ref: 51638079c79d8a6ac73d20829bb9a0ec9d4782b5
parent: 66f545af4131f9852f77ff19b1b902a9f1f1695b
author: cuckydev <cuckydev@users.noreply.github.com>
date: Tue Jan 22 17:04:35 EST 2019
worked on npc stuff
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -6,6 +6,7 @@
#include "Tags.h"
#include "NpcTbl.h"
+#include "NpChar.h"
#include "Generic.h"
#include "GenericLoad.h"
#include "TextScr.h"
@@ -84,7 +85,7 @@
int ModeOpening()
{
- //InitNpChar();
+ InitNpChar();
//InitCaret();
//InitStar();
InitFade();
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -1,12 +1,208 @@
#include <stdint.h>
+#include <SDL_rwops.h>
+#include "WindowsWrapper.h"
+
+#include "CommonDefines.h"
+#include "Tags.h"
#include "NpChar.h"
+#include "Game.h"
+#include "Flags.h"
+#include "NpcTbl.h"
#define NPC_MAX 0x200
NPCHAR gNPC[NPC_MAX];
+const char *gPassPixEve = "PXE\0";
+
+void InitNpChar()
+{
+ memset(gNPC, 0, sizeof(gNPC));
+}
+
+void SetUniqueParameter(NPCHAR *npc)
+{
+ int code = npc->code_char;
+ npc->surf = gNpcTable[code].surf;
+ npc->hit_voice = gNpcTable[code].hit_voice;
+ npc->destroy_voice = gNpcTable[code].destroy_voice;
+ npc->damage = gNpcTable[code].damage;
+ npc->size = gNpcTable[code].size;
+ npc->life = gNpcTable[code].life;
+ npc->hit.front = gNpcTable[code].hit.front << 9;
+ npc->hit.back = gNpcTable[code].hit.back << 9;
+ npc->hit.top = gNpcTable[code].hit.top << 9;
+ npc->hit.bottom = gNpcTable[code].hit.bottom << 9;
+ npc->view.front = gNpcTable[code].view.front << 9;
+ npc->view.back = gNpcTable[code].view.back << 9;
+ npc->view.top = gNpcTable[code].view.top << 9;
+ npc->view.bottom = gNpcTable[code].view.bottom << 9;
+}
+
bool LoadEvent(char *path_event)
{
+ char path[PATH_LENGTH];
+ sprintf(path, "%s/%s", gDataPath, path_event);
+
+ SDL_RWops *fp = SDL_RWFromFile(path, "rb");
+ if (!fp)
+ return false;
+
+ //Read "PXE" check
+ char code[4];
+ fp->read(fp, code, 1, 4);
+ if (memcmp(code, gPassPixEve, 3))
+ return false;
+
+ //Get amount of npcs
+ int count = SDL_ReadLE32(fp);
+
+ //Load npcs
+ memset(gNPC, 0, sizeof(gNPC));
+
+ int n = 170;
+ for (int i = 0; i < count; i++)
+ {
+ //Get data from file
+ EVENT eve;
+ eve.x = SDL_ReadLE16(fp);
+ eve.y = SDL_ReadLE16(fp);
+ eve.code_flag = SDL_ReadLE16(fp);
+ eve.code_event = SDL_ReadLE16(fp);
+ eve.code_char = SDL_ReadLE16(fp);
+ eve.bits = SDL_ReadLE16(fp);
+
+ //Set NPC parameters
+ if (eve.bits & npc_altDir)
+ gNPC[n].direct = 2;
+ else
+ gNPC[n].direct = 0;
+ gNPC[n].code_char = eve.code_char;
+ gNPC[n].code_event = eve.code_event;
+ gNPC[n].code_flag = eve.code_flag;
+ gNPC[n].x = eve.x << 13;
+ gNPC[n].y = eve.y << 13;
+ gNPC[n].bits = eve.bits;
+ gNPC[n].bits |= gNpcTable[gNPC[n].code_char].bits;
+ gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
+ SetUniqueParameter(&gNPC[n]);
+
+ //Check flags
+ if (gNPC[n].bits & npc_appearSet)
+ {
+ if (GetNPCFlag(gNPC[n].code_flag))
+ gNPC[n].cond |= 0x80u;
+ }
+ else if (gNPC[n].bits & npc_hideSet)
+ {
+ if (!GetNPCFlag(gNPC[n].code_flag))
+ gNPC[n].cond |= 0x80u;
+ }
+ else
+ {
+ gNPC[n].cond = 0x80;
+ }
+
+ //Increase index
+ n++;
+ }
+
return true;
+}
+
+void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index)
+{
+ for (int n = start_index; n < NPC_MAX; n++)
+ {
+ if (!gNPC[n].cond)
+ {
+ //Set NPC parameters
+ memset(&gNPC[n], 0, sizeof(NPCHAR));
+ gNPC[n].cond |= 0x80u;
+ gNPC[n].direct = dir;
+ gNPC[n].code_char = code_char;
+ gNPC[n].x = x;
+ gNPC[n].y = y;
+ gNPC[n].xm = xm;
+ gNPC[n].ym = ym;
+ gNPC[n].pNpc = npc;
+ gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
+ gNPC[n].exp = gNpcTable[gNPC[n].code_char].exp;
+ SetUniqueParameter(&gNPC[n]);
+ break;
+ }
+ }
+}
+
+void SetDestroyNpChar(int x, int y, int w, int num)
+{
+ //Create smoke
+ int wa = w / 0x200;
+ for (int i = 0; i < num; i++)
+ {
+ int offset_x = Random(-wa, wa) << 9;
+ int offset_y = Random(-wa, wa) << 9;
+ SetNpChar(4, x + offset_x, offset_y + y, 0, 0, 0, NULL, 0x100);
+ }
+
+ //Flash effect
+ //SetCaret(x, y, 12, 0);
+}
+
+void SetDestroyNpCharUp(int x, int y, int w, int num)
+{
+ //Create smoke
+ int wa = w / 0x200;
+ for (int i = 0; i < num; i++)
+ {
+ int offset_x = Random(-wa, wa) << 9;
+ int offset_y = Random(-wa, wa) << 9;
+ SetNpChar(4, x + offset_x, offset_y + y, 0, 0, 1, NULL, 0x100);
+ }
+
+ //Flash effect
+ //SetCaret(x, y, 12, 0);
+}
+
+void SetExpObjects(int x, int y, int exp)
+{
+ for (int n = 0x100; exp; SetUniqueParameter(&gNPC[n]))
+ {
+ if (!gNPC[n].cond)
+ {
+ memset(&gNPC[n], 0, sizeof(NPCHAR));
+
+ int sub_exp = 0;
+ if (exp < 20)
+ {
+ if (exp < 5)
+ {
+ if (exp > 0)
+ {
+ --exp;
+ sub_exp = 1;
+ }
+ }
+ else
+ {
+ exp -= 5;
+ sub_exp = 5;
+ }
+ }
+ else
+ {
+ exp -= 20;
+ sub_exp = 20;
+ }
+
+ gNPC[n].cond |= 0x80u;
+ gNPC[n].direct = 0;
+ gNPC[n].code_char = 1;
+ gNPC[n].x = x;
+ gNPC[n].y = y;
+ gNPC[n].bits = gNpcTable[gNPC[n].code_char].bits;
+ gNPC[n].exp = sub_exp;
+ }
+ }
}
--- a/src/NpChar.h
+++ b/src/NpChar.h
@@ -2,6 +2,25 @@
#include <stdint.h>
#include "WindowsWrapper.h"
+enum NPC_flags
+{
+ npc_solidSoft = 0x1, //Pushes quote out
+ npc_ignore44 = 0x2, //Ignores tile 44 (No NPC)
+ npc_invulnerable = 0x4, //Can't get hit
+ npc_ignoreSolid = 0x8, //Doesn't collide with anything
+ npc_bouncy = 0x10, //Quote bounces on the top
+ npc_shootable = 0x20, //Can be shot
+ npc_solidHard = 0x40, //Essentially acts as level tiles
+ npc_rearTop = 0x80, //Rear and top don't hurt
+ npc_eventTouch = 0x100, //Run event when touched
+ npc_eventDie = 0x200, //Run event when killed
+ npc_appearSet = 0x800, //Only appear when flag is set
+ npc_altDir = 0x1000, //Spawn facing to the right (or however the npc interprets the direction as)
+ npc_interact = 0x2000, //Run event when interacted with
+ npc_hideSet = 0x4000, //Hide when flag is set
+ npc_showDamage = 0x8000, //Show #Damage taken
+};
+
struct NPCHAR
{
uint8_t cond;
@@ -40,4 +59,19 @@
NPCHAR *pNpc;
};
+struct EVENT
+{
+ int16_t x;
+ int16_t y;
+ int16_t code_flag;
+ int16_t code_event;
+ int16_t code_char;
+ uint16_t bits;
+};
+
+void InitNpChar();
bool LoadEvent(char *path_event);
+void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index);
+void SetDestroyNpChar(int x, int y, int w, int num);
+void SetDestroyNpCharUp(int x, int y, int w, int num);
+void SetExpObjects(int x, int y, int exp);
--- a/src/WindowsWrapper.h
+++ b/src/WindowsWrapper.h
@@ -1,7 +1,18 @@
#pragma once
struct RECT
{
- int left, top, right, bottom;
+ union
+ {
+ int left;
+ int front;
+ };
+ int top;
+ union
+ {
+ int right;
+ int back;
+ };
+ int bottom;
};
bool SystemTask();