ref: 7cff8914528c0f0ba4360c2e9f32cb0a7dc0ff86
parent: 0c367cecf7ff5236dc8e2005fffae254c400a1fc
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Sep 3 17:31:49 EDT 2020
Remove that FRAMERATE thing
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -56,8 +56,6 @@
static int client_x;
static int client_y;
-#define FRAMERATE 20
-
void SetClientOffset(int width, int height)
{
client_x = width;
@@ -78,7 +76,7 @@
// Framerate limiter
timeNow = GetTickCount();
- if (timeNow >= timePrev + FRAMERATE)
+ if (timeNow >= timePrev + 20)
break;
Sleep(1);
@@ -87,7 +85,7 @@
if (timeNow >= timePrev + 100)
timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
else
- timePrev += FRAMERATE;
+ timePrev += 20;
static RECT dst_rect; // TODO - Not the original vaiable name
GetWindowRect(hWnd, &dst_rect);