shithub: cstory

Download patch

ref: 5f0249de989600f36f688176c6a284f13960df56
parent: 3f8ead09d6abba46b2bdff8cefc43d6545bcf6bc
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Aug 12 21:44:36 EDT 2019

Render backend API simplification part 2: SDLSurface

--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -11,16 +11,16 @@
 
 typedef struct Backend_Surface
 {
-	SDL_Surface *sdl_surface;
+	SDL_Surface *sdlsurface;
 } Backend_Surface;
 
 typedef struct Backend_Glyph
 {
-	SDL_Surface *sdl_surface;
+	SDL_Surface *sdlsurface;
 } Backend_Glyph;
 
 static SDL_Window *window;
-static SDL_Surface *window_surface;
+static SDL_Surface *window_sdlsurface;
 
 static Backend_Surface framebuffer;
 
@@ -43,30 +43,28 @@
 	return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
 }
 
-BOOL Backend_Init(SDL_Window *p_window)
+Backend_Surface* Backend_Init(SDL_Window *p_window)
 {
 	window = p_window;
 
-	window_surface = SDL_GetWindowSurface(window);
+	window_sdlsurface = SDL_GetWindowSurface(window);
 
-	framebuffer.sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, window_surface->w, window_surface->h, 0, SDL_PIXELFORMAT_RGB24);
+	framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
 
-	if (framebuffer.sdl_surface == NULL)
-		return FALSE;
+	if (framebuffer.sdlsurface == NULL)
+		return NULL;
 
-	return TRUE;
+	return &framebuffer;
 }
 
-void Backend_Deinit(Backend_Surface *framebuffer_surface)
+void Backend_Deinit(void)
 {
-	(void)framebuffer_surface;
-
-	SDL_FreeSurface(framebuffer.sdl_surface);
+	SDL_FreeSurface(framebuffer.sdlsurface);
 }
 
 void Backend_DrawScreen(void)
 {
-	SDL_BlitSurface(framebuffer.sdl_surface, NULL, window_surface, NULL);
+	SDL_BlitSurface(framebuffer.sdlsurface, NULL, window_sdlsurface, NULL);
 	SDL_UpdateWindowSurface(window);
 }
 
@@ -77,9 +75,9 @@
 	if (surface == NULL)
 		return NULL;
 
-	surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
+	surface->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
 
-	if (surface->sdl_surface == NULL)
+	if (surface->sdlsurface == NULL)
 	{
 		free(surface);
 		return NULL;
@@ -93,7 +91,7 @@
 	if (surface == NULL)
 		return;
 
-	SDL_FreeSurface(surface->sdl_surface);
+	SDL_FreeSurface(surface->sdlsurface);
 	free(surface);
 }
 
@@ -102,8 +100,8 @@
 	if (surface == NULL)
 		return NULL;
 
-	*pitch = surface->sdl_surface->pitch;
-	return (unsigned char*)surface->sdl_surface->pixels;
+	*pitch = surface->sdlsurface->pitch;
+	return (unsigned char*)surface->sdlsurface->pixels;
 }
 
 void Backend_UnlockSurface(Backend_Surface *surface)
@@ -111,7 +109,7 @@
 	(void)surface;
 }
 
-static void BlitCommon(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
 {
 	if (source_surface == NULL || destination_surface == NULL)
 		return;
@@ -125,23 +123,13 @@
 	destination_rect.w = source_rect.w;
 	destination_rect.h = source_rect.h;
 
-	SDL_SetColorKey(source_surface->sdl_surface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdl_surface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black)
+	SDL_SetColorKey(source_surface->sdlsurface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdlsurface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black)
 
-	SDL_BlitSurface(source_surface->sdl_surface, &source_rect, destination_surface->sdl_surface, &destination_rect);
+	SDL_BlitSurface(source_surface->sdlsurface, &source_rect, destination_surface->sdlsurface, &destination_rect);
 }
 
-void Backend_BlitToSurface(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y)
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
 {
-	BlitCommon(source_surface, rect, destination_surface, x, y, TRUE);
-}
-
-void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
-{
-	BlitCommon(source_surface, rect, &framebuffer, x, y, colour_key);
-}
-
-void Backend_ColourFillToSurface(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
-{
 	if (surface == NULL)
 		return;
 
@@ -148,19 +136,9 @@
 	SDL_Rect destination_rect;
 	RectToSDLRect(rect, &destination_rect);
 
-	SDL_FillRect(surface->sdl_surface, &destination_rect, SDL_MapRGB(surface->sdl_surface->format, red, green, blue));
+	SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue));
 }
 
-void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
-{
-	Backend_ColourFillToSurface(&framebuffer, rect, red, green, blue);
-}
-
-void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
-{
-	BlitCommon(&framebuffer, rect, surface, rect->left, rect->top, FALSE);
-}
-
 BOOL Backend_SupportsSubpixelGlyph(void)
 {
 	return FALSE;	// SDL_Surfaces don't have per-component alpha
@@ -173,9 +151,9 @@
 	if (glyph == NULL)
 		return NULL;
 
-	glyph->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32);
+	glyph->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32);
 
-	if (glyph->sdl_surface == NULL)
+	if (glyph->sdlsurface == NULL)
 	{
 		free(glyph);
 		return NULL;
@@ -189,7 +167,7 @@
 			for (unsigned int y = 0; y < height; ++y)
 			{
 				const unsigned char *source_pointer = pixels + y * pitch;
-				unsigned char *destination_pointer = (unsigned char*)glyph->sdl_surface->pixels + y * glyph->sdl_surface->pitch;
+				unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
 
 				for (unsigned int x = 0; x < width; ++x)
 				{
@@ -206,7 +184,7 @@
 			for (unsigned int y = 0; y < height; ++y)
 			{
 				const unsigned char *source_pointer = pixels + y * pitch;
-				unsigned char *destination_pointer = (unsigned char*)glyph->sdl_surface->pixels + y * glyph->sdl_surface->pitch;
+				unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
 
 				for (unsigned int x = 0; x < width; ++x)
 				{
@@ -228,11 +206,11 @@
 	if (glyph == NULL)
 		return;
 
-	SDL_FreeSurface(glyph->sdl_surface);
+	SDL_FreeSurface(glyph->sdlsurface);
 	free(glyph);
 }
 
-void Backend_DrawGlyphToSurface(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
 {
 	if (glyph == NULL || surface == NULL)
 		return;
@@ -240,19 +218,14 @@
 	SDL_Rect rect;
 	rect.x = x;
 	rect.y = y;
-	rect.w = glyph->sdl_surface->w;
-	rect.h = glyph->sdl_surface->h;
+	rect.w = glyph->sdlsurface->w;
+	rect.h = glyph->sdlsurface->h;
 
-	SDL_SetSurfaceColorMod(glyph->sdl_surface, colours[0], colours[1], colours[2]);
+	SDL_SetSurfaceColorMod(glyph->sdlsurface, colours[0], colours[1], colours[2]);
 
-	SDL_BlitSurface(glyph->sdl_surface, NULL, surface->sdl_surface, &rect);
+	SDL_BlitSurface(glyph->sdlsurface, NULL, surface->sdlsurface, &rect);
 }
 
-void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
-{
-	Backend_DrawGlyphToSurface(&framebuffer, glyph, x, y, colours);
-}
-
 void Backend_HandleDeviceLoss(void)
 {
 	// No problem for us
@@ -262,5 +235,5 @@
 {
 	// https://wiki.libsdl.org/SDL_GetWindowSurface
 	// We need to fetch a new surface pointer
-	window_surface = SDL_GetWindowSurface(window);
+	window_sdlsurface = SDL_GetWindowSurface(window);
 }