ref: a3692d1c40568de767d06a47b85490b8e3e89af2
parent: d41b3993f507b5b20a020be795222bbd7bc79ddc
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Aug 5 17:45:59 EDT 2020
Add Caret enums
--- a/src/Boss.cpp
+++ b/src/Boss.cpp
@@ -15,6 +15,7 @@
#include "BossX.h"
#include "Bullet.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Draw.h"
#include "Map.h"
#include "MyChar.h"
@@ -158,9 +159,9 @@
{
if (gBoss[bos].shock < 14)
{
- SetCaret(gBul[bul].x, gBul[bul].y, 11, 0);
- SetCaret(gBul[bul].x, gBul[bul].y, 11, 0);
- SetCaret(gBul[bul].x, gBul[bul].y, 11, 0);
+ SetCaret(gBul[bul].x, gBul[bul].y, CARET_HURT_PARTICLES, DIR_LEFT);
+ SetCaret(gBul[bul].x, gBul[bul].y, CARET_HURT_PARTICLES, DIR_LEFT);
+ SetCaret(gBul[bul].x, gBul[bul].y, CARET_HURT_PARTICLES, DIR_LEFT);
PlaySoundObject(gBoss[bos_].hit_voice, SOUND_MODE_PLAY);
}
@@ -187,7 +188,7 @@
{
if (!(gBul[bul].bbits & 0x10))
{
- SetCaret(gBul[bul].x, gBul[bul].y, 2, 2);
+ SetCaret(gBul[bul].x, gBul[bul].y, CARET_PROJECTILE_DISSIPATION, DIR_RIGHT);
PlaySoundObject(31, SOUND_MODE_PLAY);
gBul[bul].cond = 0;
continue;
--- a/src/BulHit.cpp
+++ b/src/BulHit.cpp
@@ -6,6 +6,7 @@
#include "Bullet.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Game.h"
#include "Map.h"
#include "NpChar.h"
@@ -16,10 +17,10 @@
if (bul->code_bullet != 37 && bul->code_bullet != 38 && bul->code_bullet != 39)
PlaySoundObject(28, SOUND_MODE_PLAY);
else
- SetCaret(bul->x, bul->y, 2, 1);
+ SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_UP);
bul->cond = 0;
- SetCaret(bul->x, bul->y, 2, 2);
+ SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_RIGHT);
}
int JudgeHitBulletBlock(int x, int y, BULLET *bul)
@@ -37,7 +38,7 @@
if (!(bul->bbits & 0x40))
bul->cond = 0;
- SetCaret(bul->x, bul->y, 2, 0);
+ SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
PlaySoundObject(12, SOUND_MODE_PLAY);
for (i = 0; i < 4; ++i)
--- a/src/Bullet.cpp
+++ b/src/Bullet.cpp
@@ -7,6 +7,7 @@
#include "Draw.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Game.h"
#include "KeyControl.h"
#include "MyChar.h"
@@ -204,7 +205,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -271,7 +272,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -396,7 +397,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -518,7 +519,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -536,7 +537,7 @@
if (bBreak)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 2, 0);
+ SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
PlaySoundObject(28, SOUND_MODE_PLAY);
return;
}
@@ -687,7 +688,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -766,7 +767,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -919,17 +920,17 @@
switch (bul->direct)
{
- case 0:
- SetCaret(bul->x + (8 * 0x200), bul->y, 7, 2);
+ case DIR_LEFT:
+ SetCaret(bul->x + (8 * 0x200), bul->y, CARET_EXHAUST, DIR_RIGHT);
break;
- case 1:
- SetCaret(bul->x, bul->y + (8 * 0x200), 7, 3);
+ case DIR_UP:
+ SetCaret(bul->x, bul->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
break;
- case 2:
- SetCaret(bul->x - (8 * 0x200), bul->y, 7, 0);
+ case DIR_RIGHT:
+ SetCaret(bul->x - (8 * 0x200), bul->y, CARET_EXHAUST, DIR_LEFT);
break;
- case 3:
- SetCaret(bul->x, bul->y - (8 * 0x200), 7, 1);
+ case DIR_DOWN:
+ SetCaret(bul->x, bul->y - (8 * 0x200), CARET_EXHAUST, DIR_UP);
break;
}
}
@@ -1022,7 +1023,7 @@
if (bul->flag & 0x2FF)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 2, 0);
+ SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
return;
}
@@ -1072,7 +1073,7 @@
if (++bul->act_wait > 40)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 15, 0);
+ SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION_TINY, DIR_LEFT);
}
RECT rect[4] = {
@@ -1110,7 +1111,7 @@
if (bDelete)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 2, 0);
+ SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
return;
}
@@ -1164,7 +1165,7 @@
if (++bul->act_wait > 60)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 15, 0);
+ SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION_TINY, DIR_LEFT);
}
RECT rect[4] = {
@@ -1191,7 +1192,7 @@
if (++bul->act_wait > 100 || !(gKey & gKeyShot))
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 2, 0);
+ SetCaret(bul->x, bul->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
PlaySoundObject(100, SOUND_MODE_PLAY);
if (gMC.up)
@@ -1279,7 +1280,7 @@
if (++bul->count1 > bul->life_count || bul->flag & 8)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -1355,7 +1356,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -1425,7 +1426,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -1560,7 +1561,7 @@
if (bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -1692,7 +1693,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -1850,17 +1851,17 @@
switch (bul->direct)
{
- case 0:
- SetCaret(bul->x + (8 * 0x200), bul->y, 7, 2);
+ case DIR_LEFT:
+ SetCaret(bul->x + (8 * 0x200), bul->y, CARET_EXHAUST, DIR_RIGHT);
break;
- case 1:
- SetCaret(bul->x, bul->y + (8 * 0x200), 7, 3);
+ case DIR_UP:
+ SetCaret(bul->x, bul->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
break;
- case 2:
- SetCaret(bul->x - (8 * 0x200), bul->y, 7, 0);
+ case DIR_RIGHT:
+ SetCaret(bul->x - (8 * 0x200), bul->y, CARET_EXHAUST, DIR_LEFT);
break;
- case 3:
- SetCaret(bul->x, bul->y - (8 * 0x200), 7, 1);
+ case DIR_DOWN:
+ SetCaret(bul->x, bul->y - (8 * 0x200), CARET_EXHAUST, DIR_UP);
break;
}
}
@@ -1944,7 +1945,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
@@ -2052,7 +2053,7 @@
if (++bul->count1 > bul->life_count)
{
bul->cond = 0;
- SetCaret(bul->x, bul->y, 3, 0);
+ SetCaret(bul->x, bul->y, CARET_SHOOT, DIR_LEFT);
return;
}
--- a/src/Caret.cpp
+++ b/src/Caret.cpp
@@ -4,6 +4,7 @@
#include "WindowsWrapper.h"
+#include "CommonDefines.h"
#include "Draw.h"
#include "Game.h"
#include "Triangle.h"
@@ -38,24 +39,24 @@
// Sprite offsets
CARET_TABLE gCaretTable[18] = {
- {0, 0}, // Null
- { 4 * 0x200, 4 * 0x200}, // Bubble
- { 8 * 0x200, 8 * 0x200}, // Projectile dissipation
- { 8 * 0x200, 8 * 0x200}, // Shoot
- { 8 * 0x200, 8 * 0x200}, // Snake after-image? This doesn't seem to be used.
- { 4 * 0x200, 4 * 0x200}, // 'Zzz' - snoring
- { 8 * 0x200, 8 * 0x200}, // Duplicate of the Snake after-image
- { 4 * 0x200, 4 * 0x200}, // Exhaust (used by the Booster and hoverbike)
- { 8 * 0x200, 8 * 0x200}, // Drowned Quote
- { 8 * 0x200, 8 * 0x200}, // The '?' that appears when you press the down key
- {28 * 0x200, 8 * 0x200}, // 'Level Up!'
- { 4 * 0x200, 4 * 0x200}, // Red hurt particles (used by bosses and invisible hidden pickups)
- {16 * 0x200, 16 * 0x200}, // Missile Launcher explosion flash
- { 4 * 0x200, 4 * 0x200}, // Dust particles (used when Quote jumps into the ceiling)
- {20 * 0x200, 20 * 0x200}, // Broken (unknown and unused)
- { 4 * 0x200, 4 * 0x200}, // Tiny version of the projectile dissipation effect
- {20 * 0x200, 4 * 0x200}, // 'Empty!'
- {52 * 0x200, 4 * 0x200} // 'PUSH JUMP KEY!' (unused)
+ {0, 0}, // CARET_NULL
+ { 4 * 0x200, 4 * 0x200}, // CARET_BUBBLE
+ { 8 * 0x200, 8 * 0x200}, // CARET_PROJECTILE_DISSIPATION
+ { 8 * 0x200, 8 * 0x200}, // CARET_SHOOT
+ { 8 * 0x200, 8 * 0x200}, // CARET_SNAKE_AFTERIMAGE
+ { 4 * 0x200, 4 * 0x200}, // CARET_ZZZ
+ { 8 * 0x200, 8 * 0x200}, // CARET_SNAKE_AFTERIMAGE_DUPLICATE
+ { 4 * 0x200, 4 * 0x200}, // CARET_EXHAUST
+ { 8 * 0x200, 8 * 0x200}, // CARET_DROWNED_QUOTE
+ { 8 * 0x200, 8 * 0x200}, // CARET_QUESTION_MARK
+ {28 * 0x200, 8 * 0x200}, // CARET_LEVEL_UP
+ { 4 * 0x200, 4 * 0x200}, // CARET_HURT_PARTICLES
+ {16 * 0x200, 16 * 0x200}, // CARET_EXPLOSION
+ { 4 * 0x200, 4 * 0x200}, // CARET_TINY_PARTICLES
+ {20 * 0x200, 20 * 0x200}, // CARET_UNKNOWN
+ { 4 * 0x200, 4 * 0x200}, // CARET_PROJECTILE_DISSIPATION_TINY
+ {20 * 0x200, 4 * 0x200}, // CARET_EMPTY
+ {52 * 0x200, 4 * 0x200} // CARET_PUSH_JUMP_KEY
};
void InitCaret(void)
@@ -464,7 +465,7 @@
crt->rect = rcLeft[crt->ani_no];
}
-// Particles used when Quote jumps into the ceiling
+// Particles used when Quote jumps into the ceiling, and also used by the Demon Crown and Ballos's puppy
void ActCaret13(CARET *crt)
{
RECT rcLeft[2] = {
@@ -478,12 +479,12 @@
switch (crt->direct)
{
- case 0:
+ case DIR_LEFT:
crt->xm = Random(-0x600, 0x600);
crt->ym = Random(-0x200, 0x200);
break;
- case 1:
+ case DIR_UP:
crt->ym = -0x200 * Random(1, 3);
break;
}
@@ -491,7 +492,7 @@
switch (crt->direct)
{
- case 0:
+ case DIR_LEFT:
crt->xm = (crt->xm * 4) / 5;
crt->ym = (crt->ym * 4) / 5;
break;
@@ -505,7 +506,7 @@
crt->rect = rcLeft[crt->ani_wait / 2 % 2];
- if (crt->direct == 5)
+ if (crt->direct == DIR_OTHER)
crt->x -= 4 * 0x200;
}
--- a/src/Caret.h
+++ b/src/Caret.h
@@ -2,6 +2,28 @@
#include "WindowsWrapper.h"
+enum
+{
+ CARET_NULL = 0,
+ CARET_BUBBLE = 1,
+ CARET_PROJECTILE_DISSIPATION = 2,
+ CARET_SHOOT = 3,
+ CARET_SNAKE_AFTERIMAGE = 4,
+ CARET_ZZZ = 5,
+ CARET_SNAKE_AFTERIMAGE_DUPLICATE = 6,
+ CARET_EXHAUST = 7,
+ CARET_DROWNED_QUOTE = 8,
+ CARET_QUESTION_MARK = 9,
+ CARET_LEVEL_UP = 10,
+ CARET_HURT_PARTICLES = 11,
+ CARET_EXPLOSION = 12,
+ CARET_TINY_PARTICLES = 13,
+ CARET_UNKNOWN = 14,
+ CARET_PROJECTILE_DISSIPATION_TINY = 15,
+ CARET_EMPTY = 16,
+ CARET_PUSH_JUMP_KEY = 17
+};
+
void InitCaret(void);
void ActCaret(void);
void PutCaret(int fx, int fy);
--- a/src/CommonDefines.h
+++ b/src/CommonDefines.h
@@ -18,7 +18,8 @@
DIR_UP = 1,
DIR_RIGHT = 2,
DIR_DOWN = 3,
- DIR_AUTO = 4
+ DIR_AUTO = 4,
+ DIR_OTHER = 5
};
struct OTHER_RECT // The original name for this struct is unknown
--- a/src/MyChar.cpp
+++ b/src/MyChar.cpp
@@ -7,6 +7,7 @@
#include "ArmsItem.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Draw.h"
#include "Flags.h"
#include "Game.h"
@@ -494,9 +495,9 @@
if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
{
if (gMC.direct == 0)
- SetCaret(gMC.x + (2 * 0x200), gMC.y + (2 * 0x200), 7, 2);
+ SetCaret(gMC.x + (2 * 0x200), gMC.y + (2 * 0x200), CARET_EXHAUST, DIR_RIGHT);
if (gMC.direct == 2)
- SetCaret(gMC.x - (2 * 0x200), gMC.y + (2 * 0x200), 7, 0);
+ SetCaret(gMC.x - (2 * 0x200), gMC.y + (2 * 0x200), CARET_EXHAUST, DIR_LEFT);
PlaySoundObject(113, SOUND_MODE_PLAY);
}
@@ -509,7 +510,7 @@
// Boost particles (and sound)
if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
{
- SetCaret(gMC.x, gMC.y + (6 * 0x200), 7, 3);
+ SetCaret(gMC.x, gMC.y + (6 * 0x200), CARET_EXHAUST, DIR_DOWN);
PlaySoundObject(113, SOUND_MODE_PLAY);
}
}
@@ -516,7 +517,7 @@
else if (gMC.boost_sw == 3 && (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1))
{
// Boost particles (and sound)
- SetCaret(gMC.x, gMC.y - (6 * 0x200), 7, 1);
+ SetCaret(gMC.x, gMC.y - (6 * 0x200), CARET_EXHAUST, DIR_UP);
PlaySoundObject(113, SOUND_MODE_PLAY);
}
}
@@ -533,7 +534,7 @@
if (gMC.boost_cnt % 3 == 0)
{
- SetCaret(gMC.x, gMC.y + (gMC.hit.bottom / 2), 7, 3);
+ SetCaret(gMC.x, gMC.y + (gMC.hit.bottom / 2), CARET_EXHAUST, DIR_DOWN);
PlaySoundObject(113, SOUND_MODE_PLAY);
}
@@ -758,9 +759,9 @@
}
if (gMC.ym < -0x200 && gMC.flag & 2)
- SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 5);
+ SetCaret(gMC.x, gMC.y - gMC.hit.top, CARET_TINY_PARTICLES, DIR_OTHER);
if (gMC.ym > 0x200 && gMC.flag & 8)
- SetCaret(gMC.x, gMC.y + gMC.hit.bottom, 13, 5);
+ SetCaret(gMC.x, gMC.y + gMC.hit.bottom, CARET_TINY_PARTICLES, DIR_OTHER);
if (gMC.xm > 0x400)
gMC.xm = 0x400;
@@ -836,9 +837,9 @@
StartTextScript(41);
if (gMC.direct == 0)
- SetCaret(gMC.x, gMC.y, 8, 0);
+ SetCaret(gMC.x, gMC.y, CARET_DROWNED_QUOTE, DIR_LEFT);
else
- SetCaret(gMC.x, gMC.y, 8, 2);
+ SetCaret(gMC.x, gMC.y, CARET_DROWNED_QUOTE, DIR_RIGHT);
gMC.cond &= ~0x80;
}
--- a/src/MycHit.cpp
+++ b/src/MycHit.cpp
@@ -5,6 +5,7 @@
#include "Back.h"
#include "Boss.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Game.h"
#include "KeyControl.h"
#include "Map.h"
@@ -24,8 +25,8 @@
if (!(gMC.cond & 2) && gMC.ym < -0x200)
{
PlaySoundObject(3, SOUND_MODE_PLAY);
- SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0);
- SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0);
+ SetCaret(gMC.x, gMC.y - gMC.hit.top, CARET_TINY_PARTICLES, DIR_LEFT);
+ SetCaret(gMC.x, gMC.y - gMC.hit.top, CARET_TINY_PARTICLES, DIR_LEFT);
}
}
@@ -853,7 +854,7 @@
// Create question mark when NPC hasn't been interacted with
if (gMC.ques)
- SetCaret(gMC.x, gMC.y, 9, 0);
+ SetCaret(gMC.x, gMC.y, CARET_QUESTION_MARK, DIR_LEFT);
}
void HitMyCharBoss(void)
@@ -913,5 +914,5 @@
}
if (gMC.ques)
- SetCaret(gMC.x, gMC.y, 9, 0);
+ SetCaret(gMC.x, gMC.y, CARET_QUESTION_MARK, DIR_LEFT);
}
--- a/src/MycParam.cpp
+++ b/src/MycParam.cpp
@@ -67,7 +67,7 @@
if (gArmsData[gSelectedArms].code != 13)
{
PlaySoundObject(27, SOUND_MODE_PLAY);
- SetCaret(gMC.x, gMC.y, 10, 0);
+ SetCaret(gMC.x, gMC.y, CARET_LEVEL_UP, DIR_LEFT);
}
}
}
@@ -157,7 +157,7 @@
gArmsData[gSelectedArms].exp = gArmsLevelTable[arms_code].exp[lv] + gArmsData[gSelectedArms].exp;
if (gMC.life > 0 && gArmsData[gSelectedArms].code != 13)
- SetCaret(gMC.x, gMC.y, 10, 2);
+ SetCaret(gMC.x, gMC.y, CARET_LEVEL_UP, DIR_RIGHT);
}
else
{
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -8,6 +8,7 @@
#include "ArmsItem.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Draw.h"
#include "Flags.h"
#include "Game.h"
@@ -164,7 +165,7 @@
}
// Flash effect
- SetCaret(x, y, 12, 0);
+ SetCaret(x, y, CARET_EXPLOSION, DIR_LEFT);
}
void SetDestroyNpCharUp(int x, int y, int w, int num)
@@ -183,7 +184,7 @@
}
// Flash effect
- SetCaret(x, y, 12, 0);
+ SetCaret(x, y, CARET_EXPLOSION, DIR_LEFT);
}
void SetExpObjects(int x, int y, int exp)
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -6,6 +6,7 @@
#include "Back.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
@@ -1051,7 +1052,7 @@
if (npc->flag & 0xFF)
{
npc->cond = 0;
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
npc->y += npc->ym;
@@ -1075,7 +1076,7 @@
if (++npc->count1 > 150)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
}
--- a/src/NpcAct020.cpp
+++ b/src/NpcAct020.cpp
@@ -5,6 +5,7 @@
#include "WindowsWrapper.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Game.h"
#include "Frame.h"
#include "MyChar.h"
@@ -803,7 +804,7 @@
if (++npc->act_wait > 100)
{
npc->act_wait = 0;
- SetCaret(npc->x, npc->y - (2 * 0x200), 5, 0);
+ SetCaret(npc->x, npc->y - (2 * 0x200), CARET_ZZZ, DIR_LEFT);
}
}
@@ -970,7 +971,7 @@
{
if (npc->flag & 5)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
else if (npc->flag & 8)
@@ -1000,7 +1001,7 @@
if (++npc->act_wait > 250)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
}
--- a/src/NpcAct040.cpp
+++ b/src/NpcAct040.cpp
@@ -819,7 +819,7 @@
if (++npc->count1 > 2 || npc->direct == 2)
{
VanishNpChar(npc);
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
else
{
@@ -856,7 +856,7 @@
if (++npc->act_wait > 750)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
@@ -1064,7 +1064,7 @@
{
if (++npc->count1 > 1)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
}
--- a/src/NpcAct080.cpp
+++ b/src/NpcAct080.cpp
@@ -637,7 +637,7 @@
{
if (npc->flag & 0xFF)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
@@ -664,7 +664,7 @@
if (++npc->count1 > 300)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
}
@@ -1410,7 +1410,7 @@
if (++npc->act_wait > 200)
{
npc->act_wait = 0;
- SetCaret(npc->x, npc->y, 5, 0);
+ SetCaret(npc->x, npc->y, CARET_ZZZ, DIR_LEFT);
}
break;
--- a/src/NpcAct100.cpp
+++ b/src/NpcAct100.cpp
@@ -6,6 +6,7 @@
#include "Bullet.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h"
@@ -500,7 +501,7 @@
{
if (npc->flag & 0xFF)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
@@ -526,7 +527,7 @@
if (++npc->count1 > 300)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
}
--- a/src/NpcAct120.cpp
+++ b/src/NpcAct120.cpp
@@ -7,6 +7,7 @@
#include "Bullet.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Frame.h"
#include "Game.h"
#include "KeyControl.h"
@@ -75,7 +76,7 @@
if (++npc->act_wait > 100)
{
npc->act_wait = 0;
- SetCaret(npc->x, npc->y, 5, 0);
+ SetCaret(npc->x, npc->y, CARET_ZZZ, DIR_LEFT);
}
}
}
@@ -285,7 +286,7 @@
{
case 0:
npc->act_no = 1;
- SetCaret(npc->x, npc->y, 3, 0);
+ SetCaret(npc->x, npc->y, CARET_SHOOT, DIR_LEFT);
PlaySoundObject(32, SOUND_MODE_PLAY);
switch (npc->direct)
@@ -345,7 +346,7 @@
if (bBreak)
{
- SetCaret(npc->x, npc->y, 2, 2);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_RIGHT);
PlaySoundObject(28, SOUND_MODE_PLAY);
npc->cond = 0;
}
@@ -819,7 +820,7 @@
if (++npc->act_wait > 100)
{
npc->act_wait = 0;
- SetCaret(npc->x, npc->y, 5, 0);
+ SetCaret(npc->x, npc->y, CARET_ZZZ, DIR_LEFT);
}
if (npc->direct == 0)
--- a/src/NpcAct140.cpp
+++ b/src/NpcAct140.cpp
@@ -413,7 +413,7 @@
{
npc->act_no = 20;
npc->act_wait = 0;
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
PlaySoundObject(12, SOUND_MODE_PLAY);
for (i = 0; i < 4; ++i)
@@ -952,7 +952,7 @@
{
if (npc->flag & 0xFF)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
@@ -971,7 +971,7 @@
if (++npc->count1 > 300)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
}
@@ -1734,7 +1734,7 @@
{
if (npc->flag & 0xFF)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
@@ -1754,7 +1754,7 @@
if (++npc->count1 > 300)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
}
@@ -1956,7 +1956,7 @@
if (++npc->ani_wait > 2)
{
npc->ani_wait = 0;
- SetCaret(npc->x, npc->y, 7, 4);
+ SetCaret(npc->x, npc->y, CARET_EXHAUST, DIR_AUTO);
}
npc->ani_no = (npc->count1 + 0x10) / 0x20;
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -896,7 +896,7 @@
npc->xm -= 0x20;
if (npc->count1 % 3 == 1)
- SetCaret(npc->x + (8 * 0x200), npc->y, 7, 2);
+ SetCaret(npc->x + (8 * 0x200), npc->y, CARET_EXHAUST, DIR_RIGHT);
}
else
{
@@ -903,7 +903,7 @@
npc->xm += 0x20;
if (npc->count1 % 3 == 1)
- SetCaret(npc->x - (8 * 0x200), npc->y, 7, 0);
+ SetCaret(npc->x - (8 * 0x200), npc->y, CARET_EXHAUST, DIR_LEFT);
}
if (npc->count1 < 50)
@@ -1056,7 +1056,7 @@
if (npc->flag & 1 || npc->flag & 4)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
VanishNpChar(npc);
return;
}
@@ -1294,7 +1294,7 @@
{
if (++npc->count1 > 1)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
}
@@ -1474,7 +1474,7 @@
if (npc->flag & 0xFF)
{
- SetCaret(npc->x, npc->y, 3, 0);
+ SetCaret(npc->x, npc->y, CARET_SHOOT, DIR_LEFT);
npc->cond = 0;
return;
}
@@ -1521,7 +1521,7 @@
if (++npc->act_wait > 300)
{
- SetCaret(npc->x, npc->y, 3, 0);
+ SetCaret(npc->x, npc->y, CARET_SHOOT, DIR_LEFT);
npc->cond = 0;
return;
}
@@ -1564,7 +1564,7 @@
{
if (npc->flag & 0xFF)
{
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
npc->cond = 0;
}
@@ -1599,7 +1599,7 @@
if (++npc->count1 > 150)
{
VanishNpChar(npc);
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
}
@@ -1609,7 +1609,7 @@
if (npc->flag & 0xFF)
{
npc->cond = 0;
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
npc->xm -= 0x20;
@@ -1641,6 +1641,6 @@
if (++npc->count1 > 300)
{
VanishNpChar(npc);
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
}
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -7,6 +7,7 @@
#include "Back.h"
#include "Bullet.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Flags.h"
#include "Frame.h"
#include "Game.h"
@@ -386,12 +387,12 @@
if (npc->direct == 0)
{
SetBullet(12, npc->x - (4 * 0x200), npc->y + (3 * 0x200), 0);
- SetCaret(npc->x - (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
+ SetCaret(npc->x - (4 * 0x200), npc->y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(12, npc->x + (4 * 0x200), npc->y + (3 * 0x200), 2);
- SetCaret(npc->x + (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
+ SetCaret(npc->x + (4 * 0x200), npc->y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -399,12 +400,12 @@
if (npc->direct == 0)
{
SetBullet(12, npc->x - (2 * 0x200), npc->y - (4 * 0x200), 1);
- SetCaret(npc->x - (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
+ SetCaret(npc->x - (2 * 0x200), npc->y - (4 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(12, npc->x + (2 * 0x200), npc->y - (4 * 0x200), 1);
- SetCaret(npc->x + (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
+ SetCaret(npc->x + (2 * 0x200), npc->y - (4 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
}
@@ -493,12 +494,12 @@
if (npc->direct == 0)
{
SetBullet(6, npc->x - (4 * 0x200), npc->y + (3 * 0x200), 0);
- SetCaret(npc->x - (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
+ SetCaret(npc->x - (4 * 0x200), npc->y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(6, npc->x + (4 * 0x200), npc->y + (3 * 0x200), 2);
- SetCaret(npc->x + (4 * 0x200), npc->y + (3 * 0x200), 3, 0);
+ SetCaret(npc->x + (4 * 0x200), npc->y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -506,12 +507,12 @@
if (npc->direct == 0)
{
SetBullet(6, npc->x - (2 * 0x200), npc->y - (4 * 0x200), 1);
- SetCaret(npc->x - (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
+ SetCaret(npc->x - (2 * 0x200), npc->y - (4 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(6, npc->x + (2 * 0x200), npc->y - (4 * 0x200), 1);
- SetCaret(npc->x + (2 * 0x200), npc->y - (4 * 0x200), 3, 0);
+ SetCaret(npc->x + (2 * 0x200), npc->y - (4 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
}
@@ -1184,9 +1185,9 @@
PlaySoundObject(34, SOUND_MODE_PLAY);
if (npc->direct == 0)
- SetCaret(npc->x + (10 * 0x200), npc->y + (10 * 0x200), 7, 2);
+ SetCaret(npc->x + (10 * 0x200), npc->y + (10 * 0x200), CARET_EXHAUST, DIR_RIGHT);
else
- SetCaret(npc->x - (10 * 0x200), npc->y + (10 * 0x200), 7, 0);
+ SetCaret(npc->x - (10 * 0x200), npc->y + (10 * 0x200), CARET_EXHAUST, DIR_LEFT);
}
RECT rcLeft[2] = {
--- a/src/NpcAct200.cpp
+++ b/src/NpcAct200.cpp
@@ -6,6 +6,7 @@
#include "Bullet.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Frame.h"
#include "Game.h"
#include "MyChar.h"
@@ -163,7 +164,7 @@
if (npc->flag & 0xFF)
{
npc->cond = 0;
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
npc->y += npc->ym;
@@ -189,7 +190,7 @@
if (++npc->count1 > 300)
{
npc->cond = 0;
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
}
@@ -750,7 +751,7 @@
if (npc->flag & 0xFF)
{
npc->cond = 0;
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
npc->y += npc->ym;
@@ -777,7 +778,7 @@
if (++npc->count1 > 300)
{
npc->cond = 0;
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
}
--- a/src/NpcAct220.cpp
+++ b/src/NpcAct220.cpp
@@ -5,6 +5,7 @@
#include "WindowsWrapper.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Game.h"
#include "MyChar.h"
#include "NpChar.h"
@@ -617,9 +618,9 @@
++npc->act_wait;
if (npc->act_wait % 2 == 0)
- SetCaret(npc->x - (10 * 0x200), npc->y + (8 * 0x200), 7, 3);
+ SetCaret(npc->x - (10 * 0x200), npc->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
if (npc->act_wait % 2 == 1)
- SetCaret(npc->x + (10 * 0x200), npc->y + (8 * 0x200), 7, 3);
+ SetCaret(npc->x + (10 * 0x200), npc->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
if (npc->act_wait % 4 == 1)
PlaySoundObject(34, SOUND_MODE_PLAY);
@@ -647,10 +648,10 @@
if (npc->ym < 0)
{
if (npc->act_wait % 8 == 0)
- SetCaret(npc->x - (10 * 0x200), npc->y + (8 * 0x200), 7, 3);
+ SetCaret(npc->x - (10 * 0x200), npc->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
if (npc->act_wait % 8 == 4)
- SetCaret(npc->x + (10 * 0x200), npc->y + (8 * 0x200), 7, 3);
+ SetCaret(npc->x + (10 * 0x200), npc->y + (8 * 0x200), CARET_EXHAUST, DIR_DOWN);
if (npc->act_wait % 16 == 1)
PlaySoundObject(34, SOUND_MODE_PLAY);
@@ -1153,7 +1154,7 @@
if (bHit)
{
for (i = 0; i < 5; ++i)
- SetCaret(npc->x, npc->y, 1, 0);
+ SetCaret(npc->x, npc->y, CARET_BUBBLE, DIR_LEFT);
PlaySoundObject(21, SOUND_MODE_PLAY);
npc->cond = 0;
--- a/src/NpcAct240.cpp
+++ b/src/NpcAct240.cpp
@@ -5,6 +5,7 @@
#include "WindowsWrapper.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
@@ -338,7 +339,7 @@
if (bHit)
{
for (i = 0; i < 3; ++i)
- SetCaret(npc->x, npc->y + (4 * 0x200), 1, 2);
+ SetCaret(npc->x, npc->y + (4 * 0x200), CARET_BUBBLE, DIR_RIGHT);
if (npc->x > gMC.x - (256 * 0x200) && npc->x < gMC.x + (256 * 0x200) && npc->y > gMC.y - (160 * 0x200) && npc->y < gMC.y + (160 * 0x200))
PlaySoundObject(21, SOUND_MODE_PLAY);
@@ -831,7 +832,7 @@
if (npc->flag & 0xFF)
{
npc->cond = 0;
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
npc->y += npc->ym;
@@ -856,7 +857,7 @@
if (++npc->count1 > 300)
{
npc->cond = 0;
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
}
--- a/src/NpcAct260.cpp
+++ b/src/NpcAct260.cpp
@@ -5,6 +5,7 @@
#include "WindowsWrapper.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
@@ -1527,15 +1528,15 @@
if (npc->ym < 0 && npc->y - npc->hit.top < 8 * 0x200)
{
npc->ym *= -1;
- SetCaret(npc->x, npc->y - (8 * 0x200), 13, 0);
- SetCaret(npc->x, npc->y - (8 * 0x200), 13, 0);
+ SetCaret(npc->x, npc->y - (8 * 0x200), CARET_TINY_PARTICLES, DIR_LEFT);
+ SetCaret(npc->x, npc->y - (8 * 0x200), CARET_TINY_PARTICLES, DIR_LEFT);
}
if (npc->ym > 0 && npc->y + npc->hit.bottom > 232 * 0x200)
{
npc->ym *= -1;
- SetCaret(npc->x, npc->y + (8 * 0x200), 13, 0);
- SetCaret(npc->x, npc->y + (8 * 0x200), 13, 0);
+ SetCaret(npc->x, npc->y + (8 * 0x200), CARET_TINY_PARTICLES, DIR_LEFT);
+ SetCaret(npc->x, npc->y + (8 * 0x200), CARET_TINY_PARTICLES, DIR_LEFT);
}
npc->x += npc->xm;
--- a/src/NpcAct300.cpp
+++ b/src/NpcAct300.cpp
@@ -7,6 +7,7 @@
#include "Boss.h"
#include "Bullet.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Frame.h"
#include "Game.h"
#include "Map.h"
@@ -27,7 +28,7 @@
}
if (++npc->ani_wait % 8 == 1)
- SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + (8 * 0x200), 13, 1);
+ SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + (8 * 0x200), CARET_TINY_PARTICLES, DIR_UP);
npc->rect = rc;
}
@@ -89,7 +90,7 @@
if (++npc->ani_wait > 2)
{
npc->ani_wait = 0;
- SetCaret(npc->x, npc->y, 7, 4);
+ SetCaret(npc->x, npc->y, CARET_EXHAUST, DIR_AUTO);
}
npc->ani_no = (npc->count1 + 0x10) / 0x20;
--- a/src/NpcAct320.cpp
+++ b/src/NpcAct320.cpp
@@ -6,6 +6,7 @@
#include "Bullet.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Frame.h"
#include "Game.h"
#include "KeyControl.h"
@@ -167,7 +168,7 @@
if (g_GameFlags & 2 && CountBulletNum(43) < 2 && gKeyTrg & gKeyShot)
{
SetBullet(43, npc->pNpc->x, npc->pNpc->y, direct);
- SetCaret(npc->pNpc->x, npc->pNpc->y, 3, 0);
+ SetCaret(npc->pNpc->x, npc->pNpc->y, CARET_SHOOT, DIR_LEFT);
PlaySoundObject(117, SOUND_MODE_PLAY);
}
@@ -767,7 +768,7 @@
if (npc->flag & 8)
{
npc->cond = 0;
- SetCaret(npc->x, npc->y, 2, 0);
+ SetCaret(npc->x, npc->y, CARET_PROJECTILE_DISSIPATION, DIR_LEFT);
}
break;
--- a/src/NpcAct340.cpp
+++ b/src/NpcAct340.cpp
@@ -1917,7 +1917,7 @@
}
if (npc->act_wait % 8 == 1)
- SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + 0x1000, 13, 1);
+ SetCaret(npc->x + (Random(-8, 8) * 0x200), npc->y + 0x1000, CARET_TINY_PARTICLES, DIR_UP);
}
// Misery (stood in the wind during the credits)
--- a/src/NpcHit.cpp
+++ b/src/NpcHit.cpp
@@ -5,6 +5,7 @@
#include "Back.h"
#include "Bullet.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "Flags.h"
#include "Game.h"
#include "Map.h"
@@ -591,9 +592,9 @@
{
if (gNPC[n].shock < 14)
{
- SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, 11, 0);
- SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, 11, 0);
- SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, 11, 0);
+ SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, CARET_HURT_PARTICLES, DIR_LEFT);
+ SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, CARET_HURT_PARTICLES, DIR_LEFT);
+ SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, CARET_HURT_PARTICLES, DIR_LEFT);
PlaySoundObject(gNPC[n].hit_voice, SOUND_MODE_PLAY);
gNPC[n].shock = 16;
}
@@ -614,7 +615,7 @@
else if (!(gBul[b].bbits & 0x10))
{
// Hit invulnerable NPC
- SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, 2, 2);
+ SetCaret((gBul[b].x + gNPC[n].x) / 2, (gBul[b].y + gNPC[n].y) / 2, CARET_PROJECTILE_DISSIPATION, DIR_RIGHT);
PlaySoundObject(31, SOUND_MODE_PLAY);
gBul[b].life = 0;
continue;
--- a/src/Shoot.cpp
+++ b/src/Shoot.cpp
@@ -5,6 +5,7 @@
#include "ArmsItem.h"
#include "Bullet.h"
#include "Caret.h"
+#include "CommonDefines.h"
#include "KeyControl.h"
#include "MyChar.h"
#include "MycParam.h"
@@ -47,12 +48,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y - (10 * 0x200), 1);
- SetCaret(gMC.x - (3 * 0x200), gMC.y - (10 * 0x200), 3, 0);
+ SetCaret(gMC.x - (3 * 0x200), gMC.y - (10 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y - (10 * 0x200), 1);
- SetCaret(gMC.x + (3 * 0x200), gMC.y - (10 * 0x200), 3, 0);
+ SetCaret(gMC.x + (3 * 0x200), gMC.y - (10 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else if (gMC.down)
@@ -60,12 +61,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y + (10 * 0x200), 3);
- SetCaret(gMC.x - (3 * 0x200), gMC.y + (10 * 0x200), 3, 0);
+ SetCaret(gMC.x - (3 * 0x200), gMC.y + (10 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y + (10 * 0x200), 3);
- SetCaret(gMC.x + (3 * 0x200), gMC.y + (10 * 0x200), 3, 0);
+ SetCaret(gMC.x + (3 * 0x200), gMC.y + (10 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -73,12 +74,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (2 * 0x200), 0);
- SetCaret(gMC.x - (12 * 0x200), gMC.y + (2 * 0x200), 3, 0);
+ SetCaret(gMC.x - (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (2 * 0x200), 2);
- SetCaret(gMC.x + (12 * 0x200), gMC.y + (2 * 0x200), 3, 0);
+ SetCaret(gMC.x + (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
@@ -122,12 +123,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else if (gMC.down)
@@ -135,12 +136,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -148,12 +149,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0);
- SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2);
- SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
@@ -206,12 +207,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (4 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x - (4 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (4 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (4 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x + (4 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (4 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else if (gMC.down)
@@ -219,12 +220,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (4 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x - (4 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (4 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (4 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x + (4 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (4 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -232,12 +233,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (2 * 0x200), 0);
- SetCaret(gMC.x - (12 * 0x200), gMC.y + (2 * 0x200), 3, 0);
+ SetCaret(gMC.x - (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (2 * 0x200), 2);
- SetCaret(gMC.x + (12 * 0x200), gMC.y + (2 * 0x200), 3, 0);
+ SetCaret(gMC.x + (12 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
@@ -285,7 +286,7 @@
if (empty == 0)
{
- SetCaret(gMC.x, gMC.y, 16, 0);
+ SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT);
empty = 50;
}
@@ -300,12 +301,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else if (gMC.down)
@@ -326,12 +327,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -339,12 +340,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 0);
- SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 2);
- SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
@@ -486,7 +487,7 @@
if (empty == 0)
{
- SetCaret(gMC.x, gMC.y, 16, 0);
+ SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT);
empty = 50;
}
@@ -498,12 +499,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else if (gMC.down)
@@ -511,12 +512,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -524,12 +525,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y, 0);
- SetCaret(gMC.x - (12 * 0x200), gMC.y, 3, 0);
+ SetCaret(gMC.x - (12 * 0x200), gMC.y, CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y, 2);
- SetCaret(gMC.x + (12 * 0x200), gMC.y, 3, 0);
+ SetCaret(gMC.x + (12 * 0x200), gMC.y, CARET_SHOOT, DIR_LEFT);
}
}
}
@@ -541,7 +542,7 @@
if (empty == 0)
{
- SetCaret(gMC.x, gMC.y, 16, 0);
+ SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT);
empty = 50;
}
@@ -553,7 +554,7 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 1);
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 1);
}
@@ -560,7 +561,7 @@
else
{
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 1);
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 1);
}
@@ -570,7 +571,7 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 3);
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 3);
}
@@ -577,7 +578,7 @@
else
{
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
SetBullet(bul_no, gMC.x - (3 * 0x200), gMC.y, 3);
SetBullet(bul_no, gMC.x + (3 * 0x200), gMC.y, 3);
}
@@ -587,7 +588,7 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (1 * 0x200), 0);
- SetCaret(gMC.x - (12 * 0x200), gMC.y + (1 * 0x200), 3, 0);
+ SetCaret(gMC.x - (12 * 0x200), gMC.y + (1 * 0x200), CARET_SHOOT, DIR_LEFT);
SetBullet(bul_no, gMC.x, gMC.y - (8 * 0x200), 0);
SetBullet(bul_no, gMC.x + (4 * 0x200), gMC.y - (1 * 0x200), 0);
}
@@ -594,7 +595,7 @@
else
{
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (1 * 0x200), 2);
- SetCaret(gMC.x + (12 * 0x200), gMC.y + (1 * 0x200), 3, 0);
+ SetCaret(gMC.x + (12 * 0x200), gMC.y + (1 * 0x200), CARET_SHOOT, DIR_LEFT);
SetBullet(bul_no, gMC.x, gMC.y - (8 * 0x200), 2);
SetBullet(bul_no, gMC.x - (4 * 0x200), gMC.y - (1 * 0x200), 2);
}
@@ -620,7 +621,7 @@
if (empty == 0)
{
- SetCaret(gMC.x, gMC.y, 16, 0);
+ SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT);
empty = 50;
}
@@ -632,12 +633,12 @@
if (gMC.direct == 0)
{
SetBullet(19, gMC.x - (1 * 0x200), gMC.y - (2 * 0x200), 1);
- SetCaret(gMC.x - (1 * 0x200), gMC.y - (2 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y - (2 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(19, gMC.x + (1 * 0x200), gMC.y - (2 * 0x200), 1);
- SetCaret(gMC.x + (1 * 0x200), gMC.y - (2 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y - (2 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else if (gMC.down)
@@ -645,12 +646,12 @@
if (gMC.direct == 0)
{
SetBullet(19, gMC.x - (1 * 0x200), gMC.y + (2 * 0x200), 3);
- SetCaret(gMC.x - (1 * 0x200), gMC.y + (2 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(19, gMC.x + (1 * 0x200), gMC.y + (2 * 0x200), 3);
- SetCaret(gMC.x + (1 * 0x200), gMC.y + (2 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y + (2 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -658,12 +659,12 @@
if (gMC.direct == 0)
{
SetBullet(19, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0);
- SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(19, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2);
- SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
@@ -701,7 +702,7 @@
if (empty == 0)
{
- SetCaret(gMC.x, gMC.y, 16, 0);
+ SetCaret(gMC.x, gMC.y, CARET_EMPTY, DIR_LEFT);
empty = 50;
}
@@ -713,12 +714,12 @@
if (gMC.direct == 0)
{
SetBullet(level, gMC.x - (3 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x - (3 * 0x200), gMC.y - (16 * 0x200), 3, 0);
+ SetCaret(gMC.x - (3 * 0x200), gMC.y - (16 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(level, gMC.x + (3 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x + (3 * 0x200), gMC.y - (16 * 0x200), 3, 0);
+ SetCaret(gMC.x + (3 * 0x200), gMC.y - (16 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else if (gMC.down)
@@ -726,12 +727,12 @@
if (gMC.direct == 0)
{
SetBullet(level, gMC.x - (3 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x - (3 * 0x200), gMC.y + (16 * 0x200), 3, 0);
+ SetCaret(gMC.x - (3 * 0x200), gMC.y + (16 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(level, gMC.x + (3 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x + (3 * 0x200), gMC.y + (16 * 0x200), 3, 0);
+ SetCaret(gMC.x + (3 * 0x200), gMC.y + (16 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -739,12 +740,12 @@
if (gMC.direct == 0)
{
SetBullet(level, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0);
- SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(level, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2);
- SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
@@ -842,12 +843,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (12 * 0x200), 1);
- SetCaret(gMC.x - (1 * 0x200), gMC.y - (12 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y - (12 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (12 * 0x200), 1);
- SetCaret(gMC.x + (1 * 0x200), gMC.y - (12 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y - (12 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else if (gMC.down)
@@ -855,12 +856,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (12 * 0x200), 3);
- SetCaret(gMC.x - (1 * 0x200), gMC.y + (12 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y + (12 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (12 * 0x200), 3);
- SetCaret(gMC.x + (1 * 0x200), gMC.y + (12 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y + (12 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -868,12 +869,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (22 * 0x200), gMC.y + (3 * 0x200), 0);
- SetCaret(gMC.x - (16 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x - (16 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (22 * 0x200), gMC.y + (3 * 0x200), 2);
- SetCaret(gMC.x + (16 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x + (16 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
@@ -1000,12 +1001,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 1);
- SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y - (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else if (gMC.down)
@@ -1013,12 +1014,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x - (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3);
- SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), 3, 0);
+ SetCaret(gMC.x + (1 * 0x200), gMC.y + (8 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}
else
@@ -1026,12 +1027,12 @@
if (gMC.direct == 0)
{
SetBullet(bul_no, gMC.x - (6 * 0x200), gMC.y + (3 * 0x200), 0);
- SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x - (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
else
{
SetBullet(bul_no, gMC.x + (6 * 0x200), gMC.y + (3 * 0x200), 2);
- SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), 3, 0);
+ SetCaret(gMC.x + (12 * 0x200), gMC.y + (3 * 0x200), CARET_SHOOT, DIR_LEFT);
}
}