ref: 64dbeaa3c2a2ed0695c66fdbc62583d7fa5f89e4
parent: 9e22db16fd59ded3a01dd2ec5e39794018829a13
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Apr 8 08:16:44 EDT 2019
Made BossPress.cpp ASM-accurate
--- a/src/BossPress.cpp
+++ b/src/BossPress.cpp
@@ -9,78 +9,88 @@
void ActBossChar_Press(void)
{
- switch (gBoss[0].act_no)
+ static unsigned char flash;
+
+ int i;
+ int x;
+
+ NPCHAR *npc = gBoss;
+
+ switch (npc->act_no)
{
case 0:
- gBoss[0].act_no = 10;
- gBoss[0].cond = 0x80;
- gBoss[0].exp = 1;
- gBoss[0].direct = 2;
- gBoss[0].x = 0;
- gBoss[0].y = 0;
- gBoss[0].view.front = 0x5000;
- gBoss[0].view.top = 0x7800;
- gBoss[0].view.back = 0x5000;
- gBoss[0].view.bottom = 0x7800;
- gBoss[0].hit_voice = 54;
- gBoss[0].hit.front = 0x6200;
- gBoss[0].hit.top = 0x7800;
- gBoss[0].hit.back = 0x5000;
- gBoss[0].hit.bottom = 0x6000;
- gBoss[0].bits = 0x8248;
- gBoss[0].size = 3;
- gBoss[0].damage = 10;
- gBoss[0].code_event = 1000;
- gBoss[0].life = 700;
+ npc->act_no = 10;
+ npc->cond = 0x80;
+ npc->exp = 1;
+ npc->direct = 2;
+ npc->x = 0;
+ npc->y = 0;
+ npc->view.front = 0x5000;
+ npc->view.top = 0x7800;
+ npc->view.back = 0x5000;
+ npc->view.bottom = 0x7800;
+ npc->hit_voice = 54;
+ npc->hit.front = 0x6200;
+ npc->hit.top = 0x7800;
+ npc->hit.back = 0x5000;
+ npc->hit.bottom = 0x6000;
+ npc->bits = 0x8248;
+ npc->size = 3;
+ npc->damage = 10;
+ npc->code_event = 1000;
+ npc->life = 700;
break;
case 5:
- gBoss[0].act_no = 6;
- gBoss[0].x = 0;
- gBoss[0].y = 0;
+ npc->act_no = 6;
+ npc->x = 0;
+ npc->y = 0;
gBoss[1].cond = 0;
gBoss[2].cond = 0;
break;
case 10:
- gBoss[0].act_no = 11;
- gBoss[0].x = 0x14000;
- gBoss[0].y = 0x9400;
+ npc->act_no = 11;
+ npc->x = 0x14000;
+ npc->y = 0x9400;
break;
case 20:
- gBoss[0].damage = 0;
- gBoss[0].act_no = 21;
- gBoss[0].x = 0x14000;
- gBoss[0].y = 0x33A00;
- gBoss[0].bits &= ~0x40;
+ npc->damage = 0;
+ npc->act_no = 21;
+ npc->x = 0x14000;
+ npc->y = 0x33A00;
+ npc->bits &= ~0x40;
gBoss[1].cond = 0;
gBoss[2].cond = 0;
// Fallthrough
case 21:
- if ((++gBoss[0].act_wait & 0xF) == 0)
- SetDestroyNpChar(gBoss[0].x + (Random(-40, 40) * 0x200), gBoss[0].y + (Random(-60, 60) * 0x200), 1, 1);
+ if ((++npc->act_wait % 0x10) == 0)
+ SetDestroyNpChar(npc->x + (Random(-40, 40) * 0x200), npc->y + (Random(-60, 60) * 0x200), 1, 1);
break;
case 30:
- gBoss[0].act_no = 31;
- gBoss[0].ani_no = 2;
- gBoss[0].x = 81920;
- gBoss[0].y = 0x8000;
+ npc->act_no = 31;
+ npc->ani_no = 2;
+ npc->x = 81920;
+ npc->y = 0x8000;
// Fallthrough
case 31:
- gBoss[0].y += 0x800;
+ npc->y += 0x800;
- if (gBoss[0].y >= 0x33A00)
+ if (npc->y >= 0x33A00)
{
- gBoss[0].y = 0x33A00;
- gBoss[0].ani_no = 0;
- gBoss[0].act_no = 20;
+ npc->y = 0x33A00;
+ npc->ani_no = 0;
+ npc->act_no = 20;
PlaySoundObject(44, 1);
- for (int i = 0; i < 5; ++i)
- SetNpChar(4, gBoss[0].x + (Random(-40, 40) * 0x200), gBoss[0].y + 0x7800, 0, 0, 0, 0, 0x100);
+ for (i = 0; i < 5; ++i)
+ {
+ x = npc->x + (Random(-40, 40) * 0x200);
+ SetNpChar(4, x, npc->y + 0x7800, 0, 0, 0, 0, 0x100);
+ }
}
@@ -87,9 +97,9 @@
break;
case 100:
- gBoss[0].act_no = 101;
- gBoss[0].count2 = 9;
- gBoss[0].act_wait = -100;
+ npc->act_no = 101;
+ npc->count2 = 9;
+ npc->act_wait = -100;
gBoss[1].cond = 0x80;
gBoss[1].hit.front = 0x1C00;
@@ -107,31 +117,31 @@
gBoss[3].hit.top = 0x1000;
gBoss[3].hit.bottom = 0x1000;
- SetNpChar(325, gBoss[0].x, gBoss[0].y + 0x7800, 0, 0, 0, 0, 0x100);
+ SetNpChar(325, npc->x, npc->y + 0x7800, 0, 0, 0, 0, 0x100);
// Fallthrough
case 101:
- if (gBoss[0].count2 > 1 && gBoss[0].life < 70 * gBoss[0].count2)
+ if (npc->count2 > 1 && npc->life < 70 * npc->count2)
{
- --gBoss[0].count2;
+ --npc->count2;
- for (int i = 0; i < 5; ++i)
+ for (i = 0; i < 5; ++i)
{
- ChangeMapParts(i + 8, gBoss[0].count2, 0);
- SetDestroyNpChar((i + 8) * 0x2000, gBoss[0].count2 * 0x2000, 0, 4);
+ ChangeMapParts(i + 8, npc->count2, 0);
+ SetDestroyNpChar((i + 8) * 0x200 * 0x10, npc->count2 * 0x200 * 0x10, 0, 4);
PlaySoundObject(12, 1);
}
}
- if (++gBoss[0].act_wait == 81 || gBoss[0].act_wait == 241)
+ if (++npc->act_wait == 81 || npc->act_wait == 241)
SetNpChar(323, 0x6000, 0x1E000, 0, 0, 1, 0, 0x100);
- if (gBoss[0].act_wait == 1 || gBoss[0].act_wait == 161)
+ if (npc->act_wait == 1 || npc->act_wait == 161)
SetNpChar(323, 0x22000, 0x1E000, 0, 0, 1, 0, 0x100);
- if (gBoss[0].act_wait >= 300)
+ if (npc->act_wait >= 300)
{
- gBoss[0].act_wait = 0;
- SetNpChar(325, gBoss[0].x, gBoss[0].y + 0x7800, 0, 0, 0, 0, 0x100);
+ npc->act_wait = 0;
+ SetNpChar(325, npc->x, npc->y + 0x7800, 0, 0, 0, 0, 0x100);
}
break;
@@ -139,62 +149,62 @@
case 500:
gBoss[3].bits &= ~0x20;
- gBoss[0].act_no = 501;
- gBoss[0].act_wait = 0;
- gBoss[0].count1 = 0;
+ npc->act_no = 501;
+ npc->act_wait = 0;
+ npc->count1 = 0;
DeleteNpCharCode(325, 1);
DeleteNpCharCode(330, 1);
// Fallthrough
case 501:
- if ((++gBoss[0].act_wait & 0xF) == 0)
+ if ((++npc->act_wait % 0x10) == 0)
{
PlaySoundObject(12, 1);
- SetDestroyNpChar(gBoss[0].x + (Random(-40, 40) * 0x200), gBoss[0].y + (Random(-60, 60) * 0x200), 1, 1);
+ SetDestroyNpChar(npc->x + (Random(-40, 40) * 0x200), npc->y + (Random(-60, 60) * 0x200), 1, 1);
}
- if (gBoss[0].act_wait == 95)
- gBoss[0].ani_no = 1;
- if (gBoss[0].act_wait == 98)
- gBoss[0].ani_no = 2;
+ if (npc->act_wait == 95)
+ npc->ani_no = 1;
+ if (npc->act_wait == 98)
+ npc->ani_no = 2;
- if (gBoss[0].act_wait > 100)
- gBoss[0].act_no = 510;
+ if (npc->act_wait > 100)
+ npc->act_no = 510;
break;
case 510:
- gBoss[0].ym += 0x40;
- gBoss[0].damage = 0x7F;
- gBoss[0].y += gBoss[0].ym;
+ npc->ym += 0x40;
+ npc->damage = 0x7F;
+ npc->y += npc->ym;
- if (gBoss[0].count1 == 0 && gBoss[0].y > 0x14000)
+ if (npc->count1 == 0 && npc->y > 0x14000)
{
- gBoss[0].count1 = 1;
- gBoss[0].ym = -0x200;
- gBoss[0].damage = 0;
+ npc->count1 = 1;
+ npc->ym = -0x200;
+ npc->damage = 0;
- for (int i = 0; i < 7; ++i)
+ for (i = 0; i < 7; ++i)
{
ChangeMapParts(i + 7, 14, 0);
- SetDestroyNpChar((i + 7) * 0x2000, 0x1C000, 0, 0);
+ SetDestroyNpChar((i + 7) * 0x200 * 0x10, 0x1C000, 0, 0);
PlaySoundObject(12, 1);
}
}
- if (gBoss[0].y > 0x3C000)
- gBoss[0].act_no = 520;
+ if (npc->y > 0x3C000)
+ npc->act_no = 520;
break;
}
- gBoss[1].x = gBoss[0].x - 0x3000;
- gBoss[1].y = gBoss[0].y + 0x6800;
+ gBoss[1].x = npc->x - 0x3000;
+ gBoss[1].y = npc->y + 0x6800;
- gBoss[2].x = gBoss[0].x + 0x3000;
- gBoss[2].y = gBoss[0].y + 0x6800;
+ gBoss[2].x = npc->x + 0x3000;
+ gBoss[2].y = npc->y + 0x6800;
- gBoss[3].x = gBoss[0].x;
- gBoss[3].y = gBoss[0].y + 0x5000;
+ gBoss[3].x = npc->x;
+ gBoss[3].y = npc->y + 0x5000;
RECT rc[3] = {
{0, 0, 80, 120},
@@ -208,17 +218,15 @@
{160, 120, 240, 240},
};
- if (gBoss[0].shock)
+ if (npc->shock)
{
- static unsigned char flash;
-
- if ((++flash / 2) % 2)
- gBoss[0].rect = rc[gBoss[0].ani_no];
+ if (++flash / 2 % 2)
+ npc->rect = rc[npc->ani_no];
else
- gBoss[0].rect = rcDamage[gBoss[0].ani_no];
+ npc->rect = rcDamage[npc->ani_no];
}
else
{
- gBoss[0].rect = rc[gBoss[0].ani_no];
+ npc->rect = rc[npc->ani_no];
}
}
\ No newline at end of file