ref: 9be8b9a493e0607a506a7fed098ca9466153b23e
parent: 53e2b715d45f7e55b77f71f9f88975f77ffe2985
author: Gabriel Ravier <gabravier@gmail.com>
date: Sat Apr 11 22:26:51 EDT 2020
Backends: Added init/de-init messages for backends Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/Backends/Audio/SDL2.cpp
+++ b/src/Backends/Audio/SDL2.cpp
@@ -65,6 +65,7 @@
BOOL AudioBackend_Init(void)
{
+ Backend_PrintInfo("Initializing SDL2 audio backend...");
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
std::string errorMessage = std::string("'SDL_InitSubSystem(SDL_INIT_AUDIO)' failed: ") + SDL_GetError();
@@ -101,14 +102,17 @@
Backend_PrintInfo("Selected SDL audio driver: %s", SDL_GetCurrentAudioDriver());
+ Backend_PrintInfo("Succesfully initialized SDL2 audio backend");
return TRUE;
}
void AudioBackend_Deinit(void)
{
+ Backend_PrintInfo("De-initializing SDL2 audio backend...");
SDL_CloseAudioDevice(device_id);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ Backend_PrintInfo("Finished de-initializing SDL2 audio backend");
}
AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length)
--- a/src/Backends/Audio/miniaudio.cpp
+++ b/src/Backends/Audio/miniaudio.cpp
@@ -73,6 +73,7 @@
BOOL AudioBackend_Init(void)
{
+ Backend_PrintInfo("Initializing miniaudio audio backend...");
ma_device_config config = ma_device_config_init(ma_device_type_playback);
config.playback.pDeviceID = NULL;
config.playback.format = ma_format_f32;
@@ -99,6 +100,7 @@
Mixer_Init(device.sampleRate);
+ Backend_PrintInfo("Successfully initialized miniaudio audio backend");
return TRUE;
}
else
@@ -133,6 +135,7 @@
void AudioBackend_Deinit(void)
{
+ Backend_PrintInfo("De-initializing miniaudio audio backend...");
ma_result return_value;
return_value = ma_device_stop(&device);
@@ -144,6 +147,7 @@
ma_mutex_uninit(&mutex);
ma_device_uninit(&device);
+ Backend_PrintInfo("Finished de-initializing miniaudio audio backend...");
}
AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length)
--- a/src/Backends/GLFW3/Controller.cpp
+++ b/src/Backends/GLFW3/Controller.cpp
@@ -71,6 +71,7 @@
BOOL ControllerBackend_Init(void)
{
+ Backend_PrintInfo("Initializing GLFW controller backend...");
// Connect joysticks that are already plugged-in
for (int i = GLFW_JOYSTICK_1; i < GLFW_JOYSTICK_LAST; ++i)
if (glfwJoystickPresent(i) == GLFW_TRUE)
@@ -79,11 +80,13 @@
// Set-up the callback for future (dis)connections
glfwSetJoystickCallback(JoystickCallback);
+ Backend_PrintInfo("Sucessfully initialized GLFW controller backend");
return TRUE;
}
void ControllerBackend_Deinit(void)
{
+ Backend_PrintInfo("De-initializing GLFW controller backend...");
glfwSetJoystickCallback(NULL);
joystick_connected = FALSE;
@@ -91,6 +94,7 @@
free(axis_neutrals);
axis_neutrals = NULL;
+ Backend_PrintInfo("Finished de-initializing GLFW controller backend");
}
BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
--- a/src/Backends/GLFW3/Misc.cpp
+++ b/src/Backends/GLFW3/Misc.cpp
@@ -159,10 +159,14 @@
BOOL Backend_Init(void)
{
+ Backend_PrintInfo("Initializing GLFW platform backend...");
glfwSetErrorCallback(ErrorCallback);
if (glfwInit() == GL_TRUE)
+ {
+ Backend_PrintInfo("Successfully initialized GLFW platform backend");
return TRUE;
+ }
Backend_ShowMessageBox("Fatal error", "Could not initialise GLFW3");
@@ -171,10 +175,12 @@
void Backend_Deinit(void)
{
+ Backend_PrintInfo("De-initializing GLFW platform backend...");
if (cursor != NULL)
glfwDestroyCursor(cursor);
glfwTerminate();
+ Backend_PrintInfo("Finished de-initializing GLFW platform backend ");
}
void Backend_PostWindowCreation(void)
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -583,7 +583,10 @@
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{
#ifndef USE_OPENGLES2
+ Backend_PrintInfo("Initializing OpenGL3 rendering backend...");
glad_set_post_callback(PostGLCallCallback);
+#else
+ Backend_PrintInfo("Initializing OpenGLES2 rendering backend...");
#endif
actual_screen_width = screen_width;
@@ -668,6 +671,12 @@
config.delete_texture_callback = GlyphBatch_DestroyTexture;
spritebatch_init(&glyph_batcher, &config, NULL);
+#ifndef USE_OPENGLES2
+ Backend_PrintInfo("Successfully initialized OpenGL3 rendering backend");
+#else
+ Backend_PrintInfo("Successfully initialized OpenGLES2 rendering backend");
+#endif
+
return &framebuffer;
}
@@ -694,6 +703,11 @@
void RenderBackend_Deinit(void)
{
+#ifndef USE_OPENGLES2
+ Backend_PrintInfo("De-initializing OpenGL3 rendering backend...");
+#else
+ Backend_PrintInfo("De-initializing OpenGLES2 rendering backend...");
+#endif
free(local_vertex_buffer);
spritebatch_term(&glyph_batcher);
@@ -710,6 +724,12 @@
#endif
WindowBackend_OpenGL_DestroyWindow();
+
+#ifndef USE_OPENGLES2
+ Backend_PrintInfo("Finished de-initializing OpenGL3 rendering backend");
+#else
+ Backend_PrintInfo("Finished de-initializing OpenGLES2 rendering backend");
+#endif
}
void RenderBackend_DrawScreen(void)
--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -47,6 +47,7 @@
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{
+ Backend_PrintInfo("Initializing SDLSurface rendering backend...");
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
if (window != NULL)
@@ -66,6 +67,7 @@
{
Backend_PostWindowCreation();
+ Backend_PrintInfo("Successfully initialized SDLSurface rendering backend");
return &framebuffer;
}
@@ -91,8 +93,10 @@
void RenderBackend_Deinit(void)
{
+ Backend_PrintInfo("De-initializing SDLSurface rendering backend...");
SDL_FreeSurface(framebuffer.sdlsurface);
SDL_DestroyWindow(window);
+ Backend_PrintInfo("Finished de-initializing SDLSurface rendering backend");
}
void RenderBackend_DrawScreen(void)
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -128,6 +128,7 @@
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{
+ Backend_PrintInfo("Initializing SDLTexture rendering backend...");
Backend_PrintInfo("Available SDL render drivers:");
for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i)
@@ -185,6 +186,7 @@
{
Backend_PostWindowCreation();
+ Backend_PrintInfo("Successfully initialized SDLTexture rendering backend");
return &framebuffer;
}
else
@@ -220,10 +222,12 @@
void RenderBackend_Deinit(void)
{
+ Backend_PrintInfo("De-initializing SDLTexture rendering backend...");
spritebatch_term(&glyph_batcher);
SDL_DestroyTexture(framebuffer.texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
+ Backend_PrintInfo("Finished de-initializing SDLTexture rendering backend...");
}
void RenderBackend_DrawScreen(void)
--- a/src/Backends/Rendering/Software.cpp
+++ b/src/Backends/Rendering/Software.cpp
@@ -35,6 +35,7 @@
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{
+ Backend_PrintInfo("Initializing Software rendering backend...");
size_t pitch;
framebuffer.pixels = WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen, &pitch);
framebuffer.width = screen_width;
@@ -41,12 +42,22 @@
framebuffer.height = screen_height;
framebuffer.pitch = pitch;
- return &framebuffer;
+ if (framebuffer.pixels)
+ {
+ Backend_PrintInfo("Successfully initialized Software rendering backend");
+ return &framebuffer;
+ }
+ else
+ {
+ Backend_PrintError("Failed to create window");
+ }
}
void RenderBackend_Deinit(void)
{
+ Backend_PrintInfo("De-initializing Software rendering backend...");
WindowBackend_Software_DestroyWindow();
+ Backend_PrintInfo("Finished de-initializing Software rendering backend");
}
void RenderBackend_DrawScreen(void)
--- a/src/Backends/SDL2/Controller.cpp
+++ b/src/Backends/SDL2/Controller.cpp
@@ -17,6 +17,7 @@
BOOL ControllerBackend_Init(void)
{
+ Backend_PrintInfo("Initializing SDL2 controller backend...");
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
Backend_PrintError("Couldn't initialise joystick SDL subsystem: %s", SDL_GetError());
@@ -23,11 +24,13 @@
return FALSE;
}
+ Backend_PrintInfo("Successfully initialized SDL2 controller backend");
return TRUE;
}
void ControllerBackend_Deinit(void)
{
+ Backend_PrintInfo("De-initializing SDL2 controller backend...");
if (joystick != NULL)
{
SDL_JoystickClose(joystick);
@@ -35,6 +38,7 @@
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+ Backend_PrintInfo("Finished de-initializing SDL2 controller backend");
}
BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
--- a/src/Backends/SDL2/Misc.cpp
+++ b/src/Backends/SDL2/Misc.cpp
@@ -33,6 +33,7 @@
BOOL Backend_Init(void)
{
+ Backend_PrintInfo("Initializing SDL2 platform backend...");
if (SDL_Init(SDL_INIT_EVENTS) == 0)
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == 0)
@@ -49,6 +50,7 @@
else
Backend_PrintError("No SDL video driver initialized !");
+ Backend_PrintInfo("Successfully initialized SDL2 platform backend");
return TRUE;
}
@@ -67,6 +69,7 @@
void Backend_Deinit(void)
{
+ Backend_PrintInfo("De-initializing SDL2 platform backend...");
if (cursor != NULL)
SDL_FreeCursor(cursor);
@@ -76,6 +79,7 @@
free(cursor_surface_pixels);
SDL_Quit();
+ Backend_PrintInfo("Finished de-initializing SDL2 platform backend...");
}
void Backend_PostWindowCreation(void)