ref: 9a990d6fa79ed002f95a7d7c3177cc62d84fb50d
parent: 5c1012aa8e72d1b51ae8bdfc29691dc9ff37a736
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sat Sep 19 11:07:44 EDT 2020
Correct some code indentation
--- a/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp
+++ b/src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp
@@ -47,28 +47,28 @@
{
glfwMakeContextCurrent(window);
- #ifndef USE_OPENGLES2
- if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
- {
- // Check if the platform supports OpenGL 3.2
- if (GLAD_GL_VERSION_3_2)
- {
- #endif
- Backend_PostWindowCreation();
+ #ifndef USE_OPENGLES2
+ if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
+ {
+ // Check if the platform supports OpenGL 3.2
+ if (GLAD_GL_VERSION_3_2)
+ {
+ #endif
+ Backend_PostWindowCreation();
- return true;
- #ifndef USE_OPENGLES2
- }
- else
- {
- Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
- }
- }
- else
- {
- Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not initialize OpenGL context");
- }
- #endif
+ return true;
+ #ifndef USE_OPENGLES2
+ }
+ else
+ {
+ Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
+ }
+ }
+ else
+ {
+ Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not initialize OpenGL context");
+ }
+ #endif
glfwDestroyWindow(window);
}