shithub: cstory

Download patch

ref: 9ca503a96e401d34ff41693aaf15ec5522e9f554
parent: a81fe10fc7f2c390430a18db2f8820be4bcd7ead
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Sep 9 20:43:23 EDT 2019

Add Visual Studio 2017 project files

This required hacking-in DirectInput8 support since Visual Studio
hasn't supported DirectInput7 and earlier since 2007.

diff: cannot open b/vs2017//null: file does not exist: 'b/vs2017//null'
--- a/.gitignore
+++ b/.gitignore
@@ -19,3 +19,11 @@
 vs2003/Release
 vs2003/Debug (Japanese)
 vs2003/Release (Japanese)
+
+# Exclude Visual Studio 2017 files
+vs2017/Debug
+vs2017/Release
+vs2017/Debug (Japanese)
+vs2017/Release (Japanese)
+vs2017/x64
+vs2017/.vs
--- a/README.md
+++ b/README.md
@@ -28,6 +28,10 @@
 
 Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable. The tool for this can be found in the 'devilution' folder.
 
+### Visual Studio 2017 (and later)
+
+Project files for Visual Studio 2017 can be found in the 'vs2017' folder.
+
 ### Makefile (MinGW-w64)
 
 Run 'make' in this folder, preferably with some of the following settings:
--- a/src/Input.cpp
+++ b/src/Input.cpp
@@ -4,7 +4,11 @@
 #include <stdio.h>
 #include <string.h>
 
+#if defined(_MSC_VER) && _MSC_VER >= 1500	// Newer versions of Visual Studio don't support anything earlier than DirectInput8
+#define DIRECTINPUT_VERSION 0x800
+#else
 #define DIRECTINPUT_VERSION 0x500
+#endif
 #include <dinput.h>
 
 #include "WindowsWrapper.h"
@@ -58,7 +62,11 @@
 
 BOOL InitDirectInput(HINSTANCE hinst, HWND hWnd)
 {
+#if defined(_MSC_VER) && _MSC_VER >= 1500
+	if (DirectInput8Create(hinst, DIRECTINPUT_VERSION, IID_IDirectInput8A, (LPVOID*)&lpDI, NULL) != DI_OK)
+#else
 	if (DirectInputCreateA(hinst, DIRECTINPUT_VERSION, &lpDI, NULL) != DI_OK)
+#endif
 		return FALSE;
 
 	if (!HookAllDirectInputDevices(hWnd))
--- /dev/null
+++ b/vs2017/CSE2.sln
@@ -1,0 +1,30 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+VisualStudioVersion = 15.0.28307.779
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cave Story Engine 2", "CSE2.vcxproj", "{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug (Japanese)|x86 = Debug (Japanese)|x86
+		Debug|x86 = Debug|x86
+		Release (Japanese)|x86 = Release (Japanese)|x86
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug (Japanese)|x86.ActiveCfg = Debug (Japanese)|Win32
+		{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug (Japanese)|x86.Build.0 = Debug (Japanese)|Win32
+		{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug|x86.ActiveCfg = Debug|Win32
+		{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug|x86.Build.0 = Debug|Win32
+		{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release (Japanese)|x86.ActiveCfg = Release (Japanese)|Win32
+		{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release (Japanese)|x86.Build.0 = Release (Japanese)|Win32
+		{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release|x86.ActiveCfg = Release|Win32
+		{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release|x86.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {5B768CDF-DE61-4270-8E55-EE32983245CD}
+	EndGlobalSection
+EndGlobal
--- /dev/null
+++ b/vs2017/CSE2.vcxproj
@@ -1,0 +1,380 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug (Japanese)|Win32">
+      <Configuration>Debug (Japanese)</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release (Japanese)|Win32">
+      <Configuration>Release (Japanese)</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectName>Cave Story Engine 2</ProjectName>
+    <ProjectGuid>{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}</ProjectGuid>
+    <RootNamespace>CSE2</RootNamespace>
+    <Keyword>ManagedCProj</Keyword>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset>v141</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
+    <CLRSupport>false</CLRSupport>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset>v141</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
+    <CLRSupport>false</CLRSupport>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset>v141</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
+    <CLRSupport>false</CLRSupport>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset>v141</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
+    <CLRSupport>false</CLRSupport>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <_ProjectFileVersion>15.0.28307.799</_ProjectFileVersion>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+    <IntDir>$(Configuration)\</IntDir>
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+    <IntDir>$(Configuration)\</IntDir>
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'">
+    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+    <IntDir>$(Configuration)\</IntDir>
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'">
+    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
+    <IntDir>$(Configuration)\</IntDir>
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MinimalRebuild>true</MinimalRebuild>
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+      <AssemblerOutput />
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
+      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AssemblyDebug>true</AssemblyDebug>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MinimalRebuild>true</MinimalRebuild>
+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+      <AssemblerOutput />
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'">
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MinimalRebuild>true</MinimalRebuild>
+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+      <AssemblerOutput />
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'">
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MinimalRebuild>true</MinimalRebuild>
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+      <AssemblerOutput />
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
+      <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AssemblyDebug>true</AssemblyDebug>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="..\src\ArmsItem.cpp" />
+    <ClCompile Include="..\src\Back.cpp" />
+    <ClCompile Include="..\src\Boss.cpp" />
+    <ClCompile Include="..\src\BossAlmo1.cpp" />
+    <ClCompile Include="..\src\BossAlmo2.cpp" />
+    <ClCompile Include="..\src\BossBallos.cpp" />
+    <ClCompile Include="..\src\BossFrog.cpp" />
+    <ClCompile Include="..\src\BossIronH.cpp" />
+    <ClCompile Include="..\src\BossLife.cpp" />
+    <ClCompile Include="..\src\BossOhm.cpp" />
+    <ClCompile Include="..\src\BossPress.cpp" />
+    <ClCompile Include="..\src\BossTwinD.cpp" />
+    <ClCompile Include="..\src\BossX.cpp" />
+    <ClCompile Include="..\src\BulHit.cpp" />
+    <ClCompile Include="..\src\Bullet.cpp" />
+    <ClCompile Include="..\src\Caret.cpp" />
+    <ClCompile Include="..\src\Config.cpp" />
+    <ClCompile Include="..\src\Dialog.cpp" />
+    <ClCompile Include="..\src\Draw.cpp" />
+    <ClCompile Include="..\src\Ending.cpp" />
+    <ClCompile Include="..\src\Escape.cpp" />
+    <ClCompile Include="..\src\Fade.cpp" />
+    <ClCompile Include="..\src\Flags.cpp" />
+    <ClCompile Include="..\src\Flash.cpp" />
+    <ClCompile Include="..\src\Frame.cpp" />
+    <ClCompile Include="..\src\Game.cpp" />
+    <ClCompile Include="..\src\Generic.cpp" />
+    <ClCompile Include="..\src\GenericLoad.cpp" />
+    <ClCompile Include="..\src\Input.cpp" />
+    <ClCompile Include="..\src\KeyControl.cpp" />
+    <ClCompile Include="..\src\Main.cpp" />
+    <ClCompile Include="..\src\Map.cpp" />
+    <ClCompile Include="..\src\MapName.cpp" />
+    <ClCompile Include="..\src\MiniMap.cpp" />
+    <ClCompile Include="..\src\MyChar.cpp" />
+    <ClCompile Include="..\src\MycHit.cpp" />
+    <ClCompile Include="..\src\MycParam.cpp" />
+    <ClCompile Include="..\src\NpcAct000.cpp" />
+    <ClCompile Include="..\src\NpcAct020.cpp" />
+    <ClCompile Include="..\src\NpcAct040.cpp" />
+    <ClCompile Include="..\src\NpcAct060.cpp" />
+    <ClCompile Include="..\src\NpcAct080.cpp" />
+    <ClCompile Include="..\src\NpcAct100.cpp" />
+    <ClCompile Include="..\src\NpcAct120.cpp" />
+    <ClCompile Include="..\src\NpcAct140.cpp" />
+    <ClCompile Include="..\src\NpcAct160.cpp" />
+    <ClCompile Include="..\src\NpcAct180.cpp" />
+    <ClCompile Include="..\src\NpcAct200.cpp" />
+    <ClCompile Include="..\src\NpcAct220.cpp" />
+    <ClCompile Include="..\src\NpcAct240.cpp" />
+    <ClCompile Include="..\src\NpcAct260.cpp" />
+    <ClCompile Include="..\src\NpcAct280.cpp" />
+    <ClCompile Include="..\src\NpcAct300.cpp" />
+    <ClCompile Include="..\src\NpcAct320.cpp" />
+    <ClCompile Include="..\src\NpcAct340.cpp" />
+    <ClCompile Include="..\src\NpChar.cpp" />
+    <ClCompile Include="..\src\NpcHit.cpp" />
+    <ClCompile Include="..\src\NpcTbl.cpp" />
+    <ClCompile Include="..\src\Organya.cpp" />
+    <ClCompile Include="..\src\PixTone.cpp" />
+    <ClCompile Include="..\src\Profile.cpp" />
+    <ClCompile Include="..\src\SelStage.cpp" />
+    <ClCompile Include="..\src\Shoot.cpp" />
+    <ClCompile Include="..\src\Sound.cpp" />
+    <ClCompile Include="..\src\Stage.cpp" />
+    <ClCompile Include="..\src\Star.cpp" />
+    <ClCompile Include="..\src\TextScr.cpp" />
+    <ClCompile Include="..\src\Triangle.cpp" />
+    <ClCompile Include="..\src\ValueView.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\assets\resources\afxres.h" />
+    <ClInclude Include="..\assets\resources\resource1.h" />
+    <ClInclude Include="..\src\ArmsItem.h" />
+    <ClInclude Include="..\src\Back.h" />
+    <ClInclude Include="..\src\Boss.h" />
+    <ClInclude Include="..\src\BossAlmo1.h" />
+    <ClInclude Include="..\src\BossAlmo2.h" />
+    <ClInclude Include="..\src\BossBallos.h" />
+    <ClInclude Include="..\src\BossFrog.h" />
+    <ClInclude Include="..\src\BossIronH.h" />
+    <ClInclude Include="..\src\BossLife.h" />
+    <ClInclude Include="..\src\BossOhm.h" />
+    <ClInclude Include="..\src\BossPress.h" />
+    <ClInclude Include="..\src\BossTwinD.h" />
+    <ClInclude Include="..\src\BossX.h" />
+    <ClInclude Include="..\src\BulHit.h" />
+    <ClInclude Include="..\src\Bullet.h" />
+    <ClInclude Include="..\src\Caret.h" />
+    <ClInclude Include="..\src\CommonDefines.h" />
+    <ClInclude Include="..\src\Config.h" />
+    <ClInclude Include="..\src\Dialog.h" />
+    <ClInclude Include="..\src\Draw.h" />
+    <ClInclude Include="..\src\Ending.h" />
+    <ClInclude Include="..\src\Escape.h" />
+    <ClInclude Include="..\src\Fade.h" />
+    <ClInclude Include="..\src\Flags.h" />
+    <ClInclude Include="..\src\Flash.h" />
+    <ClInclude Include="..\src\Frame.h" />
+    <ClInclude Include="..\src\Game.h" />
+    <ClInclude Include="..\src\Generic.h" />
+    <ClInclude Include="..\src\GenericLoad.h" />
+    <ClInclude Include="..\src\Input.h" />
+    <ClInclude Include="..\src\KeyControl.h" />
+    <ClInclude Include="..\src\Main.h" />
+    <ClInclude Include="..\src\Map.h" />
+    <ClInclude Include="..\src\MapName.h" />
+    <ClInclude Include="..\src\MiniMap.h" />
+    <ClInclude Include="..\src\MyChar.h" />
+    <ClInclude Include="..\src\MycHit.h" />
+    <ClInclude Include="..\src\MycParam.h" />
+    <ClInclude Include="..\src\NpcAct.h" />
+    <ClInclude Include="..\src\NpChar.h" />
+    <ClInclude Include="..\src\NpcHit.h" />
+    <ClInclude Include="..\src\NpcTbl.h" />
+    <ClInclude Include="..\src\Organya.h" />
+    <ClInclude Include="..\src\PixTone.h" />
+    <ClInclude Include="..\src\Profile.h" />
+    <ClInclude Include="..\src\SelStage.h" />
+    <ClInclude Include="..\src\Shoot.h" />
+    <ClInclude Include="..\src\Sound.h" />
+    <ClInclude Include="..\src\Stage.h" />
+    <ClInclude Include="..\src\Star.h" />
+    <ClInclude Include="..\src\Tags.h" />
+    <ClInclude Include="..\src\TextScr.h" />
+    <ClInclude Include="..\src\Triangle.h" />
+    <ClInclude Include="..\src\Types.h" />
+    <ClInclude Include="..\src\ValueView.h" />
+    <ClInclude Include="..\src\WindowsWrapper.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="..\assets\resources\CSE2.rc">
+      <Culture Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'">0x0411</Culture>
+      <Culture Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">0x0411</Culture>
+      <Culture Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'">0x0411</Culture>
+      <Culture Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">0x0411</Culture>
+    </ResourceCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="..\assets\resources\Bitmap\Credit01.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit02.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit03.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit04.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit05.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit06.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit07.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit08.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit09.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit10.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit11.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit12.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit14.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit15.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit16.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit17.bmp" />
+    <Image Include="..\assets\resources\Bitmap\Credit18.bmp" />
+    <Image Include="..\assets\resources\Bitmap\pixel.bmp" />
+    <Image Include="..\assets\resources\Icon\0.ico" />
+    <Image Include="..\assets\resources\Icon\ICON_MINI.ico" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\assets\resources\Cursor\CURSOR_IKA.cur" />
+    <None Include="..\assets\resources\Cursor\CURSOR_NORMAL.cur" />
+    <None Include="..\assets\resources\Org\Access.org" />
+    <None Include="..\assets\resources\Org\Anzen.org" />
+    <None Include="..\assets\resources\Org\Balcony.org" />
+    <None Include="..\assets\resources\Org\Ballos.org" />
+    <None Include="..\assets\resources\Org\BreakDown.org" />
+    <None Include="..\assets\resources\Org\Cemetery.org" />
+    <None Include="..\assets\resources\Org\Curly.org" />
+    <None Include="..\assets\resources\Org\Dr.org" />
+    <None Include="..\assets\resources\Org\Ending.org" />
+    <None Include="..\assets\resources\Org\Escape.org" />
+    <None Include="..\assets\resources\Org\Fanfale1.org" />
+    <None Include="..\assets\resources\Org\Fanfale2.org" />
+    <None Include="..\assets\resources\Org\Fanfale3.org" />
+    <None Include="..\assets\resources\Org\FireEye.org" />
+    <None Include="..\assets\resources\Org\Gameover.org" />
+    <None Include="..\assets\resources\Org\Ginsuke.org" />
+    <None Include="..\assets\resources\Org\Grand.org" />
+    <None Include="..\assets\resources\Org\Gravity.org" />
+    <None Include="..\assets\resources\Org\Hell.org" />
+    <None Include="..\assets\resources\Org\ironH.org" />
+    <None Include="..\assets\resources\Org\Jenka.org" />
+    <None Include="..\assets\resources\Org\Jenka2.org" />
+    <None Include="..\assets\resources\Org\Kodou.org" />
+    <None Include="..\assets\resources\Org\LastBtl.org" />
+    <None Include="..\assets\resources\Org\LastBtl3.org" />
+    <None Include="..\assets\resources\Org\LastCave.org" />
+    <None Include="..\assets\resources\Org\Marine.org" />
+    <None Include="..\assets\resources\Org\Maze.org" />
+    <None Include="..\assets\resources\Org\MDown2.org" />
+    <None Include="..\assets\resources\Org\Mura.org" />
+    <None Include="..\assets\resources\Org\Oside.org" />
+    <None Include="..\assets\resources\Org\Plant.org" />
+    <None Include="..\assets\resources\Org\quiet.org" />
+    <None Include="..\assets\resources\Org\Requiem.org" />
+    <None Include="..\assets\resources\Org\Toroko.org" />
+    <None Include="..\assets\resources\Org\Vivi.org" />
+    <None Include="..\assets\resources\Org\Wanpak2.org" />
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+    </None>
+    <None Include="..\assets\resources\Org\Wanpaku.org">
+      <Filter>Resource Files\Organya</Filter>
+    </None>
+    <None Include="..\assets\resources\Wave\Wave.dat">
+      <Filter>Resource Files\Organya</Filter>
+    </None>
+    <None Include="..\assets\resources\Org\Weed.org">
+      <Filter>Resource Files\Organya</Filter>
+    </None>
+    <None Include="..\assets\resources\Org\White.org">
+      <Filter>Resource Files\Organya</Filter>
+    </None>
+    <None Include="..\assets\resources\Org\XXXX.org">
+      <Filter>Resource Files\Organya</Filter>
+    </None>
+    <None Include="..\assets\resources\Org\Zonbie.org">
+      <Filter>Resource Files\Organya</Filter>
+    </None>
+  </ItemGroup>
+</Project>
\ No newline at end of file