ref: 567330cc5bd9ebd7323938f5d7c875cb154abe23
parent: 9fb01161c366604d8ab9bf5097da9aa75a4ad0dd
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Oct 29 08:11:07 EDT 2019
Remove some trailing commas According to Clang, they're not valid C++98
--- a/src/CommonDefines.h
+++ b/src/CommonDefines.h
@@ -18,7 +18,7 @@
COLL_LEFT_WALL = 1, // Touching a left wall
COLL_CEILING = 2, // Touching a ceiling
COLL_RIGHT_WALL = 4, // Touching a right wall
- COLL_GROUND = 8, // Touching the ground
+ COLL_GROUND = 8 // Touching the ground
// To be continued
};
--- a/src/Game.h
+++ b/src/Game.h
@@ -21,7 +21,7 @@
* - Create a bullet if some other conditions are fullfilled while iterating over the stars in ActStar (If you have any idea of how that actually works, you may
* want to replace this line with a better explanation)
*/
- GAME_FLAG_IS_CONTROL_ENABLED = 2,
+ GAME_FLAG_IS_CONTROL_ENABLED = 2
// To be continued
};
--- a/src/NpChar.h
+++ b/src/NpChar.h
@@ -47,7 +47,7 @@
NPC_MALCO_UNDAMAGED = 107,
NPC_PROJECTILE_BALFROG_SPITBALL = 108,
NPC_MALCO_DAMAGED = 109,
- NPC_ENEMY_PUCHI = 110,
+ NPC_ENEMY_PUCHI = 110
// To be continued
};
--- a/src/Sound.h
+++ b/src/Sound.h
@@ -28,7 +28,7 @@
// To be continued
SND_BEHEMOTH_LARGE_HURT = 52,
// To be continued
- SND_EXPLOSION = 72,
+ SND_EXPLOSION = 72
// To be continued
};