shithub: cstory

Download patch

ref: 79d9abe002974d8f347144f1dbba03fd48c81d90
parent: 2e02e8b8e249d1030c41bc140386bf99ae5b1bd8
parent: 44edb7d26e869009825d9074589fa2c512f57b51
author: Gabriel Ravier <gabravier@gmail.com>
date: Tue May 7 08:15:37 EDT 2019

Merge branch 'master' into addSomeMoreStuffToGitIgnore

--- a/DoConfig/DoConfig.cpp
+++ b/DoConfig/DoConfig.cpp
@@ -119,7 +119,7 @@
 	}
 	if (CharsToLong(config.attack) == 0){
 		buttonxz->setonly();
-	} else { 
+	} else {
 		buttonzx->setonly();
 	}
 	if (CharsToLong(config.okay) == 0){
@@ -144,7 +144,7 @@
 	LongToChars(movegt->value(), config.move);
 	LongToChars(buttonzx->value(), config.attack);
 	LongToChars(okayattack->value(), config.okay);
-	
+
 	LongToChars(displaychoice->value(), config.display);
 	LongToChars(joychoice->value(), config.useJoy);
 	for(char i =0;i<8;i++){
@@ -158,7 +158,7 @@
 }
 int main(int argc, char* argv[]){
 	Fl_Window *mainw = new Fl_Window(400, 380, "DoConfig - Doukutsu Monogatari Settings");
-	
+
 	Fl_Group *movegroup = new Fl_Group(10, 10, 185, 50);
 		movegroup->box(FL_THIN_DOWN_BOX);
 		movear = new Fl_Radio_Round_Button(10, 10, 185, 20, "Arrows for Movement");
@@ -165,7 +165,7 @@
 		movear->setonly();
 		movegt = new Fl_Radio_Round_Button(10, 40, 185, 20, "<>? for Movement");
 	movegroup->end();
-	
+
 	Fl_Group *buttongroup = new Fl_Group(10, 70, 185, 50);
 		buttongroup->box(FL_THIN_DOWN_BOX);
 		buttonxz = new Fl_Radio_Round_Button(10, 70, 185, 20, "Z=Jump; X=Attack");
@@ -172,7 +172,7 @@
 		buttonxz->setonly();
 		buttonzx = new Fl_Radio_Round_Button(10, 100, 185, 20, "X=Jump; Z=Attack");
 	buttongroup->end();
-	
+
 	Fl_Group *okaygroup = new Fl_Group(205, 10, 185, 50);
 		okaygroup->box(FL_THIN_DOWN_BOX);
 		okayjump = new Fl_Radio_Round_Button(205, 10, 185, 20, "Jump=Okay");
@@ -179,7 +179,7 @@
 		okayjump->setonly();
 		okayattack = new Fl_Radio_Round_Button(205, 40, 185, 20, "Attack=Okay");
 	okaygroup->end();
-	
+
 	displaychoice = new Fl_Choice(205, 70, 185, 20);
 	Fl_Menu_Item screens[] = {
 		{"Fullscreen 16-bit"},
@@ -191,7 +191,7 @@
 	displaychoice->menu(screens);
 	joychoice = new Fl_Check_Button(205, 100, 185, 20, "Use Joypad");
 	joychoice->callback(&activatejoy);
-		
+
 	joystuffcontainer = new Fl_Group(10, 130, 380, 200);
 		joystuffcontainer->box(FL_THIN_DOWN_BOX);
 		for(char i=0;i<8;i++){
@@ -222,17 +222,17 @@
 		labelmap->label("Map:");
 		labelmap->align(FL_ALIGN_RIGHT);
 		labelmap->end();
-		
+
 	joystuffcontainer->end();
-	
+
 	Fl_Button *okaybutton = new Fl_Button(10, 340, 185, 30, "Okay");
 	okaybutton->callback(&write_Config);
 	Fl_Button *cancelbutton = new Fl_Button(205, 340, 185, 30, "Cancel");
 	cancelbutton->callback(&quit);
-	
+
 	mainw->end();
 	mainw->show(argc, argv);
-	
+
 	read_Config();
 	Fl::option(Fl::OPTION_VISIBLE_FOCUS, false);
 	return Fl::run();
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -37,7 +37,7 @@
 BOOL AddArmsData(long code, long max_num)
 {
 	int i = 0;
-	for (;i < ARMS_MAX;)
+	for (; i < ARMS_MAX;)
 	{
 		if (gArmsData[i].code == code)
 			break;
@@ -56,7 +56,8 @@
 		memset(&gArmsData[i], 0, sizeof(ARMS));
 		gArmsData[i].level = 1;
 	}
-	
+
+	// Set weapon and ammo
 	gArmsData[i].code = code;
 	gArmsData[i].max_num += max_num;
 	gArmsData[i].num += max_num;
@@ -70,7 +71,7 @@
 BOOL SubArmsData(long code)
 {
 	int i = 0;
-	for (;i < ARMS_MAX; ++i)
+	for (; i < ARMS_MAX; ++i)
 		if (gArmsData[i].code == code)
 			break;
 
@@ -81,10 +82,11 @@
 #endif
 		return FALSE;
 
-	//Shift all arms from the right to the left
+	// Shift all arms from the right to the left
 	for (i += 1; i < ARMS_MAX; ++i)
 		gArmsData[i - 1] = gArmsData[i];
-	
+
+	// Clear farthest weapon and select first
 	gArmsData[i - 1].code = 0;
 	gSelectedArms = 0;
 	return TRUE;
@@ -93,7 +95,7 @@
 BOOL TradeArms(long code1, long code2, long max_num)
 {
 	int i = 0;
-	for (;i < ARMS_MAX;)
+	for (; i < ARMS_MAX;)
 	{
 		if (gArmsData[i].code == code1)
 			break;
@@ -115,7 +117,7 @@
 BOOL AddItemData(long code)
 {
 	int i = 0;
-	for (;i < ITEM_MAX;)
+	for (; i < ITEM_MAX;)
 	{
 		if (gItemData[i].code == code)
 			break;
@@ -136,7 +138,7 @@
 BOOL SubItemData(long code)
 {
 	int i = 0;
-	for (;i < ITEM_MAX; ++i)
+	for (; i < ITEM_MAX; ++i)
 		if (gItemData[i].code == code)
 			break;
 
@@ -143,7 +145,7 @@
 	if (i == ITEM_MAX)
 		return FALSE;
 
-	//Shift all items from the right to the left
+	// Shift all items from the right to the left
 	for (i += 1; i < ITEM_MAX; ++i)
 		gItemData[i - 1] = gItemData[i];
 
@@ -160,7 +162,7 @@
 		++arms_num;
 	while ( gItemData[item_num].code != 0 )
 		++item_num;
-	
+
 	if (arms_num == 0 && item_num == 0)
 		return;
 
@@ -183,7 +185,7 @@
 				gCampActive = TRUE;
 			bChange = TRUE;
 		}
-		
+
 		if (gSelectedArms < 0)
 			gSelectedArms = arms_num - 1;
 		if (gSelectedArms > arms_num - 1)
@@ -197,10 +199,10 @@
 				gSelectedItem += 5;
 			else
 				--gSelectedItem;
-			
+
 			bChange = TRUE;
 		}
-		
+
 		if (gKeyTrg & gKeyRight)
 		{
 			if (gSelectedItem == item_num - 1)
@@ -215,7 +217,7 @@
 
 			bChange = TRUE;
 		}
-		
+
 		if (gKeyTrg & gKeyUp)
 		{
 			if (gSelectedItem / 6 == 0)
@@ -222,10 +224,10 @@
 				gCampActive = FALSE;
 			else
 				gSelectedItem -= 6;
-			
+
 			bChange = TRUE;
 		}
-		
+
 		if ( gKeyTrg & gKeyDown )
 		{
 			if ( gSelectedItem / 6 == (item_num - 1) / 6 )
@@ -232,23 +234,23 @@
 				gCampActive = FALSE;
 			else
 				gSelectedItem += 6;
-			
+
 			bChange = TRUE;
 		}
-		
+
 		if (gSelectedItem >= item_num)
 			gSelectedItem = item_num - 1;
-		
+
 		if (gCampActive && gKeyTrg & gKeyOk)
 			StartTextScript(gItemData[gSelectedItem].code + 6000);
 	}
-	
+
 	if (bChange)
 	{
 		if (gCampActive == FALSE)
 		{
 			PlaySoundObject(4, 1);
-			
+
 			if (arms_num)
 				StartTextScript(gArmsData[gSelectedArms].code + 1000);
 			else
@@ -257,7 +259,7 @@
 		else
 		{
 			PlaySoundObject(1, 1);
-			
+
 			if (item_num)
 				StartTextScript(gItemData[gSelectedItem].code + 5000);
 			else
@@ -268,7 +270,7 @@
 
 void PutCampObject()
 {
-	//Get rects
+	// Get rects
 	RECT rcPer = {72, 48, 80, 56};
 	RECT rcNone = {80, 48, 96, 56};
 	RECT rcLv = {80, 80, 96, 88};
@@ -280,32 +282,32 @@
 	RECT rcBoxTop = {0, 0, 244, 8};
 	RECT rcBoxBody = {0, 8, 244, 16};
 	RECT rcBoxBottom = {0, 16, 244, 24};
-	
-	//Draw box
+
+	// Draw box
 	int y;
 	PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, (WINDOW_HEIGHT - 224) / 2, &rcBoxTop, SURFACE_ID_TEXT_BOX);
 	for (y = 1; y < 18; y++)
 		PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBody, SURFACE_ID_TEXT_BOX);
 	PutBitmap3(&rcView, (WINDOW_WIDTH - 244) / 2, ((WINDOW_HEIGHT - 240) / 2) + (8 * (y + 1)), &rcBoxBottom, SURFACE_ID_TEXT_BOX);
-	
-	//Move titles
+
+	// Move titles
 	if (gCampTitleY > (WINDOW_HEIGHT - 208) / 2)
 		--gCampTitleY;
-	
-	//Draw titles
+
+	// Draw titles
 	PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX);
 	PutBitmap3(&rcView, (WINDOW_WIDTH - 224) / 2, gCampTitleY + 52, &rcTitle2, SURFACE_ID_TEXT_BOX);
-	
-	//Draw arms cursor
+
+	// Draw arms cursor
 	static unsigned int flash;
 	++flash;
-	
+
 	if (gCampActive == FALSE)
 		PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
 	else
 		PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
-	
-	//Draw arms
+
+	// Draw arms
 	for (int i = 0; i < ARMS_MAX; i++)
 	{
 		if (gArmsData[i].code == 0)
@@ -316,13 +318,13 @@
 		rcArms.right = rcArms.left + 16;
 		rcArms.top = 16 * (gArmsData[i].code / 16);
 		rcArms.bottom = rcArms.top + 16;
-		
+
 		PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 192) / 2, &rcArms, SURFACE_ID_ARMS_IMAGE);
 		PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, &rcPer, SURFACE_ID_TEXT_BOX);
 		PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, &rcLv, SURFACE_ID_TEXT_BOX);
 		PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
-		
-		//Draw ammo
+
+		// Draw ammo
 		if ( gArmsData[i].max_num )
 		{
 			PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
@@ -334,8 +336,8 @@
 			PutBitmap3(&rcView, 40 * i + (WINDOW_WIDTH - 192) / 2, (WINDOW_HEIGHT - 128) / 2, &rcNone, SURFACE_ID_TEXT_BOX);
 		}
 	}
-	
-	//Draw items cursor
+
+	// Draw items cursor
 	if (gCampActive == TRUE)
 		PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[(flash / 2) % 2], SURFACE_ID_TEXT_BOX);
 	else
@@ -351,7 +353,7 @@
 		rcItem.right = rcItem.left + 32;
 		rcItem.top = 16 * (gItemData[i].code / 8);
 		rcItem.bottom = rcItem.top + 16;
-		
+
 		PutBitmap3(&rcView, 32 * (i % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (i / 6) + (WINDOW_HEIGHT - 88) / 2, &rcItem, SURFACE_ID_ITEM_IMAGE);
 	}
 }
@@ -359,31 +361,31 @@
 int CampLoop()
 {
 	RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
-	
-	//Load the inventory script
+
+	// Load the inventory script
 	char old_script_path[PATH_LENGTH];
 	GetTextScriptPath(old_script_path);
-	
+
 	LoadTextScript2("ArmsItem.tsc");
-	
+
 	gCampTitleY = (WINDOW_HEIGHT - 192) / 2;
 	gCampActive = FALSE;
 	gSelectedItem = 0;
-	
-	//Run script
+
+	// Run script
 	int arms_num = 0;
-	for (;gArmsData[arms_num].code != 0;)
+	for (; gArmsData[arms_num].code != 0;)
 		++arms_num;
-	
+
 	if (arms_num)
 		StartTextScript(gArmsData[gSelectedArms].code + 1000);
 	else
 		StartTextScript(gItemData[gSelectedItem].code + 5000);
-	
+
 	for (;;)
 	{
 		GetTrg();
-		
+
 		if (gKeyTrg & KEY_ESCAPE)
 		{
 			switch (Call_Escape())
@@ -394,10 +396,10 @@
 					return 2;
 			}
 		}
-		
+
 		if (g_GameFlags & 2)
 			MoveCampCursor();
-		
+
 		switch (TextScriptProc())
 		{
 			case 0:
@@ -405,12 +407,12 @@
 			case 2:
 				return 2;
 		}
-		
+
 		PutBitmap4(&rcView, 0, 0, &rcView, SURFACE_ID_SCREEN_GRAB);
 		PutCampObject();
 		PutTextScript();
 		PutFramePerSecound();
-		
+
 		if (gCampActive)
 		{
 			if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg)
@@ -431,8 +433,8 @@
 		if (!Flip_SystemTask())
 			return 0;
 	}
-	
-	//Resume original script
+
+	// Resume original script
 	LoadTextScript_Stage(old_script_path);
 	gArmsEnergyX = 32;
 	return 1;
@@ -445,7 +447,7 @@
 		if (gItemData[i].code == a)
 			return TRUE;
 	}
-	
+
 	return FALSE;
 }
 
@@ -456,7 +458,7 @@
 		if (gArmsData[i].code == a)
 			return TRUE;
 	}
-	
+
 	return FALSE;
 }
 
@@ -494,7 +496,7 @@
 int RotationArms()
 {
 	int arms_num = 0;
-	for (;gArmsData[arms_num].code != 0;)
+	for (; gArmsData[arms_num].code != 0;)
 		++arms_num;
 
 	if (arms_num == 0)
@@ -523,14 +525,14 @@
 int RotationArmsRev()
 {
 	int arms_num = 0;
-	for (;gArmsData[arms_num].code != 0;)
+	for (; gArmsData[arms_num].code != 0;)
 		++arms_num;
 
 	if (arms_num == 0)
 		return 0;
-	
+
 	ResetSpurCharge();
-	
+
 	if (--gSelectedArms < 0)
 		gSelectedArms = arms_num - 1;
 
@@ -541,10 +543,10 @@
 
 		--gSelectedArms;
 	}
-	
+
 	gArmsEnergyX = 0;
 	PlaySoundObject(4, 1);
-	
+
 	return gArmsData[gSelectedArms].code;
 }
 
@@ -553,4 +555,4 @@
 	gSelectedArms = 0;
 	gArmsEnergyX = 32;
 	PlaySoundObject(4, 1);
-}
\ No newline at end of file
+}
--- a/src/Back.cpp
+++ b/src/Back.cpp
@@ -101,7 +101,7 @@
 {
 	RECT rect = {0, 0, gBack.partsW, gBack.partsH};
 	RECT rcSkyFiller = {106, 0, 255, 88};
-	
+
 	switch (gBack.type)
 	{
 		case 0:
@@ -111,7 +111,7 @@
 					PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
 			}
 			break;
-			
+
 		case 1:
 			for (int y = -(fy / 0x400 % gBack.partsH); y < WINDOW_HEIGHT; y += gBack.partsH)
 			{
@@ -119,7 +119,7 @@
 					PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
 			}
 			break;
-			
+
 		case 2:
 			for (int y = -(fy / 0x200 % gBack.partsH); y < WINDOW_HEIGHT; y += gBack.partsH)
 			{
@@ -127,7 +127,7 @@
 					PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
 			}
 			break;
-			
+
 		case 5:
 			for (int y = -gBack.partsH; y < WINDOW_HEIGHT; y += gBack.partsH)
 			{
@@ -135,7 +135,7 @@
 					PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
 			}
 			break;
-			
+
 		case 6:
 		case 7:
 			//Sky
@@ -149,7 +149,7 @@
 					PutBitmap4(&grcGame, x, y, &rcSkyFiller, SURFACE_ID_LEVEL_BACKGROUND);
 				}
 			}
-			
+
 			rect.top = 0;
 			rect.bottom = 88;
 			rect.left = 0;
@@ -162,11 +162,11 @@
 			rect.left = gBack.fx / 2;
 			rect.right = 320;
 			PutBitmap4(&grcGame, 0, 88 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
-			
+
 			rect.left = 0;
 			for (int i = 0; i < ((WINDOW_WIDTH - 1) / 320) + 1; i++)
 				PutBitmap4(&grcGame, (320 * (i + 1)) - gBack.fx / 2 % 320, 88 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
-			
+
 			//Cloud layer 2
 			rect.top = 123;
 			rect.bottom = 146;
@@ -173,11 +173,11 @@
 			rect.left = gBack.fx % 320;
 			rect.right = 320;
 			PutBitmap4(&grcGame, 0, 123 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
-			
+
 			rect.left = 0;
 			for (int i = 0; i < ((WINDOW_WIDTH - 1) / 320) + 1; i++)
 				PutBitmap4(&grcGame, (320 * (i + 1)) - gBack.fx % 320, 123 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
-			
+
 			//Cloud layer 3
 			rect.top = 146;
 			rect.bottom = 176;
@@ -184,11 +184,11 @@
 			rect.left = 2 * gBack.fx % 320;
 			rect.right = 320;
 			PutBitmap4(&grcGame, 0, 146 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
-			
+
 			rect.left = 0;
 			for (int i = 0; i < ((WINDOW_WIDTH - 1) / 320) + 1; i++)
 				PutBitmap4(&grcGame, (320 * (i + 1)) - 2 * gBack.fx % 320, 146 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
-			
+
 			//Cloud layer 4
 			rect.top = 176;
 			rect.bottom = 240;
@@ -195,12 +195,12 @@
 			rect.left = 4 * gBack.fx % 320;
 			rect.right = 320;
 			PutBitmap4(&grcGame, 0, 176 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
-			
+
 			rect.left = 0;
 			for (int i = 0; i < ((WINDOW_WIDTH - 1) / 320) + 1; i++)
 				PutBitmap4(&grcGame, (320 * (i + 1)) - 4 * gBack.fx % 320, 176 + (WINDOW_HEIGHT - 240), &rect, SURFACE_ID_LEVEL_BACKGROUND);
 			break;
-			
+
 		default:
 			return;
 	}
@@ -226,17 +226,17 @@
 			x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1);
 			y_1 = 0;
 			y_2 = y_1 + 32;
-			
+
 			for (y = y_1; y < y_2; y++)
 			{
 				ypos = (y * 0x20 * 0x200) / 0x200 - fy / 0x200 + gWaterY / 0x200;
-				
+
 				if (ypos < -32)
 					continue;
 
 				if (ypos > WINDOW_HEIGHT)
 					break;
-					
+
 				for (x = x_1; x < x_2; x++)
 				{
 					xpos = (x * 0x20 * 0x200) / 0x200 - fx / 0x200;
@@ -247,28 +247,28 @@
 			}
 
 	}
-	
+
 	//Draw black bars
 	if (!(g_GameFlags & 8)) //Detect if credits are running
 	{
 		const bool fromFocus = (gStageNo == 31); //Get if we should only draw around a 320x240 area of the focus point
-		
+
 		//Get focus rect
 		int focusX = gFrame.x + (WINDOW_WIDTH << 8) - (320 << 8);
 		int focusY = gFrame.y + (WINDOW_HEIGHT << 8) - (240 << 8);
 		int focusR = focusX + (320 << 9);
 		int focusB = focusY + (240 << 9);
-		
+
 		//Get borders
 		const int barLeft = fromFocus ? focusX : -0x1000;
 		const int barTop = fromFocus ? focusY : -0x1000;
-		
+
 		const int barRight = fromFocus ? focusR : (gMap.width << 13) - 0x1000;
 		const int barBottom = fromFocus ? focusB : (gMap.length << 13) - 0x1000;
-		
+
 		//Draw bars
 		RECT barRect;
-		
+
 		//Left
 		barRect.left = 0;
 		barRect.top = 0;
@@ -275,7 +275,7 @@
 		barRect.right = (barLeft - gFrame.x) >> 9;
 		barRect.bottom = WINDOW_HEIGHT;
 		CortBox(&barRect, 0x000000);
-		
+
 		//Top
 		barRect.left = 0;
 		barRect.top = 0;
@@ -282,7 +282,7 @@
 		barRect.right = WINDOW_WIDTH;
 		barRect.bottom = (barTop - gFrame.y) >> 9;
 		CortBox(&barRect, 0x000000);
-		
+
 		//Right
 		barRect.left = (barRight - gFrame.x) >> 9;
 		barRect.top = 0;
@@ -289,7 +289,7 @@
 		barRect.right = WINDOW_WIDTH;
 		barRect.bottom = WINDOW_HEIGHT;
 		CortBox(&barRect, 0x000000);
-		
+
 		//Bottom
 		barRect.left = 0;
 		barRect.top = (barBottom - gFrame.y) >> 9;
--- a/src/Boss.cpp
+++ b/src/Boss.cpp
@@ -48,7 +48,7 @@
 			else
 			{
 				a = 0;
-				
+
 				if (gBoss[b].bits & npc_showDamage && gBoss[b].damage_view)
 				{
 					SetValueView(&gBoss[b].x, &gBoss[b].y, gBoss[b].damage_view);
@@ -55,13 +55,13 @@
 					gBoss[b].damage_view = 0;
 				}
 			}
-			
+
 			int side;
 			if (gBoss[b].direct == 0)
 				side = gBoss[b].view.front;
 			else
 				side = gBoss[b].view.back;
-			
+
 			PutBitmap3(
 				&grcGame,
 				(gBoss[b].x - side) / 0x200 - fx / 0x200 + a,
@@ -111,7 +111,7 @@
 				&& gBoss[bos].y - gBoss[bos].hit.top < gBul[bul].y + gBul[bul].blockYL
 				&& gBoss[bos].y + gBoss[bos].hit.bottom > gBul[bul].y - gBul[bul].blockYL)
 				bHit = TRUE;
-				
+
 			if (bHit)
 			{
 				//Damage boss
@@ -121,13 +121,13 @@
 						bos_ = 0;
 					else
 						bos_ = bos;
-					
+
 					gBoss[bos_].life -= gBul[bul].damage;
-					
+
 					if (gBoss[bos_].life < 1)
 					{
 						gBoss[bos_].life = bos_;
-						
+
 						if ((gMC.cond & 0x80) && gBoss[bos_].bits & npc_eventDie)
 						{
 							StartTextScript(gBoss[bos_].code_event);
@@ -135,7 +135,7 @@
 						else
 						{
 							PlaySoundObject(gBoss[bos_].destroy_voice, 1);
-							
+
 							switch (gBoss[bos_].size)
 							{
 								case 1:
@@ -148,7 +148,7 @@
 									SetDestroyNpChar(gBoss[bos_].x, gBoss[bos_].y, gBoss[bos_].view.back, 16);
 									break;
 							}
-							
+
 							gBoss[bos_].cond = 0;
 						}
 					}
@@ -161,12 +161,12 @@
 							SetCaret(gBul[bul].x, gBul[bul].y, 11, 0);
 							PlaySoundObject(gBoss[bos_].hit_voice, 1);
 						}
-						
+
 						gBoss[bos].shock = 8;
 						gBoss[bos_].shock = 8;
 						gBoss[bos_].damage_view -= gBul[bul].damage;
 					}
-					
+
 					if (--gBul[bul].life < 1)
 						gBul[bul].cond = 0;
 				}
@@ -224,7 +224,7 @@
 	code_char = gBoss[0].code_char;
 
 	gpBossFuncTbl[code_char]();
-	
+
 	for (bos = 0; bos < BOSS_MAX; bos++)
 	{
 		if (gBoss[bos].shock)
@@ -258,7 +258,7 @@
 	offx[13] = 0;
 	offx[14] = 1;
 	offx[15] = 2;
-	
+
 	offy[0] = 0;
 	offy[1] = 0;
 	offy[2] = 1;
@@ -275,7 +275,7 @@
 	offy[13] = -1;
 	offy[14] = -1;
 	offy[15] = -1;
-	
+
 	for (b = 0; b < BOSS_MAX; b++)
 	{
 		int judg;
@@ -288,7 +288,7 @@
 
 		if (gBoss[b].size >= 3)
 		{
-			judg = 16;			
+			judg = 16;
 			x = gBoss[b].x / 0x10 / 0x200;
 			y = gBoss[b].y / 0x10 / 0x200;
 		}
@@ -298,12 +298,12 @@
 			x = gBoss[b].x / 0x10 / 0x200;
 			y = gBoss[b].y / 0x10 / 0x200;
 		}
-	
+
 		gBoss[b].flag = 0;
 		for (j = 0; j < judg; j++)
 		{
 			atrb[j] = GetAttribute(x + offx[j], y + offy[j]);
-			
+
 			switch (atrb[j])
 			{
 				case 0x44:
@@ -381,4 +381,4 @@
 			}
 		}
 	}
-}
\ No newline at end of file
+}
--- a/src/BossBallos.cpp
+++ b/src/BossBallos.cpp
@@ -720,4 +720,4 @@
 	ActBossChar_Body(&gBoss[3]);
 	ActBossChar_HITAI(&gBoss[4]);
 	ActBossChar_HARA(&gBoss[5]);
-}
\ No newline at end of file
+}
--- a/src/BossIronH.cpp
+++ b/src/BossIronH.cpp
@@ -209,4 +209,4 @@
 	{
 		npc->rect = rc[npc->ani_no];
 	}
-}
\ No newline at end of file
+}
--- a/src/BossOhm.cpp
+++ b/src/BossOhm.cpp
@@ -23,7 +23,7 @@
 	for (i = 1; i < 3; ++i)
 	{
 		gBoss[i].y = (gBoss[0].y + gBoss[i + 2].y - 0x1000) / 2;
-		
+
 		if (gBoss[i].direct == 0)
 		{
 			gBoss[i].x = gBoss[0].x - 0x2000;
--- a/src/BossPress.cpp
+++ b/src/BossPress.cpp
@@ -229,4 +229,4 @@
 	{
 		npc->rect = rc[npc->ani_no];
 	}
-}
\ No newline at end of file
+}
--- a/src/BossTwinD.cpp
+++ b/src/BossTwinD.cpp
@@ -561,4 +561,4 @@
 
 	RECT rc = {0, 0, 0, 0};
 	npc->rect = rc;
-}
\ No newline at end of file
+}
--- a/src/BossX.cpp
+++ b/src/BossX.cpp
@@ -864,4 +864,4 @@
 		gBoss[11].act_no = 300;
 		gBoss[12].act_no = 300;
 	}
-}
\ No newline at end of file
+}
--- a/src/BulHit.cpp
+++ b/src/BulHit.cpp
@@ -30,7 +30,7 @@
 		&& bul->y - bul->blockYL < (0x10 * y + 8) * 0x200
 		&& bul->y + bul->blockYL> (0x10 * y - 8) * 0x200)
 		hit |= 0x200;
-	
+
 	if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43)
 	{
 		if (!(bul->bbits & 0x40))
@@ -41,7 +41,7 @@
 			SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, 0, 256);
 		ShiftMapParts(x, y);
 	}
-	
+
 	return hit;
 }
 
@@ -51,7 +51,7 @@
 	int workX;
 	int workY;
 	int hit = 0;
-	
+
 	int block[4];
 	if (bul->bbits & 0x40)
 	{
@@ -77,10 +77,10 @@
 			++atrb;
 		}
 	}
-	
+
 	workX = (0x10 * x + 8) * 0x200;
 	workY = (0x10 * y + 8) * 0x200;
-	
+
 	//Left wall
 	if (block[0] && block[2])
 	{
@@ -97,7 +97,7 @@
 		if (bul->x - bul->blockXL < workX && bul->y + bul->blockYL > workY + 0x600)
 			hit |= 1;
 	}
-	
+
 	//Right wall
 	if (block[1] && block[3])
 	{
@@ -131,7 +131,7 @@
 		if (bul->y - bul->blockYL < workY && bul->x + bul->blockXL > workX + 0x600)
 			hit |= 2;
 	}
-	
+
 	//Ground
 	if (block[2] && block[3])
 	{
@@ -148,7 +148,7 @@
 		if (bul->y + bul->blockYL > workY && bul->x + bul->blockXL > workX + 0x600)
 			hit |= 8;
 	}
-	
+
 	//Clip
 	if (bul->bbits & 8)
 	{
@@ -165,7 +165,7 @@
 	{
 		Vanish(bul);
 	}
-	
+
 	return hit;
 }
 
@@ -323,7 +323,7 @@
 
 		x = gBul[i].x / 0x10 / 0x200;
 		y = gBul[i].y / 0x10 / 0x200;
-		
+
 		//Get surrounding tiles
 		offx[0] = 0;
 		offx[1] = 1;
@@ -333,15 +333,15 @@
 		offy[1] = 0;
 		offy[2] = 1;
 		offy[3] = 1;
-		
+
 		atrb[0] = GetAttribute(x, y);
 		atrb[1] = GetAttribute(x + 1, y);
 		atrb[2] = GetAttribute(x, y + 1);
 		atrb[3] = GetAttribute(x + 1, y + 1);
-		
+
 		//Clear hit tiles
 		gBul[i].flag = 0;
-		
+
 		if (gBul[i].bbits & 4)
 		{
 			// For some reason a 'continue' just doesn't produce the same assembly
@@ -396,7 +396,7 @@
 						break;
 				}
 			}
-			
+
 			gBul[i].flag |= JudgeHitBulletBlock2(x, y, atrb, &gBul[i]);
 		}
 	}
--- a/src/Bullet.cpp
+++ b/src/Bullet.cpp
@@ -78,7 +78,7 @@
 		if (gBul[i].cond & 0x80 && (gBul[i].code_bullet + 2) / 3 == arms_code)
 			++count;
 	}
-	
+
 	return count;
 }
 
@@ -90,7 +90,7 @@
 		if (gBul[i].cond & 0x80 && gBul[i].code_bullet == bullet_code)
 			++count;
 	}
-	
+
 	return count;
 }
 
@@ -122,7 +122,7 @@
 	for (i = 0; i < BULLET_MAX; i++)
 	{
 		if (gBul[i].cond & 0x80)
-		{			
+		{
 			switch (gBul[i].direct)
 			{
 				case 0:
@@ -142,7 +142,7 @@
 					y = gBul[i].y - gBul[i].view.back;
 					break;
 			}
-			
+
 			PutBitmap3(&grcGame, x / 0x200 - fx / 0x200, y / 0x200 - fy / 0x200, &gBul[i].rect, SURFACE_ID_BULLET);
 		}
 	}
@@ -386,7 +386,7 @@
 		if (bul->act_no == 0)
 		{
 			bul->act_no = 1;
-			
+
 			//Set speed
 			switch (bul->direct)
 			{
@@ -403,7 +403,7 @@
 					bul->ym = 0x1000;
 					break;
 			}
-			
+
 			//Set hitbox
 			switch (level)
 			{
@@ -507,12 +507,12 @@
 			bBreak = TRUE;
 		if (bul->flag & 1 && bul->flag & 4)
 			bBreak = TRUE;
-	
+
 		if (!bul->direct && bul->flag & 1)
 			bul->direct = 2;
 		if (bul->direct == 2 && bul->flag & 4)
 			bul->direct = 0;
-		
+
 		if (bBreak)
 		{
 			bul->cond = 0;
@@ -524,7 +524,7 @@
 			if (bul->act_no == 0)
 			{
 				bul->act_no = 1;
-				
+
 				switch (bul->direct)
 				{
 					case 0:
@@ -532,17 +532,17 @@
 						break;
 					case 1:
 						bul->xm = gMC.xm;
-						
+
 						if (gMC.xm < 0)
 							bul->direct = 0;
 						else
 							bul->direct = 2;
-						
+
 						if (gMC.direct == 0)
 							bul->xm -= 0x80;
 						else
 							bul->xm += 0x80;
-						
+
 						bul->ym = -0x5FF;
 						break;
 					case 2:
@@ -569,14 +569,14 @@
 					bul->xm = 0x400;
 				else if (bul->flag & 4)
 					bul->xm = -0x400;
-				
+
 				bul->ym += 85;
 				if (bul->ym > 0x3FF)
 					bul->ym = 0x3FF;
-				
+
 				bul->x += bul->xm;
 				bul->y += bul->ym;
-				
+
 				if (bul->flag & 0xD)
 					PlaySoundObject(34, 1);
 			}
@@ -598,14 +598,14 @@
 			SET_RECT(rect_right2[0], 224, 16, 240, 32)
 			SET_RECT(rect_right2[1], 208, 16, 224, 32)
 			SET_RECT(rect_right2[2], 192, 16, 208, 32)
-			
+
 			bul->ani_no++;
-			
+
 			if (level == 1)
 			{
 				if (bul->ani_no > 3)
 					bul->ani_no = 0;
-				
+
 				if (bul->direct == 0)
 					bul->rect = rect_left1[bul->ani_no];
 				else
@@ -615,12 +615,12 @@
 			{
 				if (bul->ani_no > 2)
 					bul->ani_no = 0;
-				
+
 				if (bul->direct == 0)
 					bul->rect = rect_left2[bul->ani_no];
 				else
 					bul->rect = rect_right2[bul->ani_no];
-				
+
 				if (level == 2)
 					SetNpChar(129, bul->x, bul->y, 0, -0x200, bul->ani_no, 0, 0x100);
 				else
@@ -676,9 +676,9 @@
 					move = 0x1000;
 					break;
 			}
-			
+
 			bul->act_no = 1;
-			
+
 			switch (bul->direct)
 			{
 				case 0:
@@ -703,7 +703,7 @@
 		{
 			bul->x += bul->xm;
 			bul->y += bul->ym;
-			
+
 			switch (level)
 			{
 				case 1:
@@ -808,7 +808,7 @@
 				}
 
 				static unsigned int inc;
-				
+
 				switch (++inc % 3)
 				{
 					case 0:
@@ -945,7 +945,7 @@
 	{
 		case 0:
 			bul->act_no = 1;
-			
+
 			switch (level)
 			{
 				case 1:
@@ -958,7 +958,7 @@
 					bul->act_wait = 5;
 					break;
 			}
-			
+
 			PlaySoundObject(44, 1);
 			// Fallthrough
 		case 1:
@@ -979,7 +979,7 @@
 						SetDestroyNpCharUp(bul->x + (Random(-40, 40) << 9), bul->y + (Random(-40, 40) << 9), bul->enemyXL, 2);
 					break;
 			}
-			
+
 			if (--bul->act_wait < 0)
 				bul->cond = 0;
 			break;
@@ -2424,4 +2424,4 @@
 	}
 
 	return FALSE;
-}
\ No newline at end of file
+}
--- a/src/Caret.cpp
+++ b/src/Caret.cpp
@@ -36,7 +36,7 @@
 		{80, 24, 88, 32},
 		{88, 24, 96, 32},
 	};
-	
+
 	if (!crt->act_no)
 	{
 		crt->act_no = 1;
@@ -43,11 +43,11 @@
 		crt->xm = Random(-0x400, 0x400);
 		crt->ym = Random(-0x400, 0);
 	}
-	
+
 	crt->ym += 0x40;
 	crt->x += crt->xm;
 	crt->y += crt->ym;
-	
+
 	if (++crt->ani_wait > 5)
 	{
 		crt->ani_wait = 0;
@@ -54,7 +54,7 @@
 		if (++crt->ani_no > 3)
 			crt->cond = 0;
 	}
-	
+
 	if (crt->direct == 0)
 		crt->rect = rcLeft[crt->ani_no];
 	else
@@ -100,7 +100,7 @@
 
 			crt->rect = rect_left[crt->ani_no];
 			break;
-			
+
 		case 2:
 			if (++crt->ani_wait > 2)
 			{
@@ -113,7 +113,7 @@
 
 			crt->rect = rect_right[crt->ani_no];
 			break;
-			
+
 		case 1:
 			crt->rect = rect_up[++crt->ani_wait / 2 % 3];
 
@@ -132,7 +132,7 @@
 		{32, 48, 48, 64},
 		{48, 48, 64, 64},
 	};
-	
+
 	if (++crt->ani_wait > 2)
 	{
 		crt->ani_wait = 0;
@@ -139,7 +139,7 @@
 		if (++crt->ani_no > 3)
 			crt->cond = 0;
 	}
-	
+
 	crt->rect = rect[crt->ani_no];
 }
 
@@ -255,7 +255,7 @@
 
 	if (crt->ani_wait == 32)
 		crt->cond = 0;
-	
+
 	if (crt->direct == 0)
 		crt->rect = rcLeft;
 	else
@@ -275,7 +275,7 @@
 	};
 
 	++crt->ani_wait;
-	
+
 	if (crt->direct == 0)
 	{
 		if (crt->ani_wait < 20)
@@ -292,7 +292,7 @@
 		if (crt->ani_wait == 80)
 			crt->cond = 0;
 	}
-	
+
 	if (crt->direct == 0)
 		crt->rect = rcLeft[crt->ani_wait / 2 % 2];
 	else
@@ -310,10 +310,10 @@
 		crt->xm = 2 * GetCos(deg);
 		crt->ym = 2 * GetSin(deg);
 	}
-	
+
 	crt->x += crt->xm;
 	crt->y += crt->ym;
-	
+
 	RECT rcRight[7] = {
 		{56, 8, 64, 16},
 		{64, 8, 72, 16},
@@ -330,7 +330,7 @@
 		if (++crt->ani_no > 6)
 			crt->cond = 0;
 	}
-	
+
 	crt->rect = rcRight[crt->ani_no];
 }
 
@@ -340,7 +340,7 @@
 		{112, 0, 144, 32},
 		{144, 0, 176, 32},
 	};
-	
+
 	if (++crt->ani_wait > 2)
 	{
 		crt->ani_wait = 0;
@@ -347,7 +347,7 @@
 		if (++crt->ani_no > 1)
 		  crt->cond = 0;
 	}
-	
+
 	crt->rect = rcLeft[crt->ani_no];
 }
 
@@ -357,11 +357,11 @@
 		{56, 24, 64, 32},
 		{0, 0, 0, 0},
 	};
-	
+
 	if (crt->act_no == 0)
 	{
 		crt->act_no = 1;
-		
+
 		switch (crt->direct)
 		{
 			case 0:
@@ -368,13 +368,13 @@
 				crt->xm = Random(-0x600, 0x600);
 				crt->ym = Random(-0x200, 0x200);
 				break;
-				
+
 			case 1:
 				crt->ym = -0x200 * Random(1, 3);
 				break;
 		}
 	}
-	
+
 	switch (crt->direct)
 	{
 		case 0:
@@ -382,15 +382,15 @@
 			crt->ym = 4 * crt->ym / 5;
 			break;
 	}
-	
+
 	crt->x += crt->xm;
 	crt->y += crt->ym;
-	
+
 	if (++crt->ani_wait > 20)
 		crt->cond = 0;
 
 	crt->rect = rcLeft[crt->ani_wait / 2 % 2];
-	
+
 	if (crt->direct == 5)
 		crt->x -= 0x800;
 }
--- a/src/Config.cpp
+++ b/src/Config.cpp
@@ -15,41 +15,41 @@
 {
 	//Clear old config data
 	memset(conf, 0, sizeof(CONFIG));
-	
+
 	//Get path
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/%s", gModulePath, "Config.dat");
-	
+
 	//Open file
 	FILE *fp = fopen(path, "rb");
 	if (fp == NULL)
 		return false;
-	
+
 	//Read data
 	//Read the version id and font name
 	fread(conf->proof, sizeof(conf->proof), 1, fp);
 	fread(conf->font_name, sizeof(conf->font_name), 1, fp);
-	
+
 	//Read control settings
 	conf->move_button_mode = File_ReadLE32(fp);
 	conf->attack_button_mode = File_ReadLE32(fp);
 	conf->ok_button_mode = File_ReadLE32(fp);
-	
+
 	//Read display mode (320x240, 640x480, 24-bit fullscreen, 32-bit fullscreen) TODO: add more things?
 	conf->display_mode = File_ReadLE32(fp);
-	
+
 	//Read joystick configuration (if enabled, and mappings)
 	conf->bJoystick = File_ReadLE32(fp);
 	for (int button = 0; button < 8; button++)
 		conf->joystick_button[button] = File_ReadLE32(fp);
-	
+
 	//Close file
 	fclose(fp);
-	
+
 	//Check if version is correct, return that it succeeded
 	if (!strcmp(conf->proof, "DOUKUTSU20041206"))
 		return true;
-	
+
 	//If not, return that it failed
 	return false;
 }
@@ -58,7 +58,7 @@
 {
 	//Claer old config data
 	memset(conf, 0, sizeof(CONFIG));
-	
+
 	//Reset joystick settings (as these can't simply be set to 0)
 	conf->bJoystick = 1;
 	conf->joystick_button[0] = 2;
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -100,12 +100,12 @@
 				magnification = 1;
 				fullscreen = false;
 				break;
-				
+
 			case 1:
 				magnification = 2;
 				fullscreen = false;
 				break;
-				
+
 			case 2:
 				magnification = 2;
 				fullscreen = true;
@@ -112,9 +112,9 @@
 				SDL_SetWindowFullscreen(gWindow, SDL_WINDOW_FULLSCREEN);
 				break;
 		}
-		
+
 	}
-	
+
 	return TRUE;
 }
 
@@ -122,7 +122,7 @@
 {
 	//Quit sub-system
 	SDL_QuitSubSystem(SDL_INIT_VIDEO);
-	
+
 	//Release all surfaces
 	for (int i = 0; i < SURFACE_ID_MAX; i++)
 		ReleaseSurface(i);
@@ -319,7 +319,7 @@
 {
 	char path[PATH_LENGTH];
 	SDL_RWops *fp;
-	
+
 	//Attempt to load PBM
 	sprintf(path, "%s/%s.pbm", gDataPath, name);
 	fp = SDL_RWFromFile(path, "rb");
@@ -337,7 +337,7 @@
 				return TRUE;
 		}
 	}
-	
+
 	//Attempt to load BMP
 	sprintf(path, "%s/%s.bmp", gDataPath, name);
 	fp = SDL_RWFromFile(path, "rb");
@@ -347,7 +347,7 @@
 		if (LoadBitmap(fp, surf_no, create_surface))
 			return TRUE;
 	}
-	
+
 	printf("Failed to open file %s\n", name);
 	return FALSE;
 }
@@ -356,7 +356,7 @@
 {
 	size_t size;
 	const unsigned char *data = FindResource(res, "BITMAP", &size);
-	
+
 	if (data)
 	{
 		SDL_RWops *fp = SDL_RWFromConstMem(data, size);
@@ -365,7 +365,7 @@
 		if (LoadBitmap(fp, surf_no, create_surface))
 			return TRUE;
 	}
-	
+
 	printf("Failed to open resource %s\n", res);
 	return FALSE;
 }
@@ -443,19 +443,19 @@
 	SDL_Rect clipRect = RectToSDLRectScaled(rcView);
 
 	SDL_Rect frameRect = RectToSDLRectScaled(rect);
-	
+
 	//Get dest rect
 	SDL_Rect destRect = {x * magnification, y * magnification, frameRect.w, frameRect.h};
-	
+
 	//Set cliprect
 	SDL_RenderSetClipRect(gRenderer, &clipRect);
-	
+
 	SDL_SetTextureBlendMode(surf[surf_no].texture, transparent ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
 
 	//Draw to screen
 	if (SDL_RenderCopy(gRenderer, surf[surf_no].texture, &frameRect, &destRect) < 0)
 		printf("Failed to draw texture %d\nSDL Error: %s\n", surf_no, SDL_GetError());
-	
+
 	//Undo cliprect
 	SDL_RenderSetClipRect(gRenderer, NULL);
 }
@@ -490,7 +490,7 @@
 {
 	//Get rect
 	SDL_Rect destRect = RectToSDLRectScaled(rect);
-	
+
 	//Set colour and draw
 	const unsigned char col_red = col & 0x0000FF;
 	const unsigned char col_green = (col & 0x00FF00) >> 8;
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -47,7 +47,7 @@
 			//Draw text
 			RECT rc = {0, 16 * s, 320, 16 * s + 16};
 			PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, Strip[s].y / 0x200, &rc, SURFACE_ID_CREDIT_CAST);
-			
+
 			//Draw character
 			rc.left = 24 * (Strip[s].cast % 13);
 			rc.right = rc.left + 24;
@@ -71,7 +71,7 @@
 			Strip[s].y = y;
 			Strip[s].cast = cast;
 			strcpy(Strip[s].str, text);
-			
+
 			//Draw text
 			RECT rc = {0, 16 * s, 320, 16 * s + 16};
 			CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
@@ -103,13 +103,13 @@
 		case 0: //Off-screen to the left
 			Illust.x = -0x14000;
 			break;
-			
+
 		case 1: //Move in from the left
 			Illust.x += 0x5000;
 			if (Illust.x > 0)
 				Illust.x = 0;
 			break;
-			
+
 		case 2: //Move out from the right
 			Illust.x -= 0x5000;
 			if (Illust.x < -0x14000)
@@ -161,7 +161,7 @@
 		free(Credit.pData);
 		Credit.pData = NULL;
 	}
-	
+
 	//Open file
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/%s", gDataPath, "Credit.tsc");
@@ -190,7 +190,7 @@
 	// The original game forgot to close the file
 	fclose(fp);
 #endif
-	
+
 	//Reset credits
 	Credit.offset = 0;
 	Credit.wait = 0;
@@ -197,7 +197,7 @@
 	Credit.mode = 1;
 	Illust.x = -0x14000;
 	Illust.act_no = 0;
-	
+
 	//Modify cliprect
 	grcGame.left = WINDOW_WIDTH / 2;
 	// These three are non-vanilla: for wide/tallscreen support
@@ -204,7 +204,7 @@
 	grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320;
 	grcGame.top = (WINDOW_HEIGHT - 240) / 2;
 	grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240;
-	
+
 	//Reload casts
 	if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS))
 		return false;
@@ -230,7 +230,7 @@
 	{
 		//Get character
 		uint8_t character = Credit.pData[Credit.offset];
-		
+
 		int a, b, len;
 		switch (character)
 		{
@@ -237,7 +237,7 @@
 			case '[': //Create cast
 				//Get the range for the cast text
 				a = ++Credit.offset;
-				
+
 				while (Credit.pData[a] != ']')
 				{
 					if (IsShiftJIS(Credit.pData[a]))
@@ -245,32 +245,32 @@
 					else
 						a++;
 				}
-				
+
 				len = a - Credit.offset;
-				
+
 				//Copy the text to the cast text
 				char text[40];
 				memcpy(text, &Credit.pData[Credit.offset], a - Credit.offset);
 				text[len] = 0;
-				
+
 				//Get cast id
 				Credit.offset = a + 1;
 				len = GetScriptNumber(&Credit.pData[a + 1]);
-				
+
 				//Create cast object
 				SetStripper(Credit.start_x, (WINDOW_HEIGHT << 9) + 0x1000, text, len);
-				
+
 				//Change offset
 				Credit.offset += 4;
 				return;
-				
+
 			case 'j': //Jump to label
 				//Get number
 				b = GetScriptNumber(&Credit.pData[++Credit.offset]);
-				
+
 				//Change offset
 				Credit.offset += 4;
-				
+
 				//Jump to specific label
 				while (Credit.offset < Credit.size)
 				{
@@ -291,14 +291,14 @@
 						++Credit.offset;
 					}
 				}
-				
+
 				return;
-				
+
 			case '~': //Start fading out music
 				++Credit.offset;
 				SetOrganyaFadeout();
 				return;
-				
+
 			case 'f': //Flag jump
 				//Read numbers XXXX:YYYY
 				a = GetScriptNumber(&Credit.pData[++Credit.offset]);
@@ -305,7 +305,7 @@
 				Credit.offset += 5;
 				b = GetScriptNumber(&Credit.pData[Credit.offset]);
 				Credit.offset += 4;
-				
+
 				//If flag is set
 				if (GetNPCFlag(a))
 				{
@@ -330,22 +330,22 @@
 					}
 				}
 				return;
-				
+
 			case '+': //Change casts x-position
 				Credit.start_x = GetScriptNumber(&Credit.pData[++Credit.offset]) << 9;
 				Credit.offset += 4;
 				return;
-				
+
 			case '-': //Wait for X amount of frames
 				Credit.wait = GetScriptNumber(&Credit.pData[++Credit.offset]);
 				Credit.offset += 4;
 				Credit.mode = 2;
 				return;
-				
+
 			case '/': //Stop credits
 				Credit.mode = 0;
 				return;
-				
+
 			case '!': //Change music
 				a = GetScriptNumber(&Credit.pData[++Credit.offset]);
 				Credit.offset += 4;
@@ -352,7 +352,7 @@
 				ChangeMusic(a);
 				return;
 		}
-		
+
 		//Progress through file
 		++Credit.offset;
 	}
@@ -395,19 +395,19 @@
 	RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
 	RECT rc_sky = {0, 0, 160, 80};
 	RECT rc_ground = {160, 48, 320, 80};
-	
+
 	//Setup island
 	RECT rc_sprite = {160, 0, 200, 24};
-	
+
 	ISLAND_SPRITE sprite;
 	sprite.x = 0x15000;
 	sprite.y = 0x8000;
-	
+
 	for (int wait = 0; wait < 900; wait++)
 	{
 		//Get pressed keys
 		GetTrg();
-		
+
 		//Escape menu
 		if (gKey & 0x8000)
 		{
@@ -417,7 +417,7 @@
 			if (escRet == 2)
 				return 2;
 		}
-		
+
 		switch (mode)
 		{
 			case 0:
@@ -424,7 +424,7 @@
 				//Move down
 				sprite.y += 0x33;
 				break;
-				
+
 			case 1:
 				if (wait >= 350)
 				{
@@ -455,7 +455,7 @@
 				}
 				break;
 		}
-		
+
 		//Draw scene
 		CortBox(&grcFull, 0);
 		PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 80 + (WINDOW_HEIGHT - 240) / 2, &rc_sky, SURFACE_ID_LEVEL_SPRITESET_1);
@@ -462,12 +462,12 @@
 		PutBitmap3(&rc_frame, sprite.x / 0x200 - 20 + (WINDOW_WIDTH - 320) / 2, sprite.y / 512 - 12 + (WINDOW_HEIGHT - 240) / 2, &rc_sprite, SURFACE_ID_LEVEL_SPRITESET_1);
 		PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 128 + (WINDOW_HEIGHT - 240) / 2, &rc_ground, SURFACE_ID_LEVEL_SPRITESET_1);
 		PutTimeCounter(16, 8);
-		
+
 		//Draw window
 		PutFramePerSecound();
 		if (!Flip_SystemTask())
 			return 0;
 	}
-	
+
 	return 1;
 }
--- a/src/Escape.cpp
+++ b/src/Escape.cpp
@@ -10,12 +10,12 @@
 int Call_Escape()
 {
 	RECT rc = {0, 128, 208, 144};
-	
+
 	while (1)
 	{
 		//Get pressed keys
 		GetTrg();
-		
+
 		if (gKeyTrg & KEY_ESCAPE) //Escape is pressed, quit game
 		{
 			gKeyTrg = 0;
@@ -31,7 +31,7 @@
 			gKeyTrg = 0;
 			return 2;
 		}
-		
+
 		//Draw screen
 		CortBox(&grcFull, 0x000000);
 		PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX);
@@ -44,6 +44,6 @@
 			return 0;
 		}
 	}
-	
+
 	return 0;
 }
--- a/src/Fade.cpp
+++ b/src/Fade.cpp
@@ -47,7 +47,7 @@
 	gFade.count = 0;
 	gFade.dir = dir;
 	gFade.bMask = FALSE;
-	
+
 	for (int y = 0; y < FADE_HEIGHT; y++)
 	{
 		for (int x = 0; x < FADE_WIDTH; x++)
@@ -67,7 +67,7 @@
 	gFade.count = 0;
 	gFade.dir = dir;
 	gFade.bMask = TRUE;
-	
+
 	for (y = 0; y < FADE_HEIGHT; y++)
 	{
 		for (x = 0; x < FADE_WIDTH; x++)
@@ -100,7 +100,7 @@
 						}
 					}
 					break;
-					
+
 				case 2:
 					for (y = 0; y < FADE_HEIGHT; y++)
 					{
@@ -111,7 +111,7 @@
 						}
 					}
 					break;
-					
+
 				case 1:
 					for (y = 0; y < FADE_HEIGHT; y++)
 					{
@@ -122,7 +122,7 @@
 						}
 					}
 					break;
-					
+
 				case 3:
 					for (y = 0; y < FADE_HEIGHT; y++)
 					{
@@ -133,7 +133,7 @@
 						}
 					}
 					break;
-					
+
 				case 4:
 					for (y = 0; y < (FADE_HEIGHT / 2); y++)
 					{
@@ -169,7 +169,7 @@
 					}
 					break;
 			}
-			
+
 			for (y = 0; y < FADE_HEIGHT; y++)
 			{
 				for (x = 0; x < FADE_WIDTH; x++)
@@ -178,7 +178,7 @@
 						++gFade.ani_no[y][x];
 				}
 			}
-			
+
 			if (++gFade.count > ((FADE_WIDTH > FADE_HEIGHT) ? FADE_WIDTH : FADE_HEIGHT) + 16)
 			{
 				gFade.bMask = TRUE;
@@ -189,7 +189,7 @@
 
 		case 1:
 			gFade.bMask = FALSE;
-			
+
 			switch (gFade.dir)
 			{
 				case 0:
@@ -202,7 +202,7 @@
 						}
 					}
 					break;
-					
+
 				case 2:
 					for (y = 0; y < FADE_HEIGHT; y++)
 					{
@@ -213,7 +213,7 @@
 						}
 					}
 					break;
-					
+
 				case 1:
 					for (y = 0; y < FADE_HEIGHT; y++)
 					{
@@ -224,7 +224,7 @@
 						}
 					}
 					break;
-					
+
 				case 3:
 					for (y = 0; y < FADE_HEIGHT; y++)
 					{
@@ -235,7 +235,7 @@
 						}
 					}
 					break;
-					
+
 				case 4:
 					for (y = 0; y < (FADE_HEIGHT / 2); y++)
 					{
@@ -271,7 +271,7 @@
 					}
 					break;
 			}
-			
+
 			for (y = 0; y < FADE_HEIGHT; y++)
 			{
 				for (x = 0; x < FADE_WIDTH; x++)
@@ -280,7 +280,7 @@
 						--gFade.ani_no[y][x];
 				}
 			}
-			
+
 			if (++gFade.count > ((FADE_WIDTH > FADE_HEIGHT) ? FADE_WIDTH : FADE_HEIGHT) + 16)
 				gFade.mode = 0;
 
@@ -293,7 +293,7 @@
 	RECT rect;
 	rect.top = 0;
 	rect.bottom = 16;
-	
+
 	if (gFade.bMask)
 	{
 		CortBox(&grcGame, mask_color);
--- a/src/Frame.cpp
+++ b/src/Frame.cpp
@@ -121,10 +121,10 @@
 	//Move frame position
 	int16_t map_w, map_l;
 	GetMapData(0, &map_w, &map_l);
-	
+
 	gFrame.x = fx;
 	gFrame.y = fy;
-	
+
 	//Keep in bounds
 	if (gFrame.x / 0x200 < 0)
 		gFrame.x = 0;
@@ -142,19 +142,19 @@
 	//Move frame position
 	int mc_x, mc_y;
 	GetMyCharPosition(&mc_x, &mc_y);
-	
+
 	int16_t map_w, map_l;
 	GetMapData(0, &map_w, &map_l);
-	
+
 	gFrame.x = mc_x - (WINDOW_WIDTH << 8);
 	gFrame.y = mc_y - (WINDOW_HEIGHT << 8);
-	
+
 	//Keep in bounds
 	if (gFrame.x / 0x200 < 0)
 		gFrame.x = 0;
 	if (gFrame.y / 0x200 < 0)
 		gFrame.y = 0;
-	
+
 	if (gFrame.x > ((((map_w - 1) * 0x10) - WINDOW_WIDTH)) * 0x200)
 		gFrame.x = (((map_w - 1) * 0x10) - WINDOW_WIDTH) * 0x200;
 	if (gFrame.y > ((((map_l - 1) * 0x10) - WINDOW_HEIGHT)) * 0x200)
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -60,7 +60,7 @@
 {
 	//Define rects
 	RECT rcClient = grcFull;
-	
+
 	RECT rect[10] = {
 		{0, 56, 8, 64},
 		{8, 56, 16, 64},
@@ -73,14 +73,14 @@
 		{64, 56, 72, 64},
 		{72, 56, 80, 64},
 	};
-	
+
 	//Digits
 	int tbl[4] = {1000, 100, 10, 1};
-	
+
 	//Limit value
 	if ( value > 9999 )
 		value = 9999;
-	
+
 	//Go through number and draw digits
 	int offset = 0;
 	int sw = 0;
@@ -88,7 +88,7 @@
 	{
 		//Get the digit that this is
 		int a = 0;
-		
+
 		while (tbl[offset] <= value)
 		{
 			value -= tbl[offset];
@@ -95,11 +95,11 @@
 			++a;
 			++sw;
 		}
-		
+
 		//Draw digit
 		if ((bZero && offset == 2) || sw != 0 || offset == 3 )
 			PutBitmap3(&rcClient, x + 8 * offset, y, &rect[a], SURFACE_ID_TEXT_BOX);
-		
+
 		//Go to next digit
 		++offset;
 	}
@@ -117,7 +117,7 @@
 	TransferStage(72, 100, 3, 3);
 	SetFrameTargetMyChar(16);
 	SetFadeMask();
-	
+
 	//Reset cliprect and flags
 	grcGame.left = 0;
 	//Non-vanilla: these three lines are widescreen-related(?)
@@ -126,18 +126,18 @@
 	grcGame.bottom = WINDOW_HEIGHT;
 
 	g_GameFlags = 3;
-	
+
 	CutNoise();
-	
+
 	unsigned int wait = 0;
 	while (wait < 500)
 	{
 		//Increase timer
 		++wait;
-		
+
 		//Get pressed keys
 		GetTrg();
-		
+
 		//Escape menu
 		if (gKey & KEY_ESCAPE)
 		{
@@ -147,11 +147,11 @@
 			if (escRet == 2)
 				return 1;
 		}
-		
+
 		//Skip intro if OK is pressed
 		if (gKey & gKeyOk)
 			break;
-		
+
 		//Update everything
 		ActNpChar();
 		ActBossChar();
@@ -166,10 +166,10 @@
 		ActCaret();
 		MoveFrame3();
 		ProcFade();
-		
+
 		//Draw everything
 		CortBox(&grcFull, 0x000000);
-		
+
 		int frame_x, frame_y;
 		GetFramePosition(&frame_x, &frame_y);
 		PutBack(frame_x, frame_y);
@@ -181,7 +181,7 @@
 		PutFront(frame_x, frame_y);
 		PutCaret(frame_x, frame_y);
 		PutFade();
-		
+
 		//Update Text Script
 		int tscRet = TextScriptProc();
 		if (tscRet == 0)
@@ -188,17 +188,17 @@
 			return 0;
 		if (tscRet == 2)
 			return 1;
-	
+
 		PutMapName(false);
 		PutTextScript();
 		PutFramePerSecound();
-		
+
 		if (!Flip_SystemTask())
 			return 0;
-		
+
 		++gCounter;
 	}
-	
+
 	wait = SDL_GetTicks();
 	while (SDL_GetTicks() < wait + 500)
 	{
@@ -215,13 +215,13 @@
 	//Set rects
 	RECT rcTitle = {0, 0, 144, 32};
 	RECT rcPixel = {0, 0, 160, 16};
-	
+
 	RECT rcNew = {144, 0, 192, 16};
 	RECT rcContinue = {144, 16, 192, 32};
-	
+
 	RECT rcVersion = {152, 80, 208, 88};
 	RECT rcPeriod = {152, 88, 208, 96};
-	
+
 	//Character rects
 	RECT rcMyChar[4] = {
 		{0, 16, 16, 32},
@@ -236,7 +236,7 @@
 		{0, 112, 16, 128},
 		{32, 112, 48, 128},
 	};
-	
+
 	RECT rcToroko[4] = {
 		{64, 80, 80, 96},
 		{80, 80, 96, 96},
@@ -243,7 +243,7 @@
 		{64, 80, 80, 96},
 		{96, 80, 112, 96},
 	};
-	
+
 	RECT rcKing[4] = {
 		{224, 48, 240, 64},
 		{288, 48, 304, 64},
@@ -250,7 +250,7 @@
 		{224, 48, 240, 64},
 		{304, 48, 320, 64},
 	};
-	
+
 	RECT rcSu[4] = {
 		{0, 16, 16, 32},
 		{32, 16, 48, 32},
@@ -257,24 +257,24 @@
 		{0, 16, 16, 32},
 		{48, 16, 64, 32},
 	};
-	
+
 	//Reset everything
 	InitCaret();
 	InitStar();
 	CutNoise();
-	
+
 	//Create variables
 	int anime = 0;
 	int char_type = 0;
 	int time_counter = 0;
 	unsigned long back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20));
-	
+
 	//Set state
 	bContinue = IsProfile();
-	
+
 	//Set character
 	time_counter = LoadTimeCounter();
-	
+
 	if (time_counter && time_counter < 18000)
 		char_type = 1;
 	if (time_counter && time_counter < 15000)
@@ -283,7 +283,7 @@
 		char_type = 3;
 	if (time_counter && time_counter < 9000)
 		char_type = 4;
-	
+
 	//Set music to character's specific music
 	switch (char_type)
 	{
@@ -303,7 +303,7 @@
 			ChangeMusic(mus_CaveStory);
 			break;
 	}
-	
+
 	//Reset cliprect, flags, and give the player the nikumaru counter
 	grcGame.left = 0;
 	//Non-vanilla: these three lines are widescreen-related(?)
@@ -313,19 +313,19 @@
 
 	g_GameFlags = 0;
 	gMC.equip |= 0x100;
-	
+
 	//Start loop
 	unsigned int wait = 0;
-	
+
 	while (true)
 	{
 		//Don't accept selection for 10 frames
 		if (wait < 10)
 			++wait;
-		
+
 		//Get pressed keys
 		GetTrg();
-		
+
 		//Quit when OK is pressed
 		if (wait >= 10)
 		{
@@ -332,7 +332,7 @@
 			if (gKeyTrg & gKeyOk)
 				break;
 		}
-		
+
 		if (gKey & KEY_ESCAPE)
 		{
 			int escRet = Call_Escape();
@@ -341,7 +341,7 @@
 			if (escRet == 2)
 				return 1;
 		}
-		
+
 		//Move cursor
 		if ((gKeyDown | gKeyUp) & gKeyTrg)
 		{
@@ -348,21 +348,21 @@
 			PlaySoundObject(1, 1);
 			bContinue = !bContinue;
 		}
-		
+
 		//Update carets
 		ActCaret();
-		
+
 		//Animate character cursor
 		if ( ++anime >= 40 )
 			anime = 0;
-		
+
 		//Draw title
 		CortBox(&grcGame, back_color);
-		
+
 		//Draw version
 		PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX);
 		PutBitmap3(&grcGame, (WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, &rcPeriod, SURFACE_ID_TEXT_BOX);
-		
+
 		int v1, v2, v3, v4;
 		GetCompileVersion(&v1, &v2, &v3, &v4);
 		PutNumber4((WINDOW_WIDTH - 40) / 2, WINDOW_HEIGHT - 24, v1, 0);
@@ -369,17 +369,17 @@
 		PutNumber4((WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, v2, 0);
 		PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0);
 		PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0);
-		
+
 		//Draw main title
 		PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE);
 		PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 16) / 2, &rcNew, SURFACE_ID_TITLE);
 		PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 56) / 2, &rcContinue, SURFACE_ID_TITLE);
 		PutBitmap3(&grcGame, (WINDOW_WIDTH - 160) / 2, WINDOW_HEIGHT - 48, &rcPixel, SURFACE_ID_PIXEL);
-		
+
 		//Draw character cursor
 		RECT char_rc;
 		Surface_Ids char_surf;
-		
+
 		switch ( char_type )
 		{
 			case 0:
@@ -403,30 +403,30 @@
 				char_surf = SURFACE_ID_NPC_REGU;
 				break;
 		}
-		
+
 		int char_y;
 		if (bContinue == 1)
 			char_y = (WINDOW_HEIGHT + 54) / 2;
 		else
 			char_y = (WINDOW_HEIGHT + 14) / 2;
-		
+
 		PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf);
-		
+
 		//Draw carets
 		PutCaret(0, 0);
-		
+
 		if (time_counter)
 			PutTimeCounter(16, 8);
-	
+
 		PutFramePerSecound();
-		
+
 		if (!Flip_SystemTask())
 			return 0;
 	}
-	
+
 	PlaySoundObject(18, 1);
 	ChangeMusic(0);
-	
+
 	//Black screen when option is selected
 	wait = SDL_GetTicks();
 	while (SDL_GetTicks() < wait + 1000)
@@ -436,7 +436,7 @@
 		if (!Flip_SystemTask())
 			return 0;
 	}
-	
+
 	return 3;
 }
 
@@ -448,12 +448,12 @@
 	unsigned long color = GetCortBoxColor(RGB(0, 0, 0x20));
 
 	bool swPlay = true;
-	
+
 	//Reset stuff
 	gCounter = 0;
 	grcGame.left = 0;
 	g_GameFlags = 3;
-	
+
 	//Initialize everything
 	InitMyChar();
 	InitNpChar();
@@ -468,7 +468,7 @@
 	StartMapping();
 	InitFlags();
 	InitBossLife();
-	
+
 	if ((bContinue && LoadProfile(NULL)) || InitializeGame())
 	{
 		while (true)
@@ -475,7 +475,7 @@
 		{
 			//Get pressed keys
 			GetTrg();
-			
+
 			//Escape menu
 			if (gKey & KEY_ESCAPE)
 			{
@@ -485,7 +485,7 @@
 				if (escRet == 2)
 					return 1;
 			}
-			
+
 			if (swPlay & 1 && g_GameFlags & 1)
 			{
 				if (g_GameFlags & 2)
@@ -492,7 +492,7 @@
 					ActMyChar(true);
 				else
 					ActMyChar(false);
-				
+
 				ActStar();
 				ActNpChar();
 				ActBossChar();
@@ -513,13 +513,13 @@
 				ActCaret();
 				MoveFrame3();
 				ActFlash(frame_x, frame_y);
-				
+
 				if (g_GameFlags & 2)
 					AnimationMyChar(true);
 				else
 					AnimationMyChar(false);
 			}
-			
+
 			if (g_GameFlags & 8)
 			{
 				ActionCredit();
@@ -526,7 +526,7 @@
 				ActionIllust();
 				ActionStripper();
 			}
-			
+
 			ProcFade();
 			CortBox(&grcFull, color);
 			GetFramePosition(&frame_x, &frame_y);
@@ -545,7 +545,7 @@
 			PutValueView(frame_x, frame_y);
 			PutBossLife();
 			PutFade();
-			
+
 			if (!(g_GameFlags & 4))
 			{
 				//Open inventory
@@ -552,7 +552,7 @@
 				if (gKeyTrg & gKeyItem)
 				{
 					BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
-					
+
 					switch (CampLoop())
 					{
 						case 0:
@@ -560,13 +560,13 @@
 						case 2:
 							return 1;
 					}
-					
+
 					gMC.cond &= ~1;
 				}
 				else if (gMC.equip & 2 && gKeyTrg & gKeyMap)
 				{
 					BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
-					
+
 					switch (MiniMapLoop())
 					{
 						case 0:
@@ -576,7 +576,7 @@
 					}
 				}
 			}
-			
+
 			if (g_GameFlags & 2)
 			{
 				if (gKeyTrg & gKeyArms)
@@ -593,10 +593,10 @@
 				if (tscRet == 2)
 					return 1;
 			}
-			
+
 			PutMapName(false);
 			PutTimeCounter(16, 8);
-			
+
 			if (g_GameFlags & 2)
 			{
 				PutMyLife(true);
@@ -604,15 +604,15 @@
 				PutMyAir((WINDOW_WIDTH - 80) / 2, (WINDOW_HEIGHT - 32) / 2);
 				PutActiveArmsList();
 			}
-			
+
 			if (g_GameFlags & 8)
 			{
 			  PutIllust();
 			  PutStripper();
 			}
-			
+
 			PutTextScript();
-			
+
 			PutFramePerSecound();
 			if (!Flip_SystemTask())
 			  break;
@@ -619,7 +619,7 @@
 			++gCounter;
 		}
 	}
-	
+
 	return 0;
 }
 
@@ -629,7 +629,7 @@
 	{
 		char path[PATH_LENGTH];
 		sprintf(path, "%s/npc.tbl", gDataPath);
-		
+
 		if (LoadNpcTable(path))
 		{
 			InitTextScript2();
@@ -636,7 +636,7 @@
 			InitSkipFlags();
 			InitMapData2();
 			InitCreditScript();
-			
+
 			int mode = 1;
 			while (mode)
 			{
@@ -647,7 +647,7 @@
 				if (mode == 3)
 					mode = ModeAction();
 			}
-			
+
 			EndMapData();
 			EndTextScript();
 			ReleaseNpcTable();
@@ -658,6 +658,6 @@
 			return false;
 		}
 	}
-	
+
 	return true;
-}
\ No newline at end of file
+}
--- a/src/Generic.cpp
+++ b/src/Generic.cpp
@@ -34,7 +34,7 @@
 {
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/%s", gModulePath, name);
-	
+
 	FILE *file = fopen(path, "rb");
 	if (file)
 	{
@@ -41,7 +41,7 @@
 		fclose(file);
 		return true;
 	}
-	
+
 	return false;
 }
 
--- a/src/GenericLoad.cpp
+++ b/src/GenericLoad.cpp
@@ -160,7 +160,7 @@
 	int pt_size;
 
 	MakeSurface_Resource("PIXEL", SURFACE_ID_PIXEL);
-	
+
 	bError = FALSE;
 	if (!MakeSurface_File("MyChar", SURFACE_ID_MY_CHAR))
 		bError = TRUE;
@@ -188,9 +188,9 @@
 		bError = TRUE;
 	if (!MakeSurface_File("Fade", SURFACE_ID_FADE))
 		bError = TRUE;
-	
+
 	MakeSurface_Resource("CREDIT01", SURFACE_ID_CREDITS_IMAGE);
-	
+
 	if (bError)
 	{
 		return FALSE;
--- a/src/Input.cpp
+++ b/src/Input.cpp
@@ -31,16 +31,16 @@
 {
 	//Open first available joystick
 	SDL_InitSubSystem(SDL_INIT_JOYSTICK);
-	
+
 	for (int i = 0; i < SDL_NumJoysticks(); i++)
 	{
 		joystick = SDL_JoystickOpen(i);
-			
+
 		//Break as soon as a joystick is properly opened
 		if (joystick)
 			break;
 	}
-	
+
 	return true;
 }
 
@@ -48,7 +48,7 @@
 {
 	//Clear status
 	memset(pStatus, 0, sizeof(JOYSTICK_STATUS));
-	
+
 	if (joystick)
 	{
 		int32_t x = SDL_JoystickGetAxis(joystick, 0);
@@ -57,17 +57,17 @@
 		pStatus->bRight = x >= JOYSTICK_DEADZONE;
 		pStatus->bUp = y <= -JOYSTICK_DEADZONE;
 		pStatus->bDown = y >= JOYSTICK_DEADZONE;
-		
+
 		int numButtons = SDL_JoystickNumButtons(joystick);
 		if (numButtons > 32)
 			numButtons = 32;
-		
+
 		for (int button = 0; button < numButtons; button++)
 			pStatus->bButton[button] = SDL_JoystickGetButton(joystick, button) != 0;
-		
+
 		return true;
 	}
-	
+
 	return false;
 }
 
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -78,10 +78,10 @@
 		base_tick = SDL_GetTicks();
 		need_new_base_tick = false;
 	}
-	
+
 	current_tick = SDL_GetTicks();
 	++current_frame;
-	
+
 	if ( base_tick + 1000 <= current_tick )
 	{
 		base_tick += 1000;
@@ -88,7 +88,7 @@
 		frames_this_second = current_frame;
 		current_frame = 0;
 	}
-	
+
 	return frames_this_second;
 }
 
@@ -98,7 +98,7 @@
 	strcpy(gModulePath, SDL_GetBasePath());
 	if (gModulePath[strlen(gModulePath) - 1] == '/' || gModulePath[strlen(gModulePath) - 1] == '\\')
 		gModulePath[strlen(gModulePath) - 1] = '\0'; //String cannot end in slash or stuff will probably break (original does this through a windows.h provided function)
-	
+
 	//Get path of the data folder
 	strcpy(gDataPath, gModulePath);
 	strcat(gDataPath, "/data");
@@ -114,10 +114,10 @@
 	{
 		//Load configuration
 		CONFIG config;
-		
+
 		if (!LoadConfigData(&config))
 			DefaultConfigData(&config);
-		
+
 		//Apply keybinds
 		//Swap X and Z buttons
 		if (config.attack_button_mode)
@@ -133,7 +133,7 @@
 			gKeyJump = KEY_Z;
 			gKeyShot = KEY_X;
 		}
-		
+
 		//Swap Okay and Cancel buttons
 		if (config.ok_button_mode)
 		{
@@ -148,7 +148,7 @@
 			gKeyOk = gKeyJump;
 			gKeyCancel = gKeyShot;
 		}
-		
+
 		//Swap left and right weapon switch keys
 		if (CheckFileExists("s_reverse"))
 		{
@@ -155,7 +155,7 @@
 			gKeyArms = KEY_ARMSREV;
 			gKeyArmsRev = KEY_ARMS;
 		}
-		
+
 		//Alternate movement keys
 		if (config.move_button_mode)
 		{
@@ -174,7 +174,7 @@
 			gKeyRight = KEY_RIGHT;
 			gKeyDown = KEY_DOWN;
 		}
-		
+
 		//Set gamepad inputs
 		for (int i = 0; i < 8; i++)
 		{
@@ -183,38 +183,38 @@
 				case 1:
 					gJoystickButtonTable[i] = gKeyJump;
 					break;
-					
+
 				case 2:
 					gJoystickButtonTable[i] = gKeyShot;
 					break;
-					
+
 				case 3:
 					gJoystickButtonTable[i] = gKeyArms;
 					break;
-					
+
 				case 6:
 					gJoystickButtonTable[i] = gKeyArmsRev;
 					break;
-					
+
 				case 4:
 					gJoystickButtonTable[i] = gKeyItem;
 					break;
-					
+
 				case 5:
 					gJoystickButtonTable[i] = gKeyMap;
 					break;
-					
+
 				default:
 					continue;
 			}
 		}
-		
+
 		RECT unused_rect = {0, 0, 320, 240};
 
 		//Load cursor
 		size_t size;
 		const unsigned char *data = FindResource("CURSOR_NORMAL", "CURSOR", &size);
-		
+
 		if (data)
 		{
 			SDL_RWops *fp = SDL_RWFromConstMem(data, size);
@@ -240,7 +240,7 @@
 		int windowWidth;
 		int windowHeight;
 		int colourDepth;
-		
+
 		switch (config.display_mode)
 		{
 			case 1:
@@ -256,10 +256,10 @@
 					windowWidth = WINDOW_WIDTH * 2;
 					windowHeight = WINDOW_HEIGHT * 2;
 				}
-				
+
 				//Create window
 				gWindow = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
-				
+
 				if (gWindow)
 				{
 					if (config.display_mode == 1)
@@ -268,9 +268,9 @@
 						StartDirectDraw(1, 0);
 					break;
 				}
-				
+
 				break;
-			
+
 			case 0:
 			case 3:
 			case 4:
@@ -277,10 +277,10 @@
 				//Set window dimensions
 				windowWidth = WINDOW_WIDTH * 2;
 				windowHeight = WINDOW_HEIGHT * 2;
-				
+
 				//Create window
 				gWindow = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
-				
+
 				if (gWindow)
 				{
 					//Set colour depth
@@ -296,9 +296,9 @@
 							colourDepth = 32;
 							break;
 					}
-					
+
 					StartDirectDraw(2, colourDepth);
-					
+
 					fullscreen = true;
 					SDL_ShowCursor(0);
 					break;
@@ -305,21 +305,21 @@
 				}
 				break;
 		}
-		
+
 		//Create window
-		
-		
+
+
 		if (gWindow)
 		{
 			//Check debug things
 			if (CheckFileExists("fps"))
 				bFps = true;
-			
+
 #ifndef WINDOWS
 			//Load icon
 			size_t size;
 			const unsigned char *data = FindResource("ICON_MINI", "ICON", &size);
-			
+
 			if (data)
 			{
 				SDL_RWops *fp = SDL_RWFromConstMem(data, size);
@@ -341,20 +341,20 @@
 			//Set rects
 			RECT loading_rect = {0, 0, 64, 8};
 			RECT clip_rect = {0, 0, windowWidth, windowHeight};
-			
+
 			//Load the "LOADING" text
 			MakeSurface_File("Loading", SURFACE_ID_LOADING);
-			
+
 			//Draw loading screen
 			CortBox(&clip_rect, 0x000000);
 			PutBitmap3(&clip_rect, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &loading_rect, SURFACE_ID_LOADING);
-			
+
 			//Draw to screen
 			if (Flip_SystemTask())
 			{
 				//Initialize sound
 				InitDirectSound();
-				
+
 				//Initialize joystick
 				if (config.bJoystick && InitDirectInput())
 				{
@@ -361,14 +361,14 @@
 					ResetJoystickStatus();
 					gbUseJoystick = true;
 				}
-				
+
 				//Initialize stuff
 				InitTextObject(config.font_name);
 				InitTriangleTable();
-				
+
 				//Run game code
 				Game();
-				
+
 				//End stuff
 				EndDirectSound();
 				EndTextObject();
@@ -381,7 +381,7 @@
 		SDL_Quit();
 		return -1;
 	}
-	
+
 	SDL_Quit();
 	return 0;
 }
@@ -394,7 +394,7 @@
 		StopOrganyaMusic();
 		SleepNoise();
 	}
-	
+
 	PlaySoundObject(7, 0);
 }
 
@@ -414,12 +414,12 @@
 void JoystickProc()
 {
 	JOYSTICK_STATUS status;
-	
+
 	if (GetJoystickStatus(&status))
 	{
 		//Clear held buttons
 		gKey &= (KEY_ESCAPE | KEY_F2 | KEY_F1);
-		
+
 		//Set movement buttons
 		if (status.bLeft)
 			gKey |= gKeyLeft;
@@ -429,7 +429,7 @@
 			gKey |= gKeyUp;
 		if (status.bDown)
 			gKey |= gKeyDown;
-		
+
 		//Set held buttons
 		for (int i = 0; i < 8; i++)
 		{
@@ -450,18 +450,18 @@
 {
 	//Handle window events
 	bool focusGained = true;
-	
+
 	while (SDL_PollEvent(NULL) || !focusGained)
 	{
 		SDL_Event event;
 		SDL_WaitEvent(&event);
-		
+
 		switch (event.type)
 		{
 			case SDL_QUIT:
 				return false;
 				break;
-				
+
 			case SDL_WINDOWEVENT:
 				switch (event.window.event)
 				{
@@ -469,22 +469,22 @@
 						focusGained = true;
 						ActiveWindow();
 						break;
-						
+
 					case SDL_WINDOWEVENT_FOCUS_LOST:
 						focusGained = false;
 						InactiveWindow();
 						break;
-					
+
 					default:
 						break;
 				}
 				break;
-				
+
 			case SDL_DROPFILE:
 				LoadProfile(event.drop.file);
 				SDL_free(event.drop.file);
 				break;
-			
+
 			case SDL_KEYDOWN:
 			case SDL_KEYUP:
 			#ifdef FIX_BUGS
@@ -552,7 +552,7 @@
 
 					case SDL_SCANCODE_SEMICOLON:
 						DO_KEY_PRESS(KEY_PLUS)
-						
+
 					case SDL_SCANCODE_F5:
 						gbUseJoystick = false;
 						break;
@@ -621,7 +621,7 @@
 
 					case SDLK_SEMICOLON:
 						DO_KEY_PRESS(KEY_PLUS)
-						
+
 					case SDLK_F5:
 						gbUseJoystick = false;
 						break;
@@ -630,10 +630,10 @@
 			#endif
 		}
 	}
-	
+
 	//Run joystick code
 	if (gbUseJoystick)
 		JoystickProc();
-	
+
 	return true;
 }
--- a/src/MapName.cpp
+++ b/src/MapName.cpp
@@ -78,10 +78,10 @@
 
 		str = (char*)presentText;
 	}
-	
+
 	//Copy map's name to the MapName
 	strcpy(gMapName.name, str);
-	
+
 	//Draw the text to the surface
 	a = (int)strlen(gMapName.name);
 
@@ -125,7 +125,7 @@
 void RestoreMapName()
 {
 	int len = (int)strlen(gMapName.name);
-	
+
 	CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
 	PutText2((160 - 6 * len) / 2 + 6, 1, gMapName.name, RGB(0x11, 0x00, 0x22), SURFACE_ID_ROOM_NAME);
 	PutText2((160 - 6 * len) / 2 + 6, 0, gMapName.name, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_ROOM_NAME);
--- a/src/MiniMap.cpp
+++ b/src/MiniMap.cpp
@@ -29,7 +29,7 @@
 		{242, 24, 243, 25},
 		{243, 24, 244, 25},
 	};
-	
+
 	for (x = 0; x < gMap.width; x++)
 	{
 		a = GetAttribute(x, line);
@@ -84,12 +84,12 @@
 	RECT my_rect = {0, 57, 1, 58};
 	int my_x = (gMC.x / 0x200 + 8) / 16;
 	int my_y = (gMC.y / 0x200 + 8) / 16;
-	
+
 	RECT rcView;
 	for (f = 0; f <= 8; f++)
 	{
 		GetTrg();
-		
+
 		if (gKey & KEY_ESCAPE)
 		{
 			switch (Call_Escape())
@@ -100,9 +100,9 @@
 					return 2;
 			}
 		}
-		
+
 		PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
-		
+
 		rcView.left = (WINDOW_WIDTH / 2) - gMap.width * f / 8 / 2;
 		rcView.right = (WINDOW_WIDTH / 2) + gMap.width * f / 8 / 2;
 		rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
@@ -110,12 +110,12 @@
 
 		PutMapName(true);
 		CortBox(&rcView, 0);
-		
+
 		PutFramePerSecound();
 		if (!Flip_SystemTask())
 			return 0;
 	}
-	
+
 	RECT rcMiniMap;
 	rcMiniMap.left = 0;
 	rcMiniMap.right = gMap.width;
@@ -125,16 +125,16 @@
 	rcView.right = --rcView.left + gMap.width + 2;
 	rcView.bottom = --rcView.top + gMap.length + 2;
 	CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP);
-	
+
 	int line = 0;
 	uint8_t my_wait = 0;
 	while (true)
 	{
 		GetTrg();
-		
+
 		if ((gKeyCancel | gKeyOk) & gKeyTrg)
 			break;
-		
+
 		if (gKey & KEY_ESCAPE)
 		{
 			switch (Call_Escape())
@@ -145,10 +145,10 @@
 					return 2;
 			}
 		}
-		
+
 		PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
 		CortBox(&rcView, 0);
-		
+
 		if (line < gMap.length)
 		{
 			WriteMiniMapLine(line);
@@ -161,17 +161,17 @@
 		}
 
 		PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, SURFACE_ID_MAP);
-		
+
 		PutMapName(true);
-		
+
 		if (++my_wait / 8 % 2)
 			PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
-		
+
 		PutFramePerSecound();
 		if (!Flip_SystemTask())
 			return 0;
 	}
-	
+
 	for (f = 8; f >= -1; --f)
 	{
 		GetTrg();
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -87,7 +87,7 @@
 			else if (gKey & gKeyUp && (gKeyRight | gKeyLeft) & gKey && bKey)
 			{
 				gMC.cond |= 4;
-				
+
 				if (++gMC.ani_wait > 4)
 				{
 					gMC.ani_wait = 0;
@@ -94,7 +94,7 @@
 					if (++gMC.ani_no == 7 || gMC.ani_no == 9)
 						PlaySoundObject(24, 1);
 				}
-				
+
 				if (gMC.ani_no > 9 || gMC.ani_no < 6)
 					gMC.ani_no = 6;
 			}
@@ -101,7 +101,7 @@
 			else if ((gKeyRight | gKeyLeft) & gKey && bKey)
 			{
 				gMC.cond |= 4;
-				
+
 				if (++gMC.ani_wait > 4)
 				{
 					gMC.ani_wait = 0;
@@ -108,7 +108,7 @@
 					if (++gMC.ani_no == 2 || gMC.ani_no == 4)
 						PlaySoundObject(24, 1);
 				}
-				
+
 				if (gMC.ani_no > 4 || gMC.ani_no < 1)
 					gMC.ani_no = 1;
 			}
@@ -116,7 +116,7 @@
 			{
 				if (gMC.cond & 4)
 					PlaySoundObject(24, 1);
-				
+
 				gMC.cond &= ~4;
 				gMC.ani_no = 5;
 			}
@@ -124,7 +124,7 @@
 			{
 				if (gMC.cond & 4)
 					PlaySoundObject(24, 1);
-				
+
 				gMC.cond &= ~4;
 				gMC.ani_no = 0;
 			}
@@ -145,7 +145,7 @@
 		{
 			gMC.ani_no = 1;
 		}
-		
+
 		if (gMC.direct)
 			gMC.rect = rcRight[gMC.ani_no];
 		else
@@ -170,13 +170,13 @@
 		gMC.rect_arms.right = gMC.rect_arms.left + 24;
 		gMC.rect_arms.top = 96 * (gArmsData[gSelectedArms].code / 13);
 		gMC.rect_arms.bottom = gMC.rect_arms.top + 16;
-		
+
 		if (gMC.direct == 2)
 		{
 			gMC.rect_arms.top += 16;
 			gMC.rect_arms.bottom += 16;
 		}
-		
+
 		int arms_offset_y;
 		if (gMC.up)
 		{
@@ -194,10 +194,10 @@
 		{
 			arms_offset_y = 0;
 		}
-		
+
 		if (gMC.ani_no == 1 || gMC.ani_no == 3 || gMC.ani_no == 6 || gMC.ani_no == 8)
 			++gMC.rect_arms.top;
-		
+
 		if (gMC.direct)
 			PutBitmap3(
 				&grcGame,
@@ -212,7 +212,7 @@
 				(gMC.y - gMC.view.top) / 0x200 - fy / 0x200 + arms_offset_y,
 				&gMC.rect_arms,
 				SURFACE_ID_ARMS);
-		
+
 		if (!((gMC.shock >> 1) & 1))
 		{
 			//Draw player
@@ -222,15 +222,15 @@
 				rect.top += 32;
 				rect.bottom += 32;
 			}
-			
+
 			PutBitmap3(&grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, SURFACE_ID_MY_CHAR);
-			
+
 			//Draw airtank
 			RECT rcBubble[2] = {
 				{56, 96, 80, 120},
 				{80, 96, 104, 120},
 			};
-			
+
 			++gMC.bubble;
 			if (gMC.equip & 0x10 && gMC.flag & 0x100)
 				PutBitmap3(&grcGame, gMC.x / 0x200 - 12 - fx / 0x200, gMC.y / 0x200 - 12 - fy / 0x200, &rcBubble[(gMC.bubble >> 1) & 1], SURFACE_ID_CARET);
@@ -252,7 +252,7 @@
 		int dash1;
 		int dash2;
 		int resist;
-		
+
 		if (gMC.flag & 0x100)
 		{
 			max_dash = 0x196;
@@ -273,20 +273,20 @@
 			dash2 = 0x20;
 			resist = 0x33;
 		}
-		
+
 		//Don't create "?" effect
 		gMC.ques = 0;
-		
+
 		//If can't control player, stop boosting
 		if (!bKey)
 			gMC.boost_sw = 0;
-		
+
 		//Movement on the ground
 		if (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20)
 		{
 			//Stop boosting and refuel
 			gMC.boost_sw = 0;
-			
+
 			if (gMC.equip & 1)
 			{
 				gMC.boost_cnt = 50;
@@ -299,7 +299,7 @@
 			{
 				gMC.boost_cnt = 0;
 			}
-			
+
 			//Move in direction held
 			if (bKey)
 			{
@@ -311,7 +311,7 @@
 							gMC.xm -= dash1;
 						if (gKey & gKeyRight && gMC.xm < max_dash)
 							gMC.xm += dash1;
-						
+
 						if (gKey & gKeyLeft)
 							gMC.direct = 0;
 						if (gKey & gKeyRight)
@@ -324,7 +324,7 @@
 					gMC.ques = 1;
 				}
 			}
-			
+
 			//Friction
 			if (!(gMC.cond & 0x20))
 			{
@@ -358,7 +358,7 @@
 						if (gMC.ym > 0x100)
 							gMC.ym /= 2;
 					}
-					
+
 					//Booster 2.0
 					if (gMC.equip & 0x20)
 					{
@@ -394,19 +394,19 @@
 						}
 					}
 				}
-				
+
 				//Move left and right
 				if ( gKey & gKeyLeft && gMC.xm > -max_dash )
 					gMC.xm -= dash2;
 				if ( gKey & gKeyRight && gMC.xm < max_dash )
 					gMC.xm += dash2;
-				
+
 				if ( gKey & gKeyLeft )
 					gMC.direct = 0;
 				if ( gKey & gKeyRight )
 					gMC.direct = 2;
 			}
-			
+
 			//Slow down when stopped boosting (Booster 2.0)
 			if (gMC.equip & 0x20 && gMC.boost_sw && (!(gKey & gKeyJump) || !gMC.boost_cnt))
 			{
@@ -415,12 +415,12 @@
 				else if (gMC.boost_sw == 2)
 					gMC.ym /= 2;
 			}
-			
+
 			//Stop boosting
 			if (!gMC.boost_cnt || !(gKey & gKeyJump))
 				gMC.boost_sw = 0;
 		}
-		
+
 		//Jumping
 		if ( bKey )
 		{
@@ -427,7 +427,7 @@
 			//Look up and down
 			gMC.up = (gKey & gKeyUp) != 0;
 			gMC.down = gKey & gKeyDown && !(gMC.flag & 8);
-			
+
 			if (gKeyTrg & gKeyJump
 				&& (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20)
 				&& !(gMC.flag & 0x2000))
@@ -436,15 +436,15 @@
 				PlaySoundObject(15, 1);
 			}
 		}
-		
+
 		//Stop interacting when moved
 		if (bKey && (gKeyShot | gKeyJump | gKeyUp | gKeyRight | gKeyLeft) & gKey)
 			gMC.cond &= ~1;
-		
+
 		//Booster losing fuel
 		if (gMC.boost_sw && gMC.boost_cnt)
 			--gMC.boost_cnt;
-		
+
 		//Wind / current forces
 		if (gMC.flag & 0x1000)
 			gMC.xm -= 0x88;
@@ -454,7 +454,7 @@
 			gMC.xm += 0x88;
 		if (gMC.flag & 0x8000)
 			gMC.ym += 0x55;
-		
+
 		//Booster 2.0 forces and effects
 		if (gMC.equip & 0x20 && gMC.boost_sw)
 		{
@@ -463,13 +463,13 @@
 				//Go up when going into a wall
 				if (gMC.flag & 5)
 					gMC.ym = -0x100;
-				
+
 				//Move in direction facing
 				if (!gMC.direct)
 					gMC.xm -= 0x20;
 				if (gMC.direct == 2)
 					gMC.xm += 0x20;
-				
+
 				//Boost particles (and sound)
 				if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
 				{
@@ -477,7 +477,7 @@
 						SetCaret(gMC.x + 0x400, gMC.y + 0x400, 7, 2);
 					if (gMC.direct == 2)
 						SetCaret(gMC.x - 0x400, gMC.y + 0x400, 7, 0);
-					
+
 					PlaySoundObject(113, 1);
 				}
 			}
@@ -485,7 +485,7 @@
 			{
 				//Move upwards
 				gMC.ym -= 0x20;
-				
+
 				//Boost particles (and sound)
 				if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
 				{
@@ -510,13 +510,13 @@
 		{
 			//Upwards force
 			gMC.ym -= 0x20;
-			
+
 			if (!(gMC.boost_cnt % 3))
 			{
 				SetCaret(gMC.x, gMC.hit.bottom / 2 + gMC.y, 7, 3);
 				PlaySoundObject(113, 1);
 			}
-			
+
 			//Bounce off of ceiling
 			if (gMC.flag & 2)
 				gMC.ym = 0x200;
@@ -531,7 +531,7 @@
 		{
 			gMC.ym += gravity1;
 		}
-		
+
 		//Keep player on slopes
 		if (bKey && !(gKeyTrg & gKeyJump))
 		{
@@ -546,7 +546,7 @@
 			if (gMC.flag & 8 && gMC.flag & 0x20000 && gMC.flag & 0x40000)
 				gMC.ym = 0x400;
 		}
-		
+
 		//Limit speed
 		if (!(gMC.flag & 0x100) || gMC.flag & 0xF000)
 		{
@@ -570,7 +570,7 @@
 			if (gMC.ym > 0x2FF)
 				gMC.ym = 0x2FF;
 		}
-		
+
 		//Water splashing
 		if (!gMC.sprash && gMC.flag & 0x100)
 		{
@@ -579,7 +579,7 @@
 				dir = 2;
 			else
 				dir = 0;
-			
+
 			if (gMC.flag & 8 || gMC.ym <= 0x200)
 			{
 				if (gMC.xm > 0x200 || gMC.xm < -0x200)
@@ -586,7 +586,7 @@
 				{
 					for (int a = 0; a < 8; a++)
 						SetNpChar(73, gMC.x + (Random(-8, 8) << 9), gMC.y, gMC.xm + Random(-0x200, 0x200), Random(-0x200, 0x80), dir, 0, 0);
-					
+
 					PlaySoundObject(56, 1);
 				}
 			}
@@ -594,20 +594,20 @@
 			{
 				for (int a = 0; a < 8; a++)
 					SetNpChar(73, gMC.x + (Random(-8, 8) << 9), gMC.y, gMC.xm + Random(-0x200, 0x200), Random(-0x200, 0x80) - gMC.ym / 2, dir, 0, 0);
-				
+
 				PlaySoundObject(56, 1);
 			}
-			
+
 			gMC.sprash = 1;
 		}
-		
+
 		if (!(gMC.flag & 0x100))
 			gMC.sprash = 0;
-		
+
 		//Spike damage
 		if (gMC.flag & 0x400)
 			DamageMyChar(10);
-		
+
 		//Camera
 		if (gMC.direct)
 		{
@@ -640,10 +640,10 @@
 			if (gMC.index_y < -0x200)
 				gMC.index_y += 0x200;
 		}
-		
+
 		gMC.tgt_x = gMC.x + gMC.index_x;
 		gMC.tgt_y = gMC.y + gMC.index_y;
-		
+
 		//Change position
 		if (gMC.xm > resist || gMC.xm < -resist)
 			gMC.x += gMC.xm;
@@ -798,12 +798,12 @@
 				{
 					//Drown
 					StartTextScript(41);
-					
+
 					if (gMC.direct)
 						SetCaret(gMC.x, gMC.y, 8, 2);
 					else
 						SetCaret(gMC.x, gMC.y, 8, 0);
-					
+
 					gMC.cond &= ~0x80;
 				}
 			}
@@ -812,7 +812,7 @@
 		{
 			gMC.air = 1000;
 		}
-		
+
 		if ( gMC.flag & 0x100 )
 		{
 			gMC.air_get = 60;
@@ -830,7 +830,7 @@
 	{
 		if (gMC.exp_wait)
 			--gMC.exp_wait;
-		
+
 		if (gMC.shock)
 		{
 			--gMC.shock;
@@ -840,7 +840,7 @@
 			SetValueView(&gMC.x, &gMC.y, gMC.exp_count);
 			gMC.exp_count = 0;
 		}
-		
+
 		switch (gMC.unit)
 		{
 			case 0:
@@ -848,15 +848,15 @@
 					AirProcess();
 				ActMyChar_Normal(bKey);
 				break;
-			
+
 			case 1:
 				ActMyChar_Stream(bKey);
 				break;
-			
+
 			default:
 				break;
 		}
-		
+
 		gMC.cond &= ~0x20;
 	}
 }
@@ -904,16 +904,16 @@
 		case 3:
 			gMC.cond |= 1;
 			break;
-			
+
 		default:
 			gMC.cond &= ~1;
-			
+
 			if (dir < 10)
 			{
 				gMC.direct = dir;
 				break;
 			}
-			
+
 			for (int i = 0; i < NPC_MAX; i++)
 			{
 				if (gNPC[i].code_event == dir)
@@ -927,7 +927,7 @@
 			}
 			break;
 	}
-	
+
 	gMC.xm = 0;
 	AnimationMyChar(false);
 }
@@ -959,7 +959,7 @@
 {
 	noise_freq = freq;
 	noise_no = no;
-	
+
 	if (no == 1)
 	{
 		ChangeSoundFrequency(40, noise_freq);
@@ -1001,4 +1001,4 @@
 	PlaySoundObject(40, 0);
 	PlaySoundObject(41, 0);
 	PlaySoundObject(58, 0);
-}
\ No newline at end of file
+}
--- a/src/MycHit.cpp
+++ b/src/MycHit.cpp
@@ -34,7 +34,7 @@
 int JudgeHitMyCharBlock(int x, int y)
 {
 	int hit = 0;
-	
+
 	//Left wall
 	if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
 		&& gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
@@ -43,17 +43,17 @@
 	{
 		//Clip
 		gMC.x = ((2 * x + 1) << 12) + gMC.hit.left;
-		
+
 		//Halt momentum
 		if (gMC.xm < -0x180)
 			gMC.xm = -0x180;
 		if (!(gKey & gKeyLeft) && gMC.xm < 0)
 			gMC.xm = 0;
-		
+
 		//Set that a left wall was hit
 		hit |= 1;
 	}
-	
+
 	//Right wall
 	if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
 		&& gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
@@ -62,17 +62,17 @@
 	{
 		//Clip
 		gMC.x = ((2 * x - 1) << 12) - gMC.hit.right;
-		
+
 		//Halt momentum
 		if (gMC.xm > 0x180)
 			gMC.xm = 0x180;
 		if (!(gKey & gKeyRight) && gMC.xm > 0)
 			gMC.xm = 0;
-		
+
 		//Set that a right wall was hit
 		hit |= 4;
 	}
-	
+
 	//Ceiling
 	if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
 		&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
@@ -81,17 +81,17 @@
 	{
 		//Clip
 		gMC.y = ((2 * y + 1) << 12) + gMC.hit.top;
-		
+
 		//Halt momentum
 		if (!(gMC.cond & 2) && gMC.ym < -0x200)
 			PutlittleStar();
 		if (gMC.ym < 0)
 			gMC.ym = 0;
-		
+
 		//Set that a ceiling was hit
 		hit |= 2;
 	}
-	
+
 	//Floor
 	if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
 		&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
@@ -100,17 +100,17 @@
 	{
 		//Clip
 		gMC.y = ((2 * y - 1) << 12) - gMC.hit.bottom;
-		
+
 		//Halt momentum
 		if (gMC.ym > 0x400)
 			PlaySoundObject(23, 1);
 		if (gMC.ym > 0)
 			gMC.ym = 0;
-		
+
 		//Set that a floor was hit
 		hit |= 8;
 	}
-	
+
 	return hit;
 }
 
@@ -117,7 +117,7 @@
 int JudgeHitMyCharTriangleA(int x, int y)
 {
 	int hit = 0;
-	
+
 	if (gMC.x < (2 * x + 1) << 12
 		&& gMC.x > (2 * x - 1) << 12
 		&& gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
@@ -125,17 +125,17 @@
 	{
 		//Clip
 		gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
-		
+
 		//Halt momentum
 		if (!(gMC.cond & 2) && gMC.ym < -0x200)
 			PutlittleStar();
 		if (gMC.ym < 0)
 			gMC.ym = 0;
-		
+
 		//Set that hit a ceiling
 		hit |= 2;
 	}
-	
+
 	return hit;
 }
 
@@ -142,7 +142,7 @@
 int JudgeHitMyCharTriangleB(int x, int y)
 {
 	int hit = 0;
-	
+
 	if (gMC.x < (2 * x + 1) << 12
 		&& gMC.x > (2 * x - 1) << 12
 		&& gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
@@ -150,17 +150,17 @@
 	{
 		//Clip
 		gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
-		
+
 		//Halt momentum
 		if (!(gMC.cond & 2) && gMC.ym < -0x200)
 			PutlittleStar();
 		if (gMC.ym < 0)
 			gMC.ym = 0;
-		
+
 		//Set that hit a ceiling
 		hit |= 2;
 	}
-	
+
 	return hit;
 }
 
@@ -167,7 +167,7 @@
 int JudgeHitMyCharTriangleC(int x, int y)
 {
 	int hit = 0;
-	
+
 	if (gMC.x < (2 * x + 1) << 12
 		&& gMC.x > (2 * x - 1) << 12
 		&& gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
@@ -175,17 +175,17 @@
 	{
 		//Clip
 		gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
-		
+
 		//Halt momentum
 		if (!(gMC.cond & 2) && gMC.ym < -0x200)
 			PutlittleStar();
 		if (gMC.ym < 0)
 			gMC.ym = 0;
-		
+
 		//Set that hit a ceiling
 		hit |= 2;
 	}
-	
+
 	return hit;
 }
 
@@ -192,7 +192,7 @@
 int JudgeHitMyCharTriangleD(int x, int y)
 {
 	int hit = 0;
-	
+
 	if (gMC.x < (2 * x + 1) << 12
 		&& gMC.x > (2 * x - 1) << 12
 		&& gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
@@ -200,17 +200,17 @@
 	{
 		//Clip
 		gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
-		
+
 		//Halt momentum
 		if (!(gMC.cond & 2) && gMC.ym < -0x200)
 			PutlittleStar();
 		if (gMC.ym < 0)
 			gMC.ym = 0;
-		
+
 		//Set that hit a ceiling
 		hit |= 2;
 	}
-	
+
 	return hit;
 }
 
@@ -217,7 +217,7 @@
 int JudgeHitMyCharTriangleE(int x, int y)
 {
 	int hit = 0x10000;
-	
+
 	if (gMC.x < (2 * x + 1) << 12
 		&& gMC.x > (2 * x - 1) << 12
 		&& gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
@@ -225,17 +225,17 @@
 	{
 		//Clip
 		gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
-		
+
 		//Halt momentum
 		if (gMC.ym > 0x400)
 			PlaySoundObject(23, 1);
 		if (gMC.ym > 0)
 			gMC.ym = 0;
-		
+
 		//Set that hit this slope
 		hit = 0x10028;
 	}
-	
+
 	return hit;
 }
 
@@ -242,7 +242,7 @@
 int JudgeHitMyCharTriangleF(int x, int y)
 {
 	int hit = 0x20000;
-	
+
 	if (gMC.x < (2 * x + 1) << 12
 		&& gMC.x > (2 * x - 1) << 12
 		&& gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
@@ -250,17 +250,17 @@
 	{
 		//Clip
 		gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
-		
+
 		//Halt momentum
 		if (gMC.ym > 0x400)
 			PlaySoundObject(23, 1);
 		if (gMC.ym > 0)
 			gMC.ym = 0;
-		
+
 		//Set that hit this slope
 		hit = 0x20028;
 	}
-	
+
 	return hit;
 }
 
@@ -267,7 +267,7 @@
 int JudgeHitMyCharTriangleG(int x, int y)
 {
 	int hit = 0x40000;
-	
+
 	if (gMC.x < (2 * x + 1) << 12
 		&& gMC.x > (2 * x - 1) << 12
 		&& gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
@@ -275,17 +275,17 @@
 	{
 		//Clip
 		gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
-		
+
 		//Halt momentum
 		if (gMC.ym > 0x400)
 			PlaySoundObject(23, 1);
 		if (gMC.ym > 0)
 			gMC.ym = 0;
-		
+
 		//Set that hit this slope
 		hit = 0x40018;
 	}
-	
+
 	return hit;
 }
 
@@ -292,7 +292,7 @@
 int JudgeHitMyCharTriangleH(int x, int y)
 {
 	int hit = 0x80000;
-	
+
 	if (gMC.x < (2 * x + 1) << 12
 		&& gMC.x > (2 * x - 1) << 12
 		&& gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
@@ -300,17 +300,17 @@
 	{
 		//Clip
 		gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
-		
+
 		//Halt momentum
 		if (gMC.ym > 0x400)
 			PlaySoundObject(23, 1);
 		if (gMC.ym > 0)
 			gMC.ym = 0;
-		
+
 		//Set that hit this slope
 		hit = 0x80018;
 	}
-	
+
 	return hit;
 }
 
@@ -317,13 +317,13 @@
 int JudgeHitMyCharWater(int x, int y)
 {
 	int hit = 0;
-	
+
 	if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
 		&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
 		&& gMC.y - gMC.hit.top < ((2 * y + 1) << 12) - 0x600
 		&& gMC.y + gMC.hit.bottom > y << 13)
 		hit = 0x100;
-	
+
 	return hit;
 }
 
@@ -330,13 +330,13 @@
 int JudgeHitMyCharDamage(int x, int y)
 {
 	int hit = 0;
-	
+
 	if (gMC.x - 0x800 < (4 * x + 1) << 11
 		&& gMC.x + 0x800 > (4 * x - 1) << 11
 		&& gMC.y - 0x800 < (y << 13) + 0x600
 		&& gMC.y + 0x800 > (y << 13) - 0x600)
 		hit = 0x400;
-	
+
 	return hit;
 }
 
@@ -343,13 +343,13 @@
 int JudgeHitMyCharDamageW(int x, int y)
 {
 	int hit = 0;
-	
+
 	if (gMC.x - 0x800 < (4 * x + 1) << 11
 		&& gMC.x + 0x800 > (4 * x - 1) << 11
 		&& gMC.y - 0x800 < (y << 13) + 0x600
 		&& gMC.y + 0x800 > (y << 13) - 0x600)
 		hit = 0xD00;
-	
+
 	return hit;
 }
 
@@ -361,7 +361,7 @@
 		&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
 		&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
 		hit = 0x1000;
-	
+
 	return hit;
 }
 
@@ -373,7 +373,7 @@
 		&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
 		&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
 		hit = 0x2000;
-	
+
 	return hit;
 }
 
@@ -385,7 +385,7 @@
 		&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
 		&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
 		hit = 0x4000;
-	
+
 	return hit;
 }
 
@@ -397,7 +397,7 @@
 		&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
 		&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
 		hit = 0x8000;
-	
+
 	return hit;
 }
 
@@ -405,7 +405,7 @@
 {
 	int x = gMC.x / 0x2000;
 	int y = gMC.y / 0x2000;
-	
+
 	int offy[4];
 	int offx[4];
 	offx[0] = 0;
@@ -416,12 +416,12 @@
 	offy[1] = 0;
 	offy[2] = 1;
 	offy[3] = 1;
-	
+
 	uint8_t atrb[4];
 	for (int i = 0; i < 4; i++)
 	{
 		atrb[i] = GetAttribute(x + offx[i], y + offy[i]);
-		
+
 		switch (atrb[i])
 		{
 			//Water
@@ -428,7 +428,7 @@
 			case 0x02:
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			//Block
 			case 0x05:
 			case 0x41:
@@ -436,144 +436,144 @@
 			case 0x46:
 				gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
 				break;
-				
+
 			//Spikes
 			case 0x42:
 				gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
 				break;
-				
+
 			//Slopes
 			case 0x50:
 				gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x51:
 				gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x52:
 				gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x53:
 				gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x54:
 				gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x55:
 				gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x56:
 				gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x57:
 				gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
 				break;
-				
+
 			//Water and water blocks
 			case 0x60:
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x61:
 				gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-			
+
 			//Water spikes
 			case 0x62:
 				gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
 				break;
-				
+
 			//Water slopes
 			case 0x70:
 				gMC.flag |=  JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
 				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x71:
 				gMC.flag |=  JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]);
 				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x72:
 				gMC.flag |=  JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]);
 				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x73:
 				gMC.flag |=  JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]);
 				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x74:
 				gMC.flag |=  JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]);
 				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x75:
 				gMC.flag |=  JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]);
 				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x76:
 				gMC.flag |=  JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]);
 				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x77:
 				gMC.flag |=  JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
 				gMC.flag |=  JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			//Wind
 			case 0x80:
 				gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x81:
 				gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x82:
 				gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0x83:
 				gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
 				break;
-				
+
 			//Water current
 			case 0xA0:
 				gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			case 0xA1:
 				gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-			
+
 			case 0xA2:
 				gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-			
+
 			case 0xA3:
 				gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
 				gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
 				break;
-				
+
 			default:
 				break;
 		}
 	}
-	
+
 	if (gMC.y > gWaterY + 0x800)
 		gMC.flag |= 0x100;
 }
@@ -581,7 +581,7 @@
 int JudgeHitMyCharNPC(NPCHAR *npc)
 {
 	int hit = 0;
-	
+
 	if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - 0x600
 		&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + 0x600
 		&& gMC.x - gMC.hit.right < npc->x + npc->hit.back
@@ -591,7 +591,7 @@
 			gMC.xm += 0x200;
 		hit |= 1;
 	}
-	
+
 	if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - 0x600
 		&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + 0x600
 		&& gMC.x + gMC.hit.right - 0x200 > npc->x - npc->hit.back
@@ -601,7 +601,7 @@
 			gMC.xm -= 0x200;
 		hit |= 4;
 	}
-	
+
 	if (gMC.x - gMC.hit.right < npc->x + npc->hit.back - 0x600
 		&& gMC.x + gMC.hit.right > npc->x - npc->hit.back + 0x600
 		&& gMC.y - gMC.hit.top < npc->y + npc->hit.bottom
@@ -611,7 +611,7 @@
 			gMC.ym = 0;
 		hit |= 2;
 	}
-	
+
 	if (gMC.x - gMC.hit.right < npc->x + npc->hit.back - 0x600
 		&& gMC.x + gMC.hit.right > npc->x - npc->hit.back + 0x600
 		&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top
@@ -651,7 +651,7 @@
 			&& gMC.y - 0x400 < npc->y + npc->hit.bottom)
 			return 1;
 	}
-	
+
 	return 0;
 }
 
@@ -660,28 +660,28 @@
 	//TODO: comment this
 	int hit = 0;
 	long double v1, v2;
-	
+
 	if (npc->x <= gMC.x)
 		v1 = (long double)(gMC.x - npc->x);
 	else
 		v1 = (long double)(npc->x - gMC.x);
-	
+
 	float fx1 = (float)v1;
-	
+
 	if (npc->y <= gMC.y)
 		v2 = (long double)(gMC.y - npc->y);
 	else
 		v2 = (long double)(npc->y - gMC.y);
-	
+
 	float fx2 = (float)npc->hit.back;
 	if (0.0 == fx1)
 		fx1 = 1.0;
 	if (0.0 == fx2)
 		fx2 = 1.0;
-	
+
 	float fy1 = (float)v2;
 	float fy2 = (float)npc->hit.top;
-	
+
 	if (fy1 / fx1 <= fy2 / fx2)
 	{
 		if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top)
@@ -693,7 +693,7 @@
 				gMC.x = npc->hit.back + npc->x + gMC.hit.right;
 				hit |= 1;
 			}
-			
+
 			if (gMC.x + gMC.hit.right > npc->x - npc->hit.back && gMC.hit.right + gMC.x < npc->x)
 			{
 				if ( gMC.xm > npc->xm )
@@ -717,15 +717,15 @@
 				gMC.y = npc->hit.bottom + npc->y + gMC.hit.top + 0x200;
 				gMC.ym = npc->ym;
 			}
-			
+
 			hit |= 2;
 		}
-		
+
 		if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + 0x600)
 		{
 			if (gMC.ym - npc->ym > 0x400)
 				PlaySoundObject(23, 1);
-			
+
 			if (gMC.unit == 1)
 			{
 				gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
@@ -745,7 +745,7 @@
 			}
 		}
 	}
-	
+
 	return hit;
 }
 
@@ -754,7 +754,7 @@
 	if ((gMC.cond & 0x80) && !(gMC.cond & 2))
 	{
 		int hit;
-		
+
 		for (int i = 0; i < NPC_MAX; i++)
 		{
 			if (gNPC[i].cond & 0x80)
@@ -773,7 +773,7 @@
 				{
 					hit = JudgeHitMyCharNPC3(&gNPC[i]);
 				}
-				
+
 				//Special NPCs (pickups)
 				if (hit && gNPC[i].code_char == 1)
 				{
@@ -781,7 +781,7 @@
 					AddExpMyChar(gNPC[i].exp);
 					gNPC[i].cond = 0;
 				}
-				
+
 				if (hit && gNPC[i].code_char == 86)
 				{
 					PlaySoundObject(42, 1);
@@ -788,7 +788,7 @@
 					AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp);
 					gNPC[i].cond = 0;
 				}
-				
+
 				if (hit && gNPC[i].code_char == 87)
 				{
 					PlaySoundObject(20, 1);
@@ -795,11 +795,11 @@
 					AddLifeMyChar(gNPC[i].exp);
 					gNPC[i].cond = 0;
 				}
-				
+
 				//Run event on contact
 				if (!(g_GameFlags & 4) && hit && gNPC[i].bits & npc_eventTouch)
 					StartTextScript(gNPC[i].code_event);
-				
+
 				//NPC damage
 				if (g_GameFlags & 2 && !(gNPC[i].bits & npc_interact))
 				{
@@ -819,7 +819,7 @@
 						DamageMyChar(gNPC[i].damage);
 					}
 				}
-				
+
 				//Interaction
 				if (!(g_GameFlags & 4) && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact)
 				{
@@ -829,7 +829,7 @@
 				}
 			}
 		}
-		
+
 		//Create question mark when NPC hasn't been interacted with
 		if (gMC.ques)
 			SetCaret(gMC.x, gMC.y, 9, 0);
@@ -859,13 +859,13 @@
 				{
 					hit = JudgeHitMyCharNPC3(&gBoss[b]);
 				}
-				
+
 				if (!(g_GameFlags & 4) && hit && gBoss[b].bits & npc_eventTouch)
 				{
 					StartTextScript(gBoss[b].code_event);
 					gMC.ques = 0;
 				}
-				
+
 				if (gBoss[b].bits & npc_rearTop)
 				{
 					if (hit & 4 && gBoss[b].xm < 0)
@@ -877,7 +877,7 @@
 				{
 					DamageMyChar(gBoss[b].damage);
 				}
-				
+
 				if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & npc_interact)
 				{
 					StartTextScript(gBoss[b].code_event);
@@ -886,8 +886,8 @@
 				}
 			}
 		}
-		
+
 		if (gMC.ques)
 			SetCaret(gMC.x, gMC.y, 9, 0);
 	}
-}
\ No newline at end of file
+}
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -41,15 +41,15 @@
 {
 	int lv = gArmsData[gSelectedArms].level - 1;
 	int arms_code = gArmsData[gSelectedArms].code;
-	
+
 	gArmsData[gSelectedArms].exp += x;
-	
+
 	if (lv == 2)
 	{
 		if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[0].exp[3 * arms_code + 2])
 		{
 			gArmsData[gSelectedArms].exp = gArmsLevelTable[0].exp[3 * arms_code + 2];
-			
+
 			if (gMC.equip & 0x80)
 			{
 				if (gMC.star < 3)
@@ -65,7 +65,7 @@
 			{
 				++gArmsData[gSelectedArms].level;
 				gArmsData[gSelectedArms].exp = 0;
-				
+
 				if (gArmsData[gSelectedArms].code != 13)
 				{
 					PlaySoundObject(27, 1);
@@ -72,11 +72,11 @@
 					SetCaret(gMC.x, gMC.y, 10, 0);
 				}
 			}
-			
+
 			++lv;
 		}
 	}
-	
+
 	if (gArmsData[gSelectedArms].code == 13)
 	{
 		gMC.exp_wait = 10;
@@ -111,17 +111,17 @@
 		if (gMC.unit != 1)
 			gMC.ym = -0x400;
 		gMC.life -= damage;
-		
+
 		//Lose a whimsical star
 		if (gMC.equip & 0x80 && gMC.star > 0)
 			--gMC.star;
-		
+
 		//Lose experience
 		if (gMC.equip & 4)
 			gArmsData[gSelectedArms].exp -= damage;
 		else
 			gArmsData[gSelectedArms].exp -= 2 * damage;
-		
+
 		while (gArmsData[gSelectedArms].exp < 0)
 		{
 			if (gArmsData[gSelectedArms].level <= 1)
@@ -135,10 +135,10 @@
 					SetCaret(gMC.x, gMC.y, 10, 2);
 			}
 		}
-		
+
 		//Tell player how much damage was taken
 		SetValueView(&gMC.x, &gMC.y, -damage);
-		
+
 		//Death
 		if (gMC.life <= 0)
 		{
@@ -172,7 +172,7 @@
 			break;
 		}
 	}
-	
+
 	//Super Missile Launcher
 	for (int a = 0; a < ARMS_MAX; a++)
 	{
@@ -209,12 +209,12 @@
 	RECT rcLv = {80, 80, 96, 88};
 	RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
 	RECT rcNone = {80, 48, 96, 56};
-	
+
 	if (gArmsEnergyX > 16)
 		gArmsEnergyX -= 2;
 	if (gArmsEnergyX < 16)
 		gArmsEnergyX += 2;
-	
+
 	//Draw max ammo
 	if (gArmsData[gSelectedArms].max_num)
 	{
@@ -226,7 +226,7 @@
 		PutBitmap3(&rcView, gArmsEnergyX + 48, 16, &rcNone, SURFACE_ID_TEXT_BOX);
 		PutBitmap3(&rcView, gArmsEnergyX + 48, 24, &rcNone, SURFACE_ID_TEXT_BOX);
 	}
-	
+
 	//Draw experience and ammo
 	if (!flash || !((gMC.shock >> 1) & 1))
 	{
@@ -233,19 +233,19 @@
 		PutBitmap3(&rcView, gArmsEnergyX + 32, 24, &rcPer, SURFACE_ID_TEXT_BOX);
 		PutBitmap3(&rcView, gArmsEnergyX, 32, &rcLv, SURFACE_ID_TEXT_BOX);
 		PutNumber4(gArmsEnergyX - 8, 32, gArmsData[gSelectedArms].level, 0);
-		
+
 		RECT rcExpBox = {0, 72, 40, 80};
 		RECT rcExpVal = {0, 80, 0, 88};
 		RECT rcExpMax = {40, 72, 80, 80};
 		RECT rcExpFlash = {40, 80, 80, 88};
-		
+
 		int lv = gArmsData[gSelectedArms].level - 1;
 		int arms_code = gArmsData[gSelectedArms].code;
 		int exp_now = gArmsData[gSelectedArms].exp;
 		int exp_next = gArmsLevelTable[0].exp[lv + 3 * arms_code];
-		
+
 		PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpBox, SURFACE_ID_TEXT_BOX);
-		
+
 		if (lv != 2 || gArmsData[gSelectedArms].exp != gArmsLevelTable[0].exp[3 * arms_code + 2])
 		{
 			if (exp_next)
@@ -252,7 +252,7 @@
 				rcExpVal.right += 40 * exp_now / exp_next;
 			else
 				rcExpVal.right = 0;
-			
+
 			PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpVal, SURFACE_ID_TEXT_BOX);
 		}
 		else
@@ -259,7 +259,7 @@
 		{
 			PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpMax, SURFACE_ID_TEXT_BOX);
 		}
-		
+
 		static int add_flash = true;
 		if (gMC.exp_wait && ((add_flash++ >> 1) & 1))
 			PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpFlash, SURFACE_ID_TEXT_BOX);
@@ -272,7 +272,7 @@
 
 	int arms_num;
 	for (arms_num = 0; gArmsData[arms_num].code != 0; ++arms_num);
-	
+
 	if (arms_num)
 	{
 		for (int a = 0; a < arms_num; a++)
@@ -279,7 +279,7 @@
 		{
 			//Get X position to draw at
 			int x = 16 * (a - gSelectedArms) + gArmsEnergyX;
-			
+
 			if (x >= 8)
 			{
 				if (x >= 24)
@@ -289,12 +289,12 @@
 			{
 				x += 16 * (arms_num + 3);
 			}
-			
+
 			if (8 * (2 * (arms_num + 3) + 1) <= x)
 				x += 16 * (-3 - arms_num);
 			if (x < 72 && x >= 24)
 				x -= 48;
-			
+
 			//Draw icon
 			rect.left = 16 * gArmsData[a].code;
 			rect.right = rect.left + 16;
@@ -308,22 +308,22 @@
 	RECT rcCase = {0, 40, 232, 48};
 	RECT rcLife = {0, 24, 232, 32};
 	RECT rcBr = {0, 32, 232, 40};
-	
+
 	if (!flash || !((gMC.shock >> 1) & 1))
 	{
 		if (gMC.lifeBr < gMC.life)
 			gMC.lifeBr = gMC.life;
-		
+
 		if (gMC.lifeBr <= gMC.life)
 			gMC.lifeBr_count = 0;
 		else if (++gMC.lifeBr_count > 30)
 			--gMC.lifeBr;
-		
+
 		//Draw bar
 		rcCase.right = 64;
 		rcLife.right = 40 * gMC.life / gMC.max_life - 1;
 		rcBr.right = 40 * gMC.lifeBr / gMC.max_life - 1;
-		
+
 		PutBitmap3(&grcGame, 16, 40, &rcCase, SURFACE_ID_TEXT_BOX);
 		PutBitmap3(&grcGame, 40, 40, &rcBr, SURFACE_ID_TEXT_BOX);
 		PutBitmap3(&grcGame, 40, 40, &rcLife, SURFACE_ID_TEXT_BOX);
@@ -343,7 +343,7 @@
 		//Draw how much air is left
 		if (gMC.air_get % 6 <= 3)
 			PutNumber4(x + 32, y, gMC.air / 10, 0);
-		
+
 		//Draw "AIR" text
 		if (gMC.air % 30 <= 10)
 			PutBitmap3(&grcGame, x, y, &rcAir[1], SURFACE_ID_TEXT_BOX);
@@ -367,7 +367,7 @@
 		{
 			if (time_count < 300000)
 				++time_count;
-			
+
 			if (time_count % 30 <= 10)
 				PutBitmap3(&grcGame, x, y, &rcTime[1], SURFACE_ID_TEXT_BOX);
 			else
@@ -377,7 +377,7 @@
 		{
 			PutBitmap3(&grcGame, x, y, &rcTime[0], SURFACE_ID_TEXT_BOX);
 		}
-		
+
 		//Draw time
 		PutNumber4(x,		y, time_count / 3000,		false);
 		PutNumber4(x + 20,	y, time_count / 50 % 60,	true);
@@ -397,11 +397,11 @@
 	//Quit if player doesn't have the Nikumaru Counter
 	if (!(gMC.equip & 0x100))
 		return true;
-	
+
 	//Get last time
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/290.rec", gModulePath);
-	
+
 	FILE *fp = fopen(path, "rb");
 	if (fp)
 	{
@@ -421,18 +421,18 @@
 		p[1] -= rec.random[0];
 		p[2] -= rec.random[0];
 		p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0] >> 1) : (rec.random[0]);
-		
+
 		//If this is faster than our new time, quit
 		if (rec.counter[0] < time_count)
 			return true;
 	}
-	
+
 	//Save new time
 	for (int i = 0; i < 4; i++)
 	{
 		rec.counter[i] = time_count;
 		rec.random[i] = Random(0, 250) + i;
-		
+
 		uint8_t *p = (uint8_t*)&rec.counter[i];
 		p[0] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] >> 1);
 		p[1] += rec.random[i];
@@ -439,7 +439,7 @@
 		p[2] += rec.random[i];
 		p[3] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] >> 1) : (rec.random[i]);
 	}
-	
+
 	fp = fopen(path, "wb");
 	if (fp == NULL)
 		return false;
@@ -460,13 +460,13 @@
 	//Open file
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/290.rec", gModulePath);
-	
+
 	FILE *fp = fopen(path, "rb");
 	if (!fp)
 		return 0;
-	
+
 	REC rec;
-	
+
 	//Read data
 	rec.counter[0] = File_ReadLE32(fp);
 	rec.counter[1] = File_ReadLE32(fp);
@@ -477,7 +477,7 @@
 	rec.random[2] = fgetc(fp);
 	rec.random[3] = fgetc(fp);
 	fclose(fp);
-	
+
 	//Decode from checksum
 	for (int i = 0; i < 4; i++)
 	{
@@ -487,7 +487,7 @@
 		p[2] -= rec.random[i];
 		p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] >> 1) : (rec.random[i]);
 	}
-	
+
 	//Verify checksum's result
 	if (rec.counter[0] == rec.counter[1] && rec.counter[0] == rec.counter[2])
 	{
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -197,10 +197,10 @@
 				break;
 			++n;
 		}
-		
+
 		if (n == NPC_MAX)
 			break;
-		
+
 		memset(&gNPC[n], 0, sizeof(NPCHAR));
 
 		if (exp < 20)
@@ -389,7 +389,7 @@
 			gNPC[n].ani_wait = 0;
 			gNPC[n].xm = 0;
 			gNPC[n].ym = 0;
-			
+
 			if (dir != 5)
 			{
 				if (dir == 4)
@@ -404,7 +404,7 @@
 					gNPC[n].direct = dir;
 				}
 			}
-			
+
 			gpNpcFuncTbl[code_char](&gNPC[n]);
 		}
 	}
@@ -431,7 +431,7 @@
 			gNPC[n].ani_wait = 0;
 			gNPC[n].xm = 0;
 			gNPC[n].ym = 0;
-			
+
 			if (dir != 5)
 			{
 				if (dir == 4)
@@ -446,7 +446,7 @@
 					gNPC[n].direct = dir;
 				}
 			}
-			
+
 			gpNpcFuncTbl[code_char](&gNPC[n]);
 		}
 	}
@@ -459,7 +459,7 @@
 		if ((gNPC[n].cond & 0x80) && gNPC[n].code_event == code_event)
 		{
 			gNPC[n].act_no = act_no;
-			
+
 			if (dir != 5)
 			{
 				if (dir == 4)
@@ -487,7 +487,7 @@
 		{
 			gNPC[n].x = x;
 			gNPC[n].y = y;
-			
+
 			if (dir != 5)
 			{
 				if (dir == 4)
@@ -511,7 +511,7 @@
 {
 	gMC.cond &= ~1;
 	gMC.ym = -0x200;
-	
+
 	if (code_event)
 	{
 		if (code_event == 2)
@@ -566,11 +566,11 @@
 		{
 			gNPC[n].cond = 0;
 			SetNPCFlag(gNPC[n].code_flag);
-			
+
 			if (bSmoke)
 			{
 				PlaySoundObject(gNPC[n].destroy_voice, 1);
-				
+
 				switch (gNPC[n].size)
 				{
 					case 2:
@@ -601,7 +601,7 @@
 		if ((gNPC[i].cond & 0x80) && gNPC[i].code_char == code)
 			return TRUE;
 	}
-	
+
 	return FALSE;
 }
 
@@ -612,7 +612,7 @@
 		if ((gNPC[i].cond & 0x80) && gNPC[i].code_event == code_event)
 			return TRUE;
 	}
-	
+
 	return FALSE;
 }
 
@@ -624,6 +624,6 @@
 		if (gNPC[n].cond & 0x80)
 			++count;
 	}
-	
+
 	return count;
 }
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -542,25 +542,25 @@
 	{
 		case 0: //Init
 			npc->act_no = 1;
-			
+
 			if (npc->direct == 0)
 				npc->act_no = 1;
 			else
 				npc->act_no = 3;
 			break;
-		
+
 		case 1:
 			//Accelerate to the left
 			npc->xm -= 0x10;
 			if (npc->xm < -0x400)
 				npc->xm = -0x400;
-			
+
 			//Move
 			if (npc->shock)
 				npc->x += npc->xm / 2;
 			else
 				npc->x += npc->xm;
-			
+
 			//Animate
 			if (++npc->ani_wait > 1)
 			{
@@ -567,10 +567,10 @@
 				npc->ani_wait = 0;
 				++npc->ani_no;
 			}
-			
+
 			if (npc->ani_no > 2)
 				npc->ani_no = 1;
-			
+
 			//Stop when hitting a wall
 			if (npc->flag & 1)
 			{
@@ -581,7 +581,7 @@
 				npc->direct = 2;
 			}
 			break;
-			
+
 		case 2:
 			//Wait 60 frames then move to the right
 			if (++npc->act_wait > 60)
@@ -591,19 +591,19 @@
 				npc->ani_no = 1;
 			}
 			break;
-			
+
 		case 3:
 			//Accelerate to the right
 			npc->xm += 0x10;
 			if (npc->xm > 0x400)
 				npc->xm = 0x400;
-			
+
 			//Move
 			if (npc->shock)
 				npc->x += npc->xm / 2;
 			else
 				npc->x += npc->xm;
-			
+
 			//Animate
 			if (++npc->ani_wait > 1)
 			{
@@ -610,10 +610,10 @@
 				npc->ani_wait = 0;
 				++npc->ani_no;
 			}
-			
+
 			if (npc->ani_no > 2)
 				npc->ani_no = 1;
-			
+
 			//Stop when hitting a wall
 			if (npc->flag & 4)
 			{
@@ -624,7 +624,7 @@
 				npc->direct = 0;
 			}
 			break;
-		
+
 		case 4:
 			//Wait 60 frames then move to the left
 			if (++npc->act_wait > 60)
@@ -635,7 +635,7 @@
 			}
 			break;
 	}
-	
+
 	//Set framerect
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];
--- a/src/NpcAct040.cpp
+++ b/src/NpcAct040.cpp
@@ -93,7 +93,7 @@
 			npc->ani_no = 6;
 			break;
 	}
-	
+
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];
 	else
@@ -825,17 +825,17 @@
 			npc->ym = -0x100;
 		}
 	}
-	
+
 	if (npc->direct == 2)
 	{
 		npc->bits &= ~npc_shootable;
 		npc->bits |= npc_invulnerable;
 	}
-	
+
 	npc->ym += 5;
 	npc->y += npc->ym;
 	npc->x += npc->xm;
-	
+
 	RECT rcLeft[2] = {
 		{288, 88, 304, 104},
 		{304, 88, 320, 104},
@@ -845,7 +845,7 @@
 		{288, 104, 304, 120},
 		{304, 104, 320, 120},
 	};
-		
+
 	if (++npc->ani_wait > 2)
 	{
 		npc->ani_wait = 0;
@@ -852,13 +852,13 @@
 		if (++npc->ani_no > 1)
 			npc->ani_no = 0;
 	}
-	
+
 	if (++npc->act_wait > 750)
 	{
 		SetCaret(npc->x, npc->y, 2, 0);
 		npc->cond = 0;
 	}
-	
+
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];
 	else
--- a/src/NpcAct120.cpp
+++ b/src/NpcAct120.cpp
@@ -577,7 +577,7 @@
 		if (++npc->ani_no > 2)
 			npc->cond = 0;
 	}
-	
+
 	if (npc->direct == 0)
 		npc->rect = rcH[npc->ani_no];
 	else
@@ -618,11 +618,11 @@
 		{224, 32, 232, 40},
 		{224, 40, 232, 48},
 	};
-	
+
 	if (npc->act_no == 0)
 	{
 		npc->act_no = 1;
-		
+
 		if (npc->direct == 0 || npc->direct == 2)
 		{
 			npc->view.front = 0x800;
@@ -634,10 +634,10 @@
 			npc->view.top = 0x800;
 		}
 	}
-	
+
 	if (++npc->ani_no > 4)
 		npc->cond = 0;
-	
+
 	switch (npc->direct)
 	{
 		case 0:
@@ -678,7 +678,7 @@
 		{0xC0, 0x50, 0xD0, 0x60},
 		{0xD0, 0x50, 0xE0, 0x60},
 	};
-	
+
 	if (++npc->ani_wait > 1)
 	{
 		npc->ani_wait = 0;
@@ -685,9 +685,9 @@
 		if (++npc->ani_no > 2)
 			npc->cond = 0;
 	}
-	
+
 	npc->y += npc->ym;
-	
+
 	npc->rect = rect[3 * npc->direct + npc->ani_no];
 }
 
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -1115,13 +1115,13 @@
 		{160, 16, 176, 32},
 		{112, 16, 128, 32},
 	};
-	
+
 	switch (npc->act_no)
 	{
 		case 0:
 			npc->act_no = 1;
 			npc->ani_no = 0;
-			
+
 			if (npc->direct > 10)
 			{
 				npc->x = gMC.x;
@@ -1171,7 +1171,7 @@
 
 			if (npc->ani_no > 6)
 				npc->ani_no = 3;
-			
+
 			if (npc->direct == 0)
 				npc->x -= 0x200;
 			else
@@ -1202,7 +1202,7 @@
 				npc->x += 0x100;
 			else
 				npc->x -= 0x100;
-			
+
 			if (++npc->ani_wait > 8)
 			{
 				npc->ani_wait = 0;
@@ -1250,12 +1250,12 @@
 
 			break;
 	}
-	
+
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];
 	else
 		npc->rect = rcRight[npc->ani_no];
-	
+
 	if (npc->act_no == 21)
 	{
 		npc->rect.bottom = npc->act_wait / 4 + npc->rect.top;
@@ -1263,7 +1263,7 @@
 		if (npc->act_wait / 2 % 2)
 			++npc->rect.left;
 	}
-	
+
 	if (gMC.equip & 0x40)
 	{
 		npc->rect.top += 32;
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -573,7 +573,7 @@
 		{64, 64, 96, 96},
 		{32, 64, 64, 96},
 	};
-	
+
 	switch (npc->act_no)
 	{
 		case 0:
@@ -618,16 +618,16 @@
 			npc->act_no = 1;
 			break;
 	}
-	
+
 	if (++npc->ani_wait > 10)
 	{
 		npc->ani_wait = 0;
 		++npc->ani_no;
 	}
-	
+
 	if (npc->ani_no > 3)
 		npc->ani_no = 0;
-	
+
 	npc->rect = rc[npc->ani_no];
 }
 
@@ -684,7 +684,7 @@
 		{80, 48, 96, 64},
 		{64, 48, 80, 64},
 	};
-	
+
 	switch (npc->act_no)
 	{
 		case 0:
@@ -717,16 +717,16 @@
 			++npc->act_wait;
 			break;
 	}
-	
+
 	if (++npc->ani_wait > 10)
 	{
 		npc->ani_wait = 0;
 		++npc->ani_no;
 	}
-	
+
 	if (npc->ani_no > 3)
 		npc->ani_no = 0;
-	
+
 	npc->rect = rc[npc->ani_no];
 }
 
@@ -962,7 +962,7 @@
 		{192, 32, 208, 48},
 		{208, 32, 224, 48},
 	};
-	
+
 	switch (npc->act_no)
 	{
 		case 0:
@@ -984,7 +984,7 @@
 				npc->ani_no = 0;
 			break;
 	}
-	
+
 	npc->rect = rect[npc->ani_no];
 }
 
@@ -1067,7 +1067,7 @@
 			npc->y += npc->ym;
 			break;
 	}
-	
+
 	gWaterY = npc->y;
 	npc->rect.right = 0;
 	npc->rect.bottom = 0;
--- a/src/NpcAct260.cpp
+++ b/src/NpcAct260.cpp
@@ -1086,7 +1086,7 @@
 
 	if (npc->act_no >= 512)
 	{
-		
+
 	}
 	else
 	{
@@ -1095,7 +1095,7 @@
 			if (npc->act_no != 102 && npc->act_no != 103 && Random(0, 3) == 2)
 				SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y + (Random(-8, 4) * 0x200), npc->xm, 0, 3, 0, 0x100);
 		}
-		else 
+		else
 		{
 			SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y - (((336 - npc->act_wait) / 8) * 0x200), Random(-0x200, 0x200), 2 * Random(-0x200, 0), 3, 0, 0xAA);
 			SetNpChar(270, npc->x + (Random(-0x10, 0x10) * 0x200), npc->y - ((336 - npc->act_wait) / 8 * 0x200), Random(-0x200, 0x200), 2 * Random(-0x200, 0), 3, 0, 0xAA);
@@ -2130,7 +2130,7 @@
 	npc->x += npc->xm;
 	npc->y += npc->ym;
 
-	
+
 	switch (npc->code_event)
 	{
 		case 200:
--- a/src/NpcAct280.cpp
+++ b/src/NpcAct280.cpp
@@ -1475,7 +1475,7 @@
 		{32, 96, 104, 0x80},
 		{104, 96, 144, 0x80},
 	};
-	
+
 	switch (npc->act_no)
 	{
 		case 0:
--- a/src/NpcAct300.cpp
+++ b/src/NpcAct300.cpp
@@ -150,7 +150,7 @@
 						break;
 					}
 				}
-				
+
 				if (i == 0x200)
 				{
 					npc->cond = 0;
@@ -181,7 +181,7 @@
 		{216, 168, 232, 184},
 		{232, 168, 248, 184},
 	};
-	
+
 	if (npc->pNpc == NULL)
 		return;
 
@@ -198,12 +198,12 @@
 	}
 
 	npc->y = npc->pNpc->y;
-	
+
 	//Animation
 	npc->ani_no = 0;
 	if (npc->pNpc->ani_no == 3 || npc->pNpc->ani_no == 5)
 		npc->y -= 0x200;
-	
+
 	//Set framerect
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];
@@ -220,7 +220,7 @@
 		{48, 176, 72, 192},
 		{72, 176, 96, 192},
 	};
-	
+
 	switch (npc->act_no)
 	{
 		case 0:
@@ -243,7 +243,7 @@
 				npc->ani_wait = 0;
 				++npc->ani_no;
 			}
-			
+
 			if (npc->ani_no > 3)
 				npc->ani_no = 2;
 			break;
@@ -250,7 +250,7 @@
 		default:
 			break;
 	}
-	
+
 	npc->rect = rc[npc->ani_no];
 }
 
@@ -266,7 +266,7 @@
 		{160, 160, 176, 176},
 		{176, 160, 192, 176},
 	};
-	
+
 	switch (npc->act_no)
 	{
 		case 0:
@@ -274,7 +274,7 @@
 			npc->y -= 0x2000;
 			npc->ani_wait = Random(0, 6);
 			//Fallthrough
-			
+
 		case 1:
 			if (++npc->ani_wait > 6)
 			{
@@ -281,12 +281,12 @@
 				npc->ani_wait = 0;
 				++npc->ani_no;
 			}
-			
+
 			if (npc->ani_no > 1)
 				npc->ani_no = 0;
 			break;
 	}
-	
+
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];
 	else
@@ -305,7 +305,7 @@
 		{160, 152, 200, 184},
 		{200, 152, 240, 184},
 	};
-	
+
 	switch (npc->act_no)
 	{
 		case 0:
@@ -330,7 +330,7 @@
 			}
 			break;
 	}
-	
+
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];
 	else
@@ -349,7 +349,7 @@
 		{0, 48, 16, 64},
 		{16, 48, 32, 64},
 	};
-	
+
 	switch (npc->act_no)
 	{
 		case 0:
@@ -375,12 +375,12 @@
 			}
 			break;
 	}
-	
+
 	if (gMC.x < npc->x)
 		npc->direct = 0;
 	else
 		npc->direct = 2;
-	
+
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];
 	else
--- a/src/NpcAct320.cpp
+++ b/src/NpcAct320.cpp
@@ -371,7 +371,7 @@
 				npc->act_no = 0;
 
 			break;
-	}	
+	}
 }
 
 //Heavy Press lightning
@@ -508,15 +508,15 @@
 			npc->ym += 0x40;
 			if (npc->ym > 0x5FF)
 				npc->ym = 0x5FF;
-			
+
 			npc->y += npc->ym;
-			
+
 			if (++npc->act_wait > 50)
 			{
 				npc->act_no = 30;
 				npc->act_wait = 0;
 				npc->ani_no = 6;
-				
+
 				if (npc->direct == 0)
 					SetNpChar(327, npc->x, npc->y - 0x2000, 0, 0, 0, npc, 0x100);
 				else
@@ -550,7 +550,7 @@
 
 			break;
 	}
-	
+
 	RECT rcItoh[8] = {
 		{0, 128, 16, 152},
 		{16, 128, 32, 152},
@@ -572,7 +572,7 @@
 		{224, 128, 240, 152},
 		{32, 152, 48, 176},
 	};
-	
+
 	if (npc->direct == 0)
 		npc->rect = rcItoh[npc->ani_no];
 	else
@@ -586,15 +586,15 @@
 		{240, 80, 256, 96},
 		{256, 80, 272, 96},
 	};
-	
+
 	++npc->act_wait;
-	
+
 	switch (npc->act_no)
 	{
 		case 0:
 			if (npc->act_wait < 4)
 				npc->y -= 0x400;
-			
+
 			if (npc->pNpc->ani_no == 7)
 			{
 				npc->ani_no = 1;
@@ -603,7 +603,7 @@
 				npc->tgt_y = npc->y;
 			}
 			break;
-			
+
 		case 1:
 			if (npc->act_wait < 48)
 			{
@@ -617,10 +617,10 @@
 			}
 			break;
 	}
-	
+
 	if (npc->act_wait > 70)
 		npc->cond = 0;
-	
+
 	npc->rect = rc[npc->ani_no];
 }
 
@@ -638,7 +638,7 @@
 		{48, 0, 64, 16},
 		{64, 0, 80, 16},
 	};
-	
+
 	if (++npc->ani_wait / 2 % 2)
 		npc->rect = rc[0];
 	else
@@ -1136,5 +1136,5 @@
 			}
 
 			break;
-	}	
+	}
 }
--- a/src/NpcAct340.cpp
+++ b/src/NpcAct340.cpp
@@ -1489,7 +1489,7 @@
 			npc->ani_no = 0;
 			npc->count1 = npc->direct / 100;
 			npc->direct %= 100;
-			
+
 			//Set surfaces / offset
 			switch (npc->count1)
 			{
@@ -1503,7 +1503,7 @@
 				default:
 					break;
 			}
-			
+
 			switch (npc->count1)
 			{
 				case 2:
@@ -1515,7 +1515,7 @@
 				default:
 					break;
 			}
-			
+
 			//Balrog
 			if (npc->count1 == 9)
 			{
@@ -1523,7 +1523,7 @@
 				npc->view.front = 0x2800;
 				npc->x -= 0x200;
 			}
-			
+
 			//Spawn King's sword
 			if (!npc->count1)
 				SetNpChar(145, 0, 0, 0, 0, 2, npc, 0x100);
@@ -1532,7 +1532,7 @@
 			npc->ym += 0x40;
 			if (npc->ym > 0x5FF)
 				npc->ym = 0x5FF;
-			
+
 			if (npc->flag & 8)
 			{
 				npc->ym = 0;
@@ -1539,11 +1539,11 @@
 				npc->act_no = 2;
 				npc->ani_no = 1;
 			}
-			
+
 			npc->y += npc->ym;
 			break;
 	}
-	
+
 	RECT rc[28] = {
 		{304, 48, 320, 64},
 		{224, 48, 240, 64},
@@ -1574,7 +1574,7 @@
 		{48, 16, 64, 32},
 		{48, 0, 64, 16}
 	};
-	
+
 	npc->rect = rc[npc->ani_no + 2 * npc->count1];
 }
 
@@ -1981,6 +1981,6 @@
 		npc->x -= 0x1000;
 		npc->y -= 0x1000;
 	}
-	
+
 	npc->rect = rc;
 }
--- a/src/NpcHit.cpp
+++ b/src/NpcHit.cpp
@@ -24,7 +24,7 @@
 		npc->x = ((2 * x + 1) << 12) + npc->hit.back;
 		hit |= 1;
 	}
-	
+
 	if (npc->y - npc->hit.top < ((2 * y + 1) << 12) - 0x600
 		&& npc->y + npc->hit.bottom > ((2 * y - 1) << 12) + 0x600
 		&& npc->hit.back + npc->x > (2 * x - 1) << 12
@@ -33,7 +33,7 @@
 		npc->x = ((2 * x - 1) << 12) - npc->hit.back;
 		hit |= 4;
 	}
-	
+
 	if (npc->x - npc->hit.back < ((2 * x + 1) << 12) - 0x600
 		&& npc->hit.back + npc->x > ((2 * x - 1) << 12) + 0x600
 		&& npc->y - npc->hit.top < (2 * y + 1) << 12
@@ -43,7 +43,7 @@
 		npc->ym = 0;
 		hit |= 2;
 	}
-	
+
 	if (npc->x - npc->hit.back < ((2 * x + 1) << 12) - 0x600
 		&& npc->hit.back + npc->x > ((2 * x - 1) << 12) + 0x600
 		&& npc->y + npc->hit.bottom > (2 * y - 1) << 12
@@ -53,7 +53,7 @@
 		npc->ym = 0;
 		hit |= 8;
 	}
-	
+
 	npc->flag |= hit;
 }
 
@@ -60,7 +60,7 @@
 void JudgeHitNpCharTriangleA(NPCHAR *npc, int x, int y)
 {
 	int hit = 0;
-	
+
 	if (npc->x < (2 * x + 1) << 12
 		&& npc->x > (2 * x - 1) << 12
 		&& npc->y - npc->hit.top < (y << 13) - (-0x2000 * x + npc->x) / 2 + 0x800
@@ -68,15 +68,15 @@
 	{
 		//Clip
 		npc->y = npc->hit.top + (y << 13) - (-0x2000 * x + npc->x) / 2 + 0x800;
-		
+
 		//Halt momentum
 		if (npc->ym < 0)
 			npc->ym = 0;
-		
+
 		//Set that hit a ceiling
 		hit = 2;
 	}
-	
+
 	npc->flag |= hit;
 }
 
@@ -83,7 +83,7 @@
 void JudgeHitNpCharTriangleB(NPCHAR *npc, int x, int y)
 {
 	int hit = 0;
-	
+
 	if (npc->x < (2 * x + 1) << 12
 		&& npc->x > (2 * x - 1) << 12
 		&& npc->y - npc->hit.top < (y << 13) - (-0x2000 * x + npc->x) / 2 - 0x800
@@ -91,15 +91,15 @@
 	{
 		//Clip
 		npc->y = npc->hit.top + (y << 13) - (-0x2000 * x + npc->x) / 2 - 0x800;
-		
+
 		//Halt momentum
 		if (npc->ym < 0)
 			npc->ym = 0;
-		
+
 		//Set that hit a ceiling
 		hit = 2;
 	}
-	
+
 	npc->flag |= hit;
 }
 
@@ -106,7 +106,7 @@
 void JudgeHitNpCharTriangleC(NPCHAR *npc, int x, int y)
 {
 	int hit = 0;
-	
+
 	if (npc->x < (2 * x + 1) << 12
 		&& npc->x > (2 * x - 1) << 12
 		&& npc->y - npc->hit.top < (y << 13) + (-0x2000 * x + npc->x) / 2 - 0x800
@@ -114,15 +114,15 @@
 	{
 		//Clip
 		npc->y = npc->hit.top + (y << 13) + (-0x2000 * x + npc->x) / 2 - 0x800;
-		
+
 		//Halt momentum
 		if (npc->ym < 0)
 			npc->ym = 0;
-		
+
 		//Set that hit a ceiling
 		hit = 2;
 	}
-	
+
 	npc->flag |= hit;
 }
 
@@ -129,7 +129,7 @@
 void JudgeHitNpCharTriangleD(NPCHAR *npc, int x, int y)
 {
 	int hit = 0;
-	
+
 	if (npc->x < (2 * x + 1) << 12
 		&& npc->x > (2 * x - 1) << 12
 		&& npc->y - npc->hit.top < (y << 13) + (-0x2000 * x + npc->x) / 2 + 0x800
@@ -137,15 +137,15 @@
 	{
 		//Clip
 		npc->y = npc->hit.top + (y << 13) + (-0x2000 * x + npc->x) / 2 + 0x800;
-		
+
 		//Halt momentum
 		if (npc->ym < 0)
 			npc->ym = 0;
-		
+
 		//Set that hit a ceiling
 		hit = 2;
 	}
-	
+
 	npc->flag |= hit;
 }
 
@@ -160,15 +160,15 @@
 	{
 		//Clip
 		npc->y = (y << 13) + (-0x2000 * x + npc->x) / 2 - 0x800 - npc->hit.bottom;
-		
+
 		//Halt momentum
 		if (npc->ym > 0)
 			npc->ym = 0;
-		
+
 		//Set that hit this slope
 		hit = 0x10028;
 	}
-	
+
 	npc->flag |= hit;
 }
 
@@ -183,15 +183,15 @@
 	{
 		//Clip
 		npc->y = (y << 13) + (-0x2000 * x + npc->x) / 2 + 0x800 - npc->hit.bottom;
-		
+
 		//Halt momentum
 		if (npc->ym > 0)
 			npc->ym = 0;
-		
+
 		//Set that hit this slope
 		hit = 0x20028;
 	}
-	
+
 	npc->flag |= hit;
 }
 
@@ -206,15 +206,15 @@
 	{
 		//Clip
 		npc->y = (y << 13) - (-0x2000 * x + npc->x) / 2 + 0x800 - npc->hit.bottom;
-		
+
 		//Halt momentum
 		if (npc->ym > 0)
 			npc->ym = 0;
-		
+
 		//Set that hit this slope
 		hit = 0x40018;
 	}
-	
+
 	npc->flag |= hit;
 }
 
@@ -229,15 +229,15 @@
 	{
 		//Clip
 		npc->y = (y << 13) - (-0x2000 * x + npc->x) / 2 - 0x800 - npc->hit.bottom;
-		
+
 		//Halt momentum
 		if (npc->ym > 0)
 			npc->ym = 0;
-		
+
 		//Set that hit this slope
 		hit = 0x80018;
 	}
-	
+
 	npc->flag |= hit;
 }
 
@@ -244,13 +244,13 @@
 void JudgeHitNpCharWater(NPCHAR *npc, int x, int y)
 {
 	int hit = 0;
-	
+
 	if (npc->x - npc->hit.back < (4 * (2 * x + 1) - 1) << 10
 		&& npc->hit.back + npc->x > (4 * (2 * x - 1) + 1) << 10
 		&& npc->y - npc->hit.top < (4 * (2 * y + 1) - 1) << 10
 		&& npc->y + npc->hit.bottom > (4 * (2 * y - 1) + 1) << 10)
 		hit = 0x100;
-	
+
 	npc->flag |= hit;
 }
 
@@ -258,7 +258,7 @@
 {
 	int offy[9];
 	int offx[9];
-	
+
 	offx[0] = 0;
 	offx[1] = 1;
 	offx[2] = 0;
@@ -268,7 +268,7 @@
 	offx[6] = 2;
 	offx[7] = 0;
 	offx[8] = 1;
-	
+
 	offy[0] = 0;
 	offy[1] = 0;
 	offy[2] = 1;
@@ -278,7 +278,7 @@
 	offy[6] = 2;
 	offy[7] = 2;
 	offy[8] = 2;
-	
+
 	for (int i = 0; i < NPC_MAX; i++)
 	{
 		if ((gNPC[i].cond & 0x80) && !(gNPC[i].bits & 8))
@@ -296,9 +296,9 @@
 				x = (gNPC[i].x - 0x1000) / 0x2000;
 				y = (gNPC[i].y - 0x1000) / 0x2000;
 			}
-			
+
 			gNPC[i].flag = 0;
-			
+
 			for (int j = 0; j < judg; j++)
 			{
 				switch (GetAttribute(x + offx[j], y + offy[j]))
@@ -309,7 +309,7 @@
 					case 0x62:
 						JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					//Block
 					case 0x03:
 					case 0x05:
@@ -317,7 +317,7 @@
 					case 0x43:
 						JadgeHitNpCharBlock(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					//Water block
 					case 0x04:
 					case 0x61:
@@ -325,82 +325,82 @@
 						JadgeHitNpCharBlock(&gNPC[i], x + offx[j], y + offy[j]);
 						JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					//No NPC block
 					case 0x44:
 						if (!(gNPC[i].bits & npc_ignore44))
 							JadgeHitNpCharBlock(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					//Slopes
 					case 0x50:
 						JudgeHitNpCharTriangleA(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x51:
 						JudgeHitNpCharTriangleB(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x52:
 						JudgeHitNpCharTriangleC(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x53:
 						JudgeHitNpCharTriangleD(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x54:
 						JudgeHitNpCharTriangleE(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x55:
 						JudgeHitNpCharTriangleF(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x56:
 						JudgeHitNpCharTriangleG(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x57:
 						JudgeHitNpCharTriangleH(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					//Water slopes
 					case 0x70:
 						JudgeHitNpCharTriangleA(&gNPC[i], x + offx[j], y + offy[j]);
 						JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x71:
 						JudgeHitNpCharTriangleB(&gNPC[i], x + offx[j], y + offy[j]);
 						JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x72:
 						JudgeHitNpCharTriangleC(&gNPC[i], x + offx[j], y + offy[j]);
 						JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x73:
 						JudgeHitNpCharTriangleD(&gNPC[i], x + offx[j], y + offy[j]);
 						JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x74:
 						JudgeHitNpCharTriangleE(&gNPC[i], x + offx[j], y + offy[j]);
 						JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x75:
 						JudgeHitNpCharTriangleF(&gNPC[i], x + offx[j], y + offy[j]);
 						JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x76:
 						JudgeHitNpCharTriangleG(&gNPC[i], x + offx[j], y + offy[j]);
 						JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
 						break;
-						
+
 					case 0x77:
 						JudgeHitNpCharTriangleH(&gNPC[i], x + offx[j], y + offy[j]);
 						JudgeHitNpCharWater(&gNPC[i], x + offx[j], y + offy[j]);
@@ -407,7 +407,7 @@
 						break;
 				}
 			}
-			
+
 			if (gNPC[i].y > gWaterY + 0x800)
 				gNPC[i].flag |= 0x100;
 		}
@@ -418,7 +418,7 @@
 {
 	//Play death sound
 	PlaySoundObject(npc->destroy_voice, 1);
-	
+
 	//Create smoke
 	switch (npc->size)
 	{
@@ -432,13 +432,13 @@
 			SetDestroyNpChar(npc->x, npc->y, npc->view.back, 12);
 			break;
 	}
-	
+
 	//Create drop
 	if (npc->exp)
 	{
 		int v3 = Random(1, 5);
 		char v4;
-		
+
 		if (v3 == 1)
 		{
 			if (npc->exp <= 6)
@@ -451,10 +451,10 @@
 			SetExpObjects(npc->x, npc->y, npc->exp);
 		}
 	}
-	
+
 	//Set flag
 	SetNPCFlag(npc->code_flag);
-	
+
 	//Create value view
 	if (!(npc->bits & npc_showDamage))
 	{
@@ -493,7 +493,7 @@
 						&& gNPC[n].y - gNPC[n].hit.top < gBul[b].y + gBul[b].blockYL
 						&& gNPC[n].y + gNPC[n].hit.bottom > gBul[b].y - gBul[b].blockYL)
 						bHit = true;
-						
+
 					if (bHit)
 					{
 						//Damage NPC
@@ -500,7 +500,7 @@
 						if (gNPC[n].bits & npc_shootable)
 						{
 							gNPC[n].life -= gBul[b].damage;
-							
+
 							if (gNPC[n].life > 0)
 							{
 								if (gNPC[n].shock < 14)
@@ -511,7 +511,7 @@
 									PlaySoundObject(gNPC[n].hit_voice, 1);
 									gNPC[n].shock = 16;
 								}
-								
+
 								if (gNPC[n].bits & npc_showDamage)
 									gNPC[n].damage_view -= gBul[b].damage;
 							}
@@ -518,10 +518,10 @@
 							else
 							{
 								gNPC[n].life = 0;
-								
+
 								if (gNPC[n].bits & npc_showDamage)
 									gNPC[n].damage_view -= gBul[b].damage;
-								
+
 								if ((gMC.cond & 0x80) && gNPC[n].bits & npc_eventDie)
 									StartTextScript(gNPC[n].code_event);
 								else
@@ -542,12 +542,12 @@
 							gBul[b].life = 0;
 							continue;
 						}
-						
+
 						--gBul[b].life;
 					}
 				}
 			}
-			
+
 			if (gNPC[n].cond & 8)
 				LoseNpChar(&gNPC[n], true);
 		}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -46,7 +46,7 @@
 		fread(&gNpcTable[n].hit, 4, 1, fp);
 	for (long n = 0; n < num; n++) //view
 		fread(&gNpcTable[n].view, 4, 1, fp);
-		
+
 	fclose(fp);
 	return true;
 }
--- a/src/Organya.cpp
+++ b/src/Organya.cpp
@@ -41,7 +41,7 @@
 		info.tdata[j].wave_no = 0;
 		info.tdata[j].note_list = NULL;
 		info.tdata[j].note_p = new NOTELIST[alloc];
-		
+
 		if(info.tdata[j].note_p == NULL)
 		{
 			for(int i = 0; i < MAXTRACK; i++)
@@ -66,7 +66,7 @@
 			(info.tdata[j].note_p + i)->y = KEYDUMMY;
 		}
 	}
-	
+
 	for(int j = 0; j < MAXMELODY; j++)
 		MakeOrganyaWave(j, info.tdata[j].wave_no, info.tdata[j].pipi);
 	//for(int j = 0; j < MAXDRAM; j++)
@@ -119,29 +119,29 @@
 		{
 			size_t wave_size = oct_wave[j].wave_size;
 			size_t data_size = pipi ? wave_size * oct_wave[j].oct_size : wave_size;
-			
+
 			//Create sound buffer
 			lpORGANBUFFER[track][j][k] = new SOUNDBUFFER(data_size);
-			
+
 			//Get wave data
 			uint8_t *wp = new uint8_t[data_size];
 			uint8_t *wp_sub = wp;
 			size_t wav_tp = 0;
-			
+
 			for (size_t i = 0; i < data_size; i++)
 			{
 				uint8_t work = *(wavep+wav_tp);
 				work += 0x80;
-				
+
 				*wp_sub = work;
-				
+
 				wav_tp += 0x100 / wave_size;
 				if (wav_tp >= 0x100)
 					wav_tp -= 0x100;
-				
+
 				wp_sub++;
 			}
-			
+
 			//Copy wave data to sound buffer
 			uint8_t *buf;
 			lpORGANBUFFER[track][j][k]->Lock(&buf, NULL);
@@ -151,7 +151,7 @@
 			delete[] wp;
 		}
 	}
-	
+
 	return true;
 }
 
@@ -167,7 +167,7 @@
 	}
 }
 
-int16_t pan_tbl[13] = {0, 43, 86, 129, 172, 215, 256, 297, 340, 383, 426, 469, 512}; 
+int16_t pan_tbl[13] = {0, 43, 86, 129, 172, 215, 256, 297, 340, 383, 426, 469, 512};
 uint8_t old_key[MAXTRACK] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
 uint8_t key_on[MAXTRACK] = {0};
 uint8_t key_twin[MAXTRACK] = {0};
@@ -197,10 +197,10 @@
 					lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->SetCurrentPosition(0);
 				}
 				break;
-			
+
 			case 1:
 				break;
-				
+
 			case 2:
 				if (old_key[track] != 0xFF)
 				{
@@ -208,7 +208,7 @@
 					old_key[track] = 0xFF;
 				}
 				break;
-				
+
 			case -1:
 				if (old_key[track] == 0xFF)
 				{
@@ -222,7 +222,7 @@
 					lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]->Play(false);
 					key_twin[track]++;
 					if(key_twin[track] == 2)
-						key_twin[track] = 0; 
+						key_twin[track] = 0;
 					lpORGANBUFFER[track][key / 12][key_twin[track]]->Play(true);
 				}
 				else
@@ -230,7 +230,7 @@
 					lpORGANBUFFER[track][old_key[track]/12][key_twin[track]]->Play(false);
 					key_twin[track]++;
 					if(key_twin[track] == 2)
-						key_twin[track] = 0; 
+						key_twin[track] = 0;
 					ChangeOrganFrequency(key % 12, track, freq);
 					lpORGANBUFFER[track][key / 12][key_twin[track]]->Play(true);
 					old_key[track] = key;
@@ -281,7 +281,7 @@
 		printf("WARNING: track %d has out-of-range wave_no %d\n", track, wave_no);
 		return false;
 	}
-	
+
 	ReleaseOrganyaObject(track);
 	MakeSoundObject8(wave_data[wave_no], track, pipi);
 	return true;
@@ -347,25 +347,25 @@
 				PlayOrganObject(play_np[i]->y,-1,i,info.tdata[i].freq);
 				now_leng[i] = play_np[i]->length;
 			}
-			
+
 			if(play_np[i]->pan != PANDUMMY)
 				ChangeOrganPan(play_np[i]->y,play_np[i]->pan, i);
 			if(play_np[i]->volume != VOLDUMMY)
 				gTrackVol[i] = play_np[i]->volume;
-			
+
 			play_np[i] = play_np[i]->to;
 		}
-		
+
 		if (now_leng[i] == 0 )
 			PlayOrganObject(0, 2, i, info.tdata[i].freq);
-		
+
 		if (now_leng[i] > 0)
 			now_leng[i]--;
-		
+
 		if (play_np[i])
 			ChangeOrganVolume(play_np[i]->y, gOrgVolume * gTrackVol[i] / 0x7F, i);
 	}
-	
+
 	for(int i = MAXMELODY; i < MAXTRACK; i++)
 	{
 		if (play_np[i] != NULL && play_p == play_np[i]->x)
@@ -372,19 +372,19 @@
 		{
 			if (play_np[i]->y != KEYDUMMY)
 				PlayDramObject(play_np[i]->y,1,i-MAXMELODY);
-			
+
 			if(play_np[i]->pan != PANDUMMY)
 				ChangeDramPan(play_np[i]->pan,i-MAXMELODY);
 			if(play_np[i]->volume != VOLDUMMY)
 				gTrackVol[i] = play_np[i]->volume;
-			
+
 			play_np[i] = play_np[i]->to;
 		}
-		
+
 		if (play_np[i])
 			ChangeDramVolume(gOrgVolume * gTrackVol[i] / 0x7F, i - MAXMELODY);
 	}
-	
+
 	//Looping
 	play_p++;
 	if(play_p >= info.end_x)
@@ -402,7 +402,7 @@
 		while (play_np[i] != NULL && play_np[i]->x < x)
 			play_np[i] = play_np[i]->to;
 	}
-	
+
 	play_p = x;
 }
 
@@ -444,7 +444,7 @@
 		printf("Failed to open .org, invalid version %s", pass_check);
 		return;
 	}
-	
+
 	//Set song information
 	info.wait = READ_LE16(p);
 	info.line = *p++;
@@ -451,7 +451,7 @@
 	info.dot = *p++;
 	info.repeat_x = READ_LE32(p);
 	info.end_x = READ_LE32(p);
-	
+
 	for (int i = 0; i < 16; i++) {
 		info.tdata[i].freq = READ_LE16(p);
 		info.tdata[i].wave_no = *p++;
@@ -525,7 +525,7 @@
 
 	//Reset position
 	SetPlayPointer(0);
-	
+
 	//Set as loaded
 	info.loaded = true;
 }
@@ -555,7 +555,7 @@
 		gOrgVolume = volume;
 		return true;
 	}
-	
+
 	return false;
 }
 
@@ -563,11 +563,11 @@
 {
 	//Stop timer
 	OrganyaEndTimer();
-	
+
 	//Stop notes
 	for (int i = 0; i < MAXMELODY; i++)
 		PlayOrganObject(0, 2, i, 0);
-	
+
 	memset(old_key, 255, sizeof(old_key));
 	memset(key_on, 0, sizeof(key_on));
 	memset(key_twin, 0, sizeof(key_twin));
@@ -585,10 +585,10 @@
 int OrganyaPlayTimer(void *ptr)
 {
 	SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
-	
+
 	//Set time for next step to play
 	uint32_t NextTick = SDL_GetTicks() + info.wait;
-	
+
 	while (bEndTimer == false)
 	{
 		if (info.loaded)
@@ -595,11 +595,11 @@
 		{
 			//Play music
 			OrganyaPlayData();
-			
+
 			//Wait until this step is over
 			while (NextTick > SDL_GetTicks())
 				SDL_Delay(1);
-			
+
 			//Get time for next step to play
 			while (NextTick <= SDL_GetTicks())
 				NextTick += info.wait;
@@ -610,7 +610,7 @@
 			SDL_Delay(1);
 		}
 	}
-	
+
 	return 0;
 }
 
@@ -639,10 +639,10 @@
 {
 	//End timer
 	OrganyaEndTimer();
-	
+
 	//Release everything related to org
 	OrganyaReleaseNote();
-	
+
 	for (int i = 0; i < MAXMELODY; i++)
 		ReleaseOrganyaObject(i);
 }
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -31,11 +31,11 @@
 {
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/%s", gModulePath, gDefaultName);
-	
+
 	FILE *fp = fopen(path, "rb");
 	if (fp == NULL)
 		return false;
-	
+
 	fclose(fp);
 	return true;
 }
@@ -44,19 +44,19 @@
 {
 	//Get path
 	char path[PATH_LENGTH];
-	
+
 	if (name)
 		sprintf(path, "%s/%s", gModulePath, name);
 	else
 		sprintf(path, "%s/%s", gModulePath, gDefaultName);
-	
+
 	//Open file
 	PROFILE profile;
-	
+
 	FILE *fp = fopen(path, "wb");
 	if (fp == NULL)
 		return false;
-	
+
 	//Set up profile
 	memset(&profile, 0, sizeof(PROFILE));
 	memcpy(profile.code, gProfileCode, sizeof(profile.code));
@@ -79,7 +79,7 @@
 	memcpy(profile.permitstage, gPermitStage, sizeof(profile.permitstage));
 	memcpy(profile.permit_mapping, gMapping, sizeof(profile.permit_mapping));
 	memcpy(profile.flags, gFlagNPC, sizeof(profile.flags));
-	
+
 	//Write to file
 	fwrite(profile.code, 8, 1, fp);
 	File_WriteLE32(profile.stage, fp);
@@ -114,7 +114,7 @@
 	fwrite(profile.permit_mapping, 0x80, 1, fp);
 	fwrite("FLAG", 4, 1, fp);
 	fwrite(profile.flags, 1000, 1, fp);
-	
+
 	fclose(fp);
 	return true;
 }
@@ -123,19 +123,19 @@
 {
 	//Get path
 	char path[PATH_LENGTH];
-	
+
 	if (name)
 		strcpy(path, name);
 	else
 		sprintf(path, "%s/%s", gModulePath, gDefaultName);
-	
+
 	//Open file
 	PROFILE profile;
-	
+
 	FILE *fp = fopen(path, "rb");
 	if (fp == NULL)
 		return false;
-	
+
 	//Check header code
 	fread(profile.code, 8, 1, fp);
 	if (memcmp(profile.code, gProfileCode, 8))
@@ -145,7 +145,7 @@
 #endif
 		return false;
 	}
-	
+
 	//Read data
 	fseek(fp, 0, SEEK_SET); //Pixel epic redundant code 😎😎😎
 	fread(profile.code, 8, 1, fp);
@@ -182,7 +182,7 @@
 	fread(profile.FLAG, 4, 1, fp);
 	fread(profile.flags, 1000, 1, fp);
 	fclose(fp);
-	
+
 	//Set things
 	gSelectedArms = profile.select_arms;
 	gSelectedItem = profile.select_item;
@@ -193,13 +193,13 @@
 	memcpy(gPermitStage, profile.permitstage, sizeof(gPermitStage));
 	memcpy(gMapping, profile.permit_mapping, sizeof(gMapping));
 	memcpy(gFlagNPC, profile.flags, sizeof(gFlagNPC));
-	
+
 	//Load stage
 	ChangeMusic(profile.music);
 	InitMyChar();
 	if (!TransferStage(profile.stage, 0, 0, 1))
 		return false;
-	
+
 	//Set character properties
 	gMC.equip = profile.equip;
 	gMC.unit = profile.unit;
@@ -212,12 +212,12 @@
 	gMC.lifeBr = profile.life;
 	gMC.x = profile.x;
 	gMC.y = profile.y;
-	
+
 	gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 10);
 	gMC.rect_arms.right = gMC.rect_arms.left + 24;
 	gMC.rect_arms.top = 32 * (gArmsData[gSelectedArms].code / 10);
 	gMC.rect_arms.bottom = gMC.rect_arms.top + 16;
-	
+
 	//Reset stuff
 	ClearFade();
 	SetFrameMyChar();
--- a/src/SelStage.cpp
+++ b/src/SelStage.cpp
@@ -196,4 +196,4 @@
 	while (Flip_SystemTask());
 
 	return 0;
-}
\ No newline at end of file
+}
--- a/src/Shoot.cpp
+++ b/src/Shoot.cpp
@@ -99,7 +99,7 @@
 			bul_no = 6;
 			break;
 	}
-	
+
 	if (CountArmsBullet(2) > 1)
 		return;
 
@@ -150,7 +150,7 @@
 					SetCaret(gMC.x + 0x1800, gMC.y + 0x600, 3, 0);
 				}
 			}
-			
+
 			if (level == 3)
 				PlaySoundObject(49, 1);
 			else
@@ -181,7 +181,7 @@
 			bul_no = 9;
 			break;
 	}
-	
+
 	if (gKeyTrg & gKeyShot)
 	{
 		if (!UseArmsEnergy(1))
@@ -229,7 +229,7 @@
 					SetCaret(gMC.x + 0x1800, gMC.y + 0x400, 3, 0);
 				}
 			}
-			
+
 			PlaySoundObject(34, 1);
 		}
 	}
@@ -254,10 +254,10 @@
 			bul_no = 12;
 			break;
 	}
-	
+
 	if (!(gKey & gKeyShot))
 		gMC.rensha = 6;
-	
+
 	if (gKey & gKeyShot)
 	{
 		if (++gMC.rensha < 6)
@@ -268,7 +268,7 @@
 		if (!UseArmsEnergy(1))
 		{
 			PlaySoundObject(37, 1);
-			
+
 			if (empty == 0)
 			{
 				SetCaret(gMC.x, gMC.y, 16, 0);
@@ -283,7 +283,7 @@
 			{
 				if (level == 3)
 					gMC.ym += 0x100;
-			
+
 				if (gMC.direct == 0)
 				{
 					SetBullet(bul_no, gMC.x - 0x600, gMC.y - 0x1000, 1);
@@ -301,7 +301,7 @@
 				{
 					if (gMC.ym > 0)
 						gMC.ym /= 2;
-					
+
 					if (gMC.ym > -0x400)
 					{
 						gMC.ym -= 0x200;
@@ -309,7 +309,7 @@
 							gMC.ym = -0x400;
 					}
 				}
-				
+
 				if (gMC.direct == 0)
 				{
 					SetBullet(bul_no, gMC.x - 0x600, gMC.y + 0x1000, 3);
@@ -334,7 +334,7 @@
 					SetCaret(gMC.x + 0x1800, gMC.y + 0x600, 3, 0);
 				}
 			}
-			
+
 			if (level == 3)
 				PlaySoundObject(49, 1);
 			else
@@ -344,7 +344,7 @@
 	else
 	{
 		static int wait = 0;
-		
+
 		++wait;
 		if (gMC.equip & 8)
 		{
@@ -354,7 +354,7 @@
 				ChargeArmsEnergy(1);
 			}
 		}
-		else 
+		else
 		{
 			if (wait > 4)
 			{
@@ -383,7 +383,7 @@
 				bul_no = 30;
 				break;
 		}
-		
+
 		switch (level)
 		{
 			case 1:
@@ -413,7 +413,7 @@
 
 				break;
 		}
-		
+
 	}
 	else
 	{
@@ -429,7 +429,7 @@
 				bul_no = 15;
 				break;
 		}
-		
+
 		switch (level)
 		{
 			case 1:
@@ -460,7 +460,7 @@
 				break;
 		}
 	}
-	
+
 	if (gKeyTrg & gKeyShot)
 	{
 		if (level < 3)
@@ -1037,12 +1037,12 @@
 {
 	if (empty)
 		--empty;
-	
+
 	//Only let the player shoot every 4 frames
 	static int soft_rensha;
 	if (soft_rensha)
 		--soft_rensha;
-	
+
 	if (gKeyTrg & gKeyShot)
 	{
 		if (soft_rensha)
@@ -1049,7 +1049,7 @@
 			return;
 		soft_rensha = 4;
 	}
-	
+
 	//Run functions
 	if (gMC.cond & 2)
 		return;
--- a/src/Sound.cpp
+++ b/src/Sound.cpp
@@ -33,28 +33,28 @@
 {
 	//Lock audio buffer
 	SDL_LockAudioDevice(audioDevice);
-	
+
 	//Set parameters
 	size = bufSize;
-	
+
 	playing = false;
 	looping = false;
 	looped = false;
-	
+
 	frequency = 0.0;
 	volume = 1.0;
 	volume_l = 1.0;
 	volume_r = 1.0;
 	samplePosition = 0.0;
-	
+
 	//Create waveform buffer
 	data = new uint8_t[bufSize];
 	memset(data, 0x80, bufSize);
-	
+
 	//Add to buffer list
 	this->next = soundBuffers;
 	soundBuffers = this;
-	
+
 	//Unlock audio buffer
 	SDL_UnlockAudioDevice(audioDevice);
 }
@@ -63,11 +63,11 @@
 {
 	//Lock audio buffer
 	SDL_LockAudioDevice(audioDevice);
-	
+
 	//Free buffer
 	if (data)
 		delete[] data;
-	
+
 	//Remove from buffer list
 	for (SOUNDBUFFER **soundBuffer = &soundBuffers; *soundBuffer != NULL; soundBuffer = &(*soundBuffer)->next)
 	{
@@ -77,7 +77,7 @@
 			break;
 		}
 	}
-	
+
 	//Unlock audio buffer
 	SDL_UnlockAudioDevice(audioDevice);
 }
@@ -163,25 +163,25 @@
 	for (size_t i = 0; i < frames; ++i)
 	{
 		const double freqPosition = frequency / FREQUENCY; //This is added to position at the end
-		
+
 		//Get the in-between sample this is (linear interpolation)
 		const float sample1 = ((looped || ((size_t)samplePosition) >= 1) ? data[(size_t)samplePosition] : 128.0f);
 		const float sample2 = ((looping || (((size_t)samplePosition) + 1) < size) ? data[(((size_t)samplePosition) + 1) % size] : 128.0f);
-		
+
 		//Interpolate sample
 		const float subPos = (float)std::fmod(samplePosition, 1.0);
 		const float sampleA = sample1 + (sample2 - sample1) * subPos;
-		
+
 		//Convert sample to float32
 		const float sampleConvert = (sampleA - 128.0f) / 128.0f;
-		
+
 		//Mix
 		*buffer++ += (float)(sampleConvert * volume * volume_l);
 		*buffer++ += (float)(sampleConvert * volume * volume_r);
-		
+
 		//Increment position
 		samplePosition += freqPosition;
-		
+
 		if (samplePosition >= size)
 		{
 			if (looping)
@@ -211,7 +211,7 @@
 	//Clear stream
 	for (size_t i = 0; i < frames * 2; ++i)
 		buffer[i] = 0.0f;
-	
+
 	//Mix sounds to primary buffer
 	for (SOUNDBUFFER *sound = soundBuffers; sound != NULL; sound = sound->next)
 		sound->Mix(buffer, frames);
@@ -224,10 +224,10 @@
 {
 	//Init sound
 	SDL_InitSubSystem(SDL_INIT_AUDIO);
-	
+
 	//Open audio device
 	SDL_AudioSpec want, have;
-	
+
 	//Set specifications we want
 	SDL_memset(&want, 0, sizeof(want));
 	want.freq = FREQUENCY;
@@ -237,16 +237,16 @@
 	want.callback = AudioCallback;
 
 	audioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
-	
+
 	if (audioDevice == 0)
 	{
 		printf("Failed to open audio device\nSDL Error: %s\n", SDL_GetError());
 		return false;
 	}
-	
+
 	//Unpause audio device
 	SDL_PauseAudioDevice(audioDevice, 0);
-	
+
 	//Start organya
 	StartOrganya();
 	return true;
@@ -256,10 +256,10 @@
 {
 	//Quit sub-system
 	SDL_QuitSubSystem(SDL_INIT_AUDIO);
-	
+
 	//Close audio device
 	SDL_CloseAudioDevice(audioDevice);
-	
+
 	//End organya
 	EndOrganya();
 }
--- a/src/Sound.h
+++ b/src/Sound.h
@@ -10,12 +10,12 @@
 	public:
 		SOUNDBUFFER(size_t bufSize);
 		~SOUNDBUFFER();
-		
+
 		void Release();
-		
+
 		void Lock(uint8_t **buffer, size_t *size);
 		void Unlock();
-		
+
 		void SetCurrentPosition(uint32_t dwNewPosition);
 		void SetFrequency(uint32_t dwFrequency);
 		void SetVolume(int32_t lVolume);
@@ -22,19 +22,19 @@
 		void SetPan(int32_t lPan);
 		void Play(bool bLooping);
 		void Stop();
-		
+
 		void Mix(float *buffer, size_t frames);
-		
+
 		SOUNDBUFFER *next;
-	
+
 	private:
 		uint8_t *data;
 		size_t size;
-		
+
 		bool playing;
 		bool looping;
 		bool looped;
-		
+
 		double frequency;
 		double volume;
 		double volume_l;
--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -133,13 +133,13 @@
 {
 	//Move character
 	SetMyCharPosition(x << 13, y << 13);
-	
+
 	BOOL bError = FALSE;
-	
+
 	//Get path
 	char path_dir[20];
 	strcpy(path_dir, "Stage");
-	
+
 	//Load tileset
 	char path[PATH_LENGTH];
 	sprintf(path, "%s/Prt%s", path_dir, gTMT[no].parts);
@@ -149,7 +149,7 @@
 	sprintf(path, "%s/%s.pxa", path_dir, gTMT[no].parts);
 	if (!LoadAttributeData(path))
 		bError = TRUE;
-	
+
 	//Load tilemap
 	sprintf(path, "%s/%s.pxm", path_dir, gTMT[no].map);
 	if (!LoadMapData2(path))
@@ -164,24 +164,24 @@
 	sprintf(path, "%s/%s.tsc", path_dir, gTMT[no].map);
 	if (!LoadTextScript_Stage(path))
 		bError = TRUE;
-	
+
 	//Load background
 	strcpy(path, gTMT[no].back);
 	if (!InitBack(path, gTMT[no].bkType))
 		bError = TRUE;
-	
+
 	//Get path
 	strcpy(path_dir, "Npc");
-	
+
 	//Load NPC sprite sheets
 	sprintf(path, "%s/Npc%s", path_dir, gTMT[no].npc);
 	if (!ReloadBitmap_File(path, SURFACE_ID_LEVEL_SPRITESET_1))
 		bError = TRUE;
-	
+
 	sprintf(path, "%s/Npc%s", path_dir, gTMT[no].boss);
 	if (!ReloadBitmap_File(path, SURFACE_ID_LEVEL_SPRITESET_2))
 		bError = TRUE;
-	
+
 	if (bError)
 	{
 		printf("Failed to load stage %d\n", no);
@@ -191,7 +191,7 @@
 	{
 		//Load map name
 		ReadyMapName(gTMT[no].name);
-		
+
 		StartTextScript(w);
 		SetFrameMyChar();
 		ClearBullet();
@@ -203,7 +203,7 @@
 		gStageNo = no;
 		return TRUE;
 	}
-	
+
 	return FALSE;
 }
 
@@ -270,10 +270,10 @@
 		gOldPos = GetOrganyaPosition();
 		gOldNo = gMusicNo;
 		StopOrganyaMusic();
-		
+
 		//Load .org
 		LoadOrganya(gMusicTable[no]);
-		
+
 		//Reset position, volume, and then play the song
 		ChangeOrganyaVolume(100);
 		SetOrganyaPosition(0);
@@ -286,10 +286,10 @@
 {
 	//Stop old song
 	StopOrganyaMusic();
-	
+
 	//Load .org that was playing before
 	LoadOrganya(gMusicTable[gOldNo]);
-	
+
 	//Reset position, volume, and then play the song
 	SetOrganyaPosition(gOldPos);
 	ChangeOrganyaVolume(100);
--- a/src/Star.cpp
+++ b/src/Star.cpp
@@ -31,24 +31,24 @@
 {
 	//Clear stars
 	memset(star, 0, sizeof(star));
-	
+
 	//Position
 	star[0].x = gMC.x;
 	star[0].y = gMC.y;
-	
+
 	star[1].x = gMC.x;
 	star[1].y = gMC.y;
-	
+
 	star[2].x = gMC.x;
 	star[2].y = gMC.y;
-	
+
 	//Speed
 	star[0].xm = 0x400;
 	star[0].ym = -0x200;
-	
+
 	star[1].xm = -0x200;
 	star[1].ym = 0x400;
-	
+
 	star[2].xm = 0x200;
 	star[2].ym = 0x200;
 }
@@ -58,7 +58,7 @@
 	static int a;
 	a++;
 	a %= 3;
-	
+
 	for (int i = 0; i < 3; i++)
 	{
 		if (i)
@@ -67,7 +67,7 @@
 				star[i].xm -= 0x80;
 			else
 				star[i].xm += 0x80;
-			
+
 			if (star[i - 1].y < star[i].y)
 				star[i].ym -= 0xAA;
 			else
@@ -85,7 +85,7 @@
 			else
 				star[i].ym += 0xAA;
 		}
-		
+
 		if (star[i].xm > 0xA00)
 			star[i].xm = 0xA00;
 		if (star[i].xm < -0xA00)
@@ -105,10 +105,10 @@
 			star[i].ym = 0xA00;
 		if (star[i].ym < -0xA00)
 			star[i].ym = -0xA00;
-		
+
 		star[i].x += star[i].xm;
 		star[i].y += star[i].ym;
-		
+
 		if (i < gMC.star && (gMC.equip & 0x80) && (g_GameFlags & 2) && a == i)
 			SetBullet(45, star[a].x, star[a].y, 0);
 	}
@@ -121,7 +121,7 @@
 		{192, 8, 200, 16},
 		{192, 16, 200, 24},
 	};
-	
+
 	if (gMC.cond & 2)
 		return;
 
--- a/src/TextScr.h
+++ b/src/TextScr.h
@@ -10,49 +10,49 @@
 {
 	//Path (reload when exit teleporter menu/inventory)
 	char path[PATH_LENGTH];
-	
+
 	//Script buffer
 	int size;
 	char *data;
-	
+
 	//Mode (ex. NOD, WAI)
 	signed char mode;
-	
+
 	//Flags
 	signed char flags;
-	
+
 	//Current positions (read position in buffer, x position in line)
 	unsigned int p_read;
 	unsigned int p_write;
-	
+
 	//Current line to write to
 	int line;
-	
+
 	//Line y positions
 	int ypos_line[4];
-	
+
 	//Event stuff
 	int wait;
 	int wait_next;
 	int next_event;
-	
+
 	//Yes/no selected
 	signed char select;
-	
+
 	//Current face
 	int face;
 	int face_x;
-	
+
 	//Current item
 	int item;
 	int item_y;
-	
+
 	//Text rect
 	RECT rcText;
-	
+
 	//..?
 	int offsetY;
-	
+
 	//NOD cursor blink
 	uint8_t wait_beam;
 };
@@ -66,4 +66,4 @@
 BOOL StartTextScript(int no);
 void StopTextScript();
 void PutTextScript();
-int TextScriptProc();
\ No newline at end of file
+int TextScriptProc();
--- a/src/Triangle.cpp
+++ b/src/Triangle.cpp
@@ -17,7 +17,7 @@
 	{
 		gSin[i] = (int)(sin(i * 6.2831998 / 256.0) * 512.0);
 	}
-	
+
 	//Tangent
 	for (i = 0; i < 0x21; ++i)
 	{
@@ -118,6 +118,6 @@
 			}
 		}
 	}
-	
+
 	return a;
-}
\ No newline at end of file
+}
--- a/src/Types.h
+++ b/src/Types.h
@@ -1,3 +1,3 @@
 #pragma once
 
-//This was originally some sort of POSIX standard thing? leftover from the linux port
+//This was originally some sort of POSIX standard thing? leftover from the Linux port
--- a/src/ValueView.cpp
+++ b/src/ValueView.cpp
@@ -38,7 +38,7 @@
 				break;
 		}
 	}
-	
+
 	if (i == VALUEVIEW_MAX)
 	{
 		index = gVVIndex++;
@@ -55,7 +55,7 @@
 		gVV[index].value += value;
 		value = gVV[index].value;
 	}
-	
+
 	//Get if negative or not
 	if (value < 0)
 	{
@@ -66,10 +66,10 @@
 	{
 		minus = FALSE;
 	}
-	
+
 	//Get width
 	v = value;
-	
+
 	if (value > 999)
 		width = 40;
 	else if (value > 99)
@@ -78,7 +78,7 @@
 		width = 24;
 	else
 		width = 16;
-	
+
 	//Set properties
 	gVV[index].flag = TRUE;
 	gVV[index].px = px;
@@ -87,7 +87,7 @@
 	gVV[index].rect.top = 8 * index;
 	gVV[index].rect.right = 40;
 	gVV[index].rect.bottom = 8 * (index + 1);
-	
+
 	RECT rect[20] = {
 		{0, 56, 8, 64},
 		{8, 56, 16, 64},
@@ -110,13 +110,13 @@
 		{64, 64, 72, 72},
 		{72, 64, 80, 72},
 	};
-	
+
 	//Get digits
 	dig[0] = 1;
 	dig[1] = 10;
 	dig[2] = 100;
 	dig[3] = 1000;
-	
+
 	for (i = 3; i >= 0; i--)
 	{
 		fig[i] = 0;
@@ -126,20 +126,20 @@
 			++fig[i];
 		}
 	}
-	
+
 	sw = FALSE;
-	
+
 	RECT rcPlus = {32, 48, 40, 56};
 	RECT rcMinus = {40, 48, 48, 56};
-	
+
 	//Draw value
 	CortBox2(&gVV[index].rect, 0x000000, SURFACE_ID_VALUE_VIEW);
-	
+
 	if (minus)
 		Surface2Surface(gVV[index].rect.left, gVV[index].rect.top, &rcMinus, SURFACE_ID_VALUE_VIEW, SURFACE_ID_TEXT_BOX);
 	else
 		Surface2Surface(gVV[index].rect.left, gVV[index].rect.top, &rcPlus, SURFACE_ID_VALUE_VIEW, SURFACE_ID_TEXT_BOX);
-	
+
 	for (i = 3; i >= 0; i--)
 	{
 		if (sw == FALSE && i != 0 && fig[i] == 0)