;
+
+typedef struct VkDisplayModePropertiesKHR {
+    VkDisplayModeKHR              displayMode;
+    VkDisplayModeParametersKHR    parameters;
+} VkDisplayModePropertiesKHR;
+
+typedef struct VkDisplayModeCreateInfoKHR {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkDisplayModeCreateFlagsKHR    flags;
+    VkDisplayModeParametersKHR     parameters;
+} VkDisplayModeCreateInfoKHR;
+
+typedef struct VkDisplayPlaneCapabilitiesKHR {
+    VkDisplayPlaneAlphaFlagsKHR    supportedAlpha;
+    VkOffset2D                     minSrcPosition;
+    VkOffset2D                     maxSrcPosition;
+    VkExtent2D                     minSrcExtent;
+    VkExtent2D                     maxSrcExtent;
+    VkOffset2D                     minDstPosition;
+    VkOffset2D                     maxDstPosition;
+    VkExtent2D                     minDstExtent;
+    VkExtent2D                     maxDstExtent;
+} VkDisplayPlaneCapabilitiesKHR;
+
+typedef struct VkDisplayPlanePropertiesKHR {
+    VkDisplayKHR    currentDisplay;
+    uint32_t        currentStackIndex;
+} VkDisplayPlanePropertiesKHR;
+
+typedef struct VkDisplaySurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkDisplaySurfaceCreateFlagsKHR    flags;
+    VkDisplayModeKHR                  displayMode;
+    uint32_t                          planeIndex;
+    uint32_t                          planeStackIndex;
+    VkSurfaceTransformFlagBitsKHR     transform;
+    float                             globalAlpha;
+    VkDisplayPlaneAlphaFlagBitsKHR    alphaMode;
+    VkExtent2D                        imageExtent;
+} VkDisplaySurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayPropertiesKHR*                     pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayPlanePropertiesKHR*                pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    planeIndex,
+    uint32_t*                                   pDisplayCount,
+    VkDisplayKHR*                               pDisplays);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayModePropertiesKHR*                 pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display,
+    const VkDisplayModeCreateInfoKHR*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDisplayModeKHR*                           pMode);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayModeKHR                            mode,
+    uint32_t                                    planeIndex,
+    VkDisplayPlaneCapabilitiesKHR*              pCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR(
+    VkInstance                                  instance,
+    const VkDisplaySurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#define VK_KHR_display_swapchain 1
+#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9
+#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain"
+
+typedef struct VkDisplayPresentInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkRect2D           srcRect;
+    VkRect2D           dstRect;
+    VkBool32           persistent;
+} VkDisplayPresentInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR(
+    VkDevice                                    device,
+    uint32_t                                    swapchainCount,
+    const VkSwapchainCreateInfoKHR*             pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSwapchainKHR*                             pSwapchains);
+#endif
+
+#define VK_KHR_sampler_mirror_clamp_to_edge 1
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge"
+
+
+#define VK_KHR_multiview 1
+#define VK_KHR_MULTIVIEW_SPEC_VERSION     1
+#define VK_KHR_MULTIVIEW_EXTENSION_NAME   "VK_KHR_multiview"
+
+typedef VkRenderPassMultiviewCreateInfo VkRenderPassMultiviewCreateInfoKHR;
+
+typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR;
+
+typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR;
+
+
+
+#define VK_KHR_get_physical_device_properties2 1
+#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 1
+#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2"
+
+typedef VkPhysicalDeviceFeatures2 VkPhysicalDeviceFeatures2KHR;
+
+typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR;
+
+typedef VkFormatProperties2 VkFormatProperties2KHR;
+
+typedef VkImageFormatProperties2 VkImageFormatProperties2KHR;
+
+typedef VkPhysicalDeviceImageFormatInfo2 VkPhysicalDeviceImageFormatInfo2KHR;
+
+typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR;
+
+typedef VkPhysicalDeviceMemoryProperties2 VkPhysicalDeviceMemoryProperties2KHR;
+
+typedef VkSparseImageFormatProperties2 VkSparseImageFormatProperties2KHR;
+
+typedef VkPhysicalDeviceSparseImageFormatInfo2 VkPhysicalDeviceSparseImageFormatInfo2KHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceFeatures2*                  pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceProperties2*                pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkFormatProperties2*                        pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceImageFormatInfo2*     pImageFormatInfo,
+    VkImageFormatProperties2*                   pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pQueueFamilyPropertyCount,
+    VkQueueFamilyProperties2*                   pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceMemoryProperties2*          pMemoryProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo,
+    uint32_t*                                   pPropertyCount,
+    VkSparseImageFormatProperties2*             pProperties);
+#endif
+
+#define VK_KHR_device_group 1
+#define VK_KHR_DEVICE_GROUP_SPEC_VERSION  3
+#define VK_KHR_DEVICE_GROUP_EXTENSION_NAME "VK_KHR_device_group"
+
+typedef VkPeerMemoryFeatureFlags VkPeerMemoryFeatureFlagsKHR;
+
+typedef VkPeerMemoryFeatureFlagBits VkPeerMemoryFeatureFlagBitsKHR;
+
+typedef VkMemoryAllocateFlags VkMemoryAllocateFlagsKHR;
+
+typedef VkMemoryAllocateFlagBits VkMemoryAllocateFlagBitsKHR;
+
+
+typedef VkMemoryAllocateFlagsInfo VkMemoryAllocateFlagsInfoKHR;
+
+typedef VkDeviceGroupRenderPassBeginInfo VkDeviceGroupRenderPassBeginInfoKHR;
+
+typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR;
+
+typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR;
+
+typedef VkDeviceGroupBindSparseInfo VkDeviceGroupBindSparseInfoKHR;
+
+typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR;
+
+typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMaskKHR)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchBaseKHR)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeaturesKHR(
+    VkDevice                                    device,
+    uint32_t                                    heapIndex,
+    uint32_t                                    localDeviceIndex,
+    uint32_t                                    remoteDeviceIndex,
+    VkPeerMemoryFeatureFlags*                   pPeerMemoryFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMaskKHR(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    deviceMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBaseKHR(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    baseGroupX,
+    uint32_t                                    baseGroupY,
+    uint32_t                                    baseGroupZ,
+    uint32_t                                    groupCountX,
+    uint32_t                                    groupCountY,
+    uint32_t                                    groupCountZ);
+#endif
+
+#define VK_KHR_shader_draw_parameters 1
+#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1
+#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters"
+
+
+#define VK_KHR_maintenance1 1
+#define VK_KHR_MAINTENANCE1_SPEC_VERSION  2
+#define VK_KHR_MAINTENANCE1_EXTENSION_NAME "VK_KHR_maintenance1"
+
+typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    VkCommandPoolTrimFlags                      flags);
+#endif
+
+#define VK_KHR_device_group_creation 1
+#define VK_KHR_DEVICE_GROUP_CREATION_SPEC_VERSION 1
+#define VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME "VK_KHR_device_group_creation"
+#define VK_MAX_DEVICE_GROUP_SIZE_KHR      VK_MAX_DEVICE_GROUP_SIZE
+
+typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR;
+
+typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroupsKHR)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroupsKHR(
+    VkInstance                                  instance,
+    uint32_t*                                   pPhysicalDeviceGroupCount,
+    VkPhysicalDeviceGroupProperties*            pPhysicalDeviceGroupProperties);
+#endif
+
+#define VK_KHR_external_memory_capabilities 1
+#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_memory_capabilities"
+#define VK_LUID_SIZE_KHR                  VK_LUID_SIZE
+
+typedef VkExternalMemoryHandleTypeFlags VkExternalMemoryHandleTypeFlagsKHR;
+
+typedef VkExternalMemoryHandleTypeFlagBits VkExternalMemoryHandleTypeFlagBitsKHR;
+
+typedef VkExternalMemoryFeatureFlags VkExternalMemoryFeatureFlagsKHR;
+
+typedef VkExternalMemoryFeatureFlagBits VkExternalMemoryFeatureFlagBitsKHR;
+
+
+typedef VkExternalMemoryProperties VkExternalMemoryPropertiesKHR;
+
+typedef VkPhysicalDeviceExternalImageFormatInfo VkPhysicalDeviceExternalImageFormatInfoKHR;
+
+typedef VkExternalImageFormatProperties VkExternalImageFormatPropertiesKHR;
+
+typedef VkPhysicalDeviceExternalBufferInfo VkPhysicalDeviceExternalBufferInfoKHR;
+
+typedef VkExternalBufferProperties VkExternalBufferPropertiesKHR;
+
+typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferPropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalBufferInfo*   pExternalBufferInfo,
+    VkExternalBufferProperties*                 pExternalBufferProperties);
+#endif
+
+#define VK_KHR_external_memory 1
+#define VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME "VK_KHR_external_memory"
+#define VK_QUEUE_FAMILY_EXTERNAL_KHR      VK_QUEUE_FAMILY_EXTERNAL
+
+typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR;
+
+typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR;
+
+typedef VkExportMemoryAllocateInfo VkExportMemoryAllocateInfoKHR;
+
+
+
+#define VK_KHR_external_memory_fd 1
+#define VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME "VK_KHR_external_memory_fd"
+
+typedef struct VkImportMemoryFdInfoKHR {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+    int                                   fd;
+} VkImportMemoryFdInfoKHR;
+
+typedef struct VkMemoryFdPropertiesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           memoryTypeBits;
+} VkMemoryFdPropertiesKHR;
+
+typedef struct VkMemoryGetFdInfoKHR {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkDeviceMemory                        memory;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+} VkMemoryGetFdInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdKHR)(VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd);
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdPropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdKHR(
+    VkDevice                                    device,
+    const VkMemoryGetFdInfoKHR*                 pGetFdInfo,
+    int*                                        pFd);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdPropertiesKHR(
+    VkDevice                                    device,
+    VkExternalMemoryHandleTypeFlagBits          handleType,
+    int                                         fd,
+    VkMemoryFdPropertiesKHR*                    pMemoryFdProperties);
+#endif
+
+#define VK_KHR_external_semaphore_capabilities 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_semaphore_capabilities"
+
+typedef VkExternalSemaphoreHandleTypeFlags VkExternalSemaphoreHandleTypeFlagsKHR;
+
+typedef VkExternalSemaphoreHandleTypeFlagBits VkExternalSemaphoreHandleTypeFlagBitsKHR;
+
+typedef VkExternalSemaphoreFeatureFlags VkExternalSemaphoreFeatureFlagsKHR;
+
+typedef VkExternalSemaphoreFeatureFlagBits VkExternalSemaphoreFeatureFlagBitsKHR;
+
+
+typedef VkPhysicalDeviceExternalSemaphoreInfo VkPhysicalDeviceExternalSemaphoreInfoKHR;
+
+typedef VkExternalSemaphoreProperties VkExternalSemaphorePropertiesKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphorePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo,
+    VkExternalSemaphoreProperties*              pExternalSemaphoreProperties);
+#endif
+
+#define VK_KHR_external_semaphore 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_KHR_external_semaphore"
+
+typedef VkSemaphoreImportFlags VkSemaphoreImportFlagsKHR;
+
+typedef VkSemaphoreImportFlagBits VkSemaphoreImportFlagBitsKHR;
+
+
+typedef VkExportSemaphoreCreateInfo VkExportSemaphoreCreateInfoKHR;
+
+
+
+#define VK_KHR_external_semaphore_fd 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME "VK_KHR_external_semaphore_fd"
+
+typedef struct VkImportSemaphoreFdInfoKHR {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkSemaphore                              semaphore;
+    VkSemaphoreImportFlags                   flags;
+    VkExternalSemaphoreHandleTypeFlagBits    handleType;
+    int                                      fd;
+} VkImportSemaphoreFdInfoKHR;
+
+typedef struct VkSemaphoreGetFdInfoKHR {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkSemaphore                              semaphore;
+    VkExternalSemaphoreHandleTypeFlagBits    handleType;
+} VkSemaphoreGetFdInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreFdKHR)(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreFdKHR)(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreFdKHR(
+    VkDevice                                    device,
+    const VkImportSemaphoreFdInfoKHR*           pImportSemaphoreFdInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreFdKHR(
+    VkDevice                                    device,
+    const VkSemaphoreGetFdInfoKHR*              pGetFdInfo,
+    int*                                        pFd);
+#endif
+
+#define VK_KHR_push_descriptor 1
+#define VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION 2
+#define VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME "VK_KHR_push_descriptor"
+
+typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxPushDescriptors;
+} VkPhysicalDevicePushDescriptorPropertiesKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetKHR)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites);
+typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetWithTemplateKHR)(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetKHR(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipelineLayout                            layout,
+    uint32_t                                    set,
+    uint32_t                                    descriptorWriteCount,
+    const VkWriteDescriptorSet*                 pDescriptorWrites);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetWithTemplateKHR(
+    VkCommandBuffer                             commandBuffer,
+    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
+    VkPipelineLayout                            layout,
+    uint32_t                                    set,
+    const void*                                 pData);
+#endif
+
+#define VK_KHR_16bit_storage 1
+#define VK_KHR_16BIT_STORAGE_SPEC_VERSION 1
+#define VK_KHR_16BIT_STORAGE_EXTENSION_NAME "VK_KHR_16bit_storage"
+
+typedef VkPhysicalDevice16BitStorageFeatures VkPhysicalDevice16BitStorageFeaturesKHR;
+
+
+
+#define VK_KHR_incremental_present 1
+#define VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION 1
+#define VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME "VK_KHR_incremental_present"
+
+typedef struct VkRectLayerKHR {
+    VkOffset2D    offset;
+    VkExtent2D    extent;
+    uint32_t      layer;
+} VkRectLayerKHR;
+
+typedef struct VkPresentRegionKHR {
+    uint32_t                 rectangleCount;
+    const VkRectLayerKHR*    pRectangles;
+} VkPresentRegionKHR;
+
+typedef struct VkPresentRegionsKHR {
+    VkStructureType              sType;
+    const void*                  pNext;
+    uint32_t                     swapchainCount;
+    const VkPresentRegionKHR*    pRegions;
+} VkPresentRegionsKHR;
+
+
+
+#define VK_KHR_descriptor_update_template 1
+typedef VkDescriptorUpdateTemplate VkDescriptorUpdateTemplateKHR;
+
+
+#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION 1
+#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME "VK_KHR_descriptor_update_template"
+
+typedef VkDescriptorUpdateTemplateType VkDescriptorUpdateTemplateTypeKHR;
+
+
+typedef VkDescriptorUpdateTemplateCreateFlags VkDescriptorUpdateTemplateCreateFlagsKHR;
+
+
+typedef VkDescriptorUpdateTemplateEntry VkDescriptorUpdateTemplateEntryKHR;
+
+typedef VkDescriptorUpdateTemplateCreateInfo VkDescriptorUpdateTemplateCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplateKHR)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplateKHR)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplateKHR)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplateKHR(
+    VkDevice                                    device,
+    const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorUpdateTemplate*                 pDescriptorUpdateTemplate);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplateKHR(
+    VkDevice                                    device,
+    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplateKHR(
+    VkDevice                                    device,
+    VkDescriptorSet                             descriptorSet,
+    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
+    const void*                                 pData);
+#endif
+
+#define VK_KHR_create_renderpass2 1
+#define VK_KHR_CREATE_RENDERPASS_2_SPEC_VERSION 1
+#define VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME "VK_KHR_create_renderpass2"
+
+typedef struct VkAttachmentDescription2KHR {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkAttachmentDescriptionFlags    flags;
+    VkFormat                        format;
+    VkSampleCountFlagBits           samples;
+    VkAttachmentLoadOp              loadOp;
+    VkAttachmentStoreOp             storeOp;
+    VkAttachmentLoadOp              stencilLoadOp;
+    VkAttachmentStoreOp             stencilStoreOp;
+    VkImageLayout                   initialLayout;
+    VkImageLayout                   finalLayout;
+} VkAttachmentDescription2KHR;
+
+typedef struct VkAttachmentReference2KHR {
+    VkStructureType       sType;
+    const void*           pNext;
+    uint32_t              attachment;
+    VkImageLayout         layout;
+    VkImageAspectFlags    aspectMask;
+} VkAttachmentReference2KHR;
+
+typedef struct VkSubpassDescription2KHR {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    VkSubpassDescriptionFlags           flags;
+    VkPipelineBindPoint                 pipelineBindPoint;
+    uint32_t                            viewMask;
+    uint32_t                            inputAttachmentCount;
+    const VkAttachmentReference2KHR*    pInputAttachments;
+    uint32_t                            colorAttachmentCount;
+    const VkAttachmentReference2KHR*    pColorAttachments;
+    const VkAttachmentReference2KHR*    pResolveAttachments;
+    const VkAttachmentReference2KHR*    pDepthStencilAttachment;
+    uint32_t                            preserveAttachmentCount;
+    const uint32_t*                     pPreserveAttachments;
+} VkSubpassDescription2KHR;
+
+typedef struct VkSubpassDependency2KHR {
+    VkStructureType         sType;
+    const void*             pNext;
+    uint32_t                srcSubpass;
+    uint32_t                dstSubpass;
+    VkPipelineStageFlags    srcStageMask;
+    VkPipelineStageFlags    dstStageMask;
+    VkAccessFlags           srcAccessMask;
+    VkAccessFlags           dstAccessMask;
+    VkDependencyFlags       dependencyFlags;
+    int32_t                 viewOffset;
+} VkSubpassDependency2KHR;
+
+typedef struct VkRenderPassCreateInfo2KHR {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkRenderPassCreateFlags               flags;
+    uint32_t                              attachmentCount;
+    const VkAttachmentDescription2KHR*    pAttachments;
+    uint32_t                              subpassCount;
+    const VkSubpassDescription2KHR*       pSubpasses;
+    uint32_t                              dependencyCount;
+    const VkSubpassDependency2KHR*        pDependencies;
+    uint32_t                              correlatedViewMaskCount;
+    const uint32_t*                       pCorrelatedViewMasks;
+} VkRenderPassCreateInfo2KHR;
+
+typedef struct VkSubpassBeginInfoKHR {
+    VkStructureType      sType;
+    const void*          pNext;
+    VkSubpassContents    contents;
+} VkSubpassBeginInfoKHR;
+
+typedef struct VkSubpassEndInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+} VkSubpassEndInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass2KHR)(VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo*      pRenderPassBegin, const VkSubpassBeginInfoKHR*      pSubpassBeginInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfoKHR*      pSubpassBeginInfo, const VkSubpassEndInfoKHR*        pSubpassEndInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassEndInfoKHR*        pSubpassEndInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass2KHR(
+    VkDevice                                    device,
+    const VkRenderPassCreateInfo2KHR*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkRenderPass*                               pRenderPass);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass2KHR(
+    VkCommandBuffer                             commandBuffer,
+    const VkRenderPassBeginInfo*                pRenderPassBegin,
+    const VkSubpassBeginInfoKHR*                pSubpassBeginInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass2KHR(
+    VkCommandBuffer                             commandBuffer,
+    const VkSubpassBeginInfoKHR*                pSubpassBeginInfo,
+    const VkSubpassEndInfoKHR*                  pSubpassEndInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass2KHR(
+    VkCommandBuffer                             commandBuffer,
+    const VkSubpassEndInfoKHR*                  pSubpassEndInfo);
+#endif
+
+#define VK_KHR_shared_presentable_image 1
+#define VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION 1
+#define VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME "VK_KHR_shared_presentable_image"
+
+typedef struct VkSharedPresentSurfaceCapabilitiesKHR {
+    VkStructureType      sType;
+    void*                pNext;
+    VkImageUsageFlags    sharedPresentSupportedUsageFlags;
+} VkSharedPresentSurfaceCapabilitiesKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainStatusKHR)(VkDevice device, VkSwapchainKHR swapchain);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainStatusKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain);
+#endif
+
+#define VK_KHR_external_fence_capabilities 1
+#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_fence_capabilities"
+
+typedef VkExternalFenceHandleTypeFlags VkExternalFenceHandleTypeFlagsKHR;
+
+typedef VkExternalFenceHandleTypeFlagBits VkExternalFenceHandleTypeFlagBitsKHR;
+
+typedef VkExternalFenceFeatureFlags VkExternalFenceFeatureFlagsKHR;
+
+typedef VkExternalFenceFeatureFlagBits VkExternalFenceFeatureFlagBitsKHR;
+
+
+typedef VkPhysicalDeviceExternalFenceInfo VkPhysicalDeviceExternalFenceInfoKHR;
+
+typedef VkExternalFenceProperties VkExternalFencePropertiesKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFencePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalFenceInfo*    pExternalFenceInfo,
+    VkExternalFenceProperties*                  pExternalFenceProperties);
+#endif
+
+#define VK_KHR_external_fence 1
+#define VK_KHR_EXTERNAL_FENCE_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME "VK_KHR_external_fence"
+
+typedef VkFenceImportFlags VkFenceImportFlagsKHR;
+
+typedef VkFenceImportFlagBits VkFenceImportFlagBitsKHR;
+
+
+typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR;
+
+
+
+#define VK_KHR_external_fence_fd 1
+#define VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME "VK_KHR_external_fence_fd"
+
+typedef struct VkImportFenceFdInfoKHR {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkFence                              fence;
+    VkFenceImportFlags                   flags;
+    VkExternalFenceHandleTypeFlagBits    handleType;
+    int                                  fd;
+} VkImportFenceFdInfoKHR;
+
+typedef struct VkFenceGetFdInfoKHR {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkFence                              fence;
+    VkExternalFenceHandleTypeFlagBits    handleType;
+} VkFenceGetFdInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportFenceFdKHR)(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceFdKHR)(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceFdKHR(
+    VkDevice                                    device,
+    const VkImportFenceFdInfoKHR*               pImportFenceFdInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceFdKHR(
+    VkDevice                                    device,
+    const VkFenceGetFdInfoKHR*                  pGetFdInfo,
+    int*                                        pFd);
+#endif
+
+#define VK_KHR_maintenance2 1
+#define VK_KHR_MAINTENANCE2_SPEC_VERSION  1
+#define VK_KHR_MAINTENANCE2_EXTENSION_NAME "VK_KHR_maintenance2"
+
+typedef VkPointClippingBehavior VkPointClippingBehaviorKHR;
+
+typedef VkTessellationDomainOrigin VkTessellationDomainOriginKHR;
+
+
+typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR;
+
+typedef VkRenderPassInputAttachmentAspectCreateInfo VkRenderPassInputAttachmentAspectCreateInfoKHR;
+
+typedef VkInputAttachmentAspectReference VkInputAttachmentAspectReferenceKHR;
+
+typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR;
+
+typedef VkPipelineTessellationDomainOriginStateCreateInfo VkPipelineTessellationDomainOriginStateCreateInfoKHR;
+
+
+
+#define VK_KHR_get_surface_capabilities2 1
+#define VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION 1
+#define VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME "VK_KHR_get_surface_capabilities2"
+
+typedef struct VkPhysicalDeviceSurfaceInfo2KHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkSurfaceKHR       surface;
+} VkPhysicalDeviceSurfaceInfo2KHR;
+
+typedef struct VkSurfaceCapabilities2KHR {
+    VkStructureType             sType;
+    void*                       pNext;
+    VkSurfaceCapabilitiesKHR    surfaceCapabilities;
+} VkSurfaceCapabilities2KHR;
+
+typedef struct VkSurfaceFormat2KHR {
+    VkStructureType       sType;
+    void*                 pNext;
+    VkSurfaceFormatKHR    surfaceFormat;
+} VkSurfaceFormat2KHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormats2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
+    VkSurfaceCapabilities2KHR*                  pSurfaceCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormats2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
+    uint32_t*                                   pSurfaceFormatCount,
+    VkSurfaceFormat2KHR*                        pSurfaceFormats);
+#endif
+
+#define VK_KHR_variable_pointers 1
+#define VK_KHR_VARIABLE_POINTERS_SPEC_VERSION 1
+#define VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME "VK_KHR_variable_pointers"
+
+typedef VkPhysicalDeviceVariablePointerFeatures VkPhysicalDeviceVariablePointerFeaturesKHR;
+
+
+
+#define VK_KHR_get_display_properties2 1
+#define VK_KHR_GET_DISPLAY_PROPERTIES_2_SPEC_VERSION 1
+#define VK_KHR_GET_DISPLAY_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_display_properties2"
+
+typedef struct VkDisplayProperties2KHR {
+    VkStructureType           sType;
+    void*                     pNext;
+    VkDisplayPropertiesKHR    displayProperties;
+} VkDisplayProperties2KHR;
+
+typedef struct VkDisplayPlaneProperties2KHR {
+    VkStructureType                sType;
+    void*                          pNext;
+    VkDisplayPlanePropertiesKHR    displayPlaneProperties;
+} VkDisplayPlaneProperties2KHR;
+
+typedef struct VkDisplayModeProperties2KHR {
+    VkStructureType               sType;
+    void*                         pNext;
+    VkDisplayModePropertiesKHR    displayModeProperties;
+} VkDisplayModeProperties2KHR;
+
+typedef struct VkDisplayPlaneInfo2KHR {
+    VkStructureType     sType;
+    const void*         pNext;
+    VkDisplayModeKHR    mode;
+    uint32_t            planeIndex;
+} VkDisplayPlaneInfo2KHR;
+
+typedef struct VkDisplayPlaneCapabilities2KHR {
+    VkStructureType                  sType;
+    void*                            pNext;
+    VkDisplayPlaneCapabilitiesKHR    capabilities;
+} VkDisplayPlaneCapabilities2KHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayProperties2KHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlaneProperties2KHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModeProperties2KHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModeProperties2KHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, VkDisplayPlaneCapabilities2KHR* pCapabilities);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayProperties2KHR*                    pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlaneProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayPlaneProperties2KHR*               pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModeProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayModeProperties2KHR*                pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilities2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkDisplayPlaneInfo2KHR*               pDisplayPlaneInfo,
+    VkDisplayPlaneCapabilities2KHR*             pCapabilities);
+#endif
+
+#define VK_KHR_dedicated_allocation 1
+#define VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION 3
+#define VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_KHR_dedicated_allocation"
+
+typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR;
+
+typedef VkMemoryDedicatedAllocateInfo VkMemoryDedicatedAllocateInfoKHR;
+
+
+
+#define VK_KHR_storage_buffer_storage_class 1
+#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION 1
+#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME "VK_KHR_storage_buffer_storage_class"
+
+
+#define VK_KHR_relaxed_block_layout 1
+#define VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION 1
+#define VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME "VK_KHR_relaxed_block_layout"
+
+
+#define VK_KHR_get_memory_requirements2 1
+#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION 1
+#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME "VK_KHR_get_memory_requirements2"
+
+typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR;
+
+typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR;
+
+typedef VkImageSparseMemoryRequirementsInfo2 VkImageSparseMemoryRequirementsInfo2KHR;
+
+typedef VkSparseImageMemoryRequirements2 VkSparseImageMemoryRequirements2KHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2KHR)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2KHR)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2KHR)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2KHR(
+    VkDevice                                    device,
+    const VkImageMemoryRequirementsInfo2*       pInfo,
+    VkMemoryRequirements2*                      pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2KHR(
+    VkDevice                                    device,
+    const VkBufferMemoryRequirementsInfo2*      pInfo,
+    VkMemoryRequirements2*                      pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2KHR(
+    VkDevice                                    device,
+    const VkImageSparseMemoryRequirementsInfo2* pInfo,
+    uint32_t*                                   pSparseMemoryRequirementCount,
+    VkSparseImageMemoryRequirements2*           pSparseMemoryRequirements);
+#endif
+
+#define VK_KHR_image_format_list 1
+#define VK_KHR_IMAGE_FORMAT_LIST_SPEC_VERSION 1
+#define VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME "VK_KHR_image_format_list"
+
+typedef struct VkImageFormatListCreateInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           viewFormatCount;
+    const VkFormat*    pViewFormats;
+} VkImageFormatListCreateInfoKHR;
+
+
+
+#define VK_KHR_sampler_ycbcr_conversion 1
+typedef VkSamplerYcbcrConversion VkSamplerYcbcrConversionKHR;
+
+
+#define VK_KHR_SAMPLER_YCBCR_CONVERSION_SPEC_VERSION 1
+#define VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME "VK_KHR_sampler_ycbcr_conversion"
+
+typedef VkSamplerYcbcrModelConversion VkSamplerYcbcrModelConversionKHR;
+
+typedef VkSamplerYcbcrRange VkSamplerYcbcrRangeKHR;
+
+typedef VkChromaLocation VkChromaLocationKHR;
+
+
+typedef VkSamplerYcbcrConversionCreateInfo VkSamplerYcbcrConversionCreateInfoKHR;
+
+typedef VkSamplerYcbcrConversionInfo VkSamplerYcbcrConversionInfoKHR;
+
+typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR;
+
+typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR;
+
+typedef VkPhysicalDeviceSamplerYcbcrConversionFeatures VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR;
+
+typedef VkSamplerYcbcrConversionImageFormatProperties VkSamplerYcbcrConversionImageFormatPropertiesKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversionKHR)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion);
+typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversionKHR)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversionKHR(
+    VkDevice                                    device,
+    const VkSamplerYcbcrConversionCreateInfo*   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSamplerYcbcrConversion*                   pYcbcrConversion);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversionKHR(
+    VkDevice                                    device,
+    VkSamplerYcbcrConversion                    ycbcrConversion,
+    const VkAllocationCallbacks*                pAllocator);
+#endif
+
+#define VK_KHR_bind_memory2 1
+#define VK_KHR_BIND_MEMORY_2_SPEC_VERSION 1
+#define VK_KHR_BIND_MEMORY_2_EXTENSION_NAME "VK_KHR_bind_memory2"
+
+typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR;
+
+typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2KHR(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindBufferMemoryInfo*               pBindInfos);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2KHR(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindImageMemoryInfo*                pBindInfos);
+#endif
+
+#define VK_KHR_maintenance3 1
+#define VK_KHR_MAINTENANCE3_SPEC_VERSION  1
+#define VK_KHR_MAINTENANCE3_EXTENSION_NAME "VK_KHR_maintenance3"
+
+typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR;
+
+typedef VkDescriptorSetLayoutSupport VkDescriptorSetLayoutSupportKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupportKHR)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupportKHR(
+    VkDevice                                    device,
+    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
+    VkDescriptorSetLayoutSupport*               pSupport);
+#endif
+
+#define VK_KHR_draw_indirect_count 1
+#define VK_KHR_DRAW_INDIRECT_COUNT_SPEC_VERSION 1
+#define VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_KHR_draw_indirect_count"
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountKHR(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountKHR(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+#endif
+
+#define VK_KHR_8bit_storage 1
+#define VK_KHR_8BIT_STORAGE_SPEC_VERSION  1
+#define VK_KHR_8BIT_STORAGE_EXTENSION_NAME "VK_KHR_8bit_storage"
+
+typedef struct VkPhysicalDevice8BitStorageFeaturesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           storageBuffer8BitAccess;
+    VkBool32           uniformAndStorageBuffer8BitAccess;
+    VkBool32           storagePushConstant8;
+} VkPhysicalDevice8BitStorageFeaturesKHR;
+
+
+
+#define VK_KHR_shader_atomic_int64 1
+#define VK_KHR_SHADER_ATOMIC_INT64_SPEC_VERSION 1
+#define VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME "VK_KHR_shader_atomic_int64"
+
+typedef struct VkPhysicalDeviceShaderAtomicInt64FeaturesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           shaderBufferInt64Atomics;
+    VkBool32           shaderSharedInt64Atomics;
+} VkPhysicalDeviceShaderAtomicInt64FeaturesKHR;
+
+
+
+#define VK_KHR_driver_properties 1
+#define VK_MAX_DRIVER_NAME_SIZE_KHR       256
+#define VK_MAX_DRIVER_INFO_SIZE_KHR       256
+#define VK_KHR_DRIVER_PROPERTIES_SPEC_VERSION 1
+#define VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME "VK_KHR_driver_properties"
+
+
+typedef enum VkDriverIdKHR {
+    VK_DRIVER_ID_AMD_PROPRIETARY_KHR = 1,
+    VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR = 2,
+    VK_DRIVER_ID_MESA_RADV_KHR = 3,
+    VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR = 4,
+    VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR = 5,
+    VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR = 6,
+    VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR = 7,
+    VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR = 8,
+    VK_DRIVER_ID_ARM_PROPRIETARY_KHR = 9,
+    VK_DRIVER_ID_BEGIN_RANGE_KHR = VK_DRIVER_ID_AMD_PROPRIETARY_KHR,
+    VK_DRIVER_ID_END_RANGE_KHR = VK_DRIVER_ID_ARM_PROPRIETARY_KHR,
+    VK_DRIVER_ID_RANGE_SIZE_KHR = (VK_DRIVER_ID_ARM_PROPRIETARY_KHR - VK_DRIVER_ID_AMD_PROPRIETARY_KHR + 1),
+    VK_DRIVER_ID_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDriverIdKHR;
+
+typedef struct VkConformanceVersionKHR {
+    uint8_t    major;
+    uint8_t    minor;
+    uint8_t    subminor;
+    uint8_t    patch;
+} VkConformanceVersionKHR;
+
+typedef struct VkPhysicalDeviceDriverPropertiesKHR {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkDriverIdKHR              driverID;
+    char                       driverName[VK_MAX_DRIVER_NAME_SIZE_KHR];
+    char                       driverInfo[VK_MAX_DRIVER_INFO_SIZE_KHR];
+    VkConformanceVersionKHR    conformanceVersion;
+} VkPhysicalDeviceDriverPropertiesKHR;
+
+
+
+#define VK_KHR_vulkan_memory_model 1
+#define VK_KHR_VULKAN_MEMORY_MODEL_SPEC_VERSION 2
+#define VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME "VK_KHR_vulkan_memory_model"
+
+typedef struct VkPhysicalDeviceVulkanMemoryModelFeaturesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           vulkanMemoryModel;
+    VkBool32           vulkanMemoryModelDeviceScope;
+} VkPhysicalDeviceVulkanMemoryModelFeaturesKHR;
+
+
+
+#define VK_EXT_debug_report 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
+
+#define VK_EXT_DEBUG_REPORT_SPEC_VERSION  9
+#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
+
+
+typedef enum VkDebugReportObjectTypeEXT {
+    VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
+    VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
+    VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
+    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
+    VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
+    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
+    VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
+    VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
+    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
+    VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
+    VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
+    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
+    VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31,
+    VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32,
+    VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000,
+    VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT = 1000165000,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1),
+    VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportObjectTypeEXT;
+
+
+typedef enum VkDebugReportFlagBitsEXT {
+    VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
+    VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
+    VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
+    VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
+    VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
+    VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportFlagBitsEXT;
+typedef VkFlags VkDebugReportFlagsEXT;
+
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
+    VkDebugReportFlagsEXT                       flags,
+    VkDebugReportObjectTypeEXT                  objectType,
+    uint64_t                                    object,
+    size_t                                      location,
+    int32_t                                     messageCode,
+    const char*                                 pLayerPrefix,
+    const char*                                 pMessage,
+    void*                                       pUserData);
+
+typedef struct VkDebugReportCallbackCreateInfoEXT {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkDebugReportFlagsEXT           flags;
+    PFN_vkDebugReportCallbackEXT    pfnCallback;
+    void*                           pUserData;
+} VkDebugReportCallbackCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
+typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(
+    VkInstance                                  instance,
+    const VkDebugReportCallbackCreateInfoEXT*   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDebugReportCallbackEXT*                   pCallback);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(
+    VkInstance                                  instance,
+    VkDebugReportCallbackEXT                    callback,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT(
+    VkInstance                                  instance,
+    VkDebugReportFlagsEXT                       flags,
+    VkDebugReportObjectTypeEXT                  objectType,
+    uint64_t                                    object,
+    size_t                                      location,
+    int32_t                                     messageCode,
+    const char*                                 pLayerPrefix,
+    const char*                                 pMessage);
+#endif
+
+#define VK_NV_glsl_shader 1
+#define VK_NV_GLSL_SHADER_SPEC_VERSION    1
+#define VK_NV_GLSL_SHADER_EXTENSION_NAME  "VK_NV_glsl_shader"
+
+
+#define VK_EXT_depth_range_unrestricted 1
+#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION 1
+#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME "VK_EXT_depth_range_unrestricted"
+
+
+#define VK_IMG_filter_cubic 1
+#define VK_IMG_FILTER_CUBIC_SPEC_VERSION  1
+#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic"
+
+
+#define VK_AMD_rasterization_order 1
+#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1
+#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order"
+
+
+typedef enum VkRasterizationOrderAMD {
+    VK_RASTERIZATION_ORDER_STRICT_AMD = 0,
+    VK_RASTERIZATION_ORDER_RELAXED_AMD = 1,
+    VK_RASTERIZATION_ORDER_BEGIN_RANGE_AMD = VK_RASTERIZATION_ORDER_STRICT_AMD,
+    VK_RASTERIZATION_ORDER_END_RANGE_AMD = VK_RASTERIZATION_ORDER_RELAXED_AMD,
+    VK_RASTERIZATION_ORDER_RANGE_SIZE_AMD = (VK_RASTERIZATION_ORDER_RELAXED_AMD - VK_RASTERIZATION_ORDER_STRICT_AMD + 1),
+    VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkRasterizationOrderAMD;
+
+typedef struct VkPipelineRasterizationStateRasterizationOrderAMD {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkRasterizationOrderAMD    rasterizationOrder;
+} VkPipelineRasterizationStateRasterizationOrderAMD;
+
+
+
+#define VK_AMD_shader_trinary_minmax 1
+#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1
+#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax"
+
+
+#define VK_AMD_shader_explicit_vertex_parameter 1
+#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1
+#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter"
+
+
+#define VK_EXT_debug_marker 1
+#define VK_EXT_DEBUG_MARKER_SPEC_VERSION  4
+#define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker"
+
+typedef struct VkDebugMarkerObjectNameInfoEXT {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkDebugReportObjectTypeEXT    objectType;
+    uint64_t                      object;
+    const char*                   pObjectName;
+} VkDebugMarkerObjectNameInfoEXT;
+
+typedef struct VkDebugMarkerObjectTagInfoEXT {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkDebugReportObjectTypeEXT    objectType;
+    uint64_t                      object;
+    uint64_t                      tagName;
+    size_t                        tagSize;
+    const void*                   pTag;
+} VkDebugMarkerObjectTagInfoEXT;
+
+typedef struct VkDebugMarkerMarkerInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    const char*        pMarkerName;
+    float              color[4];
+} VkDebugMarkerMarkerInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT(
+    VkDevice                                    device,
+    const VkDebugMarkerObjectTagInfoEXT*        pTagInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT(
+    VkDevice                                    device,
+    const VkDebugMarkerObjectNameInfoEXT*       pNameInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkDebugMarkerMarkerInfoEXT*           pMarkerInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkDebugMarkerMarkerInfoEXT*           pMarkerInfo);
+#endif
+
+#define VK_AMD_gcn_shader 1
+#define VK_AMD_GCN_SHADER_SPEC_VERSION    1
+#define VK_AMD_GCN_SHADER_EXTENSION_NAME  "VK_AMD_gcn_shader"
+
+
+#define VK_NV_dedicated_allocation 1
+#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1
+#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation"
+
+typedef struct VkDedicatedAllocationImageCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           dedicatedAllocation;
+} VkDedicatedAllocationImageCreateInfoNV;
+
+typedef struct VkDedicatedAllocationBufferCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           dedicatedAllocation;
+} VkDedicatedAllocationBufferCreateInfoNV;
+
+typedef struct VkDedicatedAllocationMemoryAllocateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+    VkBuffer           buffer;
+} VkDedicatedAllocationMemoryAllocateInfoNV;
+
+
+
+#define VK_EXT_transform_feedback 1
+#define VK_EXT_TRANSFORM_FEEDBACK_SPEC_VERSION 1
+#define VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME "VK_EXT_transform_feedback"
+
+typedef VkFlags VkPipelineRasterizationStateStreamCreateFlagsEXT;
+
+typedef struct VkPhysicalDeviceTransformFeedbackFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           transformFeedback;
+    VkBool32           geometryStreams;
+} VkPhysicalDeviceTransformFeedbackFeaturesEXT;
+
+typedef struct VkPhysicalDeviceTransformFeedbackPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxTransformFeedbackStreams;
+    uint32_t           maxTransformFeedbackBuffers;
+    VkDeviceSize       maxTransformFeedbackBufferSize;
+    uint32_t           maxTransformFeedbackStreamDataSize;
+    uint32_t           maxTransformFeedbackBufferDataSize;
+    uint32_t           maxTransformFeedbackBufferDataStride;
+    VkBool32           transformFeedbackQueries;
+    VkBool32           transformFeedbackStreamsLinesTriangles;
+    VkBool32           transformFeedbackRasterizationStreamSelect;
+    VkBool32           transformFeedbackDraw;
+} VkPhysicalDeviceTransformFeedbackPropertiesEXT;
+
+typedef struct VkPipelineRasterizationStateStreamCreateInfoEXT {
+    VkStructureType                                     sType;
+    const void*                                         pNext;
+    VkPipelineRasterizationStateStreamCreateFlagsEXT    flags;
+    uint32_t                                            rasterizationStream;
+} VkPipelineRasterizationStateStreamCreateInfoEXT;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdBindTransformFeedbackBuffersEXT)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginTransformFeedbackEXT)(VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdEndTransformFeedbackEXT)(VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginQueryIndexedEXT)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags, uint32_t index);
+typedef void (VKAPI_PTR *PFN_vkCmdEndQueryIndexedEXT)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, uint32_t index);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectByteCountEXT)(VkCommandBuffer commandBuffer, uint32_t instanceCount, uint32_t firstInstance, VkBuffer counterBuffer, VkDeviceSize counterBufferOffset, uint32_t counterOffset, uint32_t vertexStride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdBindTransformFeedbackBuffersEXT(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstBinding,
+    uint32_t                                    bindingCount,
+    const VkBuffer*                             pBuffers,
+    const VkDeviceSize*                         pOffsets,
+    const VkDeviceSize*                         pSizes);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginTransformFeedbackEXT(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstCounterBuffer,
+    uint32_t                                    counterBufferCount,
+    const VkBuffer*                             pCounterBuffers,
+    const VkDeviceSize*                         pCounterBufferOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndTransformFeedbackEXT(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstCounterBuffer,
+    uint32_t                                    counterBufferCount,
+    const VkBuffer*                             pCounterBuffers,
+    const VkDeviceSize*                         pCounterBufferOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginQueryIndexedEXT(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query,
+    VkQueryControlFlags                         flags,
+    uint32_t                                    index);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndQueryIndexedEXT(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query,
+    uint32_t                                    index);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectByteCountEXT(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstInstance,
+    VkBuffer                                    counterBuffer,
+    VkDeviceSize                                counterBufferOffset,
+    uint32_t                                    counterOffset,
+    uint32_t                                    vertexStride);
+#endif
+
+#define VK_AMD_draw_indirect_count 1
+#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 1
+#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count"
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+#endif
+
+#define VK_AMD_negative_viewport_height 1
+#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1
+#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height"
+
+
+#define VK_AMD_gpu_shader_half_float 1
+#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 1
+#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float"
+
+
+#define VK_AMD_shader_ballot 1
+#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1
+#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot"
+
+
+#define VK_AMD_texture_gather_bias_lod 1
+#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION 1
+#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME "VK_AMD_texture_gather_bias_lod"
+
+typedef struct VkTextureLODGatherFormatPropertiesAMD {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           supportsTextureGatherLODBiasAMD;
+} VkTextureLODGatherFormatPropertiesAMD;
+
+
+
+#define VK_AMD_shader_info 1
+#define VK_AMD_SHADER_INFO_SPEC_VERSION   1
+#define VK_AMD_SHADER_INFO_EXTENSION_NAME "VK_AMD_shader_info"
+
+
+typedef enum VkShaderInfoTypeAMD {
+    VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0,
+    VK_SHADER_INFO_TYPE_BINARY_AMD = 1,
+    VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2,
+    VK_SHADER_INFO_TYPE_BEGIN_RANGE_AMD = VK_SHADER_INFO_TYPE_STATISTICS_AMD,
+    VK_SHADER_INFO_TYPE_END_RANGE_AMD = VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD,
+    VK_SHADER_INFO_TYPE_RANGE_SIZE_AMD = (VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD - VK_SHADER_INFO_TYPE_STATISTICS_AMD + 1),
+    VK_SHADER_INFO_TYPE_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkShaderInfoTypeAMD;
+
+typedef struct VkShaderResourceUsageAMD {
+    uint32_t    numUsedVgprs;
+    uint32_t    numUsedSgprs;
+    uint32_t    ldsSizePerLocalWorkGroup;
+    size_t      ldsUsageSizeInBytes;
+    size_t      scratchMemUsageInBytes;
+} VkShaderResourceUsageAMD;
+
+typedef struct VkShaderStatisticsInfoAMD {
+    VkShaderStageFlags          shaderStageMask;
+    VkShaderResourceUsageAMD    resourceUsage;
+    uint32_t                    numPhysicalVgprs;
+    uint32_t                    numPhysicalSgprs;
+    uint32_t                    numAvailableVgprs;
+    uint32_t                    numAvailableSgprs;
+    uint32_t                    computeWorkGroupSize[3];
+} VkShaderStatisticsInfoAMD;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetShaderInfoAMD)(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetShaderInfoAMD(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    VkShaderStageFlagBits                       shaderStage,
+    VkShaderInfoTypeAMD                         infoType,
+    size_t*                                     pInfoSize,
+    void*                                       pInfo);
+#endif
+
+#define VK_AMD_shader_image_load_store_lod 1
+#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION 1
+#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME "VK_AMD_shader_image_load_store_lod"
+
+
+#define VK_NV_corner_sampled_image 1
+#define VK_NV_CORNER_SAMPLED_IMAGE_SPEC_VERSION 2
+#define VK_NV_CORNER_SAMPLED_IMAGE_EXTENSION_NAME "VK_NV_corner_sampled_image"
+
+typedef struct VkPhysicalDeviceCornerSampledImageFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           cornerSampledImage;
+} VkPhysicalDeviceCornerSampledImageFeaturesNV;
+
+
+
+#define VK_IMG_format_pvrtc 1
+#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION  1
+#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc"
+
+
+#define VK_NV_external_memory_capabilities 1
+#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities"
+
+
+typedef enum VkExternalMemoryHandleTypeFlagBitsNV {
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkExternalMemoryHandleTypeFlagBitsNV;
+typedef VkFlags VkExternalMemoryHandleTypeFlagsNV;
+
+typedef enum VkExternalMemoryFeatureFlagBitsNV {
+    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001,
+    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002,
+    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004,
+    VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkExternalMemoryFeatureFlagBitsNV;
+typedef VkFlags VkExternalMemoryFeatureFlagsNV;
+
+typedef struct VkExternalImageFormatPropertiesNV {
+    VkImageFormatProperties              imageFormatProperties;
+    VkExternalMemoryFeatureFlagsNV       externalMemoryFeatures;
+    VkExternalMemoryHandleTypeFlagsNV    exportFromImportedHandleTypes;
+    VkExternalMemoryHandleTypeFlagsNV    compatibleHandleTypes;
+} VkExternalImageFormatPropertiesNV;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkImageTiling                               tiling,
+    VkImageUsageFlags                           usage,
+    VkImageCreateFlags                          flags,
+    VkExternalMemoryHandleTypeFlagsNV           externalHandleType,
+    VkExternalImageFormatPropertiesNV*          pExternalImageFormatProperties);
+#endif
+
+#define VK_NV_external_memory 1
+#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory"
+
+typedef struct VkExternalMemoryImageCreateInfoNV {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
+} VkExternalMemoryImageCreateInfoNV;
+
+typedef struct VkExportMemoryAllocateInfoNV {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
+} VkExportMemoryAllocateInfoNV;
+
+
+
+#define VK_EXT_validation_flags 1
+#define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 1
+#define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags"
+
+
+typedef enum VkValidationCheckEXT {
+    VK_VALIDATION_CHECK_ALL_EXT = 0,
+    VK_VALIDATION_CHECK_SHADERS_EXT = 1,
+    VK_VALIDATION_CHECK_BEGIN_RANGE_EXT = VK_VALIDATION_CHECK_ALL_EXT,
+    VK_VALIDATION_CHECK_END_RANGE_EXT = VK_VALIDATION_CHECK_SHADERS_EXT,
+    VK_VALIDATION_CHECK_RANGE_SIZE_EXT = (VK_VALIDATION_CHECK_SHADERS_EXT - VK_VALIDATION_CHECK_ALL_EXT + 1),
+    VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationCheckEXT;
+
+typedef struct VkValidationFlagsEXT {
+    VkStructureType                sType;
+    const void*                    pNext;
+    uint32_t                       disabledValidationCheckCount;
+    const VkValidationCheckEXT*    pDisabledValidationChecks;
+} VkValidationFlagsEXT;
+
+
+
+#define VK_EXT_shader_subgroup_ballot 1
+#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1
+#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot"
+
+
+#define VK_EXT_shader_subgroup_vote 1
+#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1
+#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote"
+
+
+#define VK_EXT_astc_decode_mode 1
+#define VK_EXT_ASTC_DECODE_MODE_SPEC_VERSION 1
+#define VK_EXT_ASTC_DECODE_MODE_EXTENSION_NAME "VK_EXT_astc_decode_mode"
+
+typedef struct VkImageViewASTCDecodeModeEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkFormat           decodeMode;
+} VkImageViewASTCDecodeModeEXT;
+
+typedef struct VkPhysicalDeviceASTCDecodeFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           decodeModeSharedExponent;
+} VkPhysicalDeviceASTCDecodeFeaturesEXT;
+
+
+
+#define VK_EXT_conditional_rendering 1
+#define VK_EXT_CONDITIONAL_RENDERING_SPEC_VERSION 1
+#define VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME "VK_EXT_conditional_rendering"
+
+
+typedef enum VkConditionalRenderingFlagBitsEXT {
+    VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT = 0x00000001,
+    VK_CONDITIONAL_RENDERING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkConditionalRenderingFlagBitsEXT;
+typedef VkFlags VkConditionalRenderingFlagsEXT;
+
+typedef struct VkConditionalRenderingBeginInfoEXT {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkBuffer                          buffer;
+    VkDeviceSize                      offset;
+    VkConditionalRenderingFlagsEXT    flags;
+} VkConditionalRenderingBeginInfoEXT;
+
+typedef struct VkPhysicalDeviceConditionalRenderingFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           conditionalRendering;
+    VkBool32           inheritedConditionalRendering;
+} VkPhysicalDeviceConditionalRenderingFeaturesEXT;
+
+typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           conditionalRenderingEnable;
+} VkCommandBufferInheritanceConditionalRenderingInfoEXT;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdBeginConditionalRenderingEXT)(VkCommandBuffer commandBuffer, const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin);
+typedef void (VKAPI_PTR *PFN_vkCmdEndConditionalRenderingEXT)(VkCommandBuffer commandBuffer);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginConditionalRenderingEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkConditionalRenderingBeginInfoEXT*   pConditionalRenderingBegin);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndConditionalRenderingEXT(
+    VkCommandBuffer                             commandBuffer);
+#endif
+
+#define VK_NVX_device_generated_commands 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkObjectTableNVX)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNVX)
+
+#define VK_NVX_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 3
+#define VK_NVX_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NVX_device_generated_commands"
+
+
+typedef enum VkIndirectCommandsTokenTypeNVX {
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX = 0,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX = 1,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX = 2,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX = 3,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX = 4,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX = 5,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX = 6,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX = 7,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_BEGIN_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_END_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_RANGE_SIZE_NVX = (VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX - VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX + 1),
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkIndirectCommandsTokenTypeNVX;
+
+typedef enum VkObjectEntryTypeNVX {
+    VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX = 0,
+    VK_OBJECT_ENTRY_TYPE_PIPELINE_NVX = 1,
+    VK_OBJECT_ENTRY_TYPE_INDEX_BUFFER_NVX = 2,
+    VK_OBJECT_ENTRY_TYPE_VERTEX_BUFFER_NVX = 3,
+    VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX = 4,
+    VK_OBJECT_ENTRY_TYPE_BEGIN_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX,
+    VK_OBJECT_ENTRY_TYPE_END_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX,
+    VK_OBJECT_ENTRY_TYPE_RANGE_SIZE_NVX = (VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX - VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX + 1),
+    VK_OBJECT_ENTRY_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkObjectEntryTypeNVX;
+
+
+typedef enum VkIndirectCommandsLayoutUsageFlagBitsNVX {
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX = 0x00000001,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX = 0x00000002,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX = 0x00000004,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX = 0x00000008,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkIndirectCommandsLayoutUsageFlagBitsNVX;
+typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNVX;
+
+typedef enum VkObjectEntryUsageFlagBitsNVX {
+    VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX = 0x00000001,
+    VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX = 0x00000002,
+    VK_OBJECT_ENTRY_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkObjectEntryUsageFlagBitsNVX;
+typedef VkFlags VkObjectEntryUsageFlagsNVX;
+
+typedef struct VkDeviceGeneratedCommandsFeaturesNVX {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           computeBindingPointSupport;
+} VkDeviceGeneratedCommandsFeaturesNVX;
+
+typedef struct VkDeviceGeneratedCommandsLimitsNVX {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           maxIndirectCommandsLayoutTokenCount;
+    uint32_t           maxObjectEntryCounts;
+    uint32_t           minSequenceCountBufferOffsetAlignment;
+    uint32_t           minSequenceIndexBufferOffsetAlignment;
+    uint32_t           minCommandsTokenBufferOffsetAlignment;
+} VkDeviceGeneratedCommandsLimitsNVX;
+
+typedef struct VkIndirectCommandsTokenNVX {
+    VkIndirectCommandsTokenTypeNVX    tokenType;
+    VkBuffer                          buffer;
+    VkDeviceSize                      offset;
+} VkIndirectCommandsTokenNVX;
+
+typedef struct VkIndirectCommandsLayoutTokenNVX {
+    VkIndirectCommandsTokenTypeNVX    tokenType;
+    uint32_t                          bindingUnit;
+    uint32_t                          dynamicCount;
+    uint32_t                          divisor;
+} VkIndirectCommandsLayoutTokenNVX;
+
+typedef struct VkIndirectCommandsLayoutCreateInfoNVX {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineBindPoint                        pipelineBindPoint;
+    VkIndirectCommandsLayoutUsageFlagsNVX      flags;
+    uint32_t                                   tokenCount;
+    const VkIndirectCommandsLayoutTokenNVX*    pTokens;
+} VkIndirectCommandsLayoutCreateInfoNVX;
+
+typedef struct VkCmdProcessCommandsInfoNVX {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkObjectTableNVX                     objectTable;
+    VkIndirectCommandsLayoutNVX          indirectCommandsLayout;
+    uint32_t                             indirectCommandsTokenCount;
+    const VkIndirectCommandsTokenNVX*    pIndirectCommandsTokens;
+    uint32_t                             maxSequencesCount;
+    VkCommandBuffer                      targetCommandBuffer;
+    VkBuffer                             sequencesCountBuffer;
+    VkDeviceSize                         sequencesCountOffset;
+    VkBuffer                             sequencesIndexBuffer;
+    VkDeviceSize                         sequencesIndexOffset;
+} VkCmdProcessCommandsInfoNVX;
+
+typedef struct VkCmdReserveSpaceForCommandsInfoNVX {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkObjectTableNVX               objectTable;
+    VkIndirectCommandsLayoutNVX    indirectCommandsLayout;
+    uint32_t                       maxSequencesCount;
+} VkCmdReserveSpaceForCommandsInfoNVX;
+
+typedef struct VkObjectTableCreateInfoNVX {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    uint32_t                             objectCount;
+    const VkObjectEntryTypeNVX*          pObjectEntryTypes;
+    const uint32_t*                      pObjectEntryCounts;
+    const VkObjectEntryUsageFlagsNVX*    pObjectEntryUsageFlags;
+    uint32_t                             maxUniformBuffersPerDescriptor;
+    uint32_t                             maxStorageBuffersPerDescriptor;
+    uint32_t                             maxStorageImagesPerDescriptor;
+    uint32_t                             maxSampledImagesPerDescriptor;
+    uint32_t                             maxPipelineLayouts;
+} VkObjectTableCreateInfoNVX;
+
+typedef struct VkObjectTableEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+} VkObjectTableEntryNVX;
+
+typedef struct VkObjectTablePipelineEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkPipeline                    pipeline;
+} VkObjectTablePipelineEntryNVX;
+
+typedef struct VkObjectTableDescriptorSetEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkPipelineLayout              pipelineLayout;
+    VkDescriptorSet               descriptorSet;
+} VkObjectTableDescriptorSetEntryNVX;
+
+typedef struct VkObjectTableVertexBufferEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkBuffer                      buffer;
+} VkObjectTableVertexBufferEntryNVX;
+
+typedef struct VkObjectTableIndexBufferEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkBuffer                      buffer;
+    VkIndexType                   indexType;
+} VkObjectTableIndexBufferEntryNVX;
+
+typedef struct VkObjectTablePushConstantEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkPipelineLayout              pipelineLayout;
+    VkShaderStageFlags            stageFlags;
+} VkObjectTablePushConstantEntryNVX;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdProcessCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdReserveSpaceForCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNVX)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNVX)(VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateObjectTableNVX)(VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable);
+typedef void (VKAPI_PTR *PFN_vkDestroyObjectTableNVX)(VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const*    ppObjectTableEntries, const uint32_t* pObjectIndices);
+typedef VkResult (VKAPI_PTR *PFN_vkUnregisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX)(VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdProcessCommandsNVX(
+    VkCommandBuffer                             commandBuffer,
+    const VkCmdProcessCommandsInfoNVX*          pProcessCommandsInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdReserveSpaceForCommandsNVX(
+    VkCommandBuffer                             commandBuffer,
+    const VkCmdReserveSpaceForCommandsInfoNVX*  pReserveSpaceInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNVX(
+    VkDevice                                    device,
+    const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkIndirectCommandsLayoutNVX*                pIndirectCommandsLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNVX(
+    VkDevice                                    device,
+    VkIndirectCommandsLayoutNVX                 indirectCommandsLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateObjectTableNVX(
+    VkDevice                                    device,
+    const VkObjectTableCreateInfoNVX*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkObjectTableNVX*                           pObjectTable);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyObjectTableNVX(
+    VkDevice                                    device,
+    VkObjectTableNVX                            objectTable,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterObjectsNVX(
+    VkDevice                                    device,
+    VkObjectTableNVX                            objectTable,
+    uint32_t                                    objectCount,
+    const VkObjectTableEntryNVX* const*         ppObjectTableEntries,
+    const uint32_t*                             pObjectIndices);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkUnregisterObjectsNVX(
+    VkDevice                                    device,
+    VkObjectTableNVX                            objectTable,
+    uint32_t                                    objectCount,
+    const VkObjectEntryTypeNVX*                 pObjectEntryTypes,
+    const uint32_t*                             pObjectIndices);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX(
+    VkPhysicalDevice                            physicalDevice,
+    VkDeviceGeneratedCommandsFeaturesNVX*       pFeatures,
+    VkDeviceGeneratedCommandsLimitsNVX*         pLimits);
+#endif
+
+#define VK_NV_clip_space_w_scaling 1
+#define VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION 1
+#define VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME "VK_NV_clip_space_w_scaling"
+
+typedef struct VkViewportWScalingNV {
+    float    xcoeff;
+    float    ycoeff;
+} VkViewportWScalingNV;
+
+typedef struct VkPipelineViewportWScalingStateCreateInfoNV {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkBool32                       viewportWScalingEnable;
+    uint32_t                       viewportCount;
+    const VkViewportWScalingNV*    pViewportWScalings;
+} VkPipelineViewportWScalingStateCreateInfoNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWScalingNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWScalingNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstViewport,
+    uint32_t                                    viewportCount,
+    const VkViewportWScalingNV*                 pViewportWScalings);
+#endif
+
+#define VK_EXT_direct_mode_display 1
+#define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1
+#define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display"
+
+typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display);
+#endif
+
+#define VK_EXT_display_surface_counter 1
+#define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1
+#define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter"
+
+
+typedef enum VkSurfaceCounterFlagBitsEXT {
+    VK_SURFACE_COUNTER_VBLANK_EXT = 0x00000001,
+    VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkSurfaceCounterFlagBitsEXT;
+typedef VkFlags VkSurfaceCounterFlagsEXT;
+
+typedef struct VkSurfaceCapabilities2EXT {
+    VkStructureType                  sType;
+    void*                            pNext;
+    uint32_t                         minImageCount;
+    uint32_t                         maxImageCount;
+    VkExtent2D                       currentExtent;
+    VkExtent2D                       minImageExtent;
+    VkExtent2D                       maxImageExtent;
+    uint32_t                         maxImageArrayLayers;
+    VkSurfaceTransformFlagsKHR       supportedTransforms;
+    VkSurfaceTransformFlagBitsKHR    currentTransform;
+    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
+    VkImageUsageFlags                supportedUsageFlags;
+    VkSurfaceCounterFlagsEXT         supportedSurfaceCounters;
+} VkSurfaceCapabilities2EXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    VkSurfaceCapabilities2EXT*                  pSurfaceCapabilities);
+#endif
+
+#define VK_EXT_display_control 1
+#define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1
+#define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control"
+
+
+typedef enum VkDisplayPowerStateEXT {
+    VK_DISPLAY_POWER_STATE_OFF_EXT = 0,
+    VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1,
+    VK_DISPLAY_POWER_STATE_ON_EXT = 2,
+    VK_DISPLAY_POWER_STATE_BEGIN_RANGE_EXT = VK_DISPLAY_POWER_STATE_OFF_EXT,
+    VK_DISPLAY_POWER_STATE_END_RANGE_EXT = VK_DISPLAY_POWER_STATE_ON_EXT,
+    VK_DISPLAY_POWER_STATE_RANGE_SIZE_EXT = (VK_DISPLAY_POWER_STATE_ON_EXT - VK_DISPLAY_POWER_STATE_OFF_EXT + 1),
+    VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDisplayPowerStateEXT;
+
+typedef enum VkDeviceEventTypeEXT {
+    VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
+    VK_DEVICE_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT,
+    VK_DEVICE_EVENT_TYPE_END_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT,
+    VK_DEVICE_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT - VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT + 1),
+    VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDeviceEventTypeEXT;
+
+typedef enum VkDisplayEventTypeEXT {
+    VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
+    VK_DISPLAY_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT,
+    VK_DISPLAY_EVENT_TYPE_END_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT,
+    VK_DISPLAY_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT - VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT + 1),
+    VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDisplayEventTypeEXT;
+
+typedef struct VkDisplayPowerInfoEXT {
+    VkStructureType           sType;
+    const void*               pNext;
+    VkDisplayPowerStateEXT    powerState;
+} VkDisplayPowerInfoEXT;
+
+typedef struct VkDeviceEventInfoEXT {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkDeviceEventTypeEXT    deviceEvent;
+} VkDeviceEventInfoEXT;
+
+typedef struct VkDisplayEventInfoEXT {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkDisplayEventTypeEXT    displayEvent;
+} VkDisplayEventInfoEXT;
+
+typedef struct VkSwapchainCounterCreateInfoEXT {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkSurfaceCounterFlagsEXT    surfaceCounters;
+} VkSwapchainCounterCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT(
+    VkDevice                                    device,
+    VkDisplayKHR                                display,
+    const VkDisplayPowerInfoEXT*                pDisplayPowerInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT(
+    VkDevice                                    device,
+    const VkDeviceEventInfoEXT*                 pDeviceEventInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFence*                                    pFence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT(
+    VkDevice                                    device,
+    VkDisplayKHR                                display,
+    const VkDisplayEventInfoEXT*                pDisplayEventInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFence*                                    pFence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    VkSurfaceCounterFlagBitsEXT                 counter,
+    uint64_t*                                   pCounterValue);
+#endif
+
+#define VK_GOOGLE_display_timing 1
+#define VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION 1
+#define VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME "VK_GOOGLE_display_timing"
+
+typedef struct VkRefreshCycleDurationGOOGLE {
+    uint64_t    refreshDuration;
+} VkRefreshCycleDurationGOOGLE;
+
+typedef struct VkPastPresentationTimingGOOGLE {
+    uint32_t    presentID;
+    uint64_t    desiredPresentTime;
+    uint64_t    actualPresentTime;
+    uint64_t    earliestPresentTime;
+    uint64_t    presentMargin;
+} VkPastPresentationTimingGOOGLE;
+
+typedef struct VkPresentTimeGOOGLE {
+    uint32_t    presentID;
+    uint64_t    desiredPresentTime;
+} VkPresentTimeGOOGLE;
+
+typedef struct VkPresentTimesInfoGOOGLE {
+    VkStructureType               sType;
+    const void*                   pNext;
+    uint32_t                      swapchainCount;
+    const VkPresentTimeGOOGLE*    pTimes;
+} VkPresentTimesInfoGOOGLE;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetRefreshCycleDurationGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPastPresentationTimingGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRefreshCycleDurationGOOGLE(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    VkRefreshCycleDurationGOOGLE*               pDisplayTimingProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPastPresentationTimingGOOGLE(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    uint32_t*                                   pPresentationTimingCount,
+    VkPastPresentationTimingGOOGLE*             pPresentationTimings);
+#endif
+
+#define VK_NV_sample_mask_override_coverage 1
+#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION 1
+#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME "VK_NV_sample_mask_override_coverage"
+
+
+#define VK_NV_geometry_shader_passthrough 1
+#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION 1
+#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME "VK_NV_geometry_shader_passthrough"
+
+
+#define VK_NV_viewport_array2 1
+#define VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION 1
+#define VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME "VK_NV_viewport_array2"
+
+
+#define VK_NVX_multiview_per_view_attributes 1
+#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION 1
+#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME "VK_NVX_multiview_per_view_attributes"
+
+typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           perViewPositionAllComponents;
+} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX;
+
+
+
+#define VK_NV_viewport_swizzle 1
+#define VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION 1
+#define VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME "VK_NV_viewport_swizzle"
+
+
+typedef enum VkViewportCoordinateSwizzleNV {
+    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_BEGIN_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_END_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_RANGE_SIZE_NV = (VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV - VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV + 1),
+    VK_VIEWPORT_COORDINATE_SWIZZLE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkViewportCoordinateSwizzleNV;
+
+typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV;
+
+typedef struct VkViewportSwizzleNV {
+    VkViewportCoordinateSwizzleNV    x;
+    VkViewportCoordinateSwizzleNV    y;
+    VkViewportCoordinateSwizzleNV    z;
+    VkViewportCoordinateSwizzleNV    w;
+} VkViewportSwizzleNV;
+
+typedef struct VkPipelineViewportSwizzleStateCreateInfoNV {
+    VkStructureType                                sType;
+    const void*                                    pNext;
+    VkPipelineViewportSwizzleStateCreateFlagsNV    flags;
+    uint32_t                                       viewportCount;
+    const VkViewportSwizzleNV*                     pViewportSwizzles;
+} VkPipelineViewportSwizzleStateCreateInfoNV;
+
+
+
+#define VK_EXT_discard_rectangles 1
+#define VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION 1
+#define VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME "VK_EXT_discard_rectangles"
+
+
+typedef enum VkDiscardRectangleModeEXT {
+    VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0,
+    VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1,
+    VK_DISCARD_RECTANGLE_MODE_BEGIN_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT,
+    VK_DISCARD_RECTANGLE_MODE_END_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT,
+    VK_DISCARD_RECTANGLE_MODE_RANGE_SIZE_EXT = (VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT - VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT + 1),
+    VK_DISCARD_RECTANGLE_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDiscardRectangleModeEXT;
+
+typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT;
+
+typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxDiscardRectangles;
+} VkPhysicalDeviceDiscardRectanglePropertiesEXT;
+
+typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT {
+    VkStructureType                                  sType;
+    const void*                                      pNext;
+    VkPipelineDiscardRectangleStateCreateFlagsEXT    flags;
+    VkDiscardRectangleModeEXT                        discardRectangleMode;
+    uint32_t                                         discardRectangleCount;
+    const VkRect2D*                                  pDiscardRectangles;
+} VkPipelineDiscardRectangleStateCreateInfoEXT;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetDiscardRectangleEXT)(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDiscardRectangleEXT(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstDiscardRectangle,
+    uint32_t                                    discardRectangleCount,
+    const VkRect2D*                             pDiscardRectangles);
+#endif
+
+#define VK_EXT_conservative_rasterization 1
+#define VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION 1
+#define VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME "VK_EXT_conservative_rasterization"
+
+
+typedef enum VkConservativeRasterizationModeEXT {
+    VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0,
+    VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1,
+    VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2,
+    VK_CONSERVATIVE_RASTERIZATION_MODE_BEGIN_RANGE_EXT = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT,
+    VK_CONSERVATIVE_RASTERIZATION_MODE_END_RANGE_EXT = VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT,
+    VK_CONSERVATIVE_RASTERIZATION_MODE_RANGE_SIZE_EXT = (VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT - VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT + 1),
+    VK_CONSERVATIVE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkConservativeRasterizationModeEXT;
+
+typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT;
+
+typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    float              primitiveOverestimationSize;
+    float              maxExtraPrimitiveOverestimationSize;
+    float              extraPrimitiveOverestimationSizeGranularity;
+    VkBool32           primitiveUnderestimation;
+    VkBool32           conservativePointAndLineRasterization;
+    VkBool32           degenerateTrianglesRasterized;
+    VkBool32           degenerateLinesRasterized;
+    VkBool32           fullyCoveredFragmentShaderInputVariable;
+    VkBool32           conservativeRasterizationPostDepthCoverage;
+} VkPhysicalDeviceConservativeRasterizationPropertiesEXT;
+
+typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT {
+    VkStructureType                                           sType;
+    const void*                                               pNext;
+    VkPipelineRasterizationConservativeStateCreateFlagsEXT    flags;
+    VkConservativeRasterizationModeEXT                        conservativeRasterizationMode;
+    float                                                     extraPrimitiveOverestimationSize;
+} VkPipelineRasterizationConservativeStateCreateInfoEXT;
+
+
+
+#define VK_EXT_swapchain_colorspace 1
+#define VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 3
+#define VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace"
+
+
+#define VK_EXT_hdr_metadata 1
+#define VK_EXT_HDR_METADATA_SPEC_VERSION  1
+#define VK_EXT_HDR_METADATA_EXTENSION_NAME "VK_EXT_hdr_metadata"
+
+typedef struct VkXYColorEXT {
+    float    x;
+    float    y;
+} VkXYColorEXT;
+
+typedef struct VkHdrMetadataEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkXYColorEXT       displayPrimaryRed;
+    VkXYColorEXT       displayPrimaryGreen;
+    VkXYColorEXT       displayPrimaryBlue;
+    VkXYColorEXT       whitePoint;
+    float              maxLuminance;
+    float              minLuminance;
+    float              maxContentLightLevel;
+    float              maxFrameAverageLightLevel;
+} VkHdrMetadataEXT;
+
+
+typedef void (VKAPI_PTR *PFN_vkSetHdrMetadataEXT)(VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkSetHdrMetadataEXT(
+    VkDevice                                    device,
+    uint32_t                                    swapchainCount,
+    const VkSwapchainKHR*                       pSwapchains,
+    const VkHdrMetadataEXT*                     pMetadata);
+#endif
+
+#define VK_EXT_external_memory_dma_buf 1
+#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION 1
+#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME "VK_EXT_external_memory_dma_buf"
+
+
+#define VK_EXT_queue_family_foreign 1
+#define VK_EXT_QUEUE_FAMILY_FOREIGN_SPEC_VERSION 1
+#define VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME "VK_EXT_queue_family_foreign"
+#define VK_QUEUE_FAMILY_FOREIGN_EXT       (~0U-2)
+
+
+#define VK_EXT_debug_utils 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugUtilsMessengerEXT)
+
+#define VK_EXT_DEBUG_UTILS_SPEC_VERSION   1
+#define VK_EXT_DEBUG_UTILS_EXTENSION_NAME "VK_EXT_debug_utils"
+
+typedef VkFlags VkDebugUtilsMessengerCallbackDataFlagsEXT;
+typedef VkFlags VkDebugUtilsMessengerCreateFlagsEXT;
+
+typedef enum VkDebugUtilsMessageSeverityFlagBitsEXT {
+    VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT = 0x00000001,
+    VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT = 0x00000010,
+    VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT = 0x00000100,
+    VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT = 0x00001000,
+    VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugUtilsMessageSeverityFlagBitsEXT;
+typedef VkFlags VkDebugUtilsMessageSeverityFlagsEXT;
+
+typedef enum VkDebugUtilsMessageTypeFlagBitsEXT {
+    VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT = 0x00000001,
+    VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT = 0x00000002,
+    VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT = 0x00000004,
+    VK_DEBUG_UTILS_MESSAGE_TYPE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugUtilsMessageTypeFlagBitsEXT;
+typedef VkFlags VkDebugUtilsMessageTypeFlagsEXT;
+
+typedef struct VkDebugUtilsObjectNameInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkObjectType       objectType;
+    uint64_t           objectHandle;
+    const char*        pObjectName;
+} VkDebugUtilsObjectNameInfoEXT;
+
+typedef struct VkDebugUtilsObjectTagInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkObjectType       objectType;
+    uint64_t           objectHandle;
+    uint64_t           tagName;
+    size_t             tagSize;
+    const void*        pTag;
+} VkDebugUtilsObjectTagInfoEXT;
+
+typedef struct VkDebugUtilsLabelEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    const char*        pLabelName;
+    float              color[4];
+} VkDebugUtilsLabelEXT;
+
+typedef struct VkDebugUtilsMessengerCallbackDataEXT {
+    VkStructureType                              sType;
+    const void*                                  pNext;
+    VkDebugUtilsMessengerCallbackDataFlagsEXT    flags;
+    const char*                                  pMessageIdName;
+    int32_t                                      messageIdNumber;
+    const char*                                  pMessage;
+    uint32_t                                     queueLabelCount;
+    VkDebugUtilsLabelEXT*                        pQueueLabels;
+    uint32_t                                     cmdBufLabelCount;
+    VkDebugUtilsLabelEXT*                        pCmdBufLabels;
+    uint32_t                                     objectCount;
+    VkDebugUtilsObjectNameInfoEXT*               pObjects;
+} VkDebugUtilsMessengerCallbackDataEXT;
+
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugUtilsMessengerCallbackEXT)(
+    VkDebugUtilsMessageSeverityFlagBitsEXT           messageSeverity,
+    VkDebugUtilsMessageTypeFlagsEXT                  messageTypes,
+    const VkDebugUtilsMessengerCallbackDataEXT*      pCallbackData,
+    void*                                            pUserData);
+
+typedef struct VkDebugUtilsMessengerCreateInfoEXT {
+    VkStructureType                         sType;
+    const void*                             pNext;
+    VkDebugUtilsMessengerCreateFlagsEXT     flags;
+    VkDebugUtilsMessageSeverityFlagsEXT     messageSeverity;
+    VkDebugUtilsMessageTypeFlagsEXT         messageType;
+    PFN_vkDebugUtilsMessengerCallbackEXT    pfnUserCallback;
+    void*                                   pUserData;
+} VkDebugUtilsMessengerCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectNameEXT)(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectTagEXT)(VkDevice device, const VkDebugUtilsObjectTagInfoEXT* pTagInfo);
+typedef void (VKAPI_PTR *PFN_vkQueueBeginDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef void (VKAPI_PTR *PFN_vkQueueEndDebugUtilsLabelEXT)(VkQueue queue);
+typedef void (VKAPI_PTR *PFN_vkQueueInsertDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdEndDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdInsertDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugUtilsMessengerEXT)(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger);
+typedef void (VKAPI_PTR *PFN_vkDestroyDebugUtilsMessengerEXT)(VkInstance instance, VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkSubmitDebugUtilsMessageEXT)(VkInstance instance, VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectNameEXT(
+    VkDevice                                    device,
+    const VkDebugUtilsObjectNameInfoEXT*        pNameInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectTagEXT(
+    VkDevice                                    device,
+    const VkDebugUtilsObjectTagInfoEXT*         pTagInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkQueueBeginDebugUtilsLabelEXT(
+    VkQueue                                     queue,
+    const VkDebugUtilsLabelEXT*                 pLabelInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkQueueEndDebugUtilsLabelEXT(
+    VkQueue                                     queue);
+
+VKAPI_ATTR void VKAPI_CALL vkQueueInsertDebugUtilsLabelEXT(
+    VkQueue                                     queue,
+    const VkDebugUtilsLabelEXT*                 pLabelInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginDebugUtilsLabelEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkDebugUtilsLabelEXT*                 pLabelInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndDebugUtilsLabelEXT(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdInsertDebugUtilsLabelEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkDebugUtilsLabelEXT*                 pLabelInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT(
+    VkInstance                                  instance,
+    const VkDebugUtilsMessengerCreateInfoEXT*   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDebugUtilsMessengerEXT*                   pMessenger);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT(
+    VkInstance                                  instance,
+    VkDebugUtilsMessengerEXT                    messenger,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkSubmitDebugUtilsMessageEXT(
+    VkInstance                                  instance,
+    VkDebugUtilsMessageSeverityFlagBitsEXT      messageSeverity,
+    VkDebugUtilsMessageTypeFlagsEXT             messageTypes,
+    const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData);
+#endif
+
+#define VK_EXT_sampler_filter_minmax 1
+#define VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION 1
+#define VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME "VK_EXT_sampler_filter_minmax"
+
+
+typedef enum VkSamplerReductionModeEXT {
+    VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = 0,
+    VK_SAMPLER_REDUCTION_MODE_MIN_EXT = 1,
+    VK_SAMPLER_REDUCTION_MODE_MAX_EXT = 2,
+    VK_SAMPLER_REDUCTION_MODE_BEGIN_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT,
+    VK_SAMPLER_REDUCTION_MODE_END_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_MAX_EXT,
+    VK_SAMPLER_REDUCTION_MODE_RANGE_SIZE_EXT = (VK_SAMPLER_REDUCTION_MODE_MAX_EXT - VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT + 1),
+    VK_SAMPLER_REDUCTION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkSamplerReductionModeEXT;
+
+typedef struct VkSamplerReductionModeCreateInfoEXT {
+    VkStructureType              sType;
+    const void*                  pNext;
+    VkSamplerReductionModeEXT    reductionMode;
+} VkSamplerReductionModeCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           filterMinmaxSingleComponentFormats;
+    VkBool32           filterMinmaxImageComponentMapping;
+} VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT;
+
+
+
+#define VK_AMD_gpu_shader_int16 1
+#define VK_AMD_GPU_SHADER_INT16_SPEC_VERSION 1
+#define VK_AMD_GPU_SHADER_INT16_EXTENSION_NAME "VK_AMD_gpu_shader_int16"
+
+
+#define VK_AMD_mixed_attachment_samples 1
+#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION 1
+#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME "VK_AMD_mixed_attachment_samples"
+
+
+#define VK_AMD_shader_fragment_mask 1
+#define VK_AMD_SHADER_FRAGMENT_MASK_SPEC_VERSION 1
+#define VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME "VK_AMD_shader_fragment_mask"
+
+
+#define VK_EXT_inline_uniform_block 1
+#define VK_EXT_INLINE_UNIFORM_BLOCK_SPEC_VERSION 1
+#define VK_EXT_INLINE_UNIFORM_BLOCK_EXTENSION_NAME "VK_EXT_inline_uniform_block"
+
+typedef struct VkPhysicalDeviceInlineUniformBlockFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           inlineUniformBlock;
+    VkBool32           descriptorBindingInlineUniformBlockUpdateAfterBind;
+} VkPhysicalDeviceInlineUniformBlockFeaturesEXT;
+
+typedef struct VkPhysicalDeviceInlineUniformBlockPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxInlineUniformBlockSize;
+    uint32_t           maxPerStageDescriptorInlineUniformBlocks;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
+    uint32_t           maxDescriptorSetInlineUniformBlocks;
+    uint32_t           maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
+} VkPhysicalDeviceInlineUniformBlockPropertiesEXT;
+
+typedef struct VkWriteDescriptorSetInlineUniformBlockEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           dataSize;
+    const void*        pData;
+} VkWriteDescriptorSetInlineUniformBlockEXT;
+
+typedef struct VkDescriptorPoolInlineUniformBlockCreateInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           maxInlineUniformBlockBindings;
+} VkDescriptorPoolInlineUniformBlockCreateInfoEXT;
+
+
+
+#define VK_EXT_shader_stencil_export 1
+#define VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION 1
+#define VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME "VK_EXT_shader_stencil_export"
+
+
+#define VK_EXT_sample_locations 1
+#define VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION 1
+#define VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME "VK_EXT_sample_locations"
+
+typedef struct VkSampleLocationEXT {
+    float    x;
+    float    y;
+} VkSampleLocationEXT;
+
+typedef struct VkSampleLocationsInfoEXT {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkSampleCountFlagBits         sampleLocationsPerPixel;
+    VkExtent2D                    sampleLocationGridSize;
+    uint32_t                      sampleLocationsCount;
+    const VkSampleLocationEXT*    pSampleLocations;
+} VkSampleLocationsInfoEXT;
+
+typedef struct VkAttachmentSampleLocationsEXT {
+    uint32_t                    attachmentIndex;
+    VkSampleLocationsInfoEXT    sampleLocationsInfo;
+} VkAttachmentSampleLocationsEXT;
+
+typedef struct VkSubpassSampleLocationsEXT {
+    uint32_t                    subpassIndex;
+    VkSampleLocationsInfoEXT    sampleLocationsInfo;
+} VkSubpassSampleLocationsEXT;
+
+typedef struct VkRenderPassSampleLocationsBeginInfoEXT {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    uint32_t                                 attachmentInitialSampleLocationsCount;
+    const VkAttachmentSampleLocationsEXT*    pAttachmentInitialSampleLocations;
+    uint32_t                                 postSubpassSampleLocationsCount;
+    const VkSubpassSampleLocationsEXT*       pPostSubpassSampleLocations;
+} VkRenderPassSampleLocationsBeginInfoEXT;
+
+typedef struct VkPipelineSampleLocationsStateCreateInfoEXT {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkBool32                    sampleLocationsEnable;
+    VkSampleLocationsInfoEXT    sampleLocationsInfo;
+} VkPipelineSampleLocationsStateCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT {
+    VkStructureType       sType;
+    void*                 pNext;
+    VkSampleCountFlags    sampleLocationSampleCounts;
+    VkExtent2D            maxSampleLocationGridSize;
+    float                 sampleLocationCoordinateRange[2];
+    uint32_t              sampleLocationSubPixelBits;
+    VkBool32              variableSampleLocations;
+} VkPhysicalDeviceSampleLocationsPropertiesEXT;
+
+typedef struct VkMultisamplePropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkExtent2D         maxSampleLocationGridSize;
+} VkMultisamplePropertiesEXT;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetSampleLocationsEXT)(VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT)(VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples, VkMultisamplePropertiesEXT* pMultisampleProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetSampleLocationsEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkSampleLocationsInfoEXT*             pSampleLocationsInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMultisamplePropertiesEXT(
+    VkPhysicalDevice                            physicalDevice,
+    VkSampleCountFlagBits                       samples,
+    VkMultisamplePropertiesEXT*                 pMultisampleProperties);
+#endif
+
+#define VK_EXT_blend_operation_advanced 1
+#define VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION 2
+#define VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME "VK_EXT_blend_operation_advanced"
+
+
+typedef enum VkBlendOverlapEXT {
+    VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0,
+    VK_BLEND_OVERLAP_DISJOINT_EXT = 1,
+    VK_BLEND_OVERLAP_CONJOINT_EXT = 2,
+    VK_BLEND_OVERLAP_BEGIN_RANGE_EXT = VK_BLEND_OVERLAP_UNCORRELATED_EXT,
+    VK_BLEND_OVERLAP_END_RANGE_EXT = VK_BLEND_OVERLAP_CONJOINT_EXT,
+    VK_BLEND_OVERLAP_RANGE_SIZE_EXT = (VK_BLEND_OVERLAP_CONJOINT_EXT - VK_BLEND_OVERLAP_UNCORRELATED_EXT + 1),
+    VK_BLEND_OVERLAP_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkBlendOverlapEXT;
+
+typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           advancedBlendCoherentOperations;
+} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT;
+
+typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           advancedBlendMaxColorAttachments;
+    VkBool32           advancedBlendIndependentBlend;
+    VkBool32           advancedBlendNonPremultipliedSrcColor;
+    VkBool32           advancedBlendNonPremultipliedDstColor;
+    VkBool32           advancedBlendCorrelatedOverlap;
+    VkBool32           advancedBlendAllOperations;
+} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT;
+
+typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT {
+    VkStructureType      sType;
+    const void*          pNext;
+    VkBool32             srcPremultiplied;
+    VkBool32             dstPremultiplied;
+    VkBlendOverlapEXT    blendOverlap;
+} VkPipelineColorBlendAdvancedStateCreateInfoEXT;
+
+
+
+#define VK_NV_fragment_coverage_to_color 1
+#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION 1
+#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME "VK_NV_fragment_coverage_to_color"
+
+typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV;
+
+typedef struct VkPipelineCoverageToColorStateCreateInfoNV {
+    VkStructureType                                sType;
+    const void*                                    pNext;
+    VkPipelineCoverageToColorStateCreateFlagsNV    flags;
+    VkBool32                                       coverageToColorEnable;
+    uint32_t                                       coverageToColorLocation;
+} VkPipelineCoverageToColorStateCreateInfoNV;
+
+
+
+#define VK_NV_framebuffer_mixed_samples 1
+#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION 1
+#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME "VK_NV_framebuffer_mixed_samples"
+
+
+typedef enum VkCoverageModulationModeNV {
+    VK_COVERAGE_MODULATION_MODE_NONE_NV = 0,
+    VK_COVERAGE_MODULATION_MODE_RGB_NV = 1,
+    VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2,
+    VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3,
+    VK_COVERAGE_MODULATION_MODE_BEGIN_RANGE_NV = VK_COVERAGE_MODULATION_MODE_NONE_NV,
+    VK_COVERAGE_MODULATION_MODE_END_RANGE_NV = VK_COVERAGE_MODULATION_MODE_RGBA_NV,
+    VK_COVERAGE_MODULATION_MODE_RANGE_SIZE_NV = (VK_COVERAGE_MODULATION_MODE_RGBA_NV - VK_COVERAGE_MODULATION_MODE_NONE_NV + 1),
+    VK_COVERAGE_MODULATION_MODE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkCoverageModulationModeNV;
+
+typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV;
+
+typedef struct VkPipelineCoverageModulationStateCreateInfoNV {
+    VkStructureType                                   sType;
+    const void*                                       pNext;
+    VkPipelineCoverageModulationStateCreateFlagsNV    flags;
+    VkCoverageModulationModeNV                        coverageModulationMode;
+    VkBool32                                          coverageModulationTableEnable;
+    uint32_t                                          coverageModulationTableCount;
+    const float*                                      pCoverageModulationTable;
+} VkPipelineCoverageModulationStateCreateInfoNV;
+
+
+
+#define VK_NV_fill_rectangle 1
+#define VK_NV_FILL_RECTANGLE_SPEC_VERSION 1
+#define VK_NV_FILL_RECTANGLE_EXTENSION_NAME "VK_NV_fill_rectangle"
+
+
+#define VK_EXT_post_depth_coverage 1
+#define VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION 1
+#define VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME "VK_EXT_post_depth_coverage"
+
+
+#define VK_EXT_image_drm_format_modifier 1
+#define VK_EXT_EXTENSION_159_SPEC_VERSION 0
+#define VK_EXT_EXTENSION_159_EXTENSION_NAME "VK_EXT_extension_159"
+#define VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_SPEC_VERSION 1
+#define VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME "VK_EXT_image_drm_format_modifier"
+
+typedef struct VkDrmFormatModifierPropertiesEXT {
+    uint64_t                drmFormatModifier;
+    uint32_t                drmFormatModifierPlaneCount;
+    VkFormatFeatureFlags    drmFormatModifierTilingFeatures;
+} VkDrmFormatModifierPropertiesEXT;
+
+typedef struct VkDrmFormatModifierPropertiesListEXT {
+    VkStructureType                      sType;
+    void*                                pNext;
+    uint32_t                             drmFormatModifierCount;
+    VkDrmFormatModifierPropertiesEXT*    pDrmFormatModifierProperties;
+} VkDrmFormatModifierPropertiesListEXT;
+
+typedef struct VkPhysicalDeviceImageDrmFormatModifierInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint64_t           drmFormatModifier;
+    VkSharingMode      sharingMode;
+    uint32_t           queueFamilyIndexCount;
+    const uint32_t*    pQueueFamilyIndices;
+} VkPhysicalDeviceImageDrmFormatModifierInfoEXT;
+
+typedef struct VkImageDrmFormatModifierListCreateInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           drmFormatModifierCount;
+    const uint64_t*    pDrmFormatModifiers;
+} VkImageDrmFormatModifierListCreateInfoEXT;
+
+typedef struct VkImageDrmFormatModifierExplicitCreateInfoEXT {
+    VkStructureType               sType;
+    const void*                   pNext;
+    uint64_t                      drmFormatModifier;
+    uint32_t                      drmFormatModifierPlaneCount;
+    const VkSubresourceLayout*    pPlaneLayouts;
+} VkImageDrmFormatModifierExplicitCreateInfoEXT;
+
+typedef struct VkImageDrmFormatModifierPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint64_t           drmFormatModifier;
+} VkImageDrmFormatModifierPropertiesEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetImageDrmFormatModifierPropertiesEXT)(VkDevice device, VkImage image, VkImageDrmFormatModifierPropertiesEXT* pProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetImageDrmFormatModifierPropertiesEXT(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkImageDrmFormatModifierPropertiesEXT*      pProperties);
+#endif
+
+#define VK_EXT_validation_cache 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT)
+
+#define VK_EXT_VALIDATION_CACHE_SPEC_VERSION 1
+#define VK_EXT_VALIDATION_CACHE_EXTENSION_NAME "VK_EXT_validation_cache"
+
+
+typedef enum VkValidationCacheHeaderVersionEXT {
+    VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1,
+    VK_VALIDATION_CACHE_HEADER_VERSION_BEGIN_RANGE_EXT = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT,
+    VK_VALIDATION_CACHE_HEADER_VERSION_END_RANGE_EXT = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT,
+    VK_VALIDATION_CACHE_HEADER_VERSION_RANGE_SIZE_EXT = (VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT - VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT + 1),
+    VK_VALIDATION_CACHE_HEADER_VERSION_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationCacheHeaderVersionEXT;
+
+typedef VkFlags VkValidationCacheCreateFlagsEXT;
+
+typedef struct VkValidationCacheCreateInfoEXT {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkValidationCacheCreateFlagsEXT    flags;
+    size_t                             initialDataSize;
+    const void*                        pInitialData;
+} VkValidationCacheCreateInfoEXT;
+
+typedef struct VkShaderModuleValidationCacheCreateInfoEXT {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkValidationCacheEXT    validationCache;
+} VkShaderModuleValidationCacheCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateValidationCacheEXT)(VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache);
+typedef void (VKAPI_PTR *PFN_vkDestroyValidationCacheEXT)(VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkMergeValidationCachesEXT)(VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches);
+typedef VkResult (VKAPI_PTR *PFN_vkGetValidationCacheDataEXT)(VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateValidationCacheEXT(
+    VkDevice                                    device,
+    const VkValidationCacheCreateInfoEXT*       pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkValidationCacheEXT*                       pValidationCache);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyValidationCacheEXT(
+    VkDevice                                    device,
+    VkValidationCacheEXT                        validationCache,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMergeValidationCachesEXT(
+    VkDevice                                    device,
+    VkValidationCacheEXT                        dstCache,
+    uint32_t                                    srcCacheCount,
+    const VkValidationCacheEXT*                 pSrcCaches);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetValidationCacheDataEXT(
+    VkDevice                                    device,
+    VkValidationCacheEXT                        validationCache,
+    size_t*                                     pDataSize,
+    void*                                       pData);
+#endif
+
+#define VK_EXT_descriptor_indexing 1
+#define VK_EXT_DESCRIPTOR_INDEXING_SPEC_VERSION 2
+#define VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME "VK_EXT_descriptor_indexing"
+
+
+typedef enum VkDescriptorBindingFlagBitsEXT {
+    VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = 0x00000001,
+    VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = 0x00000002,
+    VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = 0x00000004,
+    VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = 0x00000008,
+    VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDescriptorBindingFlagBitsEXT;
+typedef VkFlags VkDescriptorBindingFlagsEXT;
+
+typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfoEXT {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    uint32_t                              bindingCount;
+    const VkDescriptorBindingFlagsEXT*    pBindingFlags;
+} VkDescriptorSetLayoutBindingFlagsCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceDescriptorIndexingFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           shaderInputAttachmentArrayDynamicIndexing;
+    VkBool32           shaderUniformTexelBufferArrayDynamicIndexing;
+    VkBool32           shaderStorageTexelBufferArrayDynamicIndexing;
+    VkBool32           shaderUniformBufferArrayNonUniformIndexing;
+    VkBool32           shaderSampledImageArrayNonUniformIndexing;
+    VkBool32           shaderStorageBufferArrayNonUniformIndexing;
+    VkBool32           shaderStorageImageArrayNonUniformIndexing;
+    VkBool32           shaderInputAttachmentArrayNonUniformIndexing;
+    VkBool32           shaderUniformTexelBufferArrayNonUniformIndexing;
+    VkBool32           shaderStorageTexelBufferArrayNonUniformIndexing;
+    VkBool32           descriptorBindingUniformBufferUpdateAfterBind;
+    VkBool32           descriptorBindingSampledImageUpdateAfterBind;
+    VkBool32           descriptorBindingStorageImageUpdateAfterBind;
+    VkBool32           descriptorBindingStorageBufferUpdateAfterBind;
+    VkBool32           descriptorBindingUniformTexelBufferUpdateAfterBind;
+    VkBool32           descriptorBindingStorageTexelBufferUpdateAfterBind;
+    VkBool32           descriptorBindingUpdateUnusedWhilePending;
+    VkBool32           descriptorBindingPartiallyBound;
+    VkBool32           descriptorBindingVariableDescriptorCount;
+    VkBool32           runtimeDescriptorArray;
+} VkPhysicalDeviceDescriptorIndexingFeaturesEXT;
+
+typedef struct VkPhysicalDeviceDescriptorIndexingPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxUpdateAfterBindDescriptorsInAllPools;
+    VkBool32           shaderUniformBufferArrayNonUniformIndexingNative;
+    VkBool32           shaderSampledImageArrayNonUniformIndexingNative;
+    VkBool32           shaderStorageBufferArrayNonUniformIndexingNative;
+    VkBool32           shaderStorageImageArrayNonUniformIndexingNative;
+    VkBool32           shaderInputAttachmentArrayNonUniformIndexingNative;
+    VkBool32           robustBufferAccessUpdateAfterBind;
+    VkBool32           quadDivergentImplicitLod;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindSamplers;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindUniformBuffers;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindStorageBuffers;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindSampledImages;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindStorageImages;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindInputAttachments;
+    uint32_t           maxPerStageUpdateAfterBindResources;
+    uint32_t           maxDescriptorSetUpdateAfterBindSamplers;
+    uint32_t           maxDescriptorSetUpdateAfterBindUniformBuffers;
+    uint32_t           maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
+    uint32_t           maxDescriptorSetUpdateAfterBindStorageBuffers;
+    uint32_t           maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
+    uint32_t           maxDescriptorSetUpdateAfterBindSampledImages;
+    uint32_t           maxDescriptorSetUpdateAfterBindStorageImages;
+    uint32_t           maxDescriptorSetUpdateAfterBindInputAttachments;
+} VkPhysicalDeviceDescriptorIndexingPropertiesEXT;
+
+typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           descriptorSetCount;
+    const uint32_t*    pDescriptorCounts;
+} VkDescriptorSetVariableDescriptorCountAllocateInfoEXT;
+
+typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupportEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxVariableDescriptorCount;
+} VkDescriptorSetVariableDescriptorCountLayoutSupportEXT;
+
+
+
+#define VK_EXT_shader_viewport_index_layer 1
+#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION 1
+#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer"
+
+
+#define VK_NV_shading_rate_image 1
+#define VK_NV_SHADING_RATE_IMAGE_SPEC_VERSION 3
+#define VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME "VK_NV_shading_rate_image"
+
+
+typedef enum VkShadingRatePaletteEntryNV {
+    VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV = 0,
+    VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV = 1,
+    VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV = 2,
+    VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV = 3,
+    VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV = 4,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV = 5,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV = 6,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV = 7,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV = 8,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV = 9,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV = 10,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV = 11,
+    VK_SHADING_RATE_PALETTE_ENTRY_BEGIN_RANGE_NV = VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV,
+    VK_SHADING_RATE_PALETTE_ENTRY_END_RANGE_NV = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV,
+    VK_SHADING_RATE_PALETTE_ENTRY_RANGE_SIZE_NV = (VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV - VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV + 1),
+    VK_SHADING_RATE_PALETTE_ENTRY_MAX_ENUM_NV = 0x7FFFFFFF
+} VkShadingRatePaletteEntryNV;
+
+typedef enum VkCoarseSampleOrderTypeNV {
+    VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV = 0,
+    VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV = 1,
+    VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV = 2,
+    VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV = 3,
+    VK_COARSE_SAMPLE_ORDER_TYPE_BEGIN_RANGE_NV = VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV,
+    VK_COARSE_SAMPLE_ORDER_TYPE_END_RANGE_NV = VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV,
+    VK_COARSE_SAMPLE_ORDER_TYPE_RANGE_SIZE_NV = (VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV - VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV + 1),
+    VK_COARSE_SAMPLE_ORDER_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkCoarseSampleOrderTypeNV;
+
+typedef struct VkShadingRatePaletteNV {
+    uint32_t                              shadingRatePaletteEntryCount;
+    const VkShadingRatePaletteEntryNV*    pShadingRatePaletteEntries;
+} VkShadingRatePaletteNV;
+
+typedef struct VkPipelineViewportShadingRateImageStateCreateInfoNV {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkBool32                         shadingRateImageEnable;
+    uint32_t                         viewportCount;
+    const VkShadingRatePaletteNV*    pShadingRatePalettes;
+} VkPipelineViewportShadingRateImageStateCreateInfoNV;
+
+typedef struct VkPhysicalDeviceShadingRateImageFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           shadingRateImage;
+    VkBool32           shadingRateCoarseSampleOrder;
+} VkPhysicalDeviceShadingRateImageFeaturesNV;
+
+typedef struct VkPhysicalDeviceShadingRateImagePropertiesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkExtent2D         shadingRateTexelSize;
+    uint32_t           shadingRatePaletteSize;
+    uint32_t           shadingRateMaxCoarseSamples;
+} VkPhysicalDeviceShadingRateImagePropertiesNV;
+
+typedef struct VkCoarseSampleLocationNV {
+    uint32_t    pixelX;
+    uint32_t    pixelY;
+    uint32_t    sample;
+} VkCoarseSampleLocationNV;
+
+typedef struct VkCoarseSampleOrderCustomNV {
+    VkShadingRatePaletteEntryNV        shadingRate;
+    uint32_t                           sampleCount;
+    uint32_t                           sampleLocationCount;
+    const VkCoarseSampleLocationNV*    pSampleLocations;
+} VkCoarseSampleOrderCustomNV;
+
+typedef struct VkPipelineViewportCoarseSampleOrderStateCreateInfoNV {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkCoarseSampleOrderTypeNV             sampleOrderType;
+    uint32_t                              customSampleOrderCount;
+    const VkCoarseSampleOrderCustomNV*    pCustomSampleOrders;
+} VkPipelineViewportCoarseSampleOrderStateCreateInfoNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdBindShadingRateImageNV)(VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewportShadingRatePaletteNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkShadingRatePaletteNV* pShadingRatePalettes);
+typedef void (VKAPI_PTR *PFN_vkCmdSetCoarseSampleOrderNV)(VkCommandBuffer commandBuffer, VkCoarseSampleOrderTypeNV sampleOrderType, uint32_t customSampleOrderCount, const VkCoarseSampleOrderCustomNV* pCustomSampleOrders);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdBindShadingRateImageNV(
+    VkCommandBuffer                             commandBuffer,
+    VkImageView                                 imageView,
+    VkImageLayout                               imageLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportShadingRatePaletteNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstViewport,
+    uint32_t                                    viewportCount,
+    const VkShadingRatePaletteNV*               pShadingRatePalettes);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetCoarseSampleOrderNV(
+    VkCommandBuffer                             commandBuffer,
+    VkCoarseSampleOrderTypeNV                   sampleOrderType,
+    uint32_t                                    customSampleOrderCount,
+    const VkCoarseSampleOrderCustomNV*          pCustomSampleOrders);
+#endif
+
+#define VK_NV_ray_tracing 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureNV)
+
+#define VK_NV_RAY_TRACING_SPEC_VERSION    2
+#define VK_NV_RAY_TRACING_EXTENSION_NAME  "VK_NV_ray_tracing"
+#define VK_SHADER_UNUSED_NV               (~0U)
+
+
+typedef enum VkRayTracingShaderGroupTypeNV {
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV = 0,
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV = 1,
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV = 2,
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_BEGIN_RANGE_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV,
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_END_RANGE_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV,
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_RANGE_SIZE_NV = (VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV - VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV + 1),
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkRayTracingShaderGroupTypeNV;
+
+typedef enum VkGeometryTypeNV {
+    VK_GEOMETRY_TYPE_TRIANGLES_NV = 0,
+    VK_GEOMETRY_TYPE_AABBS_NV = 1,
+    VK_GEOMETRY_TYPE_BEGIN_RANGE_NV = VK_GEOMETRY_TYPE_TRIANGLES_NV,
+    VK_GEOMETRY_TYPE_END_RANGE_NV = VK_GEOMETRY_TYPE_AABBS_NV,
+    VK_GEOMETRY_TYPE_RANGE_SIZE_NV = (VK_GEOMETRY_TYPE_AABBS_NV - VK_GEOMETRY_TYPE_TRIANGLES_NV + 1),
+    VK_GEOMETRY_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkGeometryTypeNV;
+
+typedef enum VkAccelerationStructureTypeNV {
+    VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = 0,
+    VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = 1,
+    VK_ACCELERATION_STRUCTURE_TYPE_BEGIN_RANGE_NV = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV,
+    VK_ACCELERATION_STRUCTURE_TYPE_END_RANGE_NV = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV,
+    VK_ACCELERATION_STRUCTURE_TYPE_RANGE_SIZE_NV = (VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV - VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV + 1),
+    VK_ACCELERATION_STRUCTURE_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkAccelerationStructureTypeNV;
+
+typedef enum VkCopyAccelerationStructureModeNV {
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV = 0,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV = 1,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_BEGIN_RANGE_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_END_RANGE_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_RANGE_SIZE_NV = (VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV - VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV + 1),
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkCopyAccelerationStructureModeNV;
+
+typedef enum VkAccelerationStructureMemoryRequirementsTypeNV {
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0,
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1,
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2,
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BEGIN_RANGE_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV,
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_END_RANGE_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV,
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_RANGE_SIZE_NV = (VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV - VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV + 1),
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkAccelerationStructureMemoryRequirementsTypeNV;
+
+
+typedef enum VkGeometryFlagBitsNV {
+    VK_GEOMETRY_OPAQUE_BIT_NV = 0x00000001,
+    VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV = 0x00000002,
+    VK_GEOMETRY_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkGeometryFlagBitsNV;
+typedef VkFlags VkGeometryFlagsNV;
+
+typedef enum VkGeometryInstanceFlagBitsNV {
+    VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV = 0x00000001,
+    VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_NV = 0x00000002,
+    VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV = 0x00000004,
+    VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NV = 0x00000008,
+    VK_GEOMETRY_INSTANCE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkGeometryInstanceFlagBitsNV;
+typedef VkFlags VkGeometryInstanceFlagsNV;
+
+typedef enum VkBuildAccelerationStructureFlagBitsNV {
+    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV = 0x00000001,
+    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV = 0x00000002,
+    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV = 0x00000004,
+    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV = 0x00000008,
+    VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV = 0x00000010,
+    VK_BUILD_ACCELERATION_STRUCTURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkBuildAccelerationStructureFlagBitsNV;
+typedef VkFlags VkBuildAccelerationStructureFlagsNV;
+
+typedef struct VkRayTracingShaderGroupCreateInfoNV {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkRayTracingShaderGroupTypeNV    type;
+    uint32_t                         generalShader;
+    uint32_t                         closestHitShader;
+    uint32_t                         anyHitShader;
+    uint32_t                         intersectionShader;
+} VkRayTracingShaderGroupCreateInfoNV;
+
+typedef struct VkRayTracingPipelineCreateInfoNV {
+    VkStructureType                               sType;
+    const void*                                   pNext;
+    VkPipelineCreateFlags                         flags;
+    uint32_t                                      stageCount;
+    const VkPipelineShaderStageCreateInfo*        pStages;
+    uint32_t                                      groupCount;
+    const VkRayTracingShaderGroupCreateInfoNV*    pGroups;
+    uint32_t                                      maxRecursionDepth;
+    VkPipelineLayout                              layout;
+    VkPipeline                                    basePipelineHandle;
+    int32_t                                       basePipelineIndex;
+} VkRayTracingPipelineCreateInfoNV;
+
+typedef struct VkGeometryTrianglesNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           vertexData;
+    VkDeviceSize       vertexOffset;
+    uint32_t           vertexCount;
+    VkDeviceSize       vertexStride;
+    VkFormat           vertexFormat;
+    VkBuffer           indexData;
+    VkDeviceSize       indexOffset;
+    uint32_t           indexCount;
+    VkIndexType        indexType;
+    VkBuffer           transformData;
+    VkDeviceSize       transformOffset;
+} VkGeometryTrianglesNV;
+
+typedef struct VkGeometryAABBNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           aabbData;
+    uint32_t           numAABBs;
+    uint32_t           stride;
+    VkDeviceSize       offset;
+} VkGeometryAABBNV;
+
+typedef struct VkGeometryDataNV {
+    VkGeometryTrianglesNV    triangles;
+    VkGeometryAABBNV         aabbs;
+} VkGeometryDataNV;
+
+typedef struct VkGeometryNV {
+    VkStructureType      sType;
+    const void*          pNext;
+    VkGeometryTypeNV     geometryType;
+    VkGeometryDataNV     geometry;
+    VkGeometryFlagsNV    flags;
+} VkGeometryNV;
+
+typedef struct VkAccelerationStructureInfoNV {
+    VkStructureType                        sType;
+    const void*                            pNext;
+    VkAccelerationStructureTypeNV          type;
+    VkBuildAccelerationStructureFlagsNV    flags;
+    uint32_t                               instanceCount;
+    uint32_t                               geometryCount;
+    const VkGeometryNV*                    pGeometries;
+} VkAccelerationStructureInfoNV;
+
+typedef struct VkAccelerationStructureCreateInfoNV {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkDeviceSize                     compactedSize;
+    VkAccelerationStructureInfoNV    info;
+} VkAccelerationStructureCreateInfoNV;
+
+typedef struct VkBindAccelerationStructureMemoryInfoNV {
+    VkStructureType              sType;
+    const void*                  pNext;
+    VkAccelerationStructureNV    accelerationStructure;
+    VkDeviceMemory               memory;
+    VkDeviceSize                 memoryOffset;
+    uint32_t                     deviceIndexCount;
+    const uint32_t*              pDeviceIndices;
+} VkBindAccelerationStructureMemoryInfoNV;
+
+typedef struct VkWriteDescriptorSetAccelerationStructureNV {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    uint32_t                            accelerationStructureCount;
+    const VkAccelerationStructureNV*    pAccelerationStructures;
+} VkWriteDescriptorSetAccelerationStructureNV;
+
+typedef struct VkAccelerationStructureMemoryRequirementsInfoNV {
+    VkStructureType                                    sType;
+    const void*                                        pNext;
+    VkAccelerationStructureMemoryRequirementsTypeNV    type;
+    VkAccelerationStructureNV                          accelerationStructure;
+} VkAccelerationStructureMemoryRequirementsInfoNV;
+
+typedef struct VkPhysicalDeviceRayTracingPropertiesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           shaderGroupHandleSize;
+    uint32_t           maxRecursionDepth;
+    uint32_t           maxShaderGroupStride;
+    uint32_t           shaderGroupBaseAlignment;
+    uint64_t           maxGeometryCount;
+    uint64_t           maxInstanceCount;
+    uint64_t           maxTriangleCount;
+    uint32_t           maxDescriptorSetAccelerationStructures;
+} VkPhysicalDeviceRayTracingPropertiesNV;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateAccelerationStructureNV)(VkDevice device, const VkAccelerationStructureCreateInfoNV* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkAccelerationStructureNV* pAccelerationStructure);
+typedef void (VKAPI_PTR *PFN_vkDestroyAccelerationStructureNV)(VkDevice device, VkAccelerationStructureNV accelerationStructure, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetAccelerationStructureMemoryRequirementsNV)(VkDevice device, const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements);
+typedef VkResult (VKAPI_PTR *PFN_vkBindAccelerationStructureMemoryNV)(VkDevice device, uint32_t bindInfoCount, const VkBindAccelerationStructureMemoryInfoNV* pBindInfos);
+typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructureNV)(VkCommandBuffer commandBuffer, const VkAccelerationStructureInfoNV* pInfo, VkBuffer instanceData, VkDeviceSize instanceOffset, VkBool32 update, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkBuffer scratch, VkDeviceSize scratchOffset);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureNV)(VkCommandBuffer commandBuffer, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkCopyAccelerationStructureModeNV mode);
+typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysNV)(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRayTracingPipelinesNV)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoNV* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupHandlesNV)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkGetAccelerationStructureHandleNV)(VkDevice device, VkAccelerationStructureNV accelerationStructure, size_t dataSize, void* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteAccelerationStructuresPropertiesNV)(VkCommandBuffer commandBuffer, uint32_t accelerationStructureCount, const VkAccelerationStructureNV* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery);
+typedef VkResult (VKAPI_PTR *PFN_vkCompileDeferredNV)(VkDevice device, VkPipeline pipeline, uint32_t shader);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateAccelerationStructureNV(
+    VkDevice                                    device,
+    const VkAccelerationStructureCreateInfoNV*  pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkAccelerationStructureNV*                  pAccelerationStructure);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyAccelerationStructureNV(
+    VkDevice                                    device,
+    VkAccelerationStructureNV                   accelerationStructure,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetAccelerationStructureMemoryRequirementsNV(
+    VkDevice                                    device,
+    const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo,
+    VkMemoryRequirements2KHR*                   pMemoryRequirements);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindAccelerationStructureMemoryNV(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindAccelerationStructureMemoryInfoNV* pBindInfos);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructureNV(
+    VkCommandBuffer                             commandBuffer,
+    const VkAccelerationStructureInfoNV*        pInfo,
+    VkBuffer                                    instanceData,
+    VkDeviceSize                                instanceOffset,
+    VkBool32                                    update,
+    VkAccelerationStructureNV                   dst,
+    VkAccelerationStructureNV                   src,
+    VkBuffer                                    scratch,
+    VkDeviceSize                                scratchOffset);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureNV(
+    VkCommandBuffer                             commandBuffer,
+    VkAccelerationStructureNV                   dst,
+    VkAccelerationStructureNV                   src,
+    VkCopyAccelerationStructureModeNV           mode);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysNV(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    raygenShaderBindingTableBuffer,
+    VkDeviceSize                                raygenShaderBindingOffset,
+    VkBuffer                                    missShaderBindingTableBuffer,
+    VkDeviceSize                                missShaderBindingOffset,
+    VkDeviceSize                                missShaderBindingStride,
+    VkBuffer                                    hitShaderBindingTableBuffer,
+    VkDeviceSize                                hitShaderBindingOffset,
+    VkDeviceSize                                hitShaderBindingStride,
+    VkBuffer                                    callableShaderBindingTableBuffer,
+    VkDeviceSize                                callableShaderBindingOffset,
+    VkDeviceSize                                callableShaderBindingStride,
+    uint32_t                                    width,
+    uint32_t                                    height,
+    uint32_t                                    depth);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRayTracingPipelinesNV(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkRayTracingPipelineCreateInfoNV*     pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingShaderGroupHandlesNV(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    uint32_t                                    firstGroup,
+    uint32_t                                    groupCount,
+    size_t                                      dataSize,
+    void*                                       pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetAccelerationStructureHandleNV(
+    VkDevice                                    device,
+    VkAccelerationStructureNV                   accelerationStructure,
+    size_t                                      dataSize,
+    void*                                       pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteAccelerationStructuresPropertiesNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    accelerationStructureCount,
+    const VkAccelerationStructureNV*            pAccelerationStructures,
+    VkQueryType                                 queryType,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCompileDeferredNV(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    uint32_t                                    shader);
+#endif
+
+#define VK_NV_representative_fragment_test 1
+#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_SPEC_VERSION 1
+#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_EXTENSION_NAME "VK_NV_representative_fragment_test"
+
+typedef struct VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           representativeFragmentTest;
+} VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV;
+
+typedef struct VkPipelineRepresentativeFragmentTestStateCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           representativeFragmentTestEnable;
+} VkPipelineRepresentativeFragmentTestStateCreateInfoNV;
+
+
+
+#define VK_EXT_global_priority 1
+#define VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION 2
+#define VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME "VK_EXT_global_priority"
+
+
+typedef enum VkQueueGlobalPriorityEXT {
+    VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = 128,
+    VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = 256,
+    VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = 512,
+    VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = 1024,
+    VK_QUEUE_GLOBAL_PRIORITY_BEGIN_RANGE_EXT = VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT,
+    VK_QUEUE_GLOBAL_PRIORITY_END_RANGE_EXT = VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT,
+    VK_QUEUE_GLOBAL_PRIORITY_RANGE_SIZE_EXT = (VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT - VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT + 1),
+    VK_QUEUE_GLOBAL_PRIORITY_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkQueueGlobalPriorityEXT;
+
+typedef struct VkDeviceQueueGlobalPriorityCreateInfoEXT {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkQueueGlobalPriorityEXT    globalPriority;
+} VkDeviceQueueGlobalPriorityCreateInfoEXT;
+
+
+
+#define VK_EXT_external_memory_host 1
+#define VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION 1
+#define VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME "VK_EXT_external_memory_host"
+
+typedef struct VkImportMemoryHostPointerInfoEXT {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+    void*                                 pHostPointer;
+} VkImportMemoryHostPointerInfoEXT;
+
+typedef struct VkMemoryHostPointerPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           memoryTypeBits;
+} VkMemoryHostPointerPropertiesEXT;
+
+typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkDeviceSize       minImportedHostPointerAlignment;
+} VkPhysicalDeviceExternalMemoryHostPropertiesEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryHostPointerPropertiesEXT)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryHostPointerPropertiesEXT(
+    VkDevice                                    device,
+    VkExternalMemoryHandleTypeFlagBits          handleType,
+    const void*                                 pHostPointer,
+    VkMemoryHostPointerPropertiesEXT*           pMemoryHostPointerProperties);
+#endif
+
+#define VK_AMD_buffer_marker 1
+#define VK_AMD_BUFFER_MARKER_SPEC_VERSION 1
+#define VK_AMD_BUFFER_MARKER_EXTENSION_NAME "VK_AMD_buffer_marker"
+
+typedef void (VKAPI_PTR *PFN_vkCmdWriteBufferMarkerAMD)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteBufferMarkerAMD(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineStageFlagBits                     pipelineStage,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    uint32_t                                    marker);
+#endif
+
+#define VK_EXT_calibrated_timestamps 1
+#define VK_EXT_CALIBRATED_TIMESTAMPS_SPEC_VERSION 1
+#define VK_EXT_CALIBRATED_TIMESTAMPS_EXTENSION_NAME "VK_EXT_calibrated_timestamps"
+
+
+typedef enum VkTimeDomainEXT {
+    VK_TIME_DOMAIN_DEVICE_EXT = 0,
+    VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT = 1,
+    VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT = 2,
+    VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT = 3,
+    VK_TIME_DOMAIN_BEGIN_RANGE_EXT = VK_TIME_DOMAIN_DEVICE_EXT,
+    VK_TIME_DOMAIN_END_RANGE_EXT = VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT,
+    VK_TIME_DOMAIN_RANGE_SIZE_EXT = (VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT - VK_TIME_DOMAIN_DEVICE_EXT + 1),
+    VK_TIME_DOMAIN_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkTimeDomainEXT;
+
+typedef struct VkCalibratedTimestampInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkTimeDomainEXT    timeDomain;
+} VkCalibratedTimestampInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceCalibrateableTimeDomainsEXT)(VkPhysicalDevice physicalDevice, uint32_t* pTimeDomainCount, VkTimeDomainEXT* pTimeDomains);
+typedef VkResult (VKAPI_PTR *PFN_vkGetCalibratedTimestampsEXT)(VkDevice device, uint32_t timestampCount, const VkCalibratedTimestampInfoEXT* pTimestampInfos, uint64_t* pTimestamps, uint64_t* pMaxDeviation);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceCalibrateableTimeDomainsEXT(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pTimeDomainCount,
+    VkTimeDomainEXT*                            pTimeDomains);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetCalibratedTimestampsEXT(
+    VkDevice                                    device,
+    uint32_t                                    timestampCount,
+    const VkCalibratedTimestampInfoEXT*         pTimestampInfos,
+    uint64_t*                                   pTimestamps,
+    uint64_t*                                   pMaxDeviation);
+#endif
+
+#define VK_AMD_shader_core_properties 1
+#define VK_AMD_SHADER_CORE_PROPERTIES_SPEC_VERSION 1
+#define VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME "VK_AMD_shader_core_properties"
+
+typedef struct VkPhysicalDeviceShaderCorePropertiesAMD {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           shaderEngineCount;
+    uint32_t           shaderArraysPerEngineCount;
+    uint32_t           computeUnitsPerShaderArray;
+    uint32_t           simdPerComputeUnit;
+    uint32_t           wavefrontsPerSimd;
+    uint32_t           wavefrontSize;
+    uint32_t           sgprsPerSimd;
+    uint32_t           minSgprAllocation;
+    uint32_t           maxSgprAllocation;
+    uint32_t           sgprAllocationGranularity;
+    uint32_t           vgprsPerSimd;
+    uint32_t           minVgprAllocation;
+    uint32_t           maxVgprAllocation;
+    uint32_t           vgprAllocationGranularity;
+} VkPhysicalDeviceShaderCorePropertiesAMD;
+
+
+
+#define VK_AMD_memory_overallocation_behavior 1
+#define VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_SPEC_VERSION 1
+#define VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_EXTENSION_NAME "VK_AMD_memory_overallocation_behavior"
+
+
+typedef enum VkMemoryOverallocationBehaviorAMD {
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD = 0,
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD = 1,
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD = 2,
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_BEGIN_RANGE_AMD = VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD,
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_END_RANGE_AMD = VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD,
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_RANGE_SIZE_AMD = (VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD - VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD + 1),
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkMemoryOverallocationBehaviorAMD;
+
+typedef struct VkDeviceMemoryOverallocationCreateInfoAMD {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkMemoryOverallocationBehaviorAMD    overallocationBehavior;
+} VkDeviceMemoryOverallocationCreateInfoAMD;
+
+
+
+#define VK_EXT_vertex_attribute_divisor 1
+#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_SPEC_VERSION 3
+#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME "VK_EXT_vertex_attribute_divisor"
+
+typedef struct VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxVertexAttribDivisor;
+} VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT;
+
+typedef struct VkVertexInputBindingDivisorDescriptionEXT {
+    uint32_t    binding;
+    uint32_t    divisor;
+} VkVertexInputBindingDivisorDescriptionEXT;
+
+typedef struct VkPipelineVertexInputDivisorStateCreateInfoEXT {
+    VkStructureType                                     sType;
+    const void*                                         pNext;
+    uint32_t                                            vertexBindingDivisorCount;
+    const VkVertexInputBindingDivisorDescriptionEXT*    pVertexBindingDivisors;
+} VkPipelineVertexInputDivisorStateCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           vertexAttributeInstanceRateDivisor;
+    VkBool32           vertexAttributeInstanceRateZeroDivisor;
+} VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT;
+
+
+
+#define VK_NV_shader_subgroup_partitioned 1
+#define VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION 1
+#define VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME "VK_NV_shader_subgroup_partitioned"
+
+
+#define VK_NV_compute_shader_derivatives 1
+#define VK_NV_COMPUTE_SHADER_DERIVATIVES_SPEC_VERSION 1
+#define VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME "VK_NV_compute_shader_derivatives"
+
+typedef struct VkPhysicalDeviceComputeShaderDerivativesFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           computeDerivativeGroupQuads;
+    VkBool32           computeDerivativeGroupLinear;
+} VkPhysicalDeviceComputeShaderDerivativesFeaturesNV;
+
+
+
+#define VK_NV_mesh_shader 1
+#define VK_NV_MESH_SHADER_SPEC_VERSION    1
+#define VK_NV_MESH_SHADER_EXTENSION_NAME  "VK_NV_mesh_shader"
+
+typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           taskShader;
+    VkBool32           meshShader;
+} VkPhysicalDeviceMeshShaderFeaturesNV;
+
+typedef struct VkPhysicalDeviceMeshShaderPropertiesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxDrawMeshTasksCount;
+    uint32_t           maxTaskWorkGroupInvocations;
+    uint32_t           maxTaskWorkGroupSize[3];
+    uint32_t           maxTaskTotalMemorySize;
+    uint32_t           maxTaskOutputCount;
+    uint32_t           maxMeshWorkGroupInvocations;
+    uint32_t           maxMeshWorkGroupSize[3];
+    uint32_t           maxMeshTotalMemorySize;
+    uint32_t           maxMeshOutputVertices;
+    uint32_t           maxMeshOutputPrimitives;
+    uint32_t           maxMeshMultiviewViewCount;
+    uint32_t           meshOutputPerVertexGranularity;
+    uint32_t           meshOutputPerPrimitiveGranularity;
+} VkPhysicalDeviceMeshShaderPropertiesNV;
+
+typedef struct VkDrawMeshTasksIndirectCommandNV {
+    uint32_t    taskCount;
+    uint32_t    firstTask;
+} VkDrawMeshTasksIndirectCommandNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksNV)(VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectCountNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    taskCount,
+    uint32_t                                    firstTask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectNV(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectCountNV(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+#endif
+
+#define VK_NV_fragment_shader_barycentric 1
+#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION 1
+#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME "VK_NV_fragment_shader_barycentric"
+
+typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           fragmentShaderBarycentric;
+} VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;
+
+
+
+#define VK_NV_shader_image_footprint 1
+#define VK_NV_SHADER_IMAGE_FOOTPRINT_SPEC_VERSION 1
+#define VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME "VK_NV_shader_image_footprint"
+
+typedef struct VkPhysicalDeviceShaderImageFootprintFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           imageFootprint;
+} VkPhysicalDeviceShaderImageFootprintFeaturesNV;
+
+
+
+#define VK_NV_scissor_exclusive 1
+#define VK_NV_SCISSOR_EXCLUSIVE_SPEC_VERSION 1
+#define VK_NV_SCISSOR_EXCLUSIVE_EXTENSION_NAME "VK_NV_scissor_exclusive"
+
+typedef struct VkPipelineViewportExclusiveScissorStateCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           exclusiveScissorCount;
+    const VkRect2D*    pExclusiveScissors;
+} VkPipelineViewportExclusiveScissorStateCreateInfoNV;
+
+typedef struct VkPhysicalDeviceExclusiveScissorFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           exclusiveScissor;
+} VkPhysicalDeviceExclusiveScissorFeaturesNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetExclusiveScissorNV)(VkCommandBuffer commandBuffer, uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const VkRect2D* pExclusiveScissors);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetExclusiveScissorNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstExclusiveScissor,
+    uint32_t                                    exclusiveScissorCount,
+    const VkRect2D*                             pExclusiveScissors);
+#endif
+
+#define VK_NV_device_diagnostic_checkpoints 1
+#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION 2
+#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME "VK_NV_device_diagnostic_checkpoints"
+
+typedef struct VkQueueFamilyCheckpointPropertiesNV {
+    VkStructureType         sType;
+    void*                   pNext;
+    VkPipelineStageFlags    checkpointExecutionStageMask;
+} VkQueueFamilyCheckpointPropertiesNV;
+
+typedef struct VkCheckpointDataNV {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkPipelineStageFlagBits    stage;
+    void*                      pCheckpointMarker;
+} VkCheckpointDataNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetCheckpointNV)(VkCommandBuffer commandBuffer, const void* pCheckpointMarker);
+typedef void (VKAPI_PTR *PFN_vkGetQueueCheckpointDataNV)(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointDataNV* pCheckpointData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetCheckpointNV(
+    VkCommandBuffer                             commandBuffer,
+    const void*                                 pCheckpointMarker);
+
+VKAPI_ATTR void VKAPI_CALL vkGetQueueCheckpointDataNV(
+    VkQueue                                     queue,
+    uint32_t*                                   pCheckpointDataCount,
+    VkCheckpointDataNV*                         pCheckpointData);
+#endif
+
+#define VK_EXT_pci_bus_info 1
+#define VK_EXT_PCI_BUS_INFO_SPEC_VERSION  1
+#define VK_EXT_PCI_BUS_INFO_EXTENSION_NAME "VK_EXT_pci_bus_info"
+
+typedef struct VkPhysicalDevicePCIBusInfoPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint16_t           pciDomain;
+    uint8_t            pciBus;
+    uint8_t            pciDevice;
+    uint8_t            pciFunction;
+} VkPhysicalDevicePCIBusInfoPropertiesEXT;
+
+
+
+#define VK_GOOGLE_hlsl_functionality1 1
+#define VK_GOOGLE_HLSL_FUNCTIONALITY1_SPEC_VERSION 0
+#define VK_GOOGLE_HLSL_FUNCTIONALITY1_EXTENSION_NAME "VK_GOOGLE_hlsl_functionality1"
+
+
+#define VK_GOOGLE_decorate_string 1
+#define VK_GOOGLE_DECORATE_STRING_SPEC_VERSION 0
+#define VK_GOOGLE_DECORATE_STRING_EXTENSION_NAME "VK_GOOGLE_decorate_string"
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_fuchsia.h
@@ -1,0 +1,58 @@
+#ifndef VULKAN_FUCHSIA_H_
+#define VULKAN_FUCHSIA_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_FUCHSIA_imagepipe_surface 1
+#define VK_FUCHSIA_IMAGEPIPE_SURFACE_SPEC_VERSION 1
+#define VK_FUCHSIA_IMAGEPIPE_SURFACE_EXTENSION_NAME "VK_FUCHSIA_imagepipe_surface"
+
+typedef VkFlags VkImagePipeSurfaceCreateFlagsFUCHSIA;
+
+typedef struct VkImagePipeSurfaceCreateInfoFUCHSIA {
+    VkStructureType                         sType;
+    const void*                             pNext;
+    VkImagePipeSurfaceCreateFlagsFUCHSIA    flags;
+    zx_handle_t                             imagePipeHandle;
+} VkImagePipeSurfaceCreateInfoFUCHSIA;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImagePipeSurfaceFUCHSIA)(VkInstance instance, const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImagePipeSurfaceFUCHSIA(
+    VkInstance                                  instance,
+    const VkImagePipeSurfaceCreateInfoFUCHSIA*  pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_ios.h
@@ -1,0 +1,58 @@
+#ifndef VULKAN_IOS_H_
+#define VULKAN_IOS_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_MVK_ios_surface 1
+#define VK_MVK_IOS_SURFACE_SPEC_VERSION   2
+#define VK_MVK_IOS_SURFACE_EXTENSION_NAME "VK_MVK_ios_surface"
+
+typedef VkFlags VkIOSSurfaceCreateFlagsMVK;
+
+typedef struct VkIOSSurfaceCreateInfoMVK {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkIOSSurfaceCreateFlagsMVK    flags;
+    const void*                   pView;
+} VkIOSSurfaceCreateInfoMVK;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateIOSSurfaceMVK)(VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateIOSSurfaceMVK(
+    VkInstance                                  instance,
+    const VkIOSSurfaceCreateInfoMVK*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_macos.h
@@ -1,0 +1,58 @@
+#ifndef VULKAN_MACOS_H_
+#define VULKAN_MACOS_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_MVK_macos_surface 1
+#define VK_MVK_MACOS_SURFACE_SPEC_VERSION 2
+#define VK_MVK_MACOS_SURFACE_EXTENSION_NAME "VK_MVK_macos_surface"
+
+typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
+
+typedef struct VkMacOSSurfaceCreateInfoMVK {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkMacOSSurfaceCreateFlagsMVK    flags;
+    const void*                     pView;
+} VkMacOSSurfaceCreateInfoMVK;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateMacOSSurfaceMVK)(VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateMacOSSurfaceMVK(
+    VkInstance                                  instance,
+    const VkMacOSSurfaceCreateInfoMVK*          pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_mir.h
@@ -1,0 +1,65 @@
+#ifndef VULKAN_MIR_H_
+#define VULKAN_MIR_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_mir_surface 1
+#define VK_KHR_MIR_SURFACE_SPEC_VERSION   4
+#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface"
+
+typedef VkFlags VkMirSurfaceCreateFlagsKHR;
+
+typedef struct VkMirSurfaceCreateInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkMirSurfaceCreateFlagsKHR    flags;
+    MirConnection*                connection;
+    MirSurface*                   mirSurface;
+} VkMirSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR(
+    VkInstance                                  instance,
+    const VkMirSurfaceCreateInfoKHR*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    MirConnection*                              connection);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_vi.h
@@ -1,0 +1,58 @@
+#ifndef VULKAN_VI_H_
+#define VULKAN_VI_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_NN_vi_surface 1
+#define VK_NN_VI_SURFACE_SPEC_VERSION     1
+#define VK_NN_VI_SURFACE_EXTENSION_NAME   "VK_NN_vi_surface"
+
+typedef VkFlags VkViSurfaceCreateFlagsNN;
+
+typedef struct VkViSurfaceCreateInfoNN {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkViSurfaceCreateFlagsNN    flags;
+    void*                       window;
+} VkViSurfaceCreateInfoNN;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN(
+    VkInstance                                  instance,
+    const VkViSurfaceCreateInfoNN*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_wayland.h
@@ -1,0 +1,65 @@
+#ifndef VULKAN_WAYLAND_H_
+#define VULKAN_WAYLAND_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_wayland_surface 1
+#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 6
+#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface"
+
+typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
+
+typedef struct VkWaylandSurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkWaylandSurfaceCreateFlagsKHR    flags;
+    struct wl_display*                display;
+    struct wl_surface*                surface;
+} VkWaylandSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR(
+    VkInstance                                  instance,
+    const VkWaylandSurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    struct wl_display*                          display);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_win32.h
@@ -1,0 +1,276 @@
+#ifndef VULKAN_WIN32_H_
+#define VULKAN_WIN32_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_win32_surface 1
+#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6
+#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
+
+typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
+
+typedef struct VkWin32SurfaceCreateInfoKHR {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkWin32SurfaceCreateFlagsKHR    flags;
+    HINSTANCE                       hinstance;
+    HWND                            hwnd;
+} VkWin32SurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
+    VkInstance                                  instance,
+    const VkWin32SurfaceCreateInfoKHR*          pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex);
+#endif
+
+#define VK_KHR_external_memory_win32 1
+#define VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_KHR_external_memory_win32"
+
+typedef struct VkImportMemoryWin32HandleInfoKHR {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+    HANDLE                                handle;
+    LPCWSTR                               name;
+} VkImportMemoryWin32HandleInfoKHR;
+
+typedef struct VkExportMemoryWin32HandleInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    const SECURITY_ATTRIBUTES*    pAttributes;
+    DWORD                         dwAccess;
+    LPCWSTR                       name;
+} VkExportMemoryWin32HandleInfoKHR;
+
+typedef struct VkMemoryWin32HandlePropertiesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           memoryTypeBits;
+} VkMemoryWin32HandlePropertiesKHR;
+
+typedef struct VkMemoryGetWin32HandleInfoKHR {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkDeviceMemory                        memory;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+} VkMemoryGetWin32HandleInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleKHR)(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandlePropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleKHR(
+    VkDevice                                    device,
+    const VkMemoryGetWin32HandleInfoKHR*        pGetWin32HandleInfo,
+    HANDLE*                                     pHandle);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandlePropertiesKHR(
+    VkDevice                                    device,
+    VkExternalMemoryHandleTypeFlagBits          handleType,
+    HANDLE                                      handle,
+    VkMemoryWin32HandlePropertiesKHR*           pMemoryWin32HandleProperties);
+#endif
+
+#define VK_KHR_win32_keyed_mutex 1
+#define VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION 1
+#define VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_KHR_win32_keyed_mutex"
+
+typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR {
+    VkStructureType          sType;
+    const void*              pNext;
+    uint32_t                 acquireCount;
+    const VkDeviceMemory*    pAcquireSyncs;
+    const uint64_t*          pAcquireKeys;
+    const uint32_t*          pAcquireTimeouts;
+    uint32_t                 releaseCount;
+    const VkDeviceMemory*    pReleaseSyncs;
+    const uint64_t*          pReleaseKeys;
+} VkWin32KeyedMutexAcquireReleaseInfoKHR;
+
+
+
+#define VK_KHR_external_semaphore_win32 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME "VK_KHR_external_semaphore_win32"
+
+typedef struct VkImportSemaphoreWin32HandleInfoKHR {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkSemaphore                              semaphore;
+    VkSemaphoreImportFlags                   flags;
+    VkExternalSemaphoreHandleTypeFlagBits    handleType;
+    HANDLE                                   handle;
+    LPCWSTR                                  name;
+} VkImportSemaphoreWin32HandleInfoKHR;
+
+typedef struct VkExportSemaphoreWin32HandleInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    const SECURITY_ATTRIBUTES*    pAttributes;
+    DWORD                         dwAccess;
+    LPCWSTR                       name;
+} VkExportSemaphoreWin32HandleInfoKHR;
+
+typedef struct VkD3D12FenceSubmitInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           waitSemaphoreValuesCount;
+    const uint64_t*    pWaitSemaphoreValues;
+    uint32_t           signalSemaphoreValuesCount;
+    const uint64_t*    pSignalSemaphoreValues;
+} VkD3D12FenceSubmitInfoKHR;
+
+typedef struct VkSemaphoreGetWin32HandleInfoKHR {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkSemaphore                              semaphore;
+    VkExternalSemaphoreHandleTypeFlagBits    handleType;
+} VkSemaphoreGetWin32HandleInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreWin32HandleKHR)(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreWin32HandleKHR)(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreWin32HandleKHR(
+    VkDevice                                    device,
+    const VkImportSemaphoreWin32HandleInfoKHR*  pImportSemaphoreWin32HandleInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreWin32HandleKHR(
+    VkDevice                                    device,
+    const VkSemaphoreGetWin32HandleInfoKHR*     pGetWin32HandleInfo,
+    HANDLE*                                     pHandle);
+#endif
+
+#define VK_KHR_external_fence_win32 1
+#define VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME "VK_KHR_external_fence_win32"
+
+typedef struct VkImportFenceWin32HandleInfoKHR {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkFence                              fence;
+    VkFenceImportFlags                   flags;
+    VkExternalFenceHandleTypeFlagBits    handleType;
+    HANDLE                               handle;
+    LPCWSTR                              name;
+} VkImportFenceWin32HandleInfoKHR;
+
+typedef struct VkExportFenceWin32HandleInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    const SECURITY_ATTRIBUTES*    pAttributes;
+    DWORD                         dwAccess;
+    LPCWSTR                       name;
+} VkExportFenceWin32HandleInfoKHR;
+
+typedef struct VkFenceGetWin32HandleInfoKHR {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkFence                              fence;
+    VkExternalFenceHandleTypeFlagBits    handleType;
+} VkFenceGetWin32HandleInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportFenceWin32HandleKHR)(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceWin32HandleKHR)(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceWin32HandleKHR(
+    VkDevice                                    device,
+    const VkImportFenceWin32HandleInfoKHR*      pImportFenceWin32HandleInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceWin32HandleKHR(
+    VkDevice                                    device,
+    const VkFenceGetWin32HandleInfoKHR*         pGetWin32HandleInfo,
+    HANDLE*                                     pHandle);
+#endif
+
+#define VK_NV_external_memory_win32 1
+#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32"
+
+typedef struct VkImportMemoryWin32HandleInfoNV {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalMemoryHandleTypeFlagsNV    handleType;
+    HANDLE                               handle;
+} VkImportMemoryWin32HandleInfoNV;
+
+typedef struct VkExportMemoryWin32HandleInfoNV {
+    VkStructureType               sType;
+    const void*                   pNext;
+    const SECURITY_ATTRIBUTES*    pAttributes;
+    DWORD                         dwAccess;
+} VkExportMemoryWin32HandleInfoNV;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkExternalMemoryHandleTypeFlagsNV           handleType,
+    HANDLE*                                     pHandle);
+#endif
+
+#define VK_NV_win32_keyed_mutex 1
+#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 1
+#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex"
+
+typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
+    VkStructureType          sType;
+    const void*              pNext;
+    uint32_t                 acquireCount;
+    const VkDeviceMemory*    pAcquireSyncs;
+    const uint64_t*          pAcquireKeys;
+    const uint32_t*          pAcquireTimeoutMilliseconds;
+    uint32_t                 releaseCount;
+    const VkDeviceMemory*    pReleaseSyncs;
+    const uint64_t*          pReleaseKeys;
+} VkWin32KeyedMutexAcquireReleaseInfoNV;
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_xcb.h
@@ -1,0 +1,66 @@
+#ifndef VULKAN_XCB_H_
+#define VULKAN_XCB_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_xcb_surface 1
+#define VK_KHR_XCB_SURFACE_SPEC_VERSION   6
+#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface"
+
+typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
+
+typedef struct VkXcbSurfaceCreateInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkXcbSurfaceCreateFlagsKHR    flags;
+    xcb_connection_t*             connection;
+    xcb_window_t                  window;
+} VkXcbSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR(
+    VkInstance                                  instance,
+    const VkXcbSurfaceCreateInfoKHR*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    xcb_connection_t*                           connection,
+    xcb_visualid_t                              visual_id);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_xlib.h
@@ -1,0 +1,66 @@
+#ifndef VULKAN_XLIB_H_
+#define VULKAN_XLIB_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_xlib_surface 1
+#define VK_KHR_XLIB_SURFACE_SPEC_VERSION  6
+#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
+
+typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
+
+typedef struct VkXlibSurfaceCreateInfoKHR {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkXlibSurfaceCreateFlagsKHR    flags;
+    Display*                       dpy;
+    Window                         window;
+} VkXlibSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
+    VkInstance                                  instance,
+    const VkXlibSurfaceCreateInfoKHR*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    Display*                                    dpy,
+    VisualID                                    visualID);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/external/SDL2/src/video/khronos/vulkan/vulkan_xlib_xrandr.h
@@ -1,0 +1,54 @@
+#ifndef VULKAN_XLIB_XRANDR_H_
+#define VULKAN_XLIB_XRANDR_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_EXT_acquire_xlib_display 1
+#define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1
+#define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display"
+
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display);
+typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT(
+    VkPhysicalDevice                            physicalDevice,
+    Display*                                    dpy,
+    VkDisplayKHR                                display);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT(
+    VkPhysicalDevice                            physicalDevice,
+    Display*                                    dpy,
+    RROutput                                    rrOutput,
+    VkDisplayKHR*                               pDisplay);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmdyn.c
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmdyn.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmdyn.h
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmdyn.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmevents.c
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmevents.h
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmevents.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmmouse.c
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmmouse.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmmouse.h
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmmouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmopengles.c
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmopengles.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmopengles.h
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmopengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmsym.h
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmsym.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmvideo.c
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmvideo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -61,7 +61,13 @@
         if (SDL_KMSDRM_LoadSymbols()) {
             drmModeRes *resources = KMSDRM_drmModeGetResources(drm_fd);
             if (resources != NULL) {
-                available = SDL_TRUE;
+                SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "%scard%d connector, encoder and CRTC counts are: %d %d %d",
+                             KMSDRM_DRI_PATH, devindex,
+                             resources->count_connectors, resources->count_encoders, resources->count_crtcs);
+
+                if (resources->count_connectors > 0 && resources->count_encoders > 0 && resources->count_crtcs > 0) {
+                    available = SDL_TRUE;
+                }
                 KMSDRM_drmModeFreeResources(resources);
             }
             SDL_KMSDRM_UnloadSymbols();
@@ -95,7 +101,8 @@
     folder = opendir(KMSDRM_DRI_PATH);
     if (folder) {
         while ((res = readdir(folder))) {
-            if (res->d_type == DT_CHR) {
+            int len = SDL_strlen(res->d_name);
+            if (len > 4 && SDL_strncmp(res->d_name, "card", 4) == 0) {
                 devcount++;
             }
         }
@@ -244,12 +251,12 @@
 {
     KMSDRM_FBInfo *fb_info = (KMSDRM_FBInfo *)data;
 
-    if (fb_info && fb_info->drm_fd > 0 && fb_info->fb_id != 0) {
+    if (fb_info && fb_info->drm_fd >= 0 && fb_info->fb_id != 0) {
         KMSDRM_drmModeRmFB(fb_info->drm_fd, fb_info->fb_id);
         SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Delete DRM FB %u", fb_info->fb_id);
     }
 
-    free(fb_info);
+    SDL_free(fb_info);
 }
 
 KMSDRM_FBInfo *
@@ -281,7 +288,7 @@
 
     ret = KMSDRM_drmModeAddFB(vdata->drm_fd, w, h, 24, 32, stride, handle, &fb_info->fb_id);
     if (ret < 0) {
-       free(fb_info);
+       SDL_free(fb_info);
        return NULL;
     }
     SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "New DRM FB (%u): %ux%u, stride %u from BO %p", fb_info->fb_id, w, h, stride, (void *)bo);
@@ -333,7 +340,8 @@
 int
 KMSDRM_VideoInit(_THIS)
 {
-    int i;
+    int i, j;
+    SDL_bool found;
     int ret = 0;
     char *devname;
     SDL_VideoData *vdata = ((SDL_VideoData *)_this->driverdata);
@@ -357,6 +365,7 @@
         ret = SDL_OutOfMemory();
         goto cleanup;
     }
+    SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Opening device /dev/dri/card%d", vdata->devindex);
     SDL_snprintf(devname, 16, "/dev/dri/card%d", vdata->devindex);
     vdata->drm_fd = open(devname, O_RDWR | O_CLOEXEC);
     SDL_free(devname);
@@ -402,6 +411,8 @@
         goto cleanup;
     }
 
+    found = SDL_FALSE;
+
     for (i = 0; i < resources->count_encoders; i++) {
         encoder = KMSDRM_drmModeGetEncoder(vdata->drm_fd, resources->encoders[i]);
 
@@ -409,8 +420,20 @@
             continue;
 
         if (encoder->encoder_id == connector->encoder_id) {
-            SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Found encoder %d.", encoder->encoder_id);
             data->encoder_id = encoder->encoder_id;
+            found = SDL_TRUE;
+        } else {
+            for (j = 0; j < connector->count_encoders; j++) {
+                if (connector->encoders[j] == encoder->encoder_id) {
+                    data->encoder_id = encoder->encoder_id;
+                    found = SDL_TRUE;
+                    break;
+                }
+            }
+        }
+
+        if (found == SDL_TRUE) {
+            SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Found encoder %d.", data->encoder_id);
             break;
         }
 
@@ -424,7 +447,19 @@
     }
 
     vdata->saved_crtc = KMSDRM_drmModeGetCrtc(vdata->drm_fd, encoder->crtc_id);
+
     if (vdata->saved_crtc == NULL) {
+        for (i = 0; i < resources->count_crtcs; i++) {
+            if (encoder->possible_crtcs & (1 << i)) {
+                encoder->crtc_id = resources->crtcs[i];
+                SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Set encoder's CRTC to %d.", encoder->crtc_id);
+                vdata->saved_crtc = KMSDRM_drmModeGetCrtc(vdata->drm_fd, encoder->crtc_id);
+                break;
+            }
+        }
+    }
+
+    if (vdata->saved_crtc == NULL) {
         ret = SDL_SetError("No CRTC found.");
         goto cleanup;
     }
@@ -435,11 +470,18 @@
     data->cur_mode = vdata->saved_crtc->mode;
     vdata->crtc_id = encoder->crtc_id;
 
+    // select default mode if this one is not valid
+    if (vdata->saved_crtc->mode_valid == 0) {
+        SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO,
+            "Current mode is invalid, selecting connector's mode #0.");
+        data->cur_mode = connector->modes[0];
+    }
+
     SDL_zero(current_mode);
 
-    current_mode.w = vdata->saved_crtc->mode.hdisplay;
-    current_mode.h = vdata->saved_crtc->mode.vdisplay;
-    current_mode.refresh_rate = vdata->saved_crtc->mode.vrefresh;
+    current_mode.w = data->cur_mode.hdisplay;
+    current_mode.h = data->cur_mode.vdisplay;
+    current_mode.refresh_rate = data->cur_mode.vrefresh;
 
     /* FIXME ?
     drmModeFB *fb = drmModeGetFB(vdata->drm_fd, vdata->saved_crtc->buffer_id);
@@ -470,6 +512,8 @@
 
     KMSDRM_InitMouse(_this);
 
+    return ret;
+
 cleanup:
     if (encoder != NULL)
         KMSDRM_drmModeFreeEncoder(encoder);
@@ -509,7 +553,7 @@
     }
 
     if(vdata->saved_crtc != NULL) {
-        if(vdata->drm_fd > 0 && vdata->saved_conn_id > 0) {
+        if(vdata->drm_fd >= 0 && vdata->saved_conn_id > 0) {
             /* Restore saved CRTC settings */
             drmModeCrtc *crtc = vdata->saved_crtc;
             if(KMSDRM_drmModeSetCrtc(vdata->drm_fd, crtc->crtc_id, crtc->buffer_id,
@@ -587,6 +631,7 @@
             goto error;
         }
     }
+    SDL_EGL_SetRequiredVisualId(_this, surface_fmt);
     wdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) wdata->gs);
 
     if (wdata->egl_surface == EGL_NO_SURFACE) {
--- a/external/SDL2/src/video/kmsdrm/SDL_kmsdrmvideo.h
+++ b/external/SDL2/src/video/kmsdrm/SDL_kmsdrmvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/mir/SDL_mirdyn.c
+++ /dev/null
@@ -1,170 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_MIR
-
-#define DEBUG_DYNAMIC_MIR 0
-
-#include "SDL_mirdyn.h"
-
-#if DEBUG_DYNAMIC_MIR
-#include "SDL_log.h"
-#endif
-
-#ifdef SDL_VIDEO_DRIVER_MIR_DYNAMIC
-
-#include "SDL_name.h"
-#include "SDL_loadso.h"
-
-typedef struct
-{
-    void *lib;
-    const char *libname;
-} mirdynlib;
-
-#ifndef SDL_VIDEO_DRIVER_MIR_DYNAMIC
-#define SDL_VIDEO_DRIVER_MIR_DYNAMIC NULL
-#endif
-#ifndef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON
-#define SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON NULL
-#endif
-
-static mirdynlib mirlibs[] = {
-    {NULL, SDL_VIDEO_DRIVER_MIR_DYNAMIC},
-    {NULL, SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON}
-};
-
-static void *
-MIR_GetSym(const char *fnname, int *pHasModule)
-{
-    int i;
-    void *fn = NULL;
-    for (i = 0; i < SDL_TABLESIZE(mirlibs); i++) {
-        if (mirlibs[i].lib != NULL) {
-            fn = SDL_LoadFunction(mirlibs[i].lib, fnname);
-            if (fn != NULL)
-                break;
-        }
-    }
-
-#if DEBUG_DYNAMIC_MIR
-    if (fn != NULL)
-        SDL_Log("MIR: Found '%s' in %s (%p)\n", fnname, mirlibs[i].libname, fn);
-    else
-        SDL_Log("MIR: Symbol '%s' NOT FOUND!\n", fnname);
-#endif
-
-    if (fn == NULL)
-        *pHasModule = 0;  /* kill this module. */
-
-    return fn;
-}
-
-#endif /* SDL_VIDEO_DRIVER_MIR_DYNAMIC */
-
-/* Define all the function pointers and wrappers... */
-#define SDL_MIR_MODULE(modname) int SDL_MIR_HAVE_##modname = 0;
-#define SDL_MIR_SYM(rc,fn,params) SDL_DYNMIRFN_##fn MIR_##fn = NULL;
-#define SDL_MIR_SYM_CONST(type,name) SDL_DYMMIRCONST_##name MIR_##name = NULL;
-#include "SDL_mirsym.h"
-
-static int mir_load_refcount = 0;
-
-void
-SDL_MIR_UnloadSymbols(void)
-{
-    /* Don't actually unload if more than one module is using the libs... */
-    if (mir_load_refcount > 0) {
-        if (--mir_load_refcount == 0) {
-#ifdef SDL_VIDEO_DRIVER_MIR_DYNAMIC            
-            int i;
-#endif
-            
-            /* set all the function pointers to NULL. */
-#define SDL_MIR_MODULE(modname) SDL_MIR_HAVE_##modname = 0;
-#define SDL_MIR_SYM(rc,fn,params) MIR_##fn = NULL;
-#define SDL_MIR_SYM_CONST(type,name) MIR_##name = NULL;
-#include "SDL_mirsym.h"
-
-
-#ifdef SDL_VIDEO_DRIVER_MIR_DYNAMIC
-            for (i = 0; i < SDL_TABLESIZE(mirlibs); i++) {
-                if (mirlibs[i].lib != NULL) {
-                    SDL_UnloadObject(mirlibs[i].lib);
-                    mirlibs[i].lib = NULL;
-                }
-            }
-#endif
-        }
-    }
-}
-
-/* returns non-zero if all needed symbols were loaded. */
-int
-SDL_MIR_LoadSymbols(void)
-{
-    int rc = 1;                 /* always succeed if not using Dynamic MIR stuff. */
-
-    /* deal with multiple modules (dga, wayland, mir, etc) needing these symbols... */
-    if (mir_load_refcount++ == 0) {
-#ifdef SDL_VIDEO_DRIVER_MIR_DYNAMIC
-        int i;
-        int *thismod = NULL;
-        for (i = 0; i < SDL_TABLESIZE(mirlibs); i++) {
-            if (mirlibs[i].libname != NULL) {
-                mirlibs[i].lib = SDL_LoadObject(mirlibs[i].libname);
-            }
-        }
-
-#define SDL_MIR_MODULE(modname) SDL_MIR_HAVE_##modname = 1; /* default yes */
-#include "SDL_mirsym.h"
-
-#define SDL_MIR_MODULE(modname) thismod = &SDL_MIR_HAVE_##modname;
-#define SDL_MIR_SYM(rc,fn,params) MIR_##fn = (SDL_DYNMIRFN_##fn) MIR_GetSym(#fn,thismod);
-#define SDL_MIR_SYM_CONST(type,name) MIR_##name = *(SDL_DYMMIRCONST_##name*) MIR_GetSym(#name,thismod);
-#include "SDL_mirsym.h"
-
-        if ((SDL_MIR_HAVE_MIR_CLIENT) && (SDL_MIR_HAVE_XKBCOMMON)) {
-            /* all required symbols loaded. */
-            SDL_ClearError();
-        } else {
-            /* in case something got loaded... */
-            SDL_MIR_UnloadSymbols();
-            rc = 0;
-        }
-
-#else  /* no dynamic MIR */
-
-#define SDL_MIR_MODULE(modname) SDL_MIR_HAVE_##modname = 1; /* default yes */
-#define SDL_MIR_SYM(rc,fn,params) MIR_##fn = fn;
-#define SDL_MIR_SYM_CONST(type,name) MIR_##name = name;
-#include "SDL_mirsym.h"
-
-#endif
-    }
-
-    return rc;
-}
-
-#endif /* SDL_VIDEO_DRIVER_MIR */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_mirdyn.h
+++ /dev/null
@@ -1,53 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_mirdyn_h_
-#define SDL_mirdyn_h_
-
-#include "../../SDL_internal.h"
-
-#include <EGL/egl.h>
-#include <mir_toolkit/mir_client_library.h>
-#include <xkbcommon/xkbcommon.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-int SDL_MIR_LoadSymbols(void);
-void SDL_MIR_UnloadSymbols(void);
-
-/* Declare all the function pointers and wrappers... */
-#define SDL_MIR_SYM(rc,fn,params) \
-    typedef rc (*SDL_DYNMIRFN_##fn) params; \
-    extern SDL_DYNMIRFN_##fn MIR_##fn;
-#define SDL_MIR_SYM_CONST(type, name) \
-    typedef type SDL_DYMMIRCONST_##name; \
-    extern SDL_DYMMIRCONST_##name MIR_##name;
-#include "SDL_mirsym.h"
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* !defined SDL_mirdyn_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_mirevents.c
+++ /dev/null
@@ -1,321 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_MIR
-
-#include "../../events/SDL_events_c.h"
-#include "../../events/SDL_keyboard_c.h"
-#include "../../events/SDL_touch_c.h"
-#include "../../events/scancodes_xfree86.h"
-
-#include "SDL_mirevents.h"
-#include "SDL_mirwindow.h"
-
-#include <xkbcommon/xkbcommon.h>
-
-#include "SDL_mirdyn.h"
-
-static void
-HandleKeyText(int32_t key_code)
-{
-    char text[8];
-    int size = 0;
-
-    size = MIR_xkb_keysym_to_utf8(key_code, text, sizeof text);
-
-    if (size > 0) {
-        text[size] = '\0';
-        SDL_SendKeyboardText(text);
-    }
-}
-
-/* FIXME
-   Mir still needs to implement its IM API, for now we assume
-   a single key press produces a character.
-*/
-static void
-HandleKeyEvent(MirKeyboardEvent const* key_event, SDL_Window* window)
-{
-    xkb_keysym_t key_code;
-    Uint8 key_state;
-    int event_scancode;
-    uint32_t sdl_scancode = SDL_SCANCODE_UNKNOWN;
-
-    MirKeyboardAction action = MIR_mir_keyboard_event_action(key_event);
-
-    key_state      = SDL_PRESSED;
-    key_code       = MIR_mir_keyboard_event_key_code(key_event);
-    event_scancode = MIR_mir_keyboard_event_scan_code(key_event);
-
-    if (action == mir_keyboard_action_up)
-        key_state = SDL_RELEASED;
-
-    if (event_scancode < SDL_arraysize(xfree86_scancode_table2))
-        sdl_scancode = xfree86_scancode_table2[event_scancode];
-
-    if (sdl_scancode != SDL_SCANCODE_UNKNOWN)
-        SDL_SendKeyboardKey(key_state, sdl_scancode);
-
-    if (key_state == SDL_PRESSED)
-        HandleKeyText(key_code);
-}
-
-static void
-HandleMouseButton(SDL_Window* sdl_window, Uint8 state, MirPointerEvent const* pointer)
-{
-    uint32_t sdl_button           = SDL_BUTTON_LEFT;
-    MirPointerButton button_state = mir_pointer_button_primary;
-
-    static uint32_t old_button_states = 0;
-    uint32_t new_button_states = MIR_mir_pointer_event_buttons(pointer);
-
-    // XOR on our old button states vs our new states to get the newley pressed/released button
-    button_state = new_button_states ^ old_button_states;
-
-    switch (button_state) {
-        case mir_pointer_button_primary:
-            sdl_button = SDL_BUTTON_LEFT;
-            break;
-        case mir_pointer_button_secondary:
-            sdl_button = SDL_BUTTON_RIGHT;
-            break;
-        case mir_pointer_button_tertiary:
-            sdl_button = SDL_BUTTON_MIDDLE;
-            break;
-        case mir_pointer_button_forward:
-            sdl_button = SDL_BUTTON_X1;
-            break;
-        case mir_pointer_button_back:
-            sdl_button = SDL_BUTTON_X2;
-            break;
-        default:
-            break;
-    }
-
-    old_button_states = new_button_states;
-
-    SDL_SendMouseButton(sdl_window, 0, state, sdl_button);
-}
-
-static void
-HandleMouseMotion(SDL_Window* sdl_window, int x, int y)
-{
-    SDL_Mouse* mouse = SDL_GetMouse();
-    SDL_SendMouseMotion(sdl_window, 0, mouse->relative_mode, x, y);
-}
-
-static void
-HandleTouchPress(int device_id, int source_id, SDL_bool down, float x, float y, float pressure)
-{
-    SDL_SendTouch(device_id, source_id, down, x, y, pressure);
-}
-
-static void
-HandleTouchMotion(int device_id, int source_id, float x, float y, float pressure)
-{
-    SDL_SendTouchMotion(device_id, source_id, x, y, pressure);
-}
-
-static void
-HandleMouseScroll(SDL_Window* sdl_window, float hscroll, float vscroll)
-{
-    SDL_SendMouseWheel(sdl_window, 0, hscroll, vscroll, SDL_MOUSEWHEEL_NORMAL);
-}
-
-static void
-AddTouchDevice(int device_id)
-{
-    if (SDL_AddTouch(device_id, "") < 0)
-        SDL_SetError("Error: can't add touch %s, %d", __FILE__, __LINE__);
-}
-
-static void
-HandleTouchEvent(MirTouchEvent const* touch, int device_id, SDL_Window* sdl_window)
-{
-    int i, point_count;
-    point_count = MIR_mir_touch_event_point_count(touch);
-
-    AddTouchDevice(device_id);
-
-    for (i = 0; i < point_count; i++) {
-        int id = MIR_mir_touch_event_id(touch, i);
-
-        int width  = sdl_window->w;
-        int height = sdl_window->h;
-
-        float x = MIR_mir_touch_event_axis_value(touch, i, mir_touch_axis_x);
-        float y = MIR_mir_touch_event_axis_value(touch, i, mir_touch_axis_y);
-
-        float n_x = x / width;
-        float n_y = y / height;
-
-        float pressure = MIR_mir_touch_event_axis_value(touch, i, mir_touch_axis_pressure);
-
-        switch (MIR_mir_touch_event_action(touch, i)) {
-            case mir_touch_action_up:
-                HandleTouchPress(device_id, id, SDL_FALSE, n_x, n_y, pressure);
-                break;
-            case mir_touch_action_down:
-                HandleTouchPress(device_id, id, SDL_TRUE, n_x, n_y, pressure);
-                break;
-            case mir_touch_action_change:
-                HandleTouchMotion(device_id, id, n_x, n_y, pressure);
-                break;
-            case mir_touch_actions:
-                break;
-        }
-    }
-}
-
-static void
-HandleMouseEvent(MirPointerEvent const* pointer, SDL_Window* sdl_window)
-{
-    SDL_SetMouseFocus(sdl_window);
-
-    switch (MIR_mir_pointer_event_action(pointer)) {
-        case mir_pointer_action_button_down:
-            HandleMouseButton(sdl_window, SDL_PRESSED, pointer);
-            break;
-        case mir_pointer_action_button_up:
-            HandleMouseButton(sdl_window, SDL_RELEASED, pointer);
-            break;
-        case mir_pointer_action_motion: {
-            int x, y;
-            float hscroll, vscroll;
-            SDL_Mouse* mouse = SDL_GetMouse();
-            x = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_x);
-            y = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_y);
-
-            if (mouse) {
-                if (mouse->relative_mode) {
-                    int relative_x = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_relative_x);
-                    int relative_y = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_relative_y);
-                    HandleMouseMotion(sdl_window, relative_x, relative_y);
-                }
-                else if (mouse->x != x || mouse->y != y) {
-                    HandleMouseMotion(sdl_window, x, y);
-                }
-            }
-
-            hscroll = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_hscroll);
-            vscroll = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_vscroll);
-            if (vscroll != 0 || hscroll != 0)
-                HandleMouseScroll(sdl_window, hscroll, vscroll);
-        }
-            break;
-        case mir_pointer_action_leave:
-            SDL_SetMouseFocus(NULL);
-            break;
-        case mir_pointer_action_enter:
-        default:
-            break;
-    }
-}
-
-static void
-HandleInput(MirInputEvent const* input_event, SDL_Window* window)
-{
-    switch (MIR_mir_input_event_get_type(input_event)) {
-        case (mir_input_event_type_key):
-            HandleKeyEvent(MIR_mir_input_event_get_keyboard_event(input_event), window);
-            break;
-        case (mir_input_event_type_pointer):
-            HandleMouseEvent(MIR_mir_input_event_get_pointer_event(input_event), window);
-            break;
-        case (mir_input_event_type_touch):
-            HandleTouchEvent(MIR_mir_input_event_get_touch_event(input_event),
-                             MIR_mir_input_event_get_device_id(input_event),
-                             window);
-            break;
-        default:
-            break;
-    }
-}
-
-static void
-HandleResize(MirResizeEvent const* resize_event, SDL_Window* window)
-{
-    int new_w = MIR_mir_resize_event_get_width (resize_event);
-    int new_h = MIR_mir_resize_event_get_height(resize_event);
-
-    int old_w = window->w;
-    int old_h = window->h;
-
-    if (new_w != old_w || new_h != old_h)
-        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, new_w, new_h);
-}
-
-static void
-HandleWindow(MirWindowEvent const* event, SDL_Window* window)
-{
-    MirWindowAttrib attrib = MIR_mir_window_event_get_attribute(event);
-    int value              = MIR_mir_window_event_get_attribute_value(event);
-
-    if (attrib == mir_window_attrib_focus) {
-        if (value == mir_window_focus_state_focused) {
-            SDL_SetKeyboardFocus(window);
-        }
-        else if (value == mir_window_focus_state_unfocused) {
-            SDL_SetKeyboardFocus(NULL);
-        }
-    }
-}
-
-static void
-MIR_HandleClose(SDL_Window* window) {
-    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_CLOSE, 0, 0);
-}
-
-void
-MIR_HandleEvent(MirWindow* mirwindow, MirEvent const* ev, void* context)
-{
-    MirEventType event_type = MIR_mir_event_get_type(ev);
-    SDL_Window* window      = (SDL_Window*)context;
-
-    if (window) {
-        switch (event_type) {
-            case (mir_event_type_input):
-                HandleInput(MIR_mir_event_get_input_event(ev), window);
-                break;
-            case (mir_event_type_resize):
-                HandleResize(MIR_mir_event_get_resize_event(ev), window);
-                break;
-            case (mir_event_type_window):
-                HandleWindow(MIR_mir_event_get_window_event(ev), window);
-                break;
-            case (mir_event_type_close_window):
-                MIR_HandleClose(window);
-                break;
-            default:
-                break;
-        }
-    }
-}
-
-#endif /* SDL_VIDEO_DRIVER_MIR */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_mirevents.h
+++ /dev/null
@@ -1,37 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#ifndef SDL_mirevents_h_
-#define SDL_mirevents_h_
-
-#include <mir_toolkit/mir_client_library.h>
-
-extern void
-MIR_HandleEvent(MirWindow*, MirEvent const* ev, void* context);
-
-#endif /* SDL_mirevents_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
-
--- a/external/SDL2/src/video/mir/SDL_mirframebuffer.c
+++ /dev/null
@@ -1,134 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_MIR
-
-#include "SDL_mirevents.h"
-#include "SDL_mirframebuffer.h"
-#include "SDL_mirwindow.h"
-
-#include "SDL_mirdyn.h"
-
-int
-MIR_CreateWindowFramebuffer(_THIS, SDL_Window* window, Uint32* format,
-                            void** pixels, int* pitch)
-{
-    MIR_Data* mir_data = _this->driverdata;
-
-    mir_data->software = SDL_TRUE;
-
-    if (MIR_CreateWindow(_this, window) < 0)
-        return SDL_SetError("Failed to create a mir window.");
-
-    *format = MIR_GetSDLPixelFormat(mir_data->pixel_format);
-    if (*format == SDL_PIXELFORMAT_UNKNOWN)
-        return SDL_SetError("Unknown pixel format");
-
-    *pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3);
-
-    *pixels = SDL_malloc(window->h*(*pitch));
-    if (*pixels == NULL)
-        return SDL_OutOfMemory();
-
-    return 0;
-}
-
-int
-MIR_UpdateWindowFramebuffer(_THIS, SDL_Window* window,
-                            const SDL_Rect* rects, int numrects)
-{
-    MIR_Window* mir_window = window->driverdata;
-
-    MirGraphicsRegion region;
-    MirBufferStream* bs;
-    int i, j, x, y, w, h, start;
-    int bytes_per_pixel, bytes_per_row, s_stride, d_stride;
-    char* s_dest;
-    char* pixels;
-
-    bs = MIR_mir_window_get_buffer_stream(mir_window->window);
-    MIR_mir_buffer_stream_get_graphics_region(bs, &region);
-
-    s_dest = region.vaddr;
-    pixels = (char*)window->surface->pixels;
-
-    s_stride = window->surface->pitch;
-    d_stride = region.stride;
-    bytes_per_pixel = window->surface->format->BytesPerPixel;
-
-    for (i = 0; i < numrects; i++) {
-        s_dest = region.vaddr;
-        pixels = (char*)window->surface->pixels;
-
-        x = rects[i].x;
-        y = rects[i].y;
-        w = rects[i].w;
-        h = rects[i].h;
-
-        if (w <= 0 || h <= 0 || (x + w) <= 0 || (y + h) <= 0)
-            continue;
-
-        if (x < 0) {
-            x += w;
-            w += rects[i].x;
-        }
-
-        if (y < 0) {
-            y += h;
-            h += rects[i].y;
-        }
-
-        if (x + w > window->w)
-            w = window->w - x;
-        if (y + h > window->h)
-            h = window->h - y;
-
-        start = y * s_stride + x;
-        pixels += start;
-        s_dest += start;
-
-        bytes_per_row =  bytes_per_pixel * w;
-        for (j = 0; j < h; j++) {
-            SDL_memcpy(s_dest, pixels, bytes_per_row);
-            pixels += s_stride;
-            s_dest += d_stride;
-        }
-    }
-
-    MIR_mir_buffer_stream_swap_buffers_sync(bs);
-
-    return 0;
-}
-
-void
-MIR_DestroyWindowFramebuffer(_THIS, SDL_Window* window)
-{
-}
-
-#endif /* SDL_VIDEO_DRIVER_MIR */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_mirframebuffer.h
+++ /dev/null
@@ -1,47 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#ifndef SDL_mirframebuffer_h_
-#define SDL_mirframebuffer_h_
-
-#include "../SDL_sysvideo.h"
-
-#include "SDL_mirvideo.h"
-
-extern int
-MIR_CreateWindowFramebuffer(_THIS, SDL_Window* sdl_window, Uint32* format,
-                            void** pixels, int* pitch);
-
-extern int
-MIR_UpdateWindowFramebuffer(_THIS, SDL_Window* sdl_window,
-                            const SDL_Rect* rects, int numrects);
-
-extern void
-MIR_DestroyWindowFramebuffer(_THIS, SDL_Window* sdl_window);
-
-#endif /* SDL_mirframebuffer_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
-
--- a/external/SDL2/src/video/mir/SDL_mirmouse.c
+++ /dev/null
@@ -1,292 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_MIR
-
-#include "../../events/SDL_mouse_c.h"
-#include "../SDL_sysvideo.h"
-#include "SDL_assert.h"
-
-#include "SDL_mirdyn.h"
-
-#include "SDL_mirvideo.h"
-#include "SDL_mirmouse.h"
-#include "SDL_mirwindow.h"
-
-typedef struct
-{
-    MirCursorConfiguration* conf;
-    MirBufferStream*        stream;
-    char const*             name;
-} MIR_Cursor;
-
-static SDL_Cursor*
-MIR_CreateDefaultCursor()
-{
-    SDL_Cursor* cursor;
-
-    cursor = SDL_calloc(1, sizeof(SDL_Cursor));
-    if (cursor) {
-
-        MIR_Cursor* mir_cursor = SDL_calloc(1, sizeof(MIR_Cursor));
-        if (mir_cursor) {
-            mir_cursor->conf   = NULL;
-            mir_cursor->stream = NULL;
-            mir_cursor->name   = NULL;
-            cursor->driverdata = mir_cursor;
-        }
-        else {
-            SDL_OutOfMemory();
-            SDL_free(cursor);
-            cursor = NULL;
-        }
-    }
-    else {
-        SDL_OutOfMemory();
-    }
-
-    return cursor;
-}
-
-static void
-CopySurfacePixelsToMirStream(SDL_Surface* surface, MirBufferStream* stream)
-{
-    char* dest, *pixels;
-    int i, s_w, s_h, r_stride, p_stride, bytes_per_pixel, bytes_per_row;
-
-    MirGraphicsRegion region;
-    MIR_mir_buffer_stream_get_graphics_region(stream, &region);
-
-    s_w = surface->w;
-    s_h = surface->h;
-
-    bytes_per_pixel = surface->format->BytesPerPixel;
-    bytes_per_row   = bytes_per_pixel * s_w;
-
-    dest = region.vaddr;
-    pixels = (char*)surface->pixels;
-
-    r_stride = region.stride;
-    p_stride = surface->pitch;
-
-    for (i = 0; i < s_h; i++)
-    {
-        SDL_memcpy(dest, pixels, bytes_per_row);
-        dest   += r_stride;
-        pixels += p_stride;
-    }
-}
-
-static SDL_Cursor*
-MIR_CreateCursor(SDL_Surface* surface, int hot_x, int hot_y)
-{
-    MirCursorConfiguration* conf;
-    MirBufferStream*        stream;
-
-    int s_w = surface->w;
-    int s_h = surface->h;
-
-    MIR_Data* mir_data     = (MIR_Data*)SDL_GetVideoDevice()->driverdata;
-    SDL_Cursor* cursor     = MIR_CreateDefaultCursor();
-    MIR_Cursor* mir_cursor;
-
-    if (!cursor) {
-        return NULL;
-    }
-
-    mir_cursor = (MIR_Cursor*)cursor->driverdata;
-
-    stream = MIR_mir_connection_create_buffer_stream_sync(mir_data->connection,
-                                                          s_w, s_h, mir_data->pixel_format,
-                                                          mir_buffer_usage_software);
-
-    conf = MIR_mir_cursor_configuration_from_buffer_stream(stream, hot_x, hot_y);
-
-    CopySurfacePixelsToMirStream(surface, stream);
-    MIR_mir_buffer_stream_swap_buffers_sync(stream);
-
-    mir_cursor->conf   = conf;
-    mir_cursor->stream = stream;
-
-    return cursor;
-}
-
-static SDL_Cursor*
-MIR_CreateSystemCursor(SDL_SystemCursor id)
-{
-    char const* cursor_name = NULL;
-    SDL_Cursor* cursor;
-    MIR_Cursor* mir_cursor;
-
-    switch(id) {
-        case SDL_SYSTEM_CURSOR_ARROW:
-            cursor_name = MIR_mir_arrow_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_IBEAM:
-            cursor_name = MIR_mir_caret_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_WAIT:
-            cursor_name = MIR_mir_busy_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_CROSSHAIR:
-            /* Unsupported */
-            cursor_name = MIR_mir_arrow_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_WAITARROW:
-            cursor_name = MIR_mir_busy_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_SIZENWSE:
-            cursor_name = MIR_mir_omnidirectional_resize_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_SIZENESW:
-            cursor_name = MIR_mir_omnidirectional_resize_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_SIZEWE:
-            cursor_name = MIR_mir_horizontal_resize_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_SIZENS:
-            cursor_name = MIR_mir_vertical_resize_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_SIZEALL:
-            cursor_name = MIR_mir_omnidirectional_resize_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_NO:
-            /* Unsupported */
-            cursor_name = MIR_mir_closed_hand_cursor_name;
-            break;
-        case SDL_SYSTEM_CURSOR_HAND:
-            cursor_name = MIR_mir_open_hand_cursor_name;
-            break;
-        default:
-            SDL_assert(0);
-            return NULL;
-    }
-
-    cursor = MIR_CreateDefaultCursor();
-    if (!cursor) {
-        return NULL;
-    }
-
-    mir_cursor = (MIR_Cursor*)cursor->driverdata;
-    mir_cursor->name = cursor_name;
-
-    return cursor;
-}
-
-static void
-MIR_FreeCursor(SDL_Cursor* cursor)
-{
-    if (cursor) {
-
-        if (cursor->driverdata) {
-            MIR_Cursor* mir_cursor = (MIR_Cursor*)cursor->driverdata;
-
-            if (mir_cursor->conf)
-                MIR_mir_cursor_configuration_destroy(mir_cursor->conf);
-            if (mir_cursor->stream)
-                MIR_mir_buffer_stream_release_sync(mir_cursor->stream);
-
-            SDL_free(mir_cursor);
-        }
-
-        SDL_free(cursor);
-    }
-}
-
-static int
-MIR_ShowCursor(SDL_Cursor* cursor)
-{
-    MIR_Data* mir_data      = (MIR_Data*)SDL_GetVideoDevice()->driverdata;
-    MIR_Window* mir_window  = mir_data->current_window;
-
-    if (cursor && cursor->driverdata) {
-        if (mir_window && MIR_mir_window_is_valid(mir_window->window)) {
-            MIR_Cursor* mir_cursor = (MIR_Cursor*)cursor->driverdata;
-
-            if (mir_cursor->name != NULL) {
-                MirWindowSpec* spec = MIR_mir_create_window_spec(mir_data->connection);
-                MIR_mir_window_spec_set_cursor_name(spec, mir_cursor->name);
-                MIR_mir_window_apply_spec(mir_window->window, spec);
-                MIR_mir_window_spec_release(spec);
-            }
-
-            if (mir_cursor->conf) {
-                MIR_mir_window_configure_cursor(mir_window->window, mir_cursor->conf);
-            }
-        }
-    }
-    else if(mir_window && MIR_mir_window_is_valid(mir_window->window)) {
-        MIR_mir_window_configure_cursor(mir_window->window, NULL);
-    }
-
-    return 0;
-}
-
-static void
-MIR_WarpMouse(SDL_Window* window, int x, int y)
-{
-    SDL_Unsupported();
-}
-
-static int
-MIR_WarpMouseGlobal(int x, int y)
-{
-    return SDL_Unsupported();
-}
-
-static int
-MIR_SetRelativeMouseMode(SDL_bool enabled)
-{
-    return 0;
-}
-
-/* TODO Actually implement the cursor, need to wait for mir support */
-void
-MIR_InitMouse()
-{
-    SDL_Mouse* mouse = SDL_GetMouse();
-
-    mouse->CreateCursor         = MIR_CreateCursor;
-    mouse->ShowCursor           = MIR_ShowCursor;
-    mouse->FreeCursor           = MIR_FreeCursor;
-    mouse->WarpMouse            = MIR_WarpMouse;
-    mouse->WarpMouseGlobal      = MIR_WarpMouseGlobal;
-    mouse->CreateSystemCursor   = MIR_CreateSystemCursor;
-    mouse->SetRelativeMouseMode = MIR_SetRelativeMouseMode;
-
-    SDL_SetDefaultCursor(MIR_CreateDefaultCursor());
-}
-
-void
-MIR_FiniMouse()
-{
-}
-
-#endif /* SDL_VIDEO_DRIVER_MIR */
-
-/* vi: set ts=4 sw=4 expandtab: */
-
--- a/external/SDL2/src/video/mir/SDL_mirmouse.h
+++ /dev/null
@@ -1,37 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#ifndef SDL_mirmouse_h_
-#define SDL_mirmouse_h_
-
-extern void
-MIR_InitMouse();
-
-extern void
-MIR_FiniMouse();
-
-#endif /* SDL_mirmouse_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_miropengl.c
+++ /dev/null
@@ -1,78 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_MIR
-
-#include "SDL_miropengl.h"
-
-#include "SDL_mirdyn.h"
-
-int
-MIR_GL_SwapWindow(_THIS, SDL_Window* window)
-{
-    MIR_Window* mir_wind = window->driverdata;
-
-    return SDL_EGL_SwapBuffers(_this, mir_wind->egl_surface);
-}
-
-int
-MIR_GL_MakeCurrent(_THIS, SDL_Window* window, SDL_GLContext context)
-{
-  if (window) {
-      EGLSurface egl_surface = ((MIR_Window*)window->driverdata)->egl_surface;
-      return SDL_EGL_MakeCurrent(_this, egl_surface, context);
-  }
-
-  return SDL_EGL_MakeCurrent(_this, NULL, NULL);
-}
-
-SDL_GLContext
-MIR_GL_CreateContext(_THIS, SDL_Window* window)
-{
-    MIR_Window* mir_window = window->driverdata;
-
-    SDL_GLContext context;
-    context = SDL_EGL_CreateContext(_this, mir_window->egl_surface);
-
-    return context;
-}
-
-int
-MIR_GL_LoadLibrary(_THIS, const char* path)
-{
-    MIR_Data* mir_data = _this->driverdata;
-
-    SDL_EGL_LoadLibrary(_this, path, MIR_mir_connection_get_egl_native_display(mir_data->connection), 0);
-
-    SDL_EGL_ChooseConfig(_this);
-
-    return 0;
-}
-
-#endif /* SDL_VIDEO_DRIVER_MIR */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_miropengl.h
+++ /dev/null
@@ -1,53 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#ifndef SDL_miropengl_h_
-#define SDL_miropengl_h_
-
-#include "SDL_mirwindow.h"
-
-#include "../SDL_egl_c.h"
-
-#define MIR_GL_DeleteContext   SDL_EGL_DeleteContext
-#define MIR_GL_GetSwapInterval SDL_EGL_GetSwapInterval
-#define MIR_GL_SetSwapInterval SDL_EGL_SetSwapInterval
-#define MIR_GL_UnloadLibrary   SDL_EGL_UnloadLibrary
-#define MIR_GL_GetProcAddress  SDL_EGL_GetProcAddress
-
-extern int
-MIR_GL_SwapWindow(_THIS, SDL_Window* window);
-
-extern int
-MIR_GL_MakeCurrent(_THIS, SDL_Window* window, SDL_GLContext context);
-
-extern SDL_GLContext
-MIR_GL_CreateContext(_THIS, SDL_Window* window);
-
-extern int
-MIR_GL_LoadLibrary(_THIS, const char* path);
-
-#endif /* SDL_miropengl_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_mirsym.h
+++ /dev/null
@@ -1,143 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/* *INDENT-OFF* */
-
-#ifndef SDL_MIR_MODULE
-#define SDL_MIR_MODULE(modname)
-#endif
-
-#ifndef SDL_MIR_SYM
-#define SDL_MIR_SYM(rc,fn,params)
-#endif
-
-#ifndef SDL_MIR_SYM_CONST
-#define SDL_MIR_SYM_CONST(type, name)
-#endif
-
-SDL_MIR_MODULE(MIR_CLIENT)
-SDL_MIR_SYM(MirWindow *,mir_create_window_sync,(MirWindowSpec* spec))
-SDL_MIR_SYM(MirEGLNativeWindowType,mir_buffer_stream_get_egl_native_window,(MirBufferStream *surface))
-SDL_MIR_SYM(bool,mir_buffer_stream_get_graphics_region,(MirBufferStream *stream, MirGraphicsRegion *graphics_region))
-SDL_MIR_SYM(void,mir_buffer_stream_swap_buffers_sync,(MirBufferStream *stream))
-SDL_MIR_SYM(void,mir_window_set_event_handler,(MirWindow* window, MirWindowEventCallback callback, void* context))
-SDL_MIR_SYM(MirWindowSpec*,mir_create_normal_window_spec,(MirConnection *connection, int width, int height))
-SDL_MIR_SYM(MirWindowSpec*,mir_create_window_spec,(MirConnection *connection))
-SDL_MIR_SYM(void,mir_window_spec_set_buffer_usage,(MirWindowSpec *spec, MirBufferUsage usage))
-SDL_MIR_SYM(void,mir_window_spec_set_name,(MirWindowSpec *spec, char const *name))
-SDL_MIR_SYM(void,mir_window_spec_release,(MirWindowSpec *spec))
-SDL_MIR_SYM(void,mir_window_spec_set_width,(MirWindowSpec *spec, unsigned width))
-SDL_MIR_SYM(void,mir_window_spec_set_height,(MirWindowSpec *spec, unsigned height))
-SDL_MIR_SYM(void,mir_window_spec_set_min_width,(MirWindowSpec *spec, unsigned min_width))
-SDL_MIR_SYM(void,mir_window_spec_set_min_height,(MirWindowSpec *spec, unsigned min_height))
-SDL_MIR_SYM(void,mir_window_spec_set_max_width,(MirWindowSpec *spec, unsigned max_width))
-SDL_MIR_SYM(void,mir_window_spec_set_max_height,(MirWindowSpec *spec, unsigned max_height))
-SDL_MIR_SYM(void,mir_window_spec_set_type,(MirWindowSpec *spec, MirWindowType type))
-SDL_MIR_SYM(void,mir_window_spec_set_state,(MirWindowSpec *spec, MirWindowState state))
-SDL_MIR_SYM(void,mir_window_spec_set_pointer_confinement,(MirWindowSpec *spec, MirPointerConfinementState state))
-SDL_MIR_SYM(void,mir_window_spec_set_pixel_format,(MirWindowSpec *spec, MirPixelFormat pixel_format))
-SDL_MIR_SYM(void,mir_window_spec_set_cursor_name,(MirWindowSpec *spec, char const* cursor_name))
-SDL_MIR_SYM(void,mir_window_apply_spec,(MirWindow* window, MirWindowSpec* spec))
-SDL_MIR_SYM(void,mir_window_get_parameters,(MirWindow *window, MirWindowParameters *params))
-SDL_MIR_SYM(MirBufferStream*,mir_window_get_buffer_stream,(MirWindow* window))
-SDL_MIR_SYM(MirCursorConfiguration*,mir_cursor_configuration_from_buffer_stream,(MirBufferStream const* stream, int hot_x, int hot_y))
-SDL_MIR_SYM(MirBufferStream*,mir_connection_create_buffer_stream_sync,(MirConnection *connection, int w, int h, MirPixelFormat format, MirBufferUsage usage))
-SDL_MIR_SYM(MirKeyboardAction,mir_keyboard_event_action,(MirKeyboardEvent const *event))
-SDL_MIR_SYM(xkb_keysym_t,mir_keyboard_event_key_code,(MirKeyboardEvent const *event))
-SDL_MIR_SYM(int,mir_keyboard_event_scan_code,(MirKeyboardEvent const *event))
-SDL_MIR_SYM(bool,mir_pointer_event_button_state,(MirPointerEvent const *event, MirPointerButton button))
-SDL_MIR_SYM(MirPointerButtons,mir_pointer_event_buttons,(MirPointerEvent const *event))
-SDL_MIR_SYM(MirInputDeviceId,mir_input_event_get_device_id,(MirInputEvent const* ev))
-SDL_MIR_SYM(MirTouchId,mir_touch_event_id,(MirTouchEvent const *event, size_t touch_index))
-SDL_MIR_SYM(float,mir_touch_event_axis_value,(MirTouchEvent const *event, size_t touch_index, MirTouchAxis axis))
-SDL_MIR_SYM(MirTouchAction,mir_touch_event_action,(MirTouchEvent const *event, size_t touch_index))
-SDL_MIR_SYM(MirPointerAction,mir_pointer_event_action,(MirPointerEvent const *event))
-SDL_MIR_SYM(float,mir_pointer_event_axis_value,(MirPointerEvent const *event, MirPointerAxis))
-SDL_MIR_SYM(MirEventType,mir_event_get_type,(MirEvent const *event))
-SDL_MIR_SYM(MirInputEventType,mir_input_event_get_type,(MirInputEvent const *event))
-SDL_MIR_SYM(MirInputEvent const*,mir_event_get_input_event,(MirEvent const *event))
-SDL_MIR_SYM(MirResizeEvent const*,mir_event_get_resize_event,(MirEvent const *event))
-SDL_MIR_SYM(MirKeyboardEvent const*,mir_input_event_get_keyboard_event,(MirInputEvent const *event))
-SDL_MIR_SYM(MirPointerEvent const*,mir_input_event_get_pointer_event,(MirInputEvent const *event))
-SDL_MIR_SYM(MirTouchEvent const*,mir_input_event_get_touch_event,(MirInputEvent const *event))
-SDL_MIR_SYM(MirWindowEvent const*,mir_event_get_window_event,(MirEvent const *event))
-SDL_MIR_SYM(unsigned int,mir_touch_event_point_count,(MirTouchEvent const *event))
-SDL_MIR_SYM(void,mir_connection_get_available_surface_formats,(MirConnection* connection, MirPixelFormat* formats, unsigned const int format_size, unsigned int *num_valid_formats))
-SDL_MIR_SYM(MirEGLNativeDisplayType,mir_connection_get_egl_native_display,(MirConnection *connection))
-SDL_MIR_SYM(bool,mir_connection_is_valid,(MirConnection *connection))
-SDL_MIR_SYM(void,mir_connection_release,(MirConnection *connection))
-SDL_MIR_SYM(MirPixelFormat,mir_connection_get_egl_pixel_format,(MirConnection* connection, void* egldisplay, void* eglconfig))
-SDL_MIR_SYM(MirConnection *,mir_connect_sync,(char const *server, char const *app_name))
-SDL_MIR_SYM(char const *,mir_window_get_error_message,(MirWindow *window))
-SDL_MIR_SYM(bool,mir_window_is_valid,(MirWindow *window))
-SDL_MIR_SYM(void,mir_window_release_sync,(MirWindow* window))
-SDL_MIR_SYM(void,mir_buffer_stream_release_sync,(MirBufferStream *stream))
-SDL_MIR_SYM(void,mir_window_configure_cursor,(MirWindow* window, MirCursorConfiguration const* conf))
-SDL_MIR_SYM(void,mir_cursor_configuration_destroy,(MirCursorConfiguration* conf))
-SDL_MIR_SYM(int,mir_resize_event_get_width,(MirResizeEvent const* resize_event))
-SDL_MIR_SYM(int,mir_resize_event_get_height,(MirResizeEvent const* resize_event))
-SDL_MIR_SYM(char const*,mir_connection_get_error_message,(MirConnection* connection))
-SDL_MIR_SYM(MirWindowAttrib,mir_window_event_get_attribute,(MirWindowEvent const* event))
-SDL_MIR_SYM(int,mir_window_event_get_attribute_value,(MirWindowEvent const* window_event))
-SDL_MIR_SYM(MirDisplayConfig*,mir_connection_create_display_configuration,(MirConnection* connection))
-SDL_MIR_SYM(void,mir_display_config_release,(MirDisplayConfig* config))
-SDL_MIR_SYM(int,mir_display_config_get_num_outputs,(MirDisplayConfig const* config))
-SDL_MIR_SYM(MirOutput*,mir_display_config_get_mutable_output,(MirDisplayConfig* config, size_t index))
-SDL_MIR_SYM(int,mir_output_get_num_modes,(MirOutput const* output))
-SDL_MIR_SYM(MirOutputMode const*,mir_output_get_current_mode,(MirOutput const* output))
-SDL_MIR_SYM(MirPixelFormat,mir_output_get_current_pixel_format,(MirOutput const* output))
-SDL_MIR_SYM(int,mir_output_get_position_x,(MirOutput const* output))
-SDL_MIR_SYM(int,mir_output_get_position_y,(MirOutput const* output))
-SDL_MIR_SYM(bool,mir_output_is_enabled,(MirOutput const* output))
-SDL_MIR_SYM(MirOutputConnectionState,mir_output_get_connection_state,(MirOutput const* output))
-SDL_MIR_SYM(size_t,mir_output_get_preferred_mode_index,(MirOutput const* output))
-SDL_MIR_SYM(MirOutputType,mir_output_get_type,(MirOutput const* output))
-SDL_MIR_SYM(char const*,mir_output_type_name,(MirOutputType type))
-SDL_MIR_SYM(void,mir_output_set_current_mode,(MirOutput* output, MirOutputMode const* mode))
-SDL_MIR_SYM(MirOutputMode const*,mir_output_get_mode,(MirOutput const* output, size_t index))
-SDL_MIR_SYM(int,mir_output_mode_get_width,(MirOutputMode const* mode))
-SDL_MIR_SYM(int,mir_output_mode_get_height,(MirOutputMode const* mode))
-SDL_MIR_SYM(double,mir_output_mode_get_refresh_rate,(MirOutputMode const* mode))
-SDL_MIR_SYM(bool,mir_output_is_gamma_supported,(MirOutput const* output))
-SDL_MIR_SYM(uint32_t,mir_output_get_gamma_size,(MirOutput const* output))
-SDL_MIR_SYM(void,mir_output_get_gamma,(MirOutput const* output, uint16_t* red, uint16_t* green, uint16_t* blue, uint32_t size))
-SDL_MIR_SYM(void,mir_output_set_gamma,(MirOutput* output, uint16_t const* red, uint16_t const* green, uint16_t const* blue, uint32_t size))
-
-SDL_MIR_SYM_CONST(char const*,mir_omnidirectional_resize_cursor_name)
-SDL_MIR_SYM_CONST(char const*,mir_busy_cursor_name)
-SDL_MIR_SYM_CONST(char const*,mir_arrow_cursor_name)
-SDL_MIR_SYM_CONST(char const*,mir_caret_cursor_name)
-SDL_MIR_SYM_CONST(char const*,mir_vertical_resize_cursor_name)
-SDL_MIR_SYM_CONST(char const*,mir_horizontal_resize_cursor_name)
-SDL_MIR_SYM_CONST(char const*,mir_open_hand_cursor_name)
-SDL_MIR_SYM_CONST(char const*,mir_closed_hand_cursor_name)
-SDL_MIR_SYM_CONST(char const*,mir_disabled_cursor_name)
-
-SDL_MIR_MODULE(XKBCOMMON)
-SDL_MIR_SYM(int,xkb_keysym_to_utf8,(xkb_keysym_t keysym, char *buffer, size_t size))
-
-#undef SDL_MIR_MODULE
-#undef SDL_MIR_SYM
-#undef SDL_MIR_SYM_CONST
-
-/* *INDENT-ON* */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_mirvideo.c
+++ /dev/null
@@ -1,423 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_MIR
-
-#include "SDL_assert.h"
-#include "SDL_log.h"
-
-#include "SDL_mirwindow.h"
-#include "SDL_video.h"
-
-#include "SDL_mirframebuffer.h"
-#include "SDL_mirmouse.h"
-#include "SDL_miropengl.h"
-#include "SDL_mirvideo.h"
-#include "SDL_mirvulkan.h"
-
-#include "SDL_mirdyn.h"
-
-#define MIR_DRIVER_NAME "mir"
-
-static const Uint32 mir_pixel_format_to_sdl_format[] = {
-    SDL_PIXELFORMAT_UNKNOWN,  /* mir_pixel_format_invalid   */
-    SDL_PIXELFORMAT_ABGR8888, /* mir_pixel_format_abgr_8888 */
-    SDL_PIXELFORMAT_BGR888,   /* mir_pixel_format_xbgr_8888 */
-    SDL_PIXELFORMAT_ARGB8888, /* mir_pixel_format_argb_8888 */
-    SDL_PIXELFORMAT_RGB888,   /* mir_pixel_format_xrgb_8888 */
-    SDL_PIXELFORMAT_BGR24,    /* mir_pixel_format_bgr_888   */
-    SDL_PIXELFORMAT_RGB24,    /* mir_pixel_format_rgb_888   */
-    SDL_PIXELFORMAT_RGB565,   /* mir_pixel_format_rgb_565   */
-    SDL_PIXELFORMAT_RGBA5551, /* mir_pixel_format_rgba_5551 */
-    SDL_PIXELFORMAT_RGBA4444  /* mir_pixel_format_rgba_4444 */
-};
-
-Uint32
-MIR_GetSDLPixelFormat(MirPixelFormat format)
-{
-    return mir_pixel_format_to_sdl_format[format];
-}
-
-static int
-MIR_VideoInit(_THIS);
-
-static void
-MIR_VideoQuit(_THIS);
-
-static int
-MIR_GetDisplayBounds(_THIS, SDL_VideoDisplay* display, SDL_Rect* rect);
-
-static void
-MIR_GetDisplayModes(_THIS, SDL_VideoDisplay* sdl_display);
-
-static int
-MIR_SetDisplayMode(_THIS, SDL_VideoDisplay* sdl_display, SDL_DisplayMode* mode);
-
-static SDL_WindowShaper*
-MIR_CreateShaper(SDL_Window* window)
-{
-    /* FIXME Im not sure if mir support this atm, will have to come back to this */
-    return NULL;
-}
-
-static int
-MIR_SetWindowShape(SDL_WindowShaper* shaper, SDL_Surface* shape, SDL_WindowShapeMode* shape_mode)
-{
-    return SDL_Unsupported();
-}
-
-static int
-MIR_ResizeWindowShape(SDL_Window* window)
-{
-    return SDL_Unsupported();
-}
-
-static int
-MIR_Available()
-{
-    int available = 0;
-
-    if (SDL_MIR_LoadSymbols()) {
-
-        /* Lets ensure we can connect to the mir server */
-        MirConnection* connection = MIR_mir_connect_sync(NULL, SDL_FUNCTION);
-
-        if (!MIR_mir_connection_is_valid(connection)) {
-            SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Unable to connect to the mir server %s",
-                MIR_mir_connection_get_error_message(connection));
-
-            return available;
-        }
-
-        MIR_mir_connection_release(connection);
-
-        available = 1;
-        SDL_MIR_UnloadSymbols();
-    }
-
-    return available;
-}
-
-static void
-MIR_DeleteDevice(SDL_VideoDevice* device)
-{
-    SDL_free(device);
-    SDL_MIR_UnloadSymbols();
-}
-
-static void
-MIR_PumpEvents(_THIS)
-{
-}
-
-static SDL_VideoDevice*
-MIR_CreateDevice(int device_index)
-{
-    MIR_Data* mir_data;
-    SDL_VideoDevice* device = NULL;
-
-    if (!SDL_MIR_LoadSymbols()) {
-        return NULL;
-    }
-
-    device = SDL_calloc(1, sizeof(SDL_VideoDevice));
-    if (!device) {
-        SDL_MIR_UnloadSymbols();
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    mir_data = SDL_calloc(1, sizeof(MIR_Data));
-    if (!mir_data) {
-        SDL_free(device);
-        SDL_MIR_UnloadSymbols();
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    device->driverdata = mir_data;
-
-    /* mirvideo */
-    device->VideoInit        = MIR_VideoInit;
-    device->VideoQuit        = MIR_VideoQuit;
-    device->GetDisplayBounds = MIR_GetDisplayBounds;
-    device->GetDisplayModes  = MIR_GetDisplayModes;
-    device->SetDisplayMode   = MIR_SetDisplayMode;
-    device->free             = MIR_DeleteDevice;
-
-    /* miropengles */
-    device->GL_SwapWindow      = MIR_GL_SwapWindow;
-    device->GL_MakeCurrent     = MIR_GL_MakeCurrent;
-    device->GL_CreateContext   = MIR_GL_CreateContext;
-    device->GL_DeleteContext   = MIR_GL_DeleteContext;
-    device->GL_LoadLibrary     = MIR_GL_LoadLibrary;
-    device->GL_UnloadLibrary   = MIR_GL_UnloadLibrary;
-    device->GL_GetSwapInterval = MIR_GL_GetSwapInterval;
-    device->GL_SetSwapInterval = MIR_GL_SetSwapInterval;
-    device->GL_GetProcAddress  = MIR_GL_GetProcAddress;
-
-    /* mirwindow */
-    device->CreateSDLWindow         = MIR_CreateWindow;
-    device->DestroyWindow        = MIR_DestroyWindow;
-    device->GetWindowWMInfo      = MIR_GetWindowWMInfo;
-    device->SetWindowFullscreen  = MIR_SetWindowFullscreen;
-    device->MaximizeWindow       = MIR_MaximizeWindow;
-    device->MinimizeWindow       = MIR_MinimizeWindow;
-    device->RestoreWindow        = MIR_RestoreWindow;
-    device->ShowWindow           = MIR_RestoreWindow;
-    device->HideWindow           = MIR_HideWindow;
-    device->SetWindowSize        = MIR_SetWindowSize;
-    device->SetWindowMinimumSize = MIR_SetWindowMinimumSize;
-    device->SetWindowMaximumSize = MIR_SetWindowMaximumSize;
-    device->SetWindowTitle       = MIR_SetWindowTitle;
-    device->SetWindowGrab        = MIR_SetWindowGrab;
-    device->SetWindowGammaRamp   = MIR_SetWindowGammaRamp;
-    device->GetWindowGammaRamp   = MIR_GetWindowGammaRamp;
-
-    device->CreateSDLWindowFrom     = NULL;
-    device->SetWindowIcon        = NULL;
-    device->RaiseWindow          = NULL;
-    device->SetWindowBordered    = NULL;
-    device->SetWindowResizable   = NULL;
-    device->OnWindowEnter        = NULL;
-    device->SetWindowPosition    = NULL;
-
-    /* mirframebuffer */
-    device->CreateWindowFramebuffer  = MIR_CreateWindowFramebuffer;
-    device->UpdateWindowFramebuffer  = MIR_UpdateWindowFramebuffer;
-    device->DestroyWindowFramebuffer = MIR_DestroyWindowFramebuffer;
-
-    device->shape_driver.CreateShaper      = MIR_CreateShaper;
-    device->shape_driver.SetWindowShape    = MIR_SetWindowShape;
-    device->shape_driver.ResizeWindowShape = MIR_ResizeWindowShape;
-
-    device->PumpEvents = MIR_PumpEvents;
-
-    device->SuspendScreenSaver = NULL;
-
-    device->StartTextInput   = NULL;
-    device->StopTextInput    = NULL;
-    device->SetTextInputRect = NULL;
-
-    device->HasScreenKeyboardSupport = NULL;
-    device->ShowScreenKeyboard       = NULL;
-    device->HideScreenKeyboard       = NULL;
-    device->IsScreenKeyboardShown    = NULL;
-
-    device->SetClipboardText = NULL;
-    device->GetClipboardText = NULL;
-    device->HasClipboardText = NULL;
-
-    device->ShowMessageBox = NULL;
-
-#if SDL_VIDEO_VULKAN
-    device->Vulkan_LoadLibrary = MIR_Vulkan_LoadLibrary;
-    device->Vulkan_UnloadLibrary = MIR_Vulkan_UnloadLibrary;
-    device->Vulkan_GetInstanceExtensions = MIR_Vulkan_GetInstanceExtensions;
-    device->Vulkan_CreateSurface = MIR_Vulkan_CreateSurface;
-#endif
-
-    return device;
-}
-
-VideoBootStrap MIR_bootstrap = {
-    MIR_DRIVER_NAME, "SDL Mir video driver",
-    MIR_Available, MIR_CreateDevice
-};
-
-static SDL_DisplayMode
-MIR_ConvertModeToSDLMode(MirOutputMode const* mode, MirPixelFormat format)
-{
-    SDL_DisplayMode sdl_mode  = {
-        .format = MIR_GetSDLPixelFormat(format),
-        .w      = MIR_mir_output_mode_get_width(mode),
-        .h      = MIR_mir_output_mode_get_height(mode),
-        .refresh_rate = MIR_mir_output_mode_get_refresh_rate(mode),
-        .driverdata   = NULL
-    };
-
-    return sdl_mode;
-}
-
-static void
-MIR_AddModeToDisplay(SDL_VideoDisplay* display, MirOutputMode const* mode, MirPixelFormat format)
-{
-    SDL_DisplayMode sdl_mode = MIR_ConvertModeToSDLMode(mode, format);
-    SDL_AddDisplayMode(display, &sdl_mode);
-}
-
-static void
-MIR_InitDisplayFromOutput(_THIS, MirOutput* output)
-{
-    SDL_VideoDisplay display;
-    int m;
-
-    MirPixelFormat format = MIR_mir_output_get_current_pixel_format(output);
-    int num_modes         = MIR_mir_output_get_num_modes(output);
-    SDL_DisplayMode current_mode = MIR_ConvertModeToSDLMode(MIR_mir_output_get_current_mode(output), format);
-
-    SDL_zero(display);
-
-    // Unfortunate cast, but SDL_AddVideoDisplay will strdup this pointer so its read-only in this case.
-    display.name = (char*)MIR_mir_output_type_name(MIR_mir_output_get_type(output));
-
-    for (m = 0; m < num_modes; m++) {
-        MirOutputMode const* mode = MIR_mir_output_get_mode(output, m);
-        MIR_AddModeToDisplay(&display, mode, format);
-    }
-
-    display.desktop_mode = current_mode;
-    display.current_mode = current_mode;
-
-    display.driverdata = output;
-    SDL_AddVideoDisplay(&display);
-}
-
-static void
-MIR_InitDisplays(_THIS)
-{
-    MIR_Data* mir_data = _this->driverdata;
-    int num_outputs    = MIR_mir_display_config_get_num_outputs(mir_data->display_config);
-    int d;
-
-    for (d = 0; d < num_outputs; d++) {
-        MirOutput* output = MIR_mir_display_config_get_mutable_output(mir_data->display_config, d);
-        SDL_bool enabled  = MIR_mir_output_is_enabled(output);
-        MirOutputConnectionState state = MIR_mir_output_get_connection_state(output);
-
-        if (enabled && state == mir_output_connection_state_connected) {
-            MIR_InitDisplayFromOutput(_this, output);
-        }
-    }
-}
-
-static int
-MIR_VideoInit(_THIS)
-{
-    MIR_Data* mir_data = _this->driverdata;
-
-    mir_data->connection     = MIR_mir_connect_sync(NULL, SDL_FUNCTION);
-    mir_data->current_window = NULL;
-    mir_data->software       = SDL_FALSE;
-    mir_data->pixel_format   = mir_pixel_format_invalid;
-
-    if (!MIR_mir_connection_is_valid(mir_data->connection)) {
-        return SDL_SetError("Failed to connect to the mir server: %s",
-            MIR_mir_connection_get_error_message(mir_data->connection));
-    }
-
-    mir_data->display_config = MIR_mir_connection_create_display_configuration(mir_data->connection);
-
-    MIR_InitDisplays(_this);
-    MIR_InitMouse();
-
-    return 0;
-}
-
-static void
-MIR_CleanUpDisplayConfig(_THIS)
-{
-    MIR_Data* mir_data = _this->driverdata;
-    int i;
-
-    // SDL_VideoQuit frees the display driverdata, we own it not them
-    for (i = 0; i < _this->num_displays; ++i) {
-        _this->displays[i].driverdata = NULL;
-    }
-
-    MIR_mir_display_config_release(mir_data->display_config);
-}
-
-static void
-MIR_VideoQuit(_THIS)
-{
-    MIR_Data* mir_data = _this->driverdata;
-
-    MIR_CleanUpDisplayConfig(_this);
-
-    MIR_FiniMouse();
-
-    MIR_GL_DeleteContext(_this, NULL);
-    MIR_GL_UnloadLibrary(_this);
-
-    MIR_mir_connection_release(mir_data->connection);
-
-    SDL_free(mir_data);
-    _this->driverdata = NULL;
-}
-
-static int
-MIR_GetDisplayBounds(_THIS, SDL_VideoDisplay* display, SDL_Rect* rect)
-{
-    MirOutput const* output = display->driverdata;
-
-    rect->x = MIR_mir_output_get_position_x(output);
-    rect->y = MIR_mir_output_get_position_y(output);
-    rect->w = display->current_mode.w;
-    rect->h = display->current_mode.h;
-
-    return 0;
-}
-
-static void
-MIR_GetDisplayModes(_THIS, SDL_VideoDisplay* display)
-{
-}
-
-static int
-MIR_SetDisplayMode(_THIS, SDL_VideoDisplay* display, SDL_DisplayMode* mode)
-{
-    int m;
-    MirOutput* output = display->driverdata;
-    int num_modes     = MIR_mir_output_get_num_modes(output);
-    Uint32 sdl_format = MIR_GetSDLPixelFormat(
-                            MIR_mir_output_get_current_pixel_format(output));
-
-    for (m = 0; m < num_modes; m++) {
-        MirOutputMode const* mir_mode = MIR_mir_output_get_mode(output, m);
-        int width  = MIR_mir_output_mode_get_width(mir_mode);
-        int height = MIR_mir_output_mode_get_height(mir_mode);
-        double refresh_rate = MIR_mir_output_mode_get_refresh_rate(mir_mode);
-
-        if (mode->format == sdl_format &&
-            mode->w      == width &&
-            mode->h      == height &&
-            mode->refresh_rate == refresh_rate) {
-
-            // FIXME Currently wont actually *set* anything. Need to wait for applying display changes
-            MIR_mir_output_set_current_mode(output, mir_mode);
-            return 0;
-        }
-    }
-
-    return -1;
-}
-
-#endif /* SDL_VIDEO_DRIVER_MIR */
-
-/* vi: set ts=4 sw=4 expandtab: */
-
--- a/external/SDL2/src/video/mir/SDL_mirvideo.h
+++ /dev/null
@@ -1,49 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#ifndef SDL_mirvideo_h__
-#define SDL_mirvideo_h__
-
-#include <EGL/egl.h>
-#include <mir_toolkit/mir_client_library.h>
-#include "SDL_stdinc.h"
-
-typedef struct MIR_Window MIR_Window;
-
-typedef struct
-{
-    MirConnection*    connection;
-    MirDisplayConfig* display_config;
-    MIR_Window*       current_window;
-    SDL_bool          software;
-    MirPixelFormat    pixel_format;
-} MIR_Data;
-
-extern Uint32
-MIR_GetSDLPixelFormat(MirPixelFormat format);
-
-#endif /* SDL_mirvideo_h__ */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_mirvulkan.c
+++ /dev/null
@@ -1,176 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
- * @author Mark Callow, www.edgewise-consulting.com. Based on Jacob Lifshay's
- * SDL_x11vulkan.c.
- */
-
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_MIR
-
-#include "SDL_mirvideo.h"
-#include "SDL_mirwindow.h"
-#include "SDL_assert.h"
-
-#include "SDL_loadso.h"
-#include "SDL_mirvulkan.h"
-#include "SDL_syswm.h"
-
-int MIR_Vulkan_LoadLibrary(_THIS, const char *path)
-{
-    VkExtensionProperties *extensions = NULL;
-    Uint32 extensionCount = 0;
-    SDL_bool hasSurfaceExtension = SDL_FALSE;
-    SDL_bool hasMIRSurfaceExtension = SDL_FALSE;
-    PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = NULL;
-    if(_this->vulkan_config.loader_handle)
-        return SDL_SetError("Vulkan already loaded");
-
-    /* Load the Vulkan loader library */
-    if(!path)
-        path = SDL_getenv("SDL_VULKAN_LIBRARY");
-    if(!path)
-        path = "libvulkan.so.1";
-    _this->vulkan_config.loader_handle = SDL_LoadObject(path);
-    if(!_this->vulkan_config.loader_handle)
-        return -1;
-    SDL_strlcpy(_this->vulkan_config.loader_path, path,
-                SDL_arraysize(_this->vulkan_config.loader_path));
-    vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)SDL_LoadFunction(
-        _this->vulkan_config.loader_handle, "vkGetInstanceProcAddr");
-    if(!vkGetInstanceProcAddr)
-        goto fail;
-    _this->vulkan_config.vkGetInstanceProcAddr = (void *)vkGetInstanceProcAddr;
-    _this->vulkan_config.vkEnumerateInstanceExtensionProperties =
-        (void *)((PFN_vkGetInstanceProcAddr)_this->vulkan_config.vkGetInstanceProcAddr)(
-            VK_NULL_HANDLE, "vkEnumerateInstanceExtensionProperties");
-    if(!_this->vulkan_config.vkEnumerateInstanceExtensionProperties)
-        goto fail;
-    extensions = SDL_Vulkan_CreateInstanceExtensionsList(
-        (PFN_vkEnumerateInstanceExtensionProperties)
-            _this->vulkan_config.vkEnumerateInstanceExtensionProperties,
-        &extensionCount);
-    if(!extensions)
-        goto fail;
-    for(Uint32 i = 0; i < extensionCount; i++)
-    {
-        if(SDL_strcmp(VK_KHR_SURFACE_EXTENSION_NAME, extensions[i].extensionName) == 0)
-            hasSurfaceExtension = SDL_TRUE;
-        else if(SDL_strcmp(VK_KHR_MIR_SURFACE_EXTENSION_NAME, extensions[i].extensionName) == 0)
-            hasMIRSurfaceExtension = SDL_TRUE;
-    }
-    SDL_free(extensions);
-    if(!hasSurfaceExtension)
-    {
-        SDL_SetError("Installed Vulkan doesn't implement the "
-                     VK_KHR_SURFACE_EXTENSION_NAME " extension");
-        goto fail;
-    }
-    else if(!hasMIRSurfaceExtension)
-    {
-        SDL_SetError("Installed Vulkan doesn't implement the "
-                     VK_KHR_MIR_SURFACE_EXTENSION_NAME "extension");
-        goto fail;
-    }
-    return 0;
-
-fail:
-    SDL_UnloadObject(_this->vulkan_config.loader_handle);
-    _this->vulkan_config.loader_handle = NULL;
-    return -1;
-}
-
-void MIR_Vulkan_UnloadLibrary(_THIS)
-{
-    if(_this->vulkan_config.loader_handle)
-    {
-        SDL_UnloadObject(_this->vulkan_config.loader_handle);
-        _this->vulkan_config.loader_handle = NULL;
-    }
-}
-
-SDL_bool MIR_Vulkan_GetInstanceExtensions(_THIS,
-                                          SDL_Window *window,
-                                          unsigned *count,
-                                          const char **names)
-{
-    static const char *const extensionsForMir[] = {
-        VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_MIR_SURFACE_EXTENSION_NAME
-    };
-    if(!_this->vulkan_config.loader_handle)
-    {
-        SDL_SetError("Vulkan is not loaded");
-        return SDL_FALSE;
-    }
-    return SDL_Vulkan_GetInstanceExtensions_Helper(
-            count, names, SDL_arraysize(extensionsForMir),
-            extensionsForMir);
-}
-
-SDL_bool MIR_Vulkan_CreateSurface(_THIS,
-                                  SDL_Window *window,
-                                  VkInstance instance,
-                                  VkSurfaceKHR *surface)
-{
-    MIR_Window *windowData = (MIR_Window *)window->driverdata;
-    PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr =
-        (PFN_vkGetInstanceProcAddr)_this->vulkan_config.vkGetInstanceProcAddr;
-    PFN_vkCreateMirSurfaceKHR vkCreateMirSurfaceKHR =
-        (PFN_vkCreateMirSurfaceKHR)vkGetInstanceProcAddr(
-                                            (VkInstance)instance,
-                                            "vkCreateMirSurfaceKHR");
-    VkMirSurfaceCreateInfoKHR createInfo;
-    VkResult result;
-
-    if(!_this->vulkan_config.loader_handle)
-    {
-        SDL_SetError("Vulkan is not loaded");
-        return SDL_FALSE;
-    }
-
-    if(!vkCreateMirSurfaceKHR)
-    {
-        SDL_SetError(VK_KHR_MIR_SURFACE_EXTENSION_NAME
-                     " extension is not enabled in the Vulkan instance.");
-        return SDL_FALSE;
-    }
-    SDL_zero(createInfo);
-    createInfo.sType = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR;
-    createInfo.pNext = NULL;
-    createInfo.flags = 0;
-    createInfo.connection = windowData->mir_data->connection;
-    createInfo.mirSurface = windowData->window;
-    result = vkCreateMirSurfaceKHR(instance, &createInfo,
-                                       NULL, surface);
-    if(result != VK_SUCCESS)
-    {
-        SDL_SetError("vkCreateMirSurfaceKHR failed: %s",
-                     SDL_Vulkan_GetResultString(result));
-        return SDL_FALSE;
-    }
-    return SDL_TRUE;
-}
-
-#endif
-
-/* vim: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_mirvulkan.h
+++ /dev/null
@@ -1,52 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
- * @author Mark Callow, www.edgewise-consulting.com. Based on Jacob Lifshay's
- * SDL_x11vulkan.h.
- */
-
-#include "../../SDL_internal.h"
-
-#ifndef SDL_mirvulkan_h_
-#define SDL_mirvulkan_h_
-
-#include "../SDL_vulkan_internal.h"
-#include "../SDL_sysvideo.h"
-
-#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_MIR
-
-int MIR_Vulkan_LoadLibrary(_THIS, const char *path);
-void MIR_Vulkan_UnloadLibrary(_THIS);
-SDL_bool MIR_Vulkan_GetInstanceExtensions(_THIS,
-                                          SDL_Window *window,
-                                          unsigned *count,
-                                          const char **names);
-SDL_bool MIR_Vulkan_CreateSurface(_THIS,
-                                  SDL_Window *window,
-                                  VkInstance instance,
-                                  VkSurfaceKHR *surface);
-
-#endif
-
-#endif /* SDL_mirvulkan_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_mirwindow.c
+++ /dev/null
@@ -1,374 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_MIR
-
-#include "../SDL_egl_c.h"
-#include "../SDL_sysvideo.h"
-#include "../../events/SDL_keyboard_c.h"
-
-#include "SDL_mirevents.h"
-#include "SDL_mirwindow.h"
-
-#include "SDL_mirdyn.h"
-
-static int
-IsMirWindowValid(MIR_Window* mir_window)
-{
-    if (!MIR_mir_window_is_valid(mir_window->window)) {
-        const char* error = MIR_mir_window_get_error_message(mir_window->window);
-        return SDL_SetError("Failed to create a mir surface: %s", error);
-    }
-
-    return 1;
-}
-
-static MirPixelFormat
-FindValidPixelFormat(MIR_Data* mir_data)
-{
-    unsigned int pf_size = 32;
-    unsigned int valid_formats;
-    unsigned int f;
-
-    MirPixelFormat formats[pf_size];
-    MIR_mir_connection_get_available_surface_formats(mir_data->connection, formats,
-                                                     pf_size, &valid_formats);
-
-    for (f = 0; f < valid_formats; f++) {
-        MirPixelFormat cur_pf = formats[f];
-
-        if (cur_pf == mir_pixel_format_abgr_8888 ||
-            cur_pf == mir_pixel_format_xbgr_8888 ||
-            cur_pf == mir_pixel_format_argb_8888 ||
-            cur_pf == mir_pixel_format_xrgb_8888) {
-
-            return cur_pf;
-        }
-    }
-
-    return mir_pixel_format_invalid;
-}
-
-int
-MIR_CreateWindow(_THIS, SDL_Window* window)
-{
-    MIR_Window* mir_window;
-    MIR_Data* mir_data;
-    MirPixelFormat pixel_format;
-    MirBufferUsage buffer_usage;
-
-    MirWindowSpec* spec;
-
-    mir_window = SDL_calloc(1, sizeof(MIR_Window));
-    if (!mir_window)
-        return SDL_OutOfMemory();
-
-    mir_data = _this->driverdata;
-    window->driverdata = mir_window;
-
-    if (window->x == SDL_WINDOWPOS_UNDEFINED)
-        window->x = 0;
-
-    if (window->y == SDL_WINDOWPOS_UNDEFINED)
-        window->y = 0;
-
-    mir_window->mir_data = mir_data;
-    mir_window->sdl_window = window;
-
-    if (window->flags & SDL_WINDOW_OPENGL) {
-        pixel_format = MIR_mir_connection_get_egl_pixel_format(mir_data->connection,
-                                                               _this->egl_data->egl_display,
-                                                               _this->egl_data->egl_config);
-    }
-    else {
-        pixel_format = FindValidPixelFormat(mir_data);
-    }
-
-    mir_data->pixel_format = pixel_format;
-    if (pixel_format == mir_pixel_format_invalid) {
-        return SDL_SetError("Failed to find a valid pixel format.");
-    }
-
-    buffer_usage = mir_buffer_usage_hardware;
-    if (mir_data->software)
-        buffer_usage = mir_buffer_usage_software;
-
-    spec = MIR_mir_create_normal_window_spec(mir_data->connection,
-                                             window->w,
-                                             window->h);
-
-    MIR_mir_window_spec_set_buffer_usage(spec, buffer_usage);
-    MIR_mir_window_spec_set_name(spec, "Mir surface");
-    MIR_mir_window_spec_set_pixel_format(spec, pixel_format);
-
-    if (window->flags & SDL_WINDOW_INPUT_FOCUS)
-        SDL_SetKeyboardFocus(window);
-
-    mir_window->window = MIR_mir_create_window_sync(spec);
-    MIR_mir_window_set_event_handler(mir_window->window, MIR_HandleEvent, window);
-
-    MIR_mir_window_spec_release(spec);
-
-    if (!MIR_mir_window_is_valid(mir_window->window)) {
-        return SDL_SetError("Failed to create a mir surface: %s",
-            MIR_mir_window_get_error_message(mir_window->window));
-    }
-
-    if (window->flags & SDL_WINDOW_OPENGL) {
-        EGLNativeWindowType egl_native_window =
-                        (EGLNativeWindowType)MIR_mir_buffer_stream_get_egl_native_window(
-                                                       MIR_mir_window_get_buffer_stream(mir_window->window));
-
-        mir_window->egl_surface = SDL_EGL_CreateSurface(_this, egl_native_window);
-
-        if (mir_window->egl_surface == EGL_NO_SURFACE) {
-            return SDL_SetError("Failed to create a window surface %p",
-                                _this->egl_data->egl_display);
-        }
-    }
-    else {
-        mir_window->egl_surface = EGL_NO_SURFACE;
-    }
-
-    mir_data->current_window = mir_window;
-
-    return 0;
-}
-
-void
-MIR_DestroyWindow(_THIS, SDL_Window* window)
-{
-    MIR_Data* mir_data     = _this->driverdata;
-    MIR_Window* mir_window = window->driverdata;
-
-    if (mir_data) {
-        SDL_EGL_DestroySurface(_this, mir_window->egl_surface);
-        MIR_mir_window_release_sync(mir_window->window);
-
-        mir_data->current_window = NULL;
-
-        SDL_free(mir_window);
-    }
-    window->driverdata = NULL;
-}
-
-SDL_bool
-MIR_GetWindowWMInfo(_THIS, SDL_Window* window, SDL_SysWMinfo* info)
-{
-    if (info->version.major == SDL_MAJOR_VERSION &&
-        info->version.minor == SDL_MINOR_VERSION) {
-        MIR_Window* mir_window = window->driverdata;
-
-        info->subsystem = SDL_SYSWM_MIR;
-        info->info.mir.connection = mir_window->mir_data->connection;
-        // Cannot change this to window due to it being in the public API
-        info->info.mir.surface = mir_window->window;
-
-        return SDL_TRUE;
-    }
-
-    return SDL_FALSE;
-}
-
-static void
-UpdateMirWindowState(MIR_Data* mir_data, MIR_Window* mir_window, MirWindowState window_state)
-{
-    if (IsMirWindowValid(mir_window)) {
-        MirWindowSpec* spec = MIR_mir_create_window_spec(mir_data->connection);
-        MIR_mir_window_spec_set_state(spec, window_state);
-
-        MIR_mir_window_apply_spec(mir_window->window, spec);
-        MIR_mir_window_spec_release(spec);
-    }
-}
-
-void
-MIR_SetWindowFullscreen(_THIS, SDL_Window* window,
-                        SDL_VideoDisplay* display,
-                        SDL_bool fullscreen)
-{
-    if (IsMirWindowValid(window->driverdata)) {
-        MirWindowState state;
-
-        if (fullscreen) {
-            state = mir_window_state_fullscreen;
-        }
-        else {
-            state = mir_window_state_restored;
-        }
-
-        UpdateMirWindowState(_this->driverdata, window->driverdata, state);
-    }
-}
-
-void
-MIR_MaximizeWindow(_THIS, SDL_Window* window)
-{
-    UpdateMirWindowState(_this->driverdata, window->driverdata, mir_window_state_maximized);
-}
-
-void
-MIR_MinimizeWindow(_THIS, SDL_Window* window)
-{
-    UpdateMirWindowState(_this->driverdata, window->driverdata, mir_window_state_minimized);
-}
-
-void
-MIR_RestoreWindow(_THIS, SDL_Window * window)
-{
-    UpdateMirWindowState(_this->driverdata, window->driverdata, mir_window_state_restored);
-}
-
-void
-MIR_HideWindow(_THIS, SDL_Window* window)
-{
-    UpdateMirWindowState(_this->driverdata, window->driverdata, mir_window_state_hidden);
-}
-
-void
-MIR_SetWindowSize(_THIS, SDL_Window* window)
-{
-    MIR_Data* mir_data     = _this->driverdata;
-    MIR_Window* mir_window = window->driverdata;
-
-    if (IsMirWindowValid(mir_window)) {
-        MirWindowSpec* spec = MIR_mir_create_window_spec(mir_data->connection);
-        MIR_mir_window_spec_set_width (spec, window->w);
-        MIR_mir_window_spec_set_height(spec, window->h);
-
-        MIR_mir_window_apply_spec(mir_window->window, spec);
-    }
-}
-
-void
-MIR_SetWindowMinimumSize(_THIS, SDL_Window* window)
-{
-    MIR_Data* mir_data     = _this->driverdata;
-    MIR_Window* mir_window = window->driverdata;
-
-    if (IsMirWindowValid(mir_window)) {
-        MirWindowSpec* spec = MIR_mir_create_window_spec(mir_data->connection);
-        MIR_mir_window_spec_set_min_width (spec, window->min_w);
-        MIR_mir_window_spec_set_min_height(spec, window->min_h);
-
-        MIR_mir_window_apply_spec(mir_window->window, spec);
-    }
-}
-
-void
-MIR_SetWindowMaximumSize(_THIS, SDL_Window* window)
-{
-    MIR_Data* mir_data     = _this->driverdata;
-    MIR_Window* mir_window = window->driverdata;
-
-    if (IsMirWindowValid(mir_window)) {
-        MirWindowSpec* spec = MIR_mir_create_window_spec(mir_data->connection);
-        MIR_mir_window_spec_set_max_width (spec, window->max_w);
-        MIR_mir_window_spec_set_max_height(spec, window->max_h);
-
-        MIR_mir_window_apply_spec(mir_window->window, spec);
-    }
-}
-
-void
-MIR_SetWindowTitle(_THIS, SDL_Window* window)
-{
-    MIR_Data*   mir_data   = _this->driverdata;
-    MIR_Window* mir_window = window->driverdata;
-    char const* title = window->title ? window->title : "";
-    MirWindowSpec* spec;
-
-    if (IsMirWindowValid(mir_window) < 0)
-        return;
-
-    spec = MIR_mir_create_window_spec(mir_data->connection);
-    MIR_mir_window_spec_set_name(spec, title);
-
-    MIR_mir_window_apply_spec(mir_window->window, spec);
-    MIR_mir_window_spec_release(spec);
-}
-
-void
-MIR_SetWindowGrab(_THIS, SDL_Window* window, SDL_bool grabbed)
-{
-    MIR_Data*   mir_data   = _this->driverdata;
-    MIR_Window* mir_window = window->driverdata;
-    MirPointerConfinementState confined = mir_pointer_unconfined;
-    MirWindowSpec* spec;
-
-    if (grabbed)
-        confined = mir_pointer_confined_to_window;
-
-    spec = MIR_mir_create_window_spec(mir_data->connection);
-    MIR_mir_window_spec_set_pointer_confinement(spec, confined);
-
-    MIR_mir_window_apply_spec(mir_window->window, spec);
-    MIR_mir_window_spec_release(spec);
-}
-
-int
-MIR_SetWindowGammaRamp(_THIS, SDL_Window* window, Uint16 const* ramp)
-{
-    MirOutput* output = SDL_GetDisplayForWindow(window)->driverdata;
-    Uint32 ramp_size = 256;
-
-    // FIXME Need to apply the changes to the output, once that public API function is around
-    if (MIR_mir_output_is_gamma_supported(output) == mir_output_gamma_supported) {
-        MIR_mir_output_set_gamma(output,
-                                 ramp + ramp_size * 0,
-                                 ramp + ramp_size * 1,
-                                 ramp + ramp_size * 2,
-                                 ramp_size);
-        return 0;
-    }
-
-    return -1;
-}
-
-int
-MIR_GetWindowGammaRamp(_THIS, SDL_Window* window, Uint16* ramp)
-{
-    MirOutput* output = SDL_GetDisplayForWindow(window)->driverdata;
-    Uint32 ramp_size = 256;
-
-    if (MIR_mir_output_is_gamma_supported(output) == mir_output_gamma_supported) {
-        if (MIR_mir_output_get_gamma_size(output) == ramp_size) {
-            MIR_mir_output_get_gamma(output,
-                                     ramp + ramp_size * 0,
-                                     ramp + ramp_size * 1,
-                                     ramp + ramp_size * 2,
-                                     ramp_size);
-            return 0;
-        }
-    }
-
-    return -1;
-}
-
-#endif /* SDL_VIDEO_DRIVER_MIR */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/external/SDL2/src/video/mir/SDL_mirwindow.h
+++ /dev/null
@@ -1,93 +1,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-  Contributed by Brandon Schaefer, <brandon.schaefer@canonical.com>
-*/
-
-#ifndef SDL_mirwindow_h_
-#define SDL_mirwindow_h_
-
-#include "../SDL_sysvideo.h"
-#include "SDL_syswm.h"
-
-#include "SDL_mirvideo.h"
-
-struct MIR_Window {
-    SDL_Window* sdl_window;
-    MIR_Data*   mir_data;
-
-    MirWindow*  window;
-    EGLSurface  egl_surface;
-};
-
-
-extern int
-MIR_CreateWindow(_THIS, SDL_Window* window);
-
-extern void
-MIR_DestroyWindow(_THIS, SDL_Window* window);
-
-extern void
-MIR_SetWindowFullscreen(_THIS, SDL_Window* window,
-                        SDL_VideoDisplay* display,
-                        SDL_bool fullscreen);
-
-extern void
-MIR_MaximizeWindow(_THIS, SDL_Window* window);
-
-extern void
-MIR_MinimizeWindow(_THIS, SDL_Window* window);
-
-extern void
-MIR_RestoreWindow(_THIS, SDL_Window* window);
-
-extern void
-MIR_HideWindow(_THIS, SDL_Window* window);
-
-extern SDL_bool
-MIR_GetWindowWMInfo(_THIS, SDL_Window* window, SDL_SysWMinfo* info);
-
-extern void
-MIR_SetWindowSize(_THIS, SDL_Window* window);
-
-extern void
-MIR_SetWindowMinimumSize(_THIS, SDL_Window* window);
-
-extern void
-MIR_SetWindowMaximumSize(_THIS, SDL_Window* window);
-
-extern void
-MIR_SetWindowTitle(_THIS, SDL_Window* window);
-
-extern void
-MIR_SetWindowGrab(_THIS, SDL_Window* window, SDL_bool grabbed);
-
-extern int
-MIR_SetWindowGammaRamp(_THIS, SDL_Window* window, Uint16 const* ramp);
-
-extern int
-MIR_GetWindowGammaRamp(_THIS, SDL_Window* window, Uint16* ramp);
-
-#endif /* SDL_mirwindow_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
-
--- a/external/SDL2/src/video/nacl/SDL_naclevents.c
+++ b/external/SDL2/src/video/nacl/SDL_naclevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/nacl/SDL_naclevents_c.h
+++ b/external/SDL2/src/video/nacl/SDL_naclevents_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/nacl/SDL_naclglue.c
+++ b/external/SDL2/src/video/nacl/SDL_naclglue.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/nacl/SDL_naclopengles.c
+++ b/external/SDL2/src/video/nacl/SDL_naclopengles.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/nacl/SDL_naclopengles.h
+++ b/external/SDL2/src/video/nacl/SDL_naclopengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/nacl/SDL_naclvideo.c
+++ b/external/SDL2/src/video/nacl/SDL_naclvideo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/nacl/SDL_naclvideo.h
+++ b/external/SDL2/src/video/nacl/SDL_naclvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/nacl/SDL_naclwindow.c
+++ b/external/SDL2/src/video/nacl/SDL_naclwindow.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/nacl/SDL_naclwindow.h
+++ b/external/SDL2/src/video/nacl/SDL_naclwindow.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/pandora/SDL_pandora.c
+++ b/external/SDL2/src/video/pandora/SDL_pandora.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/pandora/SDL_pandora.h
+++ b/external/SDL2/src/video/pandora/SDL_pandora.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/pandora/SDL_pandora_events.c
+++ b/external/SDL2/src/video/pandora/SDL_pandora_events.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/pandora/SDL_pandora_events.h
+++ b/external/SDL2/src/video/pandora/SDL_pandora_events.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/psp/SDL_pspevents.c
+++ b/external/SDL2/src/video/psp/SDL_pspevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/psp/SDL_pspevents_c.h
+++ b/external/SDL2/src/video/psp/SDL_pspevents_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/psp/SDL_pspgl.c
+++ b/external/SDL2/src/video/psp/SDL_pspgl.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/psp/SDL_pspgl_c.h
+++ b/external/SDL2/src/video/psp/SDL_pspgl_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/psp/SDL_pspmouse.c
+++ b/external/SDL2/src/video/psp/SDL_pspmouse.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/psp/SDL_pspmouse_c.h
+++ b/external/SDL2/src/video/psp/SDL_pspmouse_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/psp/SDL_pspvideo.c
+++ b/external/SDL2/src/video/psp/SDL_pspvideo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/psp/SDL_pspvideo.h
+++ b/external/SDL2/src/video/psp/SDL_pspvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/raspberry/SDL_rpievents.c
+++ b/external/SDL2/src/video/raspberry/SDL_rpievents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/raspberry/SDL_rpievents_c.h
+++ b/external/SDL2/src/video/raspberry/SDL_rpievents_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/raspberry/SDL_rpimouse.c
+++ b/external/SDL2/src/video/raspberry/SDL_rpimouse.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -51,6 +51,8 @@
 static void RPI_WarpMouse(SDL_Window * window, int x, int y);
 static int RPI_WarpMouseGlobal(int x, int y);
 
+static SDL_Cursor *global_cursor;
+
 static SDL_Cursor *
 RPI_CreateDefaultCursor(void)
 {
@@ -126,13 +128,11 @@
         return -1;
     }
     
-    if (cursor == NULL) {
-        /* FIXME: We hide the current mouse's cursor, what we actually need is *_HideCursor */
-
-        if (mouse->cur_cursor != NULL && mouse->cur_cursor->driverdata != NULL) {
-            curdata = (RPI_CursorData *) mouse->cur_cursor->driverdata;
-            if (curdata->element > DISPMANX_NO_HANDLE) {
-                update = vc_dispmanx_update_start(10);
+    if (cursor != global_cursor) {
+        if (global_cursor != NULL) {
+            curdata = (RPI_CursorData *) global_cursor->driverdata;
+            if (curdata && curdata->element > DISPMANX_NO_HANDLE) {
+                update = vc_dispmanx_update_start(0);
                 SDL_assert(update);
                 ret = vc_dispmanx_element_remove(update, curdata->element);
                 SDL_assert(ret == DISPMANX_SUCCESS);
@@ -141,6 +141,10 @@
                 curdata->element = DISPMANX_NO_HANDLE;
             }
         }
+        global_cursor = cursor;
+    }
+
+    if (cursor == NULL) {
         return 0;
     }
     
@@ -152,7 +156,7 @@
     if (mouse->focus == NULL) {
         return -1;
     }
-    
+
     display = SDL_GetDisplayForWindow(mouse->focus);
     if (display == NULL) {
         return -1;
@@ -165,9 +169,9 @@
     
     if (curdata->element == DISPMANX_NO_HANDLE) {
         vc_dispmanx_rect_set(&src_rect, 0, 0, curdata->w << 16, curdata->h << 16);
-        vc_dispmanx_rect_set(&dst_rect, mouse->x, mouse->y, curdata->w, curdata->h);
+        vc_dispmanx_rect_set(&dst_rect, mouse->x - curdata->hot_x, mouse->y - curdata->hot_y, curdata->w, curdata->h);
         
-        update = vc_dispmanx_update_start(10);
+        update = vc_dispmanx_update_start(0);
         SDL_assert(update);
 
         env = SDL_GetHint(SDL_HINT_RPI_VIDEO_LAYER);
@@ -184,7 +188,7 @@
                                                     DISPMANX_PROTECTION_NONE,
                                                     &alpha,
                                                     DISPMANX_NO_HANDLE, // clamp
-                                                    VC_IMAGE_ROT0);
+                                                    DISPMANX_NO_ROTATE);
         SDL_assert(curdata->element > DISPMANX_NO_HANDLE);
         ret = vc_dispmanx_update_submit_sync(update);
         SDL_assert(ret == DISPMANX_SUCCESS);
@@ -206,7 +210,7 @@
         
         if (curdata != NULL) {
             if (curdata->element != DISPMANX_NO_HANDLE) {
-                update = vc_dispmanx_update_start(10);
+                update = vc_dispmanx_update_start(0);
                 SDL_assert(update);
                 ret = vc_dispmanx_element_remove(update, curdata->element);
                 SDL_assert(ret == DISPMANX_SUCCESS);
@@ -255,7 +259,7 @@
         return 0;
     }
 
-    update = vc_dispmanx_update_start(10);
+    update = vc_dispmanx_update_start(0);
     if (!update) {
         return 0;
     }
@@ -264,8 +268,8 @@
     src_rect.y = 0;
     src_rect.width  = curdata->w << 16;
     src_rect.height = curdata->h << 16;
-    dst_rect.x = x;
-    dst_rect.y = y;
+    dst_rect.x = x - curdata->hot_x;
+    dst_rect.y = y - curdata->hot_y;
     dst_rect.width  = curdata->w;
     dst_rect.height = curdata->h;
 
@@ -311,7 +315,7 @@
         return 0;
     }
 
-    update = vc_dispmanx_update_start(10);
+    update = vc_dispmanx_update_start(0);
     if (!update) {
         return 0;
     }
@@ -320,8 +324,8 @@
     src_rect.y = 0;
     src_rect.width  = curdata->w << 16;
     src_rect.height = curdata->h << 16;
-    dst_rect.x = x;
-    dst_rect.y = y;
+    dst_rect.x = x - curdata->hot_x;
+    dst_rect.y = y - curdata->hot_y;
     dst_rect.width  = curdata->w;
     dst_rect.height = curdata->h;
 
@@ -368,7 +372,6 @@
 void
 RPI_QuitMouse(_THIS)
 {
-    
 }
 
 /* This is called when a mouse motion event occurs */
--- a/external/SDL2/src/video/raspberry/SDL_rpimouse.h
+++ b/external/SDL2/src/video/raspberry/SDL_rpimouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/raspberry/SDL_rpiopengles.c
+++ b/external/SDL2/src/video/raspberry/SDL_rpiopengles.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/raspberry/SDL_rpiopengles.h
+++ b/external/SDL2/src/video/raspberry/SDL_rpiopengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/raspberry/SDL_rpivideo.c
+++ b/external/SDL2/src/video/raspberry/SDL_rpivideo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -154,28 +154,34 @@
     RPI_Create
 };
 
+
 /*****************************************************************************/
 /* SDL Video and Display initialization/handling functions                   */
 /*****************************************************************************/
-int
-RPI_VideoInit(_THIS)
+
+static void
+AddDispManXDisplay(const int display_id)
 {
+    DISPMANX_MODEINFO_T modeinfo;
+    DISPMANX_DISPLAY_HANDLE_T handle;
     SDL_VideoDisplay display;
     SDL_DisplayMode current_mode;
     SDL_DisplayData *data;
-    uint32_t w,h;
 
-    /* Initialize BCM Host */
-    bcm_host_init();
+    handle = vc_dispmanx_display_open(display_id);
+    if (!handle) {
+        return;  /* this display isn't available */
+    }
 
-    SDL_zero(current_mode);
-
-    if (graphics_get_display_size( 0, &w, &h) < 0) {
-        return -1;
+    if (vc_dispmanx_display_get_info(handle, &modeinfo) < 0) {
+        vc_dispmanx_display_close(handle);
+        return;
     }
 
-    current_mode.w = w;
-    current_mode.h = h;
+    /* RPI_GetRefreshRate() doesn't distinguish between displays. I'm not sure the hardware distinguishes either */
+    SDL_zero(current_mode);
+    current_mode.w = modeinfo.width;
+    current_mode.h = modeinfo.height;
     current_mode.refresh_rate = RPI_GetRefreshRate();
     /* 32 bpp for default */
     current_mode.format = SDL_PIXELFORMAT_ABGR8888;
@@ -189,14 +195,25 @@
     /* Allocate display internal data */
     data = (SDL_DisplayData *) SDL_calloc(1, sizeof(SDL_DisplayData));
     if (data == NULL) {
-        return SDL_OutOfMemory();
+        vc_dispmanx_display_close(handle);
+        return;  /* oh well */
     }
 
-    data->dispman_display = vc_dispmanx_display_open( 0 /* LCD */);
+    data->dispman_display = handle;
 
     display.driverdata = data;
 
     SDL_AddVideoDisplay(&display);
+}
+
+int
+RPI_VideoInit(_THIS)
+{
+    /* Initialize BCM Host */
+    bcm_host_init();
+
+    AddDispManXDisplay(DISPMANX_ID_MAIN_LCD);  /* your default display */
+    AddDispManXDisplay(DISPMANX_ID_FORCE_OTHER);  /* an "other" display...maybe DSI-connected screen while HDMI is your main */
 
 #ifdef SDL_INPUT_LINUXEV    
     if (SDL_EVDEV_Init() < 0) {
--- a/external/SDL2/src/video/raspberry/SDL_rpivideo.h
+++ b/external/SDL2/src/video/raspberry/SDL_rpivideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/sdlgenblit.pl
+++ b/external/SDL2/src/video/sdlgenblit.pl
@@ -92,7 +92,7 @@
 /* DO NOT EDIT!  This file is generated by sdlgenblit.pl */
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken\@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken\@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitappdelegate.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitappdelegate.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitappdelegate.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitappdelegate.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -38,15 +38,25 @@
 #undef main
 #endif
 
+static SDL_main_func forward_main;
 static int forward_argc;
 static char **forward_argv;
 static int exit_status;
 
-int main(int argc, char **argv)
+#if defined(SDL_MAIN_NEEDED) && !defined(IOS_DYLIB)
+/* SDL is being built as a static library, include main() */
+int main(int argc, char *argv[])
 {
+	return SDL_UIKitRunApp(argc, argv, SDL_main);
+}
+#endif /* SDL_MAIN_NEEDED && !IOS_DYLIB */
+
+int SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction)
+{
     int i;
 
     /* store arguments */
+	forward_main = mainFunction;
     forward_argc = argc;
     forward_argv = (char **)malloc((argc+1) * sizeof(char *));
     for (i = 0; i < argc; i++) {
@@ -333,6 +343,7 @@
         window.alpha = 0.0;
     } completion:^(BOOL finished) {
         window.hidden = YES;
+        UIKit_ForceUpdateHomeIndicator(); /* Wait for launch screen to hide so settings are applied to the actual view controller. */
     }];
 }
 
@@ -344,7 +355,7 @@
 
     /* run the user's application, passing argc and argv */
     SDL_iPhoneSetEventPump(SDL_TRUE);
-    exit_status = SDL_main(forward_argc, forward_argv);
+    exit_status = forward_main(forward_argc, forward_argv);
     SDL_iPhoneSetEventPump(SDL_FALSE);
 
     if (launchWindow) {
--- a/external/SDL2/src/video/uikit/SDL_uikitclipboard.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitclipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitclipboard.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitclipboard.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitevents.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitevents.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitevents.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitevents.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitmessagebox.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitmessagebox.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitmessagebox.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitmessagebox.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -55,7 +55,6 @@
 static BOOL
 UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, int *buttonid)
 {
-#ifdef __IPHONE_8_0
     int i;
     int __block clickedindex = messageboxdata->numbuttons;
     const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
@@ -109,25 +108,10 @@
         alertwindow.hidden = YES;
     }
 
-#if !TARGET_OS_TV
-    /* Force the main SDL window to re-evaluate home indicator state */
-    SDL_Window *focus = SDL_GetFocusWindow();
-    if (focus) {
-        SDL_WindowData *data = (__bridge SDL_WindowData *) focus->driverdata;
-        if (data != nil) {
-            if (@available(iOS 11.0, *)) {
-                [data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden) withObject:nil waitUntilDone:NO];
-                [data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfScreenEdgesDeferringSystemGestures) withObject:nil waitUntilDone:NO];
-            }
-        }
-    }
-#endif /* !TARGET_OS_TV */
+    UIKit_ForceUpdateHomeIndicator();
 
     *buttonid = messageboxdata->buttons[clickedindex].buttonid;
     return YES;
-#else
-    return NO;
-#endif /* __IPHONE_8_0 */
 }
 
 /* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
--- a/external/SDL2/src/video/uikit/SDL_uikitmetalview.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitmetalview.h
@@ -1,6 +1,6 @@
 /*
  Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
  
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitmetalview.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitmetalview.m
@@ -1,6 +1,6 @@
 /*
  Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
  
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
@@ -90,12 +90,9 @@
          * dimensions of the screen rather than the dimensions in points
          * yielding high resolution on retine displays.
          */
-#ifdef __IPHONE_8_0
         if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
             scale = data.uiwindow.screen.nativeScale;
-        } else
-#endif
-        {
+        } else {
             scale = data.uiwindow.screen.scale;
         }
     }
--- a/external/SDL2/src/video/uikit/SDL_uikitmodes.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitmodes.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitmodes.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitmodes.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -216,17 +216,18 @@
         availableModes = data.uiscreen.availableModes;
 #endif
 
-#ifdef __IPHONE_8_0
-        /* The UIScreenMode of an iPhone 6 Plus should be 1080x1920 rather than
-         * 1242x2208 (414x736@3x), so we should use the native scale. */
-        if ([data.uiscreen respondsToSelector:@selector(nativeScale)]) {
-            scale = data.uiscreen.nativeScale;
-        }
-#endif
-
         for (UIScreenMode *uimode in availableModes) {
             /* The size of a UIScreenMode is in pixels, but we deal exclusively
-             * in points (except in SDL_GL_GetDrawableSize.) */
+             * in points (except in SDL_GL_GetDrawableSize.)
+             *
+             * For devices such as iPhone 6/7/8 Plus, the UIScreenMode reported
+             * by iOS is not in physical pixels of the display, but rather the
+             * point size times the scale.  For example, on iOS 12.2 on iPhone 8
+             * Plus the uimode.size is 1242x2208 and the uiscreen.scale is 3
+             * thus this will give the size in points which is 414x736. The code
+             * used to use the nativeScale, assuming UIScreenMode returned raw
+             * physical pixels (as suggested by its documentation, but in
+             * practice it is returning the retina pixels). */
             int w = (int)(uimode.size.width / scale);
             int h = (int)(uimode.size.height / scale);
 
--- a/external/SDL2/src/video/uikit/SDL_uikitopengles.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitopengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitopengles.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitopengles.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -96,6 +96,8 @@
             if (h) {
                 *h = glview.backingHeight;
             }
+        } else {
+            SDL_GetWindowSize(window, w, h);
         }
     }
 }
@@ -168,12 +170,9 @@
             /* Set the scale to the natural scale factor of the screen - the
              * backing dimensions of the OpenGL view will match the pixel
              * dimensions of the screen rather than the dimensions in points. */
-#ifdef __IPHONE_8_0
             if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
                 scale = data.uiwindow.screen.nativeScale;
-            } else
-#endif
-            {
+            } else {
                 scale = data.uiwindow.screen.scale;
             }
         }
--- a/external/SDL2/src/video/uikit/SDL_uikitopenglview.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitopenglview.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitopenglview.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitopenglview.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitvideo.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -38,6 +38,8 @@
 #endif /* __OBJC__ */
 
 void UIKit_SuspendScreenSaver(_THIS);
+
+void UIKit_ForceUpdateHomeIndicator(void);
 
 SDL_bool UIKit_IsSystemVersionAtLeast(double version);
 
--- a/external/SDL2/src/video/uikit/SDL_uikitvideo.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitvideo.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -221,17 +221,44 @@
     return frame;
 }
 
+void
+UIKit_ForceUpdateHomeIndicator()
+{
+#if !TARGET_OS_TV
+    /* Force the main SDL window to re-evaluate home indicator state */
+    SDL_Window *focus = SDL_GetFocusWindow();
+    if (focus) {
+        SDL_WindowData *data = (__bridge SDL_WindowData *) focus->driverdata;
+        if (data != nil) {
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunguarded-availability-new"
+            if ([data.viewcontroller respondsToSelector:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden)]) {
+                [data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden) withObject:nil waitUntilDone:NO];
+                [data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfScreenEdgesDeferringSystemGestures) withObject:nil waitUntilDone:NO];
+            }
+#pragma clang diagnostic pop
+        }
+    }
+#endif /* !TARGET_OS_TV */
+}
+
 /*
  * iOS log support.
  *
  * This doesn't really have aything to do with the interfaces of the SDL video
  *  subsystem, but we need to stuff this into an Objective-C source code file.
+ *
+ * NOTE: This is copypasted from src/video/cocoa/SDL_cocoavideo.m! Thus, if
+ *  Cocoa is supported, we use that one instead. Be sure both versions remain
+ *  identical!
  */
 
+#if !defined(SDL_VIDEO_DRIVER_COCOA)
 void SDL_NSLog(const char *text)
 {
     NSLog(@"%s", text);
 }
+#endif /* SDL_VIDEO_DRIVER_COCOA */
 
 /*
  * iOS Tablet detection
--- a/external/SDL2/src/video/uikit/SDL_uikitview.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitview.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitview.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitview.m
@@ -1,6 +1,6 @@
  /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -39,8 +39,8 @@
 @implementation SDL_uikitview {
     SDL_Window *sdlwindow;
 
-    SDL_TouchID touchId;
-    UITouch * __weak firstFingerDown;
+    SDL_TouchID directTouchId;
+    SDL_TouchID indirectTouchId;
 }
 
 - (instancetype)initWithFrame:(CGRect)frame
@@ -68,12 +68,13 @@
         self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
         self.autoresizesSubviews = YES;
 
+        directTouchId = 1;
+        indirectTouchId = 2;
+
 #if !TARGET_OS_TV
         self.multipleTouchEnabled = YES;
+        SDL_AddTouch(directTouchId, SDL_TOUCH_DEVICE_DIRECT, "");
 #endif
-
-        touchId = 1;
-        SDL_AddTouch(touchId, "");
     }
 
     return self;
@@ -135,6 +136,30 @@
     sdlwindow = window;
 }
 
+- (SDL_TouchDeviceType)touchTypeForTouch:(UITouch *)touch
+{
+#ifdef __IPHONE_9_0
+    if ([touch respondsToSelector:@selector((type))]) {
+        if (touch.type == UITouchTypeIndirect) {
+            return SDL_TOUCH_DEVICE_INDIRECT_RELATIVE;
+        }
+    }
+#endif
+
+    return SDL_TOUCH_DEVICE_DIRECT;
+}
+
+- (SDL_TouchID)touchIdForType:(SDL_TouchDeviceType)type
+{
+    switch (type) {
+        case SDL_TOUCH_DEVICE_DIRECT:
+        default:
+            return directTouchId;
+        case SDL_TOUCH_DEVICE_INDIRECT_RELATIVE:
+            return indirectTouchId;
+    }
+}
+
 - (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize
 {
     CGPoint point = [touch locationInView:self];
@@ -162,21 +187,16 @@
 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
 {
     for (UITouch *touch in touches) {
+        SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
+        SDL_TouchID touchId = [self touchIdForType:touchType];
         float pressure = [self pressureForTouch:touch];
 
-        if (!firstFingerDown) {
-            CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
-            int clicks = (int) touch.tapCount;
-
-            /* send mouse moved event */
-            SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
-
-            /* send mouse down event */
-            SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT, clicks);
-
-            firstFingerDown = touch;
+        if (SDL_AddTouch(touchId, touchType, "") < 0) {
+            continue;
         }
 
+        /* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
+
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
         SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
                       SDL_TRUE, locationInView.x, locationInView.y, pressure);
@@ -186,15 +206,16 @@
 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
 {
     for (UITouch *touch in touches) {
+        SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
+        SDL_TouchID touchId = [self touchIdForType:touchType];
         float pressure = [self pressureForTouch:touch];
 
-        if (touch == firstFingerDown) {
-            /* send mouse up */
-            int clicks = (int) touch.tapCount;
-            SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT, clicks);
-            firstFingerDown = nil;
+        if (SDL_AddTouch(touchId, touchType, "") < 0) {
+            continue;
         }
 
+        /* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
+
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
         SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
                       SDL_FALSE, locationInView.x, locationInView.y, pressure);
@@ -209,13 +230,12 @@
 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
 {
     for (UITouch *touch in touches) {
+        SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
+        SDL_TouchID touchId = [self touchIdForType:touchType];
         float pressure = [self pressureForTouch:touch];
 
-        if (touch == firstFingerDown) {
-            CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
-
-            /* send moved event */
-            SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
+        if (SDL_AddTouch(touchId, touchType, "") < 0) {
+            continue;
         }
 
         CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
--- a/external/SDL2/src/video/uikit/SDL_uikitviewcontroller.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitviewcontroller.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitviewcontroller.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitviewcontroller.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -57,10 +57,13 @@
     @autoreleasepool {
         SDL_uikitviewcontroller *viewcontroller = (__bridge SDL_uikitviewcontroller *) userdata;
         viewcontroller.homeIndicatorHidden = (hint && *hint) ? SDL_atoi(hint) : -1;
-        if (@available(iOS 11.0, *)) {
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunguarded-availability-new"
+        if ([viewcontroller respondsToSelector:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden)]) {
             [viewcontroller setNeedsUpdateOfHomeIndicatorAutoHidden];
             [viewcontroller setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
         }
+#pragma clang diagnostic pop
     }
 }
 #endif
@@ -73,6 +76,8 @@
 
 #if SDL_IPHONE_KEYBOARD
     UITextField *textField;
+    BOOL hardwareKeyboard;
+    BOOL showingKeyboard;
     BOOL rotatingOrientation;
     NSString *changeText;
     NSString *obligateForBackspace;
@@ -88,7 +93,9 @@
 
 #if SDL_IPHONE_KEYBOARD
         [self initKeyboard];
-        rotatingOrientation = FALSE;
+        hardwareKeyboard = NO;
+        showingKeyboard = NO;
+        rotatingOrientation = NO;
 #endif
 
 #if TARGET_OS_TV
@@ -279,6 +286,41 @@
     [center addObserver:self selector:@selector(textFieldTextDidChange:) name:UITextFieldTextDidChangeNotification object:nil];
 }
 
+- (NSArray *) keyCommands {
+    NSMutableArray *commands = [[NSMutableArray alloc] init];
+    [commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputUpArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
+    [commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputDownArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
+    [commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputLeftArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
+    [commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputRightArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
+    [commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputEscape modifierFlags:kNilOptions action:@selector(handleCommand:)]];
+    return [NSArray arrayWithArray:commands];
+}
+
+- (void) handleCommand: (UIKeyCommand *) keyCommand {
+    SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
+
+    if (keyCommand.input == UIKeyInputUpArrow) {
+        scancode = SDL_SCANCODE_UP;
+    } else if (keyCommand.input == UIKeyInputDownArrow) {
+        scancode = SDL_SCANCODE_DOWN;
+    } else if (keyCommand.input == UIKeyInputLeftArrow) {
+        scancode = SDL_SCANCODE_LEFT;
+    } else if (keyCommand.input == UIKeyInputRightArrow) {
+        scancode = SDL_SCANCODE_RIGHT;
+    } else if (keyCommand.input == UIKeyInputEscape) {
+        scancode = SDL_SCANCODE_ESCAPE;
+    }
+
+    if (scancode != SDL_SCANCODE_UNKNOWN) {
+        SDL_SendKeyboardKey(SDL_PRESSED, scancode);
+        SDL_SendKeyboardKey(SDL_RELEASED, scancode);
+    }
+}
+
+- (void) downArrow: (UIKeyCommand *) keyCommand {
+    NSLog(@"down arrow!");
+}
+
 - (void)setView:(UIView *)view
 {
     [super setView:view];
@@ -295,21 +337,21 @@
 - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
 {
     [super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
-    rotatingOrientation = TRUE;
+    rotatingOrientation = YES;
     [coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {}
                                  completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
-                                     rotatingOrientation = FALSE;
+                                     rotatingOrientation = NO;
                                  }];
 }
 #else
 - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
     [super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
-    rotatingOrientation = TRUE;
+    rotatingOrientation = YES;
 }
 
 - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
     [super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
-    rotatingOrientation = FALSE;
+    rotatingOrientation = NO;
 }
 #endif /* TARGET_OS_TV || __IPHONE_OS_VERSION_MIN_REQUIRED >= 80000 */
 
@@ -328,7 +370,9 @@
 {
     keyboardVisible = YES;
     if (textField.window) {
+        showingKeyboard = YES;
         [textField becomeFirstResponder];
+        showingKeyboard = NO;
     }
 }
 
@@ -354,7 +398,7 @@
 
 - (void)keyboardWillHide:(NSNotification *)notification
 {
-    if (!rotatingOrientation) {
+    if (!showingKeyboard && !rotatingOrientation) {
         SDL_StopTextInput();
     }
     [self setKeyboardHeight:0];
@@ -463,7 +507,8 @@
 {
     SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN);
     SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN);
-    if (SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, SDL_FALSE)) {
+    if (keyboardVisible &&
+        SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, SDL_FALSE)) {
          SDL_StopTextInput();
     }
     return YES;
--- a/external/SDL2/src/video/uikit/SDL_uikitvulkan.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitvulkan.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitvulkan.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitvulkan.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -39,7 +39,10 @@
 
 #include <dlfcn.h>
 
-#define DEFAULT_MOLTENVK  "libMoltenVK.dylib"
+const char* defaultPaths[] = {
+    "libvulkan.dylib",
+};
+
 /* Since libSDL is static, could use RTLD_SELF. Using RTLD_DEFAULT is future
  * proofing. */
 #define DEFAULT_HANDLE RTLD_DEFAULT
@@ -53,7 +56,7 @@
     PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = NULL;
 
     if (_this->vulkan_config.loader_handle) {
-        return SDL_SetError("MoltenVK/Vulkan already loaded");
+        return SDL_SetError("Vulkan Portability library is already loaded.");
     }
 
     /* Load the Vulkan loader library */
@@ -62,9 +65,7 @@
     }
 
     if (!path) {
-        /* MoltenVK framework, currently, v0.17.0, has a static library and is
-         * the recommended way to use the package. There is likely no object to
-         * load. */
+        /* Handle the case where Vulkan Portability is linked statically. */
         vkGetInstanceProcAddr =
         (PFN_vkGetInstanceProcAddr)dlsym(DEFAULT_HANDLE,
                                          "vkGetInstanceProcAddr");
@@ -73,15 +74,29 @@
     if (vkGetInstanceProcAddr) {
         _this->vulkan_config.loader_handle = DEFAULT_HANDLE;
     } else {
-        if (!path) {
+        const char** paths;
+        const char *foundPath = NULL;
+        int numPaths;
+        int i;
+
+        if (path) {
+            paths = &path;
+            numPaths = 1;
+        } else {
             /* Look for the .dylib packaged with the application instead. */
-            path = DEFAULT_MOLTENVK;
+            paths = defaultPaths;
+            numPaths = SDL_arraysize(defaultPaths);
         }
 
-        _this->vulkan_config.loader_handle = SDL_LoadObject(path);
-        if (!_this->vulkan_config.loader_handle) {
-            return -1;
+        for (i = 0; i < numPaths && _this->vulkan_config.loader_handle == NULL; i++) {
+            foundPath = paths[i];
+            _this->vulkan_config.loader_handle = SDL_LoadObject(foundPath);
         }
+
+        if (_this->vulkan_config.loader_handle == NULL) {
+            return SDL_SetError("Failed to load Vulkan Portability library");
+        }
+
         SDL_strlcpy(_this->vulkan_config.loader_path, path,
                     SDL_arraysize(_this->vulkan_config.loader_path));
         vkGetInstanceProcAddr =
@@ -93,7 +108,7 @@
     if (!vkGetInstanceProcAddr) {
         SDL_SetError("Failed to find %s in either executable or %s: %s",
                      "vkGetInstanceProcAddr",
-                     DEFAULT_MOLTENVK,
+                     "linked Vulkan Portability library",
                      (const char *) dlerror());
         goto fail;
     }
@@ -128,11 +143,11 @@
     SDL_free(extensions);
 
     if (!hasSurfaceExtension) {
-        SDL_SetError("Installed MoltenVK/Vulkan doesn't implement the "
+        SDL_SetError("Installed Vulkan Portability doesn't implement the "
                      VK_KHR_SURFACE_EXTENSION_NAME " extension");
         goto fail;
     } else if (!hasIOSSurfaceExtension) {
-        SDL_SetError("Installed MoltenVK/Vulkan doesn't implement the "
+        SDL_SetError("Installed Vulkan Portability doesn't implement the "
                      VK_MVK_IOS_SURFACE_EXTENSION_NAME "extension");
         goto fail;
     }
--- a/external/SDL2/src/video/uikit/SDL_uikitwindow.h
+++ b/external/SDL2/src/video/uikit/SDL_uikitwindow.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/uikit/SDL_uikitwindow.m
+++ b/external/SDL2/src/video/uikit/SDL_uikitwindow.m
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -69,8 +69,15 @@
 
 - (void)layoutSubviews
 {
-    /* Workaround to fix window orientation issues in iOS 8+. */
-    self.frame = self.screen.bounds;
+    /* Workaround to fix window orientation issues in iOS 8. */
+    /* As of July 1 2019, I haven't been able to reproduce any orientation
+     * issues with this disabled on iOS 12. The issue this is meant to fix might
+     * only happen on iOS 8, or it might have been fixed another way with other
+     * code... This code prevents split view (iOS 9+) from working on iPads, so
+     * we want to avoid using it if possible. */
+    if (!UIKit_IsSystemVersionAtLeast(9.0)) {
+        self.frame = self.screen.bounds;
+    }
     [super layoutSubviews];
 }
 
@@ -77,7 +84,8 @@
 @end
 
 
-static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
+static int
+SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
 {
     SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
     SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
@@ -145,12 +153,6 @@
      * heirarchy. */
     [view setSDLWindow:window];
 
-    /* Make this window the current mouse focus for touch input */
-    if (displaydata.uiscreen == [UIScreen mainScreen]) {
-        SDL_SetMouseFocus(window);
-        SDL_SetKeyboardFocus(window);
-    }
-
     return 0;
 }
 
@@ -240,6 +242,14 @@
     @autoreleasepool {
         SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
         [data.uiwindow makeKeyAndVisible];
+
+        /* Make this window the current mouse focus for touch input */
+        SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+        SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
+        if (displaydata.uiscreen == [UIScreen mainScreen]) {
+            SDL_SetMouseFocus(window);
+            SDL_SetKeyboardFocus(window);
+        }
     }
 }
 
--- a/external/SDL2/src/video/uikit/keyinfotable.h
+++ b/external/SDL2/src/video/uikit/keyinfotable.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/vivante/SDL_vivanteopengles.c
+++ b/external/SDL2/src/video/vivante/SDL_vivanteopengles.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/vivante/SDL_vivanteopengles.h
+++ b/external/SDL2/src/video/vivante/SDL_vivanteopengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/vivante/SDL_vivanteplatform.c
+++ b/external/SDL2/src/video/vivante/SDL_vivanteplatform.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/vivante/SDL_vivanteplatform.h
+++ b/external/SDL2/src/video/vivante/SDL_vivanteplatform.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/vivante/SDL_vivantevideo.c
+++ b/external/SDL2/src/video/vivante/SDL_vivantevideo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -37,6 +37,7 @@
 #include "SDL_vivantevideo.h"
 #include "SDL_vivanteplatform.h"
 #include "SDL_vivanteopengles.h"
+#include "SDL_vivantevulkan.h"
 
 
 static int
@@ -107,6 +108,13 @@
     device->GL_GetSwapInterval = VIVANTE_GLES_GetSwapInterval;
     device->GL_SwapWindow = VIVANTE_GLES_SwapWindow;
     device->GL_DeleteContext = VIVANTE_GLES_DeleteContext;
+#endif
+
+#if SDL_VIDEO_VULKAN
+    device->Vulkan_LoadLibrary = VIVANTE_Vulkan_LoadLibrary;
+    device->Vulkan_UnloadLibrary = VIVANTE_Vulkan_UnloadLibrary;
+    device->Vulkan_GetInstanceExtensions = VIVANTE_Vulkan_GetInstanceExtensions;
+    device->Vulkan_CreateSurface = VIVANTE_Vulkan_CreateSurface;
 #endif
 
     device->PumpEvents = VIVANTE_PumpEvents;
--- a/external/SDL2/src/video/vivante/SDL_vivantevideo.h
+++ b/external/SDL2/src/video/vivante/SDL_vivantevideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- /dev/null
+++ b/external/SDL2/src/video/vivante/SDL_vivantevulkan.c
@@ -1,0 +1,159 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/*
+ * @author Wladimir J. van der Laan. Based on Jacob Lifshay's
+ * SDL_x11vulkan.c, Mark Callow's SDL_androidvulkan.c, and
+ * the FSL demo framework.
+ */
+
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_VIVANTE
+
+#include "SDL_vivantevideo.h"
+#include "SDL_assert.h"
+
+#include "SDL_loadso.h"
+#include "SDL_vivantevulkan.h"
+#include "SDL_syswm.h"
+#include "SDL_log.h"
+
+int VIVANTE_Vulkan_LoadLibrary(_THIS, const char *path)
+{
+    VkExtensionProperties *extensions = NULL;
+    Uint32 i, extensionCount = 0;
+    SDL_bool hasSurfaceExtension = SDL_FALSE;
+    SDL_bool hasDisplayExtension = SDL_FALSE;
+    PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = NULL;
+    if(_this->vulkan_config.loader_handle)
+        return SDL_SetError("Vulkan already loaded");
+
+    /* Load the Vulkan loader library */
+    if(!path)
+        path = SDL_getenv("SDL_VULKAN_LIBRARY");
+    if(!path)
+    {
+        /* If no path set, try Vivante fb vulkan driver explicitly */
+        path = "libvulkan-fb.so";
+        _this->vulkan_config.loader_handle = SDL_LoadObject(path);
+        if(!_this->vulkan_config.loader_handle)
+        {
+            /* If that couldn't be loaded, fall back to default name */
+            path = "libvulkan.so";
+            _this->vulkan_config.loader_handle = SDL_LoadObject(path);
+        }
+    } else {
+        _this->vulkan_config.loader_handle = SDL_LoadObject(path);
+    }
+    if(!_this->vulkan_config.loader_handle)
+        return -1;
+    SDL_strlcpy(_this->vulkan_config.loader_path, path,
+                SDL_arraysize(_this->vulkan_config.loader_path));
+    SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vivante: Loaded vulkan driver %s", path);
+    vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)SDL_LoadFunction(
+        _this->vulkan_config.loader_handle, "vkGetInstanceProcAddr");
+    if(!vkGetInstanceProcAddr)
+        goto fail;
+    _this->vulkan_config.vkGetInstanceProcAddr = (void *)vkGetInstanceProcAddr;
+    _this->vulkan_config.vkEnumerateInstanceExtensionProperties =
+        (void *)((PFN_vkGetInstanceProcAddr)_this->vulkan_config.vkGetInstanceProcAddr)(
+            VK_NULL_HANDLE, "vkEnumerateInstanceExtensionProperties");
+    if(!_this->vulkan_config.vkEnumerateInstanceExtensionProperties)
+        goto fail;
+    extensions = SDL_Vulkan_CreateInstanceExtensionsList(
+        (PFN_vkEnumerateInstanceExtensionProperties)
+            _this->vulkan_config.vkEnumerateInstanceExtensionProperties,
+        &extensionCount);
+    if(!extensions)
+        goto fail;
+    for(i = 0; i < extensionCount; i++)
+    {
+        if(SDL_strcmp(VK_KHR_SURFACE_EXTENSION_NAME, extensions[i].extensionName) == 0)
+            hasSurfaceExtension = SDL_TRUE;
+        else if(SDL_strcmp(VK_KHR_DISPLAY_EXTENSION_NAME, extensions[i].extensionName) == 0)
+            hasDisplayExtension = SDL_TRUE;
+    }
+    SDL_free(extensions);
+    if(!hasSurfaceExtension)
+    {
+        SDL_SetError("Installed Vulkan doesn't implement the "
+                     VK_KHR_SURFACE_EXTENSION_NAME " extension");
+        goto fail;
+    }
+    else if(!hasDisplayExtension)
+    {
+        SDL_SetError("Installed Vulkan doesn't implement the "
+                     VK_KHR_DISPLAY_EXTENSION_NAME "extension");
+        goto fail;
+    }
+    return 0;
+
+fail:
+    SDL_UnloadObject(_this->vulkan_config.loader_handle);
+    _this->vulkan_config.loader_handle = NULL;
+    return -1;
+}
+
+void VIVANTE_Vulkan_UnloadLibrary(_THIS)
+{
+    if(_this->vulkan_config.loader_handle)
+    {
+        SDL_UnloadObject(_this->vulkan_config.loader_handle);
+        _this->vulkan_config.loader_handle = NULL;
+    }
+}
+
+SDL_bool VIVANTE_Vulkan_GetInstanceExtensions(_THIS,
+                                          SDL_Window *window,
+                                          unsigned *count,
+                                          const char **names)
+{
+    static const char *const extensionsForVivante[] = {
+        VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_DISPLAY_EXTENSION_NAME
+    };
+    if(!_this->vulkan_config.loader_handle)
+    {
+        SDL_SetError("Vulkan is not loaded");
+        return SDL_FALSE;
+    }
+    return SDL_Vulkan_GetInstanceExtensions_Helper(
+            count, names, SDL_arraysize(extensionsForVivante),
+            extensionsForVivante);
+}
+
+SDL_bool VIVANTE_Vulkan_CreateSurface(_THIS,
+                                  SDL_Window *window,
+                                  VkInstance instance,
+                                  VkSurfaceKHR *surface)
+{
+    if(!_this->vulkan_config.loader_handle)
+    {
+        SDL_SetError("Vulkan is not loaded");
+        return SDL_FALSE;
+    }
+    return SDL_Vulkan_Display_CreateSurface(_this->vulkan_config.vkGetInstanceProcAddr, instance, surface);
+}
+
+#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
+
--- /dev/null
+++ b/external/SDL2/src/video/vivante/SDL_vivantevulkan.h
@@ -1,0 +1,53 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/*
+ * @author Wladimir J. van der Laan. Based on Jacob Lifshay's
+ * SDL_x11vulkan.h and Mark Callow's SDL_vivantevulkan.h
+ */
+
+#include "../../SDL_internal.h"
+
+#ifndef SDL_vivantevulkan_h_
+#define SDL_vivantevulkan_h_
+
+#include "../SDL_vulkan_internal.h"
+#include "../SDL_sysvideo.h"
+
+#if SDL_VIDEO_VULKAN &&  SDL_VIDEO_DRIVER_VIVANTE
+
+int VIVANTE_Vulkan_LoadLibrary(_THIS, const char *path);
+void VIVANTE_Vulkan_UnloadLibrary(_THIS);
+SDL_bool VIVANTE_Vulkan_GetInstanceExtensions(_THIS,
+                                          SDL_Window *window,
+                                          unsigned *count,
+                                          const char **names);
+SDL_bool VIVANTE_Vulkan_CreateSurface(_THIS,
+                                  SDL_Window *window,
+                                  VkInstance instance,
+                                  VkSurfaceKHR *surface);
+
+#endif
+
+#endif /* SDL_vivantevulkan_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
+
--- a/external/SDL2/src/video/wayland/SDL_waylandclipboard.c
+++ b/external/SDL2/src/video/wayland/SDL_waylandclipboard.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/wayland/SDL_waylandclipboard.h
+++ b/external/SDL2/src/video/wayland/SDL_waylandclipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/wayland/SDL_waylanddatamanager.c
+++ b/external/SDL2/src/video/wayland/SDL_waylanddatamanager.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -53,7 +53,11 @@
     sigemptyset(&sig_set);
     sigaddset(&sig_set, SIGPIPE);  
 
-    pthread_sigmask(SIG_BLOCK, &sig_set, &old_sig_set); 
+#if SDL_THREADS_DISABLED
+    sigprocmask(SIG_BLOCK, &sig_set, &old_sig_set);
+#else
+    pthread_sigmask(SIG_BLOCK, &sig_set, &old_sig_set);
+#endif
 
     if (ready == 0) {
         bytes_written = SDL_SetError("Pipe timeout");
@@ -70,7 +74,12 @@
     }
 
     sigtimedwait(&sig_set, 0, &zerotime);
+
+#if SDL_THREADS_DISABLED
+    sigprocmask(SIG_SETMASK, &old_sig_set, NULL);
+#else
     pthread_sigmask(SIG_SETMASK, &old_sig_set, NULL);
+#endif
 
     return bytes_written;
 }
--- a/external/SDL2/src/video/wayland/SDL_waylanddatamanager.h
+++ b/external/SDL2/src/video/wayland/SDL_waylanddatamanager.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/wayland/SDL_waylanddyn.c
+++ b/external/SDL2/src/video/wayland/SDL_waylanddyn.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/wayland/SDL_waylanddyn.h
+++ b/external/SDL2/src/video/wayland/SDL_waylanddyn.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/wayland/SDL_waylandevents.c
+++ b/external/SDL2/src/video/wayland/SDL_waylandevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -399,15 +399,14 @@
                    unsigned int timestamp, struct wl_surface *surface,
                    int id, wl_fixed_t fx, wl_fixed_t fy)
 {
-    float x, y;
-    SDL_WindowData* window;
+    SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(surface);
+    const double dblx = wl_fixed_to_double(fx);
+    const double dbly = wl_fixed_to_double(fy);
+    const float x = dblx / window_data->sdlwindow->w;
+    const float y = dbly / window_data->sdlwindow->h;
 
-    window = (SDL_WindowData *)wl_surface_get_user_data(surface);
-
-    x = wl_fixed_to_double(fx) / window->sdlwindow->w;
-    y = wl_fixed_to_double(fy) / window->sdlwindow->h;
-
     touch_add(id, x, y, surface);
+
     SDL_SendTouch(1, (SDL_FingerID)id, SDL_TRUE, x, y, 1.0f);
 }
 
@@ -425,14 +424,12 @@
 touch_handler_motion(void *data, struct wl_touch *touch, unsigned int timestamp,
                      int id, wl_fixed_t fx, wl_fixed_t fy)
 {
-    float x, y;
-    SDL_WindowData* window;
+    SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(touch_surface(id));
+    const double dblx = wl_fixed_to_double(fx);
+    const double dbly = wl_fixed_to_double(fy);
+    const float x = dblx / window_data->sdlwindow->w;
+    const float y = dbly / window_data->sdlwindow->h;
 
-    window = (SDL_WindowData *)wl_surface_get_user_data(touch_surface(id));
-
-    x = wl_fixed_to_double(fx) / window->sdlwindow->w;
-    y = wl_fixed_to_double(fy) / window->sdlwindow->h;
-
     touch_update(id, x, y);
     SDL_SendTouchMotion(1, (SDL_FingerID)id, x, y, 1.0f);
 }
@@ -614,7 +611,7 @@
     }
 
     if ((caps & WL_SEAT_CAPABILITY_TOUCH) && !input->touch) {
-        SDL_AddTouch(1, "wayland_touch");
+        SDL_AddTouch(1, SDL_TOUCH_DEVICE_DIRECT, "wayland_touch");
         input->touch = wl_seat_get_touch(seat);
         wl_touch_set_user_data(input->touch, input);
         wl_touch_add_listener(input->touch, &touch_listener,
@@ -1088,6 +1085,9 @@
         return -1;
 
     if (!d->pointer_constraints)
+        return -1;
+
+    if (!input->pointer)
         return -1;
 
     if (!input->relative_pointer) {
--- a/external/SDL2/src/video/wayland/SDL_waylandevents_c.h
+++ b/external/SDL2/src/video/wayland/SDL_waylandevents_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/wayland/SDL_waylandmouse.c
+++ b/external/SDL2/src/video/wayland/SDL_waylandmouse.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/wayland/SDL_waylandmouse.h
+++ b/external/SDL2/src/video/wayland/SDL_waylandmouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/wayland/SDL_waylandopengles.c
+++ b/external/SDL2/src/video/wayland/SDL_waylandopengles.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -22,6 +22,8 @@
 
 #if SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL
 
+#include "../SDL_sysvideo.h"
+#include "../../events/SDL_windowevents_c.h"
 #include "SDL_waylandvideo.h"
 #include "SDL_waylandopengles.h"
 #include "SDL_waylandwindow.h"
@@ -28,6 +30,9 @@
 #include "SDL_waylandevents_c.h"
 #include "SDL_waylanddyn.h"
 
+#include "xdg-shell-client-protocol.h"
+#include "xdg-shell-unstable-v6-client-protocol.h"
+
 /* EGL implementation of SDL OpenGL ES support */
 
 int
@@ -57,10 +62,45 @@
 int
 Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
 {
-    if (SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface) < 0) {
+    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+    struct wl_region *region;
+
+    if (SDL_EGL_SwapBuffers(_this, data->egl_surface) < 0) {
         return -1;
     }
-    WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
+
+    // Wayland-EGL forbids drawing calls in-between SwapBuffers and wl_egl_window_resize
+    if (data->resize.pending) {
+        if (data->scale_factor != data->resize.scale_factor) {
+            window->w = 0;
+            window->h = 0;
+        }
+        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, data->resize.width, data->resize.height);
+        window->w = data->resize.width;
+        window->h = data->resize.height;
+        data->scale_factor = data->resize.scale_factor;
+        wl_surface_set_buffer_scale(data->surface, data->scale_factor);
+        WAYLAND_wl_egl_window_resize(data->egl_window, window->w * data->scale_factor, window->h * data->scale_factor, 0, 0);
+
+        if (data->resize.configure) {
+           if (data->waylandData->shell.xdg) {
+              xdg_surface_ack_configure(data->shell_surface.xdg.surface, data->resize.serial);
+           } else if (data->waylandData->shell.zxdg) {
+              zxdg_surface_v6_ack_configure(data->shell_surface.zxdg.surface, data->resize.serial);
+           }
+           data->resize.configure = SDL_FALSE;
+        }
+
+        region = wl_compositor_create_region(data->waylandData->compositor);
+        wl_region_add(region, 0, 0, window->w, window->h);
+        wl_surface_set_opaque_region(data->surface, region);
+        wl_region_destroy(region);
+
+        data->resize.pending = SDL_FALSE;
+    }
+
+    WAYLAND_wl_display_flush( data->waylandData->display );
+
     return 0;
 }
 
@@ -79,6 +119,23 @@
     WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
     
     return ret;
+}
+
+void
+Wayland_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
+{
+    SDL_WindowData *data;
+    if (window->driverdata) {
+        data = (SDL_WindowData *) window->driverdata;
+
+        if (w) {
+            *w = window->w * data->scale_factor;
+        }
+
+        if (h) {
+            *h = window->h * data->scale_factor;
+        }
+    }
 }
 
 void 
--- a/external/SDL2/src/video/wayland/SDL_waylandopengles.h
+++ b/external/SDL2/src/video/wayland/SDL_waylandopengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -42,6 +42,7 @@
 extern SDL_GLContext Wayland_GLES_CreateContext(_THIS, SDL_Window * window);
 extern int Wayland_GLES_SwapWindow(_THIS, SDL_Window * window);
 extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
+extern void Wayland_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h);
 extern void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
 
 #endif /* SDL_waylandopengles_h_ */
--- a/external/SDL2/src/video/wayland/SDL_waylandsym.h
+++ b/external/SDL2/src/video/wayland/SDL_waylandsym.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/wayland/SDL_waylandtouch.c
+++ b/external/SDL2/src/video/wayland/SDL_waylandtouch.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -89,7 +89,7 @@
     */
 
     SDL_TouchID deviceId = 1;
-    if (SDL_AddTouch(deviceId, "qt_touch_extension") < 0) {
+    if (SDL_AddTouch(deviceId, SDL_TOUCH_DEVICE_DIRECT, "qt_touch_extension") < 0) {
          SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
     }
 
--- a/external/SDL2/src/video/wayland/SDL_waylandtouch.h
+++ b/external/SDL2/src/video/wayland/SDL_waylandtouch.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/wayland/SDL_waylandvideo.c
+++ b/external/SDL2/src/video/wayland/SDL_waylandvideo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -47,6 +47,8 @@
 
 #include "xdg-shell-client-protocol.h"
 #include "xdg-shell-unstable-v6-client-protocol.h"
+#include "xdg-decoration-unstable-v1-client-protocol.h"
+#include "org-kde-kwin-server-decoration-manager-client-protocol.h"
 
 #define WAYLANDVID_DRIVER_NAME "wayland"
 
@@ -170,6 +172,7 @@
     device->GL_SwapWindow = Wayland_GLES_SwapWindow;
     device->GL_GetSwapInterval = Wayland_GLES_GetSwapInterval;
     device->GL_SetSwapInterval = Wayland_GLES_SetSwapInterval;
+    device->GL_GetDrawableSize = Wayland_GLES_GetDrawableSize;
     device->GL_MakeCurrent = Wayland_GLES_MakeCurrent;
     device->GL_CreateContext = Wayland_GLES_CreateContext;
     device->GL_LoadLibrary = Wayland_GLES_LoadLibrary;
@@ -182,6 +185,7 @@
     device->SetWindowFullscreen = Wayland_SetWindowFullscreen;
     device->MaximizeWindow = Wayland_MaximizeWindow;
     device->RestoreWindow = Wayland_RestoreWindow;
+    device->SetWindowBordered = Wayland_SetWindowBordered;
     device->SetWindowSize = Wayland_SetWindowSize;
     device->SetWindowTitle = Wayland_SetWindowTitle;
     device->DestroyWindow = Wayland_DestroyWindow;
@@ -196,6 +200,7 @@
     device->Vulkan_UnloadLibrary = Wayland_Vulkan_UnloadLibrary;
     device->Vulkan_GetInstanceExtensions = Wayland_Vulkan_GetInstanceExtensions;
     device->Vulkan_CreateSurface = Wayland_Vulkan_CreateSurface;
+    device->Vulkan_GetDrawableSize = Wayland_Vulkan_GetDrawableSize;
 #endif
 
     device->free = Wayland_DeleteDevice;
@@ -223,7 +228,6 @@
     SDL_VideoDisplay *display = data;
 
     display->name = SDL_strdup(model);
-    display->driverdata = output;
 }
 
 static void
@@ -234,8 +238,8 @@
                     int height,
                     int refresh)
 {
-    SDL_VideoDisplay *display = data;
     SDL_DisplayMode mode;
+    SDL_VideoDisplay *display = data;
 
     SDL_zero(mode);
     mode.format = SDL_PIXELFORMAT_RGB888;
@@ -242,7 +246,7 @@
     mode.w = width;
     mode.h = height;
     mode.refresh_rate = refresh / 1000; // mHz to Hz
-    mode.driverdata = display->driverdata;
+    mode.driverdata = ((SDL_WaylandOutputData*)display->driverdata)->output;
     SDL_AddDisplayMode(display, &mode);
 
     if (flags & WL_OUTPUT_MODE_CURRENT) {
@@ -255,8 +259,10 @@
 display_handle_done(void *data,
                     struct wl_output *output)
 {
+    /* !!! FIXME: this will fail on any further property changes! */
     SDL_VideoDisplay *display = data;
     SDL_AddVideoDisplay(display);
+    wl_output_set_user_data(output, display->driverdata);
     SDL_free(display->name);
     SDL_free(display);
 }
@@ -266,7 +272,8 @@
                      struct wl_output *output,
                      int32_t factor)
 {
-    // TODO: do HiDPI stuff.
+    SDL_VideoDisplay *display = data;
+    ((SDL_WaylandOutputData*)display->driverdata)->scale_factor = factor;
 }
 
 static const struct wl_output_listener output_listener = {
@@ -280,6 +287,7 @@
 Wayland_add_display(SDL_VideoData *d, uint32_t id)
 {
     struct wl_output *output;
+    SDL_WaylandOutputData *data;
     SDL_VideoDisplay *display = SDL_malloc(sizeof *display);
     if (!display) {
         SDL_OutOfMemory();
@@ -293,6 +301,10 @@
         SDL_free(display);
         return;
     }
+    data = SDL_malloc(sizeof *data);
+    data->output = output;
+    data->scale_factor = 1.0;
+    display->driverdata = data;
 
     wl_output_add_listener(output, &output_listener, display);
 }
@@ -345,8 +357,10 @@
 {
     SDL_VideoData *d = data;
 
+    /*printf("WAYLAND INTERFACE: %s\n", interface);*/
+
     if (strcmp(interface, "wl_compositor") == 0) {
-        d->compositor = wl_registry_bind(d->registry, id, &wl_compositor_interface, 1);
+        d->compositor = wl_registry_bind(d->registry, id, &wl_compositor_interface, SDL_min(3, version));
     } else if (strcmp(interface, "wl_output") == 0) {
         Wayland_add_display(d, id);
     } else if (strcmp(interface, "wl_seat") == 0) {
@@ -368,6 +382,10 @@
         Wayland_display_add_pointer_constraints(d, id);
     } else if (strcmp(interface, "wl_data_device_manager") == 0) {
         d->data_device_manager = wl_registry_bind(d->registry, id, &wl_data_device_manager_interface, 3);
+    } else if (strcmp(interface, "zxdg_decoration_manager_v1") == 0) {
+        d->decoration_manager = wl_registry_bind(d->registry, id, &zxdg_decoration_manager_v1_interface, 1);
+    } else if (strcmp(interface, "org_kde_kwin_server_decoration_manager") == 0) {
+        d->kwin_server_decoration_manager = wl_registry_bind(d->registry, id, &org_kde_kwin_server_decoration_manager_interface, 1);
 
 #ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
     } else if (strcmp(interface, "qt_touch_extension") == 0) {
@@ -383,9 +401,12 @@
     }
 }
 
+static void
+display_remove_global(void *data, struct wl_registry *registry, uint32_t id) {}
+
 static const struct wl_registry_listener registry_listener = {
     display_handle_global,
-    NULL, /* global_remove */
+    display_remove_global
 };
 
 int
@@ -454,7 +475,9 @@
 
     for (i = 0; i < _this->num_displays; ++i) {
         SDL_VideoDisplay *display = &_this->displays[i];
-        wl_output_destroy(display->driverdata);
+
+        wl_output_destroy(((SDL_WaylandOutputData*)display->driverdata)->output);
+        SDL_free(display->driverdata);
         display->driverdata = NULL;
 
         for (j = display->num_display_modes; j--;) {
--- a/external/SDL2/src/video/wayland/SDL_waylandvideo.h
+++ b/external/SDL2/src/video/wayland/SDL_waylandvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -33,7 +33,7 @@
 !!! FIXME:  in Ubuntu 18.04 (and other distros).
 */
 
-
+#define MESA_EGL_NO_X11_HEADERS
 #include <EGL/egl.h>
 #include "wayland-util.h"
 
@@ -61,6 +61,8 @@
     struct zwp_relative_pointer_manager_v1 *relative_pointer_manager;
     struct zwp_pointer_constraints_v1 *pointer_constraints;
     struct wl_data_device_manager *data_device_manager;
+    struct zxdg_decoration_manager_v1 *decoration_manager;
+    struct org_kde_kwin_server_decoration_manager *kwin_server_decoration_manager;
 
     EGLDisplay edpy;
     EGLContext context;
@@ -79,6 +81,11 @@
 
     int relative_mouse_mode;
 } SDL_VideoData;
+
+typedef struct {
+    struct wl_output *output;
+    float scale_factor;
+} SDL_WaylandOutputData;
 
 #endif /* SDL_waylandvideo_h_ */
 
--- a/external/SDL2/src/video/wayland/SDL_waylandvulkan.c
+++ b/external/SDL2/src/video/wayland/SDL_waylandvulkan.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -125,6 +125,22 @@
     return SDL_Vulkan_GetInstanceExtensions_Helper(
             count, names, SDL_arraysize(extensionsForWayland),
             extensionsForWayland);
+}
+
+void Wayland_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
+{
+    SDL_WindowData *data;
+    if (window->driverdata) {
+        data = (SDL_WindowData *) window->driverdata;
+
+        if (w) {
+            *w = window->w * data->scale_factor;
+        }
+
+        if (h) {
+            *h = window->h * data->scale_factor;
+        }
+    }
 }
 
 SDL_bool Wayland_Vulkan_CreateSurface(_THIS,
--- a/external/SDL2/src/video/wayland/SDL_waylandvulkan.h
+++ b/external/SDL2/src/video/wayland/SDL_waylandvulkan.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -40,6 +40,7 @@
                                           SDL_Window *window,
                                           unsigned *count,
                                           const char **names);
+void Wayland_Vulkan_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h);
 SDL_bool Wayland_Vulkan_CreateSurface(_THIS,
                                   SDL_Window *window,
                                   VkInstance instance,
--- a/external/SDL2/src/video/wayland/SDL_waylandwindow.c
+++ b/external/SDL2/src/video/wayland/SDL_waylandwindow.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -35,7 +35,13 @@
 
 #include "xdg-shell-client-protocol.h"
 #include "xdg-shell-unstable-v6-client-protocol.h"
+#include "xdg-decoration-unstable-v1-client-protocol.h"
+#include "org-kde-kwin-server-decoration-manager-client-protocol.h"
 
+static float get_window_scale_factor(SDL_Window *window) {
+      return ((SDL_WindowData*)window->driverdata)->scale_factor;
+}
+
 /* On modern desktops, we probably will use the xdg-shell protocol instead
    of wl_shell, but wl_shell might be useful on older Wayland installs that
    don't have the newer protocol, or embedded things that don't have a full
@@ -54,7 +60,6 @@
 {
     SDL_WindowData *wind = (SDL_WindowData *)data;
     SDL_Window *window = wind->sdlwindow;
-    struct wl_region *region;
 
     /* wl_shell_surface spec states that this is a suggestion.
        Ignore if less than or greater than max/min size. */
@@ -67,7 +72,7 @@
         if ((window->flags & SDL_WINDOW_RESIZABLE)) {
             if (window->max_w > 0) {
                 width = SDL_min(width, window->max_w);
-            } 
+            }
             width = SDL_max(width, window->min_w);
 
             if (window->max_h > 0) {
@@ -79,15 +84,9 @@
         }
     }
 
-    WAYLAND_wl_egl_window_resize(wind->egl_window, width, height, 0, 0);
-    region = wl_compositor_create_region(wind->waylandData->compositor);
-    wl_region_add(region, 0, 0, width, height);
-    wl_surface_set_opaque_region(wind->surface, region);
-    wl_region_destroy(region);
-
-    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, width, height);
-    window->w = width;
-    window->h = height;
+    wind->resize.width = width;
+    wind->resize.height = height;
+    wind->resize.pending = SDL_TRUE;
 }
 
 static void
@@ -111,15 +110,29 @@
     SDL_Window *window = wind->sdlwindow;
     struct wl_region *region;
 
-    wind->shell_surface.zxdg.initial_configure_seen = SDL_TRUE;
+    if (!wind->shell_surface.zxdg.initial_configure_seen) {
+        window->w = 0;
+        window->h = 0;
+        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, wind->resize.width, wind->resize.height);
+        window->w = wind->resize.width;
+        window->h = wind->resize.height;
 
-    WAYLAND_wl_egl_window_resize(wind->egl_window, window->w, window->h, 0, 0);
+        wl_surface_set_buffer_scale(wind->surface, get_window_scale_factor(window));
+        WAYLAND_wl_egl_window_resize(wind->egl_window, window->w * get_window_scale_factor(window), window->h * get_window_scale_factor(window), 0, 0);
 
-    region = wl_compositor_create_region(wind->waylandData->compositor);
-    wl_region_add(region, 0, 0, window->w, window->h);
-    wl_surface_set_opaque_region(wind->surface, region);
-    wl_region_destroy(region);
-    zxdg_surface_v6_ack_configure(zxdg, serial);
+        zxdg_surface_v6_ack_configure(zxdg, serial);
+
+        region = wl_compositor_create_region(wind->waylandData->compositor);
+        wl_region_add(region, 0, 0, window->w, window->h);
+        wl_surface_set_opaque_region(wind->surface, region);
+        wl_region_destroy(region);
+
+        wind->shell_surface.zxdg.initial_configure_seen = SDL_TRUE;
+    } else {
+        wind->resize.pending = SDL_TRUE;
+        wind->resize.configure = SDL_TRUE;
+        wind->resize.serial = serial;
+    }
 }
 
 static const struct zxdg_surface_v6_listener shell_surface_listener_zxdg = {
@@ -137,18 +150,27 @@
     SDL_WindowData *wind = (SDL_WindowData *)data;
     SDL_Window *window = wind->sdlwindow;
 
-    /* wl_shell_surface spec states that this is a suggestion.
-       Ignore if less than or greater than max/min size. */
-
-    if (width == 0 || height == 0) {
-        return;
+    enum zxdg_toplevel_v6_state *state;
+    SDL_bool fullscreen = SDL_FALSE;
+    wl_array_for_each(state, states) {
+        if (*state == ZXDG_TOPLEVEL_V6_STATE_FULLSCREEN) {
+            fullscreen = SDL_TRUE;
+        }
     }
 
-    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
+    if (!fullscreen) {
+        if (width == 0 || height == 0) {
+            width = window->windowed.w;
+            height = window->windowed.h;
+        }
+
+        /* zxdg_toplevel spec states that this is a suggestion.
+           Ignore if less than or greater than max/min size. */
+
         if ((window->flags & SDL_WINDOW_RESIZABLE)) {
             if (window->max_w > 0) {
                 width = SDL_min(width, window->max_w);
-            } 
+            }
             width = SDL_max(width, window->min_w);
 
             if (window->max_h > 0) {
@@ -156,13 +178,20 @@
             }
             height = SDL_max(height, window->min_h);
         } else {
+            wind->resize.width = window->w;
+            wind->resize.height = window->h;
             return;
         }
     }
 
-    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, width, height);
-    window->w = width;
-    window->h = height;
+    if (width == 0 || height == 0) {
+        wind->resize.width = window->w;
+        wind->resize.height = window->h;
+        return;
+    }
+
+    wind->resize.width = width;
+    wind->resize.height = height;
 }
 
 static void
@@ -186,15 +215,29 @@
     SDL_Window *window = wind->sdlwindow;
     struct wl_region *region;
 
-    wind->shell_surface.xdg.initial_configure_seen = SDL_TRUE;
+    if (!wind->shell_surface.xdg.initial_configure_seen) {
+        window->w = 0;
+        window->h = 0;
+        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, wind->resize.width, wind->resize.height);
+        window->w = wind->resize.width;
+        window->h = wind->resize.height;
 
-    WAYLAND_wl_egl_window_resize(wind->egl_window, window->w, window->h, 0, 0);
+        wl_surface_set_buffer_scale(wind->surface, get_window_scale_factor(window));
+        WAYLAND_wl_egl_window_resize(wind->egl_window, window->w * get_window_scale_factor(window), window->h * get_window_scale_factor(window), 0, 0);
 
-    region = wl_compositor_create_region(wind->waylandData->compositor);
-    wl_region_add(region, 0, 0, window->w, window->h);
-    wl_surface_set_opaque_region(wind->surface, region);
-    wl_region_destroy(region);
-    xdg_surface_ack_configure(xdg, serial);
+        xdg_surface_ack_configure(xdg, serial);
+
+        region = wl_compositor_create_region(wind->waylandData->compositor);
+        wl_region_add(region, 0, 0, window->w, window->h);
+        wl_surface_set_opaque_region(wind->surface, region);
+        wl_region_destroy(region);
+
+        wind->shell_surface.xdg.initial_configure_seen = SDL_TRUE;
+    } else {
+        wind->resize.pending = SDL_TRUE;
+        wind->resize.configure = SDL_TRUE;
+        wind->resize.serial = serial;
+    }
 }
 
 static const struct xdg_surface_listener shell_surface_listener_xdg = {
@@ -212,18 +255,27 @@
     SDL_WindowData *wind = (SDL_WindowData *)data;
     SDL_Window *window = wind->sdlwindow;
 
-    /* wl_shell_surface spec states that this is a suggestion.
-       Ignore if less than or greater than max/min size. */
+    enum xdg_toplevel_state *state;
+    SDL_bool fullscreen = SDL_FALSE;
+    wl_array_for_each(state, states) {
+        if (*state == XDG_TOPLEVEL_STATE_FULLSCREEN) {
+            fullscreen = SDL_TRUE;
+        }
+     }
 
-    if (width == 0 || height == 0) {
-        return;
-    }
+    if (!fullscreen) {
+        if (width == 0 || height == 0) {
+            width = window->windowed.w;
+            height = window->windowed.h;
+        }
 
-    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
+        /* xdg_toplevel spec states that this is a suggestion.
+           Ignore if less than or greater than max/min size. */
+
         if ((window->flags & SDL_WINDOW_RESIZABLE)) {
             if (window->max_w > 0) {
                 width = SDL_min(width, window->max_w);
-            } 
+            }
             width = SDL_max(width, window->min_w);
 
             if (window->max_h > 0) {
@@ -231,17 +283,20 @@
             }
             height = SDL_max(height, window->min_h);
         } else {
+            wind->resize.width = window->w;
+            wind->resize.height = window->h;
             return;
         }
     }
 
-    if (width == window->w && height == window->h) {
+    if (width == 0 || height == 0) {
+        wind->resize.width = window->w;
+        wind->resize.height = window->h;
         return;
     }
 
-    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, width, height);
-    window->w = width;
-    window->h = height;
+    wind->resize.width = width;
+    wind->resize.height = height;
 }
 
 static void
@@ -287,6 +342,80 @@
 };
 #endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
 
+static void
+update_scale_factor(SDL_WindowData *window) {
+   float old_factor = window->scale_factor, new_factor = 0.0;
+   int i;
+
+   if (!(window->sdlwindow->flags & SDL_WINDOW_ALLOW_HIGHDPI)) {
+       return;
+   }
+
+   if (!window->num_outputs) {
+       new_factor = old_factor;
+   }
+
+   if (FULLSCREEN_VISIBLE(window->sdlwindow) && window->sdlwindow->fullscreen_mode.driverdata) {
+       new_factor = ((SDL_WaylandOutputData*)(wl_output_get_user_data(window->sdlwindow->fullscreen_mode.driverdata)))->scale_factor;
+   }
+
+   for (i = 0; i < window->num_outputs; i++) {
+       float factor = ((SDL_WaylandOutputData*)(wl_output_get_user_data(window->outputs[i])))->scale_factor;
+       if (factor > new_factor) {
+           new_factor = factor;
+       }
+   }
+
+   if (new_factor != old_factor) {
+       /* force the resize event to trigger, as the logical size didn't change */
+       window->resize.width = window->sdlwindow->w;
+       window->resize.height = window->sdlwindow->h;
+       window->resize.scale_factor = new_factor;
+       window->resize.pending = SDL_TRUE;
+   }
+}
+
+static void
+handle_surface_enter(void *data, struct wl_surface *surface,
+        struct wl_output *output) {
+    SDL_WindowData *window = data;
+
+    window->outputs = SDL_realloc(window->outputs, (window->num_outputs + 1) * sizeof *window->outputs);
+    window->outputs[window->num_outputs++] = output;
+    update_scale_factor(window);
+}
+
+static void
+handle_surface_leave(void *data, struct wl_surface *surface,
+        struct wl_output *output) {
+    SDL_WindowData *window = data;
+    int i;
+
+    if (window->num_outputs > 1) {
+       struct wl_output **new_outputs = SDL_malloc((window->num_outputs - 1) * sizeof *window->outputs), **iter = new_outputs;
+       for (i=0; i < window->num_outputs; i++) {
+           if (window->outputs[i] != output) {
+               *iter = window->outputs[i];
+               iter++;
+           }
+       }
+       SDL_free(window->outputs);
+       window->outputs = new_outputs;
+       window->num_outputs--;
+    } else {
+       window->num_outputs = 0;
+       SDL_free(window->outputs);
+       window->outputs = NULL;
+    }
+
+    update_scale_factor(window);
+}
+
+static const struct wl_surface_listener surface_listener = {
+    handle_surface_enter,
+    handle_surface_leave
+};
+
 SDL_bool
 Wayland_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
 {
@@ -432,7 +561,7 @@
 Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
                             SDL_VideoDisplay * _display, SDL_bool fullscreen)
 {
-    struct wl_output *output = (struct wl_output *) _display->driverdata;
+    struct wl_output *output = ((SDL_WaylandOutputData*) _display->driverdata)->output;
     SetFullscreen(_this, window, fullscreen ? output : NULL);
 }
 
@@ -452,6 +581,20 @@
 }
 
 void
+Wayland_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
+{
+    SDL_WindowData *wind = window->driverdata;
+    const SDL_VideoData *viddata = (const SDL_VideoData *) _this->driverdata;
+    if ((viddata->decoration_manager) && (wind->server_decoration)) {
+        const enum zxdg_toplevel_decoration_v1_mode mode = bordered ? ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE : ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
+        zxdg_toplevel_decoration_v1_set_mode(wind->server_decoration, mode);
+    } else if ((viddata->kwin_server_decoration_manager) && (wind->kwin_server_decoration)) {
+        const enum org_kde_kwin_server_decoration_mode mode = bordered ? ORG_KDE_KWIN_SERVER_DECORATION_MANAGER_MODE_SERVER : ORG_KDE_KWIN_SERVER_DECORATION_MANAGER_MODE_NONE;
+        org_kde_kwin_server_decoration_request_mode(wind->kwin_server_decoration, mode);
+    }
+}
+
+void
 Wayland_MaximizeWindow(_THIS, SDL_Window * window)
 {
     SDL_WindowData *wind = window->driverdata;
@@ -496,9 +639,29 @@
     data->waylandData = c;
     data->sdlwindow = window;
 
+    data->scale_factor = 1.0;
+
+    if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
+        int i;
+        for (i=0; i < SDL_GetVideoDevice()->num_displays; i++) {
+            float scale = ((SDL_WaylandOutputData*)SDL_GetVideoDevice()->displays[i].driverdata)->scale_factor;
+            if (scale > data->scale_factor) {
+                data->scale_factor = scale;
+            }
+        }
+    }
+
+    data->resize.pending = SDL_FALSE;
+    data->resize.width = window->w;
+    data->resize.height = window->h;
+    data->resize.scale_factor = data->scale_factor;
+
+    data->outputs = NULL;
+    data->num_outputs = 0;
+
     data->surface =
         wl_compositor_create_surface(c->compositor);
-    wl_surface_set_user_data(data->surface, data);
+    wl_surface_add_listener(data->surface, &surface_listener, data);
 
     if (c->shell.xdg) {
         data->shell_surface.xdg.surface = xdg_wm_base_get_xdg_surface(c->shell.xdg, data->surface);
@@ -528,7 +691,7 @@
 #endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
 
     data->egl_window = WAYLAND_wl_egl_window_create(data->surface,
-                                            window->w, window->h);
+                                            window->w * data->scale_factor, window->h * data->scale_factor);
 
     /* Create the GLES window surface */
     data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->egl_window);
@@ -562,6 +725,22 @@
     }
 #endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
 
+    if (c->decoration_manager && c->shell.xdg && data->shell_surface.xdg.surface) {
+        data->server_decoration = zxdg_decoration_manager_v1_get_toplevel_decoration(c->decoration_manager, data->shell_surface.xdg.roleobj.toplevel);
+        if (data->server_decoration) {
+            const SDL_bool bordered = (window->flags & SDL_WINDOW_BORDERLESS) == 0;
+            const enum zxdg_toplevel_decoration_v1_mode mode = bordered ? ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE : ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
+            zxdg_toplevel_decoration_v1_set_mode(data->server_decoration, mode);
+        }
+    } else if (c->kwin_server_decoration_manager) {
+        data->kwin_server_decoration = org_kde_kwin_server_decoration_manager_create(c->kwin_server_decoration_manager, data->surface);
+        if (data->kwin_server_decoration) {
+            const SDL_bool bordered = (window->flags & SDL_WINDOW_BORDERLESS) == 0;
+            const enum org_kde_kwin_server_decoration_mode mode = bordered ? ORG_KDE_KWIN_SERVER_DECORATION_MANAGER_MODE_SERVER : ORG_KDE_KWIN_SERVER_DECORATION_MANAGER_MODE_NONE;
+            org_kde_kwin_server_decoration_request_mode(data->kwin_server_decoration, mode);
+        }
+    }
+
     region = wl_compositor_create_region(c->compositor);
     wl_region_add(region, 0, 0, window->w, window->h);
     wl_surface_set_opaque_region(data->surface, region);
@@ -601,9 +780,10 @@
     SDL_WindowData *wind = window->driverdata;
     struct wl_region *region;
 
-    WAYLAND_wl_egl_window_resize(wind->egl_window, window->w, window->h, 0, 0);
+    wl_surface_set_buffer_scale(wind->surface, get_window_scale_factor(window));
+    WAYLAND_wl_egl_window_resize(wind->egl_window, window->w * get_window_scale_factor(window), window->h * get_window_scale_factor(window), 0, 0);
 
-    region =wl_compositor_create_region(data->compositor);
+    region = wl_compositor_create_region(data->compositor);
     wl_region_add(region, 0, 0, window->w, window->h);
     wl_surface_set_opaque_region(wind->surface, region);
     wl_region_destroy(region);
@@ -635,6 +815,14 @@
     if (data) {
         SDL_EGL_DestroySurface(_this, wind->egl_surface);
         WAYLAND_wl_egl_window_destroy(wind->egl_window);
+
+        if (wind->server_decoration) {
+           zxdg_toplevel_decoration_v1_destroy(wind->server_decoration);
+        }
+
+        if (wind->kwin_server_decoration) {
+            org_kde_kwin_server_decoration_release(wind->kwin_server_decoration);
+        }
 
         if (data->shell.xdg) {
             if (wind->shell_surface.xdg.roleobj.toplevel) {
--- a/external/SDL2/src/video/wayland/SDL_waylandwindow.h
+++ b/external/SDL2/src/video/wayland/SDL_waylandwindow.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,6 +26,7 @@
 
 #include "../SDL_sysvideo.h"
 #include "SDL_syswm.h"
+#include "../../events/SDL_touch_c.h"
 
 #include "SDL_waylandvideo.h"
 
@@ -62,10 +63,24 @@
     struct SDL_WaylandInput *keyboard_device;
     EGLSurface egl_surface;
     struct zwp_locked_pointer_v1 *locked_pointer;
+    struct zxdg_toplevel_decoration_v1 *server_decoration;
+    struct org_kde_kwin_server_decoration *kwin_server_decoration;
 
 #ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
     struct qt_extended_surface *extended_surface;
-#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */    
+#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
+
+    struct {
+        SDL_bool pending, configure;
+        uint32_t serial;
+        int width, height;
+        float scale_factor;
+    } resize;
+
+    struct wl_output **outputs;
+    int num_outputs;
+
+    float scale_factor;
 } SDL_WindowData;
 
 extern void Wayland_ShowWindow(_THIS, SDL_Window *window);
@@ -74,6 +89,7 @@
                                         SDL_bool fullscreen);
 extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window);
 extern void Wayland_RestoreWindow(_THIS, SDL_Window * window);
+extern void Wayland_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
 extern int Wayland_CreateWindow(_THIS, SDL_Window *window);
 extern void Wayland_SetWindowSize(_THIS, SDL_Window * window);
 extern void Wayland_SetWindowTitle(_THIS, SDL_Window * window);
--- a/external/SDL2/src/video/windows/SDL_msctf.h
+++ b/external/SDL2/src/video/windows/SDL_msctf.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_vkeys.h
+++ b/external/SDL2/src/video/windows/SDL_vkeys.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsclipboard.c
+++ b/external/SDL2/src/video/windows/SDL_windowsclipboard.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsclipboard.h
+++ b/external/SDL2/src/video/windows/SDL_windowsclipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsevents.c
+++ b/external/SDL2/src/video/windows/SDL_windowsevents.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -86,7 +86,9 @@
 VKeytoScancode(WPARAM vkey)
 {
     switch (vkey) {
+/* Windows generates this virtual keycode for Keypad 5 when NumLock is off.
     case VK_CLEAR: return SDL_SCANCODE_CLEAR;
+*/
     case VK_MODECHANGE: return SDL_SCANCODE_MODE;
     case VK_SELECT: return SDL_SCANCODE_SELECT;
     case VK_EXECUTE: return SDL_SCANCODE_EXECUTE;
@@ -357,14 +359,32 @@
     return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
 }
 
+static SDL_bool isVistaOrNewer = SDL_FALSE;
 /* Win10 "Fall Creators Update" introduced the bug that SetCursorPos() (as used by SDL_WarpMouseInWindow())
    doesn't reliably generate WM_MOUSEMOVE events anymore (see #3931) which breaks relative mouse mode via warping.
    This is used to implement a workaround.. */
 static SDL_bool isWin10FCUorNewer = SDL_FALSE;
 
+/* Checks a mouse or raw packet for touch indication.
+   returns: 0 for not touch input, 1 for touch input.
+*/
+static LPARAM
+GetMessageExtraInfoAndCheckMousePacketTouch(int *checkTouch) {
+    LPARAM extrainfo = GetMessageExtraInfo();
+    /* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
+    /* Versions below Vista will set the low 7 bits to the Mouse ID and don't use bit 7:
+       Check bits 8-32 for the signature (which will indicate a Tablet PC Pen or Touch Device).
+       Only check bit 7 when Vista and up(Cleared=Pen, Set=Touch(which we need to filter out)),
+       when the signature is set. The Mouse ID will be zero for an actual mouse. */
+    *checkTouch = (!(((extrainfo & 0x7F) && (isVistaOrNewer ? (extrainfo & 0x80) : 1)) || ((extrainfo & 0xFFFFFF00) == 0xFF515700)));
+    return extrainfo;
+}
+
 LRESULT CALLBACK
 WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
 {
+    int checkTouch = -1; /* Default to -1 for not yet loaded */
+    LPARAM extrainfo;    /* The extra info when checkTouch >= 0. */
     SDL_WindowData *data;
     LRESULT returnCode = -1;
 
@@ -426,13 +446,12 @@
             POINT cursorPos;
             BOOL minimized;
 
-            /* Don't mark the window as shown if it's activated before being shown */
-            if (!IsWindowVisible(hwnd)) {
-                break;
-            }
-
             minimized = HIWORD(wParam);
             if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
+                /* Don't mark the window as shown if it's activated before being shown */
+                if (!IsWindowVisible(hwnd)) {
+                    break;
+                }
                 if (LOWORD(wParam) == WA_CLICKACTIVE) {
                     if (GetAsyncKeyState(VK_LBUTTON)) {
                         data->focus_click_pending |= SDL_BUTTON_LMASK;
@@ -493,19 +512,22 @@
     case WM_MOUSEMOVE:
         {
             SDL_Mouse *mouse = SDL_GetMouse();
+            extrainfo = GetMessageExtraInfoAndCheckMousePacketTouch(&checkTouch); /* load */
             if (!mouse->relative_mode || mouse->relative_mode_warp) {
-                SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
-                SDL_SendMouseMotion(data->window, mouseID, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
-                if (isWin10FCUorNewer && mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
-                    /* To work around #3931, Win10 bug introduced in Fall Creators Update, where
-                       SetCursorPos() (SDL_WarpMouseInWindow()) doesn't reliably generate mouse events anymore,
-                       after each windows mouse event generate a fake event for the middle of the window
-                       if relative_mode_warp is used */
-                    int center_x = 0, center_y = 0;
-                    SDL_GetWindowSize(data->window, &center_x, &center_y);
-                    center_x /= 2;
-                    center_y /= 2;
-                    SDL_SendMouseMotion(data->window, mouseID, 0, center_x, center_y);
+                /* Only generate mouse events for real mouse */
+                if (((extrainfo & MOUSEEVENTF_FROMTOUCH) != MOUSEEVENTF_FROMTOUCH) && checkTouch) {
+                    SDL_SendMouseMotion(data->window, 0, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
+                    if (isWin10FCUorNewer && mouse->relative_mode_warp) {
+                        /* To work around #3931, Win10 bug introduced in Fall Creators Update, where
+                           SetCursorPos() (SDL_WarpMouseInWindow()) doesn't reliably generate mouse events anymore,
+                           after each windows mouse event generate a fake event for the middle of the window
+                           if relative_mode_warp is used */
+                        int center_x = 0, center_y = 0;
+                        SDL_GetWindowSize(data->window, &center_x, &center_y);
+                        center_x /= 2;
+                        center_y /= 2;
+                        SDL_SendMouseMotion(data->window, 0, 0, center_x, center_y);
+                    }
                 }
             }
         }
@@ -524,9 +546,13 @@
     case WM_XBUTTONDBLCLK:
         {
             SDL_Mouse *mouse = SDL_GetMouse();
+            if (checkTouch < 0) {
+                extrainfo = GetMessageExtraInfoAndCheckMousePacketTouch(&checkTouch);
+            }
             if (!mouse->relative_mode || mouse->relative_mode_warp) {
-                SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
-                WIN_CheckWParamMouseButtons(wParam, data, mouseID);
+                if (((extrainfo & MOUSEEVENTF_FROMTOUCH) != MOUSEEVENTF_FROMTOUCH) && checkTouch) {
+                    WIN_CheckWParamMouseButtons(wParam, data, 0);
+                }
             }
         }
         break;
@@ -548,8 +574,11 @@
 
             GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
 
-            /* Mouse data */
+            /* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
             if (inp.header.dwType == RIM_TYPEMOUSE) {
+                extrainfo = GetMessageExtraInfoAndCheckMousePacketTouch(&checkTouch);
+                if (!checkTouch)
+                    break;
                 if (isRelative) {
                     RAWMOUSE* rawmouse = &inp.data.mouse;
 
@@ -612,10 +641,21 @@
     case WM_MOUSELEAVE:
         if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
             if (!IsIconic(hwnd)) {
+                SDL_Mouse *mouse;
                 POINT cursorPos;
                 GetCursorPos(&cursorPos);
                 ScreenToClient(hwnd, &cursorPos);
-                SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
+                mouse = SDL_GetMouse();
+                if (!mouse->was_touch_mouse_events) { /* we're not a touch handler causing a mouse leave? */
+                    SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
+                } else { /* touch handling? */
+                    mouse->was_touch_mouse_events = SDL_FALSE; /* not anymore */
+                    if (mouse->touch_mouse_events) { /* convert touch to mouse events */
+                        SDL_SendMouseMotion(data->window, SDL_TOUCH_MOUSEID, 0, cursorPos.x, cursorPos.y);
+                    } else { /* normal handling */
+                        SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
+                    }
+               }
             }
             SDL_SetMouseFocus(NULL);
         }
@@ -908,7 +948,8 @@
     case WM_TOUCH:
         if (data->videodata->GetTouchInputInfo && data->videodata->CloseTouchInputHandle) {
             UINT i, num_inputs = LOWORD(wParam);
-            PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs);
+            SDL_bool isstack;
+            PTOUCHINPUT inputs = SDL_small_alloc(TOUCHINPUT, num_inputs, &isstack);
             if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) {
                 RECT rect;
                 float x, y;
@@ -916,7 +957,7 @@
                 if (!GetClientRect(hwnd, &rect) ||
                     (rect.right == rect.left && rect.bottom == rect.top)) {
                     if (inputs) {
-                        SDL_stack_free(inputs);
+                        SDL_small_free(inputs, isstack);
                     }
                     break;
                 }
@@ -931,7 +972,11 @@
                     PTOUCHINPUT input = &inputs[i];
 
                     const SDL_TouchID touchId = (SDL_TouchID)((size_t)input->hSource);
-                    if (SDL_AddTouch(touchId, "") < 0) {
+
+                    /* TODO: Can we use GetRawInputDeviceInfo and HID info to
+                       determine if this is a direct or indirect touch device?
+                     */
+                    if (SDL_AddTouch(touchId, SDL_TOUCH_DEVICE_DIRECT, "") < 0) {
                         continue;
                     }
 
@@ -950,7 +995,7 @@
                     }
                 }
             }
-            SDL_stack_free(inputs);
+            SDL_small_free(inputs, isstack);
 
             data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam);
             return 0;
@@ -963,8 +1008,9 @@
             HDROP drop = (HDROP) wParam;
             UINT count = DragQueryFile(drop, 0xFFFFFFFF, NULL, 0);
             for (i = 0; i < count; ++i) {
+                SDL_bool isstack;
                 UINT size = DragQueryFile(drop, i, NULL, 0) + 1;
-                LPTSTR buffer = SDL_stack_alloc(TCHAR, size);
+                LPTSTR buffer = SDL_small_alloc(TCHAR, size, &isstack);
                 if (buffer) {
                     if (DragQueryFile(drop, i, buffer, size)) {
                         char *file = WIN_StringToUTF8(buffer);
@@ -971,7 +1017,7 @@
                         SDL_SendDropFile(data->window, file);
                         SDL_free(file);
                     }
-                    SDL_stack_free(buffer);
+                    SDL_small_free(buffer, isstack);
                 }
             }
             SDL_SendDropComplete(data->window);
@@ -1115,6 +1161,14 @@
 };
 
 static SDL_bool
+IsWinVistaOrNewer(void)
+{
+    DWORD version = GetVersion();
+    DWORD major = (DWORD)(LOBYTE(LOWORD(version)));
+    return (major >= 6)? SDL_TRUE : SDL_FALSE;
+}
+
+static SDL_bool
 IsWin10FCUorNewer(void)
 {
     HMODULE handle = GetModuleHandleW(L"ntdll.dll");
@@ -1202,6 +1256,7 @@
         return SDL_SetError("Couldn't register application class");
     }
 
+    isVistaOrNewer = IsWinVistaOrNewer();
     isWin10FCUorNewer = IsWin10FCUorNewer();
 
     app_registered = 1;
--- a/external/SDL2/src/video/windows/SDL_windowsevents.h
+++ b/external/SDL2/src/video/windows/SDL_windowsevents.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsframebuffer.c
+++ b/external/SDL2/src/video/windows/SDL_windowsframebuffer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -27,6 +27,7 @@
 int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
 {
     SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+    SDL_bool isstack;
     size_t size;
     LPBITMAPINFO info;
     HBITMAP hbm;
@@ -41,7 +42,7 @@
 
     /* Find out the format of the screen */
     size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD);
-    info = (LPBITMAPINFO)SDL_stack_alloc(Uint8, size);
+    info = (LPBITMAPINFO)SDL_small_alloc(Uint8, size, &isstack);
     if (!info) {
         return SDL_OutOfMemory();
     }
@@ -85,7 +86,7 @@
 
     data->mdc = CreateCompatibleDC(data->hdc);
     data->hbm = CreateDIBSection(data->hdc, info, DIB_RGB_COLORS, pixels, NULL, 0);
-    SDL_stack_free(info);
+    SDL_small_free(info, isstack);
 
     if (!data->hbm) {
         return WIN_SetError("Unable to create DIB");
--- a/external/SDL2/src/video/windows/SDL_windowsframebuffer.h
+++ b/external/SDL2/src/video/windows/SDL_windowsframebuffer.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowskeyboard.c
+++ b/external/SDL2/src/video/windows/SDL_windowskeyboard.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowskeyboard.h
+++ b/external/SDL2/src/video/windows/SDL_windowskeyboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsmessagebox.c
+++ b/external/SDL2/src/video/windows/SDL_windowsmessagebox.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsmessagebox.h
+++ b/external/SDL2/src/video/windows/SDL_windowsmessagebox.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsmodes.c
+++ b/external/SDL2/src/video/windows/SDL_windowsmodes.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsmodes.h
+++ b/external/SDL2/src/video/windows/SDL_windowsmodes.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsmouse.c
+++ b/external/SDL2/src/video/windows/SDL_windowsmouse.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -97,6 +97,7 @@
     LPVOID pixels;
     LPVOID maskbits;
     size_t maskbitslen;
+    SDL_bool isstack;
     ICONINFO ii;
 
     SDL_zero(bmh);
@@ -112,7 +113,7 @@
     bmh.bV4BlueMask  = 0x000000FF;
 
     maskbitslen = ((surface->w + (pad - (surface->w % pad))) / 8) * surface->h;
-    maskbits = SDL_stack_alloc(Uint8,maskbitslen);
+    maskbits = SDL_small_alloc(Uint8, maskbitslen, &isstack);
     if (maskbits == NULL) {
         SDL_OutOfMemory();
         return NULL;
@@ -129,7 +130,7 @@
     ii.hbmColor = CreateDIBSection(hdc, (BITMAPINFO*)&bmh, DIB_RGB_COLORS, &pixels, NULL, 0);
     ii.hbmMask = CreateBitmap(surface->w, surface->h, 1, 1, maskbits);
     ReleaseDC(NULL, hdc);
-    SDL_stack_free(maskbits);
+    SDL_small_free(maskbits, isstack);
 
     SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
     SDL_assert(surface->pitch == surface->w * 4);
--- a/external/SDL2/src/video/windows/SDL_windowsmouse.h
+++ b/external/SDL2/src/video/windows/SDL_windowsmouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsopengl.c
+++ b/external/SDL2/src/video/windows/SDL_windowsopengl.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsopengl.h
+++ b/external/SDL2/src/video/windows/SDL_windowsopengl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsopengles.c
+++ b/external/SDL2/src/video/windows/SDL_windowsopengles.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsopengles.h
+++ b/external/SDL2/src/video/windows/SDL_windowsopengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsshape.c
+++ b/external/SDL2/src/video/windows/SDL_windowsshape.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsshape.h
+++ b/external/SDL2/src/video/windows/SDL_windowsshape.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowstaskdialog.h
+++ b/external/SDL2/src/video/windows/SDL_windowstaskdialog.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsvideo.c
+++ b/external/SDL2/src/video/windows/SDL_windowsvideo.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsvideo.h
+++ b/external/SDL2/src/video/windows/SDL_windowsvideo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsvulkan.c
+++ b/external/SDL2/src/video/windows/SDL_windowsvulkan.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowsvulkan.h
+++ b/external/SDL2/src/video/windows/SDL_windowsvulkan.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/SDL_windowswindow.c
+++ b/external/SDL2/src/video/windows/SDL_windowswindow.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -380,12 +380,13 @@
     HWND hwnd = (HWND) data;
     LPTSTR title;
     int titleLen;
+    SDL_bool isstack;
 
     /* Query the title from the existing window */
     titleLen = GetWindowTextLength(hwnd);
-    title = SDL_stack_alloc(TCHAR, titleLen + 1);
+    title = SDL_small_alloc(TCHAR, titleLen + 1, &isstack);
     if (title) {
-        titleLen = GetWindowText(hwnd, title, titleLen);
+        titleLen = GetWindowText(hwnd, title, titleLen + 1);
     } else {
         titleLen = 0;
     }
@@ -393,7 +394,7 @@
         window->title = WIN_StringToUTF8(title);
     }
     if (title) {
-        SDL_stack_free(title);
+        SDL_small_free(title, isstack);
     }
 
     if (SetupWindowData(_this, window, hwnd, GetParent(hwnd), SDL_FALSE) < 0) {
@@ -443,14 +444,15 @@
     BYTE *icon_bmp;
     int icon_len, mask_len, y;
     SDL_RWops *dst;
+    SDL_bool isstack;
 
     /* Create temporary buffer for ICONIMAGE structure */
     mask_len = (icon->h * (icon->w + 7)/8);
     icon_len = 40 + icon->h * icon->w * sizeof(Uint32) + mask_len;
-    icon_bmp = SDL_stack_alloc(BYTE, icon_len);
+    icon_bmp = SDL_small_alloc(BYTE, icon_len, &isstack);
     dst = SDL_RWFromMem(icon_bmp, icon_len);
     if (!dst) {
-        SDL_stack_free(icon_bmp);
+        SDL_small_free(icon_bmp, isstack);
         return;
     }
 
@@ -481,7 +483,7 @@
     hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
 
     SDL_RWclose(dst);
-    SDL_stack_free(icon_bmp);
+    SDL_small_free(icon_bmp, isstack);
 
     /* Set the icon for the window */
     SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM) hicon);
--- a/external/SDL2/src/video/windows/SDL_windowswindow.h
+++ b/external/SDL2/src/video/windows/SDL_windowswindow.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/windows/wmmsg.h
+++ b/external/SDL2/src/video/windows/wmmsg.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtevents.cpp
+++ b/external/SDL2/src/video/winrt/SDL_winrtevents.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtevents_c.h
+++ b/external/SDL2/src/video/winrt/SDL_winrtevents_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtgamebar.cpp
+++ b/external/SDL2/src/video/winrt/SDL_winrtgamebar.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtgamebar_cpp.h
+++ b/external/SDL2/src/video/winrt/SDL_winrtgamebar_cpp.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtkeyboard.cpp
+++ b/external/SDL2/src/video/winrt/SDL_winrtkeyboard.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtmessagebox.cpp
+++ b/external/SDL2/src/video/winrt/SDL_winrtmessagebox.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtmessagebox.h
+++ b/external/SDL2/src/video/winrt/SDL_winrtmessagebox.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtmouse.cpp
+++ b/external/SDL2/src/video/winrt/SDL_winrtmouse.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtmouse_c.h
+++ b/external/SDL2/src/video/winrt/SDL_winrtmouse_c.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtopengles.cpp
+++ b/external/SDL2/src/video/winrt/SDL_winrtopengles.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtopengles.h
+++ b/external/SDL2/src/video/winrt/SDL_winrtopengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtpointerinput.cpp
+++ b/external/SDL2/src/video/winrt/SDL_winrtpointerinput.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -38,13 +38,12 @@
 
 /* File-specific globals: */
 static SDL_TouchID WINRT_TouchID = 1;
-static unsigned int WINRT_LeftFingerDown = 0;
 
 
 void
 WINRT_InitTouch(_THIS)
 {
-    SDL_AddTouch(WINRT_TouchID, "");
+    SDL_AddTouch(WINRT_TouchID, SDL_TOUCH_DEVICE_DIRECT, "");
 }
 
 
@@ -231,15 +230,6 @@
         Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
         Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize);
 
-        if (!WINRT_LeftFingerDown) {
-            if (button) {
-                SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
-                SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, button);
-            }
-
-            WINRT_LeftFingerDown = pointerPoint->PointerId;
-        }
-
         SDL_SendTouch(
             WINRT_TouchID,
             (SDL_FingerID) pointerPoint->PointerId,
@@ -263,10 +253,6 @@
     if ( ! WINRT_IsTouchEvent(pointerPoint)) {
         SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
     } else {
-        if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
-            SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
-        }
-
         SDL_SendTouchMotion(
             WINRT_TouchID,
             (SDL_FingerID) pointerPoint->PointerId,
@@ -288,13 +274,6 @@
         SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
     } else {
         Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
-
-        if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
-            if (button) {
-                SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, button);
-            }
-            WINRT_LeftFingerDown = 0;
-        }
 
         SDL_SendTouch(
             WINRT_TouchID,
--- a/external/SDL2/src/video/winrt/SDL_winrtvideo.cpp
+++ b/external/SDL2/src/video/winrt/SDL_winrtvideo.cpp
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/winrt/SDL_winrtvideo_cpp.h
+++ b/external/SDL2/src/video/winrt/SDL_winrtvideo_cpp.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11clipboard.c
+++ b/external/SDL2/src/video/x11/SDL_x11clipboard.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11clipboard.h
+++ b/external/SDL2/src/video/x11/SDL_x11clipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11dyn.c
+++ b/external/SDL2/src/video/x11/SDL_x11dyn.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11dyn.h
+++ b/external/SDL2/src/video/x11/SDL_x11dyn.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11events.c
+++ b/external/SDL2/src/video/x11/SDL_x11events.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -309,6 +309,20 @@
     XGenericEventCookie *cookie = &xev->xcookie;
     if (X11_XGetEventData(videodata->display, cookie)) {
         X11_HandleXinput2Event(videodata, cookie);
+
+        /* Send a SDL_SYSWMEVENT if the application wants them.
+         * Since event data is only available until XFreeEventData is called,
+         * the *only* way for an application to access it is to register an event filter/watcher
+         * and do all the processing on the SDL_SYSWMEVENT inside the callback. */
+        if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
+            SDL_SysWMmsg wmmsg;
+
+            SDL_VERSION(&wmmsg.version);
+            wmmsg.subsystem = SDL_SYSWM_X11;
+            wmmsg.msg.x11.event = *xev;
+            SDL_SendSysWMEvent(&wmmsg);
+        }
+
         X11_XFreeEventData(videodata->display, cookie);
     }
 }
@@ -684,6 +698,13 @@
         return;
     }
 
+#if SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
+    if(xevent.type == GenericEvent) {
+        X11_HandleGenericEvent(videodata, &xevent);
+        return;
+    }
+#endif
+
     /* Send a SDL_SYSWMEVENT if the application wants them */
     if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
         SDL_SysWMmsg wmmsg;
@@ -693,13 +714,6 @@
         wmmsg.msg.x11.event = xevent;
         SDL_SendSysWMEvent(&wmmsg);
     }
-
-#if SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
-    if(xevent.type == GenericEvent) {
-        X11_HandleGenericEvent(videodata, &xevent);
-        return;
-    }
-#endif
 
 #if 0
     printf("type = %d display = %d window = %d\n",
--- a/external/SDL2/src/video/x11/SDL_x11events.h
+++ b/external/SDL2/src/video/x11/SDL_x11events.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11framebuffer.c
+++ b/external/SDL2/src/video/x11/SDL_x11framebuffer.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11framebuffer.h
+++ b/external/SDL2/src/video/x11/SDL_x11framebuffer.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11keyboard.c
+++ b/external/SDL2/src/video/x11/SDL_x11keyboard.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11keyboard.h
+++ b/external/SDL2/src/video/x11/SDL_x11keyboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11messagebox.c
+++ b/external/SDL2/src/video/x11/SDL_x11messagebox.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -428,6 +428,19 @@
     }
 
     if ( windowdata ) {
+        Atom _NET_WM_STATE = X11_XInternAtom(display, "_NET_WM_STATE", False);
+        Atom stateatoms[16];
+        size_t statecount = 0;
+        /* Set some message-boxy window states when attached to a parent window... */
+        /* we skip the taskbar since this will pop to the front when the parent window is clicked in the taskbar, etc */
+        stateatoms[statecount++] = X11_XInternAtom(display, "_NET_WM_STATE_SKIP_TASKBAR", False);
+        stateatoms[statecount++] = X11_XInternAtom(display, "_NET_WM_STATE_SKIP_PAGER", False);
+        stateatoms[statecount++] = X11_XInternAtom(display, "_NET_WM_STATE_FOCUSED", False);
+        stateatoms[statecount++] = X11_XInternAtom(display, "_NET_WM_STATE_MODAL", False);
+        SDL_assert(statecount <= SDL_arraysize(stateatoms));
+        X11_XChangeProperty(display, data->window, _NET_WM_STATE, XA_ATOM, 32,
+                            PropModeReplace, (unsigned char *)stateatoms, statecount);
+
         /* http://tronche.com/gui/x/icccm/sec-4.html#WM_TRANSIENT_FOR */
         X11_XSetTransientForHint( display, data->window, windowdata->xwindow );
     }
--- a/external/SDL2/src/video/x11/SDL_x11messagebox.h
+++ b/external/SDL2/src/video/x11/SDL_x11messagebox.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11modes.c
+++ b/external/SDL2/src/video/x11/SDL_x11modes.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11modes.h
+++ b/external/SDL2/src/video/x11/SDL_x11modes.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11mouse.c
+++ b/external/SDL2/src/video/x11/SDL_x11mouse.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11mouse.h
+++ b/external/SDL2/src/video/x11/SDL_x11mouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11opengl.c
+++ b/external/SDL2/src/video/x11/SDL_x11opengl.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11opengl.h
+++ b/external/SDL2/src/video/x11/SDL_x11opengl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11opengles.c
+++ b/external/SDL2/src/video/x11/SDL_x11opengles.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11opengles.h
+++ b/external/SDL2/src/video/x11/SDL_x11opengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11shape.c
+++ b/external/SDL2/src/video/x11/SDL_x11shape.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11shape.h
+++ b/external/SDL2/src/video/x11/SDL_x11shape.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11sym.h
+++ b/external/SDL2/src/video/x11/SDL_x11sym.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11touch.c
+++ b/external/SDL2/src/video/x11/SDL_x11touch.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11touch.h
+++ b/external/SDL2/src/video/x11/SDL_x11touch.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11video.c
+++ b/external/SDL2/src/video/x11/SDL_x11video.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11video.h
+++ b/external/SDL2/src/video/x11/SDL_x11video.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11vulkan.c
+++ b/external/SDL2/src/video/x11/SDL_x11vulkan.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11vulkan.h
+++ b/external/SDL2/src/video/x11/SDL_x11vulkan.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11window.c
+++ b/external/SDL2/src/video/x11/SDL_x11window.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11window.h
+++ b/external/SDL2/src/video/x11/SDL_x11window.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/src/video/x11/SDL_x11xinput2.c
+++ b/external/SDL2/src/video/x11/SDL_x11xinput2.c
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -75,31 +75,39 @@
 }
 
 #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
-static void
-xinput2_normalize_touch_coordinates(SDL_VideoData *videodata, Window window,
-    double in_x, double in_y, float *out_x, float *out_y)
+static SDL_Window *
+xinput2_get_sdlwindow(SDL_VideoData *videodata, Window window)
 {
     int i;
     for (i = 0; i < videodata->numwindows; i++) {
         SDL_WindowData *d = videodata->windowlist[i];
         if (d->xwindow == window) {
-            if (d->window->w == 1) {
-                *out_x = 0.5f;
-            } else {
-                *out_x = in_x / (d->window->w - 1);
-            }
-            if (d->window->h == 1) {
-                *out_y = 0.5f;
-            } else {
-                *out_y = in_y / (d->window->h - 1);
-            }
-            return;
+            return d->window;
         }
     }
-    // couldn't find the window...
-    *out_x = in_x;
-    *out_y = in_y;
+    return NULL;
 }
+
+static void
+xinput2_normalize_touch_coordinates(SDL_Window *window, double in_x, double in_y, float *out_x, float *out_y)
+{
+    if (window) {
+        if (window->w == 1) {
+            *out_x = 0.5f;
+        } else {
+            *out_x = in_x / (window->w - 1);
+        }
+        if (window->h == 1) {
+            *out_y = 0.5f;
+        } else {
+            *out_y = in_y / (window->h - 1);
+        }
+    } else {
+        // couldn't find the window...
+        *out_x = in_x;
+        *out_y = in_y;
+    }
+}
 #endif /* SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */
 
 #endif /* SDL_VIDEO_DRIVER_X11_XINPUT2 */
@@ -198,11 +206,30 @@
             break;
 
 #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
+         /* With multitouch, register to receive XI_Motion (which desctivates MotionNotify),
+          * so that we can distinguish real mouse motions from synthetic one.  */
+        case XI_Motion: {
+            const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data;
+            int pointer_emulated = (xev->flags & XIPointerEmulated);
+
+            if (! pointer_emulated) {
+                SDL_Mouse *mouse = SDL_GetMouse();
+                if(!mouse->relative_mode || mouse->relative_mode_warp) {
+                    SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
+                    if (window) {
+                        SDL_SendMouseMotion(window, 0, 0, xev->event_x, xev->event_y);
+                    }
+                }
+            }
+            return 1;
+            }
+            break;
+
         case XI_TouchBegin: {
             const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data;
             float x, y;
-            xinput2_normalize_touch_coordinates(videodata, xev->event,
-                                  xev->event_x, xev->event_y, &x, &y);
+            SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
+            xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
             SDL_SendTouch(xev->sourceid,xev->detail, SDL_TRUE, x, y, 1.0);
             return 1;
             }
@@ -210,8 +237,8 @@
         case XI_TouchEnd: {
             const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data;
             float x, y;
-            xinput2_normalize_touch_coordinates(videodata, xev->event,
-                                  xev->event_x, xev->event_y, &x, &y);
+            SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
+            xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
             SDL_SendTouch(xev->sourceid,xev->detail, SDL_FALSE, x, y, 1.0);
             return 1;
             }
@@ -219,8 +246,8 @@
         case XI_TouchUpdate: {
             const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data;
             float x, y;
-            xinput2_normalize_touch_coordinates(videodata, xev->event,
-                                  xev->event_x, xev->event_y, &x, &y);
+            SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
+            xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
             SDL_SendTouchMotion(xev->sourceid,xev->detail, x, y, 1.0);
             return 1;
             }
@@ -244,6 +271,7 @@
         XIDeviceInfo *dev = &info[i];
         for (j = 0; j < dev->num_classes; j++) {
             SDL_TouchID touchId;
+            SDL_TouchDeviceType touchType;
             XIAnyClassInfo *class = dev->classes[j];
             XITouchClassInfo *t = (XITouchClassInfo*)class;
 
@@ -251,8 +279,14 @@
             if (class->type != XITouchClass)
                 continue;
 
+            if (t->mode == XIDependentTouch) {
+                touchType = SDL_TOUCH_DEVICE_INDIRECT_RELATIVE;
+            } else { /* XIDirectTouch */
+                touchType = SDL_TOUCH_DEVICE_DIRECT;
+            }
+
             touchId = t->sourceid;
-            SDL_AddTouch(touchId, dev->name);
+            SDL_AddTouch(touchId, touchType, dev->name);
         }
     }
     X11_XIFreeDeviceInfo(info);
@@ -265,9 +299,9 @@
 #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
     SDL_VideoData *data = NULL;
     XIEventMask eventmask;
-    unsigned char mask[3] = { 0,0,0 };
+    unsigned char mask[4] = { 0, 0, 0, 0 };
     SDL_WindowData *window_data = NULL;
-    
+
     if (!X11_Xinput2IsMultitouchSupported()) {
         return;
     }
@@ -282,6 +316,7 @@
     XISetMask(mask, XI_TouchBegin);
     XISetMask(mask, XI_TouchUpdate);
     XISetMask(mask, XI_TouchEnd);
+    XISetMask(mask, XI_Motion);
 
     X11_XISelectEvents(data->display,window_data->xwindow,&eventmask,1);
 #endif
--- a/external/SDL2/src/video/x11/SDL_x11xinput2.h
+++ b/external/SDL2/src/video/x11/SDL_x11xinput2.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/Makefile.in
+++ b/external/SDL2/test/Makefile.in
@@ -28,9 +28,6 @@
 	testfilesystem$(EXE) \
 	testgamecontroller$(EXE) \
 	testgesture$(EXE) \
-	testgl2$(EXE) \
-	testgles$(EXE) \
-	testgles2$(EXE) \
 	testhaptic$(EXE) \
 	testhittesting$(EXE) \
 	testhotplug$(EXE) \
@@ -56,7 +53,6 @@
 	testscale$(EXE) \
 	testsem$(EXE) \
 	testsensor$(EXE) \
-	testshader$(EXE) \
 	testshape$(EXE) \
 	testsprite2$(EXE) \
 	testspriteminimal$(EXE) \
@@ -69,7 +65,13 @@
 	testwm2$(EXE) \
 	testyuv$(EXE) \
 	torturethread$(EXE) \
+
 	
+@OPENGL_TARGETS@ += testgl2$(EXE) testshader$(EXE)
+@OPENGLES1_TARGETS@ += testgles$(EXE)
+@OPENGLES2_TARGETS@ += testgles2$(EXE)
+
+
 all: Makefile $(TARGETS) copydatafiles
 
 Makefile: $(srcdir)/Makefile.in
--- /dev/null
+++ b/external/SDL2/test/Makefile.os2
@@ -1,0 +1,91 @@
+BINPATH = .
+
+TARGETS = testatomic.exe testdisplayinfo.exe testbounds.exe testdraw2.exe &
+          testdrawchessboard.exe testdropfile.exe testerror.exe testfile.exe &
+          testfilesystem.exe testgamecontroller.exe testgesture.exe &
+          testhittesting.exe testhotplug.exe testiconv.exe testime.exe &
+          testintersections.exe testjoystick.exe testkeys.exe testloadso.exe &
+          testlock.exe testmessage.exe testoverlay2.exe testplatform.exe &
+          testpower.exe testsensor.exe testrelative.exe testrendercopyex.exe &
+          testrendertarget.exe testrumble.exe testscale.exe testsem.exe &
+          testshader.exe testshape.exe testsprite2.exe testspriteminimal.exe &
+          teststreaming.exe testthread.exe testtimer.exe testver.exe &
+          testviewport.exe testwm2.exe torturethread.exe checkkeys.exe &
+          controllermap.exe testhaptic.exe testqsort.exe testresample.exe &
+          testaudioinfo.exe testaudiocapture.exe loopwave.exe loopwavequeue.exe &
+          testyuv.exe testgl2.exe testvulkan.exe testautomation.exe
+
+# SDL2test.lib sources (../src/test)
+
+CSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
+        SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
+        SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
+        SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
+        SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
+TESTLIB = SDL2test.lib
+
+# testautomation sources
+
+TASRCS = testautomation.c testautomation_audio.c testautomation_clipboard.c &
+         testautomation_events.c testautomation_hints.c &
+         testautomation_keyboard.c testautomation_main.c &
+         testautomation_mouse.c testautomation_pixels.c &
+         testautomation_platform.c testautomation_rect.c &
+         testautomation_render.c testautomation_rwops.c &
+         testautomation_sdltest.c testautomation_stdlib.c &
+         testautomation_surface.c testautomation_syswm.c &
+         testautomation_timer.c testautomation_video.c
+
+OBJS = $(TARGETS:.exe=.obj)
+COBJS = $(CSRCS:.c=.obj)
+TAOBJS = $(TASRCS:.c=.obj)
+
+all: $(TARGETS)
+
+INCPATH = -I$(%WATCOM)/h/os2 -I$(%WATCOM)/h -I../include
+
+CFLAGS = $(INCPATH) -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
+
+LIBPATH = ..
+LIBS    = SDL2.lib $(TESTLIB)
+
+#CFLAGS+= -DHAVE_SDL_TTF
+#LIBS_TTF = SDL2ttf.lib
+
+.c: ../src/test
+
+$(TESTLIB): $(COBJS)
+  wlib -q -b -n $@ $(COBJS)
+
+.obj.exe:
+  @%make $(TESTLIB)
+  wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
+
+.c.obj:
+  wcc386 $(CFLAGS) -wcd=107 -fo=$^@ $<
+
+# specials
+testautomation.exe: $(TAOBJS)
+  @%make $(TESTLIB)
+  wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
+
+testoverlay2.exe: testoverlay2.obj testyuv_cvt.obj
+  @%make $(TESTLIB)
+  wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
+
+testyuv.exe: testyuv.obj testyuv_cvt.obj
+  @%make $(TESTLIB)
+  wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
+
+testime.exe: testime.obj
+  @%make $(TESTLIB)
+  wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS) $(LIBS_TTF)} op q op el file {$<} name $@
+
+clean: .SYMBOLIC
+  @echo * Clean tests in $(BINPATH)
+  @if exist *.obj rm *.obj
+  @if exist *.err rm *.err
+
+distclean: .SYMBOLIC clean
+  @if exist *.exe rm *.exe
+  @if exist $(TESTLIB) rm $(TESTLIB)
--- a/external/SDL2/test/checkkeys.c
+++ b/external/SDL2/test/checkkeys.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/configure
+++ b/external/SDL2/test/configure
@@ -589,6 +589,9 @@
 GLES2LIB
 GLESLIB
 GLLIB
+OPENGL_TARGETS
+OPENGLES2_TARGETS
+OPENGLES1_TARGETS
 CPP
 XMKMF
 SDL_CONFIG
@@ -3901,18 +3904,27 @@
 GLLIB=""
 GLESLIB=""
 GLES2LIB=""
+OPENGLES1_TARGETS="UNUSED"
+OPENGLES2_TARGETS="UNUSED"
+OPENGL_TARGETS="UNUSED"
 if test x$have_opengles = xyes; then
     CFLAGS="$CFLAGS -DHAVE_OPENGLES"
     GLESLIB="$XPATH -lGLESv1_CM"
+    OPENGLES1_TARGETS="TARGETS"
 fi
 if test x$have_opengles2 = xyes; then
     CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
     #GLES2LIB="$XPATH -lGLESv2"
+    OPENGLES2_TARGETS="TARGETS"
 fi
 if test x$have_opengl = xyes; then
     CFLAGS="$CFLAGS -DHAVE_OPENGL"
     GLLIB="$XPATH $SYS_GL_LIBS"
+    OPENGL_TARGETS="TARGETS"
 fi
+
+
+
 
 
 
--- /dev/null
+++ b/external/SDL2/test/configure.ac
@@ -1,0 +1,200 @@
+dnl Process this file with autoconf to produce a configure script.
+AC_INIT(README)
+
+dnl Detect the canonical build and host environments
+AC_CONFIG_AUX_DIRS($srcdir/../build-scripts)
+AC_CANONICAL_HOST
+
+dnl Check for tools
+
+AC_PROG_CC
+
+dnl Check for compiler environment
+
+AC_C_CONST
+
+dnl We only care about this for building testnative at the moment, so these
+dnl  values shouldn't be considered absolute truth.
+dnl  (Haiku, for example, sets none of these.)
+ISUNIX="false"
+ISWINDOWS="false"
+ISMACOSX="false"
+
+dnl Figure out which math library to use
+case "$host" in
+    *-*-cygwin* | *-*-mingw32*)
+        ISWINDOWS="true"
+        EXE=".exe"
+        MATHLIB=""
+        SYS_GL_LIBS="-lopengl32"
+        ;;
+    *-*-haiku*)
+        EXE=""
+        MATHLIB=""
+        SYS_GL_LIBS="-lGL"
+        ;;
+    *-*-darwin* )
+        ISMACOSX="true"
+        EXE=""
+        MATHLIB=""
+        SYS_GL_LIBS="-Wl,-framework,OpenGL"
+        ;;
+    *-*-aix*)
+        ISUNIX="true"
+        EXE=""
+        if test x$ac_cv_prog_gcc = xyes; then
+            CFLAGS="-mthreads"
+        fi
+        SYS_GL_LIBS=""
+        ;;
+    *-*-mint*)
+        EXE=""
+        MATHLIB=""
+        AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
+        if test "x$OSMESA_CONFIG" = "xyes"; then
+            OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
+            OSMESA_LIBS=`$OSMESA_CONFIG --libs`
+            CFLAGS="$CFLAGS $OSMESA_CFLAGS"
+            SYS_GL_LIBS="$OSMESA_LIBS"
+        else
+            SYS_GL_LIBS="-lOSMesa"
+        fi
+        ;;
+    *-*-qnx*)
+        EXE=""
+        MATHLIB=""
+        SYS_GL_LIBS="-lGLES_CM"
+        ;;
+    *-*-emscripten* )
+        dnl This should really be .js, but we need to specify extra flags when compiling to js
+        EXE=".bc"
+        MATHLIB=""
+        SYS_GL_LIBS=""
+        ;;
+    *)
+        dnl Oh well, call it Unix...
+        ISUNIX="true"
+        EXE=""
+        MATHLIB="-lm"
+        SYS_GL_LIBS="-lGL"
+        ;;
+esac
+AC_SUBST(EXE)
+AC_SUBST(MATHLIB)
+AC_SUBST(ISMACOSX)
+AC_SUBST(ISWINDOWS)
+AC_SUBST(ISUNIX)
+
+dnl Check for SDL
+SDL_VERSION=2.0.0
+AM_PATH_SDL2($SDL_VERSION,
+            :,
+	    AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
+)
+CFLAGS="$CFLAGS $SDL_CFLAGS"
+LIBS="$LIBS -lSDL2_test $SDL_LIBS"
+
+dnl Check for X11 path, needed for OpenGL on some systems
+AC_PATH_X
+if test x$have_x = xyes; then
+    if test x$ac_x_includes = xno || test "x$ac_x_includes" = xNone || test "x$ac_x_includes" = x; then
+        :
+    else
+        CFLAGS="$CFLAGS -I$ac_x_includes"
+    fi
+    if test x$ac_x_libraries = xno || test "x$ac_x_libraries" = xNone; then
+        :
+    else
+        if test "x$ac_x_libraries" = x; then
+            XPATH=""
+            XLIB="-lX11"
+        else
+            XPATH="-L$ac_x_libraries"
+            XLIB="-L$ac_x_libraries -lX11"
+        fi
+    fi
+fi
+
+dnl Check for OpenGL
+AC_MSG_CHECKING(for OpenGL support)
+have_opengl=no
+AC_TRY_COMPILE([
+ #include "SDL_opengl.h"
+],[
+],[
+have_opengl=yes
+])
+AC_MSG_RESULT($have_opengl)
+
+dnl Check for OpenGL ES
+AC_MSG_CHECKING(for OpenGL ES support)
+have_opengles=no
+AC_TRY_COMPILE([
+ #if defined (__IPHONEOS__)
+    #include <OpenGLES/ES1/gl.h>
+ #else
+    #include <GLES/gl.h>
+ #endif /* __QNXNTO__ */
+],[
+],[
+have_opengles=yes
+])
+AC_MSG_RESULT($have_opengles)
+
+dnl Check for OpenGL ES2
+AC_MSG_CHECKING(for OpenGL ES2 support)
+have_opengles2=no
+AC_TRY_COMPILE([
+ #if defined (__IPHONEOS__)
+    #include <OpenGLES/ES2/gl.h>
+    #include <OpenGLES/ES2/glext.h>
+ #else
+    #include <GLES2/gl2.h>
+    #include <GLES2/gl2ext.h>
+ #endif
+],[
+],[
+have_opengles2=yes
+])
+AC_MSG_RESULT($have_opengles2)
+
+GLLIB=""
+GLESLIB=""
+GLES2LIB=""
+OPENGLES1_TARGETS="UNUSED"
+OPENGLES2_TARGETS="UNUSED"
+OPENGL_TARGETS="UNUSED"
+if test x$have_opengles = xyes; then
+    CFLAGS="$CFLAGS -DHAVE_OPENGLES"
+    GLESLIB="$XPATH -lGLESv1_CM"
+    OPENGLES1_TARGETS="TARGETS"
+fi
+if test x$have_opengles2 = xyes; then
+    CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
+    #GLES2LIB="$XPATH -lGLESv2"
+    OPENGLES2_TARGETS="TARGETS"
+fi
+if test x$have_opengl = xyes; then
+    CFLAGS="$CFLAGS -DHAVE_OPENGL"
+    GLLIB="$XPATH $SYS_GL_LIBS"
+    OPENGL_TARGETS="TARGETS"
+fi
+
+AC_SUBST(OPENGLES1_TARGETS)
+AC_SUBST(OPENGLES2_TARGETS)
+AC_SUBST(OPENGL_TARGETS)
+AC_SUBST(GLLIB)
+AC_SUBST(GLESLIB)
+AC_SUBST(GLES2LIB)
+AC_SUBST(XLIB)
+
+dnl Check for SDL_ttf
+AC_CHECK_LIB(SDL2_ttf, TTF_Init, have_SDL_ttf=yes)
+if test x$have_SDL_ttf = xyes; then
+    CFLAGS="$CFLAGS -DHAVE_SDL_TTF"
+    SDL_TTF_LIB="-lSDL2_ttf"
+fi
+AC_SUBST(SDL_TTF_LIB)
+
+dnl Finally create all the generated files
+AC_OUTPUT([Makefile])
--- a/external/SDL2/test/configure.in
+++ /dev/null
@@ -1,191 +1,0 @@
-dnl Process this file with autoconf to produce a configure script.
-AC_INIT(README)
-
-dnl Detect the canonical build and host environments
-AC_CONFIG_AUX_DIRS($srcdir/../build-scripts)
-AC_CANONICAL_HOST
-
-dnl Check for tools
-
-AC_PROG_CC
-
-dnl Check for compiler environment
-
-AC_C_CONST
-
-dnl We only care about this for building testnative at the moment, so these
-dnl  values shouldn't be considered absolute truth.
-dnl  (Haiku, for example, sets none of these.)
-ISUNIX="false"
-ISWINDOWS="false"
-ISMACOSX="false"
-
-dnl Figure out which math library to use
-case "$host" in
-    *-*-cygwin* | *-*-mingw32*)
-        ISWINDOWS="true"
-        EXE=".exe"
-        MATHLIB=""
-        SYS_GL_LIBS="-lopengl32"
-        ;;
-    *-*-haiku*)
-        EXE=""
-        MATHLIB=""
-        SYS_GL_LIBS="-lGL"
-        ;;
-    *-*-darwin* )
-        ISMACOSX="true"
-        EXE=""
-        MATHLIB=""
-        SYS_GL_LIBS="-Wl,-framework,OpenGL"
-        ;;
-    *-*-aix*)
-        ISUNIX="true"
-        EXE=""
-        if test x$ac_cv_prog_gcc = xyes; then
-            CFLAGS="-mthreads"
-        fi
-        SYS_GL_LIBS=""
-        ;;
-    *-*-mint*)
-        EXE=""
-        MATHLIB=""
-        AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
-        if test "x$OSMESA_CONFIG" = "xyes"; then
-            OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
-            OSMESA_LIBS=`$OSMESA_CONFIG --libs`
-            CFLAGS="$CFLAGS $OSMESA_CFLAGS"
-            SYS_GL_LIBS="$OSMESA_LIBS"
-        else
-            SYS_GL_LIBS="-lOSMesa"
-        fi
-        ;;
-    *-*-qnx*)
-        EXE=""
-        MATHLIB=""
-        SYS_GL_LIBS="-lGLES_CM"
-        ;;
-    *-*-emscripten* )
-        dnl This should really be .js, but we need to specify extra flags when compiling to js
-        EXE=".bc"
-        MATHLIB=""
-        SYS_GL_LIBS=""
-        ;;
-    *)
-        dnl Oh well, call it Unix...
-        ISUNIX="true"
-        EXE=""
-        MATHLIB="-lm"
-        SYS_GL_LIBS="-lGL"
-        ;;
-esac
-AC_SUBST(EXE)
-AC_SUBST(MATHLIB)
-AC_SUBST(ISMACOSX)
-AC_SUBST(ISWINDOWS)
-AC_SUBST(ISUNIX)
-
-dnl Check for SDL
-SDL_VERSION=2.0.0
-AM_PATH_SDL2($SDL_VERSION,
-            :,
-	    AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
-)
-CFLAGS="$CFLAGS $SDL_CFLAGS"
-LIBS="$LIBS -lSDL2_test $SDL_LIBS"
-
-dnl Check for X11 path, needed for OpenGL on some systems
-AC_PATH_X
-if test x$have_x = xyes; then
-    if test x$ac_x_includes = xno || test "x$ac_x_includes" = xNone || test "x$ac_x_includes" = x; then
-        :
-    else
-        CFLAGS="$CFLAGS -I$ac_x_includes"
-    fi
-    if test x$ac_x_libraries = xno || test "x$ac_x_libraries" = xNone; then
-        :
-    else
-        if test "x$ac_x_libraries" = x; then
-            XPATH=""
-            XLIB="-lX11"
-        else
-            XPATH="-L$ac_x_libraries"
-            XLIB="-L$ac_x_libraries -lX11"
-        fi
-    fi
-fi
-
-dnl Check for OpenGL
-AC_MSG_CHECKING(for OpenGL support)
-have_opengl=no
-AC_TRY_COMPILE([
- #include "SDL_opengl.h"
-],[
-],[
-have_opengl=yes
-])
-AC_MSG_RESULT($have_opengl)
-
-dnl Check for OpenGL ES
-AC_MSG_CHECKING(for OpenGL ES support)
-have_opengles=no
-AC_TRY_COMPILE([
- #if defined (__IPHONEOS__)
-    #include <OpenGLES/ES1/gl.h>
- #else
-    #include <GLES/gl.h>
- #endif /* __QNXNTO__ */
-],[
-],[
-have_opengles=yes
-])
-AC_MSG_RESULT($have_opengles)
-
-dnl Check for OpenGL ES2
-AC_MSG_CHECKING(for OpenGL ES2 support)
-have_opengles2=no
-AC_TRY_COMPILE([
- #if defined (__IPHONEOS__)
-    #include <OpenGLES/ES2/gl.h>
-    #include <OpenGLES/ES2/glext.h>
- #else
-    #include <GLES2/gl2.h>
-    #include <GLES2/gl2ext.h>
- #endif
-],[
-],[
-have_opengles2=yes
-])
-AC_MSG_RESULT($have_opengles2)
-
-GLLIB=""
-GLESLIB=""
-GLES2LIB=""
-if test x$have_opengles = xyes; then
-    CFLAGS="$CFLAGS -DHAVE_OPENGLES"
-    GLESLIB="$XPATH -lGLESv1_CM"
-fi
-if test x$have_opengles2 = xyes; then
-    CFLAGS="$CFLAGS -DHAVE_OPENGLES2"
-    #GLES2LIB="$XPATH -lGLESv2"
-fi
-if test x$have_opengl = xyes; then
-    CFLAGS="$CFLAGS -DHAVE_OPENGL"
-    GLLIB="$XPATH $SYS_GL_LIBS"
-fi
-
-AC_SUBST(GLLIB)
-AC_SUBST(GLESLIB)
-AC_SUBST(GLES2LIB)
-AC_SUBST(XLIB)
-
-dnl Check for SDL_ttf
-AC_CHECK_LIB(SDL2_ttf, TTF_Init, have_SDL_ttf=yes)
-if test x$have_SDL_ttf = xyes; then
-    CFLAGS="$CFLAGS -DHAVE_SDL_TTF"
-    SDL_TTF_LIB="-lSDL2_ttf"
-fi
-AC_SUBST(SDL_TTF_LIB)
-
-dnl Finally create all the generated files
-AC_OUTPUT([Makefile])
--- a/external/SDL2/test/controllermap.c
+++ b/external/SDL2/test/controllermap.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/loopwave.c
+++ b/external/SDL2/test/loopwave.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/loopwavequeue.c
+++ b/external/SDL2/test/loopwavequeue.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
binary files /dev/null b/external/SDL2/test/moose.dat differ
--- a/external/SDL2/test/testatomic.c
+++ b/external/SDL2/test/testatomic.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testaudiocapture.c
+++ b/external/SDL2/test/testaudiocapture.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testaudiohotplug.c
+++ b/external/SDL2/test/testaudiohotplug.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testaudioinfo.c
+++ b/external/SDL2/test/testaudioinfo.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testautomation.c
+++ b/external/SDL2/test/testautomation.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -80,8 +80,8 @@
             }
         }
         if (consumed < 0) {
-            SDL_Log("Usage: %s %s [--iterations #] [--execKey #] [--seed string] [--filter suite_name|test_name]\n",
-                    argv[0], SDLTest_CommonUsage(state));
+            static const char *options[] = { "[--iterations #]", "[--execKey #]", "[--seed string]", "[--filter suite_name|test_name]", NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
             quit(1);
         }
 
--- a/external/SDL2/test/testbounds.c
+++ b/external/SDL2/test/testbounds.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testcustomcursor.c
+++ b/external/SDL2/test/testcustomcursor.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -203,7 +203,7 @@
             break;
         }
         if (consumed < 0) {
-            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
+            SDLTest_CommonLogUsage(state, argv[0], NULL);
             quit(1);
         }
         i += consumed;
--- a/external/SDL2/test/testdisplayinfo.c
+++ b/external/SDL2/test/testdisplayinfo.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testdraw2.c
+++ b/external/SDL2/test/testdraw2.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -256,8 +256,8 @@
             }
         }
         if (consumed < 0) {
-            SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
-                    argv[0], SDLTest_CommonUsage(state));
+            static const char *options[] = { "[--blend none|blend|add|mod]", "[--cyclecolor]", "[--cyclealpha]", NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
             return 1;
         }
         i += consumed;
--- a/external/SDL2/test/testdrawchessboard.c
+++ b/external/SDL2/test/testdrawchessboard.c
@@ -1,5 +1,5 @@
 /*
-   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
    This software is provided 'as-is', without any express or implied
    warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testdropfile.c
+++ b/external/SDL2/test/testdropfile.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -52,7 +52,7 @@
             consumed = -1;
         }
         if (consumed < 0) {
-            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
+            SDLTest_CommonLogUsage(state, argv[0], NULL);
             quit(1);
         }
         i += consumed;
@@ -75,8 +75,6 @@
     while (!done) {
         /* Check for events */
         while (SDL_PollEvent(&event)) {
-            SDLTest_CommonEvent(state, &event, &done);
-
             if (event.type == SDL_DROPBEGIN) {
                 SDL_Log("Drop beginning on window %u", (unsigned int) event.drop.windowID);
             } else if (event.type == SDL_DROPCOMPLETE) {
@@ -85,8 +83,11 @@
                 const char *typestr = (event.type == SDL_DROPFILE) ? "File" : "Text";
                 char *dropped_filedir = event.drop.file;
                 SDL_Log("%s dropped on window %u: %s", typestr, (unsigned int) event.drop.windowID, dropped_filedir);
-                SDL_free(dropped_filedir);
+                /* Normally you'd have to do this, but this is freed in SDLTest_CommonEvent() */
+                /*SDL_free(dropped_filedir);*/
             }
+
+            SDLTest_CommonEvent(state, &event, &done);
         }
     }
 
--- a/external/SDL2/test/testerror.c
+++ b/external/SDL2/test/testerror.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testfile.c
+++ b/external/SDL2/test/testfile.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testfilesystem.c
+++ b/external/SDL2/test/testfilesystem.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testgamecontroller.c
+++ b/external/SDL2/test/testgamecontroller.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testgesture.c
+++ b/external/SDL2/test/testgesture.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -9,6 +9,7 @@
   including commercial applications, and to alter it and redistribute it
   freely.
 */
+
 /*  Usage:
  *  Spacebar to begin recording a gesture on all touches.
  *  s to save all touches into "./gestureSave"
@@ -22,6 +23,9 @@
 #include <emscripten/emscripten.h>
 #endif
 
+#include "SDL_test.h"
+#include "SDL_test_common.h"
+
 #define WIDTH 640
 #define HEIGHT 480
 #define BPP 4
@@ -29,243 +33,232 @@
 /* MUST BE A POWER OF 2! */
 #define EVENT_BUF_SIZE 256
 
-
 #define VERBOSE 0
 
+static SDLTest_CommonState *state;
 static SDL_Event events[EVENT_BUF_SIZE];
 static int eventWrite;
-
-
 static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
+static int quitting = 0;
 
-SDL_Surface *screen;
-SDL_Window *window;
-SDL_bool quitting = SDL_FALSE;
-
-typedef struct {
-  float x,y;
+typedef struct
+{
+    float x, y;
 } Point;
 
-typedef struct {
-  float ang,r;
-  Point p;
+typedef struct
+{
+    float ang, r;
+    Point p;
 } Knob;
 
-static Knob knob;
+static Knob knob = { 0.0f, 0.1f, { 0.0f, 0.0f } };
 
-void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
+
+static void
+setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
 {
-  Uint32 *pixmem32;
-  Uint32 colour;
-  Uint8 r,g,b;
-  int x = (int)_x;
-  int y = (int)_y;
-  float a;
+    Uint32 *pixmem32;
+    Uint32 colour;
+    Uint8 r, g, b;
+    const int x = (int)_x;
+    const int y = (int)_y;
+    float a;
 
-  if(x < 0 || x >= screen->w) return;
-  if(y < 0 || y >= screen->h) return;
+    if ( (x < 0) || (x >= screen->w) || (y < 0) || (y >= screen->h) ) {
+        return;
+    }
 
-  pixmem32 = (Uint32*) screen->pixels  + y*screen->pitch/BPP + x;
+    pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x;
 
-  SDL_memcpy(&colour,pixmem32,screen->format->BytesPerPixel);
+    SDL_memcpy(&colour, pixmem32, screen->format->BytesPerPixel);
 
-  SDL_GetRGB(colour,screen->format,&r,&g,&b);
-  /* r = 0;g = 0; b = 0; */
-  a = (float)((col>>24)&0xFF);
-  if(a == 0) a = 0xFF; /* Hack, to make things easier. */
-  a /= 0xFF;
-  r = (Uint8)(r*(1-a) + ((col>>16)&0xFF)*(a));
-  g = (Uint8)(g*(1-a) + ((col>> 8)&0xFF)*(a));
-  b = (Uint8)(b*(1-a) + ((col>> 0)&0xFF)*(a));
-  colour = SDL_MapRGB( screen->format,r, g, b);
+    SDL_GetRGB(colour,screen->format,&r,&g,&b);
 
+    /* r = 0;g = 0; b = 0; */
+    a = (float) ((col >> 24) & 0xFF);
+    if (a == 0) {
+        a = 0xFF; /* Hack, to make things easier. */
+    }
 
-  *pixmem32 = colour;
+    a = (a == 0.0f) ? 1 : (a / 255.0f);
+    r = (Uint8) (r * (1 - a) + ((col >> 16) & 0xFF) * a);
+    g = (Uint8) (g * (1 - a) + ((col >> 8) & 0xFF) * a);
+    b = (Uint8) (b * (1 - a) + ((col >> 0) & 0xFF) * a);
+    colour = SDL_MapRGB(screen->format, r, g, b);
+
+    *pixmem32 = colour;
 }
 
-void drawLine(SDL_Surface *screen,float x0,float y0,float x1,float y1,unsigned int col) {
-  float t;
-  for(t=0;t<1;t+=(float)(1.f/SDL_max(SDL_fabs(x0-x1),SDL_fabs(y0-y1))))
-    setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col);
+static void
+drawLine(SDL_Surface *screen, float x0, float y0, float x1, float y1, unsigned int col)
+{
+    float t;
+    for (t = 0; t < 1; t += (float) (1.0f / SDL_max(SDL_fabs(x0 - x1), SDL_fabs(y0 - y1)))) {
+        setpix(screen, x1 + t * (x0 - x1), y1 + t * (y0 - y1), col);
+    }
 }
 
-void drawCircle(SDL_Surface* screen,float x,float y,float r,unsigned int c)
+static void
+drawCircle(SDL_Surface *screen, float x, float y, float r, unsigned int c)
 {
-  float tx,ty;
-  float xr;
-  for(ty = (float)-SDL_fabs(r);ty <= (float)SDL_fabs((int)r);ty++) {
-    xr = (float)SDL_sqrt(r*r - ty*ty);
-    if(r > 0) { /* r > 0 ==> filled circle */
-      for(tx=-xr+.5f;tx<=xr-.5;tx++) {
-    setpix(screen,x+tx,y+ty,c);
-      }
+    float tx,ty, xr;
+    for (ty = (float) -SDL_fabs(r); ty <= (float) SDL_fabs((int) r); ty++) {
+        xr = (float) SDL_sqrt(r * r - ty * ty);
+        if (r > 0) { /* r > 0 ==> filled circle */
+            for(tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) {
+                setpix(screen, x + tx, y + ty, c);
+            }
+        } else {
+            setpix(screen, x - xr + 0.5f, y + ty, c);
+            setpix(screen, x + xr - 0.5f, y + ty, c);
+        }
     }
-    else {
-      setpix(screen,x-xr+.5f,y+ty,c);
-      setpix(screen,x+xr-.5f,y+ty,c);
-    }
-  }
 }
 
-void drawKnob(SDL_Surface* screen,Knob k) {
-  drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF);
-  drawCircle(screen,(k.p.x+k.r/2*SDL_cosf(k.ang))*screen->w,
-                (k.p.y+k.r/2*SDL_sinf(k.ang))*screen->h,k.r/4*screen->w,0);
+static void
+drawKnob(SDL_Surface *screen, const Knob *k)
+{
+    drawCircle(screen, k->p.x * screen->w, k->p.y * screen->h, k->r * screen->w, 0xFFFFFF);
+    drawCircle(screen, (k->p.x + k->r / 2 * SDL_cosf(k->ang)) * screen->w,
+               (k->p.y + k->r / 2 * SDL_sinf(k->ang)) * screen->h, k->r / 4 * screen->w, 0);
 }
 
-void DrawScreen(SDL_Surface* screen, SDL_Window* window)
+static void
+DrawScreen(SDL_Window *window)
 {
-  int i;
-#if 1
-  SDL_FillRect(screen, NULL, 0);
-#else
-  int x, y;
-  for(y = 0;y < screen->h;y++)
-    for(x = 0;x < screen->w;x++)
-    setpix(screen,(float)x,(float)y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
-#endif
+    SDL_Surface *screen = SDL_GetWindowSurface(window);
+    int i;
 
-  /* draw Touch History */
-  for(i = eventWrite; i < eventWrite+EVENT_BUF_SIZE; ++i) {
-    const SDL_Event *event = &events[i&(EVENT_BUF_SIZE-1)];
-    float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
-    float x, y;
-    unsigned int c, col;
+    if (!screen) {
+        return;
+    }
 
-    if(event->type == SDL_FINGERMOTION ||
-       event->type == SDL_FINGERDOWN ||
-       event->type == SDL_FINGERUP) {
-      x = event->tfinger.x;
-      y = event->tfinger.y;
+    SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 75, 75, 75));
 
-      /* draw the touch: */
-      c = colors[event->tfinger.fingerId%7];
-      col = ((unsigned int)(c*(.1+.85))) | (unsigned int)(0xFF*age)<<24;
+    /* draw Touch History */
+    for (i = eventWrite; i < eventWrite + EVENT_BUF_SIZE; ++i) {
+        const SDL_Event *event = &events[i & (EVENT_BUF_SIZE - 1)];
+        const float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
+        float x, y;
+        unsigned int c, col;
 
-      if(event->type == SDL_FINGERMOTION)
-    drawCircle(screen,x*screen->w,y*screen->h,5,col);
-      else if(event->type == SDL_FINGERDOWN)
-    drawCircle(screen,x*screen->w,y*screen->h,-10,col);
+        if ( (event->type == SDL_FINGERMOTION) ||
+             (event->type == SDL_FINGERDOWN) ||
+             (event->type == SDL_FINGERUP) ) {
+            x = event->tfinger.x;
+            y = event->tfinger.y;
+
+            /* draw the touch: */
+            c = colors[event->tfinger.fingerId % 7];
+            col = ((unsigned int) (c * (0.1f + 0.85f))) | (unsigned int) (0xFF * age) << 24;
+
+            if (event->type == SDL_FINGERMOTION) {
+                drawCircle(screen, x * screen->w, y * screen->h, 5, col);
+            } else if (event->type == SDL_FINGERDOWN) {
+                drawCircle(screen, x * screen->w, y * screen->h, -10, col);
+            }
+        }
     }
-  }
 
-  if(knob.p.x > 0)
-    drawKnob(screen,knob);
+    if (knob.p.x > 0) {
+        drawKnob(screen, &knob);
+    }
 
-  SDL_UpdateWindowSurface(window);
+    SDL_UpdateWindowSurface(window);
 }
 
-/* Returns a new SDL_Window if window is NULL or window if not. */
-SDL_Window* initWindow(SDL_Window *window, int width,int height)
+static void
+loop(void)
 {
-  if (!window) {
-    window = SDL_CreateWindow("Gesture Test",
-                              SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
-                              width, height, SDL_WINDOW_RESIZABLE);
-  }
-  return window;
-}
-
-void loop()
-{
     SDL_Event event;
     SDL_RWops *stream;
+    int i;
 
-    while(SDL_PollEvent(&event))
-    {
-    /* Record _all_ events */
-    events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
-    eventWrite++;
+    while (SDL_PollEvent(&event)) {
+        SDLTest_CommonEvent(state, &event, &quitting);
 
-    switch (event.type)
-      {
-      case SDL_QUIT:
-        quitting = SDL_TRUE;
-        break;
-      case SDL_KEYDOWN:
-        switch (event.key.keysym.sym)
-          {
-              case SDLK_i:
-              {
-                  int i;
-                  for (i = 0; i < SDL_GetNumTouchDevices(); ++i) {
-                      SDL_TouchID id = SDL_GetTouchDevice(i);
-                      SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id));
-                  }
-                  break;
-              }
-          case SDLK_SPACE:
-        SDL_RecordGesture(-1);
-        break;
-          case SDLK_s:
-        stream = SDL_RWFromFile("gestureSave", "w");
-        SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream));
-        SDL_RWclose(stream);
-        break;
-          case SDLK_l:
-        stream = SDL_RWFromFile("gestureSave", "r");
-        SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
-        SDL_RWclose(stream);
-        break;
-          case SDLK_ESCAPE:
-        quitting = SDL_TRUE;
-        break;
-        }
-        break;
-      case SDL_WINDOWEVENT:
-            if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
-          if (!(window = initWindow(window, event.window.data1, event.window.data2)) ||
-              !(screen = SDL_GetWindowSurface(window)))
-          {
-        SDL_Quit();
-        exit(1);
-          }
-            }
-        break;
-      case SDL_FINGERMOTION:
+        /* Record _all_ events */
+        events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
+        eventWrite++;
+
+        switch (event.type) {
+            case SDL_KEYDOWN:
+                switch (event.key.keysym.sym) {
+                    case SDLK_i: {
+                        for (i = 0; i < SDL_GetNumTouchDevices(); ++i) {
+                            const SDL_TouchID id = SDL_GetTouchDevice(i);
+                            SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id));
+                        }
+                        break;
+                    }
+
+                    case SDLK_SPACE:
+                        SDL_RecordGesture(-1);
+                        break;
+
+                    case SDLK_s:
+                        stream = SDL_RWFromFile("gestureSave", "w");
+                        SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream));
+                        SDL_RWclose(stream);
+                        break;
+
+                    case SDLK_l:
+                        stream = SDL_RWFromFile("gestureSave", "r");
+                        SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
+                        SDL_RWclose(stream);
+                        break;
+                }
+                break;
+
 #if VERBOSE
-        SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
-               event.tfinger.x,event.tfinger.y);
+            case SDL_FINGERMOTION:
+                SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
+                        event.tfinger.x,event.tfinger.y);
+                break;
+
+            case SDL_FINGERDOWN:
+                SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f",
+                        event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
+                break;
+
+            case SDL_FINGERUP:
+                SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f",
+                        event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
+                break;
 #endif
-        break;
-      case SDL_FINGERDOWN:
+
+            case SDL_MULTIGESTURE:
 #if VERBOSE
-        SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f",
-           event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
+                SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f",
+                        event.mgesture.x, event.mgesture.y,
+                        event.mgesture.dTheta, event.mgesture.dDist);
+                SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers);
 #endif
-        break;
-      case SDL_FINGERUP:
-#if VERBOSE
-        SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f",
-               event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
-#endif
-        break;
-      case SDL_MULTIGESTURE:
-#if VERBOSE
-        SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f",
-           event.mgesture.x,
-           event.mgesture.y,
-           event.mgesture.dTheta,
-           event.mgesture.dDist);
-        SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers);
-#endif
-        knob.p.x = event.mgesture.x;
-        knob.p.y = event.mgesture.y;
-        knob.ang += event.mgesture.dTheta;
-        knob.r += event.mgesture.dDist;
-        break;
-      case SDL_DOLLARGESTURE:
-        SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f",
-           event.dgesture.gestureId,
-           event.dgesture.error);
-        break;
-      case SDL_DOLLARRECORD:
-        SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
-        break;
-      }
+
+                knob.p.x = event.mgesture.x;
+                knob.p.y = event.mgesture.y;
+                knob.ang += event.mgesture.dTheta;
+                knob.r += event.mgesture.dDist;
+                break;
+
+            case SDL_DOLLARGESTURE:
+                SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f",
+                        event.dgesture.gestureId, event.dgesture.error);
+                break;
+
+            case SDL_DOLLARRECORD:
+                SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
+                break;
+        }
     }
-    DrawScreen(screen, window);
 
+    for (i = 0; i < state->num_windows; ++i) {
+        if (state->windows[i]) {
+            DrawScreen(state->windows[i]);
+        }
+    }
+
 #ifdef __EMSCRIPTEN__
     if (quitting) {
         emscripten_cancel_main_loop();
@@ -275,35 +268,30 @@
 
 int main(int argc, char* argv[])
 {
-  window = NULL;
-  screen = NULL;
-  quitting = SDL_FALSE;
+    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+    if (!state) {
+        return 1;
+    }
 
-  /* Enable standard application logging */
-  SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+    state->window_title = "Gesture Test";
+    state->window_w = WIDTH;
+    state->window_h = HEIGHT;
+    state->skip_renderer = SDL_TRUE;
 
-  /* gesture variables */
-  knob.r = .1f;
-  knob.ang = 0;
+    if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
+        SDLTest_CommonQuit(state);
+        return 1;
+    }
 
-  if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
-
-  if (!(window = initWindow(window, WIDTH, HEIGHT)) ||
-      !(screen = SDL_GetWindowSurface(window)))
-  {
-      SDL_Quit();
-      return 1;
-  }
-
 #ifdef __EMSCRIPTEN__
     emscripten_set_main_loop(loop, 0, 1);
 #else
-    while(!quitting) {
+    while (!quitting) {
         loop();
     }
 #endif
 
-  SDL_Quit();
-  return 0;
+    SDLTest_CommonQuit(state);
+    return 0;
 }
 
--- a/external/SDL2/test/testgl2.c
+++ b/external/SDL2/test/testgl2.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -218,6 +218,7 @@
     Uint32 then, now, frames;
     int status;
     int dw, dh;
+    int swap_interval = 0;
 
     /* Enable standard application logging */
     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -247,8 +248,8 @@
             }
         }
         if (consumed < 0) {
-            SDL_Log("Usage: %s %s [--fsaa n] [--accel n]\n", argv[0],
-                    SDLTest_CommonUsage(state));
+            static const char *options[] = { "[--fsaa n]", "[--accel n]", NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
             quit(1);
         }
         i += consumed;
@@ -289,11 +290,15 @@
 
     if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
         /* try late-swap-tearing first. If not supported, try normal vsync. */
-        if (SDL_GL_SetSwapInterval(-1) == -1) {
+        if (SDL_GL_SetSwapInterval(-1) == 0) {
+            swap_interval = -1;
+        } else {
             SDL_GL_SetSwapInterval(1);
+            swap_interval = 1;
         }
     } else {
         SDL_GL_SetSwapInterval(0);  /* disable vsync. */
+        swap_interval = 0;
     }
 
     SDL_GetCurrentDisplayMode(0, &mode);
@@ -377,16 +382,35 @@
     then = SDL_GetTicks();
     done = 0;
     while (!done) {
+        SDL_bool update_swap_interval = SDL_FALSE;
+
         /* Check for events */
         ++frames;
         while (SDL_PollEvent(&event)) {
             SDLTest_CommonEvent(state, &event, &done);
+            if (event.type == SDL_KEYDOWN) {
+                if (event.key.keysym.sym == SDLK_o) {
+                    swap_interval--;
+                    update_swap_interval = SDL_TRUE;
+                } else if (event.key.keysym.sym == SDLK_p) {
+                    swap_interval++;
+                    update_swap_interval = SDL_TRUE;
+                }
+            }
         }
+
+        if (update_swap_interval) {
+            SDL_Log("Swap interval to be set to %d\n", swap_interval);
+        }
+
         for (i = 0; i < state->num_windows; ++i) {
             int w, h;
             if (state->windows[i] == NULL)
                 continue;
             SDL_GL_MakeCurrent(state->windows[i], context);
+            if (update_swap_interval) {
+                SDL_GL_SetSwapInterval(swap_interval);
+            }
             SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
             ctx.glViewport(0, 0, w, h);
             Render();
--- a/external/SDL2/test/testgles.c
+++ b/external/SDL2/test/testgles.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -146,8 +146,8 @@
             }
         }
         if (consumed < 0) {
-            SDL_Log("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
-                    SDLTest_CommonUsage(state));
+            static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
             quit(1);
         }
         i += consumed;
--- a/external/SDL2/test/testgles2.c
+++ b/external/SDL2/test/testgles2.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -518,8 +518,8 @@
             }
         }
         if (consumed < 0) {
-            SDL_Log ("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
-                    SDLTest_CommonUsage(state));
+            static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
             quit(1);
         }
         i += consumed;
--- a/external/SDL2/test/testhotplug.c
+++ b/external/SDL2/test/testhotplug.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testiconv.c
+++ b/external/SDL2/test/testiconv.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testime.c
+++ b/external/SDL2/test/testime.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testintersections.c
+++ b/external/SDL2/test/testintersections.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -315,8 +315,8 @@
             }
         }
         if (consumed < 0) {
-            SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
-                    argv[0], SDLTest_CommonUsage(state));
+            static const char *options[] = { "[--blend none|blend|add|mod]", "[--cyclecolor]", "[--cyclealpha]", NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
             return 1;
         }
         i += consumed;
--- a/external/SDL2/test/testjoystick.c
+++ b/external/SDL2/test/testjoystick.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testkeys.c
+++ b/external/SDL2/test/testkeys.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testloadso.c
+++ b/external/SDL2/test/testloadso.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testlock.c
+++ b/external/SDL2/test/testlock.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testmessage.c
+++ b/external/SDL2/test/testmessage.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testmultiaudio.c
+++ b/external/SDL2/test/testmultiaudio.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testnative.c
+++ b/external/SDL2/test/testnative.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testnative.h
+++ b/external/SDL2/test/testnative.h
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testnativew32.c
+++ b/external/SDL2/test/testnativew32.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testnativex11.c
+++ b/external/SDL2/test/testnativex11.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testoverlay2.c
+++ b/external/SDL2/test/testoverlay2.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -252,7 +252,7 @@
     }
 
     while (argc > 1) {
-        if (strcmp(argv[1], "-fps") == 0) {
+        if (SDL_strcmp(argv[1], "-fps") == 0) {
             if (argv[2]) {
                 fps = SDL_atoi(argv[2]);
                 if (fps == 0) {
@@ -272,11 +272,11 @@
                         "The -fps option requires an argument [from 1 to 1000], default is 12.\n");
                 quit(10);
             }
-        } else if (strcmp(argv[1], "-nodelay") == 0) {
+        } else if (SDL_strcmp(argv[1], "-nodelay") == 0) {
             nodelay = 1;
             argv += 1;
             argc -= 1;
-        } else if (strcmp(argv[1], "-scale") == 0) {
+        } else if (SDL_strcmp(argv[1], "-scale") == 0) {
             if (argv[2]) {
                 scale = SDL_atoi(argv[2]);
                 if (scale == 0) {
@@ -296,8 +296,8 @@
                         "The -fps option requires an argument [from 1 to 1000], default is 12.\n");
                 quit(10);
             }
-        } else if ((strcmp(argv[1], "-help") == 0)
-                   || (strcmp(argv[1], "-h") == 0)) {
+        } else if ((SDL_strcmp(argv[1], "-help") == 0)
+                   || (SDL_strcmp(argv[1], "-h") == 0)) {
             PrintUsage(argv[0]);
             quit(0);
         } else {
@@ -307,7 +307,7 @@
         break;
     }
 
-    RawMooseData = (Uint8 *) malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
+    RawMooseData = (Uint8 *) SDL_malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
     if (RawMooseData == NULL) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n");
         quit(1);
@@ -317,7 +317,7 @@
     handle = SDL_RWFromFile("moose.dat", "rb");
     if (handle == NULL) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
-        free(RawMooseData);
+        SDL_free(RawMooseData);
         quit(2);
     }
 
@@ -335,7 +335,7 @@
                               SDL_WINDOW_RESIZABLE);
     if (!window) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
-        free(RawMooseData);
+        SDL_free(RawMooseData);
         quit(4);
     }
 
@@ -342,7 +342,7 @@
     renderer = SDL_CreateRenderer(window, -1, 0);
     if (!renderer) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
-        free(RawMooseData);
+        SDL_free(RawMooseData);
         quit(4);
     }
 
@@ -349,7 +349,7 @@
     MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
     if (!MooseTexture) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
-        free(RawMooseData);
+        SDL_free(RawMooseData);
         quit(5);
     }
     /* Uncomment this to check vertex color with a YUV texture */
@@ -373,7 +373,7 @@
             0, 100);
     }
 
-    free(RawMooseData);
+    SDL_free(RawMooseData);
 
     /* set the start frame */
     i = 0;
--- a/external/SDL2/test/testplatform.c
+++ b/external/SDL2/test/testplatform.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testpower.c
+++ b/external/SDL2/test/testpower.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testqsort.c
+++ b/external/SDL2/test/testqsort.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testrelative.c
+++ b/external/SDL2/test/testrelative.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testrendercopyex.c
+++ b/external/SDL2/test/testrendercopyex.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -174,18 +174,10 @@
     if (!state) {
         return 1;
     }
-    for (i = 1; i < argc;) {
-        int consumed;
 
-        consumed = SDLTest_CommonArg(state, i);
-        if (consumed == 0) {
-            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
-            return 1;
-        }
-        i += consumed;
-    }
-    if (!SDLTest_CommonInit(state)) {
-        quit(2);
+    if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
+        SDLTest_CommonQuit(state);
+        return 1;
     }
 
     drawstates = SDL_stack_alloc(DrawState, state->num_windows);
--- a/external/SDL2/test/testrendertarget.c
+++ b/external/SDL2/test/testrendertarget.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -275,8 +275,8 @@
             }
         }
         if (consumed < 0) {
-            SDL_Log("Usage: %s %s [--composite]\n",
-                    argv[0], SDLTest_CommonUsage(state));
+            static const char *options[] = { "[--composite]", NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
             quit(1);
         }
         i += consumed;
--- a/external/SDL2/test/testresample.c
+++ b/external/SDL2/test/testresample.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testrumble.c
+++ b/external/SDL2/test/testrumble.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testscale.c
+++ b/external/SDL2/test/testscale.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -164,18 +164,10 @@
     if (!state) {
         return 1;
     }
-    for (i = 1; i < argc;) {
-        int consumed;
 
-        consumed = SDLTest_CommonArg(state, i);
-        if (consumed == 0) {
-            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
-            return 1;
-        }
-        i += consumed;
-    }
-    if (!SDLTest_CommonInit(state)) {
-        quit(2);
+    if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
+        SDLTest_CommonQuit(state);
+        return 1;
     }
 
     drawstates = SDL_stack_alloc(DrawState, state->num_windows);
--- a/external/SDL2/test/testsem.c
+++ b/external/SDL2/test/testsem.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testsensor.c
+++ b/external/SDL2/test/testsensor.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testshader.c
+++ b/external/SDL2/test/testshader.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testshape.c
+++ b/external/SDL2/test/testshape.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testsprite2.c
+++ b/external/SDL2/test/testsprite2.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -37,6 +37,8 @@
 static SDL_Rect *velocities;
 static int sprite_w, sprite_h;
 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
+static Uint32 next_fps_check, frames;
+static const Uint32 fps_check_delay = 5000;
 
 /* Number of iterations to move sprites - used for visual tests. */
 /* -1: infinite random moves (default); >=0: enables N deterministic moves */
@@ -244,6 +246,7 @@
 void
 loop()
 {
+    Uint32 now;
     int i;
     SDL_Event event;
 
@@ -261,6 +264,18 @@
         emscripten_cancel_main_loop();
     }
 #endif
+
+    frames++;
+    now = SDL_GetTicks();
+    if (SDL_TICKS_PASSED(now, next_fps_check)) {
+        /* Print out some timing information */
+        const Uint32 then = next_fps_check - fps_check_delay;
+        const double fps = ((double) frames * 1000) / (now - then);
+        SDL_Log("%2.2f frames per second\n", fps);
+        next_fps_check = now + fps_check_delay;
+        frames = 0;
+    }
+
 }
 
 int
@@ -267,7 +282,6 @@
 main(int argc, char *argv[])
 {
     int i;
-    Uint32 then, now, frames;
     Uint64 seed;
     const char *icon = "icon.bmp";
 
@@ -326,8 +340,8 @@
             }
         }
         if (consumed < 0) {
-            SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha] [--iterations N] [num_sprites] [icon.bmp]\n",
-                    argv[0], SDLTest_CommonUsage(state));
+            static const char *options[] = { "[--blend none|blend|add|mod]", "[--cyclecolor]", "[--cyclealpha]", "[--iterations N]", "[num_sprites]", "[icon.bmp]", NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
             quit(1);
         }
         i += consumed;
@@ -384,7 +398,7 @@
 
     /* Main render loop */
     frames = 0;
-    then = SDL_GetTicks();
+    next_fps_check = SDL_GetTicks() + fps_check_delay;
     done = 0;
 
 #ifdef __EMSCRIPTEN__
@@ -391,17 +405,10 @@
     emscripten_set_main_loop(loop, 0, 1);
 #else
     while (!done) {
-        ++frames;
         loop();
     }
 #endif
 
-    /* Print out some timing information */
-    now = SDL_GetTicks();
-    if (now > then) {
-        double fps = ((double) frames * 1000) / (now - then);
-        SDL_Log("%2.2f frames per second\n", fps);
-    }
     quit(0);
     return 0;
 }
--- a/external/SDL2/test/testspriteminimal.c
+++ b/external/SDL2/test/testspriteminimal.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/teststreaming.c
+++ b/external/SDL2/test/teststreaming.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testthread.c
+++ b/external/SDL2/test/testthread.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testtimer.c
+++ b/external/SDL2/test/testtimer.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testver.c
+++ b/external/SDL2/test/testver.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testviewport.c
+++ b/external/SDL2/test/testviewport.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -161,8 +161,8 @@
             }
         }
         if (consumed < 0) {
-            SDL_Log("Usage: %s %s [--target]\n",
-                    argv[0], SDLTest_CommonUsage(state));
+            static const char *options[] = { "[--target]", NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
             quit(1);
         }
         i += consumed;
--- a/external/SDL2/test/testvulkan.c
+++ b/external/SDL2/test/testvulkan.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -1119,7 +1119,7 @@
 int main(int argc, char *argv[])
 {
     int fsaa, accel;
-    int i, done;
+    int done;
     SDL_DisplayMode mode;
     SDL_Event event;
     Uint32 then, now, frames;
@@ -1138,27 +1138,15 @@
     {
         return 1;
     }
-    for(i = 1; i < argc;)
-    {
-        int consumed;
 
-        consumed = SDLTest_CommonArg(state, i);
-        if(consumed < 0)
-        {
-            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
-            quit(1);
-        }
-        i += consumed;
-    }
-
     /* Set Vulkan parameters */
     state->window_flags |= SDL_WINDOW_VULKAN;
     state->num_windows = 1;
     state->skip_renderer = 1;
 
-    if(!SDLTest_CommonInit(state))
-    {
-        quit(2);
+    if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
+        SDLTest_CommonQuit(state);
+        return 1;
     }
 
     SDL_GetCurrentDisplayMode(0, &mode);
--- a/external/SDL2/test/testwm2.c
+++ b/external/SDL2/test/testwm2.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -129,21 +129,10 @@
     if (!state) {
         return 1;
     }
-    for (i = 1; i < argc;) {
-        int consumed;
 
-        consumed = SDLTest_CommonArg(state, i);
-        if (consumed == 0) {
-            consumed = -1;
-        }
-        if (consumed < 0) {
-            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
-            quit(1);
-        }
-        i += consumed;
-    }
-    if (!SDLTest_CommonInit(state)) {
-        quit(2);
+    if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
+        SDLTest_CommonQuit(state);
+        return 1;
     }
 
     SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
--- a/external/SDL2/test/testyuv.c
+++ b/external/SDL2/test/testyuv.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testyuv_cvt.c
+++ b/external/SDL2/test/testyuv_cvt.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/testyuv_cvt.h
+++ b/external/SDL2/test/testyuv_cvt.h
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/external/SDL2/test/torturethread.c
+++ b/external/SDL2/test/torturethread.c
@@ -1,5 +1,5 @@
 /*
-  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- /dev/null
+++ b/external/SDL2/wayland-protocols/org-kde-kwin-server-decoration-manager.xml
@@ -1,0 +1,94 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="server_decoration">
+  <copyright><![CDATA[
+    Copyright (C) 2015 Martin Gräßlin
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU Lesser General Public License as published by
+    the Free Software Foundation, either version 2.1 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+  ]]></copyright>
+  <interface  name="org_kde_kwin_server_decoration_manager" version="1">
+      <description summary="Server side window decoration manager">
+        This interface allows to coordinate whether the server should create
+        a server-side window decoration around a wl_surface representing a
+        shell surface (wl_shell_surface or similar). By announcing support
+        for this interface the server indicates that it supports server
+        side decorations.
+      </description>
+      <request name="create">
+        <description summary="Create a server-side decoration object for a given surface">
+            When a client creates a server-side decoration object it indicates
+            that it supports the protocol. The client is supposed to tell the
+            server whether it wants server-side decorations or will provide
+            client-side decorations.
+
+            If the client does not create a server-side decoration object for
+            a surface the server interprets this as lack of support for this
+            protocol and considers it as client-side decorated. Nevertheless a
+            client-side decorated surface should use this protocol to indicate
+            to the server that it does not want a server-side deco.
+        </description>
+        <arg name="id" type="new_id" interface="org_kde_kwin_server_decoration"/>
+        <arg name="surface" type="object" interface="wl_surface"/>
+      </request>
+      <enum name="mode">
+            <description summary="Possible values to use in request_mode and the event mode."/>
+            <entry name="None" value="0" summary="Undecorated: The surface is not decorated at all, neither server nor client-side. An example is a popup surface which should not be decorated."/>
+            <entry name="Client" value="1" summary="Client-side decoration: The decoration is part of the surface and the client."/>
+            <entry name="Server" value="2" summary="Server-side decoration: The server embeds the surface into a decoration frame."/>
+      </enum>
+      <event name="default_mode">
+          <description summary="The default mode used on the server">
+              This event is emitted directly after binding the interface. It contains
+              the default mode for the decoration. When a new server decoration object
+              is created this new object will be in the default mode until the first
+              request_mode is requested.
+
+              The server may change the default mode at any time.
+          </description>
+          <arg name="mode" type="uint" summary="The default decoration mode applied to newly created server decorations."/>
+      </event>
+  </interface>
+  <interface name="org_kde_kwin_server_decoration" version="1">
+      <request name="release" type="destructor">
+        <description summary="release the server decoration object"/>
+      </request>
+      <enum name="mode">
+            <description summary="Possible values to use in request_mode and the event mode."/>
+            <entry name="None" value="0" summary="Undecorated: The surface is not decorated at all, neither server nor client-side. An example is a popup surface which should not be decorated."/>
+            <entry name="Client" value="1" summary="Client-side decoration: The decoration is part of the surface and the client."/>
+            <entry name="Server" value="2" summary="Server-side decoration: The server embeds the surface into a decoration frame."/>
+      </enum>
+      <request name="request_mode">
+          <description summary="The decoration mode the surface wants to use."/>
+          <arg name="mode" type="uint" summary="The mode this surface wants to use."/>
+      </request>
+      <event name="mode">
+          <description summary="The new decoration mode applied by the server">
+              This event is emitted directly after the decoration is created and
+              represents the base decoration policy by the server. E.g. a server
+              which wants all surfaces to be client-side decorated will send Client,
+              a server which wants server-side decoration will send Server.
+
+              The client can request a different mode through the decoration request.
+              The server will acknowledge this by another event with the same mode. So
+              even if a server prefers server-side decoration it's possible to force a
+              client-side decoration.
+
+              The server may emit this event at any time. In this case the client can
+              again request a different mode. It's the responsibility of the server to
+              prevent a feedback loop.
+          </description>
+          <arg name="mode" type="uint" summary="The decoration mode applied to the surface by the server."/>
+      </event>
+  </interface>
+</protocol>
--- /dev/null
+++ b/external/SDL2/wayland-protocols/xdg-decoration-unstable-v1.xml
@@ -1,0 +1,156 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<protocol name="xdg_decoration_unstable_v1">
+  <copyright>
+    Copyright © 2018 Simon Ser
+
+    Permission is hereby granted, free of charge, to any person obtaining a
+    copy of this software and associated documentation files (the "Software"),
+    to deal in the Software without restriction, including without limitation
+    the rights to use, copy, modify, merge, publish, distribute, sublicense,
+    and/or sell copies of the Software, and to permit persons to whom the
+    Software is furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice (including the next
+    paragraph) shall be included in all copies or substantial portions of the
+    Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+    DEALINGS IN THE SOFTWARE.
+  </copyright>
+
+  <interface name="zxdg_decoration_manager_v1" version="1">
+    <description summary="window decoration manager">
+      This interface allows a compositor to announce support for server-side
+      decorations.
+
+      A window decoration is a set of window controls as deemed appropriate by
+      the party managing them, such as user interface components used to move,
+      resize and change a window's state.
+
+      A client can use this protocol to request being decorated by a supporting
+      compositor.
+
+      If compositor and client do not negotiate the use of a server-side
+      decoration using this protocol, clients continue to self-decorate as they
+      see fit.
+
+      Warning! The protocol described in this file is experimental and
+      backward incompatible changes may be made. Backward compatible changes
+      may be added together with the corresponding interface version bump.
+      Backward incompatible changes are done by bumping the version number in
+      the protocol and interface names and resetting the interface version.
+      Once the protocol is to be declared stable, the 'z' prefix and the
+      version number in the protocol and interface names are removed and the
+      interface version number is reset.
+    </description>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the decoration manager object">
+        Destroy the decoration manager. This doesn't destroy objects created
+        with the manager.
+      </description>
+    </request>
+
+    <request name="get_toplevel_decoration">
+      <description summary="create a new toplevel decoration object">
+        Create a new decoration object associated with the given toplevel.
+
+        Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
+        buffer attached or committed is a client error, and any attempts by a
+        client to attach or manipulate a buffer prior to the first
+        xdg_toplevel_decoration.configure event must also be treated as
+        errors.
+      </description>
+      <arg name="id" type="new_id" interface="zxdg_toplevel_decoration_v1"/>
+      <arg name="toplevel" type="object" interface="xdg_toplevel"/>
+    </request>
+  </interface>
+
+  <interface name="zxdg_toplevel_decoration_v1" version="1">
+    <description summary="decoration object for a toplevel surface">
+      The decoration object allows the compositor to toggle server-side window
+      decorations for a toplevel surface. The client can request to switch to
+      another mode.
+
+      The xdg_toplevel_decoration object must be destroyed before its
+      xdg_toplevel.
+    </description>
+
+    <enum name="error">
+      <entry name="unconfigured_buffer" value="0"
+        summary="xdg_toplevel has a buffer attached before configure"/>
+      <entry name="already_constructed" value="1"
+        summary="xdg_toplevel already has a decoration object"/>
+      <entry name="orphaned" value="2"
+        summary="xdg_toplevel destroyed before the decoration object"/>
+    </enum>
+
+    <request name="destroy" type="destructor">
+      <description summary="destroy the decoration object">
+        Switch back to a mode without any server-side decorations at the next
+        commit.
+      </description>
+    </request>
+
+    <enum name="mode">
+      <description summary="window decoration modes">
+        These values describe window decoration modes.
+      </description>
+      <entry name="client_side" value="1"
+        summary="no server-side window decoration"/>
+      <entry name="server_side" value="2"
+        summary="server-side window decoration"/>
+    </enum>
+
+    <request name="set_mode">
+      <description summary="set the decoration mode">
+        Set the toplevel surface decoration mode. This informs the compositor
+        that the client prefers the provided decoration mode.
+
+        After requesting a decoration mode, the compositor will respond by
+        emitting a xdg_surface.configure event. The client should then update
+        its content, drawing it without decorations if the received mode is
+        server-side decorations. The client must also acknowledge the configure
+        when committing the new content (see xdg_surface.ack_configure).
+
+        The compositor can decide not to use the client's mode and enforce a
+        different mode instead.
+
+        Clients whose decoration mode depend on the xdg_toplevel state may send
+        a set_mode request in response to a xdg_surface.configure event and wait
+        for the next xdg_surface.configure event to prevent unwanted state.
+        Such clients are responsible for preventing configure loops and must
+        make sure not to send multiple successive set_mode requests with the
+        same decoration mode.
+      </description>
+      <arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
+    </request>
+
+    <request name="unset_mode">
+      <description summary="unset the decoration mode">
+        Unset the toplevel surface decoration mode. This informs the compositor
+        that the client doesn't prefer a particular decoration mode.
+
+        This request has the same semantics as set_mode.
+      </description>
+    </request>
+
+    <event name="configure">
+      <description summary="suggest a surface change">
+        The configure event asks the client to change its decoration mode. The
+        configured state should not be applied immediately. Clients must send an
+        ack_configure in response to this event. See xdg_surface.configure and
+        xdg_surface.ack_configure for details.
+
+        A configure event can be sent at any time. The specified mode must be
+        obeyed by the client.
+      </description>
+      <arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
+    </event>
+  </interface>
+</protocol>
--- a/external/freetype/CMakeLists.txt
+++ b/external/freetype/CMakeLists.txt
@@ -135,7 +135,7 @@
 
 set(VERSION_MAJOR "2")
 set(VERSION_MINOR "10")
-set(VERSION_PATCH "0")
+set(VERSION_PATCH "1")
 
 # SOVERSION scheme: CURRENT.AGE.REVISION
 #   If there was an incompatible interface change:
@@ -234,14 +234,22 @@
   endif ()
   string(REPLACE "/undef " "#undef "
     FTCONFIG_H "${FTCONFIG_H}")
-else()
+else ()
   file(READ "${PROJECT_SOURCE_DIR}/include/freetype/config/ftconfig.h"
     FTCONFIG_H)
 endif ()
-file(WRITE "${PROJECT_BINARY_DIR}/include/freetype/config/ftconfig.h"
-  "${FTCONFIG_H}")
 
+set(FTCONFIG_H_NAME "${PROJECT_BINARY_DIR}/include/freetype/config/ftconfig.h")
+if (EXISTS "${FTCONFIG_H_NAME}")
+  file(READ "${FTCONFIG_H_NAME}" ORIGINAL_FTCONFIG_H)
+else ()
+  set(ORIGINAL_FTCONFIG_H "")
+endif ()
+if (NOT (ORIGINAL_FTCONFIG_H STREQUAL FTCONFIG_H))
+  file(WRITE "${FTCONFIG_H_NAME}" "${FTCONFIG_H}")
+endif ()
 
+
 # Create the options file
 file(READ "${PROJECT_SOURCE_DIR}/include/freetype/config/ftoption.h"
   FTOPTION_H)
@@ -265,10 +273,18 @@
     "/\\* +(#define +FT_CONFIG_OPTION_USE_HARFBUZZ) +\\*/" "\\1"
     FTOPTION_H "${FTOPTION_H}")
 endif ()
-file(WRITE "${PROJECT_BINARY_DIR}/include/freetype/config/ftoption.h"
-  "${FTOPTION_H}")
 
+set(FTOPTION_H_NAME "${PROJECT_BINARY_DIR}/include/freetype/config/ftoption.h")
+if (EXISTS "${FTOPTION_H_NAME}")
+  file(READ "${FTOPTION_H_NAME}" ORIGINAL_FTOPTION_H)
+else ()
+  set(ORIGINAL_FTOPTION_H "")
+endif ()
+if (NOT (ORIGINAL_FTOPTION_H STREQUAL FTOPTION_H))
+  file(WRITE "${FTOPTION_H_NAME}" "${FTOPTION_H}")
+endif ()
 
+
 file(GLOB PUBLIC_HEADERS "include/ft2build.h" "include/freetype/*.h")
 file(GLOB PUBLIC_CONFIG_HEADERS "include/freetype/config/*.h")
 file(GLOB PRIVATE_HEADERS "include/freetype/internal/*.h")
@@ -333,7 +349,7 @@
 
 if (NOT DISABLE_FORCE_DEBUG_POSTFIX)
   set(CMAKE_DEBUG_POSTFIX d)
-endif()
+endif ()
 
 
 add_library(freetype
@@ -456,7 +472,15 @@
     string(REPLACE "%LIBS_PRIVATE%" ""  # All libs support pkg-config
            FREETYPE2_PC_IN ${FREETYPE2_PC_IN})
 
-    file(WRITE ${PROJECT_BINARY_DIR}/freetype2.pc ${FREETYPE2_PC_IN})
+    set(FREETYPE2_PC_IN_NAME "${PROJECT_BINARY_DIR}/freetype2.pc")
+    if (EXISTS "${FREETYPE2_PC_IN_NAME}")
+      file(READ "${FREETYPE2_PC_IN_NAME}" ORIGINAL_FREETYPE2_PC_IN)
+    else ()
+      set(ORIGINAL_FREETYPE2_PC_IN "")
+    endif ()
+    if (NOT (ORIGINAL_FREETYPE2_PC_IN STREQUAL FREETYPE2_PC_IN))
+      file(WRITE "${FREETYPE2_PC_IN_NAME}" ${FREETYPE2_PC_IN})
+    endif ()
 
     install(
       FILES ${PROJECT_BINARY_DIR}/freetype2.pc
@@ -493,9 +517,9 @@
 
 if (WIN32)
   set(CPACK_GENERATOR ZIP)
-else()
+else ()
   set(CPACK_GENERATOR TGZ)
-endif()
+endif ()
 
 set(CPACK_COMPONENT_LIBRARIES_DISPLAY_NAME "Libraries")
 set(CPACK_COMPONENT_HEADERS_DISPLAY_NAME "C/C++ Headers")
--- a/external/freetype/ChangeLog
+++ b/external/freetype/ChangeLog
@@ -1,3 +1,579 @@
+2019-07-01  Werner Lemberg  <wl@gnu.org>
+
+	* Version 2.10.1 released.
+	==========================
+
+
+	Tag sources with `VER-2-10-1'.
+
+	* docs/VERSION.TXT: Add entry for version 2.10.1.
+
+	* README, Jamfile (RefDoc), src/base/ftver.rc,
+	builds/windows/vc2010/freetype.vcxproj,
+	builds/windows/vc2010/index.html,
+	builds/windows/visualc/freetype.dsp,
+	builds/windows/visualc/freetype.vcproj,
+	builds/windows/visualc/index.html,
+	builds/windows/visualce/freetype.dsp,
+	builds/windows/visualce/freetype.vcproj,
+	builds/windows/visualce/index.html,
+	builds/wince/vc2005-ce/freetype.vcproj,
+	builds/wince/vc2005-ce/index.html,
+	builds/wince/vc2008-ce/freetype.vcproj,
+	builds/wince/vc2008-ce/index.html: s/2.10.0/2.10.1/, s/2100/2101/.
+
+	* include/freetype/freetype.h (FREETYPE_PATCH): Set to 1.
+
+	* builds/unix/configure.raw (version_info): Set to 23:1:17.
+	* CMakeLists.txt (VERSION_PATCH): Set to 1.
+
+	* include/freetype/fterrors.h (FT_Error_String): Fix C++ compilation.
+
+2019-06-26  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* src/bdf/bdfdrivr.c (bdf_cmap_char_{index,next}): Fix inequality.
+
+	Reported by Armin Hasitzka.
+
+2019-06-16  Werner Lemberg  <wl@gnu.org>
+
+	* src/tools/apinames.c: Formatting, minor edits.
+
+2019-06-16  Werner Lemberg  <wl@gnu.org>
+
+	[autofit] Disable hinting if no blue zones are available (#56450).
+
+	* src/autofit/afglobal.c (af_face_global_get_metrics): Start again
+	(with dummy hinter module) if no blue zones are present.
+
+	* src/autofit/aflatin.c (af_latin_metrics_init_blues): Change
+	signature to return error code.
+	If no blue zones are found, update `glyph_styles' array to hold
+	AF_STYLE_NONE_DFLT instead of the current style.
+	(af_latin_metrics_init): Return internal error code if no blue zones
+	are found.
+
+2019-06-16  Werner Lemberg  <wl@gnu.org>
+
+	Towards better VMS support.
+
+	More to come.
+
+	* builds/vms/LIBS.OPT_IA64, builds/vms/_LINK.OPT_IA64,
+	builds/vms/vmslib.dat: New files provided by Jouk Jansen
+	<joukj@hrem.nano.tudelft.nl>.
+
+	* builds/vms/ftconfig.h: Update, also from Jouk.
+
+2019-06-13  Werner Lemberg  <wl@gnu.org>
+
+	* src/autofit/aflatin.c (af_latin_metrics_init_widths): Minor.
+
+2019-06-13  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[smooth] Restore the span buffering for direct mode only.
+
+	The buffer size FT_MAX_GRAY_SPANS is set to 10 spans, which should be
+	enough to cover the entire scanline for simple glyphs in most cases:
+	each slightly slanted edge needs up to two spans, plus a filling span
+	in-between.  This is not new, we used to do it before cb4388783cecc.
+
+	* src/smooth/ftgrays.c (gray_TWorker): Add `spans' and `num_spans'.
+	(gray_hline, gray_sweep): Implement the span buffering.
+	(gray_raster_render): Use negative `num_spans' to avoid the direct
+	mode.
+
+2019-06-12  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* include/freetype/ftmodapi.h (FT_DebugHook_Func): Return error.
+
+	Fix a warning by adding a return value as in `TT_RunIns',
+	which should not be a compatibility issue. 
+
+2019-06-11  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* src/truetype/ttobjs.c (tt_check_trickyness_family): Add `const'.
+
+2019-06-11  Moazin Khatti  <moazinkhatri@gmail.com>
+
+	[gzip] Add support for `gzip' encoded header.
+
+	* src/gzip/ftgzip.c (FT_Gzip_Uncompress): Modify the the call to
+	`inflateInit2' to enable support for `gzip' encoded headers. 
+
+2019-06-10  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[type1,type42] Use `const' for string literals.
+
+	* include/freetype/internal/psaux.h (PS_Table_FuncsRec): Updated.
+	* include/freetype/internal/t1types.h (T1_EncodingRec): Updated.
+	* src/psaux/psobjs.[ch] (ps_table_add): Updated.
+	* src/type1/t1load.c (T1_Open_Face, parse_encoding): Updated.
+	* src/type42/t42objs.c (T42_Open_Face): Updated.
+	* src/type42/t42parse.c (t42_parse_encoding): Updated.
+
+	* src/cff/cffobjs.c (cff_face_init): Minor.
+
+2019-06-10  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[bdf,pcf] Use `const' for string literals.
+
+	* src/bdf/bdf.h (bdf_property_t): Updated `name'.
+	* src/bdf/bdflib.c (_bdf_list_split,bdf_create_property,
+	_bdf_add_property,_bdf_ato*): Updated.
+	* src/bdf/bdfdrivr.c (bdf_interpret_style): Updated.
+	* src/pcf/pcfread.c (pcf_intrpret_style): Ditto.
+
+2019-06-07  Philip Race  <philip.race@oracle.com>
+
+	* src/base/ftinit.c (FT_Set_Default_Properties): Fix crash.
+
+	Terminate loop at end of environment.
+
+2019-05-31  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	Solidify VC2005 builds.
+
+	* include/freetype/internal/ftcalc.h (FT_MSB) [_MSC_VER]: Explicitly
+	declare `_BitScanReverse' intrinsic.
+	* builds/windows/visualc/freetype.vcproj [Debug]: Disable intrinsics.
+
+2019-05-30  Nikhil Ramakrishnan  <ramakrishnan.nikhil@gmail.com>
+
+	[sfnt] Separate WOFF sources and headers.
+
+	Move WOFF sources and headers to separate files.
+
+	* include/freetype/internal/wofftypes.h, src/sfnt/sfwoff.c,
+	src/sfnt/sfwoff.h: New files.
+
+	* include/freetype/internal/fttrace.h: Register `sfwoff.c'.
+
+	* include/freetype/internal/internal.h: Define
+	FT_INTERNAL_WOFF_TYPES_H.
+
+	* include/freetype/internal/sfnt.h: Include FT_INTERNAL_WOFF_TYPES_H.
+
+	* include/freetype/internal/tttypes.h: Move out WOFF structures.
+
+	* src/sfnt/rules.mk: Add `sfwoff.c'.
+
+	* src/sfnt/sfnt.c: Include `sfwoff.c'.
+
+	* src/sfnt/sfobjs.c: Include `sfwoff.h', move out WOFF sources.
+
+2019-05-30  Werner Lemberg  <wl@gnu.org>
+
+	[base] Fix `make multi'.
+
+	Reported by Nikhil.
+
+	* src/base/fterrors.c: Include FT_INTERNAL_DEBUG_H.
+
+2019-05-29  Ben Wagner  <bungeman@google.com>
+
+	[truetype] Fix copy-and-paste error (#56409).
+
+	* src/truetype/ttgload.c (load_truetype_glyph): Use correct indices
+	into `unrounded' array for phantom points.
+
+2019-05-29  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Fix 32bit builds (#56404).
+
+	Patch suggested by Ben Wagner <bungeman@google.com>.
+
+	* src/truetype/ttgxvar.c (FT_fixedToInt, FT_fixedToFdot6): Remove
+	harmful cast to unsigned type.
+
+2019-05-26  Ben Wagner  <bungeman@google.com>
+
+	* src/truetype/ttgload.c (TT_Process_Simple_Glyph): Improve accuracy.
+
+2019-05-23  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Draw glyphs without deltas in variation font (#56374).
+
+	* src/truetype/ttgxvar.c (TT_Vary_Apply_Glyph_Deltas): Always fill
+	`unrounded' array.
+
+2019-05-21  Werner Lemberg  <wl@gnu.org>
+
+	* src/truetype/ttinterp.c (opcode_name): Improve mnemonics.
+
+2019-05-16  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Actually scale varied CVT values.
+
+	Up to now, only the unscaled CVT values were varied; in other words,
+	the `CVAR' data was never used for bytecode hinting.
+
+	* src/truetype/ttgxvar.c (tt_cvt_ready_iterator): New auxiliary
+	function.
+	(tt_face_vary_cvt): Use it to trigger rescaling of CVT values.
+
+2019-05-16  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Use 26.6 format for storing unscaled CVT values.
+
+	If `CVAR' data is applied to variation fonts, fractional values are
+	possible.
+
+	* include/freetype/internal/tttypes.h (TT_FaceRec): Change type of
+	`cvt' from `FT_Short' to `FT_Int32'.
+
+	* src/truetype/ttgxvar.c (FT_fdot6ToFixed): New macro.
+	(tt_face_vary_cvt): Use it to update code to 26.6 format.
+
+	* src/truetype/ttobjs.c (tt_size_run_prep): Update code to 26.6
+	format.
+
+	* src/truetype/ttpload.c (tt_face_load_cvt): Stora data in 26.6
+	format.
+
+2019-05-16  Werner Lemberg  <wl@gnu.org>
+
+	* src/truetype/ttgload.c (load_truetype_glyph): Init `unrounded'.
+
+	This fixes linear advance width values for spacing glyphs.  Bug
+	introduced 2019-05-09.
+
+2019-05-16  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Avoid code duplication.
+
+	* src/truetype/ttobjs.c (tt_size_run_prep): Scale CVT values in this
+	function.
+	(tt_size_ready_bytecode): Updated.
+	* src/truetype/ttgload.c (tt_loader_init): Updated.
+
+2019-05-13  Jouk Jansen  <joukj@hrem.nano.tudelft.nl>
+
+	* vms_make.com: Updated.  Handle `bzip2' directory, too.
+
+2019-05-13  Werner Lemberg  <wl@gnu.org>
+
+	* src/psaux/psfont.c (cf2_font_setup): Fix compiler warning.
+
+2019-05-12  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Doh.  Fix last commit to make it work.
+
+	Very embarassing :-)
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=14701
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=14705
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=14710
+
+	* src/truetype/ttgload.c (IS_DEFAULT_INSTANCE): Move up and add
+	argument; update all callers.
+	(TT_Process_Simple_Glyph): Use it.  The `unrounded' array is active
+	for variation fonts only, thus also enclose related code with
+	`#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT ...  #endif' where
+	necessary.
+	Revert commit a113e5d from 2019-05-09, and don't use `extra_points2'
+	but allocate a temporary array.
+	Speed up the scaling of the `unrounded' array.
+
+	* src/truetype/ttgxvar.c (FT_fixedToInt, FT_FixedToFdot6): Fix type
+	conversions and rounding.  The unsigned type must have more or equal
+	bits to the signed type.
+
+2019-05-09  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Increase precision of font variation (#54371).
+
+	This patch makes FreeType use font units in 26.6 format internally
+	instead of integers.
+
+	* src/truetype/ttgxvar.c (FT_fixedToFdot6): New macro.
+	(TT_Vary_Apply_Glyph_Deltas): Add argument to output unrounded font
+	coordinates.
+	* src/truetype/ttgxvar.h: Updated.
+
+	* src/truetype/ttgload.c (TT_Process_Simple_Glyph): Use
+	`extra_points2' array to temporarily hold unrounded point
+	coordinates; use them to compute scaled coordinates and linear
+	advance width and height.
+	(load_truetype_code): Adjust similarly.
+
+2019-05-09  Werner Lemberg  <wl@gnu.org>
+
+	* src/truetype/ttgload.c (TT_Process_Simple_Glyph): Minor.
+
+2019-05-08  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[smooth] Faster fractions.
+
+	* src/smooth/ftgrays.c (SUBPIXELS): Replace with...
+	(FRACT): A fractional coordinate macro to use in...
+	(gray_render_line, gray_render_scanline): ... here.
+
+2019-05-07  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* src/raster/ftraster.c (Draw_Sweep): Unbreak.
+
+2019-05-05  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* src/raster/ftraster.c: Clean-ups.
+
+2019-05-05  Werner Lemberg  <wl@gnu.org>
+
+	* src/truetype/ttgxvar.c: More use of `FT_fdot14ToFixed'.
+
+2019-05-04  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* src/smooth/ftgrays.c (gray_render_line): Small shortcut.
+
+2019-05-04  Werner Lemberg  <wl@gnu.org>
+
+	Various clang 8.0 static analyzer fixes.
+
+	Reported by Sender Ghost <lightside@gmx.com>.
+
+	* src/autofit/afcjk.c (af_cjk_hints_compute_edges): Catch a corner
+	case where `edge->first' could be NULL.
+
+	* src/pfr/pfrobjs.c (pfr_slot_load): Remove unnecessary test of
+	`size'.
+
+	* src/raster/ftraster.c (Draw_Sweep): Catch a corner case where
+	`draw_right' might be NULL.
+
+	* src/sfnt/ttmtx.c (tt_face_get_metrics): Fix limit test for
+	`aadvance'.
+	Ensure `abearing' always hold a meaningful result.
+
+	* src/truetype/ttgload.c (load_truetype_glyph): Ensure `subglyph' is
+	not NULL before accessing it.
+	* src/truetype/ttgxvar.c (TT_Set_Named_Instance): Remove unnecessary
+	test of `namedstyle'.
+
+	* src/type42/t42parse.c (t42_parser_done): Ensure
+	`parser->root.funcs.done' is not NULL before accessing it.
+
+2019-05-03  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	Miscellaneous macro updates.
+
+	* src/base/ftoutln.c (SCALED): Updated.
+	* src/smooth/ftgrays.c (SCALED): Ditto.
+	(FLOOR, ROUND, CEILING): Removed.
+	* src/psaux/psfixed.h (cf2_fracToFixed): Updated.
+
+2019-05-02  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	Tweak LCD filtering.
+
+	* src/base/ftlcdfil.c (ft_lcd_filter_fir, _ft_lcd_filter_legacy):
+	Choose direction from bitmap's pixel_mode.
+	* include/freetype/internal/ftobjs.c (FT_Bitmap_LcdFilterFunc):
+	Updated.
+	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Updated.
+
+2019-05-02  Werner Lemberg  <wl@gnu.org>
+
+	* vms_make.com: Updated (#56253).
+
+	Remove no longer existing directories (`autohint', `otlayout').
+	Update used base extensions.
+	Activate `autofit' module.
+	Add `gxvalid' module.
+	Update copyright notices.
+
+2019-04-29  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[smooth] Simplify cubic Bézier flattening.
+
+	The previous implementation is correct but it is too complex.
+	The revised algorithm is based on the fact that each split moves
+	the control points closer to the trisection points on the chord.
+	The corresponding distances are good surrogates for the curve
+	deviation from the straight line.
+
+	This cubic flattening algorithm is somewhat similar to the conic
+	algorithm based the distance from the control point to the middle of
+	the chord.  The cubic distances, however, decrease less predictably
+	but are easy enough to calculate on each step.
+
+	The new algorithm produces slightly larger number of splits, which is
+	compensated by its simplicity.  The overall rendering performance is
+	improved by 1-2%.  The larger number of splits does not necessarily
+	result in higher quality, which stays comparable.
+
+	* src/smooth/ftgrays.c (gray_render_cubic): Replace the split
+	condition.
+
+2019-04-26  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[smooth] Bithacks and cosmetics.
+
+	* src/smooth/ftgrays.c (gray_record_cell, gray_set_cell, gray_hline,
+	gray_render_conic, gray_convert_glyph_inner): Updated.
+
+2019-04-25  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	Optimize Bézier bisections.
+
+	This change makes bisections faster by 20-30%. When inlined into
+	`gray_render_cubic', this makes the function faster by 10% and is
+	noticeable in the overall rendering performance.
+
+	* src/raster/ftraster.c (Split_Conic, Split_Cubic): Use shifts and
+	refactor.
+	* src/smooth/ftgrays.c (gray_split_conic, gray_split_cubic): Ditto.
+	* src/base/ftstroke.c (ft_conic_split, ft_cubic_split): Ditto.
+	* src/base/ftbbox.c (cubic_peak): Use shifts.
+
+2019-04-23  Werner Lemberg  <wl@gnu.org>
+
+	* src/sfnt/ttcmap.c (tt_cmap12_next): Remove dead code.
+
+	Found by clang 8.0's static analyzer and reported by Sender Ghost
+	<lightside@gmx.com>.
+
+2019-04-23  Werner Lemberg  <wl@gnu.org>
+
+	[base] Fix thinko in previous commit.
+
+	* src/base/ftbitmap.c (FT_Bitmap_Blend): Check final width, not
+	target pitch.
+
+	Problem reported by Sender Ghost <lightside@gmx.com>.
+
+2019-04-22  Werner Lemberg  <wl@gnu.org>
+
+	* src/base/ftbitmap.c (FT_Bitmap_Blend): Check target pitch.
+
+	Problem reported by Sender Ghost <lightside@gmx.com>.
+
+2019-04-22  Werner Lemberg  <wl@gnu.org>
+
+	Fix return value of `FT_Set_Named_Instance' (#56186).
+
+	* src/truetype/ttgxvar.c (TT_Set_Named_Instance): Correctly handle
+	internal return value -1 of `TT_Set_Var_Design'.
+
+2019-04-18  Werner Lemberg  <wl@gnu.org>
+
+	[pcf] Fix handling of undefined glyph (#56067).
+
+	This commit fixes the changes from 2018-07-21, which broke charmap
+	iteration.  We now add the default character as a new glyph with
+	index 0, thus increasing the number of glyphs by one (as before).
+
+	* src/pcf/pcfread.c (pcf_get_metrics): Adjust to new artificial
+	glyph with index 0.
+	Limit number of elements to 65534.
+	(pcf_get_bitmaps): Ditto.
+	Unify two loops into one; this avoids allocation of an intermediate
+	array.
+	(pcf_get_encodings): Don't flip indices but copy glyph metrics of
+	default character to index 0.
+	Also handle invalid default character.
+
+	* docs/CHANGES: Updated.
+
+2019-04-15  Minmin Gong  <gongminmin@msn.com>
+
+	* CMakeLists.txt: Avoid rewriting of unchanged configuration files.
+
+	Reported as
+
+	  https://savannah.nongnu.org/patch/index.php?9755
+
+2019-04-15  JDG  <JonathanG@iQmetrix.com>
+
+	* src/tools/apinames.c (main): Fix error message.
+
+	Reported as
+
+	  https://savannah.nongnu.org/patch/?9796
+
+2019-04-11  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[smooth] Fix segfault in direct mode (#56092).
+
+	* src/base/ftoutln.c (FT_Outline_Render): Set missing clip_box for
+	direct mode.
+	* src/smooth/ftgrays.c (gray_raster_render): Use it.
+
+2019-04-06  Werner Lemberg  <wl@gnu.org>
+
+	* src/sfnt/ttcmap.c (tt_get_glyph_name): Pacify compiler (#56061).
+
+	This is for Visual Studio 2019 on ARM.
+
+2019-04-06  Werner Lemberg  <wl@gnu.org>
+
+	For distribution, replace `.tar.bz2' with `.tar.xz' bundles.
+
+	* builds/toplevel.mk (build): Do it.
+
+	* README, docs/CHANGES, docs/release: Updated.
+
+2019-04-06  Antony Lee  <anntzer.lee@gmail.com>
+
+	Make `glyph_name' parameter to `FT_Get_Name_Index' a `const'.
+
+	* include/freetype/freetype.h (FT_Get_Name_Index),
+	include/freetype/internal/ftobjs.h (FT_Face_GetGlyphNameIndexFunc),
+	include/freetype/internal/services/svgldict.h
+	(FT_GlyphDict_NameIndexFunc), src/base/ftobjs.c (FT_Get_Name_Index),
+	src/cff/cffdrivr.c (cff_get_name_index), src/sfnt/sfdriver.c
+	(sfnt_get_name_index), src/type1/t1driver.c (t1_get_name_index),
+	src/type42/t42drivr.c (t42_get_name_index): Add `const' to second
+	argument.
+
+2019-03-31  Armin Hasitzka  <prince.cherusker@gmail.com>
+
+	[cff] Fix boundary checks.
+
+	642bc7590c701c8cd35a9f60fa899cfa518b17ff introduced dynamically
+	allocated memory when parsing CFF files with the "old" engine.  Bounds
+	checks have never been updated, however, leading to pointless
+	comparisons of pointers in some cases.  This commit presents a
+	solution for bounds checks in the CFF module with an extended logic
+	for the "old" engine while staying as concise as possible for the
+	"new" one.
+
+	* src/cff/cffparse.h: Introduce the struct `CFF_T2_StringRec' and
+	the additional field `t2_strings' within `CFF_ParserRec'.
+
+	* src/cff/cffparse.c (cff_parser_within_limits): Move all boundary
+	checks into this new function and update the rest of `cffparse.c' to
+	use it.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=12137
+
+2019-03-20  Werner Lemberg  <wl@gnu.org>
+
+	[autofit] Fix Mongolian blue zone characters.
+
+	* src/autofit/afblue.dat: Use U+200D (ZERO-WIDTH JOINER) characters
+	to get medial forms for some Mongolian characters.
+	* src/autofit/afblue.c, src/autofit/afblue.h: Regenerated.
+
+2019-03-19  Werner Lemberg  <wl@gnu.org>
+
+	[autofit] Add support for Mongolian script.
+
+	As a de-facto standard, layouts using this script are constructed
+	horizontally line by line, then the lines are rotated clockwise for
+	vertical display.
+
+	* src/autofit/afblue.dat: Add blue zone data for Mongolian.
+	* src/autofit/afblue.c, src/autofit/afblue.h: Regenerated.
+
+	* src/autofit/afscript.h: Add Mongolian standard characters.
+
+	* src/autofit/afranges.c, src/autofit/afstyles.h: Add Mongolian
+	data.
+
 2019-03-15  Werner Lemberg  <wl@gnu.org>
 
 	* Version 2.10.0 released.
@@ -2525,2345 +3101,10 @@
 	src/smooth/ftspic.h, src/truetype/ttpic.c, src/truetype/ttpic.h:
 	Removed.
 
-2018-05-01  Werner Lemberg  <wl@gnu.org>
 
-	* Version 2.9.1 released.
-	=========================
-
-
-	Tag sources with `VER-2-9-1'.
-
-	* docs/VERSION.TXT: Add entry for version 2.9.1.
-	* docs/CHANGES: Updated.
-
-	* README, Jamfile (RefDoc), builds/windows/vc2005/freetype.vcproj,
-	src/base/ftver.rc, builds/windows/vc2005/index.html,
-	builds/windows/vc2008/freetype.vcproj,
-	builds/windows/vc2008/index.html,
-	builds/windows/vc2010/freetype.vcxproj,
-	builds/windows/vc2010/index.html,
-	builds/windows/visualc/freetype.dsp,
-	builds/windows/visualc/freetype.vcproj,
-	builds/windows/visualc/index.html,
-	builds/windows/visualce/freetype.dsp,
-	builds/windows/visualce/freetype.vcproj,
-	builds/windows/visualce/index.html,
-	builds/wince/vc2005-ce/freetype.vcproj,
-	builds/wince/vc2005-ce/index.html,
-	builds/wince/vc2008-ce/freetype.vcproj,
-	builds/wince/vc2008-ce/index.html: s/2.9/2.9.1/, s/29/291/.
-
-	* include/freetype/freetype.h (FREETYPE_PATCH): Set to 1.
-
-	* builds/unix/configure.raw (version_info): Set to 22:1:16.
-	* CMakeLists.txt (VERSION_PATCH): Set to 1.
-
-	* include/freetype/ftgasp.h: Use FT_BEGIN_HEADER and FT_END_HEADER.
-
-2018-04-26  Werner Lemberg  <wl@gnu.org>
-
-	Another fix for handling invalid format 2 cmaps.
-
-	Sigh.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=8003
-
-	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Adjust condition to avoid
-	an endless loop.
-
-2018-04-24  Ben Wagner  <bungeman@google.com>
-
-	[base] Avoid undefined behaviour in lcd filtering code (#53727).
-
-	* src/base/ftlcdfil.c (ft_lcd_filter_fir, _ft_lcd_filter_legacy):
-	Ensure `height > 0'.
-
-2018-04-22  Werner Lemberg  <wl@gnu.org>
-
-	* src/base/ftoutln.c (FT_Outline_Decompose): Improve error tracing.
-
-2018-04-22  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[base] Fix bitmap emboldening.
-
-	Bug introduced after release 2.8.
-
-	* src/base/ftbitmap.c (ft_bitmap_assure_buffer): We use
-	`FT_QALLOC_MULT', which doesn't zero out the buffer.  Adjust the
-	bitmap copying code to take care of this fact.
-
-2018-04-22  Werner Lemberg  <wl@gnu.org>
-
-	Another fix for handling invalid format 2 cmaps.
-
-	The previous commit was incomplete.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7928
-
-	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Adjust condition to avoid
-	an endless loop.
-
-2018-04-19  Werner Lemberg  <wl@gnu.org
-
-	[autofit] Add support for Georgian Mtavruli characters.
-
-	This will be part of the forthcoming Unicode 11.0.
-
-	* src/autofit/afblue.dat: Add blue zone data for Mtavruli.
-	* src/autofit/afblue.c, src/autofit/afblue.h: Regenerated.
-
-	* src/autofit/afscript.h: Add Mtavruli standard character.
-
-2018-04-18  Werner Lemberg  <wl@gnu.org>
-
-	Fix handling of invalid format 2 cmaps.
-
-	The problem was introduced after the last release.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7828
-
-	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Avoid endless loop.
-
-2018-04-17  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Integer overflow issues.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7739
-
-	* src/truetype/ttinterp.c (Ins_CEILING): Use FT_PIX_CEIL_LONG.
-
-2018-04-16  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Integer overflow issues.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7718
-
-	* src/truetype/ttinterp.c (Ins_MIRP): Use ADD_LONG.
-
-2018-04-15  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[build] Use `info' function of make 3.81.
-
-	* configure, docs/INSTALL, docs/INSTALL.CROSS, docs/INSTALL.GNU,
-	docs/INSTALL.UNIX, docs/MAKEPP: Bump make version requirements.
-
-	* builds/detect.mk (std_setup): Replace `echo' with `info'.
-	(dos_setup): Removed.
-	* builds/unix/install.mk, builds/modules.mk, builds/dos/detect.mk,
-	builds/windows/detect.mk, builds/os2/detect.mk: Updated.
-	* builds/newline: No longer needed.
-
-2018-04-15  Werner Lemberg  <wl@gnu.org>
-
-	[truetype]: Limit `SLOOP' bytecode argument to 16 bits.
-
-	This fixes
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7707
-
-	* src/truetype/ttinterp.c (Ins_SLOOP): Do it.
-
-2018-04-14  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Integer overflow issues.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7652
-
-	* src/truetype/ttinterp.c (Ins_MDAP): Use SUB_LONG.
-
-2018-04-14  Werner Lemberg  <wl@gnu.org>
-
-	[autofit] Update to Unicode 11.0.0.
-
-	But no support new scripts (volunteers welcomed).
-
-	* src/autofit/afranges.c (af_arab_nonbase_uniranges,
-	af_beng_nonbase_uniranges, af_cakm_nonbase_uniranges,
-	af_deva_nonbase_uniranges, af_geor_uniranges,
-	af_gujr_nonbase_uniranges, af_mlym_nonbase_uniranges,
-	af_nkoo_nonbase_uniranges, af_telu_nonbase_uniranges,
-	af_hani_uniranges): Add new data.
-
-2018-04-10  Nikolaus Waxweiler  <madigens@gmail.com>
-
-	* CMakeLists.txt, builds/cmake/FindHarfBuzz.cmake: Extensive
-	modernization measures.
-
-	This brings up the minimum required CMake version to 2.8.12.
-
-	The installation paths follow the GNU defaults now, e.g. installing on a
-	64 bit host will place binaries into the lib64/ folder on e.g. Fedora.
-
-	Symbols are hidden by default (e.g. `-fvisibility=hidden' on GCC).
-
-	CMake will no longer look for a C++ compiler.
-
-	Library and .so version now match the Autotools build.
-
-	Comments in the build file and informational messages now use platform
-	agnostic example commands.
-
-	ftoption.h and ftconfig.h are written directly without a redundant `-new'
-	copy.
-
-	External dependencies are expressed as option()s and will turn up as such
-	in cmake-gui.
-
-	Internal: Properties such as dependencies and include directories are now
-	privately set on the freetype library instead of globally.
-
-	The CPack definitions have been cleaned up, the `make dist' has been
-	removed. Source packages generated with CPack don't contain Autotools
-	files and aren't used by the maintainers anyway.
-
-	On Windows, src/base/ftver.rc is compiled to decorate the library with
-	version and copyright information.
-
-	A pkg-config file is now generated and installed.
-
-2018-04-09  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Integer overflow issues.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7453
-
-	* src/truetype/ttinterp.c (Round_Super, Round_Super_45): Use
-	ADD_LONG and SUB_LONG.
-
-2018-04-06  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[windows, wince] Clean up legacy project files.
-
-	* builds/wince/vc2005-ce/freetype.vcproj,
-	builds/wince/vc2008-ce/freetype.vcproj,
-	builds/windows/vc2005/freetype.vcproj,
-	builds/windows/vc2008/freetype.vcproj,
-	builds/windows/visualce/freetype.vcproj,
-	builds/windows/visualce/freetype.dsp,
-	builds/windows/visualc/freetype.vcproj,
-	builds/windows/visualc/freetype.dsp: Remove per-file compile flags.
-
-2018-04-04  Werner Lemberg  <wl@gnu.org>
-
-	[cff, type1] Sanitize `BlueFuzz' and `BlueShift'.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7371
-
-	* src/cff/cffload.c (cff_load_private_dict): Sanitize
-	`priv->blue_shift' and `priv->blue_fuzz' to avoid overflows later
-	on.
-
-	* src/type1/t1load.c (T1_Open_Face): Ditto.
-
-2018-04-04  Ben Wagner  <bungeman@google.com>
-
-	* src/truetype/ttobjs.c (trick_names): Add 3 tricky fonts (#53554),
-	`DFHei-Md-HK-BF', `DFKaiShu-Md-HK-BF' and `DFMing-Bd-HK-BF'.
-	(tt_check_trickyness_sfnt_ids): Add checksums for 3 tricky fonts
-	in above.
-
-2018-04-01  Werner Lemberg  <wl@gnu.org>
-
-	* builds/toplevel.mk (work): Use $(SEP).
-
-	This fixes the `make refdoc' using Cygwin: $(CAT) is `type' on this
-	platform, and this program only understands backslashes in paths.
-
-	Reported by Nikhil Ramakrishnan <ramakrishnan.nikhil@gmail.com>.
-
-2018-03-30  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Fix memory leak (only if tracing is on).
-
-	* src/truetype/ttgxvar.c (TT_Get_MM_Var) [FT_DEBUG_LEVEL_TRACE}: Fix
-	it.
-
-2018-03-23  Ben Wagner  <bungeman@google.com>
-
-	[sfnt] Correctly handle missing bitmaps in sbix format (#53404).
-
-	* src/sfnt/ttfsbit.c (tt_face_load_sbix_image): Fix return value.
-
-2018-03-23  Ben Wagner  <bungeman@google.com>
-
-	[truetype] Fix advance of empty glyphs in bitmap fonts (#53393).
-
-	* src/truetype/ttgload.c (TT_Load_Glyph): Apply scaling to metrics
-	for empty bitmaps.
-
-2018-03-22  Werner Lemberg  <wl@gnu.org>
-
-	Remove `ftlcdfil.c' and `ftfntfmt.c' from build files (#53415).
-
-	builds/amiga/makefile, builds/amiga/makefile.os4,
-	builds/amiga/smakefile, builds/mac/FreeType.m68k_cfm.make.txt,
-	builds/mac/FreeType.m68k_far.make.txt,
-	builds/mac/FreeType.ppc_carbon.make.txt,
-	builds/mac/FreeType.ppc_classic.make.txt,
-	builds/symbian/freetype.mmp, builds/wince/vc2005-ce/freetype.vcproj,
-	builds/wince/vc2008-ce/freetype.vcproj,
-	builds/windows/vc2005/freetype.vcproj,
-	builds/windows/vc2008/freetype.vcproj,
-	builds/windows/vc2010/freetype.vcxproj,
-	builds/windows/vc2010/freetype.vcxproj.filters,
-	builds/windows/visualc/freetype.dsp,
-	builds/windows/visualc/freetype.vcproj,
-	builds/windows/visualce/freetype.dsp,
-	builds/windows/visualce/freetype.vcproj, vms_make.com: Do it.
-
-2018-03-13  Werner Lemberg  <wl@gnu.org>
-
-	* src/sfnt/ttcmap.c (tt_cmap2_validate): Fix potential numeric
-	overflow.
-
-2018-03-13  Werner Lemberg  <wl@gnu.org>
-
-	Fix cmap format 2 handling (#53320).
-
-	The patch introduced for #52646 was not correct.
-
-	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Adjust condition.
-
-2018-03-10  Nikolaus Waxweiler  <madigens@gmail.com>
-
-	* CMakeLists.txt (BASE_SRCS): Update to changes from 2018-03-05.
-
-2018-03-09  Chun-wei Fan  <fanc999@yahoo.com.tw>
-
-	* CMakeLists.txt [win32]: Allow MSVC DLL builds (#53287).
-
-	Do not limit DLL builds to MinGW, since we already have
-	`__declspec(dllexport)' directives in `ftconfig.h'.
-	Also suppress more warnings for POSIX functions.
-
-2018-03-08  Hugh McMaster  <hugh.mcmaster@outlook.com>
-
-	Make installation of `freetype-config' optional (#53093).
-
-	* builds/unix/configure.raw: Add option `--enable-freetype-config'
-	and set `INSTALL_FT2_CONFIG'.
-	* builds/unix/unix-def.in (INSTALL_FT2_CONFIG): Define.
-	* builds/unix/install.mk (install): Handle it.
-
-2018-03-05  Werner Lemberg  <wl@gnu.org>
-
-	Make `ftlcdfil.c' part of the `base' module.
-
-	`ftobjs.c' needs `ft_lcd_padding'.
-
-	Problem reported by duhuanpeng <548708880@qq.com>.
-
-	* modules.cfg (BASE_EXTENSIONS): Don't include `ftlcdfil.c'.
-
-	* src/base/ftbase.c: Include `ftlcdfil.c'.
-	* src/base/rules.mk (BASE_SRC): Add `ftlcdfil.c'.
-	* src/base/Jamfile (_sources): Adjusted.
-
-	* docs/INSTALL.ANY: Updated.
-
-2018-03-05  Werner Lemberg  <wl@gnu.org>
-
-	Make `ftfntfmt.c' part of the `base' module.
-
-	`ftobjs.c' needs `FT_Get_Font_Format'.
-
-	Problem reported by duhuanpeng <548708880@qq.com>.
-
-	* modules.cfg (BASE_EXTENSIONS): Don't include `ftfntfmt.c'.
-
-	* src/base/ftbase.c: Include `ftfntfmt.c'.
-	* src/base/rules.mk (BASE_SRC): Add `ftfntfmt.c'.
-	* src/base/Jamfile (_sources): Adjusted.
-
-	* docs/INSTALL.ANY: Updated.
-
-2018-03-01  Werner Lemberg  <wl@gnu.org>
-
-	* src/truetype/ttinterp.c (TT_RunIns): Fix tracing arguments.
-
-2018-02-23  Werner Lemberg  <wl@gnu.org>
-
-	* builds/unix/configure.raw: Need HarfBuzz 1.3.0 or newer.
-
-	Problem reported by Alan Coopersmith <alan.coopersmith@oracle.com>.
-
-2018-02-17  Werner Lemberg  <wl@gnu.org>
-
-	[sfnt] Prefer `CBDT'/`CBLC' over `glyf' table (#53154).
-
-2018-02-06  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Integer overflow issues.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=6027
-
-	* src/truetype/ttinterp.c (Ins_MSIRP, Ins_MIAP, Ins_MIRP): Use
-	SUB_LONG; avoid FT_ABS.
-
-2018-02-04  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[unix] Use -fvisibility=hidden.
-
-	It is now widely recommended that ELF shared libraries hide symbols
-	except those with explicit __attribute__((visibility("default"))).
-	This is supported by all major compilers and should rather be an
-	option in libtool.
-
-	* builds/unix/configure.raw: Add -fvisibility=hidden to CFLAGS.
-	* builds/unix/ftconfig.in, builds/vms/ftconfig.h,
-	include/freetype/config/ftconfig.h (FT_EXPORT): Use visibility
-	attribute.
-
-2018-01-27  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Better protection against invalid VF data.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=5739
-
-	Bug introduced in commit 08cd62deedefe217f2ea50e392923ce8b5bc7ac7.
-
-	* src/truetype/ttgxvar.c (TT_Set_Var_Design): Always initialize
-	`normalizedcoords'.
-
-2018-01-27  Werner Lemberg  <wl@gnu.org>
-
-	* src/truetype/ttinterp.c (Ins_GETVARIATION): Avoid NULL reference.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=5736
-
-2018-01-27  Werner Lemberg  <wl@gnu.org>
-
-	* src/truetype/ttgxvar.c (tt_set_mm_blend): Minor.
-
-2018-01-27  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Better trace VF instances.
-
-	* src/truetype/ttgxvar.c (ft_var_to_normalized): Don't emit number
-	of coordinates.
-	(TT_Get_MM_Var): Trace instance indices names.
-	(TT_Set_Var_Design): Updated.
-
-2018-01-27  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Beautify tracing of VF axis records.
-
-	* src/truetype/ttgxvar.c (TT_Get_MM_Var): Show axis records in a
-	table-like manner.
-
-2018-01-26  Ben Wagner  <bungeman@google.com>
-
-	[truetype] Fix multiple calls of `FT_Get_MM_Var' (#52955).
-
-	* src/truetype/ttgxvar.c (TT_Get_MM_Var): Set
-	`face->blend->num_axis' in case we have to initialize the
-	`face->blend'.
-
-2018-01-23  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[apinames] Anonymous version map for GNU linker.
-
-	* src/tools/apinames.c (PROGRAM_VERSION): Set to 0.3.
-	(OutputFormat): Add `OUTPUT_GNU_VERMAP'.
-	(names_dump): Handle it.
-	(usage): Updated.
-	(main): Handle new command line flag `-wL'.
-
-2018-01-21  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[unix] Call libtool to clean up.
-
-	* builds/unix/install.mk (clean_project_unix, distclean_project_unix):
-	Use libtool.
-	* builds/freetype.mk: Minor.
-
-2018-01-18  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	* src/base/ftver.rc: Fix mingw-w64 compilation.
-
-2018-01-18  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[build] Enable VERSIONINFO resource for Cygwin/MinGW.
-
-	* builds/unix/configure.raw: Check for resource compiler.
-	* builds/unix/unix-cc.in: Conditionally set up resource compiler.
-	* builds/freetype.mk: Add conditional rule for `ftver.rc'.
-	* src/base/ftver.rc: Copyright notice and year update.
-
-2018-01-18  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[build] Move VERSIONINFO resource.
-
-	* builds/windows/vc2010/freetype.vcxproj: Updated.
-	* builds/windows/ftver.rc: Move file from here...
-	* src/base/ftver.rc: ... to here.
-
-2018-01-12  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[build] Expand dllexport/dllimport to Cygwin/MinGW.
-
-	* include/freetype/config/ftconfig.h: Respect DLL_EXPORT,
-	s/_MSC_VER/_WIN32/.
-	* builds/unix/ftconfig.in: Replicate here.
-	* builds/vms/ftconfig.h: Replicate here.
-
-2018-01-12  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[build] Improve and document MSVC build.
-
-	* include/freetype/config/ftconfig.h: Guard dllexport/dllimport
-	attributes with _DLL and FT2_DLLIMPORT.
-	* builds/windows/vc2010/index.html: Update documentation.
-
-2018-01-10  Steve Robinson  <ssrobins@gmail.com>
-
-	* CMakeLists.txt [win32]: Suppress warnings for POSIX functions.
-
-2018-01-10  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Correctly handle Flex features (#52846).
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString) <cf2_cmdVMOVETO,
-	cf2_cmdHMOVETO>: Do not move if doing Flex.
-
-2018-01-09  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	* builds/windows/vc2010/freetype.sln: Synchronize with the project.
-
-2018-01-08  Werner Lemberg  <wl@gnu.org>
-
-	* Version 2.9 released.
-	=======================
-
-
-	Tag sources with `VER-2-9'.
-
-	* docs/VERSION.TXT: Add entry for version 2.9.
-
-	* README, Jamfile (RefDoc), builds/windows/vc2005/freetype.vcproj,
-	builds/windows/vc2005/index.html,
-	builds/windows/vc2008/freetype.vcproj,
-	builds/windows/vc2008/index.html,
-	builds/windows/vc2010/freetype.vcxproj,
-	builds/windows/vc2010/index.html,
-	builds/windows/visualc/freetype.dsp,
-	builds/windows/visualc/freetype.vcproj,
-	builds/windows/visualc/index.html,
-	builds/windows/visualce/freetype.dsp,
-	builds/windows/visualce/freetype.vcproj,
-	builds/windows/visualce/index.html,
-	builds/windows/ftver.rc,
-	builds/wince/vc2005-ce/freetype.vcproj,
-	builds/wince/vc2005-ce/index.html,
-	builds/wince/vc2008-ce/freetype.vcproj,
-	builds/wince/vc2008-ce/index.html: s/2.8.1/2.9/, s/281/29/.
-
-	* include/freetype/freetype.h (FREETYPE_MINOR): Set to 9.
-	(FREETYPE_PATCH): Set to 0.
-
-	* builds/unix/configure.raw (version_info): Set to 22:0:16.
-	* CMakeLists.txt (VERSION_PATCH): Set to 0.
-
-2018-01-07  Werner Lemberg  <wl@gnu.org>
-
-	Add check for librt, needed for `ftbench' (#52824).
-
-	* builds/unix/configure.raw (LIB_CLOCK_GETTIME): Define; this will
-	hold `-lrt' if necessary.
-
-	* builds/unix/unix-cc.in (LIB_CLOCK_GETTIME): New variable.
-
-2018-01-07  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Fix Type 1 glyphs with too many stem hints.
-
-	According to the CFF specification, charstrings can have up to 96 stem
-	hints. Due to hint replacement routines in Type 1 charstrings, some
-	glyphs are rejected by the Adobe engine, which implements the above
-	limit. This fix turns off hinting for such glyphs.
-
-	* src/psaux/pshints.c (cf2_hintmap_build): Reset the error from calling
-	`cf2_hintmask_setAll' on a problematic Type 1 charstring and turn off
-	hinting.
-
-2018-01-06  Werner Lemberg  <wl@gnu.org>
-
-	Add `FT_Done_MM_Var'.
-
-	This is necessary in case the application's memory routines differ
-	from FreeType.  A typical example is a Python application on Windows
-	that calls FreeType compiled as a DLL via the `ctypes' interface.
-
-	* include/freetype/ftmm.h, src/base/ftmm.c (FT_Done_MM_Var): Declare
-	and define.
-
-	* docs/CHANGES: Updated.
-
-2018-01-03  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Round offsets of glyph components only if hinting is on.
-
-	* src/truetype/ttgload.c (TT_Process_Composite_Component): Implement
-	it.
-
-2018-01-03  Werner Lemberg  <wl@gnu.org>
-
-	* src/truetype/ttgxvar.c (ft_var_to_design): Remove dead code.
-
-	This is a better fix than the previous commit, which is now
-	reverted.
-
-2018-01-03  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	Move internal LCD-related declarations.
-
-	* include/freetype/ftlcdfil.h (ft_lcd_padding, ft_lcd_filter_fir):
-	Move from here...
-	* include/freetype/internal/ftobjs.h: ... to here.
-
-2018-01-03  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	* include/freetype/config/ftconfig.h (FT_EXPORT, FT_EXPORT_DEF)
-	[_MSC_VER]: Limit Visual C++ attributes.
-
-2018-01-03  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Make blend/design coordinate round-tripping work.
-
-	Behdad reported that setting blend coordinates, then getting design
-	coordinates did incorrectly return the default instance's
-	coordinates.
-
-	* src/truetype/ttgxvar.c (tt_set_mm_blend): Fix it.
-
-2017-12-31  Werner Lemberg  <wl@gnu.org>
-
-	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Fix endless loop.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=4838
-
-2017-12-31  Werner Lemberg  <wl@gnu.org>
-
-	Synchronize other Windows project files.
-
-	* builds/windows/*: Add missing files.
-
-2017-12-31  Werner Lemberg  <wl@gnu.org>
-
-	Update Visual C 2010 project files.
-
-	Problem reported by Hin-Tak.
-
-	* builds/windows/vc2010/freetype.vcxproj: Add files `ftbdf.c' and
-	`ftcid.c'.
-	Sort entries.
-	* builds/windows/vc2010/freetype.vcxproj.filter: Ditto.
-	Fix members of `FT_MODULE' group.
-
-2017-12-30  Werner Lemberg  <wl@gnu.org>
-
-	* builds/vms/ftconfig.h: Synchronize with unix `ftconfig.in' file.
-
-2017-12-28  Werner Lemberg  <wl@gnu.org>
-
-	* builds/unix/ftconfig.in: Synchronize with main `ftconfig.h' file.
-
-	Reported by Nikolaus.
-
-2017-12-27  Werner Lemberg  <wl@gnu.org>
-
-	Fix compiler warnings.
-
-	* src/base/ftbitmap.c (ft_bitmap_assure_buffer): Make `pitch' and
-	`new_pitch' unsigned.
-
-	* src/base/ftpsprop.c: Include FT_INTERNAL_POSTSCRIPT_PROPS_H.
-
-2017-12-27  Werner Lemberg  <wl@gnu.org>
-
-	Fixes for `make multi'.
-
-	* include/freetype/internal/ftpsprop.h: Use `FT_BASE_CALLBACK'.
-	(ps_property_get): Harmonize declaration with corresponding
-	function typedef.
-
-	* include/freety[e/internal/fttrace.h: Add `trace_psprops'.
-
-	* src/base/ftpsprop.c: Include necessary header files.
-	(FT_COMPONENT): Define.
-	(ps_property_set): Tag with `FT_BASE_CALLBACK_DEF'.
-	(ps_property_get): Tag with `FT_BASE_CALLBACK_DEF'.
-	Harmonize declaration with corresponding function typedef.
-
-2017-12-27  Werner Lemberg  <wl@gnu.org>
-
-	Provide support for intra-module callback functions.
-
-	This is needed especially for `make multi' with C++.
-
-	* include/freetype/config/ftconfig.h (FT_BASE_CALLBACK,
-	FT_BASE_CALLBACK_DEF): New macros.
-
-2017-12-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	Move PostScript drivers' property handlers to `base'.
-
-	This reduces the amount of duplicated code across PostScript
-	drivers.
-
-	* src/cff/cffdrivr.c, src/cid/cidriver.c, src/type1/t1driver.c
-	({cff,cid,t1}_property_{get,set}): Moved to...
-	* include/freetype/internal/ftpsprop.h: ...this new file.
-	(ps_property_{get,set}): New functions to replace moved ones.
-
-	* src/base/ftpsprop.c: New file that implements above functions.
-
-	* include/freetype/internal/internal.h
-	(FT_INTERNAL_POSTSCRIPT_PROPS_H): New macro.
-
-	* src/cff/cffdrivr.c, src/cid/cidriver.c, src/type1/t1driver.c:
-	Updated.
-
-	* src/base/Jamfile, src/base/rules.mk (BASE_SRC), src/base/ftbase.c:
-	Updated.
-
-2017-12-20  Werner Lemberg  <wl@gnu.org>
-
-	Speed up FT_Set_Var_{Design,Blend}_Coordinates if curr == new.
-
-	We exit early if the current design or blend coordinates are
-	identical to the new ones.
-
-	* src/truetype/ttgxvar.c (tt_set_mm_blend, TT_Set_Var_Design):
-	Implement it, returning internal error code -1 if there will be no
-	variation change.
-
-	* src/type1/t1load.c (t1_set_mm_blend): Ditto.
-
-	* src/base/ftmm.c (FT_Set_Var_Design_Coordinates,
-	FT_Set_MM_Blend_Coordinates, FT_Set_Var_Blend_Coordinates): Updated.
-
-2017-12-18  Werner Lemberg  <wl@gnu.org>
-
-	[sfnt] Fix charmap type 2 iterator (#52646).
-
-	The subsetted demo font of the report that exhibits the bug has a
-	very unusual type 2 cmap for Unicode(!): It contains only two
-	sub-headers, one for one-byte characters (covering the range 0x20 to
-	0xFA), and a second one for higher byte 0x01 (just for character
-	code U+0131).
-
-	Before this commit, the iterator wasn't able to correctly handle a
-	sub-header for higher byte 0x01.
-
-	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Fix character increment
-	for outer loop.
-
-2017-12-18  Matthias Clasen  <matthias.clasen@gmail.com>
-
-	[truetype] Fix clamping, minor tracing code beautification.
-
-	* src/truetype/ttgxvar.c (ft_var_to_normalized): Trace number of
-	design coordinates.
-	Use clamped value.
-
-2017-12-18  Werner Lemberg  <wl@gnu.org>
-
-	* src/*/*: Only use `ft_' and `FT_' variants of stdc library stuff.
-
-2017-12-18  Werner Lemberg  <wl@gnu.org>
-
-	* src/truetype/ttgxvar.c (tt_face_vary_cvt): Add size guard (#52688).
-
-2017-12-18  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Fix previous commit.
-
-	* src/truetype/ttgload.c (TT_Process_Simple_Glyph): Correctly handle
-	unhinted phantom points, which must be properly scaled.
-
-2017-12-18  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Don't apply HVAR and VVAR deltas twice (#52683).
-
-	* src/truetype/ttgload.c (TT_Process_Simple_Glyph): Always adjust
-	`pp1' to `pp4', except if we have an HVAR and/or VVAR table.
-
-	* src/truetype/ttgxvar.c (TT_Vary_Apply_Glyph_Deltas): Handle
-	alternative code branch identically w.r.t. presence of an HVAR
-	and/or VVAR table.
-
-2017-12-17  Jonathan Kew  <jfkthame@gmail.com>
-
-	[truetype] Correctly handle variation font phantom points (#52683).
-
-	* src/truetype/ttgxvar.c (TT_Vary_Apply_Glyph_Deltas): Fix phantom
-	point indices.
-
-2017-12-17  Jonathan Kew  <jfkthame@gmail.com>
-
-	Fix incorrect advance width scaling (#52683).
-
-	* src/base/ftadvance.c (FT_Get_Advances): Always respect the
-	FT_LOAD_NO_SCALE flag if present.
-
-2017-12-16  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	* builds/windows/vc2010/freetype.vcxproj: AfterBuild copy.
-	* objs/.gitignore: Ignore almost everything.
-
-2017-12-11  Werner Lemberg  <wl@gnu.org>
-
-	Fix compiler warning (#52640).
-
-	* src/base/ftbitmap.c (ft_bitmap_assure_buffer): Remove unused
-	variable.
-
-2017-12-08  Azzuro  <azzuro@team-mediaportal.com>
-
-	* builds/windows/vc2010/freetype.vcxproj: Adjust output directory.
-
-	This allows builds with different configurations in parallel.
-
-2017-12-08  Werner Lemberg  <wl@gnu.org>
-
-	Fix `make setup dos', second try (#52622).
-
-	* builds/detect.mk (dos_setup): Don't use literal `>' character at
-	all.  Mixing the different escaping rules from make, dos, and
-	windows is too fragile.
-
-2017-12-08  Werner Lemberg  <wl@gnu.org>
-
-	[docmaker] Fix code section parsing.
-
-	Stuff like
-
-	  {
-	    <bla>
-	  }
-
-	confused the parser, which incorrectly treated `<bla>' as a markup
-	tag.
-
-	* src/tools/docmaker/content.py (ContentProcessor::process_content):
-	Apply `re_markup_tags' only outside of code sections.
-
-2017-12-08  Werner Lemberg  <wl@gnu.org>
-
-	New `ftdriver.h' file, covering all driver modules.
-
-	This reduces redundancy and increases synergy; it also reduces the
-	number of header files.
-
-	* include/freetype/config/ftheader.h (FT_DRIVER_H): New macro.
-	(FT_AUTOHINTER_H, FT_CFF_DRIVER_H, FT_TRUETYPE_DRIVER_H,
-	FT_PCF_DRIVER_H, FT_TYPE1_DRIVER_H): Make them aliases to
-	FT_DRIVER_H.
-
-	* include/freetype/ftautoh.h, include/freetype/ftcffdrv.h,
-	include/freetype/ftpcfdrv.h, include/freetype/ftt1drv.h,
-	include/freetype/ftttdrv.h: Replaced with...
-	* include/freetype/ftdriver.h: ...this new file.
-	(FT_CFF_HINTING_ADOBE, FT_T1_HINTING_ADOBE): Renamed to...
-	(FT_HINTING_ADOBE): ... this new macro.
-	(FT_CFF_HINTING_FREETYPE, FT_T1_HINTING_FREETYPE): Renamed to...
-	(FT_HINTING_FREETYPE): ... this new macro.
-
-	* src/*/*: Updated accordingly.
-
-2017-12-08  Werner Lemberg  <wl@gnu.org>
-
-	Move `ftdriver.h' to `ftdrv.h'.
-
-	* include/freetype/internal/ftdriver.h: Renamed to...
-	* include/freetype/internal/ftdrv.h: ... this name.
-
-	* include/freetype/internal/internal.h (FT_INTERNAL_DRIVER_H):
-	Updated.
-
-2017-12-08  Werner Lemberg  <wl@gnu.org>
-
-	Fix access to uninitalized memory (#52613).
-
-	Also reported as
-
-	  https://bugs.chromium.org/p/chromium/issues/detail?id=791317
-
-	* src/base/ftbitmap.c (ft_bitmap_assure_buffer): If increasing the
-	bitmap size needs a larger bitmap buffer, assure that the new memory
-	areas are initialized also.
-
-2017-12-08  Werner Lemberg  <wl@gnu.org>
-
-	Fix `make setup dos' (#52622).
-
-	* builds/detect.mk (dos_setup): Properly escape literal `>'
-	character.
-
-2017-12-07  Werner Lemberg  <wl@gnu.org>
-
-	Fix C++ compilation.
-
-	* src/psaux/psauxmod.h: Use FT_CALLBACK_TABLE macro where necessary.
-
-	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Fix warning.
-
-2017-12-07  Werner Lemberg  <wl@gnu.org>
-
-	Fix `make multi'.
-
-	* include/freetype/internal/fttrace.h: Remove unused tracing macros.
-	s/pshalgo2/pshalgo/.
-	Add `trace_cffdecode'.
-	* src/pshinter/pshalgo.c (FT_COMPONENT): Updated.
-
-	* src/cff/cffload.c: Include FT_INTERNAL_POSTSCRIPT_AUX_H.
-	* src/cff/cffobjs.c: Include FT_SERVICE_METRICS_VARIATIONS_H and
-	FT_SERVICE_CFF_TABLE_LOAD_H.
-
-	* src/cid/cidriver.c: Include FT_INTERNAL_POSTSCRIPT_AUX_H.
-
-	* src/psaux/cffdecode.c: Include FT_FREETYPE_H and
-	FT_INTERNAL_DEBUG_H.
-	(FT_COMPONENT): Define.
-	* src/psaux/cffdecode.h: Include FT_INTERNAL_POSTSCRIPT_AUX_H.
-	* src/psaux/psauxmod.h: Include FT_INTERNAL_POSTSCRIPT_AUX_H.
-	Declare `cff_builder_funcs' and `ps_builder_funcs'.
-	* src/psaux/psft.c: Include `psobjs.h' and `cffdecode.h'.
-	* src/psaux/psobjs.c : Include `psauxmod.h'.
-
-2017-12-07  Werner Lemberg  <wl@gnu.org>
-
-	* include/freetype/config/ftheader.h: Some clean-up.
-
-	This commit removes documentation of deprecated macros and does some
-	minor streamlining.
-
-2017-12-06  Werner Lemberg  <wl@gnu.org>
-
-	* builds/symbian/bld.inf: Updated.
-
-2017-12-06  Werner Lemberg  <wl@gnu.org>
-
-	New header file `ftparams.h' that collects all parameter tags.
-
-	* include/freetype/config/ftheader.h (FT_PARAMETER_TAGS_H): New
-	macro.
-	(FT_TRUETYPE_UNPATENTED_H, FT_UNPATENTED_HINTING_H): Define it to
-	`ftparams.h'.
-
-	* include/freetype/ftautoh.h, include/freetype/ftcffdrv.h,
-	include/freetype/ftincrem.h, include/freetype/ftlcdfil.h,
-	include/freetype/ftsnames.h, include/freetype/ftt1drv.h: Include
-	FT_PARAMETER_TAGS_H.
-	Move FT_PARAM_TAG_XXX definitions to...
-	* include/freetype/ftparams.h: ...this new file.
-
-	* include/freetype/ttunpat.h: Remove.  No longer needed.
-
-2017-12-05  Werner Lemberg  <wl@gnu.org>
-
-	Improve tracing messages by using singular and plural forms.
-
-	* src/*/*.c: Implement it.
-
-2017-12-04  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Allow shared points in `cvar' table (#52532).
-
-	* src/truetype/ttgxvar.c (tt_face_vary_cvt): Implement it by copying
-	and adjusting the corresponding code from
-	`TT_Vary_Apply_Glyph_Deltas'.
-
-2017-11-28  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Improving tracing of composite glyphs.
-
-	* src/truetype/ttgload.c (TT_Load_Composite_Glyph)
-	[FT_DEBUG_LEVEL_TRACE]: Show composite glyph information.
-
-2017-11-27  Werner Lemberg  <wl@gnu.org>
-
-	[type1] Allow (again) `/Encoding' with >256 elements (#52464).
-
-	In version 2.6.1, this has been disallowed to better reject
-	malformed fonts; however, this restriction was too strong.  This
-	time, we only take the first 256 elements into account, since
-	encoding arrays are always accessed with a 8bit integer, according
-	to the PostScript Language Reference.
-
-	* src/type1/t1load.c (parse_encoding): Implement it.
-
-2017-11-27  Jan Alexander Steffens (heftig)  <jan.steffens@gmail.com>
-
-	Fix last commit (#52522).
-
-	* builds/freetype.mk: Set `FT_OPTION_H' and `FTOPTION_FLAG'
-	properly if we have `ftoption.h' in `BUILD_DIR'.
-
-2017-11-24  Werner Lemberg  <wl@gnu.org>
-
-	[unix] Install a massaged `ftoption.h' file (#51780).
-
-	* builds/unix/configure.raw (ftoption_set, ftoption_unset): New
-	auxiliary functions to construct...
-	(FTOPTION_H_SED): ... this new variable.
-	Apply it as a sed argument while copying `ftoption.h' to the
-	`builds/unix' directory (using `AC_CONFIG_FILES').
-	Simplify code of test that checks cpp's computation of bit length
-	(the test previously created an empty `ftoption.h' file and deleted
-	it immediately afterwards); without this change, it can happen on my
-	GNU/Linux box that `configure's execution of `config.status' doesn't
-	create `ftoption.h' (no idea why this happens).
-
-	* builds/unix/install.mk (install): Install
-	`builds/unix/ftoption.h'.
-
-	* builds/unix/unix-def.in (DISTCLEAN): Updated.
-
-	* builds/unix/.gitignore: Updated.
-
-2017-11-23  Tor Andersson  <tor.andersson@artifex.com>
-
-	Silence unused function warnings (#52465).
-
-	Some static function declarations cause unused function warnings if
-	certain config options are turned off via `ftoption.h'.
-
-	* src/base/ftbase.h, src/base/ftrfork.c, src/sfnt/ttbdf.h,
-	src/truetype/ttgxvar.h: Add #ifdef guards around these sections.
-
-2017-11-22  Ewald Hew  <ewaldhew@gmail.com>
-
-	* src/psaux/psft.c (cf2_setGlyphWidth): Check format before setting.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=4377
-
-2017-11-22  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Fix CFF advance widths. (#52466)
-
-	Glyph advance widths were being written to the new `PS_Decoder' but not
-	saved to the underlying format specific decoder. This caused pure CFF
-	fonts to have bad advance width.
-
-	* include/freetype/internal/psaux.h (PS_Decoder): Change `glyph_width'
-	field to pointer.
-	Remove unused fields.
-	* src/psaux/psobjs.c (ps_decoder_init): Change `glyph_width' from copy
-	to reference.
-	Remove unused.
-	* src/psaux/psft.c (cf2_setGlyphWidth): Update code.
-
-2017-11-15  Vlad Tsyrklevich  <vtsyrklevich@google.com>
-
-	* include/freetype/ftrender.h: Fix `FT_Renderer_RenderFunc' type.
-
-2017-11-14  Nikolaus Waxweiler  <madigens@gmail.com>
-
-	Use Adobe hinting engine for `light' hinting of both CFF and Type 1.
-
-	Since Ewald Hew factored the Adobe hinting engine out of the CFF
-	driver code, we can now use it on Type 1 (and CID) font formats, as
-	both have the same hinting philosophy.
-
-	This change activates the Adobe hinter when in LIGHT mode, and
-	therefore always unless explicitly asking for the auto-hinter.  This
-	makes LIGHT behavior consistent with CFF fonts.  As of this commit,
-	the hinting engine table looks as follows.
-
-	             LIGHT  NORMAL
-	  -------------------------
-	   TrueType  Auto   v40
-	   CFF       Adobe  Adobe
-	   Type 1    Adobe  Adobe
-
-2017-11-10  Yuri Levchenko  <yuri_levchenko@boolat.com>
-
-	* CMakeLists.txt: Add `DISABLE_FORCE_DEBUG_PREFIX' option.
-
-2017-11-06  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	* src/base/ftobjs.c (FT_Load_Glyph): Relocate condition.
-
-2017-11-06  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	* src/smooth/ftgrays.c (gray_set_cell): Fix uninitialized variables.
-
-2017-11-03  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Fix PostScript interpreter rewinding in Type 1 mode. (#52251)
-
-	The interpreter in Type 1 mode rewinds the charstring after collecting
-	all hints for building the initial hintmap (commit d52dd7f). However,
-	some charstrings use `endchar' in a final subroutine call, rewinding to
-	the start of that subroutine, and only a small section of the actual
-	glyph is drawn.
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString) <cf2_cmdENDCHAR>:
-	Ensure we are on the top level charstring before rewinding.
-
-2017-11-03  suzuki toshiya  <mpsuzuki@hiroshima-u.ac.jp>
-
-	[truetype] Add more tricky fonts.
-
-	See the report by Yang Yinsen.
-	https://lists.gnu.org/archive/html/freetype-devel/2017-11/msg00000.html
-
-	* src/truetype/ttobjs.c (trick_names): Add `DFGothic-EB',
-	`DFGyoSho-Lt', `DFHSGothic-W5', `DFHSMincho-W3' and `DFHSMincho-W7'.
-	(tt_check_trickyness_sfnt_ids): Add checksums for DFGothic-EB,
-	DFGyoSho-Lt, DFHSGothic-W5, DFHSMincho-W3 and DFHSMincho-W7.  Also
-	add checksums for DLCLiShu and DLCHayBold which their family names
-	were already listed but their checksums were previously unknown.
-
-2017-11-01  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[smooth] Fix complex rendering at high ppem.
-
-	We used to split large glyphs into horizontal bands and continue
-	bisecting them still horizontally if that was not enough.  This is
-	guaranteed to fail when a single scanline cannot fit into the
-	rendering memory pool.  Now we bisect the bands vertically so that
-	the smallest unit is a column of the band height, which is guranteed
-	to fit into memory.
-
-	* src/smooth/ftgrays.c (gray_convert_glyph): Implement it.
-
-2017-10-20  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[smooth] Improve complex rendering at high ppem.
-
-	At large sizes almost but not exactly horizontal segments can quickly
-	drain the rendering pool. This patch at least avoids filling the pool
-	with trivial cells. Beyond this, we can only increase the pool size.
-
-	Reported, analyzed, and tested by Colin Fahey.
-
-	* src/smooth/ftgrays.c (gray_set_cell): Do not record trivial cells.
-
-2017-10-20  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[base] Improve tracing in FT_Load_Glyph, FT_*_Size.
-
-	* src/base/ftobjs.c (FT_Load_Glyph): Tag tracing messages with
-	function name, glyph index, and load flags.
-	(FT_Select_Metrics, FT_Request_Metrics): Remove all tracing.
-	(FT_Select_Size, FT_Request_Size): Improve tracing.
-
-2017-10-18  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[base] Improve tracing in FT_Render_Glyph.
-
-	* src/base/ftobjs.c (FT_Render_Glyph_Internal): Add total coverage
-	calculations and downgrade Netpbm dump to bitmap:7.
-
-2017-10-15  Ewald Hew  <ewaldhew@gmail.com>
-
-	[cff] Fix segfault on missing `psaux' (#52218)
-
-	* src/cff/cffload.c (cff_done_blend): Add a check for possible nullptr.
-
-	* modules.cfg: Update dependency list.
-
-2017-10-15  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[base, cff] Fix MSVC warnings.
-
-	* src/base/ftobjs.c (FT_New_Library): C4702: unreachable code.
-	(ft_glyphslot_preset_bitmap): C4244: possible loss of data.
-	* src/cff/cffload.c (cff_blend_doBlend): C4244: possible loss of data.
-	Turn `sum' into unsigned.
-
-2017-10-14  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[base] Netpbm image tracing.
-
-	* src/base/ftobjs.c (FT_Load_Glyph): Trace bitmap size.
-	(FT_Render_Glyph_Internal): Trace bitmap in Netpbm format.
-
-	* src/smooth/ftgrays.c (gray_sweep): Sweep remnants of span tracing.
-
-2017-10-14  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	* builds/windows/ftdebug.c (FT_Message): Print to stderr.
-	* builds/wince/ftdebug.c (FT_Message): Ditto.
-
-2017-10-14  Behdad Esfahbod  <behdad@behdad.org>
-
-	[afshaper] Delay creating `hb_set' objects until needed.
-
-	In runs on Noto Naskh Arabic, this results in 89 sets created
-	instead of 340 before.  Makes auto-hinter setup with HarfBuzz
-	enabled 20% to 30% faster.
-
-	* src/autofit/afshaper.c (af_shaper_get_coverage): Implement it.
-
-2017-10-12  Ewald Hew  <ewaldhew@gmail.com>
-
-	[type1, cid] Add hinting engine switch.
-
-	Implement property service in `type1' and `cid' drivers to allow
-	switching between FreeType or Adobe hinting engine when both are
-	available.
-
-	* src/cid/cidriver.c (cid_property_{set,get}, cid_services),
-	src/type1/t1driver.c (t1_property_{set,get}, t1_services): Add
-	Properties service.
-
-	* src/cid/cidobjs.c (cid_driver_init), src/type1/t1objs.c
-	(T1_Driver_Init): Add default property values.
-
-2017-10-12  Ewald Hew  <ewaldhew@gmail.com>
-
-	Add T1_CONFIG_OPTION_OLD_ENGINE configuration option.
-
-	This controls whether the old Type 1 engine gets compiled into FreeType.
-	It is disabled by default.
-
-	* devel/ftoption.h, include/freetype/config/ftoption.h
-	(T1_CONFIG_OPTION_OLD_ENGINE): New macro.
-
-	* include/freetype/internal/psaux.h (PS_Decoder): Remove unused field.
-	* include/freetype/internal/psaux.h, src/cid/cidgload.c
-	(cid_load_glyph), src/psaux/psauxmod.c, src/psaux/psobjs.c
-	(ps_builder_add_point), src/psaux/t1decode.c
-	(t1_lookup_glyph_by_stdcharcode, t1_decoder_parse_glyph,
-	t1operator_seac, t1_decoder_parse_charstrings), src/psaux/t1decode.h,
-	src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String): Surround
-	relevant code with macro.
-	Minor code changes.
-
-2017-10-12  Ewald Hew  <ewaldhew@gmail.com>
-
-	Extract width parsing from Type 1 parser.
-
-	Duplicate the fast advance width calculations from the old parser.
-	This is to facilitate adding options for compiling out the old parser.
-
-	* src/psaux/t1decode.{c,h} (t1_decoder_parse_metrics): New function.
-	* include/freetype/internal/psaux.h (T1_Decoder_Funcs): New entry
-	`parse_metrics'.
-	* src/psaux/psauxmod.c: Set the new entry.
-
-	* src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String),
-	src/cid/cidgload.c (cid_load_glyph): Separate
-	conditional for selecting engine.
-
-2017-10-09  Werner Lemberg  <wl@gnu.org>
-
-	* src/base/ftoutln.c (FT_Outline_Translate): Fix integer overflow.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/chromium/issues/detail?id=772775
-
-2017-10-08  Werner Lemberg  <wl@gnu.org>
-
-	* src/base/ftobjs.c (ft_glyphslot_preset_bitmap): Integer overflows.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3579
-
-2017-10-07  Werner Lemberg  <wl@gnu.org>
-
-	[sfnt] Adjust behaviour of PS font names for variation fonts.
-
-	* src/sfnt/sfdriver.c (sfnt_get_var_ps_name): Use a named instance's
-	PS name only if no variation is applied.
-
-2017-10-07  Werner Lemberg  <wl@gnu.org>
-
-	[cff, truetype] Adjust behaviour of named instances.
-
-	This commit completely separates the interaction between named
-	instances and variation functions.  In particular, resetting the
-	variation returns to the current named instance (if set) and not to
-	the base font.
-
-	As a side effect, variation functions no longer change the named
-	instance index.
-
-	* src/cff/cffobjs.c (cff_face_init): Use MM service's `set_instance'
-	function.
-	Also apply `MVAR' table to named instances.
-
-	* src/truetype/ttgxvar.c (TT_Get_MM_Var): Add cast.
-	(tt_set_mm_blend): No longer check whether requested variation
-	coincides with a named instance.
-	(TT_Set_Var_Design): Use current named instance for default
-	coordinates.
-	* src/truetype/ttobjs.c (tt_face_init): Use `TT_Set_Named_Instance'.
-
-2017-10-07  Werner Lemberg  <wl@gnu.org>
-
-	Make `FT_Set_Named_Instance' work.
-
-	* src/cff/cffdrivr.c (cff_set_instance): New function.
-	(cff_service_multi_masters): Register it.
-
-	* src/truetype/ttgxvar.c (TT_Set_Named_Instance): New function.
-	* src/truetype/ttgxvar.h: Updated.
-	* src/truetype/ttdriver.c (tt_service_gx_multi_masters): Register
-	it.
-
-	* src/type1/t1load.c (T1_Reset_MM_Blend): New function.
-	* src/type1/t1load.h: Updated.
-	* src/type1/t1driver.c (t1_service_multi_masters): Register it.
-
-2017-10-07  Werner Lemberg  <wl@gnu.org>
-
-	Make `FT_FACE_FLAG_VARIATION' work.
-
-	* include/freetype/internal/tttypes.h (TT_Face): Remove
-	`is_default_instance'; this can be replaced with a combination of
-	`FT_IS_VARIATION' and `FT_IS_INSTANCE'.
-
-	* src/cff/cffdrivr.c (cff_get_advances): Updated.
-
-	* src/sfnt/sfdriver.c (sfnt_get_ps_name), src/sfnt/sfobjs.c
-	(sfnt_init_face): Updated.
-
-	* src/truetype/ttdriver.c (tt_get_advances), src/truetype/ttgload.c
-	(TT_Process_Simple_Glyph, load_truetype_glyph, IS_DEFAULT_INSTANCE),
-	src/truetype/ttgxvar.c (tt_set_mm_blend): Updated.
-	* src/truetype/ttgxvar.c (TT_Set_MM_Blend, TT_Set_Var_Design):
-	Handle `FT_FACE_FLAG_VARIATION'.
-
-	* src/type1/t1load.c (T1_Set_MM_Blend, T1_Set_MM_Design): Handle
-	`FT_FACE_FLAG_VARIATION'.
-
-2017-10-07  Werner Lemberg  <wl@gnu.org>
-
-	New function `FT_Set_Named_Instance'.
-
-	No effect yet.
-
-	* src/base/ftmm.c (FT_Set_Named_Instance): New function.
-
-	* include/freetype/ftmm.h: Updated.
-
-2017-10-07  Werner Lemberg  <wl@gnu.org>
-
-	Add macros for checking whether a font variation is active.
-
-	* include/freetype/freetype.h (FT_FACE_FLAG_VARIATION,
-	FT_IS_VARIATION): New macros.
-	No effect yet.
-
-2017-10-07  Werner Lemberg  <wl@gnu.org>
-
-	Add framework for setting named instance in MM service.
-
-	* include/freetype/internal/services/svmm.h (FT_Set_Instance_Func):
-	New function typedef.
-	(MultiMasters): Add `set_instance' member.
-	(FT_DEFINE_SERVICE_MULTIMASTERSREC): Updated.
-
-	* src/cff/cffdrivr.c (cff_service_multi_masters),
-	src/truetype/ttdriver (tt_service_gx_multi_masters),
-	src/type1/t1driver.c (t1_service_multi_masters): Updated.
-
-2017-10-07  Werner Lemberg  <wl@gnu.org>
-
-	[type1] Minor code shuffling.
-
-	* src/type1/t1load.c (T1_Set_MM_Blend): Make it a wrapper of...
-	(t1_set_mm_blend): ...this new function.
-	(T1_Set_MM_Design): Use `t1_set_mm_blend'.
-
-2017-10-05  Werner Lemberg  <wl@gnu.org>
-
-	* src/base/ftobjs.c (ft_glyphslot_preset_bitmap): Fix integer
-	overflow.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3539
-
-2017-10-05  Werner Lemberg  <wl@gnu.org>
-
-	Fix compiler warnings.
-
-	* src/cff/cffdrivr.c (cff_ps_get_font_extra): Avoid code that relies
-	on numeric overflow.
-	Add cast.
-
-	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Fix variable
-	types, add cast.
-
-2017-10-04  John Tytgat  <John.Tytgat@esko.com>
-
-	[cff] Add support for `FSType'.
-
-	* include/freetype/internal/cfftypes.h (CFF_FontRec): Add
-	`font_extra' entry.
-
-	* src/cff/cffdrivr.c (cff_ps_get_font_extra): New function to
-	retrieve FSType info from the embedded PostScript data.
-	(cff_service_ps_info): Register function.
-
-	* src/cff/cffload.c (cff_font_done): Free `font_extra'.
-
-2017-09-30  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	Signedness fixes in bitmap presetting.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3514.
-
-	* src/raster/ftrend1.c (ft_raster1_render): Explicitly signed height.
-	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Ditto.
-	* src/base/ftobjs.c (ft_glyphslot_preset_bitmap): Explicitly unsigned
-	subtraction.
-
-2017-09-29  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	Bitmap metrics presetting [2/2].
-
-	* src/base/ftobjs.c (FT_Load_Glyph): Preset the bitmap metrics when
-	appropriate but `FT_Render_Glyph' is not called.
-	* include/freetype/freetype.h (FT_GlyphSlotRec): Document the change.
-
-2017-09-28  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[smooth, raster] Miscellaneous cleanups.
-
-	* src/raster/ftrend1.c (ft_raster1_render): Clean up the exit.
-	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Reduce
-	translations and clean up the exit.
-	(ft_smooth_render_lcd, ft_smooth_render_lcd): Remove unused `error'.
-
-2017-09-28  Ben Wagner  <bungeman@google.com>
-
-	[truetype] Really, really fix #52082.
-
-	* src/truetype/ttinterp.c (Ins_MDRP): Correct conditional.
-
-2017-09-28  Werner Lemberg  <wl@gnu.org>
-
-	* src/psaux/psintrp.c (cf2_doStems): Fix integer overflow.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3510
-
-2017-09-28  Ewald Hew  <ewaldhew@gmail.com>
-
-	* src/cid/cidgload.c (cid_slot_load_glyph): Fix memory leak.
-
-	Reported as
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3489
-
-2017-09-28  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	Bitmap metrics presetting [1/2].
-
-	This mainly just extracts the code for presetting the bitmap metrics
-	from the monochrome, grayscale, and LCD renderers into a separate
-	function.
-
-	* src/base/ftobjs.c (ft_glyphslot_preset_bitmap): New function that
-	calculates prospective bitmap metrics for the given rendering mode.
-	* include/freetype/internal/ftobjs.h (ft_glyphslot_preset_bitmap):
-	Declare it.
-
-	* src/base/ftlcdfil.c (ft_lcd_padding): New helper function that adds
-	padding to CBox taking into account pecularities of LCD rendering.
-	* include/freetype/ftlcdfil.h (ft_lcd_padding): Declare it.
-
-	* src/raster/ftrend1.c (ft_raster1_render): Reworked to use
-	`ft_glyphslot_preset_bitmap'.
-	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Ditto.
-	(ft_smooth_render_lcd, ft_smooth_render_lcd): The pixel_mode setting
-	is moved to `ft_glyphslot_preset_bitmap'.
-
-2017-09-28  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Fix compiler warning.
-
-	* src/psaux/pshints.c (cf2_hintmap_dump): Add switch for tracing
-	code.
-
-2017-09-27  Werner Lemberg  <wl@gnu.org>
-
-	* src/sfnt/ttload.c (tt_face_load_font_dir): Fix compiler warning.
-
-2017-09-25  Werner Lemberg  <wl@gnu.org>
-
-	[psaux] Fix compiler warnings.
-
-	* src/psaux/psft.c (cf2_initLocalRegionBuffer): Remove redundant
-	test.
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString)
-	<cf2_escCALLOTHERSUBR>: Add casts.
-
-	* src/psaux/psobjs.c (ps_decoder_init): Add cast.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Minor fixes.
-
-	* include/freetype/internal/psaux.h, src/psaux/psobjs.{c,h}:
-	Rearrange `ps_builder_init' arguments to conventional order.
-
-	* src/psaux/psft.c (cf2_decoder_parse_charstrings): Add a check and
-	notice for `SubFont' in Type 1 mode.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Move `psdecode' into `psobjs'.
-
-	As the former only contains a single procedure, move it into
-	`psobjs' for simplicity.  Also change the parameter order to the
-	conventional one.
-
-	* src/psaux/psdecode.c (ps_decoder_init): Moved to...
-	* src/psaux/psobjs.c: ...Here.
-	* src/psaux/psdecode.h, src/psaux/psobjs.h: Ditto.
-
-	* include/freetype/internal/psaux.h (PSAux_ServiceRec): Update
-	`ps_decoder_init' function signature.
-
-	* src/cff/cffgload.c, src/cid/cidgload.c, src/type1/t1gload.c:
-	Update calls.
-
-	* src/psaux/psaux.c, src/psaux/psauxmod.c: Update includes.
-
-	* src/psaux/Jamfile (_sources), src/psaux/rules.mk (PSAUX_DRV_SRC):
-	Update file references.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Fix Type 1 hinting.
-
-	Type 1 hinting breaks sometimes when mid-charstring hints should
-	have been in the initial hintmap.  This fix adds a preprocessing
-	pass that reads all hints and builds the correct initial hintmap
-	first, before proceeding to build the glyph outline.
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString): New
-	`initial_map_ready' boolean flag.
-	Ignore outline commands and hint changes on first pass.
-	<cf2_cmdENDCHAR>: Add section to build hintmap and rewind.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Add tracing for hints.
-
-	* src/psaux/pshints.c (cf2_hintmap_dump): New function.
-	(cf2_hintmap_insertHint): Trace incoming and inserted hints.
-	(cf2_hintmap_build): Dump hintmap before and after hint adjustment.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Minor fixes.
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString): Fix check for pop
-	results.
-	s/font->decoder/decoder/ where necessary.
-	<cf2_cmdHSTEM, cf2_cmdVSTEM, cf2_escHSTEM3, cf2_escVSTEM3>: Use
-	offset parameter in `cf2_doStems' instead of doing correction for
-	left-sidebearing.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[cid] Use the new engine.
-
-	* src/cid/cidgload.c: Update includes.
-	(cid_load_glyph, cid_slot_load_glyph): Implement changes to glyph
-	loading code as with `type1' module.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[cid] Add Adobe engine configuration.
-
-	This is similar to what was done in the `type1' module.
-
-	* src/cid/cidriver.c (t1cid_driver_class): Update declaration.
-	* src/cid/cidobjs.c: Include FT_TYPE1_DRIVER_H.
-	(cid_driver_init): Update code.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Change subfont synthesis for CID fonts.
-
-	Change `t1_make_subfont' to take in the Private dict record as an
-	argument.  This is because Type 1 and CID font records in FreeType
-	have this in different places.
-
-	* src/psaux/psobjs.c (t1_make_subfont): Change `T1_Face' to
-	`FT_Face' so that CID is also accepted.
-	Take `PS_Private' as an argument and let caller figure out where the
-	Private dict actually is.
-	Update references.
-
-	* include/freetype/internal/psaux.h, src/psaux/psobjs.h: Update
-	declaration.
-
-	* src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String): Update
-	call.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[type1] Switch to Adobe engine.
-
-	* src/type1/t1objs.c (T1_Driver_Init): Set default to Adobe engine.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Extend Adobe interpreter (seac).
-
-	This concludes the changes needed to add Type 1 support.
-
-	* src/psaux/psintrp.c: Update includes.
-	(cf2_interpT2CharString) <cf2_escSEAC>: Implement this similarly to
-	implied seac for CFF.
-
-	* src/psaux/t1decode.c (t1_lookup_glyph_by_stdcharcode_ps): New
-	function to look up the glyph index.
-
-	* src/psaux/psft.c (cf2_getT1SeacComponent,
-	cf2_freeT1SeacComponent): New functions to get the charstrings for
-	seac components.
-
-	* src/psaux/t1decode.h, src/psaux/psft.h: Update declarations.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Extend Adobe interpreter (flex in callothersubr).
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString)
-	<cf2_escCALLOTHERSUBR>: Fix Flex feature handling (OtherSubrs 0, 1,
-	2).
-	<cf2_cmdRMOVETO>: Do not actually move the `glyphPath' while doing
-	flex.  This is to avoid closing the current contour.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Extend Adobe interpreter (callothersubr).
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString)
-	<cf2_escCALLOTHERSUBR>: Copy code from
-	`t1_decoder_parse_charstrings' (in `t1decode.c').
-	OtherSubr 3 (change hints) should reset the hintmask, so that the
-	new hints are applied.
-	Fix function calls and stack access.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Extend Adobe interpreter (pop).
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString): Change how unhandled
-	OtherSubr results are stored.  Implement the PostScript stack using
-	an array.
-	<cf2_escPOP>: Ensure that the stack is not cleared after getting
-	`OtherSubr' results.
-	Fix stack access.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Extend Adobe interpreter (callsubr).
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString) <cf2_cmdCALLSUBR>:
-	Type 1 mode.
-
-	* src/psaux/psft.c (cf2_initLocalRegionBuffer): Add Type 1 mode.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Extend Adobe interpreter (div, four-byte numbers).
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString) <cf2_escDIV>: Add
-	Type 1 mode.  Type 1 requires large integers to be followed by
-	`div'; cf. `Adobe Type 1 Font Format', section 6.2.
-	<op == 255>: Push Type 1 four-byte numbers as `Int' always.  This is
-	to ensure `div' and `callsubr' get values they can use.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Extend Adobe interpreter (hints).
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString) <cf2_cmdHSTEM,
-	cf2_cmdVSTEM>: Add correction for left sidebearing in Type 1 mode.
-	Allow adding hints mid-charstring.
-	<cf2_escVSTEM3, cf2_escHSTEM3>: Translate into equivalent commands
-	for three normal stem hints.  This requires some recalculation of
-	stem positions.
-	Correction for left sidebearing.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Extend Adobe interpreter (hsbw, sbw).
-
-	* src/psaux/psintrp.c (cf2_doStems): `hsbw' or `sbw' must be the
-	first operation in a Type 1 charstring.
-	(cf2_interpT2CharString): Remove unused variables.
-	<cf2_cmdHMOVETO, cf2_cmdVMOVETO, cf2_cmdRMOVETO>: `hsbw' or `sbw'
-	must be the first operation in a Type 1 charstring.
-	<cf2_cmdHSBW, cf2_escSBW>: Fix data access and add correction for
-	left sidebearing.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Extend Adobe interpreter (setcurrentpoint).
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString)
-	<cf2_escSETCURRENTPT>: Fix stack access.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Extend Adobe interpreter (closepath).
-
-	* src/psaux/psintrp.c (cf2_interpT2CharString) <c2f_cmdCLOSEPATH>:
-	Use the right builder function.  We can use the `haveWidth' boolean
-	already present, instead of implementing `parse_state'.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Add Type 1 operations to Adobe CFF interpreter.
-
-	The following Type 1 specific ops have been added (copied from
-	`t1decode'):
-
-	  closepath
-	  vstem3
-	  hstem3
-	  seac
-	  sbw
-	  callothersubr
-	  pop
-	  setcurrentpoint
-	  hsbw
-
-	The following require a Type 1 mode, because of differences in
-	specification:
-
-	  hstem
-	  vstem
-	  vmoveto
-	  callsubr
-	  div
-	  rmoveto
-	  hmoveto
-	  Numbers
-
-	The subsequent commits will implement these changes and adapt
-	accesses of data and objects to the new interpreter.
-
-	NOTE: Will not compile in the meantime!
-
-	* src/psaux/psintrp.c: Add opcodes to enum.
-	(cf2_interpT2CharString): Copy relevant code over from
-	`t1_decoder_parse_charstrings' (in `t1decode.c').
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[type1] Fixes for rendering.
-
-	The Type 1 advance width calculation passes null for glyph slot,
-	etc, which can cause null pointer access in the new interpreter.
-	Fall back to the old one for now.
-
-	Fix the large glyph retry code and ensure hinting and scaling flags
-	are set properly.
-
-	* src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String): Add a
-	check for metrics_only.
-	Set the `force_scaling' flag.
-	(T1_Parse_Glyph): Updated.
-	(T1_Load_Glyph): Add `hinting' and `scaled' flags.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Add missing objects (2/2).
-
-	Synthesize a `SubFont' object for Type 1 fonts.  This is used in the
-	interpreter to access Private dict data, which are stored in
-	different places for Type 1 and CFF.  This allows the same data to
-	be used in either mode.
-
-	* src/psaux/psobjs.c (t1_make_subfont): New procedure to copy
-	required values to a dummy `CFF_SubFont' object.  This is similar to
-	`cff_make_private_dict'.
-	* src/psaux/psobjs.h: Add the new declaration.
-
-	* include/freetype/internal/psaux.h, src/psaux/psauxmod.c: Ditto.
-	Add this to the PSAux Service for future use with CID fonts.
-
-	* src/type1/t1gload.c: Include FT_INTERNAL_CFF_TYPES_H.
-	(T1_Parse_Glyph_And_Get_Char_String): Add the call.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Add missing objects for Type 1 (1/2).
-
-	Move `CF2_Font' instance to `PS_Decoder'.  This is the context for
-	the interpreter and since it is currently stored in `CFF_Font', is
-	unavailable in Type 1 mode.
-
-	* include/freetype/internal/psaux.h (T1_Decoder, PS_Decoder): New
-	`cf2_instance' field.
-
-	* src/psaux/psdecode.c (ps_decoder_init): Copy `cf2_instance' to
-	`PS_Decoder'.
-
-	* src/psaux/t1decode.c (t1_decoder_done): Add finalization code.
-
-	* src/psaux/psft.c (cf2_decoder_parse_charstrings): Update accesses.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	Allow `type1' module to use the Adobe engine.
-
-	Add the callback and some conditionals to switch between the two
-	engines.
-
-	* include/freetype/internal/psaux.h (T1_Decoder_FuncsRec): Change
-	function declarations.
-	* src/psaux/psauxmod.c (T1_Decoder_FuncsRec): Register the
-	callbacks.
-
-	* src/psaux/psobjs.c (ps_builder_add_point): Add conditionals for
-	number conversion.
-
-	* src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String): Add code
-	to choose which renderer to use.
-
-	* src/cid/cidgload.c (cid_load_glyph): Update call.
-	* src/base/ftobjs.c, src/psaux/psobjs.c, src/type1/t1gload.c: Update
-	includes.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[type1] Add Adobe engine configuration.
-
-	Use the previously changed PS_Driver in type1 module to store
-	hinting engine configuration.
-
-	* include/freetype/ftt1drv.h: New file.
-	Duplicate and rename config options from CFF.
-	* include/freetype/config/ftheader.h (FT_TYPE1_DRIVER_H): New macro.
-
-	* src/type1/t1driver.c (t1_driver_class): Update declaration.
-	* src/type1/t1objs.c: Include FT_TYPE1_DRIVER_H.
-	(T1_Driver_Init): Update code.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[cff] Move and rename `CFF_Driver'.
-
-	This is so that we can use the same hinting engine parameters for
-	Type 1.
-
-	* include/freetype/internal/cffotypes.h (CFF_Driver): Rename and
-	move to...
-	* include/freetype/internal/psaux.h (PS_Driver): ...here.
-
-	* src/cff/cffdrivr.c, src/cff/cffgload.c, src/cff/cffload.c,
-	src/cff/cffobjs.c, src/cff/cffobjs.h, src/psaux/psft.c,
-	src/psaux/psobjs.c: Update references.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux, type1] Reorganize object fields.
-
-	Make some fields more generic, so that we can access them the same
-	way regardless of Type 1 or CFF.
-
-	* include/freetype/internal/psaux.h (PS_Builder): Change `TT_Face'
-	to `FT_Face'.
-	Remove unused fields.
-
-	* src/psaux/psft.c: Update all accesses of `PS_Builder.face'.
-	Add some asserts to guard against casting `T1_Face' as `TT_Face'.
-
-	* src/type1/t1objs.h (T1_GlyphSlot): Reorder fields to follow
-	`CFF_GlyphSlot', so that we can pretend they are the same in the
-	interpreter.
-
-	* src/psaux/psobjs.c (ps_builder_init, ps_builder_add_point):
-	Updated with above changes.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Prepare for Type 1 mode.
-
-	Add some checks for Type 1 data passing through.
-
-	* src/psaux/psfont.h (CF2_Font): Add `isT1' flag.
-	* src/psaux/psfont.c (cf2_font_setup): Skip the variations and blend
-	code which is not applicable for Type 1.
-
-	* src/psaux/psft.c (cf2_decoder_parse_charstrings): Avoid accessing
-	`decoder->cff' in Type 1 mode.
-	Copy `is_t1' flag to `CF2_Font'.
-
-2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux, cff] Use the new objects.
-
-	* include/freetype/internal/psaux.h, src/psaux/psauxmod.c: Fix
-	switching between new and old engines.
-
-	* src/cff/cffgload.c, src/cff/cffparse.c: Update calls.
-
-	* src/psaux/psblues.c, src/psaux/psfont.c, src/psaux/psfont.h,
-	src/psaux/psft.c, src/psaux/psft.h, src/psaux/psintrp.c: Update all
-	to use new objects.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Objects for new interpreter (part 2).
-
-	Make the new objects copy over values.  They are essentially wrapper
-	types for the different decoders/builders.
-
-	* include/freetype/internal/psaux.h: Update declarations.
-	(PS_Builder): Add `is_t1' flag.
-	(PS_Decoder_{Get,Free}_Glyph_Callback): Renamed to...
-	(CFF_Decoder_{Get,Free}_Glyph_Callback: ... this.
-	(PS_Decoder): Updated.
-	Add `t1_parse_callback' member.
-	(PSAux_ServiceRec): Add `ps_decoder_init' member.
-
-	* src/psaux/psdecode.h, src/psaux/psobjs.h: Update declarations.
-
-	* src/psaux/psdecode.c, src/psaux/psobjs.c: Implement copy with two
-	modes.
-
-	* src/psaux/psauxmod.c: Add builder and decoder functions to `PSAux'
-	service.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Add objects for new interpreter.
-
-	Introduce `PS_Decoder' and `PS_Builder' which include all fields
-	from either Type 1 or CFF decoders/builders.
-
-	* include/freetype/internal/psaux.h (PS_Builder, PS_Decoder): New
-	structs.
-
-	* src/psaux/psobjs.c, src/psaux/psobjs.h: Add `PS_Builder'
-	functions.
-
-	* src/psaux/psdecode.c, src/psaux/psdecode.h: New files to hold
-	`PS_Decoder' initialization functions.
-
-	* src/psaux/psaux.c, src/psaux/Jamfile (_sources),
-	src/psaux/rules.mk (PSAUX_DRV_SRC): Updated.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Rename files.
-
-	Replace the `cf2' file name prefix with `ps' as the Adobe engine
-	will be used for both PostScript Types 1 and 2 (CFF) instead of just
-	CFF.
-
-	s/cf2/ps/ for all following.
-
-	* src/psaux/cf2*: Rename files.
-	* src/psaux/*: Update includes.
-
-	* src/psaux/Jamfile (_sources), src/psaux/rules.mk (PSAUX_DRC_SRC,
-	PSAUX_DRV_H): Update file references.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux] Minor fix.
-
-	Use `MultiMasters' service in `psaux' instead of a call to `cff'.
-	The project builds if CFF_CONFIG_OPTION_OLD_ENGINE is not defined.
-
-	* src/psaux/cf2ft.c: Update includes.
-	(cf2_getNormalizedVector): Use `mm->get_var_blend' instead of
-	`cff_get_var_blend'.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux, cff] Move `cff_random' into `psaux' service.
-
-	NOTE: Does not compile!
-
-	Minor fix to allow both `cff' and `psaux' to use `cff_random'.
-
-	* src/cff/cffload.c (cff_random): Move to...
-	* src/psaux/psobjs.c: Here.
-	* src/cff/cffload.h: Move corresponding declaration to
-	`src/psaux/psobjs.h'.
-
-	* include/freetype/internal/psaux.h (PSAux_ServiceRec): Register the
-	function here...
-	* src/psaux/psauxmod.c: And here.
-
-	* src/cff/cffload.c, src/psaux/cf2intrp.c: Update code.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[cff] Move struct declarations to `freetype/internal'.
-
-	NOTE: Does not compile!
-
-	This is so that the CFF functions moved to `psaux' can access the
-	same structs that they need.
-
-	* src/cff/cfftypes.h: Moved to...
-	* include/freetype/internal/cfftypes.h: ...Here.
-
-	* src/cff/cffobjs.h: Moved the struct declarations to...
-	* include/freetype/internal/cffotypes.h: ... this new file.
-
-	* include/freetype/internal/internal.h (FT_INTERNAL_CFF_TYPES_H,
-	FT_INTERNAL_CFF_OBJECT_TYPES_H): New macros.
-
-	* src/cff/cffcmap.h, src/cff/cffdrivr.c, src/cff/cffgload.c,
-	src/cff/cffgload.h, src/cff/cffload.h, src/cff/cffobjs.c,
-	src/cff/cffobjs.h, src/cff/cffparse.h, src/psaux/psobjs.h,
-	include/freetype/internal/psaux.h,
-	include/freetype/internal/services/svcfftl.h: Update includes.
-
-	* src/cff/rules.mk (CFF_DRV_H): Updated.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux, cff] Add new service for inter-module calls.
-
-	NOTE: Does not compile!
-
-	This is to allow CFF functions moved to `psaux' to call functions
-	declared in `src/cff/cffload.h'.
-
-	* include/freetype/internal/services/svcfftl.h: New file, setting up
-	a `CFFLoad' service.
-
-	* include/freetype/internal/ftserv.h (FT_DEFINE_SERVICEDESCREC10,
-	FT_DEFINE_SERVICEDESCREC): New macros.
-	(FT_SERVICE_CFF_TABLE_LOAD_H): New macro.
-
-	* src/cff/cffdrivr.c, src/cff/cffpic.h: Register the new service.
-
-	* src/cff/cfftypes.h (CFF_FontRec), src/psaux/cf2font.h
-	(CF2_FontRec): Add service interface.
-
-	* src/cff/cffobjs.c, src/psaux/cf2font.c, src/psaux/cf2ft.c,
-	src/psaux/cf2intrp.c, src/psaux/cffdecode.c: Use the new service.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux, cff] Add callbacks for inter-module calls.
-
-	NOTE: Does not compile!
-
-	* include/freetype/internal/psaux.h: Add function pointer
-	declarations.
-
-	* src/psaux/cffdecode.c (cff_decoder_init): Update to take in
-	callbacks.
-	* src/psaux/cffdecode.h: Ditto.
-
-	* src/cff/cffgload.c (cff_compute_max_advance, cff_slot_load):
-	Update calls to pass in callbacks.
-	* src/psaux/cf2ft.c, src/psaux/cffdecode.c: Use them.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux, cff] Create new `PSAux' service interface entries.
-
-	NOTE: Does not compile!
-
-	* include/freetype/internal/psaux.h: Include
-	FT_INTERNAL_TRUETYPE_TYPES_H.
-	(CFF_Builder_FuncsRec, CFF_Decocer_FuncsRec): New function tables.
-	(CFF_Builder): Updated.
-	Fix for forward declaration.
-	(PSAux_ServiceRec): New field `cff_decoder_funcs'.
-
-	* src/psaux/psauxmod.c (cff_builder_funcs, cff_decoder_funcs): New
-	function tables.
-	(PSAux_Interface): Updated.
-
-	* include/freetype/internal/tttypes.h (TT_FaceRec): Add `psaux'
-	service interface.
-
-	* src/cff/cffgload.c, src/cff/cffobjs.c, src/cff/cffparse.c: Update
-	function calls to use psaux service.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux, cff] Move CFF builder components into `psaux' module.
-
-	NOTE: Does not compile!
-
-	* src/cff/cffgload.c
-	(cff_builder_{init,done,add_point,add_point1,add_contour,start_point,close_contour},
-	cff_check_points): Move to...
-	* src/psaux/psobjs.c: Here.
-
-	* src/cff/cffgload.h: Move corresponding declarations to
-	`src/psaux/psobjs.h'.
-
-	* src/cff/cffgload.h (CFF_Builder): Move struct declaration to...
-	* include/freetype/internal/psaux.h: Here.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux, cff] Move CFF decoder components into `psaux' module.
-
-	NOTE: Does not compile!
-
-	* src/cff/cffgload.c (CFF_Operator,
-	CFF_COUNT_{CHECK_WIDTH,EXACT,CLEAR_STACK}, cff_argument_counts,
-	cff_operator_seac, cff_compute_bias,
-	cff_lookup_glyph_by_stdcharcode,
-	cff_decoder_{parse_charstrings,init,prepare}): Move to...
-	* src/psaux/cffdecode.c: This new file.
-
-	* src/cff/cffgload.h: Move corresponding declarations to...
-	* src/psaux/cffdecode.h: This new file.
-
-	* src/cff/cffgload.h (CFF_MAX_{OPERANDS,SUBRS_CALLS,TRANS_ELEMENTS},
-	CFF_Decoder_Zone, CFF_Decoder): Move declarations to...
-	* include/freetype/internal/psaux.h: Here.
-
-	* src/psaux/cf2ft.h: Update include.
-
-	* src/psaux/psaux.c, src/psaux/rules.mk (PSAUX_DRV_SRC): Update with
-	the new file.
-
-2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
-
-	[psaux, cff] Move Adobe's engine components into `psaux' module.
-
-	This is the first patch of a sequence to move the Type 2 charstring
-	processing capability from the `cff' module to the `psaux' module.
-
-	NOTE: Does not compile!
-
-	* src/cff/cf2*: Move these files to...
-	* src/psaux/cf2*: Here.
-
-	* src/cff/Jamfile (_sources), src/cff/rules.mk (CFF_DRV_SRC,
-	CFF_DRV_H), src/cff/cff.c, src/cff/cffgload.c: Remove file
-	references.
-
-	* src/psaux/Jamfile (_sources), src/psaux/rules.mk, src/psaux/psaux.c
-	(PSAUX_DRV_SRC, PSAUX_DRV_H): Add file references.
-
-2017-09-24  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	Tweak per-face LCD filtering controls.
-
-	Thing are simpler with a NULL-function pointer.
-
-	* include/freetype/internal/ftobjs.h (FT_Face_InternalRec): New
-	pointer to the filter function.
-	(FT_LibraryRec): Remove unused `lcd_filter'.
-	(FT_Bitmap_LcdFilterFunc, ft_lcd_filter_fir):  Move from here...
-	* include/freetype/ftlcdfil.h (FT_Bitmap_LcdFilterFunc,
-	ft_lcd_filter_fir): ... to here.
-
-	* src/base/ftobjs.c (ft_open_face_internal): NULL-initialize the
-	per-face filter.
-	(FT_Face_Properties): Set it.
-	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Simplify.
-
-	* src/base/ftlcdfil.c (ft_lcd_filter_fir, FT_Libary_SetLcdFilter):
-	Minor.
-
-2017-09-24  Jonathan Kew  <jfkthame@gmail.com>
-
-	[sfnt] Fix `premultiply_data' (#52092).
-
-	* src/sfnt/pngshim.c (premultiply_data): Don't use vector extension
-	if we have less than 16 bytes of data.
-
-2017-09-24  Werner Lemberg  <wl@gnu.org>
-
-	[otvalid] Fix handling of ValueRecords.
-
-	For GPOS pair positioning format 1 the description of ValueRecords
-	in the OpenType specification (1.8.2, from today) is wrong – the
-	offset has to be taken from the parent structure; in this case the
-	`PairSet' table.
-
-	* src/otvalid/otvgpos.c (otv_PairSet_validate): Set `extra3'.
-	(otv_PairPos_validate): Adjust.
-
-2017-09-23  Werner Lemberg  <wl@gnu.org>
-
-	[otvalid] Handle `GSUB' and `GPOS' v1.1 tables.
-
-	* src/otvalid/otvgsub.c (otv_GSUB_validate), src/otvalid/otvgpos.c
-	(otv_GPOS_validate): Implement it.
-
-2017-09-23  Werner Lemberg  <wl@gnu.org>
-
-	[otvalid] Update common table handling to OpenType 1.8.2.
-
-	* src/otvalid/otvcommn.c (otv_Device_validate): Handle
-	VariationIndex subtable.
-	(otv_Lookup_validate): Handle MarkFilteringSet.
-
-2017-09-23  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[build] Windows-style DLL versioning.
-
-	* build/windows/ftver.rc: New VERSIONINFO resource.
-	* build/windows/vc2010/freetype.vcxproj: Further improvements.
-
-2017-09-23  Ben Wagner  <bungeman@google.com>
-
-	[truetype] Really fix #52082.
-
-	* src/truetype/ttinterp.c (Ins_MDRP): Correct conditional.
-
-2017-09-23  Werner Lemberg  <wl@gnu.org>
-
-	[otvalid] Handle `GDEF' v1.2 and v1.3 tables.
-
-	No validation of variation stuff yet.
-
-	* src/otvalid/otvgdef.c (otv_MarkGlyphSets_validate): New function.
-	(otv_GDEF_validate): Implement it.
-
-2017-09-22  Werner Lemberg  <wl@gnu.org>
-
-	[otvalid] Handle `BASE' v1.1 table.
-
-	No validation of variation stuff yet.
-
-	* src/otvalid/otvbase.c (otv_BASE_validate): Implement it.
-
-2017-09-22  Werner Lemberg  <wl@gnu.org>
-
-	[otvalid] Macros for 32bit offset support.
-
-	* src/otvalid/otvcommn.h (OTV_OPTIONAL_TABLE32,
-	OTV_OPTIONAL_OFFSET32, OTV_SIZE_CHECK32): New macros.
-
-2017-09-21  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[build] Simplify Visual C++ 2010 project.
-
-	* build/windows/vc2010/freetype.vcxproj: Remove fake singlethreaded
-	configurations and tweak.
-
-2017-09-21  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Integer overflow (#52082).
-
-	* src/truetype/ttinterp.c (Ins_MDRP): Avoid FT_ABS.
-
-2017-09-21  Werner Lemberg  <wl@gnu.org>
-
-	[sfnt] Fix postscript name for default instance of variation fonts.
-
-	Problem reported by Behdad.
-
-	* src/sfnt/sfdriver.c (sfnt_get_ps_name): Test
-	`is_default_instance'.
-
-2017-09-21  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Fix `mmvar' array pointers, part 2.
-
-	The previous commit was incomplete.
-
-	* src/truetype/ttgxvar.c: Properly initialize sub-array offsets for
-	`master' also.
-
-2017-09-21  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Fix `mmvar' array pointers.
-
-	Without this change, clang's AddressSanitizer reports many runtime
-	errors due to misaligned addresses.
-
-	* src/truetype/ttgxvar.c (TT_Get_MM_Var): Use multiples of pointer
-	size for sub-array offsets into `mmvar'.
-
-2017-09-20  Werner Lemberg  <wl@gnu.org>
-
-	[truetype] Integer overflows.
-
-	Changes triggered by
-
-	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3429
-
-	* src/truetype/ttinterp.c (Ins_SHPIX, Ins_DELTAP): Use NEG_LONG.
-	(Ins_MIAP): Use SUB_LONG.
-
-2017-09-19  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[build] Fix DLL builds in Visual C++ project.
-
-	* build/windows/vc2010/freetype.vcxproj: Use DynamicLibrary in Debug
-	and Release configurations.
-	* include/freetype/config/ftconfig.h (FT_EXPORT, FT_EXPORT_DEF)
-	[_DLL]: Use Visual C++ extensions.
-
-2017-09-19  John Tytgat  <John.Tytgat@esko.com>
-
-	[cff] Fix family name logic of pure CFF fontdata (#52056).
-
-	1. If `FamilyName' is present in the CFF font, use this for
-	   FT_Face's `family_name'.
-	2. Otherwise, use the face name and chop off any subset prefix.
-	3. If at this point FT_Face's `family_name' is set, use this
-	   together with the full name to determine the style.
-	4. Otherwise, use `CIDFontName' as FT_Face's `family_name'.
-	5. If we don't have a valid style, use "Regular".
-
-	Previously, FT_Face's `family_name' entry for pure CFF fontdata
-	nearly always was the fontname itself, instead of the `FamilyName'
-	entry in the CFF font (assuming there is one).
-
-	* src/cff/cffobjs.c (cff_face_init) [pure_cff]: Implement it.
-
-2017-09-18  Alexei Podtelezhnikov  <apodtele@gmail.com>
-
-	[build] Declutter Visual C++ 2010-2017 project.
-
-	* build/windows/vc2010/freetype.vcxproj: Use MaxSpeed (/02)
-	optimization for Release configuration throughout the project.
-
-
 ----------------------------------------------------------------------------
 
-Copyright (C) 2017-2019 by
+Copyright (C) 2018-2019 by
 David Turner, Robert Wilhelm, and Werner Lemberg.
 
 This file is part of the FreeType project, and may only be used, modified,
--- /dev/null
+++ b/external/freetype/ChangeLog.29
@@ -1,0 +1,2352 @@
+2018-05-01  Werner Lemberg  <wl@gnu.org>
+
+	* Version 2.9.1 released.
+	=========================
+
+
+	Tag sources with `VER-2-9-1'.
+
+	* docs/VERSION.TXT: Add entry for version 2.9.1.
+	* docs/CHANGES: Updated.
+
+	* README, Jamfile (RefDoc), builds/windows/vc2005/freetype.vcproj,
+	src/base/ftver.rc, builds/windows/vc2005/index.html,
+	builds/windows/vc2008/freetype.vcproj,
+	builds/windows/vc2008/index.html,
+	builds/windows/vc2010/freetype.vcxproj,
+	builds/windows/vc2010/index.html,
+	builds/windows/visualc/freetype.dsp,
+	builds/windows/visualc/freetype.vcproj,
+	builds/windows/visualc/index.html,
+	builds/windows/visualce/freetype.dsp,
+	builds/windows/visualce/freetype.vcproj,
+	builds/windows/visualce/index.html,
+	builds/wince/vc2005-ce/freetype.vcproj,
+	builds/wince/vc2005-ce/index.html,
+	builds/wince/vc2008-ce/freetype.vcproj,
+	builds/wince/vc2008-ce/index.html: s/2.9/2.9.1/, s/29/291/.
+
+	* include/freetype/freetype.h (FREETYPE_PATCH): Set to 1.
+
+	* builds/unix/configure.raw (version_info): Set to 22:1:16.
+	* CMakeLists.txt (VERSION_PATCH): Set to 1.
+
+	* include/freetype/ftgasp.h: Use FT_BEGIN_HEADER and FT_END_HEADER.
+
+2018-04-26  Werner Lemberg  <wl@gnu.org>
+
+	Another fix for handling invalid format 2 cmaps.
+
+	Sigh.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=8003
+
+	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Adjust condition to avoid
+	an endless loop.
+
+2018-04-24  Ben Wagner  <bungeman@google.com>
+
+	[base] Avoid undefined behaviour in lcd filtering code (#53727).
+
+	* src/base/ftlcdfil.c (ft_lcd_filter_fir, _ft_lcd_filter_legacy):
+	Ensure `height > 0'.
+
+2018-04-22  Werner Lemberg  <wl@gnu.org>
+
+	* src/base/ftoutln.c (FT_Outline_Decompose): Improve error tracing.
+
+2018-04-22  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[base] Fix bitmap emboldening.
+
+	Bug introduced after release 2.8.
+
+	* src/base/ftbitmap.c (ft_bitmap_assure_buffer): We use
+	`FT_QALLOC_MULT', which doesn't zero out the buffer.  Adjust the
+	bitmap copying code to take care of this fact.
+
+2018-04-22  Werner Lemberg  <wl@gnu.org>
+
+	Another fix for handling invalid format 2 cmaps.
+
+	The previous commit was incomplete.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7928
+
+	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Adjust condition to avoid
+	an endless loop.
+
+2018-04-19  Werner Lemberg  <wl@gnu.org
+
+	[autofit] Add support for Georgian Mtavruli characters.
+
+	This will be part of the forthcoming Unicode 11.0.
+
+	* src/autofit/afblue.dat: Add blue zone data for Mtavruli.
+	* src/autofit/afblue.c, src/autofit/afblue.h: Regenerated.
+
+	* src/autofit/afscript.h: Add Mtavruli standard character.
+
+2018-04-18  Werner Lemberg  <wl@gnu.org>
+
+	Fix handling of invalid format 2 cmaps.
+
+	The problem was introduced after the last release.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7828
+
+	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Avoid endless loop.
+
+2018-04-17  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Integer overflow issues.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7739
+
+	* src/truetype/ttinterp.c (Ins_CEILING): Use FT_PIX_CEIL_LONG.
+
+2018-04-16  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Integer overflow issues.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7718
+
+	* src/truetype/ttinterp.c (Ins_MIRP): Use ADD_LONG.
+
+2018-04-15  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[build] Use `info' function of make 3.81.
+
+	* configure, docs/INSTALL, docs/INSTALL.CROSS, docs/INSTALL.GNU,
+	docs/INSTALL.UNIX, docs/MAKEPP: Bump make version requirements.
+
+	* builds/detect.mk (std_setup): Replace `echo' with `info'.
+	(dos_setup): Removed.
+	* builds/unix/install.mk, builds/modules.mk, builds/dos/detect.mk,
+	builds/windows/detect.mk, builds/os2/detect.mk: Updated.
+	* builds/newline: No longer needed.
+
+2018-04-15  Werner Lemberg  <wl@gnu.org>
+
+	[truetype]: Limit `SLOOP' bytecode argument to 16 bits.
+
+	This fixes
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7707
+
+	* src/truetype/ttinterp.c (Ins_SLOOP): Do it.
+
+2018-04-14  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Integer overflow issues.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7652
+
+	* src/truetype/ttinterp.c (Ins_MDAP): Use SUB_LONG.
+
+2018-04-14  Werner Lemberg  <wl@gnu.org>
+
+	[autofit] Update to Unicode 11.0.0.
+
+	But no support new scripts (volunteers welcomed).
+
+	* src/autofit/afranges.c (af_arab_nonbase_uniranges,
+	af_beng_nonbase_uniranges, af_cakm_nonbase_uniranges,
+	af_deva_nonbase_uniranges, af_geor_uniranges,
+	af_gujr_nonbase_uniranges, af_mlym_nonbase_uniranges,
+	af_nkoo_nonbase_uniranges, af_telu_nonbase_uniranges,
+	af_hani_uniranges): Add new data.
+
+2018-04-10  Nikolaus Waxweiler  <madigens@gmail.com>
+
+	* CMakeLists.txt, builds/cmake/FindHarfBuzz.cmake: Extensive
+	modernization measures.
+
+	This brings up the minimum required CMake version to 2.8.12.
+
+	The installation paths follow the GNU defaults now, e.g. installing on a
+	64 bit host will place binaries into the lib64/ folder on e.g. Fedora.
+
+	Symbols are hidden by default (e.g. `-fvisibility=hidden' on GCC).
+
+	CMake will no longer look for a C++ compiler.
+
+	Library and .so version now match the Autotools build.
+
+	Comments in the build file and informational messages now use platform
+	agnostic example commands.
+
+	ftoption.h and ftconfig.h are written directly without a redundant `-new'
+	copy.
+
+	External dependencies are expressed as option()s and will turn up as such
+	in cmake-gui.
+
+	Internal: Properties such as dependencies and include directories are now
+	privately set on the freetype library instead of globally.
+
+	The CPack definitions have been cleaned up, the `make dist' has been
+	removed. Source packages generated with CPack don't contain Autotools
+	files and aren't used by the maintainers anyway.
+
+	On Windows, src/base/ftver.rc is compiled to decorate the library with
+	version and copyright information.
+
+	A pkg-config file is now generated and installed.
+
+2018-04-09  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Integer overflow issues.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7453
+
+	* src/truetype/ttinterp.c (Round_Super, Round_Super_45): Use
+	ADD_LONG and SUB_LONG.
+
+2018-04-06  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[windows, wince] Clean up legacy project files.
+
+	* builds/wince/vc2005-ce/freetype.vcproj,
+	builds/wince/vc2008-ce/freetype.vcproj,
+	builds/windows/vc2005/freetype.vcproj,
+	builds/windows/vc2008/freetype.vcproj,
+	builds/windows/visualce/freetype.vcproj,
+	builds/windows/visualce/freetype.dsp,
+	builds/windows/visualc/freetype.vcproj,
+	builds/windows/visualc/freetype.dsp: Remove per-file compile flags.
+
+2018-04-04  Werner Lemberg  <wl@gnu.org>
+
+	[cff, type1] Sanitize `BlueFuzz' and `BlueShift'.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7371
+
+	* src/cff/cffload.c (cff_load_private_dict): Sanitize
+	`priv->blue_shift' and `priv->blue_fuzz' to avoid overflows later
+	on.
+
+	* src/type1/t1load.c (T1_Open_Face): Ditto.
+
+2018-04-04  Ben Wagner  <bungeman@google.com>
+
+	* src/truetype/ttobjs.c (trick_names): Add 3 tricky fonts (#53554),
+	`DFHei-Md-HK-BF', `DFKaiShu-Md-HK-BF' and `DFMing-Bd-HK-BF'.
+	(tt_check_trickyness_sfnt_ids): Add checksums for 3 tricky fonts
+	in above.
+
+2018-04-01  Werner Lemberg  <wl@gnu.org>
+
+	* builds/toplevel.mk (work): Use $(SEP).
+
+	This fixes the `make refdoc' using Cygwin: $(CAT) is `type' on this
+	platform, and this program only understands backslashes in paths.
+
+	Reported by Nikhil Ramakrishnan <ramakrishnan.nikhil@gmail.com>.
+
+2018-03-30  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Fix memory leak (only if tracing is on).
+
+	* src/truetype/ttgxvar.c (TT_Get_MM_Var) [FT_DEBUG_LEVEL_TRACE}: Fix
+	it.
+
+2018-03-23  Ben Wagner  <bungeman@google.com>
+
+	[sfnt] Correctly handle missing bitmaps in sbix format (#53404).
+
+	* src/sfnt/ttfsbit.c (tt_face_load_sbix_image): Fix return value.
+
+2018-03-23  Ben Wagner  <bungeman@google.com>
+
+	[truetype] Fix advance of empty glyphs in bitmap fonts (#53393).
+
+	* src/truetype/ttgload.c (TT_Load_Glyph): Apply scaling to metrics
+	for empty bitmaps.
+
+2018-03-22  Werner Lemberg  <wl@gnu.org>
+
+	Remove `ftlcdfil.c' and `ftfntfmt.c' from build files (#53415).
+
+	builds/amiga/makefile, builds/amiga/makefile.os4,
+	builds/amiga/smakefile, builds/mac/FreeType.m68k_cfm.make.txt,
+	builds/mac/FreeType.m68k_far.make.txt,
+	builds/mac/FreeType.ppc_carbon.make.txt,
+	builds/mac/FreeType.ppc_classic.make.txt,
+	builds/symbian/freetype.mmp, builds/wince/vc2005-ce/freetype.vcproj,
+	builds/wince/vc2008-ce/freetype.vcproj,
+	builds/windows/vc2005/freetype.vcproj,
+	builds/windows/vc2008/freetype.vcproj,
+	builds/windows/vc2010/freetype.vcxproj,
+	builds/windows/vc2010/freetype.vcxproj.filters,
+	builds/windows/visualc/freetype.dsp,
+	builds/windows/visualc/freetype.vcproj,
+	builds/windows/visualce/freetype.dsp,
+	builds/windows/visualce/freetype.vcproj, vms_make.com: Do it.
+
+2018-03-13  Werner Lemberg  <wl@gnu.org>
+
+	* src/sfnt/ttcmap.c (tt_cmap2_validate): Fix potential numeric
+	overflow.
+
+2018-03-13  Werner Lemberg  <wl@gnu.org>
+
+	Fix cmap format 2 handling (#53320).
+
+	The patch introduced for #52646 was not correct.
+
+	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Adjust condition.
+
+2018-03-10  Nikolaus Waxweiler  <madigens@gmail.com>
+
+	* CMakeLists.txt (BASE_SRCS): Update to changes from 2018-03-05.
+
+2018-03-09  Chun-wei Fan  <fanc999@yahoo.com.tw>
+
+	* CMakeLists.txt [win32]: Allow MSVC DLL builds (#53287).
+
+	Do not limit DLL builds to MinGW, since we already have
+	`__declspec(dllexport)' directives in `ftconfig.h'.
+	Also suppress more warnings for POSIX functions.
+
+2018-03-08  Hugh McMaster  <hugh.mcmaster@outlook.com>
+
+	Make installation of `freetype-config' optional (#53093).
+
+	* builds/unix/configure.raw: Add option `--enable-freetype-config'
+	and set `INSTALL_FT2_CONFIG'.
+	* builds/unix/unix-def.in (INSTALL_FT2_CONFIG): Define.
+	* builds/unix/install.mk (install): Handle it.
+
+2018-03-05  Werner Lemberg  <wl@gnu.org>
+
+	Make `ftlcdfil.c' part of the `base' module.
+
+	`ftobjs.c' needs `ft_lcd_padding'.
+
+	Problem reported by duhuanpeng <548708880@qq.com>.
+
+	* modules.cfg (BASE_EXTENSIONS): Don't include `ftlcdfil.c'.
+
+	* src/base/ftbase.c: Include `ftlcdfil.c'.
+	* src/base/rules.mk (BASE_SRC): Add `ftlcdfil.c'.
+	* src/base/Jamfile (_sources): Adjusted.
+
+	* docs/INSTALL.ANY: Updated.
+
+2018-03-05  Werner Lemberg  <wl@gnu.org>
+
+	Make `ftfntfmt.c' part of the `base' module.
+
+	`ftobjs.c' needs `FT_Get_Font_Format'.
+
+	Problem reported by duhuanpeng <548708880@qq.com>.
+
+	* modules.cfg (BASE_EXTENSIONS): Don't include `ftfntfmt.c'.
+
+	* src/base/ftbase.c: Include `ftfntfmt.c'.
+	* src/base/rules.mk (BASE_SRC): Add `ftfntfmt.c'.
+	* src/base/Jamfile (_sources): Adjusted.
+
+	* docs/INSTALL.ANY: Updated.
+
+2018-03-01  Werner Lemberg  <wl@gnu.org>
+
+	* src/truetype/ttinterp.c (TT_RunIns): Fix tracing arguments.
+
+2018-02-23  Werner Lemberg  <wl@gnu.org>
+
+	* builds/unix/configure.raw: Need HarfBuzz 1.3.0 or newer.
+
+	Problem reported by Alan Coopersmith <alan.coopersmith@oracle.com>.
+
+2018-02-17  Werner Lemberg  <wl@gnu.org>
+
+	[sfnt] Prefer `CBDT'/`CBLC' over `glyf' table (#53154).
+
+2018-02-06  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Integer overflow issues.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=6027
+
+	* src/truetype/ttinterp.c (Ins_MSIRP, Ins_MIAP, Ins_MIRP): Use
+	SUB_LONG; avoid FT_ABS.
+
+2018-02-04  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[unix] Use -fvisibility=hidden.
+
+	It is now widely recommended that ELF shared libraries hide symbols
+	except those with explicit __attribute__((visibility("default"))).
+	This is supported by all major compilers and should rather be an
+	option in libtool.
+
+	* builds/unix/configure.raw: Add -fvisibility=hidden to CFLAGS.
+	* builds/unix/ftconfig.in, builds/vms/ftconfig.h,
+	include/freetype/config/ftconfig.h (FT_EXPORT): Use visibility
+	attribute.
+
+2018-01-27  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Better protection against invalid VF data.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=5739
+
+	Bug introduced in commit 08cd62deedefe217f2ea50e392923ce8b5bc7ac7.
+
+	* src/truetype/ttgxvar.c (TT_Set_Var_Design): Always initialize
+	`normalizedcoords'.
+
+2018-01-27  Werner Lemberg  <wl@gnu.org>
+
+	* src/truetype/ttinterp.c (Ins_GETVARIATION): Avoid NULL reference.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=5736
+
+2018-01-27  Werner Lemberg  <wl@gnu.org>
+
+	* src/truetype/ttgxvar.c (tt_set_mm_blend): Minor.
+
+2018-01-27  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Better trace VF instances.
+
+	* src/truetype/ttgxvar.c (ft_var_to_normalized): Don't emit number
+	of coordinates.
+	(TT_Get_MM_Var): Trace instance indices names.
+	(TT_Set_Var_Design): Updated.
+
+2018-01-27  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Beautify tracing of VF axis records.
+
+	* src/truetype/ttgxvar.c (TT_Get_MM_Var): Show axis records in a
+	table-like manner.
+
+2018-01-26  Ben Wagner  <bungeman@google.com>
+
+	[truetype] Fix multiple calls of `FT_Get_MM_Var' (#52955).
+
+	* src/truetype/ttgxvar.c (TT_Get_MM_Var): Set
+	`face->blend->num_axis' in case we have to initialize the
+	`face->blend'.
+
+2018-01-23  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[apinames] Anonymous version map for GNU linker.
+
+	* src/tools/apinames.c (PROGRAM_VERSION): Set to 0.3.
+	(OutputFormat): Add `OUTPUT_GNU_VERMAP'.
+	(names_dump): Handle it.
+	(usage): Updated.
+	(main): Handle new command line flag `-wL'.
+
+2018-01-21  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[unix] Call libtool to clean up.
+
+	* builds/unix/install.mk (clean_project_unix, distclean_project_unix):
+	Use libtool.
+	* builds/freetype.mk: Minor.
+
+2018-01-18  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* src/base/ftver.rc: Fix mingw-w64 compilation.
+
+2018-01-18  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[build] Enable VERSIONINFO resource for Cygwin/MinGW.
+
+	* builds/unix/configure.raw: Check for resource compiler.
+	* builds/unix/unix-cc.in: Conditionally set up resource compiler.
+	* builds/freetype.mk: Add conditional rule for `ftver.rc'.
+	* src/base/ftver.rc: Copyright notice and year update.
+
+2018-01-18  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[build] Move VERSIONINFO resource.
+
+	* builds/windows/vc2010/freetype.vcxproj: Updated.
+	* builds/windows/ftver.rc: Move file from here...
+	* src/base/ftver.rc: ... to here.
+
+2018-01-12  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[build] Expand dllexport/dllimport to Cygwin/MinGW.
+
+	* include/freetype/config/ftconfig.h: Respect DLL_EXPORT,
+	s/_MSC_VER/_WIN32/.
+	* builds/unix/ftconfig.in: Replicate here.
+	* builds/vms/ftconfig.h: Replicate here.
+
+2018-01-12  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[build] Improve and document MSVC build.
+
+	* include/freetype/config/ftconfig.h: Guard dllexport/dllimport
+	attributes with _DLL and FT2_DLLIMPORT.
+	* builds/windows/vc2010/index.html: Update documentation.
+
+2018-01-10  Steve Robinson  <ssrobins@gmail.com>
+
+	* CMakeLists.txt [win32]: Suppress warnings for POSIX functions.
+
+2018-01-10  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Correctly handle Flex features (#52846).
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString) <cf2_cmdVMOVETO,
+	cf2_cmdHMOVETO>: Do not move if doing Flex.
+
+2018-01-09  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* builds/windows/vc2010/freetype.sln: Synchronize with the project.
+
+2018-01-08  Werner Lemberg  <wl@gnu.org>
+
+	* Version 2.9 released.
+	=======================
+
+
+	Tag sources with `VER-2-9'.
+
+	* docs/VERSION.TXT: Add entry for version 2.9.
+
+	* README, Jamfile (RefDoc), builds/windows/vc2005/freetype.vcproj,
+	builds/windows/vc2005/index.html,
+	builds/windows/vc2008/freetype.vcproj,
+	builds/windows/vc2008/index.html,
+	builds/windows/vc2010/freetype.vcxproj,
+	builds/windows/vc2010/index.html,
+	builds/windows/visualc/freetype.dsp,
+	builds/windows/visualc/freetype.vcproj,
+	builds/windows/visualc/index.html,
+	builds/windows/visualce/freetype.dsp,
+	builds/windows/visualce/freetype.vcproj,
+	builds/windows/visualce/index.html,
+	builds/windows/ftver.rc,
+	builds/wince/vc2005-ce/freetype.vcproj,
+	builds/wince/vc2005-ce/index.html,
+	builds/wince/vc2008-ce/freetype.vcproj,
+	builds/wince/vc2008-ce/index.html: s/2.8.1/2.9/, s/281/29/.
+
+	* include/freetype/freetype.h (FREETYPE_MINOR): Set to 9.
+	(FREETYPE_PATCH): Set to 0.
+
+	* builds/unix/configure.raw (version_info): Set to 22:0:16.
+	* CMakeLists.txt (VERSION_PATCH): Set to 0.
+
+2018-01-07  Werner Lemberg  <wl@gnu.org>
+
+	Add check for librt, needed for `ftbench' (#52824).
+
+	* builds/unix/configure.raw (LIB_CLOCK_GETTIME): Define; this will
+	hold `-lrt' if necessary.
+
+	* builds/unix/unix-cc.in (LIB_CLOCK_GETTIME): New variable.
+
+2018-01-07  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Fix Type 1 glyphs with too many stem hints.
+
+	According to the CFF specification, charstrings can have up to 96 stem
+	hints. Due to hint replacement routines in Type 1 charstrings, some
+	glyphs are rejected by the Adobe engine, which implements the above
+	limit. This fix turns off hinting for such glyphs.
+
+	* src/psaux/pshints.c (cf2_hintmap_build): Reset the error from calling
+	`cf2_hintmask_setAll' on a problematic Type 1 charstring and turn off
+	hinting.
+
+2018-01-06  Werner Lemberg  <wl@gnu.org>
+
+	Add `FT_Done_MM_Var'.
+
+	This is necessary in case the application's memory routines differ
+	from FreeType.  A typical example is a Python application on Windows
+	that calls FreeType compiled as a DLL via the `ctypes' interface.
+
+	* include/freetype/ftmm.h, src/base/ftmm.c (FT_Done_MM_Var): Declare
+	and define.
+
+	* docs/CHANGES: Updated.
+
+2018-01-03  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Round offsets of glyph components only if hinting is on.
+
+	* src/truetype/ttgload.c (TT_Process_Composite_Component): Implement
+	it.
+
+2018-01-03  Werner Lemberg  <wl@gnu.org>
+
+	* src/truetype/ttgxvar.c (ft_var_to_design): Remove dead code.
+
+	This is a better fix than the previous commit, which is now
+	reverted.
+
+2018-01-03  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	Move internal LCD-related declarations.
+
+	* include/freetype/ftlcdfil.h (ft_lcd_padding, ft_lcd_filter_fir):
+	Move from here...
+	* include/freetype/internal/ftobjs.h: ... to here.
+
+2018-01-03  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* include/freetype/config/ftconfig.h (FT_EXPORT, FT_EXPORT_DEF)
+	[_MSC_VER]: Limit Visual C++ attributes.
+
+2018-01-03  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Make blend/design coordinate round-tripping work.
+
+	Behdad reported that setting blend coordinates, then getting design
+	coordinates did incorrectly return the default instance's
+	coordinates.
+
+	* src/truetype/ttgxvar.c (tt_set_mm_blend): Fix it.
+
+2017-12-31  Werner Lemberg  <wl@gnu.org>
+
+	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Fix endless loop.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=4838
+
+2017-12-31  Werner Lemberg  <wl@gnu.org>
+
+	Synchronize other Windows project files.
+
+	* builds/windows/*: Add missing files.
+
+2017-12-31  Werner Lemberg  <wl@gnu.org>
+
+	Update Visual C 2010 project files.
+
+	Problem reported by Hin-Tak.
+
+	* builds/windows/vc2010/freetype.vcxproj: Add files `ftbdf.c' and
+	`ftcid.c'.
+	Sort entries.
+	* builds/windows/vc2010/freetype.vcxproj.filter: Ditto.
+	Fix members of `FT_MODULE' group.
+
+2017-12-30  Werner Lemberg  <wl@gnu.org>
+
+	* builds/vms/ftconfig.h: Synchronize with unix `ftconfig.in' file.
+
+2017-12-28  Werner Lemberg  <wl@gnu.org>
+
+	* builds/unix/ftconfig.in: Synchronize with main `ftconfig.h' file.
+
+	Reported by Nikolaus.
+
+2017-12-27  Werner Lemberg  <wl@gnu.org>
+
+	Fix compiler warnings.
+
+	* src/base/ftbitmap.c (ft_bitmap_assure_buffer): Make `pitch' and
+	`new_pitch' unsigned.
+
+	* src/base/ftpsprop.c: Include FT_INTERNAL_POSTSCRIPT_PROPS_H.
+
+2017-12-27  Werner Lemberg  <wl@gnu.org>
+
+	Fixes for `make multi'.
+
+	* include/freetype/internal/ftpsprop.h: Use `FT_BASE_CALLBACK'.
+	(ps_property_get): Harmonize declaration with corresponding
+	function typedef.
+
+	* include/freety[e/internal/fttrace.h: Add `trace_psprops'.
+
+	* src/base/ftpsprop.c: Include necessary header files.
+	(FT_COMPONENT): Define.
+	(ps_property_set): Tag with `FT_BASE_CALLBACK_DEF'.
+	(ps_property_get): Tag with `FT_BASE_CALLBACK_DEF'.
+	Harmonize declaration with corresponding function typedef.
+
+2017-12-27  Werner Lemberg  <wl@gnu.org>
+
+	Provide support for intra-module callback functions.
+
+	This is needed especially for `make multi' with C++.
+
+	* include/freetype/config/ftconfig.h (FT_BASE_CALLBACK,
+	FT_BASE_CALLBACK_DEF): New macros.
+
+2017-12-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	Move PostScript drivers' property handlers to `base'.
+
+	This reduces the amount of duplicated code across PostScript
+	drivers.
+
+	* src/cff/cffdrivr.c, src/cid/cidriver.c, src/type1/t1driver.c
+	({cff,cid,t1}_property_{get,set}): Moved to...
+	* include/freetype/internal/ftpsprop.h: ...this new file.
+	(ps_property_{get,set}): New functions to replace moved ones.
+
+	* src/base/ftpsprop.c: New file that implements above functions.
+
+	* include/freetype/internal/internal.h
+	(FT_INTERNAL_POSTSCRIPT_PROPS_H): New macro.
+
+	* src/cff/cffdrivr.c, src/cid/cidriver.c, src/type1/t1driver.c:
+	Updated.
+
+	* src/base/Jamfile, src/base/rules.mk (BASE_SRC), src/base/ftbase.c:
+	Updated.
+
+2017-12-20  Werner Lemberg  <wl@gnu.org>
+
+	Speed up FT_Set_Var_{Design,Blend}_Coordinates if curr == new.
+
+	We exit early if the current design or blend coordinates are
+	identical to the new ones.
+
+	* src/truetype/ttgxvar.c (tt_set_mm_blend, TT_Set_Var_Design):
+	Implement it, returning internal error code -1 if there will be no
+	variation change.
+
+	* src/type1/t1load.c (t1_set_mm_blend): Ditto.
+
+	* src/base/ftmm.c (FT_Set_Var_Design_Coordinates,
+	FT_Set_MM_Blend_Coordinates, FT_Set_Var_Blend_Coordinates): Updated.
+
+2017-12-18  Werner Lemberg  <wl@gnu.org>
+
+	[sfnt] Fix charmap type 2 iterator (#52646).
+
+	The subsetted demo font of the report that exhibits the bug has a
+	very unusual type 2 cmap for Unicode(!): It contains only two
+	sub-headers, one for one-byte characters (covering the range 0x20 to
+	0xFA), and a second one for higher byte 0x01 (just for character
+	code U+0131).
+
+	Before this commit, the iterator wasn't able to correctly handle a
+	sub-header for higher byte 0x01.
+
+	* src/sfnt/ttcmap.c (tt_cmap2_char_next): Fix character increment
+	for outer loop.
+
+2017-12-18  Matthias Clasen  <matthias.clasen@gmail.com>
+
+	[truetype] Fix clamping, minor tracing code beautification.
+
+	* src/truetype/ttgxvar.c (ft_var_to_normalized): Trace number of
+	design coordinates.
+	Use clamped value.
+
+2017-12-18  Werner Lemberg  <wl@gnu.org>
+
+	* src/*/*: Only use `ft_' and `FT_' variants of stdc library stuff.
+
+2017-12-18  Werner Lemberg  <wl@gnu.org>
+
+	* src/truetype/ttgxvar.c (tt_face_vary_cvt): Add size guard (#52688).
+
+2017-12-18  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Fix previous commit.
+
+	* src/truetype/ttgload.c (TT_Process_Simple_Glyph): Correctly handle
+	unhinted phantom points, which must be properly scaled.
+
+2017-12-18  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Don't apply HVAR and VVAR deltas twice (#52683).
+
+	* src/truetype/ttgload.c (TT_Process_Simple_Glyph): Always adjust
+	`pp1' to `pp4', except if we have an HVAR and/or VVAR table.
+
+	* src/truetype/ttgxvar.c (TT_Vary_Apply_Glyph_Deltas): Handle
+	alternative code branch identically w.r.t. presence of an HVAR
+	and/or VVAR table.
+
+2017-12-17  Jonathan Kew  <jfkthame@gmail.com>
+
+	[truetype] Correctly handle variation font phantom points (#52683).
+
+	* src/truetype/ttgxvar.c (TT_Vary_Apply_Glyph_Deltas): Fix phantom
+	point indices.
+
+2017-12-17  Jonathan Kew  <jfkthame@gmail.com>
+
+	Fix incorrect advance width scaling (#52683).
+
+	* src/base/ftadvance.c (FT_Get_Advances): Always respect the
+	FT_LOAD_NO_SCALE flag if present.
+
+2017-12-16  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* builds/windows/vc2010/freetype.vcxproj: AfterBuild copy.
+	* objs/.gitignore: Ignore almost everything.
+
+2017-12-11  Werner Lemberg  <wl@gnu.org>
+
+	Fix compiler warning (#52640).
+
+	* src/base/ftbitmap.c (ft_bitmap_assure_buffer): Remove unused
+	variable.
+
+2017-12-08  Azzuro  <azzuro@team-mediaportal.com>
+
+	* builds/windows/vc2010/freetype.vcxproj: Adjust output directory.
+
+	This allows builds with different configurations in parallel.
+
+2017-12-08  Werner Lemberg  <wl@gnu.org>
+
+	Fix `make setup dos', second try (#52622).
+
+	* builds/detect.mk (dos_setup): Don't use literal `>' character at
+	all.  Mixing the different escaping rules from make, dos, and
+	windows is too fragile.
+
+2017-12-08  Werner Lemberg  <wl@gnu.org>
+
+	[docmaker] Fix code section parsing.
+
+	Stuff like
+
+	  {
+	    <bla>
+	  }
+
+	confused the parser, which incorrectly treated `<bla>' as a markup
+	tag.
+
+	* src/tools/docmaker/content.py (ContentProcessor::process_content):
+	Apply `re_markup_tags' only outside of code sections.
+
+2017-12-08  Werner Lemberg  <wl@gnu.org>
+
+	New `ftdriver.h' file, covering all driver modules.
+
+	This reduces redundancy and increases synergy; it also reduces the
+	number of header files.
+
+	* include/freetype/config/ftheader.h (FT_DRIVER_H): New macro.
+	(FT_AUTOHINTER_H, FT_CFF_DRIVER_H, FT_TRUETYPE_DRIVER_H,
+	FT_PCF_DRIVER_H, FT_TYPE1_DRIVER_H): Make them aliases to
+	FT_DRIVER_H.
+
+	* include/freetype/ftautoh.h, include/freetype/ftcffdrv.h,
+	include/freetype/ftpcfdrv.h, include/freetype/ftt1drv.h,
+	include/freetype/ftttdrv.h: Replaced with...
+	* include/freetype/ftdriver.h: ...this new file.
+	(FT_CFF_HINTING_ADOBE, FT_T1_HINTING_ADOBE): Renamed to...
+	(FT_HINTING_ADOBE): ... this new macro.
+	(FT_CFF_HINTING_FREETYPE, FT_T1_HINTING_FREETYPE): Renamed to...
+	(FT_HINTING_FREETYPE): ... this new macro.
+
+	* src/*/*: Updated accordingly.
+
+2017-12-08  Werner Lemberg  <wl@gnu.org>
+
+	Move `ftdriver.h' to `ftdrv.h'.
+
+	* include/freetype/internal/ftdriver.h: Renamed to...
+	* include/freetype/internal/ftdrv.h: ... this name.
+
+	* include/freetype/internal/internal.h (FT_INTERNAL_DRIVER_H):
+	Updated.
+
+2017-12-08  Werner Lemberg  <wl@gnu.org>
+
+	Fix access to uninitalized memory (#52613).
+
+	Also reported as
+
+	  https://bugs.chromium.org/p/chromium/issues/detail?id=791317
+
+	* src/base/ftbitmap.c (ft_bitmap_assure_buffer): If increasing the
+	bitmap size needs a larger bitmap buffer, assure that the new memory
+	areas are initialized also.
+
+2017-12-08  Werner Lemberg  <wl@gnu.org>
+
+	Fix `make setup dos' (#52622).
+
+	* builds/detect.mk (dos_setup): Properly escape literal `>'
+	character.
+
+2017-12-07  Werner Lemberg  <wl@gnu.org>
+
+	Fix C++ compilation.
+
+	* src/psaux/psauxmod.h: Use FT_CALLBACK_TABLE macro where necessary.
+
+	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Fix warning.
+
+2017-12-07  Werner Lemberg  <wl@gnu.org>
+
+	Fix `make multi'.
+
+	* include/freetype/internal/fttrace.h: Remove unused tracing macros.
+	s/pshalgo2/pshalgo/.
+	Add `trace_cffdecode'.
+	* src/pshinter/pshalgo.c (FT_COMPONENT): Updated.
+
+	* src/cff/cffload.c: Include FT_INTERNAL_POSTSCRIPT_AUX_H.
+	* src/cff/cffobjs.c: Include FT_SERVICE_METRICS_VARIATIONS_H and
+	FT_SERVICE_CFF_TABLE_LOAD_H.
+
+	* src/cid/cidriver.c: Include FT_INTERNAL_POSTSCRIPT_AUX_H.
+
+	* src/psaux/cffdecode.c: Include FT_FREETYPE_H and
+	FT_INTERNAL_DEBUG_H.
+	(FT_COMPONENT): Define.
+	* src/psaux/cffdecode.h: Include FT_INTERNAL_POSTSCRIPT_AUX_H.
+	* src/psaux/psauxmod.h: Include FT_INTERNAL_POSTSCRIPT_AUX_H.
+	Declare `cff_builder_funcs' and `ps_builder_funcs'.
+	* src/psaux/psft.c: Include `psobjs.h' and `cffdecode.h'.
+	* src/psaux/psobjs.c : Include `psauxmod.h'.
+
+2017-12-07  Werner Lemberg  <wl@gnu.org>
+
+	* include/freetype/config/ftheader.h: Some clean-up.
+
+	This commit removes documentation of deprecated macros and does some
+	minor streamlining.
+
+2017-12-06  Werner Lemberg  <wl@gnu.org>
+
+	* builds/symbian/bld.inf: Updated.
+
+2017-12-06  Werner Lemberg  <wl@gnu.org>
+
+	New header file `ftparams.h' that collects all parameter tags.
+
+	* include/freetype/config/ftheader.h (FT_PARAMETER_TAGS_H): New
+	macro.
+	(FT_TRUETYPE_UNPATENTED_H, FT_UNPATENTED_HINTING_H): Define it to
+	`ftparams.h'.
+
+	* include/freetype/ftautoh.h, include/freetype/ftcffdrv.h,
+	include/freetype/ftincrem.h, include/freetype/ftlcdfil.h,
+	include/freetype/ftsnames.h, include/freetype/ftt1drv.h: Include
+	FT_PARAMETER_TAGS_H.
+	Move FT_PARAM_TAG_XXX definitions to...
+	* include/freetype/ftparams.h: ...this new file.
+
+	* include/freetype/ttunpat.h: Remove.  No longer needed.
+
+2017-12-05  Werner Lemberg  <wl@gnu.org>
+
+	Improve tracing messages by using singular and plural forms.
+
+	* src/*/*.c: Implement it.
+
+2017-12-04  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Allow shared points in `cvar' table (#52532).
+
+	* src/truetype/ttgxvar.c (tt_face_vary_cvt): Implement it by copying
+	and adjusting the corresponding code from
+	`TT_Vary_Apply_Glyph_Deltas'.
+
+2017-11-28  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Improving tracing of composite glyphs.
+
+	* src/truetype/ttgload.c (TT_Load_Composite_Glyph)
+	[FT_DEBUG_LEVEL_TRACE]: Show composite glyph information.
+
+2017-11-27  Werner Lemberg  <wl@gnu.org>
+
+	[type1] Allow (again) `/Encoding' with >256 elements (#52464).
+
+	In version 2.6.1, this has been disallowed to better reject
+	malformed fonts; however, this restriction was too strong.  This
+	time, we only take the first 256 elements into account, since
+	encoding arrays are always accessed with a 8bit integer, according
+	to the PostScript Language Reference.
+
+	* src/type1/t1load.c (parse_encoding): Implement it.
+
+2017-11-27  Jan Alexander Steffens (heftig)  <jan.steffens@gmail.com>
+
+	Fix last commit (#52522).
+
+	* builds/freetype.mk: Set `FT_OPTION_H' and `FTOPTION_FLAG'
+	properly if we have `ftoption.h' in `BUILD_DIR'.
+
+2017-11-24  Werner Lemberg  <wl@gnu.org>
+
+	[unix] Install a massaged `ftoption.h' file (#51780).
+
+	* builds/unix/configure.raw (ftoption_set, ftoption_unset): New
+	auxiliary functions to construct...
+	(FTOPTION_H_SED): ... this new variable.
+	Apply it as a sed argument while copying `ftoption.h' to the
+	`builds/unix' directory (using `AC_CONFIG_FILES').
+	Simplify code of test that checks cpp's computation of bit length
+	(the test previously created an empty `ftoption.h' file and deleted
+	it immediately afterwards); without this change, it can happen on my
+	GNU/Linux box that `configure's execution of `config.status' doesn't
+	create `ftoption.h' (no idea why this happens).
+
+	* builds/unix/install.mk (install): Install
+	`builds/unix/ftoption.h'.
+
+	* builds/unix/unix-def.in (DISTCLEAN): Updated.
+
+	* builds/unix/.gitignore: Updated.
+
+2017-11-23  Tor Andersson  <tor.andersson@artifex.com>
+
+	Silence unused function warnings (#52465).
+
+	Some static function declarations cause unused function warnings if
+	certain config options are turned off via `ftoption.h'.
+
+	* src/base/ftbase.h, src/base/ftrfork.c, src/sfnt/ttbdf.h,
+	src/truetype/ttgxvar.h: Add #ifdef guards around these sections.
+
+2017-11-22  Ewald Hew  <ewaldhew@gmail.com>
+
+	* src/psaux/psft.c (cf2_setGlyphWidth): Check format before setting.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=4377
+
+2017-11-22  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Fix CFF advance widths. (#52466)
+
+	Glyph advance widths were being written to the new `PS_Decoder' but not
+	saved to the underlying format specific decoder. This caused pure CFF
+	fonts to have bad advance width.
+
+	* include/freetype/internal/psaux.h (PS_Decoder): Change `glyph_width'
+	field to pointer.
+	Remove unused fields.
+	* src/psaux/psobjs.c (ps_decoder_init): Change `glyph_width' from copy
+	to reference.
+	Remove unused.
+	* src/psaux/psft.c (cf2_setGlyphWidth): Update code.
+
+2017-11-15  Vlad Tsyrklevich  <vtsyrklevich@google.com>
+
+	* include/freetype/ftrender.h: Fix `FT_Renderer_RenderFunc' type.
+
+2017-11-14  Nikolaus Waxweiler  <madigens@gmail.com>
+
+	Use Adobe hinting engine for `light' hinting of both CFF and Type 1.
+
+	Since Ewald Hew factored the Adobe hinting engine out of the CFF
+	driver code, we can now use it on Type 1 (and CID) font formats, as
+	both have the same hinting philosophy.
+
+	This change activates the Adobe hinter when in LIGHT mode, and
+	therefore always unless explicitly asking for the auto-hinter.  This
+	makes LIGHT behavior consistent with CFF fonts.  As of this commit,
+	the hinting engine table looks as follows.
+
+	             LIGHT  NORMAL
+	  -------------------------
+	   TrueType  Auto   v40
+	   CFF       Adobe  Adobe
+	   Type 1    Adobe  Adobe
+
+2017-11-10  Yuri Levchenko  <yuri_levchenko@boolat.com>
+
+	* CMakeLists.txt: Add `DISABLE_FORCE_DEBUG_PREFIX' option.
+
+2017-11-06  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* src/base/ftobjs.c (FT_Load_Glyph): Relocate condition.
+
+2017-11-06  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* src/smooth/ftgrays.c (gray_set_cell): Fix uninitialized variables.
+
+2017-11-03  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Fix PostScript interpreter rewinding in Type 1 mode. (#52251)
+
+	The interpreter in Type 1 mode rewinds the charstring after collecting
+	all hints for building the initial hintmap (commit d52dd7f). However,
+	some charstrings use `endchar' in a final subroutine call, rewinding to
+	the start of that subroutine, and only a small section of the actual
+	glyph is drawn.
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString) <cf2_cmdENDCHAR>:
+	Ensure we are on the top level charstring before rewinding.
+
+2017-11-03  suzuki toshiya  <mpsuzuki@hiroshima-u.ac.jp>
+
+	[truetype] Add more tricky fonts.
+
+	See the report by Yang Yinsen.
+	https://lists.gnu.org/archive/html/freetype-devel/2017-11/msg00000.html
+
+	* src/truetype/ttobjs.c (trick_names): Add `DFGothic-EB',
+	`DFGyoSho-Lt', `DFHSGothic-W5', `DFHSMincho-W3' and `DFHSMincho-W7'.
+	(tt_check_trickyness_sfnt_ids): Add checksums for DFGothic-EB,
+	DFGyoSho-Lt, DFHSGothic-W5, DFHSMincho-W3 and DFHSMincho-W7.  Also
+	add checksums for DLCLiShu and DLCHayBold which their family names
+	were already listed but their checksums were previously unknown.
+
+2017-11-01  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[smooth] Fix complex rendering at high ppem.
+
+	We used to split large glyphs into horizontal bands and continue
+	bisecting them still horizontally if that was not enough.  This is
+	guaranteed to fail when a single scanline cannot fit into the
+	rendering memory pool.  Now we bisect the bands vertically so that
+	the smallest unit is a column of the band height, which is guranteed
+	to fit into memory.
+
+	* src/smooth/ftgrays.c (gray_convert_glyph): Implement it.
+
+2017-10-20  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[smooth] Improve complex rendering at high ppem.
+
+	At large sizes almost but not exactly horizontal segments can quickly
+	drain the rendering pool. This patch at least avoids filling the pool
+	with trivial cells. Beyond this, we can only increase the pool size.
+
+	Reported, analyzed, and tested by Colin Fahey.
+
+	* src/smooth/ftgrays.c (gray_set_cell): Do not record trivial cells.
+
+2017-10-20  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[base] Improve tracing in FT_Load_Glyph, FT_*_Size.
+
+	* src/base/ftobjs.c (FT_Load_Glyph): Tag tracing messages with
+	function name, glyph index, and load flags.
+	(FT_Select_Metrics, FT_Request_Metrics): Remove all tracing.
+	(FT_Select_Size, FT_Request_Size): Improve tracing.
+
+2017-10-18  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[base] Improve tracing in FT_Render_Glyph.
+
+	* src/base/ftobjs.c (FT_Render_Glyph_Internal): Add total coverage
+	calculations and downgrade Netpbm dump to bitmap:7.
+
+2017-10-15  Ewald Hew  <ewaldhew@gmail.com>
+
+	[cff] Fix segfault on missing `psaux' (#52218)
+
+	* src/cff/cffload.c (cff_done_blend): Add a check for possible nullptr.
+
+	* modules.cfg: Update dependency list.
+
+2017-10-15  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[base, cff] Fix MSVC warnings.
+
+	* src/base/ftobjs.c (FT_New_Library): C4702: unreachable code.
+	(ft_glyphslot_preset_bitmap): C4244: possible loss of data.
+	* src/cff/cffload.c (cff_blend_doBlend): C4244: possible loss of data.
+	Turn `sum' into unsigned.
+
+2017-10-14  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[base] Netpbm image tracing.
+
+	* src/base/ftobjs.c (FT_Load_Glyph): Trace bitmap size.
+	(FT_Render_Glyph_Internal): Trace bitmap in Netpbm format.
+
+	* src/smooth/ftgrays.c (gray_sweep): Sweep remnants of span tracing.
+
+2017-10-14  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	* builds/windows/ftdebug.c (FT_Message): Print to stderr.
+	* builds/wince/ftdebug.c (FT_Message): Ditto.
+
+2017-10-14  Behdad Esfahbod  <behdad@behdad.org>
+
+	[afshaper] Delay creating `hb_set' objects until needed.
+
+	In runs on Noto Naskh Arabic, this results in 89 sets created
+	instead of 340 before.  Makes auto-hinter setup with HarfBuzz
+	enabled 20% to 30% faster.
+
+	* src/autofit/afshaper.c (af_shaper_get_coverage): Implement it.
+
+2017-10-12  Ewald Hew  <ewaldhew@gmail.com>
+
+	[type1, cid] Add hinting engine switch.
+
+	Implement property service in `type1' and `cid' drivers to allow
+	switching between FreeType or Adobe hinting engine when both are
+	available.
+
+	* src/cid/cidriver.c (cid_property_{set,get}, cid_services),
+	src/type1/t1driver.c (t1_property_{set,get}, t1_services): Add
+	Properties service.
+
+	* src/cid/cidobjs.c (cid_driver_init), src/type1/t1objs.c
+	(T1_Driver_Init): Add default property values.
+
+2017-10-12  Ewald Hew  <ewaldhew@gmail.com>
+
+	Add T1_CONFIG_OPTION_OLD_ENGINE configuration option.
+
+	This controls whether the old Type 1 engine gets compiled into FreeType.
+	It is disabled by default.
+
+	* devel/ftoption.h, include/freetype/config/ftoption.h
+	(T1_CONFIG_OPTION_OLD_ENGINE): New macro.
+
+	* include/freetype/internal/psaux.h (PS_Decoder): Remove unused field.
+	* include/freetype/internal/psaux.h, src/cid/cidgload.c
+	(cid_load_glyph), src/psaux/psauxmod.c, src/psaux/psobjs.c
+	(ps_builder_add_point), src/psaux/t1decode.c
+	(t1_lookup_glyph_by_stdcharcode, t1_decoder_parse_glyph,
+	t1operator_seac, t1_decoder_parse_charstrings), src/psaux/t1decode.h,
+	src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String): Surround
+	relevant code with macro.
+	Minor code changes.
+
+2017-10-12  Ewald Hew  <ewaldhew@gmail.com>
+
+	Extract width parsing from Type 1 parser.
+
+	Duplicate the fast advance width calculations from the old parser.
+	This is to facilitate adding options for compiling out the old parser.
+
+	* src/psaux/t1decode.{c,h} (t1_decoder_parse_metrics): New function.
+	* include/freetype/internal/psaux.h (T1_Decoder_Funcs): New entry
+	`parse_metrics'.
+	* src/psaux/psauxmod.c: Set the new entry.
+
+	* src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String),
+	src/cid/cidgload.c (cid_load_glyph): Separate
+	conditional for selecting engine.
+
+2017-10-09  Werner Lemberg  <wl@gnu.org>
+
+	* src/base/ftoutln.c (FT_Outline_Translate): Fix integer overflow.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/chromium/issues/detail?id=772775
+
+2017-10-08  Werner Lemberg  <wl@gnu.org>
+
+	* src/base/ftobjs.c (ft_glyphslot_preset_bitmap): Integer overflows.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3579
+
+2017-10-07  Werner Lemberg  <wl@gnu.org>
+
+	[sfnt] Adjust behaviour of PS font names for variation fonts.
+
+	* src/sfnt/sfdriver.c (sfnt_get_var_ps_name): Use a named instance's
+	PS name only if no variation is applied.
+
+2017-10-07  Werner Lemberg  <wl@gnu.org>
+
+	[cff, truetype] Adjust behaviour of named instances.
+
+	This commit completely separates the interaction between named
+	instances and variation functions.  In particular, resetting the
+	variation returns to the current named instance (if set) and not to
+	the base font.
+
+	As a side effect, variation functions no longer change the named
+	instance index.
+
+	* src/cff/cffobjs.c (cff_face_init): Use MM service's `set_instance'
+	function.
+	Also apply `MVAR' table to named instances.
+
+	* src/truetype/ttgxvar.c (TT_Get_MM_Var): Add cast.
+	(tt_set_mm_blend): No longer check whether requested variation
+	coincides with a named instance.
+	(TT_Set_Var_Design): Use current named instance for default
+	coordinates.
+	* src/truetype/ttobjs.c (tt_face_init): Use `TT_Set_Named_Instance'.
+
+2017-10-07  Werner Lemberg  <wl@gnu.org>
+
+	Make `FT_Set_Named_Instance' work.
+
+	* src/cff/cffdrivr.c (cff_set_instance): New function.
+	(cff_service_multi_masters): Register it.
+
+	* src/truetype/ttgxvar.c (TT_Set_Named_Instance): New function.
+	* src/truetype/ttgxvar.h: Updated.
+	* src/truetype/ttdriver.c (tt_service_gx_multi_masters): Register
+	it.
+
+	* src/type1/t1load.c (T1_Reset_MM_Blend): New function.
+	* src/type1/t1load.h: Updated.
+	* src/type1/t1driver.c (t1_service_multi_masters): Register it.
+
+2017-10-07  Werner Lemberg  <wl@gnu.org>
+
+	Make `FT_FACE_FLAG_VARIATION' work.
+
+	* include/freetype/internal/tttypes.h (TT_Face): Remove
+	`is_default_instance'; this can be replaced with a combination of
+	`FT_IS_VARIATION' and `FT_IS_INSTANCE'.
+
+	* src/cff/cffdrivr.c (cff_get_advances): Updated.
+
+	* src/sfnt/sfdriver.c (sfnt_get_ps_name), src/sfnt/sfobjs.c
+	(sfnt_init_face): Updated.
+
+	* src/truetype/ttdriver.c (tt_get_advances), src/truetype/ttgload.c
+	(TT_Process_Simple_Glyph, load_truetype_glyph, IS_DEFAULT_INSTANCE),
+	src/truetype/ttgxvar.c (tt_set_mm_blend): Updated.
+	* src/truetype/ttgxvar.c (TT_Set_MM_Blend, TT_Set_Var_Design):
+	Handle `FT_FACE_FLAG_VARIATION'.
+
+	* src/type1/t1load.c (T1_Set_MM_Blend, T1_Set_MM_Design): Handle
+	`FT_FACE_FLAG_VARIATION'.
+
+2017-10-07  Werner Lemberg  <wl@gnu.org>
+
+	New function `FT_Set_Named_Instance'.
+
+	No effect yet.
+
+	* src/base/ftmm.c (FT_Set_Named_Instance): New function.
+
+	* include/freetype/ftmm.h: Updated.
+
+2017-10-07  Werner Lemberg  <wl@gnu.org>
+
+	Add macros for checking whether a font variation is active.
+
+	* include/freetype/freetype.h (FT_FACE_FLAG_VARIATION,
+	FT_IS_VARIATION): New macros.
+	No effect yet.
+
+2017-10-07  Werner Lemberg  <wl@gnu.org>
+
+	Add framework for setting named instance in MM service.
+
+	* include/freetype/internal/services/svmm.h (FT_Set_Instance_Func):
+	New function typedef.
+	(MultiMasters): Add `set_instance' member.
+	(FT_DEFINE_SERVICE_MULTIMASTERSREC): Updated.
+
+	* src/cff/cffdrivr.c (cff_service_multi_masters),
+	src/truetype/ttdriver (tt_service_gx_multi_masters),
+	src/type1/t1driver.c (t1_service_multi_masters): Updated.
+
+2017-10-07  Werner Lemberg  <wl@gnu.org>
+
+	[type1] Minor code shuffling.
+
+	* src/type1/t1load.c (T1_Set_MM_Blend): Make it a wrapper of...
+	(t1_set_mm_blend): ...this new function.
+	(T1_Set_MM_Design): Use `t1_set_mm_blend'.
+
+2017-10-05  Werner Lemberg  <wl@gnu.org>
+
+	* src/base/ftobjs.c (ft_glyphslot_preset_bitmap): Fix integer
+	overflow.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3539
+
+2017-10-05  Werner Lemberg  <wl@gnu.org>
+
+	Fix compiler warnings.
+
+	* src/cff/cffdrivr.c (cff_ps_get_font_extra): Avoid code that relies
+	on numeric overflow.
+	Add cast.
+
+	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Fix variable
+	types, add cast.
+
+2017-10-04  John Tytgat  <John.Tytgat@esko.com>
+
+	[cff] Add support for `FSType'.
+
+	* include/freetype/internal/cfftypes.h (CFF_FontRec): Add
+	`font_extra' entry.
+
+	* src/cff/cffdrivr.c (cff_ps_get_font_extra): New function to
+	retrieve FSType info from the embedded PostScript data.
+	(cff_service_ps_info): Register function.
+
+	* src/cff/cffload.c (cff_font_done): Free `font_extra'.
+
+2017-09-30  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	Signedness fixes in bitmap presetting.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3514.
+
+	* src/raster/ftrend1.c (ft_raster1_render): Explicitly signed height.
+	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Ditto.
+	* src/base/ftobjs.c (ft_glyphslot_preset_bitmap): Explicitly unsigned
+	subtraction.
+
+2017-09-29  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	Bitmap metrics presetting [2/2].
+
+	* src/base/ftobjs.c (FT_Load_Glyph): Preset the bitmap metrics when
+	appropriate but `FT_Render_Glyph' is not called.
+	* include/freetype/freetype.h (FT_GlyphSlotRec): Document the change.
+
+2017-09-28  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[smooth, raster] Miscellaneous cleanups.
+
+	* src/raster/ftrend1.c (ft_raster1_render): Clean up the exit.
+	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Reduce
+	translations and clean up the exit.
+	(ft_smooth_render_lcd, ft_smooth_render_lcd): Remove unused `error'.
+
+2017-09-28  Ben Wagner  <bungeman@google.com>
+
+	[truetype] Really, really fix #52082.
+
+	* src/truetype/ttinterp.c (Ins_MDRP): Correct conditional.
+
+2017-09-28  Werner Lemberg  <wl@gnu.org>
+
+	* src/psaux/psintrp.c (cf2_doStems): Fix integer overflow.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3510
+
+2017-09-28  Ewald Hew  <ewaldhew@gmail.com>
+
+	* src/cid/cidgload.c (cid_slot_load_glyph): Fix memory leak.
+
+	Reported as
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3489
+
+2017-09-28  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	Bitmap metrics presetting [1/2].
+
+	This mainly just extracts the code for presetting the bitmap metrics
+	from the monochrome, grayscale, and LCD renderers into a separate
+	function.
+
+	* src/base/ftobjs.c (ft_glyphslot_preset_bitmap): New function that
+	calculates prospective bitmap metrics for the given rendering mode.
+	* include/freetype/internal/ftobjs.h (ft_glyphslot_preset_bitmap):
+	Declare it.
+
+	* src/base/ftlcdfil.c (ft_lcd_padding): New helper function that adds
+	padding to CBox taking into account pecularities of LCD rendering.
+	* include/freetype/ftlcdfil.h (ft_lcd_padding): Declare it.
+
+	* src/raster/ftrend1.c (ft_raster1_render): Reworked to use
+	`ft_glyphslot_preset_bitmap'.
+	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Ditto.
+	(ft_smooth_render_lcd, ft_smooth_render_lcd): The pixel_mode setting
+	is moved to `ft_glyphslot_preset_bitmap'.
+
+2017-09-28  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Fix compiler warning.
+
+	* src/psaux/pshints.c (cf2_hintmap_dump): Add switch for tracing
+	code.
+
+2017-09-27  Werner Lemberg  <wl@gnu.org>
+
+	* src/sfnt/ttload.c (tt_face_load_font_dir): Fix compiler warning.
+
+2017-09-25  Werner Lemberg  <wl@gnu.org>
+
+	[psaux] Fix compiler warnings.
+
+	* src/psaux/psft.c (cf2_initLocalRegionBuffer): Remove redundant
+	test.
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString)
+	<cf2_escCALLOTHERSUBR>: Add casts.
+
+	* src/psaux/psobjs.c (ps_decoder_init): Add cast.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Minor fixes.
+
+	* include/freetype/internal/psaux.h, src/psaux/psobjs.{c,h}:
+	Rearrange `ps_builder_init' arguments to conventional order.
+
+	* src/psaux/psft.c (cf2_decoder_parse_charstrings): Add a check and
+	notice for `SubFont' in Type 1 mode.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Move `psdecode' into `psobjs'.
+
+	As the former only contains a single procedure, move it into
+	`psobjs' for simplicity.  Also change the parameter order to the
+	conventional one.
+
+	* src/psaux/psdecode.c (ps_decoder_init): Moved to...
+	* src/psaux/psobjs.c: ...Here.
+	* src/psaux/psdecode.h, src/psaux/psobjs.h: Ditto.
+
+	* include/freetype/internal/psaux.h (PSAux_ServiceRec): Update
+	`ps_decoder_init' function signature.
+
+	* src/cff/cffgload.c, src/cid/cidgload.c, src/type1/t1gload.c:
+	Update calls.
+
+	* src/psaux/psaux.c, src/psaux/psauxmod.c: Update includes.
+
+	* src/psaux/Jamfile (_sources), src/psaux/rules.mk (PSAUX_DRV_SRC):
+	Update file references.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Fix Type 1 hinting.
+
+	Type 1 hinting breaks sometimes when mid-charstring hints should
+	have been in the initial hintmap.  This fix adds a preprocessing
+	pass that reads all hints and builds the correct initial hintmap
+	first, before proceeding to build the glyph outline.
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString): New
+	`initial_map_ready' boolean flag.
+	Ignore outline commands and hint changes on first pass.
+	<cf2_cmdENDCHAR>: Add section to build hintmap and rewind.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Add tracing for hints.
+
+	* src/psaux/pshints.c (cf2_hintmap_dump): New function.
+	(cf2_hintmap_insertHint): Trace incoming and inserted hints.
+	(cf2_hintmap_build): Dump hintmap before and after hint adjustment.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Minor fixes.
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString): Fix check for pop
+	results.
+	s/font->decoder/decoder/ where necessary.
+	<cf2_cmdHSTEM, cf2_cmdVSTEM, cf2_escHSTEM3, cf2_escVSTEM3>: Use
+	offset parameter in `cf2_doStems' instead of doing correction for
+	left-sidebearing.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[cid] Use the new engine.
+
+	* src/cid/cidgload.c: Update includes.
+	(cid_load_glyph, cid_slot_load_glyph): Implement changes to glyph
+	loading code as with `type1' module.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[cid] Add Adobe engine configuration.
+
+	This is similar to what was done in the `type1' module.
+
+	* src/cid/cidriver.c (t1cid_driver_class): Update declaration.
+	* src/cid/cidobjs.c: Include FT_TYPE1_DRIVER_H.
+	(cid_driver_init): Update code.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Change subfont synthesis for CID fonts.
+
+	Change `t1_make_subfont' to take in the Private dict record as an
+	argument.  This is because Type 1 and CID font records in FreeType
+	have this in different places.
+
+	* src/psaux/psobjs.c (t1_make_subfont): Change `T1_Face' to
+	`FT_Face' so that CID is also accepted.
+	Take `PS_Private' as an argument and let caller figure out where the
+	Private dict actually is.
+	Update references.
+
+	* include/freetype/internal/psaux.h, src/psaux/psobjs.h: Update
+	declaration.
+
+	* src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String): Update
+	call.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[type1] Switch to Adobe engine.
+
+	* src/type1/t1objs.c (T1_Driver_Init): Set default to Adobe engine.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Extend Adobe interpreter (seac).
+
+	This concludes the changes needed to add Type 1 support.
+
+	* src/psaux/psintrp.c: Update includes.
+	(cf2_interpT2CharString) <cf2_escSEAC>: Implement this similarly to
+	implied seac for CFF.
+
+	* src/psaux/t1decode.c (t1_lookup_glyph_by_stdcharcode_ps): New
+	function to look up the glyph index.
+
+	* src/psaux/psft.c (cf2_getT1SeacComponent,
+	cf2_freeT1SeacComponent): New functions to get the charstrings for
+	seac components.
+
+	* src/psaux/t1decode.h, src/psaux/psft.h: Update declarations.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Extend Adobe interpreter (flex in callothersubr).
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString)
+	<cf2_escCALLOTHERSUBR>: Fix Flex feature handling (OtherSubrs 0, 1,
+	2).
+	<cf2_cmdRMOVETO>: Do not actually move the `glyphPath' while doing
+	flex.  This is to avoid closing the current contour.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Extend Adobe interpreter (callothersubr).
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString)
+	<cf2_escCALLOTHERSUBR>: Copy code from
+	`t1_decoder_parse_charstrings' (in `t1decode.c').
+	OtherSubr 3 (change hints) should reset the hintmask, so that the
+	new hints are applied.
+	Fix function calls and stack access.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Extend Adobe interpreter (pop).
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString): Change how unhandled
+	OtherSubr results are stored.  Implement the PostScript stack using
+	an array.
+	<cf2_escPOP>: Ensure that the stack is not cleared after getting
+	`OtherSubr' results.
+	Fix stack access.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Extend Adobe interpreter (callsubr).
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString) <cf2_cmdCALLSUBR>:
+	Type 1 mode.
+
+	* src/psaux/psft.c (cf2_initLocalRegionBuffer): Add Type 1 mode.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Extend Adobe interpreter (div, four-byte numbers).
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString) <cf2_escDIV>: Add
+	Type 1 mode.  Type 1 requires large integers to be followed by
+	`div'; cf. `Adobe Type 1 Font Format', section 6.2.
+	<op == 255>: Push Type 1 four-byte numbers as `Int' always.  This is
+	to ensure `div' and `callsubr' get values they can use.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Extend Adobe interpreter (hints).
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString) <cf2_cmdHSTEM,
+	cf2_cmdVSTEM>: Add correction for left sidebearing in Type 1 mode.
+	Allow adding hints mid-charstring.
+	<cf2_escVSTEM3, cf2_escHSTEM3>: Translate into equivalent commands
+	for three normal stem hints.  This requires some recalculation of
+	stem positions.
+	Correction for left sidebearing.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Extend Adobe interpreter (hsbw, sbw).
+
+	* src/psaux/psintrp.c (cf2_doStems): `hsbw' or `sbw' must be the
+	first operation in a Type 1 charstring.
+	(cf2_interpT2CharString): Remove unused variables.
+	<cf2_cmdHMOVETO, cf2_cmdVMOVETO, cf2_cmdRMOVETO>: `hsbw' or `sbw'
+	must be the first operation in a Type 1 charstring.
+	<cf2_cmdHSBW, cf2_escSBW>: Fix data access and add correction for
+	left sidebearing.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Extend Adobe interpreter (setcurrentpoint).
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString)
+	<cf2_escSETCURRENTPT>: Fix stack access.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Extend Adobe interpreter (closepath).
+
+	* src/psaux/psintrp.c (cf2_interpT2CharString) <c2f_cmdCLOSEPATH>:
+	Use the right builder function.  We can use the `haveWidth' boolean
+	already present, instead of implementing `parse_state'.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Add Type 1 operations to Adobe CFF interpreter.
+
+	The following Type 1 specific ops have been added (copied from
+	`t1decode'):
+
+	  closepath
+	  vstem3
+	  hstem3
+	  seac
+	  sbw
+	  callothersubr
+	  pop
+	  setcurrentpoint
+	  hsbw
+
+	The following require a Type 1 mode, because of differences in
+	specification:
+
+	  hstem
+	  vstem
+	  vmoveto
+	  callsubr
+	  div
+	  rmoveto
+	  hmoveto
+	  Numbers
+
+	The subsequent commits will implement these changes and adapt
+	accesses of data and objects to the new interpreter.
+
+	NOTE: Will not compile in the meantime!
+
+	* src/psaux/psintrp.c: Add opcodes to enum.
+	(cf2_interpT2CharString): Copy relevant code over from
+	`t1_decoder_parse_charstrings' (in `t1decode.c').
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[type1] Fixes for rendering.
+
+	The Type 1 advance width calculation passes null for glyph slot,
+	etc, which can cause null pointer access in the new interpreter.
+	Fall back to the old one for now.
+
+	Fix the large glyph retry code and ensure hinting and scaling flags
+	are set properly.
+
+	* src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String): Add a
+	check for metrics_only.
+	Set the `force_scaling' flag.
+	(T1_Parse_Glyph): Updated.
+	(T1_Load_Glyph): Add `hinting' and `scaled' flags.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Add missing objects (2/2).
+
+	Synthesize a `SubFont' object for Type 1 fonts.  This is used in the
+	interpreter to access Private dict data, which are stored in
+	different places for Type 1 and CFF.  This allows the same data to
+	be used in either mode.
+
+	* src/psaux/psobjs.c (t1_make_subfont): New procedure to copy
+	required values to a dummy `CFF_SubFont' object.  This is similar to
+	`cff_make_private_dict'.
+	* src/psaux/psobjs.h: Add the new declaration.
+
+	* include/freetype/internal/psaux.h, src/psaux/psauxmod.c: Ditto.
+	Add this to the PSAux Service for future use with CID fonts.
+
+	* src/type1/t1gload.c: Include FT_INTERNAL_CFF_TYPES_H.
+	(T1_Parse_Glyph_And_Get_Char_String): Add the call.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Add missing objects for Type 1 (1/2).
+
+	Move `CF2_Font' instance to `PS_Decoder'.  This is the context for
+	the interpreter and since it is currently stored in `CFF_Font', is
+	unavailable in Type 1 mode.
+
+	* include/freetype/internal/psaux.h (T1_Decoder, PS_Decoder): New
+	`cf2_instance' field.
+
+	* src/psaux/psdecode.c (ps_decoder_init): Copy `cf2_instance' to
+	`PS_Decoder'.
+
+	* src/psaux/t1decode.c (t1_decoder_done): Add finalization code.
+
+	* src/psaux/psft.c (cf2_decoder_parse_charstrings): Update accesses.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	Allow `type1' module to use the Adobe engine.
+
+	Add the callback and some conditionals to switch between the two
+	engines.
+
+	* include/freetype/internal/psaux.h (T1_Decoder_FuncsRec): Change
+	function declarations.
+	* src/psaux/psauxmod.c (T1_Decoder_FuncsRec): Register the
+	callbacks.
+
+	* src/psaux/psobjs.c (ps_builder_add_point): Add conditionals for
+	number conversion.
+
+	* src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String): Add code
+	to choose which renderer to use.
+
+	* src/cid/cidgload.c (cid_load_glyph): Update call.
+	* src/base/ftobjs.c, src/psaux/psobjs.c, src/type1/t1gload.c: Update
+	includes.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[type1] Add Adobe engine configuration.
+
+	Use the previously changed PS_Driver in type1 module to store
+	hinting engine configuration.
+
+	* include/freetype/ftt1drv.h: New file.
+	Duplicate and rename config options from CFF.
+	* include/freetype/config/ftheader.h (FT_TYPE1_DRIVER_H): New macro.
+
+	* src/type1/t1driver.c (t1_driver_class): Update declaration.
+	* src/type1/t1objs.c: Include FT_TYPE1_DRIVER_H.
+	(T1_Driver_Init): Update code.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[cff] Move and rename `CFF_Driver'.
+
+	This is so that we can use the same hinting engine parameters for
+	Type 1.
+
+	* include/freetype/internal/cffotypes.h (CFF_Driver): Rename and
+	move to...
+	* include/freetype/internal/psaux.h (PS_Driver): ...here.
+
+	* src/cff/cffdrivr.c, src/cff/cffgload.c, src/cff/cffload.c,
+	src/cff/cffobjs.c, src/cff/cffobjs.h, src/psaux/psft.c,
+	src/psaux/psobjs.c: Update references.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux, type1] Reorganize object fields.
+
+	Make some fields more generic, so that we can access them the same
+	way regardless of Type 1 or CFF.
+
+	* include/freetype/internal/psaux.h (PS_Builder): Change `TT_Face'
+	to `FT_Face'.
+	Remove unused fields.
+
+	* src/psaux/psft.c: Update all accesses of `PS_Builder.face'.
+	Add some asserts to guard against casting `T1_Face' as `TT_Face'.
+
+	* src/type1/t1objs.h (T1_GlyphSlot): Reorder fields to follow
+	`CFF_GlyphSlot', so that we can pretend they are the same in the
+	interpreter.
+
+	* src/psaux/psobjs.c (ps_builder_init, ps_builder_add_point):
+	Updated with above changes.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Prepare for Type 1 mode.
+
+	Add some checks for Type 1 data passing through.
+
+	* src/psaux/psfont.h (CF2_Font): Add `isT1' flag.
+	* src/psaux/psfont.c (cf2_font_setup): Skip the variations and blend
+	code which is not applicable for Type 1.
+
+	* src/psaux/psft.c (cf2_decoder_parse_charstrings): Avoid accessing
+	`decoder->cff' in Type 1 mode.
+	Copy `is_t1' flag to `CF2_Font'.
+
+2017-09-25  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux, cff] Use the new objects.
+
+	* include/freetype/internal/psaux.h, src/psaux/psauxmod.c: Fix
+	switching between new and old engines.
+
+	* src/cff/cffgload.c, src/cff/cffparse.c: Update calls.
+
+	* src/psaux/psblues.c, src/psaux/psfont.c, src/psaux/psfont.h,
+	src/psaux/psft.c, src/psaux/psft.h, src/psaux/psintrp.c: Update all
+	to use new objects.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Objects for new interpreter (part 2).
+
+	Make the new objects copy over values.  They are essentially wrapper
+	types for the different decoders/builders.
+
+	* include/freetype/internal/psaux.h: Update declarations.
+	(PS_Builder): Add `is_t1' flag.
+	(PS_Decoder_{Get,Free}_Glyph_Callback): Renamed to...
+	(CFF_Decoder_{Get,Free}_Glyph_Callback: ... this.
+	(PS_Decoder): Updated.
+	Add `t1_parse_callback' member.
+	(PSAux_ServiceRec): Add `ps_decoder_init' member.
+
+	* src/psaux/psdecode.h, src/psaux/psobjs.h: Update declarations.
+
+	* src/psaux/psdecode.c, src/psaux/psobjs.c: Implement copy with two
+	modes.
+
+	* src/psaux/psauxmod.c: Add builder and decoder functions to `PSAux'
+	service.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Add objects for new interpreter.
+
+	Introduce `PS_Decoder' and `PS_Builder' which include all fields
+	from either Type 1 or CFF decoders/builders.
+
+	* include/freetype/internal/psaux.h (PS_Builder, PS_Decoder): New
+	structs.
+
+	* src/psaux/psobjs.c, src/psaux/psobjs.h: Add `PS_Builder'
+	functions.
+
+	* src/psaux/psdecode.c, src/psaux/psdecode.h: New files to hold
+	`PS_Decoder' initialization functions.
+
+	* src/psaux/psaux.c, src/psaux/Jamfile (_sources),
+	src/psaux/rules.mk (PSAUX_DRV_SRC): Updated.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Rename files.
+
+	Replace the `cf2' file name prefix with `ps' as the Adobe engine
+	will be used for both PostScript Types 1 and 2 (CFF) instead of just
+	CFF.
+
+	s/cf2/ps/ for all following.
+
+	* src/psaux/cf2*: Rename files.
+	* src/psaux/*: Update includes.
+
+	* src/psaux/Jamfile (_sources), src/psaux/rules.mk (PSAUX_DRC_SRC,
+	PSAUX_DRV_H): Update file references.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux] Minor fix.
+
+	Use `MultiMasters' service in `psaux' instead of a call to `cff'.
+	The project builds if CFF_CONFIG_OPTION_OLD_ENGINE is not defined.
+
+	* src/psaux/cf2ft.c: Update includes.
+	(cf2_getNormalizedVector): Use `mm->get_var_blend' instead of
+	`cff_get_var_blend'.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux, cff] Move `cff_random' into `psaux' service.
+
+	NOTE: Does not compile!
+
+	Minor fix to allow both `cff' and `psaux' to use `cff_random'.
+
+	* src/cff/cffload.c (cff_random): Move to...
+	* src/psaux/psobjs.c: Here.
+	* src/cff/cffload.h: Move corresponding declaration to
+	`src/psaux/psobjs.h'.
+
+	* include/freetype/internal/psaux.h (PSAux_ServiceRec): Register the
+	function here...
+	* src/psaux/psauxmod.c: And here.
+
+	* src/cff/cffload.c, src/psaux/cf2intrp.c: Update code.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[cff] Move struct declarations to `freetype/internal'.
+
+	NOTE: Does not compile!
+
+	This is so that the CFF functions moved to `psaux' can access the
+	same structs that they need.
+
+	* src/cff/cfftypes.h: Moved to...
+	* include/freetype/internal/cfftypes.h: ...Here.
+
+	* src/cff/cffobjs.h: Moved the struct declarations to...
+	* include/freetype/internal/cffotypes.h: ... this new file.
+
+	* include/freetype/internal/internal.h (FT_INTERNAL_CFF_TYPES_H,
+	FT_INTERNAL_CFF_OBJECT_TYPES_H): New macros.
+
+	* src/cff/cffcmap.h, src/cff/cffdrivr.c, src/cff/cffgload.c,
+	src/cff/cffgload.h, src/cff/cffload.h, src/cff/cffobjs.c,
+	src/cff/cffobjs.h, src/cff/cffparse.h, src/psaux/psobjs.h,
+	include/freetype/internal/psaux.h,
+	include/freetype/internal/services/svcfftl.h: Update includes.
+
+	* src/cff/rules.mk (CFF_DRV_H): Updated.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux, cff] Add new service for inter-module calls.
+
+	NOTE: Does not compile!
+
+	This is to allow CFF functions moved to `psaux' to call functions
+	declared in `src/cff/cffload.h'.
+
+	* include/freetype/internal/services/svcfftl.h: New file, setting up
+	a `CFFLoad' service.
+
+	* include/freetype/internal/ftserv.h (FT_DEFINE_SERVICEDESCREC10,
+	FT_DEFINE_SERVICEDESCREC): New macros.
+	(FT_SERVICE_CFF_TABLE_LOAD_H): New macro.
+
+	* src/cff/cffdrivr.c, src/cff/cffpic.h: Register the new service.
+
+	* src/cff/cfftypes.h (CFF_FontRec), src/psaux/cf2font.h
+	(CF2_FontRec): Add service interface.
+
+	* src/cff/cffobjs.c, src/psaux/cf2font.c, src/psaux/cf2ft.c,
+	src/psaux/cf2intrp.c, src/psaux/cffdecode.c: Use the new service.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux, cff] Add callbacks for inter-module calls.
+
+	NOTE: Does not compile!
+
+	* include/freetype/internal/psaux.h: Add function pointer
+	declarations.
+
+	* src/psaux/cffdecode.c (cff_decoder_init): Update to take in
+	callbacks.
+	* src/psaux/cffdecode.h: Ditto.
+
+	* src/cff/cffgload.c (cff_compute_max_advance, cff_slot_load):
+	Update calls to pass in callbacks.
+	* src/psaux/cf2ft.c, src/psaux/cffdecode.c: Use them.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux, cff] Create new `PSAux' service interface entries.
+
+	NOTE: Does not compile!
+
+	* include/freetype/internal/psaux.h: Include
+	FT_INTERNAL_TRUETYPE_TYPES_H.
+	(CFF_Builder_FuncsRec, CFF_Decocer_FuncsRec): New function tables.
+	(CFF_Builder): Updated.
+	Fix for forward declaration.
+	(PSAux_ServiceRec): New field `cff_decoder_funcs'.
+
+	* src/psaux/psauxmod.c (cff_builder_funcs, cff_decoder_funcs): New
+	function tables.
+	(PSAux_Interface): Updated.
+
+	* include/freetype/internal/tttypes.h (TT_FaceRec): Add `psaux'
+	service interface.
+
+	* src/cff/cffgload.c, src/cff/cffobjs.c, src/cff/cffparse.c: Update
+	function calls to use psaux service.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux, cff] Move CFF builder components into `psaux' module.
+
+	NOTE: Does not compile!
+
+	* src/cff/cffgload.c
+	(cff_builder_{init,done,add_point,add_point1,add_contour,start_point,close_contour},
+	cff_check_points): Move to...
+	* src/psaux/psobjs.c: Here.
+
+	* src/cff/cffgload.h: Move corresponding declarations to
+	`src/psaux/psobjs.h'.
+
+	* src/cff/cffgload.h (CFF_Builder): Move struct declaration to...
+	* include/freetype/internal/psaux.h: Here.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux, cff] Move CFF decoder components into `psaux' module.
+
+	NOTE: Does not compile!
+
+	* src/cff/cffgload.c (CFF_Operator,
+	CFF_COUNT_{CHECK_WIDTH,EXACT,CLEAR_STACK}, cff_argument_counts,
+	cff_operator_seac, cff_compute_bias,
+	cff_lookup_glyph_by_stdcharcode,
+	cff_decoder_{parse_charstrings,init,prepare}): Move to...
+	* src/psaux/cffdecode.c: This new file.
+
+	* src/cff/cffgload.h: Move corresponding declarations to...
+	* src/psaux/cffdecode.h: This new file.
+
+	* src/cff/cffgload.h (CFF_MAX_{OPERANDS,SUBRS_CALLS,TRANS_ELEMENTS},
+	CFF_Decoder_Zone, CFF_Decoder): Move declarations to...
+	* include/freetype/internal/psaux.h: Here.
+
+	* src/psaux/cf2ft.h: Update include.
+
+	* src/psaux/psaux.c, src/psaux/rules.mk (PSAUX_DRV_SRC): Update with
+	the new file.
+
+2017-09-24  Ewald Hew  <ewaldhew@gmail.com>
+
+	[psaux, cff] Move Adobe's engine components into `psaux' module.
+
+	This is the first patch of a sequence to move the Type 2 charstring
+	processing capability from the `cff' module to the `psaux' module.
+
+	NOTE: Does not compile!
+
+	* src/cff/cf2*: Move these files to...
+	* src/psaux/cf2*: Here.
+
+	* src/cff/Jamfile (_sources), src/cff/rules.mk (CFF_DRV_SRC,
+	CFF_DRV_H), src/cff/cff.c, src/cff/cffgload.c: Remove file
+	references.
+
+	* src/psaux/Jamfile (_sources), src/psaux/rules.mk, src/psaux/psaux.c
+	(PSAUX_DRV_SRC, PSAUX_DRV_H): Add file references.
+
+2017-09-24  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	Tweak per-face LCD filtering controls.
+
+	Thing are simpler with a NULL-function pointer.
+
+	* include/freetype/internal/ftobjs.h (FT_Face_InternalRec): New
+	pointer to the filter function.
+	(FT_LibraryRec): Remove unused `lcd_filter'.
+	(FT_Bitmap_LcdFilterFunc, ft_lcd_filter_fir):  Move from here...
+	* include/freetype/ftlcdfil.h (FT_Bitmap_LcdFilterFunc,
+	ft_lcd_filter_fir): ... to here.
+
+	* src/base/ftobjs.c (ft_open_face_internal): NULL-initialize the
+	per-face filter.
+	(FT_Face_Properties): Set it.
+	* src/smooth/ftsmooth.c (ft_smooth_render_generic): Simplify.
+
+	* src/base/ftlcdfil.c (ft_lcd_filter_fir, FT_Libary_SetLcdFilter):
+	Minor.
+
+2017-09-24  Jonathan Kew  <jfkthame@gmail.com>
+
+	[sfnt] Fix `premultiply_data' (#52092).
+
+	* src/sfnt/pngshim.c (premultiply_data): Don't use vector extension
+	if we have less than 16 bytes of data.
+
+2017-09-24  Werner Lemberg  <wl@gnu.org>
+
+	[otvalid] Fix handling of ValueRecords.
+
+	For GPOS pair positioning format 1 the description of ValueRecords
+	in the OpenType specification (1.8.2, from today) is wrong – the
+	offset has to be taken from the parent structure; in this case the
+	`PairSet' table.
+
+	* src/otvalid/otvgpos.c (otv_PairSet_validate): Set `extra3'.
+	(otv_PairPos_validate): Adjust.
+
+2017-09-23  Werner Lemberg  <wl@gnu.org>
+
+	[otvalid] Handle `GSUB' and `GPOS' v1.1 tables.
+
+	* src/otvalid/otvgsub.c (otv_GSUB_validate), src/otvalid/otvgpos.c
+	(otv_GPOS_validate): Implement it.
+
+2017-09-23  Werner Lemberg  <wl@gnu.org>
+
+	[otvalid] Update common table handling to OpenType 1.8.2.
+
+	* src/otvalid/otvcommn.c (otv_Device_validate): Handle
+	VariationIndex subtable.
+	(otv_Lookup_validate): Handle MarkFilteringSet.
+
+2017-09-23  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[build] Windows-style DLL versioning.
+
+	* build/windows/ftver.rc: New VERSIONINFO resource.
+	* build/windows/vc2010/freetype.vcxproj: Further improvements.
+
+2017-09-23  Ben Wagner  <bungeman@google.com>
+
+	[truetype] Really fix #52082.
+
+	* src/truetype/ttinterp.c (Ins_MDRP): Correct conditional.
+
+2017-09-23  Werner Lemberg  <wl@gnu.org>
+
+	[otvalid] Handle `GDEF' v1.2 and v1.3 tables.
+
+	No validation of variation stuff yet.
+
+	* src/otvalid/otvgdef.c (otv_MarkGlyphSets_validate): New function.
+	(otv_GDEF_validate): Implement it.
+
+2017-09-22  Werner Lemberg  <wl@gnu.org>
+
+	[otvalid] Handle `BASE' v1.1 table.
+
+	No validation of variation stuff yet.
+
+	* src/otvalid/otvbase.c (otv_BASE_validate): Implement it.
+
+2017-09-22  Werner Lemberg  <wl@gnu.org>
+
+	[otvalid] Macros for 32bit offset support.
+
+	* src/otvalid/otvcommn.h (OTV_OPTIONAL_TABLE32,
+	OTV_OPTIONAL_OFFSET32, OTV_SIZE_CHECK32): New macros.
+
+2017-09-21  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[build] Simplify Visual C++ 2010 project.
+
+	* build/windows/vc2010/freetype.vcxproj: Remove fake singlethreaded
+	configurations and tweak.
+
+2017-09-21  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Integer overflow (#52082).
+
+	* src/truetype/ttinterp.c (Ins_MDRP): Avoid FT_ABS.
+
+2017-09-21  Werner Lemberg  <wl@gnu.org>
+
+	[sfnt] Fix postscript name for default instance of variation fonts.
+
+	Problem reported by Behdad.
+
+	* src/sfnt/sfdriver.c (sfnt_get_ps_name): Test
+	`is_default_instance'.
+
+2017-09-21  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Fix `mmvar' array pointers, part 2.
+
+	The previous commit was incomplete.
+
+	* src/truetype/ttgxvar.c: Properly initialize sub-array offsets for
+	`master' also.
+
+2017-09-21  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Fix `mmvar' array pointers.
+
+	Without this change, clang's AddressSanitizer reports many runtime
+	errors due to misaligned addresses.
+
+	* src/truetype/ttgxvar.c (TT_Get_MM_Var): Use multiples of pointer
+	size for sub-array offsets into `mmvar'.
+
+2017-09-20  Werner Lemberg  <wl@gnu.org>
+
+	[truetype] Integer overflows.
+
+	Changes triggered by
+
+	  https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=3429
+
+	* src/truetype/ttinterp.c (Ins_SHPIX, Ins_DELTAP): Use NEG_LONG.
+	(Ins_MIAP): Use SUB_LONG.
+
+2017-09-19  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[build] Fix DLL builds in Visual C++ project.
+
+	* build/windows/vc2010/freetype.vcxproj: Use DynamicLibrary in Debug
+	and Release configurations.
+	* include/freetype/config/ftconfig.h (FT_EXPORT, FT_EXPORT_DEF)
+	[_DLL]: Use Visual C++ extensions.
+
+2017-09-19  John Tytgat  <John.Tytgat@esko.com>
+
+	[cff] Fix family name logic of pure CFF fontdata (#52056).
+
+	1. If `FamilyName' is present in the CFF font, use this for
+	   FT_Face's `family_name'.
+	2. Otherwise, use the face name and chop off any subset prefix.
+	3. If at this point FT_Face's `family_name' is set, use this
+	   together with the full name to determine the style.
+	4. Otherwise, use `CIDFontName' as FT_Face's `family_name'.
+	5. If we don't have a valid style, use "Regular".
+
+	Previously, FT_Face's `family_name' entry for pure CFF fontdata
+	nearly always was the fontname itself, instead of the `FamilyName'
+	entry in the CFF font (assuming there is one).
+
+	* src/cff/cffobjs.c (cff_face_init) [pure_cff]: Implement it.
+
+2017-09-18  Alexei Podtelezhnikov  <apodtele@gmail.com>
+
+	[build] Declutter Visual C++ 2010-2017 project.
+
+	* build/windows/vc2010/freetype.vcxproj: Use MaxSpeed (/02)
+	optimization for Release configuration throughout the project.
+
+
+----------------------------------------------------------------------------
+
+Copyright (C) 2017-2019 by
+David Turner, Robert Wilhelm, and Werner Lemberg.
+
+This file is part of the FreeType project, and may only be used, modified,
+and distributed under the terms of the FreeType project license,
+LICENSE.TXT.  By continuing to use, modify, or distribute this file you
+indicate that you have read the license and understand and accept it
+fully.
+
+
+Local Variables:
+version-control: never
+coding: utf-8
+End:
--- a/external/freetype/Jamfile
+++ b/external/freetype/Jamfile
@@ -210,7 +210,7 @@
 {
   python -m docwriter
          --prefix=ft2
-         --title=FreeType-2.10.0
+         --title=FreeType-2.10.1
          --output=$(DOC_DIR)
          $(FT2_INCLUDE)/freetype/*.h
          $(FT2_INCLUDE)/freetype/config/*.h
--- a/external/freetype/README
+++ b/external/freetype/README
@@ -1,4 +1,4 @@
-  FreeType 2.10.0
+  FreeType 2.10.1
   ===============
 
   Homepage: https://www.freetype.org
@@ -24,9 +24,9 @@
 
   and download one of the following files.
 
-    freetype-doc-2.10.0.tar.bz2
-    freetype-doc-2.10.0.tar.gz
-    ftdoc2100.zip
+    freetype-doc-2.10.1.tar.xz
+    freetype-doc-2.10.1.tar.gz
+    ftdoc2101.zip
 
   To view the documentation online, go to
 
--- a/external/freetype/builds/toplevel.mk
+++ b/external/freetype/builds/toplevel.mk
@@ -208,7 +208,7 @@
 dist:
 	-rm -rf tmp
 	rm -f freetype-$(version).tar.gz
-	rm -f freetype-$(version).tar.bz2
+	rm -f freetype-$(version).tar.xz
 	rm -f ft$(winversion).zip
 
 	for d in `find . -wholename '*/.git' -prune \
@@ -235,7 +235,7 @@
 	tar -H ustar -chf - freetype-$(version) \
 	| gzip -9 -c > freetype-$(version).tar.gz
 	tar -H ustar -chf - freetype-$(version) \
-	| bzip2 -c > freetype-$(version).tar.bz2
+	| xz -c > freetype-$(version).tar.xz
 
 	@# Use CR/LF for zip files.
 	zip -lr9 ft$(winversion).zip freetype-$(version)
--- a/external/freetype/builds/unix/aclocal.m4
+++ b/external/freetype/builds/unix/aclocal.m4
@@ -1,6 +1,6 @@
-# generated automatically by aclocal 1.15 -*- Autoconf -*-
+# generated automatically by aclocal 1.15.1 -*- Autoconf -*-
 
-# Copyright (C) 1996-2014 Free Software Foundation, Inc.
+# Copyright (C) 1996-2017 Free Software Foundation, Inc.
 
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
@@ -736,7 +736,6 @@
     cat <<_LT_EOF >> "$cfgfile"
 #! $SHELL
 # Generated automatically by $as_me ($PACKAGE) $VERSION
-# Libtool was configured on host `(hostname || uname -n) 2>/dev/null | sed 1q`:
 # NOTE: Changes made to this file will be lost: look at ltmain.sh.
 
 # Provide generalized library-building support services.
--- a/external/freetype/builds/unix/config.guess
+++ b/external/freetype/builds/unix/config.guess
@@ -2,7 +2,7 @@
 # Attempt to guess a canonical system name.
 #   Copyright 1992-2019 Free Software Foundation, Inc.
 
-timestamp='2019-01-15'
+timestamp='2019-06-10'
 
 # This file is free software; you can redistribute it and/or modify it
 # under the terms of the GNU General Public License as published by
@@ -262,6 +262,9 @@
     *:SolidBSD:*:*)
 	echo "$UNAME_MACHINE"-unknown-solidbsd"$UNAME_RELEASE"
 	exit ;;
+    *:OS108:*:*)
+	echo "$UNAME_MACHINE"-unknown-os108_"$UNAME_RELEASE"
+	exit ;;
     macppc:MirBSD:*:*)
 	echo powerpc-unknown-mirbsd"$UNAME_RELEASE"
 	exit ;;
@@ -985,22 +988,50 @@
 	exit ;;
     mips:Linux:*:* | mips64:Linux:*:*)
 	set_cc_for_build
+	IS_GLIBC=0
+	test x"${LIBC}" = xgnu && IS_GLIBC=1
 	sed 's/^	//' << EOF > "$dummy.c"
 	#undef CPU
-	#undef ${UNAME_MACHINE}
-	#undef ${UNAME_MACHINE}el
+	#undef mips
+	#undef mipsel
+	#undef mips64
+	#undef mips64el
+	#if ${IS_GLIBC} && defined(_ABI64)
+	LIBCABI=gnuabi64
+	#else
+	#if ${IS_GLIBC} && defined(_ABIN32)
+	LIBCABI=gnuabin32
+	#else
+	LIBCABI=${LIBC}
+	#endif
+	#endif
+
+	#if ${IS_GLIBC} && defined(__mips64) && defined(__mips_isa_rev) && __mips_isa_rev>=6
+	CPU=mipsisa64r6
+	#else
+	#if ${IS_GLIBC} && !defined(__mips64) && defined(__mips_isa_rev) && __mips_isa_rev>=6
+	CPU=mipsisa32r6
+	#else
+	#if defined(__mips64)
+	CPU=mips64
+	#else
+	CPU=mips
+	#endif
+	#endif
+	#endif
+
 	#if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL)
-	CPU=${UNAME_MACHINE}el
+	MIPS_ENDIAN=el
 	#else
 	#if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB)
-	CPU=${UNAME_MACHINE}
+	MIPS_ENDIAN=
 	#else
-	CPU=
+	MIPS_ENDIAN=
 	#endif
 	#endif
 EOF
-	eval "`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^CPU'`"
-	test "x$CPU" != x && { echo "$CPU-unknown-linux-$LIBC"; exit; }
+	eval "`$CC_FOR_BUILD -E "$dummy.c" 2>/dev/null | grep '^CPU\|^MIPS_ENDIAN\|^LIBCABI'`"
+	test "x$CPU" != x && { echo "$CPU${MIPS_ENDIAN}-unknown-linux-$LIBCABI"; exit; }
 	;;
     mips64el:Linux:*:*)
 	echo "$UNAME_MACHINE"-unknown-linux-"$LIBC"
@@ -1113,7 +1144,7 @@
 	    *Pentium)	     UNAME_MACHINE=i586 ;;
 	    *Pent*|*Celeron) UNAME_MACHINE=i686 ;;
 	esac
-	echo "$UNAME_MACHINE-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}{$UNAME_VERSION}"
+	echo "$UNAME_MACHINE-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION}"
 	exit ;;
     i*86:*:3.2:*)
 	if test -f /usr/options/cb.name; then
@@ -1297,38 +1328,39 @@
 	echo "$UNAME_MACHINE"-apple-rhapsody"$UNAME_RELEASE"
 	exit ;;
     *:Darwin:*:*)
-	UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown
-	set_cc_for_build
-	if test "$UNAME_PROCESSOR" = unknown ; then
-	    UNAME_PROCESSOR=powerpc
+	UNAME_PROCESSOR=`uname -p`
+	case $UNAME_PROCESSOR in
+	    unknown) UNAME_PROCESSOR=powerpc ;;
+	esac
+	if command -v xcode-select > /dev/null 2> /dev/null && \
+		! xcode-select --print-path > /dev/null 2> /dev/null ; then
+	    # Avoid executing cc if there is no toolchain installed as
+	    # cc will be a stub that puts up a graphical alert
+	    # prompting the user to install developer tools.
+	    CC_FOR_BUILD=no_compiler_found
+	else
+	    set_cc_for_build
 	fi
-	if test "`echo "$UNAME_RELEASE" | sed -e 's/\..*//'`" -le 10 ; then
-	    if [ "$CC_FOR_BUILD" != no_compiler_found ]; then
-		if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \
-		       (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \
-		       grep IS_64BIT_ARCH >/dev/null
-		then
-		    case $UNAME_PROCESSOR in
-			i386) UNAME_PROCESSOR=x86_64 ;;
-			powerpc) UNAME_PROCESSOR=powerpc64 ;;
-		    esac
-		fi
-		# On 10.4-10.6 one might compile for PowerPC via gcc -arch ppc
-		if (echo '#ifdef __POWERPC__'; echo IS_PPC; echo '#endif') | \
-		       (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \
-		       grep IS_PPC >/dev/null
-		then
-		    UNAME_PROCESSOR=powerpc
-		fi
+	if [ "$CC_FOR_BUILD" != no_compiler_found ]; then
+	    if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \
+		   (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \
+		   grep IS_64BIT_ARCH >/dev/null
+	    then
+		case $UNAME_PROCESSOR in
+		    i386) UNAME_PROCESSOR=x86_64 ;;
+		    powerpc) UNAME_PROCESSOR=powerpc64 ;;
+		esac
 	    fi
+	    # On 10.4-10.6 one might compile for PowerPC via gcc -arch ppc
+	    if (echo '#ifdef __POWERPC__'; echo IS_PPC; echo '#endif') | \
+		   (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \
+		   grep IS_PPC >/dev/null
+	    then
+		UNAME_PROCESSOR=powerpc
+	    fi
 	elif test "$UNAME_PROCESSOR" = i386 ; then
-	    # Avoid executing cc on OS X 10.9, as it ships with a stub
-	    # that puts up a graphical alert prompting to install
-	    # developer tools.  Any system running Mac OS X 10.7 or
-	    # later (Darwin 11 and later) is required to have a 64-bit
-	    # processor. This is not true of the ARM version of Darwin
-	    # that Apple uses in portable devices.
-	    UNAME_PROCESSOR=x86_64
+	    # uname -m returns i386 or x86_64
+	    UNAME_PROCESSOR=$UNAME_MACHINE
 	fi
 	echo "$UNAME_PROCESSOR"-apple-darwin"$UNAME_RELEASE"
 	exit ;;
@@ -1432,6 +1464,143 @@
 	echo "$UNAME_MACHINE"-unknown-unleashed"$UNAME_RELEASE"
 	exit ;;
 esac
+
+# No uname command or uname output not recognized.
+set_cc_for_build
+cat > "$dummy.c" <<EOF
+#ifdef _SEQUENT_
+#include <sys/types.h>
+#include <sys/utsname.h>
+#endif
+#if defined(ultrix) || defined(_ultrix) || defined(__ultrix) || defined(__ultrix__)
+#if defined (vax) || defined (__vax) || defined (__vax__) || defined(mips) || defined(__mips) || defined(__mips__) || defined(MIPS) || defined(__MIPS__)
+#include <signal.h>
+#if defined(_SIZE_T_) || defined(SIGLOST)
+#include <sys/utsname.h>
+#endif
+#endif
+#endif
+main ()
+{
+#if defined (sony)
+#if defined (MIPSEB)
+  /* BFD wants "bsd" instead of "newsos".  Perhaps BFD should be changed,
+     I don't know....  */
+  printf ("mips-sony-bsd\n"); exit (0);
+#else
+#include <sys/param.h>
+  printf ("m68k-sony-newsos%s\n",
+#ifdef NEWSOS4
+  "4"
+#else
+  ""
+#endif
+  ); exit (0);
+#endif
+#endif
+
+#if defined (NeXT)
+#if !defined (__ARCHITECTURE__)
+#define __ARCHITECTURE__ "m68k"
+#endif
+  int version;
+  version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`;
+  if (version < 4)
+    printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version);
+  else
+    printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version);
+  exit (0);
+#endif
+
+#if defined (MULTIMAX) || defined (n16)
+#if defined (UMAXV)
+  printf ("ns32k-encore-sysv\n"); exit (0);
+#else
+#if defined (CMU)
+  printf ("ns32k-encore-mach\n"); exit (0);
+#else
+  printf ("ns32k-encore-bsd\n"); exit (0);
+#endif
+#endif
+#endif
+
+#if defined (__386BSD__)
+  printf ("i386-pc-bsd\n"); exit (0);
+#endif
+
+#if defined (sequent)
+#if defined (i386)
+  printf ("i386-sequent-dynix\n"); exit (0);
+#endif
+#if defined (ns32000)
+  printf ("ns32k-sequent-dynix\n"); exit (0);
+#endif
+#endif
+
+#if defined (_SEQUENT_)
+  struct utsname un;
+
+  uname(&un);
+  if (strncmp(un.version, "V2", 2) == 0) {
+    printf ("i386-sequent-ptx2\n"); exit (0);
+  }
+  if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */
+    printf ("i386-sequent-ptx1\n"); exit (0);
+  }
+  printf ("i386-sequent-ptx\n"); exit (0);
+#endif
+
+#if defined (vax)
+#if !defined (ultrix)
+#include <sys/param.h>
+#if defined (BSD)
+#if BSD == 43
+  printf ("vax-dec-bsd4.3\n"); exit (0);
+#else
+#if BSD == 199006
+  printf ("vax-dec-bsd4.3reno\n"); exit (0);
+#else
+  printf ("vax-dec-bsd\n"); exit (0);
+#endif
+#endif
+#else
+  printf ("vax-dec-bsd\n"); exit (0);
+#endif
+#else
+#if defined(_SIZE_T_) || defined(SIGLOST)
+  struct utsname un;
+  uname (&un);
+  printf ("vax-dec-ultrix%s\n", un.release); exit (0);
+#else
+  printf ("vax-dec-ultrix\n"); exit (0);
+#endif
+#endif
+#endif
+#if defined(ultrix) || defined(_ultrix) || defined(__ultrix) || defined(__ultrix__)
+#if defined(mips) || defined(__mips) || defined(__mips__) || defined(MIPS) || defined(__MIPS__)
+#if defined(_SIZE_T_) || defined(SIGLOST)
+  struct utsname *un;
+  uname (&un);
+  printf ("mips-dec-ultrix%s\n", un.release); exit (0);
+#else
+  printf ("mips-dec-ultrix\n"); exit (0);
+#endif
+#endif
+#endif
+
+#if defined (alliant) && defined (i860)
+  printf ("i860-alliant-bsd\n"); exit (0);
+#endif
+
+  exit (1);
+}
+EOF
+
+$CC_FOR_BUILD -o "$dummy" "$dummy.c" 2>/dev/null && SYSTEM_NAME=`$dummy` &&
+	{ echo "$SYSTEM_NAME"; exit; }
+
+# Apollos put the system type in the environment.
+test -d /usr/apollo && { echo "$ISP-apollo-$SYSTYPE"; exit; }
 
 echo "$0: unable to guess system type" >&2
 
--- a/external/freetype/builds/unix/config.sub
+++ b/external/freetype/builds/unix/config.sub
@@ -2,7 +2,7 @@
 # Configuration validation subroutine script.
 #   Copyright 1992-2019 Free Software Foundation, Inc.
 
-timestamp='2019-01-05'
+timestamp='2019-05-23'
 
 # This file is free software; you can redistribute it and/or modify it
 # under the terms of the GNU General Public License as published by
@@ -822,7 +822,9 @@
 		cpu=m68k
 		vendor=next
 		case $os in
-		    nextstep* )
+		    openstep*)
+		        ;;
+		    nextstep*)
 			;;
 		    ns2*)
 		      os=nextstep2
@@ -1170,7 +1172,7 @@
 			| asmjs \
 			| ba \
 			| be32 | be64 \
-			| bfin | bs2000 \
+			| bfin | bpf | bs2000 \
 			| c[123]* | c30 | [cjt]90 | c4x \
 			| c8051 | clipper | craynv | csky | cydra \
 			| d10v | d30v | dlx | dsp16xx \
@@ -1245,7 +1247,8 @@
 			| v70 | v850 | v850e | v850e1 | v850es | v850e2 | v850e2v3 \
 			| vax \
 			| visium \
-			| w65 | wasm32 \
+			| w65 \
+			| wasm32 | wasm64 \
 			| we32k \
 			| x86 | x86_64 | xc16x | xgate | xps100 \
 			| xstormy16 | xtensa* \
@@ -1365,7 +1368,7 @@
 	     | powermax* | dnix* | nx6 | nx7 | sei* | dragonfly* \
 	     | skyos* | haiku* | rdos* | toppers* | drops* | es* \
 	     | onefs* | tirtos* | phoenix* | fuchsia* | redox* | bme* \
-	     | midnightbsd* | amdhsa* | unleashed* | emscripten*)
+	     | midnightbsd* | amdhsa* | unleashed* | emscripten* | wasi*)
 	# Remember, each alternative MUST END IN *, to match a version number.
 		;;
 	qnx*)
--- a/external/freetype/builds/unix/configure
+++ b/external/freetype/builds/unix/configure
@@ -1,6 +1,6 @@
 #! /bin/sh
 # Guess values for system-dependent variables and create Makefiles.
-# Generated by GNU Autoconf 2.69 for FreeType 2.10.
+# Generated by GNU Autoconf 2.69 for FreeType 2.10.1.
 #
 # Report bugs to <freetype@nongnu.org>.
 #
@@ -590,8 +590,8 @@
 # Identity of this package.
 PACKAGE_NAME='FreeType'
 PACKAGE_TARNAME='freetype'
-PACKAGE_VERSION='2.10'
-PACKAGE_STRING='FreeType 2.10'
+PACKAGE_VERSION='2.10.1'
+PACKAGE_STRING='FreeType 2.10.1'
 PACKAGE_BUGREPORT='freetype@nongnu.org'
 PACKAGE_URL=''
 
@@ -1335,7 +1335,7 @@
   # Omit some internal or obsolete options to make the list less imposing.
   # This message is too long to be a string in the A/UX 3.1 sh.
   cat <<_ACEOF
-\`configure' configures FreeType 2.10 to adapt to many kinds of systems.
+\`configure' configures FreeType 2.10.1 to adapt to many kinds of systems.
 
 Usage: $0 [OPTION]... [VAR=VALUE]...
 
@@ -1400,7 +1400,7 @@
 
 if test -n "$ac_init_help"; then
   case $ac_init_help in
-     short | recursive ) echo "Configuration of FreeType 2.10:";;
+     short | recursive ) echo "Configuration of FreeType 2.10.1:";;
    esac
   cat <<\_ACEOF
 
@@ -1549,7 +1549,7 @@
 test -n "$ac_init_help" && exit $ac_status
 if $ac_init_version; then
   cat <<\_ACEOF
-FreeType configure 2.10
+FreeType configure 2.10.1
 generated by GNU Autoconf 2.69
 
 Copyright (C) 2012 Free Software Foundation, Inc.
@@ -2147,7 +2147,7 @@
 This file contains any messages produced by compilers while
 running configure, to aid debugging if configure makes a mistake.
 
-It was created by FreeType $as_me 2.10, which was
+It was created by FreeType $as_me 2.10.1, which was
 generated by GNU Autoconf 2.69.  Invocation command line was
 
   $ $0 $@
@@ -2503,7 +2503,7 @@
 
 # Don't forget to update `docs/VERSIONS.TXT'!
 
-version_info='23:0:17'
+version_info='23:1:17'
 
 ft_version=`echo $version_info | tr : .`
 
@@ -15478,7 +15478,7 @@
 # report actual input values of CONFIG_FILES etc. instead of their
 # values after options handling.
 ac_log="
-This file was extended by FreeType $as_me 2.10, which was
+This file was extended by FreeType $as_me 2.10.1, which was
 generated by GNU Autoconf 2.69.  Invocation command line was
 
   CONFIG_FILES    = $CONFIG_FILES
@@ -15544,7 +15544,7 @@
 cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
 ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
 ac_cs_version="\\
-FreeType config.status 2.10
+FreeType config.status 2.10.1
 configured by $0, generated by GNU Autoconf 2.69,
   with options \\"\$ac_cs_config\\"
 
@@ -16613,7 +16613,6 @@
     cat <<_LT_EOF >> "$cfgfile"
 #! $SHELL
 # Generated automatically by $as_me ($PACKAGE) $VERSION
-# Libtool was configured on host `(hostname || uname -n) 2>/dev/null | sed 1q`:
 # NOTE: Changes made to this file will be lost: look at ltmain.sh.
 
 # Provide generalized library-building support services.
--- a/external/freetype/builds/unix/configure.ac
+++ b/external/freetype/builds/unix/configure.ac
@@ -11,13 +11,13 @@
 # indicate that you have read the license and understand and accept it
 # fully.
 
-AC_INIT([FreeType], [2.10], [freetype@nongnu.org], [freetype])
+AC_INIT([FreeType], [2.10.1], [freetype@nongnu.org], [freetype])
 AC_CONFIG_SRCDIR([ftconfig.in])
 
 
 # Don't forget to update `docs/VERSIONS.TXT'!
 
-version_info='23:0:17'
+version_info='23:1:17'
 AC_SUBST([version_info])
 ft_version=`echo $version_info | tr : .`
 AC_SUBST([ft_version])
--- a/external/freetype/builds/unix/configure.raw
+++ b/external/freetype/builds/unix/configure.raw
@@ -17,7 +17,7 @@
 
 # Don't forget to update `docs/VERSIONS.TXT'!
 
-version_info='23:0:17'
+version_info='23:1:17'
 AC_SUBST([version_info])
 ft_version=`echo $version_info | tr : .`
 AC_SUBST([ft_version])
binary files /dev/null b/external/freetype/builds/vms/LIBS.OPT_IA64 differ
binary files /dev/null b/external/freetype/builds/vms/_LINK.OPT_IA64 differ
--- a/external/freetype/builds/vms/ftconfig.h
+++ b/external/freetype/builds/vms/ftconfig.h
@@ -63,8 +63,6 @@
 #define FT_SIZEOF_INT   4
 #define FT_SIZEOF_LONG  4
 
-#define FT_CHAR_BIT  8
-
 
   /* `FT_UNUSED` indicates that a given parameter is not used --   */
   /* this is only used to get rid of unpleasant compiler warnings. */
--- /dev/null
+++ b/external/freetype/builds/vms/vmslib.dat
@@ -1,0 +1,28 @@
+!
+! This is a simple driver file with information used by make.com to
+! check if external libraries (like t1lib and freetype) are available on
+! the system.
+!
+! Layout of the file:
+!
+!    - Lines starting with ! are treated as comments
+!    - Elements in a data line are separated by # signs
+!    - The elements need to be listed in the following order
+!      1.) Name of the Library 
+!      2.) Location where the object library can be found
+!      3.) Location where the include files for the library can be found
+!      4.) Include file used to verify library location
+!      5.) CPP define to pass to the build to indicate availability of
+!          the library
+!
+! Example: The following  lines show how definitions
+!          might look like. They are site specific and the locations of the
+!          library and include files need almost certainly to be changed.
+!
+! Location: All of the libaries can be found at the following addresses
+!
+!   ZLIB:     http://www.decus.de:8080/www/vms/sw/zlib.htmlx
+!
+BZ2LIB # sys$library:libbz2.olb # decc$user_include: # bzlib.h # FT_CONFIG_OPTION_SYSTEM_ZLIB
+PNGLIB # sys$library:libpng.olb # sys$library: # png.h # FT_CONFIG_OPTION_SYSTEM_ZLIB
+ZLIB # sys$library:libz.olb # sys$library: # zlib.h # FT_CONFIG_OPTION_SYSTEM_ZLIB
--- a/external/freetype/builds/wince/vc2005-ce/freetype.vcproj
+++ b/external/freetype/builds/wince/vc2005-ce/freetype.vcproj
@@ -21,7 +21,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -41,7 +41,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -61,7 +61,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -81,7 +81,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -101,7 +101,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -121,7 +121,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -141,7 +141,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -161,7 +161,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -181,7 +181,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -201,7 +201,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -221,7 +221,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -241,7 +241,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -261,7 +261,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST.lib" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST.lib" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -281,7 +281,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST.lib" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST.lib" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -301,7 +301,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST.lib" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST.lib" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -321,7 +321,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST.lib" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST.lib" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -341,7 +341,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST.lib" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST.lib" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -361,7 +361,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST.lib" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST.lib" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -381,7 +381,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -401,7 +401,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -421,7 +421,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -441,7 +441,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -461,7 +461,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -481,7 +481,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -501,7 +501,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -521,7 +521,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -541,7 +541,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -561,7 +561,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -581,7 +581,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -601,7 +601,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100ST_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101ST_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -621,7 +621,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -641,7 +641,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -661,7 +661,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -681,7 +681,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -701,7 +701,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -721,7 +721,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -741,7 +741,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
@@ -758,7 +758,7 @@
       <Tool Name="VCManagedResourceCompilerTool" />
       <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" />
       <Tool Name="VCPreLinkEventTool" />
-      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2100MT_D.lib" SuppressStartupBanner="true" />
+      <Tool Name="VCLibrarianTool" OutputFile="..\..\..\objs\wince\vc2005-ce\freetype2101MT_D.lib" SuppressStartupBanner="true" />
       <Tool Name="VCALinkTool" />
       <Tool Name="VCXDCMakeTool" />
       <Tool Name="VCBscMakeTool" />
--- a/external/freetype/builds/wince/vc2005-ce/index.html
+++ b/external/freetype/builds/wince/vc2005-ce/index.html
@@ -21,14 +21,14 @@
   <li>PPC/SP WM6 (Windows Mobile 6)</li>
 </ul>
 
-It compiles the following libraries from the FreeType 2.10.0 sources:</p>
+It compiles the following libraries from the FreeType 2.10.1 sources:</p>
 
 <ul>
   <pre>
-    freetype2100.lib     - release build; single threaded
-    freetype2100_D.lib   - debug build;   single threaded
-    freetype2100MT.lib   - release build; multi-threaded
-    freetype2100MT_D.lib - debug build;   multi-threaded</pre>
+    freetype2101.lib     - release build; single threaded
+    freetype2101_D.lib   - debug build;   single threaded
+    freetype2101MT.lib   - release build; multi-threaded
+    freetype2101MT_D.lib - debug build;   multi-threaded</pre>
 </ul>
 
 <p>Be sure to extract the files with the Windows (CR+LF) line endings.  ZIP
--- a/external/freetype/builds/wince/vc2008-ce/freetype.vcproj
+++ b/external/freetype/builds/wince/vc2008-ce/freetype.vcproj
@@ -88,7 +88,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -177,7 +177,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -266,7 +266,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -355,7 +355,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -444,7 +444,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -533,7 +533,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -621,7 +621,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -709,7 +709,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -797,7 +797,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -885,7 +885,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -973,7 +973,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1061,7 +1061,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1149,7 +1149,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -1236,7 +1236,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -1323,7 +1323,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -1410,7 +1410,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -1497,7 +1497,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -1584,7 +1584,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -1668,7 +1668,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1753,7 +1753,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1838,7 +1838,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1923,7 +1923,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2008,7 +2008,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2093,7 +2093,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2178,7 +2178,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2263,7 +2263,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2348,7 +2348,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2433,7 +2433,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2518,7 +2518,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2603,7 +2603,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2689,7 +2689,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2775,7 +2775,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2861,7 +2861,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2947,7 +2947,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -3033,7 +3033,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -3119,7 +3119,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -3205,7 +3205,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -3279,7 +3279,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\wince\vc2008-ce\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
--- a/external/freetype/builds/wince/vc2008-ce/index.html
+++ b/external/freetype/builds/wince/vc2008-ce/index.html
@@ -21,14 +21,14 @@
   <li>PPC/SP WM6 (Windows Mobile 6)</li>
 </ul>
 
-It compiles the following libraries from the FreeType 2.10.0 sources:</p>
+It compiles the following libraries from the FreeType 2.10.1 sources:</p>
 
 <ul>
   <pre>
-    freetype2100.lib     - release build; single threaded
-    freetype2100_D.lib   - debug build;   single threaded
-    freetype2100MT.lib   - release build; multi-threaded
-    freetype2100MT_D.lib - debug build;   multi-threaded</pre>
+    freetype2101.lib     - release build; single threaded
+    freetype2101_D.lib   - debug build;   single threaded
+    freetype2101MT.lib   - release build; multi-threaded
+    freetype2101MT_D.lib - debug build;   multi-threaded</pre>
 </ul>
 
 <p>Be sure to extract the files with the Windows (CR+LF) line endings.  ZIP
--- a/external/freetype/builds/windows/vc2010/index.html
+++ b/external/freetype/builds/windows/vc2010/index.html
@@ -12,7 +12,7 @@
 <p>This directory contains solution and project files for
 Visual&nbsp;C++&nbsp;2010 or newer, named <tt>freetype.sln</tt>,
 and <tt>freetype.vcxproj</tt>.  It compiles the following libraries
-from the FreeType 2.10.0 sources:</p>
+from the FreeType 2.10.1 sources:</p>
 
 <ul>
   <li>freetype.dll using 'Release' or 'Debug' configurations</li>
--- a/external/freetype/builds/windows/visualc/freetype.vcproj
+++ b/external/freetype/builds/windows/visualc/freetype.vcproj
@@ -185,7 +185,6 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				EnableIntrinsicFunctions="true"
 				AdditionalIncludeDirectories="..\..\..\include"
 				PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CRT_SECURE_NO_WARNINGS;FT_DEBUG_LEVEL_ERROR;FT_DEBUG_LEVEL_TRACE;FT2_BUILD_LIBRARY;DLL_EXPORT"
 				BasicRuntimeChecks="3"
@@ -259,10 +258,8 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				EnableIntrinsicFunctions="true"
 				AdditionalIncludeDirectories="..\..\..\include"
 				PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CRT_SECURE_NO_WARNINGS;FT_DEBUG_LEVEL_ERROR;FT_DEBUG_LEVEL_TRACE;FT2_BUILD_LIBRARY"
-				GeneratePreprocessedFile="0"
 				BasicRuntimeChecks="3"
 				RuntimeLibrary="1"
 				DisableLanguageExtensions="true"
--- a/external/freetype/builds/windows/visualc/index.html
+++ b/external/freetype/builds/windows/visualc/index.html
@@ -12,7 +12,7 @@
 <p>This directory contains project files <tt>freetype.dsp</tt> for
 Visual C++ 6.0, and <tt>freetype.vcproj</tt> for Visual C++ 2002
 through 2008, which you might need to upgrade automatically.
-It compiles the following libraries from the FreeType 2.10.0 sources:</p>
+It compiles the following libraries from the FreeType 2.10.1 sources:</p>
 
 <ul>
   <li>freetype.dll using 'Release' or 'Debug' configurations</li>
--- a/external/freetype/builds/windows/visualce/freetype.dsp
+++ b/external/freetype/builds/windows/visualce/freetype.dsp
@@ -54,7 +54,7 @@
 # ADD BSC32 /nologo
 LIB32=link.exe -lib
 # ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\objs\freetype2100.lib"
+# ADD LIB32 /nologo /out:"..\..\..\objs\freetype2101.lib"
 
 !ELSEIF  "$(CFG)" == "freetype - Win32 Debug"
 
@@ -78,7 +78,7 @@
 # ADD BSC32 /nologo
 LIB32=link.exe -lib
 # ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\objs\freetype2100_D.lib"
+# ADD LIB32 /nologo /out:"..\..\..\objs\freetype2101_D.lib"
 
 !ELSEIF  "$(CFG)" == "freetype - Win32 Debug Multithreaded"
 
@@ -102,8 +102,8 @@
 # ADD BASE BSC32 /nologo
 # ADD BSC32 /nologo
 LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"lib\freetype2100_D.lib"
-# ADD LIB32 /nologo /out:"..\..\..\objs\freetype2100MT_D.lib"
+# ADD BASE LIB32 /nologo /out:"lib\freetype2101_D.lib"
+# ADD LIB32 /nologo /out:"..\..\..\objs\freetype2101MT_D.lib"
 
 !ELSEIF  "$(CFG)" == "freetype - Win32 Release Multithreaded"
 
@@ -126,8 +126,8 @@
 # ADD BASE BSC32 /nologo
 # ADD BSC32 /nologo
 LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"lib\freetype2100.lib"
-# ADD LIB32 /nologo /out:"..\..\..\objs\freetype2100MT.lib"
+# ADD BASE LIB32 /nologo /out:"lib\freetype2101.lib"
+# ADD LIB32 /nologo /out:"..\..\..\objs\freetype2101MT.lib"
 
 !ELSEIF  "$(CFG)" == "freetype - Win32 Release Singlethreaded"
 
@@ -151,8 +151,8 @@
 # ADD BASE BSC32 /nologo
 # ADD BSC32 /nologo
 LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype2100.lib"
-# ADD LIB32 /out:"..\..\..\objs\freetype2100ST.lib"
+# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype2101.lib"
+# ADD LIB32 /out:"..\..\..\objs\freetype2101ST.lib"
 # SUBTRACT LIB32 /nologo
 
 !ELSEIF  "$(CFG)" == "freetype - Win32 Debug Singlethreaded"
@@ -177,8 +177,8 @@
 # ADD BASE BSC32 /nologo
 # ADD BSC32 /nologo
 LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype2100_D.lib"
-# ADD LIB32 /nologo /out:"..\..\..\objs\freetype2100ST_D.lib"
+# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype2101_D.lib"
+# ADD LIB32 /nologo /out:"..\..\..\objs\freetype2101ST_D.lib"
 
 !ENDIF
 
--- a/external/freetype/builds/windows/visualce/freetype.vcproj
+++ b/external/freetype/builds/windows/visualce/freetype.vcproj
@@ -87,7 +87,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100.lib"
+				OutputFile="..\..\..\objs\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -162,7 +162,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -237,7 +237,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -309,7 +309,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -382,7 +382,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -456,7 +456,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -534,7 +534,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100.lib"
+				OutputFile="..\..\..\objs\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -619,7 +619,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -704,7 +704,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -785,7 +785,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -867,7 +867,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -950,7 +950,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1036,7 +1036,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100.lib"
+				OutputFile="..\..\..\objs\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1121,7 +1121,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1206,7 +1206,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -1287,7 +1287,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1369,7 +1369,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1452,7 +1452,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1538,7 +1538,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100.lib"
+				OutputFile="..\..\..\objs\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1623,7 +1623,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1708,7 +1708,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -1789,7 +1789,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1871,7 +1871,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -1954,7 +1954,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2040,7 +2040,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100.lib"
+				OutputFile="..\..\..\objs\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2125,7 +2125,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2210,7 +2210,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -2291,7 +2291,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2373,7 +2373,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2456,7 +2456,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2542,7 +2542,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100.lib"
+				OutputFile="..\..\..\objs\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2627,7 +2627,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2712,7 +2712,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -2793,7 +2793,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2875,7 +2875,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -2958,7 +2958,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -3044,7 +3044,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100.lib"
+				OutputFile="..\..\..\objs\freetype2101.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -3129,7 +3129,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT.lib"
+				OutputFile="..\..\..\objs\freetype2101MT.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -3214,7 +3214,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST.lib"
+				OutputFile="..\..\..\objs\freetype2101ST.lib"
 			/>
 			<Tool
 				Name="VCALinkTool"
@@ -3295,7 +3295,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100_D.lib"
+				OutputFile="..\..\..\objs\freetype2101_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -3377,7 +3377,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100ST_D.lib"
+				OutputFile="..\..\..\objs\freetype2101ST_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
@@ -3460,7 +3460,7 @@
 			/>
 			<Tool
 				Name="VCLibrarianTool"
-				OutputFile="..\..\..\objs\freetype2100MT_D.lib"
+				OutputFile="..\..\..\objs\freetype2101MT_D.lib"
 				SuppressStartupBanner="true"
 			/>
 			<Tool
--- a/external/freetype/builds/windows/visualce/index.html
+++ b/external/freetype/builds/windows/visualce/index.html
@@ -21,14 +21,14 @@
   <li>PPC/SP WM6 (Windows Mobile 6)</li>
 </ul>
 
-It compiles the following libraries from the FreeType 2.10.0 sources:</p>
+It compiles the following libraries from the FreeType 2.10.1 sources:</p>
 
 <ul>
   <pre>
-    freetype2100.lib     - release build; single threaded
-    freetype2100_D.lib   - debug build;   single threaded
-    freetype2100MT.lib   - release build; multi-threaded
-    freetype2100MT_D.lib - debug build;   multi-threaded</pre>
+    freetype2101.lib     - release build; single threaded
+    freetype2101_D.lib   - debug build;   single threaded
+    freetype2101MT.lib   - release build; multi-threaded
+    freetype2101MT_D.lib - debug build;   multi-threaded</pre>
 </ul>
 
 <p>Be sure to extract the files with the Windows (CR+LF) line endings.  ZIP
--- a/external/freetype/docs/CHANGES
+++ b/external/freetype/docs/CHANGES
@@ -1,5 +1,59 @@
 
-CHANGES BETWEEN 2.9.1 and 2.10
+CHANGES BETWEEN 2.10.0 and 2.10.1
+
+  I. IMPORTANT BUG FIXES
+
+  - The bytecode hinting of OpenType variation fonts was flawed, since
+    the data in the `CVAR' table wasn't correctly applied.
+
+
+  II. MISCELLANEOUS
+
+  - Auto-hinter support for Mongolian.
+
+  - For distribution,  `.tar.bz2' packages are replaced with `.tar.xz'
+    bundles.
+
+  - The handling of  the default character in PCF fonts as  introduced
+    in version 2.10.0 was partially broken, causing premature abortion
+    of charmap iteration for many fonts.
+
+  - If  `FT_Set_Named_Instance' was  called  with  the same  arguments
+    twice in a row, the function  returned an incorrect error code the
+    second time.
+
+  - Direct   rendering   using  FT_RASTER_FLAG_DIRECT   crashed   (bug
+    introduced in version 2.10.0).
+
+  - Increased  precision  while  computing  OpenType  font   variation
+    instances.
+
+  - The  flattening  algorithm of  cubic  Bezier  curves was  slightly
+    changed to make  it faster.  This can cause  very subtle rendering
+    changes, which aren't noticeable by the eye, however.
+
+  - The  auto-hinter  now  disables hinting  if there  are blue  zones
+    defined for a `style' (i.e., a certain combination of a script and
+    its related typographic features) but the font doesn't contain any
+    characters needed to set up at least one blue zone.
+
+  - The `ftmulti' demo program now  supports multiple hidden axes with
+    the same name tag.
+
+  - `ftview', `ftstring', and `ftgrid' got  a `-k' command line option
+    to emulate a sequence of keystrokes at start-up.
+
+  - `ftview', `ftstring', and `ftgrid' now support screen dumping to a
+    PNG file.
+
+  - The bytecode debugger, `ttdebug',  now supports variation TrueType
+    fonts; a variation font instance can be selected with the new `-d'
+    command line option.
+
+
+======================================================================
+
+CHANGES BETWEEN 2.9.1 and 2.10.0
 
   I. IMPORTANT CHANGES
 
--- a/external/freetype/docs/VERSIONS.TXT
+++ b/external/freetype/docs/VERSIONS.TXT
@@ -52,6 +52,7 @@
 
     release     libtool     so
   -------------------------------
+     2.10.1     23.1.17   6.17.1
      2.10.0     23.0.17   6.17.0
      2.9.1      22.1.16   6.16.1
      2.9.0      22.0.16   6.16.0
--- a/external/freetype/docs/freetype-config.1
+++ b/external/freetype/docs/freetype-config.1
@@ -1,4 +1,4 @@
-.TH FREETYPE-CONFIG 1 "March 2019" "FreeType 2.10.0"
+.TH FREETYPE-CONFIG 1 "July 2019" "FreeType 2.10.1"
 .
 .
 .SH NAME
--- a/external/freetype/docs/reference/site/404.html
+++ b/external/freetype/docs/reference/site/404.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>FreeType-2.10.0 API Reference</title>
+        <title>FreeType-2.10.1 API Reference</title>
       
     
     
@@ -94,7 +94,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="/index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="/index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="/images/favico.ico" width="24" height="24">
           
@@ -107,7 +107,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               
@@ -162,12 +162,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="/index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="/index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="/images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-auto_hinter.html
+++ b/external/freetype/docs/reference/site/ft2-auto_hinter.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>The auto-hinter - FreeType-2.10.0 API Reference</title>
+        <title>The auto-hinter - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               The auto-hinter
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-base_interface.html
+++ b/external/freetype/docs/reference/site/ft2-base_interface.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Base Interface - FreeType-2.10.0 API Reference</title>
+        <title>Base Interface - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Base Interface
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
@@ -2338,7 +2338,7 @@
 <p>For example, if you want to access Unicode value U+1F028 (and the font contains it), use value 0x1F028 as the input value for <code><a href="ft2-base_interface.html#ft_get_char_index">FT_Get_Char_Index</a></code>.</p>
 </td></tr>
 <tr><td class="val" id="ft_encoding_ms_symbol">FT_ENCODING_MS_SYMBOL</td><td class="desc">
-<p>Microsoft Symbol encoding, used to encode mathematical symbols and wingdings. For more information, see &lsquo;<a href="https://www.microsoft.com/typography/otspec/recom.htm">https://www.microsoft.com/typography/otspec/recom.htm</a>&rsquo;, &lsquo;<a href="http://www.kostis.net/charsets/symbol.htm">http://www.kostis.net/charsets/symbol.htm</a>&rsquo;, and &lsquo;<a href="http://www.kostis.net/charsets/wingding.htm">http://www.kostis.net/charsets/wingding.htm</a>&rsquo;.</p>
+<p>Microsoft Symbol encoding, used to encode mathematical symbols and wingdings. For more information, see &lsquo;<a href="https://www.microsoft.com/typography/otspec/recom.htm#non-standard-symbol-fonts">https://www.microsoft.com/typography/otspec/recom.htm#non-standard-symbol-fonts</a>&rsquo;, &lsquo;<a href="http://www.kostis.net/charsets/symbol.htm">http://www.kostis.net/charsets/symbol.htm</a>&rsquo;, and &lsquo;<a href="http://www.kostis.net/charsets/wingding.htm">http://www.kostis.net/charsets/wingding.htm</a>&rsquo;.</p>
 <p>This encoding uses character codes from the PUA (Private Unicode Area) in the range U+F020-U+F0FF.</p>
 </td></tr>
 <tr><td class="val" id="ft_encoding_sjis">FT_ENCODING_SJIS</td><td class="desc">
@@ -2972,6 +2972,7 @@
 </td></tr>
 <tr><td class="val" id="outline">outline</td><td class="desc">
 <p>The outline descriptor for the current glyph image if its format is <code><a href="ft2-basic_types.html#ft_glyph_format">FT_GLYPH_FORMAT_OUTLINE</a></code>. Once a glyph is loaded, <code>outline</code> can be transformed, distorted, emboldened, etc. However, it must not be freed.</p>
+<p>[Since 2.10.1] If <code><a href="ft2-base_interface.html#ft_load_xxx">FT_LOAD_NO_SCALE</a></code> is set, outline coordinates of OpenType variation fonts for a selected instance are internally handled as 26.6 fractional font units but returned as (rounded) integers, as expected. To get unrounded font units, don't use <code><a href="ft2-base_interface.html#ft_load_xxx">FT_LOAD_NO_SCALE</a></code> but load the glyph with <code><a href="ft2-base_interface.html#ft_load_xxx">FT_LOAD_NO_HINTING</a></code> and scale it, using the font's <code>units_per_EM</code> value as the ppem.</p>
 </td></tr>
 <tr><td class="val" id="num_subglyphs">num_subglyphs</td><td class="desc">
 <p>The number of subglyphs in a composite glyph. This field is only valid for the composite glyph format that should normally only be loaded with the <code><a href="ft2-base_interface.html#ft_load_xxx">FT_LOAD_NO_RECURSE</a></code> flag.</p>
@@ -4194,8 +4195,8 @@
 <div class = "codehilite">
 <pre>
   FT_EXPORT( <a href="ft2-basic_types.html#ft_uint">FT_UInt</a> )
-  <b>FT_Get_Name_Index</b>( <a href="ft2-base_interface.html#ft_face">FT_Face</a>     face,
-                     <a href="ft2-basic_types.html#ft_string">FT_String</a>*  glyph_name );
+  <b>FT_Get_Name_Index</b>( <a href="ft2-base_interface.html#ft_face">FT_Face</a>           face,
+                     <span class="keyword">const</span> <a href="ft2-basic_types.html#ft_string">FT_String</a>*  glyph_name );
 </pre>
 </div>
 
--- a/external/freetype/docs/reference/site/ft2-basic_types.html
+++ b/external/freetype/docs/reference/site/ft2-basic_types.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Basic Data Types - FreeType-2.10.0 API Reference</title>
+        <title>Basic Data Types - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Basic Data Types
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-bdf_fonts.html
+++ b/external/freetype/docs/reference/site/ft2-bdf_fonts.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>BDF and PCF Files - FreeType-2.10.0 API Reference</title>
+        <title>BDF and PCF Files - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               BDF and PCF Files
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-bitmap_handling.html
+++ b/external/freetype/docs/reference/site/ft2-bitmap_handling.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Bitmap Handling - FreeType-2.10.0 API Reference</title>
+        <title>Bitmap Handling - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Bitmap Handling
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-bzip2.html
+++ b/external/freetype/docs/reference/site/ft2-bzip2.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>BZIP2 Streams - FreeType-2.10.0 API Reference</title>
+        <title>BZIP2 Streams - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               BZIP2 Streams
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-cache_subsystem.html
+++ b/external/freetype/docs/reference/site/ft2-cache_subsystem.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Cache Sub-System - FreeType-2.10.0 API Reference</title>
+        <title>Cache Sub-System - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Cache Sub-System
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-cff_driver.html
+++ b/external/freetype/docs/reference/site/ft2-cff_driver.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>The CFF driver - FreeType-2.10.0 API Reference</title>
+        <title>The CFF driver - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               The CFF driver
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-cid_fonts.html
+++ b/external/freetype/docs/reference/site/ft2-cid_fonts.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>CID Fonts - FreeType-2.10.0 API Reference</title>
+        <title>CID Fonts - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               CID Fonts
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-color_management.html
+++ b/external/freetype/docs/reference/site/ft2-color_management.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Glyph Color Management - FreeType-2.10.0 API Reference</title>
+        <title>Glyph Color Management - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Glyph Color Management
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-computations.html
+++ b/external/freetype/docs/reference/site/ft2-computations.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Computations - FreeType-2.10.0 API Reference</title>
+        <title>Computations - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Computations
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-error_code_values.html
+++ b/external/freetype/docs/reference/site/ft2-error_code_values.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Error Code Values - FreeType-2.10.0 API Reference</title>
+        <title>Error Code Values - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Error Code Values
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-error_enumerations.html
+++ b/external/freetype/docs/reference/site/ft2-error_enumerations.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Error Enumerations - FreeType-2.10.0 API Reference</title>
+        <title>Error Enumerations - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Error Enumerations
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
@@ -1125,6 +1125,9 @@
 <pre>
   FT_EXPORT( <span class="keyword">const</span> <span class="keyword">char</span>* )
   <b>FT_Error_String</b>( <a href="ft2-basic_types.html#ft_error">FT_Error</a>  error_code );
+
+FT_END_HEADER
+
 
 #<span class="keyword">endif</span> /* FT_ERR_PROTOS_DEFINED */
 
--- a/external/freetype/docs/reference/site/ft2-font_formats.html
+++ b/external/freetype/docs/reference/site/ft2-font_formats.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Font Formats - FreeType-2.10.0 API Reference</title>
+        <title>Font Formats - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Font Formats
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-gasp_table.html
+++ b/external/freetype/docs/reference/site/ft2-gasp_table.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Gasp Table - FreeType-2.10.0 API Reference</title>
+        <title>Gasp Table - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Gasp Table
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-glyph_management.html
+++ b/external/freetype/docs/reference/site/ft2-glyph_management.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Glyph Management - FreeType-2.10.0 API Reference</title>
+        <title>Glyph Management - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Glyph Management
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
@@ -1403,7 +1403,7 @@
 <h4>note</h4>
 
 <p>You can typecast an <code><a href="ft2-glyph_management.html#ft_glyph">FT_Glyph</a></code> to <code><a href="ft2-glyph_management.html#ft_outlineglyph">FT_OutlineGlyph</a></code> if you have <code>glyph-&gt;format == FT_GLYPH_FORMAT_OUTLINE</code>. This lets you access the outline's content easily.</p>
-<p>As the outline is extracted from a glyph slot, its coordinates are expressed normally in 26.6 pixels, unless the flag <code><a href="ft2-base_interface.html#ft_load_xxx">FT_LOAD_NO_SCALE</a></code> was used in <code><a href="ft2-base_interface.html#ft_load_glyph">FT_Load_Glyph</a></code>() or <code><a href="ft2-base_interface.html#ft_load_char">FT_Load_Char</a></code>().</p>
+<p>As the outline is extracted from a glyph slot, its coordinates are expressed normally in 26.6 pixels, unless the flag <code><a href="ft2-base_interface.html#ft_load_xxx">FT_LOAD_NO_SCALE</a></code> was used in <code><a href="ft2-base_interface.html#ft_load_glyph">FT_Load_Glyph</a></code> or <code><a href="ft2-base_interface.html#ft_load_char">FT_Load_Char</a></code>.</p>
 <p>The outline's tables are always owned by the object and are destroyed with it.</p>
 <hr>
 
--- a/external/freetype/docs/reference/site/ft2-glyph_stroker.html
+++ b/external/freetype/docs/reference/site/ft2-glyph_stroker.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Glyph Stroker - FreeType-2.10.0 API Reference</title>
+        <title>Glyph Stroker - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Glyph Stroker
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
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+    FreeType-2.10.1 API Reference
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@@ -40,7 +40,7 @@
     
     
       
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-              FreeType-2.10.0 API Reference
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-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
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-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
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+              FreeType-2.10.1 API Reference
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+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
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-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
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+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
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+    FreeType-2.10.1 API Reference
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-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
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+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
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-              FreeType-2.10.0 API Reference
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+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
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+    FreeType-2.10.1 API Reference
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-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>FreeType's header inclusion scheme - FreeType-2.10.0 API Reference</title>
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+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
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-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
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               FreeType's header inclusion scheme
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   <label class="md-nav__title md-nav__title--site" for="__drawer">
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+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
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-    FreeType-2.10.0 API Reference
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-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
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+        <title>Incremental Loading - FreeType-2.10.1 API Reference</title>
       
     
     
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+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
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@@ -111,7 +111,7 @@
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-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
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               Incremental Loading
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   <label class="md-nav__title md-nav__title--site" for="__drawer">
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+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
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-    FreeType-2.10.0 API Reference
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-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
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-      <a href="#freetype-2100-api-reference" tabindex="1" class="md-skip">
+      <a href="#freetype-2101-api-reference" tabindex="1" class="md-skip">
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+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
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   <label class="md-nav__title md-nav__title--site" for="__drawer">
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+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
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+    FreeType-2.10.1 API Reference
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@@ -1218,7 +1218,7 @@
                 
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+<h1 id="freetype-2101-api-reference">FreeType-2.10.1 API Reference<a class="headerlink" href="#freetype-2101-api-reference" title="Permanent link">&para;</a></h1>
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 <hr />
-<div class="timestamp">generated on Fri Mar 15 07:01:13 2019 UTC</div>
+<div class="timestamp">generated on Mon Jul  1 15:55:30 2019 UTC</div>
                 
                   
                 
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+++ b/external/freetype/docs/reference/site/ft2-layer_management.html
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       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Glyph Layer Management - FreeType-2.10.0 API Reference</title>
+        <title>Glyph Layer Management - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
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     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
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+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
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             <span class="md-header-nav__topic">
               Glyph Layer Management
@@ -166,12 +166,12 @@
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   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
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-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
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       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Subpixel Rendering - FreeType-2.10.0 API Reference</title>
+        <title>Subpixel Rendering - FreeType-2.10.1 API Reference</title>
       
     
     
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+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
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-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
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   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
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+    FreeType-2.10.1 API Reference
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-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
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+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
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@@ -111,7 +111,7 @@
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-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
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                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
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--- a/external/freetype/docs/reference/site/ft2-lzw.html
+++ b/external/freetype/docs/reference/site/ft2-lzw.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>LZW Streams - FreeType-2.10.0 API Reference</title>
+        <title>LZW Streams - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               LZW Streams
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
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--- a/external/freetype/docs/reference/site/ft2-mac_specific.html
+++ b/external/freetype/docs/reference/site/ft2-mac_specific.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Mac Specific Interface - FreeType-2.10.0 API Reference</title>
+        <title>Mac Specific Interface - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Mac Specific Interface
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-module_management.html
+++ b/external/freetype/docs/reference/site/ft2-module_management.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Module Management - FreeType-2.10.0 API Reference</title>
+        <title>Module Management - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Module Management
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
@@ -2093,7 +2093,7 @@
 <p>Defined in FT_MODULE_H (freetype/ftmodapi.h).</p>
 <div class = "codehilite">
 <pre>
-  <span class="keyword">typedef</span> <span class="keyword">void</span>
+  <span class="keyword">typedef</span> <a href="ft2-basic_types.html#ft_error">FT_Error</a>
   (*<b>FT_DebugHook_Func</b>)( <span class="keyword">void</span>*  arg );
 </pre>
 </div>
--- a/external/freetype/docs/reference/site/ft2-multiple_masters.html
+++ b/external/freetype/docs/reference/site/ft2-multiple_masters.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Multiple Masters - FreeType-2.10.0 API Reference</title>
+        <title>Multiple Masters - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Multiple Masters
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-ot_validation.html
+++ b/external/freetype/docs/reference/site/ft2-ot_validation.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>OpenType Validation - FreeType-2.10.0 API Reference</title>
+        <title>OpenType Validation - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               OpenType Validation
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-outline_processing.html
+++ b/external/freetype/docs/reference/site/ft2-outline_processing.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Outline Processing - FreeType-2.10.0 API Reference</title>
+        <title>Outline Processing - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Outline Processing
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
@@ -1846,7 +1846,7 @@
 </pre>
 </div>
 
-<p>Render an outline within a bitmap using the current scan-convert. This function uses an <code><a href="ft2-raster.html#ft_raster_params">FT_Raster_Params</a></code> structure as an argument, allowing advanced features like direct composition, translucency, etc.</p>
+<p>Render an outline within a bitmap using the current scan-convert.</p>
 <h4>input</h4>
 
 <table class="fields">
@@ -1871,7 +1871,7 @@
 <p>FreeType error code. 0&nbsp;means success.</p>
 <h4>note</h4>
 
-<p>You should know what you are doing and how <code><a href="ft2-raster.html#ft_raster_params">FT_Raster_Params</a></code> works to use this function.</p>
+<p>This advanced function uses <code><a href="ft2-raster.html#ft_raster_params">FT_Raster_Params</a></code> as an argument, allowing FreeType rasterizer to be used for direct composition, translucency, etc. You should know how to set up <code><a href="ft2-raster.html#ft_raster_params">FT_Raster_Params</a></code> for this function to work.</p>
 <p>The field <code>params.source</code> will be set to <code>outline</code> before the scan converter is called, which means that the value you give to it is actually ignored.</p>
 <p>The gray-level rasterizer always uses 256 gray levels. If you want less gray levels, you have to provide your own span callback. See the <code><a href="ft2-raster.html#ft_raster_flag_xxx">FT_RASTER_FLAG_DIRECT</a></code> value of the <code>flags</code> field in the <code><a href="ft2-raster.html#ft_raster_params">FT_Raster_Params</a></code> structure for more details.</p>
 <hr>
--- a/external/freetype/docs/reference/site/ft2-parameter_tags.html
+++ b/external/freetype/docs/reference/site/ft2-parameter_tags.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Parameter Tags - FreeType-2.10.0 API Reference</title>
+        <title>Parameter Tags - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Parameter Tags
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
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--- a/external/freetype/docs/reference/site/ft2-pcf_driver.html
+++ b/external/freetype/docs/reference/site/ft2-pcf_driver.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>The PCF driver - FreeType-2.10.0 API Reference</title>
+        <title>The PCF driver - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               The PCF driver
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-pfr_fonts.html
+++ b/external/freetype/docs/reference/site/ft2-pfr_fonts.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>PFR Fonts - FreeType-2.10.0 API Reference</title>
+        <title>PFR Fonts - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               PFR Fonts
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-properties.html
+++ b/external/freetype/docs/reference/site/ft2-properties.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Driver properties - FreeType-2.10.0 API Reference</title>
+        <title>Driver properties - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Driver properties
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-quick_advance.html
+++ b/external/freetype/docs/reference/site/ft2-quick_advance.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Quick retrieval of advance values - FreeType-2.10.0 API Reference</title>
+        <title>Quick retrieval of advance values - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Quick retrieval of advance values
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-raster.html
+++ b/external/freetype/docs/reference/site/ft2-raster.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Scanline Converter - FreeType-2.10.0 API Reference</title>
+        <title>Scanline Converter - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Scanline Converter
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
@@ -1316,7 +1316,7 @@
 
 <table class="fields">
 <tr><td class="val" id="y">y</td><td class="desc">
-<p>The scanline's y&nbsp;coordinate.</p>
+<p>The scanline's upward y&nbsp;coordinate.</p>
 </td></tr>
 <tr><td class="val" id="count">count</td><td class="desc">
 <p>The number of spans to draw on this scanline.</p>
@@ -1355,7 +1355,7 @@
 </pre>
 </div>
 
-<p>A structure to hold the arguments used by a raster's render function.</p>
+<p>A structure to hold the parameters used by a raster's render function, passed as an argument to <code><a href="ft2-outline_processing.html#ft_outline_render">FT_Outline_Render</a></code>.</p>
 <h4>fields</h4>
 
 <table class="fields">
@@ -1423,12 +1423,11 @@
 <p>This flag is set to indicate that an anti-aliased glyph image should be generated. Otherwise, it will be monochrome (1-bit).</p>
 </td></tr>
 <tr><td class="val" id="ft_raster_flag_direct">FT_RASTER_FLAG_DIRECT</td><td class="desc">
-<p>This flag is set to indicate direct rendering. In this mode, client applications must provide their own span callback. This lets them directly draw or compose over an existing bitmap. If this bit is not set, the target pixmap's buffer <em>must</em> be zeroed before rendering.</p>
+<p>This flag is set to indicate direct rendering. In this mode, client applications must provide their own span callback. This lets them directly draw or compose over an existing bitmap. If this bit is <em>not</em> set, the target pixmap's buffer <em>must</em> be zeroed before rendering and the output will be clipped to its size.</p>
 <p>Direct rendering is only possible with anti-aliased glyphs.</p>
 </td></tr>
 <tr><td class="val" id="ft_raster_flag_clip">FT_RASTER_FLAG_CLIP</td><td class="desc">
-<p>This flag is only used in direct rendering mode. If set, the output will be clipped to a box specified in the <code>clip_box</code> field of the <code><a href="ft2-raster.html#ft_raster_params">FT_Raster_Params</a></code> structure.</p>
-<p>Note that by default, the glyph bitmap is clipped to the target pixmap, except in direct rendering mode where all spans are generated if no clipping box is set.</p>
+<p>This flag is only used in direct rendering mode. If set, the output will be clipped to a box specified in the <code>clip_box</code> field of the <code><a href="ft2-raster.html#ft_raster_params">FT_Raster_Params</a></code> structure. Otherwise, the <code>clip_box</code> is effectively set to the bounding box and all spans are generated.</p>
 </td></tr>
 </table>
 
--- a/external/freetype/docs/reference/site/ft2-sfnt_names.html
+++ b/external/freetype/docs/reference/site/ft2-sfnt_names.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>SFNT Names - FreeType-2.10.0 API Reference</title>
+        <title>SFNT Names - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               SFNT Names
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-sizes_management.html
+++ b/external/freetype/docs/reference/site/ft2-sizes_management.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Size Management - FreeType-2.10.0 API Reference</title>
+        <title>Size Management - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Size Management
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-system_interface.html
+++ b/external/freetype/docs/reference/site/ft2-system_interface.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>System Interface - FreeType-2.10.0 API Reference</title>
+        <title>System Interface - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               System Interface
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-t1_cid_driver.html
+++ b/external/freetype/docs/reference/site/ft2-t1_cid_driver.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>The Type 1 and CID drivers - FreeType-2.10.0 API Reference</title>
+        <title>The Type 1 and CID drivers - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               The Type 1 and CID drivers
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-truetype_engine.html
+++ b/external/freetype/docs/reference/site/ft2-truetype_engine.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>The TrueType Engine - FreeType-2.10.0 API Reference</title>
+        <title>The TrueType Engine - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               The TrueType Engine
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-truetype_tables.html
+++ b/external/freetype/docs/reference/site/ft2-truetype_tables.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>TrueType Tables - FreeType-2.10.0 API Reference</title>
+        <title>TrueType Tables - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               TrueType Tables
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-tt_driver.html
+++ b/external/freetype/docs/reference/site/ft2-tt_driver.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>The TrueType driver - FreeType-2.10.0 API Reference</title>
+        <title>The TrueType driver - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               The TrueType driver
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-type1_tables.html
+++ b/external/freetype/docs/reference/site/ft2-type1_tables.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Type 1 Tables - FreeType-2.10.0 API Reference</title>
+        <title>Type 1 Tables - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Type 1 Tables
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-user_allocation.html
+++ b/external/freetype/docs/reference/site/ft2-user_allocation.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>User allocation - FreeType-2.10.0 API Reference</title>
+        <title>User allocation - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               User allocation
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
--- a/external/freetype/docs/reference/site/ft2-version.html
+++ b/external/freetype/docs/reference/site/ft2-version.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>FreeType Version - FreeType-2.10.0 API Reference</title>
+        <title>FreeType Version - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               FreeType Version
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
@@ -1234,7 +1234,7 @@
 <pre>
 #<span class="keyword">define</span> <a href="ft2-version.html#freetype_major">FREETYPE_MAJOR</a>  2
 #<span class="keyword">define</span> <a href="ft2-version.html#freetype_minor">FREETYPE_MINOR</a>  10
-#<span class="keyword">define</span> <a href="ft2-version.html#freetype_patch">FREETYPE_PATCH</a>  0
+#<span class="keyword">define</span> <a href="ft2-version.html#freetype_patch">FREETYPE_PATCH</a>  1
 </pre>
 </div>
 
--- a/external/freetype/docs/reference/site/ft2-winfnt_fonts.html
+++ b/external/freetype/docs/reference/site/ft2-winfnt_fonts.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>Window FNT Files - FreeType-2.10.0 API Reference</title>
+        <title>Window FNT Files - FreeType-2.10.1 API Reference</title>
       
     
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               Window FNT Files
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
@@ -1151,7 +1151,7 @@
 </pre>
 </div>
 
-<p>A list of valid values for the <code>charset</code> byte in <code><a href="ft2-winfnt_fonts.html#ft_winfnt_headerrec">FT_WinFNT_HeaderRec</a></code>. Exact mapping tables for the various &lsquo;cpXXXX&rsquo; encodings (except for &lsquo;cp1361&rsquo;) can be found at &lsquo;<a href="ftp://ftp.unicode.org/Public">ftp://ftp.unicode.org/Public</a>&rsquo; in the <code>MAPPINGS/VENDORS/MICSFT/WINDOWS</code> subdirectory. &lsquo;cp1361&rsquo; is roughly a superset of <code>MAPPINGS/OBSOLETE/EASTASIA/KSC/JOHAB.TXT</code>.</p>
+<p>A list of valid values for the <code>charset</code> byte in <code><a href="ft2-winfnt_fonts.html#ft_winfnt_headerrec">FT_WinFNT_HeaderRec</a></code>. Exact mapping tables for the various &lsquo;cpXXXX&rsquo; encodings (except for &lsquo;cp1361&rsquo;) can be found at &lsquo;<a href="ftp://ftp.unicode.org/Public/">ftp://ftp.unicode.org/Public/</a>&rsquo; in the <code>MAPPINGS/VENDORS/MICSFT/WINDOWS</code> subdirectory. &lsquo;cp1361&rsquo; is roughly a superset of <code>MAPPINGS/OBSOLETE/EASTASIA/KSC/JOHAB.TXT</code>.</p>
 <h4>values</h4>
 
 <table class="fields">
--- a/external/freetype/docs/reference/site/index.html
+++ b/external/freetype/docs/reference/site/index.html
@@ -10,7 +10,7 @@
       <meta name="viewport" content="width=device-width,initial-scale=1">
       <meta http-equiv="x-ua-compatible" content="ie=edge">
       
-        <meta name="description" content="API Reference Documentation for FreeType-2.10.0">
+        <meta name="description" content="API Reference Documentation for FreeType-2.10.1">
       
       
       
@@ -40,7 +40,7 @@
     
     
       
-        <title>FreeType-2.10.0 API Reference</title>
+        <title>FreeType-2.10.1 API Reference</title>
       
     
     
@@ -89,7 +89,7 @@
     <input class="md-toggle" data-md-toggle="search" type="checkbox" id="__search" autocomplete="off">
     <label class="md-overlay" data-md-component="overlay" for="__drawer"></label>
     
-      <a href="#freetype-2100-api-reference" tabindex="1" class="md-skip">
+      <a href="#freetype-2101-api-reference" tabindex="1" class="md-skip">
         Skip to content
       </a>
     
@@ -98,7 +98,7 @@
   <nav class="md-header-nav md-grid">
     <div class="md-flex">
       <div class="md-flex__cell md-flex__cell--shrink">
-        <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-header-nav__button md-logo">
+        <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-header-nav__button md-logo">
           
             <img src="images/favico.ico" width="24" height="24">
           
@@ -111,7 +111,7 @@
         <div class="md-flex__ellipsis md-header-nav__title" data-md-component="title">
           
             <span class="md-header-nav__topic">
-              FreeType-2.10.0 API Reference
+              FreeType-2.10.1 API Reference
             </span>
             <span class="md-header-nav__topic">
               TOC
@@ -166,12 +166,12 @@
                   <div class="md-sidebar__inner">
                     <nav class="md-nav md-nav--primary" data-md-level="0">
   <label class="md-nav__title md-nav__title--site" for="__drawer">
-    <a href="index.html" title="FreeType-2.10.0 API Reference" class="md-nav__button md-logo">
+    <a href="index.html" title="FreeType-2.10.1 API Reference" class="md-nav__button md-logo">
       
         <img src="images/favico.ico" width="48" height="48">
       
     </a>
-    FreeType-2.10.0 API Reference
+    FreeType-2.10.1 API Reference
   </label>
   
   <ul class="md-nav__list" data-md-scrollfix>
@@ -1019,7 +1019,7 @@
                 
                 <p><a href="https://www.freetype.org">FreeType</a> &raquo; <a href="../">Docs</a> &raquo; Table of Contents</p>
 <hr />
-<h1 id="freetype-2100-api-reference">FreeType-2.10.0 API Reference<a class="headerlink" href="#freetype-2100-api-reference" title="Permanent link">&para;</a></h1>
+<h1 id="freetype-2101-api-reference">FreeType-2.10.1 API Reference<a class="headerlink" href="#freetype-2101-api-reference" title="Permanent link">&para;</a></h1>
 <h1 id="table-of-contents">Table of Contents<a class="headerlink" href="#table-of-contents" title="Permanent link">&para;</a></h1>
 <h2 id="general-remarks">General Remarks<a class="headerlink" href="#general-remarks" title="Permanent link">&para;</a></h2>
 <table class="toc">
@@ -1202,7 +1202,7 @@
 
 <h2 id="global-index"><a href="ft2-index.html">Global Index</a><a class="headerlink" href="#global-index" title="Permanent link">&para;</a></h2>
 <hr />
-<div class="timestamp">generated on Fri Mar 15 07:01:13 2019 UTC</div>
+<div class="timestamp">generated on Mon Jul  1 15:55:30 2019 UTC</div>
                 
                   
                 
--- a/external/freetype/docs/reference/site/search/search_index.json
+++ b/external/freetype/docs/reference/site/search/search_index.json
@@ -1,1 +1,1 @@
-{"config":{"lang":["en"],"prebuild_index":false,"separator":"[\\s\\-]+"},"docs":[{"location":"index.html","text":"FreeType Docs Table of Contents FreeType-2.10.0 API Reference Table of Contents General Remarks FreeType's header inclusion scheme How client applications should include FreeType header files. User allocation How client applications should allocate FreeType data structures. Core API FreeType Version Functions and macros related to FreeType versions. Basic Data Types The basic data types defined by the library. Base Interface The FreeType 2 base font interface. Unicode Variation Sequences The FreeType 2 interface to Unicode Variation Sequences (UVS), using the SFNT cmap format 14. Glyph Color Management Retrieving and manipulating OpenType's CPAL table data. Glyph Layer Management Retrieving and manipulating OpenType's COLR table data. Glyph Management Generic interface to manage individual glyph data. Mac Specific Interface Only available on the Macintosh. Size Management Managing multiple sizes per face. Header File Macros Macro definitions used to #include specific header files. Format-Specific API Multiple Masters How to manage Multiple Masters fonts. TrueType Tables TrueType-specific table types and functions. Type 1 Tables Type 1-specific font tables. SFNT Names Access the names embedded in TrueType and OpenType files. BDF and PCF Files BDF and PCF specific API. CID Fonts CID-keyed font-specific API. PFR Fonts PFR/TrueDoc-specific API. Window FNT Files Windows FNT-specific API. Font Formats Getting the font format. Gasp Table Retrieving TrueType gasp table entries. Controlling FreeType Modules The auto-hinter Controlling the auto-hinting module. The CFF driver Controlling the CFF driver module. The Type 1 and CID drivers Controlling the Type 1 and CID driver modules. The TrueType driver Controlling the TrueType driver module. The PCF driver Controlling the PCF driver module. Driver properties Controlling driver modules. Parameter Tags Macros for driver property and font loading parameter tags. Subpixel Rendering API to control subpixel rendering. Cache Sub-System Cache Sub-System How to cache face, size, and glyph data with FreeType 2. Support API Computations Crunching fixed numbers and vectors. List Processing Simple management of lists. Outline Processing Functions to create, transform, and render vectorial glyph images. Quick retrieval of advance values Retrieve horizontal and vertical advance values without processing glyph outlines, if possible. Bitmap Handling Handling FT_Bitmap objects. Scanline Converter How vectorial outlines are converted into bitmaps and pixmaps. Glyph Stroker Generating bordered and stroked glyphs. System Interface How FreeType manages memory and i/o. Module Management How to add, upgrade, remove, and control modules from FreeType. GZIP Streams Using gzip-compressed font files. LZW Streams Using LZW-compressed font files. BZIP2 Streams Using bzip2-compressed font files. Error Codes Error Enumerations How to handle errors and error strings. Error Code Values All possible error codes returned by FreeType functions. Miscellaneous OpenType Validation An API to validate OpenType tables. Incremental Loading Custom Glyph Loading. The TrueType Engine TrueType bytecode support. TrueTypeGX/AAT Validation An API to validate TrueTypeGX/AAT tables. Global Index generated on Fri Mar 15 07:01:13 2019 UTC","title":"TOC"},{"location":"index.html#freetype-2100-api-reference","text":"","title":"FreeType-2.10.0 API Reference"},{"location":"index.html#table-of-contents","text":"","title":"Table of Contents"},{"location":"index.html#general-remarks","text":"FreeType's header inclusion scheme How client applications should include FreeType header files. User allocation How client applications should allocate FreeType data structures.","title":"General Remarks"},{"location":"index.html#core-api","text":"FreeType Version Functions and macros related to FreeType versions. Basic Data Types The basic data types defined by the library. Base Interface The FreeType 2 base font interface. Unicode Variatio
\ No newline at end of file
+{"config":{"lang":["en"],"prebuild_index":false,"separator":"[\\s\\-]+"},"docs":[{"location":"index.html","text":"FreeType Docs Table of Contents FreeType-2.10.1 API Reference Table of Contents General Remarks FreeType's header inclusion scheme How client applications should include FreeType header files. User allocation How client applications should allocate FreeType data structures. Core API FreeType Version Functions and macros related to FreeType versions. Basic Data Types The basic data types defined by the library. Base Interface The FreeType 2 base font interface. Unicode Variation Sequences The FreeType 2 interface to Unicode Variation Sequences (UVS), using the SFNT cmap format 14. Glyph Color Management Retrieving and manipulating OpenType's CPAL table data. Glyph Layer Management Retrieving and manipulating OpenType's COLR table data. Glyph Management Generic interface to manage individual glyph data. Mac Specific Interface Only available on the Macintosh. Size Management Managing multiple sizes per face. Header File Macros Macro definitions used to #include specific header files. Format-Specific API Multiple Masters How to manage Multiple Masters fonts. TrueType Tables TrueType-specific table types and functions. Type 1 Tables Type 1-specific font tables. SFNT Names Access the names embedded in TrueType and OpenType files. BDF and PCF Files BDF and PCF specific API. CID Fonts CID-keyed font-specific API. PFR Fonts PFR/TrueDoc-specific API. Window FNT Files Windows FNT-specific API. Font Formats Getting the font format. Gasp Table Retrieving TrueType gasp table entries. Controlling FreeType Modules The auto-hinter Controlling the auto-hinting module. The CFF driver Controlling the CFF driver module. The Type 1 and CID drivers Controlling the Type 1 and CID driver modules. The TrueType driver Controlling the TrueType driver module. The PCF driver Controlling the PCF driver module. Driver properties Controlling driver modules. Parameter Tags Macros for driver property and font loading parameter tags. Subpixel Rendering API to control subpixel rendering. Cache Sub-System Cache Sub-System How to cache face, size, and glyph data with FreeType 2. Support API Computations Crunching fixed numbers and vectors. List Processing Simple management of lists. Outline Processing Functions to create, transform, and render vectorial glyph images. Quick retrieval of advance values Retrieve horizontal and vertical advance values without processing glyph outlines, if possible. Bitmap Handling Handling FT_Bitmap objects. Scanline Converter How vectorial outlines are converted into bitmaps and pixmaps. Glyph Stroker Generating bordered and stroked glyphs. System Interface How FreeType manages memory and i/o. Module Management How to add, upgrade, remove, and control modules from FreeType. GZIP Streams Using gzip-compressed font files. LZW Streams Using LZW-compressed font files. BZIP2 Streams Using bzip2-compressed font files. Error Codes Error Enumerations How to handle errors and error strings. Error Code Values All possible error codes returned by FreeType functions. Miscellaneous OpenType Validation An API to validate OpenType tables. Incremental Loading Custom Glyph Loading. The TrueType Engine TrueType bytecode support. TrueTypeGX/AAT Validation An API to validate TrueTypeGX/AAT tables. Global Index generated on Mon Jul 1 15:55:30 2019 UTC","title":"TOC"},{"location":"index.html#freetype-2101-api-reference","text":"","title":"FreeType-2.10.1 API Reference"},{"location":"index.html#table-of-contents","text":"","title":"Table of Contents"},{"location":"index.html#general-remarks","text":"FreeType's header inclusion scheme How client applications should include FreeType header files. User allocation How client applications should allocate FreeType data structures.","title":"General Remarks"},{"location":"index.html#core-api","text":"FreeType Version Functions and macros related to FreeType versions. Basic Data Types The basic data types defined by the library. Base Interface The FreeType 2 base font interface. Unicode Variation
\ No newline at end of file
--- a/external/freetype/docs/reference/site/sitemap.xml
+++ b/external/freetype/docs/reference/site/sitemap.xml
@@ -2,257 +2,257 @@
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+     <lastmod>2019-07-01</lastmod>
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     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
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     <url>
      <loc>None</loc>
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+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
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     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
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      <changefreq>daily</changefreq>
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-     <lastmod>2019-03-15</lastmod>
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     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
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     <url>
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-     <lastmod>2019-03-15</lastmod>
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      <changefreq>daily</changefreq>
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     <url>
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-     <lastmod>2019-03-15</lastmod>
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      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
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      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
     <url>
      <loc>None</loc>
-     <lastmod>2019-03-15</lastmod>
+     <lastmod>2019-07-01</lastmod>
      <changefreq>daily</changefreq>
     </url>
 </urlset>
\ No newline at end of file
binary files a/external/freetype/docs/reference/site/sitemap.xml.gz b/external/freetype/docs/reference/site/sitemap.xml.gz differ
--- a/external/freetype/docs/release
+++ b/external/freetype/docs/release
@@ -58,10 +58,10 @@
   if necessary).
 
 . Say `make  dist' in both the  freetype2 and freetype2-demos  modules
-  to generate the .tar.gz, .tar.bz2, and .zip files.
+  to generate the .tar.gz, .tar.xz, and .zip files.
 
 . Create     the     doc    bundles    (freetype-doc-<version>.tar.gz,
-  freetype-doc-<version>.tar.bz2,    ftdoc<version>.zip).    This   is
+  freetype-doc-<version>.tar.xz,    ftdoc<version>.zip).    This    is
   everything in
 
     <freetype-web git repository>/freetype2/docs
@@ -87,13 +87,13 @@
     version=`echo $VERSION | sed "s/\\.//g"`
 
     FREETYPE_PACKAGES="freetype-$VERSION.tar.gz \
-                       freetype-$VERSION.tar.bz2 \
+                       freetype-$VERSION.tar.xz \
                        ft$version.zip"
     FT2DEMOS_PACKAGES="ft2demos-$VERSION.tar.gz \
-                       ft2demos-$VERSION.tar.bz2 \
+                       ft2demos-$VERSION.tar.xz \
                        ftdmo$version.zip"
     FTDOC_PACKAGES="freetype-doc-$VERSION.tar.gz \
-                    freetype-doc-$VERSION.tar.bz2 \
+                    freetype-doc-$VERSION.tar.xz \
                     ftdoc$version.zip"
 
     PACKAGE_LIST="$FREETYPE_PACKAGES \
@@ -171,7 +171,7 @@
     # EOF
 
 . On   SourceForge,   tag   the    just   uploaded   `ftXXX.zip'   and
-  `freetype-XXX.tar.bz2'  files as the  default files to  download for
+  `freetype-XXX.tar.xz'  files as the  default files to  download  for
   `Windows' and `Others', respectively.
 
 . Copy the reference files (generated by `make dist') to
--- a/external/freetype/include/freetype/freetype.h
+++ b/external/freetype/include/freetype/freetype.h
@@ -645,7 +645,7 @@
    *   FT_ENCODING_MS_SYMBOL ::
    *     Microsoft Symbol encoding, used to encode mathematical symbols and
    *     wingdings.  For more information, see
-   *     'https://www.microsoft.com/typography/otspec/recom.htm',
+   *     'https://www.microsoft.com/typography/otspec/recom.htm#non-standard-symbol-fonts',
    *     'http://www.kostis.net/charsets/symbol.htm', and
    *     'http://www.kostis.net/charsets/wingding.htm'.
    *
@@ -1766,6 +1766,13 @@
    *     transformed, distorted, emboldened, etc.  However, it must not be
    *     freed.
    *
+   *     [Since 2.10.1] If @FT_LOAD_NO_SCALE is set, outline coordinates of
+   *     OpenType variation fonts for a selected instance are internally
+   *     handled as 26.6 fractional font units but returned as (rounded)
+   *     integers, as expected.  To get unrounded font units, don't use
+   *     @FT_LOAD_NO_SCALE but load the glyph with @FT_LOAD_NO_HINTING and
+   *     scale it, using the font's `units_per_EM` value as the ppem.
+   *
    *   num_subglyphs ::
    *     The number of subglyphs in a composite glyph.  This field is only
    *     valid for the composite glyph format that should normally only be
@@ -3932,8 +3939,8 @@
    *   The glyph index.  0~means 'undefined character code'.
    */
   FT_EXPORT( FT_UInt )
-  FT_Get_Name_Index( FT_Face     face,
-                     FT_String*  glyph_name );
+  FT_Get_Name_Index( FT_Face           face,
+                     const FT_String*  glyph_name );
 
 
   /**************************************************************************
@@ -4774,7 +4781,7 @@
    */
 #define FREETYPE_MAJOR  2
 #define FREETYPE_MINOR  10
-#define FREETYPE_PATCH  0
+#define FREETYPE_PATCH  1
 
 
   /**************************************************************************
--- a/external/freetype/include/freetype/fterrors.h
+++ b/external/freetype/include/freetype/fterrors.h
@@ -244,6 +244,8 @@
 #define FT_ERR_PROTOS_DEFINED
 
 
+FT_BEGIN_HEADER
+
   /**************************************************************************
    *
    * @function:
@@ -273,6 +275,8 @@
    */
   FT_EXPORT( const char* )
   FT_Error_String( FT_Error  error_code );
+
+FT_END_HEADER
 
 
 #endif /* FT_ERR_PROTOS_DEFINED */
--- a/external/freetype/include/freetype/ftglyph.h
+++ b/external/freetype/include/freetype/ftglyph.h
@@ -210,7 +210,7 @@
    *
    *   As the outline is extracted from a glyph slot, its coordinates are
    *   expressed normally in 26.6 pixels, unless the flag @FT_LOAD_NO_SCALE
-   *   was used in @FT_Load_Glyph() or @FT_Load_Char().
+   *   was used in @FT_Load_Glyph or @FT_Load_Char.
    *
    *   The outline's tables are always owned by the object and are destroyed
    *   with it.
--- a/external/freetype/include/freetype/ftimage.h
+++ b/external/freetype/include/freetype/ftimage.h
@@ -869,7 +869,7 @@
    *
    * @input:
    *   y ::
-   *     The scanline's y~coordinate.
+   *     The scanline's upward y~coordinate.
    *
    *   count ::
    *     The number of spans to draw on this scanline.
@@ -945,8 +945,8 @@
    *     This flag is set to indicate direct rendering.  In this mode, client
    *     applications must provide their own span callback.  This lets them
    *     directly draw or compose over an existing bitmap.  If this bit is
-   *     not set, the target pixmap's buffer _must_ be zeroed before
-   *     rendering.
+   *     _not_ set, the target pixmap's buffer _must_ be zeroed before
+   *     rendering and the output will be clipped to its size.
    *
    *     Direct rendering is only possible with anti-aliased glyphs.
    *
@@ -953,11 +953,8 @@
    *   FT_RASTER_FLAG_CLIP ::
    *     This flag is only used in direct rendering mode.  If set, the output
    *     will be clipped to a box specified in the `clip_box` field of the
-   *     @FT_Raster_Params structure.
-   *
-   *     Note that by default, the glyph bitmap is clipped to the target
-   *     pixmap, except in direct rendering mode where all spans are
-   *     generated if no clipping box is set.
+   *     @FT_Raster_Params structure.  Otherwise, the `clip_box` is
+   *     effectively set to the bounding box and all spans are generated.
    */
 #define FT_RASTER_FLAG_DEFAULT  0x0
 #define FT_RASTER_FLAG_AA       0x1
@@ -978,7 +975,8 @@
    *   FT_Raster_Params
    *
    * @description:
-   *   A structure to hold the arguments used by a raster's render function.
+   *   A structure to hold the parameters used by a raster's render function,
+   *   passed as an argument to @FT_Outline_Render.
    *
    * @fields:
    *   target ::
--- a/external/freetype/include/freetype/ftmodapi.h
+++ b/external/freetype/include/freetype/ftmodapi.h
@@ -623,7 +623,7 @@
    *     it is bytecode interpreter's execution context, `TT_ExecContext`,
    *     which is declared in FreeType's internal header file `tttypes.h`.
    */
-  typedef void
+  typedef FT_Error
   (*FT_DebugHook_Func)( void*  arg );
 
 
--- a/external/freetype/include/freetype/ftoutln.h
+++ b/external/freetype/include/freetype/ftoutln.h
@@ -466,8 +466,6 @@
    *
    * @description:
    *   Render an outline within a bitmap using the current scan-convert.
-   *   This function uses an @FT_Raster_Params structure as an argument,
-   *   allowing advanced features like direct composition, translucency, etc.
    *
    * @input:
    *   library ::
@@ -485,8 +483,10 @@
    *   FreeType error code.  0~means success.
    *
    * @note:
-   *   You should know what you are doing and how @FT_Raster_Params works to
-   *   use this function.
+   *   This advanced function uses @FT_Raster_Params as an argument,
+   *   allowing FreeType rasterizer to be used for direct composition,
+   *   translucency, etc.  You should know how to set up @FT_Raster_Params
+   *   for this function to work.
    *
    *   The field `params.source` will be set to `outline` before the scan
    *   converter is called, which means that the value you give to it is
--- a/external/freetype/include/freetype/ftwinfnt.h
+++ b/external/freetype/include/freetype/ftwinfnt.h
@@ -58,7 +58,7 @@
    * @description:
    *   A list of valid values for the `charset` byte in @FT_WinFNT_HeaderRec. 
    *   Exact mapping tables for the various 'cpXXXX' encodings (except for
-   *   'cp1361') can be found at 'ftp://ftp.unicode.org/Public' in the
+   *   'cp1361') can be found at 'ftp://ftp.unicode.org/Public/' in the
    *   `MAPPINGS/VENDORS/MICSFT/WINDOWS` subdirectory.  'cp1361' is roughly a
    *   superset of `MAPPINGS/OBSOLETE/EASTASIA/KSC/JOHAB.TXT`.
    *
--- a/external/freetype/include/freetype/internal/ftcalc.h
+++ b/external/freetype/include/freetype/internal/ftcalc.h
@@ -378,6 +378,7 @@
 #if FT_SIZEOF_INT == 4
 
 #include <intrin.h>
+#pragma intrinsic( _BitScanReverse )
 
   static __inline FT_Int32
   FT_MSB_i386( FT_UInt32  x )
@@ -385,7 +386,6 @@
     unsigned long  where;
 
 
-    /* not available in older VC versions */
     _BitScanReverse( &where, x );
 
     return (FT_Int32)where;
--- a/external/freetype/include/freetype/internal/ftobjs.h
+++ b/external/freetype/include/freetype/internal/ftobjs.h
@@ -278,7 +278,6 @@
 #ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
 
   typedef void  (*FT_Bitmap_LcdFilterFunc)( FT_Bitmap*      bitmap,
-                                            FT_Render_Mode  render_mode,
                                             FT_Byte*        weights );
 
 
@@ -285,7 +284,6 @@
   /* This is the default LCD filter, an in-place, 5-tap FIR filter. */
   FT_BASE( void )
   ft_lcd_filter_fir( FT_Bitmap*           bitmap,
-                     FT_Render_Mode       mode,
                      FT_LcdFiveTapFilter  weights );
 
 #endif /* FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
@@ -941,8 +939,8 @@
                                FT_UInt     buffer_max );
 
   typedef FT_UInt
-  (*FT_Face_GetGlyphNameIndexFunc)( FT_Face     face,
-                                    FT_String*  glyph_name );
+  (*FT_Face_GetGlyphNameIndexFunc)( FT_Face           face,
+                                    const FT_String*  glyph_name );
 
 
 #ifndef FT_CONFIG_OPTION_NO_DEFAULT_SYSTEM
--- a/external/freetype/include/freetype/internal/ftstream.h
+++ b/external/freetype/include/freetype/internal/ftstream.h
@@ -166,6 +166,17 @@
 
 
   /*
+   *    function      acts on      increases  does range   for    emits
+   *                                pointer    checking   frames  error
+   *  -------------------------------------------------------------------
+   *   FT_PEEK_XXX  buffer pointer      no         no        no     no
+   *   FT_NEXT_XXX  buffer pointer     yes         no        no     no
+   *   FT_GET_XXX   stream->cursor     yes        yes       yes     no
+   *   FT_READ_XXX  stream->pos        yes        yes        no    yes
+   */
+
+
+  /*
    * `FT_PEEK_XXX' are generic macros to get data from a buffer position.  No
    * safety checks are performed.
    */
--- a/external/freetype/include/freetype/internal/fttrace.h
+++ b/external/freetype/include/freetype/internal/fttrace.h
@@ -48,6 +48,7 @@
   /* SFNT driver components */
 FT_TRACE_DEF( sfdriver )  /* SFNT font driver        (sfdriver.c) */
 FT_TRACE_DEF( sfobjs )    /* SFNT object handler     (sfobjs.c)   */
+FT_TRACE_DEF( sfwoff )    /* WOFF format handler     (sfwoff.c)   */
 FT_TRACE_DEF( ttbdf )     /* TrueType embedded BDF   (ttbdf.c)    */
 FT_TRACE_DEF( ttcmap )    /* charmap handler         (ttcmap.c)   */
 FT_TRACE_DEF( ttcolr )    /* glyph layer table       (ttcolr.c)   */
--- a/external/freetype/include/freetype/internal/internal.h
+++ b/external/freetype/include/freetype/internal/internal.h
@@ -40,6 +40,7 @@
 
 #define FT_INTERNAL_TRUETYPE_TYPES_H      <freetype/internal/tttypes.h>
 #define FT_INTERNAL_TYPE1_TYPES_H         <freetype/internal/t1types.h>
+#define FT_INTERNAL_WOFF_TYPES_H          <freetype/internal/wofftypes.h>
 
 #define FT_INTERNAL_POSTSCRIPT_AUX_H      <freetype/internal/psaux.h>
 #define FT_INTERNAL_POSTSCRIPT_HINTS_H    <freetype/internal/pshints.h>
--- a/external/freetype/include/freetype/internal/psaux.h
+++ b/external/freetype/include/freetype/internal/psaux.h
@@ -96,10 +96,10 @@
     (*done)( PS_Table  table );
 
     FT_Error
-    (*add)( PS_Table  table,
-            FT_Int    idx,
-            void*     object,
-            FT_UInt   length );
+    (*add)( PS_Table     table,
+            FT_Int       idx,
+            const void*  object,
+            FT_UInt      length );
 
     void
     (*release)( PS_Table  table );
--- a/external/freetype/include/freetype/internal/services/svgldict.h
+++ b/external/freetype/include/freetype/internal/services/svgldict.h
@@ -41,8 +41,8 @@
                                FT_UInt     buffer_max );
 
   typedef FT_UInt
-  (*FT_GlyphDict_NameIndexFunc)( FT_Face     face,
-                                 FT_String*  glyph_name );
+  (*FT_GlyphDict_NameIndexFunc)( FT_Face           face,
+                                 const FT_String*  glyph_name );
 
 
   FT_DEFINE_SERVICE( GlyphDict )
--- a/external/freetype/include/freetype/internal/sfnt.h
+++ b/external/freetype/include/freetype/internal/sfnt.h
@@ -23,6 +23,7 @@
 #include <ft2build.h>
 #include FT_INTERNAL_DRIVER_H
 #include FT_INTERNAL_TRUETYPE_TYPES_H
+#include FT_INTERNAL_WOFF_TYPES_H
 
 
 FT_BEGIN_HEADER
--- a/external/freetype/include/freetype/internal/t1types.h
+++ b/external/freetype/include/freetype/internal/t1types.h
@@ -76,8 +76,8 @@
     FT_Int       code_first;
     FT_Int       code_last;
 
-    FT_UShort*   char_index;
-    FT_String**  char_name;
+    FT_UShort*         char_index;
+    const FT_String**  char_name;
 
   } T1_EncodingRec, *T1_Encoding;
 
--- a/external/freetype/include/freetype/internal/tttypes.h
+++ b/external/freetype/include/freetype/internal/tttypes.h
@@ -153,81 +153,6 @@
   /**************************************************************************
    *
    * @struct:
-   *   WOFF_HeaderRec
-   *
-   * @description:
-   *   WOFF file format header.
-   *
-   * @fields:
-   *   See
-   *
-   *     https://www.w3.org/TR/WOFF/#WOFFHeader
-   */
-  typedef struct  WOFF_HeaderRec_
-  {
-    FT_ULong   signature;
-    FT_ULong   flavor;
-    FT_ULong   length;
-    FT_UShort  num_tables;
-    FT_UShort  reserved;
-    FT_ULong   totalSfntSize;
-    FT_UShort  majorVersion;
-    FT_UShort  minorVersion;
-    FT_ULong   metaOffset;
-    FT_ULong   metaLength;
-    FT_ULong   metaOrigLength;
-    FT_ULong   privOffset;
-    FT_ULong   privLength;
-
-  } WOFF_HeaderRec, *WOFF_Header;
-
-
-  /**************************************************************************
-   *
-   * @struct:
-   *   WOFF_TableRec
-   *
-   * @description:
-   *   This structure describes a given table of a WOFF font.
-   *
-   * @fields:
-   *   Tag ::
-   *     A four-bytes tag describing the table.
-   *
-   *   Offset ::
-   *     The offset of the table from the start of the WOFF font in its
-   *     resource.
-   *
-   *   CompLength ::
-   *     Compressed table length (in bytes).
-   *
-   *   OrigLength ::
-   *     Uncompressed table length (in bytes).
-   *
-   *   CheckSum ::
-   *     The table checksum.  This value can be ignored.
-   *
-   *   OrigOffset ::
-   *     The uncompressed table file offset.  This value gets computed while
-   *     constructing the (uncompressed) SFNT header.  It is not contained in
-   *     the WOFF file.
-   */
-  typedef struct  WOFF_TableRec_
-  {
-    FT_ULong  Tag;           /* table ID                  */
-    FT_ULong  Offset;        /* table file offset         */
-    FT_ULong  CompLength;    /* compressed table length   */
-    FT_ULong  OrigLength;    /* uncompressed table length */
-    FT_ULong  CheckSum;      /* uncompressed checksum     */
-
-    FT_ULong  OrigOffset;    /* uncompressed table file offset */
-                             /* (not in the WOFF file)         */
-  } WOFF_TableRec, *WOFF_Table;
-
-
-  /**************************************************************************
-   *
-   * @struct:
    *   TT_LongMetricsRec
    *
    * @description:
@@ -1395,9 +1320,11 @@
    *
    *   cvt ::
    *     The face's original control value table.  Coordinates are expressed
-   *     in unscaled font units.  Comes from the 'cvt~' table.  Ignored for
-   *     Type 2 fonts.
+   *     in unscaled font units (in 26.6 format).  Comes from the 'cvt~'
+   *     table.  Ignored for Type 2 fonts.
    *
+   *     If varied by the `CVAR' table, non-integer values are possible.
+   *
    *   interpreter ::
    *     A pointer to the TrueType bytecode interpreters field is also used
    *     to hook the debugger in 'ttdebug'.
@@ -1633,7 +1560,7 @@
 
     /* the original, unscaled, control value table */
     FT_ULong              cvt_size;
-    FT_Short*             cvt;
+    FT_Int32*             cvt;
 
     /* A pointer to the bytecode interpreter to use.  This is also */
     /* used to hook the debugger for the `ttdebug' utility.        */
--- /dev/null
+++ b/external/freetype/include/freetype/internal/wofftypes.h
@@ -1,0 +1,112 @@
+/****************************************************************************
+ *
+ * wofftypes.h
+ *
+ *   Basic WOFF/WOFF2 type definitions and interface (specification
+ *   only).
+ *
+ * Copyright (C) 1996-2019 by
+ * David Turner, Robert Wilhelm, and Werner Lemberg.
+ *
+ * This file is part of the FreeType project, and may only be used,
+ * modified, and distributed under the terms of the FreeType project
+ * license, LICENSE.TXT.  By continuing to use, modify, or distribute
+ * this file you indicate that you have read the license and
+ * understand and accept it fully.
+ *
+ */
+
+
+#ifndef WOFFTYPES_H_
+#define WOFFTYPES_H_
+
+
+#include <ft2build.h>
+#include FT_TRUETYPE_TABLES_H
+#include FT_INTERNAL_OBJECTS_H
+
+
+FT_BEGIN_HEADER
+
+
+  /**************************************************************************
+   *
+   * @struct:
+   *   WOFF_HeaderRec
+   *
+   * @description:
+   *   WOFF file format header.
+   *
+   * @fields:
+   *   See
+   *
+   *     https://www.w3.org/TR/WOFF/#WOFFHeader
+   */
+  typedef struct  WOFF_HeaderRec_
+  {
+    FT_ULong   signature;
+    FT_ULong   flavor;
+    FT_ULong   length;
+    FT_UShort  num_tables;
+    FT_UShort  reserved;
+    FT_ULong   totalSfntSize;
+    FT_UShort  majorVersion;
+    FT_UShort  minorVersion;
+    FT_ULong   metaOffset;
+    FT_ULong   metaLength;
+    FT_ULong   metaOrigLength;
+    FT_ULong   privOffset;
+    FT_ULong   privLength;
+
+  } WOFF_HeaderRec, *WOFF_Header;
+
+
+  /**************************************************************************
+   *
+   * @struct:
+   *   WOFF_TableRec
+   *
+   * @description:
+   *   This structure describes a given table of a WOFF font.
+   *
+   * @fields:
+   *   Tag ::
+   *     A four-bytes tag describing the table.
+   *
+   *   Offset ::
+   *     The offset of the table from the start of the WOFF font in its
+   *     resource.
+   *
+   *   CompLength ::
+   *     Compressed table length (in bytes).
+   *
+   *   OrigLength ::
+   *     Uncompressed table length (in bytes).
+   *
+   *   CheckSum ::
+   *     The table checksum.  This value can be ignored.
+   *
+   *   OrigOffset ::
+   *     The uncompressed table file offset.  This value gets computed while
+   *     constructing the (uncompressed) SFNT header.  It is not contained in
+   *     the WOFF file.
+   */
+  typedef struct  WOFF_TableRec_
+  {
+    FT_ULong  Tag;           /* table ID                  */
+    FT_ULong  Offset;        /* table file offset         */
+    FT_ULong  CompLength;    /* compressed table length   */
+    FT_ULong  OrigLength;    /* uncompressed table length */
+    FT_ULong  CheckSum;      /* uncompressed checksum     */
+
+    FT_ULong  OrigOffset;    /* uncompressed table file offset */
+                             /* (not in the WOFF file)         */
+  } WOFF_TableRec, *WOFF_Table;
+
+
+FT_END_HEADER
+
+#endif /* WOFFTYPES_H_ */
+
+
+/* END */
--- a/external/freetype/src/autofit/afblue.c
+++ b/external/freetype/src/autofit/afblue.c
@@ -296,6 +296,10 @@
     '\0',
     '\xE0', '\xB4', '\x9F', ' ', '\xE0', '\xB4', '\xA0', ' ', '\xE0', '\xB4', '\xA7', ' ', '\xE0', '\xB4', '\xB6', ' ', '\xE0', '\xB4', '\x98', ' ', '\xE0', '\xB4', '\x9A', ' ', '\xE0', '\xB4', '\xA5', ' ', '\xE0', '\xB4', '\xB2',  /* ട ഠ ധ ശ ഘ ച ഥ ല */
     '\0',
+    '\xE1', '\xA0', '\xB3', ' ', '\xE1', '\xA0', '\xB4', ' ', '\xE1', '\xA0', '\xB6', ' ', '\xE1', '\xA0', '\xBD', ' ', '\xE1', '\xA1', '\x82', ' ', '\xE1', '\xA1', '\x8A', ' ', '\xE2', '\x80', '\x8D', '\xE1', '\xA1', '\xA1', '\xE2', '\x80', '\x8D', ' ', '\xE2', '\x80', '\x8D', '\xE1', '\xA1', '\xB3', '\xE2', '\x80', '\x8D',  /* ᠳ ᠴ ᠶ ᠽ ᡂ ᡊ ‍ᡡ‍ ‍ᡳ‍ */
+    '\0',
+    '\xE1', '\xA1', '\x83',  /* ᡃ */
+    '\0',
     '\xE1', '\x80', '\x81', ' ', '\xE1', '\x80', '\x82', ' ', '\xE1', '\x80', '\x84', ' ', '\xE1', '\x80', '\x92', ' ', '\xE1', '\x80', '\x9D', ' ', '\xE1', '\x81', '\xA5', ' ', '\xE1', '\x81', '\x8A', ' ', '\xE1', '\x81', '\x8B',  /* ခ ဂ င ဒ ဝ ၥ ၊ ။ */
     '\0',
     '\xE1', '\x80', '\x84', ' ', '\xE1', '\x80', '\x8E', ' ', '\xE1', '\x80', '\x92', ' ', '\xE1', '\x80', '\x95', ' ', '\xE1', '\x80', '\x97', ' ', '\xE1', '\x80', '\x9D', ' ', '\xE1', '\x81', '\x8A', ' ', '\xE1', '\x81', '\x8B',  /* င ဎ ဒ ပ ဗ ဝ ၊ ။ */
@@ -649,6 +653,9 @@
     { AF_BLUE_STRING_MALAYALAM_TOP,    AF_BLUE_PROPERTY_LATIN_TOP },
     { AF_BLUE_STRING_MALAYALAM_BOTTOM, 0                          },
     { AF_BLUE_STRING_MAX,              0                          },
+    { AF_BLUE_STRING_MONGOLIAN_TOP_BASE,    AF_BLUE_PROPERTY_LATIN_TOP },
+    { AF_BLUE_STRING_MONGOLIAN_BOTTOM_BASE, 0                          },
+    { AF_BLUE_STRING_MAX,                   0                          },
     { AF_BLUE_STRING_MYANMAR_TOP,       AF_BLUE_PROPERTY_LATIN_TOP      |
                                         AF_BLUE_PROPERTY_LATIN_X_HEIGHT   },
     { AF_BLUE_STRING_MYANMAR_BOTTOM,    0                                 },
--- /dev/null
+++ b/external/freetype/src/autofit/afblue.dat
@@ -1,0 +1,1082 @@
+// afblue.dat
+//
+//   Auto-fitter data for blue strings.
+//
+// Copyright (C) 2013-2019 by
+// David Turner, Robert Wilhelm, and Werner Lemberg.
+//
+// This file is part of the FreeType project, and may only be used,
+// modified, and distributed under the terms of the FreeType project
+// license, LICENSE.TXT.  By continuing to use, modify, or distribute
+// this file you indicate that you have read the license and
+// understand and accept it fully.
+
+
+// This file contains data specific to blue zones.  It gets processed by
+// a script to simulate `jagged arrays', with enumeration values holding
+// offsets into the arrays.
+//
+// The format of the file is rather simple:  A section starts with three
+// labels separated by whitespace and followed by a colon (everything in a
+// single line); the first label gives the name of the enumeration template,
+// the second the name of the array template, and the third the name of the
+// `maximum' template.  The script then fills the corresponding templates
+// (indicated by `@' characters around the name).
+//
+// A section contains one or more data records.  Each data record consists
+// of two or more lines.  The first line holds the enumeration name, and the
+// remaining lines the corresponding array data.
+//
+// There are two possible representations for array data.
+//
+// - A string of characters or character clusters (for example, representing
+//   Aksharas, Devanagari syllables) in UTF-8 encoding enclosed in double
+//   quotes, using C syntax, where the elements are separated by spaces.
+//   There can be only one string per line, thus the starting and ending
+//   double quote must be the first and last character in the line,
+//   respectively, ignoring whitespace before and after the string.  If
+//   there are multiple strings (in multiple lines), they are concatenated
+//   to a single string.  In the output, a string gets represented as a
+//   series of singles bytes, followed by a zero byte.  The enumeration
+//   values simply hold byte offsets to the start of the corresponding
+//   strings.
+//
+//   For strings, the `maximum' template holds the maximum number of
+//   non-space characters in all strings.
+//
+// - Data blocks enclosed in balanced braces, which get copied verbatim and
+//   which can span multiple lines.  The opening brace of a block must be
+//   the first character of a line (ignoring whitespace), and the closing
+//   brace the last (ignoring whitespace also).  The script appends a comma
+//   character after each block and counts the number of blocks to set the
+//   enumeration values.
+//
+//   For data blocks, the `maximum' template holds the maximum number of
+//   array elements.
+//
+// A section can contain either strings only or data blocks only.
+//
+// A comment line starts with `//'; it gets removed.  A preprocessor
+// directive line (using the standard syntax of `cpp') starts with `#' and
+// gets copied verbatim to both the enumeration and the array.  Whitespace
+// outside of a string is insignificant.
+//
+// Preprocessor directives are ignored while the script computes maximum
+// values; this essentially means that the maximum values can easily be too
+// large.  Given that the purpose of those values is to create local
+// fixed-size arrays at compile time for further processing of the blue zone
+// data, this isn't a problem.  Note the final zero byte of a string is not
+// counted.  Note also that the count holds the number of UTF-8 encoded
+// characters, not bytes.
+
+
+// The blue zone string data, to be used in the blue stringsets below.
+
+AF_BLUE_STRING_ENUM AF_BLUE_STRINGS_ARRAY AF_BLUE_STRING_MAX_LEN:
+
+  AF_BLUE_STRING_ADLAM_CAPITAL_TOP
+    "𞤌 𞤅 𞤈 𞤏 𞤔 𞤚"
+  AF_BLUE_STRING_ADLAM_CAPITAL_BOTTOM
+    "𞤂 𞤖"
+  AF_BLUE_STRING_ADLAM_SMALL_TOP
+    "𞤬 𞤮 𞤻 𞤼 𞤾"
+  AF_BLUE_STRING_ADLAM_SMALL_BOTTOM
+    "𞤤 𞤨 𞤩 𞤭 𞤴 𞤸 𞤺 𞥀"
+
+  AF_BLUE_STRING_ARABIC_TOP
+    "ا إ ل ك ط ظ"
+  AF_BLUE_STRING_ARABIC_BOTTOM
+    "ت ث ط ظ ك"
+  // We don't necessarily have access to medial forms via Unicode in case
+  // Arabic presentational forms are missing.  The only character that is
+  // guaranteed to have the same vertical position with joining (this is,
+  // non-isolated) forms is U+0640, ARABIC TATWEEL, which must join both
+  // round and flat curves.
+  AF_BLUE_STRING_ARABIC_JOIN
+    "ـ"
+
+  AF_BLUE_STRING_ARMENIAN_CAPITAL_TOP
+    "Ա Մ Ւ Ս Բ Գ Դ Օ"
+  AF_BLUE_STRING_ARMENIAN_CAPITAL_BOTTOM
+    "Ւ Ո Դ Ճ Շ Ս Տ Օ"
+  AF_BLUE_STRING_ARMENIAN_SMALL_ASCENDER
+    "ե է ի մ վ ֆ ճ"
+  AF_BLUE_STRING_ARMENIAN_SMALL_TOP
+    "ա յ ւ ս գ շ ր օ"
+  AF_BLUE_STRING_ARMENIAN_SMALL_BOTTOM
+    "հ ո ճ ա ե ծ ս օ"
+  AF_BLUE_STRING_ARMENIAN_SMALL_DESCENDER
+    "բ ը ի լ ղ պ փ ց"
+
+  AF_BLUE_STRING_AVESTAN_TOP
+    "𐬀 𐬁 𐬐 𐬛"
+  AF_BLUE_STRING_AVESTAN_BOTTOM
+    "𐬀 𐬁"
+
+  AF_BLUE_STRING_BAMUM_TOP
+    "ꚧ ꚨ ꛛ ꛉ ꛁ ꛈ ꛫ ꛯ"
+  AF_BLUE_STRING_BAMUM_BOTTOM
+    "ꚭ ꚳ ꚶ ꛬ ꚢ ꚽ ꛯ ꛲"
+
+  AF_BLUE_STRING_BENGALI_BASE
+    "অ ড ত ন ব ভ ল ক"
+  AF_BLUE_STRING_BENGALI_TOP
+    "ই ট ঠ ি ী ৈ ৗ"
+  AF_BLUE_STRING_BENGALI_HEAD
+    "ও এ ড ত ন ব ল ক"
+
+  AF_BLUE_STRING_BUHID_TOP
+    "ᝐ ᝈ"
+  AF_BLUE_STRING_BUHID_LARGE
+    "ᝅ ᝊ ᝎ"
+  AF_BLUE_STRING_BUHID_SMALL
+    "ᝂ ᝃ ᝉ ᝌ"
+  AF_BLUE_STRING_BUHID_BOTTOM
+    "ᝀ ᝃ ᝆ ᝉ ᝋ ᝏ ᝑ"
+
+  AF_BLUE_STRING_CANADIAN_SYLLABICS_TOP
+    "ᗜ ᖴ ᐁ ᒣ ᑫ ᑎ ᔑ ᗰ"
+  AF_BLUE_STRING_CANADIAN_SYLLABICS_BOTTOM
+    "ᗶ ᖵ ᒧ ᐃ ᑌ ᒍ ᔑ ᗢ"
+  AF_BLUE_STRING_CANADIAN_SYLLABICS_SMALL_TOP
+    "ᓓ ᓕ ᓀ ᓂ ᓄ ᕄ ᕆ ᘣ"
+  AF_BLUE_STRING_CANADIAN_SYLLABICS_SMALL_BOTTOM
+    "ᕃ ᓂ ᓀ ᕂ ᓗ ᓚ ᕆ ᘣ"
+  AF_BLUE_STRING_CANADIAN_SYLLABICS_SUPS_TOP
+    "ᐪ ᙆ ᣘ ᐢ ᒾ ᣗ ᔆ"
+  AF_BLUE_STRING_CANADIAN_SYLLABICS_SUPS_BOTTOM
+    "ᙆ ᗮ ᒻ ᐞ ᔆ ᒡ ᒢ ᓑ"
+
+  AF_BLUE_STRING_CARIAN_TOP
+    "𐊧 𐊫 𐊬 𐊭 𐊱 𐊺 𐊼 𐊿"
+  AF_BLUE_STRING_CARIAN_BOTTOM
+    "𐊣 𐊧 𐊷 𐋀 𐊫 𐊸 𐋉"
+
+  AF_BLUE_STRING_CHAKMA_TOP
+    "𑄃 𑄅 𑄉 𑄙 𑄗"
+  AF_BLUE_STRING_CHAKMA_BOTTOM
+    "𑄅 𑄛 𑄝 𑄗 𑄓"
+  AF_BLUE_STRING_CHAKMA_DESCENDER
+    "𑄖𑄳𑄢 𑄘𑄳𑄢 𑄙𑄳𑄢 𑄤𑄳𑄢 𑄥𑄳𑄢"
+
+  AF_BLUE_STRING_CHEROKEE_CAPITAL
+    "Ꮖ Ꮋ Ꭼ Ꮓ Ꭴ Ꮳ Ꭶ Ꮥ"
+  AF_BLUE_STRING_CHEROKEE_SMALL_ASCENDER
+    "ꮒ ꮤ ꮶ ꭴ ꭾ ꮗ ꮝ ꮿ"
+  AF_BLUE_STRING_CHEROKEE_SMALL
+    "ꮖ ꭼ ꮓ ꮠ ꮳ ꭶ ꮥ ꮻ"
+  AF_BLUE_STRING_CHEROKEE_SMALL_DESCENDER
+    "ᏸ ꮐ ꭹ ꭻ"
+
+  AF_BLUE_STRING_COPTIC_CAPITAL_TOP
+    "Ⲍ Ⲏ Ⲡ Ⳟ Ⲟ Ⲑ Ⲥ Ⳋ"
+  AF_BLUE_STRING_COPTIC_CAPITAL_BOTTOM
+    "Ⳑ Ⳙ Ⳟ Ⲏ Ⲟ Ⲑ Ⳝ Ⲱ"
+  AF_BLUE_STRING_COPTIC_SMALL_TOP
+    "ⲍ ⲏ ⲡ ⳟ ⲟ ⲑ ⲥ ⳋ"
+  AF_BLUE_STRING_COPTIC_SMALL_BOTTOM
+    "ⳑ ⳙ ⳟ ⲏ ⲟ ⲑ ⳝ Ⳓ"
+
+  AF_BLUE_STRING_CYPRIOT_TOP
+    "𐠍 𐠙 𐠳 𐠱 𐠅 𐠓 𐠣 𐠦"
+  AF_BLUE_STRING_CYPRIOT_BOTTOM
+    "𐠃 𐠊 𐠛 𐠣 𐠳 𐠵 𐠐"
+  AF_BLUE_STRING_CYPRIOT_SMALL
+    "𐠈 𐠏 𐠖"
+
+  AF_BLUE_STRING_CYRILLIC_CAPITAL_TOP
+    "Б В Е П З О С Э"
+  AF_BLUE_STRING_CYRILLIC_CAPITAL_BOTTOM
+    "Б В Е Ш З О С Э"
+  AF_BLUE_STRING_CYRILLIC_SMALL
+    "х п н ш е з о с"
+  AF_BLUE_STRING_CYRILLIC_SMALL_DESCENDER
+    "р у ф"
+
+  AF_BLUE_STRING_DESERET_CAPITAL_TOP
+    "𐐂 𐐄 𐐋 𐐗 𐐑"
+  AF_BLUE_STRING_DESERET_CAPITAL_BOTTOM
+    "𐐀 𐐂 𐐄 𐐗 𐐛"
+  AF_BLUE_STRING_DESERET_SMALL_TOP
+    "𐐪 𐐬 𐐳 𐐿 𐐹"
+  AF_BLUE_STRING_DESERET_SMALL_BOTTOM
+    "𐐨 𐐪 𐐬 𐐿 𐑃"
+
+  AF_BLUE_STRING_DEVANAGARI_BASE
+    "क म अ आ थ ध भ श"
+  AF_BLUE_STRING_DEVANAGARI_TOP
+    "ई ऐ ओ औ ि ी ो ौ"
+  // note that some fonts have extreme variation in the height of the
+  // round head elements; for this reason we also define the `base'
+  // blue zone, which must be always present
+  AF_BLUE_STRING_DEVANAGARI_HEAD
+    "क म अ आ थ ध भ श"
+  AF_BLUE_STRING_DEVANAGARI_BOTTOM
+    "ु ृ"
+
+  AF_BLUE_STRING_ETHIOPIC_TOP
+    "ሀ ሃ ዘ ፐ ማ በ ዋ ዐ"
+  AF_BLUE_STRING_ETHIOPIC_BOTTOM
+    "ለ ሐ በ ዘ ሀ ሪ ዐ ጨ"
+
+  AF_BLUE_STRING_GEORGIAN_MKHEDRULI_TOP
+    "გ დ ე ვ თ ი ო ღ"
+  AF_BLUE_STRING_GEORGIAN_MKHEDRULI_BOTTOM
+    "ა ზ მ ს შ ძ ხ პ"
+  AF_BLUE_STRING_GEORGIAN_MKHEDRULI_ASCENDER
+    "ს ხ ქ ზ მ შ ჩ წ"
+  AF_BLUE_STRING_GEORGIAN_MKHEDRULI_DESCENDER
+    "ე ვ ჟ ტ უ ფ ქ ყ"
+
+  AF_BLUE_STRING_GEORGIAN_ASOMTAVRULI_TOP
+    "Ⴑ Ⴇ Ⴙ Ⴜ Ⴄ Ⴅ Ⴓ Ⴚ"
+  AF_BLUE_STRING_GEORGIAN_ASOMTAVRULI_BOTTOM
+    "Ⴄ Ⴅ Ⴇ Ⴈ Ⴆ Ⴑ Ⴊ Ⴋ"
+
+  AF_BLUE_STRING_GEORGIAN_NUSKHURI_TOP
+    "ⴁ ⴗ ⴂ ⴄ ⴅ ⴇ ⴔ ⴖ"
+  AF_BLUE_STRING_GEORGIAN_NUSKHURI_BOTTOM
+    "ⴈ ⴌ ⴖ ⴎ ⴃ ⴆ ⴋ ⴢ"
+  AF_BLUE_STRING_GEORGIAN_NUSKHURI_ASCENDER
+    "ⴐ ⴑ ⴓ ⴕ ⴙ ⴛ ⴡ ⴣ"
+  AF_BLUE_STRING_GEORGIAN_NUSKHURI_DESCENDER
+    "ⴄ ⴅ ⴔ ⴕ ⴁ ⴂ ⴘ ⴝ"
+
+  AF_BLUE_STRING_GEORGIAN_MTAVRULI_TOP
+    "Ნ Ჟ Ჳ Ჸ Გ Ე Ო Ჴ"
+  AF_BLUE_STRING_GEORGIAN_MTAVRULI_BOTTOM
+    "Ი Ჲ Ო Ჩ Მ Შ Ჯ Ჽ"
+
+  AF_BLUE_STRING_GLAGOLITIC_CAPITAL_TOP
+    "Ⰵ Ⱄ Ⱚ Ⰴ Ⰲ Ⰺ Ⱛ Ⰻ"
+  AF_BLUE_STRING_GLAGOLITIC_CAPITAL_BOTTOM
+    "Ⰵ Ⰴ Ⰲ Ⱚ Ⱎ Ⱑ Ⰺ Ⱄ"
+  AF_BLUE_STRING_GLAGOLITIC_SMALL_TOP
+    "ⰵ ⱄ ⱚ ⰴ ⰲ ⰺ ⱛ ⰻ"
+  AF_BLUE_STRING_GLAGOLITIC_SMALL_BOTTOM
+    "ⰵ ⰴ ⰲ ⱚ ⱎ ⱑ ⰺ ⱄ"
+
+  AF_BLUE_STRING_GOTHIC_TOP
+    "𐌲 𐌶 𐍀 𐍄 𐌴 𐍃 𐍈 𐌾"
+  AF_BLUE_STRING_GOTHIC_BOTTOM
+    "𐌶 𐌴 𐍃 𐍈"
+
+  AF_BLUE_STRING_GREEK_CAPITAL_TOP
+    "Γ Β Ε Ζ Θ Ο Ω"
+  AF_BLUE_STRING_GREEK_CAPITAL_BOTTOM
+    "Β Δ Ζ Ξ Θ Ο"
+  AF_BLUE_STRING_GREEK_SMALL_BETA_TOP
+    "β θ δ ζ λ ξ"
+  AF_BLUE_STRING_GREEK_SMALL
+    "α ε ι ο π σ τ ω"
+  AF_BLUE_STRING_GREEK_SMALL_DESCENDER
+    "β γ η μ ρ φ χ ψ"
+
+  AF_BLUE_STRING_GUJARATI_TOP
+    "ત ન ઋ ઌ છ ટ ર ૦"
+  AF_BLUE_STRING_GUJARATI_BOTTOM
+    "ખ ગ ઘ ઞ ઇ ઈ ઠ જ"
+  AF_BLUE_STRING_GUJARATI_ASCENDER
+    "ઈ ઊ િ ી લી શ્ચિ જિ સી"
+  AF_BLUE_STRING_GUJARATI_DESCENDER
+    "ુ ૃ ૄ ખુ છૃ છૄ"
+  AF_BLUE_STRING_GUJARATI_DIGIT_TOP
+    "૦ ૧ ૨ ૩ ૭"
+
+  AF_BLUE_STRING_GURMUKHI_BASE
+    "ਕ ਗ ਙ ਚ ਜ ਤ ਧ ਸ"
+  AF_BLUE_STRING_GURMUKHI_HEAD
+    "ਕ ਗ ਙ ਚ ਜ ਤ ਧ ਸ"
+  AF_BLUE_STRING_GURMUKHI_TOP
+    "ਇ ਈ ਉ ਏ ਓ ੳ ਿ ੀ"
+  AF_BLUE_STRING_GURMUKHI_BOTTOM
+    "ਅ ਏ ਓ ਗ ਜ ਠ ਰ ਸ"
+  AF_BLUE_STRING_GURMUKHI_DIGIT_TOP
+    "੦ ੧ ੨ ੩ ੭"
+
+  AF_BLUE_STRING_HEBREW_TOP
+    "ב ד ה ח ך כ ם ס"
+  AF_BLUE_STRING_HEBREW_BOTTOM
+    "ב ט כ ם ס צ"
+  AF_BLUE_STRING_HEBREW_DESCENDER
+    "ק ך ן ף ץ"
+
+  AF_BLUE_STRING_KANNADA_TOP
+    "ಇ ಊ ಐ ಣ ಸಾ ನಾ ದಾ ರಾ"
+  AF_BLUE_STRING_KANNADA_BOTTOM
+    "ಅ ಉ ಎ ಲ ೦ ೨ ೬ ೭"
+
+  AF_BLUE_STRING_KAYAH_LI_TOP
+    "꤅ ꤏ ꤁ ꤋ ꤀ ꤍ"
+  AF_BLUE_STRING_KAYAH_LI_BOTTOM
+    "꤈ ꤘ ꤀ ꤍ ꤢ"
+  AF_BLUE_STRING_KAYAH_LI_ASCENDER
+    "ꤖ ꤡ"
+  AF_BLUE_STRING_KAYAH_LI_DESCENDER
+    "ꤑ ꤜ ꤞ"
+  AF_BLUE_STRING_KAYAH_LI_LARGE_DESCENDER
+    "ꤑ꤬ ꤜ꤭ ꤔ꤬"
+
+  AF_BLUE_STRING_KHMER_TOP
+    "ខ ទ ន ឧ ឩ ា"
+  AF_BLUE_STRING_KHMER_SUBSCRIPT_TOP
+    "ក្ក ក្ខ ក្គ ក្ថ"
+  AF_BLUE_STRING_KHMER_BOTTOM
+    "ខ ឃ ច ឋ ប ម យ ឲ"
+  AF_BLUE_STRING_KHMER_DESCENDER
+    "ត្រ រៀ ឲ្យ អឿ"
+  AF_BLUE_STRING_KHMER_LARGE_DESCENDER
+    "ន្ត្រៃ ង្ខ្យ ក្បៀ ច្រៀ ន្តឿ ល្បឿ"
+
+  AF_BLUE_STRING_KHMER_SYMBOLS_WAXING_TOP
+    "᧠ ᧡"
+  AF_BLUE_STRING_KHMER_SYMBOLS_WANING_BOTTOM
+    "᧶ ᧹"
+
+  AF_BLUE_STRING_LAO_TOP
+    "າ ດ ອ ມ ລ ວ ຣ ງ"
+  AF_BLUE_STRING_LAO_BOTTOM
+    "າ ອ ບ ຍ ຣ ຮ ວ ຢ"
+  AF_BLUE_STRING_LAO_ASCENDER
+    "ປ ຢ ຟ ຝ"
+  AF_BLUE_STRING_LAO_LARGE_ASCENDER
+    "ໂ ໄ ໃ"
+  AF_BLUE_STRING_LAO_DESCENDER
+    "ງ ຊ ຖ ຽ ໆ ຯ"
+
+  AF_BLUE_STRING_LATIN_CAPITAL_TOP
+    "T H E Z O C Q S"
+  AF_BLUE_STRING_LATIN_CAPITAL_BOTTOM
+    "H E Z L O C U S"
+  AF_BLUE_STRING_LATIN_SMALL_F_TOP
+    "f i j k d b h"
+  AF_BLUE_STRING_LATIN_SMALL_TOP
+    "u v x z o e s c"
+  AF_BLUE_STRING_LATIN_SMALL_BOTTOM
+    "n r x z o e s c"
+  AF_BLUE_STRING_LATIN_SMALL_DESCENDER
+    "p q g j y"
+
+  // we assume that both the subscript and superscript ranges
+  // don't contain oldstyle digits (actually, most fonts probably
+  // have digits only in those ranges)
+  AF_BLUE_STRING_LATIN_SUBS_CAPITAL_TOP
+    "₀ ₃ ₅ ₇ ₈"
+  AF_BLUE_STRING_LATIN_SUBS_CAPITAL_BOTTOM
+    "₀ ₁ ₂ ₃ ₈"
+  AF_BLUE_STRING_LATIN_SUBS_SMALL_F_TOP
+    "ᵢ ⱼ ₕ ₖ ₗ"
+  AF_BLUE_STRING_LATIN_SUBS_SMALL
+    "ₐ ₑ ₒ ₓ ₙ ₛ ᵥ ᵤ ᵣ"
+  AF_BLUE_STRING_LATIN_SUBS_SMALL_DESCENDER
+    "ᵦ ᵧ ᵨ ᵩ ₚ"
+
+  AF_BLUE_STRING_LATIN_SUPS_CAPITAL_TOP
+    "⁰ ³ ⁵ ⁷ ᵀ ᴴ ᴱ ᴼ"
+  AF_BLUE_STRING_LATIN_SUPS_CAPITAL_BOTTOM
+    "⁰ ¹ ² ³ ᴱ ᴸ ᴼ ᵁ"
+  AF_BLUE_STRING_LATIN_SUPS_SMALL_F_TOP
+    "ᵇ ᵈ ᵏ ʰ ʲ ᶠ ⁱ"
+  AF_BLUE_STRING_LATIN_SUPS_SMALL
+    "ᵉ ᵒ ʳ ˢ ˣ ᶜ ᶻ"
+  AF_BLUE_STRING_LATIN_SUPS_SMALL_DESCENDER
+    "ᵖ ʸ ᵍ"
+
+  AF_BLUE_STRING_LISU_TOP
+    "ꓡ ꓧ ꓱ ꓶ ꓩ ꓚ ꓵ ꓳ"
+  AF_BLUE_STRING_LISU_BOTTOM
+    "ꓕ ꓜ ꓞ ꓡ ꓛ ꓢ ꓳ ꓴ"
+
+  AF_BLUE_STRING_MALAYALAM_TOP
+    "ഒ ട ഠ റ ച പ ച്ച പ്പ"
+  AF_BLUE_STRING_MALAYALAM_BOTTOM
+    "ട ഠ ധ ശ ഘ ച ഥ ല"
+
+  AF_BLUE_STRING_MONGOLIAN_TOP_BASE
+    "ᠳ ᠴ ᠶ ᠽ ᡂ ᡊ ‍ᡡ‍ ‍ᡳ‍"
+  AF_BLUE_STRING_MONGOLIAN_BOTTOM_BASE
+    "ᡃ"
+
+  AF_BLUE_STRING_MYANMAR_TOP
+    "ခ ဂ င ဒ ဝ ၥ ၊ ။"
+  AF_BLUE_STRING_MYANMAR_BOTTOM
+    "င ဎ ဒ ပ ဗ ဝ ၊ ။"
+  AF_BLUE_STRING_MYANMAR_ASCENDER
+    "ဩ ြ ၍ ၏ ၆ ါ ိ"
+  AF_BLUE_STRING_MYANMAR_DESCENDER
+    "ဉ ည ဥ ဩ ဨ ၂ ၅ ၉"
+
+  AF_BLUE_STRING_NKO_TOP
+    "ߐ ߉ ߒ ߟ ߖ ߜ ߠ ߥ"
+  AF_BLUE_STRING_NKO_BOTTOM
+    "߀ ߘ ߡ ߠ ߥ"
+  AF_BLUE_STRING_NKO_SMALL_TOP
+    "ߏ ߛ ߋ"
+  AF_BLUE_STRING_NKO_SMALL_BOTTOM
+    "ߎ ߏ ߛ ߋ"
+
+  AF_BLUE_STRING_OL_CHIKI
+    "ᱛ ᱜ ᱝ ᱡ ᱢ ᱥ"
+
+  AF_BLUE_STRING_OLD_TURKIC_TOP
+    "𐰗 𐰘 𐰧"
+  AF_BLUE_STRING_OLD_TURKIC_BOTTOM
+    "𐰉 𐰗 𐰦 𐰧"
+
+  AF_BLUE_STRING_OSAGE_CAPITAL_TOP
+    "𐒾 𐓍 𐓒 𐓓 𐒻 𐓂 𐒵 𐓆"
+  AF_BLUE_STRING_OSAGE_CAPITAL_BOTTOM
+    "𐒰 𐓍 𐓂 𐒿 𐓎 𐒹"
+  AF_BLUE_STRING_OSAGE_CAPITAL_DESCENDER
+    "𐒼 𐒽 𐒾"
+  AF_BLUE_STRING_OSAGE_SMALL_TOP
+    "𐓵 𐓶 𐓺 𐓻 𐓝 𐓣 𐓪 𐓮"
+  AF_BLUE_STRING_OSAGE_SMALL_BOTTOM
+    "𐓘 𐓚 𐓣 𐓵 𐓡 𐓧 𐓪 𐓶"
+  AF_BLUE_STRING_OSAGE_SMALL_ASCENDER
+    "𐓤 𐓦 𐓸 𐓹 𐓛"
+  AF_BLUE_STRING_OSAGE_SMALL_DESCENDER
+    "𐓤 𐓥 𐓦"
+
+  AF_BLUE_STRING_OSMANYA_TOP
+    "𐒆 𐒉 𐒐 𐒒 𐒘 𐒛 𐒠 𐒣"
+  AF_BLUE_STRING_OSMANYA_BOTTOM
+    "𐒀 𐒂 𐒆 𐒈 𐒊 𐒒 𐒠 𐒩"
+
+  AF_BLUE_STRING_SAURASHTRA_TOP
+    "ꢜ ꢞ ꢳ ꢂ ꢖ ꢒ ꢝ ꢛ"
+  AF_BLUE_STRING_SAURASHTRA_BOTTOM
+    "ꢂ ꢨ ꢺ ꢤ ꢎ"
+
+  AF_BLUE_STRING_SHAVIAN_TOP
+    "𐑕 𐑙"
+  AF_BLUE_STRING_SHAVIAN_BOTTOM
+    "𐑔 𐑖 𐑗 𐑹 𐑻"
+  AF_BLUE_STRING_SHAVIAN_DESCENDER
+    "𐑟 𐑣"
+  AF_BLUE_STRING_SHAVIAN_SMALL_TOP
+    "𐑱 𐑲 𐑳 𐑴 𐑸 𐑺 𐑼"
+  AF_BLUE_STRING_SHAVIAN_SMALL_BOTTOM
+    "𐑴 𐑻 𐑹"
+
+  AF_BLUE_STRING_SINHALA_TOP
+    "ඉ ක ඝ ඳ ප ය ල ෆ"
+  AF_BLUE_STRING_SINHALA_BOTTOM
+    "එ ඔ ඝ ජ ට ථ ධ ර"
+  AF_BLUE_STRING_SINHALA_DESCENDER
+    "ද ඳ උ ල තූ තු බු දු"
+
+  AF_BLUE_STRING_SUNDANESE_TOP
+    "ᮋ ᮞ ᮮ ᮽ ᮰ ᮈ"
+  AF_BLUE_STRING_SUNDANESE_BOTTOM
+    "ᮄ ᮔ ᮕ ᮗ ᮰ ᮆ ᮈ ᮉ"
+  AF_BLUE_STRING_SUNDANESE_DESCENDER
+    "ᮼ ᳄"
+
+  AF_BLUE_STRING_TAI_VIET_TOP
+    "ꪆ ꪔ ꪒ ꪖ ꪫ"
+  AF_BLUE_STRING_TAI_VIET_BOTTOM
+    "ꪉ ꪫ ꪮ"
+
+  AF_BLUE_STRING_TAMIL_TOP
+    "உ ஒ ஓ ற ஈ க ங ச"
+  AF_BLUE_STRING_TAMIL_BOTTOM
+    "க ச ல ஶ உ ங ட ப"
+
+  AF_BLUE_STRING_TELUGU_TOP
+    "ఇ ఌ ఙ ఞ ణ ఱ ౯"
+  AF_BLUE_STRING_TELUGU_BOTTOM
+    "అ క చ ర ఽ ౨ ౬"
+
+  AF_BLUE_STRING_THAI_TOP
+    "บ เ แ อ ก า"
+  AF_BLUE_STRING_THAI_BOTTOM
+    "บ ป ษ ฯ อ ย ฮ"
+  AF_BLUE_STRING_THAI_ASCENDER
+    "ป ฝ ฟ"
+  AF_BLUE_STRING_THAI_LARGE_ASCENDER
+    "โ ใ ไ"
+  AF_BLUE_STRING_THAI_DESCENDER
+    "ฎ ฏ ฤ ฦ"
+  AF_BLUE_STRING_THAI_LARGE_DESCENDER
+    "ญ ฐ"
+  AF_BLUE_STRING_THAI_DIGIT_TOP
+    "๐ ๑ ๓"
+
+  AF_BLUE_STRING_TIFINAGH
+    "ⵔ ⵙ ⵛ ⵞ ⴵ ⴼ ⴹ ⵎ"
+
+  AF_BLUE_STRING_VAI_TOP
+    "ꗍ ꘖ ꘙ ꘜ ꖜ ꖝ ꔅ ꕢ"
+  AF_BLUE_STRING_VAI_BOTTOM
+    "ꗍ ꘖ ꘙ ꗞ ꔅ ꕢ ꖜ ꔆ"
+
+
+#ifdef AF_CONFIG_OPTION_CJK
+
+  AF_BLUE_STRING_CJK_TOP
+    "他 们 你 來 們 到 和 地"
+    " 对 對 就 席 我 时 時 會"
+    " 来 為 能 舰 說 说 这 這"
+    " 齊 |"
+    " 军 同 已 愿 既 星 是 景"
+    " 民 照 现 現 理 用 置 要"
+    " 軍 那 配 里 開 雷 露 面"
+    " 顾"
+  AF_BLUE_STRING_CJK_BOTTOM
+    "个 为 人 他 以 们 你 來"
+    " 個 們 到 和 大 对 對 就"
+    " 我 时 時 有 来 為 要 說"
+    " 说 |"
+    " 主 些 因 它 想 意 理 生"
+    " 當 看 着 置 者 自 著 裡"
+    " 过 还 进 進 過 道 還 里"
+    " 面"
+
+#ifdef AF_CONFIG_OPTION_CJK_BLUE_HANI_VERT
+
+  AF_BLUE_STRING_CJK_LEFT
+    " 些 们 你 來 們 到 和 地"
+    " 她 将 將 就 年 得 情 最"
+    " 样 樣 理 能 說 说 这 這"
+    " 通 |"
+    " 即 吗 吧 听 呢 品 响 嗎"
+    " 师 師 收 断 斷 明 眼 間"
+    " 间 际 陈 限 除 陳 随 際"
+    " 隨"
+  AF_BLUE_STRING_CJK_RIGHT
+    "事 前 學 将 將 情 想 或"
+    " 政 斯 新 样 樣 民 沒 没"
+    " 然 特 现 現 球 第 經 谁"
+    " 起 |"
+    " 例 別 别 制 动 動 吗 嗎"
+    " 增 指 明 朝 期 构 物 确"
+    " 种 調 调 費 费 那 都 間"
+    " 间"
+
+#endif /* AF_CONFIG_OPTION_CJK_BLUE_HANI_VERT */
+
+#endif /* AF_CONFIG_OPTION_CJK                */
+
+
+// The blue zone stringsets, as used in the script styles, cf. `afstyles.h'.
+//
+// The AF_BLUE_PROPERTY_XXX flags are defined in `afblue.h'; here some
+// explanations.
+//
+// A blue zone in general is defined by a reference and an overshoot line.
+// During the hinting process, all coordinate values between those two lines
+// are set equal to the reference value, provided that the blue zone is not
+// wider than 0.75 pixels (otherwise the blue zone gets ignored).  All
+// entries must have `AF_BLUE_STRING_MAX' as the final line.
+//
+// During the glyph analysis, edges are sorted from bottom to top, and then
+// sequentially checked, edge by edge, against the blue zones in the order
+// given below.
+//
+//
+// latin auto-hinter
+// -----------------
+//
+// Characters in a blue string are automatically classified as having a flat
+// (reference) or a round (overshoot) extremum.  The blue zone is then set
+// up by the mean values of all flat extrema and all round extrema,
+// respectively.  Only horizontal blue zones (i.e., adjusting vertical
+// coordinate values) are supported.
+//
+// Some scripts like Khmer need character composition to get all necessary
+// blue zones, since Unicode only provides an abstract data model that
+// doesn't represent all possible glyph shapes.  For such character
+// clusters, the HarfBuzz library is used to convert them into the
+// corresponding glyphs.  The largest glyph element (where `largest' can be
+// either `largest ascender' or `largest descender') then defines the
+// corresponding flat or round extremum.
+//
+// For the latin auto-hinter, the overshoot should be larger than the
+// reference for top zones, and vice versa for bottom zones.
+//
+//   LATIN_TOP
+//     Take the maximum flat and round coordinate values of the blue string
+//     characters for computing the blue zone's reference and overshoot
+//     values.
+//
+//     If not set, take the minimum values.
+//
+//     Mutually exclusive with `LATIN_SUB_TOP'.
+//
+//   LATIN_SUB_TOP
+//     For all glyphs of a character cluster, compute the maximum flat
+//     and round coordinate values of each component, then take the
+//     smallest of the maximum values.  The idea is to get the top of
+//     subscript glyphs, as used in Khmer, for example.  Note that
+//     this mechanism doesn't work for ordinary ligatures.
+//
+//     This flags indicates a secondary blue zone: It gets removed if
+//     there is a non-LATIN_SUB_TOP blue zone at the same coordinate
+//     value (after scaling).
+//
+//     Mutually exclusive with `LATIN_TOP'.
+//
+//   LATIN_NEUTRAL
+//     Ignore round extrema and define the blue zone with flat values only.
+//     Both top and bottom of contours can match.  This is useful for
+//     scripts like Devanagari where vowel signs attach to the base
+//     character and are implemented as components of composite glyphs.
+//
+//     If not set, both round and flat extrema are taken into account.
+//     Additionally, only the top or the bottom of a contour can match,
+//     depending on the LATIN_TOP flag.
+//
+//     Neutral blue zones should always follow non-neutral blue zones.
+//
+//   LATIN_X_HEIGHT
+//     Scale all glyphs vertically from the corresponding script to make the
+//     reference line of this blue zone align on the grid.  The scaling
+//     takes place before all other blue zones get aligned to the grid.
+//     Only one blue character string of a script style can have this flag.
+//
+//   LATIN_LONG
+//     Apply an additional constraint for blue zone values: Don't
+//     necessarily use the extremum as-is but a segment of the topmost (or
+//     bottommost) contour that is longer than a heuristic threshold, and
+//     which is not too far away vertically from the real extremum.  This
+//     ensures that small bumps in the outline are ignored (for example, the
+//     `vertical serifs' found in many Hebrew glyph designs).
+//
+//     The segment must be at least EM/25 font units long, and the distance
+//     to the extremum must be smaller than EM/4.
+//
+//
+// cjk auto-hinter
+// ---------------
+//
+// Characters in a blue string are *not* automatically classified.  Instead,
+// first come the characters used for the overshoot value, then the
+// character `|', then the characters used for the reference value
+// (everything separated by space characters).  The blue zone is then set up
+// by the mean values of all reference values and all overshoot values,
+// respectively.  Both horizontal and vertical blue zones (i.e., adjusting
+// vertical and horizontal coordinate values, respectively) are supported.
+//
+// For the cjk auto-hinter, the overshoot should be smaller than the
+// reference for top zones, and vice versa for bottom zones.
+//
+//   CJK_TOP
+//     Take the maximum flat and round coordinate values of the blue string
+//     characters.  If not set, take the minimum values.
+//
+//   CJK_RIGHT
+//     A synonym for CJK_TOP.  If CJK_HORIZ is set, this flag indicates the
+//     right blue zone, taking horizontal maximum values.
+//
+//   CJK_HORIZ
+//     Define a blue zone for horizontal hinting (i.e., vertical blue
+//     zones).  If not set, this is a blue zone for vertical hinting.
+
+
+AF_BLUE_STRINGSET_ENUM AF_BLUE_STRINGSETS_ARRAY AF_BLUE_STRINGSET_MAX_LEN:
+
+  AF_BLUE_STRINGSET_ADLM
+    { AF_BLUE_STRING_ADLAM_CAPITAL_TOP,    AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_ADLAM_CAPITAL_BOTTOM, 0                                 }
+    { AF_BLUE_STRING_ADLAM_SMALL_TOP,      AF_BLUE_PROPERTY_LATIN_TOP      |
+                                           AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_ADLAM_SMALL_BOTTOM,   0                                 }
+    { AF_BLUE_STRING_MAX,                  0                                 }
+
+  AF_BLUE_STRINGSET_ARAB
+    { AF_BLUE_STRING_ARABIC_TOP,    AF_BLUE_PROPERTY_LATIN_TOP     }
+    { AF_BLUE_STRING_ARABIC_BOTTOM, 0                              }
+    { AF_BLUE_STRING_ARABIC_JOIN,   AF_BLUE_PROPERTY_LATIN_NEUTRAL }
+    { AF_BLUE_STRING_MAX,           0                              }
+
+  AF_BLUE_STRINGSET_ARMN
+    { AF_BLUE_STRING_ARMENIAN_CAPITAL_TOP,     AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_ARMENIAN_CAPITAL_BOTTOM,  0                                 }
+    { AF_BLUE_STRING_ARMENIAN_SMALL_ASCENDER,  AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_ARMENIAN_SMALL_TOP,       AF_BLUE_PROPERTY_LATIN_TOP      |
+                                               AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_ARMENIAN_SMALL_BOTTOM,    0                                 }
+    { AF_BLUE_STRING_ARMENIAN_SMALL_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,                      0                                 }
+
+  AF_BLUE_STRINGSET_AVST
+    { AF_BLUE_STRING_AVESTAN_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_AVESTAN_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,            0                          }
+
+  AF_BLUE_STRINGSET_BAMU
+    { AF_BLUE_STRING_BAMUM_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_BAMUM_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,          0                          }
+
+  AF_BLUE_STRINGSET_BENG
+    { AF_BLUE_STRING_BENGALI_TOP,  AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_BENGALI_HEAD, AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_BENGALI_BASE, AF_BLUE_PROPERTY_LATIN_TOP      |
+                                   AF_BLUE_PROPERTY_LATIN_NEUTRAL  |
+                                   AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_BENGALI_BASE, 0                                 }
+    { AF_BLUE_STRING_MAX,          0                                 }
+
+  AF_BLUE_STRINGSET_BUHD
+    { AF_BLUE_STRING_BUHID_TOP,    AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_BUHID_LARGE,  AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_BUHID_SMALL,  AF_BLUE_PROPERTY_LATIN_TOP      |
+                                   AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_BUHID_BOTTOM, 0                                 }
+    { AF_BLUE_STRING_MAX,          0                                 }
+
+  AF_BLUE_STRINGSET_CAKM
+    { AF_BLUE_STRING_CHAKMA_TOP,       AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_CHAKMA_BOTTOM,    0                          }
+    { AF_BLUE_STRING_CHAKMA_DESCENDER, 0                          }
+    { AF_BLUE_STRING_MAX,              0                          }
+
+  AF_BLUE_STRINGSET_CANS
+    { AF_BLUE_STRING_CANADIAN_SYLLABICS_TOP,             AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_CANADIAN_SYLLABICS_BOTTOM,          0                                 }
+    { AF_BLUE_STRING_CANADIAN_SYLLABICS_SMALL_TOP,       AF_BLUE_PROPERTY_LATIN_TOP      |
+                                                         AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_CANADIAN_SYLLABICS_SMALL_BOTTOM,    0                                 }
+    { AF_BLUE_STRING_CANADIAN_SYLLABICS_SUPS_TOP,        AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_CANADIAN_SYLLABICS_SUPS_BOTTOM,     0                                 }
+    { AF_BLUE_STRING_MAX,                                0                                 }
+
+  AF_BLUE_STRINGSET_CARI
+    { AF_BLUE_STRING_CARIAN_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_CARIAN_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,           0                          }
+
+  AF_BLUE_STRINGSET_CHER
+    { AF_BLUE_STRING_CHEROKEE_CAPITAL,         AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_CHEROKEE_CAPITAL,         0                                 }
+    { AF_BLUE_STRING_CHEROKEE_SMALL_ASCENDER,  AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_CHEROKEE_SMALL,           AF_BLUE_PROPERTY_LATIN_TOP      |
+                                               AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_CHEROKEE_SMALL,           0                                 }
+    { AF_BLUE_STRING_CHEROKEE_SMALL_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,                      0                                 }
+
+  AF_BLUE_STRINGSET_COPT
+    { AF_BLUE_STRING_COPTIC_CAPITAL_TOP,    AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_COPTIC_CAPITAL_BOTTOM, 0                                 }
+    { AF_BLUE_STRING_COPTIC_SMALL_TOP,      AF_BLUE_PROPERTY_LATIN_TOP      |
+                                            AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_COPTIC_SMALL_BOTTOM,   0                                 }
+    { AF_BLUE_STRING_MAX,                   0                                 }
+
+  AF_BLUE_STRINGSET_CPRT
+    { AF_BLUE_STRING_CYPRIOT_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_CYPRIOT_BOTTOM, 0                          }
+    { AF_BLUE_STRING_CYPRIOT_SMALL,  AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_CYPRIOT_SMALL,  0                          }
+    { AF_BLUE_STRING_MAX,            0                          }
+
+  AF_BLUE_STRINGSET_CYRL
+    { AF_BLUE_STRING_CYRILLIC_CAPITAL_TOP,     AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_CYRILLIC_CAPITAL_BOTTOM,  0                                 }
+    { AF_BLUE_STRING_CYRILLIC_SMALL,           AF_BLUE_PROPERTY_LATIN_TOP      |
+                                               AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_CYRILLIC_SMALL,           0                                 }
+    { AF_BLUE_STRING_CYRILLIC_SMALL_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,                      0                                 }
+
+  AF_BLUE_STRINGSET_DEVA
+    { AF_BLUE_STRING_DEVANAGARI_TOP,    AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_DEVANAGARI_HEAD,   AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_DEVANAGARI_BASE,   AF_BLUE_PROPERTY_LATIN_TOP      |
+                                        AF_BLUE_PROPERTY_LATIN_NEUTRAL  |
+                                        AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_DEVANAGARI_BASE,   0                                 }
+    { AF_BLUE_STRING_DEVANAGARI_BOTTOM, 0                                 }
+    { AF_BLUE_STRING_MAX,               0                                 }
+
+  AF_BLUE_STRINGSET_DSRT
+    { AF_BLUE_STRING_DESERET_CAPITAL_TOP,    AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_DESERET_CAPITAL_BOTTOM, 0                                 }
+    { AF_BLUE_STRING_DESERET_SMALL_TOP,      AF_BLUE_PROPERTY_LATIN_TOP      |
+                                             AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_DESERET_SMALL_BOTTOM,   0                                 }
+    { AF_BLUE_STRING_MAX,                    0                                 }
+
+  AF_BLUE_STRINGSET_ETHI
+    { AF_BLUE_STRING_ETHIOPIC_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_ETHIOPIC_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,             0                          }
+
+  AF_BLUE_STRINGSET_GEOR
+    { AF_BLUE_STRING_GEORGIAN_MKHEDRULI_TOP,       AF_BLUE_PROPERTY_LATIN_TOP      |
+                                                   AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_GEORGIAN_MKHEDRULI_BOTTOM,    0                                 }
+    { AF_BLUE_STRING_GEORGIAN_MKHEDRULI_ASCENDER,  AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_GEORGIAN_MKHEDRULI_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_GEORGIAN_MTAVRULI_TOP,        AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_GEORGIAN_MTAVRULI_BOTTOM,     0                                 }
+    { AF_BLUE_STRING_MAX,                          0                                 }
+
+  AF_BLUE_STRINGSET_GEOK
+    { AF_BLUE_STRING_GEORGIAN_ASOMTAVRULI_TOP,    AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_GEORGIAN_ASOMTAVRULI_BOTTOM, 0                                 }
+    { AF_BLUE_STRING_GEORGIAN_NUSKHURI_TOP,       AF_BLUE_PROPERTY_LATIN_TOP      |
+                                                  AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_GEORGIAN_NUSKHURI_BOTTOM,    0                                 }
+    { AF_BLUE_STRING_GEORGIAN_NUSKHURI_ASCENDER,  AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_GEORGIAN_NUSKHURI_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,                         0                                 }
+
+  AF_BLUE_STRINGSET_GLAG
+    { AF_BLUE_STRING_GLAGOLITIC_CAPITAL_TOP,    AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_GLAGOLITIC_CAPITAL_BOTTOM, 0                                 }
+    { AF_BLUE_STRING_GLAGOLITIC_SMALL_TOP,      AF_BLUE_PROPERTY_LATIN_TOP      |
+                                                AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_GLAGOLITIC_SMALL_BOTTOM,   0                                 }
+    { AF_BLUE_STRING_MAX,                       0                                 }
+
+  AF_BLUE_STRINGSET_GOTH
+    { AF_BLUE_STRING_GOTHIC_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_GOTHIC_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,           0                          }
+
+  AF_BLUE_STRINGSET_GREK
+    { AF_BLUE_STRING_GREEK_CAPITAL_TOP,     AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_GREEK_CAPITAL_BOTTOM,  0                                 }
+    { AF_BLUE_STRING_GREEK_SMALL_BETA_TOP,  AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_GREEK_SMALL,           AF_BLUE_PROPERTY_LATIN_TOP      |
+                                            AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_GREEK_SMALL,           0                                 }
+    { AF_BLUE_STRING_GREEK_SMALL_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,                   0                                 }
+
+  AF_BLUE_STRINGSET_GUJR
+    { AF_BLUE_STRING_GUJARATI_TOP,       AF_BLUE_PROPERTY_LATIN_TOP      |
+                                         AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_GUJARATI_BOTTOM,    0                                 }
+    { AF_BLUE_STRING_GUJARATI_ASCENDER,  AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_GUJARATI_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_GUJARATI_DIGIT_TOP, AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_MAX,                0                                 }
+
+  AF_BLUE_STRINGSET_GURU
+    { AF_BLUE_STRING_GURMUKHI_TOP,       AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_GURMUKHI_HEAD,      AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_GURMUKHI_BASE,      AF_BLUE_PROPERTY_LATIN_TOP      |
+                                         AF_BLUE_PROPERTY_LATIN_NEUTRAL  |
+                                         AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_GURMUKHI_BOTTOM,    0                                 }
+    { AF_BLUE_STRING_GURMUKHI_DIGIT_TOP, AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_MAX,                0                                 }
+
+  AF_BLUE_STRINGSET_HEBR
+    { AF_BLUE_STRING_HEBREW_TOP,       AF_BLUE_PROPERTY_LATIN_TOP  |
+                                       AF_BLUE_PROPERTY_LATIN_LONG   }
+    { AF_BLUE_STRING_HEBREW_BOTTOM,    0                             }
+    { AF_BLUE_STRING_HEBREW_DESCENDER, 0                             }
+    { AF_BLUE_STRING_MAX,              0                             }
+
+  AF_BLUE_STRINGSET_KALI
+    { AF_BLUE_STRING_KAYAH_LI_TOP,             AF_BLUE_PROPERTY_LATIN_TOP      |
+                                               AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_KAYAH_LI_BOTTOM,          0                                 }
+    { AF_BLUE_STRING_KAYAH_LI_ASCENDER,        AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_KAYAH_LI_DESCENDER,       0                                 }
+    { AF_BLUE_STRING_KAYAH_LI_LARGE_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,                      0                                 }
+
+  AF_BLUE_STRINGSET_KHMR
+    { AF_BLUE_STRING_KHMER_TOP,             AF_BLUE_PROPERTY_LATIN_TOP      |
+                                            AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_KHMER_SUBSCRIPT_TOP,   AF_BLUE_PROPERTY_LATIN_SUB_TOP    }
+    { AF_BLUE_STRING_KHMER_BOTTOM,          0                                 }
+    { AF_BLUE_STRING_KHMER_DESCENDER,       0                                 }
+    { AF_BLUE_STRING_KHMER_LARGE_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,                   0                                 }
+
+  AF_BLUE_STRINGSET_KHMS
+    { AF_BLUE_STRING_KHMER_SYMBOLS_WAXING_TOP,    AF_BLUE_PROPERTY_LATIN_TOP      |
+                                                  AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_KHMER_SYMBOLS_WANING_BOTTOM, 0                                 }
+    { AF_BLUE_STRING_MAX,                         0                                 }
+
+  AF_BLUE_STRINGSET_KNDA
+    { AF_BLUE_STRING_KANNADA_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_KANNADA_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,            0                          }
+
+  AF_BLUE_STRINGSET_LAO
+    { AF_BLUE_STRING_LAO_TOP,            AF_BLUE_PROPERTY_LATIN_TOP      |
+                                         AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_LAO_BOTTOM,         0                                 }
+    { AF_BLUE_STRING_LAO_ASCENDER,       AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_LAO_LARGE_ASCENDER, AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_LAO_DESCENDER,      0                                 }
+    { AF_BLUE_STRING_MAX,                0                                 }
+
+  AF_BLUE_STRINGSET_LATN
+    { AF_BLUE_STRING_LATIN_CAPITAL_TOP,     AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_LATIN_CAPITAL_BOTTOM,  0                                 }
+    { AF_BLUE_STRING_LATIN_SMALL_F_TOP,     AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_LATIN_SMALL_TOP,       AF_BLUE_PROPERTY_LATIN_TOP      |
+                                            AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_LATIN_SMALL_BOTTOM,    0                                 }
+    { AF_BLUE_STRING_LATIN_SMALL_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,                   0                                 }
+
+  AF_BLUE_STRINGSET_LATB
+    { AF_BLUE_STRING_LATIN_SUBS_CAPITAL_TOP,     AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_LATIN_SUBS_CAPITAL_BOTTOM,  0                                 }
+    { AF_BLUE_STRING_LATIN_SUBS_SMALL_F_TOP,     AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_LATIN_SUBS_SMALL,           AF_BLUE_PROPERTY_LATIN_TOP      |
+                                                 AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_LATIN_SUBS_SMALL,           0                                 }
+    { AF_BLUE_STRING_LATIN_SUBS_SMALL_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,                        0                                 }
+
+  AF_BLUE_STRINGSET_LATP
+    { AF_BLUE_STRING_LATIN_SUPS_CAPITAL_TOP,     AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_LATIN_SUPS_CAPITAL_BOTTOM,  0                                 }
+    { AF_BLUE_STRING_LATIN_SUPS_SMALL_F_TOP,     AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_LATIN_SUPS_SMALL,           AF_BLUE_PROPERTY_LATIN_TOP      |
+                                                 AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_LATIN_SUPS_SMALL,           0                                 }
+    { AF_BLUE_STRING_LATIN_SUPS_SMALL_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,                        0                                 }
+
+  AF_BLUE_STRINGSET_LISU
+    { AF_BLUE_STRING_LISU_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_LISU_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,         0                          }
+
+  AF_BLUE_STRINGSET_MLYM
+    { AF_BLUE_STRING_MALAYALAM_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_MALAYALAM_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,              0                          }
+
+  AF_BLUE_STRINGSET_MONG
+    { AF_BLUE_STRING_MONGOLIAN_TOP_BASE,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_MONGOLIAN_BOTTOM_BASE, 0                          }
+    { AF_BLUE_STRING_MAX,                   0                          }
+
+  AF_BLUE_STRINGSET_MYMR
+    { AF_BLUE_STRING_MYANMAR_TOP,       AF_BLUE_PROPERTY_LATIN_TOP      |
+                                        AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_MYANMAR_BOTTOM,    0                                 }
+    { AF_BLUE_STRING_MYANMAR_ASCENDER,  AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_MYANMAR_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_MAX,               0                                 }
+
+  AF_BLUE_STRINGSET_NKOO
+    { AF_BLUE_STRING_NKO_TOP,          AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_NKO_BOTTOM,       0                                 }
+    { AF_BLUE_STRING_NKO_SMALL_TOP,    AF_BLUE_PROPERTY_LATIN_TOP      |
+                                       AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_NKO_SMALL_BOTTOM, 0                                 }
+    { AF_BLUE_STRING_MAX,              0                                 }
+
+  AF_BLUE_STRINGSET_NONE
+    { AF_BLUE_STRING_MAX, 0 }
+
+  AF_BLUE_STRINGSET_OLCK
+    { AF_BLUE_STRING_OL_CHIKI, AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_OL_CHIKI, 0                          }
+    { AF_BLUE_STRING_MAX,      0                          }
+
+  AF_BLUE_STRINGSET_ORKH
+    { AF_BLUE_STRING_OLD_TURKIC_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_OLD_TURKIC_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,               0                          }
+
+  AF_BLUE_STRINGSET_OSGE
+    { AF_BLUE_STRING_OSAGE_CAPITAL_TOP,       AF_BLUE_PROPERTY_LATIN_TOP       }
+    { AF_BLUE_STRING_OSAGE_CAPITAL_BOTTOM,    0                                }
+    { AF_BLUE_STRING_OSAGE_CAPITAL_DESCENDER, 0                                }
+    { AF_BLUE_STRING_OSAGE_SMALL_TOP,         AF_BLUE_PROPERTY_LATIN_TOP     |
+                                              AF_BLUE_PROPERTY_LATIN_X_HEIGHT  }
+    { AF_BLUE_STRING_OSAGE_SMALL_BOTTOM,      0                                }
+    { AF_BLUE_STRING_OSAGE_SMALL_ASCENDER,    AF_BLUE_PROPERTY_LATIN_TOP       }
+    { AF_BLUE_STRING_OSAGE_SMALL_DESCENDER,   0                                }
+    { AF_BLUE_STRING_MAX,                     0                                }
+
+  AF_BLUE_STRINGSET_OSMA
+    { AF_BLUE_STRING_OSMANYA_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_OSMANYA_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,            0                          }
+
+  AF_BLUE_STRINGSET_SAUR
+    { AF_BLUE_STRING_SAURASHTRA_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_SAURASHTRA_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,               0                          }
+
+  AF_BLUE_STRINGSET_SHAW
+    { AF_BLUE_STRING_SHAVIAN_TOP,          AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_SHAVIAN_BOTTOM,       0                                 }
+    { AF_BLUE_STRING_SHAVIAN_DESCENDER,    0                                 }
+    { AF_BLUE_STRING_SHAVIAN_SMALL_TOP,    AF_BLUE_PROPERTY_LATIN_TOP      |
+                                           AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_SHAVIAN_SMALL_BOTTOM, 0                                 }
+    { AF_BLUE_STRING_MAX,                  0                                 }
+
+  AF_BLUE_STRINGSET_SINH
+    { AF_BLUE_STRING_SINHALA_TOP,       AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_SINHALA_BOTTOM,    0                          }
+    { AF_BLUE_STRING_SINHALA_DESCENDER, 0                          }
+    { AF_BLUE_STRING_MAX,               0                          }
+
+  AF_BLUE_STRINGSET_SUND
+    { AF_BLUE_STRING_SUNDANESE_TOP,       AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_SUNDANESE_BOTTOM,    0                          }
+    { AF_BLUE_STRING_SUNDANESE_DESCENDER, 0                          }
+    { AF_BLUE_STRING_MAX,                 0                          }
+
+  AF_BLUE_STRINGSET_TAML
+    { AF_BLUE_STRING_TAMIL_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_TAMIL_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,          0                          }
+
+  AF_BLUE_STRINGSET_TAVT
+    { AF_BLUE_STRING_TAI_VIET_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_TAI_VIET_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,             0                          }
+
+  AF_BLUE_STRINGSET_TELU
+    { AF_BLUE_STRING_TELUGU_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_TELUGU_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,           0                          }
+
+  AF_BLUE_STRINGSET_TFNG
+    { AF_BLUE_STRING_TIFINAGH, AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_TIFINAGH, 0                          }
+    { AF_BLUE_STRING_MAX,      0                          }
+
+  AF_BLUE_STRINGSET_THAI
+    { AF_BLUE_STRING_THAI_TOP,             AF_BLUE_PROPERTY_LATIN_TOP      |
+                                           AF_BLUE_PROPERTY_LATIN_X_HEIGHT   }
+    { AF_BLUE_STRING_THAI_BOTTOM,          0                                 }
+    { AF_BLUE_STRING_THAI_ASCENDER,        AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_THAI_LARGE_ASCENDER,  AF_BLUE_PROPERTY_LATIN_TOP        }
+    { AF_BLUE_STRING_THAI_DESCENDER,       0                                 }
+    { AF_BLUE_STRING_THAI_LARGE_DESCENDER, 0                                 }
+    { AF_BLUE_STRING_THAI_DIGIT_TOP,       0                                 }
+    { AF_BLUE_STRING_MAX,                  0                                 }
+
+  AF_BLUE_STRINGSET_VAII
+    { AF_BLUE_STRING_VAI_TOP,    AF_BLUE_PROPERTY_LATIN_TOP }
+    { AF_BLUE_STRING_VAI_BOTTOM, 0                          }
+    { AF_BLUE_STRING_MAX,        0                          }
+
+#ifdef AF_CONFIG_OPTION_CJK
+
+  AF_BLUE_STRINGSET_HANI
+    { AF_BLUE_STRING_CJK_TOP,    AF_BLUE_PROPERTY_CJK_TOP     }
+    { AF_BLUE_STRING_CJK_BOTTOM, 0                            }
+#ifdef AF_CONFIG_OPTION_CJK_BLUE_HANI_VERT
+    { AF_BLUE_STRING_CJK_LEFT,   AF_BLUE_PROPERTY_CJK_HORIZ   }
+    { AF_BLUE_STRING_CJK_RIGHT,  AF_BLUE_PROPERTY_CJK_HORIZ |
+                                 AF_BLUE_PROPERTY_CJK_RIGHT   }
+#endif /* AF_CONFIG_OPTION_CJK_BLUE_HANI_VERT */
+    { AF_BLUE_STRING_MAX,        0                            }
+
+#endif /* AF_CONFIG_OPTION_CJK                */
+
+
+// END
--- a/external/freetype/src/autofit/afblue.h
+++ b/external/freetype/src/autofit/afblue.h
@@ -212,56 +212,58 @@
     AF_BLUE_STRING_LISU_BOTTOM = 3506,
     AF_BLUE_STRING_MALAYALAM_TOP = 3538,
     AF_BLUE_STRING_MALAYALAM_BOTTOM = 3582,
-    AF_BLUE_STRING_MYANMAR_TOP = 3614,
-    AF_BLUE_STRING_MYANMAR_BOTTOM = 3646,
-    AF_BLUE_STRING_MYANMAR_ASCENDER = 3678,
-    AF_BLUE_STRING_MYANMAR_DESCENDER = 3706,
-    AF_BLUE_STRING_NKO_TOP = 3738,
-    AF_BLUE_STRING_NKO_BOTTOM = 3762,
-    AF_BLUE_STRING_NKO_SMALL_TOP = 3777,
-    AF_BLUE_STRING_NKO_SMALL_BOTTOM = 3786,
-    AF_BLUE_STRING_OL_CHIKI = 3798,
-    AF_BLUE_STRING_OLD_TURKIC_TOP = 3822,
-    AF_BLUE_STRING_OLD_TURKIC_BOTTOM = 3837,
-    AF_BLUE_STRING_OSAGE_CAPITAL_TOP = 3857,
-    AF_BLUE_STRING_OSAGE_CAPITAL_BOTTOM = 3897,
-    AF_BLUE_STRING_OSAGE_CAPITAL_DESCENDER = 3927,
-    AF_BLUE_STRING_OSAGE_SMALL_TOP = 3942,
-    AF_BLUE_STRING_OSAGE_SMALL_BOTTOM = 3982,
-    AF_BLUE_STRING_OSAGE_SMALL_ASCENDER = 4022,
-    AF_BLUE_STRING_OSAGE_SMALL_DESCENDER = 4047,
-    AF_BLUE_STRING_OSMANYA_TOP = 4062,
-    AF_BLUE_STRING_OSMANYA_BOTTOM = 4102,
-    AF_BLUE_STRING_SAURASHTRA_TOP = 4142,
-    AF_BLUE_STRING_SAURASHTRA_BOTTOM = 4174,
-    AF_BLUE_STRING_SHAVIAN_TOP = 4194,
-    AF_BLUE_STRING_SHAVIAN_BOTTOM = 4204,
-    AF_BLUE_STRING_SHAVIAN_DESCENDER = 4229,
-    AF_BLUE_STRING_SHAVIAN_SMALL_TOP = 4239,
-    AF_BLUE_STRING_SHAVIAN_SMALL_BOTTOM = 4274,
-    AF_BLUE_STRING_SINHALA_TOP = 4289,
-    AF_BLUE_STRING_SINHALA_BOTTOM = 4321,
-    AF_BLUE_STRING_SINHALA_DESCENDER = 4353,
-    AF_BLUE_STRING_SUNDANESE_TOP = 4397,
-    AF_BLUE_STRING_SUNDANESE_BOTTOM = 4421,
-    AF_BLUE_STRING_SUNDANESE_DESCENDER = 4453,
-    AF_BLUE_STRING_TAI_VIET_TOP = 4461,
-    AF_BLUE_STRING_TAI_VIET_BOTTOM = 4481,
-    AF_BLUE_STRING_TAMIL_TOP = 4493,
-    AF_BLUE_STRING_TAMIL_BOTTOM = 4525,
-    AF_BLUE_STRING_TELUGU_TOP = 4557,
-    AF_BLUE_STRING_TELUGU_BOTTOM = 4585,
-    AF_BLUE_STRING_THAI_TOP = 4613,
-    AF_BLUE_STRING_THAI_BOTTOM = 4637,
-    AF_BLUE_STRING_THAI_ASCENDER = 4665,
-    AF_BLUE_STRING_THAI_LARGE_ASCENDER = 4677,
-    AF_BLUE_STRING_THAI_DESCENDER = 4689,
-    AF_BLUE_STRING_THAI_LARGE_DESCENDER = 4705,
-    AF_BLUE_STRING_THAI_DIGIT_TOP = 4713,
-    AF_BLUE_STRING_TIFINAGH = 4725,
-    AF_BLUE_STRING_VAI_TOP = 4757,
-    AF_BLUE_STRING_VAI_BOTTOM = 4789,
-    af_blue_1_1 = 4820,
+    AF_BLUE_STRING_MONGOLIAN_TOP_BASE = 3614,
+    AF_BLUE_STRING_MONGOLIAN_BOTTOM_BASE = 3658,
+    AF_BLUE_STRING_MYANMAR_TOP = 3662,
+    AF_BLUE_STRING_MYANMAR_BOTTOM = 3694,
+    AF_BLUE_STRING_MYANMAR_ASCENDER = 3726,
+    AF_BLUE_STRING_MYANMAR_DESCENDER = 3754,
+    AF_BLUE_STRING_NKO_TOP = 3786,
+    AF_BLUE_STRING_NKO_BOTTOM = 3810,
+    AF_BLUE_STRING_NKO_SMALL_TOP = 3825,
+    AF_BLUE_STRING_NKO_SMALL_BOTTOM = 3834,
+    AF_BLUE_STRING_OL_CHIKI = 3846,
+    AF_BLUE_STRING_OLD_TURKIC_TOP = 3870,
+    AF_BLUE_STRING_OLD_TURKIC_BOTTOM = 3885,
+    AF_BLUE_STRING_OSAGE_CAPITAL_TOP = 3905,
+    AF_BLUE_STRING_OSAGE_CAPITAL_BOTTOM = 3945,
+    AF_BLUE_STRING_OSAGE_CAPITAL_DESCENDER = 3975,
+    AF_BLUE_STRING_OSAGE_SMALL_TOP = 3990,
+    AF_BLUE_STRING_OSAGE_SMALL_BOTTOM = 4030,
+    AF_BLUE_STRING_OSAGE_SMALL_ASCENDER = 4070,
+    AF_BLUE_STRING_OSAGE_SMALL_DESCENDER = 4095,
+    AF_BLUE_STRING_OSMANYA_TOP = 4110,
+    AF_BLUE_STRING_OSMANYA_BOTTOM = 4150,
+    AF_BLUE_STRING_SAURASHTRA_TOP = 4190,
+    AF_BLUE_STRING_SAURASHTRA_BOTTOM = 4222,
+    AF_BLUE_STRING_SHAVIAN_TOP = 4242,
+    AF_BLUE_STRING_SHAVIAN_BOTTOM = 4252,
+    AF_BLUE_STRING_SHAVIAN_DESCENDER = 4277,
+    AF_BLUE_STRING_SHAVIAN_SMALL_TOP = 4287,
+    AF_BLUE_STRING_SHAVIAN_SMALL_BOTTOM = 4322,
+    AF_BLUE_STRING_SINHALA_TOP = 4337,
+    AF_BLUE_STRING_SINHALA_BOTTOM = 4369,
+    AF_BLUE_STRING_SINHALA_DESCENDER = 4401,
+    AF_BLUE_STRING_SUNDANESE_TOP = 4445,
+    AF_BLUE_STRING_SUNDANESE_BOTTOM = 4469,
+    AF_BLUE_STRING_SUNDANESE_DESCENDER = 4501,
+    AF_BLUE_STRING_TAI_VIET_TOP = 4509,
+    AF_BLUE_STRING_TAI_VIET_BOTTOM = 4529,
+    AF_BLUE_STRING_TAMIL_TOP = 4541,
+    AF_BLUE_STRING_TAMIL_BOTTOM = 4573,
+    AF_BLUE_STRING_TELUGU_TOP = 4605,
+    AF_BLUE_STRING_TELUGU_BOTTOM = 4633,
+    AF_BLUE_STRING_THAI_TOP = 4661,
+    AF_BLUE_STRING_THAI_BOTTOM = 4685,
+    AF_BLUE_STRING_THAI_ASCENDER = 4713,
+    AF_BLUE_STRING_THAI_LARGE_ASCENDER = 4725,
+    AF_BLUE_STRING_THAI_DESCENDER = 4737,
+    AF_BLUE_STRING_THAI_LARGE_DESCENDER = 4753,
+    AF_BLUE_STRING_THAI_DIGIT_TOP = 4761,
+    AF_BLUE_STRING_TIFINAGH = 4773,
+    AF_BLUE_STRING_VAI_TOP = 4805,
+    AF_BLUE_STRING_VAI_BOTTOM = 4837,
+    af_blue_1_1 = 4868,
 #ifdef AF_CONFIG_OPTION_CJK
     AF_BLUE_STRING_CJK_TOP = af_blue_1_1 + 1,
     AF_BLUE_STRING_CJK_BOTTOM = af_blue_1_1 + 203,
@@ -355,24 +357,25 @@
     AF_BLUE_STRINGSET_LATP = 166,
     AF_BLUE_STRINGSET_LISU = 173,
     AF_BLUE_STRINGSET_MLYM = 176,
-    AF_BLUE_STRINGSET_MYMR = 179,
-    AF_BLUE_STRINGSET_NKOO = 184,
-    AF_BLUE_STRINGSET_NONE = 189,
-    AF_BLUE_STRINGSET_OLCK = 190,
-    AF_BLUE_STRINGSET_ORKH = 193,
-    AF_BLUE_STRINGSET_OSGE = 196,
-    AF_BLUE_STRINGSET_OSMA = 204,
-    AF_BLUE_STRINGSET_SAUR = 207,
-    AF_BLUE_STRINGSET_SHAW = 210,
-    AF_BLUE_STRINGSET_SINH = 216,
-    AF_BLUE_STRINGSET_SUND = 220,
-    AF_BLUE_STRINGSET_TAML = 224,
-    AF_BLUE_STRINGSET_TAVT = 227,
-    AF_BLUE_STRINGSET_TELU = 230,
-    AF_BLUE_STRINGSET_TFNG = 233,
-    AF_BLUE_STRINGSET_THAI = 236,
-    AF_BLUE_STRINGSET_VAII = 244,
-    af_blue_2_1 = 247,
+    AF_BLUE_STRINGSET_MONG = 179,
+    AF_BLUE_STRINGSET_MYMR = 182,
+    AF_BLUE_STRINGSET_NKOO = 187,
+    AF_BLUE_STRINGSET_NONE = 192,
+    AF_BLUE_STRINGSET_OLCK = 193,
+    AF_BLUE_STRINGSET_ORKH = 196,
+    AF_BLUE_STRINGSET_OSGE = 199,
+    AF_BLUE_STRINGSET_OSMA = 207,
+    AF_BLUE_STRINGSET_SAUR = 210,
+    AF_BLUE_STRINGSET_SHAW = 213,
+    AF_BLUE_STRINGSET_SINH = 219,
+    AF_BLUE_STRINGSET_SUND = 223,
+    AF_BLUE_STRINGSET_TAML = 227,
+    AF_BLUE_STRINGSET_TAVT = 230,
+    AF_BLUE_STRINGSET_TELU = 233,
+    AF_BLUE_STRINGSET_TFNG = 236,
+    AF_BLUE_STRINGSET_THAI = 239,
+    AF_BLUE_STRINGSET_VAII = 247,
+    af_blue_2_1 = 250,
 #ifdef AF_CONFIG_OPTION_CJK
     AF_BLUE_STRINGSET_HANI = af_blue_2_1 + 0,
     af_blue_2_1_1 = af_blue_2_1 + 2,
--- a/external/freetype/src/autofit/afcjk.c
+++ b/external/freetype/src/autofit/afcjk.c
@@ -1184,6 +1184,8 @@
 
 
         seg = edge->first;
+        if ( !seg )
+          goto Skip_Loop;
 
         do
         {
@@ -1239,7 +1241,7 @@
               edge2->flags |= AF_EDGE_SERIF;
             }
             else
-              edge->link  = edge2;
+              edge->link = edge2;
           }
 
           seg = seg->edge_next;
@@ -1246,6 +1248,7 @@
 
         } while ( seg != edge->first );
 
+      Skip_Loop:
         /* set the round/straight flags */
         edge->flags = AF_EDGE_NORMAL;
 
--- a/external/freetype/src/autofit/afglobal.c
+++ b/external/freetype/src/autofit/afglobal.c
@@ -443,6 +443,7 @@
       style = (AF_Style)( globals->glyph_styles[gindex] &
                           AF_STYLE_UNASSIGNED           );
 
+  Again:
     style_class          = af_style_classes[style];
     writing_system_class = af_writing_system_classes
                              [style_class->writing_system];
@@ -470,6 +471,16 @@
             writing_system_class->style_metrics_done( metrics );
 
           FT_FREE( metrics );
+
+          /* internal error code -1 indicates   */
+          /* that no blue zones have been found */
+          if ( error == -1 )
+          {
+            style = (AF_Style)( globals->glyph_styles[gindex] &
+                                AF_STYLE_UNASSIGNED           );
+            goto Again;
+          }
+
           goto Exit;
         }
       }
--- a/external/freetype/src/autofit/aflatin.c
+++ b/external/freetype/src/autofit/aflatin.c
@@ -149,7 +149,11 @@
       af_shaper_buf_destroy( face, shaper_buf );
 
       if ( !glyph_index )
+      {
+        FT_TRACE5(( "standard character missing;"
+                    " using fallback stem widths\n" ));
         goto Exit;
+      }
 
       FT_TRACE5(( "standard character: U+%04lX (glyph index %d)\n",
                   ch, glyph_index ));
@@ -312,7 +316,7 @@
   /* Find all blue zones.  Flat segments give the reference points, */
   /* round segments the overshoot positions.                        */
 
-  static void
+  static int
   af_latin_metrics_init_blues( AF_LatinMetrics  metrics,
                                FT_Face          face )
   {
@@ -981,10 +985,11 @@
 
     af_shaper_buf_destroy( face, shaper_buf );
 
-    /* we finally check whether blue zones are ordered; */
-    /* `ref' and `shoot' values of two blue zones must not overlap */
     if ( axis->blue_count )
     {
+      /* we finally check whether blue zones are ordered;            */
+      /* `ref' and `shoot' values of two blue zones must not overlap */
+
       FT_UInt       i;
       AF_LatinBlue  blue_sorted[AF_BLUE_STRINGSET_MAX_LEN + 2];
 
@@ -1033,11 +1038,34 @@
                       *a ));
         }
       }
+
+      FT_TRACE5(( "\n" ));
+
+      return 0;
     }
+    else
+    {
+      /* disable hinting for the current style if there are no blue zones */
 
-    FT_TRACE5(( "\n" ));
+      AF_FaceGlobals  globals = metrics->root.globals;
+      FT_UShort*      gstyles = globals->glyph_styles;
 
-    return;
+      FT_Long  i;
+
+
+      FT_TRACE5(( "no blue zones found:"
+                  " hinting disabled for this style\n" ));
+
+      for ( i = 0; i < globals->glyph_count; i++ )
+      {
+        if ( ( gstyles[i] & AF_STYLE_MASK ) == sc->style )
+          gstyles[i] = AF_STYLE_NONE_DFLT;
+      }
+
+      FT_TRACE5(( "\n" ));
+
+      return 1;
+    }
   }
 
 
@@ -1116,6 +1144,8 @@
   af_latin_metrics_init( AF_LatinMetrics  metrics,
                          FT_Face          face )
   {
+    FT_Error  error = FT_Err_Ok;
+
     FT_CharMap  oldmap = face->charmap;
 
 
@@ -1124,12 +1154,18 @@
     if ( !FT_Select_Charmap( face, FT_ENCODING_UNICODE ) )
     {
       af_latin_metrics_init_widths( metrics, face );
-      af_latin_metrics_init_blues( metrics, face );
+      if ( af_latin_metrics_init_blues( metrics, face ) )
+      {
+        /* use internal error code to indicate missing blue zones */
+        error = -1;
+        goto Exit;
+      }
       af_latin_metrics_check_digits( metrics, face );
     }
 
+  Exit:
     FT_Set_Charmap( face, oldmap );
-    return FT_Err_Ok;
+    return error;
   }
 
 
@@ -1443,13 +1479,13 @@
                     nn,
                     blue->ref.org,
                     blue->ref.fit / 64.0,
-                    blue->flags & AF_LATIN_BLUE_ACTIVE ? ""
-                                                       : " (inactive)",
+                    ( blue->flags & AF_LATIN_BLUE_ACTIVE ) ? ""
+                                                           : " (inactive)",
                     nn,
                     blue->shoot.org,
                     blue->shoot.fit / 64.0,
-                    blue->flags & AF_LATIN_BLUE_ACTIVE ? ""
-                                                       : " (inactive)" ));
+                    ( blue->flags & AF_LATIN_BLUE_ACTIVE ) ? ""
+                                                           : " (inactive)" ));
       }
 #endif
     }
--- a/external/freetype/src/autofit/afranges.c
+++ b/external/freetype/src/autofit/afranges.c
@@ -664,6 +664,21 @@
   };
 
 
+  const AF_Script_UniRangeRec  af_mong_uniranges[] =
+  {
+    AF_UNIRANGE_REC(  0x1800,  0x18AF ),  /* Mongolian            */
+    AF_UNIRANGE_REC( 0x11660, 0x1167F ),  /* Mongolian Supplement */
+    AF_UNIRANGE_REC(       0,       0 )
+  };
+
+  const AF_Script_UniRangeRec  af_mong_nonbase_uniranges[] =
+  {
+    AF_UNIRANGE_REC(  0x1885,  0x1886 ),
+    AF_UNIRANGE_REC(  0x18A9,  0x18A9 ),
+    AF_UNIRANGE_REC(       0,       0 )
+  };
+
+
   const AF_Script_UniRangeRec  af_mymr_uniranges[] =
   {
     AF_UNIRANGE_REC(  0x1000,  0x109F ),    /* Myanmar            */
--- a/external/freetype/src/autofit/afscript.h
+++ b/external/freetype/src/autofit/afscript.h
@@ -243,6 +243,12 @@
           HINTING_BOTTOM_TO_TOP,
           "\xE0\xB4\xA0 \xE0\xB4\xB1" ) /* ഠ റ */
 
+  SCRIPT( mong, MONG,
+          "Mongolian",
+          HB_SCRIPT_MONGOLIAN,
+          HINTING_TOP_TO_BOTTOM,
+          "\xE1\xA1\x82 \xE1\xA0\xAA" ) /* ᡂ ᠪ */
+
   SCRIPT( mymr, MYMR,
           "Myanmar",
           HB_SCRIPT_MYANMAR,
--- a/external/freetype/src/autofit/afstyles.h
+++ b/external/freetype/src/autofit/afstyles.h
@@ -322,6 +322,13 @@
          AF_BLUE_STRINGSET_MLYM,
          AF_COVERAGE_DEFAULT )
 
+  STYLE( mong_dflt, MONG_DFLT,
+         "Mongolian default style",
+         AF_WRITING_SYSTEM_LATIN,
+         AF_SCRIPT_MONG,
+         AF_BLUE_STRINGSET_MONG,
+         AF_COVERAGE_DEFAULT )
+
   STYLE( mymr_dflt, MYMR_DFLT,
          "Myanmar default style",
          AF_WRITING_SYSTEM_LATIN,
--- a/external/freetype/src/base/ftbbox.c
+++ b/external/freetype/src/base/ftbbox.c
@@ -319,9 +319,9 @@
         q2 = q2 + q1;
         q4 = q4 + q3;
         q3 = q3 + q2;
-        q4 = ( q4 + q3 ) / 8;
-        q3 = q3 / 4;
-        q2 = q2 / 2;
+        q4 = ( q4 + q3 ) >> 3;
+        q3 = q3 >> 2;
+        q2 = q2 >> 1;
       }
       else                     /* second half */
       {
@@ -330,9 +330,9 @@
         q3 = q3 + q4;
         q1 = q1 + q2;
         q2 = q2 + q3;
-        q1 = ( q1 + q2 ) / 8;
-        q2 = q2 / 4;
-        q3 = q3 / 2;
+        q1 = ( q1 + q2 ) >> 3;
+        q2 = q2 >> 2;
+        q3 = q3 >> 1;
       }
 
       /* check whether either end reached the maximum */
--- a/external/freetype/src/base/ftbitmap.c
+++ b/external/freetype/src/base/ftbitmap.c
@@ -922,12 +922,18 @@
     else
       FT_TRACE5(( "  target bitmap: empty\n" ));
 
-    FT_TRACE5(( "  final bitmap: (%d, %d) -- (%d, %d); %d x %d\n",
-      final_llx / 64, final_lly / 64,
-      final_urx / 64, final_ury / 64,
-      final_width, final_rows ));
+    if ( final_width && final_rows )
+      FT_TRACE5(( "  final bitmap: (%d, %d) -- (%d, %d); %d x %d\n",
+        final_llx / 64, final_lly / 64,
+        final_urx / 64, final_ury / 64,
+        final_width, final_rows ));
+    else
+      FT_TRACE5(( "  final bitmap: empty\n" ));
 #endif /* FT_DEBUG_LEVEL_TRACE */
 
+    if ( !( final_width && final_rows ) )
+      return FT_Err_Ok;               /* nothing to do */
+
     /* for blending, set offset vector of final bitmap */
     /* temporarily to (0,0)                            */
     source_llx -= final_llx;
@@ -971,6 +977,7 @@
 
 
       pitch = target->pitch;
+
       if ( pitch < 0 )
         pitch = -pitch;
 
--- a/external/freetype/src/base/fterrors.c
+++ b/external/freetype/src/base/fterrors.c
@@ -17,6 +17,7 @@
 
 
 #include <ft2build.h>
+#include FT_INTERNAL_DEBUG_H
 #include FT_ERRORS_H
 
 
--- a/external/freetype/src/base/ftinit.c
+++ b/external/freetype/src/base/ftinit.c
@@ -176,6 +176,9 @@
                               module_name,
                               property_name,
                               property_value );
+
+      if ( !*p )
+        break;
     }
   }
 
--- a/external/freetype/src/base/ftlcdfil.c
+++ b/external/freetype/src/base/ftlcdfil.c
@@ -77,7 +77,6 @@
   /* FIR filter used by the default and light filters */
   FT_BASE_DEF( void )
   ft_lcd_filter_fir( FT_Bitmap*           bitmap,
-                     FT_Render_Mode       mode,
                      FT_LcdFiveTapFilter  weights )
   {
     FT_UInt   width  = (FT_UInt)bitmap->width;
@@ -84,6 +83,7 @@
     FT_UInt   height = (FT_UInt)bitmap->rows;
     FT_Int    pitch  = bitmap->pitch;
     FT_Byte*  origin = bitmap->buffer;
+    FT_Byte   mode   = bitmap->pixel_mode;
 
 
     /* take care of bitmap flow */
@@ -91,7 +91,7 @@
       origin += pitch * (FT_Int)( height - 1 );
 
     /* horizontal in-place FIR filter */
-    if ( mode == FT_RENDER_MODE_LCD && width >= 2 )
+    if ( mode == FT_PIXEL_MODE_LCD && width >= 2 )
     {
       FT_Byte*  line = origin;
 
@@ -134,7 +134,7 @@
     }
 
     /* vertical in-place FIR filter */
-    else if ( mode == FT_RENDER_MODE_LCD_V && height >= 2 )
+    else if ( mode == FT_PIXEL_MODE_LCD_V && height >= 2 )
     {
       FT_Byte*  column = origin;
 
@@ -183,7 +183,6 @@
   /* intra-pixel filter used by the legacy filter */
   static void
   _ft_lcd_filter_legacy( FT_Bitmap*      bitmap,
-                         FT_Render_Mode  mode,
                          FT_Byte*        weights )
   {
     FT_UInt   width  = (FT_UInt)bitmap->width;
@@ -190,6 +189,7 @@
     FT_UInt   height = (FT_UInt)bitmap->rows;
     FT_Int    pitch  = bitmap->pitch;
     FT_Byte*  origin = bitmap->buffer;
+    FT_Byte   mode   = bitmap->pixel_mode;
 
     static const unsigned int  filters[3][3] =
     {
@@ -206,7 +206,7 @@
       origin += pitch * (FT_Int)( height - 1 );
 
     /* horizontal in-place intra-pixel filter */
-    if ( mode == FT_RENDER_MODE_LCD && width >= 3 )
+    if ( mode == FT_PIXEL_MODE_LCD && width >= 3 )
     {
       FT_Byte*  line = origin;
 
@@ -243,7 +243,7 @@
         }
       }
     }
-    else if ( mode == FT_RENDER_MODE_LCD_V && height >= 3 )
+    else if ( mode == FT_PIXEL_MODE_LCD_V && height >= 3 )
     {
       FT_Byte*  column = origin;
 
--- a/external/freetype/src/base/ftobjs.c
+++ b/external/freetype/src/base/ftobjs.c
@@ -4059,8 +4059,8 @@
   /* documentation is in freetype.h */
 
   FT_EXPORT_DEF( FT_UInt )
-  FT_Get_Name_Index( FT_Face     face,
-                     FT_String*  glyph_name )
+  FT_Get_Name_Index( FT_Face           face,
+                     const FT_String*  glyph_name )
   {
     FT_UInt  result = 0;
 
--- a/external/freetype/src/base/ftoutln.c
+++ b/external/freetype/src/base/ftoutln.c
@@ -46,8 +46,7 @@
                         void*                    user )
   {
 #undef  SCALED
-#define SCALED( x )  ( ( (x) < 0 ? -( -(x) << shift )             \
-                                 :  (  (x) << shift ) ) - delta )
+#define SCALED( x )  ( (x) * ( 1L << shift ) - delta )
 
     FT_Vector   v_last;
     FT_Vector   v_control;
@@ -620,6 +619,16 @@
     node     = library->renderers.head;
 
     params->source = (void*)outline;
+
+    /* preset clip_box for direct mode */
+    if ( params->flags & FT_RASTER_FLAG_DIRECT    &&
+         !( params->flags & FT_RASTER_FLAG_CLIP ) )
+    {
+      params->clip_box.xMin = cbox.xMin >> 6;
+      params->clip_box.yMin = cbox.yMin >> 6;
+      params->clip_box.xMax = ( cbox.xMax + 63 ) >> 6;
+      params->clip_box.yMax = ( cbox.yMax + 63 ) >> 6;
+    }
 
     error = FT_ERR( Cannot_Render_Glyph );
     while ( renderer )
--- a/external/freetype/src/base/ftstroke.c
+++ b/external/freetype/src/base/ftstroke.c
@@ -86,16 +86,18 @@
 
 
     base[4].x = base[2].x;
-    b = base[1].x;
-    a = base[3].x = ( base[2].x + b ) / 2;
-    b = base[1].x = ( base[0].x + b ) / 2;
-    base[2].x = ( a + b ) / 2;
+    a = base[0].x + base[1].x;
+    b = base[1].x + base[2].x;
+    base[3].x = b >> 1;
+    base[2].x = ( a + b ) >> 2;
+    base[1].x = a >> 1;
 
     base[4].y = base[2].y;
-    b = base[1].y;
-    a = base[3].y = ( base[2].y + b ) / 2;
-    b = base[1].y = ( base[0].y + b ) / 2;
-    base[2].y = ( a + b ) / 2;
+    a = base[0].y + base[1].y;
+    b = base[1].y + base[2].y;
+    base[3].y = b >> 1;
+    base[2].y = ( a + b ) >> 2;
+    base[1].y = a >> 1;
   }
 
 
@@ -153,28 +155,32 @@
   static void
   ft_cubic_split( FT_Vector*  base )
   {
-    FT_Pos  a, b, c, d;
+    FT_Pos  a, b, c;
 
 
     base[6].x = base[3].x;
-    c = base[1].x;
-    d = base[2].x;
-    base[1].x = a = ( base[0].x + c ) / 2;
-    base[5].x = b = ( base[3].x + d ) / 2;
-    c = ( c + d ) / 2;
-    base[2].x = a = ( a + c ) / 2;
-    base[4].x = b = ( b + c ) / 2;
-    base[3].x = ( a + b ) / 2;
+    a = base[0].x + base[1].x;
+    b = base[1].x + base[2].x;
+    c = base[2].x + base[3].x;
+    base[5].x = c >> 1;
+    c += b;
+    base[4].x = c >> 2;
+    base[1].x = a >> 1;
+    a += b;
+    base[2].x = a >> 2;
+    base[3].x = ( a + c ) >> 3;
 
     base[6].y = base[3].y;
-    c = base[1].y;
-    d = base[2].y;
-    base[1].y = a = ( base[0].y + c ) / 2;
-    base[5].y = b = ( base[3].y + d ) / 2;
-    c = ( c + d ) / 2;
-    base[2].y = a = ( a + c ) / 2;
-    base[4].y = b = ( b + c ) / 2;
-    base[3].y = ( a + b ) / 2;
+    a = base[0].y + base[1].y;
+    b = base[1].y + base[2].y;
+    c = base[2].y + base[3].y;
+    base[5].y = c >> 1;
+    c += b;
+    base[4].y = c >> 2;
+    base[1].y = a >> 1;
+    a += b;
+    base[2].y = a >> 2;
+    base[3].y = ( a + c ) >> 3;
   }
 
 
--- a/external/freetype/src/base/ftver.rc
+++ b/external/freetype/src/base/ftver.rc
@@ -18,8 +18,8 @@
 
 #include<windows.h>
 
-#define FT_VERSION      2,10,0,0
-#define FT_VERSION_STR  "2.10.0"
+#define FT_VERSION      2,10,1,0
+#define FT_VERSION_STR  "2.10.1"
 
 VS_VERSION_INFO      VERSIONINFO
 FILEVERSION          FT_VERSION
--- a/external/freetype/src/bdf/bdf.h
+++ b/external/freetype/src/bdf/bdf.h
@@ -109,9 +109,9 @@
   /* There are a set of defaults and each font has their own.   */
   typedef struct  bdf_property_t_
   {
-    char*  name;         /* Name of the property.   */
-    int    format;       /* Format of the property. */
-    int    builtin;      /* A builtin property.     */
+    const char*  name;         /* Name of the property.   */
+    int          format;       /* Format of the property. */
+    int          builtin;      /* A builtin property.     */
     union
     {
       char*          atom;
--- a/external/freetype/src/bdf/bdfdrivr.c
+++ b/external/freetype/src/bdf/bdfdrivr.c
@@ -106,7 +106,7 @@
       FT_ULong  code;
 
 
-      if ( mid > max || mid < min )
+      if ( mid >= max || mid < min )
         mid = ( min + max ) >> 1;
 
       code = encodings[mid].enc;
@@ -152,7 +152,7 @@
       FT_ULong  code; /* same as BDF_encoding_el.enc */
 
 
-      if ( mid > max || mid < min )
+      if ( mid >= max || mid < min )
         mid = ( min + max ) >> 1;
 
       code = encodings[mid].enc;
@@ -216,13 +216,13 @@
     bdf_font_t*      font   = bdf->bdffont;
     bdf_property_t*  prop;
 
-    char*   strings[4] = { NULL, NULL, NULL, NULL };
-    size_t  nn, len, lengths[4];
+    const char*   strings[4] = { NULL, NULL, NULL, NULL };
+    size_t        lengths[4], nn, len;
 
 
     face->style_flags = 0;
 
-    prop = bdf_get_font_property( font, (char *)"SLANT" );
+    prop = bdf_get_font_property( font, "SLANT" );
     if ( prop && prop->format == BDF_ATOM                             &&
          prop->value.atom                                             &&
          ( *(prop->value.atom) == 'O' || *(prop->value.atom) == 'o' ||
@@ -230,30 +230,30 @@
     {
       face->style_flags |= FT_STYLE_FLAG_ITALIC;
       strings[2] = ( *(prop->value.atom) == 'O' || *(prop->value.atom) == 'o' )
-                   ? (char *)"Oblique"
-                   : (char *)"Italic";
+                   ? "Oblique"
+                   : "Italic";
     }
 
-    prop = bdf_get_font_property( font, (char *)"WEIGHT_NAME" );
+    prop = bdf_get_font_property( font, "WEIGHT_NAME" );
     if ( prop && prop->format == BDF_ATOM                             &&
          prop->value.atom                                             &&
          ( *(prop->value.atom) == 'B' || *(prop->value.atom) == 'b' ) )
     {
       face->style_flags |= FT_STYLE_FLAG_BOLD;
-      strings[1] = (char *)"Bold";
+      strings[1] = "Bold";
     }
 
-    prop = bdf_get_font_property( font, (char *)"SETWIDTH_NAME" );
+    prop = bdf_get_font_property( font, "SETWIDTH_NAME" );
     if ( prop && prop->format == BDF_ATOM                              &&
          prop->value.atom && *(prop->value.atom)                       &&
          !( *(prop->value.atom) == 'N' || *(prop->value.atom) == 'n' ) )
-      strings[3] = (char *)(prop->value.atom);
+      strings[3] = (const char *)(prop->value.atom);
 
-    prop = bdf_get_font_property( font, (char *)"ADD_STYLE_NAME" );
+    prop = bdf_get_font_property( font, "ADD_STYLE_NAME" );
     if ( prop && prop->format == BDF_ATOM                              &&
          prop->value.atom && *(prop->value.atom)                       &&
          !( *(prop->value.atom) == 'N' || *(prop->value.atom) == 'n' ) )
-      strings[0] = (char *)(prop->value.atom);
+      strings[0] = (const char *)(prop->value.atom);
 
     for ( len = 0, nn = 0; nn < 4; nn++ )
     {
@@ -267,7 +267,7 @@
 
     if ( len == 0 )
     {
-      strings[0] = (char *)"Regular";
+      strings[0] = "Regular";
       lengths[0] = ft_strlen( strings[0] );
       len        = lengths[0] + 1;
     }
@@ -283,7 +283,7 @@
 
       for ( nn = 0; nn < 4; nn++ )
       {
-        char*  src = strings[nn];
+        const char*  src = strings[nn];
 
 
         len = lengths[nn];
--- a/external/freetype/src/bdf/bdflib.c
+++ b/external/freetype/src/bdf/bdflib.c
@@ -79,89 +79,89 @@
 
   static const bdf_property_t  _bdf_properties[] =
   {
-    { (char *)"ADD_STYLE_NAME",          BDF_ATOM,     1, { 0 } },
-    { (char *)"AVERAGE_WIDTH",           BDF_INTEGER,  1, { 0 } },
-    { (char *)"AVG_CAPITAL_WIDTH",       BDF_INTEGER,  1, { 0 } },
-    { (char *)"AVG_LOWERCASE_WIDTH",     BDF_INTEGER,  1, { 0 } },
-    { (char *)"CAP_HEIGHT",              BDF_INTEGER,  1, { 0 } },
-    { (char *)"CHARSET_COLLECTIONS",     BDF_ATOM,     1, { 0 } },
-    { (char *)"CHARSET_ENCODING",        BDF_ATOM,     1, { 0 } },
-    { (char *)"CHARSET_REGISTRY",        BDF_ATOM,     1, { 0 } },
-    { (char *)"COMMENT",                 BDF_ATOM,     1, { 0 } },
-    { (char *)"COPYRIGHT",               BDF_ATOM,     1, { 0 } },
-    { (char *)"DEFAULT_CHAR",            BDF_CARDINAL, 1, { 0 } },
-    { (char *)"DESTINATION",             BDF_CARDINAL, 1, { 0 } },
-    { (char *)"DEVICE_FONT_NAME",        BDF_ATOM,     1, { 0 } },
-    { (char *)"END_SPACE",               BDF_INTEGER,  1, { 0 } },
-    { (char *)"FACE_NAME",               BDF_ATOM,     1, { 0 } },
-    { (char *)"FAMILY_NAME",             BDF_ATOM,     1, { 0 } },
-    { (char *)"FIGURE_WIDTH",            BDF_INTEGER,  1, { 0 } },
-    { (char *)"FONT",                    BDF_ATOM,     1, { 0 } },
-    { (char *)"FONTNAME_REGISTRY",       BDF_ATOM,     1, { 0 } },
-    { (char *)"FONT_ASCENT",             BDF_INTEGER,  1, { 0 } },
-    { (char *)"FONT_DESCENT",            BDF_INTEGER,  1, { 0 } },
-    { (char *)"FOUNDRY",                 BDF_ATOM,     1, { 0 } },
-    { (char *)"FULL_NAME",               BDF_ATOM,     1, { 0 } },
-    { (char *)"ITALIC_ANGLE",            BDF_INTEGER,  1, { 0 } },
-    { (char *)"MAX_SPACE",               BDF_INTEGER,  1, { 0 } },
-    { (char *)"MIN_SPACE",               BDF_INTEGER,  1, { 0 } },
-    { (char *)"NORM_SPACE",              BDF_INTEGER,  1, { 0 } },
-    { (char *)"NOTICE",                  BDF_ATOM,     1, { 0 } },
-    { (char *)"PIXEL_SIZE",              BDF_INTEGER,  1, { 0 } },
-    { (char *)"POINT_SIZE",              BDF_INTEGER,  1, { 0 } },
-    { (char *)"QUAD_WIDTH",              BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_ASCENT",              BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_AVERAGE_WIDTH",       BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_AVG_CAPITAL_WIDTH",   BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_AVG_LOWERCASE_WIDTH", BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_CAP_HEIGHT",          BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_DESCENT",             BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_END_SPACE",           BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_FIGURE_WIDTH",        BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_MAX_SPACE",           BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_MIN_SPACE",           BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_NORM_SPACE",          BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_PIXEL_SIZE",          BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_POINT_SIZE",          BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_PIXELSIZE",           BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_POINTSIZE",           BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_QUAD_WIDTH",          BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_SMALL_CAP_SIZE",      BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_STRIKEOUT_ASCENT",    BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_STRIKEOUT_DESCENT",   BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_SUBSCRIPT_SIZE",      BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_SUBSCRIPT_X",         BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_SUBSCRIPT_Y",         BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_SUPERSCRIPT_SIZE",    BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_SUPERSCRIPT_X",       BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_SUPERSCRIPT_Y",       BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_UNDERLINE_POSITION",  BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_UNDERLINE_THICKNESS", BDF_INTEGER,  1, { 0 } },
-    { (char *)"RAW_X_HEIGHT",            BDF_INTEGER,  1, { 0 } },
-    { (char *)"RELATIVE_SETWIDTH",       BDF_CARDINAL, 1, { 0 } },
-    { (char *)"RELATIVE_WEIGHT",         BDF_CARDINAL, 1, { 0 } },
-    { (char *)"RESOLUTION",              BDF_INTEGER,  1, { 0 } },
-    { (char *)"RESOLUTION_X",            BDF_CARDINAL, 1, { 0 } },
-    { (char *)"RESOLUTION_Y",            BDF_CARDINAL, 1, { 0 } },
-    { (char *)"SETWIDTH_NAME",           BDF_ATOM,     1, { 0 } },
-    { (char *)"SLANT",                   BDF_ATOM,     1, { 0 } },
-    { (char *)"SMALL_CAP_SIZE",          BDF_INTEGER,  1, { 0 } },
-    { (char *)"SPACING",                 BDF_ATOM,     1, { 0 } },
-    { (char *)"STRIKEOUT_ASCENT",        BDF_INTEGER,  1, { 0 } },
-    { (char *)"STRIKEOUT_DESCENT",       BDF_INTEGER,  1, { 0 } },
-    { (char *)"SUBSCRIPT_SIZE",          BDF_INTEGER,  1, { 0 } },
-    { (char *)"SUBSCRIPT_X",             BDF_INTEGER,  1, { 0 } },
-    { (char *)"SUBSCRIPT_Y",             BDF_INTEGER,  1, { 0 } },
-    { (char *)"SUPERSCRIPT_SIZE",        BDF_INTEGER,  1, { 0 } },
-    { (char *)"SUPERSCRIPT_X",           BDF_INTEGER,  1, { 0 } },
-    { (char *)"SUPERSCRIPT_Y",           BDF_INTEGER,  1, { 0 } },
-    { (char *)"UNDERLINE_POSITION",      BDF_INTEGER,  1, { 0 } },
-    { (char *)"UNDERLINE_THICKNESS",     BDF_INTEGER,  1, { 0 } },
-    { (char *)"WEIGHT",                  BDF_CARDINAL, 1, { 0 } },
-    { (char *)"WEIGHT_NAME",             BDF_ATOM,     1, { 0 } },
-    { (char *)"X_HEIGHT",                BDF_INTEGER,  1, { 0 } },
-    { (char *)"_MULE_BASELINE_OFFSET",   BDF_INTEGER,  1, { 0 } },
-    { (char *)"_MULE_RELATIVE_COMPOSE",  BDF_INTEGER,  1, { 0 } },
+    { "ADD_STYLE_NAME",          BDF_ATOM,     1, { 0 } },
+    { "AVERAGE_WIDTH",           BDF_INTEGER,  1, { 0 } },
+    { "AVG_CAPITAL_WIDTH",       BDF_INTEGER,  1, { 0 } },
+    { "AVG_LOWERCASE_WIDTH",     BDF_INTEGER,  1, { 0 } },
+    { "CAP_HEIGHT",              BDF_INTEGER,  1, { 0 } },
+    { "CHARSET_COLLECTIONS",     BDF_ATOM,     1, { 0 } },
+    { "CHARSET_ENCODING",        BDF_ATOM,     1, { 0 } },
+    { "CHARSET_REGISTRY",        BDF_ATOM,     1, { 0 } },
+    { "COMMENT",                 BDF_ATOM,     1, { 0 } },
+    { "COPYRIGHT",               BDF_ATOM,     1, { 0 } },
+    { "DEFAULT_CHAR",            BDF_CARDINAL, 1, { 0 } },
+    { "DESTINATION",             BDF_CARDINAL, 1, { 0 } },
+    { "DEVICE_FONT_NAME",        BDF_ATOM,     1, { 0 } },
+    { "END_SPACE",               BDF_INTEGER,  1, { 0 } },
+    { "FACE_NAME",               BDF_ATOM,     1, { 0 } },
+    { "FAMILY_NAME",             BDF_ATOM,     1, { 0 } },
+    { "FIGURE_WIDTH",            BDF_INTEGER,  1, { 0 } },
+    { "FONT",                    BDF_ATOM,     1, { 0 } },
+    { "FONTNAME_REGISTRY",       BDF_ATOM,     1, { 0 } },
+    { "FONT_ASCENT",             BDF_INTEGER,  1, { 0 } },
+    { "FONT_DESCENT",            BDF_INTEGER,  1, { 0 } },
+    { "FOUNDRY",                 BDF_ATOM,     1, { 0 } },
+    { "FULL_NAME",               BDF_ATOM,     1, { 0 } },
+    { "ITALIC_ANGLE",            BDF_INTEGER,  1, { 0 } },
+    { "MAX_SPACE",               BDF_INTEGER,  1, { 0 } },
+    { "MIN_SPACE",               BDF_INTEGER,  1, { 0 } },
+    { "NORM_SPACE",              BDF_INTEGER,  1, { 0 } },
+    { "NOTICE",                  BDF_ATOM,     1, { 0 } },
+    { "PIXEL_SIZE",              BDF_INTEGER,  1, { 0 } },
+    { "POINT_SIZE",              BDF_INTEGER,  1, { 0 } },
+    { "QUAD_WIDTH",              BDF_INTEGER,  1, { 0 } },
+    { "RAW_ASCENT",              BDF_INTEGER,  1, { 0 } },
+    { "RAW_AVERAGE_WIDTH",       BDF_INTEGER,  1, { 0 } },
+    { "RAW_AVG_CAPITAL_WIDTH",   BDF_INTEGER,  1, { 0 } },
+    { "RAW_AVG_LOWERCASE_WIDTH", BDF_INTEGER,  1, { 0 } },
+    { "RAW_CAP_HEIGHT",          BDF_INTEGER,  1, { 0 } },
+    { "RAW_DESCENT",             BDF_INTEGER,  1, { 0 } },
+    { "RAW_END_SPACE",           BDF_INTEGER,  1, { 0 } },
+    { "RAW_FIGURE_WIDTH",        BDF_INTEGER,  1, { 0 } },
+    { "RAW_MAX_SPACE",           BDF_INTEGER,  1, { 0 } },
+    { "RAW_MIN_SPACE",           BDF_INTEGER,  1, { 0 } },
+    { "RAW_NORM_SPACE",          BDF_INTEGER,  1, { 0 } },
+    { "RAW_PIXEL_SIZE",          BDF_INTEGER,  1, { 0 } },
+    { "RAW_POINT_SIZE",          BDF_INTEGER,  1, { 0 } },
+    { "RAW_PIXELSIZE",           BDF_INTEGER,  1, { 0 } },
+    { "RAW_POINTSIZE",           BDF_INTEGER,  1, { 0 } },
+    { "RAW_QUAD_WIDTH",          BDF_INTEGER,  1, { 0 } },
+    { "RAW_SMALL_CAP_SIZE",      BDF_INTEGER,  1, { 0 } },
+    { "RAW_STRIKEOUT_ASCENT",    BDF_INTEGER,  1, { 0 } },
+    { "RAW_STRIKEOUT_DESCENT",   BDF_INTEGER,  1, { 0 } },
+    { "RAW_SUBSCRIPT_SIZE",      BDF_INTEGER,  1, { 0 } },
+    { "RAW_SUBSCRIPT_X",         BDF_INTEGER,  1, { 0 } },
+    { "RAW_SUBSCRIPT_Y",         BDF_INTEGER,  1, { 0 } },
+    { "RAW_SUPERSCRIPT_SIZE",    BDF_INTEGER,  1, { 0 } },
+    { "RAW_SUPERSCRIPT_X",       BDF_INTEGER,  1, { 0 } },
+    { "RAW_SUPERSCRIPT_Y",       BDF_INTEGER,  1, { 0 } },
+    { "RAW_UNDERLINE_POSITION",  BDF_INTEGER,  1, { 0 } },
+    { "RAW_UNDERLINE_THICKNESS", BDF_INTEGER,  1, { 0 } },
+    { "RAW_X_HEIGHT",            BDF_INTEGER,  1, { 0 } },
+    { "RELATIVE_SETWIDTH",       BDF_CARDINAL, 1, { 0 } },
+    { "RELATIVE_WEIGHT",         BDF_CARDINAL, 1, { 0 } },
+    { "RESOLUTION",              BDF_INTEGER,  1, { 0 } },
+    { "RESOLUTION_X",            BDF_CARDINAL, 1, { 0 } },
+    { "RESOLUTION_Y",            BDF_CARDINAL, 1, { 0 } },
+    { "SETWIDTH_NAME",           BDF_ATOM,     1, { 0 } },
+    { "SLANT",                   BDF_ATOM,     1, { 0 } },
+    { "SMALL_CAP_SIZE",          BDF_INTEGER,  1, { 0 } },
+    { "SPACING",                 BDF_ATOM,     1, { 0 } },
+    { "STRIKEOUT_ASCENT",        BDF_INTEGER,  1, { 0 } },
+    { "STRIKEOUT_DESCENT",       BDF_INTEGER,  1, { 0 } },
+    { "SUBSCRIPT_SIZE",          BDF_INTEGER,  1, { 0 } },
+    { "SUBSCRIPT_X",             BDF_INTEGER,  1, { 0 } },
+    { "SUBSCRIPT_Y",             BDF_INTEGER,  1, { 0 } },
+    { "SUPERSCRIPT_SIZE",        BDF_INTEGER,  1, { 0 } },
+    { "SUPERSCRIPT_X",           BDF_INTEGER,  1, { 0 } },
+    { "SUPERSCRIPT_Y",           BDF_INTEGER,  1, { 0 } },
+    { "UNDERLINE_POSITION",      BDF_INTEGER,  1, { 0 } },
+    { "UNDERLINE_THICKNESS",     BDF_INTEGER,  1, { 0 } },
+    { "WEIGHT",                  BDF_CARDINAL, 1, { 0 } },
+    { "WEIGHT_NAME",             BDF_ATOM,     1, { 0 } },
+    { "X_HEIGHT",                BDF_INTEGER,  1, { 0 } },
+    { "_MULE_BASELINE_OFFSET",   BDF_INTEGER,  1, { 0 } },
+    { "_MULE_RELATIVE_COMPOSE",  BDF_INTEGER,  1, { 0 } },
   };
 
   static const unsigned long
@@ -364,7 +364,7 @@
 
   /* An empty string for empty fields. */
 
-  static const char  empty[1] = { 0 };      /* XXX eliminate this */
+  static const char  empty[] = "";      /* XXX eliminate this */
 
 
   static char *
@@ -407,13 +407,14 @@
 
   static FT_Error
   _bdf_list_split( _bdf_list_t*   list,
-                   char*          separators,
+                   const char*    separators,
                    char*          line,
                    unsigned long  linelen )
   {
     unsigned long  final_empty;
     int            mult;
-    char           *sp, *ep, *end;
+    const char     *sp, *end;
+    char           *ep;
     char           seps[32];
     FT_Error       error = FT_Err_Ok;
 
@@ -473,7 +474,7 @@
       }
 
       /* Assign the field appropriately. */
-      list->field[list->used++] = ( ep > sp ) ? sp : (char*)empty;
+      list->field[list->used++] = ( ep > sp ) ? (char*)sp : (char*)empty;
 
       sp = ep;
 
@@ -692,7 +693,7 @@
 
   /* Routine to convert a decimal ASCII string to an unsigned long integer. */
   static unsigned long
-  _bdf_atoul( char*  s )
+  _bdf_atoul( const char*  s )
   {
     unsigned long  v;
 
@@ -717,7 +718,7 @@
 
   /* Routine to convert a decimal ASCII string to a signed long integer. */
   static long
-  _bdf_atol( char*  s )
+  _bdf_atol( const char*  s )
   {
     long  v, neg;
 
@@ -750,7 +751,7 @@
 
   /* Routine to convert a decimal ASCII string to an unsigned short integer. */
   static unsigned short
-  _bdf_atous( char*  s )
+  _bdf_atous( const char*  s )
   {
     unsigned short  v;
 
@@ -775,7 +776,7 @@
 
   /* Routine to convert a decimal ASCII string to a signed short integer. */
   static short
-  _bdf_atos( char*  s )
+  _bdf_atos( const char*  s )
   {
     short  v, neg;
 
@@ -828,7 +829,7 @@
 
 
   static FT_Error
-  bdf_create_property( char*        name,
+  bdf_create_property( const char*  name,
                        int          format,
                        bdf_font_t*  font )
   {
@@ -998,7 +999,7 @@
 
     FT_MEM_COPY( name, font->name, len );
 
-    error = _bdf_list_split( &list, (char *)"-", name, (unsigned long)len );
+    error = _bdf_list_split( &list, "-", name, (unsigned long)len );
     if ( error )
       goto Fail;
 
@@ -1097,7 +1098,7 @@
 
   static FT_Error
   _bdf_add_property( bdf_font_t*    font,
-                     char*          name,
+                     const char*    name,
                      char*          value,
                      unsigned long  lineno )
   {
@@ -1336,7 +1337,7 @@
         goto Exit;
       }
 
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
       p->cnt = font->glyphs_size = _bdf_atoul( p->list.field[1] );
@@ -1423,7 +1424,7 @@
       /* encoding can be checked for an unencoded character.      */
       FT_FREE( p->glyph_name );
 
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
 
@@ -1461,7 +1462,7 @@
         goto Exit;
       }
 
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
 
@@ -1615,7 +1616,7 @@
     /* Expect the SWIDTH (scalable width) field next. */
     if ( _bdf_strncmp( line, "SWIDTH", 6 ) == 0 )
     {
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
 
@@ -1628,7 +1629,7 @@
     /* Expect the DWIDTH (scalable width) field next. */
     if ( _bdf_strncmp( line, "DWIDTH", 6 ) == 0 )
     {
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
 
@@ -1653,7 +1654,7 @@
     /* Expect the BBX field next. */
     if ( _bdf_strncmp( line, "BBX", 3 ) == 0 )
     {
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
 
@@ -1796,7 +1797,7 @@
       {
         p->font->font_ascent = p->font->bbx.ascent;
         ft_sprintf( nbuf, "%hd", p->font->bbx.ascent );
-        error = _bdf_add_property( p->font, (char *)"FONT_ASCENT",
+        error = _bdf_add_property( p->font, "FONT_ASCENT",
                                    nbuf, lineno );
         if ( error )
           goto Exit;
@@ -1808,7 +1809,7 @@
       {
         p->font->font_descent = p->font->bbx.descent;
         ft_sprintf( nbuf, "%hd", p->font->bbx.descent );
-        error = _bdf_add_property( p->font, (char *)"FONT_DESCENT",
+        error = _bdf_add_property( p->font, "FONT_DESCENT",
                                    nbuf, lineno );
         if ( error )
           goto Exit;
@@ -1846,7 +1847,7 @@
     }
     else
     {
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
       name = p->list.field[0];
@@ -1976,7 +1977,7 @@
         goto Exit;
       }
 
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
 
@@ -2015,7 +2016,7 @@
         goto Exit;
       }
 
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
 
@@ -2038,7 +2039,7 @@
     /* The next thing to check for is the FONT field. */
     if ( _bdf_strncmp( line, "FONT", 4 ) == 0 )
     {
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
       _bdf_list_shift( &p->list, 1 );
@@ -2081,7 +2082,7 @@
         goto Exit;
       }
 
-      error = _bdf_list_split( &p->list, (char *)" +", line, linelen );
+      error = _bdf_list_split( &p->list, " +", line, linelen );
       if ( error )
         goto Exit;
 
@@ -2136,7 +2137,7 @@
       /* for compiling fonts.                                   */
       p->font->font_ascent = p->font->bbx.ascent;
       ft_sprintf( nbuf, "%hd", p->font->bbx.ascent );
-      error = _bdf_add_property( p->font, (char *)"FONT_ASCENT",
+      error = _bdf_add_property( p->font, "FONT_ASCENT",
                                  nbuf, lineno );
       if ( error )
         goto Exit;
@@ -2144,7 +2145,7 @@
 
       p->font->font_descent = p->font->bbx.descent;
       ft_sprintf( nbuf, "%hd", p->font->bbx.descent );
-      error = _bdf_add_property( p->font, (char *)"FONT_DESCENT",
+      error = _bdf_add_property( p->font, "FONT_DESCENT",
                                  nbuf, lineno );
       if ( error )
         goto Exit;
--- a/external/freetype/src/cache/rules.mk
+++ b/external/freetype/src/cache/rules.mk
@@ -15,7 +15,7 @@
 
 # Cache driver directory
 #
-CACHE_DIR   := $(SRC_DIR)/cache
+CACHE_DIR := $(SRC_DIR)/cache
 
 
 # compilation flags for the driver
--- a/external/freetype/src/cff/cffdrivr.c
+++ b/external/freetype/src/cff/cffdrivr.c
@@ -381,8 +381,8 @@
 
 
   static FT_UInt
-  cff_get_name_index( CFF_Face    face,
-                      FT_String*  glyph_name )
+  cff_get_name_index( CFF_Face          face,
+                      const FT_String*  glyph_name )
   {
     CFF_Font            cff;
     CFF_Charset         charset;
--- a/external/freetype/src/cff/cffobjs.c
+++ b/external/freetype/src/cff/cffobjs.c
@@ -962,7 +962,7 @@
           cffface->style_name = style_name;
         else
           /* assume "Regular" style if we don't know better */
-          cffface->style_name = cff_strcpy( memory, (char *)"Regular" );
+          cffface->style_name = cff_strcpy( memory, "Regular" );
 
         /********************************************************************
          *
--- a/external/freetype/src/cff/cffparse.c
+++ b/external/freetype/src/cff/cffparse.c
@@ -77,6 +77,23 @@
   }
 
 
+#ifdef CFF_CONFIG_OPTION_OLD_ENGINE
+  static void
+  finalize_t2_strings( FT_Memory  memory,
+                       void*      data,
+                       void*      user )
+  {
+    CFF_T2_String  t2 = (CFF_T2_String)data;
+
+
+    FT_UNUSED( user );
+
+    memory->free( memory, t2->start );
+    memory->free( memory, data );
+  }
+#endif /* CFF_CONFIG_OPTION_OLD_ENGINE */
+
+
   FT_LOCAL_DEF( void )
   cff_parser_done( CFF_Parser  parser )
   {
@@ -84,13 +101,65 @@
 
 
     FT_FREE( parser->stack );
+
+#ifdef CFF_CONFIG_OPTION_OLD_ENGINE
+    FT_List_Finalize( &parser->t2_strings,
+                      finalize_t2_strings,
+                      memory,
+                      NULL );
+#endif
   }
 
 
+  /* Assuming `first >= last'. */
+
+  static FT_Error
+  cff_parser_within_limits( CFF_Parser  parser,
+                            FT_Byte*    first,
+                            FT_Byte*    last )
+  {
+#ifndef CFF_CONFIG_OPTION_OLD_ENGINE
+
+    /* Fast path for regular FreeType builds with the "new" engine; */
+    /*   `first >= parser->start' can be assumed.                   */
+
+    FT_UNUSED( first );
+
+    return last < parser->limit ? FT_Err_Ok : FT_THROW( Invalid_Argument );
+
+#else /* CFF_CONFIG_OPTION_OLD_ENGINE */
+
+    FT_ListNode  node;
+
+
+    if ( first >= parser->start &&
+         last  <  parser->limit )
+      return FT_Err_Ok;
+
+    node = parser->t2_strings.head;
+
+    while ( node )
+    {
+      CFF_T2_String  t2 = (CFF_T2_String)node->data;
+
+
+      if ( first >= t2->start &&
+           last  <  t2->limit )
+        return FT_Err_Ok;
+
+      node = node->next;
+    }
+
+    return FT_THROW( Invalid_Argument );
+
+#endif /* CFF_CONFIG_OPTION_OLD_ENGINE */
+  }
+
+
   /* read an integer */
   static FT_Long
-  cff_parse_integer( FT_Byte*  start,
-                     FT_Byte*  limit )
+  cff_parse_integer( CFF_Parser  parser,
+                     FT_Byte*    start )
   {
     FT_Byte*  p   = start;
     FT_Int    v   = *p++;
@@ -99,7 +168,7 @@
 
     if ( v == 28 )
     {
-      if ( p + 2 > limit )
+      if ( cff_parser_within_limits( parser, p, p + 1 ) )
         goto Bad;
 
       val = (FT_Short)( ( (FT_UShort)p[0] << 8 ) | p[1] );
@@ -106,7 +175,7 @@
     }
     else if ( v == 29 )
     {
-      if ( p + 4 > limit )
+      if ( cff_parser_within_limits( parser, p, p + 3 ) )
         goto Bad;
 
       val = (FT_Long)( ( (FT_ULong)p[0] << 24 ) |
@@ -120,7 +189,7 @@
     }
     else if ( v < 251 )
     {
-      if ( p + 1 > limit )
+      if ( cff_parser_within_limits( parser, p, p ) )
         goto Bad;
 
       val = ( v - 247 ) * 256 + p[0] + 108;
@@ -127,7 +196,7 @@
     }
     else
     {
-      if ( p + 1 > limit )
+      if ( cff_parser_within_limits( parser, p, p ) )
         goto Bad;
 
       val = -( v - 251 ) * 256 - p[0] - 108;
@@ -176,10 +245,10 @@
 
   /* read a real */
   static FT_Fixed
-  cff_parse_real( FT_Byte*  start,
-                  FT_Byte*  limit,
-                  FT_Long   power_ten,
-                  FT_Long*  scaling )
+  cff_parse_real( CFF_Parser  parser,
+                  FT_Byte*    start,
+                  FT_Long     power_ten,
+                  FT_Long*    scaling )
   {
     FT_Byte*  p = start;
     FT_Int    nib;
@@ -214,7 +283,7 @@
         p++;
 
         /* Make sure we don't read past the end. */
-        if ( p >= limit )
+        if ( cff_parser_within_limits( parser, p, p ) )
           goto Bad;
       }
 
@@ -251,7 +320,7 @@
           p++;
 
           /* Make sure we don't read past the end. */
-          if ( p >= limit )
+          if ( cff_parser_within_limits( parser, p, p ) )
             goto Bad;
         }
 
@@ -290,7 +359,7 @@
           p++;
 
           /* Make sure we don't read past the end. */
-          if ( p >= limit )
+          if ( cff_parser_within_limits( parser, p, p ) )
             goto Bad;
         }
 
@@ -457,7 +526,7 @@
     if ( **d == 30 )
     {
       /* binary-coded decimal is truncated to integer */
-      return cff_parse_real( *d, parser->limit, 0, NULL ) >> 16;
+      return cff_parse_real( parser, *d, 0, NULL ) >> 16;
     }
 
     else if ( **d == 255 )
@@ -483,7 +552,7 @@
     }
 
     else
-      return cff_parse_integer( *d, parser->limit );
+      return cff_parse_integer( parser, *d );
   }
 
 
@@ -494,10 +563,10 @@
             FT_Long     scaling )
   {
     if ( **d == 30 )
-      return cff_parse_real( *d, parser->limit, scaling, NULL );
+      return cff_parse_real( parser, *d, scaling, NULL );
     else
     {
-      FT_Long  val = cff_parse_integer( *d, parser->limit );
+      FT_Long  val = cff_parse_integer( parser, *d );
 
 
       if ( scaling )
@@ -562,7 +631,7 @@
     FT_ASSERT( scaling );
 
     if ( **d == 30 )
-      return cff_parse_real( *d, parser->limit, 0, scaling );
+      return cff_parse_real( parser, *d, 0, scaling );
     else
     {
       FT_Long  number;
@@ -569,7 +638,7 @@
       FT_Int   integer_length;
 
 
-      number = cff_parse_integer( d[0], d[1] );
+      number = cff_parse_integer( parser, d[0] );
 
       if ( number > 0x7FFFL )
       {
@@ -1122,18 +1191,6 @@
 #endif /* FT_DEBUG_LEVEL_TRACE */
 
 
-#ifdef CFF_CONFIG_OPTION_OLD_ENGINE
-  static void
-  destruct_t2s_item( FT_Memory  memory,
-                     void*      data,
-                     void*      user )
-  {
-    FT_UNUSED( user );
-    memory->free( memory, data );
-  }
-#endif /* CFF_CONFIG_OPTION_OLD_ENGINE */
-
-
   FT_LOCAL_DEF( FT_Error )
   cff_parser_run( CFF_Parser  parser,
                   FT_Byte*    start,
@@ -1147,11 +1204,6 @@
 
     FT_Library  library = parser->library;
     FT_Memory   memory  = library->memory;
-
-    FT_ListRec  t2s;
-
-
-    FT_ZERO( &t2s );
 #endif
 
     parser->top    = parser->stack;
@@ -1212,9 +1264,11 @@
         FT_Byte*     charstring_base;
         FT_ULong     charstring_len;
 
-        FT_Fixed*    stack;
-        FT_ListNode  node;
-        FT_Byte*     q;
+        FT_Fixed*     stack;
+        FT_ListNode   node;
+        CFF_T2_String t2;
+        size_t        t2_size;
+        FT_Byte*      q;
 
 
         charstring_base = ++p;
@@ -1261,17 +1315,27 @@
         if ( !node )
           goto Out_Of_Memory_Error;
 
+        FT_List_Add( &parser->t2_strings, node );
+
+        t2 = (CFF_T2_String)memory->alloc( memory,
+                                           sizeof ( CFF_T2_StringRec ) );
+        if ( !t2 )
+          goto Out_Of_Memory_Error;
+
+        node->data = t2;
+
         /* `5' is the conservative upper bound of required bytes per stack */
         /* element.                                                        */
-        q = (FT_Byte*)memory->alloc( memory,
-                                     5 * ( decoder.top - decoder.stack ) );
+
+        t2_size = 5 * ( decoder.top - decoder.stack );
+
+        q = (FT_Byte*)memory->alloc( memory, t2_size );
         if ( !q )
           goto Out_Of_Memory_Error;
 
-        node->data = q;
+        t2->start = q;
+        t2->limit = q + t2_size;
 
-        FT_List_Add( &t2s, node );
-
         stack = decoder.stack;
 
         while ( stack < decoder.top )
@@ -1531,9 +1595,6 @@
     } /* while ( p < limit ) */
 
   Exit:
-#ifdef CFF_CONFIG_OPTION_OLD_ENGINE
-    FT_List_Finalize( &t2s, destruct_t2s_item, memory, NULL );
-#endif
     return error;
 
 #ifdef CFF_CONFIG_OPTION_OLD_ENGINE
--- a/external/freetype/src/cff/cffparse.h
+++ b/external/freetype/src/cff/cffparse.h
@@ -60,6 +60,10 @@
     FT_Byte**   top;
     FT_UInt     stackSize;  /* allocated size */
 
+#ifdef CFF_CONFIG_OPTION_OLD_ENGINE
+    FT_ListRec  t2_strings;
+#endif /* CFF_CONFIG_OPTION_OLD_ENGINE */
+
     FT_UInt     object_code;
     void*       object;
 
@@ -129,6 +133,15 @@
 
 FT_END_HEADER
 
+
+#ifdef CFF_CONFIG_OPTION_OLD_ENGINE
+  typedef struct  CFF_T2_String_
+  {
+    FT_Byte*  start;
+    FT_Byte*  limit;
+
+  } CFF_T2_StringRec, *CFF_T2_String;
+#endif /* CFF_CONFIG_OPTION_OLD_ENGINE */
 
 #endif /* CFFPARSE_H_ */
 
--- a/external/freetype/src/gzip/ftgzip.c
+++ b/external/freetype/src/gzip/ftgzip.c
@@ -746,7 +746,7 @@
     stream.zfree  = (free_func) ft_gzip_free;
     stream.opaque = memory;
 
-    err = inflateInit2( &stream, MAX_WBITS );
+    err = inflateInit2( &stream, MAX_WBITS|32 );
     if ( err != Z_OK )
       return FT_THROW( Invalid_Argument );
 
--- a/external/freetype/src/gzip/infblock.c
+++ b/external/freetype/src/gzip/infblock.c
@@ -235,6 +235,7 @@
       s->sub.trees.index = 0;
       Tracev((stderr, "inflate:       table sizes ok\n"));
       s->mode = BTREE;
+      /* fall through */
     case BTREE:
       while (s->sub.trees.index < 4 + (s->sub.trees.table >> 10))
       {
@@ -260,6 +261,7 @@
       s->sub.trees.index = 0;
       Tracev((stderr, "inflate:       bits tree ok\n"));
       s->mode = DTREE;
+      /* fall through */
     case DTREE:
       while (t = s->sub.trees.table,
              s->sub.trees.index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f))
@@ -335,6 +337,7 @@
       }
       ZFREE(z, s->sub.trees.blens);
       s->mode = CODES;
+      /* fall through */
     case CODES:
       UPDATE
       if ((r = inflate_codes(s, z, r)) != Z_STREAM_END)
@@ -351,11 +354,13 @@
         break;
       }
       s->mode = DRY;
+      /* fall through */
     case DRY:
       FLUSH
       if (s->read != s->write)
         LEAVE
       s->mode = DONE;
+      /* fall through */
     case DONE:
       r = Z_STREAM_END;
       LEAVE
--- a/external/freetype/src/gzip/infcodes.c
+++ b/external/freetype/src/gzip/infcodes.c
@@ -117,6 +117,7 @@
       c->sub.code.need = c->lbits;
       c->sub.code.tree = c->ltree;
       c->mode = LEN;
+      /* fall through */
     case LEN:           /* i: get length/literal/eob next */
       j = c->sub.code.need;
       NEEDBITS(j)
@@ -164,6 +165,7 @@
       c->sub.code.tree = c->dtree;
       Tracevv((stderr, "inflate:         length %u\n", c->len));
       c->mode = DIST;
+      /* fall through */
     case DIST:          /* i: get distance next */
       j = c->sub.code.need;
       NEEDBITS(j)
@@ -194,6 +196,7 @@
       DUMPBITS(j)
       Tracevv((stderr, "inflate:         distance %u\n", c->sub.copy.dist));
       c->mode = COPY;
+      /* fall through */
     case COPY:          /* o: copying bytes in window, waiting for space */
       f = q - c->sub.copy.dist;
       while (f < s->window)             /* modulo window size-"while" instead */
@@ -225,6 +228,7 @@
       if (s->read != s->write)
         LEAVE
       c->mode = END;
+      /* fall through */
     case END:
       r = Z_STREAM_END;
       LEAVE
--- a/external/freetype/src/gzip/inflate.c
+++ b/external/freetype/src/gzip/inflate.c
@@ -174,6 +174,7 @@
         break;
       }
       z->state->mode = FLAG;
+      /* fall through */
     case FLAG:
       NEEDBYTE
       b = NEXTBYTE;
@@ -191,18 +192,22 @@
         break;
       }
       z->state->mode = DICT4;
+      /* fall through */
     case DICT4:
       NEEDBYTE
       z->state->sub.check.need = (uLong)NEXTBYTE << 24;
       z->state->mode = DICT3;
+      /* fall through */
     case DICT3:
       NEEDBYTE
       z->state->sub.check.need += (uLong)NEXTBYTE << 16;
       z->state->mode = DICT2;
+      /* fall through */
     case DICT2:
       NEEDBYTE
       z->state->sub.check.need += (uLong)NEXTBYTE << 8;
       z->state->mode = DICT1;
+      /* fall through */
     case DICT1:
       NEEDBYTE
       z->state->sub.check.need += (uLong)NEXTBYTE;
@@ -234,18 +239,22 @@
         break;
       }
       z->state->mode = CHECK4;
+      /* fall through */
     case CHECK4:
       NEEDBYTE
       z->state->sub.check.need = (uLong)NEXTBYTE << 24;
       z->state->mode = CHECK3;
+      /* fall through */
     case CHECK3:
       NEEDBYTE
       z->state->sub.check.need += (uLong)NEXTBYTE << 16;
       z->state->mode = CHECK2;
+      /* fall through */
     case CHECK2:
       NEEDBYTE
       z->state->sub.check.need += (uLong)NEXTBYTE << 8;
       z->state->mode = CHECK1;
+      /* fall through */
     case CHECK1:
       NEEDBYTE
       z->state->sub.check.need += (uLong)NEXTBYTE;
@@ -259,6 +268,7 @@
       }
       Tracev((stderr, "inflate: zlib check ok\n"));
       z->state->mode = DONE;
+      /* fall through */
     case DONE:
       return Z_STREAM_END;
     case BAD:
--- a/external/freetype/src/pcf/pcf.h
+++ b/external/freetype/src/pcf/pcf.h
@@ -99,7 +99,8 @@
     FT_Short  ascent;
     FT_Short  descent;
     FT_Short  attributes;
-    FT_ULong  bits;
+
+    FT_ULong  bits;  /* offset into the PCF_BITMAPS table */
 
   } PCF_MetricRec, *PCF_Metric;
 
--- a/external/freetype/src/pcf/pcfdrivr.c
+++ b/external/freetype/src/pcf/pcfdrivr.c
@@ -122,9 +122,9 @@
          charcodeCol > enc->lastCol  )
       return 0;
 
-    return (FT_UInt)enc->offset[ ( charcodeRow - enc->firstRow ) *
-                                 ( enc->lastCol - enc->firstCol + 1 ) +
-                                   charcodeCol - enc->firstCol          ];
+    return (FT_UInt)enc->offset[( charcodeRow - enc->firstRow ) *
+                                  ( enc->lastCol - enc->firstCol + 1 ) +
+                                charcodeCol - enc->firstCol];
   }
 
 
@@ -160,9 +160,9 @@
 
       charcode = (FT_UInt32)( charcodeRow * 256 + charcodeCol );
 
-      result = (FT_UInt)enc->offset[ ( charcodeRow - enc->firstRow ) *
-                                     ( enc->lastCol - enc->firstCol + 1 ) +
-                                       charcodeCol - enc->firstCol          ];
+      result = (FT_UInt)enc->offset[( charcodeRow - enc->firstRow ) *
+                                      ( enc->lastCol - enc->firstCol + 1 ) +
+                                    charcodeCol - enc->firstCol];
       if ( result != 0xFFFFU )
         break;
     }
--- a/external/freetype/src/pcf/pcfread.c
+++ b/external/freetype/src/pcf/pcfread.c
@@ -743,33 +743,39 @@
     if ( !orig_nmetrics )
       return FT_THROW( Invalid_Table );
 
-    /* PCF is a format from ancient times; Unicode was in its       */
-    /* infancy, and widely used two-byte character sets for CJK     */
-    /* scripts (Big 5, GB 2312, JIS X 0208, etc.) did have at most  */
-    /* 15000 characters.  Even the more exotic CNS 11643 and CCCII  */
-    /* standards, which were essentially three-byte character sets, */
-    /* provided less then 65536 assigned characters.                */
-    /*                                                              */
-    /* While technically possible to have a larger number of glyphs */
-    /* in PCF files, we thus limit the number to 65536.             */
-    if ( orig_nmetrics > 65536 )
+    /*
+     * PCF is a format from ancient times; Unicode was in its infancy, and
+     * widely used two-byte character sets for CJK scripts (Big 5, GB 2312,
+     * JIS X 0208, etc.) did have at most 15000 characters.  Even the more
+     * exotic CNS 11643 and CCCII standards, which were essentially
+     * three-byte character sets, provided less then 65536 assigned
+     * characters.
+     *
+     * While technically possible to have a larger number of glyphs in PCF
+     * files, we thus limit the number to 65535, taking into account that we
+     * synthesize the metrics of glyph 0 to be a copy of the `default
+     * character', and that 0xFFFF in the encodings array indicates a
+     * missing glyph.
+     */
+    if ( orig_nmetrics > 65534 )
     {
       FT_TRACE0(( "pcf_get_metrics:"
-                  " only loading first 65536 metrics\n" ));
-      nmetrics = 65536;
+                  " only loading first 65534 metrics\n" ));
+      nmetrics = 65534;
     }
     else
       nmetrics = orig_nmetrics;
 
-    face->nmetrics = nmetrics;
+    face->nmetrics = nmetrics + 1;
 
-    if ( FT_NEW_ARRAY( face->metrics, nmetrics ) )
+    if ( FT_NEW_ARRAY( face->metrics, face->nmetrics ) )
       return error;
 
-    metrics = face->metrics;
+    /* we handle glyph index 0 later on */
+    metrics = face->metrics + 1;
 
     FT_TRACE4(( "\n" ));
-    for ( i = 0; i < nmetrics; i++, metrics++ )
+    for ( i = 1; i < face->nmetrics; i++, metrics++ )
     {
       FT_TRACE5(( "  idx %ld:", i ));
       error = pcf_get_metric( stream, format, metrics );
@@ -808,12 +814,10 @@
   pcf_get_bitmaps( FT_Stream  stream,
                    PCF_Face   face )
   {
-    FT_Error   error;
-    FT_Memory  memory  = FT_FACE( face )->memory;
-    FT_ULong*  offsets = NULL;
-    FT_ULong   bitmapSizes[GLYPHPADOPTIONS];
-    FT_ULong   format, size;
-    FT_ULong   nbitmaps, orig_nbitmaps, i, sizebitmaps = 0;
+    FT_Error  error;
+    FT_ULong  bitmapSizes[GLYPHPADOPTIONS];
+    FT_ULong  format, size, pos;
+    FT_ULong  nbitmaps, orig_nbitmaps, i, sizebitmaps = 0;
 
 
     error = pcf_seek_to_table_type( stream,
@@ -859,31 +863,46 @@
     FT_TRACE4(( "  number of bitmaps: %ld\n", orig_nbitmaps ));
 
     /* see comment in `pcf_get_metrics' */
-    if ( orig_nbitmaps > 65536 )
+    if ( orig_nbitmaps > 65534 )
     {
       FT_TRACE0(( "pcf_get_bitmaps:"
-                  " only loading first 65536 bitmaps\n" ));
-      nbitmaps = 65536;
+                  " only loading first 65534 bitmaps\n" ));
+      nbitmaps = 65534;
     }
     else
       nbitmaps = orig_nbitmaps;
 
-    if ( nbitmaps != face->nmetrics )
+    /* no extra bitmap for glyph 0 */
+    if ( nbitmaps != face->nmetrics - 1 )
       return FT_THROW( Invalid_File_Format );
 
-    if ( FT_NEW_ARRAY( offsets, nbitmaps ) )
-      return error;
+    /* start position of bitmap data */
+    pos = stream->pos + nbitmaps * 4 + 4 * 4;
 
     FT_TRACE5(( "\n" ));
-    for ( i = 0; i < nbitmaps; i++ )
+    for ( i = 1; i <= nbitmaps; i++ )
     {
+      FT_ULong  offset;
+
+
       if ( PCF_BYTE_ORDER( format ) == MSBFirst )
-        (void)FT_READ_ULONG( offsets[i] );
+        (void)FT_READ_ULONG( offset );
       else
-        (void)FT_READ_ULONG_LE( offsets[i] );
+        (void)FT_READ_ULONG_LE( offset );
 
       FT_TRACE5(( "  bitmap %lu: offset %lu (0x%lX)\n",
-                  i, offsets[i], offsets[i] ));
+                  i, offset, offset ));
+
+      /* right now, we only check the offset with a rough estimate; */
+      /* actual bitmaps are only loaded on demand                   */
+      if ( offset > size )
+      {
+        FT_TRACE0(( "pcf_get_bitmaps:"
+                    " invalid offset to bitmap data of glyph %lu\n", i ));
+        face->metrics[i].bits = pos;
+      }
+      else
+        face->metrics[i].bits = pos + offset;
     }
     if ( error )
       goto Bail;
@@ -910,24 +929,9 @@
 
     FT_UNUSED( sizebitmaps );       /* only used for debugging */
 
-    /* right now, we only check the bitmap offsets; */
-    /* actual bitmaps are only loaded on demand     */
-    for ( i = 0; i < nbitmaps; i++ )
-    {
-      /* rough estimate */
-      if ( offsets[i] > size )
-      {
-        FT_TRACE0(( "pcf_get_bitmaps:"
-                    " invalid offset to bitmap data of glyph %lu\n", i ));
-      }
-      else
-        face->metrics[i].bits = stream->pos + offsets[i];
-    }
-
     face->bitmapsFormat = format;
 
   Bail:
-    FT_FREE( offsets );
     return error;
   }
 
@@ -1062,17 +1066,20 @@
       defaultCharCol = enc->firstCol;
     }
 
-    /* FreeType mandates that glyph index 0 is the `undefined glyph',  */
-    /* which PCF calls the `default character'.  For this reason, we   */
-    /* swap the positions of glyph index 0 and the index corresponding */
-    /* to `defaultChar' in case they are different.                    */
-
-    /* `stream->cursor' still points at the beginning of the frame; */
-    /* we can thus easily get the offset to the default character   */
+    /*
+     * FreeType mandates that glyph index 0 is the `undefined glyph', which
+     * PCF calls the `default character'.  However, FreeType needs glyph
+     * index 0 to be used for the undefined glyph only, which is is not the
+     * case for PCF.  For this reason, we add one slot for glyph index 0 and
+     * simply copy the default character to it.
+     *
+     * `stream->cursor' still points to the beginning of the frame; we can
+     * thus easily get the offset to the default character.
+     */
     pos = stream->cursor +
             2 * ( ( defaultCharRow - enc->firstRow ) *
-                  ( enc->lastCol - enc->firstCol + 1 ) +
-                    defaultCharCol - enc->firstCol       );
+                    ( enc->lastCol - enc->firstCol + 1 ) +
+                  defaultCharCol - enc->firstCol );
 
     if ( PCF_BYTE_ORDER( format ) == MSBFirst )
       defaultCharEncodingOffset = FT_PEEK_USHORT( pos );
@@ -1079,24 +1086,32 @@
     else
       defaultCharEncodingOffset = FT_PEEK_USHORT_LE( pos );
 
-    if ( defaultCharEncodingOffset >= face->nmetrics )
+    if ( defaultCharEncodingOffset == 0xFFFF )
     {
       FT_TRACE0(( "pcf_get_encodings:"
-                  " Invalid glyph index for default character,"
-                  " setting to zero\n" ));
-      defaultCharEncodingOffset = 0;
+                  " No glyph for default character,\n"
+                  "                  "
+                  " setting it to the first glyph of the font\n" ));
+      defaultCharEncodingOffset = 1;
     }
-
-    if ( defaultCharEncodingOffset )
+    else
     {
-      /* do the swapping */
-      PCF_MetricRec  tmp = face->metrics[defaultCharEncodingOffset];
+      defaultCharEncodingOffset++;
 
-
-      face->metrics[defaultCharEncodingOffset] = face->metrics[0];
-      face->metrics[0]                         = tmp;
+      if ( defaultCharEncodingOffset >= face->nmetrics )
+      {
+        FT_TRACE0(( "pcf_get_encodings:"
+                    " Invalid glyph index for default character,\n"
+                    "                  "
+                    " setting it to the first glyph of the font\n" ));
+        defaultCharEncodingOffset = 1;
+      }
     }
 
+    /* copy metrics of default character to index 0 */
+    face->metrics[0] = face->metrics[defaultCharEncodingOffset];
+
+    /* now loop over all values */
     offset = enc->offset;
     for ( i = enc->firstRow; i <= enc->lastRow; i++ )
     {
@@ -1111,15 +1126,9 @@
         else
           encodingOffset = FT_GET_USHORT_LE();
 
-        if ( encodingOffset != 0xFFFFU )
-        {
-          if ( encodingOffset == defaultCharEncodingOffset )
-            encodingOffset = 0;
-          else if ( encodingOffset == 0 )
-            encodingOffset = defaultCharEncodingOffset;
-        }
-
-        *offset++ = encodingOffset;
+        /* everything is off by 1 due to the artificial glyph 0 */
+        *offset++ = encodingOffset == 0xFFFF ? 0xFFFF
+                                             : encodingOffset + 1;
       }
     }
     FT_Stream_ExitFrame( stream );
@@ -1303,9 +1312,8 @@
 
     PCF_Property  prop;
 
-    size_t  nn, len;
-    char*   strings[4] = { NULL, NULL, NULL, NULL };
-    size_t  lengths[4];
+    const char*  strings[4] = { NULL, NULL, NULL, NULL };
+    size_t       lengths[4], nn, len;
 
 
     face->style_flags = 0;
@@ -1317,8 +1325,8 @@
     {
       face->style_flags |= FT_STYLE_FLAG_ITALIC;
       strings[2] = ( *(prop->value.atom) == 'O' ||
-                     *(prop->value.atom) == 'o' ) ? (char *)"Oblique"
-                                                  : (char *)"Italic";
+                     *(prop->value.atom) == 'o' ) ? "Oblique"
+                                                  : "Italic";
     }
 
     prop = pcf_find_property( pcf, "WEIGHT_NAME" );
@@ -1326,7 +1334,7 @@
          ( *(prop->value.atom) == 'B' || *(prop->value.atom) == 'b' ) )
     {
       face->style_flags |= FT_STYLE_FLAG_BOLD;
-      strings[1] = (char*)"Bold";
+      strings[1] = "Bold";
     }
 
     prop = pcf_find_property( pcf, "SETWIDTH_NAME" );
@@ -1333,13 +1341,13 @@
     if ( prop && prop->isString                                        &&
          *(prop->value.atom)                                           &&
          !( *(prop->value.atom) == 'N' || *(prop->value.atom) == 'n' ) )
-      strings[3] = (char*)( prop->value.atom );
+      strings[3] = (const char*)( prop->value.atom );
 
     prop = pcf_find_property( pcf, "ADD_STYLE_NAME" );
     if ( prop && prop->isString                                        &&
          *(prop->value.atom)                                           &&
          !( *(prop->value.atom) == 'N' || *(prop->value.atom) == 'n' ) )
-      strings[0] = (char*)( prop->value.atom );
+      strings[0] = (const char*)( prop->value.atom );
 
     for ( len = 0, nn = 0; nn < 4; nn++ )
     {
@@ -1353,7 +1361,7 @@
 
     if ( len == 0 )
     {
-      strings[0] = (char*)"Regular";
+      strings[0] = "Regular";
       lengths[0] = ft_strlen( strings[0] );
       len        = lengths[0] + 1;
     }
@@ -1369,7 +1377,7 @@
 
       for ( nn = 0; nn < 4; nn++ )
       {
-        char*  src = strings[nn];
+        const char*  src = strings[nn];
 
 
         len = lengths[nn];
--- a/external/freetype/src/pfr/pfrobjs.c
+++ b/external/freetype/src/pfr/pfrobjs.c
@@ -378,7 +378,7 @@
       outline->flags &= ~FT_OUTLINE_OWNER;
       outline->flags |= FT_OUTLINE_REVERSE_FILL;
 
-      if ( size && pfrsize->metrics.y_ppem < 24 )
+      if ( pfrsize->metrics.y_ppem < 24 )
         outline->flags |= FT_OUTLINE_HIGH_PRECISION;
 
       /* compute the advance vector */
--- a/external/freetype/src/psaux/afmparse.c
+++ b/external/freetype/src/psaux/afmparse.c
@@ -953,7 +953,8 @@
         error = afm_parse_kern_data( parser );
         if ( error )
           goto Fail;
-        /* fall through since we only support kern data */
+        /* we only support kern data, so ... */
+        /* fall through                      */
 
       case AFM_TOKEN_ENDFONTMETRICS:
         return FT_Err_Ok;
--- a/external/freetype/src/psaux/psfixed.h
+++ b/external/freetype/src/psaux/psfixed.h
@@ -72,8 +72,7 @@
 #define cf2_fixedFraction( x )                                           \
           ( (x) - cf2_fixedFloor( x ) )
 #define cf2_fracToFixed( x )                                             \
-          ( (x) < 0 ? -( ( -(x) + 0x2000 ) >> 14 )                       \
-                    :  ( (  (x) + 0x2000 ) >> 14 ) )
+          ( ( (x) + 0x2000 - ( (x) < 0 ) ) >> 14 )
 
 
   /* signed numeric types */
--- a/external/freetype/src/psaux/psfont.c
+++ b/external/freetype/src/psaux/psfont.c
@@ -274,9 +274,6 @@
 
     if ( !font->isT1 )
     {
-      FT_Service_CFFLoad  cffload = (FT_Service_CFFLoad)font->cffload;
-
-
       /* check for variation vectors */
       vstore        = cf2_getVStore( decoder );
       hasVariations = ( vstore->dataCount != 0 );
@@ -284,6 +281,9 @@
       if ( hasVariations )
       {
 #ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+        FT_Service_CFFLoad  cffload = (FT_Service_CFFLoad)font->cffload;
+
+
         /* check whether Private DICT in this subfont needs to be reparsed */
         font->error = cf2_getNormalizedVector( decoder,
                                                &lenNormalizedV,
--- a/external/freetype/src/psaux/psobjs.c
+++ b/external/freetype/src/psaux/psobjs.c
@@ -174,10 +174,10 @@
    *   reallocation fails.
    */
   FT_LOCAL_DEF( FT_Error )
-  ps_table_add( PS_Table  table,
-                FT_Int    idx,
-                void*     object,
-                FT_UInt   length )
+  ps_table_add( PS_Table     table,
+                FT_Int       idx,
+                const void*  object,
+                FT_UInt      length )
   {
     if ( idx < 0 || idx >= table->max_elems )
     {
--- a/external/freetype/src/psaux/psobjs.h
+++ b/external/freetype/src/psaux/psobjs.h
@@ -53,10 +53,10 @@
                 FT_Memory  memory );
 
   FT_LOCAL( FT_Error )
-  ps_table_add( PS_Table  table,
-                FT_Int    idx,
-                void*     object,
-                FT_UInt   length );
+  ps_table_add( PS_Table     table,
+                FT_Int       idx,
+                const void*  object,
+                FT_UInt      length );
 
   FT_LOCAL( void )
   ps_table_done( PS_Table  table );
--- a/external/freetype/src/raster/ftraster.c
+++ b/external/freetype/src/raster/ftraster.c
@@ -399,7 +399,7 @@
 
 
 #define RAS_ARGS       /* void */
-#define RAS_ARG        /* void */
+#define RAS_ARG        void
 
 #define RAS_VARS       /* void */
 #define RAS_VAR        /* void */
@@ -546,8 +546,7 @@
 
 #ifdef FT_STATIC_RASTER
 
-  static black_TWorker  cur_ras;
-#define ras  cur_ras
+  static black_TWorker  ras;
 
 #else /* !FT_STATIC_RASTER */
 
@@ -661,7 +660,6 @@
       return FAILURE;
     }
 
-    ras.cProfile->flags  = 0;
     ras.cProfile->start  = 0;
     ras.cProfile->height = 0;
     ras.cProfile->offset = ras.top;
@@ -914,16 +912,18 @@
 
 
     base[4].x = base[2].x;
-    b = base[1].x;
-    a = base[3].x = ( base[2].x + b ) / 2;
-    b = base[1].x = ( base[0].x + b ) / 2;
-    base[2].x = ( a + b ) / 2;
+    a = base[0].x + base[1].x;
+    b = base[1].x + base[2].x;
+    base[3].x = b >> 1;
+    base[2].x = ( a + b ) >> 2;
+    base[1].x = a >> 1;
 
     base[4].y = base[2].y;
-    b = base[1].y;
-    a = base[3].y = ( base[2].y + b ) / 2;
-    b = base[1].y = ( base[0].y + b ) / 2;
-    base[2].y = ( a + b ) / 2;
+    a = base[0].y + base[1].y;
+    b = base[1].y + base[2].y;
+    base[3].y = b >> 1;
+    base[2].y = ( a + b ) >> 2;
+    base[1].y = a >> 1;
 
     /* hand optimized.  gcc doesn't seem to be too good at common      */
     /* expression substitution and instruction scheduling ;-)          */
@@ -947,28 +947,32 @@
   static void
   Split_Cubic( TPoint*  base )
   {
-    Long  a, b, c, d;
+    Long  a, b, c;
 
 
     base[6].x = base[3].x;
-    c = base[1].x;
-    d = base[2].x;
-    base[1].x = a = ( base[0].x + c + 1 ) >> 1;
-    base[5].x = b = ( base[3].x + d + 1 ) >> 1;
-    c = ( c + d + 1 ) >> 1;
-    base[2].x = a = ( a + c + 1 ) >> 1;
-    base[4].x = b = ( b + c + 1 ) >> 1;
-    base[3].x = ( a + b + 1 ) >> 1;
+    a = base[0].x + base[1].x;
+    b = base[1].x + base[2].x;
+    c = base[2].x + base[3].x;
+    base[5].x = c >> 1;
+    c += b;
+    base[4].x = c >> 2;
+    base[1].x = a >> 1;
+    a += b;
+    base[2].x = a >> 2;
+    base[3].x = ( a + c ) >> 3;
 
     base[6].y = base[3].y;
-    c = base[1].y;
-    d = base[2].y;
-    base[1].y = a = ( base[0].y + c + 1 ) >> 1;
-    base[5].y = b = ( base[3].y + d + 1 ) >> 1;
-    c = ( c + d + 1 ) >> 1;
-    base[2].y = a = ( a + c + 1 ) >> 1;
-    base[4].y = b = ( b + c + 1 ) >> 1;
-    base[3].y = ( a + b + 1 ) >> 1;
+    a = base[0].y + base[1].y;
+    b = base[1].y + base[2].y;
+    c = base[2].y + base[3].y;
+    base[5].y = c >> 1;
+    c += b;
+    base[4].y = c >> 2;
+    base[1].y = a >> 1;
+    a += b;
+    base[2].y = a >> 2;
+    base[3].y = ( a + c ) >> 3;
   }
 
 
@@ -2784,7 +2788,7 @@
         P_Left  = draw_left;
         P_Right = draw_right;
 
-        while ( P_Left )
+        while ( P_Left && P_Right )
         {
           x1 = P_Left ->X;
           x2 = P_Right->X;
@@ -2885,7 +2889,7 @@
     P_Left  = draw_left;
     P_Right = draw_right;
 
-    while ( P_Left )
+    while ( P_Left && P_Right )
     {
       if ( P_Left->countL )
       {
@@ -3257,7 +3261,9 @@
     const FT_Outline*  outline    = (const FT_Outline*)params->source;
     const FT_Bitmap*   target_map = params->target;
 
+#ifndef FT_STATIC_RASTER
     black_TWorker  worker[1];
+#endif
 
     Long  buffer[FT_MAX_BLACK_POOL];
 
@@ -3299,8 +3305,8 @@
     ras.outline = *outline;
     ras.target  = *target_map;
 
-    worker->buff     = buffer;
-    worker->sizeBuff = (&buffer)[1]; /* Points to right after buffer. */
+    ras.buff     = buffer;
+    ras.sizeBuff = (&buffer)[1]; /* Points to right after buffer. */
 
     return Render_Glyph( RAS_VAR );
   }
--- a/external/freetype/src/sfnt/rules.mk
+++ b/external/freetype/src/sfnt/rules.mk
@@ -31,6 +31,7 @@
 SFNT_DRV_SRC := $(SFNT_DIR)/pngshim.c  \
                 $(SFNT_DIR)/sfdriver.c \
                 $(SFNT_DIR)/sfobjs.c   \
+                $(SFNT_DIR)/sfwoff.c   \
                 $(SFNT_DIR)/ttbdf.c    \
                 $(SFNT_DIR)/ttcmap.c   \
                 $(SFNT_DIR)/ttcolr.c   \
--- a/external/freetype/src/sfnt/sfdriver.c
+++ b/external/freetype/src/sfnt/sfdriver.c
@@ -182,8 +182,8 @@
 
 
   static FT_UInt
-  sfnt_get_name_index( FT_Face     face,
-                       FT_String*  glyph_name )
+  sfnt_get_name_index( FT_Face           face,
+                       const FT_String*  glyph_name )
   {
     TT_Face  ttface = (TT_Face)face;
 
@@ -375,8 +375,10 @@
       {
       case 15:
         k4 ^= (FT_UInt32)tail[14] << 16;
+        /* fall through */
       case 14:
         k4 ^= (FT_UInt32)tail[13] << 8;
+        /* fall through */
       case 13:
         k4 ^= (FT_UInt32)tail[12];
         k4 *= c4;
@@ -383,13 +385,17 @@
         k4  = ROTL32( k4, 18 );
         k4 *= c1;
         h4 ^= k4;
+        /* fall through */
 
       case 12:
         k3 ^= (FT_UInt32)tail[11] << 24;
+        /* fall through */
       case 11:
         k3 ^= (FT_UInt32)tail[10] << 16;
+        /* fall through */
       case 10:
         k3 ^= (FT_UInt32)tail[9] << 8;
+        /* fall through */
       case 9:
         k3 ^= (FT_UInt32)tail[8];
         k3 *= c3;
@@ -396,13 +402,17 @@
         k3  = ROTL32( k3, 17 );
         k3 *= c4;
         h3 ^= k3;
+        /* fall through */
 
       case 8:
         k2 ^= (FT_UInt32)tail[7] << 24;
+        /* fall through */
       case 7:
         k2 ^= (FT_UInt32)tail[6] << 16;
+        /* fall through */
       case 6:
         k2 ^= (FT_UInt32)tail[5] << 8;
+        /* fall through */
       case 5:
         k2 ^= (FT_UInt32)tail[4];
         k2 *= c2;
@@ -409,13 +419,17 @@
         k2  = ROTL32( k2, 16 );
         k2 *= c3;
         h2 ^= k2;
+        /* fall through */
 
       case 4:
         k1 ^= (FT_UInt32)tail[3] << 24;
+        /* fall through */
       case 3:
         k1 ^= (FT_UInt32)tail[2] << 16;
+        /* fall through */
       case 2:
         k1 ^= (FT_UInt32)tail[1] << 8;
+        /* fall through */
       case 1:
         k1 ^= (FT_UInt32)tail[0];
         k1 *= c1;
--- a/external/freetype/src/sfnt/sfnt.c
+++ b/external/freetype/src/sfnt/sfnt.c
@@ -22,6 +22,7 @@
 #include "pngshim.c"
 #include "sfdriver.c"
 #include "sfobjs.c"
+#include "sfwoff.c"
 #include "ttbdf.c"
 #include "ttcmap.c"
 #include "ttcolr.c"
--- a/external/freetype/src/sfnt/sfobjs.c
+++ b/external/freetype/src/sfnt/sfobjs.c
@@ -21,6 +21,7 @@
 #include "ttload.h"
 #include "ttcmap.h"
 #include "ttkern.h"
+#include "sfwoff.h"
 #include FT_INTERNAL_SFNT_H
 #include FT_INTERNAL_DEBUG_H
 #include FT_TRUETYPE_IDS_H
@@ -27,7 +28,6 @@
 #include FT_TRUETYPE_TAGS_H
 #include FT_SERVICE_POSTSCRIPT_CMAPS_H
 #include FT_SFNT_NAMES_H
-#include FT_GZIP_H
 
 #ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
 #include FT_SERVICE_MULTIPLE_MASTERS_H
@@ -335,403 +335,6 @@
 
     return FT_ENCODING_NONE;
   }
-
-
-#define WRITE_USHORT( p, v )                \
-          do                                \
-          {                                 \
-            *(p)++ = (FT_Byte)( (v) >> 8 ); \
-            *(p)++ = (FT_Byte)( (v) >> 0 ); \
-                                            \
-          } while ( 0 )
-
-#define WRITE_ULONG( p, v )                  \
-          do                                 \
-          {                                  \
-            *(p)++ = (FT_Byte)( (v) >> 24 ); \
-            *(p)++ = (FT_Byte)( (v) >> 16 ); \
-            *(p)++ = (FT_Byte)( (v) >>  8 ); \
-            *(p)++ = (FT_Byte)( (v) >>  0 ); \
-                                             \
-          } while ( 0 )
-
-
-  static void
-  sfnt_stream_close( FT_Stream  stream )
-  {
-    FT_Memory  memory = stream->memory;
-
-
-    FT_FREE( stream->base );
-
-    stream->size  = 0;
-    stream->base  = NULL;
-    stream->close = NULL;
-  }
-
-
-  FT_CALLBACK_DEF( int )
-  compare_offsets( const void*  a,
-                   const void*  b )
-  {
-    WOFF_Table  table1 = *(WOFF_Table*)a;
-    WOFF_Table  table2 = *(WOFF_Table*)b;
-
-    FT_ULong  offset1 = table1->Offset;
-    FT_ULong  offset2 = table2->Offset;
-
-
-    if ( offset1 > offset2 )
-      return 1;
-    else if ( offset1 < offset2 )
-      return -1;
-    else
-      return 0;
-  }
-
-
-  /* Replace `face->root.stream' with a stream containing the extracted */
-  /* SFNT of a WOFF font.                                               */
-
-  static FT_Error
-  woff_open_font( FT_Stream  stream,
-                  TT_Face    face )
-  {
-    FT_Memory       memory = stream->memory;
-    FT_Error        error  = FT_Err_Ok;
-
-    WOFF_HeaderRec  woff;
-    WOFF_Table      tables  = NULL;
-    WOFF_Table*     indices = NULL;
-
-    FT_ULong        woff_offset;
-
-    FT_Byte*        sfnt        = NULL;
-    FT_Stream       sfnt_stream = NULL;
-
-    FT_Byte*        sfnt_header;
-    FT_ULong        sfnt_offset;
-
-    FT_Int          nn;
-    FT_ULong        old_tag = 0;
-
-    static const FT_Frame_Field  woff_header_fields[] =
-    {
-#undef  FT_STRUCTURE
-#define FT_STRUCTURE  WOFF_HeaderRec
-
-      FT_FRAME_START( 44 ),
-        FT_FRAME_ULONG ( signature ),
-        FT_FRAME_ULONG ( flavor ),
-        FT_FRAME_ULONG ( length ),
-        FT_FRAME_USHORT( num_tables ),
-        FT_FRAME_USHORT( reserved ),
-        FT_FRAME_ULONG ( totalSfntSize ),
-        FT_FRAME_USHORT( majorVersion ),
-        FT_FRAME_USHORT( minorVersion ),
-        FT_FRAME_ULONG ( metaOffset ),
-        FT_FRAME_ULONG ( metaLength ),
-        FT_FRAME_ULONG ( metaOrigLength ),
-        FT_FRAME_ULONG ( privOffset ),
-        FT_FRAME_ULONG ( privLength ),
-      FT_FRAME_END
-    };
-
-
-    FT_ASSERT( stream == face->root.stream );
-    FT_ASSERT( FT_STREAM_POS() == 0 );
-
-    if ( FT_STREAM_READ_FIELDS( woff_header_fields, &woff ) )
-      return error;
-
-    /* Make sure we don't recurse back here or hit TTC code. */
-    if ( woff.flavor == TTAG_wOFF || woff.flavor == TTAG_ttcf )
-      return FT_THROW( Invalid_Table );
-
-    /* Miscellaneous checks. */
-    if ( woff.length != stream->size                              ||
-         woff.num_tables == 0                                     ||
-         44 + woff.num_tables * 20UL >= woff.length               ||
-         12 + woff.num_tables * 16UL >= woff.totalSfntSize        ||
-         ( woff.totalSfntSize & 3 ) != 0                          ||
-         ( woff.metaOffset == 0 && ( woff.metaLength != 0     ||
-                                     woff.metaOrigLength != 0 ) ) ||
-         ( woff.metaLength != 0 && woff.metaOrigLength == 0 )     ||
-         ( woff.privOffset == 0 && woff.privLength != 0 )         )
-    {
-      FT_ERROR(( "woff_font_open: invalid WOFF header\n" ));
-      return FT_THROW( Invalid_Table );
-    }
-
-    /* Don't trust `totalSfntSize' before thorough checks. */
-    if ( FT_ALLOC( sfnt, 12 + woff.num_tables * 16UL ) ||
-         FT_NEW( sfnt_stream )                         )
-      goto Exit;
-
-    sfnt_header = sfnt;
-
-    /* Write sfnt header. */
-    {
-      FT_UInt  searchRange, entrySelector, rangeShift, x;
-
-
-      x             = woff.num_tables;
-      entrySelector = 0;
-      while ( x )
-      {
-        x            >>= 1;
-        entrySelector += 1;
-      }
-      entrySelector--;
-
-      searchRange = ( 1 << entrySelector ) * 16;
-      rangeShift  = woff.num_tables * 16 - searchRange;
-
-      WRITE_ULONG ( sfnt_header, woff.flavor );
-      WRITE_USHORT( sfnt_header, woff.num_tables );
-      WRITE_USHORT( sfnt_header, searchRange );
-      WRITE_USHORT( sfnt_header, entrySelector );
-      WRITE_USHORT( sfnt_header, rangeShift );
-    }
-
-    /* While the entries in the sfnt header must be sorted by the */
-    /* tag value, the tables themselves are not.  We thus have to */
-    /* sort them by offset and check that they don't overlap.     */
-
-    if ( FT_NEW_ARRAY( tables, woff.num_tables )  ||
-         FT_NEW_ARRAY( indices, woff.num_tables ) )
-      goto Exit;
-
-    FT_TRACE2(( "\n"
-                "  tag    offset    compLen  origLen  checksum\n"
-                "  -------------------------------------------\n" ));
-
-    if ( FT_FRAME_ENTER( 20L * woff.num_tables ) )
-      goto Exit;
-
-    for ( nn = 0; nn < woff.num_tables; nn++ )
-    {
-      WOFF_Table  table = tables + nn;
-
-      table->Tag        = FT_GET_TAG4();
-      table->Offset     = FT_GET_ULONG();
-      table->CompLength = FT_GET_ULONG();
-      table->OrigLength = FT_GET_ULONG();
-      table->CheckSum   = FT_GET_ULONG();
-
-      FT_TRACE2(( "  %c%c%c%c  %08lx  %08lx  %08lx  %08lx\n",
-                  (FT_Char)( table->Tag >> 24 ),
-                  (FT_Char)( table->Tag >> 16 ),
-                  (FT_Char)( table->Tag >> 8  ),
-                  (FT_Char)( table->Tag       ),
-                  table->Offset,
-                  table->CompLength,
-                  table->OrigLength,
-                  table->CheckSum ));
-
-      if ( table->Tag <= old_tag )
-      {
-        FT_FRAME_EXIT();
-
-        FT_ERROR(( "woff_font_open: table tags are not sorted\n" ));
-        error = FT_THROW( Invalid_Table );
-        goto Exit;
-      }
-
-      old_tag     = table->Tag;
-      indices[nn] = table;
-    }
-
-    FT_FRAME_EXIT();
-
-    /* Sort by offset. */
-
-    ft_qsort( indices,
-              woff.num_tables,
-              sizeof ( WOFF_Table ),
-              compare_offsets );
-
-    /* Check offsets and lengths. */
-
-    woff_offset = 44 + woff.num_tables * 20L;
-    sfnt_offset = 12 + woff.num_tables * 16L;
-
-    for ( nn = 0; nn < woff.num_tables; nn++ )
-    {
-      WOFF_Table  table = indices[nn];
-
-
-      if ( table->Offset != woff_offset                         ||
-           table->CompLength > woff.length                      ||
-           table->Offset > woff.length - table->CompLength      ||
-           table->OrigLength > woff.totalSfntSize               ||
-           sfnt_offset > woff.totalSfntSize - table->OrigLength ||
-           table->CompLength > table->OrigLength                )
-      {
-        FT_ERROR(( "woff_font_open: invalid table offsets\n" ));
-        error = FT_THROW( Invalid_Table );
-        goto Exit;
-      }
-
-      table->OrigOffset = sfnt_offset;
-
-      /* The offsets must be multiples of 4. */
-      woff_offset += ( table->CompLength + 3 ) & ~3U;
-      sfnt_offset += ( table->OrigLength + 3 ) & ~3U;
-    }
-
-    /*
-     * Final checks!
-     *
-     * We don't decode and check the metadata block.
-     * We don't check table checksums either.
-     * But other than those, I think we implement all
-     * `MUST' checks from the spec.
-     */
-
-    if ( woff.metaOffset )
-    {
-      if ( woff.metaOffset != woff_offset                  ||
-           woff.metaOffset + woff.metaLength > woff.length )
-      {
-        FT_ERROR(( "woff_font_open:"
-                   " invalid `metadata' offset or length\n" ));
-        error = FT_THROW( Invalid_Table );
-        goto Exit;
-      }
-
-      /* We have padding only ... */
-      woff_offset += woff.metaLength;
-    }
-
-    if ( woff.privOffset )
-    {
-      /* ... if it isn't the last block. */
-      woff_offset = ( woff_offset + 3 ) & ~3U;
-
-      if ( woff.privOffset != woff_offset                  ||
-           woff.privOffset + woff.privLength > woff.length )
-      {
-        FT_ERROR(( "woff_font_open: invalid `private' offset or length\n" ));
-        error = FT_THROW( Invalid_Table );
-        goto Exit;
-      }
-
-      /* No padding for the last block. */
-      woff_offset += woff.privLength;
-    }
-
-    if ( sfnt_offset != woff.totalSfntSize ||
-         woff_offset != woff.length        )
-    {
-      FT_ERROR(( "woff_font_open: invalid `sfnt' table structure\n" ));
-      error = FT_THROW( Invalid_Table );
-      goto Exit;
-    }
-
-    /* Now use `totalSfntSize'. */
-    if ( FT_REALLOC( sfnt,
-                     12 + woff.num_tables * 16UL,
-                     woff.totalSfntSize ) )
-      goto Exit;
-
-    sfnt_header = sfnt + 12;
-
-    /* Write the tables. */
-
-    for ( nn = 0; nn < woff.num_tables; nn++ )
-    {
-      WOFF_Table  table = tables + nn;
-
-
-      /* Write SFNT table entry. */
-      WRITE_ULONG( sfnt_header, table->Tag );
-      WRITE_ULONG( sfnt_header, table->CheckSum );
-      WRITE_ULONG( sfnt_header, table->OrigOffset );
-      WRITE_ULONG( sfnt_header, table->OrigLength );
-
-      /* Write table data. */
-      if ( FT_STREAM_SEEK( table->Offset )     ||
-           FT_FRAME_ENTER( table->CompLength ) )
-        goto Exit;
-
-      if ( table->CompLength == table->OrigLength )
-      {
-        /* Uncompressed data; just copy. */
-        ft_memcpy( sfnt + table->OrigOffset,
-                   stream->cursor,
-                   table->OrigLength );
-      }
-      else
-      {
-#ifdef FT_CONFIG_OPTION_USE_ZLIB
-
-        /* Uncompress with zlib. */
-        FT_ULong  output_len = table->OrigLength;
-
-
-        error = FT_Gzip_Uncompress( memory,
-                                    sfnt + table->OrigOffset, &output_len,
-                                    stream->cursor, table->CompLength );
-        if ( error )
-          goto Exit;
-        if ( output_len != table->OrigLength )
-        {
-          FT_ERROR(( "woff_font_open: compressed table length mismatch\n" ));
-          error = FT_THROW( Invalid_Table );
-          goto Exit;
-        }
-
-#else /* !FT_CONFIG_OPTION_USE_ZLIB */
-
-        error = FT_THROW( Unimplemented_Feature );
-        goto Exit;
-
-#endif /* !FT_CONFIG_OPTION_USE_ZLIB */
-      }
-
-      FT_FRAME_EXIT();
-
-      /* We don't check whether the padding bytes in the WOFF file are     */
-      /* actually '\0'.  For the output, however, we do set them properly. */
-      sfnt_offset = table->OrigOffset + table->OrigLength;
-      while ( sfnt_offset & 3 )
-      {
-        sfnt[sfnt_offset] = '\0';
-        sfnt_offset++;
-      }
-    }
-
-    /* Ok!  Finally ready.  Swap out stream and return. */
-    FT_Stream_OpenMemory( sfnt_stream, sfnt, woff.totalSfntSize );
-    sfnt_stream->memory = stream->memory;
-    sfnt_stream->close  = sfnt_stream_close;
-
-    FT_Stream_Free(
-      face->root.stream,
-      ( face->root.face_flags & FT_FACE_FLAG_EXTERNAL_STREAM ) != 0 );
-
-    face->root.stream = sfnt_stream;
-
-    face->root.face_flags &= ~FT_FACE_FLAG_EXTERNAL_STREAM;
-
-  Exit:
-    FT_FREE( tables );
-    FT_FREE( indices );
-
-    if ( error )
-    {
-      FT_FREE( sfnt );
-      FT_Stream_Close( sfnt_stream );
-      FT_FREE( sfnt_stream );
-    }
-
-    return error;
-  }
-
-
-#undef WRITE_USHORT
-#undef WRITE_ULONG
 
 
   /* Fill in face->ttc_header.  If the font is not a TTC, it is */
--- a/external/freetype/src/sfnt/sfobjs.h
+++ b/external/freetype/src/sfnt/sfobjs.h
@@ -53,7 +53,7 @@
 
 FT_END_HEADER
 
-#endif /* SFDRIVER_H_ */
+#endif /* SFOBJS_H_ */
 
 
 /* END */
--- /dev/null
+++ b/external/freetype/src/sfnt/sfwoff.c
@@ -1,0 +1,434 @@
+/****************************************************************************
+ *
+ * sfwoff.c
+ *
+ *   WOFF format management (base).
+ *
+ * Copyright (C) 1996-2019 by
+ * David Turner, Robert Wilhelm, and Werner Lemberg.
+ *
+ * This file is part of the FreeType project, and may only be used,
+ * modified, and distributed under the terms of the FreeType project
+ * license, LICENSE.TXT.  By continuing to use, modify, or distribute
+ * this file you indicate that you have read the license and
+ * understand and accept it fully.
+ *
+ */
+
+
+#include <ft2build.h>
+#include "sfwoff.h"
+#include FT_TRUETYPE_TAGS_H
+#include FT_INTERNAL_DEBUG_H
+#include FT_INTERNAL_STREAM_H
+#include FT_GZIP_H
+
+
+  /**************************************************************************
+   *
+   * The macro FT_COMPONENT is used in trace mode.  It is an implicit
+   * parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log
+   * messages during execution.
+   */
+#undef  FT_COMPONENT
+#define FT_COMPONENT  sfwoff
+
+
+#define WRITE_USHORT( p, v )                \
+          do                                \
+          {                                 \
+            *(p)++ = (FT_Byte)( (v) >> 8 ); \
+            *(p)++ = (FT_Byte)( (v) >> 0 ); \
+                                            \
+          } while ( 0 )
+
+#define WRITE_ULONG( p, v )                  \
+          do                                 \
+          {                                  \
+            *(p)++ = (FT_Byte)( (v) >> 24 ); \
+            *(p)++ = (FT_Byte)( (v) >> 16 ); \
+            *(p)++ = (FT_Byte)( (v) >>  8 ); \
+            *(p)++ = (FT_Byte)( (v) >>  0 ); \
+                                             \
+          } while ( 0 )
+
+
+  static void
+  sfnt_stream_close( FT_Stream  stream )
+  {
+    FT_Memory  memory = stream->memory;
+
+
+    FT_FREE( stream->base );
+
+    stream->size  = 0;
+    stream->base  = NULL;
+    stream->close = NULL;
+  }
+
+
+  FT_CALLBACK_DEF( int )
+  compare_offsets( const void*  a,
+                   const void*  b )
+  {
+    WOFF_Table  table1 = *(WOFF_Table*)a;
+    WOFF_Table  table2 = *(WOFF_Table*)b;
+
+    FT_ULong  offset1 = table1->Offset;
+    FT_ULong  offset2 = table2->Offset;
+
+
+    if ( offset1 > offset2 )
+      return 1;
+    else if ( offset1 < offset2 )
+      return -1;
+    else
+      return 0;
+  }
+
+
+  /* Replace `face->root.stream' with a stream containing the extracted */
+  /* SFNT of a WOFF font.                                               */
+
+  FT_LOCAL_DEF( FT_Error )
+  woff_open_font( FT_Stream  stream,
+                  TT_Face    face )
+  {
+    FT_Memory       memory = stream->memory;
+    FT_Error        error  = FT_Err_Ok;
+
+    WOFF_HeaderRec  woff;
+    WOFF_Table      tables  = NULL;
+    WOFF_Table*     indices = NULL;
+
+    FT_ULong        woff_offset;
+
+    FT_Byte*        sfnt        = NULL;
+    FT_Stream       sfnt_stream = NULL;
+
+    FT_Byte*        sfnt_header;
+    FT_ULong        sfnt_offset;
+
+    FT_Int          nn;
+    FT_ULong        old_tag = 0;
+
+    static const FT_Frame_Field  woff_header_fields[] =
+    {
+#undef  FT_STRUCTURE
+#define FT_STRUCTURE  WOFF_HeaderRec
+
+      FT_FRAME_START( 44 ),
+        FT_FRAME_ULONG ( signature ),
+        FT_FRAME_ULONG ( flavor ),
+        FT_FRAME_ULONG ( length ),
+        FT_FRAME_USHORT( num_tables ),
+        FT_FRAME_USHORT( reserved ),
+        FT_FRAME_ULONG ( totalSfntSize ),
+        FT_FRAME_USHORT( majorVersion ),
+        FT_FRAME_USHORT( minorVersion ),
+        FT_FRAME_ULONG ( metaOffset ),
+        FT_FRAME_ULONG ( metaLength ),
+        FT_FRAME_ULONG ( metaOrigLength ),
+        FT_FRAME_ULONG ( privOffset ),
+        FT_FRAME_ULONG ( privLength ),
+      FT_FRAME_END
+    };
+
+
+    FT_ASSERT( stream == face->root.stream );
+    FT_ASSERT( FT_STREAM_POS() == 0 );
+
+    if ( FT_STREAM_READ_FIELDS( woff_header_fields, &woff ) )
+      return error;
+
+    /* Make sure we don't recurse back here or hit TTC code. */
+    if ( woff.flavor == TTAG_wOFF || woff.flavor == TTAG_ttcf )
+      return FT_THROW( Invalid_Table );
+
+    /* Miscellaneous checks. */
+    if ( woff.length != stream->size                              ||
+         woff.num_tables == 0                                     ||
+         44 + woff.num_tables * 20UL >= woff.length               ||
+         12 + woff.num_tables * 16UL >= woff.totalSfntSize        ||
+         ( woff.totalSfntSize & 3 ) != 0                          ||
+         ( woff.metaOffset == 0 && ( woff.metaLength != 0     ||
+                                     woff.metaOrigLength != 0 ) ) ||
+         ( woff.metaLength != 0 && woff.metaOrigLength == 0 )     ||
+         ( woff.privOffset == 0 && woff.privLength != 0 )         )
+    {
+      FT_ERROR(( "woff_font_open: invalid WOFF header\n" ));
+      return FT_THROW( Invalid_Table );
+    }
+
+    /* Don't trust `totalSfntSize' before thorough checks. */
+    if ( FT_ALLOC( sfnt, 12 + woff.num_tables * 16UL ) ||
+         FT_NEW( sfnt_stream )                         )
+      goto Exit;
+
+    sfnt_header = sfnt;
+
+    /* Write sfnt header. */
+    {
+      FT_UInt  searchRange, entrySelector, rangeShift, x;
+
+
+      x             = woff.num_tables;
+      entrySelector = 0;
+      while ( x )
+      {
+        x            >>= 1;
+        entrySelector += 1;
+      }
+      entrySelector--;
+
+      searchRange = ( 1 << entrySelector ) * 16;
+      rangeShift  = woff.num_tables * 16 - searchRange;
+
+      WRITE_ULONG ( sfnt_header, woff.flavor );
+      WRITE_USHORT( sfnt_header, woff.num_tables );
+      WRITE_USHORT( sfnt_header, searchRange );
+      WRITE_USHORT( sfnt_header, entrySelector );
+      WRITE_USHORT( sfnt_header, rangeShift );
+    }
+
+    /* While the entries in the sfnt header must be sorted by the */
+    /* tag value, the tables themselves are not.  We thus have to */
+    /* sort them by offset and check that they don't overlap.     */
+
+    if ( FT_NEW_ARRAY( tables, woff.num_tables )  ||
+         FT_NEW_ARRAY( indices, woff.num_tables ) )
+      goto Exit;
+
+    FT_TRACE2(( "\n"
+                "  tag    offset    compLen  origLen  checksum\n"
+                "  -------------------------------------------\n" ));
+
+    if ( FT_FRAME_ENTER( 20L * woff.num_tables ) )
+      goto Exit;
+
+    for ( nn = 0; nn < woff.num_tables; nn++ )
+    {
+      WOFF_Table  table = tables + nn;
+
+      table->Tag        = FT_GET_TAG4();
+      table->Offset     = FT_GET_ULONG();
+      table->CompLength = FT_GET_ULONG();
+      table->OrigLength = FT_GET_ULONG();
+      table->CheckSum   = FT_GET_ULONG();
+
+      FT_TRACE2(( "  %c%c%c%c  %08lx  %08lx  %08lx  %08lx\n",
+                  (FT_Char)( table->Tag >> 24 ),
+                  (FT_Char)( table->Tag >> 16 ),
+                  (FT_Char)( table->Tag >> 8  ),
+                  (FT_Char)( table->Tag       ),
+                  table->Offset,
+                  table->CompLength,
+                  table->OrigLength,
+                  table->CheckSum ));
+
+      if ( table->Tag <= old_tag )
+      {
+        FT_FRAME_EXIT();
+
+        FT_ERROR(( "woff_font_open: table tags are not sorted\n" ));
+        error = FT_THROW( Invalid_Table );
+        goto Exit;
+      }
+
+      old_tag     = table->Tag;
+      indices[nn] = table;
+    }
+
+    FT_FRAME_EXIT();
+
+    /* Sort by offset. */
+
+    ft_qsort( indices,
+              woff.num_tables,
+              sizeof ( WOFF_Table ),
+              compare_offsets );
+
+    /* Check offsets and lengths. */
+
+    woff_offset = 44 + woff.num_tables * 20L;
+    sfnt_offset = 12 + woff.num_tables * 16L;
+
+    for ( nn = 0; nn < woff.num_tables; nn++ )
+    {
+      WOFF_Table  table = indices[nn];
+
+
+      if ( table->Offset != woff_offset                         ||
+           table->CompLength > woff.length                      ||
+           table->Offset > woff.length - table->CompLength      ||
+           table->OrigLength > woff.totalSfntSize               ||
+           sfnt_offset > woff.totalSfntSize - table->OrigLength ||
+           table->CompLength > table->OrigLength                )
+      {
+        FT_ERROR(( "woff_font_open: invalid table offsets\n" ));
+        error = FT_THROW( Invalid_Table );
+        goto Exit;
+      }
+
+      table->OrigOffset = sfnt_offset;
+
+      /* The offsets must be multiples of 4. */
+      woff_offset += ( table->CompLength + 3 ) & ~3U;
+      sfnt_offset += ( table->OrigLength + 3 ) & ~3U;
+    }
+
+    /*
+     * Final checks!
+     *
+     * We don't decode and check the metadata block.
+     * We don't check table checksums either.
+     * But other than those, I think we implement all
+     * `MUST' checks from the spec.
+     */
+
+    if ( woff.metaOffset )
+    {
+      if ( woff.metaOffset != woff_offset                  ||
+           woff.metaOffset + woff.metaLength > woff.length )
+      {
+        FT_ERROR(( "woff_font_open:"
+                   " invalid `metadata' offset or length\n" ));
+        error = FT_THROW( Invalid_Table );
+        goto Exit;
+      }
+
+      /* We have padding only ... */
+      woff_offset += woff.metaLength;
+    }
+
+    if ( woff.privOffset )
+    {
+      /* ... if it isn't the last block. */
+      woff_offset = ( woff_offset + 3 ) & ~3U;
+
+      if ( woff.privOffset != woff_offset                  ||
+           woff.privOffset + woff.privLength > woff.length )
+      {
+        FT_ERROR(( "woff_font_open: invalid `private' offset or length\n" ));
+        error = FT_THROW( Invalid_Table );
+        goto Exit;
+      }
+
+      /* No padding for the last block. */
+      woff_offset += woff.privLength;
+    }
+
+    if ( sfnt_offset != woff.totalSfntSize ||
+         woff_offset != woff.length        )
+    {
+      FT_ERROR(( "woff_font_open: invalid `sfnt' table structure\n" ));
+      error = FT_THROW( Invalid_Table );
+      goto Exit;
+    }
+
+    /* Now use `totalSfntSize'. */
+    if ( FT_REALLOC( sfnt,
+                     12 + woff.num_tables * 16UL,
+                     woff.totalSfntSize ) )
+      goto Exit;
+
+    sfnt_header = sfnt + 12;
+
+    /* Write the tables. */
+
+    for ( nn = 0; nn < woff.num_tables; nn++ )
+    {
+      WOFF_Table  table = tables + nn;
+
+
+      /* Write SFNT table entry. */
+      WRITE_ULONG( sfnt_header, table->Tag );
+      WRITE_ULONG( sfnt_header, table->CheckSum );
+      WRITE_ULONG( sfnt_header, table->OrigOffset );
+      WRITE_ULONG( sfnt_header, table->OrigLength );
+
+      /* Write table data. */
+      if ( FT_STREAM_SEEK( table->Offset )     ||
+           FT_FRAME_ENTER( table->CompLength ) )
+        goto Exit;
+
+      if ( table->CompLength == table->OrigLength )
+      {
+        /* Uncompressed data; just copy. */
+        ft_memcpy( sfnt + table->OrigOffset,
+                   stream->cursor,
+                   table->OrigLength );
+      }
+      else
+      {
+#ifdef FT_CONFIG_OPTION_USE_ZLIB
+
+        /* Uncompress with zlib. */
+        FT_ULong  output_len = table->OrigLength;
+
+
+        error = FT_Gzip_Uncompress( memory,
+                                    sfnt + table->OrigOffset, &output_len,
+                                    stream->cursor, table->CompLength );
+        if ( error )
+          goto Exit;
+        if ( output_len != table->OrigLength )
+        {
+          FT_ERROR(( "woff_font_open: compressed table length mismatch\n" ));
+          error = FT_THROW( Invalid_Table );
+          goto Exit;
+        }
+
+#else /* !FT_CONFIG_OPTION_USE_ZLIB */
+
+        error = FT_THROW( Unimplemented_Feature );
+        goto Exit;
+
+#endif /* !FT_CONFIG_OPTION_USE_ZLIB */
+      }
+
+      FT_FRAME_EXIT();
+
+      /* We don't check whether the padding bytes in the WOFF file are     */
+      /* actually '\0'.  For the output, however, we do set them properly. */
+      sfnt_offset = table->OrigOffset + table->OrigLength;
+      while ( sfnt_offset & 3 )
+      {
+        sfnt[sfnt_offset] = '\0';
+        sfnt_offset++;
+      }
+    }
+
+    /* Ok!  Finally ready.  Swap out stream and return. */
+    FT_Stream_OpenMemory( sfnt_stream, sfnt, woff.totalSfntSize );
+    sfnt_stream->memory = stream->memory;
+    sfnt_stream->close  = sfnt_stream_close;
+
+    FT_Stream_Free(
+      face->root.stream,
+      ( face->root.face_flags & FT_FACE_FLAG_EXTERNAL_STREAM ) != 0 );
+
+    face->root.stream = sfnt_stream;
+
+    face->root.face_flags &= ~FT_FACE_FLAG_EXTERNAL_STREAM;
+
+  Exit:
+    FT_FREE( tables );
+    FT_FREE( indices );
+
+    if ( error )
+    {
+      FT_FREE( sfnt );
+      FT_Stream_Close( sfnt_stream );
+      FT_FREE( sfnt_stream );
+    }
+
+    return error;
+  }
+
+
+#undef WRITE_USHORT
+#undef WRITE_ULONG
+
+
+/* END */
--- /dev/null
+++ b/external/freetype/src/sfnt/sfwoff.h
@@ -1,0 +1,41 @@
+/****************************************************************************
+ *
+ * sfwoff.h
+ *
+ *   WOFFF format management (specification).
+ *
+ * Copyright (C) 1996-2019 by
+ * David Turner, Robert Wilhelm, and Werner Lemberg.
+ *
+ * This file is part of the FreeType project, and may only be used,
+ * modified, and distributed under the terms of the FreeType project
+ * license, LICENSE.TXT.  By continuing to use, modify, or distribute
+ * this file you indicate that you have read the license and
+ * understand and accept it fully.
+ *
+ */
+
+
+#ifndef SFWOFF_H_
+#define SFWOFF_H_
+
+
+#include <ft2build.h>
+#include FT_INTERNAL_SFNT_H
+#include FT_INTERNAL_OBJECTS_H
+
+
+FT_BEGIN_HEADER
+
+
+  FT_LOCAL( FT_Error )
+  woff_open_font( FT_Stream  stream,
+                  TT_Face    face );
+
+
+FT_END_HEADER
+
+#endif /* SFWOFF_H_ */
+
+
+/* END */
--- a/external/freetype/src/sfnt/ttcmap.c
+++ b/external/freetype/src/sfnt/ttcmap.c
@@ -2368,10 +2368,7 @@
         /* if `gindex' is invalid, the remaining values */
         /* in this group are invalid, too               */
         if ( gindex >= (FT_UInt)face->num_glyphs )
-        {
-          gindex = 0;
           continue;
-        }
 
         cmap->cur_charcode = char_code;
         cmap->cur_gindex   = gindex;
@@ -3661,7 +3658,7 @@
   tt_get_glyph_name( TT_Face  face,
                      FT_UInt  idx )
   {
-    FT_String*  PSname;
+    FT_String*  PSname = NULL;
 
 
     tt_face_get_ps_name( face, idx, &PSname );
--- a/external/freetype/src/sfnt/ttmtx.c
+++ b/external/freetype/src/sfnt/ttmtx.c
@@ -280,7 +280,7 @@
       else
       {
         table_pos += 4 * ( k - 1 );
-        if ( table_pos + 4 > table_end )
+        if ( table_pos + 2 > table_end )
           goto NoData;
 
         if ( FT_STREAM_SEEK( table_pos ) ||
@@ -292,7 +292,9 @@
           *abearing = 0;
         else
         {
-          if ( !FT_STREAM_SEEK( table_pos ) )
+          if ( FT_STREAM_SEEK( table_pos ) )
+            *abearing = 0;
+          else
             (void)FT_READ_SHORT( *abearing );
         }
       }
--- a/external/freetype/src/smooth/ftgrays.c
+++ b/external/freetype/src/smooth/ftgrays.c
@@ -45,7 +45,7 @@
    * This is a new anti-aliasing scan-converter for FreeType 2.  The
    * algorithm used here is _very_ different from the one in the standard
    * `ftraster' module.  Actually, `ftgrays' computes the _exact_
-   * coverage of the outline on each pixel cell.
+   * coverage of the outline on each pixel cell by straight segments.
    *
    * It is based on ideas that I initially found in Raph Levien's
    * excellent LibArt graphics library (see https://www.levien.com/libart
@@ -58,6 +58,14 @@
    * different way, and I don't use sorted vector paths.  Also, it doesn't
    * use floating point values.
    *
+   * Bézier segments are flattened by splitting them until their deviation
+   * from straight line becomes much smaller than a pixel.  Therefore, the
+   * pixel coverage by a Bézier curve is calculated approximately.  To
+   * estimate the deviation, we use the distance from the control point
+   * to the conic chord centre or the cubic chord trisection.  These
+   * distances vanish fast after each split.  In the conic case, they vanish
+   * predictably and the number of necessary splits can be calculated.
+   *
    * This renderer has the following advantages:
    *
    * - It doesn't need an intermediate bitmap.  Instead, one can supply a
@@ -67,7 +75,7 @@
    *   callback.
    *
    * - A perfect anti-aliaser, i.e., it computes the _exact_ coverage on
-   *   each pixel cell.
+   *   each pixel cell by straight segments.
    *
    * - It performs a single pass on the outline (the `standard' FT2
    *   renderer makes two passes).
@@ -75,7 +83,7 @@
    * - It can easily be modified to render to _any_ number of gray levels
    *   cheaply.
    *
-   * - For small (< 20) pixel sizes, it is faster than the standard
+   * - For small (< 80) pixel sizes, it is faster than the standard
    *   renderer.
    *
    */
@@ -327,17 +335,9 @@
   /* must be at least 6 bits! */
 #define PIXEL_BITS  8
 
-#undef FLOOR
-#undef CEILING
-#undef TRUNC
-#undef SCALED
-
 #define ONE_PIXEL       ( 1 << PIXEL_BITS )
-#define TRUNC( x )      ( (TCoord)( (x) >> PIXEL_BITS ) )
-#define SUBPIXELS( x )  ( (TPos)(x) * ONE_PIXEL )
-#define FLOOR( x )      ( (x) & -ONE_PIXEL )
-#define CEILING( x )    ( ( (x) + ONE_PIXEL - 1 ) & -ONE_PIXEL )
-#define ROUND( x )      ( ( (x) + ONE_PIXEL / 2 ) & -ONE_PIXEL )
+#define TRUNC( x )      (TCoord)( (x) >> PIXEL_BITS )
+#define FRACT( x )      (TCoord)( (x) & ( ONE_PIXEL - 1 ) )
 
 #if PIXEL_BITS >= 6
 #define UPSCALE( x )    ( (x) * ( ONE_PIXEL >> 6 ) )
@@ -388,9 +388,9 @@
 #define FT_UDIVPREP( c, b )                                        \
   long  b ## _r = c ? (long)( FT_ULONG_MAX >> PIXEL_BITS ) / ( b ) \
                     : 0
-#define FT_UDIV( a, b )                                        \
-  ( ( (unsigned long)( a ) * (unsigned long)( b ## _r ) ) >>   \
-    ( sizeof( long ) * FT_CHAR_BIT - PIXEL_BITS ) )
+#define FT_UDIV( a, b )                                                \
+  (TCoord)( ( (unsigned long)( a ) * (unsigned long)( b ## _r ) ) >>   \
+            ( sizeof( long ) * FT_CHAR_BIT - PIXEL_BITS ) )
 
 
   /**************************************************************************
@@ -432,7 +432,10 @@
 #define FT_MAX_GRAY_POOL  ( 2048 / sizeof ( TCell ) )
 #endif
 
+  /* FT_Span buffer size for direct rendering only */
+#define FT_MAX_GRAY_SPANS  10
 
+
 #if defined( _MSC_VER )      /* Visual C++ (and Intel C++) */
   /* We disable the warning `structure was padded due to   */
   /* __declspec(align())' in order to compile cleanly with */
@@ -465,6 +468,8 @@
 
     FT_Raster_Span_Func  render_span;
     void*                render_span_data;
+    FT_Span              spans[FT_MAX_GRAY_SPANS];
+    int                  num_spans;
 
   } gray_TWorker, *gray_PWorker;
 
@@ -516,7 +521,7 @@
 
   /**************************************************************************
    *
-   * Record the current cell in the table.
+   * Record the current cell in the linked list.
    */
   static void
   gray_record_cell( RAS_ARG )
@@ -526,10 +531,9 @@
 
 
     pcell = &ras.ycells[ras.ey - ras.min_ey];
-    for (;;)
+    while ( ( cell = *pcell ) )
     {
-      cell = *pcell;
-      if ( !cell || cell->x > x )
+      if ( cell->x > x )
         break;
 
       if ( cell->x == x )
@@ -577,9 +581,6 @@
     /* Note that if a cell is to the left of the clipping region, it is    */
     /* actually set to the (min_ex-1) horizontal position.                 */
 
-    if ( ex < ras.min_ex )
-      ex = ras.min_ex - 1;
-
     /* record the current one if it is valid and substantial */
     if ( !ras.invalid && ( ras.area || ras.cover ) )
       gray_record_cell( RAS_VAR );
@@ -586,7 +587,7 @@
 
     ras.area  = 0;
     ras.cover = 0;
-    ras.ex    = ex;
+    ras.ex    = FT_MAX( ex, ras.min_ex - 1 );
     ras.ey    = ey;
 
     ras.invalid = ( ey >= ras.max_ey || ey < ras.min_ey ||
@@ -622,8 +623,8 @@
       return;
     }
 
-    fx1   = (TCoord)( x1 - SUBPIXELS( ex1 ) );
-    fx2   = (TCoord)( x2 - SUBPIXELS( ex2 ) );
+    fx1   = FRACT( x1 );
+    fx2   = FRACT( x2 );
 
     /* everything is located in a single cell.  That is easy! */
     /*                                                        */
@@ -650,6 +651,9 @@
       dx    = -dx;
     }
 
+    /* the fractional part of y-delta is mod/dx. It is essential to */
+    /* keep track of its accumulation for accurate rendering.       */
+    /* XXX: y-delta and x-delta below should be related.            */
     FT_DIV_MOD( TCoord, p, dx, delta, mod );
 
     ras.area  += (TArea)( ( fx1 + first ) * delta );
@@ -715,8 +719,8 @@
          ( ey1 <  ras.min_ey && ey2 <  ras.min_ey ) )
       goto End;
 
-    fy1 = (TCoord)( ras.y - SUBPIXELS( ey1 ) );
-    fy2 = (TCoord)( to_y - SUBPIXELS( ey2 ) );
+    fy1 = FRACT( ras.y );
+    fy2 = FRACT( to_y );
 
     /* everything is on a single scanline */
     if ( ey1 == ey2 )
@@ -732,7 +736,7 @@
     if ( dx == 0 )
     {
       TCoord  ex     = TRUNC( ras.x );
-      TCoord  two_fx = (TCoord)( ( ras.x - SUBPIXELS( ex ) ) << 1 );
+      TCoord  two_fx = FRACT( ras.x ) << 1;
       TArea   area;
 
 
@@ -787,6 +791,8 @@
       dy    = -dy;
     }
 
+    /* the fractional part of x-delta is mod/dy. It is essential to */
+    /* keep track of its accumulation for accurate rendering.       */
     FT_DIV_MOD( TCoord, p, dy, delta, mod );
 
     x = ras.x + delta;
@@ -843,8 +849,9 @@
   gray_render_line( RAS_ARG_ TPos  to_x,
                              TPos  to_y )
   {
-    TPos    dx, dy, fx1, fy1, fx2, fy2;
-    TCoord  ex1, ex2, ey1, ey2;
+    TPos    dx, dy;
+    TCoord  fx1, fy1, fx2, fy2;
+    TCoord  ex1, ey1, ex2, ey2;
 
 
     ey1 = TRUNC( ras.y );
@@ -858,8 +865,8 @@
     ex1 = TRUNC( ras.x );
     ex2 = TRUNC( to_x );
 
-    fx1 = ras.x - SUBPIXELS( ex1 );
-    fy1 = ras.y - SUBPIXELS( ey1 );
+    fx1 = FRACT( ras.x );
+    fy1 = FRACT( ras.y );
 
     dx = to_x - ras.x;
     dy = to_y - ras.y;
@@ -868,8 +875,8 @@
       ;
     else if ( dy == 0 ) /* ex1 != ex2 */  /* any horizontal line */
     {
-      ex1 = ex2;
-      gray_set_cell( RAS_VAR_ ex1, ey1 );
+      gray_set_cell( RAS_VAR_ ex2, ey2 );
+      goto End;
     }
     else if ( dx == 0 )
     {
@@ -896,7 +903,7 @@
     }
     else                                  /* any other line */
     {
-      TPos  prod = dx * fy1 - dy * fx1;
+      TPos  prod = dx * (TPos)fy1 - dy * (TPos)fx1;
       FT_UDIVPREP( ex1 != ex2, dx );
       FT_UDIVPREP( ey1 != ey2, dy );
 
@@ -910,7 +917,7 @@
                   prod - dx * ONE_PIXEL                  >  0 ) /* left */
         {
           fx2 = 0;
-          fy2 = (TPos)FT_UDIV( -prod, -dx );
+          fy2 = FT_UDIV( -prod, -dx );
           prod -= dy * ONE_PIXEL;
           ras.cover += ( fy2 - fy1 );
           ras.area  += ( fy2 - fy1 ) * ( fx1 + fx2 );
@@ -922,7 +929,7 @@
                   prod - dx * ONE_PIXEL + dy * ONE_PIXEL >  0 ) /* up */
         {
           prod -= dx * ONE_PIXEL;
-          fx2 = (TPos)FT_UDIV( -prod, dy );
+          fx2 = FT_UDIV( -prod, dy );
           fy2 = ONE_PIXEL;
           ras.cover += ( fy2 - fy1 );
           ras.area  += ( fy2 - fy1 ) * ( fx1 + fx2 );
@@ -935,7 +942,7 @@
         {
           prod += dy * ONE_PIXEL;
           fx2 = ONE_PIXEL;
-          fy2 = (TPos)FT_UDIV( prod, dx );
+          fy2 = FT_UDIV( prod, dx );
           ras.cover += ( fy2 - fy1 );
           ras.area  += ( fy2 - fy1 ) * ( fx1 + fx2 );
           fx1 = 0;
@@ -945,7 +952,7 @@
         else /* ( prod                  + dy * ONE_PIXEL <  0 &&
                   prod                                   >  0 )    down */
         {
-          fx2 = (TPos)FT_UDIV( prod, -dy );
+          fx2 = FT_UDIV( prod, -dy );
           fy2 = 0;
           prod += dx * ONE_PIXEL;
           ras.cover += ( fy2 - fy1 );
@@ -959,8 +966,8 @@
       } while ( ex1 != ex2 || ey1 != ey2 );
     }
 
-    fx2 = to_x - SUBPIXELS( ex2 );
-    fy2 = to_y - SUBPIXELS( ey2 );
+    fx2 = FRACT( to_x );
+    fy2 = FRACT( to_y );
 
     ras.cover += ( fy2 - fy1 );
     ras.area  += ( fy2 - fy1 ) * ( fx1 + fx2 );
@@ -979,16 +986,18 @@
 
 
     base[4].x = base[2].x;
-    b = base[1].x;
-    a = base[3].x = ( base[2].x + b ) / 2;
-    b = base[1].x = ( base[0].x + b ) / 2;
-    base[2].x = ( a + b ) / 2;
+    a = base[0].x + base[1].x;
+    b = base[1].x + base[2].x;
+    base[3].x = b >> 1;
+    base[2].x = ( a + b ) >> 2;
+    base[1].x = a >> 1;
 
     base[4].y = base[2].y;
-    b = base[1].y;
-    a = base[3].y = ( base[2].y + b ) / 2;
-    b = base[1].y = ( base[0].y + b ) / 2;
-    base[2].y = ( a + b ) / 2;
+    a = base[0].y + base[1].y;
+    b = base[1].y + base[2].y;
+    base[3].y = b >> 1;
+    base[2].y = ( a + b ) >> 2;
+    base[1].y = a >> 1;
   }
 
 
@@ -1042,12 +1051,11 @@
     /* many times as there are trailing zeros in the counter.         */
     do
     {
-      split = 1;
-      while ( ( draw & split ) == 0 )
+      split = draw & ( -draw );  /* isolate the rightmost 1-bit */
+      while ( ( split >>= 1 ) )
       {
         gray_split_conic( arc );
         arc += 2;
-        split <<= 1;
       }
 
       gray_render_line( RAS_VAR_ arc[0].x, arc[0].y );
@@ -1060,28 +1068,32 @@
   static void
   gray_split_cubic( FT_Vector*  base )
   {
-    TPos  a, b, c, d;
+    TPos  a, b, c;
 
 
     base[6].x = base[3].x;
-    c = base[1].x;
-    d = base[2].x;
-    base[1].x = a = ( base[0].x + c ) / 2;
-    base[5].x = b = ( base[3].x + d ) / 2;
-    c = ( c + d ) / 2;
-    base[2].x = a = ( a + c ) / 2;
-    base[4].x = b = ( b + c ) / 2;
-    base[3].x = ( a + b ) / 2;
+    a = base[0].x + base[1].x;
+    b = base[1].x + base[2].x;
+    c = base[2].x + base[3].x;
+    base[5].x = c >> 1;
+    c += b;
+    base[4].x = c >> 2;
+    base[1].x = a >> 1;
+    a += b;
+    base[2].x = a >> 2;
+    base[3].x = ( a + c ) >> 3;
 
     base[6].y = base[3].y;
-    c = base[1].y;
-    d = base[2].y;
-    base[1].y = a = ( base[0].y + c ) / 2;
-    base[5].y = b = ( base[3].y + d ) / 2;
-    c = ( c + d ) / 2;
-    base[2].y = a = ( a + c ) / 2;
-    base[4].y = b = ( b + c ) / 2;
-    base[3].y = ( a + b ) / 2;
+    a = base[0].y + base[1].y;
+    b = base[1].y + base[2].y;
+    c = base[2].y + base[3].y;
+    base[5].y = c >> 1;
+    c += b;
+    base[4].y = c >> 2;
+    base[1].y = a >> 1;
+    a += b;
+    base[2].y = a >> 2;
+    base[3].y = ( a + c ) >> 3;
   }
 
 
@@ -1092,9 +1104,6 @@
   {
     FT_Vector   bez_stack[16 * 3 + 1];  /* enough to accommodate bisections */
     FT_Vector*  arc = bez_stack;
-    TPos        dx, dy, dx_, dy_;
-    TPos        dx1, dy1, dx2, dy2;
-    TPos        L, s, s_limit;
 
 
     arc[0].x = UPSCALE( to->x );
@@ -1123,47 +1132,15 @@
 
     for (;;)
     {
-      /* Decide whether to split or draw. See `Rapid Termination          */
-      /* Evaluation for Recursive Subdivision of Bezier Curves' by Thomas */
-      /* F. Hain, at                                                      */
-      /* http://www.cis.southalabama.edu/~hain/general/Publications/Bezier/Camera-ready%20CISST02%202.pdf */
-
-      /* dx and dy are x and y components of the P0-P3 chord vector. */
-      dx = dx_ = arc[3].x - arc[0].x;
-      dy = dy_ = arc[3].y - arc[0].y;
-
-      L = FT_HYPOT( dx_, dy_ );
-
-      /* Avoid possible arithmetic overflow below by splitting. */
-      if ( L > 32767 )
+      /* with each split, control points quickly converge towards  */
+      /* chord trisection points and the vanishing distances below */
+      /* indicate when the segment is flat enough to draw          */
+      if ( FT_ABS( 2 * arc[0].x - 3 * arc[1].x + arc[3].x ) > ONE_PIXEL / 2 ||
+           FT_ABS( 2 * arc[0].y - 3 * arc[1].y + arc[3].y ) > ONE_PIXEL / 2 ||
+           FT_ABS( arc[0].x - 3 * arc[2].x + 2 * arc[3].x ) > ONE_PIXEL / 2 ||
+           FT_ABS( arc[0].y - 3 * arc[2].y + 2 * arc[3].y ) > ONE_PIXEL / 2 )
         goto Split;
 
-      /* Max deviation may be as much as (s/L) * 3/4 (if Hain's v = 1). */
-      s_limit = L * (TPos)( ONE_PIXEL / 6 );
-
-      /* s is L * the perpendicular distance from P1 to the line P0-P3. */
-      dx1 = arc[1].x - arc[0].x;
-      dy1 = arc[1].y - arc[0].y;
-      s = FT_ABS( SUB_LONG( MUL_LONG( dy, dx1 ), MUL_LONG( dx, dy1 ) ) );
-
-      if ( s > s_limit )
-        goto Split;
-
-      /* s is L * the perpendicular distance from P2 to the line P0-P3. */
-      dx2 = arc[2].x - arc[0].x;
-      dy2 = arc[2].y - arc[0].y;
-      s = FT_ABS( SUB_LONG( MUL_LONG( dy, dx2 ), MUL_LONG( dx, dy2 ) ) );
-
-      if ( s > s_limit )
-        goto Split;
-
-      /* Split super curvy segments where the off points are so far
-         from the chord that the angles P0-P1-P3 or P0-P2-P3 become
-         acute as detected by appropriate dot products. */
-      if ( dx1 * ( dx1 - dx ) + dy1 * ( dy1 - dy ) > 0 ||
-           dx2 * ( dx2 - dx ) + dy2 * ( dy2 - dy ) > 0 )
-        goto Split;
-
       gray_render_line( RAS_VAR_ arc[0].x, arc[0].y );
 
       if ( arc == bez_stack )
@@ -1236,8 +1213,6 @@
   {
     /* scale the coverage from 0..(ONE_PIXEL*ONE_PIXEL*2) to 0..256  */
     coverage >>= PIXEL_BITS * 2 + 1 - 8;
-    if ( coverage < 0 )
-      coverage = -coverage - 1;
 
     /* compute the line's coverage depending on the outline fill rule */
     if ( ras.outline.flags & FT_OUTLINE_EVEN_ODD_FILL )
@@ -1247,23 +1222,30 @@
       if ( coverage >= 256 )
         coverage = 511 - coverage;
     }
-    else
+    else  /* default non-zero winding rule */
     {
-      /* normal non-zero winding rule */
+      if ( coverage < 0 )
+        coverage = ~coverage;  /* the same as -coverage - 1 */
+
       if ( coverage >= 256 )
         coverage = 255;
     }
 
-    if ( ras.render_span )  /* for FT_RASTER_FLAG_DIRECT only */
+    if ( ras.num_spans >= 0 )  /* for FT_RASTER_FLAG_DIRECT only */
     {
-      FT_Span  span;
+      FT_Span*  span = ras.spans + ras.num_spans++;
 
 
-      span.x        = (short)x;
-      span.len      = (unsigned short)acount;
-      span.coverage = (unsigned char)coverage;
+      span->x        = (short)x;
+      span->len      = (unsigned short)acount;
+      span->coverage = (unsigned char)coverage;
 
-      ras.render_span( y, 1, &span, ras.render_span_data );
+      if ( ras.num_spans == FT_MAX_GRAY_SPANS )
+      {
+        /* flush the span buffer and reset the count */
+        ras.render_span( y, ras.num_spans, ras.spans, ras.render_span_data );
+        ras.num_spans = 0;
+      }
     }
     else
     {
@@ -1277,14 +1259,29 @@
        */
       switch ( acount )
       {
-      case 7: *q++ = c;
-      case 6: *q++ = c;
-      case 5: *q++ = c;
-      case 4: *q++ = c;
-      case 3: *q++ = c;
-      case 2: *q++ = c;
-      case 1: *q   = c;
-      case 0: break;
+      case 7:
+        *q++ = c;
+        /* fall through */
+      case 6:
+        *q++ = c;
+        /* fall through */
+      case 5:
+        *q++ = c;
+        /* fall through */
+      case 4:
+        *q++ = c;
+        /* fall through */
+      case 3:
+        *q++ = c;
+        /* fall through */
+      case 2:
+        *q++ = c;
+        /* fall through */
+      case 1:
+        *q = c;
+        /* fall through */
+      case 0:
+        break;
       default:
         FT_MEM_SET( q, c, acount );
       }
@@ -1322,6 +1319,13 @@
 
       if ( cover != 0 )
         gray_hline( RAS_VAR_ x, y, cover, ras.max_ex - x );
+
+      if ( ras.num_spans > 0 )  /* for FT_RASTER_FLAG_DIRECT only */
+      {
+        /* flush the span buffer and reset the count */
+        ras.render_span( y, ras.num_spans, ras.spans, ras.render_span_data );
+        ras.num_spans = 0;
+      }
     }
   }
 
@@ -1371,7 +1375,7 @@
                         void*                    user )
   {
 #undef SCALED
-#define SCALED( x )  ( ( (x) << shift ) - delta )
+#define SCALED( x )  ( (x) * ( 1L << shift ) - delta )
 
     FT_Vector   v_last;
     FT_Vector   v_control;
@@ -1631,7 +1635,7 @@
   gray_convert_glyph_inner( RAS_ARG,
                             int  continued )
   {
-    volatile int  error = 0;
+    int  error;
 
 
     if ( ft_setjmp( ras.jump_buffer ) == 0 )
@@ -1755,7 +1759,6 @@
   {
     const FT_Outline*  outline    = (const FT_Outline*)params->source;
     const FT_Bitmap*   target_map = params->target;
-    FT_BBox            clip;
 
 #ifndef FT_STATIC_RASTER
     gray_TWorker  worker[1];
@@ -1792,6 +1795,12 @@
 
       ras.render_span      = (FT_Raster_Span_Func)params->gray_spans;
       ras.render_span_data = params->user;
+      ras.num_spans        = 0;
+
+      ras.min_ex = params->clip_box.xMin;
+      ras.min_ey = params->clip_box.yMin;
+      ras.max_ex = params->clip_box.xMax;
+      ras.max_ey = params->clip_box.yMax;
     }
     else
     {
@@ -1816,27 +1825,15 @@
 
       ras.render_span      = (FT_Raster_Span_Func)NULL;
       ras.render_span_data = NULL;
-    }
+      ras.num_spans        = -1;  /* invalid */
 
-    /* compute clipping box */
-    if ( params->flags & FT_RASTER_FLAG_DIRECT &&
-         params->flags & FT_RASTER_FLAG_CLIP   )
-      clip = params->clip_box;
-    else
-    {
-      /* compute clip box from target pixmap */
-      clip.xMin = 0;
-      clip.yMin = 0;
-      clip.xMax = (FT_Pos)target_map->width;
-      clip.yMax = (FT_Pos)target_map->rows;
+      ras.min_ex = 0;
+      ras.min_ey = 0;
+      ras.max_ex = (FT_Pos)target_map->width;
+      ras.max_ey = (FT_Pos)target_map->rows;
     }
 
-    /* clip to target bitmap, exit if nothing to do */
-    ras.min_ex = clip.xMin;
-    ras.min_ey = clip.yMin;
-    ras.max_ex = clip.xMax;
-    ras.max_ey = clip.yMax;
-
+    /* exit if nothing to do */
     if ( ras.max_ex <= ras.min_ex || ras.max_ey <= ras.min_ey )
       return 0;
 
--- a/external/freetype/src/smooth/ftsmooth.c
+++ b/external/freetype/src/smooth/ftsmooth.c
@@ -243,7 +243,7 @@
       }
 
       if ( lcd_filter_func )
-        lcd_filter_func( bitmap, mode, lcd_weights );
+        lcd_filter_func( bitmap, lcd_weights );
     }
 
 #else /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
--- a/external/freetype/src/tools/apinames.c
+++ b/external/freetype/src/tools/apinames.c
@@ -10,7 +10,7 @@
  * accepted if you are using GCC for compilation (and probably by
  * other compilers too).
  *
- * Author: David Turner, 2005, 2006, 2008-2013, 2015
+ * Author: FreeType team, 2005-2019
  *
  * This code is explicitly placed into the public domain.
  *
@@ -26,6 +26,7 @@
 
 #define  LINEBUFF_SIZE  1024
 
+
 typedef enum  OutputFormat_
 {
   OUTPUT_LIST = 0,      /* output the list of names, one per line             */
@@ -53,10 +54,12 @@
 
 } NameRec, *Name;
 
+
 static Name  the_names;
 static int   num_names;
 static int   max_names;
 
+
 static void
 names_add( const char*  name,
            const char*  end )
@@ -65,14 +68,16 @@
   int           nn, len;
   Name          nm;
 
+
   if ( end <= name )
     return;
 
   /* compute hash value */
-  len = (int)(end - name);
+  len = (int)( end - name );
   h   = 0;
+
   for ( nn = 0; nn < len; nn++ )
-    h = h*33 + name[nn];
+    h = h * 33 + name[nn];
 
   /* check for an pre-existing name */
   for ( nn = 0; nn < num_names; nn++ )
@@ -88,7 +93,7 @@
   /* add new name */
   if ( num_names >= max_names )
   {
-    max_names += (max_names >> 1) + 4;
+    max_names += ( max_names >> 1 ) + 4;
     the_names  = (NameRec*)realloc( the_names,
                                     sizeof ( the_names[0] ) * max_names );
     if ( !the_names )
@@ -97,7 +102,7 @@
   nm = &the_names[num_names++];
 
   nm->hash = h;
-  nm->name = (char*)malloc( len+1 );
+  nm->name = (char*)malloc( len + 1 );
   if ( !nm->name )
     panic( "not enough memory" );
 
@@ -116,6 +121,7 @@
   return strcmp( n1->name, n2->name );
 }
 
+
 static void
 names_sort( void )
 {
@@ -134,89 +140,95 @@
 
   switch ( format )
   {
-    case OUTPUT_WINDOWS_DEF:
-      if ( dll_name )
-        fprintf( out, "LIBRARY %s\n", dll_name );
+  case OUTPUT_WINDOWS_DEF:
+    if ( dll_name )
+      fprintf( out, "LIBRARY %s\n", dll_name );
 
-      fprintf( out, "DESCRIPTION  FreeType 2 DLL\n" );
-      fprintf( out, "EXPORTS\n" );
-      for ( nn = 0; nn < num_names; nn++ )
-        fprintf( out, "  %s\n", the_names[nn].name );
-      break;
+    fprintf( out, "DESCRIPTION  FreeType 2 DLL\n" );
+    fprintf( out, "EXPORTS\n" );
 
-    case OUTPUT_BORLAND_DEF:
-      if ( dll_name )
-        fprintf( out, "LIBRARY %s\n", dll_name );
+    for ( nn = 0; nn < num_names; nn++ )
+      fprintf( out, "  %s\n", the_names[nn].name );
 
-      fprintf( out, "DESCRIPTION  FreeType 2 DLL\n" );
-      fprintf( out, "EXPORTS\n" );
-      for ( nn = 0; nn < num_names; nn++ )
-        fprintf( out, "  _%s\n", the_names[nn].name );
-      break;
+    break;
 
-    case OUTPUT_WATCOM_LBC:
-      {
-        const char*  dot;
-        char         temp[512];
+  case OUTPUT_BORLAND_DEF:
+    if ( dll_name )
+      fprintf( out, "LIBRARY %s\n", dll_name );
 
+    fprintf( out, "DESCRIPTION  FreeType 2 DLL\n" );
+    fprintf( out, "EXPORTS\n" );
 
-        if ( !dll_name )
-        {
-          fprintf( stderr,
-                   "you must provide a DLL name with the -d option!\n" );
-          exit( 4 );
-        }
+    for ( nn = 0; nn < num_names; nn++ )
+      fprintf( out, "  _%s\n", the_names[nn].name );
 
-        /* we must omit the .dll suffix from the library name */
-        dot = strchr( dll_name, '.' );
-        if ( dot )
-        {
-          int  len = dot - dll_name;
+    break;
 
+  case OUTPUT_WATCOM_LBC:
+    {
+      const char*  dot;
+      char         temp[512];
 
-          if ( len > (int)( sizeof ( temp ) - 1 ) )
-            len = sizeof ( temp ) - 1;
 
-          memcpy( temp, dll_name, len );
-          temp[len] = 0;
-
-          dll_name = (const char*)temp;
-        }
-
-        for ( nn = 0; nn < num_names; nn++ )
-          fprintf( out, "++_%s.%s.%s\n", the_names[nn].name, dll_name,
-                        the_names[nn].name );
-      }
-      break;
-
-    case OUTPUT_NETWARE_IMP:
+      if ( !dll_name )
       {
-        if ( dll_name )
-          fprintf( out, "  (%s)\n", dll_name );
-        for ( nn = 0; nn < num_names - 1; nn++ )
-          fprintf( out, "  %s,\n", the_names[nn].name );
-        fprintf( out, "  %s\n", the_names[num_names - 1].name );
+        fprintf( stderr,
+                 "you must provide a DLL name with the -d option!\n" );
+        exit( 4 );
       }
-      break;
 
-    case OUTPUT_GNU_VERMAP:
+      /* we must omit the `.dll' suffix from the library name */
+      dot = strchr( dll_name, '.' );
+      if ( dot )
       {
-        fprintf( out, "{\n\tglobal:\n" );
-        for ( nn = 0; nn < num_names; nn++ )
-          fprintf( out, "\t\t%s;\n", the_names[nn].name );
-        fprintf( out, "\tlocal:\n\t\t*;\n};\n" );
+        int  len = dot - dll_name;
+
+
+        if ( len > (int)( sizeof ( temp ) - 1 ) )
+          len = sizeof ( temp ) - 1;
+
+        memcpy( temp, dll_name, len );
+        temp[len] = 0;
+
+        dll_name = (const char*)temp;
       }
-      break;
 
-    default:  /* LIST */
       for ( nn = 0; nn < num_names; nn++ )
-        fprintf( out, "%s\n", the_names[nn].name );
-  }
-}
+        fprintf( out, "++_%s.%s.%s\n",
+                      the_names[nn].name, dll_name, the_names[nn].name );
+    }
 
+    break;
 
+  case OUTPUT_NETWARE_IMP:
+    if ( dll_name )
+      fprintf( out, "  (%s)\n", dll_name );
 
+    for ( nn = 0; nn < num_names - 1; nn++ )
+      fprintf( out, "  %s,\n", the_names[nn].name );
+    fprintf( out, "  %s\n", the_names[num_names - 1].name );
 
+    break;
+
+  case OUTPUT_GNU_VERMAP:
+    fprintf( out, "{\n\tglobal:\n" );
+
+    for ( nn = 0; nn < num_names; nn++ )
+      fprintf( out, "\t\t%s;\n", the_names[nn].name );
+
+    fprintf( out, "\tlocal:\n\t\t*;\n};\n" );
+
+    break;
+
+  default:  /* LIST */
+    for ( nn = 0; nn < num_names; nn++ )
+      fprintf( out, "%s\n", the_names[nn].name );
+
+    break;
+  }
+}
+
+
 /* states of the line parser */
 
 typedef enum  State_
@@ -226,89 +238,96 @@
 
 } State;
 
+
 static int
-read_header_file( FILE*  file, int  verbose )
+read_header_file( FILE*  file,
+                  int    verbose )
 {
   static char  buff[LINEBUFF_SIZE + 1];
   State        state = STATE_START;
 
+
   while ( !feof( file ) )
   {
     char*  p;
 
+
     if ( !fgets( buff, LINEBUFF_SIZE, file ) )
       break;
 
     p = buff;
 
-    while ( *p && (*p == ' ' || *p == '\\') )  /* skip leading whitespace */
+    /* skip leading whitespace */
+    while ( *p && ( *p == ' ' || *p == '\\' ) )
       p++;
 
-    if ( *p == '\n' || *p == '\r' )  /* skip empty lines */
+    /* skip empty lines */
+    if ( *p == '\n' || *p == '\r' )
       continue;
 
     switch ( state )
     {
-      case STATE_START:
-        {
-          if ( memcmp( p, "FT_EXPORT(", 10 ) != 0 )
-            break;
+    case STATE_START:
+      if ( memcmp( p, "FT_EXPORT(", 10 ) != 0 )
+        break;
 
-          p += 10;
-          for (;;)
-          {
-            if ( *p == 0 || *p == '\n' || *p == '\r' )
-              goto NextLine;
+      p += 10;
+      for (;;)
+      {
+        if ( *p == 0 || *p == '\n' || *p == '\r' )
+          goto NextLine;
 
-            if ( *p == ')' )
-            {
-              p++;
-              break;
-            }
+        if ( *p == ')' )
+        {
+          p++;
+          break;
+        }
 
-            p++;
-          }
+        p++;
+      }
 
-          state = STATE_TYPE;
+      state = STATE_TYPE;
 
-         /* sometimes, the name is just after the FT_EXPORT(...), so
-          * skip whitespace, and fall-through if we find an alphanumeric
-          * character
-          */
-          while ( *p == ' ' || *p == '\t' )
-            p++;
+      /*
+       * Sometimes, the name is just after `FT_EXPORT(...)', so skip
+       * whitespace and fall-through if we find an alphanumeric character.
+       */
+      while ( *p == ' ' || *p == '\t' )
+        p++;
 
-          if ( !isalpha(*p) )
-            break;
-        }
-        /* fall-through */
+      if ( !isalpha( *p ) )
+        break;
 
-      case STATE_TYPE:
-        {
-          char*   name = p;
+      /* fall-through */
 
-          while ( isalnum(*p) || *p == '_' )
-            p++;
+    case STATE_TYPE:
+      {
+        char*   name = p;
 
-          if ( p > name )
-          {
-            if ( verbose )
-              fprintf( stderr, ">>> %.*s\n", (int)(p - name), name );
 
-            names_add( name, p );
-          }
+        while ( isalnum( *p ) || *p == '_' )
+          p++;
 
-          state = STATE_START;
+        if ( p > name )
+        {
+          if ( verbose )
+            fprintf( stderr, ">>> %.*s\n", (int)( p - name ), name );
+
+          names_add( name, p );
         }
-        break;
 
-      default:
-        ;
+        state = STATE_START;
+      }
+
+      break;
+
+    default:
+      ;
     }
 
-  NextLine:
+NextLine:
     ;
-  }
+  } /* end of while loop */
 
   return 0;
 }
@@ -318,137 +337,147 @@
 usage( void )
 {
   static const char* const  format =
-   "%s %s: extract FreeType API names from header files\n\n"
-   "this program is used to extract the list of public FreeType API\n"
-   "functions. It receives the list of header files as argument and\n"
-   "generates a sorted list of unique identifiers\n\n"
+    "%s %s: extract FreeType API names from header files\n"
+    "\n"
+    "This program extracts the list of public FreeType API functions.\n"
+    "It receives a list of header files as an argument and\n"
+    "generates a sorted list of unique identifiers in various formats.\n"
+    "\n"
+    "usage: %s header1 [options] [header2 ...]\n"
+    "\n"
+    "options:   -       parse the contents of stdin, ignore arguments\n"
+    "           -v      verbose mode, output sent to standard error\n"
+    "           -oFILE  write output to FILE instead of standard output\n"
+    "           -dNAME  indicate DLL file name, 'freetype.dll' by default\n"
+    "           -w      output .DEF file for Visual C++ and Mingw\n"
+    "           -wB     output .DEF file for Borland C++\n"
+    "           -wW     output Watcom Linker Response File\n"
+    "           -wN     output NetWare Import File\n"
+    "           -wL     output version map for GNU or Solaris linker\n"
+    "\n";
 
-   "usage: %s header1 [options] [header2 ...]\n\n"
-
-   "options:   -      : parse the content of stdin, ignore arguments\n"
-   "           -v     : verbose mode, output sent to standard error\n"
-   "           -oFILE : write output to FILE instead of standard output\n"
-   "           -dNAME : indicate DLL file name, 'freetype.dll' by default\n"
-   "           -w     : output .DEF file for Visual C++ and Mingw\n"
-   "           -wB    : output .DEF file for Borland C++\n"
-   "           -wW    : output Watcom Linker Response File\n"
-   "           -wN    : output NetWare Import File\n"
-   "           -wL    : output version map for GNU or Solaris linker\n"
-   "\n";
-
   fprintf( stderr,
            format,
            PROGRAM_NAME,
            PROGRAM_VERSION,
-           PROGRAM_NAME
-           );
-  exit(1);
+           PROGRAM_NAME );
+
+  exit( 1 );
 }
 
 
-int  main( int argc, const char* const*  argv )
+int
+main( int                 argc,
+      const char* const*  argv )
 {
-  int           from_stdin = 0;
-  int           verbose = 0;
-  OutputFormat  format = OUTPUT_LIST;  /* the default */
-  FILE*         out    = stdout;
+  int           from_stdin   = 0;
+  int           verbose      = 0;
+  OutputFormat  format       = OUTPUT_LIST;  /* the default */
+  FILE*         out          = stdout;
   const char*   library_name = NULL;
 
+
   if ( argc < 2 )
     usage();
 
-  /* '-' used as a single argument means read source file from stdin */
+  /* `-' used as a single argument means read source file from stdin */
   while ( argc > 1 && argv[1][0] == '-' )
   {
     const char*  arg = argv[1];
 
+
     switch ( arg[1] )
     {
-      case 'v':
-        verbose = 1;
-        break;
+    case 'v':
+      verbose = 1;
 
-      case 'o':
-        if ( arg[2] == 0 )
-        {
-          if ( argc < 2 )
-            usage();
+      break;
 
-          arg = argv[2];
-          argv++;
-          argc--;
-        }
-        else
-          arg += 2;
+    case 'o':
+      if ( arg[2] == 0 )
+      {
+        if ( argc < 2 )
+          usage();
 
-        out = fopen( arg, "wt" );
-        if ( !out )
-        {
-          fprintf( stderr, "could not open '%s' for writing\n", argv[2] );
-          exit(3);
-        }
-        break;
+        arg = argv[2];
+        argv++;
+        argc--;
+      }
+      else
+        arg += 2;
 
-      case 'd':
-        if ( arg[2] == 0 )
-        {
-          if ( argc < 2 )
-            usage();
+      out = fopen( arg, "wt" );
+      if ( !out )
+      {
+        fprintf( stderr, "could not open '%s' for writing\n", arg );
+        exit( 3 );
+      }
 
-          arg = argv[2];
-          argv++;
-          argc--;
-        }
-        else
-          arg += 2;
+      break;
 
-        library_name = arg;
-        break;
+    case 'd':
+      if ( arg[2] == 0 )
+      {
+        if ( argc < 2 )
+          usage();
 
-      case 'w':
-        format = OUTPUT_WINDOWS_DEF;
-        switch ( arg[2] )
-        {
-          case 'B':
-            format = OUTPUT_BORLAND_DEF;
-            break;
+        arg = argv[2];
+        argv++;
+        argc--;
+      }
+      else
+        arg += 2;
 
-          case 'W':
-            format = OUTPUT_WATCOM_LBC;
-            break;
+      library_name = arg;
 
-          case 'N':
-            format = OUTPUT_NETWARE_IMP;
-            break;
+      break;
 
-          case 'L':
-            format = OUTPUT_GNU_VERMAP;
-            break;
+    case 'w':
+      format = OUTPUT_WINDOWS_DEF;
 
-          case 0:
-            break;
+      switch ( arg[2] )
+      {
+      case 'B':
+        format = OUTPUT_BORLAND_DEF;
+        break;
 
-          default:
-            usage();
-        }
+      case 'W':
+        format = OUTPUT_WATCOM_LBC;
         break;
 
+      case 'N':
+        format = OUTPUT_NETWARE_IMP;
+        break;
+
+      case 'L':
+        format = OUTPUT_GNU_VERMAP;
+        break;
+
       case 0:
-        from_stdin = 1;
         break;
 
       default:
         usage();
+      }
+
+      break;
+
+    case 0:
+      from_stdin = 1;
+
+      break;
+
+    default:
+      usage();
     }
 
     argc--;
     argv++;
-  }
 
+  } /* end of while loop */
+
   if ( from_stdin )
-  {
     read_header_file( stdin, verbose );
-  }
   else
   {
     for ( --argc, argv++; argc > 0; argc--, argv++ )
@@ -455,6 +484,7 @@
     {
       FILE*  file = fopen( argv[0], "rb" );
 
+
       if ( !file )
         fprintf( stderr, "unable to open '%s'\n", argv[0] );
       else
@@ -469,7 +499,7 @@
   }
 
   if ( num_names == 0 )
-    panic( "could not find exported functions !!\n" );
+    panic( "could not find exported functions\n" );
 
   names_sort();
   names_dump( out, format, library_name );
@@ -479,3 +509,6 @@
 
   return 0;
 }
+
+
+/* END */
--- a/external/freetype/src/truetype/ttgload.c
+++ b/external/freetype/src/truetype/ttgload.c
@@ -82,6 +82,15 @@
 #define UNSCALED_COMPONENT_OFFSET  0x1000
 
 
+#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+#define IS_DEFAULT_INSTANCE( _face )             \
+          ( !( FT_IS_NAMED_INSTANCE( _face ) ||  \
+               FT_IS_VARIATION( _face )      ) )
+#else
+#define IS_DEFAULT_INSTANCE( _face )  1
+#endif
+
+
   /**************************************************************************
    *
    * Return the horizontal metrics in font units for a given glyph.
@@ -927,7 +936,12 @@
     FT_Outline*     outline;
     FT_Int          n_points;
 
+#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+    FT_Memory   memory    = loader->face->root.memory;
+    FT_Vector*  unrounded = NULL;
+#endif
 
+
     outline  = &gloader->current.outline;
     n_points = outline->n_points;
 
@@ -947,26 +961,32 @@
 
 #ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
 
-    if ( FT_IS_NAMED_INSTANCE( FT_FACE( loader->face ) ) ||
-         FT_IS_VARIATION( FT_FACE( loader->face ) )      )
+    if ( !IS_DEFAULT_INSTANCE( FT_FACE( loader->face ) ) )
     {
+      if ( FT_NEW_ARRAY( unrounded, n_points ) )
+        goto Exit;
+
       /* Deltas apply to the unscaled data. */
       error = TT_Vary_Apply_Glyph_Deltas( loader->face,
                                           loader->glyph_index,
                                           outline,
+                                          unrounded,
                                           (FT_UInt)n_points );
 
       /* recalculate linear horizontal and vertical advances */
       /* if we don't have HVAR and VVAR, respectively        */
+
+      /* XXX: change all FreeType modules to store `linear' and `vadvance' */
+      /*      in 26.6 format before the `base' module scales them to 16.16 */
       if ( !( loader->face->variation_support & TT_FACE_FLAG_VAR_HADVANCE ) )
-        loader->linear = outline->points[n_points - 3].x -
-                         outline->points[n_points - 4].x;
+        loader->linear = FT_PIX_ROUND( unrounded[n_points - 3].x -
+                                       unrounded[n_points - 4].x ) / 64;
       if ( !( loader->face->variation_support & TT_FACE_FLAG_VAR_VADVANCE ) )
-        loader->vadvance = outline->points[n_points - 1].x -
-                           outline->points[n_points - 2].x;
+        loader->vadvance = FT_PIX_ROUND( unrounded[n_points - 1].x -
+                                         unrounded[n_points - 2].x ) / 64;
 
       if ( error )
-        return error;
+        goto Exit;
     }
 
 #endif /* TT_CONFIG_OPTION_GX_VAR_SUPPORT */
@@ -1021,10 +1041,23 @@
           /* compensate for any scaling by de/emboldening; */
           /* the amount was determined via experimentation */
           if ( x_scale_factor != 1000 && ppem > 11 )
+          {
+#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+            FT_Vector*  orig_points = outline->points;
+
+
+            if ( !IS_DEFAULT_INSTANCE( FT_FACE( loader->face ) ) )
+              outline->points = unrounded;
+#endif
             FT_Outline_EmboldenXY( outline,
                                    FT_MulFix( 1280 * ppem,
                                               1000 - x_scale_factor ),
                                    0 );
+#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+            if ( !IS_DEFAULT_INSTANCE( FT_FACE( loader->face ) ) )
+              outline->points = orig_points;
+#endif
+          }
           do_scale = TRUE;
         }
       }
@@ -1045,11 +1078,27 @@
 
       if ( do_scale )
       {
-        for ( ; vec < limit; vec++ )
+#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+        if ( !IS_DEFAULT_INSTANCE( FT_FACE( loader->face ) ) )
         {
-          vec->x = FT_MulFix( vec->x, x_scale );
-          vec->y = FT_MulFix( vec->y, y_scale );
+          FT_Vector*  u = unrounded;
+
+
+          for ( ; vec < limit; vec++, u++ )
+          {
+            vec->x = ( FT_MulFix( u->x, x_scale ) + 32 ) >> 6;
+            vec->y = ( FT_MulFix( u->y, y_scale ) + 32 ) >> 6;
+          }
         }
+        else
+#endif /* TT_CONFIG_OPTION_GX_VAR_SUPPORT */
+        {
+          for ( ; vec < limit; vec++ )
+          {
+            vec->x = FT_MulFix( vec->x, x_scale );
+            vec->y = FT_MulFix( vec->y, y_scale );
+          }
+        }
       }
 
 #ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
@@ -1080,6 +1129,11 @@
       error = TT_Hint_Glyph( loader, 0 );
     }
 
+#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+  Exit:
+    FT_FREE( unrounded );
+#endif
+
     return error;
   }
 
@@ -1681,7 +1735,10 @@
         short       contours[4] = { 0, 1, 2, 3 };
         FT_Outline  outline;
 
+        /* unrounded values */
+        FT_Vector  unrounded[4] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
 
+
         points[0].x = loader->pp1.x;
         points[0].y = loader->pp1.y;
         points[1].x = loader->pp2.x;
@@ -1702,6 +1759,7 @@
         error = TT_Vary_Apply_Glyph_Deltas( loader->face,
                                             glyph_index,
                                             &outline,
+                                            unrounded,
                                             (FT_UInt)outline.n_points );
         if ( error )
           goto Exit;
@@ -1719,9 +1777,11 @@
         /* recalculate linear horizontal and vertical advances */
         /* if we don't have HVAR and VVAR, respectively        */
         if ( !( loader->face->variation_support & TT_FACE_FLAG_VAR_HADVANCE ) )
-          loader->linear = loader->pp2.x - loader->pp1.x;
+          loader->linear = FT_PIX_ROUND( unrounded[1].x -
+                                         unrounded[0].x ) / 64;
         if ( !( loader->face->variation_support & TT_FACE_FLAG_VAR_VADVANCE ) )
-          loader->vadvance = loader->pp4.x - loader->pp3.x;
+          loader->vadvance = FT_PIX_ROUND( unrounded[3].x -
+                                           unrounded[2].x ) / 64;
       }
 
 #endif /* TT_CONFIG_OPTION_GX_VAR_SUPPORT */
@@ -1861,9 +1921,10 @@
         FT_SubGlyph  subglyph;
 
         FT_Outline  outline;
-        FT_Vector*  points   = NULL;
-        char*       tags     = NULL;
-        short*      contours = NULL;
+        FT_Vector*  points    = NULL;
+        char*       tags      = NULL;
+        short*      contours  = NULL;
+        FT_Vector*  unrounded = NULL;
 
 
         limit = (short)gloader->current.num_subglyphs;
@@ -1877,9 +1938,10 @@
         outline.tags     = NULL;
         outline.contours = NULL;
 
-        if ( FT_NEW_ARRAY( points, outline.n_points )   ||
-             FT_NEW_ARRAY( tags, outline.n_points )     ||
-             FT_NEW_ARRAY( contours, outline.n_points ) )
+        if ( FT_NEW_ARRAY( points, outline.n_points )    ||
+             FT_NEW_ARRAY( tags, outline.n_points )      ||
+             FT_NEW_ARRAY( contours, outline.n_points )  ||
+             FT_NEW_ARRAY( unrounded, outline.n_points ) )
           goto Exit1;
 
         subglyph = gloader->current.subglyphs;
@@ -1928,6 +1990,7 @@
                              face,
                              glyph_index,
                              &outline,
+                             unrounded,
                              (FT_UInt)outline.n_points ) ) )
           goto Exit1;
 
@@ -1955,14 +2018,19 @@
         /* recalculate linear horizontal and vertical advances */
         /* if we don't have HVAR and VVAR, respectively        */
         if ( !( face->variation_support & TT_FACE_FLAG_VAR_HADVANCE ) )
-          loader->linear = loader->pp2.x - loader->pp1.x;
+          loader->linear =
+            FT_PIX_ROUND( unrounded[outline.n_points - 3].x -
+                          unrounded[outline.n_points - 4].x ) / 64;
         if ( !( face->variation_support & TT_FACE_FLAG_VAR_VADVANCE ) )
-          loader->vadvance = loader->pp4.x - loader->pp3.x;
+          loader->vadvance =
+            FT_PIX_ROUND( unrounded[outline.n_points - 1].x -
+                          unrounded[outline.n_points - 2].x ) / 64;
 
       Exit1:
         FT_FREE( outline.points );
         FT_FREE( outline.tags );
         FT_FREE( outline.contours );
+        FT_FREE( unrounded );
 
         if ( error )
           goto Exit;
@@ -2088,6 +2156,7 @@
         loader->ins_pos = ins_pos;
         if ( IS_HINTED( loader->load_flags ) &&
 #ifdef TT_USE_BYTECODE_INTERPRETER
+             subglyph                        &&
              subglyph->flags & WE_HAVE_INSTR &&
 #endif
              num_points > start_point )
@@ -2611,11 +2680,6 @@
 
       if ( reexecute )
       {
-        FT_UInt  i;
-
-
-        for ( i = 0; i < size->cvt_size; i++ )
-          size->cvt[i] = FT_MulFix( face->cvt[i], size->ttmetrics.scale );
         error = tt_size_run_prep( size, pedantic );
         if ( error )
           return error;
@@ -2718,14 +2782,7 @@
     FT_Error      error;
     TT_LoaderRec  loader;
 
-#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
-#define IS_DEFAULT_INSTANCE  ( !( FT_IS_NAMED_INSTANCE( glyph->face ) ||  \
-                                  FT_IS_VARIATION( glyph->face )      ) )
-#else
-#define IS_DEFAULT_INSTANCE  1
-#endif
 
-
     FT_TRACE1(( "TT_Load_Glyph: glyph index %d\n", glyph_index ));
 
 #ifdef TT_CONFIG_OPTION_EMBEDDED_BITMAPS
@@ -2733,7 +2790,7 @@
     /* try to load embedded bitmap (if any) */
     if ( size->strike_index != 0xFFFFFFFFUL      &&
          ( load_flags & FT_LOAD_NO_BITMAP ) == 0 &&
-         IS_DEFAULT_INSTANCE                     )
+         IS_DEFAULT_INSTANCE( glyph->face )      )
     {
       FT_Fixed  x_scale = size->root.metrics.x_scale;
       FT_Fixed  y_scale = size->root.metrics.y_scale;
--- a/external/freetype/src/truetype/ttgxvar.c
+++ b/external/freetype/src/truetype/ttgxvar.c
@@ -68,12 +68,16 @@
 
 
   /* some macros we need */
-#define FT_fdot14ToFixed( x )                \
-        ( (FT_Fixed)( (FT_ULong)(x) << 2 ) )
-#define FT_intToFixed( i )                    \
-        ( (FT_Fixed)( (FT_ULong)(i) << 16 ) )
-#define FT_fixedToInt( x )                                   \
-        ( (FT_Short)( ( (FT_UInt32)(x) + 0x8000U ) >> 16 ) )
+#define FT_fdot14ToFixed( x )                  \
+          ( (FT_Fixed)( (FT_ULong)(x) << 2 ) )
+#define FT_intToFixed( i )                      \
+          ( (FT_Fixed)( (FT_ULong)(i) << 16 ) )
+#define FT_fdot6ToFixed( i )                    \
+          ( (FT_Fixed)( (FT_ULong)(i) << 10 ) )
+#define FT_fixedToInt( x )                          \
+          ( (FT_Short)( ( (x) + 0x8000U ) >> 16 ) )
+#define FT_fixedToFdot6( x )                    \
+          ( (FT_Pos)( ( (x) + 0x200 ) >> 10 ) )
 
 
   /**************************************************************************
@@ -397,9 +401,10 @@
 
       for ( j = 0; j < segment->pairCount; j++ )
       {
-        /* convert to Fixed */
-        segment->correspondence[j].fromCoord = FT_GET_SHORT() * 4;
-        segment->correspondence[j].toCoord   = FT_GET_SHORT() * 4;
+        segment->correspondence[j].fromCoord =
+          FT_fdot14ToFixed( FT_GET_SHORT() );
+        segment->correspondence[j].toCoord =
+          FT_fdot14ToFixed( FT_GET_SHORT() );
 
         FT_TRACE5(( "    mapping %.5f to %.5f\n",
                     segment->correspondence[j].fromCoord / 65536.0,
@@ -1616,7 +1621,7 @@
         for ( j = 0; j < (FT_UInt)gvar_head.axisCount; j++ )
         {
           blend->tuplecoords[i * gvar_head.axisCount + j] =
-            FT_GET_SHORT() * 4;                 /* convert to FT_Fixed */
+            FT_fdot14ToFixed( FT_GET_SHORT() );
           FT_TRACE5(( "%.5f ",
             blend->tuplecoords[i * gvar_head.axisCount + j] / 65536.0 ));
         }
@@ -3054,7 +3059,7 @@
     if ( instance_index > num_instances )
       goto Exit;
 
-    if ( instance_index > 0 && mmvar->namedstyle )
+    if ( instance_index > 0 )
     {
       FT_Memory     memory = face->root.memory;
       SFNT_Service  sfnt   = (SFNT_Service)face->sfnt;
@@ -3080,7 +3085,12 @@
                                  mmvar->num_axis,
                                  named_style->coords );
       if ( error )
+      {
+        /* internal error code -1 means `no change' */
+        if ( error == -1 )
+          error = FT_Err_Ok;
         goto Exit;
+      }
     }
     else
       error = TT_Set_Var_Design( face, 0, NULL );
@@ -3103,6 +3113,21 @@
   /*************************************************************************/
 
 
+  static FT_Error
+  tt_cvt_ready_iterator( FT_ListNode  node,
+                         void*        user )
+  {
+    TT_Size  size = (TT_Size)node->data;
+
+    FT_UNUSED( user );
+
+
+    size->cvt_ready = -1;
+
+    return FT_Err_Ok;
+  }
+
+
   /**************************************************************************
    *
    * @Function:
@@ -3133,6 +3158,8 @@
     FT_Error   error;
     FT_Memory  memory = stream->memory;
 
+    FT_Face  root = &face->root;
+
     FT_ULong  table_start;
     FT_ULong  table_len;
 
@@ -3261,8 +3288,7 @@
       if ( tupleIndex & GX_TI_EMBEDDED_TUPLE_COORD )
       {
         for ( j = 0; j < blend->num_axis; j++ )
-          tuple_coords[j] = FT_GET_SHORT() * 4;  /* convert from        */
-                                                 /* short frac to fixed */
+          tuple_coords[j] = FT_fdot14ToFixed( FT_GET_SHORT() );
       }
       else if ( ( tupleIndex & GX_TI_TUPLE_INDEX_MASK ) >= blend->tuplecount )
       {
@@ -3293,9 +3319,9 @@
       if ( tupleIndex & GX_TI_INTERMEDIATE_TUPLE )
       {
         for ( j = 0; j < blend->num_axis; j++ )
-          im_start_coords[j] = FT_GET_SHORT() * 4;
+          im_start_coords[j] = FT_fdot14ToFixed( FT_GET_SHORT() );
         for ( j = 0; j < blend->num_axis; j++ )
-          im_end_coords[j] = FT_GET_SHORT() * 4;
+          im_end_coords[j] = FT_fdot14ToFixed( FT_GET_SHORT() );
       }
 
       apply = ft_var_apply_tuple( blend,
@@ -3360,9 +3386,9 @@
           {
             FT_TRACE7(( "      %d: %f -> %f\n",
                         j,
-                        ( FT_intToFixed( face->cvt[j] ) +
+                        ( FT_fdot6ToFixed( face->cvt[j] ) +
                           old_cvt_delta ) / 65536.0,
-                        ( FT_intToFixed( face->cvt[j] ) +
+                        ( FT_fdot6ToFixed( face->cvt[j] ) +
                           cvt_deltas[j] ) / 65536.0 ));
             count++;
           }
@@ -3402,9 +3428,9 @@
           {
             FT_TRACE7(( "      %d: %f -> %f\n",
                         pindex,
-                        ( FT_intToFixed( face->cvt[pindex] ) +
+                        ( FT_fdot6ToFixed( face->cvt[pindex] ) +
                           old_cvt_delta ) / 65536.0,
-                        ( FT_intToFixed( face->cvt[pindex] ) +
+                        ( FT_fdot6ToFixed( face->cvt[pindex] ) +
                           cvt_deltas[pindex] ) / 65536.0 ));
             count++;
           }
@@ -3429,7 +3455,7 @@
     FT_TRACE5(( "\n" ));
 
     for ( i = 0; i < face->cvt_size; i++ )
-      face->cvt[i] += FT_fixedToInt( cvt_deltas[i] );
+      face->cvt[i] += FT_fixedToFdot6( cvt_deltas[i] );
 
   FExit:
     FT_FRAME_EXIT();
@@ -3442,6 +3468,12 @@
     FT_FREE( im_end_coords );
     FT_FREE( cvt_deltas );
 
+    /* iterate over all FT_Size objects and set `cvt_ready' to -1 */
+    /* to trigger rescaling of all CVT values                     */
+    FT_List_Iterate( &root->sizes_list,
+                     tt_cvt_ready_iterator,
+                     NULL );
+
     return error;
   }
 
@@ -3669,6 +3701,11 @@
    *   outline ::
    *     The outline to change.
    *
+   * @Output:
+   *   unrounded ::
+   *     An array with `n_points' elements that is filled with unrounded
+   *     point coordinates (in 26.6 format).
+   *
    * @Return:
    *   FreeType error code.  0 means success.
    */
@@ -3676,6 +3713,7 @@
   TT_Vary_Apply_Glyph_Deltas( TT_Face      face,
                               FT_UInt      glyph_index,
                               FT_Outline*  outline,
+                              FT_Vector*   unrounded,
                               FT_UInt      n_points )
   {
     FT_Error   error;
@@ -3717,6 +3755,12 @@
     if ( !face->doblend || !blend )
       return FT_THROW( Invalid_Argument );
 
+    for ( i = 0; i < n_points; i++ )
+    {
+      unrounded[i].x = INT_TO_F26DOT6( outline->points[i].x );
+      unrounded[i].y = INT_TO_F26DOT6( outline->points[i].y );
+    }
+
     if ( glyph_index >= blend->gv_glyphcnt      ||
          blend->glyphoffsets[glyph_index] ==
            blend->glyphoffsets[glyph_index + 1] )
@@ -3807,8 +3851,7 @@
       if ( tupleIndex & GX_TI_EMBEDDED_TUPLE_COORD )
       {
         for ( j = 0; j < blend->num_axis; j++ )
-          tuple_coords[j] = FT_GET_SHORT() * 4;   /* convert from        */
-                                                  /* short frac to fixed */
+          tuple_coords[j] = FT_fdot14ToFixed( FT_GET_SHORT() );
       }
       else if ( ( tupleIndex & GX_TI_TUPLE_INDEX_MASK ) >= blend->tuplecount )
       {
@@ -3828,9 +3871,9 @@
       if ( tupleIndex & GX_TI_INTERMEDIATE_TUPLE )
       {
         for ( j = 0; j < blend->num_axis; j++ )
-          im_start_coords[j] = FT_GET_SHORT() * 4;
+          im_start_coords[j] = FT_fdot14ToFixed( FT_GET_SHORT() );
         for ( j = 0; j < blend->num_axis; j++ )
-          im_end_coords[j] = FT_GET_SHORT() * 4;
+          im_end_coords[j] = FT_fdot14ToFixed( FT_GET_SHORT() );
       }
 
       apply = ft_var_apply_tuple( blend,
@@ -4064,6 +4107,9 @@
 
     for ( i = 0; i < n_points; i++ )
     {
+      unrounded[i].x += FT_fixedToFdot6( point_deltas_x[i] );
+      unrounded[i].y += FT_fixedToFdot6( point_deltas_y[i] );
+
       outline->points[i].x += FT_fixedToInt( point_deltas_x[i] );
       outline->points[i].y += FT_fixedToInt( point_deltas_y[i] );
     }
--- a/external/freetype/src/truetype/ttgxvar.h
+++ b/external/freetype/src/truetype/ttgxvar.h
@@ -416,6 +416,7 @@
   TT_Vary_Apply_Glyph_Deltas( TT_Face      face,
                               FT_UInt      glyph_index,
                               FT_Outline*  outline,
+                              FT_Vector*   unrounded,
                               FT_UInt      n_points );
 
   FT_LOCAL( FT_Error )
--- a/external/freetype/src/truetype/ttinterp.c
+++ b/external/freetype/src/truetype/ttinterp.c
@@ -654,23 +654,25 @@
     /* opcodes are gathered in groups of 16 */
     /* please keep the spaces as they are   */
 
-    /*  SVTCA  y  */  PACK( 0, 0 ),
-    /*  SVTCA  x  */  PACK( 0, 0 ),
-    /*  SPvTCA y  */  PACK( 0, 0 ),
-    /*  SPvTCA x  */  PACK( 0, 0 ),
-    /*  SFvTCA y  */  PACK( 0, 0 ),
-    /*  SFvTCA x  */  PACK( 0, 0 ),
-    /*  SPvTL //  */  PACK( 2, 0 ),
-    /*  SPvTL +   */  PACK( 2, 0 ),
-    /*  SFvTL //  */  PACK( 2, 0 ),
-    /*  SFvTL +   */  PACK( 2, 0 ),
-    /*  SPvFS     */  PACK( 2, 0 ),
-    /*  SFvFS     */  PACK( 2, 0 ),
-    /*  GPv       */  PACK( 0, 2 ),
-    /*  GFv       */  PACK( 0, 2 ),
-    /*  SFvTPv    */  PACK( 0, 0 ),
+    /* 0x00 */
+    /*  SVTCA[0]  */  PACK( 0, 0 ),
+    /*  SVTCA[1]  */  PACK( 0, 0 ),
+    /*  SPVTCA[0] */  PACK( 0, 0 ),
+    /*  SPVTCA[1] */  PACK( 0, 0 ),
+    /*  SFVTCA[0] */  PACK( 0, 0 ),
+    /*  SFVTCA[1] */  PACK( 0, 0 ),
+    /*  SPVTL[0]  */  PACK( 2, 0 ),
+    /*  SPVTL[1]  */  PACK( 2, 0 ),
+    /*  SFVTL[0]  */  PACK( 2, 0 ),
+    /*  SFVTL[1]  */  PACK( 2, 0 ),
+    /*  SPVFS     */  PACK( 2, 0 ),
+    /*  SFVFS     */  PACK( 2, 0 ),
+    /*  GPV       */  PACK( 0, 2 ),
+    /*  GFV       */  PACK( 0, 2 ),
+    /*  SFVTPV    */  PACK( 0, 0 ),
     /*  ISECT     */  PACK( 5, 0 ),
 
+    /* 0x10 */
     /*  SRP0      */  PACK( 1, 0 ),
     /*  SRP1      */  PACK( 1, 0 ),
     /*  SRP2      */  PACK( 1, 0 ),
@@ -684,10 +686,11 @@
     /*  SMD       */  PACK( 1, 0 ),
     /*  ELSE      */  PACK( 0, 0 ),
     /*  JMPR      */  PACK( 1, 0 ),
-    /*  SCvTCi    */  PACK( 1, 0 ),
-    /*  SSwCi     */  PACK( 1, 0 ),
+    /*  SCVTCI    */  PACK( 1, 0 ),
+    /*  SSWCI     */  PACK( 1, 0 ),
     /*  SSW       */  PACK( 1, 0 ),
 
+    /* 0x20 */
     /*  DUP       */  PACK( 1, 2 ),
     /*  POP       */  PACK( 1, 0 ),
     /*  CLEAR     */  PACK( 0, 0 ),
@@ -695,7 +698,7 @@
     /*  DEPTH     */  PACK( 0, 1 ),
     /*  CINDEX    */  PACK( 1, 1 ),
     /*  MINDEX    */  PACK( 1, 0 ),
-    /*  AlignPTS  */  PACK( 2, 0 ),
+    /*  ALIGNPTS  */  PACK( 2, 0 ),
     /*  INS_$28   */  PACK( 0, 0 ),
     /*  UTP       */  PACK( 1, 0 ),
     /*  LOOPCALL  */  PACK( 2, 0 ),
@@ -705,6 +708,7 @@
     /*  MDAP[0]   */  PACK( 1, 0 ),
     /*  MDAP[1]   */  PACK( 1, 0 ),
 
+    /* 0x30 */
     /*  IUP[0]    */  PACK( 0, 0 ),
     /*  IUP[1]    */  PACK( 0, 0 ),
     /*  SHP[0]    */  PACK( 0, 0 ), /* loops */
@@ -717,17 +721,18 @@
     /*  IP        */  PACK( 0, 0 ), /* loops */
     /*  MSIRP[0]  */  PACK( 2, 0 ),
     /*  MSIRP[1]  */  PACK( 2, 0 ),
-    /*  AlignRP   */  PACK( 0, 0 ), /* loops */
+    /*  ALIGNRP   */  PACK( 0, 0 ), /* loops */
     /*  RTDG      */  PACK( 0, 0 ),
     /*  MIAP[0]   */  PACK( 2, 0 ),
     /*  MIAP[1]   */  PACK( 2, 0 ),
 
-    /*  NPushB    */  PACK( 0, 0 ),
-    /*  NPushW    */  PACK( 0, 0 ),
+    /* 0x40 */
+    /*  NPUSHB    */  PACK( 0, 0 ),
+    /*  NPUSHW    */  PACK( 0, 0 ),
     /*  WS        */  PACK( 2, 0 ),
     /*  RS        */  PACK( 1, 1 ),
-    /*  WCvtP     */  PACK( 2, 0 ),
-    /*  RCvt      */  PACK( 1, 1 ),
+    /*  WCVTP     */  PACK( 2, 0 ),
+    /*  RCVT      */  PACK( 1, 1 ),
     /*  GC[0]     */  PACK( 1, 1 ),
     /*  GC[1]     */  PACK( 1, 1 ),
     /*  SCFS      */  PACK( 2, 0 ),
@@ -735,10 +740,11 @@
     /*  MD[1]     */  PACK( 2, 1 ),
     /*  MPPEM     */  PACK( 0, 1 ),
     /*  MPS       */  PACK( 0, 1 ),
-    /*  FlipON    */  PACK( 0, 0 ),
-    /*  FlipOFF   */  PACK( 0, 0 ),
+    /*  FLIPON    */  PACK( 0, 0 ),
+    /*  FLIPOFF   */  PACK( 0, 0 ),
     /*  DEBUG     */  PACK( 1, 0 ),
 
+    /* 0x50 */
     /*  LT        */  PACK( 2, 1 ),
     /*  LTEQ      */  PACK( 2, 1 ),
     /*  GT        */  PACK( 2, 1 ),
@@ -752,10 +758,11 @@
     /*  AND       */  PACK( 2, 1 ),
     /*  OR        */  PACK( 2, 1 ),
     /*  NOT       */  PACK( 1, 1 ),
-    /*  DeltaP1   */  PACK( 1, 0 ),
+    /*  DELTAP1   */  PACK( 1, 0 ),
     /*  SDB       */  PACK( 1, 0 ),
     /*  SDS       */  PACK( 1, 0 ),
 
+    /* 0x60 */
     /*  ADD       */  PACK( 2, 1 ),
     /*  SUB       */  PACK( 2, 1 ),
     /*  DIV       */  PACK( 2, 1 ),
@@ -773,14 +780,15 @@
     /*  NROUND[2] */  PACK( 1, 1 ),
     /*  NROUND[3] */  PACK( 1, 1 ),
 
-    /*  WCvtF     */  PACK( 2, 0 ),
-    /*  DeltaP2   */  PACK( 1, 0 ),
-    /*  DeltaP3   */  PACK( 1, 0 ),
-    /*  DeltaCn[0] */ PACK( 1, 0 ),
-    /*  DeltaCn[1] */ PACK( 1, 0 ),
-    /*  DeltaCn[2] */ PACK( 1, 0 ),
+    /* 0x70 */
+    /*  WCVTF     */  PACK( 2, 0 ),
+    /*  DELTAP2   */  PACK( 1, 0 ),
+    /*  DELTAP3   */  PACK( 1, 0 ),
+    /*  DELTAC1   */  PACK( 1, 0 ),
+    /*  DELTAC2   */  PACK( 1, 0 ),
+    /*  DELTAC3   */  PACK( 1, 0 ),
     /*  SROUND    */  PACK( 1, 0 ),
-    /*  S45Round  */  PACK( 1, 0 ),
+    /*  S45ROUND  */  PACK( 1, 0 ),
     /*  JROT      */  PACK( 2, 0 ),
     /*  JROF      */  PACK( 2, 0 ),
     /*  ROFF      */  PACK( 0, 0 ),
@@ -790,23 +798,25 @@
     /*  SANGW     */  PACK( 1, 0 ),
     /*  AA        */  PACK( 1, 0 ),
 
-    /*  FlipPT    */  PACK( 0, 0 ), /* loops */
-    /*  FlipRgON  */  PACK( 2, 0 ),
-    /*  FlipRgOFF */  PACK( 2, 0 ),
+    /* 0x80 */
+    /*  FLIPPT    */  PACK( 0, 0 ), /* loops */
+    /*  FLIPRGON  */  PACK( 2, 0 ),
+    /*  FLIPRGOFF */  PACK( 2, 0 ),
     /*  INS_$83   */  PACK( 0, 0 ),
     /*  INS_$84   */  PACK( 0, 0 ),
-    /*  ScanCTRL  */  PACK( 1, 0 ),
-    /*  SDPvTL[0] */  PACK( 2, 0 ),
-    /*  SDPvTL[1] */  PACK( 2, 0 ),
-    /*  GetINFO   */  PACK( 1, 1 ),
+    /*  SCANCTRL  */  PACK( 1, 0 ),
+    /*  SDPVTL[0] */  PACK( 2, 0 ),
+    /*  SDPVTL[1] */  PACK( 2, 0 ),
+    /*  GETINFO   */  PACK( 1, 1 ),
     /*  IDEF      */  PACK( 1, 0 ),
     /*  ROLL      */  PACK( 3, 3 ),
     /*  MAX       */  PACK( 2, 1 ),
     /*  MIN       */  PACK( 2, 1 ),
-    /*  ScanTYPE  */  PACK( 1, 0 ),
-    /*  InstCTRL  */  PACK( 2, 0 ),
+    /*  SCANTYPE  */  PACK( 1, 0 ),
+    /*  INSTCTRL  */  PACK( 2, 0 ),
     /*  INS_$8F   */  PACK( 0, 0 ),
 
+    /* 0x90 */
     /*  INS_$90  */   PACK( 0, 0 ),
     /*  GETVAR   */   PACK( 0, 0 ), /* will be handled specially */
     /*  GETDATA  */   PACK( 0, 1 ),
@@ -824,6 +834,7 @@
     /*  INS_$9E  */   PACK( 0, 0 ),
     /*  INS_$9F  */   PACK( 0, 0 ),
 
+    /* 0xA0 */
     /*  INS_$A0  */   PACK( 0, 0 ),
     /*  INS_$A1  */   PACK( 0, 0 ),
     /*  INS_$A2  */   PACK( 0, 0 ),
@@ -841,23 +852,25 @@
     /*  INS_$AE  */   PACK( 0, 0 ),
     /*  INS_$AF  */   PACK( 0, 0 ),
 
-    /*  PushB[0]  */  PACK( 0, 1 ),
-    /*  PushB[1]  */  PACK( 0, 2 ),
-    /*  PushB[2]  */  PACK( 0, 3 ),
-    /*  PushB[3]  */  PACK( 0, 4 ),
-    /*  PushB[4]  */  PACK( 0, 5 ),
-    /*  PushB[5]  */  PACK( 0, 6 ),
-    /*  PushB[6]  */  PACK( 0, 7 ),
-    /*  PushB[7]  */  PACK( 0, 8 ),
-    /*  PushW[0]  */  PACK( 0, 1 ),
-    /*  PushW[1]  */  PACK( 0, 2 ),
-    /*  PushW[2]  */  PACK( 0, 3 ),
-    /*  PushW[3]  */  PACK( 0, 4 ),
-    /*  PushW[4]  */  PACK( 0, 5 ),
-    /*  PushW[5]  */  PACK( 0, 6 ),
-    /*  PushW[6]  */  PACK( 0, 7 ),
-    /*  PushW[7]  */  PACK( 0, 8 ),
+    /* 0xB0 */
+    /*  PUSHB[0]  */  PACK( 0, 1 ),
+    /*  PUSHB[1]  */  PACK( 0, 2 ),
+    /*  PUSHB[2]  */  PACK( 0, 3 ),
+    /*  PUSHB[3]  */  PACK( 0, 4 ),
+    /*  PUSHB[4]  */  PACK( 0, 5 ),
+    /*  PUSHB[5]  */  PACK( 0, 6 ),
+    /*  PUSHB[6]  */  PACK( 0, 7 ),
+    /*  PUSHB[7]  */  PACK( 0, 8 ),
+    /*  PUSHW[0]  */  PACK( 0, 1 ),
+    /*  PUSHW[1]  */  PACK( 0, 2 ),
+    /*  PUSHW[2]  */  PACK( 0, 3 ),
+    /*  PUSHW[3]  */  PACK( 0, 4 ),
+    /*  PUSHW[4]  */  PACK( 0, 5 ),
+    /*  PUSHW[5]  */  PACK( 0, 6 ),
+    /*  PUSHW[6]  */  PACK( 0, 7 ),
+    /*  PUSHW[7]  */  PACK( 0, 8 ),
 
+    /* 0xC0 */
     /*  MDRP[00]  */  PACK( 1, 0 ),
     /*  MDRP[01]  */  PACK( 1, 0 ),
     /*  MDRP[02]  */  PACK( 1, 0 ),
@@ -875,6 +888,7 @@
     /*  MDRP[14]  */  PACK( 1, 0 ),
     /*  MDRP[15]  */  PACK( 1, 0 ),
 
+    /* 0xD0 */
     /*  MDRP[16]  */  PACK( 1, 0 ),
     /*  MDRP[17]  */  PACK( 1, 0 ),
     /*  MDRP[18]  */  PACK( 1, 0 ),
@@ -892,6 +906,7 @@
     /*  MDRP[30]  */  PACK( 1, 0 ),
     /*  MDRP[31]  */  PACK( 1, 0 ),
 
+    /* 0xE0 */
     /*  MIRP[00]  */  PACK( 2, 0 ),
     /*  MIRP[01]  */  PACK( 2, 0 ),
     /*  MIRP[02]  */  PACK( 2, 0 ),
@@ -909,6 +924,7 @@
     /*  MIRP[14]  */  PACK( 2, 0 ),
     /*  MIRP[15]  */  PACK( 2, 0 ),
 
+    /* 0xF0 */
     /*  MIRP[16]  */  PACK( 2, 0 ),
     /*  MIRP[17]  */  PACK( 2, 0 ),
     /*  MIRP[18]  */  PACK( 2, 0 ),
@@ -937,23 +953,25 @@
   static
   const char*  const opcode_name[256] =
   {
-    "7 SVTCA y",
-    "7 SVTCA x",
-    "8 SPvTCA y",
-    "8 SPvTCA x",
-    "8 SFvTCA y",
-    "8 SFvTCA x",
-    "8 SPvTL ||",
-    "7 SPvTL +",
-    "8 SFvTL ||",
-    "7 SFvTL +",
-    "5 SPvFS",
-    "5 SFvFS",
-    "3 GPv",
-    "3 GFv",
-    "6 SFvTPv",
+    /* 0x00 */
+    "8 SVTCA[y]",
+    "8 SVTCA[x]",
+    "9 SPVTCA[y]",
+    "9 SPVTCA[x]",
+    "9 SFVTCA[y]",
+    "9 SFVTCA[x]",
+    "9 SPVTL[||]",
+    "8 SPVTL[+]",
+    "9 SFVTL[||]",
+    "8 SFVTL[+]",
+    "5 SPVFS",
+    "5 SFVFS",
+    "3 GPV",
+    "3 GFV",
+    "6 SFVTPV",
     "5 ISECT",
 
+    /* 0x10 */
     "4 SRP0",
     "4 SRP1",
     "4 SRP2",
@@ -967,10 +985,11 @@
     "3 SMD",
     "4 ELSE",
     "4 JMPR",
-    "6 SCvTCi",
-    "5 SSwCi",
+    "6 SCVTCI",
+    "5 SSWCI",
     "3 SSW",
 
+    /* 0x20 */
     "3 DUP",
     "3 POP",
     "5 CLEAR",
@@ -978,7 +997,7 @@
     "5 DEPTH",
     "6 CINDEX",
     "6 MINDEX",
-    "8 AlignPTS",
+    "8 ALIGNPTS",
     "7 INS_$28",
     "3 UTP",
     "8 LOOPCALL",
@@ -985,43 +1004,46 @@
     "4 CALL",
     "4 FDEF",
     "4 ENDF",
-    "7 MDAP[0]",
-    "7 MDAP[1]",
+    "6 MDAP[]",
+    "9 MDAP[rnd]",
 
-    "6 IUP[0]",
-    "6 IUP[1]",
-    "6 SHP[0]",
-    "6 SHP[1]",
-    "6 SHC[0]",
-    "6 SHC[1]",
-    "6 SHZ[0]",
-    "6 SHZ[1]",
+    /* 0x30 */
+    "6 IUP[y]",
+    "6 IUP[x]",
+    "8 SHP[rp2]",
+    "8 SHP[rp1]",
+    "8 SHC[rp2]",
+    "8 SHC[rp1]",
+    "8 SHZ[rp2]",
+    "8 SHZ[rp1]",
     "5 SHPIX",
     "2 IP",
-    "8 MSIRP[0]",
-    "8 MSIRP[1]",
-    "7 AlignRP",
+    "7 MSIRP[]",
+    "A MSIRP[rp0]",
+    "7 ALIGNRP",
     "4 RTDG",
-    "7 MIAP[0]",
-    "7 MIAP[1]",
+    "6 MIAP[]",
+    "9 MIAP[rnd]",
 
-    "6 NPushB",
-    "6 NPushW",
+    /* 0x40 */
+    "6 NPUSHB",
+    "6 NPUSHW",
     "2 WS",
     "2 RS",
-    "5 WCvtP",
-    "4 RCvt",
-    "5 GC[0]",
-    "5 GC[1]",
+    "5 WCVTP",
+    "4 RCVT",
+    "8 GC[curr]",
+    "8 GC[orig]",
     "4 SCFS",
-    "5 MD[0]",
-    "5 MD[1]",
+    "8 MD[curr]",
+    "8 MD[orig]",
     "5 MPPEM",
     "3 MPS",
-    "6 FlipON",
-    "7 FlipOFF",
+    "6 FLIPON",
+    "7 FLIPOFF",
     "5 DEBUG",
 
+    /* 0x50 */
     "2 LT",
     "4 LTEQ",
     "2 GT",
@@ -1035,10 +1057,11 @@
     "3 AND",
     "2 OR",
     "3 NOT",
-    "7 DeltaP1",
+    "7 DELTAP1",
     "3 SDB",
     "3 SDS",
 
+    /* 0x60 */
     "3 ADD",
     "3 SUB",
     "3 DIV",
@@ -1047,23 +1070,24 @@
     "3 NEG",
     "5 FLOOR",
     "7 CEILING",
-    "8 ROUND[0]",
-    "8 ROUND[1]",
-    "8 ROUND[2]",
-    "8 ROUND[3]",
-    "9 NROUND[0]",
-    "9 NROUND[1]",
-    "9 NROUND[2]",
-    "9 NROUND[3]",
+    "8 ROUND[G]",
+    "8 ROUND[B]",
+    "8 ROUND[W]",
+    "7 ROUND[]",
+    "9 NROUND[G]",
+    "9 NROUND[B]",
+    "9 NROUND[W]",
+    "8 NROUND[]",
 
-    "5 WCvtF",
-    "7 DeltaP2",
-    "7 DeltaP3",
-    "A DeltaCn[0]",
-    "A DeltaCn[1]",
-    "A DeltaCn[2]",
+    /* 0x70 */
+    "5 WCVTF",
+    "7 DELTAP2",
+    "7 DELTAP3",
+    "7 DELTAC1",
+    "7 DELTAC2",
+    "7 DELTAC3",
     "6 SROUND",
-    "8 S45Round",
+    "8 S45ROUND",
     "4 JROT",
     "4 JROF",
     "4 ROFF",
@@ -1073,26 +1097,28 @@
     "5 SANGW",
     "2 AA",
 
-    "6 FlipPT",
-    "8 FlipRgON",
-    "9 FlipRgOFF",
+    /* 0x80 */
+    "6 FLIPPT",
+    "8 FLIPRGON",
+    "9 FLIPRGOFF",
     "7 INS_$83",
     "7 INS_$84",
-    "8 ScanCTRL",
-    "9 SDPvTL[0]",
-    "9 SDPvTL[1]",
-    "7 GetINFO",
+    "8 SCANCTRL",
+    "A SDPVTL[||]",
+    "9 SDPVTL[+]",
+    "7 GETINFO",
     "4 IDEF",
     "4 ROLL",
     "3 MAX",
     "3 MIN",
-    "8 ScanTYPE",
-    "8 InstCTRL",
+    "8 SCANTYPE",
+    "8 INSTCTRL",
     "7 INS_$8F",
 
+    /* 0x90 */
     "7 INS_$90",
 #ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
-    "6 GETVAR",
+    "C GETVARIATION",
     "7 GETDATA",
 #else
     "7 INS_$91",
@@ -1112,6 +1138,7 @@
     "7 INS_$9E",
     "7 INS_$9F",
 
+    /* 0xA0 */
     "7 INS_$A0",
     "7 INS_$A1",
     "7 INS_$A2",
@@ -1129,90 +1156,95 @@
     "7 INS_$AE",
     "7 INS_$AF",
 
-    "8 PushB[0]",
-    "8 PushB[1]",
-    "8 PushB[2]",
-    "8 PushB[3]",
-    "8 PushB[4]",
-    "8 PushB[5]",
-    "8 PushB[6]",
-    "8 PushB[7]",
-    "8 PushW[0]",
-    "8 PushW[1]",
-    "8 PushW[2]",
-    "8 PushW[3]",
-    "8 PushW[4]",
-    "8 PushW[5]",
-    "8 PushW[6]",
-    "8 PushW[7]",
+    /* 0xB0 */
+    "8 PUSHB[0]",
+    "8 PUSHB[1]",
+    "8 PUSHB[2]",
+    "8 PUSHB[3]",
+    "8 PUSHB[4]",
+    "8 PUSHB[5]",
+    "8 PUSHB[6]",
+    "8 PUSHB[7]",
+    "8 PUSHW[0]",
+    "8 PUSHW[1]",
+    "8 PUSHW[2]",
+    "8 PUSHW[3]",
+    "8 PUSHW[4]",
+    "8 PUSHW[5]",
+    "8 PUSHW[6]",
+    "8 PUSHW[7]",
 
+    /* 0xC0 */
     "7 MDRP[G]",
     "7 MDRP[B]",
     "7 MDRP[W]",
-    "7 MDRP[?]",
+    "6 MDRP[]",
     "8 MDRP[rG]",
     "8 MDRP[rB]",
     "8 MDRP[rW]",
-    "8 MDRP[r?]",
+    "7 MDRP[r]",
     "8 MDRP[mG]",
     "8 MDRP[mB]",
     "8 MDRP[mW]",
-    "8 MDRP[m?]",
+    "7 MDRP[m]",
     "9 MDRP[mrG]",
     "9 MDRP[mrB]",
     "9 MDRP[mrW]",
-    "9 MDRP[mr?]",
+    "8 MDRP[mr]",
 
+    /* 0xD0 */
     "8 MDRP[pG]",
     "8 MDRP[pB]",
     "8 MDRP[pW]",
-    "8 MDRP[p?]",
+    "7 MDRP[p]",
     "9 MDRP[prG]",
     "9 MDRP[prB]",
     "9 MDRP[prW]",
-    "9 MDRP[pr?]",
+    "8 MDRP[pr]",
     "9 MDRP[pmG]",
     "9 MDRP[pmB]",
     "9 MDRP[pmW]",
-    "9 MDRP[pm?]",
+    "8 MDRP[pm]",
     "A MDRP[pmrG]",
     "A MDRP[pmrB]",
     "A MDRP[pmrW]",
-    "A MDRP[pmr?]",
+    "9 MDRP[pmr]",
 
+    /* 0xE0 */
     "7 MIRP[G]",
     "7 MIRP[B]",
     "7 MIRP[W]",
-    "7 MIRP[?]",
+    "6 MIRP[]",
     "8 MIRP[rG]",
     "8 MIRP[rB]",
     "8 MIRP[rW]",
-    "8 MIRP[r?]",
+    "7 MIRP[r]",
     "8 MIRP[mG]",
     "8 MIRP[mB]",
     "8 MIRP[mW]",
-    "8 MIRP[m?]",
+    "7 MIRP[m]",
     "9 MIRP[mrG]",
     "9 MIRP[mrB]",
     "9 MIRP[mrW]",
-    "9 MIRP[mr?]",
+    "8 MIRP[mr]",
 
+    /* 0xF0 */
     "8 MIRP[pG]",
     "8 MIRP[pB]",
     "8 MIRP[pW]",
-    "8 MIRP[p?]",
+    "7 MIRP[p]",
     "9 MIRP[prG]",
     "9 MIRP[prB]",
     "9 MIRP[prW]",
-    "9 MIRP[pr?]",
+    "8 MIRP[pr]",
     "9 MIRP[pmG]",
     "9 MIRP[pmB]",
     "9 MIRP[pmW]",
-    "9 MIRP[pm?]",
+    "8 MIRP[pm]",
     "A MIRP[pmrG]",
     "A MIRP[pmrB]",
     "A MIRP[pmrW]",
-    "A MIRP[pmr?]"
+    "9 MIRP[pmr]"
   };
 
 #endif /* FT_DEBUG_LEVEL_TRACE */
@@ -1662,6 +1694,32 @@
   }
 
 
+  /*
+   *
+   * Apple's TrueType specification at
+   *
+   *   https://developer.apple.com/fonts/TrueType-Reference-Manual/RM02/Chap2.html#order
+   *
+   * gives the following order of operations in instructions that move
+   * points.
+   *
+   *   - check single width cut-in (MIRP, MDRP)
+   *
+   *   - check control value cut-in (MIRP, MIAP)
+   *
+   *   - apply engine compensation (MIRP, MDRP)
+   *
+   *   - round distance (MIRP, MDRP) or value (MIAP, MDAP)
+   *
+   *   - check minimum distance (MIRP,MDRP)
+   *
+   *   - move point (MIRP, MDRP, MIAP, MSIRP, MDAP)
+   *
+   * For rounding instructions, engine compensation happens before rounding.
+   *
+   */
+
+
   /**************************************************************************
    *
    * @Function:
@@ -1886,7 +1944,6 @@
     zone->org[point].y = ADD_LONG( zone->org[point].y, distance );
   }
 
-
   /**************************************************************************
    *
    * @Function:
@@ -1904,12 +1961,6 @@
    *
    * @Return:
    *   The compensated distance.
-   *
-   * @Note:
-   *   The TrueType specification says very few about the relationship
-   *   between rounding and engine compensation.  However, it seems from
-   *   the description of super round that we should add the compensation
-   *   before rounding.
    */
   static FT_F26Dot6
   Round_None( TT_ExecContext  exc,
--- a/external/freetype/src/truetype/ttobjs.c
+++ b/external/freetype/src/truetype/ttobjs.c
@@ -148,7 +148,7 @@
   /* This list shall be expanded as we find more of them.       */
 
   static FT_Bool
-  tt_check_trickyness_family( FT_String*  name )
+  tt_check_trickyness_family( const FT_String*  name )
   {
 
 #define TRICK_NAMES_MAX_CHARACTERS  19
@@ -937,8 +937,23 @@
     TT_Face         face = (TT_Face)size->root.face;
     TT_ExecContext  exec;
     FT_Error        error;
+    FT_UInt         i;
 
+    /* unscaled CVT values are already stored in 26.6 format */
+    FT_Fixed  scale = size->ttmetrics.scale >> 6;
 
+
+    /* Scale the cvt values to the new ppem.            */
+    /* By default, we use the y ppem value for scaling. */
+    FT_TRACE6(( "CVT values:\n" ));
+    for ( i = 0; i < size->cvt_size; i++ )
+    {
+      size->cvt[i] = FT_MulFix( face->cvt[i], scale );
+      FT_TRACE6(( "  %3d: %f (%f)\n",
+                  i, face->cvt[i] / 64.0, size->cvt[i] / 64.0 ));
+    }
+    FT_TRACE6(( "\n" ));
+
     exec = size->context;
 
     error = TT_Load_Context( exec, face, size );
@@ -1094,11 +1109,17 @@
       tt_metrics->rotated   = FALSE;
       tt_metrics->stretched = FALSE;
 
-      /* set default engine compensation */
-      tt_metrics->compensations[0] = 0;   /* gray     */
-      tt_metrics->compensations[1] = 0;   /* black    */
-      tt_metrics->compensations[2] = 0;   /* white    */
-      tt_metrics->compensations[3] = 0;   /* reserved */
+      /* Set default engine compensation.  Value 3 is not described */
+      /* in the OpenType specification (as of Mai 2019), but Greg   */
+      /* says that MS handles it the same as `gray'.                */
+      /*                                                            */
+      /* The Apple specification says that the compensation for     */
+      /* `gray' is always zero.  FreeType doesn't do any            */
+      /* compensation at all.                                       */
+      tt_metrics->compensations[0] = 0;   /* gray             */
+      tt_metrics->compensations[1] = 0;   /* black            */
+      tt_metrics->compensations[2] = 0;   /* white            */
+      tt_metrics->compensations[3] = 0;   /* the same as gray */
     }
 
     /* allocate function defs, instruction defs, cvt, and storage area */
@@ -1171,19 +1192,7 @@
     if ( size->cvt_ready < 0 )
     {
       FT_UInt  i;
-      TT_Face  face = (TT_Face)size->root.face;
 
-
-      /* Scale the cvt values to the new ppem.            */
-      /* By default, we use the y ppem value for scaling. */
-      FT_TRACE6(( "CVT values:\n" ));
-      for ( i = 0; i < size->cvt_size; i++ )
-      {
-        size->cvt[i] = FT_MulFix( face->cvt[i], size->ttmetrics.scale );
-        FT_TRACE6(( "  %3d: %d (%f)\n",
-                    i, face->cvt[i], size->cvt[i] / 64.0 ));
-      }
-      FT_TRACE6(( "\n" ));
 
       /* all twilight points are originally zero */
       for ( i = 0; i < (FT_UInt)size->twilight.n_points; i++ )
--- a/external/freetype/src/truetype/ttpload.c
+++ b/external/freetype/src/truetype/ttpload.c
@@ -352,12 +352,12 @@
       goto Exit;
 
     {
-      FT_Short*  cur   = face->cvt;
-      FT_Short*  limit = cur + face->cvt_size;
+      FT_Int32*  cur   = face->cvt;
+      FT_Int32*  limit = cur + face->cvt_size;
 
 
       for ( ; cur < limit; cur++ )
-        *cur = FT_GET_SHORT();
+        *cur = FT_GET_SHORT() * 64;
     }
 
     FT_FRAME_EXIT();
--- a/external/freetype/src/type1/t1driver.c
+++ b/external/freetype/src/type1/t1driver.c
@@ -70,8 +70,8 @@
 
 
   static FT_UInt
-  t1_get_name_index( T1_Face     face,
-                     FT_String*  glyph_name )
+  t1_get_name_index( T1_Face           face,
+                     const FT_String*  glyph_name )
   {
     FT_Int  i;
 
--- a/external/freetype/src/type1/t1load.c
+++ b/external/freetype/src/type1/t1load.c
@@ -1507,13 +1507,8 @@
 
       /* We need to `zero' out encoding_table.elements */
       for ( n = 0; n < array_size; n++ )
-      {
-        char*  notdef = (char *)".notdef";
+        (void)T1_Add_Table( char_table, n, ".notdef", 8 );
 
-
-        (void)T1_Add_Table( char_table, n, notdef, 8 );
-      }
-
       /* Now we need to read records of the form                */
       /*                                                        */
       /*   ... charcode /charname ...                           */
@@ -2147,7 +2142,6 @@
 
       /* 0 333 hsbw endchar */
       FT_Byte  notdef_glyph[] = { 0x8B, 0xF7, 0xE1, 0x0D, 0x0E };
-      char*    notdef_name    = (char *)".notdef";
 
 
       error = T1_Add_Table( swap_table, 0,
@@ -2162,7 +2156,7 @@
       if ( error )
         goto Fail;
 
-      error = T1_Add_Table( name_table, 0, notdef_name, 8 );
+      error = T1_Add_Table( name_table, 0, ".notdef", 8 );
       if ( error )
         goto Fail;
 
@@ -2633,8 +2627,7 @@
     /* we must now build type1.encoding when we have a custom array */
     if ( type1->encoding_type == T1_ENCODING_TYPE_ARRAY )
     {
-      FT_Int    charcode, idx, min_char, max_char;
-      FT_Byte*  glyph_name;
+      FT_Int  charcode, idx, min_char, max_char;
 
 
       /* OK, we do the following: for each element in the encoding  */
@@ -2648,27 +2641,27 @@
       charcode = 0;
       for ( ; charcode < loader.encoding_table.max_elems; charcode++ )
       {
-        FT_Byte*  char_name;
+        const FT_String*  char_name =
+              (const FT_String*)loader.encoding_table.elements[charcode];
 
 
         type1->encoding.char_index[charcode] = 0;
-        type1->encoding.char_name [charcode] = (char *)".notdef";
+        type1->encoding.char_name [charcode] = ".notdef";
 
-        char_name = loader.encoding_table.elements[charcode];
         if ( char_name )
           for ( idx = 0; idx < type1->num_glyphs; idx++ )
           {
-            glyph_name = (FT_Byte*)type1->glyph_names[idx];
-            if ( ft_strcmp( (const char*)char_name,
-                            (const char*)glyph_name ) == 0 )
+            const FT_String*  glyph_name = type1->glyph_names[idx];
+
+
+            if ( ft_strcmp( char_name, glyph_name ) == 0 )
             {
               type1->encoding.char_index[charcode] = (FT_UShort)idx;
-              type1->encoding.char_name [charcode] = (char*)glyph_name;
+              type1->encoding.char_name [charcode] = glyph_name;
 
               /* Change min/max encoded char only if glyph name is */
               /* not /.notdef                                      */
-              if ( ft_strcmp( (const char*)".notdef",
-                              (const char*)glyph_name ) != 0 )
+              if ( ft_strcmp( ".notdef", glyph_name ) != 0 )
               {
                 if ( charcode < min_char )
                   min_char = charcode;
--- a/external/freetype/src/type42/t42drivr.c
+++ b/external/freetype/src/type42/t42drivr.c
@@ -69,8 +69,8 @@
 
 
   static FT_UInt
-  t42_get_name_index( T42_Face    face,
-                      FT_String*  glyph_name )
+  t42_get_name_index( T42_Face          face,
+                      const FT_String*  glyph_name )
   {
     FT_Int  i;
 
--- a/external/freetype/src/type42/t42objs.c
+++ b/external/freetype/src/type42/t42objs.c
@@ -98,8 +98,7 @@
     /* we must now build type1.encoding when we have a custom array */
     if ( type1->encoding_type == T1_ENCODING_TYPE_ARRAY )
     {
-      FT_Int    charcode, idx, min_char, max_char;
-      FT_Byte*  glyph_name;
+      FT_Int  charcode, idx, min_char, max_char;
 
 
       /* OK, we do the following: for each element in the encoding   */
@@ -114,27 +113,27 @@
       charcode = 0;
       for ( ; charcode < loader.encoding_table.max_elems; charcode++ )
       {
-        FT_Byte*  char_name;
+        const FT_String*  char_name =
+              (const FT_String*)loader.encoding_table.elements[charcode];
 
 
         type1->encoding.char_index[charcode] = 0;
-        type1->encoding.char_name [charcode] = (char *)".notdef";
+        type1->encoding.char_name [charcode] = ".notdef";
 
-        char_name = loader.encoding_table.elements[charcode];
         if ( char_name )
           for ( idx = 0; idx < type1->num_glyphs; idx++ )
           {
-            glyph_name = (FT_Byte*)type1->glyph_names[idx];
-            if ( ft_strcmp( (const char*)char_name,
-                            (const char*)glyph_name ) == 0 )
+            const FT_String*  glyph_name = type1->glyph_names[idx];
+
+
+            if ( ft_strcmp( char_name, glyph_name ) == 0 )
             {
               type1->encoding.char_index[charcode] = (FT_UShort)idx;
-              type1->encoding.char_name [charcode] = (char*)glyph_name;
+              type1->encoding.char_name [charcode] = glyph_name;
 
               /* Change min/max encoded char only if glyph name is */
               /* not /.notdef                                      */
-              if ( ft_strcmp( (const char*)".notdef",
-                              (const char*)glyph_name ) != 0 )
+              if ( ft_strcmp( ".notdef", glyph_name ) != 0 )
               {
                 if ( charcode < min_char )
                   min_char = charcode;
--- a/external/freetype/src/type42/t42parse.c
+++ b/external/freetype/src/type42/t42parse.c
@@ -226,7 +226,8 @@
     if ( !parser->in_memory )
       FT_FREE( parser->base_dict );
 
-    parser->root.funcs.done( &parser->root );
+    if ( parser->root.funcs.done )
+      parser->root.funcs.done( &parser->root );
   }
 
 
@@ -373,13 +374,8 @@
 
       /* We need to `zero' out encoding_table.elements */
       for ( n = 0; n < count; n++ )
-      {
-        char*  notdef = (char *)".notdef";
+        (void)T1_Add_Table( char_table, n, ".notdef", 8 );
 
-
-        (void)T1_Add_Table( char_table, n, notdef, 8 );
-      }
-
       /* Now we need to read records of the form                */
       /*                                                        */
       /*   ... charcode /charname ...                           */
@@ -1021,8 +1017,7 @@
     }
 
     /* if /.notdef does not occupy index 0, do our magic. */
-    if ( ft_strcmp( (const char*)".notdef",
-                    (const char*)name_table->elements[0] ) )
+    if ( ft_strcmp( ".notdef", (const char*)name_table->elements[0] ) )
     {
       /* Swap glyph in index 0 with /.notdef glyph.  First, add index 0  */
       /* name and code entries to swap_table.  Then place notdef_index   */
--- a/external/freetype/vms_make.com
+++ b/external/freetype/vms_make.com
@@ -47,13 +47,13 @@
 $! Setup variables holding "config" information
 $!
 $ Make    = ""
-$ ccopt   = "/name=as_is/float=ieee"
+$ ccopt   = "/name=(as_is,short)/float=ieee"
 $ lopts   = ""
 $ dnsrl   = ""
 $ aconf_in_file = "config.hin"
 $ name    = "Freetype2"
-$ mapfile =  name + ".map"
-$ optfile =  name + ".opt"
+$ mapfile = name + ".map"
+$ optfile = name + ".opt"
 $ s_case  = false
 $ liblist = ""
 $!
@@ -113,7 +113,14 @@
 $ If f$getsyi("HW_MODEL") .gt. 1024
 $ Then
 $   write sys$output "Creating freetype2shr.exe"
-$   call anal_obj_axp 'optfile' _link.opt
+$   If f$getsyi("HW_MODEL") .le. 2048
+$   Then
+$     call anal_obj_axp 'optfile' _link.opt
+$   Else
+$     copy _link.opt_ia64 _link.opt
+$     close libsf
+$     copy libs.opt_ia64 libs.opt
+$   endif
 $   open/append  optf 'optfile'
 $   if s_case then WRITE optf "case_sensitive=YES"
 $   close optf
@@ -157,7 +164,7 @@
 #
 
 
-# Copyright 2001 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -172,15 +179,16 @@
 
 
 all :
-        define freetype [--.include]
-        define psaux [-.psaux]
+        define config [--.include.freetype.config]
+        define internal [--.include.freetype.internal]
         define autofit [-.autofit]
-        define autohint [-.autohint]
         define base [-.base]
         define cache [-.cache]
         define cff [-.cff]
         define cid [-.cid]
+        define freetype [--.include.freetype]
         define pcf [-.pcf]
+        define psaux [-.psaux]
         define psnames [-.psnames]
         define raster [-.raster]
         define sfnt [-.sfnt]
@@ -191,9 +199,7 @@
         if f$search("lib.dir") .eqs. "" then create/directory [.lib]
         set default [.builds.vms]
         $(MMS)$(MMSQUALIFIERS)
-#        set default [--.src.autofit]
-#        $(MMS)$(MMSQUALIFIERS)
-        set default [--.src.autohint]
+        set default [--.src.autofit]
         $(MMS)$(MMSQUALIFIERS)
         set default [-.base]
         $(MMS)$(MMSQUALIFIERS)
@@ -205,8 +211,12 @@
         $(MMS)$(MMSQUALIFIERS)
         set default [-.cid]
         $(MMS)$(MMSQUALIFIERS)
+        set default [-.gxvalid]
+        $(MMS)$(MMSQUALIFIERS)
         set default [-.gzip]
         $(MMS)$(MMSQUALIFIERS)
+        set default [-.bzip2]
+        $(MMS)$(MMSQUALIFIERS)
         set default [-.lzw]
         $(MMS)$(MMSQUALIFIERS)
         set default [-.otvalid]
@@ -250,7 +260,7 @@
 #
 
 
-# Copyright 2001 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -260,7 +270,7 @@
 # fully.
 
 
-CFLAGS=$(COMP_FLAGS)$(DEBUG)/include=([],[--.include],[--.src.base])
+CFLAGS=$(COMP_FLAGS)$(DEBUG)/list/show=all/include=([],[--.include],[--.src.base])
 
 OBJS=ftsystem.obj
 
@@ -282,7 +292,7 @@
 #
 
 
-# Copyright 2002 by
+# Copyright 2002-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -293,7 +303,7 @@
 
 CFLAGS=$(COMP_FLAGS)$(DEBUG)/include=([--.include],[--.src.autofit])
 
-OBJS=afangles.obj,afhints.obj,aflatin.obj
+OBJS=autofit.obj
 
 all : $(OBJS)
         library [--.lib]freetype.olb $(OBJS)
@@ -301,38 +311,6 @@
 # EOF
 $ eod
 $ close out
-$ write sys$output "... [.src.autohint] directory"
-$ create [.src.autohint]descrip.mms
-$ open/append out [.src.autohint]descrip.mms
-$ copy sys$input: out
-$ deck
-#
-# FreeType 2 auto-hinter module compilation rules for VMS
-#
-
-
-# Copyright 2001, 2002 Catharon Productions Inc.
-#
-# This file is part of the Catharon Typography Project and shall only
-# be used, modified, and distributed under the terms of the Catharon
-# Open Source License that should come with this file under the name
-# `CatharonLicense.txt'.  By continuing to use, modify, or distribute
-# this file you indicate that you have read the license and
-# understand and accept it fully.
-#
-# Note that this license is compatible with the FreeType license.
-
-
-CFLAGS=$(COMP_FLAGS)$(DEBUG)/incl=([--.include],[--.src.autohint])
-
-OBJS=autohint.obj
-
-all : $(OBJS)
-        library [--.lib]freetype.olb $(OBJS)
-
-# EOF
-$ eod
-$ close out
 $ write sys$output "... [.src.base] directory"
 $ create [.src.base]descrip.mms
 $ open/append out [.src.base]descrip.mms
@@ -343,7 +321,7 @@
 #
 
 
-# Copyright 2001, 2003 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -355,9 +333,22 @@
 
 CFLAGS=$(COMP_FLAGS)$(DEBUG)/include=([--.builds.vms],[--.include],[--.src.base])
 
-OBJS=ftbase.obj,ftinit.obj,ftglyph.obj,ftdebug.obj,ftbdf.obj,ftmm.obj,\
-     fttype1.obj,ftpfr.obj,ftstroke.obj,ftwinfnt.obj,ftbbox.obj,\
-     ftbitmap.obj,ftgasp.obj
+OBJS=ftbase.obj,\
+     ftbbox.obj,\
+     ftbdf.obj,\
+     ftbitmap.obj,\
+     ftcid.obj,\
+     ftdebug.obj,\
+     ftfstype.obj,\
+     ftgasp.obj,\
+     ftglyph.obj,\
+     ftinit.obj,\
+     ftmm.obj,\
+     ftpfr.obj,\
+     ftstroke.obj,\
+     ftsynth.obj,\
+     fttype1.obj,\
+     ftwinfnt.obj
 
 all : $(OBJS)
         library [--.lib]freetype.olb $(OBJS)
@@ -375,7 +366,7 @@
 #
 
 
-# Copyright 2002 by
+# Copyright 2002-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -405,7 +396,7 @@
 #
 
 
-# Copyright 2001, 2002, 2003, 2004 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -415,7 +406,7 @@
 # fully.
 
 
-CFLAGS=$(COMP_FLAGS)$(DEBUG)/include=([--.include],[--.src.cache])
+CFLAGS=$(COMP_FLAGS)$(DEBUG)/include=([--.include],[--.src.cache])/nowarn
 
 OBJS=ftcache.obj
 
@@ -422,9 +413,6 @@
 all : $(OBJS)
         library [--.lib]freetype.olb $(OBJS)
 
-ftcache.obj : ftcache.c ftcbasic.c ftccache.c ftccmap.c ftcglyph.c ftcimage.c \
-              ftcmanag.c ftcmru.c ftcsbits.c
-
 # EOF
 $ eod
 $ close out
@@ -438,7 +426,7 @@
 #
 
 
-# Copyright 2001, 2002 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -468,7 +456,7 @@
 #
 
 
-# Copyright 2001 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -488,6 +476,36 @@
 # EOF
 $ eod
 $ close out
+$ write sys$output "... [.src.gxvalid] directory"
+$ create [.src.gxvalid]descrip.mms
+$ open/append out [.src.gxvalid]descrip.mms
+$ copy sys$input: out
+$ deck
+#
+# FreeType 2 TrueTypeGX/AAT validation driver configuration rules for VMS
+#
+
+
+# Copyright 2004-2019 by
+# David Turner, Robert Wilhelm, and Werner Lemberg.
+#
+# This file is part of the FreeType project, and may only be used, modified,
+# and distributed under the terms of the FreeType project license,
+# LICENSE.TXT.  By continuing to use, modify, or distribute this file you
+# indicate that you have read the license and understand and accept it
+# fully.
+
+
+CFLAGS=$(COMP_FLAGS)$(DEBUG)/include=([--.include],[--.src.gxvalid])
+
+OBJS=gxvalid.obj
+
+all : $(OBJS)
+        library [--.lib]freetype.olb $(OBJS)
+
+# EOF
+$ eod
+$ close out
 $ write sys$output "... [.src.gzip] directory"
 $ create [.src.gzip]descrip.mms
 $ open/append out [.src.gzip]descrip.mms
@@ -498,7 +516,7 @@
 #
 
 
-# Copyright 2002 by
+# Copyright 2002-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -522,19 +540,21 @@
 # EOF
 $ eod
 $ close out
-$ write sys$output "... [.src.lzw] directory"
-$ create [.src.lzw]descrip.mms
-$ open/append out [.src.lzw]descrip.mms
+$ write sys$output "... [.src.bzip2] directory"
+$ create [.src.bzip2]descrip.mms
+$ open/append out [.src.bzip2]descrip.mms
 $ copy sys$input: out
 $ deck
 #
-# FreeType 2 LZW support compilation rules for VMS
+# FreeType 2 BZIP2 support compilation rules for VMS
 #
 
 
-# Copyright 2004 by
-# David Turner, Robert Wilhelm, and Werner Lemberg.
+# Copyright 2010-2019 by
+# Joel Klinghed.
 #
+# based on `src/lzw/rules.mk'
+#
 # This file is part of the FreeType project, and may only be used, modified,
 # and distributed under the terms of the FreeType project license,
 # LICENSE.TXT.  By continuing to use, modify, or distribute this file you
@@ -546,9 +566,9 @@
 $ copy sys$input: out
 $ deck
 
-CFLAGS=$(COMP_FLAGS)$(DEBUG)/include=($(LIBINCS)[--.include],[--.src.lzw])
+CFLAGS=$(COMP_FLAGS)$(DEBUG)/include=([--.include],[--.src.bzip2])
 
-OBJS=ftlzw.obj
+OBJS=ftbzip2.obj
 
 all : $(OBJS)
         library [--.lib]freetype.olb $(OBJS)
@@ -556,17 +576,17 @@
 # EOF
 $ eod
 $ close out
-$ write sys$output "... [.src.otlayout] directory"
-$ create [.src.otlayout]descrip.mms
-$ open/append out [.src.otlayout]descrip.mms
+$ write sys$output "... [.src.lzw] directory"
+$ create [.src.lzw]descrip.mms
+$ open/append out [.src.lzw]descrip.mms
 $ copy sys$input: out
 $ deck
 #
-# FreeType 2 OT layout compilation rules for VMS
+# FreeType 2 LZW support compilation rules for VMS
 #
 
 
-# Copyright 2004 by
+# Copyright 2004-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -574,17 +594,19 @@
 # LICENSE.TXT.  By continuing to use, modify, or distribute this file you
 # indicate that you have read the license and understand and accept it
 # fully.
+$EOD
+$ if libincs .nes. "" then write out "LIBINCS = ", libincs - ",", ","
+$ write out "COMP_FLAGS = ", ccopt
+$ copy sys$input: out
+$ deck
 
+CFLAGS=$(COMP_FLAGS)$(DEBUG)/include=($(LIBINCS)[--.include],[--.src.lzw])
 
-CFLAGS=$(COMP_FLAGS)$(DEBUG)/include=([--.include],[--.src.otlayout])
+OBJS=ftlzw.obj
 
-OBJS=otlbase.obj,otlcommn.obj,otlgdef.obj,otlgpos.obj,otlgsub.obj,\
-     otljstf.obj,otlparse.obj
-
 all : $(OBJS)
         library [--.lib]freetype.olb $(OBJS)
 
-
 # EOF
 $ eod
 $ close out
@@ -598,7 +620,7 @@
 #
 
 
-# Copyright 2004 by
+# Copyright 2004-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -670,7 +692,7 @@
 #
 
 
-# Copyright 2002 by
+# Copyright 2002-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -700,7 +722,7 @@
 #
 
 
-# Copyright 2001, 2002 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -730,7 +752,7 @@
 #
 
 
-# Copyright 2001, 2002 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -760,7 +782,7 @@
 #
 
 
-# Copyright 2001, 2002 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -790,7 +812,7 @@
 #
 
 
-# Copyright 2001 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -820,7 +842,7 @@
 #
 
 
-# Copyright 2001, 2002 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -850,7 +872,7 @@
 #
 
 
-# Copyright 2001 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -880,7 +902,7 @@
 #
 
 
-# Copyright 2001, 2002 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -910,7 +932,7 @@
 #
 
 
-# Copyright 1996-2000, 2002 by
+# Copyright 1996-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -927,8 +949,6 @@
 all : $(OBJS)
         library [--.lib]freetype.olb $(OBJS)
 
-type1.obj : type1.c t1parse.c t1load.c t1objs.c t1driver.c t1gload.c t1afm.c
-
 # EOF
 $ eod
 $ close out
@@ -942,7 +962,7 @@
 #
 
 
-# Copyright 2002 by
+# Copyright 2002-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -972,7 +992,7 @@
 #
 
 
-# Copyright 2001, 2002 by
+# Copyright 2001-2019 by
 # David Turner, Robert Wilhelm, and Werner Lemberg.
 #
 # This file is part of the FreeType project, and may only be used, modified,
@@ -1103,7 +1123,7 @@
 $!
 $! Init symbols used to hold CPP definitions and include path
 $!
-$ libdefs = ""
+$ libdefs = "FT2_BUILD_LIBRARY,FT_CONFIG_OPTION_OLD_INTERNALS,"
 $ libincs = ""
 $!
 $! Open data file with location of libraries
--- /dev/null
+++ b/external/glew/GL/eglew.h
@@ -1,0 +1,2618 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+** 
+** Redistribution and use in source and binary forms, with or without 
+** modification, are permitted provided that the following conditions are met:
+** 
+** * Redistributions of source code must retain the above copyright notice, 
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice, 
+**   this list of conditions and the following disclaimer in the documentation 
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products 
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version:  7.0
+ *
+ * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+** 
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+** 
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+** 
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __eglew_h__
+#define __eglew_h__
+#define __EGLEW_H__
+
+#ifdef __eglext_h_
+#error eglext.h included before eglew.h
+#endif
+
+#if defined(__egl_h_)
+#error egl.h included before eglew.h
+#endif
+
+#define __eglext_h_
+
+#define __egl_h_
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY
+#endif
+#ifndef EGLAPI
+#define EGLAPI extern
+#endif
+
+/* EGL Types */
+#include <sys/types.h>
+
+#include <KHR/khrplatform.h>
+#include <EGL/eglplatform.h>
+
+#include <GL/glew.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef int32_t EGLint;
+
+typedef unsigned int EGLBoolean;
+typedef void *EGLDisplay;
+typedef void *EGLConfig;
+typedef void *EGLSurface;
+typedef void *EGLContext;
+typedef void (*__eglMustCastToProperFunctionPointerType)(void);
+
+typedef unsigned int EGLenum;
+typedef void *EGLClientBuffer;
+
+typedef void *EGLSync;
+typedef intptr_t EGLAttrib;
+typedef khronos_utime_nanoseconds_t EGLTime;
+typedef void *EGLImage;
+
+typedef void *EGLSyncKHR;
+typedef intptr_t EGLAttribKHR;
+typedef void *EGLLabelKHR;
+typedef void *EGLObjectKHR;
+typedef void (EGLAPIENTRY  *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
+typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+typedef void *EGLImageKHR;
+typedef void *EGLStreamKHR;
+typedef khronos_uint64_t EGLuint64KHR;
+typedef int EGLNativeFileDescriptorKHR;
+typedef khronos_ssize_t EGLsizeiANDROID;
+typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
+typedef void *EGLDeviceEXT;
+typedef void *EGLOutputLayerEXT;
+typedef void *EGLOutputPortEXT;
+typedef void *EGLSyncNV;
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+typedef khronos_utime_nanoseconds_t EGLuint64NV;
+typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
+
+struct EGLClientPixmapHI;
+
+#define EGL_DONT_CARE                     ((EGLint)-1)
+
+#define EGL_NO_CONTEXT                    ((EGLContext)0)
+#define EGL_NO_DISPLAY                    ((EGLDisplay)0)
+#define EGL_NO_IMAGE                      ((EGLImage)0)
+#define EGL_NO_SURFACE                    ((EGLSurface)0)
+#define EGL_NO_SYNC                       ((EGLSync)0)
+
+#define EGL_UNKNOWN                       ((EGLint)-1)
+
+#define EGL_DEFAULT_DISPLAY               ((EGLNativeDisplayType)0)
+
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
+/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */
+
+#ifndef EGL_VERSION_1_0
+#define EGL_VERSION_1_0 1
+
+#define EGL_FALSE 0
+#define EGL_PBUFFER_BIT 0x0001
+#define EGL_TRUE 1
+#define EGL_PIXMAP_BIT 0x0002
+#define EGL_WINDOW_BIT 0x0004
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_NONE 0x3038
+#define EGL_SLOW_CONFIG 0x3050
+#define EGL_NON_CONFORMANT_CONFIG 0x3051
+#define EGL_TRANSPARENT_RGB 0x3052
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_EXTENSIONS 0x3055
+#define EGL_HEIGHT 0x3056
+#define EGL_WIDTH 0x3057
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_DRAW 0x3059
+#define EGL_READ 0x305A
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+
+typedef EGLBoolean  ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay  dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint  config_size, EGLint * num_config);
+typedef EGLBoolean  ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLNativePixmapType  target);
+typedef EGLContext  ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay  dpy, EGLConfig  config, EGLContext  share_context, const EGLint * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, const EGLint * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, EGLNativePixmapType  pixmap, const EGLint * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, EGLNativeWindowType  win, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay  dpy, EGLContext  ctx);
+typedef EGLBoolean  ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay  dpy, EGLSurface  surface);
+typedef EGLBoolean  ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay  dpy, EGLConfig  config, EGLint  attribute, EGLint * value);
+typedef EGLBoolean  ( * PFNEGLGETCONFIGSPROC) (EGLDisplay  dpy, EGLConfig * configs, EGLint  config_size, EGLint * num_config);
+typedef EGLDisplay  ( * PFNEGLGETCURRENTDISPLAYPROC) ( void );
+typedef EGLSurface  ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint  readdraw);
+typedef EGLDisplay  ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType  display_id);
+typedef EGLint  ( * PFNEGLGETERRORPROC) ( void );
+typedef EGLBoolean  ( * PFNEGLINITIALIZEPROC) (EGLDisplay  dpy, EGLint * major, EGLint * minor);
+typedef EGLBoolean  ( * PFNEGLMAKECURRENTPROC) (EGLDisplay  dpy, EGLSurface  draw, EGLSurface  read, EGLContext  ctx);
+typedef EGLBoolean  ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay  dpy, EGLContext  ctx, EGLint  attribute, EGLint * value);
+typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay  dpy, EGLint  name);
+typedef EGLBoolean  ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, EGLint * value);
+typedef EGLBoolean  ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay  dpy, EGLSurface  surface);
+typedef EGLBoolean  ( * PFNEGLTERMINATEPROC) (EGLDisplay  dpy);
+typedef EGLBoolean  ( * PFNEGLWAITGLPROC) ( void );
+typedef EGLBoolean  ( * PFNEGLWAITNATIVEPROC) (EGLint  engine);
+
+#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig)
+#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers)
+#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext)
+#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface)
+#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface)
+#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface)
+#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext)
+#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface)
+#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib)
+#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs)
+#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay)
+#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface)
+#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay)
+#define eglGetError EGLEW_GET_FUN(__eglewGetError)
+#define eglInitialize EGLEW_GET_FUN(__eglewInitialize)
+#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent)
+#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext)
+#define eglQueryString EGLEW_GET_FUN(__eglewQueryString)
+#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface)
+#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers)
+#define eglTerminate EGLEW_GET_FUN(__eglewTerminate)
+#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL)
+#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative)
+
+#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0)
+
+#endif /* EGL_VERSION_1_0 */
+
+/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */
+
+#ifndef EGL_VERSION_1_1
+#define EGL_VERSION_1_1 1
+
+#define EGL_CONTEXT_LOST 0x300E
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_2D 0x305F
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_TARGET 0x3081
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_BACK_BUFFER 0x3084
+
+typedef EGLBoolean  ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  buffer);
+typedef EGLBoolean  ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  buffer);
+typedef EGLBoolean  ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, EGLint  value);
+typedef EGLBoolean  ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay  dpy, EGLint  interval);
+
+#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage)
+#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage)
+#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib)
+#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval)
+
+#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1)
+
+#endif /* EGL_VERSION_1_1 */
+
+/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */
+
+#ifndef EGL_VERSION_1_2
+#define EGL_VERSION_1_2 1
+
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENVG_BIT 0x0002
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_COLORSPACE 0x3087
+#define EGL_ALPHA_FORMAT 0x3088
+#define EGL_COLORSPACE_LINEAR 0x308A
+#define EGL_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_ALPHA_FORMAT_PRE 0x308C
+#define EGL_CLIENT_APIS 0x308D
+#define EGL_RGB_BUFFER 0x308E
+#define EGL_LUMINANCE_BUFFER 0x308F
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_VERTICAL_RESOLUTION 0x3091
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_BUFFER_PRESERVED 0x3094
+#define EGL_BUFFER_DESTROYED 0x3095
+#define EGL_OPENVG_IMAGE 0x3096
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_DISPLAY_SCALING 10000
+
+typedef EGLBoolean  ( * PFNEGLBINDAPIPROC) (EGLenum  api);
+typedef EGLSurface  ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay  dpy, EGLenum  buftype, EGLClientBuffer  buffer, EGLConfig  config, const EGLint * attrib_list);
+typedef EGLenum  ( * PFNEGLQUERYAPIPROC) ( void );
+typedef EGLBoolean  ( * PFNEGLRELEASETHREADPROC) ( void );
+typedef EGLBoolean  ( * PFNEGLWAITCLIENTPROC) ( void );
+
+#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI)
+#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer)
+#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI)
+#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread)
+#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient)
+
+#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2)
+
+#endif /* EGL_VERSION_1_2 */
+
+/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */
+
+#ifndef EGL_VERSION_1_3
+#define EGL_VERSION_1_3 1
+
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041
+#define EGL_CONFORMANT 0x3042
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_VG_COLORSPACE_LINEAR 0x308A
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+
+#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3)
+
+#endif /* EGL_VERSION_1_3 */
+
+/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */
+
+#ifndef EGL_VERSION_1_4
+#define EGL_VERSION_1_4 1
+
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
+#define EGL_OPENGL_API 0x30A2
+
+typedef EGLContext  ( * PFNEGLGETCURRENTCONTEXTPROC) ( void );
+
+#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext)
+
+#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4)
+
+#endif /* EGL_VERSION_1_4 */
+
+/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */
+
+#ifndef EGL_VERSION_1_5
+#define EGL_VERSION_1_5 1
+
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
+#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define EGL_OPENGL_ES3_BIT 0x00000040
+#define EGL_GL_COLORSPACE_SRGB 0x3089
+#define EGL_GL_COLORSPACE_LINEAR 0x308A
+#define EGL_CONTEXT_MAJOR_VERSION 0x3098
+#define EGL_CL_EVENT_HANDLE 0x309C
+#define EGL_GL_COLORSPACE 0x309D
+#define EGL_GL_TEXTURE_2D 0x30B1
+#define EGL_GL_TEXTURE_3D 0x30B2
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
+#define EGL_GL_RENDERBUFFER 0x30B9
+#define EGL_GL_TEXTURE_LEVEL 0x30BC
+#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
+#define EGL_IMAGE_PRESERVED 0x30D2
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
+#define EGL_SYNC_STATUS 0x30F1
+#define EGL_SIGNALED 0x30F2
+#define EGL_UNSIGNALED 0x30F3
+#define EGL_TIMEOUT_EXPIRED 0x30F5
+#define EGL_CONDITION_SATISFIED 0x30F6
+#define EGL_SYNC_TYPE 0x30F7
+#define EGL_SYNC_CONDITION 0x30F8
+#define EGL_SYNC_FENCE 0x30F9
+#define EGL_CONTEXT_MINOR_VERSION 0x30FB
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
+#define EGL_SYNC_CL_EVENT 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
+#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
+#define EGL_NO_RESET_NOTIFICATION 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
+#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF
+
+typedef EGLint  ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay  dpy, EGLSync  sync, EGLint  flags, EGLTime  timeout);
+typedef EGLImage  ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay  dpy, EGLContext  ctx, EGLenum  target, EGLClientBuffer  buffer, const EGLAttrib * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_pixmap, const EGLAttrib * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_window, const EGLAttrib * attrib_list);
+typedef EGLSync  ( * PFNEGLCREATESYNCPROC) (EGLDisplay  dpy, EGLenum  type, const EGLAttrib * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay  dpy, EGLImage  image);
+typedef EGLBoolean  ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay  dpy, EGLSync  sync);
+typedef EGLDisplay  ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum  platform, void * native_display, const EGLAttrib * attrib_list);
+typedef EGLBoolean  ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay  dpy, EGLSync  sync, EGLint  attribute, EGLAttrib * value);
+typedef EGLBoolean  ( * PFNEGLWAITSYNCPROC) (EGLDisplay  dpy, EGLSync  sync, EGLint  flags);
+
+#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync)
+#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage)
+#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface)
+#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface)
+#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync)
+#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage)
+#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync)
+#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay)
+#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib)
+#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync)
+
+#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5)
+
+#endif /* EGL_VERSION_1_5 */
+
+/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */
+
+#ifndef EGL_ANDROID_blob_cache
+#define EGL_ANDROID_blob_cache 1
+
+typedef void  ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay  dpy, EGLSetBlobFuncANDROID  set, EGLGetBlobFuncANDROID  get);
+
+#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID)
+
+#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache)
+
+#endif /* EGL_ANDROID_blob_cache */
+
+/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */
+
+#ifndef EGL_ANDROID_create_native_client_buffer
+#define EGL_ANDROID_create_native_client_buffer 1
+
+#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001
+#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002
+#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004
+#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143
+
+typedef EGLClientBuffer  ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint * attrib_list);
+
+#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID)
+
+#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer)
+
+#endif /* EGL_ANDROID_create_native_client_buffer */
+
+/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */
+
+#ifndef EGL_ANDROID_framebuffer_target
+#define EGL_ANDROID_framebuffer_target 1
+
+#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
+
+#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target)
+
+#endif /* EGL_ANDROID_framebuffer_target */
+
+/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */
+
+#ifndef EGL_ANDROID_front_buffer_auto_refresh
+#define EGL_ANDROID_front_buffer_auto_refresh 1
+
+#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
+
+#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh)
+
+#endif /* EGL_ANDROID_front_buffer_auto_refresh */
+
+/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */
+
+#ifndef EGL_ANDROID_image_native_buffer
+#define EGL_ANDROID_image_native_buffer 1
+
+#define EGL_NATIVE_BUFFER_ANDROID 0x3140
+
+#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer)
+
+#endif /* EGL_ANDROID_image_native_buffer */
+
+/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */
+
+#ifndef EGL_ANDROID_native_fence_sync
+#define EGL_ANDROID_native_fence_sync 1
+
+#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
+
+typedef EGLint  ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay  dpy, EGLSyncKHR  sync);
+
+#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID)
+
+#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync)
+
+#endif /* EGL_ANDROID_native_fence_sync */
+
+/* --------------------- EGL_ANDROID_presentation_time --------------------- */
+
+#ifndef EGL_ANDROID_presentation_time
+#define EGL_ANDROID_presentation_time 1
+
+typedef EGLBoolean  ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLnsecsANDROID  time);
+
+#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID)
+
+#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time)
+
+#endif /* EGL_ANDROID_presentation_time */
+
+/* ------------------------- EGL_ANDROID_recordable ------------------------ */
+
+#ifndef EGL_ANDROID_recordable
+#define EGL_ANDROID_recordable 1
+
+#define EGL_RECORDABLE_ANDROID 0x3142
+
+#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable)
+
+#endif /* EGL_ANDROID_recordable */
+
+/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */
+
+#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+
+#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer)
+
+#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
+
+/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */
+
+#ifndef EGL_ANGLE_device_d3d
+#define EGL_ANGLE_device_d3d 1
+
+#define EGL_D3D9_DEVICE_ANGLE 0x33A0
+#define EGL_D3D11_DEVICE_ANGLE 0x33A1
+
+#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d)
+
+#endif /* EGL_ANGLE_device_d3d */
+
+/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */
+
+#ifndef EGL_ANGLE_query_surface_pointer
+#define EGL_ANGLE_query_surface_pointer 1
+
+typedef EGLBoolean  ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, void ** value);
+
+#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE)
+
+#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer)
+
+#endif /* EGL_ANGLE_query_surface_pointer */
+
+/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */
+
+#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+
+#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle)
+
+#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+
+/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */
+
+#ifndef EGL_ANGLE_window_fixed_size
+#define EGL_ANGLE_window_fixed_size 1
+
+#define EGL_FIXED_SIZE_ANGLE 0x3201
+
+#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size)
+
+#endif /* EGL_ANGLE_window_fixed_size */
+
+/* --------------------- EGL_ARM_implicit_external_sync -------------------- */
+
+#ifndef EGL_ARM_implicit_external_sync
+#define EGL_ARM_implicit_external_sync 1
+
+#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A
+
+#define EGLEW_ARM_implicit_external_sync EGLEW_GET_VAR(__EGLEW_ARM_implicit_external_sync)
+
+#endif /* EGL_ARM_implicit_external_sync */
+
+/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */
+
+#ifndef EGL_ARM_pixmap_multisample_discard
+#define EGL_ARM_pixmap_multisample_discard 1
+
+#define EGL_DISCARD_SAMPLES_ARM 0x3286
+
+#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard)
+
+#endif /* EGL_ARM_pixmap_multisample_discard */
+
+/* --------------------------- EGL_EXT_buffer_age -------------------------- */
+
+#ifndef EGL_EXT_buffer_age
+#define EGL_EXT_buffer_age 1
+
+#define EGL_BUFFER_AGE_EXT 0x313D
+
+#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age)
+
+#endif /* EGL_EXT_buffer_age */
+
+/* ----------------------- EGL_EXT_client_extensions ----------------------- */
+
+#ifndef EGL_EXT_client_extensions
+#define EGL_EXT_client_extensions 1
+
+#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions)
+
+#endif /* EGL_EXT_client_extensions */
+
+/* ------------------- EGL_EXT_create_context_robustness ------------------- */
+
+#ifndef EGL_EXT_create_context_robustness
+#define EGL_EXT_create_context_robustness 1
+
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+
+#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness)
+
+#endif /* EGL_EXT_create_context_robustness */
+
+/* -------------------------- EGL_EXT_device_base -------------------------- */
+
+#ifndef EGL_EXT_device_base
+#define EGL_EXT_device_base 1
+
+#define EGL_BAD_DEVICE_EXT 0x322B
+#define EGL_DEVICE_EXT 0x322C
+
+#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base)
+
+#endif /* EGL_EXT_device_base */
+
+/* --------------------------- EGL_EXT_device_drm -------------------------- */
+
+#ifndef EGL_EXT_device_drm
+#define EGL_EXT_device_drm 1
+
+#define EGL_DRM_DEVICE_FILE_EXT 0x3233
+
+#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm)
+
+#endif /* EGL_EXT_device_drm */
+
+/* ----------------------- EGL_EXT_device_enumeration ---------------------- */
+
+#ifndef EGL_EXT_device_enumeration
+#define EGL_EXT_device_enumeration 1
+
+typedef EGLBoolean  ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint  max_devices, EGLDeviceEXT * devices, EGLint * num_devices);
+
+#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT)
+
+#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration)
+
+#endif /* EGL_EXT_device_enumeration */
+
+/* ------------------------- EGL_EXT_device_openwf ------------------------- */
+
+#ifndef EGL_EXT_device_openwf
+#define EGL_EXT_device_openwf 1
+
+#define EGL_OPENWF_DEVICE_ID_EXT 0x3237
+
+#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf)
+
+#endif /* EGL_EXT_device_openwf */
+
+/* -------------------------- EGL_EXT_device_query ------------------------- */
+
+#ifndef EGL_EXT_device_query
+#define EGL_EXT_device_query 1
+
+#define EGL_BAD_DEVICE_EXT 0x322B
+#define EGL_DEVICE_EXT 0x322C
+
+typedef EGLBoolean  ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT  device, EGLint  attribute, EGLAttrib * value);
+typedef const char * ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT  device, EGLint  name);
+typedef EGLBoolean  ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay  dpy, EGLint  attribute, EGLAttrib * value);
+
+#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT)
+#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT)
+#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT)
+
+#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query)
+
+#endif /* EGL_EXT_device_query */
+
+/* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */
+
+#ifndef EGL_EXT_gl_colorspace_bt2020_linear
+#define EGL_EXT_gl_colorspace_bt2020_linear 1
+
+#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F
+
+#define EGLEW_EXT_gl_colorspace_bt2020_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_linear)
+
+#endif /* EGL_EXT_gl_colorspace_bt2020_linear */
+
+/* -------------------- EGL_EXT_gl_colorspace_bt2020_pq -------------------- */
+
+#ifndef EGL_EXT_gl_colorspace_bt2020_pq
+#define EGL_EXT_gl_colorspace_bt2020_pq 1
+
+#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340
+
+#define EGLEW_EXT_gl_colorspace_bt2020_pq EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_pq)
+
+#endif /* EGL_EXT_gl_colorspace_bt2020_pq */
+
+/* ------------------- EGL_EXT_gl_colorspace_scrgb_linear ------------------ */
+
+#ifndef EGL_EXT_gl_colorspace_scrgb_linear
+#define EGL_EXT_gl_colorspace_scrgb_linear 1
+
+#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350
+
+#define EGLEW_EXT_gl_colorspace_scrgb_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb_linear)
+
+#endif /* EGL_EXT_gl_colorspace_scrgb_linear */
+
+/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */
+
+#ifndef EGL_EXT_image_dma_buf_import
+#define EGL_EXT_image_dma_buf_import 1
+
+#define EGL_LINUX_DMA_BUF_EXT 0x3270
+#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
+#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
+#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
+#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
+#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
+#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
+#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
+#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
+#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
+#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
+#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
+#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
+#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
+#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
+#define EGL_ITU_REC601_EXT 0x327F
+#define EGL_ITU_REC709_EXT 0x3280
+#define EGL_ITU_REC2020_EXT 0x3281
+#define EGL_YUV_FULL_RANGE_EXT 0x3282
+#define EGL_YUV_NARROW_RANGE_EXT 0x3283
+#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
+#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
+
+#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import)
+
+#endif /* EGL_EXT_image_dma_buf_import */
+
+/* ----------------- EGL_EXT_image_dma_buf_import_modifiers ---------------- */
+
+#ifndef EGL_EXT_image_dma_buf_import_modifiers
+#define EGL_EXT_image_dma_buf_import_modifiers 1
+
+#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440
+#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441
+#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442
+#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443
+#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444
+#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445
+#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446
+#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447
+#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448
+#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449
+#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A
+
+typedef EGLBoolean  ( * PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay  dpy, EGLint  max_formats, EGLint  *formats, EGLint  *num_formats);
+typedef EGLBoolean  ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay  dpy, EGLint  format, EGLint  max_modifiers, EGLuint64KHR  *modifiers, EGLBoolean  *external_only, EGLint  *num_modifiers);
+
+#define eglQueryDmaBufFormatsEXT EGLEW_GET_FUN(__eglewQueryDmaBufFormatsEXT)
+#define eglQueryDmaBufModifiersEXT EGLEW_GET_FUN(__eglewQueryDmaBufModifiersEXT)
+
+#define EGLEW_EXT_image_dma_buf_import_modifiers EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import_modifiers)
+
+#endif /* EGL_EXT_image_dma_buf_import_modifiers */
+
+/* ------------------------ EGL_EXT_multiview_window ----------------------- */
+
+#ifndef EGL_EXT_multiview_window
+#define EGL_EXT_multiview_window 1
+
+#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
+
+#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window)
+
+#endif /* EGL_EXT_multiview_window */
+
+/* -------------------------- EGL_EXT_output_base -------------------------- */
+
+#ifndef EGL_EXT_output_base
+#define EGL_EXT_output_base 1
+
+#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
+#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
+#define EGL_SWAP_INTERVAL_EXT 0x322F
+
+typedef EGLBoolean  ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay  dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint  max_layers, EGLint * num_layers);
+typedef EGLBoolean  ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay  dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint  max_ports, EGLint * num_ports);
+typedef EGLBoolean  ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputLayerEXT  layer, EGLint  attribute, EGLAttrib  value);
+typedef EGLBoolean  ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputPortEXT  port, EGLint  attribute, EGLAttrib  value);
+typedef EGLBoolean  ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputLayerEXT  layer, EGLint  attribute, EGLAttrib * value);
+typedef const char * ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay  dpy, EGLOutputLayerEXT  layer, EGLint  name);
+typedef EGLBoolean  ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputPortEXT  port, EGLint  attribute, EGLAttrib * value);
+typedef const char * ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay  dpy, EGLOutputPortEXT  port, EGLint  name);
+
+#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT)
+#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT)
+#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT)
+#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT)
+#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT)
+#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT)
+#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT)
+#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT)
+
+#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base)
+
+#endif /* EGL_EXT_output_base */
+
+/* --------------------------- EGL_EXT_output_drm -------------------------- */
+
+#ifndef EGL_EXT_output_drm
+#define EGL_EXT_output_drm 1
+
+#define EGL_DRM_CRTC_EXT 0x3234
+#define EGL_DRM_PLANE_EXT 0x3235
+#define EGL_DRM_CONNECTOR_EXT 0x3236
+
+#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm)
+
+#endif /* EGL_EXT_output_drm */
+
+/* ------------------------- EGL_EXT_output_openwf ------------------------- */
+
+#ifndef EGL_EXT_output_openwf
+#define EGL_EXT_output_openwf 1
+
+#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238
+#define EGL_OPENWF_PORT_ID_EXT 0x3239
+
+#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf)
+
+#endif /* EGL_EXT_output_openwf */
+
+/* ----------------------- EGL_EXT_pixel_format_float ---------------------- */
+
+#ifndef EGL_EXT_pixel_format_float
+#define EGL_EXT_pixel_format_float 1
+
+#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339
+#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A
+#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B
+
+#define EGLEW_EXT_pixel_format_float EGLEW_GET_VAR(__EGLEW_EXT_pixel_format_float)
+
+#endif /* EGL_EXT_pixel_format_float */
+
+/* ------------------------- EGL_EXT_platform_base ------------------------- */
+
+#ifndef EGL_EXT_platform_base
+#define EGL_EXT_platform_base 1
+
+typedef EGLSurface  ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_pixmap, const EGLint * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_window, const EGLint * attrib_list);
+typedef EGLDisplay  ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum  platform, void * native_display, const EGLint * attrib_list);
+
+#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT)
+#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT)
+#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT)
+
+#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base)
+
+#endif /* EGL_EXT_platform_base */
+
+/* ------------------------ EGL_EXT_platform_device ------------------------ */
+
+#ifndef EGL_EXT_platform_device
+#define EGL_EXT_platform_device 1
+
+#define EGL_PLATFORM_DEVICE_EXT 0x313F
+
+#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device)
+
+#endif /* EGL_EXT_platform_device */
+
+/* ------------------------ EGL_EXT_platform_wayland ----------------------- */
+
+#ifndef EGL_EXT_platform_wayland
+#define EGL_EXT_platform_wayland 1
+
+#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
+
+#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland)
+
+#endif /* EGL_EXT_platform_wayland */
+
+/* -------------------------- EGL_EXT_platform_x11 ------------------------- */
+
+#ifndef EGL_EXT_platform_x11
+#define EGL_EXT_platform_x11 1
+
+#define EGL_PLATFORM_X11_EXT 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
+
+#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11)
+
+#endif /* EGL_EXT_platform_x11 */
+
+/* ----------------------- EGL_EXT_protected_content ----------------------- */
+
+#ifndef EGL_EXT_protected_content
+#define EGL_EXT_protected_content 1
+
+#define EGL_PROTECTED_CONTENT_EXT 0x32C0
+
+#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content)
+
+#endif /* EGL_EXT_protected_content */
+
+/* ----------------------- EGL_EXT_protected_surface ----------------------- */
+
+#ifndef EGL_EXT_protected_surface
+#define EGL_EXT_protected_surface 1
+
+#define EGL_PROTECTED_CONTENT_EXT 0x32C0
+
+#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface)
+
+#endif /* EGL_EXT_protected_surface */
+
+/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */
+
+#ifndef EGL_EXT_stream_consumer_egloutput
+#define EGL_EXT_stream_consumer_egloutput 1
+
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLOutputLayerEXT  layer);
+
+#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT)
+
+#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput)
+
+#endif /* EGL_EXT_stream_consumer_egloutput */
+
+/* ------------------- EGL_EXT_surface_SMPTE2086_metadata ------------------ */
+
+#ifndef EGL_EXT_surface_SMPTE2086_metadata
+#define EGL_EXT_surface_SMPTE2086_metadata 1
+
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346
+#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347
+#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348
+#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349
+#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A
+
+#define EGLEW_EXT_surface_SMPTE2086_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_SMPTE2086_metadata)
+
+#endif /* EGL_EXT_surface_SMPTE2086_metadata */
+
+/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */
+
+#ifndef EGL_EXT_swap_buffers_with_damage
+#define EGL_EXT_swap_buffers_with_damage 1
+
+typedef EGLBoolean  ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint * rects, EGLint  n_rects);
+
+#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT)
+
+#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage)
+
+#endif /* EGL_EXT_swap_buffers_with_damage */
+
+/* -------------------------- EGL_EXT_yuv_surface -------------------------- */
+
+#ifndef EGL_EXT_yuv_surface
+#define EGL_EXT_yuv_surface 1
+
+#define EGL_YUV_BUFFER_EXT 0x3300
+#define EGL_YUV_ORDER_EXT 0x3301
+#define EGL_YUV_ORDER_YUV_EXT 0x3302
+#define EGL_YUV_ORDER_YVU_EXT 0x3303
+#define EGL_YUV_ORDER_YUYV_EXT 0x3304
+#define EGL_YUV_ORDER_UYVY_EXT 0x3305
+#define EGL_YUV_ORDER_YVYU_EXT 0x3306
+#define EGL_YUV_ORDER_VYUY_EXT 0x3307
+#define EGL_YUV_ORDER_AYUV_EXT 0x3308
+#define EGL_YUV_CSC_STANDARD_EXT 0x330A
+#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B
+#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C
+#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D
+#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
+#define EGL_YUV_SUBSAMPLE_EXT 0x3312
+#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313
+#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314
+#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315
+#define EGL_YUV_DEPTH_RANGE_EXT 0x3317
+#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318
+#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319
+#define EGL_YUV_PLANE_BPP_EXT 0x331A
+#define EGL_YUV_PLANE_BPP_0_EXT 0x331B
+#define EGL_YUV_PLANE_BPP_8_EXT 0x331C
+#define EGL_YUV_PLANE_BPP_10_EXT 0x331D
+
+#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface)
+
+#endif /* EGL_EXT_yuv_surface */
+
+/* -------------------------- EGL_HI_clientpixmap -------------------------- */
+
+#ifndef EGL_HI_clientpixmap
+#define EGL_HI_clientpixmap 1
+
+#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
+
+typedef EGLSurface  ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay  dpy, EGLConfig  config, struct EGLClientPixmapHI * pixmap);
+
+#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI)
+
+#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap)
+
+#endif /* EGL_HI_clientpixmap */
+
+/* -------------------------- EGL_HI_colorformats -------------------------- */
+
+#ifndef EGL_HI_colorformats
+#define EGL_HI_colorformats 1
+
+#define EGL_COLOR_FORMAT_HI 0x8F70
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_ARGB_HI 0x8F73
+
+#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats)
+
+#endif /* EGL_HI_colorformats */
+
+/* ------------------------ EGL_IMG_context_priority ----------------------- */
+
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+
+#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority)
+
+#endif /* EGL_IMG_context_priority */
+
+/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */
+
+#ifndef EGL_IMG_image_plane_attribs
+#define EGL_IMG_image_plane_attribs 1
+
+#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105
+#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106
+
+#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs)
+
+#endif /* EGL_IMG_image_plane_attribs */
+
+/* ---------------------------- EGL_KHR_cl_event --------------------------- */
+
+#ifndef EGL_KHR_cl_event
+#define EGL_KHR_cl_event 1
+
+#define EGL_CL_EVENT_HANDLE_KHR 0x309C
+#define EGL_SYNC_CL_EVENT_KHR 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
+
+#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event)
+
+#endif /* EGL_KHR_cl_event */
+
+/* --------------------------- EGL_KHR_cl_event2 --------------------------- */
+
+#ifndef EGL_KHR_cl_event2
+#define EGL_KHR_cl_event2 1
+
+#define EGL_CL_EVENT_HANDLE_KHR 0x309C
+#define EGL_SYNC_CL_EVENT_KHR 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
+
+typedef EGLSyncKHR  ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay  dpy, EGLenum  type, const EGLAttribKHR * attrib_list);
+
+#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR)
+
+#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2)
+
+#endif /* EGL_KHR_cl_event2 */
+
+/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */
+
+#ifndef EGL_KHR_client_get_all_proc_addresses
+#define EGL_KHR_client_get_all_proc_addresses 1
+
+#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses)
+
+#endif /* EGL_KHR_client_get_all_proc_addresses */
+
+/* ------------------------- EGL_KHR_config_attribs ------------------------ */
+
+#ifndef EGL_KHR_config_attribs
+#define EGL_KHR_config_attribs 1
+
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
+#define EGL_CONFORMANT_KHR 0x3042
+
+#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs)
+
+#endif /* EGL_KHR_config_attribs */
+
+/* --------------------- EGL_KHR_context_flush_control --------------------- */
+
+#ifndef EGL_KHR_context_flush_control
+#define EGL_KHR_context_flush_control 1
+
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
+
+#define EGLEW_KHR_context_flush_control EGLEW_GET_VAR(__EGLEW_KHR_context_flush_control)
+
+#endif /* EGL_KHR_context_flush_control */
+
+/* ------------------------- EGL_KHR_create_context ------------------------ */
+
+#ifndef EGL_KHR_create_context
+#define EGL_KHR_create_context 1
+
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_OPENGL_ES3_BIT 0x00000040
+#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
+#define EGL_CONTEXT_FLAGS_KHR 0x30FC
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
+
+#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context)
+
+#endif /* EGL_KHR_create_context */
+
+/* -------------------- EGL_KHR_create_context_no_error -------------------- */
+
+#ifndef EGL_KHR_create_context_no_error
+#define EGL_KHR_create_context_no_error 1
+
+#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
+
+#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error)
+
+#endif /* EGL_KHR_create_context_no_error */
+
+/* ----------------------------- EGL_KHR_debug ----------------------------- */
+
+#ifndef EGL_KHR_debug
+#define EGL_KHR_debug 1
+
+#define EGL_OBJECT_THREAD_KHR 0x33B0
+#define EGL_OBJECT_DISPLAY_KHR 0x33B1
+#define EGL_OBJECT_CONTEXT_KHR 0x33B2
+#define EGL_OBJECT_SURFACE_KHR 0x33B3
+#define EGL_OBJECT_IMAGE_KHR 0x33B4
+#define EGL_OBJECT_SYNC_KHR 0x33B5
+#define EGL_OBJECT_STREAM_KHR 0x33B6
+#define EGL_DEBUG_CALLBACK_KHR 0x33B8
+#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9
+#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA
+#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
+#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
+
+typedef EGLint  ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR  callback, const EGLAttrib * attrib_list);
+typedef EGLint  ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay  display, EGLenum  objectType, EGLObjectKHR  object, EGLLabelKHR  label);
+typedef EGLBoolean  ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint  attribute, EGLAttrib * value);
+
+#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR)
+#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR)
+#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR)
+
+#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug)
+
+#endif /* EGL_KHR_debug */
+
+/* --------------------------- EGL_KHR_fence_sync -------------------------- */
+
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_FENCE_KHR 0x30F9
+
+#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync)
+
+#endif /* EGL_KHR_fence_sync */
+
+/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */
+
+#ifndef EGL_KHR_get_all_proc_addresses
+#define EGL_KHR_get_all_proc_addresses 1
+
+#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses)
+
+#endif /* EGL_KHR_get_all_proc_addresses */
+
+/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */
+
+#ifndef EGL_KHR_gl_colorspace
+#define EGL_KHR_gl_colorspace 1
+
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
+#define EGL_GL_COLORSPACE_KHR 0x309D
+
+#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace)
+
+#endif /* EGL_KHR_gl_colorspace */
+
+/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9
+
+#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image)
+
+#endif /* EGL_KHR_gl_renderbuffer_image */
+
+/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
+
+#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image)
+
+#endif /* EGL_KHR_gl_texture_2D_image */
+
+/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
+
+#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image)
+
+#endif /* EGL_KHR_gl_texture_3D_image */
+
+/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
+
+#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image)
+
+#endif /* EGL_KHR_gl_texture_cubemap_image */
+
+/* ----------------------------- EGL_KHR_image ----------------------------- */
+
+#ifndef EGL_KHR_image
+#define EGL_KHR_image 1
+
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+
+typedef EGLImageKHR  ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay  dpy, EGLContext  ctx, EGLenum  target, EGLClientBuffer  buffer, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay  dpy, EGLImageKHR  image);
+
+#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR)
+#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR)
+
+#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image)
+
+#endif /* EGL_KHR_image */
+
+/* --------------------------- EGL_KHR_image_base -------------------------- */
+
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+
+#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base)
+
+#endif /* EGL_KHR_image_base */
+
+/* -------------------------- EGL_KHR_image_pixmap ------------------------- */
+
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+
+#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap)
+
+#endif /* EGL_KHR_image_pixmap */
+
+/* -------------------------- EGL_KHR_lock_surface ------------------------- */
+
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_UPPER_LEFT_KHR 0x30CF
+
+typedef EGLBoolean  ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay  dpy, EGLSurface  surface, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay  dpy, EGLSurface  surface);
+
+#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR)
+#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR)
+
+#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface)
+
+#endif /* EGL_KHR_lock_surface */
+
+/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */
+
+#ifndef EGL_KHR_lock_surface2
+#define EGL_KHR_lock_surface2 1
+
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+
+#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2)
+
+#endif /* EGL_KHR_lock_surface2 */
+
+/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */
+
+#ifndef EGL_KHR_lock_surface3
+#define EGL_KHR_lock_surface3 1
+
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_UPPER_LEFT_KHR 0x30CF
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+
+typedef EGLBoolean  ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, EGLAttribKHR * value);
+
+#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR)
+
+#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3)
+
+#endif /* EGL_KHR_lock_surface3 */
+
+/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */
+
+#ifndef EGL_KHR_mutable_render_buffer
+#define EGL_KHR_mutable_render_buffer 1
+
+#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000
+
+#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer)
+
+#endif /* EGL_KHR_mutable_render_buffer */
+
+/* ----------------------- EGL_KHR_no_config_context ----------------------- */
+
+#ifndef EGL_KHR_no_config_context
+#define EGL_KHR_no_config_context 1
+
+#define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context)
+
+#endif /* EGL_KHR_no_config_context */
+
+/* ------------------------- EGL_KHR_partial_update ------------------------ */
+
+#ifndef EGL_KHR_partial_update
+#define EGL_KHR_partial_update 1
+
+#define EGL_BUFFER_AGE_KHR 0x313D
+
+typedef EGLBoolean  ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint * rects, EGLint  n_rects);
+
+#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR)
+
+#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update)
+
+#endif /* EGL_KHR_partial_update */
+
+/* ------------------------ EGL_KHR_platform_android ----------------------- */
+
+#ifndef EGL_KHR_platform_android
+#define EGL_KHR_platform_android 1
+
+#define EGL_PLATFORM_ANDROID_KHR 0x3141
+
+#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android)
+
+#endif /* EGL_KHR_platform_android */
+
+/* -------------------------- EGL_KHR_platform_gbm ------------------------- */
+
+#ifndef EGL_KHR_platform_gbm
+#define EGL_KHR_platform_gbm 1
+
+#define EGL_PLATFORM_GBM_KHR 0x31D7
+
+#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm)
+
+#endif /* EGL_KHR_platform_gbm */
+
+/* ------------------------ EGL_KHR_platform_wayland ----------------------- */
+
+#ifndef EGL_KHR_platform_wayland
+#define EGL_KHR_platform_wayland 1
+
+#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
+
+#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland)
+
+#endif /* EGL_KHR_platform_wayland */
+
+/* -------------------------- EGL_KHR_platform_x11 ------------------------- */
+
+#ifndef EGL_KHR_platform_x11
+#define EGL_KHR_platform_x11 1
+
+#define EGL_PLATFORM_X11_KHR 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
+
+#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11)
+
+#endif /* EGL_KHR_platform_x11 */
+
+/* ------------------------- EGL_KHR_reusable_sync ------------------------- */
+
+#ifndef EGL_KHR_reusable_sync
+#define EGL_KHR_reusable_sync 1
+
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF
+
+typedef EGLint  ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLint  flags, EGLTimeKHR  timeout);
+typedef EGLSyncKHR  ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay  dpy, EGLenum  type, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync);
+typedef EGLBoolean  ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLint  attribute, EGLint * value);
+typedef EGLBoolean  ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLenum  mode);
+
+#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR)
+#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR)
+#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR)
+#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR)
+#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR)
+
+#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync)
+
+#endif /* EGL_KHR_reusable_sync */
+
+/* ----------------------------- EGL_KHR_stream ---------------------------- */
+
+#ifndef EGL_KHR_stream
+#define EGL_KHR_stream 1
+
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_PRODUCER_FRAME_KHR 0x3212
+#define EGL_CONSUMER_FRAME_KHR 0x3213
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
+#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
+#define EGL_BAD_STREAM_KHR 0x321B
+#define EGL_BAD_STATE_KHR 0x321C
+
+typedef EGLStreamKHR  ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay  dpy, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+typedef EGLBoolean  ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLint * value);
+typedef EGLBoolean  ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLuint64KHR * value);
+typedef EGLBoolean  ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLint  value);
+
+#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR)
+#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR)
+#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR)
+#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR)
+#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR)
+
+#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream)
+
+#endif /* EGL_KHR_stream */
+
+/* ------------------------- EGL_KHR_stream_attrib ------------------------- */
+
+#ifndef EGL_KHR_stream_attrib
+#define EGL_KHR_stream_attrib 1
+
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+
+typedef EGLStreamKHR  ( * PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay  dpy, const EGLAttrib * attrib_list);
+typedef EGLBoolean  ( * PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLAttrib * value);
+typedef EGLBoolean  ( * PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLAttrib  value);
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, const EGLAttrib * attrib_list);
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, const EGLAttrib * attrib_list);
+
+#define eglCreateStreamAttribKHR EGLEW_GET_FUN(__eglewCreateStreamAttribKHR)
+#define eglQueryStreamAttribKHR EGLEW_GET_FUN(__eglewQueryStreamAttribKHR)
+#define eglSetStreamAttribKHR EGLEW_GET_FUN(__eglewSetStreamAttribKHR)
+#define eglStreamConsumerAcquireAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireAttribKHR)
+#define eglStreamConsumerReleaseAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseAttribKHR)
+
+#define EGLEW_KHR_stream_attrib EGLEW_GET_VAR(__EGLEW_KHR_stream_attrib)
+
+#endif /* EGL_KHR_stream_attrib */
+
+/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */
+
+#ifndef EGL_KHR_stream_consumer_gltexture
+#define EGL_KHR_stream_consumer_gltexture 1
+
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
+
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+
+#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR)
+#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR)
+#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR)
+
+#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture)
+
+#endif /* EGL_KHR_stream_consumer_gltexture */
+
+/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */
+
+#ifndef EGL_KHR_stream_cross_process_fd
+#define EGL_KHR_stream_cross_process_fd 1
+
+typedef EGLStreamKHR  ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay  dpy, EGLNativeFileDescriptorKHR  file_descriptor);
+typedef EGLNativeFileDescriptorKHR  ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+
+#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR)
+#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR)
+
+#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd)
+
+#endif /* EGL_KHR_stream_cross_process_fd */
+
+/* -------------------------- EGL_KHR_stream_fifo -------------------------- */
+
+#ifndef EGL_KHR_stream_fifo
+#define EGL_KHR_stream_fifo 1
+
+#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
+#define EGL_STREAM_TIME_NOW_KHR 0x31FD
+#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
+#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
+
+typedef EGLBoolean  ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLTimeKHR * value);
+
+#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR)
+
+#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo)
+
+#endif /* EGL_KHR_stream_fifo */
+
+/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */
+
+#ifndef EGL_KHR_stream_producer_aldatalocator
+#define EGL_KHR_stream_producer_aldatalocator 1
+
+#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator)
+
+#endif /* EGL_KHR_stream_producer_aldatalocator */
+
+/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */
+
+#ifndef EGL_KHR_stream_producer_eglsurface
+#define EGL_KHR_stream_producer_eglsurface 1
+
+#define EGL_STREAM_BIT_KHR 0x0800
+
+typedef EGLSurface  ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay  dpy, EGLConfig  config, EGLStreamKHR  stream, const EGLint * attrib_list);
+
+#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR)
+
+#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface)
+
+#endif /* EGL_KHR_stream_producer_eglsurface */
+
+/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */
+
+#ifndef EGL_KHR_surfaceless_context
+#define EGL_KHR_surfaceless_context 1
+
+#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context)
+
+#endif /* EGL_KHR_surfaceless_context */
+
+/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */
+
+#ifndef EGL_KHR_swap_buffers_with_damage
+#define EGL_KHR_swap_buffers_with_damage 1
+
+typedef EGLBoolean  ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint * rects, EGLint  n_rects);
+
+#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR)
+
+#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage)
+
+#endif /* EGL_KHR_swap_buffers_with_damage */
+
+/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */
+
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
+
+#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image)
+
+#endif /* EGL_KHR_vg_parent_image */
+
+/* --------------------------- EGL_KHR_wait_sync --------------------------- */
+
+#ifndef EGL_KHR_wait_sync
+#define EGL_KHR_wait_sync 1
+
+typedef EGLint  ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLint  flags);
+
+#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR)
+
+#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync)
+
+#endif /* EGL_KHR_wait_sync */
+
+/* --------------------------- EGL_MESA_drm_image -------------------------- */
+
+#ifndef EGL_MESA_drm_image
+#define EGL_MESA_drm_image 1
+
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+#define EGL_DRM_BUFFER_MESA 0x31D3
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+
+typedef EGLImageKHR  ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay  dpy, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay  dpy, EGLImageKHR  image, EGLint * name, EGLint * handle, EGLint * stride);
+
+#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA)
+#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA)
+
+#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image)
+
+#endif /* EGL_MESA_drm_image */
+
+/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */
+
+#ifndef EGL_MESA_image_dma_buf_export
+#define EGL_MESA_image_dma_buf_export 1
+
+typedef EGLBoolean  ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay  dpy, EGLImageKHR  image, int * fds, EGLint * strides, EGLint * offsets);
+typedef EGLBoolean  ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay  dpy, EGLImageKHR  image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers);
+
+#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA)
+#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA)
+
+#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export)
+
+#endif /* EGL_MESA_image_dma_buf_export */
+
+/* ------------------------- EGL_MESA_platform_gbm ------------------------- */
+
+#ifndef EGL_MESA_platform_gbm
+#define EGL_MESA_platform_gbm 1
+
+#define EGL_PLATFORM_GBM_MESA 0x31D7
+
+#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm)
+
+#endif /* EGL_MESA_platform_gbm */
+
+/* --------------------- EGL_MESA_platform_surfaceless --------------------- */
+
+#ifndef EGL_MESA_platform_surfaceless
+#define EGL_MESA_platform_surfaceless 1
+
+#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
+
+#define EGLEW_MESA_platform_surfaceless EGLEW_GET_VAR(__EGLEW_MESA_platform_surfaceless)
+
+#endif /* EGL_MESA_platform_surfaceless */
+
+/* -------------------------- EGL_NOK_swap_region -------------------------- */
+
+#ifndef EGL_NOK_swap_region
+#define EGL_NOK_swap_region 1
+
+typedef EGLBoolean  ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  numRects, const EGLint * rects);
+
+#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK)
+
+#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region)
+
+#endif /* EGL_NOK_swap_region */
+
+/* -------------------------- EGL_NOK_swap_region2 ------------------------- */
+
+#ifndef EGL_NOK_swap_region2
+#define EGL_NOK_swap_region2 1
+
+typedef EGLBoolean  ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  numRects, const EGLint * rects);
+
+#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK)
+
+#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2)
+
+#endif /* EGL_NOK_swap_region2 */
+
+/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */
+
+#ifndef EGL_NOK_texture_from_pixmap
+#define EGL_NOK_texture_from_pixmap 1
+
+#define EGL_Y_INVERTED_NOK 0x307F
+
+#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap)
+
+#endif /* EGL_NOK_texture_from_pixmap */
+
+/* ------------------------ EGL_NV_3dvision_surface ------------------------ */
+
+#ifndef EGL_NV_3dvision_surface
+#define EGL_NV_3dvision_surface 1
+
+#define EGL_AUTO_STEREO_NV 0x3136
+
+#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface)
+
+#endif /* EGL_NV_3dvision_surface */
+
+/* ------------------------- EGL_NV_coverage_sample ------------------------ */
+
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+
+#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample)
+
+#endif /* EGL_NV_coverage_sample */
+
+/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */
+
+#ifndef EGL_NV_coverage_sample_resolve
+#define EGL_NV_coverage_sample_resolve 1
+
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+
+#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve)
+
+#endif /* EGL_NV_coverage_sample_resolve */
+
+/* --------------------------- EGL_NV_cuda_event --------------------------- */
+
+#ifndef EGL_NV_cuda_event
+#define EGL_NV_cuda_event 1
+
+#define EGL_CUDA_EVENT_HANDLE_NV 0x323B
+#define EGL_SYNC_CUDA_EVENT_NV 0x323C
+#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D
+
+#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event)
+
+#endif /* EGL_NV_cuda_event */
+
+/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+
+#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear)
+
+#endif /* EGL_NV_depth_nonlinear */
+
+/* --------------------------- EGL_NV_device_cuda -------------------------- */
+
+#ifndef EGL_NV_device_cuda
+#define EGL_NV_device_cuda 1
+
+#define EGL_CUDA_DEVICE_NV 0x323A
+
+#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda)
+
+#endif /* EGL_NV_device_cuda */
+
+/* -------------------------- EGL_NV_native_query -------------------------- */
+
+#ifndef EGL_NV_native_query
+#define EGL_NV_native_query 1
+
+typedef EGLBoolean  ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay  dpy, EGLNativeDisplayType * display_id);
+typedef EGLBoolean  ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay  dpy, EGLSurface  surf, EGLNativePixmapType * pixmap);
+typedef EGLBoolean  ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay  dpy, EGLSurface  surf, EGLNativeWindowType * window);
+
+#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV)
+#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV)
+#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV)
+
+#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query)
+
+#endif /* EGL_NV_native_query */
+
+/* ---------------------- EGL_NV_post_convert_rounding --------------------- */
+
+#ifndef EGL_NV_post_convert_rounding
+#define EGL_NV_post_convert_rounding 1
+
+#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding)
+
+#endif /* EGL_NV_post_convert_rounding */
+
+/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */
+
+#ifndef EGL_NV_post_sub_buffer
+#define EGL_NV_post_sub_buffer 1
+
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+
+typedef EGLBoolean  ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  x, EGLint  y, EGLint  width, EGLint  height);
+
+#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV)
+
+#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer)
+
+#endif /* EGL_NV_post_sub_buffer */
+
+/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */
+
+#ifndef EGL_NV_robustness_video_memory_purge
+#define EGL_NV_robustness_video_memory_purge 1
+
+#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
+
+#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge)
+
+#endif /* EGL_NV_robustness_video_memory_purge */
+
+/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */
+
+#ifndef EGL_NV_stream_consumer_gltexture_yuv
+#define EGL_NV_stream_consumer_gltexture_yuv 1
+
+#define EGL_YUV_BUFFER_EXT 0x3300
+#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
+#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C
+#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D
+#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E
+
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLAttrib  *attrib_list);
+
+#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV)
+
+#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv)
+
+#endif /* EGL_NV_stream_consumer_gltexture_yuv */
+
+/* ---------------------- EGL_NV_stream_cross_display ---------------------- */
+
+#ifndef EGL_NV_stream_cross_display
+#define EGL_NV_stream_cross_display 1
+
+#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E
+
+#define EGLEW_NV_stream_cross_display EGLEW_GET_VAR(__EGLEW_NV_stream_cross_display)
+
+#endif /* EGL_NV_stream_cross_display */
+
+/* ----------------------- EGL_NV_stream_cross_object ---------------------- */
+
+#ifndef EGL_NV_stream_cross_object
+#define EGL_NV_stream_cross_object 1
+
+#define EGL_STREAM_CROSS_OBJECT_NV 0x334D
+
+#define EGLEW_NV_stream_cross_object EGLEW_GET_VAR(__EGLEW_NV_stream_cross_object)
+
+#endif /* EGL_NV_stream_cross_object */
+
+/* --------------------- EGL_NV_stream_cross_partition --------------------- */
+
+#ifndef EGL_NV_stream_cross_partition
+#define EGL_NV_stream_cross_partition 1
+
+#define EGL_STREAM_CROSS_PARTITION_NV 0x323F
+
+#define EGLEW_NV_stream_cross_partition EGLEW_GET_VAR(__EGLEW_NV_stream_cross_partition)
+
+#endif /* EGL_NV_stream_cross_partition */
+
+/* ---------------------- EGL_NV_stream_cross_process ---------------------- */
+
+#ifndef EGL_NV_stream_cross_process
+#define EGL_NV_stream_cross_process 1
+
+#define EGL_STREAM_CROSS_PROCESS_NV 0x3245
+
+#define EGLEW_NV_stream_cross_process EGLEW_GET_VAR(__EGLEW_NV_stream_cross_process)
+
+#endif /* EGL_NV_stream_cross_process */
+
+/* ----------------------- EGL_NV_stream_cross_system ---------------------- */
+
+#ifndef EGL_NV_stream_cross_system
+#define EGL_NV_stream_cross_system 1
+
+#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F
+
+#define EGLEW_NV_stream_cross_system EGLEW_GET_VAR(__EGLEW_NV_stream_cross_system)
+
+#endif /* EGL_NV_stream_cross_system */
+
+/* ------------------------ EGL_NV_stream_fifo_next ------------------------ */
+
+#ifndef EGL_NV_stream_fifo_next
+#define EGL_NV_stream_fifo_next 1
+
+#define EGL_PENDING_FRAME_NV 0x3329
+#define EGL_STREAM_TIME_PENDING_NV 0x332A
+
+#define EGLEW_NV_stream_fifo_next EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_next)
+
+#endif /* EGL_NV_stream_fifo_next */
+
+/* --------------------- EGL_NV_stream_fifo_synchronous -------------------- */
+
+#ifndef EGL_NV_stream_fifo_synchronous
+#define EGL_NV_stream_fifo_synchronous 1
+
+#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336
+
+#define EGLEW_NV_stream_fifo_synchronous EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_synchronous)
+
+#endif /* EGL_NV_stream_fifo_synchronous */
+
+/* ----------------------- EGL_NV_stream_frame_limits ---------------------- */
+
+#ifndef EGL_NV_stream_frame_limits
+#define EGL_NV_stream_frame_limits 1
+
+#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337
+#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338
+
+#define EGLEW_NV_stream_frame_limits EGLEW_GET_VAR(__EGLEW_NV_stream_frame_limits)
+
+#endif /* EGL_NV_stream_frame_limits */
+
+/* ------------------------- EGL_NV_stream_metadata ------------------------ */
+
+#ifndef EGL_NV_stream_metadata
+#define EGL_NV_stream_metadata 1
+
+#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
+#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251
+#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252
+#define EGL_PRODUCER_METADATA_NV 0x3253
+#define EGL_CONSUMER_METADATA_NV 0x3254
+#define EGL_METADATA0_SIZE_NV 0x3255
+#define EGL_METADATA1_SIZE_NV 0x3256
+#define EGL_METADATA2_SIZE_NV 0x3257
+#define EGL_METADATA3_SIZE_NV 0x3258
+#define EGL_METADATA0_TYPE_NV 0x3259
+#define EGL_METADATA1_TYPE_NV 0x325A
+#define EGL_METADATA2_TYPE_NV 0x325B
+#define EGL_METADATA3_TYPE_NV 0x325C
+#define EGL_PENDING_METADATA_NV 0x3328
+
+typedef EGLBoolean  ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay  dpy, EGLint  attribute, EGLAttrib * value);
+typedef EGLBoolean  ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  name, EGLint  n, EGLint  offset, EGLint  size, void * data);
+typedef EGLBoolean  ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLint  n, EGLint  offset, EGLint  size, const void * data);
+
+#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV)
+#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV)
+#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV)
+
+#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata)
+
+#endif /* EGL_NV_stream_metadata */
+
+/* -------------------------- EGL_NV_stream_remote ------------------------- */
+
+#ifndef EGL_NV_stream_remote
+#define EGL_NV_stream_remote 1
+
+#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240
+#define EGL_STREAM_TYPE_NV 0x3241
+#define EGL_STREAM_PROTOCOL_NV 0x3242
+#define EGL_STREAM_ENDPOINT_NV 0x3243
+#define EGL_STREAM_LOCAL_NV 0x3244
+#define EGL_STREAM_PROTOCOL_FD_NV 0x3246
+#define EGL_STREAM_PRODUCER_NV 0x3247
+#define EGL_STREAM_CONSUMER_NV 0x3248
+
+#define EGLEW_NV_stream_remote EGLEW_GET_VAR(__EGLEW_NV_stream_remote)
+
+#endif /* EGL_NV_stream_remote */
+
+/* -------------------------- EGL_NV_stream_reset -------------------------- */
+
+#ifndef EGL_NV_stream_reset
+#define EGL_NV_stream_reset 1
+
+#define EGL_SUPPORT_RESET_NV 0x3334
+#define EGL_SUPPORT_REUSE_NV 0x3335
+
+typedef EGLBoolean  ( * PFNEGLRESETSTREAMNVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+
+#define eglResetStreamNV EGLEW_GET_FUN(__eglewResetStreamNV)
+
+#define EGLEW_NV_stream_reset EGLEW_GET_VAR(__EGLEW_NV_stream_reset)
+
+#endif /* EGL_NV_stream_reset */
+
+/* -------------------------- EGL_NV_stream_socket ------------------------- */
+
+#ifndef EGL_NV_stream_socket
+#define EGL_NV_stream_socket 1
+
+#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B
+#define EGL_SOCKET_HANDLE_NV 0x324C
+#define EGL_SOCKET_TYPE_NV 0x324D
+
+#define EGLEW_NV_stream_socket EGLEW_GET_VAR(__EGLEW_NV_stream_socket)
+
+#endif /* EGL_NV_stream_socket */
+
+/* ----------------------- EGL_NV_stream_socket_inet ----------------------- */
+
+#ifndef EGL_NV_stream_socket_inet
+#define EGL_NV_stream_socket_inet 1
+
+#define EGL_SOCKET_TYPE_INET_NV 0x324F
+
+#define EGLEW_NV_stream_socket_inet EGLEW_GET_VAR(__EGLEW_NV_stream_socket_inet)
+
+#endif /* EGL_NV_stream_socket_inet */
+
+/* ----------------------- EGL_NV_stream_socket_unix ----------------------- */
+
+#ifndef EGL_NV_stream_socket_unix
+#define EGL_NV_stream_socket_unix 1
+
+#define EGL_SOCKET_TYPE_UNIX_NV 0x324E
+
+#define EGLEW_NV_stream_socket_unix EGLEW_GET_VAR(__EGLEW_NV_stream_socket_unix)
+
+#endif /* EGL_NV_stream_socket_unix */
+
+/* --------------------------- EGL_NV_stream_sync -------------------------- */
+
+#ifndef EGL_NV_stream_sync
+#define EGL_NV_stream_sync 1
+
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_NEW_FRAME_NV 0x321F
+
+typedef EGLSyncKHR  ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  type, const EGLint * attrib_list);
+
+#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV)
+
+#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync)
+
+#endif /* EGL_NV_stream_sync */
+
+/* ------------------------------ EGL_NV_sync ------------------------------ */
+
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF
+
+typedef EGLint  ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV  sync, EGLint  flags, EGLTimeNV  timeout);
+typedef EGLSyncNV  ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay  dpy, EGLenum  condition, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV  sync);
+typedef EGLBoolean  ( * PFNEGLFENCENVPROC) (EGLSyncNV  sync);
+typedef EGLBoolean  ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV  sync, EGLint  attribute, EGLint * value);
+typedef EGLBoolean  ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV  sync, EGLenum  mode);
+
+#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV)
+#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV)
+#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV)
+#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV)
+#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV)
+#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV)
+
+#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync)
+
+#endif /* EGL_NV_sync */
+
+/* --------------------------- EGL_NV_system_time -------------------------- */
+
+#ifndef EGL_NV_system_time
+#define EGL_NV_system_time 1
+
+typedef EGLuint64NV  ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) ( void );
+typedef EGLuint64NV  ( * PFNEGLGETSYSTEMTIMENVPROC) ( void );
+
+#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV)
+#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV)
+
+#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time)
+
+#endif /* EGL_NV_system_time */
+
+/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */
+
+#ifndef EGL_TIZEN_image_native_buffer
+#define EGL_TIZEN_image_native_buffer 1
+
+#define EGL_NATIVE_BUFFER_TIZEN 0x32A0
+
+#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer)
+
+#endif /* EGL_TIZEN_image_native_buffer */
+
+/* --------------------- EGL_TIZEN_image_native_surface -------------------- */
+
+#ifndef EGL_TIZEN_image_native_surface
+#define EGL_TIZEN_image_native_surface 1
+
+#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
+
+#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface)
+
+#endif /* EGL_TIZEN_image_native_surface */
+
+/* ------------------------------------------------------------------------- */
+
+#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT
+
+EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig;
+EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers;
+EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext;
+EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface;
+EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface;
+EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface;
+EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext;
+EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface;
+EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib;
+EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs;
+EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay;
+EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface;
+EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay;
+EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError;
+EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize;
+EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent;
+EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext;
+EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString;
+EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface;
+EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers;
+EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate;
+EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL;
+EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative;
+
+EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage;
+EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage;
+EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib;
+EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval;
+
+EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI;
+EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer;
+EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI;
+EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread;
+EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient;
+
+EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext;
+
+EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync;
+EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage;
+EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface;
+EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface;
+EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync;
+EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage;
+EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync;
+EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay;
+EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib;
+EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync;
+
+EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID;
+
+EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID;
+
+EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID;
+
+EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT;
+EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT;
+EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT;
+EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT;
+
+EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT;
+EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT;
+EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT;
+EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT;
+EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT;
+EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT;
+EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT;
+EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT;
+
+EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT;
+EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT;
+EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT;
+
+EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT;
+
+EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT;
+
+EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI;
+
+EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR;
+
+EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR;
+EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR;
+EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR;
+EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR;
+
+EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR;
+EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR;
+
+EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR;
+EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR;
+EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR;
+EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR;
+EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR;
+EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR;
+EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR;
+EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR;
+EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR;
+EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR;
+EGLEW_FUN_EXPORT PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR;
+EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR;
+EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR;
+
+EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR;
+EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR;
+EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR;
+EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR;
+
+EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR;
+
+EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA;
+EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA;
+
+EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA;
+EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA;
+
+EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK;
+
+EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV;
+EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV;
+EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV;
+
+EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV;
+
+EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV;
+EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV;
+EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV;
+
+EGLEW_FUN_EXPORT PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV;
+
+EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV;
+
+EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV;
+EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV;
+EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV;
+EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV;
+EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV;
+EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV;
+
+EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV;
+EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_create_native_client_buffer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_implicit_external_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_pixmap_multisample_discard;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_base;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_drm;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_openwf;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_pixel_format_float;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_image_plane_attribs;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event2;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_client_get_all_proc_addresses;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_context_flush_control;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context_no_error;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_debug;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_get_all_proc_addresses;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_colorspace;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_no_config_context;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_attrib;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_swap_buffers_with_damage;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_image_dma_buf_export;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_gbm;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_surfaceless;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region2;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_texture_from_pixmap;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_display;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_object;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_partition;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_process;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_system;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_next;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_synchronous;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_frame_limits;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_remote;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_reset;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_inet;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_unix;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface;
+/* ------------------------------------------------------------------------ */
+
+GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display);
+GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name);
+
+#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define EGLEW_GET_FUN(x) x
+
+GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __eglew_h__ */
--- /dev/null
+++ b/external/glew/GL/glew.h
@@ -1,0 +1,23688 @@
+#define GLEW_STATIC
+
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+** 
+** Redistribution and use in source and binary forms, with or without 
+** modification, are permitted provided that the following conditions are met:
+** 
+** * Redistributions of source code must retain the above copyright notice, 
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice, 
+**   this list of conditions and the following disclaimer in the documentation 
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products 
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version:  7.0
+ *
+ * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+** 
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+** 
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+** 
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glew_h__
+#define __glew_h__
+#define __GLEW_H__
+
+#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H)
+#error gl.h included before glew.h
+#endif
+#if defined(__gl2_h_)
+#error gl2.h included before glew.h
+#endif
+#if defined(__gltypes_h_)
+#error gltypes.h included before glew.h
+#endif
+#if defined(__REGAL_H__)
+#error Regal.h included before glew.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error glext.h included before glew.h
+#endif
+#if defined(__gl_ATI_h_)
+#error glATI.h included before glew.h
+#endif
+
+#define __gl_h_
+#define __gl2_h_
+#define __GL_H__
+#define _GL_H
+#define __gltypes_h_
+#define __REGAL_H__
+#define __X_GL_H
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_ATI_h_
+
+#if defined(_WIN32)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> and <gl.h>*/
+#ifdef APIENTRY
+#  ifndef GLAPIENTRY
+#    define GLAPIENTRY APIENTRY
+#  endif
+#  ifndef GLEWAPIENTRY
+#    define GLEWAPIENTRY APIENTRY
+#  endif
+#else
+#define GLEW_APIENTRY_DEFINED
+#  if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+#    define APIENTRY __stdcall
+#    ifndef GLAPIENTRY
+#      define GLAPIENTRY __stdcall
+#    endif
+#    ifndef GLEWAPIENTRY
+#      define GLEWAPIENTRY __stdcall
+#    endif
+#  else
+#    define APIENTRY
+#  endif
+#endif
+#ifndef GLAPI
+#  if defined(__MINGW32__) || defined(__CYGWIN__)
+#    define GLAPI extern
+#  endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+#  if defined(__MINGW32__) || defined(__CYGWIN__)
+#    define CALLBACK __attribute__ ((__stdcall__))
+#  elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+#    define CALLBACK __stdcall
+#  else
+#    define CALLBACK
+#  endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+#  define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+#  if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
+#    define _W64 __w64
+#  else
+#    define _W64
+#  endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
+#  ifdef _WIN64
+typedef __int64 ptrdiff_t;
+#  else
+typedef _W64 int ptrdiff_t;
+#  endif
+#  define _PTRDIFF_T_DEFINED
+#  define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+#  if defined(__MINGW32__) || defined(__CYGWIN__)
+#    define GLAPI extern
+#  else
+#    define GLAPI WINGDIAPI
+#  endif
+#endif
+
+/*
+ * GLEW_STATIC is defined for static library.
+ * GLEW_BUILD  is defined for building the DLL library.
+ */
+
+#ifdef GLEW_STATIC
+#  define GLEWAPI extern
+#else
+#  ifdef GLEW_BUILD
+#    define GLEWAPI extern __declspec(dllexport)
+#  else
+#    define GLEWAPI extern __declspec(dllimport)
+#  endif
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO.  This is defined by ISO
+ * C.  On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless.  If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable.  For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+
+/* SGI MIPSPro doesn't like stdint.h in C++ mode          */
+/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
+
+#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
+#include <inttypes.h>
+#else
+#include <stdint.h>
+#endif
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+
+/*
+ * GLEW_STATIC is defined for static library.
+ */
+
+#ifdef GLEW_STATIC
+#  define GLEWAPI extern
+#else
+#  if defined(__GNUC__) && __GNUC__>=4
+#   define GLEWAPI extern __attribute__ ((visibility("default")))
+#  elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+#   define GLEWAPI extern __global
+#  else
+#   define GLEWAPI extern
+#  endif
+#endif
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#endif /* _WIN32 */
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef GLEWAPIENTRY
+#define GLEWAPIENTRY
+#endif
+
+#define GLEW_VAR_EXPORT GLEWAPI
+#define GLEW_FUN_EXPORT GLEWAPI
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLulong;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+#if defined(_MSC_VER) && _MSC_VER < 1400
+typedef __int64 GLint64EXT;
+typedef unsigned __int64 GLuint64EXT;
+#elif defined(_MSC_VER) || defined(__BORLANDC__)
+typedef signed long long GLint64EXT;
+typedef unsigned long long GLuint64EXT;
+#else
+#  if defined(__MINGW32__) || defined(__CYGWIN__)
+#include <inttypes.h>
+#  endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+typedef GLint64EXT  GLint64;
+typedef GLuint64EXT GLuint64;
+typedef struct __GLsync *GLsync;
+
+typedef char GLchar;
+
+#define GL_ZERO 0
+#define GL_FALSE 0
+#define GL_LOGIC_OP 0x0BF1
+#define GL_NONE 0
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_NO_ERROR 0
+#define GL_POINTS 0x0000
+#define GL_CURRENT_BIT 0x00000001
+#define GL_TRUE 1
+#define GL_ONE 1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_POINT_BIT 0x00000002
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_BIT 0x00000004
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_R3_G3_B2 0x2A10
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_HINT_BIT 0x00008000
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void GLAPIENTRY glArrayElement (GLint i);
+GLAPI void GLAPIENTRY glBegin (GLenum mode);
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glCallList (GLuint list);
+GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
+GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
+GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
+GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+GLAPI void GLAPIENTRY glEnd (void);
+GLAPI void GLAPIENTRY glEndList (void);
+GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
+GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
+GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
+GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
+GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params);
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
+GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glIndexd (GLdouble c);
+GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
+GLAPI void GLAPIENTRY glIndexf (GLfloat c);
+GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
+GLAPI void GLAPIENTRY glIndexi (GLint c);
+GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
+GLAPI void GLAPIENTRY glIndexs (GLshort c);
+GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
+GLAPI void GLAPIENTRY glIndexub (GLubyte c);
+GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
+GLAPI void GLAPIENTRY glInitNames (void);
+GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer);
+GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
+GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
+GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+GLAPI void GLAPIENTRY glListBase (GLuint base);
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLoadName (GLuint name);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
+GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
+GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
+GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
+GLAPI void GLAPIENTRY glPopAttrib (void);
+GLAPI void GLAPIENTRY glPopClientAttrib (void);
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPopName (void);
+GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+GLAPI void GLAPIENTRY glPushName (GLuint name);
+GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
+GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
+GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
+GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
+GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
+GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
+GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
+GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
+
+#endif /* GL_VERSION_1_1 */
+
+/* ---------------------------------- GLU ---------------------------------- */
+
+#ifndef GLEW_NO_GLU
+#  ifdef __APPLE__
+#    include <Availability.h>
+#    if defined(__IPHONE_OS_VERSION_MIN_REQUIRED)
+#      define GLEW_NO_GLU
+#    endif
+#  endif
+#endif
+
+#ifndef GLEW_NO_GLU
+/* this is where we can safely include GLU */
+#  if defined(__APPLE__) && defined(__MACH__)
+#    include <OpenGL/glu.h>
+#  else
+#    include <GL/glu.h>
+#  endif
+#endif
+
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
+
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
+
+#endif /* GL_VERSION_1_2 */
+
+/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
+
+#ifndef GL_VERSION_1_2_1
+#define GL_VERSION_1_2_1 1
+
+#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
+
+#endif /* GL_VERSION_1_2_1 */
+
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
+
+#endif /* GL_VERSION_1_3 */
+
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
+
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
+#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
+
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
+
+#endif /* GL_VERSION_1_4 */
+
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
+typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
+
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
+
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
+
+#endif /* GL_VERSION_1_5 */
+
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
+
+#endif /* GL_VERSION_2_0 */
+
+/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
+#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
+#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
+#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
+#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
+#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
+
+#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
+
+#endif /* GL_VERSION_2_1 */
+
+/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name);
+typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer);
+
+#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
+#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
+#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
+#define glClampColor GLEW_GET_FUN(__glewClampColor)
+#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
+#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
+#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
+#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
+#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
+#define glDisablei GLEW_GET_FUN(__glewDisablei)
+#define glEnablei GLEW_GET_FUN(__glewEnablei)
+#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
+#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
+#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
+#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
+#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
+#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
+#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
+#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
+#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
+#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
+#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
+#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
+#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
+#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
+#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
+#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
+#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
+#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
+#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
+#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
+#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
+#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
+#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
+#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
+#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
+#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
+#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
+#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
+#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
+#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
+#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
+#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
+#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
+#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
+#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
+#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
+#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
+#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
+#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
+#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
+#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
+#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
+#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
+#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
+
+#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
+
+#endif /* GL_VERSION_3_0 */
+
+/* ----------------------------- GL_VERSION_3_1 ---------------------------- */
+
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer);
+
+#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
+#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
+#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
+#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
+
+#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
+
+#endif /* GL_VERSION_3_1 */
+
+/* ----------------------------- GL_VERSION_3_2 ---------------------------- */
+
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data);
+
+#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
+#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
+#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
+
+#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
+
+#endif /* GL_VERSION_3_2 */
+
+/* ----------------------------- GL_VERSION_3_3 ---------------------------- */
+
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_RGB10_A2UI 0x906F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+
+#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
+
+#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
+
+#endif /* GL_VERSION_3_3 */
+
+/* ----------------------------- GL_VERSION_4_0 ---------------------------- */
+
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
+
+#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
+#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
+#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
+#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
+#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
+
+#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
+
+#endif /* GL_VERSION_4_0 */
+
+/* ----------------------------- GL_VERSION_4_1 ---------------------------- */
+
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+
+#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
+
+#endif /* GL_VERSION_4_1 */
+
+/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
+
+#ifndef GL_VERSION_4_2
+#define GL_VERSION_4_2 1
+
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+
+#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
+
+#endif /* GL_VERSION_4_2 */
+
+/* ----------------------------- GL_VERSION_4_3 ---------------------------- */
+
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+
+#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
+
+#endif /* GL_VERSION_4_3 */
+
+/* ----------------------------- GL_VERSION_4_4 ---------------------------- */
+
+#ifndef GL_VERSION_4_4
+#define GL_VERSION_4_4 1
+
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
+
+#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
+
+#endif /* GL_VERSION_4_4 */
+
+/* ----------------------------- GL_VERSION_4_5 ---------------------------- */
+
+#ifndef GL_VERSION_4_5
+#define GL_VERSION_4_5 1
+
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
+
+typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+
+#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus)
+#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage)
+#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage)
+#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv)
+
+#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5)
+
+#endif /* GL_VERSION_4_5 */
+
+/* ----------------------------- GL_VERSION_4_6 ---------------------------- */
+
+#ifndef GL_VERSION_4_6
+#define GL_VERSION_4_6 1
+
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
+#define GL_PARAMETER_BUFFER 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING 0x80EF
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
+#define GL_VERTICES_SUBMITTED 0x82EE
+#define GL_PRIMITIVES_SUBMITTED 0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
+#define GL_SPIR_V_BINARY 0x9552
+#define GL_SPIR_V_EXTENSIONS 0x9553
+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+
+#define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount)
+#define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount)
+#define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader)
+
+#define GLEW_VERSION_4_6 GLEW_GET_VAR(__GLEW_VERSION_4_6)
+
+#endif /* GL_VERSION_4_6 */
+
+/* -------------------------- GL_3DFX_multisample -------------------------- */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
+
+#endif /* GL_3DFX_multisample */
+
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
+
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
+
+#endif /* GL_3DFX_tbuffer */
+
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
+
+#ifndef GL_AMD_blend_minmax_factor
+#define GL_AMD_blend_minmax_factor 1
+
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+
+#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
+
+#endif /* GL_AMD_blend_minmax_factor */
+
+/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */
+
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+
+#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture)
+
+#endif /* GL_AMD_compressed_3DC_texture */
+
+/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */
+
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+
+#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture)
+
+#endif /* GL_AMD_compressed_ATC_texture */
+
+/* ----------------------- GL_AMD_conservative_depth ----------------------- */
+
+#ifndef GL_AMD_conservative_depth
+#define GL_AMD_conservative_depth 1
+
+#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
+
+#endif /* GL_AMD_conservative_depth */
+
+/* -------------------------- GL_AMD_debug_output -------------------------- */
+
+#ifndef GL_AMD_debug_output
+#define GL_AMD_debug_output 1
+
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+
+typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
+
+#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
+#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
+#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
+#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
+
+#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
+
+#endif /* GL_AMD_debug_output */
+
+/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */
+
+#ifndef GL_AMD_depth_clamp_separate
+#define GL_AMD_depth_clamp_separate 1
+
+#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+
+#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
+
+#endif /* GL_AMD_depth_clamp_separate */
+
+/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */
+
+#ifndef GL_AMD_draw_buffers_blend
+#define GL_AMD_draw_buffers_blend 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
+#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
+#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
+#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
+
+#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+/* ------------------ GL_AMD_framebuffer_sample_positions ------------------ */
+
+#ifndef GL_AMD_framebuffer_sample_positions
+#define GL_AMD_framebuffer_sample_positions 1
+
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
+#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
+#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values);
+
+#define glFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewFramebufferSamplePositionsfvAMD)
+#define glGetFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetFramebufferParameterfvAMD)
+#define glGetNamedFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetNamedFramebufferParameterfvAMD)
+#define glNamedFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewNamedFramebufferSamplePositionsfvAMD)
+
+#define GLEW_AMD_framebuffer_sample_positions GLEW_GET_VAR(__GLEW_AMD_framebuffer_sample_positions)
+
+#endif /* GL_AMD_framebuffer_sample_positions */
+
+/* --------------------------- GL_AMD_gcn_shader --------------------------- */
+
+#ifndef GL_AMD_gcn_shader
+#define GL_AMD_gcn_shader 1
+
+#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader)
+
+#endif /* GL_AMD_gcn_shader */
+
+/* ---------------------- GL_AMD_gpu_shader_half_float --------------------- */
+
+#ifndef GL_AMD_gpu_shader_half_float
+#define GL_AMD_gpu_shader_half_float 1
+
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+#define GL_FLOAT16_MAT2_AMD 0x91C5
+#define GL_FLOAT16_MAT3_AMD 0x91C6
+#define GL_FLOAT16_MAT4_AMD 0x91C7
+#define GL_FLOAT16_MAT2x3_AMD 0x91C8
+#define GL_FLOAT16_MAT2x4_AMD 0x91C9
+#define GL_FLOAT16_MAT3x2_AMD 0x91CA
+#define GL_FLOAT16_MAT3x4_AMD 0x91CB
+#define GL_FLOAT16_MAT4x2_AMD 0x91CC
+#define GL_FLOAT16_MAT4x3_AMD 0x91CD
+
+#define GLEW_AMD_gpu_shader_half_float GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float)
+
+#endif /* GL_AMD_gpu_shader_half_float */
+
+/* ------------------------ GL_AMD_gpu_shader_int16 ------------------------ */
+
+#ifndef GL_AMD_gpu_shader_int16
+#define GL_AMD_gpu_shader_int16 1
+
+#define GLEW_AMD_gpu_shader_int16 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int16)
+
+#endif /* GL_AMD_gpu_shader_int16 */
+
+/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */
+
+#ifndef GL_AMD_gpu_shader_int64
+#define GL_AMD_gpu_shader_int64 1
+
+#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64)
+
+#endif /* GL_AMD_gpu_shader_int64 */
+
+/* ---------------------- GL_AMD_interleaved_elements ---------------------- */
+
+#ifndef GL_AMD_interleaved_elements
+#define GL_AMD_interleaved_elements 1
+
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RG8UI 0x8238
+#define GL_RG16UI 0x823A
+#define GL_RGBA8UI 0x8D7C
+#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
+#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);
+
+#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
+
+#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
+
+#endif /* GL_AMD_interleaved_elements */
+
+/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
+
+#ifndef GL_AMD_multi_draw_indirect
+#define GL_AMD_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
+#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
+
+#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
+
+#endif /* GL_AMD_multi_draw_indirect */
+
+/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
+
+#ifndef GL_AMD_name_gen_delete
+#define GL_AMD_name_gen_delete 1
+
+#define GL_DATA_BUFFER_AMD 0x9151
+#define GL_PERFORMANCE_MONITOR_AMD 0x9152
+#define GL_QUERY_OBJECT_AMD 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
+#define GL_SAMPLER_OBJECT_AMD 0x9155
+
+typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);
+typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
+
+#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
+#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
+#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
+
+#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
+
+#endif /* GL_AMD_name_gen_delete */
+
+/* ---------------------- GL_AMD_occlusion_query_event --------------------- */
+
+#ifndef GL_AMD_occlusion_query_event
+#define GL_AMD_occlusion_query_event 1
+
+#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
+#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
+#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
+#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
+#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
+#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param);
+
+#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD)
+
+#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event)
+
+#endif /* GL_AMD_occlusion_query_event */
+
+/* ----------------------- GL_AMD_performance_monitor ---------------------- */
+
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+
+typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
+
+#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
+#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
+#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
+#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
+#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
+#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
+#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
+#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
+#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
+#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
+#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
+
+#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
+
+#endif /* GL_AMD_performance_monitor */
+
+/* -------------------------- GL_AMD_pinned_memory ------------------------- */
+
+#ifndef GL_AMD_pinned_memory
+#define GL_AMD_pinned_memory 1
+
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+
+#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
+
+#endif /* GL_AMD_pinned_memory */
+
+/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */
+
+#ifndef GL_AMD_program_binary_Z400
+#define GL_AMD_program_binary_Z400 1
+
+#define GL_Z400_BINARY_AMD 0x8740
+
+#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400)
+
+#endif /* GL_AMD_program_binary_Z400 */
+
+/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
+
+#ifndef GL_AMD_query_buffer_object
+#define GL_AMD_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+
+#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
+
+#endif /* GL_AMD_query_buffer_object */
+
+/* ------------------------ GL_AMD_sample_positions ------------------------ */
+
+#ifndef GL_AMD_sample_positions
+#define GL_AMD_sample_positions 1
+
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+
+typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
+
+#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
+
+#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
+
+#endif /* GL_AMD_sample_positions */
+
+/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
+
+#ifndef GL_AMD_seamless_cubemap_per_texture
+#define GL_AMD_seamless_cubemap_per_texture 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
+
+#endif /* GL_AMD_seamless_cubemap_per_texture */
+
+/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */
+
+#ifndef GL_AMD_shader_atomic_counter_ops
+#define GL_AMD_shader_atomic_counter_ops 1
+
+#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops)
+
+#endif /* GL_AMD_shader_atomic_counter_ops */
+
+/* -------------------------- GL_AMD_shader_ballot ------------------------- */
+
+#ifndef GL_AMD_shader_ballot
+#define GL_AMD_shader_ballot 1
+
+#define GLEW_AMD_shader_ballot GLEW_GET_VAR(__GLEW_AMD_shader_ballot)
+
+#endif /* GL_AMD_shader_ballot */
+
+/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */
+
+#ifndef GL_AMD_shader_explicit_vertex_parameter
+#define GL_AMD_shader_explicit_vertex_parameter 1
+
+#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter)
+
+#endif /* GL_AMD_shader_explicit_vertex_parameter */
+
+/* ---------------------- GL_AMD_shader_stencil_export --------------------- */
+
+#ifndef GL_AMD_shader_stencil_export
+#define GL_AMD_shader_stencil_export 1
+
+#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
+
+#endif /* GL_AMD_shader_stencil_export */
+
+/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */
+
+#ifndef GL_AMD_shader_stencil_value_export
+#define GL_AMD_shader_stencil_value_export 1
+
+#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export)
+
+#endif /* GL_AMD_shader_stencil_value_export */
+
+/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
+
+#ifndef GL_AMD_shader_trinary_minmax
+#define GL_AMD_shader_trinary_minmax 1
+
+#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
+
+#endif /* GL_AMD_shader_trinary_minmax */
+
+/* ------------------------- GL_AMD_sparse_texture ------------------------- */
+
+#ifndef GL_AMD_sparse_texture
+#define GL_AMD_sparse_texture 1
+
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
+#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
+#define GL_MIN_LOD_WARNING_AMD 0x919C
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+
+#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
+#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
+
+#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
+
+#endif /* GL_AMD_sparse_texture */
+
+/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
+
+#ifndef GL_AMD_stencil_operation_extended
+#define GL_AMD_stencil_operation_extended 1
+
+#define GL_SET_AMD 0x874A
+#define GL_REPLACE_VALUE_AMD 0x874B
+#define GL_STENCIL_OP_VALUE_AMD 0x874C
+#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
+
+typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
+
+#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
+
+#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
+
+#endif /* GL_AMD_stencil_operation_extended */
+
+/* --------------------- GL_AMD_texture_gather_bias_lod -------------------- */
+
+#ifndef GL_AMD_texture_gather_bias_lod
+#define GL_AMD_texture_gather_bias_lod 1
+
+#define GLEW_AMD_texture_gather_bias_lod GLEW_GET_VAR(__GLEW_AMD_texture_gather_bias_lod)
+
+#endif /* GL_AMD_texture_gather_bias_lod */
+
+/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
+
+#ifndef GL_AMD_texture_texture4
+#define GL_AMD_texture_texture4 1
+
+#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
+
+#endif /* GL_AMD_texture_texture4 */
+
+/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */
+
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#define GL_AMD_transform_feedback3_lines_triangles 1
+
+#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
+
+#endif /* GL_AMD_transform_feedback3_lines_triangles */
+
+/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */
+
+#ifndef GL_AMD_transform_feedback4
+#define GL_AMD_transform_feedback4 1
+
+#define GL_STREAM_RASTERIZATION_AMD 0x91A0
+
+#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4)
+
+#endif /* GL_AMD_transform_feedback4 */
+
+/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
+
+#ifndef GL_AMD_vertex_shader_layer
+#define GL_AMD_vertex_shader_layer 1
+
+#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
+
+#endif /* GL_AMD_vertex_shader_layer */
+
+/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
+
+#ifndef GL_AMD_vertex_shader_tessellator
+#define GL_AMD_vertex_shader_tessellator 1
+
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_DISCRETE_AMD 0x9006
+#define GL_CONTINUOUS_AMD 0x9007
+
+typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
+
+#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
+#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
+
+#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
+
+#ifndef GL_AMD_vertex_shader_viewport_index
+#define GL_AMD_vertex_shader_viewport_index 1
+
+#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
+
+#endif /* GL_AMD_vertex_shader_viewport_index */
+
+/* -------------------- GL_ANDROID_extension_pack_es31a -------------------- */
+
+#ifndef GL_ANDROID_extension_pack_es31a
+#define GL_ANDROID_extension_pack_es31a 1
+
+#define GLEW_ANDROID_extension_pack_es31a GLEW_GET_VAR(__GLEW_ANDROID_extension_pack_es31a)
+
+#endif /* GL_ANDROID_extension_pack_es31a */
+
+/* ------------------------- GL_ANGLE_depth_texture ------------------------ */
+
+#ifndef GL_ANGLE_depth_texture
+#define GL_ANGLE_depth_texture 1
+
+#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
+
+#endif /* GL_ANGLE_depth_texture */
+
+/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
+
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
+
+#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
+
+#endif /* GL_ANGLE_framebuffer_blit */
+
+/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
+
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
+
+#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
+
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
+
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_ANGLE_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
+#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
+#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
+
+#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
+
+#endif /* GL_ANGLE_instanced_arrays */
+
+/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
+
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_ANGLE_pack_reverse_row_order 1
+
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+
+#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
+
+#endif /* GL_ANGLE_pack_reverse_row_order */
+
+/* ------------------------ GL_ANGLE_program_binary ------------------------ */
+
+#ifndef GL_ANGLE_program_binary
+#define GL_ANGLE_program_binary 1
+
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+
+#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
+
+#endif /* GL_ANGLE_program_binary */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt1
+#define GL_ANGLE_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
+
+#endif /* GL_ANGLE_texture_compression_dxt1 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_ANGLE_texture_compression_dxt3 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
+
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_ANGLE_texture_compression_dxt5 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
+
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+
+/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
+
+#ifndef GL_ANGLE_texture_usage
+#define GL_ANGLE_texture_usage 1
+
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+
+#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
+
+#endif /* GL_ANGLE_texture_usage */
+
+/* -------------------------- GL_ANGLE_timer_query ------------------------- */
+
+#ifndef GL_ANGLE_timer_query
+#define GL_ANGLE_timer_query 1
+
+#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
+#define GL_CURRENT_QUERY_ANGLE 0x8865
+#define GL_QUERY_RESULT_ANGLE 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
+#define GL_TIME_ELAPSED_ANGLE 0x88BF
+#define GL_TIMESTAMP_ANGLE 0x8E28
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target);
+
+#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
+#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
+#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
+#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
+#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
+#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
+#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
+#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
+#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
+#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
+#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
+
+#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
+
+#endif /* GL_ANGLE_timer_query */
+
+/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
+
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
+
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+
+typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+
+#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
+
+#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
+
+#endif /* GL_ANGLE_translated_shader_source */
+
+/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+
+#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
+
+#endif /* GL_APPLE_aux_depth_stencil */
+
+/* ------------------------ GL_APPLE_client_storage ------------------------ */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
+
+#endif /* GL_APPLE_client_storage */
+
+/* ------------------------- GL_APPLE_clip_distance ------------------------ */
+
+#ifndef GL_APPLE_clip_distance
+#define GL_APPLE_clip_distance 1
+
+#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
+#define GL_CLIP_DISTANCE0_APPLE 0x3000
+#define GL_CLIP_DISTANCE1_APPLE 0x3001
+#define GL_CLIP_DISTANCE2_APPLE 0x3002
+#define GL_CLIP_DISTANCE3_APPLE 0x3003
+#define GL_CLIP_DISTANCE4_APPLE 0x3004
+#define GL_CLIP_DISTANCE5_APPLE 0x3005
+#define GL_CLIP_DISTANCE6_APPLE 0x3006
+#define GL_CLIP_DISTANCE7_APPLE 0x3007
+
+#define GLEW_APPLE_clip_distance GLEW_GET_VAR(__GLEW_APPLE_clip_distance)
+
+#endif /* GL_APPLE_clip_distance */
+
+/* ------------------- GL_APPLE_color_buffer_packed_float ------------------ */
+
+#ifndef GL_APPLE_color_buffer_packed_float
+#define GL_APPLE_color_buffer_packed_float 1
+
+#define GLEW_APPLE_color_buffer_packed_float GLEW_GET_VAR(__GLEW_APPLE_color_buffer_packed_float)
+
+#endif /* GL_APPLE_color_buffer_packed_float */
+
+/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */
+
+#ifndef GL_APPLE_copy_texture_levels
+#define GL_APPLE_copy_texture_levels 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+
+#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE)
+
+#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels)
+
+#endif /* GL_APPLE_copy_texture_levels */
+
+/* ------------------------- GL_APPLE_element_array ------------------------ */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
+
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
+
+#endif /* GL_APPLE_element_array */
+
+/* ----------------------------- GL_APPLE_fence ---------------------------- */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
+
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
+
+#endif /* GL_APPLE_fence */
+
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
+
+#endif /* GL_APPLE_float_pixels */
+
+/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+
+typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+
+#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
+#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
+
+#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */
+
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_APPLE_framebuffer_multisample 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
+#define GL_MAX_SAMPLES_APPLE 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+
+#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE)
+#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE)
+
+#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample)
+
+#endif /* GL_APPLE_framebuffer_multisample */
+
+/* ----------------------- GL_APPLE_object_purgeable ----------------------- */
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+
+#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
+#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
+#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
+
+#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
+
+#endif /* GL_APPLE_object_purgeable */
+
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
+
+#ifndef GL_APPLE_pixel_buffer
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
+
+#endif /* GL_APPLE_pixel_buffer */
+
+/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_RGB_RAW_422_APPLE 0x8A51
+
+#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
+
+#endif /* GL_APPLE_rgb_422 */
+
+/* --------------------------- GL_APPLE_row_bytes -------------------------- */
+
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+
+#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
+
+#endif /* GL_APPLE_row_bytes */
+
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
+
+#endif /* GL_APPLE_specular_vector */
+
+/* ----------------------------- GL_APPLE_sync ----------------------------- */
+
+#ifndef GL_APPLE_sync
+#define GL_APPLE_sync 1
+
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
+#define GL_SYNC_OBJECT_APPLE 0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
+#define GL_OBJECT_TYPE_APPLE 0x9112
+#define GL_SYNC_CONDITION_APPLE 0x9113
+#define GL_SYNC_STATUS_APPLE 0x9114
+#define GL_SYNC_FLAGS_APPLE 0x9115
+#define GL_SYNC_FENCE_APPLE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_UNSIGNALED_APPLE 0x9118
+#define GL_SIGNALED_APPLE 0x9119
+#define GL_ALREADY_SIGNALED_APPLE 0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
+#define GL_CONDITION_SATISFIED_APPLE 0x911C
+#define GL_WAIT_FAILED_APPLE 0x911D
+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
+
+typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync);
+typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
+typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync);
+typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);
+
+#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE)
+#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE)
+#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE)
+#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE)
+#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE)
+#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE)
+#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE)
+
+#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync)
+
+#endif /* GL_APPLE_sync */
+
+/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */
+
+#ifndef GL_APPLE_texture_2D_limited_npot
+#define GL_APPLE_texture_2D_limited_npot 1
+
+#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot)
+
+#endif /* GL_APPLE_texture_2D_limited_npot */
+
+/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */
+
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_APPLE_texture_format_BGRA8888 1
+
+#define GL_BGRA_EXT 0x80E1
+#define GL_BGRA8_EXT 0x93A1
+
+#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888)
+
+#endif /* GL_APPLE_texture_format_BGRA8888 */
+
+/* ----------------------- GL_APPLE_texture_max_level ---------------------- */
+
+#ifndef GL_APPLE_texture_max_level
+#define GL_APPLE_texture_max_level 1
+
+#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
+
+#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level)
+
+#endif /* GL_APPLE_texture_max_level */
+
+/* --------------------- GL_APPLE_texture_packed_float --------------------- */
+
+#ifndef GL_APPLE_texture_packed_float
+#define GL_APPLE_texture_packed_float 1
+
+#define GL_R11F_G11F_B10F_APPLE 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
+#define GL_RGB9_E5_APPLE 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
+
+#define GLEW_APPLE_texture_packed_float GLEW_GET_VAR(__GLEW_APPLE_texture_packed_float)
+
+#endif /* GL_APPLE_texture_packed_float */
+
+/* ------------------------- GL_APPLE_texture_range ------------------------ */
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params);
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer);
+
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
+
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
+
+#endif /* GL_APPLE_texture_range */
+
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
+
+#endif /* GL_APPLE_transform_hint */
+
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
+
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
+
+#endif /* GL_APPLE_vertex_array_object */
+
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
+
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
+
+#endif /* GL_APPLE_vertex_array_range */
+
+/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+
+#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
+#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
+#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
+#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
+#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
+#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
+#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
+
+#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+
+#define GL_YCBCR_422_APPLE 0x85B9
+
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_RGB565 0x8D62
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+
+typedef int GLfixed;
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
+typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length);
+
+#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
+#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
+#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
+#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
+#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
+
+#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
+
+#endif /* GL_ARB_ES2_compatibility */
+
+/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */
+
+#ifndef GL_ARB_ES3_1_compatibility
+#define GL_ARB_ES3_1_compatibility 1
+
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
+
+#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion)
+
+#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility)
+
+#endif /* GL_ARB_ES3_1_compatibility */
+
+/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */
+
+#ifndef GL_ARB_ES3_2_compatibility
+#define GL_ARB_ES3_2_compatibility 1
+
+#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+
+#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB)
+
+#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility)
+
+#endif /* GL_ARB_ES3_2_compatibility */
+
+/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
+
+#ifndef GL_ARB_ES3_compatibility
+#define GL_ARB_ES3_compatibility 1
+
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+
+#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
+
+#endif /* GL_ARB_ES3_compatibility */
+
+/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
+
+#ifndef GL_ARB_arrays_of_arrays
+#define GL_ARB_arrays_of_arrays 1
+
+#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
+
+#endif /* GL_ARB_arrays_of_arrays */
+
+/* -------------------------- GL_ARB_base_instance ------------------------- */
+
+#ifndef GL_ARB_base_instance
+#define GL_ARB_base_instance 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+
+#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
+#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
+#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
+
+#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
+
+#endif /* GL_ARB_base_instance */
+
+/* ------------------------ GL_ARB_bindless_texture ------------------------ */
+
+#ifndef GL_ARB_bindless_texture
+#define GL_ARB_bindless_texture 1
+
+#define GL_UNSIGNED_INT64_ARB 0x140F
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v);
+
+#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)
+#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)
+#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)
+#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)
+#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)
+#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)
+#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)
+#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)
+#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)
+#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)
+#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)
+#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)
+#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)
+#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)
+#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)
+#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)
+
+#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)
+
+#endif /* GL_ARB_bindless_texture */
+
+/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_ARB_blend_func_extended 1
+
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
+
+#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
+#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
+
+#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
+
+#endif /* GL_ARB_blend_func_extended */
+
+/* ------------------------- GL_ARB_buffer_storage ------------------------- */
+
+#ifndef GL_ARB_buffer_storage
+#define GL_ARB_buffer_storage 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_PERSISTENT_BIT 0x00000040
+#define GL_MAP_COHERENT_BIT 0x00000080
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+
+typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+
+#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)
+
+#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)
+
+#endif /* GL_ARB_buffer_storage */
+
+/* ---------------------------- GL_ARB_cl_event ---------------------------- */
+
+#ifndef GL_ARB_cl_event
+#define GL_ARB_cl_event 1
+
+#define GL_SYNC_CL_EVENT_ARB 0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
+
+typedef struct _cl_context *cl_context;
+typedef struct _cl_event *cl_event;
+
+typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);
+
+#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
+
+#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
+
+#endif /* GL_ARB_cl_event */
+
+/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
+
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+
+#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
+#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
+#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
+#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
+
+#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
+
+#endif /* GL_ARB_clear_buffer_object */
+
+/* -------------------------- GL_ARB_clear_texture ------------------------- */
+
+#ifndef GL_ARB_clear_texture
+#define GL_ARB_clear_texture 1
+
+#define GL_CLEAR_TEXTURE 0x9365
+
+typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+
+#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)
+#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)
+
+#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)
+
+#endif /* GL_ARB_clear_texture */
+
+/* -------------------------- GL_ARB_clip_control -------------------------- */
+
+#ifndef GL_ARB_clip_control
+#define GL_ARB_clip_control 1
+
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_CLIP_ORIGIN 0x935C
+#define GL_CLIP_DEPTH_MODE 0x935D
+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
+#define GL_ZERO_TO_ONE 0x935F
+
+typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
+
+#define glClipControl GLEW_GET_FUN(__glewClipControl)
+
+#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control)
+
+#endif /* GL_ARB_clip_control */
+
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
+
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
+
+#endif /* GL_ARB_color_buffer_float */
+
+/* -------------------------- GL_ARB_compatibility ------------------------- */
+
+#ifndef GL_ARB_compatibility
+#define GL_ARB_compatibility 1
+
+#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
+
+#endif /* GL_ARB_compatibility */
+
+/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
+
+#ifndef GL_ARB_compressed_texture_pixel_storage
+#define GL_ARB_compressed_texture_pixel_storage 1
+
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+
+#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
+
+#endif /* GL_ARB_compressed_texture_pixel_storage */
+
+/* ------------------------- GL_ARB_compute_shader ------------------------- */
+
+#ifndef GL_ARB_compute_shader
+#define GL_ARB_compute_shader 1
+
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+
+#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
+#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
+
+#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
+
+#endif /* GL_ARB_compute_shader */
+
+/* ------------------- GL_ARB_compute_variable_group_size ------------------ */
+
+#ifndef GL_ARB_compute_variable_group_size
+#define GL_ARB_compute_variable_group_size 1
+
+#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
+#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
+
+#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)
+
+#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)
+
+#endif /* GL_ARB_compute_variable_group_size */
+
+/* ------------------- GL_ARB_conditional_render_inverted ------------------ */
+
+#ifndef GL_ARB_conditional_render_inverted
+#define GL_ARB_conditional_render_inverted 1
+
+#define GL_QUERY_WAIT_INVERTED 0x8E17
+#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
+#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
+
+#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted)
+
+#endif /* GL_ARB_conditional_render_inverted */
+
+/* ----------------------- GL_ARB_conservative_depth ----------------------- */
+
+#ifndef GL_ARB_conservative_depth
+#define GL_ARB_conservative_depth 1
+
+#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
+
+#endif /* GL_ARB_conservative_depth */
+
+/* --------------------------- GL_ARB_copy_buffer -------------------------- */
+
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+
+typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
+
+#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
+
+#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
+
+#endif /* GL_ARB_copy_buffer */
+
+/* --------------------------- GL_ARB_copy_image --------------------------- */
+
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+
+#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
+
+#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
+
+#endif /* GL_ARB_copy_image */
+
+/* -------------------------- GL_ARB_cull_distance ------------------------- */
+
+#ifndef GL_ARB_cull_distance
+#define GL_ARB_cull_distance 1
+
+#define GL_MAX_CULL_DISTANCES 0x82F9
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
+
+#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance)
+
+#endif /* GL_ARB_cull_distance */
+
+/* -------------------------- GL_ARB_debug_output -------------------------- */
+
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+
+typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
+
+#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
+#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
+#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
+#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
+
+#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
+
+#endif /* GL_ARB_debug_output */
+
+/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+
+#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
+
+#endif /* GL_ARB_depth_buffer_float */
+
+/* --------------------------- GL_ARB_depth_clamp -------------------------- */
+
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+
+#define GL_DEPTH_CLAMP 0x864F
+
+#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
+
+#endif /* GL_ARB_depth_clamp */
+
+/* -------------------------- GL_ARB_depth_texture ------------------------- */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
+
+#endif /* GL_ARB_depth_texture */
+
+/* ----------------------- GL_ARB_derivative_control ----------------------- */
+
+#ifndef GL_ARB_derivative_control
+#define GL_ARB_derivative_control 1
+
+#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control)
+
+#endif /* GL_ARB_derivative_control */
+
+/* ----------------------- GL_ARB_direct_state_access ---------------------- */
+
+#ifndef GL_ARB_direct_state_access
+#define GL_ARB_direct_state_access 1
+
+#define GL_TEXTURE_TARGET 0x1006
+#define GL_QUERY_TARGET 0x82EA
+
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments);
+typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
+typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
+
+#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit)
+#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer)
+#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus)
+#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData)
+#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData)
+#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi)
+#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv)
+#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv)
+#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv)
+#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D)
+#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D)
+#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D)
+#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData)
+#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D)
+#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D)
+#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D)
+#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers)
+#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers)
+#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines)
+#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries)
+#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers)
+#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers)
+#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures)
+#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks)
+#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays)
+#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib)
+#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib)
+#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange)
+#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap)
+#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage)
+#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v)
+#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv)
+#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv)
+#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData)
+#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv)
+#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv)
+#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv)
+#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v)
+#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv)
+#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v)
+#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv)
+#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage)
+#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv)
+#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv)
+#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv)
+#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv)
+#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv)
+#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv)
+#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v)
+#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v)
+#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv)
+#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv)
+#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv)
+#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv)
+#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData)
+#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData)
+#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer)
+#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange)
+#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData)
+#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage)
+#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData)
+#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer)
+#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers)
+#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri)
+#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer)
+#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer)
+#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture)
+#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer)
+#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage)
+#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample)
+#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer)
+#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange)
+#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv)
+#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv)
+#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf)
+#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv)
+#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri)
+#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv)
+#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D)
+#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D)
+#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample)
+#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D)
+#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample)
+#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D)
+#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D)
+#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D)
+#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase)
+#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange)
+#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer)
+#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding)
+#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat)
+#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat)
+#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat)
+#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor)
+#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer)
+#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer)
+#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers)
+
+#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access)
+
+#endif /* GL_ARB_direct_state_access */
+
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
+
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
+
+#endif /* GL_ARB_draw_buffers */
+
+/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */
+
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
+
+#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
+#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
+#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
+#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
+
+#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, void**indices, GLsizei primcount, GLint *basevertex);
+
+#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
+#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
+#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
+#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
+
+#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
+/* -------------------------- GL_ARB_draw_indirect ------------------------- */
+
+#ifndef GL_ARB_draw_indirect
+#define GL_ARB_draw_indirect 1
+
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
+
+#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
+#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
+
+#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
+
+#endif /* GL_ARB_draw_indirect */
+
+/* ------------------------- GL_ARB_draw_instanced ------------------------- */
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+
+#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
+
+#endif /* GL_ARB_draw_instanced */
+
+/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */
+
+#ifndef GL_ARB_enhanced_layouts
+#define GL_ARB_enhanced_layouts 1
+
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+
+#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)
+
+#endif /* GL_ARB_enhanced_layouts */
+
+/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
+
+#ifndef GL_ARB_explicit_attrib_location
+#define GL_ARB_explicit_attrib_location 1
+
+#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
+
+#endif /* GL_ARB_explicit_attrib_location */
+
+/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
+
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_ARB_explicit_uniform_location 1
+
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+
+#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
+
+#endif /* GL_ARB_explicit_uniform_location */
+
+/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
+
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+
+#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
+
+#endif /* GL_ARB_fragment_coord_conventions */
+
+/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
+
+#ifndef GL_ARB_fragment_layer_viewport
+#define GL_ARB_fragment_layer_viewport 1
+
+#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
+
+#endif /* GL_ARB_fragment_layer_viewport */
+
+/* ------------------------ GL_ARB_fragment_program ------------------------ */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
+
+#endif /* GL_ARB_fragment_program */
+
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
+
+#endif /* GL_ARB_fragment_shader */
+
+/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */
+
+#ifndef GL_ARB_fragment_shader_interlock
+#define GL_ARB_fragment_shader_interlock 1
+
+#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock)
+
+#endif /* GL_ARB_fragment_shader_interlock */
+
+/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
+
+#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
+#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
+#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
+#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
+
+#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
+
+#endif /* GL_ARB_framebuffer_no_attachments */
+
+/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_SRGB 0x8C40
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
+#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
+#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
+#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
+#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
+#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
+#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
+#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
+#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
+#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
+#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
+#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
+#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
+#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
+#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
+#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
+#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
+#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
+#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
+#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
+
+#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
+
+#endif /* GL_ARB_framebuffer_object */
+
+/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+
+#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_ARB 0xA
+#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
+#define GL_TRIANGLES_ADJACENCY_ARB 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
+#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
+#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
+#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
+
+#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
+
+#endif /* GL_ARB_geometry_shader4 */
+
+/* ----------------------- GL_ARB_get_program_binary ----------------------- */
+
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
+#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
+#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
+
+#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
+
+#endif /* GL_ARB_get_program_binary */
+
+/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */
+
+#ifndef GL_ARB_get_texture_sub_image
+#define GL_ARB_get_texture_sub_image 1
+
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+
+#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage)
+#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage)
+
+#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image)
+
+#endif /* GL_ARB_get_texture_sub_image */
+
+/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */
+
+#ifndef GL_ARB_gl_spirv
+#define GL_ARB_gl_spirv 1
+
+#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
+#define GL_SPIR_V_BINARY_ARB 0x9552
+
+typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);
+
+#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB)
+
+#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv)
+
+#endif /* GL_ARB_gl_spirv */
+
+/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_ARB_gpu_shader5 1
+
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+
+#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
+
+#endif /* GL_ARB_gpu_shader5 */
+
+/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */
+
+#ifndef GL_ARB_gpu_shader_fp64
+#define GL_ARB_gpu_shader_fp64 1
+
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+
+#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
+#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
+#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
+#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
+#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
+#define glUniform3d GLEW_GET_FUN(__glewUniform3d)
+#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
+#define glUniform4d GLEW_GET_FUN(__glewUniform4d)
+#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
+#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
+#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
+#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
+#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
+#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
+#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
+#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
+#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
+#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
+
+#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
+
+#endif /* GL_ARB_gpu_shader_fp64 */
+
+/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */
+
+#ifndef GL_ARB_gpu_shader_int64
+#define GL_ARB_gpu_shader_int64 1
+
+#define GL_INT64_ARB 0x140E
+#define GL_UNSIGNED_INT64_ARB 0x140F
+#define GL_INT64_VEC2_ARB 0x8FE9
+#define GL_INT64_VEC3_ARB 0x8FEA
+#define GL_INT64_VEC4_ARB 0x8FEB
+#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+
+#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB)
+#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB)
+#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB)
+#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB)
+#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB)
+#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB)
+#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB)
+#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB)
+#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB)
+#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB)
+#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB)
+#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB)
+#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB)
+#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB)
+#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB)
+#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB)
+#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB)
+#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB)
+#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB)
+#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB)
+#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB)
+#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB)
+#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB)
+#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB)
+#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB)
+#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB)
+#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB)
+#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB)
+#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB)
+#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB)
+#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB)
+#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB)
+#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB)
+#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB)
+#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB)
+#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB)
+
+#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64)
+
+#endif /* GL_ARB_gpu_shader_int64 */
+
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+
+#define GL_HALF_FLOAT_ARB 0x140B
+
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
+
+#endif /* GL_ARB_half_float_pixel */
+
+/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+
+#define GL_HALF_FLOAT 0x140B
+
+#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
+
+#endif /* GL_ARB_half_float_vertex */
+
+/* ----------------------------- GL_ARB_imaging ---------------------------- */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_IGNORE_BORDER 0x8150
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_WRAP_BORDER 0x8152
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
+#define glColorTable GLEW_GET_FUN(__glewColorTable)
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
+#define glHistogram GLEW_GET_FUN(__glewHistogram)
+#define glMinmax GLEW_GET_FUN(__glewMinmax)
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
+
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
+
+#endif /* GL_ARB_imaging */
+
+/* ----------------------- GL_ARB_indirect_parameters ---------------------- */
+
+#ifndef GL_ARB_indirect_parameters
+#define GL_ARB_indirect_parameters 1
+
+#define GL_PARAMETER_BUFFER_ARB 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)
+#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)
+
+#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)
+
+#endif /* GL_ARB_indirect_parameters */
+
+/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
+#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
+#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
+
+#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
+
+#endif /* GL_ARB_instanced_arrays */
+
+/* ---------------------- GL_ARB_internalformat_query ---------------------- */
+
+#ifndef GL_ARB_internalformat_query
+#define GL_ARB_internalformat_query 1
+
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
+
+#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
+
+#endif /* GL_ARB_internalformat_query */
+
+/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
+
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
+
+#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
+
+#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
+
+#endif /* GL_ARB_internalformat_query2 */
+
+/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
+
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
+#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
+#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
+#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
+#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
+#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
+
+#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
+
+#endif /* GL_ARB_invalidate_subdata */
+
+/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
+
+#ifndef GL_ARB_map_buffer_alignment
+#define GL_ARB_map_buffer_alignment 1
+
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+
+#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
+
+#endif /* GL_ARB_map_buffer_alignment */
+
+/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+
+#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
+#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
+
+#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
+
+#endif /* GL_ARB_map_buffer_range */
+
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
+
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
+
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
+
+#endif /* GL_ARB_matrix_palette */
+
+/* --------------------------- GL_ARB_multi_bind --------------------------- */
+
+#ifndef GL_ARB_multi_bind
+#define GL_ARB_multi_bind 1
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
+
+#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)
+#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)
+#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)
+#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)
+#define glBindTextures GLEW_GET_FUN(__glewBindTextures)
+#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)
+
+#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)
+
+#endif /* GL_ARB_multi_bind */
+
+/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
+
+#ifndef GL_ARB_multi_draw_indirect
+#define GL_ARB_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
+#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
+
+#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
+
+#endif /* GL_ARB_multi_draw_indirect */
+
+/* --------------------------- GL_ARB_multisample -------------------------- */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
+
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
+
+#endif /* GL_ARB_multisample */
+
+/* -------------------------- GL_ARB_multitexture -------------------------- */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
+
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
+
+#endif /* GL_ARB_multitexture */
+
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
+
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
+
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
+
+#endif /* GL_ARB_occlusion_query */
+
+/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ARB_occlusion_query2 1
+
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+
+#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
+
+#endif /* GL_ARB_occlusion_query2 */
+
+/* --------------------- GL_ARB_parallel_shader_compile -------------------- */
+
+#ifndef GL_ARB_parallel_shader_compile
+#define GL_ARB_parallel_shader_compile 1
+
+#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
+#define GL_COMPLETION_STATUS_ARB 0x91B1
+
+typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count);
+
+#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB)
+
+#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile)
+
+#endif /* GL_ARB_parallel_shader_compile */
+
+/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */
+
+#ifndef GL_ARB_pipeline_statistics_query
+#define GL_ARB_pipeline_statistics_query 1
+
+#define GL_VERTICES_SUBMITTED_ARB 0x82EE
+#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+
+#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query)
+
+#endif /* GL_ARB_pipeline_statistics_query */
+
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+/* ------------------------ GL_ARB_point_parameters ------------------------ */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);
+
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
+
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
+
+#endif /* GL_ARB_point_parameters */
+
+/* -------------------------- GL_ARB_point_sprite -------------------------- */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
+
+#endif /* GL_ARB_point_sprite */
+
+/* ---------------------- GL_ARB_polygon_offset_clamp ---------------------- */
+
+#ifndef GL_ARB_polygon_offset_clamp
+#define GL_ARB_polygon_offset_clamp 1
+
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
+
+#define glPolygonOffsetClamp GLEW_GET_FUN(__glewPolygonOffsetClamp)
+
+#define GLEW_ARB_polygon_offset_clamp GLEW_GET_VAR(__GLEW_ARB_polygon_offset_clamp)
+
+#endif /* GL_ARB_polygon_offset_clamp */
+
+/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */
+
+#ifndef GL_ARB_post_depth_coverage
+#define GL_ARB_post_depth_coverage 1
+
+#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage)
+
+#endif /* GL_ARB_post_depth_coverage */
+
+/* --------------------- GL_ARB_program_interface_query -------------------- */
+
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
+typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
+
+#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
+#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
+#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
+#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
+#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
+#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
+
+#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
+
+#endif /* GL_ARB_program_interface_query */
+
+/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
+
+#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
+
+#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
+
+#endif /* GL_ARB_provoking_vertex */
+
+/* ----------------------- GL_ARB_query_buffer_object ---------------------- */
+
+#ifndef GL_ARB_query_buffer_object
+#define GL_ARB_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+
+#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)
+
+#endif /* GL_ARB_query_buffer_object */
+
+/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
+
+#ifndef GL_ARB_robust_buffer_access_behavior
+#define GL_ARB_robust_buffer_access_behavior 1
+
+#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
+
+#endif /* GL_ARB_robust_buffer_access_behavior */
+
+/* --------------------------- GL_ARB_robustness --------------------------- */
+
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+
+typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
+typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
+typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
+typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
+typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);
+typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);
+typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span);
+typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
+
+#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
+#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
+#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
+#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
+#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
+#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
+#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
+#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
+#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
+#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
+#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
+#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
+#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
+#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
+#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
+#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
+#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
+#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
+#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
+#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
+
+#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
+
+#endif /* GL_ARB_robustness */
+
+/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
+
+#ifndef GL_ARB_robustness_application_isolation
+#define GL_ARB_robustness_application_isolation 1
+
+#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
+
+#endif /* GL_ARB_robustness_application_isolation */
+
+/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
+
+#ifndef GL_ARB_robustness_share_group_isolation
+#define GL_ARB_robustness_share_group_isolation 1
+
+#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
+
+#endif /* GL_ARB_robustness_share_group_isolation */
+
+/* ------------------------ GL_ARB_sample_locations ------------------------ */
+
+#ifndef GL_ARB_sample_locations
+#define GL_ARB_sample_locations 1
+
+#define GL_SAMPLE_LOCATION_ARB 0x8E50
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
+
+#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB)
+#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB)
+
+#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations)
+
+#endif /* GL_ARB_sample_locations */
+
+/* ------------------------- GL_ARB_sample_shading ------------------------- */
+
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+
+typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
+
+#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
+
+#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
+
+#endif /* GL_ARB_sample_shading */
+
+/* ------------------------- GL_ARB_sampler_objects ------------------------ */
+
+#ifndef GL_ARB_sampler_objects
+#define GL_ARB_sampler_objects 1
+
+#define GL_SAMPLER_BINDING 0x8919
+
+typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
+typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
+
+#define glBindSampler GLEW_GET_FUN(__glewBindSampler)
+#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
+#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
+#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
+#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
+#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
+#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
+#define glIsSampler GLEW_GET_FUN(__glewIsSampler)
+#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
+#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
+#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
+#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
+#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
+#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
+
+#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
+
+#endif /* GL_ARB_sampler_objects */
+
+/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
+
+#endif /* GL_ARB_seamless_cube_map */
+
+/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */
+
+#ifndef GL_ARB_seamless_cubemap_per_texture
+#define GL_ARB_seamless_cubemap_per_texture 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)
+
+#endif /* GL_ARB_seamless_cubemap_per_texture */
+
+/* --------------------- GL_ARB_separate_shader_objects -------------------- */
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+
+#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
+#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
+#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
+#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
+#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
+#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
+#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
+#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
+#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
+#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
+#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
+#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
+#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
+#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
+#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
+#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
+#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
+#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
+#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
+#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
+#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
+#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
+#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
+#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
+#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
+#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
+#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
+#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
+#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
+#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
+#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
+#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
+#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
+#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
+#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
+#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
+#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
+#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
+#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
+#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
+#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
+#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
+#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
+#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
+#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
+#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
+#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
+#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
+#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
+#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
+#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
+#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
+#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
+#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
+#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
+#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
+#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
+#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
+#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
+#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
+
+#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
+
+#endif /* GL_ARB_separate_shader_objects */
+
+/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */
+
+#ifndef GL_ARB_shader_atomic_counter_ops
+#define GL_ARB_shader_atomic_counter_ops 1
+
+#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops)
+
+#endif /* GL_ARB_shader_atomic_counter_ops */
+
+/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
+
+#ifndef GL_ARB_shader_atomic_counters
+#define GL_ARB_shader_atomic_counters 1
+
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
+
+#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
+
+#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
+
+#endif /* GL_ARB_shader_atomic_counters */
+
+/* -------------------------- GL_ARB_shader_ballot ------------------------- */
+
+#ifndef GL_ARB_shader_ballot
+#define GL_ARB_shader_ballot 1
+
+#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot)
+
+#endif /* GL_ARB_shader_ballot */
+
+/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
+
+#ifndef GL_ARB_shader_bit_encoding
+#define GL_ARB_shader_bit_encoding 1
+
+#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
+
+#endif /* GL_ARB_shader_bit_encoding */
+
+/* -------------------------- GL_ARB_shader_clock -------------------------- */
+
+#ifndef GL_ARB_shader_clock
+#define GL_ARB_shader_clock 1
+
+#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock)
+
+#endif /* GL_ARB_shader_clock */
+
+/* --------------------- GL_ARB_shader_draw_parameters --------------------- */
+
+#ifndef GL_ARB_shader_draw_parameters
+#define GL_ARB_shader_draw_parameters 1
+
+#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)
+
+#endif /* GL_ARB_shader_draw_parameters */
+
+/* ------------------------ GL_ARB_shader_group_vote ----------------------- */
+
+#ifndef GL_ARB_shader_group_vote
+#define GL_ARB_shader_group_vote 1
+
+#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)
+
+#endif /* GL_ARB_shader_group_vote */
+
+/* --------------------- GL_ARB_shader_image_load_store -------------------- */
+
+#ifndef GL_ARB_shader_image_load_store
+#define GL_ARB_shader_image_load_store 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+
+#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
+#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
+
+#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
+
+#endif /* GL_ARB_shader_image_load_store */
+
+/* ------------------------ GL_ARB_shader_image_size ----------------------- */
+
+#ifndef GL_ARB_shader_image_size
+#define GL_ARB_shader_image_size 1
+
+#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
+
+#endif /* GL_ARB_shader_image_size */
+
+/* ------------------------- GL_ARB_shader_objects ------------------------- */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
+
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
+
+#endif /* GL_ARB_shader_objects */
+
+/* ------------------------ GL_ARB_shader_precision ------------------------ */
+
+#ifndef GL_ARB_shader_precision
+#define GL_ARB_shader_precision 1
+
+#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
+
+#endif /* GL_ARB_shader_precision */
+
+/* ---------------------- GL_ARB_shader_stencil_export --------------------- */
+
+#ifndef GL_ARB_shader_stencil_export
+#define GL_ARB_shader_stencil_export 1
+
+#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
+
+#endif /* GL_ARB_shader_stencil_export */
+
+/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
+
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_ARB_shader_storage_buffer_object 1
+
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+
+typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+
+#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
+
+#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
+
+#endif /* GL_ARB_shader_storage_buffer_object */
+
+/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ARB_shader_subroutine 1
+
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
+
+#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
+#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
+#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
+#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
+#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
+#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
+#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
+#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
+
+#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
+
+#endif /* GL_ARB_shader_subroutine */
+
+/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */
+
+#ifndef GL_ARB_shader_texture_image_samples
+#define GL_ARB_shader_texture_image_samples 1
+
+#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples)
+
+#endif /* GL_ARB_shader_texture_image_samples */
+
+/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */
+
+#ifndef GL_ARB_shader_texture_lod
+#define GL_ARB_shader_texture_lod 1
+
+#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
+
+#endif /* GL_ARB_shader_texture_lod */
+
+/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */
+
+#ifndef GL_ARB_shader_viewport_layer_array
+#define GL_ARB_shader_viewport_layer_array 1
+
+#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array)
+
+#endif /* GL_ARB_shader_viewport_layer_array */
+
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
+
+#endif /* GL_ARB_shading_language_100 */
+
+/* -------------------- GL_ARB_shading_language_420pack -------------------- */
+
+#ifndef GL_ARB_shading_language_420pack
+#define GL_ARB_shading_language_420pack 1
+
+#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
+
+#endif /* GL_ARB_shading_language_420pack */
+
+/* -------------------- GL_ARB_shading_language_include -------------------- */
+
+#ifndef GL_ARB_shading_language_include
+#define GL_ARB_shading_language_include 1
+
+#define GL_SHADER_INCLUDE_ARB 0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
+
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string);
+
+#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
+#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
+#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
+#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
+#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
+#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
+
+#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
+
+#endif /* GL_ARB_shading_language_include */
+
+/* -------------------- GL_ARB_shading_language_packing -------------------- */
+
+#ifndef GL_ARB_shading_language_packing
+#define GL_ARB_shading_language_packing 1
+
+#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
+
+#endif /* GL_ARB_shading_language_packing */
+
+/* ----------------------------- GL_ARB_shadow ----------------------------- */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
+
+#endif /* GL_ARB_shadow */
+
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
+
+#endif /* GL_ARB_shadow_ambient */
+
+/* -------------------------- GL_ARB_sparse_buffer ------------------------- */
+
+#ifndef GL_ARB_sparse_buffer
+#define GL_ARB_sparse_buffer 1
+
+#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
+#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
+
+typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
+
+#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB)
+
+#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer)
+
+#endif /* GL_ARB_sparse_buffer */
+
+/* ------------------------- GL_ARB_sparse_texture ------------------------- */
+
+#ifndef GL_ARB_sparse_texture
+#define GL_ARB_sparse_texture 1
+
+#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
+#define GL_TEXTURE_SPARSE_ARB 0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
+#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
+#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
+
+typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+
+#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)
+
+#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)
+
+#endif /* GL_ARB_sparse_texture */
+
+/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */
+
+#ifndef GL_ARB_sparse_texture2
+#define GL_ARB_sparse_texture2 1
+
+#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2)
+
+#endif /* GL_ARB_sparse_texture2 */
+
+/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */
+
+#ifndef GL_ARB_sparse_texture_clamp
+#define GL_ARB_sparse_texture_clamp 1
+
+#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp)
+
+#endif /* GL_ARB_sparse_texture_clamp */
+
+/* ------------------------ GL_ARB_spirv_extensions ------------------------ */
+
+#ifndef GL_ARB_spirv_extensions
+#define GL_ARB_spirv_extensions 1
+
+#define GL_SPIR_V_EXTENSIONS 0x9553
+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
+
+#define GLEW_ARB_spirv_extensions GLEW_GET_VAR(__GLEW_ARB_spirv_extensions)
+
+#endif /* GL_ARB_spirv_extensions */
+
+/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
+
+#ifndef GL_ARB_stencil_texturing
+#define GL_ARB_stencil_texturing 1
+
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+
+#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
+
+#endif /* GL_ARB_stencil_texturing */
+
+/* ------------------------------ GL_ARB_sync ------------------------------ */
+
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+
+typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
+typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
+typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
+typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
+typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
+
+#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
+#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
+#define glFenceSync GLEW_GET_FUN(__glewFenceSync)
+#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
+#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
+#define glIsSync GLEW_GET_FUN(__glewIsSync)
+#define glWaitSync GLEW_GET_FUN(__glewWaitSync)
+
+#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
+
+#endif /* GL_ARB_sync */
+
+/* ----------------------- GL_ARB_tessellation_shader ---------------------- */
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_ARB_tessellation_shader 1
+
+#define GL_PATCHES 0xE
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+
+typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+
+#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
+#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
+
+#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
+
+#endif /* GL_ARB_tessellation_shader */
+
+/* ------------------------- GL_ARB_texture_barrier ------------------------ */
+
+#ifndef GL_ARB_texture_barrier
+#define GL_ARB_texture_barrier 1
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void);
+
+#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier)
+
+#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier)
+
+#endif /* GL_ARB_texture_barrier */
+
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
+
+#endif /* GL_ARB_texture_border_clamp */
+
+/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
+
+#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
+
+#endif /* GL_ARB_texture_buffer_object */
+
+/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+#define GL_ARB_texture_buffer_object_rgb32 1
+
+#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
+
+#endif /* GL_ARB_texture_buffer_object_rgb32 */
+
+/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+
+#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
+#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
+
+#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
+
+#endif /* GL_ARB_texture_buffer_range */
+
+/* ----------------------- GL_ARB_texture_compression ---------------------- */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img);
+
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
+
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
+
+#endif /* GL_ARB_texture_compression */
+
+/* -------------------- GL_ARB_texture_compression_bptc -------------------- */
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc 1
+
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+
+#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
+
+#endif /* GL_ARB_texture_compression_bptc */
+
+/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+
+#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
+
+#endif /* GL_ARB_texture_cube_map */
+
+/* --------------------- GL_ARB_texture_cube_map_array --------------------- */
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+
+#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
+
+#endif /* GL_ARB_texture_cube_map_array */
+
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
+
+#endif /* GL_ARB_texture_env_add */
+
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
+
+#endif /* GL_ARB_texture_env_combine */
+
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+/* ------------------- GL_ARB_texture_filter_anisotropic ------------------- */
+
+#ifndef GL_ARB_texture_filter_anisotropic
+#define GL_ARB_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+
+#define GLEW_ARB_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_ARB_texture_filter_anisotropic)
+
+#endif /* GL_ARB_texture_filter_anisotropic */
+
+/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */
+
+#ifndef GL_ARB_texture_filter_minmax
+#define GL_ARB_texture_filter_minmax 1
+
+#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
+#define GL_WEIGHTED_AVERAGE_ARB 0x9367
+
+#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax)
+
+#endif /* GL_ARB_texture_filter_minmax */
+
+/* -------------------------- GL_ARB_texture_float ------------------------- */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
+
+#endif /* GL_ARB_texture_float */
+
+/* ------------------------- GL_ARB_texture_gather ------------------------- */
+
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
+
+#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
+
+#endif /* GL_ARB_texture_gather */
+
+/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */
+
+#ifndef GL_ARB_texture_mirror_clamp_to_edge
+#define GL_ARB_texture_mirror_clamp_to_edge 1
+
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+
+#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)
+
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
+
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+/* ----------------------- GL_ARB_texture_multisample ---------------------- */
+
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
+#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
+#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
+#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
+
+#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
+
+#endif /* GL_ARB_texture_multisample */
+
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
+
+#ifndef GL_ARB_texture_query_levels
+#define GL_ARB_texture_query_levels 1
+
+#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
+
+#endif /* GL_ARB_texture_query_levels */
+
+/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
+
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+
+#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
+
+#endif /* GL_ARB_texture_query_lod */
+
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
+
+#endif /* GL_ARB_texture_rectangle */
+
+/* --------------------------- GL_ARB_texture_rg --------------------------- */
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+
+#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
+
+#endif /* GL_ARB_texture_rg */
+
+/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_ARB_texture_rgb10_a2ui 1
+
+#define GL_RGB10_A2UI 0x906F
+
+#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
+
+#endif /* GL_ARB_texture_rgb10_a2ui */
+
+/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */
+
+#ifndef GL_ARB_texture_stencil8
+#define GL_ARB_texture_stencil8 1
+
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)
+
+#endif /* GL_ARB_texture_stencil8 */
+
+/* ------------------------- GL_ARB_texture_storage ------------------------ */
+
+#ifndef GL_ARB_texture_storage
+#define GL_ARB_texture_storage 1
+
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
+#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
+#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
+
+#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
+
+#endif /* GL_ARB_texture_storage */
+
+/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
+
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
+#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
+#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
+#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
+
+#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
+
+#endif /* GL_ARB_texture_storage_multisample */
+
+/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_ARB_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+
+#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
+
+#endif /* GL_ARB_texture_swizzle */
+
+/* -------------------------- GL_ARB_texture_view -------------------------- */
+
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+
+#define glTextureView GLEW_GET_FUN(__glewTextureView)
+
+#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
+
+#endif /* GL_ARB_texture_view */
+
+/* --------------------------- GL_ARB_timer_query -------------------------- */
+
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
+
+#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
+#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
+#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
+
+#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
+
+#endif /* GL_ARB_timer_query */
+
+/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_ARB_transform_feedback2 1
+
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+
+typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
+typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
+typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+
+#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
+#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
+#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
+#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
+#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
+#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
+#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
+
+#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
+
+#endif /* GL_ARB_transform_feedback2 */
+
+/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_ARB_transform_feedback3 1
+
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
+typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+
+#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
+#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
+#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
+#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
+
+#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
+
+#endif /* GL_ARB_transform_feedback3 */
+
+/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
+
+#ifndef GL_ARB_transform_feedback_instanced
+#define GL_ARB_transform_feedback_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+
+#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
+#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
+
+#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
+
+#endif /* GL_ARB_transform_feedback_instanced */
+
+/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */
+
+#ifndef GL_ARB_transform_feedback_overflow_query
+#define GL_ARB_transform_feedback_overflow_query 1
+
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
+
+#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query)
+
+#endif /* GL_ARB_transform_feedback_overflow_query */
+
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
+
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
+
+#endif /* GL_ARB_transpose_matrix */
+
+/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
+typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+
+#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
+#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
+#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
+#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
+#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
+#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
+#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
+#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
+#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
+#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
+
+#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */
+
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
+
+#endif /* GL_ARB_vertex_array_bgra */
+
+/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
+
+#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
+#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
+#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
+#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
+
+#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
+
+#endif /* GL_ARB_vertex_array_object */
+
+/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */
+
+#ifndef GL_ARB_vertex_attrib_64bit
+#define GL_ARB_vertex_attrib_64bit 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+
+#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
+#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
+#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
+#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
+#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
+#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
+#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
+#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
+#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
+#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
+
+#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
+
+#endif /* GL_ARB_vertex_attrib_64bit */
+
+/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+
+#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
+#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT)
+#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT)
+#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT)
+#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT)
+#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT)
+#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT)
+#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
+#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
+#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
+#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
+#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
+
+#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
+
+#endif /* GL_ARB_vertex_attrib_binding */
+
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
+
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
+
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
+
+#endif /* GL_ARB_vertex_blend */
+
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
+
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+/* ------------------------- GL_ARB_vertex_program ------------------------- */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
+
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
+
+#endif /* GL_ARB_vertex_program */
+
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
+
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
+
+#endif /* GL_ARB_vertex_shader */
+
+/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */
+
+#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
+#define GL_ARB_vertex_type_10f_11f_11f_rev 1
+
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+
+#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)
+
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
+
+/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_INT_2_10_10_10_REV 0x8D9F
+
+typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);
+
+#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
+#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
+#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
+#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
+#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
+#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
+#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
+#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
+#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
+#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
+#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
+#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
+#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
+#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
+#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
+#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
+#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
+#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
+#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
+#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
+#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
+#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
+#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
+#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
+#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
+#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
+#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
+#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
+#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
+#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
+#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
+#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
+#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
+#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
+#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
+#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
+#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
+#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
+
+#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
+
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+
+/* ------------------------- GL_ARB_viewport_array ------------------------- */
+
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
+
+#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
+#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
+#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
+#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
+#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
+#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
+#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
+#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
+#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
+#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
+
+#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
+
+#endif /* GL_ARB_viewport_array */
+
+/* --------------------------- GL_ARB_window_pos --------------------------- */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
+
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
+
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
+
+#endif /* GL_ARB_window_pos */
+
+/* ----------------------- GL_ARM_mali_program_binary ---------------------- */
+
+#ifndef GL_ARM_mali_program_binary
+#define GL_ARM_mali_program_binary 1
+
+#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
+
+#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary)
+
+#endif /* GL_ARM_mali_program_binary */
+
+/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */
+
+#ifndef GL_ARM_mali_shader_binary
+#define GL_ARM_mali_shader_binary 1
+
+#define GL_MALI_SHADER_BINARY_ARM 0x8F60
+
+#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary)
+
+#endif /* GL_ARM_mali_shader_binary */
+
+/* ------------------------------ GL_ARM_rgba8 ----------------------------- */
+
+#ifndef GL_ARM_rgba8
+#define GL_ARM_rgba8 1
+
+#define GL_RGBA8_OES 0x8058
+
+#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8)
+
+#endif /* GL_ARM_rgba8 */
+
+/* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */
+
+#ifndef GL_ARM_shader_framebuffer_fetch
+#define GL_ARM_shader_framebuffer_fetch 1
+
+#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
+#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
+
+#define GLEW_ARM_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch)
+
+#endif /* GL_ARM_shader_framebuffer_fetch */
+
+/* ------------- GL_ARM_shader_framebuffer_fetch_depth_stencil ------------- */
+
+#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
+#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
+
+#define GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch_depth_stencil)
+
+#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
+
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */
+
+#ifndef GL_ATIX_point_sprites
+#define GL_ATIX_point_sprites 1
+
+#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
+#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
+#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
+#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
+#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
+#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
+
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
+
+#endif /* GL_ATIX_point_sprites */
+
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
+
+#ifndef GL_ATIX_texture_env_combine3
+#define GL_ATIX_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATIX 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746
+
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
+
+#ifndef GL_ATIX_texture_env_route
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
+
+#endif /* GL_ATIX_texture_env_route */
+
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
+
+#ifndef GL_ATIX_vertex_shader_output_point_size
+#define GL_ATIX_vertex_shader_output_point_size 1
+
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
+
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
+
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
+
+#endif /* GL_ATI_draw_buffers */
+
+/* -------------------------- GL_ATI_element_array ------------------------- */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer);
+
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
+
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
+
+#endif /* GL_ATI_element_array */
+
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
+
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
+
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
+
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
+
+#endif /* GL_ATI_fragment_shader */
+
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+
+typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
+
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
+
+#endif /* GL_ATI_map_object_buffer */
+
+/* ----------------------------- GL_ATI_meminfo ---------------------------- */
+
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo 1
+
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+
+#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
+
+#endif /* GL_ATI_meminfo */
+
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+
+#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
+
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
+
+#endif /* GL_ATI_pn_triangles */
+
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
+
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
+
+#endif /* GL_ATI_separate_stencil */
+
+/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
+
+#ifndef GL_ATI_shader_texture_lod
+#define GL_ATI_shader_texture_lod 1
+
+#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
+
+#endif /* GL_ATI_shader_texture_lod */
+
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
+
+#endif /* GL_ATI_text_fragment_shader */
+
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+/* -------------------------- GL_ATI_texture_float ------------------------- */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
+
+#endif /* GL_ATI_texture_float */
+
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
+
+#endif /* GL_ATI_texture_mirror_once */
+
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
+
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
+
+#endif /* GL_ATI_vertex_array_object */
+
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
+
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)
+#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)
+#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)
+#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)
+#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)
+#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)
+#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)
+#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
+
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
+
+#endif /* GL_ATI_vertex_streams */
+
+/* -------------------- GL_EGL_KHR_context_flush_control ------------------- */
+
+#ifndef GL_EGL_KHR_context_flush_control
+#define GL_EGL_KHR_context_flush_control 1
+
+#define GLEW_EGL_KHR_context_flush_control GLEW_GET_VAR(__GLEW_EGL_KHR_context_flush_control)
+
+#endif /* GL_EGL_KHR_context_flush_control */
+
+/* ---------------- GL_EGL_NV_robustness_video_memory_purge ---------------- */
+
+#ifndef GL_EGL_NV_robustness_video_memory_purge
+#define GL_EGL_NV_robustness_video_memory_purge 1
+
+#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
+#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
+
+#define GLEW_EGL_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_EGL_NV_robustness_video_memory_purge)
+
+#endif /* GL_EGL_NV_robustness_video_memory_purge */
+
+/* --------------------------- GL_EXT_422_pixels --------------------------- */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
+
+#endif /* GL_EXT_422_pixels */
+
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
+
+#ifndef GL_EXT_Cg_shader
+#define GL_EXT_Cg_shader 1
+
+#define GL_CG_VERTEX_SHADER_EXT 0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
+
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
+
+#endif /* GL_EXT_Cg_shader */
+
+/* ------------------------- GL_EXT_EGL_image_array ------------------------ */
+
+#ifndef GL_EXT_EGL_image_array
+#define GL_EXT_EGL_image_array 1
+
+#define GLEW_EXT_EGL_image_array GLEW_GET_VAR(__GLEW_EXT_EGL_image_array)
+
+#endif /* GL_EXT_EGL_image_array */
+
+/* --------------------------- GL_EXT_YUV_target --------------------------- */
+
+#ifndef GL_EXT_YUV_target
+#define GL_EXT_YUV_target 1
+
+#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
+
+#define GLEW_EXT_YUV_target GLEW_GET_VAR(__GLEW_EXT_YUV_target)
+
+#endif /* GL_EXT_YUV_target */
+
+/* ------------------------------ GL_EXT_abgr ------------------------------ */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
+
+#endif /* GL_EXT_abgr */
+
+/* -------------------------- GL_EXT_base_instance ------------------------- */
+
+#ifndef GL_EXT_base_instance
+#define GL_EXT_base_instance 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+
+#define glDrawArraysInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstanceEXT)
+#define glDrawElementsInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstanceEXT)
+#define glDrawElementsInstancedBaseVertexBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstanceEXT)
+
+#define GLEW_EXT_base_instance GLEW_GET_VAR(__GLEW_EXT_base_instance)
+
+#endif /* GL_EXT_base_instance */
+
+/* ------------------------------ GL_EXT_bgra ------------------------------ */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
+
+#endif /* GL_EXT_bgra */
+
+/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+
+#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
+#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
+#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
+
+#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
+
+#endif /* GL_EXT_bindable_uniform */
+
+/* --------------------------- GL_EXT_blend_color -------------------------- */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
+
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
+
+#endif /* GL_EXT_blend_color */
+
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
+
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
+
+#endif /* GL_EXT_blend_equation_separate */
+
+/* ----------------------- GL_EXT_blend_func_extended ---------------------- */
+
+#ifndef GL_EXT_blend_func_extended
+#define GL_EXT_blend_func_extended 1
+
+#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
+#define GL_SRC1_ALPHA_EXT 0x8589
+#define GL_SRC1_COLOR_EXT 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
+#define GL_LOCATION_INDEX_EXT 0x930F
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar * name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+
+#define glBindFragDataLocationIndexedEXT GLEW_GET_FUN(__glewBindFragDataLocationIndexedEXT)
+#define glGetFragDataIndexEXT GLEW_GET_FUN(__glewGetFragDataIndexEXT)
+#define glGetProgramResourceLocationIndexEXT GLEW_GET_FUN(__glewGetProgramResourceLocationIndexEXT)
+
+#define GLEW_EXT_blend_func_extended GLEW_GET_VAR(__GLEW_EXT_blend_func_extended)
+
+#endif /* GL_EXT_blend_func_extended */
+
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
+
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
+
+#endif /* GL_EXT_blend_func_separate */
+
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
+
+#endif /* GL_EXT_blend_logic_op */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* GL_EXT_blend_minmax */
+
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
+
+#endif /* GL_EXT_blend_subtract */
+
+/* ------------------------- GL_EXT_buffer_storage ------------------------- */
+
+#ifndef GL_EXT_buffer_storage
+#define GL_EXT_buffer_storage 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
+#define GL_MAP_COHERENT_BIT_EXT 0x0080
+#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
+#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
+#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
+
+typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+
+#define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT)
+#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)
+
+#define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage)
+
+#endif /* GL_EXT_buffer_storage */
+
+/* -------------------------- GL_EXT_clear_texture ------------------------- */
+
+#ifndef GL_EXT_clear_texture
+#define GL_EXT_clear_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+
+#define glClearTexImageEXT GLEW_GET_FUN(__glewClearTexImageEXT)
+#define glClearTexSubImageEXT GLEW_GET_FUN(__glewClearTexSubImageEXT)
+
+#define GLEW_EXT_clear_texture GLEW_GET_VAR(__GLEW_EXT_clear_texture)
+
+#endif /* GL_EXT_clear_texture */
+
+/* ----------------------- GL_EXT_clip_cull_distance ----------------------- */
+
+#ifndef GL_EXT_clip_cull_distance
+#define GL_EXT_clip_cull_distance 1
+
+#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
+#define GL_CLIP_DISTANCE0_EXT 0x3000
+#define GL_CLIP_DISTANCE1_EXT 0x3001
+#define GL_CLIP_DISTANCE2_EXT 0x3002
+#define GL_CLIP_DISTANCE3_EXT 0x3003
+#define GL_CLIP_DISTANCE4_EXT 0x3004
+#define GL_CLIP_DISTANCE5_EXT 0x3005
+#define GL_CLIP_DISTANCE6_EXT 0x3006
+#define GL_CLIP_DISTANCE7_EXT 0x3007
+#define GL_MAX_CULL_DISTANCES_EXT 0x82F9
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
+
+#define GLEW_EXT_clip_cull_distance GLEW_GET_VAR(__GLEW_EXT_clip_cull_distance)
+
+#endif /* GL_EXT_clip_cull_distance */
+
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
+
+#endif /* GL_EXT_clip_volume_hint */
+
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
+
+#endif /* GL_EXT_cmyka */
+
+/* ----------------------- GL_EXT_color_buffer_float ----------------------- */
+
+#ifndef GL_EXT_color_buffer_float
+#define GL_EXT_color_buffer_float 1
+
+#define GLEW_EXT_color_buffer_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_float)
+
+#endif /* GL_EXT_color_buffer_float */
+
+/* --------------------- GL_EXT_color_buffer_half_float -------------------- */
+
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_EXT_color_buffer_half_float 1
+
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
+#define GL_R16F_EXT 0x822D
+#define GL_RG16F_EXT 0x822F
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
+
+#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float)
+
+#endif /* GL_EXT_color_buffer_half_float */
+
+/* ------------------------- GL_EXT_color_subtable ------------------------- */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
+
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
+
+#endif /* GL_EXT_color_subtable */
+
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
+
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+/* ---------------- GL_EXT_compressed_ETC1_RGB8_sub_texture ---------------- */
+
+#ifndef GL_EXT_compressed_ETC1_RGB8_sub_texture
+#define GL_EXT_compressed_ETC1_RGB8_sub_texture 1
+
+#define GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_GET_VAR(__GLEW_EXT_compressed_ETC1_RGB8_sub_texture)
+
+#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */
+
+/* ----------------------- GL_EXT_conservative_depth ----------------------- */
+
+#ifndef GL_EXT_conservative_depth
+#define GL_EXT_conservative_depth 1
+
+#define GLEW_EXT_conservative_depth GLEW_GET_VAR(__GLEW_EXT_conservative_depth)
+
+#endif /* GL_EXT_conservative_depth */
+
+/* --------------------------- GL_EXT_convolution -------------------------- */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
+
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
+
+#endif /* GL_EXT_convolution */
+
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);
+
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
+
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
+
+#endif /* GL_EXT_coordinate_frame */
+
+/* --------------------------- GL_EXT_copy_image --------------------------- */
+
+#ifndef GL_EXT_copy_image
+#define GL_EXT_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+
+#define glCopyImageSubDataEXT GLEW_GET_FUN(__glewCopyImageSubDataEXT)
+
+#define GLEW_EXT_copy_image GLEW_GET_VAR(__GLEW_EXT_copy_image)
+
+#endif /* GL_EXT_copy_image */
+
+/* -------------------------- GL_EXT_copy_texture -------------------------- */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
+
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
+
+#endif /* GL_EXT_copy_texture */
+
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
+
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
+
+#endif /* GL_EXT_cull_vertex */
+
+/* --------------------------- GL_EXT_debug_label -------------------------- */
+
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label);
+
+#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT)
+#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT)
+
+#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label)
+
+#endif /* GL_EXT_debug_label */
+
+/* -------------------------- GL_EXT_debug_marker -------------------------- */
+
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+
+typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker);
+typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker);
+
+#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
+#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)
+#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
+
+#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
+
+#endif /* GL_EXT_debug_marker */
+
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
+
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
+
+#endif /* GL_EXT_depth_bounds_test */
+
+/* ----------------------- GL_EXT_direct_state_access ---------------------- */
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+
+typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param);
+typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+
+#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
+#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
+#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
+#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
+#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
+#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
+#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
+#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
+#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
+#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
+#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
+#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
+#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
+#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
+#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
+#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
+#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
+#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
+#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
+#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
+#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
+#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
+#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
+#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
+#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
+#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
+#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
+#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
+#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
+#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
+#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
+#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
+#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
+#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
+#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
+#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
+#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
+#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
+#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
+#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
+#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
+#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
+#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
+#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
+#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
+#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
+#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
+#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
+#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
+#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
+#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
+#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
+#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
+#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
+#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
+#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
+#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
+#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
+#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
+#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
+#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
+#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
+#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
+#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
+#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
+#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
+#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
+#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
+#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
+#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
+#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
+#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
+#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
+#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
+#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
+#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
+#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
+#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
+#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
+#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
+#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
+#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
+#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
+#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
+#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
+#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
+#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
+#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
+#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
+#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
+#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
+#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
+#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
+#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
+#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
+#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
+#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
+#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
+#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
+#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
+#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
+#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
+#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
+#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
+#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
+#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
+#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
+#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
+#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
+#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
+#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
+#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
+#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
+#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
+#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
+#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
+#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
+#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
+#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
+#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
+#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
+#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
+#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
+#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
+#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
+#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
+#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
+#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
+#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
+#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
+#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
+#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
+#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
+#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
+#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
+#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
+#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
+#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
+#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
+#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
+#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
+#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
+#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
+#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
+#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
+#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
+#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
+#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
+#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
+#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
+#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
+#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
+#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
+#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
+#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
+#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
+#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
+#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
+#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
+#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
+#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
+#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
+#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
+#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
+#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
+#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
+#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
+#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
+#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
+#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
+#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
+#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
+#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
+#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
+#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
+#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
+#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
+#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
+#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
+#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
+#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
+#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
+#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
+#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
+#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
+#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
+#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
+#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
+#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
+#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
+#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
+#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
+#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
+#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
+#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
+#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
+#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
+#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
+#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
+#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
+#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
+#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT)
+#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
+#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
+#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
+
+#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
+
+#endif /* GL_EXT_direct_state_access */
+
+/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */
+
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+
+#define GL_COLOR_EXT 0x1800
+#define GL_DEPTH_EXT 0x1801
+#define GL_STENCIL_EXT 0x1802
+
+typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+
+#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT)
+
+#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer)
+
+#endif /* GL_EXT_discard_framebuffer */
+
+/* -------------------------- GL_EXT_draw_buffers -------------------------- */
+
+#ifndef GL_EXT_draw_buffers
+#define GL_EXT_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
+#define GL_DRAW_BUFFER0_EXT 0x8825
+#define GL_DRAW_BUFFER1_EXT 0x8826
+#define GL_DRAW_BUFFER2_EXT 0x8827
+#define GL_DRAW_BUFFER3_EXT 0x8828
+#define GL_DRAW_BUFFER4_EXT 0x8829
+#define GL_DRAW_BUFFER5_EXT 0x882A
+#define GL_DRAW_BUFFER6_EXT 0x882B
+#define GL_DRAW_BUFFER7_EXT 0x882C
+#define GL_DRAW_BUFFER8_EXT 0x882D
+#define GL_DRAW_BUFFER9_EXT 0x882E
+#define GL_DRAW_BUFFER10_EXT 0x882F
+#define GL_DRAW_BUFFER11_EXT 0x8830
+#define GL_DRAW_BUFFER12_EXT 0x8831
+#define GL_DRAW_BUFFER13_EXT 0x8832
+#define GL_DRAW_BUFFER14_EXT 0x8833
+#define GL_DRAW_BUFFER15_EXT 0x8834
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersEXT GLEW_GET_FUN(__glewDrawBuffersEXT)
+
+#define GLEW_EXT_draw_buffers GLEW_GET_VAR(__GLEW_EXT_draw_buffers)
+
+#endif /* GL_EXT_draw_buffers */
+
+/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+
+#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
+#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
+#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
+#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
+#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
+#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
+
+#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
+
+#endif /* GL_EXT_draw_buffers2 */
+
+/* ---------------------- GL_EXT_draw_buffers_indexed ---------------------- */
+
+#ifndef GL_EXT_draw_buffers_indexed
+#define GL_EXT_draw_buffers_indexed 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLCOLORMASKIEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAPIENTRY * PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEIEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index);
+
+#define glBlendEquationSeparateiEXT GLEW_GET_FUN(__glewBlendEquationSeparateiEXT)
+#define glBlendEquationiEXT GLEW_GET_FUN(__glewBlendEquationiEXT)
+#define glBlendFuncSeparateiEXT GLEW_GET_FUN(__glewBlendFuncSeparateiEXT)
+#define glBlendFunciEXT GLEW_GET_FUN(__glewBlendFunciEXT)
+#define glColorMaskiEXT GLEW_GET_FUN(__glewColorMaskiEXT)
+#define glDisableiEXT GLEW_GET_FUN(__glewDisableiEXT)
+#define glEnableiEXT GLEW_GET_FUN(__glewEnableiEXT)
+#define glIsEnablediEXT GLEW_GET_FUN(__glewIsEnablediEXT)
+
+#define GLEW_EXT_draw_buffers_indexed GLEW_GET_VAR(__GLEW_EXT_draw_buffers_indexed)
+
+#endif /* GL_EXT_draw_buffers_indexed */
+
+/* -------------------- GL_EXT_draw_elements_base_vertex ------------------- */
+
+#ifndef GL_EXT_draw_elements_base_vertex
+#define GL_EXT_draw_elements_base_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex);
+
+#define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT)
+#define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT)
+#define glDrawRangeElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawRangeElementsBaseVertexEXT)
+#define glMultiDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewMultiDrawElementsBaseVertexEXT)
+
+#define GLEW_EXT_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_EXT_draw_elements_base_vertex)
+
+#endif /* GL_EXT_draw_elements_base_vertex */
+
+/* ------------------------- GL_EXT_draw_instanced ------------------------- */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+
+#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
+#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
+
+#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
+
+#endif /* GL_EXT_draw_instanced */
+
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
+
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
+
+#endif /* GL_EXT_draw_range_elements */
+
+/* ------------------------- GL_EXT_external_buffer ------------------------ */
+
+#ifndef GL_EXT_external_buffer
+#define GL_EXT_external_buffer 1
+
+typedef void* GLeglClientBufferEXT;
+
+typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+
+#define glBufferStorageExternalEXT GLEW_GET_FUN(__glewBufferStorageExternalEXT)
+#define glNamedBufferStorageExternalEXT GLEW_GET_FUN(__glewNamedBufferStorageExternalEXT)
+
+#define GLEW_EXT_external_buffer GLEW_GET_VAR(__GLEW_EXT_external_buffer)
+
+#endif /* GL_EXT_external_buffer */
+
+/* --------------------------- GL_EXT_float_blend -------------------------- */
+
+#ifndef GL_EXT_float_blend
+#define GL_EXT_float_blend 1
+
+#define GLEW_EXT_float_blend GLEW_GET_VAR(__GLEW_EXT_float_blend)
+
+#endif /* GL_EXT_float_blend */
+
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
+
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
+
+#endif /* GL_EXT_fog_coord */
+
+/* --------------------------- GL_EXT_frag_depth --------------------------- */
+
+#ifndef GL_EXT_frag_depth
+#define GL_EXT_frag_depth 1
+
+#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth)
+
+#endif /* GL_EXT_frag_depth */
+
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
+
+#ifndef GL_EXT_fragment_lighting
+#define GL_EXT_fragment_lighting 1
+
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
+
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
+
+#endif /* GL_EXT_fragment_lighting */
+
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
+
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
+
+#endif /* GL_EXT_framebuffer_blit */
+
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
+
+#ifndef GL_EXT_framebuffer_multisample_blit_scaled
+#define GL_EXT_framebuffer_multisample_blit_scaled 1
+
+#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
+
+#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
+
+#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
+
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
+
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
+
+#endif /* GL_EXT_framebuffer_object */
+
+/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+
+#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+/* ----------------------- GL_EXT_geometry_point_size ---------------------- */
+
+#ifndef GL_EXT_geometry_point_size
+#define GL_EXT_geometry_point_size 1
+
+#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
+#define GL_UNDEFINED_VERTEX_EXT 0x8260
+#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
+#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
+#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
+#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
+#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
+
+#define GLEW_EXT_geometry_point_size GLEW_GET_VAR(__GLEW_EXT_geometry_point_size)
+
+#endif /* GL_EXT_geometry_point_size */
+
+/* ------------------------- GL_EXT_geometry_shader ------------------------ */
+
+#ifndef GL_EXT_geometry_shader
+#define GL_EXT_geometry_shader 1
+
+#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
+#define GL_UNDEFINED_VERTEX_EXT 0x8260
+#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
+#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
+#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
+#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
+#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
+
+#define GLEW_EXT_geometry_shader GLEW_GET_VAR(__GLEW_EXT_geometry_shader)
+
+#endif /* GL_EXT_geometry_shader */
+
+/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
+#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
+#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
+
+#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
+
+#endif /* GL_EXT_geometry_shader4 */
+
+/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+
+#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
+#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
+
+#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+
+#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
+#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
+#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
+#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
+#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
+#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
+#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
+#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
+#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
+#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
+#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
+#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
+#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
+#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
+#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
+#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
+#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
+#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
+#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
+#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
+#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
+#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
+#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
+#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
+#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
+#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
+#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
+#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
+#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
+#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
+#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
+#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
+#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
+#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
+
+#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
+
+#endif /* GL_EXT_gpu_shader4 */
+
+/* --------------------------- GL_EXT_gpu_shader5 -------------------------- */
+
+#ifndef GL_EXT_gpu_shader5
+#define GL_EXT_gpu_shader5 1
+
+#define GLEW_EXT_gpu_shader5 GLEW_GET_VAR(__GLEW_EXT_gpu_shader5)
+
+#endif /* GL_EXT_gpu_shader5 */
+
+/* ---------------------------- GL_EXT_histogram --------------------------- */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
+
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
+
+#endif /* GL_EXT_histogram */
+
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
+
+#endif /* GL_EXT_index_array_formats */
+
+/* --------------------------- GL_EXT_index_func --------------------------- */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
+
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
+
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
+
+#endif /* GL_EXT_index_func */
+
+/* ------------------------- GL_EXT_index_material ------------------------- */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
+
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
+
+#endif /* GL_EXT_index_material */
+
+/* -------------------------- GL_EXT_index_texture ------------------------- */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
+
+#endif /* GL_EXT_index_texture */
+
+/* ------------------------ GL_EXT_instanced_arrays ------------------------ */
+
+#ifndef GL_EXT_instanced_arrays
+#define GL_EXT_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
+
+#define glVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexAttribDivisorEXT)
+
+#define GLEW_EXT_instanced_arrays GLEW_GET_VAR(__GLEW_EXT_instanced_arrays)
+
+#endif /* GL_EXT_instanced_arrays */
+
+/* -------------------------- GL_EXT_light_texture ------------------------- */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
+
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
+
+#endif /* GL_EXT_light_texture */
+
+/* ------------------------ GL_EXT_map_buffer_range ------------------------ */
+
+#ifndef GL_EXT_map_buffer_range
+#define GL_EXT_map_buffer_range 1
+
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+
+#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT)
+#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT)
+
+#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range)
+
+#endif /* GL_EXT_map_buffer_range */
+
+/* -------------------------- GL_EXT_memory_object ------------------------- */
+
+#ifndef GL_EXT_memory_object
+#define GL_EXT_memory_object 1
+
+#define GL_UUID_SIZE_EXT 16
+#define GL_TEXTURE_TILING_EXT 0x9580
+#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
+#define GL_NUM_TILING_TYPES_EXT 0x9582
+#define GL_TILING_TYPES_EXT 0x9583
+#define GL_OPTIMAL_TILING_EXT 0x9584
+#define GL_LINEAR_TILING_EXT 0x9585
+#define GL_LAYOUT_GENERAL_EXT 0x958D
+#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
+#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
+#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
+#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
+#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
+#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
+#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
+#define GL_DEVICE_UUID_EXT 0x9597
+#define GL_DRIVER_UUID_EXT 0x9598
+#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
+
+typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint* memoryObjects);
+typedef void (GLAPIENTRY * PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint* memoryObjects);
+typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte* data);
+typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject);
+typedef void (GLAPIENTRY * PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+
+#define glBufferStorageMemEXT GLEW_GET_FUN(__glewBufferStorageMemEXT)
+#define glCreateMemoryObjectsEXT GLEW_GET_FUN(__glewCreateMemoryObjectsEXT)
+#define glDeleteMemoryObjectsEXT GLEW_GET_FUN(__glewDeleteMemoryObjectsEXT)
+#define glGetMemoryObjectParameterivEXT GLEW_GET_FUN(__glewGetMemoryObjectParameterivEXT)
+#define glGetUnsignedBytei_vEXT GLEW_GET_FUN(__glewGetUnsignedBytei_vEXT)
+#define glGetUnsignedBytevEXT GLEW_GET_FUN(__glewGetUnsignedBytevEXT)
+#define glIsMemoryObjectEXT GLEW_GET_FUN(__glewIsMemoryObjectEXT)
+#define glMemoryObjectParameterivEXT GLEW_GET_FUN(__glewMemoryObjectParameterivEXT)
+#define glNamedBufferStorageMemEXT GLEW_GET_FUN(__glewNamedBufferStorageMemEXT)
+#define glTexStorageMem1DEXT GLEW_GET_FUN(__glewTexStorageMem1DEXT)
+#define glTexStorageMem2DEXT GLEW_GET_FUN(__glewTexStorageMem2DEXT)
+#define glTexStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem2DMultisampleEXT)
+#define glTexStorageMem3DEXT GLEW_GET_FUN(__glewTexStorageMem3DEXT)
+#define glTexStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem3DMultisampleEXT)
+#define glTextureStorageMem1DEXT GLEW_GET_FUN(__glewTextureStorageMem1DEXT)
+#define glTextureStorageMem2DEXT GLEW_GET_FUN(__glewTextureStorageMem2DEXT)
+#define glTextureStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem2DMultisampleEXT)
+#define glTextureStorageMem3DEXT GLEW_GET_FUN(__glewTextureStorageMem3DEXT)
+#define glTextureStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem3DMultisampleEXT)
+
+#define GLEW_EXT_memory_object GLEW_GET_VAR(__GLEW_EXT_memory_object)
+
+#endif /* GL_EXT_memory_object */
+
+/* ------------------------ GL_EXT_memory_object_fd ------------------------ */
+
+#ifndef GL_EXT_memory_object_fd
+#define GL_EXT_memory_object_fd 1
+
+#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
+
+typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
+
+#define glImportMemoryFdEXT GLEW_GET_FUN(__glewImportMemoryFdEXT)
+
+#define GLEW_EXT_memory_object_fd GLEW_GET_VAR(__GLEW_EXT_memory_object_fd)
+
+#endif /* GL_EXT_memory_object_fd */
+
+/* ----------------------- GL_EXT_memory_object_win32 ---------------------- */
+
+#ifndef GL_EXT_memory_object_win32
+#define GL_EXT_memory_object_win32 1
+
+#define GL_LUID_SIZE_EXT 8
+#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
+#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
+#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
+#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
+#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
+#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
+#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
+#define GL_D3D12_FENCE_VALUE_EXT 0x9595
+#define GL_DEVICE_LUID_EXT 0x9599
+#define GL_DEVICE_NODE_MASK_EXT 0x959A
+
+typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
+typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
+
+#define glImportMemoryWin32HandleEXT GLEW_GET_FUN(__glewImportMemoryWin32HandleEXT)
+#define glImportMemoryWin32NameEXT GLEW_GET_FUN(__glewImportMemoryWin32NameEXT)
+
+#define GLEW_EXT_memory_object_win32 GLEW_GET_VAR(__GLEW_EXT_memory_object_win32)
+
+#endif /* GL_EXT_memory_object_win32 */
+
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
+
+#endif /* GL_EXT_misc_attribute */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+/* ----------------------- GL_EXT_multi_draw_indirect ---------------------- */
+
+#ifndef GL_EXT_multi_draw_indirect
+#define GL_EXT_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectEXT GLEW_GET_FUN(__glewMultiDrawArraysIndirectEXT)
+#define glMultiDrawElementsIndirectEXT GLEW_GET_FUN(__glewMultiDrawElementsIndirectEXT)
+
+#define GLEW_EXT_multi_draw_indirect GLEW_GET_VAR(__GLEW_EXT_multi_draw_indirect)
+
+#endif /* GL_EXT_multi_draw_indirect */
+
+/* ------------------------ GL_EXT_multiple_textures ----------------------- */
+
+#ifndef GL_EXT_multiple_textures
+#define GL_EXT_multiple_textures 1
+
+#define GLEW_EXT_multiple_textures GLEW_GET_VAR(__GLEW_EXT_multiple_textures)
+
+#endif /* GL_EXT_multiple_textures */
+
+/* --------------------------- GL_EXT_multisample -------------------------- */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
+
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
+
+#endif /* GL_EXT_multisample */
+
+/* -------------------- GL_EXT_multisample_compatibility ------------------- */
+
+#ifndef GL_EXT_multisample_compatibility
+#define GL_EXT_multisample_compatibility 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+
+#define GLEW_EXT_multisample_compatibility GLEW_GET_VAR(__GLEW_EXT_multisample_compatibility)
+
+#endif /* GL_EXT_multisample_compatibility */
+
+/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */
+
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_EXT_multisampled_render_to_texture 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+
+#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT)
+
+#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture)
+
+#endif /* GL_EXT_multisampled_render_to_texture */
+
+/* ----------------- GL_EXT_multisampled_render_to_texture2 ---------------- */
+
+#ifndef GL_EXT_multisampled_render_to_texture2
+#define GL_EXT_multisampled_render_to_texture2 1
+
+#define GLEW_EXT_multisampled_render_to_texture2 GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture2)
+
+#endif /* GL_EXT_multisampled_render_to_texture2 */
+
+/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */
+
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_EXT_multiview_draw_buffers 1
+
+#define GL_DRAW_BUFFER_EXT 0x0C01
+#define GL_READ_BUFFER_EXT 0x0C02
+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
+#define GL_MULTIVIEW_EXT 0x90F1
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
+
+#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT)
+#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT)
+#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT)
+
+#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers)
+
+#endif /* GL_EXT_multiview_draw_buffers */
+
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+/* -------------------------- GL_EXT_packed_float -------------------------- */
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+
+#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
+
+#endif /* GL_EXT_packed_float */
+
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
+
+#endif /* GL_EXT_packed_pixels */
+
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
+
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
+
+#endif /* GL_EXT_paletted_texture */
+
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
+
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
+
+#endif /* GL_EXT_pixel_transform */
+
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+/* ------------------------ GL_EXT_point_parameters ------------------------ */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);
+
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
+
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
+
+#endif /* GL_EXT_point_parameters */
+
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
+
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
+
+#endif /* GL_EXT_polygon_offset */
+
+/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */
+
+#ifndef GL_EXT_polygon_offset_clamp
+#define GL_EXT_polygon_offset_clamp 1
+
+#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
+
+#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT)
+
+#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp)
+
+#endif /* GL_EXT_polygon_offset_clamp */
+
+/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */
+
+#ifndef GL_EXT_post_depth_coverage
+#define GL_EXT_post_depth_coverage 1
+
+#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage)
+
+#endif /* GL_EXT_post_depth_coverage */
+
+/* ------------------------ GL_EXT_provoking_vertex ------------------------ */
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
+
+#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
+
+#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
+
+#endif /* GL_EXT_provoking_vertex */
+
+/* --------------------------- GL_EXT_pvrtc_sRGB --------------------------- */
+
+#ifndef GL_EXT_pvrtc_sRGB
+#define GL_EXT_pvrtc_sRGB 1
+
+#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
+#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
+
+#define GLEW_EXT_pvrtc_sRGB GLEW_GET_VAR(__GLEW_EXT_pvrtc_sRGB)
+
+#endif /* GL_EXT_pvrtc_sRGB */
+
+/* ----------------------- GL_EXT_raster_multisample ----------------------- */
+
+#ifndef GL_EXT_raster_multisample
+#define GL_EXT_raster_multisample 1
+
+#define GL_COLOR_SAMPLES_NV 0x8E20
+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
+#define GL_RASTER_SAMPLES_EXT 0x9328
+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
+#define GL_DEPTH_SAMPLES_NV 0x932D
+#define GL_STENCIL_SAMPLES_NV 0x932E
+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
+#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
+#define GL_COVERAGE_MODULATION_NV 0x9332
+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
+
+typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
+typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
+
+#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV)
+#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV)
+#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV)
+#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT)
+
+#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample)
+
+#endif /* GL_EXT_raster_multisample */
+
+/* ------------------------ GL_EXT_read_format_bgra ------------------------ */
+
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+
+#define GL_BGRA_EXT 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+
+#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra)
+
+#endif /* GL_EXT_read_format_bgra */
+
+/* -------------------------- GL_EXT_render_snorm -------------------------- */
+
+#ifndef GL_EXT_render_snorm
+#define GL_EXT_render_snorm 1
+
+#define GL_BYTE 0x1400
+#define GL_SHORT 0x1402
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM_EXT 0x8F98
+#define GL_RG16_SNORM_EXT 0x8F99
+#define GL_RGBA16_SNORM_EXT 0x8F9B
+
+#define GLEW_EXT_render_snorm GLEW_GET_VAR(__GLEW_EXT_render_snorm)
+
+#endif /* GL_EXT_render_snorm */
+
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GL_RESCALE_NORMAL_EXT 0x803A
+
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
+
+#endif /* GL_EXT_rescale_normal */
+
+/* ------------------------------ GL_EXT_sRGB ------------------------------ */
+
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+
+#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB)
+
+#endif /* GL_EXT_sRGB */
+
+/* ----------------------- GL_EXT_sRGB_write_control ----------------------- */
+
+#ifndef GL_EXT_sRGB_write_control
+#define GL_EXT_sRGB_write_control 1
+
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+
+#define GLEW_EXT_sRGB_write_control GLEW_GET_VAR(__GLEW_EXT_sRGB_write_control)
+
+#endif /* GL_EXT_sRGB_write_control */
+
+/* -------------------------- GL_EXT_scene_marker -------------------------- */
+
+#ifndef GL_EXT_scene_marker
+#define GL_EXT_scene_marker 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
+
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
+
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
+
+#endif /* GL_EXT_scene_marker */
+
+/* ------------------------- GL_EXT_secondary_color ------------------------ */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
+
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
+
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
+
+#endif /* GL_EXT_secondary_color */
+
+/* ---------------------------- GL_EXT_semaphore --------------------------- */
+
+#ifndef GL_EXT_semaphore
+#define GL_EXT_semaphore 1
+
+typedef void (GLAPIENTRY * PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint* semaphores);
+typedef void (GLAPIENTRY * PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint* semaphores);
+typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore);
+typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
+typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
+
+#define glDeleteSemaphoresEXT GLEW_GET_FUN(__glewDeleteSemaphoresEXT)
+#define glGenSemaphoresEXT GLEW_GET_FUN(__glewGenSemaphoresEXT)
+#define glGetSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewGetSemaphoreParameterui64vEXT)
+#define glIsSemaphoreEXT GLEW_GET_FUN(__glewIsSemaphoreEXT)
+#define glSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewSemaphoreParameterui64vEXT)
+#define glSignalSemaphoreEXT GLEW_GET_FUN(__glewSignalSemaphoreEXT)
+#define glWaitSemaphoreEXT GLEW_GET_FUN(__glewWaitSemaphoreEXT)
+
+#define GLEW_EXT_semaphore GLEW_GET_VAR(__GLEW_EXT_semaphore)
+
+#endif /* GL_EXT_semaphore */
+
+/* -------------------------- GL_EXT_semaphore_fd -------------------------- */
+
+#ifndef GL_EXT_semaphore_fd
+#define GL_EXT_semaphore_fd 1
+
+typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd);
+
+#define glImportSemaphoreFdEXT GLEW_GET_FUN(__glewImportSemaphoreFdEXT)
+
+#define GLEW_EXT_semaphore_fd GLEW_GET_VAR(__GLEW_EXT_semaphore_fd)
+
+#endif /* GL_EXT_semaphore_fd */
+
+/* ------------------------- GL_EXT_semaphore_win32 ------------------------ */
+
+#ifndef GL_EXT_semaphore_win32
+#define GL_EXT_semaphore_win32 1
+
+typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle);
+typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name);
+
+#define glImportSemaphoreWin32HandleEXT GLEW_GET_FUN(__glewImportSemaphoreWin32HandleEXT)
+#define glImportSemaphoreWin32NameEXT GLEW_GET_FUN(__glewImportSemaphoreWin32NameEXT)
+
+#define GLEW_EXT_semaphore_win32 GLEW_GET_VAR(__GLEW_EXT_semaphore_win32)
+
+#endif /* GL_EXT_semaphore_win32 */
+
+/* --------------------- GL_EXT_separate_shader_objects -------------------- */
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+
+#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
+
+typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string);
+typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
+
+#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
+#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
+#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
+
+#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
+
+#endif /* GL_EXT_separate_shader_objects */
+
+/* --------------------- GL_EXT_separate_specular_color -------------------- */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
+
+#endif /* GL_EXT_separate_specular_color */
+
+/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */
+
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_EXT_shader_framebuffer_fetch 1
+
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+
+#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch)
+
+#endif /* GL_EXT_shader_framebuffer_fetch */
+
+/* ------------------------ GL_EXT_shader_group_vote ----------------------- */
+
+#ifndef GL_EXT_shader_group_vote
+#define GL_EXT_shader_group_vote 1
+
+#define GLEW_EXT_shader_group_vote GLEW_GET_VAR(__GLEW_EXT_shader_group_vote)
+
+#endif /* GL_EXT_shader_group_vote */
+
+/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */
+
+#ifndef GL_EXT_shader_image_load_formatted
+#define GL_EXT_shader_image_load_formatted 1
+
+#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted)
+
+#endif /* GL_EXT_shader_image_load_formatted */
+
+/* --------------------- GL_EXT_shader_image_load_store -------------------- */
+
+#ifndef GL_EXT_shader_image_load_store
+#define GL_EXT_shader_image_load_store 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
+
+#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
+#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
+
+#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
+
+#endif /* GL_EXT_shader_image_load_store */
+
+/* ------------------- GL_EXT_shader_implicit_conversions ------------------ */
+
+#ifndef GL_EXT_shader_implicit_conversions
+#define GL_EXT_shader_implicit_conversions 1
+
+#define GLEW_EXT_shader_implicit_conversions GLEW_GET_VAR(__GLEW_EXT_shader_implicit_conversions)
+
+#endif /* GL_EXT_shader_implicit_conversions */
+
+/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */
+
+#ifndef GL_EXT_shader_integer_mix
+#define GL_EXT_shader_integer_mix 1
+
+#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix)
+
+#endif /* GL_EXT_shader_integer_mix */
+
+/* ------------------------ GL_EXT_shader_io_blocks ------------------------ */
+
+#ifndef GL_EXT_shader_io_blocks
+#define GL_EXT_shader_io_blocks 1
+
+#define GLEW_EXT_shader_io_blocks GLEW_GET_VAR(__GLEW_EXT_shader_io_blocks)
+
+#endif /* GL_EXT_shader_io_blocks */
+
+/* ------------- GL_EXT_shader_non_constant_global_initializers ------------ */
+
+#ifndef GL_EXT_shader_non_constant_global_initializers
+#define GL_EXT_shader_non_constant_global_initializers 1
+
+#define GLEW_EXT_shader_non_constant_global_initializers GLEW_GET_VAR(__GLEW_EXT_shader_non_constant_global_initializers)
+
+#endif /* GL_EXT_shader_non_constant_global_initializers */
+
+/* ------------------- GL_EXT_shader_pixel_local_storage ------------------- */
+
+#ifndef GL_EXT_shader_pixel_local_storage
+#define GL_EXT_shader_pixel_local_storage 1
+
+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
+#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
+
+#define GLEW_EXT_shader_pixel_local_storage GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage)
+
+#endif /* GL_EXT_shader_pixel_local_storage */
+
+/* ------------------- GL_EXT_shader_pixel_local_storage2 ------------------ */
+
+#ifndef GL_EXT_shader_pixel_local_storage2
+#define GL_EXT_shader_pixel_local_storage2 1
+
+#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
+#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
+#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
+
+typedef void (GLAPIENTRY * PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint* values);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size);
+typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target);
+
+#define glClearPixelLocalStorageuiEXT GLEW_GET_FUN(__glewClearPixelLocalStorageuiEXT)
+#define glFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewFramebufferPixelLocalStorageSizeEXT)
+#define glGetFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewGetFramebufferPixelLocalStorageSizeEXT)
+
+#define GLEW_EXT_shader_pixel_local_storage2 GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage2)
+
+#endif /* GL_EXT_shader_pixel_local_storage2 */
+
+/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */
+
+#ifndef GL_EXT_shader_texture_lod
+#define GL_EXT_shader_texture_lod 1
+
+#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod)
+
+#endif /* GL_EXT_shader_texture_lod */
+
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
+
+#endif /* GL_EXT_shadow_funcs */
+
+/* ------------------------- GL_EXT_shadow_samplers ------------------------ */
+
+#ifndef GL_EXT_shadow_samplers
+#define GL_EXT_shadow_samplers 1
+
+#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
+
+#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers)
+
+#endif /* GL_EXT_shadow_samplers */
+
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
+
+#endif /* GL_EXT_shared_texture_palette */
+
+/* ------------------------- GL_EXT_sparse_texture ------------------------- */
+
+#ifndef GL_EXT_sparse_texture
+#define GL_EXT_sparse_texture 1
+
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
+#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
+#define GL_TEXTURE_SPARSE_EXT 0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
+#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
+#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
+
+typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+
+#define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT)
+#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)
+
+#define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture)
+
+#endif /* GL_EXT_sparse_texture */
+
+/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */
+
+#ifndef GL_EXT_sparse_texture2
+#define GL_EXT_sparse_texture2 1
+
+#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2)
+
+#endif /* GL_EXT_sparse_texture2 */
+
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
+
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
+
+#endif /* GL_EXT_stencil_two_side */
+
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
+
+#endif /* GL_EXT_stencil_wrap */
+
+/* --------------------------- GL_EXT_subtexture --------------------------- */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
+
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
+
+#endif /* GL_EXT_subtexture */
+
+/* ----------------------------- GL_EXT_texture ---------------------------- */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
+
+#endif /* GL_EXT_texture */
+
+/* ---------------------------- GL_EXT_texture3D --------------------------- */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
+
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
+
+#endif /* GL_EXT_texture3D */
+
+/* -------------------------- GL_EXT_texture_array ------------------------- */
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+
+#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
+
+#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
+
+#endif /* GL_EXT_texture_array */
+
+/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
+
+#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
+
+#endif /* GL_EXT_texture_buffer_object */
+
+/* -------------- GL_EXT_texture_compression_astc_decode_mode -------------- */
+
+#ifndef GL_EXT_texture_compression_astc_decode_mode
+#define GL_EXT_texture_compression_astc_decode_mode 1
+
+#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
+
+#define GLEW_EXT_texture_compression_astc_decode_mode GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode)
+
+#endif /* GL_EXT_texture_compression_astc_decode_mode */
+
+/* ----------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5 ---------- */
+
+#ifndef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
+#define GL_EXT_texture_compression_astc_decode_mode_rgb9e5 1
+
+#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
+
+#define GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5)
+
+#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */
+
+/* -------------------- GL_EXT_texture_compression_bptc -------------------- */
+
+#ifndef GL_EXT_texture_compression_bptc
+#define GL_EXT_texture_compression_bptc 1
+
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
+
+#define GLEW_EXT_texture_compression_bptc GLEW_GET_VAR(__GLEW_EXT_texture_compression_bptc)
+
+#endif /* GL_EXT_texture_compression_bptc */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+/* -------------------- GL_EXT_texture_compression_latc -------------------- */
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+
+#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
+
+#endif /* GL_EXT_texture_compression_latc */
+
+/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+
+#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
+
+#endif /* GL_EXT_texture_cube_map */
+
+/* --------------------- GL_EXT_texture_cube_map_array --------------------- */
+
+#ifndef GL_EXT_texture_cube_map_array
+#define GL_EXT_texture_cube_map_array 1
+
+#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
+#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+
+#define GLEW_EXT_texture_cube_map_array GLEW_GET_VAR(__GLEW_EXT_texture_cube_map_array)
+
+#endif /* GL_EXT_texture_cube_map_array */
+
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
+
+#ifndef GL_EXT_texture_edge_clamp
+#define GL_EXT_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_EXT 0x812F
+
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+/* --------------------------- GL_EXT_texture_env -------------------------- */
+
+#ifndef GL_EXT_texture_env
+#define GL_EXT_texture_env 1
+
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
+
+#endif /* GL_EXT_texture_env */
+
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
+
+#endif /* GL_EXT_texture_env_add */
+
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
+
+#endif /* GL_EXT_texture_env_combine */
+
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */
+
+#ifndef GL_EXT_texture_filter_minmax
+#define GL_EXT_texture_filter_minmax 1
+
+#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
+#define GL_WEIGHTED_AVERAGE_EXT 0x9367
+
+#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax)
+
+#endif /* GL_EXT_texture_filter_minmax */
+
+/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */
+
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_EXT_texture_format_BGRA8888 1
+
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888)
+
+#endif /* GL_EXT_texture_format_BGRA8888 */
+
+/* ------------------------- GL_EXT_texture_integer ------------------------ */
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+
+#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
+#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
+#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
+#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
+#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
+#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
+
+#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
+
+#endif /* GL_EXT_texture_integer */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* GL_EXT_texture_lod_bias */
+
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+/* ------------------------- GL_EXT_texture_norm16 ------------------------- */
+
+#ifndef GL_EXT_texture_norm16
+#define GL_EXT_texture_norm16 1
+
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA16_EXT 0x805B
+#define GL_R16_EXT 0x822A
+#define GL_RG16_EXT 0x822C
+#define GL_R16_SNORM_EXT 0x8F98
+#define GL_RG16_SNORM_EXT 0x8F99
+#define GL_RGB16_SNORM_EXT 0x8F9A
+#define GL_RGBA16_SNORM_EXT 0x8F9B
+
+#define GLEW_EXT_texture_norm16 GLEW_GET_VAR(__GLEW_EXT_texture_norm16)
+
+#endif /* GL_EXT_texture_norm16 */
+
+/* ------------------------- GL_EXT_texture_object ------------------------- */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
+
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
+
+#endif /* GL_EXT_texture_object */
+
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
+
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
+
+#endif /* GL_EXT_texture_rectangle */
+
+/* --------------------------- GL_EXT_texture_rg --------------------------- */
+
+#ifndef GL_EXT_texture_rg
+#define GL_EXT_texture_rg 1
+
+#define GL_RED_EXT 0x1903
+#define GL_RG_EXT 0x8227
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+
+#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg)
+
+#endif /* GL_EXT_texture_rg */
+
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
+
+#endif /* GL_EXT_texture_sRGB */
+
+/* ------------------------- GL_EXT_texture_sRGB_R8 ------------------------ */
+
+#ifndef GL_EXT_texture_sRGB_R8
+#define GL_EXT_texture_sRGB_R8 1
+
+#define GL_SR8_EXT 0x8FBD
+
+#define GLEW_EXT_texture_sRGB_R8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_R8)
+
+#endif /* GL_EXT_texture_sRGB_R8 */
+
+/* ------------------------ GL_EXT_texture_sRGB_RG8 ------------------------ */
+
+#ifndef GL_EXT_texture_sRGB_RG8
+#define GL_EXT_texture_sRGB_RG8 1
+
+#define GL_SRG8_EXT 0x8FBE
+
+#define GLEW_EXT_texture_sRGB_RG8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_RG8)
+
+#endif /* GL_EXT_texture_sRGB_RG8 */
+
+/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */
+
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+
+#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
+
+#endif /* GL_EXT_texture_sRGB_decode */
+
+/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+
+#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+/* -------------------------- GL_EXT_texture_snorm ------------------------- */
+
+#ifndef GL_EXT_texture_snorm
+#define GL_EXT_texture_snorm 1
+
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_ALPHA_SNORM 0x9010
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_INTENSITY16_SNORM 0x901B
+
+#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
+
+#endif /* GL_EXT_texture_snorm */
+
+/* ------------------------- GL_EXT_texture_storage ------------------------ */
+
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+
+#define GL_ALPHA8_EXT 0x803C
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#define GL_R16F_EXT 0x822D
+#define GL_R32F_EXT 0x822E
+#define GL_RG16F_EXT 0x822F
+#define GL_RG32F_EXT 0x8230
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGB32F_EXT 0x8815
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_RGB_RAW_422_APPLE 0x8A51
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_BGRA8_EXT 0x93A1
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT)
+#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT)
+#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT)
+#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
+#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
+#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
+
+#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage)
+
+#endif /* GL_EXT_texture_storage */
+
+/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+
+#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
+
+#endif /* GL_EXT_texture_swizzle */
+
+/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */
+
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+
+#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV)
+
+#endif /* GL_EXT_texture_type_2_10_10_10_REV */
+
+/* -------------------------- GL_EXT_texture_view -------------------------- */
+
+#ifndef GL_EXT_texture_view
+#define GL_EXT_texture_view 1
+
+#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+
+#define glTextureViewEXT GLEW_GET_FUN(__glewTextureViewEXT)
+
+#define GLEW_EXT_texture_view GLEW_GET_VAR(__GLEW_EXT_texture_view)
+
+#endif /* GL_EXT_texture_view */
+
+/* --------------------------- GL_EXT_timer_query -------------------------- */
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+
+#define GL_TIME_ELAPSED_EXT 0x88BF
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+
+#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
+#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
+
+#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
+
+#endif /* GL_EXT_timer_query */
+
+/* ----------------------- GL_EXT_transform_feedback ----------------------- */
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode);
+
+#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
+#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
+#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
+#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
+#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
+#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
+#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
+
+#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
+
+#endif /* GL_EXT_transform_feedback */
+
+/* ------------------------- GL_EXT_unpack_subimage ------------------------ */
+
+#ifndef GL_EXT_unpack_subimage
+#define GL_EXT_unpack_subimage 1
+
+#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
+#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
+
+#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage)
+
+#endif /* GL_EXT_unpack_subimage */
+
+/* -------------------------- GL_EXT_vertex_array -------------------------- */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_DOUBLE_EXT 0x140A
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
+
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
+
+#endif /* GL_EXT_vertex_array */
+
+/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+/* ----------------------- GL_EXT_vertex_array_setXXX ---------------------- */
+
+#ifndef GL_EXT_vertex_array_setXXX
+#define GL_EXT_vertex_array_setXXX 1
+
+typedef void (GLAPIENTRY * PFNGLBINDARRAYSETEXTPROC) (const void *arrayset);
+typedef const void * (GLAPIENTRY * PFNGLCREATEARRAYSETEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEARRAYSETSEXTPROC) (GLsizei n, const void *arrayset[]);
+
+#define glBindArraySetEXT GLEW_GET_FUN(__glewBindArraySetEXT)
+#define glCreateArraySetExt GLEW_GET_FUN(__glewCreateArraySetExt)
+#define glDeleteArraySetsEXT GLEW_GET_FUN(__glewDeleteArraySetsEXT)
+
+#define GLEW_EXT_vertex_array_setXXX GLEW_GET_VAR(__GLEW_EXT_vertex_array_setXXX)
+
+#endif /* GL_EXT_vertex_array_setXXX */
+
+/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */
+
+#ifndef GL_EXT_vertex_attrib_64bit
+#define GL_EXT_vertex_attrib_64bit 1
+
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+
+#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
+#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
+#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
+#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
+#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
+#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
+#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
+#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
+#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
+#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
+#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
+
+#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
+
+#endif /* GL_EXT_vertex_attrib_64bit */
+
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data);
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr);
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr);
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
+
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
+
+#endif /* GL_EXT_vertex_shader */
+
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
+
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
+
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
+
+#endif /* GL_EXT_vertex_weighting */
+
+/* ------------------------ GL_EXT_win32_keyed_mutex ----------------------- */
+
+#ifndef GL_EXT_win32_keyed_mutex
+#define GL_EXT_win32_keyed_mutex 1
+
+typedef GLboolean (GLAPIENTRY * PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout);
+typedef GLboolean (GLAPIENTRY * PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key);
+
+#define glAcquireKeyedMutexWin32EXT GLEW_GET_FUN(__glewAcquireKeyedMutexWin32EXT)
+#define glReleaseKeyedMutexWin32EXT GLEW_GET_FUN(__glewReleaseKeyedMutexWin32EXT)
+
+#define GLEW_EXT_win32_keyed_mutex GLEW_GET_VAR(__GLEW_EXT_win32_keyed_mutex)
+
+#endif /* GL_EXT_win32_keyed_mutex */
+
+/* ------------------------ GL_EXT_window_rectangles ----------------------- */
+
+#ifndef GL_EXT_window_rectangles
+#define GL_EXT_window_rectangles 1
+
+#define GL_INCLUSIVE_EXT 0x8F10
+#define GL_EXCLUSIVE_EXT 0x8F11
+#define GL_WINDOW_RECTANGLE_EXT 0x8F12
+#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
+#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
+#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
+
+typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]);
+
+#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT)
+
+#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles)
+
+#endif /* GL_EXT_window_rectangles */
+
+/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
+
+#ifndef GL_EXT_x11_sync_object
+#define GL_EXT_x11_sync_object 1
+
+#define GL_SYNC_X11_FENCE_EXT 0x90E1
+
+typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+
+#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
+
+#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
+
+#endif /* GL_EXT_x11_sync_object */
+
+/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+
+#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
+
+#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string);
+
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
+
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
+
+#endif /* GL_GREMEDY_string_marker */
+
+/* --------------------- GL_HP_convolution_border_modes -------------------- */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
+
+#endif /* GL_HP_convolution_border_modes */
+
+/* ------------------------- GL_HP_image_transform ------------------------- */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
+
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
+
+#endif /* GL_HP_image_transform */
+
+/* -------------------------- GL_HP_occlusion_test ------------------------- */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
+
+#endif /* GL_HP_occlusion_test */
+
+/* ------------------------- GL_HP_texture_lighting ------------------------ */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
+
+#endif /* GL_HP_texture_lighting */
+
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+
+#define GL_CULL_VERTEX_IBM 103050
+
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
+
+#endif /* GL_IBM_cull_vertex */
+
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride);
+
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
+
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
+
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
+
+#endif /* GL_IBM_rasterpos_clip */
+
+/* --------------------------- GL_IBM_static_data -------------------------- */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
+
+#endif /* GL_IBM_static_data */
+
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
+
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
+
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
+
+#endif /* GL_IBM_vertex_array_lists */
+
+/* -------------------------- GL_INGR_color_clamp -------------------------- */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
+
+#endif /* GL_INGR_color_clamp */
+
+/* ------------------------- GL_INGR_interlace_read ------------------------ */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+
+#define GL_INTERLACE_READ_INGR 0x8568
+
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
+
+#endif /* GL_INGR_interlace_read */
+
+/* ------------------ GL_INTEL_conservative_rasterization ------------------ */
+
+#ifndef GL_INTEL_conservative_rasterization
+#define GL_INTEL_conservative_rasterization 1
+
+#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
+
+#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization)
+
+#endif /* GL_INTEL_conservative_rasterization */
+
+/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */
+
+#ifndef GL_INTEL_fragment_shader_ordering
+#define GL_INTEL_fragment_shader_ordering 1
+
+#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering)
+
+#endif /* GL_INTEL_fragment_shader_ordering */
+
+/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */
+
+#ifndef GL_INTEL_framebuffer_CMAA
+#define GL_INTEL_framebuffer_CMAA 1
+
+#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA)
+
+#endif /* GL_INTEL_framebuffer_CMAA */
+
+/* -------------------------- GL_INTEL_map_texture ------------------------- */
+
+#ifndef GL_INTEL_map_texture
+#define GL_INTEL_map_texture 1
+
+#define GL_LAYOUT_DEFAULT_INTEL 0
+#define GL_LAYOUT_LINEAR_INTEL 1
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
+
+typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
+typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
+
+#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
+#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
+#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
+
+#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
+
+#endif /* GL_INTEL_map_texture */
+
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
+
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
+
+#endif /* GL_INTEL_parallel_arrays */
+
+/* ----------------------- GL_INTEL_performance_query ---------------------- */
+
+#ifndef GL_INTEL_performance_query
+#define GL_INTEL_performance_query 1
+
+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000
+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001
+#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
+#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
+#define GL_PERFQUERY_WAIT_INTEL 0x83FB
+#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
+#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
+
+typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle);
+typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId);
+typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId);
+typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
+typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId);
+typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+
+#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL)
+#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL)
+#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL)
+#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL)
+#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL)
+#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL)
+#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL)
+#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL)
+#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL)
+#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL)
+
+#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query)
+
+#endif /* GL_INTEL_performance_query */
+
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
+
+#ifndef GL_INTEL_texture_scissor
+#define GL_INTEL_texture_scissor 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
+
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
+
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
+
+#endif /* GL_INTEL_texture_scissor */
+
+/* --------------------- GL_KHR_blend_equation_advanced -------------------- */
+
+#ifndef GL_KHR_blend_equation_advanced
+#define GL_KHR_blend_equation_advanced 1
+
+#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
+#define GL_MULTIPLY_KHR 0x9294
+#define GL_SCREEN_KHR 0x9295
+#define GL_OVERLAY_KHR 0x9296
+#define GL_DARKEN_KHR 0x9297
+#define GL_LIGHTEN_KHR 0x9298
+#define GL_COLORDODGE_KHR 0x9299
+#define GL_COLORBURN_KHR 0x929A
+#define GL_HARDLIGHT_KHR 0x929B
+#define GL_SOFTLIGHT_KHR 0x929C
+#define GL_DIFFERENCE_KHR 0x929E
+#define GL_EXCLUSION_KHR 0x92A0
+#define GL_HSL_HUE_KHR 0x92AD
+#define GL_HSL_SATURATION_KHR 0x92AE
+#define GL_HSL_COLOR_KHR 0x92AF
+#define GL_HSL_LUMINOSITY_KHR 0x92B0
+
+typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void);
+
+#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR)
+
+#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced)
+
+#endif /* GL_KHR_blend_equation_advanced */
+
+/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */
+
+#ifndef GL_KHR_blend_equation_advanced_coherent
+#define GL_KHR_blend_equation_advanced_coherent 1
+
+#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent)
+
+#endif /* GL_KHR_blend_equation_advanced_coherent */
+
+/* ---------------------- GL_KHR_context_flush_control --------------------- */
+
+#ifndef GL_KHR_context_flush_control
+#define GL_KHR_context_flush_control 1
+
+#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control)
+
+#endif /* GL_KHR_context_flush_control */
+
+/* ------------------------------ GL_KHR_debug ----------------------------- */
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+
+typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
+typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label);
+typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
+
+#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
+#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
+#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
+#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
+#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
+#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
+#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
+#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
+#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
+#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
+
+#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
+
+#endif /* GL_KHR_debug */
+
+/* ---------------------------- GL_KHR_no_error ---------------------------- */
+
+#ifndef GL_KHR_no_error
+#define GL_KHR_no_error 1
+
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+
+#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error)
+
+#endif /* GL_KHR_no_error */
+
+/* --------------------- GL_KHR_parallel_shader_compile -------------------- */
+
+#ifndef GL_KHR_parallel_shader_compile
+#define GL_KHR_parallel_shader_compile 1
+
+#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
+#define GL_COMPLETION_STATUS_KHR 0x91B1
+
+typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count);
+
+#define glMaxShaderCompilerThreadsKHR GLEW_GET_FUN(__glewMaxShaderCompilerThreadsKHR)
+
+#define GLEW_KHR_parallel_shader_compile GLEW_GET_VAR(__GLEW_KHR_parallel_shader_compile)
+
+#endif /* GL_KHR_parallel_shader_compile */
+
+/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */
+
+#ifndef GL_KHR_robust_buffer_access_behavior
+#define GL_KHR_robust_buffer_access_behavior 1
+
+#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior)
+
+#endif /* GL_KHR_robust_buffer_access_behavior */
+
+/* --------------------------- GL_KHR_robustness --------------------------- */
+
+#ifndef GL_KHR_robustness
+#define GL_KHR_robustness 1
+
+#define GL_CONTEXT_LOST 0x0507
+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
+
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+
+#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv)
+#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv)
+#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv)
+#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels)
+
+#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness)
+
+#endif /* GL_KHR_robustness */
+
+/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */
+
+#ifndef GL_KHR_texture_compression_astc_hdr
+#define GL_KHR_texture_compression_astc_hdr 1
+
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+
+#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr)
+
+#endif /* GL_KHR_texture_compression_astc_hdr */
+
+/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+
+#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
+
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
+/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */
+
+#ifndef GL_KHR_texture_compression_astc_sliced_3d
+#define GL_KHR_texture_compression_astc_sliced_3d 1
+
+#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d)
+
+#endif /* GL_KHR_texture_compression_astc_sliced_3d */
+
+/* -------------------------- GL_KTX_buffer_region ------------------------- */
+
+#ifndef GL_KTX_buffer_region
+#define GL_KTX_buffer_region 1
+
+#define GL_KTX_FRONT_REGION 0x0
+#define GL_KTX_BACK_REGION 0x1
+#define GL_KTX_Z_REGION 0x2
+#define GL_KTX_STENCIL_REGION 0x3
+
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
+#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
+#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
+#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
+#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
+
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
+
+#endif /* GL_KTX_buffer_region */
+
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
+
+#endif /* GL_MESAX_texture_stack */
+
+/* -------------------------- GL_MESA_pack_invert -------------------------- */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+
+#define GL_PACK_INVERT_MESA 0x8758
+
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
+
+#endif /* GL_MESA_pack_invert */
+
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
+
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
+
+#endif /* GL_MESA_resize_buffers */
+
+/* -------------------- GL_MESA_shader_integer_functions ------------------- */
+
+#ifndef GL_MESA_shader_integer_functions
+#define GL_MESA_shader_integer_functions 1
+
+#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions)
+
+#endif /* GL_MESA_shader_integer_functions */
+
+/* --------------------------- GL_MESA_window_pos -------------------------- */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
+
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
+
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
+
+#endif /* GL_MESA_window_pos */
+
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
+
+#endif /* GL_MESA_ycbcr_texture */
+
+/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */
+
+#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
+#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
+
+#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers)
+
+#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */
+
+/* ----------------------- GL_NVX_conditional_render ----------------------- */
+
+#ifndef GL_NVX_conditional_render
+#define GL_NVX_conditional_render 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
+
+#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
+#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
+
+#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
+
+#endif /* GL_NVX_conditional_render */
+
+/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
+
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info 1
+
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+
+#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
+
+#endif /* GL_NVX_gpu_memory_info */
+
+/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */
+
+#ifndef GL_NVX_linked_gpu_multicast
+#define GL_NVX_linked_gpu_multicast 1
+
+#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
+#define GL_MAX_LGPU_GPUS_NVX 0x92BA
+
+typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void);
+typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+
+#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX)
+#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX)
+#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX)
+
+#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast)
+
+#endif /* GL_NVX_linked_gpu_multicast */
+
+/* ------------------------ GL_NV_3dvision_settings ------------------------ */
+
+#ifndef GL_NV_3dvision_settings
+#define GL_NV_3dvision_settings 1
+
+#define GL_3DVISION_STEREO_NV 0x90F4
+#define GL_STEREO_SEPARATION_NV 0x90F5
+#define GL_STEREO_CONVERGENCE_NV 0x90F6
+#define GL_STEREO_CUTOFF_NV 0x90F7
+#define GL_STEREO_PROJECTION_NV 0x90F8
+#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9
+#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA
+
+typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param);
+
+#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV)
+#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV)
+
+#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings)
+
+#endif /* GL_NV_3dvision_settings */
+
+/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */
+
+#ifndef GL_NV_EGL_stream_consumer_external
+#define GL_NV_EGL_stream_consumer_external 1
+
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+
+#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external)
+
+#endif /* GL_NV_EGL_stream_consumer_external */
+
+/* ----------------- GL_NV_alpha_to_coverage_dither_control ---------------- */
+
+#ifndef GL_NV_alpha_to_coverage_dither_control
+#define GL_NV_alpha_to_coverage_dither_control 1
+
+#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
+#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
+#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
+#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
+
+#define GLEW_NV_alpha_to_coverage_dither_control GLEW_GET_VAR(__GLEW_NV_alpha_to_coverage_dither_control)
+
+#endif /* GL_NV_alpha_to_coverage_dither_control */
+
+/* ------------------------------- GL_NV_bgr ------------------------------- */
+
+#ifndef GL_NV_bgr
+#define GL_NV_bgr 1
+
+#define GL_BGR_NV 0x80E0
+
+#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr)
+
+#endif /* GL_NV_bgr */
+
+/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */
+
+#ifndef GL_NV_bindless_multi_draw_indirect
+#define GL_NV_bindless_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+
+#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)
+#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)
+
+#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)
+
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */
+
+#ifndef GL_NV_bindless_multi_draw_indirect_count
+#define GL_NV_bindless_multi_draw_indirect_count 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+
+#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV)
+#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV)
+
+#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count)
+
+#endif /* GL_NV_bindless_multi_draw_indirect_count */
+
+/* ------------------------- GL_NV_bindless_texture ------------------------ */
+
+#ifndef GL_NV_bindless_texture
+#define GL_NV_bindless_texture 1
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
+
+#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
+#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
+#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
+#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
+#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
+#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
+#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
+#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
+#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
+#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
+#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
+#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
+#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
+
+#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
+
+#endif /* GL_NV_bindless_texture */
+
+/* --------------------- GL_NV_blend_equation_advanced --------------------- */
+
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+
+#define GL_XOR_NV 0x1506
+#define GL_RED_NV 0x1903
+#define GL_GREEN_NV 0x1904
+#define GL_BLUE_NV 0x1905
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_DISJOINT_NV 0x9283
+#define GL_CONJOINT_NV 0x9284
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#define GL_SRC_NV 0x9286
+#define GL_DST_NV 0x9287
+#define GL_SRC_OVER_NV 0x9288
+#define GL_DST_OVER_NV 0x9289
+#define GL_SRC_IN_NV 0x928A
+#define GL_DST_IN_NV 0x928B
+#define GL_SRC_OUT_NV 0x928C
+#define GL_DST_OUT_NV 0x928D
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_DST_ATOP_NV 0x928F
+#define GL_PLUS_NV 0x9291
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_MULTIPLY_NV 0x9294
+#define GL_SCREEN_NV 0x9295
+#define GL_OVERLAY_NV 0x9296
+#define GL_DARKEN_NV 0x9297
+#define GL_LIGHTEN_NV 0x9298
+#define GL_COLORDODGE_NV 0x9299
+#define GL_COLORBURN_NV 0x929A
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_MINUS_NV 0x929F
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_CONTRAST_NV 0x92A1
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_VIVIDLIGHT_NV 0x92A6
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_INVERT_OVG_NV 0x92B4
+
+typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
+
+#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)
+#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)
+
+#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)
+
+#endif /* GL_NV_blend_equation_advanced */
+
+/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */
+
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+
+#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)
+
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
+/* ----------------------- GL_NV_blend_minmax_factor ----------------------- */
+
+#ifndef GL_NV_blend_minmax_factor
+#define GL_NV_blend_minmax_factor 1
+
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+
+#define GLEW_NV_blend_minmax_factor GLEW_GET_VAR(__GLEW_NV_blend_minmax_factor)
+
+#endif /* GL_NV_blend_minmax_factor */
+
+/* --------------------------- GL_NV_blend_square -------------------------- */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
+
+#endif /* GL_NV_blend_square */
+
+/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */
+
+#ifndef GL_NV_clip_space_w_scaling
+#define GL_NV_clip_space_w_scaling 1
+
+#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
+#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
+#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
+
+typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
+
+#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV)
+
+#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling)
+
+#endif /* GL_NV_clip_space_w_scaling */
+
+/* --------------------------- GL_NV_command_list -------------------------- */
+
+#ifndef GL_NV_command_list
+#define GL_NV_command_list 1
+
+#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
+#define GL_NOP_COMMAND_NV 0x0001
+#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
+#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
+#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
+#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
+#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
+#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
+#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
+#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
+#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a
+#define GL_BLEND_COLOR_COMMAND_NV 0x000b
+#define GL_STENCIL_REF_COMMAND_NV 0x000c
+#define GL_LINE_WIDTH_COMMAND_NV 0x000d
+#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e
+#define GL_ALPHA_REF_COMMAND_NV 0x000f
+#define GL_VIEWPORT_COMMAND_NV 0x0010
+#define GL_SCISSOR_COMMAND_NV 0x0011
+#define GL_FRONT_FACE_COMMAND_NV 0x0012
+
+typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list);
+typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);
+typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list);
+typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists);
+typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states);
+typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists);
+typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states);
+typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count);
+typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count);
+typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
+typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
+typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size);
+typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype);
+typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list);
+typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state);
+typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
+typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode);
+
+#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV)
+#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV)
+#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV)
+#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV)
+#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV)
+#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV)
+#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV)
+#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV)
+#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV)
+#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV)
+#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV)
+#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV)
+#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV)
+#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV)
+#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV)
+#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV)
+#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV)
+
+#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list)
+
+#endif /* GL_NV_command_list */
+
+/* ------------------------- GL_NV_compute_program5 ------------------------ */
+
+#ifndef GL_NV_compute_program5
+#define GL_NV_compute_program5 1
+
+#define GL_COMPUTE_PROGRAM_NV 0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
+
+#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
+
+#endif /* GL_NV_compute_program5 */
+
+/* ------------------------ GL_NV_conditional_render ----------------------- */
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
+
+#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
+#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
+
+#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
+
+#endif /* GL_NV_conditional_render */
+
+/* ----------------------- GL_NV_conservative_raster ----------------------- */
+
+#ifndef GL_NV_conservative_raster
+#define GL_NV_conservative_raster 1
+
+#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
+#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
+#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
+#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
+
+typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
+
+#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV)
+
+#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster)
+
+#endif /* GL_NV_conservative_raster */
+
+/* -------------------- GL_NV_conservative_raster_dilate ------------------- */
+
+#ifndef GL_NV_conservative_raster_dilate
+#define GL_NV_conservative_raster_dilate 1
+
+#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
+#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
+#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
+
+typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
+
+#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV)
+
+#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate)
+
+#endif /* GL_NV_conservative_raster_dilate */
+
+/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */
+
+#ifndef GL_NV_conservative_raster_pre_snap_triangles
+#define GL_NV_conservative_raster_pre_snap_triangles 1
+
+#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
+#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
+
+typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
+
+#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV)
+
+#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles)
+
+#endif /* GL_NV_conservative_raster_pre_snap_triangles */
+
+/* --------------------------- GL_NV_copy_buffer --------------------------- */
+
+#ifndef GL_NV_copy_buffer
+#define GL_NV_copy_buffer 1
+
+#define GL_COPY_READ_BUFFER_NV 0x8F36
+#define GL_COPY_WRITE_BUFFER_NV 0x8F37
+
+typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
+
+#define glCopyBufferSubDataNV GLEW_GET_FUN(__glewCopyBufferSubDataNV)
+
+#define GLEW_NV_copy_buffer GLEW_GET_VAR(__GLEW_NV_copy_buffer)
+
+#endif /* GL_NV_copy_buffer */
+
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
+
+#endif /* GL_NV_copy_depth_to_color */
+
+/* ---------------------------- GL_NV_copy_image --------------------------- */
+
+#ifndef GL_NV_copy_image
+#define GL_NV_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
+
+#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
+
+#endif /* GL_NV_copy_image */
+
+/* -------------------------- GL_NV_deep_texture3D ------------------------- */
+
+#ifndef GL_NV_deep_texture3D
+#define GL_NV_deep_texture3D 1
+
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
+
+#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
+
+#endif /* GL_NV_deep_texture3D */
+
+/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+
+#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
+#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
+#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
+
+#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
+
+#endif /* GL_NV_depth_buffer_float */
+
+/* --------------------------- GL_NV_depth_clamp --------------------------- */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
+
+#endif /* GL_NV_depth_clamp */
+
+/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
+
+#ifndef GL_NV_depth_range_unclamped
+#define GL_NV_depth_range_unclamped 1
+
+#define GL_SAMPLE_COUNT_BITS_NV 0x8864
+#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
+#define GL_QUERY_RESULT_NV 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
+#define GL_SAMPLE_COUNT_NV 0x8914
+
+#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
+
+#endif /* GL_NV_depth_range_unclamped */
+
+/* --------------------------- GL_NV_draw_buffers -------------------------- */
+
+#ifndef GL_NV_draw_buffers
+#define GL_NV_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_NV 0x8824
+#define GL_DRAW_BUFFER0_NV 0x8825
+#define GL_DRAW_BUFFER1_NV 0x8826
+#define GL_DRAW_BUFFER2_NV 0x8827
+#define GL_DRAW_BUFFER3_NV 0x8828
+#define GL_DRAW_BUFFER4_NV 0x8829
+#define GL_DRAW_BUFFER5_NV 0x882A
+#define GL_DRAW_BUFFER6_NV 0x882B
+#define GL_DRAW_BUFFER7_NV 0x882C
+#define GL_DRAW_BUFFER8_NV 0x882D
+#define GL_DRAW_BUFFER9_NV 0x882E
+#define GL_DRAW_BUFFER10_NV 0x882F
+#define GL_DRAW_BUFFER11_NV 0x8830
+#define GL_DRAW_BUFFER12_NV 0x8831
+#define GL_DRAW_BUFFER13_NV 0x8832
+#define GL_DRAW_BUFFER14_NV 0x8833
+#define GL_DRAW_BUFFER15_NV 0x8834
+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV)
+
+#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers)
+
+#endif /* GL_NV_draw_buffers */
+
+/* -------------------------- GL_NV_draw_instanced ------------------------- */
+
+#ifndef GL_NV_draw_instanced
+#define GL_NV_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+
+#define glDrawArraysInstancedNV GLEW_GET_FUN(__glewDrawArraysInstancedNV)
+#define glDrawElementsInstancedNV GLEW_GET_FUN(__glewDrawElementsInstancedNV)
+
+#define GLEW_NV_draw_instanced GLEW_GET_VAR(__GLEW_NV_draw_instanced)
+
+#endif /* GL_NV_draw_instanced */
+
+/* --------------------------- GL_NV_draw_texture -------------------------- */
+
+#ifndef GL_NV_draw_texture
+#define GL_NV_draw_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+
+#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
+
+#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
+
+#endif /* GL_NV_draw_texture */
+
+/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */
+
+#ifndef GL_NV_draw_vulkan_image
+#define GL_NV_draw_vulkan_image 1
+
+typedef void (APIENTRY *GLVULKANPROCNV)(void);
+
+typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
+typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
+typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
+
+#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV)
+#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV)
+#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV)
+#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV)
+#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV)
+
+#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image)
+
+#endif /* GL_NV_draw_vulkan_image */
+
+/* ---------------------------- GL_NV_evaluators --------------------------- */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
+
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
+
+#endif /* GL_NV_evaluators */
+
+/* --------------------- GL_NV_explicit_attrib_location -------------------- */
+
+#ifndef GL_NV_explicit_attrib_location
+#define GL_NV_explicit_attrib_location 1
+
+#define GLEW_NV_explicit_attrib_location GLEW_GET_VAR(__GLEW_NV_explicit_attrib_location)
+
+#endif /* GL_NV_explicit_attrib_location */
+
+/* ----------------------- GL_NV_explicit_multisample ---------------------- */
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+
+#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
+#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
+#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
+
+#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
+
+#endif /* GL_NV_explicit_multisample */
+
+/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */
+
+#ifndef GL_NV_fbo_color_attachments
+#define GL_NV_fbo_color_attachments 1
+
+#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
+
+#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments)
+
+#endif /* GL_NV_fbo_color_attachments */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* GL_NV_fence */
+
+/* -------------------------- GL_NV_fill_rectangle ------------------------- */
+
+#ifndef GL_NV_fill_rectangle
+#define GL_NV_fill_rectangle 1
+
+#define GL_FILL_RECTANGLE_NV 0x933C
+
+#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle)
+
+#endif /* GL_NV_fill_rectangle */
+
+/* --------------------------- GL_NV_float_buffer -------------------------- */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
+
+#endif /* GL_NV_float_buffer */
+
+/* --------------------------- GL_NV_fog_distance -------------------------- */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
+
+#endif /* GL_NV_fog_distance */
+
+/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */
+
+#ifndef GL_NV_fragment_coverage_to_color
+#define GL_NV_fragment_coverage_to_color 1
+
+#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
+#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
+
+#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV)
+
+#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color)
+
+#endif /* GL_NV_fragment_coverage_to_color */
+
+/* ------------------------- GL_NV_fragment_program ------------------------ */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
+
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
+
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
+
+#endif /* GL_NV_fragment_program */
+
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
+
+#endif /* GL_NV_fragment_program2 */
+
+/* ------------------------ GL_NV_fragment_program4 ------------------------ */
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+
+#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
+
+#endif /* GL_NV_fragment_program4 */
+
+/* --------------------- GL_NV_fragment_program_option --------------------- */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
+
+#endif /* GL_NV_fragment_program_option */
+
+/* -------------------- GL_NV_fragment_shader_interlock -------------------- */
+
+#ifndef GL_NV_fragment_shader_interlock
+#define GL_NV_fragment_shader_interlock 1
+
+#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock)
+
+#endif /* GL_NV_fragment_shader_interlock */
+
+/* ------------------------- GL_NV_framebuffer_blit ------------------------ */
+
+#ifndef GL_NV_framebuffer_blit
+#define GL_NV_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
+#define GL_READ_FRAMEBUFFER_NV 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferNV GLEW_GET_FUN(__glewBlitFramebufferNV)
+
+#define GLEW_NV_framebuffer_blit GLEW_GET_VAR(__GLEW_NV_framebuffer_blit)
+
+#endif /* GL_NV_framebuffer_blit */
+
+/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */
+
+#ifndef GL_NV_framebuffer_mixed_samples
+#define GL_NV_framebuffer_mixed_samples 1
+
+#define GL_COLOR_SAMPLES_NV 0x8E20
+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
+#define GL_RASTER_SAMPLES_EXT 0x9328
+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
+#define GL_DEPTH_SAMPLES_NV 0x932D
+#define GL_STENCIL_SAMPLES_NV 0x932E
+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
+#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
+#define GL_COVERAGE_MODULATION_NV 0x9332
+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
+
+#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples)
+
+#endif /* GL_NV_framebuffer_mixed_samples */
+
+/* --------------------- GL_NV_framebuffer_multisample --------------------- */
+
+#ifndef GL_NV_framebuffer_multisample
+#define GL_NV_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
+#define GL_MAX_SAMPLES_NV 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV)
+
+#define GLEW_NV_framebuffer_multisample GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample)
+
+#endif /* GL_NV_framebuffer_multisample */
+
+/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
+
+#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+/* ----------------------- GL_NV_generate_mipmap_sRGB ---------------------- */
+
+#ifndef GL_NV_generate_mipmap_sRGB
+#define GL_NV_generate_mipmap_sRGB 1
+
+#define GLEW_NV_generate_mipmap_sRGB GLEW_GET_VAR(__GLEW_NV_generate_mipmap_sRGB)
+
+#endif /* GL_NV_generate_mipmap_sRGB */
+
+/* ------------------------ GL_NV_geometry_program4 ------------------------ */
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+
+#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
+
+#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
+
+#endif /* GL_NV_geometry_program4 */
+
+/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+
+#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
+
+#endif /* GL_NV_geometry_shader4 */
+
+/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */
+
+#ifndef GL_NV_geometry_shader_passthrough
+#define GL_NV_geometry_shader_passthrough 1
+
+#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough)
+
+#endif /* GL_NV_geometry_shader_passthrough */
+
+/* -------------------------- GL_NV_gpu_multicast -------------------------- */
+
+#ifndef GL_NV_gpu_multicast
+#define GL_NV_gpu_multicast 1
+
+#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
+#define GL_MULTICAST_GPUS_NV 0x92BA
+#define GL_PER_GPU_STORAGE_NV 0x9548
+#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
+#define GL_RENDER_GPU_MASK_NV 0x9558
+
+typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask);
+typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask);
+
+#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV)
+#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV)
+#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV)
+#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV)
+#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV)
+#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV)
+#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV)
+#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV)
+#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV)
+#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV)
+#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV)
+#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV)
+
+#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast)
+
+#endif /* GL_NV_gpu_multicast */
+
+/* --------------------------- GL_NV_gpu_program4 -------------------------- */
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+
+#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
+#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
+#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
+#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
+#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
+#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
+#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
+#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
+#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
+#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
+#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
+#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
+
+#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
+
+#endif /* GL_NV_gpu_program4 */
+
+/* --------------------------- GL_NV_gpu_program5 -------------------------- */
+
+#ifndef GL_NV_gpu_program5
+#define GL_NV_gpu_program5 1
+
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+
+#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
+
+#endif /* GL_NV_gpu_program5 */
+
+/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */
+
+#ifndef GL_NV_gpu_program5_mem_extended
+#define GL_NV_gpu_program5_mem_extended 1
+
+#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)
+
+#endif /* GL_NV_gpu_program5_mem_extended */
+
+/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
+
+#ifndef GL_NV_gpu_program_fp64
+#define GL_NV_gpu_program_fp64 1
+
+#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
+
+#endif /* GL_NV_gpu_program_fp64 */
+
+/* --------------------------- GL_NV_gpu_shader5 --------------------------- */
+
+#ifndef GL_NV_gpu_shader5
+#define GL_NV_gpu_shader5 1
+
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+#define GL_INT8_NV 0x8FE0
+#define GL_INT8_VEC2_NV 0x8FE1
+#define GL_INT8_VEC3_NV 0x8FE2
+#define GL_INT8_VEC4_NV 0x8FE3
+#define GL_INT16_NV 0x8FE4
+#define GL_INT16_VEC2_NV 0x8FE5
+#define GL_INT16_VEC3_NV 0x8FE6
+#define GL_INT16_VEC4_NV 0x8FE7
+#define GL_INT64_VEC2_NV 0x8FE9
+#define GL_INT64_VEC3_NV 0x8FEA
+#define GL_INT64_VEC4_NV 0x8FEB
+#define GL_UNSIGNED_INT8_NV 0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
+#define GL_UNSIGNED_INT16_NV 0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+
+#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
+#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
+#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
+#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
+#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
+#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
+#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
+#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
+#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
+#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
+#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
+#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
+#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
+#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
+#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
+#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
+#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
+#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
+#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
+#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
+#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
+#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
+#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
+#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
+#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
+#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
+#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
+#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
+#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
+#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
+#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
+#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
+#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
+#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
+
+#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
+
+#endif /* GL_NV_gpu_shader5 */
+
+/* ---------------------------- GL_NV_half_float --------------------------- */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+
+#define GL_HALF_FLOAT_NV 0x140B
+
+typedef unsigned short GLhalf;
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
+
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
+
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
+
+#endif /* GL_NV_half_float */
+
+/* -------------------------- GL_NV_image_formats -------------------------- */
+
+#ifndef GL_NV_image_formats
+#define GL_NV_image_formats 1
+
+#define GLEW_NV_image_formats GLEW_GET_VAR(__GLEW_NV_image_formats)
+
+#endif /* GL_NV_image_formats */
+
+/* ------------------------- GL_NV_instanced_arrays ------------------------ */
+
+#ifndef GL_NV_instanced_arrays
+#define GL_NV_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
+
+#define glVertexAttribDivisorNV GLEW_GET_FUN(__glewVertexAttribDivisorNV)
+
+#define GLEW_NV_instanced_arrays GLEW_GET_VAR(__GLEW_NV_instanced_arrays)
+
+#endif /* GL_NV_instanced_arrays */
+
+/* ------------------- GL_NV_internalformat_sample_query ------------------- */
+
+#ifndef GL_NV_internalformat_sample_query
+#define GL_NV_internalformat_sample_query 1
+
+#define GL_MULTISAMPLES_NV 0x9371
+#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
+#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
+#define GL_CONFORMANT_NV 0x9374
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params);
+
+#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV)
+
+#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query)
+
+#endif /* GL_NV_internalformat_sample_query */
+
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
+
+#endif /* GL_NV_light_max_exponent */
+
+/* ----------------------- GL_NV_multisample_coverage ---------------------- */
+
+#ifndef GL_NV_multisample_coverage
+#define GL_NV_multisample_coverage 1
+
+#define GL_COLOR_SAMPLES_NV 0x8E20
+
+#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
+
+#endif /* GL_NV_multisample_coverage */
+
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
+
+#endif /* GL_NV_multisample_filter_hint */
+
+/* ----------------------- GL_NV_non_square_matrices ----------------------- */
+
+#ifndef GL_NV_non_square_matrices
+#define GL_NV_non_square_matrices 1
+
+#define GL_FLOAT_MAT2x3_NV 0x8B65
+#define GL_FLOAT_MAT2x4_NV 0x8B66
+#define GL_FLOAT_MAT3x2_NV 0x8B67
+#define GL_FLOAT_MAT3x4_NV 0x8B68
+#define GL_FLOAT_MAT4x2_NV 0x8B69
+#define GL_FLOAT_MAT4x3_NV 0x8B6A
+
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+#define glUniformMatrix2x3fvNV GLEW_GET_FUN(__glewUniformMatrix2x3fvNV)
+#define glUniformMatrix2x4fvNV GLEW_GET_FUN(__glewUniformMatrix2x4fvNV)
+#define glUniformMatrix3x2fvNV GLEW_GET_FUN(__glewUniformMatrix3x2fvNV)
+#define glUniformMatrix3x4fvNV GLEW_GET_FUN(__glewUniformMatrix3x4fvNV)
+#define glUniformMatrix4x2fvNV GLEW_GET_FUN(__glewUniformMatrix4x2fvNV)
+#define glUniformMatrix4x3fvNV GLEW_GET_FUN(__glewUniformMatrix4x3fvNV)
+
+#define GLEW_NV_non_square_matrices GLEW_GET_VAR(__GLEW_NV_non_square_matrices)
+
+#endif /* GL_NV_non_square_matrices */
+
+/* ------------------------- GL_NV_occlusion_query ------------------------- */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
+
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
+
+#endif /* GL_NV_occlusion_query */
+
+/* -------------------------- GL_NV_pack_subimage -------------------------- */
+
+#ifndef GL_NV_pack_subimage
+#define GL_NV_pack_subimage 1
+
+#define GL_PACK_ROW_LENGTH_NV 0x0D02
+#define GL_PACK_SKIP_ROWS_NV 0x0D03
+#define GL_PACK_SKIP_PIXELS_NV 0x0D04
+
+#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage)
+
+#endif /* GL_NV_pack_subimage */
+
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
+
+#endif /* GL_NV_packed_depth_stencil */
+
+/* --------------------------- GL_NV_packed_float -------------------------- */
+
+#ifndef GL_NV_packed_float
+#define GL_NV_packed_float 1
+
+#define GL_R11F_G11F_B10F_NV 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B
+
+#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float)
+
+#endif /* GL_NV_packed_float */
+
+/* ----------------------- GL_NV_packed_float_linear ----------------------- */
+
+#ifndef GL_NV_packed_float_linear
+#define GL_NV_packed_float_linear 1
+
+#define GL_R11F_G11F_B10F_NV 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B
+
+#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear)
+
+#endif /* GL_NV_packed_float_linear */
+
+/* --------------------- GL_NV_parameter_buffer_object --------------------- */
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+
+#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
+#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
+#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
+
+#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
+
+#endif /* GL_NV_parameter_buffer_object */
+
+/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */
+
+#ifndef GL_NV_parameter_buffer_object2
+#define GL_NV_parameter_buffer_object2 1
+
+#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
+
+#endif /* GL_NV_parameter_buffer_object2 */
+
+/* -------------------------- GL_NV_path_rendering ------------------------- */
+
+#ifndef GL_NV_path_rendering
+#define GL_NV_path_rendering 1
+
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_BOLD_BIT_NV 0x01
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_MOVE_TO_NV 0x02
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_LINE_TO_NV 0x04
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_CONIC_CURVE_TO_NV 0x1A
+#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_ROUNDED_RECT_NV 0xE8
+#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
+#define GL_ROUNDED_RECT2_NV 0xEA
+#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
+#define GL_ROUNDED_RECT4_NV 0xEC
+#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
+#define GL_ROUNDED_RECT8_NV 0xEE
+#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
+#define GL_RELATIVE_RECT_NV 0xF7
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_ARC_TO_NV 0xFE
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_FILE_NAME_NV 0x9074
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_PATH_STROKE_BOUND_NV 0x9086
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_UTF8_NV 0x909A
+#define GL_UTF16_NV 0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_SQUARE_NV 0x90A3
+#define GL_ROUND_NV 0x90A4
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_BEVEL_NV 0x90A6
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
+#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
+#define GL_FONT_UNAVAILABLE_NV 0x936A
+#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
+#define GL_STANDARD_FONT_FORMAT_NV 0x936C
+#define GL_FRAGMENT_INPUT_NV 0x936D
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
+typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
+typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords);
+typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray);
+typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
+typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
+typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
+typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
+typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);
+typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
+typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
+typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
+typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
+typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
+typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);
+typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
+typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs);
+typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
+
+#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
+#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
+#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
+#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
+#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
+#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
+#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
+#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
+#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
+#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
+#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
+#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
+#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
+#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
+#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
+#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
+#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
+#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
+#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
+#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
+#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV)
+#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
+#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
+#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
+#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
+#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV)
+#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV)
+#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV)
+#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV)
+#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV)
+#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV)
+#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
+#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
+#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
+#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
+#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
+#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
+#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV)
+#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV)
+#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
+#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
+#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV)
+#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
+#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
+#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
+#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
+#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
+#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
+#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
+#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
+#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
+#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
+#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
+#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV)
+#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
+#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
+#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
+#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
+#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV)
+#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV)
+#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV)
+#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV)
+#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
+#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
+
+#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
+
+#endif /* GL_NV_path_rendering */
+
+/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */
+
+#ifndef GL_NV_path_rendering_shared_edge
+#define GL_NV_path_rendering_shared_edge 1
+
+#define GL_SHARED_EDGE_NV 0xC0
+
+#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge)
+
+#endif /* GL_NV_path_rendering_shared_edge */
+
+/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */
+
+#ifndef GL_NV_pixel_buffer_object
+#define GL_NV_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
+
+#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object)
+
+#endif /* GL_NV_pixel_buffer_object */
+
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer);
+
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
+
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
+
+#endif /* GL_NV_pixel_data_range */
+
+/* ------------------------- GL_NV_platform_binary ------------------------- */
+
+#ifndef GL_NV_platform_binary
+#define GL_NV_platform_binary 1
+
+#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
+
+#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary)
+
+#endif /* GL_NV_platform_binary */
+
+/* --------------------------- GL_NV_point_sprite -------------------------- */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
+
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
+
+#endif /* GL_NV_point_sprite */
+
+/* --------------------------- GL_NV_polygon_mode -------------------------- */
+
+#ifndef GL_NV_polygon_mode
+#define GL_NV_polygon_mode 1
+
+#define GL_POLYGON_MODE_NV 0x0B40
+#define GL_POINT_NV 0x1B00
+#define GL_LINE_NV 0x1B01
+#define GL_FILL_NV 0x1B02
+#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
+#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode);
+
+#define glPolygonModeNV GLEW_GET_FUN(__glewPolygonModeNV)
+
+#define GLEW_NV_polygon_mode GLEW_GET_VAR(__GLEW_NV_polygon_mode)
+
+#endif /* GL_NV_polygon_mode */
+
+/* -------------------------- GL_NV_present_video -------------------------- */
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+
+typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+
+#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
+#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
+#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
+#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
+#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
+#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
+
+#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
+
+#endif /* GL_NV_present_video */
+
+/* ------------------------ GL_NV_primitive_restart ------------------------ */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
+
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
+
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
+
+#endif /* GL_NV_primitive_restart */
+
+/* ---------------------------- GL_NV_read_depth --------------------------- */
+
+#ifndef GL_NV_read_depth
+#define GL_NV_read_depth 1
+
+#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth)
+
+#endif /* GL_NV_read_depth */
+
+/* ------------------------ GL_NV_read_depth_stencil ----------------------- */
+
+#ifndef GL_NV_read_depth_stencil
+#define GL_NV_read_depth_stencil 1
+
+#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil)
+
+#endif /* GL_NV_read_depth_stencil */
+
+/* --------------------------- GL_NV_read_stencil -------------------------- */
+
+#ifndef GL_NV_read_stencil
+#define GL_NV_read_stencil 1
+
+#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil)
+
+#endif /* GL_NV_read_stencil */
+
+/* ------------------------ GL_NV_register_combiners ----------------------- */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
+
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
+
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
+
+#endif /* GL_NV_register_combiners */
+
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
+
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
+
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
+
+#endif /* GL_NV_register_combiners2 */
+
+/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */
+
+#ifndef GL_NV_robustness_video_memory_purge
+#define GL_NV_robustness_video_memory_purge 1
+
+#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
+#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
+
+#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge)
+
+#endif /* GL_NV_robustness_video_memory_purge */
+
+/* --------------------------- GL_NV_sRGB_formats -------------------------- */
+
+#ifndef GL_NV_sRGB_formats
+#define GL_NV_sRGB_formats 1
+
+#define GL_ETC1_SRGB8_NV 0x88EE
+#define GL_SRGB8_NV 0x8C41
+#define GL_SLUMINANCE_ALPHA_NV 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
+#define GL_SLUMINANCE_NV 0x8C46
+#define GL_SLUMINANCE8_NV 0x8C47
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+
+#define GLEW_NV_sRGB_formats GLEW_GET_VAR(__GLEW_NV_sRGB_formats)
+
+#endif /* GL_NV_sRGB_formats */
+
+/* ------------------------- GL_NV_sample_locations ------------------------ */
+
+#ifndef GL_NV_sample_locations
+#define GL_NV_sample_locations 1
+
+#define GL_SAMPLE_LOCATION_NV 0x8E50
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
+
+#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV)
+#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV)
+
+#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations)
+
+#endif /* GL_NV_sample_locations */
+
+/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */
+
+#ifndef GL_NV_sample_mask_override_coverage
+#define GL_NV_sample_mask_override_coverage 1
+
+#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage)
+
+#endif /* GL_NV_sample_mask_override_coverage */
+
+/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
+
+#ifndef GL_NV_shader_atomic_counters
+#define GL_NV_shader_atomic_counters 1
+
+#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
+
+#endif /* GL_NV_shader_atomic_counters */
+
+/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
+
+#ifndef GL_NV_shader_atomic_float
+#define GL_NV_shader_atomic_float 1
+
+#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
+
+#endif /* GL_NV_shader_atomic_float */
+
+/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */
+
+#ifndef GL_NV_shader_atomic_float64
+#define GL_NV_shader_atomic_float64 1
+
+#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64)
+
+#endif /* GL_NV_shader_atomic_float64 */
+
+/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */
+
+#ifndef GL_NV_shader_atomic_fp16_vector
+#define GL_NV_shader_atomic_fp16_vector 1
+
+#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector)
+
+#endif /* GL_NV_shader_atomic_fp16_vector */
+
+/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */
+
+#ifndef GL_NV_shader_atomic_int64
+#define GL_NV_shader_atomic_int64 1
+
+#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64)
+
+#endif /* GL_NV_shader_atomic_int64 */
+
+/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+
+#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
+#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
+#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
+#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
+#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
+#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
+#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
+#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
+#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
+#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
+#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
+#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
+#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
+
+#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
+
+#endif /* GL_NV_shader_buffer_load */
+
+/* ---------------- GL_NV_shader_noperspective_interpolation --------------- */
+
+#ifndef GL_NV_shader_noperspective_interpolation
+#define GL_NV_shader_noperspective_interpolation 1
+
+#define GLEW_NV_shader_noperspective_interpolation GLEW_GET_VAR(__GLEW_NV_shader_noperspective_interpolation)
+
+#endif /* GL_NV_shader_noperspective_interpolation */
+
+/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
+
+#ifndef GL_NV_shader_storage_buffer_object
+#define GL_NV_shader_storage_buffer_object 1
+
+#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
+
+#endif /* GL_NV_shader_storage_buffer_object */
+
+/* ----------------------- GL_NV_shader_thread_group ----------------------- */
+
+#ifndef GL_NV_shader_thread_group
+#define GL_NV_shader_thread_group 1
+
+#define GL_WARP_SIZE_NV 0x9339
+#define GL_WARPS_PER_SM_NV 0x933A
+#define GL_SM_COUNT_NV 0x933B
+
+#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group)
+
+#endif /* GL_NV_shader_thread_group */
+
+/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */
+
+#ifndef GL_NV_shader_thread_shuffle
+#define GL_NV_shader_thread_shuffle 1
+
+#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle)
+
+#endif /* GL_NV_shader_thread_shuffle */
+
+/* ---------------------- GL_NV_shadow_samplers_array ---------------------- */
+
+#ifndef GL_NV_shadow_samplers_array
+#define GL_NV_shadow_samplers_array 1
+
+#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
+
+#define GLEW_NV_shadow_samplers_array GLEW_GET_VAR(__GLEW_NV_shadow_samplers_array)
+
+#endif /* GL_NV_shadow_samplers_array */
+
+/* ----------------------- GL_NV_shadow_samplers_cube ---------------------- */
+
+#ifndef GL_NV_shadow_samplers_cube
+#define GL_NV_shadow_samplers_cube 1
+
+#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
+
+#define GLEW_NV_shadow_samplers_cube GLEW_GET_VAR(__GLEW_NV_shadow_samplers_cube)
+
+#endif /* GL_NV_shadow_samplers_cube */
+
+/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */
+
+#ifndef GL_NV_stereo_view_rendering
+#define GL_NV_stereo_view_rendering 1
+
+#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering)
+
+#endif /* GL_NV_stereo_view_rendering */
+
+/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
+
+#ifndef GL_NV_tessellation_program5
+#define GL_NV_tessellation_program5 1
+
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+
+#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
+
+#endif /* GL_NV_tessellation_program5 */
+
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
+
+#endif /* GL_NV_texgen_emboss */
+
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
+
+#endif /* GL_NV_texgen_reflection */
+
+/* -------------------------- GL_NV_texture_array -------------------------- */
+
+#ifndef GL_NV_texture_array
+#define GL_NV_texture_array 1
+
+#define GL_UNPACK_SKIP_IMAGES_NV 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF
+#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4
+#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+
+#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV)
+#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV)
+#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV)
+#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV)
+#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV)
+#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV)
+
+#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array)
+
+#endif /* GL_NV_texture_array */
+
+/* ------------------------- GL_NV_texture_barrier ------------------------- */
+
+#ifndef GL_NV_texture_barrier
+#define GL_NV_texture_barrier 1
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
+
+#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
+
+#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
+
+#endif /* GL_NV_texture_barrier */
+
+/* ----------------------- GL_NV_texture_border_clamp ---------------------- */
+
+#ifndef GL_NV_texture_border_clamp
+#define GL_NV_texture_border_clamp 1
+
+#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
+#define GL_CLAMP_TO_BORDER_NV 0x812D
+
+#define GLEW_NV_texture_border_clamp GLEW_GET_VAR(__GLEW_NV_texture_border_clamp)
+
+#endif /* GL_NV_texture_border_clamp */
+
+/* --------------------- GL_NV_texture_compression_latc -------------------- */
+
+#ifndef GL_NV_texture_compression_latc
+#define GL_NV_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73
+
+#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc)
+
+#endif /* GL_NV_texture_compression_latc */
+
+/* --------------------- GL_NV_texture_compression_s3tc -------------------- */
+
+#ifndef GL_NV_texture_compression_s3tc
+#define GL_NV_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3
+
+#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc)
+
+#endif /* GL_NV_texture_compression_s3tc */
+
+/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */
+
+#ifndef GL_NV_texture_compression_s3tc_update
+#define GL_NV_texture_compression_s3tc_update 1
+
+#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update)
+
+#endif /* GL_NV_texture_compression_s3tc_update */
+
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
+
+#endif /* GL_NV_texture_compression_vtc */
+
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
+
+#endif /* GL_NV_texture_env_combine4 */
+
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
+
+#endif /* GL_NV_texture_expand_normal */
+
+/* ----------------------- GL_NV_texture_multisample ----------------------- */
+
+#ifndef GL_NV_texture_multisample
+#define GL_NV_texture_multisample 1
+
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+
+#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
+#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
+#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
+#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
+
+#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
+
+#endif /* GL_NV_texture_multisample */
+
+/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */
+
+#ifndef GL_NV_texture_npot_2D_mipmap
+#define GL_NV_texture_npot_2D_mipmap 1
+
+#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap)
+
+#endif /* GL_NV_texture_npot_2D_mipmap */
+
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
+
+#endif /* GL_NV_texture_rectangle */
+
+/* ------------------- GL_NV_texture_rectangle_compressed ------------------ */
+
+#ifndef GL_NV_texture_rectangle_compressed
+#define GL_NV_texture_rectangle_compressed 1
+
+#define GLEW_NV_texture_rectangle_compressed GLEW_GET_VAR(__GLEW_NV_texture_rectangle_compressed)
+
+#endif /* GL_NV_texture_rectangle_compressed */
+
+/* -------------------------- GL_NV_texture_shader ------------------------- */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
+
+#endif /* GL_NV_texture_shader */
+
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
+
+#endif /* GL_NV_texture_shader2 */
+
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
+
+#endif /* GL_NV_texture_shader3 */
+
+/* ------------------------ GL_NV_transform_feedback ----------------------- */
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+
+#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
+#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
+#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
+#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
+#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
+#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
+#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
+#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
+#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
+#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
+
+#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
+
+#endif /* GL_NV_transform_feedback */
+
+/* ----------------------- GL_NV_transform_feedback2 ----------------------- */
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+
+typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);
+typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+
+#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
+#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
+#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
+#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
+#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
+#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
+#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
+
+#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
+
+#endif /* GL_NV_transform_feedback2 */
+
+/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */
+
+#ifndef GL_NV_uniform_buffer_unified_memory
+#define GL_NV_uniform_buffer_unified_memory 1
+
+#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
+#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
+#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
+
+#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory)
+
+#endif /* GL_NV_uniform_buffer_unified_memory */
+
+/* -------------------------- GL_NV_vdpau_interop -------------------------- */
+
+#ifndef GL_NV_vdpau_interop
+#define GL_NV_vdpau_interop 1
+
+#define GL_SURFACE_STATE_NV 0x86EB
+#define GL_SURFACE_REGISTERED_NV 0x86FD
+#define GL_SURFACE_MAPPED_NV 0x8700
+#define GL_WRITE_DISCARD_NV 0x88BE
+
+typedef GLintptr GLvdpauSurfaceNV;
+
+typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
+typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress);
+typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
+typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
+typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
+typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
+
+#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
+#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
+#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
+#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
+#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
+#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
+#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
+#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
+#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
+#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
+
+#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
+
+#endif /* GL_NV_vdpau_interop */
+
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer);
+
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
+
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
+
+#endif /* GL_NV_vertex_array_range */
+
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
+
+#endif /* GL_NV_vertex_array_range2 */
+
+/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+#define GL_NV_vertex_attrib_integer_64bit 1
+
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+
+#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
+#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
+#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
+#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
+#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
+#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
+#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
+#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
+#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
+#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
+#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
+#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
+#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
+#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
+#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
+#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
+#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
+#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
+#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
+
+#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
+
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+
+/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
+
+typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);
+typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+
+#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
+#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
+#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
+#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
+#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
+#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
+#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
+#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
+#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
+#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
+#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
+#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
+
+#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
+/* -------------------------- GL_NV_vertex_program ------------------------- */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
+
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
+
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
+
+#endif /* GL_NV_vertex_program */
+
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
+
+#endif /* GL_NV_vertex_program1_1 */
+
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
+
+#endif /* GL_NV_vertex_program2 */
+
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
+
+#endif /* GL_NV_vertex_program2_option */
+
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
+
+#endif /* GL_NV_vertex_program3 */
+
+/* ------------------------- GL_NV_vertex_program4 ------------------------- */
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+
+#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
+
+#endif /* GL_NV_vertex_program4 */
+
+/* -------------------------- GL_NV_video_capture -------------------------- */
+
+#ifndef GL_NV_video_capture
+#define GL_NV_video_capture 1
+
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_SUCCESS_NV 0x902F
+#define GL_FAILURE_NV 0x9030
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+
+typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
+
+#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
+#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
+#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
+#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
+#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
+#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
+#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
+#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
+#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
+#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
+#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
+#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
+
+#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
+
+#endif /* GL_NV_video_capture */
+
+/* -------------------------- GL_NV_viewport_array ------------------------- */
+
+#ifndef GL_NV_viewport_array
+#define GL_NV_viewport_array 1
+
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_MAX_VIEWPORTS_NV 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
+
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f);
+typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v);
+
+#define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV)
+#define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV)
+#define glDisableiNV GLEW_GET_FUN(__glewDisableiNV)
+#define glEnableiNV GLEW_GET_FUN(__glewEnableiNV)
+#define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV)
+#define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV)
+#define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV)
+#define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV)
+#define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV)
+#define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV)
+#define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV)
+#define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV)
+
+#define GLEW_NV_viewport_array GLEW_GET_VAR(__GLEW_NV_viewport_array)
+
+#endif /* GL_NV_viewport_array */
+
+/* ------------------------- GL_NV_viewport_array2 ------------------------- */
+
+#ifndef GL_NV_viewport_array2
+#define GL_NV_viewport_array2 1
+
+#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2)
+
+#endif /* GL_NV_viewport_array2 */
+
+/* ------------------------- GL_NV_viewport_swizzle ------------------------ */
+
+#ifndef GL_NV_viewport_swizzle
+#define GL_NV_viewport_swizzle 1
+
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
+#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
+#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
+#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
+#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
+
+typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
+
+#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV)
+
+#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle)
+
+#endif /* GL_NV_viewport_swizzle */
+
+/* ------------------------ GL_OES_byte_coordinates ------------------------ */
+
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+
+#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
+
+#endif /* GL_OES_byte_coordinates */
+
+/* ---------------------------- GL_OML_interlace --------------------------- */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
+
+#endif /* GL_OML_interlace */
+
+/* ---------------------------- GL_OML_resample ---------------------------- */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
+
+#endif /* GL_OML_resample */
+
+/* ---------------------------- GL_OML_subsample --------------------------- */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
+
+#endif /* GL_OML_subsample */
+
+/* ---------------------------- GL_OVR_multiview --------------------------- */
+
+#ifndef GL_OVR_multiview
+#define GL_OVR_multiview 1
+
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
+#define GL_MAX_VIEWS_OVR 0x9631
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
+#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+
+#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR)
+
+#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview)
+
+#endif /* GL_OVR_multiview */
+
+/* --------------------------- GL_OVR_multiview2 --------------------------- */
+
+#ifndef GL_OVR_multiview2
+#define GL_OVR_multiview2 1
+
+#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2)
+
+#endif /* GL_OVR_multiview2 */
+
+/* ------------ GL_OVR_multiview_multisampled_render_to_texture ------------ */
+
+#ifndef GL_OVR_multiview_multisampled_render_to_texture
+#define GL_OVR_multiview_multisampled_render_to_texture 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
+
+#define glFramebufferTextureMultisampleMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultisampleMultiviewOVR)
+
+#define GLEW_OVR_multiview_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_OVR_multiview_multisampled_render_to_texture)
+
+#endif /* GL_OVR_multiview_multisampled_render_to_texture */
+
+/* --------------------------- GL_PGI_misc_hints --------------------------- */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
+
+#endif /* GL_PGI_misc_hints */
+
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_VERTEX_DATA_HINT_PGI 107050
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
+#define GL_MATERIAL_SIDE_HINT_PGI 107052
+#define GL_MAX_VERTEX_HINT_PGI 107053
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
+
+#endif /* GL_PGI_vertex_hints */
+
+/* --------------------------- GL_QCOM_alpha_test -------------------------- */
+
+#ifndef GL_QCOM_alpha_test
+#define GL_QCOM_alpha_test 1
+
+#define GL_ALPHA_TEST_QCOM 0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
+
+typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
+
+#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM)
+
+#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test)
+
+#endif /* GL_QCOM_alpha_test */
+
+/* ------------------------ GL_QCOM_binning_control ------------------------ */
+
+#ifndef GL_QCOM_binning_control
+#define GL_QCOM_binning_control 1
+
+#define GL_DONT_CARE 0x1100
+#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
+
+#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control)
+
+#endif /* GL_QCOM_binning_control */
+
+/* ------------------------- GL_QCOM_driver_control ------------------------ */
+
+#ifndef GL_QCOM_driver_control
+#define GL_QCOM_driver_control 1
+
+typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString);
+typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls);
+
+#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM)
+#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM)
+#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM)
+#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM)
+
+#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control)
+
+#endif /* GL_QCOM_driver_control */
+
+/* -------------------------- GL_QCOM_extended_get ------------------------- */
+
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+
+#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
+#define GL_TEXTURE_TYPE_QCOM 0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
+#define GL_TEXTURE_TARGET_QCOM 0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
+#define GL_STATE_RESTORE 0x8BDC
+
+typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void** params);
+typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
+typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures);
+typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+
+#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM)
+#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM)
+#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM)
+#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM)
+#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM)
+#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM)
+#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM)
+#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM)
+
+#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get)
+
+#endif /* GL_QCOM_extended_get */
+
+/* ------------------------- GL_QCOM_extended_get2 ------------------------- */
+
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+
+typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar* source, GLint* length);
+typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders);
+typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+
+#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM)
+#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM)
+#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM)
+#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM)
+
+#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2)
+
+#endif /* GL_QCOM_extended_get2 */
+
+/* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */
+
+#ifndef GL_QCOM_framebuffer_foveated
+#define GL_QCOM_framebuffer_foveated 1
+
+#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1
+#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
+
+#define glFramebufferFoveationConfigQCOM GLEW_GET_FUN(__glewFramebufferFoveationConfigQCOM)
+#define glFramebufferFoveationParametersQCOM GLEW_GET_FUN(__glewFramebufferFoveationParametersQCOM)
+
+#define GLEW_QCOM_framebuffer_foveated GLEW_GET_VAR(__GLEW_QCOM_framebuffer_foveated)
+
+#endif /* GL_QCOM_framebuffer_foveated */
+
+/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */
+
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_QCOM_perfmon_global_mode 1
+
+#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
+
+#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode)
+
+#endif /* GL_QCOM_perfmon_global_mode */
+
+/* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */
+
+#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent
+#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1
+
+#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void);
+
+#define glFramebufferFetchBarrierQCOM GLEW_GET_FUN(__glewFramebufferFetchBarrierQCOM)
+
+#define GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_noncoherent)
+
+#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
+
+/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */
+
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+
+#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
+
+typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+
+#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM)
+#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM)
+
+#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering)
+
+#endif /* GL_QCOM_tiled_rendering */
+
+/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */
+
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+
+#define GL_WRITEONLY_RENDERING_QCOM 0x8823
+
+#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering)
+
+#endif /* GL_QCOM_writeonly_rendering */
+
+/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */
+
+#ifndef GL_REGAL_ES1_0_compatibility
+#define GL_REGAL_ES1_0_compatibility 1
+
+typedef int GLclampx;
+
+typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
+typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
+typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m);
+typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
+typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+
+#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
+#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
+#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
+#define glColor4x GLEW_GET_FUN(__glewColor4x)
+#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
+#define glFogx GLEW_GET_FUN(__glewFogx)
+#define glFogxv GLEW_GET_FUN(__glewFogxv)
+#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
+#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
+#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
+#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
+#define glLightx GLEW_GET_FUN(__glewLightx)
+#define glLightxv GLEW_GET_FUN(__glewLightxv)
+#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
+#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
+#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
+#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
+#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
+#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
+#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
+#define glOrthof GLEW_GET_FUN(__glewOrthof)
+#define glOrthox GLEW_GET_FUN(__glewOrthox)
+#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
+#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
+#define glRotatex GLEW_GET_FUN(__glewRotatex)
+#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
+#define glScalex GLEW_GET_FUN(__glewScalex)
+#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
+#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
+#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
+#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
+
+#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)
+
+#endif /* GL_REGAL_ES1_0_compatibility */
+
+/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */
+
+#ifndef GL_REGAL_ES1_1_compatibility
+#define GL_REGAL_ES1_1_compatibility 1
+
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]);
+typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
+
+#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
+#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
+#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
+#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
+#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
+#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
+#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
+#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
+#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
+#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
+#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
+#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
+#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
+
+#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)
+
+#endif /* GL_REGAL_ES1_1_compatibility */
+
+/* ---------------------------- GL_REGAL_enable ---------------------------- */
+
+#ifndef GL_REGAL_enable
+#define GL_REGAL_enable 1
+
+#define GL_ERROR_REGAL 0x9322
+#define GL_DEBUG_REGAL 0x9323
+#define GL_LOG_REGAL 0x9324
+#define GL_EMULATION_REGAL 0x9325
+#define GL_DRIVER_REGAL 0x9326
+#define GL_MISSING_REGAL 0x9360
+#define GL_TRACE_REGAL 0x9361
+#define GL_CACHE_REGAL 0x9362
+#define GL_CODE_REGAL 0x9363
+#define GL_STATISTICS_REGAL 0x9364
+
+#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)
+
+#endif /* GL_REGAL_enable */
+
+/* ------------------------- GL_REGAL_error_string ------------------------- */
+
+#ifndef GL_REGAL_error_string
+#define GL_REGAL_error_string 1
+
+typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error);
+
+#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)
+
+#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)
+
+#endif /* GL_REGAL_error_string */
+
+/* ------------------------ GL_REGAL_extension_query ----------------------- */
+
+#ifndef GL_REGAL_extension_query
+#define GL_REGAL_extension_query 1
+
+typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext);
+typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext);
+
+#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)
+#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)
+
+#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)
+
+#endif /* GL_REGAL_extension_query */
+
+/* ------------------------------ GL_REGAL_log ----------------------------- */
+
+#ifndef GL_REGAL_log
+#define GL_REGAL_log 1
+
+#define GL_LOG_ERROR_REGAL 0x9319
+#define GL_LOG_WARNING_REGAL 0x931A
+#define GL_LOG_INFO_REGAL 0x931B
+#define GL_LOG_APP_REGAL 0x931C
+#define GL_LOG_DRIVER_REGAL 0x931D
+#define GL_LOG_INTERNAL_REGAL 0x931E
+#define GL_LOG_DEBUG_REGAL 0x931F
+#define GL_LOG_STATUS_REGAL 0x9320
+#define GL_LOG_HTTP_REGAL 0x9321
+
+typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context);
+
+typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback);
+
+#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)
+
+#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)
+
+#endif /* GL_REGAL_log */
+
+/* ------------------------- GL_REGAL_proc_address ------------------------- */
+
+#ifndef GL_REGAL_proc_address
+#define GL_REGAL_proc_address 1
+
+typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name);
+
+#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
+
+#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address)
+
+#endif /* GL_REGAL_proc_address */
+
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
+
+#endif /* GL_REND_screen_coordinates */
+
+/* ------------------------------- GL_S3_s3tc ------------------------------ */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
+
+#endif /* GL_S3_s3tc */
+
+/* ------------------------- GL_SGIS_clip_band_hint ------------------------ */
+
+#ifndef GL_SGIS_clip_band_hint
+#define GL_SGIS_clip_band_hint 1
+
+#define GLEW_SGIS_clip_band_hint GLEW_GET_VAR(__GLEW_SGIS_clip_band_hint)
+
+#endif /* GL_SGIS_clip_band_hint */
+
+/* -------------------------- GL_SGIS_color_range -------------------------- */
+
+#ifndef GL_SGIS_color_range
+#define GL_SGIS_color_range 1
+
+#define GL_EXTENDED_RANGE_SGIS 0x85A5
+#define GL_MIN_RED_SGIS 0x85A6
+#define GL_MAX_RED_SGIS 0x85A7
+#define GL_MIN_GREEN_SGIS 0x85A8
+#define GL_MAX_GREEN_SGIS 0x85A9
+#define GL_MIN_BLUE_SGIS 0x85AA
+#define GL_MAX_BLUE_SGIS 0x85AB
+#define GL_MIN_ALPHA_SGIS 0x85AC
+#define GL_MAX_ALPHA_SGIS 0x85AD
+
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
+
+#endif /* GL_SGIS_color_range */
+
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
+
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
+
+#endif /* GL_SGIS_detail_texture */
+
+/* -------------------------- GL_SGIS_fog_function ------------------------- */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
+
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
+
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
+
+#endif /* GL_SGIS_fog_function */
+
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
+
+#endif /* GL_SGIS_generate_mipmap */
+
+/* -------------------------- GL_SGIS_line_texgen -------------------------- */
+
+#ifndef GL_SGIS_line_texgen
+#define GL_SGIS_line_texgen 1
+
+#define GLEW_SGIS_line_texgen GLEW_GET_VAR(__GLEW_SGIS_line_texgen)
+
+#endif /* GL_SGIS_line_texgen */
+
+/* -------------------------- GL_SGIS_multisample -------------------------- */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
+
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
+
+#endif /* GL_SGIS_multisample */
+
+/* -------------------------- GL_SGIS_multitexture ------------------------- */
+
+#ifndef GL_SGIS_multitexture
+#define GL_SGIS_multitexture 1
+
+#define GL_SELECTED_TEXTURE_SGIS 0x83C0
+#define GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1
+#define GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2
+#define GL_MAX_TEXTURES_SGIS 0x83C3
+#define GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4
+#define GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5
+#define GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6
+#define GL_TEXTURE0_SGIS 0x83C7
+#define GL_TEXTURE1_SGIS 0x83C8
+#define GL_TEXTURE2_SGIS 0x83C9
+#define GL_TEXTURE3_SGIS 0x83CA
+
+typedef void (GLAPIENTRY * PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSELECTTEXTURESGISPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSELECTTEXTURETRANSFORMSGISPROC) (GLenum target);
+
+#define glInterleavedTextureCoordSetsSGIS GLEW_GET_FUN(__glewInterleavedTextureCoordSetsSGIS)
+#define glSelectTextureCoordSetSGIS GLEW_GET_FUN(__glewSelectTextureCoordSetSGIS)
+#define glSelectTextureSGIS GLEW_GET_FUN(__glewSelectTextureSGIS)
+#define glSelectTextureTransformSGIS GLEW_GET_FUN(__glewSelectTextureTransformSGIS)
+
+#define GLEW_SGIS_multitexture GLEW_GET_VAR(__GLEW_SGIS_multitexture)
+
+#endif /* GL_SGIS_multitexture */
+
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
+
+#endif /* GL_SGIS_pixel_texture */
+
+/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+
+#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
+
+#endif /* GL_SGIS_point_line_texgen */
+
+/* ----------------------- GL_SGIS_shared_multisample ---------------------- */
+
+#ifndef GL_SGIS_shared_multisample
+#define GL_SGIS_shared_multisample 1
+
+typedef void (GLAPIENTRY * PFNGLMULTISAMPLESUBRECTPOSSGISPROC) (GLint x, GLint y);
+
+#define glMultisampleSubRectPosSGIS GLEW_GET_FUN(__glewMultisampleSubRectPosSGIS)
+
+#define GLEW_SGIS_shared_multisample GLEW_GET_VAR(__GLEW_SGIS_shared_multisample)
+
+#endif /* GL_SGIS_shared_multisample */
+
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
+
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
+
+#endif /* GL_SGIS_sharpen_texture */
+
+/* --------------------------- GL_SGIS_texture4D --------------------------- */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels);
+
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
+
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
+
+#endif /* GL_SGIS_texture4D */
+
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
+
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
+
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
+
+#endif /* GL_SGIS_texture_filter4 */
+
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
+
+#endif /* GL_SGIS_texture_lod */
+
+/* ------------------------- GL_SGIS_texture_select ------------------------ */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
+
+#endif /* GL_SGIS_texture_select */
+
+/* ----------------------------- GL_SGIX_async ----------------------------- */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+
+#define GL_ASYNC_MARKER_SGIX 0x8329
+
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
+
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
+
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
+
+#endif /* GL_SGIX_async */
+
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
+
+#endif /* GL_SGIX_async_histogram */
+
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
+
+#endif /* GL_SGIX_async_pixel */
+
+/* ----------------------- GL_SGIX_bali_g_instruments ---------------------- */
+
+#ifndef GL_SGIX_bali_g_instruments
+#define GL_SGIX_bali_g_instruments 1
+
+#define GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080
+#define GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081
+#define GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082
+#define GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083
+
+#define GLEW_SGIX_bali_g_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_g_instruments)
+
+#endif /* GL_SGIX_bali_g_instruments */
+
+/* ----------------------- GL_SGIX_bali_r_instruments ---------------------- */
+
+#ifndef GL_SGIX_bali_r_instruments
+#define GL_SGIX_bali_r_instruments 1
+
+#define GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090
+#define GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091
+#define GL_BALI_R_CHIP_COUNT 0x6092
+
+#define GLEW_SGIX_bali_r_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_r_instruments)
+
+#endif /* GL_SGIX_bali_r_instruments */
+
+/* --------------------- GL_SGIX_bali_timer_instruments -------------------- */
+
+#ifndef GL_SGIX_bali_timer_instruments
+#define GL_SGIX_bali_timer_instruments 1
+
+#define GLEW_SGIX_bali_timer_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_timer_instruments)
+
+#endif /* GL_SGIX_bali_timer_instruments */
+
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+/* --------------------------- GL_SGIX_blend_cadd -------------------------- */
+
+#ifndef GL_SGIX_blend_cadd
+#define GL_SGIX_blend_cadd 1
+
+#define GL_FUNC_COMPLEX_ADD_EXT 0x601C
+
+#define GLEW_SGIX_blend_cadd GLEW_GET_VAR(__GLEW_SGIX_blend_cadd)
+
+#endif /* GL_SGIX_blend_cadd */
+
+/* ------------------------ GL_SGIX_blend_cmultiply ------------------------ */
+
+#ifndef GL_SGIX_blend_cmultiply
+#define GL_SGIX_blend_cmultiply 1
+
+#define GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B
+
+#define GLEW_SGIX_blend_cmultiply GLEW_GET_VAR(__GLEW_SGIX_blend_cmultiply)
+
+#endif /* GL_SGIX_blend_cmultiply */
+
+/* --------------------- GL_SGIX_calligraphic_fragment --------------------- */
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+
+#define GLEW_SGIX_calligraphic_fragment GLEW_GET_VAR(__GLEW_SGIX_calligraphic_fragment)
+
+#endif /* GL_SGIX_calligraphic_fragment */
+
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
+
+#endif /* GL_SGIX_clipmap */
+
+/* --------------------- GL_SGIX_color_matrix_accuracy --------------------- */
+
+#ifndef GL_SGIX_color_matrix_accuracy
+#define GL_SGIX_color_matrix_accuracy 1
+
+#define GL_COLOR_MATRIX_HINT 0x8317
+
+#define GLEW_SGIX_color_matrix_accuracy GLEW_GET_VAR(__GLEW_SGIX_color_matrix_accuracy)
+
+#endif /* GL_SGIX_color_matrix_accuracy */
+
+/* --------------------- GL_SGIX_color_table_index_mode -------------------- */
+
+#ifndef GL_SGIX_color_table_index_mode
+#define GL_SGIX_color_table_index_mode 1
+
+#define GLEW_SGIX_color_table_index_mode GLEW_GET_VAR(__GLEW_SGIX_color_table_index_mode)
+
+#endif /* GL_SGIX_color_table_index_mode */
+
+/* ------------------------- GL_SGIX_complex_polar ------------------------- */
+
+#ifndef GL_SGIX_complex_polar
+#define GL_SGIX_complex_polar 1
+
+#define GLEW_SGIX_complex_polar GLEW_GET_VAR(__GLEW_SGIX_complex_polar)
+
+#endif /* GL_SGIX_complex_polar */
+
+/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+
+#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+/* ---------------------------- GL_SGIX_cube_map --------------------------- */
+
+#ifndef GL_SGIX_cube_map
+#define GL_SGIX_cube_map 1
+
+#define GL_ENV_MAP_SGIX 0x8340
+#define GL_CUBE_MAP_SGIX 0x8341
+#define GL_CUBE_MAP_ZP_SGIX 0x8342
+#define GL_CUBE_MAP_ZN_SGIX 0x8343
+#define GL_CUBE_MAP_XN_SGIX 0x8344
+#define GL_CUBE_MAP_XP_SGIX 0x8345
+#define GL_CUBE_MAP_YN_SGIX 0x8346
+#define GL_CUBE_MAP_YP_SGIX 0x8347
+#define GL_CUBE_MAP_BINDING_SGIX 0x8348
+
+#define GLEW_SGIX_cube_map GLEW_GET_VAR(__GLEW_SGIX_cube_map)
+
+#endif /* GL_SGIX_cube_map */
+
+/* ------------------------ GL_SGIX_cylinder_texgen ------------------------ */
+
+#ifndef GL_SGIX_cylinder_texgen
+#define GL_SGIX_cylinder_texgen 1
+
+#define GLEW_SGIX_cylinder_texgen GLEW_GET_VAR(__GLEW_SGIX_cylinder_texgen)
+
+#endif /* GL_SGIX_cylinder_texgen */
+
+/* ---------------------------- GL_SGIX_datapipe --------------------------- */
+
+#ifndef GL_SGIX_datapipe
+#define GL_SGIX_datapipe 1
+
+#define GL_GEOMETRY_BIT 0x1
+#define GL_IMAGE_BIT 0x2
+
+typedef void (GLAPIENTRY * PFNGLADDRESSSPACEPROC) (GLenum space, GLbitfield mask);
+typedef GLint (GLAPIENTRY * PFNGLDATAPIPEPROC) (GLenum space);
+
+#define glAddressSpace GLEW_GET_FUN(__glewAddressSpace)
+#define glDataPipe GLEW_GET_FUN(__glewDataPipe)
+
+#define GLEW_SGIX_datapipe GLEW_GET_VAR(__GLEW_SGIX_datapipe)
+
+#endif /* GL_SGIX_datapipe */
+
+/* --------------------------- GL_SGIX_decimation -------------------------- */
+
+#ifndef GL_SGIX_decimation
+#define GL_SGIX_decimation 1
+
+#define GLEW_SGIX_decimation GLEW_GET_VAR(__GLEW_SGIX_decimation)
+
+#endif /* GL_SGIX_decimation */
+
+/* --------------------- GL_SGIX_depth_pass_instrument --------------------- */
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+
+#define GLEW_SGIX_depth_pass_instrument GLEW_GET_VAR(__GLEW_SGIX_depth_pass_instrument)
+
+#endif /* GL_SGIX_depth_pass_instrument */
+
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
+
+#endif /* GL_SGIX_depth_texture */
+
+/* ------------------------------ GL_SGIX_dvc ------------------------------ */
+
+#ifndef GL_SGIX_dvc
+#define GL_SGIX_dvc 1
+
+#define GLEW_SGIX_dvc GLEW_GET_VAR(__GLEW_SGIX_dvc)
+
+#endif /* GL_SGIX_dvc */
+
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
+
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
+
+#endif /* GL_SGIX_flush_raster */
+
+/* --------------------------- GL_SGIX_fog_blend --------------------------- */
+
+#ifndef GL_SGIX_fog_blend
+#define GL_SGIX_fog_blend 1
+
+#define GL_FOG_BLEND_ALPHA_SGIX 0x81FE
+#define GL_FOG_BLEND_COLOR_SGIX 0x81FF
+
+#define GLEW_SGIX_fog_blend GLEW_GET_VAR(__GLEW_SGIX_fog_blend)
+
+#endif /* GL_SGIX_fog_blend */
+
+/* ---------------------- GL_SGIX_fog_factor_to_alpha ---------------------- */
+
+#ifndef GL_SGIX_fog_factor_to_alpha
+#define GL_SGIX_fog_factor_to_alpha 1
+
+#define GLEW_SGIX_fog_factor_to_alpha GLEW_GET_VAR(__GLEW_SGIX_fog_factor_to_alpha)
+
+#endif /* GL_SGIX_fog_factor_to_alpha */
+
+/* --------------------------- GL_SGIX_fog_layers -------------------------- */
+
+#ifndef GL_SGIX_fog_layers
+#define GL_SGIX_fog_layers 1
+
+#define GL_FOG_TYPE_SGIX 0x8323
+#define GL_UNIFORM_SGIX 0x8324
+#define GL_LAYERED_SGIX 0x8325
+#define GL_FOG_GROUND_PLANE_SGIX 0x8326
+#define GL_FOG_LAYERS_POINTS_SGIX 0x8327
+#define GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328
+
+typedef void (GLAPIENTRY * PFNGLFOGLAYERSSGIXPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGLAYERSSGIXPROC) (GLfloat* points);
+
+#define glFogLayersSGIX GLEW_GET_FUN(__glewFogLayersSGIX)
+#define glGetFogLayersSGIX GLEW_GET_FUN(__glewGetFogLayersSGIX)
+
+#define GLEW_SGIX_fog_layers GLEW_GET_VAR(__GLEW_SGIX_fog_layers)
+
+#endif /* GL_SGIX_fog_layers */
+
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
+
+#endif /* GL_SGIX_fog_offset */
+
+/* --------------------------- GL_SGIX_fog_patchy -------------------------- */
+
+#ifndef GL_SGIX_fog_patchy
+#define GL_SGIX_fog_patchy 1
+
+#define GLEW_SGIX_fog_patchy GLEW_GET_VAR(__GLEW_SGIX_fog_patchy)
+
+#endif /* GL_SGIX_fog_patchy */
+
+/* --------------------------- GL_SGIX_fog_scale --------------------------- */
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+
+#define GLEW_SGIX_fog_scale GLEW_GET_VAR(__GLEW_SGIX_fog_scale)
+
+#endif /* GL_SGIX_fog_scale */
+
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */
+
+#ifndef GL_SGIX_fog_texture
+#define GL_SGIX_fog_texture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
+
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
+
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
+
+#endif /* GL_SGIX_fog_texture */
+
+/* -------------------- GL_SGIX_fragment_lighting_space -------------------- */
+
+#ifndef GL_SGIX_fragment_lighting_space
+#define GL_SGIX_fragment_lighting_space 1
+
+#define GL_EYE_SPACE_SGIX 0x8436
+#define GL_TANGENT_SPACE_SGIX 0x8437
+#define GL_OBJECT_SPACE_SGIX 0x8438
+#define GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D
+
+#define GLEW_SGIX_fragment_lighting_space GLEW_GET_VAR(__GLEW_SGIX_fragment_lighting_space)
+
+#endif /* GL_SGIX_fragment_lighting_space */
+
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
+
+#ifndef GL_SGIX_fragment_specular_lighting
+#define GL_SGIX_fragment_specular_lighting 1
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
+
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
+
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+/* ---------------------- GL_SGIX_fragments_instrument --------------------- */
+
+#ifndef GL_SGIX_fragments_instrument
+#define GL_SGIX_fragments_instrument 1
+
+#define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313
+#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314
+#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315
+
+#define GLEW_SGIX_fragments_instrument GLEW_GET_VAR(__GLEW_SGIX_fragments_instrument)
+
+#endif /* GL_SGIX_fragments_instrument */
+
+/* --------------------------- GL_SGIX_framezoom --------------------------- */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
+
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
+
+#endif /* GL_SGIX_framezoom */
+
+/* -------------------------- GL_SGIX_icc_texture -------------------------- */
+
+#ifndef GL_SGIX_icc_texture
+#define GL_SGIX_icc_texture 1
+
+#define GL_RGB_ICC_SGIX 0x8460
+#define GL_RGBA_ICC_SGIX 0x8461
+#define GL_ALPHA_ICC_SGIX 0x8462
+#define GL_LUMINANCE_ICC_SGIX 0x8463
+#define GL_INTENSITY_ICC_SGIX 0x8464
+#define GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465
+#define GL_R5_G6_B5_ICC_SGIX 0x8466
+#define GL_R5_G6_B5_A8_ICC_SGIX 0x8467
+#define GL_ALPHA16_ICC_SGIX 0x8468
+#define GL_LUMINANCE16_ICC_SGIX 0x8469
+#define GL_INTENSITY16_ICC_SGIX 0x846A
+#define GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B
+
+#define GLEW_SGIX_icc_texture GLEW_GET_VAR(__GLEW_SGIX_icc_texture)
+
+#endif /* GL_SGIX_icc_texture */
+
+/* ------------------------ GL_SGIX_igloo_interface ------------------------ */
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+
+#define GL_IGLOO_FULLSCREEN_SGIX 0x819E
+#define GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F
+#define GL_IGLOO_SWAPTMESH_SGIX 0x81A0
+#define GL_IGLOO_COLORNORMAL_SGIX 0x81A1
+#define GL_IGLOO_IRISGL_MODE_SGIX 0x81A2
+#define GL_IGLOO_LMC_COLOR_SGIX 0x81A3
+#define GL_IGLOO_TMESHMODE_SGIX 0x81A4
+#define GL_LIGHT31 0xBEAD
+
+typedef void (GLAPIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, void *param);
+
+#define glIglooInterfaceSGIX GLEW_GET_FUN(__glewIglooInterfaceSGIX)
+
+#define GLEW_SGIX_igloo_interface GLEW_GET_VAR(__GLEW_SGIX_igloo_interface)
+
+#endif /* GL_SGIX_igloo_interface */
+
+/* ----------------------- GL_SGIX_image_compression ----------------------- */
+
+#ifndef GL_SGIX_image_compression
+#define GL_SGIX_image_compression 1
+
+#define GLEW_SGIX_image_compression GLEW_GET_VAR(__GLEW_SGIX_image_compression)
+
+#endif /* GL_SGIX_image_compression */
+
+/* ---------------------- GL_SGIX_impact_pixel_texture --------------------- */
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_SGIX_impact_pixel_texture 1
+
+#define GLEW_SGIX_impact_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_impact_pixel_texture)
+
+#endif /* GL_SGIX_impact_pixel_texture */
+
+/* ------------------------ GL_SGIX_instrument_error ----------------------- */
+
+#ifndef GL_SGIX_instrument_error
+#define GL_SGIX_instrument_error 1
+
+#define GLEW_SGIX_instrument_error GLEW_GET_VAR(__GLEW_SGIX_instrument_error)
+
+#endif /* GL_SGIX_instrument_error */
+
+/* --------------------------- GL_SGIX_interlace --------------------------- */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+
+#define GL_INTERLACE_SGIX 0x8094
+
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
+
+#endif /* GL_SGIX_interlace */
+
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+/* ----------------------- GL_SGIX_line_quality_hint ----------------------- */
+
+#ifndef GL_SGIX_line_quality_hint
+#define GL_SGIX_line_quality_hint 1
+
+#define GL_LINE_QUALITY_HINT_SGIX 0x835B
+
+#define GLEW_SGIX_line_quality_hint GLEW_GET_VAR(__GLEW_SGIX_line_quality_hint)
+
+#endif /* GL_SGIX_line_quality_hint */
+
+/* ------------------------- GL_SGIX_list_priority ------------------------- */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
+
+#endif /* GL_SGIX_list_priority */
+
+/* ----------------------------- GL_SGIX_mpeg1 ----------------------------- */
+
+#ifndef GL_SGIX_mpeg1
+#define GL_SGIX_mpeg1 1
+
+typedef void (GLAPIENTRY * PFNGLALLOCMPEGPREDICTORSSGIXPROC) (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors);
+typedef void (GLAPIENTRY * PFNGLDELETEMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors);
+typedef void (GLAPIENTRY * PFNGLGENMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors);
+typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERFVSGIXPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERIVSGIXPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels);
+typedef void (GLAPIENTRY * PFNGLGETMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values);
+typedef GLboolean (GLAPIENTRY * PFNGLISMPEGPREDICTORSGIXPROC) (GLuint predictor);
+typedef void (GLAPIENTRY * PFNGLMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels);
+typedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values);
+typedef void (GLAPIENTRY * PFNGLSWAPMPEGPREDICTORSSGIXPROC) (GLenum target0, GLenum target1);
+
+#define glAllocMPEGPredictorsSGIX GLEW_GET_FUN(__glewAllocMPEGPredictorsSGIX)
+#define glDeleteMPEGPredictorsSGIX GLEW_GET_FUN(__glewDeleteMPEGPredictorsSGIX)
+#define glGenMPEGPredictorsSGIX GLEW_GET_FUN(__glewGenMPEGPredictorsSGIX)
+#define glGetMPEGParameterfvSGIX GLEW_GET_FUN(__glewGetMPEGParameterfvSGIX)
+#define glGetMPEGParameterivSGIX GLEW_GET_FUN(__glewGetMPEGParameterivSGIX)
+#define glGetMPEGPredictorSGIX GLEW_GET_FUN(__glewGetMPEGPredictorSGIX)
+#define glGetMPEGQuantTableubv GLEW_GET_FUN(__glewGetMPEGQuantTableubv)
+#define glIsMPEGPredictorSGIX GLEW_GET_FUN(__glewIsMPEGPredictorSGIX)
+#define glMPEGPredictorSGIX GLEW_GET_FUN(__glewMPEGPredictorSGIX)
+#define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv)
+#define glSwapMPEGPredictorsSGIX GLEW_GET_FUN(__glewSwapMPEGPredictorsSGIX)
+
+#define GLEW_SGIX_mpeg1 GLEW_GET_VAR(__GLEW_SGIX_mpeg1)
+
+#endif /* GL_SGIX_mpeg1 */
+
+/* ----------------------------- GL_SGIX_mpeg2 ----------------------------- */
+
+#ifndef GL_SGIX_mpeg2
+#define GL_SGIX_mpeg2 1
+
+#define GLEW_SGIX_mpeg2 GLEW_GET_VAR(__GLEW_SGIX_mpeg2)
+
+#endif /* GL_SGIX_mpeg2 */
+
+/* ------------------ GL_SGIX_nonlinear_lighting_pervertex ----------------- */
+
+#ifndef GL_SGIX_nonlinear_lighting_pervertex
+#define GL_SGIX_nonlinear_lighting_pervertex 1
+
+typedef void (GLAPIENTRY * PFNGLGETNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint* terms, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint* terms, const GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint terms, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint terms, const GLfloat* params);
+
+#define glGetNonlinLightfvSGIX GLEW_GET_FUN(__glewGetNonlinLightfvSGIX)
+#define glGetNonlinMaterialfvSGIX GLEW_GET_FUN(__glewGetNonlinMaterialfvSGIX)
+#define glNonlinLightfvSGIX GLEW_GET_FUN(__glewNonlinLightfvSGIX)
+#define glNonlinMaterialfvSGIX GLEW_GET_FUN(__glewNonlinMaterialfvSGIX)
+
+#define GLEW_SGIX_nonlinear_lighting_pervertex GLEW_GET_VAR(__GLEW_SGIX_nonlinear_lighting_pervertex)
+
+#endif /* GL_SGIX_nonlinear_lighting_pervertex */
+
+/* --------------------------- GL_SGIX_nurbs_eval -------------------------- */
+
+#ifndef GL_SGIX_nurbs_eval
+#define GL_SGIX_nurbs_eval 1
+
+#define GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB
+#define GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC
+#define GL_MAP1_INDEX_NURBS_SGIX 0x81CD
+#define GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE
+#define GL_MAP1_NORMAL_NURBS_SGIX 0x81CF
+#define GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0
+#define GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1
+#define GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2
+#define GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3
+#define GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4
+#define GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5
+#define GL_MAP2_INDEX_NURBS_SGIX 0x81E6
+#define GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7
+#define GL_MAP2_NORMAL_NURBS_SGIX 0x81E8
+#define GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9
+#define GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA
+#define GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB
+#define GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC
+#define GL_NURBS_KNOT_COUNT_SGIX 0x81ED
+#define GL_NURBS_KNOT_VECTOR_SGIX 0x81EE
+
+#define GLEW_SGIX_nurbs_eval GLEW_GET_VAR(__GLEW_SGIX_nurbs_eval)
+
+#endif /* GL_SGIX_nurbs_eval */
+
+/* ---------------------- GL_SGIX_occlusion_instrument --------------------- */
+
+#ifndef GL_SGIX_occlusion_instrument
+#define GL_SGIX_occlusion_instrument 1
+
+#define GL_OCCLUSION_INSTRUMENT_SGIX 0x6060
+
+#define GLEW_SGIX_occlusion_instrument GLEW_GET_VAR(__GLEW_SGIX_occlusion_instrument)
+
+#endif /* GL_SGIX_occlusion_instrument */
+
+/* ------------------------- GL_SGIX_packed_6bytes ------------------------- */
+
+#ifndef GL_SGIX_packed_6bytes
+#define GL_SGIX_packed_6bytes 1
+
+#define GLEW_SGIX_packed_6bytes GLEW_GET_VAR(__GLEW_SGIX_packed_6bytes)
+
+#endif /* GL_SGIX_packed_6bytes */
+
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
+
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
+
+#endif /* GL_SGIX_pixel_texture */
+
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
+
+#ifndef GL_SGIX_pixel_texture_bits
+#define GL_SGIX_pixel_texture_bits 1
+
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+/* ----------------------- GL_SGIX_pixel_texture_lod ----------------------- */
+
+#ifndef GL_SGIX_pixel_texture_lod
+#define GL_SGIX_pixel_texture_lod 1
+
+#define GLEW_SGIX_pixel_texture_lod GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_lod)
+
+#endif /* GL_SGIX_pixel_texture_lod */
+
+/* -------------------------- GL_SGIX_pixel_tiles -------------------------- */
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+
+#define GLEW_SGIX_pixel_tiles GLEW_GET_VAR(__GLEW_SGIX_pixel_tiles)
+
+#endif /* GL_SGIX_pixel_tiles */
+
+/* ------------------------- GL_SGIX_polynomial_ffd ------------------------ */
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2
+
+typedef void (GLAPIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+
+#define glDeformSGIX GLEW_GET_FUN(__glewDeformSGIX)
+#define glLoadIdentityDeformationMapSGIX GLEW_GET_FUN(__glewLoadIdentityDeformationMapSGIX)
+
+#define GLEW_SGIX_polynomial_ffd GLEW_GET_VAR(__GLEW_SGIX_polynomial_ffd)
+
+#endif /* GL_SGIX_polynomial_ffd */
+
+/* --------------------------- GL_SGIX_quad_mesh --------------------------- */
+
+#ifndef GL_SGIX_quad_mesh
+#define GL_SGIX_quad_mesh 1
+
+typedef void (GLAPIENTRY * PFNGLMESHBREADTHSGIXPROC) (GLint breadth);
+typedef void (GLAPIENTRY * PFNGLMESHSTRIDESGIXPROC) (GLint stride);
+
+#define glMeshBreadthSGIX GLEW_GET_FUN(__glewMeshBreadthSGIX)
+#define glMeshStrideSGIX GLEW_GET_FUN(__glewMeshStrideSGIX)
+
+#define GLEW_SGIX_quad_mesh GLEW_GET_VAR(__GLEW_SGIX_quad_mesh)
+
+#endif /* GL_SGIX_quad_mesh */
+
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
+
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
+
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
+
+#endif /* GL_SGIX_reference_plane */
+
+/* ---------------------------- GL_SGIX_resample --------------------------- */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
+
+#endif /* GL_SGIX_resample */
+
+/* ------------------------- GL_SGIX_scalebias_hint ------------------------ */
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+
+#define GLEW_SGIX_scalebias_hint GLEW_GET_VAR(__GLEW_SGIX_scalebias_hint)
+
+#endif /* GL_SGIX_scalebias_hint */
+
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
+
+#endif /* GL_SGIX_shadow */
+
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
+
+#endif /* GL_SGIX_shadow_ambient */
+
+/* ------------------------------ GL_SGIX_slim ----------------------------- */
+
+#ifndef GL_SGIX_slim
+#define GL_SGIX_slim 1
+
+#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B
+#define GL_SLIM8U_SGIX 0x831D
+#define GL_SLIM10U_SGIX 0x831E
+#define GL_SLIM12S_SGIX 0x831F
+
+#define GLEW_SGIX_slim GLEW_GET_VAR(__GLEW_SGIX_slim)
+
+#endif /* GL_SGIX_slim */
+
+/* ------------------------ GL_SGIX_spotlight_cutoff ----------------------- */
+
+#ifndef GL_SGIX_spotlight_cutoff
+#define GL_SGIX_spotlight_cutoff 1
+
+#define GL_SPOT_CUTOFF_DELTA_SGIX 0x8193
+
+#define GLEW_SGIX_spotlight_cutoff GLEW_GET_VAR(__GLEW_SGIX_spotlight_cutoff)
+
+#endif /* GL_SGIX_spotlight_cutoff */
+
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
+
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
+
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
+
+#endif /* GL_SGIX_sprite */
+
+/* -------------------------- GL_SGIX_subdiv_patch ------------------------- */
+
+#ifndef GL_SGIX_subdiv_patch
+#define GL_SGIX_subdiv_patch 1
+
+#define GLEW_SGIX_subdiv_patch GLEW_GET_VAR(__GLEW_SGIX_subdiv_patch)
+
+#endif /* GL_SGIX_subdiv_patch */
+
+/* --------------------------- GL_SGIX_subsample --------------------------- */
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+
+#define GLEW_SGIX_subsample GLEW_GET_VAR(__GLEW_SGIX_subsample)
+
+#endif /* GL_SGIX_subsample */
+
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
+
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
+
+#endif /* GL_SGIX_texture_add_env */
+
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+/* ------------------- GL_SGIX_texture_mipmap_anisotropic ------------------ */
+
+#ifndef GL_SGIX_texture_mipmap_anisotropic
+#define GL_SGIX_texture_mipmap_anisotropic 1
+
+#define GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E
+#define GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F
+
+#define GLEW_SGIX_texture_mipmap_anisotropic GLEW_GET_VAR(__GLEW_SGIX_texture_mipmap_anisotropic)
+
+#endif /* GL_SGIX_texture_mipmap_anisotropic */
+
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+/* ------------------------- GL_SGIX_texture_phase ------------------------- */
+
+#ifndef GL_SGIX_texture_phase
+#define GL_SGIX_texture_phase 1
+
+#define GL_PHASE_SGIX 0x832A
+
+#define GLEW_SGIX_texture_phase GLEW_GET_VAR(__GLEW_SGIX_texture_phase)
+
+#endif /* GL_SGIX_texture_phase */
+
+/* ------------------------- GL_SGIX_texture_range ------------------------- */
+
+#ifndef GL_SGIX_texture_range
+#define GL_SGIX_texture_range 1
+
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
+
+#endif /* GL_SGIX_texture_range */
+
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+/* ---------------------- GL_SGIX_texture_supersample ---------------------- */
+
+#ifndef GL_SGIX_texture_supersample
+#define GL_SGIX_texture_supersample 1
+
+#define GLEW_SGIX_texture_supersample GLEW_GET_VAR(__GLEW_SGIX_texture_supersample)
+
+#endif /* GL_SGIX_texture_supersample */
+
+/* --------------------------- GL_SGIX_vector_ops -------------------------- */
+
+#ifndef GL_SGIX_vector_ops
+#define GL_SGIX_vector_ops 1
+
+typedef void (GLAPIENTRY * PFNGLGETVECTOROPERATIONSGIXPROC) (GLenum operation);
+typedef void (GLAPIENTRY * PFNGLVECTOROPERATIONSGIXPROC) (GLenum operation);
+
+#define glGetVectorOperationSGIX GLEW_GET_FUN(__glewGetVectorOperationSGIX)
+#define glVectorOperationSGIX GLEW_GET_FUN(__glewVectorOperationSGIX)
+
+#define GLEW_SGIX_vector_ops GLEW_GET_VAR(__GLEW_SGIX_vector_ops)
+
+#endif /* GL_SGIX_vector_ops */
+
+/* ---------------------- GL_SGIX_vertex_array_object ---------------------- */
+
+#ifndef GL_SGIX_vertex_array_object
+#define GL_SGIX_vertex_array_object 1
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC) (GLsizei n, const GLuint* arrays, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYSGIXPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSSGIXPROC) (GLsizei n, GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYSGIXPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays, const GLclampf* priorities);
+
+#define glAreVertexArraysResidentSGIX GLEW_GET_FUN(__glewAreVertexArraysResidentSGIX)
+#define glBindVertexArraySGIX GLEW_GET_FUN(__glewBindVertexArraySGIX)
+#define glDeleteVertexArraysSGIX GLEW_GET_FUN(__glewDeleteVertexArraysSGIX)
+#define glGenVertexArraysSGIX GLEW_GET_FUN(__glewGenVertexArraysSGIX)
+#define glIsVertexArraySGIX GLEW_GET_FUN(__glewIsVertexArraySGIX)
+#define glPrioritizeVertexArraysSGIX GLEW_GET_FUN(__glewPrioritizeVertexArraysSGIX)
+
+#define GLEW_SGIX_vertex_array_object GLEW_GET_VAR(__GLEW_SGIX_vertex_array_object)
+
+#endif /* GL_SGIX_vertex_array_object */
+
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
+
+#endif /* GL_SGIX_vertex_preclip */
+
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
+
+#ifndef GL_SGIX_vertex_preclip_hint
+#define GL_SGIX_vertex_preclip_hint 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
+
+#endif /* GL_SGIX_ycrcb */
+
+/* ------------------------ GL_SGIX_ycrcb_subsample ------------------------ */
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+
+#define GLEW_SGIX_ycrcb_subsample GLEW_GET_VAR(__GLEW_SGIX_ycrcb_subsample)
+
+#endif /* GL_SGIX_ycrcb_subsample */
+
+/* ----------------------------- GL_SGIX_ycrcba ---------------------------- */
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+
+#define GLEW_SGIX_ycrcba GLEW_GET_VAR(__GLEW_SGIX_ycrcba)
+
+#endif /* GL_SGIX_ycrcba */
+
+/* -------------------------- GL_SGI_color_matrix -------------------------- */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
+
+#endif /* GL_SGI_color_matrix */
+
+/* --------------------------- GL_SGI_color_table -------------------------- */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table);
+
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
+
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
+
+#endif /* GL_SGI_color_table */
+
+/* ----------------------------- GL_SGI_complex ---------------------------- */
+
+#ifndef GL_SGI_complex
+#define GL_SGI_complex 1
+
+#define GLEW_SGI_complex GLEW_GET_VAR(__GLEW_SGI_complex)
+
+#endif /* GL_SGI_complex */
+
+/* -------------------------- GL_SGI_complex_type -------------------------- */
+
+#ifndef GL_SGI_complex_type
+#define GL_SGI_complex_type 1
+
+#define GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD
+#define GL_COMPLEX_BYTE_SGI 0x81BE
+#define GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF
+#define GL_COMPLEX_SHORT_SGI 0x81C0
+#define GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1
+#define GL_COMPLEX_INT_SGI 0x81C2
+#define GL_COMPLEX_FLOAT_SGI 0x81C3
+
+#define GLEW_SGI_complex_type GLEW_GET_VAR(__GLEW_SGI_complex_type)
+
+#endif /* GL_SGI_complex_type */
+
+/* ------------------------------- GL_SGI_fft ------------------------------ */
+
+#ifndef GL_SGI_fft
+#define GL_SGI_fft 1
+
+#define GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4
+#define GL_CONVOLUTION_SGI 0x81C5
+#define GL_FFT_1D_SGI 0x81C6
+#define GL_PIXEL_TRANSFORM_SGI 0x81C7
+#define GL_MAX_FFT_WIDTH_SGI 0x81C8
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFSGIPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERISGIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMSGIPROC) (GLenum target);
+
+#define glGetPixelTransformParameterfvSGI GLEW_GET_FUN(__glewGetPixelTransformParameterfvSGI)
+#define glGetPixelTransformParameterivSGI GLEW_GET_FUN(__glewGetPixelTransformParameterivSGI)
+#define glPixelTransformParameterfSGI GLEW_GET_FUN(__glewPixelTransformParameterfSGI)
+#define glPixelTransformParameterfvSGI GLEW_GET_FUN(__glewPixelTransformParameterfvSGI)
+#define glPixelTransformParameteriSGI GLEW_GET_FUN(__glewPixelTransformParameteriSGI)
+#define glPixelTransformParameterivSGI GLEW_GET_FUN(__glewPixelTransformParameterivSGI)
+#define glPixelTransformSGI GLEW_GET_FUN(__glewPixelTransformSGI)
+
+#define GLEW_SGI_fft GLEW_GET_VAR(__GLEW_SGI_fft)
+
+#endif /* GL_SGI_fft */
+
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
+
+#endif /* GL_SGI_texture_color_table */
+
+/* ------------------------- GL_SUNX_constant_data ------------------------- */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
+
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
+
+#endif /* GL_SUNX_constant_data */
+
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+
+#define GL_WRAP_BORDER_SUN 0x81D4
+
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
+
+#endif /* GL_SUN_convolution_border_modes */
+
+/* -------------------------- GL_SUN_global_alpha -------------------------- */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
+
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
+
+#endif /* GL_SUN_global_alpha */
+
+/* --------------------------- GL_SUN_mesh_array --------------------------- */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
+
+#endif /* GL_SUN_mesh_array */
+
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
+
+#ifndef GL_SUN_read_video_pixels
+#define GL_SUN_read_video_pixels 1
+
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
+
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
+
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
+
+#endif /* GL_SUN_read_video_pixels */
+
+/* --------------------------- GL_SUN_slice_accum -------------------------- */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+
+#define GL_SLICE_ACCUM_SUN 0x85CC
+
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
+
+#endif /* GL_SUN_slice_accum */
+
+/* -------------------------- GL_SUN_triangle_list ------------------------- */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
+
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
+
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
+
+#endif /* GL_SUN_triangle_list */
+
+/* ----------------------------- GL_SUN_vertex ----------------------------- */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
+
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
+
+#endif /* GL_SUN_vertex */
+
+/* -------------------------- GL_WIN_phong_shading ------------------------- */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
+
+#endif /* GL_WIN_phong_shading */
+
+/* ------------------------- GL_WIN_scene_markerXXX ------------------------ */
+
+#ifndef GL_WIN_scene_markerXXX
+#define GL_WIN_scene_markerXXX 1
+
+#define GLEW_WIN_scene_markerXXX GLEW_GET_VAR(__GLEW_WIN_scene_markerXXX)
+
+#endif /* GL_WIN_scene_markerXXX */
+
+/* -------------------------- GL_WIN_specular_fog -------------------------- */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
+
+#endif /* GL_WIN_specular_fog */
+
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */
+
+#ifndef GL_WIN_swap_hint
+#define GL_WIN_swap_hint 1
+
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
+
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
+GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
+GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
+GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
+GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
+GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
+GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
+GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
+
+GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus;
+GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount;
+GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader;
+
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
+
+GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
+GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
+GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
+
+GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD;
+
+GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
+GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
+
+GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
+
+GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
+
+GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
+GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
+GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
+GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
+GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
+GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
+
+GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE;
+GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
+GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
+GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE;
+GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE;
+GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
+GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
+GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
+GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
+
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
+
+GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
+
+GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
+
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
+GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
+
+GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl;
+
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
+
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
+
+GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
+
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
+
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit;
+GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer;
+GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D;
+GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D;
+GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers;
+GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines;
+GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries;
+GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers;
+GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers;
+GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures;
+GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange;
+GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v;
+GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v;
+GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv;
+GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData;
+GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange;
+GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
+GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
+
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage;
+
+GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
+GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
+GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
+GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
+GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
+
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
+
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
+GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
+GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
+
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
+
+GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
+
+GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
+GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
+GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
+GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
+GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
+GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
+GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
+GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
+GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
+GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB;
+
+GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
+
+GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
+GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
+GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
+GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
+
+GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
+
+GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
+
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
+
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
+
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
+GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
+GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
+GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
+
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
+GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
+GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
+GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
+GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
+GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
+
+GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB;
+
+GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
+
+GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
+GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
+GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
+GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
+GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
+GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
+
+GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
+GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
+GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
+
+GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
+GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
+GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
+GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
+GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
+GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
+
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
+
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
+GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
+
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
+GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
+GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
+GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
+GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
+GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
+
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
+GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
+GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
+
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT;
+GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT;
+GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT;
+
+GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
+
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
+GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT;
+GLEW_FUN_EXPORT PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEIEXTPROC __glewDisableiEXT;
+GLEW_FUN_EXPORT PFNGLENABLEIEXTPROC __glewEnableiEXT;
+GLEW_FUN_EXPORT PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT;
+
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT;
+
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT;
+
+GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT;
+GLEW_FUN_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT;
+GLEW_FUN_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT;
+GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT;
+GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT;
+GLEW_FUN_EXPORT PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT;
+GLEW_FUN_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT;
+
+GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT;
+GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT;
+GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT;
+
+GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
+
+GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV;
+GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV;
+GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV;
+GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT;
+GLEW_FUN_EXPORT PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT;
+GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT;
+GLEW_FUN_EXPORT PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT;
+GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT;
+GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT;
+GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT;
+
+GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT;
+
+GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT;
+GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
+GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
+
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
+
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT;
+GLEW_FUN_EXPORT PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt;
+GLEW_FUN_EXPORT PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+GLEW_FUN_EXPORT PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT;
+GLEW_FUN_EXPORT PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT;
+
+GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT;
+
+GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
+GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
+GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL;
+GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL;
+GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL;
+GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL;
+GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL;
+GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL;
+GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL;
+GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL;
+GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL;
+GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL;
+
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
+GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
+
+GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR;
+
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv;
+GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels;
+
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
+
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
+
+GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX;
+GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX;
+GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX;
+
+GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV;
+GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
+
+GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
+GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
+
+GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV;
+
+GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV;
+GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV;
+GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV;
+GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV;
+GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV;
+GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV;
+GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV;
+GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV;
+GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV;
+GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV;
+GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV;
+GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV;
+GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV;
+GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV;
+GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV;
+GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV;
+GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
+
+GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV;
+
+GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV;
+
+GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV;
+
+GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
+
+GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV;
+GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV;
+GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV;
+GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV;
+GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV;
+
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
+GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
+
+GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV;
+GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV;
+GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV;
+GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV;
+GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV;
+GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV;
+GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV;
+GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV;
+GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV;
+GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV;
+GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV;
+GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV;
+
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
+GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
+GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
+GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
+GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
+GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
+GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
+GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
+GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV;
+GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
+GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
+GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
+GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
+GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV;
+GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV;
+GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV;
+GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV;
+GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
+GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
+GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
+GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
+GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
+GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
+GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
+GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
+GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
+GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
+GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
+GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
+GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
+GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV;
+GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
+GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONMODENVPROC __glewPolygonModeNV;
+
+GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV;
+
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
+GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
+GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
+
+GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
+
+GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
+GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
+
+GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
+GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
+GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
+GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
+GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
+GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
+GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
+
+GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
+GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
+GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
+GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
+GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
+
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
+GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV;
+GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV;
+GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV;
+GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV;
+GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV;
+GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV;
+
+GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR;
+
+GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM;
+
+GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM;
+GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM;
+GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM;
+GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM;
+
+GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM;
+GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM;
+
+GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM;
+
+GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM;
+GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM;
+
+GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
+GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
+GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
+GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
+GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
+GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
+GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
+GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
+GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
+GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
+GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
+GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
+GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
+GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
+GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
+GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
+GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
+GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
+GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
+GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
+
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
+GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
+GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
+GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
+
+GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
+
+GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
+GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
+
+GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
+
+GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL;
+
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+GLEW_FUN_EXPORT PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS;
+GLEW_FUN_EXPORT PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS;
+GLEW_FUN_EXPORT PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS;
+GLEW_FUN_EXPORT PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS;
+
+GLEW_FUN_EXPORT PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+GLEW_FUN_EXPORT PFNGLADDRESSSPACEPROC __glewAddressSpace;
+GLEW_FUN_EXPORT PFNGLDATAPIPEPROC __glewDataPipe;
+
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+GLEW_FUN_EXPORT PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX;
+GLEW_FUN_EXPORT PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+GLEW_FUN_EXPORT PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX;
+
+GLEW_FUN_EXPORT PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX;
+GLEW_FUN_EXPORT PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX;
+GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX;
+GLEW_FUN_EXPORT PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX;
+GLEW_FUN_EXPORT PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv;
+GLEW_FUN_EXPORT PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX;
+GLEW_FUN_EXPORT PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX;
+GLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv;
+GLEW_FUN_EXPORT PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX;
+
+GLEW_FUN_EXPORT PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX;
+
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+GLEW_FUN_EXPORT PFNGLDEFORMSGIXPROC __glewDeformSGIX;
+GLEW_FUN_EXPORT PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX;
+
+GLEW_FUN_EXPORT PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX;
+GLEW_FUN_EXPORT PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX;
+
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+GLEW_FUN_EXPORT PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX;
+GLEW_FUN_EXPORT PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX;
+
+GLEW_FUN_EXPORT PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX;
+GLEW_FUN_EXPORT PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI;
+
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_6;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_sample_positions;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int16;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_ballot;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_gather_bias_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANDROID_extension_pack_es31a;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_clip_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_color_buffer_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_polygon_offset_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_spirv_extensions;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+GLEW_VAR_EXPORT GLboolean __GLEW_EGL_KHR_context_flush_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_EGL_NV_robustness_video_memory_purge;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_YUV_target;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_base_instance;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_buffer_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clear_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_cull_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers_indexed;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_elements_base_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_external_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_float_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_fd;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_win32;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiple_textures;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pvrtc_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_render_snorm;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB_write_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_fd;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_win32;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_group_vote;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_implicit_conversions;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_io_blocks;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_bptc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_norm16;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_R8;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_RG8;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_view;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_setXXX;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_win32_keyed_mutex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_parallel_shader_compile;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d;
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_alpha_to_coverage_dither_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_minmax_factor;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_attrib_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_generate_mipmap_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_image_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_non_square_matrices;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_polygon_mode;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_sRGB_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_noperspective_interpolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_cube;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle_compressed;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview;
+GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2;
+GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_framebuffer_foveated;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address;
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_clip_band_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_line_texgen;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_shared_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_g_instruments;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_r_instruments;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_timer_instruments;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cadd;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cmultiply;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_calligraphic_fragment;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_matrix_accuracy;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_table_index_mode;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_complex_polar;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cylinder_texgen;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_datapipe;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_decimation;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_pass_instrument;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_dvc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_factor_to_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_layers;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_patchy;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_scale;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_lighting_space;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragments_instrument;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_icc_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_igloo_interface;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_image_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_impact_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_instrument_error;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_line_quality_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg2;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nurbs_eval;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_occlusion_instrument;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_packed_6bytes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_tiles;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_polynomial_ffd;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_quad_mesh;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_scalebias_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_slim;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_spotlight_cutoff;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subdiv_patch;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_mipmap_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_phase;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_supersample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vector_ops;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcba;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex_type;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_fft;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_scene_markerXXX;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+/* ------------------------------------------------------------------------- */
+
+/* error codes */
+#define GLEW_OK 0
+#define GLEW_NO_ERROR 0
+#define GLEW_ERROR_NO_GL_VERSION 1  /* missing GL version */
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2  /* Need at least OpenGL 1.1 */
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3  /* Need at least GLX 1.2 */
+#define GLEW_ERROR_NO_GLX_DISPLAY 4  /* Need GLX display for GLX support */
+
+/* string codes */
+#define GLEW_VERSION 1
+#define GLEW_VERSION_MAJOR 2
+#define GLEW_VERSION_MINOR 3
+#define GLEW_VERSION_MICRO 4
+
+/* ------------------------------------------------------------------------- */
+
+/* GLEW version info */
+
+/*
+VERSION 2.1.0
+VERSION_MAJOR 2
+VERSION_MINOR 1
+VERSION_MICRO 0
+*/
+
+/* API */
+GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
+GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#ifndef GLEW_GET_VAR
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#endif
+
+#ifndef GLEW_GET_FUN
+#define GLEW_GET_FUN(x) x
+#endif
+
+GLEWAPI GLboolean glewExperimental;
+GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
+GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+
+#endif /* __glew_h__ */
--- /dev/null
+++ b/external/glew/GL/glxew.h
@@ -1,0 +1,1775 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+** 
+** Redistribution and use in source and binary forms, with or without 
+** modification, are permitted provided that the following conditions are met:
+** 
+** * Redistributions of source code must retain the above copyright notice, 
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice, 
+**   this list of conditions and the following disclaimer in the documentation 
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products 
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version:  7.0
+ *
+ * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+** 
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+** 
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+** 
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glxew_h__
+#define __glxew_h__
+#define __GLXEW_H__
+
+#ifdef __glxext_h_
+#error glxext.h included before glxew.h
+#endif
+
+#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__)
+#error glx.h included before glxew.h
+#endif
+
+#define __glxext_h_
+
+#define GLX_H
+#define __GLX_glx_h__
+#define __glx_h__
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xmd.h>
+#include <GL/glew.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
+
+#ifndef GLX_VERSION_1_0
+#define GLX_VERSION_1_0 1
+
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+typedef XID GLXDrawable;
+typedef XID GLXPixmap;
+#ifdef __sun
+typedef struct __glXContextRec *GLXContext;
+#else
+typedef struct __GLXcontextRec *GLXContext;
+#endif
+
+typedef unsigned int GLXVideoDeviceNV; 
+
+extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
+extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
+extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
+extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
+extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
+extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
+extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+extern void glXDestroyContext (Display *dpy, GLXContext ctx);
+extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
+extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
+extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
+extern GLXContext glXGetCurrentContext (void);
+extern GLXDrawable glXGetCurrentDrawable (void);
+extern void glXWaitGL (void);
+extern void glXWaitX (void);
+extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
+extern void glXUseXFont (Font font, int first, int count, int listBase);
+
+#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
+
+#endif /* GLX_VERSION_1_0 */
+
+/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
+
+#ifndef GLX_VERSION_1_1
+#define GLX_VERSION_1_1
+
+#define GLX_VENDOR 0x1
+#define GLX_VERSION 0x2
+#define GLX_EXTENSIONS 0x3
+
+extern const char* glXQueryExtensionsString (Display *dpy, int screen);
+extern const char* glXGetClientString (Display *dpy, int name);
+extern const char* glXQueryServerString (Display *dpy, int screen, int name);
+
+#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
+
+#endif /* GLX_VERSION_1_1 */
+
+/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
+
+#ifndef GLX_VERSION_1_2
+#define GLX_VERSION_1_2 1
+
+typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+
+#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
+
+#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
+
+#endif /* GLX_VERSION_1_2 */
+
+/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+typedef XID GLXFBConfigID;
+typedef XID GLXPbuffer;
+typedef XID GLXWindow;
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+
+typedef struct {
+  int event_type; 
+  int draw_type; 
+  unsigned long serial; 
+  Bool send_event; 
+  Display *display; 
+  GLXDrawable drawable; 
+  unsigned int buffer_mask; 
+  unsigned int aux_buffer; 
+  int x, y; 
+  int width, height; 
+  int count; 
+} GLXPbufferClobberEvent;
+typedef union __GLXEvent {
+  GLXPbufferClobberEvent glxpbufferclobber; 
+  long pad[24]; 
+} GLXEvent;
+
+typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+
+#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
+#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
+#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
+#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
+#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
+#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
+#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
+#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
+#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
+#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
+#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
+#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
+#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
+#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
+#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
+#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
+#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
+
+#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
+
+#endif /* GLX_VERSION_1_3 */
+
+/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+
+extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
+
+#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
+
+#endif /* GLX_VERSION_1_4 */
+
+/* -------------------------- GLX_3DFX_multisample ------------------------- */
+
+#ifndef GLX_3DFX_multisample
+#define GLX_3DFX_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+
+#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
+
+#endif /* GLX_3DFX_multisample */
+
+/* ------------------------ GLX_AMD_gpu_association ------------------------ */
+
+#ifndef GLX_AMD_gpu_association
+#define GLX_AMD_gpu_association 1
+
+#define GLX_GPU_VENDOR_AMD 0x1F00
+#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
+#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define GLX_GPU_RAM_AMD 0x21A3
+#define GLX_GPU_CLOCK_AMD 0x21A4
+#define GLX_GPU_NUM_PIPES_AMD 0x21A5
+#define GLX_GPU_NUM_SIMD_AMD 0x21A6
+#define GLX_GPU_NUM_RB_AMD 0x21A7
+#define GLX_GPU_NUM_SPI_AMD 0x21A8
+
+typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list);
+typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList);
+typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx);
+typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx);
+typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids);
+typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data);
+typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
+
+#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD)
+#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD)
+#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD)
+#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD)
+#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD)
+#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD)
+#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD)
+#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD)
+#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD)
+
+#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
+
+#endif /* GLX_AMD_gpu_association */
+
+/* --------------------- GLX_ARB_context_flush_control --------------------- */
+
+#ifndef GLX_ARB_context_flush_control
+#define GLX_ARB_context_flush_control 1
+
+#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control)
+
+#endif /* GLX_ARB_context_flush_control */
+
+/* ------------------------- GLX_ARB_create_context ------------------------ */
+
+#ifndef GLX_ARB_create_context
+#define GLX_ARB_create_context 1
+
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+
+typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
+
+#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
+
+#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
+
+#endif /* GLX_ARB_create_context */
+
+/* -------------------- GLX_ARB_create_context_no_error -------------------- */
+
+#ifndef GLX_ARB_create_context_no_error
+#define GLX_ARB_create_context_no_error 1
+
+#define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error)
+
+#endif /* GLX_ARB_create_context_no_error */
+
+/* --------------------- GLX_ARB_create_context_profile -------------------- */
+
+#ifndef GLX_ARB_create_context_profile
+#define GLX_ARB_create_context_profile 1
+
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+
+#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile)
+
+#endif /* GLX_ARB_create_context_profile */
+
+/* ------------------- GLX_ARB_create_context_robustness ------------------- */
+
+#ifndef GLX_ARB_create_context_robustness
+#define GLX_ARB_create_context_robustness 1
+
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+
+#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness)
+
+#endif /* GLX_ARB_create_context_robustness */
+
+/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+
+#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
+#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
+
+#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
+
+#endif /* GLX_ARB_fbconfig_float */
+
+/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
+
+#ifndef GLX_ARB_framebuffer_sRGB
+#define GLX_ARB_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
+
+#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
+
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+
+extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
+
+#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
+
+#endif /* GLX_ARB_get_proc_address */
+
+/* -------------------------- GLX_ARB_multisample -------------------------- */
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+
+#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
+
+#endif /* GLX_ARB_multisample */
+
+/* ---------------- GLX_ARB_robustness_application_isolation --------------- */
+
+#ifndef GLX_ARB_robustness_application_isolation
+#define GLX_ARB_robustness_application_isolation 1
+
+#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation)
+
+#endif /* GLX_ARB_robustness_application_isolation */
+
+/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */
+
+#ifndef GLX_ARB_robustness_share_group_isolation
+#define GLX_ARB_robustness_share_group_isolation 1
+
+#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation)
+
+#endif /* GLX_ARB_robustness_share_group_isolation */
+
+/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */
+
+#ifndef GLX_ARB_vertex_buffer_object
+#define GLX_ARB_vertex_buffer_object 1
+
+#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
+
+#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object)
+
+#endif /* GLX_ARB_vertex_buffer_object */
+
+/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
+
+#ifndef GLX_ATI_pixel_format_float
+#define GLX_ATI_pixel_format_float 1
+
+#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
+
+#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
+
+#endif /* GLX_ATI_pixel_format_float */
+
+/* ------------------------- GLX_ATI_render_texture ------------------------ */
+
+#ifndef GLX_ATI_render_texture
+#define GLX_ATI_render_texture 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
+#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
+#define GLX_TEXTURE_FORMAT_ATI 0x9802
+#define GLX_TEXTURE_TARGET_ATI 0x9803
+#define GLX_MIPMAP_TEXTURE_ATI 0x9804
+#define GLX_TEXTURE_RGB_ATI 0x9805
+#define GLX_TEXTURE_RGBA_ATI 0x9806
+#define GLX_NO_TEXTURE_ATI 0x9807
+#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
+#define GLX_TEXTURE_1D_ATI 0x9809
+#define GLX_TEXTURE_2D_ATI 0x980A
+#define GLX_MIPMAP_LEVEL_ATI 0x980B
+#define GLX_CUBE_MAP_FACE_ATI 0x980C
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
+#define GLX_FRONT_LEFT_ATI 0x9813
+#define GLX_FRONT_RIGHT_ATI 0x9814
+#define GLX_BACK_LEFT_ATI 0x9815
+#define GLX_BACK_RIGHT_ATI 0x9816
+#define GLX_AUX0_ATI 0x9817
+#define GLX_AUX1_ATI 0x9818
+#define GLX_AUX2_ATI 0x9819
+#define GLX_AUX3_ATI 0x981A
+#define GLX_AUX4_ATI 0x981B
+#define GLX_AUX5_ATI 0x981C
+#define GLX_AUX6_ATI 0x981D
+#define GLX_AUX7_ATI 0x981E
+#define GLX_AUX8_ATI 0x981F
+#define GLX_AUX9_ATI 0x9820
+#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
+#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
+
+typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+
+#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
+#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
+#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
+
+#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
+
+#endif /* GLX_ATI_render_texture */
+
+/* --------------------------- GLX_EXT_buffer_age -------------------------- */
+
+#ifndef GLX_EXT_buffer_age
+#define GLX_EXT_buffer_age 1
+
+#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
+
+#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
+
+#endif /* GLX_EXT_buffer_age */
+
+/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
+
+#ifndef GLX_EXT_create_context_es2_profile
+#define GLX_EXT_create_context_es2_profile 1
+
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile)
+
+#endif /* GLX_EXT_create_context_es2_profile */
+
+/* ------------------- GLX_EXT_create_context_es_profile ------------------- */
+
+#ifndef GLX_EXT_create_context_es_profile
+#define GLX_EXT_create_context_es_profile 1
+
+#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+
+#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile)
+
+#endif /* GLX_EXT_create_context_es_profile */
+
+/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
+
+#ifndef GLX_EXT_fbconfig_packed_float
+#define GLX_EXT_fbconfig_packed_float 1
+
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+
+#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
+
+#ifndef GLX_EXT_framebuffer_sRGB
+#define GLX_EXT_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
+
+#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+/* ------------------------- GLX_EXT_import_context ------------------------ */
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+
+typedef XID GLXContextID;
+
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
+
+#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
+#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
+#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
+#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
+
+#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
+
+#endif /* GLX_EXT_import_context */
+
+/* ---------------------------- GLX_EXT_libglvnd --------------------------- */
+
+#ifndef GLX_EXT_libglvnd
+#define GLX_EXT_libglvnd 1
+
+#define GLX_VENDOR_NAMES_EXT 0x20F6
+
+#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd)
+
+#endif /* GLX_EXT_libglvnd */
+
+/* -------------------------- GLX_EXT_scene_marker ------------------------- */
+
+#ifndef GLX_EXT_scene_marker
+#define GLX_EXT_scene_marker 1
+
+#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
+
+#endif /* GLX_EXT_scene_marker */
+
+/* -------------------------- GLX_EXT_stereo_tree -------------------------- */
+
+#ifndef GLX_EXT_stereo_tree
+#define GLX_EXT_stereo_tree 1
+
+#define GLX_STEREO_NOTIFY_EXT 0x00000000
+#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001
+#define GLX_STEREO_TREE_EXT 0x20F5
+
+#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree)
+
+#endif /* GLX_EXT_stereo_tree */
+
+/* -------------------------- GLX_EXT_swap_control ------------------------- */
+
+#ifndef GLX_EXT_swap_control
+#define GLX_EXT_swap_control 1
+
+#define GLX_SWAP_INTERVAL_EXT 0x20F1
+#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
+
+typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval);
+
+#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT)
+
+#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control)
+
+#endif /* GLX_EXT_swap_control */
+
+/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */
+
+#ifndef GLX_EXT_swap_control_tear
+#define GLX_EXT_swap_control_tear 1
+
+#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
+
+#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear)
+
+#endif /* GLX_EXT_swap_control_tear */
+
+/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
+
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap 1
+
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+
+typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
+
+#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
+#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
+
+#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+/* -------------------------- GLX_EXT_visual_info -------------------------- */
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+
+#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
+
+#endif /* GLX_EXT_visual_info */
+
+/* ------------------------- GLX_EXT_visual_rating ------------------------- */
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+
+#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
+
+#endif /* GLX_EXT_visual_rating */
+
+/* -------------------------- GLX_INTEL_swap_event ------------------------- */
+
+#ifndef GLX_INTEL_swap_event
+#define GLX_INTEL_swap_event 1
+
+#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
+#define GLX_COPY_COMPLETE_INTEL 0x8181
+#define GLX_FLIP_COMPLETE_INTEL 0x8182
+#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
+
+#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event)
+
+#endif /* GLX_INTEL_swap_event */
+
+/* -------------------------- GLX_MESA_agp_offset -------------------------- */
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
+
+#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
+
+#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
+
+#endif /* GLX_MESA_agp_offset */
+
+/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
+
+#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
+
+#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+
+#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
+
+#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+/* ------------------------ GLX_MESA_query_renderer ------------------------ */
+
+#ifndef GLX_MESA_query_renderer
+#define GLX_MESA_query_renderer 1
+
+#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
+#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
+#define GLX_RENDERER_VERSION_MESA 0x8185
+#define GLX_RENDERER_ACCELERATED_MESA 0x8186
+#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
+#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
+#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
+#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
+#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
+#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
+#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
+#define GLX_RENDERER_ID_MESA 0x818E
+
+typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value);
+typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute);
+typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value);
+typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute);
+
+#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA)
+#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA)
+#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA)
+#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA)
+
+#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer)
+
+#endif /* GLX_MESA_query_renderer */
+
+/* ------------------------ GLX_MESA_release_buffers ----------------------- */
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
+
+#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
+
+#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
+
+#endif /* GLX_MESA_release_buffers */
+
+/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+
+typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
+
+#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
+
+#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+/* ------------------------- GLX_MESA_swap_control ------------------------- */
+
+#ifndef GLX_MESA_swap_control
+#define GLX_MESA_swap_control 1
+
+typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);
+typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
+
+#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)
+#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)
+
+#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)
+
+#endif /* GLX_MESA_swap_control */
+
+/* --------------------------- GLX_NV_copy_buffer -------------------------- */
+
+#ifndef GLX_NV_copy_buffer
+#define GLX_NV_copy_buffer 1
+
+typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+
+#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV)
+#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV)
+
+#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer)
+
+#endif /* GLX_NV_copy_buffer */
+
+/* --------------------------- GLX_NV_copy_image --------------------------- */
+
+#ifndef GLX_NV_copy_image
+#define GLX_NV_copy_image 1
+
+typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV)
+
+#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image)
+
+#endif /* GLX_NV_copy_image */
+
+/* ------------------------ GLX_NV_delay_before_swap ----------------------- */
+
+#ifndef GLX_NV_delay_before_swap
+#define GLX_NV_delay_before_swap 1
+
+typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds);
+
+#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV)
+
+#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap)
+
+#endif /* GLX_NV_delay_before_swap */
+
+/* -------------------------- GLX_NV_float_buffer -------------------------- */
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+
+#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
+
+#endif /* GLX_NV_float_buffer */
+
+/* ---------------------- GLX_NV_multisample_coverage ---------------------- */
+
+#ifndef GLX_NV_multisample_coverage
+#define GLX_NV_multisample_coverage 1
+
+#define GLX_COLOR_SAMPLES_NV 0x20B3
+#define GLX_COVERAGE_SAMPLES_NV 100001
+
+#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage)
+
+#endif /* GLX_NV_multisample_coverage */
+
+/* -------------------------- GLX_NV_present_video ------------------------- */
+
+#ifndef GLX_NV_present_video
+#define GLX_NV_present_video 1
+
+#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
+
+typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
+typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
+
+#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
+#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
+
+#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
+
+#endif /* GLX_NV_present_video */
+
+/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */
+
+#ifndef GLX_NV_robustness_video_memory_purge
+#define GLX_NV_robustness_video_memory_purge 1
+
+#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7
+
+#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge)
+
+#endif /* GLX_NV_robustness_video_memory_purge */
+
+/* --------------------------- GLX_NV_swap_group --------------------------- */
+
+#ifndef GLX_NV_swap_group
+#define GLX_NV_swap_group 1
+
+typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
+typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
+typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
+typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
+typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
+typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
+
+#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
+#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
+#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
+#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
+#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
+#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
+
+#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
+
+#endif /* GLX_NV_swap_group */
+
+/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
+
+#ifndef GLX_NV_vertex_array_range
+#define GLX_NV_vertex_array_range 1
+
+typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
+
+#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
+#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
+
+#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
+
+#endif /* GLX_NV_vertex_array_range */
+
+/* -------------------------- GLX_NV_video_capture ------------------------- */
+
+#ifndef GLX_NV_video_capture
+#define GLX_NV_video_capture 1
+
+#define GLX_DEVICE_ID_NV 0x20CD
+#define GLX_UNIQUE_ID_NV 0x20CE
+#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+typedef XID GLXVideoCaptureDeviceNV;
+
+typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
+typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements);
+typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
+typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
+typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
+
+#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV)
+#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV)
+#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV)
+#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV)
+#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV)
+
+#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture)
+
+#endif /* GLX_NV_video_capture */
+
+/* ---------------------------- GLX_NV_video_out --------------------------- */
+
+#ifndef GLX_NV_video_out
+#define GLX_NV_video_out 1
+
+#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
+#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
+#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
+#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
+#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
+#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
+#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
+#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
+
+typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
+typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
+typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
+typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
+
+#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
+#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
+#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
+#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
+#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
+#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
+
+#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out)
+
+#endif /* GLX_NV_video_out */
+
+/* -------------------------- GLX_OML_swap_method -------------------------- */
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
+
+#endif /* GLX_OML_swap_method */
+
+/* -------------------------- GLX_OML_sync_control ------------------------- */
+
+#ifndef GLX_OML_sync_control
+#define GLX_OML_sync_control 1
+
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
+
+#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
+#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
+#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
+#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
+#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
+
+#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
+
+#endif /* GLX_OML_sync_control */
+
+/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_SGIS_blended_overlay 1
+
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+
+#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
+
+#endif /* GLX_SGIS_blended_overlay */
+
+/* -------------------------- GLX_SGIS_color_range ------------------------- */
+
+#ifndef GLX_SGIS_color_range
+#define GLX_SGIS_color_range 1
+
+#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
+
+#endif /* GLX_SGIS_color_range */
+
+/* -------------------------- GLX_SGIS_multisample ------------------------- */
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+
+#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
+
+#endif /* GLX_SGIS_multisample */
+
+/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_SGIS_shared_multisample 1
+
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+
+#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
+
+#endif /* GLX_SGIS_shared_multisample */
+
+/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_SCREEN_EXT 0x800C
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+
+typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
+
+#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
+#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
+#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
+#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
+#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
+#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
+
+#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
+
+#endif /* GLX_SGIX_fbconfig */
+
+/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_SGIX_hyperpipe 1
+
+#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
+#define GLX_PIPE_RECT_SGIX 0x00000001
+#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
+#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
+#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
+#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
+#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
+#define GLX_BAD_HYPERPIPE_SGIX 92
+#define GLX_HYPERPIPE_ID_SGIX 0x8030
+
+typedef struct {
+  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; 
+  int  networkId; 
+} GLXHyperpipeNetworkSGIX;
+typedef struct {
+  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; 
+  int XOrigin; 
+  int YOrigin; 
+  int maxHeight; 
+  int maxWidth; 
+} GLXPipeRectLimits;
+typedef struct {
+  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; 
+  int channel; 
+  unsigned int participationType; 
+  int timeSlice; 
+} GLXHyperpipeConfigSGIX;
+typedef struct {
+  char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; 
+  int srcXOrigin; 
+  int srcYOrigin; 
+  int srcWidth; 
+  int srcHeight; 
+  int destXOrigin; 
+  int destYOrigin; 
+  int destWidth; 
+  int destHeight; 
+} GLXPipeRect;
+
+typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
+typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
+typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
+typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
+typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
+typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
+
+#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
+#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
+#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
+#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
+#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
+#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
+#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
+#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
+
+#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
+
+#endif /* GLX_SGIX_hyperpipe */
+
+/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+
+typedef XID GLXPbufferSGIX;
+typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
+
+typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
+typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
+
+#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
+#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
+#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
+#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
+#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
+
+#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
+
+#endif /* GLX_SGIX_pbuffer */
+
+/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+
+#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
+#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
+
+#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
+
+#endif /* GLX_SGIX_swap_barrier */
+
+/* -------------------------- GLX_SGIX_swap_group -------------------------- */
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+
+#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
+
+#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
+
+#endif /* GLX_SGIX_swap_group */
+
+/* ------------------------- GLX_SGIX_video_resize ------------------------- */
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+
+#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
+#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
+#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
+#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
+#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
+
+#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
+
+#endif /* GLX_SGIX_video_resize */
+
+/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+
+#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
+
+#endif /* GLX_SGIX_visual_select_group */
+
+/* ---------------------------- GLX_SGI_cushion ---------------------------- */
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
+
+#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
+
+#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
+
+#endif /* GLX_SGI_cushion */
+
+/* ----------------------- GLX_SGI_make_current_read ----------------------- */
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+
+#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
+#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
+
+#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
+
+#endif /* GLX_SGI_make_current_read */
+
+/* -------------------------- GLX_SGI_swap_control ------------------------- */
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+
+#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
+
+#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
+
+#endif /* GLX_SGI_swap_control */
+
+/* --------------------------- GLX_SGI_video_sync -------------------------- */
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
+
+#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
+#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
+
+#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
+
+#endif /* GLX_SGI_video_sync */
+
+/* --------------------- GLX_SUN_get_transparent_index --------------------- */
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
+
+#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
+
+#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
+
+#endif /* GLX_SUN_get_transparent_index */
+
+/* -------------------------- GLX_SUN_video_resize ------------------------- */
+
+#ifndef GLX_SUN_video_resize
+#define GLX_SUN_video_resize 1
+
+#define GLX_VIDEO_RESIZE_SUN 0x8171
+#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
+
+typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
+typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
+
+#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
+#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
+
+#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------- */
+
+#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT
+
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
+
+GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
+GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
+GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
+GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
+GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
+GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
+GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
+GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
+GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
+GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
+GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
+GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
+GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
+GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent;
+
+GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD;
+GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD;
+GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD;
+GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD;
+GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD;
+
+GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
+
+GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
+GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
+GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
+
+GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
+GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
+GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
+GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
+
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
+
+GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
+GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
+
+GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
+
+GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA;
+GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA;
+GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA;
+GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA;
+
+GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
+
+GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
+
+GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV;
+GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV;
+
+GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
+
+GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
+GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
+GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
+
+GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
+GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
+GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
+GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
+
+GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
+GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
+GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
+GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
+GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
+
+GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
+GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
+GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
+GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
+
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
+GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
+
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
+
+GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
+GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
+
+GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
+
+GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
+GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;
+/* ------------------------------------------------------------------------ */
+
+GLEWAPI GLenum GLEWAPIENTRY glxewInit ();
+GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name);
+
+#ifndef GLXEW_GET_VAR
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
+#endif
+
+#ifndef GLXEW_GET_FUN
+#define GLXEW_GET_FUN(x) x
+#endif
+
+GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glxew_h__ */
--- /dev/null
+++ b/external/glew/GL/wglew.h
@@ -1,0 +1,1447 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+** 
+** Redistribution and use in source and binary forms, with or without 
+** modification, are permitted provided that the following conditions are met:
+** 
+** * Redistributions of source code must retain the above copyright notice, 
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice, 
+**   this list of conditions and the following disclaimer in the documentation 
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products 
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+** 
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+** 
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+** 
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __wglew_h__
+#define __wglew_h__
+#define __WGLEW_H__
+
+#ifdef __wglext_h_
+#error wglext.h included before wglew.h
+#endif
+
+#define __wglext_h_
+
+#if !defined(WINAPI)
+#  ifndef WIN32_LEAN_AND_MEAN
+#    define WIN32_LEAN_AND_MEAN 1
+#  endif
+#include <windows.h>
+#  undef WIN32_LEAN_AND_MEAN
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+#  define GLEWAPI extern
+#else
+#  ifdef GLEW_BUILD
+#    define GLEWAPI extern __declspec(dllexport)
+#  else
+#    define GLEWAPI extern __declspec(dllimport)
+#  endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* -------------------------- WGL_3DFX_multisample ------------------------- */
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+
+#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
+
+#endif /* WGL_3DFX_multisample */
+
+/* ------------------------- WGL_3DL_stereo_control ------------------------ */
+
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+
+#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
+
+#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
+
+#endif /* WGL_3DL_stereo_control */
+
+/* ------------------------ WGL_AMD_gpu_association ------------------------ */
+
+#ifndef WGL_AMD_gpu_association
+#define WGL_AMD_gpu_association 1
+
+#define WGL_GPU_VENDOR_AMD 0x1F00
+#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
+#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define WGL_GPU_RAM_AMD 0x21A3
+#define WGL_GPU_CLOCK_AMD 0x21A4
+#define WGL_GPU_NUM_PIPES_AMD 0x21A5
+#define WGL_GPU_NUM_SIMD_AMD 0x21A6
+#define WGL_GPU_NUM_RB_AMD 0x21A7
+#define WGL_GPU_NUM_SPI_AMD 0x21A8
+
+typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);
+typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
+typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
+typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);
+typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
+typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
+
+#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
+#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
+#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
+#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
+#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
+#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
+#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
+#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
+#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
+
+#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
+
+#endif /* WGL_AMD_gpu_association */
+
+/* ------------------------- WGL_ARB_buffer_region ------------------------- */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+
+#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
+#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
+#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
+#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
+
+#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
+
+#endif /* WGL_ARB_buffer_region */
+
+/* --------------------- WGL_ARB_context_flush_control --------------------- */
+
+#ifndef WGL_ARB_context_flush_control
+#define WGL_ARB_context_flush_control 1
+
+#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control)
+
+#endif /* WGL_ARB_context_flush_control */
+
+/* ------------------------- WGL_ARB_create_context ------------------------ */
+
+#ifndef WGL_ARB_create_context
+#define WGL_ARB_create_context 1
+
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
+
+#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
+
+#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
+
+#endif /* WGL_ARB_create_context */
+
+/* -------------------- WGL_ARB_create_context_no_error -------------------- */
+
+#ifndef WGL_ARB_create_context_no_error
+#define WGL_ARB_create_context_no_error 1
+
+#define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error)
+
+#endif /* WGL_ARB_create_context_no_error */
+
+/* --------------------- WGL_ARB_create_context_profile -------------------- */
+
+#ifndef WGL_ARB_create_context_profile
+#define WGL_ARB_create_context_profile 1
+
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+
+#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
+
+#endif /* WGL_ARB_create_context_profile */
+
+/* ------------------- WGL_ARB_create_context_robustness ------------------- */
+
+#ifndef WGL_ARB_create_context_robustness
+#define WGL_ARB_create_context_robustness 1
+
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+
+#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
+
+#endif /* WGL_ARB_create_context_robustness */
+
+/* ----------------------- WGL_ARB_extensions_string ----------------------- */
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+
+#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
+
+#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
+
+#endif /* WGL_ARB_extensions_string */
+
+/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
+
+#ifndef WGL_ARB_framebuffer_sRGB
+#define WGL_ARB_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+
+#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+/* ----------------------- WGL_ARB_make_current_read ----------------------- */
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
+#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
+
+#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
+
+#endif /* WGL_ARB_make_current_read */
+
+/* -------------------------- WGL_ARB_multisample -------------------------- */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+
+#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
+
+#endif /* WGL_ARB_multisample */
+
+/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+
+DECLARE_HANDLE(HPBUFFERARB);
+
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+
+#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
+#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
+#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
+#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
+#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
+
+#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
+
+#endif /* WGL_ARB_pbuffer */
+
+/* -------------------------- WGL_ARB_pixel_format ------------------------- */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
+#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
+#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
+
+#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
+
+#endif /* WGL_ARB_pixel_format */
+
+/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+
+#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
+
+#endif /* WGL_ARB_pixel_format_float */
+
+/* ------------------------- WGL_ARB_render_texture ------------------------ */
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
+
+#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
+#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
+#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
+
+#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
+
+#endif /* WGL_ARB_render_texture */
+
+/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
+
+#ifndef WGL_ARB_robustness_application_isolation
+#define WGL_ARB_robustness_application_isolation 1
+
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
+
+#endif /* WGL_ARB_robustness_application_isolation */
+
+/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
+
+#ifndef WGL_ARB_robustness_share_group_isolation
+#define WGL_ARB_robustness_share_group_isolation 1
+
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
+
+#endif /* WGL_ARB_robustness_share_group_isolation */
+
+/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+
+#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
+
+#endif /* WGL_ATI_pixel_format_float */
+
+/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
+
+#ifndef WGL_ATI_render_texture_rectangle
+#define WGL_ATI_render_texture_rectangle 1
+
+#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
+
+#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+/* --------------------------- WGL_EXT_colorspace -------------------------- */
+
+#ifndef WGL_EXT_colorspace
+#define WGL_EXT_colorspace 1
+
+#define WGL_COLORSPACE_SRGB_EXT 0x3089
+#define WGL_COLORSPACE_LINEAR_EXT 0x308A
+#define WGL_COLORSPACE_EXT 0x309D
+
+#define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace)
+
+#endif /* WGL_EXT_colorspace */
+
+/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
+
+#ifndef WGL_EXT_create_context_es2_profile
+#define WGL_EXT_create_context_es2_profile 1
+
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
+
+#endif /* WGL_EXT_create_context_es2_profile */
+
+/* ------------------- WGL_EXT_create_context_es_profile ------------------- */
+
+#ifndef WGL_EXT_create_context_es_profile
+#define WGL_EXT_create_context_es_profile 1
+
+#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+
+#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
+
+#endif /* WGL_EXT_create_context_es_profile */
+
+/* -------------------------- WGL_EXT_depth_float -------------------------- */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+
+#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
+
+#endif /* WGL_EXT_depth_float */
+
+/* ---------------------- WGL_EXT_display_color_table ---------------------- */
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
+
+#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
+#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
+#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
+#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
+
+#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
+
+#endif /* WGL_EXT_display_color_table */
+
+/* ----------------------- WGL_EXT_extensions_string ----------------------- */
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+
+#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
+
+#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
+
+#endif /* WGL_EXT_extensions_string */
+
+/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
+
+#ifndef WGL_EXT_framebuffer_sRGB
+#define WGL_EXT_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+
+#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+/* ----------------------- WGL_EXT_make_current_read ----------------------- */
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
+#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
+
+#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
+
+#endif /* WGL_EXT_make_current_read */
+
+/* -------------------------- WGL_EXT_multisample -------------------------- */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+
+#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
+
+#endif /* WGL_EXT_multisample */
+
+/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+
+DECLARE_HANDLE(HPBUFFEREXT);
+
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+
+#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
+#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
+#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
+#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
+#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
+
+#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
+
+#endif /* WGL_EXT_pbuffer */
+
+/* -------------------------- WGL_EXT_pixel_format ------------------------- */
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
+#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
+#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
+
+#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
+
+#endif /* WGL_EXT_pixel_format */
+
+/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
+
+#ifndef WGL_EXT_pixel_format_packed_float
+#define WGL_EXT_pixel_format_packed_float 1
+
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+
+#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+/* -------------------------- WGL_EXT_swap_control ------------------------- */
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+
+#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
+#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
+
+#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
+
+#endif /* WGL_EXT_swap_control */
+
+/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */
+
+#ifndef WGL_EXT_swap_control_tear
+#define WGL_EXT_swap_control_tear 1
+
+#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
+
+#endif /* WGL_EXT_swap_control_tear */
+
+/* --------------------- WGL_I3D_digital_video_control --------------------- */
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
+#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
+
+#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
+
+#endif /* WGL_I3D_digital_video_control */
+
+/* ----------------------------- WGL_I3D_gamma ----------------------------- */
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
+#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
+#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
+#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
+
+#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
+
+#endif /* WGL_I3D_gamma */
+
+/* ---------------------------- WGL_I3D_genlock ---------------------------- */
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
+
+#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
+#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
+#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
+#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
+#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
+#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
+#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
+#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
+#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
+#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
+#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
+#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
+
+#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
+
+#endif /* WGL_I3D_genlock */
+
+/* -------------------------- WGL_I3D_image_buffer ------------------------- */
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
+
+#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
+#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
+#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
+#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
+
+#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
+
+#endif /* WGL_I3D_image_buffer */
+
+/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
+
+#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
+#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
+#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
+#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
+
+#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+
+#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
+#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
+#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
+#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
+
+#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+/* --------------------------- WGL_NV_DX_interop --------------------------- */
+
+#ifndef WGL_NV_DX_interop
+#define WGL_NV_DX_interop 1
+
+#define WGL_ACCESS_READ_ONLY_NV 0x0000
+#define WGL_ACCESS_READ_WRITE_NV 0x0001
+#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
+
+typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
+typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
+typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);
+typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);
+typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
+
+#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
+#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
+#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
+#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
+#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
+#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
+#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
+#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
+
+#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
+
+#endif /* WGL_NV_DX_interop */
+
+/* --------------------------- WGL_NV_DX_interop2 -------------------------- */
+
+#ifndef WGL_NV_DX_interop2
+#define WGL_NV_DX_interop2 1
+
+#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
+
+#endif /* WGL_NV_DX_interop2 */
+
+/* --------------------------- WGL_NV_copy_image --------------------------- */
+
+#ifndef WGL_NV_copy_image
+#define WGL_NV_copy_image 1
+
+typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
+
+#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)
+
+#endif /* WGL_NV_copy_image */
+
+/* ------------------------ WGL_NV_delay_before_swap ----------------------- */
+
+#ifndef WGL_NV_delay_before_swap
+#define WGL_NV_delay_before_swap 1
+
+typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds);
+
+#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV)
+
+#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap)
+
+#endif /* WGL_NV_delay_before_swap */
+
+/* -------------------------- WGL_NV_float_buffer -------------------------- */
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+
+#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
+
+#endif /* WGL_NV_float_buffer */
+
+/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
+
+#ifndef WGL_NV_gpu_affinity
+#define WGL_NV_gpu_affinity 1
+
+#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
+#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
+
+DECLARE_HANDLE(HGPUNV);
+typedef struct _GPU_DEVICE {
+  DWORD cb; 
+  CHAR DeviceName[32]; 
+  CHAR DeviceString[128]; 
+  DWORD Flags; 
+  RECT rcVirtualScreen; 
+} GPU_DEVICE, *PGPU_DEVICE;
+
+typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
+typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
+typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
+
+#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
+#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
+#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
+#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
+#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
+
+#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
+
+#endif /* WGL_NV_gpu_affinity */
+
+/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
+
+#ifndef WGL_NV_multisample_coverage
+#define WGL_NV_multisample_coverage 1
+
+#define WGL_COVERAGE_SAMPLES_NV 0x2042
+#define WGL_COLOR_SAMPLES_NV 0x20B9
+
+#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
+
+#endif /* WGL_NV_multisample_coverage */
+
+/* -------------------------- WGL_NV_present_video ------------------------- */
+
+#ifndef WGL_NV_present_video
+#define WGL_NV_present_video 1
+
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
+
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
+typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
+
+#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
+#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
+#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
+
+#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
+
+#endif /* WGL_NV_present_video */
+
+/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+
+#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
+
+#endif /* WGL_NV_render_depth_texture */
+
+/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+
+#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+/* --------------------------- WGL_NV_swap_group --------------------------- */
+
+#ifndef WGL_NV_swap_group
+#define WGL_NV_swap_group 1
+
+typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
+typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
+typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
+typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);
+typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
+
+#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
+#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
+#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
+#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
+#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
+#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
+
+#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
+
+#endif /* WGL_NV_swap_group */
+
+/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+
+typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+
+#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
+#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
+
+#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
+
+#endif /* WGL_NV_vertex_array_range */
+
+/* -------------------------- WGL_NV_video_capture ------------------------- */
+
+#ifndef WGL_NV_video_capture
+#define WGL_NV_video_capture 1
+
+#define WGL_UNIQUE_ID_NV 0x20CE
+#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+
+#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
+#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
+#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
+#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
+#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
+
+#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
+
+#endif /* WGL_NV_video_capture */
+
+/* -------------------------- WGL_NV_video_output -------------------------- */
+
+#ifndef WGL_NV_video_output
+#define WGL_NV_video_output 1
+
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+
+DECLARE_HANDLE(HPVIDEODEV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
+
+#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
+#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
+#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
+#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
+#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
+#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
+
+#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
+
+#endif /* WGL_NV_video_output */
+
+/* -------------------------- WGL_OML_sync_control ------------------------- */
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
+
+#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
+#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
+#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
+#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
+#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
+#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
+
+#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT
+
+WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
+WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
+WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
+WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
+WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
+
+WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
+WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
+WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
+WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
+WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
+WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
+
+WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
+
+WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
+WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
+WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
+WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
+
+WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
+WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
+WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
+
+WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
+/* ------------------------------------------------------------------------- */
+
+GLEWAPI GLenum GLEWAPIENTRY wglewInit ();
+GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);
+
+#ifndef WGLEW_GET_VAR
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#endif
+
+#ifndef WGLEW_GET_FUN
+#define WGLEW_GET_FUN(x) x
+#endif
+
+GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#undef GLEWAPI
+
+#endif /* __wglew_h__ */
--- /dev/null
+++ b/external/glew/glew.c
@@ -1,0 +1,28581 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2008-2017, Nigel Stewart <nigels[]users sourceforge net>
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+** 
+** Redistribution and use in source and binary forms, with or without 
+** modification, are permitted provided that the following conditions are met:
+** 
+** * Redistributions of source code must retain the above copyright notice, 
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice, 
+**   this list of conditions and the following disclaimer in the documentation 
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products 
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef GLEW_INCLUDE
+#include <GL/glew.h>
+#else
+#include GLEW_INCLUDE
+#endif
+
+#if defined(GLEW_OSMESA)
+#  define GLAPI extern
+#  include <GL/osmesa.h>
+#elif defined(GLEW_EGL)
+#  include <GL/eglew.h>
+#elif defined(_WIN32)
+/*
+ * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus
+ * wglGetProcAddress won't be declared. It will instead be implicitly declared,
+ * potentially incorrectly, which we don't want.
+ */
+#  if defined(NOGDI)
+#    undef NOGDI
+#  endif
+#  include <GL/wglew.h>
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
+#  include <GL/glxew.h>
+#endif
+
+#include <stddef.h>  /* For size_t */
+
+#if defined(GLEW_EGL)
+#elif defined(GLEW_REGAL)
+
+/* In GLEW_REGAL mode we call direcly into the linked
+   libRegal.so glGetProcAddressREGAL for looking up
+   the GL function pointers. */
+
+#  undef glGetProcAddressREGAL
+#  ifdef WIN32
+extern void *  __stdcall glGetProcAddressREGAL(const GLchar *name);
+static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
+#    else
+extern void * glGetProcAddressREGAL(const GLchar *name);
+static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
+#  endif
+#  define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
+
+#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
+#include <dlfcn.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+void* dlGetProcAddress (const GLubyte* name)
+{
+  static void* h = NULL;
+  static void* gpa;
+
+  if (h == NULL)
+  {
+    if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
+    gpa = dlsym(h, "glXGetProcAddress");
+  }
+
+  if (gpa != NULL)
+    return ((void*(*)(const GLubyte*))gpa)(name);
+  else
+    return dlsym(h, (const char*)name);
+}
+#endif /* __sgi || __sun || GLEW_APPLE_GLX */
+
+#if defined(__APPLE__)
+#include <stdlib.h>
+#include <string.h>
+#include <AvailabilityMacros.h>
+
+#ifdef MAC_OS_X_VERSION_10_3
+
+#include <dlfcn.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+  static void* image = NULL;
+  void* addr;
+  if (NULL == image)
+  {
+    image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
+  }
+  if( !image ) return NULL;
+  addr = dlsym(image, (const char*)name);
+  if( addr ) return addr;
+#ifdef GLEW_APPLE_GLX
+  return dlGetProcAddress( name ); // try next for glx symbols
+#else
+  return NULL;
+#endif
+}
+#else
+
+#include <mach-o/dyld.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+  static const struct mach_header* image = NULL;
+  NSSymbol symbol;
+  char* symbolName;
+  if (NULL == image)
+  {
+    image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
+  }
+  /* prepend a '_' for the Unix C symbol mangling convention */
+  symbolName = malloc(strlen((const char*)name) + 2);
+  strcpy(symbolName+1, (const char*)name);
+  symbolName[0] = '_';
+  symbol = NULL;
+  /* if (NSIsSymbolNameDefined(symbolName))
+	 symbol = NSLookupAndBindSymbol(symbolName); */
+  symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
+  free(symbolName);
+  if( symbol ) return NSAddressOfSymbol(symbol);
+#ifdef GLEW_APPLE_GLX
+  return dlGetProcAddress( name ); // try next for glx symbols
+#else
+  return NULL;
+#endif
+}
+#endif /* MAC_OS_X_VERSION_10_3 */
+#endif /* __APPLE__ */
+
+/*
+ * Define glewGetProcAddress.
+ */
+#if defined(GLEW_REGAL)
+#  define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name)
+#elif defined(GLEW_OSMESA)
+#  define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name)
+#elif defined(GLEW_EGL)
+#  define glewGetProcAddress(name) eglGetProcAddress((const char *)name)
+#elif defined(_WIN32)
+#  define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+#  define glewGetProcAddress(name) NSGLGetProcAddress(name)
+#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__)
+#  define glewGetProcAddress(name) dlGetProcAddress(name)
+#elif defined(__ANDROID__)
+#  define glewGetProcAddress(name) NULL /* TODO */
+#elif defined(__native_client__)
+#  define glewGetProcAddress(name) NULL /* TODO */
+#else /* __linux */
+#  define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
+#endif
+
+/*
+ * Redefine GLEW_GET_VAR etc without const cast
+ */
+
+#undef GLEW_GET_VAR
+# define GLEW_GET_VAR(x) (x)
+
+#ifdef WGLEW_GET_VAR
+# undef WGLEW_GET_VAR
+# define WGLEW_GET_VAR(x) (x)
+#endif /* WGLEW_GET_VAR */
+
+#ifdef GLXEW_GET_VAR
+# undef GLXEW_GET_VAR
+# define GLXEW_GET_VAR(x) (x)
+#endif /* GLXEW_GET_VAR */
+
+#ifdef EGLEW_GET_VAR
+# undef EGLEW_GET_VAR
+# define EGLEW_GET_VAR(x) (x)
+#endif /* EGLEW_GET_VAR */
+
+/*
+ * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
+ * These functions implement the functionality required in this file.
+ */
+
+static GLuint _glewStrLen (const GLubyte* s)
+{
+  GLuint i=0;
+  if (s == NULL) return 0;
+  while (s[i] != '\0') i++;
+  return i;
+}
+
+static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
+{
+  GLuint i=0;
+  if (s == NULL) return 0;
+  while (s[i] != '\0' && s[i] != c) i++;
+  return i;
+}
+
+static GLuint _glewStrCopy(char *d, const char *s, char c)
+{
+  GLuint i=0;
+  if (s == NULL) return 0;
+  while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; }
+  d[i] = '\0';
+  return i;
+}
+
+#if !defined(GLEW_OSMESA)
+#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
+{
+  GLuint i=0;
+  if(a == NULL || b == NULL)
+    return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
+  while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
+  return i == n ? GL_TRUE : GL_FALSE;
+}
+#endif
+#endif
+
+static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+  while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
+  {
+    (*a)++;
+    (*na)--;
+  }
+  if(*na >= nb)
+  {
+    GLuint i=0;
+    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+    if(i == nb)
+    {
+      *a = *a + nb;
+      *na = *na - nb;
+      return GL_TRUE;
+    }
+  }
+  return GL_FALSE;
+}
+
+static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+  if(*na >= nb)
+  {
+    GLuint i=0;
+    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+    if(i == nb)
+    {
+      *a = *a + nb;
+      *na = *na - nb;
+      return GL_TRUE;
+    }
+  }
+  return GL_FALSE;
+}
+
+static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+  if(*na >= nb)
+  {
+    GLuint i=0;
+    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+    if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
+    {
+      *a = *a + nb;
+      *na = *na - nb;
+      return GL_TRUE;
+    }
+  }
+  return GL_FALSE;
+}
+
+/*
+ * Search for name in the extensions string. Use of strstr()
+ * is not sufficient because extension names can be prefixes of
+ * other extension names. Could use strtok() but the constant
+ * string returned by glGetString might be in read-only memory.
+ */
+#if !defined(GLEW_OSMESA)
+#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
+{
+  const GLubyte* p;
+  GLuint len = _glewStrLen((const GLubyte*)name);
+  p = start;
+  while (p < end)
+  {
+    GLuint n = _glewStrCLen(p, ' ');
+    if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+    p += n+1;
+  }
+  return GL_FALSE;
+}
+#endif
+#endif
+
+PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
+PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
+PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
+PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
+
+PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
+PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
+PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
+
+PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
+PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
+PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
+PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
+PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
+PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
+PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
+PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
+
+PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
+PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
+PFNGLBUFFERDATAPROC __glewBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
+PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
+PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
+PFNGLENDQUERYPROC __glewEndQuery = NULL;
+PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
+PFNGLGENQUERIESPROC __glewGenQueries = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
+PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
+PFNGLISBUFFERPROC __glewIsBuffer = NULL;
+PFNGLISQUERYPROC __glewIsQuery = NULL;
+PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
+PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
+
+PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
+PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
+PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
+PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
+PFNGLCREATESHADERPROC __glewCreateShader = NULL;
+PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
+PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
+PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
+PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
+PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
+PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
+PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
+PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
+PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
+PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
+PFNGLISPROGRAMPROC __glewIsProgram = NULL;
+PFNGLISSHADERPROC __glewIsShader = NULL;
+PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
+PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
+PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
+PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
+PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
+PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
+PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
+PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
+PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
+PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
+PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
+PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
+PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
+PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
+PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
+PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
+PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
+PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
+PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
+PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
+PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
+
+PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
+
+PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
+PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
+PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
+PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
+PFNGLDISABLEIPROC __glewDisablei = NULL;
+PFNGLENABLEIPROC __glewEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
+PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
+PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
+PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
+PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
+PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
+PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
+PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
+PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
+PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
+PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
+PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
+PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
+PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
+PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
+
+PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
+PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
+PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
+PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
+
+PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;
+PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;
+PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL;
+PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL;
+
+PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
+PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
+PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
+PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;
+
+PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
+PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
+
+PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL;
+
+PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
+
+PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
+PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
+PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
+
+PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;
+
+PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
+PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
+PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
+PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
+PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
+
+PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
+
+PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
+PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
+
+PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
+
+PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
+PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
+
+PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
+PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
+PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
+
+PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;
+PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;
+PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;
+PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;
+PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;
+PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;
+PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;
+PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;
+PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;
+PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;
+PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;
+
+PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
+
+PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL;
+
+PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
+
+PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
+PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
+PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
+PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
+PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
+PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
+PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
+PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
+
+PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL;
+PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL;
+
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
+PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
+
+PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL;
+PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL;
+PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL;
+PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL;
+PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL;
+PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL;
+PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL;
+
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
+PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
+
+PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
+
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
+
+PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
+PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
+PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
+PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
+
+PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;
+
+PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
+
+PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;
+PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;
+PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;
+PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;
+PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;
+PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;
+PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;
+PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;
+PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;
+PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;
+
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
+PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
+
+PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;
+
+PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
+
+PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
+
+PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
+PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;
+
+PFNGLCLIPCONTROLPROC __glewClipControl = NULL;
+
+PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+
+PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
+
+PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;
+
+PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
+
+PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
+PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
+PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
+PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
+
+PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;
+PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;
+PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;
+PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;
+PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;
+PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;
+PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;
+PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;
+PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;
+PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;
+PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;
+PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;
+PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;
+PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;
+PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;
+PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;
+PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;
+PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;
+PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;
+PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;
+PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;
+PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;
+PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;
+PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;
+PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;
+PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;
+PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;
+PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;
+PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;
+PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;
+PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;
+PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;
+PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;
+PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;
+PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;
+PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;
+PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;
+PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;
+PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;
+
+PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
+PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
+PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
+PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
+
+PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
+
+PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
+
+PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
+
+PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
+PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
+PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
+PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
+PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
+PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
+
+PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
+PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
+PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
+
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;
+PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;
+
+PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL;
+
+PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
+PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
+PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
+PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
+PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
+PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
+PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
+PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
+PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
+PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
+
+PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;
+PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;
+PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;
+PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;
+PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;
+PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;
+PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;
+PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;
+PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;
+PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;
+PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;
+PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;
+PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;
+PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;
+PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;
+PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;
+PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;
+PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;
+PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;
+PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;
+PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;
+PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;
+PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;
+PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;
+PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;
+
+PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
+PFNGLCOLORTABLEPROC __glewColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
+PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
+PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
+PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
+PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
+PFNGLHISTOGRAMPROC __glewHistogram = NULL;
+PFNGLMINMAXPROC __glewMinmax = NULL;
+PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
+PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
+PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
+PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
+
+PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
+
+PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
+
+PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
+
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
+PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
+
+PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
+
+PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;
+PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;
+PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;
+PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;
+PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;
+PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
+
+PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
+
+PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
+PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
+
+PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
+PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
+PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
+PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
+PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
+PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
+
+PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;
+
+PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+
+PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL;
+
+PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
+
+PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
+
+PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
+PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
+PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
+PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
+PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
+PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
+PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
+PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
+PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
+PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
+PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
+PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
+PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
+PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
+PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
+PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
+PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
+PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
+PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
+
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;
+
+PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
+
+PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
+PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
+PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
+PFNGLISSAMPLERPROC __glewIsSampler = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
+
+PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
+PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
+PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
+PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
+PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
+PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
+
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
+
+PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
+PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
+
+PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
+PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
+PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
+PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
+PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
+PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
+PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
+PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
+PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
+PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
+PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
+PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
+PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
+PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
+PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
+PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
+PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
+PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
+PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
+PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
+PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
+PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
+PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
+PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
+PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
+PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
+PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
+
+PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
+PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
+
+PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
+PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
+PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
+PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
+
+PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;
+
+PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;
+
+PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
+PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
+PFNGLFENCESYNCPROC __glewFenceSync = NULL;
+PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
+PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
+PFNGLISSYNCPROC __glewIsSync = NULL;
+PFNGLWAITSYNCPROC __glewWaitSync = NULL;
+
+PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
+
+PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;
+
+PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
+
+PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
+PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
+
+PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
+PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
+
+PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
+PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
+PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
+
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
+
+PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
+
+PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
+PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
+
+PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
+
+PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
+PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
+PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
+
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
+
+PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
+
+PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
+PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
+
+PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
+PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
+PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
+PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
+
+PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
+PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
+
+PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
+PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
+
+PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
+PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
+PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
+PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
+PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
+PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
+PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
+PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
+PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
+PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
+
+PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
+PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
+PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
+PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
+PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
+
+PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
+PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
+PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
+PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
+PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
+PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
+
+PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
+PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
+
+PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
+PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
+PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
+PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
+PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
+PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
+PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
+PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
+
+PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
+PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
+PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
+PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
+PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;
+
+PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
+PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
+
+PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
+
+PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
+PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
+
+PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
+
+PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
+PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
+PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
+
+PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
+
+PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
+PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
+
+PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
+
+PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
+PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
+
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
+
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
+PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
+PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
+PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;
+PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;
+PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;
+PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;
+PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;
+PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;
+PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;
+PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;
+
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
+PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
+PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
+
+PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
+
+PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL;
+PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL;
+
+PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
+
+PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
+
+PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;
+
+PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL;
+PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL;
+
+PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
+
+PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
+PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
+
+PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
+
+PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
+
+PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL;
+
+PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
+
+PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+
+PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
+PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
+
+PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
+PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
+PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
+
+PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
+
+PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
+PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
+PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
+PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
+PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
+PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
+PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
+PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
+PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
+PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
+PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
+PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
+PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
+PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
+PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
+PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
+PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
+PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
+PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
+PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
+PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
+PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
+PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
+PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
+PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
+PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
+PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
+PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
+PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
+PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
+PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
+PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
+PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
+PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
+PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
+PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
+PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
+PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
+PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
+PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
+PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
+PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
+PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
+PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
+PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
+PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
+PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
+PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
+PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
+PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
+PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
+PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
+PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
+PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
+PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
+PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
+PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
+PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
+PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
+PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
+PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
+PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
+PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
+PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
+PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
+PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
+PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
+PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
+PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
+PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
+PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
+
+PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL;
+
+PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL;
+
+PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
+PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
+PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
+PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
+PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
+PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL;
+PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL;
+PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL;
+PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL;
+PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL;
+PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL;
+PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL;
+PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL;
+
+PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
+
+PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
+
+PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL;
+
+PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
+PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
+PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
+PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
+PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
+PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
+PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
+PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
+PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
+PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
+PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
+PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
+PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
+PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
+PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
+PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
+
+PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
+
+PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
+PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
+PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
+PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
+
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
+
+PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
+PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
+PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
+PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
+PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
+PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
+PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
+PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
+PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
+PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
+PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
+PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
+PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
+PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
+PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
+PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
+PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
+PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
+PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
+PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
+PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
+PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
+PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
+PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
+PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
+PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
+PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
+PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
+PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
+PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
+PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
+PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
+
+PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
+PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
+PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
+PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
+PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
+
+PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
+
+PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
+
+PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL;
+
+PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
+PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
+
+PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL;
+PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL;
+
+PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL;
+PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL;
+PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL;
+PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL;
+PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL;
+PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL;
+PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL;
+PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL;
+PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL;
+PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL;
+PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL;
+PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL;
+PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL;
+
+PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL;
+
+PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL;
+PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL;
+
+PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL;
+
+PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
+PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL;
+
+PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL;
+PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL;
+PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL;
+
+PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
+PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
+
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
+
+PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
+
+PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
+
+PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;
+
+PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
+
+PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
+PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;
+PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;
+PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;
+
+PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
+PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
+
+PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
+
+PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL;
+PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL;
+PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL;
+PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL;
+PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL;
+PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL;
+PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL;
+
+PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL;
+
+PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL;
+PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL;
+
+PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
+PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
+PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
+
+PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
+PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
+
+PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL;
+PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL;
+PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL;
+
+PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL;
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
+
+PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
+
+PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
+
+PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
+
+PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
+
+PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
+PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
+
+PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
+PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
+PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
+PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
+PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
+
+PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
+
+PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL;
+PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL;
+PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL;
+PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
+PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
+PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
+
+PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL;
+
+PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
+
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
+PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
+PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
+PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
+
+PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
+PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
+PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
+PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
+
+PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL;
+PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL;
+PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL;
+
+PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
+PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
+PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
+PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
+PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
+PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
+PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
+PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
+PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
+PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
+
+PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
+PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
+PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
+PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
+PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
+PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
+PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
+PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
+PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
+PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
+PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
+PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
+PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
+PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
+PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
+
+PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
+
+PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL;
+PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL;
+
+PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL;
+
+PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
+
+PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
+
+PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
+
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
+
+PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
+
+PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
+
+PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
+PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
+PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
+
+PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
+PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
+PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
+
+PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;
+PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;
+PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;
+PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;
+PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;
+PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;
+PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;
+PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;
+PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;
+PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;
+
+PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
+PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+
+PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
+PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
+PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
+PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
+PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
+
+PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL;
+
+PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;
+PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;
+PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;
+PFNGLREADNPIXELSPROC __glewReadnPixels = NULL;
+
+PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
+PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
+PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
+PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
+PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
+
+PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
+
+PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
+
+PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
+PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
+
+PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL;
+PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL;
+PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL;
+
+PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL;
+PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;
+
+PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
+PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
+PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
+PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
+PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
+PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
+PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
+
+PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;
+PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;
+
+PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL;
+
+PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL;
+PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL;
+PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL;
+PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL;
+PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL;
+PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL;
+PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL;
+PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL;
+PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL;
+PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL;
+PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL;
+PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL;
+PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL;
+PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL;
+PFNGLISSTATENVPROC __glewIsStateNV = NULL;
+PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL;
+PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL;
+
+PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
+PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
+
+PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;
+
+PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;
+
+PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL;
+
+PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL;
+
+PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
+
+PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
+PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
+PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
+
+PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL;
+PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL;
+
+PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
+
+PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL;
+PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL;
+PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL;
+PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL;
+PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL;
+
+PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
+PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
+
+PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
+PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
+PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
+
+PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
+PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
+PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
+PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
+PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
+PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
+PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
+
+PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;
+
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
+
+PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
+
+PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
+
+PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL;
+PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL;
+PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL;
+PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL;
+PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL;
+PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL;
+PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL;
+PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL;
+
+PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
+
+PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
+PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
+PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
+PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
+PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
+PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
+PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
+PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
+PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
+PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
+PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
+PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
+PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
+PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
+PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
+PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
+PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
+PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
+PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
+PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
+PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
+PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
+PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
+PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
+PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
+PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
+PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
+PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
+PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
+PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
+PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
+
+PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
+PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
+PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
+PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
+PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
+PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
+PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
+PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
+PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
+PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
+PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
+PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
+PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
+
+PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL;
+
+PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;
+
+PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL;
+PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL;
+PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL;
+PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL;
+PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL;
+PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL;
+
+PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
+
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
+
+PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
+PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
+PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
+PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
+PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
+PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
+PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
+PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
+PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
+PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
+PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
+PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
+PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
+PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
+PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
+PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
+PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
+PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
+PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
+PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
+PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;
+PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
+PFNGLISPATHNVPROC __glewIsPathNV = NULL;
+PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
+PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
+PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;
+PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;
+PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;
+PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;
+PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;
+PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;
+PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
+PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
+PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
+PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
+PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
+PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
+PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;
+PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;
+PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
+PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
+PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;
+PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
+PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
+PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
+PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
+PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
+PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
+PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
+PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
+PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
+PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
+PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
+PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;
+PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
+PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
+PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
+PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;
+PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
+PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
+
+PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
+PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
+
+PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
+
+PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL;
+
+PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
+PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
+PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
+PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
+PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
+PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
+
+PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
+
+PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
+
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
+
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;
+
+PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
+PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
+PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
+PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
+PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
+PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
+PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
+PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL;
+PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL;
+PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL;
+PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL;
+
+PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
+
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
+
+PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
+PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
+PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
+PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
+PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
+PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
+PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
+
+PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
+PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
+
+PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
+PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
+PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
+PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
+PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
+PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
+PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
+PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
+
+PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
+PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
+PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
+PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
+PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
+PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
+PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
+PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
+PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
+PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
+PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
+PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
+PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
+PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
+PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
+PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
+PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
+PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
+PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
+
+PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
+PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
+PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
+PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
+PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
+PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
+PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
+PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
+PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
+PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
+PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
+PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
+
+PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
+PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
+PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
+PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
+PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
+PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
+PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
+PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
+
+PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
+PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
+PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
+PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
+
+PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL;
+PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL;
+PFNGLDISABLEINVPROC __glewDisableiNV = NULL;
+PFNGLENABLEINVPROC __glewEnableiNV = NULL;
+PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL;
+PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL;
+PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL;
+PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL;
+PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL;
+PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL;
+PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL;
+PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL;
+
+PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL;
+
+PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL;
+
+PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL;
+PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL;
+PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL;
+PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL;
+
+PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL;
+PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL;
+PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL;
+PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL;
+PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL;
+PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL;
+PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL;
+PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL;
+
+PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL;
+PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL;
+PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL;
+PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL;
+
+PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL;
+PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL;
+
+PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL;
+
+PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL;
+PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL;
+
+PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
+PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
+PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
+PFNGLCOLOR4XPROC __glewColor4x = NULL;
+PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
+PFNGLFOGXPROC __glewFogx = NULL;
+PFNGLFOGXVPROC __glewFogxv = NULL;
+PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
+PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
+PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
+PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
+PFNGLLIGHTXPROC __glewLightx = NULL;
+PFNGLLIGHTXVPROC __glewLightxv = NULL;
+PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
+PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
+PFNGLMATERIALXPROC __glewMaterialx = NULL;
+PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
+PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
+PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
+PFNGLNORMAL3XPROC __glewNormal3x = NULL;
+PFNGLORTHOFPROC __glewOrthof = NULL;
+PFNGLORTHOXPROC __glewOrthox = NULL;
+PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
+PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
+PFNGLROTATEXPROC __glewRotatex = NULL;
+PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
+PFNGLSCALEXPROC __glewScalex = NULL;
+PFNGLTEXENVXPROC __glewTexEnvx = NULL;
+PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
+PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
+PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
+
+PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
+PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
+PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
+PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
+PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
+PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
+PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
+PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
+PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
+PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
+PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
+PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
+PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
+
+PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;
+
+PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;
+PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;
+
+PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;
+
+PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;
+
+PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
+
+PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
+PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
+
+PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
+PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
+
+PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL;
+PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL;
+PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL;
+PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL;
+
+PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL;
+
+PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
+
+PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
+
+PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
+PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
+
+PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
+PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
+PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
+PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
+
+PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL;
+PFNGLDATAPIPEPROC __glewDataPipe = NULL;
+
+PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
+
+PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL;
+PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL;
+
+PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
+
+PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
+
+PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL;
+
+PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL;
+PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL;
+PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL;
+PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL;
+PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL;
+PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL;
+PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL;
+PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL;
+PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL;
+PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL;
+PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL;
+
+PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL;
+PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL;
+PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL;
+PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL;
+
+PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
+
+PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL;
+PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL;
+
+PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL;
+PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL;
+
+PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
+
+PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
+
+PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
+
+PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL;
+PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL;
+
+PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL;
+PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL;
+PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL;
+PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL;
+PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL;
+PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL;
+
+PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
+PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
+PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
+
+PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL;
+PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL;
+PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL;
+
+PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
+
+PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
+
+PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
+
+PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
+
+PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
+
+PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
+
+GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_5 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_6 = GL_FALSE;
+GLboolean __GLEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
+GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
+GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE;
+GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE;
+GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
+GLboolean __GLEW_AMD_debug_output = GL_FALSE;
+GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
+GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE;
+GLboolean __GLEW_AMD_gcn_shader = GL_FALSE;
+GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE;
+GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE;
+GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;
+GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
+GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
+GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;
+GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
+GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
+GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE;
+GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
+GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
+GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
+GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;
+GLboolean __GLEW_AMD_shader_ballot = GL_FALSE;
+GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE;
+GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;
+GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
+GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
+GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
+GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE;
+GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
+GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
+GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
+GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE;
+GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
+GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
+GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
+GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
+GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
+GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
+GLboolean __GLEW_APPLE_clip_distance = GL_FALSE;
+GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE;
+GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE;
+GLboolean __GLEW_APPLE_element_array = GL_FALSE;
+GLboolean __GLEW_APPLE_fence = GL_FALSE;
+GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
+GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
+GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
+GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
+GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
+GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
+GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
+GLboolean __GLEW_APPLE_sync = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
+GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
+GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
+GLboolean __GLEW_ARB_base_instance = GL_FALSE;
+GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
+GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
+GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
+GLboolean __GLEW_ARB_cl_event = GL_FALSE;
+GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
+GLboolean __GLEW_ARB_clip_control = GL_FALSE;
+GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
+GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
+GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
+GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;
+GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
+GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
+GLboolean __GLEW_ARB_copy_image = GL_FALSE;
+GLboolean __GLEW_ARB_cull_distance = GL_FALSE;
+GLboolean __GLEW_ARB_debug_output = GL_FALSE;
+GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
+GLboolean __GLEW_ARB_derivative_control = GL_FALSE;
+GLboolean __GLEW_ARB_direct_state_access = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
+GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
+GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
+GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
+GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;
+GLboolean __GLEW_ARB_gl_spirv = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_imaging = GL_FALSE;
+GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
+GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
+GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
+GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
+GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
+GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
+GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
+GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_ARB_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_multitexture = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
+GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;
+GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;
+GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;
+GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
+GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
+GLboolean __GLEW_ARB_robustness = GL_FALSE;
+GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
+GLboolean __GLEW_ARB_sample_locations = GL_FALSE;
+GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
+GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
+GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
+GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;
+GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
+GLboolean __GLEW_ARB_shader_ballot = GL_FALSE;
+GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
+GLboolean __GLEW_ARB_shader_clock = GL_FALSE;
+GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
+GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
+GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
+GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
+GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;
+GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
+GLboolean __GLEW_ARB_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE;
+GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
+GLboolean __GLEW_ARB_sync = GL_FALSE;
+GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
+GLboolean __GLEW_ARB_texture_barrier = GL_FALSE;
+GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;
+GLboolean __GLEW_ARB_texture_float = GL_FALSE;
+GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
+GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
+GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_view = GL_FALSE;
+GLboolean __GLEW_ARB_timer_query = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;
+GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
+GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
+GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
+GLboolean __GLEW_ARB_window_pos = GL_FALSE;
+GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE;
+GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;
+GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
+GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE;
+GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE;
+GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
+GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
+GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ATI_element_array = GL_FALSE;
+GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
+GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
+GLboolean __GLEW_ATI_meminfo = GL_FALSE;
+GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
+GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
+GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
+GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATI_texture_float = GL_FALSE;
+GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
+GLboolean __GLEW_EGL_KHR_context_flush_control = GL_FALSE;
+GLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE;
+GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
+GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE;
+GLboolean __GLEW_EXT_YUV_target = GL_FALSE;
+GLboolean __GLEW_EXT_abgr = GL_FALSE;
+GLboolean __GLEW_EXT_base_instance = GL_FALSE;
+GLboolean __GLEW_EXT_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
+GLboolean __GLEW_EXT_blend_color = GL_FALSE;
+GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE;
+GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
+GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
+GLboolean __GLEW_EXT_buffer_storage = GL_FALSE;
+GLboolean __GLEW_EXT_clear_texture = GL_FALSE;
+GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE;
+GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
+GLboolean __GLEW_EXT_cmyka = GL_FALSE;
+GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE;
+GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
+GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE;
+GLboolean __GLEW_EXT_conservative_depth = GL_FALSE;
+GLboolean __GLEW_EXT_convolution = GL_FALSE;
+GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
+GLboolean __GLEW_EXT_copy_image = GL_FALSE;
+GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
+GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_debug_label = GL_FALSE;
+GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
+GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
+GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
+GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE;
+GLboolean __GLEW_EXT_draw_buffers = GL_FALSE;
+GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
+GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE;
+GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
+GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
+GLboolean __GLEW_EXT_external_buffer = GL_FALSE;
+GLboolean __GLEW_EXT_float_blend = GL_FALSE;
+GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
+GLboolean __GLEW_EXT_frag_depth = GL_FALSE;
+GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE;
+GLboolean __GLEW_EXT_geometry_shader = GL_FALSE;
+GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE;
+GLboolean __GLEW_EXT_histogram = GL_FALSE;
+GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
+GLboolean __GLEW_EXT_index_func = GL_FALSE;
+GLboolean __GLEW_EXT_index_material = GL_FALSE;
+GLboolean __GLEW_EXT_index_texture = GL_FALSE;
+GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_EXT_light_texture = GL_FALSE;
+GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE;
+GLboolean __GLEW_EXT_memory_object = GL_FALSE;
+GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE;
+GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE;
+GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
+GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
+GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_EXT_multiple_textures = GL_FALSE;
+GLboolean __GLEW_EXT_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE;
+GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE;
+GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE;
+GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE;
+GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_EXT_packed_float = GL_FALSE;
+GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
+GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
+GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_raster_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_render_snorm = GL_FALSE;
+GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
+GLboolean __GLEW_EXT_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE;
+GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
+GLboolean __GLEW_EXT_semaphore = GL_FALSE;
+GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE;
+GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE;
+GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
+GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
+GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE;
+GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE;
+GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;
+GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE;
+GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;
+GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE;
+GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE;
+GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE;
+GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE;
+GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE;
+GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
+GLboolean __GLEW_EXT_sparse_texture = GL_FALSE;
+GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
+GLboolean __GLEW_EXT_subtexture = GL_FALSE;
+GLboolean __GLEW_EXT_texture = GL_FALSE;
+GLboolean __GLEW_EXT_texture3D = GL_FALSE;
+GLboolean __GLEW_EXT_texture_array = GL_FALSE;
+GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE;
+GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
+GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rg = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
+GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
+GLboolean __GLEW_EXT_texture_storage = GL_FALSE;
+GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE;
+GLboolean __GLEW_EXT_texture_view = GL_FALSE;
+GLboolean __GLEW_EXT_timer_query = GL_FALSE;
+GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
+GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
+GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE;
+GLboolean __GLEW_EXT_window_rectangles = GL_FALSE;
+GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
+GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
+GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
+GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_HP_image_transform = GL_FALSE;
+GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
+GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
+GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
+GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
+GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
+GLboolean __GLEW_IBM_static_data = GL_FALSE;
+GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
+GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
+GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE;
+GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;
+GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;
+GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
+GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
+GLboolean __GLEW_INTEL_performance_query = GL_FALSE;
+GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;
+GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;
+GLboolean __GLEW_KHR_context_flush_control = GL_FALSE;
+GLboolean __GLEW_KHR_debug = GL_FALSE;
+GLboolean __GLEW_KHR_no_error = GL_FALSE;
+GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE;
+GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;
+GLboolean __GLEW_KHR_robustness = GL_FALSE;
+GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;
+GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
+GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE;
+GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
+GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
+GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
+GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
+GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE;
+GLboolean __GLEW_MESA_window_pos = GL_FALSE;
+GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
+GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE;
+GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
+GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
+GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE;
+GLboolean __GLEW_NV_3dvision_settings = GL_FALSE;
+GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE;
+GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE;
+GLboolean __GLEW_NV_bgr = GL_FALSE;
+GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;
+GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
+GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
+GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
+GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE;
+GLboolean __GLEW_NV_blend_square = GL_FALSE;
+GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE;
+GLboolean __GLEW_NV_command_list = GL_FALSE;
+GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
+GLboolean __GLEW_NV_conditional_render = GL_FALSE;
+GLboolean __GLEW_NV_conservative_raster = GL_FALSE;
+GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;
+GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE;
+GLboolean __GLEW_NV_copy_buffer = GL_FALSE;
+GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
+GLboolean __GLEW_NV_copy_image = GL_FALSE;
+GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
+GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
+GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
+GLboolean __GLEW_NV_draw_buffers = GL_FALSE;
+GLboolean __GLEW_NV_draw_instanced = GL_FALSE;
+GLboolean __GLEW_NV_draw_texture = GL_FALSE;
+GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE;
+GLboolean __GLEW_NV_evaluators = GL_FALSE;
+GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE;
+GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
+GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE;
+GLboolean __GLEW_NV_fence = GL_FALSE;
+GLboolean __GLEW_NV_fill_rectangle = GL_FALSE;
+GLboolean __GLEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLEW_NV_fog_distance = GL_FALSE;
+GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
+GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
+GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE;
+GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
+GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;
+GLboolean __GLEW_NV_gpu_multicast = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
+GLboolean __GLEW_NV_half_float = GL_FALSE;
+GLboolean __GLEW_NV_image_formats = GL_FALSE;
+GLboolean __GLEW_NV_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;
+GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
+GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
+GLboolean __GLEW_NV_non_square_matrices = GL_FALSE;
+GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
+GLboolean __GLEW_NV_pack_subimage = GL_FALSE;
+GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_packed_float = GL_FALSE;
+GLboolean __GLEW_NV_packed_float_linear = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
+GLboolean __GLEW_NV_path_rendering = GL_FALSE;
+GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;
+GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
+GLboolean __GLEW_NV_platform_binary = GL_FALSE;
+GLboolean __GLEW_NV_point_sprite = GL_FALSE;
+GLboolean __GLEW_NV_polygon_mode = GL_FALSE;
+GLboolean __GLEW_NV_present_video = GL_FALSE;
+GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
+GLboolean __GLEW_NV_read_depth = GL_FALSE;
+GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_read_stencil = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE;
+GLboolean __GLEW_NV_sRGB_formats = GL_FALSE;
+GLboolean __GLEW_NV_sample_locations = GL_FALSE;
+GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;
+GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
+GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE;
+GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_shader_thread_group = GL_FALSE;
+GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;
+GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE;
+GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE;
+GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE;
+GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
+GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
+GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
+GLboolean __GLEW_NV_texture_array = GL_FALSE;
+GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
+GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
+GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
+GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
+GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
+GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE;
+GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
+GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;
+GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
+GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
+GLboolean __GLEW_NV_video_capture = GL_FALSE;
+GLboolean __GLEW_NV_viewport_array = GL_FALSE;
+GLboolean __GLEW_NV_viewport_array2 = GL_FALSE;
+GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE;
+GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
+GLboolean __GLEW_OML_interlace = GL_FALSE;
+GLboolean __GLEW_OML_resample = GL_FALSE;
+GLboolean __GLEW_OML_subsample = GL_FALSE;
+GLboolean __GLEW_OVR_multiview = GL_FALSE;
+GLboolean __GLEW_OVR_multiview2 = GL_FALSE;
+GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE;
+GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
+GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
+GLboolean __GLEW_QCOM_alpha_test = GL_FALSE;
+GLboolean __GLEW_QCOM_binning_control = GL_FALSE;
+GLboolean __GLEW_QCOM_driver_control = GL_FALSE;
+GLboolean __GLEW_QCOM_extended_get = GL_FALSE;
+GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE;
+GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE;
+GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE;
+GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE;
+GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE;
+GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE;
+GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
+GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
+GLboolean __GLEW_REGAL_enable = GL_FALSE;
+GLboolean __GLEW_REGAL_error_string = GL_FALSE;
+GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
+GLboolean __GLEW_REGAL_log = GL_FALSE;
+GLboolean __GLEW_REGAL_proc_address = GL_FALSE;
+GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
+GLboolean __GLEW_S3_s3tc = GL_FALSE;
+GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE;
+GLboolean __GLEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
+GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
+GLboolean __GLEW_SGIS_line_texgen = GL_FALSE;
+GLboolean __GLEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLEW_SGIS_multitexture = GL_FALSE;
+GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
+GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE;
+GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
+GLboolean __GLEW_SGIX_async = GL_FALSE;
+GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
+GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
+GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE;
+GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE;
+GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE;
+GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
+GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE;
+GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE;
+GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE;
+GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
+GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE;
+GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE;
+GLboolean __GLEW_SGIX_complex_polar = GL_FALSE;
+GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
+GLboolean __GLEW_SGIX_cube_map = GL_FALSE;
+GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE;
+GLboolean __GLEW_SGIX_datapipe = GL_FALSE;
+GLboolean __GLEW_SGIX_decimation = GL_FALSE;
+GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE;
+GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_dvc = GL_FALSE;
+GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_blend = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_layers = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_scale = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE;
+GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
+GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE;
+GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
+GLboolean __GLEW_SGIX_icc_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE;
+GLboolean __GLEW_SGIX_image_compression = GL_FALSE;
+GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_instrument_error = GL_FALSE;
+GLboolean __GLEW_SGIX_interlace = GL_FALSE;
+GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
+GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE;
+GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
+GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE;
+GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE;
+GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE;
+GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE;
+GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE;
+GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE;
+GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE;
+GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE;
+GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
+GLboolean __GLEW_SGIX_resample = GL_FALSE;
+GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_SGIX_slim = GL_FALSE;
+GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE;
+GLboolean __GLEW_SGIX_sprite = GL_FALSE;
+GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE;
+GLboolean __GLEW_SGIX_subsample = GL_FALSE;
+GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_phase = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE;
+GLboolean __GLEW_SGIX_vector_ops = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
+GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
+GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE;
+GLboolean __GLEW_SGIX_ycrcba = GL_FALSE;
+GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
+GLboolean __GLEW_SGI_color_table = GL_FALSE;
+GLboolean __GLEW_SGI_complex = GL_FALSE;
+GLboolean __GLEW_SGI_complex_type = GL_FALSE;
+GLboolean __GLEW_SGI_fft = GL_FALSE;
+GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
+GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
+GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
+GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
+GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
+GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
+GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
+GLboolean __GLEW_SUN_vertex = GL_FALSE;
+GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
+GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE;
+GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
+GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
+
+static const char * _glewExtensionLookup[] = {
+#ifdef GL_VERSION_1_2
+  "GL_VERSION_1_2",
+#endif
+#ifdef GL_VERSION_1_2_1
+  "GL_VERSION_1_2_1",
+#endif
+#ifdef GL_VERSION_1_3
+  "GL_VERSION_1_3",
+#endif
+#ifdef GL_VERSION_1_4
+  "GL_VERSION_1_4",
+#endif
+#ifdef GL_VERSION_1_5
+  "GL_VERSION_1_5",
+#endif
+#ifdef GL_VERSION_2_0
+  "GL_VERSION_2_0",
+#endif
+#ifdef GL_VERSION_2_1
+  "GL_VERSION_2_1",
+#endif
+#ifdef GL_VERSION_3_0
+  "GL_VERSION_3_0",
+#endif
+#ifdef GL_VERSION_3_1
+  "GL_VERSION_3_1",
+#endif
+#ifdef GL_VERSION_3_2
+  "GL_VERSION_3_2",
+#endif
+#ifdef GL_VERSION_3_3
+  "GL_VERSION_3_3",
+#endif
+#ifdef GL_VERSION_4_0
+  "GL_VERSION_4_0",
+#endif
+#ifdef GL_VERSION_4_1
+  "GL_VERSION_4_1",
+#endif
+#ifdef GL_VERSION_4_2
+  "GL_VERSION_4_2",
+#endif
+#ifdef GL_VERSION_4_3
+  "GL_VERSION_4_3",
+#endif
+#ifdef GL_VERSION_4_4
+  "GL_VERSION_4_4",
+#endif
+#ifdef GL_VERSION_4_5
+  "GL_VERSION_4_5",
+#endif
+#ifdef GL_VERSION_4_6
+  "GL_VERSION_4_6",
+#endif
+#ifdef GL_3DFX_multisample
+  "GL_3DFX_multisample",
+#endif
+#ifdef GL_3DFX_tbuffer
+  "GL_3DFX_tbuffer",
+#endif
+#ifdef GL_3DFX_texture_compression_FXT1
+  "GL_3DFX_texture_compression_FXT1",
+#endif
+#ifdef GL_AMD_blend_minmax_factor
+  "GL_AMD_blend_minmax_factor",
+#endif
+#ifdef GL_AMD_compressed_3DC_texture
+  "GL_AMD_compressed_3DC_texture",
+#endif
+#ifdef GL_AMD_compressed_ATC_texture
+  "GL_AMD_compressed_ATC_texture",
+#endif
+#ifdef GL_AMD_conservative_depth
+  "GL_AMD_conservative_depth",
+#endif
+#ifdef GL_AMD_debug_output
+  "GL_AMD_debug_output",
+#endif
+#ifdef GL_AMD_depth_clamp_separate
+  "GL_AMD_depth_clamp_separate",
+#endif
+#ifdef GL_AMD_draw_buffers_blend
+  "GL_AMD_draw_buffers_blend",
+#endif
+#ifdef GL_AMD_framebuffer_sample_positions
+  "GL_AMD_framebuffer_sample_positions",
+#endif
+#ifdef GL_AMD_gcn_shader
+  "GL_AMD_gcn_shader",
+#endif
+#ifdef GL_AMD_gpu_shader_half_float
+  "GL_AMD_gpu_shader_half_float",
+#endif
+#ifdef GL_AMD_gpu_shader_int16
+  "GL_AMD_gpu_shader_int16",
+#endif
+#ifdef GL_AMD_gpu_shader_int64
+  "GL_AMD_gpu_shader_int64",
+#endif
+#ifdef GL_AMD_interleaved_elements
+  "GL_AMD_interleaved_elements",
+#endif
+#ifdef GL_AMD_multi_draw_indirect
+  "GL_AMD_multi_draw_indirect",
+#endif
+#ifdef GL_AMD_name_gen_delete
+  "GL_AMD_name_gen_delete",
+#endif
+#ifdef GL_AMD_occlusion_query_event
+  "GL_AMD_occlusion_query_event",
+#endif
+#ifdef GL_AMD_performance_monitor
+  "GL_AMD_performance_monitor",
+#endif
+#ifdef GL_AMD_pinned_memory
+  "GL_AMD_pinned_memory",
+#endif
+#ifdef GL_AMD_program_binary_Z400
+  "GL_AMD_program_binary_Z400",
+#endif
+#ifdef GL_AMD_query_buffer_object
+  "GL_AMD_query_buffer_object",
+#endif
+#ifdef GL_AMD_sample_positions
+  "GL_AMD_sample_positions",
+#endif
+#ifdef GL_AMD_seamless_cubemap_per_texture
+  "GL_AMD_seamless_cubemap_per_texture",
+#endif
+#ifdef GL_AMD_shader_atomic_counter_ops
+  "GL_AMD_shader_atomic_counter_ops",
+#endif
+#ifdef GL_AMD_shader_ballot
+  "GL_AMD_shader_ballot",
+#endif
+#ifdef GL_AMD_shader_explicit_vertex_parameter
+  "GL_AMD_shader_explicit_vertex_parameter",
+#endif
+#ifdef GL_AMD_shader_stencil_export
+  "GL_AMD_shader_stencil_export",
+#endif
+#ifdef GL_AMD_shader_stencil_value_export
+  "GL_AMD_shader_stencil_value_export",
+#endif
+#ifdef GL_AMD_shader_trinary_minmax
+  "GL_AMD_shader_trinary_minmax",
+#endif
+#ifdef GL_AMD_sparse_texture
+  "GL_AMD_sparse_texture",
+#endif
+#ifdef GL_AMD_stencil_operation_extended
+  "GL_AMD_stencil_operation_extended",
+#endif
+#ifdef GL_AMD_texture_gather_bias_lod
+  "GL_AMD_texture_gather_bias_lod",
+#endif
+#ifdef GL_AMD_texture_texture4
+  "GL_AMD_texture_texture4",
+#endif
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+  "GL_AMD_transform_feedback3_lines_triangles",
+#endif
+#ifdef GL_AMD_transform_feedback4
+  "GL_AMD_transform_feedback4",
+#endif
+#ifdef GL_AMD_vertex_shader_layer
+  "GL_AMD_vertex_shader_layer",
+#endif
+#ifdef GL_AMD_vertex_shader_tessellator
+  "GL_AMD_vertex_shader_tessellator",
+#endif
+#ifdef GL_AMD_vertex_shader_viewport_index
+  "GL_AMD_vertex_shader_viewport_index",
+#endif
+#ifdef GL_ANDROID_extension_pack_es31a
+  "GL_ANDROID_extension_pack_es31a",
+#endif
+#ifdef GL_ANGLE_depth_texture
+  "GL_ANGLE_depth_texture",
+#endif
+#ifdef GL_ANGLE_framebuffer_blit
+  "GL_ANGLE_framebuffer_blit",
+#endif
+#ifdef GL_ANGLE_framebuffer_multisample
+  "GL_ANGLE_framebuffer_multisample",
+#endif
+#ifdef GL_ANGLE_instanced_arrays
+  "GL_ANGLE_instanced_arrays",
+#endif
+#ifdef GL_ANGLE_pack_reverse_row_order
+  "GL_ANGLE_pack_reverse_row_order",
+#endif
+#ifdef GL_ANGLE_program_binary
+  "GL_ANGLE_program_binary",
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt1
+  "GL_ANGLE_texture_compression_dxt1",
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt3
+  "GL_ANGLE_texture_compression_dxt3",
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt5
+  "GL_ANGLE_texture_compression_dxt5",
+#endif
+#ifdef GL_ANGLE_texture_usage
+  "GL_ANGLE_texture_usage",
+#endif
+#ifdef GL_ANGLE_timer_query
+  "GL_ANGLE_timer_query",
+#endif
+#ifdef GL_ANGLE_translated_shader_source
+  "GL_ANGLE_translated_shader_source",
+#endif
+#ifdef GL_APPLE_aux_depth_stencil
+  "GL_APPLE_aux_depth_stencil",
+#endif
+#ifdef GL_APPLE_client_storage
+  "GL_APPLE_client_storage",
+#endif
+#ifdef GL_APPLE_clip_distance
+  "GL_APPLE_clip_distance",
+#endif
+#ifdef GL_APPLE_color_buffer_packed_float
+  "GL_APPLE_color_buffer_packed_float",
+#endif
+#ifdef GL_APPLE_copy_texture_levels
+  "GL_APPLE_copy_texture_levels",
+#endif
+#ifdef GL_APPLE_element_array
+  "GL_APPLE_element_array",
+#endif
+#ifdef GL_APPLE_fence
+  "GL_APPLE_fence",
+#endif
+#ifdef GL_APPLE_float_pixels
+  "GL_APPLE_float_pixels",
+#endif
+#ifdef GL_APPLE_flush_buffer_range
+  "GL_APPLE_flush_buffer_range",
+#endif
+#ifdef GL_APPLE_framebuffer_multisample
+  "GL_APPLE_framebuffer_multisample",
+#endif
+#ifdef GL_APPLE_object_purgeable
+  "GL_APPLE_object_purgeable",
+#endif
+#ifdef GL_APPLE_pixel_buffer
+  "GL_APPLE_pixel_buffer",
+#endif
+#ifdef GL_APPLE_rgb_422
+  "GL_APPLE_rgb_422",
+#endif
+#ifdef GL_APPLE_row_bytes
+  "GL_APPLE_row_bytes",
+#endif
+#ifdef GL_APPLE_specular_vector
+  "GL_APPLE_specular_vector",
+#endif
+#ifdef GL_APPLE_sync
+  "GL_APPLE_sync",
+#endif
+#ifdef GL_APPLE_texture_2D_limited_npot
+  "GL_APPLE_texture_2D_limited_npot",
+#endif
+#ifdef GL_APPLE_texture_format_BGRA8888
+  "GL_APPLE_texture_format_BGRA8888",
+#endif
+#ifdef GL_APPLE_texture_max_level
+  "GL_APPLE_texture_max_level",
+#endif
+#ifdef GL_APPLE_texture_packed_float
+  "GL_APPLE_texture_packed_float",
+#endif
+#ifdef GL_APPLE_texture_range
+  "GL_APPLE_texture_range",
+#endif
+#ifdef GL_APPLE_transform_hint
+  "GL_APPLE_transform_hint",
+#endif
+#ifdef GL_APPLE_vertex_array_object
+  "GL_APPLE_vertex_array_object",
+#endif
+#ifdef GL_APPLE_vertex_array_range
+  "GL_APPLE_vertex_array_range",
+#endif
+#ifdef GL_APPLE_vertex_program_evaluators
+  "GL_APPLE_vertex_program_evaluators",
+#endif
+#ifdef GL_APPLE_ycbcr_422
+  "GL_APPLE_ycbcr_422",
+#endif
+#ifdef GL_ARB_ES2_compatibility
+  "GL_ARB_ES2_compatibility",
+#endif
+#ifdef GL_ARB_ES3_1_compatibility
+  "GL_ARB_ES3_1_compatibility",
+#endif
+#ifdef GL_ARB_ES3_2_compatibility
+  "GL_ARB_ES3_2_compatibility",
+#endif
+#ifdef GL_ARB_ES3_compatibility
+  "GL_ARB_ES3_compatibility",
+#endif
+#ifdef GL_ARB_arrays_of_arrays
+  "GL_ARB_arrays_of_arrays",
+#endif
+#ifdef GL_ARB_base_instance
+  "GL_ARB_base_instance",
+#endif
+#ifdef GL_ARB_bindless_texture
+  "GL_ARB_bindless_texture",
+#endif
+#ifdef GL_ARB_blend_func_extended
+  "GL_ARB_blend_func_extended",
+#endif
+#ifdef GL_ARB_buffer_storage
+  "GL_ARB_buffer_storage",
+#endif
+#ifdef GL_ARB_cl_event
+  "GL_ARB_cl_event",
+#endif
+#ifdef GL_ARB_clear_buffer_object
+  "GL_ARB_clear_buffer_object",
+#endif
+#ifdef GL_ARB_clear_texture
+  "GL_ARB_clear_texture",
+#endif
+#ifdef GL_ARB_clip_control
+  "GL_ARB_clip_control",
+#endif
+#ifdef GL_ARB_color_buffer_float
+  "GL_ARB_color_buffer_float",
+#endif
+#ifdef GL_ARB_compatibility
+  "GL_ARB_compatibility",
+#endif
+#ifdef GL_ARB_compressed_texture_pixel_storage
+  "GL_ARB_compressed_texture_pixel_storage",
+#endif
+#ifdef GL_ARB_compute_shader
+  "GL_ARB_compute_shader",
+#endif
+#ifdef GL_ARB_compute_variable_group_size
+  "GL_ARB_compute_variable_group_size",
+#endif
+#ifdef GL_ARB_conditional_render_inverted
+  "GL_ARB_conditional_render_inverted",
+#endif
+#ifdef GL_ARB_conservative_depth
+  "GL_ARB_conservative_depth",
+#endif
+#ifdef GL_ARB_copy_buffer
+  "GL_ARB_copy_buffer",
+#endif
+#ifdef GL_ARB_copy_image
+  "GL_ARB_copy_image",
+#endif
+#ifdef GL_ARB_cull_distance
+  "GL_ARB_cull_distance",
+#endif
+#ifdef GL_ARB_debug_output
+  "GL_ARB_debug_output",
+#endif
+#ifdef GL_ARB_depth_buffer_float
+  "GL_ARB_depth_buffer_float",
+#endif
+#ifdef GL_ARB_depth_clamp
+  "GL_ARB_depth_clamp",
+#endif
+#ifdef GL_ARB_depth_texture
+  "GL_ARB_depth_texture",
+#endif
+#ifdef GL_ARB_derivative_control
+  "GL_ARB_derivative_control",
+#endif
+#ifdef GL_ARB_direct_state_access
+  "GL_ARB_direct_state_access",
+#endif
+#ifdef GL_ARB_draw_buffers
+  "GL_ARB_draw_buffers",
+#endif
+#ifdef GL_ARB_draw_buffers_blend
+  "GL_ARB_draw_buffers_blend",
+#endif
+#ifdef GL_ARB_draw_elements_base_vertex
+  "GL_ARB_draw_elements_base_vertex",
+#endif
+#ifdef GL_ARB_draw_indirect
+  "GL_ARB_draw_indirect",
+#endif
+#ifdef GL_ARB_draw_instanced
+  "GL_ARB_draw_instanced",
+#endif
+#ifdef GL_ARB_enhanced_layouts
+  "GL_ARB_enhanced_layouts",
+#endif
+#ifdef GL_ARB_explicit_attrib_location
+  "GL_ARB_explicit_attrib_location",
+#endif
+#ifdef GL_ARB_explicit_uniform_location
+  "GL_ARB_explicit_uniform_location",
+#endif
+#ifdef GL_ARB_fragment_coord_conventions
+  "GL_ARB_fragment_coord_conventions",
+#endif
+#ifdef GL_ARB_fragment_layer_viewport
+  "GL_ARB_fragment_layer_viewport",
+#endif
+#ifdef GL_ARB_fragment_program
+  "GL_ARB_fragment_program",
+#endif
+#ifdef GL_ARB_fragment_program_shadow
+  "GL_ARB_fragment_program_shadow",
+#endif
+#ifdef GL_ARB_fragment_shader
+  "GL_ARB_fragment_shader",
+#endif
+#ifdef GL_ARB_fragment_shader_interlock
+  "GL_ARB_fragment_shader_interlock",
+#endif
+#ifdef GL_ARB_framebuffer_no_attachments
+  "GL_ARB_framebuffer_no_attachments",
+#endif
+#ifdef GL_ARB_framebuffer_object
+  "GL_ARB_framebuffer_object",
+#endif
+#ifdef GL_ARB_framebuffer_sRGB
+  "GL_ARB_framebuffer_sRGB",
+#endif
+#ifdef GL_ARB_geometry_shader4
+  "GL_ARB_geometry_shader4",
+#endif
+#ifdef GL_ARB_get_program_binary
+  "GL_ARB_get_program_binary",
+#endif
+#ifdef GL_ARB_get_texture_sub_image
+  "GL_ARB_get_texture_sub_image",
+#endif
+#ifdef GL_ARB_gl_spirv
+  "GL_ARB_gl_spirv",
+#endif
+#ifdef GL_ARB_gpu_shader5
+  "GL_ARB_gpu_shader5",
+#endif
+#ifdef GL_ARB_gpu_shader_fp64
+  "GL_ARB_gpu_shader_fp64",
+#endif
+#ifdef GL_ARB_gpu_shader_int64
+  "GL_ARB_gpu_shader_int64",
+#endif
+#ifdef GL_ARB_half_float_pixel
+  "GL_ARB_half_float_pixel",
+#endif
+#ifdef GL_ARB_half_float_vertex
+  "GL_ARB_half_float_vertex",
+#endif
+#ifdef GL_ARB_imaging
+  "GL_ARB_imaging",
+#endif
+#ifdef GL_ARB_indirect_parameters
+  "GL_ARB_indirect_parameters",
+#endif
+#ifdef GL_ARB_instanced_arrays
+  "GL_ARB_instanced_arrays",
+#endif
+#ifdef GL_ARB_internalformat_query
+  "GL_ARB_internalformat_query",
+#endif
+#ifdef GL_ARB_internalformat_query2
+  "GL_ARB_internalformat_query2",
+#endif
+#ifdef GL_ARB_invalidate_subdata
+  "GL_ARB_invalidate_subdata",
+#endif
+#ifdef GL_ARB_map_buffer_alignment
+  "GL_ARB_map_buffer_alignment",
+#endif
+#ifdef GL_ARB_map_buffer_range
+  "GL_ARB_map_buffer_range",
+#endif
+#ifdef GL_ARB_matrix_palette
+  "GL_ARB_matrix_palette",
+#endif
+#ifdef GL_ARB_multi_bind
+  "GL_ARB_multi_bind",
+#endif
+#ifdef GL_ARB_multi_draw_indirect
+  "GL_ARB_multi_draw_indirect",
+#endif
+#ifdef GL_ARB_multisample
+  "GL_ARB_multisample",
+#endif
+#ifdef GL_ARB_multitexture
+  "GL_ARB_multitexture",
+#endif
+#ifdef GL_ARB_occlusion_query
+  "GL_ARB_occlusion_query",
+#endif
+#ifdef GL_ARB_occlusion_query2
+  "GL_ARB_occlusion_query2",
+#endif
+#ifdef GL_ARB_parallel_shader_compile
+  "GL_ARB_parallel_shader_compile",
+#endif
+#ifdef GL_ARB_pipeline_statistics_query
+  "GL_ARB_pipeline_statistics_query",
+#endif
+#ifdef GL_ARB_pixel_buffer_object
+  "GL_ARB_pixel_buffer_object",
+#endif
+#ifdef GL_ARB_point_parameters
+  "GL_ARB_point_parameters",
+#endif
+#ifdef GL_ARB_point_sprite
+  "GL_ARB_point_sprite",
+#endif
+#ifdef GL_ARB_polygon_offset_clamp
+  "GL_ARB_polygon_offset_clamp",
+#endif
+#ifdef GL_ARB_post_depth_coverage
+  "GL_ARB_post_depth_coverage",
+#endif
+#ifdef GL_ARB_program_interface_query
+  "GL_ARB_program_interface_query",
+#endif
+#ifdef GL_ARB_provoking_vertex
+  "GL_ARB_provoking_vertex",
+#endif
+#ifdef GL_ARB_query_buffer_object
+  "GL_ARB_query_buffer_object",
+#endif
+#ifdef GL_ARB_robust_buffer_access_behavior
+  "GL_ARB_robust_buffer_access_behavior",
+#endif
+#ifdef GL_ARB_robustness
+  "GL_ARB_robustness",
+#endif
+#ifdef GL_ARB_robustness_application_isolation
+  "GL_ARB_robustness_application_isolation",
+#endif
+#ifdef GL_ARB_robustness_share_group_isolation
+  "GL_ARB_robustness_share_group_isolation",
+#endif
+#ifdef GL_ARB_sample_locations
+  "GL_ARB_sample_locations",
+#endif
+#ifdef GL_ARB_sample_shading
+  "GL_ARB_sample_shading",
+#endif
+#ifdef GL_ARB_sampler_objects
+  "GL_ARB_sampler_objects",
+#endif
+#ifdef GL_ARB_seamless_cube_map
+  "GL_ARB_seamless_cube_map",
+#endif
+#ifdef GL_ARB_seamless_cubemap_per_texture
+  "GL_ARB_seamless_cubemap_per_texture",
+#endif
+#ifdef GL_ARB_separate_shader_objects
+  "GL_ARB_separate_shader_objects",
+#endif
+#ifdef GL_ARB_shader_atomic_counter_ops
+  "GL_ARB_shader_atomic_counter_ops",
+#endif
+#ifdef GL_ARB_shader_atomic_counters
+  "GL_ARB_shader_atomic_counters",
+#endif
+#ifdef GL_ARB_shader_ballot
+  "GL_ARB_shader_ballot",
+#endif
+#ifdef GL_ARB_shader_bit_encoding
+  "GL_ARB_shader_bit_encoding",
+#endif
+#ifdef GL_ARB_shader_clock
+  "GL_ARB_shader_clock",
+#endif
+#ifdef GL_ARB_shader_draw_parameters
+  "GL_ARB_shader_draw_parameters",
+#endif
+#ifdef GL_ARB_shader_group_vote
+  "GL_ARB_shader_group_vote",
+#endif
+#ifdef GL_ARB_shader_image_load_store
+  "GL_ARB_shader_image_load_store",
+#endif
+#ifdef GL_ARB_shader_image_size
+  "GL_ARB_shader_image_size",
+#endif
+#ifdef GL_ARB_shader_objects
+  "GL_ARB_shader_objects",
+#endif
+#ifdef GL_ARB_shader_precision
+  "GL_ARB_shader_precision",
+#endif
+#ifdef GL_ARB_shader_stencil_export
+  "GL_ARB_shader_stencil_export",
+#endif
+#ifdef GL_ARB_shader_storage_buffer_object
+  "GL_ARB_shader_storage_buffer_object",
+#endif
+#ifdef GL_ARB_shader_subroutine
+  "GL_ARB_shader_subroutine",
+#endif
+#ifdef GL_ARB_shader_texture_image_samples
+  "GL_ARB_shader_texture_image_samples",
+#endif
+#ifdef GL_ARB_shader_texture_lod
+  "GL_ARB_shader_texture_lod",
+#endif
+#ifdef GL_ARB_shader_viewport_layer_array
+  "GL_ARB_shader_viewport_layer_array",
+#endif
+#ifdef GL_ARB_shading_language_100
+  "GL_ARB_shading_language_100",
+#endif
+#ifdef GL_ARB_shading_language_420pack
+  "GL_ARB_shading_language_420pack",
+#endif
+#ifdef GL_ARB_shading_language_include
+  "GL_ARB_shading_language_include",
+#endif
+#ifdef GL_ARB_shading_language_packing
+  "GL_ARB_shading_language_packing",
+#endif
+#ifdef GL_ARB_shadow
+  "GL_ARB_shadow",
+#endif
+#ifdef GL_ARB_shadow_ambient
+  "GL_ARB_shadow_ambient",
+#endif
+#ifdef GL_ARB_sparse_buffer
+  "GL_ARB_sparse_buffer",
+#endif
+#ifdef GL_ARB_sparse_texture
+  "GL_ARB_sparse_texture",
+#endif
+#ifdef GL_ARB_sparse_texture2
+  "GL_ARB_sparse_texture2",
+#endif
+#ifdef GL_ARB_sparse_texture_clamp
+  "GL_ARB_sparse_texture_clamp",
+#endif
+#ifdef GL_ARB_spirv_extensions
+  "GL_ARB_spirv_extensions",
+#endif
+#ifdef GL_ARB_stencil_texturing
+  "GL_ARB_stencil_texturing",
+#endif
+#ifdef GL_ARB_sync
+  "GL_ARB_sync",
+#endif
+#ifdef GL_ARB_tessellation_shader
+  "GL_ARB_tessellation_shader",
+#endif
+#ifdef GL_ARB_texture_barrier
+  "GL_ARB_texture_barrier",
+#endif
+#ifdef GL_ARB_texture_border_clamp
+  "GL_ARB_texture_border_clamp",
+#endif
+#ifdef GL_ARB_texture_buffer_object
+  "GL_ARB_texture_buffer_object",
+#endif
+#ifdef GL_ARB_texture_buffer_object_rgb32
+  "GL_ARB_texture_buffer_object_rgb32",
+#endif
+#ifdef GL_ARB_texture_buffer_range
+  "GL_ARB_texture_buffer_range",
+#endif
+#ifdef GL_ARB_texture_compression
+  "GL_ARB_texture_compression",
+#endif
+#ifdef GL_ARB_texture_compression_bptc
+  "GL_ARB_texture_compression_bptc",
+#endif
+#ifdef GL_ARB_texture_compression_rgtc
+  "GL_ARB_texture_compression_rgtc",
+#endif
+#ifdef GL_ARB_texture_cube_map
+  "GL_ARB_texture_cube_map",
+#endif
+#ifdef GL_ARB_texture_cube_map_array
+  "GL_ARB_texture_cube_map_array",
+#endif
+#ifdef GL_ARB_texture_env_add
+  "GL_ARB_texture_env_add",
+#endif
+#ifdef GL_ARB_texture_env_combine
+  "GL_ARB_texture_env_combine",
+#endif
+#ifdef GL_ARB_texture_env_crossbar
+  "GL_ARB_texture_env_crossbar",
+#endif
+#ifdef GL_ARB_texture_env_dot3
+  "GL_ARB_texture_env_dot3",
+#endif
+#ifdef GL_ARB_texture_filter_anisotropic
+  "GL_ARB_texture_filter_anisotropic",
+#endif
+#ifdef GL_ARB_texture_filter_minmax
+  "GL_ARB_texture_filter_minmax",
+#endif
+#ifdef GL_ARB_texture_float
+  "GL_ARB_texture_float",
+#endif
+#ifdef GL_ARB_texture_gather
+  "GL_ARB_texture_gather",
+#endif
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+  "GL_ARB_texture_mirror_clamp_to_edge",
+#endif
+#ifdef GL_ARB_texture_mirrored_repeat
+  "GL_ARB_texture_mirrored_repeat",
+#endif
+#ifdef GL_ARB_texture_multisample
+  "GL_ARB_texture_multisample",
+#endif
+#ifdef GL_ARB_texture_non_power_of_two
+  "GL_ARB_texture_non_power_of_two",
+#endif
+#ifdef GL_ARB_texture_query_levels
+  "GL_ARB_texture_query_levels",
+#endif
+#ifdef GL_ARB_texture_query_lod
+  "GL_ARB_texture_query_lod",
+#endif
+#ifdef GL_ARB_texture_rectangle
+  "GL_ARB_texture_rectangle",
+#endif
+#ifdef GL_ARB_texture_rg
+  "GL_ARB_texture_rg",
+#endif
+#ifdef GL_ARB_texture_rgb10_a2ui
+  "GL_ARB_texture_rgb10_a2ui",
+#endif
+#ifdef GL_ARB_texture_stencil8
+  "GL_ARB_texture_stencil8",
+#endif
+#ifdef GL_ARB_texture_storage
+  "GL_ARB_texture_storage",
+#endif
+#ifdef GL_ARB_texture_storage_multisample
+  "GL_ARB_texture_storage_multisample",
+#endif
+#ifdef GL_ARB_texture_swizzle
+  "GL_ARB_texture_swizzle",
+#endif
+#ifdef GL_ARB_texture_view
+  "GL_ARB_texture_view",
+#endif
+#ifdef GL_ARB_timer_query
+  "GL_ARB_timer_query",
+#endif
+#ifdef GL_ARB_transform_feedback2
+  "GL_ARB_transform_feedback2",
+#endif
+#ifdef GL_ARB_transform_feedback3
+  "GL_ARB_transform_feedback3",
+#endif
+#ifdef GL_ARB_transform_feedback_instanced
+  "GL_ARB_transform_feedback_instanced",
+#endif
+#ifdef GL_ARB_transform_feedback_overflow_query
+  "GL_ARB_transform_feedback_overflow_query",
+#endif
+#ifdef GL_ARB_transpose_matrix
+  "GL_ARB_transpose_matrix",
+#endif
+#ifdef GL_ARB_uniform_buffer_object
+  "GL_ARB_uniform_buffer_object",
+#endif
+#ifdef GL_ARB_vertex_array_bgra
+  "GL_ARB_vertex_array_bgra",
+#endif
+#ifdef GL_ARB_vertex_array_object
+  "GL_ARB_vertex_array_object",
+#endif
+#ifdef GL_ARB_vertex_attrib_64bit
+  "GL_ARB_vertex_attrib_64bit",
+#endif
+#ifdef GL_ARB_vertex_attrib_binding
+  "GL_ARB_vertex_attrib_binding",
+#endif
+#ifdef GL_ARB_vertex_blend
+  "GL_ARB_vertex_blend",
+#endif
+#ifdef GL_ARB_vertex_buffer_object
+  "GL_ARB_vertex_buffer_object",
+#endif
+#ifdef GL_ARB_vertex_program
+  "GL_ARB_vertex_program",
+#endif
+#ifdef GL_ARB_vertex_shader
+  "GL_ARB_vertex_shader",
+#endif
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+  "GL_ARB_vertex_type_10f_11f_11f_rev",
+#endif
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+  "GL_ARB_vertex_type_2_10_10_10_rev",
+#endif
+#ifdef GL_ARB_viewport_array
+  "GL_ARB_viewport_array",
+#endif
+#ifdef GL_ARB_window_pos
+  "GL_ARB_window_pos",
+#endif
+#ifdef GL_ARM_mali_program_binary
+  "GL_ARM_mali_program_binary",
+#endif
+#ifdef GL_ARM_mali_shader_binary
+  "GL_ARM_mali_shader_binary",
+#endif
+#ifdef GL_ARM_rgba8
+  "GL_ARM_rgba8",
+#endif
+#ifdef GL_ARM_shader_framebuffer_fetch
+  "GL_ARM_shader_framebuffer_fetch",
+#endif
+#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
+  "GL_ARM_shader_framebuffer_fetch_depth_stencil",
+#endif
+#ifdef GL_ATIX_point_sprites
+  "GL_ATIX_point_sprites",
+#endif
+#ifdef GL_ATIX_texture_env_combine3
+  "GL_ATIX_texture_env_combine3",
+#endif
+#ifdef GL_ATIX_texture_env_route
+  "GL_ATIX_texture_env_route",
+#endif
+#ifdef GL_ATIX_vertex_shader_output_point_size
+  "GL_ATIX_vertex_shader_output_point_size",
+#endif
+#ifdef GL_ATI_draw_buffers
+  "GL_ATI_draw_buffers",
+#endif
+#ifdef GL_ATI_element_array
+  "GL_ATI_element_array",
+#endif
+#ifdef GL_ATI_envmap_bumpmap
+  "GL_ATI_envmap_bumpmap",
+#endif
+#ifdef GL_ATI_fragment_shader
+  "GL_ATI_fragment_shader",
+#endif
+#ifdef GL_ATI_map_object_buffer
+  "GL_ATI_map_object_buffer",
+#endif
+#ifdef GL_ATI_meminfo
+  "GL_ATI_meminfo",
+#endif
+#ifdef GL_ATI_pn_triangles
+  "GL_ATI_pn_triangles",
+#endif
+#ifdef GL_ATI_separate_stencil
+  "GL_ATI_separate_stencil",
+#endif
+#ifdef GL_ATI_shader_texture_lod
+  "GL_ATI_shader_texture_lod",
+#endif
+#ifdef GL_ATI_text_fragment_shader
+  "GL_ATI_text_fragment_shader",
+#endif
+#ifdef GL_ATI_texture_compression_3dc
+  "GL_ATI_texture_compression_3dc",
+#endif
+#ifdef GL_ATI_texture_env_combine3
+  "GL_ATI_texture_env_combine3",
+#endif
+#ifdef GL_ATI_texture_float
+  "GL_ATI_texture_float",
+#endif
+#ifdef GL_ATI_texture_mirror_once
+  "GL_ATI_texture_mirror_once",
+#endif
+#ifdef GL_ATI_vertex_array_object
+  "GL_ATI_vertex_array_object",
+#endif
+#ifdef GL_ATI_vertex_attrib_array_object
+  "GL_ATI_vertex_attrib_array_object",
+#endif
+#ifdef GL_ATI_vertex_streams
+  "GL_ATI_vertex_streams",
+#endif
+#ifdef GL_EGL_KHR_context_flush_control
+  "GL_EGL_KHR_context_flush_control",
+#endif
+#ifdef GL_EGL_NV_robustness_video_memory_purge
+  "GL_EGL_NV_robustness_video_memory_purge",
+#endif
+#ifdef GL_EXT_422_pixels
+  "GL_EXT_422_pixels",
+#endif
+#ifdef GL_EXT_Cg_shader
+  "GL_EXT_Cg_shader",
+#endif
+#ifdef GL_EXT_EGL_image_array
+  "GL_EXT_EGL_image_array",
+#endif
+#ifdef GL_EXT_YUV_target
+  "GL_EXT_YUV_target",
+#endif
+#ifdef GL_EXT_abgr
+  "GL_EXT_abgr",
+#endif
+#ifdef GL_EXT_base_instance
+  "GL_EXT_base_instance",
+#endif
+#ifdef GL_EXT_bgra
+  "GL_EXT_bgra",
+#endif
+#ifdef GL_EXT_bindable_uniform
+  "GL_EXT_bindable_uniform",
+#endif
+#ifdef GL_EXT_blend_color
+  "GL_EXT_blend_color",
+#endif
+#ifdef GL_EXT_blend_equation_separate
+  "GL_EXT_blend_equation_separate",
+#endif
+#ifdef GL_EXT_blend_func_extended
+  "GL_EXT_blend_func_extended",
+#endif
+#ifdef GL_EXT_blend_func_separate
+  "GL_EXT_blend_func_separate",
+#endif
+#ifdef GL_EXT_blend_logic_op
+  "GL_EXT_blend_logic_op",
+#endif
+#ifdef GL_EXT_blend_minmax
+  "GL_EXT_blend_minmax",
+#endif
+#ifdef GL_EXT_blend_subtract
+  "GL_EXT_blend_subtract",
+#endif
+#ifdef GL_EXT_buffer_storage
+  "GL_EXT_buffer_storage",
+#endif
+#ifdef GL_EXT_clear_texture
+  "GL_EXT_clear_texture",
+#endif
+#ifdef GL_EXT_clip_cull_distance
+  "GL_EXT_clip_cull_distance",
+#endif
+#ifdef GL_EXT_clip_volume_hint
+  "GL_EXT_clip_volume_hint",
+#endif
+#ifdef GL_EXT_cmyka
+  "GL_EXT_cmyka",
+#endif
+#ifdef GL_EXT_color_buffer_float
+  "GL_EXT_color_buffer_float",
+#endif
+#ifdef GL_EXT_color_buffer_half_float
+  "GL_EXT_color_buffer_half_float",
+#endif
+#ifdef GL_EXT_color_subtable
+  "GL_EXT_color_subtable",
+#endif
+#ifdef GL_EXT_compiled_vertex_array
+  "GL_EXT_compiled_vertex_array",
+#endif
+#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
+  "GL_EXT_compressed_ETC1_RGB8_sub_texture",
+#endif
+#ifdef GL_EXT_conservative_depth
+  "GL_EXT_conservative_depth",
+#endif
+#ifdef GL_EXT_convolution
+  "GL_EXT_convolution",
+#endif
+#ifdef GL_EXT_coordinate_frame
+  "GL_EXT_coordinate_frame",
+#endif
+#ifdef GL_EXT_copy_image
+  "GL_EXT_copy_image",
+#endif
+#ifdef GL_EXT_copy_texture
+  "GL_EXT_copy_texture",
+#endif
+#ifdef GL_EXT_cull_vertex
+  "GL_EXT_cull_vertex",
+#endif
+#ifdef GL_EXT_debug_label
+  "GL_EXT_debug_label",
+#endif
+#ifdef GL_EXT_debug_marker
+  "GL_EXT_debug_marker",
+#endif
+#ifdef GL_EXT_depth_bounds_test
+  "GL_EXT_depth_bounds_test",
+#endif
+#ifdef GL_EXT_direct_state_access
+  "GL_EXT_direct_state_access",
+#endif
+#ifdef GL_EXT_discard_framebuffer
+  "GL_EXT_discard_framebuffer",
+#endif
+#ifdef GL_EXT_draw_buffers
+  "GL_EXT_draw_buffers",
+#endif
+#ifdef GL_EXT_draw_buffers2
+  "GL_EXT_draw_buffers2",
+#endif
+#ifdef GL_EXT_draw_buffers_indexed
+  "GL_EXT_draw_buffers_indexed",
+#endif
+#ifdef GL_EXT_draw_elements_base_vertex
+  "GL_EXT_draw_elements_base_vertex",
+#endif
+#ifdef GL_EXT_draw_instanced
+  "GL_EXT_draw_instanced",
+#endif
+#ifdef GL_EXT_draw_range_elements
+  "GL_EXT_draw_range_elements",
+#endif
+#ifdef GL_EXT_external_buffer
+  "GL_EXT_external_buffer",
+#endif
+#ifdef GL_EXT_float_blend
+  "GL_EXT_float_blend",
+#endif
+#ifdef GL_EXT_fog_coord
+  "GL_EXT_fog_coord",
+#endif
+#ifdef GL_EXT_frag_depth
+  "GL_EXT_frag_depth",
+#endif
+#ifdef GL_EXT_fragment_lighting
+  "GL_EXT_fragment_lighting",
+#endif
+#ifdef GL_EXT_framebuffer_blit
+  "GL_EXT_framebuffer_blit",
+#endif
+#ifdef GL_EXT_framebuffer_multisample
+  "GL_EXT_framebuffer_multisample",
+#endif
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+  "GL_EXT_framebuffer_multisample_blit_scaled",
+#endif
+#ifdef GL_EXT_framebuffer_object
+  "GL_EXT_framebuffer_object",
+#endif
+#ifdef GL_EXT_framebuffer_sRGB
+  "GL_EXT_framebuffer_sRGB",
+#endif
+#ifdef GL_EXT_geometry_point_size
+  "GL_EXT_geometry_point_size",
+#endif
+#ifdef GL_EXT_geometry_shader
+  "GL_EXT_geometry_shader",
+#endif
+#ifdef GL_EXT_geometry_shader4
+  "GL_EXT_geometry_shader4",
+#endif
+#ifdef GL_EXT_gpu_program_parameters
+  "GL_EXT_gpu_program_parameters",
+#endif
+#ifdef GL_EXT_gpu_shader4
+  "GL_EXT_gpu_shader4",
+#endif
+#ifdef GL_EXT_gpu_shader5
+  "GL_EXT_gpu_shader5",
+#endif
+#ifdef GL_EXT_histogram
+  "GL_EXT_histogram",
+#endif
+#ifdef GL_EXT_index_array_formats
+  "GL_EXT_index_array_formats",
+#endif
+#ifdef GL_EXT_index_func
+  "GL_EXT_index_func",
+#endif
+#ifdef GL_EXT_index_material
+  "GL_EXT_index_material",
+#endif
+#ifdef GL_EXT_index_texture
+  "GL_EXT_index_texture",
+#endif
+#ifdef GL_EXT_instanced_arrays
+  "GL_EXT_instanced_arrays",
+#endif
+#ifdef GL_EXT_light_texture
+  "GL_EXT_light_texture",
+#endif
+#ifdef GL_EXT_map_buffer_range
+  "GL_EXT_map_buffer_range",
+#endif
+#ifdef GL_EXT_memory_object
+  "GL_EXT_memory_object",
+#endif
+#ifdef GL_EXT_memory_object_fd
+  "GL_EXT_memory_object_fd",
+#endif
+#ifdef GL_EXT_memory_object_win32
+  "GL_EXT_memory_object_win32",
+#endif
+#ifdef GL_EXT_misc_attribute
+  "GL_EXT_misc_attribute",
+#endif
+#ifdef GL_EXT_multi_draw_arrays
+  "GL_EXT_multi_draw_arrays",
+#endif
+#ifdef GL_EXT_multi_draw_indirect
+  "GL_EXT_multi_draw_indirect",
+#endif
+#ifdef GL_EXT_multiple_textures
+  "GL_EXT_multiple_textures",
+#endif
+#ifdef GL_EXT_multisample
+  "GL_EXT_multisample",
+#endif
+#ifdef GL_EXT_multisample_compatibility
+  "GL_EXT_multisample_compatibility",
+#endif
+#ifdef GL_EXT_multisampled_render_to_texture
+  "GL_EXT_multisampled_render_to_texture",
+#endif
+#ifdef GL_EXT_multisampled_render_to_texture2
+  "GL_EXT_multisampled_render_to_texture2",
+#endif
+#ifdef GL_EXT_multiview_draw_buffers
+  "GL_EXT_multiview_draw_buffers",
+#endif
+#ifdef GL_EXT_packed_depth_stencil
+  "GL_EXT_packed_depth_stencil",
+#endif
+#ifdef GL_EXT_packed_float
+  "GL_EXT_packed_float",
+#endif
+#ifdef GL_EXT_packed_pixels
+  "GL_EXT_packed_pixels",
+#endif
+#ifdef GL_EXT_paletted_texture
+  "GL_EXT_paletted_texture",
+#endif
+#ifdef GL_EXT_pixel_buffer_object
+  "GL_EXT_pixel_buffer_object",
+#endif
+#ifdef GL_EXT_pixel_transform
+  "GL_EXT_pixel_transform",
+#endif
+#ifdef GL_EXT_pixel_transform_color_table
+  "GL_EXT_pixel_transform_color_table",
+#endif
+#ifdef GL_EXT_point_parameters
+  "GL_EXT_point_parameters",
+#endif
+#ifdef GL_EXT_polygon_offset
+  "GL_EXT_polygon_offset",
+#endif
+#ifdef GL_EXT_polygon_offset_clamp
+  "GL_EXT_polygon_offset_clamp",
+#endif
+#ifdef GL_EXT_post_depth_coverage
+  "GL_EXT_post_depth_coverage",
+#endif
+#ifdef GL_EXT_provoking_vertex
+  "GL_EXT_provoking_vertex",
+#endif
+#ifdef GL_EXT_pvrtc_sRGB
+  "GL_EXT_pvrtc_sRGB",
+#endif
+#ifdef GL_EXT_raster_multisample
+  "GL_EXT_raster_multisample",
+#endif
+#ifdef GL_EXT_read_format_bgra
+  "GL_EXT_read_format_bgra",
+#endif
+#ifdef GL_EXT_render_snorm
+  "GL_EXT_render_snorm",
+#endif
+#ifdef GL_EXT_rescale_normal
+  "GL_EXT_rescale_normal",
+#endif
+#ifdef GL_EXT_sRGB
+  "GL_EXT_sRGB",
+#endif
+#ifdef GL_EXT_sRGB_write_control
+  "GL_EXT_sRGB_write_control",
+#endif
+#ifdef GL_EXT_scene_marker
+  "GL_EXT_scene_marker",
+#endif
+#ifdef GL_EXT_secondary_color
+  "GL_EXT_secondary_color",
+#endif
+#ifdef GL_EXT_semaphore
+  "GL_EXT_semaphore",
+#endif
+#ifdef GL_EXT_semaphore_fd
+  "GL_EXT_semaphore_fd",
+#endif
+#ifdef GL_EXT_semaphore_win32
+  "GL_EXT_semaphore_win32",
+#endif
+#ifdef GL_EXT_separate_shader_objects
+  "GL_EXT_separate_shader_objects",
+#endif
+#ifdef GL_EXT_separate_specular_color
+  "GL_EXT_separate_specular_color",
+#endif
+#ifdef GL_EXT_shader_framebuffer_fetch
+  "GL_EXT_shader_framebuffer_fetch",
+#endif
+#ifdef GL_EXT_shader_group_vote
+  "GL_EXT_shader_group_vote",
+#endif
+#ifdef GL_EXT_shader_image_load_formatted
+  "GL_EXT_shader_image_load_formatted",
+#endif
+#ifdef GL_EXT_shader_image_load_store
+  "GL_EXT_shader_image_load_store",
+#endif
+#ifdef GL_EXT_shader_implicit_conversions
+  "GL_EXT_shader_implicit_conversions",
+#endif
+#ifdef GL_EXT_shader_integer_mix
+  "GL_EXT_shader_integer_mix",
+#endif
+#ifdef GL_EXT_shader_io_blocks
+  "GL_EXT_shader_io_blocks",
+#endif
+#ifdef GL_EXT_shader_non_constant_global_initializers
+  "GL_EXT_shader_non_constant_global_initializers",
+#endif
+#ifdef GL_EXT_shader_pixel_local_storage
+  "GL_EXT_shader_pixel_local_storage",
+#endif
+#ifdef GL_EXT_shader_pixel_local_storage2
+  "GL_EXT_shader_pixel_local_storage2",
+#endif
+#ifdef GL_EXT_shader_texture_lod
+  "GL_EXT_shader_texture_lod",
+#endif
+#ifdef GL_EXT_shadow_funcs
+  "GL_EXT_shadow_funcs",
+#endif
+#ifdef GL_EXT_shadow_samplers
+  "GL_EXT_shadow_samplers",
+#endif
+#ifdef GL_EXT_shared_texture_palette
+  "GL_EXT_shared_texture_palette",
+#endif
+#ifdef GL_EXT_sparse_texture
+  "GL_EXT_sparse_texture",
+#endif
+#ifdef GL_EXT_sparse_texture2
+  "GL_EXT_sparse_texture2",
+#endif
+#ifdef GL_EXT_stencil_clear_tag
+  "GL_EXT_stencil_clear_tag",
+#endif
+#ifdef GL_EXT_stencil_two_side
+  "GL_EXT_stencil_two_side",
+#endif
+#ifdef GL_EXT_stencil_wrap
+  "GL_EXT_stencil_wrap",
+#endif
+#ifdef GL_EXT_subtexture
+  "GL_EXT_subtexture",
+#endif
+#ifdef GL_EXT_texture
+  "GL_EXT_texture",
+#endif
+#ifdef GL_EXT_texture3D
+  "GL_EXT_texture3D",
+#endif
+#ifdef GL_EXT_texture_array
+  "GL_EXT_texture_array",
+#endif
+#ifdef GL_EXT_texture_buffer_object
+  "GL_EXT_texture_buffer_object",
+#endif
+#ifdef GL_EXT_texture_compression_astc_decode_mode
+  "GL_EXT_texture_compression_astc_decode_mode",
+#endif
+#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
+  "GL_EXT_texture_compression_astc_decode_mode_rgb9e5",
+#endif
+#ifdef GL_EXT_texture_compression_bptc
+  "GL_EXT_texture_compression_bptc",
+#endif
+#ifdef GL_EXT_texture_compression_dxt1
+  "GL_EXT_texture_compression_dxt1",
+#endif
+#ifdef GL_EXT_texture_compression_latc
+  "GL_EXT_texture_compression_latc",
+#endif
+#ifdef GL_EXT_texture_compression_rgtc
+  "GL_EXT_texture_compression_rgtc",
+#endif
+#ifdef GL_EXT_texture_compression_s3tc
+  "GL_EXT_texture_compression_s3tc",
+#endif
+#ifdef GL_EXT_texture_cube_map
+  "GL_EXT_texture_cube_map",
+#endif
+#ifdef GL_EXT_texture_cube_map_array
+  "GL_EXT_texture_cube_map_array",
+#endif
+#ifdef GL_EXT_texture_edge_clamp
+  "GL_EXT_texture_edge_clamp",
+#endif
+#ifdef GL_EXT_texture_env
+  "GL_EXT_texture_env",
+#endif
+#ifdef GL_EXT_texture_env_add
+  "GL_EXT_texture_env_add",
+#endif
+#ifdef GL_EXT_texture_env_combine
+  "GL_EXT_texture_env_combine",
+#endif
+#ifdef GL_EXT_texture_env_dot3
+  "GL_EXT_texture_env_dot3",
+#endif
+#ifdef GL_EXT_texture_filter_anisotropic
+  "GL_EXT_texture_filter_anisotropic",
+#endif
+#ifdef GL_EXT_texture_filter_minmax
+  "GL_EXT_texture_filter_minmax",
+#endif
+#ifdef GL_EXT_texture_format_BGRA8888
+  "GL_EXT_texture_format_BGRA8888",
+#endif
+#ifdef GL_EXT_texture_integer
+  "GL_EXT_texture_integer",
+#endif
+#ifdef GL_EXT_texture_lod_bias
+  "GL_EXT_texture_lod_bias",
+#endif
+#ifdef GL_EXT_texture_mirror_clamp
+  "GL_EXT_texture_mirror_clamp",
+#endif
+#ifdef GL_EXT_texture_norm16
+  "GL_EXT_texture_norm16",
+#endif
+#ifdef GL_EXT_texture_object
+  "GL_EXT_texture_object",
+#endif
+#ifdef GL_EXT_texture_perturb_normal
+  "GL_EXT_texture_perturb_normal",
+#endif
+#ifdef GL_EXT_texture_rectangle
+  "GL_EXT_texture_rectangle",
+#endif
+#ifdef GL_EXT_texture_rg
+  "GL_EXT_texture_rg",
+#endif
+#ifdef GL_EXT_texture_sRGB
+  "GL_EXT_texture_sRGB",
+#endif
+#ifdef GL_EXT_texture_sRGB_R8
+  "GL_EXT_texture_sRGB_R8",
+#endif
+#ifdef GL_EXT_texture_sRGB_RG8
+  "GL_EXT_texture_sRGB_RG8",
+#endif
+#ifdef GL_EXT_texture_sRGB_decode
+  "GL_EXT_texture_sRGB_decode",
+#endif
+#ifdef GL_EXT_texture_shared_exponent
+  "GL_EXT_texture_shared_exponent",
+#endif
+#ifdef GL_EXT_texture_snorm
+  "GL_EXT_texture_snorm",
+#endif
+#ifdef GL_EXT_texture_storage
+  "GL_EXT_texture_storage",
+#endif
+#ifdef GL_EXT_texture_swizzle
+  "GL_EXT_texture_swizzle",
+#endif
+#ifdef GL_EXT_texture_type_2_10_10_10_REV
+  "GL_EXT_texture_type_2_10_10_10_REV",
+#endif
+#ifdef GL_EXT_texture_view
+  "GL_EXT_texture_view",
+#endif
+#ifdef GL_EXT_timer_query
+  "GL_EXT_timer_query",
+#endif
+#ifdef GL_EXT_transform_feedback
+  "GL_EXT_transform_feedback",
+#endif
+#ifdef GL_EXT_unpack_subimage
+  "GL_EXT_unpack_subimage",
+#endif
+#ifdef GL_EXT_vertex_array
+  "GL_EXT_vertex_array",
+#endif
+#ifdef GL_EXT_vertex_array_bgra
+  "GL_EXT_vertex_array_bgra",
+#endif
+#ifdef GL_EXT_vertex_array_setXXX
+  "GL_EXT_vertex_array_setXXX",
+#endif
+#ifdef GL_EXT_vertex_attrib_64bit
+  "GL_EXT_vertex_attrib_64bit",
+#endif
+#ifdef GL_EXT_vertex_shader
+  "GL_EXT_vertex_shader",
+#endif
+#ifdef GL_EXT_vertex_weighting
+  "GL_EXT_vertex_weighting",
+#endif
+#ifdef GL_EXT_win32_keyed_mutex
+  "GL_EXT_win32_keyed_mutex",
+#endif
+#ifdef GL_EXT_window_rectangles
+  "GL_EXT_window_rectangles",
+#endif
+#ifdef GL_EXT_x11_sync_object
+  "GL_EXT_x11_sync_object",
+#endif
+#ifdef GL_GREMEDY_frame_terminator
+  "GL_GREMEDY_frame_terminator",
+#endif
+#ifdef GL_GREMEDY_string_marker
+  "GL_GREMEDY_string_marker",
+#endif
+#ifdef GL_HP_convolution_border_modes
+  "GL_HP_convolution_border_modes",
+#endif
+#ifdef GL_HP_image_transform
+  "GL_HP_image_transform",
+#endif
+#ifdef GL_HP_occlusion_test
+  "GL_HP_occlusion_test",
+#endif
+#ifdef GL_HP_texture_lighting
+  "GL_HP_texture_lighting",
+#endif
+#ifdef GL_IBM_cull_vertex
+  "GL_IBM_cull_vertex",
+#endif
+#ifdef GL_IBM_multimode_draw_arrays
+  "GL_IBM_multimode_draw_arrays",
+#endif
+#ifdef GL_IBM_rasterpos_clip
+  "GL_IBM_rasterpos_clip",
+#endif
+#ifdef GL_IBM_static_data
+  "GL_IBM_static_data",
+#endif
+#ifdef GL_IBM_texture_mirrored_repeat
+  "GL_IBM_texture_mirrored_repeat",
+#endif
+#ifdef GL_IBM_vertex_array_lists
+  "GL_IBM_vertex_array_lists",
+#endif
+#ifdef GL_INGR_color_clamp
+  "GL_INGR_color_clamp",
+#endif
+#ifdef GL_INGR_interlace_read
+  "GL_INGR_interlace_read",
+#endif
+#ifdef GL_INTEL_conservative_rasterization
+  "GL_INTEL_conservative_rasterization",
+#endif
+#ifdef GL_INTEL_fragment_shader_ordering
+  "GL_INTEL_fragment_shader_ordering",
+#endif
+#ifdef GL_INTEL_framebuffer_CMAA
+  "GL_INTEL_framebuffer_CMAA",
+#endif
+#ifdef GL_INTEL_map_texture
+  "GL_INTEL_map_texture",
+#endif
+#ifdef GL_INTEL_parallel_arrays
+  "GL_INTEL_parallel_arrays",
+#endif
+#ifdef GL_INTEL_performance_query
+  "GL_INTEL_performance_query",
+#endif
+#ifdef GL_INTEL_texture_scissor
+  "GL_INTEL_texture_scissor",
+#endif
+#ifdef GL_KHR_blend_equation_advanced
+  "GL_KHR_blend_equation_advanced",
+#endif
+#ifdef GL_KHR_blend_equation_advanced_coherent
+  "GL_KHR_blend_equation_advanced_coherent",
+#endif
+#ifdef GL_KHR_context_flush_control
+  "GL_KHR_context_flush_control",
+#endif
+#ifdef GL_KHR_debug
+  "GL_KHR_debug",
+#endif
+#ifdef GL_KHR_no_error
+  "GL_KHR_no_error",
+#endif
+#ifdef GL_KHR_parallel_shader_compile
+  "GL_KHR_parallel_shader_compile",
+#endif
+#ifdef GL_KHR_robust_buffer_access_behavior
+  "GL_KHR_robust_buffer_access_behavior",
+#endif
+#ifdef GL_KHR_robustness
+  "GL_KHR_robustness",
+#endif
+#ifdef GL_KHR_texture_compression_astc_hdr
+  "GL_KHR_texture_compression_astc_hdr",
+#endif
+#ifdef GL_KHR_texture_compression_astc_ldr
+  "GL_KHR_texture_compression_astc_ldr",
+#endif
+#ifdef GL_KHR_texture_compression_astc_sliced_3d
+  "GL_KHR_texture_compression_astc_sliced_3d",
+#endif
+#ifdef GL_KTX_buffer_region
+  "GL_KTX_buffer_region",
+#endif
+#ifdef GL_MESAX_texture_stack
+  "GL_MESAX_texture_stack",
+#endif
+#ifdef GL_MESA_pack_invert
+  "GL_MESA_pack_invert",
+#endif
+#ifdef GL_MESA_resize_buffers
+  "GL_MESA_resize_buffers",
+#endif
+#ifdef GL_MESA_shader_integer_functions
+  "GL_MESA_shader_integer_functions",
+#endif
+#ifdef GL_MESA_window_pos
+  "GL_MESA_window_pos",
+#endif
+#ifdef GL_MESA_ycbcr_texture
+  "GL_MESA_ycbcr_texture",
+#endif
+#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
+  "GL_NVX_blend_equation_advanced_multi_draw_buffers",
+#endif
+#ifdef GL_NVX_conditional_render
+  "GL_NVX_conditional_render",
+#endif
+#ifdef GL_NVX_gpu_memory_info
+  "GL_NVX_gpu_memory_info",
+#endif
+#ifdef GL_NVX_linked_gpu_multicast
+  "GL_NVX_linked_gpu_multicast",
+#endif
+#ifdef GL_NV_3dvision_settings
+  "GL_NV_3dvision_settings",
+#endif
+#ifdef GL_NV_EGL_stream_consumer_external
+  "GL_NV_EGL_stream_consumer_external",
+#endif
+#ifdef GL_NV_alpha_to_coverage_dither_control
+  "GL_NV_alpha_to_coverage_dither_control",
+#endif
+#ifdef GL_NV_bgr
+  "GL_NV_bgr",
+#endif
+#ifdef GL_NV_bindless_multi_draw_indirect
+  "GL_NV_bindless_multi_draw_indirect",
+#endif
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+  "GL_NV_bindless_multi_draw_indirect_count",
+#endif
+#ifdef GL_NV_bindless_texture
+  "GL_NV_bindless_texture",
+#endif
+#ifdef GL_NV_blend_equation_advanced
+  "GL_NV_blend_equation_advanced",
+#endif
+#ifdef GL_NV_blend_equation_advanced_coherent
+  "GL_NV_blend_equation_advanced_coherent",
+#endif
+#ifdef GL_NV_blend_minmax_factor
+  "GL_NV_blend_minmax_factor",
+#endif
+#ifdef GL_NV_blend_square
+  "GL_NV_blend_square",
+#endif
+#ifdef GL_NV_clip_space_w_scaling
+  "GL_NV_clip_space_w_scaling",
+#endif
+#ifdef GL_NV_command_list
+  "GL_NV_command_list",
+#endif
+#ifdef GL_NV_compute_program5
+  "GL_NV_compute_program5",
+#endif
+#ifdef GL_NV_conditional_render
+  "GL_NV_conditional_render",
+#endif
+#ifdef GL_NV_conservative_raster
+  "GL_NV_conservative_raster",
+#endif
+#ifdef GL_NV_conservative_raster_dilate
+  "GL_NV_conservative_raster_dilate",
+#endif
+#ifdef GL_NV_conservative_raster_pre_snap_triangles
+  "GL_NV_conservative_raster_pre_snap_triangles",
+#endif
+#ifdef GL_NV_copy_buffer
+  "GL_NV_copy_buffer",
+#endif
+#ifdef GL_NV_copy_depth_to_color
+  "GL_NV_copy_depth_to_color",
+#endif
+#ifdef GL_NV_copy_image
+  "GL_NV_copy_image",
+#endif
+#ifdef GL_NV_deep_texture3D
+  "GL_NV_deep_texture3D",
+#endif
+#ifdef GL_NV_depth_buffer_float
+  "GL_NV_depth_buffer_float",
+#endif
+#ifdef GL_NV_depth_clamp
+  "GL_NV_depth_clamp",
+#endif
+#ifdef GL_NV_depth_range_unclamped
+  "GL_NV_depth_range_unclamped",
+#endif
+#ifdef GL_NV_draw_buffers
+  "GL_NV_draw_buffers",
+#endif
+#ifdef GL_NV_draw_instanced
+  "GL_NV_draw_instanced",
+#endif
+#ifdef GL_NV_draw_texture
+  "GL_NV_draw_texture",
+#endif
+#ifdef GL_NV_draw_vulkan_image
+  "GL_NV_draw_vulkan_image",
+#endif
+#ifdef GL_NV_evaluators
+  "GL_NV_evaluators",
+#endif
+#ifdef GL_NV_explicit_attrib_location
+  "GL_NV_explicit_attrib_location",
+#endif
+#ifdef GL_NV_explicit_multisample
+  "GL_NV_explicit_multisample",
+#endif
+#ifdef GL_NV_fbo_color_attachments
+  "GL_NV_fbo_color_attachments",
+#endif
+#ifdef GL_NV_fence
+  "GL_NV_fence",
+#endif
+#ifdef GL_NV_fill_rectangle
+  "GL_NV_fill_rectangle",
+#endif
+#ifdef GL_NV_float_buffer
+  "GL_NV_float_buffer",
+#endif
+#ifdef GL_NV_fog_distance
+  "GL_NV_fog_distance",
+#endif
+#ifdef GL_NV_fragment_coverage_to_color
+  "GL_NV_fragment_coverage_to_color",
+#endif
+#ifdef GL_NV_fragment_program
+  "GL_NV_fragment_program",
+#endif
+#ifdef GL_NV_fragment_program2
+  "GL_NV_fragment_program2",
+#endif
+#ifdef GL_NV_fragment_program4
+  "GL_NV_fragment_program4",
+#endif
+#ifdef GL_NV_fragment_program_option
+  "GL_NV_fragment_program_option",
+#endif
+#ifdef GL_NV_fragment_shader_interlock
+  "GL_NV_fragment_shader_interlock",
+#endif
+#ifdef GL_NV_framebuffer_blit
+  "GL_NV_framebuffer_blit",
+#endif
+#ifdef GL_NV_framebuffer_mixed_samples
+  "GL_NV_framebuffer_mixed_samples",
+#endif
+#ifdef GL_NV_framebuffer_multisample
+  "GL_NV_framebuffer_multisample",
+#endif
+#ifdef GL_NV_framebuffer_multisample_coverage
+  "GL_NV_framebuffer_multisample_coverage",
+#endif
+#ifdef GL_NV_generate_mipmap_sRGB
+  "GL_NV_generate_mipmap_sRGB",
+#endif
+#ifdef GL_NV_geometry_program4
+  "GL_NV_geometry_program4",
+#endif
+#ifdef GL_NV_geometry_shader4
+  "GL_NV_geometry_shader4",
+#endif
+#ifdef GL_NV_geometry_shader_passthrough
+  "GL_NV_geometry_shader_passthrough",
+#endif
+#ifdef GL_NV_gpu_multicast
+  "GL_NV_gpu_multicast",
+#endif
+#ifdef GL_NV_gpu_program4
+  "GL_NV_gpu_program4",
+#endif
+#ifdef GL_NV_gpu_program5
+  "GL_NV_gpu_program5",
+#endif
+#ifdef GL_NV_gpu_program5_mem_extended
+  "GL_NV_gpu_program5_mem_extended",
+#endif
+#ifdef GL_NV_gpu_program_fp64
+  "GL_NV_gpu_program_fp64",
+#endif
+#ifdef GL_NV_gpu_shader5
+  "GL_NV_gpu_shader5",
+#endif
+#ifdef GL_NV_half_float
+  "GL_NV_half_float",
+#endif
+#ifdef GL_NV_image_formats
+  "GL_NV_image_formats",
+#endif
+#ifdef GL_NV_instanced_arrays
+  "GL_NV_instanced_arrays",
+#endif
+#ifdef GL_NV_internalformat_sample_query
+  "GL_NV_internalformat_sample_query",
+#endif
+#ifdef GL_NV_light_max_exponent
+  "GL_NV_light_max_exponent",
+#endif
+#ifdef GL_NV_multisample_coverage
+  "GL_NV_multisample_coverage",
+#endif
+#ifdef GL_NV_multisample_filter_hint
+  "GL_NV_multisample_filter_hint",
+#endif
+#ifdef GL_NV_non_square_matrices
+  "GL_NV_non_square_matrices",
+#endif
+#ifdef GL_NV_occlusion_query
+  "GL_NV_occlusion_query",
+#endif
+#ifdef GL_NV_pack_subimage
+  "GL_NV_pack_subimage",
+#endif
+#ifdef GL_NV_packed_depth_stencil
+  "GL_NV_packed_depth_stencil",
+#endif
+#ifdef GL_NV_packed_float
+  "GL_NV_packed_float",
+#endif
+#ifdef GL_NV_packed_float_linear
+  "GL_NV_packed_float_linear",
+#endif
+#ifdef GL_NV_parameter_buffer_object
+  "GL_NV_parameter_buffer_object",
+#endif
+#ifdef GL_NV_parameter_buffer_object2
+  "GL_NV_parameter_buffer_object2",
+#endif
+#ifdef GL_NV_path_rendering
+  "GL_NV_path_rendering",
+#endif
+#ifdef GL_NV_path_rendering_shared_edge
+  "GL_NV_path_rendering_shared_edge",
+#endif
+#ifdef GL_NV_pixel_buffer_object
+  "GL_NV_pixel_buffer_object",
+#endif
+#ifdef GL_NV_pixel_data_range
+  "GL_NV_pixel_data_range",
+#endif
+#ifdef GL_NV_platform_binary
+  "GL_NV_platform_binary",
+#endif
+#ifdef GL_NV_point_sprite
+  "GL_NV_point_sprite",
+#endif
+#ifdef GL_NV_polygon_mode
+  "GL_NV_polygon_mode",
+#endif
+#ifdef GL_NV_present_video
+  "GL_NV_present_video",
+#endif
+#ifdef GL_NV_primitive_restart
+  "GL_NV_primitive_restart",
+#endif
+#ifdef GL_NV_read_depth
+  "GL_NV_read_depth",
+#endif
+#ifdef GL_NV_read_depth_stencil
+  "GL_NV_read_depth_stencil",
+#endif
+#ifdef GL_NV_read_stencil
+  "GL_NV_read_stencil",
+#endif
+#ifdef GL_NV_register_combiners
+  "GL_NV_register_combiners",
+#endif
+#ifdef GL_NV_register_combiners2
+  "GL_NV_register_combiners2",
+#endif
+#ifdef GL_NV_robustness_video_memory_purge
+  "GL_NV_robustness_video_memory_purge",
+#endif
+#ifdef GL_NV_sRGB_formats
+  "GL_NV_sRGB_formats",
+#endif
+#ifdef GL_NV_sample_locations
+  "GL_NV_sample_locations",
+#endif
+#ifdef GL_NV_sample_mask_override_coverage
+  "GL_NV_sample_mask_override_coverage",
+#endif
+#ifdef GL_NV_shader_atomic_counters
+  "GL_NV_shader_atomic_counters",
+#endif
+#ifdef GL_NV_shader_atomic_float
+  "GL_NV_shader_atomic_float",
+#endif
+#ifdef GL_NV_shader_atomic_float64
+  "GL_NV_shader_atomic_float64",
+#endif
+#ifdef GL_NV_shader_atomic_fp16_vector
+  "GL_NV_shader_atomic_fp16_vector",
+#endif
+#ifdef GL_NV_shader_atomic_int64
+  "GL_NV_shader_atomic_int64",
+#endif
+#ifdef GL_NV_shader_buffer_load
+  "GL_NV_shader_buffer_load",
+#endif
+#ifdef GL_NV_shader_noperspective_interpolation
+  "GL_NV_shader_noperspective_interpolation",
+#endif
+#ifdef GL_NV_shader_storage_buffer_object
+  "GL_NV_shader_storage_buffer_object",
+#endif
+#ifdef GL_NV_shader_thread_group
+  "GL_NV_shader_thread_group",
+#endif
+#ifdef GL_NV_shader_thread_shuffle
+  "GL_NV_shader_thread_shuffle",
+#endif
+#ifdef GL_NV_shadow_samplers_array
+  "GL_NV_shadow_samplers_array",
+#endif
+#ifdef GL_NV_shadow_samplers_cube
+  "GL_NV_shadow_samplers_cube",
+#endif
+#ifdef GL_NV_stereo_view_rendering
+  "GL_NV_stereo_view_rendering",
+#endif
+#ifdef GL_NV_tessellation_program5
+  "GL_NV_tessellation_program5",
+#endif
+#ifdef GL_NV_texgen_emboss
+  "GL_NV_texgen_emboss",
+#endif
+#ifdef GL_NV_texgen_reflection
+  "GL_NV_texgen_reflection",
+#endif
+#ifdef GL_NV_texture_array
+  "GL_NV_texture_array",
+#endif
+#ifdef GL_NV_texture_barrier
+  "GL_NV_texture_barrier",
+#endif
+#ifdef GL_NV_texture_border_clamp
+  "GL_NV_texture_border_clamp",
+#endif
+#ifdef GL_NV_texture_compression_latc
+  "GL_NV_texture_compression_latc",
+#endif
+#ifdef GL_NV_texture_compression_s3tc
+  "GL_NV_texture_compression_s3tc",
+#endif
+#ifdef GL_NV_texture_compression_s3tc_update
+  "GL_NV_texture_compression_s3tc_update",
+#endif
+#ifdef GL_NV_texture_compression_vtc
+  "GL_NV_texture_compression_vtc",
+#endif
+#ifdef GL_NV_texture_env_combine4
+  "GL_NV_texture_env_combine4",
+#endif
+#ifdef GL_NV_texture_expand_normal
+  "GL_NV_texture_expand_normal",
+#endif
+#ifdef GL_NV_texture_multisample
+  "GL_NV_texture_multisample",
+#endif
+#ifdef GL_NV_texture_npot_2D_mipmap
+  "GL_NV_texture_npot_2D_mipmap",
+#endif
+#ifdef GL_NV_texture_rectangle
+  "GL_NV_texture_rectangle",
+#endif
+#ifdef GL_NV_texture_rectangle_compressed
+  "GL_NV_texture_rectangle_compressed",
+#endif
+#ifdef GL_NV_texture_shader
+  "GL_NV_texture_shader",
+#endif
+#ifdef GL_NV_texture_shader2
+  "GL_NV_texture_shader2",
+#endif
+#ifdef GL_NV_texture_shader3
+  "GL_NV_texture_shader3",
+#endif
+#ifdef GL_NV_transform_feedback
+  "GL_NV_transform_feedback",
+#endif
+#ifdef GL_NV_transform_feedback2
+  "GL_NV_transform_feedback2",
+#endif
+#ifdef GL_NV_uniform_buffer_unified_memory
+  "GL_NV_uniform_buffer_unified_memory",
+#endif
+#ifdef GL_NV_vdpau_interop
+  "GL_NV_vdpau_interop",
+#endif
+#ifdef GL_NV_vertex_array_range
+  "GL_NV_vertex_array_range",
+#endif
+#ifdef GL_NV_vertex_array_range2
+  "GL_NV_vertex_array_range2",
+#endif
+#ifdef GL_NV_vertex_attrib_integer_64bit
+  "GL_NV_vertex_attrib_integer_64bit",
+#endif
+#ifdef GL_NV_vertex_buffer_unified_memory
+  "GL_NV_vertex_buffer_unified_memory",
+#endif
+#ifdef GL_NV_vertex_program
+  "GL_NV_vertex_program",
+#endif
+#ifdef GL_NV_vertex_program1_1
+  "GL_NV_vertex_program1_1",
+#endif
+#ifdef GL_NV_vertex_program2
+  "GL_NV_vertex_program2",
+#endif
+#ifdef GL_NV_vertex_program2_option
+  "GL_NV_vertex_program2_option",
+#endif
+#ifdef GL_NV_vertex_program3
+  "GL_NV_vertex_program3",
+#endif
+#ifdef GL_NV_vertex_program4
+  "GL_NV_vertex_program4",
+#endif
+#ifdef GL_NV_video_capture
+  "GL_NV_video_capture",
+#endif
+#ifdef GL_NV_viewport_array
+  "GL_NV_viewport_array",
+#endif
+#ifdef GL_NV_viewport_array2
+  "GL_NV_viewport_array2",
+#endif
+#ifdef GL_NV_viewport_swizzle
+  "GL_NV_viewport_swizzle",
+#endif
+#ifdef GL_OES_byte_coordinates
+  "GL_OES_byte_coordinates",
+#endif
+#ifdef GL_OML_interlace
+  "GL_OML_interlace",
+#endif
+#ifdef GL_OML_resample
+  "GL_OML_resample",
+#endif
+#ifdef GL_OML_subsample
+  "GL_OML_subsample",
+#endif
+#ifdef GL_OVR_multiview
+  "GL_OVR_multiview",
+#endif
+#ifdef GL_OVR_multiview2
+  "GL_OVR_multiview2",
+#endif
+#ifdef GL_OVR_multiview_multisampled_render_to_texture
+  "GL_OVR_multiview_multisampled_render_to_texture",
+#endif
+#ifdef GL_PGI_misc_hints
+  "GL_PGI_misc_hints",
+#endif
+#ifdef GL_PGI_vertex_hints
+  "GL_PGI_vertex_hints",
+#endif
+#ifdef GL_QCOM_alpha_test
+  "GL_QCOM_alpha_test",
+#endif
+#ifdef GL_QCOM_binning_control
+  "GL_QCOM_binning_control",
+#endif
+#ifdef GL_QCOM_driver_control
+  "GL_QCOM_driver_control",
+#endif
+#ifdef GL_QCOM_extended_get
+  "GL_QCOM_extended_get",
+#endif
+#ifdef GL_QCOM_extended_get2
+  "GL_QCOM_extended_get2",
+#endif
+#ifdef GL_QCOM_framebuffer_foveated
+  "GL_QCOM_framebuffer_foveated",
+#endif
+#ifdef GL_QCOM_perfmon_global_mode
+  "GL_QCOM_perfmon_global_mode",
+#endif
+#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
+  "GL_QCOM_shader_framebuffer_fetch_noncoherent",
+#endif
+#ifdef GL_QCOM_tiled_rendering
+  "GL_QCOM_tiled_rendering",
+#endif
+#ifdef GL_QCOM_writeonly_rendering
+  "GL_QCOM_writeonly_rendering",
+#endif
+#ifdef GL_REGAL_ES1_0_compatibility
+  "GL_REGAL_ES1_0_compatibility",
+#endif
+#ifdef GL_REGAL_ES1_1_compatibility
+  "GL_REGAL_ES1_1_compatibility",
+#endif
+#ifdef GL_REGAL_enable
+  "GL_REGAL_enable",
+#endif
+#ifdef GL_REGAL_error_string
+  "GL_REGAL_error_string",
+#endif
+#ifdef GL_REGAL_extension_query
+  "GL_REGAL_extension_query",
+#endif
+#ifdef GL_REGAL_log
+  "GL_REGAL_log",
+#endif
+#ifdef GL_REGAL_proc_address
+  "GL_REGAL_proc_address",
+#endif
+#ifdef GL_REND_screen_coordinates
+  "GL_REND_screen_coordinates",
+#endif
+#ifdef GL_S3_s3tc
+  "GL_S3_s3tc",
+#endif
+#ifdef GL_SGIS_clip_band_hint
+  "GL_SGIS_clip_band_hint",
+#endif
+#ifdef GL_SGIS_color_range
+  "GL_SGIS_color_range",
+#endif
+#ifdef GL_SGIS_detail_texture
+  "GL_SGIS_detail_texture",
+#endif
+#ifdef GL_SGIS_fog_function
+  "GL_SGIS_fog_function",
+#endif
+#ifdef GL_SGIS_generate_mipmap
+  "GL_SGIS_generate_mipmap",
+#endif
+#ifdef GL_SGIS_line_texgen
+  "GL_SGIS_line_texgen",
+#endif
+#ifdef GL_SGIS_multisample
+  "GL_SGIS_multisample",
+#endif
+#ifdef GL_SGIS_multitexture
+  "GL_SGIS_multitexture",
+#endif
+#ifdef GL_SGIS_pixel_texture
+  "GL_SGIS_pixel_texture",
+#endif
+#ifdef GL_SGIS_point_line_texgen
+  "GL_SGIS_point_line_texgen",
+#endif
+#ifdef GL_SGIS_shared_multisample
+  "GL_SGIS_shared_multisample",
+#endif
+#ifdef GL_SGIS_sharpen_texture
+  "GL_SGIS_sharpen_texture",
+#endif
+#ifdef GL_SGIS_texture4D
+  "GL_SGIS_texture4D",
+#endif
+#ifdef GL_SGIS_texture_border_clamp
+  "GL_SGIS_texture_border_clamp",
+#endif
+#ifdef GL_SGIS_texture_edge_clamp
+  "GL_SGIS_texture_edge_clamp",
+#endif
+#ifdef GL_SGIS_texture_filter4
+  "GL_SGIS_texture_filter4",
+#endif
+#ifdef GL_SGIS_texture_lod
+  "GL_SGIS_texture_lod",
+#endif
+#ifdef GL_SGIS_texture_select
+  "GL_SGIS_texture_select",
+#endif
+#ifdef GL_SGIX_async
+  "GL_SGIX_async",
+#endif
+#ifdef GL_SGIX_async_histogram
+  "GL_SGIX_async_histogram",
+#endif
+#ifdef GL_SGIX_async_pixel
+  "GL_SGIX_async_pixel",
+#endif
+#ifdef GL_SGIX_bali_g_instruments
+  "GL_SGIX_bali_g_instruments",
+#endif
+#ifdef GL_SGIX_bali_r_instruments
+  "GL_SGIX_bali_r_instruments",
+#endif
+#ifdef GL_SGIX_bali_timer_instruments
+  "GL_SGIX_bali_timer_instruments",
+#endif
+#ifdef GL_SGIX_blend_alpha_minmax
+  "GL_SGIX_blend_alpha_minmax",
+#endif
+#ifdef GL_SGIX_blend_cadd
+  "GL_SGIX_blend_cadd",
+#endif
+#ifdef GL_SGIX_blend_cmultiply
+  "GL_SGIX_blend_cmultiply",
+#endif
+#ifdef GL_SGIX_calligraphic_fragment
+  "GL_SGIX_calligraphic_fragment",
+#endif
+#ifdef GL_SGIX_clipmap
+  "GL_SGIX_clipmap",
+#endif
+#ifdef GL_SGIX_color_matrix_accuracy
+  "GL_SGIX_color_matrix_accuracy",
+#endif
+#ifdef GL_SGIX_color_table_index_mode
+  "GL_SGIX_color_table_index_mode",
+#endif
+#ifdef GL_SGIX_complex_polar
+  "GL_SGIX_complex_polar",
+#endif
+#ifdef GL_SGIX_convolution_accuracy
+  "GL_SGIX_convolution_accuracy",
+#endif
+#ifdef GL_SGIX_cube_map
+  "GL_SGIX_cube_map",
+#endif
+#ifdef GL_SGIX_cylinder_texgen
+  "GL_SGIX_cylinder_texgen",
+#endif
+#ifdef GL_SGIX_datapipe
+  "GL_SGIX_datapipe",
+#endif
+#ifdef GL_SGIX_decimation
+  "GL_SGIX_decimation",
+#endif
+#ifdef GL_SGIX_depth_pass_instrument
+  "GL_SGIX_depth_pass_instrument",
+#endif
+#ifdef GL_SGIX_depth_texture
+  "GL_SGIX_depth_texture",
+#endif
+#ifdef GL_SGIX_dvc
+  "GL_SGIX_dvc",
+#endif
+#ifdef GL_SGIX_flush_raster
+  "GL_SGIX_flush_raster",
+#endif
+#ifdef GL_SGIX_fog_blend
+  "GL_SGIX_fog_blend",
+#endif
+#ifdef GL_SGIX_fog_factor_to_alpha
+  "GL_SGIX_fog_factor_to_alpha",
+#endif
+#ifdef GL_SGIX_fog_layers
+  "GL_SGIX_fog_layers",
+#endif
+#ifdef GL_SGIX_fog_offset
+  "GL_SGIX_fog_offset",
+#endif
+#ifdef GL_SGIX_fog_patchy
+  "GL_SGIX_fog_patchy",
+#endif
+#ifdef GL_SGIX_fog_scale
+  "GL_SGIX_fog_scale",
+#endif
+#ifdef GL_SGIX_fog_texture
+  "GL_SGIX_fog_texture",
+#endif
+#ifdef GL_SGIX_fragment_lighting_space
+  "GL_SGIX_fragment_lighting_space",
+#endif
+#ifdef GL_SGIX_fragment_specular_lighting
+  "GL_SGIX_fragment_specular_lighting",
+#endif
+#ifdef GL_SGIX_fragments_instrument
+  "GL_SGIX_fragments_instrument",
+#endif
+#ifdef GL_SGIX_framezoom
+  "GL_SGIX_framezoom",
+#endif
+#ifdef GL_SGIX_icc_texture
+  "GL_SGIX_icc_texture",
+#endif
+#ifdef GL_SGIX_igloo_interface
+  "GL_SGIX_igloo_interface",
+#endif
+#ifdef GL_SGIX_image_compression
+  "GL_SGIX_image_compression",
+#endif
+#ifdef GL_SGIX_impact_pixel_texture
+  "GL_SGIX_impact_pixel_texture",
+#endif
+#ifdef GL_SGIX_instrument_error
+  "GL_SGIX_instrument_error",
+#endif
+#ifdef GL_SGIX_interlace
+  "GL_SGIX_interlace",
+#endif
+#ifdef GL_SGIX_ir_instrument1
+  "GL_SGIX_ir_instrument1",
+#endif
+#ifdef GL_SGIX_line_quality_hint
+  "GL_SGIX_line_quality_hint",
+#endif
+#ifdef GL_SGIX_list_priority
+  "GL_SGIX_list_priority",
+#endif
+#ifdef GL_SGIX_mpeg1
+  "GL_SGIX_mpeg1",
+#endif
+#ifdef GL_SGIX_mpeg2
+  "GL_SGIX_mpeg2",
+#endif
+#ifdef GL_SGIX_nonlinear_lighting_pervertex
+  "GL_SGIX_nonlinear_lighting_pervertex",
+#endif
+#ifdef GL_SGIX_nurbs_eval
+  "GL_SGIX_nurbs_eval",
+#endif
+#ifdef GL_SGIX_occlusion_instrument
+  "GL_SGIX_occlusion_instrument",
+#endif
+#ifdef GL_SGIX_packed_6bytes
+  "GL_SGIX_packed_6bytes",
+#endif
+#ifdef GL_SGIX_pixel_texture
+  "GL_SGIX_pixel_texture",
+#endif
+#ifdef GL_SGIX_pixel_texture_bits
+  "GL_SGIX_pixel_texture_bits",
+#endif
+#ifdef GL_SGIX_pixel_texture_lod
+  "GL_SGIX_pixel_texture_lod",
+#endif
+#ifdef GL_SGIX_pixel_tiles
+  "GL_SGIX_pixel_tiles",
+#endif
+#ifdef GL_SGIX_polynomial_ffd
+  "GL_SGIX_polynomial_ffd",
+#endif
+#ifdef GL_SGIX_quad_mesh
+  "GL_SGIX_quad_mesh",
+#endif
+#ifdef GL_SGIX_reference_plane
+  "GL_SGIX_reference_plane",
+#endif
+#ifdef GL_SGIX_resample
+  "GL_SGIX_resample",
+#endif
+#ifdef GL_SGIX_scalebias_hint
+  "GL_SGIX_scalebias_hint",
+#endif
+#ifdef GL_SGIX_shadow
+  "GL_SGIX_shadow",
+#endif
+#ifdef GL_SGIX_shadow_ambient
+  "GL_SGIX_shadow_ambient",
+#endif
+#ifdef GL_SGIX_slim
+  "GL_SGIX_slim",
+#endif
+#ifdef GL_SGIX_spotlight_cutoff
+  "GL_SGIX_spotlight_cutoff",
+#endif
+#ifdef GL_SGIX_sprite
+  "GL_SGIX_sprite",
+#endif
+#ifdef GL_SGIX_subdiv_patch
+  "GL_SGIX_subdiv_patch",
+#endif
+#ifdef GL_SGIX_subsample
+  "GL_SGIX_subsample",
+#endif
+#ifdef GL_SGIX_tag_sample_buffer
+  "GL_SGIX_tag_sample_buffer",
+#endif
+#ifdef GL_SGIX_texture_add_env
+  "GL_SGIX_texture_add_env",
+#endif
+#ifdef GL_SGIX_texture_coordinate_clamp
+  "GL_SGIX_texture_coordinate_clamp",
+#endif
+#ifdef GL_SGIX_texture_lod_bias
+  "GL_SGIX_texture_lod_bias",
+#endif
+#ifdef GL_SGIX_texture_mipmap_anisotropic
+  "GL_SGIX_texture_mipmap_anisotropic",
+#endif
+#ifdef GL_SGIX_texture_multi_buffer
+  "GL_SGIX_texture_multi_buffer",
+#endif
+#ifdef GL_SGIX_texture_phase
+  "GL_SGIX_texture_phase",
+#endif
+#ifdef GL_SGIX_texture_range
+  "GL_SGIX_texture_range",
+#endif
+#ifdef GL_SGIX_texture_scale_bias
+  "GL_SGIX_texture_scale_bias",
+#endif
+#ifdef GL_SGIX_texture_supersample
+  "GL_SGIX_texture_supersample",
+#endif
+#ifdef GL_SGIX_vector_ops
+  "GL_SGIX_vector_ops",
+#endif
+#ifdef GL_SGIX_vertex_array_object
+  "GL_SGIX_vertex_array_object",
+#endif
+#ifdef GL_SGIX_vertex_preclip
+  "GL_SGIX_vertex_preclip",
+#endif
+#ifdef GL_SGIX_vertex_preclip_hint
+  "GL_SGIX_vertex_preclip_hint",
+#endif
+#ifdef GL_SGIX_ycrcb
+  "GL_SGIX_ycrcb",
+#endif
+#ifdef GL_SGIX_ycrcb_subsample
+  "GL_SGIX_ycrcb_subsample",
+#endif
+#ifdef GL_SGIX_ycrcba
+  "GL_SGIX_ycrcba",
+#endif
+#ifdef GL_SGI_color_matrix
+  "GL_SGI_color_matrix",
+#endif
+#ifdef GL_SGI_color_table
+  "GL_SGI_color_table",
+#endif
+#ifdef GL_SGI_complex
+  "GL_SGI_complex",
+#endif
+#ifdef GL_SGI_complex_type
+  "GL_SGI_complex_type",
+#endif
+#ifdef GL_SGI_fft
+  "GL_SGI_fft",
+#endif
+#ifdef GL_SGI_texture_color_table
+  "GL_SGI_texture_color_table",
+#endif
+#ifdef GL_SUNX_constant_data
+  "GL_SUNX_constant_data",
+#endif
+#ifdef GL_SUN_convolution_border_modes
+  "GL_SUN_convolution_border_modes",
+#endif
+#ifdef GL_SUN_global_alpha
+  "GL_SUN_global_alpha",
+#endif
+#ifdef GL_SUN_mesh_array
+  "GL_SUN_mesh_array",
+#endif
+#ifdef GL_SUN_read_video_pixels
+  "GL_SUN_read_video_pixels",
+#endif
+#ifdef GL_SUN_slice_accum
+  "GL_SUN_slice_accum",
+#endif
+#ifdef GL_SUN_triangle_list
+  "GL_SUN_triangle_list",
+#endif
+#ifdef GL_SUN_vertex
+  "GL_SUN_vertex",
+#endif
+#ifdef GL_WIN_phong_shading
+  "GL_WIN_phong_shading",
+#endif
+#ifdef GL_WIN_scene_markerXXX
+  "GL_WIN_scene_markerXXX",
+#endif
+#ifdef GL_WIN_specular_fog
+  "GL_WIN_specular_fog",
+#endif
+#ifdef GL_WIN_swap_hint
+  "GL_WIN_swap_hint",
+#endif
+  NULL
+};
+
+/* Detected in the extension string or strings */
+static GLboolean  _glewExtensionString[801];
+/* Detected via extension string or experimental mode */
+static GLboolean* _glewExtensionEnabled[] = {
+#ifdef GL_VERSION_1_2
+  &__GLEW_VERSION_1_2,
+#endif
+#ifdef GL_VERSION_1_2_1
+  &__GLEW_VERSION_1_2_1,
+#endif
+#ifdef GL_VERSION_1_3
+  &__GLEW_VERSION_1_3,
+#endif
+#ifdef GL_VERSION_1_4
+  &__GLEW_VERSION_1_4,
+#endif
+#ifdef GL_VERSION_1_5
+  &__GLEW_VERSION_1_5,
+#endif
+#ifdef GL_VERSION_2_0
+  &__GLEW_VERSION_2_0,
+#endif
+#ifdef GL_VERSION_2_1
+  &__GLEW_VERSION_2_1,
+#endif
+#ifdef GL_VERSION_3_0
+  &__GLEW_VERSION_3_0,
+#endif
+#ifdef GL_VERSION_3_1
+  &__GLEW_VERSION_3_1,
+#endif
+#ifdef GL_VERSION_3_2
+  &__GLEW_VERSION_3_2,
+#endif
+#ifdef GL_VERSION_3_3
+  &__GLEW_VERSION_3_3,
+#endif
+#ifdef GL_VERSION_4_0
+  &__GLEW_VERSION_4_0,
+#endif
+#ifdef GL_VERSION_4_1
+  &__GLEW_VERSION_4_1,
+#endif
+#ifdef GL_VERSION_4_2
+  &__GLEW_VERSION_4_2,
+#endif
+#ifdef GL_VERSION_4_3
+  &__GLEW_VERSION_4_3,
+#endif
+#ifdef GL_VERSION_4_4
+  &__GLEW_VERSION_4_4,
+#endif
+#ifdef GL_VERSION_4_5
+  &__GLEW_VERSION_4_5,
+#endif
+#ifdef GL_VERSION_4_6
+  &__GLEW_VERSION_4_6,
+#endif
+#ifdef GL_3DFX_multisample
+  &__GLEW_3DFX_multisample,
+#endif
+#ifdef GL_3DFX_tbuffer
+  &__GLEW_3DFX_tbuffer,
+#endif
+#ifdef GL_3DFX_texture_compression_FXT1
+  &__GLEW_3DFX_texture_compression_FXT1,
+#endif
+#ifdef GL_AMD_blend_minmax_factor
+  &__GLEW_AMD_blend_minmax_factor,
+#endif
+#ifdef GL_AMD_compressed_3DC_texture
+  &__GLEW_AMD_compressed_3DC_texture,
+#endif
+#ifdef GL_AMD_compressed_ATC_texture
+  &__GLEW_AMD_compressed_ATC_texture,
+#endif
+#ifdef GL_AMD_conservative_depth
+  &__GLEW_AMD_conservative_depth,
+#endif
+#ifdef GL_AMD_debug_output
+  &__GLEW_AMD_debug_output,
+#endif
+#ifdef GL_AMD_depth_clamp_separate
+  &__GLEW_AMD_depth_clamp_separate,
+#endif
+#ifdef GL_AMD_draw_buffers_blend
+  &__GLEW_AMD_draw_buffers_blend,
+#endif
+#ifdef GL_AMD_framebuffer_sample_positions
+  &__GLEW_AMD_framebuffer_sample_positions,
+#endif
+#ifdef GL_AMD_gcn_shader
+  &__GLEW_AMD_gcn_shader,
+#endif
+#ifdef GL_AMD_gpu_shader_half_float
+  &__GLEW_AMD_gpu_shader_half_float,
+#endif
+#ifdef GL_AMD_gpu_shader_int16
+  &__GLEW_AMD_gpu_shader_int16,
+#endif
+#ifdef GL_AMD_gpu_shader_int64
+  &__GLEW_AMD_gpu_shader_int64,
+#endif
+#ifdef GL_AMD_interleaved_elements
+  &__GLEW_AMD_interleaved_elements,
+#endif
+#ifdef GL_AMD_multi_draw_indirect
+  &__GLEW_AMD_multi_draw_indirect,
+#endif
+#ifdef GL_AMD_name_gen_delete
+  &__GLEW_AMD_name_gen_delete,
+#endif
+#ifdef GL_AMD_occlusion_query_event
+  &__GLEW_AMD_occlusion_query_event,
+#endif
+#ifdef GL_AMD_performance_monitor
+  &__GLEW_AMD_performance_monitor,
+#endif
+#ifdef GL_AMD_pinned_memory
+  &__GLEW_AMD_pinned_memory,
+#endif
+#ifdef GL_AMD_program_binary_Z400
+  &__GLEW_AMD_program_binary_Z400,
+#endif
+#ifdef GL_AMD_query_buffer_object
+  &__GLEW_AMD_query_buffer_object,
+#endif
+#ifdef GL_AMD_sample_positions
+  &__GLEW_AMD_sample_positions,
+#endif
+#ifdef GL_AMD_seamless_cubemap_per_texture
+  &__GLEW_AMD_seamless_cubemap_per_texture,
+#endif
+#ifdef GL_AMD_shader_atomic_counter_ops
+  &__GLEW_AMD_shader_atomic_counter_ops,
+#endif
+#ifdef GL_AMD_shader_ballot
+  &__GLEW_AMD_shader_ballot,
+#endif
+#ifdef GL_AMD_shader_explicit_vertex_parameter
+  &__GLEW_AMD_shader_explicit_vertex_parameter,
+#endif
+#ifdef GL_AMD_shader_stencil_export
+  &__GLEW_AMD_shader_stencil_export,
+#endif
+#ifdef GL_AMD_shader_stencil_value_export
+  &__GLEW_AMD_shader_stencil_value_export,
+#endif
+#ifdef GL_AMD_shader_trinary_minmax
+  &__GLEW_AMD_shader_trinary_minmax,
+#endif
+#ifdef GL_AMD_sparse_texture
+  &__GLEW_AMD_sparse_texture,
+#endif
+#ifdef GL_AMD_stencil_operation_extended
+  &__GLEW_AMD_stencil_operation_extended,
+#endif
+#ifdef GL_AMD_texture_gather_bias_lod
+  &__GLEW_AMD_texture_gather_bias_lod,
+#endif
+#ifdef GL_AMD_texture_texture4
+  &__GLEW_AMD_texture_texture4,
+#endif
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+  &__GLEW_AMD_transform_feedback3_lines_triangles,
+#endif
+#ifdef GL_AMD_transform_feedback4
+  &__GLEW_AMD_transform_feedback4,
+#endif
+#ifdef GL_AMD_vertex_shader_layer
+  &__GLEW_AMD_vertex_shader_layer,
+#endif
+#ifdef GL_AMD_vertex_shader_tessellator
+  &__GLEW_AMD_vertex_shader_tessellator,
+#endif
+#ifdef GL_AMD_vertex_shader_viewport_index
+  &__GLEW_AMD_vertex_shader_viewport_index,
+#endif
+#ifdef GL_ANDROID_extension_pack_es31a
+  &__GLEW_ANDROID_extension_pack_es31a,
+#endif
+#ifdef GL_ANGLE_depth_texture
+  &__GLEW_ANGLE_depth_texture,
+#endif
+#ifdef GL_ANGLE_framebuffer_blit
+  &__GLEW_ANGLE_framebuffer_blit,
+#endif
+#ifdef GL_ANGLE_framebuffer_multisample
+  &__GLEW_ANGLE_framebuffer_multisample,
+#endif
+#ifdef GL_ANGLE_instanced_arrays
+  &__GLEW_ANGLE_instanced_arrays,
+#endif
+#ifdef GL_ANGLE_pack_reverse_row_order
+  &__GLEW_ANGLE_pack_reverse_row_order,
+#endif
+#ifdef GL_ANGLE_program_binary
+  &__GLEW_ANGLE_program_binary,
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt1
+  &__GLEW_ANGLE_texture_compression_dxt1,
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt3
+  &__GLEW_ANGLE_texture_compression_dxt3,
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt5
+  &__GLEW_ANGLE_texture_compression_dxt5,
+#endif
+#ifdef GL_ANGLE_texture_usage
+  &__GLEW_ANGLE_texture_usage,
+#endif
+#ifdef GL_ANGLE_timer_query
+  &__GLEW_ANGLE_timer_query,
+#endif
+#ifdef GL_ANGLE_translated_shader_source
+  &__GLEW_ANGLE_translated_shader_source,
+#endif
+#ifdef GL_APPLE_aux_depth_stencil
+  &__GLEW_APPLE_aux_depth_stencil,
+#endif
+#ifdef GL_APPLE_client_storage
+  &__GLEW_APPLE_client_storage,
+#endif
+#ifdef GL_APPLE_clip_distance
+  &__GLEW_APPLE_clip_distance,
+#endif
+#ifdef GL_APPLE_color_buffer_packed_float
+  &__GLEW_APPLE_color_buffer_packed_float,
+#endif
+#ifdef GL_APPLE_copy_texture_levels
+  &__GLEW_APPLE_copy_texture_levels,
+#endif
+#ifdef GL_APPLE_element_array
+  &__GLEW_APPLE_element_array,
+#endif
+#ifdef GL_APPLE_fence
+  &__GLEW_APPLE_fence,
+#endif
+#ifdef GL_APPLE_float_pixels
+  &__GLEW_APPLE_float_pixels,
+#endif
+#ifdef GL_APPLE_flush_buffer_range
+  &__GLEW_APPLE_flush_buffer_range,
+#endif
+#ifdef GL_APPLE_framebuffer_multisample
+  &__GLEW_APPLE_framebuffer_multisample,
+#endif
+#ifdef GL_APPLE_object_purgeable
+  &__GLEW_APPLE_object_purgeable,
+#endif
+#ifdef GL_APPLE_pixel_buffer
+  &__GLEW_APPLE_pixel_buffer,
+#endif
+#ifdef GL_APPLE_rgb_422
+  &__GLEW_APPLE_rgb_422,
+#endif
+#ifdef GL_APPLE_row_bytes
+  &__GLEW_APPLE_row_bytes,
+#endif
+#ifdef GL_APPLE_specular_vector
+  &__GLEW_APPLE_specular_vector,
+#endif
+#ifdef GL_APPLE_sync
+  &__GLEW_APPLE_sync,
+#endif
+#ifdef GL_APPLE_texture_2D_limited_npot
+  &__GLEW_APPLE_texture_2D_limited_npot,
+#endif
+#ifdef GL_APPLE_texture_format_BGRA8888
+  &__GLEW_APPLE_texture_format_BGRA8888,
+#endif
+#ifdef GL_APPLE_texture_max_level
+  &__GLEW_APPLE_texture_max_level,
+#endif
+#ifdef GL_APPLE_texture_packed_float
+  &__GLEW_APPLE_texture_packed_float,
+#endif
+#ifdef GL_APPLE_texture_range
+  &__GLEW_APPLE_texture_range,
+#endif
+#ifdef GL_APPLE_transform_hint
+  &__GLEW_APPLE_transform_hint,
+#endif
+#ifdef GL_APPLE_vertex_array_object
+  &__GLEW_APPLE_vertex_array_object,
+#endif
+#ifdef GL_APPLE_vertex_array_range
+  &__GLEW_APPLE_vertex_array_range,
+#endif
+#ifdef GL_APPLE_vertex_program_evaluators
+  &__GLEW_APPLE_vertex_program_evaluators,
+#endif
+#ifdef GL_APPLE_ycbcr_422
+  &__GLEW_APPLE_ycbcr_422,
+#endif
+#ifdef GL_ARB_ES2_compatibility
+  &__GLEW_ARB_ES2_compatibility,
+#endif
+#ifdef GL_ARB_ES3_1_compatibility
+  &__GLEW_ARB_ES3_1_compatibility,
+#endif
+#ifdef GL_ARB_ES3_2_compatibility
+  &__GLEW_ARB_ES3_2_compatibility,
+#endif
+#ifdef GL_ARB_ES3_compatibility
+  &__GLEW_ARB_ES3_compatibility,
+#endif
+#ifdef GL_ARB_arrays_of_arrays
+  &__GLEW_ARB_arrays_of_arrays,
+#endif
+#ifdef GL_ARB_base_instance
+  &__GLEW_ARB_base_instance,
+#endif
+#ifdef GL_ARB_bindless_texture
+  &__GLEW_ARB_bindless_texture,
+#endif
+#ifdef GL_ARB_blend_func_extended
+  &__GLEW_ARB_blend_func_extended,
+#endif
+#ifdef GL_ARB_buffer_storage
+  &__GLEW_ARB_buffer_storage,
+#endif
+#ifdef GL_ARB_cl_event
+  &__GLEW_ARB_cl_event,
+#endif
+#ifdef GL_ARB_clear_buffer_object
+  &__GLEW_ARB_clear_buffer_object,
+#endif
+#ifdef GL_ARB_clear_texture
+  &__GLEW_ARB_clear_texture,
+#endif
+#ifdef GL_ARB_clip_control
+  &__GLEW_ARB_clip_control,
+#endif
+#ifdef GL_ARB_color_buffer_float
+  &__GLEW_ARB_color_buffer_float,
+#endif
+#ifdef GL_ARB_compatibility
+  &__GLEW_ARB_compatibility,
+#endif
+#ifdef GL_ARB_compressed_texture_pixel_storage
+  &__GLEW_ARB_compressed_texture_pixel_storage,
+#endif
+#ifdef GL_ARB_compute_shader
+  &__GLEW_ARB_compute_shader,
+#endif
+#ifdef GL_ARB_compute_variable_group_size
+  &__GLEW_ARB_compute_variable_group_size,
+#endif
+#ifdef GL_ARB_conditional_render_inverted
+  &__GLEW_ARB_conditional_render_inverted,
+#endif
+#ifdef GL_ARB_conservative_depth
+  &__GLEW_ARB_conservative_depth,
+#endif
+#ifdef GL_ARB_copy_buffer
+  &__GLEW_ARB_copy_buffer,
+#endif
+#ifdef GL_ARB_copy_image
+  &__GLEW_ARB_copy_image,
+#endif
+#ifdef GL_ARB_cull_distance
+  &__GLEW_ARB_cull_distance,
+#endif
+#ifdef GL_ARB_debug_output
+  &__GLEW_ARB_debug_output,
+#endif
+#ifdef GL_ARB_depth_buffer_float
+  &__GLEW_ARB_depth_buffer_float,
+#endif
+#ifdef GL_ARB_depth_clamp
+  &__GLEW_ARB_depth_clamp,
+#endif
+#ifdef GL_ARB_depth_texture
+  &__GLEW_ARB_depth_texture,
+#endif
+#ifdef GL_ARB_derivative_control
+  &__GLEW_ARB_derivative_control,
+#endif
+#ifdef GL_ARB_direct_state_access
+  &__GLEW_ARB_direct_state_access,
+#endif
+#ifdef GL_ARB_draw_buffers
+  &__GLEW_ARB_draw_buffers,
+#endif
+#ifdef GL_ARB_draw_buffers_blend
+  &__GLEW_ARB_draw_buffers_blend,
+#endif
+#ifdef GL_ARB_draw_elements_base_vertex
+  &__GLEW_ARB_draw_elements_base_vertex,
+#endif
+#ifdef GL_ARB_draw_indirect
+  &__GLEW_ARB_draw_indirect,
+#endif
+#ifdef GL_ARB_draw_instanced
+  &__GLEW_ARB_draw_instanced,
+#endif
+#ifdef GL_ARB_enhanced_layouts
+  &__GLEW_ARB_enhanced_layouts,
+#endif
+#ifdef GL_ARB_explicit_attrib_location
+  &__GLEW_ARB_explicit_attrib_location,
+#endif
+#ifdef GL_ARB_explicit_uniform_location
+  &__GLEW_ARB_explicit_uniform_location,
+#endif
+#ifdef GL_ARB_fragment_coord_conventions
+  &__GLEW_ARB_fragment_coord_conventions,
+#endif
+#ifdef GL_ARB_fragment_layer_viewport
+  &__GLEW_ARB_fragment_layer_viewport,
+#endif
+#ifdef GL_ARB_fragment_program
+  &__GLEW_ARB_fragment_program,
+#endif
+#ifdef GL_ARB_fragment_program_shadow
+  &__GLEW_ARB_fragment_program_shadow,
+#endif
+#ifdef GL_ARB_fragment_shader
+  &__GLEW_ARB_fragment_shader,
+#endif
+#ifdef GL_ARB_fragment_shader_interlock
+  &__GLEW_ARB_fragment_shader_interlock,
+#endif
+#ifdef GL_ARB_framebuffer_no_attachments
+  &__GLEW_ARB_framebuffer_no_attachments,
+#endif
+#ifdef GL_ARB_framebuffer_object
+  &__GLEW_ARB_framebuffer_object,
+#endif
+#ifdef GL_ARB_framebuffer_sRGB
+  &__GLEW_ARB_framebuffer_sRGB,
+#endif
+#ifdef GL_ARB_geometry_shader4
+  &__GLEW_ARB_geometry_shader4,
+#endif
+#ifdef GL_ARB_get_program_binary
+  &__GLEW_ARB_get_program_binary,
+#endif
+#ifdef GL_ARB_get_texture_sub_image
+  &__GLEW_ARB_get_texture_sub_image,
+#endif
+#ifdef GL_ARB_gl_spirv
+  &__GLEW_ARB_gl_spirv,
+#endif
+#ifdef GL_ARB_gpu_shader5
+  &__GLEW_ARB_gpu_shader5,
+#endif
+#ifdef GL_ARB_gpu_shader_fp64
+  &__GLEW_ARB_gpu_shader_fp64,
+#endif
+#ifdef GL_ARB_gpu_shader_int64
+  &__GLEW_ARB_gpu_shader_int64,
+#endif
+#ifdef GL_ARB_half_float_pixel
+  &__GLEW_ARB_half_float_pixel,
+#endif
+#ifdef GL_ARB_half_float_vertex
+  &__GLEW_ARB_half_float_vertex,
+#endif
+#ifdef GL_ARB_imaging
+  &__GLEW_ARB_imaging,
+#endif
+#ifdef GL_ARB_indirect_parameters
+  &__GLEW_ARB_indirect_parameters,
+#endif
+#ifdef GL_ARB_instanced_arrays
+  &__GLEW_ARB_instanced_arrays,
+#endif
+#ifdef GL_ARB_internalformat_query
+  &__GLEW_ARB_internalformat_query,
+#endif
+#ifdef GL_ARB_internalformat_query2
+  &__GLEW_ARB_internalformat_query2,
+#endif
+#ifdef GL_ARB_invalidate_subdata
+  &__GLEW_ARB_invalidate_subdata,
+#endif
+#ifdef GL_ARB_map_buffer_alignment
+  &__GLEW_ARB_map_buffer_alignment,
+#endif
+#ifdef GL_ARB_map_buffer_range
+  &__GLEW_ARB_map_buffer_range,
+#endif
+#ifdef GL_ARB_matrix_palette
+  &__GLEW_ARB_matrix_palette,
+#endif
+#ifdef GL_ARB_multi_bind
+  &__GLEW_ARB_multi_bind,
+#endif
+#ifdef GL_ARB_multi_draw_indirect
+  &__GLEW_ARB_multi_draw_indirect,
+#endif
+#ifdef GL_ARB_multisample
+  &__GLEW_ARB_multisample,
+#endif
+#ifdef GL_ARB_multitexture
+  &__GLEW_ARB_multitexture,
+#endif
+#ifdef GL_ARB_occlusion_query
+  &__GLEW_ARB_occlusion_query,
+#endif
+#ifdef GL_ARB_occlusion_query2
+  &__GLEW_ARB_occlusion_query2,
+#endif
+#ifdef GL_ARB_parallel_shader_compile
+  &__GLEW_ARB_parallel_shader_compile,
+#endif
+#ifdef GL_ARB_pipeline_statistics_query
+  &__GLEW_ARB_pipeline_statistics_query,
+#endif
+#ifdef GL_ARB_pixel_buffer_object
+  &__GLEW_ARB_pixel_buffer_object,
+#endif
+#ifdef GL_ARB_point_parameters
+  &__GLEW_ARB_point_parameters,
+#endif
+#ifdef GL_ARB_point_sprite
+  &__GLEW_ARB_point_sprite,
+#endif
+#ifdef GL_ARB_polygon_offset_clamp
+  &__GLEW_ARB_polygon_offset_clamp,
+#endif
+#ifdef GL_ARB_post_depth_coverage
+  &__GLEW_ARB_post_depth_coverage,
+#endif
+#ifdef GL_ARB_program_interface_query
+  &__GLEW_ARB_program_interface_query,
+#endif
+#ifdef GL_ARB_provoking_vertex
+  &__GLEW_ARB_provoking_vertex,
+#endif
+#ifdef GL_ARB_query_buffer_object
+  &__GLEW_ARB_query_buffer_object,
+#endif
+#ifdef GL_ARB_robust_buffer_access_behavior
+  &__GLEW_ARB_robust_buffer_access_behavior,
+#endif
+#ifdef GL_ARB_robustness
+  &__GLEW_ARB_robustness,
+#endif
+#ifdef GL_ARB_robustness_application_isolation
+  &__GLEW_ARB_robustness_application_isolation,
+#endif
+#ifdef GL_ARB_robustness_share_group_isolation
+  &__GLEW_ARB_robustness_share_group_isolation,
+#endif
+#ifdef GL_ARB_sample_locations
+  &__GLEW_ARB_sample_locations,
+#endif
+#ifdef GL_ARB_sample_shading
+  &__GLEW_ARB_sample_shading,
+#endif
+#ifdef GL_ARB_sampler_objects
+  &__GLEW_ARB_sampler_objects,
+#endif
+#ifdef GL_ARB_seamless_cube_map
+  &__GLEW_ARB_seamless_cube_map,
+#endif
+#ifdef GL_ARB_seamless_cubemap_per_texture
+  &__GLEW_ARB_seamless_cubemap_per_texture,
+#endif
+#ifdef GL_ARB_separate_shader_objects
+  &__GLEW_ARB_separate_shader_objects,
+#endif
+#ifdef GL_ARB_shader_atomic_counter_ops
+  &__GLEW_ARB_shader_atomic_counter_ops,
+#endif
+#ifdef GL_ARB_shader_atomic_counters
+  &__GLEW_ARB_shader_atomic_counters,
+#endif
+#ifdef GL_ARB_shader_ballot
+  &__GLEW_ARB_shader_ballot,
+#endif
+#ifdef GL_ARB_shader_bit_encoding
+  &__GLEW_ARB_shader_bit_encoding,
+#endif
+#ifdef GL_ARB_shader_clock
+  &__GLEW_ARB_shader_clock,
+#endif
+#ifdef GL_ARB_shader_draw_parameters
+  &__GLEW_ARB_shader_draw_parameters,
+#endif
+#ifdef GL_ARB_shader_group_vote
+  &__GLEW_ARB_shader_group_vote,
+#endif
+#ifdef GL_ARB_shader_image_load_store
+  &__GLEW_ARB_shader_image_load_store,
+#endif
+#ifdef GL_ARB_shader_image_size
+  &__GLEW_ARB_shader_image_size,
+#endif
+#ifdef GL_ARB_shader_objects
+  &__GLEW_ARB_shader_objects,
+#endif
+#ifdef GL_ARB_shader_precision
+  &__GLEW_ARB_shader_precision,
+#endif
+#ifdef GL_ARB_shader_stencil_export
+  &__GLEW_ARB_shader_stencil_export,
+#endif
+#ifdef GL_ARB_shader_storage_buffer_object
+  &__GLEW_ARB_shader_storage_buffer_object,
+#endif
+#ifdef GL_ARB_shader_subroutine
+  &__GLEW_ARB_shader_subroutine,
+#endif
+#ifdef GL_ARB_shader_texture_image_samples
+  &__GLEW_ARB_shader_texture_image_samples,
+#endif
+#ifdef GL_ARB_shader_texture_lod
+  &__GLEW_ARB_shader_texture_lod,
+#endif
+#ifdef GL_ARB_shader_viewport_layer_array
+  &__GLEW_ARB_shader_viewport_layer_array,
+#endif
+#ifdef GL_ARB_shading_language_100
+  &__GLEW_ARB_shading_language_100,
+#endif
+#ifdef GL_ARB_shading_language_420pack
+  &__GLEW_ARB_shading_language_420pack,
+#endif
+#ifdef GL_ARB_shading_language_include
+  &__GLEW_ARB_shading_language_include,
+#endif
+#ifdef GL_ARB_shading_language_packing
+  &__GLEW_ARB_shading_language_packing,
+#endif
+#ifdef GL_ARB_shadow
+  &__GLEW_ARB_shadow,
+#endif
+#ifdef GL_ARB_shadow_ambient
+  &__GLEW_ARB_shadow_ambient,
+#endif
+#ifdef GL_ARB_sparse_buffer
+  &__GLEW_ARB_sparse_buffer,
+#endif
+#ifdef GL_ARB_sparse_texture
+  &__GLEW_ARB_sparse_texture,
+#endif
+#ifdef GL_ARB_sparse_texture2
+  &__GLEW_ARB_sparse_texture2,
+#endif
+#ifdef GL_ARB_sparse_texture_clamp
+  &__GLEW_ARB_sparse_texture_clamp,
+#endif
+#ifdef GL_ARB_spirv_extensions
+  &__GLEW_ARB_spirv_extensions,
+#endif
+#ifdef GL_ARB_stencil_texturing
+  &__GLEW_ARB_stencil_texturing,
+#endif
+#ifdef GL_ARB_sync
+  &__GLEW_ARB_sync,
+#endif
+#ifdef GL_ARB_tessellation_shader
+  &__GLEW_ARB_tessellation_shader,
+#endif
+#ifdef GL_ARB_texture_barrier
+  &__GLEW_ARB_texture_barrier,
+#endif
+#ifdef GL_ARB_texture_border_clamp
+  &__GLEW_ARB_texture_border_clamp,
+#endif
+#ifdef GL_ARB_texture_buffer_object
+  &__GLEW_ARB_texture_buffer_object,
+#endif
+#ifdef GL_ARB_texture_buffer_object_rgb32
+  &__GLEW_ARB_texture_buffer_object_rgb32,
+#endif
+#ifdef GL_ARB_texture_buffer_range
+  &__GLEW_ARB_texture_buffer_range,
+#endif
+#ifdef GL_ARB_texture_compression
+  &__GLEW_ARB_texture_compression,
+#endif
+#ifdef GL_ARB_texture_compression_bptc
+  &__GLEW_ARB_texture_compression_bptc,
+#endif
+#ifdef GL_ARB_texture_compression_rgtc
+  &__GLEW_ARB_texture_compression_rgtc,
+#endif
+#ifdef GL_ARB_texture_cube_map
+  &__GLEW_ARB_texture_cube_map,
+#endif
+#ifdef GL_ARB_texture_cube_map_array
+  &__GLEW_ARB_texture_cube_map_array,
+#endif
+#ifdef GL_ARB_texture_env_add
+  &__GLEW_ARB_texture_env_add,
+#endif
+#ifdef GL_ARB_texture_env_combine
+  &__GLEW_ARB_texture_env_combine,
+#endif
+#ifdef GL_ARB_texture_env_crossbar
+  &__GLEW_ARB_texture_env_crossbar,
+#endif
+#ifdef GL_ARB_texture_env_dot3
+  &__GLEW_ARB_texture_env_dot3,
+#endif
+#ifdef GL_ARB_texture_filter_anisotropic
+  &__GLEW_ARB_texture_filter_anisotropic,
+#endif
+#ifdef GL_ARB_texture_filter_minmax
+  &__GLEW_ARB_texture_filter_minmax,
+#endif
+#ifdef GL_ARB_texture_float
+  &__GLEW_ARB_texture_float,
+#endif
+#ifdef GL_ARB_texture_gather
+  &__GLEW_ARB_texture_gather,
+#endif
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+  &__GLEW_ARB_texture_mirror_clamp_to_edge,
+#endif
+#ifdef GL_ARB_texture_mirrored_repeat
+  &__GLEW_ARB_texture_mirrored_repeat,
+#endif
+#ifdef GL_ARB_texture_multisample
+  &__GLEW_ARB_texture_multisample,
+#endif
+#ifdef GL_ARB_texture_non_power_of_two
+  &__GLEW_ARB_texture_non_power_of_two,
+#endif
+#ifdef GL_ARB_texture_query_levels
+  &__GLEW_ARB_texture_query_levels,
+#endif
+#ifdef GL_ARB_texture_query_lod
+  &__GLEW_ARB_texture_query_lod,
+#endif
+#ifdef GL_ARB_texture_rectangle
+  &__GLEW_ARB_texture_rectangle,
+#endif
+#ifdef GL_ARB_texture_rg
+  &__GLEW_ARB_texture_rg,
+#endif
+#ifdef GL_ARB_texture_rgb10_a2ui
+  &__GLEW_ARB_texture_rgb10_a2ui,
+#endif
+#ifdef GL_ARB_texture_stencil8
+  &__GLEW_ARB_texture_stencil8,
+#endif
+#ifdef GL_ARB_texture_storage
+  &__GLEW_ARB_texture_storage,
+#endif
+#ifdef GL_ARB_texture_storage_multisample
+  &__GLEW_ARB_texture_storage_multisample,
+#endif
+#ifdef GL_ARB_texture_swizzle
+  &__GLEW_ARB_texture_swizzle,
+#endif
+#ifdef GL_ARB_texture_view
+  &__GLEW_ARB_texture_view,
+#endif
+#ifdef GL_ARB_timer_query
+  &__GLEW_ARB_timer_query,
+#endif
+#ifdef GL_ARB_transform_feedback2
+  &__GLEW_ARB_transform_feedback2,
+#endif
+#ifdef GL_ARB_transform_feedback3
+  &__GLEW_ARB_transform_feedback3,
+#endif
+#ifdef GL_ARB_transform_feedback_instanced
+  &__GLEW_ARB_transform_feedback_instanced,
+#endif
+#ifdef GL_ARB_transform_feedback_overflow_query
+  &__GLEW_ARB_transform_feedback_overflow_query,
+#endif
+#ifdef GL_ARB_transpose_matrix
+  &__GLEW_ARB_transpose_matrix,
+#endif
+#ifdef GL_ARB_uniform_buffer_object
+  &__GLEW_ARB_uniform_buffer_object,
+#endif
+#ifdef GL_ARB_vertex_array_bgra
+  &__GLEW_ARB_vertex_array_bgra,
+#endif
+#ifdef GL_ARB_vertex_array_object
+  &__GLEW_ARB_vertex_array_object,
+#endif
+#ifdef GL_ARB_vertex_attrib_64bit
+  &__GLEW_ARB_vertex_attrib_64bit,
+#endif
+#ifdef GL_ARB_vertex_attrib_binding
+  &__GLEW_ARB_vertex_attrib_binding,
+#endif
+#ifdef GL_ARB_vertex_blend
+  &__GLEW_ARB_vertex_blend,
+#endif
+#ifdef GL_ARB_vertex_buffer_object
+  &__GLEW_ARB_vertex_buffer_object,
+#endif
+#ifdef GL_ARB_vertex_program
+  &__GLEW_ARB_vertex_program,
+#endif
+#ifdef GL_ARB_vertex_shader
+  &__GLEW_ARB_vertex_shader,
+#endif
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+  &__GLEW_ARB_vertex_type_10f_11f_11f_rev,
+#endif
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+  &__GLEW_ARB_vertex_type_2_10_10_10_rev,
+#endif
+#ifdef GL_ARB_viewport_array
+  &__GLEW_ARB_viewport_array,
+#endif
+#ifdef GL_ARB_window_pos
+  &__GLEW_ARB_window_pos,
+#endif
+#ifdef GL_ARM_mali_program_binary
+  &__GLEW_ARM_mali_program_binary,
+#endif
+#ifdef GL_ARM_mali_shader_binary
+  &__GLEW_ARM_mali_shader_binary,
+#endif
+#ifdef GL_ARM_rgba8
+  &__GLEW_ARM_rgba8,
+#endif
+#ifdef GL_ARM_shader_framebuffer_fetch
+  &__GLEW_ARM_shader_framebuffer_fetch,
+#endif
+#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
+  &__GLEW_ARM_shader_framebuffer_fetch_depth_stencil,
+#endif
+#ifdef GL_ATIX_point_sprites
+  &__GLEW_ATIX_point_sprites,
+#endif
+#ifdef GL_ATIX_texture_env_combine3
+  &__GLEW_ATIX_texture_env_combine3,
+#endif
+#ifdef GL_ATIX_texture_env_route
+  &__GLEW_ATIX_texture_env_route,
+#endif
+#ifdef GL_ATIX_vertex_shader_output_point_size
+  &__GLEW_ATIX_vertex_shader_output_point_size,
+#endif
+#ifdef GL_ATI_draw_buffers
+  &__GLEW_ATI_draw_buffers,
+#endif
+#ifdef GL_ATI_element_array
+  &__GLEW_ATI_element_array,
+#endif
+#ifdef GL_ATI_envmap_bumpmap
+  &__GLEW_ATI_envmap_bumpmap,
+#endif
+#ifdef GL_ATI_fragment_shader
+  &__GLEW_ATI_fragment_shader,
+#endif
+#ifdef GL_ATI_map_object_buffer
+  &__GLEW_ATI_map_object_buffer,
+#endif
+#ifdef GL_ATI_meminfo
+  &__GLEW_ATI_meminfo,
+#endif
+#ifdef GL_ATI_pn_triangles
+  &__GLEW_ATI_pn_triangles,
+#endif
+#ifdef GL_ATI_separate_stencil
+  &__GLEW_ATI_separate_stencil,
+#endif
+#ifdef GL_ATI_shader_texture_lod
+  &__GLEW_ATI_shader_texture_lod,
+#endif
+#ifdef GL_ATI_text_fragment_shader
+  &__GLEW_ATI_text_fragment_shader,
+#endif
+#ifdef GL_ATI_texture_compression_3dc
+  &__GLEW_ATI_texture_compression_3dc,
+#endif
+#ifdef GL_ATI_texture_env_combine3
+  &__GLEW_ATI_texture_env_combine3,
+#endif
+#ifdef GL_ATI_texture_float
+  &__GLEW_ATI_texture_float,
+#endif
+#ifdef GL_ATI_texture_mirror_once
+  &__GLEW_ATI_texture_mirror_once,
+#endif
+#ifdef GL_ATI_vertex_array_object
+  &__GLEW_ATI_vertex_array_object,
+#endif
+#ifdef GL_ATI_vertex_attrib_array_object
+  &__GLEW_ATI_vertex_attrib_array_object,
+#endif
+#ifdef GL_ATI_vertex_streams
+  &__GLEW_ATI_vertex_streams,
+#endif
+#ifdef GL_EGL_KHR_context_flush_control
+  &__GLEW_EGL_KHR_context_flush_control,
+#endif
+#ifdef GL_EGL_NV_robustness_video_memory_purge
+  &__GLEW_EGL_NV_robustness_video_memory_purge,
+#endif
+#ifdef GL_EXT_422_pixels
+  &__GLEW_EXT_422_pixels,
+#endif
+#ifdef GL_EXT_Cg_shader
+  &__GLEW_EXT_Cg_shader,
+#endif
+#ifdef GL_EXT_EGL_image_array
+  &__GLEW_EXT_EGL_image_array,
+#endif
+#ifdef GL_EXT_YUV_target
+  &__GLEW_EXT_YUV_target,
+#endif
+#ifdef GL_EXT_abgr
+  &__GLEW_EXT_abgr,
+#endif
+#ifdef GL_EXT_base_instance
+  &__GLEW_EXT_base_instance,
+#endif
+#ifdef GL_EXT_bgra
+  &__GLEW_EXT_bgra,
+#endif
+#ifdef GL_EXT_bindable_uniform
+  &__GLEW_EXT_bindable_uniform,
+#endif
+#ifdef GL_EXT_blend_color
+  &__GLEW_EXT_blend_color,
+#endif
+#ifdef GL_EXT_blend_equation_separate
+  &__GLEW_EXT_blend_equation_separate,
+#endif
+#ifdef GL_EXT_blend_func_extended
+  &__GLEW_EXT_blend_func_extended,
+#endif
+#ifdef GL_EXT_blend_func_separate
+  &__GLEW_EXT_blend_func_separate,
+#endif
+#ifdef GL_EXT_blend_logic_op
+  &__GLEW_EXT_blend_logic_op,
+#endif
+#ifdef GL_EXT_blend_minmax
+  &__GLEW_EXT_blend_minmax,
+#endif
+#ifdef GL_EXT_blend_subtract
+  &__GLEW_EXT_blend_subtract,
+#endif
+#ifdef GL_EXT_buffer_storage
+  &__GLEW_EXT_buffer_storage,
+#endif
+#ifdef GL_EXT_clear_texture
+  &__GLEW_EXT_clear_texture,
+#endif
+#ifdef GL_EXT_clip_cull_distance
+  &__GLEW_EXT_clip_cull_distance,
+#endif
+#ifdef GL_EXT_clip_volume_hint
+  &__GLEW_EXT_clip_volume_hint,
+#endif
+#ifdef GL_EXT_cmyka
+  &__GLEW_EXT_cmyka,
+#endif
+#ifdef GL_EXT_color_buffer_float
+  &__GLEW_EXT_color_buffer_float,
+#endif
+#ifdef GL_EXT_color_buffer_half_float
+  &__GLEW_EXT_color_buffer_half_float,
+#endif
+#ifdef GL_EXT_color_subtable
+  &__GLEW_EXT_color_subtable,
+#endif
+#ifdef GL_EXT_compiled_vertex_array
+  &__GLEW_EXT_compiled_vertex_array,
+#endif
+#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
+  &__GLEW_EXT_compressed_ETC1_RGB8_sub_texture,
+#endif
+#ifdef GL_EXT_conservative_depth
+  &__GLEW_EXT_conservative_depth,
+#endif
+#ifdef GL_EXT_convolution
+  &__GLEW_EXT_convolution,
+#endif
+#ifdef GL_EXT_coordinate_frame
+  &__GLEW_EXT_coordinate_frame,
+#endif
+#ifdef GL_EXT_copy_image
+  &__GLEW_EXT_copy_image,
+#endif
+#ifdef GL_EXT_copy_texture
+  &__GLEW_EXT_copy_texture,
+#endif
+#ifdef GL_EXT_cull_vertex
+  &__GLEW_EXT_cull_vertex,
+#endif
+#ifdef GL_EXT_debug_label
+  &__GLEW_EXT_debug_label,
+#endif
+#ifdef GL_EXT_debug_marker
+  &__GLEW_EXT_debug_marker,
+#endif
+#ifdef GL_EXT_depth_bounds_test
+  &__GLEW_EXT_depth_bounds_test,
+#endif
+#ifdef GL_EXT_direct_state_access
+  &__GLEW_EXT_direct_state_access,
+#endif
+#ifdef GL_EXT_discard_framebuffer
+  &__GLEW_EXT_discard_framebuffer,
+#endif
+#ifdef GL_EXT_draw_buffers
+  &__GLEW_EXT_draw_buffers,
+#endif
+#ifdef GL_EXT_draw_buffers2
+  &__GLEW_EXT_draw_buffers2,
+#endif
+#ifdef GL_EXT_draw_buffers_indexed
+  &__GLEW_EXT_draw_buffers_indexed,
+#endif
+#ifdef GL_EXT_draw_elements_base_vertex
+  &__GLEW_EXT_draw_elements_base_vertex,
+#endif
+#ifdef GL_EXT_draw_instanced
+  &__GLEW_EXT_draw_instanced,
+#endif
+#ifdef GL_EXT_draw_range_elements
+  &__GLEW_EXT_draw_range_elements,
+#endif
+#ifdef GL_EXT_external_buffer
+  &__GLEW_EXT_external_buffer,
+#endif
+#ifdef GL_EXT_float_blend
+  &__GLEW_EXT_float_blend,
+#endif
+#ifdef GL_EXT_fog_coord
+  &__GLEW_EXT_fog_coord,
+#endif
+#ifdef GL_EXT_frag_depth
+  &__GLEW_EXT_frag_depth,
+#endif
+#ifdef GL_EXT_fragment_lighting
+  &__GLEW_EXT_fragment_lighting,
+#endif
+#ifdef GL_EXT_framebuffer_blit
+  &__GLEW_EXT_framebuffer_blit,
+#endif
+#ifdef GL_EXT_framebuffer_multisample
+  &__GLEW_EXT_framebuffer_multisample,
+#endif
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+  &__GLEW_EXT_framebuffer_multisample_blit_scaled,
+#endif
+#ifdef GL_EXT_framebuffer_object
+  &__GLEW_EXT_framebuffer_object,
+#endif
+#ifdef GL_EXT_framebuffer_sRGB
+  &__GLEW_EXT_framebuffer_sRGB,
+#endif
+#ifdef GL_EXT_geometry_point_size
+  &__GLEW_EXT_geometry_point_size,
+#endif
+#ifdef GL_EXT_geometry_shader
+  &__GLEW_EXT_geometry_shader,
+#endif
+#ifdef GL_EXT_geometry_shader4
+  &__GLEW_EXT_geometry_shader4,
+#endif
+#ifdef GL_EXT_gpu_program_parameters
+  &__GLEW_EXT_gpu_program_parameters,
+#endif
+#ifdef GL_EXT_gpu_shader4
+  &__GLEW_EXT_gpu_shader4,
+#endif
+#ifdef GL_EXT_gpu_shader5
+  &__GLEW_EXT_gpu_shader5,
+#endif
+#ifdef GL_EXT_histogram
+  &__GLEW_EXT_histogram,
+#endif
+#ifdef GL_EXT_index_array_formats
+  &__GLEW_EXT_index_array_formats,
+#endif
+#ifdef GL_EXT_index_func
+  &__GLEW_EXT_index_func,
+#endif
+#ifdef GL_EXT_index_material
+  &__GLEW_EXT_index_material,
+#endif
+#ifdef GL_EXT_index_texture
+  &__GLEW_EXT_index_texture,
+#endif
+#ifdef GL_EXT_instanced_arrays
+  &__GLEW_EXT_instanced_arrays,
+#endif
+#ifdef GL_EXT_light_texture
+  &__GLEW_EXT_light_texture,
+#endif
+#ifdef GL_EXT_map_buffer_range
+  &__GLEW_EXT_map_buffer_range,
+#endif
+#ifdef GL_EXT_memory_object
+  &__GLEW_EXT_memory_object,
+#endif
+#ifdef GL_EXT_memory_object_fd
+  &__GLEW_EXT_memory_object_fd,
+#endif
+#ifdef GL_EXT_memory_object_win32
+  &__GLEW_EXT_memory_object_win32,
+#endif
+#ifdef GL_EXT_misc_attribute
+  &__GLEW_EXT_misc_attribute,
+#endif
+#ifdef GL_EXT_multi_draw_arrays
+  &__GLEW_EXT_multi_draw_arrays,
+#endif
+#ifdef GL_EXT_multi_draw_indirect
+  &__GLEW_EXT_multi_draw_indirect,
+#endif
+#ifdef GL_EXT_multiple_textures
+  &__GLEW_EXT_multiple_textures,
+#endif
+#ifdef GL_EXT_multisample
+  &__GLEW_EXT_multisample,
+#endif
+#ifdef GL_EXT_multisample_compatibility
+  &__GLEW_EXT_multisample_compatibility,
+#endif
+#ifdef GL_EXT_multisampled_render_to_texture
+  &__GLEW_EXT_multisampled_render_to_texture,
+#endif
+#ifdef GL_EXT_multisampled_render_to_texture2
+  &__GLEW_EXT_multisampled_render_to_texture2,
+#endif
+#ifdef GL_EXT_multiview_draw_buffers
+  &__GLEW_EXT_multiview_draw_buffers,
+#endif
+#ifdef GL_EXT_packed_depth_stencil
+  &__GLEW_EXT_packed_depth_stencil,
+#endif
+#ifdef GL_EXT_packed_float
+  &__GLEW_EXT_packed_float,
+#endif
+#ifdef GL_EXT_packed_pixels
+  &__GLEW_EXT_packed_pixels,
+#endif
+#ifdef GL_EXT_paletted_texture
+  &__GLEW_EXT_paletted_texture,
+#endif
+#ifdef GL_EXT_pixel_buffer_object
+  &__GLEW_EXT_pixel_buffer_object,
+#endif
+#ifdef GL_EXT_pixel_transform
+  &__GLEW_EXT_pixel_transform,
+#endif
+#ifdef GL_EXT_pixel_transform_color_table
+  &__GLEW_EXT_pixel_transform_color_table,
+#endif
+#ifdef GL_EXT_point_parameters
+  &__GLEW_EXT_point_parameters,
+#endif
+#ifdef GL_EXT_polygon_offset
+  &__GLEW_EXT_polygon_offset,
+#endif
+#ifdef GL_EXT_polygon_offset_clamp
+  &__GLEW_EXT_polygon_offset_clamp,
+#endif
+#ifdef GL_EXT_post_depth_coverage
+  &__GLEW_EXT_post_depth_coverage,
+#endif
+#ifdef GL_EXT_provoking_vertex
+  &__GLEW_EXT_provoking_vertex,
+#endif
+#ifdef GL_EXT_pvrtc_sRGB
+  &__GLEW_EXT_pvrtc_sRGB,
+#endif
+#ifdef GL_EXT_raster_multisample
+  &__GLEW_EXT_raster_multisample,
+#endif
+#ifdef GL_EXT_read_format_bgra
+  &__GLEW_EXT_read_format_bgra,
+#endif
+#ifdef GL_EXT_render_snorm
+  &__GLEW_EXT_render_snorm,
+#endif
+#ifdef GL_EXT_rescale_normal
+  &__GLEW_EXT_rescale_normal,
+#endif
+#ifdef GL_EXT_sRGB
+  &__GLEW_EXT_sRGB,
+#endif
+#ifdef GL_EXT_sRGB_write_control
+  &__GLEW_EXT_sRGB_write_control,
+#endif
+#ifdef GL_EXT_scene_marker
+  &__GLEW_EXT_scene_marker,
+#endif
+#ifdef GL_EXT_secondary_color
+  &__GLEW_EXT_secondary_color,
+#endif
+#ifdef GL_EXT_semaphore
+  &__GLEW_EXT_semaphore,
+#endif
+#ifdef GL_EXT_semaphore_fd
+  &__GLEW_EXT_semaphore_fd,
+#endif
+#ifdef GL_EXT_semaphore_win32
+  &__GLEW_EXT_semaphore_win32,
+#endif
+#ifdef GL_EXT_separate_shader_objects
+  &__GLEW_EXT_separate_shader_objects,
+#endif
+#ifdef GL_EXT_separate_specular_color
+  &__GLEW_EXT_separate_specular_color,
+#endif
+#ifdef GL_EXT_shader_framebuffer_fetch
+  &__GLEW_EXT_shader_framebuffer_fetch,
+#endif
+#ifdef GL_EXT_shader_group_vote
+  &__GLEW_EXT_shader_group_vote,
+#endif
+#ifdef GL_EXT_shader_image_load_formatted
+  &__GLEW_EXT_shader_image_load_formatted,
+#endif
+#ifdef GL_EXT_shader_image_load_store
+  &__GLEW_EXT_shader_image_load_store,
+#endif
+#ifdef GL_EXT_shader_implicit_conversions
+  &__GLEW_EXT_shader_implicit_conversions,
+#endif
+#ifdef GL_EXT_shader_integer_mix
+  &__GLEW_EXT_shader_integer_mix,
+#endif
+#ifdef GL_EXT_shader_io_blocks
+  &__GLEW_EXT_shader_io_blocks,
+#endif
+#ifdef GL_EXT_shader_non_constant_global_initializers
+  &__GLEW_EXT_shader_non_constant_global_initializers,
+#endif
+#ifdef GL_EXT_shader_pixel_local_storage
+  &__GLEW_EXT_shader_pixel_local_storage,
+#endif
+#ifdef GL_EXT_shader_pixel_local_storage2
+  &__GLEW_EXT_shader_pixel_local_storage2,
+#endif
+#ifdef GL_EXT_shader_texture_lod
+  &__GLEW_EXT_shader_texture_lod,
+#endif
+#ifdef GL_EXT_shadow_funcs
+  &__GLEW_EXT_shadow_funcs,
+#endif
+#ifdef GL_EXT_shadow_samplers
+  &__GLEW_EXT_shadow_samplers,
+#endif
+#ifdef GL_EXT_shared_texture_palette
+  &__GLEW_EXT_shared_texture_palette,
+#endif
+#ifdef GL_EXT_sparse_texture
+  &__GLEW_EXT_sparse_texture,
+#endif
+#ifdef GL_EXT_sparse_texture2
+  &__GLEW_EXT_sparse_texture2,
+#endif
+#ifdef GL_EXT_stencil_clear_tag
+  &__GLEW_EXT_stencil_clear_tag,
+#endif
+#ifdef GL_EXT_stencil_two_side
+  &__GLEW_EXT_stencil_two_side,
+#endif
+#ifdef GL_EXT_stencil_wrap
+  &__GLEW_EXT_stencil_wrap,
+#endif
+#ifdef GL_EXT_subtexture
+  &__GLEW_EXT_subtexture,
+#endif
+#ifdef GL_EXT_texture
+  &__GLEW_EXT_texture,
+#endif
+#ifdef GL_EXT_texture3D
+  &__GLEW_EXT_texture3D,
+#endif
+#ifdef GL_EXT_texture_array
+  &__GLEW_EXT_texture_array,
+#endif
+#ifdef GL_EXT_texture_buffer_object
+  &__GLEW_EXT_texture_buffer_object,
+#endif
+#ifdef GL_EXT_texture_compression_astc_decode_mode
+  &__GLEW_EXT_texture_compression_astc_decode_mode,
+#endif
+#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
+  &__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5,
+#endif
+#ifdef GL_EXT_texture_compression_bptc
+  &__GLEW_EXT_texture_compression_bptc,
+#endif
+#ifdef GL_EXT_texture_compression_dxt1
+  &__GLEW_EXT_texture_compression_dxt1,
+#endif
+#ifdef GL_EXT_texture_compression_latc
+  &__GLEW_EXT_texture_compression_latc,
+#endif
+#ifdef GL_EXT_texture_compression_rgtc
+  &__GLEW_EXT_texture_compression_rgtc,
+#endif
+#ifdef GL_EXT_texture_compression_s3tc
+  &__GLEW_EXT_texture_compression_s3tc,
+#endif
+#ifdef GL_EXT_texture_cube_map
+  &__GLEW_EXT_texture_cube_map,
+#endif
+#ifdef GL_EXT_texture_cube_map_array
+  &__GLEW_EXT_texture_cube_map_array,
+#endif
+#ifdef GL_EXT_texture_edge_clamp
+  &__GLEW_EXT_texture_edge_clamp,
+#endif
+#ifdef GL_EXT_texture_env
+  &__GLEW_EXT_texture_env,
+#endif
+#ifdef GL_EXT_texture_env_add
+  &__GLEW_EXT_texture_env_add,
+#endif
+#ifdef GL_EXT_texture_env_combine
+  &__GLEW_EXT_texture_env_combine,
+#endif
+#ifdef GL_EXT_texture_env_dot3
+  &__GLEW_EXT_texture_env_dot3,
+#endif
+#ifdef GL_EXT_texture_filter_anisotropic
+  &__GLEW_EXT_texture_filter_anisotropic,
+#endif
+#ifdef GL_EXT_texture_filter_minmax
+  &__GLEW_EXT_texture_filter_minmax,
+#endif
+#ifdef GL_EXT_texture_format_BGRA8888
+  &__GLEW_EXT_texture_format_BGRA8888,
+#endif
+#ifdef GL_EXT_texture_integer
+  &__GLEW_EXT_texture_integer,
+#endif
+#ifdef GL_EXT_texture_lod_bias
+  &__GLEW_EXT_texture_lod_bias,
+#endif
+#ifdef GL_EXT_texture_mirror_clamp
+  &__GLEW_EXT_texture_mirror_clamp,
+#endif
+#ifdef GL_EXT_texture_norm16
+  &__GLEW_EXT_texture_norm16,
+#endif
+#ifdef GL_EXT_texture_object
+  &__GLEW_EXT_texture_object,
+#endif
+#ifdef GL_EXT_texture_perturb_normal
+  &__GLEW_EXT_texture_perturb_normal,
+#endif
+#ifdef GL_EXT_texture_rectangle
+  &__GLEW_EXT_texture_rectangle,
+#endif
+#ifdef GL_EXT_texture_rg
+  &__GLEW_EXT_texture_rg,
+#endif
+#ifdef GL_EXT_texture_sRGB
+  &__GLEW_EXT_texture_sRGB,
+#endif
+#ifdef GL_EXT_texture_sRGB_R8
+  &__GLEW_EXT_texture_sRGB_R8,
+#endif
+#ifdef GL_EXT_texture_sRGB_RG8
+  &__GLEW_EXT_texture_sRGB_RG8,
+#endif
+#ifdef GL_EXT_texture_sRGB_decode
+  &__GLEW_EXT_texture_sRGB_decode,
+#endif
+#ifdef GL_EXT_texture_shared_exponent
+  &__GLEW_EXT_texture_shared_exponent,
+#endif
+#ifdef GL_EXT_texture_snorm
+  &__GLEW_EXT_texture_snorm,
+#endif
+#ifdef GL_EXT_texture_storage
+  &__GLEW_EXT_texture_storage,
+#endif
+#ifdef GL_EXT_texture_swizzle
+  &__GLEW_EXT_texture_swizzle,
+#endif
+#ifdef GL_EXT_texture_type_2_10_10_10_REV
+  &__GLEW_EXT_texture_type_2_10_10_10_REV,
+#endif
+#ifdef GL_EXT_texture_view
+  &__GLEW_EXT_texture_view,
+#endif
+#ifdef GL_EXT_timer_query
+  &__GLEW_EXT_timer_query,
+#endif
+#ifdef GL_EXT_transform_feedback
+  &__GLEW_EXT_transform_feedback,
+#endif
+#ifdef GL_EXT_unpack_subimage
+  &__GLEW_EXT_unpack_subimage,
+#endif
+#ifdef GL_EXT_vertex_array
+  &__GLEW_EXT_vertex_array,
+#endif
+#ifdef GL_EXT_vertex_array_bgra
+  &__GLEW_EXT_vertex_array_bgra,
+#endif
+#ifdef GL_EXT_vertex_array_setXXX
+  &__GLEW_EXT_vertex_array_setXXX,
+#endif
+#ifdef GL_EXT_vertex_attrib_64bit
+  &__GLEW_EXT_vertex_attrib_64bit,
+#endif
+#ifdef GL_EXT_vertex_shader
+  &__GLEW_EXT_vertex_shader,
+#endif
+#ifdef GL_EXT_vertex_weighting
+  &__GLEW_EXT_vertex_weighting,
+#endif
+#ifdef GL_EXT_win32_keyed_mutex
+  &__GLEW_EXT_win32_keyed_mutex,
+#endif
+#ifdef GL_EXT_window_rectangles
+  &__GLEW_EXT_window_rectangles,
+#endif
+#ifdef GL_EXT_x11_sync_object
+  &__GLEW_EXT_x11_sync_object,
+#endif
+#ifdef GL_GREMEDY_frame_terminator
+  &__GLEW_GREMEDY_frame_terminator,
+#endif
+#ifdef GL_GREMEDY_string_marker
+  &__GLEW_GREMEDY_string_marker,
+#endif
+#ifdef GL_HP_convolution_border_modes
+  &__GLEW_HP_convolution_border_modes,
+#endif
+#ifdef GL_HP_image_transform
+  &__GLEW_HP_image_transform,
+#endif
+#ifdef GL_HP_occlusion_test
+  &__GLEW_HP_occlusion_test,
+#endif
+#ifdef GL_HP_texture_lighting
+  &__GLEW_HP_texture_lighting,
+#endif
+#ifdef GL_IBM_cull_vertex
+  &__GLEW_IBM_cull_vertex,
+#endif
+#ifdef GL_IBM_multimode_draw_arrays
+  &__GLEW_IBM_multimode_draw_arrays,
+#endif
+#ifdef GL_IBM_rasterpos_clip
+  &__GLEW_IBM_rasterpos_clip,
+#endif
+#ifdef GL_IBM_static_data
+  &__GLEW_IBM_static_data,
+#endif
+#ifdef GL_IBM_texture_mirrored_repeat
+  &__GLEW_IBM_texture_mirrored_repeat,
+#endif
+#ifdef GL_IBM_vertex_array_lists
+  &__GLEW_IBM_vertex_array_lists,
+#endif
+#ifdef GL_INGR_color_clamp
+  &__GLEW_INGR_color_clamp,
+#endif
+#ifdef GL_INGR_interlace_read
+  &__GLEW_INGR_interlace_read,
+#endif
+#ifdef GL_INTEL_conservative_rasterization
+  &__GLEW_INTEL_conservative_rasterization,
+#endif
+#ifdef GL_INTEL_fragment_shader_ordering
+  &__GLEW_INTEL_fragment_shader_ordering,
+#endif
+#ifdef GL_INTEL_framebuffer_CMAA
+  &__GLEW_INTEL_framebuffer_CMAA,
+#endif
+#ifdef GL_INTEL_map_texture
+  &__GLEW_INTEL_map_texture,
+#endif
+#ifdef GL_INTEL_parallel_arrays
+  &__GLEW_INTEL_parallel_arrays,
+#endif
+#ifdef GL_INTEL_performance_query
+  &__GLEW_INTEL_performance_query,
+#endif
+#ifdef GL_INTEL_texture_scissor
+  &__GLEW_INTEL_texture_scissor,
+#endif
+#ifdef GL_KHR_blend_equation_advanced
+  &__GLEW_KHR_blend_equation_advanced,
+#endif
+#ifdef GL_KHR_blend_equation_advanced_coherent
+  &__GLEW_KHR_blend_equation_advanced_coherent,
+#endif
+#ifdef GL_KHR_context_flush_control
+  &__GLEW_KHR_context_flush_control,
+#endif
+#ifdef GL_KHR_debug
+  &__GLEW_KHR_debug,
+#endif
+#ifdef GL_KHR_no_error
+  &__GLEW_KHR_no_error,
+#endif
+#ifdef GL_KHR_parallel_shader_compile
+  &__GLEW_KHR_parallel_shader_compile,
+#endif
+#ifdef GL_KHR_robust_buffer_access_behavior
+  &__GLEW_KHR_robust_buffer_access_behavior,
+#endif
+#ifdef GL_KHR_robustness
+  &__GLEW_KHR_robustness,
+#endif
+#ifdef GL_KHR_texture_compression_astc_hdr
+  &__GLEW_KHR_texture_compression_astc_hdr,
+#endif
+#ifdef GL_KHR_texture_compression_astc_ldr
+  &__GLEW_KHR_texture_compression_astc_ldr,
+#endif
+#ifdef GL_KHR_texture_compression_astc_sliced_3d
+  &__GLEW_KHR_texture_compression_astc_sliced_3d,
+#endif
+#ifdef GL_KTX_buffer_region
+  &__GLEW_KTX_buffer_region,
+#endif
+#ifdef GL_MESAX_texture_stack
+  &__GLEW_MESAX_texture_stack,
+#endif
+#ifdef GL_MESA_pack_invert
+  &__GLEW_MESA_pack_invert,
+#endif
+#ifdef GL_MESA_resize_buffers
+  &__GLEW_MESA_resize_buffers,
+#endif
+#ifdef GL_MESA_shader_integer_functions
+  &__GLEW_MESA_shader_integer_functions,
+#endif
+#ifdef GL_MESA_window_pos
+  &__GLEW_MESA_window_pos,
+#endif
+#ifdef GL_MESA_ycbcr_texture
+  &__GLEW_MESA_ycbcr_texture,
+#endif
+#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
+  &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers,
+#endif
+#ifdef GL_NVX_conditional_render
+  &__GLEW_NVX_conditional_render,
+#endif
+#ifdef GL_NVX_gpu_memory_info
+  &__GLEW_NVX_gpu_memory_info,
+#endif
+#ifdef GL_NVX_linked_gpu_multicast
+  &__GLEW_NVX_linked_gpu_multicast,
+#endif
+#ifdef GL_NV_3dvision_settings
+  &__GLEW_NV_3dvision_settings,
+#endif
+#ifdef GL_NV_EGL_stream_consumer_external
+  &__GLEW_NV_EGL_stream_consumer_external,
+#endif
+#ifdef GL_NV_alpha_to_coverage_dither_control
+  &__GLEW_NV_alpha_to_coverage_dither_control,
+#endif
+#ifdef GL_NV_bgr
+  &__GLEW_NV_bgr,
+#endif
+#ifdef GL_NV_bindless_multi_draw_indirect
+  &__GLEW_NV_bindless_multi_draw_indirect,
+#endif
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+  &__GLEW_NV_bindless_multi_draw_indirect_count,
+#endif
+#ifdef GL_NV_bindless_texture
+  &__GLEW_NV_bindless_texture,
+#endif
+#ifdef GL_NV_blend_equation_advanced
+  &__GLEW_NV_blend_equation_advanced,
+#endif
+#ifdef GL_NV_blend_equation_advanced_coherent
+  &__GLEW_NV_blend_equation_advanced_coherent,
+#endif
+#ifdef GL_NV_blend_minmax_factor
+  &__GLEW_NV_blend_minmax_factor,
+#endif
+#ifdef GL_NV_blend_square
+  &__GLEW_NV_blend_square,
+#endif
+#ifdef GL_NV_clip_space_w_scaling
+  &__GLEW_NV_clip_space_w_scaling,
+#endif
+#ifdef GL_NV_command_list
+  &__GLEW_NV_command_list,
+#endif
+#ifdef GL_NV_compute_program5
+  &__GLEW_NV_compute_program5,
+#endif
+#ifdef GL_NV_conditional_render
+  &__GLEW_NV_conditional_render,
+#endif
+#ifdef GL_NV_conservative_raster
+  &__GLEW_NV_conservative_raster,
+#endif
+#ifdef GL_NV_conservative_raster_dilate
+  &__GLEW_NV_conservative_raster_dilate,
+#endif
+#ifdef GL_NV_conservative_raster_pre_snap_triangles
+  &__GLEW_NV_conservative_raster_pre_snap_triangles,
+#endif
+#ifdef GL_NV_copy_buffer
+  &__GLEW_NV_copy_buffer,
+#endif
+#ifdef GL_NV_copy_depth_to_color
+  &__GLEW_NV_copy_depth_to_color,
+#endif
+#ifdef GL_NV_copy_image
+  &__GLEW_NV_copy_image,
+#endif
+#ifdef GL_NV_deep_texture3D
+  &__GLEW_NV_deep_texture3D,
+#endif
+#ifdef GL_NV_depth_buffer_float
+  &__GLEW_NV_depth_buffer_float,
+#endif
+#ifdef GL_NV_depth_clamp
+  &__GLEW_NV_depth_clamp,
+#endif
+#ifdef GL_NV_depth_range_unclamped
+  &__GLEW_NV_depth_range_unclamped,
+#endif
+#ifdef GL_NV_draw_buffers
+  &__GLEW_NV_draw_buffers,
+#endif
+#ifdef GL_NV_draw_instanced
+  &__GLEW_NV_draw_instanced,
+#endif
+#ifdef GL_NV_draw_texture
+  &__GLEW_NV_draw_texture,
+#endif
+#ifdef GL_NV_draw_vulkan_image
+  &__GLEW_NV_draw_vulkan_image,
+#endif
+#ifdef GL_NV_evaluators
+  &__GLEW_NV_evaluators,
+#endif
+#ifdef GL_NV_explicit_attrib_location
+  &__GLEW_NV_explicit_attrib_location,
+#endif
+#ifdef GL_NV_explicit_multisample
+  &__GLEW_NV_explicit_multisample,
+#endif
+#ifdef GL_NV_fbo_color_attachments
+  &__GLEW_NV_fbo_color_attachments,
+#endif
+#ifdef GL_NV_fence
+  &__GLEW_NV_fence,
+#endif
+#ifdef GL_NV_fill_rectangle
+  &__GLEW_NV_fill_rectangle,
+#endif
+#ifdef GL_NV_float_buffer
+  &__GLEW_NV_float_buffer,
+#endif
+#ifdef GL_NV_fog_distance
+  &__GLEW_NV_fog_distance,
+#endif
+#ifdef GL_NV_fragment_coverage_to_color
+  &__GLEW_NV_fragment_coverage_to_color,
+#endif
+#ifdef GL_NV_fragment_program
+  &__GLEW_NV_fragment_program,
+#endif
+#ifdef GL_NV_fragment_program2
+  &__GLEW_NV_fragment_program2,
+#endif
+#ifdef GL_NV_fragment_program4
+  &__GLEW_NV_fragment_program4,
+#endif
+#ifdef GL_NV_fragment_program_option
+  &__GLEW_NV_fragment_program_option,
+#endif
+#ifdef GL_NV_fragment_shader_interlock
+  &__GLEW_NV_fragment_shader_interlock,
+#endif
+#ifdef GL_NV_framebuffer_blit
+  &__GLEW_NV_framebuffer_blit,
+#endif
+#ifdef GL_NV_framebuffer_mixed_samples
+  &__GLEW_NV_framebuffer_mixed_samples,
+#endif
+#ifdef GL_NV_framebuffer_multisample
+  &__GLEW_NV_framebuffer_multisample,
+#endif
+#ifdef GL_NV_framebuffer_multisample_coverage
+  &__GLEW_NV_framebuffer_multisample_coverage,
+#endif
+#ifdef GL_NV_generate_mipmap_sRGB
+  &__GLEW_NV_generate_mipmap_sRGB,
+#endif
+#ifdef GL_NV_geometry_program4
+  &__GLEW_NV_geometry_program4,
+#endif
+#ifdef GL_NV_geometry_shader4
+  &__GLEW_NV_geometry_shader4,
+#endif
+#ifdef GL_NV_geometry_shader_passthrough
+  &__GLEW_NV_geometry_shader_passthrough,
+#endif
+#ifdef GL_NV_gpu_multicast
+  &__GLEW_NV_gpu_multicast,
+#endif
+#ifdef GL_NV_gpu_program4
+  &__GLEW_NV_gpu_program4,
+#endif
+#ifdef GL_NV_gpu_program5
+  &__GLEW_NV_gpu_program5,
+#endif
+#ifdef GL_NV_gpu_program5_mem_extended
+  &__GLEW_NV_gpu_program5_mem_extended,
+#endif
+#ifdef GL_NV_gpu_program_fp64
+  &__GLEW_NV_gpu_program_fp64,
+#endif
+#ifdef GL_NV_gpu_shader5
+  &__GLEW_NV_gpu_shader5,
+#endif
+#ifdef GL_NV_half_float
+  &__GLEW_NV_half_float,
+#endif
+#ifdef GL_NV_image_formats
+  &__GLEW_NV_image_formats,
+#endif
+#ifdef GL_NV_instanced_arrays
+  &__GLEW_NV_instanced_arrays,
+#endif
+#ifdef GL_NV_internalformat_sample_query
+  &__GLEW_NV_internalformat_sample_query,
+#endif
+#ifdef GL_NV_light_max_exponent
+  &__GLEW_NV_light_max_exponent,
+#endif
+#ifdef GL_NV_multisample_coverage
+  &__GLEW_NV_multisample_coverage,
+#endif
+#ifdef GL_NV_multisample_filter_hint
+  &__GLEW_NV_multisample_filter_hint,
+#endif
+#ifdef GL_NV_non_square_matrices
+  &__GLEW_NV_non_square_matrices,
+#endif
+#ifdef GL_NV_occlusion_query
+  &__GLEW_NV_occlusion_query,
+#endif
+#ifdef GL_NV_pack_subimage
+  &__GLEW_NV_pack_subimage,
+#endif
+#ifdef GL_NV_packed_depth_stencil
+  &__GLEW_NV_packed_depth_stencil,
+#endif
+#ifdef GL_NV_packed_float
+  &__GLEW_NV_packed_float,
+#endif
+#ifdef GL_NV_packed_float_linear
+  &__GLEW_NV_packed_float_linear,
+#endif
+#ifdef GL_NV_parameter_buffer_object
+  &__GLEW_NV_parameter_buffer_object,
+#endif
+#ifdef GL_NV_parameter_buffer_object2
+  &__GLEW_NV_parameter_buffer_object2,
+#endif
+#ifdef GL_NV_path_rendering
+  &__GLEW_NV_path_rendering,
+#endif
+#ifdef GL_NV_path_rendering_shared_edge
+  &__GLEW_NV_path_rendering_shared_edge,
+#endif
+#ifdef GL_NV_pixel_buffer_object
+  &__GLEW_NV_pixel_buffer_object,
+#endif
+#ifdef GL_NV_pixel_data_range
+  &__GLEW_NV_pixel_data_range,
+#endif
+#ifdef GL_NV_platform_binary
+  &__GLEW_NV_platform_binary,
+#endif
+#ifdef GL_NV_point_sprite
+  &__GLEW_NV_point_sprite,
+#endif
+#ifdef GL_NV_polygon_mode
+  &__GLEW_NV_polygon_mode,
+#endif
+#ifdef GL_NV_present_video
+  &__GLEW_NV_present_video,
+#endif
+#ifdef GL_NV_primitive_restart
+  &__GLEW_NV_primitive_restart,
+#endif
+#ifdef GL_NV_read_depth
+  &__GLEW_NV_read_depth,
+#endif
+#ifdef GL_NV_read_depth_stencil
+  &__GLEW_NV_read_depth_stencil,
+#endif
+#ifdef GL_NV_read_stencil
+  &__GLEW_NV_read_stencil,
+#endif
+#ifdef GL_NV_register_combiners
+  &__GLEW_NV_register_combiners,
+#endif
+#ifdef GL_NV_register_combiners2
+  &__GLEW_NV_register_combiners2,
+#endif
+#ifdef GL_NV_robustness_video_memory_purge
+  &__GLEW_NV_robustness_video_memory_purge,
+#endif
+#ifdef GL_NV_sRGB_formats
+  &__GLEW_NV_sRGB_formats,
+#endif
+#ifdef GL_NV_sample_locations
+  &__GLEW_NV_sample_locations,
+#endif
+#ifdef GL_NV_sample_mask_override_coverage
+  &__GLEW_NV_sample_mask_override_coverage,
+#endif
+#ifdef GL_NV_shader_atomic_counters
+  &__GLEW_NV_shader_atomic_counters,
+#endif
+#ifdef GL_NV_shader_atomic_float
+  &__GLEW_NV_shader_atomic_float,
+#endif
+#ifdef GL_NV_shader_atomic_float64
+  &__GLEW_NV_shader_atomic_float64,
+#endif
+#ifdef GL_NV_shader_atomic_fp16_vector
+  &__GLEW_NV_shader_atomic_fp16_vector,
+#endif
+#ifdef GL_NV_shader_atomic_int64
+  &__GLEW_NV_shader_atomic_int64,
+#endif
+#ifdef GL_NV_shader_buffer_load
+  &__GLEW_NV_shader_buffer_load,
+#endif
+#ifdef GL_NV_shader_noperspective_interpolation
+  &__GLEW_NV_shader_noperspective_interpolation,
+#endif
+#ifdef GL_NV_shader_storage_buffer_object
+  &__GLEW_NV_shader_storage_buffer_object,
+#endif
+#ifdef GL_NV_shader_thread_group
+  &__GLEW_NV_shader_thread_group,
+#endif
+#ifdef GL_NV_shader_thread_shuffle
+  &__GLEW_NV_shader_thread_shuffle,
+#endif
+#ifdef GL_NV_shadow_samplers_array
+  &__GLEW_NV_shadow_samplers_array,
+#endif
+#ifdef GL_NV_shadow_samplers_cube
+  &__GLEW_NV_shadow_samplers_cube,
+#endif
+#ifdef GL_NV_stereo_view_rendering
+  &__GLEW_NV_stereo_view_rendering,
+#endif
+#ifdef GL_NV_tessellation_program5
+  &__GLEW_NV_tessellation_program5,
+#endif
+#ifdef GL_NV_texgen_emboss
+  &__GLEW_NV_texgen_emboss,
+#endif
+#ifdef GL_NV_texgen_reflection
+  &__GLEW_NV_texgen_reflection,
+#endif
+#ifdef GL_NV_texture_array
+  &__GLEW_NV_texture_array,
+#endif
+#ifdef GL_NV_texture_barrier
+  &__GLEW_NV_texture_barrier,
+#endif
+#ifdef GL_NV_texture_border_clamp
+  &__GLEW_NV_texture_border_clamp,
+#endif
+#ifdef GL_NV_texture_compression_latc
+  &__GLEW_NV_texture_compression_latc,
+#endif
+#ifdef GL_NV_texture_compression_s3tc
+  &__GLEW_NV_texture_compression_s3tc,
+#endif
+#ifdef GL_NV_texture_compression_s3tc_update
+  &__GLEW_NV_texture_compression_s3tc_update,
+#endif
+#ifdef GL_NV_texture_compression_vtc
+  &__GLEW_NV_texture_compression_vtc,
+#endif
+#ifdef GL_NV_texture_env_combine4
+  &__GLEW_NV_texture_env_combine4,
+#endif
+#ifdef GL_NV_texture_expand_normal
+  &__GLEW_NV_texture_expand_normal,
+#endif
+#ifdef GL_NV_texture_multisample
+  &__GLEW_NV_texture_multisample,
+#endif
+#ifdef GL_NV_texture_npot_2D_mipmap
+  &__GLEW_NV_texture_npot_2D_mipmap,
+#endif
+#ifdef GL_NV_texture_rectangle
+  &__GLEW_NV_texture_rectangle,
+#endif
+#ifdef GL_NV_texture_rectangle_compressed
+  &__GLEW_NV_texture_rectangle_compressed,
+#endif
+#ifdef GL_NV_texture_shader
+  &__GLEW_NV_texture_shader,
+#endif
+#ifdef GL_NV_texture_shader2
+  &__GLEW_NV_texture_shader2,
+#endif
+#ifdef GL_NV_texture_shader3
+  &__GLEW_NV_texture_shader3,
+#endif
+#ifdef GL_NV_transform_feedback
+  &__GLEW_NV_transform_feedback,
+#endif
+#ifdef GL_NV_transform_feedback2
+  &__GLEW_NV_transform_feedback2,
+#endif
+#ifdef GL_NV_uniform_buffer_unified_memory
+  &__GLEW_NV_uniform_buffer_unified_memory,
+#endif
+#ifdef GL_NV_vdpau_interop
+  &__GLEW_NV_vdpau_interop,
+#endif
+#ifdef GL_NV_vertex_array_range
+  &__GLEW_NV_vertex_array_range,
+#endif
+#ifdef GL_NV_vertex_array_range2
+  &__GLEW_NV_vertex_array_range2,
+#endif
+#ifdef GL_NV_vertex_attrib_integer_64bit
+  &__GLEW_NV_vertex_attrib_integer_64bit,
+#endif
+#ifdef GL_NV_vertex_buffer_unified_memory
+  &__GLEW_NV_vertex_buffer_unified_memory,
+#endif
+#ifdef GL_NV_vertex_program
+  &__GLEW_NV_vertex_program,
+#endif
+#ifdef GL_NV_vertex_program1_1
+  &__GLEW_NV_vertex_program1_1,
+#endif
+#ifdef GL_NV_vertex_program2
+  &__GLEW_NV_vertex_program2,
+#endif
+#ifdef GL_NV_vertex_program2_option
+  &__GLEW_NV_vertex_program2_option,
+#endif
+#ifdef GL_NV_vertex_program3
+  &__GLEW_NV_vertex_program3,
+#endif
+#ifdef GL_NV_vertex_program4
+  &__GLEW_NV_vertex_program4,
+#endif
+#ifdef GL_NV_video_capture
+  &__GLEW_NV_video_capture,
+#endif
+#ifdef GL_NV_viewport_array
+  &__GLEW_NV_viewport_array,
+#endif
+#ifdef GL_NV_viewport_array2
+  &__GLEW_NV_viewport_array2,
+#endif
+#ifdef GL_NV_viewport_swizzle
+  &__GLEW_NV_viewport_swizzle,
+#endif
+#ifdef GL_OES_byte_coordinates
+  &__GLEW_OES_byte_coordinates,
+#endif
+#ifdef GL_OML_interlace
+  &__GLEW_OML_interlace,
+#endif
+#ifdef GL_OML_resample
+  &__GLEW_OML_resample,
+#endif
+#ifdef GL_OML_subsample
+  &__GLEW_OML_subsample,
+#endif
+#ifdef GL_OVR_multiview
+  &__GLEW_OVR_multiview,
+#endif
+#ifdef GL_OVR_multiview2
+  &__GLEW_OVR_multiview2,
+#endif
+#ifdef GL_OVR_multiview_multisampled_render_to_texture
+  &__GLEW_OVR_multiview_multisampled_render_to_texture,
+#endif
+#ifdef GL_PGI_misc_hints
+  &__GLEW_PGI_misc_hints,
+#endif
+#ifdef GL_PGI_vertex_hints
+  &__GLEW_PGI_vertex_hints,
+#endif
+#ifdef GL_QCOM_alpha_test
+  &__GLEW_QCOM_alpha_test,
+#endif
+#ifdef GL_QCOM_binning_control
+  &__GLEW_QCOM_binning_control,
+#endif
+#ifdef GL_QCOM_driver_control
+  &__GLEW_QCOM_driver_control,
+#endif
+#ifdef GL_QCOM_extended_get
+  &__GLEW_QCOM_extended_get,
+#endif
+#ifdef GL_QCOM_extended_get2
+  &__GLEW_QCOM_extended_get2,
+#endif
+#ifdef GL_QCOM_framebuffer_foveated
+  &__GLEW_QCOM_framebuffer_foveated,
+#endif
+#ifdef GL_QCOM_perfmon_global_mode
+  &__GLEW_QCOM_perfmon_global_mode,
+#endif
+#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
+  &__GLEW_QCOM_shader_framebuffer_fetch_noncoherent,
+#endif
+#ifdef GL_QCOM_tiled_rendering
+  &__GLEW_QCOM_tiled_rendering,
+#endif
+#ifdef GL_QCOM_writeonly_rendering
+  &__GLEW_QCOM_writeonly_rendering,
+#endif
+#ifdef GL_REGAL_ES1_0_compatibility
+  &__GLEW_REGAL_ES1_0_compatibility,
+#endif
+#ifdef GL_REGAL_ES1_1_compatibility
+  &__GLEW_REGAL_ES1_1_compatibility,
+#endif
+#ifdef GL_REGAL_enable
+  &__GLEW_REGAL_enable,
+#endif
+#ifdef GL_REGAL_error_string
+  &__GLEW_REGAL_error_string,
+#endif
+#ifdef GL_REGAL_extension_query
+  &__GLEW_REGAL_extension_query,
+#endif
+#ifdef GL_REGAL_log
+  &__GLEW_REGAL_log,
+#endif
+#ifdef GL_REGAL_proc_address
+  &__GLEW_REGAL_proc_address,
+#endif
+#ifdef GL_REND_screen_coordinates
+  &__GLEW_REND_screen_coordinates,
+#endif
+#ifdef GL_S3_s3tc
+  &__GLEW_S3_s3tc,
+#endif
+#ifdef GL_SGIS_clip_band_hint
+  &__GLEW_SGIS_clip_band_hint,
+#endif
+#ifdef GL_SGIS_color_range
+  &__GLEW_SGIS_color_range,
+#endif
+#ifdef GL_SGIS_detail_texture
+  &__GLEW_SGIS_detail_texture,
+#endif
+#ifdef GL_SGIS_fog_function
+  &__GLEW_SGIS_fog_function,
+#endif
+#ifdef GL_SGIS_generate_mipmap
+  &__GLEW_SGIS_generate_mipmap,
+#endif
+#ifdef GL_SGIS_line_texgen
+  &__GLEW_SGIS_line_texgen,
+#endif
+#ifdef GL_SGIS_multisample
+  &__GLEW_SGIS_multisample,
+#endif
+#ifdef GL_SGIS_multitexture
+  &__GLEW_SGIS_multitexture,
+#endif
+#ifdef GL_SGIS_pixel_texture
+  &__GLEW_SGIS_pixel_texture,
+#endif
+#ifdef GL_SGIS_point_line_texgen
+  &__GLEW_SGIS_point_line_texgen,
+#endif
+#ifdef GL_SGIS_shared_multisample
+  &__GLEW_SGIS_shared_multisample,
+#endif
+#ifdef GL_SGIS_sharpen_texture
+  &__GLEW_SGIS_sharpen_texture,
+#endif
+#ifdef GL_SGIS_texture4D
+  &__GLEW_SGIS_texture4D,
+#endif
+#ifdef GL_SGIS_texture_border_clamp
+  &__GLEW_SGIS_texture_border_clamp,
+#endif
+#ifdef GL_SGIS_texture_edge_clamp
+  &__GLEW_SGIS_texture_edge_clamp,
+#endif
+#ifdef GL_SGIS_texture_filter4
+  &__GLEW_SGIS_texture_filter4,
+#endif
+#ifdef GL_SGIS_texture_lod
+  &__GLEW_SGIS_texture_lod,
+#endif
+#ifdef GL_SGIS_texture_select
+  &__GLEW_SGIS_texture_select,
+#endif
+#ifdef GL_SGIX_async
+  &__GLEW_SGIX_async,
+#endif
+#ifdef GL_SGIX_async_histogram
+  &__GLEW_SGIX_async_histogram,
+#endif
+#ifdef GL_SGIX_async_pixel
+  &__GLEW_SGIX_async_pixel,
+#endif
+#ifdef GL_SGIX_bali_g_instruments
+  &__GLEW_SGIX_bali_g_instruments,
+#endif
+#ifdef GL_SGIX_bali_r_instruments
+  &__GLEW_SGIX_bali_r_instruments,
+#endif
+#ifdef GL_SGIX_bali_timer_instruments
+  &__GLEW_SGIX_bali_timer_instruments,
+#endif
+#ifdef GL_SGIX_blend_alpha_minmax
+  &__GLEW_SGIX_blend_alpha_minmax,
+#endif
+#ifdef GL_SGIX_blend_cadd
+  &__GLEW_SGIX_blend_cadd,
+#endif
+#ifdef GL_SGIX_blend_cmultiply
+  &__GLEW_SGIX_blend_cmultiply,
+#endif
+#ifdef GL_SGIX_calligraphic_fragment
+  &__GLEW_SGIX_calligraphic_fragment,
+#endif
+#ifdef GL_SGIX_clipmap
+  &__GLEW_SGIX_clipmap,
+#endif
+#ifdef GL_SGIX_color_matrix_accuracy
+  &__GLEW_SGIX_color_matrix_accuracy,
+#endif
+#ifdef GL_SGIX_color_table_index_mode
+  &__GLEW_SGIX_color_table_index_mode,
+#endif
+#ifdef GL_SGIX_complex_polar
+  &__GLEW_SGIX_complex_polar,
+#endif
+#ifdef GL_SGIX_convolution_accuracy
+  &__GLEW_SGIX_convolution_accuracy,
+#endif
+#ifdef GL_SGIX_cube_map
+  &__GLEW_SGIX_cube_map,
+#endif
+#ifdef GL_SGIX_cylinder_texgen
+  &__GLEW_SGIX_cylinder_texgen,
+#endif
+#ifdef GL_SGIX_datapipe
+  &__GLEW_SGIX_datapipe,
+#endif
+#ifdef GL_SGIX_decimation
+  &__GLEW_SGIX_decimation,
+#endif
+#ifdef GL_SGIX_depth_pass_instrument
+  &__GLEW_SGIX_depth_pass_instrument,
+#endif
+#ifdef GL_SGIX_depth_texture
+  &__GLEW_SGIX_depth_texture,
+#endif
+#ifdef GL_SGIX_dvc
+  &__GLEW_SGIX_dvc,
+#endif
+#ifdef GL_SGIX_flush_raster
+  &__GLEW_SGIX_flush_raster,
+#endif
+#ifdef GL_SGIX_fog_blend
+  &__GLEW_SGIX_fog_blend,
+#endif
+#ifdef GL_SGIX_fog_factor_to_alpha
+  &__GLEW_SGIX_fog_factor_to_alpha,
+#endif
+#ifdef GL_SGIX_fog_layers
+  &__GLEW_SGIX_fog_layers,
+#endif
+#ifdef GL_SGIX_fog_offset
+  &__GLEW_SGIX_fog_offset,
+#endif
+#ifdef GL_SGIX_fog_patchy
+  &__GLEW_SGIX_fog_patchy,
+#endif
+#ifdef GL_SGIX_fog_scale
+  &__GLEW_SGIX_fog_scale,
+#endif
+#ifdef GL_SGIX_fog_texture
+  &__GLEW_SGIX_fog_texture,
+#endif
+#ifdef GL_SGIX_fragment_lighting_space
+  &__GLEW_SGIX_fragment_lighting_space,
+#endif
+#ifdef GL_SGIX_fragment_specular_lighting
+  &__GLEW_SGIX_fragment_specular_lighting,
+#endif
+#ifdef GL_SGIX_fragments_instrument
+  &__GLEW_SGIX_fragments_instrument,
+#endif
+#ifdef GL_SGIX_framezoom
+  &__GLEW_SGIX_framezoom,
+#endif
+#ifdef GL_SGIX_icc_texture
+  &__GLEW_SGIX_icc_texture,
+#endif
+#ifdef GL_SGIX_igloo_interface
+  &__GLEW_SGIX_igloo_interface,
+#endif
+#ifdef GL_SGIX_image_compression
+  &__GLEW_SGIX_image_compression,
+#endif
+#ifdef GL_SGIX_impact_pixel_texture
+  &__GLEW_SGIX_impact_pixel_texture,
+#endif
+#ifdef GL_SGIX_instrument_error
+  &__GLEW_SGIX_instrument_error,
+#endif
+#ifdef GL_SGIX_interlace
+  &__GLEW_SGIX_interlace,
+#endif
+#ifdef GL_SGIX_ir_instrument1
+  &__GLEW_SGIX_ir_instrument1,
+#endif
+#ifdef GL_SGIX_line_quality_hint
+  &__GLEW_SGIX_line_quality_hint,
+#endif
+#ifdef GL_SGIX_list_priority
+  &__GLEW_SGIX_list_priority,
+#endif
+#ifdef GL_SGIX_mpeg1
+  &__GLEW_SGIX_mpeg1,
+#endif
+#ifdef GL_SGIX_mpeg2
+  &__GLEW_SGIX_mpeg2,
+#endif
+#ifdef GL_SGIX_nonlinear_lighting_pervertex
+  &__GLEW_SGIX_nonlinear_lighting_pervertex,
+#endif
+#ifdef GL_SGIX_nurbs_eval
+  &__GLEW_SGIX_nurbs_eval,
+#endif
+#ifdef GL_SGIX_occlusion_instrument
+  &__GLEW_SGIX_occlusion_instrument,
+#endif
+#ifdef GL_SGIX_packed_6bytes
+  &__GLEW_SGIX_packed_6bytes,
+#endif
+#ifdef GL_SGIX_pixel_texture
+  &__GLEW_SGIX_pixel_texture,
+#endif
+#ifdef GL_SGIX_pixel_texture_bits
+  &__GLEW_SGIX_pixel_texture_bits,
+#endif
+#ifdef GL_SGIX_pixel_texture_lod
+  &__GLEW_SGIX_pixel_texture_lod,
+#endif
+#ifdef GL_SGIX_pixel_tiles
+  &__GLEW_SGIX_pixel_tiles,
+#endif
+#ifdef GL_SGIX_polynomial_ffd
+  &__GLEW_SGIX_polynomial_ffd,
+#endif
+#ifdef GL_SGIX_quad_mesh
+  &__GLEW_SGIX_quad_mesh,
+#endif
+#ifdef GL_SGIX_reference_plane
+  &__GLEW_SGIX_reference_plane,
+#endif
+#ifdef GL_SGIX_resample
+  &__GLEW_SGIX_resample,
+#endif
+#ifdef GL_SGIX_scalebias_hint
+  &__GLEW_SGIX_scalebias_hint,
+#endif
+#ifdef GL_SGIX_shadow
+  &__GLEW_SGIX_shadow,
+#endif
+#ifdef GL_SGIX_shadow_ambient
+  &__GLEW_SGIX_shadow_ambient,
+#endif
+#ifdef GL_SGIX_slim
+  &__GLEW_SGIX_slim,
+#endif
+#ifdef GL_SGIX_spotlight_cutoff
+  &__GLEW_SGIX_spotlight_cutoff,
+#endif
+#ifdef GL_SGIX_sprite
+  &__GLEW_SGIX_sprite,
+#endif
+#ifdef GL_SGIX_subdiv_patch
+  &__GLEW_SGIX_subdiv_patch,
+#endif
+#ifdef GL_SGIX_subsample
+  &__GLEW_SGIX_subsample,
+#endif
+#ifdef GL_SGIX_tag_sample_buffer
+  &__GLEW_SGIX_tag_sample_buffer,
+#endif
+#ifdef GL_SGIX_texture_add_env
+  &__GLEW_SGIX_texture_add_env,
+#endif
+#ifdef GL_SGIX_texture_coordinate_clamp
+  &__GLEW_SGIX_texture_coordinate_clamp,
+#endif
+#ifdef GL_SGIX_texture_lod_bias
+  &__GLEW_SGIX_texture_lod_bias,
+#endif
+#ifdef GL_SGIX_texture_mipmap_anisotropic
+  &__GLEW_SGIX_texture_mipmap_anisotropic,
+#endif
+#ifdef GL_SGIX_texture_multi_buffer
+  &__GLEW_SGIX_texture_multi_buffer,
+#endif
+#ifdef GL_SGIX_texture_phase
+  &__GLEW_SGIX_texture_phase,
+#endif
+#ifdef GL_SGIX_texture_range
+  &__GLEW_SGIX_texture_range,
+#endif
+#ifdef GL_SGIX_texture_scale_bias
+  &__GLEW_SGIX_texture_scale_bias,
+#endif
+#ifdef GL_SGIX_texture_supersample
+  &__GLEW_SGIX_texture_supersample,
+#endif
+#ifdef GL_SGIX_vector_ops
+  &__GLEW_SGIX_vector_ops,
+#endif
+#ifdef GL_SGIX_vertex_array_object
+  &__GLEW_SGIX_vertex_array_object,
+#endif
+#ifdef GL_SGIX_vertex_preclip
+  &__GLEW_SGIX_vertex_preclip,
+#endif
+#ifdef GL_SGIX_vertex_preclip_hint
+  &__GLEW_SGIX_vertex_preclip_hint,
+#endif
+#ifdef GL_SGIX_ycrcb
+  &__GLEW_SGIX_ycrcb,
+#endif
+#ifdef GL_SGIX_ycrcb_subsample
+  &__GLEW_SGIX_ycrcb_subsample,
+#endif
+#ifdef GL_SGIX_ycrcba
+  &__GLEW_SGIX_ycrcba,
+#endif
+#ifdef GL_SGI_color_matrix
+  &__GLEW_SGI_color_matrix,
+#endif
+#ifdef GL_SGI_color_table
+  &__GLEW_SGI_color_table,
+#endif
+#ifdef GL_SGI_complex
+  &__GLEW_SGI_complex,
+#endif
+#ifdef GL_SGI_complex_type
+  &__GLEW_SGI_complex_type,
+#endif
+#ifdef GL_SGI_fft
+  &__GLEW_SGI_fft,
+#endif
+#ifdef GL_SGI_texture_color_table
+  &__GLEW_SGI_texture_color_table,
+#endif
+#ifdef GL_SUNX_constant_data
+  &__GLEW_SUNX_constant_data,
+#endif
+#ifdef GL_SUN_convolution_border_modes
+  &__GLEW_SUN_convolution_border_modes,
+#endif
+#ifdef GL_SUN_global_alpha
+  &__GLEW_SUN_global_alpha,
+#endif
+#ifdef GL_SUN_mesh_array
+  &__GLEW_SUN_mesh_array,
+#endif
+#ifdef GL_SUN_read_video_pixels
+  &__GLEW_SUN_read_video_pixels,
+#endif
+#ifdef GL_SUN_slice_accum
+  &__GLEW_SUN_slice_accum,
+#endif
+#ifdef GL_SUN_triangle_list
+  &__GLEW_SUN_triangle_list,
+#endif
+#ifdef GL_SUN_vertex
+  &__GLEW_SUN_vertex,
+#endif
+#ifdef GL_WIN_phong_shading
+  &__GLEW_WIN_phong_shading,
+#endif
+#ifdef GL_WIN_scene_markerXXX
+  &__GLEW_WIN_scene_markerXXX,
+#endif
+#ifdef GL_WIN_specular_fog
+  &__GLEW_WIN_specular_fog,
+#endif
+#ifdef GL_WIN_swap_hint
+  &__GLEW_WIN_swap_hint,
+#endif
+  NULL
+};
+static GLboolean _glewInit_GL_VERSION_1_2 ();
+static GLboolean _glewInit_GL_VERSION_1_3 ();
+static GLboolean _glewInit_GL_VERSION_1_4 ();
+static GLboolean _glewInit_GL_VERSION_1_5 ();
+static GLboolean _glewInit_GL_VERSION_2_0 ();
+static GLboolean _glewInit_GL_VERSION_2_1 ();
+static GLboolean _glewInit_GL_VERSION_3_0 ();
+static GLboolean _glewInit_GL_VERSION_3_1 ();
+static GLboolean _glewInit_GL_VERSION_3_2 ();
+static GLboolean _glewInit_GL_VERSION_3_3 ();
+static GLboolean _glewInit_GL_VERSION_4_0 ();
+static GLboolean _glewInit_GL_VERSION_4_5 ();
+static GLboolean _glewInit_GL_VERSION_4_6 ();
+static GLboolean _glewInit_GL_3DFX_tbuffer ();
+static GLboolean _glewInit_GL_AMD_debug_output ();
+static GLboolean _glewInit_GL_AMD_draw_buffers_blend ();
+static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions ();
+static GLboolean _glewInit_GL_AMD_interleaved_elements ();
+static GLboolean _glewInit_GL_AMD_multi_draw_indirect ();
+static GLboolean _glewInit_GL_AMD_name_gen_delete ();
+static GLboolean _glewInit_GL_AMD_occlusion_query_event ();
+static GLboolean _glewInit_GL_AMD_performance_monitor ();
+static GLboolean _glewInit_GL_AMD_sample_positions ();
+static GLboolean _glewInit_GL_AMD_sparse_texture ();
+static GLboolean _glewInit_GL_AMD_stencil_operation_extended ();
+static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ();
+static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ();
+static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ();
+static GLboolean _glewInit_GL_ANGLE_instanced_arrays ();
+static GLboolean _glewInit_GL_ANGLE_timer_query ();
+static GLboolean _glewInit_GL_ANGLE_translated_shader_source ();
+static GLboolean _glewInit_GL_APPLE_copy_texture_levels ();
+static GLboolean _glewInit_GL_APPLE_element_array ();
+static GLboolean _glewInit_GL_APPLE_fence ();
+static GLboolean _glewInit_GL_APPLE_flush_buffer_range ();
+static GLboolean _glewInit_GL_APPLE_framebuffer_multisample ();
+static GLboolean _glewInit_GL_APPLE_object_purgeable ();
+static GLboolean _glewInit_GL_APPLE_sync ();
+static GLboolean _glewInit_GL_APPLE_texture_range ();
+static GLboolean _glewInit_GL_APPLE_vertex_array_object ();
+static GLboolean _glewInit_GL_APPLE_vertex_array_range ();
+static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ();
+static GLboolean _glewInit_GL_ARB_ES2_compatibility ();
+static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ();
+static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ();
+static GLboolean _glewInit_GL_ARB_base_instance ();
+static GLboolean _glewInit_GL_ARB_bindless_texture ();
+static GLboolean _glewInit_GL_ARB_blend_func_extended ();
+static GLboolean _glewInit_GL_ARB_buffer_storage ();
+static GLboolean _glewInit_GL_ARB_cl_event ();
+static GLboolean _glewInit_GL_ARB_clear_buffer_object ();
+static GLboolean _glewInit_GL_ARB_clear_texture ();
+static GLboolean _glewInit_GL_ARB_clip_control ();
+static GLboolean _glewInit_GL_ARB_color_buffer_float ();
+static GLboolean _glewInit_GL_ARB_compute_shader ();
+static GLboolean _glewInit_GL_ARB_compute_variable_group_size ();
+static GLboolean _glewInit_GL_ARB_copy_buffer ();
+static GLboolean _glewInit_GL_ARB_copy_image ();
+static GLboolean _glewInit_GL_ARB_debug_output ();
+static GLboolean _glewInit_GL_ARB_direct_state_access ();
+static GLboolean _glewInit_GL_ARB_draw_buffers ();
+static GLboolean _glewInit_GL_ARB_draw_buffers_blend ();
+static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ();
+static GLboolean _glewInit_GL_ARB_draw_indirect ();
+static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ();
+static GLboolean _glewInit_GL_ARB_framebuffer_object ();
+static GLboolean _glewInit_GL_ARB_geometry_shader4 ();
+static GLboolean _glewInit_GL_ARB_get_program_binary ();
+static GLboolean _glewInit_GL_ARB_get_texture_sub_image ();
+static GLboolean _glewInit_GL_ARB_gl_spirv ();
+static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ();
+static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ();
+static GLboolean _glewInit_GL_ARB_imaging ();
+static GLboolean _glewInit_GL_ARB_indirect_parameters ();
+static GLboolean _glewInit_GL_ARB_instanced_arrays ();
+static GLboolean _glewInit_GL_ARB_internalformat_query ();
+static GLboolean _glewInit_GL_ARB_internalformat_query2 ();
+static GLboolean _glewInit_GL_ARB_invalidate_subdata ();
+static GLboolean _glewInit_GL_ARB_map_buffer_range ();
+static GLboolean _glewInit_GL_ARB_matrix_palette ();
+static GLboolean _glewInit_GL_ARB_multi_bind ();
+static GLboolean _glewInit_GL_ARB_multi_draw_indirect ();
+static GLboolean _glewInit_GL_ARB_multisample ();
+static GLboolean _glewInit_GL_ARB_multitexture ();
+static GLboolean _glewInit_GL_ARB_occlusion_query ();
+static GLboolean _glewInit_GL_ARB_parallel_shader_compile ();
+static GLboolean _glewInit_GL_ARB_point_parameters ();
+static GLboolean _glewInit_GL_ARB_polygon_offset_clamp ();
+static GLboolean _glewInit_GL_ARB_program_interface_query ();
+static GLboolean _glewInit_GL_ARB_provoking_vertex ();
+static GLboolean _glewInit_GL_ARB_robustness ();
+static GLboolean _glewInit_GL_ARB_sample_locations ();
+static GLboolean _glewInit_GL_ARB_sample_shading ();
+static GLboolean _glewInit_GL_ARB_sampler_objects ();
+static GLboolean _glewInit_GL_ARB_separate_shader_objects ();
+static GLboolean _glewInit_GL_ARB_shader_atomic_counters ();
+static GLboolean _glewInit_GL_ARB_shader_image_load_store ();
+static GLboolean _glewInit_GL_ARB_shader_objects ();
+static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ();
+static GLboolean _glewInit_GL_ARB_shader_subroutine ();
+static GLboolean _glewInit_GL_ARB_shading_language_include ();
+static GLboolean _glewInit_GL_ARB_sparse_buffer ();
+static GLboolean _glewInit_GL_ARB_sparse_texture ();
+static GLboolean _glewInit_GL_ARB_sync ();
+static GLboolean _glewInit_GL_ARB_tessellation_shader ();
+static GLboolean _glewInit_GL_ARB_texture_barrier ();
+static GLboolean _glewInit_GL_ARB_texture_buffer_object ();
+static GLboolean _glewInit_GL_ARB_texture_buffer_range ();
+static GLboolean _glewInit_GL_ARB_texture_compression ();
+static GLboolean _glewInit_GL_ARB_texture_multisample ();
+static GLboolean _glewInit_GL_ARB_texture_storage ();
+static GLboolean _glewInit_GL_ARB_texture_storage_multisample ();
+static GLboolean _glewInit_GL_ARB_texture_view ();
+static GLboolean _glewInit_GL_ARB_timer_query ();
+static GLboolean _glewInit_GL_ARB_transform_feedback2 ();
+static GLboolean _glewInit_GL_ARB_transform_feedback3 ();
+static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ();
+static GLboolean _glewInit_GL_ARB_transpose_matrix ();
+static GLboolean _glewInit_GL_ARB_uniform_buffer_object ();
+static GLboolean _glewInit_GL_ARB_vertex_array_object ();
+static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ();
+static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ();
+static GLboolean _glewInit_GL_ARB_vertex_blend ();
+static GLboolean _glewInit_GL_ARB_vertex_buffer_object ();
+static GLboolean _glewInit_GL_ARB_vertex_program ();
+static GLboolean _glewInit_GL_ARB_vertex_shader ();
+static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ();
+static GLboolean _glewInit_GL_ARB_viewport_array ();
+static GLboolean _glewInit_GL_ARB_window_pos ();
+static GLboolean _glewInit_GL_ATI_draw_buffers ();
+static GLboolean _glewInit_GL_ATI_element_array ();
+static GLboolean _glewInit_GL_ATI_envmap_bumpmap ();
+static GLboolean _glewInit_GL_ATI_fragment_shader ();
+static GLboolean _glewInit_GL_ATI_map_object_buffer ();
+static GLboolean _glewInit_GL_ATI_pn_triangles ();
+static GLboolean _glewInit_GL_ATI_separate_stencil ();
+static GLboolean _glewInit_GL_ATI_vertex_array_object ();
+static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ();
+static GLboolean _glewInit_GL_ATI_vertex_streams ();
+static GLboolean _glewInit_GL_EXT_base_instance ();
+static GLboolean _glewInit_GL_EXT_bindable_uniform ();
+static GLboolean _glewInit_GL_EXT_blend_color ();
+static GLboolean _glewInit_GL_EXT_blend_equation_separate ();
+static GLboolean _glewInit_GL_EXT_blend_func_extended ();
+static GLboolean _glewInit_GL_EXT_blend_func_separate ();
+static GLboolean _glewInit_GL_EXT_blend_minmax ();
+static GLboolean _glewInit_GL_EXT_buffer_storage ();
+static GLboolean _glewInit_GL_EXT_clear_texture ();
+static GLboolean _glewInit_GL_EXT_color_subtable ();
+static GLboolean _glewInit_GL_EXT_compiled_vertex_array ();
+static GLboolean _glewInit_GL_EXT_convolution ();
+static GLboolean _glewInit_GL_EXT_coordinate_frame ();
+static GLboolean _glewInit_GL_EXT_copy_image ();
+static GLboolean _glewInit_GL_EXT_copy_texture ();
+static GLboolean _glewInit_GL_EXT_cull_vertex ();
+static GLboolean _glewInit_GL_EXT_debug_label ();
+static GLboolean _glewInit_GL_EXT_debug_marker ();
+static GLboolean _glewInit_GL_EXT_depth_bounds_test ();
+static GLboolean _glewInit_GL_EXT_direct_state_access ();
+static GLboolean _glewInit_GL_EXT_discard_framebuffer ();
+static GLboolean _glewInit_GL_EXT_draw_buffers ();
+static GLboolean _glewInit_GL_EXT_draw_buffers2 ();
+static GLboolean _glewInit_GL_EXT_draw_buffers_indexed ();
+static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex ();
+static GLboolean _glewInit_GL_EXT_draw_instanced ();
+static GLboolean _glewInit_GL_EXT_draw_range_elements ();
+static GLboolean _glewInit_GL_EXT_external_buffer ();
+static GLboolean _glewInit_GL_EXT_fog_coord ();
+static GLboolean _glewInit_GL_EXT_fragment_lighting ();
+static GLboolean _glewInit_GL_EXT_framebuffer_blit ();
+static GLboolean _glewInit_GL_EXT_framebuffer_multisample ();
+static GLboolean _glewInit_GL_EXT_framebuffer_object ();
+static GLboolean _glewInit_GL_EXT_geometry_shader4 ();
+static GLboolean _glewInit_GL_EXT_gpu_program_parameters ();
+static GLboolean _glewInit_GL_EXT_gpu_shader4 ();
+static GLboolean _glewInit_GL_EXT_histogram ();
+static GLboolean _glewInit_GL_EXT_index_func ();
+static GLboolean _glewInit_GL_EXT_index_material ();
+static GLboolean _glewInit_GL_EXT_instanced_arrays ();
+static GLboolean _glewInit_GL_EXT_light_texture ();
+static GLboolean _glewInit_GL_EXT_map_buffer_range ();
+static GLboolean _glewInit_GL_EXT_memory_object ();
+static GLboolean _glewInit_GL_EXT_memory_object_fd ();
+static GLboolean _glewInit_GL_EXT_memory_object_win32 ();
+static GLboolean _glewInit_GL_EXT_multi_draw_arrays ();
+static GLboolean _glewInit_GL_EXT_multi_draw_indirect ();
+static GLboolean _glewInit_GL_EXT_multisample ();
+static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture ();
+static GLboolean _glewInit_GL_EXT_multiview_draw_buffers ();
+static GLboolean _glewInit_GL_EXT_paletted_texture ();
+static GLboolean _glewInit_GL_EXT_pixel_transform ();
+static GLboolean _glewInit_GL_EXT_point_parameters ();
+static GLboolean _glewInit_GL_EXT_polygon_offset ();
+static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ();
+static GLboolean _glewInit_GL_EXT_provoking_vertex ();
+static GLboolean _glewInit_GL_EXT_raster_multisample ();
+static GLboolean _glewInit_GL_EXT_scene_marker ();
+static GLboolean _glewInit_GL_EXT_secondary_color ();
+static GLboolean _glewInit_GL_EXT_semaphore ();
+static GLboolean _glewInit_GL_EXT_semaphore_fd ();
+static GLboolean _glewInit_GL_EXT_semaphore_win32 ();
+static GLboolean _glewInit_GL_EXT_separate_shader_objects ();
+static GLboolean _glewInit_GL_EXT_shader_image_load_store ();
+static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 ();
+static GLboolean _glewInit_GL_EXT_sparse_texture ();
+static GLboolean _glewInit_GL_EXT_stencil_two_side ();
+static GLboolean _glewInit_GL_EXT_subtexture ();
+static GLboolean _glewInit_GL_EXT_texture3D ();
+static GLboolean _glewInit_GL_EXT_texture_array ();
+static GLboolean _glewInit_GL_EXT_texture_buffer_object ();
+static GLboolean _glewInit_GL_EXT_texture_integer ();
+static GLboolean _glewInit_GL_EXT_texture_object ();
+static GLboolean _glewInit_GL_EXT_texture_perturb_normal ();
+static GLboolean _glewInit_GL_EXT_texture_storage ();
+static GLboolean _glewInit_GL_EXT_texture_view ();
+static GLboolean _glewInit_GL_EXT_timer_query ();
+static GLboolean _glewInit_GL_EXT_transform_feedback ();
+static GLboolean _glewInit_GL_EXT_vertex_array ();
+static GLboolean _glewInit_GL_EXT_vertex_array_setXXX ();
+static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ();
+static GLboolean _glewInit_GL_EXT_vertex_shader ();
+static GLboolean _glewInit_GL_EXT_vertex_weighting ();
+static GLboolean _glewInit_GL_EXT_win32_keyed_mutex ();
+static GLboolean _glewInit_GL_EXT_window_rectangles ();
+static GLboolean _glewInit_GL_EXT_x11_sync_object ();
+static GLboolean _glewInit_GL_GREMEDY_frame_terminator ();
+static GLboolean _glewInit_GL_GREMEDY_string_marker ();
+static GLboolean _glewInit_GL_HP_image_transform ();
+static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ();
+static GLboolean _glewInit_GL_IBM_vertex_array_lists ();
+static GLboolean _glewInit_GL_INTEL_map_texture ();
+static GLboolean _glewInit_GL_INTEL_parallel_arrays ();
+static GLboolean _glewInit_GL_INTEL_performance_query ();
+static GLboolean _glewInit_GL_INTEL_texture_scissor ();
+static GLboolean _glewInit_GL_KHR_blend_equation_advanced ();
+static GLboolean _glewInit_GL_KHR_debug ();
+static GLboolean _glewInit_GL_KHR_parallel_shader_compile ();
+static GLboolean _glewInit_GL_KHR_robustness ();
+static GLboolean _glewInit_GL_KTX_buffer_region ();
+static GLboolean _glewInit_GL_MESA_resize_buffers ();
+static GLboolean _glewInit_GL_MESA_window_pos ();
+static GLboolean _glewInit_GL_NVX_conditional_render ();
+static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ();
+static GLboolean _glewInit_GL_NV_3dvision_settings ();
+static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ();
+static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ();
+static GLboolean _glewInit_GL_NV_bindless_texture ();
+static GLboolean _glewInit_GL_NV_blend_equation_advanced ();
+static GLboolean _glewInit_GL_NV_clip_space_w_scaling ();
+static GLboolean _glewInit_GL_NV_command_list ();
+static GLboolean _glewInit_GL_NV_conditional_render ();
+static GLboolean _glewInit_GL_NV_conservative_raster ();
+static GLboolean _glewInit_GL_NV_conservative_raster_dilate ();
+static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ();
+static GLboolean _glewInit_GL_NV_copy_buffer ();
+static GLboolean _glewInit_GL_NV_copy_image ();
+static GLboolean _glewInit_GL_NV_depth_buffer_float ();
+static GLboolean _glewInit_GL_NV_draw_buffers ();
+static GLboolean _glewInit_GL_NV_draw_instanced ();
+static GLboolean _glewInit_GL_NV_draw_texture ();
+static GLboolean _glewInit_GL_NV_draw_vulkan_image ();
+static GLboolean _glewInit_GL_NV_evaluators ();
+static GLboolean _glewInit_GL_NV_explicit_multisample ();
+static GLboolean _glewInit_GL_NV_fence ();
+static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ();
+static GLboolean _glewInit_GL_NV_fragment_program ();
+static GLboolean _glewInit_GL_NV_framebuffer_blit ();
+static GLboolean _glewInit_GL_NV_framebuffer_multisample ();
+static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ();
+static GLboolean _glewInit_GL_NV_geometry_program4 ();
+static GLboolean _glewInit_GL_NV_gpu_multicast ();
+static GLboolean _glewInit_GL_NV_gpu_program4 ();
+static GLboolean _glewInit_GL_NV_gpu_shader5 ();
+static GLboolean _glewInit_GL_NV_half_float ();
+static GLboolean _glewInit_GL_NV_instanced_arrays ();
+static GLboolean _glewInit_GL_NV_internalformat_sample_query ();
+static GLboolean _glewInit_GL_NV_non_square_matrices ();
+static GLboolean _glewInit_GL_NV_occlusion_query ();
+static GLboolean _glewInit_GL_NV_parameter_buffer_object ();
+static GLboolean _glewInit_GL_NV_path_rendering ();
+static GLboolean _glewInit_GL_NV_pixel_data_range ();
+static GLboolean _glewInit_GL_NV_point_sprite ();
+static GLboolean _glewInit_GL_NV_polygon_mode ();
+static GLboolean _glewInit_GL_NV_present_video ();
+static GLboolean _glewInit_GL_NV_primitive_restart ();
+static GLboolean _glewInit_GL_NV_register_combiners ();
+static GLboolean _glewInit_GL_NV_register_combiners2 ();
+static GLboolean _glewInit_GL_NV_sample_locations ();
+static GLboolean _glewInit_GL_NV_shader_buffer_load ();
+static GLboolean _glewInit_GL_NV_texture_array ();
+static GLboolean _glewInit_GL_NV_texture_barrier ();
+static GLboolean _glewInit_GL_NV_texture_multisample ();
+static GLboolean _glewInit_GL_NV_transform_feedback ();
+static GLboolean _glewInit_GL_NV_transform_feedback2 ();
+static GLboolean _glewInit_GL_NV_vdpau_interop ();
+static GLboolean _glewInit_GL_NV_vertex_array_range ();
+static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ();
+static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ();
+static GLboolean _glewInit_GL_NV_vertex_program ();
+static GLboolean _glewInit_GL_NV_video_capture ();
+static GLboolean _glewInit_GL_NV_viewport_array ();
+static GLboolean _glewInit_GL_NV_viewport_swizzle ();
+static GLboolean _glewInit_GL_OVR_multiview ();
+static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture ();
+static GLboolean _glewInit_GL_QCOM_alpha_test ();
+static GLboolean _glewInit_GL_QCOM_driver_control ();
+static GLboolean _glewInit_GL_QCOM_extended_get ();
+static GLboolean _glewInit_GL_QCOM_extended_get2 ();
+static GLboolean _glewInit_GL_QCOM_framebuffer_foveated ();
+static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent ();
+static GLboolean _glewInit_GL_QCOM_tiled_rendering ();
+static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ();
+static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ();
+static GLboolean _glewInit_GL_REGAL_error_string ();
+static GLboolean _glewInit_GL_REGAL_extension_query ();
+static GLboolean _glewInit_GL_REGAL_log ();
+static GLboolean _glewInit_GL_REGAL_proc_address ();
+static GLboolean _glewInit_GL_SGIS_detail_texture ();
+static GLboolean _glewInit_GL_SGIS_fog_function ();
+static GLboolean _glewInit_GL_SGIS_multisample ();
+static GLboolean _glewInit_GL_SGIS_multitexture ();
+static GLboolean _glewInit_GL_SGIS_shared_multisample ();
+static GLboolean _glewInit_GL_SGIS_sharpen_texture ();
+static GLboolean _glewInit_GL_SGIS_texture4D ();
+static GLboolean _glewInit_GL_SGIS_texture_filter4 ();
+static GLboolean _glewInit_GL_SGIX_async ();
+static GLboolean _glewInit_GL_SGIX_datapipe ();
+static GLboolean _glewInit_GL_SGIX_flush_raster ();
+static GLboolean _glewInit_GL_SGIX_fog_layers ();
+static GLboolean _glewInit_GL_SGIX_fog_texture ();
+static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ();
+static GLboolean _glewInit_GL_SGIX_framezoom ();
+static GLboolean _glewInit_GL_SGIX_igloo_interface ();
+static GLboolean _glewInit_GL_SGIX_mpeg1 ();
+static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex ();
+static GLboolean _glewInit_GL_SGIX_pixel_texture ();
+static GLboolean _glewInit_GL_SGIX_polynomial_ffd ();
+static GLboolean _glewInit_GL_SGIX_quad_mesh ();
+static GLboolean _glewInit_GL_SGIX_reference_plane ();
+static GLboolean _glewInit_GL_SGIX_sprite ();
+static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ();
+static GLboolean _glewInit_GL_SGIX_vector_ops ();
+static GLboolean _glewInit_GL_SGIX_vertex_array_object ();
+static GLboolean _glewInit_GL_SGI_color_table ();
+static GLboolean _glewInit_GL_SGI_fft ();
+static GLboolean _glewInit_GL_SUNX_constant_data ();
+static GLboolean _glewInit_GL_SUN_global_alpha ();
+static GLboolean _glewInit_GL_SUN_read_video_pixels ();
+static GLboolean _glewInit_GL_SUN_triangle_list ();
+static GLboolean _glewInit_GL_SUN_vertex ();
+static GLboolean _glewInit_GL_WIN_swap_hint ();
+
+#ifdef GL_VERSION_1_2
+
+static GLboolean _glewInit_GL_VERSION_1_2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
+  r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
+  r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
+  r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_3
+
+static GLboolean _glewInit_GL_VERSION_1_3 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
+  r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
+  r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
+  r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
+  r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
+  r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
+  r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
+  r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
+  r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
+  r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
+  r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
+  r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
+  r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
+  r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
+  r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
+  r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
+  r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
+  r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
+  r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
+  r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
+  r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
+  r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
+  r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
+  r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
+  r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
+  r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
+  r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
+  r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
+  r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
+  r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
+  r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
+  r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
+  r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
+  r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
+  r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
+  r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
+  r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
+  r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
+  r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
+  r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
+  r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
+  r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
+  r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
+  r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
+  r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
+  r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static GLboolean _glewInit_GL_VERSION_1_4 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
+  r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+  r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
+  r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
+  r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
+  r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
+  r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
+  r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
+  r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
+  r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
+  r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
+  r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
+  r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
+  r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
+  r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
+  r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
+  r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
+  r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
+  r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
+  r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
+  r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
+  r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
+  r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
+  r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
+  r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
+  r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
+  r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
+  r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
+  r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
+  r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
+  r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
+  r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
+  r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
+  r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
+  r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
+  r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
+  r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
+  r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
+  r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
+  r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
+  r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
+  r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
+  r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
+  r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
+  r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
+  r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
+  r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static GLboolean _glewInit_GL_VERSION_1_5 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
+  r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
+  r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
+  r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
+  r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
+  r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
+  r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
+  r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
+  r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
+  r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
+  r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
+  r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
+  r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
+  r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
+  r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
+  r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
+  r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
+  r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
+  r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static GLboolean _glewInit_GL_VERSION_2_0 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
+  r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
+  r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
+  r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
+  r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
+  r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
+  r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
+  r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
+  r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
+  r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
+  r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
+  r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
+  r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
+  r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
+  r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
+  r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
+  r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
+  r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
+  r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
+  r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
+  r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
+  r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
+  r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
+  r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
+  r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
+  r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
+  r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
+  r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
+  r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
+  r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
+  r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
+  r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
+  r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
+  r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
+  r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
+  r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
+  r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
+  r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
+  r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
+  r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
+  r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
+  r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
+  r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
+  r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
+  r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
+  r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
+  r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
+  r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
+  r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
+  r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
+  r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
+  r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
+  r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
+  r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
+  r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
+  r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
+  r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
+  r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
+  r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
+  r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
+  r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
+  r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
+  r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
+  r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
+  r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
+  r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
+  r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
+  r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
+  r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
+  r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
+  r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
+  r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
+  r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
+  r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
+  r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
+  r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
+  r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
+  r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
+  r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
+  r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
+  r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
+  r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
+  r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
+  r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
+  r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
+  r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
+  r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
+  r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
+  r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
+  r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
+  r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
+  r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
+  r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_VERSION_2_1
+
+static GLboolean _glewInit_GL_VERSION_2_1 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
+  r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
+  r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
+  r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
+  r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
+  r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_2_1 */
+
+#ifdef GL_VERSION_3_0
+
+static GLboolean _glewInit_GL_VERSION_3_0 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = _glewInit_GL_ARB_framebuffer_object() || r;
+  r = _glewInit_GL_ARB_map_buffer_range() || r;
+  r = _glewInit_GL_ARB_uniform_buffer_object() || r;
+  r = _glewInit_GL_ARB_vertex_array_object() || r;
+
+  r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
+  r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
+  r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
+  r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
+  r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
+  r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
+  r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
+  r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
+  r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
+  r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
+  r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
+  r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
+  r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
+  r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
+  r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
+  r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
+  r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
+  r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
+  r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
+  r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
+  r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
+  r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
+  r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
+  r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
+  r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
+  r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
+  r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
+  r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
+  r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
+  r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
+  r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
+  r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
+  r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
+  r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
+  r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
+  r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
+  r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
+  r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
+  r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
+  r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
+  r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
+  r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
+  r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
+  r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
+  r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
+  r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
+  r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
+  r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
+  r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
+  r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
+  r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
+  r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
+  r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
+  r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
+  r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_3_0 */
+
+#ifdef GL_VERSION_3_1
+
+static GLboolean _glewInit_GL_VERSION_3_1 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = _glewInit_GL_ARB_copy_buffer() || r;
+
+  r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
+  r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
+  r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
+  r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_3_1 */
+
+#ifdef GL_VERSION_3_2
+
+static GLboolean _glewInit_GL_VERSION_3_2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = _glewInit_GL_ARB_draw_elements_base_vertex() || r;
+  r = _glewInit_GL_ARB_provoking_vertex() || r;
+  r = _glewInit_GL_ARB_sync() || r;
+  r = _glewInit_GL_ARB_texture_multisample() || r;
+
+  r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
+  r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
+  r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_3_2 */
+
+#ifdef GL_VERSION_3_3
+
+static GLboolean _glewInit_GL_VERSION_3_3 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_3_3 */
+
+#ifdef GL_VERSION_4_0
+
+static GLboolean _glewInit_GL_VERSION_4_0 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
+  r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
+  r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
+  r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
+  r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_4_0 */
+
+#ifdef GL_VERSION_4_5
+
+static GLboolean _glewInit_GL_VERSION_4_5 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r;
+  r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r;
+  r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r;
+  r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_4_5 */
+
+#ifdef GL_VERSION_4_6
+
+static GLboolean _glewInit_GL_VERSION_4_6 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r;
+  r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r;
+  r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_4_6 */
+
+#ifdef GL_3DFX_tbuffer
+
+static GLboolean _glewInit_GL_3DFX_tbuffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_AMD_debug_output
+
+static GLboolean _glewInit_GL_AMD_debug_output ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
+  r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
+  r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
+  r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_debug_output */
+
+#ifdef GL_AMD_draw_buffers_blend
+
+static GLboolean _glewInit_GL_AMD_draw_buffers_blend ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
+  r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
+  r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
+  r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+#ifdef GL_AMD_framebuffer_sample_positions
+
+static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r;
+  r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r;
+  r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r;
+  r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_framebuffer_sample_positions */
+
+#ifdef GL_AMD_interleaved_elements
+
+static GLboolean _glewInit_GL_AMD_interleaved_elements ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_interleaved_elements */
+
+#ifdef GL_AMD_multi_draw_indirect
+
+static GLboolean _glewInit_GL_AMD_multi_draw_indirect ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
+  r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_multi_draw_indirect */
+
+#ifdef GL_AMD_name_gen_delete
+
+static GLboolean _glewInit_GL_AMD_name_gen_delete ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
+  r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
+  r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_name_gen_delete */
+
+#ifdef GL_AMD_occlusion_query_event
+
+static GLboolean _glewInit_GL_AMD_occlusion_query_event ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_occlusion_query_event */
+
+#ifdef GL_AMD_performance_monitor
+
+static GLboolean _glewInit_GL_AMD_performance_monitor ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
+  r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
+  r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
+  r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
+  r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
+  r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_performance_monitor */
+
+#ifdef GL_AMD_sample_positions
+
+static GLboolean _glewInit_GL_AMD_sample_positions ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_sample_positions */
+
+#ifdef GL_AMD_sparse_texture
+
+static GLboolean _glewInit_GL_AMD_sparse_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
+  r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_sparse_texture */
+
+#ifdef GL_AMD_stencil_operation_extended
+
+static GLboolean _glewInit_GL_AMD_stencil_operation_extended ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_stencil_operation_extended */
+
+#ifdef GL_AMD_vertex_shader_tessellator
+
+static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
+  r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+#ifdef GL_ANGLE_framebuffer_blit
+
+static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ANGLE_framebuffer_blit */
+
+#ifdef GL_ANGLE_framebuffer_multisample
+
+static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+#ifdef GL_ANGLE_instanced_arrays
+
+static GLboolean _glewInit_GL_ANGLE_instanced_arrays ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
+  r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
+  r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ANGLE_instanced_arrays */
+
+#ifdef GL_ANGLE_timer_query
+
+static GLboolean _glewInit_GL_ANGLE_timer_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;
+  r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;
+  r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;
+  r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;
+  r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;
+  r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;
+  r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;
+  r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;
+  r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;
+  r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;
+  r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ANGLE_timer_query */
+
+#ifdef GL_ANGLE_translated_shader_source
+
+static GLboolean _glewInit_GL_ANGLE_translated_shader_source ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ANGLE_translated_shader_source */
+
+#ifdef GL_APPLE_copy_texture_levels
+
+static GLboolean _glewInit_GL_APPLE_copy_texture_levels ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_copy_texture_levels */
+
+#ifdef GL_APPLE_element_array
+
+static GLboolean _glewInit_GL_APPLE_element_array ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
+  r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
+  r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
+  r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
+  r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static GLboolean _glewInit_GL_APPLE_fence ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
+  r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
+  r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
+  r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
+  r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
+  r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
+  r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
+  r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_flush_buffer_range
+
+static GLboolean _glewInit_GL_APPLE_flush_buffer_range ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
+  r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+#ifdef GL_APPLE_framebuffer_multisample
+
+static GLboolean _glewInit_GL_APPLE_framebuffer_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r;
+  r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_framebuffer_multisample */
+
+#ifdef GL_APPLE_object_purgeable
+
+static GLboolean _glewInit_GL_APPLE_object_purgeable ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
+  r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
+  r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_object_purgeable */
+
+#ifdef GL_APPLE_sync
+
+static GLboolean _glewInit_GL_APPLE_sync ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r;
+  r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r;
+  r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r;
+  r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r;
+  r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r;
+  r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r;
+  r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_sync */
+
+#ifdef GL_APPLE_texture_range
+
+static GLboolean _glewInit_GL_APPLE_texture_range ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
+  r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
+  r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
+  r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
+  r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_range ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
+  r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
+  r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_vertex_program_evaluators
+
+static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
+  r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
+  r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
+  r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
+  r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
+  r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
+  r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
+#ifdef GL_ARB_ES2_compatibility
+
+static GLboolean _glewInit_GL_ARB_ES2_compatibility ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
+  r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
+  r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
+  r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
+  r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_ES2_compatibility */
+
+#ifdef GL_ARB_ES3_1_compatibility
+
+static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_ES3_1_compatibility */
+
+#ifdef GL_ARB_ES3_2_compatibility
+
+static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_ES3_2_compatibility */
+
+#ifdef GL_ARB_base_instance
+
+static GLboolean _glewInit_GL_ARB_base_instance ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
+  r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
+  r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_base_instance */
+
+#ifdef GL_ARB_bindless_texture
+
+static GLboolean _glewInit_GL_ARB_bindless_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;
+  r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;
+  r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;
+  r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;
+  r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;
+  r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;
+  r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;
+  r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;
+  r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;
+  r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;
+  r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;
+  r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;
+  r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;
+  r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;
+  r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;
+  r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_bindless_texture */
+
+#ifdef GL_ARB_blend_func_extended
+
+static GLboolean _glewInit_GL_ARB_blend_func_extended ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
+  r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_blend_func_extended */
+
+#ifdef GL_ARB_buffer_storage
+
+static GLboolean _glewInit_GL_ARB_buffer_storage ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_buffer_storage */
+
+#ifdef GL_ARB_cl_event
+
+static GLboolean _glewInit_GL_ARB_cl_event ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_cl_event */
+
+#ifdef GL_ARB_clear_buffer_object
+
+static GLboolean _glewInit_GL_ARB_clear_buffer_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
+  r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
+  r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
+  r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_clear_buffer_object */
+
+#ifdef GL_ARB_clear_texture
+
+static GLboolean _glewInit_GL_ARB_clear_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;
+  r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_clear_texture */
+
+#ifdef GL_ARB_clip_control
+
+static GLboolean _glewInit_GL_ARB_clip_control ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_clip_control */
+
+#ifdef GL_ARB_color_buffer_float
+
+static GLboolean _glewInit_GL_ARB_color_buffer_float ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_compute_shader
+
+static GLboolean _glewInit_GL_ARB_compute_shader ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
+  r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_compute_shader */
+
+#ifdef GL_ARB_compute_variable_group_size
+
+static GLboolean _glewInit_GL_ARB_compute_variable_group_size ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_compute_variable_group_size */
+
+#ifdef GL_ARB_copy_buffer
+
+static GLboolean _glewInit_GL_ARB_copy_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_copy_buffer */
+
+#ifdef GL_ARB_copy_image
+
+static GLboolean _glewInit_GL_ARB_copy_image ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_copy_image */
+
+#ifdef GL_ARB_debug_output
+
+static GLboolean _glewInit_GL_ARB_debug_output ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
+  r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
+  r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
+  r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_debug_output */
+
+#ifdef GL_ARB_direct_state_access
+
+static GLboolean _glewInit_GL_ARB_direct_state_access ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r;
+  r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r;
+  r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r;
+  r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r;
+  r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r;
+  r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r;
+  r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r;
+  r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r;
+  r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r;
+  r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r;
+  r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r;
+  r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r;
+  r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r;
+  r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r;
+  r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r;
+  r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r;
+  r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r;
+  r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r;
+  r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r;
+  r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r;
+  r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r;
+  r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r;
+  r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r;
+  r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r;
+  r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r;
+  r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r;
+  r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r;
+  r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r;
+  r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r;
+  r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r;
+  r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r;
+  r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r;
+  r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r;
+  r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r;
+  r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r;
+  r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r;
+  r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r;
+  r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r;
+  r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r;
+  r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r;
+  r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r;
+  r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r;
+  r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r;
+  r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r;
+  r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r;
+  r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r;
+  r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r;
+  r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r;
+  r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r;
+  r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r;
+  r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r;
+  r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r;
+  r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r;
+  r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r;
+  r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r;
+  r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r;
+  r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r;
+  r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r;
+  r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r;
+  r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r;
+  r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r;
+  r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r;
+  r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r;
+  r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r;
+  r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r;
+  r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r;
+  r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r;
+  r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r;
+  r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r;
+  r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r;
+  r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r;
+  r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r;
+  r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r;
+  r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r;
+  r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r;
+  r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r;
+  r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r;
+  r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r;
+  r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r;
+  r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r;
+  r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r;
+  r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r;
+  r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r;
+  r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r;
+  r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r;
+  r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r;
+  r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r;
+  r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r;
+  r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r;
+  r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r;
+  r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r;
+  r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r;
+  r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r;
+  r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r;
+  r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r;
+  r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r;
+  r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_direct_state_access */
+
+#ifdef GL_ARB_draw_buffers
+
+static GLboolean _glewInit_GL_ARB_draw_buffers ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_draw_buffers_blend
+
+static GLboolean _glewInit_GL_ARB_draw_buffers_blend ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
+  r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
+  r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
+  r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+#ifdef GL_ARB_draw_elements_base_vertex
+
+static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
+  r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
+  r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
+  r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
+#ifdef GL_ARB_draw_indirect
+
+static GLboolean _glewInit_GL_ARB_draw_indirect ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
+  r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_draw_indirect */
+
+#ifdef GL_ARB_framebuffer_no_attachments
+
+static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
+  r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
+  r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
+  r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_framebuffer_no_attachments */
+
+#ifdef GL_ARB_framebuffer_object
+
+static GLboolean _glewInit_GL_ARB_framebuffer_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
+  r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
+  r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
+  r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
+  r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
+  r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
+  r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
+  r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
+  r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
+  r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
+  r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
+  r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
+  r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
+  r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
+  r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
+  r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
+  r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
+  r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
+  r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
+  r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_framebuffer_object */
+
+#ifdef GL_ARB_geometry_shader4
+
+static GLboolean _glewInit_GL_ARB_geometry_shader4 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
+  r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
+  r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
+  r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_geometry_shader4 */
+
+#ifdef GL_ARB_get_program_binary
+
+static GLboolean _glewInit_GL_ARB_get_program_binary ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
+  r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
+  r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_get_program_binary */
+
+#ifdef GL_ARB_get_texture_sub_image
+
+static GLboolean _glewInit_GL_ARB_get_texture_sub_image ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r;
+  r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_get_texture_sub_image */
+
+#ifdef GL_ARB_gl_spirv
+
+static GLboolean _glewInit_GL_ARB_gl_spirv ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_gl_spirv */
+
+#ifdef GL_ARB_gpu_shader_fp64
+
+static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
+  r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
+  r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
+  r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
+  r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
+  r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
+  r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
+  r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
+  r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
+  r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
+  r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
+  r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
+  r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
+  r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
+  r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
+  r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
+  r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
+  r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_gpu_shader_fp64 */
+
+#ifdef GL_ARB_gpu_shader_int64
+
+static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r;
+  r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r;
+  r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r;
+  r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r;
+  r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r;
+  r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r;
+  r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r;
+  r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r;
+  r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r;
+  r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r;
+  r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r;
+  r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r;
+  r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r;
+  r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r;
+  r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r;
+  r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r;
+  r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r;
+  r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r;
+  r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r;
+  r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r;
+  r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r;
+  r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r;
+  r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r;
+  r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r;
+  r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r;
+  r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r;
+  r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r;
+  r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r;
+  r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r;
+  r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r;
+  r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r;
+  r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r;
+  r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r;
+  r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r;
+  r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r;
+  r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_gpu_shader_int64 */
+
+#ifdef GL_ARB_imaging
+
+static GLboolean _glewInit_GL_ARB_imaging ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+  r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
+  r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
+  r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
+  r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
+  r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
+  r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
+  r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
+  r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
+  r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
+  r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
+  r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
+  r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
+  r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
+  r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
+  r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
+  r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
+  r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
+  r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
+  r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
+  r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
+  r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
+  r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
+  r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
+  r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
+  r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
+  r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
+  r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
+  r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
+  r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
+  r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
+  r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
+  r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_indirect_parameters
+
+static GLboolean _glewInit_GL_ARB_indirect_parameters ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;
+  r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_indirect_parameters */
+
+#ifdef GL_ARB_instanced_arrays
+
+static GLboolean _glewInit_GL_ARB_instanced_arrays ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
+  r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
+  r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_instanced_arrays */
+
+#ifdef GL_ARB_internalformat_query
+
+static GLboolean _glewInit_GL_ARB_internalformat_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_internalformat_query */
+
+#ifdef GL_ARB_internalformat_query2
+
+static GLboolean _glewInit_GL_ARB_internalformat_query2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_internalformat_query2 */
+
+#ifdef GL_ARB_invalidate_subdata
+
+static GLboolean _glewInit_GL_ARB_invalidate_subdata ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
+  r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
+  r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
+  r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
+  r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
+  r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_invalidate_subdata */
+
+#ifdef GL_ARB_map_buffer_range
+
+static GLboolean _glewInit_GL_ARB_map_buffer_range ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
+  r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_map_buffer_range */
+
+#ifdef GL_ARB_matrix_palette
+
+static GLboolean _glewInit_GL_ARB_matrix_palette ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
+  r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
+  r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
+  r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
+  r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multi_bind
+
+static GLboolean _glewInit_GL_ARB_multi_bind ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;
+  r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;
+  r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;
+  r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;
+  r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;
+  r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_multi_bind */
+
+#ifdef GL_ARB_multi_draw_indirect
+
+static GLboolean _glewInit_GL_ARB_multi_draw_indirect ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
+  r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_multi_draw_indirect */
+
+#ifdef GL_ARB_multisample
+
+static GLboolean _glewInit_GL_ARB_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static GLboolean _glewInit_GL_ARB_multitexture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
+  r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
+  r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
+  r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
+  r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
+  r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
+  r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
+  r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
+  r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
+  r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
+  r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
+  r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
+  r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
+  r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
+  r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
+  r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
+  r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
+  r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
+  r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
+  r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
+  r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
+  r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
+  r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
+  r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
+  r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
+  r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
+  r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
+  r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
+  r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
+  r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
+  r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
+  r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
+  r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
+  r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static GLboolean _glewInit_GL_ARB_occlusion_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
+  r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
+  r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
+  r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
+  r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
+  r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
+  r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
+  r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_parallel_shader_compile
+
+static GLboolean _glewInit_GL_ARB_parallel_shader_compile ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_parallel_shader_compile */
+
+#ifdef GL_ARB_point_parameters
+
+static GLboolean _glewInit_GL_ARB_point_parameters ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
+  r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_polygon_offset_clamp
+
+static GLboolean _glewInit_GL_ARB_polygon_offset_clamp ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_polygon_offset_clamp */
+
+#ifdef GL_ARB_program_interface_query
+
+static GLboolean _glewInit_GL_ARB_program_interface_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
+  r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
+  r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
+  r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
+  r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
+  r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_program_interface_query */
+
+#ifdef GL_ARB_provoking_vertex
+
+static GLboolean _glewInit_GL_ARB_provoking_vertex ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_provoking_vertex */
+
+#ifdef GL_ARB_robustness
+
+static GLboolean _glewInit_GL_ARB_robustness ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
+  r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
+  r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
+  r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
+  r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
+  r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
+  r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
+  r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
+  r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
+  r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
+  r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
+  r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
+  r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
+  r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
+  r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
+  r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
+  r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
+  r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
+  r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
+  r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_robustness */
+
+#ifdef GL_ARB_sample_locations
+
+static GLboolean _glewInit_GL_ARB_sample_locations ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r;
+  r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_sample_locations */
+
+#ifdef GL_ARB_sample_shading
+
+static GLboolean _glewInit_GL_ARB_sample_shading ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_sample_shading */
+
+#ifdef GL_ARB_sampler_objects
+
+static GLboolean _glewInit_GL_ARB_sampler_objects ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
+  r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
+  r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
+  r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
+  r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
+  r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
+  r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
+  r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
+  r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
+  r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
+  r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
+  r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
+  r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
+  r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_sampler_objects */
+
+#ifdef GL_ARB_separate_shader_objects
+
+static GLboolean _glewInit_GL_ARB_separate_shader_objects ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
+  r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
+  r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
+  r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
+  r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
+  r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
+  r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
+  r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
+  r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
+  r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
+  r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
+  r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
+  r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
+  r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
+  r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
+  r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
+  r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
+  r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
+  r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
+  r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
+  r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
+  r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
+  r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
+  r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
+  r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
+  r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
+  r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
+  r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
+  r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
+  r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
+  r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
+  r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
+  r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
+  r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
+  r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
+  r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
+  r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
+  r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
+  r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
+  r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
+  r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
+  r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
+  r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
+  r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
+  r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
+  r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
+  r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
+  r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
+  r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
+  r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
+  r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
+  r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
+  r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
+  r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
+  r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
+  r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
+  r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
+  r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
+  r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
+  r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_separate_shader_objects */
+
+#ifdef GL_ARB_shader_atomic_counters
+
+static GLboolean _glewInit_GL_ARB_shader_atomic_counters ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_shader_atomic_counters */
+
+#ifdef GL_ARB_shader_image_load_store
+
+static GLboolean _glewInit_GL_ARB_shader_image_load_store ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
+  r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_shader_image_load_store */
+
+#ifdef GL_ARB_shader_objects
+
+static GLboolean _glewInit_GL_ARB_shader_objects ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
+  r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
+  r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
+  r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
+  r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
+  r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
+  r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
+  r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
+  r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
+  r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
+  r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
+  r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
+  r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
+  r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
+  r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
+  r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
+  r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
+  r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
+  r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
+  r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
+  r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
+  r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
+  r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
+  r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
+  r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
+  r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
+  r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
+  r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
+  r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
+  r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
+  r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
+  r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
+  r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
+  r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
+  r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
+  r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
+  r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
+  r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
+  r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shader_storage_buffer_object
+
+static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_shader_storage_buffer_object */
+
+#ifdef GL_ARB_shader_subroutine
+
+static GLboolean _glewInit_GL_ARB_shader_subroutine ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
+  r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
+  r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
+  r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
+  r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
+  r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
+  r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
+  r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_shader_subroutine */
+
+#ifdef GL_ARB_shading_language_include
+
+static GLboolean _glewInit_GL_ARB_shading_language_include ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
+  r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
+  r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
+  r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
+  r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
+  r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_shading_language_include */
+
+#ifdef GL_ARB_sparse_buffer
+
+static GLboolean _glewInit_GL_ARB_sparse_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_sparse_buffer */
+
+#ifdef GL_ARB_sparse_texture
+
+static GLboolean _glewInit_GL_ARB_sparse_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_sparse_texture */
+
+#ifdef GL_ARB_sync
+
+static GLboolean _glewInit_GL_ARB_sync ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
+  r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
+  r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
+  r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
+  r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
+  r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
+  r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_sync */
+
+#ifdef GL_ARB_tessellation_shader
+
+static GLboolean _glewInit_GL_ARB_tessellation_shader ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
+  r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_tessellation_shader */
+
+#ifdef GL_ARB_texture_barrier
+
+static GLboolean _glewInit_GL_ARB_texture_barrier ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_texture_barrier */
+
+#ifdef GL_ARB_texture_buffer_object
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_texture_buffer_object */
+
+#ifdef GL_ARB_texture_buffer_range
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_range ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
+  r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_texture_buffer_range */
+
+#ifdef GL_ARB_texture_compression
+
+static GLboolean _glewInit_GL_ARB_texture_compression ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
+  r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
+  r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
+  r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
+  r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
+  r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
+  r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
+  r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
+  r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
+  r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_texture_multisample */
+
+#ifdef GL_ARB_texture_storage
+
+static GLboolean _glewInit_GL_ARB_texture_storage ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
+  r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
+  r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_texture_storage */
+
+#ifdef GL_ARB_texture_storage_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_storage_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
+  r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
+  r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
+  r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_texture_storage_multisample */
+
+#ifdef GL_ARB_texture_view
+
+static GLboolean _glewInit_GL_ARB_texture_view ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_texture_view */
+
+#ifdef GL_ARB_timer_query
+
+static GLboolean _glewInit_GL_ARB_timer_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
+  r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
+  r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_timer_query */
+
+#ifdef GL_ARB_transform_feedback2
+
+static GLboolean _glewInit_GL_ARB_transform_feedback2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
+  r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
+  r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
+  r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
+  r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
+  r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
+  r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_transform_feedback2 */
+
+#ifdef GL_ARB_transform_feedback3
+
+static GLboolean _glewInit_GL_ARB_transform_feedback3 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
+  r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
+  r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
+  r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_transform_feedback3 */
+
+#ifdef GL_ARB_transform_feedback_instanced
+
+static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
+  r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_transform_feedback_instanced */
+
+#ifdef GL_ARB_transpose_matrix
+
+static GLboolean _glewInit_GL_ARB_transpose_matrix ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
+  r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
+  r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
+  r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_uniform_buffer_object
+
+static GLboolean _glewInit_GL_ARB_uniform_buffer_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
+  r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
+  r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
+  r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
+  r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
+  r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
+  r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
+  r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
+  r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
+  r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+#ifdef GL_ARB_vertex_array_object
+
+static GLboolean _glewInit_GL_ARB_vertex_array_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
+  r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
+  r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
+  r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_array_object */
+
+#ifdef GL_ARB_vertex_attrib_64bit
+
+static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
+  r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
+  r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
+  r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
+  r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
+  r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
+  r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
+  r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
+  r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
+  r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_attrib_64bit */
+
+#ifdef GL_ARB_vertex_attrib_binding
+
+static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
+  r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r;
+  r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
+  r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
+  r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
+  r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
+  r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_attrib_binding */
+
+#ifdef GL_ARB_vertex_blend
+
+static GLboolean _glewInit_GL_ARB_vertex_blend ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
+  r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
+  r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
+  r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
+  r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
+  r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
+  r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
+  r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
+  r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
+  r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static GLboolean _glewInit_GL_ARB_vertex_buffer_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
+  r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
+  r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
+  r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
+  r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
+  r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
+  r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
+  r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
+  r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
+  r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
+  r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static GLboolean _glewInit_GL_ARB_vertex_program ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
+  r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
+  r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
+  r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
+  r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
+  r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
+  r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
+  r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
+  r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
+  r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
+  r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
+  r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
+  r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
+  r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
+  r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
+  r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
+  r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
+  r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
+  r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
+  r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
+  r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
+  r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
+  r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
+  r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
+  r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
+  r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
+  r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
+  r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
+  r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
+  r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
+  r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
+  r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
+  r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
+  r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
+  r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
+  r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
+  r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
+  r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
+  r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
+  r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
+  r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
+  r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
+  r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
+  r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
+  r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
+  r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
+  r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
+  r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
+  r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
+  r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
+  r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
+  r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
+  r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
+  r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
+  r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
+  r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
+  r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
+  r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
+  r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
+  r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
+  r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
+  r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static GLboolean _glewInit_GL_ARB_vertex_shader ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
+  r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
+  r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+
+static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
+  r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
+  r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
+  r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
+  r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
+  r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
+  r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
+  r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
+  r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
+  r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
+  r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
+  r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
+  r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
+  r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
+  r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
+  r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
+  r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
+  r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
+  r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
+  r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
+  r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
+  r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
+  r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
+  r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
+  r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
+  r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
+  r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
+  r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
+  r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
+  r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
+  r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
+  r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
+  r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
+  r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
+  r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
+  r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
+  r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
+  r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+
+#ifdef GL_ARB_viewport_array
+
+static GLboolean _glewInit_GL_ARB_viewport_array ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
+  r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
+  r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
+  r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
+  r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
+  r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
+  r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
+  r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
+  r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
+  r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_viewport_array */
+
+#ifdef GL_ARB_window_pos
+
+static GLboolean _glewInit_GL_ARB_window_pos ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
+  r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
+  r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
+  r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
+  r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
+  r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
+  r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
+  r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
+  r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
+  r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
+  r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
+  r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
+  r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
+  r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
+  r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
+  r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATI_draw_buffers
+
+static GLboolean _glewInit_GL_ATI_draw_buffers ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static GLboolean _glewInit_GL_ATI_element_array ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
+  r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
+  r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static GLboolean _glewInit_GL_ATI_envmap_bumpmap ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
+  r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
+  r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
+  r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static GLboolean _glewInit_GL_ATI_fragment_shader ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
+  r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
+  r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
+  r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
+  r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
+  r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
+  r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
+  r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
+  r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
+  r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
+  r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
+  r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
+  r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
+  r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static GLboolean _glewInit_GL_ATI_map_object_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
+  r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_pn_triangles
+
+static GLboolean _glewInit_GL_ATI_pn_triangles ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
+  r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static GLboolean _glewInit_GL_ATI_separate_stencil ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
+  r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_vertex_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_array_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
+  r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
+  r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
+  r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
+  r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
+  r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
+  r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
+  r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
+  r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
+  r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
+  r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
+  r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
+  r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
+  r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static GLboolean _glewInit_GL_ATI_vertex_streams ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
+  r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
+  r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
+  r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
+  r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
+  r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
+  r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
+  r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
+  r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
+  r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
+  r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
+  r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
+  r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
+  r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;
+  r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;
+  r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;
+  r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;
+  r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;
+  r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;
+  r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;
+  r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;
+  r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
+  r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
+  r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
+  r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
+  r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
+  r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
+  r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
+  r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
+  r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
+  r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
+  r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
+  r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
+  r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
+  r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
+  r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
+  r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
+  r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
+  r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
+  r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
+  r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
+  r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
+  r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
+  r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
+  r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_base_instance
+
+static GLboolean _glewInit_GL_EXT_base_instance ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r;
+  r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r;
+  r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_base_instance */
+
+#ifdef GL_EXT_bindable_uniform
+
+static GLboolean _glewInit_GL_EXT_bindable_uniform ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
+  r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
+  r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_bindable_uniform */
+
+#ifdef GL_EXT_blend_color
+
+static GLboolean _glewInit_GL_EXT_blend_color ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static GLboolean _glewInit_GL_EXT_blend_equation_separate ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_extended
+
+static GLboolean _glewInit_GL_EXT_blend_func_extended ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r;
+  r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r;
+  r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_blend_func_extended */
+
+#ifdef GL_EXT_blend_func_separate
+
+static GLboolean _glewInit_GL_EXT_blend_func_separate ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_minmax
+
+static GLboolean _glewInit_GL_EXT_blend_minmax ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_buffer_storage
+
+static GLboolean _glewInit_GL_EXT_buffer_storage ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r;
+  r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_buffer_storage */
+
+#ifdef GL_EXT_clear_texture
+
+static GLboolean _glewInit_GL_EXT_clear_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r;
+  r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_clear_texture */
+
+#ifdef GL_EXT_color_subtable
+
+static GLboolean _glewInit_GL_EXT_color_subtable ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
+  r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static GLboolean _glewInit_GL_EXT_compiled_vertex_array ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
+  r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static GLboolean _glewInit_GL_EXT_convolution ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
+  r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
+  r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
+  r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
+  r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
+  r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
+  r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
+  r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
+  r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
+  r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
+  r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
+  r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
+  r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static GLboolean _glewInit_GL_EXT_coordinate_frame ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
+  r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_image
+
+static GLboolean _glewInit_GL_EXT_copy_image ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_copy_image */
+
+#ifdef GL_EXT_copy_texture
+
+static GLboolean _glewInit_GL_EXT_copy_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
+  r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
+  r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
+  r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
+  r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static GLboolean _glewInit_GL_EXT_cull_vertex ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
+  r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_debug_label
+
+static GLboolean _glewInit_GL_EXT_debug_label ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
+  r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_debug_label */
+
+#ifdef GL_EXT_debug_marker
+
+static GLboolean _glewInit_GL_EXT_debug_marker ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
+  r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;
+  r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_debug_marker */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static GLboolean _glewInit_GL_EXT_depth_bounds_test ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_direct_state_access
+
+static GLboolean _glewInit_GL_EXT_direct_state_access ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
+  r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
+  r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
+  r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
+  r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
+  r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
+  r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
+  r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
+  r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
+  r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
+  r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
+  r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
+  r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
+  r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
+  r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
+  r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
+  r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
+  r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
+  r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
+  r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
+  r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
+  r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
+  r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
+  r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
+  r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
+  r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
+  r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
+  r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
+  r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
+  r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
+  r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
+  r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
+  r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
+  r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
+  r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
+  r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
+  r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
+  r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
+  r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
+  r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
+  r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
+  r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
+  r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
+  r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
+  r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
+  r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
+  r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
+  r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
+  r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
+  r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
+  r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
+  r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
+  r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
+  r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
+  r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
+  r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
+  r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
+  r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
+  r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
+  r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
+  r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
+  r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
+  r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
+  r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
+  r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
+  r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
+  r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
+  r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
+  r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
+  r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
+  r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
+  r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
+  r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
+  r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
+  r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
+  r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
+  r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
+  r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
+  r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
+  r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
+  r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
+  r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
+  r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
+  r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
+  r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
+  r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
+  r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
+  r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
+  r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
+  r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
+  r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
+  r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
+  r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
+  r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
+  r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
+  r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
+  r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
+  r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
+  r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
+  r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
+  r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
+  r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
+  r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
+  r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
+  r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
+  r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
+  r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
+  r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
+  r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
+  r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
+  r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
+  r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
+  r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
+  r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
+  r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
+  r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
+  r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
+  r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
+  r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
+  r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
+  r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
+  r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
+  r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
+  r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
+  r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
+  r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
+  r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
+  r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
+  r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
+  r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
+  r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
+  r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
+  r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
+  r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
+  r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
+  r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
+  r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
+  r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
+  r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
+  r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
+  r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
+  r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
+  r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
+  r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
+  r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
+  r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
+  r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
+  r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
+  r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
+  r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
+  r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
+  r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
+  r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
+  r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
+  r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
+  r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
+  r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
+  r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
+  r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
+  r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
+  r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
+  r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
+  r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
+  r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
+  r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
+  r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
+  r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
+  r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
+  r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
+  r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
+  r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
+  r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
+  r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
+  r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
+  r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
+  r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
+  r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
+  r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
+  r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
+  r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
+  r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
+  r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
+  r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
+  r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
+  r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
+  r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
+  r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
+  r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
+  r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
+  r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
+  r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
+  r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
+  r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
+  r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_direct_state_access */
+
+#ifdef GL_EXT_discard_framebuffer
+
+static GLboolean _glewInit_GL_EXT_discard_framebuffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_discard_framebuffer */
+
+#ifdef GL_EXT_draw_buffers
+
+static GLboolean _glewInit_GL_EXT_draw_buffers ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_draw_buffers */
+
+#ifdef GL_EXT_draw_buffers2
+
+static GLboolean _glewInit_GL_EXT_draw_buffers2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
+  r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
+  r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
+  r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
+  r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
+  r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_draw_buffers2 */
+
+#ifdef GL_EXT_draw_buffers_indexed
+
+static GLboolean _glewInit_GL_EXT_draw_buffers_indexed ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r;
+  r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r;
+  r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r;
+  r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r;
+  r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r;
+  r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r;
+  r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r;
+  r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_draw_buffers_indexed */
+
+#ifdef GL_EXT_draw_elements_base_vertex
+
+static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r;
+  r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r;
+  r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r;
+  r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_draw_elements_base_vertex */
+
+#ifdef GL_EXT_draw_instanced
+
+static GLboolean _glewInit_GL_EXT_draw_instanced ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
+  r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_draw_instanced */
+
+#ifdef GL_EXT_draw_range_elements
+
+static GLboolean _glewInit_GL_EXT_draw_range_elements ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_external_buffer
+
+static GLboolean _glewInit_GL_EXT_external_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r;
+  r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_external_buffer */
+
+#ifdef GL_EXT_fog_coord
+
+static GLboolean _glewInit_GL_EXT_fog_coord ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
+  r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
+  r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
+  r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
+  r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static GLboolean _glewInit_GL_EXT_fragment_lighting ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
+  r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
+  r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
+  r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
+  r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
+  r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
+  r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
+  r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
+  r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
+  r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
+  r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
+  r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
+  r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
+  r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
+  r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
+  r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
+  r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
+  r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static GLboolean _glewInit_GL_EXT_framebuffer_blit ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static GLboolean _glewInit_GL_EXT_framebuffer_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_object
+
+static GLboolean _glewInit_GL_EXT_framebuffer_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
+  r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
+  r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
+  r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
+  r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
+  r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
+  r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
+  r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
+  r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
+  r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
+  r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
+  r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
+  r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
+  r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
+  r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
+  r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
+  r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_geometry_shader4
+
+static GLboolean _glewInit_GL_EXT_geometry_shader4 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
+  r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
+  r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_geometry_shader4 */
+
+#ifdef GL_EXT_gpu_program_parameters
+
+static GLboolean _glewInit_GL_EXT_gpu_program_parameters ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
+  r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+#ifdef GL_EXT_gpu_shader4
+
+static GLboolean _glewInit_GL_EXT_gpu_shader4 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
+  r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
+  r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
+  r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
+  r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
+  r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
+  r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
+  r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
+  r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
+  r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
+  r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
+  r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
+  r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
+  r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
+  r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
+  r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
+  r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
+  r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
+  r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
+  r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
+  r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
+  r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
+  r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
+  r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
+  r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
+  r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
+  r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
+  r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
+  r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
+  r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
+  r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
+  r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
+  r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
+  r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_gpu_shader4 */
+
+#ifdef GL_EXT_histogram
+
+static GLboolean _glewInit_GL_EXT_histogram ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
+  r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
+  r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
+  r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
+  r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
+  r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
+  r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
+  r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
+  r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
+  r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_func
+
+static GLboolean _glewInit_GL_EXT_index_func ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static GLboolean _glewInit_GL_EXT_index_material ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_instanced_arrays
+
+static GLboolean _glewInit_GL_EXT_instanced_arrays ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_instanced_arrays */
+
+#ifdef GL_EXT_light_texture
+
+static GLboolean _glewInit_GL_EXT_light_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
+  r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
+  r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_map_buffer_range
+
+static GLboolean _glewInit_GL_EXT_map_buffer_range ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r;
+  r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_map_buffer_range */
+
+#ifdef GL_EXT_memory_object
+
+static GLboolean _glewInit_GL_EXT_memory_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r;
+  r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r;
+  r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r;
+  r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r;
+  r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r;
+  r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r;
+  r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r;
+  r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r;
+  r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r;
+  r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r;
+  r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r;
+  r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r;
+  r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r;
+  r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r;
+  r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r;
+  r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r;
+  r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r;
+  r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r;
+  r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_memory_object */
+
+#ifdef GL_EXT_memory_object_fd
+
+static GLboolean _glewInit_GL_EXT_memory_object_fd ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_memory_object_fd */
+
+#ifdef GL_EXT_memory_object_win32
+
+static GLboolean _glewInit_GL_EXT_memory_object_win32 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r;
+  r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_memory_object_win32 */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static GLboolean _glewInit_GL_EXT_multi_draw_arrays ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
+  r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multi_draw_indirect
+
+static GLboolean _glewInit_GL_EXT_multi_draw_indirect ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r;
+  r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_multi_draw_indirect */
+
+#ifdef GL_EXT_multisample
+
+static GLboolean _glewInit_GL_EXT_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
+  r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_multisampled_render_to_texture
+
+static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_multisampled_render_to_texture */
+
+#ifdef GL_EXT_multiview_draw_buffers
+
+static GLboolean _glewInit_GL_EXT_multiview_draw_buffers ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r;
+  r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r;
+  r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_multiview_draw_buffers */
+
+#ifdef GL_EXT_paletted_texture
+
+static GLboolean _glewInit_GL_EXT_paletted_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
+  r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
+  r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
+  r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_transform
+
+static GLboolean _glewInit_GL_EXT_pixel_transform ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
+  r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
+  r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
+  r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
+  r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
+  r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_point_parameters
+
+static GLboolean _glewInit_GL_EXT_point_parameters ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
+  r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static GLboolean _glewInit_GL_EXT_polygon_offset ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_polygon_offset_clamp
+
+static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_polygon_offset_clamp */
+
+#ifdef GL_EXT_provoking_vertex
+
+static GLboolean _glewInit_GL_EXT_provoking_vertex ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_provoking_vertex */
+
+#ifdef GL_EXT_raster_multisample
+
+static GLboolean _glewInit_GL_EXT_raster_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r;
+  r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r;
+  r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r;
+  r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_raster_multisample */
+
+#ifdef GL_EXT_scene_marker
+
+static GLboolean _glewInit_GL_EXT_scene_marker ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
+  r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static GLboolean _glewInit_GL_EXT_secondary_color ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
+  r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
+  r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
+  r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
+  r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
+  r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
+  r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
+  r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
+  r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
+  r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
+  r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
+  r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
+  r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
+  r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
+  r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
+  r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
+  r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#ifdef GL_EXT_semaphore
+
+static GLboolean _glewInit_GL_EXT_semaphore ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r;
+  r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r;
+  r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r;
+  r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r;
+  r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r;
+  r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r;
+  r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_semaphore */
+
+#ifdef GL_EXT_semaphore_fd
+
+static GLboolean _glewInit_GL_EXT_semaphore_fd ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_semaphore_fd */
+
+#ifdef GL_EXT_semaphore_win32
+
+static GLboolean _glewInit_GL_EXT_semaphore_win32 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r;
+  r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_semaphore_win32 */
+
+#ifdef GL_EXT_separate_shader_objects
+
+static GLboolean _glewInit_GL_EXT_separate_shader_objects ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
+  r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
+  r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_separate_shader_objects */
+
+#ifdef GL_EXT_shader_image_load_store
+
+static GLboolean _glewInit_GL_EXT_shader_image_load_store ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
+  r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_shader_image_load_store */
+
+#ifdef GL_EXT_shader_pixel_local_storage2
+
+static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r;
+  r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r;
+  r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_shader_pixel_local_storage2 */
+
+#ifdef GL_EXT_sparse_texture
+
+static GLboolean _glewInit_GL_EXT_sparse_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r;
+  r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_sparse_texture */
+
+#ifdef GL_EXT_stencil_two_side
+
+static GLboolean _glewInit_GL_EXT_stencil_two_side ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_subtexture
+
+static GLboolean _glewInit_GL_EXT_subtexture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
+  r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
+  r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture3D
+
+static GLboolean _glewInit_GL_EXT_texture3D ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_array
+
+static GLboolean _glewInit_GL_EXT_texture_array ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture_array */
+
+#ifdef GL_EXT_texture_buffer_object
+
+static GLboolean _glewInit_GL_EXT_texture_buffer_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture_buffer_object */
+
+#ifdef GL_EXT_texture_integer
+
+static GLboolean _glewInit_GL_EXT_texture_integer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
+  r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
+  r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
+  r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
+  r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
+  r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture_integer */
+
+#ifdef GL_EXT_texture_object
+
+static GLboolean _glewInit_GL_EXT_texture_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
+  r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
+  r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
+  r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
+  r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
+  r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static GLboolean _glewInit_GL_EXT_texture_perturb_normal ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_texture_storage
+
+static GLboolean _glewInit_GL_EXT_texture_storage ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r;
+  r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r;
+  r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r;
+  r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
+  r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
+  r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture_storage */
+
+#ifdef GL_EXT_texture_view
+
+static GLboolean _glewInit_GL_EXT_texture_view ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture_view */
+
+#ifdef GL_EXT_timer_query
+
+static GLboolean _glewInit_GL_EXT_timer_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
+  r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_timer_query */
+
+#ifdef GL_EXT_transform_feedback
+
+static GLboolean _glewInit_GL_EXT_transform_feedback ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
+  r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
+  r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
+  r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
+  r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
+  r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
+  r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_transform_feedback */
+
+#ifdef GL_EXT_vertex_array
+
+static GLboolean _glewInit_GL_EXT_vertex_array ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
+  r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
+  r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
+  r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
+  r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
+  r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
+  r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
+  r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_array_setXXX
+
+static GLboolean _glewInit_GL_EXT_vertex_array_setXXX ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r;
+  r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r;
+  r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_vertex_array_setXXX */
+
+#ifdef GL_EXT_vertex_attrib_64bit
+
+static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
+  r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
+  r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
+  r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
+  r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
+  r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
+  r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
+  r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
+  r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
+  r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
+  r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_vertex_attrib_64bit */
+
+#ifdef GL_EXT_vertex_shader
+
+static GLboolean _glewInit_GL_EXT_vertex_shader ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
+  r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
+  r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
+  r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
+  r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
+  r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
+  r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
+  r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
+  r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
+  r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
+  r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
+  r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
+  r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
+  r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
+  r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
+  r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
+  r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
+  r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
+  r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
+  r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
+  r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
+  r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
+  r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
+  r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
+  r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
+  r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
+  r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
+  r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
+  r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
+  r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
+  r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
+  r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
+  r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
+  r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
+  r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
+  r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
+  r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
+  r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
+  r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
+  r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
+  r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
+  r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static GLboolean _glewInit_GL_EXT_vertex_weighting ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
+  r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
+  r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_EXT_win32_keyed_mutex
+
+static GLboolean _glewInit_GL_EXT_win32_keyed_mutex ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r;
+  r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_win32_keyed_mutex */
+
+#ifdef GL_EXT_window_rectangles
+
+static GLboolean _glewInit_GL_EXT_window_rectangles ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_window_rectangles */
+
+#ifdef GL_EXT_x11_sync_object
+
+static GLboolean _glewInit_GL_EXT_x11_sync_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_x11_sync_object */
+
+#ifdef GL_GREMEDY_frame_terminator
+
+static GLboolean _glewInit_GL_GREMEDY_frame_terminator ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+#ifdef GL_GREMEDY_string_marker
+
+static GLboolean _glewInit_GL_GREMEDY_string_marker ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_image_transform
+
+static GLboolean _glewInit_GL_HP_image_transform ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
+  r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
+  r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
+  r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
+  r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
+  r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
+  r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static GLboolean _glewInit_GL_IBM_vertex_array_lists ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
+  r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
+  r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
+  r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
+  r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
+  r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
+  r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
+  r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INTEL_map_texture
+
+static GLboolean _glewInit_GL_INTEL_map_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
+  r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
+  r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_INTEL_map_texture */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static GLboolean _glewInit_GL_INTEL_parallel_arrays ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
+  r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
+  r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
+  r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_performance_query
+
+static GLboolean _glewInit_GL_INTEL_performance_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r;
+  r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r;
+  r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r;
+  r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r;
+  r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r;
+  r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r;
+  r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r;
+  r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r;
+  r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r;
+  r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_INTEL_performance_query */
+
+#ifdef GL_INTEL_texture_scissor
+
+static GLboolean _glewInit_GL_INTEL_texture_scissor ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
+  r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KHR_blend_equation_advanced
+
+static GLboolean _glewInit_GL_KHR_blend_equation_advanced ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_KHR_blend_equation_advanced */
+
+#ifdef GL_KHR_debug
+
+static GLboolean _glewInit_GL_KHR_debug ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
+  r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
+  r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
+  r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
+  r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
+  r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
+  r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
+  r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
+  r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
+  r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_KHR_debug */
+
+#ifdef GL_KHR_parallel_shader_compile
+
+static GLboolean _glewInit_GL_KHR_parallel_shader_compile ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_KHR_parallel_shader_compile */
+
+#ifdef GL_KHR_robustness
+
+static GLboolean _glewInit_GL_KHR_robustness ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r;
+  r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r;
+  r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r;
+  r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_KHR_robustness */
+
+#ifdef GL_KTX_buffer_region
+
+static GLboolean _glewInit_GL_KTX_buffer_region ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
+  r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
+  r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
+  r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
+  r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESA_resize_buffers
+
+static GLboolean _glewInit_GL_MESA_resize_buffers ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static GLboolean _glewInit_GL_MESA_window_pos ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
+  r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
+  r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
+  r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
+  r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
+  r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
+  r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
+  r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
+  r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
+  r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
+  r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
+  r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
+  r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
+  r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
+  r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
+  r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
+  r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
+  r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
+  r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
+  r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
+  r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
+  r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
+  r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
+  r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_NVX_conditional_render
+
+static GLboolean _glewInit_GL_NVX_conditional_render ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
+  r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NVX_conditional_render */
+
+#ifdef GL_NVX_linked_gpu_multicast
+
+static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r;
+  r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r;
+  r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NVX_linked_gpu_multicast */
+
+#ifdef GL_NV_3dvision_settings
+
+static GLboolean _glewInit_GL_NV_3dvision_settings ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r;
+  r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_3dvision_settings */
+
+#ifdef GL_NV_bindless_multi_draw_indirect
+
+static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;
+  r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+
+static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r;
+  r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_bindless_multi_draw_indirect_count */
+
+#ifdef GL_NV_bindless_texture
+
+static GLboolean _glewInit_GL_NV_bindless_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
+  r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
+  r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
+  r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
+  r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
+  r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
+  r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
+  r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
+  r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
+  r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
+  r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
+  r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
+  r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_bindless_texture */
+
+#ifdef GL_NV_blend_equation_advanced
+
+static GLboolean _glewInit_GL_NV_blend_equation_advanced ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;
+  r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_blend_equation_advanced */
+
+#ifdef GL_NV_clip_space_w_scaling
+
+static GLboolean _glewInit_GL_NV_clip_space_w_scaling ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_clip_space_w_scaling */
+
+#ifdef GL_NV_command_list
+
+static GLboolean _glewInit_GL_NV_command_list ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r;
+  r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r;
+  r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r;
+  r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r;
+  r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r;
+  r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r;
+  r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r;
+  r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r;
+  r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r;
+  r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r;
+  r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r;
+  r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r;
+  r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r;
+  r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r;
+  r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r;
+  r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r;
+  r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_command_list */
+
+#ifdef GL_NV_conditional_render
+
+static GLboolean _glewInit_GL_NV_conditional_render ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
+  r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_conditional_render */
+
+#ifdef GL_NV_conservative_raster
+
+static GLboolean _glewInit_GL_NV_conservative_raster ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_conservative_raster */
+
+#ifdef GL_NV_conservative_raster_dilate
+
+static GLboolean _glewInit_GL_NV_conservative_raster_dilate ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_conservative_raster_dilate */
+
+#ifdef GL_NV_conservative_raster_pre_snap_triangles
+
+static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_conservative_raster_pre_snap_triangles */
+
+#ifdef GL_NV_copy_buffer
+
+static GLboolean _glewInit_GL_NV_copy_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_copy_buffer */
+
+#ifdef GL_NV_copy_image
+
+static GLboolean _glewInit_GL_NV_copy_image ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_copy_image */
+
+#ifdef GL_NV_depth_buffer_float
+
+static GLboolean _glewInit_GL_NV_depth_buffer_float ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
+  r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
+  r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_depth_buffer_float */
+
+#ifdef GL_NV_draw_buffers
+
+static GLboolean _glewInit_GL_NV_draw_buffers ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_draw_buffers */
+
+#ifdef GL_NV_draw_instanced
+
+static GLboolean _glewInit_GL_NV_draw_instanced ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r;
+  r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_draw_instanced */
+
+#ifdef GL_NV_draw_texture
+
+static GLboolean _glewInit_GL_NV_draw_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_draw_texture */
+
+#ifdef GL_NV_draw_vulkan_image
+
+static GLboolean _glewInit_GL_NV_draw_vulkan_image ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r;
+  r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r;
+  r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r;
+  r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r;
+  r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_draw_vulkan_image */
+
+#ifdef GL_NV_evaluators
+
+static GLboolean _glewInit_GL_NV_evaluators ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
+  r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
+  r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
+  r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
+  r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
+  r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
+  r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
+  r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
+  r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_explicit_multisample
+
+static GLboolean _glewInit_GL_NV_explicit_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
+  r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
+  r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_explicit_multisample */
+
+#ifdef GL_NV_fence
+
+static GLboolean _glewInit_GL_NV_fence ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
+  r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
+  r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
+  r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
+  r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
+  r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
+  r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_fragment_coverage_to_color
+
+static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_fragment_coverage_to_color */
+
+#ifdef GL_NV_fragment_program
+
+static GLboolean _glewInit_GL_NV_fragment_program ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
+  r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
+  r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
+  r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
+  r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
+  r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_framebuffer_blit
+
+static GLboolean _glewInit_GL_NV_framebuffer_blit ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_framebuffer_blit */
+
+#ifdef GL_NV_framebuffer_multisample
+
+static GLboolean _glewInit_GL_NV_framebuffer_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_framebuffer_multisample */
+
+#ifdef GL_NV_framebuffer_multisample_coverage
+
+static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef GL_NV_geometry_program4
+
+static GLboolean _glewInit_GL_NV_geometry_program4 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_geometry_program4 */
+
+#ifdef GL_NV_gpu_multicast
+
+static GLboolean _glewInit_GL_NV_gpu_multicast ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r;
+  r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r;
+  r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r;
+  r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r;
+  r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r;
+  r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r;
+  r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r;
+  r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r;
+  r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r;
+  r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r;
+  r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r;
+  r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_gpu_multicast */
+
+#ifdef GL_NV_gpu_program4
+
+static GLboolean _glewInit_GL_NV_gpu_program4 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
+  r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
+  r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
+  r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
+  r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
+  r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
+  r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
+  r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
+  r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
+  r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
+  r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
+  r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_gpu_program4 */
+
+#ifdef GL_NV_gpu_shader5
+
+static GLboolean _glewInit_GL_NV_gpu_shader5 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
+  r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
+  r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
+  r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
+  r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
+  r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
+  r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
+  r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
+  r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
+  r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
+  r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
+  r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
+  r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
+  r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
+  r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
+  r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
+  r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
+  r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
+  r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
+  r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
+  r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
+  r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
+  r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
+  r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
+  r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
+  r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
+  r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
+  r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
+  r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
+  r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
+  r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
+  r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
+  r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
+  r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_gpu_shader5 */
+
+#ifdef GL_NV_half_float
+
+static GLboolean _glewInit_GL_NV_half_float ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
+  r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
+  r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
+  r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
+  r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
+  r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
+  r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
+  r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
+  r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
+  r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
+  r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
+  r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
+  r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
+  r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
+  r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
+  r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
+  r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
+  r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
+  r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
+  r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
+  r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
+  r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
+  r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
+  r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
+  r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
+  r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
+  r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
+  r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
+  r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
+  r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
+  r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
+  r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
+  r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
+  r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
+  r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
+  r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
+  r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
+  r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
+  r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
+  r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
+  r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
+  r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
+  r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
+  r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
+  r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
+  r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_instanced_arrays
+
+static GLboolean _glewInit_GL_NV_instanced_arrays ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_instanced_arrays */
+
+#ifdef GL_NV_internalformat_sample_query
+
+static GLboolean _glewInit_GL_NV_internalformat_sample_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_internalformat_sample_query */
+
+#ifdef GL_NV_non_square_matrices
+
+static GLboolean _glewInit_GL_NV_non_square_matrices ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r;
+  r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r;
+  r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r;
+  r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r;
+  r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r;
+  r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_non_square_matrices */
+
+#ifdef GL_NV_occlusion_query
+
+static GLboolean _glewInit_GL_NV_occlusion_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
+  r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
+  r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
+  r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
+  r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
+  r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
+  r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_parameter_buffer_object
+
+static GLboolean _glewInit_GL_NV_parameter_buffer_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
+  r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
+  r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_parameter_buffer_object */
+
+#ifdef GL_NV_path_rendering
+
+static GLboolean _glewInit_GL_NV_path_rendering ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
+  r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
+  r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
+  r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
+  r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
+  r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
+  r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
+  r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
+  r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
+  r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
+  r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
+  r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
+  r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
+  r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
+  r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
+  r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
+  r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
+  r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
+  r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
+  r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
+  r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r;
+  r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
+  r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
+  r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
+  r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
+  r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r;
+  r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r;
+  r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r;
+  r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r;
+  r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r;
+  r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r;
+  r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
+  r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
+  r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
+  r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
+  r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
+  r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
+  r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r;
+  r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r;
+  r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
+  r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
+  r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r;
+  r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
+  r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
+  r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
+  r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
+  r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
+  r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
+  r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
+  r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
+  r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
+  r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
+  r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
+  r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r;
+  r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
+  r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
+  r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
+  r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
+  r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r;
+  r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r;
+  r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r;
+  r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r;
+  r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
+  r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_path_rendering */
+
+#ifdef GL_NV_pixel_data_range
+
+static GLboolean _glewInit_GL_NV_pixel_data_range ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
+  r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static GLboolean _glewInit_GL_NV_point_sprite ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
+  r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_polygon_mode
+
+static GLboolean _glewInit_GL_NV_polygon_mode ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_polygon_mode */
+
+#ifdef GL_NV_present_video
+
+static GLboolean _glewInit_GL_NV_present_video ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
+  r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
+  r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
+  r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
+  r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
+  r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_present_video */
+
+#ifdef GL_NV_primitive_restart
+
+static GLboolean _glewInit_GL_NV_primitive_restart ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
+  r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static GLboolean _glewInit_GL_NV_register_combiners ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
+  r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
+  r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
+  r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
+  r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
+  r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
+  r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
+  r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
+  r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
+  r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
+  r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
+  r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
+  r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static GLboolean _glewInit_GL_NV_register_combiners2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
+  r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_sample_locations
+
+static GLboolean _glewInit_GL_NV_sample_locations ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r;
+  r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_sample_locations */
+
+#ifdef GL_NV_shader_buffer_load
+
+static GLboolean _glewInit_GL_NV_shader_buffer_load ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
+  r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
+  r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
+  r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
+  r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
+  r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
+  r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
+  r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
+  r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
+  r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
+  r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
+  r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
+  r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_shader_buffer_load */
+
+#ifdef GL_NV_texture_array
+
+static GLboolean _glewInit_GL_NV_texture_array ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r;
+  r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r;
+  r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r;
+  r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r;
+  r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r;
+  r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_texture_array */
+
+#ifdef GL_NV_texture_barrier
+
+static GLboolean _glewInit_GL_NV_texture_barrier ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_texture_barrier */
+
+#ifdef GL_NV_texture_multisample
+
+static GLboolean _glewInit_GL_NV_texture_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
+  r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
+  r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
+  r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
+  r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
+  r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_texture_multisample */
+
+#ifdef GL_NV_transform_feedback
+
+static GLboolean _glewInit_GL_NV_transform_feedback ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
+  r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
+  r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
+  r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
+  r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
+  r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
+  r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
+  r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
+  r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
+  r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
+  r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_transform_feedback */
+
+#ifdef GL_NV_transform_feedback2
+
+static GLboolean _glewInit_GL_NV_transform_feedback2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
+  r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
+  r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
+  r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
+  r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
+  r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
+  r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_transform_feedback2 */
+
+#ifdef GL_NV_vdpau_interop
+
+static GLboolean _glewInit_GL_NV_vdpau_interop ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
+  r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
+  r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
+  r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
+  r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
+  r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
+  r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
+  r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
+  r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
+  r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_vdpau_interop */
+
+#ifdef GL_NV_vertex_array_range
+
+static GLboolean _glewInit_GL_NV_vertex_array_range ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
+  r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_attrib_integer_64bit
+
+static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
+  r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
+  r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
+  r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
+  r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
+  r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
+  r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
+  r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
+  r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
+  r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
+  r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
+  r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
+  r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
+  r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
+  r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
+  r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
+  r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
+  r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
+  r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+
+#ifdef GL_NV_vertex_buffer_unified_memory
+
+static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
+  r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
+  r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
+  r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
+  r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
+  r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
+  r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
+  r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
+  r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
+  r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
+  r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
+  r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
+#ifdef GL_NV_vertex_program
+
+static GLboolean _glewInit_GL_NV_vertex_program ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
+  r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
+  r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
+  r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
+  r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
+  r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
+  r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
+  r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
+  r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
+  r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
+  r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
+  r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
+  r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
+  r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
+  r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
+  r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
+  r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
+  r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
+  r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
+  r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
+  r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
+  r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
+  r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
+  r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
+  r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
+  r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
+  r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
+  r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
+  r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
+  r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
+  r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
+  r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
+  r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
+  r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
+  r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
+  r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
+  r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
+  r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
+  r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
+  r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
+  r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
+  r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
+  r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
+  r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
+  r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
+  r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
+  r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
+  r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
+  r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
+  r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
+  r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
+  r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
+  r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
+  r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
+  r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
+  r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
+  r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
+  r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
+  r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
+  r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
+  r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
+  r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
+  r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
+  r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_video_capture
+
+static GLboolean _glewInit_GL_NV_video_capture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
+  r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
+  r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
+  r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
+  r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
+  r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
+  r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
+  r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
+  r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
+  r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
+  r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
+  r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_video_capture */
+
+#ifdef GL_NV_viewport_array
+
+static GLboolean _glewInit_GL_NV_viewport_array ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r;
+  r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r;
+  r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r;
+  r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r;
+  r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r;
+  r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r;
+  r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r;
+  r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r;
+  r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r;
+  r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r;
+  r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r;
+  r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_viewport_array */
+
+#ifdef GL_NV_viewport_swizzle
+
+static GLboolean _glewInit_GL_NV_viewport_swizzle ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_viewport_swizzle */
+
+#ifdef GL_OVR_multiview
+
+static GLboolean _glewInit_GL_OVR_multiview ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_OVR_multiview */
+
+#ifdef GL_OVR_multiview_multisampled_render_to_texture
+
+static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_OVR_multiview_multisampled_render_to_texture */
+
+#ifdef GL_QCOM_alpha_test
+
+static GLboolean _glewInit_GL_QCOM_alpha_test ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_QCOM_alpha_test */
+
+#ifdef GL_QCOM_driver_control
+
+static GLboolean _glewInit_GL_QCOM_driver_control ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r;
+  r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r;
+  r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r;
+  r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_QCOM_driver_control */
+
+#ifdef GL_QCOM_extended_get
+
+static GLboolean _glewInit_GL_QCOM_extended_get ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r;
+  r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r;
+  r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r;
+  r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r;
+  r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r;
+  r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r;
+  r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r;
+  r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_QCOM_extended_get */
+
+#ifdef GL_QCOM_extended_get2
+
+static GLboolean _glewInit_GL_QCOM_extended_get2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r;
+  r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r;
+  r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r;
+  r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_QCOM_extended_get2 */
+
+#ifdef GL_QCOM_framebuffer_foveated
+
+static GLboolean _glewInit_GL_QCOM_framebuffer_foveated ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r;
+  r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_QCOM_framebuffer_foveated */
+
+#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
+
+static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
+
+#ifdef GL_QCOM_tiled_rendering
+
+static GLboolean _glewInit_GL_QCOM_tiled_rendering ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r;
+  r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_QCOM_tiled_rendering */
+
+#ifdef GL_REGAL_ES1_0_compatibility
+
+static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
+  r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
+  r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
+  r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
+  r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
+  r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
+  r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
+  r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
+  r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
+  r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
+  r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
+  r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
+  r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
+  r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
+  r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
+  r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
+  r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
+  r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
+  r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
+  r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
+  r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
+  r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
+  r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
+  r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
+  r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
+  r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
+  r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
+  r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
+  r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
+  r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
+  r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_REGAL_ES1_0_compatibility */
+
+#ifdef GL_REGAL_ES1_1_compatibility
+
+static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
+  r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
+  r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
+  r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
+  r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
+  r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
+  r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
+  r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
+  r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
+  r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
+  r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
+  r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
+  r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_REGAL_ES1_1_compatibility */
+
+#ifdef GL_REGAL_error_string
+
+static GLboolean _glewInit_GL_REGAL_error_string ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_REGAL_error_string */
+
+#ifdef GL_REGAL_extension_query
+
+static GLboolean _glewInit_GL_REGAL_extension_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;
+  r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_REGAL_extension_query */
+
+#ifdef GL_REGAL_log
+
+static GLboolean _glewInit_GL_REGAL_log ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_REGAL_log */
+
+#ifdef GL_REGAL_proc_address
+
+static GLboolean _glewInit_GL_REGAL_proc_address ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_REGAL_proc_address */
+
+#ifdef GL_SGIS_detail_texture
+
+static GLboolean _glewInit_GL_SGIS_detail_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
+  r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static GLboolean _glewInit_GL_SGIS_fog_function ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
+  r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_multisample
+
+static GLboolean _glewInit_GL_SGIS_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
+  r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_multitexture
+
+static GLboolean _glewInit_GL_SGIS_multitexture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r;
+  r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r;
+  r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r;
+  r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_multitexture */
+
+#ifdef GL_SGIS_shared_multisample
+
+static GLboolean _glewInit_GL_SGIS_shared_multisample ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_shared_multisample */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static GLboolean _glewInit_GL_SGIS_sharpen_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
+  r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static GLboolean _glewInit_GL_SGIS_texture4D ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
+  r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_filter4
+
+static GLboolean _glewInit_GL_SGIS_texture_filter4 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
+  r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIX_async
+
+static GLboolean _glewInit_GL_SGIX_async ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
+  r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
+  r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
+  r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
+  r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
+  r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_datapipe
+
+static GLboolean _glewInit_GL_SGIX_datapipe ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r;
+  r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_datapipe */
+
+#ifdef GL_SGIX_flush_raster
+
+static GLboolean _glewInit_GL_SGIX_flush_raster ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_layers
+
+static GLboolean _glewInit_GL_SGIX_fog_layers ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r;
+  r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_fog_layers */
+
+#ifdef GL_SGIX_fog_texture
+
+static GLboolean _glewInit_GL_SGIX_fog_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
+  r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
+  r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
+  r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
+  r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
+  r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
+  r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
+  r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
+  r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
+  r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
+  r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
+  r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
+  r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
+  r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
+  r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
+  r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
+  r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static GLboolean _glewInit_GL_SGIX_framezoom ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_igloo_interface
+
+static GLboolean _glewInit_GL_SGIX_igloo_interface ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_igloo_interface */
+
+#ifdef GL_SGIX_mpeg1
+
+static GLboolean _glewInit_GL_SGIX_mpeg1 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r;
+  r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r;
+  r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r;
+  r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r;
+  r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r;
+  r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r;
+  r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r;
+  r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r;
+  r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r;
+  r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r;
+  r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_mpeg1 */
+
+#ifdef GL_SGIX_nonlinear_lighting_pervertex
+
+static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r;
+  r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r;
+  r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r;
+  r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_nonlinear_lighting_pervertex */
+
+#ifdef GL_SGIX_pixel_texture
+
+static GLboolean _glewInit_GL_SGIX_pixel_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_polynomial_ffd
+
+static GLboolean _glewInit_GL_SGIX_polynomial_ffd ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r;
+  r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_polynomial_ffd */
+
+#ifdef GL_SGIX_quad_mesh
+
+static GLboolean _glewInit_GL_SGIX_quad_mesh ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r;
+  r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_quad_mesh */
+
+#ifdef GL_SGIX_reference_plane
+
+static GLboolean _glewInit_GL_SGIX_reference_plane ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_sprite
+
+static GLboolean _glewInit_GL_SGIX_sprite ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
+  r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
+  r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
+  r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGIX_vector_ops
+
+static GLboolean _glewInit_GL_SGIX_vector_ops ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r;
+  r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_vector_ops */
+
+#ifdef GL_SGIX_vertex_array_object
+
+static GLboolean _glewInit_GL_SGIX_vertex_array_object ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r;
+  r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r;
+  r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r;
+  r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r;
+  r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r;
+  r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_vertex_array_object */
+
+#ifdef GL_SGI_color_table
+
+static GLboolean _glewInit_GL_SGI_color_table ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
+  r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
+  r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
+  r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
+  r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
+  r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
+  r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SGI_fft
+
+static GLboolean _glewInit_GL_SGI_fft ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r;
+  r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r;
+  r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r;
+  r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r;
+  r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r;
+  r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r;
+  r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGI_fft */
+
+#ifdef GL_SUNX_constant_data
+
+static GLboolean _glewInit_GL_SUNX_constant_data ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_global_alpha
+
+static GLboolean _glewInit_GL_SUN_global_alpha ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_read_video_pixels
+
+static GLboolean _glewInit_GL_SUN_read_video_pixels ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_triangle_list
+
+static GLboolean _glewInit_GL_SUN_triangle_list ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
+  r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
+  r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
+  r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
+  r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
+  r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static GLboolean _glewInit_GL_SUN_vertex ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
+  r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
+  r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
+  r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
+  r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
+  r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
+  r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
+  r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
+  r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
+  r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
+  r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_swap_hint
+
+static GLboolean _glewInit_GL_WIN_swap_hint ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+static int _glewExtensionCompare(const char *s1, const char *s2)
+{
+  /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */
+  while (*s1 || *s2)
+  {
+      if (*s1 > *s2)
+          return 1;
+      if (*s1 < *s2)
+          return -1;
+      s1++;
+      s2++;
+  }
+  return 0;
+}
+
+static ptrdiff_t _glewBsearchExtension(const char* name)
+{
+  ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2;
+
+  while (lo <= hi)
+  {
+    ptrdiff_t mid = (lo + hi) / 2;
+    const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]);
+    if (cmp < 0) hi = mid - 1;
+    else if (cmp > 0) lo = mid + 1;
+    else return mid;
+  }
+  return -1;
+}
+
+static GLboolean *_glewGetExtensionString(const char *name)
+{
+  ptrdiff_t n = _glewBsearchExtension(name);
+  if (n >= 0) return &_glewExtensionString[n];
+  return NULL;
+}
+
+static GLboolean *_glewGetExtensionEnable(const char *name)
+{
+  ptrdiff_t n = _glewBsearchExtension(name);
+  if (n >= 0) return _glewExtensionEnabled[n];
+  return NULL;
+}
+
+static const char *_glewNextSpace(const char *i)
+{
+  const char *j = i;
+  if (j)
+    while (*j!=' ' && *j) ++j;
+  return j;
+}
+
+static const char *_glewNextNonSpace(const char *i)
+{
+  const char *j = i;
+  if (j)
+    while (*j==' ') ++j;
+  return j;
+}
+
+GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
+{
+  GLboolean *enable = _glewGetExtensionString(name);
+  if (enable)
+    return *enable;
+  return GL_FALSE;
+}
+
+/* ------------------------------------------------------------------------- */
+
+typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
+
+static GLenum GLEWAPIENTRY glewContextInit ()
+{
+  PFNGLGETSTRINGPROC getString;
+  const GLubyte* s;
+  GLuint dot;
+  GLint major, minor;
+  size_t n;
+
+  #ifdef _WIN32
+  getString = glGetString;
+  #else
+  getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");
+  if (!getString)
+    return GLEW_ERROR_NO_GL_VERSION;
+  #endif
+
+  /* query opengl version */
+  s = getString(GL_VERSION);
+  dot = _glewStrCLen(s, '.');
+  if (dot == 0)
+    return GLEW_ERROR_NO_GL_VERSION;
+
+  major = s[dot-1]-'0';
+  minor = s[dot+1]-'0';
+
+  if (minor < 0 || minor > 9)
+    minor = 0;
+  if (major<0 || major>9)
+    return GLEW_ERROR_NO_GL_VERSION;
+
+  if (major == 1 && minor == 0)
+  {
+    return GLEW_ERROR_GL_VERSION_10_ONLY;
+  }
+  else
+  {
+    GLEW_VERSION_4_6   = ( major > 4 )                 || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_4_5   = GLEW_VERSION_4_4   == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_4_4   = GLEW_VERSION_4_5   == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_4_3   = GLEW_VERSION_4_4   == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_4_2   = GLEW_VERSION_4_3   == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_4_1   = GLEW_VERSION_4_2   == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_4_0   = GLEW_VERSION_4_1   == GL_TRUE || ( major == 4               ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_3_3   = GLEW_VERSION_4_0   == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_3_2   = GLEW_VERSION_3_3   == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_3_1   = GLEW_VERSION_3_2   == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_3_0   = GLEW_VERSION_3_1   == GL_TRUE || ( major == 3               ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_2_1   = GLEW_VERSION_3_0   == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_2_0   = GLEW_VERSION_2_1   == GL_TRUE || ( major == 2               ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_1_5   = GLEW_VERSION_2_0   == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_1_4   = GLEW_VERSION_1_5   == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_1_3   = GLEW_VERSION_1_4   == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3   == GL_TRUE                                 ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_1_2   = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+    GLEW_VERSION_1_1   = GLEW_VERSION_1_2   == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+  }
+
+  for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n)
+    _glewExtensionString[n] = GL_FALSE;
+
+  if (GLEW_VERSION_3_0)
+  {
+    GLint n = 0;
+    GLint i;
+    PFNGLGETINTEGERVPROC getIntegerv;
+    PFNGLGETSTRINGIPROC getStringi;
+    const char *ext;
+    GLboolean *enable;
+
+    #ifdef _WIN32
+    getIntegerv = glGetIntegerv;
+    #else
+    getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");
+    #endif
+
+    if (getIntegerv)
+      getIntegerv(GL_NUM_EXTENSIONS, &n);
+
+    /* glGetStringi is OpenGL 3.0 */
+    getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi");
+    if (getStringi)
+      for (i = 0; i<n; ++i)
+      {
+        ext = (const char *) getStringi(GL_EXTENSIONS, i);
+
+        /* Based on extension string(s), glewGetExtension purposes */
+        enable = _glewGetExtensionString(ext);
+        if (enable)
+          *enable = GL_TRUE;
+
+        /* Based on extension string(s), experimental mode, glewIsSupported purposes */
+        enable = _glewGetExtensionEnable(ext);
+        if (enable)
+          *enable = GL_TRUE;
+      }
+  }
+  else
+  {
+    const char *extensions;
+    const char *end;
+    const char *i;
+    const char *j;
+    char ext[128];
+    GLboolean *enable;
+
+    extensions = (const char *) getString(GL_EXTENSIONS);
+
+    if (extensions)
+    {
+      end = extensions + _glewStrLen((const GLubyte *) extensions);
+      for (i=extensions; i<end; i = j + 1)
+      {
+        i = _glewNextNonSpace(i);
+        j = _glewNextSpace(i);
+
+        /* Copy extension into NUL terminated string */
+        if (j-i >= (ptrdiff_t) sizeof(ext))
+          continue;
+        _glewStrCopy(ext, i, ' ');
+
+        /* Based on extension string(s), glewGetExtension purposes */
+        enable = _glewGetExtensionString(ext);
+        if (enable)
+          *enable = GL_TRUE;
+
+        /* Based on extension string(s), experimental mode, glewIsSupported purposes */
+        enable = _glewGetExtensionEnable(ext);
+        if (enable)
+          *enable = GL_TRUE;
+      }
+    }
+  }
+#ifdef GL_VERSION_1_2
+  if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2();
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_3
+  if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3();
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+  if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4();
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+  if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5();
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+  if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0();
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_VERSION_2_1
+  if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1();
+#endif /* GL_VERSION_2_1 */
+#ifdef GL_VERSION_3_0
+  if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0();
+#endif /* GL_VERSION_3_0 */
+#ifdef GL_VERSION_3_1
+  if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1();
+#endif /* GL_VERSION_3_1 */
+#ifdef GL_VERSION_3_2
+  if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2();
+#endif /* GL_VERSION_3_2 */
+#ifdef GL_VERSION_3_3
+  if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3();
+#endif /* GL_VERSION_3_3 */
+#ifdef GL_VERSION_4_0
+  if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0();
+#endif /* GL_VERSION_4_0 */
+#ifdef GL_VERSION_4_5
+  if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5();
+#endif /* GL_VERSION_4_5 */
+#ifdef GL_VERSION_4_6
+  if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6();
+#endif /* GL_VERSION_4_6 */
+#ifdef GL_3DFX_tbuffer
+  if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer();
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_AMD_debug_output
+  if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output();
+#endif /* GL_AMD_debug_output */
+#ifdef GL_AMD_draw_buffers_blend
+  if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend();
+#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_framebuffer_sample_positions
+  if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions();
+#endif /* GL_AMD_framebuffer_sample_positions */
+#ifdef GL_AMD_interleaved_elements
+  if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements();
+#endif /* GL_AMD_interleaved_elements */
+#ifdef GL_AMD_multi_draw_indirect
+  if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect();
+#endif /* GL_AMD_multi_draw_indirect */
+#ifdef GL_AMD_name_gen_delete
+  if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete();
+#endif /* GL_AMD_name_gen_delete */
+#ifdef GL_AMD_occlusion_query_event
+  if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event();
+#endif /* GL_AMD_occlusion_query_event */
+#ifdef GL_AMD_performance_monitor
+  if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor();
+#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_sample_positions
+  if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions();
+#endif /* GL_AMD_sample_positions */
+#ifdef GL_AMD_sparse_texture
+  if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture();
+#endif /* GL_AMD_sparse_texture */
+#ifdef GL_AMD_stencil_operation_extended
+  if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended();
+#endif /* GL_AMD_stencil_operation_extended */
+#ifdef GL_AMD_vertex_shader_tessellator
+  if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator();
+#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_ANGLE_framebuffer_blit
+  if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit();
+#endif /* GL_ANGLE_framebuffer_blit */
+#ifdef GL_ANGLE_framebuffer_multisample
+  if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample();
+#endif /* GL_ANGLE_framebuffer_multisample */
+#ifdef GL_ANGLE_instanced_arrays
+  if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays();
+#endif /* GL_ANGLE_instanced_arrays */
+#ifdef GL_ANGLE_timer_query
+  if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query();
+#endif /* GL_ANGLE_timer_query */
+#ifdef GL_ANGLE_translated_shader_source
+  if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source();
+#endif /* GL_ANGLE_translated_shader_source */
+#ifdef GL_APPLE_copy_texture_levels
+  if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels();
+#endif /* GL_APPLE_copy_texture_levels */
+#ifdef GL_APPLE_element_array
+  if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array();
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+  if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence();
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_flush_buffer_range
+  if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range();
+#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_framebuffer_multisample
+  if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample();
+#endif /* GL_APPLE_framebuffer_multisample */
+#ifdef GL_APPLE_object_purgeable
+  if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable();
+#endif /* GL_APPLE_object_purgeable */
+#ifdef GL_APPLE_sync
+  if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync();
+#endif /* GL_APPLE_sync */
+#ifdef GL_APPLE_texture_range
+  if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range();
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_vertex_array_object
+  if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object();
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+  if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range();
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_vertex_program_evaluators
+  if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators();
+#endif /* GL_APPLE_vertex_program_evaluators */
+#ifdef GL_ARB_ES2_compatibility
+  if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility();
+#endif /* GL_ARB_ES2_compatibility */
+#ifdef GL_ARB_ES3_1_compatibility
+  if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility();
+#endif /* GL_ARB_ES3_1_compatibility */
+#ifdef GL_ARB_ES3_2_compatibility
+  if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility();
+#endif /* GL_ARB_ES3_2_compatibility */
+#ifdef GL_ARB_base_instance
+  if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance();
+#endif /* GL_ARB_base_instance */
+#ifdef GL_ARB_bindless_texture
+  if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture();
+#endif /* GL_ARB_bindless_texture */
+#ifdef GL_ARB_blend_func_extended
+  if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended();
+#endif /* GL_ARB_blend_func_extended */
+#ifdef GL_ARB_buffer_storage
+  if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage();
+#endif /* GL_ARB_buffer_storage */
+#ifdef GL_ARB_cl_event
+  if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event();
+#endif /* GL_ARB_cl_event */
+#ifdef GL_ARB_clear_buffer_object
+  if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object();
+#endif /* GL_ARB_clear_buffer_object */
+#ifdef GL_ARB_clear_texture
+  if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture();
+#endif /* GL_ARB_clear_texture */
+#ifdef GL_ARB_clip_control
+  if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control();
+#endif /* GL_ARB_clip_control */
+#ifdef GL_ARB_color_buffer_float
+  if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float();
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_compute_shader
+  if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader();
+#endif /* GL_ARB_compute_shader */
+#ifdef GL_ARB_compute_variable_group_size
+  if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size();
+#endif /* GL_ARB_compute_variable_group_size */
+#ifdef GL_ARB_copy_buffer
+  if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer();
+#endif /* GL_ARB_copy_buffer */
+#ifdef GL_ARB_copy_image
+  if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image();
+#endif /* GL_ARB_copy_image */
+#ifdef GL_ARB_debug_output
+  if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output();
+#endif /* GL_ARB_debug_output */
+#ifdef GL_ARB_direct_state_access
+  if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access();
+#endif /* GL_ARB_direct_state_access */
+#ifdef GL_ARB_draw_buffers
+  if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers();
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_buffers_blend
+  if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend();
+#endif /* GL_ARB_draw_buffers_blend */
+#ifdef GL_ARB_draw_elements_base_vertex
+  if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex();
+#endif /* GL_ARB_draw_elements_base_vertex */
+#ifdef GL_ARB_draw_indirect
+  if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect();
+#endif /* GL_ARB_draw_indirect */
+#ifdef GL_ARB_framebuffer_no_attachments
+  if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments();
+#endif /* GL_ARB_framebuffer_no_attachments */
+#ifdef GL_ARB_framebuffer_object
+  if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object();
+#endif /* GL_ARB_framebuffer_object */
+#ifdef GL_ARB_geometry_shader4
+  if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4();
+#endif /* GL_ARB_geometry_shader4 */
+#ifdef GL_ARB_get_program_binary
+  if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary();
+#endif /* GL_ARB_get_program_binary */
+#ifdef GL_ARB_get_texture_sub_image
+  if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image();
+#endif /* GL_ARB_get_texture_sub_image */
+#ifdef GL_ARB_gl_spirv
+  if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv();
+#endif /* GL_ARB_gl_spirv */
+#ifdef GL_ARB_gpu_shader_fp64
+  if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64();
+#endif /* GL_ARB_gpu_shader_fp64 */
+#ifdef GL_ARB_gpu_shader_int64
+  if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64();
+#endif /* GL_ARB_gpu_shader_int64 */
+#ifdef GL_ARB_imaging
+  if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging();
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_indirect_parameters
+  if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters();
+#endif /* GL_ARB_indirect_parameters */
+#ifdef GL_ARB_instanced_arrays
+  if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays();
+#endif /* GL_ARB_instanced_arrays */
+#ifdef GL_ARB_internalformat_query
+  if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query();
+#endif /* GL_ARB_internalformat_query */
+#ifdef GL_ARB_internalformat_query2
+  if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2();
+#endif /* GL_ARB_internalformat_query2 */
+#ifdef GL_ARB_invalidate_subdata
+  if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata();
+#endif /* GL_ARB_invalidate_subdata */
+#ifdef GL_ARB_map_buffer_range
+  if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range();
+#endif /* GL_ARB_map_buffer_range */
+#ifdef GL_ARB_matrix_palette
+  if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette();
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multi_bind
+  if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind();
+#endif /* GL_ARB_multi_bind */
+#ifdef GL_ARB_multi_draw_indirect
+  if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect();
+#endif /* GL_ARB_multi_draw_indirect */
+#ifdef GL_ARB_multisample
+  if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample();
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+  if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture();
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+  if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query();
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_parallel_shader_compile
+  if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile();
+#endif /* GL_ARB_parallel_shader_compile */
+#ifdef GL_ARB_point_parameters
+  if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters();
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_polygon_offset_clamp
+  if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp();
+#endif /* GL_ARB_polygon_offset_clamp */
+#ifdef GL_ARB_program_interface_query
+  if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query();
+#endif /* GL_ARB_program_interface_query */
+#ifdef GL_ARB_provoking_vertex
+  if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex();
+#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_robustness
+  if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness();
+#endif /* GL_ARB_robustness */
+#ifdef GL_ARB_sample_locations
+  if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations();
+#endif /* GL_ARB_sample_locations */
+#ifdef GL_ARB_sample_shading
+  if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading();
+#endif /* GL_ARB_sample_shading */
+#ifdef GL_ARB_sampler_objects
+  if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects();
+#endif /* GL_ARB_sampler_objects */
+#ifdef GL_ARB_separate_shader_objects
+  if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects();
+#endif /* GL_ARB_separate_shader_objects */
+#ifdef GL_ARB_shader_atomic_counters
+  if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters();
+#endif /* GL_ARB_shader_atomic_counters */
+#ifdef GL_ARB_shader_image_load_store
+  if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store();
+#endif /* GL_ARB_shader_image_load_store */
+#ifdef GL_ARB_shader_objects
+  if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects();
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shader_storage_buffer_object
+  if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object();
+#endif /* GL_ARB_shader_storage_buffer_object */
+#ifdef GL_ARB_shader_subroutine
+  if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine();
+#endif /* GL_ARB_shader_subroutine */
+#ifdef GL_ARB_shading_language_include
+  if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include();
+#endif /* GL_ARB_shading_language_include */
+#ifdef GL_ARB_sparse_buffer
+  if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer();
+#endif /* GL_ARB_sparse_buffer */
+#ifdef GL_ARB_sparse_texture
+  if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture();
+#endif /* GL_ARB_sparse_texture */
+#ifdef GL_ARB_sync
+  if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync();
+#endif /* GL_ARB_sync */
+#ifdef GL_ARB_tessellation_shader
+  if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader();
+#endif /* GL_ARB_tessellation_shader */
+#ifdef GL_ARB_texture_barrier
+  if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier();
+#endif /* GL_ARB_texture_barrier */
+#ifdef GL_ARB_texture_buffer_object
+  if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object();
+#endif /* GL_ARB_texture_buffer_object */
+#ifdef GL_ARB_texture_buffer_range
+  if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range();
+#endif /* GL_ARB_texture_buffer_range */
+#ifdef GL_ARB_texture_compression
+  if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression();
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_multisample
+  if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample();
+#endif /* GL_ARB_texture_multisample */
+#ifdef GL_ARB_texture_storage
+  if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage();
+#endif /* GL_ARB_texture_storage */
+#ifdef GL_ARB_texture_storage_multisample
+  if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample();
+#endif /* GL_ARB_texture_storage_multisample */
+#ifdef GL_ARB_texture_view
+  if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view();
+#endif /* GL_ARB_texture_view */
+#ifdef GL_ARB_timer_query
+  if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query();
+#endif /* GL_ARB_timer_query */
+#ifdef GL_ARB_transform_feedback2
+  if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2();
+#endif /* GL_ARB_transform_feedback2 */
+#ifdef GL_ARB_transform_feedback3
+  if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3();
+#endif /* GL_ARB_transform_feedback3 */
+#ifdef GL_ARB_transform_feedback_instanced
+  if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced();
+#endif /* GL_ARB_transform_feedback_instanced */
+#ifdef GL_ARB_transpose_matrix
+  if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix();
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_uniform_buffer_object
+  if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object();
+#endif /* GL_ARB_uniform_buffer_object */
+#ifdef GL_ARB_vertex_array_object
+  if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object();
+#endif /* GL_ARB_vertex_array_object */
+#ifdef GL_ARB_vertex_attrib_64bit
+  if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit();
+#endif /* GL_ARB_vertex_attrib_64bit */
+#ifdef GL_ARB_vertex_attrib_binding
+  if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding();
+#endif /* GL_ARB_vertex_attrib_binding */
+#ifdef GL_ARB_vertex_blend
+  if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend();
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+  if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object();
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+  if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program();
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+  if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+  if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev();
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+#ifdef GL_ARB_viewport_array
+  if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array();
+#endif /* GL_ARB_viewport_array */
+#ifdef GL_ARB_window_pos
+  if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos();
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATI_draw_buffers
+  if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers();
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+  if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array();
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+  if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap();
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+  if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader();
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+  if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer();
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_pn_triangles
+  if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles();
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+  if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil();
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_vertex_array_object
+  if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object();
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+  if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object();
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+  if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams();
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_base_instance
+  if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance();
+#endif /* GL_EXT_base_instance */
+#ifdef GL_EXT_bindable_uniform
+  if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform();
+#endif /* GL_EXT_bindable_uniform */
+#ifdef GL_EXT_blend_color
+  if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color();
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+  if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate();
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_extended
+  if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended();
+#endif /* GL_EXT_blend_func_extended */
+#ifdef GL_EXT_blend_func_separate
+  if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate();
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_minmax
+  if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax();
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_buffer_storage
+  if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage();
+#endif /* GL_EXT_buffer_storage */
+#ifdef GL_EXT_clear_texture
+  if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture();
+#endif /* GL_EXT_clear_texture */
+#ifdef GL_EXT_color_subtable
+  if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable();
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+  if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array();
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+  if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution();
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+  if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame();
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_image
+  if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image();
+#endif /* GL_EXT_copy_image */
+#ifdef GL_EXT_copy_texture
+  if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture();
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+  if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex();
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_debug_label
+  if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label();
+#endif /* GL_EXT_debug_label */
+#ifdef GL_EXT_debug_marker
+  if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker();
+#endif /* GL_EXT_debug_marker */
+#ifdef GL_EXT_depth_bounds_test
+  if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test();
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_direct_state_access
+  if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access();
+#endif /* GL_EXT_direct_state_access */
+#ifdef GL_EXT_discard_framebuffer
+  if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer();
+#endif /* GL_EXT_discard_framebuffer */
+#ifdef GL_EXT_draw_buffers
+  if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers();
+#endif /* GL_EXT_draw_buffers */
+#ifdef GL_EXT_draw_buffers2
+  if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2();
+#endif /* GL_EXT_draw_buffers2 */
+#ifdef GL_EXT_draw_buffers_indexed
+  if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed();
+#endif /* GL_EXT_draw_buffers_indexed */
+#ifdef GL_EXT_draw_elements_base_vertex
+  if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex();
+#endif /* GL_EXT_draw_elements_base_vertex */
+#ifdef GL_EXT_draw_instanced
+  if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced();
+#endif /* GL_EXT_draw_instanced */
+#ifdef GL_EXT_draw_range_elements
+  if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements();
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_external_buffer
+  if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer();
+#endif /* GL_EXT_external_buffer */
+#ifdef GL_EXT_fog_coord
+  if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord();
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+  if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting();
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+  if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit();
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+  if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample();
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_object
+  if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object();
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_geometry_shader4
+  if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4();
+#endif /* GL_EXT_geometry_shader4 */
+#ifdef GL_EXT_gpu_program_parameters
+  if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters();
+#endif /* GL_EXT_gpu_program_parameters */
+#ifdef GL_EXT_gpu_shader4
+  if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4();
+#endif /* GL_EXT_gpu_shader4 */
+#ifdef GL_EXT_histogram
+  if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram();
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_func
+  if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func();
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+  if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material();
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_instanced_arrays
+  if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays();
+#endif /* GL_EXT_instanced_arrays */
+#ifdef GL_EXT_light_texture
+  if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture();
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_map_buffer_range
+  if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range();
+#endif /* GL_EXT_map_buffer_range */
+#ifdef GL_EXT_memory_object
+  if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object();
+#endif /* GL_EXT_memory_object */
+#ifdef GL_EXT_memory_object_fd
+  if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd();
+#endif /* GL_EXT_memory_object_fd */
+#ifdef GL_EXT_memory_object_win32
+  if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32();
+#endif /* GL_EXT_memory_object_win32 */
+#ifdef GL_EXT_multi_draw_arrays
+  if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays();
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multi_draw_indirect
+  if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect();
+#endif /* GL_EXT_multi_draw_indirect */
+#ifdef GL_EXT_multisample
+  if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample();
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_multisampled_render_to_texture
+  if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture();
+#endif /* GL_EXT_multisampled_render_to_texture */
+#ifdef GL_EXT_multiview_draw_buffers
+  if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers();
+#endif /* GL_EXT_multiview_draw_buffers */
+#ifdef GL_EXT_paletted_texture
+  if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture();
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_transform
+  if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform();
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_point_parameters
+  if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters();
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+  if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset();
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_polygon_offset_clamp
+  if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp();
+#endif /* GL_EXT_polygon_offset_clamp */
+#ifdef GL_EXT_provoking_vertex
+  if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex();
+#endif /* GL_EXT_provoking_vertex */
+#ifdef GL_EXT_raster_multisample
+  if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample();
+#endif /* GL_EXT_raster_multisample */
+#ifdef GL_EXT_scene_marker
+  if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker();
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+  if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color();
+#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_semaphore
+  if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore();
+#endif /* GL_EXT_semaphore */
+#ifdef GL_EXT_semaphore_fd
+  if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd();
+#endif /* GL_EXT_semaphore_fd */
+#ifdef GL_EXT_semaphore_win32
+  if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32();
+#endif /* GL_EXT_semaphore_win32 */
+#ifdef GL_EXT_separate_shader_objects
+  if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects();
+#endif /* GL_EXT_separate_shader_objects */
+#ifdef GL_EXT_shader_image_load_store
+  if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store();
+#endif /* GL_EXT_shader_image_load_store */
+#ifdef GL_EXT_shader_pixel_local_storage2
+  if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2();
+#endif /* GL_EXT_shader_pixel_local_storage2 */
+#ifdef GL_EXT_sparse_texture
+  if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture();
+#endif /* GL_EXT_sparse_texture */
+#ifdef GL_EXT_stencil_two_side
+  if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side();
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_subtexture
+  if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture();
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture3D
+  if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D();
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_array
+  if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array();
+#endif /* GL_EXT_texture_array */
+#ifdef GL_EXT_texture_buffer_object
+  if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object();
+#endif /* GL_EXT_texture_buffer_object */
+#ifdef GL_EXT_texture_integer
+  if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer();
+#endif /* GL_EXT_texture_integer */
+#ifdef GL_EXT_texture_object
+  if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object();
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+  if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal();
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_storage
+  if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage();
+#endif /* GL_EXT_texture_storage */
+#ifdef GL_EXT_texture_view
+  if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view();
+#endif /* GL_EXT_texture_view */
+#ifdef GL_EXT_timer_query
+  if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query();
+#endif /* GL_EXT_timer_query */
+#ifdef GL_EXT_transform_feedback
+  if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback();
+#endif /* GL_EXT_transform_feedback */
+#ifdef GL_EXT_vertex_array
+  if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array();
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_array_setXXX
+  if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX();
+#endif /* GL_EXT_vertex_array_setXXX */
+#ifdef GL_EXT_vertex_attrib_64bit
+  if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit();
+#endif /* GL_EXT_vertex_attrib_64bit */
+#ifdef GL_EXT_vertex_shader
+  if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader();
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+  if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting();
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_EXT_win32_keyed_mutex
+  if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex();
+#endif /* GL_EXT_win32_keyed_mutex */
+#ifdef GL_EXT_window_rectangles
+  if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles();
+#endif /* GL_EXT_window_rectangles */
+#ifdef GL_EXT_x11_sync_object
+  if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object();
+#endif /* GL_EXT_x11_sync_object */
+#ifdef GL_GREMEDY_frame_terminator
+  if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator();
+#endif /* GL_GREMEDY_frame_terminator */
+#ifdef GL_GREMEDY_string_marker
+  if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker();
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_image_transform
+  if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform();
+#endif /* GL_HP_image_transform */
+#ifdef GL_IBM_multimode_draw_arrays
+  if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays();
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_vertex_array_lists
+  if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists();
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INTEL_map_texture
+  if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture();
+#endif /* GL_INTEL_map_texture */
+#ifdef GL_INTEL_parallel_arrays
+  if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays();
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_performance_query
+  if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query();
+#endif /* GL_INTEL_performance_query */
+#ifdef GL_INTEL_texture_scissor
+  if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor();
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KHR_blend_equation_advanced
+  if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced();
+#endif /* GL_KHR_blend_equation_advanced */
+#ifdef GL_KHR_debug
+  if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug();
+#endif /* GL_KHR_debug */
+#ifdef GL_KHR_parallel_shader_compile
+  if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile();
+#endif /* GL_KHR_parallel_shader_compile */
+#ifdef GL_KHR_robustness
+  if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness();
+#endif /* GL_KHR_robustness */
+#ifdef GL_KTX_buffer_region
+  if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region();
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESA_resize_buffers
+  if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers();
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+  if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos();
+#endif /* GL_MESA_window_pos */
+#ifdef GL_NVX_conditional_render
+  if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render();
+#endif /* GL_NVX_conditional_render */
+#ifdef GL_NVX_linked_gpu_multicast
+  if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast();
+#endif /* GL_NVX_linked_gpu_multicast */
+#ifdef GL_NV_3dvision_settings
+  if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings();
+#endif /* GL_NV_3dvision_settings */
+#ifdef GL_NV_bindless_multi_draw_indirect
+  if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect();
+#endif /* GL_NV_bindless_multi_draw_indirect */
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+  if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count();
+#endif /* GL_NV_bindless_multi_draw_indirect_count */
+#ifdef GL_NV_bindless_texture
+  if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture();
+#endif /* GL_NV_bindless_texture */
+#ifdef GL_NV_blend_equation_advanced
+  if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced();
+#endif /* GL_NV_blend_equation_advanced */
+#ifdef GL_NV_clip_space_w_scaling
+  if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling();
+#endif /* GL_NV_clip_space_w_scaling */
+#ifdef GL_NV_command_list
+  if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list();
+#endif /* GL_NV_command_list */
+#ifdef GL_NV_conditional_render
+  if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render();
+#endif /* GL_NV_conditional_render */
+#ifdef GL_NV_conservative_raster
+  if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster();
+#endif /* GL_NV_conservative_raster */
+#ifdef GL_NV_conservative_raster_dilate
+  if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate();
+#endif /* GL_NV_conservative_raster_dilate */
+#ifdef GL_NV_conservative_raster_pre_snap_triangles
+  if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles();
+#endif /* GL_NV_conservative_raster_pre_snap_triangles */
+#ifdef GL_NV_copy_buffer
+  if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer();
+#endif /* GL_NV_copy_buffer */
+#ifdef GL_NV_copy_image
+  if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image();
+#endif /* GL_NV_copy_image */
+#ifdef GL_NV_depth_buffer_float
+  if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float();
+#endif /* GL_NV_depth_buffer_float */
+#ifdef GL_NV_draw_buffers
+  if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers();
+#endif /* GL_NV_draw_buffers */
+#ifdef GL_NV_draw_instanced
+  if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced();
+#endif /* GL_NV_draw_instanced */
+#ifdef GL_NV_draw_texture
+  if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture();
+#endif /* GL_NV_draw_texture */
+#ifdef GL_NV_draw_vulkan_image
+  if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image();
+#endif /* GL_NV_draw_vulkan_image */
+#ifdef GL_NV_evaluators
+  if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators();
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_explicit_multisample
+  if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample();
+#endif /* GL_NV_explicit_multisample */
+#ifdef GL_NV_fence
+  if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence();
+#endif /* GL_NV_fence */
+#ifdef GL_NV_fragment_coverage_to_color
+  if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color();
+#endif /* GL_NV_fragment_coverage_to_color */
+#ifdef GL_NV_fragment_program
+  if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program();
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_framebuffer_blit
+  if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit();
+#endif /* GL_NV_framebuffer_blit */
+#ifdef GL_NV_framebuffer_multisample
+  if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample();
+#endif /* GL_NV_framebuffer_multisample */
+#ifdef GL_NV_framebuffer_multisample_coverage
+  if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage();
+#endif /* GL_NV_framebuffer_multisample_coverage */
+#ifdef GL_NV_geometry_program4
+  if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4();
+#endif /* GL_NV_geometry_program4 */
+#ifdef GL_NV_gpu_multicast
+  if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast();
+#endif /* GL_NV_gpu_multicast */
+#ifdef GL_NV_gpu_program4
+  if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4();
+#endif /* GL_NV_gpu_program4 */
+#ifdef GL_NV_gpu_shader5
+  if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5();
+#endif /* GL_NV_gpu_shader5 */
+#ifdef GL_NV_half_float
+  if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float();
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_instanced_arrays
+  if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays();
+#endif /* GL_NV_instanced_arrays */
+#ifdef GL_NV_internalformat_sample_query
+  if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query();
+#endif /* GL_NV_internalformat_sample_query */
+#ifdef GL_NV_non_square_matrices
+  if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices();
+#endif /* GL_NV_non_square_matrices */
+#ifdef GL_NV_occlusion_query
+  if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query();
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_parameter_buffer_object
+  if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object();
+#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_path_rendering
+  if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering();
+#endif /* GL_NV_path_rendering */
+#ifdef GL_NV_pixel_data_range
+  if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range();
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+  if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite();
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_polygon_mode
+  if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode();
+#endif /* GL_NV_polygon_mode */
+#ifdef GL_NV_present_video
+  if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video();
+#endif /* GL_NV_present_video */
+#ifdef GL_NV_primitive_restart
+  if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart();
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+  if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners();
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+  if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2();
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_sample_locations
+  if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations();
+#endif /* GL_NV_sample_locations */
+#ifdef GL_NV_shader_buffer_load
+  if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load();
+#endif /* GL_NV_shader_buffer_load */
+#ifdef GL_NV_texture_array
+  if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array();
+#endif /* GL_NV_texture_array */
+#ifdef GL_NV_texture_barrier
+  if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier();
+#endif /* GL_NV_texture_barrier */
+#ifdef GL_NV_texture_multisample
+  if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample();
+#endif /* GL_NV_texture_multisample */
+#ifdef GL_NV_transform_feedback
+  if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback();
+#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_transform_feedback2
+  if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2();
+#endif /* GL_NV_transform_feedback2 */
+#ifdef GL_NV_vdpau_interop
+  if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop();
+#endif /* GL_NV_vdpau_interop */
+#ifdef GL_NV_vertex_array_range
+  if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range();
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_attrib_integer_64bit
+  if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit();
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+#ifdef GL_NV_vertex_buffer_unified_memory
+  if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory();
+#endif /* GL_NV_vertex_buffer_unified_memory */
+#ifdef GL_NV_vertex_program
+  if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program();
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_video_capture
+  if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture();
+#endif /* GL_NV_video_capture */
+#ifdef GL_NV_viewport_array
+  if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array();
+#endif /* GL_NV_viewport_array */
+#ifdef GL_NV_viewport_swizzle
+  if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle();
+#endif /* GL_NV_viewport_swizzle */
+#ifdef GL_OVR_multiview
+  if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview();
+#endif /* GL_OVR_multiview */
+#ifdef GL_OVR_multiview_multisampled_render_to_texture
+  if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture();
+#endif /* GL_OVR_multiview_multisampled_render_to_texture */
+#ifdef GL_QCOM_alpha_test
+  if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test();
+#endif /* GL_QCOM_alpha_test */
+#ifdef GL_QCOM_driver_control
+  if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control();
+#endif /* GL_QCOM_driver_control */
+#ifdef GL_QCOM_extended_get
+  if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get();
+#endif /* GL_QCOM_extended_get */
+#ifdef GL_QCOM_extended_get2
+  if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2();
+#endif /* GL_QCOM_extended_get2 */
+#ifdef GL_QCOM_framebuffer_foveated
+  if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated();
+#endif /* GL_QCOM_framebuffer_foveated */
+#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
+  if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent();
+#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
+#ifdef GL_QCOM_tiled_rendering
+  if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering();
+#endif /* GL_QCOM_tiled_rendering */
+#ifdef GL_REGAL_ES1_0_compatibility
+  if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility();
+#endif /* GL_REGAL_ES1_0_compatibility */
+#ifdef GL_REGAL_ES1_1_compatibility
+  if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility();
+#endif /* GL_REGAL_ES1_1_compatibility */
+#ifdef GL_REGAL_error_string
+  if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string();
+#endif /* GL_REGAL_error_string */
+#ifdef GL_REGAL_extension_query
+  if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query();
+#endif /* GL_REGAL_extension_query */
+#ifdef GL_REGAL_log
+  if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log();
+#endif /* GL_REGAL_log */
+#ifdef GL_REGAL_proc_address
+  if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address();
+#endif /* GL_REGAL_proc_address */
+#ifdef GL_SGIS_detail_texture
+  if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture();
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+  if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function();
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_multisample
+  if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample();
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_multitexture
+  if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture();
+#endif /* GL_SGIS_multitexture */
+#ifdef GL_SGIS_shared_multisample
+  if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample();
+#endif /* GL_SGIS_shared_multisample */
+#ifdef GL_SGIS_sharpen_texture
+  if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture();
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+  if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D();
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_filter4
+  if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4();
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIX_async
+  if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async();
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_datapipe
+  if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe();
+#endif /* GL_SGIX_datapipe */
+#ifdef GL_SGIX_flush_raster
+  if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster();
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_layers
+  if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers();
+#endif /* GL_SGIX_fog_layers */
+#ifdef GL_SGIX_fog_texture
+  if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture();
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+  if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting();
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+  if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom();
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_igloo_interface
+  if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface();
+#endif /* GL_SGIX_igloo_interface */
+#ifdef GL_SGIX_mpeg1
+  if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1();
+#endif /* GL_SGIX_mpeg1 */
+#ifdef GL_SGIX_nonlinear_lighting_pervertex
+  if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex();
+#endif /* GL_SGIX_nonlinear_lighting_pervertex */
+#ifdef GL_SGIX_pixel_texture
+  if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture();
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_polynomial_ffd
+  if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd();
+#endif /* GL_SGIX_polynomial_ffd */
+#ifdef GL_SGIX_quad_mesh
+  if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh();
+#endif /* GL_SGIX_quad_mesh */
+#ifdef GL_SGIX_reference_plane
+  if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane();
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_sprite
+  if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite();
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+  if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer();
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_vector_ops
+  if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops();
+#endif /* GL_SGIX_vector_ops */
+#ifdef GL_SGIX_vertex_array_object
+  if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object();
+#endif /* GL_SGIX_vertex_array_object */
+#ifdef GL_SGI_color_table
+  if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table();
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_fft
+  if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft();
+#endif /* GL_SGI_fft */
+#ifdef GL_SUNX_constant_data
+  if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data();
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_global_alpha
+  if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha();
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_read_video_pixels
+  if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels();
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_triangle_list
+  if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list();
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+  if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex();
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_swap_hint
+  if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint();
+#endif /* GL_WIN_swap_hint */
+#ifdef GL_NV_fragment_program4
+  GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4;
+#endif /* GL_NV_fragment_program4 */
+#ifdef GL_NV_geometry_program4
+  GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4;
+#endif /* GL_NV_geometry_program4 */
+#ifdef GL_NV_tessellation_program5
+  GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5;
+#endif /* GL_NV_tessellation_program5 */
+#ifdef GL_NV_vertex_program4
+  GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4;
+#endif /* GL_NV_vertex_program4 */
+
+  return GLEW_OK;
+}
+
+
+#if defined(GLEW_OSMESA)
+
+#elif defined(GLEW_EGL)
+
+PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL;
+PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL;
+PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL;
+PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL;
+PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL;
+PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL;
+PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL;
+PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL;
+PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL;
+PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL;
+PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL;
+PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL;
+PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL;
+PFNEGLGETERRORPROC __eglewGetError = NULL;
+PFNEGLINITIALIZEPROC __eglewInitialize = NULL;
+PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL;
+PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL;
+PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL;
+PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL;
+PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL;
+PFNEGLTERMINATEPROC __eglewTerminate = NULL;
+PFNEGLWAITGLPROC __eglewWaitGL = NULL;
+PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL;
+
+PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL;
+PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL;
+PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL;
+PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL;
+
+PFNEGLBINDAPIPROC __eglewBindAPI = NULL;
+PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL;
+PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL;
+PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL;
+PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL;
+
+PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL;
+
+PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL;
+PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL;
+PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL;
+PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL;
+PFNEGLCREATESYNCPROC __eglewCreateSync = NULL;
+PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL;
+PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL;
+PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL;
+PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL;
+PFNEGLWAITSYNCPROC __eglewWaitSync = NULL;
+
+PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL;
+
+PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL;
+
+PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL;
+
+PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL;
+
+PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL;
+
+PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL;
+
+PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL;
+PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL;
+PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL;
+
+PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL;
+PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL;
+
+PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL;
+PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL;
+PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL;
+PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL;
+PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL;
+PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL;
+PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL;
+PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL;
+
+PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL;
+PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL;
+PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL;
+
+PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL;
+
+PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL;
+
+PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL;
+
+PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL;
+
+PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL;
+PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL;
+PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL;
+
+PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL;
+PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL;
+
+PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL;
+PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL;
+
+PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL;
+
+PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL;
+
+PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL;
+PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL;
+PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL;
+PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL;
+PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL;
+
+PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL;
+PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL;
+PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL;
+PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL;
+PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL;
+
+PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL;
+PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL;
+PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL;
+PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL;
+PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL;
+
+PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL;
+PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL;
+PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL;
+
+PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL;
+PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL;
+
+PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL;
+
+PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL;
+
+PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL;
+
+PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL;
+
+PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL;
+PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL;
+
+PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL;
+PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL;
+
+PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL;
+
+PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL;
+
+PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL;
+PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL;
+PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL;
+
+PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL;
+
+PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL;
+
+PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL;
+PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL;
+PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL;
+
+PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL;
+
+PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL;
+
+PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL;
+PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL;
+PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL;
+PFNEGLFENCENVPROC __eglewFenceNV = NULL;
+PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL;
+PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL;
+
+PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL;
+PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL;
+GLboolean __EGLEW_VERSION_1_0 = GL_FALSE;
+GLboolean __EGLEW_VERSION_1_1 = GL_FALSE;
+GLboolean __EGLEW_VERSION_1_2 = GL_FALSE;
+GLboolean __EGLEW_VERSION_1_3 = GL_FALSE;
+GLboolean __EGLEW_VERSION_1_4 = GL_FALSE;
+GLboolean __EGLEW_VERSION_1_5 = GL_FALSE;
+GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE;
+GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE;
+GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE;
+GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE;
+GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE;
+GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE;
+GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE;
+GLboolean __EGLEW_ANDROID_recordable = GL_FALSE;
+GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE;
+GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE;
+GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE;
+GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE;
+GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE;
+GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE;
+GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE;
+GLboolean __EGLEW_EXT_buffer_age = GL_FALSE;
+GLboolean __EGLEW_EXT_client_extensions = GL_FALSE;
+GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE;
+GLboolean __EGLEW_EXT_device_base = GL_FALSE;
+GLboolean __EGLEW_EXT_device_drm = GL_FALSE;
+GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE;
+GLboolean __EGLEW_EXT_device_openwf = GL_FALSE;
+GLboolean __EGLEW_EXT_device_query = GL_FALSE;
+GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE;
+GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE;
+GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE;
+GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE;
+GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE;
+GLboolean __EGLEW_EXT_multiview_window = GL_FALSE;
+GLboolean __EGLEW_EXT_output_base = GL_FALSE;
+GLboolean __EGLEW_EXT_output_drm = GL_FALSE;
+GLboolean __EGLEW_EXT_output_openwf = GL_FALSE;
+GLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE;
+GLboolean __EGLEW_EXT_platform_base = GL_FALSE;
+GLboolean __EGLEW_EXT_platform_device = GL_FALSE;
+GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE;
+GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE;
+GLboolean __EGLEW_EXT_protected_content = GL_FALSE;
+GLboolean __EGLEW_EXT_protected_surface = GL_FALSE;
+GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE;
+GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE;
+GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE;
+GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE;
+GLboolean __EGLEW_HI_clientpixmap = GL_FALSE;
+GLboolean __EGLEW_HI_colorformats = GL_FALSE;
+GLboolean __EGLEW_IMG_context_priority = GL_FALSE;
+GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE;
+GLboolean __EGLEW_KHR_cl_event = GL_FALSE;
+GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE;
+GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE;
+GLboolean __EGLEW_KHR_config_attribs = GL_FALSE;
+GLboolean __EGLEW_KHR_context_flush_control = GL_FALSE;
+GLboolean __EGLEW_KHR_create_context = GL_FALSE;
+GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE;
+GLboolean __EGLEW_KHR_debug = GL_FALSE;
+GLboolean __EGLEW_KHR_fence_sync = GL_FALSE;
+GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE;
+GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE;
+GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE;
+GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE;
+GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE;
+GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE;
+GLboolean __EGLEW_KHR_image = GL_FALSE;
+GLboolean __EGLEW_KHR_image_base = GL_FALSE;
+GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE;
+GLboolean __EGLEW_KHR_lock_surface = GL_FALSE;
+GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE;
+GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE;
+GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE;
+GLboolean __EGLEW_KHR_no_config_context = GL_FALSE;
+GLboolean __EGLEW_KHR_partial_update = GL_FALSE;
+GLboolean __EGLEW_KHR_platform_android = GL_FALSE;
+GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE;
+GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE;
+GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE;
+GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE;
+GLboolean __EGLEW_KHR_stream = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_attrib = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE;
+GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE;
+GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE;
+GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE;
+GLboolean __EGLEW_KHR_wait_sync = GL_FALSE;
+GLboolean __EGLEW_MESA_drm_image = GL_FALSE;
+GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE;
+GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE;
+GLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE;
+GLboolean __EGLEW_NOK_swap_region = GL_FALSE;
+GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE;
+GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE;
+GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE;
+GLboolean __EGLEW_NV_coverage_sample = GL_FALSE;
+GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE;
+GLboolean __EGLEW_NV_cuda_event = GL_FALSE;
+GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE;
+GLboolean __EGLEW_NV_device_cuda = GL_FALSE;
+GLboolean __EGLEW_NV_native_query = GL_FALSE;
+GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE;
+GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE;
+GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE;
+GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE;
+GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE;
+GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE;
+GLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE;
+GLboolean __EGLEW_NV_stream_cross_process = GL_FALSE;
+GLboolean __EGLEW_NV_stream_cross_system = GL_FALSE;
+GLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE;
+GLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE;
+GLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE;
+GLboolean __EGLEW_NV_stream_metadata = GL_FALSE;
+GLboolean __EGLEW_NV_stream_remote = GL_FALSE;
+GLboolean __EGLEW_NV_stream_reset = GL_FALSE;
+GLboolean __EGLEW_NV_stream_socket = GL_FALSE;
+GLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE;
+GLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE;
+GLboolean __EGLEW_NV_stream_sync = GL_FALSE;
+GLboolean __EGLEW_NV_sync = GL_FALSE;
+GLboolean __EGLEW_NV_system_time = GL_FALSE;
+GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE;
+GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE;
+#ifdef EGL_VERSION_1_0
+
+static GLboolean _glewInit_EGL_VERSION_1_0 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r;
+  r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r;
+  r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r;
+  r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r;
+  r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r;
+  r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r;
+  r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r;
+  r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r;
+  r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r;
+  r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r;
+  r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r;
+  r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r;
+  r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r;
+  r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r;
+  r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r;
+  r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r;
+  r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r;
+  r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r;
+  r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r;
+  r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r;
+  r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r;
+  r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r;
+  r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_VERSION_1_0 */
+
+#ifdef EGL_VERSION_1_1
+
+static GLboolean _glewInit_EGL_VERSION_1_1 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r;
+  r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r;
+  r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r;
+  r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_VERSION_1_1 */
+
+#ifdef EGL_VERSION_1_2
+
+static GLboolean _glewInit_EGL_VERSION_1_2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r;
+  r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r;
+  r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r;
+  r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r;
+  r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_VERSION_1_2 */
+
+#ifdef EGL_VERSION_1_4
+
+static GLboolean _glewInit_EGL_VERSION_1_4 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_VERSION_1_4 */
+
+#ifdef EGL_VERSION_1_5
+
+static GLboolean _glewInit_EGL_VERSION_1_5 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r;
+  r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r;
+  r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r;
+  r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r;
+  r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r;
+  r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r;
+  r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r;
+  r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r;
+  r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r;
+  r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_VERSION_1_5 */
+
+#ifdef EGL_ANDROID_blob_cache
+
+static GLboolean _glewInit_EGL_ANDROID_blob_cache ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_ANDROID_blob_cache */
+
+#ifdef EGL_ANDROID_create_native_client_buffer
+
+static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_ANDROID_create_native_client_buffer */
+
+#ifdef EGL_ANDROID_native_fence_sync
+
+static GLboolean _glewInit_EGL_ANDROID_native_fence_sync ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_ANDROID_native_fence_sync */
+
+#ifdef EGL_ANDROID_presentation_time
+
+static GLboolean _glewInit_EGL_ANDROID_presentation_time ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_ANDROID_presentation_time */
+
+#ifdef EGL_ANGLE_query_surface_pointer
+
+static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_ANGLE_query_surface_pointer */
+
+#ifdef EGL_EXT_device_enumeration
+
+static GLboolean _glewInit_EGL_EXT_device_enumeration ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_EXT_device_enumeration */
+
+#ifdef EGL_EXT_device_query
+
+static GLboolean _glewInit_EGL_EXT_device_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r;
+  r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r;
+  r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_EXT_device_query */
+
+#ifdef EGL_EXT_image_dma_buf_import_modifiers
+
+static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufFormatsEXT")) == NULL) || r;
+  r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufModifiersEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_EXT_image_dma_buf_import_modifiers */
+
+#ifdef EGL_EXT_output_base
+
+static GLboolean _glewInit_EGL_EXT_output_base ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r;
+  r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r;
+  r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r;
+  r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r;
+  r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r;
+  r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r;
+  r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r;
+  r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_EXT_output_base */
+
+#ifdef EGL_EXT_platform_base
+
+static GLboolean _glewInit_EGL_EXT_platform_base ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r;
+  r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r;
+  r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_EXT_platform_base */
+
+#ifdef EGL_EXT_stream_consumer_egloutput
+
+static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_EXT_stream_consumer_egloutput */
+
+#ifdef EGL_EXT_swap_buffers_with_damage
+
+static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_EXT_swap_buffers_with_damage */
+
+#ifdef EGL_HI_clientpixmap
+
+static GLboolean _glewInit_EGL_HI_clientpixmap ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_HI_clientpixmap */
+
+#ifdef EGL_KHR_cl_event2
+
+static GLboolean _glewInit_EGL_KHR_cl_event2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_cl_event2 */
+
+#ifdef EGL_KHR_debug
+
+static GLboolean _glewInit_EGL_KHR_debug ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r;
+  r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r;
+  r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_debug */
+
+#ifdef EGL_KHR_image
+
+static GLboolean _glewInit_EGL_KHR_image ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r;
+  r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_image */
+
+#ifdef EGL_KHR_lock_surface
+
+static GLboolean _glewInit_EGL_KHR_lock_surface ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r;
+  r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_lock_surface */
+
+#ifdef EGL_KHR_lock_surface3
+
+static GLboolean _glewInit_EGL_KHR_lock_surface3 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_lock_surface3 */
+
+#ifdef EGL_KHR_partial_update
+
+static GLboolean _glewInit_EGL_KHR_partial_update ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_partial_update */
+
+#ifdef EGL_KHR_reusable_sync
+
+static GLboolean _glewInit_EGL_KHR_reusable_sync ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r;
+  r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r;
+  r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r;
+  r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r;
+  r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_reusable_sync */
+
+#ifdef EGL_KHR_stream
+
+static GLboolean _glewInit_EGL_KHR_stream ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r;
+  r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r;
+  r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r;
+  r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r;
+  r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_stream */
+
+#ifdef EGL_KHR_stream_attrib
+
+static GLboolean _glewInit_EGL_KHR_stream_attrib ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamAttribKHR")) == NULL) || r;
+  r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamAttribKHR")) == NULL) || r;
+  r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamAttribKHR")) == NULL) || r;
+  r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireAttribKHR")) == NULL) || r;
+  r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseAttribKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_stream_attrib */
+
+#ifdef EGL_KHR_stream_consumer_gltexture
+
+static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r;
+  r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r;
+  r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_stream_consumer_gltexture */
+
+#ifdef EGL_KHR_stream_cross_process_fd
+
+static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r;
+  r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_stream_cross_process_fd */
+
+#ifdef EGL_KHR_stream_fifo
+
+static GLboolean _glewInit_EGL_KHR_stream_fifo ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_stream_fifo */
+
+#ifdef EGL_KHR_stream_producer_eglsurface
+
+static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_stream_producer_eglsurface */
+
+#ifdef EGL_KHR_swap_buffers_with_damage
+
+static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_swap_buffers_with_damage */
+
+#ifdef EGL_KHR_wait_sync
+
+static GLboolean _glewInit_EGL_KHR_wait_sync ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_KHR_wait_sync */
+
+#ifdef EGL_MESA_drm_image
+
+static GLboolean _glewInit_EGL_MESA_drm_image ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r;
+  r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_MESA_drm_image */
+
+#ifdef EGL_MESA_image_dma_buf_export
+
+static GLboolean _glewInit_EGL_MESA_image_dma_buf_export ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r;
+  r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_MESA_image_dma_buf_export */
+
+#ifdef EGL_NOK_swap_region
+
+static GLboolean _glewInit_EGL_NOK_swap_region ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_NOK_swap_region */
+
+#ifdef EGL_NOK_swap_region2
+
+static GLboolean _glewInit_EGL_NOK_swap_region2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_NOK_swap_region2 */
+
+#ifdef EGL_NV_native_query
+
+static GLboolean _glewInit_EGL_NV_native_query ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r;
+  r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r;
+  r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_NV_native_query */
+
+#ifdef EGL_NV_post_sub_buffer
+
+static GLboolean _glewInit_EGL_NV_post_sub_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_NV_post_sub_buffer */
+
+#ifdef EGL_NV_stream_consumer_gltexture_yuv
+
+static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_NV_stream_consumer_gltexture_yuv */
+
+#ifdef EGL_NV_stream_metadata
+
+static GLboolean _glewInit_EGL_NV_stream_metadata ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r;
+  r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r;
+  r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_NV_stream_metadata */
+
+#ifdef EGL_NV_stream_reset
+
+static GLboolean _glewInit_EGL_NV_stream_reset ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)"eglResetStreamNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_NV_stream_reset */
+
+#ifdef EGL_NV_stream_sync
+
+static GLboolean _glewInit_EGL_NV_stream_sync ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_NV_stream_sync */
+
+#ifdef EGL_NV_sync
+
+static GLboolean _glewInit_EGL_NV_sync ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r;
+  r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r;
+  r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r;
+  r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r;
+  r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r;
+  r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_NV_sync */
+
+#ifdef EGL_NV_system_time
+
+static GLboolean _glewInit_EGL_NV_system_time ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r;
+  r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* EGL_NV_system_time */
+
+  /* ------------------------------------------------------------------------ */
+
+GLboolean eglewGetExtension (const char* name)
+{
+  const GLubyte* start;
+  const GLubyte* end;
+
+  start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
+  if (0 == start) return GL_FALSE;
+  end = start + _glewStrLen(start);
+  return _glewSearchExtension(name, start, end);
+}
+
+GLenum eglewInit (EGLDisplay display)
+{
+  EGLint major, minor;
+  const GLubyte* extStart;
+  const GLubyte* extEnd;
+  PFNEGLINITIALIZEPROC initialize = NULL;
+  PFNEGLQUERYSTRINGPROC queryString = NULL;
+
+  /* Load necessary entry points */
+  initialize = (PFNEGLINITIALIZEPROC)   glewGetProcAddress("eglInitialize");
+  queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString");
+  if (!initialize || !queryString)
+    return 1;
+
+  /* query EGK version */
+  if (initialize(display, &major, &minor) != EGL_TRUE)
+    return 1;
+
+  EGLEW_VERSION_1_5   = ( major > 1 )                || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+  EGLEW_VERSION_1_4   = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+  EGLEW_VERSION_1_3   = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+  EGLEW_VERSION_1_2   = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+  EGLEW_VERSION_1_1   = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+  EGLEW_VERSION_1_0   = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE;
+
+  /* query EGL extension string */
+  extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS);
+  if (extStart == 0)
+    extStart = (const GLubyte *)"";
+  extEnd = extStart + _glewStrLen(extStart);
+
+  /* initialize extensions */
+#ifdef EGL_VERSION_1_0
+  if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0();
+#endif /* EGL_VERSION_1_0 */
+#ifdef EGL_VERSION_1_1
+  if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1();
+#endif /* EGL_VERSION_1_1 */
+#ifdef EGL_VERSION_1_2
+  if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2();
+#endif /* EGL_VERSION_1_2 */
+#ifdef EGL_VERSION_1_4
+  if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4();
+#endif /* EGL_VERSION_1_4 */
+#ifdef EGL_VERSION_1_5
+  if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5();
+#endif /* EGL_VERSION_1_5 */
+#ifdef EGL_ANDROID_blob_cache
+  EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd);
+  if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache();
+#endif /* EGL_ANDROID_blob_cache */
+#ifdef EGL_ANDROID_create_native_client_buffer
+  EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd);
+  if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer();
+#endif /* EGL_ANDROID_create_native_client_buffer */
+#ifdef EGL_ANDROID_framebuffer_target
+  EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd);
+#endif /* EGL_ANDROID_framebuffer_target */
+#ifdef EGL_ANDROID_front_buffer_auto_refresh
+  EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd);
+#endif /* EGL_ANDROID_front_buffer_auto_refresh */
+#ifdef EGL_ANDROID_image_native_buffer
+  EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd);
+#endif /* EGL_ANDROID_image_native_buffer */
+#ifdef EGL_ANDROID_native_fence_sync
+  EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd);
+  if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync();
+#endif /* EGL_ANDROID_native_fence_sync */
+#ifdef EGL_ANDROID_presentation_time
+  EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd);
+  if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time();
+#endif /* EGL_ANDROID_presentation_time */
+#ifdef EGL_ANDROID_recordable
+  EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd);
+#endif /* EGL_ANDROID_recordable */
+#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
+  EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd);
+#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
+#ifdef EGL_ANGLE_device_d3d
+  EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd);
+#endif /* EGL_ANGLE_device_d3d */
+#ifdef EGL_ANGLE_query_surface_pointer
+  EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd);
+  if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer();
+#endif /* EGL_ANGLE_query_surface_pointer */
+#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+  EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd);
+#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+#ifdef EGL_ANGLE_window_fixed_size
+  EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd);
+#endif /* EGL_ANGLE_window_fixed_size */
+#ifdef EGL_ARM_implicit_external_sync
+  EGLEW_ARM_implicit_external_sync = _glewSearchExtension("EGL_ARM_implicit_external_sync", extStart, extEnd);
+#endif /* EGL_ARM_implicit_external_sync */
+#ifdef EGL_ARM_pixmap_multisample_discard
+  EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd);
+#endif /* EGL_ARM_pixmap_multisample_discard */
+#ifdef EGL_EXT_buffer_age
+  EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd);
+#endif /* EGL_EXT_buffer_age */
+#ifdef EGL_EXT_client_extensions
+  EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd);
+#endif /* EGL_EXT_client_extensions */
+#ifdef EGL_EXT_create_context_robustness
+  EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd);
+#endif /* EGL_EXT_create_context_robustness */
+#ifdef EGL_EXT_device_base
+  EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd);
+#endif /* EGL_EXT_device_base */
+#ifdef EGL_EXT_device_drm
+  EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd);
+#endif /* EGL_EXT_device_drm */
+#ifdef EGL_EXT_device_enumeration
+  EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd);
+  if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration();
+#endif /* EGL_EXT_device_enumeration */
+#ifdef EGL_EXT_device_openwf
+  EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd);
+#endif /* EGL_EXT_device_openwf */
+#ifdef EGL_EXT_device_query
+  EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd);
+  if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query();
+#endif /* EGL_EXT_device_query */
+#ifdef EGL_EXT_gl_colorspace_bt2020_linear
+  EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd);
+#endif /* EGL_EXT_gl_colorspace_bt2020_linear */
+#ifdef EGL_EXT_gl_colorspace_bt2020_pq
+  EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_pq", extStart, extEnd);
+#endif /* EGL_EXT_gl_colorspace_bt2020_pq */
+#ifdef EGL_EXT_gl_colorspace_scrgb_linear
+  EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb_linear", extStart, extEnd);
+#endif /* EGL_EXT_gl_colorspace_scrgb_linear */
+#ifdef EGL_EXT_image_dma_buf_import
+  EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd);
+#endif /* EGL_EXT_image_dma_buf_import */
+#ifdef EGL_EXT_image_dma_buf_import_modifiers
+  EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension("EGL_EXT_image_dma_buf_import_modifiers", extStart, extEnd);
+  if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers();
+#endif /* EGL_EXT_image_dma_buf_import_modifiers */
+#ifdef EGL_EXT_multiview_window
+  EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd);
+#endif /* EGL_EXT_multiview_window */
+#ifdef EGL_EXT_output_base
+  EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd);
+  if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base();
+#endif /* EGL_EXT_output_base */
+#ifdef EGL_EXT_output_drm
+  EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd);
+#endif /* EGL_EXT_output_drm */
+#ifdef EGL_EXT_output_openwf
+  EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd);
+#endif /* EGL_EXT_output_openwf */
+#ifdef EGL_EXT_pixel_format_float
+  EGLEW_EXT_pixel_format_float = _glewSearchExtension("EGL_EXT_pixel_format_float", extStart, extEnd);
+#endif /* EGL_EXT_pixel_format_float */
+#ifdef EGL_EXT_platform_base
+  EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd);
+  if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base();
+#endif /* EGL_EXT_platform_base */
+#ifdef EGL_EXT_platform_device
+  EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd);
+#endif /* EGL_EXT_platform_device */
+#ifdef EGL_EXT_platform_wayland
+  EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd);
+#endif /* EGL_EXT_platform_wayland */
+#ifdef EGL_EXT_platform_x11
+  EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd);
+#endif /* EGL_EXT_platform_x11 */
+#ifdef EGL_EXT_protected_content
+  EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd);
+#endif /* EGL_EXT_protected_content */
+#ifdef EGL_EXT_protected_surface
+  EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd);
+#endif /* EGL_EXT_protected_surface */
+#ifdef EGL_EXT_stream_consumer_egloutput
+  EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd);
+  if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput();
+#endif /* EGL_EXT_stream_consumer_egloutput */
+#ifdef EGL_EXT_surface_SMPTE2086_metadata
+  EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd);
+#endif /* EGL_EXT_surface_SMPTE2086_metadata */
+#ifdef EGL_EXT_swap_buffers_with_damage
+  EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd);
+  if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage();
+#endif /* EGL_EXT_swap_buffers_with_damage */
+#ifdef EGL_EXT_yuv_surface
+  EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd);
+#endif /* EGL_EXT_yuv_surface */
+#ifdef EGL_HI_clientpixmap
+  EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd);
+  if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap();
+#endif /* EGL_HI_clientpixmap */
+#ifdef EGL_HI_colorformats
+  EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd);
+#endif /* EGL_HI_colorformats */
+#ifdef EGL_IMG_context_priority
+  EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd);
+#endif /* EGL_IMG_context_priority */
+#ifdef EGL_IMG_image_plane_attribs
+  EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd);
+#endif /* EGL_IMG_image_plane_attribs */
+#ifdef EGL_KHR_cl_event
+  EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd);
+#endif /* EGL_KHR_cl_event */
+#ifdef EGL_KHR_cl_event2
+  EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2();
+#endif /* EGL_KHR_cl_event2 */
+#ifdef EGL_KHR_client_get_all_proc_addresses
+  EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd);
+#endif /* EGL_KHR_client_get_all_proc_addresses */
+#ifdef EGL_KHR_config_attribs
+  EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd);
+#endif /* EGL_KHR_config_attribs */
+#ifdef EGL_KHR_context_flush_control
+  EGLEW_KHR_context_flush_control = _glewSearchExtension("EGL_KHR_context_flush_control", extStart, extEnd);
+#endif /* EGL_KHR_context_flush_control */
+#ifdef EGL_KHR_create_context
+  EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd);
+#endif /* EGL_KHR_create_context */
+#ifdef EGL_KHR_create_context_no_error
+  EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd);
+#endif /* EGL_KHR_create_context_no_error */
+#ifdef EGL_KHR_debug
+  EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug();
+#endif /* EGL_KHR_debug */
+#ifdef EGL_KHR_fence_sync
+  EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd);
+#endif /* EGL_KHR_fence_sync */
+#ifdef EGL_KHR_get_all_proc_addresses
+  EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd);
+#endif /* EGL_KHR_get_all_proc_addresses */
+#ifdef EGL_KHR_gl_colorspace
+  EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd);
+#endif /* EGL_KHR_gl_colorspace */
+#ifdef EGL_KHR_gl_renderbuffer_image
+  EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd);
+#endif /* EGL_KHR_gl_renderbuffer_image */
+#ifdef EGL_KHR_gl_texture_2D_image
+  EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd);
+#endif /* EGL_KHR_gl_texture_2D_image */
+#ifdef EGL_KHR_gl_texture_3D_image
+  EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd);
+#endif /* EGL_KHR_gl_texture_3D_image */
+#ifdef EGL_KHR_gl_texture_cubemap_image
+  EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd);
+#endif /* EGL_KHR_gl_texture_cubemap_image */
+#ifdef EGL_KHR_image
+  EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image();
+#endif /* EGL_KHR_image */
+#ifdef EGL_KHR_image_base
+  EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd);
+#endif /* EGL_KHR_image_base */
+#ifdef EGL_KHR_image_pixmap
+  EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd);
+#endif /* EGL_KHR_image_pixmap */
+#ifdef EGL_KHR_lock_surface
+  EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface();
+#endif /* EGL_KHR_lock_surface */
+#ifdef EGL_KHR_lock_surface2
+  EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd);
+#endif /* EGL_KHR_lock_surface2 */
+#ifdef EGL_KHR_lock_surface3
+  EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3();
+#endif /* EGL_KHR_lock_surface3 */
+#ifdef EGL_KHR_mutable_render_buffer
+  EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd);
+#endif /* EGL_KHR_mutable_render_buffer */
+#ifdef EGL_KHR_no_config_context
+  EGLEW_KHR_no_config_context = _glewSearchExtension("EGL_KHR_no_config_context", extStart, extEnd);
+#endif /* EGL_KHR_no_config_context */
+#ifdef EGL_KHR_partial_update
+  EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update();
+#endif /* EGL_KHR_partial_update */
+#ifdef EGL_KHR_platform_android
+  EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd);
+#endif /* EGL_KHR_platform_android */
+#ifdef EGL_KHR_platform_gbm
+  EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd);
+#endif /* EGL_KHR_platform_gbm */
+#ifdef EGL_KHR_platform_wayland
+  EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd);
+#endif /* EGL_KHR_platform_wayland */
+#ifdef EGL_KHR_platform_x11
+  EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd);
+#endif /* EGL_KHR_platform_x11 */
+#ifdef EGL_KHR_reusable_sync
+  EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync();
+#endif /* EGL_KHR_reusable_sync */
+#ifdef EGL_KHR_stream
+  EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream();
+#endif /* EGL_KHR_stream */
+#ifdef EGL_KHR_stream_attrib
+  EGLEW_KHR_stream_attrib = _glewSearchExtension("EGL_KHR_stream_attrib", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib();
+#endif /* EGL_KHR_stream_attrib */
+#ifdef EGL_KHR_stream_consumer_gltexture
+  EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture();
+#endif /* EGL_KHR_stream_consumer_gltexture */
+#ifdef EGL_KHR_stream_cross_process_fd
+  EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd();
+#endif /* EGL_KHR_stream_cross_process_fd */
+#ifdef EGL_KHR_stream_fifo
+  EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo();
+#endif /* EGL_KHR_stream_fifo */
+#ifdef EGL_KHR_stream_producer_aldatalocator
+  EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd);
+#endif /* EGL_KHR_stream_producer_aldatalocator */
+#ifdef EGL_KHR_stream_producer_eglsurface
+  EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface();
+#endif /* EGL_KHR_stream_producer_eglsurface */
+#ifdef EGL_KHR_surfaceless_context
+  EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd);
+#endif /* EGL_KHR_surfaceless_context */
+#ifdef EGL_KHR_swap_buffers_with_damage
+  EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage();
+#endif /* EGL_KHR_swap_buffers_with_damage */
+#ifdef EGL_KHR_vg_parent_image
+  EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd);
+#endif /* EGL_KHR_vg_parent_image */
+#ifdef EGL_KHR_wait_sync
+  EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd);
+  if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync();
+#endif /* EGL_KHR_wait_sync */
+#ifdef EGL_MESA_drm_image
+  EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd);
+  if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image();
+#endif /* EGL_MESA_drm_image */
+#ifdef EGL_MESA_image_dma_buf_export
+  EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd);
+  if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export();
+#endif /* EGL_MESA_image_dma_buf_export */
+#ifdef EGL_MESA_platform_gbm
+  EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd);
+#endif /* EGL_MESA_platform_gbm */
+#ifdef EGL_MESA_platform_surfaceless
+  EGLEW_MESA_platform_surfaceless = _glewSearchExtension("EGL_MESA_platform_surfaceless", extStart, extEnd);
+#endif /* EGL_MESA_platform_surfaceless */
+#ifdef EGL_NOK_swap_region
+  EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd);
+  if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region();
+#endif /* EGL_NOK_swap_region */
+#ifdef EGL_NOK_swap_region2
+  EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd);
+  if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2();
+#endif /* EGL_NOK_swap_region2 */
+#ifdef EGL_NOK_texture_from_pixmap
+  EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd);
+#endif /* EGL_NOK_texture_from_pixmap */
+#ifdef EGL_NV_3dvision_surface
+  EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd);
+#endif /* EGL_NV_3dvision_surface */
+#ifdef EGL_NV_coverage_sample
+  EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd);
+#endif /* EGL_NV_coverage_sample */
+#ifdef EGL_NV_coverage_sample_resolve
+  EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd);
+#endif /* EGL_NV_coverage_sample_resolve */
+#ifdef EGL_NV_cuda_event
+  EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd);
+#endif /* EGL_NV_cuda_event */
+#ifdef EGL_NV_depth_nonlinear
+  EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd);
+#endif /* EGL_NV_depth_nonlinear */
+#ifdef EGL_NV_device_cuda
+  EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd);
+#endif /* EGL_NV_device_cuda */
+#ifdef EGL_NV_native_query
+  EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd);
+  if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query();
+#endif /* EGL_NV_native_query */
+#ifdef EGL_NV_post_convert_rounding
+  EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd);
+#endif /* EGL_NV_post_convert_rounding */
+#ifdef EGL_NV_post_sub_buffer
+  EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd);
+  if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer();
+#endif /* EGL_NV_post_sub_buffer */
+#ifdef EGL_NV_robustness_video_memory_purge
+  EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd);
+#endif /* EGL_NV_robustness_video_memory_purge */
+#ifdef EGL_NV_stream_consumer_gltexture_yuv
+  EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd);
+  if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv();
+#endif /* EGL_NV_stream_consumer_gltexture_yuv */
+#ifdef EGL_NV_stream_cross_display
+  EGLEW_NV_stream_cross_display = _glewSearchExtension("EGL_NV_stream_cross_display", extStart, extEnd);
+#endif /* EGL_NV_stream_cross_display */
+#ifdef EGL_NV_stream_cross_object
+  EGLEW_NV_stream_cross_object = _glewSearchExtension("EGL_NV_stream_cross_object", extStart, extEnd);
+#endif /* EGL_NV_stream_cross_object */
+#ifdef EGL_NV_stream_cross_partition
+  EGLEW_NV_stream_cross_partition = _glewSearchExtension("EGL_NV_stream_cross_partition", extStart, extEnd);
+#endif /* EGL_NV_stream_cross_partition */
+#ifdef EGL_NV_stream_cross_process
+  EGLEW_NV_stream_cross_process = _glewSearchExtension("EGL_NV_stream_cross_process", extStart, extEnd);
+#endif /* EGL_NV_stream_cross_process */
+#ifdef EGL_NV_stream_cross_system
+  EGLEW_NV_stream_cross_system = _glewSearchExtension("EGL_NV_stream_cross_system", extStart, extEnd);
+#endif /* EGL_NV_stream_cross_system */
+#ifdef EGL_NV_stream_fifo_next
+  EGLEW_NV_stream_fifo_next = _glewSearchExtension("EGL_NV_stream_fifo_next", extStart, extEnd);
+#endif /* EGL_NV_stream_fifo_next */
+#ifdef EGL_NV_stream_fifo_synchronous
+  EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension("EGL_NV_stream_fifo_synchronous", extStart, extEnd);
+#endif /* EGL_NV_stream_fifo_synchronous */
+#ifdef EGL_NV_stream_frame_limits
+  EGLEW_NV_stream_frame_limits = _glewSearchExtension("EGL_NV_stream_frame_limits", extStart, extEnd);
+#endif /* EGL_NV_stream_frame_limits */
+#ifdef EGL_NV_stream_metadata
+  EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd);
+  if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata();
+#endif /* EGL_NV_stream_metadata */
+#ifdef EGL_NV_stream_remote
+  EGLEW_NV_stream_remote = _glewSearchExtension("EGL_NV_stream_remote", extStart, extEnd);
+#endif /* EGL_NV_stream_remote */
+#ifdef EGL_NV_stream_reset
+  EGLEW_NV_stream_reset = _glewSearchExtension("EGL_NV_stream_reset", extStart, extEnd);
+  if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset();
+#endif /* EGL_NV_stream_reset */
+#ifdef EGL_NV_stream_socket
+  EGLEW_NV_stream_socket = _glewSearchExtension("EGL_NV_stream_socket", extStart, extEnd);
+#endif /* EGL_NV_stream_socket */
+#ifdef EGL_NV_stream_socket_inet
+  EGLEW_NV_stream_socket_inet = _glewSearchExtension("EGL_NV_stream_socket_inet", extStart, extEnd);
+#endif /* EGL_NV_stream_socket_inet */
+#ifdef EGL_NV_stream_socket_unix
+  EGLEW_NV_stream_socket_unix = _glewSearchExtension("EGL_NV_stream_socket_unix", extStart, extEnd);
+#endif /* EGL_NV_stream_socket_unix */
+#ifdef EGL_NV_stream_sync
+  EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd);
+  if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync();
+#endif /* EGL_NV_stream_sync */
+#ifdef EGL_NV_sync
+  EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd);
+  if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync();
+#endif /* EGL_NV_sync */
+#ifdef EGL_NV_system_time
+  EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd);
+  if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time();
+#endif /* EGL_NV_system_time */
+#ifdef EGL_TIZEN_image_native_buffer
+  EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd);
+#endif /* EGL_TIZEN_image_native_buffer */
+#ifdef EGL_TIZEN_image_native_surface
+  EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd);
+#endif /* EGL_TIZEN_image_native_surface */
+
+  return GLEW_OK;
+}
+
+#elif defined(_WIN32)
+
+PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
+
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
+PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
+PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
+PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
+
+PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
+PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
+PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
+PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
+
+PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
+
+PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
+PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
+
+PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
+PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
+PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
+PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
+PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
+
+PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
+
+PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
+PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
+PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
+
+PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
+PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
+PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
+PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
+
+PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
+PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
+
+PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
+PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
+PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
+PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
+PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
+
+PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
+
+PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
+PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
+
+PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
+PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
+
+PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
+PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
+PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
+PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
+
+PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
+PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
+PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
+PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
+PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
+PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
+PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
+PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
+PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
+PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
+PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
+PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
+
+PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
+PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
+PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
+PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
+
+PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
+PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
+PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
+PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
+
+PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
+PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
+PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
+PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
+
+PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
+PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
+PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
+PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
+PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
+PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
+PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
+PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
+
+PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
+
+PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL;
+
+PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
+PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
+PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
+PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
+PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
+
+PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
+PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
+PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
+
+PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
+PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
+PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
+PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
+PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
+PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
+
+PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
+PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
+
+PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
+PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
+PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
+PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
+PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
+
+PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
+PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
+PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
+PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
+PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
+PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
+
+PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
+PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
+PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
+PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
+PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
+PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
+GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
+GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
+GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
+GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
+GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
+GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
+GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
+GLboolean __WGLEW_ARB_multisample = GL_FALSE;
+GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
+GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
+GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_EXT_colorspace = GL_FALSE;
+GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
+GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
+GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
+GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
+GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
+GLboolean __WGLEW_EXT_multisample = GL_FALSE;
+GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
+GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
+GLboolean __WGLEW_I3D_gamma = GL_FALSE;
+GLboolean __WGLEW_I3D_genlock = GL_FALSE;
+GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
+GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
+GLboolean __WGLEW_NV_copy_image = GL_FALSE;
+GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE;
+GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
+GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
+GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __WGLEW_NV_present_video = GL_FALSE;
+GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
+GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_NV_swap_group = GL_FALSE;
+GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __WGLEW_NV_video_capture = GL_FALSE;
+GLboolean __WGLEW_NV_video_output = GL_FALSE;
+GLboolean __WGLEW_OML_sync_control = GL_FALSE;
+#ifdef WGL_3DL_stereo_control
+
+static GLboolean _glewInit_WGL_3DL_stereo_control ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_AMD_gpu_association
+
+static GLboolean _glewInit_WGL_AMD_gpu_association ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
+  r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
+  r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
+  r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
+  r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
+  r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
+  r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
+  r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
+  r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_AMD_gpu_association */
+
+#ifdef WGL_ARB_buffer_region
+
+static GLboolean _glewInit_WGL_ARB_buffer_region ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
+  r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
+  r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
+  r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_create_context
+
+static GLboolean _glewInit_WGL_ARB_create_context ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_create_context */
+
+#ifdef WGL_ARB_extensions_string
+
+static GLboolean _glewInit_WGL_ARB_extensions_string ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_make_current_read
+
+static GLboolean _glewInit_WGL_ARB_make_current_read ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
+  r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_pbuffer
+
+static GLboolean _glewInit_WGL_ARB_pbuffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
+  r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
+  r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
+  r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
+  r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static GLboolean _glewInit_WGL_ARB_pixel_format ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
+  r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
+  r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_render_texture
+
+static GLboolean _glewInit_WGL_ARB_render_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
+  r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
+  r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_EXT_display_color_table
+
+static GLboolean _glewInit_WGL_EXT_display_color_table ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
+  r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
+  r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
+  r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static GLboolean _glewInit_WGL_EXT_extensions_string ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_make_current_read
+
+static GLboolean _glewInit_WGL_EXT_make_current_read ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
+  r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_pbuffer
+
+static GLboolean _glewInit_WGL_EXT_pbuffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
+  r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
+  r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
+  r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
+  r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static GLboolean _glewInit_WGL_EXT_pixel_format ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
+  r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
+  r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_swap_control
+
+static GLboolean _glewInit_WGL_EXT_swap_control ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
+  r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_I3D_digital_video_control
+
+static GLboolean _glewInit_WGL_I3D_digital_video_control ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
+  r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static GLboolean _glewInit_WGL_I3D_gamma ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
+  r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
+  r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
+  r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static GLboolean _glewInit_WGL_I3D_genlock ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
+  r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
+  r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
+  r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
+  r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
+  r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
+  r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
+  r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
+  r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
+  r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
+  r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
+  r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static GLboolean _glewInit_WGL_I3D_image_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
+  r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
+  r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
+  r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_lock ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
+  r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
+  r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
+  r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_usage ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
+  r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
+  r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
+  r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_DX_interop
+
+static GLboolean _glewInit_WGL_NV_DX_interop ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
+  r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
+  r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
+  r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
+  r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
+  r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
+  r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
+  r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_DX_interop */
+
+#ifdef WGL_NV_copy_image
+
+static GLboolean _glewInit_WGL_NV_copy_image ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_copy_image */
+
+#ifdef WGL_NV_delay_before_swap
+
+static GLboolean _glewInit_WGL_NV_delay_before_swap ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_delay_before_swap */
+
+#ifdef WGL_NV_gpu_affinity
+
+static GLboolean _glewInit_WGL_NV_gpu_affinity ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
+  r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
+  r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
+  r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
+  r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_gpu_affinity */
+
+#ifdef WGL_NV_present_video
+
+static GLboolean _glewInit_WGL_NV_present_video ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
+  r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
+  r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_present_video */
+
+#ifdef WGL_NV_swap_group
+
+static GLboolean _glewInit_WGL_NV_swap_group ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
+  r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
+  r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
+  r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
+  r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
+  r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_swap_group */
+
+#ifdef WGL_NV_vertex_array_range
+
+static GLboolean _glewInit_WGL_NV_vertex_array_range ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
+  r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_NV_video_capture
+
+static GLboolean _glewInit_WGL_NV_video_capture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
+  r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
+  r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
+  r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
+  r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_video_capture */
+
+#ifdef WGL_NV_video_output
+
+static GLboolean _glewInit_WGL_NV_video_output ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
+  r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
+  r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
+  r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
+  r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
+  r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_video_output */
+
+#ifdef WGL_OML_sync_control
+
+static GLboolean _glewInit_WGL_OML_sync_control ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
+  r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
+  r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
+  r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
+  r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
+  r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
+static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
+
+GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
+{    
+  const GLubyte* start;
+  const GLubyte* end;
+  if (_wglewGetExtensionsStringARB == NULL)
+    if (_wglewGetExtensionsStringEXT == NULL)
+      return GL_FALSE;
+    else
+      start = (const GLubyte*)_wglewGetExtensionsStringEXT();
+  else
+    start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+  if (start == 0)
+    return GL_FALSE;
+  end = start + _glewStrLen(start);
+  return _glewSearchExtension(name, start, end);
+}
+
+GLenum GLEWAPIENTRY wglewInit ()
+{
+  GLboolean crippled;
+  const GLubyte* extStart;
+  const GLubyte* extEnd;
+  /* find wgl extension string query functions */
+  _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
+  _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
+  /* query wgl extension string */
+  if (_wglewGetExtensionsStringARB == NULL)
+    if (_wglewGetExtensionsStringEXT == NULL)
+      extStart = (const GLubyte*)"";
+    else
+      extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
+  else
+    extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+  extEnd = extStart + _glewStrLen(extStart);
+  /* initialize extensions */
+  crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
+#ifdef WGL_3DFX_multisample
+  WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+  WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
+  if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control();
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_AMD_gpu_association
+  WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
+  if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association();
+#endif /* WGL_AMD_gpu_association */
+#ifdef WGL_ARB_buffer_region
+  WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
+  if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region();
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_context_flush_control
+  WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd);
+#endif /* WGL_ARB_context_flush_control */
+#ifdef WGL_ARB_create_context
+  WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
+  if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context();
+#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_create_context_no_error
+  WGLEW_ARB_create_context_no_error = _glewSearchExtension("WGL_ARB_create_context_no_error", extStart, extEnd);
+#endif /* WGL_ARB_create_context_no_error */
+#ifdef WGL_ARB_create_context_profile
+  WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
+#endif /* WGL_ARB_create_context_profile */
+#ifdef WGL_ARB_create_context_robustness
+  WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
+#endif /* WGL_ARB_create_context_robustness */
+#ifdef WGL_ARB_extensions_string
+  WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
+  if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string();
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_framebuffer_sRGB
+  WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* WGL_ARB_framebuffer_sRGB */
+#ifdef WGL_ARB_make_current_read
+  WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
+  if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read();
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+  WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+  WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
+  if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer();
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+  WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
+  if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format();
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+  WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+  WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
+  if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture();
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ARB_robustness_application_isolation
+  WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* WGL_ARB_robustness_application_isolation */
+#ifdef WGL_ARB_robustness_share_group_isolation
+  WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* WGL_ARB_robustness_share_group_isolation */
+#ifdef WGL_ATI_pixel_format_float
+  WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+  WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_colorspace
+  WGLEW_EXT_colorspace = _glewSearchExtension("WGL_EXT_colorspace", extStart, extEnd);
+#endif /* WGL_EXT_colorspace */
+#ifdef WGL_EXT_create_context_es2_profile
+  WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
+#endif /* WGL_EXT_create_context_es2_profile */
+#ifdef WGL_EXT_create_context_es_profile
+  WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
+#endif /* WGL_EXT_create_context_es_profile */
+#ifdef WGL_EXT_depth_float
+  WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+  WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
+  if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table();
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+  WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
+  if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string();
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_framebuffer_sRGB
+  WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* WGL_EXT_framebuffer_sRGB */
+#ifdef WGL_EXT_make_current_read
+  WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
+  if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read();
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+  WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+  WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
+  if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer();
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+  WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
+  if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format();
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_pixel_format_packed_float
+  WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
+#endif /* WGL_EXT_pixel_format_packed_float */
+#ifdef WGL_EXT_swap_control
+  WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
+  if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control();
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_EXT_swap_control_tear
+  WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
+#endif /* WGL_EXT_swap_control_tear */
+#ifdef WGL_I3D_digital_video_control
+  WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
+  if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control();
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+  WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
+  if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma();
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+  WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
+  if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock();
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+  WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
+  if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer();
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+  WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
+  if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock();
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+  WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
+  if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage();
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_DX_interop
+  WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
+  if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop();
+#endif /* WGL_NV_DX_interop */
+#ifdef WGL_NV_DX_interop2
+  WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
+#endif /* WGL_NV_DX_interop2 */
+#ifdef WGL_NV_copy_image
+  WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
+  if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image();
+#endif /* WGL_NV_copy_image */
+#ifdef WGL_NV_delay_before_swap
+  WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd);
+  if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap();
+#endif /* WGL_NV_delay_before_swap */
+#ifdef WGL_NV_float_buffer
+  WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_gpu_affinity
+  WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
+  if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity();
+#endif /* WGL_NV_gpu_affinity */
+#ifdef WGL_NV_multisample_coverage
+  WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
+#endif /* WGL_NV_multisample_coverage */
+#ifdef WGL_NV_present_video
+  WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
+  if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video();
+#endif /* WGL_NV_present_video */
+#ifdef WGL_NV_render_depth_texture
+  WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+  WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_swap_group
+  WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
+  if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group();
+#endif /* WGL_NV_swap_group */
+#ifdef WGL_NV_vertex_array_range
+  WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
+  if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range();
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_capture
+  WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
+  if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture();
+#endif /* WGL_NV_video_capture */
+#ifdef WGL_NV_video_output
+  WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
+  if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output();
+#endif /* WGL_NV_video_output */
+#ifdef WGL_OML_sync_control
+  WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
+  if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control();
+#endif /* WGL_OML_sync_control */
+
+  return GLEW_OK;
+}
+
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
+
+PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
+
+PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
+PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
+PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
+PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
+PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
+PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
+PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
+PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
+PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
+PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
+PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
+PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
+PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
+PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
+PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
+PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
+PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
+
+PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;
+PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;
+PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;
+PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;
+PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;
+PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;
+PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;
+PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;
+PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;
+
+PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
+
+PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
+PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
+PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
+
+PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
+PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
+PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
+PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
+
+PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
+
+PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
+PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
+
+PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
+
+PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
+
+PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
+
+PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL;
+PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL;
+PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL;
+PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL;
+
+PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
+
+PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
+
+PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
+PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
+
+PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL;
+PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL;
+
+PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
+
+PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL;
+
+PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
+PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
+
+PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
+PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
+PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
+PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
+PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
+PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
+
+PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
+PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
+
+PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
+PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
+PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
+PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
+PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
+
+PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
+PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
+PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
+PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
+PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
+PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
+
+PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
+PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
+PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
+PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
+PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
+
+PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
+PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
+PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
+PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
+PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
+PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
+
+PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
+PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
+PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
+PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
+
+PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
+PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
+PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
+PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
+PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
+
+PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
+PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
+
+PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
+
+PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
+PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
+PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
+PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
+PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
+
+PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
+
+PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
+PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
+
+PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
+
+PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
+PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
+
+PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
+
+PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
+PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
+
+GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
+GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
+GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
+GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
+GLboolean __GLXEW_ARB_multisample = GL_FALSE;
+GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
+GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
+GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
+GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
+GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
+GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_EXT_import_context = GL_FALSE;
+GLboolean __GLXEW_EXT_libglvnd = GL_FALSE;
+GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
+GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
+GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
+GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
+GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
+GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
+GLboolean __GLXEW_MESA_query_renderer = GL_FALSE;
+GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
+GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
+GLboolean __GLXEW_NV_copy_buffer = GL_FALSE;
+GLboolean __GLXEW_NV_copy_image = GL_FALSE;
+GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE;
+GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __GLXEW_NV_present_video = GL_FALSE;
+GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE;
+GLboolean __GLXEW_NV_swap_group = GL_FALSE;
+GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLXEW_NV_video_capture = GL_FALSE;
+GLboolean __GLXEW_NV_video_out = GL_FALSE;
+GLboolean __GLXEW_OML_swap_method = GL_FALSE;
+GLboolean __GLXEW_OML_sync_control = GL_FALSE;
+GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
+GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
+GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
+GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
+GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
+GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
+GLboolean __GLXEW_SGI_cushion = GL_FALSE;
+GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
+GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
+GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
+GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
+GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
+#ifdef GLX_VERSION_1_2
+
+static GLboolean _glewInit_GLX_VERSION_1_2 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static GLboolean _glewInit_GLX_VERSION_1_3 ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
+  r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
+  r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
+  r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
+  r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
+  r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
+  r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
+  r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
+  r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
+  r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
+  r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
+  r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
+  r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
+  r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
+  r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
+  r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
+  r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_AMD_gpu_association
+
+static GLboolean _glewInit_GLX_AMD_gpu_association ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r;
+  r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r;
+  r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r;
+  r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r;
+  r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r;
+  r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r;
+  r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r;
+  r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r;
+  r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_AMD_gpu_association */
+
+#ifdef GLX_ARB_create_context
+
+static GLboolean _glewInit_GLX_ARB_create_context ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_ARB_create_context */
+
+#ifdef GLX_ATI_render_texture
+
+static GLboolean _glewInit_GLX_ATI_render_texture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
+  r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
+  r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_import_context
+
+static GLboolean _glewInit_GLX_EXT_import_context ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
+  r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
+  r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
+  r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_swap_control
+
+static GLboolean _glewInit_GLX_EXT_swap_control ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_EXT_swap_control */
+
+#ifdef GLX_EXT_texture_from_pixmap
+
+static GLboolean _glewInit_GLX_EXT_texture_from_pixmap ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
+  r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+#ifdef GLX_MESA_agp_offset
+
+static GLboolean _glewInit_GLX_MESA_agp_offset ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static GLboolean _glewInit_GLX_MESA_copy_sub_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static GLboolean _glewInit_GLX_MESA_pixmap_colormap ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_query_renderer
+
+static GLboolean _glewInit_GLX_MESA_query_renderer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r;
+  r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r;
+  r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r;
+  r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_query_renderer */
+
+#ifdef GLX_MESA_release_buffers
+
+static GLboolean _glewInit_GLX_MESA_release_buffers ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static GLboolean _glewInit_GLX_MESA_set_3dfx_mode ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_MESA_swap_control
+
+static GLboolean _glewInit_GLX_MESA_swap_control ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
+  r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_swap_control */
+
+#ifdef GLX_NV_copy_buffer
+
+static GLboolean _glewInit_GLX_NV_copy_buffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r;
+  r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_NV_copy_buffer */
+
+#ifdef GLX_NV_copy_image
+
+static GLboolean _glewInit_GLX_NV_copy_image ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_NV_copy_image */
+
+#ifdef GLX_NV_delay_before_swap
+
+static GLboolean _glewInit_GLX_NV_delay_before_swap ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_NV_delay_before_swap */
+
+#ifdef GLX_NV_present_video
+
+static GLboolean _glewInit_GLX_NV_present_video ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
+  r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_NV_present_video */
+
+#ifdef GLX_NV_swap_group
+
+static GLboolean _glewInit_GLX_NV_swap_group ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
+  r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
+  r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
+  r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
+  r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
+  r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_NV_swap_group */
+
+#ifdef GLX_NV_vertex_array_range
+
+static GLboolean _glewInit_GLX_NV_vertex_array_range ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
+  r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_NV_video_capture
+
+static GLboolean _glewInit_GLX_NV_video_capture ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
+  r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
+  r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
+  r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
+  r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_NV_video_capture */
+
+#ifdef GLX_NV_video_out
+
+static GLboolean _glewInit_GLX_NV_video_out ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
+  r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
+  r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
+  r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
+  r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
+  r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_NV_video_out */
+
+#ifdef GLX_OML_sync_control
+
+static GLboolean _glewInit_GLX_OML_sync_control ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
+  r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
+  r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
+  r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
+  r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIX_fbconfig
+
+static GLboolean _glewInit_GLX_SGIX_fbconfig ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
+  r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
+  r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
+  r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
+  r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
+  r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_hyperpipe
+
+static GLboolean _glewInit_GLX_SGIX_hyperpipe ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
+  r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
+  r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
+  r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
+  r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
+  r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
+  r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
+  r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_hyperpipe */
+
+#ifdef GLX_SGIX_pbuffer
+
+static GLboolean _glewInit_GLX_SGIX_pbuffer ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
+  r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
+  r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
+  r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
+  r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static GLboolean _glewInit_GLX_SGIX_swap_barrier ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
+  r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static GLboolean _glewInit_GLX_SGIX_swap_group ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static GLboolean _glewInit_GLX_SGIX_video_resize ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
+  r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
+  r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
+  r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
+  r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGI_cushion
+
+static GLboolean _glewInit_GLX_SGI_cushion ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static GLboolean _glewInit_GLX_SGI_make_current_read ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
+  r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static GLboolean _glewInit_GLX_SGI_swap_control ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static GLboolean _glewInit_GLX_SGI_video_sync ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
+  r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static GLboolean _glewInit_GLX_SUN_get_transparent_index ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static GLboolean _glewInit_GLX_SUN_video_resize ()
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
+  r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glxewGetExtension (const char* name)
+{    
+  const GLubyte* start;
+  const GLubyte* end;
+
+  if (glXGetCurrentDisplay == NULL) return GL_FALSE;
+  start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+  if (0 == start) return GL_FALSE;
+  end = start + _glewStrLen(start);
+  return _glewSearchExtension(name, start, end);
+}
+
+GLenum glxewInit ()
+{
+  Display* display;
+  int major, minor;
+  const GLubyte* extStart;
+  const GLubyte* extEnd;
+  /* initialize core GLX 1.2 */
+  if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY;
+  /* check for a display */
+  display = glXGetCurrentDisplay();
+  if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY;
+  /* initialize flags */
+  GLXEW_VERSION_1_0 = GL_TRUE;
+  GLXEW_VERSION_1_1 = GL_TRUE;
+  GLXEW_VERSION_1_2 = GL_TRUE;
+  GLXEW_VERSION_1_3 = GL_TRUE;
+  GLXEW_VERSION_1_4 = GL_TRUE;
+  /* query GLX version */
+  glXQueryVersion(display, &major, &minor);
+  if (major == 1 && minor <= 3)
+  {
+    switch (minor)
+    {
+      case 3:
+      GLXEW_VERSION_1_4 = GL_FALSE;
+      break;
+      case 2:
+      GLXEW_VERSION_1_4 = GL_FALSE;
+      GLXEW_VERSION_1_3 = GL_FALSE;
+      break;
+      default:
+      return GLEW_ERROR_GLX_VERSION_11_ONLY;
+      break;
+    }
+  }
+  /* query GLX extension string */
+  extStart = 0;
+  if (glXGetCurrentDisplay != NULL)
+    extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS);
+  if (extStart == 0)
+    extStart = (const GLubyte *)"";
+  extEnd = extStart + _glewStrLen(extStart);
+  /* initialize extensions */
+#ifdef GLX_VERSION_1_3
+  if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3();
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_3DFX_multisample
+  GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_AMD_gpu_association
+  GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
+  if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association();
+#endif /* GLX_AMD_gpu_association */
+#ifdef GLX_ARB_context_flush_control
+  GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd);
+#endif /* GLX_ARB_context_flush_control */
+#ifdef GLX_ARB_create_context
+  GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
+  if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context();
+#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_create_context_no_error
+  GLXEW_ARB_create_context_no_error = _glewSearchExtension("GLX_ARB_create_context_no_error", extStart, extEnd);
+#endif /* GLX_ARB_create_context_no_error */
+#ifdef GLX_ARB_create_context_profile
+  GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
+#endif /* GLX_ARB_create_context_profile */
+#ifdef GLX_ARB_create_context_robustness
+  GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
+#endif /* GLX_ARB_create_context_robustness */
+#ifdef GLX_ARB_fbconfig_float
+  GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_framebuffer_sRGB
+  GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* GLX_ARB_framebuffer_sRGB */
+#ifdef GLX_ARB_get_proc_address
+  GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+  GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ARB_robustness_application_isolation
+  GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* GLX_ARB_robustness_application_isolation */
+#ifdef GLX_ARB_robustness_share_group_isolation
+  GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* GLX_ARB_robustness_share_group_isolation */
+#ifdef GLX_ARB_vertex_buffer_object
+  GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
+#endif /* GLX_ARB_vertex_buffer_object */
+#ifdef GLX_ATI_pixel_format_float
+  GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+  GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
+  if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture();
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_buffer_age
+  GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
+#endif /* GLX_EXT_buffer_age */
+#ifdef GLX_EXT_create_context_es2_profile
+  GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
+#endif /* GLX_EXT_create_context_es2_profile */
+#ifdef GLX_EXT_create_context_es_profile
+  GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
+#endif /* GLX_EXT_create_context_es_profile */
+#ifdef GLX_EXT_fbconfig_packed_float
+  GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
+#endif /* GLX_EXT_fbconfig_packed_float */
+#ifdef GLX_EXT_framebuffer_sRGB
+  GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* GLX_EXT_framebuffer_sRGB */
+#ifdef GLX_EXT_import_context
+  GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
+  if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context();
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_libglvnd
+  GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd);
+#endif /* GLX_EXT_libglvnd */
+#ifdef GLX_EXT_scene_marker
+  GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_stereo_tree
+  GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd);
+#endif /* GLX_EXT_stereo_tree */
+#ifdef GLX_EXT_swap_control
+  GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
+  if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control();
+#endif /* GLX_EXT_swap_control */
+#ifdef GLX_EXT_swap_control_tear
+  GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
+#endif /* GLX_EXT_swap_control_tear */
+#ifdef GLX_EXT_texture_from_pixmap
+  GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
+  if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap();
+#endif /* GLX_EXT_texture_from_pixmap */
+#ifdef GLX_EXT_visual_info
+  GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+  GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_INTEL_swap_event
+  GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
+#endif /* GLX_INTEL_swap_event */
+#ifdef GLX_MESA_agp_offset
+  GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
+  if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset();
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+  GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
+  if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer();
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+  GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
+  if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap();
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_query_renderer
+  GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd);
+  if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer();
+#endif /* GLX_MESA_query_renderer */
+#ifdef GLX_MESA_release_buffers
+  GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
+  if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers();
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+  GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
+  if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode();
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_MESA_swap_control
+  GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
+  if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control();
+#endif /* GLX_MESA_swap_control */
+#ifdef GLX_NV_copy_buffer
+  GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd);
+  if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer();
+#endif /* GLX_NV_copy_buffer */
+#ifdef GLX_NV_copy_image
+  GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
+  if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image();
+#endif /* GLX_NV_copy_image */
+#ifdef GLX_NV_delay_before_swap
+  GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd);
+  if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap();
+#endif /* GLX_NV_delay_before_swap */
+#ifdef GLX_NV_float_buffer
+  GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_multisample_coverage
+  GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
+#endif /* GLX_NV_multisample_coverage */
+#ifdef GLX_NV_present_video
+  GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
+  if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video();
+#endif /* GLX_NV_present_video */
+#ifdef GLX_NV_robustness_video_memory_purge
+  GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd);
+#endif /* GLX_NV_robustness_video_memory_purge */
+#ifdef GLX_NV_swap_group
+  GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
+  if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group();
+#endif /* GLX_NV_swap_group */
+#ifdef GLX_NV_vertex_array_range
+  GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
+  if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range();
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_capture
+  GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
+  if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture();
+#endif /* GLX_NV_video_capture */
+#ifdef GLX_NV_video_out
+  GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd);
+  if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out();
+#endif /* GLX_NV_video_out */
+#ifdef GLX_OML_swap_method
+  GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
+#endif /* GLX_OML_swap_method */
+#ifdef GLX_OML_sync_control
+  GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
+  if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control();
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+  GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+  GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+  GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+  GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+  GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
+  if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig();
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_hyperpipe
+  GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
+  if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe();
+#endif /* GLX_SGIX_hyperpipe */
+#ifdef GLX_SGIX_pbuffer
+  GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
+  if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer();
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+  GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
+  if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier();
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+  GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
+  if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group();
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+  GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
+  if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize();
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+  GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+  GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
+  if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion();
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+  GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
+  if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read();
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+  GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
+  if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control();
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+  GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
+  if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync();
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+  GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
+  if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index();
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+  GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
+  if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize();
+#endif /* GLX_SUN_video_resize */
+
+  return GLEW_OK;
+}
+
+#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
+
+/* ------------------------------------------------------------------------ */
+
+const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
+{
+  static const GLubyte* _glewErrorString[] =
+  {
+    (const GLubyte*)"No error",
+    (const GLubyte*)"Missing GL version",
+    (const GLubyte*)"GL 1.1 and up are not supported",
+    (const GLubyte*)"GLX 1.2 and up are not supported",
+    (const GLubyte*)"Unknown error"
+  };
+  const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
+  return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];
+}
+
+const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
+{
+  static const GLubyte* _glewString[] =
+  {
+    (const GLubyte*)NULL,
+    (const GLubyte*)"2.1.0",
+    (const GLubyte*)"2",
+    (const GLubyte*)"1",
+    (const GLubyte*)"0"
+  };
+  const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
+  return _glewString[(size_t)name > max_string ? 0 : (size_t)name];
+}
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glewExperimental = GL_FALSE;
+
+GLenum GLEWAPIENTRY glewInit (void)
+{
+  GLenum r;
+#if defined(GLEW_EGL)
+  PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL;
+#endif
+  r = glewContextInit();
+  if ( r != 0 ) return r;
+#if defined(GLEW_EGL)
+  getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay");
+  return eglewInit(getCurrentDisplay());
+#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__)
+  return r;
+#elif defined(_WIN32)
+  return wglewInit();
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+  return glxewInit();
+#else
+  return r;
+#endif /* _WIN32 */
+}
+
+#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__)
+/* GCC requires a DLL entry point even without any standard library included. */
+/* Types extracted from windows.h to avoid polluting the rest of the file. */
+int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved)
+{
+  (void) instance;
+  (void) reason;
+  (void) reserved;
+  return 1;
+}
+#endif
+GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
+{
+  const GLubyte* pos = (const GLubyte*)name;
+  GLuint len = _glewStrLen(pos);
+  GLboolean ret = GL_TRUE;
+  while (ret && len > 0)
+  {
+    if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
+    {
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+      {
+#ifdef GL_VERSION_1_2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+        {
+          ret = GLEW_VERSION_1_2;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_1_2_1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
+        {
+          ret = GLEW_VERSION_1_2_1;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_1_3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+        {
+          ret = GLEW_VERSION_1_3;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_1_4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+        {
+          ret = GLEW_VERSION_1_4;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_1_5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
+        {
+          ret = GLEW_VERSION_1_5;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_2_0
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
+        {
+          ret = GLEW_VERSION_2_0;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_2_1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
+        {
+          ret = GLEW_VERSION_2_1;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_3_0
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
+        {
+          ret = GLEW_VERSION_3_0;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_3_1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
+        {
+          ret = GLEW_VERSION_3_1;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_3_2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
+        {
+          ret = GLEW_VERSION_3_2;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_3_3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
+        {
+          ret = GLEW_VERSION_3_3;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_4_0
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
+        {
+          ret = GLEW_VERSION_4_0;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_4_1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
+        {
+          ret = GLEW_VERSION_4_1;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_4_2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
+        {
+          ret = GLEW_VERSION_4_2;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_4_3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
+        {
+          ret = GLEW_VERSION_4_3;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_4_4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
+        {
+          ret = GLEW_VERSION_4_4;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_4_5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3))
+        {
+          ret = GLEW_VERSION_4_5;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_4_6
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3))
+        {
+          ret = GLEW_VERSION_4_6;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+      {
+#ifdef GL_3DFX_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLEW_3DFX_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_3DFX_tbuffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
+        {
+          ret = GLEW_3DFX_tbuffer;
+          continue;
+        }
+#endif
+#ifdef GL_3DFX_texture_compression_FXT1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
+        {
+          ret = GLEW_3DFX_texture_compression_FXT1;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+      {
+#ifdef GL_AMD_blend_minmax_factor
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
+        {
+          ret = GLEW_AMD_blend_minmax_factor;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_compressed_3DC_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22))
+        {
+          ret = GLEW_AMD_compressed_3DC_texture;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_compressed_ATC_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22))
+        {
+          ret = GLEW_AMD_compressed_ATC_texture;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_conservative_depth
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
+        {
+          ret = GLEW_AMD_conservative_depth;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_debug_output
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
+        {
+          ret = GLEW_AMD_debug_output;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_depth_clamp_separate
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
+        {
+          ret = GLEW_AMD_depth_clamp_separate;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_draw_buffers_blend
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+        {
+          ret = GLEW_AMD_draw_buffers_blend;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_framebuffer_sample_positions
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28))
+        {
+          ret = GLEW_AMD_framebuffer_sample_positions;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_gcn_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10))
+        {
+          ret = GLEW_AMD_gcn_shader;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_gpu_shader_half_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21))
+        {
+          ret = GLEW_AMD_gpu_shader_half_float;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_gpu_shader_int16
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16))
+        {
+          ret = GLEW_AMD_gpu_shader_int16;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_gpu_shader_int64
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
+        {
+          ret = GLEW_AMD_gpu_shader_int64;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_interleaved_elements
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
+        {
+          ret = GLEW_AMD_interleaved_elements;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_multi_draw_indirect
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
+        {
+          ret = GLEW_AMD_multi_draw_indirect;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_name_gen_delete
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
+        {
+          ret = GLEW_AMD_name_gen_delete;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_occlusion_query_event
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21))
+        {
+          ret = GLEW_AMD_occlusion_query_event;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_performance_monitor
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
+        {
+          ret = GLEW_AMD_performance_monitor;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_pinned_memory
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
+        {
+          ret = GLEW_AMD_pinned_memory;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_program_binary_Z400
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19))
+        {
+          ret = GLEW_AMD_program_binary_Z400;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_query_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
+        {
+          ret = GLEW_AMD_query_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_sample_positions
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
+        {
+          ret = GLEW_AMD_sample_positions;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_seamless_cubemap_per_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
+        {
+          ret = GLEW_AMD_seamless_cubemap_per_texture;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_shader_atomic_counter_ops
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
+        {
+          ret = GLEW_AMD_shader_atomic_counter_ops;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_shader_ballot
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
+        {
+          ret = GLEW_AMD_shader_ballot;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_shader_explicit_vertex_parameter
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32))
+        {
+          ret = GLEW_AMD_shader_explicit_vertex_parameter;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_shader_stencil_export
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
+        {
+          ret = GLEW_AMD_shader_stencil_export;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_shader_stencil_value_export
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27))
+        {
+          ret = GLEW_AMD_shader_stencil_value_export;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_shader_trinary_minmax
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
+        {
+          ret = GLEW_AMD_shader_trinary_minmax;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_sparse_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
+        {
+          ret = GLEW_AMD_sparse_texture;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_stencil_operation_extended
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
+        {
+          ret = GLEW_AMD_stencil_operation_extended;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_texture_gather_bias_lod
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23))
+        {
+          ret = GLEW_AMD_texture_gather_bias_lod;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_texture_texture4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
+        {
+          ret = GLEW_AMD_texture_texture4;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
+        {
+          ret = GLEW_AMD_transform_feedback3_lines_triangles;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_transform_feedback4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19))
+        {
+          ret = GLEW_AMD_transform_feedback4;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_vertex_shader_layer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
+        {
+          ret = GLEW_AMD_vertex_shader_layer;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_vertex_shader_tessellator
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
+        {
+          ret = GLEW_AMD_vertex_shader_tessellator;
+          continue;
+        }
+#endif
+#ifdef GL_AMD_vertex_shader_viewport_index
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
+        {
+          ret = GLEW_AMD_vertex_shader_viewport_index;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
+      {
+#ifdef GL_ANDROID_extension_pack_es31a
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20))
+        {
+          ret = GLEW_ANDROID_extension_pack_es31a;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
+      {
+#ifdef GL_ANGLE_depth_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+        {
+          ret = GLEW_ANGLE_depth_texture;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_framebuffer_blit
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+        {
+          ret = GLEW_ANGLE_framebuffer_blit;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_framebuffer_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+        {
+          ret = GLEW_ANGLE_framebuffer_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_instanced_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+        {
+          ret = GLEW_ANGLE_instanced_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_pack_reverse_row_order
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
+        {
+          ret = GLEW_ANGLE_pack_reverse_row_order;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_program_binary
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
+        {
+          ret = GLEW_ANGLE_program_binary;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+        {
+          ret = GLEW_ANGLE_texture_compression_dxt1;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
+        {
+          ret = GLEW_ANGLE_texture_compression_dxt3;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
+        {
+          ret = GLEW_ANGLE_texture_compression_dxt5;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_texture_usage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
+        {
+          ret = GLEW_ANGLE_texture_usage;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_timer_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+        {
+          ret = GLEW_ANGLE_timer_query;
+          continue;
+        }
+#endif
+#ifdef GL_ANGLE_translated_shader_source
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
+        {
+          ret = GLEW_ANGLE_translated_shader_source;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
+      {
+#ifdef GL_APPLE_aux_depth_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
+        {
+          ret = GLEW_APPLE_aux_depth_stencil;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_client_storage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
+        {
+          ret = GLEW_APPLE_client_storage;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_clip_distance
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13))
+        {
+          ret = GLEW_APPLE_clip_distance;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_color_buffer_packed_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25))
+        {
+          ret = GLEW_APPLE_color_buffer_packed_float;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_copy_texture_levels
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19))
+        {
+          ret = GLEW_APPLE_copy_texture_levels;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_element_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+        {
+          ret = GLEW_APPLE_element_array;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_fence
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+        {
+          ret = GLEW_APPLE_fence;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_float_pixels
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
+        {
+          ret = GLEW_APPLE_float_pixels;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_flush_buffer_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
+        {
+          ret = GLEW_APPLE_flush_buffer_range;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_framebuffer_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+        {
+          ret = GLEW_APPLE_framebuffer_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_object_purgeable
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
+        {
+          ret = GLEW_APPLE_object_purgeable;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_pixel_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
+        {
+          ret = GLEW_APPLE_pixel_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_rgb_422
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
+        {
+          ret = GLEW_APPLE_rgb_422;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_row_bytes
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
+        {
+          ret = GLEW_APPLE_row_bytes;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_specular_vector
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
+        {
+          ret = GLEW_APPLE_specular_vector;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
+        {
+          ret = GLEW_APPLE_sync;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_texture_2D_limited_npot
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23))
+        {
+          ret = GLEW_APPLE_texture_2D_limited_npot;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_texture_format_BGRA8888
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
+        {
+          ret = GLEW_APPLE_texture_format_BGRA8888;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_texture_max_level
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17))
+        {
+          ret = GLEW_APPLE_texture_max_level;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_texture_packed_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20))
+        {
+          ret = GLEW_APPLE_texture_packed_float;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_texture_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+        {
+          ret = GLEW_APPLE_texture_range;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_transform_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
+        {
+          ret = GLEW_APPLE_transform_hint;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_vertex_array_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+        {
+          ret = GLEW_APPLE_vertex_array_object;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_vertex_array_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+        {
+          ret = GLEW_APPLE_vertex_array_range;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_vertex_program_evaluators
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
+        {
+          ret = GLEW_APPLE_vertex_program_evaluators;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_ycbcr_422
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
+        {
+          ret = GLEW_APPLE_ycbcr_422;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+      {
+#ifdef GL_ARB_ES2_compatibility
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
+        {
+          ret = GLEW_ARB_ES2_compatibility;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_ES3_1_compatibility
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19))
+        {
+          ret = GLEW_ARB_ES3_1_compatibility;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_ES3_2_compatibility
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19))
+        {
+          ret = GLEW_ARB_ES3_2_compatibility;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_ES3_compatibility
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
+        {
+          ret = GLEW_ARB_ES3_compatibility;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_arrays_of_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
+        {
+          ret = GLEW_ARB_arrays_of_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_base_instance
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
+        {
+          ret = GLEW_ARB_base_instance;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_bindless_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
+        {
+          ret = GLEW_ARB_bindless_texture;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_blend_func_extended
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
+        {
+          ret = GLEW_ARB_blend_func_extended;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_buffer_storage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
+        {
+          ret = GLEW_ARB_buffer_storage;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_cl_event
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
+        {
+          ret = GLEW_ARB_cl_event;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_clear_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
+        {
+          ret = GLEW_ARB_clear_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_clear_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
+        {
+          ret = GLEW_ARB_clear_texture;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_clip_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
+        {
+          ret = GLEW_ARB_clip_control;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_color_buffer_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
+        {
+          ret = GLEW_ARB_color_buffer_float;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_compatibility
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
+        {
+          ret = GLEW_ARB_compatibility;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_compressed_texture_pixel_storage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
+        {
+          ret = GLEW_ARB_compressed_texture_pixel_storage;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_compute_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
+        {
+          ret = GLEW_ARB_compute_shader;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_compute_variable_group_size
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
+        {
+          ret = GLEW_ARB_compute_variable_group_size;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_conditional_render_inverted
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27))
+        {
+          ret = GLEW_ARB_conditional_render_inverted;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_conservative_depth
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
+        {
+          ret = GLEW_ARB_conservative_depth;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_copy_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
+        {
+          ret = GLEW_ARB_copy_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_copy_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+        {
+          ret = GLEW_ARB_copy_image;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_cull_distance
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13))
+        {
+          ret = GLEW_ARB_cull_distance;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_debug_output
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
+        {
+          ret = GLEW_ARB_debug_output;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_depth_buffer_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+        {
+          ret = GLEW_ARB_depth_buffer_float;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_depth_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+        {
+          ret = GLEW_ARB_depth_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_depth_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+        {
+          ret = GLEW_ARB_depth_texture;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_derivative_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18))
+        {
+          ret = GLEW_ARB_derivative_control;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_direct_state_access
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
+        {
+          ret = GLEW_ARB_direct_state_access;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_draw_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+        {
+          ret = GLEW_ARB_draw_buffers;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_draw_buffers_blend
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+        {
+          ret = GLEW_ARB_draw_buffers_blend;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_draw_elements_base_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
+        {
+          ret = GLEW_ARB_draw_elements_base_vertex;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_draw_indirect
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
+        {
+          ret = GLEW_ARB_draw_indirect;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_draw_instanced
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+        {
+          ret = GLEW_ARB_draw_instanced;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_enhanced_layouts
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
+        {
+          ret = GLEW_ARB_enhanced_layouts;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_explicit_attrib_location
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
+        {
+          ret = GLEW_ARB_explicit_attrib_location;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_explicit_uniform_location
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
+        {
+          ret = GLEW_ARB_explicit_uniform_location;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_fragment_coord_conventions
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
+        {
+          ret = GLEW_ARB_fragment_coord_conventions;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_fragment_layer_viewport
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
+        {
+          ret = GLEW_ARB_fragment_layer_viewport;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_fragment_program
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+        {
+          ret = GLEW_ARB_fragment_program;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_fragment_program_shadow
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
+        {
+          ret = GLEW_ARB_fragment_program_shadow;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_fragment_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+        {
+          ret = GLEW_ARB_fragment_shader;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_fragment_shader_interlock
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
+        {
+          ret = GLEW_ARB_fragment_shader_interlock;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_framebuffer_no_attachments
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
+        {
+          ret = GLEW_ARB_framebuffer_no_attachments;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_framebuffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+        {
+          ret = GLEW_ARB_framebuffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_framebuffer_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+        {
+          ret = GLEW_ARB_framebuffer_sRGB;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_geometry_shader4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+        {
+          ret = GLEW_ARB_geometry_shader4;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_get_program_binary
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
+        {
+          ret = GLEW_ARB_get_program_binary;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_get_texture_sub_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21))
+        {
+          ret = GLEW_ARB_get_texture_sub_image;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_gl_spirv
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8))
+        {
+          ret = GLEW_ARB_gl_spirv;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_gpu_shader5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
+        {
+          ret = GLEW_ARB_gpu_shader5;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_gpu_shader_fp64
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
+        {
+          ret = GLEW_ARB_gpu_shader_fp64;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_gpu_shader_int64
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
+        {
+          ret = GLEW_ARB_gpu_shader_int64;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_half_float_pixel
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
+        {
+          ret = GLEW_ARB_half_float_pixel;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_half_float_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
+        {
+          ret = GLEW_ARB_half_float_vertex;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_imaging
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
+        {
+          ret = GLEW_ARB_imaging;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_indirect_parameters
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
+        {
+          ret = GLEW_ARB_indirect_parameters;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_instanced_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+        {
+          ret = GLEW_ARB_instanced_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_internalformat_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
+        {
+          ret = GLEW_ARB_internalformat_query;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_internalformat_query2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
+        {
+          ret = GLEW_ARB_internalformat_query2;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_invalidate_subdata
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
+        {
+          ret = GLEW_ARB_invalidate_subdata;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_map_buffer_alignment
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
+        {
+          ret = GLEW_ARB_map_buffer_alignment;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_map_buffer_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
+        {
+          ret = GLEW_ARB_map_buffer_range;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_matrix_palette
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
+        {
+          ret = GLEW_ARB_matrix_palette;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_multi_bind
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
+        {
+          ret = GLEW_ARB_multi_bind;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_multi_draw_indirect
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
+        {
+          ret = GLEW_ARB_multi_draw_indirect;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLEW_ARB_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_multitexture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
+        {
+          ret = GLEW_ARB_multitexture;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_occlusion_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+        {
+          ret = GLEW_ARB_occlusion_query;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_occlusion_query2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
+        {
+          ret = GLEW_ARB_occlusion_query2;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_parallel_shader_compile
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
+        {
+          ret = GLEW_ARB_parallel_shader_compile;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_pipeline_statistics_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25))
+        {
+          ret = GLEW_ARB_pipeline_statistics_query;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_pixel_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+        {
+          ret = GLEW_ARB_pixel_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_point_parameters
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+        {
+          ret = GLEW_ARB_point_parameters;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_point_sprite
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+        {
+          ret = GLEW_ARB_point_sprite;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_polygon_offset_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
+        {
+          ret = GLEW_ARB_polygon_offset_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_post_depth_coverage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
+        {
+          ret = GLEW_ARB_post_depth_coverage;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_program_interface_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
+        {
+          ret = GLEW_ARB_program_interface_query;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_provoking_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+        {
+          ret = GLEW_ARB_provoking_vertex;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_query_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
+        {
+          ret = GLEW_ARB_query_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_robust_buffer_access_behavior
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
+        {
+          ret = GLEW_ARB_robust_buffer_access_behavior;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_robustness
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
+        {
+          ret = GLEW_ARB_robustness;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_robustness_application_isolation
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+        {
+          ret = GLEW_ARB_robustness_application_isolation;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_robustness_share_group_isolation
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+        {
+          ret = GLEW_ARB_robustness_share_group_isolation;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_sample_locations
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
+        {
+          ret = GLEW_ARB_sample_locations;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_sample_shading
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
+        {
+          ret = GLEW_ARB_sample_shading;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_sampler_objects
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
+        {
+          ret = GLEW_ARB_sampler_objects;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_seamless_cube_map
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
+        {
+          ret = GLEW_ARB_seamless_cube_map;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_seamless_cubemap_per_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
+        {
+          ret = GLEW_ARB_seamless_cubemap_per_texture;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_separate_shader_objects
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
+        {
+          ret = GLEW_ARB_separate_shader_objects;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_atomic_counter_ops
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
+        {
+          ret = GLEW_ARB_shader_atomic_counter_ops;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_atomic_counters
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
+        {
+          ret = GLEW_ARB_shader_atomic_counters;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_ballot
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
+        {
+          ret = GLEW_ARB_shader_ballot;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_bit_encoding
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
+        {
+          ret = GLEW_ARB_shader_bit_encoding;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_clock
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))
+        {
+          ret = GLEW_ARB_shader_clock;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_draw_parameters
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
+        {
+          ret = GLEW_ARB_shader_draw_parameters;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_group_vote
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
+        {
+          ret = GLEW_ARB_shader_group_vote;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_image_load_store
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
+        {
+          ret = GLEW_ARB_shader_image_load_store;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_image_size
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
+        {
+          ret = GLEW_ARB_shader_image_size;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_objects
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
+        {
+          ret = GLEW_ARB_shader_objects;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_precision
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
+        {
+          ret = GLEW_ARB_shader_precision;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_stencil_export
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
+        {
+          ret = GLEW_ARB_shader_stencil_export;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_storage_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
+        {
+          ret = GLEW_ARB_shader_storage_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_subroutine
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
+        {
+          ret = GLEW_ARB_shader_subroutine;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_texture_image_samples
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28))
+        {
+          ret = GLEW_ARB_shader_texture_image_samples;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_texture_lod
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+        {
+          ret = GLEW_ARB_shader_texture_lod;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_viewport_layer_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27))
+        {
+          ret = GLEW_ARB_shader_viewport_layer_array;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shading_language_100
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
+        {
+          ret = GLEW_ARB_shading_language_100;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shading_language_420pack
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
+        {
+          ret = GLEW_ARB_shading_language_420pack;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shading_language_include
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
+        {
+          ret = GLEW_ARB_shading_language_include;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shading_language_packing
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
+        {
+          ret = GLEW_ARB_shading_language_packing;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shadow
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+        {
+          ret = GLEW_ARB_shadow;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shadow_ambient
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+        {
+          ret = GLEW_ARB_shadow_ambient;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_sparse_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13))
+        {
+          ret = GLEW_ARB_sparse_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_sparse_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
+        {
+          ret = GLEW_ARB_sparse_texture;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_sparse_texture2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
+        {
+          ret = GLEW_ARB_sparse_texture2;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_sparse_texture_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20))
+        {
+          ret = GLEW_ARB_sparse_texture_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_spirv_extensions
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16))
+        {
+          ret = GLEW_ARB_spirv_extensions;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_stencil_texturing
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
+        {
+          ret = GLEW_ARB_stencil_texturing;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
+        {
+          ret = GLEW_ARB_sync;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_tessellation_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
+        {
+          ret = GLEW_ARB_tessellation_shader;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_barrier
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
+        {
+          ret = GLEW_ARB_texture_barrier;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_border_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+        {
+          ret = GLEW_ARB_texture_border_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+        {
+          ret = GLEW_ARB_texture_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_buffer_object_rgb32
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
+        {
+          ret = GLEW_ARB_texture_buffer_object_rgb32;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_buffer_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
+        {
+          ret = GLEW_ARB_texture_buffer_range;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_compression
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
+        {
+          ret = GLEW_ARB_texture_compression;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_compression_bptc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
+        {
+          ret = GLEW_ARB_texture_compression_bptc;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_compression_rgtc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+        {
+          ret = GLEW_ARB_texture_compression_rgtc;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_cube_map
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+        {
+          ret = GLEW_ARB_texture_cube_map;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_cube_map_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
+        {
+          ret = GLEW_ARB_texture_cube_map_array;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_env_add
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+        {
+          ret = GLEW_ARB_texture_env_add;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_env_combine
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+        {
+          ret = GLEW_ARB_texture_env_combine;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_env_crossbar
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
+        {
+          ret = GLEW_ARB_texture_env_crossbar;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_env_dot3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+        {
+          ret = GLEW_ARB_texture_env_dot3;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_filter_anisotropic
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
+        {
+          ret = GLEW_ARB_texture_filter_anisotropic;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_filter_minmax
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
+        {
+          ret = GLEW_ARB_texture_filter_minmax;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+        {
+          ret = GLEW_ARB_texture_float;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_gather
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
+        {
+          ret = GLEW_ARB_texture_gather;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
+        {
+          ret = GLEW_ARB_texture_mirror_clamp_to_edge;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_mirrored_repeat
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+        {
+          ret = GLEW_ARB_texture_mirrored_repeat;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+        {
+          ret = GLEW_ARB_texture_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_non_power_of_two
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
+        {
+          ret = GLEW_ARB_texture_non_power_of_two;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_query_levels
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
+        {
+          ret = GLEW_ARB_texture_query_levels;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_query_lod
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
+        {
+          ret = GLEW_ARB_texture_query_lod;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+        {
+          ret = GLEW_ARB_texture_rectangle;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_rg
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
+        {
+          ret = GLEW_ARB_texture_rg;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_rgb10_a2ui
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
+        {
+          ret = GLEW_ARB_texture_rgb10_a2ui;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_stencil8
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
+        {
+          ret = GLEW_ARB_texture_stencil8;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_storage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
+        {
+          ret = GLEW_ARB_texture_storage;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_storage_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
+        {
+          ret = GLEW_ARB_texture_storage_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_swizzle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
+        {
+          ret = GLEW_ARB_texture_swizzle;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_view
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
+        {
+          ret = GLEW_ARB_texture_view;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_timer_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+        {
+          ret = GLEW_ARB_timer_query;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_transform_feedback2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
+        {
+          ret = GLEW_ARB_transform_feedback2;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_transform_feedback3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
+        {
+          ret = GLEW_ARB_transform_feedback3;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_transform_feedback_instanced
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
+        {
+          ret = GLEW_ARB_transform_feedback_instanced;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_transform_feedback_overflow_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33))
+        {
+          ret = GLEW_ARB_transform_feedback_overflow_query;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_transpose_matrix
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
+        {
+          ret = GLEW_ARB_transpose_matrix;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_uniform_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
+        {
+          ret = GLEW_ARB_uniform_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_array_bgra
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+        {
+          ret = GLEW_ARB_vertex_array_bgra;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_array_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+        {
+          ret = GLEW_ARB_vertex_array_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_attrib_64bit
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
+        {
+          ret = GLEW_ARB_vertex_attrib_64bit;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_attrib_binding
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
+        {
+          ret = GLEW_ARB_vertex_attrib_binding;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_blend
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
+        {
+          ret = GLEW_ARB_vertex_blend;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+        {
+          ret = GLEW_ARB_vertex_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_program
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+        {
+          ret = GLEW_ARB_vertex_program;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+        {
+          ret = GLEW_ARB_vertex_shader;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
+        {
+          ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
+        {
+          ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_viewport_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
+        {
+          ret = GLEW_ARB_viewport_array;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_window_pos
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+        {
+          ret = GLEW_ARB_window_pos;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
+      {
+#ifdef GL_ARM_mali_program_binary
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19))
+        {
+          ret = GLEW_ARM_mali_program_binary;
+          continue;
+        }
+#endif
+#ifdef GL_ARM_mali_shader_binary
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18))
+        {
+          ret = GLEW_ARM_mali_shader_binary;
+          continue;
+        }
+#endif
+#ifdef GL_ARM_rgba8
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5))
+        {
+          ret = GLEW_ARM_rgba8;
+          continue;
+        }
+#endif
+#ifdef GL_ARM_shader_framebuffer_fetch
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))
+        {
+          ret = GLEW_ARM_shader_framebuffer_fetch;
+          continue;
+        }
+#endif
+#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38))
+        {
+          ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
+      {
+#ifdef GL_ATIX_point_sprites
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
+        {
+          ret = GLEW_ATIX_point_sprites;
+          continue;
+        }
+#endif
+#ifdef GL_ATIX_texture_env_combine3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+        {
+          ret = GLEW_ATIX_texture_env_combine3;
+          continue;
+        }
+#endif
+#ifdef GL_ATIX_texture_env_route
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
+        {
+          ret = GLEW_ATIX_texture_env_route;
+          continue;
+        }
+#endif
+#ifdef GL_ATIX_vertex_shader_output_point_size
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
+        {
+          ret = GLEW_ATIX_vertex_shader_output_point_size;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+      {
+#ifdef GL_ATI_draw_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+        {
+          ret = GLEW_ATI_draw_buffers;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_element_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+        {
+          ret = GLEW_ATI_element_array;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_envmap_bumpmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
+        {
+          ret = GLEW_ATI_envmap_bumpmap;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_fragment_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+        {
+          ret = GLEW_ATI_fragment_shader;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_map_object_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
+        {
+          ret = GLEW_ATI_map_object_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_meminfo
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
+        {
+          ret = GLEW_ATI_meminfo;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_pn_triangles
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
+        {
+          ret = GLEW_ATI_pn_triangles;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_separate_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
+        {
+          ret = GLEW_ATI_separate_stencil;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_shader_texture_lod
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+        {
+          ret = GLEW_ATI_shader_texture_lod;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_text_fragment_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
+        {
+          ret = GLEW_ATI_text_fragment_shader;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_texture_compression_3dc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
+        {
+          ret = GLEW_ATI_texture_compression_3dc;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_texture_env_combine3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+        {
+          ret = GLEW_ATI_texture_env_combine3;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_texture_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+        {
+          ret = GLEW_ATI_texture_float;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_texture_mirror_once
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
+        {
+          ret = GLEW_ATI_texture_mirror_once;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_vertex_array_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+        {
+          ret = GLEW_ATI_vertex_array_object;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_vertex_attrib_array_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
+        {
+          ret = GLEW_ATI_vertex_attrib_array_object;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_vertex_streams
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
+        {
+          ret = GLEW_ATI_vertex_streams;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EGL_", 4))
+      {
+#ifdef GL_EGL_KHR_context_flush_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"KHR_context_flush_control", 25))
+        {
+          ret = GLEW_EGL_KHR_context_flush_control;
+          continue;
+        }
+#endif
+#ifdef GL_EGL_NV_robustness_video_memory_purge
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"NV_robustness_video_memory_purge", 32))
+        {
+          ret = GLEW_EGL_NV_robustness_video_memory_purge;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+      {
+#ifdef GL_EXT_422_pixels
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
+        {
+          ret = GLEW_EXT_422_pixels;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_Cg_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
+        {
+          ret = GLEW_EXT_Cg_shader;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_EGL_image_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15))
+        {
+          ret = GLEW_EXT_EGL_image_array;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_YUV_target
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10))
+        {
+          ret = GLEW_EXT_YUV_target;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_abgr
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
+        {
+          ret = GLEW_EXT_abgr;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_base_instance
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
+        {
+          ret = GLEW_EXT_base_instance;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_bgra
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
+        {
+          ret = GLEW_EXT_bgra;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_bindable_uniform
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
+        {
+          ret = GLEW_EXT_bindable_uniform;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_color
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
+        {
+          ret = GLEW_EXT_blend_color;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_equation_separate
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
+        {
+          ret = GLEW_EXT_blend_equation_separate;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_func_extended
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
+        {
+          ret = GLEW_EXT_blend_func_extended;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_func_separate
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
+        {
+          ret = GLEW_EXT_blend_func_separate;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_logic_op
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
+        {
+          ret = GLEW_EXT_blend_logic_op;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_minmax
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
+        {
+          ret = GLEW_EXT_blend_minmax;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_subtract
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
+        {
+          ret = GLEW_EXT_blend_subtract;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_buffer_storage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
+        {
+          ret = GLEW_EXT_buffer_storage;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_clear_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
+        {
+          ret = GLEW_EXT_clear_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_clip_cull_distance
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18))
+        {
+          ret = GLEW_EXT_clip_cull_distance;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_clip_volume_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
+        {
+          ret = GLEW_EXT_clip_volume_hint;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_cmyka
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
+        {
+          ret = GLEW_EXT_cmyka;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_color_buffer_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
+        {
+          ret = GLEW_EXT_color_buffer_float;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_color_buffer_half_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23))
+        {
+          ret = GLEW_EXT_color_buffer_half_float;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_color_subtable
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
+        {
+          ret = GLEW_EXT_color_subtable;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_compiled_vertex_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
+        {
+          ret = GLEW_EXT_compiled_vertex_array;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32))
+        {
+          ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_conservative_depth
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
+        {
+          ret = GLEW_EXT_conservative_depth;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_convolution
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
+        {
+          ret = GLEW_EXT_convolution;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_coordinate_frame
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
+        {
+          ret = GLEW_EXT_coordinate_frame;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_copy_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+        {
+          ret = GLEW_EXT_copy_image;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_copy_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
+        {
+          ret = GLEW_EXT_copy_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_cull_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+        {
+          ret = GLEW_EXT_cull_vertex;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_debug_label
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
+        {
+          ret = GLEW_EXT_debug_label;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_debug_marker
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
+        {
+          ret = GLEW_EXT_debug_marker;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_depth_bounds_test
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
+        {
+          ret = GLEW_EXT_depth_bounds_test;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_direct_state_access
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
+        {
+          ret = GLEW_EXT_direct_state_access;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_discard_framebuffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19))
+        {
+          ret = GLEW_EXT_discard_framebuffer;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_draw_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+        {
+          ret = GLEW_EXT_draw_buffers;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_draw_buffers2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
+        {
+          ret = GLEW_EXT_draw_buffers2;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_draw_buffers_indexed
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20))
+        {
+          ret = GLEW_EXT_draw_buffers_indexed;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_draw_elements_base_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
+        {
+          ret = GLEW_EXT_draw_elements_base_vertex;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_draw_instanced
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+        {
+          ret = GLEW_EXT_draw_instanced;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_draw_range_elements
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
+        {
+          ret = GLEW_EXT_draw_range_elements;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_external_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15))
+        {
+          ret = GLEW_EXT_external_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_float_blend
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11))
+        {
+          ret = GLEW_EXT_float_blend;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_fog_coord
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
+        {
+          ret = GLEW_EXT_fog_coord;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_frag_depth
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10))
+        {
+          ret = GLEW_EXT_frag_depth;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_fragment_lighting
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
+        {
+          ret = GLEW_EXT_fragment_lighting;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_framebuffer_blit
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+        {
+          ret = GLEW_EXT_framebuffer_blit;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_framebuffer_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+        {
+          ret = GLEW_EXT_framebuffer_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
+        {
+          ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_framebuffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+        {
+          ret = GLEW_EXT_framebuffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_framebuffer_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+        {
+          ret = GLEW_EXT_framebuffer_sRGB;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_geometry_point_size
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19))
+        {
+          ret = GLEW_EXT_geometry_point_size;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_geometry_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15))
+        {
+          ret = GLEW_EXT_geometry_shader;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_geometry_shader4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+        {
+          ret = GLEW_EXT_geometry_shader4;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_gpu_program_parameters
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
+        {
+          ret = GLEW_EXT_gpu_program_parameters;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_gpu_shader4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
+        {
+          ret = GLEW_EXT_gpu_shader4;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_gpu_shader5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
+        {
+          ret = GLEW_EXT_gpu_shader5;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_histogram
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
+        {
+          ret = GLEW_EXT_histogram;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_index_array_formats
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
+        {
+          ret = GLEW_EXT_index_array_formats;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_index_func
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
+        {
+          ret = GLEW_EXT_index_func;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_index_material
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
+        {
+          ret = GLEW_EXT_index_material;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_index_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
+        {
+          ret = GLEW_EXT_index_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_instanced_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+        {
+          ret = GLEW_EXT_instanced_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_light_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
+        {
+          ret = GLEW_EXT_light_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_map_buffer_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
+        {
+          ret = GLEW_EXT_map_buffer_range;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_memory_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13))
+        {
+          ret = GLEW_EXT_memory_object;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_memory_object_fd
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16))
+        {
+          ret = GLEW_EXT_memory_object_fd;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_memory_object_win32
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19))
+        {
+          ret = GLEW_EXT_memory_object_win32;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_misc_attribute
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
+        {
+          ret = GLEW_EXT_misc_attribute;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_multi_draw_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
+        {
+          ret = GLEW_EXT_multi_draw_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_multi_draw_indirect
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
+        {
+          ret = GLEW_EXT_multi_draw_indirect;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_multiple_textures
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17))
+        {
+          ret = GLEW_EXT_multiple_textures;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLEW_EXT_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_multisample_compatibility
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25))
+        {
+          ret = GLEW_EXT_multisample_compatibility;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_multisampled_render_to_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))
+        {
+          ret = GLEW_EXT_multisampled_render_to_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_multisampled_render_to_texture2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31))
+        {
+          ret = GLEW_EXT_multisampled_render_to_texture2;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_multiview_draw_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22))
+        {
+          ret = GLEW_EXT_multiview_draw_buffers;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_packed_depth_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+        {
+          ret = GLEW_EXT_packed_depth_stencil;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_packed_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
+        {
+          ret = GLEW_EXT_packed_float;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_packed_pixels
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
+        {
+          ret = GLEW_EXT_packed_pixels;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_paletted_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
+        {
+          ret = GLEW_EXT_paletted_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_pixel_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+        {
+          ret = GLEW_EXT_pixel_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_pixel_transform
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
+        {
+          ret = GLEW_EXT_pixel_transform;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_pixel_transform_color_table
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
+        {
+          ret = GLEW_EXT_pixel_transform_color_table;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_point_parameters
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+        {
+          ret = GLEW_EXT_point_parameters;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_polygon_offset
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
+        {
+          ret = GLEW_EXT_polygon_offset;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_polygon_offset_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
+        {
+          ret = GLEW_EXT_polygon_offset_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_post_depth_coverage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
+        {
+          ret = GLEW_EXT_post_depth_coverage;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_provoking_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+        {
+          ret = GLEW_EXT_provoking_vertex;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_pvrtc_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10))
+        {
+          ret = GLEW_EXT_pvrtc_sRGB;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_raster_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18))
+        {
+          ret = GLEW_EXT_raster_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_read_format_bgra
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16))
+        {
+          ret = GLEW_EXT_read_format_bgra;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_render_snorm
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12))
+        {
+          ret = GLEW_EXT_render_snorm;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_rescale_normal
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
+        {
+          ret = GLEW_EXT_rescale_normal;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4))
+        {
+          ret = GLEW_EXT_sRGB;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_sRGB_write_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18))
+        {
+          ret = GLEW_EXT_sRGB_write_control;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_scene_marker
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+        {
+          ret = GLEW_EXT_scene_marker;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_secondary_color
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
+        {
+          ret = GLEW_EXT_secondary_color;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_semaphore
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9))
+        {
+          ret = GLEW_EXT_semaphore;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_semaphore_fd
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12))
+        {
+          ret = GLEW_EXT_semaphore_fd;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_semaphore_win32
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15))
+        {
+          ret = GLEW_EXT_semaphore_win32;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_separate_shader_objects
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
+        {
+          ret = GLEW_EXT_separate_shader_objects;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_separate_specular_color
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
+        {
+          ret = GLEW_EXT_separate_specular_color;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_framebuffer_fetch
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))
+        {
+          ret = GLEW_EXT_shader_framebuffer_fetch;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_group_vote
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
+        {
+          ret = GLEW_EXT_shader_group_vote;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_image_load_formatted
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27))
+        {
+          ret = GLEW_EXT_shader_image_load_formatted;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_image_load_store
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
+        {
+          ret = GLEW_EXT_shader_image_load_store;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_implicit_conversions
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27))
+        {
+          ret = GLEW_EXT_shader_implicit_conversions;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_integer_mix
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18))
+        {
+          ret = GLEW_EXT_shader_integer_mix;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_io_blocks
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16))
+        {
+          ret = GLEW_EXT_shader_io_blocks;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_non_constant_global_initializers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39))
+        {
+          ret = GLEW_EXT_shader_non_constant_global_initializers;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_pixel_local_storage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26))
+        {
+          ret = GLEW_EXT_shader_pixel_local_storage;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_pixel_local_storage2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27))
+        {
+          ret = GLEW_EXT_shader_pixel_local_storage2;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shader_texture_lod
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+        {
+          ret = GLEW_EXT_shader_texture_lod;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shadow_funcs
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
+        {
+          ret = GLEW_EXT_shadow_funcs;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shadow_samplers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15))
+        {
+          ret = GLEW_EXT_shadow_samplers;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shared_texture_palette
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
+        {
+          ret = GLEW_EXT_shared_texture_palette;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_sparse_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
+        {
+          ret = GLEW_EXT_sparse_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_sparse_texture2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
+        {
+          ret = GLEW_EXT_sparse_texture2;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_stencil_clear_tag
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
+        {
+          ret = GLEW_EXT_stencil_clear_tag;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_stencil_two_side
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
+        {
+          ret = GLEW_EXT_stencil_two_side;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_stencil_wrap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
+        {
+          ret = GLEW_EXT_stencil_wrap;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_subtexture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
+        {
+          ret = GLEW_EXT_subtexture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
+        {
+          ret = GLEW_EXT_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture3D
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
+        {
+          ret = GLEW_EXT_texture3D;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
+        {
+          ret = GLEW_EXT_texture_array;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+        {
+          ret = GLEW_EXT_texture_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_compression_astc_decode_mode
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36))
+        {
+          ret = GLEW_EXT_texture_compression_astc_decode_mode;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43))
+        {
+          ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_compression_bptc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
+        {
+          ret = GLEW_EXT_texture_compression_bptc;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_compression_dxt1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+        {
+          ret = GLEW_EXT_texture_compression_dxt1;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_compression_latc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
+        {
+          ret = GLEW_EXT_texture_compression_latc;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_compression_rgtc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+        {
+          ret = GLEW_EXT_texture_compression_rgtc;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_compression_s3tc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
+        {
+          ret = GLEW_EXT_texture_compression_s3tc;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_cube_map
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+        {
+          ret = GLEW_EXT_texture_cube_map;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_cube_map_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
+        {
+          ret = GLEW_EXT_texture_cube_map_array;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_edge_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+        {
+          ret = GLEW_EXT_texture_edge_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_env
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
+        {
+          ret = GLEW_EXT_texture_env;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_env_add
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+        {
+          ret = GLEW_EXT_texture_env_add;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_env_combine
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+        {
+          ret = GLEW_EXT_texture_env_combine;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_env_dot3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+        {
+          ret = GLEW_EXT_texture_env_dot3;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_filter_anisotropic
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
+        {
+          ret = GLEW_EXT_texture_filter_anisotropic;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_filter_minmax
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
+        {
+          ret = GLEW_EXT_texture_filter_minmax;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_format_BGRA8888
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
+        {
+          ret = GLEW_EXT_texture_format_BGRA8888;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_integer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
+        {
+          ret = GLEW_EXT_texture_integer;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_lod_bias
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+        {
+          ret = GLEW_EXT_texture_lod_bias;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_mirror_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
+        {
+          ret = GLEW_EXT_texture_mirror_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_norm16
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14))
+        {
+          ret = GLEW_EXT_texture_norm16;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
+        {
+          ret = GLEW_EXT_texture_object;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_perturb_normal
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
+        {
+          ret = GLEW_EXT_texture_perturb_normal;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+        {
+          ret = GLEW_EXT_texture_rectangle;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_rg
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
+        {
+          ret = GLEW_EXT_texture_rg;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
+        {
+          ret = GLEW_EXT_texture_sRGB;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_sRGB_R8
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15))
+        {
+          ret = GLEW_EXT_texture_sRGB_R8;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_sRGB_RG8
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16))
+        {
+          ret = GLEW_EXT_texture_sRGB_RG8;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_sRGB_decode
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
+        {
+          ret = GLEW_EXT_texture_sRGB_decode;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_shared_exponent
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
+        {
+          ret = GLEW_EXT_texture_shared_exponent;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_snorm
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
+        {
+          ret = GLEW_EXT_texture_snorm;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_storage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
+        {
+          ret = GLEW_EXT_texture_storage;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_swizzle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
+        {
+          ret = GLEW_EXT_texture_swizzle;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_type_2_10_10_10_REV
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27))
+        {
+          ret = GLEW_EXT_texture_type_2_10_10_10_REV;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_view
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
+        {
+          ret = GLEW_EXT_texture_view;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_timer_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+        {
+          ret = GLEW_EXT_timer_query;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_transform_feedback
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+        {
+          ret = GLEW_EXT_transform_feedback;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_unpack_subimage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15))
+        {
+          ret = GLEW_EXT_unpack_subimage;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_vertex_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
+        {
+          ret = GLEW_EXT_vertex_array;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_vertex_array_bgra
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+        {
+          ret = GLEW_EXT_vertex_array_bgra;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_vertex_array_setXXX
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19))
+        {
+          ret = GLEW_EXT_vertex_array_setXXX;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_vertex_attrib_64bit
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
+        {
+          ret = GLEW_EXT_vertex_attrib_64bit;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_vertex_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+        {
+          ret = GLEW_EXT_vertex_shader;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_vertex_weighting
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
+        {
+          ret = GLEW_EXT_vertex_weighting;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_win32_keyed_mutex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17))
+        {
+          ret = GLEW_EXT_win32_keyed_mutex;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_window_rectangles
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17))
+        {
+          ret = GLEW_EXT_window_rectangles;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_x11_sync_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
+        {
+          ret = GLEW_EXT_x11_sync_object;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
+      {
+#ifdef GL_GREMEDY_frame_terminator
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
+        {
+          ret = GLEW_GREMEDY_frame_terminator;
+          continue;
+        }
+#endif
+#ifdef GL_GREMEDY_string_marker
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
+        {
+          ret = GLEW_GREMEDY_string_marker;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
+      {
+#ifdef GL_HP_convolution_border_modes
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+        {
+          ret = GLEW_HP_convolution_border_modes;
+          continue;
+        }
+#endif
+#ifdef GL_HP_image_transform
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
+        {
+          ret = GLEW_HP_image_transform;
+          continue;
+        }
+#endif
+#ifdef GL_HP_occlusion_test
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
+        {
+          ret = GLEW_HP_occlusion_test;
+          continue;
+        }
+#endif
+#ifdef GL_HP_texture_lighting
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
+        {
+          ret = GLEW_HP_texture_lighting;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
+      {
+#ifdef GL_IBM_cull_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+        {
+          ret = GLEW_IBM_cull_vertex;
+          continue;
+        }
+#endif
+#ifdef GL_IBM_multimode_draw_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
+        {
+          ret = GLEW_IBM_multimode_draw_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_IBM_rasterpos_clip
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
+        {
+          ret = GLEW_IBM_rasterpos_clip;
+          continue;
+        }
+#endif
+#ifdef GL_IBM_static_data
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
+        {
+          ret = GLEW_IBM_static_data;
+          continue;
+        }
+#endif
+#ifdef GL_IBM_texture_mirrored_repeat
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+        {
+          ret = GLEW_IBM_texture_mirrored_repeat;
+          continue;
+        }
+#endif
+#ifdef GL_IBM_vertex_array_lists
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
+        {
+          ret = GLEW_IBM_vertex_array_lists;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
+      {
+#ifdef GL_INGR_color_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
+        {
+          ret = GLEW_INGR_color_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_INGR_interlace_read
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
+        {
+          ret = GLEW_INGR_interlace_read;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+      {
+#ifdef GL_INTEL_conservative_rasterization
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26))
+        {
+          ret = GLEW_INTEL_conservative_rasterization;
+          continue;
+        }
+#endif
+#ifdef GL_INTEL_fragment_shader_ordering
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24))
+        {
+          ret = GLEW_INTEL_fragment_shader_ordering;
+          continue;
+        }
+#endif
+#ifdef GL_INTEL_framebuffer_CMAA
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16))
+        {
+          ret = GLEW_INTEL_framebuffer_CMAA;
+          continue;
+        }
+#endif
+#ifdef GL_INTEL_map_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
+        {
+          ret = GLEW_INTEL_map_texture;
+          continue;
+        }
+#endif
+#ifdef GL_INTEL_parallel_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
+        {
+          ret = GLEW_INTEL_parallel_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_INTEL_performance_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17))
+        {
+          ret = GLEW_INTEL_performance_query;
+          continue;
+        }
+#endif
+#ifdef GL_INTEL_texture_scissor
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
+        {
+          ret = GLEW_INTEL_texture_scissor;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
+      {
+#ifdef GL_KHR_blend_equation_advanced
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
+        {
+          ret = GLEW_KHR_blend_equation_advanced;
+          continue;
+        }
+#endif
+#ifdef GL_KHR_blend_equation_advanced_coherent
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
+        {
+          ret = GLEW_KHR_blend_equation_advanced_coherent;
+          continue;
+        }
+#endif
+#ifdef GL_KHR_context_flush_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
+        {
+          ret = GLEW_KHR_context_flush_control;
+          continue;
+        }
+#endif
+#ifdef GL_KHR_debug
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
+        {
+          ret = GLEW_KHR_debug;
+          continue;
+        }
+#endif
+#ifdef GL_KHR_no_error
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8))
+        {
+          ret = GLEW_KHR_no_error;
+          continue;
+        }
+#endif
+#ifdef GL_KHR_parallel_shader_compile
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
+        {
+          ret = GLEW_KHR_parallel_shader_compile;
+          continue;
+        }
+#endif
+#ifdef GL_KHR_robust_buffer_access_behavior
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
+        {
+          ret = GLEW_KHR_robust_buffer_access_behavior;
+          continue;
+        }
+#endif
+#ifdef GL_KHR_robustness
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
+        {
+          ret = GLEW_KHR_robustness;
+          continue;
+        }
+#endif
+#ifdef GL_KHR_texture_compression_astc_hdr
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28))
+        {
+          ret = GLEW_KHR_texture_compression_astc_hdr;
+          continue;
+        }
+#endif
+#ifdef GL_KHR_texture_compression_astc_ldr
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
+        {
+          ret = GLEW_KHR_texture_compression_astc_ldr;
+          continue;
+        }
+#endif
+#ifdef GL_KHR_texture_compression_astc_sliced_3d
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34))
+        {
+          ret = GLEW_KHR_texture_compression_astc_sliced_3d;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
+      {
+#ifdef GL_KTX_buffer_region
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+        {
+          ret = GLEW_KTX_buffer_region;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
+      {
+#ifdef GL_MESAX_texture_stack
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
+        {
+          ret = GLEW_MESAX_texture_stack;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+      {
+#ifdef GL_MESA_pack_invert
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
+        {
+          ret = GLEW_MESA_pack_invert;
+          continue;
+        }
+#endif
+#ifdef GL_MESA_resize_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
+        {
+          ret = GLEW_MESA_resize_buffers;
+          continue;
+        }
+#endif
+#ifdef GL_MESA_shader_integer_functions
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24))
+        {
+          ret = GLEW_MESA_shader_integer_functions;
+          continue;
+        }
+#endif
+#ifdef GL_MESA_window_pos
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+        {
+          ret = GLEW_MESA_window_pos;
+          continue;
+        }
+#endif
+#ifdef GL_MESA_ycbcr_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
+        {
+          ret = GLEW_MESA_ycbcr_texture;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
+      {
+#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42))
+        {
+          ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers;
+          continue;
+        }
+#endif
+#ifdef GL_NVX_conditional_render
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+        {
+          ret = GLEW_NVX_conditional_render;
+          continue;
+        }
+#endif
+#ifdef GL_NVX_gpu_memory_info
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
+        {
+          ret = GLEW_NVX_gpu_memory_info;
+          continue;
+        }
+#endif
+#ifdef GL_NVX_linked_gpu_multicast
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20))
+        {
+          ret = GLEW_NVX_linked_gpu_multicast;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+      {
+#ifdef GL_NV_3dvision_settings
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17))
+        {
+          ret = GLEW_NV_3dvision_settings;
+          continue;
+        }
+#endif
+#ifdef GL_NV_EGL_stream_consumer_external
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28))
+        {
+          ret = GLEW_NV_EGL_stream_consumer_external;
+          continue;
+        }
+#endif
+#ifdef GL_NV_alpha_to_coverage_dither_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32))
+        {
+          ret = GLEW_NV_alpha_to_coverage_dither_control;
+          continue;
+        }
+#endif
+#ifdef GL_NV_bgr
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3))
+        {
+          ret = GLEW_NV_bgr;
+          continue;
+        }
+#endif
+#ifdef GL_NV_bindless_multi_draw_indirect
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
+        {
+          ret = GLEW_NV_bindless_multi_draw_indirect;
+          continue;
+        }
+#endif
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34))
+        {
+          ret = GLEW_NV_bindless_multi_draw_indirect_count;
+          continue;
+        }
+#endif
+#ifdef GL_NV_bindless_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
+        {
+          ret = GLEW_NV_bindless_texture;
+          continue;
+        }
+#endif
+#ifdef GL_NV_blend_equation_advanced
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
+        {
+          ret = GLEW_NV_blend_equation_advanced;
+          continue;
+        }
+#endif
+#ifdef GL_NV_blend_equation_advanced_coherent
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
+        {
+          ret = GLEW_NV_blend_equation_advanced_coherent;
+          continue;
+        }
+#endif
+#ifdef GL_NV_blend_minmax_factor
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
+        {
+          ret = GLEW_NV_blend_minmax_factor;
+          continue;
+        }
+#endif
+#ifdef GL_NV_blend_square
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
+        {
+          ret = GLEW_NV_blend_square;
+          continue;
+        }
+#endif
+#ifdef GL_NV_clip_space_w_scaling
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20))
+        {
+          ret = GLEW_NV_clip_space_w_scaling;
+          continue;
+        }
+#endif
+#ifdef GL_NV_command_list
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12))
+        {
+          ret = GLEW_NV_command_list;
+          continue;
+        }
+#endif
+#ifdef GL_NV_compute_program5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
+        {
+          ret = GLEW_NV_compute_program5;
+          continue;
+        }
+#endif
+#ifdef GL_NV_conditional_render
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+        {
+          ret = GLEW_NV_conditional_render;
+          continue;
+        }
+#endif
+#ifdef GL_NV_conservative_raster
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19))
+        {
+          ret = GLEW_NV_conservative_raster;
+          continue;
+        }
+#endif
+#ifdef GL_NV_conservative_raster_dilate
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26))
+        {
+          ret = GLEW_NV_conservative_raster_dilate;
+          continue;
+        }
+#endif
+#ifdef GL_NV_conservative_raster_pre_snap_triangles
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38))
+        {
+          ret = GLEW_NV_conservative_raster_pre_snap_triangles;
+          continue;
+        }
+#endif
+#ifdef GL_NV_copy_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
+        {
+          ret = GLEW_NV_copy_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_NV_copy_depth_to_color
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
+        {
+          ret = GLEW_NV_copy_depth_to_color;
+          continue;
+        }
+#endif
+#ifdef GL_NV_copy_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+        {
+          ret = GLEW_NV_copy_image;
+          continue;
+        }
+#endif
+#ifdef GL_NV_deep_texture3D
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
+        {
+          ret = GLEW_NV_deep_texture3D;
+          continue;
+        }
+#endif
+#ifdef GL_NV_depth_buffer_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+        {
+          ret = GLEW_NV_depth_buffer_float;
+          continue;
+        }
+#endif
+#ifdef GL_NV_depth_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+        {
+          ret = GLEW_NV_depth_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_NV_depth_range_unclamped
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
+        {
+          ret = GLEW_NV_depth_range_unclamped;
+          continue;
+        }
+#endif
+#ifdef GL_NV_draw_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+        {
+          ret = GLEW_NV_draw_buffers;
+          continue;
+        }
+#endif
+#ifdef GL_NV_draw_instanced
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+        {
+          ret = GLEW_NV_draw_instanced;
+          continue;
+        }
+#endif
+#ifdef GL_NV_draw_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
+        {
+          ret = GLEW_NV_draw_texture;
+          continue;
+        }
+#endif
+#ifdef GL_NV_draw_vulkan_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17))
+        {
+          ret = GLEW_NV_draw_vulkan_image;
+          continue;
+        }
+#endif
+#ifdef GL_NV_evaluators
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
+        {
+          ret = GLEW_NV_evaluators;
+          continue;
+        }
+#endif
+#ifdef GL_NV_explicit_attrib_location
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
+        {
+          ret = GLEW_NV_explicit_attrib_location;
+          continue;
+        }
+#endif
+#ifdef GL_NV_explicit_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
+        {
+          ret = GLEW_NV_explicit_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fbo_color_attachments
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21))
+        {
+          ret = GLEW_NV_fbo_color_attachments;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fence
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+        {
+          ret = GLEW_NV_fence;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fill_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14))
+        {
+          ret = GLEW_NV_fill_rectangle;
+          continue;
+        }
+#endif
+#ifdef GL_NV_float_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+        {
+          ret = GLEW_NV_float_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fog_distance
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
+        {
+          ret = GLEW_NV_fog_distance;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fragment_coverage_to_color
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26))
+        {
+          ret = GLEW_NV_fragment_coverage_to_color;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fragment_program
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+        {
+          ret = GLEW_NV_fragment_program;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fragment_program2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
+        {
+          ret = GLEW_NV_fragment_program2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fragment_program4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
+        {
+          ret = GLEW_NV_fragment_program4;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fragment_program_option
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
+        {
+          ret = GLEW_NV_fragment_program_option;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fragment_shader_interlock
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
+        {
+          ret = GLEW_NV_fragment_shader_interlock;
+          continue;
+        }
+#endif
+#ifdef GL_NV_framebuffer_blit
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+        {
+          ret = GLEW_NV_framebuffer_blit;
+          continue;
+        }
+#endif
+#ifdef GL_NV_framebuffer_mixed_samples
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25))
+        {
+          ret = GLEW_NV_framebuffer_mixed_samples;
+          continue;
+        }
+#endif
+#ifdef GL_NV_framebuffer_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+        {
+          ret = GLEW_NV_framebuffer_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_NV_framebuffer_multisample_coverage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
+        {
+          ret = GLEW_NV_framebuffer_multisample_coverage;
+          continue;
+        }
+#endif
+#ifdef GL_NV_generate_mipmap_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20))
+        {
+          ret = GLEW_NV_generate_mipmap_sRGB;
+          continue;
+        }
+#endif
+#ifdef GL_NV_geometry_program4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
+        {
+          ret = GLEW_NV_geometry_program4;
+          continue;
+        }
+#endif
+#ifdef GL_NV_geometry_shader4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+        {
+          ret = GLEW_NV_geometry_shader4;
+          continue;
+        }
+#endif
+#ifdef GL_NV_geometry_shader_passthrough
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27))
+        {
+          ret = GLEW_NV_geometry_shader_passthrough;
+          continue;
+        }
+#endif
+#ifdef GL_NV_gpu_multicast
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13))
+        {
+          ret = GLEW_NV_gpu_multicast;
+          continue;
+        }
+#endif
+#ifdef GL_NV_gpu_program4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
+        {
+          ret = GLEW_NV_gpu_program4;
+          continue;
+        }
+#endif
+#ifdef GL_NV_gpu_program5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
+        {
+          ret = GLEW_NV_gpu_program5;
+          continue;
+        }
+#endif
+#ifdef GL_NV_gpu_program5_mem_extended
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
+        {
+          ret = GLEW_NV_gpu_program5_mem_extended;
+          continue;
+        }
+#endif
+#ifdef GL_NV_gpu_program_fp64
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
+        {
+          ret = GLEW_NV_gpu_program_fp64;
+          continue;
+        }
+#endif
+#ifdef GL_NV_gpu_shader5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
+        {
+          ret = GLEW_NV_gpu_shader5;
+          continue;
+        }
+#endif
+#ifdef GL_NV_half_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
+        {
+          ret = GLEW_NV_half_float;
+          continue;
+        }
+#endif
+#ifdef GL_NV_image_formats
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13))
+        {
+          ret = GLEW_NV_image_formats;
+          continue;
+        }
+#endif
+#ifdef GL_NV_instanced_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+        {
+          ret = GLEW_NV_instanced_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_NV_internalformat_sample_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27))
+        {
+          ret = GLEW_NV_internalformat_sample_query;
+          continue;
+        }
+#endif
+#ifdef GL_NV_light_max_exponent
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
+        {
+          ret = GLEW_NV_light_max_exponent;
+          continue;
+        }
+#endif
+#ifdef GL_NV_multisample_coverage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+        {
+          ret = GLEW_NV_multisample_coverage;
+          continue;
+        }
+#endif
+#ifdef GL_NV_multisample_filter_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
+        {
+          ret = GLEW_NV_multisample_filter_hint;
+          continue;
+        }
+#endif
+#ifdef GL_NV_non_square_matrices
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19))
+        {
+          ret = GLEW_NV_non_square_matrices;
+          continue;
+        }
+#endif
+#ifdef GL_NV_occlusion_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+        {
+          ret = GLEW_NV_occlusion_query;
+          continue;
+        }
+#endif
+#ifdef GL_NV_pack_subimage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13))
+        {
+          ret = GLEW_NV_pack_subimage;
+          continue;
+        }
+#endif
+#ifdef GL_NV_packed_depth_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+        {
+          ret = GLEW_NV_packed_depth_stencil;
+          continue;
+        }
+#endif
+#ifdef GL_NV_packed_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
+        {
+          ret = GLEW_NV_packed_float;
+          continue;
+        }
+#endif
+#ifdef GL_NV_packed_float_linear
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19))
+        {
+          ret = GLEW_NV_packed_float_linear;
+          continue;
+        }
+#endif
+#ifdef GL_NV_parameter_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
+        {
+          ret = GLEW_NV_parameter_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_NV_parameter_buffer_object2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
+        {
+          ret = GLEW_NV_parameter_buffer_object2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_path_rendering
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
+        {
+          ret = GLEW_NV_path_rendering;
+          continue;
+        }
+#endif
+#ifdef GL_NV_path_rendering_shared_edge
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26))
+        {
+          ret = GLEW_NV_path_rendering_shared_edge;
+          continue;
+        }
+#endif
+#ifdef GL_NV_pixel_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+        {
+          ret = GLEW_NV_pixel_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_NV_pixel_data_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
+        {
+          ret = GLEW_NV_pixel_data_range;
+          continue;
+        }
+#endif
+#ifdef GL_NV_platform_binary
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15))
+        {
+          ret = GLEW_NV_platform_binary;
+          continue;
+        }
+#endif
+#ifdef GL_NV_point_sprite
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+        {
+          ret = GLEW_NV_point_sprite;
+          continue;
+        }
+#endif
+#ifdef GL_NV_polygon_mode
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12))
+        {
+          ret = GLEW_NV_polygon_mode;
+          continue;
+        }
+#endif
+#ifdef GL_NV_present_video
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+        {
+          ret = GLEW_NV_present_video;
+          continue;
+        }
+#endif
+#ifdef GL_NV_primitive_restart
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
+        {
+          ret = GLEW_NV_primitive_restart;
+          continue;
+        }
+#endif
+#ifdef GL_NV_read_depth
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10))
+        {
+          ret = GLEW_NV_read_depth;
+          continue;
+        }
+#endif
+#ifdef GL_NV_read_depth_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18))
+        {
+          ret = GLEW_NV_read_depth_stencil;
+          continue;
+        }
+#endif
+#ifdef GL_NV_read_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12))
+        {
+          ret = GLEW_NV_read_stencil;
+          continue;
+        }
+#endif
+#ifdef GL_NV_register_combiners
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
+        {
+          ret = GLEW_NV_register_combiners;
+          continue;
+        }
+#endif
+#ifdef GL_NV_register_combiners2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
+        {
+          ret = GLEW_NV_register_combiners2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_robustness_video_memory_purge
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
+        {
+          ret = GLEW_NV_robustness_video_memory_purge;
+          continue;
+        }
+#endif
+#ifdef GL_NV_sRGB_formats
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12))
+        {
+          ret = GLEW_NV_sRGB_formats;
+          continue;
+        }
+#endif
+#ifdef GL_NV_sample_locations
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
+        {
+          ret = GLEW_NV_sample_locations;
+          continue;
+        }
+#endif
+#ifdef GL_NV_sample_mask_override_coverage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29))
+        {
+          ret = GLEW_NV_sample_mask_override_coverage;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shader_atomic_counters
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
+        {
+          ret = GLEW_NV_shader_atomic_counters;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shader_atomic_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
+        {
+          ret = GLEW_NV_shader_atomic_float;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shader_atomic_float64
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21))
+        {
+          ret = GLEW_NV_shader_atomic_float64;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shader_atomic_fp16_vector
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25))
+        {
+          ret = GLEW_NV_shader_atomic_fp16_vector;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shader_atomic_int64
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19))
+        {
+          ret = GLEW_NV_shader_atomic_int64;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shader_buffer_load
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
+        {
+          ret = GLEW_NV_shader_buffer_load;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shader_noperspective_interpolation
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34))
+        {
+          ret = GLEW_NV_shader_noperspective_interpolation;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shader_storage_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
+        {
+          ret = GLEW_NV_shader_storage_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shader_thread_group
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19))
+        {
+          ret = GLEW_NV_shader_thread_group;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shader_thread_shuffle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21))
+        {
+          ret = GLEW_NV_shader_thread_shuffle;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shadow_samplers_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21))
+        {
+          ret = GLEW_NV_shadow_samplers_array;
+          continue;
+        }
+#endif
+#ifdef GL_NV_shadow_samplers_cube
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20))
+        {
+          ret = GLEW_NV_shadow_samplers_cube;
+          continue;
+        }
+#endif
+#ifdef GL_NV_stereo_view_rendering
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21))
+        {
+          ret = GLEW_NV_stereo_view_rendering;
+          continue;
+        }
+#endif
+#ifdef GL_NV_tessellation_program5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
+        {
+          ret = GLEW_NV_tessellation_program5;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texgen_emboss
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
+        {
+          ret = GLEW_NV_texgen_emboss;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texgen_reflection
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
+        {
+          ret = GLEW_NV_texgen_reflection;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
+        {
+          ret = GLEW_NV_texture_array;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_barrier
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
+        {
+          ret = GLEW_NV_texture_barrier;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_border_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+        {
+          ret = GLEW_NV_texture_border_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_compression_latc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
+        {
+          ret = GLEW_NV_texture_compression_latc;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_compression_s3tc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
+        {
+          ret = GLEW_NV_texture_compression_s3tc;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_compression_s3tc_update
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31))
+        {
+          ret = GLEW_NV_texture_compression_s3tc_update;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_compression_vtc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
+        {
+          ret = GLEW_NV_texture_compression_vtc;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_env_combine4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
+        {
+          ret = GLEW_NV_texture_env_combine4;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_expand_normal
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
+        {
+          ret = GLEW_NV_texture_expand_normal;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+        {
+          ret = GLEW_NV_texture_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_npot_2D_mipmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22))
+        {
+          ret = GLEW_NV_texture_npot_2D_mipmap;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+        {
+          ret = GLEW_NV_texture_rectangle;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_rectangle_compressed
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28))
+        {
+          ret = GLEW_NV_texture_rectangle_compressed;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
+        {
+          ret = GLEW_NV_texture_shader;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_shader2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
+        {
+          ret = GLEW_NV_texture_shader2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_shader3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
+        {
+          ret = GLEW_NV_texture_shader3;
+          continue;
+        }
+#endif
+#ifdef GL_NV_transform_feedback
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+        {
+          ret = GLEW_NV_transform_feedback;
+          continue;
+        }
+#endif
+#ifdef GL_NV_transform_feedback2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
+        {
+          ret = GLEW_NV_transform_feedback2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_uniform_buffer_unified_memory
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29))
+        {
+          ret = GLEW_NV_uniform_buffer_unified_memory;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vdpau_interop
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
+        {
+          ret = GLEW_NV_vdpau_interop;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_array_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+        {
+          ret = GLEW_NV_vertex_array_range;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_array_range2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
+        {
+          ret = GLEW_NV_vertex_array_range2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_attrib_integer_64bit
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
+        {
+          ret = GLEW_NV_vertex_attrib_integer_64bit;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_buffer_unified_memory
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
+        {
+          ret = GLEW_NV_vertex_buffer_unified_memory;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+        {
+          ret = GLEW_NV_vertex_program;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program1_1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
+        {
+          ret = GLEW_NV_vertex_program1_1;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
+        {
+          ret = GLEW_NV_vertex_program2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program2_option
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
+        {
+          ret = GLEW_NV_vertex_program2_option;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
+        {
+          ret = GLEW_NV_vertex_program3;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
+        {
+          ret = GLEW_NV_vertex_program4;
+          continue;
+        }
+#endif
+#ifdef GL_NV_video_capture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+        {
+          ret = GLEW_NV_video_capture;
+          continue;
+        }
+#endif
+#ifdef GL_NV_viewport_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
+        {
+          ret = GLEW_NV_viewport_array;
+          continue;
+        }
+#endif
+#ifdef GL_NV_viewport_array2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15))
+        {
+          ret = GLEW_NV_viewport_array2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_viewport_swizzle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16))
+        {
+          ret = GLEW_NV_viewport_swizzle;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
+      {
+#ifdef GL_OES_byte_coordinates
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
+        {
+          ret = GLEW_OES_byte_coordinates;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+      {
+#ifdef GL_OML_interlace
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+        {
+          ret = GLEW_OML_interlace;
+          continue;
+        }
+#endif
+#ifdef GL_OML_resample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+        {
+          ret = GLEW_OML_resample;
+          continue;
+        }
+#endif
+#ifdef GL_OML_subsample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
+        {
+          ret = GLEW_OML_subsample;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4))
+      {
+#ifdef GL_OVR_multiview
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9))
+        {
+          ret = GLEW_OVR_multiview;
+          continue;
+        }
+#endif
+#ifdef GL_OVR_multiview2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10))
+        {
+          ret = GLEW_OVR_multiview2;
+          continue;
+        }
+#endif
+#ifdef GL_OVR_multiview_multisampled_render_to_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40))
+        {
+          ret = GLEW_OVR_multiview_multisampled_render_to_texture;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
+      {
+#ifdef GL_PGI_misc_hints
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
+        {
+          ret = GLEW_PGI_misc_hints;
+          continue;
+        }
+#endif
+#ifdef GL_PGI_vertex_hints
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
+        {
+          ret = GLEW_PGI_vertex_hints;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5))
+      {
+#ifdef GL_QCOM_alpha_test
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10))
+        {
+          ret = GLEW_QCOM_alpha_test;
+          continue;
+        }
+#endif
+#ifdef GL_QCOM_binning_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15))
+        {
+          ret = GLEW_QCOM_binning_control;
+          continue;
+        }
+#endif
+#ifdef GL_QCOM_driver_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14))
+        {
+          ret = GLEW_QCOM_driver_control;
+          continue;
+        }
+#endif
+#ifdef GL_QCOM_extended_get
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12))
+        {
+          ret = GLEW_QCOM_extended_get;
+          continue;
+        }
+#endif
+#ifdef GL_QCOM_extended_get2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13))
+        {
+          ret = GLEW_QCOM_extended_get2;
+          continue;
+        }
+#endif
+#ifdef GL_QCOM_framebuffer_foveated
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20))
+        {
+          ret = GLEW_QCOM_framebuffer_foveated;
+          continue;
+        }
+#endif
+#ifdef GL_QCOM_perfmon_global_mode
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19))
+        {
+          ret = GLEW_QCOM_perfmon_global_mode;
+          continue;
+        }
+#endif
+#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36))
+        {
+          ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent;
+          continue;
+        }
+#endif
+#ifdef GL_QCOM_tiled_rendering
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15))
+        {
+          ret = GLEW_QCOM_tiled_rendering;
+          continue;
+        }
+#endif
+#ifdef GL_QCOM_writeonly_rendering
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19))
+        {
+          ret = GLEW_QCOM_writeonly_rendering;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
+      {
+#ifdef GL_REGAL_ES1_0_compatibility
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
+        {
+          ret = GLEW_REGAL_ES1_0_compatibility;
+          continue;
+        }
+#endif
+#ifdef GL_REGAL_ES1_1_compatibility
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
+        {
+          ret = GLEW_REGAL_ES1_1_compatibility;
+          continue;
+        }
+#endif
+#ifdef GL_REGAL_enable
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
+        {
+          ret = GLEW_REGAL_enable;
+          continue;
+        }
+#endif
+#ifdef GL_REGAL_error_string
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
+        {
+          ret = GLEW_REGAL_error_string;
+          continue;
+        }
+#endif
+#ifdef GL_REGAL_extension_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
+        {
+          ret = GLEW_REGAL_extension_query;
+          continue;
+        }
+#endif
+#ifdef GL_REGAL_log
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
+        {
+          ret = GLEW_REGAL_log;
+          continue;
+        }
+#endif
+#ifdef GL_REGAL_proc_address
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12))
+        {
+          ret = GLEW_REGAL_proc_address;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
+      {
+#ifdef GL_REND_screen_coordinates
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
+        {
+          ret = GLEW_REND_screen_coordinates;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
+      {
+#ifdef GL_S3_s3tc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
+        {
+          ret = GLEW_S3_s3tc;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+      {
+#ifdef GL_SGIS_clip_band_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14))
+        {
+          ret = GLEW_SGIS_clip_band_hint;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_color_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+        {
+          ret = GLEW_SGIS_color_range;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_detail_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
+        {
+          ret = GLEW_SGIS_detail_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_fog_function
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
+        {
+          ret = GLEW_SGIS_fog_function;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_generate_mipmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
+        {
+          ret = GLEW_SGIS_generate_mipmap;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_line_texgen
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11))
+        {
+          ret = GLEW_SGIS_line_texgen;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLEW_SGIS_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_multitexture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
+        {
+          ret = GLEW_SGIS_multitexture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_pixel_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+        {
+          ret = GLEW_SGIS_pixel_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_point_line_texgen
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
+        {
+          ret = GLEW_SGIS_point_line_texgen;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_shared_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
+        {
+          ret = GLEW_SGIS_shared_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_sharpen_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
+        {
+          ret = GLEW_SGIS_sharpen_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture4D
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
+        {
+          ret = GLEW_SGIS_texture4D;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture_border_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+        {
+          ret = GLEW_SGIS_texture_border_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture_edge_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+        {
+          ret = GLEW_SGIS_texture_edge_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture_filter4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
+        {
+          ret = GLEW_SGIS_texture_filter4;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture_lod
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
+        {
+          ret = GLEW_SGIS_texture_lod;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture_select
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
+        {
+          ret = GLEW_SGIS_texture_select;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+      {
+#ifdef GL_SGIX_async
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
+        {
+          ret = GLEW_SGIX_async;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_async_histogram
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
+        {
+          ret = GLEW_SGIX_async_histogram;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_async_pixel
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
+        {
+          ret = GLEW_SGIX_async_pixel;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_bali_g_instruments
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18))
+        {
+          ret = GLEW_SGIX_bali_g_instruments;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_bali_r_instruments
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18))
+        {
+          ret = GLEW_SGIX_bali_r_instruments;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_bali_timer_instruments
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22))
+        {
+          ret = GLEW_SGIX_bali_timer_instruments;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_blend_alpha_minmax
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
+        {
+          ret = GLEW_SGIX_blend_alpha_minmax;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_blend_cadd
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10))
+        {
+          ret = GLEW_SGIX_blend_cadd;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_blend_cmultiply
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15))
+        {
+          ret = GLEW_SGIX_blend_cmultiply;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_calligraphic_fragment
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21))
+        {
+          ret = GLEW_SGIX_calligraphic_fragment;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_clipmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
+        {
+          ret = GLEW_SGIX_clipmap;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_color_matrix_accuracy
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21))
+        {
+          ret = GLEW_SGIX_color_matrix_accuracy;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_color_table_index_mode
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22))
+        {
+          ret = GLEW_SGIX_color_table_index_mode;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_complex_polar
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13))
+        {
+          ret = GLEW_SGIX_complex_polar;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_convolution_accuracy
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
+        {
+          ret = GLEW_SGIX_convolution_accuracy;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_cube_map
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8))
+        {
+          ret = GLEW_SGIX_cube_map;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_cylinder_texgen
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15))
+        {
+          ret = GLEW_SGIX_cylinder_texgen;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_datapipe
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8))
+        {
+          ret = GLEW_SGIX_datapipe;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_decimation
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10))
+        {
+          ret = GLEW_SGIX_decimation;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_depth_pass_instrument
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21))
+        {
+          ret = GLEW_SGIX_depth_pass_instrument;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_depth_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+        {
+          ret = GLEW_SGIX_depth_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_dvc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3))
+        {
+          ret = GLEW_SGIX_dvc;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_flush_raster
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
+        {
+          ret = GLEW_SGIX_flush_raster;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fog_blend
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9))
+        {
+          ret = GLEW_SGIX_fog_blend;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fog_factor_to_alpha
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19))
+        {
+          ret = GLEW_SGIX_fog_factor_to_alpha;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fog_layers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10))
+        {
+          ret = GLEW_SGIX_fog_layers;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fog_offset
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
+        {
+          ret = GLEW_SGIX_fog_offset;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fog_patchy
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10))
+        {
+          ret = GLEW_SGIX_fog_patchy;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fog_scale
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9))
+        {
+          ret = GLEW_SGIX_fog_scale;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fog_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
+        {
+          ret = GLEW_SGIX_fog_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fragment_lighting_space
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23))
+        {
+          ret = GLEW_SGIX_fragment_lighting_space;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fragment_specular_lighting
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
+        {
+          ret = GLEW_SGIX_fragment_specular_lighting;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fragments_instrument
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20))
+        {
+          ret = GLEW_SGIX_fragments_instrument;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_framezoom
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
+        {
+          ret = GLEW_SGIX_framezoom;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_icc_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11))
+        {
+          ret = GLEW_SGIX_icc_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_igloo_interface
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15))
+        {
+          ret = GLEW_SGIX_igloo_interface;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_image_compression
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17))
+        {
+          ret = GLEW_SGIX_image_compression;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_impact_pixel_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20))
+        {
+          ret = GLEW_SGIX_impact_pixel_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_instrument_error
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16))
+        {
+          ret = GLEW_SGIX_instrument_error;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_interlace
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+        {
+          ret = GLEW_SGIX_interlace;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_ir_instrument1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
+        {
+          ret = GLEW_SGIX_ir_instrument1;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_line_quality_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17))
+        {
+          ret = GLEW_SGIX_line_quality_hint;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_list_priority
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
+        {
+          ret = GLEW_SGIX_list_priority;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_mpeg1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5))
+        {
+          ret = GLEW_SGIX_mpeg1;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_mpeg2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5))
+        {
+          ret = GLEW_SGIX_mpeg2;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_nonlinear_lighting_pervertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28))
+        {
+          ret = GLEW_SGIX_nonlinear_lighting_pervertex;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_nurbs_eval
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10))
+        {
+          ret = GLEW_SGIX_nurbs_eval;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_occlusion_instrument
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20))
+        {
+          ret = GLEW_SGIX_occlusion_instrument;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_packed_6bytes
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13))
+        {
+          ret = GLEW_SGIX_packed_6bytes;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_pixel_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+        {
+          ret = GLEW_SGIX_pixel_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_pixel_texture_bits
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
+        {
+          ret = GLEW_SGIX_pixel_texture_bits;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_pixel_texture_lod
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17))
+        {
+          ret = GLEW_SGIX_pixel_texture_lod;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_pixel_tiles
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11))
+        {
+          ret = GLEW_SGIX_pixel_tiles;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_polynomial_ffd
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14))
+        {
+          ret = GLEW_SGIX_polynomial_ffd;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_quad_mesh
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9))
+        {
+          ret = GLEW_SGIX_quad_mesh;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_reference_plane
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
+        {
+          ret = GLEW_SGIX_reference_plane;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_resample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+        {
+          ret = GLEW_SGIX_resample;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_scalebias_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14))
+        {
+          ret = GLEW_SGIX_scalebias_hint;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_shadow
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+        {
+          ret = GLEW_SGIX_shadow;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_shadow_ambient
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+        {
+          ret = GLEW_SGIX_shadow_ambient;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_slim
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4))
+        {
+          ret = GLEW_SGIX_slim;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_spotlight_cutoff
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16))
+        {
+          ret = GLEW_SGIX_spotlight_cutoff;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_sprite
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
+        {
+          ret = GLEW_SGIX_sprite;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_subdiv_patch
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12))
+        {
+          ret = GLEW_SGIX_subdiv_patch;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_subsample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
+        {
+          ret = GLEW_SGIX_subsample;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_tag_sample_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
+        {
+          ret = GLEW_SGIX_tag_sample_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_add_env
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
+        {
+          ret = GLEW_SGIX_texture_add_env;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_coordinate_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
+        {
+          ret = GLEW_SGIX_texture_coordinate_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_lod_bias
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+        {
+          ret = GLEW_SGIX_texture_lod_bias;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_mipmap_anisotropic
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26))
+        {
+          ret = GLEW_SGIX_texture_mipmap_anisotropic;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_multi_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
+        {
+          ret = GLEW_SGIX_texture_multi_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_phase
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13))
+        {
+          ret = GLEW_SGIX_texture_phase;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+        {
+          ret = GLEW_SGIX_texture_range;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_scale_bias
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
+        {
+          ret = GLEW_SGIX_texture_scale_bias;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_supersample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19))
+        {
+          ret = GLEW_SGIX_texture_supersample;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_vector_ops
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10))
+        {
+          ret = GLEW_SGIX_vector_ops;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_vertex_array_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+        {
+          ret = GLEW_SGIX_vertex_array_object;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_vertex_preclip
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
+        {
+          ret = GLEW_SGIX_vertex_preclip;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_vertex_preclip_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
+        {
+          ret = GLEW_SGIX_vertex_preclip_hint;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_ycrcb
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
+        {
+          ret = GLEW_SGIX_ycrcb;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_ycrcb_subsample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15))
+        {
+          ret = GLEW_SGIX_ycrcb_subsample;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_ycrcba
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6))
+        {
+          ret = GLEW_SGIX_ycrcba;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+      {
+#ifdef GL_SGI_color_matrix
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
+        {
+          ret = GLEW_SGI_color_matrix;
+          continue;
+        }
+#endif
+#ifdef GL_SGI_color_table
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
+        {
+          ret = GLEW_SGI_color_table;
+          continue;
+        }
+#endif
+#ifdef GL_SGI_complex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7))
+        {
+          ret = GLEW_SGI_complex;
+          continue;
+        }
+#endif
+#ifdef GL_SGI_complex_type
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12))
+        {
+          ret = GLEW_SGI_complex_type;
+          continue;
+        }
+#endif
+#ifdef GL_SGI_fft
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3))
+        {
+          ret = GLEW_SGI_fft;
+          continue;
+        }
+#endif
+#ifdef GL_SGI_texture_color_table
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
+        {
+          ret = GLEW_SGI_texture_color_table;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
+      {
+#ifdef GL_SUNX_constant_data
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
+        {
+          ret = GLEW_SUNX_constant_data;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+      {
+#ifdef GL_SUN_convolution_border_modes
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+        {
+          ret = GLEW_SUN_convolution_border_modes;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_global_alpha
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
+        {
+          ret = GLEW_SUN_global_alpha;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_mesh_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
+        {
+          ret = GLEW_SUN_mesh_array;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_read_video_pixels
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
+        {
+          ret = GLEW_SUN_read_video_pixels;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_slice_accum
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
+        {
+          ret = GLEW_SUN_slice_accum;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_triangle_list
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
+        {
+          ret = GLEW_SUN_triangle_list;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
+        {
+          ret = GLEW_SUN_vertex;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
+      {
+#ifdef GL_WIN_phong_shading
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
+        {
+          ret = GLEW_WIN_phong_shading;
+          continue;
+        }
+#endif
+#ifdef GL_WIN_scene_markerXXX
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15))
+        {
+          ret = GLEW_WIN_scene_markerXXX;
+          continue;
+        }
+#endif
+#ifdef GL_WIN_specular_fog
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
+        {
+          ret = GLEW_WIN_specular_fog;
+          continue;
+        }
+#endif
+#ifdef GL_WIN_swap_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
+        {
+          ret = GLEW_WIN_swap_hint;
+          continue;
+        }
+#endif
+      }
+    }
+    ret = (len == 0);
+  }
+  return ret;
+}
+
+#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA)
+
+GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
+{
+  const GLubyte* pos = (const GLubyte*)name;
+  GLuint len = _glewStrLen(pos);
+  GLboolean ret = GL_TRUE;
+  while (ret && len > 0)
+  {
+    if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
+    {
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+      {
+#ifdef WGL_3DFX_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = WGLEW_3DFX_multisample;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
+      {
+#ifdef WGL_3DL_stereo_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
+        {
+          ret = WGLEW_3DL_stereo_control;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+      {
+#ifdef WGL_AMD_gpu_association
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
+        {
+          ret = WGLEW_AMD_gpu_association;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+      {
+#ifdef WGL_ARB_buffer_region
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+        {
+          ret = WGLEW_ARB_buffer_region;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_context_flush_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
+        {
+          ret = WGLEW_ARB_context_flush_control;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_create_context
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+        {
+          ret = WGLEW_ARB_create_context;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_create_context_no_error
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
+        {
+          ret = WGLEW_ARB_create_context_no_error;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_create_context_profile
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+        {
+          ret = WGLEW_ARB_create_context_profile;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_create_context_robustness
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
+        {
+          ret = WGLEW_ARB_create_context_robustness;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_extensions_string
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+        {
+          ret = WGLEW_ARB_extensions_string;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_framebuffer_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+        {
+          ret = WGLEW_ARB_framebuffer_sRGB;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_make_current_read
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+        {
+          ret = WGLEW_ARB_make_current_read;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = WGLEW_ARB_multisample;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_pbuffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+        {
+          ret = WGLEW_ARB_pbuffer;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_pixel_format
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+        {
+          ret = WGLEW_ARB_pixel_format;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_pixel_format_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+        {
+          ret = WGLEW_ARB_pixel_format_float;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_render_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+        {
+          ret = WGLEW_ARB_render_texture;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_robustness_application_isolation
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+        {
+          ret = WGLEW_ARB_robustness_application_isolation;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_robustness_share_group_isolation
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+        {
+          ret = WGLEW_ARB_robustness_share_group_isolation;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+      {
+#ifdef WGL_ATI_pixel_format_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+        {
+          ret = WGLEW_ATI_pixel_format_float;
+          continue;
+        }
+#endif
+#ifdef WGL_ATI_render_texture_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+        {
+          ret = WGLEW_ATI_render_texture_rectangle;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+      {
+#ifdef WGL_EXT_colorspace
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorspace", 10))
+        {
+          ret = WGLEW_EXT_colorspace;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_create_context_es2_profile
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
+        {
+          ret = WGLEW_EXT_create_context_es2_profile;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_create_context_es_profile
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
+        {
+          ret = WGLEW_EXT_create_context_es_profile;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_depth_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
+        {
+          ret = WGLEW_EXT_depth_float;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_display_color_table
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
+        {
+          ret = WGLEW_EXT_display_color_table;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_extensions_string
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+        {
+          ret = WGLEW_EXT_extensions_string;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_framebuffer_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+        {
+          ret = WGLEW_EXT_framebuffer_sRGB;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_make_current_read
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+        {
+          ret = WGLEW_EXT_make_current_read;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = WGLEW_EXT_multisample;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_pbuffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+        {
+          ret = WGLEW_EXT_pbuffer;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_pixel_format
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+        {
+          ret = WGLEW_EXT_pixel_format;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_pixel_format_packed_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
+        {
+          ret = WGLEW_EXT_pixel_format_packed_float;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_swap_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+        {
+          ret = WGLEW_EXT_swap_control;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_swap_control_tear
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
+        {
+          ret = WGLEW_EXT_swap_control_tear;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
+      {
+#ifdef WGL_I3D_digital_video_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
+        {
+          ret = WGLEW_I3D_digital_video_control;
+          continue;
+        }
+#endif
+#ifdef WGL_I3D_gamma
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
+        {
+          ret = WGLEW_I3D_gamma;
+          continue;
+        }
+#endif
+#ifdef WGL_I3D_genlock
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
+        {
+          ret = WGLEW_I3D_genlock;
+          continue;
+        }
+#endif
+#ifdef WGL_I3D_image_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
+        {
+          ret = WGLEW_I3D_image_buffer;
+          continue;
+        }
+#endif
+#ifdef WGL_I3D_swap_frame_lock
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
+        {
+          ret = WGLEW_I3D_swap_frame_lock;
+          continue;
+        }
+#endif
+#ifdef WGL_I3D_swap_frame_usage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
+        {
+          ret = WGLEW_I3D_swap_frame_usage;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+      {
+#ifdef WGL_NV_DX_interop
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
+        {
+          ret = WGLEW_NV_DX_interop;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_DX_interop2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
+        {
+          ret = WGLEW_NV_DX_interop2;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_copy_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+        {
+          ret = WGLEW_NV_copy_image;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_delay_before_swap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
+        {
+          ret = WGLEW_NV_delay_before_swap;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_float_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+        {
+          ret = WGLEW_NV_float_buffer;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_gpu_affinity
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
+        {
+          ret = WGLEW_NV_gpu_affinity;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_multisample_coverage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+        {
+          ret = WGLEW_NV_multisample_coverage;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_present_video
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+        {
+          ret = WGLEW_NV_present_video;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_render_depth_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
+        {
+          ret = WGLEW_NV_render_depth_texture;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_render_texture_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+        {
+          ret = WGLEW_NV_render_texture_rectangle;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_swap_group
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+        {
+          ret = WGLEW_NV_swap_group;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_vertex_array_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+        {
+          ret = WGLEW_NV_vertex_array_range;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_video_capture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+        {
+          ret = WGLEW_NV_video_capture;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_video_output
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+        {
+          ret = WGLEW_NV_video_output;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+      {
+#ifdef WGL_OML_sync_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+        {
+          ret = WGLEW_OML_sync_control;
+          continue;
+        }
+#endif
+      }
+    }
+    ret = (len == 0);
+  }
+  return ret;
+}
+
+#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+GLboolean glxewIsSupported (const char* name)
+{
+  const GLubyte* pos = (const GLubyte*)name;
+  GLuint len = _glewStrLen(pos);
+  GLboolean ret = GL_TRUE;
+  while (ret && len > 0)
+  {
+    if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
+    {
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+      {
+#ifdef GLX_VERSION_1_2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+        {
+          ret = GLXEW_VERSION_1_2;
+          continue;
+        }
+#endif
+#ifdef GLX_VERSION_1_3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+        {
+          ret = GLXEW_VERSION_1_3;
+          continue;
+        }
+#endif
+#ifdef GLX_VERSION_1_4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+        {
+          ret = GLXEW_VERSION_1_4;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+      {
+#ifdef GLX_3DFX_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLXEW_3DFX_multisample;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+      {
+#ifdef GLX_AMD_gpu_association
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
+        {
+          ret = GLXEW_AMD_gpu_association;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+      {
+#ifdef GLX_ARB_context_flush_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
+        {
+          ret = GLXEW_ARB_context_flush_control;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_create_context
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+        {
+          ret = GLXEW_ARB_create_context;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_create_context_no_error
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
+        {
+          ret = GLXEW_ARB_create_context_no_error;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_create_context_profile
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+        {
+          ret = GLXEW_ARB_create_context_profile;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_create_context_robustness
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
+        {
+          ret = GLXEW_ARB_create_context_robustness;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_fbconfig_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
+        {
+          ret = GLXEW_ARB_fbconfig_float;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_framebuffer_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+        {
+          ret = GLXEW_ARB_framebuffer_sRGB;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_get_proc_address
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
+        {
+          ret = GLXEW_ARB_get_proc_address;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLXEW_ARB_multisample;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_robustness_application_isolation
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+        {
+          ret = GLXEW_ARB_robustness_application_isolation;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_robustness_share_group_isolation
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+        {
+          ret = GLXEW_ARB_robustness_share_group_isolation;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_vertex_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+        {
+          ret = GLXEW_ARB_vertex_buffer_object;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+      {
+#ifdef GLX_ATI_pixel_format_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+        {
+          ret = GLXEW_ATI_pixel_format_float;
+          continue;
+        }
+#endif
+#ifdef GLX_ATI_render_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+        {
+          ret = GLXEW_ATI_render_texture;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+      {
+#ifdef GLX_EXT_buffer_age
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
+        {
+          ret = GLXEW_EXT_buffer_age;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_create_context_es2_profile
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
+        {
+          ret = GLXEW_EXT_create_context_es2_profile;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_create_context_es_profile
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
+        {
+          ret = GLXEW_EXT_create_context_es_profile;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_fbconfig_packed_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
+        {
+          ret = GLXEW_EXT_fbconfig_packed_float;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_framebuffer_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+        {
+          ret = GLXEW_EXT_framebuffer_sRGB;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_import_context
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
+        {
+          ret = GLXEW_EXT_import_context;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_libglvnd
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8))
+        {
+          ret = GLXEW_EXT_libglvnd;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_scene_marker
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+        {
+          ret = GLXEW_EXT_scene_marker;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_stereo_tree
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11))
+        {
+          ret = GLXEW_EXT_stereo_tree;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_swap_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+        {
+          ret = GLXEW_EXT_swap_control;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_swap_control_tear
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
+        {
+          ret = GLXEW_EXT_swap_control_tear;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_texture_from_pixmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
+        {
+          ret = GLXEW_EXT_texture_from_pixmap;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_visual_info
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
+        {
+          ret = GLXEW_EXT_visual_info;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_visual_rating
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
+        {
+          ret = GLXEW_EXT_visual_rating;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+      {
+#ifdef GLX_INTEL_swap_event
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
+        {
+          ret = GLXEW_INTEL_swap_event;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+      {
+#ifdef GLX_MESA_agp_offset
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
+        {
+          ret = GLXEW_MESA_agp_offset;
+          continue;
+        }
+#endif
+#ifdef GLX_MESA_copy_sub_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
+        {
+          ret = GLXEW_MESA_copy_sub_buffer;
+          continue;
+        }
+#endif
+#ifdef GLX_MESA_pixmap_colormap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
+        {
+          ret = GLXEW_MESA_pixmap_colormap;
+          continue;
+        }
+#endif
+#ifdef GLX_MESA_query_renderer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14))
+        {
+          ret = GLXEW_MESA_query_renderer;
+          continue;
+        }
+#endif
+#ifdef GLX_MESA_release_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
+        {
+          ret = GLXEW_MESA_release_buffers;
+          continue;
+        }
+#endif
+#ifdef GLX_MESA_set_3dfx_mode
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
+        {
+          ret = GLXEW_MESA_set_3dfx_mode;
+          continue;
+        }
+#endif
+#ifdef GLX_MESA_swap_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+        {
+          ret = GLXEW_MESA_swap_control;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+      {
+#ifdef GLX_NV_copy_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
+        {
+          ret = GLXEW_NV_copy_buffer;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_copy_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+        {
+          ret = GLXEW_NV_copy_image;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_delay_before_swap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
+        {
+          ret = GLXEW_NV_delay_before_swap;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_float_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+        {
+          ret = GLXEW_NV_float_buffer;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_multisample_coverage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+        {
+          ret = GLXEW_NV_multisample_coverage;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_present_video
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+        {
+          ret = GLXEW_NV_present_video;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_robustness_video_memory_purge
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
+        {
+          ret = GLXEW_NV_robustness_video_memory_purge;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_swap_group
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+        {
+          ret = GLXEW_NV_swap_group;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_vertex_array_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+        {
+          ret = GLXEW_NV_vertex_array_range;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_video_capture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+        {
+          ret = GLXEW_NV_video_capture;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_video_out
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9))
+        {
+          ret = GLXEW_NV_video_out;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+      {
+#ifdef GLX_OML_swap_method
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
+        {
+          ret = GLXEW_OML_swap_method;
+          continue;
+        }
+#endif
+#ifdef GLX_OML_sync_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+        {
+          ret = GLXEW_OML_sync_control;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+      {
+#ifdef GLX_SGIS_blended_overlay
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
+        {
+          ret = GLXEW_SGIS_blended_overlay;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIS_color_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+        {
+          ret = GLXEW_SGIS_color_range;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIS_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLXEW_SGIS_multisample;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIS_shared_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
+        {
+          ret = GLXEW_SGIS_shared_multisample;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+      {
+#ifdef GLX_SGIX_fbconfig
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
+        {
+          ret = GLXEW_SGIX_fbconfig;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_hyperpipe
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
+        {
+          ret = GLXEW_SGIX_hyperpipe;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_pbuffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+        {
+          ret = GLXEW_SGIX_pbuffer;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_swap_barrier
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
+        {
+          ret = GLXEW_SGIX_swap_barrier;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_swap_group
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+        {
+          ret = GLXEW_SGIX_swap_group;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_video_resize
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+        {
+          ret = GLXEW_SGIX_video_resize;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_visual_select_group
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
+        {
+          ret = GLXEW_SGIX_visual_select_group;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+      {
+#ifdef GLX_SGI_cushion
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
+        {
+          ret = GLXEW_SGI_cushion;
+          continue;
+        }
+#endif
+#ifdef GLX_SGI_make_current_read
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+        {
+          ret = GLXEW_SGI_make_current_read;
+          continue;
+        }
+#endif
+#ifdef GLX_SGI_swap_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+        {
+          ret = GLXEW_SGI_swap_control;
+          continue;
+        }
+#endif
+#ifdef GLX_SGI_video_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
+        {
+          ret = GLXEW_SGI_video_sync;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+      {
+#ifdef GLX_SUN_get_transparent_index
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
+        {
+          ret = GLXEW_SUN_get_transparent_index;
+          continue;
+        }
+#endif
+#ifdef GLX_SUN_video_resize
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+        {
+          ret = GLXEW_SUN_video_resize;
+          continue;
+        }
+#endif
+      }
+    }
+    ret = (len == 0);
+  }
+  return ret;
+}
+
+#elif defined(GLEW_EGL)
+
+GLboolean eglewIsSupported (const char* name)
+{
+  const GLubyte* pos = (const GLubyte*)name;
+  GLuint len = _glewStrLen(pos);
+  GLboolean ret = GL_TRUE;
+  while (ret && len > 0)
+  {
+    if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4))
+    {
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+      {
+#ifdef EGL_VERSION_1_0
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3))
+        {
+          ret = EGLEW_VERSION_1_0;
+          continue;
+        }
+#endif
+#ifdef EGL_VERSION_1_1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3))
+        {
+          ret = EGLEW_VERSION_1_1;
+          continue;
+        }
+#endif
+#ifdef EGL_VERSION_1_2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+        {
+          ret = EGLEW_VERSION_1_2;
+          continue;
+        }
+#endif
+#ifdef EGL_VERSION_1_3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+        {
+          ret = EGLEW_VERSION_1_3;
+          continue;
+        }
+#endif
+#ifdef EGL_VERSION_1_4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+        {
+          ret = EGLEW_VERSION_1_4;
+          continue;
+        }
+#endif
+#ifdef EGL_VERSION_1_5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
+        {
+          ret = EGLEW_VERSION_1_5;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
+      {
+#ifdef EGL_ANDROID_blob_cache
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10))
+        {
+          ret = EGLEW_ANDROID_blob_cache;
+          continue;
+        }
+#endif
+#ifdef EGL_ANDROID_create_native_client_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27))
+        {
+          ret = EGLEW_ANDROID_create_native_client_buffer;
+          continue;
+        }
+#endif
+#ifdef EGL_ANDROID_framebuffer_target
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18))
+        {
+          ret = EGLEW_ANDROID_framebuffer_target;
+          continue;
+        }
+#endif
+#ifdef EGL_ANDROID_front_buffer_auto_refresh
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25))
+        {
+          ret = EGLEW_ANDROID_front_buffer_auto_refresh;
+          continue;
+        }
+#endif
+#ifdef EGL_ANDROID_image_native_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
+        {
+          ret = EGLEW_ANDROID_image_native_buffer;
+          continue;
+        }
+#endif
+#ifdef EGL_ANDROID_native_fence_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17))
+        {
+          ret = EGLEW_ANDROID_native_fence_sync;
+          continue;
+        }
+#endif
+#ifdef EGL_ANDROID_presentation_time
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17))
+        {
+          ret = EGLEW_ANDROID_presentation_time;
+          continue;
+        }
+#endif
+#ifdef EGL_ANDROID_recordable
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10))
+        {
+          ret = EGLEW_ANDROID_recordable;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
+      {
+#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30))
+        {
+          ret = EGLEW_ANGLE_d3d_share_handle_client_buffer;
+          continue;
+        }
+#endif
+#ifdef EGL_ANGLE_device_d3d
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10))
+        {
+          ret = EGLEW_ANGLE_device_d3d;
+          continue;
+        }
+#endif
+#ifdef EGL_ANGLE_query_surface_pointer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21))
+        {
+          ret = EGLEW_ANGLE_query_surface_pointer;
+          continue;
+        }
+#endif
+#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35))
+        {
+          ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
+          continue;
+        }
+#endif
+#ifdef EGL_ANGLE_window_fixed_size
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17))
+        {
+          ret = EGLEW_ANGLE_window_fixed_size;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
+      {
+#ifdef EGL_ARM_implicit_external_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"implicit_external_sync", 22))
+        {
+          ret = EGLEW_ARM_implicit_external_sync;
+          continue;
+        }
+#endif
+#ifdef EGL_ARM_pixmap_multisample_discard
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26))
+        {
+          ret = EGLEW_ARM_pixmap_multisample_discard;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+      {
+#ifdef EGL_EXT_buffer_age
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
+        {
+          ret = EGLEW_EXT_buffer_age;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_client_extensions
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17))
+        {
+          ret = EGLEW_EXT_client_extensions;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_create_context_robustness
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
+        {
+          ret = EGLEW_EXT_create_context_robustness;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_device_base
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11))
+        {
+          ret = EGLEW_EXT_device_base;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_device_drm
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10))
+        {
+          ret = EGLEW_EXT_device_drm;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_device_enumeration
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18))
+        {
+          ret = EGLEW_EXT_device_enumeration;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_device_openwf
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13))
+        {
+          ret = EGLEW_EXT_device_openwf;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_device_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12))
+        {
+          ret = EGLEW_EXT_device_query;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_gl_colorspace_bt2020_linear
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27))
+        {
+          ret = EGLEW_EXT_gl_colorspace_bt2020_linear;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_gl_colorspace_bt2020_pq
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_pq", 23))
+        {
+          ret = EGLEW_EXT_gl_colorspace_bt2020_pq;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_gl_colorspace_scrgb_linear
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb_linear", 26))
+        {
+          ret = EGLEW_EXT_gl_colorspace_scrgb_linear;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_image_dma_buf_import
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20))
+        {
+          ret = EGLEW_EXT_image_dma_buf_import;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_image_dma_buf_import_modifiers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import_modifiers", 30))
+        {
+          ret = EGLEW_EXT_image_dma_buf_import_modifiers;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_multiview_window
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16))
+        {
+          ret = EGLEW_EXT_multiview_window;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_output_base
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11))
+        {
+          ret = EGLEW_EXT_output_base;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_output_drm
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10))
+        {
+          ret = EGLEW_EXT_output_drm;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_output_openwf
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13))
+        {
+          ret = EGLEW_EXT_output_openwf;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_pixel_format_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+        {
+          ret = EGLEW_EXT_pixel_format_float;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_platform_base
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13))
+        {
+          ret = EGLEW_EXT_platform_base;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_platform_device
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15))
+        {
+          ret = EGLEW_EXT_platform_device;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_platform_wayland
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
+        {
+          ret = EGLEW_EXT_platform_wayland;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_platform_x11
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
+        {
+          ret = EGLEW_EXT_platform_x11;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_protected_content
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17))
+        {
+          ret = EGLEW_EXT_protected_content;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_protected_surface
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17))
+        {
+          ret = EGLEW_EXT_protected_surface;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_stream_consumer_egloutput
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25))
+        {
+          ret = EGLEW_EXT_stream_consumer_egloutput;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_surface_SMPTE2086_metadata
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_SMPTE2086_metadata", 26))
+        {
+          ret = EGLEW_EXT_surface_SMPTE2086_metadata;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_swap_buffers_with_damage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
+        {
+          ret = EGLEW_EXT_swap_buffers_with_damage;
+          continue;
+        }
+#endif
+#ifdef EGL_EXT_yuv_surface
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11))
+        {
+          ret = EGLEW_EXT_yuv_surface;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3))
+      {
+#ifdef EGL_HI_clientpixmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12))
+        {
+          ret = EGLEW_HI_clientpixmap;
+          continue;
+        }
+#endif
+#ifdef EGL_HI_colorformats
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12))
+        {
+          ret = EGLEW_HI_colorformats;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
+      {
+#ifdef EGL_IMG_context_priority
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16))
+        {
+          ret = EGLEW_IMG_context_priority;
+          continue;
+        }
+#endif
+#ifdef EGL_IMG_image_plane_attribs
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19))
+        {
+          ret = EGLEW_IMG_image_plane_attribs;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
+      {
+#ifdef EGL_KHR_cl_event
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
+        {
+          ret = EGLEW_KHR_cl_event;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_cl_event2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9))
+        {
+          ret = EGLEW_KHR_cl_event2;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_client_get_all_proc_addresses
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29))
+        {
+          ret = EGLEW_KHR_client_get_all_proc_addresses;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_config_attribs
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14))
+        {
+          ret = EGLEW_KHR_config_attribs;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_context_flush_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
+        {
+          ret = EGLEW_KHR_context_flush_control;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_create_context
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+        {
+          ret = EGLEW_KHR_create_context;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_create_context_no_error
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
+        {
+          ret = EGLEW_KHR_create_context_no_error;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_debug
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
+        {
+          ret = EGLEW_KHR_debug;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_fence_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10))
+        {
+          ret = EGLEW_KHR_fence_sync;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_get_all_proc_addresses
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22))
+        {
+          ret = EGLEW_KHR_get_all_proc_addresses;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_gl_colorspace
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13))
+        {
+          ret = EGLEW_KHR_gl_colorspace;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_gl_renderbuffer_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21))
+        {
+          ret = EGLEW_KHR_gl_renderbuffer_image;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_gl_texture_2D_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19))
+        {
+          ret = EGLEW_KHR_gl_texture_2D_image;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_gl_texture_3D_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19))
+        {
+          ret = EGLEW_KHR_gl_texture_3D_image;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_gl_texture_cubemap_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24))
+        {
+          ret = EGLEW_KHR_gl_texture_cubemap_image;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5))
+        {
+          ret = EGLEW_KHR_image;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_image_base
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10))
+        {
+          ret = EGLEW_KHR_image_base;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_image_pixmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12))
+        {
+          ret = EGLEW_KHR_image_pixmap;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_lock_surface
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12))
+        {
+          ret = EGLEW_KHR_lock_surface;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_lock_surface2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13))
+        {
+          ret = EGLEW_KHR_lock_surface2;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_lock_surface3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13))
+        {
+          ret = EGLEW_KHR_lock_surface3;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_mutable_render_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21))
+        {
+          ret = EGLEW_KHR_mutable_render_buffer;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_no_config_context
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17))
+        {
+          ret = EGLEW_KHR_no_config_context;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_partial_update
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14))
+        {
+          ret = EGLEW_KHR_partial_update;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_platform_android
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16))
+        {
+          ret = EGLEW_KHR_platform_android;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_platform_gbm
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
+        {
+          ret = EGLEW_KHR_platform_gbm;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_platform_wayland
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
+        {
+          ret = EGLEW_KHR_platform_wayland;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_platform_x11
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
+        {
+          ret = EGLEW_KHR_platform_x11;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_reusable_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13))
+        {
+          ret = EGLEW_KHR_reusable_sync;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_stream
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6))
+        {
+          ret = EGLEW_KHR_stream;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_stream_attrib
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_attrib", 13))
+        {
+          ret = EGLEW_KHR_stream_attrib;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_stream_consumer_gltexture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25))
+        {
+          ret = EGLEW_KHR_stream_consumer_gltexture;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_stream_cross_process_fd
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23))
+        {
+          ret = EGLEW_KHR_stream_cross_process_fd;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_stream_fifo
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11))
+        {
+          ret = EGLEW_KHR_stream_fifo;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_stream_producer_aldatalocator
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29))
+        {
+          ret = EGLEW_KHR_stream_producer_aldatalocator;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_stream_producer_eglsurface
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26))
+        {
+          ret = EGLEW_KHR_stream_producer_eglsurface;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_surfaceless_context
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
+        {
+          ret = EGLEW_KHR_surfaceless_context;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_swap_buffers_with_damage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
+        {
+          ret = EGLEW_KHR_swap_buffers_with_damage;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_vg_parent_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15))
+        {
+          ret = EGLEW_KHR_vg_parent_image;
+          continue;
+        }
+#endif
+#ifdef EGL_KHR_wait_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9))
+        {
+          ret = EGLEW_KHR_wait_sync;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+      {
+#ifdef EGL_MESA_drm_image
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9))
+        {
+          ret = EGLEW_MESA_drm_image;
+          continue;
+        }
+#endif
+#ifdef EGL_MESA_image_dma_buf_export
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20))
+        {
+          ret = EGLEW_MESA_image_dma_buf_export;
+          continue;
+        }
+#endif
+#ifdef EGL_MESA_platform_gbm
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
+        {
+          ret = EGLEW_MESA_platform_gbm;
+          continue;
+        }
+#endif
+#ifdef EGL_MESA_platform_surfaceless
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_surfaceless", 20))
+        {
+          ret = EGLEW_MESA_platform_surfaceless;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4))
+      {
+#ifdef EGL_NOK_swap_region
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11))
+        {
+          ret = EGLEW_NOK_swap_region;
+          continue;
+        }
+#endif
+#ifdef EGL_NOK_swap_region2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12))
+        {
+          ret = EGLEW_NOK_swap_region2;
+          continue;
+        }
+#endif
+#ifdef EGL_NOK_texture_from_pixmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
+        {
+          ret = EGLEW_NOK_texture_from_pixmap;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+      {
+#ifdef EGL_NV_3dvision_surface
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16))
+        {
+          ret = EGLEW_NV_3dvision_surface;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_coverage_sample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15))
+        {
+          ret = EGLEW_NV_coverage_sample;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_coverage_sample_resolve
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23))
+        {
+          ret = EGLEW_NV_coverage_sample_resolve;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_cuda_event
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10))
+        {
+          ret = EGLEW_NV_cuda_event;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_depth_nonlinear
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
+        {
+          ret = EGLEW_NV_depth_nonlinear;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_device_cuda
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11))
+        {
+          ret = EGLEW_NV_device_cuda;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_native_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12))
+        {
+          ret = EGLEW_NV_native_query;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_post_convert_rounding
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21))
+        {
+          ret = EGLEW_NV_post_convert_rounding;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_post_sub_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15))
+        {
+          ret = EGLEW_NV_post_sub_buffer;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_robustness_video_memory_purge
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
+        {
+          ret = EGLEW_NV_robustness_video_memory_purge;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_consumer_gltexture_yuv
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29))
+        {
+          ret = EGLEW_NV_stream_consumer_gltexture_yuv;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_cross_display
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_display", 20))
+        {
+          ret = EGLEW_NV_stream_cross_display;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_cross_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_object", 19))
+        {
+          ret = EGLEW_NV_stream_cross_object;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_cross_partition
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_partition", 22))
+        {
+          ret = EGLEW_NV_stream_cross_partition;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_cross_process
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process", 20))
+        {
+          ret = EGLEW_NV_stream_cross_process;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_cross_system
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_system", 19))
+        {
+          ret = EGLEW_NV_stream_cross_system;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_fifo_next
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_next", 16))
+        {
+          ret = EGLEW_NV_stream_fifo_next;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_fifo_synchronous
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_synchronous", 23))
+        {
+          ret = EGLEW_NV_stream_fifo_synchronous;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_frame_limits
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_frame_limits", 19))
+        {
+          ret = EGLEW_NV_stream_frame_limits;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_metadata
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15))
+        {
+          ret = EGLEW_NV_stream_metadata;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_remote
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_remote", 13))
+        {
+          ret = EGLEW_NV_stream_remote;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_reset
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_reset", 12))
+        {
+          ret = EGLEW_NV_stream_reset;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_socket
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket", 13))
+        {
+          ret = EGLEW_NV_stream_socket;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_socket_inet
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_inet", 18))
+        {
+          ret = EGLEW_NV_stream_socket_inet;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_socket_unix
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_unix", 18))
+        {
+          ret = EGLEW_NV_stream_socket_unix;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_stream_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11))
+        {
+          ret = EGLEW_NV_stream_sync;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
+        {
+          ret = EGLEW_NV_sync;
+          continue;
+        }
+#endif
+#ifdef EGL_NV_system_time
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11))
+        {
+          ret = EGLEW_NV_system_time;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6))
+      {
+#ifdef EGL_TIZEN_image_native_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
+        {
+          ret = EGLEW_TIZEN_image_native_buffer;
+          continue;
+        }
+#endif
+#ifdef EGL_TIZEN_image_native_surface
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20))
+        {
+          ret = EGLEW_TIZEN_image_native_surface;
+          continue;
+        }
+#endif
+      }
+    }
+    ret = (len == 0);
+  }
+  return ret;
+}
+
+#endif /* _WIN32 */
--- a/msvc2003/CSE2.vcproj
+++ b/msvc2003/CSE2.vcproj
@@ -425,6 +425,9 @@
 				RelativePath="..\src\Resource.cpp">
 			</File>
 			<File
+				RelativePath="..\src\Backends\Rendering\SDLTexture.cpp">
+			</File>
+			<File
 				RelativePath="..\src\SelStage.cpp">
 			</File>
 			<File
@@ -592,6 +595,9 @@
 				RelativePath="..\src\Profile.h">
 			</File>
 			<File
+				RelativePath="..\src\Backends\Rendering.h">
+			</File>
+			<File
 				RelativePath="..\src\Resource.h">
 			</File>
 			<File
@@ -633,7 +639,7 @@
 			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
 			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
 			<File
-				RelativePath="..\res\Icon\ICON.rc">
+				RelativePath="..\assets\resources\Icon\ICON.rc">
 			</File>
 		</Filter>
 	</Files>
--- a/msvc2003/devilution/comparer-config.toml
+++ b/msvc2003/devilution/comparer-config.toml
@@ -556,10 +556,38 @@
 addr = 0x40F330
 
 [[func]]
+name = "Random"
+addr = 0x40F350
+
+[[func]]
+name = "PutNumber4"
+addr = 0x40F380
+
+[[func]]
+name = "Game"
+addr = 0x40F5F0
+
+[[func]]
+name = "ModeOpening"
+addr = 0x40F730
+
+[[func]]
+name = "ModeTitle"
+addr = 0x40F9B0
+
+[[func]]
+name = "ModeAction"
+addr = 0x410400
+
+[[func]]
 name = "LoadGenericData"
 addr = 0x411390
 
 [[func]]
+name = "GetTrg"
+addr = 0x4122E0
+
+[[func]]
 name = "InitMapData2"
 addr = 0x413750
 
@@ -1039,6 +1067,21 @@
 addr = 0x420640
 
 [[func]]
+name = "ChangeSoundFrequency"
+addr = 0x420720
+size = 0x34
+
+[[func]]
+name = "ChangeSoundVolume"
+addr = 0x420760
+size = 0x35
+
+[[func]]
+name = "ChangeSoundPan"
+addr = 0x4207A0
+size = 0x36
+
+[[func]]
 name = "TransferStage"
 addr = 0x420BE0
 
@@ -1121,6 +1164,10 @@
 [[func]]
 name = "TextScriptProc"
 addr = 0x422510
+
+[[func]]
+name = "RestoreTextScript"
+addr = 0x425790
 
 [[func]]
 name = "InitTriangleTable"
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -37,7 +37,7 @@
 BOOL AddArmsData(long code, long max_num)
 {
 	int i = 0;
-	for (; i < ARMS_MAX;)
+	while (i < ARMS_MAX)
 	{
 		if (gArmsData[i].code == code)
 			break;
@@ -70,8 +70,8 @@
 
 BOOL SubArmsData(long code)
 {
-	int i = 0;
-	for (; i < ARMS_MAX; ++i)
+	int i;
+	for (i = 0; i < ARMS_MAX; ++i)
 		if (gArmsData[i].code == code)
 			break;
 
@@ -83,12 +83,13 @@
 		return FALSE;
 
 	// Shift all arms from the right to the left
-	for (i += 1; i < ARMS_MAX; ++i)
+	for (++i; i < ARMS_MAX; ++i)
 		gArmsData[i - 1] = gArmsData[i];
 
 	// Clear farthest weapon and select first
 	gArmsData[i - 1].code = 0;
 	gSelectedArms = 0;
+
 	return TRUE;
 }
 
@@ -95,7 +96,7 @@
 BOOL TradeArms(long code1, long code2, long max_num)
 {
 	int i = 0;
-	for (; i < ARMS_MAX;)
+	while (i < ARMS_MAX)
 	{
 		if (gArmsData[i].code == code1)
 			break;
@@ -111,6 +112,7 @@
 	gArmsData[i].max_num += max_num;
 	gArmsData[i].num += max_num;
 	gArmsData[i].exp = 0;
+
 	return TRUE;
 }
 
@@ -117,7 +119,7 @@
 BOOL AddItemData(long code)
 {
 	int i = 0;
-	for (; i < ITEM_MAX;)
+	while (i < ITEM_MAX)
 	{
 		if (gItemData[i].code == code)
 			break;
@@ -132,13 +134,14 @@
 		return FALSE;
 
 	gItemData[i].code = code;
+
 	return TRUE;
 }
 
 BOOL SubItemData(long code)
 {
-	int i = 0;
-	for (; i < ITEM_MAX; ++i)
+	int i;
+	for (i = 0; i < ITEM_MAX; ++i)
 		if (gItemData[i].code == code)
 			break;
 
@@ -146,11 +149,12 @@
 		return FALSE;
 
 	// Shift all items from the right to the left
-	for (i += 1; i < ITEM_MAX; ++i)
+	for (++i; i < ITEM_MAX; ++i)
 		gItemData[i - 1] = gItemData[i];
 
 	gItemData[i - 1].code = 0;
 	gSelectedItem = 0;
+
 	return TRUE;
 }
 
@@ -167,6 +171,7 @@
 		return;
 
 	BOOL bChange = FALSE;
+
 	if (gCampActive == FALSE)
 	{
 		if (gKeyTrg & gKeyLeft)
@@ -179,10 +184,11 @@
 			++gSelectedArms;
 			bChange = TRUE;
 		}
-		if ((gKeyDown | gKeyUp) & gKeyTrg)
+		if (gKeyTrg & (gKeyUp | gKeyDown))
 		{
 			if (item_num)
 				gCampActive = TRUE;
+
 			bChange = TRUE;
 		}
 
@@ -207,13 +213,10 @@
 		{
 			if (gSelectedItem == item_num - 1)
 				gSelectedItem = 6 * (gSelectedItem / 6);
+			else if (gSelectedItem % 6 == 5)
+				gSelectedItem -= 5;
 			else
-			{
-				if (gSelectedItem % 6 == 5)
-					gSelectedItem -= 5;
-				else
-					++gSelectedItem;
-			}
+				++gSelectedItem;
 
 			bChange = TRUE;
 		}
@@ -311,7 +314,7 @@
 		PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
 
 	// Draw arms
-	for (i = 0; i < ARMS_MAX; i++)
+	for (i = 0; i < ARMS_MAX; ++i)
 	{
 		if (gArmsData[i].code == 0)
 			break;
@@ -345,7 +348,7 @@
 	else
 		PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX);
 
-	for (i = 0; i < ITEM_MAX; i++)
+	for (i = 0; i < ITEM_MAX; ++i)
 	{
 		if (gItemData[i].code == 0)
 			break;
@@ -377,7 +380,7 @@
 
 	// Run script
 	arms_num = 0;
-	for (; gArmsData[arms_num].code != 0;)
+	while (gArmsData[arms_num].code != 0)
 		++arms_num;
 
 	if (arms_num)
@@ -418,7 +421,7 @@
 
 		if (gCampActive)
 		{
-			if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg)
+			if (g_GameFlags & 2 && gKeyTrg & (gKeyCancel | gKeyItem))
 			{
 				StopTextScript();
 				break;
@@ -426,7 +429,7 @@
 		}
 		else
 		{
-			if ((gKeyCancel | gKeyOk | gKeyItem) & gKeyTrg)
+			if (gKeyTrg & (gKeyOk | gKeyCancel | gKeyItem))
 			{
 				StopTextScript();
 				break;
@@ -445,7 +448,7 @@
 
 BOOL CheckItem(long a)
 {
-	for (int i = 0; i < ITEM_MAX; i++)
+	for (int i = 0; i < ITEM_MAX; ++i)
 	{
 		if (gItemData[i].code == a)
 			return TRUE;
@@ -456,7 +459,7 @@
 
 BOOL CheckArms(long a)
 {
-	for (int i = 0; i < ARMS_MAX; i++)
+	for (int i = 0; i < ARMS_MAX; ++i)
 	{
 		if (gArmsData[i].code == a)
 			return TRUE;
@@ -467,13 +470,16 @@
 
 BOOL UseArmsEnergy(long num)
 {
-	if (!gArmsData[gSelectedArms].max_num)
+	if (gArmsData[gSelectedArms].max_num == 0)
 		return TRUE;
-	if (!gArmsData[gSelectedArms].num)
+	if (gArmsData[gSelectedArms].num == 0)
 		return FALSE;
+
 	gArmsData[gSelectedArms].num -= num;
+
 	if (gArmsData[gSelectedArms].num < 0)
 		gArmsData[gSelectedArms].num = 0;
+
 	return TRUE;
 }
 
@@ -480,8 +486,10 @@
 BOOL ChargeArmsEnergy(long num)
 {
 	gArmsData[gSelectedArms].num += num;
+
 	if (gArmsData[gSelectedArms].num > gArmsData[gSelectedArms].max_num)
 		gArmsData[gSelectedArms].num = gArmsData[gSelectedArms].max_num;
+
 	return TRUE;
 }
 
@@ -499,7 +507,7 @@
 int RotationArms()
 {
 	int arms_num = 0;
-	for (; gArmsData[arms_num].code != 0;)
+	while (gArmsData[arms_num].code != 0)
 		++arms_num;
 
 	if (arms_num == 0)
@@ -508,6 +516,7 @@
 	ResetSpurCharge();
 
 	++gSelectedArms;
+
 	while (gSelectedArms < arms_num)
 	{
 		if (gArmsData[gSelectedArms].code)
@@ -528,7 +537,7 @@
 int RotationArmsRev()
 {
 	int arms_num = 0;
-	for (; gArmsData[arms_num].code != 0;)
+	while (gArmsData[arms_num].code != 0)
 		++arms_num;
 
 	if (arms_num == 0)
--- /dev/null
+++ b/src/Backends/Rendering.h
@@ -1,0 +1,32 @@
+#pragma once
+
+#include "SDL.h"
+
+#include "../WindowsWrapper.h"
+
+typedef enum FontPixelMode
+{
+	FONT_PIXEL_MODE_LCD,
+	FONT_PIXEL_MODE_GRAY,
+	FONT_PIXEL_MODE_MONO,
+} FontPixelMode;
+
+typedef struct Backend_Surface Backend_Surface;
+typedef struct Backend_Glyph Backend_Glyph;
+
+SDL_Window* Backend_CreateWindow(const char *title, int width, int height);
+Backend_Surface* Backend_Init(SDL_Window *window);
+void Backend_Deinit(void);
+void Backend_DrawScreen(void);
+Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
+void Backend_FreeSurface(Backend_Surface *surface);
+unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch);
+void Backend_UnlockSurface(Backend_Surface *surface);
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
+BOOL Backend_SupportsSubpixelGlyphs(void);
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode);
+void Backend_UnloadGlyph(Backend_Glyph *glyph);
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
+void Backend_HandleDeviceLoss(void);
+void Backend_HandleWindowResize(void);
--- /dev/null
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -1,0 +1,797 @@
+#include "../Rendering.h"
+
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <GL/glew.h>
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+typedef enum RenderMode
+{
+	MODE_BLANK,
+	MODE_DRAW_SURFACE,
+	MODE_DRAW_SURFACE_WITH_TRANSPARENCY,
+	MODE_COLOUR_FILL,
+	MODE_DRAW_GLYPH,
+	MODE_DRAW_GLYPH_LCD
+} RenderMode;
+
+typedef struct Backend_Surface
+{
+	GLuint texture_id;
+	unsigned int width;
+	unsigned int height;
+	unsigned char *pixels;
+} Backend_Surface;
+
+typedef struct Backend_Glyph
+{
+	GLuint texture_id;
+	unsigned int width;
+	unsigned int height;
+	unsigned char pixel_mode;
+} Backend_Glyph;
+
+typedef struct Coordinate2D
+{
+	GLfloat x;
+	GLfloat y;
+} Coordinate2D;
+
+typedef struct Vertex
+{
+	Coordinate2D vertex_coordinate;
+	Coordinate2D texture_coordinate;
+} Vertex;
+
+typedef struct VertexBufferSlot
+{
+	Vertex vertices[2][3];
+} VertexBufferSlot;
+
+static SDL_Window *window;
+static SDL_GLContext context;
+
+static GLuint program_texture;
+static GLuint program_texture_colour_key;
+static GLuint program_colour_fill;
+static GLuint program_glyph_normal;
+static GLuint program_glyph_subpixel_part1;
+static GLuint program_glyph_subpixel_part2;
+
+static GLint program_colour_fill_uniform_colour;
+static GLint program_glyph_normal_uniform_colour;
+static GLint program_glyph_subpixel_part2_uniform_colour;
+
+static GLuint vertex_array_id;
+static GLuint vertex_buffer_id;
+static GLuint framebuffer_id;
+
+static VertexBufferSlot *vertex_buffer;
+static unsigned long current_vertex_buffer_slot;
+
+static RenderMode last_render_mode;
+
+static Backend_Surface framebuffer;
+
+static const GLchar *vertex_shader_plain = " \
+#version 150 core\n \
+in vec2 input_vertex_coordinates; \
+void main() \
+{ \
+	gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
+} \
+";
+
+static const GLchar *vertex_shader_texture = " \
+#version 150 core\n \
+in vec2 input_vertex_coordinates; \
+in vec2 input_texture_coordinates; \
+out vec2 texture_coordinates; \
+void main() \
+{ \
+	texture_coordinates = input_texture_coordinates; \
+	gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
+} \
+";
+
+static const GLchar *fragment_shader_texture = " \
+#version 150 core\n \
+uniform sampler2D tex; \
+in vec2 texture_coordinates; \
+out vec4 fragment; \
+void main() \
+{ \
+	fragment = texture(tex, texture_coordinates); \
+} \
+";
+
+static const GLchar *fragment_shader_texture_colour_key = " \
+#version 150 core\n \
+uniform sampler2D tex; \
+in vec2 texture_coordinates; \
+out vec4 fragment; \
+void main() \
+{ \
+	vec4 colour = texture(tex, texture_coordinates); \
+\
+	if (colour.xyz == vec3(0.0f, 0.0f, 0.0f)) \
+		discard; \
+\
+	fragment = colour; \
+} \
+";
+
+static const GLchar *fragment_shader_colour_fill = " \
+#version 150 core\n \
+uniform vec4 colour; \
+out vec4 fragment; \
+void main() \
+{ \
+	fragment = colour; \
+} \
+";
+
+static const GLchar *fragment_shader_glyph_normal = " \
+#version 150 core\n \
+uniform sampler2D tex; \
+uniform vec4 colour; \
+in vec2 texture_coordinates; \
+out vec4 fragment; \
+void main() \
+{ \
+	fragment = colour * vec4(1.0, 1.0, 1.0, texture(tex, texture_coordinates).r); \
+} \
+";
+
+static const GLchar *fragment_shader_glyph_subpixel_part1 = " \
+#version 150 core\n \
+uniform sampler2D tex; \
+in vec2 texture_coordinates; \
+out vec4 fragment; \
+void main() \
+{ \
+	fragment = texture(tex, texture_coordinates); \
+} \
+";
+
+static const GLchar *fragment_shader_glyph_subpixel_part2 = " \
+#version 150 core\n \
+uniform sampler2D tex; \
+uniform vec4 colour; \
+in vec2 texture_coordinates; \
+out vec4 fragment; \
+void main() \
+{ \
+	fragment = colour * texture(tex, texture_coordinates); \
+} \
+";
+
+static void GLAPIENTRY MessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void* userParam)
+{
+	(void)source;
+	(void)type;
+	(void)id;
+	(void)length;
+	(void)userParam;
+
+	if (severity != GL_DEBUG_SEVERITY_NOTIFICATION)
+		printf("OpenGL debug: %s\n", message);
+}
+
+static GLuint CompileShader(const char *vertex_shader_source, const char *fragment_shader_source)
+{
+	GLint shader_status;
+
+	GLuint program_id = glCreateProgram();
+
+	GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+	glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL);
+	glCompileShader(vertex_shader);
+
+	glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &shader_status);
+	if (shader_status != GL_TRUE)
+		return 0;
+
+	glAttachShader(program_id, vertex_shader);
+
+	GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+	glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL);
+	glCompileShader(fragment_shader);
+
+	glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &shader_status);
+	if (shader_status != GL_TRUE)
+		return 0;
+
+	glAttachShader(program_id, fragment_shader);
+
+	glBindAttribLocation(program_id, 1, "input_vertex_coordinates");
+	glBindAttribLocation(program_id, 2, "input_texture_coordinates");
+
+	glLinkProgram(program_id);
+
+	glGetProgramiv(program_id, GL_LINK_STATUS, &shader_status);
+	if (shader_status != GL_TRUE)
+		return 0;
+
+	return program_id;
+}
+
+static VertexBufferSlot* GetVertexBufferSlot(void)
+{
+	static unsigned long max_slots = 0;
+
+	if (current_vertex_buffer_slot >= max_slots)
+	{
+		if (max_slots == 0)
+			max_slots = 1;
+		else
+			max_slots <<= 1;
+
+		vertex_buffer = (VertexBufferSlot*)realloc(vertex_buffer, max_slots * sizeof(VertexBufferSlot));
+		glBufferData(GL_ARRAY_BUFFER, max_slots * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
+	}
+
+	return &vertex_buffer[current_vertex_buffer_slot++];
+}
+
+static void FlushVertexBuffer(void)
+{
+	glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(VertexBufferSlot) * current_vertex_buffer_slot, vertex_buffer);
+
+	if (last_render_mode == MODE_DRAW_GLYPH_LCD)
+	{
+		// Here we're going to draw with per-component alpha.
+		// Since OpenGL doesn't really support this, we have to do it manually:
+
+		// Step one: attenuate the destination pixels by the alpha
+		glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+		glUseProgram(program_glyph_subpixel_part1);
+		glDrawArrays(GL_TRIANGLES, 0, 6 * current_vertex_buffer_slot);
+
+		// Step two: add the new pixels on top of them
+		glBlendFunc(GL_ONE, GL_ONE);
+		glUseProgram(program_glyph_subpixel_part2);
+	}
+	else if (last_render_mode == MODE_DRAW_GLYPH)
+	{
+		// Here, we just use a regular alpha channel
+		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+		glUseProgram(program_glyph_normal);
+	}
+
+	glDrawArrays(GL_TRIANGLES, 0, 6 * current_vertex_buffer_slot);
+
+	current_vertex_buffer_slot = 0;
+}
+
+SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
+{
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+
+	return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
+}
+
+Backend_Surface* Backend_Init(SDL_Window *p_window)
+{
+	window = p_window;
+
+	int window_width, window_height;
+	SDL_GetWindowSize(window, &window_width, &window_height);
+
+	context = SDL_GL_CreateContext(window);
+
+	if (glewInit() != GLEW_OK)
+		return FALSE;
+
+	// Check if the platform supports OpenGL 3.2
+	if (!GLEW_VERSION_3_2)
+		return FALSE;
+
+	glEnable(GL_DEBUG_OUTPUT);
+	glDebugMessageCallback(MessageCallback, 0);
+
+	glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	// Set up Vertex Array Object
+	glGenVertexArrays(1, &vertex_array_id);
+	glBindVertexArray(vertex_array_id);
+
+	// Set up Vertex Buffer Object
+	glGenBuffers(1, &vertex_buffer_id);
+	glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id);
+	glBufferData(GL_ARRAY_BUFFER, 1 * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
+
+	// Set up the vertex attributes
+	glEnableVertexAttribArray(1);
+	glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, vertex_coordinate));
+	glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, texture_coordinate));
+
+	// Set up our shaders
+	program_texture = CompileShader(vertex_shader_texture, fragment_shader_texture);
+	program_texture_colour_key = CompileShader(vertex_shader_texture, fragment_shader_texture_colour_key);
+	program_colour_fill = CompileShader(vertex_shader_plain, fragment_shader_colour_fill);
+	program_glyph_normal = CompileShader(vertex_shader_texture, fragment_shader_glyph_normal);
+	program_glyph_subpixel_part1 = CompileShader(vertex_shader_texture, fragment_shader_glyph_subpixel_part1);
+	program_glyph_subpixel_part2 = CompileShader(vertex_shader_texture, fragment_shader_glyph_subpixel_part2);
+
+	if (program_texture == 0 || program_texture_colour_key == 0 || program_colour_fill == 0 || program_glyph_normal == 0 || program_glyph_subpixel_part1 == 0 || program_glyph_subpixel_part2 == 0)
+		printf("Failed to compile shaders\n");
+
+	// Get shader uniforms
+	program_colour_fill_uniform_colour = glGetUniformLocation(program_colour_fill, "colour");
+	program_glyph_normal_uniform_colour = glGetUniformLocation(program_glyph_normal, "colour");
+	program_glyph_subpixel_part2_uniform_colour = glGetUniformLocation(program_glyph_subpixel_part2, "colour");
+
+	// Set up framebuffer (used for surface-to-surface blitting)
+	glGenFramebuffers(1, &framebuffer_id);
+	glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
+
+	// Set up framebuffer screen texture (used for screen-to-surface blitting)
+	glGenTextures(1, &framebuffer.texture_id);
+	glBindTexture(GL_TEXTURE_2D, framebuffer.texture_id);
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, window_width, window_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+	framebuffer.width = window_width;
+	framebuffer.height = window_height;
+
+	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.texture_id, 0);
+	glViewport(0, 0, framebuffer.width, framebuffer.height);
+
+
+	return &framebuffer;
+}
+
+void Backend_Deinit(void)
+{
+	glDeleteTextures(1, &framebuffer.texture_id);
+	glDeleteFramebuffers(1, &framebuffer_id);
+	glDeleteProgram(program_glyph_subpixel_part2);
+	glDeleteProgram(program_glyph_subpixel_part1);
+	glDeleteProgram(program_glyph_normal);
+	glDeleteProgram(program_colour_fill);
+	glDeleteProgram(program_texture_colour_key);
+	glDeleteProgram(program_texture);
+	glDeleteBuffers(1, &vertex_buffer_id);
+	glDeleteVertexArrays(1, &vertex_array_id);
+	SDL_GL_DeleteContext(context);
+}
+
+void Backend_DrawScreen(void)
+{
+	FlushVertexBuffer();
+	last_render_mode = MODE_BLANK;
+
+	glUseProgram(program_texture);
+
+	glDisable(GL_BLEND);
+
+	// Enable texture coordinates, since this uses textures
+	glEnableVertexAttribArray(2);
+
+	// Target actual screen, and not our framebuffer
+	glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+	glViewport(0, 0, framebuffer.width, framebuffer.height);
+
+	// Draw framebuffer to screen
+	glBindTexture(GL_TEXTURE_2D, framebuffer.texture_id);
+
+	VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
+
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.y = 1.0f;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.y = 1.0f;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.y = 0.0f;
+
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.y = 1.0f;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.y = 0.0f;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.y = 0.0f;
+
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = -1.0f;
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = -1.0f;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = -1.0f;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = 1.0f;
+
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = -1.0f;
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = -1.0f;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = 1.0f;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = -1.0f;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = 1.0f;
+
+	FlushVertexBuffer();
+
+	SDL_GL_SwapWindow(window);
+
+	// According to https://www.khronos.org/opengl/wiki/Common_Mistakes#Swap_Buffers
+	// the buffer should always be cleared, even if it seems unnecessary
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	// Switch back to our framebuffer
+	glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
+}
+
+Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+{
+	Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+
+	if (surface == NULL)
+		return NULL;
+
+	glGenTextures(1, &surface->texture_id);
+	glBindTexture(GL_TEXTURE_2D, surface->texture_id);
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+	surface->width = width;
+	surface->height = height;
+
+	return surface;
+}
+
+void Backend_FreeSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	glDeleteTextures(1, &surface->texture_id);
+	free(surface);
+}
+
+unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
+{
+	if (surface == NULL)
+		return NULL;
+
+	surface->pixels = (unsigned char*)malloc(surface->width * surface->height * 3);
+	*pitch = surface->width * 3;
+	return surface->pixels;
+}
+
+void Backend_UnlockSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	GLint previously_bound_texture;
+	glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
+
+	glBindTexture(GL_TEXTURE_2D, surface->texture_id);
+	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surface->width, surface->height, GL_RGB, GL_UNSIGNED_BYTE, surface->pixels);
+	free(surface->pixels);
+
+	glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
+}
+
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+{
+	static Backend_Surface *last_source_surface;
+	static Backend_Surface *last_destination_surface;
+
+	if (source_surface == NULL || destination_surface == NULL)
+		return;
+
+	if (rect->right - rect->left < 0 || rect->bottom - rect->top < 0)
+		return;
+
+	const RenderMode render_mode = (colour_key ? MODE_DRAW_SURFACE_WITH_TRANSPARENCY : MODE_DRAW_SURFACE);
+
+	if (last_render_mode != render_mode || last_source_surface != source_surface || last_destination_surface != destination_surface)
+	{
+		FlushVertexBuffer();
+
+		last_render_mode = render_mode;
+		last_source_surface = source_surface;
+		last_destination_surface = destination_surface;
+
+		// Point our framebuffer to the destination texture
+		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destination_surface->texture_id, 0);
+		glViewport(0, 0, destination_surface->width, destination_surface->height);
+
+		// Switch to colour-key shader if we have to
+		glUseProgram(colour_key ? program_texture_colour_key : program_texture);
+
+		glDisable(GL_BLEND);
+
+		// Enable texture coordinates, since this uses textures
+		glEnableVertexAttribArray(2);
+
+		glBindTexture(GL_TEXTURE_2D, source_surface->texture_id);
+	}
+
+	const GLfloat texture_left = (GLfloat)rect->left / (GLfloat)source_surface->width;
+	const GLfloat texture_right = (GLfloat)rect->right / (GLfloat)source_surface->width;
+	const GLfloat texture_top = (GLfloat)rect->top / (GLfloat)source_surface->height;
+	const GLfloat texture_bottom = (GLfloat)rect->bottom / (GLfloat)source_surface->height;
+
+	const GLfloat vertex_left = (x * (2.0f / destination_surface->width)) - 1.0f;
+	const GLfloat vertex_right = ((x + (rect->right - rect->left)) * (2.0f / destination_surface->width)) - 1.0f;
+	const GLfloat vertex_top = (y * (2.0f / destination_surface->height)) - 1.0f;
+	const GLfloat vertex_bottom = ((y + (rect->bottom - rect->top)) * (2.0f / destination_surface->height)) - 1.0f;
+
+	VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
+
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.x = texture_left;
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.y = texture_top;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.x = texture_right;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.y = texture_top;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.x = texture_right;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.y = texture_bottom;
+
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.x = texture_left;
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.y = texture_top;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.x = texture_right;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.y = texture_bottom;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.x = texture_left;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.y = texture_bottom;
+
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
+
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
+}
+
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+{
+	static Backend_Surface *last_surface;
+	static unsigned char last_red;
+	static unsigned char last_green;
+	static unsigned char last_blue;
+
+	if (surface == NULL)
+		return;
+
+	if (rect->right - rect->left < 0 || rect->bottom - rect->top < 0)
+		return;
+
+	if (last_render_mode != MODE_COLOUR_FILL || last_surface != surface || last_red != red || last_green != green || last_blue != blue)
+	{
+		FlushVertexBuffer();
+
+		last_render_mode = MODE_COLOUR_FILL;
+		last_surface = surface;
+		last_red = red;
+		last_green = green;
+		last_blue = blue;
+
+		// Point our framebuffer to the destination texture
+		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture_id, 0);
+		glViewport(0, 0, surface->width, surface->height);
+
+		glUseProgram(program_colour_fill);
+
+		glDisable(GL_BLEND);
+
+		// Disable texture coordinate array, since this doesn't use textures
+		glDisableVertexAttribArray(2);
+
+		glUniform4f(program_colour_fill_uniform_colour, red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f);
+
+		current_vertex_buffer_slot = 0;
+	}
+
+	const GLfloat vertex_left = (rect->left * (2.0f / surface->width)) - 1.0f;
+	const GLfloat vertex_right = (rect->right * (2.0f / surface->width)) - 1.0f;
+	const GLfloat vertex_top = (rect->top * (2.0f / surface->height)) - 1.0f;
+	const GLfloat vertex_bottom = (rect->bottom * (2.0f / surface->height)) - 1.0f;
+
+	VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
+
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
+
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
+}
+
+BOOL Backend_SupportsSubpixelGlyphs(void)
+{
+	return TRUE;
+}
+
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
+{
+	Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+
+	if (glyph == NULL)
+		return NULL;
+
+	const unsigned int destination_pitch = (width + 3) & ~3;	// Round up to the nearest 4 (OpenGL needs this)
+
+	unsigned char *buffer = (unsigned char*)malloc(destination_pitch * height);
+
+	switch (pixel_mode)
+	{
+		case FONT_PIXEL_MODE_LCD:
+		case FONT_PIXEL_MODE_GRAY:
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+				unsigned char *destination_pointer = buffer + y * destination_pitch;
+				memcpy(destination_pointer, source_pointer, width);
+			}
+
+			break;
+
+		case FONT_PIXEL_MODE_MONO:
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+				unsigned char *destination_pointer = buffer + y * destination_pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+					*destination_pointer++ = (*source_pointer++ ? 0xFF : 0);
+			}
+
+			break;
+	}
+
+	GLint previously_bound_texture;
+	glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
+
+	glGenTextures(1, &glyph->texture_id);
+	glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
+	if (pixel_mode == FONT_PIXEL_MODE_LCD)
+		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width / 3, height, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
+	else
+		glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, buffer);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+	glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
+	glyph->height = height;
+	glyph->pixel_mode = pixel_mode;
+
+	free(buffer);
+
+	glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
+
+	return glyph;
+}
+
+void Backend_UnloadGlyph(Backend_Glyph *glyph)
+{
+	if (glyph == NULL)
+		return;
+
+	glDeleteTextures(1, &glyph->texture_id);
+	free(glyph);
+}
+
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+{
+	static Backend_Surface *last_surface;
+	static Backend_Glyph *last_glyph;
+	static unsigned char last_red;
+	static unsigned char last_green;
+	static unsigned char last_blue;
+
+	if (glyph == NULL || surface == NULL)
+		return;
+
+	const RenderMode render_mode = (glyph->pixel_mode == FONT_PIXEL_MODE_LCD ? MODE_DRAW_GLYPH_LCD : MODE_DRAW_GLYPH);
+
+	if (last_render_mode != render_mode || last_surface != surface || last_glyph != glyph || last_red != colours[0] || last_green != colours[1] || last_blue != colours[2])
+	{
+		FlushVertexBuffer();
+
+		last_render_mode = render_mode;
+		last_surface = surface;
+		last_glyph = glyph;
+		last_red = colours[0];
+		last_green = colours[1];
+		last_blue = colours[2];
+
+		if (glyph->pixel_mode == FONT_PIXEL_MODE_LCD)
+		{
+			glUseProgram(program_glyph_subpixel_part2);
+			glUniform4f(program_glyph_subpixel_part2_uniform_colour, colours[0] / 255.0f, colours[1] / 255.0f, colours[2] / 255.0f, 1.0f);
+		}
+		else
+		{
+			glUseProgram(program_glyph_normal);
+			glUniform4f(program_glyph_normal_uniform_colour, colours[0] / 255.0f, colours[1] / 255.0f, colours[2] / 255.0f, 1.0f);
+		}
+
+		// Point our framebuffer to the destination texture
+		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture_id, 0);
+		glViewport(0, 0, surface->width, surface->height);
+
+		glEnable(GL_BLEND);
+
+		// Enable texture coordinates, since this uses textures
+		glEnableVertexAttribArray(2);
+
+		glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
+	}
+
+	const GLfloat vertex_left = (x * (2.0f / surface->width)) - 1.0f;
+	const GLfloat vertex_right = ((x + glyph->width) * (2.0f / surface->width)) - 1.0f;
+	const GLfloat vertex_top = (y * (2.0f / surface->height)) - 1.0f;
+	const GLfloat vertex_bottom = ((y + glyph->height) * (2.0f / surface->height)) - 1.0f;
+
+	VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
+
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.y = 0.0f;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.y = 0.0f;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.y = 1.0f;
+
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.y = 0.0f;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.y = 1.0f;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.y = 1.0f;
+
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
+
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
+}
+
+void Backend_HandleDeviceLoss(void)
+{
+	// No problem for us
+}
+
+void Backend_HandleWindowResize(void)
+{
+	// No problem for us
+}
--- /dev/null
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -1,0 +1,239 @@
+#include "../Rendering.h"
+
+#include <stddef.h>
+#include <stdlib.h>
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+typedef struct Backend_Surface
+{
+	SDL_Surface *sdlsurface;
+} Backend_Surface;
+
+typedef struct Backend_Glyph
+{
+	SDL_Surface *sdlsurface;
+} Backend_Glyph;
+
+static SDL_Window *window;
+static SDL_Surface *window_sdlsurface;
+
+static Backend_Surface framebuffer;
+
+static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
+{
+	sdl_rect->x = (int)rect->left;
+	sdl_rect->y = (int)rect->top;
+	sdl_rect->w = (int)(rect->right - rect->left);
+	sdl_rect->h = (int)(rect->bottom - rect->top);
+
+	if (sdl_rect->w < 0)
+		sdl_rect->w = 0;
+
+	if (sdl_rect->h < 0)
+		sdl_rect->h = 0;
+}
+
+SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
+{
+	return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
+}
+
+Backend_Surface* Backend_Init(SDL_Window *p_window)
+{
+	window = p_window;
+
+	window_sdlsurface = SDL_GetWindowSurface(window);
+
+	framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
+
+	if (framebuffer.sdlsurface == NULL)
+		return NULL;
+
+	return &framebuffer;
+}
+
+void Backend_Deinit(void)
+{
+	SDL_FreeSurface(framebuffer.sdlsurface);
+}
+
+void Backend_DrawScreen(void)
+{
+	SDL_BlitSurface(framebuffer.sdlsurface, NULL, window_sdlsurface, NULL);
+	SDL_UpdateWindowSurface(window);
+}
+
+Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+{
+	Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+
+	if (surface == NULL)
+		return NULL;
+
+	surface->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
+
+	if (surface->sdlsurface == NULL)
+	{
+		free(surface);
+		return NULL;
+	}
+
+	return surface;
+}
+
+void Backend_FreeSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	SDL_FreeSurface(surface->sdlsurface);
+	free(surface);
+}
+
+unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
+{
+	if (surface == NULL)
+		return NULL;
+
+	*pitch = surface->sdlsurface->pitch;
+	return (unsigned char*)surface->sdlsurface->pixels;
+}
+
+void Backend_UnlockSurface(Backend_Surface *surface)
+{
+	(void)surface;
+}
+
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+{
+	if (source_surface == NULL || destination_surface == NULL)
+		return;
+
+	SDL_Rect source_rect;
+	RectToSDLRect(rect, &source_rect);
+
+	SDL_Rect destination_rect;
+	destination_rect.x = x;
+	destination_rect.y = y;
+	destination_rect.w = source_rect.w;
+	destination_rect.h = source_rect.h;
+
+	SDL_SetColorKey(source_surface->sdlsurface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdlsurface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black)
+
+	SDL_BlitSurface(source_surface->sdlsurface, &source_rect, destination_surface->sdlsurface, &destination_rect);
+}
+
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+{
+	if (surface == NULL)
+		return;
+
+	SDL_Rect destination_rect;
+	RectToSDLRect(rect, &destination_rect);
+
+	SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue));
+}
+
+BOOL Backend_SupportsSubpixelGlyphs(void)
+{
+	return FALSE;	// SDL_Surfaces don't have per-component alpha
+}
+
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
+{
+	Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+
+	if (glyph == NULL)
+		return NULL;
+
+	glyph->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32);
+
+	if (glyph->sdlsurface == NULL)
+	{
+		free(glyph);
+		return NULL;
+	}
+
+	switch (pixel_mode)
+	{
+		case FONT_PIXEL_MODE_LCD:
+			// Unsupported
+			break;
+
+		case FONT_PIXEL_MODE_GRAY:
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+				unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+				{
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = *source_pointer++;
+				}
+			}
+
+			break;
+
+		case FONT_PIXEL_MODE_MONO:
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+				unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+				{
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = *source_pointer++ ? 0xFF : 0;
+				}
+			}
+
+			break;
+	}
+
+	return glyph;
+}
+
+void Backend_UnloadGlyph(Backend_Glyph *glyph)
+{
+	if (glyph == NULL)
+		return;
+
+	SDL_FreeSurface(glyph->sdlsurface);
+	free(glyph);
+}
+
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+{
+	if (glyph == NULL || surface == NULL)
+		return;
+
+	SDL_Rect rect;
+	rect.x = x;
+	rect.y = y;
+	rect.w = glyph->sdlsurface->w;
+	rect.h = glyph->sdlsurface->h;
+
+	SDL_SetSurfaceColorMod(glyph->sdlsurface, colours[0], colours[1], colours[2]);
+
+	SDL_BlitSurface(glyph->sdlsurface, NULL, surface->sdlsurface, &rect);
+}
+
+void Backend_HandleDeviceLoss(void)
+{
+	// No problem for us
+}
+
+void Backend_HandleWindowResize(void)
+{
+	// https://wiki.libsdl.org/SDL_GetWindowSurface
+	// We need to fetch a new surface pointer
+	window_sdlsurface = SDL_GetWindowSurface(window);
+}
--- /dev/null
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -1,0 +1,320 @@
+#include "../Rendering.h"
+
+#include <stddef.h>
+#include <stdlib.h>
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+#include "../../Draw.h"
+#include "../../Ending.h"
+#include "../../MapName.h"
+#include "../../TextScr.h"
+
+typedef struct Backend_Surface
+{
+	SDL_Texture *texture;
+	unsigned char *pixels;
+	unsigned int width;
+	unsigned int height;
+} Backend_Surface;
+
+typedef struct Backend_Glyph
+{
+	SDL_Texture *texture;
+	unsigned int width;
+	unsigned int height;
+} Backend_Glyph;
+
+static SDL_Renderer *renderer;
+
+static Backend_Surface framebuffer;
+
+static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
+{
+	sdl_rect->x = (int)rect->left;
+	sdl_rect->y = (int)rect->top;
+	sdl_rect->w = (int)(rect->right - rect->left);
+	sdl_rect->h = (int)(rect->bottom - rect->top);
+
+	if (sdl_rect->w < 0)
+		sdl_rect->w = 0;
+
+	if (sdl_rect->h < 0)
+		sdl_rect->h = 0;
+}
+
+SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
+{
+	return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
+}
+
+Backend_Surface* Backend_Init(SDL_Window *window)
+{
+	renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+
+	if (renderer == NULL)
+		return NULL;
+
+	int width, height;
+	SDL_GetRendererOutputSize(renderer, &width, &height);
+	framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
+
+	if (framebuffer.texture == NULL)
+	{
+		SDL_DestroyRenderer(renderer);
+		return NULL;
+	}
+
+	framebuffer.width = width;
+	framebuffer.height = height;
+
+	return &framebuffer;
+}
+
+void Backend_Deinit(void)
+{
+	SDL_DestroyTexture(framebuffer.texture);
+	SDL_DestroyRenderer(renderer);
+}
+
+void Backend_DrawScreen(void)
+{
+	SDL_SetRenderTarget(renderer, NULL);
+	SDL_RenderCopy(renderer, framebuffer.texture, NULL, NULL);
+	SDL_RenderPresent(renderer);
+}
+
+Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+{
+	Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+
+	if (surface == NULL)
+		return NULL;
+
+	surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
+
+	if (surface->texture == NULL)
+	{
+		free(surface);
+		return NULL;
+	}
+
+	surface->width = width;
+	surface->height = height;
+
+	return surface;
+}
+
+void Backend_FreeSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	SDL_DestroyTexture(surface->texture);
+	free(surface);
+}
+
+unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
+{
+	if (surface == NULL)
+		return NULL;
+
+	*pitch = surface->width * 3;
+
+	surface->pixels = (unsigned char*)malloc(surface->width * surface->height * 3);
+
+	return surface->pixels;
+}
+
+void Backend_UnlockSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	unsigned char *buffer = (unsigned char*)malloc(surface->width * surface->height * 4);
+	unsigned char *buffer_pointer = buffer;
+	const unsigned char *src_pixel = surface->pixels;
+
+	// Convert the SDL_Surface's colour-keyed pixels to RGBA32
+	for (unsigned int y = 0; y < surface->height; ++y)
+	{
+
+		for (unsigned int x = 0; x < surface->width; ++x)
+		{
+			*buffer_pointer++ = src_pixel[0];
+			*buffer_pointer++ = src_pixel[1];
+			*buffer_pointer++ = src_pixel[2];
+
+			if (src_pixel[0] == 0 && src_pixel[1] == 0 && src_pixel[2] == 0)	// Assumes the colour key will always be #000000 (black)
+				*buffer_pointer++ = 0;
+			else
+				*buffer_pointer++ = 0xFF;
+
+			src_pixel += 3;
+		}
+	}
+
+	free(surface->pixels);
+
+	SDL_UpdateTexture(surface->texture, NULL, buffer, surface->width * 4);
+
+	free(buffer);
+}
+
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+{
+	if (source_surface == NULL || destination_surface == NULL)
+		return;
+
+	SDL_Rect source_rect;
+	RectToSDLRect(rect, &source_rect);
+
+	SDL_Rect destination_rect = {(int)x, (int)y, source_rect.w, source_rect.h};
+
+	// Blit the texture
+	SDL_SetTextureBlendMode(source_surface->texture, colour_key ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
+	SDL_SetRenderTarget(renderer, destination_surface->texture);
+	SDL_RenderCopy(renderer, source_surface->texture, &source_rect, &destination_rect);
+}
+
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+{
+	if (surface == NULL)
+		return;
+
+	SDL_Rect sdl_rect;
+	RectToSDLRect(rect, &sdl_rect);
+
+	// Check colour-key
+	if (red == 0 && green == 0 && blue == 0)
+		SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
+	else
+		SDL_SetRenderDrawColor(renderer, red, green, blue, SDL_ALPHA_OPAQUE);
+
+	// Draw colour
+	SDL_SetRenderTarget(renderer, surface->texture);
+	SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
+	SDL_RenderFillRect(renderer, &sdl_rect);
+	SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+}
+
+BOOL Backend_SupportsSubpixelGlyphs(void)
+{
+	return FALSE;	// SDL_Textures don't have per-component alpha
+}
+
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
+{
+	Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+
+	if (glyph == NULL)
+		return NULL;
+
+	glyph->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, width, height);
+
+	if (glyph->texture == NULL)
+	{
+		free(glyph);
+		return NULL;
+	}
+
+	unsigned char *buffer = (unsigned char*)malloc(width * height * 4);
+
+	if (buffer == NULL)
+	{
+		SDL_DestroyTexture(glyph->texture);
+		free(glyph);
+		return NULL;
+	}
+
+	unsigned char *destination_pointer = buffer;
+
+	switch (pixel_mode)
+	{
+		case FONT_PIXEL_MODE_LCD:
+			// Unsupported
+			break;
+
+		case FONT_PIXEL_MODE_GRAY:
+
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+				{
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = *source_pointer++;
+				}
+			}
+
+			break;
+
+		case FONT_PIXEL_MODE_MONO:
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+				{
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = *source_pointer++ ? 0xFF : 0;
+				}
+			}
+
+			break;
+	}
+
+	SDL_UpdateTexture(glyph->texture, NULL, buffer, width * 4);
+
+	glyph->width = width;
+	glyph->height = height;
+
+	return glyph;
+}
+
+void Backend_UnloadGlyph(Backend_Glyph *glyph)
+{
+	if (glyph == NULL)
+		return;
+
+	SDL_DestroyTexture(glyph->texture);
+	free(glyph);
+}
+
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+{
+	// The SDL_Texture side of things uses alpha, not a colour-key, so the bug where the font is blended
+	// with the colour key doesn't occur.
+
+	if (glyph == NULL || surface == NULL)
+		return;
+
+	SDL_Rect destination_rect = {(int)x, (int)y, (int)glyph->width, (int)glyph->height};
+
+	// Blit the texture
+	SDL_SetTextureColorMod(glyph->texture, colours[0], colours[1], colours[2]);
+	SDL_SetTextureBlendMode(glyph->texture, SDL_BLENDMODE_BLEND);
+	SDL_SetRenderTarget(renderer, surface->texture);
+	SDL_RenderCopy(renderer, glyph->texture, NULL, &destination_rect);
+}
+
+void Backend_HandleDeviceLoss(void)
+{
+	// All of our target-textures have been lost, so regenerate them
+	RestoreSurfaces();
+	RestoreStripper();
+	RestoreMapName();
+	RestoreTextScript();
+}
+
+void Backend_HandleWindowResize(void)
+{
+	// No problem for us
+}
--- /dev/null
+++ b/src/Backends/Rendering/Software.cpp
@@ -1,0 +1,411 @@
+#include "../Rendering.h"
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+#undef MIN
+#undef MAX
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+#define MAX(a,b) ((a) > (b) ? (a) : (b))
+
+typedef struct Backend_Surface
+{
+	unsigned char *pixels;
+	unsigned int width;
+	unsigned int height;
+	unsigned int pitch;
+} Backend_Surface;
+
+typedef struct Backend_Glyph
+{
+	void *pixels;
+	unsigned int width;
+	unsigned int height;
+	FontPixelMode pixel_mode;
+} Backend_Glyph;
+
+static SDL_Window *window;
+static SDL_Surface *window_sdlsurface;
+static SDL_Surface *framebuffer_sdlsurface;
+static Backend_Surface framebuffer;
+
+SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
+{
+	return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
+}
+
+Backend_Surface* Backend_Init(SDL_Window *p_window)
+{
+	window = p_window;
+
+	window_sdlsurface = SDL_GetWindowSurface(window);
+
+	framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
+
+	if (framebuffer_sdlsurface == NULL)
+		return NULL;
+
+	framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels;
+	framebuffer.width = framebuffer_sdlsurface->w;
+	framebuffer.height = framebuffer_sdlsurface->h;
+	framebuffer.pitch = framebuffer_sdlsurface->pitch;
+
+	return &framebuffer;
+}
+
+void Backend_Deinit(void)
+{
+	SDL_FreeSurface(framebuffer_sdlsurface);
+}
+
+void Backend_DrawScreen(void)
+{
+	SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL);
+	SDL_UpdateWindowSurface(window);
+}
+
+Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+{
+	Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+
+	if (surface == NULL)
+		return NULL;
+
+	surface->pixels = (unsigned char*)malloc(width * height * 3);
+
+	if (surface->pixels == NULL)
+	{
+		free(surface);
+		return NULL;
+	}
+
+	surface->width = width;
+	surface->height = height;
+	surface->pitch = width * 3;
+
+	return surface;
+}
+
+void Backend_FreeSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	free(surface->pixels);
+	free(surface);
+}
+
+unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
+{
+	if (surface == NULL)
+		return NULL;
+
+	*pitch = surface->pitch;
+	return surface->pixels;
+}
+
+void Backend_UnlockSurface(Backend_Surface *surface)
+{
+	(void)surface;
+}
+
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+{
+	if (source_surface == NULL || destination_surface == NULL)
+		return;
+
+	RECT rect_clamped;
+
+	rect_clamped.left = rect->left;
+	rect_clamped.top = rect->top;
+	rect_clamped.right = rect->right;
+	rect_clamped.bottom = rect->bottom;
+
+	// Clamp the rect and coordinates so we don't write outside the pixel buffer
+	long overflow;
+
+	overflow = 0 - x;
+	if (overflow > 0)
+	{
+		rect_clamped.left += overflow;
+		x += overflow;
+	}
+
+	overflow = 0 - y;
+	if (overflow > 0)
+	{
+		rect_clamped.top += overflow;
+		y += overflow;
+	}
+
+	overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width;
+	if (overflow > 0)
+	{
+		rect_clamped.right -= overflow;
+	}
+
+	overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height;
+	if (overflow > 0)
+	{
+		rect_clamped.bottom -= overflow;
+	}
+
+	if (rect_clamped.bottom - rect_clamped.top <= 0)
+		return;
+
+	if (rect_clamped.right - rect_clamped.left <= 0)
+		return;
+
+	// Do the actual blitting
+	if (colour_key)
+	{
+		for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
+		{
+			unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
+			unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
+
+			for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
+			{
+				if (source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0)	// Assumes the colour key will always be #000000 (black)
+				{
+					source_pointer += 3;
+					destination_pointer += 3;
+				}
+				else
+				{
+					*destination_pointer++ = *source_pointer++;
+					*destination_pointer++ = *source_pointer++;
+					*destination_pointer++ = *source_pointer++;
+				}
+			}
+		}
+	}
+	else
+	{
+		for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
+		{
+			unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
+			unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
+
+			memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3);
+		}
+	}
+}
+
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+{
+	if (surface == NULL)
+		return;
+
+	RECT rect_clamped;
+
+	rect_clamped.left = rect->left;
+	rect_clamped.top = rect->top;
+	rect_clamped.right = rect->right;
+	rect_clamped.bottom = rect->bottom;
+
+	// Clamp the rect so it doesn't write outside the pixel buffer
+	long overflow;
+
+	overflow = 0 - rect_clamped.left;
+	if (overflow > 0)
+	{
+		rect_clamped.left += overflow;
+	}
+
+	overflow = 0 - rect_clamped.top;
+	if (overflow > 0)
+	{
+		rect_clamped.top += overflow;
+	}
+
+	overflow = rect_clamped.right - surface->width;
+	if (overflow > 0)
+	{
+		rect_clamped.right -= overflow;
+	}
+
+	overflow = rect_clamped.bottom - surface->height;
+	if (overflow > 0)
+	{
+		rect_clamped.bottom -= overflow;
+	}
+
+	if (rect_clamped.bottom - rect_clamped.top <= 0)
+		return;
+
+	if (rect_clamped.right - rect_clamped.left <= 0)
+		return;
+
+	for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
+	{
+		unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)];
+
+		for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
+		{
+			*destination_pointer++ = red;
+			*destination_pointer++ = green;
+			*destination_pointer++ = blue;
+		}
+	}
+}
+
+BOOL Backend_SupportsSubpixelGlyphs(void)
+{
+	return TRUE;	// It's a software renderer, baby
+}
+
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
+{
+	Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+
+	if (glyph == NULL)
+		return NULL;
+
+	switch (pixel_mode)
+	{
+		case FONT_PIXEL_MODE_LCD:
+		case FONT_PIXEL_MODE_GRAY:
+		{
+			glyph->pixels = malloc(width * height * sizeof(float));
+
+			if (glyph->pixels == NULL)
+			{
+				free(glyph);
+				return NULL;
+			}
+
+			float *destination_pointer = (float*)glyph->pixels;
+
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+					*destination_pointer++ = *source_pointer++ / 255.0f;
+			}
+
+			break;
+		}
+
+		case FONT_PIXEL_MODE_MONO:
+		{
+			glyph->pixels = malloc(width * height);
+
+			if (glyph->pixels == NULL)
+			{
+				free(glyph);
+				return NULL;
+			}
+
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+				unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width;
+
+				memcpy(destination_pointer, source_pointer, width);
+			}
+
+			break;
+		}
+	}
+
+	glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
+	glyph->height = height;
+	glyph->pixel_mode = pixel_mode;
+
+	return glyph;
+}
+
+void Backend_UnloadGlyph(Backend_Glyph *glyph)
+{
+	if (glyph == NULL)
+		return;
+
+	free(glyph->pixels);
+	free(glyph);
+}
+
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+{
+	if (glyph == NULL || surface == NULL)
+		return;
+
+	switch (glyph->pixel_mode)
+	{
+		case FONT_PIXEL_MODE_LCD:
+			for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
+			{
+				for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
+				{
+					const float *font_pixel = (float*)glyph->pixels + (iy * glyph->width + ix) * 3;
+
+					if (font_pixel[0] || font_pixel[1] || font_pixel[2])
+					{
+						unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
+
+						for (unsigned int j = 0; j < 3; ++j)
+						{
+							const float alpha = font_pixel[j];
+							bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha)));	// Alpha blending
+						}
+					}
+				}
+			}
+
+			break;
+
+		case FONT_PIXEL_MODE_GRAY:
+			for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
+			{
+				for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
+				{
+					const float alpha = ((float*)glyph->pixels)[iy * glyph->width + ix];
+
+					if (alpha)
+					{
+						unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
+
+						for (unsigned int j = 0; j < 3; ++j)
+							bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha)));	// Alpha blending
+					}
+				}
+			}
+
+			break;
+
+		case FONT_PIXEL_MODE_MONO:
+			for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
+			{
+				for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
+				{
+					if (((unsigned char*)glyph->pixels)[iy * glyph->width + ix])
+					{
+						unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
+
+						for (unsigned int j = 0; j < 3; ++j)
+							bitmap_pixel[j] = colours[j];
+					}
+				}
+			}
+
+			break;
+	}
+}
+
+void Backend_HandleDeviceLoss(void)
+{
+	// No problem for us
+}
+
+void Backend_HandleWindowResize(void)
+{
+	// https://wiki.libsdl.org/SDL_GetWindowSurface
+	// We need to fetch a new surface pointer
+	window_sdlsurface = SDL_GetWindowSurface(window);
+}
--- a/src/Boss.cpp
+++ b/src/Boss.cpp
@@ -36,7 +36,9 @@
 void PutBossChar(int fx, int fy)
 {
 	char a = 0;
-	for (int b = BOSS_MAX - 1; b >= 0; b--)
+	int b;
+
+	for (b = BOSS_MAX - 1; b >= 0; --b)
 	{
 		if (gBoss[b].cond & 0x80)
 		{
@@ -48,7 +50,7 @@
 			{
 				a = 0;
 
-				if (gBoss[b].bits & npc_showDamage && gBoss[b].damage_view)
+				if (gBoss[b].bits & NPC_SHOW_DAMAGE && gBoss[b].damage_view)
 				{
 					SetValueView(&gBoss[b].x, &gBoss[b].y, gBoss[b].damage_view);
 					gBoss[b].damage_view = 0;
@@ -78,17 +80,17 @@
 
 void HitBossBullet()
 {
-	int bos;
+	BOOL bHit;
 	int bul;
+	int bos;
 	int bos_;
-	BOOL bHit;
 
-	for (bos = 0; bos < BOSS_MAX; bos++)
+	for (bos = 0; bos < BOSS_MAX; ++bos)
 	{
 		if ((gBoss[bos].cond & 0x80) == 0)
 			continue;
 
-		for (bul = 0; bul < BULLET_MAX; bul++)
+		for (bul = 0; bul < BULLET_MAX; ++bul)
 		{
 			if ((gBul[bul].cond & 0x80) == 0)
 				continue;
@@ -98,13 +100,13 @@
 
 			// Check if bullet touches boss
 			bHit = FALSE;
-			if (gBoss[bos].bits & npc_shootable
+			if (gBoss[bos].bits & NPC_SHOOTABLE
 				&& gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].enemyXL
 				&& gBoss[bos].x + gBoss[bos].hit.back > gBul[bul].x - gBul[bul].enemyXL
 				&& gBoss[bos].y - gBoss[bos].hit.top < gBul[bul].y + gBul[bul].enemyYL
 				&& gBoss[bos].y + gBoss[bos].hit.bottom > gBul[bul].y - gBul[bul].enemyYL)
 				bHit = TRUE;
-			else if (gBoss[bos].bits & npc_invulnerable
+			else if (gBoss[bos].bits & NPC_INVULNERABLE
 				&& gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].blockXL
 				&& gBoss[bos].x + gBoss[bos].hit.back > gBul[bul].x - gBul[bul].blockXL
 				&& gBoss[bos].y - gBoss[bos].hit.top < gBul[bul].y + gBul[bul].blockYL
@@ -114,7 +116,7 @@
 			if (bHit)
 			{
 				// Damage boss
-				if (gBoss[bos].bits & npc_shootable)
+				if (gBoss[bos].bits & NPC_SHOOTABLE)
 				{
 					if (gBoss[bos].cond & 0x10)
 						bos_ = 0;
@@ -127,7 +129,7 @@
 					{
 						gBoss[bos_].life = bos_;
 
-						if ((gMC.cond & 0x80) && gBoss[bos_].bits & npc_eventDie)
+						if ((gMC.cond & 0x80) && gBoss[bos_].bits & NPC_EVENT_WHEN_KILLED)
 						{
 							StartTextScript(gBoss[bos_].code_event);
 						}
@@ -180,7 +182,7 @@
 				}
 				else
 				{
-					if (!(gBul[bul].bbits & 0x10))
+					if ((gBul[bul].bbits & 0x10) == 0)
 					{
 						SetCaret(gBul[bul].x, gBul[bul].y, 2, 2);
 						PlaySoundObject(31, 1);
@@ -224,11 +226,9 @@
 
 	gpBossFuncTbl[code_char]();
 
-	for (bos = 0; bos < BOSS_MAX; bos++)
-	{
+	for (bos = 0; bos < BOSS_MAX; ++bos)
 		if (gBoss[bos].shock)
-			gBoss[bos].shock--;
-	}
+			--gBoss[bos].shock;
 }
 
 void HitBossMap()
@@ -275,7 +275,7 @@
 	offy[14] = -1;
 	offy[15] = -1;
 
-	for (b = 0; b < BOSS_MAX; b++)
+	for (b = 0; b < BOSS_MAX; ++b)
 	{
 		int judg;
 
@@ -282,7 +282,7 @@
 		if ((gBoss[b].cond & 0x80) == 0)
 			continue;
 
-		if (gBoss[b].bits & npc_ignoreSolid)
+		if (gBoss[b].bits & NPC_IGNORE_SOLIDITY)
 			continue;
 
 		if (gBoss[b].size >= 3)
@@ -299,7 +299,7 @@
 		}
 
 		gBoss[b].flag = 0;
-		for (j = 0; j < judg; j++)
+		for (j = 0; j < judg; ++j)
 		{
 			atrb[j] = GetAttribute(x + offx[j], y + offy[j]);
 
@@ -306,7 +306,7 @@
 			switch (atrb[j])
 			{
 				case 0x44:
-					if (gBoss[b].bits & npc_ignore44)
+					if (gBoss[b].bits & NPC_IGNORE_TILE_44)
 						break;
 					// Fallthrough
 				case 0x05:
--- a/src/BossAlmo1.cpp
+++ b/src/BossAlmo1.cpp
@@ -25,7 +25,7 @@
 		case 10:
 			npc->act_no = 11;
 			npc->ani_no = 2;
-			npc->bits = 8;
+			npc->bits = NPC_IGNORE_SOLIDITY;
 			npc->view.front = 0x4800;
 			npc->view.top = 0x7000;
 			// Fallthrough
@@ -73,7 +73,7 @@
 		case 10:
 			npc->act_no = 11;
 			npc->ani_no = 0;
-			npc->bits = 8;
+			npc->bits = NPC_IGNORE_SOLIDITY;
 			npc->view.front = 0x5800;
 			npc->view.top = 0x7000;
 			// Fallthrough
@@ -110,10 +110,6 @@
 
 static void ActBossChar_Core_Mini(NPCHAR *npc)
 {
-	unsigned char deg;
-	int ym;
-	int xm;
-
 	RECT rect[3] = {
 		{256, 0, 320, 40},
 		{256, 40, 320, 80},
@@ -120,6 +116,9 @@
 		{256, 80, 320, 120},
 	};
 
+	int xm, ym;
+	unsigned char deg;
+
 	npc->life = 1000;
 
 	switch (npc->act_no)
@@ -126,7 +125,7 @@
 	{
 		case 10:
 			npc->ani_no = 2;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			break;
 
 		case 100:
@@ -135,11 +134,11 @@
 			npc->act_wait = 0;
 			npc->tgt_x = gBoss[0].x + (Random(-0x80, 0x20) * 0x200);
 			npc->tgt_y = gBoss[0].y + (Random(-0x40, 0x40) * 0x200);
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			// Fallthrough
 		case 101:
-			npc->x += (npc->tgt_x - npc->x) / 16;
-			npc->y += (npc->tgt_y - npc->y) / 16;
+			npc->x += (npc->tgt_x - npc->x) / 0x10;
+			npc->y += (npc->tgt_y - npc->y) / 0x10;
 
 			if (++npc->act_wait > 50)
 				npc->ani_no = 0;
@@ -169,8 +168,8 @@
 			npc->tgt_y = npc->y + (Random(-4, 4) * 0x200);
 			// Fallthrough
 		case 131:
-			npc->x += (npc->tgt_x - npc->x) / 16;
-			npc->y += (npc->tgt_y - npc->y) / 16;
+			npc->x += (npc->tgt_x - npc->x) / 0x10;
+			npc->y += (npc->tgt_y - npc->y) / 0x10;
 
 			if (++npc->act_wait > 50)
 			{
@@ -191,8 +190,8 @@
 			break;
 
 		case 140:
-			npc->x += (npc->tgt_x - npc->x) / 16;
-			npc->y += (npc->tgt_y - npc->y) / 16;
+			npc->x += (npc->tgt_x - npc->x) / 0x10;
+			npc->y += (npc->tgt_y - npc->y) / 0x10;
 			break;
 
 		case 200:
@@ -225,14 +224,17 @@
 			npc->x = gBoss[0].x;
 			npc->y = gBoss[0].y - 0x4000;
 			break;
+
 		case 1:
 			npc->x = gBoss[0].x + 0x3800;
 			npc->y = gBoss[0].y;
 			break;
+
 		case 2:
 			npc->x = gBoss[0].x + 0x800;
 			npc->y = gBoss[0].y + 0x4000;
 			break;
+
 		case 3:
 			npc->x = gBoss[0].x - 0x3800;
 			npc->y = gBoss[0].y + 0x800;
@@ -242,16 +244,13 @@
 
 void ActBossChar_Core(void)
 {
-	unsigned char deg;
-	int ym;
-	int xm;
-	int i;
-
-	static unsigned char flash;
-
 	NPCHAR *npc = gBoss;
 
+	static unsigned char flash;
 	BOOL bShock = FALSE;
+	int i;
+	unsigned char deg;
+	int xm, ym;
 
 	switch (npc->act_no)
 	{
@@ -259,7 +258,7 @@
 			npc->act_no = 10;
 			npc->exp = 1;
 			npc->cond = 0x80;
-			npc->bits = 0x800C;
+			npc->bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY | NPC_SHOW_DAMAGE);
 			npc->life = 650;
 			npc->hit_voice = 114;
 			npc->x = 0x9A000;
@@ -267,7 +266,7 @@
 			npc->xm = 0;
 			npc->ym = 0;
 			npc->code_event = 1000;
-			npc->bits |= 0x200;
+			npc->bits |= NPC_EVENT_WHEN_KILLED;
 
 			gBoss[4].cond = 0x80;
 			gBoss[4].act_no = 10;
@@ -276,7 +275,7 @@
 			gBoss[5].act_no = 10;
 
 			gBoss[8].cond = 0x80;
-			gBoss[8].bits = 12;
+			gBoss[8].bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY);
 			gBoss[8].view.front = 0;
 			gBoss[8].view.top = 0;
 			gBoss[8].hit.back = 0x5000;
@@ -305,7 +304,7 @@
 
 			gBoss[1].cond = 0x80;
 			gBoss[1].act_no = 10;
-			gBoss[1].bits = 44;
+			gBoss[1].bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY | NPC_SHOOTABLE);
 			gBoss[1].life = 1000;
 			gBoss[1].hit_voice = 54;
 			gBoss[1].hit.back = 0x3000;
@@ -336,7 +335,7 @@
 		case 200:
 			npc->act_no = 201;
 			npc->act_wait = 0;
-			gBoss[11].bits &= ~0x20;
+			gBoss[11].bits &= ~NPC_SHOOTABLE;
 			gSuperYpos = 0;
 			CutNoise();
 			// Fallthrough
@@ -372,7 +371,7 @@
 			npc->act_no = 211;
 			npc->act_wait = 0;
 			npc->count2 = npc->life;
-			gBoss[11].bits |= 0x20;
+			gBoss[11].bits |= NPC_SHOOTABLE;
 			// Fallthrough
 		case 211:
 			npc->tgt_x = gMC.x;
@@ -421,13 +420,13 @@
 			npc->act_no = 221;
 			npc->act_wait = 0;
 			gSuperYpos = 1;
-			gBoss[11].bits |= 0x20u;
+			gBoss[11].bits |= NPC_SHOOTABLE;
 			SetQuake(100);
 			SetNoise(1, 1000);
 			// Fallthrough
 		case 221:
 			++npc->act_wait;
-			SetNpChar(199, gMC.x + (Random(-50, 150) * 0x200 * 2), gMC.y + (Random(-0xA0, 0xA0) * 0x200), 0, 0, 0, 0, 0x100);
+			SetNpChar(199, gMC.x + (Random(-50, 150) * 0x200 * 2), gMC.y + (Random(-160, 160) * 0x200), 0, 0, 0, 0, 0x100);
 			gMC.xm -= 0x20;
 			gMC.cond |= 0x20;
 
@@ -490,7 +489,7 @@
 				SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-0x40, 0x40) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
 
 			for (i = 0; i < 12; ++i)
-				gBoss[i].bits &= ~0x24;
+				gBoss[i].bits &= ~(NPC_INVULNERABLE | NPC_SHOOTABLE);
 
 			// Fallthrough
 		case 501:
@@ -518,10 +517,10 @@
 			npc->act_no = 601;
 			gBoss[4].act_no = 50;
 			gBoss[5].act_no = 50;
-			gBoss[8].bits &= ~4;
-			gBoss[9].bits &= ~4;
-			gBoss[10].bits &= ~4;
-			gBoss[11].bits &= ~4;
+			gBoss[8].bits &= ~NPC_INVULNERABLE;
+			gBoss[9].bits &= ~NPC_INVULNERABLE;
+			gBoss[10].bits &= ~NPC_INVULNERABLE;
+			gBoss[11].bits &= ~NPC_INVULNERABLE;
 			// Fallthrough
 		case 601:
 			if (++npc->act_wait / 2 % 2)
--- a/src/BossAlmo2.cpp
+++ b/src/BossAlmo2.cpp
@@ -26,7 +26,7 @@
 		case 10:
 			npc->act_no = 11;
 			npc->ani_no = 2;
-			npc->bits = 8;
+			npc->bits = NPC_IGNORE_SOLIDITY;
 			npc->view.front = 0x4800;
 			npc->view.top = 0x7000;
 			// Fallthrough
@@ -72,7 +72,7 @@
 		case 10:
 			npc->act_no = 11;
 			npc->ani_no = 0;
-			npc->bits = 8;
+			npc->bits = NPC_IGNORE_SOLIDITY;
 			npc->view.front = 0x5800;
 			npc->view.top = 0x7000;
 			// Fallthrough
@@ -165,7 +165,7 @@
 	npc->x = gBoss[0].x - 0x4800;
 	npc->y = gBoss[0].y + 0x800;
 
-	npc->bits = 8;
+	npc->bits = NPC_IGNORE_SOLIDITY;
 
 	npc->rect = rect[npc->ani_no];
 }
@@ -188,12 +188,12 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			break;
 
 		case 5:
 			npc->ani_no = 0;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			++npc->count2;
 			npc->count2 %= 0x100;
 			break;
@@ -200,7 +200,7 @@
 
 		case 10:
 			npc->ani_no = 0;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->count2 += 2;
 			npc->count2 %= 0x100;
 			break;
@@ -207,7 +207,7 @@
 
 		case 20:
 			npc->ani_no = 1;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->count2 += 2;
 			npc->count2 %= 0x100;
 			break;
@@ -214,7 +214,7 @@
 
 		case 30:
 			npc->ani_no = 0;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->count2 += 4;
 			npc->count2 %= 0x100;
 			break;
@@ -295,7 +295,7 @@
 			npc->act_no = 10;
 			npc->exp = 1;
 			npc->cond = 0x80;
-			npc->bits = 0x800C;
+			npc->bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY | NPC_SHOW_DAMAGE);
 			npc->life = 700;
 			npc->hit_voice = 114;
 			npc->x = 0x4A000;
@@ -303,7 +303,7 @@
 			npc->xm = 0;
 			npc->ym = 0;
 			npc->code_event = 1000;
-			npc->bits |= 0x200;
+			npc->bits |= NPC_EVENT_WHEN_KILLED;
 
 			gBoss[3].cond = 0x80;
 			gBoss[3].act_no = 0;
@@ -315,7 +315,7 @@
 			gBoss[5].act_no = 10;
 
 			gBoss[8].cond = 0x80;
-			gBoss[8].bits = 8;
+			gBoss[8].bits = NPC_IGNORE_SOLIDITY;
 			gBoss[8].view.front = 0;
 			gBoss[8].view.top = 0;
 			gBoss[8].hit.back = 0x5000;
@@ -344,7 +344,7 @@
 
 			gBoss[1].cond = 0x80;
 			gBoss[1].act_no = 0;
-			gBoss[1].bits = 40;
+			gBoss[1].bits = (NPC_IGNORE_SOLIDITY | NPC_SHOOTABLE);
 			gBoss[1].life = 1000;
 			gBoss[1].hit_voice = 54;
 			gBoss[1].hit.back = 0x3000;
@@ -392,10 +392,10 @@
 			gBoss[3].act_no = 0;
 			gBoss[4].ani_no = 2;
 			gBoss[5].ani_no = 0;
-			gBoss[8].bits &= ~4;
-			gBoss[9].bits &= ~4;
-			gBoss[10].bits &= ~4;
-			gBoss[11].bits &= ~0x20;
+			gBoss[8].bits &= ~NPC_INVULNERABLE;
+			gBoss[9].bits &= ~NPC_INVULNERABLE;
+			gBoss[10].bits &= ~NPC_INVULNERABLE;
+			gBoss[11].bits &= ~NPC_SHOOTABLE;
 			gSuperYpos = 0;
 			CutNoise();
 			bShock = TRUE;
@@ -427,10 +427,10 @@
 			npc->act_no = 211;
 			npc->act_wait = 0;
 			gBoss[3].act_no = 10;
-			gBoss[8].bits |= 4;
-			gBoss[9].bits |= 4;
-			gBoss[10].bits |= 4;
-			gBoss[11].bits |= 0x20;
+			gBoss[8].bits |= NPC_INVULNERABLE;
+			gBoss[9].bits |= NPC_INVULNERABLE;
+			gBoss[10].bits |= NPC_INVULNERABLE;
+			gBoss[11].bits |= NPC_SHOOTABLE;
 			life = npc->life;
 			bShock = TRUE;
 			// Fallthrough
@@ -475,10 +475,10 @@
 			npc->count1 = 0;
 			gSuperYpos = 1;
 			gBoss[3].act_no = 20;
-			gBoss[8].bits |= 4;
-			gBoss[9].bits |= 4;
-			gBoss[10].bits |= 4;
-			gBoss[11].bits |= 0x20;
+			gBoss[8].bits |= NPC_INVULNERABLE;
+			gBoss[9].bits |= NPC_INVULNERABLE;
+			gBoss[10].bits |= NPC_INVULNERABLE;
+			gBoss[11].bits |= NPC_SHOOTABLE;
 			SetQuake(100);
 			life = npc->life;
 			bShock = TRUE;
@@ -532,12 +532,16 @@
 		case 230:
 			npc->act_no = 231;
 			npc->act_wait = 0;
+
 			gBoss[3].act_no = 30;
-			gBoss[8].bits |= 4;
-			gBoss[9].bits |= 4;
-			gBoss[10].bits |= 4;
-			gBoss[11].bits |= 0x20;
+
+			gBoss[8].bits |= NPC_INVULNERABLE;
+			gBoss[9].bits |= NPC_INVULNERABLE;
+			gBoss[10].bits |= NPC_INVULNERABLE;
+			gBoss[11].bits |= NPC_SHOOTABLE;
+
 			PlaySoundObject(25, 1);
+
 			SetNpChar(285, gBoss[3].x - 0x2000, gBoss[3].y, 0, 0, 0, 0, 0x100);
 			SetNpChar(285, gBoss[3].x - 0x2000, gBoss[3].y, 0, 0, 0x400, 0, 0x100);
 			SetNpChar(285, gBoss[3].x, gBoss[3].y - 0x2000, 0, 0, 0, 0, 0x100);
@@ -544,6 +548,7 @@
 			SetNpChar(285, gBoss[3].x, gBoss[3].y - 0x2000, 0, 0, 0x400, 0, 0x100);
 			SetNpChar(285, gBoss[3].x, gBoss[3].y + 0x2000, 0, 0, 0, 0, 0x100);
 			SetNpChar(285, gBoss[3].x, gBoss[3].y + 0x2000, 0, 0, 0x400, 0, 0x100);
+
 			life = npc->life;
 			bShock = TRUE;
 			// Fallthrough
@@ -595,10 +600,10 @@
 				SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-0x40, 0x40) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0);
 
 			DeleteNpCharCode(282, 1);
-			gBoss[11].bits &= ~0x20;
+			gBoss[11].bits &= ~NPC_SHOOTABLE;
 
 			for (i = 0; i < 12; ++i)
-				gBoss[i].bits &= ~4;
+				gBoss[i].bits &= ~NPC_INVULNERABLE;
 			// Fallthrough
 		case 501:
 			++npc->act_wait;
@@ -719,12 +724,16 @@
 	npc->y += npc->ym;
 
 	ActBossCharA_Face(&gBoss[3]);
+
 	ActBossCharA_Head(&gBoss[4]);
+
 	ActBossCharA_Tail(&gBoss[5]);
+
 	ActBossCharA_Mini(&gBoss[1]);
 	ActBossCharA_Mini(&gBoss[2]);
 	ActBossCharA_Mini(&gBoss[6]);
 	ActBossCharA_Mini(&gBoss[7]);
+
 	ActBossCharA_Hit(&gBoss[8]);
 	ActBossCharA_Hit(&gBoss[9]);
 	ActBossCharA_Hit(&gBoss[10]);
--- a/src/BossBallos.cpp
+++ b/src/BossBallos.cpp
@@ -91,9 +91,9 @@
 	if (npc->act_no >= 0 && npc->act_no < 300)
 	{
 		if (npc->ani_no != 3)
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 		else
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 	}
 
 	if (npc->direct == 0)
@@ -117,13 +117,13 @@
 	npc->rect = rc[npc->ani_no];
 }
 
-static void ActBossChar_HITAI(NPCHAR *npc)
+static void ActBossChar_HITAI(NPCHAR *npc)	// "Hitai" = "forehead" or "brow" (according to Google Translate, anyway)
 {
 	npc->x = gBoss[0].x;
 	npc->y = gBoss[0].y - 0x5800;
 }
 
-static void ActBossChar_HARA(NPCHAR *npc)
+static void ActBossChar_HARA(NPCHAR *npc)	// "Hara" = "belly" or "stomach" (according to Google Translate, anyway)
 {
 	npc->x = gBoss[0].x;
 	npc->y = gBoss[0].y;
@@ -154,7 +154,7 @@
 			npc->hit.top = 0x6000;
 			npc->hit.back = 0x4000;
 			npc->hit.bottom = 0x6000;
-			npc->bits = 0x8248;
+			npc->bits = (NPC_IGNORE_SOLIDITY | NPC_SOLID_HARD | NPC_EVENT_WHEN_KILLED | NPC_SHOW_DAMAGE);
 			npc->size = 3;
 			npc->damage = 0;
 			npc->code_event = 1000;
@@ -163,7 +163,7 @@
 			// Initialize eyes
 			gBoss[1].cond = 0x90;
 			gBoss[1].direct = 0;
-			gBoss[1].bits = 8;
+			gBoss[1].bits = NPC_IGNORE_SOLIDITY;
 			gBoss[1].life = 10000;
 			gBoss[1].view.front = 0x1800;
 			gBoss[1].view.top = 0;
@@ -179,7 +179,7 @@
 
 			// Initialize the body
 			gBoss[3].cond = 0x90;
-			gBoss[3].bits = 0xD;
+			gBoss[3].bits = (NPC_SOLID_SOFT | NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY);
 			gBoss[3].view.front = 0x7800;
 			gBoss[3].view.top = 0x7800;
 			gBoss[3].view.back = 0x7800;
@@ -190,7 +190,7 @@
 			gBoss[3].hit.bottom = 0x4000;
 
 			gBoss[4].cond = 0x90;
-			gBoss[4].bits = 0xD;
+			gBoss[4].bits = (NPC_SOLID_SOFT | NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY);
 			gBoss[4].hit.front = 0x4000;
 			gBoss[4].hit.top = 0x1000;
 			gBoss[4].hit.back = 0x4000;
@@ -197,7 +197,7 @@
 			gBoss[4].hit.bottom = 0x1000;
 
 			gBoss[5].cond = 0x90;
-			gBoss[5].bits = 0x4C;
+			gBoss[5].bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY | NPC_SOLID_HARD);
 			gBoss[5].hit.front = 0x4000;
 			gBoss[5].hit.top = 0;
 			gBoss[5].hit.back = 0x4000;
@@ -373,8 +373,8 @@
 
 			for (i = 0; i < 0x100; i += 0x40)
 			{
-				SetNpChar(342, npc->x, npc->y, 0, 0, i, npc, 0x5A);
-				SetNpChar(342, npc->x, npc->y, 0, 0, i + 544, npc, 0x5A);
+				SetNpChar(342, npc->x, npc->y, 0, 0, i, npc, 90);
+				SetNpChar(342, npc->x, npc->y, 0, 0, i + 544, npc, 90);
 			}
 
 			SetNpChar(343, npc->x, npc->y, 0, 0, 0, npc, 0x18);
@@ -598,13 +598,17 @@
 			gBoss[1].act_no = 300;
 			gBoss[2].act_no = 300;
 
-			gBoss[1].act_no &= ~0x41;
-			gBoss[2].act_no &= ~0x41;
+#ifndef FIX_BUGS
+			// This code makes absolutely no sense.
+			// Luckily, it doesn't cause any bugs.
+			gBoss[1].act_no &= ~(NPC_SOLID_SOFT | NPC_SOLID_HARD);
+			gBoss[2].act_no &= ~(NPC_SOLID_SOFT | NPC_SOLID_HARD);
+#endif
 
-			gBoss[0].bits &= ~0x41;
-			gBoss[3].bits &= ~0x41;
-			gBoss[4].bits &= ~0x41;
-			gBoss[5].bits &= ~0x41;
+			gBoss[0].bits &= ~(NPC_SOLID_SOFT | NPC_SOLID_HARD);
+			gBoss[3].bits &= ~(NPC_SOLID_SOFT | NPC_SOLID_HARD);
+			gBoss[4].bits &= ~(NPC_SOLID_SOFT | NPC_SOLID_HARD);
+			gBoss[5].bits &= ~(NPC_SOLID_SOFT | NPC_SOLID_HARD);
 			// Fallthrough
 		case 1001:
 			++gBoss[0].act_wait;
@@ -637,6 +641,7 @@
 				gBoss[3].cond = 0;
 				gBoss[4].cond = 0;
 				gBoss[5].cond = 0;
+
 				DeleteNpCharCode(350, 1);
 				DeleteNpCharCode(348, 1);
 			}
@@ -646,9 +651,9 @@
 
 	if (npc->act_no > 420 && npc->act_no < 500)
 	{
-		gBoss[3].bits |= 0x20;
-		gBoss[4].bits |= 0x20;
-		gBoss[5].bits |= 0x20;
+		gBoss[3].bits |= NPC_SHOOTABLE;
+		gBoss[4].bits |= NPC_SHOOTABLE;
+		gBoss[5].bits |= NPC_SHOOTABLE;
 
 		if (++npc->act_wait > 300)
 		{
--- a/src/BossFrog.cpp
+++ b/src/BossFrog.cpp
@@ -32,7 +32,7 @@
 			boss->hit.back = 0x2000;
 			boss->hit.bottom = 0x2000;
 			boss->size = 3;
-			boss->bits = 4;
+			boss->bits = NPC_INVULNERABLE;
 			break;
 
 		case 1:
@@ -71,7 +71,7 @@
 			boss->hit.back = 0x3000;
 			boss->hit.bottom = 0x2000;
 			boss->size = 3;
-			boss->bits = 4;
+			boss->bits = NPC_INVULNERABLE;
 			break;
 
 		case 1:
@@ -138,7 +138,7 @@
 			boss->size = 3;
 			boss->exp = 1;
 			boss->code_event = 1000;
-			boss->bits |= 0x8200;
+			boss->bits |= (NPC_EVENT_WHEN_KILLED | NPC_SHOW_DAMAGE);
 			boss->life = 300;
 			break;
 
@@ -147,7 +147,7 @@
 			boss->ani_no = 3;
 			boss->cond = 0x80;
 			boss->rect = rcRight[0];
-			gBoss[1].cond = -112;
+			gBoss[1].cond = 0x90;
 			gBoss[1].code_event = 1000;
 			gBoss[2].cond = 0x80;
 			gBoss[1].damage = 5;
@@ -282,7 +282,7 @@
 				boss->act_wait = 0;
 				boss->ani_no = 3;
 				boss->count1 = 16;
-				gBoss[1].bits |= 0x20;
+				gBoss[1].bits |= NPC_SHOOTABLE;
 				boss->tgt_x = boss->life;
 			}
 
@@ -332,7 +332,7 @@
 					boss->act_wait = 0;
 					boss->ani_no = 2;
 					boss->ani_wait = 0;
-					gBoss[1].bits &= ~0x20;
+					gBoss[1].bits &= ~NPC_SHOOTABLE;
 				}
 			}
 
@@ -507,7 +507,7 @@
 			{
 				boss->ani_no = 8;
 				boss->ym = -0xA00;
-				boss->bits |= 8;
+				boss->bits |= NPC_IGNORE_SOLIDITY;
 				boss->act_no = 143;
 			}
 
--- a/src/BossIronH.cpp
+++ b/src/BossIronH.cpp
@@ -34,7 +34,7 @@
 			npc->hit.top = 0x1400;
 			npc->hit.back = 0x2000;
 			npc->hit.bottom = 0x1400;
-			npc->bits = 0x8228;
+			npc->bits = (NPC_IGNORE_SOLIDITY | NPC_SHOOTABLE | NPC_EVENT_WHEN_KILLED | NPC_SHOW_DAMAGE);
 			npc->size = 3;
 			npc->damage = 10;
 			npc->code_event = 1000;
@@ -43,7 +43,7 @@
 
 		case 100:
 			npc->act_no = 101;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->act_wait = 0;
 			// Fallthrough
 		case 101:
@@ -78,7 +78,7 @@
 			npc->ym = Random(-0x200, 0x200);
 			npc->xm = Random(-0x200, 0x200);
 
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			// Fallthrough
 		case 251:
 			if (npc->direct == 2)
@@ -148,7 +148,7 @@
 			break;
 
 		case 1000:
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->ani_no = 8;
 			npc->damage = 0;
 			npc->act_no = 1001;
--- a/src/BossOhm.cpp
+++ b/src/BossOhm.cpp
@@ -97,7 +97,7 @@
 	switch (gBoss[5].act_no)
 	{
 		case 0:
-			gBoss[5].bits |= npc_solidSoft | npc_ignoreSolid;
+			gBoss[5].bits |= (NPC_SOLID_SOFT | NPC_IGNORE_SOLIDITY);
 
 			gBoss[5].hit.front = 0x2800;
 			gBoss[5].hit.top = 0x4800;
@@ -136,7 +136,7 @@
 			gBoss[0].hit.back = 0x1000;
 			gBoss[0].hit.bottom = 0x2000;
 
-			gBoss[0].bits = (npc_ignoreSolid | npc_eventDie | npc_showDamage);
+			gBoss[0].bits = (NPC_IGNORE_SOLIDITY | NPC_EVENT_WHEN_KILLED | NPC_SHOW_DAMAGE);
 			gBoss[0].size = 3;
 			gBoss[0].exp = 1;
 			gBoss[0].code_event = 210;
@@ -149,7 +149,7 @@
 			gBoss[1].view.back = 0x1800;
 			gBoss[1].view.bottom = 0x1000;
 
-			gBoss[1].bits = npc_ignoreSolid;
+			gBoss[1].bits = NPC_IGNORE_SOLIDITY;
 
 			gBoss[2] = gBoss[1];
 
@@ -170,7 +170,7 @@
 			gBoss[3].hit.back = 0x1000;
 			gBoss[3].hit.bottom = 0x1000;
 
-			gBoss[3].bits = npc_ignoreSolid;
+			gBoss[3].bits = NPC_IGNORE_SOLIDITY;
 
 			gBoss[3].x = gBoss[0].x - 0x2000;
 			gBoss[3].y = gBoss[0].y;
@@ -192,7 +192,7 @@
 			SetQuake(2);
 			gBoss[0].y -= 0x200;
 
-			if (!(++gBoss[0].act_wait % 4))
+			if (++gBoss[0].act_wait % 4 == 0)
 				PlaySoundObject(26, 1);
 
 			if (gBoss[0].act_wait == 48)
@@ -205,10 +205,10 @@
 
 				gBoss[0].act_no = 110;
 
-				gBoss[0].bits |= npc_shootable;
-				gBoss[0].bits &= ~npc_ignoreSolid;
-				gBoss[3].bits &= ~npc_ignoreSolid;
-				gBoss[4].bits &= ~npc_ignoreSolid;
+				gBoss[0].bits |= NPC_SHOOTABLE;
+				gBoss[0].bits &= ~NPC_IGNORE_SOLIDITY;
+				gBoss[3].bits &= ~NPC_IGNORE_SOLIDITY;
+				gBoss[4].bits &= ~NPC_IGNORE_SOLIDITY;
 
 				gBoss[3].act_no = 3;
 				gBoss[4].act_no = 3;
@@ -238,7 +238,7 @@
 			{
 				gBoss[0].act_no = 60;
 				gBoss[0].act_wait = 0;
-				gBoss[0].bits |= npc_shootable;
+				gBoss[0].bits |= NPC_SHOOTABLE;
 				gBoss[0].hit.front = 0x2000;
 				gBoss[0].hit.back = 0x2000;
 			}
@@ -273,7 +273,7 @@
 			if (gBoss[0].count2 == 1)
 				gBoss[0].damage = 20;
 
-			if (!gBoss[0].count2)
+			if (gBoss[0].count2 == 0)
 			{
 				PlaySoundObject(102, 0);
 				PlaySoundObject(12, 1);
@@ -281,7 +281,7 @@
 				gBoss[0].act_no = 80;
 				gBoss[0].act_wait = 0;
 
-				gBoss[0].bits &= ~npc_shootable;
+				gBoss[0].bits &= ~NPC_SHOOTABLE;
 
 				gBoss[0].hit.front = 0x3000;
 				gBoss[0].hit.back = 0x3000;
@@ -303,7 +303,7 @@
 			SetQuake(2);
 			gBoss[0].y += 0x200;
 
-			if (!(++gBoss[0].act_wait % 4))
+			if (++gBoss[0].act_wait % 4 == 0)
 				PlaySoundObject(26, 1);
 
 			if (gBoss[0].act_wait == 48)
@@ -319,7 +319,7 @@
 				gBoss[0].act_wait = 0;
 				gBoss[0].act_no = 30;
 
-				gBoss[0].x = gBoss[0].tgt_x + (Random(-64, 64) << 9);
+				gBoss[0].x = gBoss[0].tgt_x + (Random(-0x40, 0x40) * 0x200);
 				gBoss[0].y = gBoss[0].tgt_y;
 			}
 			break;
@@ -351,7 +351,7 @@
 
 			if (gBoss[0].act_wait < 30 && !(gBoss[0].act_wait % 5))
 			{
-				SetNpChar(48, gBoss[0].x, gBoss[0].y - 0x2000, Random(-0x155, 0x155), -0x333, 0, NULL, 0x100);
+				SetNpChar(48, gBoss[0].x, gBoss[0].y - 0x2000, Random(-341, 341), -0x333, 0, NULL, 0x100);
 				PlaySoundObject(39, 1);
 			}
 			break;
@@ -369,7 +369,7 @@
 			if (!gBoss[0].count2)
 			{
 				gBoss[0].act_no = 140;
-				gBoss[0].bits |= npc_shootable;
+				gBoss[0].bits |= NPC_SHOOTABLE;
 
 				gBoss[0].hit.front = 0x2000;
 				gBoss[0].hit.back = 0x2000;
@@ -422,10 +422,10 @@
 		case 150:
 			SetQuake(2);
 
-			if (!(++gBoss[0].act_wait % 12))
+			if (++gBoss[0].act_wait % 12 == 0)
 				PlaySoundObject(52, 1);
 
-			SetDestroyNpChar(gBoss[0].x + (Random(-48, 48) << 9), gBoss[0].y + (Random(-48, 24) << 9), 1, 1);
+			SetDestroyNpChar(gBoss[0].x + (Random(-0x30, 0x30) * 0x200), gBoss[0].y + (Random(-0x30, 0x18) * 0x200), 1, 1);
 
 			if (gBoss[0].act_wait > 100)
 			{
@@ -449,9 +449,6 @@
 				gBoss[5].cond = 0;
 			}
 			break;
-
-		default:
-			break;
 	}
 
 	RECT rect[4] = {
@@ -472,7 +469,7 @@
 	ActBoss01_12();
 	ActBoss01_5();
 
-	if (!gBoss[0].life && gBoss[0].act_no < 150)
+	if (gBoss[0].life == 0 && gBoss[0].act_no < 150)
 	{
 		gBoss[0].act_no = 150;
 		gBoss[0].act_wait = 0;
--- a/src/BossPress.cpp
+++ b/src/BossPress.cpp
@@ -35,7 +35,7 @@
 			npc->hit.top = 0x7800;
 			npc->hit.back = 0x5000;
 			npc->hit.bottom = 0x6000;
-			npc->bits = 0x8248;
+			npc->bits = (NPC_IGNORE_SOLIDITY | NPC_SOLID_HARD | NPC_EVENT_WHEN_KILLED | NPC_SHOW_DAMAGE);
 			npc->size = 3;
 			npc->damage = 10;
 			npc->code_event = 1000;
@@ -61,7 +61,7 @@
 			npc->act_no = 21;
 			npc->x = 0x14000;
 			npc->y = 0x33A00;
-			npc->bits &= ~0x40;
+			npc->bits &= ~NPC_SOLID_HARD;
 			gBoss[1].cond = 0;
 			gBoss[2].cond = 0;
 			// Fallthrough
@@ -74,7 +74,7 @@
 		case 30:
 			npc->act_no = 31;
 			npc->ani_no = 2;
-			npc->x = 81920;
+			npc->x = 0x14000;
 			npc->y = 0x8000;
 			// Fallthrough
 		case 31:
@@ -107,12 +107,12 @@
 			gBoss[1].hit.back = 0x1C00;
 			gBoss[1].hit.top = 0x1000;
 			gBoss[1].hit.bottom = 0x1000;
-			gBoss[1].bits = 12;
+			gBoss[1].bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY);
 
 			gBoss[2] = gBoss[1];
 
 			gBoss[3].cond = 0x90;
-			gBoss[3].bits |= 0x20;
+			gBoss[3].bits |= NPC_SHOOTABLE;
 			gBoss[3].hit.front = 0xC00;
 			gBoss[3].hit.back = 0xC00;
 			gBoss[3].hit.top = 0x1000;
@@ -148,7 +148,7 @@
 			break;
 
 		case 500:
-			gBoss[3].bits &= ~0x20;
+			gBoss[3].bits &= ~NPC_SHOOTABLE;
 
 			npc->act_no = 501;
 			npc->act_wait = 0;
--- a/src/BossTwinD.cpp
+++ b/src/BossTwinD.cpp
@@ -58,7 +58,7 @@
 
 		case 1000:
 			npc->act_no = 1001;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			// Fallthrough
 		case 1001:
 			deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
@@ -120,7 +120,7 @@
 			npc->act_no = 200;
 			// Fallthrough
 		case 200:
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->ani_no = 0;
 			npc->hit.front = 0x2000;
 			npc->act_no = 201;
@@ -148,7 +148,7 @@
 			{
 				npc->ani_no = 2;
 				npc->hit.front = 0x1000;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->count2 = 0;
 			}
 
@@ -205,7 +205,7 @@
 			npc->act_wait = 0;
 			npc->ani_no = 0;
 			npc->hit.front = 0x2000;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			// Fallthrough
 		case 401:
 			if (++npc->act_wait == 3)
@@ -215,7 +215,7 @@
 			{
 				npc->ani_no = 2;
 				npc->hit.front = 0x1000;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->count2 = 0;
 			}
 
@@ -237,7 +237,7 @@
 			break;
 
 		case 1000:
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->ani_no = 3;
 			break;
 	}
@@ -279,8 +279,8 @@
 			npc->hit.top = 0x1000;
 			npc->hit.back = 0x1000;
 			npc->hit.bottom = 0x1000;
-			npc->bits = 8;
-			npc->bits |= 0x200;
+			npc->bits = NPC_IGNORE_SOLIDITY;
+			npc->bits |= NPC_EVENT_WHEN_KILLED;
 			npc->size = 3;
 			npc->damage = 0;
 			npc->code_event = 1000;
@@ -298,7 +298,7 @@
 			gBoss[2].hit.front = 0x1800;
 			gBoss[2].hit.top = 0x1400;
 			gBoss[2].hit.bottom = 0x1400;
-			gBoss[2].bits = 12;
+			gBoss[2].bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY);
 			gBoss[2].pNpc = &gBoss[3];
 			gBoss[2].cond |= 0x10;
 			gBoss[2].damage = 10;
@@ -312,7 +312,7 @@
 			gBoss[3].hit.front = 0x1800;
 			gBoss[3].hit.top = 0x400;
 			gBoss[3].hit.bottom = 0x2000;
-			gBoss[3].bits = 8;
+			gBoss[3].bits = NPC_IGNORE_SOLIDITY;
 			gBoss[3].pNpc = npc;
 			gBoss[3].damage = 10;
 
@@ -324,7 +324,7 @@
 			break;
 
 		case 20:
-			if (--npc->tgt_x <= 112)
+			if (--npc->tgt_x <= 0x70)
 			{
 				npc->act_no = 100;
 				npc->act_wait = 0;
@@ -341,40 +341,28 @@
 			{
 				++npc->count1;
 			}
+			else if (npc->act_wait < 120)
+			{
+				npc->count1 += 2;
+			}
+			else if (npc->act_wait < npc->count2)
+			{
+				npc->count1 += 4;
+			}
+			else if (npc->act_wait < npc->count2 + 40)
+			{
+				npc->count1 += 2;
+			}
+			else if (npc->act_wait < npc->count2 + 60)
+			{
+				++npc->count1;
+			}
 			else
 			{
-				if (npc->act_wait < 120)
-				{
-					npc->count1 += 2;
-				}
-				else
-				{
-					if (npc->act_wait < npc->count2)
-					{
-						npc->count1 += 4;
-					}
-					else
-					{
-						if (npc->act_wait < npc->count2 + 40)
-						{
-							npc->count1 += 2;
-						}
-						else
-						{
-							if (npc->act_wait < npc->count2 + 60)
-							{
-								++npc->count1;
-							}
-							else
-							{
-								npc->act_wait = 0;
-								npc->act_no = 110;
-								npc->count2 = Random(400, 700);
-								break;
-							}
-						}
-					}
-				}
+				npc->act_wait = 0;
+				npc->act_no = 110;
+				npc->count2 = Random(400, 700);
+				break;
 			}
 
 			if (npc->count1 > 0x3FF)
@@ -387,51 +375,39 @@
 			{
 				--npc->count1;
 			}
+			else if (npc->act_wait < 60)
+			{
+				npc->count1 -= 2;
+			}
+			else if (npc->act_wait < npc->count2)
+			{
+				npc->count1 -= 4;
+			}
+			else if (npc->act_wait < npc->count2 + 40)
+			{
+				npc->count1 -= 2;
+			}
+			else if (npc->act_wait < npc->count2 + 60)
+			{
+				--npc->count1;
+			}
 			else
 			{
-				if (npc->act_wait < 60)
+				if (npc->life < 300)
 				{
-					npc->count1 -= 2;
+					npc->act_wait = 0;
+					npc->act_no = 400;
+					gBoss[2].act_no = 400;
+					gBoss[4].act_no = 400;
 				}
 				else
 				{
-					if (npc->act_wait < npc->count2)
-					{
-						npc->count1 -= 4;
-					}
-					else
-					{
-						if (npc->act_wait < npc->count2 + 40)
-						{
-							npc->count1 -= 2;
-						}
-						else
-						{
-							if (npc->act_wait < npc->count2 + 60)
-							{
-								--npc->count1;
-							}
-							else
-							{
-								if (npc->life < 300)
-								{
-									npc->act_wait = 0;
-									npc->act_no = 400;
-									gBoss[2].act_no = 400;
-									gBoss[4].act_no = 400;
-								}
-								else
-								{
-									npc->act_wait = 0;
-									npc->act_no = 100;
-									npc->count2 = Random(400, 700);
-								}
-
-								break;
-							}
-						}
-					}
+					npc->act_wait = 0;
+					npc->act_no = 100;
+					npc->count2 = Random(400, 700);
 				}
+
+				break;
 			}
 
 			if (npc->count1 <= 0)
@@ -453,41 +429,29 @@
 			{
 				++npc->count1;
 			}
+			else if (npc->act_wait < 120)
+			{
+				npc->count1 += 2;
+			}
+			else if (npc->act_wait < 500)
+			{
+				npc->count1 += 4;
+			}
+			else if (npc->act_wait < 540)
+			{
+				npc->count1 += 2;
+			}
+			else if (npc->act_wait < 560)
+			{
+				++npc->count1;
+			}
 			else
 			{
-				if (npc->act_wait < 120)
-				{
-					npc->count1 += 2;
-				}
-				else
-				{
-					if (npc->act_wait < 500)
-					{
-						npc->count1 += 4;
-					}
-					else
-					{
-						if (npc->act_wait < 540)
-						{
-							npc->count1 += 2;
-						}
-						else
-						{
-							if (npc->act_wait < 560)
-							{
-								++npc->count1;
-							}
-							else
-							{
-								npc->act_no = 100;
-								npc->act_wait = 0;
-								gBoss[2].act_no = 100;
-								gBoss[4].act_no = 100;
-								break;
-							}
-						}
-					}
-				}
+				npc->act_no = 100;
+				npc->act_wait = 0;
+				gBoss[2].act_no = 100;
+				gBoss[4].act_no = 100;
+				break;
 			}
 
 			if (npc->count1 > 0x3FF)
--- a/src/BossX.cpp
+++ b/src/BossX.cpp
@@ -35,11 +35,11 @@
 	{
 		case 10:
 			npc->ani_no = 0;
-			npc->bits &= ~0x10;
+			npc->bits &= ~NPC_BOUNCY;
 			break;
 
 		case 100:
-			npc->bits |= 0x10;
+			npc->bits |= NPC_BOUNCY;
 			npc->act_no = 101;
 			npc->act_wait = 0;
 			npc->ani_no = 2;
@@ -62,7 +62,7 @@
 			break;
 
 		case 102:
-			npc->bits &= ~0x10;
+			npc->bits &= ~NPC_BOUNCY;
 			npc->act_no = 103;
 			npc->ani_no = 0;
 			npc->ani_wait = 0;
@@ -83,8 +83,8 @@
 			break;
 
 		case 200:
-			npc->bits |= 0x10;
-			npc->bits |= 0x80;
+			npc->bits |= NPC_BOUNCY;
+			npc->bits |= NPC_REAR_AND_TOP_DONT_HURT;
 			npc->act_no = 201;
 			npc->act_wait = 0;
 			npc->ani_no = 4;
@@ -107,7 +107,7 @@
 			break;
 
 		case 202:
-			npc->bits &= ~0x10;
+			npc->bits &= ~NPC_BOUNCY;
 			npc->act_no = 203;
 			npc->ani_no = 0;
 			npc->ani_wait = 0;
@@ -131,7 +131,7 @@
 			npc->act_no = 301;
 			npc->ani_no = 4;
 			npc->ani_wait = 0;
-			npc->bits |= 0x10;
+			npc->bits |= NPC_BOUNCY;
 			// Fallthrough
 		case 301:
 			if (++npc->ani_wait > 0)
@@ -157,7 +157,7 @@
 			npc->act_no = 401;
 			npc->ani_no = 2;
 			npc->ani_wait = 0;
-			npc->bits |= 0x10;
+			npc->bits |= NPC_BOUNCY;
 			// Fallthrough
 		case 401:
 			if (++npc->ani_wait > 0)
@@ -189,12 +189,12 @@
 	if (npc->act_no >= 100 && gMC.y < npc->y + 0x800 && gMC.y > npc->y - 0x800)
 	{
 		npc->damage = 10;
-		npc->bits |= 0x80;
+		npc->bits |= NPC_REAR_AND_TOP_DONT_HURT;
 	}
 	else
 	{
 		npc->damage = 0;
-		npc->bits &= ~0x80;
+		npc->bits &= ~NPC_REAR_AND_TOP_DONT_HURT;
 	}
 
 	if (npc->xm > 0x400)
@@ -230,7 +230,6 @@
 			npc->act_no = 11;
 			npc->act_wait = 30 * npc->ani_no + 30;
 			// Fallthrough
-
 		case 11:
 			if (npc->act_wait)
 			{
@@ -380,7 +379,7 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->ani_no = 0;
 			break;
 
@@ -387,7 +386,7 @@
 		case 10:
 			npc->act_no = 11;
 			npc->act_wait = 10 * npc->tgt_x + 40;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			// Fallthrough
 		case 11:
 			if (npc->act_wait < 16 && npc->act_wait / 2 % 2)
@@ -449,7 +448,7 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			gBoss[0].bits &= ~0x20;
+			gBoss[0].bits &= ~NPC_SHOOTABLE;
 			npc->ani_no = 0;
 			break;
 
@@ -456,7 +455,7 @@
 		case 10:
 			npc->act_no = 11;
 			npc->act_wait = 10 * npc->tgt_x + 40;
-			gBoss[0].bits |= 0x20;
+			gBoss[0].bits |= NPC_SHOOTABLE;
 			// Fallthrough
 		case 11:
 			if (gBoss[0].shock)
@@ -507,10 +506,11 @@
 			npc->hit.top = 0x3000;
 			npc->hit.back = 0x3000;
 			npc->hit.bottom = 0x3000;
-			npc->bits = 0x8208;
+			npc->bits = (NPC_IGNORE_SOLIDITY | NPC_EVENT_WHEN_KILLED | NPC_SHOW_DAMAGE);
 			npc->size = 3;
 			npc->code_event = 1000;
 			npc->ani_no = 0;
+
 			gBoss[1].cond = 0x80;
 			gBoss[1].size = 3;
 			gBoss[1].direct = 0;
@@ -518,9 +518,11 @@
 			gBoss[1].view.top = 0x3000;
 			gBoss[1].view.back = 0x3000;
 			gBoss[1].view.bottom = 0x3000;
-			gBoss[1].bits = 8;
+			gBoss[1].bits = NPC_IGNORE_SOLIDITY;
+
 			gBoss[2] = gBoss[1];
 			gBoss[2].direct = 2;
+
 			gBoss[3].cond = 0x80;
 			gBoss[3].life = 60;
 			gBoss[3].size = 3;	// Redundant: this get overwritten a few lines later
@@ -535,16 +537,20 @@
 			gBoss[3].hit.back = 0xA00;
 			gBoss[3].hit.top = 0xA00;
 			gBoss[3].hit.bottom = 0xA00;
-			gBoss[3].bits = 8;
+			gBoss[3].bits = NPC_IGNORE_SOLIDITY;
 			gBoss[3].tgt_x = 0;
+
 			gBoss[4] = gBoss[3];
 			gBoss[4].tgt_x = 1;
+
 			gBoss[5] = gBoss[3];
 			gBoss[5].tgt_x = 2;
 			gBoss[5].life = 100;
+
 			gBoss[6] = gBoss[3];
 			gBoss[6].tgt_x = 3;
 			gBoss[6].life = 100;
+
 			gBoss[7].cond = 0x80;
 			gBoss[7].x = 0x100000;
 			gBoss[7].y = 0x19000;
@@ -557,9 +563,10 @@
 			gBoss[7].hit.top = 0x3000;
 			gBoss[7].hit.back = 0x1000;
 			gBoss[7].hit.bottom = 0x2000;
-			gBoss[7].bits = 8;
+			gBoss[7].bits = NPC_IGNORE_SOLIDITY;
 			gBoss[7].size = 3;
 			gBoss[7].ani_no = 0;
+
 			gBoss[9].cond = 0x80;
 			gBoss[9].act_no = 0;
 			gBoss[9].direct = 1;
@@ -574,10 +581,12 @@
 			gBoss[9].hit.top = 0x1000;
 			gBoss[9].hit.back = 0x3800;
 			gBoss[9].hit.bottom = 0x2000;
-			gBoss[9].bits = 141;
+			gBoss[9].bits = (NPC_SOLID_SOFT | NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY | NPC_REAR_AND_TOP_DONT_HURT);
 			gBoss[9].size = 3;
+
 			gBoss[10] = gBoss[9];
 			gBoss[10].x = 0x108000;
+
 			gBoss[11] = gBoss[9];
 			gBoss[11].direct = 3;
 			gBoss[11].x = 0xF8000;
@@ -586,8 +595,10 @@
 			gBoss[11].view.bottom = 0x1000;
 			gBoss[11].hit.top = 0x2000;
 			gBoss[11].hit.bottom = 0x1000;
+
 			gBoss[12] = gBoss[11];
 			gBoss[12].x = 0x108000;
+
 			gBoss[13] = gBoss[9];
 			gBoss[13].cond = 0x80;
 			gBoss[13].view.top = 0x2000;
@@ -596,25 +607,29 @@
 			gBoss[13].view.back = 0x5400;
 			gBoss[13].count1 = 9;
 			gBoss[13].ani_no = 0;
-			gBoss[13].bits = 8;
+			gBoss[13].bits = NPC_IGNORE_SOLIDITY;
+
 			gBoss[14] = gBoss[13];
 			gBoss[14].view.front = 0x5400;
 			gBoss[14].view.back = 0x3C00;
 			gBoss[14].count1 = 10;
 			gBoss[14].ani_no = 1;
-			gBoss[14].bits = 8;
+			gBoss[14].bits = NPC_IGNORE_SOLIDITY;
+
 			gBoss[15] = gBoss[13];
 			gBoss[15].view.top = 0x2000;
 			gBoss[15].view.bottom = 0x2000;
 			gBoss[15].count1 = 11;
 			gBoss[15].ani_no = 2;
-			gBoss[15].bits = 8;
+			gBoss[15].bits = NPC_IGNORE_SOLIDITY;
+
 			gBoss[16] = gBoss[15];
 			gBoss[16].view.front = 0x5400;
 			gBoss[16].view.back = 0x3C00;
 			gBoss[16].count1 = 12;
 			gBoss[16].ani_no = 3;
-			gBoss[16].bits = 8;
+			gBoss[16].bits = NPC_IGNORE_SOLIDITY;
+
 			npc->act_no = 2;
 			break;
 
@@ -836,12 +851,16 @@
 	ActBossChar03_01(&gBoss[10]);
 	ActBossChar03_01(&gBoss[11]);
 	ActBossChar03_01(&gBoss[12]);
+
 	npc->x += ((gBoss[11].x + gBoss[10].x + gBoss[9].x + gBoss[12].x) / 4 - npc->x) / 16;
+
 	ActBossChar03_face(&gBoss[7]);
+
 	ActBossChar03_02(&gBoss[13]);
 	ActBossChar03_02(&gBoss[14]);
 	ActBossChar03_02(&gBoss[15]);
 	ActBossChar03_02(&gBoss[16]);
+
 	ActBossChar03_03(&gBoss[1]);
 	ActBossChar03_03(&gBoss[2]);
 
--- a/src/Bullet.h
+++ b/src/Bullet.h
@@ -29,7 +29,13 @@
 	int enemyYL;
 	int blockXL;
 	int blockYL;
-	RECT view;
+	struct
+	{
+		int front;
+		int top;
+		int back;
+		int bottom;
+	} view;
 };
 
 struct BULLET_TABLE
@@ -42,7 +48,13 @@
 	int enemyYL;
 	int blockXL;
 	int blockYL;
-	RECT view;
+	struct
+	{
+		int front;
+		int top;
+		int back;
+		int bottom;
+	} view;
 };
 
 #define BULLET_MAX 0x40
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -1,3 +1,5 @@
+#include "Draw.h"
+
 #include <stddef.h>
 #include <stdio.h>
 #ifdef WINDOWS
@@ -5,39 +7,27 @@
 #endif
 #include <string.h>
 
-#ifdef WINDOWS
-#define RECT WINRECT
-#define FindResource WinFindResource	// All these damn name collisions...
-#define DrawText WinDrawText
-#define LoadFont WinLoadFont
-#include <windows.h>
-#undef LoadFont
-#undef DrawText
-#undef FindResource
-#undef RECT
-#endif
-
 #include "SDL.h"
 
 #include "WindowsWrapper.h"
 
 #include "CommonDefines.h"
-#include "Draw.h"
 #include "Font.h"
 #include "Resource.h"
 #include "Tags.h"
+#include "Backends/Rendering.h"
 
-struct SURFACE
+typedef enum SurfaceType
 {
-	BOOL in_use;
-	BOOL needs_updating;
-	SDL_Surface *surface;
-	SDL_Texture *texture;
-};
+	SURFACE_SOURCE_NONE = 1,
+	SURFACE_SOURCE_RESOURCE,
+	SURFACE_SOURCE_FILE
+} SurfaceType;
 
 SDL_Window *gWindow;
-SDL_Renderer *gRenderer;
 
+static SDL_PixelFormat *rgb24_pixel_format;	// Needed because SDL2 is stupid
+
 RECT grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
 RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
 
@@ -44,13 +34,24 @@
 int magnification;
 BOOL fullscreen;
 
-SURFACE surf[SURFACE_ID_MAX];
+static Backend_Surface *surf[SURFACE_ID_MAX];
+static Backend_Surface *framebuffer;
 
-FontObject *gFont;
+static FontObject *gFont;
 
+// This doesn't exist in the Linux port, so none of these symbol names are accurate
+static struct
+{
+	char name[20];
+	unsigned int width;
+	unsigned int height;
+	SurfaceType type;
+	BOOL bSystem;	// Basically a 'do not regenerate' flag
+} surface_metadata[SURFACE_ID_MAX];
+
 #define FRAMERATE 20
 
-BOOL Flip_SystemTask(int hWnd)
+BOOL Flip_SystemTask(HWND hWnd)
 {
 	(void)hWnd;
 
@@ -76,180 +77,115 @@
 		SDL_Delay(1);
 	}
 
-	SDL_RenderPresent(gRenderer);
+	Backend_DrawScreen();
+
 	return TRUE;
 }
 
+SDL_Window* CreateWindow(const char *title, int width, int height)
+{
+	return Backend_CreateWindow(title, width, height);
+}
+
 BOOL StartDirectDraw(int lMagnification, int lColourDepth)
 {
-	(void)lColourDepth;
+	(void)lColourDepth;	// There's no way I'm supporting a bunch of different colour depths
 
-	// Initialize rendering
-	SDL_InitSubSystem(SDL_INIT_VIDEO);
+	memset(surface_metadata, 0, sizeof(surface_metadata));
 
-	// Create renderer
-	gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
-
-	if (gRenderer != NULL)
+	switch (lMagnification)
 	{
-		// Print the name of the renderer SDL2 is using
-		SDL_RendererInfo info;
-		SDL_GetRendererInfo(gRenderer, &info);
-		printf("Renderer: %s\n", info.name);
+		case 0:
+			magnification = 1;
+			fullscreen = FALSE;
+			break;
 
-		switch (lMagnification)
-		{
-			case 0:
-				magnification = 1;
-				fullscreen = FALSE;
-				break;
+		case 1:
+			magnification = 2;
+			fullscreen = FALSE;
+			break;
 
-			case 1:
-				magnification = 2;
-				fullscreen = FALSE;
-				break;
+		case 2:
+			magnification = 2;
+			fullscreen = TRUE;
+			SDL_SetWindowFullscreen(gWindow, SDL_WINDOW_FULLSCREEN);
+			break;
+	}
 
-			case 2:
-				magnification = 2;
-				fullscreen = TRUE;
-				SDL_SetWindowFullscreen(gWindow, SDL_WINDOW_FULLSCREEN);
-				break;
-		}
+	rgb24_pixel_format = SDL_AllocFormat(SDL_PIXELFORMAT_RGB24);
 
-	}
+	framebuffer = Backend_Init(gWindow);
 
+	if (framebuffer == NULL)
+		return FALSE;
+
 	return TRUE;
 }
 
 void EndDirectDraw()
 {
-	// Quit sub-system
-	SDL_QuitSubSystem(SDL_INIT_VIDEO);
-
 	// Release all surfaces
-	for (int i = 0; i < SURFACE_ID_MAX; i++)
-		ReleaseSurface(i);
+	for (int i = 0; i < SURFACE_ID_MAX; ++i)
+	{
+		if (surf[i])
+		{
+			Backend_FreeSurface(surf[i]);
+			surf[i] = NULL;
+		}
+	}
+
+	Backend_Deinit();
+
+	SDL_FreeFormat(rgb24_pixel_format);
+
+	memset(surface_metadata, 0, sizeof(surface_metadata));
 }
 
-static BOOL IsEnableBitmap(SDL_RWops *fp)
+static BOOL IsEnableBitmap(const unsigned char *data, size_t data_size)
 {
-	char str[16];
 	const char *extra_text = "(C)Pixel";
 
 	const size_t len = strlen(extra_text);
 
-	fp->seek(fp, -(Sint64)len, RW_SEEK_END);
-	fp->read(fp, str, 1, len);
-	fp->seek(fp, 0, RW_SEEK_SET);
-	return memcmp(str, extra_text, len) == 0;
+	if (data_size < len)
+		return FALSE;
+
+	return memcmp(data + data_size - len, extra_text, len) == 0;
 }
 
 void ReleaseSurface(int s)
 {
 	// Release the surface we want to release
-	if (surf[s].in_use)
+	if (surf[s])
 	{
-		SDL_DestroyTexture(surf[s].texture);
-		SDL_FreeSurface(surf[s].surface);
-		surf[s].in_use = FALSE;
+		Backend_FreeSurface(surf[s]);
+		surf[s] = NULL;
 	}
-}
 
-BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no, BOOL bSystem)
-{
-	(void)bSystem;
-
-	BOOL success = FALSE;
-
-#ifdef FIX_BUGS
-	if (surf_no >= SURFACE_ID_MAX)
-#else
-	if (surf_no > SURFACE_ID_MAX)	// OOPS (should be '>=')
-#endif
-	{
-		printf("Tried to create drawable surface at invalid slot (%d - maximum is %d)\n", surf_no, SURFACE_ID_MAX);
-	}
-	else
-	{
-		if (surf[surf_no].in_use == TRUE)
-		{
-			printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
-		}
-		else
-		{
-			// Create surface
-			surf[surf_no].surface = SDL_CreateRGBSurfaceWithFormat(0, bxsize * magnification, bysize * magnification, 0, SDL_PIXELFORMAT_RGB24);
-			SDL_SetSurfaceBlendMode(surf[surf_no].surface, SDL_BLENDMODE_NONE);
-
-			if (surf[surf_no].surface == NULL)
-			{
-				printf("Failed to create drawable surface %d (SDL_CreateRGBSurfaceWithFormat)\nSDL Error: %s\n", surf_no, SDL_GetError());
-			}
-			else
-			{
-				surf[surf_no].texture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, bxsize * magnification, bysize * magnification);
-
-				if (surf[surf_no].texture == NULL)
-				{
-					printf("Failed to create drawable surface %d (SDL_CreateTexture)\nSDL Error: %s\n", surf_no, SDL_GetError());
-					SDL_FreeSurface(surf[surf_no].surface);
-				}
-				else
-				{
-					surf[surf_no].in_use = TRUE;
-					success = TRUE;
-				}
-			}
-		}
-	}
-
-	return success;
+	memset(&surface_metadata[s], 0, sizeof(surface_metadata[0]));
 }
 
-static void FlushSurface(Surface_Ids surf_no)
+static BOOL LoadBitmap(const unsigned char *data, size_t data_size, SurfaceID surf_no, BOOL create_surface, const char *name, SurfaceType type)
 {
-	unsigned char *raw_pixels;
-	int pitch;
-	SDL_LockTexture(surf[surf_no].texture, NULL, (void**)&raw_pixels, &pitch);
-
-	for (int h = 0; h < surf[surf_no].surface->h; ++h)
-	{
-		for (int w = 0; w < surf[surf_no].surface->w; ++w)
-		{
-			unsigned char *src_pixel = (unsigned char*)surf[surf_no].surface->pixels + (h * surf[surf_no].surface->pitch) + (w * 3);
-			unsigned char *dst_pixel = (unsigned char*)raw_pixels + (h * pitch) + (w * 4);
-
-			dst_pixel[0] = src_pixel[0];
-			dst_pixel[1] = src_pixel[1];
-			dst_pixel[2] = src_pixel[2];
-
-			if (src_pixel[0] || src_pixel[1] || src_pixel[2])	// Colour-key
-				dst_pixel[3] = 0xFF;
-			else
-				dst_pixel[3] = 0;
-		}
-	}
-
-	SDL_UnlockTexture(surf[surf_no].texture);
-}
-
-static BOOL LoadBitmap(SDL_RWops *fp, Surface_Ids surf_no, BOOL create_surface)
-{
 	BOOL success = FALSE;
 
 	if (surf_no >= SURFACE_ID_MAX)
 	{
-		printf("Tried to load bitmap at invalid slot (%d - maximum is %d\n", surf_no, SURFACE_ID_MAX);
+		printf("Tried to load bitmap at invalid slot (%d - maximum is %d)\n", surf_no, SURFACE_ID_MAX);
 	}
 	else
 	{
-		if (create_surface && surf[surf_no].in_use)
+		if (create_surface && surf[surf_no])
 		{
 			printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
 		}
 		else
 		{
-			SDL_Surface *surface = SDL_LoadBMP_RW(fp, 0);
+			// For some dumbass reason, SDL2 measures size with a signed int.
+			// Has anyone ever told the devs that an int can be as little as 16 bits long? Real portable.
+			// But hey, if I ever need to create an RWops from an array that's -32768 bytes long, they've got me covered!
+			SDL_RWops *fp = SDL_RWFromConstMem(data, data_size);
+			SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
 
 			if (surface == NULL)
 			{
@@ -259,34 +195,42 @@
 			{
 				if (create_surface == FALSE || MakeSurface_Generic(surface->w, surface->h, surf_no, FALSE))
 				{
-					if (magnification == 1)
+
+					SDL_Surface *converted_surface = SDL_ConvertSurface(surface, rgb24_pixel_format, 0);
+
+					if (converted_surface == NULL)
 					{
-						SDL_Rect dst_rect = {0, 0, surface->w, surface->h};
-						SDL_BlitSurface(surface, NULL, surf[surf_no].surface, &dst_rect);
-						surf[surf_no].needs_updating = TRUE;
-						printf(" ^ Successfully loaded\n");
-						success = TRUE;
+						printf("Couldn't convert bitmap to surface format (surface id %d)\nSDL Error: %s\n", surf_no, SDL_GetError());
 					}
 					else
 					{
-						SDL_Surface *converted_surface = SDL_ConvertSurface(surface, surf[surf_no].surface->format, 0);
+						// IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT
+						unsigned int pitch;
+						unsigned char *pixels = Backend_LockSurface(surf[surf_no], &pitch);
 
-						if (converted_surface == NULL)
+						if (magnification == 1)
 						{
-							printf("Couldn't convert bitmap to surface format (surface id %d)\nSDL Error: %s\n", surf_no, SDL_GetError());
+							// Just copy the pixels the way they are
+							for (int y = 0; y < converted_surface->h; ++y)
+							{
+								const unsigned char *src_row = (unsigned char*)converted_surface->pixels + y * converted_surface->pitch;
+								unsigned char *dst_row = &pixels[y * pitch];
+
+								memcpy(dst_row, src_row, converted_surface->w * 3);
+							}
 						}
 						else
 						{
-							// Upscale the bitmap to the game's native resolution (SDL_BlitScaled is buggy, so we have to do it on our own)
-							for (int h = 0; h < converted_surface->h; ++h)
+							// Upscale the bitmap to the game's internal resolution
+							for (int y = 0; y < converted_surface->h; ++y)
 							{
-								const unsigned char *src_row = (unsigned char*)converted_surface->pixels + h * converted_surface->pitch;
-								unsigned char *dst_row = (unsigned char*)surf[surf_no].surface->pixels + h * surf[surf_no].surface->pitch * magnification;
+								const unsigned char *src_row = (unsigned char*)converted_surface->pixels + y * converted_surface->pitch;
+								unsigned char *dst_row = &pixels[y * pitch * magnification];
 
 								const unsigned char *src_ptr = src_row;
 								unsigned char *dst_ptr = dst_row;
 
-								for (int w = 0; w < converted_surface->w; ++w)
+								for (int x = 0; x < converted_surface->w; ++x)
 								{
 									for (int i = 0; i < magnification; ++i)
 									{
@@ -299,14 +243,25 @@
 								}
 
 								for (int i = 1; i < magnification; ++i)
-									memcpy(dst_row + i * surf[surf_no].surface->pitch, dst_row, surf[surf_no].surface->w * 3);
+									memcpy(dst_row + i * pitch, dst_row, converted_surface->w * magnification * 3);
 							}
+						}
 
-							SDL_FreeSurface(converted_surface);
-							surf[surf_no].needs_updating = TRUE;
-							printf(" ^ Successfully loaded\n");
-							success = TRUE;
+						Backend_UnlockSurface(surf[surf_no]);
+						SDL_FreeSurface(converted_surface);
+
+						surface_metadata[surf_no].type = type;
+
+						if (create_surface)
+						{
+							surface_metadata[surf_no].width = surface->w;
+							surface_metadata[surf_no].height = surface->h;
+							surface_metadata[surf_no].bSystem = FALSE;
 						}
+
+						strcpy(surface_metadata[surf_no].name, name);
+
+						success = TRUE;
 					}
 				}
 
@@ -315,42 +270,64 @@
 		}
 	}
 
-	fp->close(fp);
-
 	return success;
 }
 
-static BOOL LoadBitmap_File(const char *name, Surface_Ids surf_no, BOOL create_surface)
+static unsigned char* LoadFileToMemory(const char *path, size_t *size)
 {
+	FILE *fp = fopen(path, "rb");
+	if (fp == NULL)
+		return NULL;
+
+	fseek(fp, 0, SEEK_END);
+	*size = ftell(fp);
+	rewind(fp);
+	unsigned char *data = (unsigned char *)malloc(*size);
+	fread(data, 1, *size, fp);
+	fclose(fp);
+
+	return data;
+}
+
+static BOOL LoadBitmap_File(const char *name, SurfaceID surf_no, BOOL create_surface)
+{
 	char path[PATH_LENGTH];
-	SDL_RWops *fp;
+	unsigned char *data;
+	size_t size;
 
 	// Attempt to load PBM
 	sprintf(path, "%s/%s.pbm", gDataPath, name);
-	fp = SDL_RWFromFile(path, "rb");
-	if (fp)
+	data = LoadFileToMemory(path, &size);
+	if (data != NULL)
 	{
-		if (!IsEnableBitmap(fp))
+		if (!IsEnableBitmap(data, size))
 		{
 			printf("Tried to load bitmap to surface %d, but it's missing the '(C)Pixel' string\n", surf_no);
-			fp->close(fp);
 		}
 		else
 		{
-			printf("Loading surface (as .pbm) from %s for surface id %d\n", path, surf_no);
-			if (LoadBitmap(fp, surf_no, create_surface))
+			if (LoadBitmap(data, size, surf_no, create_surface, name, SURFACE_SOURCE_FILE))
+			{
+				free(data);
 				return TRUE;
+			}
 		}
+
+		free(data);
 	}
 
 	// Attempt to load BMP
 	sprintf(path, "%s/%s.bmp", gDataPath, name);
-	fp = SDL_RWFromFile(path, "rb");
-	if (fp)
+	data = LoadFileToMemory(path, &size);
+	if (data != NULL)
 	{
-		printf("Loading surface (as .bmp) from %s for surface id %d\n", path, surf_no);
-		if (LoadBitmap(fp, surf_no, create_surface))
+		if (LoadBitmap(data, size, surf_no, create_surface, name, SURFACE_SOURCE_FILE))
+		{
+			free(data);
 			return TRUE;
+		}
+
+		free(data);
 	}
 
 	printf("Failed to open file %s\n", name);
@@ -357,168 +334,224 @@
 	return FALSE;
 }
 
-static BOOL LoadBitmap_Resource(const char *res, Surface_Ids surf_no, BOOL create_surface)
+static BOOL LoadBitmap_Resource(const char *res, SurfaceID surf_no, BOOL create_surface)
 {
 	size_t size;
 	const unsigned char *data = FindResource(res, "BITMAP", &size);
 
 	if (data)
-	{
-		// For some dumbass reason, SDL2 measures size with a signed int.
-		// Has anyone ever told the devs that an int can be as little as 16 bits long? Real portable.
-		// But hey, if I ever need to create an RWops from an array that's -32768 bytes long, they've got me covered!
-		SDL_RWops *fp = SDL_RWFromConstMem(data, size);
-
-		printf("Loading surface from resource %s for surface id %d\n", res, surf_no);
-		if (LoadBitmap(fp, surf_no, create_surface))
+		if (LoadBitmap(data, size, surf_no, create_surface, res, SURFACE_SOURCE_RESOURCE))
 			return TRUE;
-	}
 
 	printf("Failed to open resource %s\n", res);
 	return FALSE;
 }
 
-BOOL MakeSurface_File(const char *name, Surface_Ids surf_no)
+BOOL MakeSurface_File(const char *name, SurfaceID surf_no)
 {
 	return LoadBitmap_File(name, surf_no, TRUE);
 }
 
-BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no)
+BOOL MakeSurface_Resource(const char *res, SurfaceID surf_no)
 {
 	return LoadBitmap_Resource(res, surf_no, TRUE);
 }
 
-BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no)
+BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no)
 {
 	return LoadBitmap_File(name, surf_no, FALSE);
 }
 
-BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no)
+BOOL ReloadBitmap_Resource(const char *res, SurfaceID surf_no)
 {
 	return LoadBitmap_Resource(res, surf_no, FALSE);
 }
 
-static SDL_Rect RectToSDLRect(RECT *rect)
+BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem)
 {
-	SDL_Rect SDLRect = {rect->left, rect->top, rect->right - rect->left, rect->bottom - rect->top};
-	if (SDLRect.w < 0)
-		SDLRect.w = 0;
-	if (SDLRect.h < 0)
-		SDLRect.h = 0;
-	return SDLRect;
+	BOOL success = FALSE;
+
+#ifdef FIX_BUGS
+	if (surf_no >= SURFACE_ID_MAX)
+#else
+	if (surf_no > SURFACE_ID_MAX)	// OOPS (should be '>=')
+#endif
+	{
+		printf("Tried to create drawable surface at invalid slot (%d - maximum is %d)\n", surf_no, SURFACE_ID_MAX);
+	}
+	else
+	{
+		if (surf[surf_no])
+		{
+			printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
+		}
+		else
+		{
+			// Create surface
+			surf[surf_no] = Backend_CreateSurface(bxsize * magnification, bysize * magnification);
+
+			if (surf[surf_no] == NULL)
+			{
+				printf("Failed to create backend surface %d\n", surf_no);
+			}
+			else
+			{
+				surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
+				surface_metadata[surf_no].width = bxsize;
+				surface_metadata[surf_no].height = bysize;
+				surface_metadata[surf_no].bSystem = bSystem;
+				strcpy(surface_metadata[surf_no].name, "generic");
+
+				success = TRUE;
+			}
+		}
+	}
+
+	return success;
 }
 
-static SDL_Rect RectToSDLRectScaled(RECT *rect)
+static void ScaleRect(const RECT *source_rect, RECT *destination_rect)
 {
-	SDL_Rect SDLRect = RectToSDLRect(rect);
-	SDLRect.x *= magnification;
-	SDLRect.y *= magnification;
-	SDLRect.w *= magnification;
-	SDLRect.h *= magnification;
-	return SDLRect;
+	destination_rect->left = source_rect->left * magnification;
+	destination_rect->top = source_rect->top * magnification;
+	destination_rect->right = source_rect->right * magnification;
+	destination_rect->bottom = source_rect->bottom * magnification;
 }
 
-void BackupSurface(Surface_Ids surf_no, RECT *rect)
+void BackupSurface(SurfaceID surf_no, const RECT *rect)
 {
-	// Get renderer size
-	int w, h;
-	SDL_GetRendererOutputSize(gRenderer, &w, &h);
+	RECT frameRect;
+	ScaleRect(rect, &frameRect);
 
-	// Get texture of what's currently rendered on screen
-	SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, SDL_PIXELFORMAT_RGB24);
-	SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
-	SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_RGB24, surface->pixels, surface->pitch);
+	Backend_Blit(framebuffer, &frameRect, surf[surf_no], frameRect.left, frameRect.top, FALSE);
+}
 
-	// Get rects
-	SDL_Rect frameRect = RectToSDLRectScaled(rect);
+static void DrawBitmap(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no, BOOL transparent)
+{
+	RECT frameRect;
 
-	SDL_BlitSurface(surface, &frameRect, surf[surf_no].surface, &frameRect);
-	surf[surf_no].needs_updating = TRUE;
+	frameRect.left = rect->left;
+	frameRect.top = rect->top;
+	frameRect.right = rect->right;
+	frameRect.bottom = rect->bottom;
 
-	// Free surface
-	SDL_FreeSurface(surface);
-}
+	if (x + (rect->right - rect->left) > rcView->right)
+	{
+		frameRect.right -= (x + (rect->right - rect->left)) - rcView->right;
+	}
 
-static void DrawBitmap(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no, BOOL transparent)
-{
-	if (surf[surf_no].needs_updating)
+	if (x < rcView->left)
 	{
-		FlushSurface(surf_no);
-		surf[surf_no].needs_updating = FALSE;
+		frameRect.left += rcView->left - x;
+		x = rcView->left;
 	}
 
-	// Get SDL_Rects
-	SDL_Rect clipRect = RectToSDLRectScaled(rcView);
-	SDL_Rect frameRect = RectToSDLRectScaled(rect);
+	if (y + (rect->bottom - rect->top) > rcView->bottom)
+	{
+		frameRect.bottom -= (y + (rect->bottom - rect->top)) - rcView->bottom;
+	}
 
-	// Get destination rect
-	SDL_Rect destRect = {x * magnification, y * magnification, frameRect.w, frameRect.h};
+	if (y < rcView->top)
+	{
+		frameRect.top += rcView->top - y;
+		y = rcView->top;
+	}
 
-	// Set cliprect
-	SDL_RenderSetClipRect(gRenderer, &clipRect);
+	frameRect.left *= magnification;
+	frameRect.top *= magnification;
+	frameRect.right *= magnification;
+	frameRect.bottom *= magnification;
 
-	SDL_SetTextureBlendMode(surf[surf_no].texture, transparent ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
-
 	// Draw to screen
-	if (SDL_RenderCopy(gRenderer, surf[surf_no].texture, &frameRect, &destRect) < 0)
-		printf("Failed to draw texture %d\nSDL Error: %s\n", surf_no, SDL_GetError());
-
-	// Undo cliprect
-	SDL_RenderSetClipRect(gRenderer, NULL);
+	Backend_Blit(surf[surf_no], &frameRect, framebuffer, x * magnification, y * magnification, transparent);
 }
 
-void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) // Transparency
+void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency
 {
 	DrawBitmap(rcView, x, y, rect, surf_no, TRUE);
 }
 
-void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) // No Transparency
+void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency
 {
 	DrawBitmap(rcView, x, y, rect, surf_no, FALSE);
 }
 
-void Surface2Surface(int x, int y, RECT *rect, int to, int from)
+void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
 {
 	// Get rects
-	SDL_Rect rcSet = {x * magnification, y * magnification, (rect->right - rect->left) * magnification, (rect->bottom - rect->top) * magnification};
-	SDL_Rect frameRect = RectToSDLRectScaled(rect);
+	RECT frameRect;
+	ScaleRect(rect, &frameRect);
 
-	SDL_BlitSurface(surf[from].surface, &frameRect, surf[to].surface, &rcSet);
-	surf[to].needs_updating = TRUE;
+	Backend_Blit(surf[from], &frameRect, surf[to], x * magnification, y * magnification, TRUE);
 }
 
 unsigned long GetCortBoxColor(unsigned long col)
 {
-	// This comes in BGR, and goes out BGR
+	// In vanilla, this called a DirectDraw function to convert it to the 'native' colour type.
+	// Here, we just return the colour in its original BGR form.
 	return col;
 }
 
-void CortBox(RECT *rect, unsigned long col)
+void CortBox(const RECT *rect, unsigned long col)
 {
 	// Get rect
-	SDL_Rect destRect = RectToSDLRectScaled(rect);
+	RECT destRect;
+	ScaleRect(rect, &destRect);
 
 	// Set colour and draw
 	const unsigned char col_red = (unsigned char)(col & 0xFF);
 	const unsigned char col_green = (unsigned char)((col >> 8) & 0xFF);
 	const unsigned char col_blue = (unsigned char)((col >> 16) & 0xFF);
-	SDL_SetRenderDrawColor(gRenderer, col_red, col_green, col_blue, 0xFF);
-	SDL_RenderFillRect(gRenderer, &destRect);
+
+	Backend_ColourFill(framebuffer, &destRect, col_red, col_green, col_blue);
 }
 
-void CortBox2(RECT *rect, unsigned long col, Surface_Ids surf_no)
+void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
 {
 	// Get rect
-	SDL_Rect destRect = RectToSDLRectScaled(rect);
+	RECT destRect;
+	ScaleRect(rect, &destRect);
 
 	// Set colour and draw
 	const unsigned char col_red = (unsigned char)(col & 0xFF);
 	const unsigned char col_green = (unsigned char)((col >> 8) & 0xFF);
 	const unsigned char col_blue = (unsigned char)((col >> 16) & 0xFF);
-	SDL_FillRect(surf[surf_no].surface, &destRect, SDL_MapRGB(surf[surf_no].surface->format, col_red, col_green, col_blue));
-	surf[surf_no].needs_updating = TRUE;
+
+	Backend_ColourFill(surf[surf_no], &destRect, col_red, col_green, col_blue);
+
+	surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
 }
 
+void RestoreSurfaces()	// Guessed function name - this doesn't exist in the Linux port
+{
+	RECT rect;
+
+	for (int i = 0; i < SURFACE_ID_MAX; ++i)
+	{
+		if (surf[i] && !surface_metadata[i].bSystem)
+		{
+			switch (surface_metadata[i].type)
+			{
+				case SURFACE_SOURCE_NONE:
+					rect.left = 0;
+					rect.top = 0;
+					rect.right = surface_metadata[i].width;
+					rect.bottom = surface_metadata[i].height;
+					CortBox2(&rect, 0, (SurfaceID)i);
+					break;
+
+				case SURFACE_SOURCE_RESOURCE:
+					ReloadBitmap_Resource(surface_metadata[i].name, (SurfaceID)i);
+					break;
+
+				case SURFACE_SOURCE_FILE:
+					ReloadBitmap_File(surface_metadata[i].name, (SurfaceID)i);
+					break;
+			}
+		}
+	}
+}
+
 #ifdef WINDOWS
 static unsigned char* GetFontFromWindows(size_t *data_size, const char *font_name, unsigned int fontWidth, unsigned int fontHeight)
 {
@@ -620,24 +653,12 @@
 
 void PutText(int x, int y, const char *text, unsigned long color)
 {
-	int surface_width, surface_height;
-	SDL_GetRendererOutputSize(gRenderer, &surface_width, &surface_height);
-
-	SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGB24);
-	SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_RGB24, surface->pixels, surface->pitch);
-
-	DrawText(gFont, (unsigned char*)surface->pixels, surface->pitch, surface->w, surface->h, x * magnification, y * magnification, color, text, strlen(text));
-
-	SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(gRenderer, surface);
-	SDL_FreeSurface(surface);
-	SDL_RenderCopy(gRenderer, screen_texture, NULL, NULL);
-	SDL_DestroyTexture(screen_texture);
+	DrawText(gFont, framebuffer, x * magnification, y * magnification, color, text, strlen(text));
 }
 
-void PutText2(int x, int y, const char *text, unsigned long color, Surface_Ids surf_no)
+void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no)
 {
-	DrawText(gFont, (unsigned char*)surf[surf_no].surface->pixels, surf[surf_no].surface->pitch, surf[surf_no].surface->w, surf[surf_no].surface->h, x * magnification, y * magnification, color, text, strlen(text));
-	surf[surf_no].needs_updating = TRUE;
+	DrawText(gFont, surf[surf_no], x * magnification, y * magnification, color, text, strlen(text));
 }
 
 void EndTextObject()
@@ -645,4 +666,16 @@
 	// Destroy font
 	UnloadFont(gFont);
 	gFont = NULL;
+}
+
+// These functions are new
+
+void HandleDeviceLoss()
+{
+	Backend_HandleDeviceLoss();
+}
+
+void HandleWindowResize()
+{
+	Backend_HandleWindowResize();
 }
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -1,5 +1,7 @@
 #pragma once
 
+#include "SDL.h"
+
 #include "WindowsWrapper.h"
 
 #ifndef RGB
@@ -12,7 +14,7 @@
 extern int magnification;
 extern BOOL fullscreen;
 
-typedef enum Surface_Ids
+typedef enum SurfaceID
 {
 	SURFACE_ID_TITLE = 0,
 	SURFACE_ID_PIXEL = 1,
@@ -46,29 +48,29 @@
 	SURFACE_ID_CREDITS_IMAGE = 36,
 	SURFACE_ID_CASTS = 37,
 	SURFACE_ID_MAX = 40
-} Surface_Ids;
+} SurfaceID;
 
-struct SURFACE;
-
-extern SURFACE surf[SURFACE_ID_MAX];
-
-BOOL Flip_SystemTask(int hWnd);
+BOOL Flip_SystemTask(HWND hWnd);
+SDL_Window* CreateWindow(const char *title, int width, int height);
 BOOL StartDirectDraw(int lMagnification, int lColourDepth);
 void EndDirectDraw();
 void ReleaseSurface(int s);
-BOOL MakeSurface_File(const char *name, Surface_Ids surf_no);
-BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no);
-BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no);
-BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no);
-BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no, BOOL bSystem);
-void BackupSurface(Surface_Ids surf_no, RECT *rect);
-void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
-void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
-void Surface2Surface(int x, int y, RECT *rect, int to, int from);
+BOOL MakeSurface_File(const char *name, SurfaceID surf_no);
+BOOL MakeSurface_Resource(const char *res, SurfaceID surf_no);
+BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no);
+BOOL ReloadBitmap_Resource(const char *res, SurfaceID surf_no);
+BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem);
+void BackupSurface(SurfaceID surf_no, const RECT *rect);
+void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
+void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
+void Surface2Surface(int x, int y, const RECT *rect, int to, int from);
 unsigned long GetCortBoxColor(unsigned long col);
-void CortBox(RECT *rect, unsigned long col);
-void CortBox2(RECT *rect, unsigned long col, Surface_Ids surf_no);
+void CortBox(const RECT *rect, unsigned long col);
+void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no);
+void RestoreSurfaces();
 void InitTextObject(const char *font_name);
 void PutText(int x, int y, const char *text, unsigned long color);
-void PutText2(int x, int y, const char *text, unsigned long color, Surface_Ids surf_no);
+void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no);
 void EndTextObject();
+void HandleDeviceLoss();
+void HandleWindowResize();
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -242,13 +242,23 @@
 	return TRUE;
 }
 
-// Get number from text (4 digit)
-int GetScriptNumber(const char *text)
+// Update credits
+void ActionCredit()
 {
-	return (text[0] - '0') * 1000 +
-		(text[1] - '0') * 100 +
-		(text[2] - '0') * 10 +
-		text[3] - '0';
+	if (Credit.offset >= Credit.size)
+		return;
+
+	// Update script, or if waiting, decrement the wait value
+	switch (Credit.mode)
+	{
+		case 1:
+			ActionCredit_Read();
+			break;
+
+		case 2:
+			if (--Credit.wait <= 0)
+				Credit.mode = 1;
+	}
 }
 
 // Parse credits
@@ -316,7 +326,7 @@
 				++Credit.offset;
 				a = GetScriptNumber(&Credit.pData[Credit.offset]);
 				Credit.offset += 4;
-				ChangeMusic(a);
+				ChangeMusic((MusicID)a);
 				return;
 
 			case '~': // Start fading out music
@@ -401,25 +411,16 @@
 	}
 }
 
-// Update credits
-void ActionCredit()
+// Get number from text (4 digit)
+int GetScriptNumber(const char *text)
 {
-	if (Credit.offset >= Credit.size)
-		return;
-
-	// Update script, or if waiting, decrement the wait value
-	switch (Credit.mode)
-	{
-		case 1:
-			ActionCredit_Read();
-			break;
-
-		case 2:
-			if (--Credit.wait <= 0)
-				Credit.mode = 1;
-	}
+	return (text[0] - '0') * 1000 +
+		(text[1] - '0') * 100 +
+		(text[2] - '0') * 10 +
+		text[3] - '0';
 }
 
+
 // Change illustration
 void SetCreditIllust(int a)
 {
@@ -434,7 +435,7 @@
 }
 
 // Scene of the island falling
-int Scene_DownIsland(int hWnd, int mode)
+int Scene_DownIsland(HWND hWnd, int mode)
 {
 	// Setup background
 	RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
--- a/src/Ending.h
+++ b/src/Ending.h
@@ -48,6 +48,8 @@
 void ReleaseCreditScript();
 BOOL StartCreditScript();
 void ActionCredit();
+void ActionCredit_Read();
+int GetScriptNumber(const char *text);
 void SetCreditIllust(int a);
 void CutCreditIllust();
-int Scene_DownIsland(int hWnd, int mode);
+int Scene_DownIsland(HWND hWnd, int mode);
--- a/src/Escape.cpp
+++ b/src/Escape.cpp
@@ -7,7 +7,7 @@
 #include "KeyControl.h"
 #include "Main.h"
 
-int Call_Escape(int hWnd)
+int Call_Escape(HWND hWnd)
 {
 	RECT rc = {0, 128, 208, 144};
 
--- a/src/Escape.h
+++ b/src/Escape.h
@@ -1,3 +1,5 @@
 #pragma once
 
-int Call_Escape(int hWnd);
+#include "WindowsWrapper.h"
+
+int Call_Escape(HWND hWnd);
--- a/src/Font.cpp
+++ b/src/Font.cpp
@@ -12,24 +12,28 @@
 
 #include "WindowsWrapper.h"
 
+#include "Draw.h"
 #include "File.h"
+#include "Backends/Rendering.h"
 
-// Uncomment for that authentic pre-Windows Vista feel
-//#define DISABLE_FONT_ANTIALIASING
+// Cave Story wasn't intended to use font anti-aliasing. It's only because Microsoft enabled it
+// by default from Windows Vista onwards that the game started using it.
+// Font anti-aliasing conflicts with the game's colour-keying, causing ugly artifacting around
+// the text in numerous cases.
+// The only way to 'fix' the artifacting is to convert the entire drawing system to use alpha
+// blending instead of colour-keying, which is way out of scope for a simple compile flag, so
+// instead we just disable the anti-aliasing entirely. It's how it was meant to be anyway.
+#ifdef FIX_BUGS
+#define DISABLE_FONT_ANTIALIASING
+#endif
 
-#undef MIN
-#undef MAX
-#define MIN(a,b) ((a) < (b) ? (a) : (b))
-#define MAX(a,b) ((a) > (b) ? (a) : (b))
-
 typedef struct CachedGlyph
 {
 	unsigned long unicode_value;
-	FT_Bitmap bitmap;
-	unsigned char pixel_mode;
 	int x;
 	int y;
 	int x_advance;
+	Backend_Glyph *backend;
 
 	struct CachedGlyph *next;
 } CachedGlyph;
@@ -47,1574 +51,790 @@
 
 #ifdef JAPANESE
 static const unsigned short shiftjis_to_unicode_lookup[0x3100] = {
-	0x0000, 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007,
-	0x0008, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F,
-	0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, 0x0017,
-	0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x001D, 0x001E, 0x001F,
-	0x0020, 0x0021, 0x0022, 0x0023, 0x0024, 0x0025, 0x0026, 0x0027,
-	0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, 0x002F,
-	0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037,
-	0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, 0x003F,
-	0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047,
-	0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F,
-	0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057,
-	0x0058, 0x0059, 0x005A, 0x005B, 0x00A5, 0x005D, 0x005E, 0x005F,
-	0x0060, 0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067,
-	0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F,
-	0x0070, 0x0071, 0x0072, 0x0073, 0x0074, 0x0075, 0x0076, 0x0077,
-	0x0078, 0x0079, 0x007A, 0x007B, 0x007C, 0x007D, 0x203E, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0xFF61, 0xFF62, 0xFF63, 0xFF64, 0xFF65, 0xFF66, 0xFF67,
-	0xFF68, 0xFF69, 0xFF6A, 0xFF6B, 0xFF6C, 0xFF6D, 0xFF6E, 0xFF6F,
-	0xFF70, 0xFF71, 0xFF72, 0xFF73, 0xFF74, 0xFF75, 0xFF76, 0xFF77,
-	0xFF78, 0xFF79, 0xFF7A, 0xFF7B, 0xFF7C, 0xFF7D, 0xFF7E, 0xFF7F,
-	0xFF80, 0xFF81, 0xFF82, 0xFF83, 0xFF84, 0xFF85, 0xFF86, 0xFF87,
-	0xFF88, 0xFF89, 0xFF8A, 0xFF8B, 0xFF8C, 0xFF8D, 0xFF8E, 0xFF8F,
-	0xFF90, 0xFF91, 0xFF92, 0xFF93, 0xFF94, 0xFF95, 0xFF96, 0xFF97,
-	0xFF98, 0xFF99, 0xFF9A, 0xFF9B, 0xFF9C, 0xFF9D, 0xFF9E, 0xFF9F,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
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-	0x9237, 0x96C7, 0x9867, 0x9F13, 0x4E94, 0x4E92, 0x4F0D, 0x5348,
-	0x5449, 0x543E, 0x5A2F, 0x5F8C, 0x5FA1, 0x609F, 0x68A7, 0x6A8E,
-	0x745A, 0x7881, 0x8A9E, 0x8AA4, 0x8B77, 0x9190, 0x4E5E, 0x9BC9,
-	0x4EA4, 0x4F7C, 0x4FAF, 0x5019, 0x5016, 0x5149, 0x516C, 0x529F,
-	0x52B9, 0x52FE, 0x539A, 0x53E3, 0x5411, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
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-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x540E, 0x5589, 0x5751, 0x57A2, 0x597D, 0x5B54, 0x5B5D, 0x5B8F,
-	0x5DE5, 0x5DE7, 0x5DF7, 0x5E78, 0x5E83, 0x5E9A, 0x5EB7, 0x5F18,
-	0x6052, 0x614C, 0x6297, 0x62D8, 0x63A7, 0x653B, 0x6602, 0x6643,
-	0x66F4, 0x676D, 0x6821, 0x6897, 0x69CB, 0x6C5F, 0x6D2A, 0x6D69,
-	0x6E2F, 0x6E9D, 0x7532, 0x7687, 0x786C, 0x7A3F, 0x7CE0, 0x7D05,
-	0x7D18, 0x7D5E, 0x7DB1, 0x8015, 0x8003, 0x80AF, 0x80B1, 0x8154,
-	0x818F, 0x822A, 0x8352, 0x884C, 0x8861, 0x8B1B, 0x8CA2, 0x8CFC,
-	0x90CA, 0x9175, 0x9271, 0x783F, 0x92FC, 0x95A4, 0x964D, 0x0020,
-	0x9805, 0x9999, 0x9AD8, 0x9D3B, 0x525B, 0x52AB, 0x53F7, 0x5408,
-	0x58D5, 0x62F7, 0x6FE0, 0x8C6A, 0x8F5F, 0x9EB9, 0x514B, 0x523B,
-	0x544A, 0x56FD, 0x7A40, 0x9177, 0x9D60, 0x9ED2, 0x7344, 0x6F09,
-	0x8170, 0x7511, 0x5FFD, 0x60DA, 0x9AA8, 0x72DB, 0x8FBC, 0x6B64,
-	0x9803, 0x4ECA, 0x56F0, 0x5764, 0x58BE, 0x5A5A, 0x6068, 0x61C7,
-	0x660F, 0x6606, 0x6839, 0x68B1, 0x6DF7, 0x75D5, 0x7D3A, 0x826E,
-	0x9B42, 0x4E9B, 0x4F50, 0x53C9, 0x5506, 0x5D6F, 0x5DE6, 0x5DEE,
-	0x67FB, 0x6C99, 0x7473, 0x7802, 0x8A50, 0x9396, 0x88DF, 0x5750,
-	0x5EA7, 0x632B, 0x50B5, 0x50AC, 0x518D, 0x6700, 0x54C9, 0x585E,
-	0x59BB, 0x5BB0, 0x5F69, 0x624D, 0x63A1, 0x683D, 0x6B73, 0x6E08,
-	0x707D, 0x91C7, 0x7280, 0x7815, 0x7826, 0x796D, 0x658E, 0x7D30,
-	0x83DC, 0x88C1, 0x8F09, 0x969B, 0x5264, 0x5728, 0x6750, 0x7F6A,
-	0x8CA1, 0x51B4, 0x5742, 0x962A, 0x583A, 0x698A, 0x80B4, 0x54B2,
-	0x5D0E, 0x57FC, 0x7895, 0x9DFA, 0x4F5C, 0x524A, 0x548B, 0x643E,
-	0x6628, 0x6714, 0x67F5, 0x7A84, 0x7B56, 0x7D22, 0x932F, 0x685C,
-	0x9BAD, 0x7B39, 0x5319, 0x518A, 0x5237, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x5BDF, 0x62F6, 0x64AE, 0x64E6, 0x672D, 0x6BBA, 0x85A9, 0x96D1,
-	0x7690, 0x9BD6, 0x634C, 0x9306, 0x9BAB, 0x76BF, 0x6652, 0x4E09,
-	0x5098, 0x53C2, 0x5C71, 0x60E8, 0x6492, 0x6563, 0x685F, 0x71E6,
-	0x73CA, 0x7523, 0x7B97, 0x7E82, 0x8695, 0x8B83, 0x8CDB, 0x9178,
-	0x9910, 0x65AC, 0x66AB, 0x6B8B, 0x4ED5, 0x4ED4, 0x4F3A, 0x4F7F,
-	0x523A, 0x53F8, 0x53F2, 0x55E3, 0x56DB, 0x58EB, 0x59CB, 0x59C9,
-	0x59FF, 0x5B50, 0x5C4D, 0x5E02, 0x5E2B, 0x5FD7, 0x601D, 0x6307,
-	0x652F, 0x5B5C, 0x65AF, 0x65BD, 0x65E8, 0x679D, 0x6B62, 0x0020,
-	0x6B7B, 0x6C0F, 0x7345, 0x7949, 0x79C1, 0x7CF8, 0x7D19, 0x7D2B,
-	0x80A2, 0x8102, 0x81F3, 0x8996, 0x8A5E, 0x8A69, 0x8A66, 0x8A8C,
-	0x8AEE, 0x8CC7, 0x8CDC, 0x96CC, 0x98FC, 0x6B6F, 0x4E8B, 0x4F3C,
-	0x4F8D, 0x5150, 0x5B57, 0x5BFA, 0x6148, 0x6301, 0x6642, 0x6B21,
-	0x6ECB, 0x6CBB, 0x723E, 0x74BD, 0x75D4, 0x78C1, 0x793A, 0x800C,
-	0x8033, 0x81EA, 0x8494, 0x8F9E, 0x6C50, 0x9E7F, 0x5F0F, 0x8B58,
-	0x9D2B, 0x7AFA, 0x8EF8, 0x5B8D, 0x96EB, 0x4E03, 0x53F1, 0x57F7,
-	0x5931, 0x5AC9, 0x5BA4, 0x6089, 0x6E7F, 0x6F06, 0x75BE, 0x8CEA,
-	0x5B9F, 0x8500, 0x7BE0, 0x5072, 0x67F4, 0x829D, 0x5C61, 0x854A,
-	0x7E1E, 0x820E, 0x5199, 0x5C04, 0x6368, 0x8D66, 0x659C, 0x716E,
-	0x793E, 0x7D17, 0x8005, 0x8B1D, 0x8ECA, 0x906E, 0x86C7, 0x90AA,
-	0x501F, 0x52FA, 0x5C3A, 0x6753, 0x707C, 0x7235, 0x914C, 0x91C8,
-	0x932B, 0x82E5, 0x5BC2, 0x5F31, 0x60F9, 0x4E3B, 0x53D6, 0x5B88,
-	0x624B, 0x6731, 0x6B8A, 0x72E9, 0x73E0, 0x7A2E, 0x816B, 0x8DA3,
-	0x9152, 0x9996, 0x5112, 0x53D7, 0x546A, 0x5BFF, 0x6388, 0x6A39,
-	0x7DAC, 0x9700, 0x56DA, 0x53CE, 0x5468, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x5B97, 0x5C31, 0x5DDE, 0x4FEE, 0x6101, 0x62FE, 0x6D32, 0x79C0,
-	0x79CB, 0x7D42, 0x7E4D, 0x7FD2, 0x81ED, 0x821F, 0x8490, 0x8846,
-	0x8972, 0x8B90, 0x8E74, 0x8F2F, 0x9031, 0x914B, 0x916C, 0x96C6,
-	0x919C, 0x4EC0, 0x4F4F, 0x5145, 0x5341, 0x5F93, 0x620E, 0x67D4,
-	0x6C41, 0x6E0B, 0x7363, 0x7E26, 0x91CD, 0x9283, 0x53D4, 0x5919,
-	0x5BBF, 0x6DD1, 0x795D, 0x7E2E, 0x7C9B, 0x587E, 0x719F, 0x51FA,
-	0x8853, 0x8FF0, 0x4FCA, 0x5CFB, 0x6625, 0x77AC, 0x7AE3, 0x821C,
-	0x99FF, 0x51C6, 0x5FAA, 0x65EC, 0x696F, 0x6B89, 0x6DF3, 0x0020,
-	0x6E96, 0x6F64, 0x76FE, 0x7D14, 0x5DE1, 0x9075, 0x9187, 0x9806,
-	0x51E6, 0x521D, 0x6240, 0x6691, 0x66D9, 0x6E1A, 0x5EB6, 0x7DD2,
-	0x7F72, 0x66F8, 0x85AF, 0x85F7, 0x8AF8, 0x52A9, 0x53D9, 0x5973,
-	0x5E8F, 0x5F90, 0x6055, 0x92E4, 0x9664, 0x50B7, 0x511F, 0x52DD,
-	0x5320, 0x5347, 0x53EC, 0x54E8, 0x5546, 0x5531, 0x5617, 0x5968,
-	0x59BE, 0x5A3C, 0x5BB5, 0x5C06, 0x5C0F, 0x5C11, 0x5C1A, 0x5E84,
-	0x5E8A, 0x5EE0, 0x5F70, 0x627F, 0x6284, 0x62DB, 0x638C, 0x6377,
-	0x6607, 0x660C, 0x662D, 0x6676, 0x677E, 0x68A2, 0x6A1F, 0x6A35,
-	0x6CBC, 0x6D88, 0x6E09, 0x6E58, 0x713C, 0x7126, 0x7167, 0x75C7,
-	0x7701, 0x785D, 0x7901, 0x7965, 0x79F0, 0x7AE0, 0x7B11, 0x7CA7,
-	0x7D39, 0x8096, 0x83D6, 0x848B, 0x8549, 0x885D, 0x88F3, 0x8A1F,
-	0x8A3C, 0x8A54, 0x8A73, 0x8C61, 0x8CDE, 0x91A4, 0x9266, 0x937E,
-	0x9418, 0x969C, 0x9798, 0x4E0A, 0x4E08, 0x4E1E, 0x4E57, 0x5197,
-	0x5270, 0x57CE, 0x5834, 0x58CC, 0x5B22, 0x5E38, 0x60C5, 0x64FE,
-	0x6761, 0x6756, 0x6D44, 0x72B6, 0x7573, 0x7A63, 0x84B8, 0x8B72,
-	0x91B8, 0x9320, 0x5631, 0x57F4, 0x98FE, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x62ED, 0x690D, 0x6B96, 0x71ED, 0x7E54, 0x8077, 0x8272, 0x89E6,
-	0x98DF, 0x8755, 0x8FB1, 0x5C3B, 0x4F38, 0x4FE1, 0x4FB5, 0x5507,
-	0x5A20, 0x5BDD, 0x5BE9, 0x5FC3, 0x614E, 0x632F, 0x65B0, 0x664B,
-	0x68EE, 0x699B, 0x6D78, 0x6DF1, 0x7533, 0x75B9, 0x771F, 0x795E,
-	0x79E6, 0x7D33, 0x81E3, 0x82AF, 0x85AA, 0x89AA, 0x8A3A, 0x8EAB,
-	0x8F9B, 0x9032, 0x91DD, 0x9707, 0x4EBA, 0x4EC1, 0x5203, 0x5875,
-	0x58EC, 0x5C0B, 0x751A, 0x5C3D, 0x814E, 0x8A0A, 0x8FC5, 0x9663,
-	0x976D, 0x7B25, 0x8ACF, 0x9808, 0x9162, 0x56F3, 0x53A8, 0x0020,
-	0x9017, 0x5439, 0x5782, 0x5E25, 0x63A8, 0x6C34, 0x708A, 0x7761,
-	0x7C8B, 0x7FE0, 0x8870, 0x9042, 0x9154, 0x9310, 0x9318, 0x968F,
-	0x745E, 0x9AC4, 0x5D07, 0x5D69, 0x6570, 0x67A2, 0x8DA8, 0x96DB,
-	0x636E, 0x6749, 0x6919, 0x83C5, 0x9817, 0x96C0, 0x88FE, 0x6F84,
-	0x647A, 0x5BF8, 0x4E16, 0x702C, 0x755D, 0x662F, 0x51C4, 0x5236,
-	0x52E2, 0x59D3, 0x5F81, 0x6027, 0x6210, 0x653F, 0x6574, 0x661F,
-	0x6674, 0x68F2, 0x6816, 0x6B63, 0x6E05, 0x7272, 0x751F, 0x76DB,
-	0x7CBE, 0x8056, 0x58F0, 0x88FD, 0x897F, 0x8AA0, 0x8A93, 0x8ACB,
-	0x901D, 0x9192, 0x9752, 0x9759, 0x6589, 0x7A0E, 0x8106, 0x96BB,
-	0x5E2D, 0x60DC, 0x621A, 0x65A5, 0x6614, 0x6790, 0x77F3, 0x7A4D,
-	0x7C4D, 0x7E3E, 0x810A, 0x8CAC, 0x8D64, 0x8DE1, 0x8E5F, 0x78A9,
-	0x5207, 0x62D9, 0x63A5, 0x6442, 0x6298, 0x8A2D, 0x7A83, 0x7BC0,
-	0x8AAC, 0x96EA, 0x7D76, 0x820C, 0x8749, 0x4ED9, 0x5148, 0x5343,
-	0x5360, 0x5BA3, 0x5C02, 0x5C16, 0x5DDD, 0x6226, 0x6247, 0x64B0,
-	0x6813, 0x6834, 0x6CC9, 0x6D45, 0x6D17, 0x67D3, 0x6F5C, 0x714E,
-	0x717D, 0x65CB, 0x7A7F, 0x7BAD, 0x7DDA, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x7E4A, 0x7FA8, 0x817A, 0x821B, 0x8239, 0x85A6, 0x8A6E, 0x8CCE,
-	0x8DF5, 0x9078, 0x9077, 0x92AD, 0x9291, 0x9583, 0x9BAE, 0x524D,
-	0x5584, 0x6F38, 0x7136, 0x5168, 0x7985, 0x7E55, 0x81B3, 0x7CCE,
-	0x564C, 0x5851, 0x5CA8, 0x63AA, 0x66FE, 0x66FD, 0x695A, 0x72D9,
-	0x758F, 0x758E, 0x790E, 0x7956, 0x79DF, 0x7C97, 0x7D20, 0x7D44,
-	0x8607, 0x8A34, 0x963B, 0x9061, 0x9F20, 0x50E7, 0x5275, 0x53CC,
-	0x53E2, 0x5009, 0x55AA, 0x58EE, 0x594F, 0x723D, 0x5B8B, 0x5C64,
-	0x531D, 0x60E3, 0x60F3, 0x635C, 0x6383, 0x633F, 0x63BB, 0x0020,
-	0x64CD, 0x65E9, 0x66F9, 0x5DE3, 0x69CD, 0x69FD, 0x6F15, 0x71E5,
-	0x4E89, 0x75E9, 0x76F8, 0x7A93, 0x7CDF, 0x7DCF, 0x7D9C, 0x8061,
-	0x8349, 0x8358, 0x846C, 0x84BC, 0x85FB, 0x88C5, 0x8D70, 0x9001,
-	0x906D, 0x9397, 0x971C, 0x9A12, 0x50CF, 0x5897, 0x618E, 0x81D3,
-	0x8535, 0x8D08, 0x9020, 0x4FC3, 0x5074, 0x5247, 0x5373, 0x606F,
-	0x6349, 0x675F, 0x6E2C, 0x8DB3, 0x901F, 0x4FD7, 0x5C5E, 0x8CCA,
-	0x65CF, 0x7D9A, 0x5352, 0x8896, 0x5176, 0x63C3, 0x5B58, 0x5B6B,
-	0x5C0A, 0x640D, 0x6751, 0x905C, 0x4ED6, 0x591A, 0x592A, 0x6C70,
-	0x8A51, 0x553E, 0x5815, 0x59A5, 0x60F0, 0x6253, 0x67C1, 0x8235,
-	0x6955, 0x9640, 0x99C4, 0x9A28, 0x4F53, 0x5806, 0x5BFE, 0x8010,
-	0x5CB1, 0x5E2F, 0x5F85, 0x6020, 0x614B, 0x6234, 0x66FF, 0x6CF0,
-	0x6EDE, 0x80CE, 0x817F, 0x82D4, 0x888B, 0x8CB8, 0x9000, 0x902E,
-	0x968A, 0x9EDB, 0x9BDB, 0x4EE3, 0x53F0, 0x5927, 0x7B2C, 0x918D,
-	0x984C, 0x9DF9, 0x6EDD, 0x7027, 0x5353, 0x5544, 0x5B85, 0x6258,
-	0x629E, 0x62D3, 0x6CA2, 0x6FEF, 0x7422, 0x8A17, 0x9438, 0x6FC1,
-	0x8AFE, 0x8338, 0x51E7, 0x86F8, 0x53EA, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x53E9, 0x4F46, 0x9054, 0x8FB0, 0x596A, 0x8131, 0x5DFD, 0x7AEA,
-	0x8FBF, 0x68DA, 0x8C37, 0x72F8, 0x9C48, 0x6A3D, 0x8AB0, 0x4E39,
-	0x5358, 0x5606, 0x5766, 0x62C5, 0x63A2, 0x65E6, 0x6B4E, 0x6DE1,
-	0x6E5B, 0x70AD, 0x77ED, 0x7AEF, 0x7BAA, 0x7DBB, 0x803D, 0x80C6,
-	0x86CB, 0x8A95, 0x935B, 0x56E3, 0x58C7, 0x5F3E, 0x65AD, 0x6696,
-	0x6A80, 0x6BB5, 0x7537, 0x8AC7, 0x5024, 0x77E5, 0x5730, 0x5F1B,
-	0x6065, 0x667A, 0x6C60, 0x75F4, 0x7A1A, 0x7F6E, 0x81F4, 0x8718,
-	0x9045, 0x99B3, 0x7BC9, 0x755C, 0x7AF9, 0x7B51, 0x84C4, 0x0020,
-	0x9010, 0x79E9, 0x7A92, 0x8336, 0x5AE1, 0x7740, 0x4E2D, 0x4EF2,
-	0x5B99, 0x5FE0, 0x62BD, 0x663C, 0x67F1, 0x6CE8, 0x866B, 0x8877,
-	0x8A3B, 0x914E, 0x92F3, 0x99D0, 0x6A17, 0x7026, 0x732A, 0x82E7,
-	0x8457, 0x8CAF, 0x4E01, 0x5146, 0x51CB, 0x558B, 0x5BF5, 0x5E16,
-	0x5E33, 0x5E81, 0x5F14, 0x5F35, 0x5F6B, 0x5FB4, 0x61F2, 0x6311,
-	0x66A2, 0x671D, 0x6F6E, 0x7252, 0x753A, 0x773A, 0x8074, 0x8139,
-	0x8178, 0x8776, 0x8ABF, 0x8ADC, 0x8D85, 0x8DF3, 0x929A, 0x9577,
-	0x9802, 0x9CE5, 0x52C5, 0x6357, 0x76F4, 0x6715, 0x6C88, 0x73CD,
-	0x8CC3, 0x93AE, 0x9673, 0x6D25, 0x589C, 0x690E, 0x69CC, 0x8FFD,
-	0x939A, 0x75DB, 0x901A, 0x585A, 0x6802, 0x63B4, 0x69FB, 0x4F43,
-	0x6F2C, 0x67D8, 0x8FBB, 0x8526, 0x7DB4, 0x9354, 0x693F, 0x6F70,
-	0x576A, 0x58F7, 0x5B2C, 0x7D2C, 0x722A, 0x540A, 0x91E3, 0x9DB4,
-	0x4EAD, 0x4F4E, 0x505C, 0x5075, 0x5243, 0x8C9E, 0x5448, 0x5824,
-	0x5B9A, 0x5E1D, 0x5E95, 0x5EAD, 0x5EF7, 0x5F1F, 0x608C, 0x62B5,
-	0x633A, 0x63D0, 0x68AF, 0x6C40, 0x7887, 0x798E, 0x7A0B, 0x7DE0,
-	0x8247, 0x8A02, 0x8AE6, 0x8E44, 0x9013, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x90B8, 0x912D, 0x91D8, 0x9F0E, 0x6CE5, 0x6458, 0x64E2, 0x6575,
-	0x6EF4, 0x7684, 0x7B1B, 0x9069, 0x93D1, 0x6EBA, 0x54F2, 0x5FB9,
-	0x64A4, 0x8F4D, 0x8FED, 0x9244, 0x5178, 0x586B, 0x5929, 0x5C55,
-	0x5E97, 0x6DFB, 0x7E8F, 0x751C, 0x8CBC, 0x8EE2, 0x985B, 0x70B9,
-	0x4F1D, 0x6BBF, 0x6FB1, 0x7530, 0x96FB, 0x514E, 0x5410, 0x5835,
-	0x5857, 0x59AC, 0x5C60, 0x5F92, 0x6597, 0x675C, 0x6E21, 0x767B,
-	0x83DF, 0x8CED, 0x9014, 0x90FD, 0x934D, 0x7825, 0x783A, 0x52AA,
-	0x5EA6, 0x571F, 0x5974, 0x6012, 0x5012, 0x515A, 0x51AC, 0x0020,
-	0x51CD, 0x5200, 0x5510, 0x5854, 0x5858, 0x5957, 0x5B95, 0x5CF6,
-	0x5D8B, 0x60BC, 0x6295, 0x642D, 0x6771, 0x6843, 0x68BC, 0x68DF,
-	0x76D7, 0x6DD8, 0x6E6F, 0x6D9B, 0x706F, 0x71C8, 0x5F53, 0x75D8,
-	0x7977, 0x7B49, 0x7B54, 0x7B52, 0x7CD6, 0x7D71, 0x5230, 0x8463,
-	0x8569, 0x85E4, 0x8A0E, 0x8B04, 0x8C46, 0x8E0F, 0x9003, 0x900F,
-	0x9419, 0x9676, 0x982D, 0x9A30, 0x95D8, 0x50CD, 0x52D5, 0x540C,
-	0x5802, 0x5C0E, 0x61A7, 0x649E, 0x6D1E, 0x77B3, 0x7AE5, 0x80F4,
-	0x8404, 0x9053, 0x9285, 0x5CE0, 0x9D07, 0x533F, 0x5F97, 0x5FB3,
-	0x6D9C, 0x7279, 0x7763, 0x79BF, 0x7BE4, 0x6BD2, 0x72EC, 0x8AAD,
-	0x6803, 0x6A61, 0x51F8, 0x7A81, 0x6934, 0x5C4A, 0x9CF6, 0x82EB,
-	0x5BC5, 0x9149, 0x701E, 0x5678, 0x5C6F, 0x60C7, 0x6566, 0x6C8C,
-	0x8C5A, 0x9041, 0x9813, 0x5451, 0x66C7, 0x920D, 0x5948, 0x90A3,
-	0x5185, 0x4E4D, 0x51EA, 0x8599, 0x8B0E, 0x7058, 0x637A, 0x934B,
-	0x6962, 0x99B4, 0x7E04, 0x7577, 0x5357, 0x6960, 0x8EDF, 0x96E3,
-	0x6C5D, 0x4E8C, 0x5C3C, 0x5F10, 0x8FE9, 0x5302, 0x8CD1, 0x8089,
-	0x8679, 0x5EFF, 0x65E5, 0x4E73, 0x5165, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x5982, 0x5C3F, 0x97EE, 0x4EFB, 0x598A, 0x5FCD, 0x8A8D, 0x6FE1,
-	0x79B0, 0x7962, 0x5BE7, 0x8471, 0x732B, 0x71B1, 0x5E74, 0x5FF5,
-	0x637B, 0x649A, 0x71C3, 0x7C98, 0x4E43, 0x5EFC, 0x4E4B, 0x57DC,
-	0x56A2, 0x60A9, 0x6FC3, 0x7D0D, 0x80FD, 0x8133, 0x81BF, 0x8FB2,
-	0x8997, 0x86A4, 0x5DF4, 0x628A, 0x64AD, 0x8987, 0x6777, 0x6CE2,
-	0x6D3E, 0x7436, 0x7834, 0x5A46, 0x7F75, 0x82AD, 0x99AC, 0x4FF3,
-	0x5EC3, 0x62DD, 0x6392, 0x6557, 0x676F, 0x76C3, 0x724C, 0x80CC,
-	0x80BA, 0x8F29, 0x914D, 0x500D, 0x57F9, 0x5A92, 0x6885, 0x0020,
-	0x6973, 0x7164, 0x72FD, 0x8CB7, 0x58F2, 0x8CE0, 0x966A, 0x9019,
-	0x877F, 0x79E4, 0x77E7, 0x8429, 0x4F2F, 0x5265, 0x535A, 0x62CD,
-	0x67CF, 0x6CCA, 0x767D, 0x7B94, 0x7C95, 0x8236, 0x8584, 0x8FEB,
-	0x66DD, 0x6F20, 0x7206, 0x7E1B, 0x83AB, 0x99C1, 0x9EA6, 0x51FD,
-	0x7BB1, 0x7872, 0x7BB8, 0x8087, 0x7B48, 0x6AE8, 0x5E61, 0x808C,
-	0x7551, 0x7560, 0x516B, 0x9262, 0x6E8C, 0x767A, 0x9197, 0x9AEA,
-	0x4F10, 0x7F70, 0x629C, 0x7B4F, 0x95A5, 0x9CE9, 0x567A, 0x5859,
-	0x86E4, 0x96BC, 0x4F34, 0x5224, 0x534A, 0x53CD, 0x53DB, 0x5E06,
-	0x642C, 0x6591, 0x677F, 0x6C3E, 0x6C4E, 0x7248, 0x72AF, 0x73ED,
-	0x7554, 0x7E41, 0x822C, 0x85E9, 0x8CA9, 0x7BC4, 0x91C6, 0x7169,
-	0x9812, 0x98EF, 0x633D, 0x6669, 0x756A, 0x76E4, 0x78D0, 0x8543,
-	0x86EE, 0x532A, 0x5351, 0x5426, 0x5983, 0x5E87, 0x5F7C, 0x60B2,
-	0x6249, 0x6279, 0x62AB, 0x6590, 0x6BD4, 0x6CCC, 0x75B2, 0x76AE,
-	0x7891, 0x79D8, 0x7DCB, 0x7F77, 0x80A5, 0x88AB, 0x8AB9, 0x8CBB,
-	0x907F, 0x975E, 0x98DB, 0x6A0B, 0x7C38, 0x5099, 0x5C3E, 0x5FAE,
-	0x6787, 0x6BD8, 0x7435, 0x7709, 0x7F8E, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x9F3B, 0x67CA, 0x7A17, 0x5339, 0x758B, 0x9AED, 0x5F66, 0x819D,
-	0x83F1, 0x8098, 0x5F3C, 0x5FC5, 0x7562, 0x7B46, 0x903C, 0x6867,
-	0x59EB, 0x5A9B, 0x7D10, 0x767E, 0x8B2C, 0x4FF5, 0x5F6A, 0x6A19,
-	0x6C37, 0x6F02, 0x74E2, 0x7968, 0x8868, 0x8A55, 0x8C79, 0x5EDF,
-	0x63CF, 0x75C5, 0x79D2, 0x82D7, 0x9328, 0x92F2, 0x849C, 0x86ED,
-	0x9C2D, 0x54C1, 0x5F6C, 0x658C, 0x6D5C, 0x7015, 0x8CA7, 0x8CD3,
-	0x983B, 0x654F, 0x74F6, 0x4E0D, 0x4ED8, 0x57E0, 0x592B, 0x5A66,
-	0x5BCC, 0x51A8, 0x5E03, 0x5E9C, 0x6016, 0x6276, 0x6577, 0x0020,
-	0x65A7, 0x666E, 0x6D6E, 0x7236, 0x7B26, 0x8150, 0x819A, 0x8299,
-	0x8B5C, 0x8CA0, 0x8CE6, 0x8D74, 0x961C, 0x9644, 0x4FAE, 0x64AB,
-	0x6B66, 0x821E, 0x8461, 0x856A, 0x90E8, 0x5C01, 0x6953, 0x98A8,
-	0x847A, 0x8557, 0x4F0F, 0x526F, 0x5FA9, 0x5E45, 0x670D, 0x798F,
-	0x8179, 0x8907, 0x8986, 0x6DF5, 0x5F17, 0x6255, 0x6CB8, 0x4ECF,
-	0x7269, 0x9B92, 0x5206, 0x543B, 0x5674, 0x58B3, 0x61A4, 0x626E,
-	0x711A, 0x596E, 0x7C89, 0x7CDE, 0x7D1B, 0x96F0, 0x6587, 0x805E,
-	0x4E19, 0x4F75, 0x5175, 0x5840, 0x5E63, 0x5E73, 0x5F0A, 0x67C4,
-	0x4E26, 0x853D, 0x9589, 0x965B, 0x7C73, 0x9801, 0x50FB, 0x58C1,
-	0x7656, 0x78A7, 0x5225, 0x77A5, 0x8511, 0x7B86, 0x504F, 0x5909,
-	0x7247, 0x7BC7, 0x7DE8, 0x8FBA, 0x8FD4, 0x904D, 0x4FBF, 0x52C9,
-	0x5A29, 0x5F01, 0x97AD, 0x4FDD, 0x8217, 0x92EA, 0x5703, 0x6355,
-	0x6B69, 0x752B, 0x88DC, 0x8F14, 0x7A42, 0x52DF, 0x5893, 0x6155,
-	0x620A, 0x66AE, 0x6BCD, 0x7C3F, 0x83E9, 0x5023, 0x4FF8, 0x5305,
-	0x5446, 0x5831, 0x5949, 0x5B9D, 0x5CF0, 0x5CEF, 0x5D29, 0x5E96,
-	0x62B1, 0x6367, 0x653E, 0x65B9, 0x670B, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x6CD5, 0x6CE1, 0x70F9, 0x7832, 0x7E2B, 0x80DE, 0x82B3, 0x840C,
-	0x84EC, 0x8702, 0x8912, 0x8A2A, 0x8C4A, 0x90A6, 0x92D2, 0x98FD,
-	0x9CF3, 0x9D6C, 0x4E4F, 0x4EA1, 0x508D, 0x5256, 0x574A, 0x59A8,
-	0x5E3D, 0x5FD8, 0x5FD9, 0x623F, 0x66B4, 0x671B, 0x67D0, 0x68D2,
-	0x5192, 0x7D21, 0x80AA, 0x81A8, 0x8B00, 0x8C8C, 0x8CBF, 0x927E,
-	0x9632, 0x5420, 0x982C, 0x5317, 0x50D5, 0x535C, 0x58A8, 0x64B2,
-	0x6734, 0x7267, 0x7766, 0x7A46, 0x91E6, 0x52C3, 0x6CA1, 0x6B86,
-	0x5800, 0x5E4C, 0x5954, 0x672C, 0x7FFB, 0x51E1, 0x76C6, 0x0020,
-	0x6469, 0x78E8, 0x9B54, 0x9EBB, 0x57CB, 0x59B9, 0x6627, 0x679A,
-	0x6BCE, 0x54E9, 0x69D9, 0x5E55, 0x819C, 0x6795, 0x9BAA, 0x67FE,
-	0x9C52, 0x685D, 0x4EA6, 0x4FE3, 0x53C8, 0x62B9, 0x672B, 0x6CAB,
-	0x8FC4, 0x4FAD, 0x7E6D, 0x9EBF, 0x4E07, 0x6162, 0x6E80, 0x6F2B,
-	0x8513, 0x5473, 0x672A, 0x9B45, 0x5DF3, 0x7B95, 0x5CAC, 0x5BC6,
-	0x871C, 0x6E4A, 0x84D1, 0x7A14, 0x8108, 0x5999, 0x7C8D, 0x6C11,
-	0x7720, 0x52D9, 0x5922, 0x7121, 0x725F, 0x77DB, 0x9727, 0x9D61,
-	0x690B, 0x5A7F, 0x5A18, 0x51A5, 0x540D, 0x547D, 0x660E, 0x76DF,
-	0x8FF7, 0x9298, 0x9CF4, 0x59EA, 0x725D, 0x6EC5, 0x514D, 0x68C9,
-	0x7DBF, 0x7DEC, 0x9762, 0x9EBA, 0x6478, 0x6A21, 0x8302, 0x5984,
-	0x5B5F, 0x6BDB, 0x731B, 0x76F2, 0x7DB2, 0x8017, 0x8499, 0x5132,
-	0x6728, 0x9ED9, 0x76EE, 0x6762, 0x52FF, 0x9905, 0x5C24, 0x623B,
-	0x7C7E, 0x8CB0, 0x554F, 0x60B6, 0x7D0B, 0x9580, 0x5301, 0x4E5F,
-	0x51B6, 0x591C, 0x723A, 0x8036, 0x91CE, 0x5F25, 0x77E2, 0x5384,
-	0x5F79, 0x7D04, 0x85AC, 0x8A33, 0x8E8D, 0x9756, 0x67F3, 0x85AE,
-	0x9453, 0x6109, 0x6108, 0x6CB9, 0x7652, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x8AED, 0x8F38, 0x552F, 0x4F51, 0x512A, 0x52C7, 0x53CB, 0x5BA5,
-	0x5E7D, 0x60A0, 0x6182, 0x63D6, 0x6709, 0x67DA, 0x6E67, 0x6D8C,
-	0x7336, 0x7337, 0x7531, 0x7950, 0x88D5, 0x8A98, 0x904A, 0x9091,
-	0x90F5, 0x96C4, 0x878D, 0x5915, 0x4E88, 0x4F59, 0x4E0E, 0x8A89,
-	0x8F3F, 0x9810, 0x50AD, 0x5E7C, 0x5996, 0x5BB9, 0x5EB8, 0x63DA,
-	0x63FA, 0x64C1, 0x66DC, 0x694A, 0x69D8, 0x6D0B, 0x6EB6, 0x7194,
-	0x7528, 0x7AAF, 0x7F8A, 0x8000, 0x8449, 0x84C9, 0x8981, 0x8B21,
-	0x8E0A, 0x9065, 0x967D, 0x990A, 0x617E, 0x6291, 0x6B32, 0x0020,
-	0x6C83, 0x6D74, 0x7FCC, 0x7FFC, 0x6DC0, 0x7F85, 0x87BA, 0x88F8,
-	0x6765, 0x83B1, 0x983C, 0x96F7, 0x6D1B, 0x7D61, 0x843D, 0x916A,
-	0x4E71, 0x5375, 0x5D50, 0x6B04, 0x6FEB, 0x85CD, 0x862D, 0x89A7,
-	0x5229, 0x540F, 0x5C65, 0x674E, 0x68A8, 0x7406, 0x7483, 0x75E2,
-	0x88CF, 0x88E1, 0x91CC, 0x96E2, 0x9678, 0x5F8B, 0x7387, 0x7ACB,
-	0x844E, 0x63A0, 0x7565, 0x5289, 0x6D41, 0x6E9C, 0x7409, 0x7559,
-	0x786B, 0x7C92, 0x9686, 0x7ADC, 0x9F8D, 0x4FB6, 0x616E, 0x65C5,
-	0x865C, 0x4E86, 0x4EAE, 0x50DA, 0x4E21, 0x51CC, 0x5BEE, 0x6599,
-	0x6881, 0x6DBC, 0x731F, 0x7642, 0x77AD, 0x7A1C, 0x7CE7, 0x826F,
-	0x8AD2, 0x907C, 0x91CF, 0x9675, 0x9818, 0x529B, 0x7DD1, 0x502B,
-	0x5398, 0x6797, 0x6DCB, 0x71D0, 0x7433, 0x81E8, 0x8F2A, 0x96A3,
-	0x9C57, 0x9E9F, 0x7460, 0x5841, 0x6D99, 0x7D2F, 0x985E, 0x4EE4,
-	0x4F36, 0x4F8B, 0x51B7, 0x52B1, 0x5DBA, 0x601C, 0x73B2, 0x793C,
-	0x82D3, 0x9234, 0x96B7, 0x96F6, 0x970A, 0x9E97, 0x9F62, 0x66A6,
-	0x6B74, 0x5217, 0x52A3, 0x70C8, 0x88C2, 0x5EC9, 0x604B, 0x6190,
-	0x6F23, 0x7149, 0x7C3E, 0x7DF4, 0x806F, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x84EE, 0x9023, 0x932C, 0x5442, 0x9B6F, 0x6AD3, 0x7089, 0x8CC2,
-	0x8DEF, 0x9732, 0x52B4, 0x5A41, 0x5ECA, 0x5F04, 0x6717, 0x697C,
-	0x6994, 0x6D6A, 0x6F0F, 0x7262, 0x72FC, 0x7BED, 0x8001, 0x807E,
-	0x874B, 0x90CE, 0x516D, 0x9E93, 0x7984, 0x808B, 0x9332, 0x8AD6,
-	0x502D, 0x548C, 0x8A71, 0x6B6A, 0x8CC4, 0x8107, 0x60D1, 0x67A0,
-	0x9DF2, 0x4E99, 0x4E98, 0x9C10, 0x8A6B, 0x85C1, 0x8568, 0x6900,
-	0x6E7E, 0x7897, 0x8155, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x5F0C,
-	0x4E10, 0x4E15, 0x4E2A, 0x4E31, 0x4E36, 0x4E3C, 0x4E3F, 0x4E42,
-	0x4E56, 0x4E58, 0x4E82, 0x4E85, 0x8C6B, 0x4E8A, 0x8212, 0x5F0D,
-	0x4E8E, 0x4E9E, 0x4E9F, 0x4EA0, 0x4EA2, 0x4EB0, 0x4EB3, 0x4EB6,
-	0x4ECE, 0x4ECD, 0x4EC4, 0x4EC6, 0x4EC2, 0x4ED7, 0x4EDE, 0x4EED,
-	0x4EDF, 0x4EF7, 0x4F09, 0x4F5A, 0x4F30, 0x4F5B, 0x4F5D, 0x4F57,
-	0x4F47, 0x4F76, 0x4F88, 0x4F8F, 0x4F98, 0x4F7B, 0x4F69, 0x4F70,
-	0x4F91, 0x4F6F, 0x4F86, 0x4F96, 0x5118, 0x4FD4, 0x4FDF, 0x4FCE,
-	0x4FD8, 0x4FDB, 0x4FD1, 0x4FDA, 0x4FD0, 0x4FE4, 0x4FE5, 0x501A,
-	0x5028, 0x5014, 0x502A, 0x5025, 0x5005, 0x4F1C, 0x4FF6, 0x5021,
-	0x5029, 0x502C, 0x4FFE, 0x4FEF, 0x5011, 0x5006, 0x5043, 0x5047,
-	0x6703, 0x5055, 0x5050, 0x5048, 0x505A, 0x5056, 0x506C, 0x5078,
-	0x5080, 0x509A, 0x5085, 0x50B4, 0x50B2, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x50C9, 0x50CA, 0x50B3, 0x50C2, 0x50D6, 0x50DE, 0x50E5, 0x50ED,
-	0x50E3, 0x50EE, 0x50F9, 0x50F5, 0x5109, 0x5101, 0x5102, 0x5116,
-	0x5115, 0x5114, 0x511A, 0x5121, 0x513A, 0x5137, 0x513C, 0x513B,
-	0x513F, 0x5140, 0x5152, 0x514C, 0x5154, 0x5162, 0x7AF8, 0x5169,
-	0x516A, 0x516E, 0x5180, 0x5182, 0x56D8, 0x518C, 0x5189, 0x518F,
-	0x5191, 0x5193, 0x5195, 0x5196, 0x51A4, 0x51A6, 0x51A2, 0x51A9,
-	0x51AA, 0x51AB, 0x51B3, 0x51B1, 0x51B2, 0x51B0, 0x51B5, 0x51BD,
-	0x51C5, 0x51C9, 0x51DB, 0x51E0, 0x8655, 0x51E9, 0x51ED, 0x0020,
-	0x51F0, 0x51F5, 0x51FE, 0x5204, 0x520B, 0x5214, 0x520E, 0x5227,
-	0x522A, 0x522E, 0x5233, 0x5239, 0x524F, 0x5244, 0x524B, 0x524C,
-	0x525E, 0x5254, 0x526A, 0x5274, 0x5269, 0x5273, 0x527F, 0x527D,
-	0x528D, 0x5294, 0x5292, 0x5271, 0x5288, 0x5291, 0x8FA8, 0x8FA7,
-	0x52AC, 0x52AD, 0x52BC, 0x52B5, 0x52C1, 0x52CD, 0x52D7, 0x52DE,
-	0x52E3, 0x52E6, 0x98ED, 0x52E0, 0x52F3, 0x52F5, 0x52F8, 0x52F9,
-	0x5306, 0x5308, 0x7538, 0x530D, 0x5310, 0x530F, 0x5315, 0x531A,
-	0x5323, 0x532F, 0x5331, 0x5333, 0x5338, 0x5340, 0x5346, 0x5345,
-	0x4E17, 0x5349, 0x534D, 0x51D6, 0x535E, 0x5369, 0x536E, 0x5918,
-	0x537B, 0x5377, 0x5382, 0x5396, 0x53A0, 0x53A6, 0x53A5, 0x53AE,
-	0x53B0, 0x53B6, 0x53C3, 0x7C12, 0x96D9, 0x53DF, 0x66FC, 0x71EE,
-	0x53EE, 0x53E8, 0x53ED, 0x53FA, 0x5401, 0x543D, 0x5440, 0x542C,
-	0x542D, 0x543C, 0x542E, 0x5436, 0x5429, 0x541D, 0x544E, 0x548F,
-	0x5475, 0x548E, 0x545F, 0x5471, 0x5477, 0x5470, 0x5492, 0x547B,
-	0x5480, 0x5476, 0x5484, 0x5490, 0x5486, 0x54C7, 0x54A2, 0x54B8,
-	0x54A5, 0x54AC, 0x54C4, 0x54C8, 0x54A8, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x54AB, 0x54C2, 0x54A4, 0x54BE, 0x54BC, 0x54D8, 0x54E5, 0x54E6,
-	0x550F, 0x5514, 0x54FD, 0x54EE, 0x54ED, 0x54FA, 0x54E2, 0x5539,
-	0x5540, 0x5563, 0x554C, 0x552E, 0x555C, 0x5545, 0x5556, 0x5557,
-	0x5538, 0x5533, 0x555D, 0x5599, 0x5580, 0x54AF, 0x558A, 0x559F,
-	0x557B, 0x557E, 0x5598, 0x559E, 0x55AE, 0x557C, 0x5583, 0x55A9,
-	0x5587, 0x55A8, 0x55DA, 0x55C5, 0x55DF, 0x55C4, 0x55DC, 0x55E4,
-	0x55D4, 0x5614, 0x55F7, 0x5616, 0x55FE, 0x55FD, 0x561B, 0x55F9,
-	0x564E, 0x5650, 0x71DF, 0x5634, 0x5636, 0x5632, 0x5638, 0x0020,
-	0x566B, 0x5664, 0x562F, 0x566C, 0x566A, 0x5686, 0x5680, 0x568A,
-	0x56A0, 0x5694, 0x568F, 0x56A5, 0x56AE, 0x56B6, 0x56B4, 0x56C2,
-	0x56BC, 0x56C1, 0x56C3, 0x56C0, 0x56C8, 0x56CE, 0x56D1, 0x56D3,
-	0x56D7, 0x56EE, 0x56F9, 0x5700, 0x56FF, 0x5704, 0x5709, 0x5708,
-	0x570B, 0x570D, 0x5713, 0x5718, 0x5716, 0x55C7, 0x571C, 0x5726,
-	0x5737, 0x5738, 0x574E, 0x573B, 0x5740, 0x574F, 0x5769, 0x57C0,
-	0x5788, 0x5761, 0x577F, 0x5789, 0x5793, 0x57A0, 0x57B3, 0x57A4,
-	0x57AA, 0x57B0, 0x57C3, 0x57C6, 0x57D4, 0x57D2, 0x57D3, 0x580A,
-	0x57D6, 0x57E3, 0x580B, 0x5819, 0x581D, 0x5872, 0x5821, 0x5862,
-	0x584B, 0x5870, 0x6BC0, 0x5852, 0x583D, 0x5879, 0x5885, 0x58B9,
-	0x589F, 0x58AB, 0x58BA, 0x58DE, 0x58BB, 0x58B8, 0x58AE, 0x58C5,
-	0x58D3, 0x58D1, 0x58D7, 0x58D9, 0x58D8, 0x58E5, 0x58DC, 0x58E4,
-	0x58DF, 0x58EF, 0x58FA, 0x58F9, 0x58FB, 0x58FC, 0x58FD, 0x5902,
-	0x590A, 0x5910, 0x591B, 0x68A6, 0x5925, 0x592C, 0x592D, 0x5932,
-	0x5938, 0x593E, 0x7AD2, 0x5955, 0x5950, 0x594E, 0x595A, 0x5958,
-	0x5962, 0x5960, 0x5967, 0x596C, 0x5969, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x5978, 0x5981, 0x599D, 0x4F5E, 0x4FAB, 0x59A3, 0x59B2, 0x59C6,
-	0x59E8, 0x59DC, 0x598D, 0x59D9, 0x59DA, 0x5A25, 0x5A1F, 0x5A11,
-	0x5A1C, 0x5A09, 0x5A1A, 0x5A40, 0x5A6C, 0x5A49, 0x5A35, 0x5A36,
-	0x5A62, 0x5A6A, 0x5A9A, 0x5ABC, 0x5ABE, 0x5ACB, 0x5AC2, 0x5ABD,
-	0x5AE3, 0x5AD7, 0x5AE6, 0x5AE9, 0x5AD6, 0x5AFA, 0x5AFB, 0x5B0C,
-	0x5B0B, 0x5B16, 0x5B32, 0x5AD0, 0x5B2A, 0x5B36, 0x5B3E, 0x5B43,
-	0x5B45, 0x5B40, 0x5B51, 0x5B55, 0x5B5A, 0x5B5B, 0x5B65, 0x5B69,
-	0x5B70, 0x5B73, 0x5B75, 0x5B78, 0x6588, 0x5B7A, 0x5B80, 0x0020,
-	0x5B83, 0x5BA6, 0x5BB8, 0x5BC3, 0x5BC7, 0x5BC9, 0x5BD4, 0x5BD0,
-	0x5BE4, 0x5BE6, 0x5BE2, 0x5BDE, 0x5BE5, 0x5BEB, 0x5BF0, 0x5BF6,
-	0x5BF3, 0x5C05, 0x5C07, 0x5C08, 0x5C0D, 0x5C13, 0x5C20, 0x5C22,
-	0x5C28, 0x5C38, 0x5C39, 0x5C41, 0x5C46, 0x5C4E, 0x5C53, 0x5C50,
-	0x5C4F, 0x5B71, 0x5C6C, 0x5C6E, 0x4E62, 0x5C76, 0x5C79, 0x5C8C,
-	0x5C91, 0x5C94, 0x599B, 0x5CAB, 0x5CBB, 0x5CB6, 0x5CBC, 0x5CB7,
-	0x5CC5, 0x5CBE, 0x5CC7, 0x5CD9, 0x5CE9, 0x5CFD, 0x5CFA, 0x5CED,
-	0x5D8C, 0x5CEA, 0x5D0B, 0x5D15, 0x5D17, 0x5D5C, 0x5D1F, 0x5D1B,
-	0x5D11, 0x5D14, 0x5D22, 0x5D1A, 0x5D19, 0x5D18, 0x5D4C, 0x5D52,
-	0x5D4E, 0x5D4B, 0x5D6C, 0x5D73, 0x5D76, 0x5D87, 0x5D84, 0x5D82,
-	0x5DA2, 0x5D9D, 0x5DAC, 0x5DAE, 0x5DBD, 0x5D90, 0x5DB7, 0x5DBC,
-	0x5DC9, 0x5DCD, 0x5DD3, 0x5DD2, 0x5DD6, 0x5DDB, 0x5DEB, 0x5DF2,
-	0x5DF5, 0x5E0B, 0x5E1A, 0x5E19, 0x5E11, 0x5E1B, 0x5E36, 0x5E37,
-	0x5E44, 0x5E43, 0x5E40, 0x5E4E, 0x5E57, 0x5E54, 0x5E5F, 0x5E62,
-	0x5E64, 0x5E47, 0x5E75, 0x5E76, 0x5E7A, 0x9EBC, 0x5E7F, 0x5EA0,
-	0x5EC1, 0x5EC2, 0x5EC8, 0x5ED0, 0x5ECF, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x5ED6, 0x5EE3, 0x5EDD, 0x5EDA, 0x5EDB, 0x5EE2, 0x5EE1, 0x5EE8,
-	0x5EE9, 0x5EEC, 0x5EF1, 0x5EF3, 0x5EF0, 0x5EF4, 0x5EF8, 0x5EFE,
-	0x5F03, 0x5F09, 0x5F5D, 0x5F5C, 0x5F0B, 0x5F11, 0x5F16, 0x5F29,
-	0x5F2D, 0x5F38, 0x5F41, 0x5F48, 0x5F4C, 0x5F4E, 0x5F2F, 0x5F51,
-	0x5F56, 0x5F57, 0x5F59, 0x5F61, 0x5F6D, 0x5F73, 0x5F77, 0x5F83,
-	0x5F82, 0x5F7F, 0x5F8A, 0x5F88, 0x5F91, 0x5F87, 0x5F9E, 0x5F99,
-	0x5F98, 0x5FA0, 0x5FA8, 0x5FAD, 0x5FBC, 0x5FD6, 0x5FFB, 0x5FE4,
-	0x5FF8, 0x5FF1, 0x5FDD, 0x60B3, 0x5FFF, 0x6021, 0x6060, 0x0020,
-	0x6019, 0x6010, 0x6029, 0x600E, 0x6031, 0x601B, 0x6015, 0x602B,
-	0x6026, 0x600F, 0x603A, 0x605A, 0x6041, 0x606A, 0x6077, 0x605F,
-	0x604A, 0x6046, 0x604D, 0x6063, 0x6043, 0x6064, 0x6042, 0x606C,
-	0x606B, 0x6059, 0x6081, 0x608D, 0x60E7, 0x6083, 0x609A, 0x6084,
-	0x609B, 0x6096, 0x6097, 0x6092, 0x60A7, 0x608B, 0x60E1, 0x60B8,
-	0x60E0, 0x60D3, 0x60B4, 0x5FF0, 0x60BD, 0x60C6, 0x60B5, 0x60D8,
-	0x614D, 0x6115, 0x6106, 0x60F6, 0x60F7, 0x6100, 0x60F4, 0x60FA,
-	0x6103, 0x6121, 0x60FB, 0x60F1, 0x610D, 0x610E, 0x6147, 0x613E,
-	0x6128, 0x6127, 0x614A, 0x613F, 0x613C, 0x612C, 0x6134, 0x613D,
-	0x6142, 0x6144, 0x6173, 0x6177, 0x6158, 0x6159, 0x615A, 0x616B,
-	0x6174, 0x616F, 0x6165, 0x6171, 0x615F, 0x615D, 0x6153, 0x6175,
-	0x6199, 0x6196, 0x6187, 0x61AC, 0x6194, 0x619A, 0x618A, 0x6191,
-	0x61AB, 0x61AE, 0x61CC, 0x61CA, 0x61C9, 0x61F7, 0x61C8, 0x61C3,
-	0x61C6, 0x61BA, 0x61CB, 0x7F79, 0x61CD, 0x61E6, 0x61E3, 0x61F6,
-	0x61FA, 0x61F4, 0x61FF, 0x61FD, 0x61FC, 0x61FE, 0x6200, 0x6208,
-	0x6209, 0x620D, 0x620C, 0x6214, 0x621B, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x621E, 0x6221, 0x622A, 0x622E, 0x6230, 0x6232, 0x6233, 0x6241,
-	0x624E, 0x625E, 0x6263, 0x625B, 0x6260, 0x6268, 0x627C, 0x6282,
-	0x6289, 0x627E, 0x6292, 0x6293, 0x6296, 0x62D4, 0x6283, 0x6294,
-	0x62D7, 0x62D1, 0x62BB, 0x62CF, 0x62FF, 0x62C6, 0x64D4, 0x62C8,
-	0x62DC, 0x62CC, 0x62CA, 0x62C2, 0x62C7, 0x629B, 0x62C9, 0x630C,
-	0x62EE, 0x62F1, 0x6327, 0x6302, 0x6308, 0x62EF, 0x62F5, 0x6350,
-	0x633E, 0x634D, 0x641C, 0x634F, 0x6396, 0x638E, 0x6380, 0x63AB,
-	0x6376, 0x63A3, 0x638F, 0x6389, 0x639F, 0x63B5, 0x636B, 0x0020,
-	0x6369, 0x63BE, 0x63E9, 0x63C0, 0x63C6, 0x63E3, 0x63C9, 0x63D2,
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-	0x6BAB, 0x6BAF, 0x6BB2, 0x6BB1, 0x6BB3, 0x6BB7, 0x6BBC, 0x6BC6,
-	0x6BCB, 0x6BD3, 0x6BDF, 0x6BEC, 0x6BEB, 0x6BF3, 0x6BEF, 0x0020,
-	0x9EBE, 0x6C08, 0x6C13, 0x6C14, 0x6C1B, 0x6C24, 0x6C23, 0x6C5E,
-	0x6C55, 0x6C62, 0x6C6A, 0x6C82, 0x6C8D, 0x6C9A, 0x6C81, 0x6C9B,
-	0x6C7E, 0x6C68, 0x6C73, 0x6C92, 0x6C90, 0x6CC4, 0x6CF1, 0x6CD3,
-	0x6CBD, 0x6CD7, 0x6CC5, 0x6CDD, 0x6CAE, 0x6CB1, 0x6CBE, 0x6CBA,
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-	0x7A97, 0x7A95, 0x7A98, 0x7A96, 0x7AA9, 0x7AC8, 0x7AB0, 0x0020,
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-	0x7ACF, 0x7AD5, 0x7AD3, 0x7AD9, 0x7ADA, 0x7ADD, 0x7AE1, 0x7AE2,
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-	0x7C11, 0x7C14, 0x7BE6, 0x7BE5, 0x7C60, 0x7C00, 0x7C07, 0x7C13,
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-	0x7CA8, 0x7CB3, 0x7CB2, 0x7CB1, 0x7CAE, 0x7CB9, 0x7CBD, 0x7CC0,
-	0x7CC5, 0x7CC2, 0x7CD8, 0x7CD2, 0x7CDC, 0x7CE2, 0x9B3B, 0x7CEF,
-	0x7CF2, 0x7CF4, 0x7CF6, 0x7CFA, 0x7D06, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x7D02, 0x7D1C, 0x7D15, 0x7D0A, 0x7D45, 0x7D4B, 0x7D2E, 0x7D32,
-	0x7D3F, 0x7D35, 0x7D46, 0x7D73, 0x7D56, 0x7D4E, 0x7D72, 0x7D68,
-	0x7D6E, 0x7D4F, 0x7D63, 0x7D93, 0x7D89, 0x7D5B, 0x7D8F, 0x7D7D,
-	0x7D9B, 0x7DBA, 0x7DAE, 0x7DA3, 0x7DB5, 0x7DC7, 0x7DBD, 0x7DAB,
-	0x7E3D, 0x7DA2, 0x7DAF, 0x7DDC, 0x7DB8, 0x7D9F, 0x7DB0, 0x7DD8,
-	0x7DDD, 0x7DE4, 0x7DDE, 0x7DFB, 0x7DF2, 0x7DE1, 0x7E05, 0x7E0A,
-	0x7E23, 0x7E21, 0x7E12, 0x7E31, 0x7E1F, 0x7E09, 0x7E0B, 0x7E22,
-	0x7E46, 0x7E66, 0x7E3B, 0x7E35, 0x7E39, 0x7E43, 0x7E37, 0x0020,
-	0x7E32, 0x7E3A, 0x7E67, 0x7E5D, 0x7E56, 0x7E5E, 0x7E59, 0x7E5A,
-	0x7E79, 0x7E6A, 0x7E69, 0x7E7C, 0x7E7B, 0x7E83, 0x7DD5, 0x7E7D,
-	0x8FAE, 0x7E7F, 0x7E88, 0x7E89, 0x7E8C, 0x7E92, 0x7E90, 0x7E93,
-	0x7E94, 0x7E96, 0x7E8E, 0x7E9B, 0x7E9C, 0x7F38, 0x7F3A, 0x7F45,
-	0x7F4C, 0x7F4D, 0x7F4E, 0x7F50, 0x7F51, 0x7F55, 0x7F54, 0x7F58,
-	0x7F5F, 0x7F60, 0x7F68, 0x7F69, 0x7F67, 0x7F78, 0x7F82, 0x7F86,
-	0x7F83, 0x7F88, 0x7F87, 0x7F8C, 0x7F94, 0x7F9E, 0x7F9D, 0x7F9A,
-	0x7FA3, 0x7FAF, 0x7FB2, 0x7FB9, 0x7FAE, 0x7FB6, 0x7FB8, 0x8B71,
-	0x7FC5, 0x7FC6, 0x7FCA, 0x7FD5, 0x7FD4, 0x7FE1, 0x7FE6, 0x7FE9,
-	0x7FF3, 0x7FF9, 0x98DC, 0x8006, 0x8004, 0x800B, 0x8012, 0x8018,
-	0x8019, 0x801C, 0x8021, 0x8028, 0x803F, 0x803B, 0x804A, 0x8046,
-	0x8052, 0x8058, 0x805A, 0x805F, 0x8062, 0x8068, 0x8073, 0x8072,
-	0x8070, 0x8076, 0x8079, 0x807D, 0x807F, 0x8084, 0x8086, 0x8085,
-	0x809B, 0x8093, 0x809A, 0x80AD, 0x5190, 0x80AC, 0x80DB, 0x80E5,
-	0x80D9, 0x80DD, 0x80C4, 0x80DA, 0x80D6, 0x8109, 0x80EF, 0x80F1,
-	0x811B, 0x8129, 0x8123, 0x812F, 0x814B, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x968B, 0x8146, 0x813E, 0x8153, 0x8151, 0x80FC, 0x8171, 0x816E,
-	0x8165, 0x8166, 0x8174, 0x8183, 0x8188, 0x818A, 0x8180, 0x8182,
-	0x81A0, 0x8195, 0x81A4, 0x81A3, 0x815F, 0x8193, 0x81A9, 0x81B0,
-	0x81B5, 0x81BE, 0x81B8, 0x81BD, 0x81C0, 0x81C2, 0x81BA, 0x81C9,
-	0x81CD, 0x81D1, 0x81D9, 0x81D8, 0x81C8, 0x81DA, 0x81DF, 0x81E0,
-	0x81E7, 0x81FA, 0x81FB, 0x81FE, 0x8201, 0x8202, 0x8205, 0x8207,
-	0x820A, 0x820D, 0x8210, 0x8216, 0x8229, 0x822B, 0x8238, 0x8233,
-	0x8240, 0x8259, 0x8258, 0x825D, 0x825A, 0x825F, 0x8264, 0x0020,
-	0x8262, 0x8268, 0x826A, 0x826B, 0x822E, 0x8271, 0x8277, 0x8278,
-	0x827E, 0x828D, 0x8292, 0x82AB, 0x829F, 0x82BB, 0x82AC, 0x82E1,
-	0x82E3, 0x82DF, 0x82D2, 0x82F4, 0x82F3, 0x82FA, 0x8393, 0x8303,
-	0x82FB, 0x82F9, 0x82DE, 0x8306, 0x82DC, 0x8309, 0x82D9, 0x8335,
-	0x8334, 0x8316, 0x8332, 0x8331, 0x8340, 0x8339, 0x8350, 0x8345,
-	0x832F, 0x832B, 0x8317, 0x8318, 0x8385, 0x839A, 0x83AA, 0x839F,
-	0x83A2, 0x8396, 0x8323, 0x838E, 0x8387, 0x838A, 0x837C, 0x83B5,
-	0x8373, 0x8375, 0x83A0, 0x8389, 0x83A8, 0x83F4, 0x8413, 0x83EB,
-	0x83CE, 0x83FD, 0x8403, 0x83D8, 0x840B, 0x83C1, 0x83F7, 0x8407,
-	0x83E0, 0x83F2, 0x840D, 0x8422, 0x8420, 0x83BD, 0x8438, 0x8506,
-	0x83FB, 0x846D, 0x842A, 0x843C, 0x855A, 0x8484, 0x8477, 0x846B,
-	0x84AD, 0x846E, 0x8482, 0x8469, 0x8446, 0x842C, 0x846F, 0x8479,
-	0x8435, 0x84CA, 0x8462, 0x84B9, 0x84BF, 0x849F, 0x84D9, 0x84CD,
-	0x84BB, 0x84DA, 0x84D0, 0x84C1, 0x84C6, 0x84D6, 0x84A1, 0x8521,
-	0x84FF, 0x84F4, 0x8517, 0x8518, 0x852C, 0x851F, 0x8515, 0x8514,
-	0x84FC, 0x8540, 0x8563, 0x8558, 0x8548, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x8541, 0x8602, 0x854B, 0x8555, 0x8580, 0x85A4, 0x8588, 0x8591,
-	0x858A, 0x85A8, 0x856D, 0x8594, 0x859B, 0x85EA, 0x8587, 0x859C,
-	0x8577, 0x857E, 0x8590, 0x85C9, 0x85BA, 0x85CF, 0x85B9, 0x85D0,
-	0x85D5, 0x85DD, 0x85E5, 0x85DC, 0x85F9, 0x860A, 0x8613, 0x860B,
-	0x85FE, 0x85FA, 0x8606, 0x8622, 0x861A, 0x8630, 0x863F, 0x864D,
-	0x4E55, 0x8654, 0x865F, 0x8667, 0x8671, 0x8693, 0x86A3, 0x86A9,
-	0x86AA, 0x868B, 0x868C, 0x86B6, 0x86AF, 0x86C4, 0x86C6, 0x86B0,
-	0x86C9, 0x8823, 0x86AB, 0x86D4, 0x86DE, 0x86E9, 0x86EC, 0x0020,
-	0x86DF, 0x86DB, 0x86EF, 0x8712, 0x8706, 0x8708, 0x8700, 0x8703,
-	0x86FB, 0x8711, 0x8709, 0x870D, 0x86F9, 0x870A, 0x8734, 0x873F,
-	0x8737, 0x873B, 0x8725, 0x8729, 0x871A, 0x8760, 0x875F, 0x8778,
-	0x874C, 0x874E, 0x8774, 0x8757, 0x8768, 0x876E, 0x8759, 0x8753,
-	0x8763, 0x876A, 0x8805, 0x87A2, 0x879F, 0x8782, 0x87AF, 0x87CB,
-	0x87BD, 0x87C0, 0x87D0, 0x96D6, 0x87AB, 0x87C4, 0x87B3, 0x87C7,
-	0x87C6, 0x87BB, 0x87EF, 0x87F2, 0x87E0, 0x880F, 0x880D, 0x87FE,
-	0x87F6, 0x87F7, 0x880E, 0x87D2, 0x8811, 0x8816, 0x8815, 0x8822,
-	0x8821, 0x8831, 0x8836, 0x8839, 0x8827, 0x883B, 0x8844, 0x8842,
-	0x8852, 0x8859, 0x885E, 0x8862, 0x886B, 0x8881, 0x887E, 0x889E,
-	0x8875, 0x887D, 0x88B5, 0x8872, 0x8882, 0x8897, 0x8892, 0x88AE,
-	0x8899, 0x88A2, 0x888D, 0x88A4, 0x88B0, 0x88BF, 0x88B1, 0x88C3,
-	0x88C4, 0x88D4, 0x88D8, 0x88D9, 0x88DD, 0x88F9, 0x8902, 0x88FC,
-	0x88F4, 0x88E8, 0x88F2, 0x8904, 0x890C, 0x890A, 0x8913, 0x8943,
-	0x891E, 0x8925, 0x892A, 0x892B, 0x8941, 0x8944, 0x893B, 0x8936,
-	0x8938, 0x894C, 0x891D, 0x8960, 0x895E, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x8966, 0x8964, 0x896D, 0x896A, 0x896F, 0x8974, 0x8977, 0x897E,
-	0x8983, 0x8988, 0x898A, 0x8993, 0x8998, 0x89A1, 0x89A9, 0x89A6,
-	0x89AC, 0x89AF, 0x89B2, 0x89BA, 0x89BD, 0x89BF, 0x89C0, 0x89DA,
-	0x89DC, 0x89DD, 0x89E7, 0x89F4, 0x89F8, 0x8A03, 0x8A16, 0x8A10,
-	0x8A0C, 0x8A1B, 0x8A1D, 0x8A25, 0x8A36, 0x8A41, 0x8A5B, 0x8A52,
-	0x8A46, 0x8A48, 0x8A7C, 0x8A6D, 0x8A6C, 0x8A62, 0x8A85, 0x8A82,
-	0x8A84, 0x8AA8, 0x8AA1, 0x8A91, 0x8AA5, 0x8AA6, 0x8A9A, 0x8AA3,
-	0x8AC4, 0x8ACD, 0x8AC2, 0x8ADA, 0x8AEB, 0x8AF3, 0x8AE7, 0x0020,
-	0x8AE4, 0x8AF1, 0x8B14, 0x8AE0, 0x8AE2, 0x8AF7, 0x8ADE, 0x8ADB,
-	0x8B0C, 0x8B07, 0x8B1A, 0x8AE1, 0x8B16, 0x8B10, 0x8B17, 0x8B20,
-	0x8B33, 0x97AB, 0x8B26, 0x8B2B, 0x8B3E, 0x8B28, 0x8B41, 0x8B4C,
-	0x8B4F, 0x8B4E, 0x8B49, 0x8B56, 0x8B5B, 0x8B5A, 0x8B6B, 0x8B5F,
-	0x8B6C, 0x8B6F, 0x8B74, 0x8B7D, 0x8B80, 0x8B8C, 0x8B8E, 0x8B92,
-	0x8B93, 0x8B96, 0x8B99, 0x8B9A, 0x8C3A, 0x8C41, 0x8C3F, 0x8C48,
-	0x8C4C, 0x8C4E, 0x8C50, 0x8C55, 0x8C62, 0x8C6C, 0x8C78, 0x8C7A,
-	0x8C82, 0x8C89, 0x8C85, 0x8C8A, 0x8C8D, 0x8C8E, 0x8C94, 0x8C7C,
-	0x8C98, 0x621D, 0x8CAD, 0x8CAA, 0x8CBD, 0x8CB2, 0x8CB3, 0x8CAE,
-	0x8CB6, 0x8CC8, 0x8CC1, 0x8CE4, 0x8CE3, 0x8CDA, 0x8CFD, 0x8CFA,
-	0x8CFB, 0x8D04, 0x8D05, 0x8D0A, 0x8D07, 0x8D0F, 0x8D0D, 0x8D10,
-	0x9F4E, 0x8D13, 0x8CCD, 0x8D14, 0x8D16, 0x8D67, 0x8D6D, 0x8D71,
-	0x8D73, 0x8D81, 0x8D99, 0x8DC2, 0x8DBE, 0x8DBA, 0x8DCF, 0x8DDA,
-	0x8DD6, 0x8DCC, 0x8DDB, 0x8DCB, 0x8DEA, 0x8DEB, 0x8DDF, 0x8DE3,
-	0x8DFC, 0x8E08, 0x8E09, 0x8DFF, 0x8E1D, 0x8E1E, 0x8E10, 0x8E1F,
-	0x8E42, 0x8E35, 0x8E30, 0x8E34, 0x8E4A, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x8E47, 0x8E49, 0x8E4C, 0x8E50, 0x8E48, 0x8E59, 0x8E64, 0x8E60,
-	0x8E2A, 0x8E63, 0x8E55, 0x8E76, 0x8E72, 0x8E7C, 0x8E81, 0x8E87,
-	0x8E85, 0x8E84, 0x8E8B, 0x8E8A, 0x8E93, 0x8E91, 0x8E94, 0x8E99,
-	0x8EAA, 0x8EA1, 0x8EAC, 0x8EB0, 0x8EC6, 0x8EB1, 0x8EBE, 0x8EC5,
-	0x8EC8, 0x8ECB, 0x8EDB, 0x8EE3, 0x8EFC, 0x8EFB, 0x8EEB, 0x8EFE,
-	0x8F0A, 0x8F05, 0x8F15, 0x8F12, 0x8F19, 0x8F13, 0x8F1C, 0x8F1F,
-	0x8F1B, 0x8F0C, 0x8F26, 0x8F33, 0x8F3B, 0x8F39, 0x8F45, 0x8F42,
-	0x8F3E, 0x8F4C, 0x8F49, 0x8F46, 0x8F4E, 0x8F57, 0x8F5C, 0x0020,
-	0x8F62, 0x8F63, 0x8F64, 0x8F9C, 0x8F9F, 0x8FA3, 0x8FAD, 0x8FAF,
-	0x8FB7, 0x8FDA, 0x8FE5, 0x8FE2, 0x8FEA, 0x8FEF, 0x9087, 0x8FF4,
-	0x9005, 0x8FF9, 0x8FFA, 0x9011, 0x9015, 0x9021, 0x900D, 0x901E,
-	0x9016, 0x900B, 0x9027, 0x9036, 0x9035, 0x9039, 0x8FF8, 0x904F,
-	0x9050, 0x9051, 0x9052, 0x900E, 0x9049, 0x903E, 0x9056, 0x9058,
-	0x905E, 0x9068, 0x906F, 0x9076, 0x96A8, 0x9072, 0x9082, 0x907D,
-	0x9081, 0x9080, 0x908A, 0x9089, 0x908F, 0x90A8, 0x90AF, 0x90B1,
-	0x90B5, 0x90E2, 0x90E4, 0x6248, 0x90DB, 0x9102, 0x9112, 0x9119,
-	0x9132, 0x9130, 0x914A, 0x9156, 0x9158, 0x9163, 0x9165, 0x9169,
-	0x9173, 0x9172, 0x918B, 0x9189, 0x9182, 0x91A2, 0x91AB, 0x91AF,
-	0x91AA, 0x91B5, 0x91B4, 0x91BA, 0x91C0, 0x91C1, 0x91C9, 0x91CB,
-	0x91D0, 0x91D6, 0x91DF, 0x91E1, 0x91DB, 0x91FC, 0x91F5, 0x91F6,
-	0x921E, 0x91FF, 0x9214, 0x922C, 0x9215, 0x9211, 0x925E, 0x9257,
-	0x9245, 0x9249, 0x9264, 0x9248, 0x9295, 0x923F, 0x924B, 0x9250,
-	0x929C, 0x9296, 0x9293, 0x929B, 0x925A, 0x92CF, 0x92B9, 0x92B7,
-	0x92E9, 0x930F, 0x92FA, 0x9344, 0x932E, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x9319, 0x9322, 0x931A, 0x9323, 0x933A, 0x9335, 0x933B, 0x935C,
-	0x9360, 0x937C, 0x936E, 0x9356, 0x93B0, 0x93AC, 0x93AD, 0x9394,
-	0x93B9, 0x93D6, 0x93D7, 0x93E8, 0x93E5, 0x93D8, 0x93C3, 0x93DD,
-	0x93D0, 0x93C8, 0x93E4, 0x941A, 0x9414, 0x9413, 0x9403, 0x9407,
-	0x9410, 0x9436, 0x942B, 0x9435, 0x9421, 0x943A, 0x9441, 0x9452,
-	0x9444, 0x945B, 0x9460, 0x9462, 0x945E, 0x946A, 0x9229, 0x9470,
-	0x9475, 0x9477, 0x947D, 0x945A, 0x947C, 0x947E, 0x9481, 0x947F,
-	0x9582, 0x9587, 0x958A, 0x9594, 0x9596, 0x9598, 0x9599, 0x0020,
-	0x95A0, 0x95A8, 0x95A7, 0x95AD, 0x95BC, 0x95BB, 0x95B9, 0x95BE,
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-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
-	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020
+	0x0000, 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F,
+	0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, 0x0017, 0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x001D, 0x001E, 0x001F,
+	0x0020, 0x0021, 0x0022, 0x0023, 0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, 0x002F,
+	0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, 0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, 0x003F,
+	0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, 0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F,
+	0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059, 0x005A, 0x005B, 0x00A5, 0x005D, 0x005E, 0x005F,
+	0x0060, 0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, 0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F,
+	0x0070, 0x0071, 0x0072, 0x0073, 0x0074, 0x0075, 0x0076, 0x0077, 0x0078, 0x0079, 0x007A, 0x007B, 0x007C, 0x007D, 0x203E, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0xFF61, 0xFF62, 0xFF63, 0xFF64, 0xFF65, 0xFF66, 0xFF67, 0xFF68, 0xFF69, 0xFF6A, 0xFF6B, 0xFF6C, 0xFF6D, 0xFF6E, 0xFF6F,
+	0xFF70, 0xFF71, 0xFF72, 0xFF73, 0xFF74, 0xFF75, 0xFF76, 0xFF77, 0xFF78, 0xFF79, 0xFF7A, 0xFF7B, 0xFF7C, 0xFF7D, 0xFF7E, 0xFF7F,
+	0xFF80, 0xFF81, 0xFF82, 0xFF83, 0xFF84, 0xFF85, 0xFF86, 0xFF87, 0xFF88, 0xFF89, 0xFF8A, 0xFF8B, 0xFF8C, 0xFF8D, 0xFF8E, 0xFF8F,
+	0xFF90, 0xFF91, 0xFF92, 0xFF93, 0xFF94, 0xFF95, 0xFF96, 0xFF97, 0xFF98, 0xFF99, 0xFF9A, 0xFF9B, 0xFF9C, 0xFF9D, 0xFF9E, 0xFF9F,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x3000, 0x3001, 0x3002, 0xFF0C, 0xFF0E, 0x30FB, 0xFF1A, 0xFF1B, 0xFF1F, 0xFF01, 0x309B, 0x309C, 0x00B4, 0xFF40, 0x00A8, 0xFF3E,
+	0xFFE3, 0xFF3F, 0x30FD, 0x30FE, 0x309D, 0x309E, 0x3003, 0x4EDD, 0x3005, 0x3006, 0x3007, 0x30FC, 0x2015, 0x2010, 0xFF0F, 0x005C,
+	0x301C, 0x2016, 0xFF5C, 0x2026, 0x2025, 0x2018, 0x2019, 0x201C, 0x201D, 0xFF08, 0xFF09, 0x3014, 0x3015, 0xFF3B, 0xFF3D, 0xFF5B,
+	0xFF5D, 0x3008, 0x3009, 0x300A, 0x300B, 0x300C, 0x300D, 0x300E, 0x300F, 0x3010, 0x3011, 0xFF0B, 0x2212, 0x00B1, 0x00D7, 0x0020,
+	0x00F7, 0xFF1D, 0x2260, 0xFF1C, 0xFF1E, 0x2266, 0x2267, 0x221E, 0x2234, 0x2642, 0x2640, 0x00B0, 0x2032, 0x2033, 0x2103, 0xFFE5,
+	0xFF04, 0x00A2, 0x00A3, 0xFF05, 0xFF03, 0xFF06, 0xFF0A, 0xFF20, 0x00A7, 0x2606, 0x2605, 0x25CB, 0x25CF, 0x25CE, 0x25C7, 0x25C6,
+	0x25A1, 0x25A0, 0x25B3, 0x25B2, 0x25BD, 0x25BC, 0x203B, 0x3012, 0x2192, 0x2190, 0x2191, 0x2193, 0x3013, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x2208, 0x220B, 0x2286, 0x2287, 0x2282, 0x2283, 0x222A, 0x2229,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x2227, 0x2228, 0x00AC, 0x21D2, 0x21D4, 0x2200, 0x2203, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x2220, 0x22A5, 0x2312, 0x2202, 0x2207, 0x2261,
+	0x2252, 0x226A, 0x226B, 0x221A, 0x223D, 0x221D, 0x2235, 0x222B, 0x222C, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x212B, 0x2030, 0x266F, 0x266D, 0x266A, 0x2020, 0x2021, 0x00B6, 0x0020, 0x0020, 0x0020, 0x0020, 0x25EF, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0xFF10,
+	0xFF11, 0xFF12, 0xFF13, 0xFF14, 0xFF15, 0xFF16, 0xFF17, 0xFF18, 0xFF19, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0xFF21, 0xFF22, 0xFF23, 0xFF24, 0xFF25, 0xFF26, 0xFF27, 0xFF28, 0xFF29, 0xFF2A, 0xFF2B, 0xFF2C, 0xFF2D, 0xFF2E, 0xFF2F, 0xFF30,
+	0xFF31, 0xFF32, 0xFF33, 0xFF34, 0xFF35, 0xFF36, 0xFF37, 0xFF38, 0xFF39, 0xFF3A, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0xFF41, 0xFF42, 0xFF43, 0xFF44, 0xFF45, 0xFF46, 0xFF47, 0xFF48, 0xFF49, 0xFF4A, 0xFF4B, 0xFF4C, 0xFF4D, 0xFF4E, 0xFF4F,
+	0xFF50, 0xFF51, 0xFF52, 0xFF53, 0xFF54, 0xFF55, 0xFF56, 0xFF57, 0xFF58, 0xFF59, 0xFF5A, 0x0020, 0x0020, 0x0020, 0x0020, 0x3041,
+	0x3042, 0x3043, 0x3044, 0x3045, 0x3046, 0x3047, 0x3048, 0x3049, 0x304A, 0x304B, 0x304C, 0x304D, 0x304E, 0x304F, 0x3050, 0x3051,
+	0x3052, 0x3053, 0x3054, 0x3055, 0x3056, 0x3057, 0x3058, 0x3059, 0x305A, 0x305B, 0x305C, 0x305D, 0x305E, 0x305F, 0x3060, 0x3061,
+	0x3062, 0x3063, 0x3064, 0x3065, 0x3066, 0x3067, 0x3068, 0x3069, 0x306A, 0x306B, 0x306C, 0x306D, 0x306E, 0x306F, 0x3070, 0x3071,
+	0x3072, 0x3073, 0x3074, 0x3075, 0x3076, 0x3077, 0x3078, 0x3079, 0x307A, 0x307B, 0x307C, 0x307D, 0x307E, 0x307F, 0x3080, 0x3081,
+	0x3082, 0x3083, 0x3084, 0x3085, 0x3086, 0x3087, 0x3088, 0x3089, 0x308A, 0x308B, 0x308C, 0x308D, 0x308E, 0x308F, 0x3090, 0x3091,
+	0x3092, 0x3093, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x30A1, 0x30A2, 0x30A3, 0x30A4, 0x30A5, 0x30A6, 0x30A7, 0x30A8, 0x30A9, 0x30AA, 0x30AB, 0x30AC, 0x30AD, 0x30AE, 0x30AF, 0x30B0,
+	0x30B1, 0x30B2, 0x30B3, 0x30B4, 0x30B5, 0x30B6, 0x30B7, 0x30B8, 0x30B9, 0x30BA, 0x30BB, 0x30BC, 0x30BD, 0x30BE, 0x30BF, 0x30C0,
+	0x30C1, 0x30C2, 0x30C3, 0x30C4, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9, 0x30CA, 0x30CB, 0x30CC, 0x30CD, 0x30CE, 0x30CF, 0x30D0,
+	0x30D1, 0x30D2, 0x30D3, 0x30D4, 0x30D5, 0x30D6, 0x30D7, 0x30D8, 0x30D9, 0x30DA, 0x30DB, 0x30DC, 0x30DD, 0x30DE, 0x30DF, 0x0020,
+	0x30E0, 0x30E1, 0x30E2, 0x30E3, 0x30E4, 0x30E5, 0x30E6, 0x30E7, 0x30E8, 0x30E9, 0x30EA, 0x30EB, 0x30EC, 0x30ED, 0x30EE, 0x30EF,
+	0x30F0, 0x30F1, 0x30F2, 0x30F3, 0x30F4, 0x30F5, 0x30F6, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0391,
+	0x0392, 0x0393, 0x0394, 0x0395, 0x0396, 0x0397, 0x0398, 0x0399, 0x039A, 0x039B, 0x039C, 0x039D, 0x039E, 0x039F, 0x03A0, 0x03A1,
+	0x03A3, 0x03A4, 0x03A5, 0x03A6, 0x03A7, 0x03A8, 0x03A9, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x03B1,
+	0x03B2, 0x03B3, 0x03B4, 0x03B5, 0x03B6, 0x03B7, 0x03B8, 0x03B9, 0x03BA, 0x03BB, 0x03BC, 0x03BD, 0x03BE, 0x03BF, 0x03C0, 0x03C1,
+	0x03C3, 0x03C4, 0x03C5, 0x03C6, 0x03C7, 0x03C8, 0x03C9, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0410, 0x0411, 0x0412, 0x0413, 0x0414, 0x0415, 0x0401, 0x0416, 0x0417, 0x0418, 0x0419, 0x041A, 0x041B, 0x041C, 0x041D, 0x041E,
+	0x041F, 0x0420, 0x0421, 0x0422, 0x0423, 0x0424, 0x0425, 0x0426, 0x0427, 0x0428, 0x0429, 0x042A, 0x042B, 0x042C, 0x042D, 0x042E,
+	0x042F, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0430, 0x0431, 0x0432, 0x0433, 0x0434, 0x0435, 0x0451, 0x0436, 0x0437, 0x0438, 0x0439, 0x043A, 0x043B, 0x043C, 0x043D, 0x0020,
+	0x043E, 0x043F, 0x0440, 0x0441, 0x0442, 0x0443, 0x0444, 0x0445, 0x0446, 0x0447, 0x0448, 0x0449, 0x044A, 0x044B, 0x044C, 0x044D,
+	0x044E, 0x044F, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x2500,
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+	0x8AAC, 0x96EA, 0x7D76, 0x820C, 0x8749, 0x4ED9, 0x5148, 0x5343, 0x5360, 0x5BA3, 0x5C02, 0x5C16, 0x5DDD, 0x6226, 0x6247, 0x64B0,
+	0x6813, 0x6834, 0x6CC9, 0x6D45, 0x6D17, 0x67D3, 0x6F5C, 0x714E, 0x717D, 0x65CB, 0x7A7F, 0x7BAD, 0x7DDA, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x7E4A, 0x7FA8, 0x817A, 0x821B, 0x8239, 0x85A6, 0x8A6E, 0x8CCE, 0x8DF5, 0x9078, 0x9077, 0x92AD, 0x9291, 0x9583, 0x9BAE, 0x524D,
+	0x5584, 0x6F38, 0x7136, 0x5168, 0x7985, 0x7E55, 0x81B3, 0x7CCE, 0x564C, 0x5851, 0x5CA8, 0x63AA, 0x66FE, 0x66FD, 0x695A, 0x72D9,
+	0x758F, 0x758E, 0x790E, 0x7956, 0x79DF, 0x7C97, 0x7D20, 0x7D44, 0x8607, 0x8A34, 0x963B, 0x9061, 0x9F20, 0x50E7, 0x5275, 0x53CC,
+	0x53E2, 0x5009, 0x55AA, 0x58EE, 0x594F, 0x723D, 0x5B8B, 0x5C64, 0x531D, 0x60E3, 0x60F3, 0x635C, 0x6383, 0x633F, 0x63BB, 0x0020,
+	0x64CD, 0x65E9, 0x66F9, 0x5DE3, 0x69CD, 0x69FD, 0x6F15, 0x71E5, 0x4E89, 0x75E9, 0x76F8, 0x7A93, 0x7CDF, 0x7DCF, 0x7D9C, 0x8061,
+	0x8349, 0x8358, 0x846C, 0x84BC, 0x85FB, 0x88C5, 0x8D70, 0x9001, 0x906D, 0x9397, 0x971C, 0x9A12, 0x50CF, 0x5897, 0x618E, 0x81D3,
+	0x8535, 0x8D08, 0x9020, 0x4FC3, 0x5074, 0x5247, 0x5373, 0x606F, 0x6349, 0x675F, 0x6E2C, 0x8DB3, 0x901F, 0x4FD7, 0x5C5E, 0x8CCA,
+	0x65CF, 0x7D9A, 0x5352, 0x8896, 0x5176, 0x63C3, 0x5B58, 0x5B6B, 0x5C0A, 0x640D, 0x6751, 0x905C, 0x4ED6, 0x591A, 0x592A, 0x6C70,
+	0x8A51, 0x553E, 0x5815, 0x59A5, 0x60F0, 0x6253, 0x67C1, 0x8235, 0x6955, 0x9640, 0x99C4, 0x9A28, 0x4F53, 0x5806, 0x5BFE, 0x8010,
+	0x5CB1, 0x5E2F, 0x5F85, 0x6020, 0x614B, 0x6234, 0x66FF, 0x6CF0, 0x6EDE, 0x80CE, 0x817F, 0x82D4, 0x888B, 0x8CB8, 0x9000, 0x902E,
+	0x968A, 0x9EDB, 0x9BDB, 0x4EE3, 0x53F0, 0x5927, 0x7B2C, 0x918D, 0x984C, 0x9DF9, 0x6EDD, 0x7027, 0x5353, 0x5544, 0x5B85, 0x6258,
+	0x629E, 0x62D3, 0x6CA2, 0x6FEF, 0x7422, 0x8A17, 0x9438, 0x6FC1, 0x8AFE, 0x8338, 0x51E7, 0x86F8, 0x53EA, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x53E9, 0x4F46, 0x9054, 0x8FB0, 0x596A, 0x8131, 0x5DFD, 0x7AEA, 0x8FBF, 0x68DA, 0x8C37, 0x72F8, 0x9C48, 0x6A3D, 0x8AB0, 0x4E39,
+	0x5358, 0x5606, 0x5766, 0x62C5, 0x63A2, 0x65E6, 0x6B4E, 0x6DE1, 0x6E5B, 0x70AD, 0x77ED, 0x7AEF, 0x7BAA, 0x7DBB, 0x803D, 0x80C6,
+	0x86CB, 0x8A95, 0x935B, 0x56E3, 0x58C7, 0x5F3E, 0x65AD, 0x6696, 0x6A80, 0x6BB5, 0x7537, 0x8AC7, 0x5024, 0x77E5, 0x5730, 0x5F1B,
+	0x6065, 0x667A, 0x6C60, 0x75F4, 0x7A1A, 0x7F6E, 0x81F4, 0x8718, 0x9045, 0x99B3, 0x7BC9, 0x755C, 0x7AF9, 0x7B51, 0x84C4, 0x0020,
+	0x9010, 0x79E9, 0x7A92, 0x8336, 0x5AE1, 0x7740, 0x4E2D, 0x4EF2, 0x5B99, 0x5FE0, 0x62BD, 0x663C, 0x67F1, 0x6CE8, 0x866B, 0x8877,
+	0x8A3B, 0x914E, 0x92F3, 0x99D0, 0x6A17, 0x7026, 0x732A, 0x82E7, 0x8457, 0x8CAF, 0x4E01, 0x5146, 0x51CB, 0x558B, 0x5BF5, 0x5E16,
+	0x5E33, 0x5E81, 0x5F14, 0x5F35, 0x5F6B, 0x5FB4, 0x61F2, 0x6311, 0x66A2, 0x671D, 0x6F6E, 0x7252, 0x753A, 0x773A, 0x8074, 0x8139,
+	0x8178, 0x8776, 0x8ABF, 0x8ADC, 0x8D85, 0x8DF3, 0x929A, 0x9577, 0x9802, 0x9CE5, 0x52C5, 0x6357, 0x76F4, 0x6715, 0x6C88, 0x73CD,
+	0x8CC3, 0x93AE, 0x9673, 0x6D25, 0x589C, 0x690E, 0x69CC, 0x8FFD, 0x939A, 0x75DB, 0x901A, 0x585A, 0x6802, 0x63B4, 0x69FB, 0x4F43,
+	0x6F2C, 0x67D8, 0x8FBB, 0x8526, 0x7DB4, 0x9354, 0x693F, 0x6F70, 0x576A, 0x58F7, 0x5B2C, 0x7D2C, 0x722A, 0x540A, 0x91E3, 0x9DB4,
+	0x4EAD, 0x4F4E, 0x505C, 0x5075, 0x5243, 0x8C9E, 0x5448, 0x5824, 0x5B9A, 0x5E1D, 0x5E95, 0x5EAD, 0x5EF7, 0x5F1F, 0x608C, 0x62B5,
+	0x633A, 0x63D0, 0x68AF, 0x6C40, 0x7887, 0x798E, 0x7A0B, 0x7DE0, 0x8247, 0x8A02, 0x8AE6, 0x8E44, 0x9013, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x90B8, 0x912D, 0x91D8, 0x9F0E, 0x6CE5, 0x6458, 0x64E2, 0x6575, 0x6EF4, 0x7684, 0x7B1B, 0x9069, 0x93D1, 0x6EBA, 0x54F2, 0x5FB9,
+	0x64A4, 0x8F4D, 0x8FED, 0x9244, 0x5178, 0x586B, 0x5929, 0x5C55, 0x5E97, 0x6DFB, 0x7E8F, 0x751C, 0x8CBC, 0x8EE2, 0x985B, 0x70B9,
+	0x4F1D, 0x6BBF, 0x6FB1, 0x7530, 0x96FB, 0x514E, 0x5410, 0x5835, 0x5857, 0x59AC, 0x5C60, 0x5F92, 0x6597, 0x675C, 0x6E21, 0x767B,
+	0x83DF, 0x8CED, 0x9014, 0x90FD, 0x934D, 0x7825, 0x783A, 0x52AA, 0x5EA6, 0x571F, 0x5974, 0x6012, 0x5012, 0x515A, 0x51AC, 0x0020,
+	0x51CD, 0x5200, 0x5510, 0x5854, 0x5858, 0x5957, 0x5B95, 0x5CF6, 0x5D8B, 0x60BC, 0x6295, 0x642D, 0x6771, 0x6843, 0x68BC, 0x68DF,
+	0x76D7, 0x6DD8, 0x6E6F, 0x6D9B, 0x706F, 0x71C8, 0x5F53, 0x75D8, 0x7977, 0x7B49, 0x7B54, 0x7B52, 0x7CD6, 0x7D71, 0x5230, 0x8463,
+	0x8569, 0x85E4, 0x8A0E, 0x8B04, 0x8C46, 0x8E0F, 0x9003, 0x900F, 0x9419, 0x9676, 0x982D, 0x9A30, 0x95D8, 0x50CD, 0x52D5, 0x540C,
+	0x5802, 0x5C0E, 0x61A7, 0x649E, 0x6D1E, 0x77B3, 0x7AE5, 0x80F4, 0x8404, 0x9053, 0x9285, 0x5CE0, 0x9D07, 0x533F, 0x5F97, 0x5FB3,
+	0x6D9C, 0x7279, 0x7763, 0x79BF, 0x7BE4, 0x6BD2, 0x72EC, 0x8AAD, 0x6803, 0x6A61, 0x51F8, 0x7A81, 0x6934, 0x5C4A, 0x9CF6, 0x82EB,
+	0x5BC5, 0x9149, 0x701E, 0x5678, 0x5C6F, 0x60C7, 0x6566, 0x6C8C, 0x8C5A, 0x9041, 0x9813, 0x5451, 0x66C7, 0x920D, 0x5948, 0x90A3,
+	0x5185, 0x4E4D, 0x51EA, 0x8599, 0x8B0E, 0x7058, 0x637A, 0x934B, 0x6962, 0x99B4, 0x7E04, 0x7577, 0x5357, 0x6960, 0x8EDF, 0x96E3,
+	0x6C5D, 0x4E8C, 0x5C3C, 0x5F10, 0x8FE9, 0x5302, 0x8CD1, 0x8089, 0x8679, 0x5EFF, 0x65E5, 0x4E73, 0x5165, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x5982, 0x5C3F, 0x97EE, 0x4EFB, 0x598A, 0x5FCD, 0x8A8D, 0x6FE1, 0x79B0, 0x7962, 0x5BE7, 0x8471, 0x732B, 0x71B1, 0x5E74, 0x5FF5,
+	0x637B, 0x649A, 0x71C3, 0x7C98, 0x4E43, 0x5EFC, 0x4E4B, 0x57DC, 0x56A2, 0x60A9, 0x6FC3, 0x7D0D, 0x80FD, 0x8133, 0x81BF, 0x8FB2,
+	0x8997, 0x86A4, 0x5DF4, 0x628A, 0x64AD, 0x8987, 0x6777, 0x6CE2, 0x6D3E, 0x7436, 0x7834, 0x5A46, 0x7F75, 0x82AD, 0x99AC, 0x4FF3,
+	0x5EC3, 0x62DD, 0x6392, 0x6557, 0x676F, 0x76C3, 0x724C, 0x80CC, 0x80BA, 0x8F29, 0x914D, 0x500D, 0x57F9, 0x5A92, 0x6885, 0x0020,
+	0x6973, 0x7164, 0x72FD, 0x8CB7, 0x58F2, 0x8CE0, 0x966A, 0x9019, 0x877F, 0x79E4, 0x77E7, 0x8429, 0x4F2F, 0x5265, 0x535A, 0x62CD,
+	0x67CF, 0x6CCA, 0x767D, 0x7B94, 0x7C95, 0x8236, 0x8584, 0x8FEB, 0x66DD, 0x6F20, 0x7206, 0x7E1B, 0x83AB, 0x99C1, 0x9EA6, 0x51FD,
+	0x7BB1, 0x7872, 0x7BB8, 0x8087, 0x7B48, 0x6AE8, 0x5E61, 0x808C, 0x7551, 0x7560, 0x516B, 0x9262, 0x6E8C, 0x767A, 0x9197, 0x9AEA,
+	0x4F10, 0x7F70, 0x629C, 0x7B4F, 0x95A5, 0x9CE9, 0x567A, 0x5859, 0x86E4, 0x96BC, 0x4F34, 0x5224, 0x534A, 0x53CD, 0x53DB, 0x5E06,
+	0x642C, 0x6591, 0x677F, 0x6C3E, 0x6C4E, 0x7248, 0x72AF, 0x73ED, 0x7554, 0x7E41, 0x822C, 0x85E9, 0x8CA9, 0x7BC4, 0x91C6, 0x7169,
+	0x9812, 0x98EF, 0x633D, 0x6669, 0x756A, 0x76E4, 0x78D0, 0x8543, 0x86EE, 0x532A, 0x5351, 0x5426, 0x5983, 0x5E87, 0x5F7C, 0x60B2,
+	0x6249, 0x6279, 0x62AB, 0x6590, 0x6BD4, 0x6CCC, 0x75B2, 0x76AE, 0x7891, 0x79D8, 0x7DCB, 0x7F77, 0x80A5, 0x88AB, 0x8AB9, 0x8CBB,
+	0x907F, 0x975E, 0x98DB, 0x6A0B, 0x7C38, 0x5099, 0x5C3E, 0x5FAE, 0x6787, 0x6BD8, 0x7435, 0x7709, 0x7F8E, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x9F3B, 0x67CA, 0x7A17, 0x5339, 0x758B, 0x9AED, 0x5F66, 0x819D, 0x83F1, 0x8098, 0x5F3C, 0x5FC5, 0x7562, 0x7B46, 0x903C, 0x6867,
+	0x59EB, 0x5A9B, 0x7D10, 0x767E, 0x8B2C, 0x4FF5, 0x5F6A, 0x6A19, 0x6C37, 0x6F02, 0x74E2, 0x7968, 0x8868, 0x8A55, 0x8C79, 0x5EDF,
+	0x63CF, 0x75C5, 0x79D2, 0x82D7, 0x9328, 0x92F2, 0x849C, 0x86ED, 0x9C2D, 0x54C1, 0x5F6C, 0x658C, 0x6D5C, 0x7015, 0x8CA7, 0x8CD3,
+	0x983B, 0x654F, 0x74F6, 0x4E0D, 0x4ED8, 0x57E0, 0x592B, 0x5A66, 0x5BCC, 0x51A8, 0x5E03, 0x5E9C, 0x6016, 0x6276, 0x6577, 0x0020,
+	0x65A7, 0x666E, 0x6D6E, 0x7236, 0x7B26, 0x8150, 0x819A, 0x8299, 0x8B5C, 0x8CA0, 0x8CE6, 0x8D74, 0x961C, 0x9644, 0x4FAE, 0x64AB,
+	0x6B66, 0x821E, 0x8461, 0x856A, 0x90E8, 0x5C01, 0x6953, 0x98A8, 0x847A, 0x8557, 0x4F0F, 0x526F, 0x5FA9, 0x5E45, 0x670D, 0x798F,
+	0x8179, 0x8907, 0x8986, 0x6DF5, 0x5F17, 0x6255, 0x6CB8, 0x4ECF, 0x7269, 0x9B92, 0x5206, 0x543B, 0x5674, 0x58B3, 0x61A4, 0x626E,
+	0x711A, 0x596E, 0x7C89, 0x7CDE, 0x7D1B, 0x96F0, 0x6587, 0x805E, 0x4E19, 0x4F75, 0x5175, 0x5840, 0x5E63, 0x5E73, 0x5F0A, 0x67C4,
+	0x4E26, 0x853D, 0x9589, 0x965B, 0x7C73, 0x9801, 0x50FB, 0x58C1, 0x7656, 0x78A7, 0x5225, 0x77A5, 0x8511, 0x7B86, 0x504F, 0x5909,
+	0x7247, 0x7BC7, 0x7DE8, 0x8FBA, 0x8FD4, 0x904D, 0x4FBF, 0x52C9, 0x5A29, 0x5F01, 0x97AD, 0x4FDD, 0x8217, 0x92EA, 0x5703, 0x6355,
+	0x6B69, 0x752B, 0x88DC, 0x8F14, 0x7A42, 0x52DF, 0x5893, 0x6155, 0x620A, 0x66AE, 0x6BCD, 0x7C3F, 0x83E9, 0x5023, 0x4FF8, 0x5305,
+	0x5446, 0x5831, 0x5949, 0x5B9D, 0x5CF0, 0x5CEF, 0x5D29, 0x5E96, 0x62B1, 0x6367, 0x653E, 0x65B9, 0x670B, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x6CD5, 0x6CE1, 0x70F9, 0x7832, 0x7E2B, 0x80DE, 0x82B3, 0x840C, 0x84EC, 0x8702, 0x8912, 0x8A2A, 0x8C4A, 0x90A6, 0x92D2, 0x98FD,
+	0x9CF3, 0x9D6C, 0x4E4F, 0x4EA1, 0x508D, 0x5256, 0x574A, 0x59A8, 0x5E3D, 0x5FD8, 0x5FD9, 0x623F, 0x66B4, 0x671B, 0x67D0, 0x68D2,
+	0x5192, 0x7D21, 0x80AA, 0x81A8, 0x8B00, 0x8C8C, 0x8CBF, 0x927E, 0x9632, 0x5420, 0x982C, 0x5317, 0x50D5, 0x535C, 0x58A8, 0x64B2,
+	0x6734, 0x7267, 0x7766, 0x7A46, 0x91E6, 0x52C3, 0x6CA1, 0x6B86, 0x5800, 0x5E4C, 0x5954, 0x672C, 0x7FFB, 0x51E1, 0x76C6, 0x0020,
+	0x6469, 0x78E8, 0x9B54, 0x9EBB, 0x57CB, 0x59B9, 0x6627, 0x679A, 0x6BCE, 0x54E9, 0x69D9, 0x5E55, 0x819C, 0x6795, 0x9BAA, 0x67FE,
+	0x9C52, 0x685D, 0x4EA6, 0x4FE3, 0x53C8, 0x62B9, 0x672B, 0x6CAB, 0x8FC4, 0x4FAD, 0x7E6D, 0x9EBF, 0x4E07, 0x6162, 0x6E80, 0x6F2B,
+	0x8513, 0x5473, 0x672A, 0x9B45, 0x5DF3, 0x7B95, 0x5CAC, 0x5BC6, 0x871C, 0x6E4A, 0x84D1, 0x7A14, 0x8108, 0x5999, 0x7C8D, 0x6C11,
+	0x7720, 0x52D9, 0x5922, 0x7121, 0x725F, 0x77DB, 0x9727, 0x9D61, 0x690B, 0x5A7F, 0x5A18, 0x51A5, 0x540D, 0x547D, 0x660E, 0x76DF,
+	0x8FF7, 0x9298, 0x9CF4, 0x59EA, 0x725D, 0x6EC5, 0x514D, 0x68C9, 0x7DBF, 0x7DEC, 0x9762, 0x9EBA, 0x6478, 0x6A21, 0x8302, 0x5984,
+	0x5B5F, 0x6BDB, 0x731B, 0x76F2, 0x7DB2, 0x8017, 0x8499, 0x5132, 0x6728, 0x9ED9, 0x76EE, 0x6762, 0x52FF, 0x9905, 0x5C24, 0x623B,
+	0x7C7E, 0x8CB0, 0x554F, 0x60B6, 0x7D0B, 0x9580, 0x5301, 0x4E5F, 0x51B6, 0x591C, 0x723A, 0x8036, 0x91CE, 0x5F25, 0x77E2, 0x5384,
+	0x5F79, 0x7D04, 0x85AC, 0x8A33, 0x8E8D, 0x9756, 0x67F3, 0x85AE, 0x9453, 0x6109, 0x6108, 0x6CB9, 0x7652, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x8AED, 0x8F38, 0x552F, 0x4F51, 0x512A, 0x52C7, 0x53CB, 0x5BA5, 0x5E7D, 0x60A0, 0x6182, 0x63D6, 0x6709, 0x67DA, 0x6E67, 0x6D8C,
+	0x7336, 0x7337, 0x7531, 0x7950, 0x88D5, 0x8A98, 0x904A, 0x9091, 0x90F5, 0x96C4, 0x878D, 0x5915, 0x4E88, 0x4F59, 0x4E0E, 0x8A89,
+	0x8F3F, 0x9810, 0x50AD, 0x5E7C, 0x5996, 0x5BB9, 0x5EB8, 0x63DA, 0x63FA, 0x64C1, 0x66DC, 0x694A, 0x69D8, 0x6D0B, 0x6EB6, 0x7194,
+	0x7528, 0x7AAF, 0x7F8A, 0x8000, 0x8449, 0x84C9, 0x8981, 0x8B21, 0x8E0A, 0x9065, 0x967D, 0x990A, 0x617E, 0x6291, 0x6B32, 0x0020,
+	0x6C83, 0x6D74, 0x7FCC, 0x7FFC, 0x6DC0, 0x7F85, 0x87BA, 0x88F8, 0x6765, 0x83B1, 0x983C, 0x96F7, 0x6D1B, 0x7D61, 0x843D, 0x916A,
+	0x4E71, 0x5375, 0x5D50, 0x6B04, 0x6FEB, 0x85CD, 0x862D, 0x89A7, 0x5229, 0x540F, 0x5C65, 0x674E, 0x68A8, 0x7406, 0x7483, 0x75E2,
+	0x88CF, 0x88E1, 0x91CC, 0x96E2, 0x9678, 0x5F8B, 0x7387, 0x7ACB, 0x844E, 0x63A0, 0x7565, 0x5289, 0x6D41, 0x6E9C, 0x7409, 0x7559,
+	0x786B, 0x7C92, 0x9686, 0x7ADC, 0x9F8D, 0x4FB6, 0x616E, 0x65C5, 0x865C, 0x4E86, 0x4EAE, 0x50DA, 0x4E21, 0x51CC, 0x5BEE, 0x6599,
+	0x6881, 0x6DBC, 0x731F, 0x7642, 0x77AD, 0x7A1C, 0x7CE7, 0x826F, 0x8AD2, 0x907C, 0x91CF, 0x9675, 0x9818, 0x529B, 0x7DD1, 0x502B,
+	0x5398, 0x6797, 0x6DCB, 0x71D0, 0x7433, 0x81E8, 0x8F2A, 0x96A3, 0x9C57, 0x9E9F, 0x7460, 0x5841, 0x6D99, 0x7D2F, 0x985E, 0x4EE4,
+	0x4F36, 0x4F8B, 0x51B7, 0x52B1, 0x5DBA, 0x601C, 0x73B2, 0x793C, 0x82D3, 0x9234, 0x96B7, 0x96F6, 0x970A, 0x9E97, 0x9F62, 0x66A6,
+	0x6B74, 0x5217, 0x52A3, 0x70C8, 0x88C2, 0x5EC9, 0x604B, 0x6190, 0x6F23, 0x7149, 0x7C3E, 0x7DF4, 0x806F, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x84EE, 0x9023, 0x932C, 0x5442, 0x9B6F, 0x6AD3, 0x7089, 0x8CC2, 0x8DEF, 0x9732, 0x52B4, 0x5A41, 0x5ECA, 0x5F04, 0x6717, 0x697C,
+	0x6994, 0x6D6A, 0x6F0F, 0x7262, 0x72FC, 0x7BED, 0x8001, 0x807E, 0x874B, 0x90CE, 0x516D, 0x9E93, 0x7984, 0x808B, 0x9332, 0x8AD6,
+	0x502D, 0x548C, 0x8A71, 0x6B6A, 0x8CC4, 0x8107, 0x60D1, 0x67A0, 0x9DF2, 0x4E99, 0x4E98, 0x9C10, 0x8A6B, 0x85C1, 0x8568, 0x6900,
+	0x6E7E, 0x7897, 0x8155, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x5F0C,
+	0x4E10, 0x4E15, 0x4E2A, 0x4E31, 0x4E36, 0x4E3C, 0x4E3F, 0x4E42, 0x4E56, 0x4E58, 0x4E82, 0x4E85, 0x8C6B, 0x4E8A, 0x8212, 0x5F0D,
+	0x4E8E, 0x4E9E, 0x4E9F, 0x4EA0, 0x4EA2, 0x4EB0, 0x4EB3, 0x4EB6, 0x4ECE, 0x4ECD, 0x4EC4, 0x4EC6, 0x4EC2, 0x4ED7, 0x4EDE, 0x4EED,
+	0x4EDF, 0x4EF7, 0x4F09, 0x4F5A, 0x4F30, 0x4F5B, 0x4F5D, 0x4F57, 0x4F47, 0x4F76, 0x4F88, 0x4F8F, 0x4F98, 0x4F7B, 0x4F69, 0x4F70,
+	0x4F91, 0x4F6F, 0x4F86, 0x4F96, 0x5118, 0x4FD4, 0x4FDF, 0x4FCE, 0x4FD8, 0x4FDB, 0x4FD1, 0x4FDA, 0x4FD0, 0x4FE4, 0x4FE5, 0x501A,
+	0x5028, 0x5014, 0x502A, 0x5025, 0x5005, 0x4F1C, 0x4FF6, 0x5021, 0x5029, 0x502C, 0x4FFE, 0x4FEF, 0x5011, 0x5006, 0x5043, 0x5047,
+	0x6703, 0x5055, 0x5050, 0x5048, 0x505A, 0x5056, 0x506C, 0x5078, 0x5080, 0x509A, 0x5085, 0x50B4, 0x50B2, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x50C9, 0x50CA, 0x50B3, 0x50C2, 0x50D6, 0x50DE, 0x50E5, 0x50ED, 0x50E3, 0x50EE, 0x50F9, 0x50F5, 0x5109, 0x5101, 0x5102, 0x5116,
+	0x5115, 0x5114, 0x511A, 0x5121, 0x513A, 0x5137, 0x513C, 0x513B, 0x513F, 0x5140, 0x5152, 0x514C, 0x5154, 0x5162, 0x7AF8, 0x5169,
+	0x516A, 0x516E, 0x5180, 0x5182, 0x56D8, 0x518C, 0x5189, 0x518F, 0x5191, 0x5193, 0x5195, 0x5196, 0x51A4, 0x51A6, 0x51A2, 0x51A9,
+	0x51AA, 0x51AB, 0x51B3, 0x51B1, 0x51B2, 0x51B0, 0x51B5, 0x51BD, 0x51C5, 0x51C9, 0x51DB, 0x51E0, 0x8655, 0x51E9, 0x51ED, 0x0020,
+	0x51F0, 0x51F5, 0x51FE, 0x5204, 0x520B, 0x5214, 0x520E, 0x5227, 0x522A, 0x522E, 0x5233, 0x5239, 0x524F, 0x5244, 0x524B, 0x524C,
+	0x525E, 0x5254, 0x526A, 0x5274, 0x5269, 0x5273, 0x527F, 0x527D, 0x528D, 0x5294, 0x5292, 0x5271, 0x5288, 0x5291, 0x8FA8, 0x8FA7,
+	0x52AC, 0x52AD, 0x52BC, 0x52B5, 0x52C1, 0x52CD, 0x52D7, 0x52DE, 0x52E3, 0x52E6, 0x98ED, 0x52E0, 0x52F3, 0x52F5, 0x52F8, 0x52F9,
+	0x5306, 0x5308, 0x7538, 0x530D, 0x5310, 0x530F, 0x5315, 0x531A, 0x5323, 0x532F, 0x5331, 0x5333, 0x5338, 0x5340, 0x5346, 0x5345,
+	0x4E17, 0x5349, 0x534D, 0x51D6, 0x535E, 0x5369, 0x536E, 0x5918, 0x537B, 0x5377, 0x5382, 0x5396, 0x53A0, 0x53A6, 0x53A5, 0x53AE,
+	0x53B0, 0x53B6, 0x53C3, 0x7C12, 0x96D9, 0x53DF, 0x66FC, 0x71EE, 0x53EE, 0x53E8, 0x53ED, 0x53FA, 0x5401, 0x543D, 0x5440, 0x542C,
+	0x542D, 0x543C, 0x542E, 0x5436, 0x5429, 0x541D, 0x544E, 0x548F, 0x5475, 0x548E, 0x545F, 0x5471, 0x5477, 0x5470, 0x5492, 0x547B,
+	0x5480, 0x5476, 0x5484, 0x5490, 0x5486, 0x54C7, 0x54A2, 0x54B8, 0x54A5, 0x54AC, 0x54C4, 0x54C8, 0x54A8, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x54AB, 0x54C2, 0x54A4, 0x54BE, 0x54BC, 0x54D8, 0x54E5, 0x54E6, 0x550F, 0x5514, 0x54FD, 0x54EE, 0x54ED, 0x54FA, 0x54E2, 0x5539,
+	0x5540, 0x5563, 0x554C, 0x552E, 0x555C, 0x5545, 0x5556, 0x5557, 0x5538, 0x5533, 0x555D, 0x5599, 0x5580, 0x54AF, 0x558A, 0x559F,
+	0x557B, 0x557E, 0x5598, 0x559E, 0x55AE, 0x557C, 0x5583, 0x55A9, 0x5587, 0x55A8, 0x55DA, 0x55C5, 0x55DF, 0x55C4, 0x55DC, 0x55E4,
+	0x55D4, 0x5614, 0x55F7, 0x5616, 0x55FE, 0x55FD, 0x561B, 0x55F9, 0x564E, 0x5650, 0x71DF, 0x5634, 0x5636, 0x5632, 0x5638, 0x0020,
+	0x566B, 0x5664, 0x562F, 0x566C, 0x566A, 0x5686, 0x5680, 0x568A, 0x56A0, 0x5694, 0x568F, 0x56A5, 0x56AE, 0x56B6, 0x56B4, 0x56C2,
+	0x56BC, 0x56C1, 0x56C3, 0x56C0, 0x56C8, 0x56CE, 0x56D1, 0x56D3, 0x56D7, 0x56EE, 0x56F9, 0x5700, 0x56FF, 0x5704, 0x5709, 0x5708,
+	0x570B, 0x570D, 0x5713, 0x5718, 0x5716, 0x55C7, 0x571C, 0x5726, 0x5737, 0x5738, 0x574E, 0x573B, 0x5740, 0x574F, 0x5769, 0x57C0,
+	0x5788, 0x5761, 0x577F, 0x5789, 0x5793, 0x57A0, 0x57B3, 0x57A4, 0x57AA, 0x57B0, 0x57C3, 0x57C6, 0x57D4, 0x57D2, 0x57D3, 0x580A,
+	0x57D6, 0x57E3, 0x580B, 0x5819, 0x581D, 0x5872, 0x5821, 0x5862, 0x584B, 0x5870, 0x6BC0, 0x5852, 0x583D, 0x5879, 0x5885, 0x58B9,
+	0x589F, 0x58AB, 0x58BA, 0x58DE, 0x58BB, 0x58B8, 0x58AE, 0x58C5, 0x58D3, 0x58D1, 0x58D7, 0x58D9, 0x58D8, 0x58E5, 0x58DC, 0x58E4,
+	0x58DF, 0x58EF, 0x58FA, 0x58F9, 0x58FB, 0x58FC, 0x58FD, 0x5902, 0x590A, 0x5910, 0x591B, 0x68A6, 0x5925, 0x592C, 0x592D, 0x5932,
+	0x5938, 0x593E, 0x7AD2, 0x5955, 0x5950, 0x594E, 0x595A, 0x5958, 0x5962, 0x5960, 0x5967, 0x596C, 0x5969, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x5978, 0x5981, 0x599D, 0x4F5E, 0x4FAB, 0x59A3, 0x59B2, 0x59C6, 0x59E8, 0x59DC, 0x598D, 0x59D9, 0x59DA, 0x5A25, 0x5A1F, 0x5A11,
+	0x5A1C, 0x5A09, 0x5A1A, 0x5A40, 0x5A6C, 0x5A49, 0x5A35, 0x5A36, 0x5A62, 0x5A6A, 0x5A9A, 0x5ABC, 0x5ABE, 0x5ACB, 0x5AC2, 0x5ABD,
+	0x5AE3, 0x5AD7, 0x5AE6, 0x5AE9, 0x5AD6, 0x5AFA, 0x5AFB, 0x5B0C, 0x5B0B, 0x5B16, 0x5B32, 0x5AD0, 0x5B2A, 0x5B36, 0x5B3E, 0x5B43,
+	0x5B45, 0x5B40, 0x5B51, 0x5B55, 0x5B5A, 0x5B5B, 0x5B65, 0x5B69, 0x5B70, 0x5B73, 0x5B75, 0x5B78, 0x6588, 0x5B7A, 0x5B80, 0x0020,
+	0x5B83, 0x5BA6, 0x5BB8, 0x5BC3, 0x5BC7, 0x5BC9, 0x5BD4, 0x5BD0, 0x5BE4, 0x5BE6, 0x5BE2, 0x5BDE, 0x5BE5, 0x5BEB, 0x5BF0, 0x5BF6,
+	0x5BF3, 0x5C05, 0x5C07, 0x5C08, 0x5C0D, 0x5C13, 0x5C20, 0x5C22, 0x5C28, 0x5C38, 0x5C39, 0x5C41, 0x5C46, 0x5C4E, 0x5C53, 0x5C50,
+	0x5C4F, 0x5B71, 0x5C6C, 0x5C6E, 0x4E62, 0x5C76, 0x5C79, 0x5C8C, 0x5C91, 0x5C94, 0x599B, 0x5CAB, 0x5CBB, 0x5CB6, 0x5CBC, 0x5CB7,
+	0x5CC5, 0x5CBE, 0x5CC7, 0x5CD9, 0x5CE9, 0x5CFD, 0x5CFA, 0x5CED, 0x5D8C, 0x5CEA, 0x5D0B, 0x5D15, 0x5D17, 0x5D5C, 0x5D1F, 0x5D1B,
+	0x5D11, 0x5D14, 0x5D22, 0x5D1A, 0x5D19, 0x5D18, 0x5D4C, 0x5D52, 0x5D4E, 0x5D4B, 0x5D6C, 0x5D73, 0x5D76, 0x5D87, 0x5D84, 0x5D82,
+	0x5DA2, 0x5D9D, 0x5DAC, 0x5DAE, 0x5DBD, 0x5D90, 0x5DB7, 0x5DBC, 0x5DC9, 0x5DCD, 0x5DD3, 0x5DD2, 0x5DD6, 0x5DDB, 0x5DEB, 0x5DF2,
+	0x5DF5, 0x5E0B, 0x5E1A, 0x5E19, 0x5E11, 0x5E1B, 0x5E36, 0x5E37, 0x5E44, 0x5E43, 0x5E40, 0x5E4E, 0x5E57, 0x5E54, 0x5E5F, 0x5E62,
+	0x5E64, 0x5E47, 0x5E75, 0x5E76, 0x5E7A, 0x9EBC, 0x5E7F, 0x5EA0, 0x5EC1, 0x5EC2, 0x5EC8, 0x5ED0, 0x5ECF, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x5ED6, 0x5EE3, 0x5EDD, 0x5EDA, 0x5EDB, 0x5EE2, 0x5EE1, 0x5EE8, 0x5EE9, 0x5EEC, 0x5EF1, 0x5EF3, 0x5EF0, 0x5EF4, 0x5EF8, 0x5EFE,
+	0x5F03, 0x5F09, 0x5F5D, 0x5F5C, 0x5F0B, 0x5F11, 0x5F16, 0x5F29, 0x5F2D, 0x5F38, 0x5F41, 0x5F48, 0x5F4C, 0x5F4E, 0x5F2F, 0x5F51,
+	0x5F56, 0x5F57, 0x5F59, 0x5F61, 0x5F6D, 0x5F73, 0x5F77, 0x5F83, 0x5F82, 0x5F7F, 0x5F8A, 0x5F88, 0x5F91, 0x5F87, 0x5F9E, 0x5F99,
+	0x5F98, 0x5FA0, 0x5FA8, 0x5FAD, 0x5FBC, 0x5FD6, 0x5FFB, 0x5FE4, 0x5FF8, 0x5FF1, 0x5FDD, 0x60B3, 0x5FFF, 0x6021, 0x6060, 0x0020,
+	0x6019, 0x6010, 0x6029, 0x600E, 0x6031, 0x601B, 0x6015, 0x602B, 0x6026, 0x600F, 0x603A, 0x605A, 0x6041, 0x606A, 0x6077, 0x605F,
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+	0x6369, 0x63BE, 0x63E9, 0x63C0, 0x63C6, 0x63E3, 0x63C9, 0x63D2, 0x63F6, 0x63C4, 0x6416, 0x6434, 0x6406, 0x6413, 0x6426, 0x6436,
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+	0x677C, 0x676A, 0x678C, 0x678B, 0x67A6, 0x67A1, 0x6785, 0x67B7, 0x67EF, 0x67B4, 0x67EC, 0x67B3, 0x67E9, 0x67B8, 0x67E4, 0x67DE,
+	0x67DD, 0x67E2, 0x67EE, 0x67B9, 0x67CE, 0x67C6, 0x67E7, 0x6A9C, 0x681E, 0x6846, 0x6829, 0x6840, 0x684D, 0x6832, 0x684E, 0x0020,
+	0x68B3, 0x682B, 0x6859, 0x6863, 0x6877, 0x687F, 0x689F, 0x688F, 0x68AD, 0x6894, 0x689D, 0x689B, 0x6883, 0x6AAE, 0x68B9, 0x6874,
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+	0x695D, 0x6981, 0x696A, 0x69B2, 0x69AE, 0x69D0, 0x69BF, 0x69C1, 0x69D3, 0x69BE, 0x69CE, 0x5BE8, 0x69CA, 0x69DD, 0x69BB, 0x69C3,
+	0x69A7, 0x6A2E, 0x6991, 0x69A0, 0x699C, 0x6995, 0x69B4, 0x69DE, 0x69E8, 0x6A02, 0x6A1B, 0x69FF, 0x6B0A, 0x69F9, 0x69F2, 0x69E7,
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+	0x8616, 0x6AFA, 0x6B12, 0x6B16, 0x9B31, 0x6B1F, 0x6B38, 0x6B37, 0x76DC, 0x6B39, 0x98EE, 0x6B47, 0x6B43, 0x6B49, 0x6B50, 0x6B59,
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+	0x6BAB, 0x6BAF, 0x6BB2, 0x6BB1, 0x6BB3, 0x6BB7, 0x6BBC, 0x6BC6, 0x6BCB, 0x6BD3, 0x6BDF, 0x6BEC, 0x6BEB, 0x6BF3, 0x6BEF, 0x0020,
+	0x9EBE, 0x6C08, 0x6C13, 0x6C14, 0x6C1B, 0x6C24, 0x6C23, 0x6C5E, 0x6C55, 0x6C62, 0x6C6A, 0x6C82, 0x6C8D, 0x6C9A, 0x6C81, 0x6C9B,
+	0x6C7E, 0x6C68, 0x6C73, 0x6C92, 0x6C90, 0x6CC4, 0x6CF1, 0x6CD3, 0x6CBD, 0x6CD7, 0x6CC5, 0x6CDD, 0x6CAE, 0x6CB1, 0x6CBE, 0x6CBA,
+	0x6CDB, 0x6CEF, 0x6CD9, 0x6CEA, 0x6D1F, 0x884D, 0x6D36, 0x6D2B, 0x6D3D, 0x6D38, 0x6D19, 0x6D35, 0x6D33, 0x6D12, 0x6D0C, 0x6D63,
+	0x6D93, 0x6D64, 0x6D5A, 0x6D79, 0x6D59, 0x6D8E, 0x6D95, 0x6FE4, 0x6D85, 0x6DF9, 0x6E15, 0x6E0A, 0x6DB5, 0x6DC7, 0x6DE6, 0x6DB8,
+	0x6DC6, 0x6DEC, 0x6DDE, 0x6DCC, 0x6DE8, 0x6DD2, 0x6DC5, 0x6DFA, 0x6DD9, 0x6DE4, 0x6DD5, 0x6DEA, 0x6DEE, 0x6E2D, 0x6E6E, 0x6E2E,
+	0x6E19, 0x6E72, 0x6E5F, 0x6E3E, 0x6E23, 0x6E6B, 0x6E2B, 0x6E76, 0x6E4D, 0x6E1F, 0x6E43, 0x6E3A, 0x6E4E, 0x6E24, 0x6EFF, 0x6E1D,
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+	0x6F91, 0x6FC2, 0x6F66, 0x6FB3, 0x6FA3, 0x6FA1, 0x6FA4, 0x6FB9, 0x6FC6, 0x6FAA, 0x6FDF, 0x6FD5, 0x6FEC, 0x6FD4, 0x6FD8, 0x6FF1,
+	0x6FEE, 0x6FDB, 0x7009, 0x700B, 0x6FFA, 0x7011, 0x7001, 0x700F, 0x6FFE, 0x701B, 0x701A, 0x6F74, 0x701D, 0x7018, 0x701F, 0x7030,
+	0x703E, 0x7032, 0x7051, 0x7063, 0x7099, 0x7092, 0x70AF, 0x70F1, 0x70AC, 0x70B8, 0x70B3, 0x70AE, 0x70DF, 0x70CB, 0x70DD, 0x0020,
+	0x70D9, 0x7109, 0x70FD, 0x711C, 0x7119, 0x7165, 0x7155, 0x7188, 0x7166, 0x7162, 0x714C, 0x7156, 0x716C, 0x718F, 0x71FB, 0x7184,
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+	0x75FC, 0x7601, 0x75F0, 0x75FA, 0x75F2, 0x75F3, 0x760B, 0x760D, 0x7609, 0x761F, 0x7627, 0x7620, 0x7621, 0x7622, 0x7624, 0x7634,
+	0x7630, 0x763B, 0x7647, 0x7648, 0x7646, 0x765C, 0x7658, 0x7661, 0x7662, 0x7668, 0x7669, 0x766A, 0x7667, 0x766C, 0x7670, 0x7672,
+	0x7676, 0x7678, 0x767C, 0x7680, 0x7683, 0x7688, 0x768B, 0x768E, 0x7696, 0x7693, 0x7699, 0x769A, 0x76B0, 0x76B4, 0x76B8, 0x76B9,
+	0x76BA, 0x76C2, 0x76CD, 0x76D6, 0x76D2, 0x76DE, 0x76E1, 0x76E5, 0x76E7, 0x76EA, 0x862F, 0x76FB, 0x7708, 0x7707, 0x7704, 0x7729,
+	0x7724, 0x771E, 0x7725, 0x7726, 0x771B, 0x7737, 0x7738, 0x7747, 0x775A, 0x7768, 0x776B, 0x775B, 0x7765, 0x777F, 0x777E, 0x7779,
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+	0x77DC, 0x77E3, 0x77EE, 0x77FC, 0x780C, 0x7812, 0x7926, 0x7820, 0x792A, 0x7845, 0x788E, 0x7874, 0x7886, 0x787C, 0x789A, 0x788C,
+	0x78A3, 0x78B5, 0x78AA, 0x78AF, 0x78D1, 0x78C6, 0x78CB, 0x78D4, 0x78BE, 0x78BC, 0x78C5, 0x78CA, 0x78EC, 0x0020, 0x0020, 0x0020,
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+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x78E7, 0x78DA, 0x78FD, 0x78F4, 0x7907, 0x7912, 0x7911, 0x7919, 0x792C, 0x792B, 0x7940, 0x7960, 0x7957, 0x795F, 0x795A, 0x7955,
+	0x7953, 0x797A, 0x797F, 0x798A, 0x799D, 0x79A7, 0x9F4B, 0x79AA, 0x79AE, 0x79B3, 0x79B9, 0x79BA, 0x79C9, 0x79D5, 0x79E7, 0x79EC,
+	0x79E1, 0x79E3, 0x7A08, 0x7A0D, 0x7A18, 0x7A19, 0x7A20, 0x7A1F, 0x7980, 0x7A31, 0x7A3B, 0x7A3E, 0x7A37, 0x7A43, 0x7A57, 0x7A49,
+	0x7A61, 0x7A62, 0x7A69, 0x9F9D, 0x7A70, 0x7A79, 0x7A7D, 0x7A88, 0x7A97, 0x7A95, 0x7A98, 0x7A96, 0x7AA9, 0x7AC8, 0x7AB0, 0x0020,
+	0x7AB6, 0x7AC5, 0x7AC4, 0x7ABF, 0x9083, 0x7AC7, 0x7ACA, 0x7ACD, 0x7ACF, 0x7AD5, 0x7AD3, 0x7AD9, 0x7ADA, 0x7ADD, 0x7AE1, 0x7AE2,
+	0x7AE6, 0x7AED, 0x7AF0, 0x7B02, 0x7B0F, 0x7B0A, 0x7B06, 0x7B33, 0x7B18, 0x7B19, 0x7B1E, 0x7B35, 0x7B28, 0x7B36, 0x7B50, 0x7B7A,
+	0x7B04, 0x7B4D, 0x7B0B, 0x7B4C, 0x7B45, 0x7B75, 0x7B65, 0x7B74, 0x7B67, 0x7B70, 0x7B71, 0x7B6C, 0x7B6E, 0x7B9D, 0x7B98, 0x7B9F,
+	0x7B8D, 0x7B9C, 0x7B9A, 0x7B8B, 0x7B92, 0x7B8F, 0x7B5D, 0x7B99, 0x7BCB, 0x7BC1, 0x7BCC, 0x7BCF, 0x7BB4, 0x7BC6, 0x7BDD, 0x7BE9,
+	0x7C11, 0x7C14, 0x7BE6, 0x7BE5, 0x7C60, 0x7C00, 0x7C07, 0x7C13, 0x7BF3, 0x7BF7, 0x7C17, 0x7C0D, 0x7BF6, 0x7C23, 0x7C27, 0x7C2A,
+	0x7C1F, 0x7C37, 0x7C2B, 0x7C3D, 0x7C4C, 0x7C43, 0x7C54, 0x7C4F, 0x7C40, 0x7C50, 0x7C58, 0x7C5F, 0x7C64, 0x7C56, 0x7C65, 0x7C6C,
+	0x7C75, 0x7C83, 0x7C90, 0x7CA4, 0x7CAD, 0x7CA2, 0x7CAB, 0x7CA1, 0x7CA8, 0x7CB3, 0x7CB2, 0x7CB1, 0x7CAE, 0x7CB9, 0x7CBD, 0x7CC0,
+	0x7CC5, 0x7CC2, 0x7CD8, 0x7CD2, 0x7CDC, 0x7CE2, 0x9B3B, 0x7CEF, 0x7CF2, 0x7CF4, 0x7CF6, 0x7CFA, 0x7D06, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x7D02, 0x7D1C, 0x7D15, 0x7D0A, 0x7D45, 0x7D4B, 0x7D2E, 0x7D32, 0x7D3F, 0x7D35, 0x7D46, 0x7D73, 0x7D56, 0x7D4E, 0x7D72, 0x7D68,
+	0x7D6E, 0x7D4F, 0x7D63, 0x7D93, 0x7D89, 0x7D5B, 0x7D8F, 0x7D7D, 0x7D9B, 0x7DBA, 0x7DAE, 0x7DA3, 0x7DB5, 0x7DC7, 0x7DBD, 0x7DAB,
+	0x7E3D, 0x7DA2, 0x7DAF, 0x7DDC, 0x7DB8, 0x7D9F, 0x7DB0, 0x7DD8, 0x7DDD, 0x7DE4, 0x7DDE, 0x7DFB, 0x7DF2, 0x7DE1, 0x7E05, 0x7E0A,
+	0x7E23, 0x7E21, 0x7E12, 0x7E31, 0x7E1F, 0x7E09, 0x7E0B, 0x7E22, 0x7E46, 0x7E66, 0x7E3B, 0x7E35, 0x7E39, 0x7E43, 0x7E37, 0x0020,
+	0x7E32, 0x7E3A, 0x7E67, 0x7E5D, 0x7E56, 0x7E5E, 0x7E59, 0x7E5A, 0x7E79, 0x7E6A, 0x7E69, 0x7E7C, 0x7E7B, 0x7E83, 0x7DD5, 0x7E7D,
+	0x8FAE, 0x7E7F, 0x7E88, 0x7E89, 0x7E8C, 0x7E92, 0x7E90, 0x7E93, 0x7E94, 0x7E96, 0x7E8E, 0x7E9B, 0x7E9C, 0x7F38, 0x7F3A, 0x7F45,
+	0x7F4C, 0x7F4D, 0x7F4E, 0x7F50, 0x7F51, 0x7F55, 0x7F54, 0x7F58, 0x7F5F, 0x7F60, 0x7F68, 0x7F69, 0x7F67, 0x7F78, 0x7F82, 0x7F86,
+	0x7F83, 0x7F88, 0x7F87, 0x7F8C, 0x7F94, 0x7F9E, 0x7F9D, 0x7F9A, 0x7FA3, 0x7FAF, 0x7FB2, 0x7FB9, 0x7FAE, 0x7FB6, 0x7FB8, 0x8B71,
+	0x7FC5, 0x7FC6, 0x7FCA, 0x7FD5, 0x7FD4, 0x7FE1, 0x7FE6, 0x7FE9, 0x7FF3, 0x7FF9, 0x98DC, 0x8006, 0x8004, 0x800B, 0x8012, 0x8018,
+	0x8019, 0x801C, 0x8021, 0x8028, 0x803F, 0x803B, 0x804A, 0x8046, 0x8052, 0x8058, 0x805A, 0x805F, 0x8062, 0x8068, 0x8073, 0x8072,
+	0x8070, 0x8076, 0x8079, 0x807D, 0x807F, 0x8084, 0x8086, 0x8085, 0x809B, 0x8093, 0x809A, 0x80AD, 0x5190, 0x80AC, 0x80DB, 0x80E5,
+	0x80D9, 0x80DD, 0x80C4, 0x80DA, 0x80D6, 0x8109, 0x80EF, 0x80F1, 0x811B, 0x8129, 0x8123, 0x812F, 0x814B, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x968B, 0x8146, 0x813E, 0x8153, 0x8151, 0x80FC, 0x8171, 0x816E, 0x8165, 0x8166, 0x8174, 0x8183, 0x8188, 0x818A, 0x8180, 0x8182,
+	0x81A0, 0x8195, 0x81A4, 0x81A3, 0x815F, 0x8193, 0x81A9, 0x81B0, 0x81B5, 0x81BE, 0x81B8, 0x81BD, 0x81C0, 0x81C2, 0x81BA, 0x81C9,
+	0x81CD, 0x81D1, 0x81D9, 0x81D8, 0x81C8, 0x81DA, 0x81DF, 0x81E0, 0x81E7, 0x81FA, 0x81FB, 0x81FE, 0x8201, 0x8202, 0x8205, 0x8207,
+	0x820A, 0x820D, 0x8210, 0x8216, 0x8229, 0x822B, 0x8238, 0x8233, 0x8240, 0x8259, 0x8258, 0x825D, 0x825A, 0x825F, 0x8264, 0x0020,
+	0x8262, 0x8268, 0x826A, 0x826B, 0x822E, 0x8271, 0x8277, 0x8278, 0x827E, 0x828D, 0x8292, 0x82AB, 0x829F, 0x82BB, 0x82AC, 0x82E1,
+	0x82E3, 0x82DF, 0x82D2, 0x82F4, 0x82F3, 0x82FA, 0x8393, 0x8303, 0x82FB, 0x82F9, 0x82DE, 0x8306, 0x82DC, 0x8309, 0x82D9, 0x8335,
+	0x8334, 0x8316, 0x8332, 0x8331, 0x8340, 0x8339, 0x8350, 0x8345, 0x832F, 0x832B, 0x8317, 0x8318, 0x8385, 0x839A, 0x83AA, 0x839F,
+	0x83A2, 0x8396, 0x8323, 0x838E, 0x8387, 0x838A, 0x837C, 0x83B5, 0x8373, 0x8375, 0x83A0, 0x8389, 0x83A8, 0x83F4, 0x8413, 0x83EB,
+	0x83CE, 0x83FD, 0x8403, 0x83D8, 0x840B, 0x83C1, 0x83F7, 0x8407, 0x83E0, 0x83F2, 0x840D, 0x8422, 0x8420, 0x83BD, 0x8438, 0x8506,
+	0x83FB, 0x846D, 0x842A, 0x843C, 0x855A, 0x8484, 0x8477, 0x846B, 0x84AD, 0x846E, 0x8482, 0x8469, 0x8446, 0x842C, 0x846F, 0x8479,
+	0x8435, 0x84CA, 0x8462, 0x84B9, 0x84BF, 0x849F, 0x84D9, 0x84CD, 0x84BB, 0x84DA, 0x84D0, 0x84C1, 0x84C6, 0x84D6, 0x84A1, 0x8521,
+	0x84FF, 0x84F4, 0x8517, 0x8518, 0x852C, 0x851F, 0x8515, 0x8514, 0x84FC, 0x8540, 0x8563, 0x8558, 0x8548, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x8541, 0x8602, 0x854B, 0x8555, 0x8580, 0x85A4, 0x8588, 0x8591, 0x858A, 0x85A8, 0x856D, 0x8594, 0x859B, 0x85EA, 0x8587, 0x859C,
+	0x8577, 0x857E, 0x8590, 0x85C9, 0x85BA, 0x85CF, 0x85B9, 0x85D0, 0x85D5, 0x85DD, 0x85E5, 0x85DC, 0x85F9, 0x860A, 0x8613, 0x860B,
+	0x85FE, 0x85FA, 0x8606, 0x8622, 0x861A, 0x8630, 0x863F, 0x864D, 0x4E55, 0x8654, 0x865F, 0x8667, 0x8671, 0x8693, 0x86A3, 0x86A9,
+	0x86AA, 0x868B, 0x868C, 0x86B6, 0x86AF, 0x86C4, 0x86C6, 0x86B0, 0x86C9, 0x8823, 0x86AB, 0x86D4, 0x86DE, 0x86E9, 0x86EC, 0x0020,
+	0x86DF, 0x86DB, 0x86EF, 0x8712, 0x8706, 0x8708, 0x8700, 0x8703, 0x86FB, 0x8711, 0x8709, 0x870D, 0x86F9, 0x870A, 0x8734, 0x873F,
+	0x8737, 0x873B, 0x8725, 0x8729, 0x871A, 0x8760, 0x875F, 0x8778, 0x874C, 0x874E, 0x8774, 0x8757, 0x8768, 0x876E, 0x8759, 0x8753,
+	0x8763, 0x876A, 0x8805, 0x87A2, 0x879F, 0x8782, 0x87AF, 0x87CB, 0x87BD, 0x87C0, 0x87D0, 0x96D6, 0x87AB, 0x87C4, 0x87B3, 0x87C7,
+	0x87C6, 0x87BB, 0x87EF, 0x87F2, 0x87E0, 0x880F, 0x880D, 0x87FE, 0x87F6, 0x87F7, 0x880E, 0x87D2, 0x8811, 0x8816, 0x8815, 0x8822,
+	0x8821, 0x8831, 0x8836, 0x8839, 0x8827, 0x883B, 0x8844, 0x8842, 0x8852, 0x8859, 0x885E, 0x8862, 0x886B, 0x8881, 0x887E, 0x889E,
+	0x8875, 0x887D, 0x88B5, 0x8872, 0x8882, 0x8897, 0x8892, 0x88AE, 0x8899, 0x88A2, 0x888D, 0x88A4, 0x88B0, 0x88BF, 0x88B1, 0x88C3,
+	0x88C4, 0x88D4, 0x88D8, 0x88D9, 0x88DD, 0x88F9, 0x8902, 0x88FC, 0x88F4, 0x88E8, 0x88F2, 0x8904, 0x890C, 0x890A, 0x8913, 0x8943,
+	0x891E, 0x8925, 0x892A, 0x892B, 0x8941, 0x8944, 0x893B, 0x8936, 0x8938, 0x894C, 0x891D, 0x8960, 0x895E, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x8966, 0x8964, 0x896D, 0x896A, 0x896F, 0x8974, 0x8977, 0x897E, 0x8983, 0x8988, 0x898A, 0x8993, 0x8998, 0x89A1, 0x89A9, 0x89A6,
+	0x89AC, 0x89AF, 0x89B2, 0x89BA, 0x89BD, 0x89BF, 0x89C0, 0x89DA, 0x89DC, 0x89DD, 0x89E7, 0x89F4, 0x89F8, 0x8A03, 0x8A16, 0x8A10,
+	0x8A0C, 0x8A1B, 0x8A1D, 0x8A25, 0x8A36, 0x8A41, 0x8A5B, 0x8A52, 0x8A46, 0x8A48, 0x8A7C, 0x8A6D, 0x8A6C, 0x8A62, 0x8A85, 0x8A82,
+	0x8A84, 0x8AA8, 0x8AA1, 0x8A91, 0x8AA5, 0x8AA6, 0x8A9A, 0x8AA3, 0x8AC4, 0x8ACD, 0x8AC2, 0x8ADA, 0x8AEB, 0x8AF3, 0x8AE7, 0x0020,
+	0x8AE4, 0x8AF1, 0x8B14, 0x8AE0, 0x8AE2, 0x8AF7, 0x8ADE, 0x8ADB, 0x8B0C, 0x8B07, 0x8B1A, 0x8AE1, 0x8B16, 0x8B10, 0x8B17, 0x8B20,
+	0x8B33, 0x97AB, 0x8B26, 0x8B2B, 0x8B3E, 0x8B28, 0x8B41, 0x8B4C, 0x8B4F, 0x8B4E, 0x8B49, 0x8B56, 0x8B5B, 0x8B5A, 0x8B6B, 0x8B5F,
+	0x8B6C, 0x8B6F, 0x8B74, 0x8B7D, 0x8B80, 0x8B8C, 0x8B8E, 0x8B92, 0x8B93, 0x8B96, 0x8B99, 0x8B9A, 0x8C3A, 0x8C41, 0x8C3F, 0x8C48,
+	0x8C4C, 0x8C4E, 0x8C50, 0x8C55, 0x8C62, 0x8C6C, 0x8C78, 0x8C7A, 0x8C82, 0x8C89, 0x8C85, 0x8C8A, 0x8C8D, 0x8C8E, 0x8C94, 0x8C7C,
+	0x8C98, 0x621D, 0x8CAD, 0x8CAA, 0x8CBD, 0x8CB2, 0x8CB3, 0x8CAE, 0x8CB6, 0x8CC8, 0x8CC1, 0x8CE4, 0x8CE3, 0x8CDA, 0x8CFD, 0x8CFA,
+	0x8CFB, 0x8D04, 0x8D05, 0x8D0A, 0x8D07, 0x8D0F, 0x8D0D, 0x8D10, 0x9F4E, 0x8D13, 0x8CCD, 0x8D14, 0x8D16, 0x8D67, 0x8D6D, 0x8D71,
+	0x8D73, 0x8D81, 0x8D99, 0x8DC2, 0x8DBE, 0x8DBA, 0x8DCF, 0x8DDA, 0x8DD6, 0x8DCC, 0x8DDB, 0x8DCB, 0x8DEA, 0x8DEB, 0x8DDF, 0x8DE3,
+	0x8DFC, 0x8E08, 0x8E09, 0x8DFF, 0x8E1D, 0x8E1E, 0x8E10, 0x8E1F, 0x8E42, 0x8E35, 0x8E30, 0x8E34, 0x8E4A, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x8E47, 0x8E49, 0x8E4C, 0x8E50, 0x8E48, 0x8E59, 0x8E64, 0x8E60, 0x8E2A, 0x8E63, 0x8E55, 0x8E76, 0x8E72, 0x8E7C, 0x8E81, 0x8E87,
+	0x8E85, 0x8E84, 0x8E8B, 0x8E8A, 0x8E93, 0x8E91, 0x8E94, 0x8E99, 0x8EAA, 0x8EA1, 0x8EAC, 0x8EB0, 0x8EC6, 0x8EB1, 0x8EBE, 0x8EC5,
+	0x8EC8, 0x8ECB, 0x8EDB, 0x8EE3, 0x8EFC, 0x8EFB, 0x8EEB, 0x8EFE, 0x8F0A, 0x8F05, 0x8F15, 0x8F12, 0x8F19, 0x8F13, 0x8F1C, 0x8F1F,
+	0x8F1B, 0x8F0C, 0x8F26, 0x8F33, 0x8F3B, 0x8F39, 0x8F45, 0x8F42, 0x8F3E, 0x8F4C, 0x8F49, 0x8F46, 0x8F4E, 0x8F57, 0x8F5C, 0x0020,
+	0x8F62, 0x8F63, 0x8F64, 0x8F9C, 0x8F9F, 0x8FA3, 0x8FAD, 0x8FAF, 0x8FB7, 0x8FDA, 0x8FE5, 0x8FE2, 0x8FEA, 0x8FEF, 0x9087, 0x8FF4,
+	0x9005, 0x8FF9, 0x8FFA, 0x9011, 0x9015, 0x9021, 0x900D, 0x901E, 0x9016, 0x900B, 0x9027, 0x9036, 0x9035, 0x9039, 0x8FF8, 0x904F,
+	0x9050, 0x9051, 0x9052, 0x900E, 0x9049, 0x903E, 0x9056, 0x9058, 0x905E, 0x9068, 0x906F, 0x9076, 0x96A8, 0x9072, 0x9082, 0x907D,
+	0x9081, 0x9080, 0x908A, 0x9089, 0x908F, 0x90A8, 0x90AF, 0x90B1, 0x90B5, 0x90E2, 0x90E4, 0x6248, 0x90DB, 0x9102, 0x9112, 0x9119,
+	0x9132, 0x9130, 0x914A, 0x9156, 0x9158, 0x9163, 0x9165, 0x9169, 0x9173, 0x9172, 0x918B, 0x9189, 0x9182, 0x91A2, 0x91AB, 0x91AF,
+	0x91AA, 0x91B5, 0x91B4, 0x91BA, 0x91C0, 0x91C1, 0x91C9, 0x91CB, 0x91D0, 0x91D6, 0x91DF, 0x91E1, 0x91DB, 0x91FC, 0x91F5, 0x91F6,
+	0x921E, 0x91FF, 0x9214, 0x922C, 0x9215, 0x9211, 0x925E, 0x9257, 0x9245, 0x9249, 0x9264, 0x9248, 0x9295, 0x923F, 0x924B, 0x9250,
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+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020,
+	0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020, 0x0020
 };
 
 static unsigned short ShiftJISToUnicode(const unsigned char *string, unsigned int *bytes_read)
@@ -1705,13 +925,45 @@
 }
 #endif
 
+static unsigned char GammaCorrect(unsigned char value)
+{
+	/*
+		Generated with...
+		for (unsigned int i = 0; i < 0x100; ++i)
+			lookup[i] = pow(i / 255.0, 1.0 / 1.8) * 255.0;
+	*/
+
+	const unsigned char lookup[0x100] = {
+		0x00, 0x0B, 0x11, 0x15, 0x19, 0x1C, 0x1F, 0x22, 0x25, 0x27, 0x2A, 0x2C, 0x2E, 0x30, 0x32, 0x34,
+		0x36, 0x38, 0x3A, 0x3C, 0x3D, 0x3F, 0x41, 0x43, 0x44, 0x46, 0x47, 0x49, 0x4A, 0x4C, 0x4D, 0x4F,
+		0x50, 0x51, 0x53, 0x54, 0x55, 0x57, 0x58, 0x59, 0x5B, 0x5C, 0x5D, 0x5E, 0x60, 0x61, 0x62, 0x63,
+		0x64, 0x65, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75,
+		0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x84,
+		0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93,
+		0x94, 0x95, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0x9F, 0xA0,
+		0xA1, 0xA2, 0xA3, 0xA3, 0xA4, 0xA5, 0xA6, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAA, 0xAB, 0xAC, 0xAD,
+		0xAD, 0xAE, 0xAF, 0xB0, 0xB0, 0xB1, 0xB2, 0xB3, 0xB3, 0xB4, 0xB5, 0xB6, 0xB6, 0xB7, 0xB8, 0xB8,
+		0xB9, 0xBA, 0xBB, 0xBB, 0xBC, 0xBD, 0xBD, 0xBE, 0xBF, 0xBF, 0xC0, 0xC1, 0xC2, 0xC2, 0xC3, 0xC4,
+		0xC4, 0xC5, 0xC6, 0xC6, 0xC7, 0xC8, 0xC8, 0xC9, 0xCA, 0xCA, 0xCB, 0xCC, 0xCC, 0xCD, 0xCE, 0xCE,
+		0xCF, 0xD0, 0xD0, 0xD1, 0xD2, 0xD2, 0xD3, 0xD4, 0xD4, 0xD5, 0xD6, 0xD6, 0xD7, 0xD7, 0xD8, 0xD9,
+		0xD9, 0xDA, 0xDB, 0xDB, 0xDC, 0xDC, 0xDD, 0xDE, 0xDE, 0xDF, 0xE0, 0xE0, 0xE1, 0xE1, 0xE2, 0xE3,
+		0xE3, 0xE4, 0xE4, 0xE5, 0xE6, 0xE6, 0xE7, 0xE7, 0xE8, 0xE9, 0xE9, 0xEA, 0xEA, 0xEB, 0xEC, 0xEC,
+		0xED, 0xED, 0xEE, 0xEF, 0xEF, 0xF0, 0xF0, 0xF1, 0xF1, 0xF2, 0xF3, 0xF3, 0xF4, 0xF4, 0xF5, 0xF5,
+		0xF6, 0xF7, 0xF7, 0xF8, 0xF8, 0xF9, 0xF9, 0xFA, 0xFB, 0xFB, 0xFC, 0xFC, 0xFD, 0xFD, 0xFE, 0xFF
+	};
+
+	return lookup[value];
+}
+
 static CachedGlyph* GetGlyphCached(FontObject *font_object, unsigned long unicode_value)
 {
-	for (CachedGlyph *glyph = font_object->glyph_list_head; glyph != NULL; glyph = glyph->next)
+	CachedGlyph *glyph;
+
+	for (glyph = font_object->glyph_list_head; glyph != NULL; glyph = glyph->next)
 		if (glyph->unicode_value == unicode_value)
 			return glyph;
 
-	CachedGlyph *glyph = (CachedGlyph*)malloc(sizeof(CachedGlyph));
+	glyph = (CachedGlyph*)malloc(sizeof(CachedGlyph));
 
 	if (glyph)
 	{
@@ -1727,12 +979,57 @@
 #endif
 
 		glyph->unicode_value = unicode_value;
-		FT_Bitmap_New(&glyph->bitmap);
-		FT_Bitmap_Convert(font_object->library, &font_object->face->glyph->bitmap, &glyph->bitmap, 1);
-		glyph->pixel_mode = font_object->face->glyph->bitmap.pixel_mode;
 		glyph->x = font_object->face->glyph->bitmap_left;
 		glyph->y = (FT_MulFix(font_object->face->ascender, font_object->face->size->metrics.y_scale) - font_object->face->glyph->metrics.horiBearingY + (64 / 2)) / 64;
 		glyph->x_advance = font_object->face->glyph->advance.x / 64;
+
+		FT_Bitmap bitmap;
+		FT_Bitmap_New(&bitmap);
+		FT_Bitmap_Convert(font_object->library, &font_object->face->glyph->bitmap, &bitmap, 1);
+
+		FontPixelMode pixel_mode;
+		switch (font_object->face->glyph->bitmap.pixel_mode)
+		{
+			case FT_PIXEL_MODE_LCD:
+				pixel_mode = FONT_PIXEL_MODE_LCD;
+
+				for (unsigned int y = 0; y < bitmap.rows; ++y)
+				{
+					unsigned char *pixel_pointer = bitmap.buffer + y * bitmap.pitch;
+
+					for (unsigned int x = 0; x < bitmap.width; ++x)
+					{
+						*pixel_pointer = GammaCorrect(*pixel_pointer);
+						++pixel_pointer;
+					}
+				}
+
+				break;
+
+			case FT_PIXEL_MODE_GRAY:
+				pixel_mode = FONT_PIXEL_MODE_GRAY;
+
+				for (unsigned int y = 0; y < bitmap.rows; ++y)
+				{
+					unsigned char *pixel_pointer = bitmap.buffer + y * bitmap.pitch;
+
+					for (unsigned int x = 0; x < bitmap.width; ++x)
+					{
+						*pixel_pointer = GammaCorrect((*pixel_pointer * 0xFF) / (bitmap.num_grays - 1));
+						++pixel_pointer;
+					}
+				}
+
+				break;
+
+			case FT_PIXEL_MODE_MONO:
+				pixel_mode = FONT_PIXEL_MODE_MONO;
+				break;
+		}
+
+		glyph->backend = Backend_LoadGlyph(bitmap.buffer, bitmap.width, bitmap.rows, bitmap.pitch, pixel_mode);
+
+		FT_Bitmap_Done(font_object->library, &bitmap);
 	}
 
 	return glyph;
@@ -1745,7 +1042,7 @@
 	{
 		CachedGlyph *next_glyph = glyph->next;
 
-		FT_Bitmap_Done(font_object->library, &glyph->bitmap);
+		Backend_UnloadGlyph(glyph->backend);
 		free(glyph);
 
 		glyph = next_glyph;
@@ -1761,7 +1058,7 @@
 	FT_Init_FreeType(&font_object->library);
 
 #ifndef DISABLE_FONT_ANTIALIASING
-	font_object->lcd_mode = FT_Library_SetLcdFilter(font_object->library, FT_LCD_FILTER_DEFAULT) != FT_Err_Unimplemented_Feature;
+	font_object->lcd_mode = Backend_SupportsSubpixelGlyphs() && FT_Library_SetLcdFilter(font_object->library, FT_LCD_FILTER_DEFAULT) != FT_Err_Unimplemented_Feature;
 #endif
 
 	font_object->data = (unsigned char*)malloc(data_size);
@@ -1828,7 +1125,7 @@
 	return font_object;
 }
 
-void DrawText(FontObject *font_object, unsigned char *bitmap_buffer, size_t bitmap_pitch, int bitmap_width, int bitmap_height, int x, int y, unsigned long colour, const char *string, size_t string_length)
+void DrawText(FontObject *font_object, Backend_Surface *surface, int x, int y, unsigned long colour, const char *string, size_t string_length)
 {
 	if (font_object != NULL)
 	{
@@ -1856,68 +1153,8 @@
 				const int letter_x = x + pen_x + glyph->x;
 				const int letter_y = y + glyph->y;
 
-				switch (glyph->pixel_mode)
-				{
-					case FT_PIXEL_MODE_LCD:
-						for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + (int)glyph->bitmap.rows, bitmap_height); ++iy)
-						{
-							for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)glyph->bitmap.width / 3, bitmap_width); ++ix)
-							{
-								const unsigned char *font_pixel = glyph->bitmap.buffer + iy * glyph->bitmap.pitch + ix * 3;
-
-								if (font_pixel[0] || font_pixel[1] || font_pixel[2])
-								{
-									unsigned char *bitmap_pixel = bitmap_buffer + (letter_y + iy) * bitmap_pitch + (letter_x + ix) * 3;
-
-									for (unsigned int j = 0; j < 3; ++j)
-									{
-										const double alpha = pow((font_pixel[j] / 255.0), 1.0 / 1.8);			// Gamma correction
-										bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0 - alpha)));	// Alpha blending
-									}
-								}
-							}
-						}
-
-						break;
-
-					case FT_PIXEL_MODE_GRAY:
-						for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + (int)glyph->bitmap.rows, bitmap_height); ++iy)
-						{
-							for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)glyph->bitmap.width, bitmap_width); ++ix)
-							{
-								const unsigned char font_pixel = glyph->bitmap.buffer[iy * glyph->bitmap.pitch + ix];
-
-								if (font_pixel)
-								{
-									const double alpha = pow((double)font_pixel / (glyph->bitmap.num_grays - 1), 1.0 / 1.8);			// Gamma-corrected
-
-									unsigned char *bitmap_pixel = bitmap_buffer + (letter_y + iy) * bitmap_pitch + (letter_x + ix) * 3;
-
-									for (unsigned int j = 0; j < 3; ++j)
-										bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0 - alpha)));	// Alpha blending
-								}
-							}
-						}
-
-						break;
-
-					case FT_PIXEL_MODE_MONO:
-						for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + (int)glyph->bitmap.rows, bitmap_height); ++iy)
-						{
-							for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)glyph->bitmap.width, bitmap_width); ++ix)
-							{
-								if (glyph->bitmap.buffer[iy * glyph->bitmap.pitch + ix])
-								{
-									unsigned char *bitmap_pixel = bitmap_buffer + (letter_y + iy) * bitmap_pitch + (letter_x + ix) * 3;
-
-									for (unsigned int j = 0; j < 3; ++j)
-										bitmap_pixel[j] = colours[j];
-								}
-							}
-						}
-
-						break;
-				}
+				if (glyph->backend)
+					Backend_DrawGlyph(surface, glyph->backend, letter_x, letter_y, colours);
 
 				pen_x += glyph->x_advance;
 			}
--- a/src/Font.h
+++ b/src/Font.h
@@ -2,9 +2,11 @@
 
 #include <stddef.h>
 
+#include "Backends/Rendering.h"
+
 typedef struct FontObject FontObject;
 
 FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsigned int cell_width, unsigned int cell_height);
 FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigned int cell_height);
-void DrawText(FontObject *font_object, unsigned char *bitmap_buffer, size_t bitmap_pitch, int bitmap_width, int bitmap_height, int x, int y, unsigned long colour, const char *string, size_t string_length);
+void DrawText(FontObject *font_object, Backend_Surface *surface, int x, int y, unsigned long colour, const char *string, size_t string_length);
 void UnloadFont(FontObject *font_object);
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -3,7 +3,7 @@
 #include <stddef.h>
 #include <stdio.h>
 
-#include <SDL_timer.h>
+#include "SDL.h"
 
 #include "WindowsWrapper.h"
 
@@ -52,13 +52,14 @@
 
 int Random(int min, int max)
 {
-	return min + rep_rand() % (max - min + 1);
+	const int range = max - min + 1;
+	return min + rep_rand() % range;
 }
 
 void PutNumber4(int x, int y, int value, BOOL bZero)
 {
 	// Define rects
-	RECT rcClient = grcFull;
+	RECT rcClient = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
 
 	RECT rect[10] = {
 		{0, 56, 8, 64},
@@ -76,19 +77,23 @@
 	// Digits
 	int tbl[4] = {1000, 100, 10, 1};
 
+	int a;
+	int sw;
+	int offset;
+
 	// Limit value
 	if (value > 9999)
 		value = 9999;
 
 	// Go through number and draw digits
-	int offset = 0;
-	int sw = 0;
+	offset = 0;
+	sw = 0;
 	while (offset < 4)
 	{
 		// Get the digit that this is
-		int a = 0;
+		a = 0;
 
-		while (tbl[offset] <= value)
+		while (value >= tbl[offset])
 		{
 			value -= tbl[offset];
 			++a;
@@ -104,8 +109,12 @@
 	}
 }
 
-int ModeOpening()
+int ModeOpening(HWND hWnd)
 {
+	int frame_x;
+	int frame_y;
+	unsigned int wait;
+
 	InitNpChar();
 	InitCaret();
 	InitStar();
@@ -112,7 +121,7 @@
 	InitFade();
 	InitFlash();
 	InitBossLife();
-	ChangeMusic(0);
+	ChangeMusic(MUS_SILENCE);
 	TransferStage(72, 100, 3, 3);
 	SetFrameTargetMyChar(16);
 	SetFadeMask();
@@ -119,16 +128,18 @@
 
 	// Reset cliprect and flags
 	grcGame.left = 0;
-	// Non-vanilla: these three lines are widescreen-related(?)
+#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
+	// Non-vanilla: these three lines are widescreen-related
 	grcGame.top = 0;
 	grcGame.right = WINDOW_WIDTH;
 	grcGame.bottom = WINDOW_HEIGHT;
+#endif
 
 	g_GameFlags = 3;
 
 	CutNoise();
 
-	unsigned int wait = 0;
+	wait = 0;
 	while (wait < 500)
 	{
 		// Increase timer
@@ -140,11 +151,13 @@
 		// Escape menu
 		if (gKey & KEY_ESCAPE)
 		{
-			int escRet = Call_Escape(ghWnd);
-			if (escRet == 0)
-				return 0;
-			if (escRet == 2)
-				return 1;
+			switch (Call_Escape(ghWnd))
+			{
+				case 0:
+					return 0;
+				case 2:
+					return 1;
+			}
 		}
 
 		// Skip intro if OK is pressed
@@ -169,7 +182,6 @@
 		// Draw everything
 		CortBox(&grcFull, 0x000000);
 
-		int frame_x, frame_y;
 		GetFramePosition(&frame_x, &frame_y);
 		PutBack(frame_x, frame_y);
 		PutStage_Back(frame_x, frame_y);
@@ -182,11 +194,13 @@
 		PutFade();
 
 		// Update Text Script
-		int tscRet = TextScriptProc();
-		if (tscRet == 0)
-			return 0;
-		if (tscRet == 2)
-			return 1;
+		switch (TextScriptProc())
+		{
+			case 0:
+				return 0;
+			case 2:
+				return 1;
+		}
 
 		PutMapName(FALSE);
 		PutTextScript();
@@ -198,7 +212,7 @@
 		++gCounter;
 	}
 
-	wait = SDL_GetTicks();
+	wait = SDL_GetTicks();	// The original version used GetTickCount instead
 	while (SDL_GetTicks() < wait + 500)
 	{
 		CortBox(&grcGame, 0x000000);
@@ -209,12 +223,11 @@
 	return 2;
 }
 
-int ModeTitle()
+int ModeTitle(HWND hWnd)
 {
 	// Set rects
-	RECT rcTitle = {0, 0, 144, 32};
+	RECT rcTitle = {0, 0, 144, 40};
 	RECT rcPixel = {0, 0, 160, 16};
-
 	RECT rcNew = {144, 0, 192, 16};
 	RECT rcContinue = {144, 16, 192, 32};
 
@@ -257,6 +270,18 @@
 		{48, 16, 64, 32},
 	};
 
+	unsigned int wait;
+
+	int anime;
+	int v1, v2, v3, v4;
+
+	RECT char_rc;
+	int char_type;
+	int time_counter;
+	int char_y;
+	SurfaceID char_surf;
+	unsigned long back_color;
+
 	// Reset everything
 	InitCaret();
 	InitStar();
@@ -263,13 +288,18 @@
 	CutNoise();
 
 	// Create variables
-	int anime = 0;
-	int char_type = 0;
-	int time_counter = 0;
-	unsigned long back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20));
+	anime = 0;
+	char_type = 0;
+	time_counter = 0;
+	back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20));
 
+	GetCompileVersion(&v1, &v2, &v3, &v4);
+
 	// Set state
-	bContinue = IsProfile();
+	if (IsProfile())
+		bContinue = TRUE;
+	else
+		bContinue = FALSE;
 
 	// Set character
 	time_counter = LoadTimeCounter();
@@ -284,37 +314,31 @@
 		char_type = 4;
 
 	// Set music to character's specific music
-	switch (char_type)
-	{
-		case 1:
-			ChangeMusic(mus_RunningHell);
-			break;
-		case 2:
-			ChangeMusic(mus_TorokosTheme);
-			break;
-		case 3:
-			ChangeMusic(mus_White);
-			break;
-		case 4:
-			ChangeMusic(mus_Safety);
-			break;
-		default:
-			ChangeMusic(mus_CaveStory);
-			break;
-	}
+	if (char_type == 1)
+		ChangeMusic(MUS_RUNNING_HELL);
+	else if (char_type == 2)
+		ChangeMusic(MUS_TOROKOS_THEME);
+	else if (char_type == 3)
+		ChangeMusic(MUS_WHITE);
+	else if (char_type == 4)
+		ChangeMusic(MUS_SAFETY);
+	else
+		ChangeMusic(MUS_CAVE_STORY);
 
 	// Reset cliprect, flags, and give the player the Nikumaru counter
 	grcGame.left = 0;
-	// Non-vanilla: these three lines are widescreen-related(?)
+#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
+	// Non-vanilla: these three lines are widescreen-related
 	grcGame.top = 0;
 	grcGame.right = WINDOW_WIDTH;
 	grcGame.bottom = WINDOW_HEIGHT;
+#endif
 
 	g_GameFlags = 0;
 	gMC.equip |= 0x100;
 
 	// Start loop
-	unsigned int wait = 0;
+	wait = 0;
 
 	while (1)
 	{
@@ -329,23 +353,32 @@
 		if (wait >= 10)
 		{
 			if (gKeyTrg & gKeyOk)
+			{
+				PlaySoundObject(18, 1);
 				break;
+			}
 		}
 
 		if (gKey & KEY_ESCAPE)
 		{
-			int escRet = Call_Escape(ghWnd);
-			if (escRet == 0)
-				return 0;
-			if (escRet == 2)
-				return 1;
+			switch (Call_Escape(ghWnd))
+			{
+				case 0:
+					return 0;
+				case 2:
+					return 1;
+			}
 		}
 
 		// Move cursor
-		if ((gKeyDown | gKeyUp) & gKeyTrg)
+		if (gKeyTrg & (gKeyUp | gKeyDown))
 		{
 			PlaySoundObject(1, 1);
-			bContinue = !bContinue;
+
+			if (bContinue)
+				bContinue = FALSE;
+			else
+				bContinue = TRUE;
 		}
 
 		// Update carets
@@ -362,8 +395,6 @@
 		PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX);
 		PutBitmap3(&grcGame, (WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, &rcPeriod, SURFACE_ID_TEXT_BOX);
 
-		int v1, v2, v3, v4;
-		GetCompileVersion(&v1, &v2, &v3, &v4);
 		PutNumber4((WINDOW_WIDTH - 40) / 2, WINDOW_HEIGHT - 24, v1, FALSE);
 		PutNumber4((WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, v2, FALSE);
 		PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, FALSE);
@@ -376,9 +407,6 @@
 		PutBitmap3(&grcGame, (WINDOW_WIDTH - 160) / 2, WINDOW_HEIGHT - 48, &rcPixel, SURFACE_ID_PIXEL);
 
 		// Draw character cursor
-		RECT char_rc;
-		Surface_Ids char_surf;
-
 		switch (char_type)
 		{
 			case 0:
@@ -403,14 +431,17 @@
 				break;
 		}
 
-		int char_y;
-		if (bContinue == TRUE)
+		if (!bContinue)
+			char_y = (WINDOW_HEIGHT + 14) / 2;
+		else
 			char_y = (WINDOW_HEIGHT + 54) / 2;
+
+		// Pixel being redundant
+		if (!bContinue)
+			PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf);
 		else
-			char_y = (WINDOW_HEIGHT + 14) / 2;
+			PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf);
 
-		PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf);
-
 		// Draw carets
 		PutCaret(0, 0);
 
@@ -423,11 +454,10 @@
 			return 0;
 	}
 
-	PlaySoundObject(18, 1);
-	ChangeMusic(0);
+	ChangeMusic(MUS_SILENCE);
 
 	// Black screen when option is selected
-	wait = SDL_GetTicks();
+	wait = SDL_GetTicks();	// The original version used GetTickCount instead
 	while (SDL_GetTicks() < wait + 1000)
 	{
 		CortBox(&grcGame, 0);
@@ -439,18 +469,25 @@
 	return 3;
 }
 
-int ModeAction()
+int ModeAction(HWND hWnd)
 {
-	int frame_x = 0;
-	int frame_y = 0;
+	int frame_x;
+	int frame_y;
 
+	unsigned int swPlay;
 	unsigned long color = GetCortBoxColor(RGB(0, 0, 0x20));
 
-	unsigned int swPlay = 1;
+	swPlay = 1;
 
 	// Reset stuff
 	gCounter = 0;
 	grcGame.left = 0;
+#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
+	// Non-vanilla: these three lines are widescreen-related
+	grcGame.top = 0;
+	grcGame.right = WINDOW_WIDTH;
+	grcGame.bottom = WINDOW_HEIGHT;
+#endif
 	g_GameFlags = 3;
 
 	// Initialize everything
@@ -468,195 +505,251 @@
 	InitFlags();
 	InitBossLife();
 
-	if ((bContinue && LoadProfile(NULL)) || InitializeGame())
+	if (bContinue)
 	{
-		while (1)
-		{
-			// Get pressed keys
-			GetTrg();
+		if (!LoadProfile(NULL) && !InitializeGame(hWnd))	// ...Shouldn't that '&&' be a '||'?
+			return 0;
+	}
+	else
+	{
+		if (!InitializeGame(hWnd))
+			return 0;
+	}
 
-			// Escape menu
-			if (gKey & KEY_ESCAPE)
+	while (1)
+	{
+		// Get pressed keys
+		GetTrg();
+
+		// Escape menu
+		if (gKey & KEY_ESCAPE)
+		{
+			switch (Call_Escape(ghWnd))
 			{
-				int escRet = Call_Escape(ghWnd);
-				if (escRet == 0)
+				case 0:
 					return 0;
-				if (escRet == 2)
+				case 2:
 					return 1;
 			}
+		}
 
-			if (swPlay % 2 && g_GameFlags & 1)
-			{
-				if (g_GameFlags & 2)
-					ActMyChar(TRUE);
-				else
-					ActMyChar(FALSE);
+		if (swPlay % 2 && g_GameFlags & 1)
+		{
+			if (g_GameFlags & 2)
+				ActMyChar(TRUE);
+			else
+				ActMyChar(FALSE);
 
-				ActStar();
-				ActNpChar();
-				ActBossChar();
-				ActValueView();
-				ActBack();
-				ResetMyCharFlag();
-				HitMyCharMap();
-				HitMyCharNpChar();
-				HitMyCharBoss();
-				HitNpCharMap();
-				HitBossMap();
-				HitBulletMap();
-				HitNpCharBullet();
-				HitBossBullet();
-				if (g_GameFlags & 2)
-					ShootBullet();
-				ActBullet();
-				ActCaret();
-				MoveFrame3();
-				ActFlash(frame_x, frame_y);
+			ActStar();
+			ActNpChar();
+			ActBossChar();
+			ActValueView();
+			ActBack();
+			ResetMyCharFlag();
+			HitMyCharMap();
+			HitMyCharNpChar();
+			HitMyCharBoss();
+			HitNpCharMap();
+			HitBossMap();
+			HitBulletMap();
+			HitNpCharBullet();
+			HitBossBullet();
+			if (g_GameFlags & 2)
+				ShootBullet();
+			ActBullet();
+			ActCaret();
+			MoveFrame3();
+#ifdef FIX_BUGS
+			// ActFlash uses frame_x and frame_y uninitialised
+			GetFramePosition(&frame_x, &frame_y);
+#endif
+			ActFlash(frame_x, frame_y);
 
-				if (g_GameFlags & 2)
-					AnimationMyChar(TRUE);
-				else
-					AnimationMyChar(FALSE);
-			}
+			if (g_GameFlags & 2)
+				AnimationMyChar(TRUE);
+			else
+				AnimationMyChar(FALSE);
+		}
 
-			if (g_GameFlags & 8)
-			{
-				ActionCredit();
-				ActionIllust();
-				ActionStripper();
-			}
+		if (g_GameFlags & 8)
+		{
+			ActionCredit();
+			ActionIllust();
+			ActionStripper();
+		}
 
-			ProcFade();
-			CortBox(&grcFull, color);
-			GetFramePosition(&frame_x, &frame_y);
-			PutBack(frame_x, frame_y);
-			PutStage_Back(frame_x, frame_y);
-			PutBossChar(frame_x, frame_y);
-			PutNpChar(frame_x, frame_y);
-			PutBullet(frame_x, frame_y);
-			PutMyChar(frame_x, frame_y);
-			PutStar(frame_x, frame_y);
-			PutMapDataVector(frame_x, frame_y);
-			PutStage_Front(frame_x, frame_y);
-			PutFront(frame_x, frame_y);
-			PutFlash();
-			PutCaret(frame_x, frame_y);
-			PutValueView(frame_x, frame_y);
-			PutBossLife();
-			PutFade();
+		ProcFade();
+		CortBox(&grcFull, color);
+		GetFramePosition(&frame_x, &frame_y);
+		PutBack(frame_x, frame_y);
+		PutStage_Back(frame_x, frame_y);
+		PutBossChar(frame_x, frame_y);
+		PutNpChar(frame_x, frame_y);
+		PutBullet(frame_x, frame_y);
+		PutMyChar(frame_x, frame_y);
+		PutStar(frame_x, frame_y);
+		PutMapDataVector(frame_x, frame_y);
+		PutStage_Front(frame_x, frame_y);
+		PutFront(frame_x, frame_y);
+		PutFlash();
+		PutCaret(frame_x, frame_y);
+		PutValueView(frame_x, frame_y);
+		PutBossLife();
+		PutFade();
 
-			if (!(g_GameFlags & 4))
+		if (!(g_GameFlags & 4))
+		{
+			// Open inventory
+			if (gKeyTrg & gKeyItem)
 			{
-				// Open inventory
-				if (gKeyTrg & gKeyItem)
+				BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
+
+				switch (CampLoop())
 				{
-					BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
+					case 0:
+						return 0;
+					case 2:
+						return 1;
+				}
 
-					switch (CampLoop())
-					{
-						case 0:
-							return 0;
-						case 2:
-							return 1;
-					}
+				gMC.cond &= ~1;
+			}
+			else if (gMC.equip & 2 && gKeyTrg & gKeyMap)
+			{
+				BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
 
-					gMC.cond &= ~1;
-				}
-				else if (gMC.equip & 2 && gKeyTrg & gKeyMap)
+				switch (MiniMapLoop())
 				{
-					BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
-
-					switch (MiniMapLoop())
-					{
-						case 0:
-							return 0;
-						case 2:
-							return 1;
-					}
+					case 0:
+						return 0;
+					case 2:
+						return 1;
 				}
 			}
+		}
 
-			if (g_GameFlags & 2)
-			{
-				if (gKeyTrg & gKeyArms)
-					RotationArms();
-				else if (gKeyTrg & gKeyArmsRev)
-					RotationArmsRev();
-			}
+		if (g_GameFlags & 2)
+		{
+			if (gKeyTrg & gKeyArms)
+				RotationArms();
+			else if (gKeyTrg & gKeyArmsRev)
+				RotationArmsRev();
+		}
 
-			if (swPlay % 2)
+		if (swPlay % 2)
+		{
+			switch (TextScriptProc())
 			{
-				int tscRet = TextScriptProc();
-				if (tscRet == 0)
+				case 0:
 					return 0;
-				if (tscRet == 2)
+				case 2:
 					return 1;
 			}
+		}
 
-			PutMapName(FALSE);
-			PutTimeCounter(16, 8);
+		PutMapName(FALSE);
+		PutTimeCounter(16, 8);
 
-			if (g_GameFlags & 2)
-			{
-				PutMyLife(TRUE);
-				PutArmsEnergy(TRUE);
-				PutMyAir((WINDOW_WIDTH - 80) / 2, (WINDOW_HEIGHT - 32) / 2);
-				PutActiveArmsList();
-			}
+		if (g_GameFlags & 2)
+		{
+			PutMyLife(TRUE);
+			PutArmsEnergy(TRUE);
+			PutMyAir((WINDOW_WIDTH - 80) / 2, (WINDOW_HEIGHT - 32) / 2);
+			PutActiveArmsList();
+		}
 
-			if (g_GameFlags & 8)
-			{
-				PutIllust();
-				PutStripper();
-			}
+		if (g_GameFlags & 8)
+		{
+			PutIllust();
+			PutStripper();
+		}
 
-			PutTextScript();
+		PutTextScript();
 
-			PutFramePerSecound();
-			if (!Flip_SystemTask(ghWnd))
-				break;
-			++gCounter;
-		}
+		PutFramePerSecound();
+
+		if (!Flip_SystemTask(ghWnd))
+			return 0;
+
+		++gCounter;
 	}
 
 	return 0;
 }
 
-BOOL Game()
+BOOL Game(HWND hWnd)
 {
-	if (LoadGenericData())
+	int mode;
+
+	if (!LoadGenericData())
 	{
-		char path[PATH_LENGTH];
-		sprintf(path, "%s/npc.tbl", gDataPath);
+		#if defined(NONPORTABLE) && defined(WINDOWS)
+			#ifdef JAPANESE
+			MessageBoxA(hWnd, "\x94\xC4\x97\x70\x83\x74\x83\x40\x83\x43\x83\x8B\x82\xAA\x93\xC7\x82\xDF\x82\xC8\x82\xA2", "\x83\x47\x83\x89\x81\x5B", MB_OK);
+			#else
+			MessageBoxA(hWnd, "Couldn't read general purpose files", "Error", MB_OK);
+			#endif
+		#else
+			#ifdef JAPANESE
+			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "汎用ファイルが読めない", NULL);
+			#else
+			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Couldn't read general purpose files", NULL);
+			#endif
+		#endif
 
-		if (LoadNpcTable(path))
-		{
-			InitTextScript2();
-			InitSkipFlags();
-			InitMapData2();
-			InitCreditScript();
+		return FALSE;
+	}
 
-			int mode = 1;
-			while (mode)
-			{
-				if (mode == 1)
-					mode = ModeOpening();
-				if (mode == 2)
-					mode = ModeTitle();
-				if (mode == 3)
-					mode = ModeAction();
-			}
+	PlaySoundObject(7, -1);
 
-			EndMapData();
-			EndTextScript();
-			ReleaseNpcTable();
-			ReleaseCreditScript();
-		}
-		else
-		{
-			return FALSE;
-		}
+	char path[PATH_LENGTH];
+	sprintf(path, "%s/npc.tbl", gDataPath);
+
+	if (!LoadNpcTable(path))
+	{
+		#if defined(NONPORTABLE) && defined(WINDOWS)
+			#ifdef JAPANESE
+			MessageBoxA(hWnd, "\x4E\x50\x43\x83\x65\x81\x5B\x83\x75\x83\x8B\x82\xAA\x93\xC7\x82\xDF\x82\xC8\x82\xA2", "\x83\x47\x83\x89\x81\x5B", MB_OK);
+			#else
+			MessageBoxA(hWnd, "Couldn't read the NPC table", "Error", MB_OK);
+			#endif
+		#else
+			#ifdef JAPANESE
+			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "NPCテーブルが読めない", NULL);
+			#else
+			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Couldn't read the NPC table", NULL);
+			#endif
+		#endif
+
+		return FALSE;
 	}
+
+	InitTextScript2();
+	InitSkipFlags();
+	InitMapData2();
+	InitCreditScript();
+
+	mode = 1;
+	while (mode)
+	{
+		if (mode == 1)
+			mode = ModeOpening(hWnd);
+		if (mode == 2)
+			mode = ModeTitle(hWnd);
+		if (mode == 3)
+			mode = ModeAction(hWnd);
+	}
+
+	PlaySoundObject(7, 0);
+
+	EndMapData();
+	EndTextScript();
+	ReleaseNpcTable();
+	ReleaseCreditScript();
+
+	// This needs uncommenting when SaveWindowRect is added
+	//if (!bFullscreen)
+	//	SaveWindowRect(hWnd, "window.rect");
 
 	return TRUE;
 }
--- a/src/Game.h
+++ b/src/Game.h
@@ -8,4 +8,4 @@
 int Random(int min, int max);
 void PutNumber4(int x, int y, int value, BOOL bZero);
 
-BOOL Game();
+BOOL Game(HWND hWnd);
--- a/src/KeyControl.cpp
+++ b/src/KeyControl.cpp
@@ -1,24 +1,27 @@
 #include "KeyControl.h"
 
-int gKey;
-int gKeyTrg;
+long gKey;
+long gKeyTrg;
 
-int gKeyJump = KEY_Z;
-int gKeyShot = KEY_X;
-int gKeyArms = KEY_ARMS;
-int gKeyArmsRev = KEY_ARMSREV;
-int gKeyItem = KEY_ITEM;
-int gKeyMap = KEY_MAP;
-int gKeyOk = KEY_Z;
-int gKeyCancel = KEY_X;
-int gKeyLeft = KEY_LEFT;
-int gKeyUp = KEY_UP;
-int gKeyRight = KEY_RIGHT;
-int gKeyDown = KEY_DOWN;
+long gKeyJump = KEY_Z;
+long gKeyShot = KEY_X;
+long gKeyArms = KEY_ARMS;
+long gKeyArmsRev = KEY_ARMSREV;
+long gKeyItem = KEY_ITEM;
+long gKeyMap = KEY_MAP;
 
+long gKeyOk = KEY_Z;
+long gKeyCancel = KEY_X;
+
+long gKeyLeft = KEY_LEFT;
+long gKeyUp = KEY_UP;
+long gKeyRight = KEY_RIGHT;
+long gKeyDown = KEY_DOWN;
+
 void GetTrg()
 {
 	static int key_old;
-	gKeyTrg = gKey & (gKey ^ key_old);
+	gKeyTrg = gKey ^ key_old;
+	gKeyTrg = gKey & gKeyTrg;
 	key_old = gKey;
 }
--- a/src/KeyControl.h
+++ b/src/KeyControl.h
@@ -1,53 +1,55 @@
 #pragma once
 
-enum KEYBIND
+enum KeyBind
 {
 	//The movement keys go in the order of left, right, up and down
-	KEY_LEFT =		0x00000001,
-	KEY_RIGHT =		0x00000002,
-	KEY_UP =		0x00000004,
-	KEY_DOWN =		0x00000008,
+	KEY_LEFT =      0x00000001,
+	KEY_RIGHT =     0x00000002,
+	KEY_UP =        0x00000004,
+	KEY_DOWN =      0x00000008,
 	//Map key
-	KEY_MAP =		0x00000010,
+	KEY_MAP =       0x00000010,
 	//Okay and cancel / Jump and Shoot keys
-	KEY_X =			0x00000020,
-	KEY_Z =			0x00000040,
+	KEY_X =         0x00000020,
+	KEY_Z =         0x00000040,
 	//Left and right weapon switch keys
-	KEY_ARMS =		0x00000080,
-	KEY_ARMSREV =	0x00000100,
+	KEY_ARMS =      0x00000080,
+	KEY_ARMSREV =   0x00000100,
 	//Unused?
-	KEY_SHIFT =		0x00000200,
+	KEY_SHIFT =     0x00000200,
 	//Function keys
-	KEY_F1 =		0x00000400,
-	KEY_F2 =		0x00000800,
+	KEY_F1 =        0x00000400,
+	KEY_F2 =        0x00000800,
 	//Inventory
-	KEY_ITEM =		0x00001000,
+	KEY_ITEM =      0x00001000,
 	//Escape key
 	KEY_ESCAPE =	0x00008000,
 	//The alt movement keys go in the order of left, up, right and down
-	KEY_ALT_LEFT =	0x00010000,
-	KEY_ALT_DOWN =	0x00020000,
-	KEY_ALT_RIGHT =	0x00040000,
-	KEY_ALT_UP =	0x00180000,
-	//Alt up actually has 2 seperate keys, but they're kind of merged together (and also for some reason the second one is +/=)
-	KEY_L =			0x00080000,
-	KEY_PLUS =		0x00100000
+	KEY_ALT_LEFT =  0x00010000,
+	KEY_ALT_DOWN =  0x00020000,
+	KEY_ALT_RIGHT = 0x00040000,
+	KEY_ALT_UP =    0x00180000,
+	//Alt up actually has 2 seperate keys, but they're kind of merged together
+	KEY_L =         0x00080000,
+	KEY_PLUS =      0x00100000
 };
 
-extern int gKey;
-extern int gKeyTrg;
+extern long gKey;
+extern long gKeyTrg;
 
-extern int gKeyJump;
-extern int gKeyShot;
-extern int gKeyArms;
-extern int gKeyArmsRev;
-extern int gKeyItem;
-extern int gKeyMap;
-extern int gKeyOk;
-extern int gKeyCancel;
-extern int gKeyLeft;
-extern int gKeyUp;
-extern int gKeyRight;
-extern int gKeyDown;
+extern long gKeyJump;
+extern long gKeyShot;
+extern long gKeyArms;
+extern long gKeyArmsRev;
+extern long gKeyItem;
+extern long gKeyMap;
+
+extern long gKeyOk;
+extern long gKeyCancel;
+
+extern long gKeyLeft;
+extern long gKeyUp;
+extern long gKeyRight;
+extern long gKeyDown;
 
 void GetTrg();
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -31,7 +31,7 @@
 
 int gJoystickButtonTable[8];
 
-int ghWnd;	// Placeholder until we restore the WinAPI code
+HWND ghWnd;	// Placeholder until we restore the WinAPI code
 BOOL gbUseJoystick = FALSE;
 BOOL bFps = FALSE;
 
@@ -44,7 +44,7 @@
 #endif
 
 // A replication of MSVC's rand algorithm
-static unsigned long int next = 1;
+static unsigned long next = 1;
 
 int rep_rand()
 {
@@ -94,7 +94,9 @@
 int main(int argc, char *argv[])
 {
 	// Get executable's path
-	strcpy(gModulePath, SDL_GetBasePath());
+	char *base_path = SDL_GetBasePath();
+	strcpy(gModulePath, base_path);
+	SDL_free(base_path);
 	if (gModulePath[strlen(gModulePath) - 1] == '/' || gModulePath[strlen(gModulePath) - 1] == '\\')
 		gModulePath[strlen(gModulePath) - 1] = '\0'; // String cannot end in slash or stuff will probably break (original does this through a windows.h provided function)
 
@@ -208,7 +210,7 @@
 			}
 		}
 
-		RECT unused_rect = {0, 0, 320, 240};
+		RECT unused_rect = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
 
 		// Load cursor
 		size_t size;
@@ -257,7 +259,7 @@
 				}
 
 				// Create window
-				gWindow = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
+				gWindow = CreateWindow(lpWindowName, windowWidth, windowHeight);
 
 				if (gWindow)
 				{
@@ -265,7 +267,6 @@
 						StartDirectDraw(0, 0);
 					else
 						StartDirectDraw(1, 0);
-					break;
 				}
 
 				break;
@@ -278,7 +279,7 @@
 				windowHeight = WINDOW_HEIGHT * 2;
 
 				// Create window
-				gWindow = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
+				gWindow = CreateWindow(lpWindowName, windowWidth, windowHeight);
 
 				if (gWindow)
 				{
@@ -298,10 +299,9 @@
 
 					StartDirectDraw(2, colourDepth);
 
-					fullscreen = TRUE;
 					SDL_ShowCursor(0);
-					break;
 				}
+
 				break;
 		}
 
@@ -339,7 +339,7 @@
 
 			// Set rects
 			RECT loading_rect = {0, 0, 64, 8};
-			RECT clip_rect = {0, 0, windowWidth, windowHeight};
+			RECT clip_rect = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
 
 			// Load the "LOADING" text
 			MakeSurface_File("Loading", SURFACE_ID_LOADING);
@@ -366,7 +366,7 @@
 				InitTriangleTable();
 
 				// Run game code
-				Game();
+				Game(ghWnd);
 
 				// End stuff
 				EndDirectSound();
@@ -373,6 +373,8 @@
 				EndTextObject();
 				EndDirectDraw();
 			}
+
+			SDL_DestroyWindow(gWindow);
 		}
 	}
 	else
@@ -461,9 +463,19 @@
 				return FALSE;
 				break;
 
+			case SDL_RENDER_TARGETS_RESET:
+			case SDL_RENDER_DEVICE_RESET:
+				HandleDeviceLoss();
+				break;
+
 			case SDL_WINDOWEVENT:
 				switch (event.window.event)
 				{
+					case SDL_WINDOWEVENT_RESIZED:
+					case SDL_WINDOWEVENT_SIZE_CHANGED:
+						HandleWindowResize();
+						break;
+
 					case SDL_WINDOWEVENT_FOCUS_GAINED:
 						focusGained = TRUE;
 						ActiveWindow();
--- a/src/Main.h
+++ b/src/Main.h
@@ -1,6 +1,8 @@
 #pragma once
 
-extern int ghWnd;
+#include "WindowsWrapper.h"
+
+extern HWND ghWnd;
 
 void PutFramePerSecound();
 int GetFramePerSecound();
--- a/src/MiniMap.cpp
+++ b/src/MiniMap.cpp
@@ -35,7 +35,7 @@
 		// Yup. This really is an if/else chain.
 		// No switch here.
 		if (a == 0)
-			Surface2Surface(x, line, &rcLevel[0], 9, 26);
+			Surface2Surface(x, line, &rcLevel[0], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
 		else if (a == 68 ||
 			a == 1 ||
 			a == 64 ||
@@ -57,7 +57,7 @@
 			a == 161 ||
 			a == 162 ||
 			a == 163)
-			Surface2Surface(x, line, &rcLevel[1], 9, 26);
+			Surface2Surface(x, line, &rcLevel[1], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
 		else if (a == 67 ||
 			a == 99 ||
 			a == 80 ||
@@ -69,9 +69,9 @@
 			a == 115 ||
 			a == 116 ||
 			a == 119)
-			Surface2Surface(x, line, &rcLevel[2], 9, 26);
+			Surface2Surface(x, line, &rcLevel[2], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
 		else
-			Surface2Surface(x, line, &rcLevel[3], 9, 26);
+			Surface2Surface(x, line, &rcLevel[3], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
 	}
 }
 
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -201,7 +201,7 @@
 	if (gMC.direct == 0)
 		PutBitmap3(
 			&grcGame,
-			(gMC.x - gMC.view.left) / 0x200 - fx / 0x200 - 8,
+			(gMC.x - gMC.view.front) / 0x200 - fx / 0x200 - 8,
 			(gMC.y - gMC.view.top) / 0x200 - fy / 0x200 + arms_offset_y,
 			&gMC.rect_arms,
 			SURFACE_ID_ARMS);
@@ -208,7 +208,7 @@
 	else
 		PutBitmap3(
 			&grcGame,
-			(gMC.x - gMC.view.left) / 0x200 - fx / 0x200,
+			(gMC.x - gMC.view.front) / 0x200 - fx / 0x200,
 			(gMC.y - gMC.view.top) / 0x200 - fy / 0x200 + arms_offset_y,
 			&gMC.rect_arms,
 			SURFACE_ID_ARMS);
@@ -224,7 +224,7 @@
 		rect.bottom += 32;
 	}
 
-	PutBitmap3(&grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, SURFACE_ID_MY_CHAR);
+	PutBitmap3(&grcGame, (gMC.x - gMC.view.front) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, SURFACE_ID_MY_CHAR);
 
 	// Draw air tank
 	RECT rcBubble[2] = {
--- a/src/MyChar.h
+++ b/src/MyChar.h
@@ -21,8 +21,20 @@
 	int ym;
 	int ani_wait;
 	int ani_no;
-	RECT hit;
-	RECT view;
+	struct
+	{
+		int front;
+		int top;
+		int back;
+		int bottom;
+	} hit;
+	struct
+	{
+		int front;
+		int top;
+		int back;
+		int bottom;
+	} view;
 	RECT rect;
 	RECT rect_arms;
 	int level;
--- a/src/MycHit.cpp
+++ b/src/MycHit.cpp
@@ -36,11 +36,11 @@
 	// Left wall
 	if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
 		&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
-		&& gMC.x - gMC.hit.left < (x * 0x10 + 8) * 0x200
-		&& gMC.x - gMC.hit.left > x * 0x10 * 0x200)
+		&& gMC.x - gMC.hit.back < (x * 0x10 + 8) * 0x200
+		&& gMC.x - gMC.hit.back > x * 0x10 * 0x200)
 	{
 		// Clip
-		gMC.x = ((x * 0x10 + 8) * 0x200) + gMC.hit.left;
+		gMC.x = ((x * 0x10 + 8) * 0x200) + gMC.hit.back;
 
 		// Halt momentum
 		if (gMC.xm < -0x180)
@@ -55,11 +55,11 @@
 	// Right wall
 	if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
 		&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
-		&& gMC.x + gMC.hit.right > (x * 0x10 - 8) * 0x200
-		&& gMC.x + gMC.hit.left < x * 0x10 * 0x200)
+		&& gMC.x + gMC.hit.back > (x * 0x10 - 8) * 0x200
+		&& gMC.x + gMC.hit.back < x * 0x10 * 0x200)
 	{
 		// Clip
-		gMC.x = ((x * 0x10 - 8) * 0x200) - gMC.hit.right;
+		gMC.x = ((x * 0x10 - 8) * 0x200) - gMC.hit.back;
 
 		// Halt momentum
 		if (gMC.xm > 0x180)
@@ -72,8 +72,8 @@
 	}
 
 	// Ceiling
-	if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
-		&& gMC.x + gMC.hit.right > (x * 0x10 - 5) * 0x200
+	if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
+		&& gMC.x + gMC.hit.back > (x * 0x10 - 5) * 0x200
 		&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200
 		&& gMC.y - gMC.hit.top > y * 0x10 * 0x200)
 	{
@@ -91,8 +91,8 @@
 	}
 
 	// Floor
-	if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
-		&& gMC.x + gMC.hit.right > ((x * 0x10 - 5) * 0x200)
+	if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
+		&& gMC.x + gMC.hit.back > ((x * 0x10 - 5) * 0x200)
 		&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200
 		&& gMC.y + gMC.hit.bottom < y * 0x10 * 0x200)
 	{
@@ -324,8 +324,8 @@
 {
 	int hit = 0;
 
-	if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
-		&& gMC.x + gMC.hit.right > ((x * 0x10 - 5) * 0x200)
+	if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
+		&& gMC.x + gMC.hit.back > ((x * 0x10 - 5) * 0x200)
 		&& gMC.y - gMC.hit.top < ((y * 0x10 + 5) * 0x200)
 		&& gMC.y + gMC.hit.bottom > y * 0x10 * 0x200)
 		hit |= 0x100;
@@ -362,8 +362,8 @@
 int JudgeHitMyCharVectLeft(int x, int y)
 {
 	int hit = 0;
-	if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
-		&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
+	if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
+		&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
 		&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
 		&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
 		hit |= 0x1000;
@@ -374,8 +374,8 @@
 int JudgeHitMyCharVectUp(int x, int y)
 {
 	int hit = 0;
-	if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
-		&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
+	if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
+		&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
 		&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
 		&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
 		hit |= 0x2000;
@@ -386,8 +386,8 @@
 int JudgeHitMyCharVectRight(int x, int y)
 {
 	int hit = 0;
-	if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
-		&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
+	if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
+		&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
 		&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
 		&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
 		hit |= 0x4000;
@@ -398,8 +398,8 @@
 int JudgeHitMyCharVectDown(int x, int y)
 {
 	int hit = 0;
-	if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
-		&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
+	if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
+		&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
 		&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
 		&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
 		hit |= 0x8000;
@@ -591,8 +591,8 @@
 
 	if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - 0x600
 		&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + 0x600
-		&& gMC.x - gMC.hit.right < npc->x + npc->hit.back
-		&& gMC.x - gMC.hit.right > npc->x)
+		&& gMC.x - gMC.hit.back < npc->x + npc->hit.back
+		&& gMC.x - gMC.hit.back > npc->x)
 	{
 		if (gMC.xm < 0x200)
 			gMC.xm += 0x200;
@@ -601,8 +601,8 @@
 
 	if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - 0x600
 		&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + 0x600
-		&& gMC.x + gMC.hit.right - 0x200 > npc->x - npc->hit.back
-		&& gMC.x + gMC.hit.right - 0x200 < npc->x)
+		&& gMC.x + gMC.hit.back - 0x200 > npc->x - npc->hit.back
+		&& gMC.x + gMC.hit.back - 0x200 < npc->x)
 	{
 		if (gMC.xm > -0x200)
 			gMC.xm -= 0x200;
@@ -609,8 +609,8 @@
 		hit |= 4;
 	}
 
-	if (gMC.x - gMC.hit.right < npc->x + npc->hit.back - 0x600
-		&& gMC.x + gMC.hit.right > npc->x - npc->hit.back + 0x600
+	if (gMC.x - gMC.hit.back < npc->x + npc->hit.back - 0x600
+		&& gMC.x + gMC.hit.back > npc->x - npc->hit.back + 0x600
 		&& gMC.y - gMC.hit.top < npc->y + npc->hit.bottom
 		&& gMC.y - gMC.hit.top > npc->y)
 	{
@@ -619,12 +619,12 @@
 		hit |= 2;
 	}
 
-	if (gMC.x - gMC.hit.right < npc->x + npc->hit.back - 0x600
-		&& gMC.x + gMC.hit.right > npc->x - npc->hit.back + 0x600
+	if (gMC.x - gMC.hit.back < npc->x + npc->hit.back - 0x600
+		&& gMC.x + gMC.hit.back > npc->x - npc->hit.back + 0x600
 		&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top
 		&& gMC.hit.bottom + gMC.y < npc->y + 0x600)
 	{
-		if (npc->bits & npc_bouncy)
+		if (npc->bits & NPC_BOUNCY)
 		{
 			gMC.ym = npc->ym - 0x200;
 			hit |= 8;
@@ -692,7 +692,7 @@
 
 	if (fy1 / fx1 > fy2 / fx2)
 	{
-		if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x + gMC.hit.right > npc->x - npc->hit.back)
+		if (gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x + gMC.hit.back > npc->x - npc->hit.back)
 		{
 			if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
 			{
@@ -720,7 +720,7 @@
 					gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
 					hit |= 8;
 				}
-				else if (npc->bits & npc_bouncy)
+				else if (npc->bits & NPC_BOUNCY)
 				{
 					gMC.ym = npc->ym - 0x200;
 					hit |= 8;
@@ -739,22 +739,22 @@
 	{
 		if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top)
 		{
-			if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x - gMC.hit.right > npc->x)
+			if (gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x - gMC.hit.back > npc->x)
 			{
 				if (gMC.xm < npc->xm)
 					gMC.xm = npc->xm;
 
-				gMC.x = npc->hit.back + npc->x + gMC.hit.right;
+				gMC.x = npc->hit.back + npc->x + gMC.hit.back;
 
 				hit |= 1;
 			}
 
-			if (gMC.x + gMC.hit.right > npc->x - npc->hit.back && gMC.hit.right + gMC.x < npc->x)
+			if (gMC.x + gMC.hit.back > npc->x - npc->hit.back && gMC.hit.back + gMC.x < npc->x)
 			{
 				if (gMC.xm > npc->xm)
 					gMC.xm = npc->xm;
 
-				gMC.x = npc->x - npc->hit.back - gMC.hit.right;
+				gMC.x = npc->x - npc->hit.back - gMC.hit.back;
 
 				hit |= 4;
 			}
@@ -780,12 +780,12 @@
 
 		hit = 0;
 
-		if (gNPC[i].bits & npc_solidSoft)
+		if (gNPC[i].bits & NPC_SOLID_SOFT)
 		{
 			hit = JudgeHitMyCharNPC(&gNPC[i]);
 			gMC.flag |= hit;
 		}
-		else if (gNPC[i].bits & npc_solidHard)
+		else if (gNPC[i].bits & NPC_SOLID_HARD)
 		{
 			hit = JudgeHitMyCharNPC4(&gNPC[i]);
 			gMC.flag |= hit;
@@ -818,13 +818,13 @@
 		}
 
 		// Run event on contact
-		if ((g_GameFlags & 4) == 0 && hit && gNPC[i].bits & npc_eventTouch)
+		if ((g_GameFlags & 4) == 0 && hit && gNPC[i].bits & NPC_EVENT_WHEN_TOUCHED)
 			StartTextScript(gNPC[i].code_event);
 
 		// NPC damage
-		if (g_GameFlags & 2 && (gNPC[i].bits & npc_interact) == 0)
+		if (g_GameFlags & 2 && (gNPC[i].bits & NPC_INTERACTABLE) == 0)
 		{
-			if (gNPC[i].bits & npc_rearTop)
+			if (gNPC[i].bits & NPC_REAR_AND_TOP_DONT_HURT)
 			{
 				if (hit & 4 && gNPC[i].xm < 0)
 					DamageMyChar(gNPC[i].damage);
@@ -842,7 +842,7 @@
 		}
 
 		// Interaction
-		if ((g_GameFlags & 4) == 0 && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact)
+		if ((g_GameFlags & 4) == 0 && hit && gMC.cond & 1 && gNPC[i].bits & NPC_INTERACTABLE)
 		{
 			StartTextScript(gNPC[i].code_event);
 			gMC.xm = 0;
@@ -869,12 +869,12 @@
 
 		hit = 0;
 
-		if (gBoss[b].bits & npc_solidSoft)
+		if (gBoss[b].bits & NPC_SOLID_SOFT)
 		{
 			hit = JudgeHitMyCharNPC(&gBoss[b]);
 			gMC.flag |= hit;
 		}
-		else if (gBoss[b].bits & npc_solidHard)
+		else if (gBoss[b].bits & NPC_SOLID_HARD)
 		{
 			hit = JudgeHitMyCharNPC4(&gBoss[b]);
 			gMC.flag |= hit;
@@ -884,13 +884,13 @@
 			hit = JudgeHitMyCharNPC3(&gBoss[b]);
 		}
 
-		if (!(g_GameFlags & 4) && hit && gBoss[b].bits & npc_eventTouch)
+		if (!(g_GameFlags & 4) && hit && gBoss[b].bits & NPC_EVENT_WHEN_TOUCHED)
 		{
 			StartTextScript(gBoss[b].code_event);
 			gMC.ques = 0;
 		}
 
-		if (gBoss[b].bits & npc_rearTop)
+		if (gBoss[b].bits & NPC_REAR_AND_TOP_DONT_HURT)
 		{
 			if (hit & 4 && gBoss[b].xm < 0)
 				DamageMyChar(gBoss[b].damage);
@@ -902,7 +902,7 @@
 			DamageMyChar(gBoss[b].damage);
 		}
 
-		if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & npc_interact)
+		if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & NPC_INTERACTABLE)
 		{
 			StartTextScript(gBoss[b].code_event);
 			gMC.xm = 0;
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -36,7 +36,7 @@
 void SetUniqueParameter(NPCHAR *npc)
 {
 	int code = npc->code_char;
-	npc->surf = (Surface_Ids)gNpcTable[code].surf;
+	npc->surf = (SurfaceID)gNpcTable[code].surf;
 	npc->hit_voice = gNpcTable[code].hit_voice;
 	npc->destroy_voice = gNpcTable[code].destroy_voice;
 	npc->damage = gNpcTable[code].damage;
@@ -105,7 +105,7 @@
 #endif
 
 		// Set NPC parameters
-		gNPC[n].direct = (eve.bits & npc_altDir) ? 2 : 0;
+		gNPC[n].direct = (eve.bits & NPC_SPAWN_IN_OTHER_DIRECTION) ? 2 : 0;
 		gNPC[n].code_char = eve.code_char;
 		gNPC[n].code_event = eve.code_event;
 		gNPC[n].code_flag = eve.code_flag;
@@ -117,12 +117,12 @@
 		SetUniqueParameter(&gNPC[n]);
 
 		// Check flags
-		if (gNPC[n].bits & npc_appearSet)
+		if (gNPC[n].bits & NPC_APPEAR_WHEN_FLAG_SET)
 		{
 			if (GetNPCFlag(gNPC[n].code_flag) == TRUE)
 				gNPC[n].cond |= 0x80;
 		}
-		else if (gNPC[n].bits & npc_hideSet)
+		else if (gNPC[n].bits & NPC_HIDE_WHEN_FLAG_SET)
 		{
 			if (GetNPCFlag(gNPC[n].code_flag) == FALSE)
 				gNPC[n].cond |= 0x80;
@@ -238,52 +238,59 @@
 
 BOOL SetBulletObject(int x, int y, int val)
 {
-	int t = 0;
-	int bullet_no;
-	int tamakazu_ari[10];
 	int n;
+	int bullet_no;	// The Linux debug data claims there's a 3-line gap between this and the next variable declaration. Just enough space for an 'if' statement.
 
-	memset(tamakazu_ari, 0, sizeof(tamakazu_ari));
-	for (n = 0; n < 8; ++n)
-	{
-		switch (gArmsData[n].code)
+	// if (/* unknown */)
+	{	// This is necessary for accurate ASM (stack frame layout)
+		int tamakazu_ari[10];
+		int t = 0;
+
+		memset(tamakazu_ari, 0, sizeof(tamakazu_ari));
+
+		for (n = 0; n < 8; ++n)
 		{
-			case 5:
-				tamakazu_ari[t++] = 0;
-				break;
+			switch (gArmsData[n].code)
+			{
+				case 5:
+					tamakazu_ari[t++] = 0;
+					break;
 
-			case 10:
-				tamakazu_ari[t++] = 1;
-				break;
+				case 10:
+					tamakazu_ari[t++] = 1;
+					break;
 
-			default:
-				tamakazu_ari[t] = 0;
-				break;
+				default:
+					tamakazu_ari[t] = 0;
+					break;
+			}
 		}
-	}
 
-	if (t == 0)
-		return FALSE;
+		if (t == 0)
+			return FALSE;
 
-	n = Random(1, 10 * t);
-	bullet_no = tamakazu_ari[n % t];
-	n = 0x100;
-	while (n < NPC_MAX && gNPC[n].cond)
-		++n;
+		n = Random(1, 10 * t);
+		bullet_no = tamakazu_ari[n % t];
 
-	if (n == NPC_MAX)
-		return FALSE;
+		n = 0x100;
+		while (n < NPC_MAX && gNPC[n].cond)
+			++n;
 
-	memset(&gNPC[n], 0, sizeof(NPCHAR));
-	gNPC[n].cond |= 0x80;
-	gNPC[n].direct = 0;
-	gNPC[n].code_event = bullet_no;
-	gNPC[n].code_char = 86;
-	gNPC[n].x = x;
-	gNPC[n].y = y;
-	gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
-	gNPC[n].exp = val;
-	SetUniqueParameter(&gNPC[n]);
+		if (n == NPC_MAX)
+			return FALSE;
+
+		memset(&gNPC[n], 0, sizeof(NPCHAR));
+		gNPC[n].cond |= 0x80;
+		gNPC[n].direct = 0;
+		gNPC[n].code_event = bullet_no;
+		gNPC[n].code_char = 86;
+		gNPC[n].x = x;
+		gNPC[n].y = y;
+		gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
+		gNPC[n].exp = val;
+		SetUniqueParameter(&gNPC[n]);
+	}
+
 	return TRUE;
 }
 
@@ -339,7 +346,7 @@
 			else
 			{
 				a = 0;
-				if (gNPC[n].bits & npc_showDamage && gNPC[n].damage_view)
+				if (gNPC[n].bits & NPC_SHOW_DAMAGE && gNPC[n].damage_view)
 				{
 					SetValueView(&gNPC[n].x, &gNPC[n].y, gNPC[n].damage_view);
 					gNPC[n].damage_view = 0;
@@ -357,7 +364,7 @@
 				(gNPC[n].x - side) / 0x200 - fx / 0x200 + a,
 				(gNPC[n].y - gNPC[n].view.top) / 0x200 - fy / 0x200,
 				&gNPC[n].rect,
-				(Surface_Ids)gNPC[n].surf);
+				(SurfaceID)gNPC[n].surf);
 		}
 	}
 }
@@ -384,7 +391,7 @@
 	{
 		if ((gNPC[n].cond & 0x80) && gNPC[n].code_event == code_event)
 		{
-			gNPC[n].bits &= (npc_eventTouch | npc_eventDie | 0x400 | npc_appearSet | npc_altDir | npc_interact | npc_hideSet);
+			gNPC[n].bits &= ~(NPC_SOLID_SOFT | NPC_IGNORE_TILE_44 | NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY | NPC_BOUNCY | NPC_SHOOTABLE | NPC_SOLID_HARD | NPC_REAR_AND_TOP_DONT_HURT | NPC_SHOW_DAMAGE);	// Clear these flags
 			gNPC[n].code_char = code_char;
 			gNPC[n].bits |= gNpcTable[gNPC[n].code_char].bits;
 			gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
@@ -426,8 +433,8 @@
 	{
 		if ((gNPC[n].cond & 0x80) != 0 && gNPC[n].code_event == code_event)
 		{
-			gNPC[n].bits &= ~(npc_showDamage | npc_rearTop | npc_solidHard | npc_shootable | npc_bouncy | npc_ignoreSolid | npc_invulnerable | npc_ignore44 | npc_solidSoft);
-			gNPC[n].bits |= npc_interact;
+			gNPC[n].bits &= ~(NPC_SOLID_SOFT | NPC_IGNORE_TILE_44 | NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY | NPC_BOUNCY | NPC_SHOOTABLE | NPC_SOLID_HARD | NPC_REAR_AND_TOP_DONT_HURT | NPC_SHOW_DAMAGE);	// Clear these flags
+			gNPC[n].bits |= NPC_INTERACTABLE;
 			gNPC[n].code_char = code_char;
 			gNPC[n].bits |= gNpcTable[gNPC[n].code_char].bits;
 			gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
--- a/src/NpChar.h
+++ b/src/NpChar.h
@@ -6,23 +6,24 @@
 
 #define NPC_MAX 0x200
 
-enum NPC_flags
+// Be careful when changing these: they're baked into the 'npc.tbl' file
+enum NPCFlags
 {
-	npc_solidSoft = 0x1, //Pushes quote out
-	npc_ignore44 = 0x2, //Ignores tile 44 (No NPC)
-	npc_invulnerable = 0x4, //Can't get hit
-	npc_ignoreSolid = 0x8, //Doesn't collide with anything
-	npc_bouncy = 0x10, //Quote bounces on the top
-	npc_shootable = 0x20, //Can be shot
-	npc_solidHard = 0x40, //Essentially acts as level tiles
-	npc_rearTop = 0x80, //Rear and top don't hurt
-	npc_eventTouch = 0x100, //Run event when touched
-	npc_eventDie = 0x200, //Run event when killed
-	npc_appearSet = 0x800, //Only appear when flag is set
-	npc_altDir = 0x1000, //Spawn facing to the right (or however the npc interprets the direction as)
-	npc_interact = 0x2000, //Run event when interacted with
-	npc_hideSet = 0x4000, //Hide when flag is set
-	npc_showDamage = 0x8000 //Show #Damage taken
+	NPC_SOLID_SOFT = 1<<0,                // Pushes Quote out
+	NPC_IGNORE_TILE_44 = 1<<1,            // Ignores tile 44, which normally blocks NPCs
+	NPC_INVULNERABLE = 1<<2,              // Can't be hurt
+	NPC_IGNORE_SOLIDITY = 1<<3,           // Doesn't collide with anything
+	NPC_BOUNCY = 1<<4,                    // Quote bounces on top of NPC
+	NPC_SHOOTABLE = 1<<5,                 // Can be shot
+	NPC_SOLID_HARD = 1<<6,                // Essentially acts as level tiles
+	NPC_REAR_AND_TOP_DONT_HURT = 1<<7,    // Rear and top don't hurt when touched
+	NPC_EVENT_WHEN_TOUCHED = 1<<8,        // Run event when touched
+	NPC_EVENT_WHEN_KILLED = 1<<9,         // Run event when killed
+	NPC_APPEAR_WHEN_FLAG_SET = 1<<11,     // Only appear when flag is set
+	NPC_SPAWN_IN_OTHER_DIRECTION = 1<<12, // Spawn facing to the right (or however the NPC interprets the direction)
+	NPC_INTERACTABLE = 1<<13,             // Run event when interacted with
+	NPC_HIDE_WHEN_FLAG_SET = 1<<14,       // Hide when flag is set
+	NPC_SHOW_DAMAGE = 1<<15               // Show the number of damage taken when harmed
 };
 
 struct NPCHAR
@@ -40,7 +41,7 @@
 	int code_char;
 	int code_flag;
 	int code_event;
-	Surface_Ids surf;
+	SurfaceID surf;
 	int hit_voice;
 	int destroy_voice;
 	int life;
@@ -55,8 +56,20 @@
 	int count2;
 	int act_no;
 	int act_wait;
-	RECT hit;
-	RECT view;
+	struct
+	{
+		int front;
+		int top;
+		int back;
+		int bottom;
+	} hit;
+	struct
+	{
+		int front;
+		int top;
+		int back;
+		int bottom;
+	} view;
 	unsigned char shock;
 	int damage_view;
 	int damage;
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -746,7 +746,7 @@
 		case 0:
 			if (gMC.x < npc->x + 0x2000 && gMC.x > npc->x - 0x2000)
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->ym = -0x100;
 				npc->tgt_y = npc->y;
 				npc->act_no = 1;
@@ -765,7 +765,7 @@
 			}
 			else
 			{
-				npc->bits &= ~0x20;
+				npc->bits &= ~NPC_SHOOTABLE;
 				npc->rect.right = 0;
 				npc->damage = 0;
 				npc->xm = 0;
@@ -851,8 +851,8 @@
 			}
 			else
 			{
-				npc->bits &= ~8;
-				npc->bits |= 1;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
+				npc->bits |= NPC_SOLID_SOFT;
 			}
 
 			if (npc->flag & 8)
@@ -1125,7 +1125,7 @@
 				npc->act_wait = 0;
 				npc->ani_no = 3;
 				npc->ym = -0x800;
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 			}
 
 			break;
@@ -1308,7 +1308,7 @@
 				npc->act_wait = 0;
 				npc->ani_no = 3;
 				npc->ym = -0x800;
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 				DeleteNpCharCode(150, 0);
 				DeleteNpCharCode(117, 0);
 				SetNpChar(355, 0, 0, 0, 0, 0, npc, 0x100);
@@ -1475,7 +1475,7 @@
 	{
 		case 0:
 			npc->act_no = 1;
-			npc->bits |= 0x2000u;
+			npc->bits |= NPC_INTERACTABLE;
 
 			if (npc->direct == 2)
 			{
@@ -1536,12 +1536,12 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			npc->bits |= 0x2000;
+			npc->bits |= NPC_INTERACTABLE;
 			npc->act_no = 1;
 
 			if (npc->direct == 2)
 			{
-				npc->bits &= ~0x2000;
+				npc->bits &= ~NPC_INTERACTABLE;
 				npc->ym = -0x200;
 
 				for (int i = 0; i < 4; ++i)
@@ -1551,7 +1551,7 @@
 			// Fallthrough
 		case 1:
 			if (npc->flag & 8)
-				npc->bits |= 0x2000;
+				npc->bits |= NPC_INTERACTABLE;
 
 			break;
 	}
--- a/src/NpcAct020.cpp
+++ b/src/NpcAct020.cpp
@@ -465,7 +465,7 @@
 					npc->xm /= 2;
 					npc->ym = 0;
 					npc->act_no = 3;
-					npc->bits &= ~8;
+					npc->bits &= ~NPC_IGNORE_SOLIDITY;
 				}
 			}
 
@@ -482,7 +482,7 @@
 				npc->xm *= 2;
 				npc->count1 = 0;
 				npc->act_no = 1;
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 			}
 
 			break;
@@ -1027,7 +1027,7 @@
 		npc->act_no = 3;
 		npc->act_wait = 0;
 		npc->ani_no = 2;
-		npc->bits &= ~0x20;
+		npc->bits &= ~NPC_SHOOTABLE;
 		npc->damage = 0;
 	}
 
--- a/src/NpcAct040.cpp
+++ b/src/NpcAct040.cpp
@@ -678,7 +678,7 @@
 {
 	RECT rect = {0, 0, 16, 16};
 
-	npc->bits |= 0x100;
+	npc->bits |= NPC_EVENT_WHEN_TOUCHED;
 
 	if (npc->direct == 0)
 	{
@@ -708,10 +708,10 @@
 			npc->act_no = 1;
 			npc->act_wait = 0;
 			npc->tgt_y = npc->y;
-			npc->bits &= ~0x20;
-			npc->bits &= ~4;
-			npc->bits &= ~1;
-			npc->bits &= ~8;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits &= ~NPC_INVULNERABLE;
+			npc->bits &= ~NPC_SOLID_SOFT;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 1:
 			if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y && gMC.y < npc->y + 0x1000)
@@ -741,7 +741,7 @@
 
 			if (npc->ani_no == 4)
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->act_no = 3;
 				npc->act_wait = 0;
 			}
@@ -749,7 +749,7 @@
 			break;
 
 		case 3:
-			npc->bits |= 1;
+			npc->bits |= NPC_SOLID_SOFT;
 			npc->damage = 0;
 			++npc->act_wait;
 
@@ -762,13 +762,13 @@
 			break;
 
 		case 4:
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			npc->y += 0x200;
 
 			if (++npc->act_wait == 32)
 			{
-				npc->bits &= ~1;
-				npc->bits &= ~0x20;
+				npc->bits &= ~NPC_SOLID_SOFT;
+				npc->bits &= ~NPC_SHOOTABLE;
 				npc->act_no = 5;
 				npc->act_wait = 0;
 			}
@@ -827,8 +827,8 @@
 
 	if (npc->direct == 2)
 	{
-		npc->bits &= ~npc_shootable;
-		npc->bits |= npc_invulnerable;
+		npc->bits &= ~NPC_SHOOTABLE;
+		npc->bits |= NPC_INVULNERABLE;
 	}
 
 	npc->ym += 5;
@@ -1808,7 +1808,7 @@
 		case 0:
 			if (gMC.x < npc->x + 0x2000 && gMC.x > npc->x - 0x2000)
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->ym = -0x100;
 				npc->tgt_x = npc->x;
 				npc->tgt_y = npc->y;
@@ -1835,7 +1835,7 @@
 				npc->damage = 0;
 				npc->xm = 0;
 				npc->ym = 0;
-				npc->bits &= ~0x20;
+				npc->bits &= ~NPC_SHOOTABLE;
 			}
 
 			break;
--- a/src/NpcAct060.cpp
+++ b/src/NpcAct060.cpp
@@ -165,7 +165,7 @@
 			{
 				npc->act_no = 12;
 				npc->ani_no = 7;
-				npc->bits |= 0x2000;
+				npc->bits |= NPC_INTERACTABLE;
 			}
 
 			break;
@@ -520,7 +520,7 @@
 			// Fallthrough
 		case 1:
 			if (npc->ym > 0)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (++npc->ani_wait > 2)
 			{
@@ -569,7 +569,7 @@
 			}
 
 			if (npc->act_wait > 35)
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 
 			if (npc->direct == 0)
 				npc->xm -= 0x40;
@@ -581,7 +581,7 @@
 				npc->act_no = 4;
 				npc->ani_no = 4;
 				npc->ym = -0x400;
-				npc->bits &= ~0x20;
+				npc->bits &= ~NPC_SHOOTABLE;
 				npc->damage = 0;
 			}
 
@@ -596,7 +596,7 @@
 			if (npc->act_wait++ && npc->flag & 8)
 			{
 				npc->act_no = 5;
-				npc->bits |= 0x2000;
+				npc->bits |= NPC_INTERACTABLE;
 			}
 
 			break;
@@ -942,7 +942,7 @@
 				PlaySoundObject(23, 1);
 				npc->ym = 0;
 				npc->act_no = 14;
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 				npc->ani_no = 2;
 			}
 
@@ -969,7 +969,7 @@
 			npc->act_no = 21;
 			npc->ani_no = 0;
 			npc->ym = 0;
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 21:
 			npc->ym -= 0x20;
--- a/src/NpcAct080.cpp
+++ b/src/NpcAct080.cpp
@@ -39,7 +39,7 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->act_no = 1;
 			npc->damage = 0;
 			npc->hit.front = 0x800;
@@ -58,7 +58,7 @@
 				npc->ani_no = 1;
 				npc->ani_wait = 0;
 				npc->act_no = 2;
-				npc->bits &= ~0x20;
+				npc->bits &= ~NPC_SHOOTABLE;
 			}
 
 			if (gMC.x < npc->x)
@@ -83,7 +83,7 @@
 				npc->hit.front = 0x2400;
 				npc->act_wait = 0;
 				npc->act_no = 3;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				PlaySoundObject(34, 1);
 
 				if (npc->direct == 0)
@@ -365,7 +365,7 @@
 			npc->act_no = 21;
 			npc->ani_no = 0;
 			npc->ym = 0;
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 21:
 			npc->ym -= 0x20;
@@ -1446,8 +1446,8 @@
 			break;
 
 		case 10:
-			npc->bits |= 0x20;
-			npc->bits &= ~4;
+			npc->bits |= NPC_SHOOTABLE;
+			npc->bits &= ~NPC_INVULNERABLE;
 
 			if (++npc->act_wait > 40)
 			{
@@ -1505,8 +1505,8 @@
 		{
 			npc->act_no = 20;
 			npc->ani_no = 4;
-			npc->bits &= ~0x20;
-			npc->bits |= 4;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits |= NPC_INVULNERABLE;
 		}
 	}
 	else
--- a/src/NpcAct100.cpp
+++ b/src/NpcAct100.cpp
@@ -163,7 +163,7 @@
 				else
 					npc->direct = 2;
 
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 				npc->ani_no = 2;
 				npc->act_no = 3;
 				break;
@@ -170,7 +170,7 @@
 			}
 			else
 			{
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			}
 			// Fallthrough
 		case 1:
@@ -209,7 +209,7 @@
 
 		case 3:
 			if (++npc->act_wait > 40)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (npc->flag & 8)
 			{
@@ -631,7 +631,7 @@
 				else
 					npc->direct = 2;
 
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 				npc->ani_no = 2;
 				npc->act_no = 3;
 
@@ -639,7 +639,7 @@
 			}
 			else
 			{
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			}
 			// Fallthrough
 		case 1:
@@ -678,7 +678,7 @@
 
 		case 3:
 			if (++npc->act_wait > 40)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (npc->flag & 8)
 			{
@@ -1096,12 +1096,12 @@
 
 			if (gMC.y > npc->y)
 			{
-				npc->bits &= ~0x40;
+				npc->bits &= ~NPC_SOLID_HARD;
 				npc->damage = 0x7F;
 			}
 			else
 			{
-				npc->bits |= 0x40;
+				npc->bits |= NPC_SOLID_HARD;
 				npc->damage = 0;
 			}
 
@@ -1119,7 +1119,7 @@
 				npc->act_no = 1;
 				npc->ani_no = 0;
 				npc->damage = 0;
-				npc->bits |= 0x40;
+				npc->bits |= NPC_SOLID_HARD;
 			}
 
 			break;
@@ -1261,7 +1261,7 @@
 			npc->ani_no = 4;
 			npc->damage = 0;
 			npc->ym = -0x200;
-			npc->bits &= ~0x21;
+			npc->bits &= ~(NPC_SOLID_SOFT | NPC_SHOOTABLE);
 			PlaySoundObject(51, 1);
 			// Fallthrough
 		case 51:
@@ -1558,8 +1558,8 @@
 			else
 				npc->direct = 2;
 
-			npc->bits |= 0x20;
-			npc->bits &= ~4;
+			npc->bits |= NPC_SHOOTABLE;
+			npc->bits &= ~NPC_INVULNERABLE;
 			// Fallthrough
 		case 11:
 			if (npc->act_wait)
@@ -1600,7 +1600,7 @@
 			}
 			else
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->act_no = 20;
 				npc->act_wait = 0;
 				PlaySoundObject(103, 1);
@@ -1683,8 +1683,8 @@
 		npc->act_wait = 0;
 		npc->act_no = 30;
 		npc->ani_no = 7;
-		npc->bits &= ~0x20;
-		npc->bits |= 4;
+		npc->bits &= ~NPC_SHOOTABLE;
+		npc->bits |= NPC_INVULNERABLE;
 		npc->xm = 0;
 	}
 
--- a/src/NpcAct120.cpp
+++ b/src/NpcAct120.cpp
@@ -185,7 +185,7 @@
 			}
 			else
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->act_no = 15;
 				npc->ani_no = 2;
 				npc->ym = -0x200;
@@ -197,7 +197,7 @@
 		case 15:
 			if (npc->flag & 8)
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->xm = 0;
 				npc->act_no = 10;
 				npc->damage = 0;
@@ -229,7 +229,7 @@
 			}
 			else
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->life = 1000;
 				npc->act_no = 11;
 				npc->act_wait = Random(0, 50);
@@ -244,7 +244,7 @@
 		npc->act_no = 20;
 		npc->ym = -0x200;
 		npc->ani_no = Random(6, 7);
-		npc->bits &= ~0x20;
+		npc->bits &= ~NPC_SHOOTABLE;
 	}
 
 	npc->ym += 0x20;
@@ -366,7 +366,7 @@
 			npc->y += 0x1000;
 			// Fallthrough
 		case 1:
-			npc->bits &= ~8;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			npc->ani_no = 0;
 			break;
 
@@ -374,7 +374,7 @@
 			npc->act_no = 11;
 			npc->ani_no = 1;
 			npc->act_wait = 0;
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 11:
 			switch (npc->direct)
@@ -547,9 +547,9 @@
 	}
 
 	if (gKeyTrg & gKeyDown)
-		npc->bits |= 0x2000;
+		npc->bits |= NPC_INTERACTABLE;
 	else
-		npc->bits &= ~0x2000;
+		npc->bits &= ~NPC_INTERACTABLE;
 
 	npc->ym += 0x40;
 	if (npc->ym > 0x5FF)
@@ -725,7 +725,7 @@
 			npc->act_no = 1;
 			npc->ani_no = 0;
 			npc->ani_wait = 0;
-			npc->bits |= 0x2000;
+			npc->bits |= NPC_INTERACTABLE;
 			// Fallthrough
 		case 1:
 			if (Random(0, 120) == 10)
@@ -1009,15 +1009,15 @@
 		case 0:
 			npc->act_no = 1;
 			npc->ani_no = 2;
-			npc->bits &= ~0x20;
-			npc->bits |= 4;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits |= NPC_INVULNERABLE;
 			// Fallthrough
 		case 1:
 			if (gMC.x > npc->x - 0x28000 && gMC.x < npc->x + 0x28000 && gMC.y > npc->y - 0x14000 && gMC.y < npc->y + 0x8000)	// TODO: Maybe do something about this for widescreen/tallscreen?
 			{
 				npc->act_no = 10;
-				npc->bits |= 0x20;
-				npc->bits &= ~4;
+				npc->bits |= NPC_SHOOTABLE;
+				npc->bits &= ~NPC_INVULNERABLE;
 			}
 
 			break;
@@ -1047,8 +1047,8 @@
 				npc->act_no = 20;
 				npc->act_wait = 0;
 				npc->ani_no = 2;
-				npc->bits &= ~0x20;
-				npc->bits |= 4;
+				npc->bits &= ~NPC_SHOOTABLE;
+				npc->bits |= NPC_INVULNERABLE;
 			}
 
 			break;
@@ -1059,8 +1059,8 @@
 				npc->act_no = 10;
 				npc->ani_no = 0;
 				npc->ani_wait = 0;
-				npc->bits |= 0x20;
-				npc->bits &= ~4;
+				npc->bits |= NPC_SHOOTABLE;
+				npc->bits &= ~NPC_INVULNERABLE;
 			}
 
 			break;
@@ -1207,7 +1207,7 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			npc->bits &= ~0x2000;
+			npc->bits &= ~NPC_INTERACTABLE;
 			npc->act_no = 1;
 			npc->ani_no = 0;
 			npc->ani_wait = 0;
@@ -1291,7 +1291,7 @@
 			npc->act_no = 11;
 			npc->ani_no = 1;
 			npc->act_wait = 0;
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 11:
 			if (++npc->act_wait % 8 == 0)
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -58,7 +58,7 @@
 			npc->act_no = 1;
 			npc->ani_no = 9;
 			npc->act_wait = 0;
-			npc->bits &= ~0x2000;
+			npc->bits &= ~NPC_INTERACTABLE;
 			// Fallthrough
 		case 1:
 			if (++npc->act_wait > 50)
@@ -87,7 +87,7 @@
 			if (++npc->act_wait > 50)
 			{
 				npc->act_no = 10;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 			}
 
 			break;
@@ -244,7 +244,7 @@
 		case 100:
 			npc->ani_no = 3;
 			npc->act_no = 101;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->damage = 0;
 
 			for (i = 0; i < 8; ++i)
@@ -438,8 +438,8 @@
 				npc->ani_no = 0;
 				npc->act_no = 20;
 				npc->xm = 0;
-				npc->bits &= ~4;
-				npc->bits |= 0x20;
+				npc->bits &= ~NPC_INVULNERABLE;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->damage = 1;
 			}
 
@@ -981,11 +981,11 @@
 			npc->xm = 0;
 			npc->ym = 0;
 
-			npc->bits |= 0x40;
+			npc->bits |= NPC_SOLID_HARD;
 			break;
 
 		case 10:
-			npc->bits &= ~0x80;
+			npc->bits &= ~NPC_REAR_AND_TOP_DONT_HURT;
 			npc->damage = 0;
 
 			if (gMC.x < npc->x + 0x3200 && gMC.x > npc->x - 0x32000 && gMC.y < npc->y + 0x3200 && gMC.y > npc->y - 0x3200)
@@ -1015,12 +1015,12 @@
 			{
 				if (gMC.flag & 1)
 				{
-					npc->bits |= 0x80;
+					npc->bits |= NPC_REAR_AND_TOP_DONT_HURT;
 					npc->damage = 100;
 				}
 				else
 				{
-					npc->bits &= ~0x80;
+					npc->bits &= ~NPC_REAR_AND_TOP_DONT_HURT;
 					npc->damage = 0;
 				}
 
@@ -1030,7 +1030,7 @@
 			break;
 
 		case 20:
-			npc->bits &= ~0x80;
+			npc->bits &= ~NPC_REAR_AND_TOP_DONT_HURT;
 			npc->damage = 0;
 
 			if (gMC.x > npc->x - 0x3200 && gMC.x < npc->x + 0x32000 && gMC.y < npc->y + 0x3200 && gMC.y > npc->y - 0x3200)
@@ -1060,12 +1060,12 @@
 			{
 				if (gMC.flag & 4)
 				{
-					npc->bits |= 0x80;
+					npc->bits |= NPC_REAR_AND_TOP_DONT_HURT;
 					npc->damage = 100;
 				}
 				else
 				{
-					npc->bits &= ~0x80;
+					npc->bits &= ~NPC_REAR_AND_TOP_DONT_HURT;
 					npc->damage = 0;
 				}
 
@@ -1549,8 +1549,8 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			npc->bits &= ~0x20;
-			npc->bits &= ~8;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			npc->damage = 0;
 			npc->act_no = 1;
 			npc->ani_no = 9;
@@ -1759,11 +1759,11 @@
 
 			npc->xm = 0;
 			npc->ym = 0;
-			npc->bits |= 0x40;
+			npc->bits |= NPC_SOLID_HARD;
 			break;
 
 		case 10:
-			npc->bits &= ~0x80;
+			npc->bits &= ~NPC_REAR_AND_TOP_DONT_HURT;
 			npc->damage = 0;
 
 			if (gMC.y < npc->y + 0x3200 && gMC.y > npc->y - 0x32000 && gMC.x < npc->x + 0x3200 && gMC.x > npc->x - 0x3200)
@@ -1793,12 +1793,12 @@
 			{
 				if (gMC.flag & 2)
 				{
-					npc->bits |= 0x80;
+					npc->bits |= NPC_REAR_AND_TOP_DONT_HURT;
 					npc->damage = 100;
 				}
 				else
 				{
-					npc->bits &= ~0x80;
+					npc->bits &= ~NPC_REAR_AND_TOP_DONT_HURT;
 					npc->damage = 0;
 				}
 
@@ -1808,7 +1808,7 @@
 			break;
 
 		case 20:
-			npc->bits &= ~0x80;
+			npc->bits &= ~NPC_REAR_AND_TOP_DONT_HURT;
 			npc->damage = 0;
 
 			if (gMC.y > npc->y - 0x3200 && gMC.y < npc->y + 0x32000 && gMC.x < npc->x + 0x3200 && gMC.x > npc->x - 0x3200)
@@ -1838,12 +1838,12 @@
 			{
 				if (gMC.flag & 8)
 				{
-					npc->bits |= 0x80;
+					npc->bits |= NPC_REAR_AND_TOP_DONT_HURT;
 					npc->damage = 100;
 				}
 				else
 				{
-					npc->bits &= ~0x80;
+					npc->bits &= ~NPC_REAR_AND_TOP_DONT_HURT;
 					npc->damage = 0;
 				}
 
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -21,7 +21,7 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			npc->bits &= ~1;
+			npc->bits &= ~NPC_SOLID_SOFT;
 			npc->act_no = 1;
 			// Fallthrough
 		case 1:
@@ -38,7 +38,7 @@
 			}
 			else
 			{
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 				npc->act_no = 2;
 			}
 
@@ -94,7 +94,7 @@
 					npc->count1 = 0;
 					npc->act_no = 5;
 					npc->ym = -0xC00;
-					npc->bits |= 8;
+					npc->bits |= NPC_IGNORE_SOLIDITY;
 				}
 			}
 
@@ -205,8 +205,8 @@
 
 	if (npc->life < 100)
 	{
-		npc->bits &= ~0x20;
-		npc->bits &= ~4;
+		npc->bits &= ~NPC_SHOOTABLE;
+		npc->bits &= ~NPC_INVULNERABLE;
 		npc->damage = 0;
 		npc->ani_no = 2;
 	}
@@ -1321,7 +1321,7 @@
 		LoseNpChar(npc, 0);
 		npc->act_no = 10;
 		npc->ani_no = 1;
-		npc->bits &= ~0x20;
+		npc->bits &= ~NPC_SHOOTABLE;
 		npc->damage = 0;
 	}
 
@@ -1371,7 +1371,7 @@
 		LoseNpChar(npc, 0);
 		npc->act_no = 10;
 		npc->ani_no = 2;
-		npc->bits &= ~0x20;
+		npc->bits &= ~NPC_SHOOTABLE;
 		npc->damage = 0;
 	}
 
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -103,7 +103,7 @@
 		case 41:
 			if (++npc->act_wait == 750)
 			{
-				npc->bits &= ~0x2000;
+				npc->bits &= ~NPC_INTERACTABLE;
 				npc->ani_no = 0;
 			}
 
@@ -586,7 +586,7 @@
 			npc->act_no = 11;
 			npc->ani_no = 1;
 			npc->act_wait = 0;
-			npc->bits |= npc_ignoreSolid;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 11:
 			switch (npc->direct)
@@ -650,7 +650,7 @@
 			npc->act_no = 11;
 			npc->ani_no = 1;
 			npc->act_wait = 0;
-			npc->bits |= npc_ignoreSolid;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 11:
 			switch (npc->direct)
@@ -705,7 +705,7 @@
 			npc->act_no = 11;
 			npc->ani_no = 1;
 			npc->act_wait = 0;
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 11:
 			switch (npc->direct)
--- a/src/NpcAct200.cpp
+++ b/src/NpcAct200.cpp
@@ -42,7 +42,7 @@
 		SetDestroyNpChar(npc->x, npc->y, npc->view.back, 8);
 		SetExpObjects(npc->x, npc->y, npc->exp);
 		npc->act_no = 100;
-		npc->bits &= ~0x20;
+		npc->bits &= ~NPC_SHOOTABLE;
 		npc->damage = 0;
 	}
 
@@ -385,18 +385,18 @@
 
 			if (gMC.y > npc->y)
 			{
-				npc->bits &= ~0x40;
+				npc->bits &= ~NPC_SOLID_HARD;
 				npc->damage = 0x7F;
 			}
 			else
 			{
-				npc->bits |= 0x40;
+				npc->bits |= NPC_SOLID_HARD;
 				npc->damage = 0;
 			}
 
 			if (++npc->act_wait > 8 && npc->flag & 0xFF)
 			{
-				npc->bits |= 0x40;
+				npc->bits |= NPC_SOLID_HARD;
 				npc->act_no = 4;
 				npc->act_wait = 0;
 				npc->ym = 0;
@@ -413,7 +413,7 @@
 			if (++npc->act_wait > 4)
 			{
 				npc->act_no = 5;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 			}
 
 			break;
@@ -599,7 +599,7 @@
 		case 0:
 			if (gMC.x < npc->x + 0x2000 && gMC.x > npc->x - 0x2000)
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->ym = -0x200;
 				npc->tgt_x = npc->x;
 				npc->tgt_y = npc->y;
@@ -626,7 +626,7 @@
 				npc->damage = 0;
 				npc->xm = 0;
 				npc->ym = 0;
-				npc->bits &= ~0x20;
+				npc->bits &= ~NPC_SHOOTABLE;
 			}
 
 			return;
@@ -786,7 +786,7 @@
 		case 0:
 			if (gMC.x < npc->x + 0x2000 && gMC.x > npc->x - 0x2000)
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->ym = -0x200;
 				npc->tgt_y = npc->y;
 				npc->act_no = 1;
@@ -805,7 +805,7 @@
 			}
 			else
 			{
-				npc->bits &= ~0x20;
+				npc->bits &= ~NPC_SHOOTABLE;
 				npc->rect.right = 0;
 				npc->damage = 0;
 				npc->xm = 0;
@@ -919,7 +919,7 @@
 			npc->tgt_y = npc->y - 0x2000;
 			npc->tgt_x = npc->x - 0xC00;
 			npc->ym = 0;
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 11:
 			if (npc->x < npc->tgt_x)
@@ -948,7 +948,7 @@
 
 		case 20:
 			npc->act_no = 21;
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 21:
 			if (npc->y < npc->tgt_y)
@@ -1030,7 +1030,7 @@
 				npc->act_wait = 0;
 				npc->ani_no = 1;
 				npc->ym = 0;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 			}
 
 			break;
@@ -1174,7 +1174,7 @@
 	{
 		case 0:
 			npc->act_no = 1;
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 1:
 			if (++npc->ani_wait > 2)
@@ -1192,7 +1192,7 @@
 			npc->y += npc->ym;
 
 			if (npc->xm < 0)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (npc->flag & 0xFF)
 			{
@@ -1217,10 +1217,10 @@
 			npc->act_no = 1;
 			npc->act_wait = 0;
 			npc->tgt_y = npc->y;
-			npc->bits &= ~0x20;
-			npc->bits &= ~4;
-			npc->bits &= ~1;
-			npc->bits &= ~8;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits &= ~NPC_INVULNERABLE;
+			npc->bits &= ~NPC_SOLID_SOFT;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 1:
 			if (gMC.x > npc->x - 0x1800 && gMC.x < npc->x + 0x1800 && gMC.y > npc->y && gMC.y < npc->y + 0x1000)
@@ -1252,7 +1252,7 @@
 
 			if (npc->ani_no == 4)
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->act_no = 30;
 				npc->act_wait = 0;
 			}
@@ -1260,7 +1260,7 @@
 			break;
 
 		case 30:
-			npc->bits |= 1;
+			npc->bits |= NPC_SOLID_SOFT;
 			npc->damage = 0;
 			++npc->act_wait;
 
@@ -1273,13 +1273,13 @@
 			break;
 
 		case 40:
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			npc->y += 0x200;
 
 			if (++npc->act_wait == 32)
 			{
-				npc->bits &= ~1;
-				npc->bits &= ~0x20;
+				npc->bits &= ~NPC_SOLID_SOFT;
+				npc->bits &= ~NPC_SHOOTABLE;
 				npc->act_no = 50;
 				npc->act_wait = 0;
 			}
--- a/src/NpcAct220.cpp
+++ b/src/NpcAct220.cpp
@@ -597,7 +597,7 @@
 			break;
 
 		case 12:
-			npc->bits &= ~0x2000;
+			npc->bits &= ~NPC_INTERACTABLE;
 			npc->act_no = 13;
 			npc->act_wait = 0;
 			npc->ani_no = 1;
@@ -653,7 +653,7 @@
 
 			if (npc->flag & 8)
 			{
-				npc->bits |= 0x2000;
+				npc->bits |= NPC_INTERACTABLE;
 				npc->act_no = 1;
 				npc->ani_no = 0;
 			}
@@ -796,7 +796,7 @@
 					npc->xm /= 4;
 					npc->ym = 0;
 					npc->act_no = 3;
-					npc->bits &= ~8;
+					npc->bits &= ~NPC_IGNORE_SOLIDITY;
 				}
 			}
 
@@ -813,7 +813,7 @@
 				npc->xm *= 2;
 				npc->count1 = 0;
 				npc->act_no = 1;
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 			}
 
 			break;
--- a/src/NpcAct240.cpp
+++ b/src/NpcAct240.cpp
@@ -455,12 +455,12 @@
 
 			if (gMC.y > npc->y)
 			{
-				npc->bits &= ~0x40;
+				npc->bits &= ~NPC_SOLID_HARD;
 				npc->damage = 0x7F;
 			}
 			else
 			{
-				npc->bits |= 0x40;
+				npc->bits |= NPC_SOLID_HARD;
 				npc->damage = 0;
 			}
 
@@ -478,7 +478,7 @@
 				npc->act_no = 20;
 				npc->ani_no = 0;
 				npc->ani_wait = 0;
-				npc->bits |= 0x40;
+				npc->bits |= NPC_SOLID_HARD;
 				npc->damage = 0;
 			}
 
@@ -590,7 +590,7 @@
 			npc->act_wait = 0;
 			npc->ani_no = 0;
 			npc->xm = 0;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			npc->count2 = npc->life;
 			// Fallthrough
 		case 101:
@@ -622,7 +622,7 @@
 			npc->act_wait = 0;
 			npc->xm = 0;
 			npc->ym = 0;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			// Fallthrough
 		case 111:
 			if (++npc->act_wait % 2)
@@ -699,7 +699,7 @@
 			{
 				npc->act_wait = 0;
 				npc->ym = -0x200;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->x = npc->tgt_x;
 				npc->y = npc->tgt_y;
 
@@ -759,7 +759,7 @@
 			break;
 
 		case 1000:
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->act_no = 1001;
 			npc->act_wait = 0;
 			npc->ani_no = 4;
@@ -1025,9 +1025,9 @@
 
 		case 10:
 			npc->act_no = 11;
-			npc->bits |= 0x20;
-			npc->bits &= ~4;
-			npc->bits &= ~8;
+			npc->bits |= NPC_SHOOTABLE;
+			npc->bits &= ~NPC_INVULNERABLE;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
 			deg += (unsigned char)Random(-3, 3);
@@ -1386,7 +1386,7 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			npc->bits &= ~0x2000;
+			npc->bits &= ~NPC_INTERACTABLE;
 			npc->act_no = 1;
 			// Fallthrough
 		case 1:
--- a/src/NpcAct260.cpp
+++ b/src/NpcAct260.cpp
@@ -232,7 +232,7 @@
 
 		case 10:
 			npc->ym += 0x80;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			npc->damage = 3;
 
 			if (npc->flag & 8)
@@ -300,7 +300,7 @@
 			npc->act_wait = 0;
 			npc->ani_no = 6;
 			npc->tgt_x = npc->x;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			// Fallthrough
 		case 31:
 			if (++npc->act_wait / 2 % 2)
@@ -333,7 +333,7 @@
 
 		case 100:
 			npc->act_no = 101;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->damage = 0;
 			npc->act_wait = 0;
 			PlaySoundObject(29, 1);
@@ -375,7 +375,7 @@
 
 			if (npc->act_wait <= 0)
 			{
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->damage = 3;
 
 				if (npc->count1 < 3)
@@ -393,7 +393,7 @@
 			break;
 
 		case 500:
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->ani_no = 6;
 			npc->ym += 0x10;
 
@@ -660,7 +660,7 @@
 			break;
 
 		case 10:
-			npc->bits |= 4;
+			npc->bits |= NPC_INVULNERABLE;
 			npc->xm = 0;
 			npc->act_no = 11;
 			npc->act_wait = 0;
@@ -841,8 +841,8 @@
 		case 30:
 			npc->act_no = 31;
 			npc->act_wait = 0;
-			npc->bits |= 1;
-			npc->bits &= ~0x20;
+			npc->bits |= NPC_SOLID_SOFT;
+			npc->bits &= ~NPC_SHOOTABLE;
 			// Fallthrough
 		case 31:
 			npc->ani_no = 3;
@@ -852,7 +852,7 @@
 				npc->act_no = 32;
 				npc->act_wait = 0;
 				npc->ani_no = 7;
-				npc->bits |= 0x80;
+				npc->bits |= NPC_REAR_AND_TOP_DONT_HURT;
 				npc->damage = 10;
 				PlaySoundObject(25, 1);
 
@@ -878,8 +878,8 @@
 				npc->act_wait = 0;
 				npc->act_no = 18;
 				npc->damage = 5;
-				npc->bits &= ~0x81;
-				npc->bits |= 0x20;
+				npc->bits &= ~(NPC_SOLID_SOFT | NPC_REAR_AND_TOP_DONT_HURT);
+				npc->bits |= NPC_SHOOTABLE;
 			}
 
 			if (npc->flag & 1 || npc->flag & 4)
@@ -887,8 +887,8 @@
 				npc->act_no = 15;
 				npc->act_wait = 0;
 				npc->damage = 5;
-				npc->bits &= ~0x81;
-				npc->bits |= 0x20;
+				npc->bits &= ~(NPC_SOLID_SOFT | NPC_REAR_AND_TOP_DONT_HURT);
+				npc->bits |= NPC_SHOOTABLE;
 			}
 
 			break;
@@ -944,7 +944,7 @@
 		case 100:
 			npc->act_no = 101;
 			npc->act_wait = 0;
-			npc->bits &= ~0x24;
+			npc->bits &= ~(NPC_INVULNERABLE | NPC_SHOOTABLE);
 			npc->damage = 0;
 			PlaySoundObject(29, 1);
 			// Fallthrough
@@ -994,7 +994,7 @@
 
 			if (npc->act_wait <= 0)
 			{
-				npc->bits |= 0x24;
+				npc->bits |= (NPC_INVULNERABLE | NPC_SHOOTABLE);
 				npc->damage = 5;
 				npc->act_no = 16;
 				npc->ym = -0x200;
@@ -1005,7 +1005,7 @@
 
 		case 500:
 			DeleteNpCharCode(269, 1);
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->ani_no = 4;
 			npc->ym += 0x20;
 			npc->xm = 0;
@@ -1040,7 +1040,7 @@
 			npc->ani_no = 9;
 			npc->tgt_x = npc->x;
 			npc->y += 0x2000;
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 511:
 			SetQuake(2);
@@ -1432,7 +1432,7 @@
 		{
 			case 0:
 				npc->act_no = 1;
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 
 				npc->xm = 3 * Random(-0x200, 0x200);
 				npc->ym = 3 * Random(-0x200, 0x200);
@@ -1859,7 +1859,7 @@
 			npc->act_no = 11;
 			npc->act_wait = 0;
 			npc->ani_no = 3;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			// Fallthrough
 		case 11:
 			switch (++npc->act_wait)
@@ -1955,7 +1955,7 @@
 			break;
 
 		case 50:
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->damage = 0;
 
 			if (npc->flag & 8)
@@ -2165,13 +2165,13 @@
 			{
 				case 0:
 					npc->act_no = 100;
-					npc->bits |= 4;
+					npc->bits |= NPC_INVULNERABLE;
 					npc->ani_no = 0;
 					break;
 
 				case 2:
 					npc->act_no = 100;
-					npc->bits |= 4;
+					npc->bits |= NPC_INVULNERABLE;
 					npc->ani_no = 1;
 					npc->view.back = 0x1000;
 					npc->view.front = 0x1000;
@@ -2202,7 +2202,7 @@
 			if (npc->act_wait <= 0)
 			{
 				npc->act_no = 100;
-				npc->bits |= 4;
+				npc->bits |= NPC_INVULNERABLE;
 			}
 
 			break;
@@ -2213,13 +2213,13 @@
 				npc->ym = 0x700;
 
 			if (npc->y > 0x10000)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (npc->flag & 8)
 			{
 				npc->ym = -0x200;
 				npc->act_no = 110;
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 				PlaySoundObject(26, 1);
 				SetQuake(10);
 
--- a/src/NpcAct280.cpp
+++ b/src/NpcAct280.cpp
@@ -172,22 +172,22 @@
 
 			if (gMC.flag & 1 && gMC.x < npc->x - npc->hit.back && gMC.x > npc->x - npc->hit.back - 0x1000 && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.y - gMC.hit.top < npc->y + npc->hit.bottom)
 			{
-				npc->bits &= ~0x40;
+				npc->bits &= ~NPC_SOLID_HARD;
 				npc->ani_no = 1;
 			}
 			else if (gMC.flag & 4 && gMC.x > npc->x + npc->hit.back && gMC.x < npc->x + npc->hit.back + 0x1000 && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.y - gMC.hit.top < npc->y + npc->hit.bottom)
 			{
-				npc->bits &= ~0x40;
+				npc->bits &= ~NPC_SOLID_HARD;
 				npc->ani_no = 1;
 			}
 			else if (gMC.flag & 2 && gMC.y < npc->y - npc->hit.top && gMC.y > npc->y - npc->hit.top - 0x1000 && gMC.x + gMC.hit.front > npc->x - npc->hit.back && gMC.x - gMC.hit.back < npc->x + npc->hit.front)
 			{
-				npc->bits &= ~0x40;
+				npc->bits &= ~NPC_SOLID_HARD;
 				npc->ani_no = 1;
 			}
 			else if (gMC.flag & 8 && gMC.y > npc->y + npc->hit.bottom - 0x800 && gMC.y < npc->y + npc->hit.bottom + 0x1800 && gMC.x + gMC.hit.front > npc->x - npc->hit.back - 0x800 && gMC.x - gMC.hit.back < npc->x + npc->hit.front + 0x800)
 			{
-				npc->bits &= ~0x40;
+				npc->bits &= ~NPC_SOLID_HARD;
 				npc->ani_no = 1;
 			}
 	}
@@ -569,7 +569,7 @@
 			npc->xm = 0;
 			npc->ym = 0;
 			npc->ani_no = 9;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			break;
 
 		case 100:
@@ -576,8 +576,8 @@
 			npc->act_no = 101;
 			npc->ani_no = 9;
 			npc->damage = 0;
-			npc->bits &= ~0x20;
-			npc->bits |= 8;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			npc->ym = -0x200;
 			npc->shock += 50;
 			npc->hit.bottom = 0x1800;
@@ -695,8 +695,8 @@
 			npc->ani_no = 0;
 			npc->ani_wait = 0;
 			npc->damage = 0;
-			npc->bits |= 0x20;
-			npc->bits &= ~8;
+			npc->bits |= NPC_SHOOTABLE;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 21:
 			npc->xm = 7 * npc->xm / 8;
@@ -762,7 +762,7 @@
 		case 32:
 			npc->act_no = 33;
 			npc->act_wait = 0;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 
 			if (gMC.x < npc->x)
 				npc->tgt_x = gMC.x - 0x14000;
@@ -774,21 +774,21 @@
 			deg = GetArktan(npc->x - npc->tgt_x, npc->y - npc->tgt_y);
 			npc->xm = 3 * GetCos(deg);
 			npc->ym = 3 * GetSin(deg);
-			npc->bits &= ~8;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (npc->x < (gMap.width * 0x200 * 0x10) / 2 && npc->xm > 0)
 			{
 				if (npc->y < (gMap.length * 0x200 * 0x10) / 2 && npc->ym > 0)
-					npc->bits |= 8;
+					npc->bits |= NPC_IGNORE_SOLIDITY;
 				if (npc->y > (gMap.length * 0x200 * 0x10) / 2 && npc->ym < 0)
-					npc->bits |= 8;
+					npc->bits |= NPC_IGNORE_SOLIDITY;
 			}
 			if (npc->x > (gMap.width * 0x200 * 0x10) / 2 && npc->xm < 0)
 			{
 				if (npc->y < (gMap.length * 0x200 * 0x10) / 2 && npc->ym > 0)
-					npc->bits |= 8;
+					npc->bits |= NPC_IGNORE_SOLIDITY;
 				if (npc->y > (gMap.length * 0x200 * 0x10) / 2 && npc->ym < 0)
-					npc->bits |= 8;
+					npc->bits |= NPC_IGNORE_SOLIDITY;
 			}
 
 			if (npc->xm > 0)
@@ -818,22 +818,22 @@
 			deg = GetArktan(npc->x - npc->tgt_x, npc->y - npc->tgt_y);
 			npc->ym = 3 * GetSin(deg);
 			npc->xm = 3 * GetCos(deg);
-			npc->bits &= ~8;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (npc->x < (gMap.width * 0x200 * 0x10) / 2 && npc->xm > 0)
 			{
 				if (npc->y < (gMap.length * 0x200 * 0x10) / 2 && npc->ym > 0)
-					npc->bits |= 8;
+					npc->bits |= NPC_IGNORE_SOLIDITY;
 				if (npc->y > (gMap.length * 0x200 * 0x10) / 2 && npc->ym < 0)
-					npc->bits |= 8;
+					npc->bits |= NPC_IGNORE_SOLIDITY;
 			}
 
 			if (npc->x > (gMap.width * 0x200 * 0x10) / 2 && npc->xm < 0)
 			{
 				if (npc->y < (gMap.length * 0x200 * 0x10) / 2 && npc->ym > 0)
-					npc->bits |= 8;
+					npc->bits |= NPC_IGNORE_SOLIDITY;
 				if (npc->y > (gMap.length * 0x200 * 0x10) / 2 && npc->ym < 0)
-					npc->bits |= 8;
+					npc->bits |= NPC_IGNORE_SOLIDITY;
 			}
 
 			if (npc->xm > 0)
@@ -870,7 +870,7 @@
 			npc->act_wait = 0;
 			npc->ani_no = 2;
 			npc->damage = 0;
-			npc->bits &= ~8;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			// Fallthrough
 		case 41:
 			npc->xm = 7 * npc->xm / 8;
@@ -921,7 +921,7 @@
 			npc->xm = 0;
 			npc->ym = 0;
 			npc->ani_no = 9;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			break;
 
 		case 100:
@@ -928,8 +928,8 @@
 			npc->act_no = 101;
 			npc->ani_no = 9;
 			npc->damage = 0;
-			npc->bits &= ~0x20;
-			npc->bits |= 8;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			npc->ym = -0x200;
 			npc->shock += 50;
 			++gBoss[0].ani_no;
@@ -1121,7 +1121,7 @@
 			PlaySoundObject(44, 1);
 			npc->act_no = 3;
 			npc->act_wait = 0;
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 			npc->ym = 0;
 
 			if (npc->x > gMC.x)
@@ -1191,7 +1191,7 @@
 				npc->view.top = 0x1000;
 				npc->view.bottom = 0x1000;
 				npc->damage = 2;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 			}
 
 			break;
@@ -1234,7 +1234,7 @@
 			break;
 
 		case 12:
-			npc->bits |= 8;
+			npc->bits |= NPC_IGNORE_SOLIDITY;
 
 			if (npc->y > gMap.length * 0x200 * 0x10)
 			{
@@ -1301,7 +1301,7 @@
 				npc->view.top = 0x1000;
 				npc->view.bottom = 0x1000;
 				npc->damage = 2;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 				npc->tgt_y = npc->y;
 				npc->ym = 0x400;
 			}
@@ -1369,7 +1369,7 @@
 
 			if (npc->direct == 2)
 			{
-				npc->bits &= ~0x40;
+				npc->bits &= ~NPC_SOLID_HARD;
 				npc->ani_no = 1;
 			}
 
--- a/src/NpcAct300.cpp
+++ b/src/NpcAct300.cpp
@@ -543,7 +543,7 @@
 
 		case 10:
 			npc->act_no = 11;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			npc->damage = 5;
 			// Fallthrough
 		case 11:
@@ -632,8 +632,8 @@
 	{
 		case 0:
 			npc->act_no = 1;
-			npc->bits &= ~0x20;
-			npc->bits |= 4;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits |= NPC_INVULNERABLE;
 			npc->damage = 0;
 			// Fallthrough
 		case 1:
@@ -653,8 +653,8 @@
 			npc->xm = 0;
 			npc->act_no = 11;
 			npc->act_wait = 0;
-			npc->bits &= ~0x20;
-			npc->bits |= 4;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits |= NPC_INVULNERABLE;
 			npc->damage = 0;
 			npc->ani_no = 0;
 			// Fallthrough
@@ -667,8 +667,8 @@
 		case 20:
 			npc->act_no = 21;
 			npc->act_wait = 0;
-			npc->bits &= ~4;
-			npc->bits |= 0x20;
+			npc->bits &= ~NPC_INVULNERABLE;
+			npc->bits |= NPC_SHOOTABLE;
 			npc->damage = 0;
 
 			if (npc->x > gMC.x)
@@ -949,7 +949,7 @@
 			++npc->act_wait;
 
 			if (npc->act_wait == 4)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (npc->act_wait > 10)
 				npc->act_no = 10;
@@ -1102,7 +1102,7 @@
 			npc->act_no = 110;
 			npc->act_wait = 0;
 			npc->count1 = 0;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			// Fallthrough
 		case 110:
 			npc->damage = 1;
@@ -1147,7 +1147,7 @@
 			npc->ym += 0x80;
 
 			if (npc->y > 0x10000)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (npc->xm < 0 && npc->flag & 1)
 				npc->xm *= -1;
@@ -1206,8 +1206,8 @@
 					npc->xm = 0x5FF;
 
 				PlaySoundObject(25, 1);
-				npc->bits &= ~0x20;
-				npc->bits |= 4;
+				npc->bits &= ~NPC_SHOOTABLE;
+				npc->bits |= NPC_INVULNERABLE;
 				npc->damage = 10;
 			}
 
@@ -1242,8 +1242,8 @@
 			{
 				npc->count1 = 0;
 				npc->act_no = 130;
-				npc->bits |= 0x20;
-				npc->bits &= ~4;
+				npc->bits |= NPC_SHOOTABLE;
+				npc->bits &= ~NPC_INVULNERABLE;
 				npc->damage = 3;
 			}
 
@@ -1286,9 +1286,9 @@
 				npc->ani_no = 12;
 				npc->ym = -0x800;
 				PlaySoundObject(25, 1);
-				npc->bits |= 8;
-				npc->bits &= ~0x20;
-				npc->bits |= 4;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
+				npc->bits &= ~NPC_SHOOTABLE;
+				npc->bits |= NPC_INVULNERABLE;
 				npc->damage = 10;
 			}
 
@@ -1321,8 +1321,8 @@
 			{
 				npc->count1 = 0;
 				npc->act_no = 130;
-				npc->bits |= 0x20;
-				npc->bits &= ~4;
+				npc->bits |= NPC_SHOOTABLE;
+				npc->bits &= ~NPC_INVULNERABLE;
 				npc->damage = 3;
 			}
 
@@ -1329,7 +1329,7 @@
 			break;
 
 		case 500:
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			npc->act_no = 501;
 			npc->act_wait = 0;
 			npc->ani_no = 8;
@@ -1352,13 +1352,13 @@
 	{
 		if (IsActiveSomeBullet())
 		{
-			npc->bits &= ~0x20;
-			npc->bits |= 4;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits |= NPC_INVULNERABLE;
 		}
 		else
 		{
-			npc->bits |= 0x20;
-			npc->bits &= ~4;
+			npc->bits |= NPC_SHOOTABLE;
+			npc->bits &= ~NPC_INVULNERABLE;
 		}
 	}
 
@@ -1388,7 +1388,7 @@
 		case 0:
 			npc->count2 = 0;
 			npc->act_no = 100;
-			npc->bits |= 4;
+			npc->bits |= NPC_INVULNERABLE;
 			npc->ani_no = Random(0, 2);
 			// Fallthrough
 		case 100:
@@ -1398,13 +1398,13 @@
 				npc->ym = 0x700;
 
 			if (npc->y > 0x10000)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (npc->flag & 8)
 			{
 				npc->ym = -0x200;
 				npc->act_no = 110;
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 				PlaySoundObject(12, 1);
 				SetQuake(10);
 
@@ -1471,7 +1471,7 @@
 			if (npc->y > 0x10000)
 			{
 				npc->act_no = 130;
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			}
 
 			break;
@@ -1480,7 +1480,7 @@
 			npc->act_no = 110;
 			npc->act_wait = 0;
 			npc->count1 = 0;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			// Fallthrough
 		case 110:
 			if (npc->x > gMC.x)
@@ -1548,7 +1548,7 @@
 			if (++npc->act_wait > 4)
 			{
 				npc->act_no = 110;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 			}
 
 			break;
@@ -1558,13 +1558,13 @@
 	{
 		if (IsActiveSomeBullet())
 		{
-			npc->bits &= ~0x20;
-			npc->bits |= 4;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits |= NPC_INVULNERABLE;
 		}
 		else
 		{
-			npc->bits |= 0x20;
-			npc->bits &= ~4;
+			npc->bits |= NPC_SHOOTABLE;
+			npc->bits &= ~NPC_INVULNERABLE;
 		}
 	}
 
@@ -1605,8 +1605,8 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			npc->bits &= ~0x20;
-			npc->bits &= ~8;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			npc->damage = 0;
 			npc->act_no = 1;
 			npc->ani_no = 0;
@@ -1779,9 +1779,9 @@
 	switch (npc->act_no)
 	{
 		case 0:
-			npc->bits &= ~0x20;
-			npc->bits &= ~8;
-			npc->bits &= ~1;
+			npc->bits &= ~NPC_SHOOTABLE;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
+			npc->bits &= ~NPC_SOLID_SOFT;
 			npc->damage = 0;
 			npc->act_no = 1;
 			npc->ani_no = 0;
@@ -1880,7 +1880,7 @@
 
 		case 2:
 			if (++npc->act_wait == 4)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			npc->ym += 0x2A;
 			if (npc->ym > 0x5FF)
--- a/src/NpcAct320.cpp
+++ b/src/NpcAct320.cpp
@@ -190,8 +190,8 @@
 	{
 		npc->act_no = 2;
 		npc->act_wait = 0;
-		npc->bits &= ~0x20;
-		npc->bits |= 4;
+		npc->bits &= ~NPC_SHOOTABLE;
+		npc->bits |= NPC_INVULNERABLE;
 		PlaySoundObject(22, 1);
 	}
 
@@ -314,7 +314,7 @@
 			// Fallthrough
 		case 1:
 			if (++npc->act_wait == 16)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			npc->x += npc->xm;
 			npc->y += npc->ym;
@@ -356,8 +356,8 @@
 		npc->code_char = 309;
 		npc->ani_no = 0;
 		npc->act_no = 11;
-		npc->bits |= 0x20;
-		npc->bits &= ~8;
+		npc->bits |= NPC_SHOOTABLE;
+		npc->bits &= ~NPC_IGNORE_SOLIDITY;
 		npc->damage = 5;
 		npc->view.top = 0x1000;
 	}
@@ -1079,7 +1079,7 @@
 			npc->view.top = 0x1000;
 			npc->view.bottom = 0x1000;
 			npc->damage = 3;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			npc->tgt_y = npc->y;
 			npc->ym = (Random(-10, 10) * 0x200) / 2;
 			// Fallthrough
--- a/src/NpcAct340.cpp
+++ b/src/NpcAct340.cpp
@@ -49,7 +49,7 @@
 			npc->ani_no = 1;
 			npc->ani_wait = 0;
 			npc->damage = 4;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			// Fallthrough
 		case 110:
 			npc->act_no = 111;
@@ -134,6 +134,7 @@
 				else
 					npc->act_no = 230;
 			}
+
 			break;
 
 		case 210:
@@ -453,7 +454,7 @@
 			npc->ani_no = 10;
 			npc->tgt_x = npc->x;
 			npc->xm = 0;
-			npc->bits &= ~0x20;
+			npc->bits &= ~NPC_SHOOTABLE;
 			SetDestroyNpChar(npc->x, npc->y, 0x10, 0x10);
 			PlaySoundObject(72, 1);
 			// Fallthrough
@@ -498,7 +499,7 @@
 				npc->ani_no = 3;
 				npc->ym -= 0xA00;
 				npc->direct = 0;
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 			}
 
 			break;
@@ -606,7 +607,7 @@
 			npc->act_no = 10;
 			npc->count1 = 2 * (npc->direct & 0xFF);
 			npc->direct >>= 8;
-			npc->count2 = 192;
+			npc->count2 = 0xC0;
 			npc->damage = 14;
 			// Fallthrough
 		case 10:
@@ -633,7 +634,7 @@
 
 		case 20:
 			npc->act_no = 21;
-			npc->bits |= 0x20;
+			npc->bits |= NPC_SHOOTABLE;
 			npc->life = 1000;
 			// Fallthrough
 		case 21:
@@ -657,7 +658,7 @@
 			if (npc->life < 900)
 			{
 				npc->act_no = 22;
-				npc->bits &= ~0x20;
+				npc->bits &= ~NPC_SHOOTABLE;
 				SetDestroyNpChar(npc->x, npc->y, 0x2000, 0x20);
 				PlaySoundObject(71, 1);
 			}
@@ -699,7 +700,7 @@
 			npc->damage = 10;
 
 			if (npc->direct == 0)
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 
 			npc->ym = 0;
 			// Fallthrough
@@ -710,7 +711,7 @@
 			if (npc->count2 > 0x100)
 				--npc->count2;
 
-			if (npc->bits & 0x20)
+			if (npc->bits & NPC_SHOOTABLE)
 			{
 				if (npc->shock)
 				{
@@ -740,7 +741,7 @@
 			npc->ym = 0;
 			npc->ani_no = 2;
 			npc->damage = 5;
-			npc->bits &= ~0x28;
+			npc->bits &= ~(NPC_IGNORE_SOLIDITY | NPC_SHOOTABLE);
 			SetDestroyNpChar(npc->x, npc->y, 0x2000, 0x20);
 			PlaySoundObject(71, 1);
 			// Fallthrough
@@ -775,7 +776,7 @@
 			npc->xm = 0;
 			npc->ym = 0;
 			npc->ani_no = 2;
-			npc->bits &= ~0x28;
+			npc->bits &= ~(NPC_IGNORE_SOLIDITY | NPC_SHOOTABLE);
 			npc->damage = 0;
 			npc->count1 /= 4;
 			npc->exp = 0;
@@ -922,7 +923,7 @@
 				npc->ym = 0x700;
 
 			if (npc->y > 0x10000)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			if (npc->act_wait++ / 2 % 2)
 				SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
@@ -931,7 +932,7 @@
 			{
 				npc->ym = -0x200;
 				npc->act_no = 110;
-				npc->bits |= 8;
+				npc->bits |= NPC_IGNORE_SOLIDITY;
 				PlaySoundObject(12, 1);
 				SetQuake(10);
 
@@ -1055,7 +1056,7 @@
 			npc->act_no = 1001;
 			npc->xm = 0;
 			npc->ym = 0;
-			npc->bits &= ~0x40;
+			npc->bits &= ~NPC_SOLID_HARD;
 			// Fallthrough
 		case 1001:
 			npc->ym += 0x40;
@@ -1069,9 +1070,9 @@
 	if (npc->act_no < 1000)
 	{
 		if (gMC.y > npc->y - 0x1000 && gMC.ym < 0)
-			npc->bits &= ~0x40;
+			npc->bits &= ~NPC_SOLID_HARD;
 		else
-			npc->bits |= 0x40;
+			npc->bits |= NPC_SOLID_HARD;
 
 		deg = npc->count1 / 4;
 		npc->tgt_x = npc->pNpc->x + npc->count2 * GetCos(deg) / 4;
@@ -1461,7 +1462,7 @@
 			else
 			{
 				npc->act_no = 11;
-				npc->bits |= 0x20;
+				npc->bits |= NPC_SHOOTABLE;
 			}
 			// Fallthrough
 		case 11:
@@ -1504,9 +1505,6 @@
 				case 13:
 					npc->surf = SURFACE_ID_LEVEL_SPRITESET_1;
 					break;
-
-				default:
-					break;
 			}
 
 			switch (npc->count1)
@@ -1517,9 +1515,6 @@
 				case 12:
 					npc->view.top = 0x2000;
 					break;
-
-				default:
-					break;
 			}
 
 			// Balrog
@@ -1531,7 +1526,7 @@
 			}
 
 			// Spawn King's sword
-			if (!npc->count1)
+			if (npc->count1 == 0)
 				SetNpChar(145, 0, 0, 0, 0, 2, npc, 0x100);
 			// Fallthrough
 		case 1:
@@ -1547,6 +1542,7 @@
 			}
 
 			npc->y += npc->ym;
+
 			break;
 	}
 
@@ -1632,7 +1628,7 @@
 			++npc->act_wait;
 
 			if (npc->act_wait == 8)
-				npc->bits &= ~8;
+				npc->bits &= ~NPC_IGNORE_SOLIDITY;
 
 			npc->x += npc->xm;
 			npc->y += npc->ym;
@@ -1654,8 +1650,8 @@
 		case 10:
 			npc->act_no = 11;
 			npc->ani_no = 0;
-			npc->bits |= 0x20;
-			npc->bits &= ~8;
+			npc->bits |= NPC_SHOOTABLE;
+			npc->bits &= ~NPC_IGNORE_SOLIDITY;
 			npc->damage = 5;
 			npc->view.top = 0x1000;
 			// Fallthrough
--- a/src/NpcHit.cpp
+++ b/src/NpcHit.cpp
@@ -299,7 +299,7 @@
 		if ((gNPC[i].cond & 0x80) == 0)
 			continue;
 
-		if (gNPC[i].bits & 8)
+		if (gNPC[i].bits & NPC_IGNORE_SOLIDITY)
 			continue;
 
 		if (gNPC[i].size >= 3)
@@ -323,7 +323,7 @@
 			{
 				// No NPC block
 				case 0x44:
-					if (gNPC[i].bits & npc_ignore44)
+					if (gNPC[i].bits & NPC_IGNORE_TILE_44)
 						break;
 					// Fallthrough
 				// Block
@@ -518,9 +518,9 @@
 	SetNPCFlag(npc->code_flag);
 
 	// Create value view
-	if (npc->bits & npc_showDamage)
+	if (npc->bits & NPC_SHOW_DAMAGE)
 	{
-		if ((npc->bits & npc_showDamage) && npc->damage_view)
+		if ((npc->bits & NPC_SHOW_DAMAGE) && npc->damage_view)
 			SetValueView(&npc->x, &npc->y, npc->damage_view);
 		if (bVanish)
 			VanishNpChar(npc);
@@ -542,7 +542,7 @@
 		if ((gNPC[n].cond & 0x80) == 0)
 			continue;
 
-		if (gNPC[n].bits & npc_shootable && gNPC[n].bits & npc_interact)
+		if (gNPC[n].bits & NPC_SHOOTABLE && gNPC[n].bits & NPC_INTERACTABLE)
 			continue;
 
 		for (b = 0; b < BULLET_MAX; b++)
@@ -555,13 +555,13 @@
 
 			// Check if bullet touches npc
 			bHit = FALSE;
-			if (gNPC[n].bits & npc_shootable
+			if (gNPC[n].bits & NPC_SHOOTABLE
 				&& gNPC[n].x - gNPC[n].hit.back < gBul[b].x + gBul[b].enemyXL
 				&& gNPC[n].x + gNPC[n].hit.back > gBul[b].x - gBul[b].enemyXL
 				&& gNPC[n].y - gNPC[n].hit.top < gBul[b].y + gBul[b].enemyYL
 				&& gNPC[n].y + gNPC[n].hit.bottom > gBul[b].y - gBul[b].enemyYL)
 				bHit = TRUE;
-			else if (gNPC[n].bits & npc_invulnerable
+			else if (gNPC[n].bits & NPC_INVULNERABLE
 				&& gNPC[n].x - gNPC[n].hit.back < gBul[b].x + gBul[b].blockXL
 				&& gNPC[n].x + gNPC[n].hit.back > gBul[b].x - gBul[b].blockXL
 				&& gNPC[n].y - gNPC[n].hit.top < gBul[b].y + gBul[b].blockYL
@@ -571,7 +571,7 @@
 			if (bHit)
 			{
 				// Damage NPC
-				if (gNPC[n].bits & npc_shootable)
+				if (gNPC[n].bits & NPC_SHOOTABLE)
 				{
 					gNPC[n].life -= gBul[b].damage;
 
@@ -579,10 +579,10 @@
 					{
 						gNPC[n].life = 0;
 
-						if (gNPC[n].bits & npc_showDamage)
+						if (gNPC[n].bits & NPC_SHOW_DAMAGE)
 							gNPC[n].damage_view -= gBul[b].damage;
 
-						if ((gMC.cond & 0x80) && gNPC[n].bits & npc_eventDie)
+						if ((gMC.cond & 0x80) && gNPC[n].bits & NPC_EVENT_WHEN_KILLED)
 							StartTextScript(gNPC[n].code_event);
 						else
 							gNPC[n].cond |= 8;
@@ -598,7 +598,7 @@
 							gNPC[n].shock = 16;
 						}
 
-						if (gNPC[n].bits & npc_showDamage)
+						if (gNPC[n].bits & NPC_SHOW_DAMAGE)
 							gNPC[n].damage_view -= gBul[b].damage;
 					}
 				}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -17,7 +17,7 @@
 	FILE *fp;
 	long n;
 	long num;
-	unsigned long size;
+	long size;
 
 	size = GetFileSizeLong(path);
 	if (size == -1)
--- a/src/Organya.cpp
+++ b/src/Organya.cpp
@@ -432,7 +432,6 @@
 	memset(now_leng, 0, sizeof(now_leng));
 
 	// Open file
-	printf("Loading org %s\n", name);
 	const unsigned char *p = FindResource(name, "ORG", NULL);
 
 	// Version Check
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -160,7 +160,7 @@
 #else
 	fread(profile.code, 8, 1, fp);
 	profile.stage = File_ReadLE32(fp);
-	profile.music = File_ReadLE32(fp);
+	profile.music = (MusicID)File_ReadLE32(fp);
 	profile.x = File_ReadLE32(fp);
 	profile.y = File_ReadLE32(fp);
 	profile.direct = File_ReadLE32(fp);
@@ -241,7 +241,7 @@
 	return TRUE;
 }
 
-BOOL InitializeGame()
+BOOL InitializeGame(HWND hWnd)
 {
 	InitMyChar();
 	gSelectedArms = 0;
@@ -254,25 +254,22 @@
 	InitFlags();
 	if (!TransferStage(13, 200, 10, 8))
 	{
-		// TODO - restore this when ghWnd is available
+		#if defined(NONPORTABLE) && defined(WINDOWS)
+			#ifdef JAPANESE
+			MessageBoxA(hWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
+			#else
+			MessageBoxA(hWnd, "Failed to load stage", "Error", MB_OK);
+			#endif
+		#else
+			(void)hWnd;
 
-		/*
+			#ifdef JAPANESE
+			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
+			#else
+			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
+			#endif
+		#endif
 
-#if defined(NONPORTABLE) && defined(WINDOWS)
-#ifdef JAPANESE
-		MessageBoxA(ghWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", MB_OK);
-#else
-		MessageBoxA(ghWnd, "Failed to load stage", "Error", MB_OK);
-#endif
-#else
-
-		*/
-#ifdef JAPANESE
-		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "�G���[", "�X�e�[�W�̓ǂݍ��݂Ɏ��s", NULL);
-#else
-		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
-#endif
-// #endif
 		return FALSE;
 	}
 
--- a/src/Profile.h
+++ b/src/Profile.h
@@ -4,12 +4,13 @@
 
 #include "ArmsItem.h"
 #include "SelStage.h"
+#include "Stage.h"
 
 struct PROFILE
 {
 	char code[8];
 	int stage;
-	int music;
+	MusicID music;
 	int x;
 	int y;
 	int direct;
@@ -33,4 +34,4 @@
 BOOL IsProfile();
 BOOL SaveProfile(const char *name);
 BOOL LoadProfile(const char *name);
-BOOL InitializeGame();
+BOOL InitializeGame(HWND hWnd);
--- a/src/Resource.cpp
+++ b/src/Resource.cpp
@@ -95,7 +95,11 @@
 	{"ORG", "BALLOS", rBallos, sizeof(rBallos)},
 	{"ORG", "BDOWN", rBreakDown, sizeof(rBreakDown)},
 	{"ORG", "CEMETERY", rCemetery, sizeof(rCemetery)},
+#ifdef NONPORTABLE
+	{"ORG", "Curly", rCurly, sizeof(rCurly)},
+#else
 	{"ORG", "CURLY", rCurly, sizeof(rCurly)},
+#endif
 	{"ORG", "DR", rDr, sizeof(rDr)},
 	{"ORG", "ENDING", rEnding, sizeof(rEnding)},
 	{"ORG", "ESCAPE", rEscape, sizeof(rEscape)},
--- a/src/Shoot.cpp
+++ b/src/Shoot.cpp
@@ -1041,7 +1041,7 @@
 		--empty;
 
 	//Only let the player shoot every 4 frames
-	static int soft_rensha;
+	static int soft_rensha;	// 'rensha' is Japanese for 'rapid-fire', apparently
 	if (soft_rensha)
 		--soft_rensha;
 
--- a/src/Sound.cpp
+++ b/src/Sound.cpp
@@ -221,7 +221,7 @@
 }
 
 //Sound things
-SOUNDBUFFER* lpSECONDARYBUFFER[SOUND_NO];
+SOUNDBUFFER* lpSECONDARYBUFFER[SE_MAX];
 
 BOOL InitDirectSound()
 {
@@ -250,6 +250,9 @@
 	//Unpause audio device
 	SDL_PauseAudioDevice(audioDevice, 0);
 
+	for (unsigned int i = 0; i < SE_MAX; ++i)
+		lpSECONDARYBUFFER[i] = NULL;
+
 	//Start organya
 	StartOrganya();
 	return TRUE;
@@ -257,14 +260,16 @@
 
 void EndDirectSound()
 {
-	//Quit sub-system
+	EndOrganya();
+
+	for (unsigned int i = 0; i < SE_MAX; ++i)
+		if (lpSECONDARYBUFFER[i])
+			lpSECONDARYBUFFER[i]->Release();
+
 	SDL_QuitSubSystem(SDL_INIT_AUDIO);
 
-	//Close audio device
 	SDL_CloseAudioDevice(audioDevice);
 
-	//End organya
-	EndOrganya();
 }
 
 //Sound effects playing
@@ -293,20 +298,17 @@
 
 void ChangeSoundFrequency(int no, unsigned long rate)
 {
-	if (lpSECONDARYBUFFER[no])
-		lpSECONDARYBUFFER[no]->SetFrequency(10 * rate + 100);
+	lpSECONDARYBUFFER[no]->SetFrequency((rate * 10) + 100);
 }
 
 void ChangeSoundVolume(int no, long volume)
 {
-	if (lpSECONDARYBUFFER[no])
-		lpSECONDARYBUFFER[no]->SetVolume(8 * volume - 2400);
+	lpSECONDARYBUFFER[no]->SetVolume((volume - 300) * 8);
 }
 
 void ChangeSoundPan(int no, long pan)
 {
-	if (lpSECONDARYBUFFER[no])
-		lpSECONDARYBUFFER[no]->SetPan(10 * (pan - 256));
+	lpSECONDARYBUFFER[no]->SetPan((pan - 256) * 10);
 }
 
 int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no)
--- a/src/Sound.h
+++ b/src/Sound.h
@@ -43,55 +43,8 @@
 		double samplePosition;
 };
 
-//Music ID enum
-enum MUSIC_IDS
-{
-	mus_Silence = 0x0,
-	mus_MischievousRobot = 0x1,
-	mus_Safety = 0x2,
-	mus_GameOver = 0x3,
-	mus_Gravity = 0x4,
-	mus_OnToGrasstown = 0x5,
-	mus_Meltdown2 = 0x6,
-	mus_EyesOfFlame = 0x7,
-	mus_Gestation = 0x8,
-	mus_MimigaTown = 0x9,
-	mus_GetItem = 0xA,
-	mus_BalrogsTheme = 0xB,
-	mus_Cemetary = 0xC,
-	mus_Plant = 0xD,
-	mus_Pulse = 0xE,
-	mus_Victory = 0xF,
-	mus_GetLifeCapsule = 0x10,
-	mus_Tyrant = 0x11,
-	mus_Run = 0x12,
-	mus_Jenka1 = 0x13,
-	mus_LabyrinthFight = 0x14,
-	mus_Access = 0x15,
-	mus_Oppression = 0x16,
-	mus_Geothermal = 0x17,
-	mus_CaveStory = 0x18,
-	mus_Moonsong = 0x19,
-	mus_Herosend = 0x1A,
-	mus_ScorchingBack = 0x1B,
-	mus_Quiet = 0x1C,
-	mus_FinalCave = 0x1D,
-	mus_Balcony = 0x1E,
-	mus_Charge = 0x1F,
-	mus_LastBattle = 0x20,
-	mus_TheWayBackHome = 0x21,
-	mus_Zombie = 0x22,
-	mus_BreakDown = 0x23,
-	mus_RunningHell = 0x24,
-	mus_Jenka2 = 0x25,
-	mus_LivingWaterway = 0x26,
-	mus_SealChamber = 0x27,
-	mus_TorokosTheme = 0x28,
-	mus_White = 0x29
-};
-
-#define SOUND_NO 0x100
-extern SOUNDBUFFER* lpSECONDARYBUFFER[SOUND_NO];
+#define SE_MAX 160	// According to the Organya source code release, this is the real name for this constant
+extern SOUNDBUFFER* lpSECONDARYBUFFER[SE_MAX];
 
 BOOL InitDirectSound();
 void EndDirectSound();
--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -250,10 +250,10 @@
 };
 
 unsigned int gOldPos;
-int gOldNo;
-int gMusicNo;
+MusicID gOldNo;
+MusicID gMusicNo;
 
-void ChangeMusic(int no)
+void ChangeMusic(MusicID no)
 {
 	if (no && no == gMusicNo)
 		return;
--- a/src/Stage.h
+++ b/src/Stage.h
@@ -2,6 +2,52 @@
 
 #include "WindowsWrapper.h"
 
+enum MusicID
+{
+	MUS_SILENCE = 0x0,
+	MUS_MISCHIEVOUS_ROBOT = 0x1,
+	MUS_SAFETY = 0x2,
+	MUS_GAME_OVER = 0x3,
+	MUS_GRAVITY = 0x4,
+	MUS_ON_TO_GRASSTOWN = 0x5,
+	MUS_MELTDOWN2 = 0x6,
+	MUS_EYES_OF_FLAME = 0x7,
+	MUS_GESTATION = 0x8,
+	MUS_MIMIGA_TOWN = 0x9,
+	MUS_GOT_ITEM = 0xA,
+	MUS_BALROGS_THEME = 0xB,
+	MUS_CEMETERY = 0xC,
+	MUS_PLANT = 0xD,
+	MUS_PULSE = 0xE,
+	MUS_VICTORY = 0xF,
+	MUS_GET_HEART_TANK = 0x10,
+	MUS_TYRANT = 0x11,
+	MUS_RUN = 0x12,
+	MUS_JENKA1 = 0x13,
+	MUS_LABYRINTH_FIGHT = 0x14,
+	MUS_ACCESS = 0x15,
+	MUS_OPPRESSION = 0x16,
+	MUS_GEOTHERMAL = 0x17,
+	MUS_CAVE_STORY = 0x18,
+	MUS_MOONSONG = 0x19,
+	MUS_HEROS_END = 0x1A,
+	MUS_SCORCHING_BACK = 0x1B,
+	MUS_QUIET = 0x1C,
+	MUS_LAST_CAVE = 0x1D,
+	MUS_BALCONY = 0x1E,
+	MUS_CHARGE = 0x1F,
+	MUS_LAST_BATTLE = 0x20,
+	MUS_THE_WAY_BACK_HOME = 0x21,
+	MUS_ZOMBIE = 0x22,
+	MUS_BREAK_DOWN = 0x23,
+	MUS_RUNNING_HELL = 0x24,
+	MUS_JENKA2 = 0x25,
+	MUS_LIVING_WATERWAY = 0x26,
+	MUS_SEAL_CHAMBER = 0x27,
+	MUS_TOROKOS_THEME = 0x28,
+	MUS_WHITE = 0x29
+};
+
 struct STAGE_TABLE
 {
 	char parts[0x20];
@@ -15,8 +61,8 @@
 };
 
 extern int gStageNo;
-extern int gMusicNo;
+extern MusicID gMusicNo;
 
 BOOL TransferStage(int no, int w, int x, int y);
-void ChangeMusic(int no);
+void ChangeMusic(MusicID no);
 void ReCallMusic();
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -43,7 +43,7 @@
 
 TEXT_SCRIPT gTS;
 
-int gNumberTextScript[4];
+int gNumberTextScript[4];	// Seems to be for debugging
 char text[0x100];
 
 RECT gRect_line = {0, 0, 216, 16};
@@ -65,7 +65,7 @@
 
 	//Create line surfaces
 	for (int i = 0; i < 4; i++)
-		MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1), FALSE);
+		MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1), FALSE);
 
 	//Clear text
 	memset(text, 0, sizeof(text));
@@ -230,7 +230,7 @@
 	for (int i = 0; i < 4; i++)
 	{
 		gTS.ypos_line[i] = 16 * i;
-		CortBox2(&gRect_line, 0x000000, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
+		CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
 		memset(&text[i * 0x40], 0, 0x40);
 	}*/
 
@@ -279,7 +279,7 @@
 	for (int i = 0; i < 4; i++)
 	{
 		gTS.ypos_line[i] = 16 * i;
-		CortBox2(&gRect_line, 0x000000, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
+		CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
 		memset(&text[i * 0x40], 0, 0x40);
 	}
 
@@ -331,7 +331,7 @@
 	{
 		gTS.mode = 3;
 		g_GameFlags |= 4;
-		CortBox2(&gRect_line, 0, (Surface_Ids)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
+		CortBox2(&gRect_line, 0, (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
 		memset(&text[gTS.line % 4 * 0x40], 0, 0x40);
 	}
 }
@@ -376,7 +376,7 @@
 	str[offset + 1] = 0;
 
 	//Append number to line
-	PutText2(6 * gTS.p_write, 0, str, RGB(0xFF, 0xFF, 0xFE), (Surface_Ids)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
+	PutText2(6 * gTS.p_write, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
 	strcat(&text[gTS.line % 4 * 0x40], str);
 
 	//Play sound and reset blinking cursor
@@ -404,7 +404,7 @@
 	for (int i = 0; i < 4; i++)
 	{
 		gTS.ypos_line[i] = 16 * i;
-		CortBox2(&gRect_line, 0x000000, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
+		CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
 		memset(&text[i * 0x40], 0, 0x40);
 	}
 }
@@ -464,7 +464,14 @@
 	if (gTS.face_x < (TEXT_LEFT * 0x200))
 		gTS.face_x += 0x1000;
 
+#ifdef FIX_BUGS
+	gTS.rcText.top -= 2;
+	PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top, &rcFace, SURFACE_ID_FACE);
+	gTS.rcText.top += 2;
+#else
+	// The top few rows of pixels are cut off by the clip rectangle, and the facepic is off-centre
 	PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top - 3, &rcFace, SURFACE_ID_FACE);
+#endif
 
 	//Draw text
 	if (gTS.face)
@@ -473,7 +480,7 @@
 		text_offset = 0;
 
 	for (i = 0; i < 4; i++)
-		PutBitmap3(&gTS.rcText, text_offset + TEXT_LEFT, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
+		PutBitmap3(&gTS.rcText, text_offset + TEXT_LEFT, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
 
 	//Draw NOD cursor
 	if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
@@ -558,7 +565,7 @@
 	char c[3];
 	int w, x, y, z;
 	int i;
-	int length;
+	char str[72];
 
 	RECT rcSymbol = {64, 48, 72, 56};
 
@@ -637,8 +644,14 @@
 					{
 						w = GetTextScriptNo(gTS.p_read + 4);
 						x = GetTextScriptNo(gTS.p_read + 9);
+
+						// Looks like Pixel left some debug code in. Oops.
 						gNumberTextScript[0] = x;
+					#ifndef FIX_BUGS
+						// z is uninitialised. Probably a leftover from copypasting.
 						gNumberTextScript[1] = z;
+					#endif
+
 						PlaySoundObject(38, 1);
 						AddArmsData(w, x);
 						gTS.p_read += 13;
@@ -694,13 +707,20 @@
 						y = GetTextScriptNo(gTS.p_read + 19);
 						if (!TransferStage(z, w, x, y))
 						{
-							#ifdef JAPANESE
-							SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "�G���[", "�X�e�[�W�̓ǂݍ��݂Ɏ��s", NULL);
+							#if defined(NONPORTABLE) && defined(WINDOWS)
+								#ifdef JAPANESE
+								MessageBoxA(ghWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
+								#else
+								MessageBoxA(ghWnd, "Failed to load stage", "Error", MB_OK);
+								#endif
 							#else
-							SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
+								#ifdef JAPANESE
+								SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
+								#else
+								SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
+								#endif
 							#endif
 
-							//MessageBoxA(ghWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", 0);
 							return 0;
 						}
 					}
@@ -942,7 +962,12 @@
 					}
 					else if (IS_COMMAND('S','P','S'))
 					{
+					#ifdef FIX_BUGS
+						SetNoise(2, 0);
+					#else
+						// x is not initialised. This bug isn't too bad, since that parameter's not used when the first one is set to 2, but still.
 						SetNoise(2, x);
+					#endif
 						gTS.p_read += 4;
 					}
 					else if (IS_COMMAND('C','P','S'))
@@ -1011,7 +1036,7 @@
 					else if (IS_COMMAND('C','M','U'))
 					{
 						z = GetTextScriptNo(gTS.p_read + 4);
-						ChangeMusic(z);
+						ChangeMusic((MusicID)z);
 						gTS.p_read += 8;
 					}
 					else if (IS_COMMAND('F','M','U'))
@@ -1157,7 +1182,7 @@
 					}
 					else if (IS_COMMAND('I','N','I'))
 					{
-						InitializeGame();
+						InitializeGame(ghWnd);
 						gTS.p_read += 4;
 					}
 					else if (IS_COMMAND('S','V','P'))
@@ -1168,7 +1193,7 @@
 					else if (IS_COMMAND('L','D','P'))
 					{
 						if (!LoadProfile(NULL))
-							InitializeGame();
+							InitializeGame(ghWnd);
 					}
 					else if (IS_COMMAND('F','A','C'))
 					{
@@ -1180,7 +1205,7 @@
 						}
 						gTS.p_read += 8;
 					}
-					else if (IS_COMMAND('F','A','C'))
+					else if (IS_COMMAND('F','A','C'))	// Duplicate command
 					{
 						z = GetTextScriptNo(gTS.p_read + 4);
 						if (gTS.face != (signed char)z)
@@ -1199,6 +1224,11 @@
 					}
 					else if (IS_COMMAND('N','U','M'))
 					{
+						// This seems to be a command used for debugging TSC scripts:
+						// It prints a selected char in the gNumberTextScript array.
+						// gNumberTextScript is only used by the '<AM+' command, and
+						// even then, part of it's assigned to an uninitialised
+						// variable, while the other half of it is completely unused.
 						z = GetTextScriptNo(gTS.p_read + 4);
 						SetNumberTextScript(z);
 						gTS.p_read += 8;
@@ -1243,15 +1273,22 @@
 					{
 						char str_0[0x40];
 						#ifdef JAPANESE
-						sprintf(str_0, "�s���̃R�[�h:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
-						SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "�G���[", str_0, NULL);
+							#if defined(NONPORTABLE) && defined(WINDOWS)
+								sprintf(str_0, "\x95\x73\x96\xBE\x82\xCC\x83\x52\x81\x5B\x83\x68:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
+								MessageBoxA(NULL, str_0, "\x83\x47\x83\x89\x81\x5B", MB_OK);
+							#else
+								sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
+								SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", str_0, NULL);
+							#endif
 						#else
-						sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
-						SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", str_0, NULL);
+							sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
+							#if defined(NONPORTABLE) && defined(WINDOWS)
+								MessageBoxA(NULL, str_0, "Error", MB_OK);
+							#else
+								SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", str_0, NULL);
+							#endif
 						#endif
 
-						//MessageBoxA(0, str_0, "�G���[", 0);
-
 						return 0;
 					}
 				}
@@ -1272,7 +1309,6 @@
 					else if (gTS.flags & 0x10)
 					{
 						//SAT/CAT/TUR printing
-						char str[72];
 						x = gTS.p_read;
 						//Break if reaches command, or new-line
 						while (gTS.data[x] != '<' && gTS.data[x] != '\r')
@@ -1285,18 +1321,22 @@
 						}
 
 						//Get text to copy
-						length = x - gTS.p_read;
-						memcpy(str, &gTS.data[gTS.p_read], length);
-						str[length] = 0;
+						y = x - gTS.p_read;
+						memcpy(str, &gTS.data[gTS.p_read], y);
+						str[y] = 0;
 
 						gTS.p_write = x;
 
 						//Print text
-						PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (Surface_Ids)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
-						sprintf(&text[gTS.line % 4 * 0x40], str);
+						PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
+					#ifdef FIX_BUGS
+						strcpy(&text[gTS.line % 4 * 0x40], str);
+					#else
+						sprintf(&text[gTS.line % 4 * 0x40], str);	// No point to using an sprintf here, and it makes Clang mad
+					#endif
 
 						//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
-						gTS.p_read += length;
+						gTS.p_read += y;
 
 						if (gTS.p_write >= 35)
 							CheckNewLine();
@@ -1321,11 +1361,11 @@
 						//Print text
 						if (c[0] == '=')
 						{
-							Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, (Surface_Ids)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1), SURFACE_ID_TEXT_BOX);
+							Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1), SURFACE_ID_TEXT_BOX);
 						}
 						else
 						{
-							PutText2(6 * gTS.p_write, 0, c, RGB(0xFF, 0xFF, 0xFE), (Surface_Ids)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
+							PutText2(6 * gTS.p_write, 0, c, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
 						}
 
 						strcat(&text[gTS.line % 4 * 0x40], c);
@@ -1447,4 +1487,13 @@
 	else
 		g_GameFlags |= 4;
 	return 1;
+}
+
+void RestoreTextScript()
+{
+	for (int i = 0; i < 4; ++i)
+	{
+		CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
+		PutText2(0, 0, &text[i * 0x40], RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
+	}
 }
--- a/src/TextScr.h
+++ b/src/TextScr.h
@@ -65,3 +65,4 @@
 void StopTextScript();
 void PutTextScript();
 int TextScriptProc();
+void RestoreTextScript();
--- a/src/WindowsWrapper.h
+++ b/src/WindowsWrapper.h
@@ -1,8 +1,15 @@
 #pragma once
 
-int rep_rand();
-void rep_srand(unsigned int seed);
+#ifdef WINDOWS
+#include <windows.h>
+// Avoid name collisions
+#undef DrawText
+#undef FindResource
+#undef CreateWindow
+#else
 
+typedef int HWND;
+
 typedef int BOOL;
 
 #ifndef FALSE
@@ -13,6 +20,15 @@
 #define TRUE 1
 #endif
 
+struct RECT
+{
+	long left;
+	long top;
+	long right;
+	long bottom;
+};
+#endif
+
 #define SET_RECT(rect, l, t, r, b) \
 	rect.left = l; \
 	rect.top = t; \
@@ -19,20 +35,7 @@
 	rect.right = r; \
 	rect.bottom = b;
 
-struct RECT
-{
-	union
-	{
-		int left;
-		int front;
-	};
-	int top;
-	union
-	{
-		int right;
-		int back;
-	};
-	int bottom;
-};
+int rep_rand();
+void rep_srand(unsigned int seed);
 
 BOOL SystemTask();
--