ref: 5ca12ae22ae5ad4be29b38ecb5c9c885b6cc724a
parent: 65b470ba206bc94f6b01df29c1e9584e773f7103
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Apr 20 08:42:50 EDT 2020
Tweak Wii U coordinates
--- a/src/Backends/WiiU/Window-Software-Polygon.cpp
+++ b/src/Backends/WiiU/Window-Software-Polygon.cpp
@@ -57,10 +57,10 @@
// Initialise vertex position buffer
const float vertex_positions[4][2] = {
- {-640.0f / 854.0f, -1.0f},
{-640.0f / 854.0f, 1.0f},
{ 640.0f / 854.0f, 1.0f},
- { 640.0f / 854.0f, -1.0f}
+ { 640.0f / 854.0f, -1.0f},
+ {-640.0f / 854.0f, -1.0f}
};
vertex_position_buffer.flags = (GX2RResourceFlags)(GX2R_RESOURCE_BIND_VERTEX_BUFFER |
@@ -75,10 +75,10 @@
// Initialise texture coordinate buffer
const float texture_coordinates[4][2] = {
- {0.0f, 1.0f},
{0.0f, 0.0f},
{1.0f, 0.0f},
- {1.0f, 1.0f}
+ {1.0f, 1.0f},
+ {0.0f, 1.0f}
};
texture_coordinate_buffer.flags = (GX2RResourceFlags)(GX2R_RESOURCE_BIND_VERTEX_BUFFER |