ref: 5c8f80e611662ffe1bb98819a8bac1060af3c13d
parent: 8954e9aaca1e08ba86fbd476925cf051f5047e71
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Jan 31 09:36:54 EST 2019
Added some TSC commands and BossLife.cpp
--- a/Makefile
+++ b/Makefile
@@ -41,6 +41,7 @@
SOURCES = \
ArmsItem \
Back \
+ BossLife \
BulHit \
Bullet \
Caret \
--- /dev/null
+++ b/src/BossLife.cpp
@@ -1,0 +1,84 @@
+#include "BossLife.h"
+
+#include "Draw.h"
+#include "NpChar.h"
+#include "WindowsWrapper.h"
+
+static struct
+{
+ bool flag;
+ int *pLife;
+ int max;
+ int br;
+ int count;
+} gBL;
+
+void InitBossLife(void)
+{
+ gBL.flag = false;
+}
+
+bool StartBossLife(int code_event)
+{
+ for (int i = 0; i < 0x200; ++i)
+ {
+ if (gNPC[i].code_event == code_event)
+ {
+ gBL.flag = true;
+ gBL.max = gNPC[i].life;
+ gBL.br = gNPC[i].life;
+ gBL.pLife = &gNPC[i].life;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool StartBossLife2(void)
+{
+ // TODO uncomment me when Boss.cpp is done!
+// gBL.flag = true;
+// gBL.max = gBoss[0].life;
+// gBL.br = gBoss[0].life;
+// gBL.pLife = &gBoss[0].life;
+ return true;
+}
+
+void PutBossLife(void)
+{
+ RECT rcText = {0, 48, 32, 56};
+ RECT rcBox1 = {0, 0, 244, 8};
+ RECT rcBox2 = {0, 16, 244, 24};
+ RECT rcLife = {0, 24, 0, 32};
+ RECT rcBr = {0, 32, 232, 40};
+
+ if (gBL.flag)
+ {
+ if (*gBL.pLife >= 1)
+ {
+ rcLife.right = 198 * *gBL.pLife / gBL.max;
+
+ if (gBL.br <= *gBL.pLife)
+ {
+ gBL.count = 0;
+ }
+ else if (++gBL.count > 30)
+ {
+ --gBL.br;
+ }
+
+ rcBr.right = 198 * gBL.br / gBL.max;
+
+ PutBitmap3(&grcGame, 32, 220, &rcBox1, SURFACE_ID_TEXT_BOX);
+ PutBitmap3(&grcGame, 32, 228, &rcBox2, SURFACE_ID_TEXT_BOX);
+ PutBitmap3(&grcGame, 72, 224, &rcBr, SURFACE_ID_TEXT_BOX);
+ PutBitmap3(&grcGame, 72, 224, &rcLife, SURFACE_ID_TEXT_BOX);
+ PutBitmap3(&grcGame, 40, 224, &rcText, SURFACE_ID_TEXT_BOX);
+ }
+ else
+ {
+ gBL.flag = false;
+ }
+ }
+}
--- /dev/null
+++ b/src/BossLife.h
@@ -1,0 +1,6 @@
+#pragma once
+
+void InitBossLife(void);
+bool StartBossLife(int code_event);
+bool StartBossLife2(void);
+void PutBossLife(void);
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -37,6 +37,7 @@
#include "Draw.h"
#include "Ending.h"
#include "Flash.h"
+#include "BossLife.h"
int g_GameFlags;
int gCounter;
@@ -103,7 +104,7 @@
//InitStar();
InitFade();
InitFlash();
- //InitBossLife();
+ InitBossLife();
ChangeMusic(0);
TransferStage(72, 100, 3, 3);
SetFrameTargetMyChar(16);
@@ -441,7 +442,7 @@
//ClearPermitStage();
//StartMapping();
InitFlags();
- //InitBossLife();
+ InitBossLife();
if ((bContinue && LoadProfile(NULL)) || InitializeGame())
{
@@ -517,7 +518,7 @@
PutFlash();
PutCaret(frame_x, frame_y);
PutValueView(frame_x, frame_y);
- //PutBossLife();
+ PutBossLife();
PutFade();
if (!(g_GameFlags & 4))
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -14,6 +14,7 @@
#include "ValueView.h"
#include "Stage.h"
#include "Game.h"
+#include "BossLife.h"
const char *gDefaultName = "Profile.dat";
const char *gProfileCode = "Do041220";
@@ -130,7 +131,7 @@
ClearFade();
SetFrameMyChar();
SetFrameTargetMyChar(16);
- //InitBossLife();
+ InitBossLife();
CutNoise();
//InitStar();
ClearValueView();
@@ -154,7 +155,7 @@
ClearFade();
SetFrameMyChar();
SetFrameTargetMyChar(16);
- //InitBossLife();
+ InitBossLife();
CutNoise();
ClearValueView();
//gCurlyShoot_wait = 0;
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -21,6 +21,8 @@
#include "Sound.h"
#include "Organya.h"
#include "Game.h"
+#include "Map.h"
+#include "BossLife.h"
#define IS_COMMAND(c1, c2, c3) gTS.data[gTS.p_read + 1] == c1 && gTS.data[gTS.p_read + 2] == c2 && gTS.data[gTS.p_read + 3] == c3
@@ -840,6 +842,16 @@
else
gTS.p_read += 13;
}
+ else if (IS_COMMAND('I','T','J'))
+ {
+ x = GetTextScriptNo(gTS.p_read + 4);
+ z = GetTextScriptNo(gTS.p_read + 9);
+
+ if (CheckItem(x))
+ JumpTextScript(z);
+ else
+ gTS.p_read += 13;
+ }
else if (IS_COMMAND('S','S','S'))
{
x = GetTextScriptNo(gTS.p_read + 4);
@@ -967,6 +979,37 @@
z = GetTextScriptNo(gTS.p_read + 19);
SetNpChar(w, x << 13, y << 13, 0, 0, z, 0, 0x100);
gTS.p_read += 23;
+ }
+ else if (IS_COMMAND('C','M','P'))
+ {
+ x = GetTextScriptNo(gTS.p_read + 4);
+ y = GetTextScriptNo(gTS.p_read + 9);
+ z = GetTextScriptNo(gTS.p_read + 14);
+ ChangeMapParts(x, y, z);
+ gTS.p_read += 18;
+ }
+ else if (IS_COMMAND('B','S','L'))
+ {
+ z = GetTextScriptNo(gTS.p_read + 4);
+
+ if (z)
+ StartBossLife(z);
+ else
+ StartBossLife2();
+
+ gTS.p_read += 8;
+ }
+ else if (IS_COMMAND('M','Y','D'))
+ {
+ z = GetTextScriptNo(gTS.p_read + 4);
+ SetMyCharDirect(z);
+ gTS.p_read += 8;
+ }
+ else if (IS_COMMAND('M','Y','B'))
+ {
+ z = GetTextScriptNo(gTS.p_read + 4);
+ BackStepMyChar(z);
+ gTS.p_read += 8;
}
else if (IS_COMMAND('M','N','P'))
{
--
⑨