ref: 4a955e02bf4f5ea3d4bf0cea8f0c42170a142305
parent: 5290ce3bd5a6fa217b625877b851b8b66efb0f79
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Feb 25 07:27:48 EST 2019
Made NpcAct240.cpp ASM-accurate
--- a/src/NpcAct240.cpp
+++ b/src/NpcAct240.cpp
@@ -139,12 +139,12 @@
npc->act_no = 1;
// Fallthrough
case 1:
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
- if (npc->act_wait >= 8 && gMC.x > npc->x - 0x12000 && gMC.x < npc->x + 0x12000 && gMC.y > npc->y - 0xA000 && gMC.y < npc->y + 0xA000)
+ if (npc->act_wait >= 8 && npc->x - 0x12000 < gMC.x && npc->x + 0x12000 > gMC.x && npc->y - 0xA000 < gMC.y && npc->y + 0xA000 > gMC.y)
{
npc->ani_no = 1;
}
@@ -163,7 +163,7 @@
npc->act_wait = 0;
}
- if (npc->act_wait >= 8 && gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0xA000 && gMC.y < npc->y + 0xC000)
+ if (npc->act_wait >= 8 && npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0xA000 < gMC.y && npc->y + 0xC000 > gMC.y)
{
npc->act_no = 2;
npc->ani_no = 0;
@@ -217,7 +217,7 @@
//Bat (Last Cave)
void ActNpc242(NPCHAR *npc)
{
- if (npc->x < 0 || npc->x > gMap.width * 0x2000)
+ if (npc->x < 0 || npc->x > gMap.width * 0x10 * 0x200)
{
VanishNpChar(npc);
return;
@@ -309,7 +309,7 @@
else
{
npc->act_no = 0;
- SetNpChar(242, npc->x, npc->y + (Random(-0x20, 0x20) * 0x100), 0, 0, npc->direct, 0, 0x100);
+ SetNpChar(242, npc->x, npc->y + (Random(-0x20, 0x20) * 0x200), 0, 0, npc->direct, 0, 0x100);
}
break;
@@ -319,19 +319,22 @@
//Lava drop
void ActNpc244(NPCHAR *npc)
{
+ int i;
+
RECT rc = {96, 0, 104, 16};
npc->ym += 0x40;
- bool bHit = false;
+ BOOL bHit = FALSE;
+
if (npc->flag & 0xFF)
- bHit = true;
+ bHit = TRUE;
if (npc->act_wait > 10 && npc->flag & 0x100)
- bHit = true;
+ bHit = TRUE;
if (bHit)
{
- for (int i = 0; i < 3; ++i)
+ for (i = 0; i < 3; ++i)
SetCaret(npc->x, npc->y + 0x800, 1, 2);
if (npc->x > gMC.x - 0x20000 && npc->x < gMC.x + 0x20000 && npc->y > gMC.y - 0x14000 && npc->y < gMC.y + 0x14000)
@@ -428,8 +431,12 @@
break;
case 5:
- if ((npc->flag & 8) == 0)
+ if (npc->flag & 8)
{
+ // Another place where this blank space is needed for ASM-accuracy
+ }
+ else
+ {
npc->act_no = 10;
npc->ani_wait = 0;
npc->ani_no = 1;
@@ -494,6 +501,10 @@
//Misery (boss)
void ActNpc247(NPCHAR *npc)
{
+ unsigned char deg;
+ int ym;
+ int xm;
+
RECT rcLeft[9] = {
{0, 0, 16, 16},
{16, 0, 32, 16},
@@ -589,7 +600,7 @@
else
npc->direct = 2;
- if (npc->tgt_y > npc->y)
+ if (npc->y < npc->tgt_y)
npc->ym += 0x20;
else
npc->ym -= 0x20;
@@ -624,10 +635,10 @@
{
npc->act_wait = 0;
- if (++npc->count1 % 3)
- npc->act_no = 112;
- else
+ if (++npc->count1 % 3 == 0)
npc->act_no = 113;
+ else
+ npc->act_no = 112;
npc->ani_no = 4;
}
@@ -637,9 +648,10 @@
case 112:
if (++npc->act_wait % 6 == 0)
{
- const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-4, 4);
- const int ym = 4 * GetSin(deg);
- const int xm = 4 * GetCos(deg);
+ deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
+ deg += (unsigned char)Random(-4, 4);
+ ym = 4 * GetSin(deg);
+ xm = 4 * GetCos(deg);
SetNpChar(248, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
PlaySoundObject(34, 1);
}
@@ -654,7 +666,10 @@
case 113:
if (++npc->act_wait == 10)
- SetNpChar(279, gMC.x, gMC.y - 0x8000, 0, 0, 1, 0, 0x100);
+ {
+ ym = gMC.y - 0x8000;
+ SetNpChar(279, gMC.x, ym, 0, 0, 1, 0, 0x100);
+ }
if (npc->act_wait > 30)
{
@@ -670,8 +685,8 @@
npc->ani_no = 7;
SetNpChar(249, npc->x, npc->y, 0, 0, 0, 0, 0x100);
SetNpChar(249, npc->x, npc->y, 0, 0, 2, 0, 0x100);
- npc->tgt_x = Random(9, 31) * 0x2000;
- npc->tgt_y = Random(5, 7) * 0x2000;
+ npc->tgt_x = Random(9, 31) * 0x200 * 0x10;
+ npc->tgt_y = Random(5, 7) * 0x200 * 0x10;
PlaySoundObject(29, 1);
// Fallthrough
case 151:
@@ -720,7 +735,7 @@
npc->direct = 2;
// Fallthrough
case 161:
- if (npc->tgt_y > npc->y)
+ if (npc->y < npc->tgt_y)
npc->ym += 0x20;
else
npc->ym -= 0x20;
@@ -873,12 +888,12 @@
npc->ym = -0x200;
// Fallthrough
case 1:
- if (gMC.x > npc->x)
+ if (npc->x < gMC.x)
npc->xm += 0x10;
else
npc->xm -= 0x10;
- if (npc->tgt_y > npc->y)
+ if (npc->y < npc->tgt_y)
npc->ym += 0x20;
else
npc->ym -= 0x20;
@@ -991,7 +1006,7 @@
// Fallthrough
case 1:
npc->count1 += 2;
- npc->count1 &= 0xFF;
+ npc->count1 %= 0x100;
deg = npc->count1;
@@ -1016,7 +1031,7 @@
npc->bits &= ~8;
deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
- deg += Random(-3, 3);
+ deg += (unsigned char)Random(-3, 3);
npc->xm = GetCos(deg);
npc->ym = GetSin(deg);
@@ -1023,7 +1038,7 @@
npc->ani_no = 1;
npc->ani_wait = 0;
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;