ref: a3a8c4df947269cf71cc2b7fd2e471ce44fe535b
dir: /external/glfw/tests/empty.c/
//======================================================================== // Empty event test // Copyright (c) Camilla Löwy <elmindreda@glfw.org> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is intended to verify that posting of empty events works // //======================================================================== #include "tinycthread.h" #include <glad/gl.h> #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #include <math.h> #include <stdio.h> #include <stdlib.h> static volatile int running = GLFW_TRUE; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static int thread_main(void* data) { struct timespec time; while (running) { clock_gettime(CLOCK_REALTIME, &time); time.tv_sec += 1; thrd_sleep(&time, NULL); glfwPostEmptyEvent(); } return 0; } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } static float nrand(void) { return (float) rand() / (float) RAND_MAX; } int main(void) { int result; thrd_t thread; GLFWwindow* window; srand((unsigned int) time(NULL)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGL(glfwGetProcAddress); glfwSetKeyCallback(window, key_callback); if (thrd_create(&thread, thread_main, NULL) != thrd_success) { fprintf(stderr, "Failed to create secondary thread\n"); glfwTerminate(); exit(EXIT_FAILURE); } while (running) { int width, height; float r = nrand(), g = nrand(), b = nrand(); float l = (float) sqrt(r * r + g * g + b * b); glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); glClearColor(r / l, g / l, b / l, 1.f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEvents(); if (glfwWindowShouldClose(window)) running = GLFW_FALSE; } glfwHideWindow(window); thrd_join(thread, &result); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); }