ref: 65b470ba206bc94f6b01df29c1e9584e773f7103
parent: e470b915016f65ab4b13fce7035e490b82be5926
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Apr 20 08:39:13 EDT 2020
It seems we don't need the colour-buffer (Wii U)
--- a/src/Backends/WiiU/Window-Software-Polygon.cpp
+++ b/src/Backends/WiiU/Window-Software-Polygon.cpp
@@ -34,7 +34,6 @@
static GX2Sampler sampler;
static GX2Texture screen_texture;
-static GX2ColorBuffer screen_color_buffer;
bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen)
{
@@ -96,8 +95,6 @@
GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
// Initialise screen texture
-
- // Fill-in `screen_texture`
screen_texture.surface.width = fake_framebuffer_width;
screen_texture.surface.height = fake_framebuffer_height;
screen_texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
@@ -111,23 +108,11 @@
GX2CalcSurfaceSizeAndAlignment(&screen_texture.surface);
GX2InitTextureRegs(&screen_texture);
- // Fill-in `screen_color_buffer`
- screen_color_buffer.surface = screen_texture.surface;
- screen_color_buffer.viewNumSlices = 1;
- GX2InitColorBufferRegs(&screen_color_buffer);
-
- // Create surface (GPU-side?)
if (GX2RCreateSurface(&screen_texture.surface, (GX2RResourceFlags)(GX2R_RESOURCE_BIND_TEXTURE | GX2R_RESOURCE_BIND_COLOR_BUFFER |
GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_CPU_READ |
GX2R_RESOURCE_USAGE_GPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ)))
{
- // Create the colour buffer (CPU-side?)
- if (GX2RCreateSurfaceUserMemory(&screen_color_buffer.surface, (uint8_t*)screen_texture.surface.image, (uint8_t*)screen_texture.surface.mipmaps, screen_texture.surface.resourceFlags))
- {
- return true;
- }
-
- GX2RDestroySurfaceEx(&screen_texture.surface, (GX2RResourceFlags)0);
+ return true;
}
GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0);
@@ -144,7 +129,6 @@
void WindowBackend_Software_DestroyWindow(void)
{
- GX2RDestroySurfaceEx(&screen_color_buffer.surface, (GX2RResourceFlags)0);
GX2RDestroySurfaceEx(&screen_texture.surface, (GX2RResourceFlags)0);
GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0);