shithub: cstory

Download patch

ref: 567330cc5bd9ebd7323938f5d7c875cb154abe23
parent: 9fb01161c366604d8ab9bf5097da9aa75a4ad0dd
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Oct 29 08:11:07 EDT 2019

Remove some trailing commas

According to Clang, they're not valid C++98

--- a/src/CommonDefines.h
+++ b/src/CommonDefines.h
@@ -18,7 +18,7 @@
 	COLL_LEFT_WALL = 1,     // Touching a left wall
 	COLL_CEILING = 2,       // Touching a ceiling
 	COLL_RIGHT_WALL = 4,    // Touching a right wall
-	COLL_GROUND = 8,        // Touching the ground
+	COLL_GROUND = 8         // Touching the ground
 	// To be continued
 };
 
--- a/src/Game.h
+++ b/src/Game.h
@@ -21,7 +21,7 @@
 	 * - Create a bullet if some other conditions are fullfilled while iterating over the stars in ActStar (If you have any idea of how that actually works, you may
 	 * want to replace this line with a better explanation)
 	 */
-	GAME_FLAG_IS_CONTROL_ENABLED = 2,
+	GAME_FLAG_IS_CONTROL_ENABLED = 2
 
 	// To be continued
 };
--- a/src/NpChar.h
+++ b/src/NpChar.h
@@ -47,7 +47,7 @@
 	NPC_MALCO_UNDAMAGED = 107,
 	NPC_PROJECTILE_BALFROG_SPITBALL = 108,
 	NPC_MALCO_DAMAGED = 109,
-	NPC_ENEMY_PUCHI = 110,
+	NPC_ENEMY_PUCHI = 110
 	// To be continued
 };
 
--- a/src/Sound.h
+++ b/src/Sound.h
@@ -28,7 +28,7 @@
 	// To be continued
 	SND_BEHEMOTH_LARGE_HURT = 52,
 	// To be continued
-	SND_EXPLOSION = 72,
+	SND_EXPLOSION = 72
 	// To be continued
 };