ref: a26f4b4bce273d36825a3bcf201e0c6cd904de80
dir: /src/Profile.cpp/
#include <stdint.h>
#include <SDL_rwops.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "Profile.h"
#include "Fade.h"
#include "ArmsItem.h"
#include "Flags.h"
#include "MyChar.h"
#include "Frame.h"
#include "ValueView.h"
#include "Stage.h"
#include "Game.h"
const char *gDefaultName = "Profile.dat";
const char *gProfileCode = "Do041220";
bool IsProfile()
{
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gModulePath, gDefaultName);
SDL_RWops *fp = SDL_RWFromFile(path, "rb");
if (!fp)
return false;
SDL_RWclose(fp);
return true;
}
bool SaveProfile(char *name)
{
return false;
}
bool LoadProfile(char *name)
{
return false;
}
bool InitializeGame()
{
InitMyChar();
gSelectedArms = 0;
gSelectedItem = 0;
gCounter = 0;
ClearArmsData();
ClearItemData();
//ClearPermitStage();
//StartMapping();
InitFlags();
if (!TransferStage(13, 200, 10, 8))
return false;
ClearFade();
SetFrameMyChar();
SetFrameTargetMyChar(16);
//InitBossLife();
//CutNoise();
ClearValueView();
//gCurlyShoot_wait = 0;
SetFadeMask();
SetFrameTargetMyChar(16);
return true;
}