ref: 79d8e175a2c60e4cb5a2f6f4fdac7f05995b6db8
parent: 6a9abb9a0d6de39b823976710bc955ae1e048b6b
author: Gabriel Ravier <gabravier@gmail.com>
date: Thu Sep 19 06:30:14 EDT 2019
Documented some variables and macro-ed some stuff Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -316,13 +316,22 @@
/// Rect for the current item
RECT rcItem;
+ /// Probably the rect for the slash
RECT rcPer = {72, 48, 80, 56};
+
+ /// Rect for when there is no ammo (double dashes)
RECT rcNone = {80, 48, 96, 56};
+
+ /// Rect for the "Lv" text!
RECT rcLv = {80, 80, 96, 88};
/// Final rect drawn on the screen
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
+
+ /// Cursor rect array for weapons, element [1] being for when the cursor is flashing
RECT rcCur1[2] = {{0, 88, 40, 128}, {40, 88, 80, 128}};
+
+ /// Cursor rect array for items, element [1] being for when the cursor is flashing
RECT rcCur2[2] = {{80, 88, 112, 104}, {80, 104, 112, 120}};
RECT rcTitle1 = {80, 48, 144, 56};
RECT rcTitle2 = {80, 56, 144, 64};
@@ -353,16 +362,16 @@
else
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
- // Draw arms
+ // Draw weapons
for (i = 0; i < ARMS_MAX; ++i)
{
if (gArmsData[i].code == 0)
break;
- rcArms.left = 16 * (gArmsData[i].code % 16);
- rcArms.right = rcArms.left + 16;
- rcArms.top = 16 * (gArmsData[i].code / 16);
- rcArms.bottom = rcArms.top + 16;
+ rcArms.left = TILES_TO_PIXELS(gArmsData[i].code % 0x10);
+ rcArms.right = rcArms.left + TILES_TO_PIXELS(1);
+ rcArms.top = TILES_TO_PIXELS(PIXELS_TO_TILES(gArmsData[i].code));
+ rcArms.bottom = rcArms.top + TILES_TO_PIXELS(1);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 192) / 2, &rcArms, SURFACE_ID_ARMS_IMAGE);
PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, &rcPer, SURFACE_ID_TEXT_BOX);