ref: 4e50046d4b4c57f2b4d7bcf20dedcb913c266020
parent: 44f3b15348b7794d28e59b258d8b59d0fbbb09fc
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Sep 3 22:11:21 EDT 2019
Remove WINDOWS and NONPORTABLE Now that the portable stuff gets its own branch, these are unneeded
--- a/Makefile
+++ b/Makefile
@@ -41,7 +41,7 @@
CXXFLAGS += -DDEBUG_SAVE
endif
-CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d -DWINDOWS -DNONPORTABLE
+CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d
LIBS += -lkernel32 -lgdi32 -lddraw -ldinput -ldsound -lversion -lshlwapi -limm32 -lwinmm -ldxguid
ifeq ($(STATIC), 1)
--- a/msvc2003/CSE2.vcproj
+++ b/msvc2003/CSE2.vcproj
@@ -22,7 +22,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
- PreprocessorDefinitions="WIN32;_DEBUG;WINDOWS;NONPORTABLE"
+ PreprocessorDefinitions="WIN32;_DEBUG"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
@@ -74,7 +74,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
- PreprocessorDefinitions="WIN32;NDEBUG;WINDOWS;NONPORTABLE"
+ PreprocessorDefinitions="WIN32;NDEBUG"
MinimalRebuild="TRUE"
RuntimeLibrary="0"
AssemblerOutput="4"
@@ -124,7 +124,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
- PreprocessorDefinitions="WIN32;NDEBUG;WINDOWS;NONPORTABLE;JAPANESE"
+ PreprocessorDefinitions="WIN32;NDEBUG;JAPANESE"
MinimalRebuild="TRUE"
RuntimeLibrary="0"
AssemblerOutput="4"
@@ -174,7 +174,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
- PreprocessorDefinitions="WIN32;_DEBUG;WINDOWS;NONPORTABLE;JAPANESE"
+ PreprocessorDefinitions="WIN32;_DEBUG;JAPANESE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
--- a/src/Back.cpp
+++ b/src/Back.cpp
@@ -31,7 +31,6 @@
if (fp == NULL)
return FALSE;
-#ifdef NONPORTABLE
// This is ridiculously platform-dependant:
// It should break on big-endian CPUs, and platforms where short isn't 16-bit and long isn't 32-bit.
unsigned short bmp_header_buffer[7]; // These names aren't the original. This ruins the stack frame layout.
@@ -54,19 +53,6 @@
gBack.partsW = bmp_header_buffer2[1];
gBack.partsH = bmp_header_buffer2[2];
-#else
- if (fgetc(fp) != 'B' || fgetc(fp) != 'M')
- {
- fclose(fp);
- return FALSE;
- }
-
- fseek(fp, 18, SEEK_SET);
-
- gBack.partsW = File_ReadLE32(fp);
- gBack.partsH = File_ReadLE32(fp);
- fclose(fp);
-#endif
// Set background stuff and load texture
gBack.flag = 1;
--- a/src/Config.cpp
+++ b/src/Config.cpp
@@ -25,36 +25,13 @@
return FALSE;
// Read data
-#ifdef NONPORTABLE
size_t fread_result = fread(conf, sizeof(CONFIG), 1, fp); // Not the original name
-#else
- // Read the version id and font name
- fread(conf->proof, sizeof(conf->proof), 1, fp);
- fread(conf->font_name, sizeof(conf->font_name), 1, fp);
- // Read control settings
- conf->move_button_mode = File_ReadLE32(fp);
- conf->attack_button_mode = File_ReadLE32(fp);
- conf->ok_button_mode = File_ReadLE32(fp);
-
- // Read display mode (320x240, 640x480, 24-bit fullscreen, 32-bit fullscreen) TODO: add more things?
- conf->display_mode = File_ReadLE32(fp);
-
- // Read joystick configuration (if enabled, and mappings)
- conf->bJoystick = File_ReadLE32(fp);
- for (int button = 0; button < 8; button++)
- conf->joystick_button[button] = File_ReadLE32(fp);
-#endif
-
// Close file
fclose(fp);
// Check if version is not correct, and return if it failed
-#ifdef NONPORTABLE
if (fread_result != 1 || strcmp(conf->proof, config_magic))
-#else
- if (strcmp(conf->proof, config_magic))
-#endif
{
memset(conf, 0, sizeof(CONFIG));
return FALSE;
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -682,20 +682,7 @@
if (!LoadGenericData())
{
- #if defined(NONPORTABLE) && defined(WINDOWS)
- #ifdef JAPANESE
- MessageBoxA(hWnd, "\x94\xC4\x97\x70\x83\x74\x83\x40\x83\x43\x83\x8B\x82\xAA\x93\xC7\x82\xDF\x82\xC8\x82\xA2", "\x83\x47\x83\x89\x81\x5B", MB_OK);
- #else
- MessageBoxA(hWnd, "Couldn't read general purpose files", "Error", MB_OK);
- #endif
- #else
- #ifdef JAPANESE
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "汎用ファイルが読めない", NULL);
- #else
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Couldn't read general purpose files", NULL);
- #endif
- #endif
-
+ MessageBoxA(hWnd, "\x94\xC4\x97\x70\x83\x74\x83\x40\x83\x43\x83\x8B\x82\xAA\x93\xC7\x82\xDF\x82\xC8\x82\xA2", "\x83\x47\x83\x89\x81\x5B", MB_OK);
return FALSE;
}
@@ -706,20 +693,7 @@
if (!LoadNpcTable(path))
{
- #if defined(NONPORTABLE) && defined(WINDOWS)
- #ifdef JAPANESE
- MessageBoxA(hWnd, "\x4E\x50\x43\x83\x65\x81\x5B\x83\x75\x83\x8B\x82\xAA\x93\xC7\x82\xDF\x82\xC8\x82\xA2", "\x83\x47\x83\x89\x81\x5B", MB_OK);
- #else
- MessageBoxA(hWnd, "Couldn't read the NPC table", "Error", MB_OK);
- #endif
- #else
- #ifdef JAPANESE
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "NPCテーブルが読めない", NULL);
- #else
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Couldn't read the NPC table", NULL);
- #endif
- #endif
-
+ MessageBoxA(hWnd, "\x4E\x50\x43\x83\x65\x81\x5B\x83\x75\x83\x8B\x82\xAA\x93\xC7\x82\xDF\x82\xC8\x82\xA2", "\x83\x47\x83\x89\x81\x5B", MB_OK);
return FALSE;
}
--- a/src/Generic.cpp
+++ b/src/Generic.cpp
@@ -36,7 +36,6 @@
*month = i;
}
-#ifdef WINDOWS
// TODO - Inaccurate stack frame
BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
{
@@ -95,18 +94,7 @@
return bResult;
}
-#else
-BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
-{
- *v1 = 1;
- *v2 = 0;
- *v3 = 0;
- *v4 = 6;
- return TRUE;
-}
-#endif
-#ifdef WINDOWS
// This seems to be broken in recent Windows (Sndvol32.exe was renamed 'SndVol.exe')
// TODO - Inaccurate stack frame
BOOL OpenVolumeConfiguration(HWND hWnd)
@@ -170,9 +158,7 @@
return TRUE;
#endif
}
-#endif
-#ifdef WINDOWS
void DeleteDebugLog(void)
{
char path[MAX_PATH];
@@ -196,9 +182,7 @@
fclose(fp);
return TRUE;
}
-#endif
-#ifdef WINDOWS
/*
This function is a mystery. It seems to check if the system time is within
a certain range, specified by the two parameters. Nothing in the original game
@@ -227,17 +211,12 @@
else
return 0;
}
-#endif
BOOL CheckFileExists(const char *name)
{
char path[MAX_PATH];
-#ifdef NONPORTABLE
sprintf(path, "%s\\%s", gModulePath, name);
-#else
- sprintf(path, "%s/%s", gModulePath, name);
-#endif
FILE *file = fopen(path, "rb");
@@ -250,7 +229,6 @@
long GetFileSizeLong(const char *path)
{
-#ifdef NONPORTABLE
DWORD len;
HANDLE hFile;
@@ -263,24 +241,8 @@
len = GetFileSize(hFile, NULL);
CloseHandle(hFile);
return len;
-#else
- long len;
- FILE *fp;
-
- len = 0;
-
- fp = fopen(path, "rb");
- if (fp == NULL)
- return -1;
-
- fseek(fp, 0, SEEK_END);
- len = ftell(fp);
- fclose(fp);
- return len;
-#endif
}
-#ifdef WINDOWS
BOOL PrintBitmapError(const char *string, int value)
{
char path[MAX_PATH];
@@ -299,7 +261,6 @@
fclose(fp);
return TRUE;
}
-#endif
BOOL IsShiftJIS(unsigned char c)
{
--- a/src/Generic.h
+++ b/src/Generic.h
@@ -4,17 +4,13 @@
void GetCompileDate(int *year, int *month, int *day);
BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
-#ifdef WINDOWS
BOOL OpenVolumeConfiguration(HWND hWnd);
void DeleteDebugLog(void);
BOOL PrintDebugLog(const char *string, int value1, int value2, int value3);
int CheckTime(SYSTEMTIME *system_time_low, SYSTEMTIME *system_time_high);
-#endif
BOOL CheckFileExists(const char *name);
long GetFileSizeLong(const char *path);
-#ifdef WINDOWS
BOOL PrintBitmapError(const char *string, int value);
-#endif
BOOL IsShiftJIS(unsigned char c);
BOOL CenterWindow(HWND hWnd);
BOOL LoadWindowRect(HWND hWnd, const char *filename, BOOL unknown);
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -50,14 +50,9 @@
{
fread(&dum, 1, 1, fp);
// Get width and height
-#ifdef NONPORTABLE
// This fails on big-endian hardware, and platforms where short is not two bytes long.
fread(&gMap.width, 2, 1, fp);
fread(&gMap.length, 2, 1, fp);
-#else
- gMap.width = File_ReadLE16(fp);
- gMap.length = File_ReadLE16(fp);
-#endif
if (gMap.data == NULL)
{
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -449,32 +449,14 @@
if (fp)
{
// Read data
-#ifdef NONPORTABLE
fread(&rec, sizeof(REC), 1, fp);
-#else
- rec.counter[0] = File_ReadLE32(fp);
- rec.counter[1] = File_ReadLE32(fp);
- rec.counter[2] = File_ReadLE32(fp);
- rec.counter[3] = File_ReadLE32(fp);
- rec.random[0] = fgetc(fp);
- rec.random[1] = fgetc(fp);
- rec.random[2] = fgetc(fp);
- rec.random[3] = fgetc(fp);
-#endif
fclose(fp);
p = (unsigned char*)&rec.counter[0];
-#ifdef NONPORTABLE
p[0] -= rec.random[0];
p[1] -= rec.random[0];
p[2] -= rec.random[0];
p[3] -= rec.random[0] / 2;
-#else
- p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0]) : (rec.random[0] / 2);
- p[1] -= rec.random[0];
- p[2] -= rec.random[0];
- p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0] / 2) : (rec.random[0]);
-#endif
// If this is faster than our new time, quit
if (rec.counter[0] < time_count)
return TRUE;
@@ -487,17 +469,10 @@
rec.random[i] = Random(0, 250) + i;
p = (unsigned char*)&rec.counter[i];
-#ifdef NONPORTABLE
p[0] += rec.random[i];
p[1] += rec.random[i];
p[2] += rec.random[i];
p[3] += rec.random[i] / 2;
-#else
- p[0] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] / 2);
- p[1] += rec.random[i];
- p[2] += rec.random[i];
- p[3] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] / 2) : (rec.random[i]);
-#endif
}
fp = fopen(path, "wb");
@@ -504,18 +479,7 @@
if (fp == NULL)
return FALSE;
-#ifdef NONPORTABLE
fwrite(&rec, sizeof(REC), 1, fp);
-#else
- File_WriteLE32(rec.counter[0], fp);
- File_WriteLE32(rec.counter[1], fp);
- File_WriteLE32(rec.counter[2], fp);
- File_WriteLE32(rec.counter[3], fp);
- fputc(rec.random[0], fp);
- fputc(rec.random[1], fp);
- fputc(rec.random[2], fp);
- fputc(rec.random[3], fp);
-#endif
fclose(fp);
return TRUE;
@@ -537,18 +501,7 @@
REC rec;
// Read data
-#ifdef NONPORTABLE
fread(&rec, sizeof(REC), 1, fp);
-#else
- rec.counter[0] = File_ReadLE32(fp);
- rec.counter[1] = File_ReadLE32(fp);
- rec.counter[2] = File_ReadLE32(fp);
- rec.counter[3] = File_ReadLE32(fp);
- rec.random[0] = fgetc(fp);
- rec.random[1] = fgetc(fp);
- rec.random[2] = fgetc(fp);
- rec.random[3] = fgetc(fp);
-#endif
fclose(fp);
// Decode from checksum
@@ -555,17 +508,10 @@
for (i = 0; i < 4; i++)
{
p = (unsigned char*)&rec.counter[i];
-#ifdef NONPORTABLE
p[0] -= rec.random[i];
p[1] -= rec.random[i];
p[2] -= rec.random[i];
p[3] -= rec.random[i] / 2;
-#else
- p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] / 2);
- p[1] -= rec.random[i];
- p[2] -= rec.random[i];
- p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] / 2) : (rec.random[i]);
-#endif
}
// Verify checksum's result
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -78,11 +78,7 @@
}
// Get amount of NPCs
-#ifdef NONPORTABLE
fread(&count, 4, 1, fp);
-#else
- count = File_ReadLE32(fp);
-#endif
// Load NPCs
memset(gNPC, 0, sizeof(gNPC));
@@ -91,16 +87,7 @@
for (i = 0; i < count; i++)
{
// Get data from file
-#ifdef NONPORTABLE
fread(&eve, sizeof(EVENT), 1, fp);
-#else
- eve.x = File_ReadLE16(fp);
- eve.y = File_ReadLE16(fp);
- eve.code_flag = File_ReadLE16(fp);
- eve.code_event = File_ReadLE16(fp);
- eve.code_char = File_ReadLE16(fp);
- eve.bits = File_ReadLE16(fp);
-#endif
// Set NPC parameters
gNPC[n].direct = (eve.bits & NPC_SPAWN_IN_OTHER_DIRECTION) ? 2 : 0;
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -36,7 +36,6 @@
return FALSE;
}
-#ifdef NONPORTABLE
for (n = 0; n < num; n++) // bits
fread(&gNpcTable[n].bits, 2, 1, fp);
for (n = 0; n < num; n++) // life
@@ -57,28 +56,6 @@
fread(&gNpcTable[n].hit, 4, 1, fp);
for (n = 0; n < num; n++) // view
fread(&gNpcTable[n].view, 4, 1, fp);
-#else
- for (n = 0; n < num; n++) // bits
- gNpcTable[n].bits = File_ReadLE16(fp);
- for (n = 0; n < num; n++) // life
- gNpcTable[n].life = File_ReadLE16(fp);
- for (n = 0; n < num; n++) // surf
- fread(&gNpcTable[n].surf, 1, 1, fp);
- for (n = 0; n < num; n++) // destroy_voice
- fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
- for (n = 0; n < num; n++) // hit_voice
- fread(&gNpcTable[n].hit_voice, 1, 1, fp);
- for (n = 0; n < num; n++) // size
- fread(&gNpcTable[n].size, 1, 1, fp);
- for (n = 0; n < num; n++) // exp
- gNpcTable[n].exp = File_ReadLE32(fp);
- for (n = 0; n < num; n++) // damage
- gNpcTable[n].damage = File_ReadLE32(fp);
- for (n = 0; n < num; n++) // hit
- fread(&gNpcTable[n].hit, 4, 1, fp);
- for (n = 0; n < num; n++) // view
- fread(&gNpcTable[n].view, 4, 1, fp);
-#endif
fclose(fp);
return TRUE;
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -79,43 +79,7 @@
memcpy(profile.flags, gFlagNPC, sizeof(profile.flags));
// Write to file
-#ifdef NONPORTABLE
fwrite(&profile, sizeof(PROFILE), 1, fp);
-#else
- fwrite(profile.code, 8, 1, fp);
- File_WriteLE32(profile.stage, fp);
- File_WriteLE32(profile.music, fp);
- File_WriteLE32(profile.x, fp);
- File_WriteLE32(profile.y, fp);
- File_WriteLE32(profile.direct, fp);
- File_WriteLE16(profile.max_life, fp);
- File_WriteLE16(profile.star, fp);
- File_WriteLE16(profile.life, fp);
- File_WriteLE16(profile.a, fp);
- File_WriteLE32(profile.select_arms, fp);
- File_WriteLE32(profile.select_item, fp);
- File_WriteLE32(profile.equip, fp);
- File_WriteLE32(profile.unit, fp);
- File_WriteLE32(profile.counter, fp);
- for (int arm = 0; arm < 8; arm++)
- {
- File_WriteLE32(profile.arms[arm].code, fp);
- File_WriteLE32(profile.arms[arm].level, fp);
- File_WriteLE32(profile.arms[arm].exp, fp);
- File_WriteLE32(profile.arms[arm].max_num, fp);
- File_WriteLE32(profile.arms[arm].num, fp);
- }
- for (int item = 0; item < 32; item++)
- File_WriteLE32(profile.items[item].code, fp);
- for (int stage = 0; stage < 8; stage++)
- {
- File_WriteLE32(profile.permitstage[stage].index, fp);
- File_WriteLE32(profile.permitstage[stage].event, fp);
- }
- fwrite(profile.permit_mapping, 0x80, 1, fp);
- fwrite(FLAG, 4, 1, fp);
- fwrite(profile.flags, 1000, 1, fp);
-#endif
fclose(fp);
return TRUE;
@@ -151,43 +115,7 @@
// Read data
fseek(fp, 0, SEEK_SET);
memset(&profile, 0, sizeof(PROFILE));
-#ifdef NONPORTABLE
fread(&profile, sizeof(PROFILE), 1, fp);
-#else
- fread(profile.code, 8, 1, fp);
- profile.stage = File_ReadLE32(fp);
- profile.music = (MusicID)File_ReadLE32(fp);
- profile.x = File_ReadLE32(fp);
- profile.y = File_ReadLE32(fp);
- profile.direct = File_ReadLE32(fp);
- profile.max_life = File_ReadLE16(fp);
- profile.star = File_ReadLE16(fp);
- profile.life = File_ReadLE16(fp);
- profile.a = File_ReadLE16(fp);
- profile.select_arms = File_ReadLE32(fp);
- profile.select_item = File_ReadLE32(fp);
- profile.equip = File_ReadLE32(fp);
- profile.unit = File_ReadLE32(fp);
- profile.counter = File_ReadLE32(fp);
- for (int arm = 0; arm < 8; arm++)
- {
- profile.arms[arm].code = File_ReadLE32(fp);
- profile.arms[arm].level = File_ReadLE32(fp);
- profile.arms[arm].exp = File_ReadLE32(fp);
- profile.arms[arm].max_num = File_ReadLE32(fp);
- profile.arms[arm].num = File_ReadLE32(fp);
- }
- for (int item = 0; item < 32; item++)
- profile.items[item].code = File_ReadLE32(fp);
- for (int stage = 0; stage < 8; stage++)
- {
- profile.permitstage[stage].index = File_ReadLE32(fp);
- profile.permitstage[stage].event = File_ReadLE32(fp);
- }
- fread(profile.permit_mapping, 0x80, 1, fp);
- fread(profile.FLAG, 4, 1, fp);
- fread(profile.flags, 1000, 1, fp);
-#endif
fclose(fp);
// Set things
@@ -250,22 +178,7 @@
InitFlags();
if (!TransferStage(13, 200, 10, 8))
{
- #if defined(NONPORTABLE) && defined(WINDOWS)
- #ifdef JAPANESE
- MessageBoxA(hWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
- #else
- MessageBoxA(hWnd, "Failed to load stage", "Error", MB_OK);
- #endif
- #else
- (void)hWnd;
-
- #ifdef JAPANESE
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
- #else
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
- #endif
- #endif
-
+ MessageBoxA(hWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
return FALSE;
}
--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -224,11 +224,7 @@
"ACCESS",
"IRONH",
"GRAND",
-#ifdef NONPORTABLE
- "Curly", // The vanilla game used the original filename instead of the internal 8.3 one
-#else
- "CURLY",
-#endif
+ "Curly", // Uses the original filename instead of the internal 8.3 one
"OSIDE",
"REQUIEM",
"WANPAK2",
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -705,20 +705,7 @@
y = GetTextScriptNo(gTS.p_read + 19);
if (!TransferStage(z, w, x, y))
{
- #if defined(NONPORTABLE) && defined(WINDOWS)
- #ifdef JAPANESE
- MessageBoxA(ghWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
- #else
- MessageBoxA(ghWnd, "Failed to load stage", "Error", MB_OK);
- #endif
- #else
- #ifdef JAPANESE
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
- #else
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
- #endif
- #endif
-
+ MessageBoxA(ghWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK);
return 0;
}
}
@@ -1270,23 +1257,8 @@
else
{
char str_0[0x40];
- #ifdef JAPANESE
- #if defined(NONPORTABLE) && defined(WINDOWS)
- sprintf(str_0, "\x95\x73\x96\xBE\x82\xCC\x83\x52\x81\x5B\x83\x68:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
- MessageBoxA(NULL, str_0, "\x83\x47\x83\x89\x81\x5B", MB_OK);
- #else
- sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", str_0, NULL);
- #endif
- #else
- sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
- #if defined(NONPORTABLE) && defined(WINDOWS)
- MessageBoxA(NULL, str_0, "Error", MB_OK);
- #else
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", str_0, NULL);
- #endif
- #endif
-
+ sprintf(str_0, "\x95\x73\x96\xBE\x82\xCC\x83\x52\x81\x5B\x83\x68:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
+ MessageBoxA(NULL, str_0, "\x83\x47\x83\x89\x81\x5B", MB_OK);
return 0;
}
}
--- a/src/WindowsWrapper.h
+++ b/src/WindowsWrapper.h
@@ -1,44 +1,15 @@
#pragma once
-#ifdef WINDOWS
#include <windows.h>
// Avoid name collisions
#undef DrawText
#undef FindResource
#undef CreateWindow
-#else
-#include <stdio.h>
-
-typedef int HWND;
-
-typedef int BOOL;
-
-#ifndef FALSE
-#define FALSE 0
-#endif
-
-#ifndef TRUE
-#define TRUE 1
-#endif
-
-struct RECT
-{
- long left;
- long top;
- long right;
- long bottom;
-};
-#endif
-
#define SET_RECT(rect, l, t, r, b) \
rect.left = l; \
rect.top = t; \
rect.right = r; \
rect.bottom = b;
-
-#ifndef MAX_PATH
-#define MAX_PATH FILENAME_MAX
-#endif
BOOL SystemTask();