shithub: cstory

Download patch

ref: 6c42892d9698d8f66a8be7c0f4716f494c56463b
parent: e7b2bc072676aba34b22ee96d7b137ea3e422715
parent: 82dc512539671c7602878276392cc5dcff3e5e5d
author: Gabriel Ravier <gabravier@gmail.com>
date: Fri May 10 04:49:32 EDT 2019

Merge branch 'master' into improveF

--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -338,6 +338,9 @@
 	# Compile it ourselves
 	message(STATUS "Using local SDL2")
 	set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
+	if(MSVC)
+		set(LIBC ON)	# Needed to prevent possible 'symbol already defined' errors
+	endif()
 	add_subdirectory("external/SDL2" EXCLUDE_FROM_ALL)
 	target_link_libraries(CSE2 SDL2-static SDL2main)
 endif()
--- a/DoConfig/DoConfig.cpp
+++ b/DoConfig/DoConfig.cpp
@@ -107,6 +107,9 @@
 		joystuffcontainer->activate();
 	}
 }
+
+const unsigned int button_lookup[8] = {0, 1, 2, 5, 3, 4, 6, 7};
+
 void read_Config(){
 	std::fstream fd;
 	fd.open("Config.dat", std::ios::in | std::ios::binary);
@@ -135,7 +138,7 @@
 	for(char i=0;i<8;i++){
 		const unsigned long button = CharsToLong(config.buttons[i]);
 		if(button<9 && button>0){
-			joyRows[i]->value(button -1);
+			joyRows[button_lookup[i]]->value(button-1);
 		}
 	}
 }
@@ -148,7 +151,7 @@
 	LongToChars(displaychoice->value(), config.display);
 	LongToChars(joychoice->value(), config.useJoy);
 	for(char i =0;i<8;i++){
-		LongToChars(joyRows[i]->value(), config.buttons[i]);
+		LongToChars(joyRows[button_lookup[i]]->value()+1, config.buttons[i]);
 	}
 	std::fstream fd;
 	fd.open("Config.dat", std::ios::out | std::ios::binary);
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -44,7 +44,7 @@
 const char *lpWindowName = "Cave Story Engine 2 ~ Doukutsu Monogatari Enjin 2";
 #endif
 
-//A replication of MSVC's rand algorithm
+// A replication of MSVC's rand algorithm
 static unsigned long int next = 1;
 
 int rep_rand()
@@ -58,7 +58,7 @@
 	next = seed;
 }
 
-//Framerate stuff
+// Framerate stuff
 void PutFramePerSecound()
 {
 	if (bFps)
@@ -94,12 +94,12 @@
 
 int main(int argc, char *argv[])
 {
-	//Get executable's path
+	// Get executable's path
 	strcpy(gModulePath, SDL_GetBasePath());
 	if (gModulePath[strlen(gModulePath) - 1] == '/' || gModulePath[strlen(gModulePath) - 1] == '\\')
-		gModulePath[strlen(gModulePath) - 1] = '\0'; //String cannot end in slash or stuff will probably break (original does this through a windows.h provided function)
+		gModulePath[strlen(gModulePath) - 1] = '\0'; // String cannot end in slash or stuff will probably break (original does this through a windows.h provided function)
 
-	//Get path of the data folder
+	// Get path of the data folder
 	strcpy(gDataPath, gModulePath);
 	strcat(gDataPath, "/data");
 
@@ -109,17 +109,17 @@
 	SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL, "102");
 #endif
 
-	//Initialize SDL
+	// Initialize SDL
 	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) >= 0)
 	{
-		//Load configuration
+		// Load configuration
 		CONFIG config;
 
 		if (!LoadConfigData(&config))
 			DefaultConfigData(&config);
 
-		//Apply keybinds
-		//Swap X and Z buttons
+		// Apply keybinds
+		// Swap X and Z buttons
 		if (config.attack_button_mode)
 		{
 			if (config.attack_button_mode == 1)
@@ -134,7 +134,7 @@
 			gKeyShot = KEY_X;
 		}
 
-		//Swap Okay and Cancel buttons
+		// Swap Okay and Cancel buttons
 		if (config.ok_button_mode)
 		{
 			if (config.ok_button_mode == 1)
@@ -149,7 +149,7 @@
 			gKeyCancel = gKeyShot;
 		}
 
-		//Swap left and right weapon switch keys
+		// Swap left and right weapon switch keys
 		if (CheckFileExists("s_reverse"))
 		{
 			gKeyArms = KEY_ARMSREV;
@@ -156,7 +156,7 @@
 			gKeyArmsRev = KEY_ARMS;
 		}
 
-		//Alternate movement keys
+		// Alternate movement keys
 		if (config.move_button_mode)
 		{
 			if (config.move_button_mode == 1)
@@ -175,7 +175,7 @@
 			gKeyDown = KEY_DOWN;
 		}
 
-		//Set gamepad inputs
+		// Set gamepad inputs
 		for (int i = 0; i < 8; i++)
 		{
 			switch (config.joystick_button[i])
@@ -211,7 +211,7 @@
 
 		RECT unused_rect = {0, 0, 320, 240};
 
-		//Load cursor
+		// Load cursor
 		size_t size;
 		const unsigned char *data = FindResource("CURSOR_NORMAL", "CURSOR", &size);
 
@@ -236,7 +236,7 @@
 			printf("Failed to load cursor\n");
 		}
 
-		//Get window dimensions and colour depth
+		// Get window dimensions and colour depth
 		int windowWidth;
 		int windowHeight;
 		int colourDepth;
@@ -245,7 +245,7 @@
 		{
 			case 1:
 			case 2:
-				//Set window dimensions
+				// Set window dimensions
 				if (config.display_mode == 1)
 				{
 					windowWidth = WINDOW_WIDTH;
@@ -257,7 +257,7 @@
 					windowHeight = WINDOW_HEIGHT * 2;
 				}
 
-				//Create window
+				// Create window
 				gWindow = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
 
 				if (gWindow)
@@ -274,16 +274,16 @@
 			case 0:
 			case 3:
 			case 4:
-				//Set window dimensions
+				// Set window dimensions
 				windowWidth = WINDOW_WIDTH * 2;
 				windowHeight = WINDOW_HEIGHT * 2;
 
-				//Create window
+				// Create window
 				gWindow = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
 
 				if (gWindow)
 				{
-					//Set colour depth
+					// Set colour depth
 					switch (config.display_mode)
 					{
 						case 0:
@@ -306,17 +306,17 @@
 				break;
 		}
 
-		//Create window
+		// Create window
 
 
 		if (gWindow)
 		{
-			//Check debug things
+			// Check debug things
 			if (CheckFileExists("fps"))
 				bFps = true;
 
 #ifndef WINDOWS
-			//Load icon
+			// Load icon
 			size_t size;
 			const unsigned char *data = FindResource("ICON_MINI", "ICON", &size);
 
@@ -338,24 +338,24 @@
 			}
 #endif
 
-			//Set rects
+			// Set rects
 			RECT loading_rect = {0, 0, 64, 8};
 			RECT clip_rect = {0, 0, windowWidth, windowHeight};
 
-			//Load the "LOADING" text
+			// Load the "LOADING" text
 			MakeSurface_File("Loading", SURFACE_ID_LOADING);
 
-			//Draw loading screen
+			// Draw loading screen
 			CortBox(&clip_rect, 0x000000);
 			PutBitmap3(&clip_rect, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &loading_rect, SURFACE_ID_LOADING);
 
-			//Draw to screen
+			// Draw to screen
 			if (Flip_SystemTask())
 			{
-				//Initialize sound
+				// Initialize sound
 				InitDirectSound();
 
-				//Initialize joystick
+				// Initialize joystick
 				if (config.bJoystick && InitDirectInput())
 				{
 					ResetJoystickStatus();
@@ -362,14 +362,14 @@
 					gbUseJoystick = true;
 				}
 
-				//Initialize stuff
+				// Initialize stuff
 				InitTextObject(config.font_name);
 				InitTriangleTable();
 
-				//Run game code
+				// Run game code
 				Game();
 
-				//End stuff
+				// End stuff
 				EndDirectSound();
 				EndTextObject();
 				EndDirectDraw();
@@ -417,10 +417,10 @@
 
 	if (GetJoystickStatus(&status))
 	{
-		//Clear held buttons
+		// Clear held buttons
 		gKey &= (KEY_ESCAPE | KEY_F2 | KEY_F1);
 
-		//Set movement buttons
+		// Set movement buttons
 		if (status.bLeft)
 			gKey |= gKeyLeft;
 		if (status.bRight)
@@ -430,7 +430,7 @@
 		if (status.bDown)
 			gKey |= gKeyDown;
 
-		//Set held buttons
+		// Set held buttons
 		for (int i = 0; i < 8; i++)
 		{
 			if (status.bButton[i])
@@ -448,7 +448,7 @@
 
 bool SystemTask()
 {
-	//Handle window events
+	// Handle window events
 	bool focusGained = true;
 
 	while (SDL_PollEvent(NULL) || !focusGained)
@@ -488,11 +488,9 @@
 			case SDL_KEYDOWN:
 			case SDL_KEYUP:
 #ifdef FIX_BUGS
-				//BUG FIX: Pixel relied on key codes for input, but these differ based on keyboard layout.
-				//This would break the alternate movement keys on typical English keyboards, since the '=' key
-				//is in a completely different place to where it is on a Japanese keyboard.
-				//To solve this, we use scancodes instead, which are based on the physical location of keys,
-				//rather than their meaning.
+				// BUG FIX: Pixel relied on key codes for input, but these differ based on keyboard layout.
+				// This would break the alternate movement keys on typical English keyboards, since the '=' key is in a completely different place to where it is on a Japanese keyboard.
+				// To solve this, we use scancodes instead, which are based on the physical location of keys, rather than their meaning.
 				switch (event.key.keysym.scancode)
 				{
 					case SDL_SCANCODE_ESCAPE:
@@ -631,7 +629,7 @@
 		}
 	}
 
-	//Run joystick code
+	// Run joystick code
 	if (gbUseJoystick)
 		JoystickProc();
 
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -67,7 +67,7 @@
 		}
 		else
 		{
-			// Read tiledata
+			// Read tile data
 			fread(gMap.data, 1, gMap.length * gMap.width, fp);
 			fclose(fp);
 			return TRUE;
--- a/src/MapName.cpp
+++ b/src/MapName.cpp
@@ -15,15 +15,14 @@
 	int a;
 
 	// Handle "Studio Pixel presents" text in the intro, using an obfuscated string
-	unsigned char presentText[24] =
-	{
+	unsigned char presentText[24] = {
 #ifdef JAPANESE
-		// "開発室Pixel presents"
-		0x8A - 1,	// 開
+		// "�J����Pixel presents"
+		0x8A - 1,	// �J
 		0x4A - 1,
-		0x94 - 1,	// 発
+		0x94 - 1,	// ��
 		0xAD - 1,
-		0x8E - 1,	// 室
+		0x8E - 1,	// ��
 		0xBA - 1,
 		'P' - 1,
 		'i' - 1,
@@ -80,12 +79,11 @@
 		str = (char*)presentText;
 	}
 
-	// Copy map's name to the MapName
+	// Copy map's name to the global map name
 	strcpy(gMapName.name, str);
 
 	// Draw the text to the surface
 	a = (int)strlen(gMapName.name);
-
 	CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
 	PutText2((160 - 6 * a) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
 	PutText2((160 - 6 * a) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
@@ -93,7 +91,7 @@
 
 void PutMapName(BOOL bMini)
 {
-	// 'unused_rect' isn't the original name. The Linux port optimized this out, so there's no name for it.
+	// 'unused_rect' isn't the original name. The Linux port optimised this out, so there's no name for it.
 	RECT unused_rect = {0, 0, 160, 16};
 
 	if (bMini)
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -112,7 +112,7 @@
 				if (gMC.ani_no > 4 || gMC.ani_no < 1)
 					gMC.ani_no = 1;
 			}
-			else if ( gKey & gKeyUp && bKey )
+			else if (gKey & gKeyUp && bKey)
 			{
 				if (gMC.cond & 4)
 					PlaySoundObject(24, 1);
@@ -137,7 +137,7 @@
 		{
 			gMC.ani_no = 10;
 		}
-		else if ( gMC.ym <= 0 )
+		else if (gMC.ym <= 0)
 		{
 			gMC.ani_no = 3;
 		}
@@ -165,7 +165,7 @@
 {
 	if ((gMC.cond & 0x80) && !(gMC.cond & 2))
 	{
-		//Draw weapon
+		// Draw weapon
 		gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13);
 		gMC.rect_arms.right = gMC.rect_arms.left + 24;
 		gMC.rect_arms.top = 96 * (gArmsData[gSelectedArms].code / 13);
@@ -215,7 +215,7 @@
 
 		if (!((gMC.shock >> 1) & 1))
 		{
-			//Draw player
+			// Draw player
 			RECT rect = gMC.rect;
 			if (gMC.equip & 0x40)
 			{
@@ -225,7 +225,7 @@
 
 			PutBitmap3(&grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, SURFACE_ID_MY_CHAR);
 
-			//Draw airtank
+			// Draw air tank
 			RECT rcBubble[2] = {
 				{56, 96, 80, 120},
 				{80, 96, 104, 120},
@@ -244,7 +244,7 @@
 {
 	if (!(gMC.cond & 2))
 	{
-		//Get speeds and accelerations
+		// Get speeds and accelerations
 		int max_dash;
 		int gravity1;
 		int gravity2;
@@ -274,17 +274,17 @@
 			resist = 0x33;
 		}
 
-		//Don't create "?" effect
+		// Don't create "?" effect
 		gMC.ques = 0;
 
-		//If can't control player, stop boosting
+		// If can't control player, stop boosting
 		if (!bKey)
 			gMC.boost_sw = 0;
 
-		//Movement on the ground
+		// Movement on the ground
 		if (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20)
 		{
-			//Stop boosting and refuel
+			// Stop boosting and refuel
 			gMC.boost_sw = 0;
 
 			if (gMC.equip & 1)
@@ -300,7 +300,7 @@
 				gMC.boost_cnt = 0;
 			}
 
-			//Move in direction held
+			// Move in direction held
 			if (bKey)
 			{
 				if (gKeyTrg != gKeyDown || gKey != gKeyDown || (gMC.cond & 1) || g_GameFlags & 4)
@@ -325,7 +325,7 @@
 				}
 			}
 
-			//Friction
+			// Friction
 			if (!(gMC.cond & 0x20))
 			{
 				if (gMC.xm < 0)
@@ -346,12 +346,12 @@
 		}
 		else
 		{
-			//Start boosting
+			// Start boosting
 			if (bKey)
 			{
 				if (gMC.equip & 0x21 && gKeyTrg & gKeyJump && gMC.boost_cnt)
 				{
-					//Booster 0.8
+					// Booster 0.8
 					if (gMC.equip & 1)
 					{
 						gMC.boost_sw = 1;
@@ -359,7 +359,7 @@
 							gMC.ym /= 2;
 					}
 
-					//Booster 2.0
+					// Booster 2.0
 					if (gMC.equip & 0x20)
 					{
 						if (gKey & gKeyUp)
@@ -368,19 +368,19 @@
 							gMC.xm = 0;
 							gMC.ym = -0x5FF;
 						}
-						else if ( gKey & gKeyLeft )
+						else if (gKey & gKeyLeft)
 						{
 							gMC.boost_sw = 1;
 							gMC.ym = 0;
 							gMC.xm = -0x5FF;
 						}
-						else if ( gKey & gKeyRight )
+						else if (gKey & gKeyRight)
 						{
 							gMC.boost_sw = 1;
 							gMC.ym = 0;
 							gMC.xm = 0x5FF;
 						}
-						else if ( gKey & gKeyDown )
+						else if (gKey & gKeyDown)
 						{
 							gMC.boost_sw = 3;
 							gMC.xm = 0;
@@ -395,19 +395,19 @@
 					}
 				}
 
-				//Move left and right
-				if ( gKey & gKeyLeft && gMC.xm > -max_dash )
+				// Move left and right
+				if (gKey & gKeyLeft && gMC.xm > -max_dash)
 					gMC.xm -= dash2;
-				if ( gKey & gKeyRight && gMC.xm < max_dash )
+				if (gKey & gKeyRight && gMC.xm < max_dash)
 					gMC.xm += dash2;
 
-				if ( gKey & gKeyLeft )
+				if (gKey & gKeyLeft)
 					gMC.direct = 0;
-				if ( gKey & gKeyRight )
+				if (gKey & gKeyRight)
 					gMC.direct = 2;
 			}
 
-			//Slow down when stopped boosting (Booster 2.0)
+			// Slow down when stopped boosting (Booster 2.0)
 			if (gMC.equip & 0x20 && gMC.boost_sw && (!(gKey & gKeyJump) || !gMC.boost_cnt))
 			{
 				if (gMC.boost_sw == 1)
@@ -416,15 +416,15 @@
 					gMC.ym /= 2;
 			}
 
-			//Stop boosting
+			// Stop boosting
 			if (!gMC.boost_cnt || !(gKey & gKeyJump))
 				gMC.boost_sw = 0;
 		}
 
-		//Jumping
-		if ( bKey )
+		// Jumping
+		if (bKey)
 		{
-			//Look up and down
+			// Look up and down
 			gMC.up = (gKey & gKeyUp) != 0;
 			gMC.down = gKey & gKeyDown && !(gMC.flag & 8);
 
@@ -437,15 +437,15 @@
 			}
 		}
 
-		//Stop interacting when moved
+		// Stop interacting when moved
 		if (bKey && (gKeyShot | gKeyJump | gKeyUp | gKeyRight | gKeyLeft) & gKey)
 			gMC.cond &= ~1;
 
-		//Booster losing fuel
+		// Booster losing fuel
 		if (gMC.boost_sw && gMC.boost_cnt)
 			--gMC.boost_cnt;
 
-		//Wind / current forces
+		// Wind / current forces
 		if (gMC.flag & 0x1000)
 			gMC.xm -= 0x88;
 		if (gMC.flag & 0x2000)
@@ -455,22 +455,22 @@
 		if (gMC.flag & 0x8000)
 			gMC.ym += 0x55;
 
-		//Booster 2.0 forces and effects
+		// Booster 2.0 forces and effects
 		if (gMC.equip & 0x20 && gMC.boost_sw)
 		{
 			if (gMC.boost_sw == 1)
 			{
-				//Go up when going into a wall
+				// Go up when going into a wall
 				if (gMC.flag & 5)
 					gMC.ym = -0x100;
 
-				//Move in direction facing
+				// Move in direction facing
 				if (!gMC.direct)
 					gMC.xm -= 0x20;
 				if (gMC.direct == 2)
 					gMC.xm += 0x20;
 
-				//Boost particles (and sound)
+				// Boost particles (and sound)
 				if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
 				{
 					if (!gMC.direct)
@@ -483,10 +483,10 @@
 			}
 			else if (gMC.boost_sw == 2)
 			{
-				//Move upwards
+				// Move upwards
 				gMC.ym -= 0x20;
 
-				//Boost particles (and sound)
+				// Boost particles (and sound)
 				if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
 				{
 					SetCaret(gMC.x, gMC.y + 0xC00, 7, 3);
@@ -495,20 +495,20 @@
 			}
 			else if (gMC.boost_sw == 3 && (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1))
 			{
-				//Boost particles (and sound)
+				// Boost particles (and sound)
 				SetCaret(gMC.x, gMC.y - 0xC00, 7, 1);
 				PlaySoundObject(113, 1);
 			}
 		}
-		//Upwards wind/current
+		// Upwards wind/current
 		else if (gMC.flag & 0x2000)
 		{
 			gMC.ym += gravity1;
 		}
-		//Booster 0.8
+		// Booster 0.8
 		else if (gMC.equip & 1 && gMC.boost_sw && gMC.ym > -0x400)
 		{
-			//Upwards force
+			// Upwards force
 			gMC.ym -= 0x20;
 
 			if (!(gMC.boost_cnt % 3))
@@ -517,22 +517,22 @@
 				PlaySoundObject(113, 1);
 			}
 
-			//Bounce off of ceiling
+			// Bounce off of ceiling
 			if (gMC.flag & 2)
 				gMC.ym = 0x200;
 		}
-		//Gravity while jump is held
+		// Gravity while jump is held
 		else if (gMC.ym < 0 && bKey && gKey & gKeyJump)
 		{
 			gMC.ym += gravity2;
 		}
-		//Normal gravity
+		// Normal gravity
 		else
 		{
 			gMC.ym += gravity1;
 		}
 
-		//Keep player on slopes
+		// Keep player on slopes
 		if (bKey && !(gKeyTrg & gKeyJump))
 		{
 			if (gMC.flag & 0x10 && gMC.xm < 0)
@@ -547,7 +547,7 @@
 				gMC.ym = 0x400;
 		}
 
-		//Limit speed
+		// Limit speed
 		if (!(gMC.flag & 0x100) || gMC.flag & 0xF000)
 		{
 			if (gMC.xm < -0x5FF)
@@ -571,7 +571,7 @@
 				gMC.ym = 0x2FF;
 		}
 
-		//Water splashing
+		// Water splashing
 		if (!gMC.sprash && gMC.flag & 0x100)
 		{
 			int dir;
@@ -604,11 +604,11 @@
 		if (!(gMC.flag & 0x100))
 			gMC.sprash = 0;
 
-		//Spike damage
+		// Spike damage
 		if (gMC.flag & 0x400)
 			DamageMyChar(10);
 
-		//Camera
+		// Camera
 		if (gMC.direct)
 		{
 			gMC.index_x += 0x200;
@@ -644,7 +644,7 @@
 		gMC.tgt_x = gMC.x + gMC.index_x;
 		gMC.tgt_y = gMC.y + gMC.index_y;
 
-		//Change position
+		// Change position
 		if (gMC.xm > resist || gMC.xm < -resist)
 			gMC.x += gMC.xm;
 		gMC.y += gMC.ym;
@@ -791,12 +791,12 @@
 			{
 				if (GetNPCFlag(4000))
 				{
-					//Core cutscene
+					// Core cutscene
 					StartTextScript(1100);
 				}
 				else
 				{
-					//Drown
+					// Drown
 					StartTextScript(41);
 
 					if (gMC.direct)
@@ -813,7 +813,7 @@
 			gMC.air = 1000;
 		}
 
-		if ( gMC.flag & 0x100 )
+		if (gMC.flag & 0x100)
 		{
 			gMC.air_get = 60;
 		}
@@ -889,7 +889,7 @@
 
 void ZeroMyCharXMove()
 {
-  gMC.xm = 0;
+	gMC.xm = 0;
 }
 
 int GetUnitMyChar()
--- a/src/MycHit.cpp
+++ b/src/MycHit.cpp
@@ -35,79 +35,79 @@
 {
 	int hit = 0;
 
-	//Left wall
+	// Left wall
 	if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
 		&& gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
 		&& gMC.x - gMC.hit.left < (2 * x + 1) << 12
 		&& gMC.x - gMC.hit.left > x << 13)
 	{
-		//Clip
+		// Clip
 		gMC.x = ((2 * x + 1) << 12) + gMC.hit.left;
 
-		//Halt momentum
+		// Halt momentum
 		if (gMC.xm < -0x180)
 			gMC.xm = -0x180;
 		if (!(gKey & gKeyLeft) && gMC.xm < 0)
 			gMC.xm = 0;
 
-		//Set that a left wall was hit
+		// Set that a left wall was hit
 		hit |= 1;
 	}
 
-	//Right wall
+	// Right wall
 	if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
 		&& gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
 		&& gMC.x + gMC.hit.right > (2 * x - 1) << 12
 		&& gMC.x + gMC.hit.left < x << 13)
 	{
-		//Clip
+		// Clip
 		gMC.x = ((2 * x - 1) << 12) - gMC.hit.right;
 
-		//Halt momentum
+		// Halt momentum
 		if (gMC.xm > 0x180)
 			gMC.xm = 0x180;
 		if (!(gKey & gKeyRight) && gMC.xm > 0)
 			gMC.xm = 0;
 
-		//Set that a right wall was hit
+		// Set that a right wall was hit
 		hit |= 4;
 	}
 
-	//Ceiling
+	// Ceiling
 	if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
 		&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
 		&& gMC.y - gMC.hit.top < (2 * y + 1) << 12
 		&& gMC.y - gMC.hit.top > y << 13)
 	{
-		//Clip
+		// Clip
 		gMC.y = ((2 * y + 1) << 12) + gMC.hit.top;
 
-		//Halt momentum
+		// Halt momentum
 		if (!(gMC.cond & 2) && gMC.ym < -0x200)
 			PutlittleStar();
 		if (gMC.ym < 0)
 			gMC.ym = 0;
 
-		//Set that a ceiling was hit
+		// Set that a ceiling was hit
 		hit |= 2;
 	}
 
-	//Floor
+	// Floor
 	if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
 		&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
 		&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12
 		&& gMC.y + gMC.hit.bottom < y << 13)
 	{
-		//Clip
+		// Clip
 		gMC.y = ((2 * y - 1) << 12) - gMC.hit.bottom;
 
-		//Halt momentum
+		// Halt momentum
 		if (gMC.ym > 0x400)
 			PlaySoundObject(23, 1);
 		if (gMC.ym > 0)
 			gMC.ym = 0;
 
-		//Set that a floor was hit
+		// Set that a floor was hit
 		hit |= 8;
 	}
 
@@ -123,16 +123,16 @@
 		&& gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
 		&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
 	{
-		//Clip
+		// Clip
 		gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
 
-		//Halt momentum
+		// Halt momentum
 		if (!(gMC.cond & 2) && gMC.ym < -0x200)
 			PutlittleStar();
 		if (gMC.ym < 0)
 			gMC.ym = 0;
 
-		//Set that hit a ceiling
+		// Set that hit a ceiling
 		hit |= 2;
 	}
 
@@ -148,16 +148,16 @@
 		&& gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
 		&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
 	{
-		//Clip
+		// Clip
 		gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
 
-		//Halt momentum
+		// Halt momentum
 		if (!(gMC.cond & 2) && gMC.ym < -0x200)
 			PutlittleStar();
 		if (gMC.ym < 0)
 			gMC.ym = 0;
 
-		//Set that hit a ceiling
+		// Set that hit a ceiling
 		hit |= 2;
 	}
 
@@ -173,16 +173,16 @@
 		&& gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
 		&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
 	{
-		//Clip
+		// Clip
 		gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
 
-		//Halt momentum
+		// Halt momentum
 		if (!(gMC.cond & 2) && gMC.ym < -0x200)
 			PutlittleStar();
 		if (gMC.ym < 0)
 			gMC.ym = 0;
 
-		//Set that hit a ceiling
+		// Set that hit a ceiling
 		hit |= 2;
 	}
 
@@ -198,16 +198,16 @@
 		&& gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
 		&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
 	{
-		//Clip
+		// Clip
 		gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
 
-		//Halt momentum
+		// Halt momentum
 		if (!(gMC.cond & 2) && gMC.ym < -0x200)
 			PutlittleStar();
 		if (gMC.ym < 0)
 			gMC.ym = 0;
 
-		//Set that hit a ceiling
+		// Set that hit a ceiling
 		hit |= 2;
 	}
 
@@ -223,16 +223,16 @@
 		&& gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
 		&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
 	{
-		//Clip
+		// Clip
 		gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
 
-		//Halt momentum
+		// Halt momentum
 		if (gMC.ym > 0x400)
 			PlaySoundObject(23, 1);
 		if (gMC.ym > 0)
 			gMC.ym = 0;
 
-		//Set that hit this slope
+		// Set that hit this slope
 		hit = 0x10028;
 	}
 
@@ -248,16 +248,16 @@
 		&& gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
 		&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
 	{
-		//Clip
+		// Clip
 		gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
 
-		//Halt momentum
+		// Halt momentum
 		if (gMC.ym > 0x400)
 			PlaySoundObject(23, 1);
 		if (gMC.ym > 0)
 			gMC.ym = 0;
 
-		//Set that hit this slope
+		// Set that hit this slope
 		hit = 0x20028;
 	}
 
@@ -273,16 +273,16 @@
 		&& gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
 		&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
 	{
-		//Clip
+		// Clip
 		gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
 
-		//Halt momentum
+		// Halt momentum
 		if (gMC.ym > 0x400)
 			PlaySoundObject(23, 1);
 		if (gMC.ym > 0)
 			gMC.ym = 0;
 
-		//Set that hit this slope
+		// Set that hit this slope
 		hit = 0x40018;
 	}
 
@@ -298,16 +298,16 @@
 		&& gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
 		&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
 	{
-		//Clip
+		// Clip
 		gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
 
-		//Halt momentum
+		// Halt momentum
 		if (gMC.ym > 0x400)
 			PlaySoundObject(23, 1);
 		if (gMC.ym > 0)
 			gMC.ym = 0;
 
-		//Set that hit this slope
+		// Set that hit this slope
 		hit = 0x80018;
 	}
 
@@ -424,12 +424,12 @@
 
 		switch (atrb[i])
 		{
-			//Water
+			// Water
 			case 0x02:
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
 
-			//Block
+			// Block
 			case 0x05:
 			case 0x41:
 			case 0x43:
@@ -437,12 +437,12 @@
 				gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
 				break;
 
-			//Spikes
+			// Spikes
 			case 0x42:
 				gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
 				break;
 
-			//Slopes
+			// Slopes
 			case 0x50:
 				gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
 				break;
@@ -475,7 +475,7 @@
 				gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
 				break;
 
-			//Water and water blocks
+			// Water and water blocks
 			case 0x60:
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
@@ -485,53 +485,53 @@
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
 
-			//Water spikes
+			// Water spikes
 			case 0x62:
 				gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
 				break;
 
-			//Water slopes
+			// Water slopes
 			case 0x70:
-				gMC.flag |=  JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
-				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
 
 			case 0x71:
-				gMC.flag |=  JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]);
-				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
 
 			case 0x72:
-				gMC.flag |=  JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]);
-				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
 
 			case 0x73:
-				gMC.flag |=  JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]);
-				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
 
 			case 0x74:
-				gMC.flag |=  JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]);
-				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
 
 			case 0x75:
-				gMC.flag |=  JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]);
-				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
 
 			case 0x76:
-				gMC.flag |=  JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]);
-				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
 
 			case 0x77:
-				gMC.flag |=  JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
-				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
+				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
 
-			//Wind
+			// Wind
 			case 0x80:
 				gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
 				break;
@@ -548,7 +548,7 @@
 				gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
 				break;
 
-			//Water current
+			// Water current
 			case 0xA0:
 				gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
@@ -657,7 +657,7 @@
 
 int JudgeHitMyCharNPC4(NPCHAR *npc)
 {
-	//TODO: comment this
+	// TODO: comment this
 	int hit = 0;
 	long double v1, v2;
 
@@ -688,7 +688,7 @@
 		{
 			if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x - gMC.hit.right > npc->x)
 			{
-				if ( gMC.xm < npc->xm )
+				if (gMC.xm < npc->xm)
 					gMC.xm = npc->xm;
 				gMC.x = npc->hit.back + npc->x + gMC.hit.right;
 				hit |= 1;
@@ -696,7 +696,7 @@
 
 			if (gMC.x + gMC.hit.right > npc->x - npc->hit.back && gMC.hit.right + gMC.x < npc->x)
 			{
-				if ( gMC.xm > npc->xm )
+				if (gMC.xm > npc->xm)
 					gMC.xm = npc->xm;
 				gMC.x = npc->x - npc->hit.back - gMC.hit.right;
 				hit |= 4;
@@ -774,7 +774,7 @@
 					hit = JudgeHitMyCharNPC3(&gNPC[i]);
 				}
 
-				//Special NPCs (pickups)
+				// Special NPCs (pickups)
 				if (hit && gNPC[i].code_char == 1)
 				{
 					PlaySoundObject(14, 1);
@@ -796,11 +796,11 @@
 					gNPC[i].cond = 0;
 				}
 
-				//Run event on contact
+				// Run event on contact
 				if (!(g_GameFlags & 4) && hit && gNPC[i].bits & npc_eventTouch)
 					StartTextScript(gNPC[i].code_event);
 
-				//NPC damage
+				// NPC damage
 				if (g_GameFlags & 2 && !(gNPC[i].bits & npc_interact))
 				{
 					if (gNPC[i].bits & npc_rearTop)
@@ -820,7 +820,7 @@
 					}
 				}
 
-				//Interaction
+				// Interaction
 				if (!(g_GameFlags & 4) && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact)
 				{
 					StartTextScript(gNPC[i].code_event);
@@ -830,7 +830,7 @@
 			}
 		}
 
-		//Create question mark when NPC hasn't been interacted with
+		// Create question mark when NPC hasn't been interacted with
 		if (gMC.ques)
 			SetCaret(gMC.x, gMC.y, 9, 0);
 	}
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -104,7 +104,7 @@
 {
 	if (!gMC.shock)
 	{
-		//Damage player
+		// Damage player
 		PlaySoundObject(16, 1);
 		gMC.cond &= ~1;
 		gMC.shock = 128;
@@ -112,11 +112,11 @@
 			gMC.ym = -0x400;
 		gMC.life -= damage;
 
-		//Lose a whimsical star
+		// Lose a whimsical star
 		if (gMC.equip & 0x80 && gMC.star > 0)
 			--gMC.star;
 
-		//Lose experience
+		// Lose experience
 		if (gMC.equip & 4)
 			gArmsData[gSelectedArms].exp -= damage;
 		else
@@ -136,10 +136,10 @@
 			}
 		}
 
-		//Tell player how much damage was taken
+		// Tell player how much damage was taken
 		SetValueView(&gMC.x, &gMC.y, -damage);
 
-		//Death
+		// Death
 		if (gMC.life <= 0)
 		{
 			PlaySoundObject(17, 1);
@@ -161,7 +161,7 @@
 
 void AddBulletMyChar(int no, int val)
 {
-	//Missile Launcher
+	// Missile Launcher
 	for (int a = 0; a < ARMS_MAX; a++)
 	{
 		if (gArmsData[a].code == 5)
@@ -173,7 +173,7 @@
 		}
 	}
 
-	//Super Missile Launcher
+	// Super Missile Launcher
 	for (int a = 0; a < ARMS_MAX; a++)
 	{
 		if (gArmsData[a].code == 10)
@@ -215,7 +215,7 @@
 	if (gArmsEnergyX < 16)
 		gArmsEnergyX += 2;
 
-	//Draw max ammo
+	// Draw max ammo
 	if (gArmsData[gSelectedArms].max_num)
 	{
 		PutNumber4(gArmsEnergyX + 32, 16, gArmsData[gSelectedArms].num, 0);
@@ -227,7 +227,7 @@
 		PutBitmap3(&rcView, gArmsEnergyX + 48, 24, &rcNone, SURFACE_ID_TEXT_BOX);
 	}
 
-	//Draw experience and ammo
+	// Draw experience and ammo
 	if (!flash || !((gMC.shock >> 1) & 1))
 	{
 		PutBitmap3(&rcView, gArmsEnergyX + 32, 24, &rcPer, SURFACE_ID_TEXT_BOX);
@@ -277,7 +277,7 @@
 	{
 		for (int a = 0; a < arms_num; a++)
 		{
-			//Get X position to draw at
+			// Get X position to draw at
 			int x = 16 * (a - gSelectedArms) + gArmsEnergyX;
 
 			if (x >= 8)
@@ -295,7 +295,7 @@
 			if (x < 72 && x >= 24)
 				x -= 48;
 
-			//Draw icon
+			// Draw icon
 			rect.left = 16 * gArmsData[a].code;
 			rect.right = rect.left + 16;
 			PutBitmap3(&grcGame, x, 16, &rect, SURFACE_ID_ARMS_IMAGE);
@@ -319,7 +319,7 @@
 		else if (++gMC.lifeBr_count > 30)
 			--gMC.lifeBr;
 
-		//Draw bar
+		// Draw bar
 		rcCase.right = 64;
 		rcLife.right = 40 * gMC.life / gMC.max_life - 1;
 		rcBr.right = 40 * gMC.lifeBr / gMC.max_life - 1;
@@ -340,11 +340,11 @@
 
 	if (!(gMC.equip & 0x10) && gMC.air_get)
 	{
-		//Draw how much air is left
+		// Draw how much air is left
 		if (gMC.air_get % 6 <= 3)
 			PutNumber4(x + 32, y, gMC.air / 10, 0);
 
-		//Draw "AIR" text
+		// Draw "AIR" text
 		if (gMC.air % 30 <= 10)
 			PutBitmap3(&grcGame, x, y, &rcAir[1], SURFACE_ID_TEXT_BOX);
 		else
@@ -362,7 +362,7 @@
 
 	if (gMC.equip & 0x100)
 	{
-		//Draw clock and increase time
+		// Draw clock and increase time
 		if (g_GameFlags & 2)
 		{
 			if (time_count < 300000)
@@ -378,7 +378,7 @@
 			PutBitmap3(&grcGame, x, y, &rcTime[0], SURFACE_ID_TEXT_BOX);
 		}
 
-		//Draw time
+		// Draw time
 		PutNumber4(x,		y, time_count / 3000,		false);
 		PutNumber4(x + 20,	y, time_count / 50 % 60,	true);
 		PutNumber4(x + 32,	y, time_count / 5 % 10,		false);
@@ -394,11 +394,11 @@
 {
 	REC rec;
 
-	//Quit if player doesn't have the Nikumaru Counter
+	// Quit if player doesn't have the Nikumaru Counter
 	if (!(gMC.equip & 0x100))
 		return true;
 
-	//Get last time
+	// Get last time
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/290.rec", gModulePath);
 
@@ -405,7 +405,7 @@
 	FILE *fp = fopen(path, "rb");
 	if (fp)
 	{
-		//Read data
+		// Read data
 		rec.counter[0] = File_ReadLE32(fp);
 		rec.counter[1] = File_ReadLE32(fp);
 		rec.counter[2] = File_ReadLE32(fp);
@@ -422,12 +422,12 @@
 		p[2] -= rec.random[0];
 		p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0] >> 1) : (rec.random[0]);
 
-		//If this is faster than our new time, quit
+		// If this is faster than our new time, quit
 		if (rec.counter[0] < time_count)
 			return true;
 	}
 
-	//Save new time
+	// Save new time
 	for (int i = 0; i < 4; i++)
 	{
 		rec.counter[i] = time_count;
@@ -457,7 +457,7 @@
 
 int LoadTimeCounter()
 {
-	//Open file
+	// Open file
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/290.rec", gModulePath);
 
@@ -467,7 +467,7 @@
 
 	REC rec;
 
-	//Read data
+	// Read data
 	rec.counter[0] = File_ReadLE32(fp);
 	rec.counter[1] = File_ReadLE32(fp);
 	rec.counter[2] = File_ReadLE32(fp);
@@ -478,7 +478,7 @@
 	rec.random[3] = fgetc(fp);
 	fclose(fp);
 
-	//Decode from checksum
+	// Decode from checksum
 	for (int i = 0; i < 4; i++)
 	{
 		uint8_t *p = (uint8_t*)&rec.counter[i];
@@ -488,7 +488,7 @@
 		p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] >> 1) : (rec.random[i]);
 	}
 
-	//Verify checksum's result
+	// Verify checksum's result
 	if (rec.counter[0] == rec.counter[1] && rec.counter[0] == rec.counter[2])
 	{
 		time_count = rec.counter[0];
--- a/src/Organya.cpp
+++ b/src/Organya.cpp
@@ -5,7 +5,6 @@
 #include <stdio.h>
 #include <string.h>
 
-#include <SDL_rwops.h>
 #include <SDL_thread.h>
 #include <SDL_timer.h>
 #include <SDL_events.h>