shithub: cstory

ref: 9f9e319127052174beb4b67afa798fb497d1ff29
dir: /src/Stage.h/

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#pragma once

#include "WindowsWrapper.h"

struct STAGE_TABLE
{
	char parts[0x20];
	char map[0x20];
	int bkType;
	char back[0x20];
	char npc[0x20];
	char boss[0x20];
	signed char boss_no;
	char name[0x20];
};

extern int gStageNo;
extern int gMusicNo;

BOOL TransferStage(int no, int w, int x, int y);
void ChangeMusic(int no);
void ReCallMusic();