ref: 7b0b69483da17f4e86489fa388b56f392b804a68
parent: 61c17ee9816995cfa5c402b8bf96832def89a8ef
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Nov 14 14:58:15 EST 2019
Clean-up NpcAct080.cpp
--- a/src/NpcAct080.cpp
+++ b/src/NpcAct080.cpp
@@ -1,5 +1,7 @@
#include "NpcAct.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Back.h"
@@ -42,12 +44,12 @@
npc->bits &= ~NPC_SHOOTABLE;
npc->act_no = 1;
npc->damage = 0;
- npc->hit.front = 0x800;
+ npc->hit.front = 4 * 0x200;
// Fallthrough
case 1:
npc->ani_no = 0;
- if (npc->x - 0x10000 < gMC.x && npc->x + 0x10000 > gMC.x && npc->y - 0x6000 < gMC.y && npc->y + 0x4000 > gMC.y)
+ if (npc->x - (128 * 0x200) < gMC.x && npc->x + (128 * 0x200) > gMC.x && npc->y - (48 * 0x200) < gMC.y && npc->y + (32 * 0x200) > gMC.y)
{
npc->ani_wait = 0;
npc->act_no = 2;
@@ -78,9 +80,9 @@
if (npc->ani_no > 3)
npc->ani_no = 0;
- if (npc->x - 0x2000 < gMC.x && npc->x + 0x2000 > gMC.x)
+ if (npc->x - (16 * 0x200) < gMC.x && npc->x + (16 * 0x200) > gMC.x)
{
- npc->hit.front = 0x2400;
+ npc->hit.front = (18 * 0x200);
npc->act_wait = 0;
npc->act_no = 3;
npc->bits |= NPC_SHOOTABLE;
@@ -157,6 +159,7 @@
if (npc->ym < -0x5FF)
npc->ym = -0x5FF;
#else
+ // Caps npc->xm instead of npc->ym
if (npc->ym > 0x5FF)
npc->xm = 0x5FF;
if (npc->ym < -0x5FF)
@@ -207,24 +210,22 @@
npc->act_no = 2;
npc->act_wait = 0;
npc->ani_no = 1;
+ break;
}
- else
+
+ if (Random(0, 150) == 1)
{
- if (Random(0, 150) == 1)
- {
- if (npc->direct == 0)
- npc->direct = 2;
- else
- npc->direct = 0;
- }
+ if (npc->direct == 0)
+ npc->direct = 2;
+ else
+ npc->direct = 0;
+ }
- if (Random(0, 150) == 1)
- {
- npc->act_no = 3;
- npc->act_wait = 50;
- npc->ani_no = 0;
- }
-
+ if (Random(0, 150) == 1)
+ {
+ npc->act_no = 3;
+ npc->act_wait = 50;
+ npc->ani_no = 0;
break;
}
@@ -353,7 +354,7 @@
if (++npc->act_wait == 30)
{
PlaySoundObject(21, 1);
- SetNpChar(66, npc->x, npc->y - 0x2000, 0, 0, 0, npc, 0);
+ SetNpChar(66, npc->x, npc->y - (16 * 0x200), 0, 0, 0, npc, 0);
}
if (npc->act_wait == 50)
@@ -370,7 +371,7 @@
case 21:
npc->ym -= 0x20;
- if (npc->y < -0x1000)
+ if (npc->y < -8 * 0x200)
npc->cond = 0;
break;
@@ -440,7 +441,7 @@
case 30:
case 40:
case 50:
- SetNpChar(11, npc->x + 0x1000, npc->y - 0x1000, 0x600, Random(-0x200, 0), 0, 0, 0x100);
+ SetNpChar(11, npc->x + (8 * 0x200), npc->y - (8 * 0x200), 0x600, Random(-0x200, 0), 0, NULL, 0x100);
PlaySoundObject(33, 1);
break;
}
@@ -484,7 +485,7 @@
if (npc->act_no == 11)
{
- if (npc->ani_wait)
+ if (npc->ani_wait != 0)
{
--npc->ani_wait;
npc->ani_no = 1;
@@ -500,7 +501,7 @@
if (npc->act_no == 14)
{
- if (npc->ani_wait)
+ if (npc->ani_wait != 0)
{
--npc->ani_wait;
npc->ani_no = 3;
@@ -688,7 +689,7 @@
case 0:
npc->ani_no = 0;
- if (npc->x - 0x1000 < gMC.x && npc->x + 0x1000 > gMC.x && npc->y - 0x2000 < gMC.y && npc->y + 0x1000 > gMC.y)
+ if (npc->x - (8 * 0x200) < gMC.x && npc->x + (8 * 0x200) > gMC.x && npc->y - (16 * 0x200) < gMC.y && npc->y + (8 * 0x200) > gMC.y)
{
PlaySoundObject(43, 1);
npc->act_no = 1;
@@ -747,11 +748,11 @@
npc->xm -= 8;
- if (npc->x < 0xA000)
+ if (npc->x < 80 * 0x200)
npc->cond = 0;
- if (npc->x < -0x600)
- npc->x = -0x600;
+ if (npc->x < -3 * 0x200)
+ npc->x = -3 * 0x200;
if (npc->flag & 1)
npc->xm = 0x100;
@@ -828,11 +829,11 @@
npc->xm -= 8;
- if (npc->x < 0xA000)
+ if (npc->x < 80 * 0x200)
npc->cond = 0;
- if (npc->x < -0x600)
- npc->x = -0x600;
+ if (npc->x < -3 * 0x200)
+ npc->x = -3 * 0x200;
if (npc->flag & 1)
npc->xm = 0x100;
@@ -941,6 +942,7 @@
if (++npc->count1 < 3 || npc->life > 150)
{
npc->count2 = 0;
+
if (gMC.x < npc->x)
npc->direct = 0;
else
@@ -989,7 +991,7 @@
npc->ym = -0x400;
npc->act_no = 7;
npc->act_wait = 0;
- npc->xm = 3 * npc->xm / 2;
+ npc->xm = (npc->xm * 3) / 2;
npc->damage = 2;
break;
}
@@ -997,12 +999,12 @@
{
if (npc->direct == 0)
{
- if (npc->x - 0x3000 < gMC.x)
+ if (npc->x - (24 * 0x200) < gMC.x)
npc->act_no = 4;
}
else
{
- if (npc->x + 0x3000 > gMC.x)
+ if (npc->x + (24 * 0x200) > gMC.x)
npc->act_no = 4;
}
}
@@ -1023,7 +1025,7 @@
npc->ani_no = 7;
PlaySoundObject(70, 1);
npc->damage = 5;
- npc->hit.front = 0x3000;
+ npc->hit.front = 24 * 0x200;
npc->hit.top = 1;
}
@@ -1035,8 +1037,8 @@
npc->act_no = 0;
npc->ani_no = 0;
npc->damage = 0;
- npc->hit.front = 0x1000;
- npc->hit.top = 0x2000;
+ npc->hit.front = 8 * 0x200;
+ npc->hit.top = 16 * 0x200;
}
break;
@@ -1051,7 +1053,7 @@
npc->damage = 0;
for (i = 0; i < 4; ++i)
- SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
}
break;
@@ -1087,9 +1089,9 @@
deg = 0xF8;
deg += (unsigned char)Random(-0x10, 0x10);
- ym = 3 * GetSin(deg);
- xm = 3 * GetCos(deg);
- SetNpChar(11, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
+ ym = GetSin(deg) * 3;
+ xm = GetCos(deg) * 3;
+ SetNpChar(11, npc->x, npc->y + (4 * 0x200), xm, ym, 0, NULL, 0x100);
PlaySoundObject(12, 1);
}
@@ -1152,7 +1154,7 @@
npc->direct = 2;
for (i = 0; i < 8; ++i)
- SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
npc->act_no = 1;
// Fallthrough
@@ -1164,7 +1166,7 @@
}
if (npc->act_wait % 5 == 0)
- SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
if (npc->direct == 0)
npc->rect = rcLeft[0];
@@ -1180,16 +1182,16 @@
if (++npc->act_wait / 2 % 2 && npc->act_wait < 100)
{
npc->ani_no = 0;
- npc->view.back = 0x2800;
- npc->view.front = 0x2800;
- npc->view.top = 0x2800;
+ npc->view.back = 20 * 0x200;
+ npc->view.front = 20 * 0x200;
+ npc->view.top = 20 * 0x200;
}
else
{
npc->ani_no = 1;
- npc->view.back = 0x1800;
- npc->view.front = 0x1800;
- npc->view.top = 0x1000;
+ npc->view.back = 12 * 0x200;
+ npc->view.front = 12 * 0x200;
+ npc->view.top = 8 * 0x200;
}
if (npc->act_wait > 150)
@@ -1200,7 +1202,7 @@
}
if (npc->act_wait % 9 == 0)
- SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
@@ -1251,7 +1253,7 @@
if (npc->act_no == 0)
{
++npc->act_no;
- npc->y += 0x10 * 0x200;
+ npc->y += 16 * 0x200;
}
npc->rect = rect;
@@ -1269,8 +1271,8 @@
switch (npc->act_no)
{
case 0:
- npc->x -= 0x800;
- npc->y += 0x2000;
+ npc->x -= 4 * 0x200;
+ npc->y += 16 * 0x200;
npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
@@ -1362,7 +1364,7 @@
npc->ani_no = 1;
}
- if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
+ if (npc->x - (32 * 0x200) < gMC.x && npc->x + (32 * 0x200) > gMC.x && npc->y - (32 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
{
if (npc->x > gMC.x)
npc->direct = 0;
@@ -1397,9 +1399,9 @@
npc->ani_no = 2;
if (npc->direct == 0)
- npc->x -= 0x200;
+ npc->x -= 1 * 0x200;
else
- npc->x += 0x200;
+ npc->x += 1 * 0x200;
break;
@@ -1529,7 +1531,7 @@
npc->direct = 0;
}
- if (npc->count1)
+ if (npc->count1 != 0)
{
--npc->count1;
@@ -1735,13 +1737,13 @@
if (npc->ani_no > 2)
npc->ani_no = 0;
- if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
+ if (gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 120) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 120) * 0x200))
{
if (Random(0, 5) == 1)
- SetNpChar(199, npc->x, npc->y + (Random(-8, 8) * 0x200), 0, 0, 0, 0, 0x100);
+ SetNpChar(199, npc->x, npc->y + (Random(-8, 8) * 0x200), 0, 0, 0, NULL, 0x100);
}
- if (gMC.y < npc->y + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.x < npc->x && gMC.x > npc->x - 0xC000)
+ if (gMC.y < npc->y + (8 * 0x200) && gMC.y > npc->y - (8 * 0x200) && gMC.x < npc->x && gMC.x > npc->x - (96 * 0x200))
{
gMC.xm -= 0x88;
gMC.cond |= 0x20;
@@ -1785,13 +1787,13 @@
if (npc->ani_no > 2)
npc->ani_no = 0;
- if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
+ if (gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 120) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 120) * 0x200))
{
if (Random(0, 5) == 1)
- SetNpChar(199, npc->x + (Random(-8, 8) * 0x200), npc->y, 0, 0, 1, 0, 0x100);
+ SetNpChar(199, npc->x + (Random(-8, 8) * 0x200), npc->y, 0, 0, 1, NULL, 0x100);
}
- if (gMC.x < npc->x + 0x1000 && gMC.x > npc->x - 0x1000 && gMC.y < npc->y && gMC.y > npc->y - 0xC000)
+ if (gMC.x < npc->x + (8 * 0x200) && gMC.x > npc->x - (8 * 0x200) && gMC.y < npc->y && gMC.y > npc->y - (96 * 0x200))
gMC.ym -= 0x88;
break;
@@ -1832,13 +1834,13 @@
if (npc->ani_no > 2)
npc->ani_no = 0;
- if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
+ if (gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 120) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 120) * 0x200))
{
if (Random(0, 5) == 1)
- SetNpChar(199, npc->x, npc->y + (Random(-8, 8) * 0x200), 0, 0, 2, 0, 0x100);
+ SetNpChar(199, npc->x, npc->y + (Random(-8, 8) * 0x200), 0, 0, 2, NULL, 0x100);
}
- if (gMC.y < npc->y + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.x < npc->x + 0xC000 && gMC.x > npc->x)
+ if (gMC.y < npc->y + (8 * 0x200) && gMC.y > npc->y - (8 * 0x200) && gMC.x < npc->x + (96 * 0x200) && gMC.x > npc->x)
{
gMC.xm += 0x88;
gMC.cond |= 0x20;
@@ -1882,13 +1884,13 @@
if (npc->ani_no > 2)
npc->ani_no = 0;
- if (gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200))
+ if (gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 120) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 120) * 0x200))
{
if (Random(0, 5) == 1)
- SetNpChar(199, npc->x + (Random(-8, 8) * 0x200), npc->y, 0, 0, 3, 0, 0x100);
+ SetNpChar(199, npc->x + (Random(-8, 8) * 0x200), npc->y, 0, 0, 3, NULL, 0x100);
}
- if (gMC.x < npc->x + 0x1000 && gMC.x > npc->x - 0x1000 && gMC.y < npc->y + 0xC000 && gMC.y > npc->y)
+ if (gMC.x < npc->x + (8 * 0x200) && gMC.x > npc->x - (8 * 0x200) && gMC.y < npc->y + (96 * 0x200) && gMC.y > npc->y)
gMC.ym += 0x88;
break;