ref: 5dd3a5dd2df7aed2814dc4f91a55d193ef62c86a
parent: c6f074c2b9698f989f32fe67ca7c8ffd4eafc13b
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Sep 5 10:56:03 EDT 2019
Add the typos back to the stage table These were corrected in an earlier commit because they affect portability.
--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -28,87 +28,89 @@
int gStageNo;
+// Note: Pixel made numerous capitalisation errors when making this table.
+// This isn't a problem for Windows, because of its case-insensitive filesystem.
const STAGE_TABLE gTMT[95] = {
STAGE_ENTRY("0", "0", 4, "bk0", "Guest", "0", 0, "Null", "��"),
- STAGE_ENTRY("Pens", "Pens1", 1, "bkBlue", "Guest", "0", 0, "Arthur's House", "�A�[�T�[�̉�"),
- STAGE_ENTRY("Eggs", "Eggs", 1, "bkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "�^�}�S���L"),
+ STAGE_ENTRY("Pens", "Pens1", 1, "BkBlue", "Guest", "0", 0, "Arthur's House", "�A�[�T�[�̉�"),
+ STAGE_ENTRY("Eggs", "Eggs", 1, "BkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "�^�}�S���L"),
STAGE_ENTRY("EggX", "EggX", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "�^�}�S No.00"),
STAGE_ENTRY("EggIn", "Egg6", 4, "bk0", "Eggs1", "0", 0, "Egg No. 06", "�^�}�S No.06"),
STAGE_ENTRY("Store", "EggR", 4, "bk0", "Eggs1", "0", 0, "Egg Observation Room", "�^�}�S����"),
- STAGE_ENTRY("Weed", "Weed", 1, "bkBlue", "Weed", "0", 0, "Grasstown", "�N�T����"),
+ STAGE_ENTRY("Weed", "Weed", 1, "BkBlue", "Weed", "0", 0, "Grasstown", "�N�T����"),
STAGE_ENTRY("Barr", "Santa", 4, "bk0", "Weed", "0", 0, "Santa's House", "�T���^�̉�"),
- STAGE_ENTRY("Barr", "Chako", 1, "bkBlue", "Guest", "0", 0, "Chaco's House", "�`���R�̉�"),
+ STAGE_ENTRY("Barr", "Chako", 1, "BkBlue", "Guest", "0", 0, "Chaco's House", "�`���R�̉�"),
STAGE_ENTRY("Maze", "MazeI", 4, "bk0", "Maze", "0", 0, "Labyrinth I", "���{�h"),
- STAGE_ENTRY("Sand", "Sand", 1, "bkGreen", "Sand", "Omg", 1, "Sand Zone", "����"),
- STAGE_ENTRY("Mimi", "Mimi", 1, "bkBlue", "Guest", "0", 0, "Mimiga Village", "�~�~�K�[�̑�"),
+ STAGE_ENTRY("Sand", "Sand", 1, "BkGreen", "Sand", "Omg", 1, "Sand Zone", "����"),
+ STAGE_ENTRY("Mimi", "Mimi", 1, "BkBlue", "Guest", "0", 0, "Mimiga Village", "�~�~�K�[�̑�"),
STAGE_ENTRY("Cave", "Cave", 4, "bk0", "Cemet", "0", 0, "First Cave", "�ŏ��̓��A"),
STAGE_ENTRY("Cave", "Start", 4, "bk0", "Cemet", "0", 0, "Start Point", "�X�^�[�g�n�_"),
STAGE_ENTRY("Mimi", "Barr", 4, "bk0", "Cemet", "Bllg", 0, "Shack", "�o���b�N����"),
- STAGE_ENTRY("Mimi", "Pool", 1, "bkBlue", "Guest", "0", 0, "Reservoir", "�����r"),
+ STAGE_ENTRY("Mimi", "Pool", 1, "BkBlue", "Guest", "0", 0, "Reservoir", "�����r"),
STAGE_ENTRY("Mimi", "Cemet", 4, "bk0", "Cemet", "0", 0, "Graveyard", "�͂���"),
- STAGE_ENTRY("Mimi", "Plant", 1, "bkGreen", "Plant", "0", 0, "Yamashita Farm", "�R���_��"),
+ STAGE_ENTRY("Mimi", "Plant", 1, "BkGreen", "Plant", "0", 0, "Yamashita Farm", "�R���_��"),
STAGE_ENTRY("Store", "Shelt", 4, "bk0", "Eggs1", "0", 0, "Shelter", "�V�F���^�["),
- STAGE_ENTRY("Pens", "Comu", 1, "bkBlue", "Guest", "0", 0, "Assembly Hall", "�W����"),
+ STAGE_ENTRY("Pens", "Comu", 1, "BkBlue", "Guest", "0", 0, "Assembly Hall", "�W����"),
STAGE_ENTRY("Mimi", "MiBox", 4, "bk0", "0", "0", 0, "Save Point", "�Z�[�u�|�C���g"),
STAGE_ENTRY("Store", "EgEnd1", 4, "bk0", "0", "0", 0, "Side Room", "�^�}�S���L�̌�"),
STAGE_ENTRY("Store", "Cthu", 4, "bk0", "0", "0", 0, "Cthulhu's Abode", "�N�g�D���[�̏Z��"),
STAGE_ENTRY("EggIn", "Egg1", 4, "bk0", "Eggs1", "0", 0, "Egg No. 01", "�^�}�S No.01"),
- STAGE_ENTRY("Pens", "Pens2", 1, "bkBlue", "Guest", "0", 0, "Arthur's House", "�A�[�T�[�̉�"),
- STAGE_ENTRY("Barr", "Malco", 1, "bkBlue", "Weed", "Bllg", 0, "Power Room", "�d����"),
- STAGE_ENTRY("Barr", "WeedS", 1, "bkBlue", "0", "0", 0, "Save Point", "�Z�[�u�|�C���g"),
- STAGE_ENTRY("Store", "WeedD", 1, "bkBlue", "0", "0", 0, "Execution Chamber", "���Y��"),
- STAGE_ENTRY("Weed", "Frog", 2, "bkGreen", "Weed", "Frog", 2, "Gum", "�K��"),
+ STAGE_ENTRY("Pens", "Pens2", 1, "BkBlue", "Guest", "0", 0, "Arthur's House", "�A�[�T�[�̉�"),
+ STAGE_ENTRY("Barr", "Malco", 1, "BkBlue", "Weed", "Bllg", 0, "Power Room", "�d����"),
+ STAGE_ENTRY("Barr", "WeedS", 1, "BkBlue", "0", "0", 0, "Save Point", "�Z�[�u�|�C���g"),
+ STAGE_ENTRY("Store", "WeedD", 1, "BkBlue", "0", "0", 0, "Execution Chamber", "���Y��"),
+ STAGE_ENTRY("Weed", "Frog", 2, "BkGreen", "Weed", "Frog", 2, "Gum", "�K��"),
STAGE_ENTRY("Sand", "Curly", 4, "bk0", "Sand", "Curly", 0, "Sand Zone Residence", "���撓�ݏ�"),
- STAGE_ENTRY("Pens", "WeedB", 1, "bkBlue", "Ravil", "0", 0, "Grasstown Hut", "�N�T�����̏���"),
- STAGE_ENTRY("River", "Stream", 5, "bkBlue", "Stream", "IronH", 5, "Main Artery", "�哮��"),
+ STAGE_ENTRY("Pens", "WeedB", 1, "BkBlue", "Ravil", "0", 0, "Grasstown Hut", "�N�T�����̏���"),
+ STAGE_ENTRY("River", "Stream", 5, "BkBlue", "Stream", "IronH", 5, "Main Artery", "�哮��"),
STAGE_ENTRY("Pens", "CurlyS", 4, "bk0", "Sand", "Curly", 0, "Small Room", "������"),
STAGE_ENTRY("Barr", "Jenka1", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "�W�F���J�̉�"),
STAGE_ENTRY("Sand", "Dark", 1, "bkBlack", "Sand", "0", 0, "Deserted House", "�p��"),
- STAGE_ENTRY("Gard", "Gard", 1, "bkGard", "Toro", "Bllg", 0, "Sand Zone Storehouse", "�����q��"),
+ STAGE_ENTRY("Gard", "Gard", 1, "BkGard", "Toro", "Bllg", 0, "Sand Zone Storehouse", "�����q��"),
STAGE_ENTRY("Barr", "Jenka2", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "�W�F���J�̉�"),
- STAGE_ENTRY("Sand", "SandE", 1, "bkGreen", "Sand", "Bllg", 0, "Sand Zone", "����"),
+ STAGE_ENTRY("Sand", "SandE", 1, "BkGreen", "Sand", "Bllg", 0, "Sand Zone", "����"),
STAGE_ENTRY("Maze", "MazeH", 4, "bk0", "Maze", "0", 0, "Labyrinth H", "���{�g"),
- STAGE_ENTRY("Maze", "MazeW", 1, "bkMaze", "Maze", "X", 3, "Labyrinth W", "���{�v"),
+ STAGE_ENTRY("Maze", "MazeW", 1, "BkMaze", "Maze", "X", 3, "Labyrinth W", "���{�v"),
STAGE_ENTRY("Maze", "MazeO", 4, "bk0", "Guest", "0", 0, "Camp", "�L�����v"),
STAGE_ENTRY("Maze", "MazeD", 4, "bk0", "Guest", "Dark", 0, "Clinic Ruins", "�f����"),
STAGE_ENTRY("Store", "MazeA", 4, "bk0", "Maze", "0", 0, "Labyrinth Shop", "���{�̓X"),
- STAGE_ENTRY("Maze", "MazeB", 1, "bkBlue", "Maze", "0", 0, "Labyrinth B", "���{�a"),
- STAGE_ENTRY("Maze", "MazeS", 2, "bkGray", "Maze", "Bllg", 0, "Boulder Chamber", "���̍ǂ���"),
- STAGE_ENTRY("Maze", "MazeM", 1, "bkRed", "Maze", "0", 0, "Labyrinth M", "���{�l"),
- STAGE_ENTRY("Cave", "Drain", 3, "bkWater", "Cemet", "0", 0, "Dark Place", "����"),
- STAGE_ENTRY("Almond", "Almond", 3, "bkWater", "Cemet", "Almo1", 4, "Core", "�R�A"),
+ STAGE_ENTRY("Maze", "MazeB", 1, "BkBlue", "Maze", "0", 0, "Labyrinth B", "���{�a"),
+ STAGE_ENTRY("Maze", "MazeS", 2, "BkGray", "Maze", "Bllg", 0, "Boulder Chamber", "���̍ǂ���"),
+ STAGE_ENTRY("Maze", "MazeM", 1, "BkRed", "Maze", "0", 0, "Labyrinth M", "���{�l"),
+ STAGE_ENTRY("Cave", "Drain", 3, "BkWater", "Cemet", "0", 0, "Dark Place", "����"),
+ STAGE_ENTRY("Almond", "Almond", 3, "BkWater", "Cemet", "Almo1", 4, "Core", "�R�A"),
STAGE_ENTRY("River", "River", 2, "bkGreen", "Weed", "0", 0, "Waterway", "���H"),
- STAGE_ENTRY("Eggs", "Eggs2", 1, "bkGreen", "Eggs2", "0", 0, "Egg Corridor?", "�^�}�S���L�H"),
+ STAGE_ENTRY("Eggs", "Eggs2", 1, "BkGreen", "Eggs2", "0", 0, "Egg Corridor?", "�^�}�S���L�H"),
STAGE_ENTRY("Store", "Cthu2", 4, "bk0", "Eggs1", "0", 0, "Cthulhu's Abode?", "�N�g�D���[�̏Z���H"),
STAGE_ENTRY("Store", "EggR2", 4, "bk0", "Eggs1", "TwinD", 6, "Egg Observation Room?", "�^�}�S�����H"),
STAGE_ENTRY("EggX", "EggX2", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "�^�}�S No.00"),
- STAGE_ENTRY("Oside", "Oside", 6, "bkMoon", "Moon", "0", 0, "Outer Wall", "�O��"),
+ STAGE_ENTRY("Oside", "Oside", 6, "BkMoon", "Moon", "0", 0, "Outer Wall", "�O��"),
STAGE_ENTRY("Store", "EgEnd2", 4, "bk0", "Eggs1", "0", 0, "Side Room", "�^�}�S���L�̌�"),
STAGE_ENTRY("Store", "Itoh", 2, "bkBlue", "Guest", "0", 0, "Storehouse", "�q��"),
STAGE_ENTRY("Cent", "Cent", 1, "bkGreen", "Guest", "Cent", 0, "Plantation", "���_��"),
STAGE_ENTRY("Jail", "Jail1", 4, "bk0", "Guest", "Cent", 0, "Jail No. 1", "���P�S"),
STAGE_ENTRY("Jail", "Momo", 4, "bk0", "Guest", "0", 0, "Hideout", "�J�N���K"),
- STAGE_ENTRY("Jail", "Lounge", 4, "bk0", "Guest", "0", 0, "Rest Area", "�x�e��"),
+ STAGE_ENTRY("Jail", "lounge", 4, "bk0", "Guest", "0", 0, "Rest Area", "�x�e��"),
STAGE_ENTRY("Store", "CentW", 4, "bk0", "Guest", "Cent", 0, "Teleporter", "�]����"),
STAGE_ENTRY("Store", "Jail2", 4, "bk0", "Guest", "Cent", 0, "Jail No. 2", "���Q�S"),
- STAGE_ENTRY("White", "Blcny1", 7, "bkFog", "Ravil", "Heri", 0, "Balcony", "�o���R�j�["),
- STAGE_ENTRY("Jail", "Priso1", 4, "bkGray", "Red", "0", 0, "Final Cave", "�Ō��̓��A"),
- STAGE_ENTRY("White", "Ring1", 7, "bkFog", "Guest", "Miza", 0, "Throne Room", "���̋ʍ�"),
- STAGE_ENTRY("White", "Ring2", 7, "bkFog", "Guest", "Dr", 0, "The King's Table", "���̐H��"),
- STAGE_ENTRY("Pens", "Prefa1", 4, "bk0", "0", "0", 0, "Prefab Building", "�v���n�u"),
- STAGE_ENTRY("Jail", "Priso2", 4, "bkGray", "Red", "0", 0, "Last Cave (Hidden)", "�Ō��̓��A�E��"),
- STAGE_ENTRY("White", "Ring3", 4, "bk0", "Miza", "Almo2", 7, "Black Space", "�����L��"),
- STAGE_ENTRY("Pens", "Little", 2, "bkBlue", "Guest", "0", 0, "Little House", "���g����"),
- STAGE_ENTRY("White", "Blcny2", 7, "bkFog", "Ravil", "Heri", 0, "Balcony", "�o���R�j�["),
- STAGE_ENTRY("Fall", "Fall", 1, "bkFall", "Guest", "Heri", 0, "Fall", "����"),
- STAGE_ENTRY("White", "Kings", 4, "bk0", "Kings", "0", 0, "u", "u"),
- STAGE_ENTRY("Pens", "Pixel", 1, "bkBlue", "Guest", "0", 0, "Waterway Cabin", "���H�̏�����"),
- STAGE_ENTRY("Maze", "e_Maze", 1, "bkMaze", "Guest", "Maze", 3, "", ""),
+ STAGE_ENTRY("White", "Blcny1", 7, "BkFog", "Ravil", "Heri", 0, "Balcony", "�o���R�j�["),
+ STAGE_ENTRY("Jail", "Priso1", 4, "BkGray", "Red", "0", 0, "Final Cave", "�Ō��̓��A"),
+ STAGE_ENTRY("White", "Ring1", 7, "BkFog", "Guest", "Miza", 0, "Throne Room", "���̋ʍ�"),
+ STAGE_ENTRY("White", "Ring2", 7, "BkFog", "Guest", "Dr", 0, "The King's Table", "���̐H��"),
+ STAGE_ENTRY("Pens", "Prefa1", 4, "Bk0", "0", "0", 0, "Prefab Building", "�v���n�u"),
+ STAGE_ENTRY("Jail", "Priso2", 4, "BkGray", "Red", "0", 0, "Last Cave (Hidden)", "�Ō��̓��A�E��"),
+ STAGE_ENTRY("White", "Ring3", 4, "Bk0", "Miza", "Almo2", 7, "Black Space", "�����L��"),
+ STAGE_ENTRY("Pens", "Little", 2, "BkBlue", "Guest", "0", 0, "Little House", "���g����"),
+ STAGE_ENTRY("White", "Blcny2", 7, "BkFog", "Ravil", "Heri", 0, "Balcony", "�o���R�j�["),
+ STAGE_ENTRY("Fall", "Fall", 1, "BkFall", "Guest", "Heri", 0, "Fall", "����"),
+ STAGE_ENTRY("White", "Kings", 4, "Bk0", "Kings", "0", 0, "u", "u"),
+ STAGE_ENTRY("Pens", "Pixel", 1, "BkBlue", "Guest", "0", 0, "Waterway Cabin", "���H�̏�����"),
+ STAGE_ENTRY("Maze", "e_Maze", 1, "BkMaze", "Guest", "Maze", 3, "", ""),
STAGE_ENTRY("Barr", "e_Jenk", 4, "bk0", "Sand", "Bllg", 0, "", ""),
- STAGE_ENTRY("Barr", "e_Malc", 1, "bkBlue", "Weed", "Bllg", 0, "", ""),
+ STAGE_ENTRY("Barr", "e_Malc", 1, "BkBlue", "Weed", "Bllg", 0, "", ""),
STAGE_ENTRY("Mimi", "e_Ceme", 4, "bk0", "Plant", "0", 0, "", ""),
- STAGE_ENTRY("Fall", "e_Sky", 1, "bkFall", "Guest", "Heri", 0, "", ""),
- STAGE_ENTRY("Pens", "Prefa2", 4, "bk0", "0", "0", 0, "Prefab House", "�v���n�u"),
+ STAGE_ENTRY("Fall", "e_Sky", 1, "BkFall", "Guest", "Heri", 0, "", ""),
+ STAGE_ENTRY("Pens", "Prefa2", 4, "Bk0", "0", "0", 0, "Prefab House", "�v���n�u"),
STAGE_ENTRY("Hell", "Hell1", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B1", "�����n���P�K"),
STAGE_ENTRY("Hell", "Hell2", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B2", "�����n���Q�K"),
STAGE_ENTRY("Hell", "Hell3", 1, "bkRed", "Hell", "Press", 8, "Sacred Ground - B3", "�����n���R�K"),
@@ -117,13 +119,13 @@
STAGE_ENTRY("Hell", "Hell42", 4, "bk0", "Hell", "Press", 8, "Passage?", "�ʘH�H"),
STAGE_ENTRY("Hell", "Statue", 1, "bkBlue", "0", "Cent", 0, "Statue Chamber", "�Α��̊�"),
STAGE_ENTRY("Hell", "Ballo1", 2, "bkBlue", "Priest", "Ballos", 9, "Seal Chamber", "�����̊�"),
- STAGE_ENTRY("White", "Ostep", 7, "bkFog", "0", "0", 0, "Corridor", "�킽���L��"),
+ STAGE_ENTRY("White", "Ostep", 7, "BkFog", "0", "0", 0, "Corridor", "�킽���L��"),
STAGE_ENTRY("Labo", "e_Labo", 4, "bk0", "Guest", "0", 0, "", ""),
STAGE_ENTRY("Cave", "Pole", 4, "bk0", "Guest", "0", 0, "Hermit Gunsmith", "�͂����e�b��"),
STAGE_ENTRY("0", "Island", 4, "bk0", "Island", "0", 0, "", ""),
STAGE_ENTRY("Hell", "Ballo2", 2, "bkBlue", "Priest", "Bllg", 9, "Seal Chamber", "�����̊�"),
- STAGE_ENTRY("White", "e_Blcn", 7, "bkFog", "Miza", "0", 9, "", ""),
- STAGE_ENTRY("Oside", "Clock", 6, "bkMoon", "Moon", "0", 0, "Clock Room", "���v��"),
+ STAGE_ENTRY("White", "e_Blcn", 7, "BkFog", "Miza", "0", 9, "", ""),
+ STAGE_ENTRY("Oside", "Clock", 6, "BkMoon", "Moon", "0", 0, "Clock Room", "���v��"),
};
BOOL TransferStage(int no, int w, int x, int y)