ref: 65be197fdfa432957f7561ebec090a0ae21ee79d
parent: fc1b522a081ff19c95836c4216f1d5b22d6c62ec
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Feb 25 05:12:56 EST 2019
Made NpcAct180.cpp
--- a/src/NpcAct100.cpp
+++ b/src/NpcAct100.cpp
@@ -1382,6 +1382,7 @@
npc->ani_no = 5;
SetDestroyNpChar(npc->x, npc->y, npc->view.back, 8);
break;
+ // End of wrong-reg code
case 6:
npc->ani_no = 5;
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -1,5 +1,7 @@
#include "NpcAct.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Back.h"
@@ -47,14 +49,14 @@
if (npc->y < gMC.y - 0x14000)
{
- if ( npc->y >= 0x20000 )
+ if (npc->y < 0x20000)
{
- npc->tgt_x = 0;
+ npc->tgt_x = 0x280000;
npc->tgt_y = npc->y;
}
else
{
- npc->tgt_x = 0x280000;
+ npc->tgt_x = 0;
npc->tgt_y = npc->y;
}
}
@@ -195,7 +197,7 @@
npc->ani_no = 1;
PlaySoundObject(15, 1);
- if (npc->tgt_x < npc->x)
+ if (npc->x > npc->tgt_x)
npc->act_no = 210;
else
npc->act_no = 310;
@@ -205,7 +207,7 @@
int yy = npc->y - npc->tgt_y;
if ( xx < 0 )
- xx = -xx;
+ xx *= -1;
if (npc->act_no == 100)
{
@@ -236,7 +238,12 @@
{
--npc->act_wait;
- if (npc->flag && npc->count1 > 10)
+#ifdef FIX_BUGS
+ // I assume this is what was intended
+ if (npc->flag & 8 && npc->count1 > 10)
+#else
+ if (npc->flag && 8 && npc->count1 > 10)
+#endif
{
npc->count1 = 0;
npc->ym = -0x600;
@@ -254,17 +261,21 @@
if (npc->act_no >= 100 && npc->act_no < 500)
{
- if (npc->x >= gMC.x - 0xA000 && npc->x <= gMC.x + 0xA000)
+ if (npc->x < gMC.x - 0xA000 || npc->x > gMC.x + 0xA000)
{
- npc->ym += 0x33;
- }
- else
- {
- if (npc->flag)
+#ifdef FIX_BUGS
+ if (npc->flag & 5)
+#else
+ if (npc->flag && 5)
+#endif
npc->ym += 0x10;
else
npc->ym += 0x33;
}
+ else
+ {
+ npc->ym += 0x33;
+ }
}
if (npc->xm > 0x300)
@@ -278,12 +289,21 @@
npc->x += npc->xm;
npc->y += npc->ym;
- if (npc->act_no >= 100 && (npc->flag & 8) == 0 && npc->ani_no != 1000)
+ if (npc->act_no >= 100 && (npc->flag & 8) == 0)
{
- if (xx + 0x400 < yy)
- npc->ani_no = 6;
- else
- npc->ani_no = 1;
+ switch (npc->ani_no)
+ {
+ case 1000:
+ break;
+
+ default:
+ if (xx + 0x400 < yy)
+ npc->ani_no = 6;
+ else
+ npc->ani_no = 1;
+
+ break;
+ }
}
if (npc->direct == 0)
@@ -305,98 +325,98 @@
{232, 168, 248, 184},
};
- if (npc->pNpc)
+ if (npc->pNpc == NULL)
+ return;
+
+ if (npc->pNpc->ani_no < 5)
{
- if (npc->pNpc->ani_no < 5)
+ if (npc->pNpc->direct == 0)
{
- if (npc->pNpc->direct == 0)
- {
- npc->direct = 0;
- npc->x = npc->pNpc->x - 0x1000;
- }
- else
- {
- npc->direct = 2;
- npc->x = npc->pNpc->x + 0x1000;
- }
+ npc->direct = 0;
+ npc->x = npc->pNpc->x - 0x1000;
+ }
+ else
+ {
+ npc->direct = 2;
+ npc->x = npc->pNpc->x + 0x1000;
+ }
- npc->y = npc->pNpc->y;
- npc->ani_no = 0;
+ npc->y = npc->pNpc->y;
+ npc->ani_no = 0;
+ }
+ else
+ {
+ if (npc->pNpc->direct == 0)
+ {
+ npc->direct = 0;
+ npc->x = npc->pNpc->x;
}
else
{
- if (npc->pNpc->direct == 0)
+ npc->direct = 2;
+ npc->x = npc->pNpc->x;
+ }
+
+ npc->y = npc->pNpc->y - 0x1400;
+ npc->ani_no = 1;
+ }
+
+ if (npc->pNpc->ani_no == 1 || npc->pNpc->ani_no == 3 || npc->pNpc->ani_no == 6 || npc->pNpc->ani_no == 8)
+ npc->y -= 0x200;
+
+ switch (npc->act_no)
+ {
+ case 0:
+ if (npc->pNpc->count2 == 10)
{
- npc->direct = 0;
- npc->x = npc->pNpc->x;
+ npc->pNpc->count2 = 0;
+ npc->act_no = 10;
+ npc->act_wait = 0;
}
- else
- {
- npc->direct = 2;
- npc->x = npc->pNpc->x;
- }
- npc->y = npc->pNpc->y - 0x1400;
- npc->ani_no = 1;
- }
+ break;
- if (npc->pNpc->ani_no == 1 || npc->pNpc->ani_no == 3 || npc->pNpc->ani_no == 6 || npc->pNpc->ani_no == 8)
- npc->y -= 0x200;
-
- switch (npc->act_no)
- {
- case 0:
- if (npc->pNpc->count2 == 10)
+ case 10:
+ if (++npc->act_wait % 6 == 1)
+ {
+ if (npc->ani_no == 0)
{
- npc->pNpc->count2 = 0;
- npc->act_no = 10;
- npc->act_wait = 0;
+ if (npc->direct == 0)
+ {
+ SetBullet(12, npc->x - 0x800, npc->y + 0x600, 0);
+ SetCaret(npc->x - 0x800, npc->y + 0x600, 3, 0);
+ }
+ else
+ {
+ SetBullet(12, npc->x + 0x800, npc->y + 0x600, 2);
+ SetCaret(npc->x + 0x800, npc->y + 0x600, 3, 0);
+ }
}
-
- break;
-
- case 10:
- if (++npc->act_wait % 6 == 1)
+ else
{
- if (npc->ani_no)
+ if (npc->direct == 0)
{
- if (npc->direct == 0)
- {
- SetBullet(12, npc->x - 0x400, npc->y - 0x800, 1);
- SetCaret(npc->x - 0x400, npc->y - 0x800, 3, 0);
- }
- else
- {
- SetBullet(12, npc->x + 0x400, npc->y - 0x800, 1);
- SetCaret(npc->x + 0x400, npc->y - 0x800, 3, 0);
- }
+ SetBullet(12, npc->x - 0x400, npc->y - 0x800, 1);
+ SetCaret(npc->x - 0x400, npc->y - 0x800, 3, 0);
}
else
{
- if (npc->direct == 0)
- {
- SetBullet(12, npc->x - 0x800, npc->y + 0x600, 0);
- SetCaret(npc->x - 0x800, npc->y + 0x600, 3, 0);
- }
- else
- {
- SetBullet(12, npc->x + 0x800, npc->y + 0x600, 2);
- SetCaret(npc->x + 0x800, npc->y + 0x600, 3, 0);
- }
+ SetBullet(12, npc->x + 0x400, npc->y - 0x800, 1);
+ SetCaret(npc->x + 0x400, npc->y - 0x800, 3, 0);
}
}
+ }
- if (npc->act_wait == 60)
- npc->act_no = 0;
+ if (npc->act_wait == 60)
+ npc->act_no = 0;
- break;
- }
-
- if (npc->direct == 0)
- npc->rect = rcLeft[npc->ani_no];
- else
- npc->rect = rcRight[npc->ani_no];
+ break;
}
+
+ if (npc->direct == 0)
+ npc->rect = rcLeft[npc->ani_no];
+ else
+ npc->rect = rcRight[npc->ani_no];
}
//Curly AI Polar Star
@@ -412,98 +432,98 @@
{200, 168, 216, 184},
};
- if (npc->pNpc)
+ if (npc->pNpc == NULL)
+ return;
+
+ if (npc->pNpc->ani_no < 5)
{
- if (npc->pNpc->ani_no < 5)
+ if (npc->pNpc->direct == 0)
{
- if (npc->pNpc->direct == 0)
- {
- npc->direct = 0;
- npc->x = npc->pNpc->x - 0x1000;
- }
- else
- {
- npc->direct = 2;
- npc->x = npc->pNpc->x + 0x1000;
- }
+ npc->direct = 0;
+ npc->x = npc->pNpc->x - 0x1000;
+ }
+ else
+ {
+ npc->direct = 2;
+ npc->x = npc->pNpc->x + 0x1000;
+ }
- npc->y = npc->pNpc->y;
- npc->ani_no = 0;
+ npc->y = npc->pNpc->y;
+ npc->ani_no = 0;
+ }
+ else
+ {
+ if (npc->pNpc->direct == 0)
+ {
+ npc->direct = 0;
+ npc->x = npc->pNpc->x;
}
else
{
- if (npc->pNpc->direct == 0)
+ npc->direct = 2;
+ npc->x = npc->pNpc->x;
+ }
+
+ npc->y = npc->pNpc->y - 0x1400;
+ npc->ani_no = 1;
+ }
+
+ if (npc->pNpc->ani_no == 1 || npc->pNpc->ani_no == 3 || npc->pNpc->ani_no == 6 || npc->pNpc->ani_no == 8)
+ npc->y -= 0x200;
+
+ switch (npc->act_no)
+ {
+ case 0:
+ if (npc->pNpc->count2 == 10)
{
- npc->direct = 0;
- npc->x = npc->pNpc->x;
+ npc->pNpc->count2 = 0;
+ npc->act_no = 10;
+ npc->act_wait = 0;
}
- else
- {
- npc->direct = 2;
- npc->x = npc->pNpc->x;
- }
- npc->y = npc->pNpc->y - 0x1400;
- npc->ani_no = 1;
- }
+ break;
- if (npc->pNpc->ani_no == 1 || npc->pNpc->ani_no == 3 || npc->pNpc->ani_no == 6 || npc->pNpc->ani_no == 8)
- npc->y -= 0x200;
-
- switch (npc->act_no)
- {
- case 0:
- if (npc->pNpc->count2 == 10)
+ case 10:
+ if (++npc->act_wait % 12 == 1)
+ {
+ if (npc->ani_no == 0)
{
- npc->pNpc->count2 = 0;
- npc->act_no = 10;
- npc->act_wait = 0;
+ if (npc->direct == 0)
+ {
+ SetBullet(6, npc->x - 0x800, npc->y + 0x600, 0);
+ SetCaret(npc->x - 0x800, npc->y + 0x600, 3, 0);
+ }
+ else
+ {
+ SetBullet(6, npc->x + 0x800, npc->y + 0x600, 2);
+ SetCaret(npc->x + 0x800, npc->y + 0x600, 3, 0);
+ }
}
-
- break;
-
- case 10:
- if (++npc->act_wait % 12 == 1)
+ else
{
- if (npc->ani_no)
+ if (npc->direct == 0)
{
- if (npc->direct == 0)
- {
- SetBullet(6, npc->x - 0x400, npc->y - 0x800, 1);
- SetCaret(npc->x - 0x400, npc->y - 0x800, 3, 0);
- }
- else
- {
- SetBullet(6, npc->x + 0x400, npc->y - 0x800, 1);
- SetCaret(npc->x + 0x400, npc->y - 0x800, 3, 0);
- }
+ SetBullet(6, npc->x - 0x400, npc->y - 0x800, 1);
+ SetCaret(npc->x - 0x400, npc->y - 0x800, 3, 0);
}
else
{
- if (npc->direct == 0)
- {
- SetBullet(6, npc->x - 0x800, npc->y + 0x600, 0);
- SetCaret(npc->x - 0x800, npc->y + 0x600, 3, 0);
- }
- else
- {
- SetBullet(6, npc->x + 0x800, npc->y + 0x600, 2);
- SetCaret(npc->x + 0x800, npc->y + 0x600, 3, 0);
- }
+ SetBullet(6, npc->x + 0x400, npc->y - 0x800, 1);
+ SetCaret(npc->x + 0x400, npc->y - 0x800, 3, 0);
}
}
+ }
- if (npc->act_wait == 60)
- npc->act_no = 0;
+ if (npc->act_wait == 60)
+ npc->act_no = 0;
- break;
- }
-
- if (npc->direct == 0)
- npc->rect = rcLeft[npc->ani_no];
- else
- npc->rect = rcRight[npc->ani_no];
+ break;
}
+
+ if (npc->direct == 0)
+ npc->rect = rcLeft[npc->ani_no];
+ else
+ npc->rect = rcRight[npc->ani_no];
}
//Curly Air Tank Bubble
@@ -514,36 +534,34 @@
{80, 96, 104, 120},
};
- if (npc->pNpc)
+ if (npc->pNpc == NULL)
+ return;
+
+ switch (npc->act_no)
{
- if (npc->act_no == 0)
- {
+ case 0:
npc->x = npc->pNpc->x;
npc->y = npc->pNpc->y;
npc->act_no = 1;
- }
+ break;
+ }
- npc->x += (npc->pNpc->x - npc->x) / 2;
- npc->y += (npc->pNpc->y - npc->y) / 2;
+ npc->x += (npc->pNpc->x - npc->x) / 2;
+ npc->y += (npc->pNpc->y - npc->y) / 2;
- if (++npc->ani_wait > 1)
- {
- npc->ani_wait = 0;
- ++npc->ani_no;
- }
+ if (++npc->ani_wait > 1)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
- if (npc->ani_no > 1)
- npc->ani_no = 0;
+ if (npc->ani_no > 1)
+ npc->ani_no = 0;
- if (npc->pNpc->flag & 0x100)
- {
- npc->rect = rect[npc->ani_no];
- }
- else
- {
- npc->rect.right = 0;
- }
- }
+ if (npc->pNpc->flag & 0x100)
+ npc->rect = rect[npc->ani_no];
+ else
+ npc->rect.right = 0;
}
//Shutter Big
@@ -563,6 +581,7 @@
npc->x += 0x1000;
npc->y += 0x1000;
break;
+
case 10:
npc->act_no = 11;
npc->ani_no = 1;
@@ -585,17 +604,19 @@
npc->y += 0x80;
break;
}
- if (!(++npc->act_wait & 7))
+
+ if ((++npc->act_wait % 8) == 0)
PlaySoundObject(26, 1);
+
SetQuake(20);
break;
+
case 20:
for (int i = 0; i < 4; i++)
- SetNpChar(4, npc->x + (Random(-12, 12) << 9), npc->y + 0x2000, Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + 0x2000, Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
+
npc->act_no = 1;
break;
- default:
- break;
}
if (++npc->ani_wait > 10)
@@ -712,6 +733,8 @@
//Fuzz Core
void ActNpc187(NPCHAR *npc)
{
+ int i;
+
switch (npc->act_no)
{
case 0:
@@ -721,17 +744,16 @@
npc->count1 = 120;
npc->act_wait = Random(0, 50);
- for (int i = 0; i < 5; ++i)
+ for (i = 0; i < 5; ++i)
SetNpChar(188, 0, 0, 0, 0, 51 * i, npc, 0x100);
// Fallthrough
case 1:
- if (++npc->act_wait >= 50)
- {
- npc->act_wait = 0;
- npc->act_no = 2;
- npc->ym = 0x300;
- }
+ if (++npc->act_wait < 50)
+ break;
+ npc->act_wait = 0;
+ npc->act_no = 2;
+ npc->ym = 0x300;
break;
case 2:
@@ -786,6 +808,8 @@
//Fuzz
void ActNpc188(NPCHAR *npc)
{
+ unsigned char deg;
+
switch (npc->act_no)
{
case 0:
@@ -795,7 +819,7 @@
case 1:
if (npc->pNpc->code_char == 187 && npc->pNpc->cond & 0x80)
{
- const unsigned char deg = npc->count1 + npc->pNpc->count1;
+ deg = (npc->pNpc->count1 + npc->count1) % 0x100;
npc->x = npc->pNpc->x + 20 * GetSin(deg);
npc->y = npc->pNpc->y + 0x20 * GetCos(deg);
}
@@ -972,17 +996,19 @@
case 0:
npc->act_no = 10;
npc->tgt_y = npc->y;
- npc->ym = 512;
+ npc->ym = 0x200;
//Fallthrough
case 10:
- if (npc->y >= npc->tgt_y)
- npc->ym -= 4;
- else
+ if (npc->y < npc->tgt_y)
npc->ym += 4;
+ else
+ npc->ym -= 4;
+
if (npc->ym < -0x100)
npc->ym = -0x100;
if (npc->ym > 0x100)
npc->ym = 0x100;
+
npc->y += npc->ym;
break;
case 20:
@@ -990,28 +1016,36 @@
npc->act_wait = 0;
//Fallthrough
case 21:
- if (npc->y >= npc->tgt_y)
- npc->ym -= 4;
- else
+ if (npc->y < npc->tgt_y)
npc->ym += 4;
+ else
+ npc->ym -= 4;
+
if (npc->ym < -0x200)
npc->ym = -0x200;
if (npc->ym > 0x200)
npc->ym = 0x200;
+
npc->y += npc->ym;
+
if (++npc->act_wait > 1000)
npc->act_no = 22;
+
break;
+
case 22:
- if (npc->y >= 0)
- npc->ym -= 4;
- else
+ if (npc->y < 0)
npc->ym += 4;
+ else
+ npc->ym -= 4;
+
if (npc->ym < -0x200)
npc->ym = -0x200;
if (npc->ym > 0x200)
npc->ym = 0x200;
+
npc->y += npc->ym;
+
if (npc->y < 0x8000 || gSuperYpos)
{
npc->act_no = 21;
@@ -1018,19 +1052,20 @@
npc->act_wait = 0;
}
break;
+
case 30:
- if (npc->y >= 0)
- npc->ym -= 4;
- else
+ if (npc->y < 0)
npc->ym += 4;
+ else
+ npc->ym -= 4;
+
if (npc->ym < -0x200)
npc->ym = -0x200;
if (npc->ym > 0x100)
npc->ym = 0x100;
+
npc->y += npc->ym;
break;
- default:
- break;
}
gWaterY = npc->y;
@@ -1146,11 +1181,13 @@
{
RECT rc = {256, 96, 320, 112};
- if (npc->act_no == 0)
+ switch (npc->act_no)
{
- npc->act_no = 1;
- npc->y = npc->y;
- npc->x += 0x3000;
+ case 0:
+ npc->act_no = 1;
+ npc->y = npc->y;
+ npc->x += 0x3000;
+ break;
}
npc->rect = rc;
@@ -1323,29 +1360,31 @@
{80, 16, 82, 18},
};
- if (npc->act_no == 0)
+ switch (npc->act_no)
{
- npc->act_no = 1;
- npc->ani_no = Random(0, 2);
+ case 0:
+ npc->act_no = 1;
+ npc->ani_no = Random(0, 2);
- switch (npc->direct)
- {
- case 0:
- npc->xm = -1;
- break;
- case 1:
- npc->ym = -1;
- break;
- case 2:
- npc->xm = 1;
- break;
- case 3:
- npc->ym = 1;
- break;
- }
+ switch (npc->direct)
+ {
+ case 0:
+ npc->xm = -1;
+ break;
+ case 1:
+ npc->ym = -1;
+ break;
+ case 2:
+ npc->xm = 1;
+ break;
+ case 3:
+ npc->ym = 1;
+ break;
+ }
- npc->xm *= (Random(4, 8) * 0x200) / 2;
- npc->ym *= (Random(4, 8) * 0x200) / 2;
+ npc->xm *= (Random(4, 8) * 0x200) / 2;
+ npc->ym *= (Random(4, 8) * 0x200) / 2;
+ break;
}
if (++npc->ani_wait > 6)