ref: 584ea57c5d0b661d0b07fb9c3b254381a5408009
parent: 37c5236b9b0d3b297ff907c1c3af3087582d658a
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Mar 31 12:28:28 EDT 2020
Split SDL2 code from Profile.cpp and TextScr.cpp
--- a/src/Backends/Platform.h
+++ b/src/Backends/Platform.h
@@ -9,3 +9,5 @@
void PlatformBackend_GetBasePath(char *string_buffer);
BOOL PlatformBackend_SystemTask(void);
+
+void PlatformBackend_ShowMessageBox(const char *title, const char *message);
--- a/src/Backends/Platform/SDL2.cpp
+++ b/src/Backends/Platform/SDL2.cpp
@@ -252,3 +252,8 @@
return TRUE;
}
+
+void PlatformBackend_ShowMessageBox(const char *title, const char *message)
+{
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL);
+}
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -4,10 +4,9 @@
#include <stdio.h>
#include <string.h>
-#include "SDL.h"
-
#include "WindowsWrapper.h"
+#include "Backends/Platform.h"
#include "ArmsItem.h"
#include "BossLife.h"
#include "Fade.h"
@@ -248,9 +247,9 @@
if (!TransferStage(13, 200, 10, 8))
{
#ifdef JAPANESE
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
+ PlatformBackend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
#else
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
+ PlatformBackend_ShowMessageBox("Error", "Failed to load stage");
#endif
return FALSE;
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -4,10 +4,9 @@
#include <stdlib.h>
#include <string.h>
-#include "SDL.h"
-
#include "WindowsWrapper.h"
+#include "Backends/Platform.h"
#include "ArmsItem.h"
#include "Boss.h"
#include "BossLife.h"
@@ -727,9 +726,9 @@
if (!TransferStage(z, w, x, y))
{
#ifdef JAPANESE
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", "ステージの読み込みに失敗", NULL);
+ PlatformBackend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
#else
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
+ PlatformBackend_ShowMessageBox("Error", "Failed to load stage");
#endif
return enum_ESCRETURN_exit;
@@ -1284,10 +1283,10 @@
char str_0[0x40];
#ifdef JAPANESE
sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "エラー", str_0, NULL);
+ PlatformBackend_ShowMessageBox("エラー", str_0);
#else
sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", str_0, NULL);
+ PlatformBackend_ShowMessageBox("Error", str_0);
#endif
return enum_ESCRETURN_exit;
--
⑨