ref: 4f7cc9582d341ffd876d4be908094417842093d0
parent: 063ec2a92a20dcd569cde48d7034a0ef114ea3ac
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Apr 13 09:28:57 EDT 2020
Revert "Backends: Added init/de-init messages for backends" This reverts commit 9be8b9a493e0607a506a7fed098ca9466153b23e.
--- a/src/Backends/Audio/SDL2.cpp
+++ b/src/Backends/Audio/SDL2.cpp
@@ -65,7 +65,6 @@
BOOL AudioBackend_Init(void)
{- Backend_PrintInfo("Initializing SDL2 audio backend...");if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{ std::string errorMessage = std::string("'SDL_InitSubSystem(SDL_INIT_AUDIO)' failed: ") + SDL_GetError();@@ -102,17 +101,14 @@
Backend_PrintInfo("Selected SDL audio driver: %s", SDL_GetCurrentAudioDriver());- Backend_PrintInfo("Succesfully initialized SDL2 audio backend");return TRUE;
}
void AudioBackend_Deinit(void)
{- Backend_PrintInfo("De-initializing SDL2 audio backend...");SDL_CloseAudioDevice(device_id);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
- Backend_PrintInfo("Finished de-initializing SDL2 audio backend");}
AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length)
--- a/src/Backends/Audio/miniaudio.cpp
+++ b/src/Backends/Audio/miniaudio.cpp
@@ -73,7 +73,6 @@
BOOL AudioBackend_Init(void)
{- Backend_PrintInfo("Initializing miniaudio audio backend...");ma_device_config config = ma_device_config_init(ma_device_type_playback);
config.playback.pDeviceID = NULL;
config.playback.format = ma_format_f32;
@@ -100,7 +99,6 @@
Mixer_Init(device.sampleRate);
- Backend_PrintInfo("Successfully initialized miniaudio audio backend");return TRUE;
}
else
@@ -135,7 +133,6 @@
void AudioBackend_Deinit(void)
{- Backend_PrintInfo("De-initializing miniaudio audio backend...");ma_result return_value;
return_value = ma_device_stop(&device);
@@ -147,7 +144,6 @@
ma_mutex_uninit(&mutex);
ma_device_uninit(&device);
- Backend_PrintInfo("Finished de-initializing miniaudio audio backend...");}
AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length)
--- a/src/Backends/GLFW3/Controller.cpp
+++ b/src/Backends/GLFW3/Controller.cpp
@@ -71,7 +71,6 @@
BOOL ControllerBackend_Init(void)
{- Backend_PrintInfo("Initializing GLFW controller backend...");// Connect joysticks that are already plugged-in
for (int i = GLFW_JOYSTICK_1; i < GLFW_JOYSTICK_LAST; ++i)
if (glfwJoystickPresent(i) == GLFW_TRUE)
@@ -80,13 +79,11 @@
// Set-up the callback for future (dis)connections
glfwSetJoystickCallback(JoystickCallback);
- Backend_PrintInfo("Sucessfully initialized GLFW controller backend");return TRUE;
}
void ControllerBackend_Deinit(void)
{- Backend_PrintInfo("De-initializing GLFW controller backend...");glfwSetJoystickCallback(NULL);
joystick_connected = FALSE;
@@ -94,7 +91,6 @@
free(axis_neutrals);
axis_neutrals = NULL;
- Backend_PrintInfo("Finished de-initializing GLFW controller backend");}
BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
--- a/src/Backends/GLFW3/Misc.cpp
+++ b/src/Backends/GLFW3/Misc.cpp
@@ -159,14 +159,10 @@
BOOL Backend_Init(void)
{- Backend_PrintInfo("Initializing GLFW platform backend...");glfwSetErrorCallback(ErrorCallback);
if (glfwInit() == GL_TRUE)
- {- Backend_PrintInfo("Successfully initialized GLFW platform backend");return TRUE;
- }
Backend_ShowMessageBox("Fatal error", "Could not initialise GLFW3");@@ -175,12 +171,10 @@
void Backend_Deinit(void)
{- Backend_PrintInfo("De-initializing GLFW platform backend...");if (cursor != NULL)
glfwDestroyCursor(cursor);
glfwTerminate();
- Backend_PrintInfo("Finished de-initializing GLFW platform backend ");}
void Backend_PostWindowCreation(void)
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -583,10 +583,7 @@
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{#ifndef USE_OPENGLES2
- Backend_PrintInfo("Initializing OpenGL3 rendering backend...");glad_set_post_callback(PostGLCallCallback);
-#else
- Backend_PrintInfo("Initializing OpenGLES2 rendering backend...");#endif
actual_screen_width = screen_width;
@@ -671,12 +668,6 @@
config.delete_texture_callback = GlyphBatch_DestroyTexture;
spritebatch_init(&glyph_batcher, &config, NULL);
-#ifndef USE_OPENGLES2
- Backend_PrintInfo("Successfully initialized OpenGL3 rendering backend");-#else
- Backend_PrintInfo("Successfully initialized OpenGLES2 rendering backend");-#endif
-
return &framebuffer;
}
@@ -703,11 +694,6 @@
void RenderBackend_Deinit(void)
{-#ifndef USE_OPENGLES2
- Backend_PrintInfo("De-initializing OpenGL3 rendering backend...");-#else
- Backend_PrintInfo("De-initializing OpenGLES2 rendering backend...");-#endif
free(local_vertex_buffer);
spritebatch_term(&glyph_batcher);
@@ -724,12 +710,6 @@
#endif
WindowBackend_OpenGL_DestroyWindow();
-
-#ifndef USE_OPENGLES2
- Backend_PrintInfo("Finished de-initializing OpenGL3 rendering backend");-#else
- Backend_PrintInfo("Finished de-initializing OpenGLES2 rendering backend");-#endif
}
void RenderBackend_DrawScreen(void)
--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -47,7 +47,6 @@
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{- Backend_PrintInfo("Initializing SDLSurface rendering backend...");window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
if (window != NULL)
@@ -67,7 +66,6 @@
{Backend_PostWindowCreation();
- Backend_PrintInfo("Successfully initialized SDLSurface rendering backend");return &framebuffer;
}
@@ -93,10 +91,8 @@
void RenderBackend_Deinit(void)
{- Backend_PrintInfo("De-initializing SDLSurface rendering backend...");SDL_FreeSurface(framebuffer.sdlsurface);
SDL_DestroyWindow(window);
- Backend_PrintInfo("Finished de-initializing SDLSurface rendering backend");}
void RenderBackend_DrawScreen(void)
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -128,7 +128,6 @@
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{- Backend_PrintInfo("Initializing SDLTexture rendering backend..."); Backend_PrintInfo("Available SDL render drivers:");for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i)
@@ -186,7 +185,6 @@
{Backend_PostWindowCreation();
- Backend_PrintInfo("Successfully initialized SDLTexture rendering backend");return &framebuffer;
}
else
@@ -222,12 +220,10 @@
void RenderBackend_Deinit(void)
{- Backend_PrintInfo("De-initializing SDLTexture rendering backend...");spritebatch_term(&glyph_batcher);
SDL_DestroyTexture(framebuffer.texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
- Backend_PrintInfo("Finished de-initializing SDLTexture rendering backend...");}
void RenderBackend_DrawScreen(void)
--- a/src/Backends/Rendering/Software.cpp
+++ b/src/Backends/Rendering/Software.cpp
@@ -35,7 +35,6 @@
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{- Backend_PrintInfo("Initializing Software rendering backend...");size_t pitch;
framebuffer.pixels = WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen, &pitch);
framebuffer.width = screen_width;
@@ -42,22 +41,12 @@
framebuffer.height = screen_height;
framebuffer.pitch = pitch;
- if (framebuffer.pixels)
- {- Backend_PrintInfo("Successfully initialized Software rendering backend");- return &framebuffer;
- }
- else
- {- Backend_PrintError("Failed to create window");- }
+ return &framebuffer;
}
void RenderBackend_Deinit(void)
{- Backend_PrintInfo("De-initializing Software rendering backend...");WindowBackend_Software_DestroyWindow();
- Backend_PrintInfo("Finished de-initializing Software rendering backend");}
void RenderBackend_DrawScreen(void)
--- a/src/Backends/SDL2/Controller.cpp
+++ b/src/Backends/SDL2/Controller.cpp
@@ -17,7 +17,6 @@
BOOL ControllerBackend_Init(void)
{- Backend_PrintInfo("Initializing SDL2 controller backend...");if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{ Backend_PrintError("Couldn't initialise joystick SDL subsystem: %s", SDL_GetError());@@ -24,13 +23,11 @@
return FALSE;
}
- Backend_PrintInfo("Successfully initialized SDL2 controller backend");return TRUE;
}
void ControllerBackend_Deinit(void)
{- Backend_PrintInfo("De-initializing SDL2 controller backend...");if (joystick != NULL)
{SDL_JoystickClose(joystick);
@@ -38,7 +35,6 @@
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
- Backend_PrintInfo("Finished de-initializing SDL2 controller backend");}
BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
--- a/src/Backends/SDL2/Misc.cpp
+++ b/src/Backends/SDL2/Misc.cpp
@@ -33,7 +33,6 @@
BOOL Backend_Init(void)
{- Backend_PrintInfo("Initializing SDL2 platform backend...");if (SDL_Init(SDL_INIT_EVENTS) == 0)
{if (SDL_InitSubSystem(SDL_INIT_VIDEO) == 0)
@@ -50,7 +49,6 @@
else
Backend_PrintError("No SDL video driver initialized !");- Backend_PrintInfo("Successfully initialized SDL2 platform backend");return TRUE;
}
@@ -69,7 +67,6 @@
void Backend_Deinit(void)
{- Backend_PrintInfo("De-initializing SDL2 platform backend...");if (cursor != NULL)
SDL_FreeCursor(cursor);
@@ -79,7 +76,6 @@
free(cursor_surface_pixels);
SDL_Quit();
- Backend_PrintInfo("Finished de-initializing SDL2 platform backend...");}
void Backend_PostWindowCreation(void)
--
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