ref: 3d94702bea267035144836a5929129fd848b4d79
parent: 71015da19b825a3ab3b5db431f737b3fd2e97565
author: Gabriel Ravier <gabravier@gmail.com>
date: Wed May 8 04:49:32 EDT 2019
Fix parentheses and comments in Game.cpp, Generic.cpp Also fixed formatting for a break (two spaces instead of a tab) Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -58,7 +58,7 @@
void PutNumber4(int x, int y, int value, bool bZero)
{
- //Define rects
+ // Define rects
RECT rcClient = grcFull;
RECT rect[10] = {
@@ -74,19 +74,19 @@
{72, 56, 80, 64},
};
- //Digits
+ // Digits
int tbl[4] = {1000, 100, 10, 1};
- //Limit value
- if ( value > 9999 )
+ // Limit value
+ if (value > 9999)
value = 9999;
- //Go through number and draw digits
+ // Go through number and draw digits
int offset = 0;
int sw = 0;
while (offset < 4)
{
- //Get the digit that this is
+ // Get the digit that this is
int a = 0;
while (tbl[offset] <= value)
@@ -96,11 +96,11 @@
++sw;
}
- //Draw digit
- if ((bZero && offset == 2) || sw != 0 || offset == 3 )
+ // Draw digit
+ if ((bZero && offset == 2) || sw != 0 || offset == 3)
PutBitmap3(&rcClient, x + 8 * offset, y, &rect[a], SURFACE_ID_TEXT_BOX);
- //Go to next digit
+ // Go to next digit
++offset;
}
}
@@ -118,9 +118,9 @@
SetFrameTargetMyChar(16);
SetFadeMask();
- //Reset cliprect and flags
+ // Reset cliprect and flags
grcGame.left = 0;
- //Non-vanilla: these three lines are widescreen-related(?)
+ // Non-vanilla: these three lines are widescreen-related(?)
grcGame.top = 0;
grcGame.right = WINDOW_WIDTH;
grcGame.bottom = WINDOW_HEIGHT;
@@ -132,13 +132,13 @@
unsigned int wait = 0;
while (wait < 500)
{
- //Increase timer
+ // Increase timer
++wait;
- //Get pressed keys
+ // Get pressed keys
GetTrg();
- //Escape menu
+ // Escape menu
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape();
@@ -148,11 +148,11 @@
return 1;
}
- //Skip intro if OK is pressed
+ // Skip intro if OK is pressed
if (gKey & gKeyOk)
break;
- //Update everything
+ // Update everything
ActNpChar();
ActBossChar();
ActBack();
@@ -167,7 +167,7 @@
MoveFrame3();
ProcFade();
- //Draw everything
+ // Draw everything
CortBox(&grcFull, 0x000000);
int frame_x, frame_y;
@@ -182,7 +182,7 @@
PutCaret(frame_x, frame_y);
PutFade();
- //Update Text Script
+ // Update Text Script
int tscRet = TextScriptProc();
if (tscRet == 0)
return 0;
@@ -212,7 +212,7 @@
int ModeTitle()
{
- //Set rects
+ // Set rects
RECT rcTitle = {0, 0, 144, 32};
RECT rcPixel = {0, 0, 160, 16};
@@ -222,7 +222,7 @@
RECT rcVersion = {152, 80, 208, 88};
RECT rcPeriod = {152, 88, 208, 96};
- //Character rects
+ // Character rects
RECT rcMyChar[4] = {
{0, 16, 16, 32},
{16, 16, 32, 32},
@@ -258,21 +258,21 @@
{48, 16, 64, 32},
};
- //Reset everything
+ // Reset everything
InitCaret();
InitStar();
CutNoise();
- //Create variables
+ // Create variables
int anime = 0;
int char_type = 0;
int time_counter = 0;
unsigned long back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20));
- //Set state
+ // Set state
bContinue = IsProfile();
- //Set character
+ // Set character
time_counter = LoadTimeCounter();
if (time_counter && time_counter < 18000)
@@ -284,7 +284,7 @@
if (time_counter && time_counter < 9000)
char_type = 4;
- //Set music to character's specific music
+ // Set music to character's specific music
switch (char_type)
{
case 1:
@@ -304,9 +304,9 @@
break;
}
- //Reset cliprect, flags, and give the player the nikumaru counter
+ // Reset cliprect, flags, and give the player the nikumaru counter
grcGame.left = 0;
- //Non-vanilla: these three lines are widescreen-related(?)
+ // Non-vanilla: these three lines are widescreen-related(?)
grcGame.top = 0;
grcGame.right = WINDOW_WIDTH;
grcGame.bottom = WINDOW_HEIGHT;
@@ -314,19 +314,19 @@
g_GameFlags = 0;
gMC.equip |= 0x100;
- //Start loop
+ // Start loop
unsigned int wait = 0;
while (true)
{
- //Don't accept selection for 10 frames
+ // Don't accept selection for 10 frames
if (wait < 10)
++wait;
- //Get pressed keys
+ // Get pressed keys
GetTrg();
- //Quit when OK is pressed
+ // Quit when OK is pressed
if (wait >= 10)
{
if (gKeyTrg & gKeyOk)
@@ -342,7 +342,7 @@
return 1;
}
- //Move cursor
+ // Move cursor
if ((gKeyDown | gKeyUp) & gKeyTrg)
{
PlaySoundObject(1, 1);
@@ -349,17 +349,17 @@
bContinue = !bContinue;
}
- //Update carets
+ // Update carets
ActCaret();
- //Animate character cursor
- if ( ++anime >= 40 )
+ // Animate character cursor
+ if (++anime >= 40)
anime = 0;
- //Draw title
+ // Draw title
CortBox(&grcGame, back_color);
- //Draw version
+ // Draw version
PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcGame, (WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, &rcPeriod, SURFACE_ID_TEXT_BOX);
@@ -370,17 +370,17 @@
PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0);
PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0);
- //Draw main title
+ // Draw main title
PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE);
PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 16) / 2, &rcNew, SURFACE_ID_TITLE);
PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 56) / 2, &rcContinue, SURFACE_ID_TITLE);
PutBitmap3(&grcGame, (WINDOW_WIDTH - 160) / 2, WINDOW_HEIGHT - 48, &rcPixel, SURFACE_ID_PIXEL);
- //Draw character cursor
+ // Draw character cursor
RECT char_rc;
Surface_Ids char_surf;
- switch ( char_type )
+ switch (char_type)
{
case 0:
char_rc = rcMyChar[anime / 10 % 4];
@@ -412,7 +412,7 @@
PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf);
- //Draw carets
+ // Draw carets
PutCaret(0, 0);
if (time_counter)
@@ -427,7 +427,7 @@
PlaySoundObject(18, 1);
ChangeMusic(0);
- //Black screen when option is selected
+ // Black screen when option is selected
wait = SDL_GetTicks();
while (SDL_GetTicks() < wait + 1000)
{
@@ -449,12 +449,12 @@
bool swPlay = true;
- //Reset stuff
+ // Reset stuff
gCounter = 0;
grcGame.left = 0;
g_GameFlags = 3;
- //Initialize everything
+ // Initialize everything
InitMyChar();
InitNpChar();
InitBullet();
@@ -473,10 +473,10 @@
{
while (true)
{
- //Get pressed keys
+ // Get pressed keys
GetTrg();
- //Escape menu
+ // Escape menu
if (gKey & KEY_ESCAPE)
{
int escRet = Call_Escape();
@@ -548,7 +548,7 @@
if (!(g_GameFlags & 4))
{
- //Open inventory
+ // Open inventory
if (gKeyTrg & gKeyItem)
{
BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
@@ -615,7 +615,7 @@
PutFramePerSecound();
if (!Flip_SystemTask())
- break;
+ break;
++gCounter;
}
}
--- a/src/Generic.cpp
+++ b/src/Generic.cpp
@@ -47,9 +47,9 @@
bool IsShiftJIS(uint8_t c)
{
- if ( c > 0x80 && c < 0xA0 )
+ if (c > 0x80 && c < 0xA0)
return true;
- if ( c < 0xE0 || c >= 0xF0 )
+ if (c < 0xE0 || c >= 0xF0)
return false;
return true;
}