shithub: cstory

Download patch

ref: 3eced7b3e419d6ecf16790dce8bc75cdd246a088
parent: bc165d0f0a54be959821161045ad64917b0cbed6
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Sep 3 22:29:50 EDT 2020

Implement the Sleep(100) call

Okay, seriously, why does the game do this?

--- a/src/Organya.cpp
+++ b/src/Organya.cpp
@@ -13,6 +13,7 @@
 #include "WindowsWrapper.h"
 
 #include "Backends/Audio.h"
+#include "Backends/Misc.h"
 #include "Resource.h"
 #include "Sound.h"
 
@@ -868,7 +869,7 @@
 	memset(key_on, 0, sizeof(key_on));
 	memset(key_twin, 0, sizeof(key_twin));
 
-	//Sleep(100);
+	Backend_Delay(100);
 }
 
 void SetOrganyaFadeout(void)