ref: 916e835b1f457b061442390e71ab78c7a2677fe7
parent: e1d8d30d3c9b21f02c6b27f538865238275c5072
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Feb 5 19:13:47 EST 2019
Added more NPCs
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -155,8 +155,14 @@
void ActNpc150(NPCHAR *npc);
void ActNpc151(NPCHAR *npc);
+void ActNpc153(NPCHAR *npc);
+void ActNpc154(NPCHAR *npc);
+void ActNpc155(NPCHAR *npc);
+void ActNpc156(NPCHAR *npc);
+
void ActNpc192(NPCHAR *npc);
void ActNpc193(NPCHAR *npc);
+void ActNpc194(NPCHAR *npc);
void ActNpc199(NPCHAR *npc);
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -953,7 +953,7 @@
}
}
-//Moving block
+//Moving block (horizontal)
void ActNpc149(NPCHAR *npc)
{
switch (npc->act_no)
@@ -1284,4 +1284,413 @@
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
+}
+
+static const RECT grcKitL[21] = {
+ {0, 0, 24, 24},
+ {24, 0, 48, 24},
+ {48, 0, 72, 24},
+ {0, 0, 24, 24},
+ {72, 0, 96, 24},
+ {0, 0, 24, 24},
+ {96, 0, 120, 24},
+ {120, 0, 144, 24},
+ {144, 0, 168, 24},
+ {168, 0, 192, 24},
+ {192, 0, 216, 24},
+ {216, 0, 240, 24},
+ {240, 0, 264, 24},
+ {264, 0, 288, 24},
+ {0, 48, 24, 72},
+ {24, 48, 48, 72},
+ {48, 48, 72, 72},
+ {72, 48, 96, 72},
+ {288, 0, 312, 24},
+ {24, 48, 48, 72},
+ {96, 48, 120, 72}
+};
+
+static const RECT grcKitR[21] = {
+ {0, 24, 24, 48},
+ {24, 24, 48, 48},
+ {48, 24, 72, 48},
+ {0, 24, 24, 48},
+ {72, 24, 96, 48},
+ {0, 24, 24, 48},
+ {96, 24, 120, 48},
+ {120, 24, 144, 48},
+ {144, 24, 168, 48},
+ {168, 24, 192, 48},
+ {192, 24, 216, 48},
+ {216, 24, 240, 48},
+ {240, 24, 264, 48},
+ {264, 24, 288, 48},
+ {0, 72, 24, 96},
+ {24, 72, 48, 96},
+ {48, 72, 72, 96},
+ {72, 72, 96, 96},
+ {288, 24, 312, 48},
+ {24, 72, 48, 96},
+ {96, 72, 120, 96}
+};
+
+//Gaudi
+void ActNpc153(NPCHAR *npc)
+{
+ if (npc->x <= gMC.x + 0x28000 && npc->x >= gMC.x - 0x28000 && npc->y <= gMC.y + 0x1E000 && npc->y >= gMC.y - 0x1E000)
+ {
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->xm = 0;
+ npc->ani_no = 0;
+ npc->y += 0x600;
+ // Fallthrough
+ case 1:
+ if (Random(0, 100) == 1)
+ {
+ npc->act_no = 2;
+ npc->ani_no = 1;
+ npc->act_wait = 0;
+ }
+
+ if (Random(0, 100) == 1)
+ {
+ if (npc->direct == 0)
+ npc->direct = 2;
+ else
+ npc->direct = 0;
+ }
+
+ if (Random(0, 100) == 1)
+ npc->act_no = 10;
+
+ break;
+
+ case 2:
+ if ( ++npc->act_wait > 20 )
+ {
+ npc->act_no = 1;
+ npc->ani_no = 0;
+ }
+
+ break;
+
+ case 10:
+ npc->act_no = 11;
+ npc->act_wait = Random(25, 100);
+ npc->ani_no = 2;
+ npc->ani_wait = 0;
+ // Fallthrough
+ case 11:
+ if (++npc->ani_wait > 3)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 5)
+ npc->ani_no = 2;
+
+ if (npc->direct == 0)
+ npc->xm = -0x200;
+ else
+ npc->xm = 0x200;
+
+ if (npc->act_wait)
+ {
+ --npc->act_wait;
+ }
+ else
+ {
+ npc->act_no = 1;
+ npc->ani_no = 0;
+ npc->xm = 0;
+ }
+
+ if (npc->direct == 0 && npc->flag & 1)
+ {
+ npc->ani_no = 2;
+ npc->ym = -0x5FF;
+ npc->act_no = 20;
+
+ if ((gMC.cond & 2) == 0)
+ PlaySoundObject(30, 1);
+ }
+ else
+ {
+ if (npc->direct == 2)
+ {
+ if (npc->flag & 4)
+ {
+ npc->ani_no = 2;
+ npc->ym = -0x5FF;
+ npc->act_no = 20;
+
+ if ((gMC.cond & 2) == 0)
+ PlaySoundObject(30, 1);
+ }
+ }
+ }
+
+ break;
+
+ case 20:
+ if (npc->direct == 0 && npc->flag & 1)
+ ++npc->count1;
+ else if (npc->direct == 2 && npc->flag & 4)
+ ++npc->count1;
+ else
+ npc->count1 = 0;
+
+ if (npc->count1 > 10)
+ {
+ if (npc->direct == 0)
+ npc->direct = 2;
+ else
+ npc->direct = 0;
+ }
+
+ if (npc->direct == 0)
+ npc->xm = -0x100;
+ else
+ npc->xm = 0x100;
+
+ if (npc->flag & 8)
+ {
+ npc->act_no = 21;
+ npc->ani_no = 20;
+ npc->act_wait = 0;
+ npc->xm = 0;
+
+ if ((gMC.cond & 2) == 0)
+ PlaySoundObject(23, 1);
+ }
+
+ break;
+
+ case 21:
+ if (++npc->act_wait > 10)
+ {
+ npc->act_no = 1;
+ npc->ani_no = 0;
+ }
+
+ break;
+ }
+
+ npc->ym += 0x40;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ if (npc->direct == 0)
+ npc->rect = grcKitL[npc->ani_no];
+ else
+ npc->rect = grcKitR[npc->ani_no];
+
+ if (npc->life <= 985)
+ {
+ npc->code_char = 154;
+ npc->act_no = 0;
+ }
+ }
+}
+
+//Gaudi (dead)
+void ActNpc154(NPCHAR *npc)
+{
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->bits &= ~0x20;
+ npc->bits &= ~8;
+ npc->damage = 0;
+ npc->act_no = 1;
+ npc->ani_no = 9;
+ npc->ym = -0x200;
+
+ if (npc->direct == 0)
+ npc->xm = 0x100;
+ else
+ npc->xm = -0x100;
+
+ PlaySoundObject(53, 1);
+ break;
+
+ case 1:
+ if (npc->flag & 8)
+ {
+ npc->ani_no = 10;
+ npc->ani_wait = 0;
+ npc->act_no = 2;
+ npc->act_wait = 0;
+ }
+
+ break;
+
+ case 2:
+ npc->xm = 8 * npc->xm / 9;
+
+ if (++npc->ani_wait > 3)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 11)
+ npc->ani_no = 10;
+
+ if (++npc->act_wait > 50)
+ npc->cond |= 8;
+
+ break;
+ }
+
+ npc->ym += 0x20;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ if (npc->direct == 0)
+ npc->rect = grcKitL[npc->ani_no];
+ else
+ npc->rect = grcKitR[npc->ani_no];
+}
+
+//Gaudi (flying)
+void ActNpc155(NPCHAR *npc)
+{
+ if (npc->x > gMC.x + 0x28000 || npc->x < gMC.x - 0x28000 || npc->y > gMC.y + 0x1E000 || npc->y < gMC.y - 0x1E000)
+ return;
+
+ unsigned char deg;
+ switch (npc->act_no)
+ {
+ case 0:
+ deg = Random(0, 0xFF);
+ npc->xm = GetCos(deg);
+ npc->tgt_x = npc->x + 8 * GetCos(deg + 0x40);
+
+ deg = Random(0, 0xFF);
+ npc->ym = GetSin(deg);
+ npc->tgt_y = npc->y + 8 * GetSin(deg + 0x40);
+
+ npc->act_no = 1;
+ npc->count1 = 120;
+ npc->act_wait = Random(70, 150);
+ npc->ani_no = 14;
+ // Fallthrough
+ case 1:
+ if (++npc->ani_no > 15)
+ npc->ani_no = 14;
+
+ if (npc->act_wait)
+ {
+ --npc->act_wait;
+ }
+ else
+ {
+ npc->act_no = 2;
+ npc->ani_no = 18;
+ }
+
+ break;
+
+ case 2:
+ if (++npc->ani_no > 19)
+ npc->ani_no = 18;
+
+ if (++npc->act_wait > 30)
+ {
+ deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
+ const int ym = 3 * GetSin(deg);
+ const int xm = 3 * GetCos(deg);
+ SetNpChar(156, npc->x, npc->y, xm, ym, 0, 0, 0x100);
+
+ if ((gMC.cond & 2) == 0)
+ PlaySoundObject(39, 1);
+
+ npc->act_no = 1;
+ npc->act_wait = Random(70, 150);
+ npc->ani_no = 14;
+ npc->ani_wait = 0;
+ }
+
+ break;
+ }
+
+ if (gMC.x < npc->x)
+ npc->direct = 0;
+ else
+ npc->direct = 2;
+
+ if (npc->tgt_x < npc->x)
+ npc->xm -= 0x10;
+ if (npc->tgt_x > npc->x)
+ npc->xm += 0x10;
+
+ if (npc->tgt_y < npc->y)
+ npc->ym -= 0x10;
+ if (npc->tgt_y > npc->y)
+ npc->ym += 0x10;
+
+ if (npc->xm > 0x200)
+ npc->xm = 0x200;
+ if (npc->xm < -0x200)
+ npc->xm = -0x200;
+
+ if (npc->ym > 0x200)
+ npc->ym = 0x200;
+ if (npc->ym < -0x200)
+ npc->ym = -0x200;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ if (npc->direct == 0)
+ npc->rect = grcKitL[npc->ani_no];
+ else
+ npc->rect = grcKitR[npc->ani_no];
+
+ if (npc->life <= 985)
+ {
+ npc->code_char = 154;
+ npc->act_no = 0;
+ }
+}
+
+//Gaudi projectile
+void ActNpc156(NPCHAR *npc)
+{
+ RECT rect_left[3];
+
+ if (npc->flag & 0xFF)
+ {
+ SetCaret(npc->x, npc->y, 2, 0);
+ npc->cond = 0;
+ }
+
+ npc->y += npc->ym;
+ npc->x += npc->xm;
+
+ rect_left[0] = {96, 112, 112, 128};
+ rect_left[1] = {112, 112, 128, 128};
+ rect_left[2] = {128, 112, 144, 128};
+
+ if (++npc->ani_no > 2)
+ npc->ani_no = 0;
+
+ npc->rect = rect_left[npc->ani_no];
+
+ if (++npc->count1 > 300)
+ {
+ SetCaret(npc->x, npc->y, 2, 0);
+ npc->cond = 0;
+ }
}
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -129,6 +129,22 @@
npc->rect = rc[0];
}
+//Blue robot (broken)
+void ActNpc194(NPCHAR *npc)
+{
+ RECT rc[1];
+
+ rc[0] = {192, 120, 224, 128};
+
+ if (npc->act_no == 0)
+ {
+ npc->act_no = 1;
+ npc->y += 0x800;
+ }
+
+ npc->rect = rc[0];
+}
+
//Water/wind particles
void ActNpc199(NPCHAR *npc)
{
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -209,6 +209,10 @@
ActNpc150,
ActNpc151,
nullptr,
+ ActNpc153,
+ ActNpc154,
+ ActNpc155,
+ ActNpc156,
nullptr,
nullptr,
nullptr,
@@ -244,13 +248,9 @@
nullptr,
nullptr,
nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
ActNpc192,
ActNpc193,
- nullptr,
+ ActNpc194,
nullptr,
nullptr,
nullptr,
--
⑨