ref: 861064bf121f7dee3cddf8c9b942641fbc3b6376
parent: 75baabf9343a63901960ae8bcc50935d37c24b5d
author: Gabriel Ravier <gabravier@gmail.com>
date: Thu Sep 12 12:47:14 EDT 2019
Started improving on balfrog.cpp Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/BossFrog.cpp
+++ b/src/BossFrog.cpp
@@ -8,8 +8,38 @@
#include "MyChar.h"
#include "NpChar.h"
#include "Sound.h"
+#include "Stage.h"
#include "Triangle.h"
+enum BalfrogStates
+{
+ BALFROG_INITIALIZE = 0,
+ BALFROG_START = 10,
+ BALFROG_INITIALIZE_FLICKER = 20,
+ BALFROG_FLICKER = 21,
+ BALFROG_WAIT = 100,
+ BALFROG_INITIALIZE_HOP_1 = 101,
+ BALFROG_INITIALIZE_HOP_2 = 102,
+ BALFROG_HOP = 103,
+ BALFROG_MIDAIR = 104,
+ BALFROG_INITIALIZE_LAND = 110,
+ BALFROG_LAND = 111,
+ BALFROG_INITIALIZE_SHOOT = 113,
+ BALFROG_INITIALIZE_LEAP_1 = 120,
+ BALFROG_INITIALIZE_LEAP_2 = 121,
+ BALFROG_INITIALIZE_LEAP_3 = 122,
+ BALFROG_LEAP = 123,
+ BALFROG_LEAP_MIDAIR = 124,
+ BALFROG_DIE = 130,
+ BALFROG_DIE_FLASHING = 131,
+ BALFROG_REVERT = 132,
+ BALFROG_NOP_START = 140,
+ BALFROG_NOP = 141,
+ BALFROG_GO_INTO_CEILING = 142,
+ BALFROG_GONE_INTO_CEILING = 143
+};
+
+
// Balfrog's mouth
static void ActBossChar02_01(void)
{
@@ -27,33 +57,33 @@
{
case 0:
boss->hit_voice = 52;
- boss->hit.front = 0x2000;
- boss->hit.top = 0x2000;
- boss->hit.back = 0x2000;
- boss->hit.bottom = 0x2000;
+ boss->hit.front = PIXELS_TO_UNITS(16);
+ boss->hit.top = PIXELS_TO_UNITS(16);
+ boss->hit.back = PIXELS_TO_UNITS(16);
+ boss->hit.bottom = PIXELS_TO_UNITS(16);
boss->size = 3;
boss->bits = NPC_INVULNERABLE;
break;
case 1:
- boss->x = gBoss[0].x + -0x3000 * minus;
- boss->y = gBoss[0].y - 0x3000;
+ boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
+ boss->y = gBoss[0].y - PIXELS_TO_UNITS(24);
break;
case 2:
- boss->x = gBoss[0].x + -0x3000 * minus;
- boss->y = gBoss[0].y - 0x2800;
+ boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
+ boss->y = gBoss[0].y - PIXELS_TO_UNITS(20);
break;
case 3:
case 4:
- boss->x = gBoss[0].x + -0x3000 * minus;
- boss->y = gBoss[0].y - 0x2000;
+ boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
+ boss->y = gBoss[0].y - PIXELS_TO_UNITS(32);
break;
case 5:
- boss->x = gBoss[0].x + -0x3000 * minus;
- boss->y = gBoss[0].y - 0x5600;
+ boss->x = gBoss[0].x + -PIXELS_TO_UNITS(24) * minus;
+ boss->y = gBoss[0].y - PIXELS_TO_UNITS(43);
break;
}
}
@@ -66,10 +96,10 @@
{
case 0:
boss->hit_voice = 52;
- boss->hit.front = 0x3000;
- boss->hit.top = 0x2000;
- boss->hit.back = 0x3000;
- boss->hit.bottom = 0x2000;
+ boss->hit.front = PIXELS_TO_UNITS(24);
+ boss->hit.top = PIXELS_TO_UNITS(16);
+ boss->hit.back = PIXELS_TO_UNITS(24);
+ boss->hit.bottom = PIXELS_TO_UNITS(16);
boss->size = 3;
boss->bits = NPC_INVULNERABLE;
break;
@@ -93,7 +123,7 @@
int ym;
int xm;
- // Rects 1-4 are for when Balfrog is a frog, 5-8 for when he reverts and goes into the ceiling
+ // Rects 1-4 are for when Balfrog is a frog, 5-8 for when he reverts into Balrog and goes into the ceiling
RECT rcLeft[9] = {
{0, 0, 0, 0},
{0, 48, 80, 112},
@@ -122,19 +152,19 @@
switch (boss->act_no)
{
- case 0:
- boss->x = 0xC000;
- boss->y = 0x19000;
+ case BALFROG_INITIALIZE:
+ boss->x = TILES_TO_UNITS(6);
+ boss->y = (TILES_TO_UNITS(12) + PIXELS_TO_UNITS(8));
boss->direct = 2;
- boss->view.front = 0x6000;
- boss->view.top = 0x6000;
- boss->view.back = 0x4000;
- boss->view.bottom = 0x2000;
+ boss->view.front = TILES_TO_UNITS(3);
+ boss->view.top = TILES_TO_UNITS(3);
+ boss->view.back = TILES_TO_UNITS(2);
+ boss->view.bottom = TILES_TO_UNITS(1);
boss->hit_voice = 52;
- boss->hit.front = 0x3000;
- boss->hit.top = 0x2000;
- boss->hit.back = 0x3000;
- boss->hit.bottom = 0x2000;
+ boss->hit.front = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
+ boss->hit.top = TILES_TO_UNITS(1);
+ boss->hit.back = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
+ boss->hit.bottom = TILES_TO_UNITS(1);
boss->size = 3;
boss->exp = 1;
boss->code_event = 1000;
@@ -142,27 +172,29 @@
boss->life = 300;
break;
- case 10:
- boss->act_no = 11;
+ case BALFROG_START:
+ boss->act_no = (BALFROG_START + 1);
boss->ani_no = 3;
- boss->cond = 0x80;
+ boss->cond = NPCCOND_ALIVE;
boss->rect = rcRight[0];
- gBoss[1].cond = 0x90;
+
+ gBoss[1].cond = (NPCCOND_ALIVE | NPCCOND_DAMAGE_BOSS);
gBoss[1].code_event = 1000;
- gBoss[2].cond = 0x80;
+ gBoss[2].cond = NPCCOND_ALIVE;
+
gBoss[1].damage = 5;
gBoss[2].damage = 5;
for (i = 0; i < 8; ++i)
- SetNpChar(4, boss->x + (Random(-12, 12) * 0x200), boss->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + PIXELS_TO_UNITS(Random(-12, 12)), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
break;
- case 20:
- boss->act_no = 21;
+ case BALFROG_INITIALIZE_FLICKER:
+ boss->act_no = BALFROG_FLICKER;
boss->act_wait = 0;
// Fallthrough
- case 21:
+ case BALFROG_FLICKER:
if (++boss->act_wait / 2 % 2)
boss->ani_no = 3;
else
@@ -170,16 +202,16 @@
break;
- case 100:
- boss->act_no = 101;
+ case BALFROG_WAIT:
+ boss->act_no = BALFROG_INITIALIZE_HOP_1;
boss->act_wait = 0;
boss->ani_no = 1;
boss->xm = 0;
// Fallthrough
- case 101:
+ case BALFROG_INITIALIZE_HOP_1:
if (++boss->act_wait > 50)
{
- boss->act_no = 102;
+ boss->act_no = BALFROG_INITIALIZE_HOP_2;
boss->ani_wait = 0;
boss->ani_no = 2;
}
@@ -186,10 +218,10 @@
break;
- case 102:
+ case BALFROG_INITIALIZE_HOP_2:
if (++boss->ani_wait > 10)
{
- boss->act_no = 103;
+ boss->act_no = BALFROG_HOP;
boss->ani_wait = 0;
boss->ani_no = 1;
}
@@ -196,36 +228,36 @@
break;
- case 103:
+ case BALFROG_HOP:
if (++boss->ani_wait > 4)
{
- boss->act_no = 104;
+ boss->act_no = BALFROG_MIDAIR;
boss->ani_no = 5;
- boss->ym = -0x400;
+ boss->ym = -PIXELS_TO_UNITS(2);
PlaySoundObject(25, 1);
if (boss->direct == 0)
- boss->xm = -0x200;
+ boss->xm = -PIXELS_TO_UNITS(1);
else
- boss->xm = 0x200;
+ boss->xm = PIXELS_TO_UNITS(1);
- boss->view.top = 0x8000;
- boss->view.bottom = 0x3000;
+ boss->view.top = TILES_TO_UNITS(4);
+ boss->view.bottom = TILES_TO_UNITS(1) + PIXELS_TO_UNITS(8);
}
break;
- case 104:
+ case BALFROG_MIDAIR:
if (boss->direct == 0 && boss->flag & 1)
{
boss->direct = 2;
- boss->xm = 0x200;
+ boss->xm = PIXELS_TO_UNITS(1);
}
if (boss->direct == 2 && boss->flag & 4)
{
boss->direct = 0;
- boss->xm = -0x200;
+ boss->xm = -PIXELS_TO_UNITS(1);
}
if (boss->flag & 8)
--- a/src/NpChar.h
+++ b/src/NpChar.h
@@ -26,6 +26,22 @@
NPC_SHOW_DAMAGE = 1<<15 // Show the number of damage taken when harmed
};
+enum NPCCond
+{
+ NPCCOND_DAMAGE_BOSS = 0x10, // (gBoss npc exclusive) When set, damage the main boss
+ NPCCOND_ALIVE = 0x80 // Whether the NPC is alive or not
+};
+
+enum NPCNames
+{
+ NPC_NULL = 0,
+ NPC_EXP = 1,
+ NPC_ENEMY_BEHEMOTH = 2,
+ NPC_NULL_DELETES_ITSELF = 3,
+ NPC_SMOKE = 4,
+ // To be finished later
+};
+
struct NPCHAR
{
unsigned char cond;
--- a/src/Stage.h
+++ b/src/Stage.h
@@ -66,3 +66,10 @@
BOOL TransferStage(int no, int w, int x, int y);
void ChangeMusic(MusicID no);
void ReCallMusic();
+
+#define TILES_TO_UNITS(x) ((x) * 0x2000)
+#define UNITS_TO_TILES(x) ((x) / 0x2000)
+#define TILES_TO_PIXELS(x) ((x) * 0x10)
+#define PIXELS_TO_TILES(x) ((x) / 0x10)
+#define PIXELS_TO_UNITS(x) ((x) * 0x200)
+#define UNITS_TO_PIXELS(x) ((x) / 0x200)