shithub: cstory

Download patch

ref: 9be8b9a493e0607a506a7fed098ca9466153b23e
parent: 53e2b715d45f7e55b77f71f9f88975f77ffe2985
author: Gabriel Ravier <gabravier@gmail.com>
date: Sat Apr 11 22:26:51 EDT 2020

Backends: Added init/de-init messages for backends

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

--- a/src/Backends/Audio/SDL2.cpp
+++ b/src/Backends/Audio/SDL2.cpp
@@ -65,6 +65,7 @@
 
 BOOL AudioBackend_Init(void)
 {
+	Backend_PrintInfo("Initializing SDL2 audio backend...");
 	if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
 	{
 		std::string errorMessage = std::string("'SDL_InitSubSystem(SDL_INIT_AUDIO)' failed: ") + SDL_GetError();
@@ -101,14 +102,17 @@
 
 	Backend_PrintInfo("Selected SDL audio driver: %s", SDL_GetCurrentAudioDriver());
 
+	Backend_PrintInfo("Succesfully initialized SDL2 audio backend");
 	return TRUE;
 }
 
 void AudioBackend_Deinit(void)
 {
+	Backend_PrintInfo("De-initializing SDL2 audio backend...");
 	SDL_CloseAudioDevice(device_id);
 
 	SDL_QuitSubSystem(SDL_INIT_AUDIO);
+	Backend_PrintInfo("Finished de-initializing SDL2 audio backend");
 }
 
 AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length)
--- a/src/Backends/Audio/miniaudio.cpp
+++ b/src/Backends/Audio/miniaudio.cpp
@@ -73,6 +73,7 @@
 
 BOOL AudioBackend_Init(void)
 {
+	Backend_PrintInfo("Initializing miniaudio audio backend...");
 	ma_device_config config = ma_device_config_init(ma_device_type_playback);
 	config.playback.pDeviceID = NULL;
 	config.playback.format = ma_format_f32;
@@ -99,6 +100,7 @@
 
 					Mixer_Init(device.sampleRate);
 
+					Backend_PrintInfo("Successfully initialized miniaudio audio backend");
 					return TRUE;
 				}
 				else
@@ -133,6 +135,7 @@
 
 void AudioBackend_Deinit(void)
 {
+	Backend_PrintInfo("De-initializing miniaudio audio backend...");
 	ma_result return_value;
 	return_value = ma_device_stop(&device);
 
@@ -144,6 +147,7 @@
 	ma_mutex_uninit(&mutex);
 
 	ma_device_uninit(&device);
+	Backend_PrintInfo("Finished de-initializing miniaudio audio backend...");
 }
 
 AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length)
--- a/src/Backends/GLFW3/Controller.cpp
+++ b/src/Backends/GLFW3/Controller.cpp
@@ -71,6 +71,7 @@
 
 BOOL ControllerBackend_Init(void)
 {
+	Backend_PrintInfo("Initializing GLFW controller backend...");
 	// Connect joysticks that are already plugged-in
 	for (int i = GLFW_JOYSTICK_1; i < GLFW_JOYSTICK_LAST; ++i)
 		if (glfwJoystickPresent(i) == GLFW_TRUE)
@@ -79,11 +80,13 @@
 	// Set-up the callback for future (dis)connections
 	glfwSetJoystickCallback(JoystickCallback);
 
+	Backend_PrintInfo("Sucessfully initialized GLFW controller backend");
 	return TRUE;
 }
 
 void ControllerBackend_Deinit(void)
 {
+	Backend_PrintInfo("De-initializing GLFW controller backend...");
 	glfwSetJoystickCallback(NULL);
 
 	joystick_connected = FALSE;
@@ -91,6 +94,7 @@
 
 	free(axis_neutrals);
 	axis_neutrals = NULL;
+	Backend_PrintInfo("Finished de-initializing GLFW controller backend");
 }
 
 BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
--- a/src/Backends/GLFW3/Misc.cpp
+++ b/src/Backends/GLFW3/Misc.cpp
@@ -159,10 +159,14 @@
 
 BOOL Backend_Init(void)
 {
+	Backend_PrintInfo("Initializing GLFW platform backend...");
 	glfwSetErrorCallback(ErrorCallback);
 
 	if (glfwInit() == GL_TRUE)
+	{
+		Backend_PrintInfo("Successfully initialized GLFW platform backend");
 		return TRUE;
+	}
 
 	Backend_ShowMessageBox("Fatal error", "Could not initialise GLFW3");
 
@@ -171,10 +175,12 @@
 
 void Backend_Deinit(void)
 {
+	Backend_PrintInfo("De-initializing GLFW platform backend...");
 	if (cursor != NULL)
 		glfwDestroyCursor(cursor);
 
 	glfwTerminate();
+	Backend_PrintInfo("Finished de-initializing GLFW platform backend ");
 }
 
 void Backend_PostWindowCreation(void)
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -583,7 +583,10 @@
 RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
 {
 #ifndef USE_OPENGLES2
+	Backend_PrintInfo("Initializing OpenGL3 rendering backend...");
 	glad_set_post_callback(PostGLCallCallback);
+#else
+	Backend_PrintInfo("Initializing OpenGLES2 rendering backend...");
 #endif
 
 	actual_screen_width = screen_width;
@@ -668,6 +671,12 @@
 			config.delete_texture_callback = GlyphBatch_DestroyTexture;
 			spritebatch_init(&glyph_batcher, &config, NULL);
 
+#ifndef USE_OPENGLES2
+			Backend_PrintInfo("Successfully initialized OpenGL3 rendering backend");
+#else
+			Backend_PrintInfo("Successfully initialized OpenGLES2 rendering backend");
+#endif
+
 			return &framebuffer;
 		}
 
@@ -694,6 +703,11 @@
 
 void RenderBackend_Deinit(void)
 {
+#ifndef USE_OPENGLES2
+	Backend_PrintInfo("De-initializing OpenGL3 rendering backend...");
+#else
+	Backend_PrintInfo("De-initializing OpenGLES2 rendering backend...");
+#endif
 	free(local_vertex_buffer);
 
 	spritebatch_term(&glyph_batcher);
@@ -710,6 +724,12 @@
 #endif
 
 	WindowBackend_OpenGL_DestroyWindow();
+
+#ifndef USE_OPENGLES2
+	Backend_PrintInfo("Finished de-initializing OpenGL3 rendering backend");
+#else
+	Backend_PrintInfo("Finished de-initializing OpenGLES2 rendering backend");
+#endif
 }
 
 void RenderBackend_DrawScreen(void)
--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -47,6 +47,7 @@
 
 RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
 {
+	Backend_PrintInfo("Initializing SDLSurface rendering backend...");
 	window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
 
 	if (window != NULL)
@@ -66,6 +67,7 @@
 			{
 				Backend_PostWindowCreation();
 
+				Backend_PrintInfo("Successfully initialized SDLSurface rendering backend");
 				return &framebuffer;
 			}
 
@@ -91,8 +93,10 @@
 
 void RenderBackend_Deinit(void)
 {
+	Backend_PrintInfo("De-initializing SDLSurface rendering backend...");
 	SDL_FreeSurface(framebuffer.sdlsurface);
 	SDL_DestroyWindow(window);
+	Backend_PrintInfo("Finished de-initializing SDLSurface rendering backend");
 }
 
 void RenderBackend_DrawScreen(void)
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -128,6 +128,7 @@
 
 RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
 {
+	Backend_PrintInfo("Initializing SDLTexture rendering backend...");
 	Backend_PrintInfo("Available SDL render drivers:");
 
 	for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i)
@@ -185,6 +186,7 @@
 				{
 					Backend_PostWindowCreation();
 
+					Backend_PrintInfo("Successfully initialized SDLTexture rendering backend");
 					return &framebuffer;
 				}
 				else
@@ -220,10 +222,12 @@
 
 void RenderBackend_Deinit(void)
 {
+	Backend_PrintInfo("De-initializing SDLTexture rendering backend...");
 	spritebatch_term(&glyph_batcher);
 	SDL_DestroyTexture(framebuffer.texture);
 	SDL_DestroyRenderer(renderer);
 	SDL_DestroyWindow(window);
+	Backend_PrintInfo("Finished de-initializing SDLTexture rendering backend...");
 }
 
 void RenderBackend_DrawScreen(void)
--- a/src/Backends/Rendering/Software.cpp
+++ b/src/Backends/Rendering/Software.cpp
@@ -35,6 +35,7 @@
 
 RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
 {
+	Backend_PrintInfo("Initializing Software rendering backend...");
 	size_t pitch;
 	framebuffer.pixels = WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen, &pitch);
 	framebuffer.width = screen_width;
@@ -41,12 +42,22 @@
 	framebuffer.height = screen_height;
 	framebuffer.pitch = pitch;
 
-	return &framebuffer;
+	if (framebuffer.pixels)
+	{
+		Backend_PrintInfo("Successfully initialized Software rendering backend");
+		return &framebuffer;
+	}
+	else
+	{
+		Backend_PrintError("Failed to create window");
+	}
 }
 
 void RenderBackend_Deinit(void)
 {
+	Backend_PrintInfo("De-initializing Software rendering backend...");
 	WindowBackend_Software_DestroyWindow();
+	Backend_PrintInfo("Finished de-initializing Software rendering backend");
 }
 
 void RenderBackend_DrawScreen(void)
--- a/src/Backends/SDL2/Controller.cpp
+++ b/src/Backends/SDL2/Controller.cpp
@@ -17,6 +17,7 @@
 
 BOOL ControllerBackend_Init(void)
 {
+	Backend_PrintInfo("Initializing SDL2 controller backend...");
 	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
 	{
 		Backend_PrintError("Couldn't initialise joystick SDL subsystem: %s", SDL_GetError());
@@ -23,11 +24,13 @@
 		return FALSE;
 	}
 
+	Backend_PrintInfo("Successfully initialized SDL2 controller backend");
 	return TRUE;
 }
 
 void ControllerBackend_Deinit(void)
 {
+	Backend_PrintInfo("De-initializing SDL2 controller backend...");
 	if (joystick != NULL)
 	{
 		SDL_JoystickClose(joystick);
@@ -35,6 +38,7 @@
 	}
 
 	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+	Backend_PrintInfo("Finished de-initializing SDL2 controller backend");
 }
 
 BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
--- a/src/Backends/SDL2/Misc.cpp
+++ b/src/Backends/SDL2/Misc.cpp
@@ -33,6 +33,7 @@
 
 BOOL Backend_Init(void)
 {
+	Backend_PrintInfo("Initializing SDL2 platform backend...");
 	if (SDL_Init(SDL_INIT_EVENTS) == 0)
 	{
 		if (SDL_InitSubSystem(SDL_INIT_VIDEO) == 0)
@@ -49,6 +50,7 @@
 			else
 				Backend_PrintError("No SDL video driver initialized !");
 
+			Backend_PrintInfo("Successfully initialized SDL2 platform backend");
 			return TRUE;
 		}
 
@@ -67,6 +69,7 @@
 
 void Backend_Deinit(void)
 {
+	Backend_PrintInfo("De-initializing SDL2 platform backend...");
 	if (cursor != NULL)
 		SDL_FreeCursor(cursor);
 
@@ -76,6 +79,7 @@
 	free(cursor_surface_pixels);
 
 	SDL_Quit();
+	Backend_PrintInfo("Finished de-initializing SDL2 platform backend...");
 }
 
 void Backend_PostWindowCreation(void)