ref: 453ce04e8b6fae24da2fbb87302edb5dfcbd2078
parent: 79d8e175a2c60e4cb5a2f6f4fdac7f05995b6db8
author: Gabriel Ravier <gabravier@gmail.com>
date: Fri Sep 20 15:16:31 EDT 2019
Added a few comments and a newline Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -333,6 +333,7 @@
/// Cursor rect array for items, element [1] being for when the cursor is flashing
RECT rcCur2[2] = {{80, 88, 112, 104}, {80, 104, 112, 120}};
+
RECT rcTitle1 = {80, 48, 144, 56};
RECT rcTitle2 = {80, 56, 144, 64};
RECT rcBoxTop = {0, 0, 244, 8};
@@ -366,13 +367,15 @@
for (i = 0; i < ARMS_MAX; ++i)
{
if (gArmsData[i].code == 0)
- break;
+ break; // Not a weapon
+ // Get rect for current weapon
rcArms.left = TILES_TO_PIXELS(gArmsData[i].code % 0x10);
rcArms.right = rcArms.left + TILES_TO_PIXELS(1);
rcArms.top = TILES_TO_PIXELS(PIXELS_TO_TILES(gArmsData[i].code));
rcArms.bottom = rcArms.top + TILES_TO_PIXELS(1);
+ // Draw the icon, slash and "Lv"
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 192) / 2, &rcArms, SURFACE_ID_ARMS_IMAGE);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, &rcPer, SURFACE_ID_TEXT_BOX);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX);