shithub: cstory

Download patch

ref: 9988a8060b24bedb1e02d15c12536c77ce559a07
parent: 28dfac081bfccb856fc836fb21a26373d20b047e
parent: be3056c8bb07f629a7427a98db558370beb33506
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Jan 31 11:50:53 EST 2019

Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2

--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -9,6 +9,7 @@
 
 #include "Draw.h"
 #include "Input.h"
+#include "Profile.h"
 #include "Organya.h"
 #include "Sound.h"
 #include "Game.h"
@@ -399,6 +400,11 @@
 					default:
 						break;
 				}
+				break;
+				
+			case SDL_DROPFILE:
+				LoadProfile(event.drop.file);
+				SDL_free(event.drop.file);
 				break;
 			
 			case SDL_KEYDOWN:
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -151,7 +151,7 @@
 
 void PutMyChar(int fx, int fy)
 {
-	if ((gMC.cond & 0x80u) && !(gMC.cond & 2))
+	if ((gMC.cond & 0x80) && !(gMC.cond & 2))
 	{
 		//Draw weapon
 		gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13);
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -12,6 +12,8 @@
 void ActNpc007(NPCHAR *npc);
 void ActNpc008(NPCHAR *npc);
 
+void ActNpc012(NPCHAR *npc);
+
 void ActNpc015(NPCHAR *npc);
 void ActNpc016(NPCHAR *npc);
 void ActNpc017(NPCHAR *npc);
@@ -81,6 +83,7 @@
 
 void ActNpc145(NPCHAR *npc);
 
+void ActNpc150(NPCHAR *npc);
 void ActNpc151(NPCHAR *npc);
 
 void ActNpc211(NPCHAR *npc);
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -5,7 +5,9 @@
 #include "MyChar.h"
 #include "NpChar.h"
 #include "Game.h"
+#include "Map.h"
 #include "Sound.h"
+#include "Frame.h"
 #include "Back.h"
 #include "Triangle.h"
 #include "Frame.h"
@@ -1342,7 +1344,7 @@
 			break;
 
 		case 1:
-			for (int i = 0; i < 4; ++i)
+			for (int i = 0; i < 4; i++)
 				SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
 
 			npc->act_no = 0;
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -49,6 +49,162 @@
 		npc->rect = rcRight[npc->ani_no];
 }
 
+//Quote
+void ActNpc150(NPCHAR *npc)
+{
+	RECT rcLeft[9];
+	RECT rcRight[9];
+	
+	rcLeft[0] = {0, 0, 16, 16};
+	rcLeft[1] = {48, 0, 64, 16};
+	rcLeft[2] = {144, 0, 160, 16};
+	rcLeft[3] = {16, 0, 32, 16};
+	rcLeft[4] = {0, 0, 16, 16};
+	rcLeft[5] = {32, 0, 48, 16};
+	rcLeft[6] = {0, 0, 16, 16};
+	rcLeft[7] = {160, 0, 176, 16};
+	rcLeft[8] = {112, 0, 128, 16};
+	
+	rcRight[0] = {0, 16, 16, 32};
+	rcRight[1] = {48, 16, 64, 32};
+	rcRight[2] = {144, 16, 160, 32};
+	rcRight[3] = {16, 16, 32, 32};
+	rcRight[4] = {0, 16, 16, 32};
+	rcRight[5] = {32, 16, 48, 32};
+	rcRight[6] = {0, 16, 16, 32};
+	rcRight[7] = {160, 16, 176, 32};
+	rcRight[8] = {112, 16, 128, 32};
+	
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->act_no = 1;
+			npc->ani_no = 0;
+			
+			if (npc->direct > 10)
+			{
+				npc->x = gMC.x;
+				npc->y = gMC.y;
+				npc->direct -= 10;
+			}
+			break;
+		case 2:
+			npc->ani_no = 1;
+			break;
+		case 10:
+			npc->act_no = 11;
+			for (int i = 0; i < 4; i++)
+				SetNpChar(4, npc->x, npc->y, Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
+			PlaySoundObject(71, 1);
+		case 11:
+			npc->ani_no = 2;
+			break;
+		case 20:
+			npc->act_no = 21;
+			npc->act_wait = 64;
+			PlaySoundObject(29, 1);
+		case 21:
+			if (!--npc->act_wait)
+				npc->cond = 0;
+			break;
+		case 50:
+			npc->act_no = 51;
+			npc->ani_no = 3;
+			npc->ani_wait = 0;
+		case 51:
+			if (++npc->ani_wait > 4)
+			{
+				npc->ani_wait = 0;
+				++npc->ani_no;
+			}
+			if (npc->ani_no > 6)
+				npc->ani_no = 3;
+			
+			if ( npc->direct )
+				npc->x += 0x200;
+			else
+				npc->x -= 0x200;
+			break;
+		case 60:
+			npc->act_no = 61;
+			npc->ani_no = 7;
+			npc->tgt_x = npc->x;
+			npc->tgt_y = npc->y;
+		case 61:
+			npc->tgt_y += 0x100;
+			npc->x = npc->tgt_x + (Random(-1, 1) << 9);
+			npc->y = npc->tgt_y + (Random(-1, 1) << 9);
+			break;
+		case 70:
+			npc->act_no = 71;
+			npc->act_wait = 0;
+			npc->ani_no = 3;
+			npc->ani_wait = 0;
+		case 0x47:
+			if ( npc->direct )
+				npc->x -= 0x100;
+			else
+				npc->x += 0x100;
+			
+			if (++npc->ani_wait > 8)
+			{
+				npc->ani_wait = 0;
+				++npc->ani_no;
+			}
+			if (npc->ani_no > 6)
+				npc->ani_no = 3;
+			break;
+		case 80:
+			npc->ani_no = 8;
+			break;
+		case 99:
+		case 100:
+			npc->act_no = 101;
+			npc->ani_no = 3;
+			npc->ani_wait = 0;
+		case 101:
+			npc->ym += 0x40;
+			if (npc->ym > 0x5FF)
+				npc->ym = 0x5FF;
+			if (npc->flag & 8)
+			{
+				npc->ym = 0;
+				npc->act_no = 102;
+			}
+			npc->y += npc->ym;
+			break;
+		case 102:
+			if (++npc->ani_wait > 8)
+			{
+				npc->ani_wait = 0;
+				++npc->ani_no;
+			}
+			if (npc->ani_no > 6)
+				npc->ani_no = 3;
+			break;
+		default:
+			break;
+	}
+	
+	if (npc->direct)
+		npc->rect = rcRight[npc->ani_no];
+	else
+		npc->rect = rcLeft[npc->ani_no];
+	
+	if (npc->act_no == 21)
+	{
+		npc->rect.bottom = npc->act_wait / 4 + npc->rect.top;
+		if (npc->act_wait / 2 & 1)
+			++npc->rect.left;
+	}
+	
+	if (gMC.equip & 0x40)
+	{
+		npc->rect.top += 32;
+		npc->rect.bottom += 32;
+	}
+}
+
 //Blue robot (standing)
 void ActNpc151(NPCHAR *npc)
 {
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -68,9 +68,9 @@
 	nullptr,
 	nullptr,
 	nullptr,
+	ActNpc012,
 	nullptr,
 	nullptr,
-	nullptr,
 	ActNpc015,
 	ActNpc016,
 	ActNpc017,
@@ -206,7 +206,7 @@
 	nullptr,
 	nullptr,
 	nullptr,
-	nullptr,
+	ActNpc150,
 	ActNpc151,
 	nullptr,
 	nullptr,
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -15,6 +15,7 @@
 #include "MycParam.h"
 #include "Flags.h"
 #include "Profile.h"
+#include "Map.h"
 #include "MapName.h"
 #include "KeyControl.h"
 #include "NpChar.h"
@@ -787,6 +788,12 @@
 						gTS.p_read += 8;
 						bExit = true;
 					}
+					else if (IS_COMMAND('W','A','S'))
+					{
+						gTS.mode = 7;
+						gTS.p_read += 4;
+						bExit = true;
+					}
 					else if (IS_COMMAND('T','U','R'))
 					{
 						gTS.p_read += 4;
@@ -980,6 +987,22 @@
 						SetNpChar(w, x << 13, y << 13, 0, 0, z, 0, 0x100);
 						gTS.p_read += 23;
 					}
+					else if (IS_COMMAND('M','N','P'))
+					{
+						w = GetTextScriptNo(gTS.p_read + 4);
+						x = GetTextScriptNo(gTS.p_read + 9);
+						y = GetTextScriptNo(gTS.p_read + 14);
+						z = GetTextScriptNo(gTS.p_read + 19);
+						MoveNpChar(w, x << 13, y << 13, z);
+						gTS.p_read += 23;
+					}
+					else if (IS_COMMAND('S','M','P'))
+					{
+						x = GetTextScriptNo(gTS.p_read + 4);
+						y = GetTextScriptNo(gTS.p_read + 9);
+						ShiftMapParts(x, y);
+						gTS.p_read += 13;
+					}
 					else if (IS_COMMAND('C','M','P'))
 					{
 						x = GetTextScriptNo(gTS.p_read + 4);
@@ -1011,14 +1034,10 @@
 						BackStepMyChar(z);
 						gTS.p_read += 8;
 					}
-					else if (IS_COMMAND('M','N','P'))
+					else if (IS_COMMAND('M','M','0'))
 					{
-						w = GetTextScriptNo(gTS.p_read + 4);
-						x = GetTextScriptNo(gTS.p_read + 9);
-						y = GetTextScriptNo(gTS.p_read + 14);
-						z = GetTextScriptNo(gTS.p_read + 19);
-						MoveNpChar(w, x << 13, y << 13, z);
-						gTS.p_read += 23;
+						ZeroMyCharXMove();
+						gTS.p_read += 4;
 					}
 					else if (IS_COMMAND('I','N','I'))
 					{