ref: a8c4955b75a16fae40fe051b942cf9816ce3b358
parent: dea995ffe6e935cbfc325b09d158e3374e7dcb50
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sun May 5 20:00:10 EDT 2019
Made BulHit.cpp ASM-accurate
--- a/msvc2003/devilution/comparer-config.toml
+++ b/msvc2003/devilution/comparer-config.toml
@@ -16,6 +16,50 @@
addr = 0x402830
[[func]]
+name = "JudgeHitBulletBlock"
+addr = 0x4029B0
+
+[[func]]
+name = "JudgeHitBulletBlock2"
+addr = 0x402B30
+
+[[func]]
+name = "JudgeHitBulletTriangleA"
+addr = 0x402FC0
+
+[[func]]
+name = "JudgeHitBulletTriangleB"
+addr = 0x4030B0
+
+[[func]]
+name = "JudgeHitBulletTriangleC"
+addr = 0x4031A0
+
+[[func]]
+name = "JudgeHitBulletTriangleD"
+addr = 0x403290
+
+[[func]]
+name = "JudgeHitBulletTriangleE"
+addr = 0x403380
+
+[[func]]
+name = "JudgeHitBulletTriangleF"
+addr = 0x403470
+
+[[func]]
+name = "JudgeHitBulletTriangleG"
+addr = 0x403560
+
+[[func]]
+name = "JudgeHitBulletTriangleH"
+addr = 0x403650
+
+[[func]]
+name = "HitBulletMap"
+addr = 0x403740
+
+[[func]]
name = "Call_Escape"
addr = 0x40DD70
--- a/src/BulHit.cpp
+++ b/src/BulHit.cpp
@@ -23,12 +23,13 @@
int JudgeHitBulletBlock(int x, int y, BULLET *bul)
{
+ int i;
int hit = 0;
- if (bul->x - bul->blockXL < (2 * x + 1) << 12
- && bul->blockXL + bul->x > (2 * x - 1) << 12
- && bul->y - bul->blockYL < (2 * y + 1) << 12
- && bul->blockYL + bul->y > (2 * y - 1) << 12)
- hit = 0x200;
+ if (bul->x - bul->blockXL < (0x10 * x + 8) * 0x200
+ && bul->x + bul->blockXL > (0x10 * x - 8) * 0x200
+ && bul->y - bul->blockYL < (0x10 * y + 8) * 0x200
+ && bul->y + bul->blockYL> (0x10 * y - 8) * 0x200)
+ hit |= 0x200;
if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43)
{
@@ -36,8 +37,8 @@
bul->cond = 0;
SetCaret(bul->x, bul->y, 2, 0);
PlaySoundObject(12, 1);
- for (int i = 0; i < 4; i++)
- SetNpChar(4, x << 13, y << 13, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, 0, 256);
+ for (i = 0; i < 4; i++)
+ SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, 0, 256);
ShiftMapParts(x, y);
}
@@ -46,28 +47,39 @@
int JudgeHitBulletBlock2(int x, int y, uint8_t *atrb, BULLET *bul)
{
+ int i;
+ int workX;
+ int workY;
int hit = 0;
int block[4];
if (bul->bbits & 0x40)
{
- for (int i = 0; i < 4; i++)
+ for (i = 0; i < 4; i++)
{
- block[i] = *atrb == 0x41 || *atrb == 0x61;
+ if (*atrb == 0x41 || *atrb == 0x61)
+ block[i] = 1;
+ else
+ block[i] = 0;
+
++atrb;
}
}
else
{
- for (int i = 0; i < 4; i++)
+ for (i = 0; i < 4; i++)
{
- block[i] = *atrb == 0x41 || *atrb == 0x43 || *atrb == 0x61;
+ if (*atrb == 0x41 || *atrb == 0x43 || *atrb == 0x61)
+ block[i] = 1;
+ else
+ block[i] = 0;
+
++atrb;
}
}
- int workX = (2 * x + 1) << 12;
- int workY = (2 * y + 1) << 12;
+ workX = (0x10 * x + 8) * 0x200;
+ workY = (0x10 * y + 8) * 0x200;
//Left wall
if (block[0] && block[2])
@@ -75,14 +87,15 @@
if (bul->x - bul->blockXL < workX)
hit |= 1;
}
- else if (!block[0] || block[2])
+ else if (block[0] && !block[2])
{
- if (!block[0] && block[2] && bul->x - bul->blockXL < workX && bul->blockYL + bul->y > workY + 0x600)
+ if (bul->x - bul->blockXL < workX && bul->y - bul->blockYL < workY - 0x600)
hit |= 1;
}
- else if (bul->x - bul->blockXL < workX && bul->y - bul->blockYL < workY - 0x600)
+ else if (!block[0] && block[2])
{
- hit |= 1;
+ if (bul->x - bul->blockXL < workX && bul->y + bul->blockYL > workY + 0x600)
+ hit |= 1;
}
//Right wall
@@ -91,16 +104,17 @@
if (bul->x + bul->blockXL > workX)
hit |= 4;
}
- else if (!block[1] || block[3])
+ else if (block[1] && !block[3])
{
- if (!block[1] && block[3] && bul->x + bul->blockXL > workX && bul->blockYL + bul->y > workY + 0x600)
+ if (bul->x + bul->blockXL > workX && bul->y - bul->blockYL < workY - 0x600)
hit |= 4;
}
- else if (bul->x + bul->blockXL > workX && bul->y - bul->blockYL < workY - 0x600)
+ else if (!block[1] && block[3])
{
- hit |= 4;
+ if (bul->x + bul->blockXL > workX && bul->y + bul->blockYL > workY + 0x600)
+ hit |= 4;
}
-
+
//Ceiling
if (block[0] && block[1])
{
@@ -107,14 +121,15 @@
if (bul->y - bul->blockYL < workY)
hit |= 2;
}
- else if (!block[0] || block[1])
+ else if (block[0] && !block[1])
{
- if (!block[0] && block[1] && bul->y - bul->blockYL < workY && bul->blockXL + bul->x > workX + 0x600)
+ if (bul->y - bul->blockYL < workY && bul->x - bul->blockXL < workX - 0x600)
hit |= 2;
}
- else if (bul->y - bul->blockYL < workY && bul->x - bul->blockXL < workX - 0x600)
+ else if (!block[0] && block[1])
{
- hit |= 2;
+ if (bul->y - bul->blockYL < workY && bul->x + bul->blockXL > workX + 0x600)
+ hit |= 2;
}
//Ground
@@ -123,14 +138,15 @@
if (bul->y + bul->blockYL > workY)
hit |= 8;
}
- else if (!block[2] || block[3])
+ else if (block[2] && !block[3])
{
- if (!block[2] && block[3] && bul->y + bul->blockYL > workY && bul->blockXL + bul->x > workX + 0x600)
+ if (bul->y + bul->blockYL > workY && bul->x - bul->blockXL < workX - 0x600)
hit |= 8;
}
- else if (bul->y + bul->blockYL > workY && bul->x - bul->blockXL < workX - 0x600)
+ else if (!block[2] && block[3])
{
- hit |= 8;
+ if (bul->y + bul->blockYL > workY && bul->x + bul->blockXL > workX + 0x600)
+ hit |= 8;
}
//Clip
@@ -156,16 +172,16 @@
int JudgeHitBulletTriangleA(int x, int y, BULLET *bul)
{
int hit = 0;
- if (bul->x < (2 * x + 1) << 12
- && bul->x > (2 * x - 1) << 12
- && bul->y - 0x400 < (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x800
- && bul->y + 0x400 > (2 * y - 1) << 12)
+ if (bul->x < (0x10 * x + 8) * 0x200
+ && bul->x > (0x10 * x - 8) * 0x200
+ && bul->y - 0x400 < (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x800
+ && bul->y + 0x400 > (0x10 * y - 8) * 0x200)
{
if (bul->bbits & 8)
- bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 + 0xC00;
+ bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0xC00;
else
Vanish(bul);
- hit = 0x82;
+ hit |= 0x82;
}
return hit;
}
@@ -173,16 +189,16 @@
int JudgeHitBulletTriangleB(int x, int y, BULLET *bul)
{
int hit = 0;
- if (bul->x < (2 * x + 1) << 12
- && bul->x > (2 * x - 1) << 12
- && bul->y - 0x400 < (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x800
- && bul->y + 0x400 > (2 * y - 1) << 12)
+ if (bul->x < (0x10 * x + 8) * 0x200
+ && bul->x > (0x10 * x - 8) * 0x200
+ && bul->y - 0x400 < (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x800
+ && bul->y + 0x400 > (0x10 * y - 8) * 0x200)
{
if (bul->bbits & 8)
- bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x400;
+ bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x400;
else
Vanish(bul);
- hit = 0x82;
+ hit |= 0x82;
}
return hit;
}
@@ -190,16 +206,16 @@
int JudgeHitBulletTriangleC(int x, int y, BULLET *bul)
{
int hit = 0;
- if (bul->x < (2 * x + 1) << 12
- && bul->x > (2 * x - 1) << 12
- && bul->y - 0x400 < (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x800
- && bul->y + 0x400 > (2 * y - 1) << 12)
+ if (bul->x < (0x10 * x + 8) * 0x200
+ && bul->x > (0x10 * x - 8) * 0x200
+ && bul->y - 0x400 < (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x800
+ && bul->y + 0x400 > (0x10 * y - 8) * 0x200)
{
if (bul->bbits & 8)
- bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x400;
+ bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x400;
else
Vanish(bul);
- hit = 0x82;
+ hit |= 0x42;
}
return hit;
}
@@ -207,16 +223,16 @@
int JudgeHitBulletTriangleD(int x, int y, BULLET *bul)
{
int hit = 0;
- if (bul->x < (2 * x + 1) << 12
- && bul->x > (2 * x - 1) << 12
- && bul->y - 0x400 < (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x800
- && bul->y + 0x400 > (2 * y - 1) << 12)
+ if (bul->x < (0x10 * x + 8) * 0x200
+ && bul->x > (0x10 * x - 8) * 0x200
+ && bul->y - 0x400 < (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x800
+ && bul->y + 0x400 > (0x10 * y - 8) * 0x200)
{
if (bul->bbits & 8)
- bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 + 0xC00;
+ bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0xC00;
else
Vanish(bul);
- hit = 0x82;
+ hit |= 0x42;
}
return hit;
}
@@ -224,16 +240,16 @@
int JudgeHitBulletTriangleE(int x, int y, BULLET *bul)
{
int hit = 0;
- if (bul->x < (2 * x + 1) << 12
- && bul->x - 0x200 > (2 * x - 1) << 12
- && bul->y + 0x400 > (y << 13) + (-0x2000 * x + bul->x) / 2 - 0x800
- && bul->y - 0x400 < (2 * y + 1) << 12 )
+ if (bul->x < (0x10 * x + 8) * 0x200
+ && bul->x - 0x200 > (0x10 * x - 8) * 0x200
+ && bul->y + 0x400 > (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x800
+ && bul->y - 0x400 < (0x10 * y + 8) * 0x200)
{
if (bul->bbits & 8)
- bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 - 0xC00;
+ bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0xC00;
else
Vanish(bul);
- hit = 0x28;
+ hit |= 0x28;
}
return hit;
}
@@ -241,16 +257,16 @@
int JudgeHitBulletTriangleF(int x, int y, BULLET *bul)
{
int hit = 0;
- if (bul->x < (2 * x + 1) << 12
- && bul->x > (2 * x - 1) << 12
- && bul->y + 0x400 > (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x800
- && bul->y - 0x400 < (2 * y + 1) << 12)
+ if (bul->x < (0x10 * x + 8) * 0x200
+ && bul->x > (0x10 * x - 8) * 0x200
+ && bul->y + 0x400 > (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x800
+ && bul->y - 0x400 < (0x10 * y + 8) * 0x200)
{
if (bul->bbits & 8)
- bul->y = (y << 13) + (-0x2000 * x + bul->x) / 2 + 0x400;
+ bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x400;
else
Vanish(bul);
- hit = 0x28;
+ hit |= 0x28;
}
return hit;
}
@@ -258,16 +274,16 @@
int JudgeHitBulletTriangleG(int x, int y, BULLET *bul)
{
int hit = 0;
- if (bul->x < (2 * x + 1) << 12
- && bul->x > (2 * x - 1) << 12
- && bul->y + 0x400 > (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x800
- && bul->y - 0x400 < (2 * y + 1) << 12)
+ if (bul->x < (0x10 * x + 8) * 0x200
+ && bul->x > (0x10 * x - 8) * 0x200
+ && bul->y + 0x400 > (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x800
+ && bul->y - 0x400 < (0x10 * y + 8) * 0x200)
{
if (bul->bbits & 8)
- bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 + 0x400;
+ bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x400;
else
Vanish(bul);
- hit = 0x18;
+ hit |= 0x18;
}
return hit;
}
@@ -275,16 +291,16 @@
int JudgeHitBulletTriangleH(int x, int y, BULLET *bul)
{
int hit = 0;
- if (bul->x < (2 * x + 1) << 12
- && bul->x > (2 * x - 1) << 12
- && bul->y + 0x400 > (y << 13) - (-0x2000 * x + bul->x) / 2 - 0x800
- && bul->y - 0x400 < (2 * y + 1) << 12 )
+ if (bul->x < (0x10 * x + 8) * 0x200
+ && bul->x > (0x10 * x - 8) * 0x200
+ && bul->y + 0x400 > (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x800
+ && bul->y - 0x400 < (0x10 * y + 8) * 0x200)
{
if (bul->bbits & 8)
- bul->y = (y << 13) - (-0x2000 * x + bul->x) / 2 - 0xC00;
+ bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0xC00;
else
Vanish(bul);
- hit = 0x18;
+ hit |= 0x18;
}
return hit;
}
@@ -291,89 +307,97 @@
void HitBulletMap()
{
- for (int i = 0; i < BULLET_MAX; i++)
+ int i;
+ int j;
+ int x;
+ int y;
+ unsigned char atrb[4];
+
+ for (i = 0; i < BULLET_MAX; i++)
{
- if (gBul[i].cond & 0x80)
+ int offx[4];
+ int offy[4];
+
+ if ((gBul[i].cond & 0x80) == 0)
+ continue;
+
+ x = gBul[i].x / 0x10 / 0x200;
+ y = gBul[i].y / 0x10 / 0x200;
+
+ //Get surrounding tiles
+ offx[0] = 0;
+ offx[1] = 1;
+ offx[2] = 0;
+ offx[3] = 1;
+ offy[0] = 0;
+ offy[1] = 0;
+ offy[2] = 1;
+ offy[3] = 1;
+
+ atrb[0] = GetAttribute(x, y);
+ atrb[1] = GetAttribute(x + 1, y);
+ atrb[2] = GetAttribute(x, y + 1);
+ atrb[3] = GetAttribute(x + 1, y + 1);
+
+ //Clear hit tiles
+ gBul[i].flag = 0;
+
+ if (gBul[i].bbits & 4)
{
- int x = gBul[i].x / 0x2000;
- int y = gBul[i].y / 0x2000;
-
- //Get surrounding tiles
- int offy[4];
- int offx[4];
- offx[0] = 0;
- offx[1] = 1;
- offx[2] = 0;
- offx[3] = 1;
- offy[0] = 0;
- offy[1] = 0;
- offy[2] = 1;
- offy[3] = 1;
-
- uint8_t atrb[4];
- atrb[0] = GetAttribute(x, y);
- atrb[1] = GetAttribute(x + 1, y);
- atrb[2] = GetAttribute(x, y + 1);
- atrb[3] = GetAttribute(x + 1, y + 1);
-
- //Clear hit tiles
- gBul[i].flag = 0;
-
- if (!(gBul[i].bbits & 4))
+ // For some reason a 'continue' just doesn't produce the same assembly
+ }
+ else
+ {
+ for (j = 0; j < 4; j++)
{
- for (int j = 0; j < 4; j++)
+ if ((gBul[i].cond & 0x80) == 0)
+ continue;
+
+ switch (atrb[j])
{
- if (gBul[i].cond & 0x80)
- {
- switch (atrb[j])
- {
- case 0x41:
- case 0x43:
- case 0x44:
- case 0x61:
- case 0x64:
- gBul[i].flag |= JudgeHitBulletBlock(x + offx[j], y + offy[j], &gBul[i]);
- break;
- case 0x50:
- case 0x70:
- gBul[i].flag |= JudgeHitBulletTriangleA(x + offx[j], y + offy[j], &gBul[i]);
- break;
- case 0x51:
- case 0x71:
- gBul[i].flag |= JudgeHitBulletTriangleB(x + offx[j], y + offy[j], &gBul[i]);
- break;
- case 0x52:
- case 0x72:
- gBul[i].flag |= JudgeHitBulletTriangleC(x + offx[j], y + offy[j], &gBul[i]);
- break;
- case 0x53:
- case 0x73:
- gBul[i].flag |= JudgeHitBulletTriangleD(x + offx[j], y + offy[j], &gBul[i]);
- break;
- case 0x54:
- case 0x74:
- gBul[i].flag |= JudgeHitBulletTriangleE(x + offx[j], y + offy[j], &gBul[i]);
- break;
- case 0x55:
- case 0x75:
- gBul[i].flag |= JudgeHitBulletTriangleF(x + offx[j], y + offy[j], &gBul[i]);
- break;
- case 0x56:
- case 0x76:
- gBul[i].flag |= JudgeHitBulletTriangleG(x + offx[j], y + offy[j], &gBul[i]);
- break;
- case 0x57:
- case 0x77:
- gBul[i].flag |= JudgeHitBulletTriangleH(x + offx[j], y + offy[j], &gBul[i]);
- break;
- default:
- break;
- }
- }
+ case 0x41:
+ case 0x43:
+ case 0x44:
+ case 0x61:
+ case 0x64:
+ gBul[i].flag |= JudgeHitBulletBlock(x + offx[j], y + offy[j], &gBul[i]);
+ break;
+ case 0x50:
+ case 0x70:
+ gBul[i].flag |= JudgeHitBulletTriangleA(x + offx[j], y + offy[j], &gBul[i]);
+ break;
+ case 0x51:
+ case 0x71:
+ gBul[i].flag |= JudgeHitBulletTriangleB(x + offx[j], y + offy[j], &gBul[i]);
+ break;
+ case 0x52:
+ case 0x72:
+ gBul[i].flag |= JudgeHitBulletTriangleC(x + offx[j], y + offy[j], &gBul[i]);
+ break;
+ case 0x53:
+ case 0x73:
+ gBul[i].flag |= JudgeHitBulletTriangleD(x + offx[j], y + offy[j], &gBul[i]);
+ break;
+ case 0x54:
+ case 0x74:
+ gBul[i].flag |= JudgeHitBulletTriangleE(x + offx[j], y + offy[j], &gBul[i]);
+ break;
+ case 0x55:
+ case 0x75:
+ gBul[i].flag |= JudgeHitBulletTriangleF(x + offx[j], y + offy[j], &gBul[i]);
+ break;
+ case 0x56:
+ case 0x76:
+ gBul[i].flag |= JudgeHitBulletTriangleG(x + offx[j], y + offy[j], &gBul[i]);
+ break;
+ case 0x57:
+ case 0x77:
+ gBul[i].flag |= JudgeHitBulletTriangleH(x + offx[j], y + offy[j], &gBul[i]);
+ break;
}
-
- gBul[i].flag |= JudgeHitBulletBlock2(x, y, atrb, &gBul[i]);
}
+
+ gBul[i].flag |= JudgeHitBulletBlock2(x, y, atrb, &gBul[i]);
}
}
}