ref: 843677bd7a2b824b3ad3fb001c3ad05754fa2252
parent: 18ae3e6bf7874ceffeee78b2a764de2ea1343ef1
parent: 98c5db93f272e1068bc02a3e408737412f207aaa
author: Gabriel Ravier <gabravier@gmail.com>
date: Mon May 13 15:31:15 EDT 2019
Merged 'develop'.
--- a/msvc2003/devilution/comparer-config.toml
+++ b/msvc2003/devilution/comparer-config.toml
@@ -516,6 +516,66 @@
addr = 0x414B40
[[func]]
+name = "AddExpMyChar"
+addr = 0x4196F0
+
+[[func]]
+name = "ZeroExpMyChar"
+addr = 0x419890
+
+[[func]]
+name = "IsMaxExpMyChar"
+addr = 0x4198C0
+
+[[func]]
+name = "DamageMyChar"
+addr = 0x419910
+
+[[func]]
+name = "ZeroArmsEnergy_All"
+addr = 0x419B50
+
+[[func]]
+name = "AddBulletMyChar"
+addr = 0x419BA0
+
+[[func]]
+name = "AddLifeMyChar"
+addr = 0x419C60
+
+[[func]]
+name = "AddMaxLifeMyChar"
+addr = 0x419CB0
+
+[[func]]
+name = "PutArmsEnergy"
+addr = 0x419D10
+
+[[func]]
+name = "PutActiveArmsList"
+addr = 0x41A0B0
+
+[[func]]
+name = "PutMyLife"
+addr = 0x41A1D0
+
+[[func]]
+name = "PutMyAir"
+addr = 0x41A350
+
+[[func]]
+name = "PutTimeCounter"
+addr = 0x41A430
+
+[[func]]
+name = "SaveTimeCounter"
+addr = 0x41A5D0
+
+[[func]]
+name = "LoadTimeCounter"
+addr = 0x41A7C0
+
+[[func]]
name = "ChangeOrganFrequency"
addr = 0x41ABA0
size = 0xC9
@@ -569,6 +629,22 @@
[[func]]
name = "MakePixelWaveData"
addr = 0x41CB10
+
+[[func]]
+name = "IsProfile"
+addr = 0x41CFC0
+
+[[func]]
+name = "SaveProfile"
+addr = 0x41D040
+
+[[func]]
+name = "LoadProfile"
+addr = 0x41D260
+
+[[func]]
+name = "InitializeGame"
+addr = 0x41D550
[[func]]
name = "ShootBullet_Frontia1"
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -49,7 +49,7 @@
int g_GameFlags;
int gCounter;
-bool bContinue;
+BOOL bContinue;
int Random(int min, int max)
{
@@ -275,13 +275,13 @@
//Set character
time_counter = LoadTimeCounter();
- if (time_counter && time_counter < 18000)
+ if (time_counter && time_counter < 6 * 60 * 50) // 6 minutes
char_type = 1;
- if (time_counter && time_counter < 15000)
+ if (time_counter && time_counter < 5 * 60 * 50) // 5 minutes
char_type = 2;
- if (time_counter && time_counter < 12000)
+ if (time_counter && time_counter < 4 * 60 * 50) // 4 minutes
char_type = 3;
- if (time_counter && time_counter < 9000)
+ if (time_counter && time_counter < 3 * 60 * 50) // 3 minutes
char_type = 4;
//Set music to character's specific music
@@ -405,7 +405,7 @@
}
int char_y;
- if (bContinue == 1)
+ if (bContinue == TRUE)
char_y = (WINDOW_HEIGHT + 54) / 2;
else
char_y = (WINDOW_HEIGHT + 14) / 2;
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -46,9 +46,9 @@
if (lv == 2)
{
- if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[0].exp[3 * arms_code + 2])
+ if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[arms_code].exp[lv])
{
- gArmsData[gSelectedArms].exp = gArmsLevelTable[0].exp[3 * arms_code + 2];
+ gArmsData[gSelectedArms].exp = gArmsLevelTable[arms_code].exp[lv];
if (gMC.equip & 0x80)
{
@@ -59,9 +59,9 @@
}
else
{
- while (lv <= 1)
+ for (; lv < 2; ++lv)
{
- if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[0].exp[lv + 3 * arms_code])
+ if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[arms_code].exp[lv])
{
++gArmsData[gSelectedArms].level;
gArmsData[gSelectedArms].exp = 0;
@@ -72,19 +72,17 @@
SetCaret(gMC.x, gMC.y, 10, 0);
}
}
-
- ++lv;
}
}
- if (gArmsData[gSelectedArms].code == 13)
+ if (gArmsData[gSelectedArms].code != 13)
{
- gMC.exp_wait = 10;
+ gMC.exp_count += x;
+ gMC.exp_wait = 30;
}
else
{
- gMC.exp_count += x;
- gMC.exp_wait = 30;
+ gMC.exp_wait = 10;
}
}
@@ -96,58 +94,87 @@
BOOL IsMaxExpMyChar()
{
- return gArmsData[gSelectedArms].level == 3
- && gArmsData[gSelectedArms].exp >= gArmsLevelTable[gArmsData[gSelectedArms].code].exp[2];
+ if (gArmsData[gSelectedArms].level == 3)
+ {
+ int arms_code = gArmsData[gSelectedArms].code;
+
+ if (gArmsData[gSelectedArms].exp >= gArmsLevelTable[arms_code].exp[2])
+ return TRUE;
+ }
+
+ return FALSE;
}
void DamageMyChar(int damage)
{
- if (!gMC.shock)
+#ifdef FIX_BUGS
+ if ((g_GameFlags & 2) == 0)
+#else
+ // I'm preeeetty sure this is a typo. The Linux port optimised it out.
+ if ((g_GameFlags | 2) == 0)
+#endif
+ return;
+
+ if (gMC.shock)
+ return;
+
+ // Damage player
+ PlaySoundObject(16, 1);
+ gMC.cond &= ~1;
+ gMC.shock = 128;
+
+ if (gMC.unit == 1)
{
- // Damage player
- PlaySoundObject(16, 1);
- gMC.cond &= ~1;
- gMC.shock = 128;
- if (gMC.unit != 1)
- gMC.ym = -0x400;
- gMC.life -= damage;
+ // Another weird case where there *has* to be an empty 'if' here to produce the same assembly
+ }
+ else
+ {
+ gMC.ym = -0x400;
+ }
- // Lose a whimsical star
- if (gMC.equip & 0x80 && gMC.star > 0)
- --gMC.star;
+ gMC.life -= (short)damage;
- // Lose experience
- if (gMC.equip & 4)
- gArmsData[gSelectedArms].exp -= damage;
- else
- gArmsData[gSelectedArms].exp -= 2 * damage;
+ // Lose a whimsical star
+ if (gMC.equip & 0x80 && gMC.star > 0)
+ gMC.star = (short)gMC.star - 1; // Why the hell is it written this way?
- while (gArmsData[gSelectedArms].exp < 0)
+ // Lose experience
+ if (gMC.equip & 4)
+ gArmsData[gSelectedArms].exp -= damage;
+ else
+ gArmsData[gSelectedArms].exp -= 2 * damage;
+
+ while (gArmsData[gSelectedArms].exp < 0)
+ {
+ if (gArmsData[gSelectedArms].level > 1)
{
- if (gArmsData[gSelectedArms].level <= 1)
- {
- gArmsData[gSelectedArms].exp = 0;
- }
- else
- {
- gArmsData[gSelectedArms].exp += gArmsLevelTable[0].exp[--gArmsData[gSelectedArms].level - 1 + 3 * gArmsData[gSelectedArms].code];
- if (gMC.life > 0 && gArmsData[gSelectedArms].code != 13)
- SetCaret(gMC.x, gMC.y, 10, 2);
- }
- }
+ --gArmsData[gSelectedArms].level;
- // Tell player how much damage was taken
- SetValueView(&gMC.x, &gMC.y, -damage);
+ int lv = gArmsData[gSelectedArms].level - 1;
+ int arms_code = gArmsData[gSelectedArms].code;
- // Death
- if (gMC.life <= 0)
+ gArmsData[gSelectedArms].exp = gArmsLevelTable[arms_code].exp[lv] + gArmsData[gSelectedArms].exp;
+
+ if (gMC.life > 0 && gArmsData[gSelectedArms].code != 13)
+ SetCaret(gMC.x, gMC.y, 10, 2);
+ }
+ else
{
- PlaySoundObject(17, 1);
- gMC.cond = 0;
- SetDestroyNpChar(gMC.x, gMC.y, 0x1400, 0x40);
- StartTextScript(40);
+ gArmsData[gSelectedArms].exp = 0;
}
}
+
+ // Tell player how much damage was taken
+ SetValueView(&gMC.x, &gMC.y, -damage);
+
+ // Death
+ if (gMC.life <= 0)
+ {
+ PlaySoundObject(17, 1);
+ gMC.cond = 0;
+ SetDestroyNpChar(gMC.x, gMC.y, 0x1400, 0x40);
+ StartTextScript(40);
+ }
}
void ZeroArmsEnergy_All()
@@ -161,34 +188,31 @@
void AddBulletMyChar(int no, int val)
{
+ int a = 0;
+
// Missile Launcher
- for (int a = 0; a < ARMS_MAX; a++)
- {
- if (gArmsData[a].code == 5)
- {
- gArmsData[a].num += val;
- if (gArmsData[a].num > gArmsData[a].max_num)
- gArmsData[a].num = gArmsData[a].max_num;
- break;
- }
- }
+ while (a < ARMS_MAX && gArmsData[a].code != 5)
+ ++a;
- // Super Missile Launcher
- for (int a = 0; a < ARMS_MAX; a++)
+ if (a == ARMS_MAX)
{
- if (gArmsData[a].code == 10)
- {
- gArmsData[a].num += val;
- if (gArmsData[a].num > gArmsData[a].max_num)
- gArmsData[a].num = gArmsData[a].max_num;
- break;
- }
+ // Super Missile Launcher
+ a = 0;
+ while (a < ARMS_MAX && gArmsData[a].code != 10)
+ ++a;
+
+ if (a == ARMS_MAX)
+ return;
}
+
+ gArmsData[a].num += val;
+ if (gArmsData[a].num > gArmsData[a].max_num)
+ gArmsData[a].num = gArmsData[a].max_num;
}
void AddLifeMyChar(int x)
{
- gMC.life += x;
+ gMC.life += (short)x;
if (gMC.life > gMC.max_life)
gMC.life = gMC.max_life;
gMC.lifeBr = gMC.life;
@@ -196,15 +220,25 @@
void AddMaxLifeMyChar(int val)
{
- gMC.max_life += val;
+ gMC.max_life += (short)val;
if (gMC.max_life > 232)
gMC.max_life = 232;
- gMC.life += val;
+ gMC.life += (short)val;
gMC.lifeBr = gMC.life;
}
-void PutArmsEnergy(bool flash)
+void PutArmsEnergy(BOOL flash)
{
+ RECT rcExpBox;
+ RECT rcExpVal;
+ RECT rcExpMax;
+ RECT rcExpFlash;
+
+ int lv;
+ int arms_code;
+ int exp_now;
+ int exp_next;
+
RECT rcPer = {72, 48, 80, 56};
RECT rcLv = {80, 80, 96, 88};
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
@@ -228,107 +262,111 @@
}
// Draw experience and ammo
- if (!flash || !((gMC.shock >> 1) & 1))
- {
- PutBitmap3(&rcView, gArmsEnergyX + 32, 24, &rcPer, SURFACE_ID_TEXT_BOX);
- PutBitmap3(&rcView, gArmsEnergyX, 32, &rcLv, SURFACE_ID_TEXT_BOX);
- PutNumber4(gArmsEnergyX - 8, 32, gArmsData[gSelectedArms].level, 0);
+ if (flash == TRUE && (gMC.shock / 2) % 2)
+ return;
- RECT rcExpBox = {0, 72, 40, 80};
- RECT rcExpVal = {0, 80, 0, 88};
- RECT rcExpMax = {40, 72, 80, 80};
- RECT rcExpFlash = {40, 80, 80, 88};
+ PutBitmap3(&rcView, gArmsEnergyX + 32, 24, &rcPer, SURFACE_ID_TEXT_BOX);
+ PutBitmap3(&rcView, gArmsEnergyX, 32, &rcLv, SURFACE_ID_TEXT_BOX);
+ PutNumber4(gArmsEnergyX - 8, 32, gArmsData[gSelectedArms].level, 0);
- int lv = gArmsData[gSelectedArms].level - 1;
- int arms_code = gArmsData[gSelectedArms].code;
- int exp_now = gArmsData[gSelectedArms].exp;
- int exp_next = gArmsLevelTable[0].exp[lv + 3 * arms_code];
+ SET_RECT(rcExpBox, 0, 72, 40, 80)
+ SET_RECT(rcExpVal, 0, 80, 0, 88)
+ SET_RECT(rcExpMax, 40, 72, 80, 80)
+ SET_RECT(rcExpFlash, 40, 80, 80, 88)
- PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpBox, SURFACE_ID_TEXT_BOX);
+ lv = gArmsData[gSelectedArms].level - 1;
+ arms_code = gArmsData[gSelectedArms].code;
+ exp_now = gArmsData[gSelectedArms].exp;
+ exp_next = gArmsLevelTable[arms_code].exp[lv];
- if (lv != 2 || gArmsData[gSelectedArms].exp != gArmsLevelTable[0].exp[3 * arms_code + 2])
- {
- if (exp_next)
- rcExpVal.right += 40 * exp_now / exp_next;
- else
- rcExpVal.right = 0;
+ PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpBox, SURFACE_ID_TEXT_BOX);
- PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpVal, SURFACE_ID_TEXT_BOX);
- }
+ if (lv == 2 && gArmsData[gSelectedArms].exp == gArmsLevelTable[arms_code].exp[lv])
+ {
+ PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpMax, SURFACE_ID_TEXT_BOX);
+ }
+ else
+ {
+ if (exp_next)
+ rcExpVal.right += 40 * exp_now / exp_next;
else
- {
- PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpMax, SURFACE_ID_TEXT_BOX);
- }
+ rcExpVal.right = 0;
- static int add_flash = true;
- if (gMC.exp_wait && ((add_flash++ >> 1) & 1))
- PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpFlash, SURFACE_ID_TEXT_BOX);
+ PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpVal, SURFACE_ID_TEXT_BOX);
}
+
+ static unsigned char add_flash;
+ if (gMC.exp_wait && ((add_flash++ / 2) % 2))
+ PutBitmap3(&rcView, gArmsEnergyX + 24, 32, &rcExpFlash, SURFACE_ID_TEXT_BOX);
}
void PutActiveArmsList()
{
+ int x;
+ int a;
+ int arms_num;
RECT rect = {0, 0, 0, 16};
- int arms_num;
- for (arms_num = 0; gArmsData[arms_num].code != 0; ++arms_num);
+ arms_num = 0;
+ while (gArmsData[arms_num].code != 0)
+ ++arms_num;
- if (arms_num)
+ if (arms_num == 0)
+ return;
+
+ for (a = 0; a < arms_num; a++)
{
- for (int a = 0; a < arms_num; a++)
- {
- // Get X position to draw at
- int x = 16 * (a - gSelectedArms) + gArmsEnergyX;
+ // Get X position to draw at
+ x = 16 * (a - gSelectedArms) + gArmsEnergyX;
- if (x >= 8)
- {
- if (x >= 24)
- x += 48;
- }
- else
- {
- x += 16 * (arms_num + 3);
- }
+ if (x < 8)
+ x += 48 + (16 * arms_num);
+ else if (x >= 24)
+ x += 48;
- if (8 * (2 * (arms_num + 3) + 1) <= x)
- x += 16 * (-3 - arms_num);
- if (x < 72 && x >= 24)
- x -= 48;
+ if (x >= 72 + (16 * (arms_num - 1)))
+ x -= 48 + (16 * arms_num);
+ if (x < 72 && x >= 24)
+ x -= 48;
- // Draw icon
- rect.left = 16 * gArmsData[a].code;
- rect.right = rect.left + 16;
- PutBitmap3(&grcGame, x, 16, &rect, SURFACE_ID_ARMS_IMAGE);
- }
+ // Draw icon
+ rect.left = 16 * gArmsData[a].code;
+ rect.right = rect.left + 16;
+ PutBitmap3(&grcGame, x, 16, &rect, SURFACE_ID_ARMS_IMAGE);
}
}
-void PutMyLife(bool flash)
+void PutMyLife(BOOL flash)
{
RECT rcCase = {0, 40, 232, 48};
RECT rcLife = {0, 24, 232, 32};
RECT rcBr = {0, 32, 232, 40};
- if (!flash || !((gMC.shock >> 1) & 1))
- {
- if (gMC.lifeBr < gMC.life)
- gMC.lifeBr = gMC.life;
+ if (flash == TRUE && (gMC.shock / 2) % 2)
+ return;
- if (gMC.lifeBr <= gMC.life)
- gMC.lifeBr_count = 0;
- else if (++gMC.lifeBr_count > 30)
+ if (gMC.lifeBr < gMC.life)
+ gMC.lifeBr = gMC.life;
+
+ if (gMC.lifeBr > gMC.life)
+ {
+ if (++gMC.lifeBr_count > 30)
--gMC.lifeBr;
+ }
+ else
+ {
+ gMC.lifeBr_count = 0;
+ }
- // Draw bar
- rcCase.right = 64;
- rcLife.right = 40 * gMC.life / gMC.max_life - 1;
- rcBr.right = 40 * gMC.lifeBr / gMC.max_life - 1;
+ // Draw bar
+ rcCase.right = 64;
+ rcLife.right = 40 * gMC.life / gMC.max_life - 1;
+ rcBr.right = 40 * gMC.lifeBr / gMC.max_life - 1;
- PutBitmap3(&grcGame, 16, 40, &rcCase, SURFACE_ID_TEXT_BOX);
- PutBitmap3(&grcGame, 40, 40, &rcBr, SURFACE_ID_TEXT_BOX);
- PutBitmap3(&grcGame, 40, 40, &rcLife, SURFACE_ID_TEXT_BOX);
- PutNumber4(8, 40, gMC.lifeBr, 0);
- }
+ PutBitmap3(&grcGame, 16, 40, &rcCase, SURFACE_ID_TEXT_BOX);
+ PutBitmap3(&grcGame, 40, 40, &rcBr, SURFACE_ID_TEXT_BOX);
+ PutBitmap3(&grcGame, 40, 40, &rcLife, SURFACE_ID_TEXT_BOX);
+ PutNumber4(8, 40, gMC.lifeBr, 0);
}
void PutMyAir(int x, int y)
@@ -338,17 +376,20 @@
{112, 80, 144, 88},
};
- if (!(gMC.equip & 0x10) && gMC.air_get)
+ if (gMC.equip & 0x10)
+ return;
+
+ if (gMC.air_get)
{
// Draw how much air is left
- if (gMC.air_get % 6 <= 3)
+ if (gMC.air_get % 6 < 4)
PutNumber4(x + 32, y, gMC.air / 10, 0);
// Draw "AIR" text
- if (gMC.air % 30 <= 10)
- PutBitmap3(&grcGame, x, y, &rcAir[1], SURFACE_ID_TEXT_BOX);
- else
+ if (gMC.air % 30 > 10)
PutBitmap3(&grcGame, x, y, &rcAir[0], SURFACE_ID_TEXT_BOX);
+ else
+ PutBitmap3(&grcGame, x, y, &rcAir[1], SURFACE_ID_TEXT_BOX);
}
}
@@ -365,13 +406,13 @@
// Draw clock and increase time
if (g_GameFlags & 2)
{
- if (time_count < 300000)
+ if (time_count < 100 * 60 * 50) // 100 minutes
++time_count;
- if (time_count % 30 <= 10)
- PutBitmap3(&grcGame, x, y, &rcTime[1], SURFACE_ID_TEXT_BOX);
- else
+ if (time_count % 30 > 10)
PutBitmap3(&grcGame, x, y, &rcTime[0], SURFACE_ID_TEXT_BOX);
+ else
+ PutBitmap3(&grcGame, x, y, &rcTime[1], SURFACE_ID_TEXT_BOX);
}
else
{
@@ -379,7 +420,7 @@
}
// Draw time
- PutNumber4(x, y, time_count / 3000, false);
+ PutNumber4(x, y, time_count / (60 * 50), false);
PutNumber4(x + 20, y, time_count / 50 % 60, true);
PutNumber4(x + 32, y, time_count / 5 % 10, false);
PutBitmap3(&grcGame, x + 30, y, &rcTime[2], SURFACE_ID_TEXT_BOX);
@@ -390,13 +431,16 @@
}
}
-bool SaveTimeCounter()
+BOOL SaveTimeCounter()
{
+ unsigned char *p;
+ int i;
+
REC rec;
// Quit if player doesn't have the Nikumaru Counter
if (!(gMC.equip & 0x100))
- return true;
+ return TRUE;
// Get last time
char path[PATH_LENGTH];
@@ -406,6 +450,9 @@
if (fp)
{
// Read data
+#ifdef NONPORTABLE
+ fread(&rec, sizeof(REC), 1, fp);
+#else
rec.counter[0] = File_ReadLE32(fp);
rec.counter[1] = File_ReadLE32(fp);
rec.counter[2] = File_ReadLE32(fp);
@@ -414,35 +461,53 @@
rec.random[1] = fgetc(fp);
rec.random[2] = fgetc(fp);
rec.random[3] = fgetc(fp);
+#endif
fclose(fp);
- uint8_t *p = (uint8_t*)&rec.counter[0];
- p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0]) : (rec.random[0] >> 1);
+ p = (unsigned char*)&rec.counter[0];
+#ifdef NONPORTABLE
+ p[0] -= rec.random[0];
p[1] -= rec.random[0];
p[2] -= rec.random[0];
- p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0] >> 1) : (rec.random[0]);
-
+ p[3] -= rec.random[0] / 2;
+#else
+ p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0]) : (rec.random[0] / 2);
+ p[1] -= rec.random[0];
+ p[2] -= rec.random[0];
+ p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[0] / 2) : (rec.random[0]);
+#endif
// If this is faster than our new time, quit
if (rec.counter[0] < time_count)
- return true;
+ return TRUE;
}
// Save new time
- for (int i = 0; i < 4; i++)
+ for (i = 0; i < 4; i++)
{
rec.counter[i] = time_count;
rec.random[i] = Random(0, 250) + i;
- uint8_t *p = (uint8_t*)&rec.counter[i];
- p[0] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] >> 1);
+ p = (unsigned char*)&rec.counter[i];
+#ifdef NONPORTABLE
+ p[0] += rec.random[i];
p[1] += rec.random[i];
p[2] += rec.random[i];
- p[3] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] >> 1) : (rec.random[i]);
+ p[3] += rec.random[i] / 2;
+#else
+ p[0] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] / 2);
+ p[1] += rec.random[i];
+ p[2] += rec.random[i];
+ p[3] += (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] / 2) : (rec.random[i]);
+#endif
}
fp = fopen(path, "wb");
if (fp == NULL)
- return false;
+ return FALSE;
+
+#ifdef NONPORTABLE
+ fwrite(&rec, sizeof(REC), 1, fp);
+#else
File_WriteLE32(rec.counter[0], fp);
File_WriteLE32(rec.counter[1], fp);
File_WriteLE32(rec.counter[2], fp);
@@ -451,12 +516,17 @@
fputc(rec.random[1], fp);
fputc(rec.random[2], fp);
fputc(rec.random[3], fp);
+#endif
+
fclose(fp);
- return true;
+ return TRUE;
}
int LoadTimeCounter()
{
+ unsigned char *p;
+ int i;
+
// Open file
char path[PATH_LENGTH];
sprintf(path, "%s/290.rec", gModulePath);
@@ -468,6 +538,9 @@
REC rec;
// Read data
+#ifdef NONPORTABLE
+ fread(&rec, sizeof(REC), 1, fp);
+#else
rec.counter[0] = File_ReadLE32(fp);
rec.counter[1] = File_ReadLE32(fp);
rec.counter[2] = File_ReadLE32(fp);
@@ -476,27 +549,35 @@
rec.random[1] = fgetc(fp);
rec.random[2] = fgetc(fp);
rec.random[3] = fgetc(fp);
+#endif
fclose(fp);
// Decode from checksum
- for (int i = 0; i < 4; i++)
+ for (i = 0; i < 4; i++)
{
- uint8_t *p = (uint8_t*)&rec.counter[i];
- p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] >> 1);
+ p = (unsigned char*)&rec.counter[i];
+#ifdef NONPORTABLE
+ p[0] -= rec.random[i];
p[1] -= rec.random[i];
p[2] -= rec.random[i];
- p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] >> 1) : (rec.random[i]);
+ p[3] -= rec.random[i] / 2;
+#else
+ p[0] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i]) : (rec.random[i] / 2);
+ p[1] -= rec.random[i];
+ p[2] -= rec.random[i];
+ p[3] -= (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? (rec.random[i] / 2) : (rec.random[i]);
+#endif
}
// Verify checksum's result
- if (rec.counter[0] == rec.counter[1] && rec.counter[0] == rec.counter[2])
+ if (rec.counter[0] != rec.counter[1] || rec.counter[0] != rec.counter[2])
{
- time_count = rec.counter[0];
- return rec.counter[0];
+ time_count = 0;
+ return 0;
}
else
{
- time_count = 0;
- return 0;
+ time_count = rec.counter[0];
+ return time_count;
}
}
--- a/src/MycParam.h
+++ b/src/MycParam.h
@@ -25,10 +25,10 @@
void AddBulletMyChar(int no, int val);
void AddLifeMyChar(int x);
void AddMaxLifeMyChar(int val);
-void PutArmsEnergy(bool flash);
+void PutArmsEnergy(BOOL flash);
void PutActiveArmsList();
-void PutMyLife(bool flash);
+void PutMyLife(BOOL flash);
void PutMyAir(int x, int y);
void PutTimeCounter(int x, int y);
-bool SaveTimeCounter();
+BOOL SaveTimeCounter();
int LoadTimeCounter();
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -5,6 +5,8 @@
#include <stdio.h>
#include <string.h>
+#include "SDL.h"
+
#include "WindowsWrapper.h"
#include "ArmsItem.h"
@@ -27,7 +29,7 @@
const char *gDefaultName = "Profile.dat";
const char *gProfileCode = "Do041220";
-bool IsProfile()
+BOOL IsProfile()
{
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gModulePath, gDefaultName);
@@ -34,17 +36,20 @@
FILE *fp = fopen(path, "rb");
if (fp == NULL)
- return false;
+ return FALSE;
fclose(fp);
- return true;
+ return TRUE;
}
-bool SaveProfile(const char *name)
+BOOL SaveProfile(const char *name)
{
- //Get path
+ PROFILE profile;
+ FILE *fp;
+ char *FLAG = "FLAG";
char path[PATH_LENGTH];
+ //Get path
if (name)
sprintf(path, "%s/%s", gModulePath, name);
else
@@ -51,16 +56,14 @@
sprintf(path, "%s/%s", gModulePath, gDefaultName);
//Open file
- PROFILE profile;
-
- FILE *fp = fopen(path, "wb");
+ fp = fopen(path, "wb");
if (fp == NULL)
- return false;
+ return FALSE;
//Set up profile
memset(&profile, 0, sizeof(PROFILE));
memcpy(profile.code, gProfileCode, sizeof(profile.code));
- memcpy(profile.FLAG, "FLAG", sizeof(profile.FLAG));
+ memcpy(profile.FLAG, FLAG, sizeof(profile.FLAG));
profile.stage = gStageNo;
profile.music = gMusicNo;
profile.x = gMC.x;
@@ -81,6 +84,9 @@
memcpy(profile.flags, gFlagNPC, sizeof(profile.flags));
//Write to file
+#ifdef NONPORTABLE
+ fwrite(&profile, sizeof(PROFILE), 1, fp);
+#else
fwrite(profile.code, 8, 1, fp);
File_WriteLE32(profile.stage, fp);
File_WriteLE32(profile.music, fp);
@@ -112,20 +118,21 @@
File_WriteLE32(profile.permitstage[stage].event, fp);
}
fwrite(profile.permit_mapping, 0x80, 1, fp);
- fwrite("FLAG", 4, 1, fp);
+ fwrite(FLAG, 4, 1, fp);
fwrite(profile.flags, 1000, 1, fp);
+#endif
fclose(fp);
- return true;
+ return TRUE;
}
-bool LoadProfile(const char *name)
+BOOL LoadProfile(const char *name)
{
//Get path
char path[PATH_LENGTH];
if (name)
- strcpy(path, name);
+ sprintf(path, "%s", name);
else
sprintf(path, "%s/%s", gModulePath, gDefaultName);
@@ -134,7 +141,7 @@
FILE *fp = fopen(path, "rb");
if (fp == NULL)
- return false;
+ return FALSE;
//Check header code
fread(profile.code, 8, 1, fp);
@@ -143,11 +150,15 @@
#ifdef FIX_BUGS
fclose(fp); // The original game forgets to close the file
#endif
- return false;
+ return FALSE;
}
//Read data
- fseek(fp, 0, SEEK_SET); //Pixel epic redundant code 😎😎😎
+ fseek(fp, 0, SEEK_SET);
+ memset(&profile, 0, sizeof(PROFILE));
+#ifdef NONPORTABLE
+ fread(&profile, sizeof(PROFILE), 1, fp);
+#else
fread(profile.code, 8, 1, fp);
profile.stage = File_ReadLE32(fp);
profile.music = File_ReadLE32(fp);
@@ -181,6 +192,7 @@
fread(profile.permit_mapping, 0x80, 1, fp);
fread(profile.FLAG, 4, 1, fp);
fread(profile.flags, 1000, 1, fp);
+#endif
fclose(fp);
//Set things
@@ -198,7 +210,7 @@
ChangeMusic(profile.music);
InitMyChar();
if (!TransferStage(profile.stage, 0, 0, 1))
- return false;
+ return FALSE;
//Set character properties
gMC.equip = profile.equip;
@@ -227,10 +239,10 @@
InitStar();
ClearValueView();
gCurlyShoot_wait = 0;
- return true;
+ return TRUE;
}
-bool InitializeGame()
+BOOL InitializeGame()
{
InitMyChar();
gSelectedArms = 0;
@@ -242,7 +254,24 @@
StartMapping();
InitFlags();
if (!TransferStage(13, 200, 10, 8))
- return false;
+ {
+ // TODO - restore this when hWnd is available
+/*#if defined(NONPORTABLE) && defined(WINDOWS)
+#ifdef JAPANESE
+ MessageBoxA(hWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", MB_OK);
+#else
+ MessageBoxA(hWnd, "Failed to load stage", "Error", MB_OK);
+#endif
+#else*/
+#ifdef JAPANESE
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "�G���[", "�X�e�[�W�̓ǂݍ��݂Ɏ��s", NULL);
+#else
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
+#endif
+//#endif
+ return FALSE;
+ }
+
ClearFade();
SetFrameMyChar();
SetFrameTargetMyChar(16);
@@ -252,5 +281,5 @@
gCurlyShoot_wait = 0;
SetFadeMask();
SetFrameTargetMyChar(16);
- return true;
+ return TRUE;
}
--- a/src/Profile.h
+++ b/src/Profile.h
@@ -2,6 +2,8 @@
#include <stdint.h>
+#include "WindowsWrapper.h"
+
#include "ArmsItem.h"
#include "SelStage.h"
@@ -30,7 +32,7 @@
uint8_t flags[1000];
};
-bool IsProfile();
-bool SaveProfile(const char *name);
-bool LoadProfile(const char *name);
-bool InitializeGame();
+BOOL IsProfile();
+BOOL SaveProfile(const char *name);
+BOOL LoadProfile(const char *name);
+BOOL InitializeGame();