ref: 727b3eee0dbd1980e3125172ebac930ee17cbce1
parent: 48651f0b94dabc3dd16999873a6653eefd77d72e
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Jan 15 03:16:57 EST 2020
Capitalise 'Clang'
--- a/Makefile
+++ b/Makefile
@@ -46,7 +46,7 @@
ifeq ($(WARNINGS_ALL), 1)
ifneq ($(findstring clang,$(CXX)),)
- # Use clang-specific flag -Weverything
+ # Use Clang-specific flag -Weverything
ALL_CXXFLAGS += -Weverything
else
$(warning Couldn't activate all warnings (unsupported compiler))
--- a/README.md
+++ b/README.md
@@ -56,7 +56,7 @@
`FIX_BUGS=1` | Fix various bugs in the game
`DEBUG_SAVE=1` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window
`WARNINGS=1` | Enable common compiler warnings
-`WARNINGS_ALL=1` | Enable ALL compiler warnings (clang only)
+`WARNINGS_ALL=1` | Enable ALL compiler warnings (Clang only)
`WARNINGS_FATAL=1` | Make all compiler warnings errors
Once built, the executables and assets can be found in the newly-generated `game` folder.