ref: 9be37f62e0944b48912bc71e44a2ec2c5050eead
parent: b915e7315d58f622d3c590e3988ef45d3e09c719
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sun Feb 3 15:54:40 EST 2019
Added NPC 111 and 112 (teleporting Quote)
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -85,6 +85,9 @@
void ActNpc091(NPCHAR *npc);
void ActNpc092(NPCHAR *npc);
+void ActNpc111(NPCHAR *npc);
+void ActNpc112(NPCHAR *npc);
+
void ActNpc116(NPCHAR *npc);
void ActNpc119(NPCHAR *npc);
--- a/src/NpcAct100.cpp
+++ b/src/NpcAct100.cpp
@@ -9,6 +9,168 @@
#include "Back.h"
#include "Triangle.h"
+//Quote (teleport out)
+void ActNpc111(NPCHAR *npc)
+{
+ RECT rcLeft[2];
+ RECT rcRight[2];
+
+ rcLeft[0] = {0, 0, 16, 16};
+ rcLeft[1] = {16, 0, 32, 16};
+
+ rcRight[0] = {0, 16, 16, 32};
+ rcRight[1] = {16, 16, 32, 32};
+
+ switch ( npc->act_no )
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->ani_no = 0;
+ npc->y -= 0x2000;
+ break;
+
+ case 1:
+ if (++npc->act_wait > 20)
+ {
+ npc->act_wait = 0;
+ npc->act_no = 2;
+ npc->ani_no = 1;
+ npc->ym = -0x2FF;
+ }
+
+ break;
+
+ case 2:
+ if (npc->ym > 0)
+ npc->hit.bottom = 0x2000;
+
+ if (npc->flag & 8)
+ {
+ npc->act_no = 3;
+ npc->act_wait = 0;
+ npc->ani_no = 0;
+ }
+
+ break;
+
+ case 3:
+ if (++npc->act_wait > 40)
+ {
+ npc->act_no = 4;
+ npc->act_wait = 64;
+ PlaySoundObject(29, 1);
+ }
+
+ break;
+
+ case 4:
+ --npc->act_wait;
+ npc->ani_no = 0;
+
+ if (npc->act_wait == 0)
+ npc->cond = 0;
+
+ break;
+ }
+
+ npc->ym += 0x40;
+ npc->y += npc->ym;
+
+ if (npc->direct == 0)
+ npc->rect = rcLeft[npc->ani_no];
+ else
+ npc->rect = rcRight[npc->ani_no];
+
+ if (gMC.equip & 0x40)
+ {
+ npc->rect.top += 32;
+ npc->rect.bottom += 32;
+ }
+
+ if (npc->act_no == 4)
+ {
+ npc->rect.bottom = npc->rect.top + npc->act_wait / 4;
+
+ if (npc->act_wait / 2 % 2)
+ ++npc->rect.left;
+ }
+}
+
+//Quote (teleport in)
+void ActNpc112(NPCHAR *npc)
+{
+ RECT rcLeft[2];
+ RECT rcRight[2];
+
+ rcLeft[0] = {0, 0, 16, 16};
+ rcLeft[1] = {16, 0, 32, 16};
+
+ rcRight[0] = {0, 16, 16, 32};
+ rcRight[1] = {16, 16, 32, 32};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->ani_no = 0;
+ npc->ani_wait = 0;
+ npc->x += 0x2000;
+ npc->y += 0x1000;
+ PlaySoundObject(29, 1);
+ // Fallthrough
+ case 1:
+ if (++npc->act_wait == 64)
+ {
+ npc->act_no = 2;
+ npc->act_wait = 0;
+ }
+
+ break;
+
+ case 2:
+ if (++npc->act_wait > 20)
+ {
+ npc->act_no = 3;
+ npc->ani_no = 1;
+ npc->hit.bottom = 0x1000;
+ }
+
+ break;
+
+ case 3:
+ if (npc->flag & 8)
+ {
+ npc->act_no = 4;
+ npc->act_wait = 0;
+ npc->ani_no = 0;
+ }
+
+ break;
+ }
+
+ npc->ym += 0x40;
+ npc->y += npc->ym;
+
+ if (npc->direct == 0)
+ npc->rect = rcLeft[npc->ani_no];
+ else
+ npc->rect = rcRight[npc->ani_no];
+
+ if (gMC.equip & 0x40)
+ {
+ npc->rect.top += 32;
+ npc->rect.bottom += 32;
+ }
+
+ if (npc->act_no == 1)
+ {
+ npc->rect.bottom = npc->rect.top + npc->act_wait / 4;
+
+ if ( npc->act_wait / 2 % 2 )
+ ++npc->rect.left;
+ }
+}
+
//Red petals
void ActNpc116(NPCHAR *npc)
{
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -167,8 +167,8 @@
nullptr,
nullptr,
nullptr,
- nullptr,
- nullptr,
+ ActNpc111,
+ ActNpc112,
nullptr,
nullptr,
nullptr,
--
⑨