ref: a65bf3bb604f7280c224e01f6fd4898a6d580b7c
parent: cdeb1061f4324a22d3ab1ae13647df62a7257ffe
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sun Feb 24 17:51:46 EST 2019
Made NpcAct080.cpp ASM-accurate
--- a/src/NpcAct080.cpp
+++ b/src/NpcAct080.cpp
@@ -61,10 +61,10 @@
npc->bits &= ~0x20;
}
- if (gMC.x >= npc->x)
- npc->direct = 2;
- else
+ if (gMC.x < npc->x)
npc->direct = 0;
+ else
+ npc->direct = 2;
break;
@@ -224,6 +224,8 @@
npc->act_wait = 50;
npc->ani_no = 0;
}
+
+ break;
}
break;
@@ -286,16 +288,16 @@
case 1:
case 2:
case 4:
- if (npc->shock )
+ if (npc->shock)
{
npc->ym = -0x200;
npc->ani_no = 5;
npc->act_no = 5;
- if (npc->x >= gMC.x)
- npc->xm = -0x100;
- else
+ if (npc->x < gMC.x)
npc->xm = 0x100;
+ else
+ npc->xm = -0x100;
}
break;
@@ -872,6 +874,11 @@
// Igor (boss)
void ActNpc088(NPCHAR *npc)
{
+ int i;
+ unsigned char deg;
+ int xm;
+ int ym;
+
RECT rcLeft[12] = {
{0, 0, 40, 40},
{40, 0, 80, 40},
@@ -973,6 +980,7 @@
npc->act_no = 9;
npc->xm = 0;
npc->ani_no = 10;
+ break;
}
}
else if (npc->act_wait > 50)
@@ -988,12 +996,12 @@
{
if (npc->direct == 0)
{
- if ( npc->x - 0x3000 < gMC.x )
+ if (npc->x - 0x3000 < gMC.x)
npc->act_no = 4;
}
else
{
- if ( npc->x + 0x3000 > gMC.x )
+ if (npc->x + 0x3000 > gMC.x)
npc->act_no = 4;
}
}
@@ -1041,7 +1049,7 @@
SetQuake(30);
npc->damage = 0;
- for (int i = 0; i < 4; ++i)
+ for (i = 0; i < 4; ++i)
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
}
@@ -1072,16 +1080,14 @@
case 10:
if (++npc->act_wait > 100 && npc->act_wait % 6 == 1)
{
- unsigned char deg;
-
if (npc->direct == 0)
deg = -120;
else
deg = -8;
- deg += Random(-16, 16);
- int ym = 3 * GetSin(deg);
- int xm = 3 * GetCos(deg);
+ deg += (unsigned char)Random(-16, 16);
+ ym = 3 * GetSin(deg);
+ xm = 3 * GetCos(deg);
SetNpChar(11, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
PlaySoundObject(12, 1);
@@ -1118,6 +1124,8 @@
// Igor (defeated)
void ActNpc089(NPCHAR *npc)
{
+ int i;
+
RECT rcLeft[4] = {
{80, 80, 120, 120},
{240, 80, 264, 104},
@@ -1137,12 +1145,12 @@
case 0:
PlaySoundObject(72, 1);
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
- for (int i = 0; i < 8; ++i)
+ for (i = 0; i < 8; ++i)
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
npc->act_no = 1;
@@ -1226,7 +1234,7 @@
npc->y += npc->ym;
}
-// Unknown
+// Background
void ActNpc090(NPCHAR *npc)
{
RECT rect = {280, 80, 296, 104};
@@ -1353,9 +1361,9 @@
npc->ani_no = 1;
}
- if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
+ if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -1533,7 +1541,7 @@
{
npc->count1 = 50;
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;