ref: 9f002b618081265a0051110502710d414776e4c2
parent: d946cfd5793162c99f4bdf2aacfea4acc8b52a3e
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Sep 1 15:57:08 EDT 2020
Convert Lanczos resampler from double to float Forgot that C++98 has a float version of `sin`.
--- a/src/Backends/Audio/SoftwareMixer.cpp
+++ b/src/Backends/Audio/SoftwareMixer.cpp
@@ -153,22 +153,22 @@
// Perform Lanczos resampling
const int kernel_radius = 2;
- double accumulator = 0;
+ float accumulator = 0;
for (int i = -MIN(kernel_radius - 1, sound->position); i <= kernel_radius; ++i)
{
const signed char input_sample = sound->samples[(sound->position + i) % sound->frames];
- const double kernel_input = ((double)sound->position_subsample / 0x10000) - i;
+ const float kernel_input = ((float)sound->position_subsample / 0x10000) - i;
- if (kernel_input == 0.0)
+ if (kernel_input == 0.0f)
{
accumulator += input_sample;
}
else
{
- const double nx = 3.14159265358979323846 * kernel_input;
- const double nxa = nx / kernel_radius;
+ const float nx = 3.14159265358979323846f * kernel_input;
+ const float nxa = nx / kernel_radius;
accumulator += input_sample * (sin(nx) * sin(nxa) / (nx * nxa));
}