ref: 5da3b72fca6a541fdb67153558b5a2ff5d8c83bd
parent: 29c84ae2224b690313c69f73b6f4d55f6cb944b9
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Aug 13 14:02:14 EDT 2019
Split glyph surface creation and pixel upload When DirectX-SDL2 loses its device, it doesn't lose its textures, just their contents, so we shouldn't remake the textures when we regenerate the glyphs (that's coming next commit).
--- a/src/Backends/Rendering.h
+++ b/src/Backends/Rendering.h
@@ -25,8 +25,9 @@
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
BOOL Backend_SupportsSubpixelGlyphs(void);
-Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode);
-void Backend_UnloadGlyph(Backend_Glyph *glyph);
+Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsigned char pixel_mode);
+void Backend_FreeGlyph(Backend_Glyph *glyph);
+void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels, int pitch);
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
void Backend_HandleDeviceLoss(void);
void Backend_HandleWindowResize(void);
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -628,7 +628,7 @@
return TRUE;
}
-Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode)
+Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsigned char pixel_mode)
{
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
@@ -635,30 +635,66 @@
if (glyph == NULL)
return NULL;
- const unsigned int destination_pitch = (width + 3) & ~3; // Round up to the nearest 4 (OpenGL needs this)
+ GLint previously_bound_texture;
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
- unsigned char *buffer = (unsigned char*)malloc(destination_pitch * height);
+ glGenTextures(1, &glyph->texture_id);
+ glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- switch (pixel_mode)
+ glyph->width = width;
+ glyph->height = height;
+ glyph->pixel_mode = pixel_mode;
+
+ glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
+
+ return glyph;
+}
+
+void Backend_FreeGlyph(Backend_Glyph *glyph)
+{
+ if (glyph == NULL)
+ return;
+
+ glDeleteTextures(1, &glyph->texture_id);
+ free(glyph);
+}
+
+void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels, int pitch)
+{
+ if (glyph == NULL)
+ return;
+
+ const unsigned int width_in_bytes = (glyph->pixel_mode == FONT_PIXEL_MODE_LCD ? glyph->width * 3 : glyph->width);
+
+ const unsigned int destination_pitch = (width_in_bytes + 3) & ~3; // Round up to the nearest 4 (OpenGL needs this)
+
+ unsigned char *buffer = (unsigned char*)malloc(destination_pitch * glyph->height);
+
+ switch (glyph->pixel_mode)
{
case FONT_PIXEL_MODE_LCD:
case FONT_PIXEL_MODE_GRAY:
- for (unsigned int y = 0; y < height; ++y)
+ for (unsigned int y = 0; y < glyph->height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = buffer + y * destination_pitch;
- memcpy(destination_pointer, source_pointer, width);
+ memcpy(destination_pointer, source_pointer, width_in_bytes);
}
break;
case FONT_PIXEL_MODE_MONO:
- for (unsigned int y = 0; y < height; ++y)
+ for (unsigned int y = 0; y < glyph->height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = buffer + y * destination_pitch;
- for (unsigned int x = 0; x < width; ++x)
+ for (unsigned int x = 0; x < width_in_bytes; ++x)
*destination_pointer++ = (*source_pointer++ ? 0xFF : 0);
}
@@ -668,36 +704,15 @@
GLint previously_bound_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
- glGenTextures(1, &glyph->texture_id);
glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
- if (pixel_mode == FONT_PIXEL_MODE_LCD)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width / 3, height, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
+ if (glyph->pixel_mode == FONT_PIXEL_MODE_LCD)
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, glyph->width, glyph->height, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, buffer);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, glyph->width, glyph->height, 0, GL_RED, GL_UNSIGNED_BYTE, buffer);
- glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
- glyph->height = height;
- glyph->pixel_mode = pixel_mode;
-
free(buffer);
glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
-
- return glyph;
-}
-
-void Backend_UnloadGlyph(Backend_Glyph *glyph)
-{
- if (glyph == NULL)
- return;
-
- glDeleteTextures(1, &glyph->texture_id);
- free(glyph);
}
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -15,6 +15,7 @@
typedef struct Backend_Glyph
{
SDL_Surface *sdlsurface;
+ unsigned char pixel_mode;
} Backend_Glyph;
static SDL_Window *window;
@@ -142,7 +143,7 @@
return FALSE; // SDL_Surfaces don't have per-component alpha
}
-Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode)
+Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsigned char pixel_mode)
{
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
@@ -157,17 +158,36 @@
return NULL;
}
- switch (pixel_mode)
+ glyph->pixel_mode = pixel_mode;
+
+ return glyph;
+}
+
+void Backend_FreeGlyph(Backend_Glyph *glyph)
+{
+ if (glyph == NULL)
+ return;
+
+ SDL_FreeSurface(glyph->sdlsurface);
+ free(glyph);
+}
+
+void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels, int pitch)
+{
+ if (glyph == NULL)
+ return;
+
+ switch (glyph->pixel_mode)
{
// FONT_PIXEL_MODE_LCD is unsupported
case FONT_PIXEL_MODE_GRAY:
- for (unsigned int y = 0; y < height; ++y)
+ for (int y = 0; y < glyph->sdlsurface->h; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
- for (unsigned int x = 0; x < width; ++x)
+ for (int x = 0; x < glyph->sdlsurface->w; ++x)
{
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
@@ -179,12 +199,12 @@
break;
case FONT_PIXEL_MODE_MONO:
- for (unsigned int y = 0; y < height; ++y)
+ for (int y = 0; y < glyph->sdlsurface->h; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
- for (unsigned int x = 0; x < width; ++x)
+ for (int x = 0; x < glyph->sdlsurface->w; ++x)
{
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
@@ -195,17 +215,6 @@
break;
}
-
- return glyph;
-}
-
-void Backend_UnloadGlyph(Backend_Glyph *glyph)
-{
- if (glyph == NULL)
- return;
-
- SDL_FreeSurface(glyph->sdlsurface);
- free(glyph);
}
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -24,6 +24,7 @@
typedef struct Backend_Glyph
{
Backend_Surface *surface;
+ unsigned char pixel_mode;
} Backend_Glyph;
static SDL_Renderer *renderer;
@@ -150,10 +151,10 @@
const unsigned char *src_pixel = surface->pixels;
// Convert the SDL_Surface's colour-keyed pixels to RGBA32
- for (int y = 0; y < surface->height; ++y)
+ for (unsigned int y = 0; y < surface->height; ++y)
{
- for (int x = 0; x < surface->width; ++x)
+ for (unsigned int x = 0; x < surface->width; ++x)
{
*buffer_pointer++ = src_pixel[0];
*buffer_pointer++ = src_pixel[1];
@@ -218,7 +219,7 @@
return FALSE; // SDL_Textures don't have per-component alpha
}
-Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode)
+Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsigned char pixel_mode)
{
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
@@ -233,20 +234,39 @@
return NULL;
}
+ glyph->pixel_mode = pixel_mode;
+
+ return glyph;
+}
+
+void Backend_FreeGlyph(Backend_Glyph *glyph)
+{
+ if (glyph == NULL)
+ return;
+
+ Backend_FreeSurface(glyph->surface);
+ free(glyph);
+}
+
+void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels, int pitch)
+{
+ if (glyph == NULL)
+ return;
+
unsigned int surface_pitch;
unsigned char *surface_pixels = Backend_LockSurface(glyph->surface, &surface_pitch);
- switch (pixel_mode)
+ switch (glyph->pixel_mode)
{
// FONT_PIXEL_MODE_LCD is unsupported
case FONT_PIXEL_MODE_GRAY:
- for (unsigned int y = 0; y < height; ++y)
+ for (unsigned int y = 0; y < glyph->surface->height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = surface_pixels + y * surface_pitch;
- for (unsigned int x = 0; x < width; ++x)
+ for (unsigned int x = 0; x < glyph->surface->width; ++x)
{
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
@@ -258,12 +278,12 @@
break;
case FONT_PIXEL_MODE_MONO:
- for (unsigned int y = 0; y < height; ++y)
+ for (unsigned int y = 0; y < glyph->surface->height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = surface_pixels + y * surface_pitch;
- for (unsigned int x = 0; x < width; ++x)
+ for (unsigned int x = 0; x < glyph->surface->width; ++x)
{
*destination_pointer++ = 0xFF;
*destination_pointer++ = 0xFF;
@@ -276,17 +296,6 @@
}
Backend_UnlockSurface(glyph->surface);
-
- return glyph;
-}
-
-void Backend_UnloadGlyph(Backend_Glyph *glyph)
-{
- if (glyph == NULL)
- return;
-
- Backend_FreeSurface(glyph->surface);
- free(glyph);
}
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
--- a/src/Backends/Rendering/Software.cpp
+++ b/src/Backends/Rendering/Software.cpp
@@ -260,7 +260,7 @@
return TRUE; // It's a software renderer, baby
}
-Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode)
+Backend_Glyph* Backend_CreateGlyph(unsigned int width, unsigned int height, unsigned char pixel_mode)
{
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
@@ -267,26 +267,49 @@
if (glyph == NULL)
return NULL;
- switch (pixel_mode)
+ glyph->pixels = malloc(width * height * (pixel_mode == FONT_PIXEL_MODE_MONO ? sizeof(unsigned char) : sizeof(float)));
+
+ if (glyph->pixels == NULL)
{
+ free(glyph);
+ return NULL;
+ }
+
+ glyph->width = width;
+ glyph->height = height;
+ glyph->pixel_mode = pixel_mode;
+
+ return glyph;
+}
+
+void Backend_FreeGlyph(Backend_Glyph *glyph)
+{
+ if (glyph == NULL)
+ return;
+
+ free(glyph->pixels);
+ free(glyph);
+}
+
+void Backend_LoadGlyphPixels(Backend_Glyph *glyph, const unsigned char *pixels, int pitch)
+{
+ if (glyph == NULL)
+ return;
+
+ const unsigned int width_in_bytes = (glyph->pixel_mode == FONT_PIXEL_MODE_LCD ? glyph->width * 3 : glyph->width);
+
+ switch (glyph->pixel_mode)
+ {
case FONT_PIXEL_MODE_LCD:
case FONT_PIXEL_MODE_GRAY:
{
- glyph->pixels = malloc(width * height * sizeof(float));
-
- if (glyph->pixels == NULL)
- {
- free(glyph);
- return NULL;
- }
-
float *destination_pointer = (float*)glyph->pixels;
- for (unsigned int y = 0; y < height; ++y)
+ for (unsigned int y = 0; y < glyph->height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
- for (unsigned int x = 0; x < width; ++x)
+ for (unsigned int x = 0; x < width_in_bytes; ++x)
*destination_pointer++ = *source_pointer++ / 255.0f;
}
@@ -295,40 +318,17 @@
case FONT_PIXEL_MODE_MONO:
{
- glyph->pixels = malloc(width * height);
-
- if (glyph->pixels == NULL)
+ for (unsigned int y = 0; y < glyph->height; ++y)
{
- free(glyph);
- return NULL;
- }
-
- for (unsigned int y = 0; y < height; ++y)
- {
const unsigned char *source_pointer = pixels + y * pitch;
- unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width;
+ unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width_in_bytes;
- memcpy(destination_pointer, source_pointer, width);
+ memcpy(destination_pointer, source_pointer, width_in_bytes);
}
break;
}
}
-
- glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
- glyph->height = height;
- glyph->pixel_mode = pixel_mode;
-
- return glyph;
-}
-
-void Backend_UnloadGlyph(Backend_Glyph *glyph)
-{
- if (glyph == NULL)
- return;
-
- free(glyph->pixels);
- free(glyph);
}
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
--- a/src/Font.cpp
+++ b/src/Font.cpp
@@ -1027,7 +1027,8 @@
break;
}
- glyph->backend = Backend_LoadGlyph(bitmap.buffer, bitmap.width, bitmap.rows, bitmap.pitch, pixel_mode);
+ glyph->backend = Backend_CreateGlyph((pixel_mode == FT_PIXEL_MODE_LCD ? bitmap.width / 3 : bitmap.width), bitmap.rows, pixel_mode);
+ Backend_LoadGlyphPixels(glyph->backend, bitmap.buffer, bitmap.pitch);
FT_Bitmap_Done(font_object->library, &bitmap);
}
@@ -1042,7 +1043,7 @@
{
CachedGlyph *next_glyph = glyph->next;
- Backend_UnloadGlyph(glyph->backend);
+ Backend_FreeGlyph(glyph->backend);
free(glyph);
glyph = next_glyph;