ref: 77e00a93291d6f1d7d2011d540471ef64d094831
parent: 1a5da443d715bb928436ea341ddfa9eee444918a
author: Gabriel Ravier <gabravier@gmail.com>
date: Sat Apr 11 20:55:53 EDT 2020
Backends/GLFW3/Controller: Use `!= NULL` instead of implicit conversion to `bool` Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/Backends/GLFW3/Controller.cpp
+++ b/src/Backends/GLFW3/Controller.cpp
@@ -45,7 +45,7 @@
// Set up neutral axes
axis_neutrals = (float*)malloc(sizeof(float) * total_axes);
- if (axis_neutrals)
+ if (axis_neutrals != NULL)
{
for (int i = 0; i < total_axes; ++i)
axis_neutrals[i] = axes[i];