ref: 69a2697a0ae3f403609a804c4fda107b8c5656d6
dir: /src/Map.cpp/
#include "Map.h" #include <stddef.h> #include <stdint.h> #include <stdlib.h> #include <string.h> #include "WindowsWrapper.h" #include "CommonDefines.h" #include "Draw.h" #include "File.h" #include "NpChar.h" #include "Tags.h" #define PXM_BUFFER_SIZE 0x4B000 MAP_DATA gMap; static const char *code_pxma = "PXM"; BOOL InitMapData2() { gMap.data = (uint8_t*)malloc(PXM_BUFFER_SIZE); return TRUE; } BOOL LoadMapData2(const char *path_map) { unsigned char dum; // Get path char path[PATH_LENGTH]; sprintf(path, "%s/%s", gDataPath, path_map); // Open file FILE *fp = fopen(path, "rb"); if (fp == NULL) return FALSE; // Make sure file begins with "PXM" char check[3]; fread(check, 1, 3, fp); if (memcmp(check, code_pxma, 3)) { fclose(fp); return FALSE; } else { fread(&dum, 1, 1, fp); // Get width and height #ifdef NONPORTABLE // This fails on big-endian hardware, and platforms where short is not two bytes long. fread(&gMap.width, 2, 1, fp); fread(&gMap.length, 2, 1, fp); #else gMap.width = File_ReadLE16(fp); gMap.length = File_ReadLE16(fp); #endif if (gMap.data == NULL) { fclose(fp); return FALSE; } else { // Read tile data fread(gMap.data, 1, gMap.length * gMap.width, fp); fclose(fp); return TRUE; } } return FALSE; } BOOL LoadAttributeData(const char *path_atrb) { // Open file char path[PATH_LENGTH]; sprintf(path, "%s/%s", gDataPath, path_atrb); FILE *fp = fopen(path, "rb"); if (fp == NULL) return FALSE; // Read data fread(gMap.atrb, 1, 0x100, fp); fclose(fp); return TRUE; } void EndMapData() { free(gMap.data); } void ReleasePartsImage() { ReleaseSurface(SURFACE_ID_LEVEL_TILESET); } void GetMapData(uint8_t **data, int16_t *mw, int16_t *ml) { if (data) *data = gMap.data; if (mw) *mw = gMap.width; if (ml) *ml = gMap.length; } unsigned char GetAttribute(int x, int y) { if (x < 0 || y < 0 || x >= gMap.width || y >= gMap.length) return 0; const size_t a = *(gMap.data + x + gMap.width * y); return gMap.atrb[a]; } void DeleteMapParts(int x, int y) { *(gMap.data + x + gMap.width * y) = 0; } void ShiftMapParts(int x, int y) { *(gMap.data + x + gMap.width * y) -= 1; } BOOL ChangeMapParts(int x, int y, uint8_t no) { if (*(gMap.data + x + gMap.width * y) == no) return FALSE; *(gMap.data + x + gMap.width * y) = no; for (int i = 0; i < 3; i++) SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, 0, 0, 0); return TRUE; } void PutStage_Back(int fx, int fy) { int num_y; int put_x; int put_y; int i; int j; int offset; int atrb; RECT rect; int num_x; // Get range to draw num_x = ((WINDOW_WIDTH + 0xF) / 0x10) + 1; num_y = ((WINDOW_HEIGHT + 0xF) / 0x10) + 1; put_x = (fx / 0x200 + 8) / 0x10; put_y = (fy / 0x200 + 8) / 0x10; for (j = put_y; j < put_y + num_y; j++) { for (i = put_x; i < put_x + num_x; i++) { // Get attribute offset = i + j * gMap.width; atrb = GetAttribute(i, j); if (atrb >= 0x20) continue; // Draw tile rect.left = 16 * (gMap.data[offset] % 0x10); rect.top = 16 * (gMap.data[offset] / 0x10); rect.right = rect.left + 16; rect.bottom = rect.top + 16; PutBitmap3(&grcGame, 0x10 * i - 8 - fx / 0x200, 0x10 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET); } } } void PutStage_Front(int fx, int fy) { RECT rcSnack = {256, 48, 272, 64}; int num_y; int put_x; int put_y; int j; int i; int offset; int atrb; RECT rect; int num_x; // Get range to draw num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1; num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1; put_x = (fx / 0x200 + 8) / 16; put_y = (fy / 0x200 + 8) / 16; for (j = put_y; j < put_y + num_y; j++) { for (i = put_x; i < put_x + num_x; i++) { // Get attribute offset = i + j * gMap.width; atrb = GetAttribute(i, j); if (atrb < 0x40 || atrb >= 0x80) continue; // Draw tile rect.left = 16 * (gMap.data[offset] % 0x10); rect.top = 16 * (gMap.data[offset] / 0x10); rect.right = rect.left + 16; rect.bottom = rect.top + 16; PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET); if (atrb == 0x43) PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rcSnack, SURFACE_ID_NPC_SYM); } } } void PutMapDataVector(int fx, int fy) { int num_y; int put_x; int put_y; int i; int j; int offset; int atrb; RECT rect; int num_x; // Animate the wind static unsigned char count = 0; count += 2; // Get range to draw num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1; num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1; put_x = (fx / 0x200 + 8) / 16; put_y = (fy / 0x200 + 8) / 16; for (j = put_y; j < put_y + num_y; j++) { for (i = put_x; i < put_x + num_x; i++) { // Get attribute offset = i + j * gMap.width; atrb = GetAttribute(i, j); if (atrb != 0x80 && atrb != 0x81 && atrb != 0x82 && atrb != 0x83 && atrb != 0xA0 && atrb != 0xA1 && atrb != 0xA2 && atrb != 0xA3) continue; switch (atrb) { case 128: case 160: rect.left = 224 + (count % 0x10); rect.right = rect.left + 16; rect.top = 48; rect.bottom = rect.top + 16; break; case 129: case 161: rect.left = 224; rect.right = rect.left + 16; rect.top = 48 + (count % 0x10); rect.bottom = rect.top + 16; break; case 130: case 162: rect.left = 240 - (count % 0x10); rect.right = rect.left + 16; rect.top = 48; rect.bottom = rect.top + 16; break; case 131: case 163: rect.left = 224; rect.right = rect.left + 16; rect.top = 64 - (count % 0x10); rect.bottom = rect.top + 16; break; } PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_CARET); } } }