ref: 9bb916e99d19a949f9ed2f19ffc65d9aefc7f691
parent: 358423aa389927d84f1bd5825ae83a664204fa3e
author: Gabriel Ravier <gabravier@gmail.com>
date: Tue Sep 17 05:56:33 EDT 2019
Set PutCampObject as static and commented some func decls Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -275,7 +275,7 @@
}
}
-void PutCampObject()
+static void PutCampObject()
{
int i;
RECT rcArms;
--- a/src/ArmsItem.h
+++ b/src/ArmsItem.h
@@ -40,13 +40,13 @@
extern ARMS gArmsData[ARMS_MAX];
extern ITEM gItemData[ITEM_MAX];
-/// Clear the gArmsData array, reverting it to the default state (no weapons)
+/// Clear the weapons array, reverting it to the default state (no weapons)
void ClearArmsData();
-/// Clear the gItemData array, reverting it to the default state (no items)
+/// Clear the item array, reverting it to the default state (no items)
void ClearItemData();
-/// Add code to the weapon array, setting max_num as the max ammo, or find code and add max_num to its ammo. Fails if no space is available and the weapon isn't already present
+/// Add code to the weapons, setting max_num as the max ammo, or find code and add max_num to its ammo. Fails if no space is available and the weapon isn't already present
BOOL AddArmsData(long code, long max_num);
/// Remove code from the weapon array. Fails if code is not found.
@@ -55,16 +55,22 @@
/// Replace code1 with code2, setting max_num as its max ammo. Fails if code1 is not found.
BOOL TradeArms(long code1, long code2, long max_num);
-/// Add code to the item array. Fails if no space is left
+/// Add code to the items. Fails if no space is left
BOOL AddItemData(long code);
-/// Remove code from the item array. Fails if code was not found.
+/// Remove code from the item array. Fails if code is not found.
BOOL SubItemData(long code);
-// Inventory loop
+/// Inventory loop. Returns mode.
int CampLoop();
+
+/// Search for a in the items. Returns whether a was found.
BOOL CheckItem(long a);
+
+/// Search for a in the weapons. Returns whether a was found.
BOOL CheckArms(long a);
+
+/// Remove num ammo from the currently selected weapon. Returns whether there was any ammo left to fire.
BOOL UseArmsEnergy(long num);
BOOL ChargeArmsEnergy(long num);
void FullArmsEnergy();