shithub: cstory

Download patch

ref: 5cc1d5ac018d4c00f11cb31a9ab6fdc6a0a4b3f4
parent: 7261106be8e3c42d062dbd784320f9f5a7a269e0
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Apr 21 10:25:58 EDT 2020

Update CMake options and readme

--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -17,8 +17,8 @@
 option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
 option(DOCONFIG "Compile a DoConfig clone tool - not useful for console ports" ON)
 
-set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
-set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2', 'miniaudio', 'WiiU', or 'Null'")
+set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, 'Wii U' for the Wii U's hardware-accelerated GX2 API, or 'Software' for a handwritten software renderer")
+set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2', 'miniaudio', 'WiiU-Hardware', 'WiiU-Software', or 'Null'")
 set(BACKEND_PLATFORM "SDL2" CACHE STRING "Which platform backend the game should use: 'SDL2', 'GLFW3', 'WiiU', or 'Null'")
 
 option(LTO "Enable link-time optimisation" OFF)
@@ -332,7 +332,11 @@
 	endif()
 
 	target_link_libraries(CSE2 PRIVATE ${CMAKE_DL_LIBS})
-elseif(BACKEND_AUDIO MATCHES "WiiU")
+elseif(BACKEND_AUDIO MATCHES "WiiU-Hardware")
+	target_sources(CSE2 PRIVATE
+		"src/Backends/Audio/WiiU.cpp"
+	)
+elseif(BACKEND_AUDIO MATCHES "WiiU-Software")
 	target_sources(CSE2 PRIVATE
 		"src/Backends/Audio/WiiU-Software.cpp"
 		"src/Backends/Audio/SoftwareMixer.cpp"
--- a/README.md
+++ b/README.md
@@ -74,19 +74,21 @@
 `-DFIX_BUGS=ON` | Fix various bugs in the game
 `-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
 `-DDOCONFIG=OFF` | Disable compiling the DoConfig tool (it is not useful for console ports)
-`-DBACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
-`-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
-`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default) (note: requires `-DBACKEND_PLATFORM=SDL2`)
-`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer (note: requires `-DBACKEND_PLATFORM=SDL2`)
-`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
-`-DBACKEND_AUDIO=SDL2` | Use SDL2 to deliver audio (default)
-`-DBACKEND_AUDIO=miniaudio` | Use miniaudio to deliver audio
-`-DBACKEND_AUDIO=WiiU` | Use the Wii U's APIs to deliver audio
-`-DBACKEND_AUDIO=Null` | Don't deliver audio at all
-`-DBACKEND_PLATFORM=SDL2` | Use SDL2 for windowing and OS-abstraction (default)
-`-DBACKEND_PLATFORM=GLFW3` | Use GLFW3 for windowing and OS-abstraction
-`-DBACKEND_PLATFORM=WiiU` | Use the Wii U's native APIs
-`-DBACKEND_PLATFORM=Null` | Use the dummy platform backend (doesn't do anything)
+`-DBACKEND_RENDERER=OpenGL3` | Render with OpenGL 3.2 (hardware-accelerated)
+`-DBACKEND_RENDERER=OpenGLES2` | Render with OpenGL ES 2.0 (hardware-accelerated)
+`-DBACKEND_RENDERER=SDLTexture` | (Default) Render with SDL2's Texture API (hardware-accelerated) (note: requires `-DBACKEND_PLATFORM=SDL2`)
+`-DBACKEND_RENDERER=SDLSurface` | Render with SDL2's Surface API (software-rendered) (note: requires `-DBACKEND_PLATFORM=SDL2`)
+`-DBACKEND_RENDERER=WiiU` | Render with the Wii U's GX2 API (hardware-accelerated)
+`-DBACKEND_RENDERER=Software` | Render with a handwritten software-renderer
+`-DBACKEND_AUDIO=SDL2` | (Default) Deliver audio with SDL2 (software-mixer)
+`-DBACKEND_AUDIO=miniaudio` | Deliver audio with miniaudio (software-mixer)
+`-DBACKEND_AUDIO=WiiU-Hardware` | Deliver audio with Wii U's AXVoice API (hardware-accelerated) (WARNING - currently broken: voices randomly disappear for unknown reasons)
+`-DBACKEND_AUDIO=WiiU-Software` | Deliver audio with Wii U's AXVoice API (software-mixer)
+`-DBACKEND_AUDIO=Null` | Don't deliver audio at all (WARNING - game will have no audio)
+`-DBACKEND_PLATFORM=SDL2` | (Default) Use SDL2 for miscellaneous platform-dependant operations
+`-DBACKEND_PLATFORM=GLFW3` | Use GLFW3 for miscellaneous platform-dependant operations
+`-DBACKEND_PLATFORM=WiiU` | Use the Wii U's native APIs for miscellaneous platform-dependant operations
+`-DBACKEND_PLATFORM=Null` | Don't do platform-dependant operations at all (WARNING - game will have no video or input)
 `-DLTO=ON` | Enable link-time optimisation
 `-DPKG_CONFIG_STATIC_LIBS=ON` | On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)
 `-DMSVC_LINK_STATIC_RUNTIME=ON` | Link the static MSVC runtime library, to reduce the number of required DLL files (Visual Studio only)
@@ -117,7 +119,7 @@
 Then, generate the build files with this command:
 
 ```
-cmake -B buildwiiu -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=WiiU -DBACKEND_RENDERER=Software -DBACKEND_AUDIO=WiiU -DDOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake
+cmake -B buildwiiu -DCMAKE_BUILD_TYPE=Release -DFORCE_LOCAL_LIBS=ON -DBACKEND_PLATFORM=WiiU -DBACKEND_RENDERER=WiiU -DBACKEND_AUDIO=WiiU-Software -DDOCONFIG=OFF -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/wut/share/wut.toolchain.cmake
 ```
 
 Finally, build the game with this command: