ref: 99f9629376bc18c684eae07a297505b9dca50752
parent: 7bf3109019618aeca207d306ba1e57360c2a1314
author: Clownacy <Clownacy@users.noreply.github.com>
date: Fri Sep 27 11:12:51 EDT 2019
Remove the SHIFT-JIS from the stage table Clang never stops complaining about it, so instead we just use raw hex values, and have the original Japanese in UTF-8 as a comment.
--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -31,101 +31,101 @@
// Note: Pixel made numerous capitalisation errors when making this table.
// This isn't a problem for Windows, because of its case-insensitive filesystem.
const STAGE_TABLE gTMT[95] = {
- STAGE_ENTRY("0", "0", 4, "bk0", "Guest", "0", 0, "Null", "��"),
- STAGE_ENTRY("Pens", "Pens1", 1, "BkBlue", "Guest", "0", 0, "Arthur's House", "�A�[�T�[�̉�"),
- STAGE_ENTRY("Eggs", "Eggs", 1, "BkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "�^�}�S���L"),
- STAGE_ENTRY("EggX", "EggX", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "�^�}�S No.00"),
- STAGE_ENTRY("EggIn", "Egg6", 4, "bk0", "Eggs1", "0", 0, "Egg No. 06", "�^�}�S No.06"),
- STAGE_ENTRY("Store", "EggR", 4, "bk0", "Eggs1", "0", 0, "Egg Observation Room", "�^�}�S����"),
- STAGE_ENTRY("Weed", "Weed", 1, "BkBlue", "Weed", "0", 0, "Grasstown", "�N�T����"),
- STAGE_ENTRY("Barr", "Santa", 4, "bk0", "Weed", "0", 0, "Santa's House", "�T���^�̉�"),
- STAGE_ENTRY("Barr", "Chako", 1, "BkBlue", "Guest", "0", 0, "Chaco's House", "�`���R�̉�"),
- STAGE_ENTRY("Maze", "MazeI", 4, "bk0", "Maze", "0", 0, "Labyrinth I", "���{�h"),
- STAGE_ENTRY("Sand", "Sand", 1, "BkGreen", "Sand", "Omg", 1, "Sand Zone", "����"),
- STAGE_ENTRY("Mimi", "Mimi", 1, "BkBlue", "Guest", "0", 0, "Mimiga Village", "�~�~�K�[�̑�"),
- STAGE_ENTRY("Cave", "Cave", 4, "bk0", "Cemet", "0", 0, "First Cave", "�ŏ��̓��A"),
- STAGE_ENTRY("Cave", "Start", 4, "bk0", "Cemet", "0", 0, "Start Point", "�X�^�[�g�n�_"),
- STAGE_ENTRY("Mimi", "Barr", 4, "bk0", "Cemet", "Bllg", 0, "Shack", "�o���b�N����"),
- STAGE_ENTRY("Mimi", "Pool", 1, "BkBlue", "Guest", "0", 0, "Reservoir", "�����r"),
- STAGE_ENTRY("Mimi", "Cemet", 4, "bk0", "Cemet", "0", 0, "Graveyard", "�͂���"),
- STAGE_ENTRY("Mimi", "Plant", 1, "BkGreen", "Plant", "0", 0, "Yamashita Farm", "�R���_��"),
- STAGE_ENTRY("Store", "Shelt", 4, "bk0", "Eggs1", "0", 0, "Shelter", "�V�F���^�["),
- STAGE_ENTRY("Pens", "Comu", 1, "BkBlue", "Guest", "0", 0, "Assembly Hall", "�W����"),
- STAGE_ENTRY("Mimi", "MiBox", 4, "bk0", "0", "0", 0, "Save Point", "�Z�[�u�|�C���g"),
- STAGE_ENTRY("Store", "EgEnd1", 4, "bk0", "0", "0", 0, "Side Room", "�^�}�S���L�̌�"),
- STAGE_ENTRY("Store", "Cthu", 4, "bk0", "0", "0", 0, "Cthulhu's Abode", "�N�g�D���[�̏Z��"),
- STAGE_ENTRY("EggIn", "Egg1", 4, "bk0", "Eggs1", "0", 0, "Egg No. 01", "�^�}�S No.01"),
- STAGE_ENTRY("Pens", "Pens2", 1, "BkBlue", "Guest", "0", 0, "Arthur's House", "�A�[�T�[�̉�"),
- STAGE_ENTRY("Barr", "Malco", 1, "BkBlue", "Weed", "Bllg", 0, "Power Room", "�d����"),
- STAGE_ENTRY("Barr", "WeedS", 1, "BkBlue", "0", "0", 0, "Save Point", "�Z�[�u�|�C���g"),
- STAGE_ENTRY("Store", "WeedD", 1, "BkBlue", "0", "0", 0, "Execution Chamber", "���Y��"),
- STAGE_ENTRY("Weed", "Frog", 2, "BkGreen", "Weed", "Frog", 2, "Gum", "�K��"),
- STAGE_ENTRY("Sand", "Curly", 4, "bk0", "Sand", "Curly", 0, "Sand Zone Residence", "���撓�ݏ�"),
- STAGE_ENTRY("Pens", "WeedB", 1, "BkBlue", "Ravil", "0", 0, "Grasstown Hut", "�N�T�����̏���"),
- STAGE_ENTRY("River", "Stream", 5, "BkBlue", "Stream", "IronH", 5, "Main Artery", "�哮��"),
- STAGE_ENTRY("Pens", "CurlyS", 4, "bk0", "Sand", "Curly", 0, "Small Room", "������"),
- STAGE_ENTRY("Barr", "Jenka1", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "�W�F���J�̉�"),
- STAGE_ENTRY("Sand", "Dark", 1, "bkBlack", "Sand", "0", 0, "Deserted House", "�p��"),
- STAGE_ENTRY("Gard", "Gard", 1, "BkGard", "Toro", "Bllg", 0, "Sand Zone Storehouse", "�����q��"),
- STAGE_ENTRY("Barr", "Jenka2", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "�W�F���J�̉�"),
- STAGE_ENTRY("Sand", "SandE", 1, "BkGreen", "Sand", "Bllg", 0, "Sand Zone", "����"),
- STAGE_ENTRY("Maze", "MazeH", 4, "bk0", "Maze", "0", 0, "Labyrinth H", "���{�g"),
- STAGE_ENTRY("Maze", "MazeW", 1, "BkMaze", "Maze", "X", 3, "Labyrinth W", "���{�v"),
- STAGE_ENTRY("Maze", "MazeO", 4, "bk0", "Guest", "0", 0, "Camp", "�L�����v"),
- STAGE_ENTRY("Maze", "MazeD", 4, "bk0", "Guest", "Dark", 0, "Clinic Ruins", "�f����"),
- STAGE_ENTRY("Store", "MazeA", 4, "bk0", "Maze", "0", 0, "Labyrinth Shop", "���{�̓X"),
- STAGE_ENTRY("Maze", "MazeB", 1, "BkBlue", "Maze", "0", 0, "Labyrinth B", "���{�a"),
- STAGE_ENTRY("Maze", "MazeS", 2, "BkGray", "Maze", "Bllg", 0, "Boulder Chamber", "���̍ǂ���"),
- STAGE_ENTRY("Maze", "MazeM", 1, "BkRed", "Maze", "0", 0, "Labyrinth M", "���{�l"),
- STAGE_ENTRY("Cave", "Drain", 3, "BkWater", "Cemet", "0", 0, "Dark Place", "����"),
- STAGE_ENTRY("Almond", "Almond", 3, "BkWater", "Cemet", "Almo1", 4, "Core", "�R�A"),
- STAGE_ENTRY("River", "River", 2, "bkGreen", "Weed", "0", 0, "Waterway", "���H"),
- STAGE_ENTRY("Eggs", "Eggs2", 1, "BkGreen", "Eggs2", "0", 0, "Egg Corridor?", "�^�}�S���L�H"),
- STAGE_ENTRY("Store", "Cthu2", 4, "bk0", "Eggs1", "0", 0, "Cthulhu's Abode?", "�N�g�D���[�̏Z���H"),
- STAGE_ENTRY("Store", "EggR2", 4, "bk0", "Eggs1", "TwinD", 6, "Egg Observation Room?", "�^�}�S�����H"),
- STAGE_ENTRY("EggX", "EggX2", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "�^�}�S No.00"),
- STAGE_ENTRY("Oside", "Oside", 6, "BkMoon", "Moon", "0", 0, "Outer Wall", "�O��"),
- STAGE_ENTRY("Store", "EgEnd2", 4, "bk0", "Eggs1", "0", 0, "Side Room", "�^�}�S���L�̌�"),
- STAGE_ENTRY("Store", "Itoh", 2, "bkBlue", "Guest", "0", 0, "Storehouse", "�q��"),
- STAGE_ENTRY("Cent", "Cent", 1, "bkGreen", "Guest", "Cent", 0, "Plantation", "���_��"),
- STAGE_ENTRY("Jail", "Jail1", 4, "bk0", "Guest", "Cent", 0, "Jail No. 1", "���P�S"),
- STAGE_ENTRY("Jail", "Momo", 4, "bk0", "Guest", "0", 0, "Hideout", "�J�N���K"),
- STAGE_ENTRY("Jail", "lounge", 4, "bk0", "Guest", "0", 0, "Rest Area", "�x�e��"),
- STAGE_ENTRY("Store", "CentW", 4, "bk0", "Guest", "Cent", 0, "Teleporter", "�]����"),
- STAGE_ENTRY("Store", "Jail2", 4, "bk0", "Guest", "Cent", 0, "Jail No. 2", "���Q�S"),
- STAGE_ENTRY("White", "Blcny1", 7, "BkFog", "Ravil", "Heri", 0, "Balcony", "�o���R�j�["),
- STAGE_ENTRY("Jail", "Priso1", 4, "BkGray", "Red", "0", 0, "Final Cave", "�Ō��̓��A"),
- STAGE_ENTRY("White", "Ring1", 7, "BkFog", "Guest", "Miza", 0, "Throne Room", "���̋ʍ�"),
- STAGE_ENTRY("White", "Ring2", 7, "BkFog", "Guest", "Dr", 0, "The King's Table", "���̐H��"),
- STAGE_ENTRY("Pens", "Prefa1", 4, "Bk0", "0", "0", 0, "Prefab Building", "�v���n�u"),
- STAGE_ENTRY("Jail", "Priso2", 4, "BkGray", "Red", "0", 0, "Last Cave (Hidden)", "�Ō��̓��A�E��"),
- STAGE_ENTRY("White", "Ring3", 4, "Bk0", "Miza", "Almo2", 7, "Black Space", "�����L��"),
- STAGE_ENTRY("Pens", "Little", 2, "BkBlue", "Guest", "0", 0, "Little House", "���g����"),
- STAGE_ENTRY("White", "Blcny2", 7, "BkFog", "Ravil", "Heri", 0, "Balcony", "�o���R�j�["),
- STAGE_ENTRY("Fall", "Fall", 1, "BkFall", "Guest", "Heri", 0, "Fall", "����"),
- STAGE_ENTRY("White", "Kings", 4, "Bk0", "Kings", "0", 0, "u", "u"),
- STAGE_ENTRY("Pens", "Pixel", 1, "BkBlue", "Guest", "0", 0, "Waterway Cabin", "���H�̏�����"),
+ STAGE_ENTRY("0", "0", 4, "bk0", "Guest", "0", 0, "Null", "\x96\xB3"), // 無
+ STAGE_ENTRY("Pens", "Pens1", 1, "BkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), // アーサーの家
+ STAGE_ENTRY("Eggs", "Eggs", 1, "BkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C"), // タマゴ回廊
+ STAGE_ENTRY("EggX", "EggX", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x30"), // タマゴ No.00
+ STAGE_ENTRY("EggIn", "Egg6", 4, "bk0", "Eggs1", "0", 0, "Egg No. 06", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x36"), // タマゴ No.06
+ STAGE_ENTRY("Store", "EggR", 4, "bk0", "Eggs1", "0", 0, "Egg Observation Room", "\x83\x5E\x83\x7D\x83\x53\x8A\xC4\x8E\x8B\x8E\xBA"), // タマゴ監視室
+ STAGE_ENTRY("Weed", "Weed", 1, "BkBlue", "Weed", "0", 0, "Grasstown", "\x83\x4E\x83\x54\x83\x80\x83\x89"), // クサムラ
+ STAGE_ENTRY("Barr", "Santa", 4, "bk0", "Weed", "0", 0, "Santa's House", "\x83\x54\x83\x93\x83\x5E\x82\xCC\x89\xC6"), // サンタの家
+ STAGE_ENTRY("Barr", "Chako", 1, "BkBlue", "Guest", "0", 0, "Chaco's House", "\x83\x60\x83\x83\x83\x52\x82\xCC\x89\xC6"), // チャコの家
+ STAGE_ENTRY("Maze", "MazeI", 4, "bk0", "Maze", "0", 0, "Labyrinth I", "\x96\xC0\x8B\x7B\x82\x68"), // 迷宮I
+ STAGE_ENTRY("Sand", "Sand", 1, "BkGreen", "Sand", "Omg", 1, "Sand Zone", "\x8D\xBB\x8B\xE6"), // 砂区
+ STAGE_ENTRY("Mimi", "Mimi", 1, "BkBlue", "Guest", "0", 0, "Mimiga Village", "\x83\x7E\x83\x7E\x83\x4B\x81\x5B\x82\xCC\x91\xBA"), // ミミガーの村
+ STAGE_ENTRY("Cave", "Cave", 4, "bk0", "Cemet", "0", 0, "First Cave", "\x8D\xC5\x8F\x89\x82\xCC\x93\xB4\x8C\x41"), // 最初の洞窟
+ STAGE_ENTRY("Cave", "Start", 4, "bk0", "Cemet", "0", 0, "Start Point", "\x83\x58\x83\x5E\x81\x5B\x83\x67\x92\x6E\x93\x5F"), // スタート地点
+ STAGE_ENTRY("Mimi", "Barr", 4, "bk0", "Cemet", "Bllg", 0, "Shack", "\x83\x6F\x83\x89\x83\x62\x83\x4E\x8F\xAC\x89\xAE"), // バラック小屋
+ STAGE_ENTRY("Mimi", "Pool", 1, "BkBlue", "Guest", "0", 0, "Reservoir", "\x92\x99\x90\x85\x92\x72"), // 貯水池
+ STAGE_ENTRY("Mimi", "Cemet", 4, "bk0", "Cemet", "0", 0, "Graveyard", "\x82\xCD\x82\xA9\x82\xCE"), // はかば
+ STAGE_ENTRY("Mimi", "Plant", 1, "BkGreen", "Plant", "0", 0, "Yamashita Farm", "\x8E\x52\x89\xBA\x94\x5F\x89\x80"), // 山下農園
+ STAGE_ENTRY("Store", "Shelt", 4, "bk0", "Eggs1", "0", 0, "Shelter", "\x83\x56\x83\x46\x83\x8B\x83\x5E\x81\x5B"), // シェルター
+ STAGE_ENTRY("Pens", "Comu", 1, "BkBlue", "Guest", "0", 0, "Assembly Hall", "\x8F\x57\x89\xEF\x8F\xEA"), // 集会場
+ STAGE_ENTRY("Mimi", "MiBox", 4, "bk0", "0", "0", 0, "Save Point", "\x83\x5A\x81\x5B\x83\x75\x83\x7C\x83\x43\x83\x93\x83\x67"), // セーブポイント
+ STAGE_ENTRY("Store", "EgEnd1", 4, "bk0", "0", "0", 0, "Side Room", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x82\xCC\x8C\xC2\x8E\xBA"), // タマゴ回廊の個室
+ STAGE_ENTRY("Store", "Cthu", 4, "bk0", "0", "0", 0, "Cthulhu's Abode", "\x83\x4E\x83\x67\x83\x44\x83\x8B\x81\x5B\x82\xCC\x8F\x5A\x8F\x88"), // クトゥルーの住処
+ STAGE_ENTRY("EggIn", "Egg1", 4, "bk0", "Eggs1", "0", 0, "Egg No. 01", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x31"), // タマゴ No.01
+ STAGE_ENTRY("Pens", "Pens2", 1, "BkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), // アーサーの家
+ STAGE_ENTRY("Barr", "Malco", 1, "BkBlue", "Weed", "Bllg", 0, "Power Room", "\x93\x64\x8C\xB9\x8E\xBA"), // 電源室
+ STAGE_ENTRY("Barr", "WeedS", 1, "BkBlue", "0", "0", 0, "Save Point", "\x83\x5A\x81\x5B\x83\x75\x83\x7C\x83\x43\x83\x93\x83\x67"), // セーブポイント
+ STAGE_ENTRY("Store", "WeedD", 1, "BkBlue", "0", "0", 0, "Execution Chamber", "\x8F\x88\x8C\x59\x8E\xBA"), // 処刑室
+ STAGE_ENTRY("Weed", "Frog", 2, "BkGreen", "Weed", "Frog", 2, "Gum", "\x83\x4B\x83\x80"), // ガム
+ STAGE_ENTRY("Sand", "Curly", 4, "bk0", "Sand", "Curly", 0, "Sand Zone Residence", "\x8D\xBB\x8B\xE6\x92\x93\x8D\xDD\x8F\x8A"), // 砂区駐在所
+ STAGE_ENTRY("Pens", "WeedB", 1, "BkBlue", "Ravil", "0", 0, "Grasstown Hut", "\x83\x4E\x83\x54\x83\x80\x83\x89\x82\xCC\x8F\xAC\x89\xAE"), // クサムラの小屋
+ STAGE_ENTRY("River", "Stream", 5, "BkBlue", "Stream", "IronH", 5, "Main Artery", "\x91\xE5\x93\xAE\x96\xAC"), // 大動脈
+ STAGE_ENTRY("Pens", "CurlyS", 4, "bk0", "Sand", "Curly", 0, "Small Room", "\x8F\xAC\x95\x94\x89\xAE"), // 小部屋
+ STAGE_ENTRY("Barr", "Jenka1", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "\x83\x57\x83\x46\x83\x93\x83\x4A\x82\xCC\x89\xC6"), // ジェンカの家
+ STAGE_ENTRY("Sand", "Dark", 1, "bkBlack", "Sand", "0", 0, "Deserted House", "\x94\x70\x89\xAE"), // 廃屋
+ STAGE_ENTRY("Gard", "Gard", 1, "BkGard", "Toro", "Bllg", 0, "Sand Zone Storehouse", "\x8D\xBB\x8B\xE6\x91\x71\x8C\xC9"), // 砂区倉庫
+ STAGE_ENTRY("Barr", "Jenka2", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "\x83\x57\x83\x46\x83\x93\x83\x4A\x82\xCC\x89\xC6"), // ジェンカの家
+ STAGE_ENTRY("Sand", "SandE", 1, "BkGreen", "Sand", "Bllg", 0, "Sand Zone", "\x8D\xBB\x8B\xE6"), // 砂区
+ STAGE_ENTRY("Maze", "MazeH", 4, "bk0", "Maze", "0", 0, "Labyrinth H", "\x96\xC0\x8B\x7B\x82\x67"), // 迷宮H
+ STAGE_ENTRY("Maze", "MazeW", 1, "BkMaze", "Maze", "X", 3, "Labyrinth W", "\x96\xC0\x8B\x7B\x82\x76"), // 迷宮W
+ STAGE_ENTRY("Maze", "MazeO", 4, "bk0", "Guest", "0", 0, "Camp", "\x83\x4C\x83\x83\x83\x93\x83\x76"), // キャンプ
+ STAGE_ENTRY("Maze", "MazeD", 4, "bk0", "Guest", "Dark", 0, "Clinic Ruins", "\x90\x66\x97\xC3\x8F\x8A\x90\xD5"), // 診療所跡
+ STAGE_ENTRY("Store", "MazeA", 4, "bk0", "Maze", "0", 0, "Labyrinth Shop", "\x96\xC0\x8B\x7B\x82\xCC\x93\x58"), // 迷宮の店
+ STAGE_ENTRY("Maze", "MazeB", 1, "BkBlue", "Maze", "0", 0, "Labyrinth B", "\x96\xC0\x8B\x7B\x82\x61"), // 迷宮B
+ STAGE_ENTRY("Maze", "MazeS", 2, "BkGray", "Maze", "Bllg", 0, "Boulder Chamber", "\x91\xE5\x90\xCE\x82\xCC\x8D\xC7\x82\xAE\x8F\x8A"), // 大石の塞ぐ所
+ STAGE_ENTRY("Maze", "MazeM", 1, "BkRed", "Maze", "0", 0, "Labyrinth M", "\x96\xC0\x8B\x7B\x82\x6C"), // 迷宮M
+ STAGE_ENTRY("Cave", "Drain", 3, "BkWater", "Cemet", "0", 0, "Dark Place", "\x88\xC3\x82\xA2\x8F\x8A"), // 暗い所
+ STAGE_ENTRY("Almond", "Almond", 3, "BkWater", "Cemet", "Almo1", 4, "Core", "\x83\x52\x83\x41"), // コア
+ STAGE_ENTRY("River", "River", 2, "bkGreen", "Weed", "0", 0, "Waterway", "\x90\x85\x98\x48"), // 水路
+ STAGE_ENTRY("Eggs", "Eggs2", 1, "BkGreen", "Eggs2", "0", 0, "Egg Corridor?", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x81\x48"), // タマゴ回廊?
+ STAGE_ENTRY("Store", "Cthu2", 4, "bk0", "Eggs1", "0", 0, "Cthulhu's Abode?", "\x83\x4E\x83\x67\x83\x44\x83\x8B\x81\x5B\x82\xCC\x8F\x5A\x8F\x88\x81\x48"), // クトゥルーの住処?
+ STAGE_ENTRY("Store", "EggR2", 4, "bk0", "Eggs1", "TwinD", 6, "Egg Observation Room?", "\x83\x5E\x83\x7D\x83\x53\x8A\xC4\x8E\x8B\x8E\xBA\x81\x48"), // タマゴ監視室?
+ STAGE_ENTRY("EggX", "EggX2", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x30"), // タマゴ No.00
+ STAGE_ENTRY("Oside", "Oside", 6, "BkMoon", "Moon", "0", 0, "Outer Wall", "\x8A\x4F\x95\xC7"), // 外壁
+ STAGE_ENTRY("Store", "EgEnd2", 4, "bk0", "Eggs1", "0", 0, "Side Room", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x82\xCC\x8C\xC2\x8E\xBA"), // タマゴ回廊の個室
+ STAGE_ENTRY("Store", "Itoh", 2, "bkBlue", "Guest", "0", 0, "Storehouse", "\x91\x71\x8C\xC9"), // 倉庫
+ STAGE_ENTRY("Cent", "Cent", 1, "bkGreen", "Guest", "Cent", 0, "Plantation", "\x91\xE5\x94\x5F\x89\x80"), // 大農園
+ STAGE_ENTRY("Jail", "Jail1", 4, "bk0", "Guest", "Cent", 0, "Jail No. 1", "\x91\xE6\x82\x50\x98\x53"), // 第1牢
+ STAGE_ENTRY("Jail", "Momo", 4, "bk0", "Guest", "0", 0, "Hideout", "\x83\x4A\x83\x4E\x83\x8C\x83\x4B"), // カクレガ
+ STAGE_ENTRY("Jail", "lounge", 4, "bk0", "Guest", "0", 0, "Rest Area", "\x8B\x78\x8C\x65\x8F\x8A"), // 休憩所
+ STAGE_ENTRY("Store", "CentW", 4, "bk0", "Guest", "Cent", 0, "Teleporter", "\x93\x5D\x91\x97\x8E\xBA"), // 転送室
+ STAGE_ENTRY("Store", "Jail2", 4, "bk0", "Guest", "Cent", 0, "Jail No. 2", "\x91\xE6\x82\x51\x98\x53"), // 第2牢
+ STAGE_ENTRY("White", "Blcny1", 7, "BkFog", "Ravil", "Heri", 0, "Balcony", "\x83\x6F\x83\x8B\x83\x52\x83\x6A\x81\x5B"), // バルコニー
+ STAGE_ENTRY("Jail", "Priso1", 4, "BkGray", "Red", "0", 0, "Final Cave", "\x8D\xC5\x8C\xE3\x82\xCC\x93\xB4\x8C\x41"), // 最後の洞窟
+ STAGE_ENTRY("White", "Ring1", 7, "BkFog", "Guest", "Miza", 0, "Throne Room", "\x89\xA4\x82\xCC\x8B\xCA\x8D\xC0"), // 王の玉座
+ STAGE_ENTRY("White", "Ring2", 7, "BkFog", "Guest", "Dr", 0, "The King's Table", "\x89\xA4\x82\xCC\x90\x48\x91\xEC"), // 王の食卓
+ STAGE_ENTRY("Pens", "Prefa1", 4, "Bk0", "0", "0", 0, "Prefab Building", "\x83\x76\x83\x8C\x83\x6E\x83\x75"), // プレハブ
+ STAGE_ENTRY("Jail", "Priso2", 4, "BkGray", "Red", "0", 0, "Last Cave (Hidden)", "\x8D\xC5\x8C\xE3\x82\xCC\x93\xB4\x8C\x41\x81\x45\x97\xA0"), // 最後の洞窟・裏
+ STAGE_ENTRY("White", "Ring3", 4, "Bk0", "Miza", "Almo2", 7, "Black Space", "\x8D\x95\x82\xA2\x8D\x4C\x8A\xD4"), // 黒い広間
+ STAGE_ENTRY("Pens", "Little", 2, "BkBlue", "Guest", "0", 0, "Little House", "\x83\x8A\x83\x67\x83\x8B\x89\xC6"), // リトル家
+ STAGE_ENTRY("White", "Blcny2", 7, "BkFog", "Ravil", "Heri", 0, "Balcony", "\x83\x6F\x83\x8B\x83\x52\x83\x6A\x81\x5B"), // バルコニー
+ STAGE_ENTRY("Fall", "Fall", 1, "BkFall", "Guest", "Heri", 0, "Fall", "\x97\x8E\x89\xBA"), // 落下
+ STAGE_ENTRY("White", "Kings", 4, "Bk0", "Kings", "0", 0, "u", "\x75"), // u
+ STAGE_ENTRY("Pens", "Pixel", 1, "BkBlue", "Guest", "0", 0, "Waterway Cabin", "\x90\x85\x98\x48\x82\xCC\x8F\xAC\x95\x94\x89\xAE"), // 水路の小部屋
STAGE_ENTRY("Maze", "e_Maze", 1, "BkMaze", "Guest", "Maze", 3, "", ""),
STAGE_ENTRY("Barr", "e_Jenk", 4, "bk0", "Sand", "Bllg", 0, "", ""),
STAGE_ENTRY("Barr", "e_Malc", 1, "BkBlue", "Weed", "Bllg", 0, "", ""),
STAGE_ENTRY("Mimi", "e_Ceme", 4, "bk0", "Plant", "0", 0, "", ""),
STAGE_ENTRY("Fall", "e_Sky", 1, "BkFall", "Guest", "Heri", 0, "", ""),
- STAGE_ENTRY("Pens", "Prefa2", 4, "Bk0", "0", "0", 0, "Prefab House", "�v���n�u"),
- STAGE_ENTRY("Hell", "Hell1", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B1", "�����n���P�K"),
- STAGE_ENTRY("Hell", "Hell2", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B2", "�����n���Q�K"),
- STAGE_ENTRY("Hell", "Hell3", 1, "bkRed", "Hell", "Press", 8, "Sacred Ground - B3", "�����n���R�K"),
- STAGE_ENTRY("Cave", "Mapi", 2, "bk0", "Cemet", "0", 0, "Storage", "���u"),
- STAGE_ENTRY("Hell", "Hell4", 4, "bk0", "Hell", "0", 0, "Passage?", "�ʘH�H"),
- STAGE_ENTRY("Hell", "Hell42", 4, "bk0", "Hell", "Press", 8, "Passage?", "�ʘH�H"),
- STAGE_ENTRY("Hell", "Statue", 1, "bkBlue", "0", "Cent", 0, "Statue Chamber", "�Α��̊�"),
- STAGE_ENTRY("Hell", "Ballo1", 2, "bkBlue", "Priest", "Ballos", 9, "Seal Chamber", "�����̊�"),
- STAGE_ENTRY("White", "Ostep", 7, "BkFog", "0", "0", 0, "Corridor", "�킽���L��"),
+ STAGE_ENTRY("Pens", "Prefa2", 4, "Bk0", "0", "0", 0, "Prefab House", "\x83\x76\x83\x8C\x83\x6E\x83\x75"), // プレハブ
+ STAGE_ENTRY("Hell", "Hell1", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B1", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x50\x8A\x4B"), // 聖域地下1階
+ STAGE_ENTRY("Hell", "Hell2", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B2", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x51\x8A\x4B"), // 聖域地下2階
+ STAGE_ENTRY("Hell", "Hell3", 1, "bkRed", "Hell", "Press", 8, "Sacred Ground - B3", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x52\x8A\x4B"), // 聖域地下3階
+ STAGE_ENTRY("Cave", "Mapi", 2, "bk0", "Cemet", "0", 0, "Storage", "\x95\xA8\x92\x75"), // 物置
+ STAGE_ENTRY("Hell", "Hell4", 4, "bk0", "Hell", "0", 0, "Passage?", "\x92\xCA\x98\x48\x81\x48"), // 通路?
+ STAGE_ENTRY("Hell", "Hell42", 4, "bk0", "Hell", "Press", 8, "Passage?", "\x92\xCA\x98\x48\x81\x48"), // 通路?
+ STAGE_ENTRY("Hell", "Statue", 1, "bkBlue", "0", "Cent", 0, "Statue Chamber", "\x90\xCE\x91\x9C\x82\xCC\x8A\xD4"), // 石像の間
+ STAGE_ENTRY("Hell", "Ballo1", 2, "bkBlue", "Priest", "Ballos", 9, "Seal Chamber", "\x95\x95\x88\xF3\x82\xCC\x8A\xD4"), // 封印の間
+ STAGE_ENTRY("White", "Ostep", 7, "BkFog", "0", "0", 0, "Corridor", "\x82\xED\x82\xBD\x82\xE8\x98\x4C\x89\xBA"), // わたり廊下
STAGE_ENTRY("Labo", "e_Labo", 4, "bk0", "Guest", "0", 0, "", ""),
- STAGE_ENTRY("Cave", "Pole", 4, "bk0", "Guest", "0", 0, "Hermit Gunsmith", "�͂����e�b��"),
+ STAGE_ENTRY("Cave", "Pole", 4, "bk0", "Guest", "0", 0, "Hermit Gunsmith", "\x82\xCD\x82\xAE\x82\xEA\x8F\x65\x92\x62\x96\xE8"), // はぐれ銃鍛冶
STAGE_ENTRY("0", "Island", 4, "bk0", "Island", "0", 0, "", ""),
- STAGE_ENTRY("Hell", "Ballo2", 2, "bkBlue", "Priest", "Bllg", 9, "Seal Chamber", "�����̊�"),
+ STAGE_ENTRY("Hell", "Ballo2", 2, "bkBlue", "Priest", "Bllg", 9, "Seal Chamber", "\x95\x95\x88\xF3\x82\xCC\x8A\xD4"), // 封印の間
STAGE_ENTRY("White", "e_Blcn", 7, "BkFog", "Miza", "0", 9, "", ""),
- STAGE_ENTRY("Oside", "Clock", 6, "BkMoon", "Moon", "0", 0, "Clock Room", "���v��"),
+ STAGE_ENTRY("Oside", "Clock", 6, "BkMoon", "Moon", "0", 0, "Clock Room", "\x8E\x9E\x8C\x76\x89\xAE"), // 時計屋
};
BOOL TransferStage(int no, int w, int x, int y)