ref: 9cc1a5a0989d9cfe242fde830077bb45a748d75c
parent: 64f7a2eae3fbe666241211487e22196fa5485100
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Jul 30 22:55:22 EDT 2019
Change colour_buffer to unsigned bytes instead of floats
--- a/src/Backends/Rendering/OpenGL2.cpp
+++ b/src/Backends/Rendering/OpenGL2.cpp
@@ -31,7 +31,7 @@
static GLuint framebuffer_id;
static GLfloat vertex_buffer[4][2];
static GLfloat texture_coordinate_buffer[4][2];
-static GLfloat colour_buffer[4][3];
+static GLubyte colour_buffer[4][3];
static Backend_Surface framebuffer_surface;
@@ -122,7 +122,7 @@
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vertex_buffer);
glTexCoordPointer(2, GL_FLOAT, 0, texture_coordinate_buffer);
- glColorPointer(3, GL_FLOAT, 0, colour_buffer);
+ glColorPointer(3, GL_UNSIGNED_BYTE, 0, colour_buffer);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
@@ -181,9 +181,9 @@
glBindTexture(GL_TEXTURE_2D, framebuffer_surface.texture_id);
- colour_buffer[0][0] = 1.0f;
- colour_buffer[0][1] = 1.0f;
- colour_buffer[0][2] = 1.0f;
+ colour_buffer[0][0] = 0xFF;
+ colour_buffer[0][1] = 0xFF;
+ colour_buffer[0][2] = 0xFF;
colour_buffer[1][0] = colour_buffer[0][0];
colour_buffer[1][1] = colour_buffer[0][1];
colour_buffer[1][2] = colour_buffer[0][2];
@@ -294,9 +294,9 @@
const GLfloat vertex_top = (GLfloat)y;
const GLfloat vertex_bottom = (GLfloat)y + (rect->bottom - rect->top);
- colour_buffer[0][0] = 1.0f;
- colour_buffer[0][1] = 1.0f;
- colour_buffer[0][2] = 1.0f;
+ colour_buffer[0][0] = 0xFF;
+ colour_buffer[0][1] = 0xFF;
+ colour_buffer[0][2] = 0xFF;
colour_buffer[1][0] = colour_buffer[0][0];
colour_buffer[1][1] = colour_buffer[0][1];
colour_buffer[1][2] = colour_buffer[0][2];
@@ -361,9 +361,9 @@
// Use blank default texture, for a solid colour-fill
glBindTexture(GL_TEXTURE_2D, 0);
- colour_buffer[0][0] = red / 255.0f;
- colour_buffer[0][1] = green / 255.0f;
- colour_buffer[0][2] = blue / 255.0f;
+ colour_buffer[0][0] = red;
+ colour_buffer[0][1] = green;
+ colour_buffer[0][2] = blue;
colour_buffer[1][0] = colour_buffer[0][0];
colour_buffer[1][1] = colour_buffer[0][1];
colour_buffer[1][2] = colour_buffer[0][2];
@@ -508,9 +508,9 @@
const GLfloat vertex_top = (GLfloat)y;
const GLfloat vertex_bottom = (GLfloat)y + glyph->height;
- colour_buffer[0][0] = colours[0] / 255.0f;
- colour_buffer[0][1] = colours[1] / 255.0f;
- colour_buffer[0][2] = colours[2] / 255.0f;
+ colour_buffer[0][0] = colours[0];
+ colour_buffer[0][1] = colours[1];
+ colour_buffer[0][2] = colours[2];
colour_buffer[1][0] = colour_buffer[0][0];
colour_buffer[1][1] = colour_buffer[0][1];
colour_buffer[1][2] = colour_buffer[0][2];