ref: 93852242f4758aaf5ab1e093c6153668ff4febbe
parent: 49b4ffb7223922a5a5247eb5799a265d0da51199
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Jun 22 13:16:49 EDT 2020
Just use 'CSE2' everywhere, instead of the full name Since Nicalis reobtained the 'Cave Story' trademark back in April, it looks like we're going to have to go the route of the Wine project and change what the abbreviation is short for... Can't Sue Everyone 2? Clownacy Saga, Episode 2? Code-Stealing Eyesore 2?
--- a/README.md
+++ b/README.md
@@ -13,9 +13,9 @@
[emscripten](https://www.github.com/Clownacy/Cave-Story-Engine-2/tree/emscripten) | Modifies the engine to build with Emscripten, [allowing it to run in web browsers](http://sonicresearch.org/clownacy/cave.html) (no longer maintained).
[wii](https://www.github.com/Clownacy/Cave-Story-Engine-2/tree/wii) | Ports the engine to the Nintendo Wii (no longer maintained).
-# Cave Story Engine 2
+# CSE2
-Cave Story Engine 2 is a decompilation of Cave Story.
+CSE2 is a decompilation of Cave Story.
![Screenshot](screenshot.png)
--- a/vs2003/CSE2.vcproj
+++ b/vs2003/CSE2.vcproj
@@ -2,7 +2,7 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
- Name="Cave Story Engine 2"
+ Name="CSE2"
ProjectGUID="{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}"
RootNamespace="CSE2"
Keyword="ManagedCProj">