ref: 6adcff2614f27b8af04204db406376b20be17964
parent: eaf37729ad99ab0ad959b7ffb2d4c314514eb3d4
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sun Feb 24 15:18:54 EST 2019
Made NpcAct040.cpp ASM-accurate
--- a/src/NpcAct040.cpp
+++ b/src/NpcAct040.cpp
@@ -34,7 +34,7 @@
{64, 48, 80, 64},
};
- switch ( npc->act_no )
+ switch (npc->act_no)
{
case 0:
npc->act_no = 1;
@@ -48,14 +48,16 @@
npc->act_wait = 0;
npc->ani_no = 1;
}
+
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
- if (npc->x <= gMC.x)
- npc->direct = 2;
- else
+ if (npc->x > gMC.x)
npc->direct = 0;
+ else
+ npc->direct = 2;
}
break;
+
case 2:
if (++npc->act_wait > 8)
{
@@ -62,7 +64,9 @@
npc->act_no = 1;
npc->ani_no = 0;
}
+
break;
+
case 3:
npc->act_no = 4;
npc->ani_no = 2;
@@ -74,18 +78,20 @@
npc->ani_wait = 0;
npc->ani_no++;
}
+
if (npc->ani_no > 5)
npc->ani_no = 2;
- if (npc->direct)
- npc->x += 0x200;
- else
+
+ if (npc->direct == 0)
npc->x -= 0x200;
+ else
+ npc->x += 0x200;
+
break;
+
case 5:
npc->ani_no = 6;
break;
- default:
- break;
}
if (npc->direct == 0)
@@ -97,7 +103,7 @@
//Busted Door
void ActNpc041(NPCHAR *npc)
{
- RECT rect[1] = {0, 80, 48, 112};
+ RECT rect = {0, 80, 48, 112};
if (npc->act_no == 0)
{
@@ -105,7 +111,7 @@
npc->y -= 0x2000; // Move a tile up
}
- npc->rect = rect[0];
+ npc->rect = rect;
}
//Sue
@@ -143,6 +149,8 @@
{160, 48, 176, 64},
};
+ int n;
+
switch (npc->act_no)
{
case 0:
@@ -265,10 +273,11 @@
npc->ym = 0;
npc->act_no = 14;
- int i;
- for (i = 0; i < 0x200 && gNPC[i].code_event != 501; ++i);
+ for (n = 0; n < 0x200; ++n)
+ if (gNPC[n].code_event == 501)
+ break;
- if (i == 0x200)
+ if (n == 0x200)
{
npc->act_no = 0;
break;
@@ -275,7 +284,7 @@
}
else
{
- npc->pNpc = &gNPC[i];
+ npc->pNpc = &gNPC[n];
}
// Fallthrough
case 14:
@@ -400,10 +409,12 @@
RECT rcLeft = {128, 80, 168, 112};
RECT rcRight = {168, 80, 208, 112};
- if (npc->act_no == 0)
+ switch (npc->act_no)
{
- npc->act_no = 1;
- npc->y -= 0x2000;
+ case 0:
+ npc->act_no = 1;
+ npc->y -= 0x2000;
+ break;
}
if (npc->direct == 0)
@@ -630,14 +641,14 @@
}
if (npc->xm2 < 0 && npc->flag & 1)
- npc->xm2 = -npc->xm2;
+ npc->xm2 *= -1;
if (npc->xm2 > 0 && npc->flag & 4)
- npc->xm2 = -npc->xm2;
+ npc->xm2 *= -1;
if (npc->ym2 < 0 && npc->flag & 2)
- npc->ym2 = -npc->ym2;
+ npc->ym2 *= -1;
if (npc->ym2 > 0 && npc->flag & 8)
- npc->ym2 = -npc->ym2;
+ npc->ym2 *= -1;
if (npc->xm2 > 0x200)
npc->xm2 = 0x200;
@@ -672,17 +683,17 @@
if (npc->direct == 0)
{
- if (npc->x >= gMC.x)
- npc->x -= 0x5FF;
- else
+ if (npc->x < gMC.x)
npc->x += 0x5FF;
+ else
+ npc->x -= 0x5FF;
}
else
{
- if (npc->y >= gMC.y)
- npc->y -= 0x5FF;
- else
+ if (npc->y < gMC.y)
npc->y += 0x5FF;
+ else
+ npc->y -= 0x5FF;
}
npc->rect = rect;
@@ -711,10 +722,10 @@
PlaySoundObject(102, 1);
}
- if (gMC.x > npc->x)
+ if (npc->x < gMC.x)
npc->x += 0x400;
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->x -= 0x400;
break;
@@ -796,22 +807,22 @@
{
if (npc->flag & 1 && npc->xm < 0)
{
- npc->xm = -npc->xm;
+ npc->xm *= -1;
}
else if (npc->flag & 4 && npc->xm > 0)
{
- npc->xm = -npc->xm;
+ npc->xm *= -1;
}
else if (npc->flag & 8)
{
- if (++npc->count1 <= 2 && npc->direct != 2)
+ if (++npc->count1 > 2 || npc->direct == 2)
{
- npc->ym = -0x100;
+ VanishNpChar(npc);
+ SetCaret(npc->x, npc->y, 2, 0);
}
else
{
- VanishNpChar(npc);
- SetCaret(npc->x, npc->y, 2, 0);
+ npc->ym = -0x100;
}
}
@@ -848,15 +859,19 @@
npc->cond = 0;
}
- if (npc->direct)
- npc->rect = rcRight[npc->ani_no];
- else
+ if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
+ else
+ npc->rect = rcRight[npc->ani_no];
}
//Skullhead
void ActNpc049(NPCHAR *npc)
{
+ unsigned char deg;
+ int ym;
+ int xm;
+
if (npc->act_no >= 10 && npc->pNpc->code_char == 3)
{
npc->act_no = 3;
@@ -892,19 +907,19 @@
npc->act_no = 3;
npc->ani_no = 2;
- if (npc->count2 == 0)
+ if (npc->count2)
{
if (npc->direct == 0)
- npc->xm = -0x100;
+ npc->xm = -0x200;
else
- npc->xm = 0x100;
+ npc->xm = 0x200;
}
else
{
if (npc->direct == 0)
- npc->xm = -0x200;
+ npc->xm = -0x100;
else
- npc->xm = 0x200;
+ npc->xm = 0x100;
}
}
@@ -933,7 +948,7 @@
}
else
{
- if (gMC.x > npc->x - 0x10000 && gMC.x < npc->x + 0x10000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0xC000)
+ if (npc->x - 0x10000 < gMC.x && npc->x + 0x10000 > gMC.x && npc->y - 0xC000 < gMC.y && npc->y + 0xC000 > gMC.y)
{
npc->act_no = 11;
npc->act_wait = 0;
@@ -946,9 +961,9 @@
case 11:
if (++npc->act_wait == 30 || npc->act_wait == 35)
{
- const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
- const int ym = 2 * GetSin(deg);
- const int xm = 2 * GetCos(deg);
+ deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
+ ym = 2 * GetSin(deg);
+ xm = 2 * GetCos(deg);
SetNpChar(50, npc->x, npc->y, xm, ym, 0, 0, 0x100);
PlaySoundObject(39, 1);
}
@@ -1103,11 +1118,16 @@
switch (npc->act_no)
{
case 0:
- if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_WIDTH * 0x200) && gMC.y < npc->y + (WINDOW_WIDTH * 0x200))
+ if (npc->x - (WINDOW_WIDTH * 0x200) < gMC.x && npc->x + (WINDOW_WIDTH * 0x200) > gMC.x && npc->y - (WINDOW_WIDTH * 0x200) < gMC.y && npc->y + (WINDOW_WIDTH * 0x200) > gMC.y)
{
npc->tgt_x = npc->x;
npc->tgt_y = npc->y;
- npc->ym = 0x400;
+
+ if (npc->direct == 0)
+ npc->ym = 0x400;
+ else
+ npc->ym = 0x400;
+
npc->act_no = 1;
SetNpChar(49, 0, 0, 0, 0, 0, npc, 0);
}
@@ -1300,7 +1320,7 @@
npc->pNpc->xm += 0x80;
}
- deg = npc->xm + npc->pNpc->count2;
+ deg = (unsigned char)npc->xm + (unsigned char)npc->pNpc->count2;
npc->x = npc->pNpc->x + npc->count1 * GetCos(deg);
npc->y = npc->pNpc->y + npc->count1 * GetSin(deg);
npc->direct = npc->pNpc->direct;
@@ -1308,7 +1328,10 @@
}
npc->direct = npc->pNpc->direct;
- npc->ani_no = deg < 20 || deg > 108;
+ if (deg >= 20 && deg <= 108)
+ npc->ani_no = 0;
+ else
+ npc->ani_no = 1;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
@@ -1370,7 +1393,7 @@
if (++npc->count1 > 8)
{
npc->direct = 2;
- npc->xm = -npc->xm;
+ npc->xm *= -1;
}
}
else if (npc->direct == 2 && npc->flag & 4)
@@ -1378,7 +1401,7 @@
if (++npc->count1 > 8)
{
npc->direct = 0;
- npc->xm = -npc->xm;
+ npc->xm *= -1;
}
}
else
@@ -1390,7 +1413,7 @@
case 2:
++npc->act_wait;
- npc->shock += npc->act_wait;
+ npc->shock += (unsigned char)npc->act_wait;
if (npc->act_wait > 50)
{
@@ -1423,7 +1446,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Kazuka
+//Kazuma
void ActNpc055(NPCHAR *npc)
{
RECT rcLeft[6] = {
@@ -1616,11 +1639,13 @@
case 0:
deg = Random(0, 0xFF);
npc->xm = GetCos(deg);
- npc->tgt_x = npc->x + 8 * GetCos(deg + 0x40);
+ deg += 0x40;
+ npc->tgt_x = npc->x + 8 * GetCos(deg);
deg = Random(0, 0xFF);
npc->ym = GetSin(deg);
- npc->tgt_y = npc->y + 8 * GetSin(deg + 0x40);
+ deg += 0x40;
+ npc->tgt_y = npc->y + 8 * GetSin(deg);
npc->act_no = 1;
npc->count1 = 120;
@@ -1782,16 +1807,8 @@
switch (npc->act_no)
{
case 0:
- if ( gMC.x >= npc->x + 0x2000 || gMC.x <= npc->x - 0x2000 )
+ if (gMC.x < npc->x + 0x2000 && gMC.x > npc->x - 0x2000)
{
- npc->rect.right = 0;
- npc->damage = 0;
- npc->xm = 0;
- npc->ym = 0;
- npc->bits &= ~0x20;
- }
- else
- {
npc->bits |= 0x20;
npc->ym = -0x100;
npc->tgt_x = npc->x;
@@ -1813,19 +1830,27 @@
npc->xm = 0x2FF;
}
}
+ else
+ {
+ npc->rect.right = 0;
+ npc->damage = 0;
+ npc->xm = 0;
+ npc->ym = 0;
+ npc->bits &= ~0x20;
+ }
break;
case 1:
- if (npc->x <= gMC.x)
+ if (npc->x > gMC.x)
{
- npc->direct = 2;
- npc->xm += 0x10;
+ npc->direct = 0;
+ npc->xm -= 0x10;
}
else
{
- npc->direct = 0;
- npc->xm -= 0x10;
+ npc->direct = 2;
+ npc->xm += 0x10;
}
if (npc->flag & 1)
@@ -1834,10 +1859,10 @@
if (npc->flag & 4)
npc->xm = -0x200;
- if (npc->y >= npc->tgt_y)
- npc->ym -= 8;
- else
+ if (npc->y < npc->tgt_y)
npc->ym += 8;
+ else
+ npc->ym -= 8;
if (npc->xm > 0x2FF)
npc->xm = 0x2FF;
@@ -1871,8 +1896,6 @@
break;
}
- // Fallthrough
- case 2:
if (npc->act_no)
{
if (npc->act_wait < 150)
@@ -1883,9 +1906,9 @@
if ((++npc->count2 % 8) == 0 && npc->x < gMC.x + 0x14000 && npc->x > gMC.x - 0x14000) // TODO: Maybe do something about this for tallscreen
{
unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
- unsigned char rand_deg = Random(-6, 6) + deg;
- int ym = 2 * GetSin(rand_deg);
- int xm = 2 * GetCos(rand_deg);
+ deg += (unsigned char)Random(-6, 6);
+ int ym = 2 * GetSin(deg);
+ int xm = 2 * GetCos(deg);
SetNpChar(84, npc->x, npc->y, xm, ym, 0, 0, 0x100);
PlaySoundObject(39, 1);
}
@@ -1957,11 +1980,11 @@
break;
case 3:
- if (npc->x - 0x8000 >= gMC.x || npc->x + 0x8000 <= gMC.x || npc->y - 0x8000 >= gMC.y || npc->y + 0x8000 <= gMC.y)
- {
- npc->act_no = 4;
- npc->ani_wait = 0;
- }
+ if (npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0x8000 < gMC.y && npc->y + 0x8000 > gMC.y)
+ break;
+
+ npc->act_no = 4;
+ npc->ani_wait = 0;
break;