ref: 3eced7b3e419d6ecf16790dce8bc75cdd246a088
parent: bc165d0f0a54be959821161045ad64917b0cbed6
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Sep 3 22:29:50 EDT 2020
Implement the Sleep(100) call Okay, seriously, why does the game do this?
--- a/src/Organya.cpp
+++ b/src/Organya.cpp
@@ -13,6 +13,7 @@
#include "WindowsWrapper.h"
#include "Backends/Audio.h"
+#include "Backends/Misc.h"
#include "Resource.h"
#include "Sound.h"
@@ -868,7 +869,7 @@
memset(key_on, 0, sizeof(key_on));
memset(key_twin, 0, sizeof(key_twin));
- //Sleep(100);
+ Backend_Delay(100);
}
void SetOrganyaFadeout(void)