ref: 9988a8060b24bedb1e02d15c12536c77ce559a07
parent: 28dfac081bfccb856fc836fb21a26373d20b047e
parent: be3056c8bb07f629a7427a98db558370beb33506
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Jan 31 11:50:53 EST 2019
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -9,6 +9,7 @@
#include "Draw.h"
#include "Input.h"
+#include "Profile.h"
#include "Organya.h"
#include "Sound.h"
#include "Game.h"
@@ -399,6 +400,11 @@
default:
break;
}
+ break;
+
+ case SDL_DROPFILE:
+ LoadProfile(event.drop.file);
+ SDL_free(event.drop.file);
break;
case SDL_KEYDOWN:
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -151,7 +151,7 @@
void PutMyChar(int fx, int fy)
{
- if ((gMC.cond & 0x80u) && !(gMC.cond & 2))
+ if ((gMC.cond & 0x80) && !(gMC.cond & 2))
{
//Draw weapon
gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13);
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -12,6 +12,8 @@
void ActNpc007(NPCHAR *npc);
void ActNpc008(NPCHAR *npc);
+void ActNpc012(NPCHAR *npc);
+
void ActNpc015(NPCHAR *npc);
void ActNpc016(NPCHAR *npc);
void ActNpc017(NPCHAR *npc);
@@ -81,6 +83,7 @@
void ActNpc145(NPCHAR *npc);
+void ActNpc150(NPCHAR *npc);
void ActNpc151(NPCHAR *npc);
void ActNpc211(NPCHAR *npc);
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -5,7 +5,9 @@
#include "MyChar.h"
#include "NpChar.h"
#include "Game.h"
+#include "Map.h"
#include "Sound.h"
+#include "Frame.h"
#include "Back.h"
#include "Triangle.h"
#include "Frame.h"
@@ -1342,7 +1344,7 @@
break;
case 1:
- for (int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; i++)
SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
npc->act_no = 0;
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -49,6 +49,162 @@
npc->rect = rcRight[npc->ani_no];
}
+//Quote
+void ActNpc150(NPCHAR *npc)
+{
+ RECT rcLeft[9];
+ RECT rcRight[9];
+
+ rcLeft[0] = {0, 0, 16, 16};
+ rcLeft[1] = {48, 0, 64, 16};
+ rcLeft[2] = {144, 0, 160, 16};
+ rcLeft[3] = {16, 0, 32, 16};
+ rcLeft[4] = {0, 0, 16, 16};
+ rcLeft[5] = {32, 0, 48, 16};
+ rcLeft[6] = {0, 0, 16, 16};
+ rcLeft[7] = {160, 0, 176, 16};
+ rcLeft[8] = {112, 0, 128, 16};
+
+ rcRight[0] = {0, 16, 16, 32};
+ rcRight[1] = {48, 16, 64, 32};
+ rcRight[2] = {144, 16, 160, 32};
+ rcRight[3] = {16, 16, 32, 32};
+ rcRight[4] = {0, 16, 16, 32};
+ rcRight[5] = {32, 16, 48, 32};
+ rcRight[6] = {0, 16, 16, 32};
+ rcRight[7] = {160, 16, 176, 32};
+ rcRight[8] = {112, 16, 128, 32};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->ani_no = 0;
+
+ if (npc->direct > 10)
+ {
+ npc->x = gMC.x;
+ npc->y = gMC.y;
+ npc->direct -= 10;
+ }
+ break;
+ case 2:
+ npc->ani_no = 1;
+ break;
+ case 10:
+ npc->act_no = 11;
+ for (int i = 0; i < 4; i++)
+ SetNpChar(4, npc->x, npc->y, Random(-0x155, 0x155), Random(-0x600, 0), 0, 0, 0x100);
+ PlaySoundObject(71, 1);
+ case 11:
+ npc->ani_no = 2;
+ break;
+ case 20:
+ npc->act_no = 21;
+ npc->act_wait = 64;
+ PlaySoundObject(29, 1);
+ case 21:
+ if (!--npc->act_wait)
+ npc->cond = 0;
+ break;
+ case 50:
+ npc->act_no = 51;
+ npc->ani_no = 3;
+ npc->ani_wait = 0;
+ case 51:
+ if (++npc->ani_wait > 4)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+ if (npc->ani_no > 6)
+ npc->ani_no = 3;
+
+ if ( npc->direct )
+ npc->x += 0x200;
+ else
+ npc->x -= 0x200;
+ break;
+ case 60:
+ npc->act_no = 61;
+ npc->ani_no = 7;
+ npc->tgt_x = npc->x;
+ npc->tgt_y = npc->y;
+ case 61:
+ npc->tgt_y += 0x100;
+ npc->x = npc->tgt_x + (Random(-1, 1) << 9);
+ npc->y = npc->tgt_y + (Random(-1, 1) << 9);
+ break;
+ case 70:
+ npc->act_no = 71;
+ npc->act_wait = 0;
+ npc->ani_no = 3;
+ npc->ani_wait = 0;
+ case 0x47:
+ if ( npc->direct )
+ npc->x -= 0x100;
+ else
+ npc->x += 0x100;
+
+ if (++npc->ani_wait > 8)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+ if (npc->ani_no > 6)
+ npc->ani_no = 3;
+ break;
+ case 80:
+ npc->ani_no = 8;
+ break;
+ case 99:
+ case 100:
+ npc->act_no = 101;
+ npc->ani_no = 3;
+ npc->ani_wait = 0;
+ case 101:
+ npc->ym += 0x40;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ if (npc->flag & 8)
+ {
+ npc->ym = 0;
+ npc->act_no = 102;
+ }
+ npc->y += npc->ym;
+ break;
+ case 102:
+ if (++npc->ani_wait > 8)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+ if (npc->ani_no > 6)
+ npc->ani_no = 3;
+ break;
+ default:
+ break;
+ }
+
+ if (npc->direct)
+ npc->rect = rcRight[npc->ani_no];
+ else
+ npc->rect = rcLeft[npc->ani_no];
+
+ if (npc->act_no == 21)
+ {
+ npc->rect.bottom = npc->act_wait / 4 + npc->rect.top;
+ if (npc->act_wait / 2 & 1)
+ ++npc->rect.left;
+ }
+
+ if (gMC.equip & 0x40)
+ {
+ npc->rect.top += 32;
+ npc->rect.bottom += 32;
+ }
+}
+
//Blue robot (standing)
void ActNpc151(NPCHAR *npc)
{
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -68,9 +68,9 @@
nullptr,
nullptr,
nullptr,
+ ActNpc012,
nullptr,
nullptr,
- nullptr,
ActNpc015,
ActNpc016,
ActNpc017,
@@ -206,7 +206,7 @@
nullptr,
nullptr,
nullptr,
- nullptr,
+ ActNpc150,
ActNpc151,
nullptr,
nullptr,
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -15,6 +15,7 @@
#include "MycParam.h"
#include "Flags.h"
#include "Profile.h"
+#include "Map.h"
#include "MapName.h"
#include "KeyControl.h"
#include "NpChar.h"
@@ -787,6 +788,12 @@
gTS.p_read += 8;
bExit = true;
}
+ else if (IS_COMMAND('W','A','S'))
+ {
+ gTS.mode = 7;
+ gTS.p_read += 4;
+ bExit = true;
+ }
else if (IS_COMMAND('T','U','R'))
{
gTS.p_read += 4;
@@ -980,6 +987,22 @@
SetNpChar(w, x << 13, y << 13, 0, 0, z, 0, 0x100);
gTS.p_read += 23;
}
+ else if (IS_COMMAND('M','N','P'))
+ {
+ w = GetTextScriptNo(gTS.p_read + 4);
+ x = GetTextScriptNo(gTS.p_read + 9);
+ y = GetTextScriptNo(gTS.p_read + 14);
+ z = GetTextScriptNo(gTS.p_read + 19);
+ MoveNpChar(w, x << 13, y << 13, z);
+ gTS.p_read += 23;
+ }
+ else if (IS_COMMAND('S','M','P'))
+ {
+ x = GetTextScriptNo(gTS.p_read + 4);
+ y = GetTextScriptNo(gTS.p_read + 9);
+ ShiftMapParts(x, y);
+ gTS.p_read += 13;
+ }
else if (IS_COMMAND('C','M','P'))
{
x = GetTextScriptNo(gTS.p_read + 4);
@@ -1011,14 +1034,10 @@
BackStepMyChar(z);
gTS.p_read += 8;
}
- else if (IS_COMMAND('M','N','P'))
+ else if (IS_COMMAND('M','M','0'))
{
- w = GetTextScriptNo(gTS.p_read + 4);
- x = GetTextScriptNo(gTS.p_read + 9);
- y = GetTextScriptNo(gTS.p_read + 14);
- z = GetTextScriptNo(gTS.p_read + 19);
- MoveNpChar(w, x << 13, y << 13, z);
- gTS.p_read += 23;
+ ZeroMyCharXMove();
+ gTS.p_read += 4;
}
else if (IS_COMMAND('I','N','I'))
{